{ "homepage": "https://www.curseforge.com/minecraft/mc-mods/double-slabs", "1.12.2": { "0.0.1": "+Added the ability to create double slabs using different slab types\n+Added WAILA/HWYLA support to show the correct slab", "0.0.2": "=Fixed a bug to do with moving a double slab with a piston using the Quark Pistons move TE feature (Note: there is still an issue with the rendering of the double slab when the piston is moving but this will be fixed as soon as possible)", "0.0.3": "=Fixed an issue with the mod crashing when on a server\n=Fixed an issue with double slabs not working with other mods\n+Added a forge update checker to notify players when a update has arrived", "0.1.0": "+Added a config file which contains a list of block states to not allow the placement of mixed slabs with the specified slab types", "0.1.1": "=Fixed an issue with blocks which use the HALF block state property as the variant property as a slab and the blacklist (mainly causing an issue with Blockcraftery)", "0.1.2": "=Fixed an issue with crashes occurring when a slab does not have a variant property\n=Added an extra precaution to when getting the pick block from a double slab to reduce the possibility of a null pointer error", "0.1.3": "=Fixed rendering of transparent slabs (partially)\n=Fixed slab placement bugs\n=Fixed crashes", "0.1.4": "=Fixed a major crash when mining double slabs\n+Slabs will now break according to the tool used and the slabs which make up the double slab", "0.2.0": "=Fixed some crashes due to null pointer errors\n+Completely changed the method to combine slabs together to a more dynamic system\n+Mod authors can now directly add integration with DoubleSlabs if their mod is not already supported\n=Improved compatibility with other mods meaning DoubleSlabs now works with even more mods\n+Added support for blocks which are coloured (e.g. Turf from Quark and blocks from JAOPCA) - Note when combining two coloured slabs, the colour is merged which may lead to new coloured blocks", "0.2.1": "=Fixed a major server crash", "0.3.0": "+Added configuration option to control whether to use the original double slab or the custom double slab when combining two slabs of the same type\n=Fixed a compatibility issue with Dynamic Surroundings causing lag spikes when creating double slabs", "0.3.1": "=Fixed a server crash", "0.3.2": "=Fixed the way colours are chosen for coloured blocks meaning that two slabs can be coloured independent of each other", "0.3.3": "=Improved slab rendering to better support transparent and translucent blocks\n=Improved compatibility with dynamic surroundings", "0.3.4": "+Added Atum 2 slab support\n+Added LibraryEx / NetherEx slab support\n+Added Erebus slab support", "0.3.5": "=Fixed a crash with Erebus slab support\n+Added The Betweenlands slab support\n+Doors and redstone can now be placed on double slabs which aren't transparent", "0.4.0": "=Tweaked double slab placement mechanics to work better with directional slabs\n=Optimised rendering of slabs\n=Fixed rendering of transparent slabs giving x-ray vision through other double slabs\n+Began JAR signing\n=Fixed a couple of crashes by improving stability of block overrides\n+Added Engineers Decor slab support", "0.4.1": "=Ensured that if a slab is blacklisted, no checks will be done on the slab\n=Fixed a crash with the midnight mod", "0.4.2": "+Added the ability for double slabs to emit light if one of the slabs emits light", "0.5.0": "+Added klee slab behaviour - when breaking a double slab (survival only) the slab will break depending on which half of the slab you mine and so the breaking speed will vary respectively depending on which side of the slab you mine", "0.6.0": "+Added vertical slabs (placed by holding shift with a regular slab)\n+Added support for slabs with tile entities\n=Tweaked mod support", "0.6.1": "=Tweaked blast resistance calculation to better support blast resistant slabs\n+Added support for more slab features by adding support for slime block slabs\n=Fixed a server crash", "0.6.2": "=Fixed an issue with vertical slab rendering when OptiFine is installed\n+Added a config option to invert the sneak requirement when placing vertical slabs", "0.7.0": "=Fixed a server crash\n-Removed invert vertical slab placement\n+Added new option to use an alternate and more intuitive placement option (enabled by default)\n=Fixed an issue with OptiFine on a server", "0.7.1": "=Fixed a placement bug", "0.7.2": "=Fixed a crash", "0.7.3": "=Attempted to fix a crash", "0.7.4": "+Added Stairway to Aether slab support", "0.7.5": "=Improved vertical slab lighting\n=Fixed slab breaking animation", "0.8.0": "+Added \"lazy vertical slab models\" which don't rotate the original slab model but rather apply the same texture as the original model. This is configured using a client config value and applies to all plank vertical slabs by default\n=Attempted to fix a compatibility crash\n=Squashed placement bugs", "0.9.0": "+Added Conquest Reforged slab support\n+Added option to disable slab culling when combined for individual blocks\n=Fixed blocks connecting to vertical slabs\n+Added ability to break slabs individually when in creative mode by sneaking", "0.9.1": "=Fixed a client crash", "0.9.2": "+Added Tile Entity rendering to slabs", "0.10.0": "+Added a blacklist to disable slabs from being placed vertically\n=Improved the slab blacklist\n=Fix the back of vertical slab rotations\n=Improved ambient occlusion", "0.11.0": "+Completely rewritten the entire mod fixing various issues in the process\n+Added vertical slab items which can be crafted from regular slabs\n+Added player specific placement options\n+Added a keybinding to toggle vertical slab placement from regular slabs\n+Added a crafting blacklist to disable the crafting recipe of slabs to vertical slabs\n=Tweaked slab rendering to use the double slab model when both slabs are of the same type\n=Fixed ambient occlusion for slabs (without OptiFine and shaders)\n=Improved dynamic placement mechanism\n=Fixed numerous crashes\n=Improved culling mechanism to work better with transparent and non full models\n+Added support for extended blockstates meaning mods like BlockCraftery finally work\n=Improved container support to work in it's entirety", "0.11.1": "=Fixed some crashes", "0.12.0": "=Fixed OpenGL Error 1281 spam when installed with OptiFine\n=Improved Vertical Slab models by prebaking them before loading the game\n=Fixed Vertical Slab lighting and ambient occlusion\n=Improved performance of slabs, reducing RAM usage\n=Improved slab culling to use a more efficient method\n=Fixed a crash when rendering slabs\n=Changed option of lazy slab rendering to uvlock rendering in the config. By default most vertical slabs should have uvlock enabled.\n=Fixed placement issues\n=Fixed lots of crashes", "0.12.1": "=Fixed a slab culling issue\n=Fixed a rendering issue with quark and NetherEx vertical slabs\n+Added Spanish language", "0.12.2": "=Fix crash" }, "1.14.4": { "1.0.0": "Initial port to 1.14", "1.0.1": "=Fixed a bug with regular slab placement\n=Fixed the particle effects for double slabs", "1.0.2": "=Fixed rendering of transparent slabs (partially)\n=Fixed slab placement bugs\n=Fixed crashes", "1.0.3": "=Fixed the update URL\n=Fixed an issue with placement of double slabs within the player", "1.0.4": "=Fixed a client model crash", "1.1.0": "=Fixed a placement issue\n+Completely changed the method to combine slabs together to a more dynamic system\n+Mod authors can now directly add integration with DoubleSlabs if their mod is not already supported\n=Improved compatibility with other mods meaning DoubleSlabs now works with even more mods\n+Added support for blocks which are coloured (e.g. Turf from Quark) - Note when combining two coloured slabs, the colour is merged which may lead to new coloured blocks", "1.1.1": "=Fixed a major server crash", "1.2.0": "+Added configuration option to control whether to use the original double slab or the custom double slab when combining two slabs of the same type", "1.2.1": "=Fixed the way colours are chosen for coloured blocks meaning that two slabs can be coloured independent of each other", "1.2.2": "=Improved slab rendering to better support transparent and translucent blocks", "1.2.3": "+Doors and redstone can now be placed on double slabs", "1.2.4": "+Added Engineers Decor slab support", "1.2.5": "=Fixed a placement issue below y level 32", "1.2.6": "+Added the ability for double slabs to emit light if one of the slabs emits light", "1.2.7": "=Tweaked model caching\n=Fixed a crash with engineers decor", "1.3.0": "=Tweaked Minecraft default slab support to hopefully support more blocks\n+Added klee slab behaviour - when breaking a double slab (survival only) the slab will break depending on which half of the slab you mine and so the breaking speed will vary respectively depending on which side of the slab you mine", "1.4.0": "+Added vertical slabs (placed by holding shift with a regular slab)\n+Added support for slabs with tile entities\n+Added support for quark vertical slabs\n=Fixed a model error", "1.4.1": "=Fixed a server crash", "1.4.2": "+Added option to disable placing vertical slabs using horizontal slabs\n=Fixed vertical slab texture alignment\n=Fixed ambient occlusion on vertical slabs\n=Fixed a capability related crash", "1.4.3": "+Added Swamp Expansion support", "1.4.4": "=Attempted to fix a client crash", "1.5.0": "+Added more support for slabs with containers\n+Added support for slime slabs\n=Improved slab blast resistance\n+Added World of Wonder support\n+Added extended mushrooms support\n=Fixed a server crash\n=Improved mod support", "1.6.0": "=Fixed waterlogged slab placement\n=Fixed vertical slab rendering with OptiFine\n=Improved slabs with Tile Entities support\n=Added a config option to invert the requirement of holding shift to place a vertical slab", "1.7.0": "=Fixed a server crash\n-Removed invert vertical slab placement\n+Added new option to use an alternate and more intuitive placement option (enabled by default)\n=Moved the config from COMMON to SERVER so that it is synced with clients\n=Fixed an issue with OptiFine on a server", "1.7.1": "=Fixed a placement bug", "1.7.2": "=Fixed a crash", "1.7.3": "=Attempted to fix a crash", "1.7.4": "+Added Stairway to Aether slab support", "1.7.5": "=Improved slab placement", "1.7.6": "=Improved vertical slab shading\n=Fixed vertical slab breaking animation", "1.8.0": "+Added LottaTerracotta and SweetConcrete vertical slab support\n+Added \"lazy vertical slab models\" which don't rotate the original slab model but rather apply the same texture as the original model. This is configured using a client config value and applies to all plank vertical slabs by default\n=Attempted to fix a compatibility crash\n=Squashed placement bugs", "1.8.1": "=Fix a compatibility issue", "1.9.0": "+Added Campfire support\n+Added option to disable slab culling when combined for individual blocks\n+Added ability to break slabs individually when in creative mode by sneaking", "1.10.0": "=Improved placement for vertical slabs in water\n=Fixed campfires which are placed in water being unlit\n=Fixed campfires being put out using a shovel and being lit with a flint and steel\n+Added a blacklist to disable slabs from being placed vertically\n=Improved the slab blacklist\n=Fix the back of vertical slab rotations\n=Improved ambient occlusion", "1.11.0": "+Completely rewritten the entire mod\n+Added vertical slab items which can be crafted from regular slabs\n+Added player specific placement options\n+Added a keybinding to toggle vertical slab placement from regular slabs\n+Added a crafting blacklist to disable the crafting recipe of slabs to vertical slabs\n=Tweaked slab rendering to use the double slab model when both slabs are of the same type\n=Fixed ambient occlusion for slabs (without OptiFine and shaders)\n=Improved dynamic placement mechanism\n=Fixed numerous crashes\n=Fixed waterlogging with campfires\n=Improved culling mechanism to work better with transparent and non full models", "1.11.1": "=Fix a startup crash", "1.11.2": "=Fixed vertical slab items not decreasing in stack size when placed\n=Fixed vertical slab blocks not dropping the correct item when broken\n=Fixed a crash", "1.11.3": "=Fixed a crash with an autobreaker\n=Fixed the vertical slab conversion recipe", "1.12.0": "=Fixed OpenGL Error 1281 spam when installed with OptiFine\n=Improved Vertical Slab models by prebaking them before loading the game\n=Fixed Vertical Slab lighting and ambient occlusion\n=Improved performance of slabs, reducing RAM usage\n=Fixed campfire damaging players\n=Campfires that are stacked or vertical can be put out using a water potion\n=Improved slab culling to use a more efficient method\n=Fixed a crash when rendering slabs\n=Changed option of lazy slab rendering to uvlock rendering in the config. By default most vertical slabs should have uvlock enabled.\n=Fixed vertical slab support issues\n=Fixed various crashes and issues\n=Fixed vertical slab breaking animation\n=Fixed vertical slab breaking particles\n=Fixed a slab culling issue\n+Added Spanish language" }, "1.15.2": { "2.0.0": "Initial port to 1.15", "2.0.1": "=Fixed compatibility with other 1.15 versions", "2.0.2": "=Fixed rendering of transparent slabs (partially)\n=Fixed slab placement bugs\n=Fixed crashes", "2.0.3": "=Fixed the update URL\n=Fixed an issue with placement of double slabs within the player", "2.0.4": "=Fixed a server side crash\n=Fixed a client model crash", "2.1.0": "=Fixed a placement issue\n+Completely changed the method to combine slabs together to a more dynamic system\n+Mod authors can now directly add integration with DoubleSlabs if their mod is not already supported\n=Improved compatibility with other mods meaning DoubleSlabs now works with even more mods\n+Added support for blocks which are coloured (e.g. Turf from Quark) - Note when combining two coloured slabs, the colour is merged which may lead to new coloured blocks", "2.1.1": "=Fixed a major server crash", "2.2.0": "+Added configuration option to control whether to use the original double slab or the custom double slab when combining two slabs of the same type", "2.2.1": "=Fixed the way colours are chosen for coloured blocks meaning that two slabs can be coloured independent of each other", "2.2.2": "=Improved slab rendering to better support transparent and translucent blocks", "2.2.3": "+Doors and redstone can now be placed on double slabs", "2.2.4": "+Added Engineers Decor slab support", "2.2.5": "=Fixed a placement issue below y level 32", "2.2.6": "+Added the ability for double slabs to emit light if one of the slabs emits light", "2.2.7": "=Tweaked model caching\n=Fixed a crash with engineers decor", "2.3.0": "=Tweaked Minecraft default slab support to hopefully support more blocks\n+Added klee slab behaviour - when breaking a double slab (survival only) the slab will break depending on which half of the slab you mine and so the breaking speed will vary respectively depending on which side of the slab you mine", "2.4.0": "+Added vertical slabs (placed by holding shift with a regular slab)\n+Added support for slabs with tile entities\n+Added support for quark vertical slabs\n=Fixed a model error", "2.4.1": "=Fixed a server crash", "2.4.2": "=Fixed another server crash", "2.4.3": "+Added mubble support\n+Added option to disable placing vertical slabs using horizontal slabs\n=Fixed vertical slab texture alignment\n=Fixed ambient occlusion on vertical slabs\n=Fixed a capability related crash", "2.4.4": "+Added Abnormal's Core vertical slab support", "2.4.5": "=Attempted to fix a client crash", "2.5.0": "+Added more support for slabs with containers\n+Added support for slime slabs\n=Improved slab blast resistance\n+Added World of Wonder support\n+Added extended mushrooms support\n=Fixed a server crash", "2.5.1": "=Improved mod support", "2.6.0": "=Fixed waterlogged slab placement\n=Fixed vertical slab rendering with OptiFine\n=Improved slabs with Tile Entities support\n=Added a config option to invert the requirement of holding shift to place a vertical slab", "2.6.1": "=Fixed a server crash", "2.7.0": "=Fixed a server crash\n-Removed invert vertical slab placement\n+Added new option to use an alternate and more intuitive placement option (enabled by default)\n=Moved the config from COMMON to SERVER so that it is synced with clients\n=Fixed an issue with OptiFine on a server", "2.7.1": "=Fixed rendering under water", "2.7.2": "=Fixed a placement bug", "2.7.3": "=Fixed a crash", "2.7.4": "=Attempted to fix a crash", "2.7.5": "+Added Stairway to Aether slab support", "2.7.6": "=Improved slab placement", "2.7.7": "=Improved vertical slab shading\n=Fixed vertical slab breaking animation", "2.8.0": "+Added LottaTerracotta and SweetConcrete vertical slab support\n+Added \"lazy vertical slab models\" which don't rotate the original slab model but rather apply the same texture as the original model. This is configured using a client config value and applies to all plank vertical slabs by default\n=Attempted to fix a compatibility crash\n=Squashed placement bugs", "2.8.1": "-Removed debug messages", "2.8.2": "=Fixed vertical slab placement", "2.8.3": "=Fix a compatibility issue", "2.9.0": "+Added Campfire support\n+Added option to disable slab culling when combined for individual blocks\n+Added ability to break slabs individually when in creative mode by sneaking\n+Added tile entity rendering for slabs", "2.10.0": "=Improved placement for vertical slabs in water\n=Fixed campfires which are placed in water being unlit\n=Fixed campfires being put out using a shovel and being lit with a flint and steel\n=Fixed light blocks not lighting up the surrounding area when placed vertically\n+Added a blacklist to disable slabs from being placed vertically\n=Improved the slab blacklist\n=Fix the back of vertical slab rotations\n=Improved ambient occlusion", "2.10.1": "=Fix an OptiFine crash", "2.11.0": "+Completely rewritten the entire mod\n+Added vertical slab items which can be crafted from regular slabs\n+Added player specific placement options\n+Added a keybinding to toggle vertical slab placement from regular slabs\n+Added a crafting blacklist to disable the crafting recipe of slabs to vertical slabs\n=Tweaked slab rendering to use the double slab model when both slabs are of the same type\n=Fixed ambient occlusion for slabs (without OptiFine and shaders)\n=Improved dynamic placement mechanism\n=Fixed numerous crashes\n=Fixed waterlogging with campfires\n=Improved culling mechanism to work better with transparent and non full models\n=Improved container support", "2.11.1": "=Fix BlockCarpentry support", "2.11.2": "=Fix some crashes", "2.11.3": "=Fixed the tile entity of a single slab is lost when combined with another slab", "2.11.4": "=Fixed a startup crash", "2.11.5": "=Fixed vertical slab items not decreasing in stack size when placed\n=Fixed vertical slab blocks not dropping the correct item when broken\n=Fixed a crash", "2.11.6": "=Fix a crafting recipe issue where slabs placed alongside any other item can be crafted into a vertical slab", "2.11.7": "=Fixed a crash with an autobreaker", "2.12.0": "=Fixed OpenGL Error 1281 spam when installed with OptiFine\n=Improved Vertical Slab models by prebaking them before loading the game\n=Fixed Vertical Slab lighting and ambient occlusion\n=Improved performance of slabs, reducing RAM usage\n=Fixed campfire damaging players\n=Campfires that are stacked or vertical can be put out using a water potion\n=Improved slab culling to use a more efficient method\n=Fixed a crash when rendering slabs\n=Changed option of lazy slab rendering to uvlock rendering in the config. By default most vertical slabs should have uvlock enabled.\n=Fixed vertical slab support for the Lord of the Rings mod\n=Fixed vertical slab support issues\n=Fixed various crashes and issues\n=Fixed vertical slab breaking animation\n=Fixed vertical slab breaking particles\n+Added support to Extended Nether soul campfires", "2.12.1": "=Fixed a slab culling issue\n+Added Spanish language" }, "1.16.5": { "3.0.0": "=Ported to 1.16", "3.0.1": "+Added Stairway to Aether slab support", "3.0.2": "=Improved slab placement", "3.0.3": "=Improved vertical slab shading\n=Fixed vertical slab breaking animation", "3.1.0": "+Added \"lazy vertical slab models\" which don't rotate the original slab model but rather apply the same texture as the original model. This is configured using a client config value and applies to all plank vertical slabs by default\n=Attempted to fix a compatibility crash\n=Squashed placement bugs", "3.1.1": "+Added nether plank slabs to use lazy models by default", "3.1.2": "=Fix a compatibility issue", "3.2.0": "+Added Campfire support\n+Added option to disable slab culling when combined for individual blocks\n+Added ability to break slabs individually when in creative mode by sneaking\n+Added tile entity rendering for slabs", "3.3.0": "=Improved placement for vertical slabs in water\n=Fixed campfires which are placed in water being unlit\n=Fixed light blocks not lighting up the surrounding area when placed vertically\n+Added a blacklist to disable slabs from being placed vertically\n=Improved the slab blacklist\n=Fix the back of vertical slab rotations\n=Improved ambient occlusion", "3.3.1": "=Improve slab culling", "3.3.2": "=Fixed double slab campfires not being able to be lit with a flint and steel", "3.3.3": "=Improve culling", "3.4.0": "+Completely rewritten the entire mod and updated to 1.16.2\n+Added vertical slab items which can be crafted from regular slabs\n+Added player specific placement options\n+Added a keybinding to toggle vertical slab placement from regular slabs\n+Added a crafting blacklist to disable the crafting recipe of slabs to vertical slabs\n=Tweaked slab rendering to use the double slab model when both slabs are of the same type\n=Fixed ambient occlusion for slabs (without OptiFine and shaders)\n=Improved dynamic placement mechanism\n=Fixed numerous crashes\n=Fixed waterlogging with campfires\n=Improved culling mechanism to work better with transparent and non full models", "3.4.1": "=Fixed a cache with an invalid cache key", "3.4.2": "=Fix slab tile entity incorrect conversion", "3.4.3": "=Fixed double slab models rotating when OptiFine is installed", "3.4.4": "=Fix BlockCarpentry support", "3.4.5": "=Fixed the tile entity of a single slab is lost when combined with another slab", "3.4.6": "=Fix a startup crash", "3.4.7": "=Fixed vertical slab items not decreasing in stack size when placed\n=Fixed vertical slab blocks not dropping the correct item when broken\n=Fixed a crash\n=Improve container support", "3.4.8": "=Fixed a crash with an autobreaker\n=Fixed the vertical slab conversion recipe\n+Updated to 1.16.3", "3.4.9": "=Fixed an item duplication bug when crafting vertical slabs", "3.5.0": "=Fixed OpenGL Error 1281 spam when installed with OptiFine\n=Improved Vertical Slab models by prebaking them before loading the game\n=Fixed Vertical Slab lighting and ambient occlusion\n=Improved performance of slabs, reducing RAM usage\n=Fixed campfire damaging players\n=Campfires that are stacked or vertical can be put out using a water potion\n=Improved slab culling to use a more efficient method\n=Fixed a crash when rendering slabs\n=Changed option of lazy slab rendering to uvlock rendering in the config. By default most vertical slabs should have uvlock enabled.\n+Added Productive Bees support\n+Added Assorted Decor support\n+Added an option to place vertical slabs ONLY when the vertical slab keybinding is down", "3.5.1": "=Fixed a bunch of crashes\n=Fixed campfire related issues\n+Added campfire support for Endergetic Expansion\n+Added campfire support for Biomes You'll Go", "3.5.2": "=Fixed vertical slab breaking particles\n=Fixed rendering of mixed vertical slabs (where the slab is not rotated)", "3.5.3": "=Fixed a slab culling issue\n+Added Spanish language", "3.5.4": "=Fixes", "3.5.5": "=Fix a server bootup crash", "3.6.0": "=Fix item and block colours\n=API - override culling and uvlock\n+Add JEI support\n+Add The One Probe support\n+Add Quark slab support\n+Add Abnormals Core slab support\n+Add Infernal Expansion slab support", "3.7.0": "+Added a new vertical slab placement method - ITEM. This is now the new default placement method. The ITEM placement method means vertical slabs are only placed when using a vertical slab item.\n+Added a tooltip to vertical slabs to indicate which mod the base slab originated from\n=Fixed a placement issue\n=Vertical slabs (from my mod) can now not be combined with horizontal slabs for more consistency\n=Fixed some issues", "3.7.1": "=Improved vertical slab model baking by reducing the number of models baked, hopefully also reducing RAM usage", "3.7.2": "=Fixed a crash", "3.7.3": "=Fixed Issue #211 crash from culling\n=Fixed Issue #219 crash in vertical slab model\n=Fixed Issue #223 crash in getSoundType\n=Fixed Issue #225 crash in getSoundType of double slab\n=Fixed Issue #233 by changing default slipperiness value\n=Fixed Issue #214 by adding support to flip models\n=Fixed Issue #217 by ensuring blocks that have vertical slab models generated are exactly those that can be converted into vertical slabs\n+Fixed Issue #216 by adding LOTR mod support" }, "1.17.1": { "4.0.0": "+Updated to 1.17!" }, "1.18.2": { "5.0.0": "+Updated to 1.18!" }, "1.19": { "6.0.0": "+Update to 1.19!", "6.1.0": "=Fixed breaking changes in Forge 41.0.94" }, "promos": { "1.12.2-latest": "0.12.2", "1.12.2-recommended": "0.12.2", "1.14.4-latest": "1.12.0", "1.14.4-recommended": "1.12.0", "1.15.2-latest": "2.12.1", "1.15.2-recommended": "2.12.1", "1.16.5-latest": "3.7.3", "1.16.5-recommended": "3.7.3", "1.17.1-latest": "4.0.0", "1.17.1-recommended": "4.0.0", "1.18.2-latest": "5.0.0", "1.18.2-recommended": "5.0.0", "1.19-latest": "6.1.0", "1.19-recommended": "6.1.0" } }