# Required: an absolute path to a legal Fallout 2 installation. The directory # must be writable by F2_UID:F2_GID because the engine stores saves beneath data/. F2_GAME_PATH=/absolute/path/to/Fallout2 # Only needed when compose.yaml lives outside this source checkout. # F2_SOURCE_PATH=/absolute/path/to/fallout2-ce # Use `id -u` and `id -g` on Linux. These defaults suit most desktop installs. F2_UID=1000 F2_GID=1000 # Start a new game. Comment this line to enter the admin-channel lobby, or # replace it with F2_SERVER_LOAD=11 to restore an autosave. F2_SERVER_MAP=artemple.map # F2_SERVER_LOAD=11 F2_SERVER_NAME=My Fallout 2 server F2_SERVER_PACE_MS=100 F2_AUTOSAVE_SECS=300 # Server-authoritative difficulty. Values: 0=Easy/Wimpy, 1=Normal, # 2=Hard/Rough (the hardest in-game settings). Compose defaults both to 2. F2_GAME_DIFFICULTY=2 F2_COMBAT_DIFFICULTY=2 # Published host ports. The admin channel binds to loopback for safety. F2_SERVER_NET_PORT=9200 F2_SERVER_CMD_PORT=9201 # F2_SERVER_NET_BIND=0.0.0.0 # F2_SERVER_CMD_BIND=127.0.0.1 # Optional server settings and feature kill switches can be added here; every # entry in this file is passed through to the container. # F2_SERVER_HOST=PlayerName # F2_REQUIRE_TOKEN=1 # F2_MOVIES=0