List of changes between Gather and vanilla KAG [added] - Tickets (limit game length by allowing each team to only respawn a limted number of times) [added] - Gather game tracking and irc bot interaction [added] - Various gather chat commands and votes [changed] - Catapult stones do half damage to players (reduce effectiveness of siege as defence) [changed] - Ballista Bolts do quarter damage to players (reduce effectiveness of siege as defence) [changed] - Water ammo also stuns players on your own team (so that it needs to be aimed carefully and not spammed) [changed] - Ballista cost from 200 to 100 coins (make attacking cheaper/nerf camping) [changed] - Ballista ammo cost from 100 to 60 (make attacking cheaper/nerf camping) [changed] - Ballista upgrade gold cost from 100 to 60 (make attacking cheaper/nerf camping) [changed] - Increased bomb cost from 25 to 30 coins (make them less common/economy adjustment) [changed] - Increased water bomb cost from 30 to 35 coins (make them less common/economy adjustment) [changed] - Reduced mine cost from 60 to 30 coins (potentially make them more viable?) [changed] - Reduced keg cost from 120 to 100 coins (make attacking cheaper/nerf camping) [changed] - Reduced fire arrow cost from 30 to 20 coins (make attacking cheaper/nerf camping) [changed] - Decreased water arrow stack size from 2 to 1 (they gain too much value for the cost) [changed] - Increased blocks of bedrock spawning under the flag from 3 to 5 (more difficult to tunnel in from below) [changed] - Doubled sword damage against wooden doors (wooden doors too strong for the cost) [changed] - Increased bomb damage against doors from x1.5 to x2 (door spam is not fun) [changed] - doors now remain open for 9 ticks after a player uses them (experimental change, door combat is ew) [changed] - flag no build area is cleared of blocks (invulnerable dirt blocks are not a good mechanic) [changed] - trampoline cost from 150 wood to 100 wooden (perhaps make them more useful, I have a feeling I will need to nerf these back again once people realise how useful they are) [changed] - sponges can now be bought with 50 wood (coins are hard to get, wood is easy, water spam is not fun) [changed] - platform fire spread rate increased (make stone backwall less effective) [added] - Custom GenerateFromKAGGen.as for more map variety and control - map generator changes include - gold always spawns under tent and in middle of map - maps are mirrored to give each team the same terrain - reduced dirt thickness to limit the depth of tunnelling [changed] - Increased spawn time from 10 to 15 seconds (so there might actually time to do something before they spawn again) [changed] - Decreased build time from 180 seconds to 100 seconds (gotta get matches going faster, if we have too long to build we get mega bases and cant attack) [changed] - Reduced coins for injuring enemies from 5 to 3 (economy tweak, 5 is a lot) [changed] - Coins no longer lost on death (losing a ticket is already punishment enough, dont need to incentivise camping more) [changed] - Reduced coins lost on team kill from 50 to 0 (a gather team is communist, not capitalist (also, making this mistake already loses you a ticket)) [changed] - Removed coin benifit of damaging siege (encourage more agressive use) [changed] - All blocks that gave 4 coins now give 2 (to reduce the effectiveness of coin farming) [changed] - Coins on kill/damage is now scaled based on distance from your side (encourage attackers and allow them to continue attacking)(scales linearly, multiplier of 0 at your side, 2 at enemies side, 1 in middle) (based on position of attacker because currently no way to get victim's position after death) [changed] - Wood given in warmup changed from 300 to 200 (reduce the size of starting structures so its possible to attack) [changed] - Stone given in warmup changed from 100 to 70 (reduce the size of starting structures so its possible to attack) 4/9/17 Increased water arrow cost from 20 to 30 (too cheap for the value they gain) Decreased keg cost from 100 to 75 (rarely used) Decreased mine cost from 50 to 30 (never used) Doubled sword damage against wooden doors Increased bomb damage against doors from x1.5 to x2 Platform Health reduced from 4.5 to 3.0 1/10/17 Water arrows now stack to 1, and price reduced to 20 to reflect this change Platform health reduced again from 3.0 to 2.5 Doors now remain open for 15 ticks after end of collision 2/10/17 Flag no build zone now cleared of block 3/10/17 trampoline cost changed from 150 to 100 wood changed sponge cost to 50 wood changed door close delay from 15 ticks to 9 ticks changed keg cost back from 75 to 100 5/10/17 increased fire spread rate on wooden platforms to have an addional spread every third tick 20/10/17 modified saw and seed pickup priorities 1/11/17 Platforms no longer different to vanilla health (was nerfed in vanilla) Removed modified pickup priorities (vanilla changed thanks to tru0067)