*-------------------* RFG TERRAFORM PATCH *-------------------* Author: Camo Version: v1.0753 HOTFIX Date: 6-10-2023 Build: 1135 ------------------- v1.00 ALPHA CHANGES ------------------- [New Maps] * Added Ruins WC map to multiplayer * Added Repercussion WC map to multiplayer * Added Imperial WC map to multiplayer * Added Expansion WC map to multiplayer * Added Frost WC map to multiplayer * Added Abandoned WC map to multiplayer * Added Stratosphere WC map to multiplayer * Added Invasion WC map to multiplayer * Added Nordic Special/GFWL WC map to multiplayer [Assault Rifle Fix] * Player damage reduced to 40 from 44 * Total magazine count increased to 5 from 4 (200 total rounds) * Bullet spread at max range reduced to 2.0 from 2.5 * Bullet spread at close range reduced to 0.95 from 1.0 * Headshot damage multiplier reduced to 2.0 from 3.0 [Shotgun Fix] * Headshot damage multiplier increased to 2.5 from 1.5 to fix players being left with 1hp at point blank randomly * Bullet spread at max range increased to 0.8 from 0.4 * Bullet spread at max range increased to 0.4 from 0.2 [Grinder Fix] * Spread at max range reduced to 0.0 from 0.2 to reduce the randomness of the projectile * Start & max speeds of the projectile increased to 65 from 54.5 for lag compensation & to reduce the randomness of the projectile [Arc Welder Nerf] * Player damage reduced to 31.5 from 33 [Rocket Launcher Nerf] * Magazine size reduced to 1 from 2, total ammo remains at 4. * Reload time slightly increased (delay increased to 262 from 250) [Enforcer Nerf] * Player damage at max range reduced to 23 from 24 * Player damage at min range reduced to 32 from 33 * Homing projectile strength reduced to 1.03425 from 1.05 [Peacekeeper Buff] * Player damage at max range increased to 18 from 16 * Player damage at min range increased to 38 from 36 * Max range increased to 40 from 30 * Bullet spread at max range reduced to 0.70 from 1.05 * Bullet spread at min range reduced to 0.05 from 0.2 * Time it takes for gun to settle at min range reduced to 2.5ms from 3.0ms * Time it takes for gun to settle at min range reduced to 1250ms from 1500ms [Healthpack Nerf] * Health regen per second reduced to 180 from 500 * Health pack heal radius increased to 7.0 from 5.8 * Health pack can now heal nearby enemy players * Fuel use per second increased to 0.55 from 0.1 * Fuel regen per second reduced to 0.066 from 0.1 [Fixes] * Fixed vanilla bug in singleplayer where you sometimes cannot reobtain the Jetpack after changing to another backpack ------------------- v1.01 ALPHA CHANGES ------------------- [New Weapons] * Added DLC Super Gauss Rifle weapon to multiplayer * Added DLC Misslepod weapon to multiplayer * Added DLC Subverter weapon to multiplayer ------------------- v1.02 ALPHA CHANGES ------------------- [Misc] * Added collision to some objects in the game so they now react to player movement such as ambient objects NPCs drop or use & small rocks in singleplayer * Blood decal size & probability tweaks * Draw distance increased for various objects & decals in the game * Decals such as bullet holes no longer despawn as quickly * Spent gun mags no longer despawn quickly * Weapon projectiles don't despawn as quickly [Singleplayer] * Debris no longer despawn quickly & now react to player movement [New Weapons] * Added CTF flags as weapons in multiplayer [New Backpack] * Added cut kaboom backpack to multiplayer [Fixes] * Fixed issue with incorrect map thumbnails & loading screens on DLC Wrecking Crew maps --------------------- v1.031 ALPHA CHANGES --------------------- [Misc] * Added more comments for original values & fixed some of the terrible formatting in the vanilla files. This will be an ongoing project throughout development to make it easier to work on the patch & mod the game in general as the vanilla files are very messy to work with * Improved file structure of patch so it's easier to install [Singleplayer] * Increased probability Marauders will perform a celebratory taunt/cheer when they kill a target to 75% from 50% * Increased probability a Marauder raid will attempt within a marauder raid route * Marauder howl will now always play at night [Maps] * Removed barrels on all wrecking crew maps in multiplayer * Swapped default & alternative time of day settings on some maps so they match the loading screen image [Multiplayer] * Multiplayer respawn/spawn invulnerability time reduced to 2 seconds from 5 seconds [Kaboom Backpack Buff] * Slightly increased the radius of the Kaboom pack explosion to 6.2 from 5.0 * Slightly increased the crumble radius of the Kaboom pack explosion to 3.2 from 2.0 * Slightly increased the knockdown radius of the Kaboom pack explosion to 8.2 from 7.0 [Fixes] * Fixed incorrect player icon distance settings on Wrecking Crew DLC maps * Fixed Kaboom pack sounds * Fixed Kaboom pack explosion effect (changed from placeholder to thermo explosion effect) * Fixed vanilla bug with broken fog, weather, bloom, glow multipliers & lighting on various multiplayer maps * Fixed vanilla bug with missing sun textures, broken lens flares & missing sunshafts/godrays on various maps & the singleplayer tutorial mission ------------------- v1.05 ALPHA CHANGES ------------------- [New Characters] * Added Elegant Ian to multiplayer roster * Added Elegant Rachel to multiplayer roster * Added Carmen to multiplayer roster * Added Jenkins to multiplayer roster * Added Elegant Jean to multiplayer roster * Added Samanya to multiplayer roster * Added Mila to multiplayer roster * Added Female Lab Assistant to multiplayer roster * Added Biker Chick to multiplayer roster * Added Admiral Kobel to multiplayer roster * Added General Roth to multiplayer roster * Added Voice of Mars to multiplayer roster [Singleplayer] * Ambient friendly marauders will now always follow the player giving them nasty looks * Attached projectiles now remain on NPCs for 30 minutes * Damage you can do to a friendly marauder to cause him to become hostile reduced to 50% from 75% * NPCs now have the same fatal fall speed as the player * NPCs now do the same amount of damage to other NPCs vehicles to be consistent with the player (to 1.0 from 0.2) * NPCs now do the same damage to other NPCs as the player in all circumstances to be consistent with the player (add details) * NPCs can be converted to the Red Faction from a longer distance (to 24 from 12) to compensate for the increased draw distance * Time friendly marauders return to a friendly state after making them hostile increased to 1 minute from 20 seconds * Player now does same damage to friendly NPCs as enemy NPCs [Misc] * Gun magazines now despawn eventually in multiplayer due to map clutter & lag concerns, it's still an improvement over vanilla & about 5 mags will stack up before old ones start to vanish, singleplayer has a higher limit * Minor tweaks & fixes to object collision in singleplayer such as glass bottles * Disabled radial blur for competitive & aesthetical reasons * Increased LOD distance of vehicles to 11562.0, 11562.0, 11562.0 & 11562.0 from 10.0, 20.0, 40.0 & 80.0 * Glass crack decal probability increased to 100% from 75% * Decal alpha fade distance increased to 1.0 from 0.5 * Removed some obnoxious glare & bloom effects that blind the player * More XML formatting fixes [Maps] * Added 9 additional spawns to Frost * Added 9 additional spawns to Nordic Special (Games For Windows Live Destruction) * Increased player icon fade distance on Expansion [Multiplayer] * Reduced leg damage multiplier to 0.75 from 0.8 * Players now move the same speed when moving sideways [Proximity Mine Buff] * Time before mines become active after being placed reduced to 1 second from 1.5 seconds * Time before mines detonate when triggered reduced to 300ms from 600ms * Player trigger radius increased to 3.5 from 3.0 * Vehicle trigger radius increased to 5.0 from 4.5 [Reconstructor Buff] * Repair range increased to 5.0 from 2.5 * Repair radius increased to 3.2 from 1.6 [Stealth Pack Buff] * Increased transparency to 1.0 from 0.05 * Increased local transparency to 1.0 from 0.25 [Subverter Nerf] * Player damage at min range reduced to 43 from 45 [Kaboom Pack Buff] * Increased explosion radius to 7.2 from 6.2 * Increased crumble radius to 4.2 from 3.2 * Increased knockdown radius to 9.2 from 8.2 [Thermobaric Launcher Tweak] * Delay before you can detonate a thermbaric rocket mid-air reduced to 250ms from 500ms [Healpack Fix] * Now heals you to 100% health instead of 50% or less & the recharge time was made much longer to compensate * Health regen per second increased to 235 from 180 * Fuel usage per second reduced to 0.10 from 0.55 * Fuel regen per second reduced to 0.042 from 0.10 [Fixes] * Disabled all rubberbanding & trueskill features to reduce lag, the host of the server will no longer migrate to another player * Fixed inconsistent player icon distances by changing all multipliers to 1.0 * Fixed vanilla bug with extremely small moons on various maps * Fixed fog & lighting on Scrap Heap * Fixed fog on Cornered * Fixed vanilla bug with missing moon lighting in singleplayer * Reverted Crash Site alternative time of day to 18:00 from 00:00 due to brightness & fog issues, will be re-implemented when the weather & lighting files are more understood * Reverted blood decal lifetime tweak due to issue with them not syncing properly & being visible when using the stealth patch if you're covered in blood ------------------- v1.06 ALPHA CHANGES ------------------- [Misc] * Increased ladder climbing speed slightly * Improved debris collision * Reduced size of blood pools slightly to increase realism [Maps] * Added weapon spawns to all 19 wrecking crew maps, thanks to ATMLVE for his help! * Added DLC weapon spawns to every regular multiplayer map (Subverter on all maps) * Added fog to Imperial * Added 3 neutral respawns to Framework so the map is more playable in modes other than siege * Added various objects to fix line of sight on various WC maps, added 3 radio towers to Transmission to indicate where the invisible wall is, thanks to ATMLVE for his help! * Added bagman spawns to all wrecking crew & siege maps * Invasion WC map lighting & weather changed to match Broadsides [Characters] * Changed "Biker Chick" character name to "Outcast" * Changed "Marauder Science Tech" character name to "Marauder Lady" * Changed "Female Lab Assistant" character name to "Lab Lady" * EDF Voice character can now be played on the EDF team in team games in addition to free for all * Marauder characters can now be played on the Red Faction team in team games in addition to free for all [Maps] * Re-implemented GFWL map into matchmaking as it's fixed now [Multiplayer] * Movement speed is now consistent across all weapons * Slightly increased base player movement speed [Weapons] * Changed the DLC weapon placeholder icons to badge icons to avoid confusion with other weapons [Stealth Pack Buff] * Increased transparency [Grinder Fix] * Reduced randomness of the projectile by adjusting collision * Start & max speeds of the projectile increased to 70 from 65 [Reconstructor Nerf/Fix] * Reverted changes in previous update, following changes are compared to vanilla values * Repair range increased to 3.0 from 2.5 * Repair radius increased to 2.1 from 1.6 [Sniper Buff/Fix] * Removed spread at all distances * Increased zoom magnification to 5.0 from 4.0 [Misslepod Fix] * Changed the projectile from standard rocket to the thermobaric rocket (cosmetic only to fix how the projectile was almost invisible due to the smoke trail) [Fixes] * Fixed bug with glass bullet holes with lots of them spawning at once looking weird & causing lag when player zoomed in to the decal * Fixed issue with broken loading screens & thumbnails when wrecking crew maps are played in the regular wrecking crew mode, also gave them the same HD textures as the multiplayer versions * Fixed some of the vanilla bugs with out of bounds map exploits on Haven, Doubletime, Equilbrium, Downfall, Abandoned & Compound * Fixed vanilla bug with missing objects on various maps when played in Demolition & Bagman * Fixed Marauder Lady character having the wrong footstep sounds * Fixed bug with leader & bagman highlighting not working * Fixed various voices for the new characters * Fixed player names & icons not working * Removed spiker, dlc pickaxe & impaler completely due to various bugs * Propane tank weapon disabled for now due to bugs * Reduced backpack clipping for Jenkins * Improvements to rubberbanding & trueskill fixes --------------------------- v1.061 ALPHA HOTFIX CHANGES --------------------------- [Interface] * Added the current Terraform Patch version to the initial loading screen [Fixes] * Fixed missing server host migration fix * Fixed missing restoration of character breath effect * Fixed friendly fire not working in singleplayer * Reverted other misc changes to Misslepod to possibly improve stability * Removed shadows on Misslepod magazine & projectile to possibly improve stability * Misslepod magazine & projectile now despawns quickly to possibly improve stability * Misc fixes & testing done to iron out issues with v1.06 --------------------------- v1.063 ALPHA HOTFIX CHANGES --------------------------- [Interface] * Initial loading screen updated to current patch version [Reconstructor Nerf/Fix] * Repair range reduced to 2.8 from 3.0 * Repair radius reduced to 1.9 from 2.1 [Assault Rifle Buff/Fix] * Added bullet tracers * Increased firerate slightly (Refire delay reduced to 95 from 100) * Reduced spread at max range slightly (Reduced to 1.85 from 2.0) * Reduced spread at min range slightly (Reduced to 0.85 from 0.95) * Reduced recoil slightly (Reduced to 0.8 from 0.9) * Increased damage slightly at min range (Increased to 41 from 40) [Subverter] * Added bullet tracers [Fixes] * Fixed issue with duplicate weapon pickups on Vista & re-implemented the map * Fixed two spawns where you got stuck inside the shipping container geometry on the Nordic Bonus/GFWL map * Fixed issue where it was almost impossible to get the bag down from the bridge by adding two Nanoforge spawns on Invasion -------------------- v1.064 ALPHA CHANGES -------------------- [Misc] * Renamed the project from "COMMUNITY PATCH" to "TERRAFORM PATCH" [Interface] * Initial loading screen updated to current patch version [Backpacks] * Added Kaboom pack to random backpack rotation * Added some backpacks missing from random backpack rotation on various maps [Characters] * Added DLC Sam to multiplayer roster * Added DLC Hess to multiplayer roster * Added DLC Vasha to multiplayer roster [Assault Rifle Buff] * Increased firerate slightly (reduced refire delay to 94 from 95) * Increased damage at max range to 34 from 32 * Increased damage at min range to 42 from 41 * Increased headshot damage multiplier to 2.1 from 2.0 * Reduced bullet spread at max range to 1.85 from 2.0 * Reduced bullet spread at min range to 0.85 from 0.95 * Reduced recoil to 0.75 from 0.8 * Reduced bullet spread when aiming at max range to 1.15 from 1.2 * Reduced bullet spread when aiming at min range to 0.62 from 0.67 [Stealth Pack Buff] * Increased fuel regen per second to 0.1575 from 0.09 * Reduced fuel usage per second to 0.05625 from 0.075 * Reduced time it takes for a player to first become fully stealthed to 1250ms from 2500ms * Reduced time it takes for a player to re-stealth to 250ms from 500ms [Maps] * Preparation for adding objectives & backpacks to all Wrecking Crew & Siege maps * Preparation for easily transferring effects across maps * Added more spawns to siege maps so they are more playable in other game modes * Added Siege to: Cascade, Stratosphere, Rift, Radial, Quarantine (completely custom map), Garrison, Doubletime, Abandoned, Imperial, Repercussion & Crash Site * Added CTF to: Complex, Imperial, Cascade, Stratosphere & Invasion & Abandoned * Added Damage Control to: Complex, Cascade, Stratosphere (uses shipping containers) & Frost (uses buildings) * Added Backpack Racks to: Complex, Watchtower, Cascade & Abandoned * Added Kaboom Backpack Rack for attackers on the following Siege maps: Cornered, Crevice & Overpass * Added stealth/vision to some maps that had one but not the other where it made sense for balance * Factory: Added two placeholder backpack racks, CTF, Damage control & a third catwalk * Expansion: Added mine beacons, minefields, cliff warning signs, mine warning signs, marauder crates, EDF crates, two smokestacks & removed duplicated placeholder cloned objects * Frost: Overhauled layout for improved gameplay in multiplayer, added dynamic destruction, minefields, various fixes & more * Imperial: Added building, monument, spawns, various fixes & more * Repercussion: Added more weapon spawns, various fixes & more * Transmission: Added minefield & mine beacons before the invisible wall, more spawns & a few more radio towers * Cascade: Made the area under the bridge more accessible, various fixes & more * GFWL/Nordic Bonus: Fixed floating shipping containers replacing them with air craft & vehicle debris, added marauder smokestack, marauder statue, added smokestack outside the map, added shipping containers with explosive barrels on top of the cave area, added fire surrounding the map, added cliff warning sign near the GFWL containers, various fixes & more * Abandoned: Added EDF forcefield & buildings to indicate where the invisible wall is, added mine beacons & minefields to fix out of bounds exploits & more * The following maps have been temporarily disabled due to being heavily work in progress, they will be re-implemented in a future update: Gulch, Ruins & Scrapheap * Disabled misslepod & super gauss spawns in Siege, Damage Control & Demolition on all maps (excluding Crescent) [Fixes] * Fixed Stealth backpack not working * Fixed Nanorifle firing in random directions * Fixed Complex, Vista & Watchtower crashing * Fixed various issues reported in Red Faction Guerrilla Re-Mars-tered.log including "Int3 critical function at C:/unit4projects/rfg/root/code/volition/rfg/code/video_player/video_player.cpp(1570)", "casts_shadows" is not a valid flag name!" & "Attribute kaboom_camera_shake contains no text" & more * Fixed various duplicate weapon spawns on Wrecking Crew maps * Fixed various objects outside of maps on Wrecking Crew maps * Fixed various crashes related to vanilla bugs with maps * Fixed various out of bound exploits * Fixed various issues with weapon bounding boxes * Fixed some floating spawns * Fixed some floating &/or clipping objects * Fixed various missing killboxes under maps, the player will no longer fall for eternity if a clipping bug ever occurs * Fixed Kaboom Pack camera shake * Fixed vanilla bug with spawns flipping in CTF on most maps; this fix will only apply on maps that have team spawns * Fixed sound getting stuck when Kaboom Pack explodes ----------------------------- v1.064.1 ALPHA HOTFIX CHANGES ----------------------------- [Interface] * Initial loading screen updated to current patch version [Maps] * Factory: Added Thrust, Firepower, Heal & Fleetfoot backpack spawns * Expansion: Added backpack racks, two additional crates on the bridge, CTF & damage control * Scrapheap: Re-implemented map with backpack racks, mine beacons, additional spawns, smokestacks & more [Weapons] * Fixing "varray.h(122)" required reverting adding DLC weapons to EDF in singleplayer (squad_loadout.xtbl, squad_progression.xtbl) [Fixes] * Fixed issue "Int3 critical function at C:\unit4projects\rfg\root\code\volition\vlib\code\util\varray.h(122)" reported in Red Faction Guerrilla Re-Mars-tered.log * Fixed issue "Found too many animation rigs to preload (max : 299)unable to allocate anim_rig" reported in Red Faction Guerrilla Re-Mars-tered.log * Fixed most of the floating backpacks on Watchtower * Fixed most of the issues with shipping container physics acting strange on Stratosphere * Fixed issue with too many shape cutters causing lag in Siege on Quarantine ----------------------------- v1.064.2 ALPHA HOTFIX CHANGES ----------------------------- [Interface] * Initial loading screen updated to current patch version [Fixes] * Fixed critical bug with DLC weapon pickups either not working or causing the player to T-POSE ------------------- v1.07 ALPHA CHANGES ------------------- [Misc] * The majority of the patch has been re-built from the ground up to reduce the file size significantly [Interface] * Initial loading screen updated to current patch version * Reverted adding higher resolution loading screens & thumbnails * Reverted replacing other character textures, all new character textures now use a generic placeholder texture until it's possible to add new texture files * Reduced interface related file sizes significantly * Reverted replacing the initial loading screen in interface.vpp_pc since it only needs to be replaced in misc.vpp_pc [Singleplayer] * Reverted adding DLC vehicles for now * Reverted adding DLC weapons for now * Reverted improvements to NPC & vehicle spawns for now * Reverted misc improvements/changes/additions due to various issues for now * Reverted changes to DLC due to various issues for now [Wrecking Crew] * Restored vanilla versions of the maps with bug fixes only * Mode now works again properly with barrels, no weapon or backpack spawns etc * Added DLC Misslepod to weapon selection * Added DLC Super Gauss Rifle to weapon selection [New Maps] * Added remastered version of Aerial Excavation by ATMLVE * Added remastered version of Equilbrium King of the Hill by ATMLVE * Custom Quarantine siege map that can now be played in other game modes [Maps] * Added Backpack spawns to all Wrecking Crew maps * Added CTF to all WC maps except for Scrapheap & Vista * Added CTF to all siege maps except for Framework & Overpass * Added Damage Control to all siege maps except for Framework * Added Damage Control to all WC maps except for Scrapheap, Ruins & Vista * Added more Reconstructor spawns to some of the new siege maps * Added some well hidden weapons that only spawn once to some wrecking crew maps * Division: Added siege * Stratosphere: Added ladders to some of the buildings, removed all siege objectives except the town hall & fixed the physics issue with some of the shipping containers * Quarantine: Added two more smokestack objectives in siege mode & fixed issue with minefields not working in other gamemodes * Cascade: Added another siege objective & two stealth backpack spawns near the solar towers * Watchtower: Improved backpack spawn locations * Watchtower: Added King of the Hill mode in Damage Control * Complex: Added two additional damage control targets, moved the rocket launcher spawn to a more hidden location & moved the kaboom backpack rack to a more hidden location * Factory: Moved the location of the bag to a more balanced position for team bagman * Expansion: Added team spawns * Transmission: Added forcefield to indicate where the invisible wall is, added EDF crates around some of the empty areas, various fixes & more * Gulch: Re-implemented map with backpack spawns, smokestacks, a crane, crates, fire effects, a ladder added to one of the towers, various fixes & more * Ruins: Re-implemented map with backpack spawns, heat haze effects, various fixes & more * GFWL/Nordic Bonus: Adjusted weather, reduced the sun glare, added heat haze effect, removed the shipping containers + barrels on top of the cliff, various fixes & more * Frost: Added fire effect at the top of the cliff where the explosion occurs, added artillery sign asset, adjusted the killbox near the lower pipes, various fixes & more * Scrapheap: Adjusted the minefield * Improvements to weather and lighting on various maps [Characters] * Restored EDF heavy tan model in team games * Added EDF heavy white model to team games * Added EDF heavy tan model to free for all * Added Alec Mason variation that has armor to multiplayer roster [Misc] * Camera_npc_min_fade_pct increased to 11562 from 1.0 * Camera_npc_min_fade_dist increased to 11562 from 0.0 * Camera_npc_max_fade_dist increased to 11562 from 0.6 * Blood_splatter_decal_max_dist increased to 11562 from 30 * Bullet_hole_decal_max_dist increased to 11562 from 15 * Bullet_hole_decal_max_dist_player increased to 11562 from 50 * Tweaked lod_properties.xtbl [Out of scope fixes] * Reverted "Ai_heavy_vehicle_always_cower_chance" to vanilla * Reverted "Ai_no_fall_back_chance" to vanilla * Reverted "max_npcs_attacking_player_green, max_npcs_attacking_player_yellow, max_npcs_attacking_player_orange & max_npcs_attacking_player_red" to vanilla * Reverted "Player_death_salvage_percent_kept" to vanilla * Reverted "Edf_notice_player_with_obvious_weapon_dist" to vanilla * Reverted "Salvage_spawn_dead_prob" to vanilla * Reverted "Killing_spree_initial_kills" to vanilla * Reverted "Killing_spree_initial_time_ms" to vanilla * Reverted tank hitpoints to vanilla, hopefully will fix the issue with the second to last mission in EOS breaking * Reverted alert_levels.xtbl to vanilla * Reverted removal of artificial gravity from vehicles; this should hopefully fix the transporter mission in Parker/FFZ & the second to last mission in EOS * Reverted map loading screen & thumbnail texture replacements [New Weapon] * Re-implemented Spiker DLC weapon in multiplayer [Multiplayer] * Default options changed to fleetfoot start, friendly fire enabled & delayed enemy icon visibility * Improved host migration removal hopefully by increasing "TS_bad_lag_rtt_ms" & "TS_bad_lag_duration_ms" to 2147483647 which should disable true skill host migration completely in all circumstances * Removed all playlists in matchmaking except for Wrecking Crew since the community only plays custom games to reduce the memory pool load in multiplayer, might help with stability * Players now do the same damage to each other as enemies when friendly fire is enabled [Sniper Rifle] * Reduced spread at max range from 0.55 to 0 * Increased range in which the target must be for the reticle to appear red to 999 from 300, this will hopefully fix the issue with the reticle not turning red on enemies in the distance * Possibly fixed weird limited range issue [Thermobaric Rockets] * Increased time until projectile expires to 10000 from 5000 meaning it won't vanish until it explodes from the timer or hits something [Misslepod] * Increased time until projectile expires to 10000 from unknown value meaning it won't vanish until it explodes from the timer or hits something [Rocket Launcher] * Increased time until projectile expires to 10000 from 5000 meaning it won't vanish until it explodes from the timer or hits something [Grinder] * Increased time until projectile expires to 10000 from unknown value meaning it won't vanish until it hits something [Shotgun] * Added smoke to muzzle flash [Subverter Buff] * Player damage at max range increased to 35 from 33 [Fixes] * Fixed issue "Int3 critical function at C:/unit4projects/rfg/root/code/volition/rfg/code/spawn/spawn_resource_data.cpp(315)" reported in Red Faction Guerrilla Re-Mars-tered.log * Fixed issue "Int3 critical function at C:/unit4projects/rfg/root/code/volition/rfg/code/gameplay/activities/vrail_data.cpp(293)" reported in Red Faction Guerrilla Re-Mars-tered.log * Fixed issue "Weapon with name "missilepod" is trying to use inventory item info "missilepod", but that is already being used by weapon "missilepod"! etc" reported in Red Faction Guerrilla Re-Mars-tered.log * Fixed issue with heal backpack incorrectly set as team exclusive on Expansion * Fixed issue with spawn facing wrong direction on Complex * Fixed gap to void in terrain on Gulch * Fixed gap to void in terrain on GFWL/Nordic Bonus * Fixed gap to void in terrain on Frost * Fixed multiple out of bounds exploits on Frost * Fixed out of bounds exploit on Watchtower * Fixed two additional out of bounds exploits on Downfall * Fixed a hole where you could get stuck on Repercussion * Fixed floating heal backpack on Watchtower * Fixed issue with extreme cloud speeds on multiplayer maps * Fixed some issues with broken missions in singleplayer * Fixed issue with some of the recent stealth pack rebalance changes not applying * Reverted change to "Max_simultaneous_proxies" in tweak_table.xtbl in case it causes issues/crashes * Various other fixes, improvements & adjustments to player, weapon & backpack spawns on all multiplayer & wrecking crew maps * Various other fixes, improvements & adjustments to all multiplayer & wrecking crew maps * Various other fixes, optimizations & stability improvements --------------------- v1.07.1 ALPHA CHANGES --------------------- [Misc] * Added some missing comments to various files so it's easier to see exactly what the patch modifies [Interface] * Initial loading screen updated to current patch version [New Backpacks] * Added overpowered versions of the following backpacks that can only be selected in custom matches and don't replace the originals: OP Jetpack, OP Thrust, OP Concussion & OP Rhino * Added an experimental Repair backback that can only be selected in custom matches, it repairs structures around the player when used [Maps] * Added CTF & Damage Control to Framework * Added CTF & Damage Control to Vista * Slightly adjusted minefields on Scrapheap [Weapons] * Removed Super Gauss Rifle spawns on all maps except Gulch, on this map they don't respawn after you pick them up after the first time * Removed Misslepod spawns on all maps except Gulch, on this map they don't respawn after you pick them up after the first time [Rail Driver Hitscan Fix] * Reduced spread at max range to 0.0 from 1.3 * Reduced spread at min range to 0.0 from 0.3 * Reduced spread when aiming at max range to 0.0 from 0.6 [Fixes] * Fixed incorrect Wrecking Crew map names in territories.xtbl, forgot to rename them after restoring them as new files * Fixed Damage Control being available to select for Ruins when the mode isn't implemented yet * Fixed CTF not working on Watchtower * Fixed CTF not working on Fortress * Fixed Damage Control not working on Repercussion * Fixed missing "initial_spawn" & "respawn" booleans for player spawns on various maps in case it was causing issues with certain players not being able to spawn in FFA modes * Fixed duplicate bagman spawn on Pipeline * Fixed duplicate flag stands on Transmission * Fixed some spawns on various maps --------------------- v1.07.2 ALPHA CHANGES --------------------- [Misc] * Added a new entry "Invulnerable" to gameplay_properties.xtbl, this will allow map makers to easily disable destruction for objects by changing "gameplay_props" in Nanoforge to "Invulnerable" [Wrecking Crew] * Added experimental Grenade to weapon selection [Interface] * Initial loading screen updated to current patch version [New Weapon] * Added experimental Grenade to multiplayer [New Maps] * Restored remastered version of Aerial Excavation by ATMLVE with additional bug fixes * Restored remastered version of Equilbrium King of the Hill by ATMLVE with additional bug fixes * Restored remastered version of Pipeline Pitfall by ATMLVE with additional bug fixes * Restored Custom Quarantine siege map that can now be played in other game modes with additional bug fixes [Maps] * Added CTF to Overpass * Added two EDF crates to Invasion * Added a Jetpack spawn to Vista * Added Pistol and Assault Rifle spawn at the top of the large tower on Watchtower * Temporarily disabled Demolition on Crescent & Stratosphere due to the maps not being balanced for the game mode * Temporarily disabled CTF on Cascade, Factory, Fortress, Frost, Nordic Special, Pipeline, Repercussion, Ruins, Transmission, Vista & Watchtower due to lacking team spawns [Multiplayer] * All XP bonus events are now unlocked by default * Doubled XP * All characters and hammers are now unlocked by default * Badge icons & colours are now unlocked at levels through 0-20 instead of 0-123 * Improvements to host migration fix [Weapons] * Reverted Gauss Rifle, Super Gauss Rifle, Reconstructor & Nano Rifle respecting the players camera shake setting as the recoil behavior of these weapons required camera shake, causing a competitive advantage if one player had camera shake disabled and the other player had it enabled * Reduced camera shake for Reconstructor [Spiker Buff] * Increased damage at both min and max range to 55 from 50 * Increased headshot damage multiplayer to 5.5 from 5.0 [Fixes] * Fixed the cliff kill barrier on Factory killing you even when you didn't fall in the hole in the middle of the map * Fixed "Int3 critical function at C:/unit4projects/rfg/root/code/volition/render_lib/code/rl_decal.cpp(236)" reported in Red Faction Guerrilla Re-Mars-tered.log * Fixed some missing spent gun mags that still despawned instantly * Fixed additional out of bounds exploits on Expansion & refined some previous fixes * Fixed floating Jetpack on Invasion * Fixed issue with XP message spam when matches end * Fixed accidently disabling CTF & Damage Control on Remnant * Fixed missing names for Damage Control Targets on Imperial * Fixed location of one of the Damage Control Targets on Abandoned * Fixed some files that shouldn't be changed from vanilla formatting and caused bugs with the Kiosk screens in Singleplayer for example --------------------- v1.07.3 ALPHA CHANGES --------------------- [Misc] * Increased ladder climbing speed to 14.0 from 7.0 * Reverted changes to rfg_stress_controls.xtbl * Reverted more optimized files that might have been causing possible issues * Decreased time until bullet mags despawn due to possible connection lag issues, will restore them not despawning as fast in SP only when RSL2 bumps some limits required * Optimized effects.xtbl so it kills sounds and effects faster, hopefully helping with the hardcoded limit on how many sounds and effects can play at once * Temporarily disabled dust effects on all maps, hopefully helping with the hardcoded limit with how many effects can play at once * Tweaked lod_properties.xtbl again [Singleplayer] * Added collision physics to some objects like small rocks & bottles (still needs some refinement) [Wrecking Crew] * Removed obsolete weather files to get around a hardcoded limit from dlcp03_misc.vpp_pc since they were ported to misc.vpp_pc when the DLC Wrecking Crew maps were added * Changed time of day on various maps to match multiplayer changes/fixes [Interface] * Initial loading screen updated to current patch version [New Maps] * Added a remake of Shipment from COD4 known as "STORAGE" in the map selection menu * Added the first interior only map made for RF:G known as "TOWNHALL" in the map selection menu [Multiplayer] * Changed default bag return time to 5 seconds for Bagman and Team Bagman, having it at 0 was annoying if you forgot to change the custom game settings * Moved previous backpack balance changes for fuel usage and recharge rates to mp_backpack_overrides.xtbl so the changes don't change singleplayer balance anymore * Flag & Gutter weapons no longer drop on death due to possible clutter and connection lag issues since they never despawned or could be picked up [Concussion Nerf] * Decreased fuel regen per second to 0.11 from 0.22 [Spiker Buff] * Increased damage at both min and max range to 60 from 55 * Increased headshot damage multiplayer to 6.0 from 5.5 [Grenade Balance Changes] * Decreased fuse time to 1500ms from 3000 * Increased explosion radius to 7.75 from 6.2 * Increased explosion impulse to 25000 from 20000 * Increased explosion crumble radius to 4.375 from 3.5 * Increased explosion knockdown radius to 5.0 from 4.0 * Increased explosion flinch radius to 6.25 from 5.0 * Reduced ammo to 4 from 18 [Subverter Balance Changes] * Reduced refire delay to 100 from 110 increasing firerate * Reduced recoil to 0.92 from 1.0 * Increased magazine size to 30 from 24 * Increased max ammo to 180 from 144 [Maps] * Aerial Excavation renamed to "PARTIAL RECALL" * Quarantine Expanded renamed to "RETRIBUTION" * Added more spawns to Partial Recall * Added more Siege targets to Stratosphere for the future (Siege is still disabled for now) * Added Damage Control to Ruins * Added Damage Control Target under the bridge on Cascade * Added Arc Welder spawn to Scrapheap * Moved the CTF flags on Gulch to be closer to the team spawns * Changed alternative time of day on Frost * Siege targets now unlock in a different order on Quarantine * Siege targets now unlock in a different order on Garrison * Removed Pipeline Pitfalls due to it not being very unpolished * Re-enabled Demolition on Stratosphere & Crescent with balance fixes so you can no longer win the match by destroying a single town hall * Changed Smokestack siege target names on Quarantine to "SMOKESTACK" from "SMOKESTACK 1" since there's four of them now * Disabled Singularity Bomb, Mine & a player spawn near the King of the Hill objective on Watchtower when the map is played in Damage Control [Fixes] * Fixed issue with players holding grenades in both hands * Fixed issue with invisible smokestack on Partial Recall * Fixed object names on Quarantine * Fixed some incorrect object flags on various maps * Fixed the issue with XP spam messages at the end of matches * Fixed issue with Firepower backpack completely floating on Carmen's back * Fixed another out of bounds exploit on Downfall * Fixed issues with physics and names of Siege targets on new Siege maps * Fixed various issues with all maps ----------------------- v1.07.3.1 ALPHA CHANGES ----------------------- [Fixes] * Fixed weather on Shipment --------------------- v1.07.4 ALPHA CHANGES --------------------- [Misc] * Optimized effects.xtbl & vfx.xtbl even more to hopefully help as much as possible with hardcoded limits for sounds and effects before RSL2 fixes it completely * Disabled sound on various object_effects on maps to help with the hardcoded limit with sounds * Disabled character breath effect in multiplayer to help with hardcoded limits with sounds and effects * Reverted adding missing drop shadows to various objects just in case it was causing issues with the VRAM memory pool limit, the effect was barely noticable anyway [Interface] * Initial loading screen updated to current patch version * Removed startup logos without it causing an error in the log this time * Added thumbnails & loading screens for custom maps * Added thumbnails for new characters [New Maps] * Rebuilt and restored Cliffside with various fixes and improvements including destructable backpack racks and much more [Multiplayer] * Changed default respawn time to 0 seconds for all modes except Siege, Damage Control & Demolition in custom game settings to get around the default min limit of 3 seconds, you can still set it to normal values * Set flag touch return to on for CTF by default [Rail Driver Changes] * Reduced refire delay to 1000ms from 1050ms * Reduced spread multiplier when running to 0 from 0.75 [Repair Backpack Changes] * Changed name to "REPAIRED" so it can be placed on maps with a name that shows up * Changed active effect to reconstructor swirl * Changed fuel use per second to 0.10 * Changed fuel regen per second to 0.12 * Increased repair radius to 10 from 2 * Reduced repair offset to 0 from 3 [Grenade Balance Changes] * Reduced explosion radius to 6.75 from 7.75 * Reduced explosion crumble radius to 2.5 from 4.375 * Reduced explosion impulse to 16250 from 25000 * Reduced damage to buildings [Maps] * Rebuilt Shipment with various fixes and improvements including a new dumpster asset, King of the Hill in Damage Control, team spawns and much more * Rebuilt Partial Recall with various fixes and improvements including thrust backpack spawns and much more * Equilbrium KOTH renamed to "CLIFFSIDE" * Changed weather & time of day on Partial Recall * Changed weather & time of day on Retribution * Changed alternative time of day on Shipment to night * Changed Damage Control on Nordic Bonus/GFWL to King of the Hill with a single target * Disabled most of the fire on Nordic Bonus/GFWL * Disabled heathaze on Nordic Bonus/GFWL * Disabled heathaze on Ruins * Made the Kaboom backpack rack destructable on Complex, Cornered, Crevice, Nordic Bonus & Overpass * Improved Nordic Bonus/GFWL * Temporarily disabled Damage Control on Frost due to an issue with shape cutters * Tweaked kill trigger on Partial Recall so you can thrust back into the map if you're quick enough * Added a thrust backpack to Abandoned in a location where you could get stuck out of the map [Fixes] * Fixed vanilla issue with squads in SP * Fixed vanilla issue with missing Tremor backpack effect in multiplayer * Fixed missing specular textures on Excavation, Framework & Partial Recall * Fixed various issues with Partial Recall * Fixed various misc issues ----------------------- v1.07.4.1 ALPHA CHANGES ----------------------- [Misc] * Increased ladder climbing speed to 18.0 from 14.0 * Sorted maps by alphabetical order in mp_levels.xtbl & dlc02_mp_levels.xtbl * Changed "Asssembly" map name in mp_levels.xtbl to "Outpost" to match in game name when map is loaded in Nanoforge * Changed "Cross Over" name in mp_levels.xtbl to "Doubletime" to match in game name when map is loaded in Nanoforge * All maps have been re-imported and re-exported in Nanoforge just in case there were any issues * Tweaked lod_properties.xtbl again [Singleplayer] * Possibly increased draw distance for vehicles in vehicle_defaults.xtbl [Interface] * Initial loading screen updated to current patch version [Weapons] * Increased damage of Sniper by 1 at min and max range for instagib custom match settings * Increased damage of Rail Driver by 1 at min and max range for instagib custom match settings * Reverted accidently removing aim assist for hammers in multiplayer, the change didn't do anything anyway [Proximity Mine Nerf] * Reduced detonation radius to 2.5 from 3.5 * Increased detonation delay to 650ms from 300ms [Grenade Nerf] * Reduced explosion crumble radius to 2.0 from 2.5 * Reduced explosion impulse to 15000 from 16250 * Reduced explosion structural damage to 23000 from infinity [Rhino Nerf] * Decreased fuel regen per second to 0.11 from 0.20, it now matches the previous Concussion Nerf from v1.07.3 [Maps] * Added some hidden weapon spawns to GFWL/Nordic Bonus * Added a radio tower, smokestack and solar tower outside the map on Outpost for decoration since I previously transferred the assets to the map anyway * Temporarily disabled Damage Control on Townhall due to crashing issue * Temporarily made the Bridge on Expansion invulnerable due to physics issues * Temporarily disabled Anarchy & Bagman on Cornered, Crescent, Gauntlet & Overpass Siege maps until they have improved spawns for those modes, team modes still remain * Re-implemented Damage Control on Frost using the standard DCT structure * Re-implemented Siege on Crash Site with various balance improvements and fixes * Re-implemented Siege on Rift with various balance improvements and fixes * Refined some of the recommended player counts for various maps * Refined some of the player name distances for various maps * Pipeline now has a different bagman spawn location in Bagman and Team Bagman * Improved locations of Damage Control Targets on Invasion [Fixes] * Fixed missing player movement speed increase when using the DLC Spiker and Super Gauss Rifle * Fixed issue with Rail Driver effects vanishing too quickly * Fixed issue with Sniper Rifle effects vanishing too quickly * Fixed floating Damage Control Target on Nordic Bonus/GFWL * Fixed floating Firepower Backpack Rack on Imperial * Fixed clipping Vision Backpack Rack on Broadside * Fixed physics issues with the crane and smokestack on Frost * Fixed out of bounds exploit on Deadzone * Fixed vanilla issue with backpacks your team can't use not glowing red * Fixed vanilla issue with various objects not spawning in certain gamemodes * Fixed various vanilla issues with all maps * Fixed various misc issues --------------------- v1.07.5 ALPHA CHANGES --------------------- [Interface] * Initial loading screen updated to current patch version [New Map] * Added custom Junkyard map ----------------------------------- v1.07.5 ALPHA WAREHOUSE CUSTOM MAP ----------------------------------- [New Map] * Added custom Warehouse map ----------------------- v1.07.5.1 BETA CHANGES ----------------------- * Unification feature: converts Steam version to GOG * Repacked to reduce file size ----------------------- v1.07.5.2 BETA CHANGES ----------------------- * Reverted various multiplayer files to pretty format in case it was causing issues * Reverted multiplayer playlist files to vanilla in case it was causing issues * Experimental improvement for removing host migration (online_tweak_table.xtbl) ------------------------ v1.07.5.3 HOTFIX CHANGES ------------------------ [Misc] * Renamed various maps that didn't reflect their in game name in "mp_levels.xtbl" to ease map development using Nanoforge * Reverted changes to "glares.xtbl" since it didn't seem to do anything [Maps] * Added Demolition to Partial Recall & Shipment custom maps * Changed ideal players for Gradient to 4-8 from 6-10 * Temporarily removed Retribution custom map [Characters] * Added colored names to new MP characters in menu * Renamed Lab Lady character to Scientist * Renamed Outcast character to Marie (her actual name in the files) * Renamed Marauder Lady character to Camie (her actual name in the files) [Multiplayer] * All XP events are now handled by the server host (mp_xp.xtbl) * Changed default respawn time to 0 seconds for Siege, Damage Control & Demolition in custom game settings to get around the default min limit of 3 seconds, you can still set it to normal values * Changed default respawn time to 3 seconds for Bagman and Team Bagman in case it was causing issues * Changed default bag return time to 15 seconds for Bagman and Team Bagman in case it was causing issues [Fixes] * Fixed crash when entering matchmaking * Fixed crash when loading SP DLC * Fixed duplicate assets in Junkyard custom map * Fixed duplicate assets in Shipment custom map * Reverted draw distance changes in "lod_properties.xtbl" in case it was causing issues * Reverted decal lifetime changes in "decal_info.xtbl" in case it was causing issues * Reverted draw distance changes in "vehicle_defaults.xtbl" in case it was causing issues * Reverted adding drop shadows in "gameplay_properties.xtbl" in case it was causing issues * Reverted adding drop shadows in "dlc01_gameplay_properties.xtbl" in case it was causing issues * Reverted some graphical improvement changes in "tweak_table.xtbl" in case it was causing issues * Reverted changes to "effects.xtbl" in case it was causing issues * Reverted changes to "time_of_day.xtbl" in case it was causing issues * Reverted minimizing ".gtodx" & ".dtodx" (weather/skybox files) in case it was causing issues * Reverted various other files to vanilla, including simple formating improvements and minimizing in case it was causing issues * Reverted adding comments to ".xtbls" in case it was causing issues * Compressed "misc.vpp_pc" in case leaving it uncompressed was causing issues * Compressed & condensed "table.vpp_pc" in case leaving it uncompressed was causing issues