1 00:00:04,319 --> 00:00:05,430 today we're going to talk about 2 00:00:05,430 --> 00:00:05,440 today we're going to talk about 3 00:00:05,440 --> 00:00:07,670 today we're going to talk about a really new exciting segment on 4 00:00:07,670 --> 00:00:07,680 a really new exciting segment on 5 00:00:07,680 --> 00:00:08,870 a really new exciting segment on photogrametry 6 00:00:08,870 --> 00:00:08,880 photogrametry 7 00:00:08,880 --> 00:00:12,310 photogrametry what is photogrammetry latch asked 8 00:00:12,310 --> 00:00:12,320 what is photogrammetry latch asked 9 00:00:12,320 --> 00:00:14,549 what is photogrammetry latch asked basically we can take our drones now and 10 00:00:14,549 --> 00:00:14,559 basically we can take our drones now and 11 00:00:14,559 --> 00:00:15,509 basically we can take our drones now and we can produce 12 00:00:15,509 --> 00:00:15,519 we can produce 13 00:00:15,519 --> 00:00:18,390 we can produce 3d images so we can make 3d models of 14 00:00:18,390 --> 00:00:18,400 3d images so we can make 3d models of 15 00:00:18,400 --> 00:00:19,990 3d images so we can make 3d models of real world objects 16 00:00:19,990 --> 00:00:20,000 real world objects 17 00:00:20,000 --> 00:00:22,950 real world objects so whether that's a building a field 18 00:00:22,950 --> 00:00:22,960 so whether that's a building a field 19 00:00:22,960 --> 00:00:23,830 so whether that's a building a field your house 20 00:00:23,830 --> 00:00:23,840 your house 21 00:00:23,840 --> 00:00:26,390 your house your business whatever you can take your 22 00:00:26,390 --> 00:00:26,400 your business whatever you can take your 23 00:00:26,400 --> 00:00:27,109 your business whatever you can take your drone 24 00:00:27,109 --> 00:00:27,119 drone 25 00:00:27,119 --> 00:00:29,429 drone take photos of your property and make 26 00:00:29,429 --> 00:00:29,439 take photos of your property and make 27 00:00:29,439 --> 00:00:30,710 take photos of your property and make that into a 3d 28 00:00:30,710 --> 00:00:30,720 that into a 3d 29 00:00:30,720 --> 00:00:33,910 that into a 3d image or in this case 3d model with that 30 00:00:33,910 --> 00:00:33,920 image or in this case 3d model with that 31 00:00:33,920 --> 00:00:35,430 image or in this case 3d model with that being said we're going to take it one 32 00:00:35,430 --> 00:00:35,440 being said we're going to take it one 33 00:00:35,440 --> 00:00:36,470 being said we're going to take it one step further 34 00:00:36,470 --> 00:00:36,480 step further 35 00:00:36,480 --> 00:00:38,229 step further and we're going to take that 3d model 36 00:00:38,229 --> 00:00:38,239 and we're going to take that 3d model 37 00:00:38,239 --> 00:00:39,670 and we're going to take that 3d model and 3d print it 38 00:00:39,670 --> 00:00:39,680 and 3d print it 39 00:00:39,680 --> 00:00:41,830 and 3d print it so then you have your house in the palm 40 00:00:41,830 --> 00:00:41,840 so then you have your house in the palm 41 00:00:41,840 --> 00:00:43,030 so then you have your house in the palm of your hand 42 00:00:43,030 --> 00:00:43,040 of your hand 43 00:00:43,040 --> 00:00:45,750 of your hand what use is this i'm glad you asked an 44 00:00:45,750 --> 00:00:45,760 what use is this i'm glad you asked an 45 00:00:45,760 --> 00:00:47,670 what use is this i'm glad you asked an example of what this can be used for 46 00:00:47,670 --> 00:00:47,680 example of what this can be used for 47 00:00:47,680 --> 00:00:49,510 example of what this can be used for is if you're a real estate agent and 48 00:00:49,510 --> 00:00:49,520 is if you're a real estate agent and 49 00:00:49,520 --> 00:00:50,869 is if you're a real estate agent and you're trying to sell a house but 50 00:00:50,869 --> 00:00:50,879 you're trying to sell a house but 51 00:00:50,879 --> 00:00:52,630 you're trying to sell a house but somebody has a hard time seeing they 52 00:00:52,630 --> 00:00:52,640 somebody has a hard time seeing they 53 00:00:52,640 --> 00:00:54,229 somebody has a hard time seeing they could be blind 54 00:00:54,229 --> 00:00:54,239 could be blind 55 00:00:54,239 --> 00:00:56,869 could be blind etc what you can do is that you can 3d 56 00:00:56,869 --> 00:00:56,879 etc what you can do is that you can 3d 57 00:00:56,879 --> 00:00:58,549 etc what you can do is that you can 3d scan the property 58 00:00:58,549 --> 00:00:58,559 scan the property 59 00:00:58,559 --> 00:01:00,790 scan the property 3d print that property and then they can 60 00:01:00,790 --> 00:01:00,800 3d print that property and then they can 61 00:01:00,800 --> 00:01:02,470 3d print that property and then they can actually feel the house with their very 62 00:01:02,470 --> 00:01:02,480 actually feel the house with their very 63 00:01:02,480 --> 00:01:03,189 actually feel the house with their very own hands 64 00:01:03,189 --> 00:01:03,199 own hands 65 00:01:03,199 --> 00:01:05,990 own hands how cool is that now stay tuned for this 66 00:01:05,990 --> 00:01:06,000 how cool is that now stay tuned for this 67 00:01:06,000 --> 00:01:08,149 how cool is that now stay tuned for this exciting segment as we go over how to 68 00:01:08,149 --> 00:01:08,159 exciting segment as we go over how to 69 00:01:08,159 --> 00:01:11,270 exciting segment as we go over how to 3d print as well as 3d capture using 70 00:01:11,270 --> 00:01:11,280 3d print as well as 3d capture using 71 00:01:11,280 --> 00:01:12,630 3d print as well as 3d capture using photogrammetry 72 00:01:12,630 --> 00:01:12,640 photogrammetry 73 00:01:12,640 --> 00:01:29,070 photogrammetry let's take a look 74 00:01:29,070 --> 00:01:29,080 75 00:01:29,080 --> 00:01:30,790 [Applause] 76 00:01:30,790 --> 00:01:30,800 [Applause] 77 00:01:30,800 --> 00:02:04,230 [Applause] [Music] 78 00:02:04,230 --> 00:02:04,240 [Music] 79 00:02:04,240 --> 00:02:05,990 [Music] so now that our drone's safely back on 80 00:02:05,990 --> 00:02:06,000 so now that our drone's safely back on 81 00:02:06,000 --> 00:02:07,749 so now that our drone's safely back on the ground what we can do is head back 82 00:02:07,749 --> 00:02:07,759 the ground what we can do is head back 83 00:02:07,759 --> 00:02:08,949 the ground what we can do is head back to the studio 84 00:02:08,949 --> 00:02:08,959 to the studio 85 00:02:08,959 --> 00:02:11,270 to the studio upload these images to the cloud to the 86 00:02:11,270 --> 00:02:11,280 upload these images to the cloud to the 87 00:02:11,280 --> 00:02:12,229 upload these images to the cloud to the software 88 00:02:12,229 --> 00:02:12,239 software 89 00:02:12,239 --> 00:02:13,830 software that will then stitch it all together 90 00:02:13,830 --> 00:02:13,840 that will then stitch it all together 91 00:02:13,840 --> 00:02:15,510 that will then stitch it all together into our 3d model 92 00:02:15,510 --> 00:02:15,520 into our 3d model 93 00:02:15,520 --> 00:02:17,589 into our 3d model so that's pretty cool let's go take a 94 00:02:17,589 --> 00:02:17,599 so that's pretty cool let's go take a 95 00:02:17,599 --> 00:02:18,790 so that's pretty cool let's go take a look at that 96 00:02:18,790 --> 00:02:18,800 look at that 97 00:02:18,800 --> 00:02:22,150 look at that let's go all right now we're back in the 98 00:02:22,150 --> 00:02:22,160 let's go all right now we're back in the 99 00:02:22,160 --> 00:02:23,030 let's go all right now we're back in the studio here 100 00:02:23,030 --> 00:02:23,040 studio here 101 00:02:23,040 --> 00:02:24,550 studio here um i know this is a different building 102 00:02:24,550 --> 00:02:24,560 um i know this is a different building 103 00:02:24,560 --> 00:02:26,309 um i know this is a different building than we used before but this one's a 104 00:02:26,309 --> 00:02:26,319 than we used before but this one's a 105 00:02:26,319 --> 00:02:27,990 than we used before but this one's a really nice example so we're going to 106 00:02:27,990 --> 00:02:28,000 really nice example so we're going to 107 00:02:28,000 --> 00:02:29,030 really nice example so we're going to use this uh 108 00:02:29,030 --> 00:02:29,040 use this uh 109 00:02:29,040 --> 00:02:30,710 use this uh provided example here so let's pretend 110 00:02:30,710 --> 00:02:30,720 provided example here so let's pretend 111 00:02:30,720 --> 00:02:32,869 provided example here so let's pretend we we've finished flying we did our 112 00:02:32,869 --> 00:02:32,879 we we've finished flying we did our 113 00:02:32,879 --> 00:02:35,589 we we've finished flying we did our little grid pattern or whatever we flew 114 00:02:35,589 --> 00:02:35,599 little grid pattern or whatever we flew 115 00:02:35,599 --> 00:02:38,710 little grid pattern or whatever we flew now we upload our photos to 116 00:02:38,710 --> 00:02:38,720 now we upload our photos to 117 00:02:38,720 --> 00:02:40,550 now we upload our photos to your provider in this case it's drone 118 00:02:40,550 --> 00:02:40,560 your provider in this case it's drone 119 00:02:40,560 --> 00:02:42,550 your provider in this case it's drone deploy but it could be pix4d 120 00:02:42,550 --> 00:02:42,560 deploy but it could be pix4d 121 00:02:42,560 --> 00:02:45,830 deploy but it could be pix4d or dji um and then after 122 00:02:45,830 --> 00:02:45,840 or dji um and then after 123 00:02:45,840 --> 00:02:48,309 or dji um and then after it processes you get something cool 124 00:02:48,309 --> 00:02:48,319 it processes you get something cool 125 00:02:48,319 --> 00:02:49,509 it processes you get something cool looking like this 126 00:02:49,509 --> 00:02:49,519 looking like this 127 00:02:49,519 --> 00:02:52,949 looking like this so again we have our ortho mosaic 128 00:02:52,949 --> 00:02:52,959 so again we have our ortho mosaic 129 00:02:52,959 --> 00:02:57,030 so again we have our ortho mosaic so it's like a giant 2d map so kind of 130 00:02:57,030 --> 00:02:57,040 so it's like a giant 2d map so kind of 131 00:02:57,040 --> 00:02:59,589 so it's like a giant 2d map so kind of imagine this as a more high definition 132 00:02:59,589 --> 00:02:59,599 imagine this as a more high definition 133 00:02:59,599 --> 00:03:00,630 imagine this as a more high definition google maps or 134 00:03:00,630 --> 00:03:00,640 google maps or 135 00:03:00,640 --> 00:03:04,149 google maps or satellite image right so this image here 136 00:03:04,149 --> 00:03:04,159 satellite image right so this image here 137 00:03:04,159 --> 00:03:07,430 satellite image right so this image here now you can see on this overlaid map 138 00:03:07,430 --> 00:03:07,440 now you can see on this overlaid map 139 00:03:07,440 --> 00:03:11,270 now you can see on this overlaid map this is made of hundreds of images 140 00:03:11,270 --> 00:03:11,280 this is made of hundreds of images 141 00:03:11,280 --> 00:03:12,710 this is made of hundreds of images stitched together 142 00:03:12,710 --> 00:03:12,720 stitched together 143 00:03:12,720 --> 00:03:14,630 stitched together to make make it look like it's a 144 00:03:14,630 --> 00:03:14,640 to make make it look like it's a 145 00:03:14,640 --> 00:03:15,750 to make make it look like it's a satellite image 146 00:03:15,750 --> 00:03:15,760 satellite image 147 00:03:15,760 --> 00:03:17,350 satellite image which is really really cool it's a it's 148 00:03:17,350 --> 00:03:17,360 which is really really cool it's a it's 149 00:03:17,360 --> 00:03:19,430 which is really really cool it's a it's a really cool program 150 00:03:19,430 --> 00:03:19,440 a really cool program 151 00:03:19,440 --> 00:03:21,190 a really cool program but of course with this since there's 152 00:03:21,190 --> 00:03:21,200 but of course with this since there's 153 00:03:21,200 --> 00:03:23,350 but of course with this since there's gps data within 154 00:03:23,350 --> 00:03:23,360 gps data within 155 00:03:23,360 --> 00:03:25,750 gps data within the files so again we have our 156 00:03:25,750 --> 00:03:25,760 the files so again we have our 157 00:03:25,760 --> 00:03:28,390 the files so again we have our geolocation data 158 00:03:28,390 --> 00:03:28,400 geolocation data 159 00:03:28,400 --> 00:03:30,710 geolocation data we can do cool things such as measure 160 00:03:30,710 --> 00:03:30,720 we can do cool things such as measure 161 00:03:30,720 --> 00:03:31,509 we can do cool things such as measure distances 162 00:03:31,509 --> 00:03:31,519 distances 163 00:03:31,519 --> 00:03:34,390 distances we can do different spot heights we can 164 00:03:34,390 --> 00:03:34,400 we can do different spot heights we can 165 00:03:34,400 --> 00:03:36,070 we can do different spot heights we can do different locations you can pin 166 00:03:36,070 --> 00:03:36,080 do different locations you can pin 167 00:03:36,080 --> 00:03:36,710 do different locations you can pin things 168 00:03:36,710 --> 00:03:36,720 things 169 00:03:36,720 --> 00:03:39,430 things but this isn't just everything i'm going 170 00:03:39,430 --> 00:03:39,440 but this isn't just everything i'm going 171 00:03:39,440 --> 00:03:40,390 but this isn't just everything i'm going to show you right now 172 00:03:40,390 --> 00:03:40,400 to show you right now 173 00:03:40,400 --> 00:03:43,990 to show you right now no what we really want is this 174 00:03:43,990 --> 00:03:44,000 no what we really want is this 175 00:03:44,000 --> 00:03:46,869 no what we really want is this and that is the 3d model of the 176 00:03:46,869 --> 00:03:46,879 and that is the 3d model of the 177 00:03:46,879 --> 00:03:47,830 and that is the 3d model of the environment 178 00:03:47,830 --> 00:03:47,840 environment 179 00:03:47,840 --> 00:03:49,350 environment all right this is what we're looking for 180 00:03:49,350 --> 00:03:49,360 all right this is what we're looking for 181 00:03:49,360 --> 00:03:51,509 all right this is what we're looking for this is the cool 182 00:03:51,509 --> 00:03:51,519 this is the cool 183 00:03:51,519 --> 00:03:54,789 this is the cool looking 3d map the 3d 184 00:03:54,789 --> 00:03:54,799 looking 3d map the 3d 185 00:03:54,799 --> 00:03:58,149 looking 3d map the 3d model that we have been able to create 186 00:03:58,149 --> 00:03:58,159 model that we have been able to create 187 00:03:58,159 --> 00:04:00,949 model that we have been able to create using our images that we've uploaded to 188 00:04:00,949 --> 00:04:00,959 using our images that we've uploaded to 189 00:04:00,959 --> 00:04:02,470 using our images that we've uploaded to our program 190 00:04:02,470 --> 00:04:02,480 our program 191 00:04:02,480 --> 00:04:06,390 our program so pretty much again we take our photos 192 00:04:06,390 --> 00:04:06,400 so pretty much again we take our photos 193 00:04:06,400 --> 00:04:08,630 so pretty much again we take our photos the program stitches everything together 194 00:04:08,630 --> 00:04:08,640 the program stitches everything together 195 00:04:08,640 --> 00:04:10,149 the program stitches everything together and it's able to create this 196 00:04:10,149 --> 00:04:10,159 and it's able to create this 197 00:04:10,159 --> 00:04:14,309 and it's able to create this cool 3d file this 3d model 198 00:04:14,309 --> 00:04:14,319 cool 3d file this 3d model 199 00:04:14,319 --> 00:04:17,030 cool 3d file this 3d model photogrammetry really is the future and 200 00:04:17,030 --> 00:04:17,040 photogrammetry really is the future and 201 00:04:17,040 --> 00:04:19,030 photogrammetry really is the future and again it's not perfect like again going 202 00:04:19,030 --> 00:04:19,040 again it's not perfect like again going 203 00:04:19,040 --> 00:04:21,270 again it's not perfect like again going closer into things we do have like a few 204 00:04:21,270 --> 00:04:21,280 closer into things we do have like a few 205 00:04:21,280 --> 00:04:23,350 closer into things we do have like a few little weird nubs and a few little uh 206 00:04:23,350 --> 00:04:23,360 little weird nubs and a few little uh 207 00:04:23,360 --> 00:04:24,230 little weird nubs and a few little uh errors 208 00:04:24,230 --> 00:04:24,240 errors 209 00:04:24,240 --> 00:04:25,749 errors but again you can correct those in 210 00:04:25,749 --> 00:04:25,759 but again you can correct those in 211 00:04:25,759 --> 00:04:27,670 but again you can correct those in blender or if you 212 00:04:27,670 --> 00:04:27,680 blender or if you 213 00:04:27,680 --> 00:04:29,749 blender or if you pretty much the more advanced drone you 214 00:04:29,749 --> 00:04:29,759 pretty much the more advanced drone you 215 00:04:29,759 --> 00:04:32,230 pretty much the more advanced drone you have also known as the better camera 216 00:04:32,230 --> 00:04:32,240 have also known as the better camera 217 00:04:32,240 --> 00:04:35,110 have also known as the better camera if you have fleur or lidar or anything 218 00:04:35,110 --> 00:04:35,120 if you have fleur or lidar or anything 219 00:04:35,120 --> 00:04:35,990 if you have fleur or lidar or anything that makes 220 00:04:35,990 --> 00:04:36,000 that makes 221 00:04:36,000 --> 00:04:38,310 that makes a much better high resolution image a 222 00:04:38,310 --> 00:04:38,320 a much better high resolution image a 223 00:04:38,320 --> 00:04:39,670 a much better high resolution image a more accurate image 224 00:04:39,670 --> 00:04:39,680 more accurate image 225 00:04:39,680 --> 00:04:41,909 more accurate image but again today we're just using uh 226 00:04:41,909 --> 00:04:41,919 but again today we're just using uh 227 00:04:41,919 --> 00:04:43,909 but again today we're just using uh standard off the uh 228 00:04:43,909 --> 00:04:43,919 standard off the uh 229 00:04:43,919 --> 00:04:46,310 standard off the uh off the shelf drone so hey that that 230 00:04:46,310 --> 00:04:46,320 off the shelf drone so hey that that 231 00:04:46,320 --> 00:04:48,150 off the shelf drone so hey that that that's still a pretty nice those are 232 00:04:48,150 --> 00:04:48,160 that's still a pretty nice those are 233 00:04:48,160 --> 00:04:50,070 that's still a pretty nice those are some really sharp looking lines 234 00:04:50,070 --> 00:04:50,080 some really sharp looking lines 235 00:04:50,080 --> 00:04:51,749 some really sharp looking lines so now what we can do is that we can 236 00:04:51,749 --> 00:04:51,759 so now what we can do is that we can 237 00:04:51,759 --> 00:04:53,830 so now what we can do is that we can actually download this map 238 00:04:53,830 --> 00:04:53,840 actually download this map 239 00:04:53,840 --> 00:04:56,070 actually download this map depending what program you're using and 240 00:04:56,070 --> 00:04:56,080 depending what program you're using and 241 00:04:56,080 --> 00:04:57,749 depending what program you're using and we can 242 00:04:57,749 --> 00:04:57,759 we can 243 00:04:57,759 --> 00:05:00,469 we can export this as an obj file or another 244 00:05:00,469 --> 00:05:00,479 export this as an obj file or another 245 00:05:00,479 --> 00:05:01,350 export this as an obj file or another readable 246 00:05:01,350 --> 00:05:01,360 readable 247 00:05:01,360 --> 00:05:03,430 readable 3d file format and we can actually 248 00:05:03,430 --> 00:05:03,440 3d file format and we can actually 249 00:05:03,440 --> 00:05:05,909 3d file format and we can actually import this into a 3d printer 250 00:05:05,909 --> 00:05:05,919 import this into a 3d printer 251 00:05:05,919 --> 00:05:08,230 import this into a 3d printer so let's take a look at some images that 252 00:05:08,230 --> 00:05:08,240 so let's take a look at some images that 253 00:05:08,240 --> 00:05:09,670 so let's take a look at some images that robbie gave us 254 00:05:09,670 --> 00:05:09,680 robbie gave us 255 00:05:09,680 --> 00:05:11,990 robbie gave us of him converting one of my files i did 256 00:05:11,990 --> 00:05:12,000 of him converting one of my files i did 257 00:05:12,000 --> 00:05:15,029 of him converting one of my files i did into a 3d model 258 00:05:15,029 --> 00:05:15,039 into a 3d model 259 00:05:15,039 --> 00:05:16,950 into a 3d model all right so before we turn into a 3d 260 00:05:16,950 --> 00:05:16,960 all right so before we turn into a 3d 261 00:05:16,960 --> 00:05:18,710 all right so before we turn into a 3d model i just wanted to show 262 00:05:18,710 --> 00:05:18,720 model i just wanted to show 263 00:05:18,720 --> 00:05:21,029 model i just wanted to show what model i gave robbie so this is a 264 00:05:21,029 --> 00:05:21,039 what model i gave robbie so this is a 265 00:05:21,039 --> 00:05:22,710 what model i gave robbie so this is a house we shot a few years ago you can 266 00:05:22,710 --> 00:05:22,720 house we shot a few years ago you can 267 00:05:22,720 --> 00:05:25,270 house we shot a few years ago you can take a look at this on sketchfab.com 268 00:05:25,270 --> 00:05:25,280 take a look at this on sketchfab.com 269 00:05:25,280 --> 00:05:27,189 take a look at this on sketchfab.com under air support aerial photography 270 00:05:27,189 --> 00:05:27,199 under air support aerial photography 271 00:05:27,199 --> 00:05:28,469 under air support aerial photography that's my company 272 00:05:28,469 --> 00:05:28,479 that's my company 273 00:05:28,479 --> 00:05:29,990 that's my company um but as you can see it's a really nice 274 00:05:29,990 --> 00:05:30,000 um but as you can see it's a really nice 275 00:05:30,000 --> 00:05:32,070 um but as you can see it's a really nice looking home you know uh the resolution 276 00:05:32,070 --> 00:05:32,080 looking home you know uh the resolution 277 00:05:32,080 --> 00:05:33,830 looking home you know uh the resolution is actually not that bad this was shot 278 00:05:33,830 --> 00:05:33,840 is actually not that bad this was shot 279 00:05:33,840 --> 00:05:36,230 is actually not that bad this was shot with a phantom 3 professional 280 00:05:36,230 --> 00:05:36,240 with a phantom 3 professional 281 00:05:36,240 --> 00:05:38,150 with a phantom 3 professional um again there are a few errors like 282 00:05:38,150 --> 00:05:38,160 um again there are a few errors like 283 00:05:38,160 --> 00:05:39,350 um again there are a few errors like this section right here 284 00:05:39,350 --> 00:05:39,360 this section right here 285 00:05:39,360 --> 00:05:41,110 this section right here so this is there was a tree right here 286 00:05:41,110 --> 00:05:41,120 so this is there was a tree right here 287 00:05:41,120 --> 00:05:43,029 so this is there was a tree right here so we weren't able to get proper 288 00:05:43,029 --> 00:05:43,039 so we weren't able to get proper 289 00:05:43,039 --> 00:05:45,350 so we weren't able to get proper photos that's why the program kind of 290 00:05:45,350 --> 00:05:45,360 photos that's why the program kind of 291 00:05:45,360 --> 00:05:47,189 photos that's why the program kind of freaked out in this corner here 292 00:05:47,189 --> 00:05:47,199 freaked out in this corner here 293 00:05:47,199 --> 00:05:49,350 freaked out in this corner here but everything else is pretty uh it did 294 00:05:49,350 --> 00:05:49,360 but everything else is pretty uh it did 295 00:05:49,360 --> 00:05:50,310 but everything else is pretty uh it did a really nice job 296 00:05:50,310 --> 00:05:50,320 a really nice job 297 00:05:50,320 --> 00:05:53,189 a really nice job and again the algorithms have become a 298 00:05:53,189 --> 00:05:53,199 and again the algorithms have become a 299 00:05:53,199 --> 00:05:54,950 and again the algorithms have become a lot more accurate 300 00:05:54,950 --> 00:05:54,960 lot more accurate 301 00:05:54,960 --> 00:05:57,029 lot more accurate uh these past few years so chances are 302 00:05:57,029 --> 00:05:57,039 uh these past few years so chances are 303 00:05:57,039 --> 00:05:58,309 uh these past few years so chances are if we did this again it would be a lot 304 00:05:58,309 --> 00:05:58,319 if we did this again it would be a lot 305 00:05:58,319 --> 00:05:59,189 if we did this again it would be a lot more accurate 306 00:05:59,189 --> 00:05:59,199 more accurate 307 00:05:59,199 --> 00:06:01,029 more accurate even if we still use the phantom 3 308 00:06:01,029 --> 00:06:01,039 even if we still use the phantom 3 309 00:06:01,039 --> 00:06:03,029 even if we still use the phantom 3 camera and of course you can add other 310 00:06:03,029 --> 00:06:03,039 camera and of course you can add other 311 00:06:03,039 --> 00:06:04,469 camera and of course you can add other details in like right here 312 00:06:04,469 --> 00:06:04,479 details in like right here 313 00:06:04,479 --> 00:06:06,950 details in like right here just in blender or other programs so 314 00:06:06,950 --> 00:06:06,960 just in blender or other programs so 315 00:06:06,960 --> 00:06:08,550 just in blender or other programs so let's see how 316 00:06:08,550 --> 00:06:08,560 let's see how 317 00:06:08,560 --> 00:06:11,909 let's see how robbie's program takes this dot obj file 318 00:06:11,909 --> 00:06:11,919 robbie's program takes this dot obj file 319 00:06:11,919 --> 00:06:14,469 robbie's program takes this dot obj file and turns it into a 3d printer readable 320 00:06:14,469 --> 00:06:14,479 and turns it into a 3d printer readable 321 00:06:14,479 --> 00:06:15,110 and turns it into a 3d printer readable file 322 00:06:15,110 --> 00:06:15,120 file 323 00:06:15,120 --> 00:06:17,189 file let's take a look thanks henry we're 324 00:06:17,189 --> 00:06:17,199 let's take a look thanks henry we're 325 00:06:17,199 --> 00:06:18,710 let's take a look thanks henry we're going to dig into the software that's 326 00:06:18,710 --> 00:06:18,720 going to dig into the software that's 327 00:06:18,720 --> 00:06:20,390 going to dig into the software that's used to convert henry's aerial 328 00:06:20,390 --> 00:06:20,400 used to convert henry's aerial 329 00:06:20,400 --> 00:06:22,550 used to convert henry's aerial photogrammetry into a 3d printable 330 00:06:22,550 --> 00:06:22,560 photogrammetry into a 3d printable 331 00:06:22,560 --> 00:06:23,189 photogrammetry into a 3d printable object 332 00:06:23,189 --> 00:06:23,199 object 333 00:06:23,199 --> 00:06:25,029 object and we're going to send it to our 3d 334 00:06:25,029 --> 00:06:25,039 and we're going to send it to our 3d 335 00:06:25,039 --> 00:06:34,340 and we're going to send it to our 3d printer right after this 336 00:06:34,340 --> 00:06:34,350 printer right after this 337 00:06:34,350 --> 00:06:49,110 printer right after this [Music] 338 00:06:49,110 --> 00:06:49,120 339 00:06:49,120 --> 00:06:51,350 the software that henry is referring to 340 00:06:51,350 --> 00:06:51,360 the software that henry is referring to 341 00:06:51,360 --> 00:06:53,270 the software that henry is referring to is called ultimaker cura 342 00:06:53,270 --> 00:06:53,280 is called ultimaker cura 343 00:06:53,280 --> 00:06:55,189 is called ultimaker cura it's a free program it's available for 344 00:06:55,189 --> 00:06:55,199 it's a free program it's available for 345 00:06:55,199 --> 00:06:56,870 it's a free program it's available for windows mac and linux 346 00:06:56,870 --> 00:06:56,880 windows mac and linux 347 00:06:56,880 --> 00:07:00,390 windows mac and linux and you can follow the links at cat5.tv 348 00:07:00,390 --> 00:07:00,400 and you can follow the links at cat5.tv 349 00:07:00,400 --> 00:07:02,950 and you can follow the links at cat5.tv 3d printing in order to grab that what 350 00:07:02,950 --> 00:07:02,960 3d printing in order to grab that what 351 00:07:02,960 --> 00:07:04,150 3d printing in order to grab that what i'm going to do is i'm going to open the 352 00:07:04,150 --> 00:07:04,160 i'm going to do is i'm going to open the 353 00:07:04,160 --> 00:07:06,309 i'm going to do is i'm going to open the file that henry was showing us there now 354 00:07:06,309 --> 00:07:06,319 file that henry was showing us there now 355 00:07:06,319 --> 00:07:08,870 file that henry was showing us there now keep in mind henry was looking at a 356 00:07:08,870 --> 00:07:08,880 keep in mind henry was looking at a 357 00:07:08,880 --> 00:07:11,189 keep in mind henry was looking at a textured file so it had like the 358 00:07:11,189 --> 00:07:11,199 textured file so it had like the 359 00:07:11,199 --> 00:07:13,270 textured file so it had like the the brick overlay and everything all the 360 00:07:13,270 --> 00:07:13,280 the brick overlay and everything all the 361 00:07:13,280 --> 00:07:14,870 the brick overlay and everything all the coloring and all that stuff 362 00:07:14,870 --> 00:07:14,880 coloring and all that stuff 363 00:07:14,880 --> 00:07:17,589 coloring and all that stuff what we're about to see is just the obj 364 00:07:17,589 --> 00:07:17,599 what we're about to see is just the obj 365 00:07:17,599 --> 00:07:18,870 what we're about to see is just the obj so the object 366 00:07:18,870 --> 00:07:18,880 so the object 367 00:07:18,880 --> 00:07:21,909 so the object just the actual 3d printing file 368 00:07:21,909 --> 00:07:21,919 just the actual 3d printing file 369 00:07:21,919 --> 00:07:24,230 just the actual 3d printing file and bring that into cura and let's see 370 00:07:24,230 --> 00:07:24,240 and bring that into cura and let's see 371 00:07:24,240 --> 00:07:25,990 and bring that into cura and let's see what we find now we got this little itty 372 00:07:25,990 --> 00:07:26,000 what we find now we got this little itty 373 00:07:26,000 --> 00:07:27,189 what we find now we got this little itty bitty 374 00:07:27,189 --> 00:07:27,199 bitty 375 00:07:27,199 --> 00:07:31,029 bitty like what is this a house for ants 376 00:07:31,029 --> 00:07:31,039 like what is this a house for ants 377 00:07:31,039 --> 00:07:33,029 like what is this a house for ants all right so it's put it up on its end 378 00:07:33,029 --> 00:07:33,039 all right so it's put it up on its end 379 00:07:33,039 --> 00:07:34,550 all right so it's put it up on its end you can see how that is so what i want 380 00:07:34,550 --> 00:07:34,560 you can see how that is so what i want 381 00:07:34,560 --> 00:07:36,629 you can see how that is so what i want to do is i want to rotate that 382 00:07:36,629 --> 00:07:36,639 to do is i want to rotate that 383 00:07:36,639 --> 00:07:37,909 to do is i want to rotate that so i'm just going to click on it click 384 00:07:37,909 --> 00:07:37,919 so i'm just going to click on it click 385 00:07:37,919 --> 00:07:40,309 so i'm just going to click on it click on the rotate tool and bring it down 90 386 00:07:40,309 --> 00:07:40,319 on the rotate tool and bring it down 90 387 00:07:40,319 --> 00:07:41,029 on the rotate tool and bring it down 90 degrees 388 00:07:41,029 --> 00:07:41,039 degrees 389 00:07:41,039 --> 00:07:42,790 degrees there we are that's going to put it flat 390 00:07:42,790 --> 00:07:42,800 there we are that's going to put it flat 391 00:07:42,800 --> 00:07:44,230 there we are that's going to put it flat on the surface but it's still this 392 00:07:44,230 --> 00:07:44,240 on the surface but it's still this 393 00:07:44,240 --> 00:07:46,869 on the surface but it's still this itty-bitty house for ants so let's 394 00:07:46,869 --> 00:07:46,879 itty-bitty house for ants so let's 395 00:07:46,879 --> 00:07:50,869 itty-bitty house for ants so let's increase the size of that as well and 396 00:07:50,869 --> 00:07:50,879 increase the size of that as well and 397 00:07:50,879 --> 00:07:54,469 increase the size of that as well and boop there we are so that's awfully big 398 00:07:54,469 --> 00:07:54,479 boop there we are so that's awfully big 399 00:07:54,479 --> 00:07:56,309 boop there we are so that's awfully big like 200 millimeters let's bring it down 400 00:07:56,309 --> 00:07:56,319 like 200 millimeters let's bring it down 401 00:07:56,319 --> 00:07:57,589 like 200 millimeters let's bring it down just a little bit 402 00:07:57,589 --> 00:07:57,599 just a little bit 403 00:07:57,599 --> 00:07:59,670 just a little bit okay so the first thing that i notice 404 00:07:59,670 --> 00:07:59,680 okay so the first thing that i notice 405 00:07:59,680 --> 00:08:02,150 okay so the first thing that i notice here is that we've got a lot of ground 406 00:08:02,150 --> 00:08:02,160 here is that we've got a lot of ground 407 00:08:02,160 --> 00:08:04,070 here is that we've got a lot of ground see the earth around the around the 408 00:08:04,070 --> 00:08:04,080 see the earth around the around the 409 00:08:04,080 --> 00:08:05,670 see the earth around the around the building we've got some boulders here 410 00:08:05,670 --> 00:08:05,680 building we've got some boulders here 411 00:08:05,680 --> 00:08:07,110 building we've got some boulders here some shrubs 412 00:08:07,110 --> 00:08:07,120 some shrubs 413 00:08:07,120 --> 00:08:09,990 some shrubs and this guy here looks kind of messy 414 00:08:09,990 --> 00:08:10,000 and this guy here looks kind of messy 415 00:08:10,000 --> 00:08:11,270 and this guy here looks kind of messy what i'm going to do is i'm just going 416 00:08:11,270 --> 00:08:11,280 what i'm going to do is i'm just going 417 00:08:11,280 --> 00:08:12,390 what i'm going to do is i'm just going to lower 418 00:08:12,390 --> 00:08:12,400 to lower 419 00:08:12,400 --> 00:08:15,430 to lower the position of the house a little bit 420 00:08:15,430 --> 00:08:15,440 the position of the house a little bit 421 00:08:15,440 --> 00:08:18,309 the position of the house a little bit so that we can push that ground into the 422 00:08:18,309 --> 00:08:18,319 so that we can push that ground into the 423 00:08:18,319 --> 00:08:19,110 so that we can push that ground into the build plate 424 00:08:19,110 --> 00:08:19,120 build plate 425 00:08:19,120 --> 00:08:21,110 build plate on my printer i don't want to go too far 426 00:08:21,110 --> 00:08:21,120 on my printer i don't want to go too far 427 00:08:21,120 --> 00:08:22,790 on my printer i don't want to go too far because we don't want to like submerge 428 00:08:22,790 --> 00:08:22,800 because we don't want to like submerge 429 00:08:22,800 --> 00:08:24,309 because we don't want to like submerge the house we just want to 430 00:08:24,309 --> 00:08:24,319 the house we just want to 431 00:08:24,319 --> 00:08:26,790 the house we just want to pull back some of that that landscaping 432 00:08:26,790 --> 00:08:26,800 pull back some of that that landscaping 433 00:08:26,800 --> 00:08:28,230 pull back some of that that landscaping there so that we're not actually 3d 434 00:08:28,230 --> 00:08:28,240 there so that we're not actually 3d 435 00:08:28,240 --> 00:08:29,110 there so that we're not actually 3d printing 436 00:08:29,110 --> 00:08:29,120 printing 437 00:08:29,120 --> 00:08:31,749 printing the dirt and there's that area where i 438 00:08:31,749 --> 00:08:31,759 the dirt and there's that area where i 439 00:08:31,759 --> 00:08:32,709 the dirt and there's that area where i think that's 440 00:08:32,709 --> 00:08:32,719 think that's 441 00:08:32,719 --> 00:08:34,550 think that's is that where the no yeah that's where 442 00:08:34,550 --> 00:08:34,560 is that where the no yeah that's where 443 00:08:34,560 --> 00:08:36,389 is that where the no yeah that's where the tree where henry was showing us the 444 00:08:36,389 --> 00:08:36,399 the tree where henry was showing us the 445 00:08:36,399 --> 00:08:37,990 the tree where henry was showing us the tree is 446 00:08:37,990 --> 00:08:38,000 tree is 447 00:08:38,000 --> 00:08:40,310 tree is and it looks like a cave so that's going 448 00:08:40,310 --> 00:08:40,320 and it looks like a cave so that's going 449 00:08:40,320 --> 00:08:41,670 and it looks like a cave so that's going to be rather interesting 450 00:08:41,670 --> 00:08:41,680 to be rather interesting 451 00:08:41,680 --> 00:08:44,149 to be rather interesting a couple of quick mentions is you know 452 00:08:44,149 --> 00:08:44,159 a couple of quick mentions is you know 453 00:08:44,159 --> 00:08:44,870 a couple of quick mentions is you know typically 454 00:08:44,870 --> 00:08:44,880 typically 455 00:08:44,880 --> 00:08:46,230 typically when you're 3d printing you're going to 456 00:08:46,230 --> 00:08:46,240 when you're 3d printing you're going to 457 00:08:46,240 --> 00:08:48,550 when you're 3d printing you're going to need supports if anything overhangs 458 00:08:48,550 --> 00:08:48,560 need supports if anything overhangs 459 00:08:48,560 --> 00:08:49,350 need supports if anything overhangs because 460 00:08:49,350 --> 00:08:49,360 because 461 00:08:49,360 --> 00:08:50,790 because otherwise it's just going to droop and 462 00:08:50,790 --> 00:08:50,800 otherwise it's just going to droop and 463 00:08:50,800 --> 00:08:52,150 otherwise it's just going to droop and and you're going to get this stringing 464 00:08:52,150 --> 00:08:52,160 and you're going to get this stringing 465 00:08:52,160 --> 00:08:53,350 and you're going to get this stringing coming down 466 00:08:53,350 --> 00:08:53,360 coming down 467 00:08:53,360 --> 00:08:55,269 coming down so i'm looking for anything here that's 468 00:08:55,269 --> 00:08:55,279 so i'm looking for anything here that's 469 00:08:55,279 --> 00:08:57,509 so i'm looking for anything here that's going to overhang and i don't really see 470 00:08:57,509 --> 00:08:57,519 going to overhang and i don't really see 471 00:08:57,519 --> 00:08:59,670 going to overhang and i don't really see much there is this overhang here 472 00:08:59,670 --> 00:08:59,680 much there is this overhang here 473 00:08:59,680 --> 00:09:02,070 much there is this overhang here and kira is showing me some red to to 474 00:09:02,070 --> 00:09:02,080 and kira is showing me some red to to 475 00:09:02,080 --> 00:09:02,790 and kira is showing me some red to to tell me that 476 00:09:02,790 --> 00:09:02,800 tell me that 477 00:09:02,800 --> 00:09:04,550 tell me that this might be a problem but i think 478 00:09:04,550 --> 00:09:04,560 this might be a problem but i think 479 00:09:04,560 --> 00:09:07,190 this might be a problem but i think because it's such a small 480 00:09:07,190 --> 00:09:07,200 because it's such a small 481 00:09:07,200 --> 00:09:08,870 because it's such a small overhang i think we're probably going to 482 00:09:08,870 --> 00:09:08,880 overhang i think we're probably going to 483 00:09:08,880 --> 00:09:11,590 overhang i think we're probably going to be okay to do it without supports 484 00:09:11,590 --> 00:09:11,600 be okay to do it without supports 485 00:09:11,600 --> 00:09:13,269 be okay to do it without supports we don't need supports you might think 486 00:09:13,269 --> 00:09:13,279 we don't need supports you might think 487 00:09:13,279 --> 00:09:15,110 we don't need supports you might think well we need to support the roof because 488 00:09:15,110 --> 00:09:15,120 well we need to support the roof because 489 00:09:15,120 --> 00:09:15,910 well we need to support the roof because you know the roof 490 00:09:15,910 --> 00:09:15,920 you know the roof 491 00:09:15,920 --> 00:09:18,470 you know the roof is like this and if it's a hollow thing 492 00:09:18,470 --> 00:09:18,480 is like this and if it's a hollow thing 493 00:09:18,480 --> 00:09:19,269 is like this and if it's a hollow thing then it's 494 00:09:19,269 --> 00:09:19,279 then it's 495 00:09:19,279 --> 00:09:21,590 then it's uh it's going to you know completely 496 00:09:21,590 --> 00:09:21,600 uh it's going to you know completely 497 00:09:21,600 --> 00:09:22,470 uh it's going to you know completely cave in 498 00:09:22,470 --> 00:09:22,480 cave in 499 00:09:22,480 --> 00:09:24,550 cave in but the way kira looks at this when it's 500 00:09:24,550 --> 00:09:24,560 but the way kira looks at this when it's 501 00:09:24,560 --> 00:09:26,070 but the way kira looks at this when it's slicing it is 502 00:09:26,070 --> 00:09:26,080 slicing it is 503 00:09:26,080 --> 00:09:29,430 slicing it is it treats this as a solid object so 504 00:09:29,430 --> 00:09:29,440 it treats this as a solid object so 505 00:09:29,440 --> 00:09:31,750 it treats this as a solid object so rather than supports for the interior of 506 00:09:31,750 --> 00:09:31,760 rather than supports for the interior of 507 00:09:31,760 --> 00:09:34,310 rather than supports for the interior of the object that's actually called infill 508 00:09:34,310 --> 00:09:34,320 the object that's actually called infill 509 00:09:34,320 --> 00:09:35,430 the object that's actually called infill so there's a couple of things that we're 510 00:09:35,430 --> 00:09:35,440 so there's a couple of things that we're 511 00:09:35,440 --> 00:09:37,110 so there's a couple of things that we're going to set here so if we did need 512 00:09:37,110 --> 00:09:37,120 going to set here so if we did need 513 00:09:37,120 --> 00:09:38,310 going to set here so if we did need supports we're going to click on 514 00:09:38,310 --> 00:09:38,320 supports we're going to click on 515 00:09:38,320 --> 00:09:39,590 supports we're going to click on generate supports 516 00:09:39,590 --> 00:09:39,600 generate supports 517 00:09:39,600 --> 00:09:42,150 generate supports i don't think we're going to if i 518 00:09:42,150 --> 00:09:42,160 i don't think we're going to if i 519 00:09:42,160 --> 00:09:43,430 i don't think we're going to if i preview that 520 00:09:43,430 --> 00:09:43,440 preview that 521 00:09:43,440 --> 00:09:46,150 preview that yeah see the whole outside has now been 522 00:09:46,150 --> 00:09:46,160 yeah see the whole outside has now been 523 00:09:46,160 --> 00:09:46,790 yeah see the whole outside has now been basically 524 00:09:46,790 --> 00:09:46,800 basically 525 00:09:46,800 --> 00:09:49,190 basically covered in supports so that would be a 526 00:09:49,190 --> 00:09:49,200 covered in supports so that would be a 527 00:09:49,200 --> 00:09:51,670 covered in supports so that would be a lot of stuff to trim away 528 00:09:51,670 --> 00:09:51,680 lot of stuff to trim away 529 00:09:51,680 --> 00:09:54,470 lot of stuff to trim away and i think that's because of the fact 530 00:09:54,470 --> 00:09:54,480 and i think that's because of the fact 531 00:09:54,480 --> 00:09:55,110 and i think that's because of the fact that 532 00:09:55,110 --> 00:09:55,120 that 533 00:09:55,120 --> 00:09:57,350 that being that it's a 3d scan using just a 534 00:09:57,350 --> 00:09:57,360 being that it's a 3d scan using just a 535 00:09:57,360 --> 00:09:58,790 being that it's a 3d scan using just a standard camera 536 00:09:58,790 --> 00:09:58,800 standard camera 537 00:09:58,800 --> 00:10:01,990 standard camera the edges are not quite perfect as 538 00:10:01,990 --> 00:10:02,000 the edges are not quite perfect as 539 00:10:02,000 --> 00:10:04,710 the edges are not quite perfect as you've as you've seen there 540 00:10:04,710 --> 00:10:04,720 you've as you've seen there 541 00:10:04,720 --> 00:10:07,509 you've as you've seen there so that's something that henry might 542 00:10:07,509 --> 00:10:07,519 so that's something that henry might 543 00:10:07,519 --> 00:10:08,630 so that's something that henry might might want to clean up 544 00:10:08,630 --> 00:10:08,640 might want to clean up 545 00:10:08,640 --> 00:10:11,590 might want to clean up before trying to 3d print let's turn off 546 00:10:11,590 --> 00:10:11,600 before trying to 3d print let's turn off 547 00:10:11,600 --> 00:10:13,430 before trying to 3d print let's turn off the supports and i've got an infill 548 00:10:13,430 --> 00:10:13,440 the supports and i've got an infill 549 00:10:13,440 --> 00:10:15,269 the supports and i've got an infill density of 20 percent 550 00:10:15,269 --> 00:10:15,279 density of 20 percent 551 00:10:15,279 --> 00:10:17,030 density of 20 percent and we're looking at about 14 hours to 552 00:10:17,030 --> 00:10:17,040 and we're looking at about 14 hours to 553 00:10:17,040 --> 00:10:19,190 and we're looking at about 14 hours to print with supports my fear is just that 554 00:10:19,190 --> 00:10:19,200 print with supports my fear is just that 555 00:10:19,200 --> 00:10:22,550 print with supports my fear is just that that's a lot of supports to remove um 556 00:10:22,550 --> 00:10:22,560 that's a lot of supports to remove um 557 00:10:22,560 --> 00:10:25,030 that's a lot of supports to remove um it might be very difficult now it's not 558 00:10:25,030 --> 00:10:25,040 it might be very difficult now it's not 559 00:10:25,040 --> 00:10:27,110 it might be very difficult now it's not but it might be worth it 560 00:10:27,110 --> 00:10:27,120 but it might be worth it 561 00:10:27,120 --> 00:10:29,670 but it might be worth it it's a hard thing to call this is what 562 00:10:29,670 --> 00:10:29,680 it's a hard thing to call this is what 563 00:10:29,680 --> 00:10:31,269 it's a hard thing to call this is what it looks like without supports but what 564 00:10:31,269 --> 00:10:31,279 it looks like without supports but what 565 00:10:31,279 --> 00:10:33,350 it looks like without supports but what i'm looking for is the infill density 566 00:10:33,350 --> 00:10:33,360 i'm looking for is the infill density 567 00:10:33,360 --> 00:10:35,670 i'm looking for is the infill density to make sure that this the roof is going 568 00:10:35,670 --> 00:10:35,680 to make sure that this the roof is going 569 00:10:35,680 --> 00:10:36,870 to make sure that this the roof is going to be supported so i'm going to pull 570 00:10:36,870 --> 00:10:36,880 to be supported so i'm going to pull 571 00:10:36,880 --> 00:10:38,389 to be supported so i'm going to pull down my preview here 572 00:10:38,389 --> 00:10:38,399 down my preview here 573 00:10:38,399 --> 00:10:40,630 down my preview here so that i can see inside what's being 574 00:10:40,630 --> 00:10:40,640 so that i can see inside what's being 575 00:10:40,640 --> 00:10:41,430 so that i can see inside what's being printed 576 00:10:41,430 --> 00:10:41,440 printed 577 00:10:41,440 --> 00:10:42,630 printed so you can see that with a twenty 578 00:10:42,630 --> 00:10:42,640 so you can see that with a twenty 579 00:10:42,640 --> 00:10:44,550 so you can see that with a twenty percent infill density 580 00:10:44,550 --> 00:10:44,560 percent infill density 581 00:10:44,560 --> 00:10:47,670 percent infill density that is placing these kind of 582 00:10:47,670 --> 00:10:47,680 that is placing these kind of 583 00:10:47,680 --> 00:10:51,670 that is placing these kind of their supports to hold up that roof 584 00:10:51,670 --> 00:10:51,680 their supports to hold up that roof 585 00:10:51,680 --> 00:10:54,310 their supports to hold up that roof as it prints but without using you know 586 00:10:54,310 --> 00:10:54,320 as it prints but without using you know 587 00:10:54,320 --> 00:10:55,430 as it prints but without using you know 100 infill 588 00:10:55,430 --> 00:10:55,440 100 infill 589 00:10:55,440 --> 00:10:57,990 100 infill and wasting a whole lot of filament 590 00:10:57,990 --> 00:10:58,000 and wasting a whole lot of filament 591 00:10:58,000 --> 00:10:59,509 and wasting a whole lot of filament that's going to take about 10 hours and 592 00:10:59,509 --> 00:10:59,519 that's going to take about 10 hours and 593 00:10:59,519 --> 00:11:01,430 that's going to take about 10 hours and 67 grams of filament 594 00:11:01,430 --> 00:11:01,440 67 grams of filament 595 00:11:01,440 --> 00:11:03,110 67 grams of filament so if you're wondering well how much is 596 00:11:03,110 --> 00:11:03,120 so if you're wondering well how much is 597 00:11:03,120 --> 00:11:04,630 so if you're wondering well how much is that going to cost to print at that 598 00:11:04,630 --> 00:11:04,640 that going to cost to print at that 599 00:11:04,640 --> 00:11:05,910 that going to cost to print at that scale 600 00:11:05,910 --> 00:11:05,920 scale 601 00:11:05,920 --> 00:11:08,310 scale just go into your calculator and i know 602 00:11:08,310 --> 00:11:08,320 just go into your calculator and i know 603 00:11:08,320 --> 00:11:09,350 just go into your calculator and i know that i paid 40 604 00:11:09,350 --> 00:11:09,360 that i paid 40 605 00:11:09,360 --> 00:11:12,870 that i paid 40 for the one kilogram of filament so it's 606 00:11:12,870 --> 00:11:12,880 for the one kilogram of filament so it's 607 00:11:12,880 --> 00:11:13,269 for the one kilogram of filament so it's 4 608 00:11:13,269 --> 00:11:13,279 4 609 00:11:13,279 --> 00:11:15,590 4 cents per gram and we know that this is 610 00:11:15,590 --> 00:11:15,600 cents per gram and we know that this is 611 00:11:15,600 --> 00:11:17,269 cents per gram and we know that this is going to be 67 612 00:11:17,269 --> 00:11:17,279 going to be 67 613 00:11:17,279 --> 00:11:20,389 going to be 67 grams so that's 2 dollars and 68 cents 614 00:11:20,389 --> 00:11:20,399 grams so that's 2 dollars and 68 cents 615 00:11:20,399 --> 00:11:21,990 grams so that's 2 dollars and 68 cents to print at this scale and that's pretty 616 00:11:21,990 --> 00:11:22,000 to print at this scale and that's pretty 617 00:11:22,000 --> 00:11:24,470 to print at this scale and that's pretty big considering my under 3 618 00:11:24,470 --> 00:11:24,480 big considering my under 3 619 00:11:24,480 --> 00:11:27,750 big considering my under 3 bed is 220 by 220 millimeters so what 620 00:11:27,750 --> 00:11:27,760 bed is 220 by 220 millimeters so what 621 00:11:27,760 --> 00:11:27,990 bed is 220 by 220 millimeters so what you're 622 00:11:27,990 --> 00:11:28,000 you're 623 00:11:28,000 --> 00:11:30,870 you're looking at there is uh you know it is 624 00:11:30,870 --> 00:11:30,880 looking at there is uh you know it is 625 00:11:30,880 --> 00:11:33,389 looking at there is uh you know it is let's see 626 00:11:33,389 --> 00:11:33,399 let's see 627 00:11:33,399 --> 00:11:37,670 let's see 143 millimeters by 112 millimeters 628 00:11:37,670 --> 00:11:37,680 143 millimeters by 112 millimeters 629 00:11:37,680 --> 00:11:40,630 143 millimeters by 112 millimeters so it's pretty big i'm gonna try scaling 630 00:11:40,630 --> 00:11:40,640 so it's pretty big i'm gonna try scaling 631 00:11:40,640 --> 00:11:41,350 so it's pretty big i'm gonna try scaling it down a bit 632 00:11:41,350 --> 00:11:41,360 it down a bit 633 00:11:41,360 --> 00:11:44,870 it down a bit so that the overhangs are not as big 634 00:11:44,870 --> 00:11:44,880 so that the overhangs are not as big 635 00:11:44,880 --> 00:11:47,910 so that the overhangs are not as big as they would be if it was 143 636 00:11:47,910 --> 00:11:47,920 as they would be if it was 143 637 00:11:47,920 --> 00:11:49,350 as they would be if it was 143 millimeters wide 638 00:11:49,350 --> 00:11:49,360 millimeters wide 639 00:11:49,360 --> 00:11:51,750 millimeters wide so i'm going to make this about 50 640 00:11:51,750 --> 00:11:51,760 so i'm going to make this about 50 641 00:11:51,760 --> 00:11:53,590 so i'm going to make this about 50 millimeters 642 00:11:53,590 --> 00:11:53,600 millimeters 643 00:11:53,600 --> 00:11:56,870 millimeters width and see 644 00:11:56,870 --> 00:11:56,880 width and see 645 00:11:56,880 --> 00:12:00,389 width and see how that slices up with no supports 646 00:12:00,389 --> 00:12:00,399 how that slices up with no supports 647 00:12:00,399 --> 00:12:02,550 how that slices up with no supports so it's going to be a lot smaller but 648 00:12:02,550 --> 00:12:02,560 so it's going to be a lot smaller but 649 00:12:02,560 --> 00:12:03,509 so it's going to be a lot smaller but it's going to 650 00:12:03,509 --> 00:12:03,519 it's going to 651 00:12:03,519 --> 00:12:05,590 it's going to probably do a lot better without 652 00:12:05,590 --> 00:12:05,600 probably do a lot better without 653 00:12:05,600 --> 00:12:06,710 probably do a lot better without supports because 654 00:12:06,710 --> 00:12:06,720 supports because 655 00:12:06,720 --> 00:12:09,910 supports because we don't have such a pronounced overhang 656 00:12:09,910 --> 00:12:09,920 we don't have such a pronounced overhang 657 00:12:09,920 --> 00:12:11,190 we don't have such a pronounced overhang and let's give that a go i'm going to 658 00:12:11,190 --> 00:12:11,200 and let's give that a go i'm going to 659 00:12:11,200 --> 00:12:13,110 and let's give that a go i'm going to send that over to my printer 660 00:12:13,110 --> 00:12:13,120 send that over to my printer 661 00:12:13,120 --> 00:12:14,760 send that over to my printer and we'll see how she comes out 662 00:12:14,760 --> 00:12:14,770 and we'll see how she comes out 663 00:12:14,770 --> 00:12:21,590 and we'll see how she comes out [Music] 664 00:12:21,590 --> 00:12:21,600 [Music] 665 00:12:21,600 --> 00:12:24,150 [Music] there it is this is my tiny house oh 666 00:12:24,150 --> 00:12:24,160 there it is this is my tiny house oh 667 00:12:24,160 --> 00:12:24,629 there it is this is my tiny house oh it's so 668 00:12:24,629 --> 00:12:24,639 it's so 669 00:12:24,639 --> 00:12:27,190 it's so cute i have always wanted to live in a 670 00:12:27,190 --> 00:12:27,200 cute i have always wanted to live in a 671 00:12:27,200 --> 00:12:29,030 cute i have always wanted to live in a tiny house everyone who knows me 672 00:12:29,030 --> 00:12:29,040 tiny house everyone who knows me 673 00:12:29,040 --> 00:12:30,550 tiny house everyone who knows me knows i'm a tiny house kind of guy and 674 00:12:30,550 --> 00:12:30,560 knows i'm a tiny house kind of guy and 675 00:12:30,560 --> 00:12:33,269 knows i'm a tiny house kind of guy and this just proves it right here 676 00:12:33,269 --> 00:12:33,279 this just proves it right here 677 00:12:33,279 --> 00:12:35,430 this just proves it right here in all seriousness though henry the 678 00:12:35,430 --> 00:12:35,440 in all seriousness though henry the 679 00:12:35,440 --> 00:12:36,949 in all seriousness though henry the reason that i printed it so small 680 00:12:36,949 --> 00:12:36,959 reason that i printed it so small 681 00:12:36,959 --> 00:12:38,470 reason that i printed it so small as i mentioned was i wanted to see if it 682 00:12:38,470 --> 00:12:38,480 as i mentioned was i wanted to see if it 683 00:12:38,480 --> 00:12:40,389 as i mentioned was i wanted to see if it would print without supports and it did 684 00:12:40,389 --> 00:12:40,399 would print without supports and it did 685 00:12:40,399 --> 00:12:42,069 would print without supports and it did and it printed quite nicely and it looks 686 00:12:42,069 --> 00:12:42,079 and it printed quite nicely and it looks 687 00:12:42,079 --> 00:12:42,790 and it printed quite nicely and it looks pretty good 688 00:12:42,790 --> 00:12:42,800 pretty good 689 00:12:42,800 --> 00:12:46,069 pretty good but it's very very tiny it is so i did 690 00:12:46,069 --> 00:12:46,079 but it's very very tiny it is so i did 691 00:12:46,079 --> 00:12:47,910 but it's very very tiny it is so i did decide to take it to the next level for 692 00:12:47,910 --> 00:12:47,920 decide to take it to the next level for 693 00:12:47,920 --> 00:12:49,110 decide to take it to the next level for you 694 00:12:49,110 --> 00:12:49,120 you 695 00:12:49,120 --> 00:12:51,670 you and throw something on the printer and i 696 00:12:51,670 --> 00:12:51,680 and throw something on the printer and i 697 00:12:51,680 --> 00:12:53,990 and throw something on the printer and i sent another file 698 00:12:53,990 --> 00:12:54,000 sent another file 699 00:12:54,000 --> 00:12:57,590 sent another file and here you go what 700 00:12:57,590 --> 00:12:57,600 701 00:12:57,600 --> 00:12:59,030 what do you think okay that's so cool 702 00:12:59,030 --> 00:12:59,040 what do you think okay that's so cool 703 00:12:59,040 --> 00:13:00,629 what do you think okay that's so cool check that out folks yeah 704 00:13:00,629 --> 00:13:00,639 check that out folks yeah 705 00:13:00,639 --> 00:13:01,670 check that out folks yeah and i'll hand it to you i just want to 706 00:13:01,670 --> 00:13:01,680 and i'll hand it to you i just want to 707 00:13:01,680 --> 00:13:03,030 and i'll hand it to you i just want to kind of show the camera here just so 708 00:13:03,030 --> 00:13:03,040 kind of show the camera here just so 709 00:13:03,040 --> 00:13:03,670 kind of show the camera here just so that you can 710 00:13:03,670 --> 00:13:03,680 that you can 711 00:13:03,680 --> 00:13:05,829 that you can kind of see i know that is pretty robust 712 00:13:05,829 --> 00:13:05,839 kind of see i know that is pretty robust 713 00:13:05,839 --> 00:13:07,110 kind of see i know that is pretty robust i printed it in 714 00:13:07,110 --> 00:13:07,120 i printed it in 715 00:13:07,120 --> 00:13:08,870 i printed it in white filament for you because i thought 716 00:13:08,870 --> 00:13:08,880 white filament for you because i thought 717 00:13:08,880 --> 00:13:10,310 white filament for you because i thought hey maybe you'd want to prime it and 718 00:13:10,310 --> 00:13:10,320 hey maybe you'd want to prime it and 719 00:13:10,320 --> 00:13:11,190 hey maybe you'd want to prime it and paint it 720 00:13:11,190 --> 00:13:11,200 paint it 721 00:13:11,200 --> 00:13:13,829 paint it um but then i realized as i was running 722 00:13:13,829 --> 00:13:13,839 um but then i realized as i was running 723 00:13:13,839 --> 00:13:14,310 um but then i realized as i was running it that 724 00:13:14,310 --> 00:13:14,320 it that 725 00:13:14,320 --> 00:13:15,750 it that the cameras kind of don't like white 726 00:13:15,750 --> 00:13:15,760 the cameras kind of don't like white 727 00:13:15,760 --> 00:13:17,910 the cameras kind of don't like white filament because they white balance 728 00:13:17,910 --> 00:13:17,920 filament because they white balance 729 00:13:17,920 --> 00:13:20,230 filament because they white balance themselves and overexpose themselves 730 00:13:20,230 --> 00:13:20,240 themselves and overexpose themselves 731 00:13:20,240 --> 00:13:22,069 themselves and overexpose themselves yeah it's like what are you doing to me 732 00:13:22,069 --> 00:13:22,079 yeah it's like what are you doing to me 733 00:13:22,079 --> 00:13:22,550 yeah it's like what are you doing to me here 734 00:13:22,550 --> 00:13:22,560 here 735 00:13:22,560 --> 00:13:24,150 here yeah that's tough that's tough our poor 736 00:13:24,150 --> 00:13:24,160 yeah that's tough that's tough our poor 737 00:13:24,160 --> 00:13:26,230 yeah that's tough that's tough our poor camera guy is just like ah i don't 738 00:13:26,230 --> 00:13:26,240 camera guy is just like ah i don't 739 00:13:26,240 --> 00:13:27,750 camera guy is just like ah i don't get it seriously like that amount of 740 00:13:27,750 --> 00:13:27,760 get it seriously like that amount of 741 00:13:27,760 --> 00:13:29,030 get it seriously like that amount of detail that you managed to get out of 742 00:13:29,030 --> 00:13:29,040 detail that you managed to get out of 743 00:13:29,040 --> 00:13:31,590 detail that you managed to get out of that 3d model that's pretty amazing eh 744 00:13:31,590 --> 00:13:31,600 that 3d model that's pretty amazing eh 745 00:13:31,600 --> 00:13:33,590 that 3d model that's pretty amazing eh well you took your drone up and just 746 00:13:33,590 --> 00:13:33,600 well you took your drone up and just 747 00:13:33,600 --> 00:13:35,750 well you took your drone up and just kind of it software 748 00:13:35,750 --> 00:13:35,760 kind of it software 749 00:13:35,760 --> 00:13:38,470 kind of it software took it around and flew overhead yeah so 750 00:13:38,470 --> 00:13:38,480 took it around and flew overhead yeah so 751 00:13:38,480 --> 00:13:39,030 took it around and flew overhead yeah so like 752 00:13:39,030 --> 00:13:39,040 like 753 00:13:39,040 --> 00:13:40,790 like literally from the future what you're 754 00:13:40,790 --> 00:13:40,800 literally from the future what you're 755 00:13:40,800 --> 00:13:42,310 literally from the future what you're able to see is that literally we just 756 00:13:42,310 --> 00:13:42,320 able to see is that literally we just 757 00:13:42,320 --> 00:13:43,990 able to see is that literally we just did our kind of grid patterns we were 758 00:13:43,990 --> 00:13:44,000 did our kind of grid patterns we were 759 00:13:44,000 --> 00:13:45,750 did our kind of grid patterns we were able to take those photos 760 00:13:45,750 --> 00:13:45,760 able to take those photos 761 00:13:45,760 --> 00:13:47,509 able to take those photos mash them all together in a blender and 762 00:13:47,509 --> 00:13:47,519 mash them all together in a blender and 763 00:13:47,519 --> 00:13:49,430 mash them all together in a blender and out comes this now how hard was it now 764 00:13:49,430 --> 00:13:49,440 out comes this now how hard was it now 765 00:13:49,440 --> 00:13:51,430 out comes this now how hard was it now when you sent me this it was an obj file 766 00:13:51,430 --> 00:13:51,440 when you sent me this it was an obj file 767 00:13:51,440 --> 00:13:53,430 when you sent me this it was an obj file yeah it was already a 3d 768 00:13:53,430 --> 00:13:53,440 yeah it was already a 3d 769 00:13:53,440 --> 00:13:55,189 yeah it was already a 3d ready yeah like pretty much ready to 770 00:13:55,189 --> 00:13:55,199 ready yeah like pretty much ready to 771 00:13:55,199 --> 00:13:56,470 ready yeah like pretty much ready to print as you saw yeah 772 00:13:56,470 --> 00:13:56,480 print as you saw yeah 773 00:13:56,480 --> 00:13:57,829 print as you saw yeah pretty much how hard was that to put 774 00:13:57,829 --> 00:13:57,839 pretty much how hard was that to put 775 00:13:57,839 --> 00:13:59,590 pretty much how hard was that to put together oh no no not at all 776 00:13:59,590 --> 00:13:59,600 together oh no no not at all 777 00:13:59,600 --> 00:14:01,509 together oh no no not at all from photos yeah literally because the 778 00:14:01,509 --> 00:14:01,519 from photos yeah literally because the 779 00:14:01,519 --> 00:14:03,269 from photos yeah literally because the program that you're able to see through 780 00:14:03,269 --> 00:14:03,279 program that you're able to see through 781 00:14:03,279 --> 00:14:05,030 program that you're able to see through the feature 782 00:14:05,030 --> 00:14:05,040 the feature 783 00:14:05,040 --> 00:14:06,790 the feature even if you use another one i use drone 784 00:14:06,790 --> 00:14:06,800 even if you use another one i use drone 785 00:14:06,800 --> 00:14:09,030 even if you use another one i use drone deploy i've also used pix4d there's so 786 00:14:09,030 --> 00:14:09,040 deploy i've also used pix4d there's so 787 00:14:09,040 --> 00:14:09,509 deploy i've also used pix4d there's so many 788 00:14:09,509 --> 00:14:09,519 many 789 00:14:09,519 --> 00:14:11,990 many awesome programs out there but literally 790 00:14:11,990 --> 00:14:12,000 awesome programs out there but literally 791 00:14:12,000 --> 00:14:12,710 awesome programs out there but literally just 792 00:14:12,710 --> 00:14:12,720 just 793 00:14:12,720 --> 00:14:15,269 just download as and save it as obj i believe 794 00:14:15,269 --> 00:14:15,279 download as and save it as obj i believe 795 00:14:15,279 --> 00:14:16,069 download as and save it as obj i believe there's a few 796 00:14:16,069 --> 00:14:16,079 there's a few 797 00:14:16,079 --> 00:14:18,550 there's a few other file types you can do but obj is 798 00:14:18,550 --> 00:14:18,560 other file types you can do but obj is 799 00:14:18,560 --> 00:14:19,509 other file types you can do but obj is the more 800 00:14:19,509 --> 00:14:19,519 the more 801 00:14:19,519 --> 00:14:21,110 the more widely written it's pretty universal 802 00:14:21,110 --> 00:14:21,120 widely written it's pretty universal 803 00:14:21,120 --> 00:14:22,949 widely written it's pretty universal yeah you can even open it up in blender 804 00:14:22,949 --> 00:14:22,959 yeah you can even open it up in blender 805 00:14:22,959 --> 00:14:25,030 yeah you can even open it up in blender things like that right so it's it's 806 00:14:25,030 --> 00:14:25,040 things like that right so it's it's 807 00:14:25,040 --> 00:14:25,990 things like that right so it's it's great so 808 00:14:25,990 --> 00:14:26,000 great so 809 00:14:26,000 --> 00:14:28,949 great so um so hold up yeah if you can open it in 810 00:14:28,949 --> 00:14:28,959 um so hold up yeah if you can open it in 811 00:14:28,959 --> 00:14:30,150 um so hold up yeah if you can open it in blender that means you could take this 812 00:14:30,150 --> 00:14:30,160 blender that means you could take this 813 00:14:30,160 --> 00:14:31,670 blender that means you could take this house that you scanned yeah 814 00:14:31,670 --> 00:14:31,680 house that you scanned yeah 815 00:14:31,680 --> 00:14:34,470 house that you scanned yeah and put it in a a 3d movie that you 816 00:14:34,470 --> 00:14:34,480 and put it in a a 3d movie that you 817 00:14:34,480 --> 00:14:34,949 and put it in a a 3d movie that you create 818 00:14:34,949 --> 00:14:34,959 create 819 00:14:34,959 --> 00:14:37,110 create you can you can even have a real engine 820 00:14:37,110 --> 00:14:37,120 you can you can even have a real engine 821 00:14:37,120 --> 00:14:38,310 you can you can even have a real engine you could put yourself in it you could 822 00:14:38,310 --> 00:14:38,320 you could put yourself in it you could 823 00:14:38,320 --> 00:14:39,030 you could put yourself in it you could so you could put it 824 00:14:39,030 --> 00:14:39,040 so you could put it 825 00:14:39,040 --> 00:14:40,949 so you could put it you could put it in a game yeah so i've 826 00:14:40,949 --> 00:14:40,959 you could put it in a game yeah so i've 827 00:14:40,959 --> 00:14:42,949 you could put it in a game yeah so i've actually had this exact same model 828 00:14:42,949 --> 00:14:42,959 actually had this exact same model 829 00:14:42,959 --> 00:14:44,870 actually had this exact same model in unreal for running so like i could 830 00:14:44,870 --> 00:14:44,880 in unreal for running so like i could 831 00:14:44,880 --> 00:14:46,470 in unreal for running so like i could have like little fires around it 832 00:14:46,470 --> 00:14:46,480 have like little fires around it 833 00:14:46,480 --> 00:14:48,310 have like little fires around it not that i'm planning on anything or you 834 00:14:48,310 --> 00:14:48,320 not that i'm planning on anything or you 835 00:14:48,320 --> 00:14:49,990 not that i'm planning on anything or you could have like a sky box 836 00:14:49,990 --> 00:14:50,000 could have like a sky box 837 00:14:50,000 --> 00:14:51,910 could have like a sky box so there's so many applications for this 838 00:14:51,910 --> 00:14:51,920 so there's so many applications for this 839 00:14:51,920 --> 00:14:54,230 so there's so many applications for this cool i mean like again besides the 3d 840 00:14:54,230 --> 00:14:54,240 cool i mean like again besides the 3d 841 00:14:54,240 --> 00:14:56,230 cool i mean like again besides the 3d environment so like video photo 842 00:14:56,230 --> 00:14:56,240 environment so like video photo 843 00:14:56,240 --> 00:14:58,310 environment so like video photo film things like that yeah um i think i 844 00:14:58,310 --> 00:14:58,320 film things like that yeah um i think i 845 00:14:58,320 --> 00:15:00,389 film things like that yeah um i think i mentioned this before to you that 846 00:15:00,389 --> 00:15:00,399 mentioned this before to you that 847 00:15:00,399 --> 00:15:01,910 mentioned this before to you that if i'm a real estate agent and i'm 848 00:15:01,910 --> 00:15:01,920 if i'm a real estate agent and i'm 849 00:15:01,920 --> 00:15:03,430 if i'm a real estate agent and i'm trying to sell a house to someone 850 00:15:03,430 --> 00:15:03,440 trying to sell a house to someone 851 00:15:03,440 --> 00:15:05,750 trying to sell a house to someone right and maybe they're blind how do you 852 00:15:05,750 --> 00:15:05,760 right and maybe they're blind how do you 853 00:15:05,760 --> 00:15:07,269 right and maybe they're blind how do you sell a house to someone blind and 854 00:15:07,269 --> 00:15:07,279 sell a house to someone blind and 855 00:15:07,279 --> 00:15:08,629 sell a house to someone blind and describe the exterior 856 00:15:08,629 --> 00:15:08,639 describe the exterior 857 00:15:08,639 --> 00:15:10,150 describe the exterior yeah you mentioned that that it's like 858 00:15:10,150 --> 00:15:10,160 yeah you mentioned that that it's like 859 00:15:10,160 --> 00:15:11,829 yeah you mentioned that that it's like okay well you can actually feel it 860 00:15:11,829 --> 00:15:11,839 okay well you can actually feel it 861 00:15:11,839 --> 00:15:12,550 okay well you can actually feel it exactly 862 00:15:12,550 --> 00:15:12,560 exactly 863 00:15:12,560 --> 00:15:14,150 exactly now you can literally 3d print your 864 00:15:14,150 --> 00:15:14,160 now you can literally 3d print your 865 00:15:14,160 --> 00:15:16,790 now you can literally 3d print your house or the house or whatever 866 00:15:16,790 --> 00:15:16,800 house or the house or whatever 867 00:15:16,800 --> 00:15:19,269 house or the house or whatever and you can feel what it looks like feel 868 00:15:19,269 --> 00:15:19,279 and you can feel what it looks like feel 869 00:15:19,279 --> 00:15:20,310 and you can feel what it looks like feel and is that legit 870 00:15:20,310 --> 00:15:20,320 and is that legit 871 00:15:20,320 --> 00:15:23,590 and is that legit like do people like it maybe if some of 872 00:15:23,590 --> 00:15:23,600 like do people like it maybe if some of 873 00:15:23,600 --> 00:15:23,910 like do people like it maybe if some of our 874 00:15:23,910 --> 00:15:23,920 our 875 00:15:23,920 --> 00:15:25,910 our our folks that have vision problems 876 00:15:25,910 --> 00:15:25,920 our folks that have vision problems 877 00:15:25,920 --> 00:15:27,350 our folks that have vision problems would that be a benefit to you would 878 00:15:27,350 --> 00:15:27,360 would that be a benefit to you would 879 00:15:27,360 --> 00:15:28,710 would that be a benefit to you would that be a selling feature 880 00:15:28,710 --> 00:15:28,720 that be a selling feature 881 00:15:28,720 --> 00:15:31,670 that be a selling feature for even just education things like that 882 00:15:31,670 --> 00:15:31,680 for even just education things like that 883 00:15:31,680 --> 00:15:33,350 for even just education things like that right like being able to do like 884 00:15:33,350 --> 00:15:33,360 right like being able to do like 885 00:15:33,360 --> 00:15:34,710 right like being able to do like historic monuments or 886 00:15:34,710 --> 00:15:34,720 historic monuments or 887 00:15:34,720 --> 00:15:36,870 historic monuments or things like that i think so you see from 888 00:15:36,870 --> 00:15:36,880 things like that i think so you see from 889 00:15:36,880 --> 00:15:38,150 things like that i think so you see from my perspective henry 890 00:15:38,150 --> 00:15:38,160 my perspective henry 891 00:15:38,160 --> 00:15:40,389 my perspective henry yeah this does a couple of things um in 892 00:15:40,389 --> 00:15:40,399 yeah this does a couple of things um in 893 00:15:40,399 --> 00:15:41,910 yeah this does a couple of things um in that it captures 894 00:15:41,910 --> 00:15:41,920 that it captures 895 00:15:41,920 --> 00:15:44,470 that it captures buildings or whatever it might be maybe 896 00:15:44,470 --> 00:15:44,480 buildings or whatever it might be maybe 897 00:15:44,480 --> 00:15:46,230 buildings or whatever it might be maybe landscapes or whatever 898 00:15:46,230 --> 00:15:46,240 landscapes or whatever 899 00:15:46,240 --> 00:15:48,710 landscapes or whatever in such a way that it will last forever 900 00:15:48,710 --> 00:15:48,720 in such a way that it will last forever 901 00:15:48,720 --> 00:15:50,470 in such a way that it will last forever as you say you can throw it in an unreal 902 00:15:50,470 --> 00:15:50,480 as you say you can throw it in an unreal 903 00:15:50,480 --> 00:15:51,670 as you say you can throw it in an unreal engine with the textures 904 00:15:51,670 --> 00:15:51,680 engine with the textures 905 00:15:51,680 --> 00:15:54,389 engine with the textures exactly it will even if the building 906 00:15:54,389 --> 00:15:54,399 exactly it will even if the building 907 00:15:54,399 --> 00:15:55,509 exactly it will even if the building disintegrates 908 00:15:55,509 --> 00:15:55,519 disintegrates 909 00:15:55,519 --> 00:15:57,590 disintegrates it's forever captured well that's the 910 00:15:57,590 --> 00:15:57,600 it's forever captured well that's the 911 00:15:57,600 --> 00:15:58,790 it's forever captured well that's the thing is that there's a 912 00:15:58,790 --> 00:15:58,800 thing is that there's a 913 00:15:58,800 --> 00:16:00,069 thing is that there's a there's a lot of famous stories about 914 00:16:00,069 --> 00:16:00,079 there's a lot of famous stories about 915 00:16:00,079 --> 00:16:01,670 there's a lot of famous stories about people going in the middle east and as 916 00:16:01,670 --> 00:16:01,680 people going in the middle east and as 917 00:16:01,680 --> 00:16:02,949 people going in the middle east and as you know there's a lot of conflicts over 918 00:16:02,949 --> 00:16:02,959 you know there's a lot of conflicts over 919 00:16:02,959 --> 00:16:03,430 you know there's a lot of conflicts over there 920 00:16:03,430 --> 00:16:03,440 there 921 00:16:03,440 --> 00:16:05,110 there but before a lot of these buildings and 922 00:16:05,110 --> 00:16:05,120 but before a lot of these buildings and 923 00:16:05,120 --> 00:16:06,790 but before a lot of these buildings and stuff were destroyed 924 00:16:06,790 --> 00:16:06,800 stuff were destroyed 925 00:16:06,800 --> 00:16:08,949 stuff were destroyed um people actually went in with uh 926 00:16:08,949 --> 00:16:08,959 um people actually went in with uh 927 00:16:08,959 --> 00:16:10,389 um people actually went in with uh photogrammetry kits 928 00:16:10,389 --> 00:16:10,399 photogrammetry kits 929 00:16:10,399 --> 00:16:12,150 photogrammetry kits and they were actually able to capture 930 00:16:12,150 --> 00:16:12,160 and they were actually able to capture 931 00:16:12,160 --> 00:16:13,829 and they were actually able to capture all these older monuments all these 932 00:16:13,829 --> 00:16:13,839 all these older monuments all these 933 00:16:13,839 --> 00:16:14,629 all these older monuments all these older 934 00:16:14,629 --> 00:16:14,639 older 935 00:16:14,639 --> 00:16:16,389 older uh beautiful places so they were 936 00:16:16,389 --> 00:16:16,399 uh beautiful places so they were 937 00:16:16,399 --> 00:16:17,990 uh beautiful places so they were destroyed so yeah 938 00:16:17,990 --> 00:16:18,000 destroyed so yeah 939 00:16:18,000 --> 00:16:19,110 destroyed so yeah they're they're they're gonna live on 940 00:16:19,110 --> 00:16:19,120 they're they're they're gonna live on 941 00:16:19,120 --> 00:16:21,269 they're they're they're gonna live on forever now in 3d format or future 942 00:16:21,269 --> 00:16:21,279 forever now in 3d format or future 943 00:16:21,279 --> 00:16:23,269 forever now in 3d format or future generations can go and say 944 00:16:23,269 --> 00:16:23,279 generations can go and say 945 00:16:23,279 --> 00:16:25,509 generations can go and say yeah this is like at the very least they 946 00:16:25,509 --> 00:16:25,519 yeah this is like at the very least they 947 00:16:25,519 --> 00:16:27,269 yeah this is like at the very least they can see it in like virtual reality 948 00:16:27,269 --> 00:16:27,279 can see it in like virtual reality 949 00:16:27,279 --> 00:16:29,829 can see it in like virtual reality yeah exactly and it's literally i'm 950 00:16:29,829 --> 00:16:29,839 yeah exactly and it's literally i'm 951 00:16:29,839 --> 00:16:31,590 yeah exactly and it's literally i'm really excited this is just the start of 952 00:16:31,590 --> 00:16:31,600 really excited this is just the start of 953 00:16:31,600 --> 00:16:32,470 really excited this is just the start of this technology 954 00:16:32,470 --> 00:16:32,480 this technology 955 00:16:32,480 --> 00:16:35,110 this technology it's it's fantastic wonderful well thank 956 00:16:35,110 --> 00:16:35,120 it's it's fantastic wonderful well thank 957 00:16:35,120 --> 00:16:35,990 it's it's fantastic wonderful well thank you so much for sharing 958 00:16:35,990 --> 00:16:36,000 you so much for sharing 959 00:16:36,000 --> 00:16:37,590 you so much for sharing that with us henry that's really really 960 00:16:37,590 --> 00:16:37,600 that with us henry that's really really 961 00:16:37,600 --> 00:16:39,350 that with us henry that's really really cool stuff thank you for printing it 962 00:16:39,350 --> 00:16:39,360 cool stuff thank you for printing it 963 00:16:39,360 --> 00:16:42,150 cool stuff thank you for printing it it's it looks a lot more realistic in 964 00:16:42,150 --> 00:16:42,160 it's it looks a lot more realistic in 965 00:16:42,160 --> 00:16:42,790 it's it looks a lot more realistic in real life 966 00:16:42,790 --> 00:16:42,800 real life 967 00:16:42,800 --> 00:16:44,230 real life than it does on a computer and when you 968 00:16:44,230 --> 00:16:44,240 than it does on a computer and when you 969 00:16:44,240 --> 00:16:46,069 than it does on a computer and when you brought it up when you brought it up in 970 00:16:46,069 --> 00:16:46,079 brought it up when you brought it up in 971 00:16:46,079 --> 00:16:46,389 brought it up when you brought it up in the 972 00:16:46,389 --> 00:16:46,399 the 973 00:16:46,399 --> 00:16:48,069 the with the textures and everything it was 974 00:16:48,069 --> 00:16:48,079 with the textures and everything it was 975 00:16:48,079 --> 00:16:50,310 with the textures and everything it was it was very very real-looking that was 976 00:16:50,310 --> 00:16:50,320 it was very very real-looking that was 977 00:16:50,320 --> 00:16:51,670 it was very very real-looking that was really fun and that was with an 978 00:16:51,670 --> 00:16:51,680 really fun and that was with an 979 00:16:51,680 --> 00:16:53,910 really fun and that was with an older version of that program that that 980 00:16:53,910 --> 00:16:53,920 older version of that program that that 981 00:16:53,920 --> 00:16:55,509 older version of that program that that the model that we used for this was 982 00:16:55,509 --> 00:16:55,519 the model that we used for this was 983 00:16:55,519 --> 00:16:57,269 the model that we used for this was around three or four years old 984 00:16:57,269 --> 00:16:57,279 around three or four years old 985 00:16:57,279 --> 00:16:59,189 around three or four years old okay so the methods that the programs 986 00:16:59,189 --> 00:16:59,199 okay so the methods that the programs 987 00:16:59,199 --> 00:17:01,350 okay so the methods that the programs use now their algorithms are actually so 988 00:17:01,350 --> 00:17:01,360 use now their algorithms are actually so 989 00:17:01,360 --> 00:17:02,949 use now their algorithms are actually so much more accurate and i'm using an 990 00:17:02,949 --> 00:17:02,959 much more accurate and i'm using an 991 00:17:02,959 --> 00:17:04,230 much more accurate and i'm using an older drone right so 992 00:17:04,230 --> 00:17:04,240 older drone right so 993 00:17:04,240 --> 00:17:06,870 older drone right so phantom 3 pro my friend uses a maverick 994 00:17:06,870 --> 00:17:06,880 phantom 3 pro my friend uses a maverick 995 00:17:06,880 --> 00:17:08,789 phantom 3 pro my friend uses a maverick they have a matrix as well so like a 10 996 00:17:08,789 --> 00:17:08,799 they have a matrix as well so like a 10 997 00:17:08,799 --> 00:17:09,270 they have a matrix as well so like a 10 000 998 00:17:09,270 --> 00:17:09,280 000 999 00:17:09,280 --> 00:17:11,909 000 drone wow imagine how that looks having 1000 00:17:11,909 --> 00:17:11,919 drone wow imagine how that looks having 1001 00:17:11,919 --> 00:17:12,870 drone wow imagine how that looks having like a full 1002 00:17:12,870 --> 00:17:12,880 like a full 1003 00:17:12,880 --> 00:17:16,069 like a full dslr camera unreal is this the same tech 1004 00:17:16,069 --> 00:17:16,079 dslr camera unreal is this the same tech 1005 00:17:16,079 --> 00:17:18,710 dslr camera unreal is this the same tech like when i see on google earth yeah it 1006 00:17:18,710 --> 00:17:18,720 like when i see on google earth yeah it 1007 00:17:18,720 --> 00:17:20,069 like when i see on google earth yeah it is it actually is 1008 00:17:20,069 --> 00:17:20,079 is it actually is 1009 00:17:20,079 --> 00:17:22,949 is it actually is so um a lot of people think that um you 1010 00:17:22,949 --> 00:17:22,959 so um a lot of people think that um you 1011 00:17:22,959 --> 00:17:23,669 so um a lot of people think that um you can even use 1012 00:17:23,669 --> 00:17:23,679 can even use 1013 00:17:23,679 --> 00:17:25,909 can even use lidar or like floor things you which you 1014 00:17:25,909 --> 00:17:25,919 lidar or like floor things you which you 1015 00:17:25,919 --> 00:17:27,990 lidar or like floor things you which you can and it makes more accurate 1016 00:17:27,990 --> 00:17:28,000 can and it makes more accurate 1017 00:17:28,000 --> 00:17:31,110 can and it makes more accurate with using lidar and fleur but yeah so 1018 00:17:31,110 --> 00:17:31,120 with using lidar and fleur but yeah so 1019 00:17:31,120 --> 00:17:32,310 with using lidar and fleur but yeah so google maps 1020 00:17:32,310 --> 00:17:32,320 google maps 1021 00:17:32,320 --> 00:17:34,950 google maps bing maps those guys um they literally 1022 00:17:34,950 --> 00:17:34,960 bing maps those guys um they literally 1023 00:17:34,960 --> 00:17:36,549 bing maps those guys um they literally just use photogrametry so they have 1024 00:17:36,549 --> 00:17:36,559 just use photogrametry so they have 1025 00:17:36,559 --> 00:17:37,750 just use photogrametry so they have multiple pictures 1026 00:17:37,750 --> 00:17:37,760 multiple pictures 1027 00:17:37,760 --> 00:17:39,909 multiple pictures from satellites yeah up in the grape 1028 00:17:39,909 --> 00:17:39,919 from satellites yeah up in the grape 1029 00:17:39,919 --> 00:17:41,510 from satellites yeah up in the grape view blue yonder 1030 00:17:41,510 --> 00:17:41,520 view blue yonder 1031 00:17:41,520 --> 00:17:43,830 view blue yonder and they have similar programs are able 1032 00:17:43,830 --> 00:17:43,840 and they have similar programs are able 1033 00:17:43,840 --> 00:17:45,430 and they have similar programs are able to stitch that together they're using 1034 00:17:45,430 --> 00:17:45,440 to stitch that together they're using 1035 00:17:45,440 --> 00:17:45,990 to stitch that together they're using satellite 1036 00:17:45,990 --> 00:17:46,000 satellite 1037 00:17:46,000 --> 00:17:47,270 satellite imagery to do what you're doing with a 1038 00:17:47,270 --> 00:17:47,280 imagery to do what you're doing with a 1039 00:17:47,280 --> 00:17:48,470 imagery to do what you're doing with a drone it's pretty much this but on 1040 00:17:48,470 --> 00:17:48,480 drone it's pretty much this but on 1041 00:17:48,480 --> 00:17:50,150 drone it's pretty much this but on steroids yeah so 1042 00:17:50,150 --> 00:17:50,160 steroids yeah so 1043 00:17:50,160 --> 00:17:52,150 steroids yeah so using a drone they're using satellites 1044 00:17:52,150 --> 00:17:52,160 using a drone they're using satellites 1045 00:17:52,160 --> 00:17:53,669 using a drone they're using satellites and using uh 1046 00:17:53,669 --> 00:17:53,679 and using uh 1047 00:17:53,679 --> 00:17:56,710 and using uh amazing data putting things together 1048 00:17:56,710 --> 00:17:56,720 amazing data putting things together 1049 00:17:56,720 --> 00:17:58,390 amazing data putting things together and yeah so whenever you see your house 1050 00:17:58,390 --> 00:17:58,400 and yeah so whenever you see your house 1051 00:17:58,400 --> 00:18:00,070 and yeah so whenever you see your house on google earth and of course there are 1052 00:18:00,070 --> 00:18:00,080 on google earth and of course there are 1053 00:18:00,080 --> 00:18:03,669 on google earth and of course there are some ai um like some 1054 00:18:03,669 --> 00:18:03,679 some ai um like some 1055 00:18:03,679 --> 00:18:06,150 some ai um like some ais are fixing a few errors here and 1056 00:18:06,150 --> 00:18:06,160 ais are fixing a few errors here and 1057 00:18:06,160 --> 00:18:06,870 ais are fixing a few errors here and there but 1058 00:18:06,870 --> 00:18:06,880 there but 1059 00:18:06,880 --> 00:18:08,390 there but when it comes down to it yeah that's the 1060 00:18:08,390 --> 00:18:08,400 when it comes down to it yeah that's the 1061 00:18:08,400 --> 00:18:10,150 when it comes down to it yeah that's the basics of how uh 1062 00:18:10,150 --> 00:18:10,160 basics of how uh 1063 00:18:10,160 --> 00:18:11,350 basics of how uh a lot of these companies are doing 1064 00:18:11,350 --> 00:18:11,360 a lot of these companies are doing 1065 00:18:11,360 --> 00:18:13,190 a lot of these companies are doing things now cool stuff so yeah 1066 00:18:13,190 --> 00:18:13,200 things now cool stuff so yeah 1067 00:18:13,200 --> 00:18:15,110 things now cool stuff so yeah i'm really keen to see how this brings 1068 00:18:15,110 --> 00:18:15,120 i'm really keen to see how this brings 1069 00:18:15,120 --> 00:18:16,870 i'm really keen to see how this brings real world objects into 1070 00:18:16,870 --> 00:18:16,880 real world objects into 1071 00:18:16,880 --> 00:18:19,190 real world objects into same here things like video games like i 1072 00:18:19,190 --> 00:18:19,200 same here things like video games like i 1073 00:18:19,200 --> 00:18:19,909 same here things like video games like i really think 1074 00:18:19,909 --> 00:18:19,919 really think 1075 00:18:19,919 --> 00:18:22,070 really think with virtual reality to be able to well 1076 00:18:22,070 --> 00:18:22,080 with virtual reality to be able to well 1077 00:18:22,080 --> 00:18:23,830 with virtual reality to be able to well we actually already see this um a famous 1078 00:18:23,830 --> 00:18:23,840 we actually already see this um a famous 1079 00:18:23,840 --> 00:18:25,029 we actually already see this um a famous one that just came out is the new 1080 00:18:25,029 --> 00:18:25,039 one that just came out is the new 1081 00:18:25,039 --> 00:18:26,710 one that just came out is the new microsoft light sim right there 1082 00:18:26,710 --> 00:18:26,720 microsoft light sim right there 1083 00:18:26,720 --> 00:18:30,789 microsoft light sim right there the entire 3d world is just big maps 1084 00:18:30,789 --> 00:18:30,799 the entire 3d world is just big maps 1085 00:18:30,799 --> 00:18:32,950 the entire 3d world is just big maps but it's just in a 3d environment and 1086 00:18:32,950 --> 00:18:32,960 but it's just in a 3d environment and 1087 00:18:32,960 --> 00:18:34,710 but it's just in a 3d environment and for years we've always had flights in 1088 00:18:34,710 --> 00:18:34,720 for years we've always had flights in 1089 00:18:34,720 --> 00:18:36,070 for years we've always had flights in google earth where you just use your 1090 00:18:36,070 --> 00:18:36,080 google earth where you just use your 1091 00:18:36,080 --> 00:18:38,390 google earth where you just use your arrow keys but that's not a flight sim 1092 00:18:38,390 --> 00:18:38,400 arrow keys but that's not a flight sim 1093 00:18:38,400 --> 00:18:38,710 arrow keys but that's not a flight sim but 1094 00:18:38,710 --> 00:18:38,720 but 1095 00:18:38,720 --> 00:18:40,549 but it's it's amazing to see where we're 1096 00:18:40,549 --> 00:18:40,559 it's it's amazing to see where we're 1097 00:18:40,559 --> 00:18:41,990 it's it's amazing to see where we're going with this technology 1098 00:18:41,990 --> 00:18:42,000 going with this technology 1099 00:18:42,000 --> 00:18:45,270 going with this technology very cool so yeah very cool uh where can 1100 00:18:45,270 --> 00:18:45,280 very cool so yeah very cool uh where can 1101 00:18:45,280 --> 00:18:46,950 very cool so yeah very cool uh where can now i understand this model is 1102 00:18:46,950 --> 00:18:46,960 now i understand this model is 1103 00:18:46,960 --> 00:18:48,789 now i understand this model is proprietary so this is something that 1104 00:18:48,789 --> 00:18:48,799 proprietary so this is something that 1105 00:18:48,799 --> 00:18:50,390 proprietary so this is something that you shot professionally and this is 1106 00:18:50,390 --> 00:18:50,400 you shot professionally and this is 1107 00:18:50,400 --> 00:18:52,070 you shot professionally and this is owned by the people who own the house 1108 00:18:52,070 --> 00:18:52,080 owned by the people who own the house 1109 00:18:52,080 --> 00:18:53,909 owned by the people who own the house yeah so just just for privacy and 1110 00:18:53,909 --> 00:18:53,919 yeah so just just for privacy and 1111 00:18:53,919 --> 00:18:55,590 yeah so just just for privacy and copyright reasons i'm not going to be 1112 00:18:55,590 --> 00:18:55,600 copyright reasons i'm not going to be 1113 00:18:55,600 --> 00:18:56,630 copyright reasons i'm not going to be releasing this 1114 00:18:56,630 --> 00:18:56,640 releasing this 1115 00:18:56,640 --> 00:18:59,270 releasing this variant of the model yeah however i do 1116 00:18:59,270 --> 00:18:59,280 variant of the model yeah however i do 1117 00:18:59,280 --> 00:19:01,029 variant of the model yeah however i do have um another one i'll get to that in 1118 00:19:01,029 --> 00:19:01,039 have um another one i'll get to that in 1119 00:19:01,039 --> 00:19:02,789 have um another one i'll get to that in a second 1120 00:19:02,789 --> 00:19:02,799 a second 1121 00:19:02,799 --> 00:19:05,590 a second you can look on free websites uh one of 1122 00:19:05,590 --> 00:19:05,600 you can look on free websites uh one of 1123 00:19:05,600 --> 00:19:07,310 you can look on free websites uh one of them that i'm featuring personally is 1124 00:19:07,310 --> 00:19:07,320 them that i'm featuring personally is 1125 00:19:07,320 --> 00:19:08,630 them that i'm featuring personally is sketchfab.com 1126 00:19:08,630 --> 00:19:08,640 sketchfab.com 1127 00:19:08,640 --> 00:19:10,950 sketchfab.com all right um it's a 3d file sharing site 1128 00:19:10,950 --> 00:19:10,960 all right um it's a 3d file sharing site 1129 00:19:10,960 --> 00:19:13,029 all right um it's a 3d file sharing site you can get free files you can 1130 00:19:13,029 --> 00:19:13,039 you can get free files you can 1131 00:19:13,039 --> 00:19:14,950 you can get free files you can buy files on there you can do a lot of 1132 00:19:14,950 --> 00:19:14,960 buy files on there you can do a lot of 1133 00:19:14,960 --> 00:19:16,230 buy files on there you can do a lot of different licensing 1134 00:19:16,230 --> 00:19:16,240 different licensing 1135 00:19:16,240 --> 00:19:18,470 different licensing opportunities as well but there's 1136 00:19:18,470 --> 00:19:18,480 opportunities as well but there's 1137 00:19:18,480 --> 00:19:20,710 opportunities as well but there's there's a lot of very unique projects on 1138 00:19:20,710 --> 00:19:20,720 there's a lot of very unique projects on 1139 00:19:20,720 --> 00:19:21,270 there's a lot of very unique projects on there 1140 00:19:21,270 --> 00:19:21,280 there 1141 00:19:21,280 --> 00:19:23,590 there i might make one of mine free to 1142 00:19:23,590 --> 00:19:23,600 i might make one of mine free to 1143 00:19:23,600 --> 00:19:24,950 i might make one of mine free to download soon as well 1144 00:19:24,950 --> 00:19:24,960 download soon as well 1145 00:19:24,960 --> 00:19:27,990 download soon as well i did a local school um public property 1146 00:19:27,990 --> 00:19:28,000 i did a local school um public property 1147 00:19:28,000 --> 00:19:29,190 i did a local school um public property you know during the summer 1148 00:19:29,190 --> 00:19:29,200 you know during the summer 1149 00:19:29,200 --> 00:19:32,789 you know during the summer but uh it's it's a great ability to have 1150 00:19:32,789 --> 00:19:32,799 but uh it's it's a great ability to have 1151 00:19:32,799 --> 00:19:34,470 but uh it's it's a great ability to have just download play around with it even 1152 00:19:34,470 --> 00:19:34,480 just download play around with it even 1153 00:19:34,480 --> 00:19:36,310 just download play around with it even if it's not my file but somebody else's 1154 00:19:36,310 --> 00:19:36,320 if it's not my file but somebody else's 1155 00:19:36,320 --> 00:19:37,270 if it's not my file but somebody else's file like just 1156 00:19:37,270 --> 00:19:37,280 file like just 1157 00:19:37,280 --> 00:19:38,710 file like just play around with it if you have a 3d 1158 00:19:38,710 --> 00:19:38,720 play around with it if you have a 3d 1159 00:19:38,720 --> 00:19:40,789 play around with it if you have a 3d printer if you have a 3d program just 1160 00:19:40,789 --> 00:19:40,799 printer if you have a 3d program just 1161 00:19:40,799 --> 00:19:42,870 printer if you have a 3d program just take things apart stitch things copy 1162 00:19:42,870 --> 00:19:42,880 take things apart stitch things copy 1163 00:19:42,880 --> 00:19:45,029 take things apart stitch things copy paste have fun with it that's what this 1164 00:19:45,029 --> 00:19:45,039 paste have fun with it that's what this 1165 00:19:45,039 --> 00:19:47,270 paste have fun with it that's what this technology is for i want to say thank 1166 00:19:47,270 --> 00:19:47,280 technology is for i want to say thank 1167 00:19:47,280 --> 00:19:49,270 technology is for i want to say thank you so much to our patreon supporters 1168 00:19:49,270 --> 00:19:49,280 you so much to our patreon supporters 1169 00:19:49,280 --> 00:19:50,310 you so much to our patreon supporters you can follow us 1170 00:19:50,310 --> 00:19:50,320 you can follow us 1171 00:19:50,320 --> 00:19:54,029 you can follow us and become part of our fleet at 1172 00:19:54,029 --> 00:19:54,039 and become part of our fleet at 1173 00:19:54,039 --> 00:19:55,430 and become part of our fleet at patreon.comcategory5 1174 00:19:55,430 --> 00:19:55,440 patreon.comcategory5 1175 00:19:55,440 --> 00:19:57,190 patreon.comcategory5 we greatly appreciate your support it's 1176 00:19:57,190 --> 00:19:57,200 we greatly appreciate your support it's 1177 00:19:57,200 --> 00:19:58,470 we greatly appreciate your support it's how we're able to do 1178 00:19:58,470 --> 00:19:58,480 how we're able to do 1179 00:19:58,480 --> 00:20:00,630 how we're able to do the show that we do and we couldn't do 1180 00:20:00,630 --> 00:20:00,640 the show that we do and we couldn't do 1181 00:20:00,640 --> 00:20:01,909 the show that we do and we couldn't do it without you 1182 00:20:01,909 --> 00:20:01,919 it without you 1183 00:20:01,919 --> 00:20:03,830 it without you and thank you everybody for subscribing 1184 00:20:03,830 --> 00:20:03,840 and thank you everybody for subscribing 1185 00:20:03,840 --> 00:20:05,830 and thank you everybody for subscribing on youtube and for being a part of our 1186 00:20:05,830 --> 00:20:05,840 on youtube and for being a part of our 1187 00:20:05,840 --> 00:20:06,630 on youtube and for being a part of our community 1188 00:20:06,630 --> 00:20:06,640 community 1189 00:20:06,640 --> 00:20:08,549 community we've got our discord server where you 1190 00:20:08,549 --> 00:20:08,559 we've got our discord server where you 1191 00:20:08,559 --> 00:20:09,750 we've got our discord server where you can chat with other people in the 1192 00:20:09,750 --> 00:20:09,760 can chat with other people in the 1193 00:20:09,760 --> 00:20:11,590 can chat with other people in the community we've got a ton of ways 1194 00:20:11,590 --> 00:20:11,600 community we've got a ton of ways 1195 00:20:11,600 --> 00:20:13,510 community we've got a ton of ways to interact and make sure you go over to 1196 00:20:13,510 --> 00:20:13,520 to interact and make sure you go over to 1197 00:20:13,520 --> 00:20:14,710 to interact and make sure you go over to our website 1198 00:20:14,710 --> 00:20:14,720 our website 1199 00:20:14,720 --> 00:20:16,070 our website and you'll be able to follow along 1200 00:20:16,070 --> 00:20:16,080 and you'll be able to follow along 1201 00:20:16,080 --> 00:20:17,909 and you'll be able to follow along figure out all the different ways to 1202 00:20:17,909 --> 00:20:17,919 figure out all the different ways to 1203 00:20:17,919 --> 00:20:20,310 figure out all the different ways to interact with us a category category5 1204 00:20:20,310 --> 00:20:20,320 interact with us a category category5 1205 00:20:20,320 --> 00:20:23,110 interact with us a category category5 dot tv oh and i should mention there's 1206 00:20:23,110 --> 00:20:23,120 dot tv oh and i should mention there's 1207 00:20:23,120 --> 00:20:23,909 dot tv oh and i should mention there's 14 1208 00:20:23,909 --> 00:20:23,919 14 1209 00:20:23,919 --> 00:20:26,870 14 years worth of video what i can binge 1210 00:20:26,870 --> 00:20:26,880 years worth of video what i can binge 1211 00:20:26,880 --> 00:20:28,789 years worth of video what i can binge watch all 14 years 1212 00:20:28,789 --> 00:20:28,799 watch all 14 years 1213 00:20:28,799 --> 00:20:32,310 watch all 14 years you probably could 1214 00:20:32,310 --> 00:20:32,320 1215 00:20:32,320 --> 00:20:34,710 enjoy that especially season one it was 1216 00:20:34,710 --> 00:20:34,720 enjoy that especially season one it was 1217 00:20:34,720 --> 00:20:35,430 enjoy that especially season one it was dreadful 1218 00:20:35,430 --> 00:20:35,440 dreadful 1219 00:20:35,440 --> 00:20:37,350 dreadful uh hey you take care have a wonderful 1220 00:20:37,350 --> 00:20:37,360 uh hey you take care have a wonderful 1221 00:20:37,360 --> 00:20:40,520 uh hey you take care have a wonderful week henry great seeing you man high 1222 00:20:40,520 --> 00:20:40,530 week henry great seeing you man high 1223 00:20:40,530 --> 00:20:46,830 week henry great seeing you man high [Music] 1224 00:20:46,830 --> 00:20:46,840 [Music] 1225 00:20:46,840 --> 00:20:50,060 [Music] five 1226 00:20:50,060 --> 00:20:50,070 1227 00:20:50,070 --> 00:21:07,690 [Music] 1228 00:21:07,690 --> 00:21:07,700 1229 00:21:07,700 --> 00:21:14,830 [Music] 1230 00:21:14,830 --> 00:21:14,840 [Music] 1231 00:21:14,840 --> 00:21:17,840 [Music] so