1 00:00:01,100 --> 00:00:04,519 covering the week's top textbooks like 2 00:00:04,519 --> 00:00:04,529 covering the week's top textbooks like 3 00:00:04,529 --> 00:00:07,340 covering the week's top textbooks like Linux bias a new lightweight virtual 4 00:00:07,340 --> 00:00:07,350 Linux bias a new lightweight virtual 5 00:00:07,350 --> 00:00:09,259 Linux bias a new lightweight virtual reality device has been created that 6 00:00:09,259 --> 00:00:09,269 reality device has been created that 7 00:00:09,269 --> 00:00:11,299 reality device has been created that would allow users to touch objects add 8 00:00:11,299 --> 00:00:11,309 would allow users to touch objects add 9 00:00:11,309 --> 00:00:14,089 would allow users to touch objects add shops and museums without ever having to 10 00:00:14,089 --> 00:00:14,099 shops and museums without ever having to 11 00:00:14,099 --> 00:00:15,110 shops and museums without ever having to go there in the flesh 12 00:00:15,110 --> 00:00:15,120 go there in the flesh 13 00:00:15,120 --> 00:00:17,300 go there in the flesh the limits of virtual reality have been 14 00:00:17,300 --> 00:00:17,310 the limits of virtual reality have been 15 00:00:17,310 --> 00:00:19,550 the limits of virtual reality have been stretched in the last five years the 16 00:00:19,550 --> 00:00:19,560 stretched in the last five years the 17 00:00:19,560 --> 00:00:21,260 stretched in the last five years the technology has become the medium of 18 00:00:21,260 --> 00:00:21,270 technology has become the medium of 19 00:00:21,270 --> 00:00:23,150 technology has become the medium of choice for game developers artists and 20 00:00:23,150 --> 00:00:23,160 choice for game developers artists and 21 00:00:23,160 --> 00:00:25,400 choice for game developers artists and actors alike seeing a real boom in 22 00:00:25,400 --> 00:00:25,410 actors alike seeing a real boom in 23 00:00:25,410 --> 00:00:26,750 actors alike seeing a real boom in projects that bring us alternate 24 00:00:26,750 --> 00:00:26,760 projects that bring us alternate 25 00:00:26,760 --> 00:00:28,580 projects that bring us alternate realities during enforced social 26 00:00:28,580 --> 00:00:28,590 realities during enforced social 27 00:00:28,590 --> 00:00:31,339 realities during enforced social isolation through immersive audio and 28 00:00:31,339 --> 00:00:31,349 isolation through immersive audio and 29 00:00:31,349 --> 00:00:33,319 isolation through immersive audio and visual landscapes the ability to visit 30 00:00:33,319 --> 00:00:33,329 visual landscapes the ability to visit 31 00:00:33,329 --> 00:00:36,440 visual landscapes the ability to visit mind-blowing locations real or not is on 32 00:00:36,440 --> 00:00:36,450 mind-blowing locations real or not is on 33 00:00:36,450 --> 00:00:38,119 mind-blowing locations real or not is on the brink of becoming an affordable 34 00:00:38,119 --> 00:00:38,129 the brink of becoming an affordable 35 00:00:38,129 --> 00:00:41,420 the brink of becoming an affordable option for many nowadays what you see 36 00:00:41,420 --> 00:00:41,430 option for many nowadays what you see 37 00:00:41,430 --> 00:00:43,520 option for many nowadays what you see and hear in virtual reality is not so 38 00:00:43,520 --> 00:00:43,530 and hear in virtual reality is not so 39 00:00:43,530 --> 00:00:45,290 and hear in virtual reality is not so dissimilar from actually visiting these 40 00:00:45,290 --> 00:00:45,300 dissimilar from actually visiting these 41 00:00:45,300 --> 00:00:47,630 dissimilar from actually visiting these places however up until now the 42 00:00:47,630 --> 00:00:47,640 places however up until now the 43 00:00:47,640 --> 00:00:49,430 places however up until now the experience did not give us the ability 44 00:00:49,430 --> 00:00:49,440 experience did not give us the ability 45 00:00:49,440 --> 00:00:51,380 experience did not give us the ability to physically interact with surrounding 46 00:00:51,380 --> 00:00:51,390 to physically interact with surrounding 47 00:00:51,390 --> 00:00:54,290 to physically interact with surrounding environments Chris Harrison assistant 48 00:00:54,290 --> 00:00:54,300 environments Chris Harrison assistant 49 00:00:54,300 --> 00:00:56,060 environments Chris Harrison assistant professor at Carnegie Mellon's 50 00:00:56,060 --> 00:00:56,070 professor at Carnegie Mellon's 51 00:00:56,070 --> 00:00:58,520 professor at Carnegie Mellon's University human-computer interaction 52 00:00:58,520 --> 00:00:58,530 University human-computer interaction 53 00:00:58,530 --> 00:01:01,130 University human-computer interaction Institute says elements such as walls 54 00:01:01,130 --> 00:01:01,140 Institute says elements such as walls 55 00:01:01,140 --> 00:01:03,529 Institute says elements such as walls furniture and virtual characters are key 56 00:01:03,529 --> 00:01:03,539 furniture and virtual characters are key 57 00:01:03,539 --> 00:01:05,899 furniture and virtual characters are key to building immersive immersive virtual 58 00:01:05,899 --> 00:01:05,909 to building immersive immersive virtual 59 00:01:05,909 --> 00:01:08,600 to building immersive immersive virtual worlds and yet contemporary VR systems 60 00:01:08,600 --> 00:01:08,610 worlds and yet contemporary VR systems 61 00:01:08,610 --> 00:01:10,310 worlds and yet contemporary VR systems do little more than vibrate hand 62 00:01:10,310 --> 00:01:10,320 do little more than vibrate hand 63 00:01:10,320 --> 00:01:13,880 do little more than vibrate hand controllers a team at the Pennsylvania 64 00:01:13,880 --> 00:01:13,890 controllers a team at the Pennsylvania 65 00:01:13,890 --> 00:01:16,580 controllers a team at the Pennsylvania University has created a new device that 66 00:01:16,580 --> 00:01:16,590 University has created a new device that 67 00:01:16,590 --> 00:01:19,280 University has created a new device that uses haptic feedback a technology which 68 00:01:19,280 --> 00:01:19,290 uses haptic feedback a technology which 69 00:01:19,290 --> 00:01:20,899 uses haptic feedback a technology which stimulates the sensation of touch to 70 00:01:20,899 --> 00:01:20,909 stimulates the sensation of touch to 71 00:01:20,909 --> 00:01:22,760 stimulates the sensation of touch to make the virtual experience seem more 72 00:01:22,760 --> 00:01:22,770 make the virtual experience seem more 73 00:01:22,770 --> 00:01:25,370 make the virtual experience seem more real where other devices might use a 74 00:01:25,370 --> 00:01:25,380 real where other devices might use a 75 00:01:25,380 --> 00:01:27,440 real where other devices might use a series of expensive power-hungry motors 76 00:01:27,440 --> 00:01:27,450 series of expensive power-hungry motors 77 00:01:27,450 --> 00:01:29,539 series of expensive power-hungry motors to give the sensation of touch their 78 00:01:29,539 --> 00:01:29,549 to give the sensation of touch their 79 00:01:29,549 --> 00:01:31,490 to give the sensation of touch their design uses a simpler mechanical 80 00:01:31,490 --> 00:01:31,500 design uses a simpler mechanical 81 00:01:31,500 --> 00:01:34,010 design uses a simpler mechanical solution from a shoulder-mounted system 82 00:01:34,010 --> 00:01:34,020 solution from a shoulder-mounted system 83 00:01:34,020 --> 00:01:35,749 solution from a shoulder-mounted system a string is attached to each finger 84 00:01:35,749 --> 00:01:35,759 a string is attached to each finger 85 00:01:35,759 --> 00:01:37,550 a string is attached to each finger giving resistance based on what the user 86 00:01:37,550 --> 00:01:37,560 giving resistance based on what the user 87 00:01:37,560 --> 00:01:39,830 giving resistance based on what the user should be feeling a spring-loaded 88 00:01:39,830 --> 00:01:39,840 should be feeling a spring-loaded 89 00:01:39,840 --> 00:01:41,749 should be feeling a spring-loaded mechanism is combined with an electric 90 00:01:41,749 --> 00:01:41,759 mechanism is combined with an electric 91 00:01:41,759 --> 00:01:43,850 mechanism is combined with an electric latch but stops the hand removing 92 00:01:43,850 --> 00:01:43,860 latch but stops the hand removing 93 00:01:43,860 --> 00:01:45,560 latch but stops the hand removing further as it makes contact with heavy 94 00:01:45,560 --> 00:01:45,570 further as it makes contact with heavy 95 00:01:45,570 --> 00:01:47,469 further as it makes contact with heavy objects in the virtual world 96 00:01:47,469 --> 00:01:47,479 objects in the virtual world 97 00:01:47,479 --> 00:01:50,300 objects in the virtual world Kathy Fang co-author of the study says I 98 00:01:50,300 --> 00:01:50,310 Kathy Fang co-author of the study says I 99 00:01:50,310 --> 00:01:53,060 Kathy Fang co-author of the study says I think the experience creates surprises 100 00:01:53,060 --> 00:01:53,070 think the experience creates surprises 101 00:01:53,070 --> 00:01:54,740 think the experience creates surprises such as when you interact with a railing 102 00:01:54,740 --> 00:01:54,750 such as when you interact with a railing 103 00:01:54,750 --> 00:01:57,530 such as when you interact with a railing and can wrap your fingers around it Fang 104 00:01:57,530 --> 00:01:57,540 and can wrap your fingers around it Fang 105 00:01:57,540 --> 00:01:59,480 and can wrap your fingers around it Fang said the system would be suitable for VR 106 00:01:59,480 --> 00:01:59,490 said the system would be suitable for VR 107 00:01:59,490 --> 00:02:01,370 said the system would be suitable for VR games and experiences that involve 108 00:02:01,370 --> 00:02:01,380 games and experiences that involve 109 00:02:01,380 --> 00:02:03,530 games and experiences that involve interacting the physical obstacles and 110 00:02:03,530 --> 00:02:03,540 interacting the physical obstacles and 111 00:02:03,540 --> 00:02:06,800 interacting the physical obstacles and objects such as a maze it might also be 112 00:02:06,800 --> 00:02:06,810 objects such as a maze it might also be 113 00:02:06,810 --> 00:02:09,130 objects such as a maze it might also be used for visits to virtual museums and 114 00:02:09,130 --> 00:02:09,140 used for visits to virtual museums and 115 00:02:09,140 --> 00:02:11,600 used for visits to virtual museums and at a time when physically visiting 116 00:02:11,600 --> 00:02:11,610 at a time when physically visiting 117 00:02:11,610 --> 00:02:13,700 at a time when physically visiting retail stores is not always possible 118 00:02:13,700 --> 00:02:13,710 retail stores is not always possible 119 00:02:13,710 --> 00:02:16,940 retail stores is not always possible says you might also use it to shop in a 120 00:02:16,940 --> 00:02:16,950 says you might also use it to shop in a 121 00:02:16,950 --> 00:02:19,220 says you might also use it to shop in a furniture store while there research 122 00:02:19,220 --> 00:02:19,230 furniture store while there research 123 00:02:19,230 --> 00:02:21,170 furniture store while there research shows that this method provides a much 124 00:02:21,170 --> 00:02:21,180 shows that this method provides a much 125 00:02:21,180 --> 00:02:23,390 shows that this method provides a much more realistic sense of touch the team 126 00:02:23,390 --> 00:02:23,400 more realistic sense of touch the team 127 00:02:23,400 --> 00:02:25,460 more realistic sense of touch the team says that a mass-produced version when 128 00:02:25,460 --> 00:02:25,470 says that a mass-produced version when 129 00:02:25,470 --> 00:02:27,710 says that a mass-produced version when route when ready could be available to 130 00:02:27,710 --> 00:02:27,720 route when ready could be available to 131 00:02:27,720 --> 00:02:31,700 route when ready could be available to the public for less than $50