1 00:00:01,680 --> 00:00:03,669 covering the week's top tech stories 2 00:00:03,669 --> 00:00:03,679 covering the week's top tech stories 3 00:00:03,679 --> 00:00:06,869 covering the week's top tech stories with a slight linux bias facebook and 4 00:00:06,869 --> 00:00:06,879 with a slight linux bias facebook and 5 00:00:06,879 --> 00:00:08,470 with a slight linux bias facebook and sony are preparing to increase 6 00:00:08,470 --> 00:00:08,480 sony are preparing to increase 7 00:00:08,480 --> 00:00:11,350 sony are preparing to increase output of upcoming gaming cert devices 8 00:00:11,350 --> 00:00:11,360 output of upcoming gaming cert devices 9 00:00:11,360 --> 00:00:13,270 output of upcoming gaming cert devices facebook's oculus the global leading 10 00:00:13,270 --> 00:00:13,280 facebook's oculus the global leading 11 00:00:13,280 --> 00:00:15,350 facebook's oculus the global leading provider of virtual reality headsets by 12 00:00:15,350 --> 00:00:15,360 provider of virtual reality headsets by 13 00:00:15,360 --> 00:00:16,390 provider of virtual reality headsets by market share 14 00:00:16,390 --> 00:00:16,400 market share 15 00:00:16,400 --> 00:00:18,710 market share is eyeing growth of at least 50 percent 16 00:00:18,710 --> 00:00:18,720 is eyeing growth of at least 50 percent 17 00:00:18,720 --> 00:00:20,550 is eyeing growth of at least 50 percent from a year ago for its latest version 18 00:00:20,550 --> 00:00:20,560 from a year ago for its latest version 19 00:00:20,560 --> 00:00:22,630 from a year ago for its latest version of head-mounted vr devices 20 00:00:22,630 --> 00:00:22,640 of head-mounted vr devices 21 00:00:22,640 --> 00:00:25,670 of head-mounted vr devices pushing production to two million units 22 00:00:25,670 --> 00:00:25,680 pushing production to two million units 23 00:00:25,680 --> 00:00:27,589 pushing production to two million units meanwhile sony the world's number two 24 00:00:27,589 --> 00:00:27,599 meanwhile sony the world's number two 25 00:00:27,599 --> 00:00:30,150 meanwhile sony the world's number two video game console maker after nintendo 26 00:00:30,150 --> 00:00:30,160 video game console maker after nintendo 27 00:00:30,160 --> 00:00:32,790 video game console maker after nintendo by shipments has also raised production 28 00:00:32,790 --> 00:00:32,800 by shipments has also raised production 29 00:00:32,800 --> 00:00:34,870 by shipments has also raised production orders for its upcoming playstation 5 to 30 00:00:34,870 --> 00:00:34,880 orders for its upcoming playstation 5 to 31 00:00:34,880 --> 00:00:36,709 orders for its upcoming playstation 5 to around 9 million units 32 00:00:36,709 --> 00:00:36,719 around 9 million units 33 00:00:36,719 --> 00:00:39,030 around 9 million units from the roughly 6 million units it had 34 00:00:39,030 --> 00:00:39,040 from the roughly 6 million units it had 35 00:00:39,040 --> 00:00:41,830 from the roughly 6 million units it had planned earlier this year 36 00:00:41,830 --> 00:00:41,840 planned earlier this year 37 00:00:41,840 --> 00:00:43,430 planned earlier this year the playstation 5 is the first 38 00:00:43,430 --> 00:00:43,440 the playstation 5 is the first 39 00:00:43,440 --> 00:00:45,510 the playstation 5 is the first completely new generation of the console 40 00:00:45,510 --> 00:00:45,520 completely new generation of the console 41 00:00:45,520 --> 00:00:46,549 completely new generation of the console in seven years 42 00:00:46,549 --> 00:00:46,559 in seven years 43 00:00:46,559 --> 00:00:48,869 in seven years after sony launched the playstation 4 in 44 00:00:48,869 --> 00:00:48,879 after sony launched the playstation 4 in 45 00:00:48,879 --> 00:00:52,709 after sony launched the playstation 4 in 2013 and an upgrade in 2016. 46 00:00:52,709 --> 00:00:52,719 2013 and an upgrade in 2016. 47 00:00:52,719 --> 00:00:54,470 2013 and an upgrade in 2016. facebook's move further underlines the 48 00:00:54,470 --> 00:00:54,480 facebook's move further underlines the 49 00:00:54,480 --> 00:00:56,310 facebook's move further underlines the social networking giant's ambition to 50 00:00:56,310 --> 00:00:56,320 social networking giant's ambition to 51 00:00:56,320 --> 00:00:57,750 social networking giant's ambition to further expand its footprint in the 52 00:00:57,750 --> 00:00:57,760 further expand its footprint in the 53 00:00:57,760 --> 00:00:58,709 further expand its footprint in the emerging vr 54 00:00:58,709 --> 00:00:58,719 emerging vr 55 00:00:58,719 --> 00:01:00,709 emerging vr market where it is the market leader 56 00:01:00,709 --> 00:01:00,719 market where it is the market leader 57 00:01:00,719 --> 00:01:03,590 market where it is the market leader with around 35 percent market share 58 00:01:03,590 --> 00:01:03,600 with around 35 percent market share 59 00:01:03,600 --> 00:01:05,830 with around 35 percent market share its first all-in-one vr gaming system 60 00:01:05,830 --> 00:01:05,840 its first all-in-one vr gaming system 61 00:01:05,840 --> 00:01:07,030 its first all-in-one vr gaming system oculus quest 62 00:01:07,030 --> 00:01:07,040 oculus quest 63 00:01:07,040 --> 00:01:09,750 oculus quest became a hit after it launched last may 64 00:01:09,750 --> 00:01:09,760 became a hit after it launched last may 65 00:01:09,760 --> 00:01:11,190 became a hit after it launched last may compared with the cyclical and 66 00:01:11,190 --> 00:01:11,200 compared with the cyclical and 67 00:01:11,200 --> 00:01:13,429 compared with the cyclical and relatively mature games console market 68 00:01:13,429 --> 00:01:13,439 relatively mature games console market 69 00:01:13,439 --> 00:01:15,749 relatively mature games console market which is dominated by nintendo sony and 70 00:01:15,749 --> 00:01:15,759 which is dominated by nintendo sony and 71 00:01:15,759 --> 00:01:16,789 which is dominated by nintendo sony and microsoft 72 00:01:16,789 --> 00:01:16,799 microsoft 73 00:01:16,799 --> 00:01:18,789 microsoft market watchers said vr was still a 74 00:01:18,789 --> 00:01:18,799 market watchers said vr was still a 75 00:01:18,799 --> 00:01:21,270 market watchers said vr was still a nation market where a lot of players are 76 00:01:21,270 --> 00:01:21,280 nation market where a lot of players are 77 00:01:21,280 --> 00:01:23,030 nation market where a lot of players are trying new applications 78 00:01:23,030 --> 00:01:23,040 trying new applications 79 00:01:23,040 --> 00:01:25,270 trying new applications but gaming is still the most important 80 00:01:25,270 --> 00:01:25,280 but gaming is still the most important 81 00:01:25,280 --> 00:01:27,270 but gaming is still the most important segment 82 00:01:27,270 --> 00:01:27,280 segment 83 00:01:27,280 --> 00:01:29,109 segment counterpoint senior analyst karen 84 00:01:29,109 --> 00:01:29,119 counterpoint senior analyst karen 85 00:01:29,119 --> 00:01:30,310 counterpoint senior analyst karen shawhan said 86 00:01:30,310 --> 00:01:30,320 shawhan said 87 00:01:30,320 --> 00:01:32,230 shawhan said during the pandemic the gaming industry 88 00:01:32,230 --> 00:01:32,240 during the pandemic the gaming industry 89 00:01:32,240 --> 00:01:34,149 during the pandemic the gaming industry witnessed a record number of online 90 00:01:34,149 --> 00:01:34,159 witnessed a record number of online 91 00:01:34,159 --> 00:01:36,469 witnessed a record number of online player additions as more consumers 92 00:01:36,469 --> 00:01:36,479 player additions as more consumers 93 00:01:36,479 --> 00:01:38,550 player additions as more consumers are considering gaming for entertainment 94 00:01:38,550 --> 00:01:38,560 are considering gaming for entertainment 95 00:01:38,560 --> 00:01:41,109 are considering gaming for entertainment at home facebook is looking to further 96 00:01:41,109 --> 00:01:41,119 at home facebook is looking to further 97 00:01:41,119 --> 00:01:43,429 at home facebook is looking to further expand standalone vr which gives users a 98 00:01:43,429 --> 00:01:43,439 expand standalone vr which gives users a 99 00:01:43,439 --> 00:01:45,590 expand standalone vr which gives users a more immersive experience than pc and 100 00:01:45,590 --> 00:01:45,600 more immersive experience than pc and 101 00:01:45,600 --> 00:01:47,830 more immersive experience than pc and smartphone based vr headsets 102 00:01:47,830 --> 00:01:47,840 smartphone based vr headsets 103 00:01:47,840 --> 00:01:49,749 smartphone based vr headsets the u.s company said in june it will 104 00:01:49,749 --> 00:01:49,759 the u.s company said in june it will 105 00:01:49,759 --> 00:01:51,429 the u.s company said in june it will stop selling oculus go 106 00:01:51,429 --> 00:01:51,439 stop selling oculus go 107 00:01:51,439 --> 00:01:53,670 stop selling oculus go its entry-level vr device which went on 108 00:01:53,670 --> 00:01:53,680 its entry-level vr device which went on 109 00:01:53,680 --> 00:01:55,190 its entry-level vr device which went on sale in 2018 110 00:01:55,190 --> 00:01:55,200 sale in 2018 111 00:01:55,200 --> 00:01:57,429 sale in 2018 to focus on the oculus quest and rift 112 00:01:57,429 --> 00:01:57,439 to focus on the oculus quest and rift 113 00:01:57,439 --> 00:01:59,670 to focus on the oculus quest and rift offerings its more powerful and high end 114 00:01:59,670 --> 00:01:59,680 offerings its more powerful and high end 115 00:01:59,680 --> 00:02:00,709 offerings its more powerful and high end products 116 00:02:00,709 --> 00:02:00,719 products 117 00:02:00,719 --> 00:02:03,510 products oculus rift s introduced in 2019 still 118 00:02:03,510 --> 00:02:03,520 oculus rift s introduced in 2019 still 119 00:02:03,520 --> 00:02:05,429 oculus rift s introduced in 2019 still needs to be connected to a computer to 120 00:02:05,429 --> 00:02:05,439 needs to be connected to a computer to 121 00:02:05,439 --> 00:02:06,630 needs to be connected to a computer to function 122 00:02:06,630 --> 00:02:06,640 function 123 00:02:06,640 --> 00:02:08,869 function mark zuckerberg said in an earnings 124 00:02:08,869 --> 00:02:08,879 mark zuckerberg said in an earnings 125 00:02:08,879 --> 00:02:10,389 mark zuckerberg said in an earnings conference earlier this year that the 126 00:02:10,389 --> 00:02:10,399 conference earlier this year that the 127 00:02:10,399 --> 00:02:12,390 conference earlier this year that the company's revenue categorized as 128 00:02:12,390 --> 00:02:12,400 company's revenue categorized as 129 00:02:12,400 --> 00:02:15,990 company's revenue categorized as others reached 297 million dollars for 130 00:02:15,990 --> 00:02:16,000 others reached 297 million dollars for 131 00:02:16,000 --> 00:02:17,830 others reached 297 million dollars for the january march quarter 132 00:02:17,830 --> 00:02:17,840 the january march quarter 133 00:02:17,840 --> 00:02:20,470 the january march quarter up 80 percent from a year ago which was 134 00:02:20,470 --> 00:02:20,480 up 80 percent from a year ago which was 135 00:02:20,480 --> 00:02:21,430 up 80 percent from a year ago which was driven pri 136 00:02:21,430 --> 00:02:21,440 driven pri 137 00:02:21,440 --> 00:02:24,550 driven pri primarily by sales of oculus products 138 00:02:24,550 --> 00:02:24,560 primarily by sales of oculus products 139 00:02:24,560 --> 00:02:27,910 primarily by sales of oculus products the vr market is growing htc formerly a 140 00:02:27,910 --> 00:02:27,920 the vr market is growing htc formerly a 141 00:02:27,920 --> 00:02:29,270 the vr market is growing htc formerly a leading smartphone maker 142 00:02:29,270 --> 00:02:29,280 leading smartphone maker 143 00:02:29,280 --> 00:02:31,830 leading smartphone maker shifted its focus from headsets to vr 144 00:02:31,830 --> 00:02:31,840 shifted its focus from headsets to vr 145 00:02:31,840 --> 00:02:33,509 shifted its focus from headsets to vr while sony launched its first 146 00:02:33,509 --> 00:02:33,519 while sony launched its first 147 00:02:33,519 --> 00:02:36,309 while sony launched its first playstation vr in 2015. 148 00:02:36,309 --> 00:02:36,319 playstation vr in 2015. 149 00:02:36,319 --> 00:02:39,270 playstation vr in 2015. google samsung electronics and huawei 150 00:02:39,270 --> 00:02:39,280 google samsung electronics and huawei 151 00:02:39,280 --> 00:02:41,509 google samsung electronics and huawei technologies all introduce phone-based 152 00:02:41,509 --> 00:02:41,519 technologies all introduce phone-based 153 00:02:41,519 --> 00:02:44,630 technologies all introduce phone-based vr headsets using smartphones as the vr 154 00:02:44,630 --> 00:02:44,640 vr headsets using smartphones as the vr 155 00:02:44,640 --> 00:02:46,229 vr headsets using smartphones as the vr headset screens 156 00:02:46,229 --> 00:02:46,239 headset screens 157 00:02:46,239 --> 00:02:47,830 headset screens apple has been working on augmented 158 00:02:47,830 --> 00:02:47,840 apple has been working on augmented 159 00:02:47,840 --> 00:02:49,830 apple has been working on augmented reality technology for years and has 160 00:02:49,830 --> 00:02:49,840 reality technology for years and has 161 00:02:49,840 --> 00:02:50,790 reality technology for years and has reportedly entered 162 00:02:50,790 --> 00:02:50,800 reportedly entered 163 00:02:50,800 --> 00:02:52,470 reportedly entered trial production for an augmented 164 00:02:52,470 --> 00:02:52,480 trial production for an augmented 165 00:02:52,480 --> 00:02:54,790 trial production for an augmented reality device recently 166 00:02:54,790 --> 00:02:54,800 reality device recently 167 00:02:54,800 --> 00:02:56,710 reality device recently the worldwide shipment of all types of 168 00:02:56,710 --> 00:02:56,720 the worldwide shipment of all types of 169 00:02:56,720 --> 00:02:58,710 the worldwide shipment of all types of vr devices last year was around 10 170 00:02:58,710 --> 00:02:58,720 vr devices last year was around 10 171 00:02:58,720 --> 00:03:00,710 vr devices last year was around 10 million units 172 00:03:00,710 --> 00:03:00,720 million units 173 00:03:00,720 --> 00:03:03,110 million units facebook sony and htc together accounted 174 00:03:03,110 --> 00:03:03,120 facebook sony and htc together accounted 175 00:03:03,120 --> 00:03:05,270 facebook sony and htc together accounted for 69 percent of the market 176 00:03:05,270 --> 00:03:05,280 for 69 percent of the market 177 00:03:05,280 --> 00:03:07,589 for 69 percent of the market but excluding mobile vr which requires a 178 00:03:07,589 --> 00:03:07,599 but excluding mobile vr which requires a 179 00:03:07,599 --> 00:03:08,550 but excluding mobile vr which requires a smartphone 180 00:03:08,550 --> 00:03:08,560 smartphone 181 00:03:08,560 --> 00:03:11,309 smartphone the overall uh vr market shipped around 182 00:03:11,309 --> 00:03:11,319 the overall uh vr market shipped around 183 00:03:11,319 --> 00:03:13,309 the overall uh vr market shipped around 4.3 184 00:03:13,309 --> 00:03:13,319 4.3 185 00:03:13,319 --> 00:03:16,229 4.3 4.32 million units with facebook 186 00:03:16,229 --> 00:03:16,239 4.32 million units with facebook 187 00:03:16,239 --> 00:03:17,990 4.32 million units with facebook shipping roughly 1.5 188 00:03:17,990 --> 00:03:18,000 shipping roughly 1.5 189 00:03:18,000 --> 00:03:37,670 shipping roughly 1.5 million devices 190 00:03:37,670 --> 00:03:37,680 191 00:03:37,680 --> 00:03:39,760 you