(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.AFRAME=f()}})(function(){var define,module,exports;return(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o0){this._tweensAddedDuringUpdate={};for(var i=0;i1?1:elapsed;value=this._easingFunction(elapsed);for(property in this._valuesEnd){if(this._valuesStart[property]===undefined){continue;} var start=this._valuesStart[property]||0;var end=this._valuesEnd[property];if(end instanceof Array){this._object[property]=this._interpolationFunction(end,value);}else{if(typeof(end)==='string'){if(end.charAt(0)==='+'||end.charAt(0)==='-'){end=start+ parseFloat(end);}else{end=parseFloat(end);}} if(typeof(end)==='number'){this._object[property]=start+(end- start)*value;}}} if(this._onUpdateCallback!==null){this._onUpdateCallback.call(this._object,value);} if(elapsed===1){if(this._repeat>0){if(isFinite(this._repeat)){this._repeat--;} for(property in this._valuesStartRepeat){if(typeof(this._valuesEnd[property])==='string'){this._valuesStartRepeat[property]=this._valuesStartRepeat[property]+ parseFloat(this._valuesEnd[property]);} if(this._yoyo){var tmp=this._valuesStartRepeat[property];this._valuesStartRepeat[property]=this._valuesEnd[property];this._valuesEnd[property]=tmp;} this._valuesStart[property]=this._valuesStartRepeat[property];} if(this._yoyo){this._reversed=!this._reversed;} if(this._repeatDelayTime!==undefined){this._startTime=time+ this._repeatDelayTime;}else{this._startTime=time+ this._delayTime;} return true;}else{if(this._onCompleteCallback!==null){this._onCompleteCallback.call(this._object,this._object);} for(var i=0,numChainedTweens=this._chainedTweens.length;i1){return fn(v[m],v[m- 1],m- f);} return fn(v[i],v[i+ 1>m?m:i+ 1],f- i);},Bezier:function(v,k){var b=0;var n=v.length- 1;var pw=Math.pow;var bn=TWEEN.Interpolation.Utils.Bernstein;for(var i=0;i<=n;i++){b+=pw(1- k,n- i)*pw(k,i)*v[i]*bn(n,i);} return b;},CatmullRom:function(v,k){var m=v.length- 1;var f=m*k;var i=Math.floor(f);var fn=TWEEN.Interpolation.Utils.CatmullRom;if(v[0]===v[m]){if(k<0){i=Math.floor(f=m*(1+ k));} return fn(v[(i- 1+ m)%m],v[i],v[(i+ 1)%m],v[(i+ 2)%m],f- i);}else{if(k<0){return v[0]-(fn(v[0],v[0],v[1],v[1],-f)- v[0]);} if(k>1){return v[m]-(fn(v[m],v[m],v[m- 1],v[m- 1],f- m)- v[m]);} return fn(v[i?i- 1:0],v[i],v[m1;i--){s*=i;} a[n]=s;return s;};})(),CatmullRom:function(p0,p1,p2,p3,t){var v0=(p2- p0)*0.5;var v1=(p3- p1)*0.5;var t2=t*t;var t3=t*t2;return(2*p1- 2*p2+ v0+ v1)*t3+(- 3*p1+ 3*p2- 2*v0- v1)*t2+ v0*t+ p1;}}};(function(root){if(typeof define==='function'&&define.amd){define([],function(){return TWEEN;});}else if(typeof module!=='undefined'&&typeof exports==='object'){module.exports=TWEEN;}else if(root!==undefined){root.TWEEN=TWEEN;}})(this);}).call(this,_dereq_('_process'))},{"_process":6}],2:[function(_dereq_,module,exports){var str=Object.prototype.toString module.exports=anArray function anArray(arr){return(arr.BYTES_PER_ELEMENT&&str.call(arr.buffer)==='[object ArrayBuffer]'||Array.isArray(arr))}},{}],3:[function(_dereq_,module,exports){module.exports=function numtype(num,def){return typeof num==='number'?num:(typeof def==='number'?def:0)}},{}],4:[function(_dereq_,module,exports){'use strict' exports.byteLength=byteLength exports.toByteArray=toByteArray exports.fromByteArray=fromByteArray var lookup=[] var revLookup=[] var Arr=typeof Uint8Array!=='undefined'?Uint8Array:Array var code='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' for(var i=0,len=code.length;i0){throw new Error('Invalid string. Length must be a multiple of 4')} return b64[len- 2]==='='?2:b64[len- 1]==='='?1:0} function byteLength(b64){return(b64.length*3/4)- placeHoldersCount(b64)} function toByteArray(b64){var i,l,tmp,placeHolders,arr var len=b64.length placeHolders=placeHoldersCount(b64) arr=new Arr((len*3/4)- placeHolders) l=placeHolders>0?len- 4:len var L=0 for(i=0;i>16)&0xFF arr[L++]=(tmp>>8)&0xFF arr[L++]=tmp&0xFF} if(placeHolders===2){tmp=(revLookup[b64.charCodeAt(i)]<<2)|(revLookup[b64.charCodeAt(i+ 1)]>>4) arr[L++]=tmp&0xFF}else if(placeHolders===1){tmp=(revLookup[b64.charCodeAt(i)]<<10)|(revLookup[b64.charCodeAt(i+ 1)]<<4)|(revLookup[b64.charCodeAt(i+ 2)]>>2) arr[L++]=(tmp>>8)&0xFF arr[L++]=tmp&0xFF} return arr} function tripletToBase64(num){return lookup[num>>18&0x3F]+ lookup[num>>12&0x3F]+ lookup[num>>6&0x3F]+ lookup[num&0x3F]} function encodeChunk(uint8,start,end){var tmp var output=[] for(var i=start;ilen2?len2:(i+ maxChunkLength)))} if(extraBytes===1){tmp=uint8[len- 1] output+=lookup[tmp>>2] output+=lookup[(tmp<<4)&0x3F] output+='=='}else if(extraBytes===2){tmp=(uint8[len- 2]<<8)+(uint8[len- 1]) output+=lookup[tmp>>10] output+=lookup[(tmp>>4)&0x3F] output+=lookup[(tmp<<2)&0x3F] output+='='} parts.push(output) return parts.join('')}},{}],5:[function(_dereq_,module,exports){'use strict';module.exports={createLink:function(href,attributes){var head=document.head||document.getElementsByTagName('head')[0];var link=document.createElement('link');link.href=href;link.rel='stylesheet';for(var key in attributes){if(!attributes.hasOwnProperty(key)){continue;} var value=attributes[key];link.setAttribute('data-'+ key,value);} head.appendChild(link);},createStyle:function(cssText,attributes){var head=document.head||document.getElementsByTagName('head')[0],style=document.createElement('style');style.type='text/css';for(var key in attributes){if(!attributes.hasOwnProperty(key)){continue;} var value=attributes[key];style.setAttribute('data-'+ key,value);} if(style.sheet){style.innerHTML=cssText;style.sheet.cssText=cssText;head.appendChild(style);}else if(style.styleSheet){head.appendChild(style);style.styleSheet.cssText=cssText;}else{style.appendChild(document.createTextNode(cssText));head.appendChild(style);}}};},{}],6:[function(_dereq_,module,exports){var process=module.exports={};var cachedSetTimeout;var cachedClearTimeout;function defaultSetTimout(){throw new Error('setTimeout has not been defined');} function defaultClearTimeout(){throw new Error('clearTimeout has not been defined');} (function(){try{if(typeof setTimeout==='function'){cachedSetTimeout=setTimeout;}else{cachedSetTimeout=defaultSetTimout;}}catch(e){cachedSetTimeout=defaultSetTimout;} try{if(typeof clearTimeout==='function'){cachedClearTimeout=clearTimeout;}else{cachedClearTimeout=defaultClearTimeout;}}catch(e){cachedClearTimeout=defaultClearTimeout;}}()) function runTimeout(fun){if(cachedSetTimeout===setTimeout){return setTimeout(fun,0);} if((cachedSetTimeout===defaultSetTimout||!cachedSetTimeout)&&setTimeout){cachedSetTimeout=setTimeout;return setTimeout(fun,0);} try{return cachedSetTimeout(fun,0);}catch(e){try{return cachedSetTimeout.call(null,fun,0);}catch(e){return cachedSetTimeout.call(this,fun,0);}}} function runClearTimeout(marker){if(cachedClearTimeout===clearTimeout){return clearTimeout(marker);} if((cachedClearTimeout===defaultClearTimeout||!cachedClearTimeout)&&clearTimeout){cachedClearTimeout=clearTimeout;return clearTimeout(marker);} try{return cachedClearTimeout(marker);}catch(e){try{return cachedClearTimeout.call(null,marker);}catch(e){return cachedClearTimeout.call(this,marker);}}} var queue=[];var draining=false;var currentQueue;var queueIndex=-1;function cleanUpNextTick(){if(!draining||!currentQueue){return;} draining=false;if(currentQueue.length){queue=currentQueue.concat(queue);}else{queueIndex=-1;} if(queue.length){drainQueue();}} function drainQueue(){if(draining){return;} var timeout=runTimeout(cleanUpNextTick);draining=true;var len=queue.length;while(len){currentQueue=queue;queue=[];while(++queueIndex1){for(var i=1;i=kMaxLength()){throw new RangeError('Attempt to allocate Buffer larger than maximum '+'size: 0x'+ kMaxLength().toString(16)+' bytes')} return length|0} function SlowBuffer(length){if(+length!=length){length=0} return Buffer.alloc(+length)} Buffer.isBuffer=function isBuffer(b){return!!(b!=null&&b._isBuffer)} Buffer.compare=function compare(a,b){if(!Buffer.isBuffer(a)||!Buffer.isBuffer(b)){throw new TypeError('Arguments must be Buffers')} if(a===b)return 0 var x=a.length var y=b.length for(var i=0,len=Math.min(x,y);i>>1 case'base64':return base64ToBytes(string).length default:if(loweredCase)return utf8ToBytes(string).length encoding=(''+ encoding).toLowerCase() loweredCase=true}}} Buffer.byteLength=byteLength function slowToString(encoding,start,end){var loweredCase=false if(start===undefined||start<0){start=0} if(start>this.length){return''} if(end===undefined||end>this.length){end=this.length} if(end<=0){return''} end>>>=0 start>>>=0 if(end<=start){return''} if(!encoding)encoding='utf8' while(true){switch(encoding){case'hex':return hexSlice(this,start,end) case'utf8':case'utf-8':return utf8Slice(this,start,end) case'ascii':return asciiSlice(this,start,end) case'latin1':case'binary':return latin1Slice(this,start,end) case'base64':return base64Slice(this,start,end) case'ucs2':case'ucs-2':case'utf16le':case'utf-16le':return utf16leSlice(this,start,end) default:if(loweredCase)throw new TypeError('Unknown encoding: '+ encoding) encoding=(encoding+'').toLowerCase() loweredCase=true}}} Buffer.prototype._isBuffer=true function swap(b,n,m){var i=b[n] b[n]=b[m] b[m]=i} Buffer.prototype.swap16=function swap16(){var len=this.length if(len%2!==0){throw new RangeError('Buffer size must be a multiple of 16-bits')} for(var i=0;i0){str=this.toString('hex',0,max).match(/.{2}/g).join(' ') if(this.length>max)str+=' ... '} return''} Buffer.prototype.compare=function compare(target,start,end,thisStart,thisEnd){if(!Buffer.isBuffer(target)){throw new TypeError('Argument must be a Buffer')} if(start===undefined){start=0} if(end===undefined){end=target?target.length:0} if(thisStart===undefined){thisStart=0} if(thisEnd===undefined){thisEnd=this.length} if(start<0||end>target.length||thisStart<0||thisEnd>this.length){throw new RangeError('out of range index')} if(thisStart>=thisEnd&&start>=end){return 0} if(thisStart>=thisEnd){return-1} if(start>=end){return 1} start>>>=0 end>>>=0 thisStart>>>=0 thisEnd>>>=0 if(this===target)return 0 var x=thisEnd- thisStart var y=end- start var len=Math.min(x,y) var thisCopy=this.slice(thisStart,thisEnd) var targetCopy=target.slice(start,end) for(var i=0;i0x7fffffff){byteOffset=0x7fffffff}else if(byteOffset<-0x80000000){byteOffset=-0x80000000} byteOffset=+byteOffset if(isNaN(byteOffset)){byteOffset=dir?0:(buffer.length- 1)} if(byteOffset<0)byteOffset=buffer.length+ byteOffset if(byteOffset>=buffer.length){if(dir)return-1 else byteOffset=buffer.length- 1}else if(byteOffset<0){if(dir)byteOffset=0 else return-1} if(typeof val==='string'){val=Buffer.from(val,encoding)} if(Buffer.isBuffer(val)){if(val.length===0){return-1} return arrayIndexOf(buffer,val,byteOffset,encoding,dir)}else if(typeof val==='number'){val=val&0xFF if(Buffer.TYPED_ARRAY_SUPPORT&&typeof Uint8Array.prototype.indexOf==='function'){if(dir){return Uint8Array.prototype.indexOf.call(buffer,val,byteOffset)}else{return Uint8Array.prototype.lastIndexOf.call(buffer,val,byteOffset)}} return arrayIndexOf(buffer,[val],byteOffset,encoding,dir)} throw new TypeError('val must be string, number or Buffer')} function arrayIndexOf(arr,val,byteOffset,encoding,dir){var indexSize=1 var arrLength=arr.length var valLength=val.length if(encoding!==undefined){encoding=String(encoding).toLowerCase() if(encoding==='ucs2'||encoding==='ucs-2'||encoding==='utf16le'||encoding==='utf-16le'){if(arr.length<2||val.length<2){return-1} indexSize=2 arrLength/=2 valLength/=2 byteOffset/=2}} function read(buf,i){if(indexSize===1){return buf[i]}else{return buf.readUInt16BE(i*indexSize)}} var i if(dir){var foundIndex=-1 for(i=byteOffset;iarrLength)byteOffset=arrLength- valLength for(i=byteOffset;i>=0;i--){var found=true for(var j=0;jremaining){length=remaining}} var strLen=string.length if(strLen%2!==0)throw new TypeError('Invalid hex string') if(length>strLen/2){length=strLen/2} for(var i=0;iremaining)length=remaining if((string.length>0&&(length<0||offset<0))||offset>this.length){throw new RangeError('Attempt to write outside buffer bounds')} if(!encoding)encoding='utf8' var loweredCase=false for(;;){switch(encoding){case'hex':return hexWrite(this,string,offset,length) case'utf8':case'utf-8':return utf8Write(this,string,offset,length) case'ascii':return asciiWrite(this,string,offset,length) case'latin1':case'binary':return latin1Write(this,string,offset,length) case'base64':return base64Write(this,string,offset,length) case'ucs2':case'ucs-2':case'utf16le':case'utf-16le':return ucs2Write(this,string,offset,length) default:if(loweredCase)throw new TypeError('Unknown encoding: '+ encoding) encoding=(''+ encoding).toLowerCase() loweredCase=true}}} Buffer.prototype.toJSON=function toJSON(){return{type:'Buffer',data:Array.prototype.slice.call(this._arr||this,0)}} function base64Slice(buf,start,end){if(start===0&&end===buf.length){return base64.fromByteArray(buf)}else{return base64.fromByteArray(buf.slice(start,end))}} function utf8Slice(buf,start,end){end=Math.min(buf.length,end) var res=[] var i=start while(i0xEF)?4:(firstByte>0xDF)?3:(firstByte>0xBF)?2:1 if(i+ bytesPerSequence<=end){var secondByte,thirdByte,fourthByte,tempCodePoint switch(bytesPerSequence){case 1:if(firstByte<0x80){codePoint=firstByte} break case 2:secondByte=buf[i+ 1] if((secondByte&0xC0)===0x80){tempCodePoint=(firstByte&0x1F)<<0x6|(secondByte&0x3F) if(tempCodePoint>0x7F){codePoint=tempCodePoint}} break case 3:secondByte=buf[i+ 1] thirdByte=buf[i+ 2] if((secondByte&0xC0)===0x80&&(thirdByte&0xC0)===0x80){tempCodePoint=(firstByte&0xF)<<0xC|(secondByte&0x3F)<<0x6|(thirdByte&0x3F) if(tempCodePoint>0x7FF&&(tempCodePoint<0xD800||tempCodePoint>0xDFFF)){codePoint=tempCodePoint}} break case 4:secondByte=buf[i+ 1] thirdByte=buf[i+ 2] fourthByte=buf[i+ 3] if((secondByte&0xC0)===0x80&&(thirdByte&0xC0)===0x80&&(fourthByte&0xC0)===0x80){tempCodePoint=(firstByte&0xF)<<0x12|(secondByte&0x3F)<<0xC|(thirdByte&0x3F)<<0x6|(fourthByte&0x3F) if(tempCodePoint>0xFFFF&&tempCodePoint<0x110000){codePoint=tempCodePoint}}}} if(codePoint===null){codePoint=0xFFFD bytesPerSequence=1}else if(codePoint>0xFFFF){codePoint-=0x10000 res.push(codePoint>>>10&0x3FF|0xD800) codePoint=0xDC00|codePoint&0x3FF} res.push(codePoint) i+=bytesPerSequence} return decodeCodePointsArray(res)} var MAX_ARGUMENTS_LENGTH=0x1000 function decodeCodePointsArray(codePoints){var len=codePoints.length if(len<=MAX_ARGUMENTS_LENGTH){return String.fromCharCode.apply(String,codePoints)} var res='' var i=0 while(ilen)end=len var out='' for(var i=start;ilen){start=len} if(end<0){end+=len if(end<0)end=0}else if(end>len){end=len} if(endlength)throw new RangeError('Trying to access beyond buffer length')} Buffer.prototype.readUIntLE=function readUIntLE(offset,byteLength,noAssert){offset=offset|0 byteLength=byteLength|0 if(!noAssert)checkOffset(offset,byteLength,this.length) var val=this[offset] var mul=1 var i=0 while(++i0&&(mul*=0x100)){val+=this[offset+--byteLength]*mul} return val} Buffer.prototype.readUInt8=function readUInt8(offset,noAssert){if(!noAssert)checkOffset(offset,1,this.length) return this[offset]} Buffer.prototype.readUInt16LE=function readUInt16LE(offset,noAssert){if(!noAssert)checkOffset(offset,2,this.length) return this[offset]|(this[offset+ 1]<<8)} Buffer.prototype.readUInt16BE=function readUInt16BE(offset,noAssert){if(!noAssert)checkOffset(offset,2,this.length) return(this[offset]<<8)|this[offset+ 1]} Buffer.prototype.readUInt32LE=function readUInt32LE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length) return((this[offset])|(this[offset+ 1]<<8)|(this[offset+ 2]<<16))+ (this[offset+ 3]*0x1000000)} Buffer.prototype.readUInt32BE=function readUInt32BE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length) return(this[offset]*0x1000000)+ ((this[offset+ 1]<<16)|(this[offset+ 2]<<8)|this[offset+ 3])} Buffer.prototype.readIntLE=function readIntLE(offset,byteLength,noAssert){offset=offset|0 byteLength=byteLength|0 if(!noAssert)checkOffset(offset,byteLength,this.length) var val=this[offset] var mul=1 var i=0 while(++i=mul)val-=Math.pow(2,8*byteLength) return val} Buffer.prototype.readIntBE=function readIntBE(offset,byteLength,noAssert){offset=offset|0 byteLength=byteLength|0 if(!noAssert)checkOffset(offset,byteLength,this.length) var i=byteLength var mul=1 var val=this[offset+--i] while(i>0&&(mul*=0x100)){val+=this[offset+--i]*mul} mul*=0x80 if(val>=mul)val-=Math.pow(2,8*byteLength) return val} Buffer.prototype.readInt8=function readInt8(offset,noAssert){if(!noAssert)checkOffset(offset,1,this.length) if(!(this[offset]&0x80))return(this[offset]) return((0xff- this[offset]+ 1)*-1)} Buffer.prototype.readInt16LE=function readInt16LE(offset,noAssert){if(!noAssert)checkOffset(offset,2,this.length) var val=this[offset]|(this[offset+ 1]<<8) return(val&0x8000)?val|0xFFFF0000:val} Buffer.prototype.readInt16BE=function readInt16BE(offset,noAssert){if(!noAssert)checkOffset(offset,2,this.length) var val=this[offset+ 1]|(this[offset]<<8) return(val&0x8000)?val|0xFFFF0000:val} Buffer.prototype.readInt32LE=function readInt32LE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length) return(this[offset])|(this[offset+ 1]<<8)|(this[offset+ 2]<<16)|(this[offset+ 3]<<24)} Buffer.prototype.readInt32BE=function readInt32BE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length) return(this[offset]<<24)|(this[offset+ 1]<<16)|(this[offset+ 2]<<8)|(this[offset+ 3])} Buffer.prototype.readFloatLE=function readFloatLE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length) return ieee754.read(this,offset,true,23,4)} Buffer.prototype.readFloatBE=function readFloatBE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length) return ieee754.read(this,offset,false,23,4)} Buffer.prototype.readDoubleLE=function readDoubleLE(offset,noAssert){if(!noAssert)checkOffset(offset,8,this.length) return ieee754.read(this,offset,true,52,8)} Buffer.prototype.readDoubleBE=function readDoubleBE(offset,noAssert){if(!noAssert)checkOffset(offset,8,this.length) return ieee754.read(this,offset,false,52,8)} function checkInt(buf,value,offset,ext,max,min){if(!Buffer.isBuffer(buf))throw new TypeError('"buffer" argument must be a Buffer instance') if(value>max||valuebuf.length)throw new RangeError('Index out of range')} Buffer.prototype.writeUIntLE=function writeUIntLE(value,offset,byteLength,noAssert){value=+value offset=offset|0 byteLength=byteLength|0 if(!noAssert){var maxBytes=Math.pow(2,8*byteLength)- 1 checkInt(this,value,offset,byteLength,maxBytes,0)} var mul=1 var i=0 this[offset]=value&0xFF while(++i=0&&(mul*=0x100)){this[offset+ i]=(value/mul)&0xFF} return offset+ byteLength} Buffer.prototype.writeUInt8=function writeUInt8(value,offset,noAssert){value=+value offset=offset|0 if(!noAssert)checkInt(this,value,offset,1,0xff,0) if(!Buffer.TYPED_ARRAY_SUPPORT)value=Math.floor(value) this[offset]=(value&0xff) return offset+ 1} function objectWriteUInt16(buf,value,offset,littleEndian){if(value<0)value=0xffff+ value+ 1 for(var i=0,j=Math.min(buf.length- offset,2);i>>(littleEndian?i:1- i)*8}} Buffer.prototype.writeUInt16LE=function writeUInt16LE(value,offset,noAssert){value=+value offset=offset|0 if(!noAssert)checkInt(this,value,offset,2,0xffff,0) if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value&0xff) this[offset+ 1]=(value>>>8)}else{objectWriteUInt16(this,value,offset,true)} return offset+ 2} Buffer.prototype.writeUInt16BE=function writeUInt16BE(value,offset,noAssert){value=+value offset=offset|0 if(!noAssert)checkInt(this,value,offset,2,0xffff,0) if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value>>>8) this[offset+ 1]=(value&0xff)}else{objectWriteUInt16(this,value,offset,false)} return offset+ 2} function objectWriteUInt32(buf,value,offset,littleEndian){if(value<0)value=0xffffffff+ value+ 1 for(var i=0,j=Math.min(buf.length- offset,4);i>>(littleEndian?i:3- i)*8)&0xff}} Buffer.prototype.writeUInt32LE=function writeUInt32LE(value,offset,noAssert){value=+value offset=offset|0 if(!noAssert)checkInt(this,value,offset,4,0xffffffff,0) if(Buffer.TYPED_ARRAY_SUPPORT){this[offset+ 3]=(value>>>24) this[offset+ 2]=(value>>>16) this[offset+ 1]=(value>>>8) this[offset]=(value&0xff)}else{objectWriteUInt32(this,value,offset,true)} return offset+ 4} Buffer.prototype.writeUInt32BE=function writeUInt32BE(value,offset,noAssert){value=+value offset=offset|0 if(!noAssert)checkInt(this,value,offset,4,0xffffffff,0) if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value>>>24) this[offset+ 1]=(value>>>16) this[offset+ 2]=(value>>>8) this[offset+ 3]=(value&0xff)}else{objectWriteUInt32(this,value,offset,false)} return offset+ 4} Buffer.prototype.writeIntLE=function writeIntLE(value,offset,byteLength,noAssert){value=+value offset=offset|0 if(!noAssert){var limit=Math.pow(2,8*byteLength- 1) checkInt(this,value,offset,byteLength,limit- 1,-limit)} var i=0 var mul=1 var sub=0 this[offset]=value&0xFF while(++i>0)- sub&0xFF} return offset+ byteLength} Buffer.prototype.writeIntBE=function writeIntBE(value,offset,byteLength,noAssert){value=+value offset=offset|0 if(!noAssert){var limit=Math.pow(2,8*byteLength- 1) checkInt(this,value,offset,byteLength,limit- 1,-limit)} var i=byteLength- 1 var mul=1 var sub=0 this[offset+ i]=value&0xFF while(--i>=0&&(mul*=0x100)){if(value<0&&sub===0&&this[offset+ i+ 1]!==0){sub=1} this[offset+ i]=((value/mul)>>0)- sub&0xFF} return offset+ byteLength} Buffer.prototype.writeInt8=function writeInt8(value,offset,noAssert){value=+value offset=offset|0 if(!noAssert)checkInt(this,value,offset,1,0x7f,-0x80) if(!Buffer.TYPED_ARRAY_SUPPORT)value=Math.floor(value) if(value<0)value=0xff+ value+ 1 this[offset]=(value&0xff) return offset+ 1} Buffer.prototype.writeInt16LE=function writeInt16LE(value,offset,noAssert){value=+value offset=offset|0 if(!noAssert)checkInt(this,value,offset,2,0x7fff,-0x8000) if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value&0xff) this[offset+ 1]=(value>>>8)}else{objectWriteUInt16(this,value,offset,true)} return offset+ 2} Buffer.prototype.writeInt16BE=function writeInt16BE(value,offset,noAssert){value=+value offset=offset|0 if(!noAssert)checkInt(this,value,offset,2,0x7fff,-0x8000) if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value>>>8) this[offset+ 1]=(value&0xff)}else{objectWriteUInt16(this,value,offset,false)} return offset+ 2} Buffer.prototype.writeInt32LE=function writeInt32LE(value,offset,noAssert){value=+value offset=offset|0 if(!noAssert)checkInt(this,value,offset,4,0x7fffffff,-0x80000000) if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value&0xff) this[offset+ 1]=(value>>>8) this[offset+ 2]=(value>>>16) this[offset+ 3]=(value>>>24)}else{objectWriteUInt32(this,value,offset,true)} return offset+ 4} Buffer.prototype.writeInt32BE=function writeInt32BE(value,offset,noAssert){value=+value offset=offset|0 if(!noAssert)checkInt(this,value,offset,4,0x7fffffff,-0x80000000) if(value<0)value=0xffffffff+ value+ 1 if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value>>>24) this[offset+ 1]=(value>>>16) this[offset+ 2]=(value>>>8) this[offset+ 3]=(value&0xff)}else{objectWriteUInt32(this,value,offset,false)} return offset+ 4} function checkIEEE754(buf,value,offset,ext,max,min){if(offset+ ext>buf.length)throw new RangeError('Index out of range') if(offset<0)throw new RangeError('Index out of range')} function writeFloat(buf,value,offset,littleEndian,noAssert){if(!noAssert){checkIEEE754(buf,value,offset,4,3.4028234663852886e+38,-3.4028234663852886e+38)} ieee754.write(buf,value,offset,littleEndian,23,4) return offset+ 4} Buffer.prototype.writeFloatLE=function writeFloatLE(value,offset,noAssert){return writeFloat(this,value,offset,true,noAssert)} Buffer.prototype.writeFloatBE=function writeFloatBE(value,offset,noAssert){return writeFloat(this,value,offset,false,noAssert)} function writeDouble(buf,value,offset,littleEndian,noAssert){if(!noAssert){checkIEEE754(buf,value,offset,8,1.7976931348623157E+308,-1.7976931348623157E+308)} ieee754.write(buf,value,offset,littleEndian,52,8) return offset+ 8} Buffer.prototype.writeDoubleLE=function writeDoubleLE(value,offset,noAssert){return writeDouble(this,value,offset,true,noAssert)} Buffer.prototype.writeDoubleBE=function writeDoubleBE(value,offset,noAssert){return writeDouble(this,value,offset,false,noAssert)} Buffer.prototype.copy=function copy(target,targetStart,start,end){if(!start)start=0 if(!end&&end!==0)end=this.length if(targetStart>=target.length)targetStart=target.length if(!targetStart)targetStart=0 if(end>0&&end=this.length)throw new RangeError('sourceStart out of bounds') if(end<0)throw new RangeError('sourceEnd out of bounds') if(end>this.length)end=this.length if(target.length- targetStart=0;--i){target[i+ targetStart]=this[i+ start]}}else if(len<1000||!Buffer.TYPED_ARRAY_SUPPORT){for(i=0;i>>0 end=end===undefined?this.length:end>>>0 if(!val)val=0 var i if(typeof val==='number'){for(i=start;i0xD7FF&&codePoint<0xE000){if(!leadSurrogate){if(codePoint>0xDBFF){if((units-=3)>-1)bytes.push(0xEF,0xBF,0xBD) continue}else if(i+ 1===length){if((units-=3)>-1)bytes.push(0xEF,0xBF,0xBD) continue} leadSurrogate=codePoint continue} if(codePoint<0xDC00){if((units-=3)>-1)bytes.push(0xEF,0xBF,0xBD) leadSurrogate=codePoint continue} codePoint=(leadSurrogate- 0xD800<<10|codePoint- 0xDC00)+ 0x10000}else if(leadSurrogate){if((units-=3)>-1)bytes.push(0xEF,0xBF,0xBD)} leadSurrogate=null if(codePoint<0x80){if((units-=1)<0)break bytes.push(codePoint)}else if(codePoint<0x800){if((units-=2)<0)break bytes.push(codePoint>>0x6|0xC0,codePoint&0x3F|0x80)}else if(codePoint<0x10000){if((units-=3)<0)break bytes.push(codePoint>>0xC|0xE0,codePoint>>0x6&0x3F|0x80,codePoint&0x3F|0x80)}else if(codePoint<0x110000){if((units-=4)<0)break bytes.push(codePoint>>0x12|0xF0,codePoint>>0xC&0x3F|0x80,codePoint>>0x6&0x3F|0x80,codePoint&0x3F|0x80)}else{throw new Error('Invalid code point')}} return bytes} function asciiToBytes(str){var byteArray=[] for(var i=0;i>8 lo=c%256 byteArray.push(lo) byteArray.push(hi)} return byteArray} function base64ToBytes(str){return base64.toByteArray(base64clean(str))} function blitBuffer(src,dst,offset,length){for(var i=0;i=dst.length)||(i>=src.length))break dst[i+ offset]=src[i]} return i} function isnan(val){return val!==val}}).call(this,typeof global!=="undefined"?global:typeof self!=="undefined"?self:typeof window!=="undefined"?window:{})},{"base64-js":4,"ieee754":18,"isarray":9}],9:[function(_dereq_,module,exports){var toString={}.toString;module.exports=Array.isArray||function(arr){return toString.call(arr)=='[object Array]';};},{}],10:[function(_dereq_,module,exports){exports=module.exports=_dereq_('./debug');exports.log=log;exports.formatArgs=formatArgs;exports.save=save;exports.load=load;exports.useColors=useColors;exports.storage='undefined'!=typeof chrome&&'undefined'!=typeof chrome.storage?chrome.storage.local:localstorage();exports.colors=['lightseagreen','forestgreen','goldenrod','dodgerblue','darkorchid','crimson'];function useColors(){return('WebkitAppearance'in document.documentElement.style)||(window.console&&(console.firebug||(console.exception&&console.table)))||(navigator.userAgent.toLowerCase().match(/firefox\/(\d+)/)&&parseInt(RegExp.$1,10)>=31);} exports.formatters.j=function(v){return JSON.stringify(v);};function formatArgs(){var args=arguments;var useColors=this.useColors;args[0]=(useColors?'%c':'') + this.namespace +(useColors?' %c':' ') + args[0] +(useColors?'%c ':' ');if(!useColors)return args;var c='color: '+ this.color;args=[args[0],c,'color: inherit'].concat(Array.prototype.slice.call(args,1));var index=0;var lastC=0;args[0].replace(/%[a-z%]/g,function(match){if('%%'===match)return;index++;if('%c'===match){lastC=index;}});args.splice(lastC,0,c);return args;} function log(){return'object'===typeof console&&console.log&&Function.prototype.apply.call(console.log,console,arguments);} function save(namespaces){try{if(null==namespaces){exports.storage.removeItem('debug');}else{exports.storage.debug=namespaces;}}catch(e){}} function load(){var r;try{r=exports.storage.debug;}catch(e){} return r;} exports.enable(load());function localstorage(){try{return window.localStorage;}catch(e){}}},{"./debug":11}],11:[function(_dereq_,module,exports){exports=module.exports=debug;exports.coerce=coerce;exports.disable=disable;exports.enable=enable;exports.enabled=enabled;exports.names=[];exports.skips=[];exports.formatters={};var prevColor=0;function selectColor(){return exports.colors[prevColor++%exports.colors.length];} function debug(namespace){function disabled(){} disabled.enabled=false;function enabled(){var self=enabled;if(null==self.useColors)self.useColors=exports.useColors();if(null==self.color&&self.useColors)self.color=selectColor();var args=Array.prototype.slice.call(arguments);args[0]=exports.coerce(args[0]);if('string'!==typeof args[0]){args=['%o'].concat(args);} var index=0;args[0]=args[0].replace(/%([a-z%])/g,function(match,format){if(match==='%%')return match;index++;var formatter=exports.formatters[format];if('function'===typeof formatter){var val=args[index];match=formatter.call(self,val);args.splice(index,1);index--;} return match;});if('function'===typeof exports.formatArgs){args=exports.formatArgs.apply(self,args);} var logFn=enabled.log||exports.log||console.log.bind(console);logFn.apply(self,args);} enabled.enabled=true;var fn=exports.enabled(namespace)?enabled:disabled;fn.namespace=namespace;return fn;} function enable(namespaces){exports.save(namespaces);var split=(namespaces||'').split(/[\s,]+/);var len=split.length;for(var i=0;i>0),o="attached",u="detached",a="extends",f="ADDITION",l="MODIFICATION",c="REMOVAL",h="DOMAttrModified",p="DOMContentLoaded",d="DOMSubtreeModified",v="<",m="=",g=/^[A-Z][A-Z0-9]*(?:-[A-Z0-9]+)+$/,y=["ANNOTATION-XML","COLOR-PROFILE","FONT-FACE","FONT-FACE-SRC","FONT-FACE-URI","FONT-FACE-FORMAT","FONT-FACE-NAME","MISSING-GLYPH"],b=[],w=[],E="",S=n.documentElement,x=b.indexOf||function(e){for(var t=this.length;t--&&this[t]!==e;);return t},T=r.prototype,N=T.hasOwnProperty,C=T.isPrototypeOf,k=r.defineProperty,L=r.getOwnPropertyDescriptor,A=r.getOwnPropertyNames,O=r.getPrototypeOf,M=r.setPrototypeOf,_=!!r.__proto__,D=r.create||function yt(e){return e?(yt.prototype=e,new yt):this},P=M||(_?function(e,t){return e.__proto__=t,e}:A&&L?function(){function e(e,t){for(var n,r=A(t),i=0,s=r.length;i>1 var nBits=-7 var i=isLE?(nBytes- 1):0 var d=isLE?-1:1 var s=buffer[offset+ i] i+=d e=s&((1<<(-nBits))- 1) s>>=(-nBits) nBits+=eLen for(;nBits>0;e=e*256+ buffer[offset+ i],i+=d,nBits-=8){} m=e&((1<<(-nBits))- 1) e>>=(-nBits) nBits+=mLen for(;nBits>0;m=m*256+ buffer[offset+ i],i+=d,nBits-=8){} if(e===0){e=1- eBias}else if(e===eMax){return m?NaN:((s?-1:1)*Infinity)}else{m=m+ Math.pow(2,mLen) e=e- eBias} return(s?-1:1)*m*Math.pow(2,e- mLen)} exports.write=function(buffer,value,offset,isLE,mLen,nBytes){var e,m,c var eLen=nBytes*8- mLen- 1 var eMax=(1<>1 var rt=(mLen===23?Math.pow(2,-24)- Math.pow(2,-77):0) var i=isLE?0:(nBytes- 1) var d=isLE?1:-1 var s=value<0||(value===0&&1/value<0)?1:0 value=Math.abs(value) if(isNaN(value)||value===Infinity){m=isNaN(value)?1:0 e=eMax}else{e=Math.floor(Math.log(value)/ Math.LN2) if(value*(c=Math.pow(2,-e))<1){e-- c*=2} if(e+ eBias>=1){value+=rt/c}else{value+=rt*Math.pow(2,1- eBias)} if(value*c>=2){e++ c/=2} if(e+ eBias>=eMax){m=0 e=eMax}else if(e+ eBias>=1){m=(value*c- 1)*Math.pow(2,mLen) e=e+ eBias}else{m=value*Math.pow(2,eBias- 1)*Math.pow(2,mLen) e=0}} for(;mLen>=8;buffer[offset+ i]=m&0xff,i+=d,m/=256,mLen-=8){} e=(e<0;buffer[offset+ i]=e&0xff,i+=d,e/=256,eLen-=8){} buffer[offset+ i- d]|=s*128}},{}],19:[function(_dereq_,module,exports){if(typeof Object.create==='function'){module.exports=function inherits(ctor,superCtor){ctor.super_=superCtor ctor.prototype=Object.create(superCtor.prototype,{constructor:{value:ctor,enumerable:false,writable:true,configurable:true}});};}else{module.exports=function inherits(ctor,superCtor){ctor.super_=superCtor var TempCtor=function(){} TempCtor.prototype=superCtor.prototype ctor.prototype=new TempCtor() ctor.prototype.constructor=ctor}}},{}],20:[function(_dereq_,module,exports){module.exports=function(obj){return obj!=null&&(isBuffer(obj)||isSlowBuffer(obj)||!!obj._isBuffer)} function isBuffer(obj){return!!obj.constructor&&typeof obj.constructor.isBuffer==='function'&&obj.constructor.isBuffer(obj)} function isSlowBuffer(obj){return typeof obj.readFloatLE==='function'&&typeof obj.slice==='function'&&isBuffer(obj.slice(0,0))}},{}],21:[function(_dereq_,module,exports){module.exports=isFunction var toString=Object.prototype.toString function isFunction(fn){var string=toString.call(fn) return string==='[object Function]'||(typeof fn==='function'&&string!=='[object RegExp]')||(typeof window!=='undefined'&&(fn===window.setTimeout||fn===window.alert||fn===window.confirm||fn===window.prompt))};},{}],22:[function(_dereq_,module,exports){'use strict';module.exports=function(x){var type=typeof x;return x!==null&&(type==='object'||type==='function');};},{}],23:[function(_dereq_,module,exports){var wordWrap=_dereq_('word-wrapper') var xtend=_dereq_('xtend') var number=_dereq_('as-number') var X_HEIGHTS=['x','e','a','o','n','s','r','c','u','m','v','w','z'] var M_WIDTHS=['m','w'] var CAP_HEIGHTS=['H','I','N','E','F','K','L','T','U','V','W','X','Y','Z'] var TAB_ID='\t'.charCodeAt(0) var SPACE_ID=' '.charCodeAt(0) var ALIGN_LEFT=0,ALIGN_CENTER=1,ALIGN_RIGHT=2 module.exports=function createLayout(opt){return new TextLayout(opt)} function TextLayout(opt){this.glyphs=[] this._measure=this.computeMetrics.bind(this) this.update(opt)} TextLayout.prototype.update=function(opt){opt=xtend({measure:this._measure},opt) this._opt=opt this._opt.tabSize=number(this._opt.tabSize,4) if(!opt.font) throw new Error('must provide a valid bitmap font') var glyphs=this.glyphs var text=opt.text||'' var font=opt.font this._setupSpaceGlyphs(font) var lines=wordWrap.lines(text,opt) var minWidth=opt.width||0 glyphs.length=0 var maxLineWidth=lines.reduce(function(prev,line){return Math.max(prev,line.width,minWidth)},0) var x=0 var y=0 var lineHeight=number(opt.lineHeight,font.common.lineHeight) var baseline=font.common.base var descender=lineHeight-baseline var letterSpacing=opt.letterSpacing||0 var height=lineHeight*lines.length- descender var align=getAlignType(this._opt.align) y-=height this._width=maxLineWidth this._height=height this._descender=lineHeight- baseline this._baseline=baseline this._xHeight=getXHeight(font) this._capHeight=getCapHeight(font) this._lineHeight=lineHeight this._ascender=lineHeight- descender- this._xHeight var self=this lines.forEach(function(line,lineIndex){var start=line.start var end=line.end var lineWidth=line.width var lastGlyph for(var i=start;i=width||nextPen>=width) break curPen=nextPen curWidth=nextWidth lastGlyph=glyph} count++} if(lastGlyph) curWidth+=lastGlyph.xoffset return{start:start,end:start+ count,width:curWidth}};['width','height','descender','ascender','xHeight','baseline','capHeight','lineHeight'].forEach(addGetter) function addGetter(name){Object.defineProperty(TextLayout.prototype,name,{get:wrapper(name),configurable:true})} function wrapper(name){return(new Function(['return function '+name+'() {',' return this._'+name,'}'].join('\n')))()} function getGlyphById(font,id){if(!font.chars||font.chars.length===0) return null var glyphIdx=findChar(font.chars,id) if(glyphIdx>=0) return font.chars[glyphIdx] return null} function getXHeight(font){for(var i=0;i=0) return font.chars[idx].height} return 0} function getMGlyph(font){for(var i=0;i=0) return font.chars[idx]} return 0} function getCapHeight(font){for(var i=0;i=0) return font.chars[idx].height} return 0} function getKerning(font,left,right){if(!font.kernings||font.kernings.length===0) return 0 var table=font.kernings for(var i=0;i4&&equal(buf.slice(0,4),HEADER)}}).call(this,_dereq_("buffer").Buffer)},{"buffer":8,"buffer-equal":7}],26:[function(_dereq_,module,exports){'use strict';var getOwnPropertySymbols=Object.getOwnPropertySymbols;var hasOwnProperty=Object.prototype.hasOwnProperty;var propIsEnumerable=Object.prototype.propertyIsEnumerable;function toObject(val){if(val===null||val===undefined){throw new TypeError('Object.assign cannot be called with null or undefined');} return Object(val);} function shouldUseNative(){try{if(!Object.assign){return false;} var test1=new String('abc');test1[5]='de';if(Object.getOwnPropertyNames(test1)[0]==='5'){return false;} var test2={};for(var i=0;i<10;i++){test2['_'+ String.fromCharCode(i)]=i;} var order2=Object.getOwnPropertyNames(test2).map(function(n){return test2[n];});if(order2.join('')!=='0123456789'){return false;} var test3={};'abcdefghijklmnopqrst'.split('').forEach(function(letter){test3[letter]=letter;});if(Object.keys(Object.assign({},test3)).join('')!=='abcdefghijklmnopqrst'){return false;} return true;}catch(err){return false;}} module.exports=shouldUseNative()?Object.assign:function(target,source){var from;var to=toObject(target);var symbols;for(var s=1;s3) throw new Error('Only supports BMFont Binary v3 (BMFont App v1.10)') var target={kernings:[],chars:[]} for(var b=0;b<5;b++) i+=readBlock(target,buf,i) return target} function readBlock(target,buf,i){if(i>buf.length-1) return 0 var blockID=buf.readUInt8(i++) var blockSize=buf.readInt32LE(i) i+=4 switch(blockID){case 1:target.info=readInfo(buf,i) break case 2:target.common=readCommon(buf,i) break case 3:target.pages=readPages(buf,i,blockSize) break case 4:target.chars=readChars(buf,i,blockSize) break case 5:target.kernings=readKernings(buf,i,blockSize) break} return 5+ blockSize} function readInfo(buf,i){var info={} info.size=buf.readInt16LE(i) var bitField=buf.readUInt8(i+2) info.smooth=(bitField>>7)&1 info.unicode=(bitField>>6)&1 info.italic=(bitField>>5)&1 info.bold=(bitField>>4)&1 if((bitField>>3)&1) info.fixedHeight=1 info.charset=buf.readUInt8(i+3)||'' info.stretchH=buf.readUInt16LE(i+4) info.aa=buf.readUInt8(i+6) info.padding=[buf.readInt8(i+7),buf.readInt8(i+8),buf.readInt8(i+9),buf.readInt8(i+10)] info.spacing=[buf.readInt8(i+11),buf.readInt8(i+12)] info.outline=buf.readUInt8(i+13) info.face=readStringNT(buf,i+14) return info} function readCommon(buf,i){var common={} common.lineHeight=buf.readUInt16LE(i) common.base=buf.readUInt16LE(i+2) common.scaleW=buf.readUInt16LE(i+4) common.scaleH=buf.readUInt16LE(i+6) common.pages=buf.readUInt16LE(i+8) var bitField=buf.readUInt8(i+10) common.packed=0 common.alphaChnl=buf.readUInt8(i+11) common.redChnl=buf.readUInt8(i+12) common.greenChnl=buf.readUInt8(i+13) common.blueChnl=buf.readUInt8(i+14) return common} function readPages(buf,i,size){var pages=[] var text=readNameNT(buf,i) var len=text.length+1 var count=size/len for(var c=0;c element') var pages=pageRoot.getElementsByTagName('page') for(var i=0;i=0;i--){var last=parts[i];if(last==='.'){parts.splice(i,1);}else if(last==='..'){parts.splice(i,1);up++;}else if(up){parts.splice(i,1);up--;}} if(allowAboveRoot){for(;up--;up){parts.unshift('..');}} return parts;} var splitPathRe=/^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;var splitPath=function(filename){return splitPathRe.exec(filename).slice(1);};exports.resolve=function(){var resolvedPath='',resolvedAbsolute=false;for(var i=arguments.length- 1;i>=-1&&!resolvedAbsolute;i--){var path=(i>=0)?arguments[i]:process.cwd();if(typeof path!=='string'){throw new TypeError('Arguments to path.resolve must be strings');}else if(!path){continue;} resolvedPath=path+'/'+ resolvedPath;resolvedAbsolute=path.charAt(0)==='/';} resolvedPath=normalizeArray(filter(resolvedPath.split('/'),function(p){return!!p;}),!resolvedAbsolute).join('/');return((resolvedAbsolute?'/':'')+ resolvedPath)||'.';};exports.normalize=function(path){var isAbsolute=exports.isAbsolute(path),trailingSlash=substr(path,-1)==='/';path=normalizeArray(filter(path.split('/'),function(p){return!!p;}),!isAbsolute).join('/');if(!path&&!isAbsolute){path='.';} if(path&&trailingSlash){path+='/';} return(isAbsolute?'/':'')+ path;};exports.isAbsolute=function(path){return path.charAt(0)==='/';};exports.join=function(){var paths=Array.prototype.slice.call(arguments,0);return exports.normalize(filter(paths,function(p,index){if(typeof p!=='string'){throw new TypeError('Arguments to path.join must be strings');} return p;}).join('/'));};exports.relative=function(from,to){from=exports.resolve(from).substr(1);to=exports.resolve(to).substr(1);function trim(arr){var start=0;for(;start=0;end--){if(arr[end]!=='')break;} if(start>end)return[];return arr.slice(start,end- start+ 1);} var fromParts=trim(from.split('/'));var toParts=trim(to.split('/'));var length=Math.min(fromParts.length,toParts.length);var samePartsLength=length;for(var i=0;i0}) this.visibleGlyphs=glyphs var positions=vertices.positions(glyphs) var uvs=vertices.uvs(glyphs,texWidth,texHeight,flipY) var indices=createIndices({clockwise:true,type:'uint16',count:glyphs.length}) buffer.index(this,indices,1,'uint16') buffer.attr(this,'position',positions,2) buffer.attr(this,'uv',uvs,2) if(!opt.multipage&&'page'in this.attributes){this.removeAttribute('page')}else if(opt.multipage){var pages=vertices.pages(glyphs) buffer.attr(this,'page',pages,1)}} TextGeometry.prototype.computeBoundingSphere=function(){if(this.boundingSphere===null){this.boundingSphere=new THREE.Sphere()} var positions=this.attributes.position.array var itemSize=this.attributes.position.itemSize if(!positions||!itemSize||positions.length<2){this.boundingSphere.radius=0 this.boundingSphere.center.set(0,0,0) return} utils.computeSphere(positions,this.boundingSphere) if(isNaN(this.boundingSphere.radius)){console.error('THREE.BufferGeometry.computeBoundingSphere(): '+'Computed radius is NaN. The '+'"position" attribute is likely to have NaN values.')}} TextGeometry.prototype.computeBoundingBox=function(){if(this.boundingBox===null){this.boundingBox=new THREE.Box3()} var bbox=this.boundingBox var positions=this.attributes.position.array var itemSize=this.attributes.position.itemSize if(!positions||!itemSize||positions.length<2){bbox.makeEmpty() return} utils.computeBox(positions,bbox)}},{"./lib/utils":38,"./lib/vertices":39,"inherits":19,"layout-bmfont-text":23,"object-assign":26,"quad-indices":35,"three-buffer-vertex-data":40}],38:[function(_dereq_,module,exports){var itemSize=2 var box={min:[0,0],max:[0,0]} function bounds(positions){var count=positions.length/itemSize box.min[0]=positions[0] box.min[1]=positions[1] box.max[0]=positions[0] box.max[1]=positions[1] for(var i=0;i0)?1:+ x;};} if(Function.prototype.name===undefined){Object.defineProperty(Function.prototype,'name',{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1];}});} if(Object.assign===undefined){(function(){Object.assign=function(target){'use strict';if(target===undefined||target===null){throw new TypeError('Cannot convert undefined or null to object');} var output=Object(target);for(var index=1;index>4;uuid[i]=chars[(i===19)?(r&0x3)|0x8:r];}} return uuid.join('');};}(),clamp:function(value,min,max){return Math.max(min,Math.min(max,value));},euclideanModulo:function(n,m){return((n%m)+ m)%m;},mapLinear:function(x,a1,a2,b1,b2){return b1+(x- a1)*(b2- b1)/ ( a2 - a1 ); },lerp:function(x,y,t){return(1- t)*x+ t*y;},smoothstep:function(x,min,max){if(x<=min)return 0;if(x>=max)return 1;x=(x- min)/ ( max - min ); return x*x*(3- 2*x);},smootherstep:function(x,min,max){if(x<=min)return 0;if(x>=max)return 1;x=(x- min)/ ( max - min ); return x*x*x*(x*(x*6- 15)+ 10);},randInt:function(low,high){return low+ Math.floor(Math.random()*(high- low+ 1));},randFloat:function(low,high){return low+ Math.random()*(high- low);},randFloatSpread:function(range){return range*(0.5- Math.random());},degToRad:function(degrees){return degrees*_Math.DEG2RAD;},radToDeg:function(radians){return radians*_Math.RAD2DEG;},isPowerOfTwo:function(value){return(value&(value- 1))===0&&value!==0;},nearestPowerOfTwo:function(value){return Math.pow(2,Math.round(Math.log(value)/ Math.LN2 ) ); },nextPowerOfTwo:function(value){value--;value|=value>>1;value|=value>>2;value|=value>>4;value|=value>>8;value|=value>>16;value++;return value;}};function Vector2(x,y){this.x=x||0;this.y=y||0;} Object.defineProperties(Vector2.prototype,{"width":{get:function(){return this.x;},set:function(value){this.x=value;}},"height":{get:function(){return this.y;},set:function(value){this.y=value;}}});Object.assign(Vector2.prototype,{isVector2:true,set:function(x,y){this.x=x;this.y=y;return this;},setScalar:function(scalar){this.x=scalar;this.y=scalar;return this;},setX:function(x){this.x=x;return this;},setY:function(y){this.y=y;return this;},setComponent:function(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;default:throw new Error('index is out of range: '+ index);} return this;},getComponent:function(index){switch(index){case 0:return this.x;case 1:return this.y;default:throw new Error('index is out of range: '+ index);}},clone:function(){return new this.constructor(this.x,this.y);},copy:function(v){this.x=v.x;this.y=v.y;return this;},add:function(v,w){if(w!==undefined){console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');return this.addVectors(v,w);} this.x+=v.x;this.y+=v.y;return this;},addScalar:function(s){this.x+=s;this.y+=s;return this;},addVectors:function(a,b){this.x=a.x+ b.x;this.y=a.y+ b.y;return this;},addScaledVector:function(v,s){this.x+=v.x*s;this.y+=v.y*s;return this;},sub:function(v,w){if(w!==undefined){console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');return this.subVectors(v,w);} this.x-=v.x;this.y-=v.y;return this;},subScalar:function(s){this.x-=s;this.y-=s;return this;},subVectors:function(a,b){this.x=a.x- b.x;this.y=a.y- b.y;return this;},multiply:function(v){this.x*=v.x;this.y*=v.y;return this;},multiplyScalar:function(scalar){this.x*=scalar;this.y*=scalar;return this;},divide:function(v){this.x/=v.x;this.y/=v.y;return this;},divideScalar:function(scalar){return this.multiplyScalar(1/scalar);},min:function(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);return this;},max:function(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);return this;},clamp:function(min,max){this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));return this;},clampScalar:function(){var min=new Vector2();var max=new Vector2();return function clampScalar(minVal,maxVal){min.set(minVal,minVal);max.set(maxVal,maxVal);return this.clamp(min,max);};}(),clampLength:function(min,max){var length=this.length();return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length)));},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this;},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this;},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this;},roundToZero:function(){this.x=(this.x<0)?Math.ceil(this.x):Math.floor(this.x);this.y=(this.y<0)?Math.ceil(this.y):Math.floor(this.y);return this;},negate:function(){this.x=- this.x;this.y=- this.y;return this;},dot:function(v){return this.x*v.x+ this.y*v.y;},lengthSq:function(){return this.x*this.x+ this.y*this.y;},length:function(){return Math.sqrt(this.x*this.x+ this.y*this.y);},lengthManhattan:function(){return Math.abs(this.x)+ Math.abs(this.y);},normalize:function(){return this.divideScalar(this.length()||1);},angle:function(){var angle=Math.atan2(this.y,this.x);if(angle<0)angle+=2*Math.PI;return angle;},distanceTo:function(v){return Math.sqrt(this.distanceToSquared(v));},distanceToSquared:function(v){var dx=this.x- v.x,dy=this.y- v.y;return dx*dx+ dy*dy;},distanceToManhattan:function(v){return Math.abs(this.x- v.x)+ Math.abs(this.y- v.y);},setLength:function(length){return this.normalize().multiplyScalar(length);},lerp:function(v,alpha){this.x+=(v.x- this.x)*alpha;this.y+=(v.y- this.y)*alpha;return this;},lerpVectors:function(v1,v2,alpha){return this.subVectors(v2,v1).multiplyScalar(alpha).add(v1);},equals:function(v){return((v.x===this.x)&&(v.y===this.y));},fromArray:function(array,offset){if(offset===undefined)offset=0;this.x=array[offset];this.y=array[offset+ 1];return this;},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.x;array[offset+ 1]=this.y;return array;},fromBufferAttribute:function(attribute,index,offset){if(offset!==undefined){console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().');} this.x=attribute.getX(index);this.y=attribute.getY(index);return this;},rotateAround:function(center,angle){var c=Math.cos(angle),s=Math.sin(angle);var x=this.x- center.x;var y=this.y- center.y;this.x=x*c- y*s+ center.x;this.y=x*s+ y*c+ center.y;return this;}});var textureId=0;function Texture(image,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding){Object.defineProperty(this,'id',{value:textureId++});this.uuid=_Math.generateUUID();this.name='';this.image=image!==undefined?image:Texture.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=mapping!==undefined?mapping:Texture.DEFAULT_MAPPING;this.wrapS=wrapS!==undefined?wrapS:ClampToEdgeWrapping;this.wrapT=wrapT!==undefined?wrapT:ClampToEdgeWrapping;this.magFilter=magFilter!==undefined?magFilter:LinearFilter;this.minFilter=minFilter!==undefined?minFilter:LinearMipMapLinearFilter;this.anisotropy=anisotropy!==undefined?anisotropy:1;this.format=format!==undefined?format:RGBAFormat;this.type=type!==undefined?type:UnsignedByteType;this.offset=new Vector2(0,0);this.repeat=new Vector2(1,1);this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.unpackAlignment=4;this.encoding=encoding!==undefined?encoding:LinearEncoding;this.version=0;this.onUpdate=null;} Texture.DEFAULT_IMAGE=undefined;Texture.DEFAULT_MAPPING=UVMapping;Object.defineProperty(Texture.prototype,"needsUpdate",{set:function(value){if(value===true)this.version++;}});Object.assign(Texture.prototype,EventDispatcher.prototype,{constructor:Texture,isTexture:true,clone:function(){return new this.constructor().copy(this);},copy:function(source){this.name=source.name;this.image=source.image;this.mipmaps=source.mipmaps.slice(0);this.mapping=source.mapping;this.wrapS=source.wrapS;this.wrapT=source.wrapT;this.magFilter=source.magFilter;this.minFilter=source.minFilter;this.anisotropy=source.anisotropy;this.format=source.format;this.type=source.type;this.offset.copy(source.offset);this.repeat.copy(source.repeat);this.generateMipmaps=source.generateMipmaps;this.premultiplyAlpha=source.premultiplyAlpha;this.flipY=source.flipY;this.unpackAlignment=source.unpackAlignment;this.encoding=source.encoding;return this;},toJSON:function(meta){if(meta.textures[this.uuid]!==undefined){return meta.textures[this.uuid];} function getDataURL(image){var canvas;if(image instanceof HTMLCanvasElement){canvas=image;}else{canvas=document.createElementNS('http://www.w3.org/1999/xhtml','canvas');canvas.width=image.width;canvas.height=image.height;var context=canvas.getContext('2d');if(image instanceof ImageData){context.putImageData(image,0,0);}else{context.drawImage(image,0,0,image.width,image.height);}} if(canvas.width>2048||canvas.height>2048){return canvas.toDataURL('image/jpeg',0.6);}else{return canvas.toDataURL('image/png');}} var output={metadata:{version:4.5,type:'Texture',generator:'Texture.toJSON'},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(this.image!==undefined){var image=this.image;if(image.uuid===undefined){image.uuid=_Math.generateUUID();} if(meta.images[image.uuid]===undefined){meta.images[image.uuid]={uuid:image.uuid,url:getDataURL(image)};} output.image=image.uuid;} meta.textures[this.uuid]=output;return output;},dispose:function(){this.dispatchEvent({type:'dispose'});},transformUv:function(uv){if(this.mapping!==UVMapping)return;uv.multiply(this.repeat);uv.add(this.offset);if(uv.x<0||uv.x>1){switch(this.wrapS){case RepeatWrapping:uv.x=uv.x- Math.floor(uv.x);break;case ClampToEdgeWrapping:uv.x=uv.x<0?0:1;break;case MirroredRepeatWrapping:if(Math.abs(Math.floor(uv.x)%2)===1){uv.x=Math.ceil(uv.x)- uv.x;}else{uv.x=uv.x- Math.floor(uv.x);} break;}} if(uv.y<0||uv.y>1){switch(this.wrapT){case RepeatWrapping:uv.y=uv.y- Math.floor(uv.y);break;case ClampToEdgeWrapping:uv.y=uv.y<0?0:1;break;case MirroredRepeatWrapping:if(Math.abs(Math.floor(uv.y)%2)===1){uv.y=Math.ceil(uv.y)- uv.y;}else{uv.y=uv.y- Math.floor(uv.y);} break;}} if(this.flipY){uv.y=1- uv.y;}}});function Vector4(x,y,z,w){this.x=x||0;this.y=y||0;this.z=z||0;this.w=(w!==undefined)?w:1;} Object.assign(Vector4.prototype,{isVector4:true,set:function(x,y,z,w){this.x=x;this.y=y;this.z=z;this.w=w;return this;},setScalar:function(scalar){this.x=scalar;this.y=scalar;this.z=scalar;this.w=scalar;return this;},setX:function(x){this.x=x;return this;},setY:function(y){this.y=y;return this;},setZ:function(z){this.z=z;return this;},setW:function(w){this.w=w;return this;},setComponent:function(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;case 2:this.z=value;break;case 3:this.w=value;break;default:throw new Error('index is out of range: '+ index);} return this;},getComponent:function(index){switch(index){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error('index is out of range: '+ index);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w);},copy:function(v){this.x=v.x;this.y=v.y;this.z=v.z;this.w=(v.w!==undefined)?v.w:1;return this;},add:function(v,w){if(w!==undefined){console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');return this.addVectors(v,w);} this.x+=v.x;this.y+=v.y;this.z+=v.z;this.w+=v.w;return this;},addScalar:function(s){this.x+=s;this.y+=s;this.z+=s;this.w+=s;return this;},addVectors:function(a,b){this.x=a.x+ b.x;this.y=a.y+ b.y;this.z=a.z+ b.z;this.w=a.w+ b.w;return this;},addScaledVector:function(v,s){this.x+=v.x*s;this.y+=v.y*s;this.z+=v.z*s;this.w+=v.w*s;return this;},sub:function(v,w){if(w!==undefined){console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');return this.subVectors(v,w);} this.x-=v.x;this.y-=v.y;this.z-=v.z;this.w-=v.w;return this;},subScalar:function(s){this.x-=s;this.y-=s;this.z-=s;this.w-=s;return this;},subVectors:function(a,b){this.x=a.x- b.x;this.y=a.y- b.y;this.z=a.z- b.z;this.w=a.w- b.w;return this;},multiplyScalar:function(scalar){this.x*=scalar;this.y*=scalar;this.z*=scalar;this.w*=scalar;return this;},applyMatrix4:function(m){var x=this.x,y=this.y,z=this.z,w=this.w;var e=m.elements;this.x=e[0]*x+ e[4]*y+ e[8]*z+ e[12]*w;this.y=e[1]*x+ e[5]*y+ e[9]*z+ e[13]*w;this.z=e[2]*x+ e[6]*y+ e[10]*z+ e[14]*w;this.w=e[3]*x+ e[7]*y+ e[11]*z+ e[15]*w;return this;},divideScalar:function(scalar){return this.multiplyScalar(1/scalar);},setAxisAngleFromQuaternion:function(q){this.w=2*Math.acos(q.w);var s=Math.sqrt(1- q.w*q.w);if(s<0.0001){this.x=1;this.y=0;this.z=0;}else{this.x=q.x/s;this.y=q.y/s;this.z=q.z/s;} return this;},setAxisAngleFromRotationMatrix:function(m){var angle,x,y,z,epsilon=0.01,epsilon2=0.1,te=m.elements,m11=te[0],m12=te[4],m13=te[8],m21=te[1],m22=te[5],m23=te[9],m31=te[2],m32=te[6],m33=te[10];if((Math.abs(m12- m21)yy)&&(xx>zz)){if(xxzz){if(yy=0?1:- 1),sqrSin=1- cos*cos;if(sqrSin>Number.EPSILON){var sin=Math.sqrt(sqrSin),len=Math.atan2(sin,cos*dir);s=Math.sin(s*len)/ sin; t=Math.sin(t*len)/ sin; } var tDir=t*dir;x0=x0*s+ x1*tDir;y0=y0*s+ y1*tDir;z0=z0*s+ z1*tDir;w0=w0*s+ w1*tDir;if(s===1- t){var f=1/Math.sqrt(x0*x0+ y0*y0+ z0*z0+ w0*w0);x0*=f;y0*=f;z0*=f;w0*=f;}} dst[dstOffset]=x0;dst[dstOffset+ 1]=y0;dst[dstOffset+ 2]=z0;dst[dstOffset+ 3]=w0;}});Object.defineProperties(Quaternion.prototype,{x:{get:function(){return this._x;},set:function(value){this._x=value;this.onChangeCallback();}},y:{get:function(){return this._y;},set:function(value){this._y=value;this.onChangeCallback();}},z:{get:function(){return this._z;},set:function(value){this._z=value;this.onChangeCallback();}},w:{get:function(){return this._w;},set:function(value){this._w=value;this.onChangeCallback();}}});Object.assign(Quaternion.prototype,{set:function(x,y,z,w){this._x=x;this._y=y;this._z=z;this._w=w;this.onChangeCallback();return this;},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w);},copy:function(quaternion){this._x=quaternion.x;this._y=quaternion.y;this._z=quaternion.z;this._w=quaternion.w;this.onChangeCallback();return this;},setFromEuler:function(euler,update){if(!(euler&&euler.isEuler)){throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.');} var x=euler._x,y=euler._y,z=euler._z,order=euler.order;var cos=Math.cos;var sin=Math.sin;var c1=cos(x/2);var c2=cos(y/2);var c3=cos(z/2);var s1=sin(x/2);var s2=sin(y/2);var s3=sin(z/2);if(order==='XYZ'){this._x=s1*c2*c3+ c1*s2*s3;this._y=c1*s2*c3- s1*c2*s3;this._z=c1*c2*s3+ s1*s2*c3;this._w=c1*c2*c3- s1*s2*s3;}else if(order==='YXZ'){this._x=s1*c2*c3+ c1*s2*s3;this._y=c1*s2*c3- s1*c2*s3;this._z=c1*c2*s3- s1*s2*c3;this._w=c1*c2*c3+ s1*s2*s3;}else if(order==='ZXY'){this._x=s1*c2*c3- c1*s2*s3;this._y=c1*s2*c3+ s1*c2*s3;this._z=c1*c2*s3+ s1*s2*c3;this._w=c1*c2*c3- s1*s2*s3;}else if(order==='ZYX'){this._x=s1*c2*c3- c1*s2*s3;this._y=c1*s2*c3+ s1*c2*s3;this._z=c1*c2*s3- s1*s2*c3;this._w=c1*c2*c3+ s1*s2*s3;}else if(order==='YZX'){this._x=s1*c2*c3+ c1*s2*s3;this._y=c1*s2*c3+ s1*c2*s3;this._z=c1*c2*s3- s1*s2*c3;this._w=c1*c2*c3- s1*s2*s3;}else if(order==='XZY'){this._x=s1*c2*c3- c1*s2*s3;this._y=c1*s2*c3- s1*c2*s3;this._z=c1*c2*s3+ s1*s2*c3;this._w=c1*c2*c3+ s1*s2*s3;} if(update!==false)this.onChangeCallback();return this;},setFromAxisAngle:function(axis,angle){var halfAngle=angle/2,s=Math.sin(halfAngle);this._x=axis.x*s;this._y=axis.y*s;this._z=axis.z*s;this._w=Math.cos(halfAngle);this.onChangeCallback();return this;},setFromRotationMatrix:function(m){var te=m.elements,m11=te[0],m12=te[4],m13=te[8],m21=te[1],m22=te[5],m23=te[9],m31=te[2],m32=te[6],m33=te[10],trace=m11+ m22+ m33,s;if(trace>0){s=0.5/Math.sqrt(trace+ 1.0);this._w=0.25/s;this._x=(m32- m23)*s;this._y=(m13- m31)*s;this._z=(m21- m12)*s;}else if(m11>m22&&m11>m33){s=2.0*Math.sqrt(1.0+ m11- m22- m33);this._w=(m32- m23)/ s; this._x=0.25*s;this._y=(m12+ m21)/ s; this._z=(m13+ m31)/ s; }else if(m22>m33){s=2.0*Math.sqrt(1.0+ m22- m11- m33);this._w=(m13- m31)/ s; this._x=(m12+ m21)/ s; this._y=0.25*s;this._z=(m23+ m32)/ s; }else{s=2.0*Math.sqrt(1.0+ m33- m11- m22);this._w=(m21- m12)/ s; this._x=(m13+ m31)/ s; this._y=(m23+ m32)/ s; this._z=0.25*s;} this.onChangeCallback();return this;},setFromUnitVectors:function(){var v1=new Vector3();var r;var EPS=0.000001;return function setFromUnitVectors(vFrom,vTo){if(v1===undefined)v1=new Vector3();r=vFrom.dot(vTo)+ 1;if(rMath.abs(vFrom.z)){v1.set(- vFrom.y,vFrom.x,0);}else{v1.set(0,- vFrom.z,vFrom.y);}}else{v1.crossVectors(vFrom,vTo);} this._x=v1.x;this._y=v1.y;this._z=v1.z;this._w=r;return this.normalize();};}(),inverse:function(){return this.conjugate().normalize();},conjugate:function(){this._x*=- 1;this._y*=- 1;this._z*=- 1;this.onChangeCallback();return this;},dot:function(v){return this._x*v._x+ this._y*v._y+ this._z*v._z+ this._w*v._w;},lengthSq:function(){return this._x*this._x+ this._y*this._y+ this._z*this._z+ this._w*this._w;},length:function(){return Math.sqrt(this._x*this._x+ this._y*this._y+ this._z*this._z+ this._w*this._w);},normalize:function(){var l=this.length();if(l===0){this._x=0;this._y=0;this._z=0;this._w=1;}else{l=1/l;this._x=this._x*l;this._y=this._y*l;this._z=this._z*l;this._w=this._w*l;} this.onChangeCallback();return this;},multiply:function(q,p){if(p!==undefined){console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.');return this.multiplyQuaternions(q,p);} return this.multiplyQuaternions(this,q);},premultiply:function(q){return this.multiplyQuaternions(q,this);},multiplyQuaternions:function(a,b){var qax=a._x,qay=a._y,qaz=a._z,qaw=a._w;var qbx=b._x,qby=b._y,qbz=b._z,qbw=b._w;this._x=qax*qbw+ qaw*qbx+ qay*qbz- qaz*qby;this._y=qay*qbw+ qaw*qby+ qaz*qbx- qax*qbz;this._z=qaz*qbw+ qaw*qbz+ qax*qby- qay*qbx;this._w=qaw*qbw- qax*qbx- qay*qby- qaz*qbz;this.onChangeCallback();return this;},slerp:function(qb,t){if(t===0)return this;if(t===1)return this.copy(qb);var x=this._x,y=this._y,z=this._z,w=this._w;var cosHalfTheta=w*qb._w+ x*qb._x+ y*qb._y+ z*qb._z;if(cosHalfTheta<0){this._w=- qb._w;this._x=- qb._x;this._y=- qb._y;this._z=- qb._z;cosHalfTheta=- cosHalfTheta;}else{this.copy(qb);} if(cosHalfTheta>=1.0){this._w=w;this._x=x;this._y=y;this._z=z;return this;} var sinHalfTheta=Math.sqrt(1.0- cosHalfTheta*cosHalfTheta);if(Math.abs(sinHalfTheta)<0.001){this._w=0.5*(w+ this._w);this._x=0.5*(x+ this._x);this._y=0.5*(y+ this._y);this._z=0.5*(z+ this._z);return this;} var halfTheta=Math.atan2(sinHalfTheta,cosHalfTheta);var ratioA=Math.sin((1- t)*halfTheta)/ sinHalfTheta, ratioB=Math.sin(t*halfTheta)/ sinHalfTheta; this._w=(w*ratioA+ this._w*ratioB);this._x=(x*ratioA+ this._x*ratioB);this._y=(y*ratioA+ this._y*ratioB);this._z=(z*ratioA+ this._z*ratioB);this.onChangeCallback();return this;},equals:function(quaternion){return(quaternion._x===this._x)&&(quaternion._y===this._y)&&(quaternion._z===this._z)&&(quaternion._w===this._w);},fromArray:function(array,offset){if(offset===undefined)offset=0;this._x=array[offset];this._y=array[offset+ 1];this._z=array[offset+ 2];this._w=array[offset+ 3];this.onChangeCallback();return this;},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this._x;array[offset+ 1]=this._y;array[offset+ 2]=this._z;array[offset+ 3]=this._w;return array;},onChange:function(callback){this.onChangeCallback=callback;return this;},onChangeCallback:function(){}});function Vector3(x,y,z){this.x=x||0;this.y=y||0;this.z=z||0;} Object.assign(Vector3.prototype,{isVector3:true,set:function(x,y,z){this.x=x;this.y=y;this.z=z;return this;},setScalar:function(scalar){this.x=scalar;this.y=scalar;this.z=scalar;return this;},setX:function(x){this.x=x;return this;},setY:function(y){this.y=y;return this;},setZ:function(z){this.z=z;return this;},setComponent:function(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;case 2:this.z=value;break;default:throw new Error('index is out of range: '+ index);} return this;},getComponent:function(index){switch(index){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error('index is out of range: '+ index);}},clone:function(){return new this.constructor(this.x,this.y,this.z);},copy:function(v){this.x=v.x;this.y=v.y;this.z=v.z;return this;},add:function(v,w){if(w!==undefined){console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');return this.addVectors(v,w);} this.x+=v.x;this.y+=v.y;this.z+=v.z;return this;},addScalar:function(s){this.x+=s;this.y+=s;this.z+=s;return this;},addVectors:function(a,b){this.x=a.x+ b.x;this.y=a.y+ b.y;this.z=a.z+ b.z;return this;},addScaledVector:function(v,s){this.x+=v.x*s;this.y+=v.y*s;this.z+=v.z*s;return this;},sub:function(v,w){if(w!==undefined){console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');return this.subVectors(v,w);} this.x-=v.x;this.y-=v.y;this.z-=v.z;return this;},subScalar:function(s){this.x-=s;this.y-=s;this.z-=s;return this;},subVectors:function(a,b){this.x=a.x- b.x;this.y=a.y- b.y;this.z=a.z- b.z;return this;},multiply:function(v,w){if(w!==undefined){console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.');return this.multiplyVectors(v,w);} this.x*=v.x;this.y*=v.y;this.z*=v.z;return this;},multiplyScalar:function(scalar){this.x*=scalar;this.y*=scalar;this.z*=scalar;return this;},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this;},applyEuler:function(){var quaternion=new Quaternion();return function applyEuler(euler){if(!(euler&&euler.isEuler)){console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.');} return this.applyQuaternion(quaternion.setFromEuler(euler));};}(),applyAxisAngle:function(){var quaternion=new Quaternion();return function applyAxisAngle(axis,angle){return this.applyQuaternion(quaternion.setFromAxisAngle(axis,angle));};}(),applyMatrix3:function(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;this.x=e[0]*x+ e[3]*y+ e[6]*z;this.y=e[1]*x+ e[4]*y+ e[7]*z;this.z=e[2]*x+ e[5]*y+ e[8]*z;return this;},applyMatrix4:function(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;var w=1/(e[3]*x+ e[7]*y+ e[11]*z+ e[15]);this.x=(e[0]*x+ e[4]*y+ e[8]*z+ e[12])*w;this.y=(e[1]*x+ e[5]*y+ e[9]*z+ e[13])*w;this.z=(e[2]*x+ e[6]*y+ e[10]*z+ e[14])*w;return this;},applyQuaternion:function(q){var x=this.x,y=this.y,z=this.z;var qx=q.x,qy=q.y,qz=q.z,qw=q.w;var ix=qw*x+ qy*z- qz*y;var iy=qw*y+ qz*x- qx*z;var iz=qw*z+ qx*y- qy*x;var iw=- qx*x- qy*y- qz*z;this.x=ix*qw+ iw*- qx+ iy*- qz- iz*- qy;this.y=iy*qw+ iw*- qy+ iz*- qx- ix*- qz;this.z=iz*qw+ iw*- qz+ ix*- qy- iy*- qx;return this;},project:function(){var matrix=new Matrix4();return function project(camera){matrix.multiplyMatrices(camera.projectionMatrix,matrix.getInverse(camera.matrixWorld));return this.applyMatrix4(matrix);};}(),unproject:function(){var matrix=new Matrix4();return function unproject(camera){matrix.multiplyMatrices(camera.matrixWorld,matrix.getInverse(camera.projectionMatrix));return this.applyMatrix4(matrix);};}(),transformDirection:function(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;this.x=e[0]*x+ e[4]*y+ e[8]*z;this.y=e[1]*x+ e[5]*y+ e[9]*z;this.z=e[2]*x+ e[6]*y+ e[10]*z;return this.normalize();},divide:function(v){this.x/=v.x;this.y/=v.y;this.z/=v.z;return this;},divideScalar:function(scalar){return this.multiplyScalar(1/scalar);},min:function(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);this.z=Math.min(this.z,v.z);return this;},max:function(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);this.z=Math.max(this.z,v.z);return this;},clamp:function(min,max){this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));this.z=Math.max(min.z,Math.min(max.z,this.z));return this;},clampScalar:function(){var min=new Vector3();var max=new Vector3();return function clampScalar(minVal,maxVal){min.set(minVal,minVal,minVal);max.set(maxVal,maxVal,maxVal);return this.clamp(min,max);};}(),clampLength:function(min,max){var length=this.length();return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length)));},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this;},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this;},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this;},roundToZero:function(){this.x=(this.x<0)?Math.ceil(this.x):Math.floor(this.x);this.y=(this.y<0)?Math.ceil(this.y):Math.floor(this.y);this.z=(this.z<0)?Math.ceil(this.z):Math.floor(this.z);return this;},negate:function(){this.x=- this.x;this.y=- this.y;this.z=- this.z;return this;},dot:function(v){return this.x*v.x+ this.y*v.y+ this.z*v.z;},lengthSq:function(){return this.x*this.x+ this.y*this.y+ this.z*this.z;},length:function(){return Math.sqrt(this.x*this.x+ this.y*this.y+ this.z*this.z);},lengthManhattan:function(){return Math.abs(this.x)+ Math.abs(this.y)+ Math.abs(this.z);},normalize:function(){return this.divideScalar(this.length()||1);},setLength:function(length){return this.normalize().multiplyScalar(length);},lerp:function(v,alpha){this.x+=(v.x- this.x)*alpha;this.y+=(v.y- this.y)*alpha;this.z+=(v.z- this.z)*alpha;return this;},lerpVectors:function(v1,v2,alpha){return this.subVectors(v2,v1).multiplyScalar(alpha).add(v1);},cross:function(v,w){if(w!==undefined){console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.');return this.crossVectors(v,w);} var x=this.x,y=this.y,z=this.z;this.x=y*v.z- z*v.y;this.y=z*v.x- x*v.z;this.z=x*v.y- y*v.x;return this;},crossVectors:function(a,b){var ax=a.x,ay=a.y,az=a.z;var bx=b.x,by=b.y,bz=b.z;this.x=ay*bz- az*by;this.y=az*bx- ax*bz;this.z=ax*by- ay*bx;return this;},projectOnVector:function(vector){var scalar=vector.dot(this)/ vector.lengthSq(); return this.copy(vector).multiplyScalar(scalar);},projectOnPlane:function(){var v1=new Vector3();return function projectOnPlane(planeNormal){v1.copy(this).projectOnVector(planeNormal);return this.sub(v1);};}(),reflect:function(){var v1=new Vector3();return function reflect(normal){return this.sub(v1.copy(normal).multiplyScalar(2*this.dot(normal)));};}(),angleTo:function(v){var theta=this.dot(v)/ ( Math.sqrt( this.lengthSq() * v.lengthSq() ) ); return Math.acos(_Math.clamp(theta,- 1,1));},distanceTo:function(v){return Math.sqrt(this.distanceToSquared(v));},distanceToSquared:function(v){var dx=this.x- v.x,dy=this.y- v.y,dz=this.z- v.z;return dx*dx+ dy*dy+ dz*dz;},distanceToManhattan:function(v){return Math.abs(this.x- v.x)+ Math.abs(this.y- v.y)+ Math.abs(this.z- v.z);},setFromSpherical:function(s){var sinPhiRadius=Math.sin(s.phi)*s.radius;this.x=sinPhiRadius*Math.sin(s.theta);this.y=Math.cos(s.phi)*s.radius;this.z=sinPhiRadius*Math.cos(s.theta);return this;},setFromCylindrical:function(c){this.x=c.radius*Math.sin(c.theta);this.y=c.y;this.z=c.radius*Math.cos(c.theta);return this;},setFromMatrixPosition:function(m){var e=m.elements;this.x=e[12];this.y=e[13];this.z=e[14];return this;},setFromMatrixScale:function(m){var sx=this.setFromMatrixColumn(m,0).length();var sy=this.setFromMatrixColumn(m,1).length();var sz=this.setFromMatrixColumn(m,2).length();this.x=sx;this.y=sy;this.z=sz;return this;},setFromMatrixColumn:function(m,index){return this.fromArray(m.elements,index*4);},equals:function(v){return((v.x===this.x)&&(v.y===this.y)&&(v.z===this.z));},fromArray:function(array,offset){if(offset===undefined)offset=0;this.x=array[offset];this.y=array[offset+ 1];this.z=array[offset+ 2];return this;},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.x;array[offset+ 1]=this.y;array[offset+ 2]=this.z;return array;},fromBufferAttribute:function(attribute,index,offset){if(offset!==undefined){console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().');} this.x=attribute.getX(index);this.y=attribute.getY(index);this.z=attribute.getZ(index);return this;}});function Matrix4(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];if(arguments.length>0){console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.');}} Object.assign(Matrix4.prototype,{isMatrix4:true,set:function(n11,n12,n13,n14,n21,n22,n23,n24,n31,n32,n33,n34,n41,n42,n43,n44){var te=this.elements;te[0]=n11;te[4]=n12;te[8]=n13;te[12]=n14;te[1]=n21;te[5]=n22;te[9]=n23;te[13]=n24;te[2]=n31;te[6]=n32;te[10]=n33;te[14]=n34;te[3]=n41;te[7]=n42;te[11]=n43;te[15]=n44;return this;},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this;},clone:function(){return new Matrix4().fromArray(this.elements);},copy:function(m){var te=this.elements;var me=m.elements;te[0]=me[0];te[1]=me[1];te[2]=me[2];te[3]=me[3];te[4]=me[4];te[5]=me[5];te[6]=me[6];te[7]=me[7];te[8]=me[8];te[9]=me[9];te[10]=me[10];te[11]=me[11];te[12]=me[12];te[13]=me[13];te[14]=me[14];te[15]=me[15];return this;},copyPosition:function(m){var te=this.elements,me=m.elements;te[12]=me[12];te[13]=me[13];te[14]=me[14];return this;},extractBasis:function(xAxis,yAxis,zAxis){xAxis.setFromMatrixColumn(this,0);yAxis.setFromMatrixColumn(this,1);zAxis.setFromMatrixColumn(this,2);return this;},makeBasis:function(xAxis,yAxis,zAxis){this.set(xAxis.x,yAxis.x,zAxis.x,0,xAxis.y,yAxis.y,zAxis.y,0,xAxis.z,yAxis.z,zAxis.z,0,0,0,0,1);return this;},extractRotation:function(){var v1=new Vector3();return function extractRotation(m){var te=this.elements;var me=m.elements;var scaleX=1/v1.setFromMatrixColumn(m,0).length();var scaleY=1/v1.setFromMatrixColumn(m,1).length();var scaleZ=1/v1.setFromMatrixColumn(m,2).length();te[0]=me[0]*scaleX;te[1]=me[1]*scaleX;te[2]=me[2]*scaleX;te[4]=me[4]*scaleY;te[5]=me[5]*scaleY;te[6]=me[6]*scaleY;te[8]=me[8]*scaleZ;te[9]=me[9]*scaleZ;te[10]=me[10]*scaleZ;return this;};}(),makeRotationFromEuler:function(euler){if(!(euler&&euler.isEuler)){console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.');} var te=this.elements;var x=euler.x,y=euler.y,z=euler.z;var a=Math.cos(x),b=Math.sin(x);var c=Math.cos(y),d=Math.sin(y);var e=Math.cos(z),f=Math.sin(z);if(euler.order==='XYZ'){var ae=a*e,af=a*f,be=b*e,bf=b*f;te[0]=c*e;te[4]=- c*f;te[8]=d;te[1]=af+ be*d;te[5]=ae- bf*d;te[9]=- b*c;te[2]=bf- ae*d;te[6]=be+ af*d;te[10]=a*c;}else if(euler.order==='YXZ'){var ce=c*e,cf=c*f,de=d*e,df=d*f;te[0]=ce+ df*b;te[4]=de*b- cf;te[8]=a*d;te[1]=a*f;te[5]=a*e;te[9]=- b;te[2]=cf*b- de;te[6]=df+ ce*b;te[10]=a*c;}else if(euler.order==='ZXY'){var ce=c*e,cf=c*f,de=d*e,df=d*f;te[0]=ce- df*b;te[4]=- a*f;te[8]=de+ cf*b;te[1]=cf+ de*b;te[5]=a*e;te[9]=df- ce*b;te[2]=- a*d;te[6]=b;te[10]=a*c;}else if(euler.order==='ZYX'){var ae=a*e,af=a*f,be=b*e,bf=b*f;te[0]=c*e;te[4]=be*d- af;te[8]=ae*d+ bf;te[1]=c*f;te[5]=bf*d+ ae;te[9]=af*d- be;te[2]=- d;te[6]=b*c;te[10]=a*c;}else if(euler.order==='YZX'){var ac=a*c,ad=a*d,bc=b*c,bd=b*d;te[0]=c*e;te[4]=bd- ac*f;te[8]=bc*f+ ad;te[1]=f;te[5]=a*e;te[9]=- b*e;te[2]=- d*e;te[6]=ad*f+ bc;te[10]=ac- bd*f;}else if(euler.order==='XZY'){var ac=a*c,ad=a*d,bc=b*c,bd=b*d;te[0]=c*e;te[4]=- f;te[8]=d*e;te[1]=ac*f+ bd;te[5]=a*e;te[9]=ad*f- bc;te[2]=bc*f- ad;te[6]=b*e;te[10]=bd*f+ ac;} te[3]=0;te[7]=0;te[11]=0;te[12]=0;te[13]=0;te[14]=0;te[15]=1;return this;},makeRotationFromQuaternion:function(q){var te=this.elements;var x=q._x,y=q._y,z=q._z,w=q._w;var x2=x+ x,y2=y+ y,z2=z+ z;var xx=x*x2,xy=x*y2,xz=x*z2;var yy=y*y2,yz=y*z2,zz=z*z2;var wx=w*x2,wy=w*y2,wz=w*z2;te[0]=1-(yy+ zz);te[4]=xy- wz;te[8]=xz+ wy;te[1]=xy+ wz;te[5]=1-(xx+ zz);te[9]=yz- wx;te[2]=xz- wy;te[6]=yz+ wx;te[10]=1-(xx+ yy);te[3]=0;te[7]=0;te[11]=0;te[12]=0;te[13]=0;te[14]=0;te[15]=1;return this;},lookAt:function(){var x=new Vector3();var y=new Vector3();var z=new Vector3();return function lookAt(eye,target,up){var te=this.elements;z.subVectors(eye,target);if(z.lengthSq()===0){z.z=1;} z.normalize();x.crossVectors(up,z);if(x.lengthSq()===0){if(Math.abs(up.z)===1){z.x+=0.0001;}else{z.z+=0.0001;} z.normalize();x.crossVectors(up,z);} x.normalize();y.crossVectors(z,x);te[0]=x.x;te[4]=y.x;te[8]=z.x;te[1]=x.y;te[5]=y.y;te[9]=z.y;te[2]=x.z;te[6]=y.z;te[10]=z.z;return this;};}(),multiply:function(m,n){if(n!==undefined){console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.');return this.multiplyMatrices(m,n);} return this.multiplyMatrices(this,m);},premultiply:function(m){return this.multiplyMatrices(m,this);},multiplyMatrices:function(a,b){var ae=a.elements;var be=b.elements;var te=this.elements;var a11=ae[0],a12=ae[4],a13=ae[8],a14=ae[12];var a21=ae[1],a22=ae[5],a23=ae[9],a24=ae[13];var a31=ae[2],a32=ae[6],a33=ae[10],a34=ae[14];var a41=ae[3],a42=ae[7],a43=ae[11],a44=ae[15];var b11=be[0],b12=be[4],b13=be[8],b14=be[12];var b21=be[1],b22=be[5],b23=be[9],b24=be[13];var b31=be[2],b32=be[6],b33=be[10],b34=be[14];var b41=be[3],b42=be[7],b43=be[11],b44=be[15];te[0]=a11*b11+ a12*b21+ a13*b31+ a14*b41;te[4]=a11*b12+ a12*b22+ a13*b32+ a14*b42;te[8]=a11*b13+ a12*b23+ a13*b33+ a14*b43;te[12]=a11*b14+ a12*b24+ a13*b34+ a14*b44;te[1]=a21*b11+ a22*b21+ a23*b31+ a24*b41;te[5]=a21*b12+ a22*b22+ a23*b32+ a24*b42;te[9]=a21*b13+ a22*b23+ a23*b33+ a24*b43;te[13]=a21*b14+ a22*b24+ a23*b34+ a24*b44;te[2]=a31*b11+ a32*b21+ a33*b31+ a34*b41;te[6]=a31*b12+ a32*b22+ a33*b32+ a34*b42;te[10]=a31*b13+ a32*b23+ a33*b33+ a34*b43;te[14]=a31*b14+ a32*b24+ a33*b34+ a34*b44;te[3]=a41*b11+ a42*b21+ a43*b31+ a44*b41;te[7]=a41*b12+ a42*b22+ a43*b32+ a44*b42;te[11]=a41*b13+ a42*b23+ a43*b33+ a44*b43;te[15]=a41*b14+ a42*b24+ a43*b34+ a44*b44;return this;},multiplyScalar:function(s){var te=this.elements;te[0]*=s;te[4]*=s;te[8]*=s;te[12]*=s;te[1]*=s;te[5]*=s;te[9]*=s;te[13]*=s;te[2]*=s;te[6]*=s;te[10]*=s;te[14]*=s;te[3]*=s;te[7]*=s;te[11]*=s;te[15]*=s;return this;},applyToBufferAttribute:function(){var v1=new Vector3();return function applyToBufferAttribute(attribute){for(var i=0,l=attribute.count;i0)return array;var n=nBlocks*blockSize,r=arrayCacheF32[n];if(r===undefined){r=new Float32Array(n);arrayCacheF32[n]=r;} if(nBlocks!==0){firstElem.toArray(r,0);for(var i=1,offset=0;i!==nBlocks;++ i){offset+=blockSize;array[i].toArray(r,offset);}} return r;} function allocTexUnits(renderer,n){var r=arrayCacheI32[n];if(r===undefined){r=new Int32Array(n);arrayCacheI32[n]=r;} for(var i=0;i!==n;++ i) r[i]=renderer.allocTextureUnit();return r;} function setValue1f(gl,v){gl.uniform1f(this.addr,v);} function setValue1i(gl,v){gl.uniform1i(this.addr,v);} function setValue2fv(gl,v){if(v.x===undefined)gl.uniform2fv(this.addr,v);else gl.uniform2f(this.addr,v.x,v.y);} function setValue3fv(gl,v){if(v.x!==undefined) gl.uniform3f(this.addr,v.x,v.y,v.z);else if(v.r!==undefined) gl.uniform3f(this.addr,v.r,v.g,v.b);else gl.uniform3fv(this.addr,v);} function setValue4fv(gl,v){if(v.x===undefined)gl.uniform4fv(this.addr,v);else gl.uniform4f(this.addr,v.x,v.y,v.z,v.w);} function setValue2fm(gl,v){gl.uniformMatrix2fv(this.addr,false,v.elements||v);} function setValue3fm(gl,v){if(v.elements===undefined){gl.uniformMatrix3fv(this.addr,false,v);}else{mat3array.set(v.elements);gl.uniformMatrix3fv(this.addr,false,mat3array);}} function setValue4fm(gl,v){if(v.elements===undefined){gl.uniformMatrix4fv(this.addr,false,v);}else{mat4array.set(v.elements);gl.uniformMatrix4fv(this.addr,false,mat4array);}} function setValueT1(gl,v,renderer){var unit=renderer.allocTextureUnit();gl.uniform1i(this.addr,unit);renderer.setTexture2D(v||emptyTexture,unit);} function setValueT6(gl,v,renderer){var unit=renderer.allocTextureUnit();gl.uniform1i(this.addr,unit);renderer.setTextureCube(v||emptyCubeTexture,unit);} function setValue2iv(gl,v){gl.uniform2iv(this.addr,v);} function setValue3iv(gl,v){gl.uniform3iv(this.addr,v);} function setValue4iv(gl,v){gl.uniform4iv(this.addr,v);} function getSingularSetter(type){switch(type){case 0x1406:return setValue1f;case 0x8b50:return setValue2fv;case 0x8b51:return setValue3fv;case 0x8b52:return setValue4fv;case 0x8b5a:return setValue2fm;case 0x8b5b:return setValue3fm;case 0x8b5c:return setValue4fm;case 0x8b5e:case 0x8d66:return setValueT1;case 0x8b60:return setValueT6;case 0x1404:case 0x8b56:return setValue1i;case 0x8b53:case 0x8b57:return setValue2iv;case 0x8b54:case 0x8b58:return setValue3iv;case 0x8b55:case 0x8b59:return setValue4iv;}} function setValue1fv(gl,v){gl.uniform1fv(this.addr,v);} function setValue1iv(gl,v){gl.uniform1iv(this.addr,v);} function setValueV2a(gl,v){gl.uniform2fv(this.addr,flatten(v,this.size,2));} function setValueV3a(gl,v){gl.uniform3fv(this.addr,flatten(v,this.size,3));} function setValueV4a(gl,v){gl.uniform4fv(this.addr,flatten(v,this.size,4));} function setValueM2a(gl,v){gl.uniformMatrix2fv(this.addr,false,flatten(v,this.size,4));} function setValueM3a(gl,v){gl.uniformMatrix3fv(this.addr,false,flatten(v,this.size,9));} function setValueM4a(gl,v){gl.uniformMatrix4fv(this.addr,false,flatten(v,this.size,16));} function setValueT1a(gl,v,renderer){var n=v.length,units=allocTexUnits(renderer,n);gl.uniform1iv(this.addr,units);for(var i=0;i!==n;++ i){renderer.setTexture2D(v[i]||emptyTexture,units[i]);}} function setValueT6a(gl,v,renderer){var n=v.length,units=allocTexUnits(renderer,n);gl.uniform1iv(this.addr,units);for(var i=0;i!==n;++ i){renderer.setTextureCube(v[i]||emptyCubeTexture,units[i]);}} function getPureArraySetter(type){switch(type){case 0x1406:return setValue1fv;case 0x8b50:return setValueV2a;case 0x8b51:return setValueV3a;case 0x8b52:return setValueV4a;case 0x8b5a:return setValueM2a;case 0x8b5b:return setValueM3a;case 0x8b5c:return setValueM4a;case 0x8b5e:return setValueT1a;case 0x8b60:return setValueT6a;case 0x1404:case 0x8b56:return setValue1iv;case 0x8b53:case 0x8b57:return setValue2iv;case 0x8b54:case 0x8b58:return setValue3iv;case 0x8b55:case 0x8b59:return setValue4iv;}} function SingleUniform(id,activeInfo,addr){this.id=id;this.addr=addr;this.setValue=getSingularSetter(activeInfo.type);} function PureArrayUniform(id,activeInfo,addr){this.id=id;this.addr=addr;this.size=activeInfo.size;this.setValue=getPureArraySetter(activeInfo.type);} function StructuredUniform(id){this.id=id;UniformContainer.call(this);} StructuredUniform.prototype.setValue=function(gl,value){var seq=this.seq;for(var i=0,n=seq.length;i!==n;++ i){var u=seq[i];u.setValue(gl,value[u.id]);}};var RePathPart=/([\w\d_]+)(\])?(\[|\.)?/g;function addUniform(container,uniformObject){container.seq.push(uniformObject);container.map[uniformObject.id]=uniformObject;} function parseUniform(activeInfo,addr,container){var path=activeInfo.name,pathLength=path.length;RePathPart.lastIndex=0;for(;;){var match=RePathPart.exec(path),matchEnd=RePathPart.lastIndex,id=match[1],idIsIndex=match[2]===']',subscript=match[3];if(idIsIndex)id=id|0;if(subscript===undefined||subscript==='['&&matchEnd+ 2===pathLength){addUniform(container,subscript===undefined?new SingleUniform(id,activeInfo,addr):new PureArrayUniform(id,activeInfo,addr));break;}else{var map=container.map,next=map[id];if(next===undefined){next=new StructuredUniform(id);addUniform(container,next);} container=next;}}} function WebGLUniforms(gl,program,renderer){UniformContainer.call(this);this.renderer=renderer;var n=gl.getProgramParameter(program,gl.ACTIVE_UNIFORMS);for(var i=0;i>16&255)/ 255; this.g=(hex>>8&255)/ 255; this.b=(hex&255)/ 255; return this;},setRGB:function(r,g,b){this.r=r;this.g=g;this.b=b;return this;},setHSL:function(){function hue2rgb(p,q,t){if(t<0)t+=1;if(t>1)t-=1;if(t<1/6)return p+(q- p)*6*t;if(t<1/2)return q;if(t<2/3)return p+(q- p)*6*(2/3- t);return p;} return function setHSL(h,s,l){h=_Math.euclideanModulo(h,1);s=_Math.clamp(s,0,1);l=_Math.clamp(l,0,1);if(s===0){this.r=this.g=this.b=l;}else{var p=l<=0.5?l*(1+ s):l+ s-(l*s);var q=(2*l)- p;this.r=hue2rgb(q,p,h+ 1/3);this.g=hue2rgb(q,p,h);this.b=hue2rgb(q,p,h- 1/3);} return this;};}(),setStyle:function(style){function handleAlpha(string){if(string===undefined)return;if(parseFloat(string)<1){console.warn('THREE.Color: Alpha component of '+ style+' will be ignored.');}} var m;if(m=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style)){var color;var name=m[1];var components=m[2];switch(name){case'rgb':case'rgba':if(color=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){this.r=Math.min(255,parseInt(color[1],10))/ 255; this.g=Math.min(255,parseInt(color[2],10))/ 255; this.b=Math.min(255,parseInt(color[3],10))/ 255; handleAlpha(color[5]);return this;} if(color=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){this.r=Math.min(100,parseInt(color[1],10))/ 100; this.g=Math.min(100,parseInt(color[2],10))/ 100; this.b=Math.min(100,parseInt(color[3],10))/ 100; handleAlpha(color[5]);return this;} break;case'hsl':case'hsla':if(color=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){var h=parseFloat(color[1])/ 360; var s=parseInt(color[2],10)/ 100; var l=parseInt(color[3],10)/ 100; handleAlpha(color[5]);return this.setHSL(h,s,l);} break;}}else if(m=/^\#([A-Fa-f0-9]+)$/.exec(style)){var hex=m[1];var size=hex.length;if(size===3){this.r=parseInt(hex.charAt(0)+ hex.charAt(0),16)/ 255; this.g=parseInt(hex.charAt(1)+ hex.charAt(1),16)/ 255; this.b=parseInt(hex.charAt(2)+ hex.charAt(2),16)/ 255; return this;}else if(size===6){this.r=parseInt(hex.charAt(0)+ hex.charAt(1),16)/ 255; this.g=parseInt(hex.charAt(2)+ hex.charAt(3),16)/ 255; this.b=parseInt(hex.charAt(4)+ hex.charAt(5),16)/ 255; return this;}} if(style&&style.length>0){var hex=ColorKeywords[style];if(hex!==undefined){this.setHex(hex);}else{console.warn('THREE.Color: Unknown color '+ style);}} return this;},clone:function(){return new this.constructor(this.r,this.g,this.b);},copy:function(color){this.r=color.r;this.g=color.g;this.b=color.b;return this;},copyGammaToLinear:function(color,gammaFactor){if(gammaFactor===undefined)gammaFactor=2.0;this.r=Math.pow(color.r,gammaFactor);this.g=Math.pow(color.g,gammaFactor);this.b=Math.pow(color.b,gammaFactor);return this;},copyLinearToGamma:function(color,gammaFactor){if(gammaFactor===undefined)gammaFactor=2.0;var safeInverse=(gammaFactor>0)?(1.0/gammaFactor):1.0;this.r=Math.pow(color.r,safeInverse);this.g=Math.pow(color.g,safeInverse);this.b=Math.pow(color.b,safeInverse);return this;},convertGammaToLinear:function(){var r=this.r,g=this.g,b=this.b;this.r=r*r;this.g=g*g;this.b=b*b;return this;},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this;},getHex:function(){return(this.r*255)<<16^(this.g*255)<<8^(this.b*255)<<0;},getHexString:function(){return('000000'+ this.getHex().toString(16)).slice(- 6);},getHSL:function(optionalTarget){var hsl=optionalTarget||{h:0,s:0,l:0};var r=this.r,g=this.g,b=this.b;var max=Math.max(r,g,b);var min=Math.min(r,g,b);var hue,saturation;var lightness=(min+ max)/ 2.0; if(min===max){hue=0;saturation=0;}else{var delta=max- min;saturation=lightness<=0.5?delta/(max+ min):delta/(2- max- min);switch(max){case r:hue=(g- b)/ delta + ( g < b ? 6 : 0 ); break; case g:hue=(b- r)/ delta + 2; break; case b:hue=(r- g)/ delta + 4; break; } hue/=6;} hsl.h=hue;hsl.s=saturation;hsl.l=lightness;return hsl;},getStyle:function(){return'rgb('+((this.r*255)|0)+','+((this.g*255)|0)+','+((this.b*255)|0)+')';},offsetHSL:function(h,s,l){var hsl=this.getHSL();hsl.h+=h;hsl.s+=s;hsl.l+=l;this.setHSL(hsl.h,hsl.s,hsl.l);return this;},add:function(color){this.r+=color.r;this.g+=color.g;this.b+=color.b;return this;},addColors:function(color1,color2){this.r=color1.r+ color2.r;this.g=color1.g+ color2.g;this.b=color1.b+ color2.b;return this;},addScalar:function(s){this.r+=s;this.g+=s;this.b+=s;return this;},sub:function(color){this.r=Math.max(0,this.r- color.r);this.g=Math.max(0,this.g- color.g);this.b=Math.max(0,this.b- color.b);return this;},multiply:function(color){this.r*=color.r;this.g*=color.g;this.b*=color.b;return this;},multiplyScalar:function(s){this.r*=s;this.g*=s;this.b*=s;return this;},lerp:function(color,alpha){this.r+=(color.r- this.r)*alpha;this.g+=(color.g- this.g)*alpha;this.b+=(color.b- this.b)*alpha;return this;},equals:function(c){return(c.r===this.r)&&(c.g===this.g)&&(c.b===this.b);},fromArray:function(array,offset){if(offset===undefined)offset=0;this.r=array[offset];this.g=array[offset+ 1];this.b=array[offset+ 2];return this;},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.r;array[offset+ 1]=this.g;array[offset+ 2]=this.b;return array;},toJSON:function(){return this.getHex();}});var UniformsLib={common:{diffuse:{value:new Color(0xeeeeee)},opacity:{value:1.0},map:{value:null},offsetRepeat:{value:new Vector4(0,0,1,1)},alphaMap:{value:null},},specularmap:{specularMap:{value:null},},envmap:{envMap:{value:null},flipEnvMap:{value:- 1},reflectivity:{value:1.0},refractionRatio:{value:0.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Vector2(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:0.00025},fogNear:{value:1},fogFar:{value:2000},fogColor:{value:new Color(0xffffff)}},lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new Color(0xeeeeee)},opacity:{value:1.0},size:{value:1.0},scale:{value:1.0},map:{value:null},offsetRepeat:{value:new Vector4(0,0,1,1)}}};var UniformsUtils={merge:function(uniforms){var merged={};for(var u=0;uthis.max.x||point.ythis.max.y?false:true;},containsBox:function(box){return this.min.x<=box.min.x&&box.max.x<=this.max.x&&this.min.y<=box.min.y&&box.max.y<=this.max.y;},getParameter:function(point,optionalTarget){var result=optionalTarget||new Vector2();return result.set((point.x- this.min.x)/ ( this.max.x - this.min.x ), (point.y- this.min.y)/ ( this.max.y - this.min.y ) );},intersectsBox:function(box){return box.max.xthis.max.x||box.max.ythis.max.y?false:true;},clampPoint:function(point,optionalTarget){var result=optionalTarget||new Vector2();return result.copy(point).clamp(this.min,this.max);},distanceToPoint:function(){var v1=new Vector2();return function distanceToPoint(point){var clampedPoint=v1.copy(point).clamp(this.min,this.max);return clampedPoint.sub(point).length();};}(),intersect:function(box){this.min.max(box.min);this.max.min(box.max);return this;},union:function(box){this.min.min(box.min);this.max.max(box.max);return this;},translate:function(offset){this.min.add(offset);this.max.add(offset);return this;},equals:function(box){return box.min.equals(this.min)&&box.max.equals(this.max);}});function WebGLFlareRenderer(renderer,gl, state, textures, capabilities ) { var vertexBuffer, elementBuffer; var shader, program, attributes, uniforms; var tempTexture, occlusionTexture; function init() { var vertices = new Float32Array( [ - 1, - 1, 0, 0, 1, - 1, 1, 0, 1, 1, 1, 1, - 1, 1, 0, 1 ] ); var faces = new Uint16Array( [ 0, 1, 2, 0, 2, 3 ] ); // buffers vertexBuffer = gl.createBuffer(); elementBuffer = gl.createBuffer(); gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); // textures tempTexture = gl.createTexture(); occlusionTexture = gl.createTexture(); state.bindTexture( gl.TEXTURE_2D, tempTexture ); gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null ); gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null ); gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); shader = { vertexShader: [ "uniform lowp int renderType;", "uniform vec3 screenPosition;", "uniform vec2 scale;", "uniform float rotation;", "uniform sampler2D occlusionMap;", "attribute vec2 position;", "attribute vec2 uv;", "varying vec2 vUV;", "varying float vVisibility;", "void main() {", "vUV = uv;", "vec2 pos = position;", "if ( renderType == 2 ) {", "vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );", "visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );", "visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );", "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );", "visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );", "vVisibility = visibility.r / 9.0;", "vVisibility *= 1.0 - visibility.g / 9.0;", "vVisibility *= visibility.b / 9.0;", "vVisibility *= 1.0 - visibility.a / 9.0;", "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", "}", "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", "}" ].join( "\n" ), fragmentShader: [ "uniform lowp int renderType;", "uniform sampler2D map;", "uniform float opacity;", "uniform vec3 color;", "varying vec2 vUV;", "varying float vVisibility;", "void main() {", // pink square "if ( renderType == 0 ) {", "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", // restore "} else if ( renderType == 1 ) {", "gl_FragColor = texture2D( map, vUV );", // flare "} else {", "vec4 texture = texture2D( map, vUV );", "texture.a *= opacity * vVisibility;", "gl_FragColor = texture;", "gl_FragColor.rgb *= color;", "}", "}" ].join( "\n" ) }; program = createProgram( shader ); attributes = { vertex: gl.getAttribLocation ( program, "position" ), uv: gl.getAttribLocation ( program, "uv" ) }; uniforms = { renderType: gl.getUniformLocation( program, "renderType" ), map: gl.getUniformLocation( program, "map" ), occlusionMap: gl.getUniformLocation( program, "occlusionMap" ), opacity: gl.getUniformLocation( program, "opacity" ), color: gl.getUniformLocation( program, "color" ), scale: gl.getUniformLocation( program, "scale" ), rotation: gl.getUniformLocation( program, "rotation" ), screenPosition: gl.getUniformLocation( program, "screenPosition" ) }; } /* * Render lens flares * Method: renders 16x16 0xff00ff-colored points scattered over the light source area, * reads these back and calculates occlusion. */ this.render = function ( flares, scene, camera, viewport ) { if ( flares.length === 0 ) return; var tempPosition = new Vector3(); var invAspect = viewport.w / viewport.z, halfViewportWidth = viewport.z * 0.5, halfViewportHeight = viewport.w * 0.5; var size = 16 / viewport.w, scale = new Vector2( size * invAspect, size ); var screenPosition = new Vector3( 1, 1, 0 ), screenPositionPixels = new Vector2( 1, 1 ); var validArea = new Box2(); validArea.min.set( viewport.x, viewport.y ); validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) ); if ( program === undefined ) { init(); } state.useProgram( program ); state.initAttributes(); state.enableAttribute( attributes.vertex ); state.enableAttribute( attributes.uv ); state.disableUnusedAttributes(); // loop through all lens flares to update their occlusion and positions // setup gl and common used attribs/uniforms gl.uniform1i( uniforms.occlusionMap, 0 ); gl.uniform1i( uniforms.map, 1 ); gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); gl.vertexAttribPointer( attributes.vertex, 2, gl.FLOAT, false, 2 * 8, 0 ); gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); state.disable( gl.CULL_FACE ); state.buffers.depth.setMask( false ); for ( var i = 0, l = flares.length; i < l; i ++ ) { size = 16 / viewport.w; scale.set( size * invAspect, size ); // calc object screen position var flare = flares[ i ]; tempPosition.set( flare.matrixWorld.elements[ 12 ], flare.matrixWorld.elements[ 13 ], flare.matrixWorld.elements[ 14 ] ); tempPosition.applyMatrix4( camera.matrixWorldInverse ); tempPosition.applyMatrix4( camera.projectionMatrix ); // setup arrays for gl programs screenPosition.copy( tempPosition ); // horizontal and vertical coordinate of the lower left corner of the pixels to copy screenPositionPixels.x = viewport.x + ( screenPosition.x * halfViewportWidth ) + halfViewportWidth - 8; screenPositionPixels.y = viewport.y + ( screenPosition.y * halfViewportHeight ) + halfViewportHeight - 8; // screen cull if ( validArea.containsPoint( screenPositionPixels ) === true ) { // save current RGB to temp texture state.activeTexture( gl.TEXTURE0 ); state.bindTexture( gl.TEXTURE_2D, null ); state.activeTexture( gl.TEXTURE1 ); state.bindTexture( gl.TEXTURE_2D, tempTexture ); gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, screenPositionPixels.x, screenPositionPixels.y, 16, 16, 0 ); // render pink quad gl.uniform1i( uniforms.renderType, 0 ); gl.uniform2f( uniforms.scale, scale.x, scale.y ); gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); state.disable( gl.BLEND ); state.enable( gl.DEPTH_TEST ); gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); // copy result to occlusionMap state.activeTexture( gl.TEXTURE0 ); state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, screenPositionPixels.x, screenPositionPixels.y, 16, 16, 0 ); // restore graphics gl.uniform1i( uniforms.renderType, 1 ); state.disable( gl.DEPTH_TEST ); state.activeTexture( gl.TEXTURE1 ); state.bindTexture( gl.TEXTURE_2D, tempTexture ); gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); // update object positions flare.positionScreen.copy( screenPosition ); if ( flare.customUpdateCallback ) { flare.customUpdateCallback( flare ); } else { flare.updateLensFlares(); } // render flares gl.uniform1i( uniforms.renderType, 2 ); state.enable( gl.BLEND ); for ( var j = 0, jl = flare.lensFlares.length; j < jl; j ++ ) { var sprite = flare.lensFlares[ j ]; if ( sprite.opacity > 0.001 && sprite.scale > 0.001 ) { screenPosition.x = sprite.x; screenPosition.y = sprite.y; screenPosition.z = sprite.z; size = sprite.size * sprite.scale / viewport.w; scale.x = size * invAspect; scale.y = size; gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); gl.uniform2f( uniforms.scale, scale.x, scale.y ); gl.uniform1f( uniforms.rotation, sprite.rotation ); gl.uniform1f( uniforms.opacity, sprite.opacity ); gl.uniform3f( uniforms.color, sprite.color.r, sprite.color.g, sprite.color.b ); state.setBlending( sprite.blending, sprite.blendEquation, sprite.blendSrc, sprite.blendDst ); textures.setTexture2D( sprite.texture, 1 ); gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); } } } } // restore gl state.enable( gl.CULL_FACE ); state.enable( gl.DEPTH_TEST ); state.buffers.depth.setMask( true ); state.reset(); }; function createProgram( shader ) { var program = gl.createProgram(); var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); var vertexShader = gl.createShader( gl.VERTEX_SHADER ); var prefix = "precision " + capabilities.precision + " float;\n"; gl.shaderSource( fragmentShader, prefix + shader.fragmentShader ); gl.shaderSource( vertexShader, prefix + shader.vertexShader ); gl.compileShader( fragmentShader ); gl.compileShader( vertexShader ); gl.attachShader( program, fragmentShader ); gl.attachShader( program, vertexShader ); gl.linkProgram( program ); return program; } } /** * @author mrdoob / http://mrdoob.com/ */ function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); this.needsUpdate = true; } CanvasTexture.prototype = Object.create( Texture.prototype ); CanvasTexture.prototype.constructor = CanvasTexture; /** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ */ function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) { var vertexBuffer, elementBuffer; var program, attributes, uniforms; var texture; // decompose matrixWorld var spritePosition = new Vector3(); var spriteRotation = new Quaternion(); var spriteScale = new Vector3(); function init() { var vertices = new Float32Array( [ - 0.5, - 0.5, 0, 0, 0.5, - 0.5, 1, 0, 0.5, 0.5, 1, 1, - 0.5, 0.5, 0, 1 ] ); var faces = new Uint16Array( [ 0, 1, 2, 0, 2, 3 ] ); vertexBuffer = gl.createBuffer(); elementBuffer = gl.createBuffer(); gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); program = createProgram(); attributes = { position: gl.getAttribLocation ( program, 'position' ), uv: gl.getAttribLocation ( program, 'uv' ) }; uniforms = { uvOffset: gl.getUniformLocation( program, 'uvOffset' ), uvScale: gl.getUniformLocation( program, 'uvScale' ), rotation: gl.getUniformLocation( program, 'rotation' ), scale: gl.getUniformLocation( program, 'scale' ), color: gl.getUniformLocation( program, 'color' ), map: gl.getUniformLocation( program, 'map' ), opacity: gl.getUniformLocation( program, 'opacity' ), modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ), projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ), fogType: gl.getUniformLocation( program, 'fogType' ), fogDensity: gl.getUniformLocation( program, 'fogDensity' ), fogNear: gl.getUniformLocation( program, 'fogNear' ), fogFar: gl.getUniformLocation( program, 'fogFar' ), fogColor: gl.getUniformLocation( program, 'fogColor' ), alphaTest: gl.getUniformLocation( program, 'alphaTest' ) }; var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); canvas.width = 8; canvas.height = 8; var context = canvas.getContext( '2d' ); context.fillStyle = 'white'; context.fillRect( 0, 0, 8, 8 ); texture = new CanvasTexture( canvas ); } this.render = function ( sprites, scene, camera ) { if ( sprites.length === 0 ) return; // setup gl if ( program === undefined ) { init(); } state.useProgram( program ); state.initAttributes(); state.enableAttribute( attributes.position ); state.enableAttribute( attributes.uv ); state.disableUnusedAttributes(); state.disable( gl.CULL_FACE ); state.enable( gl.BLEND ); gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 ); gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); state.activeTexture( gl.TEXTURE0 ); gl.uniform1i( uniforms.map, 0 ); var oldFogType = 0; var sceneFogType = 0; var fog = scene.fog; if ( fog ) { gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b ); if ( fog.isFog ) { gl.uniform1f( uniforms.fogNear, fog.near ); gl.uniform1f( uniforms.fogFar, fog.far ); gl.uniform1i( uniforms.fogType, 1 ); oldFogType = 1; sceneFogType = 1; } else if ( fog.isFogExp2 ) { gl.uniform1f( uniforms.fogDensity, fog.density ); gl.uniform1i( uniforms.fogType, 2 ); oldFogType = 2; sceneFogType = 2; } } else { gl.uniform1i( uniforms.fogType, 0 ); oldFogType = 0; sceneFogType = 0; } // update positions and sort for ( var i = 0, l = sprites.length; i < l; i ++ ) { var sprite = sprites[ i ]; sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld ); sprite.z = - sprite.modelViewMatrix.elements[ 14 ]; } sprites.sort( painterSortStable ); // render all sprites var scale = []; for ( var i = 0, l = sprites.length; i < l; i ++ ) { var sprite = sprites[ i ]; var material = sprite.material; if ( material.visible === false ) continue; sprite.onBeforeRender( renderer, scene, camera, undefined, material, undefined ); gl.uniform1f( uniforms.alphaTest, material.alphaTest ); gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements ); sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale ); scale[ 0 ] = spriteScale.x; scale[ 1 ] = spriteScale.y; var fogType = 0; if ( scene.fog && material.fog ) { fogType = sceneFogType; } if ( oldFogType !== fogType ) { gl.uniform1i( uniforms.fogType, fogType ); oldFogType = fogType; } if ( material.map !== null ) { gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y ); gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y ); } else { gl.uniform2f( uniforms.uvOffset, 0, 0 ); gl.uniform2f( uniforms.uvScale, 1, 1 ); } gl.uniform1f( uniforms.opacity, material.opacity ); gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b ); gl.uniform1f( uniforms.rotation, material.rotation ); gl.uniform2fv( uniforms.scale, scale ); state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); state.buffers.depth.setTest( material.depthTest ); state.buffers.depth.setMask( material.depthWrite ); textures.setTexture2D( material.map || texture, 0 ); gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); sprite.onAfterRender( renderer, scene, camera, undefined, material, undefined ); } // restore gl state.enable( gl.CULL_FACE ); state.reset(); }; function createProgram() { var program = gl.createProgram(); var vertexShader = gl.createShader( gl.VERTEX_SHADER ); var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); gl.shaderSource( vertexShader, [ 'precision ' + capabilities.precision + ' float;', '#define SHADER_NAME ' + 'SpriteMaterial', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform float rotation;', 'uniform vec2 scale;', 'uniform vec2 uvOffset;', 'uniform vec2 uvScale;', 'attribute vec2 position;', 'attribute vec2 uv;', 'varying vec2 vUV;', 'void main() {', 'vUV = uvOffset + uv * uvScale;', 'vec2 alignedPosition = position * scale;', 'vec2 rotatedPosition;', 'rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;', 'rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;', 'vec4 finalPosition;', 'finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );', 'finalPosition.xy += rotatedPosition;', 'finalPosition = projectionMatrix * finalPosition;', 'gl_Position = finalPosition;', '}' ].join( '\n' ) ); gl.shaderSource( fragmentShader, [ 'precision ' + capabilities.precision + ' float;', '#define SHADER_NAME ' + 'SpriteMaterial', 'uniform vec3 color;', 'uniform sampler2D map;', 'uniform float opacity;', 'uniform int fogType;', 'uniform vec3 fogColor;', 'uniform float fogDensity;', 'uniform float fogNear;', 'uniform float fogFar;', 'uniform float alphaTest;', 'varying vec2 vUV;', 'void main() {', 'vec4 texture = texture2D( map, vUV );', 'if ( texture.a < alphaTest ) discard;', 'gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );', 'if ( fogType > 0 ) {', 'float depth = gl_FragCoord.z / gl_FragCoord.w;', 'float fogFactor = 0.0;', 'if ( fogType == 1 ) {', 'fogFactor = smoothstep( fogNear, fogFar, depth );', '} else {', 'const float LOG2 = 1.442695;', 'fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );', 'fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );', '}', 'gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );', '}', '}' ].join( '\n' ) ); gl.compileShader( vertexShader ); gl.compileShader( fragmentShader ); gl.attachShader( program, vertexShader ); gl.attachShader( program, fragmentShader ); gl.linkProgram( program ); return program; } function painterSortStable( a, b ) { if ( a.renderOrder !== b.renderOrder ) { return a.renderOrder - b.renderOrder; } else if ( a.z !== b.z ) { return b.z - a.z; } else { return b.id - a.id; } } } /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ var materialId = 0; function Material() { Object.defineProperty( this, 'id', { value: materialId ++ } ); this.uuid = _Math.generateUUID(); this.name = ''; this.type = 'Material'; this.fog = true; this.lights = true; this.blending = NormalBlending; this.side = FrontSide; this.flatShading = false; this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors this.opacity = 1; this.transparent = false; this.blendSrc = SrcAlphaFactor; this.blendDst = OneMinusSrcAlphaFactor; this.blendEquation = AddEquation; this.blendSrcAlpha = null; this.blendDstAlpha = null; this.blendEquationAlpha = null; this.depthFunc = LessEqualDepth; this.depthTest = true; this.depthWrite = true; this.clippingPlanes = null; this.clipIntersection = false; this.clipShadows = false; this.colorWrite = true; this.precision = null; // override the renderer's default precision for this material this.polygonOffset = false; this.polygonOffsetFactor = 0; this.polygonOffsetUnits = 0; this.dithering = false; this.alphaTest = 0; this.premultipliedAlpha = false; this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer this.visible = true; this.userData = {}; this.needsUpdate = true; } Object.assign( Material.prototype, EventDispatcher.prototype, { isMaterial: true, onBeforeCompile: function () {}, setValues: function ( values ) { if ( values === undefined ) return; for ( var key in values ) { var newValue = values[ key ]; if ( newValue === undefined ) { console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); continue; } // for backward compatability if shading is set in the constructor if ( key === 'shading' ) { console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); this.flatShading = ( newValue === FlatShading ) ? true : false; continue; } var currentValue = this[ key ]; if ( currentValue === undefined ) { console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); continue; } if ( currentValue && currentValue.isColor ) { currentValue.set( newValue ); } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { currentValue.copy( newValue ); } else if ( key === 'overdraw' ) { // ensure overdraw is backwards-compatible with legacy boolean type this[ key ] = Number( newValue ); } else { this[ key ] = newValue; } } }, toJSON: function ( meta ) { var isRoot = meta === undefined; if ( isRoot ) { meta = { textures: {}, images: {} }; } var data = { metadata: { version: 4.5, type: 'Material', generator: 'Material.toJSON' } }; // standard Material serialization data.uuid = this.uuid; data.type = this.type; if ( this.name !== '' ) data.name = this.name; if ( this.color && this.color.isColor ) data.color = this.color.getHex(); if ( this.roughness !== undefined ) data.roughness = this.roughness; if ( this.metalness !== undefined ) data.metalness = this.metalness; if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); if ( this.shininess !== undefined ) data.shininess = this.shininess; if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat; if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness; if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; if ( this.bumpMap && this.bumpMap.isTexture ) { data.bumpMap = this.bumpMap.toJSON( meta ).uuid; data.bumpScale = this.bumpScale; } if ( this.normalMap && this.normalMap.isTexture ) { data.normalMap = this.normalMap.toJSON( meta ).uuid; data.normalScale = this.normalScale.toArray(); } if ( this.displacementMap && this.displacementMap.isTexture ) { data.displacementMap = this.displacementMap.toJSON( meta ).uuid; data.displacementScale = this.displacementScale; data.displacementBias = this.displacementBias; } if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; if ( this.envMap && this.envMap.isTexture ) { data.envMap = this.envMap.toJSON( meta ).uuid; data.reflectivity = this.reflectivity; // Scale behind envMap } if ( this.gradientMap && this.gradientMap.isTexture ) { data.gradientMap = this.gradientMap.toJSON( meta ).uuid; } if ( this.size !== undefined ) data.size = this.size; if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; if ( this.blending !== NormalBlending ) data.blending = this.blending; if ( this.flatShading === true ) data.flatShading = this.flatShading; if ( this.side !== FrontSide ) data.side = this.side; if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors; if ( this.opacity < 1 ) data.opacity = this.opacity; if ( this.transparent === true ) data.transparent = this.transparent; data.depthFunc = this.depthFunc; data.depthTest = this.depthTest; data.depthWrite = this.depthWrite; if ( this.dithering === true ) data.dithering = true; if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; if ( this.wireframe === true ) data.wireframe = this.wireframe; if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; if ( this.morphTargets === true ) data.morphTargets = true; if ( this.skinning === true ) data.skinning = true; if ( this.visible === false ) data.visible = false; if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; // TODO: Copied from Object3D.toJSON function extractFromCache( cache ) { var values = []; for ( var key in cache ) { var data = cache[ key ]; delete data.metadata; values.push( data ); } return values; } if ( isRoot ) { var textures = extractFromCache( meta.textures ); var images = extractFromCache( meta.images ); if ( textures.length > 0 ) data.textures = textures; if ( images.length > 0 ) data.images = images; } return data; }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( source ) { this.name = source.name; this.fog = source.fog; this.lights = source.lights; this.blending = source.blending; this.side = source.side; this.flatShading = source.flatShading; this.vertexColors = source.vertexColors; this.opacity = source.opacity; this.transparent = source.transparent; this.blendSrc = source.blendSrc; this.blendDst = source.blendDst; this.blendEquation = source.blendEquation; this.blendSrcAlpha = source.blendSrcAlpha; this.blendDstAlpha = source.blendDstAlpha; this.blendEquationAlpha = source.blendEquationAlpha; this.depthFunc = source.depthFunc; this.depthTest = source.depthTest; this.depthWrite = source.depthWrite; this.colorWrite = source.colorWrite; this.precision = source.precision; this.polygonOffset = source.polygonOffset; this.polygonOffsetFactor = source.polygonOffsetFactor; this.polygonOffsetUnits = source.polygonOffsetUnits; this.dithering = source.dithering; this.alphaTest = source.alphaTest; this.premultipliedAlpha = source.premultipliedAlpha; this.overdraw = source.overdraw; this.visible = source.visible; this.userData = JSON.parse( JSON.stringify( source.userData ) ); this.clipShadows = source.clipShadows; this.clipIntersection = source.clipIntersection; var srcPlanes = source.clippingPlanes, dstPlanes = null; if ( srcPlanes !== null ) { var n = srcPlanes.length; dstPlanes = new Array( n ); for ( var i = 0; i !== n; ++ i ) dstPlanes[ i ] = srcPlanes[ i ].clone(); } this.clippingPlanes = dstPlanes; return this; }, dispose: function () { this.dispatchEvent( { type: 'dispose' } ); } } ); /** * @author alteredq / http://alteredqualia.com/ * * parameters = { * defines: { "label" : "value" }, * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, * * fragmentShader: , * vertexShader: , * * wireframe: , * wireframeLinewidth: , * * lights: , * * skinning: , * morphTargets: , * morphNormals: * } */ function ShaderMaterial( parameters ) { Material.call( this ); this.type = 'ShaderMaterial'; this.defines = {}; this.uniforms = {}; this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'; this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'; this.linewidth = 1; this.wireframe = false; this.wireframeLinewidth = 1; this.fog = false; // set to use scene fog this.lights = false; // set to use scene lights this.clipping = false; // set to use user-defined clipping planes this.skinning = false; // set to use skinning attribute streams this.morphTargets = false; // set to use morph targets this.morphNormals = false; // set to use morph normals this.extensions = { derivatives: false, // set to use derivatives fragDepth: false, // set to use fragment depth values drawBuffers: false, // set to use draw buffers shaderTextureLOD: false // set to use shader texture LOD }; // When rendered geometry doesn't include these attributes but the material does, // use these default values in WebGL. This avoids errors when buffer data is missing. this.defaultAttributeValues = { 'color': [ 1, 1, 1 ], 'uv': [ 0, 0 ], 'uv2': [ 0, 0 ] }; this.index0AttributeName = undefined; if ( parameters !== undefined ) { if ( parameters.attributes !== undefined ) { console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); } this.setValues( parameters ); } } ShaderMaterial.prototype = Object.create( Material.prototype ); ShaderMaterial.prototype.constructor = ShaderMaterial; ShaderMaterial.prototype.isShaderMaterial = true; ShaderMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.fragmentShader = source.fragmentShader; this.vertexShader = source.vertexShader; this.uniforms = UniformsUtils.clone( source.uniforms ); this.defines = source.defines; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.lights = source.lights; this.clipping = source.clipping; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; this.extensions = source.extensions; return this; }; ShaderMaterial.prototype.toJSON = function ( meta ) { var data = Material.prototype.toJSON.call( this, meta ); data.uniforms = this.uniforms; data.vertexShader = this.vertexShader; data.fragmentShader = this.fragmentShader; return data; }; /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * @author bhouston / https://clara.io * @author WestLangley / http://github.com/WestLangley * * parameters = { * * opacity: , * * map: new THREE.Texture( ), * * alphaMap: new THREE.Texture( ), * * displacementMap: new THREE.Texture( ), * displacementScale: , * displacementBias: , * * wireframe: , * wireframeLinewidth: * } */ function MeshDepthMaterial( parameters ) { Material.call( this ); this.type = 'MeshDepthMaterial'; this.depthPacking = BasicDepthPacking; this.skinning = false; this.morphTargets = false; this.map = null; this.alphaMap = null; this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.wireframe = false; this.wireframeLinewidth = 1; this.fog = false; this.lights = false; this.setValues( parameters ); } MeshDepthMaterial.prototype = Object.create( Material.prototype ); MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; MeshDepthMaterial.prototype.isMeshDepthMaterial = true; MeshDepthMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.depthPacking = source.depthPacking; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.map = source.map; this.alphaMap = source.alphaMap; this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; return this; }; /** * @author WestLangley / http://github.com/WestLangley * * parameters = { * * referencePosition: , * nearDistance: , * farDistance: , * * skinning: , * morphTargets: , * * map: new THREE.Texture( ), * * alphaMap: new THREE.Texture( ), * * displacementMap: new THREE.Texture( ), * displacementScale: , * displacementBias: * * } */ function MeshDistanceMaterial( parameters ) { Material.call( this ); this.type = 'MeshDistanceMaterial'; this.referencePosition = new Vector3(); this.nearDistance = 1; this.farDistance = 1000; this.skinning = false; this.morphTargets = false; this.map = null; this.alphaMap = null; this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.fog = false; this.lights = false; this.setValues( parameters ); } MeshDistanceMaterial.prototype = Object.create( Material.prototype ); MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; MeshDistanceMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.referencePosition.copy( source.referencePosition ); this.nearDistance = source.nearDistance; this.farDistance = source.farDistance; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.map = source.map; this.alphaMap = source.alphaMap; this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; return this; }; /** * @author bhouston / http://clara.io * @author WestLangley / http://github.com/WestLangley */ function Box3( min, max ) { this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); } Object.assign( Box3.prototype, { isBox3: true, set: function ( min, max ) { this.min.copy( min ); this.max.copy( max ); return this; }, setFromArray: function ( array ) { var minX = + Infinity; var minY = + Infinity; var minZ = + Infinity; var maxX = - Infinity; var maxY = - Infinity; var maxZ = - Infinity; for ( var i = 0, l = array.length; i < l; i += 3 ) { var x = array[ i ]; var y = array[ i + 1 ]; var z = array[ i + 2 ]; if ( x < minX ) minX = x; if ( y < minY ) minY = y; if ( z < minZ ) minZ = z; if ( x > maxX ) maxX = x; if ( y > maxY ) maxY = y; if ( z > maxZ ) maxZ = z; } this.min.set( minX, minY, minZ ); this.max.set( maxX, maxY, maxZ ); return this; }, setFromBufferAttribute: function ( attribute ) { var minX = + Infinity; var minY = + Infinity; var minZ = + Infinity; var maxX = - Infinity; var maxY = - Infinity; var maxZ = - Infinity; for ( var i = 0, l = attribute.count; i < l; i ++ ) { var x = attribute.getX( i ); var y = attribute.getY( i ); var z = attribute.getZ( i ); if ( x < minX ) minX = x; if ( y < minY ) minY = y; if ( z < minZ ) minZ = z; if ( x > maxX ) maxX = x; if ( y > maxY ) maxY = y; if ( z > maxZ ) maxZ = z; } this.min.set( minX, minY, minZ ); this.max.set( maxX, maxY, maxZ ); return this; }, setFromPoints: function ( points ) { this.makeEmpty(); for ( var i = 0, il = points.length; i < il; i ++ ) { this.expandByPoint( points[ i ] ); } return this; }, setFromCenterAndSize: function () { var v1 = new Vector3(); return function setFromCenterAndSize( center, size ) { var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); this.min.copy( center ).sub( halfSize ); this.max.copy( center ).add( halfSize ); return this; }; }(), setFromObject: function ( object ) { this.makeEmpty(); return this.expandByObject( object ); }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( box ) { this.min.copy( box.min ); this.max.copy( box.max ); return this; }, makeEmpty: function () { this.min.x = this.min.y = this.min.z = + Infinity; this.max.x = this.max.y = this.max.z = - Infinity; return this; }, isEmpty: function () { // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); }, getCenter: function ( optionalTarget ) { var result = optionalTarget || new Vector3(); return this.isEmpty() ? result.set( 0, 0, 0 ) : result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); }, getSize: function ( optionalTarget ) { var result = optionalTarget || new Vector3(); return this.isEmpty() ? result.set( 0, 0, 0 ) : result.subVectors( this.max, this.min ); }, expandByPoint: function ( point ) { this.min.min( point ); this.max.max( point ); return this; }, expandByVector: function ( vector ) { this.min.sub( vector ); this.max.add( vector ); return this; }, expandByScalar: function ( scalar ) { this.min.addScalar( - scalar ); this.max.addScalar( scalar ); return this; }, expandByObject: function () { // Computes the world-axis-aligned bounding box of an object (including its children), // accounting for both the object's, and children's, world transforms var v1 = new Vector3(); return function expandByObject( object ) { var scope = this; object.updateMatrixWorld( true ); object.traverse( function ( node ) { var i, l; var geometry = node.geometry; if ( geometry !== undefined ) { if ( geometry.isGeometry ) { var vertices = geometry.vertices; for ( i = 0, l = vertices.length; i < l; i ++ ) { v1.copy( vertices[ i ] ); v1.applyMatrix4( node.matrixWorld ); scope.expandByPoint( v1 ); } } else if ( geometry.isBufferGeometry ) { var attribute = geometry.attributes.position; if ( attribute !== undefined ) { for ( i = 0, l = attribute.count; i < l; i ++ ) { v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld ); scope.expandByPoint( v1 ); } } } } } ); return this; }; }(), containsPoint: function ( point ) { return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y || point.z < this.min.z || point.z > this.max.z ? false : true; }, containsBox: function ( box ) { return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z; }, getParameter: function ( point, optionalTarget ) { // This can potentially have a divide by zero if the box // has a size dimension of 0. var result = optionalTarget || new Vector3(); return result.set( ( point.x - this.min.x ) / ( this.max.x - this.min.x ), ( point.y - this.min.y ) / ( this.max.y - this.min.y ), ( point.z - this.min.z ) / ( this.max.z - this.min.z ) ); }, intersectsBox: function ( box ) { // using 6 splitting planes to rule out intersections. return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y || box.max.z < this.min.z || box.min.z > this.max.z ? false : true; }, intersectsSphere: ( function () { var closestPoint = new Vector3(); return function intersectsSphere( sphere ) { // Find the point on the AABB closest to the sphere center. this.clampPoint( sphere.center, closestPoint ); // If that point is inside the sphere, the AABB and sphere intersect. return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); }; } )(), intersectsPlane: function ( plane ) { // We compute the minimum and maximum dot product values. If those values // are on the same side (back or front) of the plane, then there is no intersection. var min, max; if ( plane.normal.x > 0 ) { min = plane.normal.x * this.min.x; max = plane.normal.x * this.max.x; } else { min = plane.normal.x * this.max.x; max = plane.normal.x * this.min.x; } if ( plane.normal.y > 0 ) { min += plane.normal.y * this.min.y; max += plane.normal.y * this.max.y; } else { min += plane.normal.y * this.max.y; max += plane.normal.y * this.min.y; } if ( plane.normal.z > 0 ) { min += plane.normal.z * this.min.z; max += plane.normal.z * this.max.z; } else { min += plane.normal.z * this.max.z; max += plane.normal.z * this.min.z; } return ( min <= plane.constant && max >= plane.constant ); }, clampPoint: function ( point, optionalTarget ) { var result = optionalTarget || new Vector3(); return result.copy( point ).clamp( this.min, this.max ); }, distanceToPoint: function () { var v1 = new Vector3(); return function distanceToPoint( point ) { var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); return clampedPoint.sub( point ).length(); }; }(), getBoundingSphere: function () { var v1 = new Vector3(); return function getBoundingSphere( optionalTarget ) { var result = optionalTarget || new Sphere(); this.getCenter( result.center ); result.radius = this.getSize( v1 ).length() * 0.5; return result; }; }(), intersect: function ( box ) { this.min.max( box.min ); this.max.min( box.max ); // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. if( this.isEmpty() ) this.makeEmpty(); return this; }, union: function ( box ) { this.min.min( box.min ); this.max.max( box.max ); return this; }, applyMatrix4: function () { var points = [ new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3() ]; return function applyMatrix4( matrix ) { // transform of empty box is an empty box. if( this.isEmpty() ) return this; // NOTE: I am using a binary pattern to specify all 2^3 combinations below points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 this.setFromPoints( points ); return this; }; }(), translate: function ( offset ) { this.min.add( offset ); this.max.add( offset ); return this; }, equals: function ( box ) { return box.min.equals( this.min ) && box.max.equals( this.max ); } } ); /** * @author bhouston / http://clara.io * @author mrdoob / http://mrdoob.com/ */ function Sphere( center, radius ) { this.center = ( center !== undefined ) ? center : new Vector3(); this.radius = ( radius !== undefined ) ? radius : 0; } Object.assign( Sphere.prototype, { set: function ( center, radius ) { this.center.copy( center ); this.radius = radius; return this; }, setFromPoints: function () { var box = new Box3(); return function setFromPoints( points, optionalCenter ) { var center = this.center; if ( optionalCenter !== undefined ) { center.copy( optionalCenter ); } else { box.setFromPoints( points ).getCenter( center ); } var maxRadiusSq = 0; for ( var i = 0, il = points.length; i < il; i ++ ) { maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); } this.radius = Math.sqrt( maxRadiusSq ); return this; }; }(), clone: function () { return new this.constructor().copy( this ); }, copy: function ( sphere ) { this.center.copy( sphere.center ); this.radius = sphere.radius; return this; }, empty: function () { return ( this.radius <= 0 ); }, containsPoint: function ( point ) { return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); }, distanceToPoint: function ( point ) { return ( point.distanceTo( this.center ) - this.radius ); }, intersectsSphere: function ( sphere ) { var radiusSum = this.radius + sphere.radius; return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); }, intersectsBox: function ( box ) { return box.intersectsSphere( this ); }, intersectsPlane: function ( plane ) { return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; }, clampPoint: function ( point, optionalTarget ) { var deltaLengthSq = this.center.distanceToSquared( point ); var result = optionalTarget || new Vector3(); result.copy( point ); if ( deltaLengthSq > ( this.radius * this.radius ) ) { result.sub( this.center ).normalize(); result.multiplyScalar( this.radius ).add( this.center ); } return result; }, getBoundingBox: function ( optionalTarget ) { var box = optionalTarget || new Box3(); box.set( this.center, this.center ); box.expandByScalar( this.radius ); return box; }, applyMatrix4: function ( matrix ) { this.center.applyMatrix4( matrix ); this.radius = this.radius * matrix.getMaxScaleOnAxis(); return this; }, translate: function ( offset ) { this.center.add( offset ); return this; }, equals: function ( sphere ) { return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); } } ); /** * @author alteredq / http://alteredqualia.com/ * @author WestLangley / http://github.com/WestLangley * @author bhouston / http://clara.io * @author tschw */ function Matrix3() { this.elements = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; if ( arguments.length > 0 ) { console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); } } Object.assign( Matrix3.prototype, { isMatrix3: true, set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { var te = this.elements; te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; return this; }, identity: function () { this.set( 1, 0, 0, 0, 1, 0, 0, 0, 1 ); return this; }, clone: function () { return new this.constructor().fromArray( this.elements ); }, copy: function ( m ) { var te = this.elements; var me = m.elements; te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; return this; }, setFromMatrix4: function ( m ) { var me = m.elements; this.set( me[ 0 ], me[ 4 ], me[ 8 ], me[ 1 ], me[ 5 ], me[ 9 ], me[ 2 ], me[ 6 ], me[ 10 ] ); return this; }, applyToBufferAttribute: function () { var v1 = new Vector3(); return function applyToBufferAttribute( attribute ) { for ( var i = 0, l = attribute.count; i < l; i ++ ) { v1.x = attribute.getX( i ); v1.y = attribute.getY( i ); v1.z = attribute.getZ( i ); v1.applyMatrix3( this ); attribute.setXYZ( i, v1.x, v1.y, v1.z ); } return attribute; }; }(), multiply: function ( m ) { return this.multiplyMatrices( this, m ); }, premultiply: function ( m ) { return this.multiplyMatrices( m, this ); }, multiplyMatrices: function ( a, b ) { var ae = a.elements; var be = b.elements; var te = this.elements; var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; return this; }, multiplyScalar: function ( s ) { var te = this.elements; te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; return this; }, determinant: function () { var te = this.elements; var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; }, getInverse: function ( matrix, throwOnDegenerate ) { if ( matrix && matrix.isMatrix4 ) { console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." ); } var me = matrix.elements, te = this.elements, n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], t11 = n33 * n22 - n32 * n23, t12 = n32 * n13 - n33 * n12, t13 = n23 * n12 - n22 * n13, det = n11 * t11 + n21 * t12 + n31 * t13; if ( det === 0 ) { var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0"; if ( throwOnDegenerate === true ) { throw new Error( msg ); } else { console.warn( msg ); } return this.identity(); } var detInv = 1 / det; te[ 0 ] = t11 * detInv; te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; te[ 3 ] = t12 * detInv; te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; te[ 6 ] = t13 * detInv; te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; return this; }, transpose: function () { var tmp, m = this.elements; tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; return this; }, getNormalMatrix: function ( matrix4 ) { return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); }, transposeIntoArray: function ( r ) { var m = this.elements; r[ 0 ] = m[ 0 ]; r[ 1 ] = m[ 3 ]; r[ 2 ] = m[ 6 ]; r[ 3 ] = m[ 1 ]; r[ 4 ] = m[ 4 ]; r[ 5 ] = m[ 7 ]; r[ 6 ] = m[ 2 ]; r[ 7 ] = m[ 5 ]; r[ 8 ] = m[ 8 ]; return this; }, equals: function ( matrix ) { var te = this.elements; var me = matrix.elements; for ( var i = 0; i < 9; i ++ ) { if ( te[ i ] !== me[ i ] ) return false; } return true; }, fromArray: function ( array, offset ) { if ( offset === undefined ) offset = 0; for ( var i = 0; i < 9; i ++ ) { this.elements[ i ] = array[ i + offset ]; } return this; }, toArray: function ( array, offset ) { if ( array === undefined ) array = []; if ( offset === undefined ) offset = 0; var te = this.elements; array[ offset ] = te[ 0 ]; array[ offset + 1 ] = te[ 1 ]; array[ offset + 2 ] = te[ 2 ]; array[ offset + 3 ] = te[ 3 ]; array[ offset + 4 ] = te[ 4 ]; array[ offset + 5 ] = te[ 5 ]; array[ offset + 6 ] = te[ 6 ]; array[ offset + 7 ] = te[ 7 ]; array[ offset + 8 ] = te[ 8 ]; return array; } } ); /** * @author bhouston / http://clara.io */ function Plane( normal, constant ) { // normal is assumed to be normalized this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); this.constant = ( constant !== undefined ) ? constant : 0; } Object.assign( Plane.prototype, { set: function ( normal, constant ) { this.normal.copy( normal ); this.constant = constant; return this; }, setComponents: function ( x, y, z, w ) { this.normal.set( x, y, z ); this.constant = w; return this; }, setFromNormalAndCoplanarPoint: function ( normal, point ) { this.normal.copy( normal ); this.constant = - point.dot( this.normal ); return this; }, setFromCoplanarPoints: function () { var v1 = new Vector3(); var v2 = new Vector3(); return function setFromCoplanarPoints( a, b, c ) { var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? this.setFromNormalAndCoplanarPoint( normal, a ); return this; }; }(), clone: function () { return new this.constructor().copy( this ); }, copy: function ( plane ) { this.normal.copy( plane.normal ); this.constant = plane.constant; return this; }, normalize: function () { // Note: will lead to a divide by zero if the plane is invalid. var inverseNormalLength = 1.0 / this.normal.length(); this.normal.multiplyScalar( inverseNormalLength ); this.constant *= inverseNormalLength; return this; }, negate: function () { this.constant *= - 1; this.normal.negate(); return this; }, distanceToPoint: function ( point ) { return this.normal.dot( point ) + this.constant; }, distanceToSphere: function ( sphere ) { return this.distanceToPoint( sphere.center ) - sphere.radius; }, projectPoint: function ( point, optionalTarget ) { var result = optionalTarget || new Vector3(); return result.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); }, intersectLine: function () { var v1 = new Vector3(); return function intersectLine( line, optionalTarget ) { var result = optionalTarget || new Vector3(); var direction = line.delta( v1 ); var denominator = this.normal.dot( direction ); if ( denominator === 0 ) { // line is coplanar, return origin if ( this.distanceToPoint( line.start ) === 0 ) { return result.copy( line.start ); } // Unsure if this is the correct method to handle this case. return undefined; } var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; if ( t < 0 || t > 1 ) { return undefined; } return result.copy( direction ).multiplyScalar( t ).add( line.start ); }; }(), intersectsLine: function ( line ) { // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. var startSign = this.distanceToPoint( line.start ); var endSign = this.distanceToPoint( line.end ); return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); }, intersectsBox: function ( box ) { return box.intersectsPlane( this ); }, intersectsSphere: function ( sphere ) { return sphere.intersectsPlane( this ); }, coplanarPoint: function ( optionalTarget ) { var result = optionalTarget || new Vector3(); return result.copy( this.normal ).multiplyScalar( - this.constant ); }, applyMatrix4: function () { var v1 = new Vector3(); var m1 = new Matrix3(); return function applyMatrix4( matrix, optionalNormalMatrix ) { var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix ); var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix ); var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); this.constant = - referencePoint.dot( normal ); return this; }; }(), translate: function ( offset ) { this.constant -= offset.dot( this.normal ); return this; }, equals: function ( plane ) { return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); } } ); /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * @author bhouston / http://clara.io */ function Frustum( p0, p1, p2, p3, p4, p5 ) { this.planes = [ ( p0 !== undefined ) ? p0 : new Plane(), ( p1 !== undefined ) ? p1 : new Plane(), ( p2 !== undefined ) ? p2 : new Plane(), ( p3 !== undefined ) ? p3 : new Plane(), ( p4 !== undefined ) ? p4 : new Plane(), ( p5 !== undefined ) ? p5 : new Plane() ]; } Object.assign( Frustum.prototype, { set: function ( p0, p1, p2, p3, p4, p5 ) { var planes = this.planes; planes[ 0 ].copy( p0 ); planes[ 1 ].copy( p1 ); planes[ 2 ].copy( p2 ); planes[ 3 ].copy( p3 ); planes[ 4 ].copy( p4 ); planes[ 5 ].copy( p5 ); return this; }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( frustum ) { var planes = this.planes; for ( var i = 0; i < 6; i ++ ) { planes[ i ].copy( frustum.planes[ i ] ); } return this; }, setFromMatrix: function ( m ) { var planes = this.planes; var me = m.elements; var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); return this; }, intersectsObject: function () { var sphere = new Sphere(); return function intersectsObject( object ) { var geometry = object.geometry; if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); sphere.copy( geometry.boundingSphere ) .applyMatrix4( object.matrixWorld ); return this.intersectsSphere( sphere ); }; }(), intersectsSprite: function () { var sphere = new Sphere(); return function intersectsSprite( sprite ) { sphere.center.set( 0, 0, 0 ); sphere.radius = 0.7071067811865476; sphere.applyMatrix4( sprite.matrixWorld ); return this.intersectsSphere( sphere ); }; }(), intersectsSphere: function ( sphere ) { var planes = this.planes; var center = sphere.center; var negRadius = - sphere.radius; for ( var i = 0; i < 6; i ++ ) { var distance = planes[ i ].distanceToPoint( center ); if ( distance < negRadius ) { return false; } } return true; }, intersectsBox: function () { var p1 = new Vector3(), p2 = new Vector3(); return function intersectsBox( box ) { var planes = this.planes; for ( var i = 0; i < 6; i ++ ) { var plane = planes[ i ]; p1.x = plane.normal.x > 0 ? box.min.x : box.max.x; p2.x = plane.normal.x > 0 ? box.max.x : box.min.x; p1.y = plane.normal.y > 0 ? box.min.y : box.max.y; p2.y = plane.normal.y > 0 ? box.max.y : box.min.y; p1.z = plane.normal.z > 0 ? box.min.z : box.max.z; p2.z = plane.normal.z > 0 ? box.max.z : box.min.z; var d1 = plane.distanceToPoint( p1 ); var d2 = plane.distanceToPoint( p2 ); // if both outside plane, no intersection if ( d1 < 0 && d2 < 0 ) { return false; } } return true; }; }(), containsPoint: function ( point ) { var planes = this.planes; for ( var i = 0; i < 6; i ++ ) { if ( planes[ i ].distanceToPoint( point ) < 0 ) { return false; } } return true; } } ); /** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ */ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { var _frustum = new Frustum(), _projScreenMatrix = new Matrix4(), _shadowMapSize = new Vector2(), _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ), _lookTarget = new Vector3(), _lightPositionWorld = new Vector3(), _MorphingFlag = 1, _SkinningFlag = 2, _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1, _depthMaterials = new Array( _NumberOfMaterialVariants ), _distanceMaterials = new Array( _NumberOfMaterialVariants ), _materialCache = {}; var cubeDirections = [ new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) ]; var cubeUps = [ new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) ]; var cube2DViewPorts = [ new Vector4(), new Vector4(), new Vector4(), new Vector4(), new Vector4(), new Vector4() ]; // init for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) { var useMorphing = ( i & _MorphingFlag ) !== 0; var useSkinning = ( i & _SkinningFlag ) !== 0; var depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking, morphTargets: useMorphing, skinning: useSkinning } ); _depthMaterials[ i ] = depthMaterial; // var distanceMaterial = new MeshDistanceMaterial( { morphTargets: useMorphing, skinning: useSkinning } ); _distanceMaterials[ i ] = distanceMaterial; } // var scope = this; this.enabled = false; this.autoUpdate = true; this.needsUpdate = false; this.type = PCFShadowMap; this.renderReverseSided = true; this.renderSingleSided = true; this.render = function ( lights, scene, camera ) { if ( scope.enabled === false ) return; if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; if ( lights.length === 0 ) return; // TODO Clean up (needed in case of contextlost) var _gl = _renderer.context; var _state = _renderer.state; // Set GL state for depth map. _state.disable( _gl.BLEND ); _state.buffers.color.setClear( 1, 1, 1, 1 ); _state.buffers.depth.setTest( true ); _state.setScissorTest( false ); // render depth map var faceCount; for ( var i = 0, il = lights.length; i < il; i ++ ) { var light = lights[ i ]; var shadow = light.shadow; var isPointLight = light && light.isPointLight; if ( shadow === undefined ) { console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); continue; } var shadowCamera = shadow.camera; _shadowMapSize.copy( shadow.mapSize ); _shadowMapSize.min( _maxShadowMapSize ); if ( isPointLight ) { var vpWidth = _shadowMapSize.x; var vpHeight = _shadowMapSize.y; // These viewports map a cube-map onto a 2D texture with the // following orientation: // // xzXZ // y Y // // X - Positive x direction // x - Negative x direction // Y - Positive y direction // y - Negative y direction // Z - Positive z direction // z - Negative z direction // positive X cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight ); // negative X cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight ); // positive Z cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight ); // negative Z cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight ); // positive Y cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight ); // negative Y cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight ); _shadowMapSize.x *= 4.0; _shadowMapSize.y *= 2.0; } if ( shadow.map === null ) { var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); shadow.map.texture.name = light.name + ".shadowMap"; shadowCamera.updateProjectionMatrix(); } if ( shadow.isSpotLightShadow ) { shadow.update( light ); } var shadowMap = shadow.map; var shadowMatrix = shadow.matrix; _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); shadowCamera.position.copy( _lightPositionWorld ); if ( isPointLight ) { faceCount = 6; // for point lights we set the shadow matrix to be a translation-only matrix // equal to inverse of the light's position shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z ); } else { faceCount = 1; _lookTarget.setFromMatrixPosition( light.target.matrixWorld ); shadowCamera.lookAt( _lookTarget ); shadowCamera.updateMatrixWorld(); // compute shadow matrix shadowMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 ); shadowMatrix.multiply( shadowCamera.projectionMatrix ); shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); } _renderer.setRenderTarget( shadowMap ); _renderer.clear(); // render shadow map for each cube face (if omni-directional) or // run a single pass if not for ( var face = 0; face < faceCount; face ++ ) { if ( isPointLight ) { _lookTarget.copy( shadowCamera.position ); _lookTarget.add( cubeDirections[ face ] ); shadowCamera.up.copy( cubeUps[ face ] ); shadowCamera.lookAt( _lookTarget ); shadowCamera.updateMatrixWorld(); var vpDimensions = cube2DViewPorts[ face ]; _state.viewport( vpDimensions ); } // update camera matrices and frustum _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); _frustum.setFromMatrix( _projScreenMatrix ); // set object matrices & frustum culling renderObject( scene, camera, shadowCamera, isPointLight ); } } scope.needsUpdate = false; }; function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) { var geometry = object.geometry; var result = null; var materialVariants = _depthMaterials; var customMaterial = object.customDepthMaterial; if ( isPointLight ) { materialVariants = _distanceMaterials; customMaterial = object.customDistanceMaterial; } if ( ! customMaterial ) { var useMorphing = false; if ( material.morphTargets ) { if ( geometry && geometry.isBufferGeometry ) { useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; } else if ( geometry && geometry.isGeometry ) { useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0; } } if ( object.isSkinnedMesh && material.skinning === false ) { console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); } var useSkinning = object.isSkinnedMesh && material.skinning; var variantIndex = 0; if ( useMorphing ) variantIndex |= _MorphingFlag; if ( useSkinning ) variantIndex |= _SkinningFlag; result = materialVariants[ variantIndex ]; } else { result = customMaterial; } if ( _renderer.localClippingEnabled && material.clipShadows === true && material.clippingPlanes.length !== 0 ) { // in this case we need a unique material instance reflecting the // appropriate state var keyA = result.uuid, keyB = material.uuid; var materialsForVariant = _materialCache[ keyA ]; if ( materialsForVariant === undefined ) { materialsForVariant = {}; _materialCache[ keyA ] = materialsForVariant; } var cachedMaterial = materialsForVariant[ keyB ]; if ( cachedMaterial === undefined ) { cachedMaterial = result.clone(); materialsForVariant[ keyB ] = cachedMaterial; } result = cachedMaterial; } result.visible = material.visible; result.wireframe = material.wireframe; var side = material.side; if ( scope.renderSingleSided && side == DoubleSide ) { side = FrontSide; } if ( scope.renderReverseSided ) { if ( side === FrontSide ) side = BackSide; else if ( side === BackSide ) side = FrontSide; } result.side = side; result.clipShadows = material.clipShadows; result.clippingPlanes = material.clippingPlanes; result.clipIntersection = material.clipIntersection; result.wireframeLinewidth = material.wireframeLinewidth; result.linewidth = material.linewidth; if ( isPointLight && result.isMeshDistanceMaterial ) { result.referencePosition.copy( lightPositionWorld ); result.nearDistance = shadowCameraNear; result.farDistance = shadowCameraFar; } return result; } function renderObject( object, camera, shadowCamera, isPointLight ) { if ( object.visible === false ) return; var visible = object.layers.test( camera.layers ); if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); var geometry = _objects.update( object ); var material = object.material; if ( Array.isArray( material ) ) { var groups = geometry.groups; for ( var k = 0, kl = groups.length; k < kl; k ++ ) { var group = groups[ k ]; var groupMaterial = material[ group.materialIndex ]; if ( groupMaterial && groupMaterial.visible ) { var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far ); _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); } } } else if ( material.visible ) { var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far ); _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); } } } var children = object.children; for ( var i = 0, l = children.length; i < l; i ++ ) { renderObject( children[ i ], camera, shadowCamera, isPointLight ); } } } /** * @author mrdoob / http://mrdoob.com/ */ function WebGLAttributes( gl ) { var buffers = {}; function createBuffer( attribute, bufferType ) { var array = attribute.array; var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW; var buffer = gl.createBuffer(); gl.bindBuffer( bufferType, buffer ); gl.bufferData( bufferType, array, usage ); attribute.onUploadCallback(); var type = gl.FLOAT; if ( array instanceof Float32Array ) { type = gl.FLOAT; } else if ( array instanceof Float64Array ) { console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); } else if ( array instanceof Uint16Array ) { type = gl.UNSIGNED_SHORT; } else if ( array instanceof Int16Array ) { type = gl.SHORT; } else if ( array instanceof Uint32Array ) { type = gl.UNSIGNED_INT; } else if ( array instanceof Int32Array ) { type = gl.INT; } else if ( array instanceof Int8Array ) { type = gl.BYTE; } else if ( array instanceof Uint8Array ) { type = gl.UNSIGNED_BYTE; } return { buffer: buffer, type: type, bytesPerElement: array.BYTES_PER_ELEMENT, version: attribute.version }; } function updateBuffer( buffer, attribute, bufferType ) { var array = attribute.array; var updateRange = attribute.updateRange; gl.bindBuffer( bufferType, buffer ); if ( attribute.dynamic === false ) { gl.bufferData( bufferType, array, gl.STATIC_DRAW ); } else if ( updateRange.count === - 1 ) { // Not using update ranges gl.bufferSubData( bufferType, 0, array ); } else if ( updateRange.count === 0 ) { console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' ); } else { gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); updateRange.count = -1; // reset range } } // function get( attribute ) { if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; return buffers[ attribute.uuid ]; } function remove( attribute ) { if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; var data = buffers[ attribute.uuid ]; if ( data ) { gl.deleteBuffer( data.buffer ); delete buffers[ attribute.uuid ]; } } function update( attribute, bufferType ) { if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; var data = buffers[ attribute.uuid ]; if ( data === undefined ) { buffers[ attribute.uuid ] = createBuffer( attribute, bufferType ); } else if ( data.version < attribute.version ) { updateBuffer( data.buffer, attribute, bufferType ); data.version = attribute.version; } } return { get: get, remove: remove, update: update }; } /** * @author mrdoob / http://mrdoob.com/ * @author WestLangley / http://github.com/WestLangley * @author bhouston / http://clara.io */ function Euler( x, y, z, order ) { this._x = x || 0; this._y = y || 0; this._z = z || 0; this._order = order || Euler.DefaultOrder; } Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; Euler.DefaultOrder = 'XYZ'; Object.defineProperties( Euler.prototype, { x: { get: function () { return this._x; }, set: function ( value ) { this._x = value; this.onChangeCallback(); } }, y: { get: function () { return this._y; }, set: function ( value ) { this._y = value; this.onChangeCallback(); } }, z: { get: function () { return this._z; }, set: function ( value ) { this._z = value; this.onChangeCallback(); } }, order: { get: function () { return this._order; }, set: function ( value ) { this._order = value; this.onChangeCallback(); } } } ); Object.assign( Euler.prototype, { isEuler: true, set: function ( x, y, z, order ) { this._x = x; this._y = y; this._z = z; this._order = order || this._order; this.onChangeCallback(); return this; }, clone: function () { return new this.constructor( this._x, this._y, this._z, this._order ); }, copy: function ( euler ) { this._x = euler._x; this._y = euler._y; this._z = euler._z; this._order = euler._order; this.onChangeCallback(); return this; }, setFromRotationMatrix: function ( m, order, update ) { var clamp = _Math.clamp; // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) var te = m.elements; var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; order = order || this._order; if ( order === 'XYZ' ) { this._y = Math.asin( clamp( m13, - 1, 1 ) ); if ( Math.abs( m13 ) < 0.99999 ) { this._x = Math.atan2( - m23, m33 ); this._z = Math.atan2( - m12, m11 ); } else { this._x = Math.atan2( m32, m22 ); this._z = 0; } } else if ( order === 'YXZ' ) { this._x = Math.asin( - clamp( m23, - 1, 1 ) ); if ( Math.abs( m23 ) < 0.99999 ) { this._y = Math.atan2( m13, m33 ); this._z = Math.atan2( m21, m22 ); } else { this._y = Math.atan2( - m31, m11 ); this._z = 0; } } else if ( order === 'ZXY' ) { this._x = Math.asin( clamp( m32, - 1, 1 ) ); if ( Math.abs( m32 ) < 0.99999 ) { this._y = Math.atan2( - m31, m33 ); this._z = Math.atan2( - m12, m22 ); } else { this._y = 0; this._z = Math.atan2( m21, m11 ); } } else if ( order === 'ZYX' ) { this._y = Math.asin( - clamp( m31, - 1, 1 ) ); if ( Math.abs( m31 ) < 0.99999 ) { this._x = Math.atan2( m32, m33 ); this._z = Math.atan2( m21, m11 ); } else { this._x = 0; this._z = Math.atan2( - m12, m22 ); } } else if ( order === 'YZX' ) { this._z = Math.asin( clamp( m21, - 1, 1 ) ); if ( Math.abs( m21 ) < 0.99999 ) { this._x = Math.atan2( - m23, m22 ); this._y = Math.atan2( - m31, m11 ); } else { this._x = 0; this._y = Math.atan2( m13, m33 ); } } else if ( order === 'XZY' ) { this._z = Math.asin( - clamp( m12, - 1, 1 ) ); if ( Math.abs( m12 ) < 0.99999 ) { this._x = Math.atan2( m32, m22 ); this._y = Math.atan2( m13, m11 ); } else { this._x = Math.atan2( - m23, m33 ); this._y = 0; } } else { console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); } this._order = order; if ( update !== false ) this.onChangeCallback(); return this; }, setFromQuaternion: function () { var matrix = new Matrix4(); return function setFromQuaternion( q, order, update ) { matrix.makeRotationFromQuaternion( q ); return this.setFromRotationMatrix( matrix, order, update ); }; }(), setFromVector3: function ( v, order ) { return this.set( v.x, v.y, v.z, order || this._order ); }, reorder: function () { // WARNING: this discards revolution information -bhouston var q = new Quaternion(); return function reorder( newOrder ) { q.setFromEuler( this ); return this.setFromQuaternion( q, newOrder ); }; }(), equals: function ( euler ) { return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); }, fromArray: function ( array ) { this._x = array[ 0 ]; this._y = array[ 1 ]; this._z = array[ 2 ]; if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; this.onChangeCallback(); return this; }, toArray: function ( array, offset ) { if ( array === undefined ) array = []; if ( offset === undefined ) offset = 0; array[ offset ] = this._x; array[ offset + 1 ] = this._y; array[ offset + 2 ] = this._z; array[ offset + 3 ] = this._order; return array; }, toVector3: function ( optionalResult ) { if ( optionalResult ) { return optionalResult.set( this._x, this._y, this._z ); } else { return new Vector3( this._x, this._y, this._z ); } }, onChange: function ( callback ) { this.onChangeCallback = callback; return this; }, onChangeCallback: function () {} } ); /** * @author mrdoob / http://mrdoob.com/ */ function Layers() { this.mask = 1 | 0; } Object.assign( Layers.prototype, { set: function ( channel ) { this.mask = 1 << channel | 0; }, enable: function ( channel ) { this.mask |= 1 << channel | 0; }, toggle: function ( channel ) { this.mask ^= 1 << channel | 0; }, disable: function ( channel ) { this.mask &= ~ ( 1 << channel | 0 ); }, test: function ( layers ) { return ( this.mask & layers.mask ) !== 0; } } ); /** * @author mrdoob / http://mrdoob.com/ * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ * @author WestLangley / http://github.com/WestLangley * @author elephantatwork / www.elephantatwork.ch */ var object3DId = 0; function Object3D() { Object.defineProperty( this, 'id', { value: object3DId ++ } ); this.uuid = _Math.generateUUID(); this.name = ''; this.type = 'Object3D'; this.parent = null; this.children = []; this.up = Object3D.DefaultUp.clone(); var position = new Vector3(); var rotation = new Euler(); var quaternion = new Quaternion(); var scale = new Vector3( 1, 1, 1 ); function onRotationChange() { quaternion.setFromEuler( rotation, false ); } function onQuaternionChange() { rotation.setFromQuaternion( quaternion, undefined, false ); } rotation.onChange( onRotationChange ); quaternion.onChange( onQuaternionChange ); Object.defineProperties( this, { position: { enumerable: true, value: position }, rotation: { enumerable: true, value: rotation }, quaternion: { enumerable: true, value: quaternion }, scale: { enumerable: true, value: scale }, modelViewMatrix: { value: new Matrix4() }, normalMatrix: { value: new Matrix3() } } ); this.matrix = new Matrix4(); this.matrixWorld = new Matrix4(); this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; this.matrixWorldNeedsUpdate = false; this.layers = new Layers(); this.visible = true; this.castShadow = false; this.receiveShadow = false; this.frustumCulled = true; this.renderOrder = 0; this.userData = {}; } Object3D.DefaultUp = new Vector3( 0, 1, 0 ); Object3D.DefaultMatrixAutoUpdate = true; Object.assign( Object3D.prototype, EventDispatcher.prototype, { isObject3D: true, onBeforeRender: function () {}, onAfterRender: function () {}, applyMatrix: function ( matrix ) { this.matrix.multiplyMatrices( matrix, this.matrix ); this.matrix.decompose( this.position, this.quaternion, this.scale ); }, applyQuaternion: function ( q ) { this.quaternion.premultiply( q ); return this; }, setRotationFromAxisAngle: function ( axis, angle ) { // assumes axis is normalized this.quaternion.setFromAxisAngle( axis, angle ); }, setRotationFromEuler: function ( euler ) { this.quaternion.setFromEuler( euler, true ); }, setRotationFromMatrix: function ( m ) { // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) this.quaternion.setFromRotationMatrix( m ); }, setRotationFromQuaternion: function ( q ) { // assumes q is normalized this.quaternion.copy( q ); }, rotateOnAxis: function () { // rotate object on axis in object space // axis is assumed to be normalized var q1 = new Quaternion(); return function rotateOnAxis( axis, angle ) { q1.setFromAxisAngle( axis, angle ); this.quaternion.multiply( q1 ); return this; }; }(), rotateX: function () { var v1 = new Vector3( 1, 0, 0 ); return function rotateX( angle ) { return this.rotateOnAxis( v1, angle ); }; }(), rotateY: function () { var v1 = new Vector3( 0, 1, 0 ); return function rotateY( angle ) { return this.rotateOnAxis( v1, angle ); }; }(), rotateZ: function () { var v1 = new Vector3( 0, 0, 1 ); return function rotateZ( angle ) { return this.rotateOnAxis( v1, angle ); }; }(), translateOnAxis: function () { // translate object by distance along axis in object space // axis is assumed to be normalized var v1 = new Vector3(); return function translateOnAxis( axis, distance ) { v1.copy( axis ).applyQuaternion( this.quaternion ); this.position.add( v1.multiplyScalar( distance ) ); return this; }; }(), translateX: function () { var v1 = new Vector3( 1, 0, 0 ); return function translateX( distance ) { return this.translateOnAxis( v1, distance ); }; }(), translateY: function () { var v1 = new Vector3( 0, 1, 0 ); return function translateY( distance ) { return this.translateOnAxis( v1, distance ); }; }(), translateZ: function () { var v1 = new Vector3( 0, 0, 1 ); return function translateZ( distance ) { return this.translateOnAxis( v1, distance ); }; }(), localToWorld: function ( vector ) { return vector.applyMatrix4( this.matrixWorld ); }, worldToLocal: function () { var m1 = new Matrix4(); return function worldToLocal( vector ) { return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); }; }(), lookAt: function () { // This method does not support objects with rotated and/or translated parent(s) var m1 = new Matrix4(); return function lookAt( vector ) { if ( this.isCamera ) { m1.lookAt( this.position, vector, this.up ); } else { m1.lookAt( vector, this.position, this.up ); } this.quaternion.setFromRotationMatrix( m1 ); }; }(), add: function ( object ) { if ( arguments.length > 1 ) { for ( var i = 0; i < arguments.length; i ++ ) { this.add( arguments[ i ] ); } return this; } if ( object === this ) { console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); return this; } if ( ( object && object.isObject3D ) ) { if ( object.parent !== null ) { object.parent.remove( object ); } object.parent = this; object.dispatchEvent( { type: 'added' } ); this.children.push( object ); } else { console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); } return this; }, remove: function ( object ) { if ( arguments.length > 1 ) { for ( var i = 0; i < arguments.length; i ++ ) { this.remove( arguments[ i ] ); } return this; } var index = this.children.indexOf( object ); if ( index !== - 1 ) { object.parent = null; object.dispatchEvent( { type: 'removed' } ); this.children.splice( index, 1 ); } return this; }, getObjectById: function ( id ) { return this.getObjectByProperty( 'id', id ); }, getObjectByName: function ( name ) { return this.getObjectByProperty( 'name', name ); }, getObjectByProperty: function ( name, value ) { if ( this[ name ] === value ) return this; for ( var i = 0, l = this.children.length; i < l; i ++ ) { var child = this.children[ i ]; var object = child.getObjectByProperty( name, value ); if ( object !== undefined ) { return object; } } return undefined; }, getWorldPosition: function ( optionalTarget ) { var result = optionalTarget || new Vector3(); this.updateMatrixWorld( true ); return result.setFromMatrixPosition( this.matrixWorld ); }, getWorldQuaternion: function () { var position = new Vector3(); var scale = new Vector3(); return function getWorldQuaternion( optionalTarget ) { var result = optionalTarget || new Quaternion(); this.updateMatrixWorld( true ); this.matrixWorld.decompose( position, result, scale ); return result; }; }(), getWorldRotation: function () { var quaternion = new Quaternion(); return function getWorldRotation( optionalTarget ) { var result = optionalTarget || new Euler(); this.getWorldQuaternion( quaternion ); return result.setFromQuaternion( quaternion, this.rotation.order, false ); }; }(), getWorldScale: function () { var position = new Vector3(); var quaternion = new Quaternion(); return function getWorldScale( optionalTarget ) { var result = optionalTarget || new Vector3(); this.updateMatrixWorld( true ); this.matrixWorld.decompose( position, quaternion, result ); return result; }; }(), getWorldDirection: function () { var quaternion = new Quaternion(); return function getWorldDirection( optionalTarget ) { var result = optionalTarget || new Vector3(); this.getWorldQuaternion( quaternion ); return result.set( 0, 0, 1 ).applyQuaternion( quaternion ); }; }(), raycast: function () {}, traverse: function ( callback ) { callback( this ); var children = this.children; for ( var i = 0, l = children.length; i < l; i ++ ) { children[ i ].traverse( callback ); } }, traverseVisible: function ( callback ) { if ( this.visible === false ) return; callback( this ); var children = this.children; for ( var i = 0, l = children.length; i < l; i ++ ) { children[ i ].traverseVisible( callback ); } }, traverseAncestors: function ( callback ) { var parent = this.parent; if ( parent !== null ) { callback( parent ); parent.traverseAncestors( callback ); } }, updateMatrix: function () { this.matrix.compose( this.position, this.quaternion, this.scale ); this.matrixWorldNeedsUpdate = true; }, updateMatrixWorld: function ( force ) { if ( this.matrixAutoUpdate ) this.updateMatrix(); if ( this.matrixWorldNeedsUpdate || force ) { if ( this.parent === null ) { this.matrixWorld.copy( this.matrix ); } else { this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); } this.matrixWorldNeedsUpdate = false; force = true; } // update children var children = this.children; for ( var i = 0, l = children.length; i < l; i ++ ) { children[ i ].updateMatrixWorld( force ); } }, toJSON: function ( meta ) { // meta is '' when called from JSON.stringify var isRootObject = ( meta === undefined || meta === '' ); var output = {}; // meta is a hash used to collect geometries, materials. // not providing it implies that this is the root object // being serialized. if ( isRootObject ) { // initialize meta obj meta = { geometries: {}, materials: {}, textures: {}, images: {} }; output.metadata = { version: 4.5, type: 'Object', generator: 'Object3D.toJSON' }; } // standard Object3D serialization var object = {}; object.uuid = this.uuid; object.type = this.type; if ( this.name !== '' ) object.name = this.name; if ( this.castShadow === true ) object.castShadow = true; if ( this.receiveShadow === true ) object.receiveShadow = true; if ( this.visible === false ) object.visible = false; if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; object.matrix = this.matrix.toArray(); // function serialize( library, element ) { if ( library[ element.uuid ] === undefined ) { library[ element.uuid ] = element.toJSON( meta ); } return element.uuid; } if ( this.geometry !== undefined ) { object.geometry = serialize( meta.geometries, this.geometry ); } if ( this.material !== undefined ) { if ( Array.isArray( this.material ) ) { var uuids = []; for ( var i = 0, l = this.material.length; i < l; i ++ ) { uuids.push( serialize( meta.materials, this.material[ i ] ) ); } object.material = uuids; } else { object.material = serialize( meta.materials, this.material ); } } // if ( this.children.length > 0 ) { object.children = []; for ( var i = 0; i < this.children.length; i ++ ) { object.children.push( this.children[ i ].toJSON( meta ).object ); } } if ( isRootObject ) { var geometries = extractFromCache( meta.geometries ); var materials = extractFromCache( meta.materials ); var textures = extractFromCache( meta.textures ); var images = extractFromCache( meta.images ); if ( geometries.length > 0 ) output.geometries = geometries; if ( materials.length > 0 ) output.materials = materials; if ( textures.length > 0 ) output.textures = textures; if ( images.length > 0 ) output.images = images; } output.object = object; return output; // extract data from the cache hash // remove metadata on each item // and return as array function extractFromCache( cache ) { var values = []; for ( var key in cache ) { var data = cache[ key ]; delete data.metadata; values.push( data ); } return values; } }, clone: function ( recursive ) { return new this.constructor().copy( this, recursive ); }, copy: function ( source, recursive ) { if ( recursive === undefined ) recursive = true; this.name = source.name; this.up.copy( source.up ); this.position.copy( source.position ); this.quaternion.copy( source.quaternion ); this.scale.copy( source.scale ); this.matrix.copy( source.matrix ); this.matrixWorld.copy( source.matrixWorld ); this.matrixAutoUpdate = source.matrixAutoUpdate; this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; this.layers.mask = source.layers.mask; this.visible = source.visible; this.castShadow = source.castShadow; this.receiveShadow = source.receiveShadow; this.frustumCulled = source.frustumCulled; this.renderOrder = source.renderOrder; this.userData = JSON.parse( JSON.stringify( source.userData ) ); if ( recursive === true ) { for ( var i = 0; i < source.children.length; i ++ ) { var child = source.children[ i ]; this.add( child.clone() ); } } return this; } } ); /** * @author mrdoob / http://mrdoob.com/ * @author mikael emtinger / http://gomo.se/ * @author WestLangley / http://github.com/WestLangley */ function Camera() { Object3D.call( this ); this.type = 'Camera'; this.matrixWorldInverse = new Matrix4(); this.projectionMatrix = new Matrix4(); } Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Camera, isCamera: true, copy: function ( source, recursive ) { Object3D.prototype.copy.call( this, source, recursive ); this.matrixWorldInverse.copy( source.matrixWorldInverse ); this.projectionMatrix.copy( source.projectionMatrix ); return this; }, getWorldDirection: function () { var quaternion = new Quaternion(); return function getWorldDirection( optionalTarget ) { var result = optionalTarget || new Vector3(); this.getWorldQuaternion( quaternion ); return result.set( 0, 0, - 1 ).applyQuaternion( quaternion ); }; }(), updateMatrixWorld: function ( force ) { Object3D.prototype.updateMatrixWorld.call( this, force ); this.matrixWorldInverse.getInverse( this.matrixWorld ); }, clone: function () { return new this.constructor().copy( this ); } } ); /** * @author alteredq / http://alteredqualia.com/ * @author arose / http://github.com/arose */ function OrthographicCamera( left, right, top, bottom, near, far ) { Camera.call( this ); this.type = 'OrthographicCamera'; this.zoom = 1; this.view = null; this.left = left; this.right = right; this.top = top; this.bottom = bottom; this.near = ( near !== undefined ) ? near : 0.1; this.far = ( far !== undefined ) ? far : 2000; this.updateProjectionMatrix(); } OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { constructor: OrthographicCamera, isOrthographicCamera: true, copy: function ( source, recursive ) { Camera.prototype.copy.call( this, source, recursive ); this.left = source.left; this.right = source.right; this.top = source.top; this.bottom = source.bottom; this.near = source.near; this.far = source.far; this.zoom = source.zoom; this.view = source.view === null ? null : Object.assign( {}, source.view ); return this; }, setViewOffset: function( fullWidth, fullHeight, x, y, width, height ) { this.view = { fullWidth: fullWidth, fullHeight: fullHeight, offsetX: x, offsetY: y, width: width, height: height }; this.updateProjectionMatrix(); }, clearViewOffset: function() { this.view = null; this.updateProjectionMatrix(); }, updateProjectionMatrix: function () { var dx = ( this.right - this.left ) / ( 2 * this.zoom ); var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); var cx = ( this.right + this.left ) / 2; var cy = ( this.top + this.bottom ) / 2; var left = cx - dx; var right = cx + dx; var top = cy + dy; var bottom = cy - dy; if ( this.view !== null ) { var zoomW = this.zoom / ( this.view.width / this.view.fullWidth ); var zoomH = this.zoom / ( this.view.height / this.view.fullHeight ); var scaleW = ( this.right - this.left ) / this.view.width; var scaleH = ( this.top - this.bottom ) / this.view.height; left += scaleW * ( this.view.offsetX / zoomW ); right = left + scaleW * ( this.view.width / zoomW ); top -= scaleH * ( this.view.offsetY / zoomH ); bottom = top - scaleH * ( this.view.height / zoomH ); } this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); }, toJSON: function ( meta ) { var data = Object3D.prototype.toJSON.call( this, meta ); data.object.zoom = this.zoom; data.object.left = this.left; data.object.right = this.right; data.object.top = this.top; data.object.bottom = this.bottom; data.object.near = this.near; data.object.far = this.far; if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); return data; } } ); /** * @author mrdoob / http://mrdoob.com/ * @author greggman / http://games.greggman.com/ * @author zz85 / http://www.lab4games.net/zz85/blog * @author tschw */ function PerspectiveCamera( fov, aspect, near, far ) { Camera.call( this ); this.type = 'PerspectiveCamera'; this.fov = fov !== undefined ? fov : 50; this.zoom = 1; this.near = near !== undefined ? near : 0.1; this.far = far !== undefined ? far : 2000; this.focus = 10; this.aspect = aspect !== undefined ? aspect : 1; this.view = null; this.filmGauge = 35; // width of the film (default in millimeters) this.filmOffset = 0; // horizontal film offset (same unit as gauge) this.updateProjectionMatrix(); } PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { constructor: PerspectiveCamera, isPerspectiveCamera: true, copy: function ( source, recursive ) { Camera.prototype.copy.call( this, source, recursive ); this.fov = source.fov; this.zoom = source.zoom; this.near = source.near; this.far = source.far; this.focus = source.focus; this.aspect = source.aspect; this.view = source.view === null ? null : Object.assign( {}, source.view ); this.filmGauge = source.filmGauge; this.filmOffset = source.filmOffset; return this; }, /** * Sets the FOV by focal length in respect to the current .filmGauge. * * The default film gauge is 35, so that the focal length can be specified for * a 35mm (full frame) camera. * * Values for focal length and film gauge must have the same unit. */ setFocalLength: function ( focalLength ) { // see http://www.bobatkins.com/photography/technical/field_of_view.html var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope ); this.updateProjectionMatrix(); }, /** * Calculates the focal length from the current .fov and .filmGauge. */ getFocalLength: function () { var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov ); return 0.5 * this.getFilmHeight() / vExtentSlope; }, getEffectiveFOV: function () { return _Math.RAD2DEG * 2 * Math.atan( Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom ); }, getFilmWidth: function () { // film not completely covered in portrait format (aspect < 1) return this.filmGauge * Math.min( this.aspect, 1 ); }, getFilmHeight: function () { // film not completely covered in landscape format (aspect > 1) return this.filmGauge / Math.max( this.aspect, 1 ); }, /** * Sets an offset in a larger frustum. This is useful for multi-window or * multi-monitor/multi-machine setups. * * For example, if you have 3x2 monitors and each monitor is 1920x1080 and * the monitors are in grid like this * * +---+---+---+ * | A | B | C | * +---+---+---+ * | D | E | F | * +---+---+---+ * * then for each monitor you would call it like this * * var w = 1920; * var h = 1080; * var fullWidth = w * 3; * var fullHeight = h * 2; * * --A-- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); * --B-- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); * --C-- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); * --D-- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); * --E-- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); * --F-- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); * * Note there is no reason monitors have to be the same size or in a grid. */ setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { this.aspect = fullWidth / fullHeight; this.view = { fullWidth: fullWidth, fullHeight: fullHeight, offsetX: x, offsetY: y, width: width, height: height }; this.updateProjectionMatrix(); }, clearViewOffset: function () { this.view = null; this.updateProjectionMatrix(); }, updateProjectionMatrix: function () { var near = this.near, top = near * Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom, height = 2 * top, width = this.aspect * height, left = - 0.5 * width, view = this.view; if ( view !== null ) { var fullWidth = view.fullWidth, fullHeight = view.fullHeight; left += view.offsetX * width / fullWidth; top -= view.offsetY * height / fullHeight; width *= view.width / fullWidth; height *= view.height / fullHeight; } var skew = this.filmOffset; if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); }, toJSON: function ( meta ) { var data = Object3D.prototype.toJSON.call( this, meta ); data.object.fov = this.fov; data.object.zoom = this.zoom; data.object.near = this.near; data.object.far = this.far; data.object.focus = this.focus; data.object.aspect = this.aspect; if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); data.object.filmGauge = this.filmGauge; data.object.filmOffset = this.filmOffset; return data; } } ); /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ function Face3( a, b, c, normal, color, materialIndex ) { this.a = a; this.b = b; this.c = c; this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); this.vertexNormals = Array.isArray( normal ) ? normal : []; this.color = ( color && color.isColor ) ? color : new Color(); this.vertexColors = Array.isArray( color ) ? color : []; this.materialIndex = materialIndex !== undefined ? materialIndex : 0; } Object.assign( Face3.prototype, { clone: function () { return new this.constructor().copy( this ); }, copy: function ( source ) { this.a = source.a; this.b = source.b; this.c = source.c; this.normal.copy( source.normal ); this.color.copy( source.color ); this.materialIndex = source.materialIndex; for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); } for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { this.vertexColors[ i ] = source.vertexColors[ i ].clone(); } return this; } } ); /** * @author mrdoob / http://mrdoob.com/ * @author kile / http://kile.stravaganza.org/ * @author alteredq / http://alteredqualia.com/ * @author mikael emtinger / http://gomo.se/ * @author zz85 / http://www.lab4games.net/zz85/blog * @author bhouston / http://clara.io */ var count = 0; function GeometryIdCount() { return count++; } function Geometry() { Object.defineProperty( this, 'id', { value: GeometryIdCount() } ); this.uuid = _Math.generateUUID(); this.name = ''; this.type = 'Geometry'; this.vertices = []; this.colors = []; this.faces = []; this.faceVertexUvs = [[]]; this.morphTargets = []; this.morphNormals = []; this.skinWeights = []; this.skinIndices = []; this.lineDistances = []; this.boundingBox = null; this.boundingSphere = null; // update flags this.elementsNeedUpdate = false; this.verticesNeedUpdate = false; this.uvsNeedUpdate = false; this.normalsNeedUpdate = false; this.colorsNeedUpdate = false; this.lineDistancesNeedUpdate = false; this.groupsNeedUpdate = false; } Object.assign( Geometry.prototype, EventDispatcher.prototype, { isGeometry: true, applyMatrix: function ( matrix ) { var normalMatrix = new Matrix3().getNormalMatrix( matrix ); for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { var vertex = this.vertices[ i ]; vertex.applyMatrix4( matrix ); } for ( var i = 0, il = this.faces.length; i < il; i ++ ) { var face = this.faces[ i ]; face.normal.applyMatrix3( normalMatrix ).normalize(); for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); } } if ( this.boundingBox !== null ) { this.computeBoundingBox(); } if ( this.boundingSphere !== null ) { this.computeBoundingSphere(); } this.verticesNeedUpdate = true; this.normalsNeedUpdate = true; return this; }, rotateX: function () { // rotate geometry around world x-axis var m1 = new Matrix4(); return function rotateX( angle ) { m1.makeRotationX( angle ); this.applyMatrix( m1 ); return this; }; }(), rotateY: function () { // rotate geometry around world y-axis var m1 = new Matrix4(); return function rotateY( angle ) { m1.makeRotationY( angle ); this.applyMatrix( m1 ); return this; }; }(), rotateZ: function () { // rotate geometry around world z-axis var m1 = new Matrix4(); return function rotateZ( angle ) { m1.makeRotationZ( angle ); this.applyMatrix( m1 ); return this; }; }(), translate: function () { // translate geometry var m1 = new Matrix4(); return function translate( x, y, z ) { m1.makeTranslation( x, y, z ); this.applyMatrix( m1 ); return this; }; }(), scale: function () { // scale geometry var m1 = new Matrix4(); return function scale( x, y, z ) { m1.makeScale( x, y, z ); this.applyMatrix( m1 ); return this; }; }(), lookAt: function () { var obj = new Object3D(); return function lookAt( vector ) { obj.lookAt( vector ); obj.updateMatrix(); this.applyMatrix( obj.matrix ); }; }(), fromBufferGeometry: function ( geometry ) { var scope = this; var indices = geometry.index !== null ? geometry.index.array : undefined; var attributes = geometry.attributes; var positions = attributes.position.array; var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; var colors = attributes.color !== undefined ? attributes.color.array : undefined; var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; var tempNormals = []; var tempUVs = []; var tempUVs2 = []; for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) { scope.vertices.push( new Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) ); if ( normals !== undefined ) { tempNormals.push( new Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) ); } if ( colors !== undefined ) { scope.colors.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) ); } if ( uvs !== undefined ) { tempUVs.push( new Vector2( uvs[ j ], uvs[ j + 1 ] ) ); } if ( uvs2 !== undefined ) { tempUVs2.push( new Vector2( uvs2[ j ], uvs2[ j + 1 ] ) ); } } function addFace( a, b, c, materialIndex ) { var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : []; var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : []; var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); scope.faces.push( face ); if ( uvs !== undefined ) { scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] ); } if ( uvs2 !== undefined ) { scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] ); } } var groups = geometry.groups; if ( groups.length > 0 ) { for ( var i = 0; i < groups.length; i ++ ) { var group = groups[ i ]; var start = group.start; var count = group.count; for ( var j = start, jl = start + count; j < jl; j += 3 ) { if ( indices !== undefined ) { addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); } else { addFace( j, j + 1, j + 2, group.materialIndex ); } } } } else { if ( indices !== undefined ) { for ( var i = 0; i < indices.length; i += 3 ) { addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); } } else { for ( var i = 0; i < positions.length / 3; i += 3 ) { addFace( i, i + 1, i + 2 ); } } } this.computeFaceNormals(); if ( geometry.boundingBox !== null ) { this.boundingBox = geometry.boundingBox.clone(); } if ( geometry.boundingSphere !== null ) { this.boundingSphere = geometry.boundingSphere.clone(); } return this; }, center: function () { this.computeBoundingBox(); var offset = this.boundingBox.getCenter().negate(); this.translate( offset.x, offset.y, offset.z ); return offset; }, normalize: function () { this.computeBoundingSphere(); var center = this.boundingSphere.center; var radius = this.boundingSphere.radius; var s = radius === 0 ? 1 : 1.0 / radius; var matrix = new Matrix4(); matrix.set( s, 0, 0, - s * center.x, 0, s, 0, - s * center.y, 0, 0, s, - s * center.z, 0, 0, 0, 1 ); this.applyMatrix( matrix ); return this; }, computeFaceNormals: function () { var cb = new Vector3(), ab = new Vector3(); for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { var face = this.faces[ f ]; var vA = this.vertices[ face.a ]; var vB = this.vertices[ face.b ]; var vC = this.vertices[ face.c ]; cb.subVectors( vC, vB ); ab.subVectors( vA, vB ); cb.cross( ab ); cb.normalize(); face.normal.copy( cb ); } }, computeVertexNormals: function ( areaWeighted ) { if ( areaWeighted === undefined ) areaWeighted = true; var v, vl, f, fl, face, vertices; vertices = new Array( this.vertices.length ); for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { vertices[ v ] = new Vector3(); } if ( areaWeighted ) { // vertex normals weighted by triangle areas // http://www.iquilezles.org/www/articles/normals/normals.htm var vA, vB, vC; var cb = new Vector3(), ab = new Vector3(); for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { face = this.faces[ f ]; vA = this.vertices[ face.a ]; vB = this.vertices[ face.b ]; vC = this.vertices[ face.c ]; cb.subVectors( vC, vB ); ab.subVectors( vA, vB ); cb.cross( ab ); vertices[ face.a ].add( cb ); vertices[ face.b ].add( cb ); vertices[ face.c ].add( cb ); } } else { this.computeFaceNormals(); for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { face = this.faces[ f ]; vertices[ face.a ].add( face.normal ); vertices[ face.b ].add( face.normal ); vertices[ face.c ].add( face.normal ); } } for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { vertices[ v ].normalize(); } for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { face = this.faces[ f ]; var vertexNormals = face.vertexNormals; if ( vertexNormals.length === 3 ) { vertexNormals[ 0 ].copy( vertices[ face.a ] ); vertexNormals[ 1 ].copy( vertices[ face.b ] ); vertexNormals[ 2 ].copy( vertices[ face.c ] ); } else { vertexNormals[ 0 ] = vertices[ face.a ].clone(); vertexNormals[ 1 ] = vertices[ face.b ].clone(); vertexNormals[ 2 ] = vertices[ face.c ].clone(); } } if ( this.faces.length > 0 ) { this.normalsNeedUpdate = true; } }, computeFlatVertexNormals: function () { var f, fl, face; this.computeFaceNormals(); for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { face = this.faces[ f ]; var vertexNormals = face.vertexNormals; if ( vertexNormals.length === 3 ) { vertexNormals[ 0 ].copy( face.normal ); vertexNormals[ 1 ].copy( face.normal ); vertexNormals[ 2 ].copy( face.normal ); } else { vertexNormals[ 0 ] = face.normal.clone(); vertexNormals[ 1 ] = face.normal.clone(); vertexNormals[ 2 ] = face.normal.clone(); } } if ( this.faces.length > 0 ) { this.normalsNeedUpdate = true; } }, computeMorphNormals: function () { var i, il, f, fl, face; // save original normals // - create temp variables on first access // otherwise just copy (for faster repeated calls) for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { face = this.faces[ f ]; if ( ! face.__originalFaceNormal ) { face.__originalFaceNormal = face.normal.clone(); } else { face.__originalFaceNormal.copy( face.normal ); } if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { if ( ! face.__originalVertexNormals[ i ] ) { face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); } else { face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); } } } // use temp geometry to compute face and vertex normals for each morph var tmpGeo = new Geometry(); tmpGeo.faces = this.faces; for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { // create on first access if ( ! this.morphNormals[ i ] ) { this.morphNormals[ i ] = {}; this.morphNormals[ i ].faceNormals = []; this.morphNormals[ i ].vertexNormals = []; var dstNormalsFace = this.morphNormals[ i ].faceNormals; var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; var faceNormal, vertexNormals; for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { faceNormal = new Vector3(); vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; dstNormalsFace.push( faceNormal ); dstNormalsVertex.push( vertexNormals ); } } var morphNormals = this.morphNormals[ i ]; // set vertices to morph target tmpGeo.vertices = this.morphTargets[ i ].vertices; // compute morph normals tmpGeo.computeFaceNormals(); tmpGeo.computeVertexNormals(); // store morph normals var faceNormal, vertexNormals; for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { face = this.faces[ f ]; faceNormal = morphNormals.faceNormals[ f ]; vertexNormals = morphNormals.vertexNormals[ f ]; faceNormal.copy( face.normal ); vertexNormals.a.copy( face.vertexNormals[ 0 ] ); vertexNormals.b.copy( face.vertexNormals[ 1 ] ); vertexNormals.c.copy( face.vertexNormals[ 2 ] ); } } // restore original normals for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { face = this.faces[ f ]; face.normal = face.__originalFaceNormal; face.vertexNormals = face.__originalVertexNormals; } }, computeLineDistances: function () { var d = 0; var vertices = this.vertices; for ( var i = 0, il = vertices.length; i < il; i ++ ) { if ( i > 0 ) { d += vertices[ i ].distanceTo( vertices[ i - 1 ] ); } this.lineDistances[ i ] = d; } }, computeBoundingBox: function () { if ( this.boundingBox === null ) { this.boundingBox = new Box3(); } this.boundingBox.setFromPoints( this.vertices ); }, computeBoundingSphere: function () { if ( this.boundingSphere === null ) { this.boundingSphere = new Sphere(); } this.boundingSphere.setFromPoints( this.vertices ); }, merge: function ( geometry, matrix, materialIndexOffset ) { if ( ! ( geometry && geometry.isGeometry ) ) { console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); return; } var normalMatrix, vertexOffset = this.vertices.length, vertices1 = this.vertices, vertices2 = geometry.vertices, faces1 = this.faces, faces2 = geometry.faces, uvs1 = this.faceVertexUvs[ 0 ], uvs2 = geometry.faceVertexUvs[ 0 ], colors1 = this.colors, colors2 = geometry.colors; if ( materialIndexOffset === undefined ) materialIndexOffset = 0; if ( matrix !== undefined ) { normalMatrix = new Matrix3().getNormalMatrix( matrix ); } // vertices for ( var i = 0, il = vertices2.length; i < il; i ++ ) { var vertex = vertices2[ i ]; var vertexCopy = vertex.clone(); if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); vertices1.push( vertexCopy ); } // colors for ( var i = 0, il = colors2.length; i < il; i ++ ) { colors1.push( colors2[ i ].clone() ); } // faces for ( i = 0, il = faces2.length; i < il; i ++ ) { var face = faces2[ i ], faceCopy, normal, color, faceVertexNormals = face.vertexNormals, faceVertexColors = face.vertexColors; faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); faceCopy.normal.copy( face.normal ); if ( normalMatrix !== undefined ) { faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); } for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { normal = faceVertexNormals[ j ].clone(); if ( normalMatrix !== undefined ) { normal.applyMatrix3( normalMatrix ).normalize(); } faceCopy.vertexNormals.push( normal ); } faceCopy.color.copy( face.color ); for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { color = faceVertexColors[ j ]; faceCopy.vertexColors.push( color.clone() ); } faceCopy.materialIndex = face.materialIndex + materialIndexOffset; faces1.push( faceCopy ); } // uvs for ( i = 0, il = uvs2.length; i < il; i ++ ) { var uv = uvs2[ i ], uvCopy = []; if ( uv === undefined ) { continue; } for ( var j = 0, jl = uv.length; j < jl; j ++ ) { uvCopy.push( uv[ j ].clone() ); } uvs1.push( uvCopy ); } }, mergeMesh: function ( mesh ) { if ( ! ( mesh && mesh.isMesh ) ) { console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); return; } mesh.matrixAutoUpdate && mesh.updateMatrix(); this.merge( mesh.geometry, mesh.matrix ); }, /* * Checks for duplicate vertices with hashmap. * Duplicated vertices are removed * and faces' vertices are updated. */ mergeVertices: function () { var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) var unique = [], changes = []; var v, key; var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 var precision = Math.pow( 10, precisionPoints ); var i, il, face; var indices, j, jl; for ( i = 0, il = this.vertices.length; i < il; i ++ ) { v = this.vertices[ i ]; key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); if ( verticesMap[ key ] === undefined ) { verticesMap[ key ] = i; unique.push( this.vertices[ i ] ); changes[ i ] = unique.length - 1; } else { //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); changes[ i ] = changes[ verticesMap[ key ] ]; } } // if faces are completely degenerate after merging vertices, we // have to remove them from the geometry. var faceIndicesToRemove = []; for ( i = 0, il = this.faces.length; i < il; i ++ ) { face = this.faces[ i ]; face.a = changes[ face.a ]; face.b = changes[ face.b ]; face.c = changes[ face.c ]; indices = [ face.a, face.b, face.c ]; // if any duplicate vertices are found in a Face3 // we have to remove the face as nothing can be saved for ( var n = 0; n < 3; n ++ ) { if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { faceIndicesToRemove.push( i ); break; } } } for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { var idx = faceIndicesToRemove[ i ]; this.faces.splice( idx, 1 ); for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { this.faceVertexUvs[ j ].splice( idx, 1 ); } } // Use unique set of vertices var diff = this.vertices.length - unique.length; this.vertices = unique; return diff; }, sortFacesByMaterialIndex: function () { var faces = this.faces; var length = faces.length; // tag faces for ( var i = 0; i < length; i ++ ) { faces[ i ]._id = i; } // sort faces function materialIndexSort( a, b ) { return a.materialIndex - b.materialIndex; } faces.sort( materialIndexSort ); // sort uvs var uvs1 = this.faceVertexUvs[ 0 ]; var uvs2 = this.faceVertexUvs[ 1 ]; var newUvs1, newUvs2; if ( uvs1 && uvs1.length === length ) newUvs1 = []; if ( uvs2 && uvs2.length === length ) newUvs2 = []; for ( var i = 0; i < length; i ++ ) { var id = faces[ i ]._id; if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); } if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; }, toJSON: function () { var data = { metadata: { version: 4.5, type: 'Geometry', generator: 'Geometry.toJSON' } }; // standard Geometry serialization data.uuid = this.uuid; data.type = this.type; if ( this.name !== '' ) data.name = this.name; if ( this.parameters !== undefined ) { var parameters = this.parameters; for ( var key in parameters ) { if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; } return data; } var vertices = []; for ( var i = 0; i < this.vertices.length; i ++ ) { var vertex = this.vertices[ i ]; vertices.push( vertex.x, vertex.y, vertex.z ); } var faces = []; var normals = []; var normalsHash = {}; var colors = []; var colorsHash = {}; var uvs = []; var uvsHash = {}; for ( var i = 0; i < this.faces.length; i ++ ) { var face = this.faces[ i ]; var hasMaterial = true; var hasFaceUv = false; // deprecated var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; var hasFaceNormal = face.normal.length() > 0; var hasFaceVertexNormal = face.vertexNormals.length > 0; var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; var hasFaceVertexColor = face.vertexColors.length > 0; var faceType = 0; faceType = setBit( faceType, 0, 0 ); // isQuad faceType = setBit( faceType, 1, hasMaterial ); faceType = setBit( faceType, 2, hasFaceUv ); faceType = setBit( faceType, 3, hasFaceVertexUv ); faceType = setBit( faceType, 4, hasFaceNormal ); faceType = setBit( faceType, 5, hasFaceVertexNormal ); faceType = setBit( faceType, 6, hasFaceColor ); faceType = setBit( faceType, 7, hasFaceVertexColor ); faces.push( faceType ); faces.push( face.a, face.b, face.c ); faces.push( face.materialIndex ); if ( hasFaceVertexUv ) { var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; faces.push( getUvIndex( faceVertexUvs[ 0 ] ), getUvIndex( faceVertexUvs[ 1 ] ), getUvIndex( faceVertexUvs[ 2 ] ) ); } if ( hasFaceNormal ) { faces.push( getNormalIndex( face.normal ) ); } if ( hasFaceVertexNormal ) { var vertexNormals = face.vertexNormals; faces.push( getNormalIndex( vertexNormals[ 0 ] ), getNormalIndex( vertexNormals[ 1 ] ), getNormalIndex( vertexNormals[ 2 ] ) ); } if ( hasFaceColor ) { faces.push( getColorIndex( face.color ) ); } if ( hasFaceVertexColor ) { var vertexColors = face.vertexColors; faces.push( getColorIndex( vertexColors[ 0 ] ), getColorIndex( vertexColors[ 1 ] ), getColorIndex( vertexColors[ 2 ] ) ); } } function setBit( value, position, enabled ) { return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); } function getNormalIndex( normal ) { var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); if ( normalsHash[ hash ] !== undefined ) { return normalsHash[ hash ]; } normalsHash[ hash ] = normals.length / 3; normals.push( normal.x, normal.y, normal.z ); return normalsHash[ hash ]; } function getColorIndex( color ) { var hash = color.r.toString() + color.g.toString() + color.b.toString(); if ( colorsHash[ hash ] !== undefined ) { return colorsHash[ hash ]; } colorsHash[ hash ] = colors.length; colors.push( color.getHex() ); return colorsHash[ hash ]; } function getUvIndex( uv ) { var hash = uv.x.toString() + uv.y.toString(); if ( uvsHash[ hash ] !== undefined ) { return uvsHash[ hash ]; } uvsHash[ hash ] = uvs.length / 2; uvs.push( uv.x, uv.y ); return uvsHash[ hash ]; } data.data = {}; data.data.vertices = vertices; data.data.normals = normals; if ( colors.length > 0 ) data.data.colors = colors; if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility data.data.faces = faces; return data; }, clone: function () { /* // Handle primitives var parameters = this.parameters; if ( parameters !== undefined ) { var values = []; for ( var key in parameters ) { values.push( parameters[ key ] ); } var geometry = Object.create( this.constructor.prototype ); this.constructor.apply( geometry, values ); return geometry; } return new this.constructor().copy( this ); */ return new Geometry().copy( this ); }, copy: function ( source ) { var i, il, j, jl, k, kl; // reset this.vertices = []; this.colors = []; this.faces = []; this.faceVertexUvs = [[]]; this.morphTargets = []; this.morphNormals = []; this.skinWeights = []; this.skinIndices = []; this.lineDistances = []; this.boundingBox = null; this.boundingSphere = null; // name this.name = source.name; // vertices var vertices = source.vertices; for ( i = 0, il = vertices.length; i < il; i ++ ) { this.vertices.push( vertices[ i ].clone() ); } // colors var colors = source.colors; for ( i = 0, il = colors.length; i < il; i ++ ) { this.colors.push( colors[ i ].clone() ); } // faces var faces = source.faces; for ( i = 0, il = faces.length; i < il; i ++ ) { this.faces.push( faces[ i ].clone() ); } // face vertex uvs for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { var faceVertexUvs = source.faceVertexUvs[ i ]; if ( this.faceVertexUvs[ i ] === undefined ) { this.faceVertexUvs[ i ] = []; } for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { var uvs = faceVertexUvs[ j ], uvsCopy = []; for ( k = 0, kl = uvs.length; k < kl; k ++ ) { var uv = uvs[ k ]; uvsCopy.push( uv.clone() ); } this.faceVertexUvs[ i ].push( uvsCopy ); } } // morph targets var morphTargets = source.morphTargets; for ( i = 0, il = morphTargets.length; i < il; i ++ ) { var morphTarget = {}; morphTarget.name = morphTargets[ i ].name; // vertices if ( morphTargets[ i ].vertices !== undefined ) { morphTarget.vertices = []; for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); } } // normals if ( morphTargets[ i ].normals !== undefined ) { morphTarget.normals = []; for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); } } this.morphTargets.push( morphTarget ); } // morph normals var morphNormals = source.morphNormals; for ( i = 0, il = morphNormals.length; i < il; i ++ ) { var morphNormal = {}; // vertex normals if ( morphNormals[ i ].vertexNormals !== undefined ) { morphNormal.vertexNormals = []; for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; var destVertexNormal = {}; destVertexNormal.a = srcVertexNormal.a.clone(); destVertexNormal.b = srcVertexNormal.b.clone(); destVertexNormal.c = srcVertexNormal.c.clone(); morphNormal.vertexNormals.push( destVertexNormal ); } } // face normals if ( morphNormals[ i ].faceNormals !== undefined ) { morphNormal.faceNormals = []; for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); } } this.morphNormals.push( morphNormal ); } // skin weights var skinWeights = source.skinWeights; for ( i = 0, il = skinWeights.length; i < il; i ++ ) { this.skinWeights.push( skinWeights[ i ].clone() ); } // skin indices var skinIndices = source.skinIndices; for ( i = 0, il = skinIndices.length; i < il; i ++ ) { this.skinIndices.push( skinIndices[ i ].clone() ); } // line distances var lineDistances = source.lineDistances; for ( i = 0, il = lineDistances.length; i < il; i ++ ) { this.lineDistances.push( lineDistances[ i ] ); } // bounding box var boundingBox = source.boundingBox; if ( boundingBox !== null ) { this.boundingBox = boundingBox.clone(); } // bounding sphere var boundingSphere = source.boundingSphere; if ( boundingSphere !== null ) { this.boundingSphere = boundingSphere.clone(); } // update flags this.elementsNeedUpdate = source.elementsNeedUpdate; this.verticesNeedUpdate = source.verticesNeedUpdate; this.uvsNeedUpdate = source.uvsNeedUpdate; this.normalsNeedUpdate = source.normalsNeedUpdate; this.colorsNeedUpdate = source.colorsNeedUpdate; this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; this.groupsNeedUpdate = source.groupsNeedUpdate; return this; }, dispose: function () { this.dispatchEvent( { type: 'dispose' } ); } } ); /** * @author mrdoob / http://mrdoob.com/ */ function BufferAttribute( array, itemSize, normalized ) { if ( Array.isArray( array ) ) { throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); } this.uuid = _Math.generateUUID(); this.name = ''; this.array = array; this.itemSize = itemSize; this.count = array !== undefined ? array.length / itemSize : 0; this.normalized = normalized === true; this.dynamic = false; this.updateRange = { offset: 0, count: - 1 }; this.onUploadCallback = function () {}; this.version = 0; } Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { set: function ( value ) { if ( value === true ) this.version ++; } } ); Object.assign( BufferAttribute.prototype, { isBufferAttribute: true, setArray: function ( array ) { if ( Array.isArray( array ) ) { throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); } this.count = array !== undefined ? array.length / this.itemSize : 0; this.array = array; }, setDynamic: function ( value ) { this.dynamic = value; return this; }, copy: function ( source ) { this.array = new source.array.constructor( source.array ); this.itemSize = source.itemSize; this.count = source.count; this.normalized = source.normalized; this.dynamic = source.dynamic; return this; }, copyAt: function ( index1, attribute, index2 ) { index1 *= this.itemSize; index2 *= attribute.itemSize; for ( var i = 0, l = this.itemSize; i < l; i ++ ) { this.array[ index1 + i ] = attribute.array[ index2 + i ]; } return this; }, copyArray: function ( array ) { this.array.set( array ); return this; }, copyColorsArray: function ( colors ) { var array = this.array, offset = 0; for ( var i = 0, l = colors.length; i < l; i ++ ) { var color = colors[ i ]; if ( color === undefined ) { console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); color = new Color(); } array[ offset ++ ] = color.r; array[ offset ++ ] = color.g; array[ offset ++ ] = color.b; } return this; }, copyIndicesArray: function ( indices ) { var array = this.array, offset = 0; for ( var i = 0, l = indices.length; i < l; i ++ ) { var index = indices[ i ]; array[ offset ++ ] = index.a; array[ offset ++ ] = index.b; array[ offset ++ ] = index.c; } return this; }, copyVector2sArray: function ( vectors ) { var array = this.array, offset = 0; for ( var i = 0, l = vectors.length; i < l; i ++ ) { var vector = vectors[ i ]; if ( vector === undefined ) { console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); vector = new Vector2(); } array[ offset ++ ] = vector.x; array[ offset ++ ] = vector.y; } return this; }, copyVector3sArray: function ( vectors ) { var array = this.array, offset = 0; for ( var i = 0, l = vectors.length; i < l; i ++ ) { var vector = vectors[ i ]; if ( vector === undefined ) { console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); vector = new Vector3(); } array[ offset ++ ] = vector.x; array[ offset ++ ] = vector.y; array[ offset ++ ] = vector.z; } return this; }, copyVector4sArray: function ( vectors ) { var array = this.array, offset = 0; for ( var i = 0, l = vectors.length; i < l; i ++ ) { var vector = vectors[ i ]; if ( vector === undefined ) { console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); vector = new Vector4(); } array[ offset ++ ] = vector.x; array[ offset ++ ] = vector.y; array[ offset ++ ] = vector.z; array[ offset ++ ] = vector.w; } return this; }, set: function ( value, offset ) { if ( offset === undefined ) offset = 0; this.array.set( value, offset ); return this; }, getX: function ( index ) { return this.array[ index * this.itemSize ]; }, setX: function ( index, x ) { this.array[ index * this.itemSize ] = x; return this; }, getY: function ( index ) { return this.array[ index * this.itemSize + 1 ]; }, setY: function ( index, y ) { this.array[ index * this.itemSize + 1 ] = y; return this; }, getZ: function ( index ) { return this.array[ index * this.itemSize + 2 ]; }, setZ: function ( index, z ) { this.array[ index * this.itemSize + 2 ] = z; return this; }, getW: function ( index ) { return this.array[ index * this.itemSize + 3 ]; }, setW: function ( index, w ) { this.array[ index * this.itemSize + 3 ] = w; return this; }, setXY: function ( index, x, y ) { index *= this.itemSize; this.array[ index + 0 ] = x; this.array[ index + 1 ] = y; return this; }, setXYZ: function ( index, x, y, z ) { index *= this.itemSize; this.array[ index + 0 ] = x; this.array[ index + 1 ] = y; this.array[ index + 2 ] = z; return this; }, setXYZW: function ( index, x, y, z, w ) { index *= this.itemSize; this.array[ index + 0 ] = x; this.array[ index + 1 ] = y; this.array[ index + 2 ] = z; this.array[ index + 3 ] = w; return this; }, onUpload: function ( callback ) { this.onUploadCallback = callback; return this; }, clone: function () { return new this.constructor( this.array, this.itemSize ).copy( this ); } } ); // function Int8BufferAttribute( array, itemSize ) { BufferAttribute.call( this, new Int8Array( array ), itemSize ); } Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; function Uint8BufferAttribute( array, itemSize ) { BufferAttribute.call( this, new Uint8Array( array ), itemSize ); } Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; function Uint8ClampedBufferAttribute( array, itemSize ) { BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize ); } Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; function Int16BufferAttribute( array, itemSize ) { BufferAttribute.call( this, new Int16Array( array ), itemSize ); } Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; function Uint16BufferAttribute( array, itemSize ) { BufferAttribute.call( this, new Uint16Array( array ), itemSize ); } Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; function Int32BufferAttribute( array, itemSize ) { BufferAttribute.call( this, new Int32Array( array ), itemSize ); } Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; function Uint32BufferAttribute( array, itemSize ) { BufferAttribute.call( this, new Uint32Array( array ), itemSize ); } Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; function Float32BufferAttribute( array, itemSize ) { BufferAttribute.call( this, new Float32Array( array ), itemSize ); } Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; function Float64BufferAttribute( array, itemSize ) { BufferAttribute.call( this, new Float64Array( array ), itemSize ); } Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; /** * @author mrdoob / http://mrdoob.com/ */ function DirectGeometry() { this.indices = []; this.vertices = []; this.normals = []; this.colors = []; this.uvs = []; this.uvs2 = []; this.groups = []; this.morphTargets = {}; this.skinWeights = []; this.skinIndices = []; // this.lineDistances = []; this.boundingBox = null; this.boundingSphere = null; // update flags this.verticesNeedUpdate = false; this.normalsNeedUpdate = false; this.colorsNeedUpdate = false; this.uvsNeedUpdate = false; this.groupsNeedUpdate = false; } Object.assign( DirectGeometry.prototype, { computeGroups: function ( geometry ) { var group; var groups = []; var materialIndex = undefined; var faces = geometry.faces; for ( var i = 0; i < faces.length; i ++ ) { var face = faces[ i ]; // materials if ( face.materialIndex !== materialIndex ) { materialIndex = face.materialIndex; if ( group !== undefined ) { group.count = ( i * 3 ) - group.start; groups.push( group ); } group = { start: i * 3, materialIndex: materialIndex }; } } if ( group !== undefined ) { group.count = ( i * 3 ) - group.start; groups.push( group ); } this.groups = groups; }, fromGeometry: function ( geometry ) { var faces = geometry.faces; var vertices = geometry.vertices; var faceVertexUvs = geometry.faceVertexUvs; var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; // morphs var morphTargets = geometry.morphTargets; var morphTargetsLength = morphTargets.length; var morphTargetsPosition; if ( morphTargetsLength > 0 ) { morphTargetsPosition = []; for ( var i = 0; i < morphTargetsLength; i ++ ) { morphTargetsPosition[ i ] = []; } this.morphTargets.position = morphTargetsPosition; } var morphNormals = geometry.morphNormals; var morphNormalsLength = morphNormals.length; var morphTargetsNormal; if ( morphNormalsLength > 0 ) { morphTargetsNormal = []; for ( var i = 0; i < morphNormalsLength; i ++ ) { morphTargetsNormal[ i ] = []; } this.morphTargets.normal = morphTargetsNormal; } // skins var skinIndices = geometry.skinIndices; var skinWeights = geometry.skinWeights; var hasSkinIndices = skinIndices.length === vertices.length; var hasSkinWeights = skinWeights.length === vertices.length; // for ( var i = 0; i < faces.length; i ++ ) { var face = faces[ i ]; this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); var vertexNormals = face.vertexNormals; if ( vertexNormals.length === 3 ) { this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); } else { var normal = face.normal; this.normals.push( normal, normal, normal ); } var vertexColors = face.vertexColors; if ( vertexColors.length === 3 ) { this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); } else { var color = face.color; this.colors.push( color, color, color ); } if ( hasFaceVertexUv === true ) { var vertexUvs = faceVertexUvs[ 0 ][ i ]; if ( vertexUvs !== undefined ) { this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); } else { console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); } } if ( hasFaceVertexUv2 === true ) { var vertexUvs = faceVertexUvs[ 1 ][ i ]; if ( vertexUvs !== undefined ) { this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); } else { console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); } } // morphs for ( var j = 0; j < morphTargetsLength; j ++ ) { var morphTarget = morphTargets[ j ].vertices; morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); } for ( var j = 0; j < morphNormalsLength; j ++ ) { var morphNormal = morphNormals[ j ].vertexNormals[ i ]; morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c ); } // skins if ( hasSkinIndices ) { this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); } if ( hasSkinWeights ) { this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); } } this.computeGroups( geometry ); this.verticesNeedUpdate = geometry.verticesNeedUpdate; this.normalsNeedUpdate = geometry.normalsNeedUpdate; this.colorsNeedUpdate = geometry.colorsNeedUpdate; this.uvsNeedUpdate = geometry.uvsNeedUpdate; this.groupsNeedUpdate = geometry.groupsNeedUpdate; return this; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function arrayMax( array ) { if ( array.length === 0 ) return - Infinity; var max = array[ 0 ]; for ( var i = 1, l = array.length; i < l; ++ i ) { if ( array[ i ] > max ) max = array[ i ]; } return max; } /** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ */ function BufferGeometry() { Object.defineProperty( this, 'id', { value: GeometryIdCount() } ); this.uuid = _Math.generateUUID(); this.name = ''; this.type = 'BufferGeometry'; this.index = null; this.attributes = {}; this.morphAttributes = {}; this.groups = []; this.boundingBox = null; this.boundingSphere = null; this.drawRange = { start: 0, count: Infinity }; } BufferGeometry.MaxIndex = 65535; Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, { isBufferGeometry: true, getIndex: function () { return this.index; }, setIndex: function ( index ) { if ( Array.isArray( index ) ) { this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); } else { this.index = index; } }, addAttribute: function ( name, attribute ) { if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); return; } if ( name === 'index' ) { console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); this.setIndex( attribute ); return; } this.attributes[ name ] = attribute; return this; }, getAttribute: function ( name ) { return this.attributes[ name ]; }, removeAttribute: function ( name ) { delete this.attributes[ name ]; return this; }, addGroup: function ( start, count, materialIndex ) { this.groups.push( { start: start, count: count, materialIndex: materialIndex !== undefined ? materialIndex : 0 } ); }, clearGroups: function () { this.groups = []; }, setDrawRange: function ( start, count ) { this.drawRange.start = start; this.drawRange.count = count; }, applyMatrix: function ( matrix ) { var position = this.attributes.position; if ( position !== undefined ) { matrix.applyToBufferAttribute( position ); position.needsUpdate = true; } var normal = this.attributes.normal; if ( normal !== undefined ) { var normalMatrix = new Matrix3().getNormalMatrix( matrix ); normalMatrix.applyToBufferAttribute( normal ); normal.needsUpdate = true; } if ( this.boundingBox !== null ) { this.computeBoundingBox(); } if ( this.boundingSphere !== null ) { this.computeBoundingSphere(); } return this; }, rotateX: function () { // rotate geometry around world x-axis var m1 = new Matrix4(); return function rotateX( angle ) { m1.makeRotationX( angle ); this.applyMatrix( m1 ); return this; }; }(), rotateY: function () { // rotate geometry around world y-axis var m1 = new Matrix4(); return function rotateY( angle ) { m1.makeRotationY( angle ); this.applyMatrix( m1 ); return this; }; }(), rotateZ: function () { // rotate geometry around world z-axis var m1 = new Matrix4(); return function rotateZ( angle ) { m1.makeRotationZ( angle ); this.applyMatrix( m1 ); return this; }; }(), translate: function () { // translate geometry var m1 = new Matrix4(); return function translate( x, y, z ) { m1.makeTranslation( x, y, z ); this.applyMatrix( m1 ); return this; }; }(), scale: function () { // scale geometry var m1 = new Matrix4(); return function scale( x, y, z ) { m1.makeScale( x, y, z ); this.applyMatrix( m1 ); return this; }; }(), lookAt: function () { var obj = new Object3D(); return function lookAt( vector ) { obj.lookAt( vector ); obj.updateMatrix(); this.applyMatrix( obj.matrix ); }; }(), center: function () { this.computeBoundingBox(); var offset = this.boundingBox.getCenter().negate(); this.translate( offset.x, offset.y, offset.z ); return offset; }, setFromObject: function ( object ) { // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); var geometry = object.geometry; if ( object.isPoints || object.isLine ) { var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); } if ( geometry.boundingSphere !== null ) { this.boundingSphere = geometry.boundingSphere.clone(); } if ( geometry.boundingBox !== null ) { this.boundingBox = geometry.boundingBox.clone(); } } else if ( object.isMesh ) { if ( geometry && geometry.isGeometry ) { this.fromGeometry( geometry ); } } return this; }, updateFromObject: function ( object ) { var geometry = object.geometry; if ( object.isMesh ) { var direct = geometry.__directGeometry; if ( geometry.elementsNeedUpdate === true ) { direct = undefined; geometry.elementsNeedUpdate = false; } if ( direct === undefined ) { return this.fromGeometry( geometry ); } direct.verticesNeedUpdate = geometry.verticesNeedUpdate; direct.normalsNeedUpdate = geometry.normalsNeedUpdate; direct.colorsNeedUpdate = geometry.colorsNeedUpdate; direct.uvsNeedUpdate = geometry.uvsNeedUpdate; direct.groupsNeedUpdate = geometry.groupsNeedUpdate; geometry.verticesNeedUpdate = false; geometry.normalsNeedUpdate = false; geometry.colorsNeedUpdate = false; geometry.uvsNeedUpdate = false; geometry.groupsNeedUpdate = false; geometry = direct; } var attribute; if ( geometry.verticesNeedUpdate === true ) { attribute = this.attributes.position; if ( attribute !== undefined ) { attribute.copyVector3sArray( geometry.vertices ); attribute.needsUpdate = true; } geometry.verticesNeedUpdate = false; } if ( geometry.normalsNeedUpdate === true ) { attribute = this.attributes.normal; if ( attribute !== undefined ) { attribute.copyVector3sArray( geometry.normals ); attribute.needsUpdate = true; } geometry.normalsNeedUpdate = false; } if ( geometry.colorsNeedUpdate === true ) { attribute = this.attributes.color; if ( attribute !== undefined ) { attribute.copyColorsArray( geometry.colors ); attribute.needsUpdate = true; } geometry.colorsNeedUpdate = false; } if ( geometry.uvsNeedUpdate ) { attribute = this.attributes.uv; if ( attribute !== undefined ) { attribute.copyVector2sArray( geometry.uvs ); attribute.needsUpdate = true; } geometry.uvsNeedUpdate = false; } if ( geometry.lineDistancesNeedUpdate ) { attribute = this.attributes.lineDistance; if ( attribute !== undefined ) { attribute.copyArray( geometry.lineDistances ); attribute.needsUpdate = true; } geometry.lineDistancesNeedUpdate = false; } if ( geometry.groupsNeedUpdate ) { geometry.computeGroups( object.geometry ); this.groups = geometry.groups; geometry.groupsNeedUpdate = false; } return this; }, fromGeometry: function ( geometry ) { geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); return this.fromDirectGeometry( geometry.__directGeometry ); }, fromDirectGeometry: function ( geometry ) { var positions = new Float32Array( geometry.vertices.length * 3 ); this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); if ( geometry.normals.length > 0 ) { var normals = new Float32Array( geometry.normals.length * 3 ); this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); } if ( geometry.colors.length > 0 ) { var colors = new Float32Array( geometry.colors.length * 3 ); this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); } if ( geometry.uvs.length > 0 ) { var uvs = new Float32Array( geometry.uvs.length * 2 ); this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); } if ( geometry.uvs2.length > 0 ) { var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); } if ( geometry.indices.length > 0 ) { var TypeArray = arrayMax( geometry.indices ) > 65535 ? Uint32Array : Uint16Array; var indices = new TypeArray( geometry.indices.length * 3 ); this.setIndex( new BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) ); } // groups this.groups = geometry.groups; // morphs for ( var name in geometry.morphTargets ) { var array = []; var morphTargets = geometry.morphTargets[ name ]; for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { var morphTarget = morphTargets[ i ]; var attribute = new Float32BufferAttribute( morphTarget.length * 3, 3 ); array.push( attribute.copyVector3sArray( morphTarget ) ); } this.morphAttributes[ name ] = array; } // skinning if ( geometry.skinIndices.length > 0 ) { var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); } if ( geometry.skinWeights.length > 0 ) { var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); } // if ( geometry.boundingSphere !== null ) { this.boundingSphere = geometry.boundingSphere.clone(); } if ( geometry.boundingBox !== null ) { this.boundingBox = geometry.boundingBox.clone(); } return this; }, computeBoundingBox: function () { if ( this.boundingBox === null ) { this.boundingBox = new Box3(); } var position = this.attributes.position; if ( position !== undefined ) { this.boundingBox.setFromBufferAttribute( position ); } else { this.boundingBox.makeEmpty(); } if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); } }, computeBoundingSphere: function () { var box = new Box3(); var vector = new Vector3(); return function computeBoundingSphere() { if ( this.boundingSphere === null ) { this.boundingSphere = new Sphere(); } var position = this.attributes.position; if ( position ) { var center = this.boundingSphere.center; box.setFromBufferAttribute( position ); box.getCenter( center ); // hoping to find a boundingSphere with a radius smaller than the // boundingSphere of the boundingBox: sqrt(3) smaller in the best case var maxRadiusSq = 0; for ( var i = 0, il = position.count; i < il; i ++ ) { vector.x = position.getX( i ); vector.y = position.getY( i ); vector.z = position.getZ( i ); maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); } this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); if ( isNaN( this.boundingSphere.radius ) ) { console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); } } }; }(), computeFaceNormals: function () { // backwards compatibility }, computeVertexNormals: function () { var index = this.index; var attributes = this.attributes; var groups = this.groups; if ( attributes.position ) { var positions = attributes.position.array; if ( attributes.normal === undefined ) { this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) ); } else { // reset existing normals to zero var array = attributes.normal.array; for ( var i = 0, il = array.length; i < il; i ++ ) { array[ i ] = 0; } } var normals = attributes.normal.array; var vA, vB, vC; var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); var cb = new Vector3(), ab = new Vector3(); // indexed elements if ( index ) { var indices = index.array; if ( groups.length === 0 ) { this.addGroup( 0, indices.length ); } for ( var j = 0, jl = groups.length; j < jl; ++ j ) { var group = groups[ j ]; var start = group.start; var count = group.count; for ( var i = start, il = start + count; i < il; i += 3 ) { vA = indices[ i + 0 ] * 3; vB = indices[ i + 1 ] * 3; vC = indices[ i + 2 ] * 3; pA.fromArray( positions, vA ); pB.fromArray( positions, vB ); pC.fromArray( positions, vC ); cb.subVectors( pC, pB ); ab.subVectors( pA, pB ); cb.cross( ab ); normals[ vA ] += cb.x; normals[ vA + 1 ] += cb.y; normals[ vA + 2 ] += cb.z; normals[ vB ] += cb.x; normals[ vB + 1 ] += cb.y; normals[ vB + 2 ] += cb.z; normals[ vC ] += cb.x; normals[ vC + 1 ] += cb.y; normals[ vC + 2 ] += cb.z; } } } else { // non-indexed elements (unconnected triangle soup) for ( var i = 0, il = positions.length; i < il; i += 9 ) { pA.fromArray( positions, i ); pB.fromArray( positions, i + 3 ); pC.fromArray( positions, i + 6 ); cb.subVectors( pC, pB ); ab.subVectors( pA, pB ); cb.cross( ab ); normals[ i ] = cb.x; normals[ i + 1 ] = cb.y; normals[ i + 2 ] = cb.z; normals[ i + 3 ] = cb.x; normals[ i + 4 ] = cb.y; normals[ i + 5 ] = cb.z; normals[ i + 6 ] = cb.x; normals[ i + 7 ] = cb.y; normals[ i + 8 ] = cb.z; } } this.normalizeNormals(); attributes.normal.needsUpdate = true; } }, merge: function ( geometry, offset ) { if ( ! ( geometry && geometry.isBufferGeometry ) ) { console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); return; } if ( offset === undefined ) offset = 0; var attributes = this.attributes; for ( var key in attributes ) { if ( geometry.attributes[ key ] === undefined ) continue; var attribute1 = attributes[ key ]; var attributeArray1 = attribute1.array; var attribute2 = geometry.attributes[ key ]; var attributeArray2 = attribute2.array; var attributeSize = attribute2.itemSize; for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) { attributeArray1[ j ] = attributeArray2[ i ]; } } return this; }, normalizeNormals: function () { var vector = new Vector3(); return function normalizeNormals() { var normals = this.attributes.normal; for ( var i = 0, il = normals.count; i < il; i ++ ) { vector.x = normals.getX( i ); vector.y = normals.getY( i ); vector.z = normals.getZ( i ); vector.normalize(); normals.setXYZ( i, vector.x, vector.y, vector.z ); } }; }(), toNonIndexed: function () { if ( this.index === null ) { console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); return this; } var geometry2 = new BufferGeometry(); var indices = this.index.array; var attributes = this.attributes; for ( var name in attributes ) { var attribute = attributes[ name ]; var array = attribute.array; var itemSize = attribute.itemSize; var array2 = new array.constructor( indices.length * itemSize ); var index = 0, index2 = 0; for ( var i = 0, l = indices.length; i < l; i ++ ) { index = indices[ i ] * itemSize; for ( var j = 0; j < itemSize; j ++ ) { array2[ index2 ++ ] = array[ index ++ ]; } } geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) ); } return geometry2; }, toJSON: function () { var data = { metadata: { version: 4.5, type: 'BufferGeometry', generator: 'BufferGeometry.toJSON' } }; // standard BufferGeometry serialization data.uuid = this.uuid; data.type = this.type; if ( this.name !== '' ) data.name = this.name; if ( this.parameters !== undefined ) { var parameters = this.parameters; for ( var key in parameters ) { if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; } return data; } data.data = { attributes: {} }; var index = this.index; if ( index !== null ) { var array = Array.prototype.slice.call( index.array ); data.data.index = { type: index.array.constructor.name, array: array }; } var attributes = this.attributes; for ( var key in attributes ) { var attribute = attributes[ key ]; var array = Array.prototype.slice.call( attribute.array ); data.data.attributes[ key ] = { itemSize: attribute.itemSize, type: attribute.array.constructor.name, array: array, normalized: attribute.normalized }; } var groups = this.groups; if ( groups.length > 0 ) { data.data.groups = JSON.parse( JSON.stringify( groups ) ); } var boundingSphere = this.boundingSphere; if ( boundingSphere !== null ) { data.data.boundingSphere = { center: boundingSphere.center.toArray(), radius: boundingSphere.radius }; } return data; }, clone: function () { /* // Handle primitives var parameters = this.parameters; if ( parameters !== undefined ) { var values = []; for ( var key in parameters ) { values.push( parameters[ key ] ); } var geometry = Object.create( this.constructor.prototype ); this.constructor.apply( geometry, values ); return geometry; } return new this.constructor().copy( this ); */ return new BufferGeometry().copy( this ); }, copy: function ( source ) { var name, i, l; // reset this.index = null; this.attributes = {}; this.morphAttributes = {}; this.groups = []; this.boundingBox = null; this.boundingSphere = null; // name this.name = source.name; // index var index = source.index; if ( index !== null ) { this.setIndex( index.clone() ); } // attributes var attributes = source.attributes; for ( name in attributes ) { var attribute = attributes[ name ]; this.addAttribute( name, attribute.clone() ); } // morph attributes var morphAttributes = source.morphAttributes; for ( name in morphAttributes ) { var array = []; var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes for ( i = 0, l = morphAttribute.length; i < l; i ++ ) { array.push( morphAttribute[ i ].clone() ); } this.morphAttributes[ name ] = array; } // groups var groups = source.groups; for ( i = 0, l = groups.length; i < l; i ++ ) { var group = groups[ i ]; this.addGroup( group.start, group.count, group.materialIndex ); } // bounding box var boundingBox = source.boundingBox; if ( boundingBox !== null ) { this.boundingBox = boundingBox.clone(); } // bounding sphere var boundingSphere = source.boundingSphere; if ( boundingSphere !== null ) { this.boundingSphere = boundingSphere.clone(); } // draw range this.drawRange.start = source.drawRange.start; this.drawRange.count = source.drawRange.count; return this; }, dispose: function () { this.dispatchEvent( { type: 'dispose' } ); } } ); /** * @author mrdoob / http://mrdoob.com/ * @author Mugen87 / https://github.com/Mugen87 */ // BoxGeometry function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { Geometry.call( this ); this.type = 'BoxGeometry'; this.parameters = { width: width, height: height, depth: depth, widthSegments: widthSegments, heightSegments: heightSegments, depthSegments: depthSegments }; this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); this.mergeVertices(); } BoxGeometry.prototype = Object.create( Geometry.prototype ); BoxGeometry.prototype.constructor = BoxGeometry; // BoxBufferGeometry function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { BufferGeometry.call( this ); this.type = 'BoxBufferGeometry'; this.parameters = { width: width, height: height, depth: depth, widthSegments: widthSegments, heightSegments: heightSegments, depthSegments: depthSegments }; var scope = this; // segments widthSegments = Math.floor( widthSegments ) || 1; heightSegments = Math.floor( heightSegments ) || 1; depthSegments = Math.floor( depthSegments ) || 1; // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; // helper variables var numberOfVertices = 0; var groupStart = 0; // build each side of the box geometry buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { var segmentWidth = width / gridX; var segmentHeight = height / gridY; var widthHalf = width / 2; var heightHalf = height / 2; var depthHalf = depth / 2; var gridX1 = gridX + 1; var gridY1 = gridY + 1; var vertexCounter = 0; var groupCount = 0; var ix, iy; var vector = new Vector3(); // generate vertices, normals and uvs for ( iy = 0; iy < gridY1; iy ++ ) { var y = iy * segmentHeight - heightHalf; for ( ix = 0; ix < gridX1; ix ++ ) { var x = ix * segmentWidth - widthHalf; // set values to correct vector component vector[ u ] = x * udir; vector[ v ] = y * vdir; vector[ w ] = depthHalf; // now apply vector to vertex buffer vertices.push( vector.x, vector.y, vector.z ); // set values to correct vector component vector[ u ] = 0; vector[ v ] = 0; vector[ w ] = depth > 0 ? 1 : - 1; // now apply vector to normal buffer normals.push( vector.x, vector.y, vector.z ); // uvs uvs.push( ix / gridX ); uvs.push( 1 - ( iy / gridY ) ); // counters vertexCounter += 1; } } // indices // 1. you need three indices to draw a single face // 2. a single segment consists of two faces // 3. so we need to generate six (2*3) indices per segment for ( iy = 0; iy < gridY; iy ++ ) { for ( ix = 0; ix < gridX; ix ++ ) { var a = numberOfVertices + ix + gridX1 * iy; var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; // faces indices.push( a, b, d ); indices.push( b, c, d ); // increase counter groupCount += 6; } } // add a group to the geometry. this will ensure multi material support scope.addGroup( groupStart, groupCount, materialIndex ); // calculate new start value for groups groupStart += groupCount; // update total number of vertices numberOfVertices += vertexCounter; } } BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); BoxBufferGeometry.prototype.constructor = BoxBufferGeometry; /** * @author mrdoob / http://mrdoob.com/ * @author Mugen87 / https://github.com/Mugen87 */ // PlaneGeometry function PlaneGeometry( width, height, widthSegments, heightSegments ) { Geometry.call( this ); this.type = 'PlaneGeometry'; this.parameters = { width: width, height: height, widthSegments: widthSegments, heightSegments: heightSegments }; this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); this.mergeVertices(); } PlaneGeometry.prototype = Object.create( Geometry.prototype ); PlaneGeometry.prototype.constructor = PlaneGeometry; // PlaneBufferGeometry function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { BufferGeometry.call( this ); this.type = 'PlaneBufferGeometry'; this.parameters = { width: width, height: height, widthSegments: widthSegments, heightSegments: heightSegments }; var width_half = width / 2; var height_half = height / 2; var gridX = Math.floor( widthSegments ) || 1; var gridY = Math.floor( heightSegments ) || 1; var gridX1 = gridX + 1; var gridY1 = gridY + 1; var segment_width = width / gridX; var segment_height = height / gridY; var ix, iy; // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; // generate vertices, normals and uvs for ( iy = 0; iy < gridY1; iy ++ ) { var y = iy * segment_height - height_half; for ( ix = 0; ix < gridX1; ix ++ ) { var x = ix * segment_width - width_half; vertices.push( x, - y, 0 ); normals.push( 0, 0, 1 ); uvs.push( ix / gridX ); uvs.push( 1 - ( iy / gridY ) ); } } // indices for ( iy = 0; iy < gridY; iy ++ ) { for ( ix = 0; ix < gridX; ix ++ ) { var a = ix + gridX1 * iy; var b = ix + gridX1 * ( iy + 1 ); var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); var d = ( ix + 1 ) + gridX1 * iy; // faces indices.push( a, b, d ); indices.push( b, c, d ); } } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: , * opacity: , * map: new THREE.Texture( ), * * lightMap: new THREE.Texture( ), * lightMapIntensity: * * aoMap: new THREE.Texture( ), * aoMapIntensity: * * specularMap: new THREE.Texture( ), * * alphaMap: new THREE.Texture( ), * * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), * combine: THREE.Multiply, * reflectivity: , * refractionRatio: , * * depthTest: , * depthWrite: , * * wireframe: , * wireframeLinewidth: , * * skinning: , * morphTargets: * } */ function MeshBasicMaterial( parameters ) { Material.call( this ); this.type = 'MeshBasicMaterial'; this.color = new Color( 0xffffff ); // emissive this.map = null; this.lightMap = null; this.lightMapIntensity = 1.0; this.aoMap = null; this.aoMapIntensity = 1.0; this.specularMap = null; this.alphaMap = null; this.envMap = null; this.combine = MultiplyOperation; this.reflectivity = 1; this.refractionRatio = 0.98; this.wireframe = false; this.wireframeLinewidth = 1; this.wireframeLinecap = 'round'; this.wireframeLinejoin = 'round'; this.skinning = false; this.morphTargets = false; this.lights = false; this.setValues( parameters ); } MeshBasicMaterial.prototype = Object.create( Material.prototype ); MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; MeshBasicMaterial.prototype.isMeshBasicMaterial = true; MeshBasicMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.color.copy( source.color ); this.map = source.map; this.lightMap = source.lightMap; this.lightMapIntensity = source.lightMapIntensity; this.aoMap = source.aoMap; this.aoMapIntensity = source.aoMapIntensity; this.specularMap = source.specularMap; this.alphaMap = source.alphaMap; this.envMap = source.envMap; this.combine = source.combine; this.reflectivity = source.reflectivity; this.refractionRatio = source.refractionRatio; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.wireframeLinecap = source.wireframeLinecap; this.wireframeLinejoin = source.wireframeLinejoin; this.skinning = source.skinning; this.morphTargets = source.morphTargets; return this; }; /** * @author bhouston / http://clara.io */ function Ray( origin, direction ) { this.origin = ( origin !== undefined ) ? origin : new Vector3(); this.direction = ( direction !== undefined ) ? direction : new Vector3(); } Object.assign( Ray.prototype, { set: function ( origin, direction ) { this.origin.copy( origin ); this.direction.copy( direction ); return this; }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( ray ) { this.origin.copy( ray.origin ); this.direction.copy( ray.direction ); return this; }, at: function ( t, optionalTarget ) { var result = optionalTarget || new Vector3(); return result.copy( this.direction ).multiplyScalar( t ).add( this.origin ); }, lookAt: function ( v ) { this.direction.copy( v ).sub( this.origin ).normalize(); return this; }, recast: function () { var v1 = new Vector3(); return function recast( t ) { this.origin.copy( this.at( t, v1 ) ); return this; }; }(), closestPointToPoint: function ( point, optionalTarget ) { var result = optionalTarget || new Vector3(); result.subVectors( point, this.origin ); var directionDistance = result.dot( this.direction ); if ( directionDistance < 0 ) { return result.copy( this.origin ); } return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); }, distanceToPoint: function ( point ) { return Math.sqrt( this.distanceSqToPoint( point ) ); }, distanceSqToPoint: function () { var v1 = new Vector3(); return function distanceSqToPoint( point ) { var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); // point behind the ray if ( directionDistance < 0 ) { return this.origin.distanceToSquared( point ); } v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); return v1.distanceToSquared( point ); }; }(), distanceSqToSegment: function () { var segCenter = new Vector3(); var segDir = new Vector3(); var diff = new Vector3(); return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h // It returns the min distance between the ray and the segment // defined by v0 and v1 // It can also set two optional targets : // - The closest point on the ray // - The closest point on the segment segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); segDir.copy( v1 ).sub( v0 ).normalize(); diff.copy( this.origin ).sub( segCenter ); var segExtent = v0.distanceTo( v1 ) * 0.5; var a01 = - this.direction.dot( segDir ); var b0 = diff.dot( this.direction ); var b1 = - diff.dot( segDir ); var c = diff.lengthSq(); var det = Math.abs( 1 - a01 * a01 ); var s0, s1, sqrDist, extDet; if ( det > 0 ) { // The ray and segment are not parallel. s0 = a01 * b1 - b0; s1 = a01 * b0 - b1; extDet = segExtent * det; if ( s0 >= 0 ) { if ( s1 >= - extDet ) { if ( s1 <= extDet ) { // region 0 // Minimum at interior points of ray and segment. var invDet = 1 / det; s0 *= invDet; s1 *= invDet; sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; } else { // region 1 s1 = segExtent; s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; } } else { // region 5 s1 = - segExtent; s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; } } else { if ( s1 <= - extDet ) { // region 4 s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; } else if ( s1 <= extDet ) { // region 3 s0 = 0; s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); sqrDist = s1 * ( s1 + 2 * b1 ) + c; } else { // region 2 s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; } } } else { // Ray and segment are parallel. s1 = ( a01 > 0 ) ? - segExtent : segExtent; s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; } if ( optionalPointOnRay ) { optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); } if ( optionalPointOnSegment ) { optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter ); } return sqrDist; }; }(), intersectSphere: function () { var v1 = new Vector3(); return function intersectSphere( sphere, optionalTarget ) { v1.subVectors( sphere.center, this.origin ); var tca = v1.dot( this.direction ); var d2 = v1.dot( v1 ) - tca * tca; var radius2 = sphere.radius * sphere.radius; if ( d2 > radius2 ) return null; var thc = Math.sqrt( radius2 - d2 ); // t0 = first intersect point - entrance on front of sphere var t0 = tca - thc; // t1 = second intersect point - exit point on back of sphere var t1 = tca + thc; // test to see if both t0 and t1 are behind the ray - if so, return null if ( t0 < 0 && t1 < 0 ) return null; // test to see if t0 is behind the ray: // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, // in order to always return an intersect point that is in front of the ray. if ( t0 < 0 ) return this.at( t1, optionalTarget ); // else t0 is in front of the ray, so return the first collision point scaled by t0 return this.at( t0, optionalTarget ); }; }(), intersectsSphere: function ( sphere ) { return this.distanceToPoint( sphere.center ) <= sphere.radius; }, distanceToPlane: function ( plane ) { var denominator = plane.normal.dot( this.direction ); if ( denominator === 0 ) { // line is coplanar, return origin if ( plane.distanceToPoint( this.origin ) === 0 ) { return 0; } // Null is preferable to undefined since undefined means.... it is undefined return null; } var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; // Return if the ray never intersects the plane return t >= 0 ? t : null; }, intersectPlane: function ( plane, optionalTarget ) { var t = this.distanceToPlane( plane ); if ( t === null ) { return null; } return this.at( t, optionalTarget ); }, intersectsPlane: function ( plane ) { // check if the ray lies on the plane first var distToPoint = plane.distanceToPoint( this.origin ); if ( distToPoint === 0 ) { return true; } var denominator = plane.normal.dot( this.direction ); if ( denominator * distToPoint < 0 ) { return true; } // ray origin is behind the plane (and is pointing behind it) return false; }, intersectBox: function ( box, optionalTarget ) { var tmin, tmax, tymin, tymax, tzmin, tzmax; var invdirx = 1 / this.direction.x, invdiry = 1 / this.direction.y, invdirz = 1 / this.direction.z; var origin = this.origin; if ( invdirx >= 0 ) { tmin = ( box.min.x - origin.x ) * invdirx; tmax = ( box.max.x - origin.x ) * invdirx; } else { tmin = ( box.max.x - origin.x ) * invdirx; tmax = ( box.min.x - origin.x ) * invdirx; } if ( invdiry >= 0 ) { tymin = ( box.min.y - origin.y ) * invdiry; tymax = ( box.max.y - origin.y ) * invdiry; } else { tymin = ( box.max.y - origin.y ) * invdiry; tymax = ( box.min.y - origin.y ) * invdiry; } if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; // These lines also handle the case where tmin or tmax is NaN // (result of 0 * Infinity). x !== x returns true if x is NaN if ( tymin > tmin || tmin !== tmin ) tmin = tymin; if ( tymax < tmax || tmax !== tmax ) tmax = tymax; if ( invdirz >= 0 ) { tzmin = ( box.min.z - origin.z ) * invdirz; tzmax = ( box.max.z - origin.z ) * invdirz; } else { tzmin = ( box.max.z - origin.z ) * invdirz; tzmax = ( box.min.z - origin.z ) * invdirz; } if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; //return point closest to the ray (positive side) if ( tmax < 0 ) return null; return this.at( tmin >= 0 ? tmin : tmax, optionalTarget ); }, intersectsBox: ( function () { var v = new Vector3(); return function intersectsBox( box ) { return this.intersectBox( box, v ) !== null; }; } )(), intersectTriangle: function () { // Compute the offset origin, edges, and normal. var diff = new Vector3(); var edge1 = new Vector3(); var edge2 = new Vector3(); var normal = new Vector3(); return function intersectTriangle( a, b, c, backfaceCulling, optionalTarget ) { // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h edge1.subVectors( b, a ); edge2.subVectors( c, a ); normal.crossVectors( edge1, edge2 ); // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) var DdN = this.direction.dot( normal ); var sign; if ( DdN > 0 ) { if ( backfaceCulling ) return null; sign = 1; } else if ( DdN < 0 ) { sign = - 1; DdN = - DdN; } else { return null; } diff.subVectors( this.origin, a ); var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) ); // b1 < 0, no intersection if ( DdQxE2 < 0 ) { return null; } var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) ); // b2 < 0, no intersection if ( DdE1xQ < 0 ) { return null; } // b1+b2 > 1, no intersection if ( DdQxE2 + DdE1xQ > DdN ) { return null; } // Line intersects triangle, check if ray does. var QdN = - sign * diff.dot( normal ); // t < 0, no intersection if ( QdN < 0 ) { return null; } // Ray intersects triangle. return this.at( QdN / DdN, optionalTarget ); }; }(), applyMatrix4: function ( matrix4 ) { this.origin.applyMatrix4( matrix4 ); this.direction.transformDirection( matrix4 ); return this; }, equals: function ( ray ) { return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); } } ); /** * @author bhouston / http://clara.io */ function Line3( start, end ) { this.start = ( start !== undefined ) ? start : new Vector3(); this.end = ( end !== undefined ) ? end : new Vector3(); } Object.assign( Line3.prototype, { set: function ( start, end ) { this.start.copy( start ); this.end.copy( end ); return this; }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( line ) { this.start.copy( line.start ); this.end.copy( line.end ); return this; }, getCenter: function ( optionalTarget ) { var result = optionalTarget || new Vector3(); return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); }, delta: function ( optionalTarget ) { var result = optionalTarget || new Vector3(); return result.subVectors( this.end, this.start ); }, distanceSq: function () { return this.start.distanceToSquared( this.end ); }, distance: function () { return this.start.distanceTo( this.end ); }, at: function ( t, optionalTarget ) { var result = optionalTarget || new Vector3(); return this.delta( result ).multiplyScalar( t ).add( this.start ); }, closestPointToPointParameter: function () { var startP = new Vector3(); var startEnd = new Vector3(); return function closestPointToPointParameter( point, clampToLine ) { startP.subVectors( point, this.start ); startEnd.subVectors( this.end, this.start ); var startEnd2 = startEnd.dot( startEnd ); var startEnd_startP = startEnd.dot( startP ); var t = startEnd_startP / startEnd2; if ( clampToLine ) { t = _Math.clamp( t, 0, 1 ); } return t; }; }(), closestPointToPoint: function ( point, clampToLine, optionalTarget ) { var t = this.closestPointToPointParameter( point, clampToLine ); var result = optionalTarget || new Vector3(); return this.delta( result ).multiplyScalar( t ).add( this.start ); }, applyMatrix4: function ( matrix ) { this.start.applyMatrix4( matrix ); this.end.applyMatrix4( matrix ); return this; }, equals: function ( line ) { return line.start.equals( this.start ) && line.end.equals( this.end ); } } ); /** * @author bhouston / http://clara.io * @author mrdoob / http://mrdoob.com/ */ function Triangle( a, b, c ) { this.a = ( a !== undefined ) ? a : new Vector3(); this.b = ( b !== undefined ) ? b : new Vector3(); this.c = ( c !== undefined ) ? c : new Vector3(); } Object.assign( Triangle, { normal: function () { var v0 = new Vector3(); return function normal( a, b, c, optionalTarget ) { var result = optionalTarget || new Vector3(); result.subVectors( c, b ); v0.subVectors( a, b ); result.cross( v0 ); var resultLengthSq = result.lengthSq(); if ( resultLengthSq > 0 ) { return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) ); } return result.set( 0, 0, 0 ); }; }(), // static/instance method to calculate barycentric coordinates // based on: http://www.blackpawn.com/texts/pointinpoly/default.html barycoordFromPoint: function () { var v0 = new Vector3(); var v1 = new Vector3(); var v2 = new Vector3(); return function barycoordFromPoint( point, a, b, c, optionalTarget ) { v0.subVectors( c, a ); v1.subVectors( b, a ); v2.subVectors( point, a ); var dot00 = v0.dot( v0 ); var dot01 = v0.dot( v1 ); var dot02 = v0.dot( v2 ); var dot11 = v1.dot( v1 ); var dot12 = v1.dot( v2 ); var denom = ( dot00 * dot11 - dot01 * dot01 ); var result = optionalTarget || new Vector3(); // collinear or singular triangle if ( denom === 0 ) { // arbitrary location outside of triangle? // not sure if this is the best idea, maybe should be returning undefined return result.set( - 2, - 1, - 1 ); } var invDenom = 1 / denom; var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; // barycentric coordinates must always sum to 1 return result.set( 1 - u - v, v, u ); }; }(), containsPoint: function () { var v1 = new Vector3(); return function containsPoint( point, a, b, c ) { var result = Triangle.barycoordFromPoint( point, a, b, c, v1 ); return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 ); }; }() } ); Object.assign( Triangle.prototype, { set: function ( a, b, c ) { this.a.copy( a ); this.b.copy( b ); this.c.copy( c ); return this; }, setFromPointsAndIndices: function ( points, i0, i1, i2 ) { this.a.copy( points[ i0 ] ); this.b.copy( points[ i1 ] ); this.c.copy( points[ i2 ] ); return this; }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( triangle ) { this.a.copy( triangle.a ); this.b.copy( triangle.b ); this.c.copy( triangle.c ); return this; }, area: function () { var v0 = new Vector3(); var v1 = new Vector3(); return function area() { v0.subVectors( this.c, this.b ); v1.subVectors( this.a, this.b ); return v0.cross( v1 ).length() * 0.5; }; }(), midpoint: function ( optionalTarget ) { var result = optionalTarget || new Vector3(); return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); }, normal: function ( optionalTarget ) { return Triangle.normal( this.a, this.b, this.c, optionalTarget ); }, plane: function ( optionalTarget ) { var result = optionalTarget || new Plane(); return result.setFromCoplanarPoints( this.a, this.b, this.c ); }, barycoordFromPoint: function ( point, optionalTarget ) { return Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget ); }, containsPoint: function ( point ) { return Triangle.containsPoint( point, this.a, this.b, this.c ); }, closestPointToPoint: function () { var plane = new Plane(); var edgeList = [ new Line3(), new Line3(), new Line3() ]; var projectedPoint = new Vector3(); var closestPoint = new Vector3(); return function closestPointToPoint( point, optionalTarget ) { var result = optionalTarget || new Vector3(); var minDistance = Infinity; // project the point onto the plane of the triangle plane.setFromCoplanarPoints( this.a, this.b, this.c ); plane.projectPoint( point, projectedPoint ); // check if the projection lies within the triangle if( this.containsPoint( projectedPoint ) === true ) { // if so, this is the closest point result.copy( projectedPoint ); } else { // if not, the point falls outside the triangle. the result is the closest point to the triangle's edges or vertices edgeList[ 0 ].set( this.a, this.b ); edgeList[ 1 ].set( this.b, this.c ); edgeList[ 2 ].set( this.c, this.a ); for( var i = 0; i < edgeList.length; i ++ ) { edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint ); var distance = projectedPoint.distanceToSquared( closestPoint ); if( distance < minDistance ) { minDistance = distance; result.copy( closestPoint ); } } } return result; }; }(), equals: function ( triangle ) { return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); } } ); /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * @author mikael emtinger / http://gomo.se/ * @author jonobr1 / http://jonobr1.com/ */ function Mesh( geometry, material ) { Object3D.call( this ); this.type = 'Mesh'; this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } ); this.drawMode = TrianglesDrawMode; this.updateMorphTargets(); } Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Mesh, isMesh: true, setDrawMode: function ( value ) { this.drawMode = value; }, copy: function ( source ) { Object3D.prototype.copy.call( this, source ); this.drawMode = source.drawMode; return this; }, updateMorphTargets: function () { var geometry = this.geometry; var m, ml, name; if ( geometry.isBufferGeometry ) { var morphAttributes = geometry.morphAttributes; var keys = Object.keys( morphAttributes ); if ( keys.length > 0 ) { var morphAttribute = morphAttributes[ keys[ 0 ] ]; if ( morphAttribute !== undefined ) { this.morphTargetInfluences = []; this.morphTargetDictionary = {}; for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { name = morphAttribute[ m ].name || String( m ); this.morphTargetInfluences.push( 0 ); this.morphTargetDictionary[ name ] = m; } } } } else { var morphTargets = geometry.morphTargets; if ( morphTargets !== undefined && morphTargets.length > 0 ) { this.morphTargetInfluences = []; this.morphTargetDictionary = {}; for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) { name = morphTargets[ m ].name || String( m ); this.morphTargetInfluences.push( 0 ); this.morphTargetDictionary[ name ] = m; } } } }, raycast: ( function () { var inverseMatrix = new Matrix4(); var ray = new Ray(); var sphere = new Sphere(); var vA = new Vector3(); var vB = new Vector3(); var vC = new Vector3(); var tempA = new Vector3(); var tempB = new Vector3(); var tempC = new Vector3(); var uvA = new Vector2(); var uvB = new Vector2(); var uvC = new Vector2(); var barycoord = new Vector3(); var intersectionPoint = new Vector3(); var intersectionPointWorld = new Vector3(); function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord ); uv1.multiplyScalar( barycoord.x ); uv2.multiplyScalar( barycoord.y ); uv3.multiplyScalar( barycoord.z ); uv1.add( uv2 ).add( uv3 ); return uv1.clone(); } function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { var intersect; if ( material.side === BackSide ) { intersect = ray.intersectTriangle( pC, pB, pA, true, point ); } else { intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); } if ( intersect === null ) return null; intersectionPointWorld.copy( point ); intersectionPointWorld.applyMatrix4( object.matrixWorld ); var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); if ( distance < raycaster.near || distance > raycaster.far ) return null; return { distance: distance, point: intersectionPointWorld.clone(), object: object }; } function checkBufferGeometryIntersection( object, raycaster, ray, position, uv, a, b, c ) { vA.fromBufferAttribute( position, a ); vB.fromBufferAttribute( position, b ); vC.fromBufferAttribute( position, c ); var intersection = checkIntersection( object, object.material, raycaster, ray, vA, vB, vC, intersectionPoint ); if ( intersection ) { if ( uv ) { uvA.fromBufferAttribute( uv, a ); uvB.fromBufferAttribute( uv, b ); uvC.fromBufferAttribute( uv, c ); intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC ); } intersection.face = new Face3( a, b, c, Triangle.normal( vA, vB, vC ) ); intersection.faceIndex = a; } return intersection; } return function raycast( raycaster, intersects ) { var geometry = this.geometry; var material = this.material; var matrixWorld = this.matrixWorld; if ( material === undefined ) return; // Checking boundingSphere distance to ray if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); sphere.copy( geometry.boundingSphere ); sphere.applyMatrix4( matrixWorld ); if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; // inverseMatrix.getInverse( matrixWorld ); ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); // Check boundingBox before continuing if ( geometry.boundingBox !== null ) { if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; } var intersection; if ( geometry.isBufferGeometry ) { var a, b, c; var index = geometry.index; var position = geometry.attributes.position; var uv = geometry.attributes.uv; var i, l; if ( index !== null ) { // indexed buffer geometry for ( i = 0, l = index.count; i < l; i += 3 ) { a = index.getX( i ); b = index.getX( i + 1 ); c = index.getX( i + 2 ); intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c ); if ( intersection ) { intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics intersects.push( intersection ); } } } else { // non-indexed buffer geometry for ( i = 0, l = position.count; i < l; i += 3 ) { a = i; b = i + 1; c = i + 2; intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c ); if ( intersection ) { intersection.index = a; // triangle number in positions buffer semantics intersects.push( intersection ); } } } } else if ( geometry.isGeometry ) { var fvA, fvB, fvC; var isMultiMaterial = Array.isArray( material ); var vertices = geometry.vertices; var faces = geometry.faces; var uvs; var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; for ( var f = 0, fl = faces.length; f < fl; f ++ ) { var face = faces[ f ]; var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; if ( faceMaterial === undefined ) continue; fvA = vertices[ face.a ]; fvB = vertices[ face.b ]; fvC = vertices[ face.c ]; if ( faceMaterial.morphTargets === true ) { var morphTargets = geometry.morphTargets; var morphInfluences = this.morphTargetInfluences; vA.set( 0, 0, 0 ); vB.set( 0, 0, 0 ); vC.set( 0, 0, 0 ); for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { var influence = morphInfluences[ t ]; if ( influence === 0 ) continue; var targets = morphTargets[ t ].vertices; vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence ); vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence ); vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence ); } vA.add( fvA ); vB.add( fvB ); vC.add( fvC ); fvA = vA; fvB = vB; fvC = vC; } intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); if ( intersection ) { if ( uvs && uvs[ f ] ) { var uvs_f = uvs[ f ]; uvA.copy( uvs_f[ 0 ] ); uvB.copy( uvs_f[ 1 ] ); uvC.copy( uvs_f[ 2 ] ); intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC ); } intersection.face = face; intersection.faceIndex = f; intersects.push( intersection ); } } } }; }() ), clone: function () { return new this.constructor( this.geometry, this.material ).copy( this ); } } ); /** * @author mrdoob / http://mrdoob.com/ */ function WebGLBackground( renderer, state, geometries, premultipliedAlpha ) { var clearColor = new Color( 0x000000 ); var clearAlpha = 0; var planeCamera, planeMesh; var boxMesh; function render( renderList, scene, camera, forceClear ) { var background = scene.background; if ( background === null ) { setClear( clearColor, clearAlpha ); } else if ( background && background.isColor ) { setClear( background, 1 ); forceClear = true; } if ( renderer.autoClear || forceClear ) { renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); } if ( background && background.isCubeTexture ) { if ( boxMesh === undefined ) { boxMesh = new Mesh( new BoxBufferGeometry( 1, 1, 1 ), new ShaderMaterial( { uniforms: ShaderLib.cube.uniforms, vertexShader: ShaderLib.cube.vertexShader, fragmentShader: ShaderLib.cube.fragmentShader, side: BackSide, depthTest: true, depthWrite: false, polygonOffset: true, fog: false } ) ); boxMesh.geometry.removeAttribute( 'normal' ); boxMesh.geometry.removeAttribute( 'uv' ); boxMesh.onBeforeRender = function ( renderer, scene, camera ) { var scale = camera.far; this.matrixWorld.makeScale( scale, scale, scale ); this.matrixWorld.copyPosition( camera.matrixWorld ); this.material.polygonOffsetUnits = scale * 10; }; geometries.update( boxMesh.geometry ); } boxMesh.material.uniforms.tCube.value = background; renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null ); } else if ( background && background.isTexture ) { if ( planeCamera === undefined ) { planeCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); planeMesh = new Mesh( new PlaneBufferGeometry( 2, 2 ), new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } ) ); geometries.update( planeMesh.geometry ); } planeMesh.material.map = background; // TODO Push this to renderList renderer.renderBufferDirect( planeCamera, null, planeMesh.geometry, planeMesh.material, planeMesh, null ); } } function setClear( color, alpha ) { state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); } return { getClearColor: function () { return clearColor; }, setClearColor: function ( color, alpha ) { clearColor.set( color ); clearAlpha = alpha !== undefined ? alpha : 1; setClear( clearColor, clearAlpha ); }, getClearAlpha: function () { return clearAlpha; }, setClearAlpha: function ( alpha ) { clearAlpha = alpha; setClear( clearColor, clearAlpha ); }, render: render }; } /** * @author mrdoob / http://mrdoob.com/ */ function painterSortStable( a, b ) { if ( a.renderOrder !== b.renderOrder ) { return a.renderOrder - b.renderOrder; } else if ( a.program && b.program && a.program !== b.program ) { return a.program.id - b.program.id; } else if ( a.material.id !== b.material.id ) { return a.material.id - b.material.id; } else if ( a.z !== b.z ) { return a.z - b.z; } else { return a.id - b.id; } } function reversePainterSortStable( a, b ) { if ( a.renderOrder !== b.renderOrder ) { return a.renderOrder - b.renderOrder; } if ( a.z !== b.z ) { return b.z - a.z; } else { return a.id - b.id; } } function WebGLRenderList() { var renderItems = []; var renderItemsIndex = 0; var opaque = []; var transparent = []; function init() { renderItemsIndex = 0; opaque.length = 0; transparent.length = 0; } function push( object, geometry, material, z, group ) { var renderItem = renderItems[ renderItemsIndex ]; if ( renderItem === undefined ) { renderItem = { id: object.id, object: object, geometry: geometry, material: material, program: material.program, renderOrder: object.renderOrder, z: z, group: group }; renderItems[ renderItemsIndex ] = renderItem; } else { renderItem.id = object.id; renderItem.object = object; renderItem.geometry = geometry; renderItem.material = material; renderItem.program = material.program; renderItem.renderOrder = object.renderOrder; renderItem.z = z; renderItem.group = group; } ( material.transparent === true ? transparent : opaque ).push( renderItem ); renderItemsIndex ++; } function sort() { if ( opaque.length > 1 ) opaque.sort( painterSortStable ); if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable ); } return { opaque: opaque, transparent: transparent, init: init, push: push, sort: sort }; } function WebGLRenderLists() { var lists = {}; function get( scene, camera ) { var hash = scene.id + ',' + camera.id; var list = lists[ hash ]; if ( list === undefined ) { // console.log( 'THREE.WebGLRenderLists:', hash ); list = new WebGLRenderList(); lists[ hash ] = list; } return list; } function dispose() { lists = {}; } return { get: get, dispose: dispose }; } /** * @author mrdoob / http://mrdoob.com/ */ function absNumericalSort( a, b ) { return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); } function WebGLMorphtargets( gl ) { var influencesList = {}; var morphInfluences = new Float32Array( 8 ); function update( object, geometry, material, program ) { var objectInfluences = object.morphTargetInfluences; var length = objectInfluences.length; var influences = influencesList[ geometry.id ]; if ( influences === undefined ) { // initialise list influences = []; for ( var i = 0; i < length; i ++ ) { influences[ i ] = [ i, 0 ]; } influencesList[ geometry.id ] = influences; } var morphTargets = material.morphTargets && geometry.morphAttributes.position; var morphNormals = material.morphNormals && geometry.morphAttributes.normal; // Remove current morphAttributes for ( var i = 0; i < length; i ++ ) { var influence = influences[ i ]; if ( influence[ 1 ] !== 0 ) { if ( morphTargets ) geometry.removeAttribute( 'morphTarget' + i ); if ( morphNormals ) geometry.removeAttribute( 'morphNormal' + i ); } } // Collect influences for ( var i = 0; i < length; i ++ ) { var influence = influences[ i ]; influence[ 0 ] = i; influence[ 1 ] = objectInfluences[ i ]; } influences.sort( absNumericalSort ); // Add morphAttributes for ( var i = 0; i < 8; i ++ ) { var influence = influences[ i ]; if ( influence ) { var index = influence[ 0 ]; var value = influence[ 1 ]; if ( value ) { if ( morphTargets ) geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] ); if ( morphNormals ) geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] ); morphInfluences[ i ] = value; continue; } } morphInfluences[ i ] = 0; } program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); } return { update: update } } /** * @author mrdoob / http://mrdoob.com/ */ function WebGLIndexedBufferRenderer( gl, extensions, infoRender ) { var mode; function setMode( value ) { mode = value; } var type, bytesPerElement; function setIndex( value ) { type = value.type; bytesPerElement = value.bytesPerElement; } function render( start, count ) { gl.drawElements( mode, count, type, start * bytesPerElement ); infoRender.calls ++; infoRender.vertices += count; if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3; else if ( mode === gl.POINTS ) infoRender.points += count; } function renderInstances( geometry, start, count ) { var extension = extensions.get( 'ANGLE_instanced_arrays' ); if ( extension === null ) { console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); return; } extension.drawElementsInstancedANGLE( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount ); infoRender.calls ++; infoRender.vertices += count * geometry.maxInstancedCount; if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3; else if ( mode === gl.POINTS ) infoRender.points += geometry.maxInstancedCount * count; } // this.setMode = setMode; this.setIndex = setIndex; this.render = render; this.renderInstances = renderInstances; } /** * @author mrdoob / http://mrdoob.com/ */ function WebGLBufferRenderer( gl, extensions, infoRender ) { var mode; function setMode( value ) { mode = value; } function render( start, count ) { gl.drawArrays( mode, start, count ); infoRender.calls ++; infoRender.vertices += count; if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3; else if ( mode === gl.POINTS ) infoRender.points += count; } function renderInstances( geometry, start, count ) { var extension = extensions.get( 'ANGLE_instanced_arrays' ); if ( extension === null ) { console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); return; } var position = geometry.attributes.position; if ( position.isInterleavedBufferAttribute ) { count = position.data.count; extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); } else { extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount ); } infoRender.calls ++; infoRender.vertices += count * geometry.maxInstancedCount; if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3; else if ( mode === gl.POINTS ) infoRender.points += geometry.maxInstancedCount * count; } // this.setMode = setMode; this.render = render; this.renderInstances = renderInstances; } /** * @author mrdoob / http://mrdoob.com/ */ function WebGLGeometries( gl, attributes, infoMemory ) { var geometries = {}; var wireframeAttributes = {}; function onGeometryDispose( event ) { var geometry = event.target; var buffergeometry = geometries[ geometry.id ]; if ( buffergeometry.index !== null ) { attributes.remove( buffergeometry.index ); } for ( var name in buffergeometry.attributes ) { attributes.remove( buffergeometry.attributes[ name ] ); } geometry.removeEventListener( 'dispose', onGeometryDispose ); delete geometries[ geometry.id ]; // TODO Remove duplicate code var attribute = wireframeAttributes[ geometry.id ]; if ( attribute ) { attributes.remove( attribute ); delete wireframeAttributes[ geometry.id ]; } attribute = wireframeAttributes[ buffergeometry.id ]; if ( attribute ) { attributes.remove( attribute ); delete wireframeAttributes[ buffergeometry.id ]; } // infoMemory.geometries --; } function get( object, geometry ) { var buffergeometry = geometries[ geometry.id ]; if ( buffergeometry ) return buffergeometry; geometry.addEventListener( 'dispose', onGeometryDispose ); if ( geometry.isBufferGeometry ) { buffergeometry = geometry; } else if ( geometry.isGeometry ) { if ( geometry._bufferGeometry === undefined ) { geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); } buffergeometry = geometry._bufferGeometry; } geometries[ geometry.id ] = buffergeometry; infoMemory.geometries ++; return buffergeometry; } function update( geometry ) { var index = geometry.index; var geometryAttributes = geometry.attributes; if ( index !== null ) { attributes.update( index, gl.ELEMENT_ARRAY_BUFFER ); } for ( var name in geometryAttributes ) { attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER ); } // morph targets var morphAttributes = geometry.morphAttributes; for ( var name in morphAttributes ) { var array = morphAttributes[ name ]; for ( var i = 0, l = array.length; i < l; i ++ ) { attributes.update( array[ i ], gl.ARRAY_BUFFER ); } } } function getWireframeAttribute( geometry ) { var attribute = wireframeAttributes[ geometry.id ]; if ( attribute ) return attribute; var indices = []; var geometryIndex = geometry.index; var geometryAttributes = geometry.attributes; // console.time( 'wireframe' ); if ( geometryIndex !== null ) { var array = geometryIndex.array; for ( var i = 0, l = array.length; i < l; i += 3 ) { var a = array[ i + 0 ]; var b = array[ i + 1 ]; var c = array[ i + 2 ]; indices.push( a, b, b, c, c, a ); } } else { var array = geometryAttributes.position.array; for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { var a = i + 0; var b = i + 1; var c = i + 2; indices.push( a, b, b, c, c, a ); } } // console.timeEnd( 'wireframe' ); attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); attributes.update( attribute, gl.ELEMENT_ARRAY_BUFFER ); wireframeAttributes[ geometry.id ] = attribute; return attribute; } return { get: get, update: update, getWireframeAttribute: getWireframeAttribute }; } /** * @author mrdoob / http://mrdoob.com/ */ function UniformsCache() { var lights = {}; return { get: function ( light ) { if ( lights[ light.id ] !== undefined ) { return lights[ light.id ]; } var uniforms; switch ( light.type ) { case 'DirectionalLight': uniforms = { direction: new Vector3(), color: new Color(), shadow: false, shadowBias: 0, shadowRadius: 1, shadowMapSize: new Vector2() }; break; case 'SpotLight': uniforms = { position: new Vector3(), direction: new Vector3(), color: new Color(), distance: 0, coneCos: 0, penumbraCos: 0, decay: 0, shadow: false, shadowBias: 0, shadowRadius: 1, shadowMapSize: new Vector2() }; break; case 'PointLight': uniforms = { position: new Vector3(), color: new Color(), distance: 0, decay: 0, shadow: false, shadowBias: 0, shadowRadius: 1, shadowMapSize: new Vector2(), shadowCameraNear: 1, shadowCameraFar: 1000 }; break; case 'HemisphereLight': uniforms = { direction: new Vector3(), skyColor: new Color(), groundColor: new Color() }; break; case 'RectAreaLight': uniforms = { color: new Color(), position: new Vector3(), halfWidth: new Vector3(), halfHeight: new Vector3() // TODO (abelnation): set RectAreaLight shadow uniforms }; break; } lights[ light.id ] = uniforms; return uniforms; } }; } function WebGLLights() { var cache = new UniformsCache(); var state = { hash: '', ambient: [ 0, 0, 0 ], directional: [], directionalShadowMap: [], directionalShadowMatrix: [], spot: [], spotShadowMap: [], spotShadowMatrix: [], rectArea: [], point: [], pointShadowMap: [], pointShadowMatrix: [], hemi: [] }; var vector3 = new Vector3(); var matrix4 = new Matrix4(); var matrix42 = new Matrix4(); function setup( lights, shadows, camera ) { var r = 0, g = 0, b = 0; var directionalLength = 0; var pointLength = 0; var spotLength = 0; var rectAreaLength = 0; var hemiLength = 0; var viewMatrix = camera.matrixWorldInverse; for ( var i = 0, l = lights.length; i < l; i ++ ) { var light = lights[ i ]; var color = light.color; var intensity = light.intensity; var distance = light.distance; var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; if ( light.isAmbientLight ) { r += color.r * intensity; g += color.g * intensity; b += color.b * intensity; } else if ( light.isDirectionalLight ) { var uniforms = cache.get( light ); uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); uniforms.direction.setFromMatrixPosition( light.matrixWorld ); vector3.setFromMatrixPosition( light.target.matrixWorld ); uniforms.direction.sub( vector3 ); uniforms.direction.transformDirection( viewMatrix ); uniforms.shadow = light.castShadow; if ( light.castShadow ) { var shadow = light.shadow; uniforms.shadowBias = shadow.bias; uniforms.shadowRadius = shadow.radius; uniforms.shadowMapSize = shadow.mapSize; } state.directionalShadowMap[ directionalLength ] = shadowMap; state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; state.directional[ directionalLength ] = uniforms; directionalLength ++; } else if ( light.isSpotLight ) { var uniforms = cache.get( light ); uniforms.position.setFromMatrixPosition( light.matrixWorld ); uniforms.position.applyMatrix4( viewMatrix ); uniforms.color.copy( color ).multiplyScalar( intensity ); uniforms.distance = distance; uniforms.direction.setFromMatrixPosition( light.matrixWorld ); vector3.setFromMatrixPosition( light.target.matrixWorld ); uniforms.direction.sub( vector3 ); uniforms.direction.transformDirection( viewMatrix ); uniforms.coneCos = Math.cos( light.angle ); uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; uniforms.shadow = light.castShadow; if ( light.castShadow ) { var shadow = light.shadow; uniforms.shadowBias = shadow.bias; uniforms.shadowRadius = shadow.radius; uniforms.shadowMapSize = shadow.mapSize; } state.spotShadowMap[ spotLength ] = shadowMap; state.spotShadowMatrix[ spotLength ] = light.shadow.matrix; state.spot[ spotLength ] = uniforms; spotLength ++; } else if ( light.isRectAreaLight ) { var uniforms = cache.get( light ); // (a) intensity controls irradiance of entire light uniforms.color .copy( color ) .multiplyScalar( intensity / ( light.width * light.height ) ); // (b) intensity controls the radiance per light area // uniforms.color.copy( color ).multiplyScalar( intensity ); uniforms.position.setFromMatrixPosition( light.matrixWorld ); uniforms.position.applyMatrix4( viewMatrix ); // extract local rotation of light to derive width/height half vectors matrix42.identity(); matrix4.copy( light.matrixWorld ); matrix4.premultiply( viewMatrix ); matrix42.extractRotation( matrix4 ); uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); uniforms.halfWidth.applyMatrix4( matrix42 ); uniforms.halfHeight.applyMatrix4( matrix42 ); // TODO (abelnation): RectAreaLight distance? // uniforms.distance = distance; state.rectArea[ rectAreaLength ] = uniforms; rectAreaLength ++; } else if ( light.isPointLight ) { var uniforms = cache.get( light ); uniforms.position.setFromMatrixPosition( light.matrixWorld ); uniforms.position.applyMatrix4( viewMatrix ); uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); uniforms.distance = light.distance; uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; uniforms.shadow = light.castShadow; if ( light.castShadow ) { var shadow = light.shadow; uniforms.shadowBias = shadow.bias; uniforms.shadowRadius = shadow.radius; uniforms.shadowMapSize = shadow.mapSize; uniforms.shadowCameraNear = shadow.camera.near; uniforms.shadowCameraFar = shadow.camera.far; } state.pointShadowMap[ pointLength ] = shadowMap; state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; state.point[ pointLength ] = uniforms; pointLength ++; } else if ( light.isHemisphereLight ) { var uniforms = cache.get( light ); uniforms.direction.setFromMatrixPosition( light.matrixWorld ); uniforms.direction.transformDirection( viewMatrix ); uniforms.direction.normalize(); uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); state.hemi[ hemiLength ] = uniforms; hemiLength ++; } } state.ambient[ 0 ] = r; state.ambient[ 1 ] = g; state.ambient[ 2 ] = b; state.directional.length = directionalLength; state.spot.length = spotLength; state.rectArea.length = rectAreaLength; state.point.length = pointLength; state.hemi.length = hemiLength; // TODO (sam-g-steel) why aren't we using join state.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + shadows.length; } return { setup: setup, state: state } } /** * @author mrdoob / http://mrdoob.com/ */ function WebGLObjects( geometries, infoRender ) { var updateList = {}; function update( object ) { var frame = infoRender.frame; var geometry = object.geometry; var buffergeometry = geometries.get( object, geometry ); // Update once per frame if ( updateList[ buffergeometry.id ] !== frame ) { if ( geometry.isGeometry ) { buffergeometry.updateFromObject( object ); } geometries.update( buffergeometry ); updateList[ buffergeometry.id ] = frame; } return buffergeometry; } function clear() { updateList = {}; } return { update: update, clear: clear }; } /** * @author mrdoob / http://mrdoob.com/ */ function addLineNumbers( string ) { var lines = string.split( '\n' ); for ( var i = 0; i < lines.length; i ++ ) { lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; } return lines.join( '\n' ); } function WebGLShader( gl, type, string ) { var shader = gl.createShader( type ); gl.shaderSource( shader, string ); gl.compileShader( shader ); if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) { console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); } if ( gl.getShaderInfoLog( shader ) !== '' ) { console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); } // --enable-privileged-webgl-extension // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); return shader; } /** * @author mrdoob / http://mrdoob.com/ */ var programIdCount = 0; function getEncodingComponents( encoding ) { switch ( encoding ) { case LinearEncoding: return [ 'Linear','( value )' ]; case sRGBEncoding: return [ 'sRGB','( value )' ]; case RGBEEncoding: return [ 'RGBE','( value )' ]; case RGBM7Encoding: return [ 'RGBM','( value, 7.0 )' ]; case RGBM16Encoding: return [ 'RGBM','( value, 16.0 )' ]; case RGBDEncoding: return [ 'RGBD','( value, 256.0 )' ]; case GammaEncoding: return [ 'Gamma','( value, float( GAMMA_FACTOR ) )' ]; default: throw new Error( 'unsupported encoding: ' + encoding ); } } function getTexelDecodingFunction( functionName, encoding ) { var components = getEncodingComponents( encoding ); return "vec4 " + functionName + "( vec4 value ) { return " + components[ 0 ] + "ToLinear" + components[ 1 ] + "; }"; } function getTexelEncodingFunction( functionName, encoding ) { var components = getEncodingComponents( encoding ); return "vec4 " + functionName + "( vec4 value ) { return LinearTo" + components[ 0 ] + components[ 1 ] + "; }"; } function getToneMappingFunction( functionName, toneMapping ) { var toneMappingName; switch ( toneMapping ) { case LinearToneMapping: toneMappingName = "Linear"; break; case ReinhardToneMapping: toneMappingName = "Reinhard"; break; case Uncharted2ToneMapping: toneMappingName = "Uncharted2"; break; case CineonToneMapping: toneMappingName = "OptimizedCineon"; break; default: throw new Error( 'unsupported toneMapping: ' + toneMapping ); } return "vec3 " + functionName + "( vec3 color ) { return " + toneMappingName + "ToneMapping( color ); }"; } function generateExtensions( extensions, parameters, rendererExtensions ) { extensions = extensions || {}; var chunks = [ ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '', ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '', ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '' ]; return chunks.filter( filterEmptyLine ).join( '\n' ); } function generateDefines( defines ) { var chunks = []; for ( var name in defines ) { var value = defines[ name ]; if ( value === false ) continue; chunks.push( '#define ' + name + ' ' + value ); } return chunks.join( '\n' ); } function fetchAttributeLocations( gl, program, identifiers ) { var attributes = {}; var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES ); for ( var i = 0; i < n; i ++ ) { var info = gl.getActiveAttrib( program, i ); var name = info.name; // console.log("THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:", name, i ); attributes[ name ] = gl.getAttribLocation( program, name ); } return attributes; } function filterEmptyLine( string ) { return string !== ''; } function replaceLightNums( string, parameters ) { return string .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ); } function parseIncludes( string ) { var pattern = /^[ \t]*#include +<([\w\d.]+)>/gm; function replace( match, include ) { var replace = ShaderChunk[ include ]; if ( replace === undefined ) { throw new Error( 'Can not resolve #include <' + include + '>' ); } return parseIncludes( replace ); } return string.replace( pattern, replace ); } function unrollLoops( string ) { var pattern = /for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; function replace( match, start, end, snippet ) { var unroll = ''; for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' ); } return unroll; } return string.replace( pattern, replace ); } function WebGLProgram( renderer, extensions, code, material, shader, parameters ) { var gl = renderer.context; var defines = material.defines; var vertexShader = shader.vertexShader; var fragmentShader = shader.fragmentShader; var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; if ( parameters.shadowMapType === PCFShadowMap ) { shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; } var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; if ( parameters.envMap ) { switch ( material.envMap.mapping ) { case CubeReflectionMapping: case CubeRefractionMapping: envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; break; case CubeUVReflectionMapping: case CubeUVRefractionMapping: envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; break; case EquirectangularReflectionMapping: case EquirectangularRefractionMapping: envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; break; case SphericalReflectionMapping: envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; break; } switch ( material.envMap.mapping ) { case CubeRefractionMapping: case EquirectangularRefractionMapping: envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; break; } switch ( material.combine ) { case MultiplyOperation: envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; break; case MixOperation: envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; break; case AddOperation: envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; break; } } var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; // console.log( 'building new program ' ); // var customExtensions = generateExtensions( material.extensions, parameters, extensions ); var customDefines = generateDefines( defines ); // var program = gl.createProgram(); var prefixVertex, prefixFragment; if ( material.isRawShaderMaterial ) { prefixVertex = [ customDefines, '\n' ].filter( filterEmptyLine ).join( '\n' ); prefixFragment = [ customExtensions, customDefines, '\n' ].filter( filterEmptyLine ).join( '\n' ); } else { prefixVertex = [ 'precision ' + parameters.precision + ' float;', 'precision ' + parameters.precision + ' int;', '#define SHADER_NAME ' + shader.name, customDefines, parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', '#define GAMMA_FACTOR ' + gammaFactorDefine, '#define MAX_BONES ' + parameters.maxBones, ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', '#define NUM_CLIPPING_PLANES ' + parameters.numClippingPlanes, parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_COLOR', ' attribute vec3 color;', '#endif', '#ifdef USE_MORPHTARGETS', ' attribute vec3 morphTarget0;', ' attribute vec3 morphTarget1;', ' attribute vec3 morphTarget2;', ' attribute vec3 morphTarget3;', ' #ifdef USE_MORPHNORMALS', ' attribute vec3 morphNormal0;', ' attribute vec3 morphNormal1;', ' attribute vec3 morphNormal2;', ' attribute vec3 morphNormal3;', ' #else', ' attribute vec3 morphTarget4;', ' attribute vec3 morphTarget5;', ' attribute vec3 morphTarget6;', ' attribute vec3 morphTarget7;', ' #endif', '#endif', '#ifdef USE_SKINNING', ' attribute vec4 skinIndex;', ' attribute vec4 skinWeight;', '#endif', '\n' ].filter( filterEmptyLine ).join( '\n' ); prefixFragment = [ customExtensions, 'precision ' + parameters.precision + ' float;', 'precision ' + parameters.precision + ' int;', '#define SHADER_NAME ' + shader.name, customDefines, parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest : '', '#define GAMMA_FACTOR ' + gammaFactorDefine, ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', '#define NUM_CLIPPING_PLANES ' + parameters.numClippingPlanes, '#define UNION_CLIPPING_PLANES ' + (parameters.numClippingPlanes - parameters.numClipIntersection), parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : '', parameters.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', ( parameters.toneMapping !== NoToneMapping ) ? "#define TONE_MAPPING" : '', ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( "toneMapping", parameters.toneMapping ) : '', parameters.dithering ? '#define DITHERING' : '', ( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', parameters.outputEncoding ? getTexelEncodingFunction( "linearToOutputTexel", parameters.outputEncoding ) : '', parameters.depthPacking ? "#define DEPTH_PACKING " + material.depthPacking : '', '\n' ].filter( filterEmptyLine ).join( '\n' ); } vertexShader = parseIncludes( vertexShader ); vertexShader = replaceLightNums( vertexShader, parameters ); fragmentShader = parseIncludes( fragmentShader ); fragmentShader = replaceLightNums( fragmentShader, parameters ); if ( ! material.isShaderMaterial ) { vertexShader = unrollLoops( vertexShader ); fragmentShader = unrollLoops( fragmentShader ); } var vertexGlsl = prefixVertex + vertexShader; var fragmentGlsl = prefixFragment + fragmentShader; // console.log( '*VERTEX*', vertexGlsl ); // console.log( '*FRAGMENT*', fragmentGlsl ); var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); gl.attachShader( program, glVertexShader ); gl.attachShader( program, glFragmentShader ); // Force a particular attribute to index 0. if ( material.index0AttributeName !== undefined ) { gl.bindAttribLocation( program, 0, material.index0AttributeName ); } else if ( parameters.morphTargets === true ) { // programs with morphTargets displace position out of attribute 0 gl.bindAttribLocation( program, 0, 'position' ); } gl.linkProgram( program ); var programLog = gl.getProgramInfoLog( program ); var vertexLog = gl.getShaderInfoLog( glVertexShader ); var fragmentLog = gl.getShaderInfoLog( glFragmentShader ); var runnable = true; var haveDiagnostics = true; // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) ); // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) ); if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) { runnable = false; console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog ); } else if ( programLog !== '' ) { console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); } else if ( vertexLog === '' || fragmentLog === '' ) { haveDiagnostics = false; } if ( haveDiagnostics ) { this.diagnostics = { runnable: runnable, material: material, programLog: programLog, vertexShader: { log: vertexLog, prefix: prefixVertex }, fragmentShader: { log: fragmentLog, prefix: prefixFragment } }; } // clean up gl.deleteShader( glVertexShader ); gl.deleteShader( glFragmentShader ); // set up caching for uniform locations var cachedUniforms; this.getUniforms = function () { if ( cachedUniforms === undefined ) { cachedUniforms = new WebGLUniforms( gl, program, renderer ); } return cachedUniforms; }; // set up caching for attribute locations var cachedAttributes; this.getAttributes = function () { if ( cachedAttributes === undefined ) { cachedAttributes = fetchAttributeLocations( gl, program ); } return cachedAttributes; }; // free resource this.destroy = function() { gl.deleteProgram( program ); this.program = undefined; }; // DEPRECATED Object.defineProperties( this, { uniforms: { get: function() { console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' ); return this.getUniforms(); } }, attributes: { get: function() { console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' ); return this.getAttributes(); } } } ); // this.id = programIdCount ++; this.code = code; this.usedTimes = 1; this.program = program; this.vertexShader = glVertexShader; this.fragmentShader = glFragmentShader; return this; } /** * @author mrdoob / http://mrdoob.com/ */ function WebGLPrograms( renderer, extensions, capabilities ) { var programs = []; var shaderIDs = { MeshDepthMaterial: 'depth', MeshDistanceMaterial: 'distanceRGBA', MeshNormalMaterial: 'normal', MeshBasicMaterial: 'basic', MeshLambertMaterial: 'lambert', MeshPhongMaterial: 'phong', MeshToonMaterial: 'phong', MeshStandardMaterial: 'physical', MeshPhysicalMaterial: 'physical', LineBasicMaterial: 'basic', LineDashedMaterial: 'dashed', PointsMaterial: 'points', ShadowMaterial: 'shadow' }; var parameterNames = [ "precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding", "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap", "roughnessMap", "metalnessMap", "gradientMap", "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", "maxBones", "useVertexTexture", "morphTargets", "morphNormals", "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering" ]; function allocateBones( object ) { var skeleton = object.skeleton; var bones = skeleton.bones; if ( capabilities.floatVertexTextures ) { return 1024; } else { // default for when object is not specified // ( for example when prebuilding shader to be used with multiple objects ) // // - leave some extra space for other uniforms // - limit here is ANGLE's 254 max uniform vectors // (up to 54 should be safe) var nVertexUniforms = capabilities.maxVertexUniforms; var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); var maxBones = Math.min( nVertexMatrices, bones.length ); if ( maxBones < bones.length ) { console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); return 0; } return maxBones; } } function getTextureEncodingFromMap( map, gammaOverrideLinear ) { var encoding; if ( ! map ) { encoding = LinearEncoding; } else if ( map.isTexture ) { encoding = map.encoding; } else if ( map.isWebGLRenderTarget ) { console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); encoding = map.texture.encoding; } // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point. if ( encoding === LinearEncoding && gammaOverrideLinear ) { encoding = GammaEncoding; } return encoding; } this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) { var shaderID = shaderIDs[ material.type ]; // heuristics to create shader parameters according to lights in the scene // (not to blow over maxLights budget) var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0; var precision = capabilities.precision; if ( material.precision !== null ) { precision = capabilities.getMaxPrecision( material.precision ); if ( precision !== material.precision ) { console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); } } var currentRenderTarget = renderer.getRenderTarget(); var parameters = { shaderID: shaderID, precision: precision, supportsVertexTextures: capabilities.vertexTextures, outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ), map: !! material.map, mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ), envMap: !! material.envMap, envMapMode: material.envMap && material.envMap.mapping, envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ), envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ), lightMap: !! material.lightMap, aoMap: !! material.aoMap, emissiveMap: !! material.emissiveMap, emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ), bumpMap: !! material.bumpMap, normalMap: !! material.normalMap, displacementMap: !! material.displacementMap, roughnessMap: !! material.roughnessMap, metalnessMap: !! material.metalnessMap, specularMap: !! material.specularMap, alphaMap: !! material.alphaMap, gradientMap: !! material.gradientMap, combine: material.combine, vertexColors: material.vertexColors, fog: !! fog, useFog: material.fog, fogExp: ( fog && fog.isFogExp2 ), flatShading: material.flatShading, sizeAttenuation: material.sizeAttenuation, logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer, skinning: material.skinning && maxBones > 0, maxBones: maxBones, useVertexTexture: capabilities.floatVertexTextures, morphTargets: material.morphTargets, morphNormals: material.morphNormals, maxMorphTargets: renderer.maxMorphTargets, maxMorphNormals: renderer.maxMorphNormals, numDirLights: lights.directional.length, numPointLights: lights.point.length, numSpotLights: lights.spot.length, numRectAreaLights: lights.rectArea.length, numHemiLights: lights.hemi.length, numClippingPlanes: nClipPlanes, numClipIntersection: nClipIntersection, dithering: material.dithering, shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0, shadowMapType: renderer.shadowMap.type, toneMapping: renderer.toneMapping, physicallyCorrectLights: renderer.physicallyCorrectLights, premultipliedAlpha: material.premultipliedAlpha, alphaTest: material.alphaTest, doubleSided: material.side === DoubleSide, flipSided: material.side === BackSide, depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false }; return parameters; }; this.getProgramCode = function ( material, parameters ) { var array = []; if ( parameters.shaderID ) { array.push( parameters.shaderID ); } else { array.push( material.fragmentShader ); array.push( material.vertexShader ); } if ( material.defines !== undefined ) { for ( var name in material.defines ) { array.push( name ); array.push( material.defines[ name ] ); } } for ( var i = 0; i < parameterNames.length; i ++ ) { array.push( parameters[ parameterNames[ i ] ] ); } array.push( material.onBeforeCompile.toString() ); array.push( renderer.gammaOutput ); return array.join(); }; this.acquireProgram = function ( material, shader, parameters, code ) { var program; // Check if code has been already compiled for ( var p = 0, pl = programs.length; p < pl; p ++ ) { var programInfo = programs[ p ]; if ( programInfo.code === code ) { program = programInfo; ++ program.usedTimes; break; } } if ( program === undefined ) { program = new WebGLProgram( renderer, extensions, code, material, shader, parameters ); programs.push( program ); } return program; }; this.releaseProgram = function ( program ) { if ( -- program.usedTimes === 0 ) { // Remove from unordered set var i = programs.indexOf( program ); programs[ i ] = programs[ programs.length - 1 ]; programs.pop(); // Free WebGL resources program.destroy(); } }; // Exposed for resource monitoring & error feedback via renderer.info: this.programs = programs; } /** * @author mrdoob / http://mrdoob.com/ */ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, infoMemory ) { var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext ); // function clampToMaxSize( image, maxSize ) { if ( image.width > maxSize || image.height > maxSize ) { // Warning: Scaling through the canvas will only work with images that use // premultiplied alpha. var scale = maxSize / Math.max( image.width, image.height ); var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); canvas.width = Math.floor( image.width * scale ); canvas.height = Math.floor( image.height * scale ); var context = canvas.getContext( '2d' ); context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height ); console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); return canvas; } return image; } function isPowerOfTwo( image ) { return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height ); } function makePowerOfTwo( image ) { if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) { var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); canvas.width = _Math.nearestPowerOfTwo( image.width ); canvas.height = _Math.nearestPowerOfTwo( image.height ); var context = canvas.getContext( '2d' ); context.drawImage( image, 0, 0, canvas.width, canvas.height ); console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); return canvas; } return image; } function textureNeedsPowerOfTwo( texture ) { return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); } function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) { return texture.generateMipmaps && isPowerOfTwo && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; } // Fallback filters for non-power-of-2 textures function filterFallback( f ) { if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) { return _gl.NEAREST; } return _gl.LINEAR; } // function onTextureDispose( event ) { var texture = event.target; texture.removeEventListener( 'dispose', onTextureDispose ); deallocateTexture( texture ); infoMemory.textures --; } function onRenderTargetDispose( event ) { var renderTarget = event.target; renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); deallocateRenderTarget( renderTarget ); infoMemory.textures --; } // function deallocateTexture( texture ) { var textureProperties = properties.get( texture ); if ( texture.image && textureProperties.__image__webglTextureCube ) { // cube texture _gl.deleteTexture( textureProperties.__image__webglTextureCube ); } else { // 2D texture if ( textureProperties.__webglInit === undefined ) return; _gl.deleteTexture( textureProperties.__webglTexture ); } // remove all webgl properties properties.remove( texture ); } function deallocateRenderTarget( renderTarget ) { var renderTargetProperties = properties.get( renderTarget ); var textureProperties = properties.get( renderTarget.texture ); if ( ! renderTarget ) return; if ( textureProperties.__webglTexture !== undefined ) { _gl.deleteTexture( textureProperties.__webglTexture ); } if ( renderTarget.depthTexture ) { renderTarget.depthTexture.dispose(); } if ( renderTarget.isWebGLRenderTargetCube ) { for ( var i = 0; i < 6; i ++ ) { _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); } } else { _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); } properties.remove( renderTarget.texture ); properties.remove( renderTarget ); } // function setTexture2D( texture, slot ) { var textureProperties = properties.get( texture ); if ( texture.version > 0 && textureProperties.__version !== texture.version ) { var image = texture.image; if ( image === undefined ) { console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture ); } else if ( image.complete === false ) { console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture ); } else { uploadTexture( textureProperties, texture, slot ); return; } } state.activeTexture( _gl.TEXTURE0 + slot ); state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); } function setTextureCube( texture, slot ) { var textureProperties = properties.get( texture ); if ( texture.image.length === 6 ) { if ( texture.version > 0 && textureProperties.__version !== texture.version ) { if ( ! textureProperties.__image__webglTextureCube ) { texture.addEventListener( 'dispose', onTextureDispose ); textureProperties.__image__webglTextureCube = _gl.createTexture(); infoMemory.textures ++; } state.activeTexture( _gl.TEXTURE0 + slot ); state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); var isCompressed = ( texture && texture.isCompressedTexture ); var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); var cubeImage = []; for ( var i = 0; i < 6; i ++ ) { if ( ! isCompressed && ! isDataTexture ) { cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize ); } else { cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; } } var image = cubeImage[ 0 ], isPowerOfTwoImage = isPowerOfTwo( image ), glFormat = utils.convert( texture.format ), glType = utils.convert( texture.type ); setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage ); for ( var i = 0; i < 6; i ++ ) { if ( ! isCompressed ) { if ( isDataTexture ) { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); } else { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); } } else { var mipmap, mipmaps = cubeImage[ i ].mipmaps; for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) { mipmap = mipmaps[ j ]; if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); } else { console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); } } else { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); } } } } if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); } textureProperties.__version = texture.version; if ( texture.onUpdate ) texture.onUpdate( texture ); } else { state.activeTexture( _gl.TEXTURE0 + slot ); state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); } } } function setTextureCubeDynamic( texture, slot ) { state.activeTexture( _gl.TEXTURE0 + slot ); state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture ); } function setTextureParameters( textureType, texture, isPowerOfTwoImage ) { var extension; if ( isPowerOfTwoImage ) { _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) ); _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) ); _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) ); _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) ); } else { _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture ); } _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture ); } } extension = extensions.get( 'EXT_texture_filter_anisotropic' ); if ( extension ) { if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return; if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); properties.get( texture ).__currentAnisotropy = texture.anisotropy; } } } function uploadTexture( textureProperties, texture, slot ) { if ( textureProperties.__webglInit === undefined ) { textureProperties.__webglInit = true; texture.addEventListener( 'dispose', onTextureDispose ); textureProperties.__webglTexture = _gl.createTexture(); infoMemory.textures ++; } state.activeTexture( _gl.TEXTURE0 + slot ); state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); var image = clampToMaxSize( texture.image, capabilities.maxTextureSize ); if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) { image = makePowerOfTwo( image ); } var isPowerOfTwoImage = isPowerOfTwo( image ), glFormat = utils.convert( texture.format ), glType = utils.convert( texture.type ); setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage ); var mipmap, mipmaps = texture.mipmaps; if ( texture.isDepthTexture ) { // populate depth texture with dummy data var internalFormat = _gl.DEPTH_COMPONENT; if ( texture.type === FloatType ) { if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0'); internalFormat = _gl.DEPTH_COMPONENT32F; } else if ( _isWebGL2 ) { // WebGL 2.0 requires signed internalformat for glTexImage2D internalFormat = _gl.DEPTH_COMPONENT16; } if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) { // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); texture.type = UnsignedShortType; glType = utils.convert( texture.type ); } } // Depth stencil textures need the DEPTH_STENCIL internal format // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) if ( texture.format === DepthStencilFormat ) { internalFormat = _gl.DEPTH_STENCIL; // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) if ( texture.type !== UnsignedInt248Type ) { console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); texture.type = UnsignedInt248Type; glType = utils.convert( texture.type ); } } state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null ); } else if ( texture.isDataTexture ) { // use manually created mipmaps if available // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels if ( mipmaps.length > 0 && isPowerOfTwoImage ) { for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { mipmap = mipmaps[ i ]; state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); } texture.generateMipmaps = false; } else { state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data ); } } else if ( texture.isCompressedTexture ) { for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { mipmap = mipmaps[ i ]; if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); } else { console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); } } else { state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); } } } else { // regular Texture (image, video, canvas) // use manually created mipmaps if available // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels if ( mipmaps.length > 0 && isPowerOfTwoImage ) { for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { mipmap = mipmaps[ i ]; state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap ); } texture.generateMipmaps = false; } else { state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image ); } } if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) _gl.generateMipmap( _gl.TEXTURE_2D ); textureProperties.__version = texture.version; if ( texture.onUpdate ) texture.onUpdate( texture ); } // Render targets // Setup storage for target texture and bind it to correct framebuffer function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { var glFormat = utils.convert( renderTarget.texture.format ); var glType = utils.convert( renderTarget.texture.type ); state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); } // Setup storage for internal depth/stencil buffers and bind to correct framebuffer function setupRenderBufferStorage( renderbuffer, renderTarget ) { _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height ); _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height ); _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); } else { // FIXME: We don't support !depth !stencil _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height ); } _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); } // Setup resources for a Depth Texture for a FBO (needs an extension) function setupDepthTexture( framebuffer, renderTarget ) { var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); } // upload an empty depth texture with framebuffer size if ( !properties.get( renderTarget.depthTexture ).__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height ) { renderTarget.depthTexture.image.width = renderTarget.width; renderTarget.depthTexture.image.height = renderTarget.height; renderTarget.depthTexture.needsUpdate = true; } setTexture2D( renderTarget.depthTexture, 0 ); var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; if ( renderTarget.depthTexture.format === DepthFormat ) { _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); } else { throw new Error( 'Unknown depthTexture format' ); } } // Setup GL resources for a non-texture depth buffer function setupDepthRenderbuffer( renderTarget ) { var renderTargetProperties = properties.get( renderTarget ); var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); if ( renderTarget.depthTexture ) { if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); } else { if ( isCube ) { renderTargetProperties.__webglDepthbuffer = []; for ( var i = 0; i < 6; i ++ ) { _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); } } else { _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); } } _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); } // Set up GL resources for the render target function setupRenderTarget( renderTarget ) { var renderTargetProperties = properties.get( renderTarget ); var textureProperties = properties.get( renderTarget.texture ); renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); textureProperties.__webglTexture = _gl.createTexture(); infoMemory.textures ++; var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); // Setup framebuffer if ( isCube ) { renderTargetProperties.__webglFramebuffer = []; for ( var i = 0; i < 6; i ++ ) { renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); } } else { renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); } // Setup color buffer if ( isCube ) { state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo ); for ( var i = 0; i < 6; i ++ ) { setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i ); } if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); state.bindTexture( _gl.TEXTURE_CUBE_MAP, null ); } else { state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo ); setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D ); if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_2D ); state.bindTexture( _gl.TEXTURE_2D, null ); } // Setup depth and stencil buffers if ( renderTarget.depthBuffer ) { setupDepthRenderbuffer( renderTarget ); } } function updateRenderTargetMipmap( renderTarget ) { var texture = renderTarget.texture; var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) { var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; var webglTexture = properties.get( texture ).__webglTexture; state.bindTexture( target, webglTexture ); _gl.generateMipmap( target ); state.bindTexture( target, null ); } } this.setTexture2D = setTexture2D; this.setTextureCube = setTextureCube; this.setTextureCubeDynamic = setTextureCubeDynamic; this.setupRenderTarget = setupRenderTarget; this.updateRenderTargetMipmap = updateRenderTargetMipmap; } /** * @author fordacious / fordacious.github.io */ function WebGLProperties() { var properties = {}; function get( object ) { var uuid = object.uuid; var map = properties[ uuid ]; if ( map === undefined ) { map = {}; properties[ uuid ] = map; } return map; } function remove( object ) { delete properties[ object.uuid ]; } function clear() { properties = {}; } return { get: get, remove: remove, clear: clear }; } /** * @author mrdoob / http://mrdoob.com/ */ function WebGLState( gl, extensions, utils ) { function ColorBuffer() { var locked = false; var color = new Vector4(); var currentColorMask = null; var currentColorClear = new Vector4( 0, 0, 0, 0 ); return { setMask: function ( colorMask ) { if ( currentColorMask !== colorMask && ! locked ) { gl.colorMask( colorMask, colorMask, colorMask, colorMask ); currentColorMask = colorMask; } }, setLocked: function ( lock ) { locked = lock; }, setClear: function ( r, g, b, a, premultipliedAlpha ) { if ( premultipliedAlpha === true ) { r *= a; g *= a; b *= a; } color.set( r, g, b, a ); if ( currentColorClear.equals( color ) === false ) { gl.clearColor( r, g, b, a ); currentColorClear.copy( color ); } }, reset: function () { locked = false; currentColorMask = null; currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state } }; } function DepthBuffer() { var locked = false; var currentDepthMask = null; var currentDepthFunc = null; var currentDepthClear = null; return { setTest: function ( depthTest ) { if ( depthTest ) { enable( gl.DEPTH_TEST ); } else { disable( gl.DEPTH_TEST ); } }, setMask: function ( depthMask ) { if ( currentDepthMask !== depthMask && ! locked ) { gl.depthMask( depthMask ); currentDepthMask = depthMask; } }, setFunc: function ( depthFunc ) { if ( currentDepthFunc !== depthFunc ) { if ( depthFunc ) { switch ( depthFunc ) { case NeverDepth: gl.depthFunc( gl.NEVER ); break; case AlwaysDepth: gl.depthFunc( gl.ALWAYS ); break; case LessDepth: gl.depthFunc( gl.LESS ); break; case LessEqualDepth: gl.depthFunc( gl.LEQUAL ); break; case EqualDepth: gl.depthFunc( gl.EQUAL ); break; case GreaterEqualDepth: gl.depthFunc( gl.GEQUAL ); break; case GreaterDepth: gl.depthFunc( gl.GREATER ); break; case NotEqualDepth: gl.depthFunc( gl.NOTEQUAL ); break; default: gl.depthFunc( gl.LEQUAL ); } } else { gl.depthFunc( gl.LEQUAL ); } currentDepthFunc = depthFunc; } }, setLocked: function ( lock ) { locked = lock; }, setClear: function ( depth ) { if ( currentDepthClear !== depth ) { gl.clearDepth( depth ); currentDepthClear = depth; } }, reset: function () { locked = false; currentDepthMask = null; currentDepthFunc = null; currentDepthClear = null; } }; } function StencilBuffer() { var locked = false; var currentStencilMask = null; var currentStencilFunc = null; var currentStencilRef = null; var currentStencilFuncMask = null; var currentStencilFail = null; var currentStencilZFail = null; var currentStencilZPass = null; var currentStencilClear = null; return { setTest: function ( stencilTest ) { if ( stencilTest ) { enable( gl.STENCIL_TEST ); } else { disable( gl.STENCIL_TEST ); } }, setMask: function ( stencilMask ) { if ( currentStencilMask !== stencilMask && ! locked ) { gl.stencilMask( stencilMask ); currentStencilMask = stencilMask; } }, setFunc: function ( stencilFunc, stencilRef, stencilMask ) { if ( currentStencilFunc !== stencilFunc || currentStencilRef !== stencilRef || currentStencilFuncMask !== stencilMask ) { gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); currentStencilFunc = stencilFunc; currentStencilRef = stencilRef; currentStencilFuncMask = stencilMask; } }, setOp: function ( stencilFail, stencilZFail, stencilZPass ) { if ( currentStencilFail !== stencilFail || currentStencilZFail !== stencilZFail || currentStencilZPass !== stencilZPass ) { gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); currentStencilFail = stencilFail; currentStencilZFail = stencilZFail; currentStencilZPass = stencilZPass; } }, setLocked: function ( lock ) { locked = lock; }, setClear: function ( stencil ) { if ( currentStencilClear !== stencil ) { gl.clearStencil( stencil ); currentStencilClear = stencil; } }, reset: function () { locked = false; currentStencilMask = null; currentStencilFunc = null; currentStencilRef = null; currentStencilFuncMask = null; currentStencilFail = null; currentStencilZFail = null; currentStencilZPass = null; currentStencilClear = null; } }; } // var colorBuffer = new ColorBuffer(); var depthBuffer = new DepthBuffer(); var stencilBuffer = new StencilBuffer(); var maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); var newAttributes = new Uint8Array( maxVertexAttributes ); var enabledAttributes = new Uint8Array( maxVertexAttributes ); var attributeDivisors = new Uint8Array( maxVertexAttributes ); var capabilities = {}; var compressedTextureFormats = null; var currentProgram = null; var currentBlending = null; var currentBlendEquation = null; var currentBlendSrc = null; var currentBlendDst = null; var currentBlendEquationAlpha = null; var currentBlendSrcAlpha = null; var currentBlendDstAlpha = null; var currentPremultipledAlpha = false; var currentFlipSided = null; var currentCullFace = null; var currentLineWidth = null; var currentPolygonOffsetFactor = null; var currentPolygonOffsetUnits = null; var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS ); var version = parseFloat( /^WebGL\ ([0-9])/.exec( gl.getParameter( gl.VERSION ) )[ 1 ] ); var lineWidthAvailable = parseFloat( version ) >= 1.0; var currentTextureSlot = null; var currentBoundTextures = {}; var currentScissor = new Vector4(); var currentViewport = new Vector4(); function createTexture( type, target, count ) { var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. var texture = gl.createTexture(); gl.bindTexture( type, texture ); gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); for ( var i = 0; i < count; i ++ ) { gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data ); } return texture; } var emptyTextures = {}; emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 ); emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 ); // init colorBuffer.setClear( 0, 0, 0, 1 ); depthBuffer.setClear( 1 ); stencilBuffer.setClear( 0 ); enable( gl.DEPTH_TEST ); depthBuffer.setFunc( LessEqualDepth ); setFlipSided( false ); setCullFace( CullFaceBack ); enable( gl.CULL_FACE ); enable( gl.BLEND ); setBlending( NormalBlending ); // function initAttributes() { for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { newAttributes[ i ] = 0; } } function enableAttribute( attribute ) { newAttributes[ attribute ] = 1; if ( enabledAttributes[ attribute ] === 0 ) { gl.enableVertexAttribArray( attribute ); enabledAttributes[ attribute ] = 1; } if ( attributeDivisors[ attribute ] !== 0 ) { var extension = extensions.get( 'ANGLE_instanced_arrays' ); extension.vertexAttribDivisorANGLE( attribute, 0 ); attributeDivisors[ attribute ] = 0; } } function enableAttributeAndDivisor( attribute, meshPerAttribute ) { newAttributes[ attribute ] = 1; if ( enabledAttributes[ attribute ] === 0 ) { gl.enableVertexAttribArray( attribute ); enabledAttributes[ attribute ] = 1; } if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { var extension = extensions.get( 'ANGLE_instanced_arrays' ); extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute ); attributeDivisors[ attribute ] = meshPerAttribute; } } function disableUnusedAttributes() { for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) { if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { gl.disableVertexAttribArray( i ); enabledAttributes[ i ] = 0; } } } function enable( id ) { if ( capabilities[ id ] !== true ) { gl.enable( id ); capabilities[ id ] = true; } } function disable( id ) { if ( capabilities[ id ] !== false ) { gl.disable( id ); capabilities[ id ] = false; } } function getCompressedTextureFormats() { if ( compressedTextureFormats === null ) { compressedTextureFormats = []; if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || extensions.get( 'WEBGL_compressed_texture_s3tc' ) || extensions.get( 'WEBGL_compressed_texture_etc1' ) ) { var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS ); for ( var i = 0; i < formats.length; i ++ ) { compressedTextureFormats.push( formats[ i ] ); } } } return compressedTextureFormats; } function useProgram( program ) { if ( currentProgram !== program ) { gl.useProgram( program ); currentProgram = program; return true; } return false; } function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { if ( blending !== NoBlending ) { enable( gl.BLEND ); } else { disable( gl.BLEND ); } if ( blending !== CustomBlending ) { if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { switch ( blending ) { case AdditiveBlending: if ( premultipliedAlpha ) { gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); gl.blendFuncSeparate( gl.ONE, gl.ONE, gl.ONE, gl.ONE ); } else { gl.blendEquation( gl.FUNC_ADD ); gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); } break; case SubtractiveBlending: if ( premultipliedAlpha ) { gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA ); } else { gl.blendEquation( gl.FUNC_ADD ); gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR ); } break; case MultiplyBlending: if ( premultipliedAlpha ) { gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA ); } else { gl.blendEquation( gl.FUNC_ADD ); gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); } break; default: if ( premultipliedAlpha ) { gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); } else { gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); } } } currentBlendEquation = null; currentBlendSrc = null; currentBlendDst = null; currentBlendEquationAlpha = null; currentBlendSrcAlpha = null; currentBlendDstAlpha = null; } else { blendEquationAlpha = blendEquationAlpha || blendEquation; blendSrcAlpha = blendSrcAlpha || blendSrc; blendDstAlpha = blendDstAlpha || blendDst; if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) ); currentBlendEquation = blendEquation; currentBlendEquationAlpha = blendEquationAlpha; } if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) ); currentBlendSrc = blendSrc; currentBlendDst = blendDst; currentBlendSrcAlpha = blendSrcAlpha; currentBlendDstAlpha = blendDstAlpha; } } currentBlending = blending; currentPremultipledAlpha = premultipliedAlpha; } function setMaterial( material ) { material.side === DoubleSide ? disable( gl.CULL_FACE ) : enable( gl.CULL_FACE ); setFlipSided( material.side === BackSide ); material.transparent === true ? setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ) : setBlending( NoBlending ); depthBuffer.setFunc( material.depthFunc ); depthBuffer.setTest( material.depthTest ); depthBuffer.setMask( material.depthWrite ); colorBuffer.setMask( material.colorWrite ); setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); } // function setFlipSided( flipSided ) { if ( currentFlipSided !== flipSided ) { if ( flipSided ) { gl.frontFace( gl.CW ); } else { gl.frontFace( gl.CCW ); } currentFlipSided = flipSided; } } function setCullFace( cullFace ) { if ( cullFace !== CullFaceNone ) { enable( gl.CULL_FACE ); if ( cullFace !== currentCullFace ) { if ( cullFace === CullFaceBack ) { gl.cullFace( gl.BACK ); } else if ( cullFace === CullFaceFront ) { gl.cullFace( gl.FRONT ); } else { gl.cullFace( gl.FRONT_AND_BACK ); } } } else { disable( gl.CULL_FACE ); } currentCullFace = cullFace; } function setLineWidth( width ) { if ( width !== currentLineWidth ) { if ( lineWidthAvailable ) gl.lineWidth( width ); currentLineWidth = width; } } function setPolygonOffset( polygonOffset, factor, units ) { if ( polygonOffset ) { enable( gl.POLYGON_OFFSET_FILL ); if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { gl.polygonOffset( factor, units ); currentPolygonOffsetFactor = factor; currentPolygonOffsetUnits = units; } } else { disable( gl.POLYGON_OFFSET_FILL ); } } function setScissorTest( scissorTest ) { if ( scissorTest ) { enable( gl.SCISSOR_TEST ); } else { disable( gl.SCISSOR_TEST ); } } // texture function activeTexture( webglSlot ) { if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1; if ( currentTextureSlot !== webglSlot ) { gl.activeTexture( webglSlot ); currentTextureSlot = webglSlot; } } function bindTexture( webglType, webglTexture ) { if ( currentTextureSlot === null ) { activeTexture(); } var boundTexture = currentBoundTextures[ currentTextureSlot ]; if ( boundTexture === undefined ) { boundTexture = { type: undefined, texture: undefined }; currentBoundTextures[ currentTextureSlot ] = boundTexture; } if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); boundTexture.type = webglType; boundTexture.texture = webglTexture; } } function compressedTexImage2D() { try { gl.compressedTexImage2D.apply( gl, arguments ); } catch ( error ) { console.error( 'THREE.WebGLState:', error ); } } function texImage2D() { try { gl.texImage2D.apply( gl, arguments ); } catch ( error ) { console.error( 'THREE.WebGLState:', error ); } } // function scissor( scissor ) { if ( currentScissor.equals( scissor ) === false ) { gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); currentScissor.copy( scissor ); } } function viewport( viewport ) { if ( currentViewport.equals( viewport ) === false ) { gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); currentViewport.copy( viewport ); } } // function reset() { for ( var i = 0; i < enabledAttributes.length; i ++ ) { if ( enabledAttributes[ i ] === 1 ) { gl.disableVertexAttribArray( i ); enabledAttributes[ i ] = 0; } } capabilities = {}; compressedTextureFormats = null; currentTextureSlot = null; currentBoundTextures = {}; currentProgram = null; currentBlending = null; currentFlipSided = null; currentCullFace = null; colorBuffer.reset(); depthBuffer.reset(); stencilBuffer.reset(); } return { buffers: { color: colorBuffer, depth: depthBuffer, stencil: stencilBuffer }, initAttributes: initAttributes, enableAttribute: enableAttribute, enableAttributeAndDivisor: enableAttributeAndDivisor, disableUnusedAttributes: disableUnusedAttributes, enable: enable, disable: disable, getCompressedTextureFormats: getCompressedTextureFormats, useProgram: useProgram, setBlending: setBlending, setMaterial: setMaterial, setFlipSided: setFlipSided, setCullFace: setCullFace, setLineWidth: setLineWidth, setPolygonOffset: setPolygonOffset, setScissorTest: setScissorTest, activeTexture: activeTexture, bindTexture: bindTexture, compressedTexImage2D: compressedTexImage2D, texImage2D: texImage2D, scissor: scissor, viewport: viewport, reset: reset }; } /** * @author mrdoob / http://mrdoob.com/ */ function WebGLCapabilities( gl, extensions, parameters ) { var maxAnisotropy; function getMaxAnisotropy() { if ( maxAnisotropy !== undefined ) return maxAnisotropy; var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); if ( extension !== null ) { maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); } else { maxAnisotropy = 0; } return maxAnisotropy; } function getMaxPrecision( precision ) { if ( precision === 'highp' ) { if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { return 'highp'; } precision = 'mediump'; } if ( precision === 'mediump' ) { if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { return 'mediump'; } } return 'lowp'; } var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; var maxPrecision = getMaxPrecision( precision ); if ( maxPrecision !== precision ) { console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); precision = maxPrecision; } var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true && !! extensions.get( 'EXT_frag_depth' ); var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); var vertexTextures = maxVertexTextures > 0; var floatFragmentTextures = !! extensions.get( 'OES_texture_float' ); var floatVertexTextures = vertexTextures && floatFragmentTextures; return { getMaxAnisotropy: getMaxAnisotropy, getMaxPrecision: getMaxPrecision, precision: precision, logarithmicDepthBuffer: logarithmicDepthBuffer, maxTextures: maxTextures, maxVertexTextures: maxVertexTextures, maxTextureSize: maxTextureSize, maxCubemapSize: maxCubemapSize, maxAttributes: maxAttributes, maxVertexUniforms: maxVertexUniforms, maxVaryings: maxVaryings, maxFragmentUniforms: maxFragmentUniforms, vertexTextures: vertexTextures, floatFragmentTextures: floatFragmentTextures, floatVertexTextures: floatVertexTextures }; } /** * @author mrdoob / http://mrdoob.com/ */ function ArrayCamera( array ) { PerspectiveCamera.call( this ); this.cameras = array || []; } ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { constructor: ArrayCamera, isArrayCamera: true } ); /** * @author mrdoob / http://mrdoob.com/ */ function WebVRManager( renderer ) { var scope = this; var device = null; var frameData = null; if ( 'VRFrameData' in window ) { frameData = new window.VRFrameData(); } var matrixWorldInverse = new Matrix4(); var standingMatrix = new Matrix4(); var standingMatrixInverse = new Matrix4(); var cameraL = new PerspectiveCamera(); cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 ); cameraL.layers.enable( 1 ); var cameraR = new PerspectiveCamera(); cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 ); cameraR.layers.enable( 2 ); var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); cameraVR.layers.enable( 1 ); cameraVR.layers.enable( 2 ); // var currentSize, currentPixelRatio; function onVRDisplayPresentChange() { if ( device !== null && device.isPresenting ) { var eyeParameters = device.getEyeParameters( 'left' ); var renderWidth = eyeParameters.renderWidth; var renderHeight = eyeParameters.renderHeight; currentPixelRatio = renderer.getPixelRatio(); currentSize = renderer.getSize(); renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 ); } else if ( scope.enabled ) { renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio ); } } window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false ); // this.enabled = false; this.standing = false; this.getDevice = function () { return device; }; this.setDevice = function ( value ) { if ( value !== undefined ) device = value; }; this.getCamera = function ( camera ) { if ( device === null ) return camera; device.depthNear = camera.near; device.depthFar = camera.far; device.getFrameData( frameData ); // var pose = frameData.pose; if ( pose.position !== null ) { camera.position.fromArray( pose.position ); } else { camera.position.set( 0, 0, 0 ); } if ( pose.orientation !== null ) { camera.quaternion.fromArray( pose.orientation ); } camera.updateMatrixWorld(); var stageParameters = device.stageParameters; if ( this.standing && stageParameters ) { standingMatrix.fromArray( stageParameters.sittingToStandingTransform ); standingMatrixInverse.getInverse( standingMatrix ); camera.matrixWorld.multiply( standingMatrix ); camera.matrixWorldInverse.multiply( standingMatrixInverse ); } if ( device.isPresenting === false ) return camera; // cameraL.near = camera.near; cameraR.near = camera.near; cameraL.far = camera.far; cameraR.far = camera.far; cameraVR.matrixWorld.copy( camera.matrixWorld ); cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse ); cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix ); cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix ); if ( this.standing && stageParameters ) { cameraL.matrixWorldInverse.multiply( standingMatrixInverse ); cameraR.matrixWorldInverse.multiply( standingMatrixInverse ); } var parent = camera.parent; if ( parent !== null ) { matrixWorldInverse.getInverse( parent.matrixWorld ); cameraL.matrixWorldInverse.multiply( matrixWorldInverse ); cameraR.matrixWorldInverse.multiply( matrixWorldInverse ); } // envMap and Mirror needs camera.matrixWorld cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse ); cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse ); cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix ); cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix ); // HACK @mrdoob // https://github.com/w3c/webvr/issues/203 cameraVR.projectionMatrix.copy( cameraL.projectionMatrix ); // var layers = device.getLayers(); if ( layers.length ) { var layer = layers[ 0 ]; if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) { cameraL.bounds.fromArray( layer.leftBounds ); } if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) { cameraR.bounds.fromArray( layer.rightBounds ); } } return cameraVR; }; this.getStandingMatrix = function () { return standingMatrix; }; this.submitFrame = function () { if ( device && device.isPresenting ) device.submitFrame(); }; this.dispose = function() { window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange ); }; } /** * @author mrdoob / http://mrdoob.com/ */ function WebGLExtensions( gl ) { var extensions = {}; return { get: function ( name ) { if ( extensions[ name ] !== undefined ) { return extensions[ name ]; } var extension; switch ( name ) { case 'WEBGL_depth_texture': extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); break; case 'EXT_texture_filter_anisotropic': extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); break; case 'WEBGL_compressed_texture_s3tc': extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); break; case 'WEBGL_compressed_texture_pvrtc': extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); break; case 'WEBGL_compressed_texture_etc1': extension = gl.getExtension( 'WEBGL_compressed_texture_etc1' ); break; default: extension = gl.getExtension( name ); } if ( extension === null ) { console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); } extensions[ name ] = extension; return extension; } }; } /** * @author tschw */ function WebGLClipping() { var scope = this, globalState = null, numGlobalPlanes = 0, localClippingEnabled = false, renderingShadows = false, plane = new Plane(), viewNormalMatrix = new Matrix3(), uniform = { value: null, needsUpdate: false }; this.uniform = uniform; this.numPlanes = 0; this.numIntersection = 0; this.init = function( planes, enableLocalClipping, camera ) { var enabled = planes.length !== 0 || enableLocalClipping || // enable state of previous frame - the clipping code has to // run another frame in order to reset the state: numGlobalPlanes !== 0 || localClippingEnabled; localClippingEnabled = enableLocalClipping; globalState = projectPlanes( planes, camera, 0 ); numGlobalPlanes = planes.length; return enabled; }; this.beginShadows = function() { renderingShadows = true; projectPlanes( null ); }; this.endShadows = function() { renderingShadows = false; resetGlobalState(); }; this.setState = function( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { // there's no local clipping if ( renderingShadows ) { // there's no global clipping projectPlanes( null ); } else { resetGlobalState(); } } else { var nGlobal = renderingShadows ? 0 : numGlobalPlanes, lGlobal = nGlobal * 4, dstArray = cache.clippingState || null; uniform.value = dstArray; // ensure unique state dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); for ( var i = 0; i !== lGlobal; ++ i ) { dstArray[ i ] = globalState[ i ]; } cache.clippingState = dstArray; this.numIntersection = clipIntersection ? this.numPlanes : 0; this.numPlanes += nGlobal; } }; function resetGlobalState() { if ( uniform.value !== globalState ) { uniform.value = globalState; uniform.needsUpdate = numGlobalPlanes > 0; } scope.numPlanes = numGlobalPlanes; scope.numIntersection = 0; } function projectPlanes( planes, camera, dstOffset, skipTransform ) { var nPlanes = planes !== null ? planes.length : 0, dstArray = null; if ( nPlanes !== 0 ) { dstArray = uniform.value; if ( skipTransform !== true || dstArray === null ) { var flatSize = dstOffset + nPlanes * 4, viewMatrix = camera.matrixWorldInverse; viewNormalMatrix.getNormalMatrix( viewMatrix ); if ( dstArray === null || dstArray.length < flatSize ) { dstArray = new Float32Array( flatSize ); } for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { plane.copy( planes[ i ] ). applyMatrix4( viewMatrix, viewNormalMatrix ); plane.normal.toArray( dstArray, i4 ); dstArray[ i4 + 3 ] = plane.constant; } } uniform.value = dstArray; uniform.needsUpdate = true; } scope.numPlanes = nPlanes; return dstArray; } } /** * @author thespite / http://www.twitter.com/thespite */ function WebGLUtils ( gl, extensions ) { function convert ( p ) { var extension; if ( p === RepeatWrapping ) return gl.REPEAT; if ( p === ClampToEdgeWrapping ) return gl.CLAMP_TO_EDGE; if ( p === MirroredRepeatWrapping ) return gl.MIRRORED_REPEAT; if ( p === NearestFilter ) return gl.NEAREST; if ( p === NearestMipMapNearestFilter ) return gl.NEAREST_MIPMAP_NEAREST; if ( p === NearestMipMapLinearFilter ) return gl.NEAREST_MIPMAP_LINEAR; if ( p === LinearFilter ) return gl.LINEAR; if ( p === LinearMipMapNearestFilter ) return gl.LINEAR_MIPMAP_NEAREST; if ( p === LinearMipMapLinearFilter ) return gl.LINEAR_MIPMAP_LINEAR; if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE; if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4; if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1; if ( p === UnsignedShort565Type ) return gl.UNSIGNED_SHORT_5_6_5; if ( p === ByteType ) return gl.BYTE; if ( p === ShortType ) return gl.SHORT; if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT; if ( p === IntType ) return gl.INT; if ( p === UnsignedIntType ) return gl.UNSIGNED_INT; if ( p === FloatType ) return gl.FLOAT; if ( p === HalfFloatType ) { extension = extensions.get( 'OES_texture_half_float' ); if ( extension !== null ) return extension.HALF_FLOAT_OES; } if ( p === AlphaFormat ) return gl.ALPHA; if ( p === RGBFormat ) return gl.RGB; if ( p === RGBAFormat ) return gl.RGBA; if ( p === LuminanceFormat ) return gl.LUMINANCE; if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA; if ( p === DepthFormat ) return gl.DEPTH_COMPONENT; if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL; if ( p === AddEquation ) return gl.FUNC_ADD; if ( p === SubtractEquation ) return gl.FUNC_SUBTRACT; if ( p === ReverseSubtractEquation ) return gl.FUNC_REVERSE_SUBTRACT; if ( p === ZeroFactor ) return gl.ZERO; if ( p === OneFactor ) return gl.ONE; if ( p === SrcColorFactor ) return gl.SRC_COLOR; if ( p === OneMinusSrcColorFactor ) return gl.ONE_MINUS_SRC_COLOR; if ( p === SrcAlphaFactor ) return gl.SRC_ALPHA; if ( p === OneMinusSrcAlphaFactor ) return gl.ONE_MINUS_SRC_ALPHA; if ( p === DstAlphaFactor ) return gl.DST_ALPHA; if ( p === OneMinusDstAlphaFactor ) return gl.ONE_MINUS_DST_ALPHA; if ( p === DstColorFactor ) return gl.DST_COLOR; if ( p === OneMinusDstColorFactor ) return gl.ONE_MINUS_DST_COLOR; if ( p === SrcAlphaSaturateFactor ) return gl.SRC_ALPHA_SATURATE; if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); if ( extension !== null ) { if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; } } if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); if ( extension !== null ) { if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } } if ( p === RGB_ETC1_Format ) { extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL; } if ( p === MinEquation || p === MaxEquation ) { extension = extensions.get( 'EXT_blend_minmax' ); if ( extension !== null ) { if ( p === MinEquation ) return extension.MIN_EXT; if ( p === MaxEquation ) return extension.MAX_EXT; } } if ( p === UnsignedInt248Type ) { extension = extensions.get( 'WEBGL_depth_texture' ); if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL; } return 0; } return { convert: convert } } // import { Sphere } from '../math/Sphere'; /** * @author supereggbert / http://www.paulbrunt.co.uk/ * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * @author szimek / https://github.com/szimek/ * @author tschw */ function WebGLRenderer( parameters ) { console.log( 'THREE.WebGLRenderer', REVISION ); parameters = parameters || {}; var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), _context = parameters.context !== undefined ? parameters.context : null, _alpha = parameters.alpha !== undefined ? parameters.alpha : false, _depth = parameters.depth !== undefined ? parameters.depth : true, _stencil = parameters.stencil !== undefined ? parameters.stencil : true, _antialias = parameters.antialias !== undefined ? parameters.antialias : false, _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false; var lightsArray = []; var shadowsArray = []; var currentRenderList = null; var spritesArray = []; var flaresArray = []; // public properties this.domElement = _canvas; this.context = null; // clearing this.autoClear = true; this.autoClearColor = true; this.autoClearDepth = true; this.autoClearStencil = true; // scene graph this.sortObjects = true; // user-defined clipping this.clippingPlanes = []; this.localClippingEnabled = false; // physically based shading this.gammaFactor = 2.0; // for backwards compatibility this.gammaInput = false; this.gammaOutput = false; // physical lights this.physicallyCorrectLights = false; // tone mapping this.toneMapping = LinearToneMapping; this.toneMappingExposure = 1.0; this.toneMappingWhitePoint = 1.0; // morphs this.maxMorphTargets = 8; this.maxMorphNormals = 4; // internal properties var _this = this, _isContextLost = false, // internal state cache _currentRenderTarget = null, _currentFramebuffer = null, _currentMaterialId = - 1, _currentGeometryProgram = '', _currentCamera = null, _currentArrayCamera = null, _currentViewport = new Vector4(), _currentScissor = new Vector4(), _currentScissorTest = null, // _usedTextureUnits = 0, // _width = _canvas.width, _height = _canvas.height, _pixelRatio = 1, _viewport = new Vector4( 0, 0, _width, _height ), _scissor = new Vector4( 0, 0, _width, _height ), _scissorTest = false, // frustum _frustum = new Frustum(), // clipping _clipping = new WebGLClipping(), _clippingEnabled = false, _localClippingEnabled = false, // camera matrices cache _projScreenMatrix = new Matrix4(), _vector3 = new Vector3(), // info _infoMemory = { geometries: 0, textures: 0 }, _infoRender = { frame: 0, calls: 0, vertices: 0, faces: 0, points: 0 }; this.info = { render: _infoRender, memory: _infoMemory, programs: null }; function getTargetPixelRatio() { return _currentRenderTarget === null ? _pixelRatio : 1; } // initialize var _gl; try { var contextAttributes = { alpha: _alpha, depth: _depth, stencil: _stencil, antialias: _antialias, premultipliedAlpha: _premultipliedAlpha, preserveDrawingBuffer: _preserveDrawingBuffer }; _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes ); if ( _gl === null ) { if ( _canvas.getContext( 'webgl' ) !== null ) { throw 'Error creating WebGL context with your selected attributes.'; } else { throw 'Error creating WebGL context.'; } } // Some experimental-webgl implementations do not have getShaderPrecisionFormat if ( _gl.getShaderPrecisionFormat === undefined ) { _gl.getShaderPrecisionFormat = function () { return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; }; } _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); } catch ( error ) { console.error( 'THREE.WebGLRenderer: ' + error ); } var extensions, capabilities, state; var properties, textures, attributes, geometries, objects, lights; var programCache, renderLists; var background, morphtargets, bufferRenderer, indexedBufferRenderer; var flareRenderer, spriteRenderer; var utils; function initGLContext() { extensions = new WebGLExtensions( _gl ); extensions.get( 'WEBGL_depth_texture' ); extensions.get( 'OES_texture_float' ); extensions.get( 'OES_texture_float_linear' ); extensions.get( 'OES_texture_half_float' ); extensions.get( 'OES_texture_half_float_linear' ); extensions.get( 'OES_standard_derivatives' ); extensions.get( 'ANGLE_instanced_arrays' ); if ( extensions.get( 'OES_element_index_uint' ) ) { BufferGeometry.MaxIndex = 4294967296; } utils = new WebGLUtils( _gl, extensions ); capabilities = new WebGLCapabilities( _gl, extensions, parameters ); state = new WebGLState( _gl, extensions, utils ); state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); properties = new WebGLProperties(); textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, _infoMemory ); attributes = new WebGLAttributes( _gl ); geometries = new WebGLGeometries( _gl, attributes, _infoMemory ); objects = new WebGLObjects( geometries, _infoRender ); morphtargets = new WebGLMorphtargets( _gl ); programCache = new WebGLPrograms( _this, extensions, capabilities ); lights = new WebGLLights(); renderLists = new WebGLRenderLists(); background = new WebGLBackground( _this, state, geometries, _premultipliedAlpha ); bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender ); indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender ); flareRenderer = new WebGLFlareRenderer( _this, _gl, state, textures, capabilities ); spriteRenderer = new WebGLSpriteRenderer( _this, _gl, state, textures, capabilities ); _this.info.programs = programCache.programs; _this.context = _gl; _this.capabilities = capabilities; _this.extensions = extensions; _this.properties = properties; _this.renderLists = renderLists; _this.state = state; } initGLContext(); // vr var vr = new WebVRManager( _this ); this.vr = vr; // shadow map var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); this.shadowMap = shadowMap; // API this.getContext = function () { return _gl; }; this.getContextAttributes = function () { return _gl.getContextAttributes(); }; this.forceContextLoss = function () { var extension = extensions.get( 'WEBGL_lose_context' ); if ( extension ) extension.loseContext(); }; this.forceContextRestore = function () { var extension = extensions.get( 'WEBGL_lose_context' ); if ( extension ) extension.restoreContext(); }; this.getPixelRatio = function () { return _pixelRatio; }; this.setPixelRatio = function ( value ) { if ( value === undefined ) return; _pixelRatio = value; this.setSize( _width, _height, false ); }; this.getSize = function () { return { width: _width, height: _height }; }; this.setSize = function ( width, height, updateStyle ) { var device = vr.getDevice(); if ( device && device.isPresenting ) { console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); return; } _width = width; _height = height; _canvas.width = width * _pixelRatio; _canvas.height = height * _pixelRatio; if ( updateStyle !== false ) { _canvas.style.width = width + 'px'; _canvas.style.height = height + 'px'; } this.setViewport( 0, 0, width, height ); }; this.getDrawingBufferSize = function () { return { width: _width * _pixelRatio, height: _height * _pixelRatio }; }; this.setDrawingBufferSize = function ( width, height, pixelRatio ) { _width = width; _height = height; _pixelRatio = pixelRatio; _canvas.width = width * pixelRatio; _canvas.height = height * pixelRatio; this.setViewport( 0, 0, width, height ); }; this.setViewport = function ( x, y, width, height ) { _viewport.set( x, _height - y - height, width, height ); state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); }; this.setScissor = function ( x, y, width, height ) { _scissor.set( x, _height - y - height, width, height ); state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); }; this.setScissorTest = function ( boolean ) { state.setScissorTest( _scissorTest = boolean ); }; // Clearing this.getClearColor = background.getClearColor; this.setClearColor = background.setClearColor; this.getClearAlpha = background.getClearAlpha; this.setClearAlpha = background.setClearAlpha; this.clear = function ( color, depth, stencil ) { var bits = 0; if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT; if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT; if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT; _gl.clear( bits ); }; this.clearColor = function () { this.clear( true, false, false ); }; this.clearDepth = function () { this.clear( false, true, false ); }; this.clearStencil = function () { this.clear( false, false, true ); }; this.clearTarget = function ( renderTarget, color, depth, stencil ) { this.setRenderTarget( renderTarget ); this.clear( color, depth, stencil ); }; // this.dispose = function () { _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); renderLists.dispose(); vr.dispose(); }; // Events function onContextLost( event ) { event.preventDefault(); console.log( 'THREE.WebGLRenderer: Context Lost.' ); _isContextLost = true; } function onContextRestore( event ) { console.log( 'THREE.WebGLRenderer: Context Restored.' ); _isContextLost = false; initGLContext(); } function onMaterialDispose( event ) { var material = event.target; material.removeEventListener( 'dispose', onMaterialDispose ); deallocateMaterial( material ); } // Buffer deallocation function deallocateMaterial( material ) { releaseMaterialProgramReference( material ); properties.remove( material ); } function releaseMaterialProgramReference( material ) { var programInfo = properties.get( material ).program; material.program = undefined; if ( programInfo !== undefined ) { programCache.releaseProgram( programInfo ); } } // Buffer rendering function renderObjectImmediate( object, program, material ) { object.render( function ( object ) { _this.renderBufferImmediate( object, program, material ); } ); } this.renderBufferImmediate = function ( object, program, material ) { state.initAttributes(); var buffers = properties.get( object ); if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); var programAttributes = program.getAttributes(); if ( object.hasPositions ) { _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position ); _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW ); state.enableAttribute( programAttributes.position ); _gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 ); } if ( object.hasNormals ) { _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal ); if ( ! material.isMeshPhongMaterial && ! material.isMeshStandardMaterial && ! material.isMeshNormalMaterial && material.flatShading === true ) { for ( var i = 0, l = object.count * 3; i < l; i += 9 ) { var array = object.normalArray; var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3; var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3; var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3; array[ i + 0 ] = nx; array[ i + 1 ] = ny; array[ i + 2 ] = nz; array[ i + 3 ] = nx; array[ i + 4 ] = ny; array[ i + 5 ] = nz; array[ i + 6 ] = nx; array[ i + 7 ] = ny; array[ i + 8 ] = nz; } } _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW ); state.enableAttribute( programAttributes.normal ); _gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 ); } if ( object.hasUvs && material.map ) { _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv ); _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW ); state.enableAttribute( programAttributes.uv ); _gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 ); } if ( object.hasColors && material.vertexColors !== NoColors ) { _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color ); _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW ); state.enableAttribute( programAttributes.color ); _gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 ); } state.disableUnusedAttributes(); _gl.drawArrays( _gl.TRIANGLES, 0, object.count ); object.count = 0; }; this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) { state.setMaterial( material ); var program = setProgram( camera, fog, material, object ); var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true ); var updateBuffers = false; if ( geometryProgram !== _currentGeometryProgram ) { _currentGeometryProgram = geometryProgram; updateBuffers = true; } if ( object.morphTargetInfluences ) { morphtargets.update( object, geometry, material, program ); updateBuffers = true; } // var index = geometry.index; var position = geometry.attributes.position; var rangeFactor = 1; if ( material.wireframe === true ) { index = geometries.getWireframeAttribute( geometry ); rangeFactor = 2; } var attribute; var renderer = bufferRenderer; if ( index !== null ) { attribute = attributes.get( index ); renderer = indexedBufferRenderer; renderer.setIndex( attribute ); } if ( updateBuffers ) { setupVertexAttributes( material, program, geometry ); if ( index !== null ) { _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer ); } } // var dataCount = 0; if ( index !== null ) { dataCount = index.count; } else if ( position !== undefined ) { dataCount = position.count; } var rangeStart = geometry.drawRange.start * rangeFactor; var rangeCount = geometry.drawRange.count * rangeFactor; var groupStart = group !== null ? group.start * rangeFactor : 0; var groupCount = group !== null ? group.count * rangeFactor : Infinity; var drawStart = Math.max( rangeStart, groupStart ); var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); if ( drawCount === 0 ) return; // if ( object.isMesh ) { if ( material.wireframe === true ) { state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); renderer.setMode( _gl.LINES ); } else { switch ( object.drawMode ) { case TrianglesDrawMode: renderer.setMode( _gl.TRIANGLES ); break; case TriangleStripDrawMode: renderer.setMode( _gl.TRIANGLE_STRIP ); break; case TriangleFanDrawMode: renderer.setMode( _gl.TRIANGLE_FAN ); break; } } } else if ( object.isLine ) { var lineWidth = material.linewidth; if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material state.setLineWidth( lineWidth * getTargetPixelRatio() ); if ( object.isLineSegments ) { renderer.setMode( _gl.LINES ); } else if ( object.isLineLoop ) { renderer.setMode( _gl.LINE_LOOP ); } else { renderer.setMode( _gl.LINE_STRIP ); } } else if ( object.isPoints ) { renderer.setMode( _gl.POINTS ); } if ( geometry && geometry.isInstancedBufferGeometry ) { if ( geometry.maxInstancedCount > 0 ) { renderer.renderInstances( geometry, drawStart, drawCount ); } } else { renderer.render( drawStart, drawCount ); } }; function setupVertexAttributes( material, program, geometry, startIndex ) { if ( geometry && geometry.isInstancedBufferGeometry ) { if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); return; } } if ( startIndex === undefined ) startIndex = 0; state.initAttributes(); var geometryAttributes = geometry.attributes; var programAttributes = program.getAttributes(); var materialDefaultAttributeValues = material.defaultAttributeValues; for ( var name in programAttributes ) { var programAttribute = programAttributes[ name ]; if ( programAttribute >= 0 ) { var geometryAttribute = geometryAttributes[ name ]; if ( geometryAttribute !== undefined ) { var normalized = geometryAttribute.normalized; var size = geometryAttribute.itemSize; var attribute = attributes.get( geometryAttribute ); // TODO Attribute may not be available on context restore if ( attribute === undefined ) continue; var buffer = attribute.buffer; var type = attribute.type; var bytesPerElement = attribute.bytesPerElement; if ( geometryAttribute.isInterleavedBufferAttribute ) { var data = geometryAttribute.data; var stride = data.stride; var offset = geometryAttribute.offset; if ( data && data.isInstancedInterleavedBuffer ) { state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); if ( geometry.maxInstancedCount === undefined ) { geometry.maxInstancedCount = data.meshPerAttribute * data.count; } } else { state.enableAttribute( programAttribute ); } _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, ( startIndex * stride + offset ) * bytesPerElement ); } else { if ( geometryAttribute.isInstancedBufferAttribute ) { state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); if ( geometry.maxInstancedCount === undefined ) { geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; } } else { state.enableAttribute( programAttribute ); } _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * bytesPerElement ); } } else if ( materialDefaultAttributeValues !== undefined ) { var value = materialDefaultAttributeValues[ name ]; if ( value !== undefined ) { switch ( value.length ) { case 2: _gl.vertexAttrib2fv( programAttribute, value ); break; case 3: _gl.vertexAttrib3fv( programAttribute, value ); break; case 4: _gl.vertexAttrib4fv( programAttribute, value ); break; default: _gl.vertexAttrib1fv( programAttribute, value ); } } } } } state.disableUnusedAttributes(); } // Compile this.compile = function ( scene, camera ) { lightsArray.length = 0; shadowsArray.length = 0; scene.traverse( function ( object ) { if ( object.isLight ) { lightsArray.push( object ); if ( object.castShadow ) { shadowsArray.push( object ); } } } ); lights.setup( lightsArray, shadowsArray, camera ); scene.traverse( function ( object ) { if ( object.material ) { if ( Array.isArray( object.material ) ) { for ( var i = 0; i < object.material.length; i ++ ) { initMaterial( object.material[ i ], scene.fog, object ); } } else { initMaterial( object.material, scene.fog, object ); } } } ); }; // Animation Loop var isAnimating = false; var onAnimationFrame = null; function start() { if ( isAnimating ) return; ( vr.getDevice() || window ).requestAnimationFrame( loop ); isAnimating = true; } function loop( time ) { if ( onAnimationFrame !== null ) onAnimationFrame( time ); ( vr.getDevice() || window ).requestAnimationFrame( loop ); } this.animate = function ( callback ) { onAnimationFrame = callback; start(); }; // Rendering this.render = function ( scene, camera, renderTarget, forceClear ) { if ( ! ( camera && camera.isCamera ) ) { console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); return; } if ( _isContextLost ) return; // reset caching for this frame _currentGeometryProgram = ''; _currentMaterialId = - 1; _currentCamera = null; // update scene graph if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); // update camera matrices and frustum if ( camera.parent === null ) camera.updateMatrixWorld(); if ( vr.enabled ) { camera = vr.getCamera( camera ); } _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); _frustum.setFromMatrix( _projScreenMatrix ); lightsArray.length = 0; shadowsArray.length = 0; spritesArray.length = 0; flaresArray.length = 0; _localClippingEnabled = this.localClippingEnabled; _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); currentRenderList = renderLists.get( scene, camera ); currentRenderList.init(); projectObject( scene, camera, _this.sortObjects ); if ( _this.sortObjects === true ) { currentRenderList.sort(); } // if ( _clippingEnabled ) _clipping.beginShadows(); shadowMap.render( shadowsArray, scene, camera ); lights.setup( lightsArray, shadowsArray, camera ); if ( _clippingEnabled ) _clipping.endShadows(); // _infoRender.frame ++; _infoRender.calls = 0; _infoRender.vertices = 0; _infoRender.faces = 0; _infoRender.points = 0; if ( renderTarget === undefined ) { renderTarget = null; } this.setRenderTarget( renderTarget ); // background.render( currentRenderList, scene, camera, forceClear ); // render scene var opaqueObjects = currentRenderList.opaque; var transparentObjects = currentRenderList.transparent; if ( scene.overrideMaterial ) { var overrideMaterial = scene.overrideMaterial; if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial ); if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial ); } else { // opaque pass (front-to-back order) if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera ); // transparent pass (back-to-front order) if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera ); } // custom renderers spriteRenderer.render( spritesArray, scene, camera ); flareRenderer.render( flaresArray, scene, camera, _currentViewport ); // Generate mipmap if we're using any kind of mipmap filtering if ( renderTarget ) { textures.updateRenderTargetMipmap( renderTarget ); } // Ensure depth buffer writing is enabled so it can be cleared on next render state.buffers.depth.setTest( true ); state.buffers.depth.setMask( true ); state.buffers.color.setMask( true ); state.setPolygonOffset( false ); if ( vr.enabled ) { vr.submitFrame(); } // _gl.finish(); }; /* // TODO Duplicated code (Frustum) var _sphere = new Sphere(); function isObjectViewable( object ) { var geometry = object.geometry; if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); _sphere.copy( geometry.boundingSphere ). applyMatrix4( object.matrixWorld ); return isSphereViewable( _sphere ); } function isSpriteViewable( sprite ) { _sphere.center.set( 0, 0, 0 ); _sphere.radius = 0.7071067811865476; _sphere.applyMatrix4( sprite.matrixWorld ); return isSphereViewable( _sphere ); } function isSphereViewable( sphere ) { if ( ! _frustum.intersectsSphere( sphere ) ) return false; var numPlanes = _clipping.numPlanes; if ( numPlanes === 0 ) return true; var planes = _this.clippingPlanes, center = sphere.center, negRad = - sphere.radius, i = 0; do { // out when deeper than radius in the negative halfspace if ( planes[ i ].distanceToPoint( center ) < negRad ) return false; } while ( ++ i !== numPlanes ); return true; } */ function projectObject( object, camera, sortObjects ) { if ( ! object.visible ) return; var visible = object.layers.test( camera.layers ); if ( visible ) { if ( object.isLight ) { lightsArray.push( object ); if ( object.castShadow ) { shadowsArray.push( object ); } } else if ( object.isSprite ) { if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { spritesArray.push( object ); } } else if ( object.isLensFlare ) { flaresArray.push( object ); } else if ( object.isImmediateRenderObject ) { if ( sortObjects ) { _vector3.setFromMatrixPosition( object.matrixWorld ) .applyMatrix4( _projScreenMatrix ); } currentRenderList.push( object, null, object.material, _vector3.z, null ); } else if ( object.isMesh || object.isLine || object.isPoints ) { if ( object.isSkinnedMesh ) { object.skeleton.update(); } if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { if ( sortObjects ) { _vector3.setFromMatrixPosition( object.matrixWorld ) .applyMatrix4( _projScreenMatrix ); } var geometry = objects.update( object ); var material = object.material; if ( Array.isArray( material ) ) { var groups = geometry.groups; for ( var i = 0, l = groups.length; i < l; i ++ ) { var group = groups[ i ]; var groupMaterial = material[ group.materialIndex ]; if ( groupMaterial && groupMaterial.visible ) { currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group ); } } } else if ( material.visible ) { currentRenderList.push( object, geometry, material, _vector3.z, null ); } } } } var children = object.children; for ( var i = 0, l = children.length; i < l; i ++ ) { projectObject( children[ i ], camera, sortObjects ); } } function renderObjects( renderList, scene, camera, overrideMaterial ) { for ( var i = 0, l = renderList.length; i < l; i ++ ) { var renderItem = renderList[ i ]; var object = renderItem.object; var geometry = renderItem.geometry; var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; var group = renderItem.group; if ( camera.isArrayCamera ) { _currentArrayCamera = camera; var cameras = camera.cameras; for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { var camera2 = cameras[ j ]; if ( object.layers.test( camera2.layers ) ) { var bounds = camera2.bounds; var x = bounds.x * _width; var y = bounds.y * _height; var width = bounds.z * _width; var height = bounds.w * _height; state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) ); renderObject( object, scene, camera2, geometry, material, group ); } } } else { _currentArrayCamera = null; renderObject( object, scene, camera, geometry, material, group ); } } } function renderObject( object, scene, camera, geometry, material, group ) { object.onBeforeRender( _this, scene, camera, geometry, material, group ); object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); if ( object.isImmediateRenderObject ) { state.setMaterial( material ); var program = setProgram( camera, scene.fog, material, object ); _currentGeometryProgram = ''; renderObjectImmediate( object, program, material ); } else { _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group ); } object.onAfterRender( _this, scene, camera, geometry, material, group ); } function initMaterial( material, fog, object ) { var materialProperties = properties.get( material ); var parameters = programCache.getParameters( material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object ); var code = programCache.getProgramCode( material, parameters ); var program = materialProperties.program; var programChange = true; if ( program === undefined ) { // new material material.addEventListener( 'dispose', onMaterialDispose ); } else if ( program.code !== code ) { // changed glsl or parameters releaseMaterialProgramReference( material ); } else if ( parameters.shaderID !== undefined ) { // same glsl and uniform list return; } else { // only rebuild uniform list programChange = false; } if ( programChange ) { if ( parameters.shaderID ) { var shader = ShaderLib[ parameters.shaderID ]; materialProperties.shader = { name: material.type, uniforms: UniformsUtils.clone( shader.uniforms ), vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader }; } else { materialProperties.shader = { name: material.type, uniforms: material.uniforms, vertexShader: material.vertexShader, fragmentShader: material.fragmentShader }; } material.onBeforeCompile( materialProperties.shader ); program = programCache.acquireProgram( material, materialProperties.shader, parameters, code ); materialProperties.program = program; material.program = program; } var programAttributes = program.getAttributes(); if ( material.morphTargets ) { material.numSupportedMorphTargets = 0; for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { if ( programAttributes[ 'morphTarget' + i ] >= 0 ) { material.numSupportedMorphTargets ++; } } } if ( material.morphNormals ) { material.numSupportedMorphNormals = 0; for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { if ( programAttributes[ 'morphNormal' + i ] >= 0 ) { material.numSupportedMorphNormals ++; } } } var uniforms = materialProperties.shader.uniforms; if ( ! material.isShaderMaterial && ! material.isRawShaderMaterial || material.clipping === true ) { materialProperties.numClippingPlanes = _clipping.numPlanes; materialProperties.numIntersection = _clipping.numIntersection; uniforms.clippingPlanes = _clipping.uniform; } materialProperties.fog = fog; // store the light setup it was created for materialProperties.lightsHash = lights.state.hash; if ( material.lights ) { // wire up the material to this renderer's lighting state uniforms.ambientLightColor.value = lights.state.ambient; uniforms.directionalLights.value = lights.state.directional; uniforms.spotLights.value = lights.state.spot; uniforms.rectAreaLights.value = lights.state.rectArea; uniforms.pointLights.value = lights.state.point; uniforms.hemisphereLights.value = lights.state.hemi; uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; uniforms.spotShadowMap.value = lights.state.spotShadowMap; uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; uniforms.pointShadowMap.value = lights.state.pointShadowMap; uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; // TODO (abelnation): add area lights shadow info to uniforms } var progUniforms = materialProperties.program.getUniforms(), uniformsList = WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); materialProperties.uniformsList = uniformsList; } function setProgram( camera, fog, material, object ) { _usedTextureUnits = 0; var materialProperties = properties.get( material ); if ( _clippingEnabled ) { if ( _localClippingEnabled || camera !== _currentCamera ) { var useCache = camera === _currentCamera && material.id === _currentMaterialId; // we might want to call this function with some ClippingGroup // object instead of the material, once it becomes feasible // (#8465, #8379) _clipping.setState( material.clippingPlanes, material.clipIntersection, material.clipShadows, camera, materialProperties, useCache ); } } if ( material.needsUpdate === false ) { if ( materialProperties.program === undefined ) { material.needsUpdate = true; } else if ( material.fog && materialProperties.fog !== fog ) { material.needsUpdate = true; } else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) { material.needsUpdate = true; } else if ( materialProperties.numClippingPlanes !== undefined && ( materialProperties.numClippingPlanes !== _clipping.numPlanes || materialProperties.numIntersection !== _clipping.numIntersection ) ) { material.needsUpdate = true; } } if ( material.needsUpdate ) { initMaterial( material, fog, object ); material.needsUpdate = false; } var refreshProgram = false; var refreshMaterial = false; var refreshLights = false; var program = materialProperties.program, p_uniforms = program.getUniforms(), m_uniforms = materialProperties.shader.uniforms; if ( state.useProgram( program.program ) ) { refreshProgram = true; refreshMaterial = true; refreshLights = true; } if ( material.id !== _currentMaterialId ) { _currentMaterialId = material.id; refreshMaterial = true; } if ( refreshProgram || camera !== _currentCamera ) { p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); if ( capabilities.logarithmicDepthBuffer ) { p_uniforms.setValue( _gl, 'logDepthBufFC', 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); } // Avoid unneeded uniform updates per ArrayCamera's sub-camera if ( _currentCamera !== ( _currentArrayCamera || camera ) ) { _currentCamera = ( _currentArrayCamera || camera ); // lighting uniforms depend on the camera so enforce an update // now, in case this material supports lights - or later, when // the next material that does gets activated: refreshMaterial = true; // set to true on material change refreshLights = true; // remains set until update done } // load material specific uniforms // (shader material also gets them for the sake of genericity) if ( material.isShaderMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial || material.envMap ) { var uCamPos = p_uniforms.map.cameraPosition; if ( uCamPos !== undefined ) { uCamPos.setValue( _gl, _vector3.setFromMatrixPosition( camera.matrixWorld ) ); } } if ( material.isMeshPhongMaterial || material.isMeshLambertMaterial || material.isMeshBasicMaterial || material.isMeshStandardMaterial || material.isShaderMaterial || material.skinning ) { p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); } } // skinning uniforms must be set even if material didn't change // auto-setting of texture unit for bone texture must go before other textures // not sure why, but otherwise weird things happen if ( material.skinning ) { p_uniforms.setOptional( _gl, object, 'bindMatrix' ); p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); var skeleton = object.skeleton; if ( skeleton ) { var bones = skeleton.bones; if ( capabilities.floatVertexTextures ) { if ( skeleton.boneTexture === undefined ) { // layout (1 matrix = 4 pixels) // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix size = _Math.nextPowerOfTwo( Math.ceil( size ) ); size = Math.max( size, 4 ); var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel boneMatrices.set( skeleton.boneMatrices ); // copy current values var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); skeleton.boneMatrices = boneMatrices; skeleton.boneTexture = boneTexture; skeleton.boneTextureSize = size; } p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture ); p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); } else { p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); } } } if ( refreshMaterial ) { p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint ); if ( material.lights ) { // the current material requires lighting info // note: all lighting uniforms are always set correctly // they simply reference the renderer's state for their // values // // use the current material's .needsUpdate flags to set // the GL state when required markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); } // refresh uniforms common to several materials if ( fog && material.fog ) { refreshUniformsFog( m_uniforms, fog ); } if ( material.isMeshBasicMaterial ) { refreshUniformsCommon( m_uniforms, material ); } else if ( material.isMeshLambertMaterial ) { refreshUniformsCommon( m_uniforms, material ); refreshUniformsLambert( m_uniforms, material ); } else if ( material.isMeshPhongMaterial ) { refreshUniformsCommon( m_uniforms, material ); if ( material.isMeshToonMaterial ) { refreshUniformsToon( m_uniforms, material ); } else { refreshUniformsPhong( m_uniforms, material ); } } else if ( material.isMeshStandardMaterial ) { refreshUniformsCommon( m_uniforms, material ); if ( material.isMeshPhysicalMaterial ) { refreshUniformsPhysical( m_uniforms, material ); } else { refreshUniformsStandard( m_uniforms, material ); } } else if ( material.isMeshDepthMaterial ) { refreshUniformsCommon( m_uniforms, material ); refreshUniformsDepth( m_uniforms, material ); } else if ( material.isMeshDistanceMaterial ) { refreshUniformsCommon( m_uniforms, material ); refreshUniformsDistance( m_uniforms, material ); } else if ( material.isMeshNormalMaterial ) { refreshUniformsCommon( m_uniforms, material ); refreshUniformsNormal( m_uniforms, material ); } else if ( material.isLineBasicMaterial ) { refreshUniformsLine( m_uniforms, material ); if ( material.isLineDashedMaterial ) { refreshUniformsDash( m_uniforms, material ); } } else if ( material.isPointsMaterial ) { refreshUniformsPoints( m_uniforms, material ); } else if ( material.isShadowMaterial ) { m_uniforms.color.value = material.color; m_uniforms.opacity.value = material.opacity; } // RectAreaLight Texture // TODO (mrdoob): Find a nicer implementation if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = UniformsLib.LTC_MAT_TEXTURE; if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = UniformsLib.LTC_MAG_TEXTURE; WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this ); } // common matrices p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); return program; } // Uniforms (refresh uniforms objects) function refreshUniformsCommon( uniforms, material ) { uniforms.opacity.value = material.opacity; if ( material.color ) { uniforms.diffuse.value = material.color; } if ( material.emissive ) { uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); } if ( material.map ) { uniforms.map.value = material.map; } if ( material.alphaMap ) { uniforms.alphaMap.value = material.alphaMap; } if ( material.specularMap ) { uniforms.specularMap.value = material.specularMap; } if ( material.envMap ) { uniforms.envMap.value = material.envMap; // don't flip CubeTexture envMaps, flip everything else: // WebGLRenderTargetCube will be flipped for backwards compatibility // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1; uniforms.reflectivity.value = material.reflectivity; uniforms.refractionRatio.value = material.refractionRatio; } if ( material.lightMap ) { uniforms.lightMap.value = material.lightMap; uniforms.lightMapIntensity.value = material.lightMapIntensity; } if ( material.aoMap ) { uniforms.aoMap.value = material.aoMap; uniforms.aoMapIntensity.value = material.aoMapIntensity; } // uv repeat and offset setting priorities // 1. color map // 2. specular map // 3. normal map // 4. bump map // 5. alpha map // 6. emissive map var uvScaleMap; if ( material.map ) { uvScaleMap = material.map; } else if ( material.specularMap ) { uvScaleMap = material.specularMap; } else if ( material.displacementMap ) { uvScaleMap = material.displacementMap; } else if ( material.normalMap ) { uvScaleMap = material.normalMap; } else if ( material.bumpMap ) { uvScaleMap = material.bumpMap; } else if ( material.roughnessMap ) { uvScaleMap = material.roughnessMap; } else if ( material.metalnessMap ) { uvScaleMap = material.metalnessMap; } else if ( material.alphaMap ) { uvScaleMap = material.alphaMap; } else if ( material.emissiveMap ) { uvScaleMap = material.emissiveMap; } if ( uvScaleMap !== undefined ) { // backwards compatibility if ( uvScaleMap.isWebGLRenderTarget ) { uvScaleMap = uvScaleMap.texture; } var offset = uvScaleMap.offset; var repeat = uvScaleMap.repeat; uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); } } function refreshUniformsLine( uniforms, material ) { uniforms.diffuse.value = material.color; uniforms.opacity.value = material.opacity; } function refreshUniformsDash( uniforms, material ) { uniforms.dashSize.value = material.dashSize; uniforms.totalSize.value = material.dashSize + material.gapSize; uniforms.scale.value = material.scale; } function refreshUniformsPoints( uniforms, material ) { uniforms.diffuse.value = material.color; uniforms.opacity.value = material.opacity; uniforms.size.value = material.size * _pixelRatio; uniforms.scale.value = _height * 0.5; uniforms.map.value = material.map; if ( material.map !== null ) { var offset = material.map.offset; var repeat = material.map.repeat; uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); } } function refreshUniformsFog( uniforms, fog ) { uniforms.fogColor.value = fog.color; if ( fog.isFog ) { uniforms.fogNear.value = fog.near; uniforms.fogFar.value = fog.far; } else if ( fog.isFogExp2 ) { uniforms.fogDensity.value = fog.density; } } function refreshUniformsLambert( uniforms, material ) { if ( material.emissiveMap ) { uniforms.emissiveMap.value = material.emissiveMap; } } function refreshUniformsPhong( uniforms, material ) { uniforms.specular.value = material.specular; uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) if ( material.emissiveMap ) { uniforms.emissiveMap.value = material.emissiveMap; } if ( material.bumpMap ) { uniforms.bumpMap.value = material.bumpMap; uniforms.bumpScale.value = material.bumpScale; } if ( material.normalMap ) { uniforms.normalMap.value = material.normalMap; uniforms.normalScale.value.copy( material.normalScale ); } if ( material.displacementMap ) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } } function refreshUniformsToon( uniforms, material ) { refreshUniformsPhong( uniforms, material ); if ( material.gradientMap ) { uniforms.gradientMap.value = material.gradientMap; } } function refreshUniformsStandard( uniforms, material ) { uniforms.roughness.value = material.roughness; uniforms.metalness.value = material.metalness; if ( material.roughnessMap ) { uniforms.roughnessMap.value = material.roughnessMap; } if ( material.metalnessMap ) { uniforms.metalnessMap.value = material.metalnessMap; } if ( material.emissiveMap ) { uniforms.emissiveMap.value = material.emissiveMap; } if ( material.bumpMap ) { uniforms.bumpMap.value = material.bumpMap; uniforms.bumpScale.value = material.bumpScale; } if ( material.normalMap ) { uniforms.normalMap.value = material.normalMap; uniforms.normalScale.value.copy( material.normalScale ); } if ( material.displacementMap ) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } if ( material.envMap ) { //uniforms.envMap.value = material.envMap; // part of uniforms common uniforms.envMapIntensity.value = material.envMapIntensity; } } function refreshUniformsPhysical( uniforms, material ) { uniforms.clearCoat.value = material.clearCoat; uniforms.clearCoatRoughness.value = material.clearCoatRoughness; refreshUniformsStandard( uniforms, material ); } function refreshUniformsDepth( uniforms, material ) { if ( material.displacementMap ) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } } function refreshUniformsDistance( uniforms, material ) { if ( material.displacementMap ) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } uniforms.referencePosition.value.copy( material.referencePosition ); uniforms.nearDistance.value = material.nearDistance; uniforms.farDistance.value = material.farDistance; } function refreshUniformsNormal( uniforms, material ) { if ( material.bumpMap ) { uniforms.bumpMap.value = material.bumpMap; uniforms.bumpScale.value = material.bumpScale; } if ( material.normalMap ) { uniforms.normalMap.value = material.normalMap; uniforms.normalScale.value.copy( material.normalScale ); } if ( material.displacementMap ) { uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; } } // If uniforms are marked as clean, they don't need to be loaded to the GPU. function markUniformsLightsNeedsUpdate( uniforms, value ) { uniforms.ambientLightColor.needsUpdate = value; uniforms.directionalLights.needsUpdate = value; uniforms.pointLights.needsUpdate = value; uniforms.spotLights.needsUpdate = value; uniforms.rectAreaLights.needsUpdate = value; uniforms.hemisphereLights.needsUpdate = value; } // GL state setting this.setFaceCulling = function ( cullFace, frontFaceDirection ) { state.setCullFace( cullFace ); state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW ); }; // Textures function allocTextureUnit() { var textureUnit = _usedTextureUnits; if ( textureUnit >= capabilities.maxTextures ) { console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); } _usedTextureUnits += 1; return textureUnit; } this.allocTextureUnit = allocTextureUnit; // this.setTexture2D = setTexture2D; this.setTexture2D = ( function () { var warned = false; // backwards compatibility: peel texture.texture return function setTexture2D( texture, slot ) { if ( texture && texture.isWebGLRenderTarget ) { if ( ! warned ) { console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." ); warned = true; } texture = texture.texture; } textures.setTexture2D( texture, slot ); }; }() ); this.setTexture = ( function () { var warned = false; return function setTexture( texture, slot ) { if ( ! warned ) { console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." ); warned = true; } textures.setTexture2D( texture, slot ); }; }() ); this.setTextureCube = ( function () { var warned = false; return function setTextureCube( texture, slot ) { // backwards compatibility: peel texture.texture if ( texture && texture.isWebGLRenderTargetCube ) { if ( ! warned ) { console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); warned = true; } texture = texture.texture; } // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture // TODO: unify these code paths if ( ( texture && texture.isCubeTexture ) || ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { // CompressedTexture can have Array in image :/ // this function alone should take care of cube textures textures.setTextureCube( texture, slot ); } else { // assumed: texture property of THREE.WebGLRenderTargetCube textures.setTextureCubeDynamic( texture, slot ); } }; }() ); this.getRenderTarget = function () { return _currentRenderTarget; }; this.setRenderTarget = function ( renderTarget ) { _currentRenderTarget = renderTarget; if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { textures.setupRenderTarget( renderTarget ); } var framebuffer = null; var isCube = false; if ( renderTarget ) { var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; if ( renderTarget.isWebGLRenderTargetCube ) { framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ]; isCube = true; } else { framebuffer = __webglFramebuffer; } _currentViewport.copy( renderTarget.viewport ); _currentScissor.copy( renderTarget.scissor ); _currentScissorTest = renderTarget.scissorTest; } else { _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ); _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ); _currentScissorTest = _scissorTest; } if ( _currentFramebuffer !== framebuffer ) { _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); _currentFramebuffer = framebuffer; } state.viewport( _currentViewport ); state.scissor( _currentScissor ); state.setScissorTest( _currentScissorTest ); if ( isCube ) { var textureProperties = properties.get( renderTarget.texture ); _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel ); } }; this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) { if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); return; } var framebuffer = properties.get( renderTarget ).__webglFramebuffer; if ( framebuffer ) { var restore = false; if ( framebuffer !== _currentFramebuffer ) { _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); restore = true; } try { var texture = renderTarget.texture; var textureFormat = texture.format; var textureType = texture.type; if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) { console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); return; } if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513) ! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox ! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) { console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); return; } if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) { // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); } } else { console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); } } finally { if ( restore ) { _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer ); } } } }; } /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ function FogExp2 ( color, density ) { this.name = ''; this.color = new Color( color ); this.density = ( density !== undefined ) ? density : 0.00025; } FogExp2.prototype.isFogExp2 = true; FogExp2.prototype.clone = function () { return new FogExp2( this.color.getHex(), this.density ); }; FogExp2.prototype.toJSON = function ( meta ) { return { type: 'FogExp2', color: this.color.getHex(), density: this.density }; }; /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ function Fog ( color, near, far ) { this.name = ''; this.color = new Color( color ); this.near = ( near !== undefined ) ? near : 1; this.far = ( far !== undefined ) ? far : 1000; } Fog.prototype.isFog = true; Fog.prototype.clone = function () { return new Fog( this.color.getHex(), this.near, this.far ); }; Fog.prototype.toJSON = function ( meta ) { return { type: 'Fog', color: this.color.getHex(), near: this.near, far: this.far }; }; /** * @author mrdoob / http://mrdoob.com/ */ function Scene () { Object3D.call( this ); this.type = 'Scene'; this.background = null; this.fog = null; this.overrideMaterial = null; this.autoUpdate = true; // checked by the renderer } Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Scene, copy: function ( source, recursive ) { Object3D.prototype.copy.call( this, source, recursive ); if ( source.background !== null ) this.background = source.background.clone(); if ( source.fog !== null ) this.fog = source.fog.clone(); if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); this.autoUpdate = source.autoUpdate; this.matrixAutoUpdate = source.matrixAutoUpdate; return this; }, toJSON: function ( meta ) { var data = Object3D.prototype.toJSON.call( this, meta ); if ( this.background !== null ) data.object.background = this.background.toJSON( meta ); if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); return data; } } ); /** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ */ function LensFlare( texture, size, distance, blending, color ) { Object3D.call( this ); this.lensFlares = []; this.positionScreen = new Vector3(); this.customUpdateCallback = undefined; if ( texture !== undefined ) { this.add( texture, size, distance, blending, color ); } } LensFlare.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: LensFlare, isLensFlare: true, copy: function ( source ) { Object3D.prototype.copy.call( this, source ); this.positionScreen.copy( source.positionScreen ); this.customUpdateCallback = source.customUpdateCallback; for ( var i = 0, l = source.lensFlares.length; i < l; i ++ ) { this.lensFlares.push( source.lensFlares[ i ] ); } return this; }, add: function ( texture, size, distance, blending, color, opacity ) { if ( size === undefined ) size = - 1; if ( distance === undefined ) distance = 0; if ( opacity === undefined ) opacity = 1; if ( color === undefined ) color = new Color( 0xffffff ); if ( blending === undefined ) blending = NormalBlending; distance = Math.min( distance, Math.max( 0, distance ) ); this.lensFlares.push( { texture: texture, // THREE.Texture size: size, // size in pixels (-1 = use texture.width) distance: distance, // distance (0-1) from light source (0=at light source) x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back scale: 1, // scale rotation: 0, // rotation opacity: opacity, // opacity color: color, // color blending: blending // blending } ); }, /* * Update lens flares update positions on all flares based on the screen position * Set myLensFlare.customUpdateCallback to alter the flares in your project specific way. */ updateLensFlares: function () { var f, fl = this.lensFlares.length; var flare; var vecX = - this.positionScreen.x * 2; var vecY = - this.positionScreen.y * 2; for ( f = 0; f < fl; f ++ ) { flare = this.lensFlares[ f ]; flare.x = this.positionScreen.x + vecX * flare.distance; flare.y = this.positionScreen.y + vecY * flare.distance; flare.wantedRotation = flare.x * Math.PI * 0.25; flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25; } } } ); /** * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: , * opacity: , * map: new THREE.Texture( ), * * uvOffset: new THREE.Vector2(), * uvScale: new THREE.Vector2() * } */ function SpriteMaterial( parameters ) { Material.call( this ); this.type = 'SpriteMaterial'; this.color = new Color( 0xffffff ); this.map = null; this.rotation = 0; this.fog = false; this.lights = false; this.setValues( parameters ); } SpriteMaterial.prototype = Object.create( Material.prototype ); SpriteMaterial.prototype.constructor = SpriteMaterial; SpriteMaterial.prototype.isSpriteMaterial = true; SpriteMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.color.copy( source.color ); this.map = source.map; this.rotation = source.rotation; return this; }; /** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ */ function Sprite( material ) { Object3D.call( this ); this.type = 'Sprite'; this.material = ( material !== undefined ) ? material : new SpriteMaterial(); } Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Sprite, isSprite: true, raycast: ( function () { var intersectPoint = new Vector3(); var worldPosition = new Vector3(); var worldScale = new Vector3(); return function raycast( raycaster, intersects ) { worldPosition.setFromMatrixPosition( this.matrixWorld ); raycaster.ray.closestPointToPoint( worldPosition, intersectPoint ); worldScale.setFromMatrixScale( this.matrixWorld ); var guessSizeSq = worldScale.x * worldScale.y / 4; if ( worldPosition.distanceToSquared( intersectPoint ) > guessSizeSq ) return; var distance = raycaster.ray.origin.distanceTo( intersectPoint ); if ( distance < raycaster.near || distance > raycaster.far ) return; intersects.push( { distance: distance, point: intersectPoint.clone(), face: null, object: this } ); }; }() ), clone: function () { return new this.constructor( this.material ).copy( this ); } } ); /** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ */ function LOD() { Object3D.call( this ); this.type = 'LOD'; Object.defineProperties( this, { levels: { enumerable: true, value: [] } } ); } LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: LOD, copy: function ( source ) { Object3D.prototype.copy.call( this, source, false ); var levels = source.levels; for ( var i = 0, l = levels.length; i < l; i ++ ) { var level = levels[ i ]; this.addLevel( level.object.clone(), level.distance ); } return this; }, addLevel: function ( object, distance ) { if ( distance === undefined ) distance = 0; distance = Math.abs( distance ); var levels = this.levels; for ( var l = 0; l < levels.length; l ++ ) { if ( distance < levels[ l ].distance ) { break; } } levels.splice( l, 0, { distance: distance, object: object } ); this.add( object ); }, getObjectForDistance: function ( distance ) { var levels = this.levels; for ( var i = 1, l = levels.length; i < l; i ++ ) { if ( distance < levels[ i ].distance ) { break; } } return levels[ i - 1 ].object; }, raycast: ( function () { var matrixPosition = new Vector3(); return function raycast( raycaster, intersects ) { matrixPosition.setFromMatrixPosition( this.matrixWorld ); var distance = raycaster.ray.origin.distanceTo( matrixPosition ); this.getObjectForDistance( distance ).raycast( raycaster, intersects ); }; }() ), update: function () { var v1 = new Vector3(); var v2 = new Vector3(); return function update( camera ) { var levels = this.levels; if ( levels.length > 1 ) { v1.setFromMatrixPosition( camera.matrixWorld ); v2.setFromMatrixPosition( this.matrixWorld ); var distance = v1.distanceTo( v2 ); levels[ 0 ].object.visible = true; for ( var i = 1, l = levels.length; i < l; i ++ ) { if ( distance >= levels[ i ].distance ) { levels[ i - 1 ].object.visible = false; levels[ i ].object.visible = true; } else { break; } } for ( ; i < l; i ++ ) { levels[ i ].object.visible = false; } } }; }(), toJSON: function ( meta ) { var data = Object3D.prototype.toJSON.call( this, meta ); data.object.levels = []; var levels = this.levels; for ( var i = 0, l = levels.length; i < l; i ++ ) { var level = levels[ i ]; data.object.levels.push( { object: level.object.uuid, distance: level.distance } ); } return data; } } ); /** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ * @author michael guerrero / http://realitymeltdown.com * @author ikerr / http://verold.com */ function Skeleton( bones, boneInverses ) { // copy the bone array bones = bones || []; this.bones = bones.slice( 0 ); this.boneMatrices = new Float32Array( this.bones.length * 16 ); // use the supplied bone inverses or calculate the inverses if ( boneInverses === undefined ) { this.calculateInverses(); } else { if ( this.bones.length === boneInverses.length ) { this.boneInverses = boneInverses.slice( 0 ); } else { console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); this.boneInverses = []; for ( var i = 0, il = this.bones.length; i < il; i ++ ) { this.boneInverses.push( new Matrix4() ); } } } } Object.assign( Skeleton.prototype, { calculateInverses: function () { this.boneInverses = []; for ( var i = 0, il = this.bones.length; i < il; i ++ ) { var inverse = new Matrix4(); if ( this.bones[ i ] ) { inverse.getInverse( this.bones[ i ].matrixWorld ); } this.boneInverses.push( inverse ); } }, pose: function () { var bone, i, il; // recover the bind-time world matrices for ( i = 0, il = this.bones.length; i < il; i ++ ) { bone = this.bones[ i ]; if ( bone ) { bone.matrixWorld.getInverse( this.boneInverses[ i ] ); } } // compute the local matrices, positions, rotations and scales for ( i = 0, il = this.bones.length; i < il; i ++ ) { bone = this.bones[ i ]; if ( bone ) { if ( bone.parent && bone.parent.isBone ) { bone.matrix.getInverse( bone.parent.matrixWorld ); bone.matrix.multiply( bone.matrixWorld ); } else { bone.matrix.copy( bone.matrixWorld ); } bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); } } }, update: ( function () { var offsetMatrix = new Matrix4(); var identityMatrix = new Matrix4(); return function update() { var bones = this.bones; var boneInverses = this.boneInverses; var boneMatrices = this.boneMatrices; var boneTexture = this.boneTexture; // flatten bone matrices to array for ( var i = 0, il = bones.length; i < il; i ++ ) { // compute the offset between the current and the original transform var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix; offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); offsetMatrix.toArray( boneMatrices, i * 16 ); } if ( boneTexture !== undefined ) { boneTexture.needsUpdate = true; } }; } )(), clone: function () { return new Skeleton( this.bones, this.boneInverses ); } } ); /** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ * @author ikerr / http://verold.com */ function Bone() { Object3D.call( this ); this.type = 'Bone'; } Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Bone, isBone: true } ); /** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ * @author ikerr / http://verold.com */ function SkinnedMesh( geometry, material ) { Mesh.call( this, geometry, material ); this.type = 'SkinnedMesh'; this.bindMode = 'attached'; this.bindMatrix = new Matrix4(); this.bindMatrixInverse = new Matrix4(); var bones = this.initBones(); var skeleton = new Skeleton( bones ); this.bind( skeleton, this.matrixWorld ); this.normalizeSkinWeights(); } SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { constructor: SkinnedMesh, isSkinnedMesh: true, initBones: function () { var bones = [], bone, gbone; var i, il; if ( this.geometry && this.geometry.bones !== undefined ) { // first, create array of 'Bone' objects from geometry data for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) { gbone = this.geometry.bones[ i ]; // create new 'Bone' object bone = new Bone(); bones.push( bone ); // apply values bone.name = gbone.name; bone.position.fromArray( gbone.pos ); bone.quaternion.fromArray( gbone.rotq ); if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); } // second, create bone hierarchy for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) { gbone = this.geometry.bones[ i ]; if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) { // subsequent bones in the hierarchy bones[ gbone.parent ].add( bones[ i ] ); } else { // topmost bone, immediate child of the skinned mesh this.add( bones[ i ] ); } } } // now the bones are part of the scene graph and children of the skinned mesh. // let's update the corresponding matrices this.updateMatrixWorld( true ); return bones; }, bind: function ( skeleton, bindMatrix ) { this.skeleton = skeleton; if ( bindMatrix === undefined ) { this.updateMatrixWorld( true ); this.skeleton.calculateInverses(); bindMatrix = this.matrixWorld; } this.bindMatrix.copy( bindMatrix ); this.bindMatrixInverse.getInverse( bindMatrix ); }, pose: function () { this.skeleton.pose(); }, normalizeSkinWeights: function () { var scale, i; if ( this.geometry && this.geometry.isGeometry ) { for ( i = 0; i < this.geometry.skinWeights.length; i ++ ) { var sw = this.geometry.skinWeights[ i ]; scale = 1.0 / sw.lengthManhattan(); if ( scale !== Infinity ) { sw.multiplyScalar( scale ); } else { sw.set( 1, 0, 0, 0 ); // do something reasonable } } } else if ( this.geometry && this.geometry.isBufferGeometry ) { var vec = new Vector4(); var skinWeight = this.geometry.attributes.skinWeight; for ( i = 0; i < skinWeight.count; i ++ ) { vec.x = skinWeight.getX( i ); vec.y = skinWeight.getY( i ); vec.z = skinWeight.getZ( i ); vec.w = skinWeight.getW( i ); scale = 1.0 / vec.lengthManhattan(); if ( scale !== Infinity ) { vec.multiplyScalar( scale ); } else { vec.set( 1, 0, 0, 0 ); // do something reasonable } skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w ); } } }, updateMatrixWorld: function ( force ) { Mesh.prototype.updateMatrixWorld.call( this, force ); if ( this.bindMode === 'attached' ) { this.bindMatrixInverse.getInverse( this.matrixWorld ); } else if ( this.bindMode === 'detached' ) { this.bindMatrixInverse.getInverse( this.bindMatrix ); } else { console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); } }, clone: function () { return new this.constructor( this.geometry, this.material ).copy( this ); } } ); /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: , * opacity: , * * linewidth: , * linecap: "round", * linejoin: "round" * } */ function LineBasicMaterial( parameters ) { Material.call( this ); this.type = 'LineBasicMaterial'; this.color = new Color( 0xffffff ); this.linewidth = 1; this.linecap = 'round'; this.linejoin = 'round'; this.lights = false; this.setValues( parameters ); } LineBasicMaterial.prototype = Object.create( Material.prototype ); LineBasicMaterial.prototype.constructor = LineBasicMaterial; LineBasicMaterial.prototype.isLineBasicMaterial = true; LineBasicMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.color.copy( source.color ); this.linewidth = source.linewidth; this.linecap = source.linecap; this.linejoin = source.linejoin; return this; }; /** * @author mrdoob / http://mrdoob.com/ */ function Line( geometry, material, mode ) { if ( mode === 1 ) { console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' ); return new LineSegments( geometry, material ); } Object3D.call( this ); this.type = 'Line'; this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } ); } Line.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Line, isLine: true, raycast: ( function () { var inverseMatrix = new Matrix4(); var ray = new Ray(); var sphere = new Sphere(); return function raycast( raycaster, intersects ) { var precision = raycaster.linePrecision; var precisionSq = precision * precision; var geometry = this.geometry; var matrixWorld = this.matrixWorld; // Checking boundingSphere distance to ray if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); sphere.copy( geometry.boundingSphere ); sphere.applyMatrix4( matrixWorld ); if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; // inverseMatrix.getInverse( matrixWorld ); ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); var vStart = new Vector3(); var vEnd = new Vector3(); var interSegment = new Vector3(); var interRay = new Vector3(); var step = (this && this.isLineSegments) ? 2 : 1; if ( geometry.isBufferGeometry ) { var index = geometry.index; var attributes = geometry.attributes; var positions = attributes.position.array; if ( index !== null ) { var indices = index.array; for ( var i = 0, l = indices.length - 1; i < l; i += step ) { var a = indices[ i ]; var b = indices[ i + 1 ]; vStart.fromArray( positions, a * 3 ); vEnd.fromArray( positions, b * 3 ); var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); if ( distSq > precisionSq ) continue; interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation var distance = raycaster.ray.origin.distanceTo( interRay ); if ( distance < raycaster.near || distance > raycaster.far ) continue; intersects.push( { distance: distance, // What do we want? intersection point on the ray or on the segment?? // point: raycaster.ray.at( distance ), point: interSegment.clone().applyMatrix4( this.matrixWorld ), index: i, face: null, faceIndex: null, object: this } ); } } else { for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { vStart.fromArray( positions, 3 * i ); vEnd.fromArray( positions, 3 * i + 3 ); var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); if ( distSq > precisionSq ) continue; interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation var distance = raycaster.ray.origin.distanceTo( interRay ); if ( distance < raycaster.near || distance > raycaster.far ) continue; intersects.push( { distance: distance, // What do we want? intersection point on the ray or on the segment?? // point: raycaster.ray.at( distance ), point: interSegment.clone().applyMatrix4( this.matrixWorld ), index: i, face: null, faceIndex: null, object: this } ); } } } else if ( geometry.isGeometry ) { var vertices = geometry.vertices; var nbVertices = vertices.length; for ( var i = 0; i < nbVertices - 1; i += step ) { var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); if ( distSq > precisionSq ) continue; interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation var distance = raycaster.ray.origin.distanceTo( interRay ); if ( distance < raycaster.near || distance > raycaster.far ) continue; intersects.push( { distance: distance, // What do we want? intersection point on the ray or on the segment?? // point: raycaster.ray.at( distance ), point: interSegment.clone().applyMatrix4( this.matrixWorld ), index: i, face: null, faceIndex: null, object: this } ); } } }; }() ), clone: function () { return new this.constructor( this.geometry, this.material ).copy( this ); } } ); /** * @author mrdoob / http://mrdoob.com/ */ function LineSegments( geometry, material ) { Line.call( this, geometry, material ); this.type = 'LineSegments'; } LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { constructor: LineSegments, isLineSegments: true } ); /** * @author mgreter / http://github.com/mgreter */ function LineLoop( geometry, material ) { Line.call( this, geometry, material ); this.type = 'LineLoop'; } LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { constructor: LineLoop, isLineLoop: true, } ); /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: , * opacity: , * map: new THREE.Texture( ), * * size: , * sizeAttenuation: * } */ function PointsMaterial( parameters ) { Material.call( this ); this.type = 'PointsMaterial'; this.color = new Color( 0xffffff ); this.map = null; this.size = 1; this.sizeAttenuation = true; this.lights = false; this.setValues( parameters ); } PointsMaterial.prototype = Object.create( Material.prototype ); PointsMaterial.prototype.constructor = PointsMaterial; PointsMaterial.prototype.isPointsMaterial = true; PointsMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.color.copy( source.color ); this.map = source.map; this.size = source.size; this.sizeAttenuation = source.sizeAttenuation; return this; }; /** * @author alteredq / http://alteredqualia.com/ */ function Points( geometry, material ) { Object3D.call( this ); this.type = 'Points'; this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } ); } Points.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Points, isPoints: true, raycast: ( function () { var inverseMatrix = new Matrix4(); var ray = new Ray(); var sphere = new Sphere(); return function raycast( raycaster, intersects ) { var object = this; var geometry = this.geometry; var matrixWorld = this.matrixWorld; var threshold = raycaster.params.Points.threshold; // Checking boundingSphere distance to ray if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); sphere.copy( geometry.boundingSphere ); sphere.applyMatrix4( matrixWorld ); sphere.radius += threshold; if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; // inverseMatrix.getInverse( matrixWorld ); ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); var localThresholdSq = localThreshold * localThreshold; var position = new Vector3(); function testPoint( point, index ) { var rayPointDistanceSq = ray.distanceSqToPoint( point ); if ( rayPointDistanceSq < localThresholdSq ) { var intersectPoint = ray.closestPointToPoint( point ); intersectPoint.applyMatrix4( matrixWorld ); var distance = raycaster.ray.origin.distanceTo( intersectPoint ); if ( distance < raycaster.near || distance > raycaster.far ) return; intersects.push( { distance: distance, distanceToRay: Math.sqrt( rayPointDistanceSq ), point: intersectPoint.clone(), index: index, face: null, object: object } ); } } if ( geometry.isBufferGeometry ) { var index = geometry.index; var attributes = geometry.attributes; var positions = attributes.position.array; if ( index !== null ) { var indices = index.array; for ( var i = 0, il = indices.length; i < il; i ++ ) { var a = indices[ i ]; position.fromArray( positions, a * 3 ); testPoint( position, a ); } } else { for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { position.fromArray( positions, i * 3 ); testPoint( position, i ); } } } else { var vertices = geometry.vertices; for ( var i = 0, l = vertices.length; i < l; i ++ ) { testPoint( vertices[ i ], i ); } } }; }() ), clone: function () { return new this.constructor( this.geometry, this.material ).copy( this ); } } ); /** * @author mrdoob / http://mrdoob.com/ */ function Group() { Object3D.call( this ); this.type = 'Group'; } Group.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Group } ); /** * @author mrdoob / http://mrdoob.com/ */ function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); this.generateMipmaps = false; var scope = this; function update() { requestAnimationFrame( update ); if ( video.readyState >= video.HAVE_CURRENT_DATA ) { scope.needsUpdate = true; } } update(); } VideoTexture.prototype = Object.create( Texture.prototype ); VideoTexture.prototype.constructor = VideoTexture; /** * @author alteredq / http://alteredqualia.com/ */ function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); this.image = { width: width, height: height }; this.mipmaps = mipmaps; // no flipping for cube textures // (also flipping doesn't work for compressed textures ) this.flipY = false; // can't generate mipmaps for compressed textures // mips must be embedded in DDS files this.generateMipmaps = false; } CompressedTexture.prototype = Object.create( Texture.prototype ); CompressedTexture.prototype.constructor = CompressedTexture; CompressedTexture.prototype.isCompressedTexture = true; /** * @author Matt DesLauriers / @mattdesl * @author atix / arthursilber.de */ function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { format = format !== undefined ? format : DepthFormat; if ( format !== DepthFormat && format !== DepthStencilFormat ) { throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); } if ( type === undefined && format === DepthFormat ) type = UnsignedShortType; if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); this.image = { width: width, height: height }; this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; this.flipY = false; this.generateMipmaps = false; } DepthTexture.prototype = Object.create( Texture.prototype ); DepthTexture.prototype.constructor = DepthTexture; DepthTexture.prototype.isDepthTexture = true; /** * @author mrdoob / http://mrdoob.com/ * @author Mugen87 / https://github.com/Mugen87 */ function WireframeGeometry( geometry ) { BufferGeometry.call( this ); this.type = 'WireframeGeometry'; // buffer var vertices = []; // helper variables var i, j, l, o, ol; var edge = [ 0, 0 ], edges = {}, e, edge1, edge2; var key, keys = [ 'a', 'b', 'c' ]; var vertex; // different logic for Geometry and BufferGeometry if ( geometry && geometry.isGeometry ) { // create a data structure that contains all edges without duplicates var faces = geometry.faces; for ( i = 0, l = faces.length; i < l; i ++ ) { var face = faces[ i ]; for ( j = 0; j < 3; j ++ ) { edge1 = face[ keys[ j ] ]; edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates edge[ 1 ] = Math.max( edge1, edge2 ); key = edge[ 0 ] + ',' + edge[ 1 ]; if ( edges[ key ] === undefined ) { edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; } } } // generate vertices for ( key in edges ) { e = edges[ key ]; vertex = geometry.vertices[ e.index1 ]; vertices.push( vertex.x, vertex.y, vertex.z ); vertex = geometry.vertices[ e.index2 ]; vertices.push( vertex.x, vertex.y, vertex.z ); } } else if ( geometry && geometry.isBufferGeometry ) { var position, indices, groups; var group, start, count; var index1, index2; vertex = new Vector3(); if ( geometry.index !== null ) { // indexed BufferGeometry position = geometry.attributes.position; indices = geometry.index; groups = geometry.groups; if ( groups.length === 0 ) { groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; } // create a data structure that contains all eges without duplicates for ( o = 0, ol = groups.length; o < ol; ++ o ) { group = groups[ o ]; start = group.start; count = group.count; for ( i = start, l = ( start + count ); i < l; i += 3 ) { for ( j = 0; j < 3; j ++ ) { edge1 = indices.getX( i + j ); edge2 = indices.getX( i + ( j + 1 ) % 3 ); edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates edge[ 1 ] = Math.max( edge1, edge2 ); key = edge[ 0 ] + ',' + edge[ 1 ]; if ( edges[ key ] === undefined ) { edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; } } } } // generate vertices for ( key in edges ) { e = edges[ key ]; vertex.fromBufferAttribute( position, e.index1 ); vertices.push( vertex.x, vertex.y, vertex.z ); vertex.fromBufferAttribute( position, e.index2 ); vertices.push( vertex.x, vertex.y, vertex.z ); } } else { // non-indexed BufferGeometry position = geometry.attributes.position; for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) { for ( j = 0; j < 3; j ++ ) { // three edges per triangle, an edge is represented as (index1, index2) // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) index1 = 3 * i + j; vertex.fromBufferAttribute( position, index1 ); vertices.push( vertex.x, vertex.y, vertex.z ); index2 = 3 * i + ( ( j + 1 ) % 3 ); vertex.fromBufferAttribute( position, index2 ); vertices.push( vertex.x, vertex.y, vertex.z ); } } } } // build geometry this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); } WireframeGeometry.prototype = Object.create( BufferGeometry.prototype ); WireframeGeometry.prototype.constructor = WireframeGeometry; /** * @author zz85 / https://github.com/zz85 * @author Mugen87 / https://github.com/Mugen87 * * Parametric Surfaces Geometry * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 */ // ParametricGeometry function ParametricGeometry( func, slices, stacks ) { Geometry.call( this ); this.type = 'ParametricGeometry'; this.parameters = { func: func, slices: slices, stacks: stacks }; this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); this.mergeVertices(); } ParametricGeometry.prototype = Object.create( Geometry.prototype ); ParametricGeometry.prototype.constructor = ParametricGeometry; // ParametricBufferGeometry function ParametricBufferGeometry( func, slices, stacks ) { BufferGeometry.call( this ); this.type = 'ParametricBufferGeometry'; this.parameters = { func: func, slices: slices, stacks: stacks }; // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; var EPS = 0.00001; var normal = new Vector3(); var p0 = new Vector3(), p1 = new Vector3(); var pu = new Vector3(), pv = new Vector3(); var i, j; // generate vertices, normals and uvs var sliceCount = slices + 1; for ( i = 0; i <= stacks; i ++ ) { var v = i / stacks; for ( j = 0; j <= slices; j ++ ) { var u = j / slices; // vertex p0 = func( u, v, p0 ); vertices.push( p0.x, p0.y, p0.z ); // normal // approximate tangent vectors via finite differences if ( u - EPS >= 0 ) { p1 = func( u - EPS, v, p1 ); pu.subVectors( p0, p1 ); } else { p1 = func( u + EPS, v, p1 ); pu.subVectors( p1, p0 ); } if ( v - EPS >= 0 ) { p1 = func( u, v - EPS, p1 ); pv.subVectors( p0, p1 ); } else { p1 = func( u, v + EPS, p1 ); pv.subVectors( p1, p0 ); } // cross product of tangent vectors returns surface normal normal.crossVectors( pu, pv ).normalize(); normals.push( normal.x, normal.y, normal.z ); // uv uvs.push( u, v ); } } // generate indices for ( i = 0; i < stacks; i ++ ) { for ( j = 0; j < slices; j ++ ) { var a = i * sliceCount + j; var b = i * sliceCount + j + 1; var c = ( i + 1 ) * sliceCount + j + 1; var d = ( i + 1 ) * sliceCount + j; // faces one and two indices.push( a, b, d ); indices.push( b, c, d ); } } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; /** * @author clockworkgeek / https://github.com/clockworkgeek * @author timothypratley / https://github.com/timothypratley * @author WestLangley / http://github.com/WestLangley * @author Mugen87 / https://github.com/Mugen87 */ // PolyhedronGeometry function PolyhedronGeometry( vertices, indices, radius, detail ) { Geometry.call( this ); this.type = 'PolyhedronGeometry'; this.parameters = { vertices: vertices, indices: indices, radius: radius, detail: detail }; this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); this.mergeVertices(); } PolyhedronGeometry.prototype = Object.create( Geometry.prototype ); PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; // PolyhedronBufferGeometry function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { BufferGeometry.call( this ); this.type = 'PolyhedronBufferGeometry'; this.parameters = { vertices: vertices, indices: indices, radius: radius, detail: detail }; radius = radius || 1; detail = detail || 0; // default buffer data var vertexBuffer = []; var uvBuffer = []; // the subdivision creates the vertex buffer data subdivide( detail ); // all vertices should lie on a conceptual sphere with a given radius appplyRadius( radius ); // finally, create the uv data generateUVs(); // build non-indexed geometry this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); if ( detail === 0 ) { this.computeVertexNormals(); // flat normals } else { this.normalizeNormals(); // smooth normals } // helper functions function subdivide( detail ) { var a = new Vector3(); var b = new Vector3(); var c = new Vector3(); // iterate over all faces and apply a subdivison with the given detail value for ( var i = 0; i < indices.length; i += 3 ) { // get the vertices of the face getVertexByIndex( indices[ i + 0 ], a ); getVertexByIndex( indices[ i + 1 ], b ); getVertexByIndex( indices[ i + 2 ], c ); // perform subdivision subdivideFace( a, b, c, detail ); } } function subdivideFace( a, b, c, detail ) { var cols = Math.pow( 2, detail ); // we use this multidimensional array as a data structure for creating the subdivision var v = []; var i, j; // construct all of the vertices for this subdivision for ( i = 0; i <= cols; i ++ ) { v[ i ] = []; var aj = a.clone().lerp( c, i / cols ); var bj = b.clone().lerp( c, i / cols ); var rows = cols - i; for ( j = 0; j <= rows; j ++ ) { if ( j === 0 && i === cols ) { v[ i ][ j ] = aj; } else { v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); } } } // construct all of the faces for ( i = 0; i < cols; i ++ ) { for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { var k = Math.floor( j / 2 ); if ( j % 2 === 0 ) { pushVertex( v[ i ][ k + 1 ] ); pushVertex( v[ i + 1 ][ k ] ); pushVertex( v[ i ][ k ] ); } else { pushVertex( v[ i ][ k + 1 ] ); pushVertex( v[ i + 1 ][ k + 1 ] ); pushVertex( v[ i + 1 ][ k ] ); } } } } function appplyRadius( radius ) { var vertex = new Vector3(); // iterate over the entire buffer and apply the radius to each vertex for ( var i = 0; i < vertexBuffer.length; i += 3 ) { vertex.x = vertexBuffer[ i + 0 ]; vertex.y = vertexBuffer[ i + 1 ]; vertex.z = vertexBuffer[ i + 2 ]; vertex.normalize().multiplyScalar( radius ); vertexBuffer[ i + 0 ] = vertex.x; vertexBuffer[ i + 1 ] = vertex.y; vertexBuffer[ i + 2 ] = vertex.z; } } function generateUVs() { var vertex = new Vector3(); for ( var i = 0; i < vertexBuffer.length; i += 3 ) { vertex.x = vertexBuffer[ i + 0 ]; vertex.y = vertexBuffer[ i + 1 ]; vertex.z = vertexBuffer[ i + 2 ]; var u = azimuth( vertex ) / 2 / Math.PI + 0.5; var v = inclination( vertex ) / Math.PI + 0.5; uvBuffer.push( u, 1 - v ); } correctUVs(); correctSeam(); } function correctSeam() { // handle case when face straddles the seam, see #3269 for ( var i = 0; i < uvBuffer.length; i += 6 ) { // uv data of a single face var x0 = uvBuffer[ i + 0 ]; var x1 = uvBuffer[ i + 2 ]; var x2 = uvBuffer[ i + 4 ]; var max = Math.max( x0, x1, x2 ); var min = Math.min( x0, x1, x2 ); // 0.9 is somewhat arbitrary if ( max > 0.9 && min < 0.1 ) { if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1; if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1; if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1; } } } function pushVertex( vertex ) { vertexBuffer.push( vertex.x, vertex.y, vertex.z ); } function getVertexByIndex( index, vertex ) { var stride = index * 3; vertex.x = vertices[ stride + 0 ]; vertex.y = vertices[ stride + 1 ]; vertex.z = vertices[ stride + 2 ]; } function correctUVs() { var a = new Vector3(); var b = new Vector3(); var c = new Vector3(); var centroid = new Vector3(); var uvA = new Vector2(); var uvB = new Vector2(); var uvC = new Vector2(); for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); var azi = azimuth( centroid ); correctUV( uvA, j + 0, a, azi ); correctUV( uvB, j + 2, b, azi ); correctUV( uvC, j + 4, c, azi ); } } function correctUV( uv, stride, vector, azimuth ) { if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { uvBuffer[ stride ] = uv.x - 1; } if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; } } // Angle around the Y axis, counter-clockwise when looking from above. function azimuth( vector ) { return Math.atan2( vector.z, - vector.x ); } // Angle above the XZ plane. function inclination( vector ) { return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); } } PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; /** * @author timothypratley / https://github.com/timothypratley * @author Mugen87 / https://github.com/Mugen87 */ // TetrahedronGeometry function TetrahedronGeometry( radius, detail ) { Geometry.call( this ); this.type = 'TetrahedronGeometry'; this.parameters = { radius: radius, detail: detail }; this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); this.mergeVertices(); } TetrahedronGeometry.prototype = Object.create( Geometry.prototype ); TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; // TetrahedronBufferGeometry function TetrahedronBufferGeometry( radius, detail ) { var vertices = [ 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 ]; var indices = [ 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 ]; PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); this.type = 'TetrahedronBufferGeometry'; this.parameters = { radius: radius, detail: detail }; } TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; /** * @author timothypratley / https://github.com/timothypratley * @author Mugen87 / https://github.com/Mugen87 */ // OctahedronGeometry function OctahedronGeometry( radius, detail ) { Geometry.call( this ); this.type = 'OctahedronGeometry'; this.parameters = { radius: radius, detail: detail }; this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); this.mergeVertices(); } OctahedronGeometry.prototype = Object.create( Geometry.prototype ); OctahedronGeometry.prototype.constructor = OctahedronGeometry; // OctahedronBufferGeometry function OctahedronBufferGeometry( radius, detail ) { var vertices = [ 1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1 ]; var indices = [ 0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2 ]; PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); this.type = 'OctahedronBufferGeometry'; this.parameters = { radius: radius, detail: detail }; } OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; /** * @author timothypratley / https://github.com/timothypratley * @author Mugen87 / https://github.com/Mugen87 */ // IcosahedronGeometry function IcosahedronGeometry( radius, detail ) { Geometry.call( this ); this.type = 'IcosahedronGeometry'; this.parameters = { radius: radius, detail: detail }; this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); this.mergeVertices(); } IcosahedronGeometry.prototype = Object.create( Geometry.prototype ); IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; // IcosahedronBufferGeometry function IcosahedronBufferGeometry( radius, detail ) { var t = ( 1 + Math.sqrt( 5 ) ) / 2; var vertices = [ - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 ]; var indices = [ 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 ]; PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); this.type = 'IcosahedronBufferGeometry'; this.parameters = { radius: radius, detail: detail }; } IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; /** * @author Abe Pazos / https://hamoid.com * @author Mugen87 / https://github.com/Mugen87 */ // DodecahedronGeometry function DodecahedronGeometry( radius, detail ) { Geometry.call( this ); this.type = 'DodecahedronGeometry'; this.parameters = { radius: radius, detail: detail }; this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); this.mergeVertices(); } DodecahedronGeometry.prototype = Object.create( Geometry.prototype ); DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; // DodecahedronBufferGeometry function DodecahedronBufferGeometry( radius, detail ) { var t = ( 1 + Math.sqrt( 5 ) ) / 2; var r = 1 / t; var vertices = [ // (±1, ±1, ±1) - 1, - 1, - 1, - 1, - 1, 1, - 1, 1, - 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, 1, 1, 1, - 1, 1, 1, 1, // (0, ±1/φ, ±φ) 0, - r, - t, 0, - r, t, 0, r, - t, 0, r, t, // (±1/φ, ±φ, 0) - r, - t, 0, - r, t, 0, r, - t, 0, r, t, 0, // (±φ, 0, ±1/φ) - t, 0, - r, t, 0, - r, - t, 0, r, t, 0, r ]; var indices = [ 3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9 ]; PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); this.type = 'DodecahedronBufferGeometry'; this.parameters = { radius: radius, detail: detail }; } DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; /** * @author oosmoxiecode / https://github.com/oosmoxiecode * @author WestLangley / https://github.com/WestLangley * @author zz85 / https://github.com/zz85 * @author miningold / https://github.com/miningold * @author jonobr1 / https://github.com/jonobr1 * @author Mugen87 / https://github.com/Mugen87 * */ // TubeGeometry function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { Geometry.call( this ); this.type = 'TubeGeometry'; this.parameters = { path: path, tubularSegments: tubularSegments, radius: radius, radialSegments: radialSegments, closed: closed }; if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' ); var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); // expose internals this.tangents = bufferGeometry.tangents; this.normals = bufferGeometry.normals; this.binormals = bufferGeometry.binormals; // create geometry this.fromBufferGeometry( bufferGeometry ); this.mergeVertices(); } TubeGeometry.prototype = Object.create( Geometry.prototype ); TubeGeometry.prototype.constructor = TubeGeometry; // TubeBufferGeometry function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { BufferGeometry.call( this ); this.type = 'TubeBufferGeometry'; this.parameters = { path: path, tubularSegments: tubularSegments, radius: radius, radialSegments: radialSegments, closed: closed }; tubularSegments = tubularSegments || 64; radius = radius || 1; radialSegments = radialSegments || 8; closed = closed || false; var frames = path.computeFrenetFrames( tubularSegments, closed ); // expose internals this.tangents = frames.tangents; this.normals = frames.normals; this.binormals = frames.binormals; // helper variables var vertex = new Vector3(); var normal = new Vector3(); var uv = new Vector2(); var i, j; // buffer var vertices = []; var normals = []; var uvs = []; var indices = []; // create buffer data generateBufferData(); // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); // functions function generateBufferData() { for ( i = 0; i < tubularSegments; i ++ ) { generateSegment( i ); } // if the geometry is not closed, generate the last row of vertices and normals // at the regular position on the given path // // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) generateSegment( ( closed === false ) ? tubularSegments : 0 ); // uvs are generated in a separate function. // this makes it easy compute correct values for closed geometries generateUVs(); // finally create faces generateIndices(); } function generateSegment( i ) { // we use getPointAt to sample evenly distributed points from the given path var P = path.getPointAt( i / tubularSegments ); // retrieve corresponding normal and binormal var N = frames.normals[ i ]; var B = frames.binormals[ i ]; // generate normals and vertices for the current segment for ( j = 0; j <= radialSegments; j ++ ) { var v = j / radialSegments * Math.PI * 2; var sin = Math.sin( v ); var cos = - Math.cos( v ); // normal normal.x = ( cos * N.x + sin * B.x ); normal.y = ( cos * N.y + sin * B.y ); normal.z = ( cos * N.z + sin * B.z ); normal.normalize(); normals.push( normal.x, normal.y, normal.z ); // vertex vertex.x = P.x + radius * normal.x; vertex.y = P.y + radius * normal.y; vertex.z = P.z + radius * normal.z; vertices.push( vertex.x, vertex.y, vertex.z ); } } function generateIndices() { for ( j = 1; j <= tubularSegments; j ++ ) { for ( i = 1; i <= radialSegments; i ++ ) { var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); var b = ( radialSegments + 1 ) * j + ( i - 1 ); var c = ( radialSegments + 1 ) * j + i; var d = ( radialSegments + 1 ) * ( j - 1 ) + i; // faces indices.push( a, b, d ); indices.push( b, c, d ); } } } function generateUVs() { for ( i = 0; i <= tubularSegments; i ++ ) { for ( j = 0; j <= radialSegments; j ++ ) { uv.x = i / tubularSegments; uv.y = j / radialSegments; uvs.push( uv.x, uv.y ); } } } } TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; /** * @author oosmoxiecode * @author Mugen87 / https://github.com/Mugen87 * * based on http://www.blackpawn.com/texts/pqtorus/ */ // TorusKnotGeometry function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { Geometry.call( this ); this.type = 'TorusKnotGeometry'; this.parameters = { radius: radius, tube: tube, tubularSegments: tubularSegments, radialSegments: radialSegments, p: p, q: q }; if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); this.mergeVertices(); } TorusKnotGeometry.prototype = Object.create( Geometry.prototype ); TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; // TorusKnotBufferGeometry function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) { BufferGeometry.call( this ); this.type = 'TorusKnotBufferGeometry'; this.parameters = { radius: radius, tube: tube, tubularSegments: tubularSegments, radialSegments: radialSegments, p: p, q: q }; radius = radius || 100; tube = tube || 40; tubularSegments = Math.floor( tubularSegments ) || 64; radialSegments = Math.floor( radialSegments ) || 8; p = p || 2; q = q || 3; // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; // helper variables var i, j; var vertex = new Vector3(); var normal = new Vector3(); var P1 = new Vector3(); var P2 = new Vector3(); var B = new Vector3(); var T = new Vector3(); var N = new Vector3(); // generate vertices, normals and uvs for ( i = 0; i <= tubularSegments; ++ i ) { // the radian "u" is used to calculate the position on the torus curve of the current tubular segement var u = i / tubularSegments * p * Math.PI * 2; // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions calculatePositionOnCurve( u, p, q, radius, P1 ); calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); // calculate orthonormal basis T.subVectors( P2, P1 ); N.addVectors( P2, P1 ); B.crossVectors( T, N ); N.crossVectors( B, T ); // normalize B, N. T can be ignored, we don't use it B.normalize(); N.normalize(); for ( j = 0; j <= radialSegments; ++ j ) { // now calculate the vertices. they are nothing more than an extrusion of the torus curve. // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. var v = j / radialSegments * Math.PI * 2; var cx = - tube * Math.cos( v ); var cy = tube * Math.sin( v ); // now calculate the final vertex position. // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve vertex.x = P1.x + ( cx * N.x + cy * B.x ); vertex.y = P1.y + ( cx * N.y + cy * B.y ); vertex.z = P1.z + ( cx * N.z + cy * B.z ); vertices.push( vertex.x, vertex.y, vertex.z ); // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) normal.subVectors( vertex, P1 ).normalize(); normals.push( normal.x, normal.y, normal.z ); // uv uvs.push( i / tubularSegments ); uvs.push( j / radialSegments ); } } // generate indices for ( j = 1; j <= tubularSegments; j ++ ) { for ( i = 1; i <= radialSegments; i ++ ) { // indices var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); var b = ( radialSegments + 1 ) * j + ( i - 1 ); var c = ( radialSegments + 1 ) * j + i; var d = ( radialSegments + 1 ) * ( j - 1 ) + i; // faces indices.push( a, b, d ); indices.push( b, c, d ); } } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); // this function calculates the current position on the torus curve function calculatePositionOnCurve( u, p, q, radius, position ) { var cu = Math.cos( u ); var su = Math.sin( u ); var quOverP = q / p * u; var cs = Math.cos( quOverP ); position.x = radius * ( 2 + cs ) * 0.5 * cu; position.y = radius * ( 2 + cs ) * su * 0.5; position.z = radius * Math.sin( quOverP ) * 0.5; } } TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; /** * @author oosmoxiecode * @author mrdoob / http://mrdoob.com/ * @author Mugen87 / https://github.com/Mugen87 */ // TorusGeometry function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { Geometry.call( this ); this.type = 'TorusGeometry'; this.parameters = { radius: radius, tube: tube, radialSegments: radialSegments, tubularSegments: tubularSegments, arc: arc }; this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); this.mergeVertices(); } TorusGeometry.prototype = Object.create( Geometry.prototype ); TorusGeometry.prototype.constructor = TorusGeometry; // TorusBufferGeometry function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { BufferGeometry.call( this ); this.type = 'TorusBufferGeometry'; this.parameters = { radius: radius, tube: tube, radialSegments: radialSegments, tubularSegments: tubularSegments, arc: arc }; radius = radius || 100; tube = tube || 40; radialSegments = Math.floor( radialSegments ) || 8; tubularSegments = Math.floor( tubularSegments ) || 6; arc = arc || Math.PI * 2; // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; // helper variables var center = new Vector3(); var vertex = new Vector3(); var normal = new Vector3(); var j, i; // generate vertices, normals and uvs for ( j = 0; j <= radialSegments; j ++ ) { for ( i = 0; i <= tubularSegments; i ++ ) { var u = i / tubularSegments * arc; var v = j / radialSegments * Math.PI * 2; // vertex vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); vertex.z = tube * Math.sin( v ); vertices.push( vertex.x, vertex.y, vertex.z ); // normal center.x = radius * Math.cos( u ); center.y = radius * Math.sin( u ); normal.subVectors( vertex, center ).normalize(); normals.push( normal.x, normal.y, normal.z ); // uv uvs.push( i / tubularSegments ); uvs.push( j / radialSegments ); } } // generate indices for ( j = 1; j <= radialSegments; j ++ ) { for ( i = 1; i <= tubularSegments; i ++ ) { // indices var a = ( tubularSegments + 1 ) * j + i - 1; var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; var d = ( tubularSegments + 1 ) * j + i; // faces indices.push( a, b, d ); indices.push( b, c, d ); } } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; /** * @author zz85 / http://www.lab4games.net/zz85/blog */ var ShapeUtils = { // calculate area of the contour polygon area: function ( contour ) { var n = contour.length; var a = 0.0; for ( var p = n - 1, q = 0; q < n; p = q ++ ) { a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; } return a * 0.5; }, triangulate: ( function () { /** * This code is a quick port of code written in C++ which was submitted to * flipcode.com by John W. Ratcliff // July 22, 2000 * See original code and more information here: * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml * * ported to actionscript by Zevan Rosser * www.actionsnippet.com * * ported to javascript by Joshua Koo * http://www.lab4games.net/zz85/blog * */ function snip( contour, u, v, w, n, verts ) { var p; var ax, ay, bx, by; var cx, cy, px, py; ax = contour[ verts[ u ] ].x; ay = contour[ verts[ u ] ].y; bx = contour[ verts[ v ] ].x; by = contour[ verts[ v ] ].y; cx = contour[ verts[ w ] ].x; cy = contour[ verts[ w ] ].y; if ( ( bx - ax ) * ( cy - ay ) - ( by - ay ) * ( cx - ax ) <= 0 ) return false; var aX, aY, bX, bY, cX, cY; var apx, apy, bpx, bpy, cpx, cpy; var cCROSSap, bCROSScp, aCROSSbp; aX = cx - bx; aY = cy - by; bX = ax - cx; bY = ay - cy; cX = bx - ax; cY = by - ay; for ( p = 0; p < n; p ++ ) { px = contour[ verts[ p ] ].x; py = contour[ verts[ p ] ].y; if ( ( ( px === ax ) && ( py === ay ) ) || ( ( px === bx ) && ( py === by ) ) || ( ( px === cx ) && ( py === cy ) ) ) continue; apx = px - ax; apy = py - ay; bpx = px - bx; bpy = py - by; cpx = px - cx; cpy = py - cy; // see if p is inside triangle abc aCROSSbp = aX * bpy - aY * bpx; cCROSSap = cX * apy - cY * apx; bCROSScp = bX * cpy - bY * cpx; if ( ( aCROSSbp >= - Number.EPSILON ) && ( bCROSScp >= - Number.EPSILON ) && ( cCROSSap >= - Number.EPSILON ) ) return false; } return true; } // takes in an contour array and returns return function triangulate( contour, indices ) { var n = contour.length; if ( n < 3 ) return null; var result = [], verts = [], vertIndices = []; /* we want a counter-clockwise polygon in verts */ var u, v, w; if ( ShapeUtils.area( contour ) > 0.0 ) { for ( v = 0; v < n; v ++ ) verts[ v ] = v; } else { for ( v = 0; v < n; v ++ ) verts[ v ] = ( n - 1 ) - v; } var nv = n; /* remove nv - 2 vertices, creating 1 triangle every time */ var count = 2 * nv; /* error detection */ for ( v = nv - 1; nv > 2; ) { /* if we loop, it is probably a non-simple polygon */ if ( ( count -- ) <= 0 ) { //** Triangulate: ERROR - probable bad polygon! //throw ( "Warning, unable to triangulate polygon!" ); //return null; // Sometimes warning is fine, especially polygons are triangulated in reverse. console.warn( 'THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()' ); if ( indices ) return vertIndices; return result; } /* three consecutive vertices in current polygon, */ u = v; if ( nv <= u ) u = 0; /* previous */ v = u + 1; if ( nv <= v ) v = 0; /* new v */ w = v + 1; if ( nv <= w ) w = 0; /* next */ if ( snip( contour, u, v, w, nv, verts ) ) { var a, b, c, s, t; /* true names of the vertices */ a = verts[ u ]; b = verts[ v ]; c = verts[ w ]; /* output Triangle */ result.push( [ contour[ a ], contour[ b ], contour[ c ] ] ); vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] ); /* remove v from the remaining polygon */ for ( s = v, t = v + 1; t < nv; s ++, t ++ ) { verts[ s ] = verts[ t ]; } nv --; /* reset error detection counter */ count = 2 * nv; } } if ( indices ) return vertIndices; return result; }; } )(), triangulateShape: function ( contour, holes ) { function removeDupEndPts(points) { var l = points.length; if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { points.pop(); } } removeDupEndPts( contour ); holes.forEach( removeDupEndPts ); function point_in_segment_2D_colin( inSegPt1, inSegPt2, inOtherPt ) { // inOtherPt needs to be collinear to the inSegment if ( inSegPt1.x !== inSegPt2.x ) { if ( inSegPt1.x < inSegPt2.x ) { return ( ( inSegPt1.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt2.x ) ); } else { return ( ( inSegPt2.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt1.x ) ); } } else { if ( inSegPt1.y < inSegPt2.y ) { return ( ( inSegPt1.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt2.y ) ); } else { return ( ( inSegPt2.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt1.y ) ); } } } function intersect_segments_2D( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1, inSeg2Pt2, inExcludeAdjacentSegs ) { var seg1dx = inSeg1Pt2.x - inSeg1Pt1.x, seg1dy = inSeg1Pt2.y - inSeg1Pt1.y; var seg2dx = inSeg2Pt2.x - inSeg2Pt1.x, seg2dy = inSeg2Pt2.y - inSeg2Pt1.y; var seg1seg2dx = inSeg1Pt1.x - inSeg2Pt1.x; var seg1seg2dy = inSeg1Pt1.y - inSeg2Pt1.y; var limit = seg1dy * seg2dx - seg1dx * seg2dy; var perpSeg1 = seg1dy * seg1seg2dx - seg1dx * seg1seg2dy; if ( Math.abs( limit ) > Number.EPSILON ) { // not parallel var perpSeg2; if ( limit > 0 ) { if ( ( perpSeg1 < 0 ) || ( perpSeg1 > limit ) ) return []; perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy; if ( ( perpSeg2 < 0 ) || ( perpSeg2 > limit ) ) return []; } else { if ( ( perpSeg1 > 0 ) || ( perpSeg1 < limit ) ) return []; perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy; if ( ( perpSeg2 > 0 ) || ( perpSeg2 < limit ) ) return []; } // i.e. to reduce rounding errors // intersection at endpoint of segment#1? if ( perpSeg2 === 0 ) { if ( ( inExcludeAdjacentSegs ) && ( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return []; return [ inSeg1Pt1 ]; } if ( perpSeg2 === limit ) { if ( ( inExcludeAdjacentSegs ) && ( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return []; return [ inSeg1Pt2 ]; } // intersection at endpoint of segment#2? if ( perpSeg1 === 0 ) return [ inSeg2Pt1 ]; if ( perpSeg1 === limit ) return [ inSeg2Pt2 ]; // return real intersection point var factorSeg1 = perpSeg2 / limit; return [ { x: inSeg1Pt1.x + factorSeg1 * seg1dx, y: inSeg1Pt1.y + factorSeg1 * seg1dy } ]; } else { // parallel or collinear if ( ( perpSeg1 !== 0 ) || ( seg2dy * seg1seg2dx !== seg2dx * seg1seg2dy ) ) return []; // they are collinear or degenerate var seg1Pt = ( ( seg1dx === 0 ) && ( seg1dy === 0 ) ); // segment1 is just a point? var seg2Pt = ( ( seg2dx === 0 ) && ( seg2dy === 0 ) ); // segment2 is just a point? // both segments are points if ( seg1Pt && seg2Pt ) { if ( ( inSeg1Pt1.x !== inSeg2Pt1.x ) || ( inSeg1Pt1.y !== inSeg2Pt1.y ) ) return []; // they are distinct points return [ inSeg1Pt1 ]; // they are the same point } // segment#1 is a single point if ( seg1Pt ) { if ( ! point_in_segment_2D_colin( inSeg2Pt1, inSeg2Pt2, inSeg1Pt1 ) ) return []; // but not in segment#2 return [ inSeg1Pt1 ]; } // segment#2 is a single point if ( seg2Pt ) { if ( ! point_in_segment_2D_colin( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1 ) ) return []; // but not in segment#1 return [ inSeg2Pt1 ]; } // they are collinear segments, which might overlap var seg1min, seg1max, seg1minVal, seg1maxVal; var seg2min, seg2max, seg2minVal, seg2maxVal; if ( seg1dx !== 0 ) { // the segments are NOT on a vertical line if ( inSeg1Pt1.x < inSeg1Pt2.x ) { seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.x; seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.x; } else { seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.x; seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.x; } if ( inSeg2Pt1.x < inSeg2Pt2.x ) { seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.x; seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.x; } else { seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.x; seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.x; } } else { // the segments are on a vertical line if ( inSeg1Pt1.y < inSeg1Pt2.y ) { seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.y; seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.y; } else { seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.y; seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.y; } if ( inSeg2Pt1.y < inSeg2Pt2.y ) { seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.y; seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.y; } else { seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.y; seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.y; } } if ( seg1minVal <= seg2minVal ) { if ( seg1maxVal < seg2minVal ) return []; if ( seg1maxVal === seg2minVal ) { if ( inExcludeAdjacentSegs ) return []; return [ seg2min ]; } if ( seg1maxVal <= seg2maxVal ) return [ seg2min, seg1max ]; return [ seg2min, seg2max ]; } else { if ( seg1minVal > seg2maxVal ) return []; if ( seg1minVal === seg2maxVal ) { if ( inExcludeAdjacentSegs ) return []; return [ seg1min ]; } if ( seg1maxVal <= seg2maxVal ) return [ seg1min, seg1max ]; return [ seg1min, seg2max ]; } } } function isPointInsideAngle( inVertex, inLegFromPt, inLegToPt, inOtherPt ) { // The order of legs is important // translation of all points, so that Vertex is at (0,0) var legFromPtX = inLegFromPt.x - inVertex.x, legFromPtY = inLegFromPt.y - inVertex.y; var legToPtX = inLegToPt.x - inVertex.x, legToPtY = inLegToPt.y - inVertex.y; var otherPtX = inOtherPt.x - inVertex.x, otherPtY = inOtherPt.y - inVertex.y; // main angle >0: < 180 deg.; 0: 180 deg.; <0: > 180 deg. var from2toAngle = legFromPtX * legToPtY - legFromPtY * legToPtX; var from2otherAngle = legFromPtX * otherPtY - legFromPtY * otherPtX; if ( Math.abs( from2toAngle ) > Number.EPSILON ) { // angle != 180 deg. var other2toAngle = otherPtX * legToPtY - otherPtY * legToPtX; // console.log( "from2to: " + from2toAngle + ", from2other: " + from2otherAngle + ", other2to: " + other2toAngle ); if ( from2toAngle > 0 ) { // main angle < 180 deg. return ( ( from2otherAngle >= 0 ) && ( other2toAngle >= 0 ) ); } else { // main angle > 180 deg. return ( ( from2otherAngle >= 0 ) || ( other2toAngle >= 0 ) ); } } else { // angle == 180 deg. // console.log( "from2to: 180 deg., from2other: " + from2otherAngle ); return ( from2otherAngle > 0 ); } } function removeHoles( contour, holes ) { var shape = contour.concat(); // work on this shape var hole; function isCutLineInsideAngles( inShapeIdx, inHoleIdx ) { // Check if hole point lies within angle around shape point var lastShapeIdx = shape.length - 1; var prevShapeIdx = inShapeIdx - 1; if ( prevShapeIdx < 0 ) prevShapeIdx = lastShapeIdx; var nextShapeIdx = inShapeIdx + 1; if ( nextShapeIdx > lastShapeIdx ) nextShapeIdx = 0; var insideAngle = isPointInsideAngle( shape[ inShapeIdx ], shape[ prevShapeIdx ], shape[ nextShapeIdx ], hole[ inHoleIdx ] ); if ( ! insideAngle ) { // console.log( "Vertex (Shape): " + inShapeIdx + ", Point: " + hole[inHoleIdx].x + "/" + hole[inHoleIdx].y ); return false; } // Check if shape point lies within angle around hole point var lastHoleIdx = hole.length - 1; var prevHoleIdx = inHoleIdx - 1; if ( prevHoleIdx < 0 ) prevHoleIdx = lastHoleIdx; var nextHoleIdx = inHoleIdx + 1; if ( nextHoleIdx > lastHoleIdx ) nextHoleIdx = 0; insideAngle = isPointInsideAngle( hole[ inHoleIdx ], hole[ prevHoleIdx ], hole[ nextHoleIdx ], shape[ inShapeIdx ] ); if ( ! insideAngle ) { // console.log( "Vertex (Hole): " + inHoleIdx + ", Point: " + shape[inShapeIdx].x + "/" + shape[inShapeIdx].y ); return false; } return true; } function intersectsShapeEdge( inShapePt, inHolePt ) { // checks for intersections with shape edges var sIdx, nextIdx, intersection; for ( sIdx = 0; sIdx < shape.length; sIdx ++ ) { nextIdx = sIdx + 1; nextIdx %= shape.length; intersection = intersect_segments_2D( inShapePt, inHolePt, shape[ sIdx ], shape[ nextIdx ], true ); if ( intersection.length > 0 ) return true; } return false; } var indepHoles = []; function intersectsHoleEdge( inShapePt, inHolePt ) { // checks for intersections with hole edges var ihIdx, chkHole, hIdx, nextIdx, intersection; for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) { chkHole = holes[ indepHoles[ ihIdx ] ]; for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) { nextIdx = hIdx + 1; nextIdx %= chkHole.length; intersection = intersect_segments_2D( inShapePt, inHolePt, chkHole[ hIdx ], chkHole[ nextIdx ], true ); if ( intersection.length > 0 ) return true; } } return false; } var holeIndex, shapeIndex, shapePt, holePt, holeIdx, cutKey, failedCuts = [], tmpShape1, tmpShape2, tmpHole1, tmpHole2; for ( var h = 0, hl = holes.length; h < hl; h ++ ) { indepHoles.push( h ); } var minShapeIndex = 0; var counter = indepHoles.length * 2; while ( indepHoles.length > 0 ) { counter --; if ( counter < 0 ) { console.log( 'THREE.ShapeUtils: Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!' ); break; } // search for shape-vertex and hole-vertex, // which can be connected without intersections for ( shapeIndex = minShapeIndex; shapeIndex < shape.length; shapeIndex ++ ) { shapePt = shape[ shapeIndex ]; holeIndex = - 1; // search for hole which can be reached without intersections for ( var h = 0; h < indepHoles.length; h ++ ) { holeIdx = indepHoles[ h ]; // prevent multiple checks cutKey = shapePt.x + ':' + shapePt.y + ':' + holeIdx; if ( failedCuts[ cutKey ] !== undefined ) continue; hole = holes[ holeIdx ]; for ( var h2 = 0; h2 < hole.length; h2 ++ ) { holePt = hole[ h2 ]; if ( ! isCutLineInsideAngles( shapeIndex, h2 ) ) continue; if ( intersectsShapeEdge( shapePt, holePt ) ) continue; if ( intersectsHoleEdge( shapePt, holePt ) ) continue; holeIndex = h2; indepHoles.splice( h, 1 ); tmpShape1 = shape.slice( 0, shapeIndex + 1 ); tmpShape2 = shape.slice( shapeIndex ); tmpHole1 = hole.slice( holeIndex ); tmpHole2 = hole.slice( 0, holeIndex + 1 ); shape = tmpShape1.concat( tmpHole1 ).concat( tmpHole2 ).concat( tmpShape2 ); minShapeIndex = shapeIndex; // Debug only, to show the selected cuts // glob_CutLines.push( [ shapePt, holePt ] ); break; } if ( holeIndex >= 0 ) break; // hole-vertex found failedCuts[ cutKey ] = true; // remember failure } if ( holeIndex >= 0 ) break; // hole-vertex found } } return shape; /* shape with no holes */ } var i, il, f, face, key, index, allPointsMap = {}; // To maintain reference to old shape, one must match coordinates, or offset the indices from original arrays. It's probably easier to do the first. var allpoints = contour.concat(); for ( var h = 0, hl = holes.length; h < hl; h ++ ) { Array.prototype.push.apply( allpoints, holes[ h ] ); } //console.log( "allpoints",allpoints, allpoints.length ); // prepare all points map for ( i = 0, il = allpoints.length; i < il; i ++ ) { key = allpoints[ i ].x + ':' + allpoints[ i ].y; if ( allPointsMap[ key ] !== undefined ) { console.warn( 'THREE.ShapeUtils: Duplicate point', key, i ); } allPointsMap[ key ] = i; } // remove holes by cutting paths to holes and adding them to the shape var shapeWithoutHoles = removeHoles( contour, holes ); var triangles = ShapeUtils.triangulate( shapeWithoutHoles, false ); // True returns indices for points of spooled shape //console.log( "triangles",triangles, triangles.length ); // check all face vertices against all points map for ( i = 0, il = triangles.length; i < il; i ++ ) { face = triangles[ i ]; for ( f = 0; f < 3; f ++ ) { key = face[ f ].x + ':' + face[ f ].y; index = allPointsMap[ key ]; if ( index !== undefined ) { face[ f ] = index; } } } return triangles.concat(); }, isClockWise: function ( pts ) { return ShapeUtils.area( pts ) < 0; } }; /** * @author zz85 / http://www.lab4games.net/zz85/blog * * Creates extruded geometry from a path shape. * * parameters = { * * curveSegments: , // number of points on the curves * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too * amount: , // Depth to extrude the shape * * bevelEnabled: , // turn on bevel * bevelThickness: , // how deep into the original shape bevel goes * bevelSize: , // how far from shape outline is bevel * bevelSegments: , // number of bevel layers * * extrudePath: // curve to extrude shape along * frames: // containing arrays of tangents, normals, binormals * * UVGenerator: // object that provides UV generator functions * * } */ // ExtrudeGeometry function ExtrudeGeometry( shapes, options ) { Geometry.call( this ); this.type = 'ExtrudeGeometry'; this.parameters = { shapes: shapes, options: options }; this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); this.mergeVertices(); } ExtrudeGeometry.prototype = Object.create( Geometry.prototype ); ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; // ExtrudeBufferGeometry function ExtrudeBufferGeometry( shapes, options ) { if ( typeof ( shapes ) === "undefined" ) { return; } BufferGeometry.call( this ); this.type = 'ExtrudeBufferGeometry'; shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; this.addShapeList( shapes, options ); this.computeVertexNormals(); // can't really use automatic vertex normals // as then front and back sides get smoothed too // should do separate smoothing just for sides //this.computeVertexNormals(); //console.log( "took", ( Date.now() - startTime ) ); } ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; ExtrudeBufferGeometry.prototype.getArrays = function () { var positionAttribute = this.getAttribute( "position" ); var verticesArray = positionAttribute ? Array.prototype.slice.call( positionAttribute.array ) : []; var uvAttribute = this.getAttribute( "uv" ); var uvArray = uvAttribute ? Array.prototype.slice.call( uvAttribute.array ) : []; var IndexAttribute = this.index; var indicesArray = IndexAttribute ? Array.prototype.slice.call( IndexAttribute.array ) : []; return { position: verticesArray, uv: uvArray, index: indicesArray }; }; ExtrudeBufferGeometry.prototype.addShapeList = function ( shapes, options ) { var sl = shapes.length; options.arrays = this.getArrays(); for ( var s = 0; s < sl; s ++ ) { var shape = shapes[ s ]; this.addShape( shape, options ); } this.setIndex( options.arrays.index ); this.addAttribute( 'position', new Float32BufferAttribute( options.arrays.position, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( options.arrays.uv, 2 ) ); }; ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) { var arrays = options.arrays ? options.arrays : this.getArrays(); var verticesArray = arrays.position; var indicesArray = arrays.index; var uvArray = arrays.uv; var placeholder = []; var amount = options.amount !== undefined ? options.amount : 100; var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; // 10 var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; // 8 var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; // false var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; var steps = options.steps !== undefined ? options.steps : 1; var extrudePath = options.extrudePath; var extrudePts, extrudeByPath = false; // Use default WorldUVGenerator if no UV generators are specified. var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : ExtrudeGeometry.WorldUVGenerator; var splineTube, binormal, normal, position2; if ( extrudePath ) { extrudePts = extrudePath.getSpacedPoints( steps ); extrudeByPath = true; bevelEnabled = false; // bevels not supported for path extrusion // SETUP TNB variables // TODO1 - have a .isClosed in spline? splineTube = options.frames !== undefined ? options.frames : extrudePath.computeFrenetFrames( steps, false ); // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); binormal = new Vector3(); normal = new Vector3(); position2 = new Vector3(); } // Safeguards if bevels are not enabled if ( ! bevelEnabled ) { bevelSegments = 0; bevelThickness = 0; bevelSize = 0; } // Variables initialization var ahole, h, hl; // looping of holes var scope = this; var shapePoints = shape.extractPoints( curveSegments ); var vertices = shapePoints.shape; var holes = shapePoints.holes; var reverse = ! ShapeUtils.isClockWise( vertices ); if ( reverse ) { vertices = vertices.reverse(); // Maybe we should also check if holes are in the opposite direction, just to be safe ... for ( h = 0, hl = holes.length; h < hl; h ++ ) { ahole = holes[ h ]; if ( ShapeUtils.isClockWise( ahole ) ) { holes[ h ] = ahole.reverse(); } } } var faces = ShapeUtils.triangulateShape( vertices, holes ); /* Vertices */ var contour = vertices; // vertices has all points but contour has only points of circumference for ( h = 0, hl = holes.length; h < hl; h ++ ) { ahole = holes[ h ]; vertices = vertices.concat( ahole ); } function scalePt2( pt, vec, size ) { if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" ); return vec.clone().multiplyScalar( size ).add( pt ); } var b, bs, t, z, vert, vlen = vertices.length, face, flen = faces.length; // Find directions for point movement function getBevelVec( inPt, inPrev, inNext ) { // computes for inPt the corresponding point inPt' on a new contour // shifted by 1 unit (length of normalized vector) to the left // if we walk along contour clockwise, this new contour is outside the old one // // inPt' is the intersection of the two lines parallel to the two // adjacent edges of inPt at a distance of 1 unit on the left side. var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt // good reading for geometry algorithms (here: line-line intersection) // http://geomalgorithms.com/a05-_intersect-1.html var v_prev_x = inPt.x - inPrev.x, v_prev_y = inPt.y - inPrev.y; var v_next_x = inNext.x - inPt.x, v_next_y = inNext.y - inPt.y; var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); // check for collinear edges var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); if ( Math.abs( collinear0 ) > Number.EPSILON ) { // not collinear // length of vectors for normalizing var v_prev_len = Math.sqrt( v_prev_lensq ); var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); // shift adjacent points by unit vectors to the left var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); // scaling factor for v_prev to intersection point var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / ( v_prev_x * v_next_y - v_prev_y * v_next_x ); // vector from inPt to intersection point v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); // Don't normalize!, otherwise sharp corners become ugly // but prevent crazy spikes var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); if ( v_trans_lensq <= 2 ) { return new Vector2( v_trans_x, v_trans_y ); } else { shrink_by = Math.sqrt( v_trans_lensq / 2 ); } } else { // handle special case of collinear edges var direction_eq = false; // assumes: opposite if ( v_prev_x > Number.EPSILON ) { if ( v_next_x > Number.EPSILON ) { direction_eq = true; } } else { if ( v_prev_x < - Number.EPSILON ) { if ( v_next_x < - Number.EPSILON ) { direction_eq = true; } } else { if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { direction_eq = true; } } } if ( direction_eq ) { // console.log("Warning: lines are a straight sequence"); v_trans_x = - v_prev_y; v_trans_y = v_prev_x; shrink_by = Math.sqrt( v_prev_lensq ); } else { // console.log("Warning: lines are a straight spike"); v_trans_x = v_prev_x; v_trans_y = v_prev_y; shrink_by = Math.sqrt( v_prev_lensq / 2 ); } } return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); } var contourMovements = []; for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { if ( j === il ) j = 0; if ( k === il ) k = 0; // (j)---(i)---(k) // console.log('i,j,k', i, j , k) contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); } var holesMovements = [], oneHoleMovements, verticesMovements = contourMovements.concat(); for ( h = 0, hl = holes.length; h < hl; h ++ ) { ahole = holes[ h ]; oneHoleMovements = []; for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { if ( j === il ) j = 0; if ( k === il ) k = 0; // (j)---(i)---(k) oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); } holesMovements.push( oneHoleMovements ); verticesMovements = verticesMovements.concat( oneHoleMovements ); } // Loop bevelSegments, 1 for the front, 1 for the back for ( b = 0; b < bevelSegments; b ++ ) { //for ( b = bevelSegments; b > 0; b -- ) { t = b / bevelSegments; z = bevelThickness * Math.cos( t * Math.PI / 2 ); bs = bevelSize * Math.sin( t * Math.PI / 2 ); // contract shape for ( i = 0, il = contour.length; i < il; i ++ ) { vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); v( vert.x, vert.y, - z ); } // expand holes for ( h = 0, hl = holes.length; h < hl; h ++ ) { ahole = holes[ h ]; oneHoleMovements = holesMovements[ h ]; for ( i = 0, il = ahole.length; i < il; i ++ ) { vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); v( vert.x, vert.y, - z ); } } } bs = bevelSize; // Back facing vertices for ( i = 0; i < vlen; i ++ ) { vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; if ( ! extrudeByPath ) { v( vert.x, vert.y, 0 ); } else { // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); v( position2.x, position2.y, position2.z ); } } // Add stepped vertices... // Including front facing vertices var s; for ( s = 1; s <= steps; s ++ ) { for ( i = 0; i < vlen; i ++ ) { vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; if ( ! extrudeByPath ) { v( vert.x, vert.y, amount / steps * s ); } else { // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); v( position2.x, position2.y, position2.z ); } } } // Add bevel segments planes //for ( b = 1; b <= bevelSegments; b ++ ) { for ( b = bevelSegments - 1; b >= 0; b -- ) { t = b / bevelSegments; z = bevelThickness * Math.cos( t * Math.PI / 2 ); bs = bevelSize * Math.sin( t * Math.PI / 2 ); // contract shape for ( i = 0, il = contour.length; i < il; i ++ ) { vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); v( vert.x, vert.y, amount + z ); } // expand holes for ( h = 0, hl = holes.length; h < hl; h ++ ) { ahole = holes[ h ]; oneHoleMovements = holesMovements[ h ]; for ( i = 0, il = ahole.length; i < il; i ++ ) { vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); if ( ! extrudeByPath ) { v( vert.x, vert.y, amount + z ); } else { v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); } } } } /* Faces */ // Top and bottom faces buildLidFaces(); // Sides faces buildSideFaces(); ///// Internal functions function buildLidFaces() { var start = verticesArray.length/3; if ( bevelEnabled ) { var layer = 0; // steps + 1 var offset = vlen * layer; // Bottom faces for ( i = 0; i < flen; i ++ ) { face = faces[ i ]; f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); } layer = steps + bevelSegments * 2; offset = vlen * layer; // Top faces for ( i = 0; i < flen; i ++ ) { face = faces[ i ]; f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); } } else { // Bottom faces for ( i = 0; i < flen; i ++ ) { face = faces[ i ]; f3( face[ 2 ], face[ 1 ], face[ 0 ] ); } // Top faces for ( i = 0; i < flen; i ++ ) { face = faces[ i ]; f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); } } scope.addGroup( start, verticesArray.length/3 -start, options.material !== undefined ? options.material : 0); } // Create faces for the z-sides of the shape function buildSideFaces() { var start = verticesArray.length/3; var layeroffset = 0; sidewalls( contour, layeroffset ); layeroffset += contour.length; for ( h = 0, hl = holes.length; h < hl; h ++ ) { ahole = holes[ h ]; sidewalls( ahole, layeroffset ); //, true layeroffset += ahole.length; } scope.addGroup( start, verticesArray.length/3 -start, options.extrudeMaterial !== undefined ? options.extrudeMaterial : 1); } function sidewalls( contour, layeroffset ) { var j, k; i = contour.length; while ( -- i >= 0 ) { j = i; k = i - 1; if ( k < 0 ) k = contour.length - 1; //console.log('b', i,j, i-1, k,vertices.length); var s = 0, sl = steps + bevelSegments * 2; for ( s = 0; s < sl; s ++ ) { var slen1 = vlen * s; var slen2 = vlen * ( s + 1 ); var a = layeroffset + j + slen1, b = layeroffset + k + slen1, c = layeroffset + k + slen2, d = layeroffset + j + slen2; f4( a, b, c, d, contour, s, sl, j, k ); } } } function v( x, y, z ) { placeholder.push( x ); placeholder.push( y ); placeholder.push( z ); } function f3( a, b, c ) { addVertex( a ); addVertex( b ); addVertex( c ); var nextIndex = verticesArray.length / 3; var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); addUV( uvs[ 0 ] ); addUV( uvs[ 1 ] ); addUV( uvs[ 2 ] ); } function f4( a, b, c, d, wallContour, stepIndex, stepsLength, contourIndex1, contourIndex2 ) { addVertex( a ); addVertex( b ); addVertex( d ); addVertex( b ); addVertex( c ); addVertex( d ); var nextIndex = verticesArray.length / 3; var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); addUV( uvs[ 0 ] ); addUV( uvs[ 1 ] ); addUV( uvs[ 3 ] ); addUV( uvs[ 1 ] ); addUV( uvs[ 2 ] ); addUV( uvs[ 3 ] ); } function addVertex( index ) { indicesArray.push( verticesArray.length / 3 ); verticesArray.push( placeholder[ index * 3 + 0 ] ); verticesArray.push( placeholder[ index * 3 + 1 ] ); verticesArray.push( placeholder[ index * 3 + 2 ] ); } function addUV( vector2 ) { uvArray.push( vector2.x ); uvArray.push( vector2.y ); } if ( ! options.arrays ) { this.setIndex( indicesArray ); this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( options.arrays.uv, 2 ) ); } }; ExtrudeGeometry.WorldUVGenerator = { generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { var a_x = vertices[ indexA * 3 ]; var a_y = vertices[ indexA * 3 + 1 ]; var b_x = vertices[ indexB * 3 ]; var b_y = vertices[ indexB * 3 + 1 ]; var c_x = vertices[ indexC * 3 ]; var c_y = vertices[ indexC * 3 + 1 ]; return [ new Vector2( a_x, a_y ), new Vector2( b_x, b_y ), new Vector2( c_x, c_y ) ]; }, generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { var a_x = vertices[ indexA * 3 ]; var a_y = vertices[ indexA * 3 + 1 ]; var a_z = vertices[ indexA * 3 + 2 ]; var b_x = vertices[ indexB * 3 ]; var b_y = vertices[ indexB * 3 + 1 ]; var b_z = vertices[ indexB * 3 + 2 ]; var c_x = vertices[ indexC * 3 ]; var c_y = vertices[ indexC * 3 + 1 ]; var c_z = vertices[ indexC * 3 + 2 ]; var d_x = vertices[ indexD * 3 ]; var d_y = vertices[ indexD * 3 + 1 ]; var d_z = vertices[ indexD * 3 + 2 ]; if ( Math.abs( a_y - b_y ) < 0.01 ) { return [ new Vector2( a_x, 1 - a_z ), new Vector2( b_x, 1 - b_z ), new Vector2( c_x, 1 - c_z ), new Vector2( d_x, 1 - d_z ) ]; } else { return [ new Vector2( a_y, 1 - a_z ), new Vector2( b_y, 1 - b_z ), new Vector2( c_y, 1 - c_z ), new Vector2( d_y, 1 - d_z ) ]; } } }; /** * @author zz85 / http://www.lab4games.net/zz85/blog * @author alteredq / http://alteredqualia.com/ * * Text = 3D Text * * parameters = { * font: , // font * * size: , // size of the text * height: , // thickness to extrude text * curveSegments: , // number of points on the curves * * bevelEnabled: , // turn on bevel * bevelThickness: , // how deep into text bevel goes * bevelSize: // how far from text outline is bevel * } */ // TextGeometry function TextGeometry( text, parameters ) { Geometry.call( this ); this.type = 'TextGeometry'; this.parameters = { text: text, parameters: parameters }; this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); this.mergeVertices(); } TextGeometry.prototype = Object.create( Geometry.prototype ); TextGeometry.prototype.constructor = TextGeometry; // TextBufferGeometry function TextBufferGeometry( text, parameters ) { parameters = parameters || {}; var font = parameters.font; if ( ! ( font && font.isFont ) ) { console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); return new Geometry(); } var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments ); // translate parameters to ExtrudeGeometry API parameters.amount = parameters.height !== undefined ? parameters.height : 50; // defaults if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; ExtrudeBufferGeometry.call( this, shapes, parameters ); this.type = 'TextBufferGeometry'; } TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype ); TextBufferGeometry.prototype.constructor = TextBufferGeometry; /** * @author mrdoob / http://mrdoob.com/ * @author benaadams / https://twitter.com/ben_a_adams * @author Mugen87 / https://github.com/Mugen87 */ // SphereGeometry function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { Geometry.call( this ); this.type = 'SphereGeometry'; this.parameters = { radius: radius, widthSegments: widthSegments, heightSegments: heightSegments, phiStart: phiStart, phiLength: phiLength, thetaStart: thetaStart, thetaLength: thetaLength }; this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); this.mergeVertices(); } SphereGeometry.prototype = Object.create( Geometry.prototype ); SphereGeometry.prototype.constructor = SphereGeometry; // SphereBufferGeometry function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { BufferGeometry.call( this ); this.type = 'SphereBufferGeometry'; this.parameters = { radius: radius, widthSegments: widthSegments, heightSegments: heightSegments, phiStart: phiStart, phiLength: phiLength, thetaStart: thetaStart, thetaLength: thetaLength }; radius = radius || 50; widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); phiStart = phiStart !== undefined ? phiStart : 0; phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; thetaStart = thetaStart !== undefined ? thetaStart : 0; thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; var thetaEnd = thetaStart + thetaLength; var ix, iy; var index = 0; var grid = []; var vertex = new Vector3(); var normal = new Vector3(); // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; // generate vertices, normals and uvs for ( iy = 0; iy <= heightSegments; iy ++ ) { var verticesRow = []; var v = iy / heightSegments; for ( ix = 0; ix <= widthSegments; ix ++ ) { var u = ix / widthSegments; // vertex vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); vertices.push( vertex.x, vertex.y, vertex.z ); // normal normal.set( vertex.x, vertex.y, vertex.z ).normalize(); normals.push( normal.x, normal.y, normal.z ); // uv uvs.push( u, 1 - v ); verticesRow.push( index ++ ); } grid.push( verticesRow ); } // indices for ( iy = 0; iy < heightSegments; iy ++ ) { for ( ix = 0; ix < widthSegments; ix ++ ) { var a = grid[ iy ][ ix + 1 ]; var b = grid[ iy ][ ix ]; var c = grid[ iy + 1 ][ ix ]; var d = grid[ iy + 1 ][ ix + 1 ]; if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); } } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; /** * @author Kaleb Murphy * @author Mugen87 / https://github.com/Mugen87 */ // RingGeometry function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { Geometry.call( this ); this.type = 'RingGeometry'; this.parameters = { innerRadius: innerRadius, outerRadius: outerRadius, thetaSegments: thetaSegments, phiSegments: phiSegments, thetaStart: thetaStart, thetaLength: thetaLength }; this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); this.mergeVertices(); } RingGeometry.prototype = Object.create( Geometry.prototype ); RingGeometry.prototype.constructor = RingGeometry; // RingBufferGeometry function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { BufferGeometry.call( this ); this.type = 'RingBufferGeometry'; this.parameters = { innerRadius: innerRadius, outerRadius: outerRadius, thetaSegments: thetaSegments, phiSegments: phiSegments, thetaStart: thetaStart, thetaLength: thetaLength }; innerRadius = innerRadius || 20; outerRadius = outerRadius || 50; thetaStart = thetaStart !== undefined ? thetaStart : 0; thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; // some helper variables var segment; var radius = innerRadius; var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); var vertex = new Vector3(); var uv = new Vector2(); var j, i; // generate vertices, normals and uvs for ( j = 0; j <= phiSegments; j ++ ) { for ( i = 0; i <= thetaSegments; i ++ ) { // values are generate from the inside of the ring to the outside segment = thetaStart + i / thetaSegments * thetaLength; // vertex vertex.x = radius * Math.cos( segment ); vertex.y = radius * Math.sin( segment ); vertices.push( vertex.x, vertex.y, vertex.z ); // normal normals.push( 0, 0, 1 ); // uv uv.x = ( vertex.x / outerRadius + 1 ) / 2; uv.y = ( vertex.y / outerRadius + 1 ) / 2; uvs.push( uv.x, uv.y ); } // increase the radius for next row of vertices radius += radiusStep; } // indices for ( j = 0; j < phiSegments; j ++ ) { var thetaSegmentLevel = j * ( thetaSegments + 1 ); for ( i = 0; i < thetaSegments; i ++ ) { segment = i + thetaSegmentLevel; var a = segment; var b = segment + thetaSegments + 1; var c = segment + thetaSegments + 2; var d = segment + 1; // faces indices.push( a, b, d ); indices.push( b, c, d ); } } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); RingBufferGeometry.prototype.constructor = RingBufferGeometry; /** * @author astrodud / http://astrodud.isgreat.org/ * @author zz85 / https://github.com/zz85 * @author bhouston / http://clara.io * @author Mugen87 / https://github.com/Mugen87 */ // LatheGeometry function LatheGeometry( points, segments, phiStart, phiLength ) { Geometry.call( this ); this.type = 'LatheGeometry'; this.parameters = { points: points, segments: segments, phiStart: phiStart, phiLength: phiLength }; this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); this.mergeVertices(); } LatheGeometry.prototype = Object.create( Geometry.prototype ); LatheGeometry.prototype.constructor = LatheGeometry; // LatheBufferGeometry function LatheBufferGeometry( points, segments, phiStart, phiLength ) { BufferGeometry.call( this ); this.type = 'LatheBufferGeometry'; this.parameters = { points: points, segments: segments, phiStart: phiStart, phiLength: phiLength }; segments = Math.floor( segments ) || 12; phiStart = phiStart || 0; phiLength = phiLength || Math.PI * 2; // clamp phiLength so it's in range of [ 0, 2PI ] phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 ); // buffers var indices = []; var vertices = []; var uvs = []; // helper variables var base; var inverseSegments = 1.0 / segments; var vertex = new Vector3(); var uv = new Vector2(); var i, j; // generate vertices and uvs for ( i = 0; i <= segments; i ++ ) { var phi = phiStart + i * inverseSegments * phiLength; var sin = Math.sin( phi ); var cos = Math.cos( phi ); for ( j = 0; j <= ( points.length - 1 ); j ++ ) { // vertex vertex.x = points[ j ].x * sin; vertex.y = points[ j ].y; vertex.z = points[ j ].x * cos; vertices.push( vertex.x, vertex.y, vertex.z ); // uv uv.x = i / segments; uv.y = j / ( points.length - 1 ); uvs.push( uv.x, uv.y ); } } // indices for ( i = 0; i < segments; i ++ ) { for ( j = 0; j < ( points.length - 1 ); j ++ ) { base = j + i * points.length; var a = base; var b = base + points.length; var c = base + points.length + 1; var d = base + 1; // faces indices.push( a, b, d ); indices.push( b, c, d ); } } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); // generate normals this.computeVertexNormals(); // if the geometry is closed, we need to average the normals along the seam. // because the corresponding vertices are identical (but still have different UVs). if ( phiLength === Math.PI * 2 ) { var normals = this.attributes.normal.array; var n1 = new Vector3(); var n2 = new Vector3(); var n = new Vector3(); // this is the buffer offset for the last line of vertices base = segments * points.length * 3; for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) { // select the normal of the vertex in the first line n1.x = normals[ j + 0 ]; n1.y = normals[ j + 1 ]; n1.z = normals[ j + 2 ]; // select the normal of the vertex in the last line n2.x = normals[ base + j + 0 ]; n2.y = normals[ base + j + 1 ]; n2.z = normals[ base + j + 2 ]; // average normals n.addVectors( n1, n2 ).normalize(); // assign the new values to both normals normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; } } } LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; /** * @author jonobr1 / http://jonobr1.com * @author Mugen87 / https://github.com/Mugen87 */ // ShapeGeometry function ShapeGeometry( shapes, curveSegments ) { Geometry.call( this ); this.type = 'ShapeGeometry'; if ( typeof curveSegments === 'object' ) { console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); curveSegments = curveSegments.curveSegments; } this.parameters = { shapes: shapes, curveSegments: curveSegments }; this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); this.mergeVertices(); } ShapeGeometry.prototype = Object.create( Geometry.prototype ); ShapeGeometry.prototype.constructor = ShapeGeometry; // ShapeBufferGeometry function ShapeBufferGeometry( shapes, curveSegments ) { BufferGeometry.call( this ); this.type = 'ShapeBufferGeometry'; this.parameters = { shapes: shapes, curveSegments: curveSegments }; curveSegments = curveSegments || 12; // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; // helper variables var groupStart = 0; var groupCount = 0; // allow single and array values for "shapes" parameter if ( Array.isArray( shapes ) === false ) { addShape( shapes ); } else { for ( var i = 0; i < shapes.length; i ++ ) { addShape( shapes[ i ] ); this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support groupStart += groupCount; groupCount = 0; } } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); // helper functions function addShape( shape ) { var i, l, shapeHole; var indexOffset = vertices.length / 3; var points = shape.extractPoints( curveSegments ); var shapeVertices = points.shape; var shapeHoles = points.holes; // check direction of vertices if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { shapeVertices = shapeVertices.reverse(); // also check if holes are in the opposite direction for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { shapeHole = shapeHoles[ i ]; if ( ShapeUtils.isClockWise( shapeHole ) === true ) { shapeHoles[ i ] = shapeHole.reverse(); } } } var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); // join vertices of inner and outer paths to a single array for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { shapeHole = shapeHoles[ i ]; shapeVertices = shapeVertices.concat( shapeHole ); } // vertices, normals, uvs for ( i = 0, l = shapeVertices.length; i < l; i ++ ) { var vertex = shapeVertices[ i ]; vertices.push( vertex.x, vertex.y, 0 ); normals.push( 0, 0, 1 ); uvs.push( vertex.x, vertex.y ); // world uvs } // incides for ( i = 0, l = faces.length; i < l; i ++ ) { var face = faces[ i ]; var a = face[ 0 ] + indexOffset; var b = face[ 1 ] + indexOffset; var c = face[ 2 ] + indexOffset; indices.push( a, b, c ); groupCount += 3; } } } ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; /** * @author WestLangley / http://github.com/WestLangley * @author Mugen87 / https://github.com/Mugen87 */ function EdgesGeometry( geometry, thresholdAngle ) { BufferGeometry.call( this ); this.type = 'EdgesGeometry'; this.parameters = { thresholdAngle: thresholdAngle }; thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; // buffer var vertices = []; // helper variables var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle ); var edge = [ 0, 0 ], edges = {}, edge1, edge2; var key, keys = [ 'a', 'b', 'c' ]; // prepare source geometry var geometry2; if ( geometry.isBufferGeometry ) { geometry2 = new Geometry(); geometry2.fromBufferGeometry( geometry ); } else { geometry2 = geometry.clone(); } geometry2.mergeVertices(); geometry2.computeFaceNormals(); var sourceVertices = geometry2.vertices; var faces = geometry2.faces; // now create a data structure where each entry represents an edge with its adjoining faces for ( var i = 0, l = faces.length; i < l; i ++ ) { var face = faces[ i ]; for ( var j = 0; j < 3; j ++ ) { edge1 = face[ keys[ j ] ]; edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; edge[ 0 ] = Math.min( edge1, edge2 ); edge[ 1 ] = Math.max( edge1, edge2 ); key = edge[ 0 ] + ',' + edge[ 1 ]; if ( edges[ key ] === undefined ) { edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; } else { edges[ key ].face2 = i; } } } // generate vertices for ( key in edges ) { var e = edges[ key ]; // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { var vertex = sourceVertices[ e.index1 ]; vertices.push( vertex.x, vertex.y, vertex.z ); vertex = sourceVertices[ e.index2 ]; vertices.push( vertex.x, vertex.y, vertex.z ); } } // build geometry this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); } EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); EdgesGeometry.prototype.constructor = EdgesGeometry; /** * @author mrdoob / http://mrdoob.com/ * @author Mugen87 / https://github.com/Mugen87 */ // CylinderGeometry function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { Geometry.call( this ); this.type = 'CylinderGeometry'; this.parameters = { radiusTop: radiusTop, radiusBottom: radiusBottom, height: height, radialSegments: radialSegments, heightSegments: heightSegments, openEnded: openEnded, thetaStart: thetaStart, thetaLength: thetaLength }; this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); this.mergeVertices(); } CylinderGeometry.prototype = Object.create( Geometry.prototype ); CylinderGeometry.prototype.constructor = CylinderGeometry; // CylinderBufferGeometry function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { BufferGeometry.call( this ); this.type = 'CylinderBufferGeometry'; this.parameters = { radiusTop: radiusTop, radiusBottom: radiusBottom, height: height, radialSegments: radialSegments, heightSegments: heightSegments, openEnded: openEnded, thetaStart: thetaStart, thetaLength: thetaLength }; var scope = this; radiusTop = radiusTop !== undefined ? radiusTop : 20; radiusBottom = radiusBottom !== undefined ? radiusBottom : 20; height = height !== undefined ? height : 100; radialSegments = Math.floor( radialSegments ) || 8; heightSegments = Math.floor( heightSegments ) || 1; openEnded = openEnded !== undefined ? openEnded : false; thetaStart = thetaStart !== undefined ? thetaStart : 0.0; thetaLength = thetaLength !== undefined ? thetaLength : 2.0 * Math.PI; // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; // helper variables var index = 0; var indexArray = []; var halfHeight = height / 2; var groupStart = 0; // generate geometry generateTorso(); if ( openEnded === false ) { if ( radiusTop > 0 ) generateCap( true ); if ( radiusBottom > 0 ) generateCap( false ); } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); function generateTorso() { var x, y; var normal = new Vector3(); var vertex = new Vector3(); var groupCount = 0; // this will be used to calculate the normal var slope = ( radiusBottom - radiusTop ) / height; // generate vertices, normals and uvs for ( y = 0; y <= heightSegments; y ++ ) { var indexRow = []; var v = y / heightSegments; // calculate the radius of the current row var radius = v * ( radiusBottom - radiusTop ) + radiusTop; for ( x = 0; x <= radialSegments; x ++ ) { var u = x / radialSegments; var theta = u * thetaLength + thetaStart; var sinTheta = Math.sin( theta ); var cosTheta = Math.cos( theta ); // vertex vertex.x = radius * sinTheta; vertex.y = - v * height + halfHeight; vertex.z = radius * cosTheta; vertices.push( vertex.x, vertex.y, vertex.z ); // normal normal.set( sinTheta, slope, cosTheta ).normalize(); normals.push( normal.x, normal.y, normal.z ); // uv uvs.push( u, 1 - v ); // save index of vertex in respective row indexRow.push( index ++ ); } // now save vertices of the row in our index array indexArray.push( indexRow ); } // generate indices for ( x = 0; x < radialSegments; x ++ ) { for ( y = 0; y < heightSegments; y ++ ) { // we use the index array to access the correct indices var a = indexArray[ y ][ x ]; var b = indexArray[ y + 1 ][ x ]; var c = indexArray[ y + 1 ][ x + 1 ]; var d = indexArray[ y ][ x + 1 ]; // faces indices.push( a, b, d ); indices.push( b, c, d ); // update group counter groupCount += 6; } } // add a group to the geometry. this will ensure multi material support scope.addGroup( groupStart, groupCount, 0 ); // calculate new start value for groups groupStart += groupCount; } function generateCap( top ) { var x, centerIndexStart, centerIndexEnd; var uv = new Vector2(); var vertex = new Vector3(); var groupCount = 0; var radius = ( top === true ) ? radiusTop : radiusBottom; var sign = ( top === true ) ? 1 : - 1; // save the index of the first center vertex centerIndexStart = index; // first we generate the center vertex data of the cap. // because the geometry needs one set of uvs per face, // we must generate a center vertex per face/segment for ( x = 1; x <= radialSegments; x ++ ) { // vertex vertices.push( 0, halfHeight * sign, 0 ); // normal normals.push( 0, sign, 0 ); // uv uvs.push( 0.5, 0.5 ); // increase index index ++; } // save the index of the last center vertex centerIndexEnd = index; // now we generate the surrounding vertices, normals and uvs for ( x = 0; x <= radialSegments; x ++ ) { var u = x / radialSegments; var theta = u * thetaLength + thetaStart; var cosTheta = Math.cos( theta ); var sinTheta = Math.sin( theta ); // vertex vertex.x = radius * sinTheta; vertex.y = halfHeight * sign; vertex.z = radius * cosTheta; vertices.push( vertex.x, vertex.y, vertex.z ); // normal normals.push( 0, sign, 0 ); // uv uv.x = ( cosTheta * 0.5 ) + 0.5; uv.y = ( sinTheta * 0.5 * sign ) + 0.5; uvs.push( uv.x, uv.y ); // increase index index ++; } // generate indices for ( x = 0; x < radialSegments; x ++ ) { var c = centerIndexStart + x; var i = centerIndexEnd + x; if ( top === true ) { // face top indices.push( i, i + 1, c ); } else { // face bottom indices.push( i + 1, i, c ); } groupCount += 3; } // add a group to the geometry. this will ensure multi material support scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); // calculate new start value for groups groupStart += groupCount; } } CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; /** * @author abelnation / http://github.com/abelnation */ // ConeGeometry function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); this.type = 'ConeGeometry'; this.parameters = { radius: radius, height: height, radialSegments: radialSegments, heightSegments: heightSegments, openEnded: openEnded, thetaStart: thetaStart, thetaLength: thetaLength }; } ConeGeometry.prototype = Object.create( CylinderGeometry.prototype ); ConeGeometry.prototype.constructor = ConeGeometry; // ConeBufferGeometry function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); this.type = 'ConeBufferGeometry'; this.parameters = { radius: radius, height: height, radialSegments: radialSegments, heightSegments: heightSegments, openEnded: openEnded, thetaStart: thetaStart, thetaLength: thetaLength }; } ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype ); ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; /** * @author benaadams / https://twitter.com/ben_a_adams * @author Mugen87 / https://github.com/Mugen87 * @author hughes */ // CircleGeometry function CircleGeometry( radius, segments, thetaStart, thetaLength ) { Geometry.call( this ); this.type = 'CircleGeometry'; this.parameters = { radius: radius, segments: segments, thetaStart: thetaStart, thetaLength: thetaLength }; this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); this.mergeVertices(); } CircleGeometry.prototype = Object.create( Geometry.prototype ); CircleGeometry.prototype.constructor = CircleGeometry; // CircleBufferGeometry function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { BufferGeometry.call( this ); this.type = 'CircleBufferGeometry'; this.parameters = { radius: radius, segments: segments, thetaStart: thetaStart, thetaLength: thetaLength }; radius = radius || 50; segments = segments !== undefined ? Math.max( 3, segments ) : 8; thetaStart = thetaStart !== undefined ? thetaStart : 0; thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; // buffers var indices = []; var vertices = []; var normals = []; var uvs = []; // helper variables var i, s; var vertex = new Vector3(); var uv = new Vector2(); // center point vertices.push( 0, 0, 0 ); normals.push( 0, 0, 1 ); uvs.push( 0.5, 0.5 ); for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { var segment = thetaStart + s / segments * thetaLength; // vertex vertex.x = radius * Math.cos( segment ); vertex.y = radius * Math.sin( segment ); vertices.push( vertex.x, vertex.y, vertex.z ); // normal normals.push( 0, 0, 1 ); // uvs uv.x = ( vertices[ i ] / radius + 1 ) / 2; uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; uvs.push( uv.x, uv.y ); } // indices for ( i = 1; i <= segments; i ++ ) { indices.push( i, i + 1, 0 ); } // build geometry this.setIndex( indices ); this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; var Geometries = Object.freeze({ WireframeGeometry: WireframeGeometry, ParametricGeometry: ParametricGeometry, ParametricBufferGeometry: ParametricBufferGeometry, TetrahedronGeometry: TetrahedronGeometry, TetrahedronBufferGeometry: TetrahedronBufferGeometry, OctahedronGeometry: OctahedronGeometry, OctahedronBufferGeometry: OctahedronBufferGeometry, IcosahedronGeometry: IcosahedronGeometry, IcosahedronBufferGeometry: IcosahedronBufferGeometry, DodecahedronGeometry: DodecahedronGeometry, DodecahedronBufferGeometry: DodecahedronBufferGeometry, PolyhedronGeometry: PolyhedronGeometry, PolyhedronBufferGeometry: PolyhedronBufferGeometry, TubeGeometry: TubeGeometry, TubeBufferGeometry: TubeBufferGeometry, TorusKnotGeometry: TorusKnotGeometry, TorusKnotBufferGeometry: TorusKnotBufferGeometry, TorusGeometry: TorusGeometry, TorusBufferGeometry: TorusBufferGeometry, TextGeometry: TextGeometry, TextBufferGeometry: TextBufferGeometry, SphereGeometry: SphereGeometry, SphereBufferGeometry: SphereBufferGeometry, RingGeometry: RingGeometry, RingBufferGeometry: RingBufferGeometry, PlaneGeometry: PlaneGeometry, PlaneBufferGeometry: PlaneBufferGeometry, LatheGeometry: LatheGeometry, LatheBufferGeometry: LatheBufferGeometry, ShapeGeometry: ShapeGeometry, ShapeBufferGeometry: ShapeBufferGeometry, ExtrudeGeometry: ExtrudeGeometry, ExtrudeBufferGeometry: ExtrudeBufferGeometry, EdgesGeometry: EdgesGeometry, ConeGeometry: ConeGeometry, ConeBufferGeometry: ConeBufferGeometry, CylinderGeometry: CylinderGeometry, CylinderBufferGeometry: CylinderBufferGeometry, CircleGeometry: CircleGeometry, CircleBufferGeometry: CircleBufferGeometry, BoxGeometry: BoxGeometry, BoxBufferGeometry: BoxBufferGeometry }); /** * @author mrdoob / http://mrdoob.com/ * * parameters = { * color: , * opacity: * } */ function ShadowMaterial( parameters ) { Material.call( this ); this.type = 'ShadowMaterial'; this.color = new Color( 0x000000 ); this.opacity = 1.0; this.lights = true; this.transparent = true; this.setValues( parameters ); } ShadowMaterial.prototype = Object.create( Material.prototype ); ShadowMaterial.prototype.constructor = ShadowMaterial; ShadowMaterial.prototype.isShadowMaterial = true; /** * @author mrdoob / http://mrdoob.com/ */ function RawShaderMaterial( parameters ) { ShaderMaterial.call( this, parameters ); this.type = 'RawShaderMaterial'; } RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); RawShaderMaterial.prototype.constructor = RawShaderMaterial; RawShaderMaterial.prototype.isRawShaderMaterial = true; /** * @author WestLangley / http://github.com/WestLangley * * parameters = { * color: , * roughness: , * metalness: , * opacity: , * * map: new THREE.Texture( ), * * lightMap: new THREE.Texture( ), * lightMapIntensity: * * aoMap: new THREE.Texture( ), * aoMapIntensity: * * emissive: , * emissiveIntensity: * emissiveMap: new THREE.Texture( ), * * bumpMap: new THREE.Texture( ), * bumpScale: , * * normalMap: new THREE.Texture( ), * normalScale: , * * displacementMap: new THREE.Texture( ), * displacementScale: , * displacementBias: , * * roughnessMap: new THREE.Texture( ), * * metalnessMap: new THREE.Texture( ), * * alphaMap: new THREE.Texture( ), * * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), * envMapIntensity: * * refractionRatio: , * * wireframe: , * wireframeLinewidth: , * * skinning: , * morphTargets: , * morphNormals: * } */ function MeshStandardMaterial( parameters ) { Material.call( this ); this.defines = { 'STANDARD': '' }; this.type = 'MeshStandardMaterial'; this.color = new Color( 0xffffff ); // diffuse this.roughness = 0.5; this.metalness = 0.5; this.map = null; this.lightMap = null; this.lightMapIntensity = 1.0; this.aoMap = null; this.aoMapIntensity = 1.0; this.emissive = new Color( 0x000000 ); this.emissiveIntensity = 1.0; this.emissiveMap = null; this.bumpMap = null; this.bumpScale = 1; this.normalMap = null; this.normalScale = new Vector2( 1, 1 ); this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.roughnessMap = null; this.metalnessMap = null; this.alphaMap = null; this.envMap = null; this.envMapIntensity = 1.0; this.refractionRatio = 0.98; this.wireframe = false; this.wireframeLinewidth = 1; this.wireframeLinecap = 'round'; this.wireframeLinejoin = 'round'; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.setValues( parameters ); } MeshStandardMaterial.prototype = Object.create( Material.prototype ); MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; MeshStandardMaterial.prototype.isMeshStandardMaterial = true; MeshStandardMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.defines = { 'STANDARD': '' }; this.color.copy( source.color ); this.roughness = source.roughness; this.metalness = source.metalness; this.map = source.map; this.lightMap = source.lightMap; this.lightMapIntensity = source.lightMapIntensity; this.aoMap = source.aoMap; this.aoMapIntensity = source.aoMapIntensity; this.emissive.copy( source.emissive ); this.emissiveMap = source.emissiveMap; this.emissiveIntensity = source.emissiveIntensity; this.bumpMap = source.bumpMap; this.bumpScale = source.bumpScale; this.normalMap = source.normalMap; this.normalScale.copy( source.normalScale ); this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; this.roughnessMap = source.roughnessMap; this.metalnessMap = source.metalnessMap; this.alphaMap = source.alphaMap; this.envMap = source.envMap; this.envMapIntensity = source.envMapIntensity; this.refractionRatio = source.refractionRatio; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.wireframeLinecap = source.wireframeLinecap; this.wireframeLinejoin = source.wireframeLinejoin; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; return this; }; /** * @author WestLangley / http://github.com/WestLangley * * parameters = { * reflectivity: * } */ function MeshPhysicalMaterial( parameters ) { MeshStandardMaterial.call( this ); this.defines = { 'PHYSICAL': '' }; this.type = 'MeshPhysicalMaterial'; this.reflectivity = 0.5; // maps to F0 = 0.04 this.clearCoat = 0.0; this.clearCoatRoughness = 0.0; this.setValues( parameters ); } MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; MeshPhysicalMaterial.prototype.copy = function ( source ) { MeshStandardMaterial.prototype.copy.call( this, source ); this.defines = { 'PHYSICAL': '' }; this.reflectivity = source.reflectivity; this.clearCoat = source.clearCoat; this.clearCoatRoughness = source.clearCoatRoughness; return this; }; /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: , * specular: , * shininess: , * opacity: , * * map: new THREE.Texture( ), * * lightMap: new THREE.Texture( ), * lightMapIntensity: * * aoMap: new THREE.Texture( ), * aoMapIntensity: * * emissive: , * emissiveIntensity: * emissiveMap: new THREE.Texture( ), * * bumpMap: new THREE.Texture( ), * bumpScale: , * * normalMap: new THREE.Texture( ), * normalScale: , * * displacementMap: new THREE.Texture( ), * displacementScale: , * displacementBias: , * * specularMap: new THREE.Texture( ), * * alphaMap: new THREE.Texture( ), * * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), * combine: THREE.Multiply, * reflectivity: , * refractionRatio: , * * wireframe: , * wireframeLinewidth: , * * skinning: , * morphTargets: , * morphNormals: * } */ function MeshPhongMaterial( parameters ) { Material.call( this ); this.type = 'MeshPhongMaterial'; this.color = new Color( 0xffffff ); // diffuse this.specular = new Color( 0x111111 ); this.shininess = 30; this.map = null; this.lightMap = null; this.lightMapIntensity = 1.0; this.aoMap = null; this.aoMapIntensity = 1.0; this.emissive = new Color( 0x000000 ); this.emissiveIntensity = 1.0; this.emissiveMap = null; this.bumpMap = null; this.bumpScale = 1; this.normalMap = null; this.normalScale = new Vector2( 1, 1 ); this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.specularMap = null; this.alphaMap = null; this.envMap = null; this.combine = MultiplyOperation; this.reflectivity = 1; this.refractionRatio = 0.98; this.wireframe = false; this.wireframeLinewidth = 1; this.wireframeLinecap = 'round'; this.wireframeLinejoin = 'round'; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.setValues( parameters ); } MeshPhongMaterial.prototype = Object.create( Material.prototype ); MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; MeshPhongMaterial.prototype.isMeshPhongMaterial = true; MeshPhongMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.color.copy( source.color ); this.specular.copy( source.specular ); this.shininess = source.shininess; this.map = source.map; this.lightMap = source.lightMap; this.lightMapIntensity = source.lightMapIntensity; this.aoMap = source.aoMap; this.aoMapIntensity = source.aoMapIntensity; this.emissive.copy( source.emissive ); this.emissiveMap = source.emissiveMap; this.emissiveIntensity = source.emissiveIntensity; this.bumpMap = source.bumpMap; this.bumpScale = source.bumpScale; this.normalMap = source.normalMap; this.normalScale.copy( source.normalScale ); this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; this.specularMap = source.specularMap; this.alphaMap = source.alphaMap; this.envMap = source.envMap; this.combine = source.combine; this.reflectivity = source.reflectivity; this.refractionRatio = source.refractionRatio; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.wireframeLinecap = source.wireframeLinecap; this.wireframeLinejoin = source.wireframeLinejoin; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; return this; }; /** * @author takahirox / http://github.com/takahirox * * parameters = { * gradientMap: new THREE.Texture( ) * } */ function MeshToonMaterial( parameters ) { MeshPhongMaterial.call( this ); this.defines = { 'TOON': '' }; this.type = 'MeshToonMaterial'; this.gradientMap = null; this.setValues( parameters ); } MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype ); MeshToonMaterial.prototype.constructor = MeshToonMaterial; MeshToonMaterial.prototype.isMeshToonMaterial = true; MeshToonMaterial.prototype.copy = function ( source ) { MeshPhongMaterial.prototype.copy.call( this, source ); this.gradientMap = source.gradientMap; return this; }; /** * @author mrdoob / http://mrdoob.com/ * @author WestLangley / http://github.com/WestLangley * * parameters = { * opacity: , * * bumpMap: new THREE.Texture( ), * bumpScale: , * * normalMap: new THREE.Texture( ), * normalScale: , * * displacementMap: new THREE.Texture( ), * displacementScale: , * displacementBias: , * * wireframe: , * wireframeLinewidth: * * skinning: , * morphTargets: , * morphNormals: * } */ function MeshNormalMaterial( parameters ) { Material.call( this ); this.type = 'MeshNormalMaterial'; this.bumpMap = null; this.bumpScale = 1; this.normalMap = null; this.normalScale = new Vector2( 1, 1 ); this.displacementMap = null; this.displacementScale = 1; this.displacementBias = 0; this.wireframe = false; this.wireframeLinewidth = 1; this.fog = false; this.lights = false; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.setValues( parameters ); } MeshNormalMaterial.prototype = Object.create( Material.prototype ); MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; MeshNormalMaterial.prototype.isMeshNormalMaterial = true; MeshNormalMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.bumpMap = source.bumpMap; this.bumpScale = source.bumpScale; this.normalMap = source.normalMap; this.normalScale.copy( source.normalScale ); this.displacementMap = source.displacementMap; this.displacementScale = source.displacementScale; this.displacementBias = source.displacementBias; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; return this; }; /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: , * opacity: , * * map: new THREE.Texture( ), * * lightMap: new THREE.Texture( ), * lightMapIntensity: * * aoMap: new THREE.Texture( ), * aoMapIntensity: * * emissive: , * emissiveIntensity: * emissiveMap: new THREE.Texture( ), * * specularMap: new THREE.Texture( ), * * alphaMap: new THREE.Texture( ), * * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), * combine: THREE.Multiply, * reflectivity: , * refractionRatio: , * * wireframe: , * wireframeLinewidth: , * * skinning: , * morphTargets: , * morphNormals: * } */ function MeshLambertMaterial( parameters ) { Material.call( this ); this.type = 'MeshLambertMaterial'; this.color = new Color( 0xffffff ); // diffuse this.map = null; this.lightMap = null; this.lightMapIntensity = 1.0; this.aoMap = null; this.aoMapIntensity = 1.0; this.emissive = new Color( 0x000000 ); this.emissiveIntensity = 1.0; this.emissiveMap = null; this.specularMap = null; this.alphaMap = null; this.envMap = null; this.combine = MultiplyOperation; this.reflectivity = 1; this.refractionRatio = 0.98; this.wireframe = false; this.wireframeLinewidth = 1; this.wireframeLinecap = 'round'; this.wireframeLinejoin = 'round'; this.skinning = false; this.morphTargets = false; this.morphNormals = false; this.setValues( parameters ); } MeshLambertMaterial.prototype = Object.create( Material.prototype ); MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; MeshLambertMaterial.prototype.isMeshLambertMaterial = true; MeshLambertMaterial.prototype.copy = function ( source ) { Material.prototype.copy.call( this, source ); this.color.copy( source.color ); this.map = source.map; this.lightMap = source.lightMap; this.lightMapIntensity = source.lightMapIntensity; this.aoMap = source.aoMap; this.aoMapIntensity = source.aoMapIntensity; this.emissive.copy( source.emissive ); this.emissiveMap = source.emissiveMap; this.emissiveIntensity = source.emissiveIntensity; this.specularMap = source.specularMap; this.alphaMap = source.alphaMap; this.envMap = source.envMap; this.combine = source.combine; this.reflectivity = source.reflectivity; this.refractionRatio = source.refractionRatio; this.wireframe = source.wireframe; this.wireframeLinewidth = source.wireframeLinewidth; this.wireframeLinecap = source.wireframeLinecap; this.wireframeLinejoin = source.wireframeLinejoin; this.skinning = source.skinning; this.morphTargets = source.morphTargets; this.morphNormals = source.morphNormals; return this; }; /** * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: , * opacity: , * * linewidth: , * * scale: , * dashSize: , * gapSize: * } */ function LineDashedMaterial( parameters ) { LineBasicMaterial.call( this ); this.type = 'LineDashedMaterial'; this.scale = 1; this.dashSize = 3; this.gapSize = 1; this.setValues( parameters ); } LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype ); LineDashedMaterial.prototype.constructor = LineDashedMaterial; LineDashedMaterial.prototype.isLineDashedMaterial = true; LineDashedMaterial.prototype.copy = function ( source ) { LineBasicMaterial.prototype.copy.call( this, source ); this.scale = source.scale; this.dashSize = source.dashSize; this.gapSize = source.gapSize; return this; }; var Materials = Object.freeze({ ShadowMaterial: ShadowMaterial, SpriteMaterial: SpriteMaterial, RawShaderMaterial: RawShaderMaterial, ShaderMaterial: ShaderMaterial, PointsMaterial: PointsMaterial, MeshPhysicalMaterial: MeshPhysicalMaterial, MeshStandardMaterial: MeshStandardMaterial, MeshPhongMaterial: MeshPhongMaterial, MeshToonMaterial: MeshToonMaterial, MeshNormalMaterial: MeshNormalMaterial, MeshLambertMaterial: MeshLambertMaterial, MeshDepthMaterial: MeshDepthMaterial, MeshDistanceMaterial: MeshDistanceMaterial, MeshBasicMaterial: MeshBasicMaterial, LineDashedMaterial: LineDashedMaterial, LineBasicMaterial: LineBasicMaterial, Material: Material }); /** * @author mrdoob / http://mrdoob.com/ */ var Cache = { enabled: false, files: {}, add: function ( key, file ) { if ( this.enabled === false ) return; // console.log( 'THREE.Cache', 'Adding key:', key ); this.files[ key ] = file; }, get: function ( key ) { if ( this.enabled === false ) return; // console.log( 'THREE.Cache', 'Checking key:', key ); return this.files[ key ]; }, remove: function ( key ) { delete this.files[ key ]; }, clear: function () { this.files = {}; } }; /** * @author mrdoob / http://mrdoob.com/ */ function LoadingManager( onLoad, onProgress, onError ) { var scope = this; var isLoading = false, itemsLoaded = 0, itemsTotal = 0; this.onStart = undefined; this.onLoad = onLoad; this.onProgress = onProgress; this.onError = onError; this.itemStart = function ( url ) { itemsTotal ++; if ( isLoading === false ) { if ( scope.onStart !== undefined ) { scope.onStart( url, itemsLoaded, itemsTotal ); } } isLoading = true; }; this.itemEnd = function ( url ) { itemsLoaded ++; if ( scope.onProgress !== undefined ) { scope.onProgress( url, itemsLoaded, itemsTotal ); } if ( itemsLoaded === itemsTotal ) { isLoading = false; if ( scope.onLoad !== undefined ) { scope.onLoad(); } } }; this.itemError = function ( url ) { if ( scope.onError !== undefined ) { scope.onError( url ); } }; } var DefaultLoadingManager = new LoadingManager(); /** * @author mrdoob / http://mrdoob.com/ */ function FileLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; } Object.assign( FileLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { if ( url === undefined ) url = ''; if ( this.path !== undefined ) url = this.path + url; var scope = this; var cached = Cache.get( url ); if ( cached !== undefined ) { scope.manager.itemStart( url ); setTimeout( function () { if ( onLoad ) onLoad( cached ); scope.manager.itemEnd( url ); }, 0 ); return cached; } // Check for data: URI var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; var dataUriRegexResult = url.match( dataUriRegex ); // Safari can not handle Data URIs through XMLHttpRequest so process manually if ( dataUriRegexResult ) { var mimeType = dataUriRegexResult[ 1 ]; var isBase64 = !! dataUriRegexResult[ 2 ]; var data = dataUriRegexResult[ 3 ]; data = window.decodeURIComponent( data ); if ( isBase64 ) data = window.atob( data ); try { var response; var responseType = ( this.responseType || '' ).toLowerCase(); switch ( responseType ) { case 'arraybuffer': case 'blob': response = new ArrayBuffer( data.length ); var view = new Uint8Array( response ); for ( var i = 0; i < data.length; i ++ ) { view[ i ] = data.charCodeAt( i ); } if ( responseType === 'blob' ) { response = new Blob( [ response ], { type: mimeType } ); } break; case 'document': var parser = new DOMParser(); response = parser.parseFromString( data, mimeType ); break; case 'json': response = JSON.parse( data ); break; default: // 'text' or other response = data; break; } // Wait for next browser tick window.setTimeout( function () { if ( onLoad ) onLoad( response ); scope.manager.itemEnd( url ); }, 0 ); } catch ( error ) { // Wait for next browser tick window.setTimeout( function () { if ( onError ) onError( error ); scope.manager.itemEnd( url ); scope.manager.itemError( url ); }, 0 ); } } else { var request = new XMLHttpRequest(); request.open( 'GET', url, true ); request.addEventListener( 'load', function ( event ) { var response = event.target.response; Cache.add( url, response ); if ( this.status === 200 ) { if ( onLoad ) onLoad( response ); scope.manager.itemEnd( url ); } else if ( this.status === 0 ) { // Some browsers return HTTP Status 0 when using non-http protocol // e.g. 'file://' or 'data://'. Handle as success. console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); if ( onLoad ) onLoad( response ); scope.manager.itemEnd( url ); } else { if ( onError ) onError( event ); scope.manager.itemEnd( url ); scope.manager.itemError( url ); } }, false ); if ( onProgress !== undefined ) { request.addEventListener( 'progress', function ( event ) { onProgress( event ); }, false ); } request.addEventListener( 'error', function ( event ) { if ( onError ) onError( event ); scope.manager.itemEnd( url ); scope.manager.itemError( url ); }, false ); if ( this.responseType !== undefined ) request.responseType = this.responseType; if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); for ( var header in this.requestHeader ) { request.setRequestHeader( header, this.requestHeader[ header ] ); } request.send( null ); } scope.manager.itemStart( url ); return request; }, setPath: function ( value ) { this.path = value; return this; }, setResponseType: function ( value ) { this.responseType = value; return this; }, setWithCredentials: function ( value ) { this.withCredentials = value; return this; }, setMimeType: function ( value ) { this.mimeType = value; return this; }, setRequestHeader: function ( value ) { this.requestHeader = value; return this; } } ); /** * @author mrdoob / http://mrdoob.com/ * * Abstract Base class to block based textures loader (dds, pvr, ...) */ function CompressedTextureLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; // override in sub classes this._parser = null; } Object.assign( CompressedTextureLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var scope = this; var images = []; var texture = new CompressedTexture(); texture.image = images; var loader = new FileLoader( this.manager ); loader.setPath( this.path ); loader.setResponseType( 'arraybuffer' ); function loadTexture( i ) { loader.load( url[ i ], function ( buffer ) { var texDatas = scope._parser( buffer, true ); images[ i ] = { width: texDatas.width, height: texDatas.height, format: texDatas.format, mipmaps: texDatas.mipmaps }; loaded += 1; if ( loaded === 6 ) { if ( texDatas.mipmapCount === 1 ) texture.minFilter = LinearFilter; texture.format = texDatas.format; texture.needsUpdate = true; if ( onLoad ) onLoad( texture ); } }, onProgress, onError ); } if ( Array.isArray( url ) ) { var loaded = 0; for ( var i = 0, il = url.length; i < il; ++ i ) { loadTexture( i ); } } else { // compressed cubemap texture stored in a single DDS file loader.load( url, function ( buffer ) { var texDatas = scope._parser( buffer, true ); if ( texDatas.isCubemap ) { var faces = texDatas.mipmaps.length / texDatas.mipmapCount; for ( var f = 0; f < faces; f ++ ) { images[ f ] = { mipmaps : [] }; for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); images[ f ].format = texDatas.format; images[ f ].width = texDatas.width; images[ f ].height = texDatas.height; } } } else { texture.image.width = texDatas.width; texture.image.height = texDatas.height; texture.mipmaps = texDatas.mipmaps; } if ( texDatas.mipmapCount === 1 ) { texture.minFilter = LinearFilter; } texture.format = texDatas.format; texture.needsUpdate = true; if ( onLoad ) onLoad( texture ); }, onProgress, onError ); } return texture; }, setPath: function ( value ) { this.path = value; return this; } } ); /** * @author Nikos M. / https://github.com/foo123/ * * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) */ function DataTextureLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; // override in sub classes this._parser = null; } Object.assign( DataTextureLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var scope = this; var texture = new DataTexture(); var loader = new FileLoader( this.manager ); loader.setResponseType( 'arraybuffer' ); loader.load( url, function ( buffer ) { var texData = scope._parser( buffer ); if ( ! texData ) return; if ( undefined !== texData.image ) { texture.image = texData.image; } else if ( undefined !== texData.data ) { texture.image.width = texData.width; texture.image.height = texData.height; texture.image.data = texData.data; } texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : ClampToEdgeWrapping; texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : ClampToEdgeWrapping; texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : LinearFilter; texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : LinearMipMapLinearFilter; texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1; if ( undefined !== texData.format ) { texture.format = texData.format; } if ( undefined !== texData.type ) { texture.type = texData.type; } if ( undefined !== texData.mipmaps ) { texture.mipmaps = texData.mipmaps; } if ( 1 === texData.mipmapCount ) { texture.minFilter = LinearFilter; } texture.needsUpdate = true; if ( onLoad ) onLoad( texture, texData ); }, onProgress, onError ); return texture; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function ImageLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; } Object.assign( ImageLoader.prototype, { crossOrigin: 'Anonymous', load: function ( url, onLoad, onProgress, onError ) { if ( url === undefined ) url = ''; if ( this.path !== undefined ) url = this.path + url; var scope = this; var cached = Cache.get( url ); if ( cached !== undefined ) { scope.manager.itemStart( url ); setTimeout( function () { if ( onLoad ) onLoad( cached ); scope.manager.itemEnd( url ); }, 0 ); return cached; } var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); image.addEventListener( 'load', function () { Cache.add( url, this ); if ( onLoad ) onLoad( this ); scope.manager.itemEnd( url ); }, false ); /* image.addEventListener( 'progress', function ( event ) { if ( onProgress ) onProgress( event ); }, false ); */ image.addEventListener( 'error', function ( event ) { if ( onError ) onError( event ); scope.manager.itemEnd( url ); scope.manager.itemError( url ); }, false ); if ( url.substr( 0, 5 ) !== 'data:' ) { if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; } scope.manager.itemStart( url ); image.src = url; return image; }, setCrossOrigin: function ( value ) { this.crossOrigin = value; return this; }, setPath: function ( value ) { this.path = value; return this; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function CubeTextureLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; } Object.assign( CubeTextureLoader.prototype, { crossOrigin: 'Anonymous', load: function ( urls, onLoad, onProgress, onError ) { var texture = new CubeTexture(); var loader = new ImageLoader( this.manager ); loader.setCrossOrigin( this.crossOrigin ); loader.setPath( this.path ); var loaded = 0; function loadTexture( i ) { loader.load( urls[ i ], function ( image ) { texture.images[ i ] = image; loaded ++; if ( loaded === 6 ) { texture.needsUpdate = true; if ( onLoad ) onLoad( texture ); } }, undefined, onError ); } for ( var i = 0; i < urls.length; ++ i ) { loadTexture( i ); } return texture; }, setCrossOrigin: function ( value ) { this.crossOrigin = value; return this; }, setPath: function ( value ) { this.path = value; return this; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function TextureLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; } Object.assign( TextureLoader.prototype, { crossOrigin: 'Anonymous', load: function ( url, onLoad, onProgress, onError ) { var loader = new ImageLoader( this.manager ); loader.setCrossOrigin( this.crossOrigin ); loader.setPath( this.path ); var texture = new Texture(); texture.image = loader.load( url, function () { // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. var isJPEG = url.search( /\.(jpg|jpeg)$/ ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; texture.format = isJPEG ? RGBFormat : RGBAFormat; texture.needsUpdate = true; if ( onLoad !== undefined ) { onLoad( texture ); } }, onProgress, onError ); return texture; }, setCrossOrigin: function ( value ) { this.crossOrigin = value; return this; }, setPath: function ( value ) { this.path = value; return this; } } ); /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ function Light( color, intensity ) { Object3D.call( this ); this.type = 'Light'; this.color = new Color( color ); this.intensity = intensity !== undefined ? intensity : 1; this.receiveShadow = undefined; } Light.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Light, isLight: true, copy: function ( source ) { Object3D.prototype.copy.call( this, source ); this.color.copy( source.color ); this.intensity = source.intensity; return this; }, toJSON: function ( meta ) { var data = Object3D.prototype.toJSON.call( this, meta ); data.object.color = this.color.getHex(); data.object.intensity = this.intensity; if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); if ( this.distance !== undefined ) data.object.distance = this.distance; if ( this.angle !== undefined ) data.object.angle = this.angle; if ( this.decay !== undefined ) data.object.decay = this.decay; if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON(); return data; } } ); /** * @author alteredq / http://alteredqualia.com/ */ function HemisphereLight( skyColor, groundColor, intensity ) { Light.call( this, skyColor, intensity ); this.type = 'HemisphereLight'; this.castShadow = undefined; this.position.copy( Object3D.DefaultUp ); this.updateMatrix(); this.groundColor = new Color( groundColor ); } HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { constructor: HemisphereLight, isHemisphereLight: true, copy: function ( source ) { Light.prototype.copy.call( this, source ); this.groundColor.copy( source.groundColor ); return this; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function LightShadow( camera ) { this.camera = camera; this.bias = 0; this.radius = 1; this.mapSize = new Vector2( 512, 512 ); this.map = null; this.matrix = new Matrix4(); } Object.assign( LightShadow.prototype, { copy: function ( source ) { this.camera = source.camera.clone(); this.bias = source.bias; this.radius = source.radius; this.mapSize.copy( source.mapSize ); return this; }, clone: function () { return new this.constructor().copy( this ); }, toJSON: function () { var object = {}; if ( this.bias !== 0 ) object.bias = this.bias; if ( this.radius !== 1 ) object.radius = this.radius; if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); object.camera = this.camera.toJSON( false ).object; delete object.camera.matrix; return object; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function SpotLightShadow() { LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); } SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { constructor: SpotLightShadow, isSpotLightShadow: true, update: function ( light ) { var camera = this.camera; var fov = _Math.RAD2DEG * 2 * light.angle; var aspect = this.mapSize.width / this.mapSize.height; var far = light.distance || camera.far; if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { camera.fov = fov; camera.aspect = aspect; camera.far = far; camera.updateProjectionMatrix(); } } } ); /** * @author alteredq / http://alteredqualia.com/ */ function SpotLight( color, intensity, distance, angle, penumbra, decay ) { Light.call( this, color, intensity ); this.type = 'SpotLight'; this.position.copy( Object3D.DefaultUp ); this.updateMatrix(); this.target = new Object3D(); Object.defineProperty( this, 'power', { get: function () { // intensity = power per solid angle. // ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf return this.intensity * Math.PI; }, set: function ( power ) { // intensity = power per solid angle. // ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf this.intensity = power / Math.PI; } } ); this.distance = ( distance !== undefined ) ? distance : 0; this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. this.shadow = new SpotLightShadow(); } SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { constructor: SpotLight, isSpotLight: true, copy: function ( source ) { Light.prototype.copy.call( this, source ); this.distance = source.distance; this.angle = source.angle; this.penumbra = source.penumbra; this.decay = source.decay; this.target = source.target.clone(); this.shadow = source.shadow.clone(); return this; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function PointLight( color, intensity, distance, decay ) { Light.call( this, color, intensity ); this.type = 'PointLight'; Object.defineProperty( this, 'power', { get: function () { // intensity = power per solid angle. // ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf return this.intensity * 4 * Math.PI; }, set: function ( power ) { // intensity = power per solid angle. // ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf this.intensity = power / ( 4 * Math.PI ); } } ); this.distance = ( distance !== undefined ) ? distance : 0; this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) ); } PointLight.prototype = Object.assign( Object.create( Light.prototype ), { constructor: PointLight, isPointLight: true, copy: function ( source ) { Light.prototype.copy.call( this, source ); this.distance = source.distance; this.decay = source.decay; this.shadow = source.shadow.clone(); return this; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function DirectionalLightShadow( ) { LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); } DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { constructor: DirectionalLightShadow } ); /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ function DirectionalLight( color, intensity ) { Light.call( this, color, intensity ); this.type = 'DirectionalLight'; this.position.copy( Object3D.DefaultUp ); this.updateMatrix(); this.target = new Object3D(); this.shadow = new DirectionalLightShadow(); } DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { constructor: DirectionalLight, isDirectionalLight: true, copy: function ( source ) { Light.prototype.copy.call( this, source ); this.target = source.target.clone(); this.shadow = source.shadow.clone(); return this; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function AmbientLight( color, intensity ) { Light.call( this, color, intensity ); this.type = 'AmbientLight'; this.castShadow = undefined; } AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { constructor: AmbientLight, isAmbientLight: true } ); /** * @author abelnation / http://github.com/abelnation */ function RectAreaLight( color, intensity, width, height ) { Light.call( this, color, intensity ); this.type = 'RectAreaLight'; this.position.set( 0, 1, 0 ); this.updateMatrix(); this.width = ( width !== undefined ) ? width : 10; this.height = ( height !== undefined ) ? height : 10; // TODO (abelnation): distance/decay // TODO (abelnation): update method for RectAreaLight to update transform to lookat target // TODO (abelnation): shadows } // TODO (abelnation): RectAreaLight update when light shape is changed RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { constructor: RectAreaLight, isRectAreaLight: true, copy: function ( source ) { Light.prototype.copy.call( this, source ); this.width = source.width; this.height = source.height; return this; }, toJSON: function ( meta ) { var data = Light.prototype.toJSON.call( this, meta ); data.object.width = this.width; data.object.height = this.height; return data; } } ); /** * @author tschw * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ */ var AnimationUtils = { // same as Array.prototype.slice, but also works on typed arrays arraySlice: function ( array, from, to ) { if ( AnimationUtils.isTypedArray( array ) ) { // in ios9 array.subarray(from, undefined) will return empty array // but array.subarray(from) or array.subarray(from, len) is correct return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); } return array.slice( from, to ); }, // converts an array to a specific type convertArray: function ( array, type, forceClone ) { if ( ! array || // let 'undefined' and 'null' pass ! forceClone && array.constructor === type ) return array; if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { return new type( array ); // create typed array } return Array.prototype.slice.call( array ); // create Array }, isTypedArray: function ( object ) { return ArrayBuffer.isView( object ) && ! ( object instanceof DataView ); }, // returns an array by which times and values can be sorted getKeyframeOrder: function ( times ) { function compareTime( i, j ) { return times[ i ] - times[ j ]; } var n = times.length; var result = new Array( n ); for ( var i = 0; i !== n; ++ i ) result[ i ] = i; result.sort( compareTime ); return result; }, // uses the array previously returned by 'getKeyframeOrder' to sort data sortedArray: function ( values, stride, order ) { var nValues = values.length; var result = new values.constructor( nValues ); for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { var srcOffset = order[ i ] * stride; for ( var j = 0; j !== stride; ++ j ) { result[ dstOffset ++ ] = values[ srcOffset + j ]; } } return result; }, // function for parsing AOS keyframe formats flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { var i = 1, key = jsonKeys[ 0 ]; while ( key !== undefined && key[ valuePropertyName ] === undefined ) { key = jsonKeys[ i ++ ]; } if ( key === undefined ) return; // no data var value = key[ valuePropertyName ]; if ( value === undefined ) return; // no data if ( Array.isArray( value ) ) { do { value = key[ valuePropertyName ]; if ( value !== undefined ) { times.push( key.time ); values.push.apply( values, value ); // push all elements } key = jsonKeys[ i ++ ]; } while ( key !== undefined ); } else if ( value.toArray !== undefined ) { // ...assume THREE.Math-ish do { value = key[ valuePropertyName ]; if ( value !== undefined ) { times.push( key.time ); value.toArray( values, values.length ); } key = jsonKeys[ i ++ ]; } while ( key !== undefined ); } else { // otherwise push as-is do { value = key[ valuePropertyName ]; if ( value !== undefined ) { times.push( key.time ); values.push( value ); } key = jsonKeys[ i ++ ]; } while ( key !== undefined ); } } }; /** * Abstract base class of interpolants over parametric samples. * * The parameter domain is one dimensional, typically the time or a path * along a curve defined by the data. * * The sample values can have any dimensionality and derived classes may * apply special interpretations to the data. * * This class provides the interval seek in a Template Method, deferring * the actual interpolation to derived classes. * * Time complexity is O(1) for linear access crossing at most two points * and O(log N) for random access, where N is the number of positions. * * References: * * http://www.oodesign.com/template-method-pattern.html * * @author tschw */ function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { this.parameterPositions = parameterPositions; this._cachedIndex = 0; this.resultBuffer = resultBuffer !== undefined ? resultBuffer : new sampleValues.constructor( sampleSize ); this.sampleValues = sampleValues; this.valueSize = sampleSize; } Object.assign( Interpolant.prototype, { evaluate: function( t ) { var pp = this.parameterPositions, i1 = this._cachedIndex, t1 = pp[ i1 ], t0 = pp[ i1 - 1 ]; validate_interval: { seek: { var right; linear_scan: { //- See http://jsperf.com/comparison-to-undefined/3 //- slower code: //- //- if ( t >= t1 || t1 === undefined ) { forward_scan: if ( ! ( t < t1 ) ) { for ( var giveUpAt = i1 + 2; ;) { if ( t1 === undefined ) { if ( t < t0 ) break forward_scan; // after end i1 = pp.length; this._cachedIndex = i1; return this.afterEnd_( i1 - 1, t, t0 ); } if ( i1 === giveUpAt ) break; // this loop t0 = t1; t1 = pp[ ++ i1 ]; if ( t < t1 ) { // we have arrived at the sought interval break seek; } } // prepare binary search on the right side of the index right = pp.length; break linear_scan; } //- slower code: //- if ( t < t0 || t0 === undefined ) { if ( ! ( t >= t0 ) ) { // looping? var t1global = pp[ 1 ]; if ( t < t1global ) { i1 = 2; // + 1, using the scan for the details t0 = t1global; } // linear reverse scan for ( var giveUpAt = i1 - 2; ;) { if ( t0 === undefined ) { // before start this._cachedIndex = 0; return this.beforeStart_( 0, t, t1 ); } if ( i1 === giveUpAt ) break; // this loop t1 = t0; t0 = pp[ -- i1 - 1 ]; if ( t >= t0 ) { // we have arrived at the sought interval break seek; } } // prepare binary search on the left side of the index right = i1; i1 = 0; break linear_scan; } // the interval is valid break validate_interval; } // linear scan // binary search while ( i1 < right ) { var mid = ( i1 + right ) >>> 1; if ( t < pp[ mid ] ) { right = mid; } else { i1 = mid + 1; } } t1 = pp[ i1 ]; t0 = pp[ i1 - 1 ]; // check boundary cases, again if ( t0 === undefined ) { this._cachedIndex = 0; return this.beforeStart_( 0, t, t1 ); } if ( t1 === undefined ) { i1 = pp.length; this._cachedIndex = i1; return this.afterEnd_( i1 - 1, t0, t ); } } // seek this._cachedIndex = i1; this.intervalChanged_( i1, t0, t1 ); } // validate_interval return this.interpolate_( i1, t0, t, t1 ); }, settings: null, // optional, subclass-specific settings structure // Note: The indirection allows central control of many interpolants. // --- Protected interface DefaultSettings_: {}, getSettings_: function() { return this.settings || this.DefaultSettings_; }, copySampleValue_: function( index ) { // copies a sample value to the result buffer var result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, offset = index * stride; for ( var i = 0; i !== stride; ++ i ) { result[ i ] = values[ offset + i ]; } return result; }, // Template methods for derived classes: interpolate_: function( i1, t0, t, t1 ) { throw new Error( "call to abstract method" ); // implementations shall return this.resultBuffer }, intervalChanged_: function( i1, t0, t1 ) { // empty } } ); //!\ DECLARE ALIAS AFTER assign prototype ! Object.assign( Interpolant.prototype, { //( 0, t, t0 ), returns this.resultBuffer beforeStart_: Interpolant.prototype.copySampleValue_, //( N-1, tN-1, t ), returns this.resultBuffer afterEnd_: Interpolant.prototype.copySampleValue_, } ); /** * Fast and simple cubic spline interpolant. * * It was derived from a Hermitian construction setting the first derivative * at each sample position to the linear slope between neighboring positions * over their parameter interval. * * @author tschw */ function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); this._weightPrev = -0; this._offsetPrev = -0; this._weightNext = -0; this._offsetNext = -0; } CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { constructor: CubicInterpolant, DefaultSettings_: { endingStart: ZeroCurvatureEnding, endingEnd: ZeroCurvatureEnding }, intervalChanged_: function( i1, t0, t1 ) { var pp = this.parameterPositions, iPrev = i1 - 2, iNext = i1 + 1, tPrev = pp[ iPrev ], tNext = pp[ iNext ]; if ( tPrev === undefined ) { switch ( this.getSettings_().endingStart ) { case ZeroSlopeEnding: // f'(t0) = 0 iPrev = i1; tPrev = 2 * t0 - t1; break; case WrapAroundEnding: // use the other end of the curve iPrev = pp.length - 2; tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; break; default: // ZeroCurvatureEnding // f''(t0) = 0 a.k.a. Natural Spline iPrev = i1; tPrev = t1; } } if ( tNext === undefined ) { switch ( this.getSettings_().endingEnd ) { case ZeroSlopeEnding: // f'(tN) = 0 iNext = i1; tNext = 2 * t1 - t0; break; case WrapAroundEnding: // use the other end of the curve iNext = 1; tNext = t1 + pp[ 1 ] - pp[ 0 ]; break; default: // ZeroCurvatureEnding // f''(tN) = 0, a.k.a. Natural Spline iNext = i1 - 1; tNext = t0; } } var halfDt = ( t1 - t0 ) * 0.5, stride = this.valueSize; this._weightPrev = halfDt / ( t0 - tPrev ); this._weightNext = halfDt / ( tNext - t1 ); this._offsetPrev = iPrev * stride; this._offsetNext = iNext * stride; }, interpolate_: function( i1, t0, t, t1 ) { var result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, o1 = i1 * stride, o0 = o1 - stride, oP = this._offsetPrev, oN = this._offsetNext, wP = this._weightPrev, wN = this._weightNext, p = ( t - t0 ) / ( t1 - t0 ), pp = p * p, ppp = pp * p; // evaluate polynomials var sP = - wP * ppp + 2 * wP * pp - wP * p; var s0 = ( 1 + wP ) * ppp + (-1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1; var s1 = (-1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; var sN = wN * ppp - wN * pp; // combine data linearly for ( var i = 0; i !== stride; ++ i ) { result[ i ] = sP * values[ oP + i ] + s0 * values[ o0 + i ] + s1 * values[ o1 + i ] + sN * values[ oN + i ]; } return result; } } ); /** * @author tschw */ function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); } LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { constructor: LinearInterpolant, interpolate_: function( i1, t0, t, t1 ) { var result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, offset1 = i1 * stride, offset0 = offset1 - stride, weight1 = ( t - t0 ) / ( t1 - t0 ), weight0 = 1 - weight1; for ( var i = 0; i !== stride; ++ i ) { result[ i ] = values[ offset0 + i ] * weight0 + values[ offset1 + i ] * weight1; } return result; } } ); /** * * Interpolant that evaluates to the sample value at the position preceeding * the parameter. * * @author tschw */ function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); } DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { constructor: DiscreteInterpolant, interpolate_: function( i1, t0, t, t1 ) { return this.copySampleValue_( i1 - 1 ); } } ); var KeyframeTrackPrototype; KeyframeTrackPrototype = { TimeBufferType: Float32Array, ValueBufferType: Float32Array, DefaultInterpolation: InterpolateLinear, InterpolantFactoryMethodDiscrete: function ( result ) { return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); }, InterpolantFactoryMethodLinear: function ( result ) { return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); }, InterpolantFactoryMethodSmooth: function ( result ) { return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); }, setInterpolation: function ( interpolation ) { var factoryMethod; switch ( interpolation ) { case InterpolateDiscrete: factoryMethod = this.InterpolantFactoryMethodDiscrete; break; case InterpolateLinear: factoryMethod = this.InterpolantFactoryMethodLinear; break; case InterpolateSmooth: factoryMethod = this.InterpolantFactoryMethodSmooth; break; } if ( factoryMethod === undefined ) { var message = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name; if ( this.createInterpolant === undefined ) { // fall back to default, unless the default itself is messed up if ( interpolation !== this.DefaultInterpolation ) { this.setInterpolation( this.DefaultInterpolation ); } else { throw new Error( message ); // fatal, in this case } } console.warn( 'THREE.KeyframeTrackPrototype:', message ); return; } this.createInterpolant = factoryMethod; }, getInterpolation: function () { switch ( this.createInterpolant ) { case this.InterpolantFactoryMethodDiscrete: return InterpolateDiscrete; case this.InterpolantFactoryMethodLinear: return InterpolateLinear; case this.InterpolantFactoryMethodSmooth: return InterpolateSmooth; } }, getValueSize: function () { return this.values.length / this.times.length; }, // move all keyframes either forwards or backwards in time shift: function ( timeOffset ) { if ( timeOffset !== 0.0 ) { var times = this.times; for ( var i = 0, n = times.length; i !== n; ++ i ) { times[ i ] += timeOffset; } } return this; }, // scale all keyframe times by a factor (useful for frame <-> seconds conversions) scale: function ( timeScale ) { if ( timeScale !== 1.0 ) { var times = this.times; for ( var i = 0, n = times.length; i !== n; ++ i ) { times[ i ] *= timeScale; } } return this; }, // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values trim: function ( startTime, endTime ) { var times = this.times, nKeys = times.length, from = 0, to = nKeys - 1; while ( from !== nKeys && times[ from ] < startTime ) ++ from; while ( to !== - 1 && times[ to ] > endTime ) -- to; ++ to; // inclusive -> exclusive bound if ( from !== 0 || to !== nKeys ) { // empty tracks are forbidden, so keep at least one keyframe if ( from >= to ) to = Math.max( to, 1 ), from = to - 1; var stride = this.getValueSize(); this.times = AnimationUtils.arraySlice( times, from, to ); this.values = AnimationUtils. arraySlice( this.values, from * stride, to * stride ); } return this; }, // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable validate: function () { var valid = true; var valueSize = this.getValueSize(); if ( valueSize - Math.floor( valueSize ) !== 0 ) { console.error( 'THREE.KeyframeTrackPrototype: Invalid value size in track.', this ); valid = false; } var times = this.times, values = this.values, nKeys = times.length; if ( nKeys === 0 ) { console.error( 'THREE.KeyframeTrackPrototype: Track is empty.', this ); valid = false; } var prevTime = null; for ( var i = 0; i !== nKeys; i ++ ) { var currTime = times[ i ]; if ( typeof currTime === 'number' && isNaN( currTime ) ) { console.error( 'THREE.KeyframeTrackPrototype: Time is not a valid number.', this, i, currTime ); valid = false; break; } if ( prevTime !== null && prevTime > currTime ) { console.error( 'THREE.KeyframeTrackPrototype: Out of order keys.', this, i, currTime, prevTime ); valid = false; break; } prevTime = currTime; } if ( values !== undefined ) { if ( AnimationUtils.isTypedArray( values ) ) { for ( var i = 0, n = values.length; i !== n; ++ i ) { var value = values[ i ]; if ( isNaN( value ) ) { console.error( 'THREE.KeyframeTrackPrototype: Value is not a valid number.', this, i, value ); valid = false; break; } } } } return valid; }, // removes equivalent sequential keys as common in morph target sequences // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) optimize: function () { var times = this.times, values = this.values, stride = this.getValueSize(), smoothInterpolation = this.getInterpolation() === InterpolateSmooth, writeIndex = 1, lastIndex = times.length - 1; for ( var i = 1; i < lastIndex; ++ i ) { var keep = false; var time = times[ i ]; var timeNext = times[ i + 1 ]; // remove adjacent keyframes scheduled at the same time if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { if ( ! smoothInterpolation ) { // remove unnecessary keyframes same as their neighbors var offset = i * stride, offsetP = offset - stride, offsetN = offset + stride; for ( var j = 0; j !== stride; ++ j ) { var value = values[ offset + j ]; if ( value !== values[ offsetP + j ] || value !== values[ offsetN + j ] ) { keep = true; break; } } } else keep = true; } // in-place compaction if ( keep ) { if ( i !== writeIndex ) { times[ writeIndex ] = times[ i ]; var readOffset = i * stride, writeOffset = writeIndex * stride; for ( var j = 0; j !== stride; ++ j ) values[ writeOffset + j ] = values[ readOffset + j ]; } ++ writeIndex; } } // flush last keyframe (compaction looks ahead) if ( lastIndex > 0 ) { times[ writeIndex ] = times[ lastIndex ]; for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) values[ writeOffset + j ] = values[ readOffset + j ]; ++ writeIndex; } if ( writeIndex !== times.length ) { this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); } return this; } }; function KeyframeTrackConstructor( name, times, values, interpolation ) { if ( name === undefined ) throw new Error( "track name is undefined" ); if ( times === undefined || times.length === 0 ) { throw new Error( "no keyframes in track named " + name ); } this.name = name; this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); this.setInterpolation( interpolation || this.DefaultInterpolation ); this.validate(); this.optimize(); } /** * * A Track of vectored keyframe values. * * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw */ function VectorKeyframeTrack( name, times, values, interpolation ) { KeyframeTrackConstructor.call( this, name, times, values, interpolation ); } VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), { constructor: VectorKeyframeTrack, ValueTypeName: 'vector' // ValueBufferType is inherited // DefaultInterpolation is inherited } ); /** * Spherical linear unit quaternion interpolant. * * @author tschw */ function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); } QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { constructor: QuaternionLinearInterpolant, interpolate_: function( i1, t0, t, t1 ) { var result = this.resultBuffer, values = this.sampleValues, stride = this.valueSize, offset = i1 * stride, alpha = ( t - t0 ) / ( t1 - t0 ); for ( var end = offset + stride; offset !== end; offset += 4 ) { Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); } return result; } } ); /** * * A Track of quaternion keyframe values. * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw */ function QuaternionKeyframeTrack( name, times, values, interpolation ) { KeyframeTrackConstructor.call( this, name, times, values, interpolation ); } QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), { constructor: QuaternionKeyframeTrack, ValueTypeName: 'quaternion', // ValueBufferType is inherited DefaultInterpolation: InterpolateLinear, InterpolantFactoryMethodLinear: function( result ) { return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); }, InterpolantFactoryMethodSmooth: undefined // not yet implemented } ); /** * * A Track of numeric keyframe values. * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw */ function NumberKeyframeTrack( name, times, values, interpolation ) { KeyframeTrackConstructor.call( this, name, times, values, interpolation ); } NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), { constructor: NumberKeyframeTrack, ValueTypeName: 'number' // ValueBufferType is inherited // DefaultInterpolation is inherited } ); /** * * A Track that interpolates Strings * * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw */ function StringKeyframeTrack( name, times, values, interpolation ) { KeyframeTrackConstructor.call( this, name, times, values, interpolation ); } StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), { constructor: StringKeyframeTrack, ValueTypeName: 'string', ValueBufferType: Array, DefaultInterpolation: InterpolateDiscrete, InterpolantFactoryMethodLinear: undefined, InterpolantFactoryMethodSmooth: undefined } ); /** * * A Track of Boolean keyframe values. * * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw */ function BooleanKeyframeTrack( name, times, values ) { KeyframeTrackConstructor.call( this, name, times, values ); } BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), { constructor: BooleanKeyframeTrack, ValueTypeName: 'bool', ValueBufferType: Array, DefaultInterpolation: InterpolateDiscrete, InterpolantFactoryMethodLinear: undefined, InterpolantFactoryMethodSmooth: undefined // Note: Actually this track could have a optimized / compressed // representation of a single value and a custom interpolant that // computes "firstValue ^ isOdd( index )". } ); /** * * A Track of keyframe values that represent color. * * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw */ function ColorKeyframeTrack( name, times, values, interpolation ) { KeyframeTrackConstructor.call( this, name, times, values, interpolation ); } ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), { constructor: ColorKeyframeTrack, ValueTypeName: 'color' // ValueBufferType is inherited // DefaultInterpolation is inherited // Note: Very basic implementation and nothing special yet. // However, this is the place for color space parameterization. } ); /** * * A timed sequence of keyframes for a specific property. * * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw */ function KeyframeTrack( name, times, values, interpolation ) { KeyframeTrackConstructor.apply( this, arguments ); } KeyframeTrack.prototype = KeyframeTrackPrototype; KeyframeTrackPrototype.constructor = KeyframeTrack; // Static methods: Object.assign( KeyframeTrack, { // Serialization (in static context, because of constructor invocation // and automatic invocation of .toJSON): parse: function( json ) { if( json.type === undefined ) { throw new Error( "track type undefined, can not parse" ); } var trackType = KeyframeTrack._getTrackTypeForValueTypeName( json.type ); if ( json.times === undefined ) { var times = [], values = []; AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); json.times = times; json.values = values; } // derived classes can define a static parse method if ( trackType.parse !== undefined ) { return trackType.parse( json ); } else { // by default, we assume a constructor compatible with the base return new trackType( json.name, json.times, json.values, json.interpolation ); } }, toJSON: function( track ) { var trackType = track.constructor; var json; // derived classes can define a static toJSON method if ( trackType.toJSON !== undefined ) { json = trackType.toJSON( track ); } else { // by default, we assume the data can be serialized as-is json = { 'name': track.name, 'times': AnimationUtils.convertArray( track.times, Array ), 'values': AnimationUtils.convertArray( track.values, Array ) }; var interpolation = track.getInterpolation(); if ( interpolation !== track.DefaultInterpolation ) { json.interpolation = interpolation; } } json.type = track.ValueTypeName; // mandatory return json; }, _getTrackTypeForValueTypeName: function( typeName ) { switch( typeName.toLowerCase() ) { case "scalar": case "double": case "float": case "number": case "integer": return NumberKeyframeTrack; case "vector": case "vector2": case "vector3": case "vector4": return VectorKeyframeTrack; case "color": return ColorKeyframeTrack; case "quaternion": return QuaternionKeyframeTrack; case "bool": case "boolean": return BooleanKeyframeTrack; case "string": return StringKeyframeTrack; } throw new Error( "Unsupported typeName: " + typeName ); } } ); /** * * Reusable set of Tracks that represent an animation. * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ */ function AnimationClip( name, duration, tracks ) { this.name = name; this.tracks = tracks; this.duration = ( duration !== undefined ) ? duration : - 1; this.uuid = _Math.generateUUID(); // this means it should figure out its duration by scanning the tracks if ( this.duration < 0 ) { this.resetDuration(); } this.optimize(); } Object.assign( AnimationClip, { parse: function ( json ) { var tracks = [], jsonTracks = json.tracks, frameTime = 1.0 / ( json.fps || 1.0 ); for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { tracks.push( KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) ); } return new AnimationClip( json.name, json.duration, tracks ); }, toJSON: function ( clip ) { var tracks = [], clipTracks = clip.tracks; var json = { 'name': clip.name, 'duration': clip.duration, 'tracks': tracks }; for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); } return json; }, CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { var numMorphTargets = morphTargetSequence.length; var tracks = []; for ( var i = 0; i < numMorphTargets; i ++ ) { var times = []; var values = []; times.push( ( i + numMorphTargets - 1 ) % numMorphTargets, i, ( i + 1 ) % numMorphTargets ); values.push( 0, 1, 0 ); var order = AnimationUtils.getKeyframeOrder( times ); times = AnimationUtils.sortedArray( times, 1, order ); values = AnimationUtils.sortedArray( values, 1, order ); // if there is a key at the first frame, duplicate it as the // last frame as well for perfect loop. if ( ! noLoop && times[ 0 ] === 0 ) { times.push( numMorphTargets ); values.push( values[ 0 ] ); } tracks.push( new NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', times, values ).scale( 1.0 / fps ) ); } return new AnimationClip( name, - 1, tracks ); }, findByName: function ( objectOrClipArray, name ) { var clipArray = objectOrClipArray; if ( ! Array.isArray( objectOrClipArray ) ) { var o = objectOrClipArray; clipArray = o.geometry && o.geometry.animations || o.animations; } for ( var i = 0; i < clipArray.length; i ++ ) { if ( clipArray[ i ].name === name ) { return clipArray[ i ]; } } return null; }, CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { var animationToMorphTargets = {}; // tested with https://regex101.com/ on trick sequences // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 var pattern = /^([\w-]*?)([\d]+)$/; // sort morph target names into animation groups based // patterns like Walk_001, Walk_002, Run_001, Run_002 for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { var morphTarget = morphTargets[ i ]; var parts = morphTarget.name.match( pattern ); if ( parts && parts.length > 1 ) { var name = parts[ 1 ]; var animationMorphTargets = animationToMorphTargets[ name ]; if ( ! animationMorphTargets ) { animationToMorphTargets[ name ] = animationMorphTargets = []; } animationMorphTargets.push( morphTarget ); } } var clips = []; for ( var name in animationToMorphTargets ) { clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); } return clips; }, // parse the animation.hierarchy format parseAnimation: function ( animation, bones ) { if ( ! animation ) { console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); return null; } var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { // only return track if there are actually keys. if ( animationKeys.length !== 0 ) { var times = []; var values = []; AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); // empty keys are filtered out, so check again if ( times.length !== 0 ) { destTracks.push( new trackType( trackName, times, values ) ); } } }; var tracks = []; var clipName = animation.name || 'default'; // automatic length determination in AnimationClip. var duration = animation.length || - 1; var fps = animation.fps || 30; var hierarchyTracks = animation.hierarchy || []; for ( var h = 0; h < hierarchyTracks.length; h ++ ) { var animationKeys = hierarchyTracks[ h ].keys; // skip empty tracks if ( ! animationKeys || animationKeys.length === 0 ) continue; // process morph targets if ( animationKeys[ 0 ].morphTargets ) { // figure out all morph targets used in this track var morphTargetNames = {}; for ( var k = 0; k < animationKeys.length; k ++ ) { if ( animationKeys[ k ].morphTargets ) { for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; } } } // create a track for each morph target with all zero // morphTargetInfluences except for the keys in which // the morphTarget is named. for ( var morphTargetName in morphTargetNames ) { var times = []; var values = []; for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { var animationKey = animationKeys[ k ]; times.push( animationKey.time ); values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); } tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); } duration = morphTargetNames.length * ( fps || 1.0 ); } else { // ...assume skeletal animation var boneName = '.bones[' + bones[ h ].name + ']'; addNonemptyTrack( VectorKeyframeTrack, boneName + '.position', animationKeys, 'pos', tracks ); addNonemptyTrack( QuaternionKeyframeTrack, boneName + '.quaternion', animationKeys, 'rot', tracks ); addNonemptyTrack( VectorKeyframeTrack, boneName + '.scale', animationKeys, 'scl', tracks ); } } if ( tracks.length === 0 ) { return null; } var clip = new AnimationClip( clipName, duration, tracks ); return clip; } } ); Object.assign( AnimationClip.prototype, { resetDuration: function () { var tracks = this.tracks, duration = 0; for ( var i = 0, n = tracks.length; i !== n; ++ i ) { var track = this.tracks[ i ]; duration = Math.max( duration, track.times[ track.times.length - 1 ] ); } this.duration = duration; }, trim: function () { for ( var i = 0; i < this.tracks.length; i ++ ) { this.tracks[ i ].trim( 0, this.duration ); } return this; }, optimize: function () { for ( var i = 0; i < this.tracks.length; i ++ ) { this.tracks[ i ].optimize(); } return this; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function MaterialLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; this.textures = {}; } Object.assign( MaterialLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new FileLoader( scope.manager ); loader.load( url, function ( text ) { onLoad( scope.parse( JSON.parse( text ) ) ); }, onProgress, onError ); }, setTextures: function ( value ) { this.textures = value; }, parse: function ( json ) { var textures = this.textures; function getTexture( name ) { if ( textures[ name ] === undefined ) { console.warn( 'THREE.MaterialLoader: Undefined texture', name ); } return textures[ name ]; } var material = new Materials[ json.type ](); if ( json.uuid !== undefined ) material.uuid = json.uuid; if ( json.name !== undefined ) material.name = json.name; if ( json.color !== undefined ) material.color.setHex( json.color ); if ( json.roughness !== undefined ) material.roughness = json.roughness; if ( json.metalness !== undefined ) material.metalness = json.metalness; if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); if ( json.specular !== undefined ) material.specular.setHex( json.specular ); if ( json.shininess !== undefined ) material.shininess = json.shininess; if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat; if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness; if ( json.uniforms !== undefined ) material.uniforms = json.uniforms; if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; if ( json.fog !== undefined ) material.fog = json.fog; if ( json.flatShading !== undefined ) material.flatShading = json.flatShading; if ( json.blending !== undefined ) material.blending = json.blending; if ( json.side !== undefined ) material.side = json.side; if ( json.opacity !== undefined ) material.opacity = json.opacity; if ( json.transparent !== undefined ) material.transparent = json.transparent; if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; if ( json.skinning !== undefined ) material.skinning = json.skinning; if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets; if ( json.dithering !== undefined ) material.dithering = json.dithering; if ( json.visible !== undefined ) material.visible = json.visible; if ( json.userData !== undefined ) material.userData = json.userData; // Deprecated if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading // for PointsMaterial if ( json.size !== undefined ) material.size = json.size; if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; // maps if ( json.map !== undefined ) material.map = getTexture( json.map ); if ( json.alphaMap !== undefined ) { material.alphaMap = getTexture( json.alphaMap ); material.transparent = true; } if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); if ( json.normalScale !== undefined ) { var normalScale = json.normalScale; if ( Array.isArray( normalScale ) === false ) { // Blender exporter used to export a scalar. See #7459 normalScale = [ normalScale, normalScale ]; } material.normalScale = new Vector2().fromArray( normalScale ); } if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); return material; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function BufferGeometryLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; } Object.assign( BufferGeometryLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new FileLoader( scope.manager ); loader.load( url, function ( text ) { onLoad( scope.parse( JSON.parse( text ) ) ); }, onProgress, onError ); }, parse: function ( json ) { var geometry = new BufferGeometry(); var index = json.data.index; if ( index !== undefined ) { var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); } var attributes = json.data.attributes; for ( var key in attributes ) { var attribute = attributes[ key ]; var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); geometry.addAttribute( key, new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) ); } var groups = json.data.groups || json.data.drawcalls || json.data.offsets; if ( groups !== undefined ) { for ( var i = 0, n = groups.length; i !== n; ++ i ) { var group = groups[ i ]; geometry.addGroup( group.start, group.count, group.materialIndex ); } } var boundingSphere = json.data.boundingSphere; if ( boundingSphere !== undefined ) { var center = new Vector3(); if ( boundingSphere.center !== undefined ) { center.fromArray( boundingSphere.center ); } geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); } return geometry; } } ); var TYPED_ARRAYS = { Int8Array: Int8Array, Uint8Array: Uint8Array, // Workaround for IE11 pre KB2929437. See #11440 Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, Int16Array: Int16Array, Uint16Array: Uint16Array, Int32Array: Int32Array, Uint32Array: Uint32Array, Float32Array: Float32Array, Float64Array: Float64Array }; /** * @author alteredq / http://alteredqualia.com/ */ function Loader() { this.onLoadStart = function () {}; this.onLoadProgress = function () {}; this.onLoadComplete = function () {}; } Loader.Handlers = { handlers: [], add: function ( regex, loader ) { this.handlers.push( regex, loader ); }, get: function ( file ) { var handlers = this.handlers; for ( var i = 0, l = handlers.length; i < l; i += 2 ) { var regex = handlers[ i ]; var loader = handlers[ i + 1 ]; if ( regex.test( file ) ) { return loader; } } return null; } }; Object.assign( Loader.prototype, { crossOrigin: undefined, extractUrlBase: function ( url ) { var parts = url.split( '/' ); if ( parts.length === 1 ) return './'; parts.pop(); return parts.join( '/' ) + '/'; }, initMaterials: function ( materials, texturePath, crossOrigin ) { var array = []; for ( var i = 0; i < materials.length; ++ i ) { array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin ); } return array; }, createMaterial: ( function () { var BlendingMode = { NoBlending: NoBlending, NormalBlending: NormalBlending, AdditiveBlending: AdditiveBlending, SubtractiveBlending: SubtractiveBlending, MultiplyBlending: MultiplyBlending, CustomBlending: CustomBlending }; var color = new Color(); var textureLoader = new TextureLoader(); var materialLoader = new MaterialLoader(); return function createMaterial( m, texturePath, crossOrigin ) { // convert from old material format var textures = {}; function loadTexture( path, repeat, offset, wrap, anisotropy ) { var fullPath = texturePath + path; var loader = Loader.Handlers.get( fullPath ); var texture; if ( loader !== null ) { texture = loader.load( fullPath ); } else { textureLoader.setCrossOrigin( crossOrigin ); texture = textureLoader.load( fullPath ); } if ( repeat !== undefined ) { texture.repeat.fromArray( repeat ); if ( repeat[ 0 ] !== 1 ) texture.wrapS = RepeatWrapping; if ( repeat[ 1 ] !== 1 ) texture.wrapT = RepeatWrapping; } if ( offset !== undefined ) { texture.offset.fromArray( offset ); } if ( wrap !== undefined ) { if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping; if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping; if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping; if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping; } if ( anisotropy !== undefined ) { texture.anisotropy = anisotropy; } var uuid = _Math.generateUUID(); textures[ uuid ] = texture; return uuid; } // var json = { uuid: _Math.generateUUID(), type: 'MeshLambertMaterial' }; for ( var name in m ) { var value = m[ name ]; switch ( name ) { case 'DbgColor': case 'DbgIndex': case 'opticalDensity': case 'illumination': break; case 'DbgName': json.name = value; break; case 'blending': json.blending = BlendingMode[ value ]; break; case 'colorAmbient': case 'mapAmbient': console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' ); break; case 'colorDiffuse': json.color = color.fromArray( value ).getHex(); break; case 'colorSpecular': json.specular = color.fromArray( value ).getHex(); break; case 'colorEmissive': json.emissive = color.fromArray( value ).getHex(); break; case 'specularCoef': json.shininess = value; break; case 'shading': if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial'; if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial'; if ( value.toLowerCase() === 'standard' ) json.type = 'MeshStandardMaterial'; break; case 'mapDiffuse': json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); break; case 'mapDiffuseRepeat': case 'mapDiffuseOffset': case 'mapDiffuseWrap': case 'mapDiffuseAnisotropy': break; case 'mapEmissive': json.emissiveMap = loadTexture( value, m.mapEmissiveRepeat, m.mapEmissiveOffset, m.mapEmissiveWrap, m.mapEmissiveAnisotropy ); break; case 'mapEmissiveRepeat': case 'mapEmissiveOffset': case 'mapEmissiveWrap': case 'mapEmissiveAnisotropy': break; case 'mapLight': json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); break; case 'mapLightRepeat': case 'mapLightOffset': case 'mapLightWrap': case 'mapLightAnisotropy': break; case 'mapAO': json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy ); break; case 'mapAORepeat': case 'mapAOOffset': case 'mapAOWrap': case 'mapAOAnisotropy': break; case 'mapBump': json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); break; case 'mapBumpScale': json.bumpScale = value; break; case 'mapBumpRepeat': case 'mapBumpOffset': case 'mapBumpWrap': case 'mapBumpAnisotropy': break; case 'mapNormal': json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); break; case 'mapNormalFactor': json.normalScale = [ value, value ]; break; case 'mapNormalRepeat': case 'mapNormalOffset': case 'mapNormalWrap': case 'mapNormalAnisotropy': break; case 'mapSpecular': json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); break; case 'mapSpecularRepeat': case 'mapSpecularOffset': case 'mapSpecularWrap': case 'mapSpecularAnisotropy': break; case 'mapMetalness': json.metalnessMap = loadTexture( value, m.mapMetalnessRepeat, m.mapMetalnessOffset, m.mapMetalnessWrap, m.mapMetalnessAnisotropy ); break; case 'mapMetalnessRepeat': case 'mapMetalnessOffset': case 'mapMetalnessWrap': case 'mapMetalnessAnisotropy': break; case 'mapRoughness': json.roughnessMap = loadTexture( value, m.mapRoughnessRepeat, m.mapRoughnessOffset, m.mapRoughnessWrap, m.mapRoughnessAnisotropy ); break; case 'mapRoughnessRepeat': case 'mapRoughnessOffset': case 'mapRoughnessWrap': case 'mapRoughnessAnisotropy': break; case 'mapAlpha': json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy ); break; case 'mapAlphaRepeat': case 'mapAlphaOffset': case 'mapAlphaWrap': case 'mapAlphaAnisotropy': break; case 'flipSided': json.side = BackSide; break; case 'doubleSided': json.side = DoubleSide; break; case 'transparency': console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' ); json.opacity = value; break; case 'depthTest': case 'depthWrite': case 'colorWrite': case 'opacity': case 'reflectivity': case 'transparent': case 'visible': case 'wireframe': json[ name ] = value; break; case 'vertexColors': if ( value === true ) json.vertexColors = VertexColors; if ( value === 'face' ) json.vertexColors = FaceColors; break; default: console.error( 'THREE.Loader.createMaterial: Unsupported', name, value ); break; } } if ( json.type === 'MeshBasicMaterial' ) delete json.emissive; if ( json.type !== 'MeshPhongMaterial' ) delete json.specular; if ( json.opacity < 1 ) json.transparent = true; materialLoader.setTextures( textures ); return materialLoader.parse( json ); }; } )() } ); /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ function JSONLoader( manager ) { if ( typeof manager === 'boolean' ) { console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); manager = undefined; } this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; this.withCredentials = false; } Object.assign( JSONLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var scope = this; var texturePath = this.texturePath && ( typeof this.texturePath === "string" ) ? this.texturePath : Loader.prototype.extractUrlBase( url ); var loader = new FileLoader( this.manager ); loader.setWithCredentials( this.withCredentials ); loader.load( url, function ( text ) { var json = JSON.parse( text ); var metadata = json.metadata; if ( metadata !== undefined ) { var type = metadata.type; if ( type !== undefined ) { if ( type.toLowerCase() === 'object' ) { console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); return; } if ( type.toLowerCase() === 'scene' ) { console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.' ); return; } } } var object = scope.parse( json, texturePath ); onLoad( object.geometry, object.materials ); }, onProgress, onError ); }, setTexturePath: function ( value ) { this.texturePath = value; }, parse: ( function () { function parseModel( json, geometry ) { function isBitSet( value, position ) { return value & ( 1 << position ); } var i, j, fi, offset, zLength, colorIndex, normalIndex, uvIndex, materialIndex, type, isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor, vertex, face, faceA, faceB, hex, normal, uvLayer, uv, u, v, faces = json.faces, vertices = json.vertices, normals = json.normals, colors = json.colors, scale = json.scale, nUvLayers = 0; if ( json.uvs !== undefined ) { // disregard empty arrays for ( i = 0; i < json.uvs.length; i ++ ) { if ( json.uvs[ i ].length ) nUvLayers ++; } for ( i = 0; i < nUvLayers; i ++ ) { geometry.faceVertexUvs[ i ] = []; } } offset = 0; zLength = vertices.length; while ( offset < zLength ) { vertex = new Vector3(); vertex.x = vertices[ offset ++ ] * scale; vertex.y = vertices[ offset ++ ] * scale; vertex.z = vertices[ offset ++ ] * scale; geometry.vertices.push( vertex ); } offset = 0; zLength = faces.length; while ( offset < zLength ) { type = faces[ offset ++ ]; isQuad = isBitSet( type, 0 ); hasMaterial = isBitSet( type, 1 ); hasFaceVertexUv = isBitSet( type, 3 ); hasFaceNormal = isBitSet( type, 4 ); hasFaceVertexNormal = isBitSet( type, 5 ); hasFaceColor = isBitSet( type, 6 ); hasFaceVertexColor = isBitSet( type, 7 ); // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); if ( isQuad ) { faceA = new Face3(); faceA.a = faces[ offset ]; faceA.b = faces[ offset + 1 ]; faceA.c = faces[ offset + 3 ]; faceB = new Face3(); faceB.a = faces[ offset + 1 ]; faceB.b = faces[ offset + 2 ]; faceB.c = faces[ offset + 3 ]; offset += 4; if ( hasMaterial ) { materialIndex = faces[ offset ++ ]; faceA.materialIndex = materialIndex; faceB.materialIndex = materialIndex; } // to get face <=> uv index correspondence fi = geometry.faces.length; if ( hasFaceVertexUv ) { for ( i = 0; i < nUvLayers; i ++ ) { uvLayer = json.uvs[ i ]; geometry.faceVertexUvs[ i ][ fi ] = []; geometry.faceVertexUvs[ i ][ fi + 1 ] = []; for ( j = 0; j < 4; j ++ ) { uvIndex = faces[ offset ++ ]; u = uvLayer[ uvIndex * 2 ]; v = uvLayer[ uvIndex * 2 + 1 ]; uv = new Vector2( u, v ); if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); } } } if ( hasFaceNormal ) { normalIndex = faces[ offset ++ ] * 3; faceA.normal.set( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); faceB.normal.copy( faceA.normal ); } if ( hasFaceVertexNormal ) { for ( i = 0; i < 4; i ++ ) { normalIndex = faces[ offset ++ ] * 3; normal = new Vector3( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); if ( i !== 2 ) faceA.vertexNormals.push( normal ); if ( i !== 0 ) faceB.vertexNormals.push( normal ); } } if ( hasFaceColor ) { colorIndex = faces[ offset ++ ]; hex = colors[ colorIndex ]; faceA.color.setHex( hex ); faceB.color.setHex( hex ); } if ( hasFaceVertexColor ) { for ( i = 0; i < 4; i ++ ) { colorIndex = faces[ offset ++ ]; hex = colors[ colorIndex ]; if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) ); if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) ); } } geometry.faces.push( faceA ); geometry.faces.push( faceB ); } else { face = new Face3(); face.a = faces[ offset ++ ]; face.b = faces[ offset ++ ]; face.c = faces[ offset ++ ]; if ( hasMaterial ) { materialIndex = faces[ offset ++ ]; face.materialIndex = materialIndex; } // to get face <=> uv index correspondence fi = geometry.faces.length; if ( hasFaceVertexUv ) { for ( i = 0; i < nUvLayers; i ++ ) { uvLayer = json.uvs[ i ]; geometry.faceVertexUvs[ i ][ fi ] = []; for ( j = 0; j < 3; j ++ ) { uvIndex = faces[ offset ++ ]; u = uvLayer[ uvIndex * 2 ]; v = uvLayer[ uvIndex * 2 + 1 ]; uv = new Vector2( u, v ); geometry.faceVertexUvs[ i ][ fi ].push( uv ); } } } if ( hasFaceNormal ) { normalIndex = faces[ offset ++ ] * 3; face.normal.set( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); } if ( hasFaceVertexNormal ) { for ( i = 0; i < 3; i ++ ) { normalIndex = faces[ offset ++ ] * 3; normal = new Vector3( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); face.vertexNormals.push( normal ); } } if ( hasFaceColor ) { colorIndex = faces[ offset ++ ]; face.color.setHex( colors[ colorIndex ] ); } if ( hasFaceVertexColor ) { for ( i = 0; i < 3; i ++ ) { colorIndex = faces[ offset ++ ]; face.vertexColors.push( new Color( colors[ colorIndex ] ) ); } } geometry.faces.push( face ); } } } function parseSkin( json, geometry ) { var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; if ( json.skinWeights ) { for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { var x = json.skinWeights[ i ]; var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; geometry.skinWeights.push( new Vector4( x, y, z, w ) ); } } if ( json.skinIndices ) { for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { var a = json.skinIndices[ i ]; var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; geometry.skinIndices.push( new Vector4( a, b, c, d ) ); } } geometry.bones = json.bones; if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); } } function parseMorphing( json, geometry ) { var scale = json.scale; if ( json.morphTargets !== undefined ) { for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { geometry.morphTargets[ i ] = {}; geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; geometry.morphTargets[ i ].vertices = []; var dstVertices = geometry.morphTargets[ i ].vertices; var srcVertices = json.morphTargets[ i ].vertices; for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { var vertex = new Vector3(); vertex.x = srcVertices[ v ] * scale; vertex.y = srcVertices[ v + 1 ] * scale; vertex.z = srcVertices[ v + 2 ] * scale; dstVertices.push( vertex ); } } } if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); var faces = geometry.faces; var morphColors = json.morphColors[ 0 ].colors; for ( var i = 0, l = faces.length; i < l; i ++ ) { faces[ i ].color.fromArray( morphColors, i * 3 ); } } } function parseAnimations( json, geometry ) { var outputAnimations = []; // parse old style Bone/Hierarchy animations var animations = []; if ( json.animation !== undefined ) { animations.push( json.animation ); } if ( json.animations !== undefined ) { if ( json.animations.length ) { animations = animations.concat( json.animations ); } else { animations.push( json.animations ); } } for ( var i = 0; i < animations.length; i ++ ) { var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones ); if ( clip ) outputAnimations.push( clip ); } // parse implicit morph animations if ( geometry.morphTargets ) { // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); outputAnimations = outputAnimations.concat( morphAnimationClips ); } if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; } return function ( json, texturePath ) { if ( json.data !== undefined ) { // Geometry 4.0 spec json = json.data; } if ( json.scale !== undefined ) { json.scale = 1.0 / json.scale; } else { json.scale = 1.0; } var geometry = new Geometry(); parseModel( json, geometry ); parseSkin( json, geometry ); parseMorphing( json, geometry ); parseAnimations( json, geometry ); geometry.computeFaceNormals(); geometry.computeBoundingSphere(); if ( json.materials === undefined || json.materials.length === 0 ) { return { geometry: geometry }; } else { var materials = Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin ); return { geometry: geometry, materials: materials }; } }; } )() } ); /** * @author mrdoob / http://mrdoob.com/ */ function ObjectLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; this.texturePath = ''; } Object.assign( ObjectLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { if ( this.texturePath === '' ) { this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 ); } var scope = this; var loader = new FileLoader( scope.manager ); loader.load( url, function ( text ) { var json = null; try { json = JSON.parse( text ); } catch ( error ) { if ( onError !== undefined ) onError( error ); console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); return; } var metadata = json.metadata; if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' ); return; } scope.parse( json, onLoad ); }, onProgress, onError ); }, setTexturePath: function ( value ) { this.texturePath = value; }, setCrossOrigin: function ( value ) { this.crossOrigin = value; }, parse: function ( json, onLoad ) { var geometries = this.parseGeometries( json.geometries ); var images = this.parseImages( json.images, function () { if ( onLoad !== undefined ) onLoad( object ); } ); var textures = this.parseTextures( json.textures, images ); var materials = this.parseMaterials( json.materials, textures ); var object = this.parseObject( json.object, geometries, materials ); if ( json.animations ) { object.animations = this.parseAnimations( json.animations ); } if ( json.images === undefined || json.images.length === 0 ) { if ( onLoad !== undefined ) onLoad( object ); } return object; }, parseGeometries: function ( json ) { var geometries = {}; if ( json !== undefined ) { var geometryLoader = new JSONLoader(); var bufferGeometryLoader = new BufferGeometryLoader(); for ( var i = 0, l = json.length; i < l; i ++ ) { var geometry; var data = json[ i ]; switch ( data.type ) { case 'PlaneGeometry': case 'PlaneBufferGeometry': geometry = new Geometries[ data.type ]( data.width, data.height, data.widthSegments, data.heightSegments ); break; case 'BoxGeometry': case 'BoxBufferGeometry': case 'CubeGeometry': // backwards compatible geometry = new Geometries[ data.type ]( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments ); break; case 'CircleGeometry': case 'CircleBufferGeometry': geometry = new Geometries[ data.type ]( data.radius, data.segments, data.thetaStart, data.thetaLength ); break; case 'CylinderGeometry': case 'CylinderBufferGeometry': geometry = new Geometries[ data.type ]( data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength ); break; case 'ConeGeometry': case 'ConeBufferGeometry': geometry = new Geometries[ data.type ]( data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength ); break; case 'SphereGeometry': case 'SphereBufferGeometry': geometry = new Geometries[ data.type ]( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength ); break; case 'DodecahedronGeometry': case 'IcosahedronGeometry': case 'OctahedronGeometry': case 'TetrahedronGeometry': geometry = new Geometries[ data.type ]( data.radius, data.detail ); break; case 'RingGeometry': case 'RingBufferGeometry': geometry = new Geometries[ data.type ]( data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength ); break; case 'TorusGeometry': case 'TorusBufferGeometry': geometry = new Geometries[ data.type ]( data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc ); break; case 'TorusKnotGeometry': case 'TorusKnotBufferGeometry': geometry = new Geometries[ data.type ]( data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q ); break; case 'LatheGeometry': case 'LatheBufferGeometry': geometry = new Geometries[ data.type ]( data.points, data.segments, data.phiStart, data.phiLength ); break; case 'BufferGeometry': geometry = bufferGeometryLoader.parse( data ); break; case 'Geometry': geometry = geometryLoader.parse( data, this.texturePath ).geometry; break; default: console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); continue; } geometry.uuid = data.uuid; if ( data.name !== undefined ) geometry.name = data.name; geometries[ data.uuid ] = geometry; } } return geometries; }, parseMaterials: function ( json, textures ) { var materials = {}; if ( json !== undefined ) { var loader = new MaterialLoader(); loader.setTextures( textures ); for ( var i = 0, l = json.length; i < l; i ++ ) { var data = json[ i ]; if ( data.type === 'MultiMaterial' ) { // Deprecated var array = []; for ( var j = 0; j < data.materials.length; j ++ ) { array.push( loader.parse( data.materials[ j ] ) ); } materials[ data.uuid ] = array; } else { materials[ data.uuid ] = loader.parse( data ); } } } return materials; }, parseAnimations: function ( json ) { var animations = []; for ( var i = 0; i < json.length; i ++ ) { var clip = AnimationClip.parse( json[ i ] ); animations.push( clip ); } return animations; }, parseImages: function ( json, onLoad ) { var scope = this; var images = {}; function loadImage( url ) { scope.manager.itemStart( url ); return loader.load( url, function () { scope.manager.itemEnd( url ); }, undefined, function () { scope.manager.itemEnd( url ); scope.manager.itemError( url ); } ); } if ( json !== undefined && json.length > 0 ) { var manager = new LoadingManager( onLoad ); var loader = new ImageLoader( manager ); loader.setCrossOrigin( this.crossOrigin ); for ( var i = 0, l = json.length; i < l; i ++ ) { var image = json[ i ]; var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url; images[ image.uuid ] = loadImage( path ); } } return images; }, parseTextures: function ( json, images ) { function parseConstant( value, type ) { if ( typeof( value ) === 'number' ) return value; console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); return type[ value ]; } var textures = {}; if ( json !== undefined ) { for ( var i = 0, l = json.length; i < l; i ++ ) { var data = json[ i ]; if ( data.image === undefined ) { console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); } if ( images[ data.image ] === undefined ) { console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); } var texture = new Texture( images[ data.image ] ); texture.needsUpdate = true; texture.uuid = data.uuid; if ( data.name !== undefined ) texture.name = data.name; if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); if ( data.offset !== undefined ) texture.offset.fromArray( data.offset ); if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat ); if ( data.wrap !== undefined ) { texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); } if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; if ( data.flipY !== undefined ) texture.flipY = data.flipY; textures[ data.uuid ] = texture; } } return textures; }, parseObject: function () { var matrix = new Matrix4(); return function parseObject( data, geometries, materials ) { var object; function getGeometry( name ) { if ( geometries[ name ] === undefined ) { console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); } return geometries[ name ]; } function getMaterial( name ) { if ( name === undefined ) return undefined; if ( Array.isArray( name ) ) { var array = []; for ( var i = 0, l = name.length; i < l; i ++ ) { var uuid = name[ i ]; if ( materials[ uuid ] === undefined ) { console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); } array.push( materials[ uuid ] ); } return array; } if ( materials[ name ] === undefined ) { console.warn( 'THREE.ObjectLoader: Undefined material', name ); } return materials[ name ]; } switch ( data.type ) { case 'Scene': object = new Scene(); if ( data.background !== undefined ) { if ( Number.isInteger( data.background ) ) { object.background = new Color( data.background ); } } if ( data.fog !== undefined ) { if ( data.fog.type === 'Fog' ) { object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); } else if ( data.fog.type === 'FogExp2' ) { object.fog = new FogExp2( data.fog.color, data.fog.density ); } } break; case 'PerspectiveCamera': object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); if ( data.focus !== undefined ) object.focus = data.focus; if ( data.zoom !== undefined ) object.zoom = data.zoom; if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); break; case 'OrthographicCamera': object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); break; case 'AmbientLight': object = new AmbientLight( data.color, data.intensity ); break; case 'DirectionalLight': object = new DirectionalLight( data.color, data.intensity ); break; case 'PointLight': object = new PointLight( data.color, data.intensity, data.distance, data.decay ); break; case 'RectAreaLight': object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); break; case 'SpotLight': object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); break; case 'HemisphereLight': object = new HemisphereLight( data.color, data.groundColor, data.intensity ); break; case 'SkinnedMesh': console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); case 'Mesh': var geometry = getGeometry( data.geometry ); var material = getMaterial( data.material ); if ( geometry.bones && geometry.bones.length > 0 ) { object = new SkinnedMesh( geometry, material ); } else { object = new Mesh( geometry, material ); } break; case 'LOD': object = new LOD(); break; case 'Line': object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); break; case 'LineLoop': object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); break; case 'LineSegments': object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); break; case 'PointCloud': case 'Points': object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); break; case 'Sprite': object = new Sprite( getMaterial( data.material ) ); break; case 'Group': object = new Group(); break; default: object = new Object3D(); } object.uuid = data.uuid; if ( data.name !== undefined ) object.name = data.name; if ( data.matrix !== undefined ) { matrix.fromArray( data.matrix ); matrix.decompose( object.position, object.quaternion, object.scale ); } else { if ( data.position !== undefined ) object.position.fromArray( data.position ); if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion ); if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); } if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; if ( data.shadow ) { if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias; if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius; if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize ); if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera ); } if ( data.visible !== undefined ) object.visible = data.visible; if ( data.userData !== undefined ) object.userData = data.userData; if ( data.children !== undefined ) { var children = data.children; for ( var i = 0; i < children.length; i ++ ) { object.add( this.parseObject( children[ i ], geometries, materials ) ); } } if ( data.type === 'LOD' ) { var levels = data.levels; for ( var l = 0; l < levels.length; l ++ ) { var level = levels[ l ]; var child = object.getObjectByProperty( 'uuid', level.object ); if ( child !== undefined ) { object.addLevel( child, level.distance ); } } } return object; }; }() } ); var TEXTURE_MAPPING = { UVMapping: UVMapping, CubeReflectionMapping: CubeReflectionMapping, CubeRefractionMapping: CubeRefractionMapping, EquirectangularReflectionMapping: EquirectangularReflectionMapping, EquirectangularRefractionMapping: EquirectangularRefractionMapping, SphericalReflectionMapping: SphericalReflectionMapping, CubeUVReflectionMapping: CubeUVReflectionMapping, CubeUVRefractionMapping: CubeUVRefractionMapping }; var TEXTURE_WRAPPING = { RepeatWrapping: RepeatWrapping, ClampToEdgeWrapping: ClampToEdgeWrapping, MirroredRepeatWrapping: MirroredRepeatWrapping }; var TEXTURE_FILTER = { NearestFilter: NearestFilter, NearestMipMapNearestFilter: NearestMipMapNearestFilter, NearestMipMapLinearFilter: NearestMipMapLinearFilter, LinearFilter: LinearFilter, LinearMipMapNearestFilter: LinearMipMapNearestFilter, LinearMipMapLinearFilter: LinearMipMapLinearFilter }; /** * @author zz85 / http://www.lab4games.net/zz85/blog * * Bezier Curves formulas obtained from * http://en.wikipedia.org/wiki/Bézier_curve */ function CatmullRom( t, p0, p1, p2, p3 ) { var v0 = ( p2 - p0 ) * 0.5; var v1 = ( p3 - p1 ) * 0.5; var t2 = t * t; var t3 = t * t2; return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; } // function QuadraticBezierP0( t, p ) { var k = 1 - t; return k * k * p; } function QuadraticBezierP1( t, p ) { return 2 * ( 1 - t ) * t * p; } function QuadraticBezierP2( t, p ) { return t * t * p; } function QuadraticBezier( t, p0, p1, p2 ) { return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + QuadraticBezierP2( t, p2 ); } // function CubicBezierP0( t, p ) { var k = 1 - t; return k * k * k * p; } function CubicBezierP1( t, p ) { var k = 1 - t; return 3 * k * k * t * p; } function CubicBezierP2( t, p ) { return 3 * ( 1 - t ) * t * t * p; } function CubicBezierP3( t, p ) { return t * t * t * p; } function CubicBezier( t, p0, p1, p2, p3 ) { return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + CubicBezierP3( t, p3 ); } /** * @author zz85 / http://www.lab4games.net/zz85/blog * Extensible curve object * * Some common of curve methods: * .getPoint(t), getTangent(t) * .getPointAt(u), getTangentAt(u) * .getPoints(), .getSpacedPoints() * .getLength() * .updateArcLengths() * * This following curves inherit from THREE.Curve: * * -- 2D curves -- * THREE.ArcCurve * THREE.CubicBezierCurve * THREE.EllipseCurve * THREE.LineCurve * THREE.QuadraticBezierCurve * THREE.SplineCurve * * -- 3D curves -- * THREE.CatmullRomCurve3 * THREE.CubicBezierCurve3 * THREE.LineCurve3 * THREE.QuadraticBezierCurve3 * * A series of curves can be represented as a THREE.CurvePath. * **/ /************************************************************** * Abstract Curve base class **************************************************************/ function Curve() { this.arcLengthDivisions = 200; } Object.assign( Curve.prototype, { // Virtual base class method to overwrite and implement in subclasses // - t [0 .. 1] getPoint: function () { console.warn( 'THREE.Curve: .getPoint() not implemented.' ); return null; }, // Get point at relative position in curve according to arc length // - u [0 .. 1] getPointAt: function ( u ) { var t = this.getUtoTmapping( u ); return this.getPoint( t ); }, // Get sequence of points using getPoint( t ) getPoints: function ( divisions ) { if ( divisions === undefined ) divisions = 5; var points = []; for ( var d = 0; d <= divisions; d ++ ) { points.push( this.getPoint( d / divisions ) ); } return points; }, // Get sequence of points using getPointAt( u ) getSpacedPoints: function ( divisions ) { if ( divisions === undefined ) divisions = 5; var points = []; for ( var d = 0; d <= divisions; d ++ ) { points.push( this.getPointAt( d / divisions ) ); } return points; }, // Get total curve arc length getLength: function () { var lengths = this.getLengths(); return lengths[ lengths.length - 1 ]; }, // Get list of cumulative segment lengths getLengths: function ( divisions ) { if ( divisions === undefined ) divisions = this.arcLengthDivisions; if ( this.cacheArcLengths && ( this.cacheArcLengths.length === divisions + 1 ) && ! this.needsUpdate ) { return this.cacheArcLengths; } this.needsUpdate = false; var cache = []; var current, last = this.getPoint( 0 ); var p, sum = 0; cache.push( 0 ); for ( p = 1; p <= divisions; p ++ ) { current = this.getPoint( p / divisions ); sum += current.distanceTo( last ); cache.push( sum ); last = current; } this.cacheArcLengths = cache; return cache; // { sums: cache, sum: sum }; Sum is in the last element. }, updateArcLengths: function () { this.needsUpdate = true; this.getLengths(); }, // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant getUtoTmapping: function ( u, distance ) { var arcLengths = this.getLengths(); var i = 0, il = arcLengths.length; var targetArcLength; // The targeted u distance value to get if ( distance ) { targetArcLength = distance; } else { targetArcLength = u * arcLengths[ il - 1 ]; } // binary search for the index with largest value smaller than target u distance var low = 0, high = il - 1, comparison; while ( low <= high ) { i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats comparison = arcLengths[ i ] - targetArcLength; if ( comparison < 0 ) { low = i + 1; } else if ( comparison > 0 ) { high = i - 1; } else { high = i; break; // DONE } } i = high; if ( arcLengths[ i ] === targetArcLength ) { return i / ( il - 1 ); } // we could get finer grain at lengths, or use simple interpolation between two points var lengthBefore = arcLengths[ i ]; var lengthAfter = arcLengths[ i + 1 ]; var segmentLength = lengthAfter - lengthBefore; // determine where we are between the 'before' and 'after' points var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; // add that fractional amount to t var t = ( i + segmentFraction ) / ( il - 1 ); return t; }, // Returns a unit vector tangent at t // In case any sub curve does not implement its tangent derivation, // 2 points a small delta apart will be used to find its gradient // which seems to give a reasonable approximation getTangent: function ( t ) { var delta = 0.0001; var t1 = t - delta; var t2 = t + delta; // Capping in case of danger if ( t1 < 0 ) t1 = 0; if ( t2 > 1 ) t2 = 1; var pt1 = this.getPoint( t1 ); var pt2 = this.getPoint( t2 ); var vec = pt2.clone().sub( pt1 ); return vec.normalize(); }, getTangentAt: function ( u ) { var t = this.getUtoTmapping( u ); return this.getTangent( t ); }, computeFrenetFrames: function ( segments, closed ) { // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf var normal = new Vector3(); var tangents = []; var normals = []; var binormals = []; var vec = new Vector3(); var mat = new Matrix4(); var i, u, theta; // compute the tangent vectors for each segment on the curve for ( i = 0; i <= segments; i ++ ) { u = i / segments; tangents[ i ] = this.getTangentAt( u ); tangents[ i ].normalize(); } // select an initial normal vector perpendicular to the first tangent vector, // and in the direction of the minimum tangent xyz component normals[ 0 ] = new Vector3(); binormals[ 0 ] = new Vector3(); var min = Number.MAX_VALUE; var tx = Math.abs( tangents[ 0 ].x ); var ty = Math.abs( tangents[ 0 ].y ); var tz = Math.abs( tangents[ 0 ].z ); if ( tx <= min ) { min = tx; normal.set( 1, 0, 0 ); } if ( ty <= min ) { min = ty; normal.set( 0, 1, 0 ); } if ( tz <= min ) { normal.set( 0, 0, 1 ); } vec.crossVectors( tangents[ 0 ], normal ).normalize(); normals[ 0 ].crossVectors( tangents[ 0 ], vec ); binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); // compute the slowly-varying normal and binormal vectors for each segment on the curve for ( i = 1; i <= segments; i ++ ) { normals[ i ] = normals[ i - 1 ].clone(); binormals[ i ] = binormals[ i - 1 ].clone(); vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); if ( vec.length() > Number.EPSILON ) { vec.normalize(); theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); } binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); } // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same if ( closed === true ) { theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); theta /= segments; if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { theta = - theta; } for ( i = 1; i <= segments; i ++ ) { // twist a little... normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); } } return { tangents: tangents, normals: normals, binormals: binormals }; } } ); function LineCurve( v1, v2 ) { Curve.call( this ); this.v1 = v1; this.v2 = v2; } LineCurve.prototype = Object.create( Curve.prototype ); LineCurve.prototype.constructor = LineCurve; LineCurve.prototype.isLineCurve = true; LineCurve.prototype.getPoint = function ( t ) { if ( t === 1 ) { return this.v2.clone(); } var point = this.v2.clone().sub( this.v1 ); point.multiplyScalar( t ).add( this.v1 ); return point; }; // Line curve is linear, so we can overwrite default getPointAt LineCurve.prototype.getPointAt = function ( u ) { return this.getPoint( u ); }; LineCurve.prototype.getTangent = function ( t ) { var tangent = this.v2.clone().sub( this.v1 ); return tangent.normalize(); }; /** * @author zz85 / http://www.lab4games.net/zz85/blog * **/ /************************************************************** * Curved Path - a curve path is simply a array of connected * curves, but retains the api of a curve **************************************************************/ function CurvePath() { Curve.call( this ); this.curves = []; this.autoClose = false; // Automatically closes the path } CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { constructor: CurvePath, add: function ( curve ) { this.curves.push( curve ); }, closePath: function () { // Add a line curve if start and end of lines are not connected var startPoint = this.curves[ 0 ].getPoint( 0 ); var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); if ( ! startPoint.equals( endPoint ) ) { this.curves.push( new LineCurve( endPoint, startPoint ) ); } }, // To get accurate point with reference to // entire path distance at time t, // following has to be done: // 1. Length of each sub path have to be known // 2. Locate and identify type of curve // 3. Get t for the curve // 4. Return curve.getPointAt(t') getPoint: function ( t ) { var d = t * this.getLength(); var curveLengths = this.getCurveLengths(); var i = 0; // To think about boundaries points. while ( i < curveLengths.length ) { if ( curveLengths[ i ] >= d ) { var diff = curveLengths[ i ] - d; var curve = this.curves[ i ]; var segmentLength = curve.getLength(); var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; return curve.getPointAt( u ); } i ++; } return null; // loop where sum != 0, sum > d , sum+1 1 && !points[ points.length - 1 ].equals( points[ 0 ] ) ) { points.push( points[ 0 ] ); } return points; }, /************************************************************** * Create Geometries Helpers **************************************************************/ /// Generate geometry from path points (for Line or Points objects) createPointsGeometry: function ( divisions ) { var pts = this.getPoints( divisions ); return this.createGeometry( pts ); }, // Generate geometry from equidistant sampling along the path createSpacedPointsGeometry: function ( divisions ) { var pts = this.getSpacedPoints( divisions ); return this.createGeometry( pts ); }, createGeometry: function ( points ) { var geometry = new Geometry(); for ( var i = 0, l = points.length; i < l; i ++ ) { var point = points[ i ]; geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); } return geometry; } } ); function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { Curve.call( this ); this.aX = aX; this.aY = aY; this.xRadius = xRadius; this.yRadius = yRadius; this.aStartAngle = aStartAngle; this.aEndAngle = aEndAngle; this.aClockwise = aClockwise; this.aRotation = aRotation || 0; } EllipseCurve.prototype = Object.create( Curve.prototype ); EllipseCurve.prototype.constructor = EllipseCurve; EllipseCurve.prototype.isEllipseCurve = true; EllipseCurve.prototype.getPoint = function ( t ) { var twoPi = Math.PI * 2; var deltaAngle = this.aEndAngle - this.aStartAngle; var samePoints = Math.abs( deltaAngle ) < Number.EPSILON; // ensures that deltaAngle is 0 .. 2 PI while ( deltaAngle < 0 ) deltaAngle += twoPi; while ( deltaAngle > twoPi ) deltaAngle -= twoPi; if ( deltaAngle < Number.EPSILON ) { if ( samePoints ) { deltaAngle = 0; } else { deltaAngle = twoPi; } } if ( this.aClockwise === true && ! samePoints ) { if ( deltaAngle === twoPi ) { deltaAngle = - twoPi; } else { deltaAngle = deltaAngle - twoPi; } } var angle = this.aStartAngle + t * deltaAngle; var x = this.aX + this.xRadius * Math.cos( angle ); var y = this.aY + this.yRadius * Math.sin( angle ); if ( this.aRotation !== 0 ) { var cos = Math.cos( this.aRotation ); var sin = Math.sin( this.aRotation ); var tx = x - this.aX; var ty = y - this.aY; // Rotate the point about the center of the ellipse. x = tx * cos - ty * sin + this.aX; y = tx * sin + ty * cos + this.aY; } return new Vector2( x, y ); }; function SplineCurve( points /* array of Vector2 */ ) { Curve.call( this ); this.points = ( points === undefined ) ? [] : points; } SplineCurve.prototype = Object.create( Curve.prototype ); SplineCurve.prototype.constructor = SplineCurve; SplineCurve.prototype.isSplineCurve = true; SplineCurve.prototype.getPoint = function ( t ) { var points = this.points; var point = ( points.length - 1 ) * t; var intPoint = Math.floor( point ); var weight = point - intPoint; var point0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; var point1 = points[ intPoint ]; var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; return new Vector2( CatmullRom( weight, point0.x, point1.x, point2.x, point3.x ), CatmullRom( weight, point0.y, point1.y, point2.y, point3.y ) ); }; function CubicBezierCurve( v0, v1, v2, v3 ) { Curve.call( this ); this.v0 = v0; this.v1 = v1; this.v2 = v2; this.v3 = v3; } CubicBezierCurve.prototype = Object.create( Curve.prototype ); CubicBezierCurve.prototype.constructor = CubicBezierCurve; CubicBezierCurve.prototype.getPoint = function ( t ) { var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; return new Vector2( CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) ); }; function QuadraticBezierCurve( v0, v1, v2 ) { Curve.call( this ); this.v0 = v0; this.v1 = v1; this.v2 = v2; } QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; QuadraticBezierCurve.prototype.getPoint = function ( t ) { var v0 = this.v0, v1 = this.v1, v2 = this.v2; return new Vector2( QuadraticBezier( t, v0.x, v1.x, v2.x ), QuadraticBezier( t, v0.y, v1.y, v2.y ) ); }; var PathPrototype = Object.assign( Object.create( CurvePath.prototype ), { fromPoints: function ( vectors ) { this.moveTo( vectors[ 0 ].x, vectors[ 0 ].y ); for ( var i = 1, l = vectors.length; i < l; i ++ ) { this.lineTo( vectors[ i ].x, vectors[ i ].y ); } }, moveTo: function ( x, y ) { this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? }, lineTo: function ( x, y ) { var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); this.curves.push( curve ); this.currentPoint.set( x, y ); }, quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { var curve = new QuadraticBezierCurve( this.currentPoint.clone(), new Vector2( aCPx, aCPy ), new Vector2( aX, aY ) ); this.curves.push( curve ); this.currentPoint.set( aX, aY ); }, bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { var curve = new CubicBezierCurve( this.currentPoint.clone(), new Vector2( aCP1x, aCP1y ), new Vector2( aCP2x, aCP2y ), new Vector2( aX, aY ) ); this.curves.push( curve ); this.currentPoint.set( aX, aY ); }, splineThru: function ( pts /*Array of Vector*/ ) { var npts = [ this.currentPoint.clone() ].concat( pts ); var curve = new SplineCurve( npts ); this.curves.push( curve ); this.currentPoint.copy( pts[ pts.length - 1 ] ); }, arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { var x0 = this.currentPoint.x; var y0 = this.currentPoint.y; this.absarc( aX + x0, aY + y0, aRadius, aStartAngle, aEndAngle, aClockwise ); }, absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); }, ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { var x0 = this.currentPoint.x; var y0 = this.currentPoint.y; this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); }, absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); if ( this.curves.length > 0 ) { // if a previous curve is present, attempt to join var firstPoint = curve.getPoint( 0 ); if ( ! firstPoint.equals( this.currentPoint ) ) { this.lineTo( firstPoint.x, firstPoint.y ); } } this.curves.push( curve ); var lastPoint = curve.getPoint( 1 ); this.currentPoint.copy( lastPoint ); } } ); /** * @author zz85 / http://www.lab4games.net/zz85/blog * Creates free form 2d path using series of points, lines or curves. **/ function Path( points ) { CurvePath.call( this ); this.currentPoint = new Vector2(); if ( points ) { this.fromPoints( points ); } } Path.prototype = PathPrototype; PathPrototype.constructor = Path; /** * @author zz85 / http://www.lab4games.net/zz85/blog * Defines a 2d shape plane using paths. **/ // STEP 1 Create a path. // STEP 2 Turn path into shape. // STEP 3 ExtrudeGeometry takes in Shape/Shapes // STEP 3a - Extract points from each shape, turn to vertices // STEP 3b - Triangulate each shape, add faces. function Shape() { Path.apply( this, arguments ); this.holes = []; } Shape.prototype = Object.assign( Object.create( PathPrototype ), { constructor: Shape, getPointsHoles: function ( divisions ) { var holesPts = []; for ( var i = 0, l = this.holes.length; i < l; i ++ ) { holesPts[ i ] = this.holes[ i ].getPoints( divisions ); } return holesPts; }, // Get points of shape and holes (keypoints based on segments parameter) extractAllPoints: function ( divisions ) { return { shape: this.getPoints( divisions ), holes: this.getPointsHoles( divisions ) }; }, extractPoints: function ( divisions ) { return this.extractAllPoints( divisions ); } } ); /** * @author zz85 / http://www.lab4games.net/zz85/blog * minimal class for proxing functions to Path. Replaces old "extractSubpaths()" **/ function ShapePath() { this.subPaths = []; this.currentPath = null; } Object.assign( ShapePath.prototype, { moveTo: function ( x, y ) { this.currentPath = new Path(); this.subPaths.push( this.currentPath ); this.currentPath.moveTo( x, y ); }, lineTo: function ( x, y ) { this.currentPath.lineTo( x, y ); }, quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); }, bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); }, splineThru: function ( pts ) { this.currentPath.splineThru( pts ); }, toShapes: function ( isCCW, noHoles ) { function toShapesNoHoles( inSubpaths ) { var shapes = []; for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { var tmpPath = inSubpaths[ i ]; var tmpShape = new Shape(); tmpShape.curves = tmpPath.curves; shapes.push( tmpShape ); } return shapes; } function isPointInsidePolygon( inPt, inPolygon ) { var polyLen = inPolygon.length; // inPt on polygon contour => immediate success or // toggling of inside/outside at every single! intersection point of an edge // with the horizontal line through inPt, left of inPt // not counting lowerY endpoints of edges and whole edges on that line var inside = false; for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { var edgeLowPt = inPolygon[ p ]; var edgeHighPt = inPolygon[ q ]; var edgeDx = edgeHighPt.x - edgeLowPt.x; var edgeDy = edgeHighPt.y - edgeLowPt.y; if ( Math.abs( edgeDy ) > Number.EPSILON ) { // not parallel if ( edgeDy < 0 ) { edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; } if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; if ( inPt.y === edgeLowPt.y ) { if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? // continue; // no intersection or edgeLowPt => doesn't count !!! } else { var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); if ( perpEdge === 0 ) return true; // inPt is on contour ? if ( perpEdge < 0 ) continue; inside = ! inside; // true intersection left of inPt } } else { // parallel or collinear if ( inPt.y !== edgeLowPt.y ) continue; // parallel // edge lies on the same horizontal line as inPt if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! // continue; } } return inside; } var isClockWise = ShapeUtils.isClockWise; var subPaths = this.subPaths; if ( subPaths.length === 0 ) return []; if ( noHoles === true ) return toShapesNoHoles( subPaths ); var solid, tmpPath, tmpShape, shapes = []; if ( subPaths.length === 1 ) { tmpPath = subPaths[ 0 ]; tmpShape = new Shape(); tmpShape.curves = tmpPath.curves; shapes.push( tmpShape ); return shapes; } var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); holesFirst = isCCW ? ! holesFirst : holesFirst; // console.log("Holes first", holesFirst); var betterShapeHoles = []; var newShapes = []; var newShapeHoles = []; var mainIdx = 0; var tmpPoints; newShapes[ mainIdx ] = undefined; newShapeHoles[ mainIdx ] = []; for ( var i = 0, l = subPaths.length; i < l; i ++ ) { tmpPath = subPaths[ i ]; tmpPoints = tmpPath.getPoints(); solid = isClockWise( tmpPoints ); solid = isCCW ? ! solid : solid; if ( solid ) { if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; newShapes[ mainIdx ].s.curves = tmpPath.curves; if ( holesFirst ) mainIdx ++; newShapeHoles[ mainIdx ] = []; //console.log('cw', i); } else { newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); //console.log('ccw', i); } } // only Holes? -> probably all Shapes with wrong orientation if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); if ( newShapes.length > 1 ) { var ambiguous = false; var toChange = []; for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { betterShapeHoles[ sIdx ] = []; } for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { var sho = newShapeHoles[ sIdx ]; for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { var ho = sho[ hIdx ]; var hole_unassigned = true; for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); if ( hole_unassigned ) { hole_unassigned = false; betterShapeHoles[ s2Idx ].push( ho ); } else { ambiguous = true; } } } if ( hole_unassigned ) { betterShapeHoles[ sIdx ].push( ho ); } } } // console.log("ambiguous: ", ambiguous); if ( toChange.length > 0 ) { // console.log("to change: ", toChange); if ( ! ambiguous ) newShapeHoles = betterShapeHoles; } } var tmpHoles; for ( var i = 0, il = newShapes.length; i < il; i ++ ) { tmpShape = newShapes[ i ].s; shapes.push( tmpShape ); tmpHoles = newShapeHoles[ i ]; for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { tmpShape.holes.push( tmpHoles[ j ].h ); } } //console.log("shape", shapes); return shapes; } } ); /** * @author zz85 / http://www.lab4games.net/zz85/blog * @author mrdoob / http://mrdoob.com/ */ function Font( data ) { this.data = data; } Object.assign( Font.prototype, { isFont: true, generateShapes: function ( text, size, divisions ) { function createPaths( text ) { var chars = String( text ).split( '' ); var scale = size / data.resolution; var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; var offsetX = 0, offsetY = 0; var paths = []; for ( var i = 0; i < chars.length; i ++ ) { var char = chars[ i ]; if ( char === '\n' ) { offsetX = 0; offsetY -= line_height; } else { var ret = createPath( char, scale, offsetX, offsetY ); offsetX += ret.offsetX; paths.push( ret.path ); } } return paths; } function createPath( c, scale, offsetX, offsetY ) { var glyph = data.glyphs[ c ] || data.glyphs[ '?' ]; if ( ! glyph ) return; var path = new ShapePath(); var pts = []; var x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2, laste; if ( glyph.o ) { var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); for ( var i = 0, l = outline.length; i < l; ) { var action = outline[ i ++ ]; switch ( action ) { case 'm': // moveTo x = outline[ i ++ ] * scale + offsetX; y = outline[ i ++ ] * scale + offsetY; path.moveTo( x, y ); break; case 'l': // lineTo x = outline[ i ++ ] * scale + offsetX; y = outline[ i ++ ] * scale + offsetY; path.lineTo( x, y ); break; case 'q': // quadraticCurveTo cpx = outline[ i ++ ] * scale + offsetX; cpy = outline[ i ++ ] * scale + offsetY; cpx1 = outline[ i ++ ] * scale + offsetX; cpy1 = outline[ i ++ ] * scale + offsetY; path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); laste = pts[ pts.length - 1 ]; if ( laste ) { cpx0 = laste.x; cpy0 = laste.y; for ( var i2 = 1; i2 <= divisions; i2 ++ ) { var t = i2 / divisions; QuadraticBezier( t, cpx0, cpx1, cpx ); QuadraticBezier( t, cpy0, cpy1, cpy ); } } break; case 'b': // bezierCurveTo cpx = outline[ i ++ ] * scale + offsetX; cpy = outline[ i ++ ] * scale + offsetY; cpx1 = outline[ i ++ ] * scale + offsetX; cpy1 = outline[ i ++ ] * scale + offsetY; cpx2 = outline[ i ++ ] * scale + offsetX; cpy2 = outline[ i ++ ] * scale + offsetY; path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); laste = pts[ pts.length - 1 ]; if ( laste ) { cpx0 = laste.x; cpy0 = laste.y; for ( var i2 = 1; i2 <= divisions; i2 ++ ) { var t = i2 / divisions; CubicBezier( t, cpx0, cpx1, cpx2, cpx ); CubicBezier( t, cpy0, cpy1, cpy2, cpy ); } } break; } } } return { offsetX: glyph.ha * scale, path: path }; } // if ( size === undefined ) size = 100; if ( divisions === undefined ) divisions = 4; var data = this.data; var paths = createPaths( text ); var shapes = []; for ( var p = 0, pl = paths.length; p < pl; p ++ ) { Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); } return shapes; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function FontLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; } Object.assign( FontLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new FileLoader( this.manager ); loader.load( url, function ( text ) { var json; try { json = JSON.parse( text ); } catch ( e ) { console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); json = JSON.parse( text.substring( 65, text.length - 2 ) ); } var font = scope.parse( json ); if ( onLoad ) onLoad( font ); }, onProgress, onError ); }, parse: function ( json ) { return new Font( json ); } } ); var context; var AudioContext = { getContext: function () { if ( context === undefined ) { context = new ( window.AudioContext || window.webkitAudioContext )(); } return context; }, setContext: function ( value ) { context = value; } }; /** * @author Reece Aaron Lecrivain / http://reecenotes.com/ */ function AudioLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; } Object.assign( AudioLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var loader = new FileLoader( this.manager ); loader.setResponseType( 'arraybuffer' ); loader.load( url, function ( buffer ) { var context = AudioContext.getContext(); context.decodeAudioData( buffer, function ( audioBuffer ) { onLoad( audioBuffer ); } ); }, onProgress, onError ); } } ); /** * @author mrdoob / http://mrdoob.com/ */ function StereoCamera() { this.type = 'StereoCamera'; this.aspect = 1; this.eyeSep = 0.064; this.cameraL = new PerspectiveCamera(); this.cameraL.layers.enable( 1 ); this.cameraL.matrixAutoUpdate = false; this.cameraR = new PerspectiveCamera(); this.cameraR.layers.enable( 2 ); this.cameraR.matrixAutoUpdate = false; } Object.assign( StereoCamera.prototype, { update: ( function () { var instance, focus, fov, aspect, near, far, zoom, eyeSep; var eyeRight = new Matrix4(); var eyeLeft = new Matrix4(); return function update( camera ) { var needsUpdate = instance !== this || focus !== camera.focus || fov !== camera.fov || aspect !== camera.aspect * this.aspect || near !== camera.near || far !== camera.far || zoom !== camera.zoom || eyeSep !== this.eyeSep; if ( needsUpdate ) { instance = this; focus = camera.focus; fov = camera.fov; aspect = camera.aspect * this.aspect; near = camera.near; far = camera.far; zoom = camera.zoom; // Off-axis stereoscopic effect based on // http://paulbourke.net/stereographics/stereorender/ var projectionMatrix = camera.projectionMatrix.clone(); eyeSep = this.eyeSep / 2; var eyeSepOnProjection = eyeSep * near / focus; var ymax = ( near * Math.tan( _Math.DEG2RAD * fov * 0.5 ) ) / zoom; var xmin, xmax; // translate xOffset eyeLeft.elements[ 12 ] = - eyeSep; eyeRight.elements[ 12 ] = eyeSep; // for left eye xmin = - ymax * aspect + eyeSepOnProjection; xmax = ymax * aspect + eyeSepOnProjection; projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); this.cameraL.projectionMatrix.copy( projectionMatrix ); // for right eye xmin = - ymax * aspect - eyeSepOnProjection; xmax = ymax * aspect - eyeSepOnProjection; projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); this.cameraR.projectionMatrix.copy( projectionMatrix ); } this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft ); this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight ); }; } )() } ); /** * Camera for rendering cube maps * - renders scene into axis-aligned cube * * @author alteredq / http://alteredqualia.com/ */ function CubeCamera( near, far, cubeResolution ) { Object3D.call( this ); this.type = 'CubeCamera'; var fov = 90, aspect = 1; var cameraPX = new PerspectiveCamera( fov, aspect, near, far ); cameraPX.up.set( 0, - 1, 0 ); cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); this.add( cameraPX ); var cameraNX = new PerspectiveCamera( fov, aspect, near, far ); cameraNX.up.set( 0, - 1, 0 ); cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); this.add( cameraNX ); var cameraPY = new PerspectiveCamera( fov, aspect, near, far ); cameraPY.up.set( 0, 0, 1 ); cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); this.add( cameraPY ); var cameraNY = new PerspectiveCamera( fov, aspect, near, far ); cameraNY.up.set( 0, 0, - 1 ); cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); this.add( cameraNY ); var cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); cameraPZ.up.set( 0, - 1, 0 ); cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); this.add( cameraPZ ); var cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); cameraNZ.up.set( 0, - 1, 0 ); cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); this.add( cameraNZ ); var options = { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); this.renderTarget.texture.name = "CubeCamera"; this.update = function ( renderer, scene ) { if ( this.parent === null ) this.updateMatrixWorld(); var renderTarget = this.renderTarget; var generateMipmaps = renderTarget.texture.generateMipmaps; renderTarget.texture.generateMipmaps = false; renderTarget.activeCubeFace = 0; renderer.render( scene, cameraPX, renderTarget ); renderTarget.activeCubeFace = 1; renderer.render( scene, cameraNX, renderTarget ); renderTarget.activeCubeFace = 2; renderer.render( scene, cameraPY, renderTarget ); renderTarget.activeCubeFace = 3; renderer.render( scene, cameraNY, renderTarget ); renderTarget.activeCubeFace = 4; renderer.render( scene, cameraPZ, renderTarget ); renderTarget.texture.generateMipmaps = generateMipmaps; renderTarget.activeCubeFace = 5; renderer.render( scene, cameraNZ, renderTarget ); renderer.setRenderTarget( null ); }; this.clear = function ( renderer, color, depth, stencil ) { var renderTarget = this.renderTarget; for ( var i = 0; i < 6; i ++ ) { renderTarget.activeCubeFace = i; renderer.setRenderTarget( renderTarget ); renderer.clear( color, depth, stencil ); } renderer.setRenderTarget( null ); }; } CubeCamera.prototype = Object.create( Object3D.prototype ); CubeCamera.prototype.constructor = CubeCamera; /** * @author mrdoob / http://mrdoob.com/ */ function AudioListener() { Object3D.call( this ); this.type = 'AudioListener'; this.context = AudioContext.getContext(); this.gain = this.context.createGain(); this.gain.connect( this.context.destination ); this.filter = null; } AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: AudioListener, getInput: function () { return this.gain; }, removeFilter: function ( ) { if ( this.filter !== null ) { this.gain.disconnect( this.filter ); this.filter.disconnect( this.context.destination ); this.gain.connect( this.context.destination ); this.filter = null; } }, getFilter: function () { return this.filter; }, setFilter: function ( value ) { if ( this.filter !== null ) { this.gain.disconnect( this.filter ); this.filter.disconnect( this.context.destination ); } else { this.gain.disconnect( this.context.destination ); } this.filter = value; this.gain.connect( this.filter ); this.filter.connect( this.context.destination ); }, getMasterVolume: function () { return this.gain.gain.value; }, setMasterVolume: function ( value ) { this.gain.gain.value = value; }, updateMatrixWorld: ( function () { var position = new Vector3(); var quaternion = new Quaternion(); var scale = new Vector3(); var orientation = new Vector3(); return function updateMatrixWorld( force ) { Object3D.prototype.updateMatrixWorld.call( this, force ); var listener = this.context.listener; var up = this.up; this.matrixWorld.decompose( position, quaternion, scale ); orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); if ( listener.positionX ) { listener.positionX.setValueAtTime( position.x, this.context.currentTime ); listener.positionY.setValueAtTime( position.y, this.context.currentTime ); listener.positionZ.setValueAtTime( position.z, this.context.currentTime ); listener.forwardX.setValueAtTime( orientation.x, this.context.currentTime ); listener.forwardY.setValueAtTime( orientation.y, this.context.currentTime ); listener.forwardZ.setValueAtTime( orientation.z, this.context.currentTime ); listener.upX.setValueAtTime( up.x, this.context.currentTime ); listener.upY.setValueAtTime( up.y, this.context.currentTime ); listener.upZ.setValueAtTime( up.z, this.context.currentTime ); } else { listener.setPosition( position.x, position.y, position.z ); listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); } }; } )() } ); /** * @author mrdoob / http://mrdoob.com/ * @author Reece Aaron Lecrivain / http://reecenotes.com/ */ function Audio( listener ) { Object3D.call( this ); this.type = 'Audio'; this.context = listener.context; this.gain = this.context.createGain(); this.gain.connect( listener.getInput() ); this.autoplay = false; this.buffer = null; this.loop = false; this.startTime = 0; this.playbackRate = 1; this.isPlaying = false; this.hasPlaybackControl = true; this.sourceType = 'empty'; this.filters = []; } Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Audio, getOutput: function () { return this.gain; }, setNodeSource: function ( audioNode ) { this.hasPlaybackControl = false; this.sourceType = 'audioNode'; this.source = audioNode; this.connect(); return this; }, setBuffer: function ( audioBuffer ) { this.buffer = audioBuffer; this.sourceType = 'buffer'; if ( this.autoplay ) this.play(); return this; }, play: function () { if ( this.isPlaying === true ) { console.warn( 'THREE.Audio: Audio is already playing.' ); return; } if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } var source = this.context.createBufferSource(); source.buffer = this.buffer; source.loop = this.loop; source.onended = this.onEnded.bind( this ); source.playbackRate.setValueAtTime( this.playbackRate, this.startTime ); source.start( 0, this.startTime ); this.isPlaying = true; this.source = source; return this.connect(); }, pause: function () { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this.source.stop(); this.startTime = this.context.currentTime; this.isPlaying = false; return this; }, stop: function () { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this.source.stop(); this.startTime = 0; this.isPlaying = false; return this; }, connect: function () { if ( this.filters.length > 0 ) { this.source.connect( this.filters[ 0 ] ); for ( var i = 1, l = this.filters.length; i < l; i ++ ) { this.filters[ i - 1 ].connect( this.filters[ i ] ); } this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); } else { this.source.connect( this.getOutput() ); } return this; }, disconnect: function () { if ( this.filters.length > 0 ) { this.source.disconnect( this.filters[ 0 ] ); for ( var i = 1, l = this.filters.length; i < l; i ++ ) { this.filters[ i - 1 ].disconnect( this.filters[ i ] ); } this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); } else { this.source.disconnect( this.getOutput() ); } return this; }, getFilters: function () { return this.filters; }, setFilters: function ( value ) { if ( ! value ) value = []; if ( this.isPlaying === true ) { this.disconnect(); this.filters = value; this.connect(); } else { this.filters = value; } return this; }, getFilter: function () { return this.getFilters()[ 0 ]; }, setFilter: function ( filter ) { return this.setFilters( filter ? [ filter ] : [] ); }, setPlaybackRate: function ( value ) { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this.playbackRate = value; if ( this.isPlaying === true ) { this.source.playbackRate.setValueAtTime( this.playbackRate, this.context.currentTime ); } return this; }, getPlaybackRate: function () { return this.playbackRate; }, onEnded: function () { this.isPlaying = false; }, getLoop: function () { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return false; } return this.loop; }, setLoop: function ( value ) { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this.loop = value; if ( this.isPlaying === true ) { this.source.loop = this.loop; } return this; }, getVolume: function () { return this.gain.gain.value; }, setVolume: function ( value ) { this.gain.gain.value = value; return this; } } ); /** * @author mrdoob / http://mrdoob.com/ */ function PositionalAudio( listener ) { Audio.call( this, listener ); this.panner = this.context.createPanner(); this.panner.connect( this.gain ); } PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), { constructor: PositionalAudio, getOutput: function () { return this.panner; }, getRefDistance: function () { return this.panner.refDistance; }, setRefDistance: function ( value ) { this.panner.refDistance = value; }, getRolloffFactor: function () { return this.panner.rolloffFactor; }, setRolloffFactor: function ( value ) { this.panner.rolloffFactor = value; }, getDistanceModel: function () { return this.panner.distanceModel; }, setDistanceModel: function ( value ) { this.panner.distanceModel = value; }, getMaxDistance: function () { return this.panner.maxDistance; }, setMaxDistance: function ( value ) { this.panner.maxDistance = value; }, updateMatrixWorld: ( function () { var position = new Vector3(); return function updateMatrixWorld( force ) { Object3D.prototype.updateMatrixWorld.call( this, force ); position.setFromMatrixPosition( this.matrixWorld ); this.panner.setPosition( position.x, position.y, position.z ); }; } )() } ); /** * @author mrdoob / http://mrdoob.com/ */ function AudioAnalyser( audio, fftSize ) { this.analyser = audio.context.createAnalyser(); this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; this.data = new Uint8Array( this.analyser.frequencyBinCount ); audio.getOutput().connect( this.analyser ); } Object.assign( AudioAnalyser.prototype, { getFrequencyData: function () { this.analyser.getByteFrequencyData( this.data ); return this.data; }, getAverageFrequency: function () { var value = 0, data = this.getFrequencyData(); for ( var i = 0; i < data.length; i ++ ) { value += data[ i ]; } return value / data.length; } } ); /** * * Buffered scene graph property that allows weighted accumulation. * * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw */ function PropertyMixer( binding, typeName, valueSize ) { this.binding = binding; this.valueSize = valueSize; var bufferType = Float64Array, mixFunction; switch ( typeName ) { case 'quaternion': mixFunction = this._slerp; break; case 'string': case 'bool': bufferType = Array; mixFunction = this._select; break; default: mixFunction = this._lerp; } this.buffer = new bufferType( valueSize * 4 ); // layout: [ incoming | accu0 | accu1 | orig ] // // interpolators can use .buffer as their .result // the data then goes to 'incoming' // // 'accu0' and 'accu1' are used frame-interleaved for // the cumulative result and are compared to detect // changes // // 'orig' stores the original state of the property this._mixBufferRegion = mixFunction; this.cumulativeWeight = 0; this.useCount = 0; this.referenceCount = 0; } Object.assign( PropertyMixer.prototype, { // accumulate data in the 'incoming' region into 'accu' accumulate: function ( accuIndex, weight ) { // note: happily accumulating nothing when weight = 0, the caller knows // the weight and shouldn't have made the call in the first place var buffer = this.buffer, stride = this.valueSize, offset = accuIndex * stride + stride, currentWeight = this.cumulativeWeight; if ( currentWeight === 0 ) { // accuN := incoming * weight for ( var i = 0; i !== stride; ++ i ) { buffer[ offset + i ] = buffer[ i ]; } currentWeight = weight; } else { // accuN := accuN + incoming * weight currentWeight += weight; var mix = weight / currentWeight; this._mixBufferRegion( buffer, offset, 0, mix, stride ); } this.cumulativeWeight = currentWeight; }, // apply the state of 'accu' to the binding when accus differ apply: function ( accuIndex ) { var stride = this.valueSize, buffer = this.buffer, offset = accuIndex * stride + stride, weight = this.cumulativeWeight, binding = this.binding; this.cumulativeWeight = 0; if ( weight < 1 ) { // accuN := accuN + original * ( 1 - cumulativeWeight ) var originalValueOffset = stride * 3; this._mixBufferRegion( buffer, offset, originalValueOffset, 1 - weight, stride ); } for ( var i = stride, e = stride + stride; i !== e; ++ i ) { if ( buffer[ i ] !== buffer[ i + stride ] ) { // value has changed -> update scene graph binding.setValue( buffer, offset ); break; } } }, // remember the state of the bound property and copy it to both accus saveOriginalState: function () { var binding = this.binding; var buffer = this.buffer, stride = this.valueSize, originalValueOffset = stride * 3; binding.getValue( buffer, originalValueOffset ); // accu[0..1] := orig -- initially detect changes against the original for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; } this.cumulativeWeight = 0; }, // apply the state previously taken via 'saveOriginalState' to the binding restoreOriginalState: function () { var originalValueOffset = this.valueSize * 3; this.binding.setValue( this.buffer, originalValueOffset ); }, // mix functions _select: function ( buffer, dstOffset, srcOffset, t, stride ) { if ( t >= 0.5 ) { for ( var i = 0; i !== stride; ++ i ) { buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; } } }, _slerp: function ( buffer, dstOffset, srcOffset, t ) { Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); }, _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { var s = 1 - t; for ( var i = 0; i !== stride; ++ i ) { var j = dstOffset + i; buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; } } } ); /** * * A reference to a real property in the scene graph. * * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw */ function Composite( targetGroup, path, optionalParsedPath ) { var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); this._targetGroup = targetGroup; this._bindings = targetGroup.subscribe_( path, parsedPath ); } Object.assign( Composite.prototype, { getValue: function ( array, offset ) { this.bind(); // bind all binding var firstValidIndex = this._targetGroup.nCachedObjects_, binding = this._bindings[ firstValidIndex ]; // and only call .getValue on the first if ( binding !== undefined ) binding.getValue( array, offset ); }, setValue: function ( array, offset ) { var bindings = this._bindings; for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { bindings[ i ].setValue( array, offset ); } }, bind: function () { var bindings = this._bindings; for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { bindings[ i ].bind(); } }, unbind: function () { var bindings = this._bindings; for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { bindings[ i ].unbind(); } } } ); function PropertyBinding( rootNode, path, parsedPath ) { this.path = path; this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; this.rootNode = rootNode; } Object.assign( PropertyBinding, { Composite: Composite, create: function ( root, path, parsedPath ) { if ( ! ( root && root.isAnimationObjectGroup ) ) { return new PropertyBinding( root, path, parsedPath ); } else { return new PropertyBinding.Composite( root, path, parsedPath ); } }, /** * Replaces spaces with underscores and removes unsupported characters from * node names, to ensure compatibility with parseTrackName(). * * @param {string} name Node name to be sanitized. * @return {string} */ sanitizeNodeName: function ( name ) { return name.replace( /\s/g, '_' ).replace( /[^\w-]/g, '' ); }, parseTrackName: function () { // Parent directories, delimited by '/' or ':'. Currently unused, but must // be matched to parse the rest of the track name. var directoryRe = /((?:[\w-]+[\/:])*)/; // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. var nodeRe = /([\w-\.]+)?/; // Object on target node, and accessor. Name may contain only word // characters. Accessor may contain any character except closing bracket. var objectRe = /(?:\.([\w-]+)(?:\[(.+)\])?)?/; // Property and accessor. May contain only word characters. Accessor may // contain any non-bracket characters. var propertyRe = /\.([\w-]+)(?:\[(.+)\])?/; var trackRe = new RegExp('' + '^' + directoryRe.source + nodeRe.source + objectRe.source + propertyRe.source + '$' ); var supportedObjectNames = [ 'material', 'materials', 'bones' ]; return function ( trackName ) { var matches = trackRe.exec( trackName ); if ( ! matches ) { throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); } var results = { // directoryName: matches[ 1 ], // (tschw) currently unused nodeName: matches[ 2 ], objectName: matches[ 3 ], objectIndex: matches[ 4 ], propertyName: matches[ 5 ], // required propertyIndex: matches[ 6 ] }; var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); if ( lastDot !== undefined && lastDot !== -1 ) { var objectName = results.nodeName.substring( lastDot + 1 ); // Object names must be checked against a whitelist. Otherwise, there // is no way to parse 'foo.bar.baz': 'baz' must be a property, but // 'bar' could be the objectName, or part of a nodeName (which can // include '.' characters). if ( supportedObjectNames.indexOf( objectName ) !== -1 ) { results.nodeName = results.nodeName.substring( 0, lastDot ); results.objectName = objectName; } } if ( results.propertyName === null || results.propertyName.length === 0 ) { throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); } return results; }; }(), findNode: function ( root, nodeName ) { if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { return root; } // search into skeleton bones. if ( root.skeleton ) { var searchSkeleton = function ( skeleton ) { for ( var i = 0; i < skeleton.bones.length; i ++ ) { var bone = skeleton.bones[ i ]; if ( bone.name === nodeName ) { return bone; } } return null; }; var bone = searchSkeleton( root.skeleton ); if ( bone ) { return bone; } } // search into node subtree. if ( root.children ) { var searchNodeSubtree = function ( children ) { for ( var i = 0; i < children.length; i ++ ) { var childNode = children[ i ]; if ( childNode.name === nodeName || childNode.uuid === nodeName ) { return childNode; } var result = searchNodeSubtree( childNode.children ); if ( result ) return result; } return null; }; var subTreeNode = searchNodeSubtree( root.children ); if ( subTreeNode ) { return subTreeNode; } } return null; } } ); Object.assign( PropertyBinding.prototype, { // prototype, continued // these are used to "bind" a nonexistent property _getValue_unavailable: function () {}, _setValue_unavailable: function () {}, BindingType: { Direct: 0, EntireArray: 1, ArrayElement: 2, HasFromToArray: 3 }, Versioning: { None: 0, NeedsUpdate: 1, MatrixWorldNeedsUpdate: 2 }, GetterByBindingType: [ function getValue_direct( buffer, offset ) { buffer[ offset ] = this.node[ this.propertyName ]; }, function getValue_array( buffer, offset ) { var source = this.resolvedProperty; for ( var i = 0, n = source.length; i !== n; ++ i ) { buffer[ offset ++ ] = source[ i ]; } }, function getValue_arrayElement( buffer, offset ) { buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; }, function getValue_toArray( buffer, offset ) { this.resolvedProperty.toArray( buffer, offset ); } ], SetterByBindingTypeAndVersioning: [ [ // Direct function setValue_direct( buffer, offset ) { this.node[ this.propertyName ] = buffer[ offset ]; }, function setValue_direct_setNeedsUpdate( buffer, offset ) { this.node[ this.propertyName ] = buffer[ offset ]; this.targetObject.needsUpdate = true; }, function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { this.node[ this.propertyName ] = buffer[ offset ]; this.targetObject.matrixWorldNeedsUpdate = true; } ], [ // EntireArray function setValue_array( buffer, offset ) { var dest = this.resolvedProperty; for ( var i = 0, n = dest.length; i !== n; ++ i ) { dest[ i ] = buffer[ offset ++ ]; } }, function setValue_array_setNeedsUpdate( buffer, offset ) { var dest = this.resolvedProperty; for ( var i = 0, n = dest.length; i !== n; ++ i ) { dest[ i ] = buffer[ offset ++ ]; } this.targetObject.needsUpdate = true; }, function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { var dest = this.resolvedProperty; for ( var i = 0, n = dest.length; i !== n; ++ i ) { dest[ i ] = buffer[ offset ++ ]; } this.targetObject.matrixWorldNeedsUpdate = true; } ], [ // ArrayElement function setValue_arrayElement( buffer, offset ) { this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; }, function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; this.targetObject.needsUpdate = true; }, function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; this.targetObject.matrixWorldNeedsUpdate = true; } ], [ // HasToFromArray function setValue_fromArray( buffer, offset ) { this.resolvedProperty.fromArray( buffer, offset ); }, function setValue_fromArray_setNeedsUpdate( buffer, offset ) { this.resolvedProperty.fromArray( buffer, offset ); this.targetObject.needsUpdate = true; }, function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { this.resolvedProperty.fromArray( buffer, offset ); this.targetObject.matrixWorldNeedsUpdate = true; } ] ], getValue: function getValue_unbound( targetArray, offset ) { this.bind(); this.getValue( targetArray, offset ); // Note: This class uses a State pattern on a per-method basis: // 'bind' sets 'this.getValue' / 'setValue' and shadows the // prototype version of these methods with one that represents // the bound state. When the property is not found, the methods // become no-ops. }, setValue: function getValue_unbound( sourceArray, offset ) { this.bind(); this.setValue( sourceArray, offset ); }, // create getter / setter pair for a property in the scene graph bind: function () { var targetObject = this.node, parsedPath = this.parsedPath, objectName = parsedPath.objectName, propertyName = parsedPath.propertyName, propertyIndex = parsedPath.propertyIndex; if ( ! targetObject ) { targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode; this.node = targetObject; } // set fail state so we can just 'return' on error this.getValue = this._getValue_unavailable; this.setValue = this._setValue_unavailable; // ensure there is a value node if ( ! targetObject ) { console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); return; } if ( objectName ) { var objectIndex = parsedPath.objectIndex; // special cases were we need to reach deeper into the hierarchy to get the face materials.... switch ( objectName ) { case 'materials': if ( ! targetObject.material ) { console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); return; } if ( ! targetObject.material.materials ) { console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); return; } targetObject = targetObject.material.materials; break; case 'bones': if ( ! targetObject.skeleton ) { console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); return; } // potential future optimization: skip this if propertyIndex is already an integer // and convert the integer string to a true integer. targetObject = targetObject.skeleton.bones; // support resolving morphTarget names into indices. for ( var i = 0; i < targetObject.length; i ++ ) { if ( targetObject[ i ].name === objectIndex ) { objectIndex = i; break; } } break; default: if ( targetObject[ objectName ] === undefined ) { console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); return; } targetObject = targetObject[ objectName ]; } if ( objectIndex !== undefined ) { if ( targetObject[ objectIndex ] === undefined ) { console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); return; } targetObject = targetObject[ objectIndex ]; } } // resolve property var nodeProperty = targetObject[ propertyName ]; if ( nodeProperty === undefined ) { var nodeName = parsedPath.nodeName; console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + '.' + propertyName + ' but it wasn\'t found.', targetObject ); return; } // determine versioning scheme var versioning = this.Versioning.None; if ( targetObject.needsUpdate !== undefined ) { // material versioning = this.Versioning.NeedsUpdate; this.targetObject = targetObject; } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform versioning = this.Versioning.MatrixWorldNeedsUpdate; this.targetObject = targetObject; } // determine how the property gets bound var bindingType = this.BindingType.Direct; if ( propertyIndex !== undefined ) { // access a sub element of the property array (only primitives are supported right now) if ( propertyName === "morphTargetInfluences" ) { // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. // support resolving morphTarget names into indices. if ( ! targetObject.geometry ) { console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); return; } if ( targetObject.geometry.isBufferGeometry ) { if ( ! targetObject.geometry.morphAttributes ) { console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); return; } for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) { if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) { propertyIndex = i; break; } } } else { if ( ! targetObject.geometry.morphTargets ) { console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this ); return; } for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) { propertyIndex = i; break; } } } } bindingType = this.BindingType.ArrayElement; this.resolvedProperty = nodeProperty; this.propertyIndex = propertyIndex; } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { // must use copy for Object3D.Euler/Quaternion bindingType = this.BindingType.HasFromToArray; this.resolvedProperty = nodeProperty; } else if ( Array.isArray( nodeProperty ) ) { bindingType = this.BindingType.EntireArray; this.resolvedProperty = nodeProperty; } else { this.propertyName = propertyName; } // select getter / setter this.getValue = this.GetterByBindingType[ bindingType ]; this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; }, unbind: function () { this.node = null; // back to the prototype version of getValue / setValue // note: avoiding to mutate the shape of 'this' via 'delete' this.getValue = this._getValue_unbound; this.setValue = this._setValue_unbound; } } ); //!\ DECLARE ALIAS AFTER assign prototype ! Object.assign( PropertyBinding.prototype, { // initial state of these methods that calls 'bind' _getValue_unbound: PropertyBinding.prototype.getValue, _setValue_unbound: PropertyBinding.prototype.setValue, } ); /** * * A group of objects that receives a shared animation state. * * Usage: * * - Add objects you would otherwise pass as 'root' to the * constructor or the .clipAction method of AnimationMixer. * * - Instead pass this object as 'root'. * * - You can also add and remove objects later when the mixer * is running. * * Note: * * Objects of this class appear as one object to the mixer, * so cache control of the individual objects must be done * on the group. * * Limitation: * * - The animated properties must be compatible among the * all objects in the group. * * - A single property can either be controlled through a * target group or directly, but not both. * * @author tschw */ function AnimationObjectGroup( var_args ) { this.uuid = _Math.generateUUID(); // cached objects followed by the active ones this._objects = Array.prototype.slice.call( arguments ); this.nCachedObjects_ = 0; // threshold // note: read by PropertyBinding.Composite var indices = {}; this._indicesByUUID = indices; // for bookkeeping for ( var i = 0, n = arguments.length; i !== n; ++ i ) { indices[ arguments[ i ].uuid ] = i; } this._paths = []; // inside: string this._parsedPaths = []; // inside: { we don't care, here } this._bindings = []; // inside: Array< PropertyBinding > this._bindingsIndicesByPath = {}; // inside: indices in these arrays var scope = this; this.stats = { objects: { get total() { return scope._objects.length; }, get inUse() { return this.total - scope.nCachedObjects_; } }, get bindingsPerObject() { return scope._bindings.length; } }; } Object.assign( AnimationObjectGroup.prototype, { isAnimationObjectGroup: true, add: function( var_args ) { var objects = this._objects, nObjects = objects.length, nCachedObjects = this.nCachedObjects_, indicesByUUID = this._indicesByUUID, paths = this._paths, parsedPaths = this._parsedPaths, bindings = this._bindings, nBindings = bindings.length; for ( var i = 0, n = arguments.length; i !== n; ++ i ) { var object = arguments[ i ], uuid = object.uuid, index = indicesByUUID[ uuid ], knownObject = undefined; if ( index === undefined ) { // unknown object -> add it to the ACTIVE region index = nObjects ++; indicesByUUID[ uuid ] = index; objects.push( object ); // accounting is done, now do the same for all bindings for ( var j = 0, m = nBindings; j !== m; ++ j ) { bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); } } else if ( index < nCachedObjects ) { knownObject = objects[ index ]; // move existing object to the ACTIVE region var firstActiveIndex = -- nCachedObjects, lastCachedObject = objects[ firstActiveIndex ]; indicesByUUID[ lastCachedObject.uuid ] = index; objects[ index ] = lastCachedObject; indicesByUUID[ uuid ] = firstActiveIndex; objects[ firstActiveIndex ] = object; // accounting is done, now do the same for all bindings for ( var j = 0, m = nBindings; j !== m; ++ j ) { var bindingsForPath = bindings[ j ], lastCached = bindingsForPath[ firstActiveIndex ], binding = bindingsForPath[ index ]; bindingsForPath[ index ] = lastCached; if ( binding === undefined ) { // since we do not bother to create new bindings // for objects that are cached, the binding may // or may not exist binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); } bindingsForPath[ firstActiveIndex ] = binding; } } else if ( objects[ index ] !== knownObject ) { console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); } // else the object is already where we want it to be } // for arguments this.nCachedObjects_ = nCachedObjects; }, remove: function( var_args ) { var objects = this._objects, nCachedObjects = this.nCachedObjects_, indicesByUUID = this._indicesByUUID, bindings = this._bindings, nBindings = bindings.length; for ( var i = 0, n = arguments.length; i !== n; ++ i ) { var object = arguments[ i ], uuid = object.uuid, index = indicesByUUID[ uuid ]; if ( index !== undefined && index >= nCachedObjects ) { // move existing object into the CACHED region var lastCachedIndex = nCachedObjects ++, firstActiveObject = objects[ lastCachedIndex ]; indicesByUUID[ firstActiveObject.uuid ] = index; objects[ index ] = firstActiveObject; indicesByUUID[ uuid ] = lastCachedIndex; objects[ lastCachedIndex ] = object; // accounting is done, now do the same for all bindings for ( var j = 0, m = nBindings; j !== m; ++ j ) { var bindingsForPath = bindings[ j ], firstActive = bindingsForPath[ lastCachedIndex ], binding = bindingsForPath[ index ]; bindingsForPath[ index ] = firstActive; bindingsForPath[ lastCachedIndex ] = binding; } } } // for arguments this.nCachedObjects_ = nCachedObjects; }, // remove & forget uncache: function( var_args ) { var objects = this._objects, nObjects = objects.length, nCachedObjects = this.nCachedObjects_, indicesByUUID = this._indicesByUUID, bindings = this._bindings, nBindings = bindings.length; for ( var i = 0, n = arguments.length; i !== n; ++ i ) { var object = arguments[ i ], uuid = object.uuid, index = indicesByUUID[ uuid ]; if ( index !== undefined ) { delete indicesByUUID[ uuid ]; if ( index < nCachedObjects ) { // object is cached, shrink the CACHED region var firstActiveIndex = -- nCachedObjects, lastCachedObject = objects[ firstActiveIndex ], lastIndex = -- nObjects, lastObject = objects[ lastIndex ]; // last cached object takes this object's place indicesByUUID[ lastCachedObject.uuid ] = index; objects[ index ] = lastCachedObject; // last object goes to the activated slot and pop indicesByUUID[ lastObject.uuid ] = firstActiveIndex; objects[ firstActiveIndex ] = lastObject; objects.pop(); // accounting is done, now do the same for all bindings for ( var j = 0, m = nBindings; j !== m; ++ j ) { var bindingsForPath = bindings[ j ], lastCached = bindingsForPath[ firstActiveIndex ], last = bindingsForPath[ lastIndex ]; bindingsForPath[ index ] = lastCached; bindingsForPath[ firstActiveIndex ] = last; bindingsForPath.pop(); } } else { // object is active, just swap with the last and pop var lastIndex = -- nObjects, lastObject = objects[ lastIndex ]; indicesByUUID[ lastObject.uuid ] = index; objects[ index ] = lastObject; objects.pop(); // accounting is done, now do the same for all bindings for ( var j = 0, m = nBindings; j !== m; ++ j ) { var bindingsForPath = bindings[ j ]; bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; bindingsForPath.pop(); } } // cached or active } // if object is known } // for arguments this.nCachedObjects_ = nCachedObjects; }, // Internal interface used by befriended PropertyBinding.Composite: subscribe_: function ( path, parsedPath ) { // returns an array of bindings for the given path that is changed // according to the contained objects in the group var indicesByPath = this._bindingsIndicesByPath, index = indicesByPath[ path ], bindings = this._bindings; if ( index !== undefined ) return bindings[ index ]; var paths = this._paths, parsedPaths = this._parsedPaths, objects = this._objects, nObjects = objects.length, nCachedObjects = this.nCachedObjects_, bindingsForPath = new Array( nObjects ); index = bindings.length; indicesByPath[ path ] = index; paths.push( path ); parsedPaths.push( parsedPath ); bindings.push( bindingsForPath ); for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) { var object = objects[ i ]; bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); } return bindingsForPath; }, unsubscribe_: function ( path ) { // tells the group to forget about a property path and no longer // update the array previously obtained with 'subscribe_' var indicesByPath = this._bindingsIndicesByPath, index = indicesByPath[ path ]; if ( index !== undefined ) { var paths = this._paths, parsedPaths = this._parsedPaths, bindings = this._bindings, lastBindingsIndex = bindings.length - 1, lastBindings = bindings[ lastBindingsIndex ], lastBindingsPath = path[ lastBindingsIndex ]; indicesByPath[ lastBindingsPath ] = index; bindings[ index ] = lastBindings; bindings.pop(); parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; parsedPaths.pop(); paths[ index ] = paths[ lastBindingsIndex ]; paths.pop(); } } } ); /** * * Action provided by AnimationMixer for scheduling clip playback on specific * objects. * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw * */ function AnimationAction( mixer, clip, localRoot ) { this._mixer = mixer; this._clip = clip; this._localRoot = localRoot || null; var tracks = clip.tracks, nTracks = tracks.length, interpolants = new Array( nTracks ); var interpolantSettings = { endingStart: ZeroCurvatureEnding, endingEnd: ZeroCurvatureEnding }; for ( var i = 0; i !== nTracks; ++ i ) { var interpolant = tracks[ i ].createInterpolant( null ); interpolants[ i ] = interpolant; interpolant.settings = interpolantSettings; } this._interpolantSettings = interpolantSettings; this._interpolants = interpolants; // bound by the mixer // inside: PropertyMixer (managed by the mixer) this._propertyBindings = new Array( nTracks ); this._cacheIndex = null; // for the memory manager this._byClipCacheIndex = null; // for the memory manager this._timeScaleInterpolant = null; this._weightInterpolant = null; this.loop = LoopRepeat; this._loopCount = -1; // global mixer time when the action is to be started // it's set back to 'null' upon start of the action this._startTime = null; // scaled local time of the action // gets clamped or wrapped to 0..clip.duration according to loop this.time = 0; this.timeScale = 1; this._effectiveTimeScale = 1; this.weight = 1; this._effectiveWeight = 1; this.repetitions = Infinity; // no. of repetitions when looping this.paused = false; // true -> zero effective time scale this.enabled = true; // false -> zero effective weight this.clampWhenFinished = false; // keep feeding the last frame? this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate this.zeroSlopeAtEnd = true; // clips for start, loop and end } Object.assign( AnimationAction.prototype, { // State & Scheduling play: function() { this._mixer._activateAction( this ); return this; }, stop: function() { this._mixer._deactivateAction( this ); return this.reset(); }, reset: function() { this.paused = false; this.enabled = true; this.time = 0; // restart clip this._loopCount = -1; // forget previous loops this._startTime = null; // forget scheduling return this.stopFading().stopWarping(); }, isRunning: function() { return this.enabled && ! this.paused && this.timeScale !== 0 && this._startTime === null && this._mixer._isActiveAction( this ); }, // return true when play has been called isScheduled: function() { return this._mixer._isActiveAction( this ); }, startAt: function( time ) { this._startTime = time; return this; }, setLoop: function( mode, repetitions ) { this.loop = mode; this.repetitions = repetitions; return this; }, // Weight // set the weight stopping any scheduled fading // although .enabled = false yields an effective weight of zero, this // method does *not* change .enabled, because it would be confusing setEffectiveWeight: function( weight ) { this.weight = weight; // note: same logic as when updated at runtime this._effectiveWeight = this.enabled ? weight : 0; return this.stopFading(); }, // return the weight considering fading and .enabled getEffectiveWeight: function() { return this._effectiveWeight; }, fadeIn: function( duration ) { return this._scheduleFading( duration, 0, 1 ); }, fadeOut: function( duration ) { return this._scheduleFading( duration, 1, 0 ); }, crossFadeFrom: function( fadeOutAction, duration, warp ) { fadeOutAction.fadeOut( duration ); this.fadeIn( duration ); if( warp ) { var fadeInDuration = this._clip.duration, fadeOutDuration = fadeOutAction._clip.duration, startEndRatio = fadeOutDuration / fadeInDuration, endStartRatio = fadeInDuration / fadeOutDuration; fadeOutAction.warp( 1.0, startEndRatio, duration ); this.warp( endStartRatio, 1.0, duration ); } return this; }, crossFadeTo: function( fadeInAction, duration, warp ) { return fadeInAction.crossFadeFrom( this, duration, warp ); }, stopFading: function() { var weightInterpolant = this._weightInterpolant; if ( weightInterpolant !== null ) { this._weightInterpolant = null; this._mixer._takeBackControlInterpolant( weightInterpolant ); } return this; }, // Time Scale Control // set the time scale stopping any scheduled warping // although .paused = true yields an effective time scale of zero, this // method does *not* change .paused, because it would be confusing setEffectiveTimeScale: function( timeScale ) { this.timeScale = timeScale; this._effectiveTimeScale = this.paused ? 0 :timeScale; return this.stopWarping(); }, // return the time scale considering warping and .paused getEffectiveTimeScale: function() { return this._effectiveTimeScale; }, setDuration: function( duration ) { this.timeScale = this._clip.duration / duration; return this.stopWarping(); }, syncWith: function( action ) { this.time = action.time; this.timeScale = action.timeScale; return this.stopWarping(); }, halt: function( duration ) { return this.warp( this._effectiveTimeScale, 0, duration ); }, warp: function( startTimeScale, endTimeScale, duration ) { var mixer = this._mixer, now = mixer.time, interpolant = this._timeScaleInterpolant, timeScale = this.timeScale; if ( interpolant === null ) { interpolant = mixer._lendControlInterpolant(); this._timeScaleInterpolant = interpolant; } var times = interpolant.parameterPositions, values = interpolant.sampleValues; times[ 0 ] = now; times[ 1 ] = now + duration; values[ 0 ] = startTimeScale / timeScale; values[ 1 ] = endTimeScale / timeScale; return this; }, stopWarping: function() { var timeScaleInterpolant = this._timeScaleInterpolant; if ( timeScaleInterpolant !== null ) { this._timeScaleInterpolant = null; this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); } return this; }, // Object Accessors getMixer: function() { return this._mixer; }, getClip: function() { return this._clip; }, getRoot: function() { return this._localRoot || this._mixer._root; }, // Interna _update: function( time, deltaTime, timeDirection, accuIndex ) { // called by the mixer if ( ! this.enabled ) { // call ._updateWeight() to update ._effectiveWeight this._updateWeight( time ); return; } var startTime = this._startTime; if ( startTime !== null ) { // check for scheduled start of action var timeRunning = ( time - startTime ) * timeDirection; if ( timeRunning < 0 || timeDirection === 0 ) { return; // yet to come / don't decide when delta = 0 } // start this._startTime = null; // unschedule deltaTime = timeDirection * timeRunning; } // apply time scale and advance time deltaTime *= this._updateTimeScale( time ); var clipTime = this._updateTime( deltaTime ); // note: _updateTime may disable the action resulting in // an effective weight of 0 var weight = this._updateWeight( time ); if ( weight > 0 ) { var interpolants = this._interpolants; var propertyMixers = this._propertyBindings; for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { interpolants[ j ].evaluate( clipTime ); propertyMixers[ j ].accumulate( accuIndex, weight ); } } }, _updateWeight: function( time ) { var weight = 0; if ( this.enabled ) { weight = this.weight; var interpolant = this._weightInterpolant; if ( interpolant !== null ) { var interpolantValue = interpolant.evaluate( time )[ 0 ]; weight *= interpolantValue; if ( time > interpolant.parameterPositions[ 1 ] ) { this.stopFading(); if ( interpolantValue === 0 ) { // faded out, disable this.enabled = false; } } } } this._effectiveWeight = weight; return weight; }, _updateTimeScale: function( time ) { var timeScale = 0; if ( ! this.paused ) { timeScale = this.timeScale; var interpolant = this._timeScaleInterpolant; if ( interpolant !== null ) { var interpolantValue = interpolant.evaluate( time )[ 0 ]; timeScale *= interpolantValue; if ( time > interpolant.parameterPositions[ 1 ] ) { this.stopWarping(); if ( timeScale === 0 ) { // motion has halted, pause this.paused = true; } else { // warp done - apply final time scale this.timeScale = timeScale; } } } } this._effectiveTimeScale = timeScale; return timeScale; }, _updateTime: function( deltaTime ) { var time = this.time + deltaTime; if ( deltaTime === 0 ) return time; var duration = this._clip.duration, loop = this.loop, loopCount = this._loopCount; if ( loop === LoopOnce ) { if ( loopCount === -1 ) { // just started this._loopCount = 0; this._setEndings( true, true, false ); } handle_stop: { if ( time >= duration ) { time = duration; } else if ( time < 0 ) { time = 0; } else break handle_stop; if ( this.clampWhenFinished ) this.paused = true; else this.enabled = false; this._mixer.dispatchEvent( { type: 'finished', action: this, direction: deltaTime < 0 ? -1 : 1 } ); } } else { // repetitive Repeat or PingPong var pingPong = ( loop === LoopPingPong ); if ( loopCount === -1 ) { // just started if ( deltaTime >= 0 ) { loopCount = 0; this._setEndings( true, this.repetitions === 0, pingPong ); } else { // when looping in reverse direction, the initial // transition through zero counts as a repetition, // so leave loopCount at -1 this._setEndings( this.repetitions === 0, true, pingPong ); } } if ( time >= duration || time < 0 ) { // wrap around var loopDelta = Math.floor( time / duration ); // signed time -= duration * loopDelta; loopCount += Math.abs( loopDelta ); var pending = this.repetitions - loopCount; if ( pending < 0 ) { // have to stop (switch state, clamp time, fire event) if ( this.clampWhenFinished ) this.paused = true; else this.enabled = false; time = deltaTime > 0 ? duration : 0; this._mixer.dispatchEvent( { type: 'finished', action: this, direction: deltaTime > 0 ? 1 : -1 } ); } else { // keep running if ( pending === 0 ) { // entering the last round var atStart = deltaTime < 0; this._setEndings( atStart, ! atStart, pingPong ); } else { this._setEndings( false, false, pingPong ); } this._loopCount = loopCount; this._mixer.dispatchEvent( { type: 'loop', action: this, loopDelta: loopDelta } ); } } if ( pingPong && ( loopCount & 1 ) === 1 ) { // invert time for the "pong round" this.time = time; return duration - time; } } this.time = time; return time; }, _setEndings: function( atStart, atEnd, pingPong ) { var settings = this._interpolantSettings; if ( pingPong ) { settings.endingStart = ZeroSlopeEnding; settings.endingEnd = ZeroSlopeEnding; } else { // assuming for LoopOnce atStart == atEnd == true if ( atStart ) { settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; } else { settings.endingStart = WrapAroundEnding; } if ( atEnd ) { settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; } else { settings.endingEnd = WrapAroundEnding; } } }, _scheduleFading: function( duration, weightNow, weightThen ) { var mixer = this._mixer, now = mixer.time, interpolant = this._weightInterpolant; if ( interpolant === null ) { interpolant = mixer._lendControlInterpolant(); this._weightInterpolant = interpolant; } var times = interpolant.parameterPositions, values = interpolant.sampleValues; times[ 0 ] = now; values[ 0 ] = weightNow; times[ 1 ] = now + duration; values[ 1 ] = weightThen; return this; } } ); /** * * Player for AnimationClips. * * * @author Ben Houston / http://clara.io/ * @author David Sarno / http://lighthaus.us/ * @author tschw */ function AnimationMixer( root ) { this._root = root; this._initMemoryManager(); this._accuIndex = 0; this.time = 0; this.timeScale = 1.0; } Object.assign( AnimationMixer.prototype, EventDispatcher.prototype, { _bindAction: function ( action, prototypeAction ) { var root = action._localRoot || this._root, tracks = action._clip.tracks, nTracks = tracks.length, bindings = action._propertyBindings, interpolants = action._interpolants, rootUuid = root.uuid, bindingsByRoot = this._bindingsByRootAndName, bindingsByName = bindingsByRoot[ rootUuid ]; if ( bindingsByName === undefined ) { bindingsByName = {}; bindingsByRoot[ rootUuid ] = bindingsByName; } for ( var i = 0; i !== nTracks; ++ i ) { var track = tracks[ i ], trackName = track.name, binding = bindingsByName[ trackName ]; if ( binding !== undefined ) { bindings[ i ] = binding; } else { binding = bindings[ i ]; if ( binding !== undefined ) { // existing binding, make sure the cache knows if ( binding._cacheIndex === null ) { ++ binding.referenceCount; this._addInactiveBinding( binding, rootUuid, trackName ); } continue; } var path = prototypeAction && prototypeAction. _propertyBindings[ i ].binding.parsedPath; binding = new PropertyMixer( PropertyBinding.create( root, trackName, path ), track.ValueTypeName, track.getValueSize() ); ++ binding.referenceCount; this._addInactiveBinding( binding, rootUuid, trackName ); bindings[ i ] = binding; } interpolants[ i ].resultBuffer = binding.buffer; } }, _activateAction: function ( action ) { if ( ! this._isActiveAction( action ) ) { if ( action._cacheIndex === null ) { // this action has been forgotten by the cache, but the user // appears to be still using it -> rebind var rootUuid = ( action._localRoot || this._root ).uuid, clipUuid = action._clip.uuid, actionsForClip = this._actionsByClip[ clipUuid ]; this._bindAction( action, actionsForClip && actionsForClip.knownActions[ 0 ] ); this._addInactiveAction( action, clipUuid, rootUuid ); } var bindings = action._propertyBindings; // increment reference counts / sort out state for ( var i = 0, n = bindings.length; i !== n; ++ i ) { var binding = bindings[ i ]; if ( binding.useCount ++ === 0 ) { this._lendBinding( binding ); binding.saveOriginalState(); } } this._lendAction( action ); } }, _deactivateAction: function ( action ) { if ( this._isActiveAction( action ) ) { var bindings = action._propertyBindings; // decrement reference counts / sort out state for ( var i = 0, n = bindings.length; i !== n; ++ i ) { var binding = bindings[ i ]; if ( -- binding.useCount === 0 ) { binding.restoreOriginalState(); this._takeBackBinding( binding ); } } this._takeBackAction( action ); } }, // Memory manager _initMemoryManager: function () { this._actions = []; // 'nActiveActions' followed by inactive ones this._nActiveActions = 0; this._actionsByClip = {}; // inside: // { // knownActions: Array< AnimationAction > - used as prototypes // actionByRoot: AnimationAction - lookup // } this._bindings = []; // 'nActiveBindings' followed by inactive ones this._nActiveBindings = 0; this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > this._controlInterpolants = []; // same game as above this._nActiveControlInterpolants = 0; var scope = this; this.stats = { actions: { get total() { return scope._actions.length; }, get inUse() { return scope._nActiveActions; } }, bindings: { get total() { return scope._bindings.length; }, get inUse() { return scope._nActiveBindings; } }, controlInterpolants: { get total() { return scope._controlInterpolants.length; }, get inUse() { return scope._nActiveControlInterpolants; } } }; }, // Memory management for AnimationAction objects _isActiveAction: function ( action ) { var index = action._cacheIndex; return index !== null && index < this._nActiveActions; }, _addInactiveAction: function ( action, clipUuid, rootUuid ) { var actions = this._actions, actionsByClip = this._actionsByClip, actionsForClip = actionsByClip[ clipUuid ]; if ( actionsForClip === undefined ) { actionsForClip = { knownActions: [ action ], actionByRoot: {} }; action._byClipCacheIndex = 0; actionsByClip[ clipUuid ] = actionsForClip; } else { var knownActions = actionsForClip.knownActions; action._byClipCacheIndex = knownActions.length; knownActions.push( action ); } action._cacheIndex = actions.length; actions.push( action ); actionsForClip.actionByRoot[ rootUuid ] = action; }, _removeInactiveAction: function ( action ) { var actions = this._actions, lastInactiveAction = actions[ actions.length - 1 ], cacheIndex = action._cacheIndex; lastInactiveAction._cacheIndex = cacheIndex; actions[ cacheIndex ] = lastInactiveAction; actions.pop(); action._cacheIndex = null; var clipUuid = action._clip.uuid, actionsByClip = this._actionsByClip, actionsForClip = actionsByClip[ clipUuid ], knownActionsForClip = actionsForClip.knownActions, lastKnownAction = knownActionsForClip[ knownActionsForClip.length - 1 ], byClipCacheIndex = action._byClipCacheIndex; lastKnownAction._byClipCacheIndex = byClipCacheIndex; knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; knownActionsForClip.pop(); action._byClipCacheIndex = null; var actionByRoot = actionsForClip.actionByRoot, rootUuid = ( action._localRoot || this._root ).uuid; delete actionByRoot[ rootUuid ]; if ( knownActionsForClip.length === 0 ) { delete actionsByClip[ clipUuid ]; } this._removeInactiveBindingsForAction( action ); }, _removeInactiveBindingsForAction: function ( action ) { var bindings = action._propertyBindings; for ( var i = 0, n = bindings.length; i !== n; ++ i ) { var binding = bindings[ i ]; if ( -- binding.referenceCount === 0 ) { this._removeInactiveBinding( binding ); } } }, _lendAction: function ( action ) { // [ active actions | inactive actions ] // [ active actions >| inactive actions ] // s a // <-swap-> // a s var actions = this._actions, prevIndex = action._cacheIndex, lastActiveIndex = this._nActiveActions ++, firstInactiveAction = actions[ lastActiveIndex ]; action._cacheIndex = lastActiveIndex; actions[ lastActiveIndex ] = action; firstInactiveAction._cacheIndex = prevIndex; actions[ prevIndex ] = firstInactiveAction; }, _takeBackAction: function ( action ) { // [ active actions | inactive actions ] // [ active actions |< inactive actions ] // a s // <-swap-> // s a var actions = this._actions, prevIndex = action._cacheIndex, firstInactiveIndex = -- this._nActiveActions, lastActiveAction = actions[ firstInactiveIndex ]; action._cacheIndex = firstInactiveIndex; actions[ firstInactiveIndex ] = action; lastActiveAction._cacheIndex = prevIndex; actions[ prevIndex ] = lastActiveAction; }, // Memory management for PropertyMixer objects _addInactiveBinding: function ( binding, rootUuid, trackName ) { var bindingsByRoot = this._bindingsByRootAndName, bindingByName = bindingsByRoot[ rootUuid ], bindings = this._bindings; if ( bindingByName === undefined ) { bindingByName = {}; bindingsByRoot[ rootUuid ] = bindingByName; } bindingByName[ trackName ] = binding; binding._cacheIndex = bindings.length; bindings.push( binding ); }, _removeInactiveBinding: function ( binding ) { var bindings = this._bindings, propBinding = binding.binding, rootUuid = propBinding.rootNode.uuid, trackName = propBinding.path, bindingsByRoot = this._bindingsByRootAndName, bindingByName = bindingsByRoot[ rootUuid ], lastInactiveBinding = bindings[ bindings.length - 1 ], cacheIndex = binding._cacheIndex; lastInactiveBinding._cacheIndex = cacheIndex; bindings[ cacheIndex ] = lastInactiveBinding; bindings.pop(); delete bindingByName[ trackName ]; remove_empty_map: { for ( var _ in bindingByName ) break remove_empty_map; delete bindingsByRoot[ rootUuid ]; } }, _lendBinding: function ( binding ) { var bindings = this._bindings, prevIndex = binding._cacheIndex, lastActiveIndex = this._nActiveBindings ++, firstInactiveBinding = bindings[ lastActiveIndex ]; binding._cacheIndex = lastActiveIndex; bindings[ lastActiveIndex ] = binding; firstInactiveBinding._cacheIndex = prevIndex; bindings[ prevIndex ] = firstInactiveBinding; }, _takeBackBinding: function ( binding ) { var bindings = this._bindings, prevIndex = binding._cacheIndex, firstInactiveIndex = -- this._nActiveBindings, lastActiveBinding = bindings[ firstInactiveIndex ]; binding._cacheIndex = firstInactiveIndex; bindings[ firstInactiveIndex ] = binding; lastActiveBinding._cacheIndex = prevIndex; bindings[ prevIndex ] = lastActiveBinding; }, // Memory management of Interpolants for weight and time scale _lendControlInterpolant: function () { var interpolants = this._controlInterpolants, lastActiveIndex = this._nActiveControlInterpolants ++, interpolant = interpolants[ lastActiveIndex ]; if ( interpolant === undefined ) { interpolant = new LinearInterpolant( new Float32Array( 2 ), new Float32Array( 2 ), 1, this._controlInterpolantsResultBuffer ); interpolant.__cacheIndex = lastActiveIndex; interpolants[ lastActiveIndex ] = interpolant; } return interpolant; }, _takeBackControlInterpolant: function ( interpolant ) { var interpolants = this._controlInterpolants, prevIndex = interpolant.__cacheIndex, firstInactiveIndex = -- this._nActiveControlInterpolants, lastActiveInterpolant = interpolants[ firstInactiveIndex ]; interpolant.__cacheIndex = firstInactiveIndex; interpolants[ firstInactiveIndex ] = interpolant; lastActiveInterpolant.__cacheIndex = prevIndex; interpolants[ prevIndex ] = lastActiveInterpolant; }, _controlInterpolantsResultBuffer: new Float32Array( 1 ), // return an action for a clip optionally using a custom root target // object (this method allocates a lot of dynamic memory in case a // previously unknown clip/root combination is specified) clipAction: function ( clip, optionalRoot ) { var root = optionalRoot || this._root, rootUuid = root.uuid, clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip, clipUuid = clipObject !== null ? clipObject.uuid : clip, actionsForClip = this._actionsByClip[ clipUuid ], prototypeAction = null; if ( actionsForClip !== undefined ) { var existingAction = actionsForClip.actionByRoot[ rootUuid ]; if ( existingAction !== undefined ) { return existingAction; } // we know the clip, so we don't have to parse all // the bindings again but can just copy prototypeAction = actionsForClip.knownActions[ 0 ]; // also, take the clip from the prototype action if ( clipObject === null ) clipObject = prototypeAction._clip; } // clip must be known when specified via string if ( clipObject === null ) return null; // allocate all resources required to run it var newAction = new AnimationAction( this, clipObject, optionalRoot ); this._bindAction( newAction, prototypeAction ); // and make the action known to the memory manager this._addInactiveAction( newAction, clipUuid, rootUuid ); return newAction; }, // get an existing action existingAction: function ( clip, optionalRoot ) { var root = optionalRoot || this._root, rootUuid = root.uuid, clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip, clipUuid = clipObject ? clipObject.uuid : clip, actionsForClip = this._actionsByClip[ clipUuid ]; if ( actionsForClip !== undefined ) { return actionsForClip.actionByRoot[ rootUuid ] || null; } return null; }, // deactivates all previously scheduled actions stopAllAction: function () { var actions = this._actions, nActions = this._nActiveActions, bindings = this._bindings, nBindings = this._nActiveBindings; this._nActiveActions = 0; this._nActiveBindings = 0; for ( var i = 0; i !== nActions; ++ i ) { actions[ i ].reset(); } for ( var i = 0; i !== nBindings; ++ i ) { bindings[ i ].useCount = 0; } return this; }, // advance the time and update apply the animation update: function ( deltaTime ) { deltaTime *= this.timeScale; var actions = this._actions, nActions = this._nActiveActions, time = this.time += deltaTime, timeDirection = Math.sign( deltaTime ), accuIndex = this._accuIndex ^= 1; // run active actions for ( var i = 0; i !== nActions; ++ i ) { var action = actions[ i ]; action._update( time, deltaTime, timeDirection, accuIndex ); } // update scene graph var bindings = this._bindings, nBindings = this._nActiveBindings; for ( var i = 0; i !== nBindings; ++ i ) { bindings[ i ].apply( accuIndex ); } return this; }, // return this mixer's root target object getRoot: function () { return this._root; }, // free all resources specific to a particular clip uncacheClip: function ( clip ) { var actions = this._actions, clipUuid = clip.uuid, actionsByClip = this._actionsByClip, actionsForClip = actionsByClip[ clipUuid ]; if ( actionsForClip !== undefined ) { // note: just calling _removeInactiveAction would mess up the // iteration state and also require updating the state we can // just throw away var actionsToRemove = actionsForClip.knownActions; for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { var action = actionsToRemove[ i ]; this._deactivateAction( action ); var cacheIndex = action._cacheIndex, lastInactiveAction = actions[ actions.length - 1 ]; action._cacheIndex = null; action._byClipCacheIndex = null; lastInactiveAction._cacheIndex = cacheIndex; actions[ cacheIndex ] = lastInactiveAction; actions.pop(); this._removeInactiveBindingsForAction( action ); } delete actionsByClip[ clipUuid ]; } }, // free all resources specific to a particular root target object uncacheRoot: function ( root ) { var rootUuid = root.uuid, actionsByClip = this._actionsByClip; for ( var clipUuid in actionsByClip ) { var actionByRoot = actionsByClip[ clipUuid ].actionByRoot, action = actionByRoot[ rootUuid ]; if ( action !== undefined ) { this._deactivateAction( action ); this._removeInactiveAction( action ); } } var bindingsByRoot = this._bindingsByRootAndName, bindingByName = bindingsByRoot[ rootUuid ]; if ( bindingByName !== undefined ) { for ( var trackName in bindingByName ) { var binding = bindingByName[ trackName ]; binding.restoreOriginalState(); this._removeInactiveBinding( binding ); } } }, // remove a targeted clip from the cache uncacheAction: function ( clip, optionalRoot ) { var action = this.existingAction( clip, optionalRoot ); if ( action !== null ) { this._deactivateAction( action ); this._removeInactiveAction( action ); } } } ); /** * @author mrdoob / http://mrdoob.com/ */ function Uniform( value ) { if ( typeof value === 'string' ) { console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); value = arguments[ 1 ]; } this.value = value; } Uniform.prototype.clone = function () { return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); }; /** * @author benaadams / https://twitter.com/ben_a_adams */ function InstancedBufferGeometry() { BufferGeometry.call( this ); this.type = 'InstancedBufferGeometry'; this.maxInstancedCount = undefined; } InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { constructor: InstancedBufferGeometry, isInstancedBufferGeometry: true, addGroup: function ( start, count, materialIndex ) { this.groups.push( { start: start, count: count, materialIndex: materialIndex } ); }, copy: function ( source ) { var index = source.index; if ( index !== null ) { this.setIndex( index.clone() ); } var attributes = source.attributes; for ( var name in attributes ) { var attribute = attributes[ name ]; this.addAttribute( name, attribute.clone() ); } var groups = source.groups; for ( var i = 0, l = groups.length; i < l; i ++ ) { var group = groups[ i ]; this.addGroup( group.start, group.count, group.materialIndex ); } return this; } } ); /** * @author benaadams / https://twitter.com/ben_a_adams */ function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { this.uuid = _Math.generateUUID(); this.data = interleavedBuffer; this.itemSize = itemSize; this.offset = offset; this.normalized = normalized === true; } Object.defineProperties( InterleavedBufferAttribute.prototype, { count: { get: function () { return this.data.count; } }, array: { get: function () { return this.data.array; } } } ); Object.assign( InterleavedBufferAttribute.prototype, { isInterleavedBufferAttribute: true, setX: function ( index, x ) { this.data.array[ index * this.data.stride + this.offset ] = x; return this; }, setY: function ( index, y ) { this.data.array[ index * this.data.stride + this.offset + 1 ] = y; return this; }, setZ: function ( index, z ) { this.data.array[ index * this.data.stride + this.offset + 2 ] = z; return this; }, setW: function ( index, w ) { this.data.array[ index * this.data.stride + this.offset + 3 ] = w; return this; }, getX: function ( index ) { return this.data.array[ index * this.data.stride + this.offset ]; }, getY: function ( index ) { return this.data.array[ index * this.data.stride + this.offset + 1 ]; }, getZ: function ( index ) { return this.data.array[ index * this.data.stride + this.offset + 2 ]; }, getW: function ( index ) { return this.data.array[ index * this.data.stride + this.offset + 3 ]; }, setXY: function ( index, x, y ) { index = index * this.data.stride + this.offset; this.data.array[ index + 0 ] = x; this.data.array[ index + 1 ] = y; return this; }, setXYZ: function ( index, x, y, z ) { index = index * this.data.stride + this.offset; this.data.array[ index + 0 ] = x; this.data.array[ index + 1 ] = y; this.data.array[ index + 2 ] = z; return this; }, setXYZW: function ( index, x, y, z, w ) { index = index * this.data.stride + this.offset; this.data.array[ index + 0 ] = x; this.data.array[ index + 1 ] = y; this.data.array[ index + 2 ] = z; this.data.array[ index + 3 ] = w; return this; } } ); /** * @author benaadams / https://twitter.com/ben_a_adams */ function InterleavedBuffer( array, stride ) { this.uuid = _Math.generateUUID(); this.array = array; this.stride = stride; this.count = array !== undefined ? array.length / stride : 0; this.dynamic = false; this.updateRange = { offset: 0, count: - 1 }; this.onUploadCallback = function () {}; this.version = 0; } Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { set: function ( value ) { if ( value === true ) this.version ++; } } ); Object.assign( InterleavedBuffer.prototype, { isInterleavedBuffer: true, setArray: function ( array ) { if ( Array.isArray( array ) ) { throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); } this.count = array !== undefined ? array.length / this.stride : 0; this.array = array; }, setDynamic: function ( value ) { this.dynamic = value; return this; }, copy: function ( source ) { this.array = new source.array.constructor( source.array ); this.count = source.count; this.stride = source.stride; this.dynamic = source.dynamic; return this; }, copyAt: function ( index1, attribute, index2 ) { index1 *= this.stride; index2 *= attribute.stride; for ( var i = 0, l = this.stride; i < l; i ++ ) { this.array[ index1 + i ] = attribute.array[ index2 + i ]; } return this; }, set: function ( value, offset ) { if ( offset === undefined ) offset = 0; this.array.set( value, offset ); return this; }, clone: function () { return new this.constructor().copy( this ); }, onUpload: function ( callback ) { this.onUploadCallback = callback; return this; } } ); /** * @author benaadams / https://twitter.com/ben_a_adams */ function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { InterleavedBuffer.call( this, array, stride ); this.meshPerAttribute = meshPerAttribute || 1; } InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { constructor: InstancedInterleavedBuffer, isInstancedInterleavedBuffer: true, copy: function ( source ) { InterleavedBuffer.prototype.copy.call( this, source ); this.meshPerAttribute = source.meshPerAttribute; return this; } } ); /** * @author benaadams / https://twitter.com/ben_a_adams */ function InstancedBufferAttribute( array, itemSize, meshPerAttribute ) { BufferAttribute.call( this, array, itemSize ); this.meshPerAttribute = meshPerAttribute || 1; } InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { constructor: InstancedBufferAttribute, isInstancedBufferAttribute: true, copy: function ( source ) { BufferAttribute.prototype.copy.call( this, source ); this.meshPerAttribute = source.meshPerAttribute; return this; } } ); /** * @author mrdoob / http://mrdoob.com/ * @author bhouston / http://clara.io/ * @author stephomi / http://stephaneginier.com/ */ function Raycaster( origin, direction, near, far ) { this.ray = new Ray( origin, direction ); // direction is assumed to be normalized (for accurate distance calculations) this.near = near || 0; this.far = far || Infinity; this.params = { Mesh: {}, Line: {}, LOD: {}, Points: { threshold: 1 }, Sprite: {} }; Object.defineProperties( this.params, { PointCloud: { get: function () { console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); return this.Points; } } } ); } function ascSort( a, b ) { return a.distance - b.distance; } function intersectObject( object, raycaster, intersects, recursive ) { if ( object.visible === false ) return; object.raycast( raycaster, intersects ); if ( recursive === true ) { var children = object.children; for ( var i = 0, l = children.length; i < l; i ++ ) { intersectObject( children[ i ], raycaster, intersects, true ); } } } Object.assign( Raycaster.prototype, { linePrecision: 1, set: function ( origin, direction ) { // direction is assumed to be normalized (for accurate distance calculations) this.ray.set( origin, direction ); }, setFromCamera: function ( coords, camera ) { if ( ( camera && camera.isPerspectiveCamera ) ) { this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); } else if ( ( camera && camera.isOrthographicCamera ) ) { this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); } else { console.error( 'THREE.Raycaster: Unsupported camera type.' ); } }, intersectObject: function ( object, recursive ) { var intersects = []; intersectObject( object, this, intersects, recursive ); intersects.sort( ascSort ); return intersects; }, intersectObjects: function ( objects, recursive ) { var intersects = []; if ( Array.isArray( objects ) === false ) { console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); return intersects; } for ( var i = 0, l = objects.length; i < l; i ++ ) { intersectObject( objects[ i ], this, intersects, recursive ); } intersects.sort( ascSort ); return intersects; } } ); /** * @author alteredq / http://alteredqualia.com/ */ function Clock( autoStart ) { this.autoStart = ( autoStart !== undefined ) ? autoStart : true; this.startTime = 0; this.oldTime = 0; this.elapsedTime = 0; this.running = false; } Object.assign( Clock.prototype, { start: function () { this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 this.oldTime = this.startTime; this.elapsedTime = 0; this.running = true; }, stop: function () { this.getElapsedTime(); this.running = false; this.autoStart = false; }, getElapsedTime: function () { this.getDelta(); return this.elapsedTime; }, getDelta: function () { var diff = 0; if ( this.autoStart && ! this.running ) { this.start(); return 0; } if ( this.running ) { var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); diff = ( newTime - this.oldTime ) / 1000; this.oldTime = newTime; this.elapsedTime += diff; } return diff; } } ); /** * @author bhouston / http://clara.io * @author WestLangley / http://github.com/WestLangley * * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system * * The poles (phi) are at the positive and negative y axis. * The equator starts at positive z. */ function Spherical( radius, phi, theta ) { this.radius = ( radius !== undefined ) ? radius : 1.0; this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere return this; } Object.assign( Spherical.prototype, { set: function ( radius, phi, theta ) { this.radius = radius; this.phi = phi; this.theta = theta; return this; }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( other ) { this.radius = other.radius; this.phi = other.phi; this.theta = other.theta; return this; }, // restrict phi to be betwee EPS and PI-EPS makeSafe: function() { var EPS = 0.000001; this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); return this; }, setFromVector3: function( vec3 ) { this.radius = vec3.length(); if ( this.radius === 0 ) { this.theta = 0; this.phi = 0; } else { this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis this.phi = Math.acos( _Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle } return this; } } ); /** * @author Mugen87 / https://github.com/Mugen87 * * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system * */ function Cylindrical( radius, theta, y ) { this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane return this; } Object.assign( Cylindrical.prototype, { set: function ( radius, theta, y ) { this.radius = radius; this.theta = theta; this.y = y; return this; }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( other ) { this.radius = other.radius; this.theta = other.theta; this.y = other.y; return this; }, setFromVector3: function( vec3 ) { this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z ); this.theta = Math.atan2( vec3.x, vec3.z ); this.y = vec3.y; return this; } } ); /** * @author alteredq / http://alteredqualia.com/ */ function ImmediateRenderObject( material ) { Object3D.call( this ); this.material = material; this.render = function ( renderCallback ) {}; } ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; ImmediateRenderObject.prototype.isImmediateRenderObject = true; /** * @author mrdoob / http://mrdoob.com/ * @author WestLangley / http://github.com/WestLangley */ function VertexNormalsHelper( object, size, hex, linewidth ) { this.object = object; this.size = ( size !== undefined ) ? size : 1; var color = ( hex !== undefined ) ? hex : 0xff0000; var width = ( linewidth !== undefined ) ? linewidth : 1; // var nNormals = 0; var objGeometry = this.object.geometry; if ( objGeometry && objGeometry.isGeometry ) { nNormals = objGeometry.faces.length * 3; } else if ( objGeometry && objGeometry.isBufferGeometry ) { nNormals = objGeometry.attributes.normal.count; } // var geometry = new BufferGeometry(); var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); geometry.addAttribute( 'position', positions ); LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); // this.matrixAutoUpdate = false; this.update(); } VertexNormalsHelper.prototype = Object.create( LineSegments.prototype ); VertexNormalsHelper.prototype.constructor = VertexNormalsHelper; VertexNormalsHelper.prototype.update = ( function () { var v1 = new Vector3(); var v2 = new Vector3(); var normalMatrix = new Matrix3(); return function update() { var keys = [ 'a', 'b', 'c' ]; this.object.updateMatrixWorld( true ); normalMatrix.getNormalMatrix( this.object.matrixWorld ); var matrixWorld = this.object.matrixWorld; var position = this.geometry.attributes.position; // var objGeometry = this.object.geometry; if ( objGeometry && objGeometry.isGeometry ) { var vertices = objGeometry.vertices; var faces = objGeometry.faces; var idx = 0; for ( var i = 0, l = faces.length; i < l; i ++ ) { var face = faces[ i ]; for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { var vertex = vertices[ face[ keys[ j ] ] ]; var normal = face.vertexNormals[ j ]; v1.copy( vertex ).applyMatrix4( matrixWorld ); v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); position.setXYZ( idx, v1.x, v1.y, v1.z ); idx = idx + 1; position.setXYZ( idx, v2.x, v2.y, v2.z ); idx = idx + 1; } } } else if ( objGeometry && objGeometry.isBufferGeometry ) { var objPos = objGeometry.attributes.position; var objNorm = objGeometry.attributes.normal; var idx = 0; // for simplicity, ignore index and drawcalls, and render every normal for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); position.setXYZ( idx, v1.x, v1.y, v1.z ); idx = idx + 1; position.setXYZ( idx, v2.x, v2.y, v2.z ); idx = idx + 1; } } position.needsUpdate = true; }; }() ); /** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ * @author WestLangley / http://github.com/WestLangley */ function SpotLightHelper( light, color ) { Object3D.call( this ); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; this.color = color; var geometry = new BufferGeometry(); var positions = [ 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, - 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, - 1, 1 ]; for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { var p1 = ( i / l ) * Math.PI * 2; var p2 = ( j / l ) * Math.PI * 2; positions.push( Math.cos( p1 ), Math.sin( p1 ), 1, Math.cos( p2 ), Math.sin( p2 ), 1 ); } geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); var material = new LineBasicMaterial( { fog: false } ); this.cone = new LineSegments( geometry, material ); this.add( this.cone ); this.update(); } SpotLightHelper.prototype = Object.create( Object3D.prototype ); SpotLightHelper.prototype.constructor = SpotLightHelper; SpotLightHelper.prototype.dispose = function () { this.cone.geometry.dispose(); this.cone.material.dispose(); }; SpotLightHelper.prototype.update = function () { var vector = new Vector3(); var vector2 = new Vector3(); return function update() { this.light.updateMatrixWorld(); var coneLength = this.light.distance ? this.light.distance : 1000; var coneWidth = coneLength * Math.tan( this.light.angle ); this.cone.scale.set( coneWidth, coneWidth, coneLength ); vector.setFromMatrixPosition( this.light.matrixWorld ); vector2.setFromMatrixPosition( this.light.target.matrixWorld ); this.cone.lookAt( vector2.sub( vector ) ); if ( this.color !== undefined ) { this.cone.material.color.set( this.color ); } else { this.cone.material.color.copy( this.light.color ); } }; }(); /** * @author Sean Griffin / http://twitter.com/sgrif * @author Michael Guerrero / http://realitymeltdown.com * @author mrdoob / http://mrdoob.com/ * @author ikerr / http://verold.com * @author Mugen87 / https://github.com/Mugen87 */ function getBoneList( object ) { var boneList = []; if ( object && object.isBone ) { boneList.push( object ); } for ( var i = 0; i < object.children.length; i ++ ) { boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); } return boneList; } function SkeletonHelper( object ) { var bones = getBoneList( object ); var geometry = new BufferGeometry(); var vertices = []; var colors = []; var color1 = new Color( 0, 0, 1 ); var color2 = new Color( 0, 1, 0 ); for ( var i = 0; i < bones.length; i ++ ) { var bone = bones[ i ]; if ( bone.parent && bone.parent.isBone ) { vertices.push( 0, 0, 0 ); vertices.push( 0, 0, 0 ); colors.push( color1.r, color1.g, color1.b ); colors.push( color2.r, color2.g, color2.b ); } } geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } ); LineSegments.call( this, geometry, material ); this.root = object; this.bones = bones; this.matrix = object.matrixWorld; this.matrixAutoUpdate = false; this.onBeforeRender(); } SkeletonHelper.prototype = Object.create( LineSegments.prototype ); SkeletonHelper.prototype.constructor = SkeletonHelper; SkeletonHelper.prototype.onBeforeRender = function () { var vector = new Vector3(); var boneMatrix = new Matrix4(); var matrixWorldInv = new Matrix4(); return function onBeforeRender() { var bones = this.bones; var geometry = this.geometry; var position = geometry.getAttribute( 'position' ); matrixWorldInv.getInverse( this.root.matrixWorld ); for ( var i = 0, j = 0; i < bones.length; i ++ ) { var bone = bones[ i ]; if ( bone.parent && bone.parent.isBone ) { boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld ); vector.setFromMatrixPosition( boneMatrix ); position.setXYZ( j, vector.x, vector.y, vector.z ); boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld ); vector.setFromMatrixPosition( boneMatrix ); position.setXYZ( j + 1, vector.x, vector.y, vector.z ); j += 2; } } geometry.getAttribute( 'position' ).needsUpdate = true; }; }(); /** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ */ function PointLightHelper( light, sphereSize, color ) { this.light = light; this.light.updateMatrixWorld(); this.color = color; var geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); var material = new MeshBasicMaterial( { wireframe: true, fog: false } ); Mesh.call( this, geometry, material ); this.matrix = this.light.matrixWorld; this.matrixAutoUpdate = false; this.update(); /* var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); var d = light.distance; if ( d === 0.0 ) { this.lightDistance.visible = false; } else { this.lightDistance.scale.set( d, d, d ); } this.add( this.lightDistance ); */ } PointLightHelper.prototype = Object.create( Mesh.prototype ); PointLightHelper.prototype.constructor = PointLightHelper; PointLightHelper.prototype.dispose = function () { this.geometry.dispose(); this.material.dispose(); }; PointLightHelper.prototype.update = function () { if ( this.color !== undefined ) { this.material.color.set( this.color ); } else { this.material.color.copy( this.light.color ); } /* var d = this.light.distance; if ( d === 0.0 ) { this.lightDistance.visible = false; } else { this.lightDistance.visible = true; this.lightDistance.scale.set( d, d, d ); } */ }; /** * @author abelnation / http://github.com/abelnation * @author Mugen87 / http://github.com/Mugen87 * @author WestLangley / http://github.com/WestLangley */ function RectAreaLightHelper( light, color ) { Object3D.call( this ); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; this.color = color; var material = new LineBasicMaterial( { fog: false } ); var geometry = new BufferGeometry(); geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( 5 * 3 ), 3 ) ); this.line = new Line( geometry, material ); this.add( this.line ); this.update(); } RectAreaLightHelper.prototype = Object.create( Object3D.prototype ); RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; RectAreaLightHelper.prototype.dispose = function () { this.children[ 0 ].geometry.dispose(); this.children[ 0 ].material.dispose(); }; RectAreaLightHelper.prototype.update = function () { // calculate new dimensions of the helper var hx = this.light.width * 0.5; var hy = this.light.height * 0.5; var position = this.line.geometry.attributes.position; var array = position.array; // update vertices array[ 0 ] = hx; array[ 1 ] = - hy; array[ 2 ] = 0; array[ 3 ] = hx; array[ 4 ] = hy; array[ 5 ] = 0; array[ 6 ] = - hx; array[ 7 ] = hy; array[ 8 ] = 0; array[ 9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0; array[ 12 ] = hx; array[ 13 ] = - hy; array[ 14 ] = 0; position.needsUpdate = true; if ( this.color !== undefined ) { this.line.material.color.set( this.color ); } else { this.line.material.color.copy( this.light.color ); } }; /** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ * @author Mugen87 / https://github.com/Mugen87 */ function HemisphereLightHelper( light, size, color ) { Object3D.call( this ); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; this.color = color; var geometry = new OctahedronBufferGeometry( size ); geometry.rotateY( Math.PI * 0.5 ); this.material = new MeshBasicMaterial( { wireframe: true, fog: false } ); if ( this.color === undefined ) this.material.vertexColors = VertexColors; var position = geometry.getAttribute( 'position' ); var colors = new Float32Array( position.count * 3 ); geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) ); this.add( new Mesh( geometry, this.material ) ); this.update(); } HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; HemisphereLightHelper.prototype.dispose = function () { this.children[ 0 ].geometry.dispose(); this.children[ 0 ].material.dispose(); }; HemisphereLightHelper.prototype.update = function () { var vector = new Vector3(); var color1 = new Color(); var color2 = new Color(); return function update() { var mesh = this.children[ 0 ]; if ( this.color !== undefined ) { this.material.color.set( this.color ); } else { var colors = mesh.geometry.getAttribute( 'color' ); color1.copy( this.light.color ); color2.copy( this.light.groundColor ); for ( var i = 0, l = colors.count; i < l; i ++ ) { var color = ( i < ( l / 2 ) ) ? color1 : color2; colors.setXYZ( i, color.r, color.g, color.b ); } colors.needsUpdate = true; } mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() ); }; }(); /** * @author mrdoob / http://mrdoob.com/ */ function GridHelper( size, divisions, color1, color2 ) { size = size || 10; divisions = divisions || 10; color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); var center = divisions / 2; var step = size / divisions; var halfSize = size / 2; var vertices = [], colors = []; for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { vertices.push( - halfSize, 0, k, halfSize, 0, k ); vertices.push( k, 0, - halfSize, k, 0, halfSize ); var color = i === center ? color1 : color2; color.toArray( colors, j ); j += 3; color.toArray( colors, j ); j += 3; color.toArray( colors, j ); j += 3; color.toArray( colors, j ); j += 3; } var geometry = new BufferGeometry(); geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); var material = new LineBasicMaterial( { vertexColors: VertexColors } ); LineSegments.call( this, geometry, material ); } GridHelper.prototype = Object.create( LineSegments.prototype ); GridHelper.prototype.constructor = GridHelper; /** * @author mrdoob / http://mrdoob.com/ * @author Mugen87 / http://github.com/Mugen87 * @author Hectate / http://www.github.com/Hectate */ function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { radius = radius || 10; radials = radials || 16; circles = circles || 8; divisions = divisions || 64; color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); var vertices = []; var colors = []; var x, z; var v, i, j, r, color; // create the radials for ( i = 0; i <= radials; i ++ ) { v = ( i / radials ) * ( Math.PI * 2 ); x = Math.sin( v ) * radius; z = Math.cos( v ) * radius; vertices.push( 0, 0, 0 ); vertices.push( x, 0, z ); color = ( i & 1 ) ? color1 : color2; colors.push( color.r, color.g, color.b ); colors.push( color.r, color.g, color.b ); } // create the circles for ( i = 0; i <= circles; i ++ ) { color = ( i & 1 ) ? color1 : color2; r = radius - ( radius / circles * i ); for ( j = 0; j < divisions; j ++ ) { // first vertex v = ( j / divisions ) * ( Math.PI * 2 ); x = Math.sin( v ) * r; z = Math.cos( v ) * r; vertices.push( x, 0, z ); colors.push( color.r, color.g, color.b ); // second vertex v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); x = Math.sin( v ) * r; z = Math.cos( v ) * r; vertices.push( x, 0, z ); colors.push( color.r, color.g, color.b ); } } var geometry = new BufferGeometry(); geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); var material = new LineBasicMaterial( { vertexColors: VertexColors } ); LineSegments.call( this, geometry, material ); } PolarGridHelper.prototype = Object.create( LineSegments.prototype ); PolarGridHelper.prototype.constructor = PolarGridHelper; /** * @author mrdoob / http://mrdoob.com/ * @author WestLangley / http://github.com/WestLangley */ function FaceNormalsHelper( object, size, hex, linewidth ) { // FaceNormalsHelper only supports THREE.Geometry this.object = object; this.size = ( size !== undefined ) ? size : 1; var color = ( hex !== undefined ) ? hex : 0xffff00; var width = ( linewidth !== undefined ) ? linewidth : 1; // var nNormals = 0; var objGeometry = this.object.geometry; if ( objGeometry && objGeometry.isGeometry ) { nNormals = objGeometry.faces.length; } else { console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); } // var geometry = new BufferGeometry(); var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); geometry.addAttribute( 'position', positions ); LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); // this.matrixAutoUpdate = false; this.update(); } FaceNormalsHelper.prototype = Object.create( LineSegments.prototype ); FaceNormalsHelper.prototype.constructor = FaceNormalsHelper; FaceNormalsHelper.prototype.update = ( function () { var v1 = new Vector3(); var v2 = new Vector3(); var normalMatrix = new Matrix3(); return function update() { this.object.updateMatrixWorld( true ); normalMatrix.getNormalMatrix( this.object.matrixWorld ); var matrixWorld = this.object.matrixWorld; var position = this.geometry.attributes.position; // var objGeometry = this.object.geometry; var vertices = objGeometry.vertices; var faces = objGeometry.faces; var idx = 0; for ( var i = 0, l = faces.length; i < l; i ++ ) { var face = faces[ i ]; var normal = face.normal; v1.copy( vertices[ face.a ] ) .add( vertices[ face.b ] ) .add( vertices[ face.c ] ) .divideScalar( 3 ) .applyMatrix4( matrixWorld ); v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); position.setXYZ( idx, v1.x, v1.y, v1.z ); idx = idx + 1; position.setXYZ( idx, v2.x, v2.y, v2.z ); idx = idx + 1; } position.needsUpdate = true; }; }() ); /** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ * @author WestLangley / http://github.com/WestLangley */ function DirectionalLightHelper( light, size, color ) { Object3D.call( this ); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; this.color = color; if ( size === undefined ) size = 1; var geometry = new BufferGeometry(); geometry.addAttribute( 'position', new Float32BufferAttribute( [ - size, size, 0, size, size, 0, size, - size, 0, - size, - size, 0, - size, size, 0 ], 3 ) ); var material = new LineBasicMaterial( { fog: false } ); this.lightPlane = new Line( geometry, material ); this.add( this.lightPlane ); geometry = new BufferGeometry(); geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); this.targetLine = new Line( geometry, material ); this.add( this.targetLine ); this.update(); } DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; DirectionalLightHelper.prototype.dispose = function () { this.lightPlane.geometry.dispose(); this.lightPlane.material.dispose(); this.targetLine.geometry.dispose(); this.targetLine.material.dispose(); }; DirectionalLightHelper.prototype.update = function () { var v1 = new Vector3(); var v2 = new Vector3(); var v3 = new Vector3(); return function update() { v1.setFromMatrixPosition( this.light.matrixWorld ); v2.setFromMatrixPosition( this.light.target.matrixWorld ); v3.subVectors( v2, v1 ); this.lightPlane.lookAt( v3 ); if ( this.color !== undefined ) { this.lightPlane.material.color.set( this.color ); this.targetLine.material.color.set( this.color ); } else { this.lightPlane.material.color.copy( this.light.color ); this.targetLine.material.color.copy( this.light.color ); } this.targetLine.lookAt( v3 ); this.targetLine.scale.z = v3.length(); }; }(); /** * @author alteredq / http://alteredqualia.com/ * @author Mugen87 / https://github.com/Mugen87 * * - shows frustum, line of sight and up of the camera * - suitable for fast updates * - based on frustum visualization in lightgl.js shadowmap example * http://evanw.github.com/lightgl.js/tests/shadowmap.html */ function CameraHelper( camera ) { var geometry = new BufferGeometry(); var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } ); var vertices = []; var colors = []; var pointMap = {}; // colors var colorFrustum = new Color( 0xffaa00 ); var colorCone = new Color( 0xff0000 ); var colorUp = new Color( 0x00aaff ); var colorTarget = new Color( 0xffffff ); var colorCross = new Color( 0x333333 ); // near addLine( "n1", "n2", colorFrustum ); addLine( "n2", "n4", colorFrustum ); addLine( "n4", "n3", colorFrustum ); addLine( "n3", "n1", colorFrustum ); // far addLine( "f1", "f2", colorFrustum ); addLine( "f2", "f4", colorFrustum ); addLine( "f4", "f3", colorFrustum ); addLine( "f3", "f1", colorFrustum ); // sides addLine( "n1", "f1", colorFrustum ); addLine( "n2", "f2", colorFrustum ); addLine( "n3", "f3", colorFrustum ); addLine( "n4", "f4", colorFrustum ); // cone addLine( "p", "n1", colorCone ); addLine( "p", "n2", colorCone ); addLine( "p", "n3", colorCone ); addLine( "p", "n4", colorCone ); // up addLine( "u1", "u2", colorUp ); addLine( "u2", "u3", colorUp ); addLine( "u3", "u1", colorUp ); // target addLine( "c", "t", colorTarget ); addLine( "p", "c", colorCross ); // cross addLine( "cn1", "cn2", colorCross ); addLine( "cn3", "cn4", colorCross ); addLine( "cf1", "cf2", colorCross ); addLine( "cf3", "cf4", colorCross ); function addLine( a, b, color ) { addPoint( a, color ); addPoint( b, color ); } function addPoint( id, color ) { vertices.push( 0, 0, 0 ); colors.push( color.r, color.g, color.b ); if ( pointMap[ id ] === undefined ) { pointMap[ id ] = []; } pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); } geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); LineSegments.call( this, geometry, material ); this.camera = camera; if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix(); this.matrix = camera.matrixWorld; this.matrixAutoUpdate = false; this.pointMap = pointMap; this.update(); } CameraHelper.prototype = Object.create( LineSegments.prototype ); CameraHelper.prototype.constructor = CameraHelper; CameraHelper.prototype.update = function () { var geometry, pointMap; var vector = new Vector3(); var camera = new Camera(); function setPoint( point, x, y, z ) { vector.set( x, y, z ).unproject( camera ); var points = pointMap[ point ]; if ( points !== undefined ) { var position = geometry.getAttribute( 'position' ); for ( var i = 0, l = points.length; i < l; i ++ ) { position.setXYZ( points[ i ], vector.x, vector.y, vector.z ); } } } return function update() { geometry = this.geometry; pointMap = this.pointMap; var w = 1, h = 1; // we need just camera projection matrix // world matrix must be identity camera.projectionMatrix.copy( this.camera.projectionMatrix ); // center / target setPoint( "c", 0, 0, - 1 ); setPoint( "t", 0, 0, 1 ); // near setPoint( "n1", - w, - h, - 1 ); setPoint( "n2", w, - h, - 1 ); setPoint( "n3", - w, h, - 1 ); setPoint( "n4", w, h, - 1 ); // far setPoint( "f1", - w, - h, 1 ); setPoint( "f2", w, - h, 1 ); setPoint( "f3", - w, h, 1 ); setPoint( "f4", w, h, 1 ); // up setPoint( "u1", w * 0.7, h * 1.1, - 1 ); setPoint( "u2", - w * 0.7, h * 1.1, - 1 ); setPoint( "u3", 0, h * 2, - 1 ); // cross setPoint( "cf1", - w, 0, 1 ); setPoint( "cf2", w, 0, 1 ); setPoint( "cf3", 0, - h, 1 ); setPoint( "cf4", 0, h, 1 ); setPoint( "cn1", - w, 0, - 1 ); setPoint( "cn2", w, 0, - 1 ); setPoint( "cn3", 0, - h, - 1 ); setPoint( "cn4", 0, h, - 1 ); geometry.getAttribute( 'position' ).needsUpdate = true; }; }(); /** * @author mrdoob / http://mrdoob.com/ * @author Mugen87 / http://github.com/Mugen87 */ function BoxHelper( object, color ) { this.object = object; if ( color === undefined ) color = 0xffff00; var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); var positions = new Float32Array( 8 * 3 ); var geometry = new BufferGeometry(); geometry.setIndex( new BufferAttribute( indices, 1 ) ); geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) ); LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); this.matrixAutoUpdate = false; this.update(); } BoxHelper.prototype = Object.create( LineSegments.prototype ); BoxHelper.prototype.constructor = BoxHelper; BoxHelper.prototype.update = ( function () { var box = new Box3(); return function update( object ) { if ( object !== undefined ) { console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); } if ( this.object !== undefined ) { box.setFromObject( this.object ); } if ( box.isEmpty() ) return; var min = box.min; var max = box.max; /* 5____4 1/___0/| | 6__|_7 2/___3/ 0: max.x, max.y, max.z 1: min.x, max.y, max.z 2: min.x, min.y, max.z 3: max.x, min.y, max.z 4: max.x, max.y, min.z 5: min.x, max.y, min.z 6: min.x, min.y, min.z 7: max.x, min.y, min.z */ var position = this.geometry.attributes.position; var array = position.array; array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; position.needsUpdate = true; this.geometry.computeBoundingSphere(); }; } )(); BoxHelper.prototype.setFromObject = function ( object ) { this.object = object; this.update(); return this; }; /** * @author WestLangley / http://github.com/WestLangley */ function Box3Helper( box, hex ) { this.type = 'Box3Helper'; this.box = box; var color = ( hex !== undefined ) ? hex : 0xffff00; var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; var geometry = new BufferGeometry(); geometry.setIndex( new BufferAttribute( indices, 1 ) ); geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); this.geometry.computeBoundingSphere(); this.onBeforeRender(); } Box3Helper.prototype = Object.create( LineSegments.prototype ); Box3Helper.prototype.constructor = Box3Helper; Box3Helper.prototype.onBeforeRender = function () { var box = this.box; if ( box.isEmpty() ) return; box.getCenter( this.position ); box.getSize( this.scale ); this.scale.multiplyScalar( 0.5 ); }; /** * @author WestLangley / http://github.com/WestLangley */ function PlaneHelper( plane, size, hex ) { this.type = 'PlaneHelper'; this.plane = plane; this.size = ( size === undefined ) ? 1 : size; var color = ( hex !== undefined ) ? hex : 0xffff00; var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; var geometry = new BufferGeometry(); geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); geometry.computeBoundingSphere(); Line.call( this, geometry, new LineBasicMaterial( { color: color } ) ); // var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; var geometry2 = new BufferGeometry(); geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); geometry2.computeBoundingSphere(); this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) ); // this.onBeforeRender(); } PlaneHelper.prototype = Object.create( Line.prototype ); PlaneHelper.prototype.constructor = PlaneHelper; PlaneHelper.prototype.onBeforeRender = function () { var scale = - this.plane.constant; if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); this.lookAt( this.plane.normal ); this.updateMatrixWorld(); }; /** * @author WestLangley / http://github.com/WestLangley * @author zz85 / http://github.com/zz85 * @author bhouston / http://clara.io * * Creates an arrow for visualizing directions * * Parameters: * dir - Vector3 * origin - Vector3 * length - Number * color - color in hex value * headLength - Number * headWidth - Number */ var lineGeometry; var coneGeometry; function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { // dir is assumed to be normalized Object3D.call( this ); if ( color === undefined ) color = 0xffff00; if ( length === undefined ) length = 1; if ( headLength === undefined ) headLength = 0.2 * length; if ( headWidth === undefined ) headWidth = 0.2 * headLength; if ( lineGeometry === undefined ) { lineGeometry = new BufferGeometry(); lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); coneGeometry.translate( 0, - 0.5, 0 ); } this.position.copy( origin ); this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) ); this.line.matrixAutoUpdate = false; this.add( this.line ); this.cone = new Mesh( coneGeometry, new MeshBasicMaterial( { color: color } ) ); this.cone.matrixAutoUpdate = false; this.add( this.cone ); this.setDirection( dir ); this.setLength( length, headLength, headWidth ); } ArrowHelper.prototype = Object.create( Object3D.prototype ); ArrowHelper.prototype.constructor = ArrowHelper; ArrowHelper.prototype.setDirection = ( function () { var axis = new Vector3(); var radians; return function setDirection( dir ) { // dir is assumed to be normalized if ( dir.y > 0.99999 ) { this.quaternion.set( 0, 0, 0, 1 ); } else if ( dir.y < - 0.99999 ) { this.quaternion.set( 1, 0, 0, 0 ); } else { axis.set( dir.z, 0, - dir.x ).normalize(); radians = Math.acos( dir.y ); this.quaternion.setFromAxisAngle( axis, radians ); } }; }() ); ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { if ( headLength === undefined ) headLength = 0.2 * length; if ( headWidth === undefined ) headWidth = 0.2 * headLength; this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 ); this.line.updateMatrix(); this.cone.scale.set( headWidth, headLength, headWidth ); this.cone.position.y = length; this.cone.updateMatrix(); }; ArrowHelper.prototype.setColor = function ( color ) { this.line.material.color.copy( color ); this.cone.material.color.copy( color ); }; /** * @author sroucheray / http://sroucheray.org/ * @author mrdoob / http://mrdoob.com/ */ function AxisHelper( size ) { size = size || 1; var vertices = [ 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size, 0, 0, 0, 0, 0, 0, size ]; var colors = [ 1, 0, 0, 1, 0.6, 0, 0, 1, 0, 0.6, 1, 0, 0, 0, 1, 0, 0.6, 1 ]; var geometry = new BufferGeometry(); geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); var material = new LineBasicMaterial( { vertexColors: VertexColors } ); LineSegments.call( this, geometry, material ); } AxisHelper.prototype = Object.create( LineSegments.prototype ); AxisHelper.prototype.constructor = AxisHelper; /** * @author zz85 https://github.com/zz85 * * Centripetal CatmullRom Curve - which is useful for avoiding * cusps and self-intersections in non-uniform catmull rom curves. * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf * * curve.type accepts centripetal(default), chordal and catmullrom * curve.tension is used for catmullrom which defaults to 0.5 */ /* Based on an optimized c++ solution in - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - http://ideone.com/NoEbVM This CubicPoly class could be used for reusing some variables and calculations, but for three.js curve use, it could be possible inlined and flatten into a single function call which can be placed in CurveUtils. */ function CubicPoly() { var c0 = 0, c1 = 0, c2 = 0, c3 = 0; /* * Compute coefficients for a cubic polynomial * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 * such that * p(0) = x0, p(1) = x1 * and * p'(0) = t0, p'(1) = t1. */ function init( x0, x1, t0, t1 ) { c0 = x0; c1 = t0; c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; c3 = 2 * x0 - 2 * x1 + t0 + t1; } return { initCatmullRom: function ( x0, x1, x2, x3, tension ) { init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); }, initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { // compute tangents when parameterized in [t1,t2] var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; // rescale tangents for parametrization in [0,1] t1 *= dt1; t2 *= dt1; init( x1, x2, t1, t2 ); }, calc: function ( t ) { var t2 = t * t; var t3 = t2 * t; return c0 + c1 * t + c2 * t2 + c3 * t3; } }; } // var tmp = new Vector3(); var px = new CubicPoly(); var py = new CubicPoly(); var pz = new CubicPoly(); function CatmullRomCurve3( points ) { Curve.call( this ); if ( points.length < 2 ) console.warn( 'THREE.CatmullRomCurve3: Points array needs at least two entries.' ); this.points = points || []; this.closed = false; } CatmullRomCurve3.prototype = Object.create( Curve.prototype ); CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; CatmullRomCurve3.prototype.getPoint = function ( t ) { var points = this.points; var l = points.length; var point = ( l - ( this.closed ? 0 : 1 ) ) * t; var intPoint = Math.floor( point ); var weight = point - intPoint; if ( this.closed ) { intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / points.length ) + 1 ) * points.length; } else if ( weight === 0 && intPoint === l - 1 ) { intPoint = l - 2; weight = 1; } var p0, p1, p2, p3; // 4 points if ( this.closed || intPoint > 0 ) { p0 = points[ ( intPoint - 1 ) % l ]; } else { // extrapolate first point tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); p0 = tmp; } p1 = points[ intPoint % l ]; p2 = points[ ( intPoint + 1 ) % l ]; if ( this.closed || intPoint + 2 < l ) { p3 = points[ ( intPoint + 2 ) % l ]; } else { // extrapolate last point tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); p3 = tmp; } if ( this.type === undefined || this.type === 'centripetal' || this.type === 'chordal' ) { // init Centripetal / Chordal Catmull-Rom var pow = this.type === 'chordal' ? 0.5 : 0.25; var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); // safety check for repeated points if ( dt1 < 1e-4 ) dt1 = 1.0; if ( dt0 < 1e-4 ) dt0 = dt1; if ( dt2 < 1e-4 ) dt2 = dt1; px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); } else if ( this.type === 'catmullrom' ) { var tension = this.tension !== undefined ? this.tension : 0.5; px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, tension ); py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, tension ); pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, tension ); } return new Vector3( px.calc( weight ), py.calc( weight ), pz.calc( weight ) ); }; function CubicBezierCurve3( v0, v1, v2, v3 ) { Curve.call( this ); this.v0 = v0; this.v1 = v1; this.v2 = v2; this.v3 = v3; } CubicBezierCurve3.prototype = Object.create( Curve.prototype ); CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; CubicBezierCurve3.prototype.getPoint = function ( t ) { var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; return new Vector3( CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) ); }; function QuadraticBezierCurve3( v0, v1, v2 ) { Curve.call( this ); this.v0 = v0; this.v1 = v1; this.v2 = v2; } QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; QuadraticBezierCurve3.prototype.getPoint = function ( t ) { var v0 = this.v0, v1 = this.v1, v2 = this.v2; return new Vector3( QuadraticBezier( t, v0.x, v1.x, v2.x ), QuadraticBezier( t, v0.y, v1.y, v2.y ), QuadraticBezier( t, v0.z, v1.z, v2.z ) ); }; function LineCurve3( v1, v2 ) { Curve.call( this ); this.v1 = v1; this.v2 = v2; } LineCurve3.prototype = Object.create( Curve.prototype ); LineCurve3.prototype.constructor = LineCurve3; LineCurve3.prototype.getPoint = function ( t ) { if ( t === 1 ) { return this.v2.clone(); } var vector = new Vector3(); vector.subVectors( this.v2, this.v1 ); // diff vector.multiplyScalar( t ); vector.add( this.v1 ); return vector; }; function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); } ArcCurve.prototype = Object.create( EllipseCurve.prototype ); ArcCurve.prototype.constructor = ArcCurve; /** * @author alteredq / http://alteredqualia.com/ */ var SceneUtils = { createMultiMaterialObject: function ( geometry, materials ) { var group = new Group(); for ( var i = 0, l = materials.length; i < l; i ++ ) { group.add( new Mesh( geometry, materials[ i ] ) ); } return group; }, detach: function ( child, parent, scene ) { child.applyMatrix( parent.matrixWorld ); parent.remove( child ); scene.add( child ); }, attach: function ( child, scene, parent ) { child.applyMatrix( new Matrix4().getInverse( parent.matrixWorld ) ); scene.remove( child ); parent.add( child ); } }; /** * @author mrdoob / http://mrdoob.com/ */ function Face4( a, b, c, d, normal, color, materialIndex ) { console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); return new Face3( a, b, c, normal, color, materialIndex ); } var LineStrip = 0; var LinePieces = 1; function MeshFaceMaterial( materials ) { console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' ); return materials; } function MultiMaterial( materials ) { if ( materials === undefined ) materials = []; console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' ); materials.isMultiMaterial = true; materials.materials = materials; materials.clone = function () { return materials.slice(); }; return materials; } function PointCloud( geometry, material ) { console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); return new Points( geometry, material ); } function Particle( material ) { console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' ); return new Sprite( material ); } function ParticleSystem( geometry, material ) { console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); return new Points( geometry, material ); } function PointCloudMaterial( parameters ) { console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); return new PointsMaterial( parameters ); } function ParticleBasicMaterial( parameters ) { console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); return new PointsMaterial( parameters ); } function ParticleSystemMaterial( parameters ) { console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); return new PointsMaterial( parameters ); } function Vertex( x, y, z ) { console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); return new Vector3( x, y, z ); } // function DynamicBufferAttribute( array, itemSize ) { console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); return new BufferAttribute( array, itemSize ).setDynamic( true ); } function Int8Attribute( array, itemSize ) { console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' ); return new Int8BufferAttribute( array, itemSize ); } function Uint8Attribute( array, itemSize ) { console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' ); return new Uint8BufferAttribute( array, itemSize ); } function Uint8ClampedAttribute( array, itemSize ) { console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' ); return new Uint8ClampedBufferAttribute( array, itemSize ); } function Int16Attribute( array, itemSize ) { console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' ); return new Int16BufferAttribute( array, itemSize ); } function Uint16Attribute( array, itemSize ) { console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' ); return new Uint16BufferAttribute( array, itemSize ); } function Int32Attribute( array, itemSize ) { console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' ); return new Int32BufferAttribute( array, itemSize ); } function Uint32Attribute( array, itemSize ) { console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' ); return new Uint32BufferAttribute( array, itemSize ); } function Float32Attribute( array, itemSize ) { console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' ); return new Float32BufferAttribute( array, itemSize ); } function Float64Attribute( array, itemSize ) { console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' ); return new Float64BufferAttribute( array, itemSize ); } // Curve.create = function ( construct, getPoint ) { console.log( 'THREE.Curve.create() has been deprecated' ); construct.prototype = Object.create( Curve.prototype ); construct.prototype.constructor = construct; construct.prototype.getPoint = getPoint; return construct; }; // function ClosedSplineCurve3( points ) { console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); CatmullRomCurve3.call( this, points ); this.type = 'catmullrom'; this.closed = true; } ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); // function SplineCurve3( points ) { console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); CatmullRomCurve3.call( this, points ); this.type = 'catmullrom'; } SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); // function Spline( points ) { console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); CatmullRomCurve3.call( this, points ); this.type = 'catmullrom'; } Spline.prototype = Object.create( CatmullRomCurve3.prototype ); Object.assign( Spline.prototype, { initFromArray: function ( a ) { console.error( 'THREE.Spline: .initFromArray() has been removed.' ); }, getControlPointsArray: function ( optionalTarget ) { console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); }, reparametrizeByArcLength: function ( samplingCoef ) { console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); } } ); // function BoundingBoxHelper( object, color ) { console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' ); return new BoxHelper( object, color ); } function EdgesHelper( object, hex ) { console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' ); return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); } GridHelper.prototype.setColors = function () { console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); }; SkeletonHelper.prototype.update = function () { console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); }; function WireframeHelper( object, hex ) { console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); } // function XHRLoader( manager ) { console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' ); return new FileLoader( manager ); } function BinaryTextureLoader( manager ) { console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' ); return new DataTextureLoader( manager ); } // Object.assign( Box2.prototype, { center: function ( optionalTarget ) { console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); return this.getCenter( optionalTarget ); }, empty: function () { console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); return this.isEmpty(); }, isIntersectionBox: function ( box ) { console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); return this.intersectsBox( box ); }, size: function ( optionalTarget ) { console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); return this.getSize( optionalTarget ); } } ); Object.assign( Box3.prototype, { center: function ( optionalTarget ) { console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); return this.getCenter( optionalTarget ); }, empty: function () { console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); return this.isEmpty(); }, isIntersectionBox: function ( box ) { console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); return this.intersectsBox( box ); }, isIntersectionSphere: function ( sphere ) { console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); return this.intersectsSphere( sphere ); }, size: function ( optionalTarget ) { console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); return this.getSize( optionalTarget ); } } ); Line3.prototype.center = function ( optionalTarget ) { console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); return this.getCenter( optionalTarget ); }; _Math.random16 = function () { console.warn( 'THREE.Math.random16() has been deprecated. Use Math.random() instead.' ); return Math.random(); }; Object.assign( Matrix3.prototype, { flattenToArrayOffset: function ( array, offset ) { console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); return this.toArray( array, offset ); }, multiplyVector3: function ( vector ) { console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); return vector.applyMatrix3( this ); }, multiplyVector3Array: function ( a ) { console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); }, applyToBuffer: function( buffer, offset, length ) { console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); return this.applyToBufferAttribute( buffer ); }, applyToVector3Array: function( array, offset, length ) { console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); } } ); Object.assign( Matrix4.prototype, { extractPosition: function ( m ) { console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); return this.copyPosition( m ); }, flattenToArrayOffset: function ( array, offset ) { console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); return this.toArray( array, offset ); }, getPosition: function () { var v1; return function getPosition() { if ( v1 === undefined ) v1 = new Vector3(); console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); return v1.setFromMatrixColumn( this, 3 ); }; }(), setRotationFromQuaternion: function ( q ) { console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); return this.makeRotationFromQuaternion( q ); }, multiplyToArray: function () { console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); }, multiplyVector3: function ( vector ) { console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); return vector.applyMatrix4( this ); }, multiplyVector4: function ( vector ) { console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); return vector.applyMatrix4( this ); }, multiplyVector3Array: function ( a ) { console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); }, rotateAxis: function ( v ) { console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); v.transformDirection( this ); }, crossVector: function ( vector ) { console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); return vector.applyMatrix4( this ); }, translate: function () { console.error( 'THREE.Matrix4: .translate() has been removed.' ); }, rotateX: function () { console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); }, rotateY: function () { console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); }, rotateZ: function () { console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); }, rotateByAxis: function () { console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); }, applyToBuffer: function( buffer, offset, length ) { console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); return this.applyToBufferAttribute( buffer ); }, applyToVector3Array: function( array, offset, length ) { console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); }, makeFrustum: function( left, right, bottom, top, near, far ) { console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); return this.makePerspective( left, right, top, bottom, near, far ); } } ); Plane.prototype.isIntersectionLine = function ( line ) { console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); return this.intersectsLine( line ); }; Quaternion.prototype.multiplyVector3 = function ( vector ) { console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); return vector.applyQuaternion( this ); }; Object.assign( Ray.prototype, { isIntersectionBox: function ( box ) { console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); return this.intersectsBox( box ); }, isIntersectionPlane: function ( plane ) { console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); return this.intersectsPlane( plane ); }, isIntersectionSphere: function ( sphere ) { console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); return this.intersectsSphere( sphere ); } } ); Object.assign( Shape.prototype, { extrude: function ( options ) { console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); return new ExtrudeGeometry( this, options ); }, makeGeometry: function ( options ) { console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); return new ShapeGeometry( this, options ); } } ); Object.assign( Vector2.prototype, { fromAttribute: function ( attribute, index, offset ) { console.error( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); return this.fromBufferAttribute( attribute, index, offset ); } } ); Object.assign( Vector3.prototype, { setEulerFromRotationMatrix: function () { console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); }, setEulerFromQuaternion: function () { console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); }, getPositionFromMatrix: function ( m ) { console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); return this.setFromMatrixPosition( m ); }, getScaleFromMatrix: function ( m ) { console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); return this.setFromMatrixScale( m ); }, getColumnFromMatrix: function ( index, matrix ) { console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); return this.setFromMatrixColumn( matrix, index ); }, applyProjection: function ( m ) { console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); return this.applyMatrix4( m ); }, fromAttribute: function ( attribute, index, offset ) { console.error( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); return this.fromBufferAttribute( attribute, index, offset ); } } ); Object.assign( Vector4.prototype, { fromAttribute: function ( attribute, index, offset ) { console.error( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); return this.fromBufferAttribute( attribute, index, offset ); } } ); // Geometry.prototype.computeTangents = function () { console.warn( 'THREE.Geometry: .computeTangents() has been removed.' ); }; Object.assign( Object3D.prototype, { getChildByName: function ( name ) { console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); return this.getObjectByName( name ); }, renderDepth: function () { console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); }, translate: function ( distance, axis ) { console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); return this.translateOnAxis( axis, distance ); } } ); Object.defineProperties( Object3D.prototype, { eulerOrder: { get: function () { console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); return this.rotation.order; }, set: function ( value ) { console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); this.rotation.order = value; } }, useQuaternion: { get: function () { console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); }, set: function () { console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); } } } ); Object.defineProperties( LOD.prototype, { objects: { get: function () { console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); return this.levels; } } } ); Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { get: function () { console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); }, set: function () { console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); } } ); Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { get: function () { console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); return this.arcLengthDivisions; }, set: function ( value ) { console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); this.arcLengthDivisions = value; } } ); // PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + "Use .setFocalLength and .filmGauge for a photographic setup." ); if ( filmGauge !== undefined ) this.filmGauge = filmGauge; this.setFocalLength( focalLength ); }; // Object.defineProperties( Light.prototype, { onlyShadow: { set: function () { console.warn( 'THREE.Light: .onlyShadow has been removed.' ); } }, shadowCameraFov: { set: function ( value ) { console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); this.shadow.camera.fov = value; } }, shadowCameraLeft: { set: function ( value ) { console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); this.shadow.camera.left = value; } }, shadowCameraRight: { set: function ( value ) { console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); this.shadow.camera.right = value; } }, shadowCameraTop: { set: function ( value ) { console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); this.shadow.camera.top = value; } }, shadowCameraBottom: { set: function ( value ) { console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); this.shadow.camera.bottom = value; } }, shadowCameraNear: { set: function ( value ) { console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); this.shadow.camera.near = value; } }, shadowCameraFar: { set: function ( value ) { console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); this.shadow.camera.far = value; } }, shadowCameraVisible: { set: function () { console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); } }, shadowBias: { set: function ( value ) { console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); this.shadow.bias = value; } }, shadowDarkness: { set: function () { console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); } }, shadowMapWidth: { set: function ( value ) { console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); this.shadow.mapSize.width = value; } }, shadowMapHeight: { set: function ( value ) { console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); this.shadow.mapSize.height = value; } } } ); // Object.defineProperties( BufferAttribute.prototype, { length: { get: function () { console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); return this.array.length; } } } ); Object.assign( BufferGeometry.prototype, { addIndex: function ( index ) { console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); this.setIndex( index ); }, addDrawCall: function ( start, count, indexOffset ) { if ( indexOffset !== undefined ) { console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); } console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); this.addGroup( start, count ); }, clearDrawCalls: function () { console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); this.clearGroups(); }, computeTangents: function () { console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); }, computeOffsets: function () { console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); } } ); Object.defineProperties( BufferGeometry.prototype, { drawcalls: { get: function () { console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); return this.groups; } }, offsets: { get: function () { console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); return this.groups; } } } ); // Object.defineProperties( Uniform.prototype, { dynamic: { set: function () { console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); } }, onUpdate: { value: function () { console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); return this; } } } ); // Object.defineProperties( Material.prototype, { wrapAround: { get: function () { console.warn( 'THREE.Material: .wrapAround has been removed.' ); }, set: function () { console.warn( 'THREE.Material: .wrapAround has been removed.' ); } }, wrapRGB: { get: function () { console.warn( 'THREE.Material: .wrapRGB has been removed.' ); return new Color(); } }, shading: { get: function () { console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); }, set: function ( value ) { console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); this.flatShading = ( value === FlatShading ); } } } ); Object.defineProperties( MeshPhongMaterial.prototype, { metal: { get: function () { console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); return false; }, set: function () { console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); } } } ); Object.defineProperties( ShaderMaterial.prototype, { derivatives: { get: function () { console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); return this.extensions.derivatives; }, set: function ( value ) { console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); this.extensions.derivatives = value; } } } ); // Object.assign( WebGLRenderer.prototype, { getCurrentRenderTarget: function () { console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); return this.getRenderTarget(); }, getMaxAnisotropy: function () { console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' ); return this.capabilities.getMaxAnisotropy(); }, getPrecision: function () { console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' ); return this.capabilities.precision; }, supportsFloatTextures: function () { console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); return this.extensions.get( 'OES_texture_float' ); }, supportsHalfFloatTextures: function () { console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); return this.extensions.get( 'OES_texture_half_float' ); }, supportsStandardDerivatives: function () { console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); return this.extensions.get( 'OES_standard_derivatives' ); }, supportsCompressedTextureS3TC: function () { console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); }, supportsCompressedTexturePVRTC: function () { console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); }, supportsBlendMinMax: function () { console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); return this.extensions.get( 'EXT_blend_minmax' ); }, supportsVertexTextures: function () { console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); return this.capabilities.vertexTextures; }, supportsInstancedArrays: function () { console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); return this.extensions.get( 'ANGLE_instanced_arrays' ); }, enableScissorTest: function ( boolean ) { console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); this.setScissorTest( boolean ); }, initMaterial: function () { console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); }, addPrePlugin: function () { console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); }, addPostPlugin: function () { console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); }, updateShadowMap: function () { console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); } } ); Object.defineProperties( WebGLRenderer.prototype, { shadowMapEnabled: { get: function () { return this.shadowMap.enabled; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); this.shadowMap.enabled = value; } }, shadowMapType: { get: function () { return this.shadowMap.type; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); this.shadowMap.type = value; } }, shadowMapCullFace: { get: function () { return this.shadowMap.cullFace; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' ); this.shadowMap.cullFace = value; } } } ); Object.defineProperties( WebGLShadowMap.prototype, { cullFace: { get: function () { return this.renderReverseSided ? CullFaceFront : CullFaceBack; }, set: function ( cullFace ) { var value = ( cullFace !== CullFaceBack ); console.warn( "WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to " + value + "." ); this.renderReverseSided = value; } } } ); // Object.defineProperties( WebGLRenderTarget.prototype, { wrapS: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); return this.texture.wrapS; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); this.texture.wrapS = value; } }, wrapT: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); return this.texture.wrapT; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); this.texture.wrapT = value; } }, magFilter: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); return this.texture.magFilter; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); this.texture.magFilter = value; } }, minFilter: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); return this.texture.minFilter; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); this.texture.minFilter = value; } }, anisotropy: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); return this.texture.anisotropy; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); this.texture.anisotropy = value; } }, offset: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); return this.texture.offset; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); this.texture.offset = value; } }, repeat: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); return this.texture.repeat; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); this.texture.repeat = value; } }, format: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); return this.texture.format; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); this.texture.format = value; } }, type: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); return this.texture.type; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); this.texture.type = value; } }, generateMipmaps: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); return this.texture.generateMipmaps; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); this.texture.generateMipmaps = value; } } } ); // Audio.prototype.load = function ( file ) { console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); var scope = this; var audioLoader = new AudioLoader(); audioLoader.load( file, function ( buffer ) { scope.setBuffer( buffer ); } ); return this; }; AudioAnalyser.prototype.getData = function () { console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); return this.getFrequencyData(); }; // CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) { console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' ); return this.update( renderer, scene ); }; // var GeometryUtils = { merge: function ( geometry1, geometry2, materialIndexOffset ) { console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); var matrix; if ( geometry2.isMesh ) { geometry2.matrixAutoUpdate && geometry2.updateMatrix(); matrix = geometry2.matrix; geometry2 = geometry2.geometry; } geometry1.merge( geometry2, matrix, materialIndexOffset ); }, center: function ( geometry ) { console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); return geometry.center(); } }; var ImageUtils = { crossOrigin: undefined, loadTexture: function ( url, mapping, onLoad, onError ) { console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); var loader = new TextureLoader(); loader.setCrossOrigin( this.crossOrigin ); var texture = loader.load( url, onLoad, undefined, onError ); if ( mapping ) texture.mapping = mapping; return texture; }, loadTextureCube: function ( urls, mapping, onLoad, onError ) { console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); var loader = new CubeTextureLoader(); loader.setCrossOrigin( this.crossOrigin ); var texture = loader.load( urls, onLoad, undefined, onError ); if ( mapping ) texture.mapping = mapping; return texture; }, loadCompressedTexture: function () { console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); }, loadCompressedTextureCube: function () { console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); } }; // function Projector() { console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' ); this.projectVector = function ( vector, camera ) { console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); vector.project( camera ); }; this.unprojectVector = function ( vector, camera ) { console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); vector.unproject( camera ); }; this.pickingRay = function () { console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); }; } // function CanvasRenderer() { console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' ); this.domElement = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); this.clear = function () {}; this.render = function () {}; this.setClearColor = function () {}; this.setSize = function () {}; } exports.WebGLRenderTargetCube = WebGLRenderTargetCube; exports.WebGLRenderTarget = WebGLRenderTarget; exports.WebGLRenderer = WebGLRenderer; exports.ShaderLib = ShaderLib; exports.UniformsLib = UniformsLib; exports.UniformsUtils = UniformsUtils; exports.ShaderChunk = ShaderChunk; exports.FogExp2 = FogExp2; exports.Fog = Fog; exports.Scene = Scene; exports.LensFlare = LensFlare; exports.Sprite = Sprite; exports.LOD = LOD; exports.SkinnedMesh = SkinnedMesh; exports.Skeleton = Skeleton; exports.Bone = Bone; exports.Mesh = Mesh; exports.LineSegments = LineSegments; exports.LineLoop = LineLoop; exports.Line = Line; exports.Points = Points; exports.Group = Group; exports.VideoTexture = VideoTexture; exports.DataTexture = DataTexture; exports.CompressedTexture = CompressedTexture; exports.CubeTexture = CubeTexture; exports.CanvasTexture = CanvasTexture; exports.DepthTexture = DepthTexture; exports.Texture = Texture; exports.CompressedTextureLoader = CompressedTextureLoader; exports.DataTextureLoader = DataTextureLoader; exports.CubeTextureLoader = CubeTextureLoader; exports.TextureLoader = TextureLoader; exports.ObjectLoader = ObjectLoader; exports.MaterialLoader = MaterialLoader; exports.BufferGeometryLoader = BufferGeometryLoader; exports.DefaultLoadingManager = DefaultLoadingManager; exports.LoadingManager = LoadingManager; exports.JSONLoader = JSONLoader; exports.ImageLoader = ImageLoader; exports.FontLoader = FontLoader; exports.FileLoader = FileLoader; exports.Loader = Loader; exports.Cache = Cache; exports.AudioLoader = AudioLoader; exports.SpotLightShadow = SpotLightShadow; exports.SpotLight = SpotLight; exports.PointLight = PointLight; exports.RectAreaLight = RectAreaLight; exports.HemisphereLight = HemisphereLight; exports.DirectionalLightShadow = DirectionalLightShadow; exports.DirectionalLight = DirectionalLight; exports.AmbientLight = AmbientLight; exports.LightShadow = LightShadow; exports.Light = Light; exports.StereoCamera = StereoCamera; exports.PerspectiveCamera = PerspectiveCamera; exports.OrthographicCamera = OrthographicCamera; exports.CubeCamera = CubeCamera; exports.ArrayCamera = ArrayCamera; exports.Camera = Camera; exports.AudioListener = AudioListener; exports.PositionalAudio = PositionalAudio; exports.AudioContext = AudioContext; exports.AudioAnalyser = AudioAnalyser; exports.Audio = Audio; exports.VectorKeyframeTrack = VectorKeyframeTrack; exports.StringKeyframeTrack = StringKeyframeTrack; exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; exports.NumberKeyframeTrack = NumberKeyframeTrack; exports.ColorKeyframeTrack = ColorKeyframeTrack; exports.BooleanKeyframeTrack = BooleanKeyframeTrack; exports.PropertyMixer = PropertyMixer; exports.PropertyBinding = PropertyBinding; exports.KeyframeTrack = KeyframeTrack; exports.AnimationUtils = AnimationUtils; exports.AnimationObjectGroup = AnimationObjectGroup; exports.AnimationMixer = AnimationMixer; exports.AnimationClip = AnimationClip; exports.Uniform = Uniform; exports.InstancedBufferGeometry = InstancedBufferGeometry; exports.BufferGeometry = BufferGeometry; exports.GeometryIdCount = GeometryIdCount; exports.Geometry = Geometry; exports.InterleavedBufferAttribute = InterleavedBufferAttribute; exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; exports.InterleavedBuffer = InterleavedBuffer; exports.InstancedBufferAttribute = InstancedBufferAttribute; exports.Face3 = Face3; exports.Object3D = Object3D; exports.Raycaster = Raycaster; exports.Layers = Layers; exports.EventDispatcher = EventDispatcher; exports.Clock = Clock; exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; exports.LinearInterpolant = LinearInterpolant; exports.DiscreteInterpolant = DiscreteInterpolant; exports.CubicInterpolant = CubicInterpolant; exports.Interpolant = Interpolant; exports.Triangle = Triangle; exports.Math = _Math; exports.Spherical = Spherical; exports.Cylindrical = Cylindrical; exports.Plane = Plane; exports.Frustum = Frustum; exports.Sphere = Sphere; exports.Ray = Ray; exports.Matrix4 = Matrix4; exports.Matrix3 = Matrix3; exports.Box3 = Box3; exports.Box2 = Box2; exports.Line3 = Line3; exports.Euler = Euler; exports.Vector4 = Vector4; exports.Vector3 = Vector3; exports.Vector2 = Vector2; exports.Quaternion = Quaternion; exports.Color = Color; exports.ImmediateRenderObject = ImmediateRenderObject; exports.VertexNormalsHelper = VertexNormalsHelper; exports.SpotLightHelper = SpotLightHelper; exports.SkeletonHelper = SkeletonHelper; exports.PointLightHelper = PointLightHelper; exports.RectAreaLightHelper = RectAreaLightHelper; exports.HemisphereLightHelper = HemisphereLightHelper; exports.GridHelper = GridHelper; exports.PolarGridHelper = PolarGridHelper; exports.FaceNormalsHelper = FaceNormalsHelper; exports.DirectionalLightHelper = DirectionalLightHelper; exports.CameraHelper = CameraHelper; exports.BoxHelper = BoxHelper; exports.Box3Helper = Box3Helper; exports.PlaneHelper = PlaneHelper; exports.ArrowHelper = ArrowHelper; exports.AxisHelper = AxisHelper; exports.CatmullRomCurve3 = CatmullRomCurve3; exports.CubicBezierCurve3 = CubicBezierCurve3; exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; exports.LineCurve3 = LineCurve3; exports.ArcCurve = ArcCurve; exports.EllipseCurve = EllipseCurve; exports.SplineCurve = SplineCurve; exports.CubicBezierCurve = CubicBezierCurve; exports.QuadraticBezierCurve = QuadraticBezierCurve; exports.LineCurve = LineCurve; exports.Shape = Shape; exports.Path = Path; exports.ShapePath = ShapePath; exports.Font = Font; exports.CurvePath = CurvePath; exports.Curve = Curve; exports.ShapeUtils = ShapeUtils; exports.SceneUtils = SceneUtils; exports.WebGLUtils = WebGLUtils; exports.WireframeGeometry = WireframeGeometry; exports.ParametricGeometry = ParametricGeometry; exports.ParametricBufferGeometry = ParametricBufferGeometry; exports.TetrahedronGeometry = TetrahedronGeometry; exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry; exports.OctahedronGeometry = OctahedronGeometry; exports.OctahedronBufferGeometry = OctahedronBufferGeometry; exports.IcosahedronGeometry = IcosahedronGeometry; exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry; exports.DodecahedronGeometry = DodecahedronGeometry; exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry; exports.PolyhedronGeometry = PolyhedronGeometry; exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry; exports.TubeGeometry = TubeGeometry; exports.TubeBufferGeometry = TubeBufferGeometry; exports.TorusKnotGeometry = TorusKnotGeometry; exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry; exports.TorusGeometry = TorusGeometry; exports.TorusBufferGeometry = TorusBufferGeometry; exports.TextGeometry = TextGeometry; exports.TextBufferGeometry = TextBufferGeometry; exports.SphereGeometry = SphereGeometry; exports.SphereBufferGeometry = SphereBufferGeometry; exports.RingGeometry = RingGeometry; exports.RingBufferGeometry = RingBufferGeometry; exports.PlaneGeometry = PlaneGeometry; exports.PlaneBufferGeometry = PlaneBufferGeometry; exports.LatheGeometry = LatheGeometry; exports.LatheBufferGeometry = LatheBufferGeometry; exports.ShapeGeometry = ShapeGeometry; exports.ShapeBufferGeometry = ShapeBufferGeometry; exports.ExtrudeGeometry = ExtrudeGeometry; exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry; exports.EdgesGeometry = EdgesGeometry; exports.ConeGeometry = ConeGeometry; exports.ConeBufferGeometry = ConeBufferGeometry; exports.CylinderGeometry = CylinderGeometry; exports.CylinderBufferGeometry = CylinderBufferGeometry; exports.CircleGeometry = CircleGeometry; exports.CircleBufferGeometry = CircleBufferGeometry; exports.BoxGeometry = BoxGeometry; exports.BoxBufferGeometry = BoxBufferGeometry; exports.ShadowMaterial = ShadowMaterial; exports.SpriteMaterial = SpriteMaterial; exports.RawShaderMaterial = RawShaderMaterial; exports.ShaderMaterial = ShaderMaterial; exports.PointsMaterial = PointsMaterial; exports.MeshPhysicalMaterial = MeshPhysicalMaterial; exports.MeshStandardMaterial = MeshStandardMaterial; exports.MeshPhongMaterial = MeshPhongMaterial; exports.MeshToonMaterial = MeshToonMaterial; exports.MeshNormalMaterial = MeshNormalMaterial; exports.MeshLambertMaterial = MeshLambertMaterial; exports.MeshDepthMaterial = MeshDepthMaterial; exports.MeshDistanceMaterial = MeshDistanceMaterial; exports.MeshBasicMaterial = MeshBasicMaterial; exports.LineDashedMaterial = LineDashedMaterial; exports.LineBasicMaterial = LineBasicMaterial; exports.Material = Material; exports.Float64BufferAttribute = Float64BufferAttribute; exports.Float32BufferAttribute = Float32BufferAttribute; exports.Uint32BufferAttribute = Uint32BufferAttribute; exports.Int32BufferAttribute = Int32BufferAttribute; exports.Uint16BufferAttribute = Uint16BufferAttribute; exports.Int16BufferAttribute = Int16BufferAttribute; exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; exports.Uint8BufferAttribute = Uint8BufferAttribute; exports.Int8BufferAttribute = Int8BufferAttribute; exports.BufferAttribute = BufferAttribute; exports.REVISION = REVISION; exports.MOUSE = MOUSE; exports.CullFaceNone = CullFaceNone; exports.CullFaceBack = CullFaceBack; exports.CullFaceFront = CullFaceFront; exports.CullFaceFrontBack = CullFaceFrontBack; exports.FrontFaceDirectionCW = FrontFaceDirectionCW; exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW; exports.BasicShadowMap = BasicShadowMap; exports.PCFShadowMap = PCFShadowMap; exports.PCFSoftShadowMap = PCFSoftShadowMap; exports.FrontSide = FrontSide; exports.BackSide = BackSide; exports.DoubleSide = DoubleSide; exports.FlatShading = FlatShading; exports.SmoothShading = SmoothShading; exports.NoColors = NoColors; exports.FaceColors = FaceColors; exports.VertexColors = VertexColors; exports.NoBlending = NoBlending; exports.NormalBlending = NormalBlending; exports.AdditiveBlending = AdditiveBlending; exports.SubtractiveBlending = SubtractiveBlending; exports.MultiplyBlending = MultiplyBlending; exports.CustomBlending = CustomBlending; exports.AddEquation = AddEquation; exports.SubtractEquation = SubtractEquation; exports.ReverseSubtractEquation = ReverseSubtractEquation; exports.MinEquation = MinEquation; exports.MaxEquation = MaxEquation; exports.ZeroFactor = ZeroFactor; exports.OneFactor = OneFactor; exports.SrcColorFactor = SrcColorFactor; exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; exports.SrcAlphaFactor = SrcAlphaFactor; exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; exports.DstAlphaFactor = DstAlphaFactor; exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; exports.DstColorFactor = DstColorFactor; exports.OneMinusDstColorFactor = OneMinusDstColorFactor; exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; exports.NeverDepth = NeverDepth; exports.AlwaysDepth = AlwaysDepth; exports.LessDepth = LessDepth; exports.LessEqualDepth = LessEqualDepth; exports.EqualDepth = EqualDepth; exports.GreaterEqualDepth = GreaterEqualDepth; exports.GreaterDepth = GreaterDepth; exports.NotEqualDepth = NotEqualDepth; exports.MultiplyOperation = MultiplyOperation; exports.MixOperation = MixOperation; exports.AddOperation = AddOperation; exports.NoToneMapping = NoToneMapping; exports.LinearToneMapping = LinearToneMapping; exports.ReinhardToneMapping = ReinhardToneMapping; exports.Uncharted2ToneMapping = Uncharted2ToneMapping; exports.CineonToneMapping = CineonToneMapping; exports.UVMapping = UVMapping; exports.CubeReflectionMapping = CubeReflectionMapping; exports.CubeRefractionMapping = CubeRefractionMapping; exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; exports.SphericalReflectionMapping = SphericalReflectionMapping; exports.CubeUVReflectionMapping = CubeUVReflectionMapping; exports.CubeUVRefractionMapping = CubeUVRefractionMapping; exports.RepeatWrapping = RepeatWrapping; exports.ClampToEdgeWrapping = ClampToEdgeWrapping; exports.MirroredRepeatWrapping = MirroredRepeatWrapping; exports.NearestFilter = NearestFilter; exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; exports.LinearFilter = LinearFilter; exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; exports.UnsignedByteType = UnsignedByteType; exports.ByteType = ByteType; exports.ShortType = ShortType; exports.UnsignedShortType = UnsignedShortType; exports.IntType = IntType; exports.UnsignedIntType = UnsignedIntType; exports.FloatType = FloatType; exports.HalfFloatType = HalfFloatType; exports.UnsignedShort4444Type = UnsignedShort4444Type; exports.UnsignedShort5551Type = UnsignedShort5551Type; exports.UnsignedShort565Type = UnsignedShort565Type; exports.UnsignedInt248Type = UnsignedInt248Type; exports.AlphaFormat = AlphaFormat; exports.RGBFormat = RGBFormat; exports.RGBAFormat = RGBAFormat; exports.LuminanceFormat = LuminanceFormat; exports.LuminanceAlphaFormat = LuminanceAlphaFormat; exports.RGBEFormat = RGBEFormat; exports.DepthFormat = DepthFormat; exports.DepthStencilFormat = DepthStencilFormat; exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; exports.RGB_ETC1_Format = RGB_ETC1_Format; exports.LoopOnce = LoopOnce; exports.LoopRepeat = LoopRepeat; exports.LoopPingPong = LoopPingPong; exports.InterpolateDiscrete = InterpolateDiscrete; exports.InterpolateLinear = InterpolateLinear; exports.InterpolateSmooth = InterpolateSmooth; exports.ZeroCurvatureEnding = ZeroCurvatureEnding; exports.ZeroSlopeEnding = ZeroSlopeEnding; exports.WrapAroundEnding = WrapAroundEnding; exports.TrianglesDrawMode = TrianglesDrawMode; exports.TriangleStripDrawMode = TriangleStripDrawMode; exports.TriangleFanDrawMode = TriangleFanDrawMode; exports.LinearEncoding = LinearEncoding; exports.sRGBEncoding = sRGBEncoding; exports.GammaEncoding = GammaEncoding; exports.RGBEEncoding = RGBEEncoding; exports.LogLuvEncoding = LogLuvEncoding; exports.RGBM7Encoding = RGBM7Encoding; exports.RGBM16Encoding = RGBM16Encoding; exports.RGBDEncoding = RGBDEncoding; exports.BasicDepthPacking = BasicDepthPacking; exports.RGBADepthPacking = RGBADepthPacking; exports.CubeGeometry = BoxGeometry; exports.Face4 = Face4; exports.LineStrip = LineStrip; exports.LinePieces = LinePieces; exports.MeshFaceMaterial = MeshFaceMaterial; exports.MultiMaterial = MultiMaterial; exports.PointCloud = PointCloud; exports.Particle = Particle; exports.ParticleSystem = ParticleSystem; exports.PointCloudMaterial = PointCloudMaterial; exports.ParticleBasicMaterial = ParticleBasicMaterial; exports.ParticleSystemMaterial = ParticleSystemMaterial; exports.Vertex = Vertex; exports.DynamicBufferAttribute = DynamicBufferAttribute; exports.Int8Attribute = Int8Attribute; exports.Uint8Attribute = Uint8Attribute; exports.Uint8ClampedAttribute = Uint8ClampedAttribute; exports.Int16Attribute = Int16Attribute; exports.Uint16Attribute = Uint16Attribute; exports.Int32Attribute = Int32Attribute; exports.Uint32Attribute = Uint32Attribute; exports.Float32Attribute = Float32Attribute; exports.Float64Attribute = Float64Attribute; exports.ClosedSplineCurve3 = ClosedSplineCurve3; exports.SplineCurve3 = SplineCurve3; exports.Spline = Spline; exports.BoundingBoxHelper = BoundingBoxHelper; exports.EdgesHelper = EdgesHelper; exports.WireframeHelper = WireframeHelper; exports.XHRLoader = XHRLoader; exports.BinaryTextureLoader = BinaryTextureLoader; exports.GeometryUtils = GeometryUtils; exports.ImageUtils = ImageUtils; exports.Projector = Projector; exports.CanvasRenderer = CanvasRenderer; Object.defineProperty(exports, '__esModule', { value: true }); }))); },{}],42:[function(_dereq_,module,exports){ /** * @author Tim Knip / http://www.floorplanner.com/ / tim at floorplanner.com * @author Tony Parisi / http://www.tonyparisi.com/ */ THREE.ColladaLoader = function () { var COLLADA = null; var scene = null; var visualScene; var kinematicsModel; var readyCallbackFunc = null; var sources = {}; var images = {}; var animations = {}; var controllers = {}; var geometries = {}; var materials = {}; var effects = {}; var cameras = {}; var lights = {}; var animData; var kinematics; var visualScenes; var kinematicsModels; var baseUrl; var morphs; var skins; var flip_uv = true; var options = { // Force Geometry to always be centered at the local origin of the // containing Mesh. centerGeometry: false, // Axis conversion is done for geometries, animations, and controllers. // If we ever pull cameras or lights out of the COLLADA file, they'll // need extra work. convertUpAxis: false, subdivideFaces: true, upAxis: 'Y', // For reflective or refractive materials we'll use this cubemap defaultEnvMap: null }; var colladaUnit = 1.0; var colladaUp = 'Y'; var upConversion = null; function load ( url, readyCallback, progressCallback, failCallback ) { var length = 0; if ( document.implementation && document.implementation.createDocument ) { var request = new XMLHttpRequest(); request.onreadystatechange = function() { if ( request.readyState === 4 ) { if ( request.status === 0 || request.status === 200 ) { if ( request.response ) { readyCallbackFunc = readyCallback; parse( request.response, undefined, url ); } else { if ( failCallback ) { failCallback( { type: 'error', url: url } ); } else { console.error( "ColladaLoader: Empty or non-existing file (" + url + ")" ); } } }else{ if( failCallback ){ failCallback( { type: 'error', url: url } ); }else{ console.error( 'ColladaLoader: Couldn\'t load "' + url + '" (' + request.status + ')' ); } } } else if ( request.readyState === 3 ) { if ( progressCallback ) { if ( length === 0 ) { length = request.getResponseHeader( "Content-Length" ); } progressCallback( { total: length, loaded: request.responseText.length } ); } } }; request.open( "GET", url, true ); request.send( null ); } else { alert( "Don't know how to parse XML!" ); } } function parse( text, callBack, url ) { COLLADA = new DOMParser().parseFromString( text, 'text/xml' ); callBack = callBack || readyCallbackFunc; if ( url !== undefined ) { var parts = url.split( '/' ); parts.pop(); baseUrl = ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/'; } parseAsset(); setUpConversion(); images = parseLib( "library_images image", _Image, "image" ); materials = parseLib( "library_materials material", Material, "material" ); effects = parseLib( "library_effects effect", Effect, "effect" ); geometries = parseLib( "library_geometries geometry", Geometry, "geometry" ); cameras = parseLib( "library_cameras camera", Camera, "camera" ); lights = parseLib( "library_lights light", Light, "light" ); controllers = parseLib( "library_controllers controller", Controller, "controller" ); animations = parseLib( "library_animations animation", Animation, "animation" ); visualScenes = parseLib( "library_visual_scenes visual_scene", VisualScene, "visual_scene" ); kinematicsModels = parseLib( "library_kinematics_models kinematics_model", KinematicsModel, "kinematics_model" ); morphs = []; skins = []; visualScene = parseScene(); scene = new THREE.Group(); for ( var i = 0; i < visualScene.nodes.length; i ++ ) { scene.add( createSceneGraph( visualScene.nodes[ i ] ) ); } // unit conversion scene.scale.multiplyScalar( colladaUnit ); createAnimations(); kinematicsModel = parseKinematicsModel(); createKinematics(); var result = { scene: scene, morphs: morphs, skins: skins, animations: animData, kinematics: kinematics, dae: { images: images, materials: materials, cameras: cameras, lights: lights, effects: effects, geometries: geometries, controllers: controllers, animations: animations, visualScenes: visualScenes, visualScene: visualScene, scene: visualScene, kinematicsModels: kinematicsModels, kinematicsModel: kinematicsModel } }; if ( callBack ) { callBack( result ); } return result; } function parseAsset () { var elements = COLLADA.querySelectorAll('asset'); var element = elements[0]; if ( element && element.childNodes ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; switch ( child.nodeName ) { case 'unit': var meter = child.getAttribute( 'meter' ); if ( meter ) { colladaUnit = parseFloat( meter ); } break; case 'up_axis': colladaUp = child.textContent.charAt(0); break; } } } } function parseLib ( q, classSpec, prefix ) { var elements = COLLADA.querySelectorAll(q); var lib = {}; var i = 0; var elementsLength = elements.length; for ( var j = 0; j < elementsLength; j ++ ) { var element = elements[j]; var daeElement = ( new classSpec() ).parse( element ); if ( !daeElement.id || daeElement.id.length === 0 ) daeElement.id = prefix + ( i ++ ); lib[ daeElement.id ] = daeElement; } return lib; } function parseScene() { var sceneElement = COLLADA.querySelectorAll('scene instance_visual_scene')[0]; if ( sceneElement ) { var url = sceneElement.getAttribute( 'url' ).replace( /^#/, '' ); return visualScenes[ url.length > 0 ? url : 'visual_scene0' ]; } else { return null; } } function parseKinematicsModel() { var kinematicsModelElement = COLLADA.querySelectorAll('instance_kinematics_model')[0]; if ( kinematicsModelElement ) { var url = kinematicsModelElement.getAttribute( 'url' ).replace(/^#/, ''); return kinematicsModels[ url.length > 0 ? url : 'kinematics_model0' ]; } else { return null; } } function createAnimations() { animData = []; // fill in the keys recurseHierarchy( scene ); } function recurseHierarchy( node ) { var n = visualScene.getChildById( node.colladaId, true ), newData = null; if ( n && n.keys ) { newData = { fps: 60, hierarchy: [ { node: n, keys: n.keys, sids: n.sids } ], node: node, name: 'animation_' + node.name, length: 0 }; animData.push(newData); for ( var i = 0, il = n.keys.length; i < il; i ++ ) { newData.length = Math.max( newData.length, n.keys[i].time ); } } else { newData = { hierarchy: [ { keys: [], sids: [] } ] } } for ( var i = 0, il = node.children.length; i < il; i ++ ) { var d = recurseHierarchy( node.children[i] ); for ( var j = 0, jl = d.hierarchy.length; j < jl; j ++ ) { newData.hierarchy.push( { keys: [], sids: [] } ); } } return newData; } function calcAnimationBounds () { var start = 1000000; var end = -start; var frames = 0; var ID; for ( var id in animations ) { var animation = animations[ id ]; ID = ID || animation.id; for ( var i = 0; i < animation.sampler.length; i ++ ) { var sampler = animation.sampler[ i ]; sampler.create(); start = Math.min( start, sampler.startTime ); end = Math.max( end, sampler.endTime ); frames = Math.max( frames, sampler.input.length ); } } return { start:start, end:end, frames:frames,ID:ID }; } function createMorph ( geometry, ctrl ) { var morphCtrl = ctrl instanceof InstanceController ? controllers[ ctrl.url ] : ctrl; if ( !morphCtrl || !morphCtrl.morph ) { console.log("could not find morph controller!"); return; } var morph = morphCtrl.morph; for ( var i = 0; i < morph.targets.length; i ++ ) { var target_id = morph.targets[ i ]; var daeGeometry = geometries[ target_id ]; if ( !daeGeometry.mesh || !daeGeometry.mesh.primitives || !daeGeometry.mesh.primitives.length ) { continue; } var target = daeGeometry.mesh.primitives[ 0 ].geometry; if ( target.vertices.length === geometry.vertices.length ) { geometry.morphTargets.push( { name: "target_1", vertices: target.vertices } ); } } geometry.morphTargets.push( { name: "target_Z", vertices: geometry.vertices } ); } function createSkin ( geometry, ctrl, applyBindShape ) { var skinCtrl = controllers[ ctrl.url ]; if ( !skinCtrl || !skinCtrl.skin ) { console.log( "could not find skin controller!" ); return; } if ( !ctrl.skeleton || !ctrl.skeleton.length ) { console.log( "could not find the skeleton for the skin!" ); return; } var skin = skinCtrl.skin; var skeleton = visualScene.getChildById( ctrl.skeleton[ 0 ] ); var hierarchy = []; applyBindShape = applyBindShape !== undefined ? applyBindShape : true; var bones = []; geometry.skinWeights = []; geometry.skinIndices = []; //createBones( geometry.bones, skin, hierarchy, skeleton, null, -1 ); //createWeights( skin, geometry.bones, geometry.skinIndices, geometry.skinWeights ); /* geometry.animation = { name: 'take_001', fps: 30, length: 2, JIT: true, hierarchy: hierarchy }; */ if ( applyBindShape ) { for ( var i = 0; i < geometry.vertices.length; i ++ ) { geometry.vertices[ i ].applyMatrix4( skin.bindShapeMatrix ); } } } function setupSkeleton ( node, bones, frame, parent ) { node.world = node.world || new THREE.Matrix4(); node.localworld = node.localworld || new THREE.Matrix4(); node.world.copy( node.matrix ); node.localworld.copy( node.matrix ); if ( node.channels && node.channels.length ) { var channel = node.channels[ 0 ]; var m = channel.sampler.output[ frame ]; if ( m instanceof THREE.Matrix4 ) { node.world.copy( m ); node.localworld.copy(m); if (frame === 0) node.matrix.copy(m); } } if ( parent ) { node.world.multiplyMatrices( parent, node.world ); } bones.push( node ); for ( var i = 0; i < node.nodes.length; i ++ ) { setupSkeleton( node.nodes[ i ], bones, frame, node.world ); } } function setupSkinningMatrices ( bones, skin ) { // FIXME: this is dumb... for ( var i = 0; i < bones.length; i ++ ) { var bone = bones[ i ]; var found = -1; if ( bone.type != 'JOINT' ) continue; for ( var j = 0; j < skin.joints.length; j ++ ) { if ( bone.sid === skin.joints[ j ] ) { found = j; break; } } if ( found >= 0 ) { var inv = skin.invBindMatrices[ found ]; bone.invBindMatrix = inv; bone.skinningMatrix = new THREE.Matrix4(); bone.skinningMatrix.multiplyMatrices(bone.world, inv); // (IBMi * JMi) bone.animatrix = new THREE.Matrix4(); bone.animatrix.copy(bone.localworld); bone.weights = []; for ( var j = 0; j < skin.weights.length; j ++ ) { for (var k = 0; k < skin.weights[ j ].length; k ++ ) { var w = skin.weights[ j ][ k ]; if ( w.joint === found ) { bone.weights.push( w ); } } } } else { console.warn( "ColladaLoader: Could not find joint '" + bone.sid + "'." ); bone.skinningMatrix = new THREE.Matrix4(); bone.weights = []; } } } //Walk the Collada tree and flatten the bones into a list, extract the position, quat and scale from the matrix function flattenSkeleton(skeleton) { var list = []; var walk = function(parentid, node, list) { var bone = {}; bone.name = node.sid; bone.parent = parentid; bone.matrix = node.matrix; var data = [ new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3() ]; bone.matrix.decompose(data[0], data[1], data[2]); bone.pos = [ data[0].x,data[0].y,data[0].z ]; bone.scl = [ data[2].x,data[2].y,data[2].z ]; bone.rotq = [ data[1].x,data[1].y,data[1].z,data[1].w ]; list.push(bone); for (var i in node.nodes) { walk(node.sid, node.nodes[i], list); } }; walk(-1, skeleton, list); return list; } //Move the vertices into the pose that is proper for the start of the animation function skinToBindPose(geometry,skeleton,skinController) { var bones = []; setupSkeleton( skeleton, bones, -1 ); setupSkinningMatrices( bones, skinController.skin ); var v = new THREE.Vector3(); var skinned = []; for (var i = 0; i < geometry.vertices.length; i ++) { skinned.push(new THREE.Vector3()); } for ( i = 0; i < bones.length; i ++ ) { if ( bones[ i ].type != 'JOINT' ) continue; for ( var j = 0; j < bones[ i ].weights.length; j ++ ) { var w = bones[ i ].weights[ j ]; var vidx = w.index; var weight = w.weight; var o = geometry.vertices[vidx]; var s = skinned[vidx]; v.x = o.x; v.y = o.y; v.z = o.z; v.applyMatrix4( bones[i].skinningMatrix ); s.x += (v.x * weight); s.y += (v.y * weight); s.z += (v.z * weight); } } for (var i = 0; i < geometry.vertices.length; i ++) { geometry.vertices[i] = skinned[i]; } } function applySkin( geometry, instanceCtrl, frame ) { if ( frame === undefined ) frame = 40; var skinController = controllers[ instanceCtrl.url ]; if ( !skinController || !skinController.skin ) { console.log( 'ColladaLoader: Could not find skin controller.' ); return; } if ( !instanceCtrl.skeleton || !instanceCtrl.skeleton.length ) { console.log( 'ColladaLoader: Could not find the skeleton for the skin. ' ); return; } var animationBounds = calcAnimationBounds(); var skeleton = visualScene.getChildById( instanceCtrl.skeleton[0], true ) || visualScene.getChildBySid( instanceCtrl.skeleton[0], true ); //flatten the skeleton into a list of bones var bonelist = flattenSkeleton(skeleton); var joints = skinController.skin.joints; //sort that list so that the order reflects the order in the joint list var sortedbones = []; for (var i = 0; i < joints.length; i ++) { for (var j = 0; j < bonelist.length; j ++) { if (bonelist[j].name === joints[i]) { sortedbones[i] = bonelist[j]; } } } //hook up the parents by index instead of name for (var i = 0; i < sortedbones.length; i ++) { for (var j = 0; j < sortedbones.length; j ++) { if (sortedbones[i].parent === sortedbones[j].name) { sortedbones[i].parent = j; } } } var i, j, w, vidx, weight; var v = new THREE.Vector3(), o, s; // move vertices to bind shape for ( i = 0; i < geometry.vertices.length; i ++ ) { geometry.vertices[i].applyMatrix4( skinController.skin.bindShapeMatrix ); } var skinIndices = []; var skinWeights = []; var weights = skinController.skin.weights; // hook up the skin weights // TODO - this might be a good place to choose greatest 4 weights for ( var i =0; i < weights.length; i ++ ) { var indicies = new THREE.Vector4(weights[i][0] ? weights[i][0].joint : 0,weights[i][1] ? weights[i][1].joint : 0,weights[i][2] ? weights[i][2].joint : 0,weights[i][3] ? weights[i][3].joint : 0); var weight = new THREE.Vector4(weights[i][0] ? weights[i][0].weight : 0,weights[i][1] ? weights[i][1].weight : 0,weights[i][2] ? weights[i][2].weight : 0,weights[i][3] ? weights[i][3].weight : 0); skinIndices.push(indicies); skinWeights.push(weight); } geometry.skinIndices = skinIndices; geometry.skinWeights = skinWeights; geometry.bones = sortedbones; // process animation, or simply pose the rig if no animation //create an animation for the animated bones //NOTE: this has no effect when using morphtargets var animationdata = { "name":animationBounds.ID,"fps":30,"length":animationBounds.frames / 30,"hierarchy":[] }; for (var j = 0; j < sortedbones.length; j ++) { animationdata.hierarchy.push({ parent:sortedbones[j].parent, name:sortedbones[j].name, keys:[] }); } console.log( 'ColladaLoader:', animationBounds.ID + ' has ' + sortedbones.length + ' bones.' ); skinToBindPose(geometry, skeleton, skinController); for ( frame = 0; frame < animationBounds.frames; frame ++ ) { var bones = []; var skinned = []; // process the frame and setup the rig with a fresh // transform, possibly from the bone's animation channel(s) setupSkeleton( skeleton, bones, frame ); setupSkinningMatrices( bones, skinController.skin ); for (var i = 0; i < bones.length; i ++) { for (var j = 0; j < animationdata.hierarchy.length; j ++) { if (animationdata.hierarchy[j].name === bones[i].sid) { var key = {}; key.time = (frame / 30); key.matrix = bones[i].animatrix; if (frame === 0) bones[i].matrix = key.matrix; var data = [ new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3() ]; key.matrix.decompose(data[0], data[1], data[2]); key.pos = [ data[0].x,data[0].y,data[0].z ]; key.scl = [ data[2].x,data[2].y,data[2].z ]; key.rot = data[1]; animationdata.hierarchy[j].keys.push(key); } } } geometry.animation = animationdata; } } function createKinematics() { if ( kinematicsModel && kinematicsModel.joints.length === 0 ) { kinematics = undefined; return; } var jointMap = {}; var _addToMap = function( jointIndex, parentVisualElement ) { var parentVisualElementId = parentVisualElement.getAttribute( 'id' ); var colladaNode = visualScene.getChildById( parentVisualElementId, true ); var joint = kinematicsModel.joints[ jointIndex ]; scene.traverse(function( node ) { if ( node.colladaId == parentVisualElementId ) { jointMap[ jointIndex ] = { node: node, transforms: colladaNode.transforms, joint: joint, position: joint.zeroPosition }; } }); }; kinematics = { joints: kinematicsModel && kinematicsModel.joints, getJointValue: function( jointIndex ) { var jointData = jointMap[ jointIndex ]; if ( jointData ) { return jointData.position; } else { console.log( 'getJointValue: joint ' + jointIndex + ' doesn\'t exist' ); } }, setJointValue: function( jointIndex, value ) { var jointData = jointMap[ jointIndex ]; if ( jointData ) { var joint = jointData.joint; if ( value > joint.limits.max || value < joint.limits.min ) { console.log( 'setJointValue: joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ')' ); } else if ( joint.static ) { console.log( 'setJointValue: joint ' + jointIndex + ' is static' ); } else { var threejsNode = jointData.node; var axis = joint.axis; var transforms = jointData.transforms; var matrix = new THREE.Matrix4(); var m1 = new THREE.Matrix4(); for (i = 0; i < transforms.length; i ++ ) { var transform = transforms[ i ]; // kinda ghetto joint detection if ( transform.sid && transform.sid.indexOf( 'joint' + jointIndex ) !== -1 ) { // apply actual joint value here switch ( joint.type ) { case 'revolute': matrix.multiply( m1.makeRotationAxis( axis, THREE.Math.degToRad(value) ) ); break; case 'prismatic': matrix.multiply( m1.makeTranslation(axis.x * value, axis.y * value, axis.z * value ) ); break; default: console.warn( 'setJointValue: unknown joint type: ' + joint.type ); break; } } else { switch ( transform.type ) { case 'matrix': matrix.multiply( transform.obj ); break; case 'translate': matrix.multiply( m1.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) ); break; case 'rotate': matrix.multiply( m1.makeRotationAxis( transform.obj, transform.angle ) ); break; } } } // apply the matrix to the threejs node var elementsFloat32Arr = matrix.elements; var elements = Array.prototype.slice.call( elementsFloat32Arr ); var elementsRowMajor = [ elements[ 0 ], elements[ 4 ], elements[ 8 ], elements[ 12 ], elements[ 1 ], elements[ 5 ], elements[ 9 ], elements[ 13 ], elements[ 2 ], elements[ 6 ], elements[ 10 ], elements[ 14 ], elements[ 3 ], elements[ 7 ], elements[ 11 ], elements[ 15 ] ]; threejsNode.matrix.set.apply( threejsNode.matrix, elementsRowMajor ); threejsNode.matrix.decompose( threejsNode.position, threejsNode.quaternion, threejsNode.scale ); jointMap[ jointIndex ].position = value; } } else { console.log( 'setJointValue: joint ' + jointIndex + ' doesn\'t exist' ); } } }; var element = COLLADA.querySelector('scene instance_kinematics_scene'); if ( element ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'bind_joint_axis': var visualTarget = child.getAttribute( 'target' ).split( '/' ).pop(); var axis = child.querySelector('axis param').textContent; var jointIndex = parseInt( axis.split( 'joint' ).pop().split( '.' )[0] ); var visualTargetElement = COLLADA.querySelector( '[sid="' + visualTarget + '"]' ); if ( visualTargetElement ) { var parentVisualElement = visualTargetElement.parentElement; _addToMap(jointIndex, parentVisualElement); } break; default: break; } } } } function createSceneGraph ( node, parent ) { var obj = new THREE.Object3D(); var skinned = false; var skinController; var morphController; var i, j; // FIXME: controllers for ( i = 0; i < node.controllers.length; i ++ ) { var controller = controllers[ node.controllers[ i ].url ]; switch ( controller.type ) { case 'skin': if ( geometries[ controller.skin.source ] ) { var inst_geom = new InstanceGeometry(); inst_geom.url = controller.skin.source; inst_geom.instance_material = node.controllers[ i ].instance_material; node.geometries.push( inst_geom ); skinned = true; skinController = node.controllers[ i ]; } else if ( controllers[ controller.skin.source ] ) { // urgh: controller can be chained // handle the most basic case... var second = controllers[ controller.skin.source ]; morphController = second; // skinController = node.controllers[i]; if ( second.morph && geometries[ second.morph.source ] ) { var inst_geom = new InstanceGeometry(); inst_geom.url = second.morph.source; inst_geom.instance_material = node.controllers[ i ].instance_material; node.geometries.push( inst_geom ); } } break; case 'morph': if ( geometries[ controller.morph.source ] ) { var inst_geom = new InstanceGeometry(); inst_geom.url = controller.morph.source; inst_geom.instance_material = node.controllers[ i ].instance_material; node.geometries.push( inst_geom ); morphController = node.controllers[ i ]; } console.log( 'ColladaLoader: Morph-controller partially supported.' ); default: break; } } // geometries var double_sided_materials = {}; for ( i = 0; i < node.geometries.length; i ++ ) { var instance_geometry = node.geometries[i]; var instance_materials = instance_geometry.instance_material; var geometry = geometries[ instance_geometry.url ]; var used_materials = {}; var used_materials_array = []; var num_materials = 0; var first_material; if ( geometry ) { if ( !geometry.mesh || !geometry.mesh.primitives ) continue; if ( obj.name.length === 0 ) { obj.name = geometry.id; } // collect used fx for this geometry-instance if ( instance_materials ) { for ( j = 0; j < instance_materials.length; j ++ ) { var instance_material = instance_materials[ j ]; var mat = materials[ instance_material.target ]; var effect_id = mat.instance_effect.url; var shader = effects[ effect_id ].shader; var material3js = shader.material; if ( geometry.doubleSided ) { if ( !( instance_material.symbol in double_sided_materials ) ) { var _copied_material = material3js.clone(); _copied_material.side = THREE.DoubleSide; double_sided_materials[ instance_material.symbol ] = _copied_material; } material3js = double_sided_materials[ instance_material.symbol ]; } material3js.opacity = !material3js.opacity ? 1 : material3js.opacity; used_materials[ instance_material.symbol ] = num_materials; used_materials_array.push( material3js ); first_material = material3js; first_material.name = mat.name === null || mat.name === '' ? mat.id : mat.name; num_materials ++; } } var mesh; var material = first_material || new THREE.MeshLambertMaterial( { color: 0xdddddd, side: geometry.doubleSided ? THREE.DoubleSide : THREE.FrontSide } ); var geom = geometry.mesh.geometry3js; if ( num_materials > 1 ) { material = new THREE.MultiMaterial( used_materials_array ); for ( j = 0; j < geom.faces.length; j ++ ) { var face = geom.faces[ j ]; face.materialIndex = used_materials[ face.daeMaterial ] } } if ( skinController !== undefined ) { applySkin( geom, skinController ); if ( geom.morphTargets.length > 0 ) { material.morphTargets = true; material.skinning = false; } else { material.morphTargets = false; material.skinning = true; } mesh = new THREE.SkinnedMesh( geom, material, false ); //mesh.skeleton = skinController.skeleton; //mesh.skinController = controllers[ skinController.url ]; //mesh.skinInstanceController = skinController; mesh.name = 'skin_' + skins.length; //mesh.animationHandle.setKey(0); skins.push( mesh ); } else if ( morphController !== undefined ) { createMorph( geom, morphController ); material.morphTargets = true; mesh = new THREE.Mesh( geom, material ); mesh.name = 'morph_' + morphs.length; morphs.push( mesh ); } else { if ( geom.isLineStrip === true ) { mesh = new THREE.Line( geom ); } else { mesh = new THREE.Mesh( geom, material ); } } obj.add(mesh); } } for ( i = 0; i < node.cameras.length; i ++ ) { var instance_camera = node.cameras[i]; var cparams = cameras[instance_camera.url]; var cam = new THREE.PerspectiveCamera(cparams.yfov, parseFloat(cparams.aspect_ratio), parseFloat(cparams.znear), parseFloat(cparams.zfar)); obj.add(cam); } for ( i = 0; i < node.lights.length; i ++ ) { var light = null; var instance_light = node.lights[i]; var lparams = lights[instance_light.url]; if ( lparams && lparams.technique ) { var color = lparams.color.getHex(); var intensity = lparams.intensity; var distance = lparams.distance; var angle = lparams.falloff_angle; switch ( lparams.technique ) { case 'directional': light = new THREE.DirectionalLight( color, intensity, distance ); light.position.set(0, 0, 1); break; case 'point': light = new THREE.PointLight( color, intensity, distance ); break; case 'spot': light = new THREE.SpotLight( color, intensity, distance, angle ); light.position.set(0, 0, 1); break; case 'ambient': light = new THREE.AmbientLight( color ); break; } } if (light) { obj.add(light); } } obj.name = node.name || node.id || ""; obj.colladaId = node.id || ""; obj.layer = node.layer || ""; obj.matrix = node.matrix; obj.matrix.decompose( obj.position, obj.quaternion, obj.scale ); if ( options.centerGeometry && obj.geometry ) { var delta = obj.geometry.center(); delta.multiply( obj.scale ); delta.applyQuaternion( obj.quaternion ); obj.position.sub( delta ); } for ( i = 0; i < node.nodes.length; i ++ ) { obj.add( createSceneGraph( node.nodes[i], node ) ); } return obj; } function getJointId( skin, id ) { for ( var i = 0; i < skin.joints.length; i ++ ) { if ( skin.joints[ i ] === id ) { return i; } } } function getLibraryNode( id ) { var nodes = COLLADA.querySelectorAll('library_nodes node'); for ( var i = 0; i < nodes.length; i++ ) { var attObj = nodes[i].attributes.getNamedItem('id'); if ( attObj && attObj.value === id ) { return nodes[i]; } } return undefined; } function getChannelsForNode ( node ) { var channels = []; var startTime = 1000000; var endTime = -1000000; for ( var id in animations ) { var animation = animations[id]; for ( var i = 0; i < animation.channel.length; i ++ ) { var channel = animation.channel[i]; var sampler = animation.sampler[i]; var id = channel.target.split('/')[0]; if ( id == node.id ) { sampler.create(); channel.sampler = sampler; startTime = Math.min(startTime, sampler.startTime); endTime = Math.max(endTime, sampler.endTime); channels.push(channel); } } } if ( channels.length ) { node.startTime = startTime; node.endTime = endTime; } return channels; } function calcFrameDuration( node ) { var minT = 10000000; for ( var i = 0; i < node.channels.length; i ++ ) { var sampler = node.channels[i].sampler; for ( var j = 0; j < sampler.input.length - 1; j ++ ) { var t0 = sampler.input[ j ]; var t1 = sampler.input[ j + 1 ]; minT = Math.min( minT, t1 - t0 ); } } return minT; } function calcMatrixAt( node, t ) { var animated = {}; var i, j; for ( i = 0; i < node.channels.length; i ++ ) { var channel = node.channels[ i ]; animated[ channel.sid ] = channel; } var matrix = new THREE.Matrix4(); for ( i = 0; i < node.transforms.length; i ++ ) { var transform = node.transforms[ i ]; var channel = animated[ transform.sid ]; if ( channel !== undefined ) { var sampler = channel.sampler; var value; for ( j = 0; j < sampler.input.length - 1; j ++ ) { if ( sampler.input[ j + 1 ] > t ) { value = sampler.output[ j ]; //console.log(value.flatten) break; } } if ( value !== undefined ) { if ( value instanceof THREE.Matrix4 ) { matrix.multiplyMatrices( matrix, value ); } else { // FIXME: handle other types matrix.multiplyMatrices( matrix, transform.matrix ); } } else { matrix.multiplyMatrices( matrix, transform.matrix ); } } else { matrix.multiplyMatrices( matrix, transform.matrix ); } } return matrix; } function bakeAnimations ( node ) { if ( node.channels && node.channels.length ) { var keys = [], sids = []; for ( var i = 0, il = node.channels.length; i < il; i ++ ) { var channel = node.channels[i], fullSid = channel.fullSid, sampler = channel.sampler, input = sampler.input, transform = node.getTransformBySid( channel.sid ), member; if ( channel.arrIndices ) { member = []; for ( var j = 0, jl = channel.arrIndices.length; j < jl; j ++ ) { member[ j ] = getConvertedIndex( channel.arrIndices[ j ] ); } } else { member = getConvertedMember( channel.member ); } if ( transform ) { if ( sids.indexOf( fullSid ) === -1 ) { sids.push( fullSid ); } for ( var j = 0, jl = input.length; j < jl; j ++ ) { var time = input[j], data = sampler.getData( transform.type, j, member ), key = findKey( keys, time ); if ( !key ) { key = new Key( time ); var timeNdx = findTimeNdx( keys, time ); keys.splice( timeNdx === -1 ? keys.length : timeNdx, 0, key ); } key.addTarget( fullSid, transform, member, data ); } } else { console.log( 'Could not find transform "' + channel.sid + '" in node ' + node.id ); } } // post process for ( var i = 0; i < sids.length; i ++ ) { var sid = sids[ i ]; for ( var j = 0; j < keys.length; j ++ ) { var key = keys[ j ]; if ( !key.hasTarget( sid ) ) { interpolateKeys( keys, key, j, sid ); } } } node.keys = keys; node.sids = sids; } } function findKey ( keys, time) { var retVal = null; for ( var i = 0, il = keys.length; i < il && retVal === null; i ++ ) { var key = keys[i]; if ( key.time === time ) { retVal = key; } else if ( key.time > time ) { break; } } return retVal; } function findTimeNdx ( keys, time) { var ndx = -1; for ( var i = 0, il = keys.length; i < il && ndx === -1; i ++ ) { var key = keys[i]; if ( key.time >= time ) { ndx = i; } } return ndx; } function interpolateKeys ( keys, key, ndx, fullSid ) { var prevKey = getPrevKeyWith( keys, fullSid, ndx ? ndx - 1 : 0 ), nextKey = getNextKeyWith( keys, fullSid, ndx + 1 ); if ( prevKey && nextKey ) { var scale = (key.time - prevKey.time) / (nextKey.time - prevKey.time), prevTarget = prevKey.getTarget( fullSid ), nextData = nextKey.getTarget( fullSid ).data, prevData = prevTarget.data, data; if ( prevTarget.type === 'matrix' ) { data = prevData; } else if ( prevData.length ) { data = []; for ( var i = 0; i < prevData.length; ++ i ) { data[ i ] = prevData[ i ] + ( nextData[ i ] - prevData[ i ] ) * scale; } } else { data = prevData + ( nextData - prevData ) * scale; } key.addTarget( fullSid, prevTarget.transform, prevTarget.member, data ); } } // Get next key with given sid function getNextKeyWith( keys, fullSid, ndx ) { for ( ; ndx < keys.length; ndx ++ ) { var key = keys[ ndx ]; if ( key.hasTarget( fullSid ) ) { return key; } } return null; } // Get previous key with given sid function getPrevKeyWith( keys, fullSid, ndx ) { ndx = ndx >= 0 ? ndx : ndx + keys.length; for ( ; ndx >= 0; ndx -- ) { var key = keys[ ndx ]; if ( key.hasTarget( fullSid ) ) { return key; } } return null; } function _Image() { this.id = ""; this.init_from = ""; } _Image.prototype.parse = function(element) { this.id = element.getAttribute('id'); for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeName === 'init_from' ) { this.init_from = child.textContent; } } return this; }; function Controller() { this.id = ""; this.name = ""; this.type = ""; this.skin = null; this.morph = null; } Controller.prototype.parse = function( element ) { this.id = element.getAttribute('id'); this.name = element.getAttribute('name'); this.type = "none"; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; switch ( child.nodeName ) { case 'skin': this.skin = (new Skin()).parse(child); this.type = child.nodeName; break; case 'morph': this.morph = (new Morph()).parse(child); this.type = child.nodeName; break; default: break; } } return this; }; function Morph() { this.method = null; this.source = null; this.targets = null; this.weights = null; } Morph.prototype.parse = function( element ) { var sources = {}; var inputs = []; var i; this.method = element.getAttribute( 'method' ); this.source = element.getAttribute( 'source' ).replace( /^#/, '' ); for ( i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'source': var source = ( new Source() ).parse( child ); sources[ source.id ] = source; break; case 'targets': inputs = this.parseInputs( child ); break; default: console.log( child.nodeName ); break; } } for ( i = 0; i < inputs.length; i ++ ) { var input = inputs[ i ]; var source = sources[ input.source ]; switch ( input.semantic ) { case 'MORPH_TARGET': this.targets = source.read(); break; case 'MORPH_WEIGHT': this.weights = source.read(); break; default: break; } } return this; }; Morph.prototype.parseInputs = function(element) { var inputs = []; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[i]; if ( child.nodeType != 1) continue; switch ( child.nodeName ) { case 'input': inputs.push( (new Input()).parse(child) ); break; default: break; } } return inputs; }; function Skin() { this.source = ""; this.bindShapeMatrix = null; this.invBindMatrices = []; this.joints = []; this.weights = []; } Skin.prototype.parse = function( element ) { var sources = {}; var joints, weights; this.source = element.getAttribute( 'source' ).replace( /^#/, '' ); this.invBindMatrices = []; this.joints = []; this.weights = []; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[i]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'bind_shape_matrix': var f = _floats(child.textContent); this.bindShapeMatrix = getConvertedMat4( f ); break; case 'source': var src = new Source().parse(child); sources[ src.id ] = src; break; case 'joints': joints = child; break; case 'vertex_weights': weights = child; break; default: console.log( child.nodeName ); break; } } this.parseJoints( joints, sources ); this.parseWeights( weights, sources ); return this; }; Skin.prototype.parseJoints = function ( element, sources ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'input': var input = ( new Input() ).parse( child ); var source = sources[ input.source ]; if ( input.semantic === 'JOINT' ) { this.joints = source.read(); } else if ( input.semantic === 'INV_BIND_MATRIX' ) { this.invBindMatrices = source.read(); } break; default: break; } } }; Skin.prototype.parseWeights = function ( element, sources ) { var v, vcount, inputs = []; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'input': inputs.push( ( new Input() ).parse( child ) ); break; case 'v': v = _ints( child.textContent ); break; case 'vcount': vcount = _ints( child.textContent ); break; default: break; } } var index = 0; for ( var i = 0; i < vcount.length; i ++ ) { var numBones = vcount[i]; var vertex_weights = []; for ( var j = 0; j < numBones; j ++ ) { var influence = {}; for ( var k = 0; k < inputs.length; k ++ ) { var input = inputs[ k ]; var value = v[ index + input.offset ]; switch ( input.semantic ) { case 'JOINT': influence.joint = value;//this.joints[value]; break; case 'WEIGHT': influence.weight = sources[ input.source ].data[ value ]; break; default: break; } } vertex_weights.push( influence ); index += inputs.length; } for ( var j = 0; j < vertex_weights.length; j ++ ) { vertex_weights[ j ].index = i; } this.weights.push( vertex_weights ); } }; function VisualScene () { this.id = ""; this.name = ""; this.nodes = []; this.scene = new THREE.Group(); } VisualScene.prototype.getChildById = function( id, recursive ) { for ( var i = 0; i < this.nodes.length; i ++ ) { var node = this.nodes[ i ].getChildById( id, recursive ); if ( node ) { return node; } } return null; }; VisualScene.prototype.getChildBySid = function( sid, recursive ) { for ( var i = 0; i < this.nodes.length; i ++ ) { var node = this.nodes[ i ].getChildBySid( sid, recursive ); if ( node ) { return node; } } return null; }; VisualScene.prototype.parse = function( element ) { this.id = element.getAttribute( 'id' ); this.name = element.getAttribute( 'name' ); this.nodes = []; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'node': this.nodes.push( ( new Node() ).parse( child ) ); break; default: break; } } return this; }; function Node() { this.id = ""; this.name = ""; this.sid = ""; this.nodes = []; this.controllers = []; this.transforms = []; this.geometries = []; this.channels = []; this.matrix = new THREE.Matrix4(); } Node.prototype.getChannelForTransform = function( transformSid ) { for ( var i = 0; i < this.channels.length; i ++ ) { var channel = this.channels[i]; var parts = channel.target.split('/'); var id = parts.shift(); var sid = parts.shift(); var dotSyntax = (sid.indexOf(".") >= 0); var arrSyntax = (sid.indexOf("(") >= 0); var arrIndices; if ( dotSyntax ) { parts = sid.split("."); sid = parts.shift(); } else if ( arrSyntax ) { arrIndices = sid.split("("); sid = arrIndices.shift(); for ( var j = 0; j < arrIndices.length; j ++ ) { arrIndices[ j ] = parseInt( arrIndices[ j ].replace( /\)/, '' ) ); } } if ( sid === transformSid ) { channel.info = { sid: sid, dotSyntax: dotSyntax, arrSyntax: arrSyntax, arrIndices: arrIndices }; return channel; } } return null; }; Node.prototype.getChildById = function ( id, recursive ) { if ( this.id === id ) { return this; } if ( recursive ) { for ( var i = 0; i < this.nodes.length; i ++ ) { var n = this.nodes[ i ].getChildById( id, recursive ); if ( n ) { return n; } } } return null; }; Node.prototype.getChildBySid = function ( sid, recursive ) { if ( this.sid === sid ) { return this; } if ( recursive ) { for ( var i = 0; i < this.nodes.length; i ++ ) { var n = this.nodes[ i ].getChildBySid( sid, recursive ); if ( n ) { return n; } } } return null; }; Node.prototype.getTransformBySid = function ( sid ) { for ( var i = 0; i < this.transforms.length; i ++ ) { if ( this.transforms[ i ].sid === sid ) return this.transforms[ i ]; } return null; }; Node.prototype.parse = function( element ) { var url; this.id = element.getAttribute('id'); this.sid = element.getAttribute('sid'); this.name = element.getAttribute('name'); this.type = element.getAttribute('type'); this.layer = element.getAttribute('layer'); this.type = this.type === 'JOINT' ? this.type : 'NODE'; this.nodes = []; this.transforms = []; this.geometries = []; this.cameras = []; this.lights = []; this.controllers = []; this.matrix = new THREE.Matrix4(); for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'node': this.nodes.push( ( new Node() ).parse( child ) ); break; case 'instance_camera': this.cameras.push( ( new InstanceCamera() ).parse( child ) ); break; case 'instance_controller': this.controllers.push( ( new InstanceController() ).parse( child ) ); break; case 'instance_geometry': this.geometries.push( ( new InstanceGeometry() ).parse( child ) ); break; case 'instance_light': this.lights.push( ( new InstanceLight() ).parse( child ) ); break; case 'instance_node': url = child.getAttribute( 'url' ).replace( /^#/, '' ); var iNode = getLibraryNode( url ); if ( iNode ) { this.nodes.push( ( new Node() ).parse( iNode )) ; } break; case 'rotate': case 'translate': case 'scale': case 'matrix': case 'lookat': case 'skew': this.transforms.push( ( new Transform() ).parse( child ) ); break; case 'extra': break; default: console.log( child.nodeName ); break; } } this.channels = getChannelsForNode( this ); bakeAnimations( this ); this.updateMatrix(); return this; }; Node.prototype.updateMatrix = function () { this.matrix.identity(); for ( var i = 0; i < this.transforms.length; i ++ ) { this.transforms[ i ].apply( this.matrix ); } }; function Transform () { this.sid = ""; this.type = ""; this.data = []; this.obj = null; } Transform.prototype.parse = function ( element ) { this.sid = element.getAttribute( 'sid' ); this.type = element.nodeName; this.data = _floats( element.textContent ); this.convert(); return this; }; Transform.prototype.convert = function () { switch ( this.type ) { case 'matrix': this.obj = getConvertedMat4( this.data ); break; case 'rotate': this.angle = THREE.Math.degToRad( this.data[3] ); case 'translate': fixCoords( this.data, -1 ); this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] ); break; case 'scale': fixCoords( this.data, 1 ); this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] ); break; default: console.log( 'Can not convert Transform of type ' + this.type ); break; } }; Transform.prototype.apply = function () { var m1 = new THREE.Matrix4(); return function ( matrix ) { switch ( this.type ) { case 'matrix': matrix.multiply( this.obj ); break; case 'translate': matrix.multiply( m1.makeTranslation( this.obj.x, this.obj.y, this.obj.z ) ); break; case 'rotate': matrix.multiply( m1.makeRotationAxis( this.obj, this.angle ) ); break; case 'scale': matrix.scale( this.obj ); break; } }; }(); Transform.prototype.update = function ( data, member ) { var members = [ 'X', 'Y', 'Z', 'ANGLE' ]; switch ( this.type ) { case 'matrix': if ( ! member ) { this.obj.copy( data ); } else if ( member.length === 1 ) { switch ( member[ 0 ] ) { case 0: this.obj.n11 = data[ 0 ]; this.obj.n21 = data[ 1 ]; this.obj.n31 = data[ 2 ]; this.obj.n41 = data[ 3 ]; break; case 1: this.obj.n12 = data[ 0 ]; this.obj.n22 = data[ 1 ]; this.obj.n32 = data[ 2 ]; this.obj.n42 = data[ 3 ]; break; case 2: this.obj.n13 = data[ 0 ]; this.obj.n23 = data[ 1 ]; this.obj.n33 = data[ 2 ]; this.obj.n43 = data[ 3 ]; break; case 3: this.obj.n14 = data[ 0 ]; this.obj.n24 = data[ 1 ]; this.obj.n34 = data[ 2 ]; this.obj.n44 = data[ 3 ]; break; } } else if ( member.length === 2 ) { var propName = 'n' + ( member[ 0 ] + 1 ) + ( member[ 1 ] + 1 ); this.obj[ propName ] = data; } else { console.log('Incorrect addressing of matrix in transform.'); } break; case 'translate': case 'scale': if ( Object.prototype.toString.call( member ) === '[object Array]' ) { member = members[ member[ 0 ] ]; } switch ( member ) { case 'X': this.obj.x = data; break; case 'Y': this.obj.y = data; break; case 'Z': this.obj.z = data; break; default: this.obj.x = data[ 0 ]; this.obj.y = data[ 1 ]; this.obj.z = data[ 2 ]; break; } break; case 'rotate': if ( Object.prototype.toString.call( member ) === '[object Array]' ) { member = members[ member[ 0 ] ]; } switch ( member ) { case 'X': this.obj.x = data; break; case 'Y': this.obj.y = data; break; case 'Z': this.obj.z = data; break; case 'ANGLE': this.angle = THREE.Math.degToRad( data ); break; default: this.obj.x = data[ 0 ]; this.obj.y = data[ 1 ]; this.obj.z = data[ 2 ]; this.angle = THREE.Math.degToRad( data[ 3 ] ); break; } break; } }; function InstanceController() { this.url = ""; this.skeleton = []; this.instance_material = []; } InstanceController.prototype.parse = function ( element ) { this.url = element.getAttribute('url').replace(/^#/, ''); this.skeleton = []; this.instance_material = []; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType !== 1 ) continue; switch ( child.nodeName ) { case 'skeleton': this.skeleton.push( child.textContent.replace(/^#/, '') ); break; case 'bind_material': var instances = child.querySelectorAll('instance_material'); for ( var j = 0; j < instances.length; j ++ ) { var instance = instances[j]; this.instance_material.push( (new InstanceMaterial()).parse(instance) ); } break; case 'extra': break; default: break; } } return this; }; function InstanceMaterial () { this.symbol = ""; this.target = ""; } InstanceMaterial.prototype.parse = function ( element ) { this.symbol = element.getAttribute('symbol'); this.target = element.getAttribute('target').replace(/^#/, ''); return this; }; function InstanceGeometry() { this.url = ""; this.instance_material = []; } InstanceGeometry.prototype.parse = function ( element ) { this.url = element.getAttribute('url').replace(/^#/, ''); this.instance_material = []; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[i]; if ( child.nodeType != 1 ) continue; if ( child.nodeName === 'bind_material' ) { var instances = child.querySelectorAll('instance_material'); for ( var j = 0; j < instances.length; j ++ ) { var instance = instances[j]; this.instance_material.push( (new InstanceMaterial()).parse(instance) ); } break; } } return this; }; function Geometry() { this.id = ""; this.mesh = null; } Geometry.prototype.parse = function ( element ) { this.id = element.getAttribute('id'); extractDoubleSided( this, element ); for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[i]; switch ( child.nodeName ) { case 'mesh': this.mesh = (new Mesh(this)).parse(child); break; case 'extra': // console.log( child ); break; default: break; } } return this; }; function Mesh( geometry ) { this.geometry = geometry.id; this.primitives = []; this.vertices = null; this.geometry3js = null; } Mesh.prototype.parse = function ( element ) { this.primitives = []; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; switch ( child.nodeName ) { case 'source': _source( child ); break; case 'vertices': this.vertices = ( new Vertices() ).parse( child ); break; case 'linestrips': this.primitives.push( ( new LineStrips().parse( child ) ) ); break; case 'triangles': this.primitives.push( ( new Triangles().parse( child ) ) ); break; case 'polygons': this.primitives.push( ( new Polygons().parse( child ) ) ); break; case 'polylist': this.primitives.push( ( new Polylist().parse( child ) ) ); break; default: break; } } this.geometry3js = new THREE.Geometry(); if ( this.vertices === null ) { // TODO (mrdoob): Study case when this is null (carrier.dae) return this; } var vertexData = sources[ this.vertices.input['POSITION'].source ].data; for ( var i = 0; i < vertexData.length; i += 3 ) { this.geometry3js.vertices.push( getConvertedVec3( vertexData, i ).clone() ); } for ( var i = 0; i < this.primitives.length; i ++ ) { var primitive = this.primitives[ i ]; primitive.setVertices( this.vertices ); this.handlePrimitive( primitive, this.geometry3js ); } if ( this.geometry3js.calcNormals ) { this.geometry3js.computeVertexNormals(); delete this.geometry3js.calcNormals; } return this; }; Mesh.prototype.handlePrimitive = function ( primitive, geom ) { if ( primitive instanceof LineStrips ) { // TODO: Handle indices. Maybe easier with BufferGeometry? geom.isLineStrip = true; return; } var j, k, pList = primitive.p, inputs = primitive.inputs; var input, index, idx32; var source, numParams; var vcount, vcIndex = 0, maxOffset = 0; var texture_sets = []; for ( j = 0; j < inputs.length; j ++ ) { input = inputs[ j ]; var offset = input.offset + 1; maxOffset = (maxOffset < offset) ? offset : maxOffset; switch ( input.semantic ) { case 'TEXCOORD': texture_sets.push( input.set ); break; } } for ( var pCount = 0; pCount < pList.length; ++ pCount ) { var p = pList[ pCount ], i = 0; while ( i < p.length ) { var vs = []; var ns = []; var ts = null; var cs = []; if ( primitive.vcount ) { vcount = primitive.vcount.length ? primitive.vcount[ vcIndex ++ ] : primitive.vcount; } else { vcount = p.length / maxOffset; } for ( j = 0; j < vcount; j ++ ) { for ( k = 0; k < inputs.length; k ++ ) { input = inputs[ k ]; source = sources[ input.source ]; index = p[ i + ( j * maxOffset ) + input.offset ]; numParams = source.accessor.params.length; idx32 = index * numParams; switch ( input.semantic ) { case 'VERTEX': vs.push( index ); break; case 'NORMAL': ns.push( getConvertedVec3( source.data, idx32 ) ); break; case 'TEXCOORD': ts = ts || { }; if ( ts[ input.set ] === undefined ) ts[ input.set ] = []; // invert the V ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], source.data[ idx32 + 1 ] ) ); break; case 'COLOR': cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) ); break; default: break; } } } if ( ns.length === 0 ) { // check the vertices inputs input = this.vertices.input.NORMAL; if ( input ) { source = sources[ input.source ]; numParams = source.accessor.params.length; for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) { ns.push( getConvertedVec3( source.data, vs[ ndx ] * numParams ) ); } } else { geom.calcNormals = true; } } if ( !ts ) { ts = { }; // check the vertices inputs input = this.vertices.input.TEXCOORD; if ( input ) { texture_sets.push( input.set ); source = sources[ input.source ]; numParams = source.accessor.params.length; for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) { idx32 = vs[ ndx ] * numParams; if ( ts[ input.set ] === undefined ) ts[ input.set ] = [ ]; // invert the V ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], 1.0 - source.data[ idx32 + 1 ] ) ); } } } if ( cs.length === 0 ) { // check the vertices inputs input = this.vertices.input.COLOR; if ( input ) { source = sources[ input.source ]; numParams = source.accessor.params.length; for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) { idx32 = vs[ ndx ] * numParams; cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) ); } } } var face = null, faces = [], uv, uvArr; if ( vcount === 3 ) { faces.push( new THREE.Face3( vs[0], vs[1], vs[2], ns, cs.length ? cs : new THREE.Color() ) ); } else if ( vcount === 4 ) { faces.push( new THREE.Face3( vs[0], vs[1], vs[3], ns.length ? [ ns[0].clone(), ns[1].clone(), ns[3].clone() ] : [], cs.length ? [ cs[0], cs[1], cs[3] ] : new THREE.Color() ) ); faces.push( new THREE.Face3( vs[1], vs[2], vs[3], ns.length ? [ ns[1].clone(), ns[2].clone(), ns[3].clone() ] : [], cs.length ? [ cs[1], cs[2], cs[3] ] : new THREE.Color() ) ); } else if ( vcount > 4 && options.subdivideFaces ) { var clr = cs.length ? cs : new THREE.Color(), vec1, vec2, vec3, v1, v2, norm; // subdivide into multiple Face3s for ( k = 1; k < vcount - 1; ) { faces.push( new THREE.Face3( vs[0], vs[k], vs[k + 1], ns.length ? [ ns[0].clone(), ns[k ++].clone(), ns[k].clone() ] : [], clr ) ); } } if ( faces.length ) { for ( var ndx = 0, len = faces.length; ndx < len; ndx ++ ) { face = faces[ndx]; face.daeMaterial = primitive.material; geom.faces.push( face ); for ( k = 0; k < texture_sets.length; k ++ ) { uv = ts[ texture_sets[k] ]; if ( vcount > 4 ) { // Grab the right UVs for the vertices in this face uvArr = [ uv[0], uv[ndx + 1], uv[ndx + 2] ]; } else if ( vcount === 4 ) { if ( ndx === 0 ) { uvArr = [ uv[0], uv[1], uv[3] ]; } else { uvArr = [ uv[1].clone(), uv[2], uv[3].clone() ]; } } else { uvArr = [ uv[0], uv[1], uv[2] ]; } if ( geom.faceVertexUvs[k] === undefined ) { geom.faceVertexUvs[k] = []; } geom.faceVertexUvs[k].push( uvArr ); } } } else { console.log( 'dropped face with vcount ' + vcount + ' for geometry with id: ' + geom.id ); } i += maxOffset * vcount; } } }; function Polygons () { this.material = ""; this.count = 0; this.inputs = []; this.vcount = null; this.p = []; this.geometry = new THREE.Geometry(); } Polygons.prototype.setVertices = function ( vertices ) { for ( var i = 0; i < this.inputs.length; i ++ ) { if ( this.inputs[ i ].source === vertices.id ) { this.inputs[ i ].source = vertices.input[ 'POSITION' ].source; } } }; Polygons.prototype.parse = function ( element ) { this.material = element.getAttribute( 'material' ); this.count = _attr_as_int( element, 'count', 0 ); for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; switch ( child.nodeName ) { case 'input': this.inputs.push( ( new Input() ).parse( element.childNodes[ i ] ) ); break; case 'vcount': this.vcount = _ints( child.textContent ); break; case 'p': this.p.push( _ints( child.textContent ) ); break; case 'ph': console.warn( 'polygon holes not yet supported!' ); break; default: break; } } return this; }; function Polylist () { Polygons.call( this ); this.vcount = []; } Polylist.prototype = Object.create( Polygons.prototype ); Polylist.prototype.constructor = Polylist; function LineStrips() { Polygons.call( this ); this.vcount = 1; } LineStrips.prototype = Object.create( Polygons.prototype ); LineStrips.prototype.constructor = LineStrips; function Triangles () { Polygons.call( this ); this.vcount = 3; } Triangles.prototype = Object.create( Polygons.prototype ); Triangles.prototype.constructor = Triangles; function Accessor() { this.source = ""; this.count = 0; this.stride = 0; this.params = []; } Accessor.prototype.parse = function ( element ) { this.params = []; this.source = element.getAttribute( 'source' ); this.count = _attr_as_int( element, 'count', 0 ); this.stride = _attr_as_int( element, 'stride', 0 ); for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeName === 'param' ) { var param = {}; param[ 'name' ] = child.getAttribute( 'name' ); param[ 'type' ] = child.getAttribute( 'type' ); this.params.push( param ); } } return this; }; function Vertices() { this.input = {}; } Vertices.prototype.parse = function ( element ) { this.id = element.getAttribute('id'); for ( var i = 0; i < element.childNodes.length; i ++ ) { if ( element.childNodes[i].nodeName === 'input' ) { var input = ( new Input() ).parse( element.childNodes[ i ] ); this.input[ input.semantic ] = input; } } return this; }; function Input () { this.semantic = ""; this.offset = 0; this.source = ""; this.set = 0; } Input.prototype.parse = function ( element ) { this.semantic = element.getAttribute('semantic'); this.source = element.getAttribute('source').replace(/^#/, ''); this.set = _attr_as_int(element, 'set', -1); this.offset = _attr_as_int(element, 'offset', 0); if ( this.semantic === 'TEXCOORD' && this.set < 0 ) { this.set = 0; } return this; }; function Source ( id ) { this.id = id; this.type = null; } Source.prototype.parse = function ( element ) { this.id = element.getAttribute( 'id' ); for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[i]; switch ( child.nodeName ) { case 'bool_array': this.data = _bools( child.textContent ); this.type = child.nodeName; break; case 'float_array': this.data = _floats( child.textContent ); this.type = child.nodeName; break; case 'int_array': this.data = _ints( child.textContent ); this.type = child.nodeName; break; case 'IDREF_array': case 'Name_array': this.data = _strings( child.textContent ); this.type = child.nodeName; break; case 'technique_common': for ( var j = 0; j < child.childNodes.length; j ++ ) { if ( child.childNodes[ j ].nodeName === 'accessor' ) { this.accessor = ( new Accessor() ).parse( child.childNodes[ j ] ); break; } } break; default: // console.log(child.nodeName); break; } } return this; }; Source.prototype.read = function () { var result = []; //for (var i = 0; i < this.accessor.params.length; i++) { var param = this.accessor.params[ 0 ]; //console.log(param.name + " " + param.type); switch ( param.type ) { case 'IDREF': case 'Name': case 'name': case 'float': return this.data; case 'float4x4': for ( var j = 0; j < this.data.length; j += 16 ) { var s = this.data.slice( j, j + 16 ); var m = getConvertedMat4( s ); result.push( m ); } break; default: console.log( 'ColladaLoader: Source: Read dont know how to read ' + param.type + '.' ); break; } //} return result; }; function Material () { this.id = ""; this.name = ""; this.instance_effect = null; } Material.prototype.parse = function ( element ) { this.id = element.getAttribute( 'id' ); this.name = element.getAttribute( 'name' ); for ( var i = 0; i < element.childNodes.length; i ++ ) { if ( element.childNodes[ i ].nodeName === 'instance_effect' ) { this.instance_effect = ( new InstanceEffect() ).parse( element.childNodes[ i ] ); break; } } return this; }; function ColorOrTexture () { this.color = new THREE.Color(); this.color.setRGB( Math.random(), Math.random(), Math.random() ); this.color.a = 1.0; this.texture = null; this.texcoord = null; this.texOpts = null; } ColorOrTexture.prototype.isColor = function () { return ( this.texture === null ); }; ColorOrTexture.prototype.isTexture = function () { return ( this.texture != null ); }; ColorOrTexture.prototype.parse = function ( element ) { if (element.nodeName === 'transparent') { this.opaque = element.getAttribute('opaque'); } for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'color': var rgba = _floats( child.textContent ); this.color = new THREE.Color(); this.color.setRGB( rgba[0], rgba[1], rgba[2] ); this.color.a = rgba[3]; break; case 'texture': this.texture = child.getAttribute('texture'); this.texcoord = child.getAttribute('texcoord'); // Defaults from: // https://collada.org/mediawiki/index.php/Maya_texture_placement_MAYA_extension this.texOpts = { offsetU: 0, offsetV: 0, repeatU: 1, repeatV: 1, wrapU: 1, wrapV: 1 }; this.parseTexture( child ); break; default: break; } } return this; }; ColorOrTexture.prototype.parseTexture = function ( element ) { if ( ! element.childNodes ) return this; // This should be supported by Maya, 3dsMax, and MotionBuilder if ( element.childNodes[1] && element.childNodes[1].nodeName === 'extra' ) { element = element.childNodes[1]; if ( element.childNodes[1] && element.childNodes[1].nodeName === 'technique' ) { element = element.childNodes[1]; } } for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; switch ( child.nodeName ) { case 'offsetU': case 'offsetV': case 'repeatU': case 'repeatV': this.texOpts[ child.nodeName ] = parseFloat( child.textContent ); break; case 'wrapU': case 'wrapV': // some dae have a value of true which becomes NaN via parseInt if ( child.textContent.toUpperCase() === 'TRUE' ) { this.texOpts[ child.nodeName ] = 1; } else { this.texOpts[ child.nodeName ] = parseInt( child.textContent ); } break; default: this.texOpts[ child.nodeName ] = child.textContent; break; } } return this; }; function Shader ( type, effect ) { this.type = type; this.effect = effect; this.material = null; } Shader.prototype.parse = function ( element ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'emission': case 'diffuse': case 'specular': case 'transparent': this[ child.nodeName ] = ( new ColorOrTexture() ).parse( child ); break; case 'bump': // If 'bumptype' is 'heightfield', create a 'bump' property // Else if 'bumptype' is 'normalmap', create a 'normal' property // (Default to 'bump') var bumpType = child.getAttribute( 'bumptype' ); if ( bumpType ) { if ( bumpType.toLowerCase() === "heightfield" ) { this[ 'bump' ] = ( new ColorOrTexture() ).parse( child ); } else if ( bumpType.toLowerCase() === "normalmap" ) { this[ 'normal' ] = ( new ColorOrTexture() ).parse( child ); } else { console.error( "Shader.prototype.parse: Invalid value for attribute 'bumptype' (" + bumpType + ") - valid bumptypes are 'HEIGHTFIELD' and 'NORMALMAP' - defaulting to 'HEIGHTFIELD'" ); this[ 'bump' ] = ( new ColorOrTexture() ).parse( child ); } } else { console.warn( "Shader.prototype.parse: Attribute 'bumptype' missing from bump node - defaulting to 'HEIGHTFIELD'" ); this[ 'bump' ] = ( new ColorOrTexture() ).parse( child ); } break; case 'shininess': case 'reflectivity': case 'index_of_refraction': case 'transparency': var f = child.querySelectorAll('float'); if ( f.length > 0 ) this[ child.nodeName ] = parseFloat( f[ 0 ].textContent ); break; default: break; } } this.create(); return this; }; Shader.prototype.create = function() { var props = {}; var transparent = false; if (this['transparency'] !== undefined && this['transparent'] !== undefined) { // convert transparent color RBG to average value var transparentColor = this['transparent']; var transparencyLevel = (this.transparent.color.r + this.transparent.color.g + this.transparent.color.b) / 3 * this.transparency; if (transparencyLevel > 0) { transparent = true; props[ 'transparent' ] = true; props[ 'opacity' ] = 1 - transparencyLevel; } } var keys = { 'diffuse':'map', 'ambient':'lightMap', 'specular':'specularMap', 'emission':'emissionMap', 'bump':'bumpMap', 'normal':'normalMap' }; for ( var prop in this ) { switch ( prop ) { case 'ambient': case 'emission': case 'diffuse': case 'specular': case 'bump': case 'normal': var cot = this[ prop ]; if ( cot instanceof ColorOrTexture ) { if ( cot.isTexture() ) { var samplerId = cot.texture; var sampler = this.effect.sampler[samplerId]; if ( sampler !== undefined && sampler.source !== undefined ) { var surface = this.effect.surface[sampler.source]; if ( surface !== undefined ) { var image = images[ surface.init_from ]; if ( image ) { var url = baseUrl + image.init_from; var texture; var loader = THREE.Loader.Handlers.get( url ); if ( loader !== null ) { texture = loader.load( url ); } else { texture = new THREE.Texture(); loadTextureImage( texture, url ); } if ( sampler.wrap_s === "MIRROR" ) { texture.wrapS = THREE.MirroredRepeatWrapping; } else if ( sampler.wrap_s === "WRAP" || cot.texOpts.wrapU ) { texture.wrapS = THREE.RepeatWrapping; } else { texture.wrapS = THREE.ClampToEdgeWrapping; } if ( sampler.wrap_t === "MIRROR" ) { texture.wrapT = THREE.MirroredRepeatWrapping; } else if ( sampler.wrap_t === "WRAP" || cot.texOpts.wrapV ) { texture.wrapT = THREE.RepeatWrapping; } else { texture.wrapT = THREE.ClampToEdgeWrapping; } texture.offset.x = cot.texOpts.offsetU; texture.offset.y = cot.texOpts.offsetV; texture.repeat.x = cot.texOpts.repeatU; texture.repeat.y = cot.texOpts.repeatV; props[keys[prop]] = texture; // Texture with baked lighting? if (prop === 'emission') props['emissive'] = 0xffffff; } } } } else if ( prop === 'diffuse' || !transparent ) { if ( prop === 'emission' ) { props[ 'emissive' ] = cot.color.getHex(); } else { props[ prop ] = cot.color.getHex(); } } } break; case 'shininess': props[ prop ] = this[ prop ]; break; case 'reflectivity': props[ prop ] = this[ prop ]; if ( props[ prop ] > 0.0 ) props['envMap'] = options.defaultEnvMap; props['combine'] = THREE.MixOperation; //mix regular shading with reflective component break; case 'index_of_refraction': props[ 'refractionRatio' ] = this[ prop ]; //TODO: "index_of_refraction" becomes "refractionRatio" in shader, but I'm not sure if the two are actually comparable if ( this[ prop ] !== 1.0 ) props['envMap'] = options.defaultEnvMap; break; case 'transparency': // gets figured out up top break; default: break; } } props[ 'side' ] = this.effect.doubleSided ? THREE.DoubleSide : THREE.FrontSide; if ( props.diffuse !== undefined ) { props.color = props.diffuse; delete props.diffuse; } switch ( this.type ) { case 'constant': if (props.emissive != undefined) props.color = props.emissive; this.material = new THREE.MeshBasicMaterial( props ); break; case 'phong': case 'blinn': this.material = new THREE.MeshPhongMaterial( props ); break; case 'lambert': default: this.material = new THREE.MeshLambertMaterial( props ); break; } return this.material; }; function Surface ( effect ) { this.effect = effect; this.init_from = null; this.format = null; } Surface.prototype.parse = function ( element ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'init_from': this.init_from = child.textContent; break; case 'format': this.format = child.textContent; break; default: console.log( "unhandled Surface prop: " + child.nodeName ); break; } } return this; }; function Sampler2D ( effect ) { this.effect = effect; this.source = null; this.wrap_s = null; this.wrap_t = null; this.minfilter = null; this.magfilter = null; this.mipfilter = null; } Sampler2D.prototype.parse = function ( element ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'source': this.source = child.textContent; break; case 'minfilter': this.minfilter = child.textContent; break; case 'magfilter': this.magfilter = child.textContent; break; case 'mipfilter': this.mipfilter = child.textContent; break; case 'wrap_s': this.wrap_s = child.textContent; break; case 'wrap_t': this.wrap_t = child.textContent; break; default: console.log( "unhandled Sampler2D prop: " + child.nodeName ); break; } } return this; }; function Effect () { this.id = ""; this.name = ""; this.shader = null; this.surface = {}; this.sampler = {}; } Effect.prototype.create = function () { if ( this.shader === null ) { return null; } }; Effect.prototype.parse = function ( element ) { this.id = element.getAttribute( 'id' ); this.name = element.getAttribute( 'name' ); extractDoubleSided( this, element ); this.shader = null; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'profile_COMMON': this.parseTechnique( this.parseProfileCOMMON( child ) ); break; default: break; } } return this; }; Effect.prototype.parseNewparam = function ( element ) { var sid = element.getAttribute( 'sid' ); for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'surface': this.surface[sid] = ( new Surface( this ) ).parse( child ); break; case 'sampler2D': this.sampler[sid] = ( new Sampler2D( this ) ).parse( child ); break; case 'extra': break; default: console.log( child.nodeName ); break; } } }; Effect.prototype.parseProfileCOMMON = function ( element ) { var technique; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'profile_COMMON': this.parseProfileCOMMON( child ); break; case 'technique': technique = child; break; case 'newparam': this.parseNewparam( child ); break; case 'image': var _image = ( new _Image() ).parse( child ); images[ _image.id ] = _image; break; case 'extra': break; default: console.log( child.nodeName ); break; } } return technique; }; Effect.prototype.parseTechnique = function ( element ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[i]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'constant': case 'lambert': case 'blinn': case 'phong': this.shader = ( new Shader( child.nodeName, this ) ).parse( child ); break; case 'extra': this.parseExtra(child); break; default: break; } } }; Effect.prototype.parseExtra = function ( element ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[i]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'technique': this.parseExtraTechnique( child ); break; default: break; } } }; Effect.prototype.parseExtraTechnique = function ( element ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[i]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'bump': this.shader.parse( element ); break; default: break; } } }; function InstanceEffect () { this.url = ""; } InstanceEffect.prototype.parse = function ( element ) { this.url = element.getAttribute( 'url' ).replace( /^#/, '' ); return this; }; function Animation() { this.id = ""; this.name = ""; this.source = {}; this.sampler = []; this.channel = []; } Animation.prototype.parse = function ( element ) { this.id = element.getAttribute( 'id' ); this.name = element.getAttribute( 'name' ); this.source = {}; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'animation': var anim = ( new Animation() ).parse( child ); for ( var src in anim.source ) { this.source[ src ] = anim.source[ src ]; } for ( var j = 0; j < anim.channel.length; j ++ ) { this.channel.push( anim.channel[ j ] ); this.sampler.push( anim.sampler[ j ] ); } break; case 'source': var src = ( new Source() ).parse( child ); this.source[ src.id ] = src; break; case 'sampler': this.sampler.push( ( new Sampler( this ) ).parse( child ) ); break; case 'channel': this.channel.push( ( new Channel( this ) ).parse( child ) ); break; default: break; } } return this; }; function Channel( animation ) { this.animation = animation; this.source = ""; this.target = ""; this.fullSid = null; this.sid = null; this.dotSyntax = null; this.arrSyntax = null; this.arrIndices = null; this.member = null; } Channel.prototype.parse = function ( element ) { this.source = element.getAttribute( 'source' ).replace( /^#/, '' ); this.target = element.getAttribute( 'target' ); var parts = this.target.split( '/' ); var id = parts.shift(); var sid = parts.shift(); var dotSyntax = ( sid.indexOf(".") >= 0 ); var arrSyntax = ( sid.indexOf("(") >= 0 ); if ( dotSyntax ) { parts = sid.split("."); this.sid = parts.shift(); this.member = parts.shift(); } else if ( arrSyntax ) { var arrIndices = sid.split("("); this.sid = arrIndices.shift(); for (var j = 0; j < arrIndices.length; j ++ ) { arrIndices[j] = parseInt( arrIndices[j].replace(/\)/, '') ); } this.arrIndices = arrIndices; } else { this.sid = sid; } this.fullSid = sid; this.dotSyntax = dotSyntax; this.arrSyntax = arrSyntax; return this; }; function Sampler ( animation ) { this.id = ""; this.animation = animation; this.inputs = []; this.input = null; this.output = null; this.strideOut = null; this.interpolation = null; this.startTime = null; this.endTime = null; this.duration = 0; } Sampler.prototype.parse = function ( element ) { this.id = element.getAttribute( 'id' ); this.inputs = []; for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'input': this.inputs.push( (new Input()).parse( child ) ); break; default: break; } } return this; }; Sampler.prototype.create = function () { for ( var i = 0; i < this.inputs.length; i ++ ) { var input = this.inputs[ i ]; var source = this.animation.source[ input.source ]; switch ( input.semantic ) { case 'INPUT': this.input = source.read(); break; case 'OUTPUT': this.output = source.read(); this.strideOut = source.accessor.stride; break; case 'INTERPOLATION': this.interpolation = source.read(); break; case 'IN_TANGENT': break; case 'OUT_TANGENT': break; default: console.log(input.semantic); break; } } this.startTime = 0; this.endTime = 0; this.duration = 0; if ( this.input.length ) { this.startTime = 100000000; this.endTime = -100000000; for ( var i = 0; i < this.input.length; i ++ ) { this.startTime = Math.min( this.startTime, this.input[ i ] ); this.endTime = Math.max( this.endTime, this.input[ i ] ); } this.duration = this.endTime - this.startTime; } }; Sampler.prototype.getData = function ( type, ndx, member ) { var data; if ( type === 'matrix' && this.strideOut === 16 ) { data = this.output[ ndx ]; } else if ( this.strideOut > 1 ) { data = []; ndx *= this.strideOut; for ( var i = 0; i < this.strideOut; ++ i ) { data[ i ] = this.output[ ndx + i ]; } if ( this.strideOut === 3 ) { switch ( type ) { case 'rotate': case 'translate': fixCoords( data, -1 ); break; case 'scale': fixCoords( data, 1 ); break; } } else if ( this.strideOut === 4 && type === 'matrix' ) { fixCoords( data, -1 ); } } else { data = this.output[ ndx ]; if ( member && type === 'translate' ) { data = getConvertedTranslation( member, data ); } } return data; }; function Key ( time ) { this.targets = []; this.time = time; } Key.prototype.addTarget = function ( fullSid, transform, member, data ) { this.targets.push( { sid: fullSid, member: member, transform: transform, data: data } ); }; Key.prototype.apply = function ( opt_sid ) { for ( var i = 0; i < this.targets.length; ++ i ) { var target = this.targets[ i ]; if ( !opt_sid || target.sid === opt_sid ) { target.transform.update( target.data, target.member ); } } }; Key.prototype.getTarget = function ( fullSid ) { for ( var i = 0; i < this.targets.length; ++ i ) { if ( this.targets[ i ].sid === fullSid ) { return this.targets[ i ]; } } return null; }; Key.prototype.hasTarget = function ( fullSid ) { for ( var i = 0; i < this.targets.length; ++ i ) { if ( this.targets[ i ].sid === fullSid ) { return true; } } return false; }; // TODO: Currently only doing linear interpolation. Should support full COLLADA spec. Key.prototype.interpolate = function ( nextKey, time ) { for ( var i = 0, l = this.targets.length; i < l; i ++ ) { var target = this.targets[ i ], nextTarget = nextKey.getTarget( target.sid ), data; if ( target.transform.type !== 'matrix' && nextTarget ) { var scale = ( time - this.time ) / ( nextKey.time - this.time ), nextData = nextTarget.data, prevData = target.data; if ( scale < 0 ) scale = 0; if ( scale > 1 ) scale = 1; if ( prevData.length ) { data = []; for ( var j = 0; j < prevData.length; ++ j ) { data[ j ] = prevData[ j ] + ( nextData[ j ] - prevData[ j ] ) * scale; } } else { data = prevData + ( nextData - prevData ) * scale; } } else { data = target.data; } target.transform.update( data, target.member ); } }; // Camera function Camera() { this.id = ""; this.name = ""; this.technique = ""; } Camera.prototype.parse = function ( element ) { this.id = element.getAttribute( 'id' ); this.name = element.getAttribute( 'name' ); for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'optics': this.parseOptics( child ); break; default: break; } } return this; }; Camera.prototype.parseOptics = function ( element ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { if ( element.childNodes[ i ].nodeName === 'technique_common' ) { var technique = element.childNodes[ i ]; for ( var j = 0; j < technique.childNodes.length; j ++ ) { this.technique = technique.childNodes[ j ].nodeName; if ( this.technique === 'perspective' ) { var perspective = technique.childNodes[ j ]; for ( var k = 0; k < perspective.childNodes.length; k ++ ) { var param = perspective.childNodes[ k ]; switch ( param.nodeName ) { case 'yfov': this.yfov = param.textContent; break; case 'xfov': this.xfov = param.textContent; break; case 'znear': this.znear = param.textContent; break; case 'zfar': this.zfar = param.textContent; break; case 'aspect_ratio': this.aspect_ratio = param.textContent; break; } } } else if ( this.technique === 'orthographic' ) { var orthographic = technique.childNodes[ j ]; for ( var k = 0; k < orthographic.childNodes.length; k ++ ) { var param = orthographic.childNodes[ k ]; switch ( param.nodeName ) { case 'xmag': this.xmag = param.textContent; break; case 'ymag': this.ymag = param.textContent; break; case 'znear': this.znear = param.textContent; break; case 'zfar': this.zfar = param.textContent; break; case 'aspect_ratio': this.aspect_ratio = param.textContent; break; } } } } } } return this; }; function InstanceCamera() { this.url = ""; } InstanceCamera.prototype.parse = function ( element ) { this.url = element.getAttribute('url').replace(/^#/, ''); return this; }; // Light function Light() { this.id = ""; this.name = ""; this.technique = ""; } Light.prototype.parse = function ( element ) { this.id = element.getAttribute( 'id' ); this.name = element.getAttribute( 'name' ); for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'technique_common': this.parseCommon( child ); break; case 'technique': this.parseTechnique( child ); break; default: break; } } return this; }; Light.prototype.parseCommon = function ( element ) { for ( var i = 0; i < element.childNodes.length; i ++ ) { switch ( element.childNodes[ i ].nodeName ) { case 'directional': case 'point': case 'spot': case 'ambient': this.technique = element.childNodes[ i ].nodeName; var light = element.childNodes[ i ]; for ( var j = 0; j < light.childNodes.length; j ++ ) { var child = light.childNodes[j]; switch ( child.nodeName ) { case 'color': var rgba = _floats( child.textContent ); this.color = new THREE.Color(0); this.color.setRGB( rgba[0], rgba[1], rgba[2] ); this.color.a = rgba[3]; break; case 'falloff_angle': this.falloff_angle = parseFloat( child.textContent ); break; case 'quadratic_attenuation': var f = parseFloat( child.textContent ); this.distance = f ? Math.sqrt( 1 / f ) : 0; } } } } return this; }; Light.prototype.parseTechnique = function ( element ) { this.profile = element.getAttribute( 'profile' ); for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; switch ( child.nodeName ) { case 'intensity': this.intensity = parseFloat(child.textContent); break; } } return this; }; function InstanceLight() { this.url = ""; } InstanceLight.prototype.parse = function ( element ) { this.url = element.getAttribute('url').replace(/^#/, ''); return this; }; function KinematicsModel( ) { this.id = ''; this.name = ''; this.joints = []; this.links = []; } KinematicsModel.prototype.parse = function( element ) { this.id = element.getAttribute('id'); this.name = element.getAttribute('name'); this.joints = []; this.links = []; for (var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'technique_common': this.parseCommon(child); break; default: break; } } return this; }; KinematicsModel.prototype.parseCommon = function( element ) { for (var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( element.childNodes[ i ].nodeName ) { case 'joint': this.joints.push( (new Joint()).parse(child) ); break; case 'link': this.links.push( (new Link()).parse(child) ); break; default: break; } } return this; }; function Joint( ) { this.sid = ''; this.name = ''; this.axis = new THREE.Vector3(); this.limits = { min: 0, max: 0 }; this.type = ''; this.static = false; this.zeroPosition = 0.0; this.middlePosition = 0.0; } Joint.prototype.parse = function( element ) { this.sid = element.getAttribute('sid'); this.name = element.getAttribute('name'); this.axis = new THREE.Vector3(); this.limits = { min: 0, max: 0 }; this.type = ''; this.static = false; this.zeroPosition = 0.0; this.middlePosition = 0.0; var axisElement = element.querySelector('axis'); var _axis = _floats(axisElement.textContent); this.axis = getConvertedVec3(_axis, 0); var min = element.querySelector('limits min') ? parseFloat(element.querySelector('limits min').textContent) : -360; var max = element.querySelector('limits max') ? parseFloat(element.querySelector('limits max').textContent) : 360; this.limits = { min: min, max: max }; var jointTypes = [ 'prismatic', 'revolute' ]; for (var i = 0; i < jointTypes.length; i ++ ) { var type = jointTypes[ i ]; var jointElement = element.querySelector(type); if ( jointElement ) { this.type = type; } } // if the min is equal to or somehow greater than the max, consider the joint static if ( this.limits.min >= this.limits.max ) { this.static = true; } this.middlePosition = (this.limits.min + this.limits.max) / 2.0; return this; }; function Link( ) { this.sid = ''; this.name = ''; this.transforms = []; this.attachments = []; } Link.prototype.parse = function( element ) { this.sid = element.getAttribute('sid'); this.name = element.getAttribute('name'); this.transforms = []; this.attachments = []; for (var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'attachment_full': this.attachments.push( (new Attachment()).parse(child) ); break; case 'rotate': case 'translate': case 'matrix': this.transforms.push( (new Transform()).parse(child) ); break; default: break; } } return this; }; function Attachment( ) { this.joint = ''; this.transforms = []; this.links = []; } Attachment.prototype.parse = function( element ) { this.joint = element.getAttribute('joint').split('/').pop(); this.links = []; for (var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'link': this.links.push( (new Link()).parse(child) ); break; case 'rotate': case 'translate': case 'matrix': this.transforms.push( (new Transform()).parse(child) ); break; default: break; } } return this; }; function _source( element ) { var id = element.getAttribute( 'id' ); if ( sources[ id ] != undefined ) { return sources[ id ]; } sources[ id ] = ( new Source(id )).parse( element ); return sources[ id ]; } function _nsResolver( nsPrefix ) { if ( nsPrefix === "dae" ) { return "http://www.collada.org/2005/11/COLLADASchema"; } return null; } function _bools( str ) { var raw = _strings( str ); var data = []; for ( var i = 0, l = raw.length; i < l; i ++ ) { data.push( (raw[i] === 'true' || raw[i] === '1') ? true : false ); } return data; } function _floats( str ) { var raw = _strings(str); var data = []; for ( var i = 0, l = raw.length; i < l; i ++ ) { data.push( parseFloat( raw[ i ] ) ); } return data; } function _ints( str ) { var raw = _strings( str ); var data = []; for ( var i = 0, l = raw.length; i < l; i ++ ) { data.push( parseInt( raw[ i ], 10 ) ); } return data; } function _strings( str ) { return ( str.length > 0 ) ? _trimString( str ).split( /\s+/ ) : []; } function _trimString( str ) { return str.replace( /^\s+/, "" ).replace( /\s+$/, "" ); } function _attr_as_float( element, name, defaultValue ) { if ( element.hasAttribute( name ) ) { return parseFloat( element.getAttribute( name ) ); } else { return defaultValue; } } function _attr_as_int( element, name, defaultValue ) { if ( element.hasAttribute( name ) ) { return parseInt( element.getAttribute( name ), 10) ; } else { return defaultValue; } } function _attr_as_string( element, name, defaultValue ) { if ( element.hasAttribute( name ) ) { return element.getAttribute( name ); } else { return defaultValue; } } function _format_float( f, num ) { if ( f === undefined ) { var s = '0.'; while ( s.length < num + 2 ) { s += '0'; } return s; } num = num || 2; var parts = f.toString().split( '.' ); parts[ 1 ] = parts.length > 1 ? parts[ 1 ].substr( 0, num ) : "0"; while ( parts[ 1 ].length < num ) { parts[ 1 ] += '0'; } return parts.join( '.' ); } function loadTextureImage ( texture, url ) { var loader = new THREE.ImageLoader(); loader.load( url, function ( image ) { texture.image = image; texture.needsUpdate = true; } ); } function extractDoubleSided( obj, element ) { obj.doubleSided = false; var node = element.querySelectorAll('extra double_sided')[0]; if ( node ) { if ( node && parseInt( node.textContent, 10 ) === 1 ) { obj.doubleSided = true; } } } // Up axis conversion function setUpConversion() { if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) { upConversion = null; } else { switch ( colladaUp ) { case 'X': upConversion = options.upAxis === 'Y' ? 'XtoY' : 'XtoZ'; break; case 'Y': upConversion = options.upAxis === 'X' ? 'YtoX' : 'YtoZ'; break; case 'Z': upConversion = options.upAxis === 'X' ? 'ZtoX' : 'ZtoY'; break; } } } function fixCoords( data, sign ) { if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) { return; } switch ( upConversion ) { case 'XtoY': var tmp = data[ 0 ]; data[ 0 ] = sign * data[ 1 ]; data[ 1 ] = tmp; break; case 'XtoZ': var tmp = data[ 2 ]; data[ 2 ] = data[ 1 ]; data[ 1 ] = data[ 0 ]; data[ 0 ] = tmp; break; case 'YtoX': var tmp = data[ 0 ]; data[ 0 ] = data[ 1 ]; data[ 1 ] = sign * tmp; break; case 'YtoZ': var tmp = data[ 1 ]; data[ 1 ] = sign * data[ 2 ]; data[ 2 ] = tmp; break; case 'ZtoX': var tmp = data[ 0 ]; data[ 0 ] = data[ 1 ]; data[ 1 ] = data[ 2 ]; data[ 2 ] = tmp; break; case 'ZtoY': var tmp = data[ 1 ]; data[ 1 ] = data[ 2 ]; data[ 2 ] = sign * tmp; break; } } function getConvertedTranslation( axis, data ) { if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) { return data; } switch ( axis ) { case 'X': data = upConversion === 'XtoY' ? data * -1 : data; break; case 'Y': data = upConversion === 'YtoZ' || upConversion === 'YtoX' ? data * -1 : data; break; case 'Z': data = upConversion === 'ZtoY' ? data * -1 : data ; break; default: break; } return data; } function getConvertedVec3( data, offset ) { var arr = [ data[ offset ], data[ offset + 1 ], data[ offset + 2 ] ]; fixCoords( arr, -1 ); return new THREE.Vector3( arr[ 0 ], arr[ 1 ], arr[ 2 ] ); } function getConvertedMat4( data ) { if ( options.convertUpAxis ) { // First fix rotation and scale // Columns first var arr = [ data[ 0 ], data[ 4 ], data[ 8 ] ]; fixCoords( arr, -1 ); data[ 0 ] = arr[ 0 ]; data[ 4 ] = arr[ 1 ]; data[ 8 ] = arr[ 2 ]; arr = [ data[ 1 ], data[ 5 ], data[ 9 ] ]; fixCoords( arr, -1 ); data[ 1 ] = arr[ 0 ]; data[ 5 ] = arr[ 1 ]; data[ 9 ] = arr[ 2 ]; arr = [ data[ 2 ], data[ 6 ], data[ 10 ] ]; fixCoords( arr, -1 ); data[ 2 ] = arr[ 0 ]; data[ 6 ] = arr[ 1 ]; data[ 10 ] = arr[ 2 ]; // Rows second arr = [ data[ 0 ], data[ 1 ], data[ 2 ] ]; fixCoords( arr, -1 ); data[ 0 ] = arr[ 0 ]; data[ 1 ] = arr[ 1 ]; data[ 2 ] = arr[ 2 ]; arr = [ data[ 4 ], data[ 5 ], data[ 6 ] ]; fixCoords( arr, -1 ); data[ 4 ] = arr[ 0 ]; data[ 5 ] = arr[ 1 ]; data[ 6 ] = arr[ 2 ]; arr = [ data[ 8 ], data[ 9 ], data[ 10 ] ]; fixCoords( arr, -1 ); data[ 8 ] = arr[ 0 ]; data[ 9 ] = arr[ 1 ]; data[ 10 ] = arr[ 2 ]; // Now fix translation arr = [ data[ 3 ], data[ 7 ], data[ 11 ] ]; fixCoords( arr, -1 ); data[ 3 ] = arr[ 0 ]; data[ 7 ] = arr[ 1 ]; data[ 11 ] = arr[ 2 ]; } return new THREE.Matrix4().set( data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7], data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15] ); } function getConvertedIndex( index ) { if ( index > -1 && index < 3 ) { var members = [ 'X', 'Y', 'Z' ], indices = { X: 0, Y: 1, Z: 2 }; index = getConvertedMember( members[ index ] ); index = indices[ index ]; } return index; } function getConvertedMember( member ) { if ( options.convertUpAxis ) { switch ( member ) { case 'X': switch ( upConversion ) { case 'XtoY': case 'XtoZ': case 'YtoX': member = 'Y'; break; case 'ZtoX': member = 'Z'; break; } break; case 'Y': switch ( upConversion ) { case 'XtoY': case 'YtoX': case 'ZtoX': member = 'X'; break; case 'XtoZ': case 'YtoZ': case 'ZtoY': member = 'Z'; break; } break; case 'Z': switch ( upConversion ) { case 'XtoZ': member = 'X'; break; case 'YtoZ': case 'ZtoX': case 'ZtoY': member = 'Y'; break; } break; } } return member; } return { load: load, parse: parse, applySkin: applySkin, geometries : geometries, options: options }; }; },{}],43:[function(_dereq_,module,exports){ /** * @author Rich Tibbett / https://github.com/richtr * @author mrdoob / http://mrdoob.com/ * @author Tony Parisi / http://www.tonyparisi.com/ * @author Takahiro / https://github.com/takahirox * @author Don McCurdy / https://www.donmccurdy.com */ THREE.GLTFLoader = ( function () { function GLTFLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; } GLTFLoader.prototype = { constructor: GLTFLoader, crossOrigin: 'Anonymous', load: function ( url, onLoad, onProgress, onError ) { var scope = this; var path = this.path && ( typeof this.path === 'string' ) ? this.path : THREE.Loader.prototype.extractUrlBase( url ); var loader = new THREE.FileLoader( scope.manager ); loader.setResponseType( 'arraybuffer' ); loader.load( url, function ( data ) { try { scope.parse( data, path, onLoad, onError ); } catch ( e ) { // For SyntaxError or TypeError, return a generic failure message. onError( e.constructor === Error ? e : new Error( 'THREE.GLTFLoader: Unable to parse model.' ) ); } }, onProgress, onError ); }, setCrossOrigin: function ( value ) { this.crossOrigin = value; }, setPath: function ( value ) { this.path = value; }, parse: function ( data, path, onLoad, onError ) { var content; var extensions = {}; var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) ); if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) { extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data ); content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content; } else { content = convertUint8ArrayToString( new Uint8Array( data ) ); } var json = JSON.parse( content ); if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) { onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) ); return; } if ( json.extensionsUsed ) { if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) { extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json ); } if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) { extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json ); } if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) { extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension(); } } console.time( 'GLTFLoader' ); var parser = new GLTFParser( json, extensions, { path: path || this.path, crossOrigin: this.crossOrigin } ); parser.parse( function ( scene, scenes, cameras, animations ) { console.timeEnd( 'GLTFLoader' ); var glTF = { scene: scene, scenes: scenes, cameras: cameras, animations: animations }; onLoad( glTF ); }, onError ); } }; /* GLTFREGISTRY */ function GLTFRegistry() { var objects = {}; return { get: function ( key ) { return objects[ key ]; }, add: function ( key, object ) { objects[ key ] = object; }, remove: function ( key ) { delete objects[ key ]; }, removeAll: function () { objects = {}; }, update: function ( scene, camera ) { for ( var name in objects ) { var object = objects[ name ]; if ( object.update ) { object.update( scene, camera ); } } } }; } /*********************************/ /********** EXTENSIONS ***********/ /*********************************/ var EXTENSIONS = { KHR_BINARY_GLTF: 'KHR_binary_glTF', KHR_LIGHTS: 'KHR_lights', KHR_MATERIALS_COMMON: 'KHR_materials_common', KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness' }; /** * Lights Extension * * Specification: PENDING */ function GLTFLightsExtension( json ) { this.name = EXTENSIONS.KHR_LIGHTS; this.lights = {}; var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {}; var lights = extension.lights || {}; for ( var lightId in lights ) { var light = lights[ lightId ]; var lightNode; var color = new THREE.Color().fromArray( light.color ); switch ( light.type ) { case 'directional': lightNode = new THREE.DirectionalLight( color ); lightNode.position.set( 0, 0, 1 ); break; case 'point': lightNode = new THREE.PointLight( color ); break; case 'spot': lightNode = new THREE.SpotLight( color ); lightNode.position.set( 0, 0, 1 ); break; case 'ambient': lightNode = new THREE.AmbientLight( color ); break; } if ( lightNode ) { if ( light.constantAttenuation !== undefined ) { lightNode.intensity = light.constantAttenuation; } if ( light.linearAttenuation !== undefined ) { lightNode.distance = 1 / light.linearAttenuation; } if ( light.quadraticAttenuation !== undefined ) { lightNode.decay = light.quadraticAttenuation; } if ( light.fallOffAngle !== undefined ) { lightNode.angle = light.fallOffAngle; } if ( light.fallOffExponent !== undefined ) { console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' ); } lightNode.name = light.name || ( 'light_' + lightId ); this.lights[ lightId ] = lightNode; } } } /** * Common Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common */ function GLTFMaterialsCommonExtension( json ) { this.name = EXTENSIONS.KHR_MATERIALS_COMMON; } GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) { var khrMaterial = material.extensions[ this.name ]; switch ( khrMaterial.type ) { case 'commonBlinn' : case 'commonPhong' : return THREE.MeshPhongMaterial; case 'commonLambert' : return THREE.MeshLambertMaterial; case 'commonConstant' : default : return THREE.MeshBasicMaterial; } }; GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, parser ) { var khrMaterial = material.extensions[ this.name ]; var pending = []; var keys = []; // TODO: Currently ignored: 'ambientFactor', 'ambientTexture' switch ( khrMaterial.type ) { case 'commonBlinn' : case 'commonPhong' : keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' ); break; case 'commonLambert' : keys.push( 'diffuseFactor', 'diffuseTexture' ); break; case 'commonConstant' : default : break; } var materialValues = {}; keys.forEach( function( v ) { if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ]; } ); if ( materialValues.diffuseFactor !== undefined ) { materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor ); materialParams.opacity = materialValues.diffuseFactor[ 3 ]; } if ( materialValues.diffuseTexture !== undefined ) { pending.push( parser.assignTexture( materialParams, 'map', materialValues.diffuseTexture.index ) ); } if ( materialValues.specularFactor !== undefined ) { materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor ); } if ( materialValues.specularTexture !== undefined ) { pending.push( parser.assignTexture( materialParams, 'specularMap', materialValues.specularTexture.index ) ); } if ( materialValues.shininessFactor !== undefined ) { materialParams.shininess = materialValues.shininessFactor; } return Promise.all( pending ); }; /* BINARY EXTENSION */ var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF'; var BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; var BINARY_EXTENSION_HEADER_LENGTH = 12; var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; function GLTFBinaryExtension( data ) { this.name = EXTENSIONS.KHR_BINARY_GLTF; this.content = null; this.body = null; var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH ); this.header = { magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ), version: headerView.getUint32( 4, true ), length: headerView.getUint32( 8, true ) }; if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) { throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' ); } else if ( this.header.version < 2.0 ) { throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use GLTFLoader instead.' ); } var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH ); var chunkIndex = 0; while ( chunkIndex < chunkView.byteLength ) { var chunkLength = chunkView.getUint32( chunkIndex, true ); chunkIndex += 4; var chunkType = chunkView.getUint32( chunkIndex, true ); chunkIndex += 4; if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) { var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength ); this.content = convertUint8ArrayToString( contentArray ); } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) { var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; this.body = data.slice( byteOffset, byteOffset + chunkLength ); } // Clients must ignore chunks with unknown types. chunkIndex += chunkLength; } if ( this.content === null ) { throw new Error( 'THREE.GLTFLoader: JSON content not found.' ); } } /** * Specular-Glossiness Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness */ function GLTFMaterialsPbrSpecularGlossinessExtension() { return { name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, getMaterialType: function () { return THREE.ShaderMaterial; }, extendParams: function ( params, material, parser ) { var pbrSpecularGlossiness = material.extensions[ this.name ]; var shader = THREE.ShaderLib[ 'standard' ]; var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); var specularMapParsFragmentChunk = [ '#ifdef USE_SPECULARMAP', ' uniform sampler2D specularMap;', '#endif' ].join( '\n' ); var glossinessMapParsFragmentChunk = [ '#ifdef USE_GLOSSINESSMAP', ' uniform sampler2D glossinessMap;', '#endif' ].join( '\n' ); var specularMapFragmentChunk = [ 'vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', ' vec4 texelSpecular = texture2D( specularMap, vUv );', ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', ' specularFactor *= texelSpecular.rgb;', '#endif' ].join( '\n' ); var glossinessMapFragmentChunk = [ 'float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', ' glossinessFactor *= texelGlossiness.a;', '#endif' ].join( '\n' ); var lightPhysicalFragmentChunk = [ 'PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb;', 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );', 'material.specularColor = specularFactor.rgb;', ].join( '\n' ); var fragmentShader = shader.fragmentShader .replace( '#include ', '' ) .replace( 'uniform float roughness;', 'uniform vec3 specular;' ) .replace( 'uniform float metalness;', 'uniform float glossiness;' ) .replace( '#include ', specularMapParsFragmentChunk ) .replace( '#include ', glossinessMapParsFragmentChunk ) .replace( '#include ', specularMapFragmentChunk ) .replace( '#include ', glossinessMapFragmentChunk ) .replace( '#include ', lightPhysicalFragmentChunk ); delete uniforms.roughness; delete uniforms.metalness; delete uniforms.roughnessMap; delete uniforms.metalnessMap; uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) }; uniforms.glossiness = { value: 0.5 }; uniforms.specularMap = { value: null }; uniforms.glossinessMap = { value: null }; params.vertexShader = shader.vertexShader; params.fragmentShader = fragmentShader; params.uniforms = uniforms; params.defines = { 'STANDARD': '' }; params.color = new THREE.Color( 1.0, 1.0, 1.0 ); params.opacity = 1.0; var pending = []; if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) { var array = pbrSpecularGlossiness.diffuseFactor; params.color.fromArray( array ); params.opacity = array[ 3 ]; } if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) { pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) ); } params.emissive = new THREE.Color( 0.0, 0.0, 0.0 ); params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; params.specular = new THREE.Color( 1.0, 1.0, 1.0 ); if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) { params.specular.fromArray( pbrSpecularGlossiness.specularFactor ); } if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) { var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index; pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) ); pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) ); } return Promise.all( pending ); }, createMaterial: function ( params ) { // setup material properties based on MeshStandardMaterial for Specular-Glossiness var material = new THREE.ShaderMaterial( { defines: params.defines, vertexShader: params.vertexShader, fragmentShader: params.fragmentShader, uniforms: params.uniforms, fog: true, lights: true, opacity: params.opacity, transparent: params.transparent } ); material.isGLTFSpecularGlossinessMaterial = true; material.color = params.color; material.map = params.map === undefined ? null : params.map; material.lightMap = null; material.lightMapIntensity = 1.0; material.aoMap = params.aoMap === undefined ? null : params.aoMap; material.aoMapIntensity = 1.0; material.emissive = params.emissive; material.emissiveIntensity = 1.0; material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap; material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap; material.bumpScale = 1; material.normalMap = params.normalMap === undefined ? null : params.normalMap; material.normalScale = new THREE.Vector2( 1, 1 ); material.displacementMap = null; material.displacementScale = 1; material.displacementBias = 0; material.specularMap = params.specularMap === undefined ? null : params.specularMap; material.specular = params.specular; material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap; material.glossiness = params.glossiness; material.alphaMap = null; material.envMap = params.envMap === undefined ? null : params.envMap; material.envMapIntensity = 1.0; material.refractionRatio = 0.98; material.extensions.derivatives = true; return material; }, // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) { var uniforms = material.uniforms; var defines = material.defines; uniforms.opacity.value = material.opacity; uniforms.diffuse.value.copy( material.color ); uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); uniforms.map.value = material.map; uniforms.specularMap.value = material.specularMap; uniforms.alphaMap.value = material.alphaMap; uniforms.lightMap.value = material.lightMap; uniforms.lightMapIntensity.value = material.lightMapIntensity; uniforms.aoMap.value = material.aoMap; uniforms.aoMapIntensity.value = material.aoMapIntensity; // uv repeat and offset setting priorities // 1. color map // 2. specular map // 3. normal map // 4. bump map // 5. alpha map // 6. emissive map var uvScaleMap; if ( material.map ) { uvScaleMap = material.map; } else if ( material.specularMap ) { uvScaleMap = material.specularMap; } else if ( material.displacementMap ) { uvScaleMap = material.displacementMap; } else if ( material.normalMap ) { uvScaleMap = material.normalMap; } else if ( material.bumpMap ) { uvScaleMap = material.bumpMap; } else if ( material.glossinessMap ) { uvScaleMap = material.glossinessMap; } else if ( material.alphaMap ) { uvScaleMap = material.alphaMap; } else if ( material.emissiveMap ) { uvScaleMap = material.emissiveMap; } if ( uvScaleMap !== undefined ) { // backwards compatibility if ( uvScaleMap.isWebGLRenderTarget ) { uvScaleMap = uvScaleMap.texture; } var offset = uvScaleMap.offset; var repeat = uvScaleMap.repeat; uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); } uniforms.envMap.value = material.envMap; uniforms.envMapIntensity.value = material.envMapIntensity; uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1; uniforms.refractionRatio.value = material.refractionRatio; uniforms.specular.value.copy( material.specular ); uniforms.glossiness.value = material.glossiness; uniforms.glossinessMap.value = material.glossinessMap; uniforms.emissiveMap.value = material.emissiveMap; uniforms.bumpMap.value = material.bumpMap; uniforms.normalMap.value = material.normalMap; uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) { defines.USE_GLOSSINESSMAP = ''; // set USE_ROUGHNESSMAP to enable vUv defines.USE_ROUGHNESSMAP = ''; } if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) { delete defines.USE_GLOSSINESSMAP; delete defines.USE_ROUGHNESSMAP; } } }; } /*********************************/ /********** INTERNALS ************/ /*********************************/ /* CONSTANTS */ var WEBGL_CONSTANTS = { FLOAT: 5126, //FLOAT_MAT2: 35674, FLOAT_MAT3: 35675, FLOAT_MAT4: 35676, FLOAT_VEC2: 35664, FLOAT_VEC3: 35665, FLOAT_VEC4: 35666, LINEAR: 9729, REPEAT: 10497, SAMPLER_2D: 35678, POINTS: 0, LINES: 1, LINE_LOOP: 2, LINE_STRIP: 3, TRIANGLES: 4, TRIANGLE_STRIP: 5, TRIANGLE_FAN: 6, UNSIGNED_BYTE: 5121, UNSIGNED_SHORT: 5123 }; var WEBGL_TYPE = { 5126: Number, //35674: THREE.Matrix2, 35675: THREE.Matrix3, 35676: THREE.Matrix4, 35664: THREE.Vector2, 35665: THREE.Vector3, 35666: THREE.Vector4, 35678: THREE.Texture }; var WEBGL_COMPONENT_TYPES = { 5120: Int8Array, 5121: Uint8Array, 5122: Int16Array, 5123: Uint16Array, 5125: Uint32Array, 5126: Float32Array }; var WEBGL_FILTERS = { 9728: THREE.NearestFilter, 9729: THREE.LinearFilter, 9984: THREE.NearestMipMapNearestFilter, 9985: THREE.LinearMipMapNearestFilter, 9986: THREE.NearestMipMapLinearFilter, 9987: THREE.LinearMipMapLinearFilter }; var WEBGL_WRAPPINGS = { 33071: THREE.ClampToEdgeWrapping, 33648: THREE.MirroredRepeatWrapping, 10497: THREE.RepeatWrapping }; var WEBGL_TEXTURE_FORMATS = { 6406: THREE.AlphaFormat, 6407: THREE.RGBFormat, 6408: THREE.RGBAFormat, 6409: THREE.LuminanceFormat, 6410: THREE.LuminanceAlphaFormat }; var WEBGL_TEXTURE_DATATYPES = { 5121: THREE.UnsignedByteType, 32819: THREE.UnsignedShort4444Type, 32820: THREE.UnsignedShort5551Type, 33635: THREE.UnsignedShort565Type }; var WEBGL_SIDES = { 1028: THREE.BackSide, // Culling front 1029: THREE.FrontSide // Culling back //1032: THREE.NoSide // Culling front and back, what to do? }; var WEBGL_DEPTH_FUNCS = { 512: THREE.NeverDepth, 513: THREE.LessDepth, 514: THREE.EqualDepth, 515: THREE.LessEqualDepth, 516: THREE.GreaterEqualDepth, 517: THREE.NotEqualDepth, 518: THREE.GreaterEqualDepth, 519: THREE.AlwaysDepth }; var WEBGL_BLEND_EQUATIONS = { 32774: THREE.AddEquation, 32778: THREE.SubtractEquation, 32779: THREE.ReverseSubtractEquation }; var WEBGL_BLEND_FUNCS = { 0: THREE.ZeroFactor, 1: THREE.OneFactor, 768: THREE.SrcColorFactor, 769: THREE.OneMinusSrcColorFactor, 770: THREE.SrcAlphaFactor, 771: THREE.OneMinusSrcAlphaFactor, 772: THREE.DstAlphaFactor, 773: THREE.OneMinusDstAlphaFactor, 774: THREE.DstColorFactor, 775: THREE.OneMinusDstColorFactor, 776: THREE.SrcAlphaSaturateFactor // The followings are not supported by Three.js yet //32769: CONSTANT_COLOR, //32770: ONE_MINUS_CONSTANT_COLOR, //32771: CONSTANT_ALPHA, //32772: ONE_MINUS_CONSTANT_COLOR }; var WEBGL_TYPE_SIZES = { 'SCALAR': 1, 'VEC2': 2, 'VEC3': 3, 'VEC4': 4, 'MAT2': 4, 'MAT3': 9, 'MAT4': 16 }; var PATH_PROPERTIES = { scale: 'scale', translation: 'position', rotation: 'quaternion', weights: 'morphTargetInfluences' }; var INTERPOLATION = { CATMULLROMSPLINE: THREE.InterpolateSmooth, CUBICSPLINE: THREE.InterpolateSmooth, LINEAR: THREE.InterpolateLinear, STEP: THREE.InterpolateDiscrete }; var STATES_ENABLES = { 2884: 'CULL_FACE', 2929: 'DEPTH_TEST', 3042: 'BLEND', 3089: 'SCISSOR_TEST', 32823: 'POLYGON_OFFSET_FILL', 32926: 'SAMPLE_ALPHA_TO_COVERAGE' }; var ALPHA_MODES = { OPAQUE: 'OPAQUE', MASK: 'MASK', BLEND: 'BLEND' }; /* UTILITY FUNCTIONS */ function _each( object, callback, thisObj ) { if ( !object ) { return Promise.resolve(); } var results; var fns = []; if ( Object.prototype.toString.call( object ) === '[object Array]' ) { results = []; var length = object.length; for ( var idx = 0; idx < length; idx ++ ) { var value = callback.call( thisObj || this, object[ idx ], idx ); if ( value ) { fns.push( value ); if ( value instanceof Promise ) { value.then( function( key, value ) { results[ key ] = value; }.bind( this, idx )); } else { results[ idx ] = value; } } } } else { results = {}; for ( var key in object ) { if ( object.hasOwnProperty( key ) ) { var value = callback.call( thisObj || this, object[ key ], key ); if ( value ) { fns.push( value ); if ( value instanceof Promise ) { value.then( function( key, value ) { results[ key ] = value; }.bind( this, key )); } else { results[ key ] = value; } } } } } return Promise.all( fns ).then( function() { return results; }); } function resolveURL( url, path ) { // Invalid URL if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL http://,https://,// if ( /^(https?:)?\/\//i.test( url ) ) { return url; } // Data URI if ( /^data:.*,.*$/i.test( url ) ) { return url; } // Blob URL if ( /^blob:.*$/i.test( url ) ) { return url; } // Relative URL return ( path || '' ) + url; } function convertUint8ArrayToString( array ) { if ( window.TextDecoder !== undefined ) { return new TextDecoder().decode( array ); } // Avoid the String.fromCharCode.apply(null, array) shortcut, which // throws a "maximum call stack size exceeded" error for large arrays. var s = ''; for ( var i = 0, il = array.length; i < il; i ++ ) { s += String.fromCharCode( array[ i ] ); } return s; } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material */ function createDefaultMaterial() { return new THREE.MeshStandardMaterial( { color: 0xFFFFFF, emissive: 0x000000, metalness: 1, roughness: 1, transparent: false, depthTest: true, side: THREE.FrontSide } ); } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets * @param {THREE.Mesh} mesh * @param {GLTF.Mesh} meshDef * @param {GLTF.Primitive} primitiveDef * @param {Object} dependencies */ function addMorphTargets ( mesh, meshDef, primitiveDef, dependencies ) { var geometry = mesh.geometry; var material = mesh.material; var targets = primitiveDef.targets; var morphAttributes = geometry.morphAttributes; morphAttributes.position = []; morphAttributes.normal = []; material.morphTargets = true; for ( var i = 0, il = targets.length; i < il; i ++ ) { var target = targets[ i ]; var attributeName = 'morphTarget' + i; var positionAttribute, normalAttribute; if ( target.POSITION !== undefined ) { // Three.js morph formula is // position // + weight0 * ( morphTarget0 - position ) // + weight1 * ( morphTarget1 - position ) // ... // while the glTF one is // position // + weight0 * morphTarget0 // + weight1 * morphTarget1 // ... // then adding position to morphTarget. // So morphTarget value will depend on mesh's position, then cloning attribute // for the case if attribute is shared among two or more meshes. positionAttribute = dependencies.accessors[ target.POSITION ].clone(); var position = geometry.attributes.position; for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) { positionAttribute.setXYZ( j, positionAttribute.getX( j ) + position.getX( j ), positionAttribute.getY( j ) + position.getY( j ), positionAttribute.getZ( j ) + position.getZ( j ) ); } } else { // Copying the original position not to affect the final position. // See the formula above. positionAttribute = geometry.attributes.position.clone(); } if ( target.NORMAL !== undefined ) { material.morphNormals = true; // see target.POSITION's comment normalAttribute = dependencies.accessors[ target.NORMAL ].clone(); var normal = geometry.attributes.normal; for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) { normalAttribute.setXYZ( j, normalAttribute.getX( j ) + normal.getX( j ), normalAttribute.getY( j ) + normal.getY( j ), normalAttribute.getZ( j ) + normal.getZ( j ) ); } } else { normalAttribute = geometry.attributes.normal.clone(); } if ( target.TANGENT !== undefined ) { // TODO: implement } positionAttribute.name = attributeName; normalAttribute.name = attributeName; morphAttributes.position.push( positionAttribute ); morphAttributes.normal.push( normalAttribute ); } mesh.updateMorphTargets(); if ( meshDef.weights !== undefined ) { for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) { mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ]; } } } /* GLTF PARSER */ function GLTFParser( json, extensions, options ) { this.json = json || {}; this.extensions = extensions || {}; this.options = options || {}; // loader object cache this.cache = new GLTFRegistry(); } GLTFParser.prototype._withDependencies = function ( dependencies ) { var _dependencies = {}; for ( var i = 0; i < dependencies.length; i ++ ) { var dependency = dependencies[ i ]; var fnName = 'load' + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 ); var cached = this.cache.get( dependency ); if ( cached !== undefined ) { _dependencies[ dependency ] = cached; } else if ( this[ fnName ] ) { var fn = this[ fnName ](); this.cache.add( dependency, fn ); _dependencies[ dependency ] = fn; } } return _each( _dependencies, function ( dependency ) { return dependency; } ); }; GLTFParser.prototype.parse = function ( onLoad, onError ) { var json = this.json; // Clear the loader cache this.cache.removeAll(); // Fire the callback on complete this._withDependencies( [ 'scenes', 'cameras', 'animations' ] ).then( function ( dependencies ) { var scenes = []; for ( var name in dependencies.scenes ) { scenes.push( dependencies.scenes[ name ] ); } var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ]; var cameras = []; for ( var name in dependencies.cameras ) { var camera = dependencies.cameras[ name ]; cameras.push( camera ); } var animations = []; for ( var name in dependencies.animations ) { animations.push( dependencies.animations[ name ] ); } onLoad( scene, scenes, cameras, animations ); } ).catch( onError ); }; /** * Requests the specified dependency asynchronously, with caching. * @param {string} type * @param {number} index * @return {Promise} */ GLTFParser.prototype.getDependency = function ( type, index ) { var cacheKey = type + ':' + index; var dependency = this.cache.get( cacheKey ); if ( !dependency ) { var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 ); dependency = this[ fnName ]( index ); this.cache.add( cacheKey, dependency ); } return dependency; }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views * @param {number} bufferIndex * @return {Promise} */ GLTFParser.prototype.loadBuffer = function ( bufferIndex ) { var bufferDef = this.json.buffers[ bufferIndex ]; if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) { throw new Error( 'THREE.GLTFLoader: %s buffer type is not supported.', bufferDef.type ); } // If present, GLB container is required to be the first buffer. if ( bufferDef.uri === undefined && bufferIndex === 0 ) { return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body ); } var options = this.options; return new Promise( function ( resolve ) { var loader = new THREE.FileLoader(); loader.setResponseType( 'arraybuffer' ); loader.load( resolveURL( bufferDef.uri, options.path ), resolve); } ); }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views * @param {number} bufferViewIndex * @return {Promise} */ GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) { var bufferViewDef = this.json.bufferViews[ bufferViewIndex ]; return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) { var byteLength = bufferViewDef.byteLength || 0; var byteOffset = bufferViewDef.byteOffset || 0; return buffer.slice( byteOffset, byteOffset + byteLength ); } ); }; GLTFParser.prototype.loadAccessors = function () { var parser = this; var json = this.json; return _each( json.accessors, function ( accessor ) { return parser.getDependency( 'bufferView', accessor.bufferView ).then( function ( bufferView ) { var itemSize = WEBGL_TYPE_SIZES[ accessor.type ]; var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. var elementBytes = TypedArray.BYTES_PER_ELEMENT; var itemBytes = elementBytes * itemSize; var byteStride = json.bufferViews[ accessor.bufferView ].byteStride; var array; // The buffer is not interleaved if the stride is the item size in bytes. if ( byteStride && byteStride !== itemBytes ) { // Use the full buffer if it's interleaved. array = new TypedArray( bufferView ); // Integer parameters to IB/IBA are in array elements, not bytes. var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes ); return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes ); } else { array = new TypedArray( bufferView, accessor.byteOffset, accessor.count * itemSize ); return new THREE.BufferAttribute( array, itemSize ); } } ); } ); }; /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures * @param {number} textureIndex * @return {Promise} */ GLTFParser.prototype.loadTexture = function ( textureIndex ) { var parser = this; var json = this.json; var options = this.options; var URL = window.URL || window.webkitURL; var textureDef = json.textures[ textureIndex ]; var source = json.images[ textureDef.source ]; var sourceURI = source.uri; var isObjectURL = false; if ( source.bufferView !== undefined ) { // Load binary image data from bufferView, if provided. sourceURI = parser.getDependency( 'bufferView', source.bufferView ) .then( function ( bufferView ) { isObjectURL = true; var blob = new Blob( [ bufferView ], { type: source.mimeType } ); sourceURI = URL.createObjectURL( blob ); return sourceURI; } ); } return Promise.resolve( sourceURI ).then( function ( sourceURI ) { // Load Texture resource. var textureLoader = THREE.Loader.Handlers.get( sourceURI ) || new THREE.TextureLoader(); textureLoader.setCrossOrigin( options.crossOrigin ); return new Promise( function ( resolve, reject ) { textureLoader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject ); } ); } ).then( function ( texture ) { // Clean up resources and configure Texture. if ( isObjectURL !== undefined ) { URL.revokeObjectURL( sourceURI ); } texture.flipY = false; if ( textureDef.name !== undefined ) texture.name = textureDef.name; texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat; if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) { console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' + 'internalFormat will be forced to be the same value as format.' ); } texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType; var samplers = json.samplers || {}; var sampler = samplers[ textureDef.sampler ] || {}; texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter; texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter; texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping; texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping; return texture; } ); }; /** * Asynchronously assigns a texture to the given material parameters. * @param {Object} materialParams * @param {string} textureName * @param {number} textureIndex * @return {Promise} */ GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) { return this.getDependency( 'texture', textureIndex ).then( function ( texture ) { materialParams[ textureName ] = texture; } ); }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials * @return {Promise>} */ GLTFParser.prototype.loadMaterials = function () { var parser = this; var json = this.json; var extensions = this.extensions; return _each( json.materials, function ( material ) { var materialType; var materialParams = {}; var materialExtensions = material.extensions || {}; var pending = []; if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) { var khcExtension = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]; materialType = khcExtension.getMaterialType( material ); pending.push( khcExtension.extendParams( materialParams, material, parser ) ); } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) { var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ]; materialType = sgExtension.getMaterialType( material ); pending.push( sgExtension.extendParams( materialParams, material, parser ) ); } else if ( material.pbrMetallicRoughness !== undefined ) { // Specification: // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material materialType = THREE.MeshStandardMaterial; var metallicRoughness = material.pbrMetallicRoughness; materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 ); materialParams.opacity = 1.0; if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { var array = metallicRoughness.baseColorFactor; materialParams.color.fromArray( array ); materialParams.opacity = array[ 3 ]; } if ( metallicRoughness.baseColorTexture !== undefined ) { pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) ); } materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; if ( metallicRoughness.metallicRoughnessTexture !== undefined ) { var textureIndex = metallicRoughness.metallicRoughnessTexture.index; pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) ); pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) ); } } else { materialType = THREE.MeshPhongMaterial; } if ( material.doubleSided === true ) { materialParams.side = THREE.DoubleSide; } var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE; if ( alphaMode !== ALPHA_MODES.OPAQUE ) { materialParams.transparent = true; } else { materialParams.transparent = false; } if ( material.normalTexture !== undefined ) { pending.push( parser.assignTexture( materialParams, 'normalMap', material.normalTexture.index ) ); } if ( material.occlusionTexture !== undefined ) { pending.push( parser.assignTexture( materialParams, 'aoMap', material.occlusionTexture.index ) ); } if ( material.emissiveFactor !== undefined ) { if ( materialType === THREE.MeshBasicMaterial ) { materialParams.color = new THREE.Color().fromArray( material.emissiveFactor ); } else { materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor ); } } if ( material.emissiveTexture !== undefined ) { if ( materialType === THREE.MeshBasicMaterial ) { pending.push( parser.assignTexture( materialParams, 'map', material.emissiveTexture.index ) ); } else { pending.push( parser.assignTexture( materialParams, 'emissiveMap', material.emissiveTexture.index ) ); } } return Promise.all( pending ).then( function () { var _material; if ( materialType === THREE.ShaderMaterial ) { _material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams ); } else { _material = new materialType( materialParams ); } if ( material.name !== undefined ) _material.name = material.name; // Normal map textures use OpenGL conventions: // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture _material.normalScale.x = -1; _material.userData = material.extras; return _material; } ); } ); }; GLTFParser.prototype.loadGeometries = function ( primitives ) { return this._withDependencies( [ 'accessors', ] ).then( function ( dependencies ) { return _each( primitives, function ( primitive ) { var geometry = new THREE.BufferGeometry(); var attributes = primitive.attributes; for ( var attributeId in attributes ) { var attributeEntry = attributes[ attributeId ]; if ( attributeEntry === undefined ) return; var bufferAttribute = dependencies.accessors[ attributeEntry ]; switch ( attributeId ) { case 'POSITION': geometry.addAttribute( 'position', bufferAttribute ); break; case 'NORMAL': geometry.addAttribute( 'normal', bufferAttribute ); break; case 'TEXCOORD_0': case 'TEXCOORD0': case 'TEXCOORD': geometry.addAttribute( 'uv', bufferAttribute ); break; case 'TEXCOORD_1': geometry.addAttribute( 'uv2', bufferAttribute ); break; case 'COLOR_0': case 'COLOR0': case 'COLOR': geometry.addAttribute( 'color', bufferAttribute ); break; case 'WEIGHTS_0': case 'WEIGHT': // WEIGHT semantic deprecated. geometry.addAttribute( 'skinWeight', bufferAttribute ); break; case 'JOINTS_0': case 'JOINT': // JOINT semantic deprecated. geometry.addAttribute( 'skinIndex', bufferAttribute ); break; } } if ( primitive.indices !== undefined ) { geometry.setIndex( dependencies.accessors[ primitive.indices ] ); } return geometry; } ); } ); }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes */ GLTFParser.prototype.loadMeshes = function () { var scope = this; var json = this.json; return this._withDependencies( [ 'accessors', 'materials' ] ).then( function ( dependencies ) { return _each( json.meshes, function ( meshDef ) { var group = new THREE.Group(); if ( meshDef.name !== undefined ) group.name = meshDef.name; if ( meshDef.extras ) group.userData = meshDef.extras; var primitives = meshDef.primitives || []; return scope.loadGeometries( primitives ).then( function ( geometries ) { for ( var name in primitives ) { var primitive = primitives[ name ]; var geometry = geometries[ name ]; var material = primitive.material === undefined ? createDefaultMaterial() : dependencies.materials[ primitive.material ]; if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) { console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' ); geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) ); } if ( geometry.attributes.color !== undefined ) { material.vertexColors = THREE.VertexColors; material.needsUpdate = true; } if ( geometry.attributes.normal === undefined ) { if ( material.flatShading !== undefined ) { material.flatShading = true; } else { // TODO: Remove this backwards-compatibility fix after r87 release. material.shading = THREE.FlatShading; } } var mesh; if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) { mesh = new THREE.Mesh( geometry, material ); } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) { mesh = new THREE.Mesh( geometry, material ); mesh.drawMode = THREE.TriangleStripDrawMode; } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) { mesh = new THREE.Mesh( geometry, material ); mesh.drawMode = THREE.TriangleFanDrawMode; } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) { mesh = new THREE.LineSegments( geometry, material ); } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) { mesh = new THREE.Line( geometry, material ); } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) { mesh = new THREE.LineLoop( geometry, material ); } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) { mesh = new THREE.Points( geometry, material ); } else { throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ', primitive.mode ); } mesh.name = group.name + '_' + name; if ( primitive.targets !== undefined ) { addMorphTargets( mesh, meshDef, primitive, dependencies ); } if ( primitive.extras ) mesh.userData = primitive.extras; group.add( mesh ); } return group; } ); } ); } ); }; /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras */ GLTFParser.prototype.loadCameras = function () { var json = this.json; return _each( json.cameras, function ( camera ) { var _camera; var params = camera[ camera.type ]; if ( !params ) { console.warn( 'THREE.GLTFLoader: Missing camera parameters.' ); return; } if ( camera.type === 'perspective' ) { var aspectRatio = params.aspectRatio || 1; var xfov = params.yfov * aspectRatio; _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 ); } else if ( camera.type === 'orthographic' ) { _camera = new THREE.OrthographicCamera( params.xmag / -2, params.xmag / 2, params.ymag / 2, params.ymag / -2, params.znear, params.zfar ); } if ( camera.name !== undefined ) _camera.name = camera.name; if ( camera.extras ) _camera.userData = camera.extras; return _camera; } ); }; GLTFParser.prototype.loadSkins = function () { var json = this.json; return this._withDependencies( [ 'accessors' ] ).then( function ( dependencies ) { return _each( json.skins, function ( skin ) { var _skin = { joints: skin.joints, inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ] }; return _skin; } ); } ); }; GLTFParser.prototype.loadAnimations = function () { var json = this.json; return this._withDependencies( [ 'accessors', 'nodes' ] ).then( function ( dependencies ) { return _each( json.animations, function ( animation, animationId ) { var tracks = []; for ( var channelId in animation.channels ) { var channel = animation.channels[ channelId ]; var sampler = animation.samplers[ channel.sampler ]; if ( sampler ) { var target = channel.target; var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input; var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output; var inputAccessor = dependencies.accessors[ input ]; var outputAccessor = dependencies.accessors[ output ]; var node = dependencies.nodes[ name ]; if ( node ) { node.updateMatrix(); node.matrixAutoUpdate = true; var TypedKeyframeTrack; switch ( PATH_PROPERTIES[ target.path ] ) { case PATH_PROPERTIES.weights: TypedKeyframeTrack = THREE.NumberKeyframeTrack; break; case PATH_PROPERTIES.rotation: TypedKeyframeTrack = THREE.QuaternionKeyframeTrack; break; case PATH_PROPERTIES.position: case PATH_PROPERTIES.scale: default: TypedKeyframeTrack = THREE.VectorKeyframeTrack; break; } var targetName = node.name ? node.name : node.uuid; if ( sampler.interpolation === 'CATMULLROMSPLINE' ) { console.warn( 'THREE.GLTFLoader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' ); } var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear; var targetNames = []; if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) { // node should be THREE.Group here but // PATH_PROPERTIES.weights(morphTargetInfluences) should be // the property of a mesh object under node. // So finding targets here. node.traverse( function ( object ) { if ( object.isMesh === true && object.material.morphTargets === true ) { targetNames.push( object.name ? object.name : object.uuid ); } } ); } else { targetNames.push( targetName ); } // KeyframeTrack.optimize() will modify given 'times' and 'values' // buffers before creating a truncated copy to keep. Because buffers may // be reused by other tracks, make copies here. for ( var i = 0, il = targetNames.length; i < il; i ++ ) { tracks.push( new TypedKeyframeTrack( targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ], THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ), THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ), interpolation ) ); } } } } var name = animation.name !== undefined ? animation.name : 'animation_' + animationId; return new THREE.AnimationClip( name, undefined, tracks ); } ); } ); }; GLTFParser.prototype.loadNodes = function () { var json = this.json; var extensions = this.extensions; var scope = this; var nodes = json.nodes || []; var skins = json.skins || []; // Nothing in the node definition indicates whether it is a Bone or an // Object3D. Use the skins' joint references to mark bones. skins.forEach( function ( skin ) { skin.joints.forEach( function ( id ) { nodes[ id ].isBone = true; } ); } ); return _each( json.nodes, function ( node ) { var matrix = new THREE.Matrix4(); var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D(); if ( node.name !== undefined ) { _node.name = THREE.PropertyBinding.sanitizeNodeName( node.name ); } if ( node.extras ) _node.userData = node.extras; if ( node.matrix !== undefined ) { matrix.fromArray( node.matrix ); _node.applyMatrix( matrix ); } else { if ( node.translation !== undefined ) { _node.position.fromArray( node.translation ); } if ( node.rotation !== undefined ) { _node.quaternion.fromArray( node.rotation ); } if ( node.scale !== undefined ) { _node.scale.fromArray( node.scale ); } } return _node; } ).then( function ( __nodes ) { return scope._withDependencies( [ 'meshes', 'skins', 'cameras' ] ).then( function ( dependencies ) { return _each( __nodes, function ( _node, nodeId ) { var node = json.nodes[ nodeId ]; var meshes; if ( node.mesh !== undefined) { meshes = [ node.mesh ]; } else if ( node.meshes !== undefined ) { console.warn( 'THREE.GLTFLoader: Legacy glTF file detected. Nodes may have no more than one mesh.' ); meshes = node.meshes; } if ( meshes !== undefined ) { for ( var meshId in meshes ) { var mesh = meshes[ meshId ]; var group = dependencies.meshes[ mesh ]; if ( group === undefined ) { console.warn( 'THREE.GLTFLoader: Could not find node "' + mesh + '".' ); continue; } // do not clone children as they will be replaced anyway var clonedgroup = group.clone( false ); for ( var childrenId in group.children ) { var child = group.children[ childrenId ]; var originalChild = child; // clone Mesh to add to _node var originalMaterial = child.material; var originalGeometry = child.geometry; var originalInfluences = child.morphTargetInfluences; var originalUserData = child.userData; var originalName = child.name; var material = originalMaterial; switch ( child.type ) { case 'LineSegments': child = new THREE.LineSegments( originalGeometry, material ); break; case 'LineLoop': child = new THREE.LineLoop( originalGeometry, material ); break; case 'Line': child = new THREE.Line( originalGeometry, material ); break; case 'Points': child = new THREE.Points( originalGeometry, material ); break; default: child = new THREE.Mesh( originalGeometry, material ); child.drawMode = originalChild.drawMode; } child.castShadow = true; child.morphTargetInfluences = originalInfluences; child.userData = originalUserData; child.name = originalName; var skinEntry; if ( node.skin !== undefined ) { skinEntry = dependencies.skins[ node.skin ]; } // Replace Mesh with SkinnedMesh in library if ( skinEntry ) { var geometry = originalGeometry; material = originalMaterial; material.skinning = true; child = new THREE.SkinnedMesh( geometry, material ); child.castShadow = true; child.userData = originalUserData; child.name = originalName; var bones = []; var boneInverses = []; for ( var i = 0, l = skinEntry.joints.length; i < l; i ++ ) { var jointId = skinEntry.joints[ i ]; var jointNode = __nodes[ jointId ]; if ( jointNode ) { bones.push( jointNode ); var m = skinEntry.inverseBindMatrices.array; var mat = new THREE.Matrix4().fromArray( m, i * 16 ); boneInverses.push( mat ); } else { console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId ); } } child.bind( new THREE.Skeleton( bones, boneInverses ), child.matrixWorld ); } clonedgroup.add( child ); } _node.add( clonedgroup ); } } if ( node.camera !== undefined ) { var camera = dependencies.cameras[ node.camera ]; _node.add( camera ); } if ( node.extensions && node.extensions[ EXTENSIONS.KHR_LIGHTS ] && node.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) { var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights; _node.add( lights[ node.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] ); } return _node; } ); } ); } ); }; GLTFParser.prototype.loadScenes = function () { var json = this.json; var extensions = this.extensions; // scene node hierachy builder function buildNodeHierachy( nodeId, parentObject, allNodes ) { var _node = allNodes[ nodeId ]; parentObject.add( _node ); var node = json.nodes[ nodeId ]; if ( node.children ) { var children = node.children; for ( var i = 0, l = children.length; i < l; i ++ ) { var child = children[ i ]; buildNodeHierachy( child, _node, allNodes ); } } } return this._withDependencies( [ 'nodes' ] ).then( function ( dependencies ) { return _each( json.scenes, function ( scene ) { var _scene = new THREE.Scene(); if ( scene.name !== undefined ) _scene.name = scene.name; if ( scene.extras ) _scene.userData = scene.extras; var nodes = scene.nodes || []; for ( var i = 0, l = nodes.length; i < l; i ++ ) { var nodeId = nodes[ i ]; buildNodeHierachy( nodeId, _scene, dependencies.nodes ); } _scene.traverse( function ( child ) { // for Specular-Glossiness. if ( child.material && child.material.isGLTFSpecularGlossinessMaterial ) { child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms; } } ); // Ambient lighting, if present, is always attached to the scene root. if ( scene.extensions && scene.extensions[ EXTENSIONS.KHR_LIGHTS ] && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) { var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights; _scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] ); } return _scene; } ); } ); }; return GLTFLoader; } )(); },{}],44:[function(_dereq_,module,exports){ /** * Loads a Wavefront .mtl file specifying materials * * @author angelxuanchang */ THREE.MTLLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.MTLLoader.prototype = { constructor: THREE.MTLLoader, /** * Loads and parses a MTL asset from a URL. * * @param {String} url - URL to the MTL file. * @param {Function} [onLoad] - Callback invoked with the loaded object. * @param {Function} [onProgress] - Callback for download progress. * @param {Function} [onError] - Callback for download errors. * * @see setPath setTexturePath * * @note In order for relative texture references to resolve correctly * you must call setPath and/or setTexturePath explicitly prior to load. */ load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.FileLoader( this.manager ); loader.setPath( this.path ); loader.load( url, function ( text ) { onLoad( scope.parse( text ) ); }, onProgress, onError ); }, /** * Set base path for resolving references. * If set this path will be prepended to each loaded and found reference. * * @see setTexturePath * @param {String} path * * @example * mtlLoader.setPath( 'assets/obj/' ); * mtlLoader.load( 'my.mtl', ... ); */ setPath: function ( path ) { this.path = path; }, /** * Set base path for resolving texture references. * If set this path will be prepended found texture reference. * If not set and setPath is, it will be used as texture base path. * * @see setPath * @param {String} path * * @example * mtlLoader.setPath( 'assets/obj/' ); * mtlLoader.setTexturePath( 'assets/textures/' ); * mtlLoader.load( 'my.mtl', ... ); */ setTexturePath: function ( path ) { this.texturePath = path; }, setBaseUrl: function ( path ) { console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' ); this.setTexturePath( path ); }, setCrossOrigin: function ( value ) { this.crossOrigin = value; }, setMaterialOptions: function ( value ) { this.materialOptions = value; }, /** * Parses a MTL file. * * @param {String} text - Content of MTL file * @return {THREE.MTLLoader.MaterialCreator} * * @see setPath setTexturePath * * @note In order for relative texture references to resolve correctly * you must call setPath and/or setTexturePath explicitly prior to parse. */ parse: function ( text ) { var lines = text.split( '\n' ); var info = {}; var delimiter_pattern = /\s+/; var materialsInfo = {}; for ( var i = 0; i < lines.length; i ++ ) { var line = lines[ i ]; line = line.trim(); if ( line.length === 0 || line.charAt( 0 ) === '#' ) { // Blank line or comment ignore continue; } var pos = line.indexOf( ' ' ); var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line; key = key.toLowerCase(); var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : ''; value = value.trim(); if ( key === 'newmtl' ) { // New material info = { name: value }; materialsInfo[ value ] = info; } else if ( info ) { if ( key === 'ka' || key === 'kd' || key === 'ks' ) { var ss = value.split( delimiter_pattern, 3 ); info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ]; } else { info[ key ] = value; } } } var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions ); materialCreator.setCrossOrigin( this.crossOrigin ); materialCreator.setManager( this.manager ); materialCreator.setMaterials( materialsInfo ); return materialCreator; } }; /** * Create a new THREE-MTLLoader.MaterialCreator * @param baseUrl - Url relative to which textures are loaded * @param options - Set of options on how to construct the materials * side: Which side to apply the material * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide * wrap: What type of wrapping to apply for textures * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 * Default: false, assumed to be already normalized * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's * Default: false * @constructor */ THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) { this.baseUrl = baseUrl || ''; this.options = options; this.materialsInfo = {}; this.materials = {}; this.materialsArray = []; this.nameLookup = {}; this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide; this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping; }; THREE.MTLLoader.MaterialCreator.prototype = { constructor: THREE.MTLLoader.MaterialCreator, crossOrigin: 'Anonymous', setCrossOrigin: function ( value ) { this.crossOrigin = value; }, setManager: function ( value ) { this.manager = value; }, setMaterials: function ( materialsInfo ) { this.materialsInfo = this.convert( materialsInfo ); this.materials = {}; this.materialsArray = []; this.nameLookup = {}; }, convert: function ( materialsInfo ) { if ( ! this.options ) return materialsInfo; var converted = {}; for ( var mn in materialsInfo ) { // Convert materials info into normalized form based on options var mat = materialsInfo[ mn ]; var covmat = {}; converted[ mn ] = covmat; for ( var prop in mat ) { var save = true; var value = mat[ prop ]; var lprop = prop.toLowerCase(); switch ( lprop ) { case 'kd': case 'ka': case 'ks': // Diffuse color (color under white light) using RGB values if ( this.options && this.options.normalizeRGB ) { value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ]; } if ( this.options && this.options.ignoreZeroRGBs ) { if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) { // ignore save = false; } } break; default: break; } if ( save ) { covmat[ lprop ] = value; } } } return converted; }, preload: function () { for ( var mn in this.materialsInfo ) { this.create( mn ); } }, getIndex: function ( materialName ) { return this.nameLookup[ materialName ]; }, getAsArray: function () { var index = 0; for ( var mn in this.materialsInfo ) { this.materialsArray[ index ] = this.create( mn ); this.nameLookup[ mn ] = index; index ++; } return this.materialsArray; }, create: function ( materialName ) { if ( this.materials[ materialName ] === undefined ) { this.createMaterial_( materialName ); } return this.materials[ materialName ]; }, createMaterial_: function ( materialName ) { // Create material var scope = this; var mat = this.materialsInfo[ materialName ]; var params = { name: materialName, side: this.side }; function resolveURL( baseUrl, url ) { if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL if ( /^https?:\/\//i.test( url ) ) return url; return baseUrl + url; } function setMapForType( mapType, value ) { if ( params[ mapType ] ) return; // Keep the first encountered texture var texParams = scope.getTextureParams( value, params ); var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) ); map.repeat.copy( texParams.scale ); map.offset.copy( texParams.offset ); map.wrapS = scope.wrap; map.wrapT = scope.wrap; params[ mapType ] = map; } for ( var prop in mat ) { var value = mat[ prop ]; var n; if ( value === '' ) continue; switch ( prop.toLowerCase() ) { // Ns is material specular exponent case 'kd': // Diffuse color (color under white light) using RGB values params.color = new THREE.Color().fromArray( value ); break; case 'ks': // Specular color (color when light is reflected from shiny surface) using RGB values params.specular = new THREE.Color().fromArray( value ); break; case 'map_kd': // Diffuse texture map setMapForType( "map", value ); break; case 'map_ks': // Specular map setMapForType( "specularMap", value ); break; case 'norm': setMapForType( "normalMap", value ); break; case 'map_bump': case 'bump': // Bump texture map setMapForType( "bumpMap", value ); break; case 'ns': // The specular exponent (defines the focus of the specular highlight) // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. params.shininess = parseFloat( value ); break; case 'd': n = parseFloat(value); if ( n < 1 ) { params.opacity = n; params.transparent = true; } break; case 'tr': n = parseFloat(value); if ( n > 0 ) { params.opacity = 1 - n; params.transparent = true; } break; default: break; } } this.materials[ materialName ] = new THREE.MeshPhongMaterial( params ); return this.materials[ materialName ]; }, getTextureParams: function ( value, matParams ) { var texParams = { scale: new THREE.Vector2( 1, 1 ), offset: new THREE.Vector2( 0, 0 ) }; var items = value.split( /\s+/ ); var pos; pos = items.indexOf( '-bm' ); if ( pos >= 0 ) { matParams.bumpScale = parseFloat( items[ pos + 1 ] ); items.splice( pos, 2 ); } pos = items.indexOf( '-s' ); if ( pos >= 0 ) { texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); items.splice( pos, 4 ); // we expect 3 parameters here! } pos = items.indexOf( '-o' ); if ( pos >= 0 ) { texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); items.splice( pos, 4 ); // we expect 3 parameters here! } texParams.url = items.join( ' ' ).trim(); return texParams; }, loadTexture: function ( url, mapping, onLoad, onProgress, onError ) { var texture; var loader = THREE.Loader.Handlers.get( url ); var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager; if ( loader === null ) { loader = new THREE.TextureLoader( manager ); } if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin ); texture = loader.load( url, onLoad, onProgress, onError ); if ( mapping !== undefined ) texture.mapping = mapping; return texture; } }; },{}],45:[function(_dereq_,module,exports){ /** * @author mrdoob / http://mrdoob.com/ */ THREE.OBJLoader = ( function () { // o object_name | g group_name var object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference var material_library_pattern = /^mtllib /; // usemtl material_name var material_use_pattern = /^usemtl /; function ParserState() { var state = { objects : [], object : {}, vertices : [], normals : [], uvs : [], materialLibraries : [], startObject: function ( name, fromDeclaration ) { // If the current object (initial from reset) is not from a g/o declaration in the parsed // file. We need to use it for the first parsed g/o to keep things in sync. if ( this.object && this.object.fromDeclaration === false ) { this.object.name = name; this.object.fromDeclaration = ( fromDeclaration !== false ); return; } var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined ); if ( this.object && typeof this.object._finalize === 'function' ) { this.object._finalize( true ); } this.object = { name : name || '', fromDeclaration : ( fromDeclaration !== false ), geometry : { vertices : [], normals : [], uvs : [] }, materials : [], smooth : true, startMaterial: function ( name, libraries ) { var previous = this._finalize( false ); // New usemtl declaration overwrites an inherited material, except if faces were declared // after the material, then it must be preserved for proper MultiMaterial continuation. if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) { this.materials.splice( previous.index, 1 ); } var material = { index : this.materials.length, name : name || '', mtllib : ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ), smooth : ( previous !== undefined ? previous.smooth : this.smooth ), groupStart : ( previous !== undefined ? previous.groupEnd : 0 ), groupEnd : -1, groupCount : -1, inherited : false, clone: function ( index ) { var cloned = { index : ( typeof index === 'number' ? index : this.index ), name : this.name, mtllib : this.mtllib, smooth : this.smooth, groupStart : 0, groupEnd : -1, groupCount : -1, inherited : false }; cloned.clone = this.clone.bind(cloned); return cloned; } }; this.materials.push( material ); return material; }, currentMaterial: function () { if ( this.materials.length > 0 ) { return this.materials[ this.materials.length - 1 ]; } return undefined; }, _finalize: function ( end ) { var lastMultiMaterial = this.currentMaterial(); if ( lastMultiMaterial && lastMultiMaterial.groupEnd === -1 ) { lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; lastMultiMaterial.inherited = false; } // Ignore objects tail materials if no face declarations followed them before a new o/g started. if ( end && this.materials.length > 1 ) { for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) { if ( this.materials[ mi ].groupCount <= 0 ) { this.materials.splice( mi, 1 ); } } } // Guarantee at least one empty material, this makes the creation later more straight forward. if ( end && this.materials.length === 0 ) { this.materials.push({ name : '', smooth : this.smooth }); } return lastMultiMaterial; } }; // Inherit previous objects material. // Spec tells us that a declared material must be set to all objects until a new material is declared. // If a usemtl declaration is encountered while this new object is being parsed, it will // overwrite the inherited material. Exception being that there was already face declarations // to the inherited material, then it will be preserved for proper MultiMaterial continuation. if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) { var declared = previousMaterial.clone( 0 ); declared.inherited = true; this.object.materials.push( declared ); } this.objects.push( this.object ); }, finalize: function () { if ( this.object && typeof this.object._finalize === 'function' ) { this.object._finalize( true ); } }, parseVertexIndex: function ( value, len ) { var index = parseInt( value, 10 ); return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; }, parseNormalIndex: function ( value, len ) { var index = parseInt( value, 10 ); return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; }, parseUVIndex: function ( value, len ) { var index = parseInt( value, 10 ); return ( index >= 0 ? index - 1 : index + len / 2 ) * 2; }, addVertex: function ( a, b, c ) { var src = this.vertices; var dst = this.object.geometry.vertices; dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); }, addVertexLine: function ( a ) { var src = this.vertices; var dst = this.object.geometry.vertices; dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); }, addNormal: function ( a, b, c ) { var src = this.normals; var dst = this.object.geometry.normals; dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); }, addUV: function ( a, b, c ) { var src = this.uvs; var dst = this.object.geometry.uvs; dst.push( src[ a + 0 ], src[ a + 1 ] ); dst.push( src[ b + 0 ], src[ b + 1 ] ); dst.push( src[ c + 0 ], src[ c + 1 ] ); }, addUVLine: function ( a ) { var src = this.uvs; var dst = this.object.geometry.uvs; dst.push( src[ a + 0 ], src[ a + 1 ] ); }, addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) { var vLen = this.vertices.length; var ia = this.parseVertexIndex( a, vLen ); var ib = this.parseVertexIndex( b, vLen ); var ic = this.parseVertexIndex( c, vLen ); this.addVertex( ia, ib, ic ); if ( ua !== undefined ) { var uvLen = this.uvs.length; ia = this.parseUVIndex( ua, uvLen ); ib = this.parseUVIndex( ub, uvLen ); ic = this.parseUVIndex( uc, uvLen ); this.addUV( ia, ib, ic ); } if ( na !== undefined ) { // Normals are many times the same. If so, skip function call and parseInt. var nLen = this.normals.length; ia = this.parseNormalIndex( na, nLen ); ib = na === nb ? ia : this.parseNormalIndex( nb, nLen ); ic = na === nc ? ia : this.parseNormalIndex( nc, nLen ); this.addNormal( ia, ib, ic ); } }, addLineGeometry: function ( vertices, uvs ) { this.object.geometry.type = 'Line'; var vLen = this.vertices.length; var uvLen = this.uvs.length; for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) { this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) ); } for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) { this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) ); } } }; state.startObject( '', false ); return state; } // function OBJLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; this.materials = null; }; OBJLoader.prototype = { constructor: OBJLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.FileLoader( scope.manager ); loader.setPath( this.path ); loader.load( url, function ( text ) { onLoad( scope.parse( text ) ); }, onProgress, onError ); }, setPath: function ( value ) { this.path = value; }, setMaterials: function ( materials ) { this.materials = materials; return this; }, parse: function ( text ) { console.time( 'OBJLoader' ); var state = new ParserState(); if ( text.indexOf( '\r\n' ) !== - 1 ) { // This is faster than String.split with regex that splits on both text = text.replace( /\r\n/g, '\n' ); } if ( text.indexOf( '\\\n' ) !== - 1) { // join lines separated by a line continuation character (\) text = text.replace( /\\\n/g, '' ); } var lines = text.split( '\n' ); var line = '', lineFirstChar = ''; var lineLength = 0; var result = []; // Faster to just trim left side of the line. Use if available. var trimLeft = ( typeof ''.trimLeft === 'function' ); for ( var i = 0, l = lines.length; i < l; i ++ ) { line = lines[ i ]; line = trimLeft ? line.trimLeft() : line.trim(); lineLength = line.length; if ( lineLength === 0 ) continue; lineFirstChar = line.charAt( 0 ); // @todo invoke passed in handler if any if ( lineFirstChar === '#' ) continue; if ( lineFirstChar === 'v' ) { var data = line.split( /\s+/ ); switch ( data[ 0 ] ) { case 'v': state.vertices.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) ); break; case 'vn': state.normals.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) ); break; case 'vt': state.uvs.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ); break; } } else if ( lineFirstChar === 'f' ) { var lineData = line.substr( 1 ).trim(); var vertexData = lineData.split( /\s+/ ); var faceVertices = []; // Parse the face vertex data into an easy to work with format for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) { var vertex = vertexData[ j ]; if ( vertex.length > 0 ) { var vertexParts = vertex.split( '/' ); faceVertices.push( vertexParts ); } } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon var v1 = faceVertices[ 0 ]; for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) { var v2 = faceVertices[ j ]; var v3 = faceVertices[ j + 1 ]; state.addFace( v1[ 0 ], v2[ 0 ], v3[ 0 ], v1[ 1 ], v2[ 1 ], v3[ 1 ], v1[ 2 ], v2[ 2 ], v3[ 2 ] ); } } else if ( lineFirstChar === 'l' ) { var lineParts = line.substring( 1 ).trim().split( " " ); var lineVertices = [], lineUVs = []; if ( line.indexOf( "/" ) === - 1 ) { lineVertices = lineParts; } else { for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) { var parts = lineParts[ li ].split( "/" ); if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] ); if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] ); } } state.addLineGeometry( lineVertices, lineUVs ); } else if ( ( result = object_pattern.exec( line ) ) !== null ) { // o object_name // or // g group_name // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869 // var name = result[ 0 ].substr( 1 ).trim(); var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 ); state.startObject( name ); } else if ( material_use_pattern.test( line ) ) { // material state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries ); } else if ( material_library_pattern.test( line ) ) { // mtl file state.materialLibraries.push( line.substring( 7 ).trim() ); } else if ( lineFirstChar === 's' ) { result = line.split( ' ' ); // smooth shading // @todo Handle files that have varying smooth values for a set of faces inside one geometry, // but does not define a usemtl for each face set. // This should be detected and a dummy material created (later MultiMaterial and geometry groups). // This requires some care to not create extra material on each smooth value for "normal" obj files. // where explicit usemtl defines geometry groups. // Example asset: examples/models/obj/cerberus/Cerberus.obj /* * http://paulbourke.net/dataformats/obj/ * or * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf * * From chapter "Grouping" Syntax explanation "s group_number": * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off. * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form * surfaces, smoothing groups are either turned on or off; there is no difference between values greater * than 0." */ if ( result.length > 1 ) { var value = result[ 1 ].trim().toLowerCase(); state.object.smooth = ( value !== '0' && value !== 'off' ); } else { // ZBrush can produce "s" lines #11707 state.object.smooth = true; } var material = state.object.currentMaterial(); if ( material ) material.smooth = state.object.smooth; } else { // Handle null terminated files without exception if ( line === '\0' ) continue; throw new Error( "Unexpected line: '" + line + "'" ); } } state.finalize(); var container = new THREE.Group(); container.materialLibraries = [].concat( state.materialLibraries ); for ( var i = 0, l = state.objects.length; i < l; i ++ ) { var object = state.objects[ i ]; var geometry = object.geometry; var materials = object.materials; var isLine = ( geometry.type === 'Line' ); // Skip o/g line declarations that did not follow with any faces if ( geometry.vertices.length === 0 ) continue; var buffergeometry = new THREE.BufferGeometry(); buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) ); if ( geometry.normals.length > 0 ) { buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) ); } else { buffergeometry.computeVertexNormals(); } if ( geometry.uvs.length > 0 ) { buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) ); } // Create materials var createdMaterials = []; for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) { var sourceMaterial = materials[ mi ]; var material = undefined; if ( this.materials !== null ) { material = this.materials.create( sourceMaterial.name ); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material. if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) { var materialLine = new THREE.LineBasicMaterial(); materialLine.copy( material ); material = materialLine; } } if ( ! material ) { material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() ); material.name = sourceMaterial.name; } material.flatShading = sourceMaterial.smooth ? false : true; createdMaterials.push(material); } // Create mesh var mesh; if ( createdMaterials.length > 1 ) { for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) { var sourceMaterial = materials[ mi ]; buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi ); } mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) ); } else { mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) ); } mesh.name = object.name; container.add( mesh ); } console.timeEnd( 'OBJLoader' ); return container; } }; return OBJLoader; } )(); },{}],46:[function(_dereq_,module,exports){ exports = module.exports = trim; function trim(str){ return str.replace(/^\s*|\s*$/g, ''); } exports.left = function(str){ return str.replace(/^\s*/, ''); }; exports.right = function(str){ return str.replace(/\s*$/, ''); }; },{}],47:[function(_dereq_,module,exports){ module.exports={ "_args": [ [ { "raw": "webvr-polyfill@^0.9.36", "scope": null, "escapedName": "webvr-polyfill", "name": "webvr-polyfill", "rawSpec": "^0.9.36", "spec": ">=0.9.36 <0.10.0", "type": "range" }, "X:\\Development\\aframe" ] ], "_from": "webvr-polyfill@>=0.9.36 <0.10.0", "_id": "webvr-polyfill@0.9.38", "_inCache": true, "_location": "/webvr-polyfill", "_nodeVersion": "8.1.4", "_npmOperationalInternal": { "host": "s3://npm-registry-packages", "tmp": "tmp/webvr-polyfill-0.9.38.tgz_1505328121599_0.8887633208651096" }, "_npmUser": { "name": "jsantell", "email": "jsantell@gmail.com" }, "_npmVersion": "5.4.1", "_phantomChildren": {}, "_requested": { "raw": "webvr-polyfill@^0.9.36", "scope": null, "escapedName": "webvr-polyfill", "name": "webvr-polyfill", "rawSpec": "^0.9.36", "spec": ">=0.9.36 <0.10.0", "type": "range" }, "_requiredBy": [ "/" ], "_resolved": "https://registry.npmjs.org/webvr-polyfill/-/webvr-polyfill-0.9.38.tgz", "_shasum": "740099a2f268a56a0bf18181fb57395efad70712", "_shrinkwrap": null, "_spec": "webvr-polyfill@^0.9.36", "_where": "X:\\Development\\aframe", "authors": [ "Boris Smus ", "Brandon Jones ", "Jordan Santell " ], "bugs": { "url": "https://github.com/googlevr/webvr-polyfill/issues" }, "dependencies": {}, "description": "Use WebVR today, on mobile or desktop, without requiring a special browser build.", "devDependencies": { "chai": "^3.5.0", "jsdom": "^9.12.0", "mocha": "^3.2.0", "semver": "^5.3.0", "webpack": "^2.6.1", "webpack-dev-server": "^2.4.5" }, "directories": {}, "dist": { "integrity": "sha512-HABweqWYE0suk6P5TdHlagJK56HSecB5xKj6ZshocrxSj9UmNOCjCRv4vFYHCaFZKtuKWa8niRHVbJ3Vo7JYDg==", "shasum": "740099a2f268a56a0bf18181fb57395efad70712", "tarball": "https://registry.npmjs.org/webvr-polyfill/-/webvr-polyfill-0.9.38.tgz" }, "gitHead": "8063169c6fc52342ebe5524d7f217987f9aa9cab", "homepage": "https://github.com/googlevr/webvr-polyfill", "keywords": [ "vr", "webvr" ], "license": "Apache-2.0", "main": "src/node-entry", "maintainers": [ { "name": "jsantell", "email": "jsantell@gmail.com" }, { "name": "toji", "email": "tojiro@gmail.com" }, { "name": "smus", "email": "boris@smus.com" } ], "name": "webvr-polyfill", "optionalDependencies": {}, "readme": "ERROR: No README data found!", "repository": { "type": "git", "url": "git+https://github.com/googlevr/webvr-polyfill.git" }, "scripts": { "build": "webpack", "start": "npm run watch", "test": "mocha", "watch": "webpack-dev-server" }, "version": "0.9.38" } },{}],48:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Util = _dereq_('./util.js'); var WakeLock = _dereq_('./wakelock.js'); // Start at a higher number to reduce chance of conflict. var nextDisplayId = 1000; var hasShowDeprecationWarning = false; var defaultLeftBounds = [0, 0, 0.5, 1]; var defaultRightBounds = [0.5, 0, 0.5, 1]; /** * The base class for all VR frame data. */ function VRFrameData() { this.leftProjectionMatrix = new Float32Array(16); this.leftViewMatrix = new Float32Array(16); this.rightProjectionMatrix = new Float32Array(16); this.rightViewMatrix = new Float32Array(16); this.pose = null; }; /** * The base class for all VR displays. */ function VRDisplay() { this.isPolyfilled = true; this.displayId = nextDisplayId++; this.displayName = 'webvr-polyfill displayName'; this.depthNear = 0.01; this.depthFar = 10000.0; this.isConnected = true; this.isPresenting = false; this.capabilities = { hasPosition: false, hasOrientation: false, hasExternalDisplay: false, canPresent: false, maxLayers: 1 }; this.stageParameters = null; // "Private" members. this.waitingForPresent_ = false; this.layer_ = null; this.fullscreenElement_ = null; this.fullscreenWrapper_ = null; this.fullscreenElementCachedStyle_ = null; this.fullscreenEventTarget_ = null; this.fullscreenChangeHandler_ = null; this.fullscreenErrorHandler_ = null; this.wakelock_ = new WakeLock(); } VRDisplay.prototype.getFrameData = function(frameData) { // TODO: Technically this should retain it's value for the duration of a frame // but I doubt that's practical to do in javascript. return Util.frameDataFromPose(frameData, this.getPose(), this); }; VRDisplay.prototype.getPose = function() { // TODO: Technically this should retain it's value for the duration of a frame // but I doubt that's practical to do in javascript. return this.getImmediatePose(); }; VRDisplay.prototype.requestAnimationFrame = function(callback) { return window.requestAnimationFrame(callback); }; VRDisplay.prototype.cancelAnimationFrame = function(id) { return window.cancelAnimationFrame(id); }; VRDisplay.prototype.wrapForFullscreen = function(element) { // Don't wrap in iOS. if (Util.isIOS()) { return element; } if (!this.fullscreenWrapper_) { this.fullscreenWrapper_ = document.createElement('div'); var cssProperties = [ 'height: ' + Math.min(screen.height, screen.width) + 'px !important', 'top: 0 !important', 'left: 0 !important', 'right: 0 !important', 'border: 0', 'margin: 0', 'padding: 0', 'z-index: 999999 !important', 'position: fixed', ]; this.fullscreenWrapper_.setAttribute('style', cssProperties.join('; ') + ';'); this.fullscreenWrapper_.classList.add('webvr-polyfill-fullscreen-wrapper'); } if (this.fullscreenElement_ == element) { return this.fullscreenWrapper_; } // Remove any previously applied wrappers this.removeFullscreenWrapper(); this.fullscreenElement_ = element; var parent = this.fullscreenElement_.parentElement; parent.insertBefore(this.fullscreenWrapper_, this.fullscreenElement_); parent.removeChild(this.fullscreenElement_); this.fullscreenWrapper_.insertBefore(this.fullscreenElement_, this.fullscreenWrapper_.firstChild); this.fullscreenElementCachedStyle_ = this.fullscreenElement_.getAttribute('style'); var self = this; function applyFullscreenElementStyle() { if (!self.fullscreenElement_) { return; } var cssProperties = [ 'position: absolute', 'top: 0', 'left: 0', 'width: ' + Math.max(screen.width, screen.height) + 'px', 'height: ' + Math.min(screen.height, screen.width) + 'px', 'border: 0', 'margin: 0', 'padding: 0', ]; self.fullscreenElement_.setAttribute('style', cssProperties.join('; ') + ';'); } applyFullscreenElementStyle(); return this.fullscreenWrapper_; }; VRDisplay.prototype.removeFullscreenWrapper = function() { if (!this.fullscreenElement_) { return; } var element = this.fullscreenElement_; if (this.fullscreenElementCachedStyle_) { element.setAttribute('style', this.fullscreenElementCachedStyle_); } else { element.removeAttribute('style'); } this.fullscreenElement_ = null; this.fullscreenElementCachedStyle_ = null; var parent = this.fullscreenWrapper_.parentElement; this.fullscreenWrapper_.removeChild(element); parent.insertBefore(element, this.fullscreenWrapper_); parent.removeChild(this.fullscreenWrapper_); return element; }; VRDisplay.prototype.requestPresent = function(layers) { var wasPresenting = this.isPresenting; var self = this; if (!(layers instanceof Array)) { if (!hasShowDeprecationWarning) { console.warn("Using a deprecated form of requestPresent. Should pass in an array of VRLayers."); hasShowDeprecationWarning = true; } layers = [layers]; } return new Promise(function(resolve, reject) { if (!self.capabilities.canPresent) { reject(new Error('VRDisplay is not capable of presenting.')); return; } if (layers.length == 0 || layers.length > self.capabilities.maxLayers) { reject(new Error('Invalid number of layers.')); return; } var incomingLayer = layers[0]; if (!incomingLayer.source) { /* todo: figure out the correct behavior if the source is not provided. see https://github.com/w3c/webvr/issues/58 */ resolve(); return; } var leftBounds = incomingLayer.leftBounds || defaultLeftBounds; var rightBounds = incomingLayer.rightBounds || defaultRightBounds; if (wasPresenting) { // Already presenting, just changing configuration var layer = self.layer_; if (layer.source !== incomingLayer.source) { layer.source = incomingLayer.source; } for (var i = 0; i < 4; i++) { layer.leftBounds[i] = leftBounds[i]; layer.rightBounds[i] = rightBounds[i]; } resolve(); return; } // Was not already presenting. self.layer_ = { predistorted: incomingLayer.predistorted, source: incomingLayer.source, leftBounds: leftBounds.slice(0), rightBounds: rightBounds.slice(0) }; self.waitingForPresent_ = false; if (self.layer_ && self.layer_.source) { var fullscreenElement = self.wrapForFullscreen(self.layer_.source); var onFullscreenChange = function() { var actualFullscreenElement = Util.getFullscreenElement(); self.isPresenting = (fullscreenElement === actualFullscreenElement); if (self.isPresenting) { if (screen.orientation && screen.orientation.lock) { screen.orientation.lock('landscape-primary').catch(function(error){ console.error('screen.orientation.lock() failed due to', error.message) }); } self.waitingForPresent_ = false; self.beginPresent_(); resolve(); } else { if (screen.orientation && screen.orientation.unlock) { screen.orientation.unlock(); } self.removeFullscreenWrapper(); self.wakelock_.release(); self.endPresent_(); self.removeFullscreenListeners_(); } self.fireVRDisplayPresentChange_(); } var onFullscreenError = function() { if (!self.waitingForPresent_) { return; } self.removeFullscreenWrapper(); self.removeFullscreenListeners_(); self.wakelock_.release(); self.waitingForPresent_ = false; self.isPresenting = false; reject(new Error('Unable to present.')); } self.addFullscreenListeners_(fullscreenElement, onFullscreenChange, onFullscreenError); if (Util.requestFullscreen(fullscreenElement)) { self.wakelock_.request(); self.waitingForPresent_ = true; } else if (Util.isIOS() || Util.isWebViewAndroid()) { // *sigh* Just fake it. self.wakelock_.request(); self.isPresenting = true; self.beginPresent_(); self.fireVRDisplayPresentChange_(); resolve(); } } if (!self.waitingForPresent_ && !Util.isIOS()) { Util.exitFullscreen(); reject(new Error('Unable to present.')); } }); }; VRDisplay.prototype.exitPresent = function() { var wasPresenting = this.isPresenting; var self = this; this.isPresenting = false; this.layer_ = null; this.wakelock_.release(); return new Promise(function(resolve, reject) { if (wasPresenting) { if (!Util.exitFullscreen() && Util.isIOS()) { self.endPresent_(); self.fireVRDisplayPresentChange_(); } if (Util.isWebViewAndroid()) { self.removeFullscreenWrapper(); self.removeFullscreenListeners_(); self.endPresent_(); self.fireVRDisplayPresentChange_(); } resolve(); } else { reject(new Error('Was not presenting to VRDisplay.')); } }); }; VRDisplay.prototype.getLayers = function() { if (this.layer_) { return [this.layer_]; } return []; }; VRDisplay.prototype.fireVRDisplayPresentChange_ = function() { // Important: unfortunately we cannot have full spec compliance here. // CustomEvent custom fields all go under e.detail (so the VRDisplay ends up // being e.detail.display, instead of e.display as per WebVR spec). var event = new CustomEvent('vrdisplaypresentchange', {detail: {display: this}}); window.dispatchEvent(event); }; VRDisplay.prototype.fireVRDisplayConnect_ = function() { // Important: unfortunately we cannot have full spec compliance here. // CustomEvent custom fields all go under e.detail (so the VRDisplay ends up // being e.detail.display, instead of e.display as per WebVR spec). var event = new CustomEvent('vrdisplayconnect', {detail: {display: this}}); window.dispatchEvent(event); }; VRDisplay.prototype.addFullscreenListeners_ = function(element, changeHandler, errorHandler) { this.removeFullscreenListeners_(); this.fullscreenEventTarget_ = element; this.fullscreenChangeHandler_ = changeHandler; this.fullscreenErrorHandler_ = errorHandler; if (changeHandler) { if (document.fullscreenEnabled) { element.addEventListener('fullscreenchange', changeHandler, false); } else if (document.webkitFullscreenEnabled) { element.addEventListener('webkitfullscreenchange', changeHandler, false); } else if (document.mozFullScreenEnabled) { document.addEventListener('mozfullscreenchange', changeHandler, false); } else if (document.msFullscreenEnabled) { element.addEventListener('msfullscreenchange', changeHandler, false); } } if (errorHandler) { if (document.fullscreenEnabled) { element.addEventListener('fullscreenerror', errorHandler, false); } else if (document.webkitFullscreenEnabled) { element.addEventListener('webkitfullscreenerror', errorHandler, false); } else if (document.mozFullScreenEnabled) { document.addEventListener('mozfullscreenerror', errorHandler, false); } else if (document.msFullscreenEnabled) { element.addEventListener('msfullscreenerror', errorHandler, false); } } }; VRDisplay.prototype.removeFullscreenListeners_ = function() { if (!this.fullscreenEventTarget_) return; var element = this.fullscreenEventTarget_; if (this.fullscreenChangeHandler_) { var changeHandler = this.fullscreenChangeHandler_; element.removeEventListener('fullscreenchange', changeHandler, false); element.removeEventListener('webkitfullscreenchange', changeHandler, false); document.removeEventListener('mozfullscreenchange', changeHandler, false); element.removeEventListener('msfullscreenchange', changeHandler, false); } if (this.fullscreenErrorHandler_) { var errorHandler = this.fullscreenErrorHandler_; element.removeEventListener('fullscreenerror', errorHandler, false); element.removeEventListener('webkitfullscreenerror', errorHandler, false); document.removeEventListener('mozfullscreenerror', errorHandler, false); element.removeEventListener('msfullscreenerror', errorHandler, false); } this.fullscreenEventTarget_ = null; this.fullscreenChangeHandler_ = null; this.fullscreenErrorHandler_ = null; }; VRDisplay.prototype.beginPresent_ = function() { // Override to add custom behavior when presentation begins. }; VRDisplay.prototype.endPresent_ = function() { // Override to add custom behavior when presentation ends. }; VRDisplay.prototype.submitFrame = function(pose) { // Override to add custom behavior for frame submission. }; VRDisplay.prototype.getEyeParameters = function(whichEye) { // Override to return accurate eye parameters if canPresent is true. return null; }; /* * Deprecated classes */ /** * The base class for all VR devices. (Deprecated) */ function VRDevice() { this.isPolyfilled = true; this.hardwareUnitId = 'webvr-polyfill hardwareUnitId'; this.deviceId = 'webvr-polyfill deviceId'; this.deviceName = 'webvr-polyfill deviceName'; } /** * The base class for all VR HMD devices. (Deprecated) */ function HMDVRDevice() { } HMDVRDevice.prototype = new VRDevice(); /** * The base class for all VR position sensor devices. (Deprecated) */ function PositionSensorVRDevice() { } PositionSensorVRDevice.prototype = new VRDevice(); module.exports.VRFrameData = VRFrameData; module.exports.VRDisplay = VRDisplay; module.exports.VRDevice = VRDevice; module.exports.HMDVRDevice = HMDVRDevice; module.exports.PositionSensorVRDevice = PositionSensorVRDevice; },{"./util.js":68,"./wakelock.js":70}],49:[function(_dereq_,module,exports){ /* * Copyright 2016 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var CardboardUI = _dereq_('./cardboard-ui.js'); var Util = _dereq_('./util.js'); var WGLUPreserveGLState = _dereq_('./deps/wglu-preserve-state.js'); var distortionVS = [ 'attribute vec2 position;', 'attribute vec3 texCoord;', 'varying vec2 vTexCoord;', 'uniform vec4 viewportOffsetScale[2];', 'void main() {', ' vec4 viewport = viewportOffsetScale[int(texCoord.z)];', ' vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;', ' gl_Position = vec4( position, 1.0, 1.0 );', '}', ].join('\n'); var distortionFS = [ 'precision mediump float;', 'uniform sampler2D diffuse;', 'varying vec2 vTexCoord;', 'void main() {', ' gl_FragColor = texture2D(diffuse, vTexCoord);', '}', ].join('\n'); /** * A mesh-based distorter. */ function CardboardDistorter(gl) { this.gl = gl; this.ctxAttribs = gl.getContextAttributes(); this.meshWidth = 20; this.meshHeight = 20; this.bufferScale = window.WebVRConfig.BUFFER_SCALE; this.bufferWidth = gl.drawingBufferWidth; this.bufferHeight = gl.drawingBufferHeight; // Patching support this.realBindFramebuffer = gl.bindFramebuffer; this.realEnable = gl.enable; this.realDisable = gl.disable; this.realColorMask = gl.colorMask; this.realClearColor = gl.clearColor; this.realViewport = gl.viewport; if (!Util.isIOS()) { this.realCanvasWidth = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'width'); this.realCanvasHeight = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'height'); } this.isPatched = false; // State tracking this.lastBoundFramebuffer = null; this.cullFace = false; this.depthTest = false; this.blend = false; this.scissorTest = false; this.stencilTest = false; this.viewport = [0, 0, 0, 0]; this.colorMask = [true, true, true, true]; this.clearColor = [0, 0, 0, 0]; this.attribs = { position: 0, texCoord: 1 }; this.program = Util.linkProgram(gl, distortionVS, distortionFS, this.attribs); this.uniforms = Util.getProgramUniforms(gl, this.program); this.viewportOffsetScale = new Float32Array(8); this.setTextureBounds(); this.vertexBuffer = gl.createBuffer(); this.indexBuffer = gl.createBuffer(); this.indexCount = 0; this.renderTarget = gl.createTexture(); this.framebuffer = gl.createFramebuffer(); this.depthStencilBuffer = null; this.depthBuffer = null; this.stencilBuffer = null; if (this.ctxAttribs.depth && this.ctxAttribs.stencil) { this.depthStencilBuffer = gl.createRenderbuffer(); } else if (this.ctxAttribs.depth) { this.depthBuffer = gl.createRenderbuffer(); } else if (this.ctxAttribs.stencil) { this.stencilBuffer = gl.createRenderbuffer(); } this.patch(); this.onResize(); if (!window.WebVRConfig.CARDBOARD_UI_DISABLED) { this.cardboardUI = new CardboardUI(gl); } }; /** * Tears down all the resources created by the distorter and removes any * patches. */ CardboardDistorter.prototype.destroy = function() { var gl = this.gl; this.unpatch(); gl.deleteProgram(this.program); gl.deleteBuffer(this.vertexBuffer); gl.deleteBuffer(this.indexBuffer); gl.deleteTexture(this.renderTarget); gl.deleteFramebuffer(this.framebuffer); if (this.depthStencilBuffer) { gl.deleteRenderbuffer(this.depthStencilBuffer); } if (this.depthBuffer) { gl.deleteRenderbuffer(this.depthBuffer); } if (this.stencilBuffer) { gl.deleteRenderbuffer(this.stencilBuffer); } if (this.cardboardUI) { this.cardboardUI.destroy(); } }; /** * Resizes the backbuffer to match the canvas width and height. */ CardboardDistorter.prototype.onResize = function() { var gl = this.gl; var self = this; var glState = [ gl.RENDERBUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0 ]; WGLUPreserveGLState(gl, glState, function(gl) { // Bind real backbuffer and clear it once. We don't need to clear it again // after that because we're overwriting the same area every frame. self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); // Put things in a good state if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); } self.realColorMask.call(gl, true, true, true, true); self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); self.realClearColor.call(gl, 0, 0, 0, 1); gl.clear(gl.COLOR_BUFFER_BIT); // Now bind and resize the fake backbuffer self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.framebuffer); gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); gl.texImage2D(gl.TEXTURE_2D, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, self.bufferWidth, self.bufferHeight, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, gl.UNSIGNED_BYTE, null); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, self.renderTarget, 0); if (self.ctxAttribs.depth && self.ctxAttribs.stencil) { gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthStencilBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, self.bufferWidth, self.bufferHeight); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.depthStencilBuffer); } else if (self.ctxAttribs.depth) { gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, self.bufferWidth, self.bufferHeight); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, self.depthBuffer); } else if (self.ctxAttribs.stencil) { gl.bindRenderbuffer(gl.RENDERBUFFER, self.stencilBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, self.bufferWidth, self.bufferHeight); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.stencilBuffer); } if (!gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) { console.error('Framebuffer incomplete!'); } self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer); if (self.scissorTest) { self.realEnable.call(gl, gl.SCISSOR_TEST); } self.realColorMask.apply(gl, self.colorMask); self.realViewport.apply(gl, self.viewport); self.realClearColor.apply(gl, self.clearColor); }); if (this.cardboardUI) { this.cardboardUI.onResize(); } }; CardboardDistorter.prototype.patch = function() { if (this.isPatched) { return; } var self = this; var canvas = this.gl.canvas; var gl = this.gl; if (!Util.isIOS()) { canvas.width = Util.getScreenWidth() * this.bufferScale; canvas.height = Util.getScreenHeight() * this.bufferScale; Object.defineProperty(canvas, 'width', { configurable: true, enumerable: true, get: function() { return self.bufferWidth; }, set: function(value) { self.bufferWidth = value; self.realCanvasWidth.set.call(canvas, value); self.onResize(); } }); Object.defineProperty(canvas, 'height', { configurable: true, enumerable: true, get: function() { return self.bufferHeight; }, set: function(value) { self.bufferHeight = value; self.realCanvasHeight.set.call(canvas, value); self.onResize(); } }); } this.lastBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING); if (this.lastBoundFramebuffer == null) { this.lastBoundFramebuffer = this.framebuffer; this.gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer); } this.gl.bindFramebuffer = function(target, framebuffer) { self.lastBoundFramebuffer = framebuffer ? framebuffer : self.framebuffer; // Silently make calls to bind the default framebuffer bind ours instead. self.realBindFramebuffer.call(gl, target, self.lastBoundFramebuffer); }; this.cullFace = gl.getParameter(gl.CULL_FACE); this.depthTest = gl.getParameter(gl.DEPTH_TEST); this.blend = gl.getParameter(gl.BLEND); this.scissorTest = gl.getParameter(gl.SCISSOR_TEST); this.stencilTest = gl.getParameter(gl.STENCIL_TEST); gl.enable = function(pname) { switch (pname) { case gl.CULL_FACE: self.cullFace = true; break; case gl.DEPTH_TEST: self.depthTest = true; break; case gl.BLEND: self.blend = true; break; case gl.SCISSOR_TEST: self.scissorTest = true; break; case gl.STENCIL_TEST: self.stencilTest = true; break; } self.realEnable.call(gl, pname); }; gl.disable = function(pname) { switch (pname) { case gl.CULL_FACE: self.cullFace = false; break; case gl.DEPTH_TEST: self.depthTest = false; break; case gl.BLEND: self.blend = false; break; case gl.SCISSOR_TEST: self.scissorTest = false; break; case gl.STENCIL_TEST: self.stencilTest = false; break; } self.realDisable.call(gl, pname); }; this.colorMask = gl.getParameter(gl.COLOR_WRITEMASK); gl.colorMask = function(r, g, b, a) { self.colorMask[0] = r; self.colorMask[1] = g; self.colorMask[2] = b; self.colorMask[3] = a; self.realColorMask.call(gl, r, g, b, a); }; this.clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); gl.clearColor = function(r, g, b, a) { self.clearColor[0] = r; self.clearColor[1] = g; self.clearColor[2] = b; self.clearColor[3] = a; self.realClearColor.call(gl, r, g, b, a); }; this.viewport = gl.getParameter(gl.VIEWPORT); gl.viewport = function(x, y, w, h) { self.viewport[0] = x; self.viewport[1] = y; self.viewport[2] = w; self.viewport[3] = h; self.realViewport.call(gl, x, y, w, h); }; this.isPatched = true; Util.safariCssSizeWorkaround(canvas); }; CardboardDistorter.prototype.unpatch = function() { if (!this.isPatched) { return; } var gl = this.gl; var canvas = this.gl.canvas; if (!Util.isIOS()) { Object.defineProperty(canvas, 'width', this.realCanvasWidth); Object.defineProperty(canvas, 'height', this.realCanvasHeight); } canvas.width = this.bufferWidth; canvas.height = this.bufferHeight; gl.bindFramebuffer = this.realBindFramebuffer; gl.enable = this.realEnable; gl.disable = this.realDisable; gl.colorMask = this.realColorMask; gl.clearColor = this.realClearColor; gl.viewport = this.realViewport; // Check to see if our fake backbuffer is bound and bind the real backbuffer // if that's the case. if (this.lastBoundFramebuffer == this.framebuffer) { gl.bindFramebuffer(gl.FRAMEBUFFER, null); } this.isPatched = false; setTimeout(function() { Util.safariCssSizeWorkaround(canvas); }, 1); }; CardboardDistorter.prototype.setTextureBounds = function(leftBounds, rightBounds) { if (!leftBounds) { leftBounds = [0, 0, 0.5, 1]; } if (!rightBounds) { rightBounds = [0.5, 0, 0.5, 1]; } // Left eye this.viewportOffsetScale[0] = leftBounds[0]; // X this.viewportOffsetScale[1] = leftBounds[1]; // Y this.viewportOffsetScale[2] = leftBounds[2]; // Width this.viewportOffsetScale[3] = leftBounds[3]; // Height // Right eye this.viewportOffsetScale[4] = rightBounds[0]; // X this.viewportOffsetScale[5] = rightBounds[1]; // Y this.viewportOffsetScale[6] = rightBounds[2]; // Width this.viewportOffsetScale[7] = rightBounds[3]; // Height }; /** * Performs distortion pass on the injected backbuffer, rendering it to the real * backbuffer. */ CardboardDistorter.prototype.submitFrame = function() { var gl = this.gl; var self = this; var glState = []; if (!window.WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS) { glState.push( gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0 ); } WGLUPreserveGLState(gl, glState, function(gl) { // Bind the real default framebuffer self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); // Make sure the GL state is in a good place if (self.cullFace) { self.realDisable.call(gl, gl.CULL_FACE); } if (self.depthTest) { self.realDisable.call(gl, gl.DEPTH_TEST); } if (self.blend) { self.realDisable.call(gl, gl.BLEND); } if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); } if (self.stencilTest) { self.realDisable.call(gl, gl.STENCIL_TEST); } self.realColorMask.call(gl, true, true, true, true); self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); // If the backbuffer has an alpha channel clear every frame so the page // doesn't show through. if (self.ctxAttribs.alpha || Util.isIOS()) { self.realClearColor.call(gl, 0, 0, 0, 1); gl.clear(gl.COLOR_BUFFER_BIT); } // Bind distortion program and mesh gl.useProgram(self.program); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); gl.enableVertexAttribArray(self.attribs.position); gl.enableVertexAttribArray(self.attribs.texCoord); gl.vertexAttribPointer(self.attribs.position, 2, gl.FLOAT, false, 20, 0); gl.vertexAttribPointer(self.attribs.texCoord, 3, gl.FLOAT, false, 20, 8); gl.activeTexture(gl.TEXTURE0); gl.uniform1i(self.uniforms.diffuse, 0); gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); gl.uniform4fv(self.uniforms.viewportOffsetScale, self.viewportOffsetScale); // Draws both eyes gl.drawElements(gl.TRIANGLES, self.indexCount, gl.UNSIGNED_SHORT, 0); if (self.cardboardUI) { self.cardboardUI.renderNoState(); } // Bind the fake default framebuffer again self.realBindFramebuffer.call(self.gl, gl.FRAMEBUFFER, self.framebuffer); // If preserveDrawingBuffer == false clear the framebuffer if (!self.ctxAttribs.preserveDrawingBuffer) { self.realClearColor.call(gl, 0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); } if (!window.WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS) { self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer); } // Restore state if (self.cullFace) { self.realEnable.call(gl, gl.CULL_FACE); } if (self.depthTest) { self.realEnable.call(gl, gl.DEPTH_TEST); } if (self.blend) { self.realEnable.call(gl, gl.BLEND); } if (self.scissorTest) { self.realEnable.call(gl, gl.SCISSOR_TEST); } if (self.stencilTest) { self.realEnable.call(gl, gl.STENCIL_TEST); } self.realColorMask.apply(gl, self.colorMask); self.realViewport.apply(gl, self.viewport); if (self.ctxAttribs.alpha || !self.ctxAttribs.preserveDrawingBuffer) { self.realClearColor.apply(gl, self.clearColor); } }); // Workaround for the fact that Safari doesn't allow us to patch the canvas // width and height correctly. After each submit frame check to see what the // real backbuffer size has been set to and resize the fake backbuffer size // to match. if (Util.isIOS()) { var canvas = gl.canvas; if (canvas.width != self.bufferWidth || canvas.height != self.bufferHeight) { self.bufferWidth = canvas.width; self.bufferHeight = canvas.height; self.onResize(); } } }; /** * Call when the deviceInfo has changed. At this point we need * to re-calculate the distortion mesh. */ CardboardDistorter.prototype.updateDeviceInfo = function(deviceInfo) { var gl = this.gl; var self = this; var glState = [gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING]; WGLUPreserveGLState(gl, glState, function(gl) { var vertices = self.computeMeshVertices_(self.meshWidth, self.meshHeight, deviceInfo); gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // Indices don't change based on device parameters, so only compute once. if (!self.indexCount) { var indices = self.computeMeshIndices_(self.meshWidth, self.meshHeight); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); self.indexCount = indices.length; } }); }; /** * Build the distortion mesh vertices. * Based on code from the Unity cardboard plugin. */ CardboardDistorter.prototype.computeMeshVertices_ = function(width, height, deviceInfo) { var vertices = new Float32Array(2 * width * height * 5); var lensFrustum = deviceInfo.getLeftEyeVisibleTanAngles(); var noLensFrustum = deviceInfo.getLeftEyeNoLensTanAngles(); var viewport = deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum); var vidx = 0; var iidx = 0; for (var e = 0; e < 2; e++) { for (var j = 0; j < height; j++) { for (var i = 0; i < width; i++, vidx++) { var u = i / (width - 1); var v = j / (height - 1); // Grid points regularly spaced in StreoScreen, and barrel distorted in // the mesh. var s = u; var t = v; var x = Util.lerp(lensFrustum[0], lensFrustum[2], u); var y = Util.lerp(lensFrustum[3], lensFrustum[1], v); var d = Math.sqrt(x * x + y * y); var r = deviceInfo.distortion.distortInverse(d); var p = x * r / d; var q = y * r / d; u = (p - noLensFrustum[0]) / (noLensFrustum[2] - noLensFrustum[0]); v = (q - noLensFrustum[3]) / (noLensFrustum[1] - noLensFrustum[3]); // Convert u,v to mesh screen coordinates. var aspect = deviceInfo.device.widthMeters / deviceInfo.device.heightMeters; // FIXME: The original Unity plugin multiplied U by the aspect ratio // and didn't multiply either value by 2, but that seems to get it // really close to correct looking for me. I hate this kind of "Don't // know why it works" code though, and wold love a more logical // explanation of what needs to happen here. u = (viewport.x + u * viewport.width - 0.5) * 2.0; //* aspect; v = (viewport.y + v * viewport.height - 0.5) * 2.0; vertices[(vidx * 5) + 0] = u; // position.x vertices[(vidx * 5) + 1] = v; // position.y vertices[(vidx * 5) + 2] = s; // texCoord.x vertices[(vidx * 5) + 3] = t; // texCoord.y vertices[(vidx * 5) + 4] = e; // texCoord.z (viewport index) } } var w = lensFrustum[2] - lensFrustum[0]; lensFrustum[0] = -(w + lensFrustum[0]); lensFrustum[2] = w - lensFrustum[2]; w = noLensFrustum[2] - noLensFrustum[0]; noLensFrustum[0] = -(w + noLensFrustum[0]); noLensFrustum[2] = w - noLensFrustum[2]; viewport.x = 1 - (viewport.x + viewport.width); } return vertices; } /** * Build the distortion mesh indices. * Based on code from the Unity cardboard plugin. */ CardboardDistorter.prototype.computeMeshIndices_ = function(width, height) { var indices = new Uint16Array(2 * (width - 1) * (height - 1) * 6); var halfwidth = width / 2; var halfheight = height / 2; var vidx = 0; var iidx = 0; for (var e = 0; e < 2; e++) { for (var j = 0; j < height; j++) { for (var i = 0; i < width; i++, vidx++) { if (i == 0 || j == 0) continue; // Build a quad. Lower right and upper left quadrants have quads with // the triangle diagonal flipped to get the vignette to interpolate // correctly. if ((i <= halfwidth) == (j <= halfheight)) { // Quad diagonal lower left to upper right. indices[iidx++] = vidx; indices[iidx++] = vidx - width - 1; indices[iidx++] = vidx - width; indices[iidx++] = vidx - width - 1; indices[iidx++] = vidx; indices[iidx++] = vidx - 1; } else { // Quad diagonal upper left to lower right. indices[iidx++] = vidx - 1; indices[iidx++] = vidx - width; indices[iidx++] = vidx; indices[iidx++] = vidx - width; indices[iidx++] = vidx - 1; indices[iidx++] = vidx - width - 1; } } } } return indices; }; CardboardDistorter.prototype.getOwnPropertyDescriptor_ = function(proto, attrName) { var descriptor = Object.getOwnPropertyDescriptor(proto, attrName); // In some cases (ahem... Safari), the descriptor returns undefined get and // set fields. In this case, we need to create a synthetic property // descriptor. This works around some of the issues in // https://github.com/borismus/webvr-polyfill/issues/46 if (descriptor.get === undefined || descriptor.set === undefined) { descriptor.configurable = true; descriptor.enumerable = true; descriptor.get = function() { return this.getAttribute(attrName); }; descriptor.set = function(val) { this.setAttribute(attrName, val); }; } return descriptor; }; module.exports = CardboardDistorter; },{"./cardboard-ui.js":50,"./deps/wglu-preserve-state.js":52,"./util.js":68}],50:[function(_dereq_,module,exports){ /* * Copyright 2016 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Util = _dereq_('./util.js'); var WGLUPreserveGLState = _dereq_('./deps/wglu-preserve-state.js'); var uiVS = [ 'attribute vec2 position;', 'uniform mat4 projectionMat;', 'void main() {', ' gl_Position = projectionMat * vec4( position, -1.0, 1.0 );', '}', ].join('\n'); var uiFS = [ 'precision mediump float;', 'uniform vec4 color;', 'void main() {', ' gl_FragColor = color;', '}', ].join('\n'); var DEG2RAD = Math.PI/180.0; // The gear has 6 identical sections, each spanning 60 degrees. var kAnglePerGearSection = 60; // Half-angle of the span of the outer rim. var kOuterRimEndAngle = 12; // Angle between the middle of the outer rim and the start of the inner rim. var kInnerRimBeginAngle = 20; // Distance from center to outer rim, normalized so that the entire model // fits in a [-1, 1] x [-1, 1] square. var kOuterRadius = 1; // Distance from center to depressed rim, in model units. var kMiddleRadius = 0.75; // Radius of the inner hollow circle, in model units. var kInnerRadius = 0.3125; // Center line thickness in DP. var kCenterLineThicknessDp = 4; // Button width in DP. var kButtonWidthDp = 28; // Factor to scale the touch area that responds to the touch. var kTouchSlopFactor = 1.5; var Angles = [ 0, kOuterRimEndAngle, kInnerRimBeginAngle, kAnglePerGearSection - kInnerRimBeginAngle, kAnglePerGearSection - kOuterRimEndAngle ]; /** * Renders the alignment line and "options" gear. It is assumed that the canvas * this is rendered into covers the entire screen (or close to it.) */ function CardboardUI(gl) { this.gl = gl; this.attribs = { position: 0 }; this.program = Util.linkProgram(gl, uiVS, uiFS, this.attribs); this.uniforms = Util.getProgramUniforms(gl, this.program); this.vertexBuffer = gl.createBuffer(); this.gearOffset = 0; this.gearVertexCount = 0; this.arrowOffset = 0; this.arrowVertexCount = 0; this.projMat = new Float32Array(16); this.listener = null; this.onResize(); }; /** * Tears down all the resources created by the UI renderer. */ CardboardUI.prototype.destroy = function() { var gl = this.gl; if (this.listener) { gl.canvas.removeEventListener('click', this.listener, false); } gl.deleteProgram(this.program); gl.deleteBuffer(this.vertexBuffer); }; /** * Adds a listener to clicks on the gear and back icons */ CardboardUI.prototype.listen = function(optionsCallback, backCallback) { var canvas = this.gl.canvas; this.listener = function(event) { var midline = canvas.clientWidth / 2; var buttonSize = kButtonWidthDp * kTouchSlopFactor; // Check to see if the user clicked on (or around) the gear icon if (event.clientX > midline - buttonSize && event.clientX < midline + buttonSize && event.clientY > canvas.clientHeight - buttonSize) { optionsCallback(event); } // Check to see if the user clicked on (or around) the back icon else if (event.clientX < buttonSize && event.clientY < buttonSize) { backCallback(event); } }; canvas.addEventListener('click', this.listener, false); }; /** * Builds the UI mesh. */ CardboardUI.prototype.onResize = function() { var gl = this.gl; var self = this; var glState = [ gl.ARRAY_BUFFER_BINDING ]; WGLUPreserveGLState(gl, glState, function(gl) { var vertices = []; var midline = gl.drawingBufferWidth / 2; // The gl buffer size will likely be smaller than the physical pixel count. // So we need to scale the dps down based on the actual buffer size vs physical pixel count. // This will properly size the ui elements no matter what the gl buffer resolution is var physicalPixels = Math.max(screen.width, screen.height) * window.devicePixelRatio; var scalingRatio = gl.drawingBufferWidth / physicalPixels; var dps = scalingRatio * window.devicePixelRatio; var lineWidth = kCenterLineThicknessDp * dps / 2; var buttonSize = kButtonWidthDp * kTouchSlopFactor * dps; var buttonScale = kButtonWidthDp * dps / 2; var buttonBorder = ((kButtonWidthDp * kTouchSlopFactor) - kButtonWidthDp) * dps; // Build centerline vertices.push(midline - lineWidth, buttonSize); vertices.push(midline - lineWidth, gl.drawingBufferHeight); vertices.push(midline + lineWidth, buttonSize); vertices.push(midline + lineWidth, gl.drawingBufferHeight); // Build gear self.gearOffset = (vertices.length / 2); function addGearSegment(theta, r) { var angle = (90 - theta) * DEG2RAD; var x = Math.cos(angle); var y = Math.sin(angle); vertices.push(kInnerRadius * x * buttonScale + midline, kInnerRadius * y * buttonScale + buttonScale); vertices.push(r * x * buttonScale + midline, r * y * buttonScale + buttonScale); } for (var i = 0; i <= 6; i++) { var segmentTheta = i * kAnglePerGearSection; addGearSegment(segmentTheta, kOuterRadius); addGearSegment(segmentTheta + kOuterRimEndAngle, kOuterRadius); addGearSegment(segmentTheta + kInnerRimBeginAngle, kMiddleRadius); addGearSegment(segmentTheta + (kAnglePerGearSection - kInnerRimBeginAngle), kMiddleRadius); addGearSegment(segmentTheta + (kAnglePerGearSection - kOuterRimEndAngle), kOuterRadius); } self.gearVertexCount = (vertices.length / 2) - self.gearOffset; // Build back arrow self.arrowOffset = (vertices.length / 2); function addArrowVertex(x, y) { vertices.push(buttonBorder + x, gl.drawingBufferHeight - buttonBorder - y); } var angledLineWidth = lineWidth / Math.sin(45 * DEG2RAD); addArrowVertex(0, buttonScale); addArrowVertex(buttonScale, 0); addArrowVertex(buttonScale + angledLineWidth, angledLineWidth); addArrowVertex(angledLineWidth, buttonScale + angledLineWidth); addArrowVertex(angledLineWidth, buttonScale - angledLineWidth); addArrowVertex(0, buttonScale); addArrowVertex(buttonScale, buttonScale * 2); addArrowVertex(buttonScale + angledLineWidth, (buttonScale * 2) - angledLineWidth); addArrowVertex(angledLineWidth, buttonScale - angledLineWidth); addArrowVertex(0, buttonScale); addArrowVertex(angledLineWidth, buttonScale - lineWidth); addArrowVertex(kButtonWidthDp * dps, buttonScale - lineWidth); addArrowVertex(angledLineWidth, buttonScale + lineWidth); addArrowVertex(kButtonWidthDp * dps, buttonScale + lineWidth); self.arrowVertexCount = (vertices.length / 2) - self.arrowOffset; // Buffer data gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); }); }; /** * Performs distortion pass on the injected backbuffer, rendering it to the real * backbuffer. */ CardboardUI.prototype.render = function() { var gl = this.gl; var self = this; var glState = [ gl.CULL_FACE, gl.DEPTH_TEST, gl.BLEND, gl.SCISSOR_TEST, gl.STENCIL_TEST, gl.COLOR_WRITEMASK, gl.VIEWPORT, gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING ]; WGLUPreserveGLState(gl, glState, function(gl) { // Make sure the GL state is in a good place gl.disable(gl.CULL_FACE); gl.disable(gl.DEPTH_TEST); gl.disable(gl.BLEND); gl.disable(gl.SCISSOR_TEST); gl.disable(gl.STENCIL_TEST); gl.colorMask(true, true, true, true); gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); self.renderNoState(); }); }; CardboardUI.prototype.renderNoState = function() { var gl = this.gl; // Bind distortion program and mesh gl.useProgram(this.program); gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer); gl.enableVertexAttribArray(this.attribs.position); gl.vertexAttribPointer(this.attribs.position, 2, gl.FLOAT, false, 8, 0); gl.uniform4f(this.uniforms.color, 1.0, 1.0, 1.0, 1.0); Util.orthoMatrix(this.projMat, 0, gl.drawingBufferWidth, 0, gl.drawingBufferHeight, 0.1, 1024.0); gl.uniformMatrix4fv(this.uniforms.projectionMat, false, this.projMat); // Draws UI element gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); gl.drawArrays(gl.TRIANGLE_STRIP, this.gearOffset, this.gearVertexCount); gl.drawArrays(gl.TRIANGLE_STRIP, this.arrowOffset, this.arrowVertexCount); }; module.exports = CardboardUI; },{"./deps/wglu-preserve-state.js":52,"./util.js":68}],51:[function(_dereq_,module,exports){ /* * Copyright 2016 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var CardboardDistorter = _dereq_('./cardboard-distorter.js'); var CardboardUI = _dereq_('./cardboard-ui.js'); var DeviceInfo = _dereq_('./device-info.js'); var Dpdb = _dereq_('./dpdb/dpdb.js'); var FusionPoseSensor = _dereq_('./sensor-fusion/fusion-pose-sensor.js'); var RotateInstructions = _dereq_('./rotate-instructions.js'); var ViewerSelector = _dereq_('./viewer-selector.js'); var VRDisplay = _dereq_('./base.js').VRDisplay; var Util = _dereq_('./util.js'); var Eye = { LEFT: 'left', RIGHT: 'right' }; /** * VRDisplay based on mobile device parameters and DeviceMotion APIs. */ function CardboardVRDisplay() { this.displayName = 'Cardboard VRDisplay (webvr-polyfill)'; this.capabilities.hasOrientation = true; this.capabilities.canPresent = true; // "Private" members. this.bufferScale_ = window.WebVRConfig.BUFFER_SCALE; this.poseSensor_ = new FusionPoseSensor(); this.distorter_ = null; this.cardboardUI_ = null; this.dpdb_ = new Dpdb(true, this.onDeviceParamsUpdated_.bind(this)); this.deviceInfo_ = new DeviceInfo(this.dpdb_.getDeviceParams()); this.viewerSelector_ = new ViewerSelector(); this.viewerSelector_.onChange(this.onViewerChanged_.bind(this)); // Set the correct initial viewer. this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer()); if (!window.WebVRConfig.ROTATE_INSTRUCTIONS_DISABLED) { this.rotateInstructions_ = new RotateInstructions(); } if (Util.isIOS()) { // Listen for resize events to workaround this awful Safari bug. window.addEventListener('resize', this.onResize_.bind(this)); } } CardboardVRDisplay.prototype = new VRDisplay(); CardboardVRDisplay.prototype.getImmediatePose = function() { return { position: this.poseSensor_.getPosition(), orientation: this.poseSensor_.getOrientation(), linearVelocity: null, linearAcceleration: null, angularVelocity: null, angularAcceleration: null }; }; CardboardVRDisplay.prototype.resetPose = function() { this.poseSensor_.resetPose(); }; CardboardVRDisplay.prototype.getEyeParameters = function(whichEye) { var offset = [this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0]; var fieldOfView; // TODO: FoV can be a little expensive to compute. Cache when device params change. if (whichEye == Eye.LEFT) { offset[0] *= -1.0; fieldOfView = this.deviceInfo_.getFieldOfViewLeftEye(); } else if (whichEye == Eye.RIGHT) { fieldOfView = this.deviceInfo_.getFieldOfViewRightEye(); } else { console.error('Invalid eye provided: %s', whichEye); return null; } return { fieldOfView: fieldOfView, offset: offset, // TODO: Should be able to provide better values than these. renderWidth: this.deviceInfo_.device.width * 0.5 * this.bufferScale_, renderHeight: this.deviceInfo_.device.height * this.bufferScale_, }; }; CardboardVRDisplay.prototype.onDeviceParamsUpdated_ = function(newParams) { if (Util.isDebug()) { console.log('DPDB reported that device params were updated.'); } this.deviceInfo_.updateDeviceParams(newParams); if (this.distorter_) { this.distorter_.updateDeviceInfo(this.deviceInfo_); } }; CardboardVRDisplay.prototype.updateBounds_ = function () { if (this.layer_ && this.distorter_ && (this.layer_.leftBounds || this.layer_.rightBounds)) { this.distorter_.setTextureBounds(this.layer_.leftBounds, this.layer_.rightBounds); } }; CardboardVRDisplay.prototype.beginPresent_ = function() { var gl = this.layer_.source.getContext('webgl'); if (!gl) gl = this.layer_.source.getContext('experimental-webgl'); if (!gl) gl = this.layer_.source.getContext('webgl2'); if (!gl) return; // Can't do distortion without a WebGL context. // Provides a way to opt out of distortion if (this.layer_.predistorted) { if (!window.WebVRConfig.CARDBOARD_UI_DISABLED) { gl.canvas.width = Util.getScreenWidth() * this.bufferScale_; gl.canvas.height = Util.getScreenHeight() * this.bufferScale_; this.cardboardUI_ = new CardboardUI(gl); } } else { // Create a new distorter for the target context this.distorter_ = new CardboardDistorter(gl); this.distorter_.updateDeviceInfo(this.deviceInfo_); this.cardboardUI_ = this.distorter_.cardboardUI; } if (this.cardboardUI_) { this.cardboardUI_.listen(function(e) { // Options clicked. this.viewerSelector_.show(this.layer_.source.parentElement); e.stopPropagation(); e.preventDefault(); }.bind(this), function(e) { // Back clicked. this.exitPresent(); e.stopPropagation(); e.preventDefault(); }.bind(this)); } if (this.rotateInstructions_) { if (Util.isLandscapeMode() && Util.isMobile()) { // In landscape mode, temporarily show the "put into Cardboard" // interstitial. Otherwise, do the default thing. this.rotateInstructions_.showTemporarily(3000, this.layer_.source.parentElement); } else { this.rotateInstructions_.update(); } } // Listen for orientation change events in order to show interstitial. this.orientationHandler = this.onOrientationChange_.bind(this); window.addEventListener('orientationchange', this.orientationHandler); // Listen for present display change events in order to update distorter dimensions this.vrdisplaypresentchangeHandler = this.updateBounds_.bind(this); window.addEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler); // Fire this event initially, to give geometry-distortion clients the chance // to do something custom. this.fireVRDisplayDeviceParamsChange_(); }; CardboardVRDisplay.prototype.endPresent_ = function() { if (this.distorter_) { this.distorter_.destroy(); this.distorter_ = null; } if (this.cardboardUI_) { this.cardboardUI_.destroy(); this.cardboardUI_ = null; } if (this.rotateInstructions_) { this.rotateInstructions_.hide(); } this.viewerSelector_.hide(); window.removeEventListener('orientationchange', this.orientationHandler); window.removeEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler); }; CardboardVRDisplay.prototype.submitFrame = function(pose) { if (this.distorter_) { this.updateBounds_(); this.distorter_.submitFrame(); } else if (this.cardboardUI_ && this.layer_) { // Hack for predistorted: true. var canvas = this.layer_.source.getContext('webgl').canvas; if (canvas.width != this.lastWidth || canvas.height != this.lastHeight) { this.cardboardUI_.onResize(); } this.lastWidth = canvas.width; this.lastHeight = canvas.height; // Render the Cardboard UI. this.cardboardUI_.render(); } }; CardboardVRDisplay.prototype.onOrientationChange_ = function(e) { // Hide the viewer selector. this.viewerSelector_.hide(); // Update the rotate instructions. if (this.rotateInstructions_) { this.rotateInstructions_.update(); } this.onResize_(); }; CardboardVRDisplay.prototype.onResize_ = function(e) { if (this.layer_) { var gl = this.layer_.source.getContext('webgl'); // Size the CSS canvas. // Added padding on right and bottom because iPhone 5 will not // hide the URL bar unless content is bigger than the screen. // This will not be visible as long as the container element (e.g. body) // is set to 'overflow: hidden'. // Additionally, 'box-sizing: content-box' ensures renderWidth = width + padding. // This is required when 'box-sizing: border-box' is used elsewhere in the page. var cssProperties = [ 'position: absolute', 'top: 0', 'left: 0', 'width: ' + Math.max(screen.width, screen.height) + 'px', 'height: ' + Math.min(screen.height, screen.width) + 'px', 'border: 0', 'margin: 0', 'padding: 0 10px 10px 0', 'box-sizing: content-box', ]; gl.canvas.setAttribute('style', cssProperties.join('; ') + ';'); Util.safariCssSizeWorkaround(gl.canvas); } }; CardboardVRDisplay.prototype.onViewerChanged_ = function(viewer) { this.deviceInfo_.setViewer(viewer); if (this.distorter_) { // Update the distortion appropriately. this.distorter_.updateDeviceInfo(this.deviceInfo_); } // Fire a new event containing viewer and device parameters for clients that // want to implement their own geometry-based distortion. this.fireVRDisplayDeviceParamsChange_(); }; CardboardVRDisplay.prototype.fireVRDisplayDeviceParamsChange_ = function() { var event = new CustomEvent('vrdisplaydeviceparamschange', { detail: { vrdisplay: this, deviceInfo: this.deviceInfo_, } }); window.dispatchEvent(event); }; module.exports = CardboardVRDisplay; },{"./base.js":48,"./cardboard-distorter.js":49,"./cardboard-ui.js":50,"./device-info.js":53,"./dpdb/dpdb.js":57,"./rotate-instructions.js":62,"./sensor-fusion/fusion-pose-sensor.js":64,"./util.js":68,"./viewer-selector.js":69}],52:[function(_dereq_,module,exports){ /** * Copyright (c) 2016, Brandon Jones. * https://github.com/toji/webgl-utils/blob/master/src/wglu-preserve-state.js * LICENSE: https://github.com/toji/webgl-utils/blob/master/LICENSE.md */ function WGLUPreserveGLState(gl, bindings, callback) { if (!bindings) { callback(gl); return; } var boundValues = []; var activeTexture = null; for (var i = 0; i < bindings.length; ++i) { var binding = bindings[i]; switch (binding) { case gl.TEXTURE_BINDING_2D: case gl.TEXTURE_BINDING_CUBE_MAP: var textureUnit = bindings[++i]; if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) { console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit"); boundValues.push(null, null); break; } if (!activeTexture) { activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); } gl.activeTexture(textureUnit); boundValues.push(gl.getParameter(binding), null); break; case gl.ACTIVE_TEXTURE: activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); boundValues.push(null); break; default: boundValues.push(gl.getParameter(binding)); break; } } callback(gl); for (var i = 0; i < bindings.length; ++i) { var binding = bindings[i]; var boundValue = boundValues[i]; switch (binding) { case gl.ACTIVE_TEXTURE: break; // Ignore this binding, since we special-case it to happen last. case gl.ARRAY_BUFFER_BINDING: gl.bindBuffer(gl.ARRAY_BUFFER, boundValue); break; case gl.COLOR_CLEAR_VALUE: gl.clearColor(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); break; case gl.COLOR_WRITEMASK: gl.colorMask(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); break; case gl.CURRENT_PROGRAM: gl.useProgram(boundValue); break; case gl.ELEMENT_ARRAY_BUFFER_BINDING: gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, boundValue); break; case gl.FRAMEBUFFER_BINDING: gl.bindFramebuffer(gl.FRAMEBUFFER, boundValue); break; case gl.RENDERBUFFER_BINDING: gl.bindRenderbuffer(gl.RENDERBUFFER, boundValue); break; case gl.TEXTURE_BINDING_2D: var textureUnit = bindings[++i]; if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) break; gl.activeTexture(textureUnit); gl.bindTexture(gl.TEXTURE_2D, boundValue); break; case gl.TEXTURE_BINDING_CUBE_MAP: var textureUnit = bindings[++i]; if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) break; gl.activeTexture(textureUnit); gl.bindTexture(gl.TEXTURE_CUBE_MAP, boundValue); break; case gl.VIEWPORT: gl.viewport(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); break; case gl.BLEND: case gl.CULL_FACE: case gl.DEPTH_TEST: case gl.SCISSOR_TEST: case gl.STENCIL_TEST: if (boundValue) { gl.enable(binding); } else { gl.disable(binding); } break; default: console.log("No GL restore behavior for 0x" + binding.toString(16)); break; } if (activeTexture) { gl.activeTexture(activeTexture); } } } module.exports = WGLUPreserveGLState; },{}],53:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Distortion = _dereq_('./distortion/distortion.js'); var MathUtil = _dereq_('./math-util.js'); var Util = _dereq_('./util.js'); function Device(params) { this.width = params.width || Util.getScreenWidth(); this.height = params.height || Util.getScreenHeight(); this.widthMeters = params.widthMeters; this.heightMeters = params.heightMeters; this.bevelMeters = params.bevelMeters; } // Fallback Android device (based on Nexus 5 measurements) for use when // we can't recognize an Android device. var DEFAULT_ANDROID = new Device({ widthMeters: 0.110, heightMeters: 0.062, bevelMeters: 0.004 }); // Fallback iOS device (based on iPhone6) for use when // we can't recognize an Android device. var DEFAULT_IOS = new Device({ widthMeters: 0.1038, heightMeters: 0.0584, bevelMeters: 0.004 }); var Viewers = { CardboardV1: new CardboardViewer({ id: 'CardboardV1', label: 'Cardboard I/O 2014', fov: 40, interLensDistance: 0.060, baselineLensDistance: 0.035, screenLensDistance: 0.042, distortionCoefficients: [0.441, 0.156], inverseCoefficients: [-0.4410035, 0.42756155, -0.4804439, 0.5460139, -0.58821183, 0.5733938, -0.48303202, 0.33299083, -0.17573841, 0.0651772, -0.01488963, 0.001559834] }), CardboardV2: new CardboardViewer({ id: 'CardboardV2', label: 'Cardboard I/O 2015', fov: 60, interLensDistance: 0.064, baselineLensDistance: 0.035, screenLensDistance: 0.039, distortionCoefficients: [0.34, 0.55], inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051, 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956, -9.904169E-4, 6.183535E-5, -1.6981803E-6] }) }; var DEFAULT_LEFT_CENTER = {x: 0.5, y: 0.5}; var DEFAULT_RIGHT_CENTER = {x: 0.5, y: 0.5}; /** * Manages information about the device and the viewer. * * deviceParams indicates the parameters of the device to use (generally * obtained from dpdb.getDeviceParams()). Can be null to mean no device * params were found. */ function DeviceInfo(deviceParams) { this.viewer = Viewers.CardboardV2; this.updateDeviceParams(deviceParams); this.distortion = new Distortion(this.viewer.distortionCoefficients); } DeviceInfo.prototype.updateDeviceParams = function(deviceParams) { this.device = this.determineDevice_(deviceParams) || this.device; }; DeviceInfo.prototype.getDevice = function() { return this.device; }; DeviceInfo.prototype.setViewer = function(viewer) { this.viewer = viewer; this.distortion = new Distortion(this.viewer.distortionCoefficients); }; DeviceInfo.prototype.determineDevice_ = function(deviceParams) { if (!deviceParams) { // No parameters, so use a default. if (Util.isIOS()) { console.warn('Using fallback iOS device measurements.'); return DEFAULT_IOS; } else { console.warn('Using fallback Android device measurements.'); return DEFAULT_ANDROID; } } // Compute device screen dimensions based on deviceParams. var METERS_PER_INCH = 0.0254; var metersPerPixelX = METERS_PER_INCH / deviceParams.xdpi; var metersPerPixelY = METERS_PER_INCH / deviceParams.ydpi; var width = Util.getScreenWidth(); var height = Util.getScreenHeight(); return new Device({ widthMeters: metersPerPixelX * width, heightMeters: metersPerPixelY * height, bevelMeters: deviceParams.bevelMm * 0.001, }); }; /** * Calculates field of view for the left eye. */ DeviceInfo.prototype.getDistortedFieldOfViewLeftEye = function() { var viewer = this.viewer; var device = this.device; var distortion = this.distortion; // Device.height and device.width for device in portrait mode, so transpose. var eyeToScreenDistance = viewer.screenLensDistance; var outerDist = (device.widthMeters - viewer.interLensDistance) / 2; var innerDist = viewer.interLensDistance / 2; var bottomDist = viewer.baselineLensDistance - device.bevelMeters; var topDist = device.heightMeters - bottomDist; var outerAngle = MathUtil.radToDeg * Math.atan( distortion.distort(outerDist / eyeToScreenDistance)); var innerAngle = MathUtil.radToDeg * Math.atan( distortion.distort(innerDist / eyeToScreenDistance)); var bottomAngle = MathUtil.radToDeg * Math.atan( distortion.distort(bottomDist / eyeToScreenDistance)); var topAngle = MathUtil.radToDeg * Math.atan( distortion.distort(topDist / eyeToScreenDistance)); return { leftDegrees: Math.min(outerAngle, viewer.fov), rightDegrees: Math.min(innerAngle, viewer.fov), downDegrees: Math.min(bottomAngle, viewer.fov), upDegrees: Math.min(topAngle, viewer.fov) }; }; /** * Calculates the tan-angles from the maximum FOV for the left eye for the * current device and screen parameters. */ DeviceInfo.prototype.getLeftEyeVisibleTanAngles = function() { var viewer = this.viewer; var device = this.device; var distortion = this.distortion; // Tan-angles from the max FOV. var fovLeft = Math.tan(-MathUtil.degToRad * viewer.fov); var fovTop = Math.tan(MathUtil.degToRad * viewer.fov); var fovRight = Math.tan(MathUtil.degToRad * viewer.fov); var fovBottom = Math.tan(-MathUtil.degToRad * viewer.fov); // Viewport size. var halfWidth = device.widthMeters / 4; var halfHeight = device.heightMeters / 2; // Viewport center, measured from left lens position. var verticalLensOffset = (viewer.baselineLensDistance - device.bevelMeters - halfHeight); var centerX = viewer.interLensDistance / 2 - halfWidth; var centerY = -verticalLensOffset; var centerZ = viewer.screenLensDistance; // Tan-angles of the viewport edges, as seen through the lens. var screenLeft = distortion.distort((centerX - halfWidth) / centerZ); var screenTop = distortion.distort((centerY + halfHeight) / centerZ); var screenRight = distortion.distort((centerX + halfWidth) / centerZ); var screenBottom = distortion.distort((centerY - halfHeight) / centerZ); // Compare the two sets of tan-angles and take the value closer to zero on each side. var result = new Float32Array(4); result[0] = Math.max(fovLeft, screenLeft); result[1] = Math.min(fovTop, screenTop); result[2] = Math.min(fovRight, screenRight); result[3] = Math.max(fovBottom, screenBottom); return result; }; /** * Calculates the tan-angles from the maximum FOV for the left eye for the * current device and screen parameters, assuming no lenses. */ DeviceInfo.prototype.getLeftEyeNoLensTanAngles = function() { var viewer = this.viewer; var device = this.device; var distortion = this.distortion; var result = new Float32Array(4); // Tan-angles from the max FOV. var fovLeft = distortion.distortInverse(Math.tan(-MathUtil.degToRad * viewer.fov)); var fovTop = distortion.distortInverse(Math.tan(MathUtil.degToRad * viewer.fov)); var fovRight = distortion.distortInverse(Math.tan(MathUtil.degToRad * viewer.fov)); var fovBottom = distortion.distortInverse(Math.tan(-MathUtil.degToRad * viewer.fov)); // Viewport size. var halfWidth = device.widthMeters / 4; var halfHeight = device.heightMeters / 2; // Viewport center, measured from left lens position. var verticalLensOffset = (viewer.baselineLensDistance - device.bevelMeters - halfHeight); var centerX = viewer.interLensDistance / 2 - halfWidth; var centerY = -verticalLensOffset; var centerZ = viewer.screenLensDistance; // Tan-angles of the viewport edges, as seen through the lens. var screenLeft = (centerX - halfWidth) / centerZ; var screenTop = (centerY + halfHeight) / centerZ; var screenRight = (centerX + halfWidth) / centerZ; var screenBottom = (centerY - halfHeight) / centerZ; // Compare the two sets of tan-angles and take the value closer to zero on each side. result[0] = Math.max(fovLeft, screenLeft); result[1] = Math.min(fovTop, screenTop); result[2] = Math.min(fovRight, screenRight); result[3] = Math.max(fovBottom, screenBottom); return result; }; /** * Calculates the screen rectangle visible from the left eye for the * current device and screen parameters. */ DeviceInfo.prototype.getLeftEyeVisibleScreenRect = function(undistortedFrustum) { var viewer = this.viewer; var device = this.device; var dist = viewer.screenLensDistance; var eyeX = (device.widthMeters - viewer.interLensDistance) / 2; var eyeY = viewer.baselineLensDistance - device.bevelMeters; var left = (undistortedFrustum[0] * dist + eyeX) / device.widthMeters; var top = (undistortedFrustum[1] * dist + eyeY) / device.heightMeters; var right = (undistortedFrustum[2] * dist + eyeX) / device.widthMeters; var bottom = (undistortedFrustum[3] * dist + eyeY) / device.heightMeters; return { x: left, y: bottom, width: right - left, height: top - bottom }; }; DeviceInfo.prototype.getFieldOfViewLeftEye = function(opt_isUndistorted) { return opt_isUndistorted ? this.getUndistortedFieldOfViewLeftEye() : this.getDistortedFieldOfViewLeftEye(); }; DeviceInfo.prototype.getFieldOfViewRightEye = function(opt_isUndistorted) { var fov = this.getFieldOfViewLeftEye(opt_isUndistorted); return { leftDegrees: fov.rightDegrees, rightDegrees: fov.leftDegrees, upDegrees: fov.upDegrees, downDegrees: fov.downDegrees }; }; /** * Calculates undistorted field of view for the left eye. */ DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye = function() { var p = this.getUndistortedParams_(); return { leftDegrees: MathUtil.radToDeg * Math.atan(p.outerDist), rightDegrees: MathUtil.radToDeg * Math.atan(p.innerDist), downDegrees: MathUtil.radToDeg * Math.atan(p.bottomDist), upDegrees: MathUtil.radToDeg * Math.atan(p.topDist) }; }; DeviceInfo.prototype.getUndistortedViewportLeftEye = function() { var p = this.getUndistortedParams_(); var viewer = this.viewer; var device = this.device; // Distances stored in local variables are in tan-angle units unless otherwise // noted. var eyeToScreenDistance = viewer.screenLensDistance; var screenWidth = device.widthMeters / eyeToScreenDistance; var screenHeight = device.heightMeters / eyeToScreenDistance; var xPxPerTanAngle = device.width / screenWidth; var yPxPerTanAngle = device.height / screenHeight; var x = Math.round((p.eyePosX - p.outerDist) * xPxPerTanAngle); var y = Math.round((p.eyePosY - p.bottomDist) * yPxPerTanAngle); return { x: x, y: y, width: Math.round((p.eyePosX + p.innerDist) * xPxPerTanAngle) - x, height: Math.round((p.eyePosY + p.topDist) * yPxPerTanAngle) - y }; }; DeviceInfo.prototype.getUndistortedParams_ = function() { var viewer = this.viewer; var device = this.device; var distortion = this.distortion; // Most of these variables in tan-angle units. var eyeToScreenDistance = viewer.screenLensDistance; var halfLensDistance = viewer.interLensDistance / 2 / eyeToScreenDistance; var screenWidth = device.widthMeters / eyeToScreenDistance; var screenHeight = device.heightMeters / eyeToScreenDistance; var eyePosX = screenWidth / 2 - halfLensDistance; var eyePosY = (viewer.baselineLensDistance - device.bevelMeters) / eyeToScreenDistance; var maxFov = viewer.fov; var viewerMax = distortion.distortInverse(Math.tan(MathUtil.degToRad * maxFov)); var outerDist = Math.min(eyePosX, viewerMax); var innerDist = Math.min(halfLensDistance, viewerMax); var bottomDist = Math.min(eyePosY, viewerMax); var topDist = Math.min(screenHeight - eyePosY, viewerMax); return { outerDist: outerDist, innerDist: innerDist, topDist: topDist, bottomDist: bottomDist, eyePosX: eyePosX, eyePosY: eyePosY }; }; function CardboardViewer(params) { // A machine readable ID. this.id = params.id; // A human readable label. this.label = params.label; // Field of view in degrees (per side). this.fov = params.fov; // Distance between lens centers in meters. this.interLensDistance = params.interLensDistance; // Distance between viewer baseline and lens center in meters. this.baselineLensDistance = params.baselineLensDistance; // Screen-to-lens distance in meters. this.screenLensDistance = params.screenLensDistance; // Distortion coefficients. this.distortionCoefficients = params.distortionCoefficients; // Inverse distortion coefficients. // TODO: Calculate these from distortionCoefficients in the future. this.inverseCoefficients = params.inverseCoefficients; } // Export viewer information. DeviceInfo.Viewers = Viewers; module.exports = DeviceInfo; },{"./distortion/distortion.js":55,"./math-util.js":59,"./util.js":68}],54:[function(_dereq_,module,exports){ /* * Copyright 2016 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var VRDisplay = _dereq_('./base.js').VRDisplay; var HMDVRDevice = _dereq_('./base.js').HMDVRDevice; var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice; /** * Wraps a VRDisplay and exposes it as a HMDVRDevice */ function VRDisplayHMDDevice(display) { this.display = display; this.hardwareUnitId = display.displayId; this.deviceId = 'webvr-polyfill:HMD:' + display.displayId; this.deviceName = display.displayName + ' (HMD)'; } VRDisplayHMDDevice.prototype = new HMDVRDevice(); VRDisplayHMDDevice.prototype.getEyeParameters = function(whichEye) { var eyeParameters = this.display.getEyeParameters(whichEye); return { currentFieldOfView: eyeParameters.fieldOfView, maximumFieldOfView: eyeParameters.fieldOfView, minimumFieldOfView: eyeParameters.fieldOfView, recommendedFieldOfView: eyeParameters.fieldOfView, eyeTranslation: { x: eyeParameters.offset[0], y: eyeParameters.offset[1], z: eyeParameters.offset[2] }, renderRect: { x: (whichEye == 'right') ? eyeParameters.renderWidth : 0, y: 0, width: eyeParameters.renderWidth, height: eyeParameters.renderHeight } }; }; VRDisplayHMDDevice.prototype.setFieldOfView = function(opt_fovLeft, opt_fovRight, opt_zNear, opt_zFar) { // Not supported. getEyeParameters reports that the min, max, and recommended // FoV is all the same, so no adjustment can be made. }; // TODO: Need to hook requestFullscreen to see if a wrapped VRDisplay was passed // in as an option. If so we should prevent the default fullscreen behavior and // call VRDisplay.requestPresent instead. /** * Wraps a VRDisplay and exposes it as a PositionSensorVRDevice */ function VRDisplayPositionSensorDevice(display) { this.display = display; this.hardwareUnitId = display.displayId; this.deviceId = 'webvr-polyfill:PositionSensor: ' + display.displayId; this.deviceName = display.displayName + ' (PositionSensor)'; } VRDisplayPositionSensorDevice.prototype = new PositionSensorVRDevice(); VRDisplayPositionSensorDevice.prototype.getState = function() { var pose = this.display.getPose(); return { position: pose.position ? { x: pose.position[0], y: pose.position[1], z: pose.position[2] } : null, orientation: pose.orientation ? { x: pose.orientation[0], y: pose.orientation[1], z: pose.orientation[2], w: pose.orientation[3] } : null, linearVelocity: null, linearAcceleration: null, angularVelocity: null, angularAcceleration: null }; }; VRDisplayPositionSensorDevice.prototype.resetState = function() { return this.positionDevice.resetPose(); }; module.exports.VRDisplayHMDDevice = VRDisplayHMDDevice; module.exports.VRDisplayPositionSensorDevice = VRDisplayPositionSensorDevice; },{"./base.js":48}],55:[function(_dereq_,module,exports){ /** * TODO(smus): Implement coefficient inversion. */ function Distortion(coefficients) { this.coefficients = coefficients; } /** * Calculates the inverse distortion for a radius. *

* Allows to compute the original undistorted radius from a distorted one. * See also getApproximateInverseDistortion() for a faster but potentially * less accurate method. * * @param {Number} radius Distorted radius from the lens center in tan-angle units. * @return {Number} The undistorted radius in tan-angle units. */ Distortion.prototype.distortInverse = function(radius) { // Secant method. var r0 = 0; var r1 = 1; var dr0 = radius - this.distort(r0); while (Math.abs(r1 - r0) > 0.0001 /** 0.1mm */) { var dr1 = radius - this.distort(r1); var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0)); r0 = r1; r1 = r2; dr0 = dr1; } return r1; }; /** * Distorts a radius by its distortion factor from the center of the lenses. * * @param {Number} radius Radius from the lens center in tan-angle units. * @return {Number} The distorted radius in tan-angle units. */ Distortion.prototype.distort = function(radius) { var r2 = radius * radius; var ret = 0; for (var i = 0; i < this.coefficients.length; i++) { ret = r2 * (ret + this.coefficients[i]); } return (ret + 1) * radius; }; module.exports = Distortion; },{}],56:[function(_dereq_,module,exports){ module.exports={ "format": 1, "last_updated": "2017-08-27T14:39:31Z", "devices": [ { "type": "android", "rules": [ { "mdmh": "asus/*/Nexus 7/*" }, { "ua": "Nexus 7" } ], "dpi": [ 320.8, 323 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "asus/*/ASUS_Z00AD/*" }, { "ua": "ASUS_Z00AD" } ], "dpi": [ 403, 404.6 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "Google/*/Pixel XL/*" }, { "ua": "Pixel XL" } ], "dpi": [ 537.9, 533 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "Google/*/Pixel/*" }, { "ua": "Pixel" } ], "dpi": [ 432.6, 436.7 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "HTC/*/HTC6435LVW/*" }, { "ua": "HTC6435LVW" } ], "dpi": [ 449.7, 443.3 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "HTC/*/HTC One XL/*" }, { "ua": "HTC One XL" } ], "dpi": [ 315.3, 314.6 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "htc/*/Nexus 9/*" }, { "ua": "Nexus 9" } ], "dpi": 289, "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "HTC/*/HTC One M9/*" }, { "ua": "HTC One M9" } ], "dpi": [ 442.5, 443.3 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "HTC/*/HTC One_M8/*" }, { "ua": "HTC One_M8" } ], "dpi": [ 449.7, 447.4 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "HTC/*/HTC One/*" }, { "ua": "HTC One" } ], "dpi": 472.8, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "Huawei/*/Nexus 6P/*" }, { "ua": "Nexus 6P" } ], "dpi": [ 515.1, 518 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "LENOVO/*/Lenovo PB2-690Y/*" }, { "ua": "Lenovo PB2-690Y" } ], "dpi": [ 457.2, 454.713 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "LGE/*/Nexus 5X/*" }, { "ua": "Nexus 5X" } ], "dpi": [ 422, 419.9 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "LGE/*/LGMS345/*" }, { "ua": "LGMS345" } ], "dpi": [ 221.7, 219.1 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "LGE/*/LG-D800/*" }, { "ua": "LG-D800" } ], "dpi": [ 422, 424.1 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "LGE/*/LG-D850/*" }, { "ua": "LG-D850" } ], "dpi": [ 537.9, 541.9 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "LGE/*/VS985 4G/*" }, { "ua": "VS985 4G" } ], "dpi": [ 537.9, 535.6 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "LGE/*/Nexus 5/*" }, { "ua": "Nexus 5 B" } ], "dpi": [ 442.4, 444.8 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "LGE/*/Nexus 4/*" }, { "ua": "Nexus 4" } ], "dpi": [ 319.8, 318.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "LGE/*/LG-P769/*" }, { "ua": "LG-P769" } ], "dpi": [ 240.6, 247.5 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "LGE/*/LGMS323/*" }, { "ua": "LGMS323" } ], "dpi": [ 206.6, 204.6 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "LGE/*/LGLS996/*" }, { "ua": "LGLS996" } ], "dpi": [ 403.4, 401.5 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "Micromax/*/4560MMX/*" }, { "ua": "4560MMX" } ], "dpi": [ 240, 219.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "Micromax/*/A250/*" }, { "ua": "Micromax A250" } ], "dpi": [ 480, 446.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "Micromax/*/Micromax AQ4501/*" }, { "ua": "Micromax AQ4501" } ], "dpi": 240, "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/DROID RAZR/*" }, { "ua": "DROID RAZR" } ], "dpi": [ 368.1, 256.7 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT830C/*" }, { "ua": "XT830C" } ], "dpi": [ 254, 255.9 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT1021/*" }, { "ua": "XT1021" } ], "dpi": [ 254, 256.7 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT1023/*" }, { "ua": "XT1023" } ], "dpi": [ 254, 256.7 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT1028/*" }, { "ua": "XT1028" } ], "dpi": [ 326.6, 327.6 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT1034/*" }, { "ua": "XT1034" } ], "dpi": [ 326.6, 328.4 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT1053/*" }, { "ua": "XT1053" } ], "dpi": [ 315.3, 316.1 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT1562/*" }, { "ua": "XT1562" } ], "dpi": [ 403.4, 402.7 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/Nexus 6/*" }, { "ua": "Nexus 6 B" } ], "dpi": [ 494.3, 489.7 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT1063/*" }, { "ua": "XT1063" } ], "dpi": [ 295, 296.6 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT1064/*" }, { "ua": "XT1064" } ], "dpi": [ 295, 295.6 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT1092/*" }, { "ua": "XT1092" } ], "dpi": [ 422, 424.1 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/XT1095/*" }, { "ua": "XT1095" } ], "dpi": [ 422, 423.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "motorola/*/G4/*" }, { "ua": "Moto G (4)" } ], "dpi": 401, "bw": 4, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "OnePlus/*/A0001/*" }, { "ua": "A0001" } ], "dpi": [ 403.4, 401 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "OnePlus/*/ONE E1005/*" }, { "ua": "ONE E1005" } ], "dpi": [ 442.4, 441.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "OnePlus/*/ONE A2005/*" }, { "ua": "ONE A2005" } ], "dpi": [ 391.9, 405.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "OPPO/*/X909/*" }, { "ua": "X909" } ], "dpi": [ 442.4, 444.1 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/GT-I9082/*" }, { "ua": "GT-I9082" } ], "dpi": [ 184.7, 185.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G360P/*" }, { "ua": "SM-G360P" } ], "dpi": [ 196.7, 205.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/Nexus S/*" }, { "ua": "Nexus S" } ], "dpi": [ 234.5, 229.8 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/GT-I9300/*" }, { "ua": "GT-I9300" } ], "dpi": [ 304.8, 303.9 ], "bw": 5, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-T230NU/*" }, { "ua": "SM-T230NU" } ], "dpi": 216, "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SGH-T399/*" }, { "ua": "SGH-T399" } ], "dpi": [ 217.7, 231.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SGH-M919/*" }, { "ua": "SGH-M919" } ], "dpi": [ 440.8, 437.7 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-N9005/*" }, { "ua": "SM-N9005" } ], "dpi": [ 386.4, 387 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SAMSUNG-SM-N900A/*" }, { "ua": "SAMSUNG-SM-N900A" } ], "dpi": [ 386.4, 387.7 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/GT-I9500/*" }, { "ua": "GT-I9500" } ], "dpi": [ 442.5, 443.3 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/GT-I9505/*" }, { "ua": "GT-I9505" } ], "dpi": 439.4, "bw": 4, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G900F/*" }, { "ua": "SM-G900F" } ], "dpi": [ 415.6, 431.6 ], "bw": 5, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G900M/*" }, { "ua": "SM-G900M" } ], "dpi": [ 415.6, 431.6 ], "bw": 5, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G800F/*" }, { "ua": "SM-G800F" } ], "dpi": 326.8, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G906S/*" }, { "ua": "SM-G906S" } ], "dpi": [ 562.7, 572.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/GT-I9300/*" }, { "ua": "GT-I9300" } ], "dpi": [ 306.7, 304.8 ], "bw": 5, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-T535/*" }, { "ua": "SM-T535" } ], "dpi": [ 142.6, 136.4 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-N920C/*" }, { "ua": "SM-N920C" } ], "dpi": [ 515.1, 518.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-N920W8/*" }, { "ua": "SM-N920W8" } ], "dpi": [ 515.1, 518.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/GT-I9300I/*" }, { "ua": "GT-I9300I" } ], "dpi": [ 304.8, 305.8 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/GT-I9195/*" }, { "ua": "GT-I9195" } ], "dpi": [ 249.4, 256.7 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SPH-L520/*" }, { "ua": "SPH-L520" } ], "dpi": [ 249.4, 255.9 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SAMSUNG-SGH-I717/*" }, { "ua": "SAMSUNG-SGH-I717" } ], "dpi": 285.8, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SPH-D710/*" }, { "ua": "SPH-D710" } ], "dpi": [ 217.7, 204.2 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/GT-N7100/*" }, { "ua": "GT-N7100" } ], "dpi": 265.1, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SCH-I605/*" }, { "ua": "SCH-I605" } ], "dpi": 265.1, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/Galaxy Nexus/*" }, { "ua": "Galaxy Nexus" } ], "dpi": [ 315.3, 314.2 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-N910H/*" }, { "ua": "SM-N910H" } ], "dpi": [ 515.1, 518 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-N910C/*" }, { "ua": "SM-N910C" } ], "dpi": [ 515.2, 520.2 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G130M/*" }, { "ua": "SM-G130M" } ], "dpi": [ 165.9, 164.8 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G928I/*" }, { "ua": "SM-G928I" } ], "dpi": [ 515.1, 518.4 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G920F/*" }, { "ua": "SM-G920F" } ], "dpi": 580.6, "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G920P/*" }, { "ua": "SM-G920P" } ], "dpi": [ 522.5, 577 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G925F/*" }, { "ua": "SM-G925F" } ], "dpi": 580.6, "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G925V/*" }, { "ua": "SM-G925V" } ], "dpi": [ 522.5, 576.6 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G930F/*" }, { "ua": "SM-G930F" } ], "dpi": 576.6, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G935F/*" }, { "ua": "SM-G935F" } ], "dpi": 533, "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G950F/*" }, { "ua": "SM-G950F" } ], "dpi": [ 562.707, 565.293 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "samsung/*/SM-G955U/*" }, { "ua": "SM-G955U" } ], "dpi": [ 522.514, 525.762 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "Sony/*/C6903/*" }, { "ua": "C6903" } ], "dpi": [ 442.5, 443.3 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "Sony/*/D6653/*" }, { "ua": "D6653" } ], "dpi": [ 428.6, 427.6 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "Sony/*/E6653/*" }, { "ua": "E6653" } ], "dpi": [ 428.6, 425.7 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "Sony/*/E6853/*" }, { "ua": "E6853" } ], "dpi": [ 403.4, 401.9 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "Sony/*/SGP321/*" }, { "ua": "SGP321" } ], "dpi": [ 224.7, 224.1 ], "bw": 3, "ac": 500 }, { "type": "android", "rules": [ { "mdmh": "TCT/*/ALCATEL ONE TOUCH Fierce/*" }, { "ua": "ALCATEL ONE TOUCH Fierce" } ], "dpi": [ 240, 247.5 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "THL/*/thl 5000/*" }, { "ua": "thl 5000" } ], "dpi": [ 480, 443.3 ], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [ { "mdmh": "ZTE/*/ZTE Blade L2/*" }, { "ua": "ZTE Blade L2" } ], "dpi": 240, "bw": 3, "ac": 500 }, { "type": "ios", "rules": [ { "res": [ 640, 960 ] } ], "dpi": [ 325.1, 328.4 ], "bw": 4, "ac": 1000 }, { "type": "ios", "rules": [ { "res": [ 640, 1136 ] } ], "dpi": [ 317.1, 320.2 ], "bw": 3, "ac": 1000 }, { "type": "ios", "rules": [ { "res": [ 750, 1334 ] } ], "dpi": 326.4, "bw": 4, "ac": 1000 }, { "type": "ios", "rules": [ { "res": [ 1242, 2208 ] } ], "dpi": [ 453.6, 458.4 ], "bw": 4, "ac": 1000 }, { "type": "ios", "rules": [ { "res": [ 1125, 2001 ] } ], "dpi": [ 410.9, 415.4 ], "bw": 4, "ac": 1000 } ] } },{}],57:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Offline cache of the DPDB, to be used until we load the online one (and // as a fallback in case we can't load the online one). var DPDB_CACHE = _dereq_('./dpdb.json'); var Util = _dereq_('../util.js'); // Online DPDB URL. var ONLINE_DPDB_URL = 'https://dpdb.webvr.rocks/dpdb.json'; /** * Calculates device parameters based on the DPDB (Device Parameter Database). * Initially, uses the cached DPDB values. * * If fetchOnline == true, then this object tries to fetch the online version * of the DPDB and updates the device info if a better match is found. * Calls the onDeviceParamsUpdated callback when there is an update to the * device information. */ function Dpdb(fetchOnline, onDeviceParamsUpdated) { // Start with the offline DPDB cache while we are loading the real one. this.dpdb = DPDB_CACHE; // Calculate device params based on the offline version of the DPDB. this.recalculateDeviceParams_(); // XHR to fetch online DPDB file, if requested. if (fetchOnline) { // Set the callback. this.onDeviceParamsUpdated = onDeviceParamsUpdated; var xhr = new XMLHttpRequest(); var obj = this; xhr.open('GET', ONLINE_DPDB_URL, true); xhr.addEventListener('load', function() { obj.loading = false; if (xhr.status >= 200 && xhr.status <= 299) { // Success. obj.dpdb = JSON.parse(xhr.response); obj.recalculateDeviceParams_(); } else { // Error loading the DPDB. console.error('Error loading online DPDB!'); } }); xhr.send(); } } // Returns the current device parameters. Dpdb.prototype.getDeviceParams = function() { return this.deviceParams; }; // Recalculates this device's parameters based on the DPDB. Dpdb.prototype.recalculateDeviceParams_ = function() { var newDeviceParams = this.calcDeviceParams_(); if (newDeviceParams) { this.deviceParams = newDeviceParams; // Invoke callback, if it is set. if (this.onDeviceParamsUpdated) { this.onDeviceParamsUpdated(this.deviceParams); } } else { console.error('Failed to recalculate device parameters.'); } }; // Returns a DeviceParams object that represents the best guess as to this // device's parameters. Can return null if the device does not match any // known devices. Dpdb.prototype.calcDeviceParams_ = function() { var db = this.dpdb; // shorthand if (!db) { console.error('DPDB not available.'); return null; } if (db.format != 1) { console.error('DPDB has unexpected format version.'); return null; } if (!db.devices || !db.devices.length) { console.error('DPDB does not have a devices section.'); return null; } // Get the actual user agent and screen dimensions in pixels. var userAgent = navigator.userAgent || navigator.vendor || window.opera; var width = Util.getScreenWidth(); var height = Util.getScreenHeight(); if (!db.devices) { console.error('DPDB has no devices section.'); return null; } for (var i = 0; i < db.devices.length; i++) { var device = db.devices[i]; if (!device.rules) { console.warn('Device[' + i + '] has no rules section.'); continue; } if (device.type != 'ios' && device.type != 'android') { console.warn('Device[' + i + '] has invalid type.'); continue; } // See if this device is of the appropriate type. if (Util.isIOS() != (device.type == 'ios')) continue; // See if this device matches any of the rules: var matched = false; for (var j = 0; j < device.rules.length; j++) { var rule = device.rules[j]; if (this.matchRule_(rule, userAgent, width, height)) { matched = true; break; } } if (!matched) continue; // device.dpi might be an array of [ xdpi, ydpi] or just a scalar. var xdpi = device.dpi[0] || device.dpi; var ydpi = device.dpi[1] || device.dpi; return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw }); } console.warn('No DPDB device match.'); return null; }; Dpdb.prototype.matchRule_ = function(rule, ua, screenWidth, screenHeight) { // We can only match 'ua' and 'res' rules, not other types like 'mdmh' // (which are meant for native platforms). if (!rule.ua && !rule.res) return false; // If our user agent string doesn't contain the indicated user agent string, // the match fails. if (rule.ua && ua.indexOf(rule.ua) < 0) return false; // If the rule specifies screen dimensions that don't correspond to ours, // the match fails. if (rule.res) { if (!rule.res[0] || !rule.res[1]) return false; var resX = rule.res[0]; var resY = rule.res[1]; // Compare min and max so as to make the order not matter, i.e., it should // be true that 640x480 == 480x640. if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) || (Math.max(screenWidth, screenHeight) != Math.max(resX, resY))) { return false; } } return true; } function DeviceParams(params) { this.xdpi = params.xdpi; this.ydpi = params.ydpi; this.bevelMm = params.bevelMm; } module.exports = Dpdb; },{"../util.js":68,"./dpdb.json":56}],58:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Util = _dereq_('./util.js'); var WebVRPolyfill = _dereq_('./webvr-polyfill.js').WebVRPolyfill; // Initialize a WebVRConfig just in case. window.WebVRConfig = Util.extend({ // Forces availability of VR mode, even for non-mobile devices. FORCE_ENABLE_VR: false, // Complementary filter coefficient. 0 for accelerometer, 1 for gyro. K_FILTER: 0.98, // How far into the future to predict during fast motion (in seconds). PREDICTION_TIME_S: 0.040, // Flag to enable touch panner. In case you have your own touch controls. TOUCH_PANNER_DISABLED: true, // Flag to disabled the UI in VR Mode. CARDBOARD_UI_DISABLED: false, // Default: false // Flag to disable the instructions to rotate your device. ROTATE_INSTRUCTIONS_DISABLED: false, // Default: false. // Enable yaw panning only, disabling roll and pitch. This can be useful // for panoramas with nothing interesting above or below. YAW_ONLY: false, // To disable keyboard and mouse controls, if you want to use your own // implementation. MOUSE_KEYBOARD_CONTROLS_DISABLED: false, // Prevent the polyfill from initializing immediately. Requires the app // to call InitializeWebVRPolyfill() before it can be used. DEFER_INITIALIZATION: false, // Enable the deprecated version of the API (navigator.getVRDevices). ENABLE_DEPRECATED_API: false, // Scales the recommended buffer size reported by WebVR, which can improve // performance. // UPDATE(2016-05-03): Setting this to 0.5 by default since 1.0 does not // perform well on many mobile devices. BUFFER_SCALE: 0.5, // Allow VRDisplay.submitFrame to change gl bindings, which is more // efficient if the application code will re-bind its resources on the // next frame anyway. This has been seen to cause rendering glitches with // THREE.js. // Dirty bindings include: gl.FRAMEBUFFER_BINDING, gl.CURRENT_PROGRAM, // gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING, // and gl.TEXTURE_BINDING_2D for texture unit 0. DIRTY_SUBMIT_FRAME_BINDINGS: false, // When set to true, this will cause a polyfilled VRDisplay to always be // appended to the list returned by navigator.getVRDisplays(), even if that // list includes a native VRDisplay. ALWAYS_APPEND_POLYFILL_DISPLAY: false, // There are versions of Chrome (M58-M60?) where the native WebVR API exists, // and instead of returning 0 VR displays when none are detected, // `navigator.getVRDisplays()`'s promise never resolves. This results // in the polyfill hanging and not being able to provide fallback // displays, so set a timeout in milliseconds to stop waiting for a response // and just use polyfilled displays. // https://bugs.chromium.org/p/chromium/issues/detail?id=727969 GET_VR_DISPLAYS_TIMEOUT: 1000, }, window.WebVRConfig); if (!window.WebVRConfig.DEFER_INITIALIZATION) { new WebVRPolyfill(); } else { window.InitializeWebVRPolyfill = function() { new WebVRPolyfill(); } } window.WebVRPolyfill = WebVRPolyfill; },{"./util.js":68,"./webvr-polyfill.js":71}],59:[function(_dereq_,module,exports){ /* * Copyright 2016 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var MathUtil = window.MathUtil || {}; MathUtil.degToRad = Math.PI / 180; MathUtil.radToDeg = 180 / Math.PI; // Some minimal math functionality borrowed from THREE.Math and stripped down // for the purposes of this library. MathUtil.Vector2 = function ( x, y ) { this.x = x || 0; this.y = y || 0; }; MathUtil.Vector2.prototype = { constructor: MathUtil.Vector2, set: function ( x, y ) { this.x = x; this.y = y; return this; }, copy: function ( v ) { this.x = v.x; this.y = v.y; return this; }, subVectors: function ( a, b ) { this.x = a.x - b.x; this.y = a.y - b.y; return this; }, }; MathUtil.Vector3 = function ( x, y, z ) { this.x = x || 0; this.y = y || 0; this.z = z || 0; }; MathUtil.Vector3.prototype = { constructor: MathUtil.Vector3, set: function ( x, y, z ) { this.x = x; this.y = y; this.z = z; return this; }, copy: function ( v ) { this.x = v.x; this.y = v.y; this.z = v.z; return this; }, length: function () { return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); }, normalize: function () { var scalar = this.length(); if ( scalar !== 0 ) { var invScalar = 1 / scalar; this.multiplyScalar(invScalar); } else { this.x = 0; this.y = 0; this.z = 0; } return this; }, multiplyScalar: function ( scalar ) { this.x *= scalar; this.y *= scalar; this.z *= scalar; }, applyQuaternion: function ( q ) { var x = this.x; var y = this.y; var z = this.z; var qx = q.x; var qy = q.y; var qz = q.z; var qw = q.w; // calculate quat * vector var ix = qw * x + qy * z - qz * y; var iy = qw * y + qz * x - qx * z; var iz = qw * z + qx * y - qy * x; var iw = - qx * x - qy * y - qz * z; // calculate result * inverse quat this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; return this; }, dot: function ( v ) { return this.x * v.x + this.y * v.y + this.z * v.z; }, crossVectors: function ( a, b ) { var ax = a.x, ay = a.y, az = a.z; var bx = b.x, by = b.y, bz = b.z; this.x = ay * bz - az * by; this.y = az * bx - ax * bz; this.z = ax * by - ay * bx; return this; }, }; MathUtil.Quaternion = function ( x, y, z, w ) { this.x = x || 0; this.y = y || 0; this.z = z || 0; this.w = ( w !== undefined ) ? w : 1; }; MathUtil.Quaternion.prototype = { constructor: MathUtil.Quaternion, set: function ( x, y, z, w ) { this.x = x; this.y = y; this.z = z; this.w = w; return this; }, copy: function ( quaternion ) { this.x = quaternion.x; this.y = quaternion.y; this.z = quaternion.z; this.w = quaternion.w; return this; }, setFromEulerXYZ: function( x, y, z ) { var c1 = Math.cos( x / 2 ); var c2 = Math.cos( y / 2 ); var c3 = Math.cos( z / 2 ); var s1 = Math.sin( x / 2 ); var s2 = Math.sin( y / 2 ); var s3 = Math.sin( z / 2 ); this.x = s1 * c2 * c3 + c1 * s2 * s3; this.y = c1 * s2 * c3 - s1 * c2 * s3; this.z = c1 * c2 * s3 + s1 * s2 * c3; this.w = c1 * c2 * c3 - s1 * s2 * s3; return this; }, setFromEulerYXZ: function( x, y, z ) { var c1 = Math.cos( x / 2 ); var c2 = Math.cos( y / 2 ); var c3 = Math.cos( z / 2 ); var s1 = Math.sin( x / 2 ); var s2 = Math.sin( y / 2 ); var s3 = Math.sin( z / 2 ); this.x = s1 * c2 * c3 + c1 * s2 * s3; this.y = c1 * s2 * c3 - s1 * c2 * s3; this.z = c1 * c2 * s3 - s1 * s2 * c3; this.w = c1 * c2 * c3 + s1 * s2 * s3; return this; }, setFromAxisAngle: function ( axis, angle ) { // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm // assumes axis is normalized var halfAngle = angle / 2, s = Math.sin( halfAngle ); this.x = axis.x * s; this.y = axis.y * s; this.z = axis.z * s; this.w = Math.cos( halfAngle ); return this; }, multiply: function ( q ) { return this.multiplyQuaternions( this, q ); }, multiplyQuaternions: function ( a, b ) { // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm var qax = a.x, qay = a.y, qaz = a.z, qaw = a.w; var qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w; this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; return this; }, inverse: function () { this.x *= -1; this.y *= -1; this.z *= -1; this.normalize(); return this; }, normalize: function () { var l = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); if ( l === 0 ) { this.x = 0; this.y = 0; this.z = 0; this.w = 1; } else { l = 1 / l; this.x = this.x * l; this.y = this.y * l; this.z = this.z * l; this.w = this.w * l; } return this; }, slerp: function ( qb, t ) { if ( t === 0 ) return this; if ( t === 1 ) return this.copy( qb ); var x = this.x, y = this.y, z = this.z, w = this.w; // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z; if ( cosHalfTheta < 0 ) { this.w = - qb.w; this.x = - qb.x; this.y = - qb.y; this.z = - qb.z; cosHalfTheta = - cosHalfTheta; } else { this.copy( qb ); } if ( cosHalfTheta >= 1.0 ) { this.w = w; this.x = x; this.y = y; this.z = z; return this; } var halfTheta = Math.acos( cosHalfTheta ); var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); if ( Math.abs( sinHalfTheta ) < 0.001 ) { this.w = 0.5 * ( w + this.w ); this.x = 0.5 * ( x + this.x ); this.y = 0.5 * ( y + this.y ); this.z = 0.5 * ( z + this.z ); return this; } var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; this.w = ( w * ratioA + this.w * ratioB ); this.x = ( x * ratioA + this.x * ratioB ); this.y = ( y * ratioA + this.y * ratioB ); this.z = ( z * ratioA + this.z * ratioB ); return this; }, setFromUnitVectors: function () { // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final // assumes direction vectors vFrom and vTo are normalized var v1, r; var EPS = 0.000001; return function ( vFrom, vTo ) { if ( v1 === undefined ) v1 = new MathUtil.Vector3(); r = vFrom.dot( vTo ) + 1; if ( r < EPS ) { r = 0; if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { v1.set( - vFrom.y, vFrom.x, 0 ); } else { v1.set( 0, - vFrom.z, vFrom.y ); } } else { v1.crossVectors( vFrom, vTo ); } this.x = v1.x; this.y = v1.y; this.z = v1.z; this.w = r; this.normalize(); return this; } }(), }; module.exports = MathUtil; },{}],60:[function(_dereq_,module,exports){ /* * Copyright 2016 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var VRDisplay = _dereq_('./base.js').VRDisplay; var MathUtil = _dereq_('./math-util.js'); var Util = _dereq_('./util.js'); // How much to rotate per key stroke. var KEY_SPEED = 0.15; var KEY_ANIMATION_DURATION = 80; // How much to rotate for mouse events. var MOUSE_SPEED_X = 0.5; var MOUSE_SPEED_Y = 0.3; /** * VRDisplay based on mouse and keyboard input. Designed for desktops/laptops * where orientation events aren't supported. Cannot present. */ function MouseKeyboardVRDisplay() { this.displayName = 'Mouse and Keyboard VRDisplay (webvr-polyfill)'; this.capabilities.hasOrientation = true; // Attach to mouse and keyboard events. window.addEventListener('keydown', this.onKeyDown_.bind(this)); window.addEventListener('mousemove', this.onMouseMove_.bind(this)); window.addEventListener('mousedown', this.onMouseDown_.bind(this)); window.addEventListener('mouseup', this.onMouseUp_.bind(this)); // "Private" members. this.phi_ = 0; this.theta_ = 0; // Variables for keyboard-based rotation animation. this.targetAngle_ = null; this.angleAnimation_ = null; // State variables for calculations. this.orientation_ = new MathUtil.Quaternion(); // Variables for mouse-based rotation. this.rotateStart_ = new MathUtil.Vector2(); this.rotateEnd_ = new MathUtil.Vector2(); this.rotateDelta_ = new MathUtil.Vector2(); this.isDragging_ = false; this.orientationOut_ = new Float32Array(4); } MouseKeyboardVRDisplay.prototype = new VRDisplay(); MouseKeyboardVRDisplay.prototype.getImmediatePose = function() { this.orientation_.setFromEulerYXZ(this.phi_, this.theta_, 0); this.orientationOut_[0] = this.orientation_.x; this.orientationOut_[1] = this.orientation_.y; this.orientationOut_[2] = this.orientation_.z; this.orientationOut_[3] = this.orientation_.w; return { position: null, orientation: this.orientationOut_, linearVelocity: null, linearAcceleration: null, angularVelocity: null, angularAcceleration: null }; }; MouseKeyboardVRDisplay.prototype.onKeyDown_ = function(e) { // Track WASD and arrow keys. if (e.keyCode == 38) { // Up key. this.animatePhi_(this.phi_ + KEY_SPEED); } else if (e.keyCode == 39) { // Right key. this.animateTheta_(this.theta_ - KEY_SPEED); } else if (e.keyCode == 40) { // Down key. this.animatePhi_(this.phi_ - KEY_SPEED); } else if (e.keyCode == 37) { // Left key. this.animateTheta_(this.theta_ + KEY_SPEED); } }; MouseKeyboardVRDisplay.prototype.animateTheta_ = function(targetAngle) { this.animateKeyTransitions_('theta_', targetAngle); }; MouseKeyboardVRDisplay.prototype.animatePhi_ = function(targetAngle) { // Prevent looking too far up or down. targetAngle = Util.clamp(targetAngle, -Math.PI/2, Math.PI/2); this.animateKeyTransitions_('phi_', targetAngle); }; /** * Start an animation to transition an angle from one value to another. */ MouseKeyboardVRDisplay.prototype.animateKeyTransitions_ = function(angleName, targetAngle) { // If an animation is currently running, cancel it. if (this.angleAnimation_) { cancelAnimationFrame(this.angleAnimation_); } var startAngle = this[angleName]; var startTime = new Date(); // Set up an interval timer to perform the animation. this.angleAnimation_ = requestAnimationFrame(function animate() { // Once we're finished the animation, we're done. var elapsed = new Date() - startTime; if (elapsed >= KEY_ANIMATION_DURATION) { this[angleName] = targetAngle; cancelAnimationFrame(this.angleAnimation_); return; } // loop with requestAnimationFrame this.angleAnimation_ = requestAnimationFrame(animate.bind(this)) // Linearly interpolate the angle some amount. var percent = elapsed / KEY_ANIMATION_DURATION; this[angleName] = startAngle + (targetAngle - startAngle) * percent; }.bind(this)); }; MouseKeyboardVRDisplay.prototype.onMouseDown_ = function(e) { this.rotateStart_.set(e.clientX, e.clientY); this.isDragging_ = true; }; // Very similar to https://gist.github.com/mrflix/8351020 MouseKeyboardVRDisplay.prototype.onMouseMove_ = function(e) { if (!this.isDragging_ && !this.isPointerLocked_()) { return; } // Support pointer lock API. if (this.isPointerLocked_()) { var movementX = e.movementX || e.mozMovementX || 0; var movementY = e.movementY || e.mozMovementY || 0; this.rotateEnd_.set(this.rotateStart_.x - movementX, this.rotateStart_.y - movementY); } else { this.rotateEnd_.set(e.clientX, e.clientY); } // Calculate how much we moved in mouse space. this.rotateDelta_.subVectors(this.rotateEnd_, this.rotateStart_); this.rotateStart_.copy(this.rotateEnd_); // Keep track of the cumulative euler angles. this.phi_ += 2 * Math.PI * this.rotateDelta_.y / screen.height * MOUSE_SPEED_Y; this.theta_ += 2 * Math.PI * this.rotateDelta_.x / screen.width * MOUSE_SPEED_X; // Prevent looking too far up or down. this.phi_ = Util.clamp(this.phi_, -Math.PI/2, Math.PI/2); }; MouseKeyboardVRDisplay.prototype.onMouseUp_ = function(e) { this.isDragging_ = false; }; MouseKeyboardVRDisplay.prototype.isPointerLocked_ = function() { var el = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement; return el !== undefined; }; MouseKeyboardVRDisplay.prototype.resetPose = function() { this.phi_ = 0; this.theta_ = 0; }; module.exports = MouseKeyboardVRDisplay; },{"./base.js":48,"./math-util.js":59,"./util.js":68}],61:[function(_dereq_,module,exports){ (function (global){ // This is the entry point if requiring/importing via node, or // a build tool that uses package.json entry (like browserify, webpack). // If running in node with a window mock available, globalize its members // if needed. Otherwise, just continue to `./main` if (typeof global !== 'undefined' && global.window) { global.document = global.window.document; global.navigator = global.window.navigator; } _dereq_('./main'); }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{"./main":58}],62:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Util = _dereq_('./util.js'); function RotateInstructions() { this.loadIcon_(); var overlay = document.createElement('div'); var s = overlay.style; s.position = 'fixed'; s.top = 0; s.right = 0; s.bottom = 0; s.left = 0; s.backgroundColor = 'gray'; s.fontFamily = 'sans-serif'; // Force this to be above the fullscreen canvas, which is at zIndex: 999999. s.zIndex = 1000000; var img = document.createElement('img'); img.src = this.icon; var s = img.style; s.marginLeft = '25%'; s.marginTop = '25%'; s.width = '50%'; overlay.appendChild(img); var text = document.createElement('div'); var s = text.style; s.textAlign = 'center'; s.fontSize = '16px'; s.lineHeight = '24px'; s.margin = '24px 25%'; s.width = '50%'; text.innerHTML = 'Place your phone into your Cardboard viewer.'; overlay.appendChild(text); var snackbar = document.createElement('div'); var s = snackbar.style; s.backgroundColor = '#CFD8DC'; s.position = 'fixed'; s.bottom = 0; s.width = '100%'; s.height = '48px'; s.padding = '14px 24px'; s.boxSizing = 'border-box'; s.color = '#656A6B'; overlay.appendChild(snackbar); var snackbarText = document.createElement('div'); snackbarText.style.float = 'left'; snackbarText.innerHTML = 'No Cardboard viewer?'; var snackbarButton = document.createElement('a'); snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/'; snackbarButton.innerHTML = 'get one'; snackbarButton.target = '_blank'; var s = snackbarButton.style; s.float = 'right'; s.fontWeight = 600; s.textTransform = 'uppercase'; s.borderLeft = '1px solid gray'; s.paddingLeft = '24px'; s.textDecoration = 'none'; s.color = '#656A6B'; snackbar.appendChild(snackbarText); snackbar.appendChild(snackbarButton); this.overlay = overlay; this.text = text; this.hide(); } RotateInstructions.prototype.show = function(parent) { if (!parent && !this.overlay.parentElement) { document.body.appendChild(this.overlay); } else if (parent) { if (this.overlay.parentElement && this.overlay.parentElement != parent) this.overlay.parentElement.removeChild(this.overlay); parent.appendChild(this.overlay); } this.overlay.style.display = 'block'; var img = this.overlay.querySelector('img'); var s = img.style; if (Util.isLandscapeMode()) { s.width = '20%'; s.marginLeft = '40%'; s.marginTop = '3%'; } else { s.width = '50%'; s.marginLeft = '25%'; s.marginTop = '25%'; } }; RotateInstructions.prototype.hide = function() { this.overlay.style.display = 'none'; }; RotateInstructions.prototype.showTemporarily = function(ms, parent) { this.show(parent); this.timer = setTimeout(this.hide.bind(this), ms); }; RotateInstructions.prototype.disableShowTemporarily = function() { clearTimeout(this.timer); }; RotateInstructions.prototype.update = function() { this.disableShowTemporarily(); // In portrait VR mode, tell the user to rotate to landscape. Otherwise, hide // the instructions. if (!Util.isLandscapeMode() && Util.isMobile()) { this.show(); } else { this.hide(); } }; RotateInstructions.prototype.loadIcon_ = function() { // Encoded asset_src/rotate-instructions.svg this.icon = Util.base64('image/svg+xml', '<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var SensorSample = _dereq_('./sensor-sample.js'); var MathUtil = _dereq_('../math-util.js'); var Util = _dereq_('../util.js'); /** * An implementation of a simple complementary filter, which fuses gyroscope and * accelerometer data from the 'devicemotion' event. * * Accelerometer data is very noisy, but stable over the long term. * Gyroscope data is smooth, but tends to drift over the long term. * * This fusion is relatively simple: * 1. Get orientation estimates from accelerometer by applying a low-pass filter * on that data. * 2. Get orientation estimates from gyroscope by integrating over time. * 3. Combine the two estimates, weighing (1) in the long term, but (2) for the * short term. */ function ComplementaryFilter(kFilter) { this.kFilter = kFilter; // Raw sensor measurements. this.currentAccelMeasurement = new SensorSample(); this.currentGyroMeasurement = new SensorSample(); this.previousGyroMeasurement = new SensorSample(); // Set default look direction to be in the correct direction. if (Util.isIOS()) { this.filterQ = new MathUtil.Quaternion(-1, 0, 0, 1); } else { this.filterQ = new MathUtil.Quaternion(1, 0, 0, 1); } this.previousFilterQ = new MathUtil.Quaternion(); this.previousFilterQ.copy(this.filterQ); // Orientation based on the accelerometer. this.accelQ = new MathUtil.Quaternion(); // Whether or not the orientation has been initialized. this.isOrientationInitialized = false; // Running estimate of gravity based on the current orientation. this.estimatedGravity = new MathUtil.Vector3(); // Measured gravity based on accelerometer. this.measuredGravity = new MathUtil.Vector3(); // Debug only quaternion of gyro-based orientation. this.gyroIntegralQ = new MathUtil.Quaternion(); } ComplementaryFilter.prototype.addAccelMeasurement = function(vector, timestampS) { this.currentAccelMeasurement.set(vector, timestampS); }; ComplementaryFilter.prototype.addGyroMeasurement = function(vector, timestampS) { this.currentGyroMeasurement.set(vector, timestampS); var deltaT = timestampS - this.previousGyroMeasurement.timestampS; if (Util.isTimestampDeltaValid(deltaT)) { this.run_(); } this.previousGyroMeasurement.copy(this.currentGyroMeasurement); }; ComplementaryFilter.prototype.run_ = function() { if (!this.isOrientationInitialized) { this.accelQ = this.accelToQuaternion_(this.currentAccelMeasurement.sample); this.previousFilterQ.copy(this.accelQ); this.isOrientationInitialized = true; return; } var deltaT = this.currentGyroMeasurement.timestampS - this.previousGyroMeasurement.timestampS; // Convert gyro rotation vector to a quaternion delta. var gyroDeltaQ = this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample, deltaT); this.gyroIntegralQ.multiply(gyroDeltaQ); // filter_1 = K * (filter_0 + gyro * dT) + (1 - K) * accel. this.filterQ.copy(this.previousFilterQ); this.filterQ.multiply(gyroDeltaQ); // Calculate the delta between the current estimated gravity and the real // gravity vector from accelerometer. var invFilterQ = new MathUtil.Quaternion(); invFilterQ.copy(this.filterQ); invFilterQ.inverse(); this.estimatedGravity.set(0, 0, -1); this.estimatedGravity.applyQuaternion(invFilterQ); this.estimatedGravity.normalize(); this.measuredGravity.copy(this.currentAccelMeasurement.sample); this.measuredGravity.normalize(); // Compare estimated gravity with measured gravity, get the delta quaternion // between the two. var deltaQ = new MathUtil.Quaternion(); deltaQ.setFromUnitVectors(this.estimatedGravity, this.measuredGravity); deltaQ.inverse(); if (Util.isDebug()) { console.log('Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)', MathUtil.radToDeg * Util.getQuaternionAngle(deltaQ), (this.estimatedGravity.x).toFixed(1), (this.estimatedGravity.y).toFixed(1), (this.estimatedGravity.z).toFixed(1), (this.measuredGravity.x).toFixed(1), (this.measuredGravity.y).toFixed(1), (this.measuredGravity.z).toFixed(1)); } // Calculate the SLERP target: current orientation plus the measured-estimated // quaternion delta. var targetQ = new MathUtil.Quaternion(); targetQ.copy(this.filterQ); targetQ.multiply(deltaQ); // SLERP factor: 0 is pure gyro, 1 is pure accel. this.filterQ.slerp(targetQ, 1 - this.kFilter); this.previousFilterQ.copy(this.filterQ); }; ComplementaryFilter.prototype.getOrientation = function() { return this.filterQ; }; ComplementaryFilter.prototype.accelToQuaternion_ = function(accel) { var normAccel = new MathUtil.Vector3(); normAccel.copy(accel); normAccel.normalize(); var quat = new MathUtil.Quaternion(); quat.setFromUnitVectors(new MathUtil.Vector3(0, 0, -1), normAccel); quat.inverse(); return quat; }; ComplementaryFilter.prototype.gyroToQuaternionDelta_ = function(gyro, dt) { // Extract axis and angle from the gyroscope data. var quat = new MathUtil.Quaternion(); var axis = new MathUtil.Vector3(); axis.copy(gyro); axis.normalize(); quat.setFromAxisAngle(axis, gyro.length() * dt); return quat; }; module.exports = ComplementaryFilter; },{"../math-util.js":59,"../util.js":68,"./sensor-sample.js":66}],64:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var ComplementaryFilter = _dereq_('./complementary-filter.js'); var PosePredictor = _dereq_('./pose-predictor.js'); var TouchPanner = _dereq_('../touch-panner.js'); var MathUtil = _dereq_('../math-util.js'); var Util = _dereq_('../util.js'); /** * The pose sensor, implemented using DeviceMotion APIs. */ function FusionPoseSensor() { this.deviceId = 'webvr-polyfill:fused'; this.deviceName = 'VR Position Device (webvr-polyfill:fused)'; this.accelerometer = new MathUtil.Vector3(); this.gyroscope = new MathUtil.Vector3(); this.start(); this.filter = new ComplementaryFilter(window.WebVRConfig.K_FILTER); this.posePredictor = new PosePredictor(window.WebVRConfig.PREDICTION_TIME_S); this.touchPanner = new TouchPanner(); this.filterToWorldQ = new MathUtil.Quaternion(); // Set the filter to world transform, depending on OS. if (Util.isIOS()) { this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1, 0, 0), Math.PI / 2); } else { this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1, 0, 0), -Math.PI / 2); } this.inverseWorldToScreenQ = new MathUtil.Quaternion(); this.worldToScreenQ = new MathUtil.Quaternion(); this.originalPoseAdjustQ = new MathUtil.Quaternion(); this.originalPoseAdjustQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), -window.orientation * Math.PI / 180); this.setScreenTransform_(); // Adjust this filter for being in landscape mode. if (Util.isLandscapeMode()) { this.filterToWorldQ.multiply(this.inverseWorldToScreenQ); } // Keep track of a reset transform for resetSensor. this.resetQ = new MathUtil.Quaternion(); this.isFirefoxAndroid = Util.isFirefoxAndroid(); this.isIOS = Util.isIOS(); this.orientationOut_ = new Float32Array(4); } FusionPoseSensor.prototype.getPosition = function() { // This PoseSensor doesn't support position return null; }; FusionPoseSensor.prototype.getOrientation = function() { // Convert from filter space to the the same system used by the // deviceorientation event. var orientation = this.filter.getOrientation(); // Predict orientation. this.predictedQ = this.posePredictor.getPrediction(orientation, this.gyroscope, this.previousTimestampS); // Convert to THREE coordinate system: -Z forward, Y up, X right. var out = new MathUtil.Quaternion(); out.copy(this.filterToWorldQ); out.multiply(this.resetQ); if (!window.WebVRConfig.TOUCH_PANNER_DISABLED) { out.multiply(this.touchPanner.getOrientation()); } out.multiply(this.predictedQ); out.multiply(this.worldToScreenQ); // Handle the yaw-only case. if (window.WebVRConfig.YAW_ONLY) { // Make a quaternion that only turns around the Y-axis. out.x = 0; out.z = 0; out.normalize(); } this.orientationOut_[0] = out.x; this.orientationOut_[1] = out.y; this.orientationOut_[2] = out.z; this.orientationOut_[3] = out.w; return this.orientationOut_; }; FusionPoseSensor.prototype.resetPose = function() { // Reduce to inverted yaw-only. this.resetQ.copy(this.filter.getOrientation()); this.resetQ.x = 0; this.resetQ.y = 0; this.resetQ.z *= -1; this.resetQ.normalize(); // Take into account extra transformations in landscape mode. if (Util.isLandscapeMode()) { this.resetQ.multiply(this.inverseWorldToScreenQ); } // Take into account original pose. this.resetQ.multiply(this.originalPoseAdjustQ); if (!window.WebVRConfig.TOUCH_PANNER_DISABLED) { this.touchPanner.resetSensor(); } }; FusionPoseSensor.prototype.onDeviceMotion_ = function(deviceMotion) { this.updateDeviceMotion_(deviceMotion); }; FusionPoseSensor.prototype.updateDeviceMotion_ = function(deviceMotion) { var accGravity = deviceMotion.accelerationIncludingGravity; var rotRate = deviceMotion.rotationRate; var timestampS = deviceMotion.timeStamp / 1000; var deltaS = timestampS - this.previousTimestampS; if (deltaS <= Util.MIN_TIMESTEP || deltaS > Util.MAX_TIMESTEP) { console.warn('Invalid timestamps detected. Time step between successive ' + 'gyroscope sensor samples is very small or not monotonic'); this.previousTimestampS = timestampS; return; } this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z); this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma); // With iOS and Firefox Android, rotationRate is reported in degrees, // so we first convert to radians. if (this.isIOS || this.isFirefoxAndroid) { this.gyroscope.multiplyScalar(Math.PI / 180); } this.filter.addAccelMeasurement(this.accelerometer, timestampS); this.filter.addGyroMeasurement(this.gyroscope, timestampS); this.previousTimestampS = timestampS; }; FusionPoseSensor.prototype.onOrientationChange_ = function(screenOrientation) { this.setScreenTransform_(); }; /** * This is only needed if we are in an cross origin iframe on iOS to work around * this issue: https://bugs.webkit.org/show_bug.cgi?id=152299. */ FusionPoseSensor.prototype.onMessage_ = function(event) { var message = event.data; // If there's no message type, ignore it. if (!message || !message.type) { return; } // Ignore all messages that aren't devicemotion. var type = message.type.toLowerCase(); if (type !== 'devicemotion') { return; } // Update device motion. this.updateDeviceMotion_(message.deviceMotionEvent); }; FusionPoseSensor.prototype.setScreenTransform_ = function() { this.worldToScreenQ.set(0, 0, 0, 1); switch (window.orientation) { case 0: break; case 90: this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), -Math.PI / 2); break; case -90: this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), Math.PI / 2); break; case 180: // TODO. break; } this.inverseWorldToScreenQ.copy(this.worldToScreenQ); this.inverseWorldToScreenQ.inverse(); }; FusionPoseSensor.prototype.start = function() { this.onDeviceMotionCallback_ = this.onDeviceMotion_.bind(this); this.onOrientationChangeCallback_ = this.onOrientationChange_.bind(this); this.onMessageCallback_ = this.onMessage_.bind(this); // Only listen for postMessages if we're in an iOS and embedded inside a cross // domain IFrame. In this case, the polyfill can still work if the containing // page sends synthetic devicemotion events. For an example of this, see // iframe-message-sender.js in VR View: https://goo.gl/XDtvFZ if (Util.isIOS() && Util.isInsideCrossDomainIFrame()) { window.addEventListener('message', this.onMessageCallback_); } window.addEventListener('orientationchange', this.onOrientationChangeCallback_); window.addEventListener('devicemotion', this.onDeviceMotionCallback_); }; FusionPoseSensor.prototype.stop = function() { window.removeEventListener('devicemotion', this.onDeviceMotionCallback_); window.removeEventListener('orientationchange', this.onOrientationChangeCallback_); window.removeEventListener('message', this.onMessageCallback_); }; module.exports = FusionPoseSensor; },{"../math-util.js":59,"../touch-panner.js":67,"../util.js":68,"./complementary-filter.js":63,"./pose-predictor.js":65}],65:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var MathUtil = _dereq_('../math-util'); var Util = _dereq_('../util'); /** * Given an orientation and the gyroscope data, predicts the future orientation * of the head. This makes rendering appear faster. * * Also see: http://msl.cs.uiuc.edu/~lavalle/papers/LavYerKatAnt14.pdf * * @param {Number} predictionTimeS time from head movement to the appearance of * the corresponding image. */ function PosePredictor(predictionTimeS) { this.predictionTimeS = predictionTimeS; // The quaternion corresponding to the previous state. this.previousQ = new MathUtil.Quaternion(); // Previous time a prediction occurred. this.previousTimestampS = null; // The delta quaternion that adjusts the current pose. this.deltaQ = new MathUtil.Quaternion(); // The output quaternion. this.outQ = new MathUtil.Quaternion(); } PosePredictor.prototype.getPrediction = function(currentQ, gyro, timestampS) { if (!this.previousTimestampS) { this.previousQ.copy(currentQ); this.previousTimestampS = timestampS; return currentQ; } // Calculate axis and angle based on gyroscope rotation rate data. var axis = new MathUtil.Vector3(); axis.copy(gyro); axis.normalize(); var angularSpeed = gyro.length(); // If we're rotating slowly, don't do prediction. if (angularSpeed < MathUtil.degToRad * 20) { if (Util.isDebug()) { console.log('Moving slowly, at %s deg/s: no prediction', (MathUtil.radToDeg * angularSpeed).toFixed(1)); } this.outQ.copy(currentQ); this.previousQ.copy(currentQ); return this.outQ; } // Get the predicted angle based on the time delta and latency. var deltaT = timestampS - this.previousTimestampS; var predictAngle = angularSpeed * this.predictionTimeS; this.deltaQ.setFromAxisAngle(axis, predictAngle); this.outQ.copy(this.previousQ); this.outQ.multiply(this.deltaQ); this.previousQ.copy(currentQ); this.previousTimestampS = timestampS; return this.outQ; }; module.exports = PosePredictor; },{"../math-util":59,"../util":68}],66:[function(_dereq_,module,exports){ function SensorSample(sample, timestampS) { this.set(sample, timestampS); }; SensorSample.prototype.set = function(sample, timestampS) { this.sample = sample; this.timestampS = timestampS; }; SensorSample.prototype.copy = function(sensorSample) { this.set(sensorSample.sample, sensorSample.timestampS); }; module.exports = SensorSample; },{}],67:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var MathUtil = _dereq_('./math-util.js'); var Util = _dereq_('./util.js'); var ROTATE_SPEED = 0.5; /** * Provides a quaternion responsible for pre-panning the scene before further * transformations due to device sensors. */ function TouchPanner() { window.addEventListener('touchstart', this.onTouchStart_.bind(this)); window.addEventListener('touchmove', this.onTouchMove_.bind(this)); window.addEventListener('touchend', this.onTouchEnd_.bind(this)); this.isTouching = false; this.rotateStart = new MathUtil.Vector2(); this.rotateEnd = new MathUtil.Vector2(); this.rotateDelta = new MathUtil.Vector2(); this.theta = 0; this.orientation = new MathUtil.Quaternion(); } TouchPanner.prototype.getOrientation = function() { this.orientation.setFromEulerXYZ(0, 0, this.theta); return this.orientation; }; TouchPanner.prototype.resetSensor = function() { this.theta = 0; }; TouchPanner.prototype.onTouchStart_ = function(e) { // Only respond if there is exactly one touch. // Note that the Daydream controller passes in a `touchstart` event with // no `touches` property, so we must check for that case too. if (!e.touches || e.touches.length != 1) { return; } this.rotateStart.set(e.touches[0].pageX, e.touches[0].pageY); this.isTouching = true; }; TouchPanner.prototype.onTouchMove_ = function(e) { if (!this.isTouching) { return; } this.rotateEnd.set(e.touches[0].pageX, e.touches[0].pageY); this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart); this.rotateStart.copy(this.rotateEnd); // On iOS, direction is inverted. if (Util.isIOS()) { this.rotateDelta.x *= -1; } var element = document.body; this.theta += 2 * Math.PI * this.rotateDelta.x / element.clientWidth * ROTATE_SPEED; }; TouchPanner.prototype.onTouchEnd_ = function(e) { this.isTouching = false; }; module.exports = TouchPanner; },{"./math-util.js":59,"./util.js":68}],68:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Util = window.Util || {}; Util.MIN_TIMESTEP = 0.001; Util.MAX_TIMESTEP = 1; Util.base64 = function(mimeType, base64) { return 'data:' + mimeType + ';base64,' + base64; }; Util.clamp = function(value, min, max) { return Math.min(Math.max(min, value), max); }; Util.lerp = function(a, b, t) { return a + ((b - a) * t); }; /** * Light polyfill for `Promise.race`. Returns * a promise that resolves when the first promise * provided resolves. * * @param {Array} promises */ Util.race = function(promises) { if (Promise.race) { return Promise.race(promises); } return new Promise(function (resolve, reject) { for (var i = 0; i < promises.length; i++) { promises[i].then(resolve, reject); } }); }; Util.isIOS = (function() { var isIOS = /iPad|iPhone|iPod/.test(navigator.platform); return function() { return isIOS; }; })(); Util.isWebViewAndroid = (function() { var isWebViewAndroid = navigator.userAgent.indexOf('Version') !== -1 && navigator.userAgent.indexOf('Android') !== -1 && navigator.userAgent.indexOf('Chrome') !== -1; return function() { return isWebViewAndroid; }; })(); Util.isSafari = (function() { var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); return function() { return isSafari; }; })(); Util.isFirefoxAndroid = (function() { var isFirefoxAndroid = navigator.userAgent.indexOf('Firefox') !== -1 && navigator.userAgent.indexOf('Android') !== -1; return function() { return isFirefoxAndroid; }; })(); Util.isLandscapeMode = function() { return (window.orientation == 90 || window.orientation == -90); }; // Helper method to validate the time steps of sensor timestamps. Util.isTimestampDeltaValid = function(timestampDeltaS) { if (isNaN(timestampDeltaS)) { return false; } if (timestampDeltaS <= Util.MIN_TIMESTEP) { return false; } if (timestampDeltaS > Util.MAX_TIMESTEP) { return false; } return true; }; Util.getScreenWidth = function() { return Math.max(window.screen.width, window.screen.height) * window.devicePixelRatio; }; Util.getScreenHeight = function() { return Math.min(window.screen.width, window.screen.height) * window.devicePixelRatio; }; Util.requestFullscreen = function(element) { if (Util.isWebViewAndroid()) { return false; } if (element.requestFullscreen) { element.requestFullscreen(); } else if (element.webkitRequestFullscreen) { element.webkitRequestFullscreen(); } else if (element.mozRequestFullScreen) { element.mozRequestFullScreen(); } else if (element.msRequestFullscreen) { element.msRequestFullscreen(); } else { return false; } return true; }; Util.exitFullscreen = function() { if (document.exitFullscreen) { document.exitFullscreen(); } else if (document.webkitExitFullscreen) { document.webkitExitFullscreen(); } else if (document.mozCancelFullScreen) { document.mozCancelFullScreen(); } else if (document.msExitFullscreen) { document.msExitFullscreen(); } else { return false; } return true; }; Util.getFullscreenElement = function() { return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement; }; Util.linkProgram = function(gl, vertexSource, fragmentSource, attribLocationMap) { // No error checking for brevity. var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexSource); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentSource); gl.compileShader(fragmentShader); var program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); for (var attribName in attribLocationMap) gl.bindAttribLocation(program, attribLocationMap[attribName], attribName); gl.linkProgram(program); gl.deleteShader(vertexShader); gl.deleteShader(fragmentShader); return program; }; Util.getProgramUniforms = function(gl, program) { var uniforms = {}; var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); var uniformName = ''; for (var i = 0; i < uniformCount; i++) { var uniformInfo = gl.getActiveUniform(program, i); uniformName = uniformInfo.name.replace('[0]', ''); uniforms[uniformName] = gl.getUniformLocation(program, uniformName); } return uniforms; }; Util.orthoMatrix = function (out, left, right, bottom, top, near, far) { var lr = 1 / (left - right), bt = 1 / (bottom - top), nf = 1 / (near - far); out[0] = -2 * lr; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = -2 * bt; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[10] = 2 * nf; out[11] = 0; out[12] = (left + right) * lr; out[13] = (top + bottom) * bt; out[14] = (far + near) * nf; out[15] = 1; return out; }; Util.copyArray = function (source, dest) { for (var i = 0, n = source.length; i < n; i++) { dest[i] = source[i]; } }; Util.isMobile = function() { var check = false; (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera); return check; }; Util.extend = function(dest, src) { for (var key in src) { if (src.hasOwnProperty(key)) { dest[key] = src[key]; } } return dest; } Util.safariCssSizeWorkaround = function(canvas) { // TODO(smus): Remove this workaround when Safari for iOS is fixed. // iOS only workaround (for https://bugs.webkit.org/show_bug.cgi?id=152556). // // "To the last I grapple with thee; // from hell's heart I stab at thee; // for hate's sake I spit my last breath at thee." // -- Moby Dick, by Herman Melville if (Util.isIOS()) { var width = canvas.style.width; var height = canvas.style.height; canvas.style.width = (parseInt(width) + 1) + 'px'; canvas.style.height = (parseInt(height)) + 'px'; setTimeout(function() { canvas.style.width = width; canvas.style.height = height; }, 100); } // Debug only. window.Util = Util; window.canvas = canvas; }; Util.isDebug = function() { return Util.getQueryParameter('debug'); }; Util.getQueryParameter = function(name) { var name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]"); var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"), results = regex.exec(location.search); return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " ")); }; Util.frameDataFromPose = (function() { var piOver180 = Math.PI / 180.0; var rad45 = Math.PI * 0.25; // Borrowed from glMatrix. function mat4_perspectiveFromFieldOfView(out, fov, near, far) { var upTan = Math.tan(fov ? (fov.upDegrees * piOver180) : rad45), downTan = Math.tan(fov ? (fov.downDegrees * piOver180) : rad45), leftTan = Math.tan(fov ? (fov.leftDegrees * piOver180) : rad45), rightTan = Math.tan(fov ? (fov.rightDegrees * piOver180) : rad45), xScale = 2.0 / (leftTan + rightTan), yScale = 2.0 / (upTan + downTan); out[0] = xScale; out[1] = 0.0; out[2] = 0.0; out[3] = 0.0; out[4] = 0.0; out[5] = yScale; out[6] = 0.0; out[7] = 0.0; out[8] = -((leftTan - rightTan) * xScale * 0.5); out[9] = ((upTan - downTan) * yScale * 0.5); out[10] = far / (near - far); out[11] = -1.0; out[12] = 0.0; out[13] = 0.0; out[14] = (far * near) / (near - far); out[15] = 0.0; return out; } function mat4_fromRotationTranslation(out, q, v) { // Quaternion math var x = q[0], y = q[1], z = q[2], w = q[3], x2 = x + x, y2 = y + y, z2 = z + z, xx = x * x2, xy = x * y2, xz = x * z2, yy = y * y2, yz = y * z2, zz = z * z2, wx = w * x2, wy = w * y2, wz = w * z2; out[0] = 1 - (yy + zz); out[1] = xy + wz; out[2] = xz - wy; out[3] = 0; out[4] = xy - wz; out[5] = 1 - (xx + zz); out[6] = yz + wx; out[7] = 0; out[8] = xz + wy; out[9] = yz - wx; out[10] = 1 - (xx + yy); out[11] = 0; out[12] = v[0]; out[13] = v[1]; out[14] = v[2]; out[15] = 1; return out; }; function mat4_translate(out, a, v) { var x = v[0], y = v[1], z = v[2], a00, a01, a02, a03, a10, a11, a12, a13, a20, a21, a22, a23; if (a === out) { out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; } else { a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03; out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13; out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23; out[12] = a00 * x + a10 * y + a20 * z + a[12]; out[13] = a01 * x + a11 * y + a21 * z + a[13]; out[14] = a02 * x + a12 * y + a22 * z + a[14]; out[15] = a03 * x + a13 * y + a23 * z + a[15]; } return out; }; function mat4_invert(out, a) { var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15], b00 = a00 * a11 - a01 * a10, b01 = a00 * a12 - a02 * a10, b02 = a00 * a13 - a03 * a10, b03 = a01 * a12 - a02 * a11, b04 = a01 * a13 - a03 * a11, b05 = a02 * a13 - a03 * a12, b06 = a20 * a31 - a21 * a30, b07 = a20 * a32 - a22 * a30, b08 = a20 * a33 - a23 * a30, b09 = a21 * a32 - a22 * a31, b10 = a21 * a33 - a23 * a31, b11 = a22 * a33 - a23 * a32, // Calculate the determinant det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; if (!det) { return null; } det = 1.0 / det; out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det; out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det; out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det; out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det; out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det; out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det; out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det; out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det; out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det; out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det; out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det; out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det; out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det; out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det; out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det; return out; }; var defaultOrientation = new Float32Array([0, 0, 0, 1]); var defaultPosition = new Float32Array([0, 0, 0]); function updateEyeMatrices(projection, view, pose, parameters, vrDisplay) { mat4_perspectiveFromFieldOfView(projection, parameters ? parameters.fieldOfView : null, vrDisplay.depthNear, vrDisplay.depthFar); var orientation = pose.orientation || defaultOrientation; var position = pose.position || defaultPosition; mat4_fromRotationTranslation(view, orientation, position); if (parameters) mat4_translate(view, view, parameters.offset); mat4_invert(view, view); } return function(frameData, pose, vrDisplay) { if (!frameData || !pose) return false; frameData.pose = pose; frameData.timestamp = pose.timestamp; updateEyeMatrices( frameData.leftProjectionMatrix, frameData.leftViewMatrix, pose, vrDisplay.getEyeParameters("left"), vrDisplay); updateEyeMatrices( frameData.rightProjectionMatrix, frameData.rightViewMatrix, pose, vrDisplay.getEyeParameters("right"), vrDisplay); return true; }; })(); Util.isInsideCrossDomainIFrame = function() { var isFramed = (window.self !== window.top); var refDomain = Util.getDomainFromUrl(document.referrer); var thisDomain = Util.getDomainFromUrl(window.location.href); return isFramed && (refDomain !== thisDomain); }; // From http://stackoverflow.com/a/23945027. Util.getDomainFromUrl = function(url) { var domain; // Find & remove protocol (http, ftp, etc.) and get domain. if (url.indexOf("://") > -1) { domain = url.split('/')[2]; } else { domain = url.split('/')[0]; } //find & remove port number domain = domain.split(':')[0]; return domain; } module.exports = Util; },{}],69:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var DeviceInfo = _dereq_('./device-info.js'); var Util = _dereq_('./util.js'); var DEFAULT_VIEWER = 'CardboardV1'; var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER'; var CLASS_NAME = 'webvr-polyfill-viewer-selector'; /** * Creates a viewer selector with the options specified. Supports being shown * and hidden. Generates events when viewer parameters change. Also supports * saving the currently selected index in localStorage. */ function ViewerSelector() { // Try to load the selected key from local storage. try { this.selectedKey = localStorage.getItem(VIEWER_KEY); } catch (error) { console.error('Failed to load viewer profile: %s', error); } //If none exists, or if localstorage is unavailable, use the default key. if (!this.selectedKey) { this.selectedKey = DEFAULT_VIEWER; } this.dialog = this.createDialog_(DeviceInfo.Viewers); this.root = null; this.onChangeCallbacks_ = []; } ViewerSelector.prototype.show = function(root) { this.root = root; root.appendChild(this.dialog); // Ensure the currently selected item is checked. var selected = this.dialog.querySelector('#' + this.selectedKey); selected.checked = true; // Show the UI. this.dialog.style.display = 'block'; }; ViewerSelector.prototype.hide = function() { if (this.root && this.root.contains(this.dialog)) { this.root.removeChild(this.dialog); } this.dialog.style.display = 'none'; }; ViewerSelector.prototype.getCurrentViewer = function() { return DeviceInfo.Viewers[this.selectedKey]; }; ViewerSelector.prototype.getSelectedKey_ = function() { var input = this.dialog.querySelector('input[name=field]:checked'); if (input) { return input.id; } return null; }; ViewerSelector.prototype.onChange = function(cb) { this.onChangeCallbacks_.push(cb); }; ViewerSelector.prototype.fireOnChange_ = function(viewer) { for (var i = 0; i < this.onChangeCallbacks_.length; i++) { this.onChangeCallbacks_[i](viewer); } }; ViewerSelector.prototype.onSave_ = function() { this.selectedKey = this.getSelectedKey_(); if (!this.selectedKey || !DeviceInfo.Viewers[this.selectedKey]) { console.error('ViewerSelector.onSave_: this should never happen!'); return; } this.fireOnChange_(DeviceInfo.Viewers[this.selectedKey]); // Attempt to save the viewer profile, but fails in private mode. try { localStorage.setItem(VIEWER_KEY, this.selectedKey); } catch(error) { console.error('Failed to save viewer profile: %s', error); } this.hide(); }; /** * Creates the dialog. */ ViewerSelector.prototype.createDialog_ = function(options) { var container = document.createElement('div'); container.classList.add(CLASS_NAME); container.style.display = 'none'; // Create an overlay that dims the background, and which goes away when you // tap it. var overlay = document.createElement('div'); var s = overlay.style; s.position = 'fixed'; s.left = 0; s.top = 0; s.width = '100%'; s.height = '100%'; s.background = 'rgba(0, 0, 0, 0.3)'; overlay.addEventListener('click', this.hide.bind(this)); var width = 280; var dialog = document.createElement('div'); var s = dialog.style; s.boxSizing = 'border-box'; s.position = 'fixed'; s.top = '24px'; s.left = '50%'; s.marginLeft = (-width/2) + 'px'; s.width = width + 'px'; s.padding = '24px'; s.overflow = 'hidden'; s.background = '#fafafa'; s.fontFamily = "'Roboto', sans-serif"; s.boxShadow = '0px 5px 20px #666'; dialog.appendChild(this.createH1_('Select your viewer')); for (var id in options) { dialog.appendChild(this.createChoice_(id, options[id].label)); } dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this))); container.appendChild(overlay); container.appendChild(dialog); return container; }; ViewerSelector.prototype.createH1_ = function(name) { var h1 = document.createElement('h1'); var s = h1.style; s.color = 'black'; s.fontSize = '20px'; s.fontWeight = 'bold'; s.marginTop = 0; s.marginBottom = '24px'; h1.innerHTML = name; return h1; }; ViewerSelector.prototype.createChoice_ = function(id, name) { /*

*/ var div = document.createElement('div'); div.style.marginTop = '8px'; div.style.color = 'black'; var input = document.createElement('input'); input.style.fontSize = '30px'; input.setAttribute('id', id); input.setAttribute('type', 'radio'); input.setAttribute('value', id); input.setAttribute('name', 'field'); var label = document.createElement('label'); label.style.marginLeft = '4px'; label.setAttribute('for', id); label.innerHTML = name; div.appendChild(input); div.appendChild(label); return div; }; ViewerSelector.prototype.createButton_ = function(label, onclick) { var button = document.createElement('button'); button.innerHTML = label; var s = button.style; s.float = 'right'; s.textTransform = 'uppercase'; s.color = '#1094f7'; s.fontSize = '14px'; s.letterSpacing = 0; s.border = 0; s.background = 'none'; s.marginTop = '16px'; button.addEventListener('click', onclick); return button; }; module.exports = ViewerSelector; },{"./device-info.js":53,"./util.js":68}],70:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Util = _dereq_('./util.js'); /** * Android and iOS compatible wakelock implementation. * * Refactored thanks to dkovalev@. */ function AndroidWakeLock() { var video = document.createElement('video'); video.setAttribute('loop', ''); function addSourceToVideo(element, type, dataURI) { var source = document.createElement('source'); source.src = dataURI; source.type = 'video/' + type; element.appendChild(source); } addSourceToVideo(video,'webm', Util.base64('video/webm', 'GkXfo0AgQoaBAUL3gQFC8oEEQvOBCEKCQAR3ZWJtQoeBAkKFgQIYU4BnQI0VSalmQCgq17FAAw9CQE2AQAZ3aGFtbXlXQUAGd2hhbW15RIlACECPQAAAAAAAFlSua0AxrkAu14EBY8WBAZyBACK1nEADdW5khkAFVl9WUDglhohAA1ZQOIOBAeBABrCBCLqBCB9DtnVAIueBAKNAHIEAAIAwAQCdASoIAAgAAUAmJaQAA3AA/vz0AAA=')); addSourceToVideo(video, 'mp4', Util.base64('video/mp4', 'AAAAHGZ0eXBpc29tAAACAGlzb21pc28ybXA0MQAAAAhmcmVlAAAAG21kYXQAAAGzABAHAAABthADAowdbb9/AAAC6W1vb3YAAABsbXZoZAAAAAB8JbCAfCWwgAAAA+gAAAAAAAEAAAEAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAAIVdHJhawAAAFx0a2hkAAAAD3wlsIB8JbCAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAQAAAAAAIAAAACAAAAAABsW1kaWEAAAAgbWRoZAAAAAB8JbCAfCWwgAAAA+gAAAAAVcQAAAAAAC1oZGxyAAAAAAAAAAB2aWRlAAAAAAAAAAAAAAAAVmlkZW9IYW5kbGVyAAAAAVxtaW5mAAAAFHZtaGQAAAABAAAAAAAAAAAAAAAkZGluZgAAABxkcmVmAAAAAAAAAAEAAAAMdXJsIAAAAAEAAAEcc3RibAAAALhzdHNkAAAAAAAAAAEAAACobXA0dgAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAIAAgASAAAAEgAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABj//wAAAFJlc2RzAAAAAANEAAEABDwgEQAAAAADDUAAAAAABS0AAAGwAQAAAbWJEwAAAQAAAAEgAMSNiB9FAEQBFGMAAAGyTGF2YzUyLjg3LjQGAQIAAAAYc3R0cwAAAAAAAAABAAAAAQAAAAAAAAAcc3RzYwAAAAAAAAABAAAAAQAAAAEAAAABAAAAFHN0c3oAAAAAAAAAEwAAAAEAAAAUc3RjbwAAAAAAAAABAAAALAAAAGB1ZHRhAAAAWG1ldGEAAAAAAAAAIWhkbHIAAAAAAAAAAG1kaXJhcHBsAAAAAAAAAAAAAAAAK2lsc3QAAAAjqXRvbwAAABtkYXRhAAAAAQAAAABMYXZmNTIuNzguMw==')); this.request = function() { if (video.paused) { video.play(); } }; this.release = function() { video.pause(); }; } function iOSWakeLock() { var timer = null; this.request = function() { if (!timer) { timer = setInterval(function() { window.location = window.location; setTimeout(window.stop, 0); }, 30000); } } this.release = function() { if (timer) { clearInterval(timer); timer = null; } } } function getWakeLock() { var userAgent = navigator.userAgent || navigator.vendor || window.opera; if (userAgent.match(/iPhone/i) || userAgent.match(/iPod/i)) { return iOSWakeLock; } else { return AndroidWakeLock; } } module.exports = getWakeLock(); },{"./util.js":68}],71:[function(_dereq_,module,exports){ /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Util = _dereq_('./util.js'); var CardboardVRDisplay = _dereq_('./cardboard-vr-display.js'); var MouseKeyboardVRDisplay = _dereq_('./mouse-keyboard-vr-display.js'); // Uncomment to add positional tracking via webcam. //var WebcamPositionSensorVRDevice = require('./webcam-position-sensor-vr-device.js'); var VRDisplay = _dereq_('./base.js').VRDisplay; var VRFrameData = _dereq_('./base.js').VRFrameData; var HMDVRDevice = _dereq_('./base.js').HMDVRDevice; var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice; var VRDisplayHMDDevice = _dereq_('./display-wrappers.js').VRDisplayHMDDevice; var VRDisplayPositionSensorDevice = _dereq_('./display-wrappers.js').VRDisplayPositionSensorDevice; var version = _dereq_('../package.json').version; function WebVRPolyfill() { this.displays = []; this.devices = []; // For deprecated objects this.devicesPopulated = false; this.nativeWebVRAvailable = this.isWebVRAvailable(); this.nativeLegacyWebVRAvailable = this.isDeprecatedWebVRAvailable(); this.nativeGetVRDisplaysFunc = this.nativeWebVRAvailable ? navigator.getVRDisplays : null; if (!this.nativeLegacyWebVRAvailable && !this.nativeWebVRAvailable) { this.enablePolyfill(); if (window.WebVRConfig.ENABLE_DEPRECATED_API) { this.enableDeprecatedPolyfill(); } } // Put a shim in place to update the API to 1.1 if needed. InstallWebVRSpecShim(); } WebVRPolyfill.prototype.isWebVRAvailable = function() { return ('getVRDisplays' in navigator); }; WebVRPolyfill.prototype.isDeprecatedWebVRAvailable = function() { return ('getVRDevices' in navigator) || ('mozGetVRDevices' in navigator); }; WebVRPolyfill.prototype.connectDisplay = function(vrDisplay) { vrDisplay.fireVRDisplayConnect_(); this.displays.push(vrDisplay); }; WebVRPolyfill.prototype.populateDevices = function() { if (this.devicesPopulated) { return; } // Initialize our virtual VR devices. var vrDisplay = null; // Add a Cardboard VRDisplay on compatible mobile devices if (this.isCardboardCompatible()) { vrDisplay = new CardboardVRDisplay(); this.connectDisplay(vrDisplay); // For backwards compatibility if (window.WebVRConfig.ENABLE_DEPRECATED_API) { this.devices.push(new VRDisplayHMDDevice(vrDisplay)); this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay)); } } // Add a Mouse and Keyboard driven VRDisplay for desktops/laptops if (!this.isMobile() && !window.WebVRConfig.MOUSE_KEYBOARD_CONTROLS_DISABLED) { vrDisplay = new MouseKeyboardVRDisplay(); this.connectDisplay(vrDisplay); // For backwards compatibility if (window.WebVRConfig.ENABLE_DEPRECATED_API) { this.devices.push(new VRDisplayHMDDevice(vrDisplay)); this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay)); } } // Uncomment to add positional tracking via webcam. //if (!this.isMobile() && window.WebVRConfig.ENABLE_DEPRECATED_API) { // positionDevice = new WebcamPositionSensorVRDevice(); // this.devices.push(positionDevice); //} this.devicesPopulated = true; }; WebVRPolyfill.prototype.enablePolyfill = function() { // Provide navigator.getVRDisplays. navigator.getVRDisplays = this.getVRDisplays.bind(this); // Polyfill native VRDisplay.getFrameData if (this.nativeWebVRAvailable && window.VRFrameData) { var NativeVRFrameData = window.VRFrameData; var nativeFrameData = new window.VRFrameData(); var nativeGetFrameData = window.VRDisplay.prototype.getFrameData; window.VRFrameData = VRFrameData; window.VRDisplay.prototype.getFrameData = function(frameData) { if (frameData instanceof NativeVRFrameData) { nativeGetFrameData.call(this, frameData); return; } /* Copy frame data from the native object into the polyfilled object. */ nativeGetFrameData.call(this, nativeFrameData); frameData.pose = nativeFrameData.pose; Util.copyArray(nativeFrameData.leftProjectionMatrix, frameData.leftProjectionMatrix); Util.copyArray(nativeFrameData.rightProjectionMatrix, frameData.rightProjectionMatrix); Util.copyArray(nativeFrameData.leftViewMatrix, frameData.leftViewMatrix); Util.copyArray(nativeFrameData.rightViewMatrix, frameData.rightViewMatrix); //todo: copy }; } // Provide the `VRDisplay` object. window.VRDisplay = VRDisplay; // Provide the `navigator.vrEnabled` property. if (navigator && typeof navigator.vrEnabled === 'undefined') { var self = this; Object.defineProperty(navigator, 'vrEnabled', { get: function () { return self.isCardboardCompatible() && (self.isFullScreenAvailable() || Util.isIOS()); } }); } if (!('VRFrameData' in window)) { // Provide the VRFrameData object. window.VRFrameData = VRFrameData; } }; WebVRPolyfill.prototype.enableDeprecatedPolyfill = function() { // Provide navigator.getVRDevices. navigator.getVRDevices = this.getVRDevices.bind(this); // Provide the CardboardHMDVRDevice and PositionSensorVRDevice objects. window.HMDVRDevice = HMDVRDevice; window.PositionSensorVRDevice = PositionSensorVRDevice; }; WebVRPolyfill.prototype.getVRDisplays = function() { this.populateDevices(); var polyfillDisplays = this.displays; if (!this.nativeWebVRAvailable) { return Promise.resolve(polyfillDisplays); } // Set up a race condition if this browser has a bug where // `navigator.getVRDisplays()` never resolves. var timeoutId; var vrDisplaysNative = this.nativeGetVRDisplaysFunc.call(navigator); var timeoutPromise = new Promise(function(resolve) { timeoutId = setTimeout(function() { console.warn('Native WebVR implementation detected, but `getVRDisplays()` failed to resolve. Falling back to polyfill.'); resolve([]); }, window.WebVRConfig.GET_VR_DISPLAYS_TIMEOUT); }); return Util.race([ vrDisplaysNative, timeoutPromise ]).then(function(nativeDisplays) { clearTimeout(timeoutId); if (window.WebVRConfig.ALWAYS_APPEND_POLYFILL_DISPLAY) { return nativeDisplays.concat(polyfillDisplays); } else { return nativeDisplays.length > 0 ? nativeDisplays : polyfillDisplays; } }); }; WebVRPolyfill.prototype.getVRDevices = function() { console.warn('getVRDevices is deprecated. Please update your code to use getVRDisplays instead.'); var self = this; return new Promise(function(resolve, reject) { try { if (!self.devicesPopulated) { if (self.nativeWebVRAvailable) { return navigator.getVRDisplays(function(displays) { for (var i = 0; i < displays.length; ++i) { self.devices.push(new VRDisplayHMDDevice(displays[i])); self.devices.push(new VRDisplayPositionSensorDevice(displays[i])); } self.devicesPopulated = true; resolve(self.devices); }, reject); } if (self.nativeLegacyWebVRAvailable) { return (navigator.getVRDDevices || navigator.mozGetVRDevices)(function(devices) { for (var i = 0; i < devices.length; ++i) { if (devices[i] instanceof HMDVRDevice) { self.devices.push(devices[i]); } if (devices[i] instanceof PositionSensorVRDevice) { self.devices.push(devices[i]); } } self.devicesPopulated = true; resolve(self.devices); }, reject); } } self.populateDevices(); resolve(self.devices); } catch (e) { reject(e); } }); }; WebVRPolyfill.prototype.NativeVRFrameData = window.VRFrameData; /** * Determine if a device is mobile. */ WebVRPolyfill.prototype.isMobile = function() { return /Android/i.test(navigator.userAgent) || /iPhone|iPad|iPod/i.test(navigator.userAgent); }; WebVRPolyfill.prototype.isCardboardCompatible = function() { // For now, support all iOS and Android devices. // Also enable the WebVRConfig.FORCE_VR flag for debugging. return this.isMobile() || window.WebVRConfig.FORCE_ENABLE_VR; }; WebVRPolyfill.prototype.isFullScreenAvailable = function() { return (document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || false); }; // Installs a shim that updates a WebVR 1.0 spec implementation to WebVR 1.1 function InstallWebVRSpecShim() { if ('VRDisplay' in window && !('VRFrameData' in window)) { // Provide the VRFrameData object. window.VRFrameData = VRFrameData; // A lot of Chrome builds don't have depthNear and depthFar, even // though they're in the WebVR 1.0 spec. Patch them in if they're not present. if(!('depthNear' in window.VRDisplay.prototype)) { window.VRDisplay.prototype.depthNear = 0.01; } if(!('depthFar' in window.VRDisplay.prototype)) { window.VRDisplay.prototype.depthFar = 10000.0; } window.VRDisplay.prototype.getFrameData = function(frameData) { return Util.frameDataFromPose(frameData, this.getPose(), this); } } }; WebVRPolyfill.InstallWebVRSpecShim = InstallWebVRSpecShim; WebVRPolyfill.version = version; module.exports.WebVRPolyfill = WebVRPolyfill; },{"../package.json":47,"./base.js":48,"./cardboard-vr-display.js":51,"./display-wrappers.js":54,"./mouse-keyboard-vr-display.js":60,"./util.js":68}],72:[function(_dereq_,module,exports){ var newline = /\n/ var newlineChar = '\n' var whitespace = /\s/ module.exports = function(text, opt) { var lines = module.exports.lines(text, opt) return lines.map(function(line) { return text.substring(line.start, line.end) }).join('\n') } module.exports.lines = function wordwrap(text, opt) { opt = opt||{} //zero width results in nothing visible if (opt.width === 0 && opt.mode !== 'nowrap') return [] text = text||'' var width = typeof opt.width === 'number' ? opt.width : Number.MAX_VALUE var start = Math.max(0, opt.start||0) var end = typeof opt.end === 'number' ? opt.end : text.length var mode = opt.mode var measure = opt.measure || monospace if (mode === 'pre') return pre(measure, text, start, end, width) else return greedy(measure, text, start, end, width, mode) } function idxOf(text, chr, start, end) { var idx = text.indexOf(chr, start) if (idx === -1 || idx > end) return end return idx } function isWhitespace(chr) { return whitespace.test(chr) } function pre(measure, text, start, end, width) { var lines = [] var lineStart = start for (var i=start; i start) { if (isWhitespace(text.charAt(lineEnd))) break lineEnd-- } if (lineEnd === start) { if (nextStart > start + newlineChar.length) nextStart-- lineEnd = nextStart // If no characters to break, show all. } else { nextStart = lineEnd //eat whitespace at end of line while (lineEnd > start) { if (!isWhitespace(text.charAt(lineEnd - newlineChar.length))) break lineEnd-- } } } if (lineEnd >= start) { var result = measure(text, start, lineEnd, testWidth) lines.push(result) } start = nextStart } return lines } //determines the visible number of glyphs within a given width function monospace(text, start, end, width) { var glyphs = Math.min(width, end-start) return { start: start, end: start+glyphs } } },{}],73:[function(_dereq_,module,exports){ "use strict"; var window = _dereq_("global/window") var isFunction = _dereq_("is-function") var parseHeaders = _dereq_("parse-headers") var xtend = _dereq_("xtend") module.exports = createXHR createXHR.XMLHttpRequest = window.XMLHttpRequest || noop createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) { createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) { options = initParams(uri, options, callback) options.method = method.toUpperCase() return _createXHR(options) } }) function forEachArray(array, iterator) { for (var i = 0; i < array.length; i++) { iterator(array[i]) } } function isEmpty(obj){ for(var i in obj){ if(obj.hasOwnProperty(i)) return false } return true } function initParams(uri, options, callback) { var params = uri if (isFunction(options)) { callback = options if (typeof uri === "string") { params = {uri:uri} } } else { params = xtend(options, {uri: uri}) } params.callback = callback return params } function createXHR(uri, options, callback) { options = initParams(uri, options, callback) return _createXHR(options) } function _createXHR(options) { if(typeof options.callback === "undefined"){ throw new Error("callback argument missing") } var called = false var callback = function cbOnce(err, response, body){ if(!called){ called = true options.callback(err, response, body) } } function readystatechange() { if (xhr.readyState === 4) { setTimeout(loadFunc, 0) } } function getBody() { // Chrome with requestType=blob throws errors arround when even testing access to responseText var body = undefined if (xhr.response) { body = xhr.response } else { body = xhr.responseText || getXml(xhr) } if (isJson) { try { body = JSON.parse(body) } catch (e) {} } return body } function errorFunc(evt) { clearTimeout(timeoutTimer) if(!(evt instanceof Error)){ evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") ) } evt.statusCode = 0 return callback(evt, failureResponse) } // will load the data & process the response in a special response object function loadFunc() { if (aborted) return var status clearTimeout(timeoutTimer) if(options.useXDR && xhr.status===undefined) { //IE8 CORS GET successful response doesn't have a status field, but body is fine status = 200 } else { status = (xhr.status === 1223 ? 204 : xhr.status) } var response = failureResponse var err = null if (status !== 0){ response = { body: getBody(), statusCode: status, method: method, headers: {}, url: uri, rawRequest: xhr } if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE response.headers = parseHeaders(xhr.getAllResponseHeaders()) } } else { err = new Error("Internal XMLHttpRequest Error") } return callback(err, response, response.body) } var xhr = options.xhr || null if (!xhr) { if (options.cors || options.useXDR) { xhr = new createXHR.XDomainRequest() }else{ xhr = new createXHR.XMLHttpRequest() } } var key var aborted var uri = xhr.url = options.uri || options.url var method = xhr.method = options.method || "GET" var body = options.body || options.data var headers = xhr.headers = options.headers || {} var sync = !!options.sync var isJson = false var timeoutTimer var failureResponse = { body: undefined, headers: {}, statusCode: 0, method: method, url: uri, rawRequest: xhr } if ("json" in options && options.json !== false) { isJson = true headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json") //Don't override existing accept header declared by user if (method !== "GET" && method !== "HEAD") { headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json") //Don't override existing accept header declared by user body = JSON.stringify(options.json === true ? body : options.json) } } xhr.onreadystatechange = readystatechange xhr.onload = loadFunc xhr.onerror = errorFunc // IE9 must have onprogress be set to a unique function. xhr.onprogress = function () { // IE must die } xhr.onabort = function(){ aborted = true; } xhr.ontimeout = errorFunc xhr.open(method, uri, !sync, options.username, options.password) //has to be after open if(!sync) { xhr.withCredentials = !!options.withCredentials } // Cannot set timeout with sync request // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent if (!sync && options.timeout > 0 ) { timeoutTimer = setTimeout(function(){ if (aborted) return aborted = true//IE9 may still call readystatechange xhr.abort("timeout") var e = new Error("XMLHttpRequest timeout") e.code = "ETIMEDOUT" errorFunc(e) }, options.timeout ) } if (xhr.setRequestHeader) { for(key in headers){ if(headers.hasOwnProperty(key)){ xhr.setRequestHeader(key, headers[key]) } } } else if (options.headers && !isEmpty(options.headers)) { throw new Error("Headers cannot be set on an XDomainRequest object") } if ("responseType" in options) { xhr.responseType = options.responseType } if ("beforeSend" in options && typeof options.beforeSend === "function" ) { options.beforeSend(xhr) } // Microsoft Edge browser sends "undefined" when send is called with undefined value. // XMLHttpRequest spec says to pass null as body to indicate no body // See https://github.com/naugtur/xhr/issues/100. xhr.send(body || null) return xhr } function getXml(xhr) { if (xhr.responseType === "document") { return xhr.responseXML } var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror" if (xhr.responseType === "" && !firefoxBugTakenEffect) { return xhr.responseXML } return null } function noop() {} },{"global/window":17,"is-function":21,"parse-headers":31,"xtend":75}],74:[function(_dereq_,module,exports){ module.exports = (function xmlparser() { //common browsers if (typeof self.DOMParser !== 'undefined') { return function(str) { var parser = new self.DOMParser() return parser.parseFromString(str, 'application/xml') } } //IE8 fallback if (typeof self.ActiveXObject !== 'undefined' && new self.ActiveXObject('Microsoft.XMLDOM')) { return function(str) { var xmlDoc = new self.ActiveXObject("Microsoft.XMLDOM") xmlDoc.async = "false" xmlDoc.loadXML(str) return xmlDoc } } //last resort fallback return function(str) { var div = document.createElement('div') div.innerHTML = str return div } })() },{}],75:[function(_dereq_,module,exports){ module.exports = extend var hasOwnProperty = Object.prototype.hasOwnProperty; function extend() { var target = {} for (var i = 0; i < arguments.length; i++) { var source = arguments[i] for (var key in source) { if (hasOwnProperty.call(source, key)) { target[key] = source[key] } } } return target } },{}],76:[function(_dereq_,module,exports){ module.exports={ "name": "aframe", "version": "0.7.0", "description": "A web framework for building virtual reality experiences.", "homepage": "https://aframe.io/", "main": "dist/aframe-master.js", "scripts": { "browserify": "browserify src/index.js -s 'AFRAME' -p browserify-derequire", "build": "shx mkdir -p build/ && npm run browserify -- --debug -t [envify --INSPECTOR_VERSION dev] -o build/aframe.js", "codecov": "codecov", "dev": "npm run build && cross-env INSPECTOR_VERSION=dev node ./scripts/budo -t envify", "dist": "node scripts/updateVersionLog.js && npm run dist:min && npm run dist:max", "dist:max": "npm run browserify -s -- --debug | exorcist dist/aframe-v0.7.0.js.map > dist/aframe-v0.7.0.js", "dist:min": "npm run browserify -s -- --debug -p [minifyify --map aframe-v0.7.0.min.js.map --output dist/aframe-v0.7.0.min.js.map] -o dist/aframe-v0.7.0.min.js", "docs": "markserv --dir docs --port 9001", "preghpages": "node ./scripts/preghpages.js", "ghpages": "ghpages -p gh-pages/", "lint": "semistandard -v | snazzy", "lint:fix": "semistandard --fix", "precommit": "npm run lint", "prerelease": "node scripts/release.js 0.6.1 0.7.0", "start": "npm run dev", "test": "karma start ./tests/karma.conf.js", "test:docs": "node scripts/docsLint.js", "test:firefox": "npm test -- --browsers Firefox", "test:chrome": "npm test -- --browsers Chrome", "test:node": "mocha --ui tdd tests/node" }, "repository": "aframevr/aframe", "license": "MIT", "dependencies": { "@tweenjs/tween.js": "^16.8.0", "browserify-css": "^0.8.2", "debug": "ngokevin/debug#noTimestamp", "deep-assign": "^2.0.0", "document-register-element": "dmarcos/document-register-element#8ccc532b7", "envify": "^3.4.1", "load-bmfont": "^1.2.3", "object-assign": "^4.0.1", "present": "0.0.6", "promise-polyfill": "^3.1.0", "style-attr": "^1.0.2", "three": "^0.87.0", "three-bmfont-text": "^2.1.0", "webvr-polyfill": "^0.9.36" }, "devDependencies": { "browserify": "^13.1.0", "browserify-derequire": "^0.9.4", "browserify-istanbul": "^2.0.0", "budo": "^9.2.0", "chai": "^3.5.0", "chai-shallow-deep-equal": "^1.4.0", "chalk": "^1.1.3", "codecov": "^1.0.1", "cross-env": "^5.0.1", "exorcist": "^0.4.0", "ghpages": "0.0.8", "git-rev": "^0.2.1", "glob": "^7.1.1", "husky": "^0.11.7", "istanbul": "^0.4.5", "jsdom": "^9.11.0", "karma": "1.4.1", "karma-browserify": "^5.1.0", "karma-chai-shallow-deep-equal": "0.0.4", "karma-chrome-launcher": "^2.0.0", "karma-coverage": "^1.1.1", "karma-env-preprocessor": "^0.1.1", "karma-firefox-launcher": "^1.0.0", "karma-mocha": "^1.1.1", "karma-mocha-reporter": "^2.1.0", "karma-sinon-chai": "1.2.4", "lolex": "^1.5.1", "markserv": "0.0.20", "minifyify": "^7.3.3", "mocha": "^3.0.2", "mozilla-download": "^1.1.1", "replace-in-file": "^2.5.3", "semistandard": "^9.0.0", "shelljs": "^0.7.7", "shx": "^0.2.2", "sinon": "^1.17.5", "sinon-chai": "2.8.0", "snazzy": "^5.0.0", "too-wordy": "ngokevin/too-wordy", "uglifyjs": "^2.4.10", "write-good": "^0.9.1" }, "link": true, "browserify": { "transform": [ "browserify-css", "envify" ] }, "semistandard": { "ignore": [ "build/**", "dist/**", "examples/**/shaders/*.js", "**/vendor/**" ] }, "keywords": [ "3d", "aframe", "cardboard", "components", "oculus", "three", "three.js", "rift", "vive", "vr", "web-components", "webvr" ], "browserify-css": { "minify": true }, "engines": { "node": ">= 4.6.0", "npm": "^2.15.9" } } },{}],77:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var THREE = _dereq_('../lib/three'); var utils = _dereq_('../utils/'); var bind = utils.bind; var checkHasPositionalTracking = utils.device.checkHasPositionalTracking; /** * Camera component. * Pairs along with camera system to handle tracking the active camera. */ module.exports.Component = registerComponent('camera', { schema: { active: {default: true}, far: {default: 10000}, fov: {default: 80, min: 0}, near: {default: 0.005, min: 0}, userHeight: {default: 0, min: 0}, zoom: {default: 1, min: 0} }, /** * Initialize three.js camera and add it to the entity. * Add reference from scene to this entity as the camera. */ init: function () { var camera; var el = this.el; var sceneEl = el.sceneEl; this.savedPose = null; // Create camera. camera = this.camera = new THREE.PerspectiveCamera(); el.setObject3D('camera', camera); // Add listeners to save and restore camera pose if headset is present. this.onEnterVR = bind(this.onEnterVR, this); this.onExitVR = bind(this.onExitVR, this); sceneEl.addEventListener('enter-vr', this.onEnterVR); sceneEl.addEventListener('exit-vr', this.onExitVR); }, /** * Update three.js camera. */ update: function (oldData) { var el = this.el; var data = this.data; var camera = this.camera; var system = this.system; // Update height offset. this.addHeightOffset(oldData.userHeight); // Update properties. camera.aspect = data.aspect || (window.innerWidth / window.innerHeight); camera.far = data.far; camera.fov = data.fov; camera.near = data.near; camera.zoom = data.zoom; camera.updateProjectionMatrix(); // Active property did not change. if (oldData && oldData.active === data.active) { return; } // If `active` property changes, or first update, handle active camera with system. if (data.active && system.activeCameraEl !== el) { // Camera enabled. Set camera to this camera. system.setActiveCamera(el); } else if (!data.active && system.activeCameraEl === el) { // Camera disabled. Set camera to another camera. system.disableActiveCamera(); } }, /** * Remove camera on remove (callback). */ remove: function () { var sceneEl = this.el.sceneEl; this.el.removeObject3D('camera'); sceneEl.removeEventListener('enter-vr', this.onEnterVR); sceneEl.removeEventListener('exit-vr', this.onExitVR); }, /** * Save pose and remove the offset. */ onEnterVR: function () { this.saveCameraPose(); this.removeHeightOffset(); }, /** * Restore the pose. Do not need to re-add the offset because it was saved on entering VR. */ onExitVR: function () { this.restoreCameraPose(); }, /** * Offsets the position of the camera to set a human scale perspective * This offset is not necessary when using a headset because the SDK * will return the real user's head height and position. */ addHeightOffset: function (oldOffset) { var el = this.el; var currentPosition; var userHeightOffset = this.data.userHeight; oldOffset = oldOffset || 0; currentPosition = el.getAttribute('position') || {x: 0, y: 0, z: 0}; el.setAttribute('position', { x: currentPosition.x, y: currentPosition.y - oldOffset + userHeightOffset, z: currentPosition.z }); }, /** * Remove the height offset (called when entering VR) since WebVR API gives absolute * position. */ removeHeightOffset: function () { var currentPosition; var el = this.el; var hasPositionalTracking; var userHeightOffset = this.data.userHeight; // Remove the offset if there is positional tracking when entering VR. // Necessary for fullscreen mode with no headset. // Checking this.hasPositionalTracking to make the value injectable for unit tests. hasPositionalTracking = this.hasPositionalTracking !== undefined ? this.hasPositionalTracking : checkHasPositionalTracking(); if (!userHeightOffset || !hasPositionalTracking) { return; } currentPosition = el.getAttribute('position') || {x: 0, y: 0, z: 0}; el.setAttribute('position', { x: currentPosition.x, y: currentPosition.y - userHeightOffset, z: currentPosition.z }); }, /** * Save camera pose before entering VR to restore later if exiting. */ saveCameraPose: function () { var el = this.el; var hasPositionalTracking = this.hasPositionalTracking !== undefined ? this.hasPositionalTracking : checkHasPositionalTracking(); if (this.savedPose || !hasPositionalTracking) { return; } this.savedPose = { position: el.getAttribute('position'), rotation: el.getAttribute('rotation') }; }, /** * Reset camera pose to before entering VR. */ restoreCameraPose: function () { var el = this.el; var savedPose = this.savedPose; var hasPositionalTracking = this.hasPositionalTracking !== undefined ? this.hasPositionalTracking : checkHasPositionalTracking(); if (!savedPose || !hasPositionalTracking) { return; } // Reset camera orientation. el.setAttribute('position', savedPose.position); el.setAttribute('rotation', savedPose.rotation); this.savedPose = null; } }); },{"../core/component":125,"../lib/three":173,"../utils/":195}],78:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var THREE = _dereq_('../lib/three'); module.exports.Component = registerComponent('collada-model', { schema: {type: 'asset'}, init: function () { this.model = null; this.loader = new THREE.ColladaLoader(); this.loader.options.convertUpAxis = true; }, update: function () { var self = this; var el = this.el; var src = this.data; if (!src) { return; } this.remove(); this.loader.load(src, function (colladaModel) { self.model = colladaModel.scene; el.setObject3D('mesh', self.model); el.emit('model-loaded', {format: 'collada', model: self.model}); }); }, remove: function () { if (!this.model) { return; } this.el.removeObject3D('mesh'); } }); },{"../core/component":125,"../lib/three":173}],79:[function(_dereq_,module,exports){ /* global THREE */ var registerComponent = _dereq_('../core/component').registerComponent; var utils = _dereq_('../utils/'); var bind = utils.bind; var EVENTS = { CLICK: 'click', FUSING: 'fusing', MOUSEENTER: 'mouseenter', MOUSEDOWN: 'mousedown', MOUSELEAVE: 'mouseleave', MOUSEUP: 'mouseup' }; var STATES = { FUSING: 'cursor-fusing', HOVERING: 'cursor-hovering', HOVERED: 'cursor-hovered' }; var CANVAS_EVENTS = { DOWN: ['mousedown', 'touchstart'], UP: ['mouseup', 'touchend'] }; /** * Cursor component. Applies the raycaster component specifically for starting the raycaster * from the camera and pointing from camera's facing direction, and then only returning the * closest intersection. Cursor can be fine-tuned by setting raycaster properties. * * @member {object} fuseTimeout - Timeout to trigger fuse-click. * @member {Element} cursorDownEl - Entity that was last mousedowned during current click. * @member {object} intersection - Attributes of the current intersection event, including * 3D- and 2D-space coordinates. See: http://threejs.org/docs/api/core/Raycaster.html * @member {Element} intersectedEl - Currently-intersected entity. Used to keep track to * emit events when unintersecting. */ module.exports.Component = registerComponent('cursor', { dependencies: ['raycaster'], schema: { downEvents: {default: []}, fuse: {default: utils.device.isMobile()}, fuseTimeout: {default: 1500, min: 0}, upEvents: {default: []}, rayOrigin: {default: 'entity', oneOf: ['mouse', 'entity']} }, init: function () { var self = this; this.fuseTimeout = undefined; this.cursorDownEl = null; this.intersection = null; this.intersectedEl = null; this.canvasBounds = document.body.getBoundingClientRect(); // Debounce. this.updateCanvasBounds = utils.debounce(function updateCanvasBounds () { self.canvasBounds = self.el.sceneEl.canvas.getBoundingClientRect(); }, 200); // Bind methods. this.onCursorDown = bind(this.onCursorDown, this); this.onCursorUp = bind(this.onCursorUp, this); this.onIntersection = bind(this.onIntersection, this); this.onIntersectionCleared = bind(this.onIntersectionCleared, this); this.onMouseMove = bind(this.onMouseMove, this); }, update: function (oldData) { if (this.data.rayOrigin === oldData.rayOrigin) { return; } this.updateMouseEventListeners(); }, play: function () { this.addEventListeners(); }, pause: function () { this.removeEventListeners(); }, remove: function () { var el = this.el; el.removeState(STATES.HOVERING); el.removeState(STATES.FUSING); clearTimeout(this.fuseTimeout); if (this.intersectedEl) { this.intersectedEl.removeState(STATES.HOVERED); } this.removeEventListeners(); }, addEventListeners: function () { var canvas; var data = this.data; var el = this.el; var self = this; function addCanvasListeners () { canvas = el.sceneEl.canvas; CANVAS_EVENTS.DOWN.forEach(function (downEvent) { canvas.addEventListener(downEvent, self.onCursorDown); }); CANVAS_EVENTS.UP.forEach(function (upEvent) { canvas.addEventListener(upEvent, self.onCursorUp); }); } canvas = el.sceneEl.canvas; if (canvas) { addCanvasListeners(); } else { el.sceneEl.addEventListener('render-target-loaded', addCanvasListeners); } data.downEvents.forEach(function (downEvent) { el.addEventListener(downEvent, self.onCursorDown); }); data.upEvents.forEach(function (upEvent) { el.addEventListener(upEvent, self.onCursorUp); }); el.addEventListener('raycaster-intersection', this.onIntersection); el.addEventListener('raycaster-intersection-cleared', this.onIntersectionCleared); window.addEventListener('resize', this.updateCanvasBounds); }, removeEventListeners: function () { var canvas; var data = this.data; var el = this.el; var self = this; canvas = el.sceneEl.canvas; if (canvas) { CANVAS_EVENTS.DOWN.forEach(function (downEvent) { canvas.removeEventListener(downEvent, self.onCursorDown); }); CANVAS_EVENTS.UP.forEach(function (upEvent) { canvas.removeEventListener(upEvent, self.onCursorUp); }); } data.downEvents.forEach(function (downEvent) { el.removeEventListener(downEvent, self.onCursorDown); }); data.upEvents.forEach(function (upEvent) { el.removeEventListener(upEvent, self.onCursorUp); }); el.removeEventListener('raycaster-intersection', this.onIntersection); el.removeEventListener('raycaster-intersection-cleared', this.onIntersectionCleared); window.removeEventListener('mousemove', this.onMouseMove); window.removeEventListener('resize', this.updateCanvasBounds); }, updateMouseEventListeners: function () { var el = this.el; window.removeEventListener('mousemove', this.onMouseMove); el.setAttribute('raycaster', 'useWorldCoordinates', false); if (this.data.rayOrigin !== 'mouse') { return; } window.addEventListener('mousemove', this.onMouseMove, false); el.setAttribute('raycaster', 'useWorldCoordinates', true); this.updateCanvasBounds(); }, onMouseMove: (function () { var mouse = new THREE.Vector2(); var origin = new THREE.Vector3(); var direction = new THREE.Vector3(); var rayCasterConfig = { origin: origin, direction: direction }; return function (evt) { var camera = this.el.sceneEl.camera; camera.parent.updateMatrixWorld(); camera.updateMatrixWorld(); // Calculate mouse position based on the canvas element var bounds = this.canvasBounds; var left = evt.clientX - bounds.left; var top = evt.clientY - bounds.top; mouse.x = (left / bounds.width) * 2 - 1; mouse.y = -(top / bounds.height) * 2 + 1; origin.setFromMatrixPosition(camera.matrixWorld); direction.set(mouse.x, mouse.y, 0.5).unproject(camera).sub(origin).normalize(); this.el.setAttribute('raycaster', rayCasterConfig); }; })(), /** * Trigger mousedown and keep track of the mousedowned entity. */ onCursorDown: function (evt) { this.twoWayEmit(EVENTS.MOUSEDOWN); this.cursorDownEl = this.intersectedEl; }, /** * Trigger mouseup if: * - Not fusing (mobile has no mouse). * - Currently intersecting an entity. * - Currently-intersected entity is the same as the one when mousedown was triggered, * in case user mousedowned one entity, dragged to another, and mouseupped. */ onCursorUp: function (evt) { this.twoWayEmit(EVENTS.MOUSEUP); // If intersected entity has changed since the cursorDown, still emit mouseUp on the // previously cursorUp entity. if (this.cursorDownEl && this.cursorDownEl !== this.intersectedEl) { this.cursorDownEl.emit(EVENTS.MOUSEUP, {cursorEl: this.el, intersection: null}); } if (!this.data.fuse && this.intersectedEl && this.cursorDownEl === this.intersectedEl) { this.twoWayEmit(EVENTS.CLICK); } this.cursorDownEl = null; }, /** * Handle intersection. */ onIntersection: function (evt) { var self = this; var cursorEl = this.el; var data = this.data; var index; var intersectedEl; var intersection; // Select closest object, excluding the cursor. index = evt.detail.els[0] === cursorEl ? 1 : 0; intersection = evt.detail.intersections[index]; intersectedEl = evt.detail.els[index]; // If cursor is the only intersected object, ignore the event. if (!intersectedEl) { return; } // Already intersecting this entity. if (this.intersectedEl === intersectedEl) { this.intersection = intersection; return; } // Unset current intersection. if (this.intersectedEl) { this.clearCurrentIntersection(); } // Set new intersection. this.intersection = intersection; this.intersectedEl = intersectedEl; // Hovering. cursorEl.addState(STATES.HOVERING); intersectedEl.addState(STATES.HOVERED); self.twoWayEmit(EVENTS.MOUSEENTER); // Begin fuse if necessary. if (data.fuseTimeout === 0 || !data.fuse) { return; } cursorEl.addState(STATES.FUSING); this.twoWayEmit(EVENTS.FUSING); this.fuseTimeout = setTimeout(function fuse () { cursorEl.removeState(STATES.FUSING); self.twoWayEmit(EVENTS.CLICK); }, data.fuseTimeout); }, /** * Handle intersection cleared. */ onIntersectionCleared: function (evt) { var cursorEl = this.el; var intersectedEl = evt.detail.el; // Ignore the cursor. if (cursorEl === intersectedEl) { return; } // Ignore if the event didn't occur on the current intersection. if (intersectedEl !== this.intersectedEl) { return; } this.clearCurrentIntersection(); }, clearCurrentIntersection: function () { var cursorEl = this.el; // No longer hovering (or fusing). this.intersectedEl.removeState(STATES.HOVERED); cursorEl.removeState(STATES.HOVERING); cursorEl.removeState(STATES.FUSING); this.twoWayEmit(EVENTS.MOUSELEAVE); // Unset intersected entity (after emitting the event). this.intersection = null; this.intersectedEl = null; // Clear fuseTimeout. clearTimeout(this.fuseTimeout); }, /** * Helper to emit on both the cursor and the intersected entity (if exists). */ twoWayEmit: function (evtName) { var el = this.el; var intersectedEl = this.intersectedEl; var intersection = this.intersection; el.emit(evtName, {intersectedEl: intersectedEl, intersection: intersection}); if (!intersectedEl) { return; } intersectedEl.emit(evtName, {cursorEl: el, intersection: intersection}); } }); },{"../core/component":125,"../utils/":195}],80:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var bind = _dereq_('../utils/bind'); var checkControllerPresentAndSetup = _dereq_('../utils/tracked-controls').checkControllerPresentAndSetup; var emitIfAxesChanged = _dereq_('../utils/tracked-controls').emitIfAxesChanged; var DAYDREAM_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/google/'; var DAYDREAM_CONTROLLER_MODEL_OBJ_URL = DAYDREAM_CONTROLLER_MODEL_BASE_URL + 'vr_controller_daydream.obj'; var DAYDREAM_CONTROLLER_MODEL_OBJ_MTL = DAYDREAM_CONTROLLER_MODEL_BASE_URL + 'vr_controller_daydream.mtl'; var GAMEPAD_ID_PREFIX = 'Daydream Controller'; /** * Daydream controls. */ module.exports.Component = registerComponent('daydream-controls', { schema: { hand: {default: ''}, // Informs the degenerate arm model. buttonColor: {type: 'color', default: '#000000'}, buttonTouchedColor: {type: 'color', default: '#777777'}, buttonHighlightColor: {type: 'color', default: '#FFFFFF'}, model: {default: true}, // Use -999 as sentinel value to auto-determine based on hand. rotationOffset: {default: 0}, armModel: {default: true} }, // buttonId // 0 - trackpad // 1 - menu (never dispatched on this layer) // 2 - system (never dispatched on this layer) mapping: { axes: {trackpad: [0, 1]}, buttons: ['trackpad', 'menu', 'system'] }, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); this.onGamepadConnectionEvent = bind(this.onGamepadConnectionEvent, this); }, init: function () { var self = this; this.animationActive = 'pointing'; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { self.onButtonEvent(evt.detail.id, 'down'); }; this.onButtonUp = function (evt) { self.onButtonEvent(evt.detail.id, 'up'); }; this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt.detail.id, 'touchstart'); }; this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt.detail.id, 'touchend'); }; this.onAxisMoved = bind(this.onAxisMoved, this); this.controllerPresent = false; this.everGotGamepadEvent = false; this.lastControllerCheck = 0; this.bindMethods(); this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock. this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock. }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('model-loaded', this.onModelLoaded); el.addEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('model-loaded', this.onModelLoaded); el.removeEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = false; }, checkIfControllerPresent: function () { this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {hand: this.data.hand}); }, onGamepadConnectionEvent: function (evt) { this.everGotGamepadEvent = true; // Due to an apparent bug in FF Nightly // where only one gamepadconnected / disconnected event is fired, // which makes it difficult to handle in individual controller entities, // we no longer remove the controllersupdate listener as a result. this.checkIfControllerPresent(); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); window.addEventListener('gamepadconnected', this.onGamepadConnectionEvent, false); window.addEventListener('gamepaddisconnected', this.onGamepadConnectionEvent, false); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); window.removeEventListener('gamepadconnected', this.onGamepadConnectionEvent, false); window.removeEventListener('gamepaddisconnected', this.onGamepadConnectionEvent, false); }, injectTrackedControls: function () { var el = this.el; var data = this.data; el.setAttribute('tracked-controls', { armModel: data.armModel, hand: data.hand, idPrefix: GAMEPAD_ID_PREFIX, rotationOffset: data.rotationOffset }); if (!this.data.model) { return; } this.el.setAttribute('obj-model', { obj: DAYDREAM_CONTROLLER_MODEL_OBJ_URL, mtl: DAYDREAM_CONTROLLER_MODEL_OBJ_MTL }); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { if (!this.everGotGamepadEvent) { this.checkIfControllerPresent(); } }, onModelLoaded: function (evt) { var controllerObject3D = evt.detail.model; var buttonMeshes; if (!this.data.model) { return; } buttonMeshes = this.buttonMeshes = {}; buttonMeshes.menu = controllerObject3D.getObjectByName('AppButton_AppButton_Cylinder.004'); buttonMeshes.system = controllerObject3D.getObjectByName('HomeButton_HomeButton_Cylinder.005'); buttonMeshes.trackpad = controllerObject3D.getObjectByName('TouchPad_TouchPad_Cylinder.003'); // Offset pivot point. controllerObject3D.position.set(0, 0, -0.04); }, onAxisMoved: function (evt) { this.emitIfAxesChanged(this, this.mapping.axes, evt); }, onButtonChanged: function (evt) { var button = this.mapping.buttons[evt.detail.id]; if (!button) return; // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onButtonEvent: function (id, evtName) { var buttonName = this.mapping.buttons[id]; var i; if (Array.isArray(buttonName)) { for (i = 0; i < buttonName.length; i++) { this.el.emit(buttonName[i] + evtName); } } else { this.el.emit(buttonName + evtName); } this.updateModel(buttonName, evtName); }, updateModel: function (buttonName, evtName) { var i; if (!this.data.model) { return; } if (Array.isArray(buttonName)) { for (i = 0; i < buttonName.length; i++) { this.updateButtonModel(buttonName[i], evtName); } } else { this.updateButtonModel(buttonName, evtName); } }, updateButtonModel: function (buttonName, state) { var buttonMeshes = this.buttonMeshes; if (!buttonMeshes || !buttonMeshes[buttonName]) { return; } var color; switch (state) { case 'down': color = this.data.buttonHighlightColor; break; case 'touchstart': color = this.data.buttonTouchedColor; break; default: color = this.data.buttonColor; } buttonMeshes[buttonName].material.color.set(color); } }); },{"../core/component":125,"../utils/bind":189,"../utils/tracked-controls":199}],81:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var bind = _dereq_('../utils/bind'); var checkControllerPresentAndSetup = _dereq_('../utils/tracked-controls').checkControllerPresentAndSetup; var emitIfAxesChanged = _dereq_('../utils/tracked-controls').emitIfAxesChanged; var GEARVR_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/samsung/'; var GEARVR_CONTROLLER_MODEL_OBJ_URL = GEARVR_CONTROLLER_MODEL_BASE_URL + 'gear_vr_controller.obj'; var GEARVR_CONTROLLER_MODEL_OBJ_MTL = GEARVR_CONTROLLER_MODEL_BASE_URL + 'gear_vr_controller.mtl'; var GAMEPAD_ID_PREFIX = 'Gear VR'; /** * Vive Controls Component * Interfaces with vive controllers and maps Gamepad events to * common controller buttons: trackpad, trigger, grip, menu and system * It loads a controller model and highlights the pressed buttons */ module.exports.Component = registerComponent('gearvr-controls', { schema: { hand: {default: ''}, // This informs the degenerate arm model. buttonColor: {type: 'color', default: '#000000'}, buttonTouchedColor: {type: 'color', default: '#777777'}, buttonHighlightColor: {type: 'color', default: '#FFFFFF'}, model: {default: true}, rotationOffset: {default: 0}, armModel: {default: true} }, // buttonId // 0 - trackpad // 1 - triggeri mapping: { axes: {trackpad: [0, 1]}, buttons: ['trackpad', 'trigger'] }, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, init: function () { var self = this; this.animationActive = 'pointing'; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { self.onButtonEvent(evt.detail.id, 'down'); }; this.onButtonUp = function (evt) { self.onButtonEvent(evt.detail.id, 'up'); }; this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt.detail.id, 'touchstart'); }; this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt.detail.id, 'touchend'); }; this.onAxisMoved = bind(this.onAxisMoved, this); this.controllerPresent = false; this.everGotGamepadEvent = false; this.lastControllerCheck = 0; this.bindMethods(); this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock. this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock. }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('model-loaded', this.onModelLoaded); el.addEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = true; this.addControllersUpdateListener(); }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('model-loaded', this.onModelLoaded); el.removeEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = false; this.removeControllersUpdateListener(); }, checkIfControllerPresent: function () { this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, this.data.hand ? {hand: this.data.hand} : {}); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, injectTrackedControls: function () { var el = this.el; var data = this.data; el.setAttribute('tracked-controls', { armModel: data.armModel, idPrefix: GAMEPAD_ID_PREFIX, rotationOffset: data.rotationOffset }); if (!this.data.model) { return; } this.el.setAttribute('obj-model', { obj: GEARVR_CONTROLLER_MODEL_OBJ_URL, mtl: GEARVR_CONTROLLER_MODEL_OBJ_MTL }); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { this.checkIfControllerPresent(); }, // No need for onButtonChanged, since Gear VR controller has no analog buttons. onModelLoaded: function (evt) { var controllerObject3D = evt.detail.model; var buttonMeshes; if (!this.data.model) { return; } buttonMeshes = this.buttonMeshes = {}; buttonMeshes.trigger = controllerObject3D.getObjectByName('Trigger'); buttonMeshes.trackpad = controllerObject3D.getObjectByName('Touchpad'); }, onButtonChanged: function (evt) { var button = this.mapping.buttons[evt.detail.id]; if (!button) return; // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onButtonEvent: function (id, evtName) { var buttonName = this.mapping.buttons[id]; var i; if (Array.isArray(buttonName)) { for (i = 0; i < buttonName.length; i++) { this.el.emit(buttonName[i] + evtName); } } else { this.el.emit(buttonName + evtName); } this.updateModel(buttonName, evtName); }, onAxisMoved: function (evt) { this.emitIfAxesChanged(this, this.mapping.axes, evt); }, updateModel: function (buttonName, evtName) { var i; if (!this.data.model) { return; } if (Array.isArray(buttonName)) { for (i = 0; i < buttonName.length; i++) { this.updateButtonModel(buttonName[i], evtName); } } else { this.updateButtonModel(buttonName, evtName); } }, updateButtonModel: function (buttonName, state) { var buttonMeshes = this.buttonMeshes; if (!buttonMeshes || !buttonMeshes[buttonName]) { return; } var color; switch (state) { case 'down': color = this.data.buttonHighlightColor; break; case 'touchstart': color = this.data.buttonTouchedColor; break; default: color = this.data.buttonColor; } buttonMeshes[buttonName].material.color.set(color); } }); },{"../core/component":125,"../utils/bind":189,"../utils/tracked-controls":199}],82:[function(_dereq_,module,exports){ var debug = _dereq_('../utils/debug'); var geometries = _dereq_('../core/geometry').geometries; var geometryNames = _dereq_('../core/geometry').geometryNames; var registerComponent = _dereq_('../core/component').registerComponent; var THREE = _dereq_('../lib/three'); var dummyGeometry = new THREE.Geometry(); var warn = debug('components:geometry:warn'); /** * Geometry component. Combined with material component to make a mesh in 3D object. * Extended with registered geometries. */ module.exports.Component = registerComponent('geometry', { schema: { buffer: {default: true}, mergeTo: {type: 'selector'}, primitive: {default: 'box', oneOf: geometryNames}, skipCache: {default: false} }, init: function () { this.geometry = null; }, /** * Talk to geometry system to get or create geometry. */ update: function (previousData) { var data = this.data; var mesh = this.el.getOrCreateObject3D('mesh', THREE.Mesh); var system = this.system; // Dispose old geometry if we created one. if (this.geometry) { system.unuseGeometry(previousData); this.geometry = null; } // Create new geometry. this.geometry = mesh.geometry = system.getOrCreateGeometry(data); if (data.mergeTo) { this.mergeTo(data.mergeTo); } }, /** * Merge geometry to another entity's geometry. * Remove the entity from the scene. Not a reversible operation. * * @param {Element} toEl - Entity where the geometry will be merged to. */ mergeTo: function (toEl) { var el = this.el; var mesh = el.getObject3D('mesh'); var toMesh; if (!toEl || !toEl.isEntity) { warn('There is not a valid entity to merge the geometry to'); return; } if (toEl === el) { warn('Source and target geometries cannot be the same for merge'); return; } // Create mesh if entity does not have one. toMesh = toEl.getObject3D('mesh'); if (!toMesh) { toMesh = toEl.getOrCreateObject3D('mesh', THREE.Mesh); toEl.setAttribute('material', el.getAttribute('material')); return; } if (toMesh.geometry instanceof THREE.Geometry === false || mesh.geometry instanceof THREE.Geometry === false) { warn('Geometry merge is only available for `THREE.Geometry` types. ' + 'Check that both of the merging geometry and the target geometry have `buffer` ' + 'set to false'); return; } if (this.data.skipCache === false) { warn('Cached geometries are not allowed to merge. Set `skipCache` to true'); return; } mesh.parent.updateMatrixWorld(); toMesh.geometry.merge(mesh.geometry, mesh.matrixWorld); el.emit('geometry-merged', {mergeTarget: toEl}); el.parentNode.removeChild(el); }, /** * Tell geometry system that entity is no longer using the geometry. * Unset the geometry on the mesh */ remove: function () { this.system.unuseGeometry(this.data); this.el.getObject3D('mesh').geometry = dummyGeometry; this.geometry = null; }, /** * Update geometry component schema based on geometry type. * * @param {object} data - New data passed by Component. */ updateSchema: function (data) { var newGeometryType = data.primitive; var currentGeometryType = this.data && this.data.primitive; var schema = geometries[newGeometryType] && geometries[newGeometryType].schema; // Geometry has no schema. if (!schema) { throw new Error('Unknown geometry schema `' + newGeometryType + '`'); } // Nothing has changed. if (currentGeometryType && currentGeometryType === newGeometryType) { return; } this.extendSchema(schema); } }); },{"../core/component":125,"../core/geometry":126,"../lib/three":173,"../utils/debug":191}],83:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var THREE = _dereq_('../lib/three'); var utils = _dereq_('../utils/'); var warn = utils.debug('components:gltf-model:warn'); /** * glTF model loader. */ module.exports.Component = registerComponent('gltf-model', { schema: {type: 'model'}, init: function () { this.model = null; this.loader = new THREE.GLTFLoader(); }, update: function () { var self = this; var el = this.el; var src = this.data; if (!src) { return; } this.remove(); this.loader.load(src, function gltfLoaded (gltfModel) { self.model = gltfModel.scene || gltfModel.scenes[0]; self.model.animations = gltfModel.animations; el.setObject3D('mesh', self.model); el.emit('model-loaded', {format: 'gltf', model: self.model}); }, undefined /* onProgress */, function gltfFailed (error) { var message = (error && error.message) ? error.message : 'Failed to load glTF model'; warn(message); el.emit('model-error', {format: 'gltf', src: src}); }); }, remove: function () { if (!this.model) { return; } this.el.removeObject3D('mesh'); } }); },{"../core/component":125,"../lib/three":173,"../utils/":195}],84:[function(_dereq_,module,exports){ /* global THREE */ var registerComponent = _dereq_('../core/component').registerComponent; // Found at https://github.com/aframevr/assets. var MODEL_URLS = { left: 'https://cdn.aframe.io/controllers/oculus-hands/v2/leftHand.json', right: 'https://cdn.aframe.io/controllers/oculus-hands/v2/rightHand.json' }; // Poses. var ANIMATIONS = { open: 'Open', // point: grip active, trackpad surface active, trigger inactive. point: 'Point', // pointThumb: grip active, trigger inactive, trackpad surface inactive. pointThumb: 'Point + Thumb', // fist: grip active, trigger active, trackpad surface active. fist: 'Fist', // hold: trigger active, grip inactive. hold: 'Hold', // thumbUp: grip active, trigger active, trackpad surface inactive. thumbUp: 'Thumb Up' }; // Map animation to public events for the API. var EVENTS = {}; EVENTS[ANIMATIONS.fist] = 'grip'; EVENTS[ANIMATIONS.thumbUp] = 'pistol'; EVENTS[ANIMATIONS.point] = 'pointing'; EVENTS[ANIMATIONS.thumb] = 'thumb'; /** * Hand controls component that abstracts 6DoF controls: * oculus-touch-controls, vive-controls, windows-motion-controls. * * Originally meant to be a sample implementation of applications-specific controls that * abstracts multiple types of controllers. * * Auto-detect appropriate controller. * Handle common events coming from the detected vendor-specific controls. * Translate button events to semantic hand-related event names: * (gripclose, gripopen, thumbup, thumbdown, pointup, pointdown) * Load hand model with gestures that are applied based on the button pressed. * * @property {string} Hand mapping (`left`, `right`). */ module.exports.Component = registerComponent('hand-controls', { schema: {default: 'left'}, init: function () { var self = this; var el = this.el; // Current pose. this.gesture = ANIMATIONS.open; // Active buttons populated by events provided by the attached controls. this.pressedButtons = {}; this.touchedButtons = {}; this.loader = new THREE.ObjectLoader(); this.loader.setCrossOrigin('anonymous'); this.onGripDown = function () { self.handleButton('grip', 'down'); }; this.onGripUp = function () { self.handleButton('grip', 'up'); }; this.onTrackpadDown = function () { self.handleButton('trackpad', 'down'); }; this.onTrackpadUp = function () { self.handleButton('trackpad', 'up'); }; this.onTrackpadTouchStart = function () { self.handleButton('trackpad', 'touchstart'); }; this.onTrackpadTouchEnd = function () { self.handleButton('trackpad', 'touchend'); }; this.onTriggerDown = function () { self.handleButton('trigger', 'down'); }; this.onTriggerUp = function () { self.handleButton('trigger', 'up'); }; this.onTriggerTouchStart = function () { self.handleButton('trigger', 'touchstart'); }; this.onTriggerTouchEnd = function () { self.handleButton('trigger', 'touchend'); }; this.onGripTouchStart = function () { self.handleButton('grip', 'touchstart'); }; this.onGripTouchEnd = function () { self.handleButton('grip', 'touchend'); }; this.onThumbstickDown = function () { self.handleButton('thumbstick', 'down'); }; this.onThumbstickUp = function () { self.handleButton('thumbstick', 'up'); }; this.onAorXTouchStart = function () { self.handleButton('AorX', 'touchstart'); }; this.onAorXTouchEnd = function () { self.handleButton('AorX', 'touchend'); }; this.onBorYTouchStart = function () { self.handleButton('BorY', 'touchstart'); }; this.onBorYTouchEnd = function () { self.handleButton('BorY', 'touchend'); }; this.onSurfaceTouchStart = function () { self.handleButton('surface', 'touchstart'); }; this.onSurfaceTouchEnd = function () { self.handleButton('surface', 'touchend'); }; this.onControllerConnected = function () { self.setModelVisibility(true); }; this.onControllerDisconnected = function () { self.setModelVisibility(false); }; el.addEventListener('controllerconnected', this.onControllerConnected); el.addEventListener('controllerdisconnected', this.onControllerDisconnected); }, play: function () { this.addEventListeners(); }, pause: function () { this.removeEventListeners(); }, tick: function (time, delta) { var mesh = this.el.getObject3D('mesh'); if (!mesh || !mesh.mixer) { return; } mesh.mixer.update(delta / 1000); }, addEventListeners: function () { var el = this.el; el.addEventListener('gripdown', this.onGripDown); el.addEventListener('gripup', this.onGripUp); el.addEventListener('trackpaddown', this.onTrackpadDown); el.addEventListener('trackpadup', this.onTrackpadUp); el.addEventListener('trackpadtouchstart', this.onTrackpadTouchStart); el.addEventListener('trackpadtouchend', this.onTrackpadTouchEnd); el.addEventListener('triggerdown', this.onTriggerDown); el.addEventListener('triggerup', this.onTriggerUp); el.addEventListener('triggertouchstart', this.onTriggerTouchStart); el.addEventListener('triggertouchend', this.onTriggerTouchEnd); el.addEventListener('griptouchstart', this.onGripTouchStart); el.addEventListener('griptouchend', this.onGripTouchEnd); el.addEventListener('thumbstickdown', this.onThumbstickDown); el.addEventListener('thumbstickup', this.onThumbstickUp); el.addEventListener('abuttontouchstart', this.onAorXTouchStart); el.addEventListener('abuttontouchend', this.onAorXTouchEnd); el.addEventListener('bbuttontouchstart', this.onBorYTouchStart); el.addEventListener('bbuttontouchend', this.onBorYTouchEnd); el.addEventListener('xbuttontouchstart', this.onAorXTouchStart); el.addEventListener('xbuttontouchend', this.onAorXTouchEnd); el.addEventListener('ybuttontouchstart', this.onBorYTouchStart); el.addEventListener('ybuttontouchend', this.onBorYTouchEnd); el.addEventListener('surfacetouchstart', this.onSurfaceTouchStart); el.addEventListener('surfacetouchend', this.onSurfaceTouchEnd); }, removeEventListeners: function () { var el = this.el; el.removeEventListener('gripdown', this.onGripDown); el.removeEventListener('gripup', this.onGripUp); el.removeEventListener('trackpaddown', this.onTrackpadDown); el.removeEventListener('trackpadup', this.onTrackpadUp); el.removeEventListener('trackpadtouchstart', this.onTrackpadTouchStart); el.removeEventListener('trackpadtouchend', this.onTrackpadTouchEnd); el.removeEventListener('triggerdown', this.onTriggerDown); el.removeEventListener('triggerup', this.onTriggerUp); el.removeEventListener('triggertouchstart', this.onTriggerTouchStart); el.removeEventListener('triggertouchend', this.onTriggerTouchEnd); el.removeEventListener('griptouchstart', this.onGripTouchStart); el.removeEventListener('griptouchend', this.onGripTouchEnd); el.removeEventListener('thumbstickdown', this.onThumbstickDown); el.removeEventListener('thumbstickup', this.onThumbstickUp); el.removeEventListener('abuttontouchstart', this.onAorXTouchStart); el.removeEventListener('abuttontouchend', this.onAorXTouchEnd); el.removeEventListener('bbuttontouchstart', this.onBorYTouchStart); el.removeEventListener('bbuttontouchend', this.onBorYTouchEnd); el.removeEventListener('xbuttontouchstart', this.onAorXTouchStart); el.removeEventListener('xbuttontouchend', this.onAorXTouchEnd); el.removeEventListener('ybuttontouchstart', this.onBorYTouchStart); el.removeEventListener('ybuttontouchend', this.onBorYTouchEnd); el.removeEventListener('surfacetouchstart', this.onSurfaceTouchStart); el.removeEventListener('surfacetouchend', this.onSurfaceTouchEnd); }, /** * Update handler. More like the `init` handler since the only property is the hand, and * that won't be changing much. */ update: function (previousHand) { var controlConfiguration; var el = this.el; var hand = this.data; // Get common configuration to abstract different vendor controls. controlConfiguration = { hand: hand, model: false, rotationOffset: hand === 'left' ? 90 : -90 }; // Set model. if (hand !== previousHand) { this.loader.load(MODEL_URLS[hand], function (scene) { var mesh = scene.getObjectByName('Hand'); mesh.material.skinning = true; mesh.mixer = new THREE.AnimationMixer(mesh); el.setObject3D('mesh', mesh); mesh.position.set(0, 0, 0); mesh.rotation.set(0, 0, 0); // hidden by default mesh.visible = false; el.setAttribute('vive-controls', controlConfiguration); el.setAttribute('oculus-touch-controls', controlConfiguration); el.setAttribute('windows-motion-controls', controlConfiguration); }); } }, remove: function () { this.el.removeObject3D('mesh'); }, /** * Play model animation, based on which button was pressed and which kind of event. * * 1. Process buttons. * 2. Determine gesture (this.determineGesture()). * 3. Animation gesture (this.animationGesture()). * 4. Emit gesture events (this.emitGestureEvents()). * * @param {string} button - Name of the button. * @param {string} evt - Type of event for the button (i.e., down/up/touchstart/touchend). */ handleButton: function (button, evt) { var lastGesture; var isPressed = evt === 'down'; var isTouched = evt === 'touchstart'; // Update objects. if (evt.indexOf('touch') === 0) { // Update touch object. if (isTouched === this.touchedButtons[button]) { return; } this.touchedButtons[button] = isTouched; } else { // Update button object. if (isPressed === this.pressedButtons[button]) { return; } this.pressedButtons[button] = isPressed; } // Determine the gesture. lastGesture = this.gesture; this.gesture = this.determineGesture(); // Same gesture. if (this.gesture === lastGesture) { return; } // Animate gesture. this.animateGesture(this.gesture, lastGesture); // Emit events. this.emitGestureEvents(this.gesture, lastGesture); }, /** * Determine which pose hand should be in considering active and touched buttons. */ determineGesture: function () { var gesture; var isGripActive = this.pressedButtons['grip']; var isSurfaceActive = this.pressedButtons['surface'] || this.touchedButtons['surface']; var isTrackpadActive = this.pressedButtons['trackpad'] || this.touchedButtons['trackpad']; var isTriggerActive = this.pressedButtons['trigger'] || this.touchedButtons['trigger']; var isABXYActive = this.touchedButtons['AorX'] || this.touchedButtons['BorY']; var isVive = isViveController(this.el.components['tracked-controls']); // Works well with Oculus Touch and Windows Motion Controls, but Vive needs tweaks. if (isGripActive) { if (isVive) { gesture = ANIMATIONS.fist; } else if (isSurfaceActive || isABXYActive || isTrackpadActive) { gesture = isTriggerActive ? ANIMATIONS.fist : ANIMATIONS.point; } else { gesture = isTriggerActive ? ANIMATIONS.thumbUp : ANIMATIONS.pointThumb; } } else { if (isTriggerActive) { gesture = !isVive ? ANIMATIONS.hold : ANIMATIONS.fist; } else if (isVive && isTrackpadActive) { gesture = ANIMATIONS.point; } } return gesture; }, /** * Play gesture animation. * * @param {string} gesture - Which pose to animate to. If absent, then animate to open. * @param {string} lastGesture - Previous gesture, to reverse back to open if needed. */ animateGesture: function (gesture, lastGesture) { if (gesture) { this.playAnimation(gesture || ANIMATIONS.open, lastGesture, false); return; } // If no gesture, then reverse the current gesture back to open pose. this.playAnimation(lastGesture, lastGesture, true); }, /** * Emit `hand-controls`-specific events. */ emitGestureEvents: function (gesture, lastGesture) { var el = this.el; var eventName; if (lastGesture === gesture) { return; } // Emit event for lastGesture not inactive. eventName = getGestureEventName(lastGesture, false); if (eventName) { el.emit(eventName); } // Emit event for current gesture now active. eventName = getGestureEventName(gesture, true); if (eventName) { el.emit(eventName); } }, /** * Play hand animation based on button state. * * @param {string} gesture - Name of the animation as specified by the model. * @param {string} lastGesture - Previous pose. * @param {boolean} reverse - Whether animation should play in reverse. */ playAnimation: function (gesture, lastGesture, reverse) { var fromAction; var mesh = this.el.getObject3D('mesh'); var toAction; if (!mesh) { return; } // Grab clip action. toAction = mesh.mixer.clipAction(gesture); toAction.clampWhenFinished = true; toAction.loop = THREE.PingPong; toAction.repetitions = 0; toAction.timeScale = reverse ? -1 : 1; toAction.weight = 1; // No gesture to gesture or gesture to no gesture. if (!lastGesture || gesture === lastGesture) { // Stop all current animations. mesh.mixer.stopAllAction(); // Play animation. toAction.play(); return; } // Animate or crossfade from gesture to gesture. fromAction = mesh.mixer.clipAction(lastGesture); mesh.mixer.stopAllAction(); fromAction.weight = 0.15; fromAction.play(); toAction.play(); fromAction.crossFadeTo(toAction, 0.15, true); }, setModelVisibility: function (visible) { var model = this.el.getObject3D('mesh'); if (!model) { return; } model.visible = visible; } }); /** * Suffix gestures based on toggle state (e.g., open/close, up/down, start/end). * * @param {string} gesture * @param {boolean} active */ function getGestureEventName (gesture, active) { var eventName; if (!gesture) { return; } eventName = EVENTS[gesture]; if (eventName === 'grip') { return eventName + (active ? 'close' : 'open'); } if (eventName === 'point' || eventName === 'thumb') { return eventName + (active ? 'up' : 'down'); } if (eventName === 'pointing' || eventName === 'pistol') { return eventName + (active ? 'start' : 'end'); } return; } function isViveController (trackedControls) { var controllerId = trackedControls && trackedControls.controller && trackedControls.controller.id; return controllerId && controllerId.indexOf('OpenVR ') === 0; } },{"../core/component":125}],85:[function(_dereq_,module,exports){ _dereq_('./camera'); _dereq_('./collada-model'); _dereq_('./cursor'); _dereq_('./daydream-controls'); _dereq_('./gearvr-controls'); _dereq_('./geometry'); _dereq_('./gltf-model'); _dereq_('./hand-controls'); _dereq_('./laser-controls'); _dereq_('./light'); _dereq_('./line'); _dereq_('./link'); _dereq_('./look-controls'); _dereq_('./material'); _dereq_('./obj-model'); _dereq_('./oculus-touch-controls'); _dereq_('./position'); _dereq_('./raycaster'); _dereq_('./rotation'); _dereq_('./scale'); _dereq_('./shadow'); _dereq_('./sound'); _dereq_('./text'); _dereq_('./tracked-controls'); _dereq_('./visible'); _dereq_('./vive-controls'); _dereq_('./wasd-controls'); _dereq_('./windows-motion-controls'); _dereq_('./scene/debug'); _dereq_('./scene/embedded'); _dereq_('./scene/inspector'); _dereq_('./scene/fog'); _dereq_('./scene/keyboard-shortcuts'); _dereq_('./scene/pool'); _dereq_('./scene/screenshot'); _dereq_('./scene/stats'); _dereq_('./scene/vr-mode-ui'); },{"./camera":77,"./collada-model":78,"./cursor":79,"./daydream-controls":80,"./gearvr-controls":81,"./geometry":82,"./gltf-model":83,"./hand-controls":84,"./laser-controls":86,"./light":87,"./line":88,"./link":89,"./look-controls":90,"./material":91,"./obj-model":92,"./oculus-touch-controls":93,"./position":94,"./raycaster":95,"./rotation":96,"./scale":97,"./scene/debug":98,"./scene/embedded":99,"./scene/fog":100,"./scene/inspector":101,"./scene/keyboard-shortcuts":102,"./scene/pool":103,"./scene/screenshot":104,"./scene/stats":105,"./scene/vr-mode-ui":106,"./shadow":107,"./sound":108,"./text":109,"./tracked-controls":110,"./visible":111,"./vive-controls":112,"./wasd-controls":113,"./windows-motion-controls":114}],86:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var utils = _dereq_('../utils/'); registerComponent('laser-controls', { schema: { hand: {default: 'right'} }, init: function () { var config = this.config; var data = this.data; var el = this.el; var self = this; // Set all controller models. el.setAttribute('daydream-controls', {hand: data.hand}); el.setAttribute('gearvr-controls', {hand: data.hand}); el.setAttribute('oculus-touch-controls', {hand: data.hand}); el.setAttribute('vive-controls', {hand: data.hand}); el.setAttribute('windows-motion-controls', {hand: data.hand}); // Wait for controller to connect, or have a valid pointing pose, before creating ray el.addEventListener('controllerconnected', createRay); el.addEventListener('controllerdisconnected', hideRay); el.addEventListener('controllermodelready', function (evt) { createRay(evt); self.modelReady = true; }); function createRay (evt) { var controllerConfig = config[evt.detail.name]; if (!controllerConfig) { return; } // Show the line unless a particular config opts to hide it, until a controllermodelready // event comes through. var raycasterConfig = utils.extend({ showLine: true }, controllerConfig.raycaster || {}); // The controllermodelready event contains a rayOrigin that takes into account // offsets specific to the loaded model. if (evt.detail.rayOrigin) { raycasterConfig.origin = evt.detail.rayOrigin.origin; raycasterConfig.direction = evt.detail.rayOrigin.direction; raycasterConfig.showLine = true; } // Only apply a default raycaster if it does not yet exist. This prevents it overwriting // config applied from a controllermodelready event. if (evt.detail.rayOrigin || !self.modelReady) { el.setAttribute('raycaster', raycasterConfig); } else { el.setAttribute('raycaster', 'showLine', true); } el.setAttribute('cursor', utils.extend({ fuse: false }, controllerConfig.cursor)); } function hideRay () { el.setAttribute('raycaster', 'showLine', false); } }, config: { 'daydream-controls': { cursor: {downEvents: ['trackpaddown'], upEvents: ['trackpadup']} }, 'gearvr-controls': { cursor: {downEvents: ['trackpaddown'], upEvents: ['trackpadup']}, raycaster: {origin: {x: 0, y: 0.0005, z: 0}} }, 'oculus-touch-controls': { cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']}, raycaster: {origin: {x: 0.001, y: 0, z: 0.065}, direction: {x: 0, y: -0.8, z: -1}} }, 'vive-controls': { cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']} }, 'windows-motion-controls': { cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']}, raycaster: {showLine: false} } } }); },{"../core/component":125,"../utils/":195}],87:[function(_dereq_,module,exports){ var bind = _dereq_('../utils/bind'); var diff = _dereq_('../utils').diff; var debug = _dereq_('../utils/debug'); var registerComponent = _dereq_('../core/component').registerComponent; var THREE = _dereq_('../lib/three'); var degToRad = THREE.Math.degToRad; var warn = debug('components:light:warn'); /** * Light component. */ module.exports.Component = registerComponent('light', { schema: { angle: {default: 60, if: {type: ['spot']}}, color: {type: 'color'}, groundColor: {type: 'color', if: {type: ['hemisphere']}}, decay: {default: 1, if: {type: ['point', 'spot']}}, distance: {default: 0.0, min: 0, if: {type: ['point', 'spot']}}, intensity: {default: 1.0, min: 0, if: {type: ['ambient', 'directional', 'hemisphere', 'point', 'spot']}}, penumbra: {default: 0, min: 0, max: 1, if: {type: ['spot']}}, type: {default: 'directional', oneOf: ['ambient', 'directional', 'hemisphere', 'point', 'spot']}, target: {type: 'selector', if: {type: ['spot', 'directional']}}, // Shadows. castShadow: {default: false, if: {type: ['point', 'spot', 'directional']}}, shadowBias: {default: 0, if: {castShadow: true}}, shadowCameraFar: {default: 500, if: {castShadow: true}}, shadowCameraFov: {default: 90, if: {castShadow: true}}, shadowCameraNear: {default: 0.5, if: {castShadow: true}}, shadowCameraTop: {default: 5, if: {castShadow: true}}, shadowCameraRight: {default: 5, if: {castShadow: true}}, shadowCameraBottom: {default: -5, if: {castShadow: true}}, shadowCameraLeft: {default: -5, if: {castShadow: true}}, shadowCameraVisible: {default: false, if: {castShadow: true}}, shadowMapHeight: {default: 512, if: {castShadow: true}}, shadowMapWidth: {default: 512, if: {castShadow: true}} }, /** * Notifies scene a light has been added to remove default lighting. */ init: function () { var el = this.el; this.light = null; this.defaultTarget = null; this.system.registerLight(el); }, /** * (Re)create or update light. */ update: function (oldData) { var data = this.data; var diffData = diff(data, oldData); var light = this.light; var self = this; // Existing light. if (light && !('type' in diffData)) { var shadowsLoaded = false; // Light type has not changed. Update light. Object.keys(diffData).forEach(function (key) { var value = data[key]; switch (key) { case 'color': { light.color.set(value); break; } case 'groundColor': { light.groundColor.set(value); break; } case 'angle': { light.angle = degToRad(value); break; } case 'target': { // Reset target if selector is null. if (value === null) { if (data.type === 'spot' || data.type === 'directional') { light.target = self.defaultTarget; } } else { // Target specified, set target to entity's `object3D` when it is loaded. if (value.hasLoaded) { self.onSetTarget(value, light); } else { value.addEventListener('loaded', bind(self.onSetTarget, self, value, light)); } } break; } case 'castShadow': case 'shadowBias': case 'shadowCameraFar': case 'shadowCameraFov': case 'shadowCameraNear': case 'shadowCameraTop': case 'shadowCameraRight': case 'shadowCameraBottom': case 'shadowCameraLeft': case 'shadowCameraVisible': case 'shadowMapHeight': case 'shadowMapWidth': if (!shadowsLoaded) { self.updateShadow(); shadowsLoaded = true; } break; default: { light[key] = value; } } }); return; } // No light yet or light type has changed. Create and add light. this.setLight(this.data); this.updateShadow(); }, setLight: function (data) { var el = this.el; var newLight = this.getLight(data); if (newLight) { if (this.light) { el.removeObject3D('light'); } this.light = newLight; this.light.el = el; el.setObject3D('light', this.light); // HACK solution for issue #1624 if (data.type === 'spot' || data.type === 'directional' || data.type === 'hemisphere') { el.getObject3D('light').translateY(-1); } // set and position default lighttarget as a child to enable spotlight orientation if (data.type === 'spot') { el.setObject3D('light-target', this.defaultTarget); el.getObject3D('light-target').position.set(0, 0, -1); } } }, /** * Updates shadow-related properties on the current light. */ updateShadow: function () { var el = this.el; var data = this.data; var light = this.light; light.castShadow = data.castShadow; // Shadow camera helper. var cameraHelper = el.getObject3D('cameraHelper'); if (data.shadowCameraVisible && !cameraHelper) { el.setObject3D('cameraHelper', new THREE.CameraHelper(light.shadow.camera)); } else if (!data.shadowCameraVisible && cameraHelper) { el.removeObject3D('cameraHelper'); } if (!data.castShadow) { return light; } // Shadow appearance. light.shadow.bias = data.shadowBias; light.shadow.mapSize.height = data.shadowMapHeight; light.shadow.mapSize.width = data.shadowMapWidth; // Shadow camera. light.shadow.camera.near = data.shadowCameraNear; light.shadow.camera.far = data.shadowCameraFar; if (light.shadow.camera instanceof THREE.OrthographicCamera) { light.shadow.camera.top = data.shadowCameraTop; light.shadow.camera.right = data.shadowCameraRight; light.shadow.camera.bottom = data.shadowCameraBottom; light.shadow.camera.left = data.shadowCameraLeft; } else { light.shadow.camera.fov = data.shadowCameraFov; } light.shadow.camera.updateProjectionMatrix(); if (cameraHelper) { cameraHelper.update(); } }, /** * Creates a new three.js light object given data object defining the light. * * @param {object} data */ getLight: function (data) { var angle = data.angle; var color = new THREE.Color(data.color).getHex(); var decay = data.decay; var distance = data.distance; var groundColor = new THREE.Color(data.groundColor).getHex(); var intensity = data.intensity; var type = data.type; var target = data.target; var light = null; switch (type.toLowerCase()) { case 'ambient': { return new THREE.AmbientLight(color, intensity); } case 'directional': { light = new THREE.DirectionalLight(color, intensity); this.defaultTarget = light.target; if (target) { if (target.hasLoaded) { this.onSetTarget(target, light); } else { target.addEventListener('loaded', bind(this.onSetTarget, this, target, light)); } } return light; } case 'hemisphere': { return new THREE.HemisphereLight(color, groundColor, intensity); } case 'point': { return new THREE.PointLight(color, intensity, distance, decay); } case 'spot': { light = new THREE.SpotLight(color, intensity, distance, degToRad(angle), data.penumbra, decay); this.defaultTarget = light.target; if (target) { if (target.hasLoaded) { this.onSetTarget(target, light); } else { target.addEventListener('loaded', bind(this.onSetTarget, this, target, light)); } } return light; } default: { warn('%s is not a valid light type. ' + 'Choose from ambient, directional, hemisphere, point, spot.', type); } } }, onSetTarget: function (targetEl, light) { light.target = targetEl.object3D; }, /** * Remove light on remove (callback). */ remove: function () { var el = this.el; el.removeObject3D('light'); if (el.getObject3D('cameraHelper')) { el.removeObject3D('cameraHelper'); } } }); },{"../core/component":125,"../lib/three":173,"../utils":195,"../utils/bind":189,"../utils/debug":191}],88:[function(_dereq_,module,exports){ /* global THREE */ var registerComponent = _dereq_('../core/component').registerComponent; module.exports.Component = registerComponent('line', { schema: { start: {type: 'vec3', default: {x: 0, y: 0, z: 0}}, end: {type: 'vec3', default: {x: 0, y: 0, z: 0}}, color: {type: 'color', default: '#74BEC1'}, opacity: {type: 'number', default: 1}, visible: {default: true} }, multiple: true, init: function () { var data = this.data; var geometry; var material; material = this.material = new THREE.LineBasicMaterial({ color: data.color, opacity: data.opacity, transparent: data.opacity < 1, visible: data.visible }); geometry = this.geometry = new THREE.BufferGeometry(); geometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(2 * 3), 3)); this.line = new THREE.Line(geometry, material); this.el.setObject3D(this.attrName, this.line); }, update: function (oldData) { var data = this.data; var geometry = this.geometry; var geoNeedsUpdate = false; var material = this.material; var positionArray = geometry.attributes.position.array; // Update geometry. if (!isEqualVec3(data.start, oldData.start)) { positionArray[0] = data.start.x; positionArray[1] = data.start.y; positionArray[2] = data.start.z; geoNeedsUpdate = true; } if (!isEqualVec3(data.end, oldData.end)) { positionArray[3] = data.end.x; positionArray[4] = data.end.y; positionArray[5] = data.end.z; geoNeedsUpdate = true; } if (geoNeedsUpdate) { geometry.attributes.position.needsUpdate = true; geometry.computeBoundingSphere(); } material.color.setStyle(data.color); material.opacity = data.opacity; material.transparent = data.opacity < 1; material.visible = data.visible; }, remove: function () { this.el.removeObject3D('line', this.line); } }); function isEqualVec3 (a, b) { if (!a || !b) { return false; } return (a.x === b.x && a.y === b.y && a.z === b.z); } },{"../core/component":125}],89:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var registerShader = _dereq_('../core/shader').registerShader; var THREE = _dereq_('../lib/three'); /** * Link component. Connect experiences and traverse between them in VR * * @member {object} hiddenEls - Stores the hidden elements during peek mode. */ module.exports.Component = registerComponent('link', { schema: { color: {default: 'white', type: 'color'}, highlighted: {default: false}, highlightedColor: {default: '#24CAFF', type: 'color'}, href: {default: ''}, image: {type: 'asset'}, on: {default: 'click'}, peekMode: {default: false}, title: {default: ''}, visualAspectEnabled: {default: true} }, init: function () { this.navigate = this.navigate.bind(this); this.previousQuaternion = undefined; // Store hidden elements during peek mode so we can show them again later. this.hiddenEls = []; this.initVisualAspect(); }, update: function (oldData) { var data = this.data; var el = this.el; var strokeColor = data.highlighted ? data.highlightedColor : data.color; el.setAttribute('material', 'strokeColor', strokeColor); if (data.on !== oldData.on) { this.updateEventListener(); } if (data.visualAspectEnabled && oldData.peekMode !== undefined && data.peekMode !== oldData.peekMode) { this.updatePeekMode(); } if (!data.image || oldData.image === data.image) { return; } el.setAttribute('material', 'pano', typeof data.image === 'string' ? data.image : data.image.src); }, /* * Hide / Show all elements and Hide / Show the full 360 preview * of the linked page. */ updatePeekMode: function () { var el = this.el; var sphereEl = this.sphereEl; if (this.data.peekMode) { this.hideAll(); el.getObject3D('mesh').visible = false; sphereEl.setAttribute('visible', true); } else { this.showAll(); el.getObject3D('mesh').visible = true; sphereEl.setAttribute('visible', false); } }, play: function () { this.updateEventListener(); }, pause: function () { this.removeEventListener(); }, updateEventListener: function () { var el = this.el; if (!el.isPlaying) { return; } this.removeEventListener(); el.addEventListener(this.data.on, this.navigate); }, removeEventListener: function () { var on = this.data.on; if (!on) { return; } this.el.removeEventListener(on, this.navigate); }, initVisualAspect: function () { var el = this.el; var textEl; var sphereEl; var semiSphereEl; if (!this.data.visualAspectEnabled) { return; } textEl = this.textEl = this.textEl || document.createElement('a-entity'); sphereEl = this.sphereEl = this.sphereEl || document.createElement('a-entity'); semiSphereEl = this.semiSphereEl = this.semiSphereEl || document.createElement('a-entity'); // Set Portal el.setAttribute('geometry', {primitive: 'circle', radius: 1.0, segments: 64}); el.setAttribute('material', { shader: 'portal', pano: this.data.image, side: 'double' }); // Set text that displays the link title / url textEl.setAttribute('text', { color: 'white', align: 'center', font: 'kelsonsans', value: this.data.title || this.data.href, width: 4 }); textEl.setAttribute('position', '0 1.5 0'); el.appendChild(textEl); // Set the sphere that is rendered when the camera is close // to the portal to allow the user peek inside semiSphereEl.setAttribute('geometry', { primitive: 'sphere', radius: 1.0, phiStart: 0, segmentsWidth: 64, segmentsHeight: 64, phiLength: 180, thetaStart: 0, thetaLength: 360 }); semiSphereEl.setAttribute('material', { shader: 'portal', borderEnabled: 0.0, pano: this.data.image, side: 'back' }); semiSphereEl.setAttribute('rotation', '0 180 0'); semiSphereEl.setAttribute('position', '0 0 0'); semiSphereEl.setAttribute('visible', false); el.appendChild(semiSphereEl); // Set the sphere that is rendered when the camera is close // to the portal to allow the user peek inside sphereEl.setAttribute('geometry', { primitive: 'sphere', radius: 10, segmentsWidth: 64, segmentsHeight: 64 }); sphereEl.setAttribute('material', { shader: 'portal', borderEnabled: 0.0, pano: this.data.image, side: 'back' }); sphereEl.setAttribute('visible', false); el.appendChild(sphereEl); }, navigate: function () { window.location = this.data.href; }, /** * The tick handles: * 1. Swap the plane the represents the portal with a sphere with a hole when the camera is close * so the user can peek inside the portal. The sphere is rendered on the oposite side of the portal * from where the user enters. * 2. It places the url / title above or inside the portal depending on the distance to the camera. * 3. The portal faces the camera when it's far away from the user. * */ tick: (function () { var elWorldPosition = new THREE.Vector3(); var cameraWorldPosition = new THREE.Vector3(); var scale = new THREE.Vector3(); var quaternion = new THREE.Quaternion(); return function () { if (!this.data.visualAspectEnabled) { return; } var el = this.el; var object3D = el.object3D; var camera = el.sceneEl.camera; var cameraPortalOrientation; var distance; var textEl = this.textEl; // Update matrices object3D.updateMatrixWorld(); camera.parent.updateMatrixWorld(); camera.updateMatrixWorld(); object3D.matrix.decompose(elWorldPosition, quaternion, scale); elWorldPosition.setFromMatrixPosition(object3D.matrixWorld); cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld); distance = elWorldPosition.distanceTo(cameraWorldPosition); // Store original orientation to be restored when the portal // stops facing the camera this.previousQuaternion = this.previousQuaternion || quaternion.clone(); // If the portal is far away from the user the portal faces the camera if (distance > 20) { object3D.lookAt(cameraWorldPosition); } else { // When the portal is close to the user (camera) cameraPortalOrientation = this.calculateCameraPortalOrientation(); // If the user gets very close to the portal it is replaced // by a holed sphere where she can peek inside if (distance < 0.5) { // Configure text size and sphere orientation depending // the side the user approaches the portal if (this.semiSphereEl.getAttribute('visible') === true) { return; } textEl.setAttribute('text', 'width', 1.5); if (cameraPortalOrientation <= 0.0) { textEl.setAttribute('position', '0 0 0.75'); textEl.setAttribute('rotation', '0 180 0'); this.semiSphereEl.setAttribute('rotation', '0 0 0'); } else { textEl.setAttribute('position', '0 0 -0.75'); textEl.setAttribute('rotation', '0 0 0'); this.semiSphereEl.setAttribute('rotation', '0 180 0'); } el.getObject3D('mesh').visible = false; this.semiSphereEl.setAttribute('visible', true); this.peekCameraPortalOrientation = cameraPortalOrientation; } else { // Calculate wich side the camera is approaching the camera (back / front) // Adjust text orientation based on camera position. if (cameraPortalOrientation <= 0.0) { textEl.setAttribute('rotation', '0 180 0'); } else { textEl.setAttribute('rotation', '0 0 0'); } textEl.setAttribute('text', 'width', 5); textEl.setAttribute('position', '0 1.5 0'); el.getObject3D('mesh').visible = true; this.semiSphereEl.setAttribute('visible', false); this.peekCameraPortalOrientation = undefined; } if (this.previousQuaternion) { object3D.quaternion.copy(this.previousQuaternion); this.previousQuaternion = undefined; } } }; })(), hideAll: function () { var el = this.el; var hiddenEls = this.hiddenEls; var self = this; if (hiddenEls.length > 0) { return; } el.sceneEl.object3D.traverse(function (object) { if (object && object.el && object.el.hasAttribute('link-controls')) { return; } if (!object.el || object === el.sceneEl.object3D || object.el === el || object.el === self.sphereEl || object.el === el.sceneEl.cameraEl || object.el.getAttribute('visible') === false || object.el === self.textEl || object.el === self.semiSphereEl) { return; } object.el.setAttribute('visible', false); hiddenEls.push(object.el); }); }, showAll: function () { this.hiddenEls.forEach(function (el) { el.setAttribute('visible', true); }); this.hiddenEls = []; }, /** * Calculate if the camera / user faces the front or back face of the portal * @returns {number} > 0 if the camera faces the front of the portal < 0 if it faces the back. */ calculateCameraPortalOrientation: (function () { var mat4 = new THREE.Matrix4(); var cameraPosition = new THREE.Vector3(); var portalNormal = new THREE.Vector3(0, 0, 1); var portalPosition = new THREE.Vector3(0, 0, 0); return function () { var el = this.el; var camera = el.sceneEl.camera; // Reset tmp variables cameraPosition.set(0, 0, 0); portalNormal.set(0, 0, 1); portalPosition.set(0, 0, 0); // Apply portal orientation to the normal el.object3D.matrixWorld.extractRotation(mat4); portalNormal.applyMatrix4(mat4); // Calculate portal world position el.object3D.updateMatrixWorld(); el.object3D.localToWorld(portalPosition); // Calculate camera world position camera.parent.parent.updateMatrixWorld(); camera.parent.updateMatrixWorld(); camera.updateMatrixWorld(); camera.localToWorld(cameraPosition); // Calculate vector from portal to camera // (portal) -------> (camera) cameraPosition.sub(portalPosition).normalize(); portalNormal.normalize(); // The side where the camera (user) approaches the portal // is given by the sign of the dot product of the portal normal // and the portal to camera vectors. return Math.sign(portalNormal.dot(cameraPosition)); }; })(), remove: function () { this.removeEventListener(); } }); /* eslint-disable */ registerShader('portal', { schema: { pano: {type: 'map', is: 'uniform'}, borderEnabled: {default: 1.0, type: 'int', is: 'uniform'}, strokeColor: {default: 'white', type: 'color', is: 'uniform'} }, vertexShader: [ 'vec3 portalPosition;', 'varying vec3 vWorldPosition;', 'varying float vDistanceToCenter;', 'varying float vDistance;', 'void main() {', 'vDistanceToCenter = clamp(length(position - vec3(0.0, 0.0, 0.0)), 0.0, 1.0);', 'portalPosition = (modelMatrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz;', 'vDistance = length(portalPosition - cameraPosition);', 'vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;', 'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);', '}' ].join('\n'), fragmentShader: [ '#define RECIPROCAL_PI2 0.15915494', 'uniform sampler2D pano;', 'uniform vec3 strokeColor;', 'uniform float borderEnabled;', 'varying float vDistanceToCenter;', 'varying float vDistance;', 'varying vec3 vWorldPosition;', 'void main() {', 'vec3 direction = normalize(vWorldPosition - cameraPosition);', 'vec2 sampleUV;', 'float borderThickness = clamp(exp(-vDistance / 50.0), 0.6, 0.95);', 'sampleUV.y = saturate(direction.y * 0.5 + 0.5);', 'sampleUV.x = atan(direction.z, -direction.x) * -RECIPROCAL_PI2 + 0.5;', 'if (vDistanceToCenter > borderThickness && borderEnabled == 1.0) {', 'gl_FragColor = vec4(strokeColor, 1.0);', '} else {', 'gl_FragColor = mix(texture2D(pano, sampleUV), vec4(0.93, 0.17, 0.36, 1.0), clamp(pow((vDistance / 15.0), 2.0), 0.0, 1.0));', '}', '}' ].join('\n') }); /* eslint-enable */ },{"../core/component":125,"../core/shader":134,"../lib/three":173}],90:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var THREE = _dereq_('../lib/three'); var DEFAULT_CAMERA_HEIGHT = _dereq_('../constants').DEFAULT_CAMERA_HEIGHT; var bind = _dereq_('../utils/bind'); // To avoid recalculation at every mouse movement tick var GRABBING_CLASS = 'a-grabbing'; var PI_2 = Math.PI / 2; var radToDeg = THREE.Math.radToDeg; /** * look-controls. Update entity pose, factoring mouse, touch, and WebVR API data. */ module.exports.Component = registerComponent('look-controls', { dependencies: ['position', 'rotation'], schema: { enabled: {default: true}, touchEnabled: {default: true}, hmdEnabled: {default: true}, reverseMouseDrag: {default: false}, standing: {default: true} }, init: function () { var sceneEl = this.el.sceneEl; this.previousHMDPosition = new THREE.Vector3(); this.hmdQuaternion = new THREE.Quaternion(); this.hmdEuler = new THREE.Euler(); this.position = new THREE.Vector3(); this.rotation = {}; this.setupMouseControls(); this.setupHMDControls(); this.bindMethods(); // Reset previous HMD position when we exit VR. sceneEl.addEventListener('exit-vr', this.onExitVR); }, update: function (oldData) { var data = this.data; // Disable grab cursor classes if no longer enabled. if (data.enabled !== oldData.enabled) { this.updateGrabCursor(data.enabled); } // Reset pitch and yaw if disabling HMD. if (oldData && !data.hmdEnabled && !oldData.hmdEnabled) { this.pitchObject.rotation.set(0, 0, 0); this.yawObject.rotation.set(0, 0, 0); } }, tick: function (t) { var data = this.data; if (!data.enabled) { return; } this.controls.standing = data.standing; this.controls.userHeight = this.getUserHeight(); this.controls.update(); this.updateOrientation(); this.updatePosition(); }, /** * Return user height to use for standing poses, where a device doesn't provide an offset. */ getUserHeight: function () { var el = this.el; var userHeight = el.hasAttribute('camera') && el.getAttribute('camera').userHeight || DEFAULT_CAMERA_HEIGHT; return userHeight; }, play: function () { this.addEventListeners(); }, pause: function () { this.removeEventListeners(); }, remove: function () { this.removeEventListeners(); }, bindMethods: function () { this.onMouseDown = bind(this.onMouseDown, this); this.onMouseMove = bind(this.onMouseMove, this); this.onMouseUp = bind(this.onMouseUp, this); this.onTouchStart = bind(this.onTouchStart, this); this.onTouchMove = bind(this.onTouchMove, this); this.onTouchEnd = bind(this.onTouchEnd, this); this.onExitVR = bind(this.onExitVR, this); }, /** * Set up states and Object3Ds needed to store rotation data. */ setupMouseControls: function () { this.mouseDown = false; this.pitchObject = new THREE.Object3D(); this.yawObject = new THREE.Object3D(); this.yawObject.position.y = 10; this.yawObject.add(this.pitchObject); }, /** * Set up VR controls that will copy data to the dolly. */ setupHMDControls: function () { this.dolly = new THREE.Object3D(); this.euler = new THREE.Euler(); this.controls = new THREE.VRControls(this.dolly); this.controls.userHeight = 0.0; }, /** * Add mouse and touch event listeners to canvas. */ addEventListeners: function () { var sceneEl = this.el.sceneEl; var canvasEl = sceneEl.canvas; // Wait for canvas to load. if (!canvasEl) { sceneEl.addEventListener('render-target-loaded', bind(this.addEventListeners, this)); return; } // Mouse events. canvasEl.addEventListener('mousedown', this.onMouseDown, false); window.addEventListener('mousemove', this.onMouseMove, false); window.addEventListener('mouseup', this.onMouseUp, false); // Touch events. canvasEl.addEventListener('touchstart', this.onTouchStart); window.addEventListener('touchmove', this.onTouchMove); window.addEventListener('touchend', this.onTouchEnd); }, /** * Remove mouse and touch event listeners from canvas. */ removeEventListeners: function () { var sceneEl = this.el.sceneEl; var canvasEl = sceneEl && sceneEl.canvas; if (!canvasEl) { return; } // Mouse events. canvasEl.removeEventListener('mousedown', this.onMouseDown); canvasEl.removeEventListener('mousemove', this.onMouseMove); canvasEl.removeEventListener('mouseup', this.onMouseUp); canvasEl.removeEventListener('mouseout', this.onMouseUp); // Touch events. canvasEl.removeEventListener('touchstart', this.onTouchStart); canvasEl.removeEventListener('touchmove', this.onTouchMove); canvasEl.removeEventListener('touchend', this.onTouchEnd); }, /** * Update orientation for mobile, mouse drag, and headset. * Mouse-drag only enabled if HMD is not active. */ updateOrientation: function () { var currentRotation; var deltaRotation; var hmdEuler = this.hmdEuler; var hmdQuaternion = this.hmdQuaternion; var pitchObject = this.pitchObject; var yawObject = this.yawObject; var sceneEl = this.el.sceneEl; var rotation = this.rotation; // Calculate HMD quaternion. hmdQuaternion = hmdQuaternion.copy(this.dolly.quaternion); hmdEuler.setFromQuaternion(hmdQuaternion, 'YXZ'); if (sceneEl.isMobile) { // On mobile, do camera rotation with touch events and sensors. rotation.x = radToDeg(hmdEuler.x) + radToDeg(pitchObject.rotation.x); rotation.y = radToDeg(hmdEuler.y) + radToDeg(yawObject.rotation.y); rotation.z = radToDeg(hmdEuler.z); } else if (!sceneEl.is('vr-mode') || isNullVector(hmdEuler) || !this.data.hmdEnabled) { // Mouse drag if WebVR not active (not connected, no incoming sensor data). currentRotation = this.el.getAttribute('rotation'); deltaRotation = this.calculateDeltaRotation(); if (this.data.reverseMouseDrag) { rotation.x = currentRotation.x - deltaRotation.x; rotation.y = currentRotation.y - deltaRotation.y; rotation.z = currentRotation.z; } else { rotation.x = currentRotation.x + deltaRotation.x; rotation.y = currentRotation.y + deltaRotation.y; rotation.z = currentRotation.z; } } else { // Mouse rotation ignored with an active headset. Use headset rotation. rotation.x = radToDeg(hmdEuler.x); rotation.y = radToDeg(hmdEuler.y); rotation.z = radToDeg(hmdEuler.z); } this.el.setAttribute('rotation', rotation); }, /** * Calculate delta rotation for mouse-drag and touch-drag. */ calculateDeltaRotation: function () { var currentRotationX = radToDeg(this.pitchObject.rotation.x); var currentRotationY = radToDeg(this.yawObject.rotation.y); var deltaRotation; deltaRotation = { x: currentRotationX - (this.previousRotationX || 0), y: currentRotationY - (this.previousRotationY || 0) }; // Store current rotation for next tick. this.previousRotationX = currentRotationX; this.previousRotationY = currentRotationY; return deltaRotation; }, /** * Handle positional tracking. */ updatePosition: function () { var el = this.el; var currentHMDPosition; var currentPosition; var position = this.position; var previousHMDPosition = this.previousHMDPosition; var sceneEl = this.el.sceneEl; if (!sceneEl.is('vr-mode')) { return; } // Calculate change in position. currentHMDPosition = this.calculateHMDPosition(); currentPosition = el.getAttribute('position'); position.copy(currentPosition).sub(previousHMDPosition).add(currentHMDPosition); el.setAttribute('position', position); previousHMDPosition.copy(currentHMDPosition); }, /** * Get headset position from VRControls. */ calculateHMDPosition: (function () { var position = new THREE.Vector3(); return function () { this.dolly.updateMatrix(); position.setFromMatrixPosition(this.dolly.matrix); return position; }; })(), /** * Translate mouse drag into rotation. * * Dragging up and down rotates the camera around the X-axis (yaw). * Dragging left and right rotates the camera around the Y-axis (pitch). */ onMouseMove: function (event) { var pitchObject = this.pitchObject; var yawObject = this.yawObject; var previousMouseEvent = this.previousMouseEvent; var movementX; var movementY; // Not dragging or not enabled. if (!this.mouseDown || !this.data.enabled) { return; } // Calculate delta. movementX = event.movementX || event.mozMovementX; movementY = event.movementY || event.mozMovementY; if (movementX === undefined || movementY === undefined) { movementX = event.screenX - previousMouseEvent.screenX; movementY = event.screenY - previousMouseEvent.screenY; } this.previousMouseEvent = event; // Calculate rotation. yawObject.rotation.y -= movementX * 0.002; pitchObject.rotation.x -= movementY * 0.002; pitchObject.rotation.x = Math.max(-PI_2, Math.min(PI_2, pitchObject.rotation.x)); }, /** * Register mouse down to detect mouse drag. */ onMouseDown: function (evt) { if (!this.data.enabled) { return; } // Handle only primary button. if (evt.button !== 0) { return; } this.mouseDown = true; this.previousMouseEvent = evt; document.body.classList.add(GRABBING_CLASS); }, /** * Register mouse up to detect release of mouse drag. */ onMouseUp: function () { this.mouseDown = false; document.body.classList.remove(GRABBING_CLASS); }, /** * Register touch down to detect touch drag. */ onTouchStart: function (evt) { if (evt.touches.length !== 1 || !this.data.touchEnabled) { return; } this.touchStart = { x: evt.touches[0].pageX, y: evt.touches[0].pageY }; this.touchStarted = true; }, /** * Translate touch move to Y-axis rotation. */ onTouchMove: function (evt) { var canvas = this.el.sceneEl.canvas; var deltaY; var yawObject = this.yawObject; if (!this.touchStarted || !this.data.touchEnabled) { return; } deltaY = 2 * Math.PI * (evt.touches[0].pageX - this.touchStart.x) / canvas.clientWidth; // Limit touch orientaion to to yaw (y axis). yawObject.rotation.y -= deltaY * 0.5; this.touchStart = { x: evt.touches[0].pageX, y: evt.touches[0].pageY }; }, /** * Register touch end to detect release of touch drag. */ onTouchEnd: function () { this.touchStarted = false; }, onExitVR: function () { this.previousHMDPosition.set(0, 0, 0); }, /** * Toggle the feature of showing/hiding the grab cursor. */ updateGrabCursor: function (enabled) { var sceneEl = this.el.sceneEl; function enableGrabCursor () { sceneEl.canvas.classList.add('a-grab-cursor'); } function disableGrabCursor () { sceneEl.canvas.classList.remove('a-grab-cursor'); } if (!sceneEl.canvas) { if (enabled) { sceneEl.addEventListener('render-target-loaded', enableGrabCursor); } else { sceneEl.addEventListener('render-target-loaded', disableGrabCursor); } return; } if (enabled) { enableGrabCursor(); return; } disableGrabCursor(); } }); function isNullVector (vector) { return vector.x === 0 && vector.y === 0 && vector.z === 0; } },{"../constants":116,"../core/component":125,"../lib/three":173,"../utils/bind":189}],91:[function(_dereq_,module,exports){ /* global Promise */ var utils = _dereq_('../utils/'); var component = _dereq_('../core/component'); var THREE = _dereq_('../lib/three'); var shader = _dereq_('../core/shader'); var error = utils.debug('components:material:error'); var registerComponent = component.registerComponent; var shaders = shader.shaders; var shaderNames = shader.shaderNames; /** * Material component. * * @member {object} shader - Determines how material is shaded. Defaults to `standard`, * three.js's implementation of PBR. Another standard shading model is `flat` which * uses MeshBasicMaterial. */ module.exports.Component = registerComponent('material', { schema: { alphaTest: {default: 0.0, min: 0.0, max: 1.0}, depthTest: {default: true}, depthWrite: {default: true}, flatShading: {default: false}, npot: {default: false}, offset: {type: 'vec2', default: {x: 0, y: 0}}, opacity: {default: 1.0, min: 0.0, max: 1.0}, repeat: {type: 'vec2', default: {x: 1, y: 1}}, shader: {default: 'standard', oneOf: shaderNames}, side: {default: 'front', oneOf: ['front', 'back', 'double']}, transparent: {default: false}, vertexColors: {type: 'string', default: 'none', oneOf: ['face', 'vertex']}, visible: {default: true} }, init: function () { this.material = null; }, /** * Update or create material. * * @param {object|null} oldData */ update: function (oldData) { var data = this.data; if (!this.shader || data.shader !== oldData.shader) { this.updateShader(data.shader); } this.shader.update(this.data); this.updateMaterial(oldData); }, updateSchema: function (data) { var newShader = data.shader; var currentShader = this.data && this.data.shader; var shader = newShader || currentShader; var schema = shaders[shader] && shaders[shader].schema; if (!schema) { error('Unknown shader schema ' + shader); } if (currentShader && newShader === currentShader) { return; } this.extendSchema(schema); this.updateBehavior(); }, updateBehavior: function () { var schema = this.schema; var self = this; var sceneEl = this.el.sceneEl; var tickProperties = {}; var tick = function (time, delta) { Object.keys(tickProperties).forEach(function update (key) { tickProperties[key] = time; }); self.shader.update(tickProperties); }; this.tick = undefined; Object.keys(schema).forEach(function (key) { if (schema[key].type === 'time') { self.tick = tick; tickProperties[key] = true; } }); if (!sceneEl) { return; } if (!this.tick) { sceneEl.removeBehavior(this); } else { sceneEl.addBehavior(this); } }, updateShader: function (shaderName) { var data = this.data; var Shader = shaders[shaderName] && shaders[shaderName].Shader; var shaderInstance; if (!Shader) { throw new Error('Unknown shader ' + shaderName); } // Get material from A-Frame shader. shaderInstance = this.shader = new Shader(); shaderInstance.el = this.el; shaderInstance.init(data); this.setMaterial(shaderInstance.material); this.updateSchema(data); }, /** * Set and update base material properties. * Set `needsUpdate` when needed. */ updateMaterial: function (oldData) { var data = this.data; var material = this.material; // Base material properties. material.alphaTest = data.alphaTest; material.depthTest = data.depthTest !== false; material.depthWrite = data.depthWrite !== false; material.opacity = data.opacity; material.flatShading = data.flatShading; material.side = parseSide(data.side); material.transparent = data.transparent !== false || data.opacity < 1.0; material.vertexColors = parseVertexColors(data.vertexColors); material.visible = data.visible; // Check if material needs update. if (Object.keys(oldData).length && (oldData.alphaTest !== data.alphaTest || oldData.side !== data.side || oldData.vertexColors !== data.vertexColors)) { material.needsUpdate = true; } }, /** * Remove material on remove (callback). * Dispose of it from memory and unsubscribe from scene updates. */ remove: function () { var defaultMaterial = new THREE.MeshBasicMaterial(); var material = this.material; var object3D = this.el.getObject3D('mesh'); if (object3D) { object3D.material = defaultMaterial; } disposeMaterial(material, this.system); }, /** * (Re)create new material. Has side-effects of setting `this.material` and updating * material registration in scene. * * @param {object} data - Material component data. * @param {object} type - Material type to create. * @returns {object} Material. */ setMaterial: function (material) { var mesh = this.el.getOrCreateObject3D('mesh', THREE.Mesh); var system = this.system; if (this.material) { disposeMaterial(this.material, system); } this.material = mesh.material = material; system.registerMaterial(material); } }); /** * Return a three.js constant determining which material face sides to render * based on the side parameter (passed as a component property). * * @param {string} [side=front] - `front`, `back`, or `double`. * @returns {number} THREE.FrontSide, THREE.BackSide, or THREE.DoubleSide. */ function parseSide (side) { switch (side) { case 'back': { return THREE.BackSide; } case 'double': { return THREE.DoubleSide; } default: { // Including case `front`. return THREE.FrontSide; } } } /** * Return a three.js constant determining vertex coloring. */ function parseVertexColors (coloring) { switch (coloring) { case 'face': { return THREE.FaceColors; } case 'vertex': { return THREE.VertexColors; } default: { return THREE.NoColors; } } } /** * Dispose of material from memory and unsubscribe material from scene updates like fog. */ function disposeMaterial (material, system) { material.dispose(); system.unregisterMaterial(material); } },{"../core/component":125,"../core/shader":134,"../lib/three":173,"../utils/":195}],92:[function(_dereq_,module,exports){ var debug = _dereq_('../utils/debug'); var registerComponent = _dereq_('../core/component').registerComponent; var THREE = _dereq_('../lib/three'); var warn = debug('components:obj-model:warn'); module.exports.Component = registerComponent('obj-model', { schema: { mtl: {type: 'model'}, obj: {type: 'model'} }, init: function () { this.model = null; this.objLoader = new THREE.OBJLoader(); this.mtlLoader = new THREE.MTLLoader(this.objLoader.manager); // Allow cross-origin images to be loaded. this.mtlLoader.crossOrigin = ''; }, update: function () { var data = this.data; if (!data.obj) { return; } this.remove(); this.loadObj(data.obj, data.mtl); }, remove: function () { if (!this.model) { return; } this.el.removeObject3D('mesh'); }, loadObj: function (objUrl, mtlUrl) { var self = this; var el = this.el; var mtlLoader = this.mtlLoader; var objLoader = this.objLoader; if (mtlUrl) { // .OBJ with an .MTL. if (el.hasAttribute('material')) { warn('Material component properties are ignored when a .MTL is provided'); } mtlLoader.setTexturePath(mtlUrl.substr(0, mtlUrl.lastIndexOf('/') + 1)); mtlLoader.load(mtlUrl, function (materials) { materials.preload(); objLoader.setMaterials(materials); objLoader.load(objUrl, function (objModel) { self.model = objModel; el.setObject3D('mesh', objModel); el.emit('model-loaded', {format: 'obj', model: objModel}); }); }); return; } // .OBJ only. objLoader.load(objUrl, function loadObjOnly (objModel) { // Apply material. var material = el.components.material; if (material) { objModel.traverse(function (child) { if (child instanceof THREE.Mesh) { child.material = material.material; } }); } self.model = objModel; el.setObject3D('mesh', objModel); el.emit('model-loaded', {format: 'obj', model: objModel}); }); } }); },{"../core/component":125,"../lib/three":173,"../utils/debug":191}],93:[function(_dereq_,module,exports){ var bind = _dereq_('../utils/bind'); var registerComponent = _dereq_('../core/component').registerComponent; var controllerUtils = _dereq_('../utils/tracked-controls'); var TOUCH_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/oculus/oculus-touch-controller-'; var TOUCH_CONTROLLER_MODEL_OBJ_URL_L = TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.obj'; var TOUCH_CONTROLLER_MODEL_OBJ_MTL_L = TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.mtl'; var TOUCH_CONTROLLER_MODEL_OBJ_URL_R = TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.obj'; var TOUCH_CONTROLLER_MODEL_OBJ_MTL_R = TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.mtl'; var GAMEPAD_ID_PREFIX = 'Oculus Touch'; var PIVOT_OFFSET = {x: 0, y: -0.015, z: 0.04}; /** * Oculus Touch controls component. * Interface with Oculus Touch controllers and maps Gamepad events to * common controller buttons: trackpad, trigger, grip, menu and system * Load a controller model and highlights the pressed buttons */ module.exports.Component = registerComponent('oculus-touch-controls', { schema: { hand: {default: 'left'}, buttonColor: {type: 'color', default: '#999'}, // Off-white. buttonTouchColor: {type: 'color', default: '#8AB'}, buttonHighlightColor: {type: 'color', default: '#2DF'}, // Light blue. model: {default: true}, rotationOffset: {default: 0} }, // buttonId // 0 - thumbstick (which has separate axismove / thumbstickmoved events) // 1 - trigger (with analog value, which goes up to 1) // 2 - grip (with analog value, which goes up to 1) // 3 - X (left) or A (right) // 4 - Y (left) or B (right) // 5 - surface (touch only) mapping: { left: { axes: {thumbstick: [0, 1]}, buttons: ['thumbstick', 'trigger', 'grip', 'xbutton', 'ybutton', 'surface'] }, right: { axes: {thumbstick: [0, 1]}, buttons: ['thumbstick', 'trigger', 'grip', 'abutton', 'bbutton', 'surface'] } }, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, init: function () { var self = this; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { self.onButtonEvent(evt.detail.id, 'down'); }; this.onButtonUp = function (evt) { self.onButtonEvent(evt.detail.id, 'up'); }; this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt.detail.id, 'touchstart'); }; this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt.detail.id, 'touchend'); }; this.controllerPresent = false; this.lastControllerCheck = 0; this.previousButtonValues = {}; this.bindMethods(); // Allow mock. this.emitIfAxesChanged = controllerUtils.emitIfAxesChanged; this.checkControllerPresentAndSetup = controllerUtils.checkControllerPresentAndSetup; }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('axismove', this.onAxisMoved); el.addEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('axismove', this.onAxisMoved); el.removeEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = false; }, checkIfControllerPresent: function () { this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, { hand: this.data.hand }); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, updateControllerModel: function () { var objUrl, mtlUrl; if (!this.data.model) { return; } if (this.data.hand === 'right') { objUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_URL_R + ')'; mtlUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_MTL_R + ')'; } else { objUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_URL_L + ')'; mtlUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_MTL_L + ')'; } this.el.setAttribute('obj-model', {obj: objUrl, mtl: mtlUrl}); }, injectTrackedControls: function () { var data = this.data; var offset = data.hand === 'right' ? -90 : 90; this.el.setAttribute('tracked-controls', { id: data.hand === 'right' ? 'Oculus Touch (Right)' : 'Oculus Touch (Left)', controller: 0, rotationOffset: data.rotationOffset !== -999 ? data.rotationOffset : offset }); this.updateControllerModel(); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { // Note that due to gamepadconnected event propagation issues, we don't rely on events. this.checkIfControllerPresent(); }, onButtonChanged: function (evt) { var button = this.mapping[this.data.hand].buttons[evt.detail.id]; var buttonMeshes = this.buttonMeshes; var analogValue; if (!button) { return; } if (button === 'trigger' || button === 'grip') { analogValue = evt.detail.state.value; } // Update trigger and/or grip meshes, if any. if (buttonMeshes) { if (button === 'trigger' && buttonMeshes.trigger) { buttonMeshes.trigger.rotation.x = -analogValue * (Math.PI / 24); } if (button === 'grip' && buttonMeshes.grip) { buttonMeshes.grip.rotation.y = (this.data.hand === 'left' ? -1 : 1) * analogValue * (Math.PI / 60); } } // Pass along changed event with button state, using the buttom mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onModelLoaded: function (evt) { var controllerObject3D = evt.detail.model; var buttonMeshes; if (!this.data.model) { return; } var leftHand = this.data.hand === 'left'; buttonMeshes = this.buttonMeshes = {}; buttonMeshes.grip = controllerObject3D.getObjectByName(leftHand ? 'buttonHand_oculus-touch-controller-left.004' : 'buttonHand_oculus-touch-controller-right.005'); buttonMeshes.thumbstick = controllerObject3D.getObjectByName(leftHand ? 'stick_oculus-touch-controller-left.007' : 'stick_oculus-touch-controller-right.004'); buttonMeshes.trigger = controllerObject3D.getObjectByName(leftHand ? 'buttonTrigger_oculus-touch-controller-left.005' : 'buttonTrigger_oculus-touch-controller-right.006'); buttonMeshes.xbutton = controllerObject3D.getObjectByName('buttonX_oculus-touch-controller-left.002'); buttonMeshes.abutton = controllerObject3D.getObjectByName('buttonA_oculus-touch-controller-right.002'); buttonMeshes.ybutton = controllerObject3D.getObjectByName('buttonY_oculus-touch-controller-left.001'); buttonMeshes.bbutton = controllerObject3D.getObjectByName('buttonB_oculus-touch-controller-right.003'); // Offset pivot point controllerObject3D.position = PIVOT_OFFSET; }, onButtonEvent: function (id, evtName) { var buttonName = this.mapping[this.data.hand].buttons[id]; var i; if (Array.isArray(buttonName)) { for (i = 0; i < buttonName.length; i++) { this.el.emit(buttonName[i] + evtName); } } else { this.el.emit(buttonName + evtName); } this.updateModel(buttonName, evtName); }, onAxisMoved: function (evt) { this.emitIfAxesChanged(this, this.mapping[this.data.hand].axes, evt); }, updateModel: function (buttonName, evtName) { var i; if (Array.isArray(buttonName)) { for (i = 0; i < buttonName.length; i++) { this.updateButtonModel(buttonName[i], evtName); } } else { this.updateButtonModel(buttonName, evtName); } }, updateButtonModel: function (buttonName, state) { var color = (state === 'up' || state === 'touchend') ? this.data.buttonColor : state === 'touchstart' ? this.data.buttonTouchColor : this.data.buttonHighlightColor; var buttonMeshes = this.buttonMeshes; if (!this.data.model) { return; } if (buttonMeshes && buttonMeshes[buttonName]) { buttonMeshes[buttonName].material.color.set(color); } } }); },{"../core/component":125,"../utils/bind":189,"../utils/tracked-controls":199}],94:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; module.exports.Component = registerComponent('position', { schema: {type: 'vec3'}, update: function () { var object3D = this.el.object3D; var data = this.data; object3D.position.set(data.x, data.y, data.z); } }); },{"../core/component":125}],95:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var THREE = _dereq_('../lib/three'); var utils = _dereq_('../utils/'); var bind = utils.bind; var dummyVec = new THREE.Vector3(); /** * Raycaster component. * * Pass options to three.js Raycaster including which objects to test. * Poll for intersections. * Emit event on origin entity and on target entity on intersect. * * @member {array} intersectedEls - List of currently intersected entities. * @member {array} objects - Cached list of meshes to intersect. * @member {number} prevCheckTime - Previous time intersection was checked. To help interval. * @member {object} raycaster - three.js Raycaster. */ module.exports.Component = registerComponent('raycaster', { schema: { direction: {type: 'vec3', default: {x: 0, y: 0, z: -1}}, far: {default: 1000}, interval: {default: 100}, near: {default: 0}, objects: {default: ''}, origin: {type: 'vec3'}, recursive: {default: true}, showLine: {default: false}, useWorldCoordinates: {default: false} }, init: function () { // Calculate unit vector for line direction. Can be multiplied via scalar to performantly // adjust line length. this.lineData = {}; this.lineEndVec3 = new THREE.Vector3(); this.unitLineEndVec3 = new THREE.Vector3(); this.intersectedEls = []; this.objects = null; this.prevCheckTime = undefined; this.prevIntersectedEls = []; this.raycaster = new THREE.Raycaster(); this.updateOriginDirection(); this.refreshObjects = bind(this.refreshObjects, this); this.refreshOnceChildLoaded = bind(this.refreshOnceChildLoaded, this); }, /** * Create or update raycaster object. */ update: function (oldData) { var data = this.data; var el = this.el; var raycaster = this.raycaster; // Set raycaster properties. raycaster.far = data.far; raycaster.near = data.near; // Draw line. if (data.showLine && (data.far !== oldData.far || data.origin !== oldData.origin || data.direction !== oldData.direction || data.showLine !== oldData.showLine)) { this.unitLineEndVec3.copy(data.origin).add(data.direction).normalize(); this.drawLine(); } if (!data.showLine && oldData.showLine) { el.removeAttribute('line'); } this.refreshObjects(); }, play: function () { this.el.sceneEl.addEventListener('loaded', this.refreshObjects); this.el.sceneEl.addEventListener('child-attached', this.refreshOnceChildLoaded); this.el.sceneEl.addEventListener('child-detached', this.refreshObjects); }, pause: function () { this.el.sceneEl.removeEventListener('loaded', this.refreshObjects); this.el.sceneEl.removeEventListener('child-attached', this.refreshOnceChildLoaded); this.el.sceneEl.removeEventListener('child-detached', this.refreshObjects); }, remove: function () { if (this.data.showLine) { this.el.removeAttribute('line'); } }, /** * Update list of objects to test for intersection once child is loaded. */ refreshOnceChildLoaded: function (evt) { var self = this; var childEl = evt.detail.el; if (!childEl) { return; } if (childEl.hasLoaded) { this.refreshObjects(); } else { childEl.addEventListener('loaded', function nowRefresh (evt) { childEl.removeEventListener('loaded', nowRefresh); self.refreshObjects(); }); } }, /** * Update list of objects to test for intersection. */ refreshObjects: function () { var children; var data = this.data; var i; var objects; // Target entities. var targetEls = data.objects ? this.el.sceneEl.querySelectorAll(data.objects) : null; // Push meshes onto list of objects to intersect. if (targetEls) { objects = []; for (i = 0; i < targetEls.length; i++) { objects.push(targetEls[i].object3D); } } else { // If objects not defined, intersect with everything. objects = this.el.sceneEl.object3D.children; } this.objects = []; for (i = 0; i < objects.length; i++) { // A-Frame wraps everything in THREE.Group. Grab the children. children = objects[i].children; // Add the object3D children for non-recursive raycasting. // If no children, refresh after entity loaded. if (children) { this.objects.push.apply(this.objects, children); } } }, /** * Check for intersections and cleared intersections on an interval. */ tick: (function () { var intersections = []; return function (time) { var el = this.el; var data = this.data; var i; var intersectedEls = this.intersectedEls; var intersection; var lineLength; var prevCheckTime = this.prevCheckTime; var prevIntersectedEls = this.prevIntersectedEls; var rawIntersections; // Only check for intersection if interval time has passed. if (prevCheckTime && (time - prevCheckTime < data.interval)) { return; } // Update check time. this.prevCheckTime = time; // Store old previously intersected entities. copyArray(this.prevIntersectedEls, this.intersectedEls); // Raycast. this.updateOriginDirection(); rawIntersections = this.raycaster.intersectObjects(this.objects, data.recursive); // Only keep intersections against objects that have a reference to an entity. intersections.length = 0; for (i = 0; i < rawIntersections.length; i++) { intersection = rawIntersections[i]; // Don't intersect with own line. if (data.showLine && intersection.object === el.getObject3D('line')) { continue; } if (intersection.object.el) { intersections.push(intersection); } } // Update intersectedEls. intersectedEls.length = intersections.length; for (i = 0; i < intersections.length; i++) { intersectedEls[i] = intersections[i].object.el; } // Emit intersected on intersected entity per intersected entity. for (i = 0; i < intersections.length; i++) { intersections[i].object.el.emit('raycaster-intersected', { el: el, intersection: intersections[i] }); } // Emit all intersections at once on raycasting entity. if (intersections.length) { el.emit('raycaster-intersection', { els: intersectedEls, intersections: intersections }); } // Emit intersection cleared on both entities per formerly intersected entity. for (i = 0; i < prevIntersectedEls.length; i++) { if (intersectedEls.indexOf(prevIntersectedEls[i]) !== -1) { return; } el.emit('raycaster-intersection-cleared', {el: prevIntersectedEls[i]}); prevIntersectedEls[i].emit('raycaster-intersected-cleared', {el: el}); } // Update line length. if (data.showLine) { if (intersections.length) { if (intersections[0].object.el === el && intersections[1]) { lineLength = intersections[1].distance; } else { lineLength = intersections[0].distance; } } this.drawLine(lineLength); } }; })(), /** * Update origin and direction of raycaster using entity transforms and supplied origin or * direction offsets. */ updateOriginDirection: (function () { var direction = new THREE.Vector3(); var quaternion = new THREE.Quaternion(); var originVec3 = new THREE.Vector3(); // Closure to make quaternion/vector3 objects private. return function updateOriginDirection () { var el = this.el; var data = this.data; if (data.useWorldCoordinates) { this.raycaster.set(data.origin, data.direction); return; } // Grab the position and rotation. el.object3D.updateMatrixWorld(); el.object3D.matrixWorld.decompose(originVec3, quaternion, dummyVec); // If non-zero origin, translate the origin into world space. if (data.origin.x !== 0 || data.origin.y !== 0 || data.origin.z !== 0) { originVec3 = el.object3D.localToWorld(originVec3.copy(data.origin)); } // three.js raycaster direction is relative to 0, 0, 0 NOT the origin / offset we // provide. Apply the offset to the direction, then rotation from the object, // and normalize. direction.copy(data.direction).add(data.origin).applyQuaternion(quaternion).normalize(); // Apply offset and direction, in world coordinates. this.raycaster.set(originVec3, direction); }; })(), /** * Create or update line to give raycaster visual representation. * Customize the line through through line component. * We draw the line in the raycaster component to customize the line to the * raycaster's origin, direction, and far. * * Unlike the raycaster, we create the line as a child of the object. The line will * be affected by the transforms of the objects, so we don't have to calculate transforms * like we do with the raycaster. * * @param {number} length - Length of line. Pass in to shorten the line to the intersection * point. If not provided, length will default to the max length, `raycaster.far`. */ drawLine: (function (length) { var lineEndVec3 = new THREE.Vector3(); var lineData = {}; return function (length) { var data = this.data; var el = this.el; // Treat Infinity as 1000m for the line. if (length === undefined) { length = data.far === Infinity ? 1000 : data.far; } // Update the length of the line if given. `unitLineEndVec3` is the direction // given by data.direction, then we apply a scalar to give it a length. lineData.start = data.origin; lineData.end = lineEndVec3.copy(this.unitLineEndVec3).multiplyScalar(length); el.setAttribute('line', lineData); }; })() }); /** * Copy contents of one array to another without allocating new array. */ function copyArray (a, b) { var i; a.length = b.length; for (i = 0; i < b.length; i++) { a[i] = b[i]; } } },{"../core/component":125,"../lib/three":173,"../utils/":195}],96:[function(_dereq_,module,exports){ var degToRad = _dereq_('../lib/three').Math.degToRad; var registerComponent = _dereq_('../core/component').registerComponent; module.exports.Component = registerComponent('rotation', { schema: {type: 'vec3'}, /** * Updates object3D rotation. */ update: function () { var data = this.data; var object3D = this.el.object3D; object3D.rotation.set(degToRad(data.x), degToRad(data.y), degToRad(data.z)); object3D.rotation.order = 'YXZ'; } }); },{"../core/component":125,"../lib/three":173}],97:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; // Avoids triggering a zero-determinant which makes object3D matrix non-invertible. var zeroScale = 0.00001; module.exports.Component = registerComponent('scale', { schema: { type: 'vec3', default: {x: 1, y: 1, z: 1} }, update: function () { var data = this.data; var object3D = this.el.object3D; var x = data.x === 0 ? zeroScale : data.x; var y = data.y === 0 ? zeroScale : data.y; var z = data.z === 0 ? zeroScale : data.z; object3D.scale.set(x, y, z); } }); },{"../core/component":125}],98:[function(_dereq_,module,exports){ var register = _dereq_('../../core/component').registerComponent; module.exports.Component = register('debug', { schema: {default: true} }); },{"../../core/component":125}],99:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../../core/component').registerComponent; /** * Component to embed an a-frame scene within the layout of a 2D page. */ module.exports.Component = registerComponent('embedded', { dependencies: ['vr-mode-ui'], schema: {default: true}, update: function () { var sceneEl = this.el; var enterVREl = sceneEl.querySelector('.a-enter-vr'); if (this.data === true) { if (enterVREl) { enterVREl.classList.add('embedded'); } sceneEl.removeFullScreenStyles(); } else { if (enterVREl) { enterVREl.classList.remove('embedded'); } sceneEl.addFullScreenStyles(); } } }); },{"../../core/component":125}],100:[function(_dereq_,module,exports){ var register = _dereq_('../../core/component').registerComponent; var THREE = _dereq_('../../lib/three'); var debug = _dereq_('../../utils/debug'); var warn = debug('components:fog:warn'); /** * Fog component. * Applies only to the scene entity. */ module.exports.Component = register('fog', { schema: { color: {type: 'color', default: '#000'}, density: {default: 0.00025}, far: {default: 1000, min: 0}, near: {default: 1, min: 0}, type: {default: 'linear', oneOf: ['linear', 'exponential']} }, update: function () { var data = this.data; var el = this.el; var fog = this.el.object3D.fog; if (!el.isScene) { warn('Fog component can only be applied to '); return; } // (Re)create fog if fog doesn't exist or fog type changed. if (!fog || data.type !== fog.name) { el.object3D.fog = getFog(data); el.systems.material.updateMaterials(); return; } // Fog data changed. Update fog. Object.keys(this.schema).forEach(function (key) { var value = data[key]; if (key === 'color') { value = new THREE.Color(value); } fog[key] = value; }); }, /** * Remove fog on remove (callback). */ remove: function () { var fog = this.el.object3D.fog; if (!fog) { return; } fog.far = 0; fog.near = 0.1; } }); /** * Creates a fog object. Sets fog.name to be able to detect fog type changes. * * @param {object} data - Fog data. * @returns {object} fog */ function getFog (data) { var fog; if (data.type === 'exponential') { fog = new THREE.FogExp2(data.color, data.density); } else { fog = new THREE.Fog(data.color, data.near, data.far); } fog.name = data.type; return fog; } },{"../../core/component":125,"../../lib/three":173,"../../utils/debug":191}],101:[function(_dereq_,module,exports){ (function (process){ /* global AFRAME */ var AFRAME_INJECTED = _dereq_('../../constants').AFRAME_INJECTED; var bind = _dereq_('../../utils/bind'); var pkg = _dereq_('../../../package'); var registerComponent = _dereq_('../../core/component').registerComponent; /** * 0.4.2 to 0.4.x * Will need to update this when A-Frame goes to 1.x.x. */ function getFuzzyPatchVersion (version) { var split = version.split('.'); split[2] = 'x'; return split.join('.'); } var INSPECTOR_DEV_URL = 'https://aframe.io/aframe-inspector/dist/aframe-inspector.js'; var INSPECTOR_RELEASE_URL = 'https://unpkg.com/aframe-inspector@' + getFuzzyPatchVersion(pkg.version) + '/dist/aframe-inspector.min.js'; var INSPECTOR_URL = process.env.INSPECTOR_VERSION === 'dev' ? INSPECTOR_DEV_URL : INSPECTOR_RELEASE_URL; var LOADING_MESSAGE = 'Loading Inspector'; var LOADING_ERROR_MESSAGE = 'Error loading Inspector'; module.exports.Component = registerComponent('inspector', { schema: { url: {default: INSPECTOR_URL} }, init: function () { this.onKeydown = bind(this.onKeydown, this); this.onMessage = bind(this.onMessage, this); this.initOverlay(); window.addEventListener('keydown', this.onKeydown); window.addEventListener('message', this.onMessage); }, initOverlay: function () { var dotsHTML = '...'; this.loadingMessageEl = document.createElement('div'); this.loadingMessageEl.classList.add('a-inspector-loader'); this.loadingMessageEl.innerHTML = LOADING_MESSAGE + dotsHTML; }, remove: function () { this.removeEventListeners(); }, /** * + + i keyboard shortcut. */ onKeydown: function (evt) { var shortcutPressed = evt.keyCode === 73 && evt.ctrlKey && evt.altKey; if (!this.data || !shortcutPressed) { return; } this.injectInspector(); }, showLoader: function () { document.body.appendChild(this.loadingMessageEl); }, hideLoader: function () { document.body.removeChild(this.loadingMessageEl); }, /** * postMessage. aframe.io uses this to create a button on examples to open Inspector. */ onMessage: function (evt) { if (evt.data === 'INJECT_AFRAME_INSPECTOR') { this.injectInspector(); } }, injectInspector: function () { var self = this; var script; if (AFRAME.INSPECTOR || AFRAME.inspectorInjected) { return; } this.showLoader(); // Inject. script = document.createElement('script'); script.src = this.data.url; script.setAttribute('data-name', 'aframe-inspector'); script.setAttribute(AFRAME_INJECTED, ''); script.onload = function () { AFRAME.INSPECTOR.open(); self.hideLoader(); self.removeEventListeners(); }; script.onerror = function () { self.loadingMessageEl.innerHTML = LOADING_ERROR_MESSAGE; }; document.head.appendChild(script); AFRAME.inspectorInjected = true; }, removeEventListeners: function () { window.removeEventListener('keydown', this.onKeydown); window.removeEventListener('message', this.onMessage); } }); }).call(this,_dereq_('_process')) },{"../../../package":76,"../../constants":116,"../../core/component":125,"../../utils/bind":189,"_process":6}],102:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../../core/component').registerComponent; var shouldCaptureKeyEvent = _dereq_('../../utils/').shouldCaptureKeyEvent; module.exports.Component = registerComponent('keyboard-shortcuts', { schema: { enterVR: {default: true}, exitVR: {default: true} }, init: function () { var self = this; var scene = this.el; this.listener = window.addEventListener('keyup', function (event) { if (!shouldCaptureKeyEvent(event)) { return; } if (self.enterVREnabled && event.keyCode === 70) { // f. scene.enterVR(); } if (self.enterVREnabled && event.keyCode === 27) { // escape. scene.exitVR(); } }, false); }, update: function (oldData) { var data = this.data; this.enterVREnabled = data.enterVR; }, remove: function () { window.removeEventListener('keyup', this.listener); } }); },{"../../core/component":125,"../../utils/":195}],103:[function(_dereq_,module,exports){ var debug = _dereq_('../../utils/debug'); var registerComponent = _dereq_('../../core/component').registerComponent; var warn = debug('components:pool:warn'); /** * Pool component. * A pool of entities that will be reused. * It avoids creating and destroying the same kind of entities * in dynamic scenes. It will help reduce GC pauses. Useful for example * in a game where you want to reuse enemies entities. * * @member {array} availableEls - Available entities in the pool. * @member {array} usedEls - Entities of the pool in use. * */ module.exports.Component = registerComponent('pool', { schema: { mixin: {default: ''}, size: {default: 0}, dynamic: {default: false} }, multiple: true, initPool: function () { var i; var mixin = this.data.mixin; if (!mixin) { return; } this.availableEls = []; this.usedEls = []; for (i = 0; i < this.data.size; ++i) { this.createEntity(); } }, update: function (oldData) { var data = this.data; if (oldData.mixin !== data.mixin || oldData.size !== data.size) { this.initPool(); } }, /** * Add a new entity to the list of available entities. */ createEntity: function () { var el = document.createElement('a-entity'); el.play = this.wrapPlay(el.play); el.setAttribute('mixin', this.data.mixin); el.setAttribute('visible', false); this.el.appendChild(el); this.availableEls.push(el); }, /** * Play wrapper for pooled entities. When pausing and playing * a scene we don't want to play the entities that are not in use */ wrapPlay: function (playMethod) { var usedEls = this.usedEls; return function () { if (usedEls.indexOf(this) === -1) { return; } playMethod.call(this); }; }, /** * Used to request one of the available entities of the pool */ requestEntity: function () { var el; if (this.availableEls.length === 0) { if (this.data.dynamic === false) { warn('Requested entity from empty pool ' + this.name); return; } else { warn('Requested entity from empty pool. This pool is dynamic' + 'and will resize automatically. You might want to increase its initial size' + this.name); } this.createEntity(); } el = this.availableEls.shift(); this.usedEls.push(el); el.setAttribute('visible', true); return el; }, /** * Used to return a used entity to the pool */ returnEntity: function (el) { var index = this.usedEls.indexOf(el); if (index === -1) { warn('The returned entity was not previously pooled from ' + this.name); return; } this.usedEls.splice(index, 1); this.availableEls.push(el); el.setAttribute('visible', false); el.pause(); } }); },{"../../core/component":125,"../../utils/debug":191}],104:[function(_dereq_,module,exports){ /* global ImageData, URL */ var registerComponent = _dereq_('../../core/component').registerComponent; var THREE = _dereq_('../../lib/three'); var VERTEX_SHADER = [ 'attribute vec3 position;', 'attribute vec2 uv;', 'uniform mat4 projectionMatrix;', 'uniform mat4 modelViewMatrix;', 'varying vec2 vUv;', 'void main() {', ' vUv = vec2( 1.- uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join('\n'); var FRAGMENT_SHADER = [ 'precision mediump float;', 'uniform samplerCube map;', 'varying vec2 vUv;', '#define M_PI 3.141592653589793238462643383279', 'void main() {', ' vec2 uv = vUv;', ' float longitude = uv.x * 2. * M_PI - M_PI + M_PI / 2.;', ' float latitude = uv.y * M_PI;', ' vec3 dir = vec3(', ' - sin( longitude ) * sin( latitude ),', ' cos( latitude ),', ' - cos( longitude ) * sin( latitude )', ' );', ' normalize( dir );', ' gl_FragColor = vec4( textureCube( map, dir ).rgb, 1.0 );', '}' ].join('\n'); /** * Component to take screenshots of the scene using a keboard shortcut (alt+s). * It can be configured to either take 360° captures (`equirectangular`) * or regular screenshots (`projection`) * * This is based on https://github.com/spite/THREE.CubemapToEquirectangular * To capture an equirectangular projection of the scene a THREE.CubeCamera is used * The cube map produced by the CubeCamera is projected on a quad and then rendered to * WebGLRenderTarget with an ortographic camera. */ module.exports.Component = registerComponent('screenshot', { schema: { width: {default: 4096}, height: {default: 2048} }, init: function () { var el = this.el; var self = this; if (el.renderer) { setup(); } else { el.addEventListener('render-target-loaded', setup); } function setup () { var gl = el.renderer.getContext(); self.cubeMapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); self.material = new THREE.RawShaderMaterial({ uniforms: {map: {type: 't', value: null}}, vertexShader: VERTEX_SHADER, fragmentShader: FRAGMENT_SHADER, side: THREE.DoubleSide }); self.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry(1, 1), self.material ); self.quad.visible = false; self.camera = new THREE.OrthographicCamera(-1 / 2, 1 / 2, 1 / 2, -1 / 2, -10000, 10000); self.canvas = document.createElement('canvas'); self.ctx = self.canvas.getContext('2d'); if (el.camera) { el.camera.add(self.quad); } self.onKeyDown = self.onKeyDown.bind(self); self.onCameraActive = self.onCameraActive.bind(self); el.addEventListener('camera-set-active', self.onCameraActive); } }, getRenderTarget: function (width, height) { return new THREE.WebGLRenderTarget(width, height, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, wrapS: THREE.ClampToEdgeWrapping, wrapT: THREE.ClampToEdgeWrapping, format: THREE.RGBAFormat, type: THREE.UnsignedByteType }); }, resize: function (width, height) { // Resize quad. this.quad.scale.set(width, height, 1); // Resize camera. this.camera.left = -1 * width / 2; this.camera.right = width / 2; this.camera.top = height / 2; this.camera.bottom = -1 * height / 2; this.camera.updateProjectionMatrix(); // Resize canvas. this.canvas.width = width; this.canvas.height = height; }, play: function () { window.addEventListener('keydown', this.onKeyDown); }, onCameraActive: function (evt) { var cameraParent = this.quad.parent; if (cameraParent) { cameraParent.remove(this.quad); } evt.detail.cameraEl.getObject3D('camera').add(this.quad); }, /** * + + s = Regular screenshot. * + + + s = Equirectangular screenshot. */ onKeyDown: function (evt) { var shortcutPressed = evt.keyCode === 83 && evt.ctrlKey && evt.altKey; if (!this.data || !shortcutPressed) { return; } var projection = evt.shiftKey ? 'equirectangular' : 'perspective'; this.capture(projection); }, /** * Capture a screenshot of the scene. * * @param {string} projection - Screenshot projection (equirectangular or perspective). */ setCapture: function (projection) { var el = this.el; var size; var camera; var cubeCamera; // Configure camera. if (projection === 'perspective') { // Quad is only used in equirectangular mode. Hide it in this case. this.quad.visible = false; // Use scene camera. camera = el.camera; size = {width: this.data.width, height: this.data.height}; } else { // Use ortho camera. camera = this.camera; // Copy position and rotation of scene camera into the ortho one. camera.position.copy(el.camera.getWorldPosition()); camera.rotation.copy(el.camera.getWorldRotation()); // Create cube camera and copy position from scene camera. cubeCamera = new THREE.CubeCamera(el.camera.near, el.camera.far, Math.min(this.cubeMapSize, 2048)); cubeCamera.position.copy(el.camera.getWorldPosition()); cubeCamera.rotation.copy(el.camera.getWorldRotation()); // Render scene with cube camera. cubeCamera.updateCubeMap(el.renderer, el.object3D); this.quad.material.uniforms.map.value = cubeCamera.renderTarget.texture; size = {width: this.data.width, height: this.data.height}; // Use quad to project image taken by the cube camera. this.quad.visible = true; } return { camera: camera, size: size, projection: projection }; }, /** * Maintained for backwards compatibility. */ capture: function (projection) { var params = this.setCapture(projection); this.renderCapture(params.camera, params.size, params.projection); // Trigger file download. this.saveCapture(); }, /** * Return canvas instead of triggering download (e.g., for uploading blob to server). */ getCanvas: function (projection) { var params = this.setCapture(projection); this.renderCapture(params.camera, params.size, params.projection); return this.canvas; }, renderCapture: function (camera, size, projection) { var autoClear = this.el.renderer.autoClear; var el = this.el; var imageData; var output; var pixels; var renderer = this.el.renderer; // Create rendering target and buffer to store the read pixels. output = this.getRenderTarget(size.width, size.height); pixels = new Uint8Array(4 * size.width * size.height); // Resize quad, camera, and canvas. this.resize(size.width, size.height); // Render scene to render target. renderer.autoClear = true; renderer.render(el.object3D, camera, output, true); renderer.autoClear = autoClear; // Read image pizels back. renderer.readRenderTargetPixels(output, 0, 0, size.width, size.height, pixels); if (projection === 'perspective') { pixels = this.flipPixelsVertically(pixels, size.width, size.height); } imageData = new ImageData(new Uint8ClampedArray(pixels), size.width, size.height); // Hide quad after projecting the image. this.quad.visible = false; // Copy pixels into canvas. this.ctx.putImageData(imageData, 0, 0); }, flipPixelsVertically: function (pixels, width, height) { var flippedPixels = pixels.slice(0); for (var x = 0; x < width; ++x) { for (var y = 0; y < height; ++y) { flippedPixels[x * 4 + y * width * 4] = pixels[x * 4 + (height - y) * width * 4]; flippedPixels[x * 4 + 1 + y * width * 4] = pixels[x * 4 + 1 + (height - y) * width * 4]; flippedPixels[x * 4 + 2 + y * width * 4] = pixels[x * 4 + 2 + (height - y) * width * 4]; flippedPixels[x * 4 + 3 + y * width * 4] = pixels[x * 4 + 3 + (height - y) * width * 4]; } } return flippedPixels; }, /** * Download capture to file. */ saveCapture: function () { this.canvas.toBlob(function (blob) { var fileName = 'screenshot-' + document.title.toLowerCase() + '-' + Date.now() + '.png'; var linkEl = document.createElement('a'); var url = URL.createObjectURL(blob); linkEl.href = url; linkEl.setAttribute('download', fileName); linkEl.innerHTML = 'downloading...'; linkEl.style.display = 'none'; document.body.appendChild(linkEl); setTimeout(function () { linkEl.click(); document.body.removeChild(linkEl); }, 1); }, 'image/png'); } }); },{"../../core/component":125,"../../lib/three":173}],105:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../../core/component').registerComponent; var RStats = _dereq_('../../../vendor/rStats'); var utils = _dereq_('../../utils'); _dereq_('../../../vendor/rStats.extras'); _dereq_('../../lib/rStatsAframe'); var AFrameStats = window.aframeStats; var bind = utils.bind; var HIDDEN_CLASS = 'a-hidden'; var ThreeStats = window.threeStats; /** * Stats appended to document.body by RStats. */ module.exports.Component = registerComponent('stats', { schema: {default: true}, init: function () { var scene = this.el; if (utils.getUrlParameter('stats') === 'false') { return; } this.stats = createStats(scene); this.statsEl = document.querySelector('.rs-base'); this.hideBound = bind(this.hide, this); this.showBound = bind(this.show, this); scene.addEventListener('enter-vr', this.hideBound); scene.addEventListener('exit-vr', this.showBound); }, update: function () { if (!this.stats) { return; } return (!this.data) ? this.hide() : this.show(); }, remove: function () { this.el.removeEventListener('enter-vr', this.hideBound); this.el.removeEventListener('exit-vr', this.showBound); if (!this.statsEl) { return; } // Scene detached. this.statsEl.parentNode.removeChild(this.statsEl); }, tick: function () { var stats = this.stats; if (!stats) { return; } stats('rAF').tick(); stats('FPS').frame(); stats().update(); }, hide: function () { this.statsEl.classList.add(HIDDEN_CLASS); }, show: function () { this.statsEl.classList.remove(HIDDEN_CLASS); } }); function createStats (scene) { var threeStats = new ThreeStats(scene.renderer); var aframeStats = new AFrameStats(scene); var plugins = scene.isMobile ? [] : [threeStats, aframeStats]; return new RStats({ css: [], // Our stylesheet is injected from `src/index.js`. values: { fps: {caption: 'fps', below: 30} }, groups: [ {caption: 'Framerate', values: ['fps', 'raf']} ], plugins: plugins }); } },{"../../../vendor/rStats":203,"../../../vendor/rStats.extras":202,"../../core/component":125,"../../lib/rStatsAframe":172,"../../utils":195}],106:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../../core/component').registerComponent; var constants = _dereq_('../../constants/'); var utils = _dereq_('../../utils/'); var bind = utils.bind; var ENTER_VR_CLASS = 'a-enter-vr'; var ENTER_VR_BTN_CLASS = 'a-enter-vr-button'; var HIDDEN_CLASS = 'a-hidden'; var ORIENTATION_MODAL_CLASS = 'a-orientation-modal'; /** * UI for entering VR mode. */ module.exports.Component = registerComponent('vr-mode-ui', { dependencies: ['canvas'], schema: { enabled: {default: true} }, init: function () { var self = this; var sceneEl = this.el; if (utils.getUrlParameter('ui') === 'false') { return; } this.enterVR = bind(sceneEl.enterVR, sceneEl); this.exitVR = bind(sceneEl.exitVR, sceneEl); this.insideLoader = false; this.enterVREl = null; this.orientationModalEl = null; // Hide/show VR UI when entering/exiting VR mode. sceneEl.addEventListener('enter-vr', bind(this.updateEnterVRInterface, this)); sceneEl.addEventListener('exit-vr', bind(this.updateEnterVRInterface, this)); window.addEventListener('message', function (event) { if (event.data.type === 'loaderReady') { self.insideLoader = true; self.remove(); } }); // Modal that tells the user to change orientation if in portrait. window.addEventListener('orientationchange', bind(this.toggleOrientationModalIfNeeded, this)); }, update: function () { var sceneEl = this.el; if (!this.data.enabled || this.insideLoader || utils.getUrlParameter('ui') === 'false') { return this.remove(); } if (this.enterVREl || this.orientationModalEl) { return; } // Add UI if enabled and not already present. this.enterVREl = createEnterVRButton(this.enterVR); sceneEl.appendChild(this.enterVREl); this.orientationModalEl = createOrientationModal(this.exitVR); sceneEl.appendChild(this.orientationModalEl); this.updateEnterVRInterface(); }, remove: function () { [this.enterVREl, this.orientationModalEl].forEach(function (uiElement) { if (uiElement) { uiElement.parentNode.removeChild(uiElement); } }); }, updateEnterVRInterface: function () { this.toggleEnterVRButtonIfNeeded(); this.toggleOrientationModalIfNeeded(); }, toggleEnterVRButtonIfNeeded: function () { var sceneEl = this.el; if (!this.enterVREl) { return; } if (sceneEl.is('vr-mode')) { this.enterVREl.classList.add(HIDDEN_CLASS); } else { this.enterVREl.classList.remove(HIDDEN_CLASS); } }, toggleOrientationModalIfNeeded: function () { var sceneEl = this.el; var orientationModalEl = this.orientationModalEl; if (!orientationModalEl || !sceneEl.isMobile) { return; } if (!utils.device.isLandscape() && sceneEl.is('vr-mode')) { // Show if in VR mode on portrait. orientationModalEl.classList.remove(HIDDEN_CLASS); } else { orientationModalEl.classList.add(HIDDEN_CLASS); } } }); /** * Creates a button that when clicked will enter into stereo-rendering mode for VR. * * Structure:
* * @param {function} enterVRHandler * @returns {Element} Wrapper
. */ function createEnterVRButton (enterVRHandler) { var vrButton; var wrapper; // Create elements. wrapper = document.createElement('div'); wrapper.classList.add(ENTER_VR_CLASS); wrapper.setAttribute(constants.AFRAME_INJECTED, ''); vrButton = document.createElement('button'); vrButton.className = ENTER_VR_BTN_CLASS; vrButton.setAttribute('title', 'Enter VR mode with a headset or fullscreen mode on a desktop. Visit https://webvr.rocks or https://webvr.info for more information.'); vrButton.setAttribute(constants.AFRAME_INJECTED, ''); // Insert elements. wrapper.appendChild(vrButton); vrButton.addEventListener('click', function (evt) { enterVRHandler(); }); return wrapper; } /** * Create a modal that tells mobile users to orient the phone to landscape. * Add a close button that if clicked, exits VR and closes the modal. */ function createOrientationModal (exitVRHandler) { var modal = document.createElement('div'); modal.className = ORIENTATION_MODAL_CLASS; modal.classList.add(HIDDEN_CLASS); modal.setAttribute(constants.AFRAME_INJECTED, ''); var exit = document.createElement('button'); exit.setAttribute(constants.AFRAME_INJECTED, ''); exit.innerHTML = 'Exit VR'; // Exit VR on close. exit.addEventListener('click', exitVRHandler); modal.appendChild(exit); return modal; } },{"../../constants/":116,"../../core/component":125,"../../utils/":195}],107:[function(_dereq_,module,exports){ var component = _dereq_('../core/component'); var THREE = _dereq_('../lib/three'); var bind = _dereq_('../utils/bind'); var registerComponent = component.registerComponent; /** * Shadow component. * * When applied to an entity, that entity's geometry and any descendants will cast or receive * shadows as specified by the `cast` and `receive` properties. */ module.exports.Component = registerComponent('shadow', { schema: { cast: {default: true}, receive: {default: true} }, init: function () { this.onMeshChanged = bind(this.update, this); this.el.addEventListener('object3dset', this.onMeshChanged); this.system.setShadowMapEnabled(true); }, update: function () { var data = this.data; this.updateDescendants(data.cast, data.receive); }, remove: function () { var el = this.el; el.removeEventListener('object3dset', this.onMeshChanged); this.updateDescendants(false, false); }, updateDescendants: function (cast, receive) { var sceneEl = this.el.sceneEl; this.el.object3D.traverse(function (node) { if (!(node instanceof THREE.Mesh)) { return; } node.castShadow = cast; node.receiveShadow = receive; // If scene has already rendered, materials must be updated. if (sceneEl.hasLoaded && node.material) { var materials = node.material.materials || [node.material]; for (var i = 0; i < materials.length; i++) { materials[i].needsUpdate = true; } } }); } }); },{"../core/component":125,"../lib/three":173,"../utils/bind":189}],108:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var debug = _dereq_('../utils/debug'); var bind = _dereq_('../utils/bind'); var THREE = _dereq_('../lib/three'); var warn = debug('components:sound:warn'); /** * Sound component. */ module.exports.Component = registerComponent('sound', { schema: { autoplay: {default: false}, distanceModel: {default: 'inverse', oneOf: ['linear', 'inverse', 'exponential']}, loop: {default: false}, maxDistance: {default: 10000}, on: {default: ''}, poolSize: {default: 1}, positional: {default: true}, refDistance: {default: 1}, rolloffFactor: {default: 1}, src: {type: 'audio'}, volume: {default: 1} }, multiple: true, init: function () { this.listener = null; this.audioLoader = new THREE.AudioLoader(); this.pool = new THREE.Group(); this.loaded = false; this.mustPlay = false; this.playSound = bind(this.playSound, this); }, update: function (oldData) { var data = this.data; var srcChanged = data.src !== oldData.src; // Create new sound if not yet created or changing `src`. if (srcChanged) { if (!data.src) { warn('Audio source was not specified with `src`'); return; } this.setupSound(); } this.pool.children.forEach(function (sound) { if (data.positional) { sound.setDistanceModel(data.distanceModel); sound.setMaxDistance(data.maxDistance); sound.setRefDistance(data.refDistance); sound.setRolloffFactor(data.rolloffFactor); } sound.setLoop(data.loop); sound.setVolume(data.volume); sound.isPaused = false; }); if (data.on !== oldData.on) { this.updateEventListener(oldData.on); } // All sound values set. Load in `src`. if (srcChanged) { var self = this; this.loaded = false; this.audioLoader.load(data.src, function (buffer) { self.pool.children.forEach(function (sound) { sound.setBuffer(buffer); }); self.loaded = true; // Remove this key from cache, otherwise we can't play it again THREE.Cache.remove(data.src); if (self.data.autoplay || self.mustPlay) { self.playSound(); } self.el.emit('sound-loaded'); }); } }, pause: function () { this.stopSound(); this.removeEventListener(); }, play: function () { if (this.data.autoplay) { this.playSound(); } this.updateEventListener(); }, remove: function () { this.removeEventListener(); this.el.removeObject3D(this.attrName); try { this.pool.children.forEach(function (sound) { sound.disconnect(); }); } catch (e) { // disconnect() will throw if it was never connected initially. warn('Audio source not properly disconnected'); } }, /** * Update listener attached to the user defined on event. */ updateEventListener: function (oldEvt) { var el = this.el; if (oldEvt) { el.removeEventListener(oldEvt, this.playSound); } el.addEventListener(this.data.on, this.playSound); }, removeEventListener: function () { this.el.removeEventListener(this.data.on, this.playSound); }, /** * Removes current sound object, creates new sound object, adds to entity. * * @returns {object} sound */ setupSound: function () { var el = this.el; var sceneEl = el.sceneEl; if (this.pool.children.length > 0) { this.stopSound(); el.removeObject3D('sound'); } // Only want one AudioListener. Cache it on the scene. var listener = this.listener = sceneEl.audioListener || new THREE.AudioListener(); sceneEl.audioListener = listener; if (sceneEl.camera) { sceneEl.camera.add(listener); } // Wait for camera if necessary. sceneEl.addEventListener('camera-set-active', function (evt) { evt.detail.cameraEl.getObject3D('camera').add(listener); }); // Create [poolSize] audio instances and attach them to pool this.pool = new THREE.Group(); for (var i = 0; i < this.data.poolSize; i++) { var sound = this.data.positional ? new THREE.PositionalAudio(listener) : new THREE.Audio(listener); this.pool.add(sound); } el.setObject3D(this.attrName, this.pool); this.pool.children.forEach(function (sound) { sound.onEnded = function () { sound.isPlaying = false; el.emit('sound-ended', {index: i}); }; }); }, /** * Pause all the sounds in the pool. */ pauseSound: function () { this.isPlaying = false; this.pool.children.forEach(function (sound) { if (!sound.source || !sound.source.buffer || !sound.isPlaying || sound.isPaused) { return; } sound.isPaused = true; sound.pause(); }); }, /** * Look for an unused sound in the pool and play it if found. */ playSound: function () { if (!this.loaded) { warn('Sound not loaded yet. It will be played once it finished loading'); this.mustPlay = true; return; } var found = false; this.isPlaying = true; this.pool.children.forEach(function (sound) { if (!sound.isPlaying && sound.buffer && !found) { sound.play(); sound.isPaused = false; found = true; return; } }); if (!found) { warn('All the sounds are playing. If you need to play more sounds simultaneously ' + 'consider increasing the size of pool with the `poolSize` attribute.', this.el); return; } this.mustPlay = false; }, /** * Stop all the sounds in the pool. */ stopSound: function () { this.isPlaying = false; this.pool.children.forEach(function (sound) { if (!sound.source || !sound.source.buffer) { return; } sound.stop(); }); } }); },{"../core/component":125,"../lib/three":173,"../utils/bind":189,"../utils/debug":191}],109:[function(_dereq_,module,exports){ var createTextGeometry = _dereq_('three-bmfont-text'); var loadBMFont = _dereq_('load-bmfont'); var path = _dereq_('path'); var registerComponent = _dereq_('../core/component').registerComponent; var coreShader = _dereq_('../core/shader'); var THREE = _dereq_('../lib/three'); var utils = _dereq_('../utils/'); var error = utils.debug('components:text:error'); var shaders = coreShader.shaders; var warn = utils.debug('components:text:warn'); // 1 to match other A-Frame default widths. var DEFAULT_WIDTH = 1; // @bryik set anisotropy to 16. Improves look of large amounts of text when viewed from angle. var MAX_ANISOTROPY = 16; var FONT_BASE_URL = 'https://cdn.aframe.io/fonts/'; var FONTS = { aileronsemibold: FONT_BASE_URL + 'Aileron-Semibold.fnt', dejavu: FONT_BASE_URL + 'DejaVu-sdf.fnt', exo2bold: FONT_BASE_URL + 'Exo2Bold.fnt', exo2semibold: FONT_BASE_URL + 'Exo2SemiBold.fnt', kelsonsans: FONT_BASE_URL + 'KelsonSans.fnt', monoid: FONT_BASE_URL + 'Monoid.fnt', mozillavr: FONT_BASE_URL + 'mozillavr.fnt', roboto: FONT_BASE_URL + 'Roboto-msdf.json', sourcecodepro: FONT_BASE_URL + 'SourceCodePro.fnt' }; var MSDF_FONTS = ['roboto']; var DEFAULT_FONT = 'roboto'; module.exports.FONTS = FONTS; var cache = new PromiseCache(); var fontWidthFactors = {}; /** * SDF-based text component. * Based on https://github.com/Jam3/three-bmfont-text. * * All the stock fonts are for the `sdf` registered shader, an improved version of jam3's * original `sdf` shader. */ module.exports.Component = registerComponent('text', { multiple: true, schema: { align: {type: 'string', default: 'left', oneOf: ['left', 'right', 'center']}, alphaTest: {default: 0.5}, // `anchor` defaults to center to match geometries. anchor: {default: 'center', oneOf: ['left', 'right', 'center', 'align']}, baseline: {default: 'center', oneOf: ['top', 'center', 'bottom']}, color: {type: 'color', default: '#FFF'}, font: {type: 'string', default: DEFAULT_FONT}, // `fontImage` defaults to the font name as a .png (e.g., mozillavr.fnt -> mozillavr.png). fontImage: {type: 'string'}, // `height` has no default, will be populated at layout. height: {type: 'number'}, letterSpacing: {type: 'number', default: 0}, // `lineHeight` defaults to font's `lineHeight` value. lineHeight: {type: 'number'}, opacity: {type: 'number', default: 1.0}, shader: {default: 'sdf', oneOf: shaders}, side: {default: 'front', oneOf: ['front', 'back', 'double']}, tabSize: {default: 4}, transparent: {default: true}, value: {type: 'string'}, whiteSpace: {default: 'normal', oneOf: ['normal', 'pre', 'nowrap']}, // `width` defaults to geometry width if present, else `DEFAULT_WIDTH`. width: {type: 'number'}, // `wrapCount` units are about one default font character. Wrap roughly at this number. wrapCount: {type: 'number', default: 40}, // `wrapPixels` will wrap using bmfont pixel units (e.g., dejavu's is 32 pixels). wrapPixels: {type: 'number'}, // `yOffset` to adjust generated fonts from tools that may have incorrect metrics. yOffset: {type: 'number', default: 0}, // `zOffset` will provide a small z offset to avoid z-fighting. zOffset: {type: 'number', default: 0.001} }, init: function () { this.texture = new THREE.Texture(); this.texture.anisotropy = MAX_ANISOTROPY; this.geometry = createTextGeometry(); this.createOrUpdateMaterial(); this.mesh = new THREE.Mesh(this.geometry, this.material); this.el.setObject3D(this.attrName, this.mesh); }, update: function (oldData) { var data = coerceData(this.data); var font = this.currentFont; // Update material. this.createOrUpdateMaterial(); // New font. `updateFont` will later change data and layout. if (oldData.font !== data.font) { this.updateFont(); return; } // Update geometry and layout. if (font) { this.updateGeometry(this.geometry, data, font); this.updateLayout(data); } }, /** * Clean up geometry, material, texture, mesh, objects. */ remove: function () { this.geometry.dispose(); this.geometry = null; this.el.removeObject3D(this.attrName); this.material.dispose(); this.material = null; this.texture.dispose(); this.texture = null; if (this.shaderObject) { delete this.shaderObject; } }, /** * Update the shader of the material. */ createOrUpdateMaterial: function () { var data = this.data; var hasChangedShader; var material = this.material; var NewShader; var shaderData; var shaderName; // Infer shader if using a stock font (or from `-msdf` filename convention). shaderName = data.shader; if (MSDF_FONTS.indexOf(data.font) !== -1 || data.font.indexOf('-msdf.') >= 0) { shaderName = 'msdf'; } else if (data.font in FONTS && MSDF_FONTS.indexOf(data.font) === -1) { shaderName = 'sdf'; } hasChangedShader = (this.shaderObject && this.shaderObject.name) !== shaderName; shaderData = { alphaTest: data.alphaTest, color: data.color, map: this.texture, opacity: data.opacity, side: parseSide(data.side), transparent: data.transparent }; // Shader has not changed, do an update. if (!hasChangedShader) { // Update shader material. this.shaderObject.update(shaderData); // Apparently, was not set on `init` nor `update`. material.transparent = shaderData.transparent; updateBaseMaterial(material, shaderData); return; } // Shader has changed. Create a shader material. NewShader = createShader(this.el, shaderName, shaderData); this.material = NewShader.material; this.shaderObject = NewShader.shader; // Set new shader material. updateBaseMaterial(this.material, shaderData); if (this.mesh) { this.mesh.material = this.material; } }, /** * Load font for geometry, load font image for material, and apply. */ updateFont: function () { var data = this.data; var el = this.el; var fontSrc; var geometry = this.geometry; var self = this; if (!data.font) { warn('No font specified. Using the default font.'); } // Make invisible during font swap. this.mesh.visible = false; // Look up font URL to use, and perform cached load. fontSrc = this.lookupFont(data.font || DEFAULT_FONT) || data.font; cache.get(fontSrc, function doLoadFont () { return loadFont(fontSrc, data.yOffset); }).then(function setFont (font) { var coercedData; var fontImgSrc; if (font.pages.length !== 1) { throw new Error('Currently only single-page bitmap fonts are supported.'); } if (!fontWidthFactors[fontSrc]) { font.widthFactor = fontWidthFactors[font] = computeFontWidthFactor(font); } // Update geometry given font metrics. coercedData = coerceData(data); self.updateGeometry(geometry, self.data, font); // Set font and update layout. self.currentFont = font; self.updateLayout(coercedData); // Look up font image URL to use, and perform cached load. fontImgSrc = data.fontImage || fontSrc.replace(/(\.fnt)|(\.json)/, '.png') || path.dirname(data.font) + '/' + font.pages[0]; cache.get(fontImgSrc, function () { return loadTexture(fontImgSrc); }).then(function (image) { // Make mesh visible and apply font image as texture. self.mesh.visible = true; self.texture.image = image; self.texture.needsUpdate = true; el.emit('textfontset', {font: data.font, fontObj: font}); }).catch(function (err) { error(err); throw err; }); }).catch(function (err) { error(err); throw err; }); }, /** * Update layout with anchor, alignment, baseline, and considering any meshes. */ updateLayout: function (data) { var anchor; var baseline; var el = this.el; var geometry = this.geometry; var geometryComponent = el.getAttribute('geometry'); var height; var layout = geometry.layout; var mesh = this.mesh; var textRenderWidth; var textScale; var width; var x; var y; // Determine width to use (defined width, geometry's width, or default width). geometryComponent = el.getAttribute('geometry'); width = data.width || (geometryComponent && geometryComponent.width) || DEFAULT_WIDTH; // Determine wrap pixel count. Either specified or by experimental fudge factor. // Note that experimental factor will never be correct for variable width fonts. textRenderWidth = computeWidth(data.wrapPixels, data.wrapCount, this.currentFont.widthFactor); textScale = width / textRenderWidth; // Determine height to use. height = textScale * (layout.height + layout.descender); // Update geometry dimensions to match text layout if width and height are set to 0. // For example, scales a plane to fit text. if (geometryComponent) { if (!geometryComponent.width) { el.setAttribute('geometry', 'width', width); } if (!geometryComponent.height) { el.setAttribute('geometry', 'height', height); } } // Calculate X position to anchor text left, center, or right. anchor = data.anchor === 'align' ? data.align : data.anchor; if (anchor === 'left') { x = 0; } else if (anchor === 'right') { x = -1 * layout.width; } else if (anchor === 'center') { x = -1 * layout.width / 2; } else { throw new TypeError('Invalid text.anchor property value', anchor); } // Calculate Y position to anchor text top, center, or bottom. baseline = data.baseline; if (baseline === 'bottom') { y = 0; } else if (baseline === 'top') { y = -1 * layout.height + layout.ascender; } else if (baseline === 'center') { y = -1 * layout.height / 2; } else { throw new TypeError('Invalid text.baseline property value', baseline); } // Position and scale mesh to apply layout. mesh.position.x = x * textScale; mesh.position.y = y * textScale; // Place text slightly in front to avoid Z-fighting. mesh.position.z = data.zOffset; mesh.scale.set(textScale, -1 * textScale, textScale); this.geometry.computeBoundingSphere(); }, /** * Grab font from the constant. * Set as a method for test stubbing purposes. */ lookupFont: function (key) { return FONTS[key]; }, /** * Update the text geometry using `three-bmfont-text.update`. */ updateGeometry: function (geometry, data, font) { geometry.update(utils.extend({}, data, { font: font, width: computeWidth(data.wrapPixels, data.wrapCount, font.widthFactor), text: data.value.toString().replace(/\\n/g, '\n').replace(/\\t/g, '\t'), lineHeight: data.lineHeight || font.common.lineHeight })); } }); function parseSide (side) { switch (side) { case 'back': { return THREE.BackSide; } case 'double': { return THREE.DoubleSide; } default: { return THREE.FrontSide; } } } /** * Coerce some data to numbers. * as they will be passed directly into text creation and update */ function coerceData (data) { data = utils.clone(data); if (data.lineHeight !== undefined) { data.lineHeight = parseFloat(data.lineHeight); if (!isFinite(data.lineHeight)) { data.lineHeight = undefined; } } if (data.width !== undefined) { data.width = parseFloat(data.width); if (!isFinite(data.width)) { data.width = undefined; } } return data; } /** * @returns {Promise} */ function loadFont (src, yOffset) { return new Promise(function (resolve, reject) { loadBMFont(src, function (err, font) { if (err) { error('Error loading font', src); reject(err); return; } // Fix negative Y offsets for Roboto MSDF font from tool. Experimentally determined. if (src.indexOf('/Roboto-msdf.json') >= 0) { yOffset = 30; } if (yOffset) { font.chars.map(function doOffset (ch) { ch.yoffset += yOffset; }); } resolve(font); }); }); } /** * @returns {Promise} */ function loadTexture (src) { return new Promise(function (resolve, reject) { new THREE.ImageLoader().load(src, function (image) { resolve(image); }, undefined, function () { error('Error loading font image', src); reject(null); }); }); } function createShader (el, shaderName, data) { var shader; var shaderObject; // Set up Shader. shaderObject = new shaders[shaderName].Shader(); shaderObject.el = el; shaderObject.init(data); shaderObject.update(data); // Get material. shader = shaderObject.material; // Apparently, was not set on `init` nor `update`. shader.transparent = data.transparent; return { material: shader, shader: shaderObject }; } /** * @todo Add more supported material properties (e.g., `visible`). */ function updateBaseMaterial (material, data) { material.side = data.side; } /** * Determine wrap pixel count. Either specified or by experimental fudge factor. * Note that experimental factor will never be correct for variable width fonts. */ function computeWidth (wrapPixels, wrapCount, widthFactor) { return wrapPixels || ((0.5 + wrapCount) * widthFactor); } /** * Compute default font width factor to use. */ function computeFontWidthFactor (font) { var sum = 0; var digitsum = 0; var digits = 0; font.chars.map(function (ch) { sum += ch.xadvance; if (ch.id >= 48 && ch.id <= 57) { digits++; digitsum += ch.xadvance; } }); return digits ? digitsum / digits : sum / font.chars.length; } /** * Get or create a promise given a key and promise generator. * @todo Move to a utility and use in other parts of A-Frame. */ function PromiseCache () { var cache = this.cache = {}; this.get = function (key, promiseGenerator) { if (key in cache) { return cache[key]; } cache[key] = promiseGenerator(); return cache[key]; }; } },{"../core/component":125,"../core/shader":134,"../lib/three":173,"../utils/":195,"load-bmfont":24,"path":32,"three-bmfont-text":37}],110:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var controllerUtils = _dereq_('../utils/tracked-controls'); var THREE = _dereq_('../lib/three'); var DEFAULT_CAMERA_HEIGHT = _dereq_('../constants').DEFAULT_CAMERA_HEIGHT; var DEFAULT_HANDEDNESS = _dereq_('../constants').DEFAULT_HANDEDNESS; // Vector from eyes to elbow (divided by user height). var EYES_TO_ELBOW = {x: 0.175, y: -0.3, z: -0.03}; // Vector from eyes to elbow (divided by user height). var FOREARM = {x: 0, y: 0, z: -0.175}; /** * Tracked controls component. * Wrap the gamepad API for pose and button states. * Select the appropriate controller and apply pose to the entity. * Observe button states and emit appropriate events. * * @property {number} controller - Index of controller in array returned by Gamepad API. Only used if hand property is not set. * @property {string} id - Selected controller among those returned by Gamepad API. * @property {number} hand - If multiple controllers found with id, choose the one with the given value for hand. If set, we ignore 'controller' property */ module.exports.Component = registerComponent('tracked-controls', { schema: { controller: {default: 0}, id: {type: 'string', default: ''}, hand: {type: 'string', default: ''}, idPrefix: {type: 'string', default: ''}, rotationOffset: {default: 0}, // Arm model parameters when not 6DoF. armModel: {default: true}, headElement: {type: 'selector'} }, init: function () { this.axis = [0, 0, 0]; this.buttonStates = {}; this.targetControllerNumber = this.data.controller; this.dolly = new THREE.Object3D(); this.controllerEuler = new THREE.Euler(); this.controllerEuler.order = 'YXZ'; this.controllerPosition = new THREE.Vector3(); this.controllerQuaternion = new THREE.Quaternion(); this.deltaControllerPosition = new THREE.Vector3(); this.position = new THREE.Vector3(); this.rotation = {}; this.standingMatrix = new THREE.Matrix4(); this.previousControllerPosition = new THREE.Vector3(); this.updateGamepad(); }, tick: function (time, delta) { var mesh = this.el.getObject3D('mesh'); // Update mesh animations. if (mesh && mesh.update) { mesh.update(delta / 1000); } this.updateGamepad(); this.updatePose(); this.updateButtons(); }, /** * Return default user height to use for non-6DOF arm model. */ defaultUserHeight: function () { return DEFAULT_CAMERA_HEIGHT; }, /** * Return head element to use for non-6DOF arm model. */ getHeadElement: function () { return this.data.headElement || this.el.sceneEl.camera.el; }, /** * Handle update controller match criteria (such as `id`, `idPrefix`, `hand`, `controller`) */ updateGamepad: function () { var data = this.data; var controller = controllerUtils.findMatchingController( this.system.controllers, data.id, data.idPrefix, data.hand, data.controller ); this.controller = controller; }, applyArmModel: function (controllerPosition) { // Use controllerPosition and deltaControllerPosition to avoid creating variables. var controller = this.controller; var controllerEuler = this.controllerEuler; var controllerQuaternion = this.controllerQuaternion; var deltaControllerPosition = this.deltaControllerPosition; var hand; var headCamera; var headEl; var headObject3D; var pose; var userHeight; headEl = this.getHeadElement(); headObject3D = headEl.object3D; headCamera = headEl.components.camera; userHeight = (headCamera ? headCamera.data.userHeight : 0) || this.defaultUserHeight(); pose = controller.pose; hand = (controller ? controller.hand : undefined) || DEFAULT_HANDEDNESS; // Use camera position as head position. controllerPosition.copy(headObject3D.position); // Set offset for degenerate "arm model" to elbow. deltaControllerPosition.set( EYES_TO_ELBOW.x * (hand === 'left' ? -1 : hand === 'right' ? 1 : 0), EYES_TO_ELBOW.y, // Lower than our eyes. EYES_TO_ELBOW.z); // Slightly out in front. // Scale offset by user height. deltaControllerPosition.multiplyScalar(userHeight); // Apply camera Y rotation (not X or Z, so you can look down at your hand). deltaControllerPosition.applyAxisAngle(headObject3D.up, headObject3D.rotation.y); // Apply rotated offset to position. controllerPosition.add(deltaControllerPosition); // Set offset for degenerate "arm model" forearm. Forearm sticking out from elbow. deltaControllerPosition.set(FOREARM.x, FOREARM.y, FOREARM.z); // Scale offset by user height. deltaControllerPosition.multiplyScalar(userHeight); // Apply controller X/Y rotation (tilting up/down/left/right is usually moving the arm). if (pose.orientation) { controllerQuaternion.fromArray(pose.orientation); } else { controllerQuaternion.copy(headObject3D.quaternion); } controllerEuler.setFromQuaternion(controllerQuaternion); controllerEuler.set(controllerEuler.x, controllerEuler.y, 0); deltaControllerPosition.applyEuler(controllerEuler); // Apply rotated offset to position. controllerPosition.add(deltaControllerPosition); }, /** * Read pose from controller (from Gamepad API), apply transforms, apply to entity. */ updatePose: function () { var controller = this.controller; var controllerEuler = this.controllerEuler; var controllerPosition = this.controllerPosition; var elPosition; var previousControllerPosition = this.previousControllerPosition; var dolly = this.dolly; var el = this.el; var pose; var standingMatrix = this.standingMatrix; var vrDisplay = this.system.vrDisplay; var headEl = this.getHeadElement(); var headCamera = headEl.components.camera; var userHeight = (headCamera ? headCamera.data.userHeight : 0) || this.defaultUserHeight(); if (!controller) { return; } // Compose pose from Gamepad. pose = controller.pose; if (pose.orientation !== null) { dolly.quaternion.fromArray(pose.orientation); } // controller position or arm model if (pose.position !== null) { dolly.position.fromArray(pose.position); } else { // Controller not 6DOF, apply arm model. if (this.data.armModel) { this.applyArmModel(dolly.position); } } // Apply transforms, if 6DOF and in VR. if (pose.position != null && vrDisplay) { if (vrDisplay.stageParameters) { standingMatrix.fromArray(vrDisplay.stageParameters.sittingToStandingTransform); dolly.matrix.compose(dolly.position, dolly.quaternion, dolly.scale); dolly.matrix.multiplyMatrices(standingMatrix, dolly.matrix); } else { // Apply default camera height dolly.position.y += userHeight; dolly.matrix.compose(dolly.position, dolly.quaternion, dolly.scale); } } else { dolly.matrix.compose(dolly.position, dolly.quaternion, dolly.scale); } // Decompose. controllerEuler.setFromRotationMatrix(dolly.matrix); controllerPosition.setFromMatrixPosition(dolly.matrix); // Apply rotation. this.rotation.x = THREE.Math.radToDeg(controllerEuler.x); this.rotation.y = THREE.Math.radToDeg(controllerEuler.y); this.rotation.z = THREE.Math.radToDeg(controllerEuler.z) + this.data.rotationOffset; el.setAttribute('rotation', this.rotation); // Apply position. elPosition = el.getAttribute('position'); this.position.copy(elPosition).sub(previousControllerPosition).add(controllerPosition); el.setAttribute('position', this.position); previousControllerPosition.copy(controllerPosition); }, /** * Handle button changes including axes, presses, touches, values. */ updateButtons: function () { var buttonState; var controller = this.controller; var id; if (!controller) { return; } // Check every button. for (id = 0; id < controller.buttons.length; ++id) { // Initialize button state. if (!this.buttonStates[id]) { this.buttonStates[id] = {pressed: false, touched: false, value: 0}; } buttonState = controller.buttons[id]; this.handleButton(id, buttonState); } // Check axes. this.handleAxes(); }, /** * Handle presses and touches for a single button. * * @param {number} id - Index of button in Gamepad button array. * @param {number} buttonState - Value of button state from 0 to 1. * @returns {boolean} Whether button has changed in any way. */ handleButton: function (id, buttonState) { var changed = this.handlePress(id, buttonState) || this.handleTouch(id, buttonState) || this.handleValue(id, buttonState); if (!changed) { return false; } this.el.emit('buttonchanged', {id: id, state: buttonState}); return true; }, /** * An axis is an array of values from -1 (up, left) to 1 (down, right). * Compare each component of the axis to the previous value to determine change. * * @returns {boolean} Whether axes changed. */ handleAxes: function () { var changed = false; var controllerAxes = this.controller.axes; var i; var previousAxis = this.axis; var changedAxes = []; // Check if axis changed. for (i = 0; i < controllerAxes.length; ++i) { changedAxes.push(previousAxis[i] !== controllerAxes[i]); if (changedAxes[i]) { changed = true; } } if (!changed) { return false; } this.axis = controllerAxes.slice(); this.el.emit('axismove', {axis: this.axis, changed: changedAxes}); return true; }, /** * Determine whether a button press has occured and emit events as appropriate. * * @param {string} id - ID of the button to check. * @param {object} buttonState - State of the button to check. * @returns {boolean} Whether button press state changed. */ handlePress: function (id, buttonState) { var evtName; var previousButtonState = this.buttonStates[id]; // Not changed. if (buttonState.pressed === previousButtonState.pressed) { return false; } evtName = buttonState.pressed ? 'down' : 'up'; this.el.emit('button' + evtName, {id: id, state: buttonState}); previousButtonState.pressed = buttonState.pressed; return true; }, /** * Determine whether a button touch has occured and emit events as appropriate. * * @param {string} id - ID of the button to check. * @param {object} buttonState - State of the button to check. * @returns {boolean} Whether button touch state changed. */ handleTouch: function (id, buttonState) { var evtName; var previousButtonState = this.buttonStates[id]; // Not changed. if (buttonState.touched === previousButtonState.touched) { return false; } evtName = buttonState.touched ? 'start' : 'end'; // Due to unfortunate name collision, add empty touches array to avoid Daydream error. this.el.emit('touch' + evtName, {id: id, state: buttonState}, true, {touches: []}); previousButtonState.touched = buttonState.touched; return true; }, /** * Determine whether a button value has changed. * * @param {string} id - Id of the button to check. * @param {object} buttonState - State of the button to check. * @returns {boolean} Whether button value changed. */ handleValue: function (id, buttonState) { var previousButtonState = this.buttonStates[id]; // Not changed. if (buttonState.value === previousButtonState.value) { return false; } previousButtonState.value = buttonState.value; return true; } }); },{"../constants":116,"../core/component":125,"../lib/three":173,"../utils/tracked-controls":199}],111:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; /** * Visibility component. */ module.exports.Component = registerComponent('visible', { schema: {default: true}, update: function () { this.el.object3D.visible = this.data; } }); },{"../core/component":125}],112:[function(_dereq_,module,exports){ var registerComponent = _dereq_('../core/component').registerComponent; var utils = _dereq_('../utils/'); var bind = utils.bind; var checkControllerPresentAndSetup = utils.trackedControls.checkControllerPresentAndSetup; var emitIfAxesChanged = utils.trackedControls.emitIfAxesChanged; var VIVE_CONTROLLER_MODEL_OBJ_URL = 'https://cdn.aframe.io/controllers/vive/vr_controller_vive.obj'; var VIVE_CONTROLLER_MODEL_OBJ_MTL = 'https://cdn.aframe.io/controllers/vive/vr_controller_vive.mtl'; var GAMEPAD_ID_PREFIX = 'OpenVR '; /** * Vive controls. * Interface with Vive controllers and map Gamepad events to controller buttons: * trackpad, trigger, grip, menu, system * Load a controller model and highlight the pressed buttons. */ module.exports.Component = registerComponent('vive-controls', { schema: { hand: {default: 'left'}, buttonColor: {type: 'color', default: '#FAFAFA'}, // Off-white. buttonHighlightColor: {type: 'color', default: '#22D1EE'}, // Light blue. model: {default: true}, rotationOffset: {default: 0} }, /** * Button IDs: * 0 - trackpad * 1 - trigger (intensity value from 0.5 to 1) * 2 - grip * 3 - menu (dispatch but better for menu options) * 4 - system (never dispatched on this layer) */ mapping: { axes: {trackpad: [0, 1]}, buttons: ['trackpad', 'trigger', 'grip', 'menu', 'system'] }, init: function () { var self = this; this.animationActive = 'pointing'; this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock. this.controllerPresent = false; this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock. this.lastControllerCheck = 0; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { self.onButtonEvent(evt.detail.id, 'down'); }; this.onButtonUp = function (evt) { self.onButtonEvent(evt.detail.id, 'up'); }; this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt.detail.id, 'touchend'); }; this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt.detail.id, 'touchstart'); }; this.onAxisMoved = bind(this.onAxisMoved, this); this.previousButtonValues = {}; this.bindMethods(); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('model-loaded', this.onModelLoaded); el.addEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('model-loaded', this.onModelLoaded); el.removeEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = false; }, /** * Once OpenVR returns correct hand data in supporting browsers, we can use hand property. * var isPresent = this.checkControllerPresentAndSetup(this.el.sceneEl, GAMEPAD_ID_PREFIX, { hand: data.hand }); * Until then, use hardcoded index. */ checkIfControllerPresent: function () { var data = this.data; var controllerIndex = data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2; this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {index: controllerIndex}); }, injectTrackedControls: function () { var el = this.el; var data = this.data; // If we have an OpenVR Gamepad, use the fixed mapping. el.setAttribute('tracked-controls', { idPrefix: GAMEPAD_ID_PREFIX, // Hand IDs: 0 = right, 1 = left, 2 = anything else. controller: data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2, rotationOffset: data.rotationOffset }); // Load model. if (!this.data.model) { return; } this.el.setAttribute('obj-model', { obj: VIVE_CONTROLLER_MODEL_OBJ_URL, mtl: VIVE_CONTROLLER_MODEL_OBJ_MTL }); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { this.checkIfControllerPresent(); }, /** * Rotate the trigger button based on how hard the trigger is pressed. */ onButtonChanged: function (evt) { var button = this.mapping.buttons[evt.detail.id]; var buttonMeshes = this.buttonMeshes; var analogValue; if (!button) { return; } if (button === 'trigger') { analogValue = evt.detail.state.value; // Update trigger rotation depending on button value. if (buttonMeshes && buttonMeshes.trigger) { buttonMeshes.trigger.rotation.x = -analogValue * (Math.PI / 12); } } // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onModelLoaded: function (evt) { var buttonMeshes; var controllerObject3D = evt.detail.model; var self = this; if (!this.data.model) { return; } // Store button meshes object to be able to change their colors. buttonMeshes = this.buttonMeshes = {}; buttonMeshes.grip = { left: controllerObject3D.getObjectByName('leftgrip'), right: controllerObject3D.getObjectByName('rightgrip') }; buttonMeshes.menu = controllerObject3D.getObjectByName('menubutton'); buttonMeshes.system = controllerObject3D.getObjectByName('systembutton'); buttonMeshes.trackpad = controllerObject3D.getObjectByName('touchpad'); buttonMeshes.trigger = controllerObject3D.getObjectByName('trigger'); // Set default colors. Object.keys(buttonMeshes).forEach(function (buttonName) { self.setButtonColor(buttonName, self.data.buttonColor); }); // Offset pivot point. controllerObject3D.position.set(0, -0.015, 0.04); }, onAxisMoved: function (evt) { this.emitIfAxesChanged(this, this.mapping.axes, evt); }, onButtonEvent: function (id, evtName) { var buttonName = this.mapping.buttons[id]; var color; var i; var isTouch = evtName.indexOf('touch') !== -1; // Emit events. if (Array.isArray(buttonName)) { for (i = 0; i < buttonName.length; i++) { this.el.emit(buttonName[i] + evtName); } } else { this.el.emit(buttonName + evtName); } if (!this.data.model) { return; } // Don't change color for trackpad touch. if (isTouch) { return; } // Update colors. color = evtName === 'up' ? this.data.buttonColor : this.data.buttonHighlightColor; if (Array.isArray(buttonName)) { for (i = 0; i < buttonName.length; i++) { this.setButtonColor(buttonName[i], color); } } else { this.setButtonColor(buttonName, color); } }, setButtonColor: function (buttonName, color) { var buttonMeshes = this.buttonMeshes; if (!buttonMeshes) { return; } // Need to do both left and right sides for grip. if (buttonName === 'grip') { buttonMeshes.grip.left.material.color.set(color); buttonMeshes.grip.right.material.color.set(color); return; } buttonMeshes[buttonName].material.color.set(color); } }); },{"../core/component":125,"../utils/":195}],113:[function(_dereq_,module,exports){ var KEYCODE_TO_CODE = _dereq_('../constants').keyboardevent.KEYCODE_TO_CODE; var registerComponent = _dereq_('../core/component').registerComponent; var THREE = _dereq_('../lib/three'); var utils = _dereq_('../utils/'); var bind = utils.bind; var shouldCaptureKeyEvent = utils.shouldCaptureKeyEvent; var CLAMP_VELOCITY = 0.00001; var MAX_DELTA = 0.2; var KEYS = [ 'KeyW', 'KeyA', 'KeyS', 'KeyD', 'ArrowUp', 'ArrowLeft', 'ArrowRight', 'ArrowDown' ]; /** * WASD component to control entities using WASD keys. */ module.exports.Component = registerComponent('wasd-controls', { schema: { acceleration: {default: 65}, adAxis: {default: 'x', oneOf: ['x', 'y', 'z']}, adEnabled: {default: true}, adInverted: {default: false}, easing: {default: 20}, enabled: {default: true}, fly: {default: false}, wsAxis: {default: 'z', oneOf: ['x', 'y', 'z']}, wsEnabled: {default: true}, wsInverted: {default: false} }, init: function () { // To keep track of the pressed keys. this.keys = {}; this.position = {}; this.velocity = new THREE.Vector3(); // Bind methods and add event listeners. this.onBlur = bind(this.onBlur, this); this.onFocus = bind(this.onFocus, this); this.onKeyDown = bind(this.onKeyDown, this); this.onKeyUp = bind(this.onKeyUp, this); this.onVisibilityChange = bind(this.onVisibilityChange, this); this.attachVisibilityEventListeners(); }, tick: function (time, delta) { var currentPosition; var data = this.data; var el = this.el; var movementVector; var position = this.position; var velocity = this.velocity; if (!velocity[data.adAxis] && !velocity[data.wsAxis] && isEmptyObject(this.keys)) { return; } // Update velocity. delta = delta / 1000; this.updateVelocity(delta); if (!velocity[data.adAxis] && !velocity[data.wsAxis]) { return; } // Get movement vector and translate position. currentPosition = el.getAttribute('position'); movementVector = this.getMovementVector(delta); position.x = currentPosition.x + movementVector.x; position.y = currentPosition.y + movementVector.y; position.z = currentPosition.z + movementVector.z; el.setAttribute('position', position); }, remove: function () { this.removeKeyEventListeners(); this.removeVisibilityEventListeners(); }, play: function () { this.attachKeyEventListeners(); }, pause: function () { this.keys = {}; this.removeKeyEventListeners(); }, updateVelocity: function (delta) { var acceleration; var adAxis; var adSign; var data = this.data; var keys = this.keys; var velocity = this.velocity; var wsAxis; var wsSign; adAxis = data.adAxis; wsAxis = data.wsAxis; // If FPS too low, reset velocity. if (delta > MAX_DELTA) { velocity[adAxis] = 0; velocity[wsAxis] = 0; return; } // Decay velocity. if (velocity[adAxis] !== 0) { velocity[adAxis] -= velocity[adAxis] * data.easing * delta; } if (velocity[wsAxis] !== 0) { velocity[wsAxis] -= velocity[wsAxis] * data.easing * delta; } // Clamp velocity easing. if (Math.abs(velocity[adAxis]) < CLAMP_VELOCITY) { velocity[adAxis] = 0; } if (Math.abs(velocity[wsAxis]) < CLAMP_VELOCITY) { velocity[wsAxis] = 0; } if (!data.enabled) { return; } // Update velocity using keys pressed. acceleration = data.acceleration; if (data.adEnabled) { adSign = data.adInverted ? -1 : 1; if (keys.KeyA || keys.ArrowLeft) { velocity[adAxis] -= adSign * acceleration * delta; } if (keys.KeyD || keys.ArrowRight) { velocity[adAxis] += adSign * acceleration * delta; } } if (data.wsEnabled) { wsSign = data.wsInverted ? -1 : 1; if (keys.KeyW || keys.ArrowUp) { velocity[wsAxis] -= wsSign * acceleration * delta; } if (keys.KeyS || keys.ArrowDown) { velocity[wsAxis] += wsSign * acceleration * delta; } } }, getMovementVector: (function () { var directionVector = new THREE.Vector3(0, 0, 0); var rotationEuler = new THREE.Euler(0, 0, 0, 'YXZ'); return function (delta) { var rotation = this.el.getAttribute('rotation'); var velocity = this.velocity; var xRotation; directionVector.copy(velocity); directionVector.multiplyScalar(delta); // Absolute. if (!rotation) { return directionVector; } xRotation = this.data.fly ? rotation.x : 0; // Transform direction relative to heading. rotationEuler.set(THREE.Math.degToRad(xRotation), THREE.Math.degToRad(rotation.y), 0); directionVector.applyEuler(rotationEuler); return directionVector; }; })(), attachVisibilityEventListeners: function () { window.addEventListener('blur', this.onBlur); window.addEventListener('focus', this.onFocus); document.addEventListener('visibilitychange', this.onVisibilityChange); }, removeVisibilityEventListeners: function () { window.removeEventListener('blur', this.onBlur); window.removeEventListener('focus', this.onFocus); document.removeEventListener('visibilitychange', this.onVisibilityChange); }, attachKeyEventListeners: function () { window.addEventListener('keydown', this.onKeyDown); window.addEventListener('keyup', this.onKeyUp); }, removeKeyEventListeners: function () { window.removeEventListener('keydown', this.onKeyDown); window.removeEventListener('keyup', this.onKeyUp); }, onBlur: function () { this.pause(); }, onFocus: function () { this.play(); }, onVisibilityChange: function () { if (document.hidden) { this.onBlur(); } else { this.onFocus(); } }, onKeyDown: function (event) { var code; if (!shouldCaptureKeyEvent(event)) { return; } code = event.code || KEYCODE_TO_CODE[event.keyCode]; if (KEYS.indexOf(code) !== -1) { this.keys[code] = true; } }, onKeyUp: function (event) { var code; code = event.code || KEYCODE_TO_CODE[event.keyCode]; delete this.keys[code]; } }); function isEmptyObject (keys) { var key; for (key in keys) { return false; } return true; } },{"../constants":116,"../core/component":125,"../lib/three":173,"../utils/":195}],114:[function(_dereq_,module,exports){ /* global THREE */ var bind = _dereq_('../utils/bind'); var registerComponent = _dereq_('../core/component').registerComponent; var controllerUtils = _dereq_('../utils/tracked-controls'); var utils = _dereq_('../utils/'); var debug = utils.debug('components:windows-motion-controls:debug'); var warn = utils.debug('components:windows-motion-controls:warn'); var DEFAULT_HANDEDNESS = _dereq_('../constants').DEFAULT_HANDEDNESS; var MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/microsoft/'; var MODEL_FILENAMES = { left: 'left.glb', right: 'right.glb', default: 'universal.glb' }; var GAMEPAD_ID_PREFIX = 'Spatial Controller (Spatial Interaction Source) '; var GAMEPAD_ID_PATTERN = /([0-9a-zA-Z]+-[0-9a-zA-Z]+)$/; /** * Windows Motion Controller Controls Component * Interfaces with Windows Motion Controller controllers and maps Gamepad events to * common controller buttons: trackpad, trigger, grip, menu and system * It loads a controller model and transforms the pressed buttons */ module.exports.Component = registerComponent('windows-motion-controls', { schema: { hand: {default: DEFAULT_HANDEDNESS}, // It is possible to have multiple pairs of controllers attached (a pair has both left and right). // Set this to 1 to use a controller from the second pair, 2 from the third pair, etc. pair: {default: 0}, // If true, loads the controller glTF asset. model: {default: true}, // If true, will hide the model from the scene if no matching gamepad (based on ID & hand) is connected. hideDisconnected: {default: true} }, mapping: { // A-Frame specific semantic axis names axes: {'thumbstick': [0, 1], 'trackpad': [2, 3]}, // A-Frame specific semantic button names buttons: ['thumbstick', 'trigger', 'grip', 'menu', 'trackpad'], // A mapping of the semantic name to node name in the glTF model file, // that should be transformed by axis value. // This array mirrors the browser Gamepad.axes array, such that // the mesh corresponding to axis 0 is in this array index 0. axisMeshNames: [ 'THUMBSTICK_X', 'THUMBSTICK_Y', 'TOUCHPAD_TOUCH_X', 'TOUCHPAD_TOUCH_Y' ], // A mapping of the semantic name to button node name in the glTF model file, // that should be transformed by button value. buttonMeshNames: { 'trigger': 'SELECT', 'menu': 'MENU', 'grip': 'GRASP', 'thumbstick': 'THUMBSTICK_PRESS', 'trackpad': 'TOUCHPAD_PRESS' }, pointingPoseMeshName: 'POINTING_POSE' }, bindMethods: function () { this.onModelError = bind(this.onModelError, this); this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, init: function () { var self = this; var el = this.el; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { self.onButtonEvent(evt, 'down'); }; this.onButtonUp = function (evt) { self.onButtonEvent(evt, 'up'); }; this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt, 'touchstart'); }; this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt, 'touchend'); }; this.onControllerConnected = function () { self.setModelVisibility(true); }; this.onControllerDisconnected = function () { self.setModelVisibility(false); }; this.controllerPresent = false; this.lastControllerCheck = 0; this.previousButtonValues = {}; this.bindMethods(); // Cache for submeshes that we have looked up by name. this.loadedMeshInfo = { buttonMeshes: null, axisMeshes: null }; // Pointing poses this.rayOrigin = { origin: new THREE.Vector3(), direction: new THREE.Vector3(0, 0, -1), createdFromMesh: false }; // Stored on object to allow for mocking in tests this.emitIfAxesChanged = controllerUtils.emitIfAxesChanged; this.checkControllerPresentAndSetup = controllerUtils.checkControllerPresentAndSetup; el.addEventListener('controllerconnected', this.onControllerConnected); el.addEventListener('controllerdisconnected', this.onControllerDisconnected); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('axismove', this.onAxisMoved); el.addEventListener('model-error', this.onModelError); el.addEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('axismove', this.onAxisMoved); el.removeEventListener('model-error', this.onModelError); el.removeEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = false; }, checkIfControllerPresent: function () { this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, { hand: this.data.hand, index: this.data.pair }); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, updateControllerModel: function () { // If we do not want to load a model, or, have already loaded the model, emit the controllermodelready event. if (!this.data.model || this.rayOrigin.createdFromMesh) { this.modelReady(); return; } var sourceUrl = this.createControllerModelUrl(); this.loadModel(sourceUrl); }, /** * Helper function that constructs a URL from the controller ID suffix, for future proofed * art assets. */ createControllerModelUrl: function (forceDefault) { // Determine the device specific folder based on the ID suffix var trackedControlsComponent = this.el.components['tracked-controls']; var controller = trackedControlsComponent ? trackedControlsComponent.controller : null; var device = 'default'; var hand = this.data.hand; var filename; if (controller) { // Read hand directly from the controller, rather than this.data, as in the case that the controller // is unhanded this.data will still have 'left' or 'right' (depending on what the user inserted in to the scene). // In this case, we want to load the universal model, so need to get the '' from the controller. hand = controller.hand; if (!forceDefault) { var match = controller.id.match(GAMEPAD_ID_PATTERN); device = ((match && match[0]) || device); } } // Hand filename = MODEL_FILENAMES[hand] || MODEL_FILENAMES.default; // Final url return MODEL_BASE_URL + device + '/' + filename; }, injectTrackedControls: function () { var data = this.data; this.el.setAttribute('tracked-controls', { idPrefix: GAMEPAD_ID_PREFIX, controller: data.pair, hand: data.hand, armModel: false }); this.updateControllerModel(); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { this.checkIfControllerPresent(); }, onModelError: function (evt) { var defaultUrl = this.createControllerModelUrl(true); if (evt.detail.src !== defaultUrl) { warn('Failed to load controller model for device, attempting to load default.'); this.loadModel(defaultUrl); } else { warn('Failed to load default controller model.'); } }, loadModel: function (url) { // The model is loaded by the gltf-model compoent when this attribute is initially set, // removed and re-loaded if the given url changes. this.el.setAttribute('gltf-model', 'url(' + url + ')'); }, onModelLoaded: function (evt) { var rootNode = this.controllerModel = evt.detail.model; var loadedMeshInfo = this.loadedMeshInfo; var i; var meshName; var mesh; var meshInfo; debug('Processing model'); // Reset the caches loadedMeshInfo.buttonMeshes = {}; loadedMeshInfo.axisMeshes = {}; // Cache our meshes so we aren't traversing the hierarchy per frame if (rootNode) { // Button Meshes for (i = 0; i < this.mapping.buttons.length; i++) { meshName = this.mapping.buttonMeshNames[this.mapping.buttons[i]]; if (!meshName) { debug('Skipping unknown button at index: ' + i + ' with mapped name: ' + this.mapping.buttons[i]); continue; } mesh = rootNode.getObjectByName(meshName); if (!mesh) { warn('Missing button mesh with name: ' + meshName); continue; } meshInfo = { index: i, value: getImmediateChildByName(mesh, 'VALUE'), pressed: getImmediateChildByName(mesh, 'PRESSED'), unpressed: getImmediateChildByName(mesh, 'UNPRESSED') }; if (meshInfo.value && meshInfo.pressed && meshInfo.unpressed) { loadedMeshInfo.buttonMeshes[this.mapping.buttons[i]] = meshInfo; } else { // If we didn't find the mesh, it simply means this button won't have transforms applied as mapped button value changes. warn('Missing button submesh under mesh with name: ' + meshName + '(VALUE: ' + !!meshInfo.value + ', PRESSED: ' + !!meshInfo.pressed + ', UNPRESSED:' + !!meshInfo.unpressed + ')'); } } // Axis Meshes for (i = 0; i < this.mapping.axisMeshNames.length; i++) { meshName = this.mapping.axisMeshNames[i]; if (!meshName) { debug('Skipping unknown axis at index: ' + i); continue; } mesh = rootNode.getObjectByName(meshName); if (!mesh) { warn('Missing axis mesh with name: ' + meshName); continue; } meshInfo = { index: i, value: getImmediateChildByName(mesh, 'VALUE'), min: getImmediateChildByName(mesh, 'MIN'), max: getImmediateChildByName(mesh, 'MAX') }; if (meshInfo.value && meshInfo.min && meshInfo.max) { loadedMeshInfo.axisMeshes[i] = meshInfo; } else { // If we didn't find the mesh, it simply means this axis won't have transforms applied as mapped axis values change. warn('Missing axis submesh under mesh with name: ' + meshName + '(VALUE: ' + !!meshInfo.value + ', MIN: ' + !!meshInfo.min + ', MAX:' + !!meshInfo.max + ')'); } } this.calculateRayOriginFromMesh(rootNode); // Determine if the model has to be visible or not. this.setModelVisibility(); } debug('Model load complete.'); // Look through only immediate children. This will return null if no mesh exists with the given name. function getImmediateChildByName (object3d, value) { for (var i = 0, l = object3d.children.length; i < l; i++) { var obj = object3d.children[i]; if (obj && obj['name'] === value) { return obj; } } return undefined; } }, calculateRayOriginFromMesh: (function () { var quaternion = new THREE.Quaternion(); return function (rootNode) { var mesh; // Calculate the pointer pose (used for rays), by applying the world transform of th POINTER_POSE node // in the glTF (assumes that root node is at world origin) this.rayOrigin.origin.set(0, 0, 0); this.rayOrigin.direction.set(0, 0, -1); this.rayOrigin.createdFromMesh = true; // Try to read Pointing pose from the source model mesh = rootNode.getObjectByName(this.mapping.pointingPoseMeshName); if (mesh) { var parent = rootNode.parent; // We need to read pose transforms accumulated from the root of the glTF, not the scene. if (parent) { rootNode.parent = null; rootNode.updateMatrixWorld(true); rootNode.parent = parent; } mesh.getWorldPosition(this.rayOrigin.origin); mesh.getWorldQuaternion(quaternion); this.rayOrigin.direction.applyQuaternion(quaternion); // Recalculate the world matrices now that the rootNode is re-attached to the parent. if (parent) { rootNode.updateMatrixWorld(true); } } else { debug('Mesh does not contain pointing origin data, defaulting to none.'); } // Emit event stating that our pointing ray is now accurate. this.modelReady(); }; })(), lerpAxisTransform: (function () { var quaternion = new THREE.Quaternion(); return function (axis, axisValue) { var axisMeshInfo = this.loadedMeshInfo.axisMeshes[axis]; if (!axisMeshInfo) return; var min = axisMeshInfo.min; var max = axisMeshInfo.max; var target = axisMeshInfo.value; // Convert from gamepad value range (-1 to +1) to lerp range (0 to 1) var lerpValue = axisValue * 0.5 + 0.5; target.setRotationFromQuaternion(quaternion.copy(min.quaternion).slerp(max.quaternion, lerpValue)); target.position.lerpVectors(min.position, max.position, lerpValue); }; })(), lerpButtonTransform: (function () { var quaternion = new THREE.Quaternion(); return function (buttonName, buttonValue) { var buttonMeshInfo = this.loadedMeshInfo.buttonMeshes[buttonName]; if (!buttonMeshInfo) return; var min = buttonMeshInfo.unpressed; var max = buttonMeshInfo.pressed; var target = buttonMeshInfo.value; target.setRotationFromQuaternion(quaternion.copy(min.quaternion).slerp(max.quaternion, buttonValue)); target.position.lerpVectors(min.position, max.position, buttonValue); }; })(), modelReady: function () { this.el.emit('controllermodelready', { name: 'windows-motion-controls', model: this.data.model, rayOrigin: this.rayOrigin }); }, onButtonChanged: function (evt) { var buttonName = this.mapping.buttons[evt.detail.id]; if (buttonName) { // Update the button mesh transform if (this.loadedMeshInfo && this.loadedMeshInfo.buttonMeshes) { this.lerpButtonTransform(buttonName, evt.detail.state.value); } // Only emit events for buttons that we know how to map from index to name this.el.emit(buttonName + 'changed', evt.detail.state); } }, onButtonEvent: function (evt, evtName) { var buttonName = this.mapping.buttons[evt.detail.id]; debug('onButtonEvent(' + evt.detail.id + ', ' + evtName + ')'); if (buttonName) { // Only emit events for buttons that we know how to map from index to name this.el.emit(buttonName + evtName); } }, onAxisMoved: function (evt) { var numAxes = this.mapping.axisMeshNames.length; // Only attempt to update meshes if we have valid data. if (this.loadedMeshInfo && this.loadedMeshInfo.axisMeshes) { for (var axis = 0; axis < numAxes; axis++) { // Update the button mesh transform this.lerpAxisTransform(axis, evt.detail.axis[axis] || 0.0); } } this.emitIfAxesChanged(this, this.mapping.axes, evt); }, setModelVisibility: function (visible) { var model = this.el.getObject3D('mesh'); visible = visible !== undefined ? visible : this.modelVisible; this.modelVisible = visible; if (!model) { return; } model.visible = visible; } }); },{"../constants":116,"../core/component":125,"../utils/":195,"../utils/bind":189,"../utils/tracked-controls":199}],115:[function(_dereq_,module,exports){ /** * Animation configuration options for TWEEN.js animations. * Used by ``. */ var TWEEN = _dereq_('@tweenjs/tween.js'); var DIRECTIONS = { alternate: 'alternate', alternateReverse: 'alternate-reverse', normal: 'normal', reverse: 'reverse' }; var EASING_FUNCTIONS = { 'linear': TWEEN.Easing.Linear.None, 'ease': TWEEN.Easing.Cubic.InOut, 'ease-in': TWEEN.Easing.Cubic.In, 'ease-out': TWEEN.Easing.Cubic.Out, 'ease-in-out': TWEEN.Easing.Cubic.InOut, 'ease-cubic': TWEEN.Easing.Cubic.In, 'ease-in-cubic': TWEEN.Easing.Cubic.In, 'ease-out-cubic': TWEEN.Easing.Cubic.Out, 'ease-in-out-cubic': TWEEN.Easing.Cubic.InOut, 'ease-quad': TWEEN.Easing.Quadratic.InOut, 'ease-in-quad': TWEEN.Easing.Quadratic.In, 'ease-out-quad': TWEEN.Easing.Quadratic.Out, 'ease-in-out-quad': TWEEN.Easing.Quadratic.InOut, 'ease-quart': TWEEN.Easing.Quartic.InOut, 'ease-in-quart': TWEEN.Easing.Quartic.In, 'ease-out-quart': TWEEN.Easing.Quartic.Out, 'ease-in-out-quart': TWEEN.Easing.Quartic.InOut, 'ease-quint': TWEEN.Easing.Quintic.InOut, 'ease-in-quint': TWEEN.Easing.Quintic.In, 'ease-out-quint': TWEEN.Easing.Quintic.Out, 'ease-in-out-quint': TWEEN.Easing.Quintic.InOut, 'ease-sine': TWEEN.Easing.Sinusoidal.InOut, 'ease-in-sine': TWEEN.Easing.Sinusoidal.In, 'ease-out-sine': TWEEN.Easing.Sinusoidal.Out, 'ease-in-out-sine': TWEEN.Easing.Sinusoidal.InOut, 'ease-expo': TWEEN.Easing.Exponential.InOut, 'ease-in-expo': TWEEN.Easing.Exponential.In, 'ease-out-expo': TWEEN.Easing.Exponential.Out, 'ease-in-out-expo': TWEEN.Easing.Exponential.InOut, 'ease-circ': TWEEN.Easing.Circular.InOut, 'ease-in-circ': TWEEN.Easing.Circular.In, 'ease-out-circ': TWEEN.Easing.Circular.Out, 'ease-in-out-circ': TWEEN.Easing.Circular.InOut, 'ease-elastic': TWEEN.Easing.Elastic.InOut, 'ease-in-elastic': TWEEN.Easing.Elastic.In, 'ease-out-elastic': TWEEN.Easing.Elastic.Out, 'ease-in-out-elastic': TWEEN.Easing.Elastic.InOut, 'ease-back': TWEEN.Easing.Back.InOut, 'ease-in-back': TWEEN.Easing.Back.In, 'ease-out-back': TWEEN.Easing.Back.Out, 'ease-in-out-back': TWEEN.Easing.Back.InOut, 'ease-bounce': TWEEN.Easing.Bounce.InOut, 'ease-in-bounce': TWEEN.Easing.Bounce.In, 'ease-out-bounce': TWEEN.Easing.Bounce.Out, 'ease-in-out-bounce': TWEEN.Easing.Bounce.InOut }; var FILLS = { backwards: 'backwards', both: 'both', forwards: 'forwards', none: 'none' }; var REPEATS = { indefinite: 'indefinite' }; var DEFAULTS = { attribute: 'rotation', begin: '', end: '', delay: 0, dur: 1000, easing: 'ease', direction: DIRECTIONS.normal, fill: FILLS.forwards, from: undefined, repeat: 0, to: undefined }; module.exports.defaults = DEFAULTS; module.exports.directions = DIRECTIONS; module.exports.easingFunctions = EASING_FUNCTIONS; module.exports.fills = FILLS; module.exports.repeats = REPEATS; },{"@tweenjs/tween.js":1}],116:[function(_dereq_,module,exports){ module.exports = { AFRAME_INJECTED: 'aframe-injected', DEFAULT_CAMERA_HEIGHT: 1.6, DEFAULT_HANDEDNESS: 'right', animation: _dereq_('./animation'), keyboardevent: _dereq_('./keyboardevent') }; },{"./animation":115,"./keyboardevent":117}],117:[function(_dereq_,module,exports){ module.exports = { // Tiny KeyboardEvent.code polyfill. KEYCODE_TO_CODE: { '38': 'ArrowUp', '37': 'ArrowLeft', '40': 'ArrowDown', '39': 'ArrowRight', '87': 'KeyW', '65': 'KeyA', '83': 'KeyS', '68': 'KeyD' } }; },{}],118:[function(_dereq_,module,exports){ var ANode = _dereq_('./a-node'); var animationConstants = _dereq_('../constants/animation'); var coordinates = _dereq_('../utils/').coordinates; var parseProperty = _dereq_('./schema').parseProperty; var registerElement = _dereq_('./a-register-element').registerElement; var TWEEN = _dereq_('@tweenjs/tween.js'); var THREE = _dereq_('../lib/three'); var utils = _dereq_('../utils/'); var bind = utils.bind; var getComponentProperty = utils.entity.getComponentProperty; var DEFAULTS = animationConstants.defaults; var DIRECTIONS = animationConstants.directions; var EASING_FUNCTIONS = animationConstants.easingFunctions; var FILLS = animationConstants.fills; var REPEATS = animationConstants.repeats; var isCoordinates = coordinates.isCoordinates; /** * Animation element that applies Tween animation to parent element (entity). * Takes after the Web Animations spec. * * @member {number} count - Decrementing counter for how many cycles of animations left to * run. * @member {Element} el - Entity which the animation is modifying. * @member initialValue - Value before animation started. Used to restore state. * @member {bool} isRunning - Whether animation is currently running. * @member {function} partialSetAttribute - * setAttribute function that is agnostic to whether we are setting an attribute value * or a component property value. The el and the attribute names are bundled with * the function. * @member {object} tween - tween.js object. */ module.exports.AAnimation = registerElement('a-animation', { prototype: Object.create(ANode.prototype, { createdCallback: { value: function () { this.bindMethods(); this.isRunning = false; this.partialSetAttribute = function () { /* no-op */ }; this.tween = null; } }, attachedCallback: { value: function () { this.el = this.parentNode; this.handleMixinUpdate(); this.update(); this.load(); } }, attributeChangedCallback: { value: function (attr, oldVal, newVal) { if (!this.hasLoaded || !this.isRunning) { return; } this.stop(); this.handleMixinUpdate(); this.update(); } }, detachedCallback: { value: function () { if (!this.isRunning) { return; } this.stop(); } }, /** * Builds a Tween object to handle animations. * Uses tween.js's from, to, delay, easing, repeat, onUpdate, and onComplete. * Note: tween.js takes objects for its `from` and `to` values. * * @returns {object} */ getTween: { value: function () { var self = this; var data = self.data; var el = self.el; var animationValues; var attribute = data.attribute; var delay = parseInt(data.delay, 10); var currentValue = getComponentProperty(el, attribute); var direction = self.getDirection(data.direction); var easing = EASING_FUNCTIONS[data.easing]; var fill = data.fill; var from; var repeat = data.repeat === REPEATS.indefinite ? Infinity : 0; var to; var toTemp; var yoyo = false; animationValues = getAnimationValues(el, attribute, data.from || self.initialValue, data.to, currentValue); from = animationValues.from; to = animationValues.to; self.partialSetAttribute = animationValues.partialSetAttribute; if (self.count === undefined) { self.count = repeat === Infinity ? 0 : parseInt(data.repeat, 10); } if (isNaN(delay)) { delay = 0; } // Store initial state. self.initialValue = self.initialValue || cloneValue(currentValue); // Handle indefinite + forwards + alternate yoyo edge-case (#405). if (repeat === Infinity && fill === FILLS.forwards && [DIRECTIONS.alternate, DIRECTIONS.alternateReverse].indexOf(data.direction) !== -1) { yoyo = true; } // If reversing, swap from and to. if (direction === DIRECTIONS.reverse) { toTemp = to; to = cloneValue(from); from = cloneValue(toTemp); } // If fill is backwards or both, start animation at the specified from. if ([FILLS.backwards, FILLS.both].indexOf(fill) !== -1) { self.partialSetAttribute(from); } // Create Tween. return new TWEEN.Tween(cloneValue(from)) .to(to, data.dur) .delay(delay) .easing(easing) .repeat(repeat) .yoyo(yoyo) .onUpdate(function () { self.partialSetAttribute(this); }) .onComplete(bind(self.onCompleted, self)); } }, /** * Animation parameters changed. Stop current animation, get a new one, and start it. */ update: { value: function () { var data = this.data; // Terminology warning if infinite used instead of indefinite if (data.repeat === 'infinite') { console.warn("Using 'infinite' as 'repeat' value is invalid. Use 'indefinite' instead."); } // Deprecation warning for begin when used as a delay. if (data.begin !== '' && !isNaN(data.begin)) { console.warn("Using 'begin' to specify a delay is deprecated. Use 'delay' instead."); data.delay = data.begin; data.begin = ''; } var begin = data.begin; var end = data.end; // Cancel previous event listeners if (this.evt) { this.removeEventListeners(this.evt); } // Store new event name. this.evt = {begin: begin, end: end}; // Add new event listeners this.addEventListeners(this.evt); // If `begin` is not defined, start the animation right away. if (begin === '') { this.stop(); this.start(); } }, writable: window.debug }, /** * Callback for when a cycle of an animation is complete. Handles when to completely * finish the animation. * * If `repeat` is set to a value, this method is called after each repeat. Repeats are * handled by ending the current animation and creating a new one with `count` updated. * Note that this method is *not* called if repeat is set to `indefinite`. */ onCompleted: { value: function () { var data = this.data; this.isRunning = false; if ([FILLS.backwards, FILLS.none].indexOf(data.fill) !== -1) { this.partialSetAttribute(this.initialValue); } if (this.count === 0) { this.count = undefined; this.emit('animationend'); return; } this.isRunning = false; this.count--; this.start(); } }, start: { value: function () { var self = this; // Postpone animation start until the entity has loaded if (!this.el.hasLoaded) { this.el.addEventListener('loaded', function () { self.start(); }); return; } if (this.isRunning || !this.el.isPlaying) { return; } this.tween = this.getTween(); this.isRunning = true; this.tween.start(); this.emit('animationstart'); }, writable: true }, stop: { value: function () { var tween = this.tween; if (!tween) { return; } tween.stop(); this.isRunning = false; if ([FILLS.backwards, FILLS.none].indexOf(this.data.fill) !== -1) { this.partialSetAttribute(this.initialValue); } this.emit('animationstop'); }, writable: true }, /** * Handle alternating directions. Given the current direction, calculate the next one, * and store the current one. * * @param {string} direction * @returns {string} Direction that the next individual cycle of the animation will go * towards. */ getDirection: { value: function (direction) { if (direction === DIRECTIONS.alternate) { this.prevDirection = this.prevDirection === DIRECTIONS.normal ? DIRECTIONS.reverse : DIRECTIONS.normal; return this.prevDirection; } if (direction === DIRECTIONS.alternateReverse) { this.prevDirection = this.prevDirection === DIRECTIONS.reverse ? DIRECTIONS.normal : DIRECTIONS.reverse; return this.prevDirection; } return direction; } }, /** * Preemptive binding to attach/detach event listeners (see `update`). */ bindMethods: { value: function () { this.start = bind(this.start, this); this.stop = bind(this.stop, this); this.onStateAdded = bind(this.onStateAdded, this); this.onStateRemoved = bind(this.onStateRemoved, this); } }, addEventListeners: { value: function (evts) { var el = this.el; var self = this; utils.splitString(evts.begin).forEach(function (evt) { el.addEventListener(evt, self.start); }); utils.splitString(evts.end).forEach(function (evt) { el.addEventListener(evt, self.stop); }); // If "begin" is an event name, wait. If it is not defined, start. if (evts.begin === '') { el.addEventListener('play', this.start); } el.addEventListener('pause', this.stop); el.addEventListener('stateadded', this.onStateAdded); el.addEventListener('stateremoved', this.onStateRemoved); } }, removeEventListeners: { value: function (evts) { var el = this.el; var start = this.start; var stop = this.stop; utils.splitString(evts.begin).forEach(function (evt) { el.removeEventListener(evt, start); }); utils.splitString(evts.end).forEach(function (evt) { el.removeEventListener(evt, stop); }); el.removeEventListener('stateadded', this.onStateAdded); el.removeEventListener('stateremoved', this.onStateRemoved); } }, onStateAdded: { value: function (evt) { if (evt.detail.state === this.data.begin) { this.start(); } }, writable: true }, onStateRemoved: { value: function (evt) { if (evt.detail.state === this.data.begin) { this.stop(); } }, writable: true }, /** * Applies animation data from a mixin element. * Works the same as component mixins but reimplemented because animations * aren't components. */ handleMixinUpdate: { value: function () { var data = {}; var elData; var mixinData; var mixinEl; // Get mixin data. mixinEl = document.querySelector('#' + this.getAttribute('mixin')); mixinData = mixinEl ? utils.getElData(mixinEl, DEFAULTS) : {}; elData = utils.getElData(this, DEFAULTS); utils.extend(data, DEFAULTS, mixinData, elData); this.data = data; } } }) }); function cloneValue (val) { return utils.extend({}, val); } /** * Deduces different animation values based on whether we are: * - animating an inner attribute of a component. * - animating a coordinate component. * - animating a boolean. * - animating a number. * * @param {Element} el * @param {string} attribute - Tells what to animate based on whether it is dot-separated. * @param {string} dataFrom - Data `from` value. * @param {string} dataTo - Data `to` value. * @param currentValue * @returns {object} * Object with keys [from, to, partialSetAttribute]. * `from` and `to` * Objects where key is attribute being animated and value is value. * `partialSetAttribute` * Closured-function that tells tween how to update the component. */ function getAnimationValues (el, attribute, dataFrom, dataTo, currentValue) { var attributeSplit = attribute.split('.'); var schema; var component; var componentPropName; var componentName; var from = {}; var partialSetAttribute; var to = {}; if (attributeSplit.length === 2) { if (isColor()) { getForColorComponent(); } else { getForComponentAttribute(); } } else if (dataTo && isCoordinates(dataTo)) { getForCoordinateComponent(); } else if (['true', 'false'].indexOf(dataTo) !== -1) { getForBoolean(); } else if (isNaN(dataTo)) { getForColorComponent(); } else { getForNumber(); } return { from: from, partialSetAttribute: partialSetAttribute, to: to }; /** * Match the schema type to color * @return {bool} if the schema is of type color */ function isColor () { var componentName = attributeSplit[0]; var propertyName = attributeSplit[1]; var component = el.components[componentName]; var schema = component && component.schema; return schema && schema[propertyName] && schema[propertyName].type === 'color'; } /** * Animating a component that has multiple attributes (e.g., geometry.width). */ function getForComponentAttribute () { componentName = attributeSplit[0]; componentPropName = attributeSplit[1]; component = el.components[componentName]; if (!component) { el.setAttribute(componentName, ''); component = el.components[componentName]; } schema = component.schema; if (dataFrom === undefined) { // dataFrom can be 0. from[attribute] = getComponentProperty(el, attribute); } else { from[attribute] = dataFrom; } from[attribute] = parseProperty(from[attribute], schema[componentPropName]); to[attribute] = parseProperty(dataTo, schema[componentPropName]); partialSetAttribute = function (value) { if (!(attribute in value)) { return; } el.setAttribute(componentName, componentPropName, value[attribute]); }; } /** * Animating a component that is an XYZ coordinate (e.g., position). * Will be tweening {x, y, z} all at once. */ function getForCoordinateComponent () { from = dataFrom ? coordinates.parse(dataFrom) : currentValue; to = coordinates.parse(dataTo); partialSetAttribute = function (value) { el.setAttribute(attribute, value); }; } /** * Animation a boolean (e.g., visible). * Have to convert from boolean to an integer (0 is false, > 0 is true) for tween. */ function getForBoolean () { if (dataFrom === undefined) { from[attribute] = false; } else { from[attribute] = strToBool(dataFrom); } from[attribute] = boolToNum(from[attribute]); to[attribute] = boolToNum(strToBool(dataTo)); partialSetAttribute = function (value) { el.setAttribute(attribute, !!value[attribute]); }; } /** * Animating a color component * Will convert a hex value to a THREE.Color * Then converts to hex for the setAttribute */ function getForColorComponent () { from = new THREE.Color(dataFrom || el.getAttribute(attribute)); to = new THREE.Color(dataTo); partialSetAttribute = function (value) { if (attributeSplit.length > 1) { el.setAttribute(attributeSplit[0], attributeSplit[1], rgbVectorToHex(value)); } el.setAttribute(attribute, rgbVectorToHex(value)); }; } /** * Animating a numbered attribute (e.g., opacity). */ function getForNumber () { if (dataFrom === undefined) { // dataFrom can be 0. from[attribute] = parseFloat(el.getAttribute(attribute)); } else { from[attribute] = parseFloat(dataFrom); } to[attribute] = parseFloat(dataTo); partialSetAttribute = function (value) { el.setAttribute(attribute, value[attribute]); }; } } module.exports.getAnimationValues = getAnimationValues; /** * Converts string to bool. * * @param {string} str - `true` or `false`. * @returns {bool} */ function strToBool (str) { if (str === 'true') { return true; } return false; } /** * Converts boolean to number. * * @param {bool} * @returns {number} */ function boolToNum (bool) { return bool ? 1 : 0; } /** * Converts a number 0-255 to hex * @param {number} color number 0 - 255 * @returns {string} hex value of number bassed */ function componentToHex (color) { var hex = color.toString(16); return hex.length === 1 ? '0' + hex : hex; } /** * Clamps a number to 0-1 * Then converts that number to 0-255 * @param {number} color number 0 - 1 * @returns {number} color number 0 - 255 */ function convertToIntegerColor (color) { return Math.floor(Math.min(Math.abs(color), 1) * 255); } /** * Converts a rgb object into a hex string * @param {object} color { r: 1, g: 1, b: 1 } * @returns {string} hex value #ffffff */ function rgbVectorToHex (color) { return '#' + ['r', 'g', 'b'].map(function (prop) { return componentToHex(convertToIntegerColor(color[prop])); }).join(''); } },{"../constants/animation":115,"../lib/three":173,"../utils/":195,"./a-node":123,"./a-register-element":124,"./schema":133,"@tweenjs/tween.js":1}],119:[function(_dereq_,module,exports){ var ANode = _dereq_('./a-node'); var bind = _dereq_('../utils/bind'); var debug = _dereq_('../utils/debug'); var registerElement = _dereq_('./a-register-element').registerElement; var THREE = _dereq_('../lib/three'); var fileLoader = new THREE.FileLoader(); var warn = debug('core:a-assets:warn'); /** * Asset management system. Handles blocking on asset loading. */ module.exports = registerElement('a-assets', { prototype: Object.create(ANode.prototype, { createdCallback: { value: function () { this.isAssets = true; this.fileLoader = fileLoader; this.timeout = null; } }, attachedCallback: { value: function () { var self = this; var i; var loaded = []; var mediaEl; var mediaEls; var imgEl; var imgEls; var timeout; if (!this.parentNode.isScene) { throw new Error(' must be a child of a .'); } // Wait for s. imgEls = this.querySelectorAll('img'); for (i = 0; i < imgEls.length; i++) { imgEl = fixUpMediaElement(imgEls[i]); loaded.push(new Promise(function (resolve, reject) { // Set in cache because we won't be needing to call three.js loader if we have. // a loaded media element. THREE.Cache.files[imgEls[i].getAttribute('src')] = imgEl; imgEl.onload = resolve; imgEl.onerror = reject; })); } // Wait for