(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.AFRAME=f()}})(function(){var define,module,exports;return(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o0){this._tweensAddedDuringUpdate={};for(var i=0;i1?1:elapsed;value=this._easingFunction(elapsed);for(property in this._valuesEnd){if(this._valuesStart[property]===undefined){continue;}
var start=this._valuesStart[property]||0;var end=this._valuesEnd[property];if(end instanceof Array){this._object[property]=this._interpolationFunction(end,value);}else{if(typeof(end)==='string'){if(end.charAt(0)==='+'||end.charAt(0)==='-'){end=start+ parseFloat(end);}else{end=parseFloat(end);}}
if(typeof(end)==='number'){this._object[property]=start+(end- start)*value;}}}
if(this._onUpdateCallback!==null){this._onUpdateCallback.call(this._object,value);}
if(elapsed===1){if(this._repeat>0){if(isFinite(this._repeat)){this._repeat--;}
for(property in this._valuesStartRepeat){if(typeof(this._valuesEnd[property])==='string'){this._valuesStartRepeat[property]=this._valuesStartRepeat[property]+ parseFloat(this._valuesEnd[property]);}
if(this._yoyo){var tmp=this._valuesStartRepeat[property];this._valuesStartRepeat[property]=this._valuesEnd[property];this._valuesEnd[property]=tmp;}
this._valuesStart[property]=this._valuesStartRepeat[property];}
if(this._yoyo){this._reversed=!this._reversed;}
if(this._repeatDelayTime!==undefined){this._startTime=time+ this._repeatDelayTime;}else{this._startTime=time+ this._delayTime;}
return true;}else{if(this._onCompleteCallback!==null){this._onCompleteCallback.call(this._object,this._object);}
for(var i=0,numChainedTweens=this._chainedTweens.length;i1){return fn(v[m],v[m- 1],m- f);}
return fn(v[i],v[i+ 1>m?m:i+ 1],f- i);},Bezier:function(v,k){var b=0;var n=v.length- 1;var pw=Math.pow;var bn=TWEEN.Interpolation.Utils.Bernstein;for(var i=0;i<=n;i++){b+=pw(1- k,n- i)*pw(k,i)*v[i]*bn(n,i);}
return b;},CatmullRom:function(v,k){var m=v.length- 1;var f=m*k;var i=Math.floor(f);var fn=TWEEN.Interpolation.Utils.CatmullRom;if(v[0]===v[m]){if(k<0){i=Math.floor(f=m*(1+ k));}
return fn(v[(i- 1+ m)%m],v[i],v[(i+ 1)%m],v[(i+ 2)%m],f- i);}else{if(k<0){return v[0]-(fn(v[0],v[0],v[1],v[1],-f)- v[0]);}
if(k>1){return v[m]-(fn(v[m],v[m],v[m- 1],v[m- 1],f- m)- v[m]);}
return fn(v[i?i- 1:0],v[i],v[m1;i--){s*=i;}
a[n]=s;return s;};})(),CatmullRom:function(p0,p1,p2,p3,t){var v0=(p2- p0)*0.5;var v1=(p3- p1)*0.5;var t2=t*t;var t3=t*t2;return(2*p1- 2*p2+ v0+ v1)*t3+(- 3*p1+ 3*p2- 2*v0- v1)*t2+ v0*t+ p1;}}};(function(root){if(typeof define==='function'&&define.amd){define([],function(){return TWEEN;});}else if(typeof module!=='undefined'&&typeof exports==='object'){module.exports=TWEEN;}else if(root!==undefined){root.TWEEN=TWEEN;}})(this);}).call(this,_dereq_('_process'))},{"_process":6}],2:[function(_dereq_,module,exports){var str=Object.prototype.toString
module.exports=anArray
function anArray(arr){return(arr.BYTES_PER_ELEMENT&&str.call(arr.buffer)==='[object ArrayBuffer]'||Array.isArray(arr))}},{}],3:[function(_dereq_,module,exports){module.exports=function numtype(num,def){return typeof num==='number'?num:(typeof def==='number'?def:0)}},{}],4:[function(_dereq_,module,exports){'use strict'
exports.byteLength=byteLength
exports.toByteArray=toByteArray
exports.fromByteArray=fromByteArray
var lookup=[]
var revLookup=[]
var Arr=typeof Uint8Array!=='undefined'?Uint8Array:Array
var code='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
for(var i=0,len=code.length;i0){throw new Error('Invalid string. Length must be a multiple of 4')}
return b64[len- 2]==='='?2:b64[len- 1]==='='?1:0}
function byteLength(b64){return(b64.length*3/4)- placeHoldersCount(b64)}
function toByteArray(b64){var i,l,tmp,placeHolders,arr
var len=b64.length
placeHolders=placeHoldersCount(b64)
arr=new Arr((len*3/4)- placeHolders)
l=placeHolders>0?len- 4:len
var L=0
for(i=0;i>16)&0xFF
arr[L++]=(tmp>>8)&0xFF
arr[L++]=tmp&0xFF}
if(placeHolders===2){tmp=(revLookup[b64.charCodeAt(i)]<<2)|(revLookup[b64.charCodeAt(i+ 1)]>>4)
arr[L++]=tmp&0xFF}else if(placeHolders===1){tmp=(revLookup[b64.charCodeAt(i)]<<10)|(revLookup[b64.charCodeAt(i+ 1)]<<4)|(revLookup[b64.charCodeAt(i+ 2)]>>2)
arr[L++]=(tmp>>8)&0xFF
arr[L++]=tmp&0xFF}
return arr}
function tripletToBase64(num){return lookup[num>>18&0x3F]+ lookup[num>>12&0x3F]+ lookup[num>>6&0x3F]+ lookup[num&0x3F]}
function encodeChunk(uint8,start,end){var tmp
var output=[]
for(var i=start;ilen2?len2:(i+ maxChunkLength)))}
if(extraBytes===1){tmp=uint8[len- 1]
output+=lookup[tmp>>2]
output+=lookup[(tmp<<4)&0x3F]
output+='=='}else if(extraBytes===2){tmp=(uint8[len- 2]<<8)+(uint8[len- 1])
output+=lookup[tmp>>10]
output+=lookup[(tmp>>4)&0x3F]
output+=lookup[(tmp<<2)&0x3F]
output+='='}
parts.push(output)
return parts.join('')}},{}],5:[function(_dereq_,module,exports){'use strict';module.exports={createLink:function(href,attributes){var head=document.head||document.getElementsByTagName('head')[0];var link=document.createElement('link');link.href=href;link.rel='stylesheet';for(var key in attributes){if(!attributes.hasOwnProperty(key)){continue;}
var value=attributes[key];link.setAttribute('data-'+ key,value);}
head.appendChild(link);},createStyle:function(cssText,attributes){var head=document.head||document.getElementsByTagName('head')[0],style=document.createElement('style');style.type='text/css';for(var key in attributes){if(!attributes.hasOwnProperty(key)){continue;}
var value=attributes[key];style.setAttribute('data-'+ key,value);}
if(style.sheet){style.innerHTML=cssText;style.sheet.cssText=cssText;head.appendChild(style);}else if(style.styleSheet){head.appendChild(style);style.styleSheet.cssText=cssText;}else{style.appendChild(document.createTextNode(cssText));head.appendChild(style);}}};},{}],6:[function(_dereq_,module,exports){var process=module.exports={};var cachedSetTimeout;var cachedClearTimeout;function defaultSetTimout(){throw new Error('setTimeout has not been defined');}
function defaultClearTimeout(){throw new Error('clearTimeout has not been defined');}
(function(){try{if(typeof setTimeout==='function'){cachedSetTimeout=setTimeout;}else{cachedSetTimeout=defaultSetTimout;}}catch(e){cachedSetTimeout=defaultSetTimout;}
try{if(typeof clearTimeout==='function'){cachedClearTimeout=clearTimeout;}else{cachedClearTimeout=defaultClearTimeout;}}catch(e){cachedClearTimeout=defaultClearTimeout;}}())
function runTimeout(fun){if(cachedSetTimeout===setTimeout){return setTimeout(fun,0);}
if((cachedSetTimeout===defaultSetTimout||!cachedSetTimeout)&&setTimeout){cachedSetTimeout=setTimeout;return setTimeout(fun,0);}
try{return cachedSetTimeout(fun,0);}catch(e){try{return cachedSetTimeout.call(null,fun,0);}catch(e){return cachedSetTimeout.call(this,fun,0);}}}
function runClearTimeout(marker){if(cachedClearTimeout===clearTimeout){return clearTimeout(marker);}
if((cachedClearTimeout===defaultClearTimeout||!cachedClearTimeout)&&clearTimeout){cachedClearTimeout=clearTimeout;return clearTimeout(marker);}
try{return cachedClearTimeout(marker);}catch(e){try{return cachedClearTimeout.call(null,marker);}catch(e){return cachedClearTimeout.call(this,marker);}}}
var queue=[];var draining=false;var currentQueue;var queueIndex=-1;function cleanUpNextTick(){if(!draining||!currentQueue){return;}
draining=false;if(currentQueue.length){queue=currentQueue.concat(queue);}else{queueIndex=-1;}
if(queue.length){drainQueue();}}
function drainQueue(){if(draining){return;}
var timeout=runTimeout(cleanUpNextTick);draining=true;var len=queue.length;while(len){currentQueue=queue;queue=[];while(++queueIndex1){for(var i=1;i=kMaxLength()){throw new RangeError('Attempt to allocate Buffer larger than maximum '+'size: 0x'+ kMaxLength().toString(16)+' bytes')}
return length|0}
function SlowBuffer(length){if(+length!=length){length=0}
return Buffer.alloc(+length)}
Buffer.isBuffer=function isBuffer(b){return!!(b!=null&&b._isBuffer)}
Buffer.compare=function compare(a,b){if(!Buffer.isBuffer(a)||!Buffer.isBuffer(b)){throw new TypeError('Arguments must be Buffers')}
if(a===b)return 0
var x=a.length
var y=b.length
for(var i=0,len=Math.min(x,y);i>>1
case'base64':return base64ToBytes(string).length
default:if(loweredCase)return utf8ToBytes(string).length
encoding=(''+ encoding).toLowerCase()
loweredCase=true}}}
Buffer.byteLength=byteLength
function slowToString(encoding,start,end){var loweredCase=false
if(start===undefined||start<0){start=0}
if(start>this.length){return''}
if(end===undefined||end>this.length){end=this.length}
if(end<=0){return''}
end>>>=0
start>>>=0
if(end<=start){return''}
if(!encoding)encoding='utf8'
while(true){switch(encoding){case'hex':return hexSlice(this,start,end)
case'utf8':case'utf-8':return utf8Slice(this,start,end)
case'ascii':return asciiSlice(this,start,end)
case'latin1':case'binary':return latin1Slice(this,start,end)
case'base64':return base64Slice(this,start,end)
case'ucs2':case'ucs-2':case'utf16le':case'utf-16le':return utf16leSlice(this,start,end)
default:if(loweredCase)throw new TypeError('Unknown encoding: '+ encoding)
encoding=(encoding+'').toLowerCase()
loweredCase=true}}}
Buffer.prototype._isBuffer=true
function swap(b,n,m){var i=b[n]
b[n]=b[m]
b[m]=i}
Buffer.prototype.swap16=function swap16(){var len=this.length
if(len%2!==0){throw new RangeError('Buffer size must be a multiple of 16-bits')}
for(var i=0;i0){str=this.toString('hex',0,max).match(/.{2}/g).join(' ')
if(this.length>max)str+=' ... '}
return''}
Buffer.prototype.compare=function compare(target,start,end,thisStart,thisEnd){if(!Buffer.isBuffer(target)){throw new TypeError('Argument must be a Buffer')}
if(start===undefined){start=0}
if(end===undefined){end=target?target.length:0}
if(thisStart===undefined){thisStart=0}
if(thisEnd===undefined){thisEnd=this.length}
if(start<0||end>target.length||thisStart<0||thisEnd>this.length){throw new RangeError('out of range index')}
if(thisStart>=thisEnd&&start>=end){return 0}
if(thisStart>=thisEnd){return-1}
if(start>=end){return 1}
start>>>=0
end>>>=0
thisStart>>>=0
thisEnd>>>=0
if(this===target)return 0
var x=thisEnd- thisStart
var y=end- start
var len=Math.min(x,y)
var thisCopy=this.slice(thisStart,thisEnd)
var targetCopy=target.slice(start,end)
for(var i=0;i0x7fffffff){byteOffset=0x7fffffff}else if(byteOffset<-0x80000000){byteOffset=-0x80000000}
byteOffset=+byteOffset
if(isNaN(byteOffset)){byteOffset=dir?0:(buffer.length- 1)}
if(byteOffset<0)byteOffset=buffer.length+ byteOffset
if(byteOffset>=buffer.length){if(dir)return-1
else byteOffset=buffer.length- 1}else if(byteOffset<0){if(dir)byteOffset=0
else return-1}
if(typeof val==='string'){val=Buffer.from(val,encoding)}
if(Buffer.isBuffer(val)){if(val.length===0){return-1}
return arrayIndexOf(buffer,val,byteOffset,encoding,dir)}else if(typeof val==='number'){val=val&0xFF
if(Buffer.TYPED_ARRAY_SUPPORT&&typeof Uint8Array.prototype.indexOf==='function'){if(dir){return Uint8Array.prototype.indexOf.call(buffer,val,byteOffset)}else{return Uint8Array.prototype.lastIndexOf.call(buffer,val,byteOffset)}}
return arrayIndexOf(buffer,[val],byteOffset,encoding,dir)}
throw new TypeError('val must be string, number or Buffer')}
function arrayIndexOf(arr,val,byteOffset,encoding,dir){var indexSize=1
var arrLength=arr.length
var valLength=val.length
if(encoding!==undefined){encoding=String(encoding).toLowerCase()
if(encoding==='ucs2'||encoding==='ucs-2'||encoding==='utf16le'||encoding==='utf-16le'){if(arr.length<2||val.length<2){return-1}
indexSize=2
arrLength/=2
valLength/=2
byteOffset/=2}}
function read(buf,i){if(indexSize===1){return buf[i]}else{return buf.readUInt16BE(i*indexSize)}}
var i
if(dir){var foundIndex=-1
for(i=byteOffset;iarrLength)byteOffset=arrLength- valLength
for(i=byteOffset;i>=0;i--){var found=true
for(var j=0;jremaining){length=remaining}}
var strLen=string.length
if(strLen%2!==0)throw new TypeError('Invalid hex string')
if(length>strLen/2){length=strLen/2}
for(var i=0;iremaining)length=remaining
if((string.length>0&&(length<0||offset<0))||offset>this.length){throw new RangeError('Attempt to write outside buffer bounds')}
if(!encoding)encoding='utf8'
var loweredCase=false
for(;;){switch(encoding){case'hex':return hexWrite(this,string,offset,length)
case'utf8':case'utf-8':return utf8Write(this,string,offset,length)
case'ascii':return asciiWrite(this,string,offset,length)
case'latin1':case'binary':return latin1Write(this,string,offset,length)
case'base64':return base64Write(this,string,offset,length)
case'ucs2':case'ucs-2':case'utf16le':case'utf-16le':return ucs2Write(this,string,offset,length)
default:if(loweredCase)throw new TypeError('Unknown encoding: '+ encoding)
encoding=(''+ encoding).toLowerCase()
loweredCase=true}}}
Buffer.prototype.toJSON=function toJSON(){return{type:'Buffer',data:Array.prototype.slice.call(this._arr||this,0)}}
function base64Slice(buf,start,end){if(start===0&&end===buf.length){return base64.fromByteArray(buf)}else{return base64.fromByteArray(buf.slice(start,end))}}
function utf8Slice(buf,start,end){end=Math.min(buf.length,end)
var res=[]
var i=start
while(i0xEF)?4:(firstByte>0xDF)?3:(firstByte>0xBF)?2:1
if(i+ bytesPerSequence<=end){var secondByte,thirdByte,fourthByte,tempCodePoint
switch(bytesPerSequence){case 1:if(firstByte<0x80){codePoint=firstByte}
break
case 2:secondByte=buf[i+ 1]
if((secondByte&0xC0)===0x80){tempCodePoint=(firstByte&0x1F)<<0x6|(secondByte&0x3F)
if(tempCodePoint>0x7F){codePoint=tempCodePoint}}
break
case 3:secondByte=buf[i+ 1]
thirdByte=buf[i+ 2]
if((secondByte&0xC0)===0x80&&(thirdByte&0xC0)===0x80){tempCodePoint=(firstByte&0xF)<<0xC|(secondByte&0x3F)<<0x6|(thirdByte&0x3F)
if(tempCodePoint>0x7FF&&(tempCodePoint<0xD800||tempCodePoint>0xDFFF)){codePoint=tempCodePoint}}
break
case 4:secondByte=buf[i+ 1]
thirdByte=buf[i+ 2]
fourthByte=buf[i+ 3]
if((secondByte&0xC0)===0x80&&(thirdByte&0xC0)===0x80&&(fourthByte&0xC0)===0x80){tempCodePoint=(firstByte&0xF)<<0x12|(secondByte&0x3F)<<0xC|(thirdByte&0x3F)<<0x6|(fourthByte&0x3F)
if(tempCodePoint>0xFFFF&&tempCodePoint<0x110000){codePoint=tempCodePoint}}}}
if(codePoint===null){codePoint=0xFFFD
bytesPerSequence=1}else if(codePoint>0xFFFF){codePoint-=0x10000
res.push(codePoint>>>10&0x3FF|0xD800)
codePoint=0xDC00|codePoint&0x3FF}
res.push(codePoint)
i+=bytesPerSequence}
return decodeCodePointsArray(res)}
var MAX_ARGUMENTS_LENGTH=0x1000
function decodeCodePointsArray(codePoints){var len=codePoints.length
if(len<=MAX_ARGUMENTS_LENGTH){return String.fromCharCode.apply(String,codePoints)}
var res=''
var i=0
while(ilen)end=len
var out=''
for(var i=start;ilen){start=len}
if(end<0){end+=len
if(end<0)end=0}else if(end>len){end=len}
if(endlength)throw new RangeError('Trying to access beyond buffer length')}
Buffer.prototype.readUIntLE=function readUIntLE(offset,byteLength,noAssert){offset=offset|0
byteLength=byteLength|0
if(!noAssert)checkOffset(offset,byteLength,this.length)
var val=this[offset]
var mul=1
var i=0
while(++i0&&(mul*=0x100)){val+=this[offset+--byteLength]*mul}
return val}
Buffer.prototype.readUInt8=function readUInt8(offset,noAssert){if(!noAssert)checkOffset(offset,1,this.length)
return this[offset]}
Buffer.prototype.readUInt16LE=function readUInt16LE(offset,noAssert){if(!noAssert)checkOffset(offset,2,this.length)
return this[offset]|(this[offset+ 1]<<8)}
Buffer.prototype.readUInt16BE=function readUInt16BE(offset,noAssert){if(!noAssert)checkOffset(offset,2,this.length)
return(this[offset]<<8)|this[offset+ 1]}
Buffer.prototype.readUInt32LE=function readUInt32LE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length)
return((this[offset])|(this[offset+ 1]<<8)|(this[offset+ 2]<<16))+
(this[offset+ 3]*0x1000000)}
Buffer.prototype.readUInt32BE=function readUInt32BE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length)
return(this[offset]*0x1000000)+
((this[offset+ 1]<<16)|(this[offset+ 2]<<8)|this[offset+ 3])}
Buffer.prototype.readIntLE=function readIntLE(offset,byteLength,noAssert){offset=offset|0
byteLength=byteLength|0
if(!noAssert)checkOffset(offset,byteLength,this.length)
var val=this[offset]
var mul=1
var i=0
while(++i=mul)val-=Math.pow(2,8*byteLength)
return val}
Buffer.prototype.readIntBE=function readIntBE(offset,byteLength,noAssert){offset=offset|0
byteLength=byteLength|0
if(!noAssert)checkOffset(offset,byteLength,this.length)
var i=byteLength
var mul=1
var val=this[offset+--i]
while(i>0&&(mul*=0x100)){val+=this[offset+--i]*mul}
mul*=0x80
if(val>=mul)val-=Math.pow(2,8*byteLength)
return val}
Buffer.prototype.readInt8=function readInt8(offset,noAssert){if(!noAssert)checkOffset(offset,1,this.length)
if(!(this[offset]&0x80))return(this[offset])
return((0xff- this[offset]+ 1)*-1)}
Buffer.prototype.readInt16LE=function readInt16LE(offset,noAssert){if(!noAssert)checkOffset(offset,2,this.length)
var val=this[offset]|(this[offset+ 1]<<8)
return(val&0x8000)?val|0xFFFF0000:val}
Buffer.prototype.readInt16BE=function readInt16BE(offset,noAssert){if(!noAssert)checkOffset(offset,2,this.length)
var val=this[offset+ 1]|(this[offset]<<8)
return(val&0x8000)?val|0xFFFF0000:val}
Buffer.prototype.readInt32LE=function readInt32LE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length)
return(this[offset])|(this[offset+ 1]<<8)|(this[offset+ 2]<<16)|(this[offset+ 3]<<24)}
Buffer.prototype.readInt32BE=function readInt32BE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length)
return(this[offset]<<24)|(this[offset+ 1]<<16)|(this[offset+ 2]<<8)|(this[offset+ 3])}
Buffer.prototype.readFloatLE=function readFloatLE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length)
return ieee754.read(this,offset,true,23,4)}
Buffer.prototype.readFloatBE=function readFloatBE(offset,noAssert){if(!noAssert)checkOffset(offset,4,this.length)
return ieee754.read(this,offset,false,23,4)}
Buffer.prototype.readDoubleLE=function readDoubleLE(offset,noAssert){if(!noAssert)checkOffset(offset,8,this.length)
return ieee754.read(this,offset,true,52,8)}
Buffer.prototype.readDoubleBE=function readDoubleBE(offset,noAssert){if(!noAssert)checkOffset(offset,8,this.length)
return ieee754.read(this,offset,false,52,8)}
function checkInt(buf,value,offset,ext,max,min){if(!Buffer.isBuffer(buf))throw new TypeError('"buffer" argument must be a Buffer instance')
if(value>max||valuebuf.length)throw new RangeError('Index out of range')}
Buffer.prototype.writeUIntLE=function writeUIntLE(value,offset,byteLength,noAssert){value=+value
offset=offset|0
byteLength=byteLength|0
if(!noAssert){var maxBytes=Math.pow(2,8*byteLength)- 1
checkInt(this,value,offset,byteLength,maxBytes,0)}
var mul=1
var i=0
this[offset]=value&0xFF
while(++i=0&&(mul*=0x100)){this[offset+ i]=(value/mul)&0xFF}
return offset+ byteLength}
Buffer.prototype.writeUInt8=function writeUInt8(value,offset,noAssert){value=+value
offset=offset|0
if(!noAssert)checkInt(this,value,offset,1,0xff,0)
if(!Buffer.TYPED_ARRAY_SUPPORT)value=Math.floor(value)
this[offset]=(value&0xff)
return offset+ 1}
function objectWriteUInt16(buf,value,offset,littleEndian){if(value<0)value=0xffff+ value+ 1
for(var i=0,j=Math.min(buf.length- offset,2);i>>(littleEndian?i:1- i)*8}}
Buffer.prototype.writeUInt16LE=function writeUInt16LE(value,offset,noAssert){value=+value
offset=offset|0
if(!noAssert)checkInt(this,value,offset,2,0xffff,0)
if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value&0xff)
this[offset+ 1]=(value>>>8)}else{objectWriteUInt16(this,value,offset,true)}
return offset+ 2}
Buffer.prototype.writeUInt16BE=function writeUInt16BE(value,offset,noAssert){value=+value
offset=offset|0
if(!noAssert)checkInt(this,value,offset,2,0xffff,0)
if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value>>>8)
this[offset+ 1]=(value&0xff)}else{objectWriteUInt16(this,value,offset,false)}
return offset+ 2}
function objectWriteUInt32(buf,value,offset,littleEndian){if(value<0)value=0xffffffff+ value+ 1
for(var i=0,j=Math.min(buf.length- offset,4);i>>(littleEndian?i:3- i)*8)&0xff}}
Buffer.prototype.writeUInt32LE=function writeUInt32LE(value,offset,noAssert){value=+value
offset=offset|0
if(!noAssert)checkInt(this,value,offset,4,0xffffffff,0)
if(Buffer.TYPED_ARRAY_SUPPORT){this[offset+ 3]=(value>>>24)
this[offset+ 2]=(value>>>16)
this[offset+ 1]=(value>>>8)
this[offset]=(value&0xff)}else{objectWriteUInt32(this,value,offset,true)}
return offset+ 4}
Buffer.prototype.writeUInt32BE=function writeUInt32BE(value,offset,noAssert){value=+value
offset=offset|0
if(!noAssert)checkInt(this,value,offset,4,0xffffffff,0)
if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value>>>24)
this[offset+ 1]=(value>>>16)
this[offset+ 2]=(value>>>8)
this[offset+ 3]=(value&0xff)}else{objectWriteUInt32(this,value,offset,false)}
return offset+ 4}
Buffer.prototype.writeIntLE=function writeIntLE(value,offset,byteLength,noAssert){value=+value
offset=offset|0
if(!noAssert){var limit=Math.pow(2,8*byteLength- 1)
checkInt(this,value,offset,byteLength,limit- 1,-limit)}
var i=0
var mul=1
var sub=0
this[offset]=value&0xFF
while(++i>0)- sub&0xFF}
return offset+ byteLength}
Buffer.prototype.writeIntBE=function writeIntBE(value,offset,byteLength,noAssert){value=+value
offset=offset|0
if(!noAssert){var limit=Math.pow(2,8*byteLength- 1)
checkInt(this,value,offset,byteLength,limit- 1,-limit)}
var i=byteLength- 1
var mul=1
var sub=0
this[offset+ i]=value&0xFF
while(--i>=0&&(mul*=0x100)){if(value<0&&sub===0&&this[offset+ i+ 1]!==0){sub=1}
this[offset+ i]=((value/mul)>>0)- sub&0xFF}
return offset+ byteLength}
Buffer.prototype.writeInt8=function writeInt8(value,offset,noAssert){value=+value
offset=offset|0
if(!noAssert)checkInt(this,value,offset,1,0x7f,-0x80)
if(!Buffer.TYPED_ARRAY_SUPPORT)value=Math.floor(value)
if(value<0)value=0xff+ value+ 1
this[offset]=(value&0xff)
return offset+ 1}
Buffer.prototype.writeInt16LE=function writeInt16LE(value,offset,noAssert){value=+value
offset=offset|0
if(!noAssert)checkInt(this,value,offset,2,0x7fff,-0x8000)
if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value&0xff)
this[offset+ 1]=(value>>>8)}else{objectWriteUInt16(this,value,offset,true)}
return offset+ 2}
Buffer.prototype.writeInt16BE=function writeInt16BE(value,offset,noAssert){value=+value
offset=offset|0
if(!noAssert)checkInt(this,value,offset,2,0x7fff,-0x8000)
if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value>>>8)
this[offset+ 1]=(value&0xff)}else{objectWriteUInt16(this,value,offset,false)}
return offset+ 2}
Buffer.prototype.writeInt32LE=function writeInt32LE(value,offset,noAssert){value=+value
offset=offset|0
if(!noAssert)checkInt(this,value,offset,4,0x7fffffff,-0x80000000)
if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value&0xff)
this[offset+ 1]=(value>>>8)
this[offset+ 2]=(value>>>16)
this[offset+ 3]=(value>>>24)}else{objectWriteUInt32(this,value,offset,true)}
return offset+ 4}
Buffer.prototype.writeInt32BE=function writeInt32BE(value,offset,noAssert){value=+value
offset=offset|0
if(!noAssert)checkInt(this,value,offset,4,0x7fffffff,-0x80000000)
if(value<0)value=0xffffffff+ value+ 1
if(Buffer.TYPED_ARRAY_SUPPORT){this[offset]=(value>>>24)
this[offset+ 1]=(value>>>16)
this[offset+ 2]=(value>>>8)
this[offset+ 3]=(value&0xff)}else{objectWriteUInt32(this,value,offset,false)}
return offset+ 4}
function checkIEEE754(buf,value,offset,ext,max,min){if(offset+ ext>buf.length)throw new RangeError('Index out of range')
if(offset<0)throw new RangeError('Index out of range')}
function writeFloat(buf,value,offset,littleEndian,noAssert){if(!noAssert){checkIEEE754(buf,value,offset,4,3.4028234663852886e+38,-3.4028234663852886e+38)}
ieee754.write(buf,value,offset,littleEndian,23,4)
return offset+ 4}
Buffer.prototype.writeFloatLE=function writeFloatLE(value,offset,noAssert){return writeFloat(this,value,offset,true,noAssert)}
Buffer.prototype.writeFloatBE=function writeFloatBE(value,offset,noAssert){return writeFloat(this,value,offset,false,noAssert)}
function writeDouble(buf,value,offset,littleEndian,noAssert){if(!noAssert){checkIEEE754(buf,value,offset,8,1.7976931348623157E+308,-1.7976931348623157E+308)}
ieee754.write(buf,value,offset,littleEndian,52,8)
return offset+ 8}
Buffer.prototype.writeDoubleLE=function writeDoubleLE(value,offset,noAssert){return writeDouble(this,value,offset,true,noAssert)}
Buffer.prototype.writeDoubleBE=function writeDoubleBE(value,offset,noAssert){return writeDouble(this,value,offset,false,noAssert)}
Buffer.prototype.copy=function copy(target,targetStart,start,end){if(!start)start=0
if(!end&&end!==0)end=this.length
if(targetStart>=target.length)targetStart=target.length
if(!targetStart)targetStart=0
if(end>0&&end=this.length)throw new RangeError('sourceStart out of bounds')
if(end<0)throw new RangeError('sourceEnd out of bounds')
if(end>this.length)end=this.length
if(target.length- targetStart=0;--i){target[i+ targetStart]=this[i+ start]}}else if(len<1000||!Buffer.TYPED_ARRAY_SUPPORT){for(i=0;i>>0
end=end===undefined?this.length:end>>>0
if(!val)val=0
var i
if(typeof val==='number'){for(i=start;i0xD7FF&&codePoint<0xE000){if(!leadSurrogate){if(codePoint>0xDBFF){if((units-=3)>-1)bytes.push(0xEF,0xBF,0xBD)
continue}else if(i+ 1===length){if((units-=3)>-1)bytes.push(0xEF,0xBF,0xBD)
continue}
leadSurrogate=codePoint
continue}
if(codePoint<0xDC00){if((units-=3)>-1)bytes.push(0xEF,0xBF,0xBD)
leadSurrogate=codePoint
continue}
codePoint=(leadSurrogate- 0xD800<<10|codePoint- 0xDC00)+ 0x10000}else if(leadSurrogate){if((units-=3)>-1)bytes.push(0xEF,0xBF,0xBD)}
leadSurrogate=null
if(codePoint<0x80){if((units-=1)<0)break
bytes.push(codePoint)}else if(codePoint<0x800){if((units-=2)<0)break
bytes.push(codePoint>>0x6|0xC0,codePoint&0x3F|0x80)}else if(codePoint<0x10000){if((units-=3)<0)break
bytes.push(codePoint>>0xC|0xE0,codePoint>>0x6&0x3F|0x80,codePoint&0x3F|0x80)}else if(codePoint<0x110000){if((units-=4)<0)break
bytes.push(codePoint>>0x12|0xF0,codePoint>>0xC&0x3F|0x80,codePoint>>0x6&0x3F|0x80,codePoint&0x3F|0x80)}else{throw new Error('Invalid code point')}}
return bytes}
function asciiToBytes(str){var byteArray=[]
for(var i=0;i>8
lo=c%256
byteArray.push(lo)
byteArray.push(hi)}
return byteArray}
function base64ToBytes(str){return base64.toByteArray(base64clean(str))}
function blitBuffer(src,dst,offset,length){for(var i=0;i=dst.length)||(i>=src.length))break
dst[i+ offset]=src[i]}
return i}
function isnan(val){return val!==val}}).call(this,typeof global!=="undefined"?global:typeof self!=="undefined"?self:typeof window!=="undefined"?window:{})},{"base64-js":4,"ieee754":18,"isarray":9}],9:[function(_dereq_,module,exports){var toString={}.toString;module.exports=Array.isArray||function(arr){return toString.call(arr)=='[object Array]';};},{}],10:[function(_dereq_,module,exports){exports=module.exports=_dereq_('./debug');exports.log=log;exports.formatArgs=formatArgs;exports.save=save;exports.load=load;exports.useColors=useColors;exports.storage='undefined'!=typeof chrome&&'undefined'!=typeof chrome.storage?chrome.storage.local:localstorage();exports.colors=['lightseagreen','forestgreen','goldenrod','dodgerblue','darkorchid','crimson'];function useColors(){return('WebkitAppearance'in document.documentElement.style)||(window.console&&(console.firebug||(console.exception&&console.table)))||(navigator.userAgent.toLowerCase().match(/firefox\/(\d+)/)&&parseInt(RegExp.$1,10)>=31);}
exports.formatters.j=function(v){return JSON.stringify(v);};function formatArgs(){var args=arguments;var useColors=this.useColors;args[0]=(useColors?'%c':'')
+ this.namespace
+(useColors?' %c':' ')
+ args[0]
+(useColors?'%c ':' ');if(!useColors)return args;var c='color: '+ this.color;args=[args[0],c,'color: inherit'].concat(Array.prototype.slice.call(args,1));var index=0;var lastC=0;args[0].replace(/%[a-z%]/g,function(match){if('%%'===match)return;index++;if('%c'===match){lastC=index;}});args.splice(lastC,0,c);return args;}
function log(){return'object'===typeof console&&console.log&&Function.prototype.apply.call(console.log,console,arguments);}
function save(namespaces){try{if(null==namespaces){exports.storage.removeItem('debug');}else{exports.storage.debug=namespaces;}}catch(e){}}
function load(){var r;try{r=exports.storage.debug;}catch(e){}
return r;}
exports.enable(load());function localstorage(){try{return window.localStorage;}catch(e){}}},{"./debug":11}],11:[function(_dereq_,module,exports){exports=module.exports=debug;exports.coerce=coerce;exports.disable=disable;exports.enable=enable;exports.enabled=enabled;exports.names=[];exports.skips=[];exports.formatters={};var prevColor=0;function selectColor(){return exports.colors[prevColor++%exports.colors.length];}
function debug(namespace){function disabled(){}
disabled.enabled=false;function enabled(){var self=enabled;if(null==self.useColors)self.useColors=exports.useColors();if(null==self.color&&self.useColors)self.color=selectColor();var args=Array.prototype.slice.call(arguments);args[0]=exports.coerce(args[0]);if('string'!==typeof args[0]){args=['%o'].concat(args);}
var index=0;args[0]=args[0].replace(/%([a-z%])/g,function(match,format){if(match==='%%')return match;index++;var formatter=exports.formatters[format];if('function'===typeof formatter){var val=args[index];match=formatter.call(self,val);args.splice(index,1);index--;}
return match;});if('function'===typeof exports.formatArgs){args=exports.formatArgs.apply(self,args);}
var logFn=enabled.log||exports.log||console.log.bind(console);logFn.apply(self,args);}
enabled.enabled=true;var fn=exports.enabled(namespace)?enabled:disabled;fn.namespace=namespace;return fn;}
function enable(namespaces){exports.save(namespaces);var split=(namespaces||'').split(/[\s,]+/);var len=split.length;for(var i=0;i>0),o="attached",u="detached",a="extends",f="ADDITION",l="MODIFICATION",c="REMOVAL",h="DOMAttrModified",p="DOMContentLoaded",d="DOMSubtreeModified",v="<",m="=",g=/^[A-Z][A-Z0-9]*(?:-[A-Z0-9]+)+$/,y=["ANNOTATION-XML","COLOR-PROFILE","FONT-FACE","FONT-FACE-SRC","FONT-FACE-URI","FONT-FACE-FORMAT","FONT-FACE-NAME","MISSING-GLYPH"],b=[],w=[],E="",S=n.documentElement,x=b.indexOf||function(e){for(var t=this.length;t--&&this[t]!==e;);return t},T=r.prototype,N=T.hasOwnProperty,C=T.isPrototypeOf,k=r.defineProperty,L=r.getOwnPropertyDescriptor,A=r.getOwnPropertyNames,O=r.getPrototypeOf,M=r.setPrototypeOf,_=!!r.__proto__,D=r.create||function yt(e){return e?(yt.prototype=e,new yt):this},P=M||(_?function(e,t){return e.__proto__=t,e}:A&&L?function(){function e(e,t){for(var n,r=A(t),i=0,s=r.length;i>1
var nBits=-7
var i=isLE?(nBytes- 1):0
var d=isLE?-1:1
var s=buffer[offset+ i]
i+=d
e=s&((1<<(-nBits))- 1)
s>>=(-nBits)
nBits+=eLen
for(;nBits>0;e=e*256+ buffer[offset+ i],i+=d,nBits-=8){}
m=e&((1<<(-nBits))- 1)
e>>=(-nBits)
nBits+=mLen
for(;nBits>0;m=m*256+ buffer[offset+ i],i+=d,nBits-=8){}
if(e===0){e=1- eBias}else if(e===eMax){return m?NaN:((s?-1:1)*Infinity)}else{m=m+ Math.pow(2,mLen)
e=e- eBias}
return(s?-1:1)*m*Math.pow(2,e- mLen)}
exports.write=function(buffer,value,offset,isLE,mLen,nBytes){var e,m,c
var eLen=nBytes*8- mLen- 1
var eMax=(1<>1
var rt=(mLen===23?Math.pow(2,-24)- Math.pow(2,-77):0)
var i=isLE?0:(nBytes- 1)
var d=isLE?1:-1
var s=value<0||(value===0&&1/value<0)?1:0
value=Math.abs(value)
if(isNaN(value)||value===Infinity){m=isNaN(value)?1:0
e=eMax}else{e=Math.floor(Math.log(value)/ Math.LN2)
if(value*(c=Math.pow(2,-e))<1){e--
c*=2}
if(e+ eBias>=1){value+=rt/c}else{value+=rt*Math.pow(2,1- eBias)}
if(value*c>=2){e++
c/=2}
if(e+ eBias>=eMax){m=0
e=eMax}else if(e+ eBias>=1){m=(value*c- 1)*Math.pow(2,mLen)
e=e+ eBias}else{m=value*Math.pow(2,eBias- 1)*Math.pow(2,mLen)
e=0}}
for(;mLen>=8;buffer[offset+ i]=m&0xff,i+=d,m/=256,mLen-=8){}
e=(e<0;buffer[offset+ i]=e&0xff,i+=d,e/=256,eLen-=8){}
buffer[offset+ i- d]|=s*128}},{}],19:[function(_dereq_,module,exports){if(typeof Object.create==='function'){module.exports=function inherits(ctor,superCtor){ctor.super_=superCtor
ctor.prototype=Object.create(superCtor.prototype,{constructor:{value:ctor,enumerable:false,writable:true,configurable:true}});};}else{module.exports=function inherits(ctor,superCtor){ctor.super_=superCtor
var TempCtor=function(){}
TempCtor.prototype=superCtor.prototype
ctor.prototype=new TempCtor()
ctor.prototype.constructor=ctor}}},{}],20:[function(_dereq_,module,exports){module.exports=function(obj){return obj!=null&&(isBuffer(obj)||isSlowBuffer(obj)||!!obj._isBuffer)}
function isBuffer(obj){return!!obj.constructor&&typeof obj.constructor.isBuffer==='function'&&obj.constructor.isBuffer(obj)}
function isSlowBuffer(obj){return typeof obj.readFloatLE==='function'&&typeof obj.slice==='function'&&isBuffer(obj.slice(0,0))}},{}],21:[function(_dereq_,module,exports){module.exports=isFunction
var toString=Object.prototype.toString
function isFunction(fn){var string=toString.call(fn)
return string==='[object Function]'||(typeof fn==='function'&&string!=='[object RegExp]')||(typeof window!=='undefined'&&(fn===window.setTimeout||fn===window.alert||fn===window.confirm||fn===window.prompt))};},{}],22:[function(_dereq_,module,exports){'use strict';module.exports=function(x){var type=typeof x;return x!==null&&(type==='object'||type==='function');};},{}],23:[function(_dereq_,module,exports){var wordWrap=_dereq_('word-wrapper')
var xtend=_dereq_('xtend')
var number=_dereq_('as-number')
var X_HEIGHTS=['x','e','a','o','n','s','r','c','u','m','v','w','z']
var M_WIDTHS=['m','w']
var CAP_HEIGHTS=['H','I','N','E','F','K','L','T','U','V','W','X','Y','Z']
var TAB_ID='\t'.charCodeAt(0)
var SPACE_ID=' '.charCodeAt(0)
var ALIGN_LEFT=0,ALIGN_CENTER=1,ALIGN_RIGHT=2
module.exports=function createLayout(opt){return new TextLayout(opt)}
function TextLayout(opt){this.glyphs=[]
this._measure=this.computeMetrics.bind(this)
this.update(opt)}
TextLayout.prototype.update=function(opt){opt=xtend({measure:this._measure},opt)
this._opt=opt
this._opt.tabSize=number(this._opt.tabSize,4)
if(!opt.font)
throw new Error('must provide a valid bitmap font')
var glyphs=this.glyphs
var text=opt.text||''
var font=opt.font
this._setupSpaceGlyphs(font)
var lines=wordWrap.lines(text,opt)
var minWidth=opt.width||0
glyphs.length=0
var maxLineWidth=lines.reduce(function(prev,line){return Math.max(prev,line.width,minWidth)},0)
var x=0
var y=0
var lineHeight=number(opt.lineHeight,font.common.lineHeight)
var baseline=font.common.base
var descender=lineHeight-baseline
var letterSpacing=opt.letterSpacing||0
var height=lineHeight*lines.length- descender
var align=getAlignType(this._opt.align)
y-=height
this._width=maxLineWidth
this._height=height
this._descender=lineHeight- baseline
this._baseline=baseline
this._xHeight=getXHeight(font)
this._capHeight=getCapHeight(font)
this._lineHeight=lineHeight
this._ascender=lineHeight- descender- this._xHeight
var self=this
lines.forEach(function(line,lineIndex){var start=line.start
var end=line.end
var lineWidth=line.width
var lastGlyph
for(var i=start;i=width||nextPen>=width)
break
curPen=nextPen
curWidth=nextWidth
lastGlyph=glyph}
count++}
if(lastGlyph)
curWidth+=lastGlyph.xoffset
return{start:start,end:start+ count,width:curWidth}};['width','height','descender','ascender','xHeight','baseline','capHeight','lineHeight'].forEach(addGetter)
function addGetter(name){Object.defineProperty(TextLayout.prototype,name,{get:wrapper(name),configurable:true})}
function wrapper(name){return(new Function(['return function '+name+'() {',' return this._'+name,'}'].join('\n')))()}
function getGlyphById(font,id){if(!font.chars||font.chars.length===0)
return null
var glyphIdx=findChar(font.chars,id)
if(glyphIdx>=0)
return font.chars[glyphIdx]
return null}
function getXHeight(font){for(var i=0;i=0)
return font.chars[idx].height}
return 0}
function getMGlyph(font){for(var i=0;i=0)
return font.chars[idx]}
return 0}
function getCapHeight(font){for(var i=0;i=0)
return font.chars[idx].height}
return 0}
function getKerning(font,left,right){if(!font.kernings||font.kernings.length===0)
return 0
var table=font.kernings
for(var i=0;i4&&equal(buf.slice(0,4),HEADER)}}).call(this,_dereq_("buffer").Buffer)},{"buffer":8,"buffer-equal":7}],26:[function(_dereq_,module,exports){'use strict';var getOwnPropertySymbols=Object.getOwnPropertySymbols;var hasOwnProperty=Object.prototype.hasOwnProperty;var propIsEnumerable=Object.prototype.propertyIsEnumerable;function toObject(val){if(val===null||val===undefined){throw new TypeError('Object.assign cannot be called with null or undefined');}
return Object(val);}
function shouldUseNative(){try{if(!Object.assign){return false;}
var test1=new String('abc');test1[5]='de';if(Object.getOwnPropertyNames(test1)[0]==='5'){return false;}
var test2={};for(var i=0;i<10;i++){test2['_'+ String.fromCharCode(i)]=i;}
var order2=Object.getOwnPropertyNames(test2).map(function(n){return test2[n];});if(order2.join('')!=='0123456789'){return false;}
var test3={};'abcdefghijklmnopqrst'.split('').forEach(function(letter){test3[letter]=letter;});if(Object.keys(Object.assign({},test3)).join('')!=='abcdefghijklmnopqrst'){return false;}
return true;}catch(err){return false;}}
module.exports=shouldUseNative()?Object.assign:function(target,source){var from;var to=toObject(target);var symbols;for(var s=1;s3)
throw new Error('Only supports BMFont Binary v3 (BMFont App v1.10)')
var target={kernings:[],chars:[]}
for(var b=0;b<5;b++)
i+=readBlock(target,buf,i)
return target}
function readBlock(target,buf,i){if(i>buf.length-1)
return 0
var blockID=buf.readUInt8(i++)
var blockSize=buf.readInt32LE(i)
i+=4
switch(blockID){case 1:target.info=readInfo(buf,i)
break
case 2:target.common=readCommon(buf,i)
break
case 3:target.pages=readPages(buf,i,blockSize)
break
case 4:target.chars=readChars(buf,i,blockSize)
break
case 5:target.kernings=readKernings(buf,i,blockSize)
break}
return 5+ blockSize}
function readInfo(buf,i){var info={}
info.size=buf.readInt16LE(i)
var bitField=buf.readUInt8(i+2)
info.smooth=(bitField>>7)&1
info.unicode=(bitField>>6)&1
info.italic=(bitField>>5)&1
info.bold=(bitField>>4)&1
if((bitField>>3)&1)
info.fixedHeight=1
info.charset=buf.readUInt8(i+3)||''
info.stretchH=buf.readUInt16LE(i+4)
info.aa=buf.readUInt8(i+6)
info.padding=[buf.readInt8(i+7),buf.readInt8(i+8),buf.readInt8(i+9),buf.readInt8(i+10)]
info.spacing=[buf.readInt8(i+11),buf.readInt8(i+12)]
info.outline=buf.readUInt8(i+13)
info.face=readStringNT(buf,i+14)
return info}
function readCommon(buf,i){var common={}
common.lineHeight=buf.readUInt16LE(i)
common.base=buf.readUInt16LE(i+2)
common.scaleW=buf.readUInt16LE(i+4)
common.scaleH=buf.readUInt16LE(i+6)
common.pages=buf.readUInt16LE(i+8)
var bitField=buf.readUInt8(i+10)
common.packed=0
common.alphaChnl=buf.readUInt8(i+11)
common.redChnl=buf.readUInt8(i+12)
common.greenChnl=buf.readUInt8(i+13)
common.blueChnl=buf.readUInt8(i+14)
return common}
function readPages(buf,i,size){var pages=[]
var text=readNameNT(buf,i)
var len=text.length+1
var count=size/len
for(var c=0;c element')
var pages=pageRoot.getElementsByTagName('page')
for(var i=0;i=0;i--){var last=parts[i];if(last==='.'){parts.splice(i,1);}else if(last==='..'){parts.splice(i,1);up++;}else if(up){parts.splice(i,1);up--;}}
if(allowAboveRoot){for(;up--;up){parts.unshift('..');}}
return parts;}
var splitPathRe=/^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;var splitPath=function(filename){return splitPathRe.exec(filename).slice(1);};exports.resolve=function(){var resolvedPath='',resolvedAbsolute=false;for(var i=arguments.length- 1;i>=-1&&!resolvedAbsolute;i--){var path=(i>=0)?arguments[i]:process.cwd();if(typeof path!=='string'){throw new TypeError('Arguments to path.resolve must be strings');}else if(!path){continue;}
resolvedPath=path+'/'+ resolvedPath;resolvedAbsolute=path.charAt(0)==='/';}
resolvedPath=normalizeArray(filter(resolvedPath.split('/'),function(p){return!!p;}),!resolvedAbsolute).join('/');return((resolvedAbsolute?'/':'')+ resolvedPath)||'.';};exports.normalize=function(path){var isAbsolute=exports.isAbsolute(path),trailingSlash=substr(path,-1)==='/';path=normalizeArray(filter(path.split('/'),function(p){return!!p;}),!isAbsolute).join('/');if(!path&&!isAbsolute){path='.';}
if(path&&trailingSlash){path+='/';}
return(isAbsolute?'/':'')+ path;};exports.isAbsolute=function(path){return path.charAt(0)==='/';};exports.join=function(){var paths=Array.prototype.slice.call(arguments,0);return exports.normalize(filter(paths,function(p,index){if(typeof p!=='string'){throw new TypeError('Arguments to path.join must be strings');}
return p;}).join('/'));};exports.relative=function(from,to){from=exports.resolve(from).substr(1);to=exports.resolve(to).substr(1);function trim(arr){var start=0;for(;start=0;end--){if(arr[end]!=='')break;}
if(start>end)return[];return arr.slice(start,end- start+ 1);}
var fromParts=trim(from.split('/'));var toParts=trim(to.split('/'));var length=Math.min(fromParts.length,toParts.length);var samePartsLength=length;for(var i=0;i0})
this.visibleGlyphs=glyphs
var positions=vertices.positions(glyphs)
var uvs=vertices.uvs(glyphs,texWidth,texHeight,flipY)
var indices=createIndices({clockwise:true,type:'uint16',count:glyphs.length})
buffer.index(this,indices,1,'uint16')
buffer.attr(this,'position',positions,2)
buffer.attr(this,'uv',uvs,2)
if(!opt.multipage&&'page'in this.attributes){this.removeAttribute('page')}else if(opt.multipage){var pages=vertices.pages(glyphs)
buffer.attr(this,'page',pages,1)}}
TextGeometry.prototype.computeBoundingSphere=function(){if(this.boundingSphere===null){this.boundingSphere=new THREE.Sphere()}
var positions=this.attributes.position.array
var itemSize=this.attributes.position.itemSize
if(!positions||!itemSize||positions.length<2){this.boundingSphere.radius=0
this.boundingSphere.center.set(0,0,0)
return}
utils.computeSphere(positions,this.boundingSphere)
if(isNaN(this.boundingSphere.radius)){console.error('THREE.BufferGeometry.computeBoundingSphere(): '+'Computed radius is NaN. The '+'"position" attribute is likely to have NaN values.')}}
TextGeometry.prototype.computeBoundingBox=function(){if(this.boundingBox===null){this.boundingBox=new THREE.Box3()}
var bbox=this.boundingBox
var positions=this.attributes.position.array
var itemSize=this.attributes.position.itemSize
if(!positions||!itemSize||positions.length<2){bbox.makeEmpty()
return}
utils.computeBox(positions,bbox)}},{"./lib/utils":38,"./lib/vertices":39,"inherits":19,"layout-bmfont-text":23,"object-assign":26,"quad-indices":35,"three-buffer-vertex-data":40}],38:[function(_dereq_,module,exports){var itemSize=2
var box={min:[0,0],max:[0,0]}
function bounds(positions){var count=positions.length/itemSize
box.min[0]=positions[0]
box.min[1]=positions[1]
box.max[0]=positions[0]
box.max[1]=positions[1]
for(var i=0;i0)?1:+ x;};}
if(Function.prototype.name===undefined){Object.defineProperty(Function.prototype,'name',{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1];}});}
if(Object.assign===undefined){(function(){Object.assign=function(target){'use strict';if(target===undefined||target===null){throw new TypeError('Cannot convert undefined or null to object');}
var output=Object(target);for(var index=1;index>4;uuid[i]=chars[(i===19)?(r&0x3)|0x8:r];}}
return uuid.join('');};}(),clamp:function(value,min,max){return Math.max(min,Math.min(max,value));},euclideanModulo:function(n,m){return((n%m)+ m)%m;},mapLinear:function(x,a1,a2,b1,b2){return b1+(x- a1)*(b2- b1)/ ( a2 - a1 );
},lerp:function(x,y,t){return(1- t)*x+ t*y;},smoothstep:function(x,min,max){if(x<=min)return 0;if(x>=max)return 1;x=(x- min)/ ( max - min );
return x*x*(3- 2*x);},smootherstep:function(x,min,max){if(x<=min)return 0;if(x>=max)return 1;x=(x- min)/ ( max - min );
return x*x*x*(x*(x*6- 15)+ 10);},randInt:function(low,high){return low+ Math.floor(Math.random()*(high- low+ 1));},randFloat:function(low,high){return low+ Math.random()*(high- low);},randFloatSpread:function(range){return range*(0.5- Math.random());},degToRad:function(degrees){return degrees*_Math.DEG2RAD;},radToDeg:function(radians){return radians*_Math.RAD2DEG;},isPowerOfTwo:function(value){return(value&(value- 1))===0&&value!==0;},nearestPowerOfTwo:function(value){return Math.pow(2,Math.round(Math.log(value)/ Math.LN2 ) );
},nextPowerOfTwo:function(value){value--;value|=value>>1;value|=value>>2;value|=value>>4;value|=value>>8;value|=value>>16;value++;return value;}};function Vector2(x,y){this.x=x||0;this.y=y||0;}
Object.defineProperties(Vector2.prototype,{"width":{get:function(){return this.x;},set:function(value){this.x=value;}},"height":{get:function(){return this.y;},set:function(value){this.y=value;}}});Object.assign(Vector2.prototype,{isVector2:true,set:function(x,y){this.x=x;this.y=y;return this;},setScalar:function(scalar){this.x=scalar;this.y=scalar;return this;},setX:function(x){this.x=x;return this;},setY:function(y){this.y=y;return this;},setComponent:function(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;default:throw new Error('index is out of range: '+ index);}
return this;},getComponent:function(index){switch(index){case 0:return this.x;case 1:return this.y;default:throw new Error('index is out of range: '+ index);}},clone:function(){return new this.constructor(this.x,this.y);},copy:function(v){this.x=v.x;this.y=v.y;return this;},add:function(v,w){if(w!==undefined){console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');return this.addVectors(v,w);}
this.x+=v.x;this.y+=v.y;return this;},addScalar:function(s){this.x+=s;this.y+=s;return this;},addVectors:function(a,b){this.x=a.x+ b.x;this.y=a.y+ b.y;return this;},addScaledVector:function(v,s){this.x+=v.x*s;this.y+=v.y*s;return this;},sub:function(v,w){if(w!==undefined){console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');return this.subVectors(v,w);}
this.x-=v.x;this.y-=v.y;return this;},subScalar:function(s){this.x-=s;this.y-=s;return this;},subVectors:function(a,b){this.x=a.x- b.x;this.y=a.y- b.y;return this;},multiply:function(v){this.x*=v.x;this.y*=v.y;return this;},multiplyScalar:function(scalar){this.x*=scalar;this.y*=scalar;return this;},divide:function(v){this.x/=v.x;this.y/=v.y;return this;},divideScalar:function(scalar){return this.multiplyScalar(1/scalar);},min:function(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);return this;},max:function(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);return this;},clamp:function(min,max){this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));return this;},clampScalar:function(){var min=new Vector2();var max=new Vector2();return function clampScalar(minVal,maxVal){min.set(minVal,minVal);max.set(maxVal,maxVal);return this.clamp(min,max);};}(),clampLength:function(min,max){var length=this.length();return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length)));},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this;},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this;},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this;},roundToZero:function(){this.x=(this.x<0)?Math.ceil(this.x):Math.floor(this.x);this.y=(this.y<0)?Math.ceil(this.y):Math.floor(this.y);return this;},negate:function(){this.x=- this.x;this.y=- this.y;return this;},dot:function(v){return this.x*v.x+ this.y*v.y;},lengthSq:function(){return this.x*this.x+ this.y*this.y;},length:function(){return Math.sqrt(this.x*this.x+ this.y*this.y);},lengthManhattan:function(){return Math.abs(this.x)+ Math.abs(this.y);},normalize:function(){return this.divideScalar(this.length()||1);},angle:function(){var angle=Math.atan2(this.y,this.x);if(angle<0)angle+=2*Math.PI;return angle;},distanceTo:function(v){return Math.sqrt(this.distanceToSquared(v));},distanceToSquared:function(v){var dx=this.x- v.x,dy=this.y- v.y;return dx*dx+ dy*dy;},distanceToManhattan:function(v){return Math.abs(this.x- v.x)+ Math.abs(this.y- v.y);},setLength:function(length){return this.normalize().multiplyScalar(length);},lerp:function(v,alpha){this.x+=(v.x- this.x)*alpha;this.y+=(v.y- this.y)*alpha;return this;},lerpVectors:function(v1,v2,alpha){return this.subVectors(v2,v1).multiplyScalar(alpha).add(v1);},equals:function(v){return((v.x===this.x)&&(v.y===this.y));},fromArray:function(array,offset){if(offset===undefined)offset=0;this.x=array[offset];this.y=array[offset+ 1];return this;},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.x;array[offset+ 1]=this.y;return array;},fromBufferAttribute:function(attribute,index,offset){if(offset!==undefined){console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().');}
this.x=attribute.getX(index);this.y=attribute.getY(index);return this;},rotateAround:function(center,angle){var c=Math.cos(angle),s=Math.sin(angle);var x=this.x- center.x;var y=this.y- center.y;this.x=x*c- y*s+ center.x;this.y=x*s+ y*c+ center.y;return this;}});var textureId=0;function Texture(image,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding){Object.defineProperty(this,'id',{value:textureId++});this.uuid=_Math.generateUUID();this.name='';this.image=image!==undefined?image:Texture.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=mapping!==undefined?mapping:Texture.DEFAULT_MAPPING;this.wrapS=wrapS!==undefined?wrapS:ClampToEdgeWrapping;this.wrapT=wrapT!==undefined?wrapT:ClampToEdgeWrapping;this.magFilter=magFilter!==undefined?magFilter:LinearFilter;this.minFilter=minFilter!==undefined?minFilter:LinearMipMapLinearFilter;this.anisotropy=anisotropy!==undefined?anisotropy:1;this.format=format!==undefined?format:RGBAFormat;this.type=type!==undefined?type:UnsignedByteType;this.offset=new Vector2(0,0);this.repeat=new Vector2(1,1);this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.unpackAlignment=4;this.encoding=encoding!==undefined?encoding:LinearEncoding;this.version=0;this.onUpdate=null;}
Texture.DEFAULT_IMAGE=undefined;Texture.DEFAULT_MAPPING=UVMapping;Object.defineProperty(Texture.prototype,"needsUpdate",{set:function(value){if(value===true)this.version++;}});Object.assign(Texture.prototype,EventDispatcher.prototype,{constructor:Texture,isTexture:true,clone:function(){return new this.constructor().copy(this);},copy:function(source){this.name=source.name;this.image=source.image;this.mipmaps=source.mipmaps.slice(0);this.mapping=source.mapping;this.wrapS=source.wrapS;this.wrapT=source.wrapT;this.magFilter=source.magFilter;this.minFilter=source.minFilter;this.anisotropy=source.anisotropy;this.format=source.format;this.type=source.type;this.offset.copy(source.offset);this.repeat.copy(source.repeat);this.generateMipmaps=source.generateMipmaps;this.premultiplyAlpha=source.premultiplyAlpha;this.flipY=source.flipY;this.unpackAlignment=source.unpackAlignment;this.encoding=source.encoding;return this;},toJSON:function(meta){if(meta.textures[this.uuid]!==undefined){return meta.textures[this.uuid];}
function getDataURL(image){var canvas;if(image instanceof HTMLCanvasElement){canvas=image;}else{canvas=document.createElementNS('http://www.w3.org/1999/xhtml','canvas');canvas.width=image.width;canvas.height=image.height;var context=canvas.getContext('2d');if(image instanceof ImageData){context.putImageData(image,0,0);}else{context.drawImage(image,0,0,image.width,image.height);}}
if(canvas.width>2048||canvas.height>2048){return canvas.toDataURL('image/jpeg',0.6);}else{return canvas.toDataURL('image/png');}}
var output={metadata:{version:4.5,type:'Texture',generator:'Texture.toJSON'},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(this.image!==undefined){var image=this.image;if(image.uuid===undefined){image.uuid=_Math.generateUUID();}
if(meta.images[image.uuid]===undefined){meta.images[image.uuid]={uuid:image.uuid,url:getDataURL(image)};}
output.image=image.uuid;}
meta.textures[this.uuid]=output;return output;},dispose:function(){this.dispatchEvent({type:'dispose'});},transformUv:function(uv){if(this.mapping!==UVMapping)return;uv.multiply(this.repeat);uv.add(this.offset);if(uv.x<0||uv.x>1){switch(this.wrapS){case RepeatWrapping:uv.x=uv.x- Math.floor(uv.x);break;case ClampToEdgeWrapping:uv.x=uv.x<0?0:1;break;case MirroredRepeatWrapping:if(Math.abs(Math.floor(uv.x)%2)===1){uv.x=Math.ceil(uv.x)- uv.x;}else{uv.x=uv.x- Math.floor(uv.x);}
break;}}
if(uv.y<0||uv.y>1){switch(this.wrapT){case RepeatWrapping:uv.y=uv.y- Math.floor(uv.y);break;case ClampToEdgeWrapping:uv.y=uv.y<0?0:1;break;case MirroredRepeatWrapping:if(Math.abs(Math.floor(uv.y)%2)===1){uv.y=Math.ceil(uv.y)- uv.y;}else{uv.y=uv.y- Math.floor(uv.y);}
break;}}
if(this.flipY){uv.y=1- uv.y;}}});function Vector4(x,y,z,w){this.x=x||0;this.y=y||0;this.z=z||0;this.w=(w!==undefined)?w:1;}
Object.assign(Vector4.prototype,{isVector4:true,set:function(x,y,z,w){this.x=x;this.y=y;this.z=z;this.w=w;return this;},setScalar:function(scalar){this.x=scalar;this.y=scalar;this.z=scalar;this.w=scalar;return this;},setX:function(x){this.x=x;return this;},setY:function(y){this.y=y;return this;},setZ:function(z){this.z=z;return this;},setW:function(w){this.w=w;return this;},setComponent:function(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;case 2:this.z=value;break;case 3:this.w=value;break;default:throw new Error('index is out of range: '+ index);}
return this;},getComponent:function(index){switch(index){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error('index is out of range: '+ index);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w);},copy:function(v){this.x=v.x;this.y=v.y;this.z=v.z;this.w=(v.w!==undefined)?v.w:1;return this;},add:function(v,w){if(w!==undefined){console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');return this.addVectors(v,w);}
this.x+=v.x;this.y+=v.y;this.z+=v.z;this.w+=v.w;return this;},addScalar:function(s){this.x+=s;this.y+=s;this.z+=s;this.w+=s;return this;},addVectors:function(a,b){this.x=a.x+ b.x;this.y=a.y+ b.y;this.z=a.z+ b.z;this.w=a.w+ b.w;return this;},addScaledVector:function(v,s){this.x+=v.x*s;this.y+=v.y*s;this.z+=v.z*s;this.w+=v.w*s;return this;},sub:function(v,w){if(w!==undefined){console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');return this.subVectors(v,w);}
this.x-=v.x;this.y-=v.y;this.z-=v.z;this.w-=v.w;return this;},subScalar:function(s){this.x-=s;this.y-=s;this.z-=s;this.w-=s;return this;},subVectors:function(a,b){this.x=a.x- b.x;this.y=a.y- b.y;this.z=a.z- b.z;this.w=a.w- b.w;return this;},multiplyScalar:function(scalar){this.x*=scalar;this.y*=scalar;this.z*=scalar;this.w*=scalar;return this;},applyMatrix4:function(m){var x=this.x,y=this.y,z=this.z,w=this.w;var e=m.elements;this.x=e[0]*x+ e[4]*y+ e[8]*z+ e[12]*w;this.y=e[1]*x+ e[5]*y+ e[9]*z+ e[13]*w;this.z=e[2]*x+ e[6]*y+ e[10]*z+ e[14]*w;this.w=e[3]*x+ e[7]*y+ e[11]*z+ e[15]*w;return this;},divideScalar:function(scalar){return this.multiplyScalar(1/scalar);},setAxisAngleFromQuaternion:function(q){this.w=2*Math.acos(q.w);var s=Math.sqrt(1- q.w*q.w);if(s<0.0001){this.x=1;this.y=0;this.z=0;}else{this.x=q.x/s;this.y=q.y/s;this.z=q.z/s;}
return this;},setAxisAngleFromRotationMatrix:function(m){var angle,x,y,z,epsilon=0.01,epsilon2=0.1,te=m.elements,m11=te[0],m12=te[4],m13=te[8],m21=te[1],m22=te[5],m23=te[9],m31=te[2],m32=te[6],m33=te[10];if((Math.abs(m12- m21)yy)&&(xx>zz)){if(xxzz){if(yy=0?1:- 1),sqrSin=1- cos*cos;if(sqrSin>Number.EPSILON){var sin=Math.sqrt(sqrSin),len=Math.atan2(sin,cos*dir);s=Math.sin(s*len)/ sin;
t=Math.sin(t*len)/ sin;
}
var tDir=t*dir;x0=x0*s+ x1*tDir;y0=y0*s+ y1*tDir;z0=z0*s+ z1*tDir;w0=w0*s+ w1*tDir;if(s===1- t){var f=1/Math.sqrt(x0*x0+ y0*y0+ z0*z0+ w0*w0);x0*=f;y0*=f;z0*=f;w0*=f;}}
dst[dstOffset]=x0;dst[dstOffset+ 1]=y0;dst[dstOffset+ 2]=z0;dst[dstOffset+ 3]=w0;}});Object.defineProperties(Quaternion.prototype,{x:{get:function(){return this._x;},set:function(value){this._x=value;this.onChangeCallback();}},y:{get:function(){return this._y;},set:function(value){this._y=value;this.onChangeCallback();}},z:{get:function(){return this._z;},set:function(value){this._z=value;this.onChangeCallback();}},w:{get:function(){return this._w;},set:function(value){this._w=value;this.onChangeCallback();}}});Object.assign(Quaternion.prototype,{set:function(x,y,z,w){this._x=x;this._y=y;this._z=z;this._w=w;this.onChangeCallback();return this;},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w);},copy:function(quaternion){this._x=quaternion.x;this._y=quaternion.y;this._z=quaternion.z;this._w=quaternion.w;this.onChangeCallback();return this;},setFromEuler:function(euler,update){if(!(euler&&euler.isEuler)){throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.');}
var x=euler._x,y=euler._y,z=euler._z,order=euler.order;var cos=Math.cos;var sin=Math.sin;var c1=cos(x/2);var c2=cos(y/2);var c3=cos(z/2);var s1=sin(x/2);var s2=sin(y/2);var s3=sin(z/2);if(order==='XYZ'){this._x=s1*c2*c3+ c1*s2*s3;this._y=c1*s2*c3- s1*c2*s3;this._z=c1*c2*s3+ s1*s2*c3;this._w=c1*c2*c3- s1*s2*s3;}else if(order==='YXZ'){this._x=s1*c2*c3+ c1*s2*s3;this._y=c1*s2*c3- s1*c2*s3;this._z=c1*c2*s3- s1*s2*c3;this._w=c1*c2*c3+ s1*s2*s3;}else if(order==='ZXY'){this._x=s1*c2*c3- c1*s2*s3;this._y=c1*s2*c3+ s1*c2*s3;this._z=c1*c2*s3+ s1*s2*c3;this._w=c1*c2*c3- s1*s2*s3;}else if(order==='ZYX'){this._x=s1*c2*c3- c1*s2*s3;this._y=c1*s2*c3+ s1*c2*s3;this._z=c1*c2*s3- s1*s2*c3;this._w=c1*c2*c3+ s1*s2*s3;}else if(order==='YZX'){this._x=s1*c2*c3+ c1*s2*s3;this._y=c1*s2*c3+ s1*c2*s3;this._z=c1*c2*s3- s1*s2*c3;this._w=c1*c2*c3- s1*s2*s3;}else if(order==='XZY'){this._x=s1*c2*c3- c1*s2*s3;this._y=c1*s2*c3- s1*c2*s3;this._z=c1*c2*s3+ s1*s2*c3;this._w=c1*c2*c3+ s1*s2*s3;}
if(update!==false)this.onChangeCallback();return this;},setFromAxisAngle:function(axis,angle){var halfAngle=angle/2,s=Math.sin(halfAngle);this._x=axis.x*s;this._y=axis.y*s;this._z=axis.z*s;this._w=Math.cos(halfAngle);this.onChangeCallback();return this;},setFromRotationMatrix:function(m){var te=m.elements,m11=te[0],m12=te[4],m13=te[8],m21=te[1],m22=te[5],m23=te[9],m31=te[2],m32=te[6],m33=te[10],trace=m11+ m22+ m33,s;if(trace>0){s=0.5/Math.sqrt(trace+ 1.0);this._w=0.25/s;this._x=(m32- m23)*s;this._y=(m13- m31)*s;this._z=(m21- m12)*s;}else if(m11>m22&&m11>m33){s=2.0*Math.sqrt(1.0+ m11- m22- m33);this._w=(m32- m23)/ s;
this._x=0.25*s;this._y=(m12+ m21)/ s;
this._z=(m13+ m31)/ s;
}else if(m22>m33){s=2.0*Math.sqrt(1.0+ m22- m11- m33);this._w=(m13- m31)/ s;
this._x=(m12+ m21)/ s;
this._y=0.25*s;this._z=(m23+ m32)/ s;
}else{s=2.0*Math.sqrt(1.0+ m33- m11- m22);this._w=(m21- m12)/ s;
this._x=(m13+ m31)/ s;
this._y=(m23+ m32)/ s;
this._z=0.25*s;}
this.onChangeCallback();return this;},setFromUnitVectors:function(){var v1=new Vector3();var r;var EPS=0.000001;return function setFromUnitVectors(vFrom,vTo){if(v1===undefined)v1=new Vector3();r=vFrom.dot(vTo)+ 1;if(rMath.abs(vFrom.z)){v1.set(- vFrom.y,vFrom.x,0);}else{v1.set(0,- vFrom.z,vFrom.y);}}else{v1.crossVectors(vFrom,vTo);}
this._x=v1.x;this._y=v1.y;this._z=v1.z;this._w=r;return this.normalize();};}(),inverse:function(){return this.conjugate().normalize();},conjugate:function(){this._x*=- 1;this._y*=- 1;this._z*=- 1;this.onChangeCallback();return this;},dot:function(v){return this._x*v._x+ this._y*v._y+ this._z*v._z+ this._w*v._w;},lengthSq:function(){return this._x*this._x+ this._y*this._y+ this._z*this._z+ this._w*this._w;},length:function(){return Math.sqrt(this._x*this._x+ this._y*this._y+ this._z*this._z+ this._w*this._w);},normalize:function(){var l=this.length();if(l===0){this._x=0;this._y=0;this._z=0;this._w=1;}else{l=1/l;this._x=this._x*l;this._y=this._y*l;this._z=this._z*l;this._w=this._w*l;}
this.onChangeCallback();return this;},multiply:function(q,p){if(p!==undefined){console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.');return this.multiplyQuaternions(q,p);}
return this.multiplyQuaternions(this,q);},premultiply:function(q){return this.multiplyQuaternions(q,this);},multiplyQuaternions:function(a,b){var qax=a._x,qay=a._y,qaz=a._z,qaw=a._w;var qbx=b._x,qby=b._y,qbz=b._z,qbw=b._w;this._x=qax*qbw+ qaw*qbx+ qay*qbz- qaz*qby;this._y=qay*qbw+ qaw*qby+ qaz*qbx- qax*qbz;this._z=qaz*qbw+ qaw*qbz+ qax*qby- qay*qbx;this._w=qaw*qbw- qax*qbx- qay*qby- qaz*qbz;this.onChangeCallback();return this;},slerp:function(qb,t){if(t===0)return this;if(t===1)return this.copy(qb);var x=this._x,y=this._y,z=this._z,w=this._w;var cosHalfTheta=w*qb._w+ x*qb._x+ y*qb._y+ z*qb._z;if(cosHalfTheta<0){this._w=- qb._w;this._x=- qb._x;this._y=- qb._y;this._z=- qb._z;cosHalfTheta=- cosHalfTheta;}else{this.copy(qb);}
if(cosHalfTheta>=1.0){this._w=w;this._x=x;this._y=y;this._z=z;return this;}
var sinHalfTheta=Math.sqrt(1.0- cosHalfTheta*cosHalfTheta);if(Math.abs(sinHalfTheta)<0.001){this._w=0.5*(w+ this._w);this._x=0.5*(x+ this._x);this._y=0.5*(y+ this._y);this._z=0.5*(z+ this._z);return this;}
var halfTheta=Math.atan2(sinHalfTheta,cosHalfTheta);var ratioA=Math.sin((1- t)*halfTheta)/ sinHalfTheta,
ratioB=Math.sin(t*halfTheta)/ sinHalfTheta;
this._w=(w*ratioA+ this._w*ratioB);this._x=(x*ratioA+ this._x*ratioB);this._y=(y*ratioA+ this._y*ratioB);this._z=(z*ratioA+ this._z*ratioB);this.onChangeCallback();return this;},equals:function(quaternion){return(quaternion._x===this._x)&&(quaternion._y===this._y)&&(quaternion._z===this._z)&&(quaternion._w===this._w);},fromArray:function(array,offset){if(offset===undefined)offset=0;this._x=array[offset];this._y=array[offset+ 1];this._z=array[offset+ 2];this._w=array[offset+ 3];this.onChangeCallback();return this;},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this._x;array[offset+ 1]=this._y;array[offset+ 2]=this._z;array[offset+ 3]=this._w;return array;},onChange:function(callback){this.onChangeCallback=callback;return this;},onChangeCallback:function(){}});function Vector3(x,y,z){this.x=x||0;this.y=y||0;this.z=z||0;}
Object.assign(Vector3.prototype,{isVector3:true,set:function(x,y,z){this.x=x;this.y=y;this.z=z;return this;},setScalar:function(scalar){this.x=scalar;this.y=scalar;this.z=scalar;return this;},setX:function(x){this.x=x;return this;},setY:function(y){this.y=y;return this;},setZ:function(z){this.z=z;return this;},setComponent:function(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;case 2:this.z=value;break;default:throw new Error('index is out of range: '+ index);}
return this;},getComponent:function(index){switch(index){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error('index is out of range: '+ index);}},clone:function(){return new this.constructor(this.x,this.y,this.z);},copy:function(v){this.x=v.x;this.y=v.y;this.z=v.z;return this;},add:function(v,w){if(w!==undefined){console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');return this.addVectors(v,w);}
this.x+=v.x;this.y+=v.y;this.z+=v.z;return this;},addScalar:function(s){this.x+=s;this.y+=s;this.z+=s;return this;},addVectors:function(a,b){this.x=a.x+ b.x;this.y=a.y+ b.y;this.z=a.z+ b.z;return this;},addScaledVector:function(v,s){this.x+=v.x*s;this.y+=v.y*s;this.z+=v.z*s;return this;},sub:function(v,w){if(w!==undefined){console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');return this.subVectors(v,w);}
this.x-=v.x;this.y-=v.y;this.z-=v.z;return this;},subScalar:function(s){this.x-=s;this.y-=s;this.z-=s;return this;},subVectors:function(a,b){this.x=a.x- b.x;this.y=a.y- b.y;this.z=a.z- b.z;return this;},multiply:function(v,w){if(w!==undefined){console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.');return this.multiplyVectors(v,w);}
this.x*=v.x;this.y*=v.y;this.z*=v.z;return this;},multiplyScalar:function(scalar){this.x*=scalar;this.y*=scalar;this.z*=scalar;return this;},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this;},applyEuler:function(){var quaternion=new Quaternion();return function applyEuler(euler){if(!(euler&&euler.isEuler)){console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.');}
return this.applyQuaternion(quaternion.setFromEuler(euler));};}(),applyAxisAngle:function(){var quaternion=new Quaternion();return function applyAxisAngle(axis,angle){return this.applyQuaternion(quaternion.setFromAxisAngle(axis,angle));};}(),applyMatrix3:function(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;this.x=e[0]*x+ e[3]*y+ e[6]*z;this.y=e[1]*x+ e[4]*y+ e[7]*z;this.z=e[2]*x+ e[5]*y+ e[8]*z;return this;},applyMatrix4:function(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;var w=1/(e[3]*x+ e[7]*y+ e[11]*z+ e[15]);this.x=(e[0]*x+ e[4]*y+ e[8]*z+ e[12])*w;this.y=(e[1]*x+ e[5]*y+ e[9]*z+ e[13])*w;this.z=(e[2]*x+ e[6]*y+ e[10]*z+ e[14])*w;return this;},applyQuaternion:function(q){var x=this.x,y=this.y,z=this.z;var qx=q.x,qy=q.y,qz=q.z,qw=q.w;var ix=qw*x+ qy*z- qz*y;var iy=qw*y+ qz*x- qx*z;var iz=qw*z+ qx*y- qy*x;var iw=- qx*x- qy*y- qz*z;this.x=ix*qw+ iw*- qx+ iy*- qz- iz*- qy;this.y=iy*qw+ iw*- qy+ iz*- qx- ix*- qz;this.z=iz*qw+ iw*- qz+ ix*- qy- iy*- qx;return this;},project:function(){var matrix=new Matrix4();return function project(camera){matrix.multiplyMatrices(camera.projectionMatrix,matrix.getInverse(camera.matrixWorld));return this.applyMatrix4(matrix);};}(),unproject:function(){var matrix=new Matrix4();return function unproject(camera){matrix.multiplyMatrices(camera.matrixWorld,matrix.getInverse(camera.projectionMatrix));return this.applyMatrix4(matrix);};}(),transformDirection:function(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;this.x=e[0]*x+ e[4]*y+ e[8]*z;this.y=e[1]*x+ e[5]*y+ e[9]*z;this.z=e[2]*x+ e[6]*y+ e[10]*z;return this.normalize();},divide:function(v){this.x/=v.x;this.y/=v.y;this.z/=v.z;return this;},divideScalar:function(scalar){return this.multiplyScalar(1/scalar);},min:function(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);this.z=Math.min(this.z,v.z);return this;},max:function(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);this.z=Math.max(this.z,v.z);return this;},clamp:function(min,max){this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));this.z=Math.max(min.z,Math.min(max.z,this.z));return this;},clampScalar:function(){var min=new Vector3();var max=new Vector3();return function clampScalar(minVal,maxVal){min.set(minVal,minVal,minVal);max.set(maxVal,maxVal,maxVal);return this.clamp(min,max);};}(),clampLength:function(min,max){var length=this.length();return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length)));},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this;},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this;},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this;},roundToZero:function(){this.x=(this.x<0)?Math.ceil(this.x):Math.floor(this.x);this.y=(this.y<0)?Math.ceil(this.y):Math.floor(this.y);this.z=(this.z<0)?Math.ceil(this.z):Math.floor(this.z);return this;},negate:function(){this.x=- this.x;this.y=- this.y;this.z=- this.z;return this;},dot:function(v){return this.x*v.x+ this.y*v.y+ this.z*v.z;},lengthSq:function(){return this.x*this.x+ this.y*this.y+ this.z*this.z;},length:function(){return Math.sqrt(this.x*this.x+ this.y*this.y+ this.z*this.z);},lengthManhattan:function(){return Math.abs(this.x)+ Math.abs(this.y)+ Math.abs(this.z);},normalize:function(){return this.divideScalar(this.length()||1);},setLength:function(length){return this.normalize().multiplyScalar(length);},lerp:function(v,alpha){this.x+=(v.x- this.x)*alpha;this.y+=(v.y- this.y)*alpha;this.z+=(v.z- this.z)*alpha;return this;},lerpVectors:function(v1,v2,alpha){return this.subVectors(v2,v1).multiplyScalar(alpha).add(v1);},cross:function(v,w){if(w!==undefined){console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.');return this.crossVectors(v,w);}
var x=this.x,y=this.y,z=this.z;this.x=y*v.z- z*v.y;this.y=z*v.x- x*v.z;this.z=x*v.y- y*v.x;return this;},crossVectors:function(a,b){var ax=a.x,ay=a.y,az=a.z;var bx=b.x,by=b.y,bz=b.z;this.x=ay*bz- az*by;this.y=az*bx- ax*bz;this.z=ax*by- ay*bx;return this;},projectOnVector:function(vector){var scalar=vector.dot(this)/ vector.lengthSq();
return this.copy(vector).multiplyScalar(scalar);},projectOnPlane:function(){var v1=new Vector3();return function projectOnPlane(planeNormal){v1.copy(this).projectOnVector(planeNormal);return this.sub(v1);};}(),reflect:function(){var v1=new Vector3();return function reflect(normal){return this.sub(v1.copy(normal).multiplyScalar(2*this.dot(normal)));};}(),angleTo:function(v){var theta=this.dot(v)/ ( Math.sqrt( this.lengthSq() * v.lengthSq() ) );
return Math.acos(_Math.clamp(theta,- 1,1));},distanceTo:function(v){return Math.sqrt(this.distanceToSquared(v));},distanceToSquared:function(v){var dx=this.x- v.x,dy=this.y- v.y,dz=this.z- v.z;return dx*dx+ dy*dy+ dz*dz;},distanceToManhattan:function(v){return Math.abs(this.x- v.x)+ Math.abs(this.y- v.y)+ Math.abs(this.z- v.z);},setFromSpherical:function(s){var sinPhiRadius=Math.sin(s.phi)*s.radius;this.x=sinPhiRadius*Math.sin(s.theta);this.y=Math.cos(s.phi)*s.radius;this.z=sinPhiRadius*Math.cos(s.theta);return this;},setFromCylindrical:function(c){this.x=c.radius*Math.sin(c.theta);this.y=c.y;this.z=c.radius*Math.cos(c.theta);return this;},setFromMatrixPosition:function(m){var e=m.elements;this.x=e[12];this.y=e[13];this.z=e[14];return this;},setFromMatrixScale:function(m){var sx=this.setFromMatrixColumn(m,0).length();var sy=this.setFromMatrixColumn(m,1).length();var sz=this.setFromMatrixColumn(m,2).length();this.x=sx;this.y=sy;this.z=sz;return this;},setFromMatrixColumn:function(m,index){return this.fromArray(m.elements,index*4);},equals:function(v){return((v.x===this.x)&&(v.y===this.y)&&(v.z===this.z));},fromArray:function(array,offset){if(offset===undefined)offset=0;this.x=array[offset];this.y=array[offset+ 1];this.z=array[offset+ 2];return this;},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.x;array[offset+ 1]=this.y;array[offset+ 2]=this.z;return array;},fromBufferAttribute:function(attribute,index,offset){if(offset!==undefined){console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().');}
this.x=attribute.getX(index);this.y=attribute.getY(index);this.z=attribute.getZ(index);return this;}});function Matrix4(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];if(arguments.length>0){console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.');}}
Object.assign(Matrix4.prototype,{isMatrix4:true,set:function(n11,n12,n13,n14,n21,n22,n23,n24,n31,n32,n33,n34,n41,n42,n43,n44){var te=this.elements;te[0]=n11;te[4]=n12;te[8]=n13;te[12]=n14;te[1]=n21;te[5]=n22;te[9]=n23;te[13]=n24;te[2]=n31;te[6]=n32;te[10]=n33;te[14]=n34;te[3]=n41;te[7]=n42;te[11]=n43;te[15]=n44;return this;},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this;},clone:function(){return new Matrix4().fromArray(this.elements);},copy:function(m){var te=this.elements;var me=m.elements;te[0]=me[0];te[1]=me[1];te[2]=me[2];te[3]=me[3];te[4]=me[4];te[5]=me[5];te[6]=me[6];te[7]=me[7];te[8]=me[8];te[9]=me[9];te[10]=me[10];te[11]=me[11];te[12]=me[12];te[13]=me[13];te[14]=me[14];te[15]=me[15];return this;},copyPosition:function(m){var te=this.elements,me=m.elements;te[12]=me[12];te[13]=me[13];te[14]=me[14];return this;},extractBasis:function(xAxis,yAxis,zAxis){xAxis.setFromMatrixColumn(this,0);yAxis.setFromMatrixColumn(this,1);zAxis.setFromMatrixColumn(this,2);return this;},makeBasis:function(xAxis,yAxis,zAxis){this.set(xAxis.x,yAxis.x,zAxis.x,0,xAxis.y,yAxis.y,zAxis.y,0,xAxis.z,yAxis.z,zAxis.z,0,0,0,0,1);return this;},extractRotation:function(){var v1=new Vector3();return function extractRotation(m){var te=this.elements;var me=m.elements;var scaleX=1/v1.setFromMatrixColumn(m,0).length();var scaleY=1/v1.setFromMatrixColumn(m,1).length();var scaleZ=1/v1.setFromMatrixColumn(m,2).length();te[0]=me[0]*scaleX;te[1]=me[1]*scaleX;te[2]=me[2]*scaleX;te[4]=me[4]*scaleY;te[5]=me[5]*scaleY;te[6]=me[6]*scaleY;te[8]=me[8]*scaleZ;te[9]=me[9]*scaleZ;te[10]=me[10]*scaleZ;return this;};}(),makeRotationFromEuler:function(euler){if(!(euler&&euler.isEuler)){console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.');}
var te=this.elements;var x=euler.x,y=euler.y,z=euler.z;var a=Math.cos(x),b=Math.sin(x);var c=Math.cos(y),d=Math.sin(y);var e=Math.cos(z),f=Math.sin(z);if(euler.order==='XYZ'){var ae=a*e,af=a*f,be=b*e,bf=b*f;te[0]=c*e;te[4]=- c*f;te[8]=d;te[1]=af+ be*d;te[5]=ae- bf*d;te[9]=- b*c;te[2]=bf- ae*d;te[6]=be+ af*d;te[10]=a*c;}else if(euler.order==='YXZ'){var ce=c*e,cf=c*f,de=d*e,df=d*f;te[0]=ce+ df*b;te[4]=de*b- cf;te[8]=a*d;te[1]=a*f;te[5]=a*e;te[9]=- b;te[2]=cf*b- de;te[6]=df+ ce*b;te[10]=a*c;}else if(euler.order==='ZXY'){var ce=c*e,cf=c*f,de=d*e,df=d*f;te[0]=ce- df*b;te[4]=- a*f;te[8]=de+ cf*b;te[1]=cf+ de*b;te[5]=a*e;te[9]=df- ce*b;te[2]=- a*d;te[6]=b;te[10]=a*c;}else if(euler.order==='ZYX'){var ae=a*e,af=a*f,be=b*e,bf=b*f;te[0]=c*e;te[4]=be*d- af;te[8]=ae*d+ bf;te[1]=c*f;te[5]=bf*d+ ae;te[9]=af*d- be;te[2]=- d;te[6]=b*c;te[10]=a*c;}else if(euler.order==='YZX'){var ac=a*c,ad=a*d,bc=b*c,bd=b*d;te[0]=c*e;te[4]=bd- ac*f;te[8]=bc*f+ ad;te[1]=f;te[5]=a*e;te[9]=- b*e;te[2]=- d*e;te[6]=ad*f+ bc;te[10]=ac- bd*f;}else if(euler.order==='XZY'){var ac=a*c,ad=a*d,bc=b*c,bd=b*d;te[0]=c*e;te[4]=- f;te[8]=d*e;te[1]=ac*f+ bd;te[5]=a*e;te[9]=ad*f- bc;te[2]=bc*f- ad;te[6]=b*e;te[10]=bd*f+ ac;}
te[3]=0;te[7]=0;te[11]=0;te[12]=0;te[13]=0;te[14]=0;te[15]=1;return this;},makeRotationFromQuaternion:function(q){var te=this.elements;var x=q._x,y=q._y,z=q._z,w=q._w;var x2=x+ x,y2=y+ y,z2=z+ z;var xx=x*x2,xy=x*y2,xz=x*z2;var yy=y*y2,yz=y*z2,zz=z*z2;var wx=w*x2,wy=w*y2,wz=w*z2;te[0]=1-(yy+ zz);te[4]=xy- wz;te[8]=xz+ wy;te[1]=xy+ wz;te[5]=1-(xx+ zz);te[9]=yz- wx;te[2]=xz- wy;te[6]=yz+ wx;te[10]=1-(xx+ yy);te[3]=0;te[7]=0;te[11]=0;te[12]=0;te[13]=0;te[14]=0;te[15]=1;return this;},lookAt:function(){var x=new Vector3();var y=new Vector3();var z=new Vector3();return function lookAt(eye,target,up){var te=this.elements;z.subVectors(eye,target);if(z.lengthSq()===0){z.z=1;}
z.normalize();x.crossVectors(up,z);if(x.lengthSq()===0){if(Math.abs(up.z)===1){z.x+=0.0001;}else{z.z+=0.0001;}
z.normalize();x.crossVectors(up,z);}
x.normalize();y.crossVectors(z,x);te[0]=x.x;te[4]=y.x;te[8]=z.x;te[1]=x.y;te[5]=y.y;te[9]=z.y;te[2]=x.z;te[6]=y.z;te[10]=z.z;return this;};}(),multiply:function(m,n){if(n!==undefined){console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.');return this.multiplyMatrices(m,n);}
return this.multiplyMatrices(this,m);},premultiply:function(m){return this.multiplyMatrices(m,this);},multiplyMatrices:function(a,b){var ae=a.elements;var be=b.elements;var te=this.elements;var a11=ae[0],a12=ae[4],a13=ae[8],a14=ae[12];var a21=ae[1],a22=ae[5],a23=ae[9],a24=ae[13];var a31=ae[2],a32=ae[6],a33=ae[10],a34=ae[14];var a41=ae[3],a42=ae[7],a43=ae[11],a44=ae[15];var b11=be[0],b12=be[4],b13=be[8],b14=be[12];var b21=be[1],b22=be[5],b23=be[9],b24=be[13];var b31=be[2],b32=be[6],b33=be[10],b34=be[14];var b41=be[3],b42=be[7],b43=be[11],b44=be[15];te[0]=a11*b11+ a12*b21+ a13*b31+ a14*b41;te[4]=a11*b12+ a12*b22+ a13*b32+ a14*b42;te[8]=a11*b13+ a12*b23+ a13*b33+ a14*b43;te[12]=a11*b14+ a12*b24+ a13*b34+ a14*b44;te[1]=a21*b11+ a22*b21+ a23*b31+ a24*b41;te[5]=a21*b12+ a22*b22+ a23*b32+ a24*b42;te[9]=a21*b13+ a22*b23+ a23*b33+ a24*b43;te[13]=a21*b14+ a22*b24+ a23*b34+ a24*b44;te[2]=a31*b11+ a32*b21+ a33*b31+ a34*b41;te[6]=a31*b12+ a32*b22+ a33*b32+ a34*b42;te[10]=a31*b13+ a32*b23+ a33*b33+ a34*b43;te[14]=a31*b14+ a32*b24+ a33*b34+ a34*b44;te[3]=a41*b11+ a42*b21+ a43*b31+ a44*b41;te[7]=a41*b12+ a42*b22+ a43*b32+ a44*b42;te[11]=a41*b13+ a42*b23+ a43*b33+ a44*b43;te[15]=a41*b14+ a42*b24+ a43*b34+ a44*b44;return this;},multiplyScalar:function(s){var te=this.elements;te[0]*=s;te[4]*=s;te[8]*=s;te[12]*=s;te[1]*=s;te[5]*=s;te[9]*=s;te[13]*=s;te[2]*=s;te[6]*=s;te[10]*=s;te[14]*=s;te[3]*=s;te[7]*=s;te[11]*=s;te[15]*=s;return this;},applyToBufferAttribute:function(){var v1=new Vector3();return function applyToBufferAttribute(attribute){for(var i=0,l=attribute.count;i0)return array;var n=nBlocks*blockSize,r=arrayCacheF32[n];if(r===undefined){r=new Float32Array(n);arrayCacheF32[n]=r;}
if(nBlocks!==0){firstElem.toArray(r,0);for(var i=1,offset=0;i!==nBlocks;++ i){offset+=blockSize;array[i].toArray(r,offset);}}
return r;}
function allocTexUnits(renderer,n){var r=arrayCacheI32[n];if(r===undefined){r=new Int32Array(n);arrayCacheI32[n]=r;}
for(var i=0;i!==n;++ i)
r[i]=renderer.allocTextureUnit();return r;}
function setValue1f(gl,v){gl.uniform1f(this.addr,v);}
function setValue1i(gl,v){gl.uniform1i(this.addr,v);}
function setValue2fv(gl,v){if(v.x===undefined)gl.uniform2fv(this.addr,v);else gl.uniform2f(this.addr,v.x,v.y);}
function setValue3fv(gl,v){if(v.x!==undefined)
gl.uniform3f(this.addr,v.x,v.y,v.z);else if(v.r!==undefined)
gl.uniform3f(this.addr,v.r,v.g,v.b);else
gl.uniform3fv(this.addr,v);}
function setValue4fv(gl,v){if(v.x===undefined)gl.uniform4fv(this.addr,v);else gl.uniform4f(this.addr,v.x,v.y,v.z,v.w);}
function setValue2fm(gl,v){gl.uniformMatrix2fv(this.addr,false,v.elements||v);}
function setValue3fm(gl,v){if(v.elements===undefined){gl.uniformMatrix3fv(this.addr,false,v);}else{mat3array.set(v.elements);gl.uniformMatrix3fv(this.addr,false,mat3array);}}
function setValue4fm(gl,v){if(v.elements===undefined){gl.uniformMatrix4fv(this.addr,false,v);}else{mat4array.set(v.elements);gl.uniformMatrix4fv(this.addr,false,mat4array);}}
function setValueT1(gl,v,renderer){var unit=renderer.allocTextureUnit();gl.uniform1i(this.addr,unit);renderer.setTexture2D(v||emptyTexture,unit);}
function setValueT6(gl,v,renderer){var unit=renderer.allocTextureUnit();gl.uniform1i(this.addr,unit);renderer.setTextureCube(v||emptyCubeTexture,unit);}
function setValue2iv(gl,v){gl.uniform2iv(this.addr,v);}
function setValue3iv(gl,v){gl.uniform3iv(this.addr,v);}
function setValue4iv(gl,v){gl.uniform4iv(this.addr,v);}
function getSingularSetter(type){switch(type){case 0x1406:return setValue1f;case 0x8b50:return setValue2fv;case 0x8b51:return setValue3fv;case 0x8b52:return setValue4fv;case 0x8b5a:return setValue2fm;case 0x8b5b:return setValue3fm;case 0x8b5c:return setValue4fm;case 0x8b5e:case 0x8d66:return setValueT1;case 0x8b60:return setValueT6;case 0x1404:case 0x8b56:return setValue1i;case 0x8b53:case 0x8b57:return setValue2iv;case 0x8b54:case 0x8b58:return setValue3iv;case 0x8b55:case 0x8b59:return setValue4iv;}}
function setValue1fv(gl,v){gl.uniform1fv(this.addr,v);}
function setValue1iv(gl,v){gl.uniform1iv(this.addr,v);}
function setValueV2a(gl,v){gl.uniform2fv(this.addr,flatten(v,this.size,2));}
function setValueV3a(gl,v){gl.uniform3fv(this.addr,flatten(v,this.size,3));}
function setValueV4a(gl,v){gl.uniform4fv(this.addr,flatten(v,this.size,4));}
function setValueM2a(gl,v){gl.uniformMatrix2fv(this.addr,false,flatten(v,this.size,4));}
function setValueM3a(gl,v){gl.uniformMatrix3fv(this.addr,false,flatten(v,this.size,9));}
function setValueM4a(gl,v){gl.uniformMatrix4fv(this.addr,false,flatten(v,this.size,16));}
function setValueT1a(gl,v,renderer){var n=v.length,units=allocTexUnits(renderer,n);gl.uniform1iv(this.addr,units);for(var i=0;i!==n;++ i){renderer.setTexture2D(v[i]||emptyTexture,units[i]);}}
function setValueT6a(gl,v,renderer){var n=v.length,units=allocTexUnits(renderer,n);gl.uniform1iv(this.addr,units);for(var i=0;i!==n;++ i){renderer.setTextureCube(v[i]||emptyCubeTexture,units[i]);}}
function getPureArraySetter(type){switch(type){case 0x1406:return setValue1fv;case 0x8b50:return setValueV2a;case 0x8b51:return setValueV3a;case 0x8b52:return setValueV4a;case 0x8b5a:return setValueM2a;case 0x8b5b:return setValueM3a;case 0x8b5c:return setValueM4a;case 0x8b5e:return setValueT1a;case 0x8b60:return setValueT6a;case 0x1404:case 0x8b56:return setValue1iv;case 0x8b53:case 0x8b57:return setValue2iv;case 0x8b54:case 0x8b58:return setValue3iv;case 0x8b55:case 0x8b59:return setValue4iv;}}
function SingleUniform(id,activeInfo,addr){this.id=id;this.addr=addr;this.setValue=getSingularSetter(activeInfo.type);}
function PureArrayUniform(id,activeInfo,addr){this.id=id;this.addr=addr;this.size=activeInfo.size;this.setValue=getPureArraySetter(activeInfo.type);}
function StructuredUniform(id){this.id=id;UniformContainer.call(this);}
StructuredUniform.prototype.setValue=function(gl,value){var seq=this.seq;for(var i=0,n=seq.length;i!==n;++ i){var u=seq[i];u.setValue(gl,value[u.id]);}};var RePathPart=/([\w\d_]+)(\])?(\[|\.)?/g;function addUniform(container,uniformObject){container.seq.push(uniformObject);container.map[uniformObject.id]=uniformObject;}
function parseUniform(activeInfo,addr,container){var path=activeInfo.name,pathLength=path.length;RePathPart.lastIndex=0;for(;;){var match=RePathPart.exec(path),matchEnd=RePathPart.lastIndex,id=match[1],idIsIndex=match[2]===']',subscript=match[3];if(idIsIndex)id=id|0;if(subscript===undefined||subscript==='['&&matchEnd+ 2===pathLength){addUniform(container,subscript===undefined?new SingleUniform(id,activeInfo,addr):new PureArrayUniform(id,activeInfo,addr));break;}else{var map=container.map,next=map[id];if(next===undefined){next=new StructuredUniform(id);addUniform(container,next);}
container=next;}}}
function WebGLUniforms(gl,program,renderer){UniformContainer.call(this);this.renderer=renderer;var n=gl.getProgramParameter(program,gl.ACTIVE_UNIFORMS);for(var i=0;i>16&255)/ 255;
this.g=(hex>>8&255)/ 255;
this.b=(hex&255)/ 255;
return this;},setRGB:function(r,g,b){this.r=r;this.g=g;this.b=b;return this;},setHSL:function(){function hue2rgb(p,q,t){if(t<0)t+=1;if(t>1)t-=1;if(t<1/6)return p+(q- p)*6*t;if(t<1/2)return q;if(t<2/3)return p+(q- p)*6*(2/3- t);return p;}
return function setHSL(h,s,l){h=_Math.euclideanModulo(h,1);s=_Math.clamp(s,0,1);l=_Math.clamp(l,0,1);if(s===0){this.r=this.g=this.b=l;}else{var p=l<=0.5?l*(1+ s):l+ s-(l*s);var q=(2*l)- p;this.r=hue2rgb(q,p,h+ 1/3);this.g=hue2rgb(q,p,h);this.b=hue2rgb(q,p,h- 1/3);}
return this;};}(),setStyle:function(style){function handleAlpha(string){if(string===undefined)return;if(parseFloat(string)<1){console.warn('THREE.Color: Alpha component of '+ style+' will be ignored.');}}
var m;if(m=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style)){var color;var name=m[1];var components=m[2];switch(name){case'rgb':case'rgba':if(color=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){this.r=Math.min(255,parseInt(color[1],10))/ 255;
this.g=Math.min(255,parseInt(color[2],10))/ 255;
this.b=Math.min(255,parseInt(color[3],10))/ 255;
handleAlpha(color[5]);return this;}
if(color=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){this.r=Math.min(100,parseInt(color[1],10))/ 100;
this.g=Math.min(100,parseInt(color[2],10))/ 100;
this.b=Math.min(100,parseInt(color[3],10))/ 100;
handleAlpha(color[5]);return this;}
break;case'hsl':case'hsla':if(color=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){var h=parseFloat(color[1])/ 360;
var s=parseInt(color[2],10)/ 100;
var l=parseInt(color[3],10)/ 100;
handleAlpha(color[5]);return this.setHSL(h,s,l);}
break;}}else if(m=/^\#([A-Fa-f0-9]+)$/.exec(style)){var hex=m[1];var size=hex.length;if(size===3){this.r=parseInt(hex.charAt(0)+ hex.charAt(0),16)/ 255;
this.g=parseInt(hex.charAt(1)+ hex.charAt(1),16)/ 255;
this.b=parseInt(hex.charAt(2)+ hex.charAt(2),16)/ 255;
return this;}else if(size===6){this.r=parseInt(hex.charAt(0)+ hex.charAt(1),16)/ 255;
this.g=parseInt(hex.charAt(2)+ hex.charAt(3),16)/ 255;
this.b=parseInt(hex.charAt(4)+ hex.charAt(5),16)/ 255;
return this;}}
if(style&&style.length>0){var hex=ColorKeywords[style];if(hex!==undefined){this.setHex(hex);}else{console.warn('THREE.Color: Unknown color '+ style);}}
return this;},clone:function(){return new this.constructor(this.r,this.g,this.b);},copy:function(color){this.r=color.r;this.g=color.g;this.b=color.b;return this;},copyGammaToLinear:function(color,gammaFactor){if(gammaFactor===undefined)gammaFactor=2.0;this.r=Math.pow(color.r,gammaFactor);this.g=Math.pow(color.g,gammaFactor);this.b=Math.pow(color.b,gammaFactor);return this;},copyLinearToGamma:function(color,gammaFactor){if(gammaFactor===undefined)gammaFactor=2.0;var safeInverse=(gammaFactor>0)?(1.0/gammaFactor):1.0;this.r=Math.pow(color.r,safeInverse);this.g=Math.pow(color.g,safeInverse);this.b=Math.pow(color.b,safeInverse);return this;},convertGammaToLinear:function(){var r=this.r,g=this.g,b=this.b;this.r=r*r;this.g=g*g;this.b=b*b;return this;},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this;},getHex:function(){return(this.r*255)<<16^(this.g*255)<<8^(this.b*255)<<0;},getHexString:function(){return('000000'+ this.getHex().toString(16)).slice(- 6);},getHSL:function(optionalTarget){var hsl=optionalTarget||{h:0,s:0,l:0};var r=this.r,g=this.g,b=this.b;var max=Math.max(r,g,b);var min=Math.min(r,g,b);var hue,saturation;var lightness=(min+ max)/ 2.0;
if(min===max){hue=0;saturation=0;}else{var delta=max- min;saturation=lightness<=0.5?delta/(max+ min):delta/(2- max- min);switch(max){case r:hue=(g- b)/ delta + ( g < b ? 6 : 0 ); break;
case g:hue=(b- r)/ delta + 2; break;
case b:hue=(r- g)/ delta + 4; break;
}
hue/=6;}
hsl.h=hue;hsl.s=saturation;hsl.l=lightness;return hsl;},getStyle:function(){return'rgb('+((this.r*255)|0)+','+((this.g*255)|0)+','+((this.b*255)|0)+')';},offsetHSL:function(h,s,l){var hsl=this.getHSL();hsl.h+=h;hsl.s+=s;hsl.l+=l;this.setHSL(hsl.h,hsl.s,hsl.l);return this;},add:function(color){this.r+=color.r;this.g+=color.g;this.b+=color.b;return this;},addColors:function(color1,color2){this.r=color1.r+ color2.r;this.g=color1.g+ color2.g;this.b=color1.b+ color2.b;return this;},addScalar:function(s){this.r+=s;this.g+=s;this.b+=s;return this;},sub:function(color){this.r=Math.max(0,this.r- color.r);this.g=Math.max(0,this.g- color.g);this.b=Math.max(0,this.b- color.b);return this;},multiply:function(color){this.r*=color.r;this.g*=color.g;this.b*=color.b;return this;},multiplyScalar:function(s){this.r*=s;this.g*=s;this.b*=s;return this;},lerp:function(color,alpha){this.r+=(color.r- this.r)*alpha;this.g+=(color.g- this.g)*alpha;this.b+=(color.b- this.b)*alpha;return this;},equals:function(c){return(c.r===this.r)&&(c.g===this.g)&&(c.b===this.b);},fromArray:function(array,offset){if(offset===undefined)offset=0;this.r=array[offset];this.g=array[offset+ 1];this.b=array[offset+ 2];return this;},toArray:function(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.r;array[offset+ 1]=this.g;array[offset+ 2]=this.b;return array;},toJSON:function(){return this.getHex();}});var UniformsLib={common:{diffuse:{value:new Color(0xeeeeee)},opacity:{value:1.0},map:{value:null},offsetRepeat:{value:new Vector4(0,0,1,1)},alphaMap:{value:null},},specularmap:{specularMap:{value:null},},envmap:{envMap:{value:null},flipEnvMap:{value:- 1},reflectivity:{value:1.0},refractionRatio:{value:0.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Vector2(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:0.00025},fogNear:{value:1},fogFar:{value:2000},fogColor:{value:new Color(0xffffff)}},lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new Color(0xeeeeee)},opacity:{value:1.0},size:{value:1.0},scale:{value:1.0},map:{value:null},offsetRepeat:{value:new Vector4(0,0,1,1)}}};var UniformsUtils={merge:function(uniforms){var merged={};for(var u=0;uthis.max.x||point.ythis.max.y?false:true;},containsBox:function(box){return this.min.x<=box.min.x&&box.max.x<=this.max.x&&this.min.y<=box.min.y&&box.max.y<=this.max.y;},getParameter:function(point,optionalTarget){var result=optionalTarget||new Vector2();return result.set((point.x- this.min.x)/ ( this.max.x - this.min.x ),
(point.y- this.min.y)/ ( this.max.y - this.min.y )
);},intersectsBox:function(box){return box.max.xthis.max.x||box.max.ythis.max.y?false:true;},clampPoint:function(point,optionalTarget){var result=optionalTarget||new Vector2();return result.copy(point).clamp(this.min,this.max);},distanceToPoint:function(){var v1=new Vector2();return function distanceToPoint(point){var clampedPoint=v1.copy(point).clamp(this.min,this.max);return clampedPoint.sub(point).length();};}(),intersect:function(box){this.min.max(box.min);this.max.min(box.max);return this;},union:function(box){this.min.min(box.min);this.max.max(box.max);return this;},translate:function(offset){this.min.add(offset);this.max.add(offset);return this;},equals:function(box){return box.min.equals(this.min)&&box.max.equals(this.max);}});function WebGLFlareRenderer(renderer,gl, state, textures, capabilities ) {
var vertexBuffer, elementBuffer;
var shader, program, attributes, uniforms;
var tempTexture, occlusionTexture;
function init() {
var vertices = new Float32Array( [
- 1, - 1, 0, 0,
1, - 1, 1, 0,
1, 1, 1, 1,
- 1, 1, 0, 1
] );
var faces = new Uint16Array( [
0, 1, 2,
0, 2, 3
] );
// buffers
vertexBuffer = gl.createBuffer();
elementBuffer = gl.createBuffer();
gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW );
gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW );
// textures
tempTexture = gl.createTexture();
occlusionTexture = gl.createTexture();
state.bindTexture( gl.TEXTURE_2D, tempTexture );
gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null );
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE );
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE );
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
state.bindTexture( gl.TEXTURE_2D, occlusionTexture );
gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null );
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE );
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE );
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
shader = {
vertexShader: [
"uniform lowp int renderType;",
"uniform vec3 screenPosition;",
"uniform vec2 scale;",
"uniform float rotation;",
"uniform sampler2D occlusionMap;",
"attribute vec2 position;",
"attribute vec2 uv;",
"varying vec2 vUV;",
"varying float vVisibility;",
"void main() {",
"vUV = uv;",
"vec2 pos = position;",
"if ( renderType == 2 ) {",
"vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );",
"visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );",
"visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );",
"visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );",
"visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );",
"visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );",
"visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );",
"visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );",
"visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );",
"vVisibility = visibility.r / 9.0;",
"vVisibility *= 1.0 - visibility.g / 9.0;",
"vVisibility *= visibility.b / 9.0;",
"vVisibility *= 1.0 - visibility.a / 9.0;",
"pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;",
"pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;",
"}",
"gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );",
"}"
].join( "\n" ),
fragmentShader: [
"uniform lowp int renderType;",
"uniform sampler2D map;",
"uniform float opacity;",
"uniform vec3 color;",
"varying vec2 vUV;",
"varying float vVisibility;",
"void main() {",
// pink square
"if ( renderType == 0 ) {",
"gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );",
// restore
"} else if ( renderType == 1 ) {",
"gl_FragColor = texture2D( map, vUV );",
// flare
"} else {",
"vec4 texture = texture2D( map, vUV );",
"texture.a *= opacity * vVisibility;",
"gl_FragColor = texture;",
"gl_FragColor.rgb *= color;",
"}",
"}"
].join( "\n" )
};
program = createProgram( shader );
attributes = {
vertex: gl.getAttribLocation ( program, "position" ),
uv: gl.getAttribLocation ( program, "uv" )
};
uniforms = {
renderType: gl.getUniformLocation( program, "renderType" ),
map: gl.getUniformLocation( program, "map" ),
occlusionMap: gl.getUniformLocation( program, "occlusionMap" ),
opacity: gl.getUniformLocation( program, "opacity" ),
color: gl.getUniformLocation( program, "color" ),
scale: gl.getUniformLocation( program, "scale" ),
rotation: gl.getUniformLocation( program, "rotation" ),
screenPosition: gl.getUniformLocation( program, "screenPosition" )
};
}
/*
* Render lens flares
* Method: renders 16x16 0xff00ff-colored points scattered over the light source area,
* reads these back and calculates occlusion.
*/
this.render = function ( flares, scene, camera, viewport ) {
if ( flares.length === 0 ) return;
var tempPosition = new Vector3();
var invAspect = viewport.w / viewport.z,
halfViewportWidth = viewport.z * 0.5,
halfViewportHeight = viewport.w * 0.5;
var size = 16 / viewport.w,
scale = new Vector2( size * invAspect, size );
var screenPosition = new Vector3( 1, 1, 0 ),
screenPositionPixels = new Vector2( 1, 1 );
var validArea = new Box2();
validArea.min.set( viewport.x, viewport.y );
validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) );
if ( program === undefined ) {
init();
}
state.useProgram( program );
state.initAttributes();
state.enableAttribute( attributes.vertex );
state.enableAttribute( attributes.uv );
state.disableUnusedAttributes();
// loop through all lens flares to update their occlusion and positions
// setup gl and common used attribs/uniforms
gl.uniform1i( uniforms.occlusionMap, 0 );
gl.uniform1i( uniforms.map, 1 );
gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
gl.vertexAttribPointer( attributes.vertex, 2, gl.FLOAT, false, 2 * 8, 0 );
gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 );
gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
state.disable( gl.CULL_FACE );
state.buffers.depth.setMask( false );
for ( var i = 0, l = flares.length; i < l; i ++ ) {
size = 16 / viewport.w;
scale.set( size * invAspect, size );
// calc object screen position
var flare = flares[ i ];
tempPosition.set( flare.matrixWorld.elements[ 12 ], flare.matrixWorld.elements[ 13 ], flare.matrixWorld.elements[ 14 ] );
tempPosition.applyMatrix4( camera.matrixWorldInverse );
tempPosition.applyMatrix4( camera.projectionMatrix );
// setup arrays for gl programs
screenPosition.copy( tempPosition );
// horizontal and vertical coordinate of the lower left corner of the pixels to copy
screenPositionPixels.x = viewport.x + ( screenPosition.x * halfViewportWidth ) + halfViewportWidth - 8;
screenPositionPixels.y = viewport.y + ( screenPosition.y * halfViewportHeight ) + halfViewportHeight - 8;
// screen cull
if ( validArea.containsPoint( screenPositionPixels ) === true ) {
// save current RGB to temp texture
state.activeTexture( gl.TEXTURE0 );
state.bindTexture( gl.TEXTURE_2D, null );
state.activeTexture( gl.TEXTURE1 );
state.bindTexture( gl.TEXTURE_2D, tempTexture );
gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, screenPositionPixels.x, screenPositionPixels.y, 16, 16, 0 );
// render pink quad
gl.uniform1i( uniforms.renderType, 0 );
gl.uniform2f( uniforms.scale, scale.x, scale.y );
gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z );
state.disable( gl.BLEND );
state.enable( gl.DEPTH_TEST );
gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
// copy result to occlusionMap
state.activeTexture( gl.TEXTURE0 );
state.bindTexture( gl.TEXTURE_2D, occlusionTexture );
gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, screenPositionPixels.x, screenPositionPixels.y, 16, 16, 0 );
// restore graphics
gl.uniform1i( uniforms.renderType, 1 );
state.disable( gl.DEPTH_TEST );
state.activeTexture( gl.TEXTURE1 );
state.bindTexture( gl.TEXTURE_2D, tempTexture );
gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
// update object positions
flare.positionScreen.copy( screenPosition );
if ( flare.customUpdateCallback ) {
flare.customUpdateCallback( flare );
} else {
flare.updateLensFlares();
}
// render flares
gl.uniform1i( uniforms.renderType, 2 );
state.enable( gl.BLEND );
for ( var j = 0, jl = flare.lensFlares.length; j < jl; j ++ ) {
var sprite = flare.lensFlares[ j ];
if ( sprite.opacity > 0.001 && sprite.scale > 0.001 ) {
screenPosition.x = sprite.x;
screenPosition.y = sprite.y;
screenPosition.z = sprite.z;
size = sprite.size * sprite.scale / viewport.w;
scale.x = size * invAspect;
scale.y = size;
gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z );
gl.uniform2f( uniforms.scale, scale.x, scale.y );
gl.uniform1f( uniforms.rotation, sprite.rotation );
gl.uniform1f( uniforms.opacity, sprite.opacity );
gl.uniform3f( uniforms.color, sprite.color.r, sprite.color.g, sprite.color.b );
state.setBlending( sprite.blending, sprite.blendEquation, sprite.blendSrc, sprite.blendDst );
textures.setTexture2D( sprite.texture, 1 );
gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
}
}
}
}
// restore gl
state.enable( gl.CULL_FACE );
state.enable( gl.DEPTH_TEST );
state.buffers.depth.setMask( true );
state.reset();
};
function createProgram( shader ) {
var program = gl.createProgram();
var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER );
var vertexShader = gl.createShader( gl.VERTEX_SHADER );
var prefix = "precision " + capabilities.precision + " float;\n";
gl.shaderSource( fragmentShader, prefix + shader.fragmentShader );
gl.shaderSource( vertexShader, prefix + shader.vertexShader );
gl.compileShader( fragmentShader );
gl.compileShader( vertexShader );
gl.attachShader( program, fragmentShader );
gl.attachShader( program, vertexShader );
gl.linkProgram( program );
return program;
}
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.needsUpdate = true;
}
CanvasTexture.prototype = Object.create( Texture.prototype );
CanvasTexture.prototype.constructor = CanvasTexture;
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
*/
function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) {
var vertexBuffer, elementBuffer;
var program, attributes, uniforms;
var texture;
// decompose matrixWorld
var spritePosition = new Vector3();
var spriteRotation = new Quaternion();
var spriteScale = new Vector3();
function init() {
var vertices = new Float32Array( [
- 0.5, - 0.5, 0, 0,
0.5, - 0.5, 1, 0,
0.5, 0.5, 1, 1,
- 0.5, 0.5, 0, 1
] );
var faces = new Uint16Array( [
0, 1, 2,
0, 2, 3
] );
vertexBuffer = gl.createBuffer();
elementBuffer = gl.createBuffer();
gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW );
gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW );
program = createProgram();
attributes = {
position: gl.getAttribLocation ( program, 'position' ),
uv: gl.getAttribLocation ( program, 'uv' )
};
uniforms = {
uvOffset: gl.getUniformLocation( program, 'uvOffset' ),
uvScale: gl.getUniformLocation( program, 'uvScale' ),
rotation: gl.getUniformLocation( program, 'rotation' ),
scale: gl.getUniformLocation( program, 'scale' ),
color: gl.getUniformLocation( program, 'color' ),
map: gl.getUniformLocation( program, 'map' ),
opacity: gl.getUniformLocation( program, 'opacity' ),
modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ),
projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ),
fogType: gl.getUniformLocation( program, 'fogType' ),
fogDensity: gl.getUniformLocation( program, 'fogDensity' ),
fogNear: gl.getUniformLocation( program, 'fogNear' ),
fogFar: gl.getUniformLocation( program, 'fogFar' ),
fogColor: gl.getUniformLocation( program, 'fogColor' ),
alphaTest: gl.getUniformLocation( program, 'alphaTest' )
};
var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
canvas.width = 8;
canvas.height = 8;
var context = canvas.getContext( '2d' );
context.fillStyle = 'white';
context.fillRect( 0, 0, 8, 8 );
texture = new CanvasTexture( canvas );
}
this.render = function ( sprites, scene, camera ) {
if ( sprites.length === 0 ) return;
// setup gl
if ( program === undefined ) {
init();
}
state.useProgram( program );
state.initAttributes();
state.enableAttribute( attributes.position );
state.enableAttribute( attributes.uv );
state.disableUnusedAttributes();
state.disable( gl.CULL_FACE );
state.enable( gl.BLEND );
gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 );
gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 );
gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements );
state.activeTexture( gl.TEXTURE0 );
gl.uniform1i( uniforms.map, 0 );
var oldFogType = 0;
var sceneFogType = 0;
var fog = scene.fog;
if ( fog ) {
gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b );
if ( fog.isFog ) {
gl.uniform1f( uniforms.fogNear, fog.near );
gl.uniform1f( uniforms.fogFar, fog.far );
gl.uniform1i( uniforms.fogType, 1 );
oldFogType = 1;
sceneFogType = 1;
} else if ( fog.isFogExp2 ) {
gl.uniform1f( uniforms.fogDensity, fog.density );
gl.uniform1i( uniforms.fogType, 2 );
oldFogType = 2;
sceneFogType = 2;
}
} else {
gl.uniform1i( uniforms.fogType, 0 );
oldFogType = 0;
sceneFogType = 0;
}
// update positions and sort
for ( var i = 0, l = sprites.length; i < l; i ++ ) {
var sprite = sprites[ i ];
sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld );
sprite.z = - sprite.modelViewMatrix.elements[ 14 ];
}
sprites.sort( painterSortStable );
// render all sprites
var scale = [];
for ( var i = 0, l = sprites.length; i < l; i ++ ) {
var sprite = sprites[ i ];
var material = sprite.material;
if ( material.visible === false ) continue;
sprite.onBeforeRender( renderer, scene, camera, undefined, material, undefined );
gl.uniform1f( uniforms.alphaTest, material.alphaTest );
gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements );
sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale );
scale[ 0 ] = spriteScale.x;
scale[ 1 ] = spriteScale.y;
var fogType = 0;
if ( scene.fog && material.fog ) {
fogType = sceneFogType;
}
if ( oldFogType !== fogType ) {
gl.uniform1i( uniforms.fogType, fogType );
oldFogType = fogType;
}
if ( material.map !== null ) {
gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y );
gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y );
} else {
gl.uniform2f( uniforms.uvOffset, 0, 0 );
gl.uniform2f( uniforms.uvScale, 1, 1 );
}
gl.uniform1f( uniforms.opacity, material.opacity );
gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b );
gl.uniform1f( uniforms.rotation, material.rotation );
gl.uniform2fv( uniforms.scale, scale );
state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
state.buffers.depth.setTest( material.depthTest );
state.buffers.depth.setMask( material.depthWrite );
textures.setTexture2D( material.map || texture, 0 );
gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
sprite.onAfterRender( renderer, scene, camera, undefined, material, undefined );
}
// restore gl
state.enable( gl.CULL_FACE );
state.reset();
};
function createProgram() {
var program = gl.createProgram();
var vertexShader = gl.createShader( gl.VERTEX_SHADER );
var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER );
gl.shaderSource( vertexShader, [
'precision ' + capabilities.precision + ' float;',
'#define SHADER_NAME ' + 'SpriteMaterial',
'uniform mat4 modelViewMatrix;',
'uniform mat4 projectionMatrix;',
'uniform float rotation;',
'uniform vec2 scale;',
'uniform vec2 uvOffset;',
'uniform vec2 uvScale;',
'attribute vec2 position;',
'attribute vec2 uv;',
'varying vec2 vUV;',
'void main() {',
'vUV = uvOffset + uv * uvScale;',
'vec2 alignedPosition = position * scale;',
'vec2 rotatedPosition;',
'rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;',
'rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;',
'vec4 finalPosition;',
'finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );',
'finalPosition.xy += rotatedPosition;',
'finalPosition = projectionMatrix * finalPosition;',
'gl_Position = finalPosition;',
'}'
].join( '\n' ) );
gl.shaderSource( fragmentShader, [
'precision ' + capabilities.precision + ' float;',
'#define SHADER_NAME ' + 'SpriteMaterial',
'uniform vec3 color;',
'uniform sampler2D map;',
'uniform float opacity;',
'uniform int fogType;',
'uniform vec3 fogColor;',
'uniform float fogDensity;',
'uniform float fogNear;',
'uniform float fogFar;',
'uniform float alphaTest;',
'varying vec2 vUV;',
'void main() {',
'vec4 texture = texture2D( map, vUV );',
'if ( texture.a < alphaTest ) discard;',
'gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );',
'if ( fogType > 0 ) {',
'float depth = gl_FragCoord.z / gl_FragCoord.w;',
'float fogFactor = 0.0;',
'if ( fogType == 1 ) {',
'fogFactor = smoothstep( fogNear, fogFar, depth );',
'} else {',
'const float LOG2 = 1.442695;',
'fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );',
'fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );',
'}',
'gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );',
'}',
'}'
].join( '\n' ) );
gl.compileShader( vertexShader );
gl.compileShader( fragmentShader );
gl.attachShader( program, vertexShader );
gl.attachShader( program, fragmentShader );
gl.linkProgram( program );
return program;
}
function painterSortStable( a, b ) {
if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.z !== b.z ) {
return b.z - a.z;
} else {
return b.id - a.id;
}
}
}
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
var materialId = 0;
function Material() {
Object.defineProperty( this, 'id', { value: materialId ++ } );
this.uuid = _Math.generateUUID();
this.name = '';
this.type = 'Material';
this.fog = true;
this.lights = true;
this.blending = NormalBlending;
this.side = FrontSide;
this.flatShading = false;
this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors
this.opacity = 1;
this.transparent = false;
this.blendSrc = SrcAlphaFactor;
this.blendDst = OneMinusSrcAlphaFactor;
this.blendEquation = AddEquation;
this.blendSrcAlpha = null;
this.blendDstAlpha = null;
this.blendEquationAlpha = null;
this.depthFunc = LessEqualDepth;
this.depthTest = true;
this.depthWrite = true;
this.clippingPlanes = null;
this.clipIntersection = false;
this.clipShadows = false;
this.colorWrite = true;
this.precision = null; // override the renderer's default precision for this material
this.polygonOffset = false;
this.polygonOffsetFactor = 0;
this.polygonOffsetUnits = 0;
this.dithering = false;
this.alphaTest = 0;
this.premultipliedAlpha = false;
this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer
this.visible = true;
this.userData = {};
this.needsUpdate = true;
}
Object.assign( Material.prototype, EventDispatcher.prototype, {
isMaterial: true,
onBeforeCompile: function () {},
setValues: function ( values ) {
if ( values === undefined ) return;
for ( var key in values ) {
var newValue = values[ key ];
if ( newValue === undefined ) {
console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
continue;
}
// for backward compatability if shading is set in the constructor
if ( key === 'shading' ) {
console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
this.flatShading = ( newValue === FlatShading ) ? true : false;
continue;
}
var currentValue = this[ key ];
if ( currentValue === undefined ) {
console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
continue;
}
if ( currentValue && currentValue.isColor ) {
currentValue.set( newValue );
} else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
currentValue.copy( newValue );
} else if ( key === 'overdraw' ) {
// ensure overdraw is backwards-compatible with legacy boolean type
this[ key ] = Number( newValue );
} else {
this[ key ] = newValue;
}
}
},
toJSON: function ( meta ) {
var isRoot = meta === undefined;
if ( isRoot ) {
meta = {
textures: {},
images: {}
};
}
var data = {
metadata: {
version: 4.5,
type: 'Material',
generator: 'Material.toJSON'
}
};
// standard Material serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( this.color && this.color.isColor ) data.color = this.color.getHex();
if ( this.roughness !== undefined ) data.roughness = this.roughness;
if ( this.metalness !== undefined ) data.metalness = this.metalness;
if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
if ( this.shininess !== undefined ) data.shininess = this.shininess;
if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat;
if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness;
if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;
if ( this.bumpMap && this.bumpMap.isTexture ) {
data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
data.bumpScale = this.bumpScale;
}
if ( this.normalMap && this.normalMap.isTexture ) {
data.normalMap = this.normalMap.toJSON( meta ).uuid;
data.normalScale = this.normalScale.toArray();
}
if ( this.displacementMap && this.displacementMap.isTexture ) {
data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
data.displacementScale = this.displacementScale;
data.displacementBias = this.displacementBias;
}
if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
if ( this.envMap && this.envMap.isTexture ) {
data.envMap = this.envMap.toJSON( meta ).uuid;
data.reflectivity = this.reflectivity; // Scale behind envMap
}
if ( this.gradientMap && this.gradientMap.isTexture ) {
data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
}
if ( this.size !== undefined ) data.size = this.size;
if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
if ( this.blending !== NormalBlending ) data.blending = this.blending;
if ( this.flatShading === true ) data.flatShading = this.flatShading;
if ( this.side !== FrontSide ) data.side = this.side;
if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors;
if ( this.opacity < 1 ) data.opacity = this.opacity;
if ( this.transparent === true ) data.transparent = this.transparent;
data.depthFunc = this.depthFunc;
data.depthTest = this.depthTest;
data.depthWrite = this.depthWrite;
if ( this.dithering === true ) data.dithering = true;
if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
if ( this.wireframe === true ) data.wireframe = this.wireframe;
if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
if ( this.morphTargets === true ) data.morphTargets = true;
if ( this.skinning === true ) data.skinning = true;
if ( this.visible === false ) data.visible = false;
if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
// TODO: Copied from Object3D.toJSON
function extractFromCache( cache ) {
var values = [];
for ( var key in cache ) {
var data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
if ( isRoot ) {
var textures = extractFromCache( meta.textures );
var images = extractFromCache( meta.images );
if ( textures.length > 0 ) data.textures = textures;
if ( images.length > 0 ) data.images = images;
}
return data;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( source ) {
this.name = source.name;
this.fog = source.fog;
this.lights = source.lights;
this.blending = source.blending;
this.side = source.side;
this.flatShading = source.flatShading;
this.vertexColors = source.vertexColors;
this.opacity = source.opacity;
this.transparent = source.transparent;
this.blendSrc = source.blendSrc;
this.blendDst = source.blendDst;
this.blendEquation = source.blendEquation;
this.blendSrcAlpha = source.blendSrcAlpha;
this.blendDstAlpha = source.blendDstAlpha;
this.blendEquationAlpha = source.blendEquationAlpha;
this.depthFunc = source.depthFunc;
this.depthTest = source.depthTest;
this.depthWrite = source.depthWrite;
this.colorWrite = source.colorWrite;
this.precision = source.precision;
this.polygonOffset = source.polygonOffset;
this.polygonOffsetFactor = source.polygonOffsetFactor;
this.polygonOffsetUnits = source.polygonOffsetUnits;
this.dithering = source.dithering;
this.alphaTest = source.alphaTest;
this.premultipliedAlpha = source.premultipliedAlpha;
this.overdraw = source.overdraw;
this.visible = source.visible;
this.userData = JSON.parse( JSON.stringify( source.userData ) );
this.clipShadows = source.clipShadows;
this.clipIntersection = source.clipIntersection;
var srcPlanes = source.clippingPlanes,
dstPlanes = null;
if ( srcPlanes !== null ) {
var n = srcPlanes.length;
dstPlanes = new Array( n );
for ( var i = 0; i !== n; ++ i )
dstPlanes[ i ] = srcPlanes[ i ].clone();
}
this.clippingPlanes = dstPlanes;
return this;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
} );
/**
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* defines: { "label" : "value" },
* uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
*
* fragmentShader: ,
* vertexShader: ,
*
* wireframe: ,
* wireframeLinewidth: ,
*
* lights: ,
*
* skinning: ,
* morphTargets: ,
* morphNormals:
* }
*/
function ShaderMaterial( parameters ) {
Material.call( this );
this.type = 'ShaderMaterial';
this.defines = {};
this.uniforms = {};
this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}';
this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}';
this.linewidth = 1;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.fog = false; // set to use scene fog
this.lights = false; // set to use scene lights
this.clipping = false; // set to use user-defined clipping planes
this.skinning = false; // set to use skinning attribute streams
this.morphTargets = false; // set to use morph targets
this.morphNormals = false; // set to use morph normals
this.extensions = {
derivatives: false, // set to use derivatives
fragDepth: false, // set to use fragment depth values
drawBuffers: false, // set to use draw buffers
shaderTextureLOD: false // set to use shader texture LOD
};
// When rendered geometry doesn't include these attributes but the material does,
// use these default values in WebGL. This avoids errors when buffer data is missing.
this.defaultAttributeValues = {
'color': [ 1, 1, 1 ],
'uv': [ 0, 0 ],
'uv2': [ 0, 0 ]
};
this.index0AttributeName = undefined;
if ( parameters !== undefined ) {
if ( parameters.attributes !== undefined ) {
console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
}
this.setValues( parameters );
}
}
ShaderMaterial.prototype = Object.create( Material.prototype );
ShaderMaterial.prototype.constructor = ShaderMaterial;
ShaderMaterial.prototype.isShaderMaterial = true;
ShaderMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.fragmentShader = source.fragmentShader;
this.vertexShader = source.vertexShader;
this.uniforms = UniformsUtils.clone( source.uniforms );
this.defines = source.defines;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.lights = source.lights;
this.clipping = source.clipping;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.morphNormals = source.morphNormals;
this.extensions = source.extensions;
return this;
};
ShaderMaterial.prototype.toJSON = function ( meta ) {
var data = Material.prototype.toJSON.call( this, meta );
data.uniforms = this.uniforms;
data.vertexShader = this.vertexShader;
data.fragmentShader = this.fragmentShader;
return data;
};
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author bhouston / https://clara.io
* @author WestLangley / http://github.com/WestLangley
*
* parameters = {
*
* opacity: ,
*
* map: new THREE.Texture( ),
*
* alphaMap: new THREE.Texture( ),
*
* displacementMap: new THREE.Texture( ),
* displacementScale: ,
* displacementBias: ,
*
* wireframe: ,
* wireframeLinewidth:
* }
*/
function MeshDepthMaterial( parameters ) {
Material.call( this );
this.type = 'MeshDepthMaterial';
this.depthPacking = BasicDepthPacking;
this.skinning = false;
this.morphTargets = false;
this.map = null;
this.alphaMap = null;
this.displacementMap = null;
this.displacementScale = 1;
this.displacementBias = 0;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.fog = false;
this.lights = false;
this.setValues( parameters );
}
MeshDepthMaterial.prototype = Object.create( Material.prototype );
MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
MeshDepthMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.depthPacking = source.depthPacking;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.map = source.map;
this.alphaMap = source.alphaMap;
this.displacementMap = source.displacementMap;
this.displacementScale = source.displacementScale;
this.displacementBias = source.displacementBias;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
return this;
};
/**
* @author WestLangley / http://github.com/WestLangley
*
* parameters = {
*
* referencePosition: ,
* nearDistance: ,
* farDistance: ,
*
* skinning: ,
* morphTargets: ,
*
* map: new THREE.Texture( ),
*
* alphaMap: new THREE.Texture( ),
*
* displacementMap: new THREE.Texture( ),
* displacementScale: ,
* displacementBias:
*
* }
*/
function MeshDistanceMaterial( parameters ) {
Material.call( this );
this.type = 'MeshDistanceMaterial';
this.referencePosition = new Vector3();
this.nearDistance = 1;
this.farDistance = 1000;
this.skinning = false;
this.morphTargets = false;
this.map = null;
this.alphaMap = null;
this.displacementMap = null;
this.displacementScale = 1;
this.displacementBias = 0;
this.fog = false;
this.lights = false;
this.setValues( parameters );
}
MeshDistanceMaterial.prototype = Object.create( Material.prototype );
MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
MeshDistanceMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.referencePosition.copy( source.referencePosition );
this.nearDistance = source.nearDistance;
this.farDistance = source.farDistance;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.map = source.map;
this.alphaMap = source.alphaMap;
this.displacementMap = source.displacementMap;
this.displacementScale = source.displacementScale;
this.displacementBias = source.displacementBias;
return this;
};
/**
* @author bhouston / http://clara.io
* @author WestLangley / http://github.com/WestLangley
*/
function Box3( min, max ) {
this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
}
Object.assign( Box3.prototype, {
isBox3: true,
set: function ( min, max ) {
this.min.copy( min );
this.max.copy( max );
return this;
},
setFromArray: function ( array ) {
var minX = + Infinity;
var minY = + Infinity;
var minZ = + Infinity;
var maxX = - Infinity;
var maxY = - Infinity;
var maxZ = - Infinity;
for ( var i = 0, l = array.length; i < l; i += 3 ) {
var x = array[ i ];
var y = array[ i + 1 ];
var z = array[ i + 2 ];
if ( x < minX ) minX = x;
if ( y < minY ) minY = y;
if ( z < minZ ) minZ = z;
if ( x > maxX ) maxX = x;
if ( y > maxY ) maxY = y;
if ( z > maxZ ) maxZ = z;
}
this.min.set( minX, minY, minZ );
this.max.set( maxX, maxY, maxZ );
return this;
},
setFromBufferAttribute: function ( attribute ) {
var minX = + Infinity;
var minY = + Infinity;
var minZ = + Infinity;
var maxX = - Infinity;
var maxY = - Infinity;
var maxZ = - Infinity;
for ( var i = 0, l = attribute.count; i < l; i ++ ) {
var x = attribute.getX( i );
var y = attribute.getY( i );
var z = attribute.getZ( i );
if ( x < minX ) minX = x;
if ( y < minY ) minY = y;
if ( z < minZ ) minZ = z;
if ( x > maxX ) maxX = x;
if ( y > maxY ) maxY = y;
if ( z > maxZ ) maxZ = z;
}
this.min.set( minX, minY, minZ );
this.max.set( maxX, maxY, maxZ );
return this;
},
setFromPoints: function ( points ) {
this.makeEmpty();
for ( var i = 0, il = points.length; i < il; i ++ ) {
this.expandByPoint( points[ i ] );
}
return this;
},
setFromCenterAndSize: function () {
var v1 = new Vector3();
return function setFromCenterAndSize( center, size ) {
var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
this.min.copy( center ).sub( halfSize );
this.max.copy( center ).add( halfSize );
return this;
};
}(),
setFromObject: function ( object ) {
this.makeEmpty();
return this.expandByObject( object );
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( box ) {
this.min.copy( box.min );
this.max.copy( box.max );
return this;
},
makeEmpty: function () {
this.min.x = this.min.y = this.min.z = + Infinity;
this.max.x = this.max.y = this.max.z = - Infinity;
return this;
},
isEmpty: function () {
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
},
getCenter: function ( optionalTarget ) {
var result = optionalTarget || new Vector3();
return this.isEmpty() ? result.set( 0, 0, 0 ) : result.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
},
getSize: function ( optionalTarget ) {
var result = optionalTarget || new Vector3();
return this.isEmpty() ? result.set( 0, 0, 0 ) : result.subVectors( this.max, this.min );
},
expandByPoint: function ( point ) {
this.min.min( point );
this.max.max( point );
return this;
},
expandByVector: function ( vector ) {
this.min.sub( vector );
this.max.add( vector );
return this;
},
expandByScalar: function ( scalar ) {
this.min.addScalar( - scalar );
this.max.addScalar( scalar );
return this;
},
expandByObject: function () {
// Computes the world-axis-aligned bounding box of an object (including its children),
// accounting for both the object's, and children's, world transforms
var v1 = new Vector3();
return function expandByObject( object ) {
var scope = this;
object.updateMatrixWorld( true );
object.traverse( function ( node ) {
var i, l;
var geometry = node.geometry;
if ( geometry !== undefined ) {
if ( geometry.isGeometry ) {
var vertices = geometry.vertices;
for ( i = 0, l = vertices.length; i < l; i ++ ) {
v1.copy( vertices[ i ] );
v1.applyMatrix4( node.matrixWorld );
scope.expandByPoint( v1 );
}
} else if ( geometry.isBufferGeometry ) {
var attribute = geometry.attributes.position;
if ( attribute !== undefined ) {
for ( i = 0, l = attribute.count; i < l; i ++ ) {
v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
scope.expandByPoint( v1 );
}
}
}
}
} );
return this;
};
}(),
containsPoint: function ( point ) {
return point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ||
point.z < this.min.z || point.z > this.max.z ? false : true;
},
containsBox: function ( box ) {
return this.min.x <= box.min.x && box.max.x <= this.max.x &&
this.min.y <= box.min.y && box.max.y <= this.max.y &&
this.min.z <= box.min.z && box.max.z <= this.max.z;
},
getParameter: function ( point, optionalTarget ) {
// This can potentially have a divide by zero if the box
// has a size dimension of 0.
var result = optionalTarget || new Vector3();
return result.set(
( point.x - this.min.x ) / ( this.max.x - this.min.x ),
( point.y - this.min.y ) / ( this.max.y - this.min.y ),
( point.z - this.min.z ) / ( this.max.z - this.min.z )
);
},
intersectsBox: function ( box ) {
// using 6 splitting planes to rule out intersections.
return box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ||
box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
},
intersectsSphere: ( function () {
var closestPoint = new Vector3();
return function intersectsSphere( sphere ) {
// Find the point on the AABB closest to the sphere center.
this.clampPoint( sphere.center, closestPoint );
// If that point is inside the sphere, the AABB and sphere intersect.
return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
};
} )(),
intersectsPlane: function ( plane ) {
// We compute the minimum and maximum dot product values. If those values
// are on the same side (back or front) of the plane, then there is no intersection.
var min, max;
if ( plane.normal.x > 0 ) {
min = plane.normal.x * this.min.x;
max = plane.normal.x * this.max.x;
} else {
min = plane.normal.x * this.max.x;
max = plane.normal.x * this.min.x;
}
if ( plane.normal.y > 0 ) {
min += plane.normal.y * this.min.y;
max += plane.normal.y * this.max.y;
} else {
min += plane.normal.y * this.max.y;
max += plane.normal.y * this.min.y;
}
if ( plane.normal.z > 0 ) {
min += plane.normal.z * this.min.z;
max += plane.normal.z * this.max.z;
} else {
min += plane.normal.z * this.max.z;
max += plane.normal.z * this.min.z;
}
return ( min <= plane.constant && max >= plane.constant );
},
clampPoint: function ( point, optionalTarget ) {
var result = optionalTarget || new Vector3();
return result.copy( point ).clamp( this.min, this.max );
},
distanceToPoint: function () {
var v1 = new Vector3();
return function distanceToPoint( point ) {
var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
return clampedPoint.sub( point ).length();
};
}(),
getBoundingSphere: function () {
var v1 = new Vector3();
return function getBoundingSphere( optionalTarget ) {
var result = optionalTarget || new Sphere();
this.getCenter( result.center );
result.radius = this.getSize( v1 ).length() * 0.5;
return result;
};
}(),
intersect: function ( box ) {
this.min.max( box.min );
this.max.min( box.max );
// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
if( this.isEmpty() ) this.makeEmpty();
return this;
},
union: function ( box ) {
this.min.min( box.min );
this.max.max( box.max );
return this;
},
applyMatrix4: function () {
var points = [
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3(),
new Vector3()
];
return function applyMatrix4( matrix ) {
// transform of empty box is an empty box.
if( this.isEmpty() ) return this;
// NOTE: I am using a binary pattern to specify all 2^3 combinations below
points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
this.setFromPoints( points );
return this;
};
}(),
translate: function ( offset ) {
this.min.add( offset );
this.max.add( offset );
return this;
},
equals: function ( box ) {
return box.min.equals( this.min ) && box.max.equals( this.max );
}
} );
/**
* @author bhouston / http://clara.io
* @author mrdoob / http://mrdoob.com/
*/
function Sphere( center, radius ) {
this.center = ( center !== undefined ) ? center : new Vector3();
this.radius = ( radius !== undefined ) ? radius : 0;
}
Object.assign( Sphere.prototype, {
set: function ( center, radius ) {
this.center.copy( center );
this.radius = radius;
return this;
},
setFromPoints: function () {
var box = new Box3();
return function setFromPoints( points, optionalCenter ) {
var center = this.center;
if ( optionalCenter !== undefined ) {
center.copy( optionalCenter );
} else {
box.setFromPoints( points ).getCenter( center );
}
var maxRadiusSq = 0;
for ( var i = 0, il = points.length; i < il; i ++ ) {
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
}
this.radius = Math.sqrt( maxRadiusSq );
return this;
};
}(),
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( sphere ) {
this.center.copy( sphere.center );
this.radius = sphere.radius;
return this;
},
empty: function () {
return ( this.radius <= 0 );
},
containsPoint: function ( point ) {
return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
},
distanceToPoint: function ( point ) {
return ( point.distanceTo( this.center ) - this.radius );
},
intersectsSphere: function ( sphere ) {
var radiusSum = this.radius + sphere.radius;
return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
},
intersectsBox: function ( box ) {
return box.intersectsSphere( this );
},
intersectsPlane: function ( plane ) {
return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
},
clampPoint: function ( point, optionalTarget ) {
var deltaLengthSq = this.center.distanceToSquared( point );
var result = optionalTarget || new Vector3();
result.copy( point );
if ( deltaLengthSq > ( this.radius * this.radius ) ) {
result.sub( this.center ).normalize();
result.multiplyScalar( this.radius ).add( this.center );
}
return result;
},
getBoundingBox: function ( optionalTarget ) {
var box = optionalTarget || new Box3();
box.set( this.center, this.center );
box.expandByScalar( this.radius );
return box;
},
applyMatrix4: function ( matrix ) {
this.center.applyMatrix4( matrix );
this.radius = this.radius * matrix.getMaxScaleOnAxis();
return this;
},
translate: function ( offset ) {
this.center.add( offset );
return this;
},
equals: function ( sphere ) {
return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
}
} );
/**
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author bhouston / http://clara.io
* @author tschw
*/
function Matrix3() {
this.elements = [
1, 0, 0,
0, 1, 0,
0, 0, 1
];
if ( arguments.length > 0 ) {
console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
}
}
Object.assign( Matrix3.prototype, {
isMatrix3: true,
set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
var te = this.elements;
te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
return this;
},
identity: function () {
this.set(
1, 0, 0,
0, 1, 0,
0, 0, 1
);
return this;
},
clone: function () {
return new this.constructor().fromArray( this.elements );
},
copy: function ( m ) {
var te = this.elements;
var me = m.elements;
te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
return this;
},
setFromMatrix4: function ( m ) {
var me = m.elements;
this.set(
me[ 0 ], me[ 4 ], me[ 8 ],
me[ 1 ], me[ 5 ], me[ 9 ],
me[ 2 ], me[ 6 ], me[ 10 ]
);
return this;
},
applyToBufferAttribute: function () {
var v1 = new Vector3();
return function applyToBufferAttribute( attribute ) {
for ( var i = 0, l = attribute.count; i < l; i ++ ) {
v1.x = attribute.getX( i );
v1.y = attribute.getY( i );
v1.z = attribute.getZ( i );
v1.applyMatrix3( this );
attribute.setXYZ( i, v1.x, v1.y, v1.z );
}
return attribute;
};
}(),
multiply: function ( m ) {
return this.multiplyMatrices( this, m );
},
premultiply: function ( m ) {
return this.multiplyMatrices( m, this );
},
multiplyMatrices: function ( a, b ) {
var ae = a.elements;
var be = b.elements;
var te = this.elements;
var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
return this;
},
multiplyScalar: function ( s ) {
var te = this.elements;
te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
return this;
},
determinant: function () {
var te = this.elements;
var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
},
getInverse: function ( matrix, throwOnDegenerate ) {
if ( matrix && matrix.isMatrix4 ) {
console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." );
}
var me = matrix.elements,
te = this.elements,
n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
t11 = n33 * n22 - n32 * n23,
t12 = n32 * n13 - n33 * n12,
t13 = n23 * n12 - n22 * n13,
det = n11 * t11 + n21 * t12 + n31 * t13;
if ( det === 0 ) {
var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
if ( throwOnDegenerate === true ) {
throw new Error( msg );
} else {
console.warn( msg );
}
return this.identity();
}
var detInv = 1 / det;
te[ 0 ] = t11 * detInv;
te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
te[ 3 ] = t12 * detInv;
te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
te[ 6 ] = t13 * detInv;
te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
return this;
},
transpose: function () {
var tmp, m = this.elements;
tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
return this;
},
getNormalMatrix: function ( matrix4 ) {
return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
},
transposeIntoArray: function ( r ) {
var m = this.elements;
r[ 0 ] = m[ 0 ];
r[ 1 ] = m[ 3 ];
r[ 2 ] = m[ 6 ];
r[ 3 ] = m[ 1 ];
r[ 4 ] = m[ 4 ];
r[ 5 ] = m[ 7 ];
r[ 6 ] = m[ 2 ];
r[ 7 ] = m[ 5 ];
r[ 8 ] = m[ 8 ];
return this;
},
equals: function ( matrix ) {
var te = this.elements;
var me = matrix.elements;
for ( var i = 0; i < 9; i ++ ) {
if ( te[ i ] !== me[ i ] ) return false;
}
return true;
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
for ( var i = 0; i < 9; i ++ ) {
this.elements[ i ] = array[ i + offset ];
}
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
var te = this.elements;
array[ offset ] = te[ 0 ];
array[ offset + 1 ] = te[ 1 ];
array[ offset + 2 ] = te[ 2 ];
array[ offset + 3 ] = te[ 3 ];
array[ offset + 4 ] = te[ 4 ];
array[ offset + 5 ] = te[ 5 ];
array[ offset + 6 ] = te[ 6 ];
array[ offset + 7 ] = te[ 7 ];
array[ offset + 8 ] = te[ 8 ];
return array;
}
} );
/**
* @author bhouston / http://clara.io
*/
function Plane( normal, constant ) {
// normal is assumed to be normalized
this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
this.constant = ( constant !== undefined ) ? constant : 0;
}
Object.assign( Plane.prototype, {
set: function ( normal, constant ) {
this.normal.copy( normal );
this.constant = constant;
return this;
},
setComponents: function ( x, y, z, w ) {
this.normal.set( x, y, z );
this.constant = w;
return this;
},
setFromNormalAndCoplanarPoint: function ( normal, point ) {
this.normal.copy( normal );
this.constant = - point.dot( this.normal );
return this;
},
setFromCoplanarPoints: function () {
var v1 = new Vector3();
var v2 = new Vector3();
return function setFromCoplanarPoints( a, b, c ) {
var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize();
// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
this.setFromNormalAndCoplanarPoint( normal, a );
return this;
};
}(),
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( plane ) {
this.normal.copy( plane.normal );
this.constant = plane.constant;
return this;
},
normalize: function () {
// Note: will lead to a divide by zero if the plane is invalid.
var inverseNormalLength = 1.0 / this.normal.length();
this.normal.multiplyScalar( inverseNormalLength );
this.constant *= inverseNormalLength;
return this;
},
negate: function () {
this.constant *= - 1;
this.normal.negate();
return this;
},
distanceToPoint: function ( point ) {
return this.normal.dot( point ) + this.constant;
},
distanceToSphere: function ( sphere ) {
return this.distanceToPoint( sphere.center ) - sphere.radius;
},
projectPoint: function ( point, optionalTarget ) {
var result = optionalTarget || new Vector3();
return result.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
},
intersectLine: function () {
var v1 = new Vector3();
return function intersectLine( line, optionalTarget ) {
var result = optionalTarget || new Vector3();
var direction = line.delta( v1 );
var denominator = this.normal.dot( direction );
if ( denominator === 0 ) {
// line is coplanar, return origin
if ( this.distanceToPoint( line.start ) === 0 ) {
return result.copy( line.start );
}
// Unsure if this is the correct method to handle this case.
return undefined;
}
var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
if ( t < 0 || t > 1 ) {
return undefined;
}
return result.copy( direction ).multiplyScalar( t ).add( line.start );
};
}(),
intersectsLine: function ( line ) {
// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
var startSign = this.distanceToPoint( line.start );
var endSign = this.distanceToPoint( line.end );
return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
},
intersectsBox: function ( box ) {
return box.intersectsPlane( this );
},
intersectsSphere: function ( sphere ) {
return sphere.intersectsPlane( this );
},
coplanarPoint: function ( optionalTarget ) {
var result = optionalTarget || new Vector3();
return result.copy( this.normal ).multiplyScalar( - this.constant );
},
applyMatrix4: function () {
var v1 = new Vector3();
var m1 = new Matrix3();
return function applyMatrix4( matrix, optionalNormalMatrix ) {
var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix );
var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix );
var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
this.constant = - referencePoint.dot( normal );
return this;
};
}(),
translate: function ( offset ) {
this.constant -= offset.dot( this.normal );
return this;
},
equals: function ( plane ) {
return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author bhouston / http://clara.io
*/
function Frustum( p0, p1, p2, p3, p4, p5 ) {
this.planes = [
( p0 !== undefined ) ? p0 : new Plane(),
( p1 !== undefined ) ? p1 : new Plane(),
( p2 !== undefined ) ? p2 : new Plane(),
( p3 !== undefined ) ? p3 : new Plane(),
( p4 !== undefined ) ? p4 : new Plane(),
( p5 !== undefined ) ? p5 : new Plane()
];
}
Object.assign( Frustum.prototype, {
set: function ( p0, p1, p2, p3, p4, p5 ) {
var planes = this.planes;
planes[ 0 ].copy( p0 );
planes[ 1 ].copy( p1 );
planes[ 2 ].copy( p2 );
planes[ 3 ].copy( p3 );
planes[ 4 ].copy( p4 );
planes[ 5 ].copy( p5 );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( frustum ) {
var planes = this.planes;
for ( var i = 0; i < 6; i ++ ) {
planes[ i ].copy( frustum.planes[ i ] );
}
return this;
},
setFromMatrix: function ( m ) {
var planes = this.planes;
var me = m.elements;
var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
return this;
},
intersectsObject: function () {
var sphere = new Sphere();
return function intersectsObject( object ) {
var geometry = object.geometry;
if ( geometry.boundingSphere === null )
geometry.computeBoundingSphere();
sphere.copy( geometry.boundingSphere )
.applyMatrix4( object.matrixWorld );
return this.intersectsSphere( sphere );
};
}(),
intersectsSprite: function () {
var sphere = new Sphere();
return function intersectsSprite( sprite ) {
sphere.center.set( 0, 0, 0 );
sphere.radius = 0.7071067811865476;
sphere.applyMatrix4( sprite.matrixWorld );
return this.intersectsSphere( sphere );
};
}(),
intersectsSphere: function ( sphere ) {
var planes = this.planes;
var center = sphere.center;
var negRadius = - sphere.radius;
for ( var i = 0; i < 6; i ++ ) {
var distance = planes[ i ].distanceToPoint( center );
if ( distance < negRadius ) {
return false;
}
}
return true;
},
intersectsBox: function () {
var p1 = new Vector3(),
p2 = new Vector3();
return function intersectsBox( box ) {
var planes = this.planes;
for ( var i = 0; i < 6; i ++ ) {
var plane = planes[ i ];
p1.x = plane.normal.x > 0 ? box.min.x : box.max.x;
p2.x = plane.normal.x > 0 ? box.max.x : box.min.x;
p1.y = plane.normal.y > 0 ? box.min.y : box.max.y;
p2.y = plane.normal.y > 0 ? box.max.y : box.min.y;
p1.z = plane.normal.z > 0 ? box.min.z : box.max.z;
p2.z = plane.normal.z > 0 ? box.max.z : box.min.z;
var d1 = plane.distanceToPoint( p1 );
var d2 = plane.distanceToPoint( p2 );
// if both outside plane, no intersection
if ( d1 < 0 && d2 < 0 ) {
return false;
}
}
return true;
};
}(),
containsPoint: function ( point ) {
var planes = this.planes;
for ( var i = 0; i < 6; i ++ ) {
if ( planes[ i ].distanceToPoint( point ) < 0 ) {
return false;
}
}
return true;
}
} );
/**
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
*/
function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
var _frustum = new Frustum(),
_projScreenMatrix = new Matrix4(),
_shadowMapSize = new Vector2(),
_maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ),
_lookTarget = new Vector3(),
_lightPositionWorld = new Vector3(),
_MorphingFlag = 1,
_SkinningFlag = 2,
_NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
_depthMaterials = new Array( _NumberOfMaterialVariants ),
_distanceMaterials = new Array( _NumberOfMaterialVariants ),
_materialCache = {};
var cubeDirections = [
new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
];
var cubeUps = [
new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
];
var cube2DViewPorts = [
new Vector4(), new Vector4(), new Vector4(),
new Vector4(), new Vector4(), new Vector4()
];
// init
for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) {
var useMorphing = ( i & _MorphingFlag ) !== 0;
var useSkinning = ( i & _SkinningFlag ) !== 0;
var depthMaterial = new MeshDepthMaterial( {
depthPacking: RGBADepthPacking,
morphTargets: useMorphing,
skinning: useSkinning
} );
_depthMaterials[ i ] = depthMaterial;
//
var distanceMaterial = new MeshDistanceMaterial( {
morphTargets: useMorphing,
skinning: useSkinning
} );
_distanceMaterials[ i ] = distanceMaterial;
}
//
var scope = this;
this.enabled = false;
this.autoUpdate = true;
this.needsUpdate = false;
this.type = PCFShadowMap;
this.renderReverseSided = true;
this.renderSingleSided = true;
this.render = function ( lights, scene, camera ) {
if ( scope.enabled === false ) return;
if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
if ( lights.length === 0 ) return;
// TODO Clean up (needed in case of contextlost)
var _gl = _renderer.context;
var _state = _renderer.state;
// Set GL state for depth map.
_state.disable( _gl.BLEND );
_state.buffers.color.setClear( 1, 1, 1, 1 );
_state.buffers.depth.setTest( true );
_state.setScissorTest( false );
// render depth map
var faceCount;
for ( var i = 0, il = lights.length; i < il; i ++ ) {
var light = lights[ i ];
var shadow = light.shadow;
var isPointLight = light && light.isPointLight;
if ( shadow === undefined ) {
console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
continue;
}
var shadowCamera = shadow.camera;
_shadowMapSize.copy( shadow.mapSize );
_shadowMapSize.min( _maxShadowMapSize );
if ( isPointLight ) {
var vpWidth = _shadowMapSize.x;
var vpHeight = _shadowMapSize.y;
// These viewports map a cube-map onto a 2D texture with the
// following orientation:
//
// xzXZ
// y Y
//
// X - Positive x direction
// x - Negative x direction
// Y - Positive y direction
// y - Negative y direction
// Z - Positive z direction
// z - Negative z direction
// positive X
cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight );
// negative X
cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight );
// positive Z
cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight );
// negative Z
cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight );
// positive Y
cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight );
// negative Y
cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight );
_shadowMapSize.x *= 4.0;
_shadowMapSize.y *= 2.0;
}
if ( shadow.map === null ) {
var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
shadow.map.texture.name = light.name + ".shadowMap";
shadowCamera.updateProjectionMatrix();
}
if ( shadow.isSpotLightShadow ) {
shadow.update( light );
}
var shadowMap = shadow.map;
var shadowMatrix = shadow.matrix;
_lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
shadowCamera.position.copy( _lightPositionWorld );
if ( isPointLight ) {
faceCount = 6;
// for point lights we set the shadow matrix to be a translation-only matrix
// equal to inverse of the light's position
shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
} else {
faceCount = 1;
_lookTarget.setFromMatrixPosition( light.target.matrixWorld );
shadowCamera.lookAt( _lookTarget );
shadowCamera.updateMatrixWorld();
// compute shadow matrix
shadowMatrix.set(
0.5, 0.0, 0.0, 0.5,
0.0, 0.5, 0.0, 0.5,
0.0, 0.0, 0.5, 0.5,
0.0, 0.0, 0.0, 1.0
);
shadowMatrix.multiply( shadowCamera.projectionMatrix );
shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
}
_renderer.setRenderTarget( shadowMap );
_renderer.clear();
// render shadow map for each cube face (if omni-directional) or
// run a single pass if not
for ( var face = 0; face < faceCount; face ++ ) {
if ( isPointLight ) {
_lookTarget.copy( shadowCamera.position );
_lookTarget.add( cubeDirections[ face ] );
shadowCamera.up.copy( cubeUps[ face ] );
shadowCamera.lookAt( _lookTarget );
shadowCamera.updateMatrixWorld();
var vpDimensions = cube2DViewPorts[ face ];
_state.viewport( vpDimensions );
}
// update camera matrices and frustum
_projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
_frustum.setFromMatrix( _projScreenMatrix );
// set object matrices & frustum culling
renderObject( scene, camera, shadowCamera, isPointLight );
}
}
scope.needsUpdate = false;
};
function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) {
var geometry = object.geometry;
var result = null;
var materialVariants = _depthMaterials;
var customMaterial = object.customDepthMaterial;
if ( isPointLight ) {
materialVariants = _distanceMaterials;
customMaterial = object.customDistanceMaterial;
}
if ( ! customMaterial ) {
var useMorphing = false;
if ( material.morphTargets ) {
if ( geometry && geometry.isBufferGeometry ) {
useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
} else if ( geometry && geometry.isGeometry ) {
useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0;
}
}
if ( object.isSkinnedMesh && material.skinning === false ) {
console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
}
var useSkinning = object.isSkinnedMesh && material.skinning;
var variantIndex = 0;
if ( useMorphing ) variantIndex |= _MorphingFlag;
if ( useSkinning ) variantIndex |= _SkinningFlag;
result = materialVariants[ variantIndex ];
} else {
result = customMaterial;
}
if ( _renderer.localClippingEnabled &&
material.clipShadows === true &&
material.clippingPlanes.length !== 0 ) {
// in this case we need a unique material instance reflecting the
// appropriate state
var keyA = result.uuid, keyB = material.uuid;
var materialsForVariant = _materialCache[ keyA ];
if ( materialsForVariant === undefined ) {
materialsForVariant = {};
_materialCache[ keyA ] = materialsForVariant;
}
var cachedMaterial = materialsForVariant[ keyB ];
if ( cachedMaterial === undefined ) {
cachedMaterial = result.clone();
materialsForVariant[ keyB ] = cachedMaterial;
}
result = cachedMaterial;
}
result.visible = material.visible;
result.wireframe = material.wireframe;
var side = material.side;
if ( scope.renderSingleSided && side == DoubleSide ) {
side = FrontSide;
}
if ( scope.renderReverseSided ) {
if ( side === FrontSide ) side = BackSide;
else if ( side === BackSide ) side = FrontSide;
}
result.side = side;
result.clipShadows = material.clipShadows;
result.clippingPlanes = material.clippingPlanes;
result.clipIntersection = material.clipIntersection;
result.wireframeLinewidth = material.wireframeLinewidth;
result.linewidth = material.linewidth;
if ( isPointLight && result.isMeshDistanceMaterial ) {
result.referencePosition.copy( lightPositionWorld );
result.nearDistance = shadowCameraNear;
result.farDistance = shadowCameraFar;
}
return result;
}
function renderObject( object, camera, shadowCamera, isPointLight ) {
if ( object.visible === false ) return;
var visible = object.layers.test( camera.layers );
if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
var geometry = _objects.update( object );
var material = object.material;
if ( Array.isArray( material ) ) {
var groups = geometry.groups;
for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
var group = groups[ k ];
var groupMaterial = material[ group.materialIndex ];
if ( groupMaterial && groupMaterial.visible ) {
var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
}
}
} else if ( material.visible ) {
var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
_renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
}
}
}
var children = object.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
renderObject( children[ i ], camera, shadowCamera, isPointLight );
}
}
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLAttributes( gl ) {
var buffers = {};
function createBuffer( attribute, bufferType ) {
var array = attribute.array;
var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW;
var buffer = gl.createBuffer();
gl.bindBuffer( bufferType, buffer );
gl.bufferData( bufferType, array, usage );
attribute.onUploadCallback();
var type = gl.FLOAT;
if ( array instanceof Float32Array ) {
type = gl.FLOAT;
} else if ( array instanceof Float64Array ) {
console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
} else if ( array instanceof Uint16Array ) {
type = gl.UNSIGNED_SHORT;
} else if ( array instanceof Int16Array ) {
type = gl.SHORT;
} else if ( array instanceof Uint32Array ) {
type = gl.UNSIGNED_INT;
} else if ( array instanceof Int32Array ) {
type = gl.INT;
} else if ( array instanceof Int8Array ) {
type = gl.BYTE;
} else if ( array instanceof Uint8Array ) {
type = gl.UNSIGNED_BYTE;
}
return {
buffer: buffer,
type: type,
bytesPerElement: array.BYTES_PER_ELEMENT,
version: attribute.version
};
}
function updateBuffer( buffer, attribute, bufferType ) {
var array = attribute.array;
var updateRange = attribute.updateRange;
gl.bindBuffer( bufferType, buffer );
if ( attribute.dynamic === false ) {
gl.bufferData( bufferType, array, gl.STATIC_DRAW );
} else if ( updateRange.count === - 1 ) {
// Not using update ranges
gl.bufferSubData( bufferType, 0, array );
} else if ( updateRange.count === 0 ) {
console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' );
} else {
gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
updateRange.count = -1; // reset range
}
}
//
function get( attribute ) {
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
return buffers[ attribute.uuid ];
}
function remove( attribute ) {
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
var data = buffers[ attribute.uuid ];
if ( data ) {
gl.deleteBuffer( data.buffer );
delete buffers[ attribute.uuid ];
}
}
function update( attribute, bufferType ) {
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
var data = buffers[ attribute.uuid ];
if ( data === undefined ) {
buffers[ attribute.uuid ] = createBuffer( attribute, bufferType );
} else if ( data.version < attribute.version ) {
updateBuffer( data.buffer, attribute, bufferType );
data.version = attribute.version;
}
}
return {
get: get,
remove: remove,
update: update
};
}
/**
* @author mrdoob / http://mrdoob.com/
* @author WestLangley / http://github.com/WestLangley
* @author bhouston / http://clara.io
*/
function Euler( x, y, z, order ) {
this._x = x || 0;
this._y = y || 0;
this._z = z || 0;
this._order = order || Euler.DefaultOrder;
}
Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
Euler.DefaultOrder = 'XYZ';
Object.defineProperties( Euler.prototype, {
x: {
get: function () {
return this._x;
},
set: function ( value ) {
this._x = value;
this.onChangeCallback();
}
},
y: {
get: function () {
return this._y;
},
set: function ( value ) {
this._y = value;
this.onChangeCallback();
}
},
z: {
get: function () {
return this._z;
},
set: function ( value ) {
this._z = value;
this.onChangeCallback();
}
},
order: {
get: function () {
return this._order;
},
set: function ( value ) {
this._order = value;
this.onChangeCallback();
}
}
} );
Object.assign( Euler.prototype, {
isEuler: true,
set: function ( x, y, z, order ) {
this._x = x;
this._y = y;
this._z = z;
this._order = order || this._order;
this.onChangeCallback();
return this;
},
clone: function () {
return new this.constructor( this._x, this._y, this._z, this._order );
},
copy: function ( euler ) {
this._x = euler._x;
this._y = euler._y;
this._z = euler._z;
this._order = euler._order;
this.onChangeCallback();
return this;
},
setFromRotationMatrix: function ( m, order, update ) {
var clamp = _Math.clamp;
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
var te = m.elements;
var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
order = order || this._order;
if ( order === 'XYZ' ) {
this._y = Math.asin( clamp( m13, - 1, 1 ) );
if ( Math.abs( m13 ) < 0.99999 ) {
this._x = Math.atan2( - m23, m33 );
this._z = Math.atan2( - m12, m11 );
} else {
this._x = Math.atan2( m32, m22 );
this._z = 0;
}
} else if ( order === 'YXZ' ) {
this._x = Math.asin( - clamp( m23, - 1, 1 ) );
if ( Math.abs( m23 ) < 0.99999 ) {
this._y = Math.atan2( m13, m33 );
this._z = Math.atan2( m21, m22 );
} else {
this._y = Math.atan2( - m31, m11 );
this._z = 0;
}
} else if ( order === 'ZXY' ) {
this._x = Math.asin( clamp( m32, - 1, 1 ) );
if ( Math.abs( m32 ) < 0.99999 ) {
this._y = Math.atan2( - m31, m33 );
this._z = Math.atan2( - m12, m22 );
} else {
this._y = 0;
this._z = Math.atan2( m21, m11 );
}
} else if ( order === 'ZYX' ) {
this._y = Math.asin( - clamp( m31, - 1, 1 ) );
if ( Math.abs( m31 ) < 0.99999 ) {
this._x = Math.atan2( m32, m33 );
this._z = Math.atan2( m21, m11 );
} else {
this._x = 0;
this._z = Math.atan2( - m12, m22 );
}
} else if ( order === 'YZX' ) {
this._z = Math.asin( clamp( m21, - 1, 1 ) );
if ( Math.abs( m21 ) < 0.99999 ) {
this._x = Math.atan2( - m23, m22 );
this._y = Math.atan2( - m31, m11 );
} else {
this._x = 0;
this._y = Math.atan2( m13, m33 );
}
} else if ( order === 'XZY' ) {
this._z = Math.asin( - clamp( m12, - 1, 1 ) );
if ( Math.abs( m12 ) < 0.99999 ) {
this._x = Math.atan2( m32, m22 );
this._y = Math.atan2( m13, m11 );
} else {
this._x = Math.atan2( - m23, m33 );
this._y = 0;
}
} else {
console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order );
}
this._order = order;
if ( update !== false ) this.onChangeCallback();
return this;
},
setFromQuaternion: function () {
var matrix = new Matrix4();
return function setFromQuaternion( q, order, update ) {
matrix.makeRotationFromQuaternion( q );
return this.setFromRotationMatrix( matrix, order, update );
};
}(),
setFromVector3: function ( v, order ) {
return this.set( v.x, v.y, v.z, order || this._order );
},
reorder: function () {
// WARNING: this discards revolution information -bhouston
var q = new Quaternion();
return function reorder( newOrder ) {
q.setFromEuler( this );
return this.setFromQuaternion( q, newOrder );
};
}(),
equals: function ( euler ) {
return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
},
fromArray: function ( array ) {
this._x = array[ 0 ];
this._y = array[ 1 ];
this._z = array[ 2 ];
if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
this.onChangeCallback();
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this._x;
array[ offset + 1 ] = this._y;
array[ offset + 2 ] = this._z;
array[ offset + 3 ] = this._order;
return array;
},
toVector3: function ( optionalResult ) {
if ( optionalResult ) {
return optionalResult.set( this._x, this._y, this._z );
} else {
return new Vector3( this._x, this._y, this._z );
}
},
onChange: function ( callback ) {
this.onChangeCallback = callback;
return this;
},
onChangeCallback: function () {}
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function Layers() {
this.mask = 1 | 0;
}
Object.assign( Layers.prototype, {
set: function ( channel ) {
this.mask = 1 << channel | 0;
},
enable: function ( channel ) {
this.mask |= 1 << channel | 0;
},
toggle: function ( channel ) {
this.mask ^= 1 << channel | 0;
},
disable: function ( channel ) {
this.mask &= ~ ( 1 << channel | 0 );
},
test: function ( layers ) {
return ( this.mask & layers.mask ) !== 0;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author elephantatwork / www.elephantatwork.ch
*/
var object3DId = 0;
function Object3D() {
Object.defineProperty( this, 'id', { value: object3DId ++ } );
this.uuid = _Math.generateUUID();
this.name = '';
this.type = 'Object3D';
this.parent = null;
this.children = [];
this.up = Object3D.DefaultUp.clone();
var position = new Vector3();
var rotation = new Euler();
var quaternion = new Quaternion();
var scale = new Vector3( 1, 1, 1 );
function onRotationChange() {
quaternion.setFromEuler( rotation, false );
}
function onQuaternionChange() {
rotation.setFromQuaternion( quaternion, undefined, false );
}
rotation.onChange( onRotationChange );
quaternion.onChange( onQuaternionChange );
Object.defineProperties( this, {
position: {
enumerable: true,
value: position
},
rotation: {
enumerable: true,
value: rotation
},
quaternion: {
enumerable: true,
value: quaternion
},
scale: {
enumerable: true,
value: scale
},
modelViewMatrix: {
value: new Matrix4()
},
normalMatrix: {
value: new Matrix3()
}
} );
this.matrix = new Matrix4();
this.matrixWorld = new Matrix4();
this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
this.matrixWorldNeedsUpdate = false;
this.layers = new Layers();
this.visible = true;
this.castShadow = false;
this.receiveShadow = false;
this.frustumCulled = true;
this.renderOrder = 0;
this.userData = {};
}
Object3D.DefaultUp = new Vector3( 0, 1, 0 );
Object3D.DefaultMatrixAutoUpdate = true;
Object.assign( Object3D.prototype, EventDispatcher.prototype, {
isObject3D: true,
onBeforeRender: function () {},
onAfterRender: function () {},
applyMatrix: function ( matrix ) {
this.matrix.multiplyMatrices( matrix, this.matrix );
this.matrix.decompose( this.position, this.quaternion, this.scale );
},
applyQuaternion: function ( q ) {
this.quaternion.premultiply( q );
return this;
},
setRotationFromAxisAngle: function ( axis, angle ) {
// assumes axis is normalized
this.quaternion.setFromAxisAngle( axis, angle );
},
setRotationFromEuler: function ( euler ) {
this.quaternion.setFromEuler( euler, true );
},
setRotationFromMatrix: function ( m ) {
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
this.quaternion.setFromRotationMatrix( m );
},
setRotationFromQuaternion: function ( q ) {
// assumes q is normalized
this.quaternion.copy( q );
},
rotateOnAxis: function () {
// rotate object on axis in object space
// axis is assumed to be normalized
var q1 = new Quaternion();
return function rotateOnAxis( axis, angle ) {
q1.setFromAxisAngle( axis, angle );
this.quaternion.multiply( q1 );
return this;
};
}(),
rotateX: function () {
var v1 = new Vector3( 1, 0, 0 );
return function rotateX( angle ) {
return this.rotateOnAxis( v1, angle );
};
}(),
rotateY: function () {
var v1 = new Vector3( 0, 1, 0 );
return function rotateY( angle ) {
return this.rotateOnAxis( v1, angle );
};
}(),
rotateZ: function () {
var v1 = new Vector3( 0, 0, 1 );
return function rotateZ( angle ) {
return this.rotateOnAxis( v1, angle );
};
}(),
translateOnAxis: function () {
// translate object by distance along axis in object space
// axis is assumed to be normalized
var v1 = new Vector3();
return function translateOnAxis( axis, distance ) {
v1.copy( axis ).applyQuaternion( this.quaternion );
this.position.add( v1.multiplyScalar( distance ) );
return this;
};
}(),
translateX: function () {
var v1 = new Vector3( 1, 0, 0 );
return function translateX( distance ) {
return this.translateOnAxis( v1, distance );
};
}(),
translateY: function () {
var v1 = new Vector3( 0, 1, 0 );
return function translateY( distance ) {
return this.translateOnAxis( v1, distance );
};
}(),
translateZ: function () {
var v1 = new Vector3( 0, 0, 1 );
return function translateZ( distance ) {
return this.translateOnAxis( v1, distance );
};
}(),
localToWorld: function ( vector ) {
return vector.applyMatrix4( this.matrixWorld );
},
worldToLocal: function () {
var m1 = new Matrix4();
return function worldToLocal( vector ) {
return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
};
}(),
lookAt: function () {
// This method does not support objects with rotated and/or translated parent(s)
var m1 = new Matrix4();
return function lookAt( vector ) {
if ( this.isCamera ) {
m1.lookAt( this.position, vector, this.up );
} else {
m1.lookAt( vector, this.position, this.up );
}
this.quaternion.setFromRotationMatrix( m1 );
};
}(),
add: function ( object ) {
if ( arguments.length > 1 ) {
for ( var i = 0; i < arguments.length; i ++ ) {
this.add( arguments[ i ] );
}
return this;
}
if ( object === this ) {
console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
return this;
}
if ( ( object && object.isObject3D ) ) {
if ( object.parent !== null ) {
object.parent.remove( object );
}
object.parent = this;
object.dispatchEvent( { type: 'added' } );
this.children.push( object );
} else {
console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
}
return this;
},
remove: function ( object ) {
if ( arguments.length > 1 ) {
for ( var i = 0; i < arguments.length; i ++ ) {
this.remove( arguments[ i ] );
}
return this;
}
var index = this.children.indexOf( object );
if ( index !== - 1 ) {
object.parent = null;
object.dispatchEvent( { type: 'removed' } );
this.children.splice( index, 1 );
}
return this;
},
getObjectById: function ( id ) {
return this.getObjectByProperty( 'id', id );
},
getObjectByName: function ( name ) {
return this.getObjectByProperty( 'name', name );
},
getObjectByProperty: function ( name, value ) {
if ( this[ name ] === value ) return this;
for ( var i = 0, l = this.children.length; i < l; i ++ ) {
var child = this.children[ i ];
var object = child.getObjectByProperty( name, value );
if ( object !== undefined ) {
return object;
}
}
return undefined;
},
getWorldPosition: function ( optionalTarget ) {
var result = optionalTarget || new Vector3();
this.updateMatrixWorld( true );
return result.setFromMatrixPosition( this.matrixWorld );
},
getWorldQuaternion: function () {
var position = new Vector3();
var scale = new Vector3();
return function getWorldQuaternion( optionalTarget ) {
var result = optionalTarget || new Quaternion();
this.updateMatrixWorld( true );
this.matrixWorld.decompose( position, result, scale );
return result;
};
}(),
getWorldRotation: function () {
var quaternion = new Quaternion();
return function getWorldRotation( optionalTarget ) {
var result = optionalTarget || new Euler();
this.getWorldQuaternion( quaternion );
return result.setFromQuaternion( quaternion, this.rotation.order, false );
};
}(),
getWorldScale: function () {
var position = new Vector3();
var quaternion = new Quaternion();
return function getWorldScale( optionalTarget ) {
var result = optionalTarget || new Vector3();
this.updateMatrixWorld( true );
this.matrixWorld.decompose( position, quaternion, result );
return result;
};
}(),
getWorldDirection: function () {
var quaternion = new Quaternion();
return function getWorldDirection( optionalTarget ) {
var result = optionalTarget || new Vector3();
this.getWorldQuaternion( quaternion );
return result.set( 0, 0, 1 ).applyQuaternion( quaternion );
};
}(),
raycast: function () {},
traverse: function ( callback ) {
callback( this );
var children = this.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
children[ i ].traverse( callback );
}
},
traverseVisible: function ( callback ) {
if ( this.visible === false ) return;
callback( this );
var children = this.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
children[ i ].traverseVisible( callback );
}
},
traverseAncestors: function ( callback ) {
var parent = this.parent;
if ( parent !== null ) {
callback( parent );
parent.traverseAncestors( callback );
}
},
updateMatrix: function () {
this.matrix.compose( this.position, this.quaternion, this.scale );
this.matrixWorldNeedsUpdate = true;
},
updateMatrixWorld: function ( force ) {
if ( this.matrixAutoUpdate ) this.updateMatrix();
if ( this.matrixWorldNeedsUpdate || force ) {
if ( this.parent === null ) {
this.matrixWorld.copy( this.matrix );
} else {
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
}
this.matrixWorldNeedsUpdate = false;
force = true;
}
// update children
var children = this.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
children[ i ].updateMatrixWorld( force );
}
},
toJSON: function ( meta ) {
// meta is '' when called from JSON.stringify
var isRootObject = ( meta === undefined || meta === '' );
var output = {};
// meta is a hash used to collect geometries, materials.
// not providing it implies that this is the root object
// being serialized.
if ( isRootObject ) {
// initialize meta obj
meta = {
geometries: {},
materials: {},
textures: {},
images: {}
};
output.metadata = {
version: 4.5,
type: 'Object',
generator: 'Object3D.toJSON'
};
}
// standard Object3D serialization
var object = {};
object.uuid = this.uuid;
object.type = this.type;
if ( this.name !== '' ) object.name = this.name;
if ( this.castShadow === true ) object.castShadow = true;
if ( this.receiveShadow === true ) object.receiveShadow = true;
if ( this.visible === false ) object.visible = false;
if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
object.matrix = this.matrix.toArray();
//
function serialize( library, element ) {
if ( library[ element.uuid ] === undefined ) {
library[ element.uuid ] = element.toJSON( meta );
}
return element.uuid;
}
if ( this.geometry !== undefined ) {
object.geometry = serialize( meta.geometries, this.geometry );
}
if ( this.material !== undefined ) {
if ( Array.isArray( this.material ) ) {
var uuids = [];
for ( var i = 0, l = this.material.length; i < l; i ++ ) {
uuids.push( serialize( meta.materials, this.material[ i ] ) );
}
object.material = uuids;
} else {
object.material = serialize( meta.materials, this.material );
}
}
//
if ( this.children.length > 0 ) {
object.children = [];
for ( var i = 0; i < this.children.length; i ++ ) {
object.children.push( this.children[ i ].toJSON( meta ).object );
}
}
if ( isRootObject ) {
var geometries = extractFromCache( meta.geometries );
var materials = extractFromCache( meta.materials );
var textures = extractFromCache( meta.textures );
var images = extractFromCache( meta.images );
if ( geometries.length > 0 ) output.geometries = geometries;
if ( materials.length > 0 ) output.materials = materials;
if ( textures.length > 0 ) output.textures = textures;
if ( images.length > 0 ) output.images = images;
}
output.object = object;
return output;
// extract data from the cache hash
// remove metadata on each item
// and return as array
function extractFromCache( cache ) {
var values = [];
for ( var key in cache ) {
var data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
},
clone: function ( recursive ) {
return new this.constructor().copy( this, recursive );
},
copy: function ( source, recursive ) {
if ( recursive === undefined ) recursive = true;
this.name = source.name;
this.up.copy( source.up );
this.position.copy( source.position );
this.quaternion.copy( source.quaternion );
this.scale.copy( source.scale );
this.matrix.copy( source.matrix );
this.matrixWorld.copy( source.matrixWorld );
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
this.layers.mask = source.layers.mask;
this.visible = source.visible;
this.castShadow = source.castShadow;
this.receiveShadow = source.receiveShadow;
this.frustumCulled = source.frustumCulled;
this.renderOrder = source.renderOrder;
this.userData = JSON.parse( JSON.stringify( source.userData ) );
if ( recursive === true ) {
for ( var i = 0; i < source.children.length; i ++ ) {
var child = source.children[ i ];
this.add( child.clone() );
}
}
return this;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author mikael emtinger / http://gomo.se/
* @author WestLangley / http://github.com/WestLangley
*/
function Camera() {
Object3D.call( this );
this.type = 'Camera';
this.matrixWorldInverse = new Matrix4();
this.projectionMatrix = new Matrix4();
}
Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Camera,
isCamera: true,
copy: function ( source, recursive ) {
Object3D.prototype.copy.call( this, source, recursive );
this.matrixWorldInverse.copy( source.matrixWorldInverse );
this.projectionMatrix.copy( source.projectionMatrix );
return this;
},
getWorldDirection: function () {
var quaternion = new Quaternion();
return function getWorldDirection( optionalTarget ) {
var result = optionalTarget || new Vector3();
this.getWorldQuaternion( quaternion );
return result.set( 0, 0, - 1 ).applyQuaternion( quaternion );
};
}(),
updateMatrixWorld: function ( force ) {
Object3D.prototype.updateMatrixWorld.call( this, force );
this.matrixWorldInverse.getInverse( this.matrixWorld );
},
clone: function () {
return new this.constructor().copy( this );
}
} );
/**
* @author alteredq / http://alteredqualia.com/
* @author arose / http://github.com/arose
*/
function OrthographicCamera( left, right, top, bottom, near, far ) {
Camera.call( this );
this.type = 'OrthographicCamera';
this.zoom = 1;
this.view = null;
this.left = left;
this.right = right;
this.top = top;
this.bottom = bottom;
this.near = ( near !== undefined ) ? near : 0.1;
this.far = ( far !== undefined ) ? far : 2000;
this.updateProjectionMatrix();
}
OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
constructor: OrthographicCamera,
isOrthographicCamera: true,
copy: function ( source, recursive ) {
Camera.prototype.copy.call( this, source, recursive );
this.left = source.left;
this.right = source.right;
this.top = source.top;
this.bottom = source.bottom;
this.near = source.near;
this.far = source.far;
this.zoom = source.zoom;
this.view = source.view === null ? null : Object.assign( {}, source.view );
return this;
},
setViewOffset: function( fullWidth, fullHeight, x, y, width, height ) {
this.view = {
fullWidth: fullWidth,
fullHeight: fullHeight,
offsetX: x,
offsetY: y,
width: width,
height: height
};
this.updateProjectionMatrix();
},
clearViewOffset: function() {
this.view = null;
this.updateProjectionMatrix();
},
updateProjectionMatrix: function () {
var dx = ( this.right - this.left ) / ( 2 * this.zoom );
var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
var cx = ( this.right + this.left ) / 2;
var cy = ( this.top + this.bottom ) / 2;
var left = cx - dx;
var right = cx + dx;
var top = cy + dy;
var bottom = cy - dy;
if ( this.view !== null ) {
var zoomW = this.zoom / ( this.view.width / this.view.fullWidth );
var zoomH = this.zoom / ( this.view.height / this.view.fullHeight );
var scaleW = ( this.right - this.left ) / this.view.width;
var scaleH = ( this.top - this.bottom ) / this.view.height;
left += scaleW * ( this.view.offsetX / zoomW );
right = left + scaleW * ( this.view.width / zoomW );
top -= scaleH * ( this.view.offsetY / zoomH );
bottom = top - scaleH * ( this.view.height / zoomH );
}
this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
},
toJSON: function ( meta ) {
var data = Object3D.prototype.toJSON.call( this, meta );
data.object.zoom = this.zoom;
data.object.left = this.left;
data.object.right = this.right;
data.object.top = this.top;
data.object.bottom = this.bottom;
data.object.near = this.near;
data.object.far = this.far;
if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
return data;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author greggman / http://games.greggman.com/
* @author zz85 / http://www.lab4games.net/zz85/blog
* @author tschw
*/
function PerspectiveCamera( fov, aspect, near, far ) {
Camera.call( this );
this.type = 'PerspectiveCamera';
this.fov = fov !== undefined ? fov : 50;
this.zoom = 1;
this.near = near !== undefined ? near : 0.1;
this.far = far !== undefined ? far : 2000;
this.focus = 10;
this.aspect = aspect !== undefined ? aspect : 1;
this.view = null;
this.filmGauge = 35; // width of the film (default in millimeters)
this.filmOffset = 0; // horizontal film offset (same unit as gauge)
this.updateProjectionMatrix();
}
PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
constructor: PerspectiveCamera,
isPerspectiveCamera: true,
copy: function ( source, recursive ) {
Camera.prototype.copy.call( this, source, recursive );
this.fov = source.fov;
this.zoom = source.zoom;
this.near = source.near;
this.far = source.far;
this.focus = source.focus;
this.aspect = source.aspect;
this.view = source.view === null ? null : Object.assign( {}, source.view );
this.filmGauge = source.filmGauge;
this.filmOffset = source.filmOffset;
return this;
},
/**
* Sets the FOV by focal length in respect to the current .filmGauge.
*
* The default film gauge is 35, so that the focal length can be specified for
* a 35mm (full frame) camera.
*
* Values for focal length and film gauge must have the same unit.
*/
setFocalLength: function ( focalLength ) {
// see http://www.bobatkins.com/photography/technical/field_of_view.html
var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope );
this.updateProjectionMatrix();
},
/**
* Calculates the focal length from the current .fov and .filmGauge.
*/
getFocalLength: function () {
var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov );
return 0.5 * this.getFilmHeight() / vExtentSlope;
},
getEffectiveFOV: function () {
return _Math.RAD2DEG * 2 * Math.atan(
Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
},
getFilmWidth: function () {
// film not completely covered in portrait format (aspect < 1)
return this.filmGauge * Math.min( this.aspect, 1 );
},
getFilmHeight: function () {
// film not completely covered in landscape format (aspect > 1)
return this.filmGauge / Math.max( this.aspect, 1 );
},
/**
* Sets an offset in a larger frustum. This is useful for multi-window or
* multi-monitor/multi-machine setups.
*
* For example, if you have 3x2 monitors and each monitor is 1920x1080 and
* the monitors are in grid like this
*
* +---+---+---+
* | A | B | C |
* +---+---+---+
* | D | E | F |
* +---+---+---+
*
* then for each monitor you would call it like this
*
* var w = 1920;
* var h = 1080;
* var fullWidth = w * 3;
* var fullHeight = h * 2;
*
* --A--
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
* --B--
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
* --C--
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
* --D--
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
* --E--
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
* --F--
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
*
* Note there is no reason monitors have to be the same size or in a grid.
*/
setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
this.aspect = fullWidth / fullHeight;
this.view = {
fullWidth: fullWidth,
fullHeight: fullHeight,
offsetX: x,
offsetY: y,
width: width,
height: height
};
this.updateProjectionMatrix();
},
clearViewOffset: function () {
this.view = null;
this.updateProjectionMatrix();
},
updateProjectionMatrix: function () {
var near = this.near,
top = near * Math.tan(
_Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
height = 2 * top,
width = this.aspect * height,
left = - 0.5 * width,
view = this.view;
if ( view !== null ) {
var fullWidth = view.fullWidth,
fullHeight = view.fullHeight;
left += view.offsetX * width / fullWidth;
top -= view.offsetY * height / fullHeight;
width *= view.width / fullWidth;
height *= view.height / fullHeight;
}
var skew = this.filmOffset;
if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
},
toJSON: function ( meta ) {
var data = Object3D.prototype.toJSON.call( this, meta );
data.object.fov = this.fov;
data.object.zoom = this.zoom;
data.object.near = this.near;
data.object.far = this.far;
data.object.focus = this.focus;
data.object.aspect = this.aspect;
if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
data.object.filmGauge = this.filmGauge;
data.object.filmOffset = this.filmOffset;
return data;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
function Face3( a, b, c, normal, color, materialIndex ) {
this.a = a;
this.b = b;
this.c = c;
this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
this.vertexNormals = Array.isArray( normal ) ? normal : [];
this.color = ( color && color.isColor ) ? color : new Color();
this.vertexColors = Array.isArray( color ) ? color : [];
this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
}
Object.assign( Face3.prototype, {
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( source ) {
this.a = source.a;
this.b = source.b;
this.c = source.c;
this.normal.copy( source.normal );
this.color.copy( source.color );
this.materialIndex = source.materialIndex;
for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
}
for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) {
this.vertexColors[ i ] = source.vertexColors[ i ].clone();
}
return this;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author kile / http://kile.stravaganza.org/
* @author alteredq / http://alteredqualia.com/
* @author mikael emtinger / http://gomo.se/
* @author zz85 / http://www.lab4games.net/zz85/blog
* @author bhouston / http://clara.io
*/
var count = 0;
function GeometryIdCount() { return count++; }
function Geometry() {
Object.defineProperty( this, 'id', { value: GeometryIdCount() } );
this.uuid = _Math.generateUUID();
this.name = '';
this.type = 'Geometry';
this.vertices = [];
this.colors = [];
this.faces = [];
this.faceVertexUvs = [[]];
this.morphTargets = [];
this.morphNormals = [];
this.skinWeights = [];
this.skinIndices = [];
this.lineDistances = [];
this.boundingBox = null;
this.boundingSphere = null;
// update flags
this.elementsNeedUpdate = false;
this.verticesNeedUpdate = false;
this.uvsNeedUpdate = false;
this.normalsNeedUpdate = false;
this.colorsNeedUpdate = false;
this.lineDistancesNeedUpdate = false;
this.groupsNeedUpdate = false;
}
Object.assign( Geometry.prototype, EventDispatcher.prototype, {
isGeometry: true,
applyMatrix: function ( matrix ) {
var normalMatrix = new Matrix3().getNormalMatrix( matrix );
for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
var vertex = this.vertices[ i ];
vertex.applyMatrix4( matrix );
}
for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
var face = this.faces[ i ];
face.normal.applyMatrix3( normalMatrix ).normalize();
for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
}
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
this.verticesNeedUpdate = true;
this.normalsNeedUpdate = true;
return this;
},
rotateX: function () {
// rotate geometry around world x-axis
var m1 = new Matrix4();
return function rotateX( angle ) {
m1.makeRotationX( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateY: function () {
// rotate geometry around world y-axis
var m1 = new Matrix4();
return function rotateY( angle ) {
m1.makeRotationY( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateZ: function () {
// rotate geometry around world z-axis
var m1 = new Matrix4();
return function rotateZ( angle ) {
m1.makeRotationZ( angle );
this.applyMatrix( m1 );
return this;
};
}(),
translate: function () {
// translate geometry
var m1 = new Matrix4();
return function translate( x, y, z ) {
m1.makeTranslation( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
scale: function () {
// scale geometry
var m1 = new Matrix4();
return function scale( x, y, z ) {
m1.makeScale( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
lookAt: function () {
var obj = new Object3D();
return function lookAt( vector ) {
obj.lookAt( vector );
obj.updateMatrix();
this.applyMatrix( obj.matrix );
};
}(),
fromBufferGeometry: function ( geometry ) {
var scope = this;
var indices = geometry.index !== null ? geometry.index.array : undefined;
var attributes = geometry.attributes;
var positions = attributes.position.array;
var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
var colors = attributes.color !== undefined ? attributes.color.array : undefined;
var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
var tempNormals = [];
var tempUVs = [];
var tempUVs2 = [];
for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
scope.vertices.push( new Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) );
if ( normals !== undefined ) {
tempNormals.push( new Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) );
}
if ( colors !== undefined ) {
scope.colors.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
}
if ( uvs !== undefined ) {
tempUVs.push( new Vector2( uvs[ j ], uvs[ j + 1 ] ) );
}
if ( uvs2 !== undefined ) {
tempUVs2.push( new Vector2( uvs2[ j ], uvs2[ j + 1 ] ) );
}
}
function addFace( a, b, c, materialIndex ) {
var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : [];
var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : [];
var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
scope.faces.push( face );
if ( uvs !== undefined ) {
scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] );
}
if ( uvs2 !== undefined ) {
scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] );
}
}
var groups = geometry.groups;
if ( groups.length > 0 ) {
for ( var i = 0; i < groups.length; i ++ ) {
var group = groups[ i ];
var start = group.start;
var count = group.count;
for ( var j = start, jl = start + count; j < jl; j += 3 ) {
if ( indices !== undefined ) {
addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
} else {
addFace( j, j + 1, j + 2, group.materialIndex );
}
}
}
} else {
if ( indices !== undefined ) {
for ( var i = 0; i < indices.length; i += 3 ) {
addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
}
} else {
for ( var i = 0; i < positions.length / 3; i += 3 ) {
addFace( i, i + 1, i + 2 );
}
}
}
this.computeFaceNormals();
if ( geometry.boundingBox !== null ) {
this.boundingBox = geometry.boundingBox.clone();
}
if ( geometry.boundingSphere !== null ) {
this.boundingSphere = geometry.boundingSphere.clone();
}
return this;
},
center: function () {
this.computeBoundingBox();
var offset = this.boundingBox.getCenter().negate();
this.translate( offset.x, offset.y, offset.z );
return offset;
},
normalize: function () {
this.computeBoundingSphere();
var center = this.boundingSphere.center;
var radius = this.boundingSphere.radius;
var s = radius === 0 ? 1 : 1.0 / radius;
var matrix = new Matrix4();
matrix.set(
s, 0, 0, - s * center.x,
0, s, 0, - s * center.y,
0, 0, s, - s * center.z,
0, 0, 0, 1
);
this.applyMatrix( matrix );
return this;
},
computeFaceNormals: function () {
var cb = new Vector3(), ab = new Vector3();
for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
var face = this.faces[ f ];
var vA = this.vertices[ face.a ];
var vB = this.vertices[ face.b ];
var vC = this.vertices[ face.c ];
cb.subVectors( vC, vB );
ab.subVectors( vA, vB );
cb.cross( ab );
cb.normalize();
face.normal.copy( cb );
}
},
computeVertexNormals: function ( areaWeighted ) {
if ( areaWeighted === undefined ) areaWeighted = true;
var v, vl, f, fl, face, vertices;
vertices = new Array( this.vertices.length );
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
vertices[ v ] = new Vector3();
}
if ( areaWeighted ) {
// vertex normals weighted by triangle areas
// http://www.iquilezles.org/www/articles/normals/normals.htm
var vA, vB, vC;
var cb = new Vector3(), ab = new Vector3();
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
vA = this.vertices[ face.a ];
vB = this.vertices[ face.b ];
vC = this.vertices[ face.c ];
cb.subVectors( vC, vB );
ab.subVectors( vA, vB );
cb.cross( ab );
vertices[ face.a ].add( cb );
vertices[ face.b ].add( cb );
vertices[ face.c ].add( cb );
}
} else {
this.computeFaceNormals();
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
vertices[ face.a ].add( face.normal );
vertices[ face.b ].add( face.normal );
vertices[ face.c ].add( face.normal );
}
}
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
vertices[ v ].normalize();
}
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
var vertexNormals = face.vertexNormals;
if ( vertexNormals.length === 3 ) {
vertexNormals[ 0 ].copy( vertices[ face.a ] );
vertexNormals[ 1 ].copy( vertices[ face.b ] );
vertexNormals[ 2 ].copy( vertices[ face.c ] );
} else {
vertexNormals[ 0 ] = vertices[ face.a ].clone();
vertexNormals[ 1 ] = vertices[ face.b ].clone();
vertexNormals[ 2 ] = vertices[ face.c ].clone();
}
}
if ( this.faces.length > 0 ) {
this.normalsNeedUpdate = true;
}
},
computeFlatVertexNormals: function () {
var f, fl, face;
this.computeFaceNormals();
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
var vertexNormals = face.vertexNormals;
if ( vertexNormals.length === 3 ) {
vertexNormals[ 0 ].copy( face.normal );
vertexNormals[ 1 ].copy( face.normal );
vertexNormals[ 2 ].copy( face.normal );
} else {
vertexNormals[ 0 ] = face.normal.clone();
vertexNormals[ 1 ] = face.normal.clone();
vertexNormals[ 2 ] = face.normal.clone();
}
}
if ( this.faces.length > 0 ) {
this.normalsNeedUpdate = true;
}
},
computeMorphNormals: function () {
var i, il, f, fl, face;
// save original normals
// - create temp variables on first access
// otherwise just copy (for faster repeated calls)
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
if ( ! face.__originalFaceNormal ) {
face.__originalFaceNormal = face.normal.clone();
} else {
face.__originalFaceNormal.copy( face.normal );
}
if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
if ( ! face.__originalVertexNormals[ i ] ) {
face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
} else {
face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
}
}
}
// use temp geometry to compute face and vertex normals for each morph
var tmpGeo = new Geometry();
tmpGeo.faces = this.faces;
for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
// create on first access
if ( ! this.morphNormals[ i ] ) {
this.morphNormals[ i ] = {};
this.morphNormals[ i ].faceNormals = [];
this.morphNormals[ i ].vertexNormals = [];
var dstNormalsFace = this.morphNormals[ i ].faceNormals;
var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
var faceNormal, vertexNormals;
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
faceNormal = new Vector3();
vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
dstNormalsFace.push( faceNormal );
dstNormalsVertex.push( vertexNormals );
}
}
var morphNormals = this.morphNormals[ i ];
// set vertices to morph target
tmpGeo.vertices = this.morphTargets[ i ].vertices;
// compute morph normals
tmpGeo.computeFaceNormals();
tmpGeo.computeVertexNormals();
// store morph normals
var faceNormal, vertexNormals;
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
faceNormal = morphNormals.faceNormals[ f ];
vertexNormals = morphNormals.vertexNormals[ f ];
faceNormal.copy( face.normal );
vertexNormals.a.copy( face.vertexNormals[ 0 ] );
vertexNormals.b.copy( face.vertexNormals[ 1 ] );
vertexNormals.c.copy( face.vertexNormals[ 2 ] );
}
}
// restore original normals
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
face.normal = face.__originalFaceNormal;
face.vertexNormals = face.__originalVertexNormals;
}
},
computeLineDistances: function () {
var d = 0;
var vertices = this.vertices;
for ( var i = 0, il = vertices.length; i < il; i ++ ) {
if ( i > 0 ) {
d += vertices[ i ].distanceTo( vertices[ i - 1 ] );
}
this.lineDistances[ i ] = d;
}
},
computeBoundingBox: function () {
if ( this.boundingBox === null ) {
this.boundingBox = new Box3();
}
this.boundingBox.setFromPoints( this.vertices );
},
computeBoundingSphere: function () {
if ( this.boundingSphere === null ) {
this.boundingSphere = new Sphere();
}
this.boundingSphere.setFromPoints( this.vertices );
},
merge: function ( geometry, matrix, materialIndexOffset ) {
if ( ! ( geometry && geometry.isGeometry ) ) {
console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
return;
}
var normalMatrix,
vertexOffset = this.vertices.length,
vertices1 = this.vertices,
vertices2 = geometry.vertices,
faces1 = this.faces,
faces2 = geometry.faces,
uvs1 = this.faceVertexUvs[ 0 ],
uvs2 = geometry.faceVertexUvs[ 0 ],
colors1 = this.colors,
colors2 = geometry.colors;
if ( materialIndexOffset === undefined ) materialIndexOffset = 0;
if ( matrix !== undefined ) {
normalMatrix = new Matrix3().getNormalMatrix( matrix );
}
// vertices
for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
var vertex = vertices2[ i ];
var vertexCopy = vertex.clone();
if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
vertices1.push( vertexCopy );
}
// colors
for ( var i = 0, il = colors2.length; i < il; i ++ ) {
colors1.push( colors2[ i ].clone() );
}
// faces
for ( i = 0, il = faces2.length; i < il; i ++ ) {
var face = faces2[ i ], faceCopy, normal, color,
faceVertexNormals = face.vertexNormals,
faceVertexColors = face.vertexColors;
faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
faceCopy.normal.copy( face.normal );
if ( normalMatrix !== undefined ) {
faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
}
for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
normal = faceVertexNormals[ j ].clone();
if ( normalMatrix !== undefined ) {
normal.applyMatrix3( normalMatrix ).normalize();
}
faceCopy.vertexNormals.push( normal );
}
faceCopy.color.copy( face.color );
for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
color = faceVertexColors[ j ];
faceCopy.vertexColors.push( color.clone() );
}
faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
faces1.push( faceCopy );
}
// uvs
for ( i = 0, il = uvs2.length; i < il; i ++ ) {
var uv = uvs2[ i ], uvCopy = [];
if ( uv === undefined ) {
continue;
}
for ( var j = 0, jl = uv.length; j < jl; j ++ ) {
uvCopy.push( uv[ j ].clone() );
}
uvs1.push( uvCopy );
}
},
mergeMesh: function ( mesh ) {
if ( ! ( mesh && mesh.isMesh ) ) {
console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
return;
}
mesh.matrixAutoUpdate && mesh.updateMatrix();
this.merge( mesh.geometry, mesh.matrix );
},
/*
* Checks for duplicate vertices with hashmap.
* Duplicated vertices are removed
* and faces' vertices are updated.
*/
mergeVertices: function () {
var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
var unique = [], changes = [];
var v, key;
var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
var precision = Math.pow( 10, precisionPoints );
var i, il, face;
var indices, j, jl;
for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
v = this.vertices[ i ];
key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
if ( verticesMap[ key ] === undefined ) {
verticesMap[ key ] = i;
unique.push( this.vertices[ i ] );
changes[ i ] = unique.length - 1;
} else {
//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
changes[ i ] = changes[ verticesMap[ key ] ];
}
}
// if faces are completely degenerate after merging vertices, we
// have to remove them from the geometry.
var faceIndicesToRemove = [];
for ( i = 0, il = this.faces.length; i < il; i ++ ) {
face = this.faces[ i ];
face.a = changes[ face.a ];
face.b = changes[ face.b ];
face.c = changes[ face.c ];
indices = [ face.a, face.b, face.c ];
// if any duplicate vertices are found in a Face3
// we have to remove the face as nothing can be saved
for ( var n = 0; n < 3; n ++ ) {
if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
faceIndicesToRemove.push( i );
break;
}
}
}
for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
var idx = faceIndicesToRemove[ i ];
this.faces.splice( idx, 1 );
for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
this.faceVertexUvs[ j ].splice( idx, 1 );
}
}
// Use unique set of vertices
var diff = this.vertices.length - unique.length;
this.vertices = unique;
return diff;
},
sortFacesByMaterialIndex: function () {
var faces = this.faces;
var length = faces.length;
// tag faces
for ( var i = 0; i < length; i ++ ) {
faces[ i ]._id = i;
}
// sort faces
function materialIndexSort( a, b ) {
return a.materialIndex - b.materialIndex;
}
faces.sort( materialIndexSort );
// sort uvs
var uvs1 = this.faceVertexUvs[ 0 ];
var uvs2 = this.faceVertexUvs[ 1 ];
var newUvs1, newUvs2;
if ( uvs1 && uvs1.length === length ) newUvs1 = [];
if ( uvs2 && uvs2.length === length ) newUvs2 = [];
for ( var i = 0; i < length; i ++ ) {
var id = faces[ i ]._id;
if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
}
if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
},
toJSON: function () {
var data = {
metadata: {
version: 4.5,
type: 'Geometry',
generator: 'Geometry.toJSON'
}
};
// standard Geometry serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( this.parameters !== undefined ) {
var parameters = this.parameters;
for ( var key in parameters ) {
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
}
return data;
}
var vertices = [];
for ( var i = 0; i < this.vertices.length; i ++ ) {
var vertex = this.vertices[ i ];
vertices.push( vertex.x, vertex.y, vertex.z );
}
var faces = [];
var normals = [];
var normalsHash = {};
var colors = [];
var colorsHash = {};
var uvs = [];
var uvsHash = {};
for ( var i = 0; i < this.faces.length; i ++ ) {
var face = this.faces[ i ];
var hasMaterial = true;
var hasFaceUv = false; // deprecated
var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
var hasFaceNormal = face.normal.length() > 0;
var hasFaceVertexNormal = face.vertexNormals.length > 0;
var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
var hasFaceVertexColor = face.vertexColors.length > 0;
var faceType = 0;
faceType = setBit( faceType, 0, 0 ); // isQuad
faceType = setBit( faceType, 1, hasMaterial );
faceType = setBit( faceType, 2, hasFaceUv );
faceType = setBit( faceType, 3, hasFaceVertexUv );
faceType = setBit( faceType, 4, hasFaceNormal );
faceType = setBit( faceType, 5, hasFaceVertexNormal );
faceType = setBit( faceType, 6, hasFaceColor );
faceType = setBit( faceType, 7, hasFaceVertexColor );
faces.push( faceType );
faces.push( face.a, face.b, face.c );
faces.push( face.materialIndex );
if ( hasFaceVertexUv ) {
var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
faces.push(
getUvIndex( faceVertexUvs[ 0 ] ),
getUvIndex( faceVertexUvs[ 1 ] ),
getUvIndex( faceVertexUvs[ 2 ] )
);
}
if ( hasFaceNormal ) {
faces.push( getNormalIndex( face.normal ) );
}
if ( hasFaceVertexNormal ) {
var vertexNormals = face.vertexNormals;
faces.push(
getNormalIndex( vertexNormals[ 0 ] ),
getNormalIndex( vertexNormals[ 1 ] ),
getNormalIndex( vertexNormals[ 2 ] )
);
}
if ( hasFaceColor ) {
faces.push( getColorIndex( face.color ) );
}
if ( hasFaceVertexColor ) {
var vertexColors = face.vertexColors;
faces.push(
getColorIndex( vertexColors[ 0 ] ),
getColorIndex( vertexColors[ 1 ] ),
getColorIndex( vertexColors[ 2 ] )
);
}
}
function setBit( value, position, enabled ) {
return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
}
function getNormalIndex( normal ) {
var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
if ( normalsHash[ hash ] !== undefined ) {
return normalsHash[ hash ];
}
normalsHash[ hash ] = normals.length / 3;
normals.push( normal.x, normal.y, normal.z );
return normalsHash[ hash ];
}
function getColorIndex( color ) {
var hash = color.r.toString() + color.g.toString() + color.b.toString();
if ( colorsHash[ hash ] !== undefined ) {
return colorsHash[ hash ];
}
colorsHash[ hash ] = colors.length;
colors.push( color.getHex() );
return colorsHash[ hash ];
}
function getUvIndex( uv ) {
var hash = uv.x.toString() + uv.y.toString();
if ( uvsHash[ hash ] !== undefined ) {
return uvsHash[ hash ];
}
uvsHash[ hash ] = uvs.length / 2;
uvs.push( uv.x, uv.y );
return uvsHash[ hash ];
}
data.data = {};
data.data.vertices = vertices;
data.data.normals = normals;
if ( colors.length > 0 ) data.data.colors = colors;
if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
data.data.faces = faces;
return data;
},
clone: function () {
/*
// Handle primitives
var parameters = this.parameters;
if ( parameters !== undefined ) {
var values = [];
for ( var key in parameters ) {
values.push( parameters[ key ] );
}
var geometry = Object.create( this.constructor.prototype );
this.constructor.apply( geometry, values );
return geometry;
}
return new this.constructor().copy( this );
*/
return new Geometry().copy( this );
},
copy: function ( source ) {
var i, il, j, jl, k, kl;
// reset
this.vertices = [];
this.colors = [];
this.faces = [];
this.faceVertexUvs = [[]];
this.morphTargets = [];
this.morphNormals = [];
this.skinWeights = [];
this.skinIndices = [];
this.lineDistances = [];
this.boundingBox = null;
this.boundingSphere = null;
// name
this.name = source.name;
// vertices
var vertices = source.vertices;
for ( i = 0, il = vertices.length; i < il; i ++ ) {
this.vertices.push( vertices[ i ].clone() );
}
// colors
var colors = source.colors;
for ( i = 0, il = colors.length; i < il; i ++ ) {
this.colors.push( colors[ i ].clone() );
}
// faces
var faces = source.faces;
for ( i = 0, il = faces.length; i < il; i ++ ) {
this.faces.push( faces[ i ].clone() );
}
// face vertex uvs
for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
var faceVertexUvs = source.faceVertexUvs[ i ];
if ( this.faceVertexUvs[ i ] === undefined ) {
this.faceVertexUvs[ i ] = [];
}
for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
var uvs = faceVertexUvs[ j ], uvsCopy = [];
for ( k = 0, kl = uvs.length; k < kl; k ++ ) {
var uv = uvs[ k ];
uvsCopy.push( uv.clone() );
}
this.faceVertexUvs[ i ].push( uvsCopy );
}
}
// morph targets
var morphTargets = source.morphTargets;
for ( i = 0, il = morphTargets.length; i < il; i ++ ) {
var morphTarget = {};
morphTarget.name = morphTargets[ i ].name;
// vertices
if ( morphTargets[ i ].vertices !== undefined ) {
morphTarget.vertices = [];
for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
}
}
// normals
if ( morphTargets[ i ].normals !== undefined ) {
morphTarget.normals = [];
for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
}
}
this.morphTargets.push( morphTarget );
}
// morph normals
var morphNormals = source.morphNormals;
for ( i = 0, il = morphNormals.length; i < il; i ++ ) {
var morphNormal = {};
// vertex normals
if ( morphNormals[ i ].vertexNormals !== undefined ) {
morphNormal.vertexNormals = [];
for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
var destVertexNormal = {};
destVertexNormal.a = srcVertexNormal.a.clone();
destVertexNormal.b = srcVertexNormal.b.clone();
destVertexNormal.c = srcVertexNormal.c.clone();
morphNormal.vertexNormals.push( destVertexNormal );
}
}
// face normals
if ( morphNormals[ i ].faceNormals !== undefined ) {
morphNormal.faceNormals = [];
for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
}
}
this.morphNormals.push( morphNormal );
}
// skin weights
var skinWeights = source.skinWeights;
for ( i = 0, il = skinWeights.length; i < il; i ++ ) {
this.skinWeights.push( skinWeights[ i ].clone() );
}
// skin indices
var skinIndices = source.skinIndices;
for ( i = 0, il = skinIndices.length; i < il; i ++ ) {
this.skinIndices.push( skinIndices[ i ].clone() );
}
// line distances
var lineDistances = source.lineDistances;
for ( i = 0, il = lineDistances.length; i < il; i ++ ) {
this.lineDistances.push( lineDistances[ i ] );
}
// bounding box
var boundingBox = source.boundingBox;
if ( boundingBox !== null ) {
this.boundingBox = boundingBox.clone();
}
// bounding sphere
var boundingSphere = source.boundingSphere;
if ( boundingSphere !== null ) {
this.boundingSphere = boundingSphere.clone();
}
// update flags
this.elementsNeedUpdate = source.elementsNeedUpdate;
this.verticesNeedUpdate = source.verticesNeedUpdate;
this.uvsNeedUpdate = source.uvsNeedUpdate;
this.normalsNeedUpdate = source.normalsNeedUpdate;
this.colorsNeedUpdate = source.colorsNeedUpdate;
this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
this.groupsNeedUpdate = source.groupsNeedUpdate;
return this;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function BufferAttribute( array, itemSize, normalized ) {
if ( Array.isArray( array ) ) {
throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
}
this.uuid = _Math.generateUUID();
this.name = '';
this.array = array;
this.itemSize = itemSize;
this.count = array !== undefined ? array.length / itemSize : 0;
this.normalized = normalized === true;
this.dynamic = false;
this.updateRange = { offset: 0, count: - 1 };
this.onUploadCallback = function () {};
this.version = 0;
}
Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
set: function ( value ) {
if ( value === true ) this.version ++;
}
} );
Object.assign( BufferAttribute.prototype, {
isBufferAttribute: true,
setArray: function ( array ) {
if ( Array.isArray( array ) ) {
throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
}
this.count = array !== undefined ? array.length / this.itemSize : 0;
this.array = array;
},
setDynamic: function ( value ) {
this.dynamic = value;
return this;
},
copy: function ( source ) {
this.array = new source.array.constructor( source.array );
this.itemSize = source.itemSize;
this.count = source.count;
this.normalized = source.normalized;
this.dynamic = source.dynamic;
return this;
},
copyAt: function ( index1, attribute, index2 ) {
index1 *= this.itemSize;
index2 *= attribute.itemSize;
for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
this.array[ index1 + i ] = attribute.array[ index2 + i ];
}
return this;
},
copyArray: function ( array ) {
this.array.set( array );
return this;
},
copyColorsArray: function ( colors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = colors.length; i < l; i ++ ) {
var color = colors[ i ];
if ( color === undefined ) {
console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
color = new Color();
}
array[ offset ++ ] = color.r;
array[ offset ++ ] = color.g;
array[ offset ++ ] = color.b;
}
return this;
},
copyIndicesArray: function ( indices ) {
var array = this.array, offset = 0;
for ( var i = 0, l = indices.length; i < l; i ++ ) {
var index = indices[ i ];
array[ offset ++ ] = index.a;
array[ offset ++ ] = index.b;
array[ offset ++ ] = index.c;
}
return this;
},
copyVector2sArray: function ( vectors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = vectors.length; i < l; i ++ ) {
var vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
vector = new Vector2();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
}
return this;
},
copyVector3sArray: function ( vectors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = vectors.length; i < l; i ++ ) {
var vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
vector = new Vector3();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
array[ offset ++ ] = vector.z;
}
return this;
},
copyVector4sArray: function ( vectors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = vectors.length; i < l; i ++ ) {
var vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
vector = new Vector4();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
array[ offset ++ ] = vector.z;
array[ offset ++ ] = vector.w;
}
return this;
},
set: function ( value, offset ) {
if ( offset === undefined ) offset = 0;
this.array.set( value, offset );
return this;
},
getX: function ( index ) {
return this.array[ index * this.itemSize ];
},
setX: function ( index, x ) {
this.array[ index * this.itemSize ] = x;
return this;
},
getY: function ( index ) {
return this.array[ index * this.itemSize + 1 ];
},
setY: function ( index, y ) {
this.array[ index * this.itemSize + 1 ] = y;
return this;
},
getZ: function ( index ) {
return this.array[ index * this.itemSize + 2 ];
},
setZ: function ( index, z ) {
this.array[ index * this.itemSize + 2 ] = z;
return this;
},
getW: function ( index ) {
return this.array[ index * this.itemSize + 3 ];
},
setW: function ( index, w ) {
this.array[ index * this.itemSize + 3 ] = w;
return this;
},
setXY: function ( index, x, y ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
return this;
},
setXYZ: function ( index, x, y, z ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
this.array[ index + 2 ] = z;
return this;
},
setXYZW: function ( index, x, y, z, w ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
this.array[ index + 2 ] = z;
this.array[ index + 3 ] = w;
return this;
},
onUpload: function ( callback ) {
this.onUploadCallback = callback;
return this;
},
clone: function () {
return new this.constructor( this.array, this.itemSize ).copy( this );
}
} );
//
function Int8BufferAttribute( array, itemSize ) {
BufferAttribute.call( this, new Int8Array( array ), itemSize );
}
Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
function Uint8BufferAttribute( array, itemSize ) {
BufferAttribute.call( this, new Uint8Array( array ), itemSize );
}
Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
function Uint8ClampedBufferAttribute( array, itemSize ) {
BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize );
}
Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
function Int16BufferAttribute( array, itemSize ) {
BufferAttribute.call( this, new Int16Array( array ), itemSize );
}
Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
function Uint16BufferAttribute( array, itemSize ) {
BufferAttribute.call( this, new Uint16Array( array ), itemSize );
}
Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
function Int32BufferAttribute( array, itemSize ) {
BufferAttribute.call( this, new Int32Array( array ), itemSize );
}
Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
function Uint32BufferAttribute( array, itemSize ) {
BufferAttribute.call( this, new Uint32Array( array ), itemSize );
}
Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
function Float32BufferAttribute( array, itemSize ) {
BufferAttribute.call( this, new Float32Array( array ), itemSize );
}
Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
function Float64BufferAttribute( array, itemSize ) {
BufferAttribute.call( this, new Float64Array( array ), itemSize );
}
Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
/**
* @author mrdoob / http://mrdoob.com/
*/
function DirectGeometry() {
this.indices = [];
this.vertices = [];
this.normals = [];
this.colors = [];
this.uvs = [];
this.uvs2 = [];
this.groups = [];
this.morphTargets = {};
this.skinWeights = [];
this.skinIndices = [];
// this.lineDistances = [];
this.boundingBox = null;
this.boundingSphere = null;
// update flags
this.verticesNeedUpdate = false;
this.normalsNeedUpdate = false;
this.colorsNeedUpdate = false;
this.uvsNeedUpdate = false;
this.groupsNeedUpdate = false;
}
Object.assign( DirectGeometry.prototype, {
computeGroups: function ( geometry ) {
var group;
var groups = [];
var materialIndex = undefined;
var faces = geometry.faces;
for ( var i = 0; i < faces.length; i ++ ) {
var face = faces[ i ];
// materials
if ( face.materialIndex !== materialIndex ) {
materialIndex = face.materialIndex;
if ( group !== undefined ) {
group.count = ( i * 3 ) - group.start;
groups.push( group );
}
group = {
start: i * 3,
materialIndex: materialIndex
};
}
}
if ( group !== undefined ) {
group.count = ( i * 3 ) - group.start;
groups.push( group );
}
this.groups = groups;
},
fromGeometry: function ( geometry ) {
var faces = geometry.faces;
var vertices = geometry.vertices;
var faceVertexUvs = geometry.faceVertexUvs;
var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
// morphs
var morphTargets = geometry.morphTargets;
var morphTargetsLength = morphTargets.length;
var morphTargetsPosition;
if ( morphTargetsLength > 0 ) {
morphTargetsPosition = [];
for ( var i = 0; i < morphTargetsLength; i ++ ) {
morphTargetsPosition[ i ] = [];
}
this.morphTargets.position = morphTargetsPosition;
}
var morphNormals = geometry.morphNormals;
var morphNormalsLength = morphNormals.length;
var morphTargetsNormal;
if ( morphNormalsLength > 0 ) {
morphTargetsNormal = [];
for ( var i = 0; i < morphNormalsLength; i ++ ) {
morphTargetsNormal[ i ] = [];
}
this.morphTargets.normal = morphTargetsNormal;
}
// skins
var skinIndices = geometry.skinIndices;
var skinWeights = geometry.skinWeights;
var hasSkinIndices = skinIndices.length === vertices.length;
var hasSkinWeights = skinWeights.length === vertices.length;
//
for ( var i = 0; i < faces.length; i ++ ) {
var face = faces[ i ];
this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
var vertexNormals = face.vertexNormals;
if ( vertexNormals.length === 3 ) {
this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
} else {
var normal = face.normal;
this.normals.push( normal, normal, normal );
}
var vertexColors = face.vertexColors;
if ( vertexColors.length === 3 ) {
this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
} else {
var color = face.color;
this.colors.push( color, color, color );
}
if ( hasFaceVertexUv === true ) {
var vertexUvs = faceVertexUvs[ 0 ][ i ];
if ( vertexUvs !== undefined ) {
this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
} else {
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
}
}
if ( hasFaceVertexUv2 === true ) {
var vertexUvs = faceVertexUvs[ 1 ][ i ];
if ( vertexUvs !== undefined ) {
this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
} else {
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
}
}
// morphs
for ( var j = 0; j < morphTargetsLength; j ++ ) {
var morphTarget = morphTargets[ j ].vertices;
morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
}
for ( var j = 0; j < morphNormalsLength; j ++ ) {
var morphNormal = morphNormals[ j ].vertexNormals[ i ];
morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c );
}
// skins
if ( hasSkinIndices ) {
this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
}
if ( hasSkinWeights ) {
this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
}
}
this.computeGroups( geometry );
this.verticesNeedUpdate = geometry.verticesNeedUpdate;
this.normalsNeedUpdate = geometry.normalsNeedUpdate;
this.colorsNeedUpdate = geometry.colorsNeedUpdate;
this.uvsNeedUpdate = geometry.uvsNeedUpdate;
this.groupsNeedUpdate = geometry.groupsNeedUpdate;
return this;
}
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function arrayMax( array ) {
if ( array.length === 0 ) return - Infinity;
var max = array[ 0 ];
for ( var i = 1, l = array.length; i < l; ++ i ) {
if ( array[ i ] > max ) max = array[ i ];
}
return max;
}
/**
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
*/
function BufferGeometry() {
Object.defineProperty( this, 'id', { value: GeometryIdCount() } );
this.uuid = _Math.generateUUID();
this.name = '';
this.type = 'BufferGeometry';
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
this.drawRange = { start: 0, count: Infinity };
}
BufferGeometry.MaxIndex = 65535;
Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
isBufferGeometry: true,
getIndex: function () {
return this.index;
},
setIndex: function ( index ) {
if ( Array.isArray( index ) ) {
this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
} else {
this.index = index;
}
},
addAttribute: function ( name, attribute ) {
if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
return;
}
if ( name === 'index' ) {
console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
this.setIndex( attribute );
return;
}
this.attributes[ name ] = attribute;
return this;
},
getAttribute: function ( name ) {
return this.attributes[ name ];
},
removeAttribute: function ( name ) {
delete this.attributes[ name ];
return this;
},
addGroup: function ( start, count, materialIndex ) {
this.groups.push( {
start: start,
count: count,
materialIndex: materialIndex !== undefined ? materialIndex : 0
} );
},
clearGroups: function () {
this.groups = [];
},
setDrawRange: function ( start, count ) {
this.drawRange.start = start;
this.drawRange.count = count;
},
applyMatrix: function ( matrix ) {
var position = this.attributes.position;
if ( position !== undefined ) {
matrix.applyToBufferAttribute( position );
position.needsUpdate = true;
}
var normal = this.attributes.normal;
if ( normal !== undefined ) {
var normalMatrix = new Matrix3().getNormalMatrix( matrix );
normalMatrix.applyToBufferAttribute( normal );
normal.needsUpdate = true;
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
return this;
},
rotateX: function () {
// rotate geometry around world x-axis
var m1 = new Matrix4();
return function rotateX( angle ) {
m1.makeRotationX( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateY: function () {
// rotate geometry around world y-axis
var m1 = new Matrix4();
return function rotateY( angle ) {
m1.makeRotationY( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateZ: function () {
// rotate geometry around world z-axis
var m1 = new Matrix4();
return function rotateZ( angle ) {
m1.makeRotationZ( angle );
this.applyMatrix( m1 );
return this;
};
}(),
translate: function () {
// translate geometry
var m1 = new Matrix4();
return function translate( x, y, z ) {
m1.makeTranslation( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
scale: function () {
// scale geometry
var m1 = new Matrix4();
return function scale( x, y, z ) {
m1.makeScale( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
lookAt: function () {
var obj = new Object3D();
return function lookAt( vector ) {
obj.lookAt( vector );
obj.updateMatrix();
this.applyMatrix( obj.matrix );
};
}(),
center: function () {
this.computeBoundingBox();
var offset = this.boundingBox.getCenter().negate();
this.translate( offset.x, offset.y, offset.z );
return offset;
},
setFromObject: function ( object ) {
// console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
var geometry = object.geometry;
if ( object.isPoints || object.isLine ) {
var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
}
if ( geometry.boundingSphere !== null ) {
this.boundingSphere = geometry.boundingSphere.clone();
}
if ( geometry.boundingBox !== null ) {
this.boundingBox = geometry.boundingBox.clone();
}
} else if ( object.isMesh ) {
if ( geometry && geometry.isGeometry ) {
this.fromGeometry( geometry );
}
}
return this;
},
updateFromObject: function ( object ) {
var geometry = object.geometry;
if ( object.isMesh ) {
var direct = geometry.__directGeometry;
if ( geometry.elementsNeedUpdate === true ) {
direct = undefined;
geometry.elementsNeedUpdate = false;
}
if ( direct === undefined ) {
return this.fromGeometry( geometry );
}
direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
geometry.verticesNeedUpdate = false;
geometry.normalsNeedUpdate = false;
geometry.colorsNeedUpdate = false;
geometry.uvsNeedUpdate = false;
geometry.groupsNeedUpdate = false;
geometry = direct;
}
var attribute;
if ( geometry.verticesNeedUpdate === true ) {
attribute = this.attributes.position;
if ( attribute !== undefined ) {
attribute.copyVector3sArray( geometry.vertices );
attribute.needsUpdate = true;
}
geometry.verticesNeedUpdate = false;
}
if ( geometry.normalsNeedUpdate === true ) {
attribute = this.attributes.normal;
if ( attribute !== undefined ) {
attribute.copyVector3sArray( geometry.normals );
attribute.needsUpdate = true;
}
geometry.normalsNeedUpdate = false;
}
if ( geometry.colorsNeedUpdate === true ) {
attribute = this.attributes.color;
if ( attribute !== undefined ) {
attribute.copyColorsArray( geometry.colors );
attribute.needsUpdate = true;
}
geometry.colorsNeedUpdate = false;
}
if ( geometry.uvsNeedUpdate ) {
attribute = this.attributes.uv;
if ( attribute !== undefined ) {
attribute.copyVector2sArray( geometry.uvs );
attribute.needsUpdate = true;
}
geometry.uvsNeedUpdate = false;
}
if ( geometry.lineDistancesNeedUpdate ) {
attribute = this.attributes.lineDistance;
if ( attribute !== undefined ) {
attribute.copyArray( geometry.lineDistances );
attribute.needsUpdate = true;
}
geometry.lineDistancesNeedUpdate = false;
}
if ( geometry.groupsNeedUpdate ) {
geometry.computeGroups( object.geometry );
this.groups = geometry.groups;
geometry.groupsNeedUpdate = false;
}
return this;
},
fromGeometry: function ( geometry ) {
geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
return this.fromDirectGeometry( geometry.__directGeometry );
},
fromDirectGeometry: function ( geometry ) {
var positions = new Float32Array( geometry.vertices.length * 3 );
this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
if ( geometry.normals.length > 0 ) {
var normals = new Float32Array( geometry.normals.length * 3 );
this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
}
if ( geometry.colors.length > 0 ) {
var colors = new Float32Array( geometry.colors.length * 3 );
this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
}
if ( geometry.uvs.length > 0 ) {
var uvs = new Float32Array( geometry.uvs.length * 2 );
this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
}
if ( geometry.uvs2.length > 0 ) {
var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
}
if ( geometry.indices.length > 0 ) {
var TypeArray = arrayMax( geometry.indices ) > 65535 ? Uint32Array : Uint16Array;
var indices = new TypeArray( geometry.indices.length * 3 );
this.setIndex( new BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) );
}
// groups
this.groups = geometry.groups;
// morphs
for ( var name in geometry.morphTargets ) {
var array = [];
var morphTargets = geometry.morphTargets[ name ];
for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
var morphTarget = morphTargets[ i ];
var attribute = new Float32BufferAttribute( morphTarget.length * 3, 3 );
array.push( attribute.copyVector3sArray( morphTarget ) );
}
this.morphAttributes[ name ] = array;
}
// skinning
if ( geometry.skinIndices.length > 0 ) {
var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
}
if ( geometry.skinWeights.length > 0 ) {
var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
}
//
if ( geometry.boundingSphere !== null ) {
this.boundingSphere = geometry.boundingSphere.clone();
}
if ( geometry.boundingBox !== null ) {
this.boundingBox = geometry.boundingBox.clone();
}
return this;
},
computeBoundingBox: function () {
if ( this.boundingBox === null ) {
this.boundingBox = new Box3();
}
var position = this.attributes.position;
if ( position !== undefined ) {
this.boundingBox.setFromBufferAttribute( position );
} else {
this.boundingBox.makeEmpty();
}
if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
}
},
computeBoundingSphere: function () {
var box = new Box3();
var vector = new Vector3();
return function computeBoundingSphere() {
if ( this.boundingSphere === null ) {
this.boundingSphere = new Sphere();
}
var position = this.attributes.position;
if ( position ) {
var center = this.boundingSphere.center;
box.setFromBufferAttribute( position );
box.getCenter( center );
// hoping to find a boundingSphere with a radius smaller than the
// boundingSphere of the boundingBox: sqrt(3) smaller in the best case
var maxRadiusSq = 0;
for ( var i = 0, il = position.count; i < il; i ++ ) {
vector.x = position.getX( i );
vector.y = position.getY( i );
vector.z = position.getZ( i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
}
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
if ( isNaN( this.boundingSphere.radius ) ) {
console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
}
}
};
}(),
computeFaceNormals: function () {
// backwards compatibility
},
computeVertexNormals: function () {
var index = this.index;
var attributes = this.attributes;
var groups = this.groups;
if ( attributes.position ) {
var positions = attributes.position.array;
if ( attributes.normal === undefined ) {
this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) );
} else {
// reset existing normals to zero
var array = attributes.normal.array;
for ( var i = 0, il = array.length; i < il; i ++ ) {
array[ i ] = 0;
}
}
var normals = attributes.normal.array;
var vA, vB, vC;
var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
var cb = new Vector3(), ab = new Vector3();
// indexed elements
if ( index ) {
var indices = index.array;
if ( groups.length === 0 ) {
this.addGroup( 0, indices.length );
}
for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
var group = groups[ j ];
var start = group.start;
var count = group.count;
for ( var i = start, il = start + count; i < il; i += 3 ) {
vA = indices[ i + 0 ] * 3;
vB = indices[ i + 1 ] * 3;
vC = indices[ i + 2 ] * 3;
pA.fromArray( positions, vA );
pB.fromArray( positions, vB );
pC.fromArray( positions, vC );
cb.subVectors( pC, pB );
ab.subVectors( pA, pB );
cb.cross( ab );
normals[ vA ] += cb.x;
normals[ vA + 1 ] += cb.y;
normals[ vA + 2 ] += cb.z;
normals[ vB ] += cb.x;
normals[ vB + 1 ] += cb.y;
normals[ vB + 2 ] += cb.z;
normals[ vC ] += cb.x;
normals[ vC + 1 ] += cb.y;
normals[ vC + 2 ] += cb.z;
}
}
} else {
// non-indexed elements (unconnected triangle soup)
for ( var i = 0, il = positions.length; i < il; i += 9 ) {
pA.fromArray( positions, i );
pB.fromArray( positions, i + 3 );
pC.fromArray( positions, i + 6 );
cb.subVectors( pC, pB );
ab.subVectors( pA, pB );
cb.cross( ab );
normals[ i ] = cb.x;
normals[ i + 1 ] = cb.y;
normals[ i + 2 ] = cb.z;
normals[ i + 3 ] = cb.x;
normals[ i + 4 ] = cb.y;
normals[ i + 5 ] = cb.z;
normals[ i + 6 ] = cb.x;
normals[ i + 7 ] = cb.y;
normals[ i + 8 ] = cb.z;
}
}
this.normalizeNormals();
attributes.normal.needsUpdate = true;
}
},
merge: function ( geometry, offset ) {
if ( ! ( geometry && geometry.isBufferGeometry ) ) {
console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
return;
}
if ( offset === undefined ) offset = 0;
var attributes = this.attributes;
for ( var key in attributes ) {
if ( geometry.attributes[ key ] === undefined ) continue;
var attribute1 = attributes[ key ];
var attributeArray1 = attribute1.array;
var attribute2 = geometry.attributes[ key ];
var attributeArray2 = attribute2.array;
var attributeSize = attribute2.itemSize;
for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) {
attributeArray1[ j ] = attributeArray2[ i ];
}
}
return this;
},
normalizeNormals: function () {
var vector = new Vector3();
return function normalizeNormals() {
var normals = this.attributes.normal;
for ( var i = 0, il = normals.count; i < il; i ++ ) {
vector.x = normals.getX( i );
vector.y = normals.getY( i );
vector.z = normals.getZ( i );
vector.normalize();
normals.setXYZ( i, vector.x, vector.y, vector.z );
}
};
}(),
toNonIndexed: function () {
if ( this.index === null ) {
console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
return this;
}
var geometry2 = new BufferGeometry();
var indices = this.index.array;
var attributes = this.attributes;
for ( var name in attributes ) {
var attribute = attributes[ name ];
var array = attribute.array;
var itemSize = attribute.itemSize;
var array2 = new array.constructor( indices.length * itemSize );
var index = 0, index2 = 0;
for ( var i = 0, l = indices.length; i < l; i ++ ) {
index = indices[ i ] * itemSize;
for ( var j = 0; j < itemSize; j ++ ) {
array2[ index2 ++ ] = array[ index ++ ];
}
}
geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) );
}
return geometry2;
},
toJSON: function () {
var data = {
metadata: {
version: 4.5,
type: 'BufferGeometry',
generator: 'BufferGeometry.toJSON'
}
};
// standard BufferGeometry serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( this.parameters !== undefined ) {
var parameters = this.parameters;
for ( var key in parameters ) {
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
}
return data;
}
data.data = { attributes: {} };
var index = this.index;
if ( index !== null ) {
var array = Array.prototype.slice.call( index.array );
data.data.index = {
type: index.array.constructor.name,
array: array
};
}
var attributes = this.attributes;
for ( var key in attributes ) {
var attribute = attributes[ key ];
var array = Array.prototype.slice.call( attribute.array );
data.data.attributes[ key ] = {
itemSize: attribute.itemSize,
type: attribute.array.constructor.name,
array: array,
normalized: attribute.normalized
};
}
var groups = this.groups;
if ( groups.length > 0 ) {
data.data.groups = JSON.parse( JSON.stringify( groups ) );
}
var boundingSphere = this.boundingSphere;
if ( boundingSphere !== null ) {
data.data.boundingSphere = {
center: boundingSphere.center.toArray(),
radius: boundingSphere.radius
};
}
return data;
},
clone: function () {
/*
// Handle primitives
var parameters = this.parameters;
if ( parameters !== undefined ) {
var values = [];
for ( var key in parameters ) {
values.push( parameters[ key ] );
}
var geometry = Object.create( this.constructor.prototype );
this.constructor.apply( geometry, values );
return geometry;
}
return new this.constructor().copy( this );
*/
return new BufferGeometry().copy( this );
},
copy: function ( source ) {
var name, i, l;
// reset
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
// name
this.name = source.name;
// index
var index = source.index;
if ( index !== null ) {
this.setIndex( index.clone() );
}
// attributes
var attributes = source.attributes;
for ( name in attributes ) {
var attribute = attributes[ name ];
this.addAttribute( name, attribute.clone() );
}
// morph attributes
var morphAttributes = source.morphAttributes;
for ( name in morphAttributes ) {
var array = [];
var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
array.push( morphAttribute[ i ].clone() );
}
this.morphAttributes[ name ] = array;
}
// groups
var groups = source.groups;
for ( i = 0, l = groups.length; i < l; i ++ ) {
var group = groups[ i ];
this.addGroup( group.start, group.count, group.materialIndex );
}
// bounding box
var boundingBox = source.boundingBox;
if ( boundingBox !== null ) {
this.boundingBox = boundingBox.clone();
}
// bounding sphere
var boundingSphere = source.boundingSphere;
if ( boundingSphere !== null ) {
this.boundingSphere = boundingSphere.clone();
}
// draw range
this.drawRange.start = source.drawRange.start;
this.drawRange.count = source.drawRange.count;
return this;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author Mugen87 / https://github.com/Mugen87
*/
// BoxGeometry
function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
Geometry.call( this );
this.type = 'BoxGeometry';
this.parameters = {
width: width,
height: height,
depth: depth,
widthSegments: widthSegments,
heightSegments: heightSegments,
depthSegments: depthSegments
};
this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
this.mergeVertices();
}
BoxGeometry.prototype = Object.create( Geometry.prototype );
BoxGeometry.prototype.constructor = BoxGeometry;
// BoxBufferGeometry
function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
BufferGeometry.call( this );
this.type = 'BoxBufferGeometry';
this.parameters = {
width: width,
height: height,
depth: depth,
widthSegments: widthSegments,
heightSegments: heightSegments,
depthSegments: depthSegments
};
var scope = this;
// segments
widthSegments = Math.floor( widthSegments ) || 1;
heightSegments = Math.floor( heightSegments ) || 1;
depthSegments = Math.floor( depthSegments ) || 1;
// buffers
var indices = [];
var vertices = [];
var normals = [];
var uvs = [];
// helper variables
var numberOfVertices = 0;
var groupStart = 0;
// build each side of the box geometry
buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
// build geometry
this.setIndex( indices );
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
var segmentWidth = width / gridX;
var segmentHeight = height / gridY;
var widthHalf = width / 2;
var heightHalf = height / 2;
var depthHalf = depth / 2;
var gridX1 = gridX + 1;
var gridY1 = gridY + 1;
var vertexCounter = 0;
var groupCount = 0;
var ix, iy;
var vector = new Vector3();
// generate vertices, normals and uvs
for ( iy = 0; iy < gridY1; iy ++ ) {
var y = iy * segmentHeight - heightHalf;
for ( ix = 0; ix < gridX1; ix ++ ) {
var x = ix * segmentWidth - widthHalf;
// set values to correct vector component
vector[ u ] = x * udir;
vector[ v ] = y * vdir;
vector[ w ] = depthHalf;
// now apply vector to vertex buffer
vertices.push( vector.x, vector.y, vector.z );
// set values to correct vector component
vector[ u ] = 0;
vector[ v ] = 0;
vector[ w ] = depth > 0 ? 1 : - 1;
// now apply vector to normal buffer
normals.push( vector.x, vector.y, vector.z );
// uvs
uvs.push( ix / gridX );
uvs.push( 1 - ( iy / gridY ) );
// counters
vertexCounter += 1;
}
}
// indices
// 1. you need three indices to draw a single face
// 2. a single segment consists of two faces
// 3. so we need to generate six (2*3) indices per segment
for ( iy = 0; iy < gridY; iy ++ ) {
for ( ix = 0; ix < gridX; ix ++ ) {
var a = numberOfVertices + ix + gridX1 * iy;
var b = numberOfVertices + ix + gridX1 * ( iy + 1 );
var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
// faces
indices.push( a, b, d );
indices.push( b, c, d );
// increase counter
groupCount += 6;
}
}
// add a group to the geometry. this will ensure multi material support
scope.addGroup( groupStart, groupCount, materialIndex );
// calculate new start value for groups
groupStart += groupCount;
// update total number of vertices
numberOfVertices += vertexCounter;
}
}
BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
/**
* @author mrdoob / http://mrdoob.com/
* @author Mugen87 / https://github.com/Mugen87
*/
// PlaneGeometry
function PlaneGeometry( width, height, widthSegments, heightSegments ) {
Geometry.call( this );
this.type = 'PlaneGeometry';
this.parameters = {
width: width,
height: height,
widthSegments: widthSegments,
heightSegments: heightSegments
};
this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
this.mergeVertices();
}
PlaneGeometry.prototype = Object.create( Geometry.prototype );
PlaneGeometry.prototype.constructor = PlaneGeometry;
// PlaneBufferGeometry
function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
BufferGeometry.call( this );
this.type = 'PlaneBufferGeometry';
this.parameters = {
width: width,
height: height,
widthSegments: widthSegments,
heightSegments: heightSegments
};
var width_half = width / 2;
var height_half = height / 2;
var gridX = Math.floor( widthSegments ) || 1;
var gridY = Math.floor( heightSegments ) || 1;
var gridX1 = gridX + 1;
var gridY1 = gridY + 1;
var segment_width = width / gridX;
var segment_height = height / gridY;
var ix, iy;
// buffers
var indices = [];
var vertices = [];
var normals = [];
var uvs = [];
// generate vertices, normals and uvs
for ( iy = 0; iy < gridY1; iy ++ ) {
var y = iy * segment_height - height_half;
for ( ix = 0; ix < gridX1; ix ++ ) {
var x = ix * segment_width - width_half;
vertices.push( x, - y, 0 );
normals.push( 0, 0, 1 );
uvs.push( ix / gridX );
uvs.push( 1 - ( iy / gridY ) );
}
}
// indices
for ( iy = 0; iy < gridY; iy ++ ) {
for ( ix = 0; ix < gridX; ix ++ ) {
var a = ix + gridX1 * iy;
var b = ix + gridX1 * ( iy + 1 );
var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
var d = ( ix + 1 ) + gridX1 * iy;
// faces
indices.push( a, b, d );
indices.push( b, c, d );
}
}
// build geometry
this.setIndex( indices );
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
}
PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: ,
* opacity: ,
* map: new THREE.Texture( ),
*
* lightMap: new THREE.Texture( ),
* lightMapIntensity:
*
* aoMap: new THREE.Texture( ),
* aoMapIntensity:
*
* specularMap: new THREE.Texture( ),
*
* alphaMap: new THREE.Texture( ),
*
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: ,
* refractionRatio: ,
*
* depthTest: ,
* depthWrite: ,
*
* wireframe: ,
* wireframeLinewidth: ,
*
* skinning: ,
* morphTargets:
* }
*/
function MeshBasicMaterial( parameters ) {
Material.call( this );
this.type = 'MeshBasicMaterial';
this.color = new Color( 0xffffff ); // emissive
this.map = null;
this.lightMap = null;
this.lightMapIntensity = 1.0;
this.aoMap = null;
this.aoMapIntensity = 1.0;
this.specularMap = null;
this.alphaMap = null;
this.envMap = null;
this.combine = MultiplyOperation;
this.reflectivity = 1;
this.refractionRatio = 0.98;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.wireframeLinecap = 'round';
this.wireframeLinejoin = 'round';
this.skinning = false;
this.morphTargets = false;
this.lights = false;
this.setValues( parameters );
}
MeshBasicMaterial.prototype = Object.create( Material.prototype );
MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
MeshBasicMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.map = source.map;
this.lightMap = source.lightMap;
this.lightMapIntensity = source.lightMapIntensity;
this.aoMap = source.aoMap;
this.aoMapIntensity = source.aoMapIntensity;
this.specularMap = source.specularMap;
this.alphaMap = source.alphaMap;
this.envMap = source.envMap;
this.combine = source.combine;
this.reflectivity = source.reflectivity;
this.refractionRatio = source.refractionRatio;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.wireframeLinecap = source.wireframeLinecap;
this.wireframeLinejoin = source.wireframeLinejoin;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
return this;
};
/**
* @author bhouston / http://clara.io
*/
function Ray( origin, direction ) {
this.origin = ( origin !== undefined ) ? origin : new Vector3();
this.direction = ( direction !== undefined ) ? direction : new Vector3();
}
Object.assign( Ray.prototype, {
set: function ( origin, direction ) {
this.origin.copy( origin );
this.direction.copy( direction );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( ray ) {
this.origin.copy( ray.origin );
this.direction.copy( ray.direction );
return this;
},
at: function ( t, optionalTarget ) {
var result = optionalTarget || new Vector3();
return result.copy( this.direction ).multiplyScalar( t ).add( this.origin );
},
lookAt: function ( v ) {
this.direction.copy( v ).sub( this.origin ).normalize();
return this;
},
recast: function () {
var v1 = new Vector3();
return function recast( t ) {
this.origin.copy( this.at( t, v1 ) );
return this;
};
}(),
closestPointToPoint: function ( point, optionalTarget ) {
var result = optionalTarget || new Vector3();
result.subVectors( point, this.origin );
var directionDistance = result.dot( this.direction );
if ( directionDistance < 0 ) {
return result.copy( this.origin );
}
return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
},
distanceToPoint: function ( point ) {
return Math.sqrt( this.distanceSqToPoint( point ) );
},
distanceSqToPoint: function () {
var v1 = new Vector3();
return function distanceSqToPoint( point ) {
var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction );
// point behind the ray
if ( directionDistance < 0 ) {
return this.origin.distanceToSquared( point );
}
v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
return v1.distanceToSquared( point );
};
}(),
distanceSqToSegment: function () {
var segCenter = new Vector3();
var segDir = new Vector3();
var diff = new Vector3();
return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
// It returns the min distance between the ray and the segment
// defined by v0 and v1
// It can also set two optional targets :
// - The closest point on the ray
// - The closest point on the segment
segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
segDir.copy( v1 ).sub( v0 ).normalize();
diff.copy( this.origin ).sub( segCenter );
var segExtent = v0.distanceTo( v1 ) * 0.5;
var a01 = - this.direction.dot( segDir );
var b0 = diff.dot( this.direction );
var b1 = - diff.dot( segDir );
var c = diff.lengthSq();
var det = Math.abs( 1 - a01 * a01 );
var s0, s1, sqrDist, extDet;
if ( det > 0 ) {
// The ray and segment are not parallel.
s0 = a01 * b1 - b0;
s1 = a01 * b0 - b1;
extDet = segExtent * det;
if ( s0 >= 0 ) {
if ( s1 >= - extDet ) {
if ( s1 <= extDet ) {
// region 0
// Minimum at interior points of ray and segment.
var invDet = 1 / det;
s0 *= invDet;
s1 *= invDet;
sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
} else {
// region 1
s1 = segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
} else {
// region 5
s1 = - segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
} else {
if ( s1 <= - extDet ) {
// region 4
s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
} else if ( s1 <= extDet ) {
// region 3
s0 = 0;
s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = s1 * ( s1 + 2 * b1 ) + c;
} else {
// region 2
s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
}
} else {
// Ray and segment are parallel.
s1 = ( a01 > 0 ) ? - segExtent : segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
if ( optionalPointOnRay ) {
optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
}
if ( optionalPointOnSegment ) {
optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter );
}
return sqrDist;
};
}(),
intersectSphere: function () {
var v1 = new Vector3();
return function intersectSphere( sphere, optionalTarget ) {
v1.subVectors( sphere.center, this.origin );
var tca = v1.dot( this.direction );
var d2 = v1.dot( v1 ) - tca * tca;
var radius2 = sphere.radius * sphere.radius;
if ( d2 > radius2 ) return null;
var thc = Math.sqrt( radius2 - d2 );
// t0 = first intersect point - entrance on front of sphere
var t0 = tca - thc;
// t1 = second intersect point - exit point on back of sphere
var t1 = tca + thc;
// test to see if both t0 and t1 are behind the ray - if so, return null
if ( t0 < 0 && t1 < 0 ) return null;
// test to see if t0 is behind the ray:
// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
// in order to always return an intersect point that is in front of the ray.
if ( t0 < 0 ) return this.at( t1, optionalTarget );
// else t0 is in front of the ray, so return the first collision point scaled by t0
return this.at( t0, optionalTarget );
};
}(),
intersectsSphere: function ( sphere ) {
return this.distanceToPoint( sphere.center ) <= sphere.radius;
},
distanceToPlane: function ( plane ) {
var denominator = plane.normal.dot( this.direction );
if ( denominator === 0 ) {
// line is coplanar, return origin
if ( plane.distanceToPoint( this.origin ) === 0 ) {
return 0;
}
// Null is preferable to undefined since undefined means.... it is undefined
return null;
}
var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
// Return if the ray never intersects the plane
return t >= 0 ? t : null;
},
intersectPlane: function ( plane, optionalTarget ) {
var t = this.distanceToPlane( plane );
if ( t === null ) {
return null;
}
return this.at( t, optionalTarget );
},
intersectsPlane: function ( plane ) {
// check if the ray lies on the plane first
var distToPoint = plane.distanceToPoint( this.origin );
if ( distToPoint === 0 ) {
return true;
}
var denominator = plane.normal.dot( this.direction );
if ( denominator * distToPoint < 0 ) {
return true;
}
// ray origin is behind the plane (and is pointing behind it)
return false;
},
intersectBox: function ( box, optionalTarget ) {
var tmin, tmax, tymin, tymax, tzmin, tzmax;
var invdirx = 1 / this.direction.x,
invdiry = 1 / this.direction.y,
invdirz = 1 / this.direction.z;
var origin = this.origin;
if ( invdirx >= 0 ) {
tmin = ( box.min.x - origin.x ) * invdirx;
tmax = ( box.max.x - origin.x ) * invdirx;
} else {
tmin = ( box.max.x - origin.x ) * invdirx;
tmax = ( box.min.x - origin.x ) * invdirx;
}
if ( invdiry >= 0 ) {
tymin = ( box.min.y - origin.y ) * invdiry;
tymax = ( box.max.y - origin.y ) * invdiry;
} else {
tymin = ( box.max.y - origin.y ) * invdiry;
tymax = ( box.min.y - origin.y ) * invdiry;
}
if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
// These lines also handle the case where tmin or tmax is NaN
// (result of 0 * Infinity). x !== x returns true if x is NaN
if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
if ( invdirz >= 0 ) {
tzmin = ( box.min.z - origin.z ) * invdirz;
tzmax = ( box.max.z - origin.z ) * invdirz;
} else {
tzmin = ( box.max.z - origin.z ) * invdirz;
tzmax = ( box.min.z - origin.z ) * invdirz;
}
if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
//return point closest to the ray (positive side)
if ( tmax < 0 ) return null;
return this.at( tmin >= 0 ? tmin : tmax, optionalTarget );
},
intersectsBox: ( function () {
var v = new Vector3();
return function intersectsBox( box ) {
return this.intersectBox( box, v ) !== null;
};
} )(),
intersectTriangle: function () {
// Compute the offset origin, edges, and normal.
var diff = new Vector3();
var edge1 = new Vector3();
var edge2 = new Vector3();
var normal = new Vector3();
return function intersectTriangle( a, b, c, backfaceCulling, optionalTarget ) {
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
edge1.subVectors( b, a );
edge2.subVectors( c, a );
normal.crossVectors( edge1, edge2 );
// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
var DdN = this.direction.dot( normal );
var sign;
if ( DdN > 0 ) {
if ( backfaceCulling ) return null;
sign = 1;
} else if ( DdN < 0 ) {
sign = - 1;
DdN = - DdN;
} else {
return null;
}
diff.subVectors( this.origin, a );
var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) );
// b1 < 0, no intersection
if ( DdQxE2 < 0 ) {
return null;
}
var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) );
// b2 < 0, no intersection
if ( DdE1xQ < 0 ) {
return null;
}
// b1+b2 > 1, no intersection
if ( DdQxE2 + DdE1xQ > DdN ) {
return null;
}
// Line intersects triangle, check if ray does.
var QdN = - sign * diff.dot( normal );
// t < 0, no intersection
if ( QdN < 0 ) {
return null;
}
// Ray intersects triangle.
return this.at( QdN / DdN, optionalTarget );
};
}(),
applyMatrix4: function ( matrix4 ) {
this.origin.applyMatrix4( matrix4 );
this.direction.transformDirection( matrix4 );
return this;
},
equals: function ( ray ) {
return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
}
} );
/**
* @author bhouston / http://clara.io
*/
function Line3( start, end ) {
this.start = ( start !== undefined ) ? start : new Vector3();
this.end = ( end !== undefined ) ? end : new Vector3();
}
Object.assign( Line3.prototype, {
set: function ( start, end ) {
this.start.copy( start );
this.end.copy( end );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( line ) {
this.start.copy( line.start );
this.end.copy( line.end );
return this;
},
getCenter: function ( optionalTarget ) {
var result = optionalTarget || new Vector3();
return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
},
delta: function ( optionalTarget ) {
var result = optionalTarget || new Vector3();
return result.subVectors( this.end, this.start );
},
distanceSq: function () {
return this.start.distanceToSquared( this.end );
},
distance: function () {
return this.start.distanceTo( this.end );
},
at: function ( t, optionalTarget ) {
var result = optionalTarget || new Vector3();
return this.delta( result ).multiplyScalar( t ).add( this.start );
},
closestPointToPointParameter: function () {
var startP = new Vector3();
var startEnd = new Vector3();
return function closestPointToPointParameter( point, clampToLine ) {
startP.subVectors( point, this.start );
startEnd.subVectors( this.end, this.start );
var startEnd2 = startEnd.dot( startEnd );
var startEnd_startP = startEnd.dot( startP );
var t = startEnd_startP / startEnd2;
if ( clampToLine ) {
t = _Math.clamp( t, 0, 1 );
}
return t;
};
}(),
closestPointToPoint: function ( point, clampToLine, optionalTarget ) {
var t = this.closestPointToPointParameter( point, clampToLine );
var result = optionalTarget || new Vector3();
return this.delta( result ).multiplyScalar( t ).add( this.start );
},
applyMatrix4: function ( matrix ) {
this.start.applyMatrix4( matrix );
this.end.applyMatrix4( matrix );
return this;
},
equals: function ( line ) {
return line.start.equals( this.start ) && line.end.equals( this.end );
}
} );
/**
* @author bhouston / http://clara.io
* @author mrdoob / http://mrdoob.com/
*/
function Triangle( a, b, c ) {
this.a = ( a !== undefined ) ? a : new Vector3();
this.b = ( b !== undefined ) ? b : new Vector3();
this.c = ( c !== undefined ) ? c : new Vector3();
}
Object.assign( Triangle, {
normal: function () {
var v0 = new Vector3();
return function normal( a, b, c, optionalTarget ) {
var result = optionalTarget || new Vector3();
result.subVectors( c, b );
v0.subVectors( a, b );
result.cross( v0 );
var resultLengthSq = result.lengthSq();
if ( resultLengthSq > 0 ) {
return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) );
}
return result.set( 0, 0, 0 );
};
}(),
// static/instance method to calculate barycentric coordinates
// based on: http://www.blackpawn.com/texts/pointinpoly/default.html
barycoordFromPoint: function () {
var v0 = new Vector3();
var v1 = new Vector3();
var v2 = new Vector3();
return function barycoordFromPoint( point, a, b, c, optionalTarget ) {
v0.subVectors( c, a );
v1.subVectors( b, a );
v2.subVectors( point, a );
var dot00 = v0.dot( v0 );
var dot01 = v0.dot( v1 );
var dot02 = v0.dot( v2 );
var dot11 = v1.dot( v1 );
var dot12 = v1.dot( v2 );
var denom = ( dot00 * dot11 - dot01 * dot01 );
var result = optionalTarget || new Vector3();
// collinear or singular triangle
if ( denom === 0 ) {
// arbitrary location outside of triangle?
// not sure if this is the best idea, maybe should be returning undefined
return result.set( - 2, - 1, - 1 );
}
var invDenom = 1 / denom;
var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
// barycentric coordinates must always sum to 1
return result.set( 1 - u - v, v, u );
};
}(),
containsPoint: function () {
var v1 = new Vector3();
return function containsPoint( point, a, b, c ) {
var result = Triangle.barycoordFromPoint( point, a, b, c, v1 );
return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 );
};
}()
} );
Object.assign( Triangle.prototype, {
set: function ( a, b, c ) {
this.a.copy( a );
this.b.copy( b );
this.c.copy( c );
return this;
},
setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
this.a.copy( points[ i0 ] );
this.b.copy( points[ i1 ] );
this.c.copy( points[ i2 ] );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( triangle ) {
this.a.copy( triangle.a );
this.b.copy( triangle.b );
this.c.copy( triangle.c );
return this;
},
area: function () {
var v0 = new Vector3();
var v1 = new Vector3();
return function area() {
v0.subVectors( this.c, this.b );
v1.subVectors( this.a, this.b );
return v0.cross( v1 ).length() * 0.5;
};
}(),
midpoint: function ( optionalTarget ) {
var result = optionalTarget || new Vector3();
return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
},
normal: function ( optionalTarget ) {
return Triangle.normal( this.a, this.b, this.c, optionalTarget );
},
plane: function ( optionalTarget ) {
var result = optionalTarget || new Plane();
return result.setFromCoplanarPoints( this.a, this.b, this.c );
},
barycoordFromPoint: function ( point, optionalTarget ) {
return Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget );
},
containsPoint: function ( point ) {
return Triangle.containsPoint( point, this.a, this.b, this.c );
},
closestPointToPoint: function () {
var plane = new Plane();
var edgeList = [ new Line3(), new Line3(), new Line3() ];
var projectedPoint = new Vector3();
var closestPoint = new Vector3();
return function closestPointToPoint( point, optionalTarget ) {
var result = optionalTarget || new Vector3();
var minDistance = Infinity;
// project the point onto the plane of the triangle
plane.setFromCoplanarPoints( this.a, this.b, this.c );
plane.projectPoint( point, projectedPoint );
// check if the projection lies within the triangle
if( this.containsPoint( projectedPoint ) === true ) {
// if so, this is the closest point
result.copy( projectedPoint );
} else {
// if not, the point falls outside the triangle. the result is the closest point to the triangle's edges or vertices
edgeList[ 0 ].set( this.a, this.b );
edgeList[ 1 ].set( this.b, this.c );
edgeList[ 2 ].set( this.c, this.a );
for( var i = 0; i < edgeList.length; i ++ ) {
edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint );
var distance = projectedPoint.distanceToSquared( closestPoint );
if( distance < minDistance ) {
minDistance = distance;
result.copy( closestPoint );
}
}
}
return result;
};
}(),
equals: function ( triangle ) {
return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author mikael emtinger / http://gomo.se/
* @author jonobr1 / http://jonobr1.com/
*/
function Mesh( geometry, material ) {
Object3D.call( this );
this.type = 'Mesh';
this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } );
this.drawMode = TrianglesDrawMode;
this.updateMorphTargets();
}
Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Mesh,
isMesh: true,
setDrawMode: function ( value ) {
this.drawMode = value;
},
copy: function ( source ) {
Object3D.prototype.copy.call( this, source );
this.drawMode = source.drawMode;
return this;
},
updateMorphTargets: function () {
var geometry = this.geometry;
var m, ml, name;
if ( geometry.isBufferGeometry ) {
var morphAttributes = geometry.morphAttributes;
var keys = Object.keys( morphAttributes );
if ( keys.length > 0 ) {
var morphAttribute = morphAttributes[ keys[ 0 ] ];
if ( morphAttribute !== undefined ) {
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
name = morphAttribute[ m ].name || String( m );
this.morphTargetInfluences.push( 0 );
this.morphTargetDictionary[ name ] = m;
}
}
}
} else {
var morphTargets = geometry.morphTargets;
if ( morphTargets !== undefined && morphTargets.length > 0 ) {
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) {
name = morphTargets[ m ].name || String( m );
this.morphTargetInfluences.push( 0 );
this.morphTargetDictionary[ name ] = m;
}
}
}
},
raycast: ( function () {
var inverseMatrix = new Matrix4();
var ray = new Ray();
var sphere = new Sphere();
var vA = new Vector3();
var vB = new Vector3();
var vC = new Vector3();
var tempA = new Vector3();
var tempB = new Vector3();
var tempC = new Vector3();
var uvA = new Vector2();
var uvB = new Vector2();
var uvC = new Vector2();
var barycoord = new Vector3();
var intersectionPoint = new Vector3();
var intersectionPointWorld = new Vector3();
function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) {
Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord );
uv1.multiplyScalar( barycoord.x );
uv2.multiplyScalar( barycoord.y );
uv3.multiplyScalar( barycoord.z );
uv1.add( uv2 ).add( uv3 );
return uv1.clone();
}
function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
var intersect;
if ( material.side === BackSide ) {
intersect = ray.intersectTriangle( pC, pB, pA, true, point );
} else {
intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
}
if ( intersect === null ) return null;
intersectionPointWorld.copy( point );
intersectionPointWorld.applyMatrix4( object.matrixWorld );
var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
if ( distance < raycaster.near || distance > raycaster.far ) return null;
return {
distance: distance,
point: intersectionPointWorld.clone(),
object: object
};
}
function checkBufferGeometryIntersection( object, raycaster, ray, position, uv, a, b, c ) {
vA.fromBufferAttribute( position, a );
vB.fromBufferAttribute( position, b );
vC.fromBufferAttribute( position, c );
var intersection = checkIntersection( object, object.material, raycaster, ray, vA, vB, vC, intersectionPoint );
if ( intersection ) {
if ( uv ) {
uvA.fromBufferAttribute( uv, a );
uvB.fromBufferAttribute( uv, b );
uvC.fromBufferAttribute( uv, c );
intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC );
}
intersection.face = new Face3( a, b, c, Triangle.normal( vA, vB, vC ) );
intersection.faceIndex = a;
}
return intersection;
}
return function raycast( raycaster, intersects ) {
var geometry = this.geometry;
var material = this.material;
var matrixWorld = this.matrixWorld;
if ( material === undefined ) return;
// Checking boundingSphere distance to ray
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
//
inverseMatrix.getInverse( matrixWorld );
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
// Check boundingBox before continuing
if ( geometry.boundingBox !== null ) {
if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;
}
var intersection;
if ( geometry.isBufferGeometry ) {
var a, b, c;
var index = geometry.index;
var position = geometry.attributes.position;
var uv = geometry.attributes.uv;
var i, l;
if ( index !== null ) {
// indexed buffer geometry
for ( i = 0, l = index.count; i < l; i += 3 ) {
a = index.getX( i );
b = index.getX( i + 1 );
c = index.getX( i + 2 );
intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c );
if ( intersection ) {
intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics
intersects.push( intersection );
}
}
} else {
// non-indexed buffer geometry
for ( i = 0, l = position.count; i < l; i += 3 ) {
a = i;
b = i + 1;
c = i + 2;
intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c );
if ( intersection ) {
intersection.index = a; // triangle number in positions buffer semantics
intersects.push( intersection );
}
}
}
} else if ( geometry.isGeometry ) {
var fvA, fvB, fvC;
var isMultiMaterial = Array.isArray( material );
var vertices = geometry.vertices;
var faces = geometry.faces;
var uvs;
var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
var face = faces[ f ];
var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
if ( faceMaterial === undefined ) continue;
fvA = vertices[ face.a ];
fvB = vertices[ face.b ];
fvC = vertices[ face.c ];
if ( faceMaterial.morphTargets === true ) {
var morphTargets = geometry.morphTargets;
var morphInfluences = this.morphTargetInfluences;
vA.set( 0, 0, 0 );
vB.set( 0, 0, 0 );
vC.set( 0, 0, 0 );
for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
var influence = morphInfluences[ t ];
if ( influence === 0 ) continue;
var targets = morphTargets[ t ].vertices;
vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence );
vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence );
vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence );
}
vA.add( fvA );
vB.add( fvB );
vC.add( fvC );
fvA = vA;
fvB = vB;
fvC = vC;
}
intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
if ( intersection ) {
if ( uvs && uvs[ f ] ) {
var uvs_f = uvs[ f ];
uvA.copy( uvs_f[ 0 ] );
uvB.copy( uvs_f[ 1 ] );
uvC.copy( uvs_f[ 2 ] );
intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC );
}
intersection.face = face;
intersection.faceIndex = f;
intersects.push( intersection );
}
}
}
};
}() ),
clone: function () {
return new this.constructor( this.geometry, this.material ).copy( this );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLBackground( renderer, state, geometries, premultipliedAlpha ) {
var clearColor = new Color( 0x000000 );
var clearAlpha = 0;
var planeCamera, planeMesh;
var boxMesh;
function render( renderList, scene, camera, forceClear ) {
var background = scene.background;
if ( background === null ) {
setClear( clearColor, clearAlpha );
} else if ( background && background.isColor ) {
setClear( background, 1 );
forceClear = true;
}
if ( renderer.autoClear || forceClear ) {
renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
}
if ( background && background.isCubeTexture ) {
if ( boxMesh === undefined ) {
boxMesh = new Mesh(
new BoxBufferGeometry( 1, 1, 1 ),
new ShaderMaterial( {
uniforms: ShaderLib.cube.uniforms,
vertexShader: ShaderLib.cube.vertexShader,
fragmentShader: ShaderLib.cube.fragmentShader,
side: BackSide,
depthTest: true,
depthWrite: false,
polygonOffset: true,
fog: false
} )
);
boxMesh.geometry.removeAttribute( 'normal' );
boxMesh.geometry.removeAttribute( 'uv' );
boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
var scale = camera.far;
this.matrixWorld.makeScale( scale, scale, scale );
this.matrixWorld.copyPosition( camera.matrixWorld );
this.material.polygonOffsetUnits = scale * 10;
};
geometries.update( boxMesh.geometry );
}
boxMesh.material.uniforms.tCube.value = background;
renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
} else if ( background && background.isTexture ) {
if ( planeCamera === undefined ) {
planeCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
planeMesh = new Mesh(
new PlaneBufferGeometry( 2, 2 ),
new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
);
geometries.update( planeMesh.geometry );
}
planeMesh.material.map = background;
// TODO Push this to renderList
renderer.renderBufferDirect( planeCamera, null, planeMesh.geometry, planeMesh.material, planeMesh, null );
}
}
function setClear( color, alpha ) {
state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
}
return {
getClearColor: function () {
return clearColor;
},
setClearColor: function ( color, alpha ) {
clearColor.set( color );
clearAlpha = alpha !== undefined ? alpha : 1;
setClear( clearColor, clearAlpha );
},
getClearAlpha: function () {
return clearAlpha;
},
setClearAlpha: function ( alpha ) {
clearAlpha = alpha;
setClear( clearColor, clearAlpha );
},
render: render
};
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function painterSortStable( a, b ) {
if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.program && b.program && a.program !== b.program ) {
return a.program.id - b.program.id;
} else if ( a.material.id !== b.material.id ) {
return a.material.id - b.material.id;
} else if ( a.z !== b.z ) {
return a.z - b.z;
} else {
return a.id - b.id;
}
}
function reversePainterSortStable( a, b ) {
if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} if ( a.z !== b.z ) {
return b.z - a.z;
} else {
return a.id - b.id;
}
}
function WebGLRenderList() {
var renderItems = [];
var renderItemsIndex = 0;
var opaque = [];
var transparent = [];
function init() {
renderItemsIndex = 0;
opaque.length = 0;
transparent.length = 0;
}
function push( object, geometry, material, z, group ) {
var renderItem = renderItems[ renderItemsIndex ];
if ( renderItem === undefined ) {
renderItem = {
id: object.id,
object: object,
geometry: geometry,
material: material,
program: material.program,
renderOrder: object.renderOrder,
z: z,
group: group
};
renderItems[ renderItemsIndex ] = renderItem;
} else {
renderItem.id = object.id;
renderItem.object = object;
renderItem.geometry = geometry;
renderItem.material = material;
renderItem.program = material.program;
renderItem.renderOrder = object.renderOrder;
renderItem.z = z;
renderItem.group = group;
}
( material.transparent === true ? transparent : opaque ).push( renderItem );
renderItemsIndex ++;
}
function sort() {
if ( opaque.length > 1 ) opaque.sort( painterSortStable );
if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable );
}
return {
opaque: opaque,
transparent: transparent,
init: init,
push: push,
sort: sort
};
}
function WebGLRenderLists() {
var lists = {};
function get( scene, camera ) {
var hash = scene.id + ',' + camera.id;
var list = lists[ hash ];
if ( list === undefined ) {
// console.log( 'THREE.WebGLRenderLists:', hash );
list = new WebGLRenderList();
lists[ hash ] = list;
}
return list;
}
function dispose() {
lists = {};
}
return {
get: get,
dispose: dispose
};
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function absNumericalSort( a, b ) {
return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
}
function WebGLMorphtargets( gl ) {
var influencesList = {};
var morphInfluences = new Float32Array( 8 );
function update( object, geometry, material, program ) {
var objectInfluences = object.morphTargetInfluences;
var length = objectInfluences.length;
var influences = influencesList[ geometry.id ];
if ( influences === undefined ) {
// initialise list
influences = [];
for ( var i = 0; i < length; i ++ ) {
influences[ i ] = [ i, 0 ];
}
influencesList[ geometry.id ] = influences;
}
var morphTargets = material.morphTargets && geometry.morphAttributes.position;
var morphNormals = material.morphNormals && geometry.morphAttributes.normal;
// Remove current morphAttributes
for ( var i = 0; i < length; i ++ ) {
var influence = influences[ i ];
if ( influence[ 1 ] !== 0 ) {
if ( morphTargets ) geometry.removeAttribute( 'morphTarget' + i );
if ( morphNormals ) geometry.removeAttribute( 'morphNormal' + i );
}
}
// Collect influences
for ( var i = 0; i < length; i ++ ) {
var influence = influences[ i ];
influence[ 0 ] = i;
influence[ 1 ] = objectInfluences[ i ];
}
influences.sort( absNumericalSort );
// Add morphAttributes
for ( var i = 0; i < 8; i ++ ) {
var influence = influences[ i ];
if ( influence ) {
var index = influence[ 0 ];
var value = influence[ 1 ];
if ( value ) {
if ( morphTargets ) geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] );
if ( morphNormals ) geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] );
morphInfluences[ i ] = value;
continue;
}
}
morphInfluences[ i ] = 0;
}
program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
}
return {
update: update
}
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLIndexedBufferRenderer( gl, extensions, infoRender ) {
var mode;
function setMode( value ) {
mode = value;
}
var type, bytesPerElement;
function setIndex( value ) {
type = value.type;
bytesPerElement = value.bytesPerElement;
}
function render( start, count ) {
gl.drawElements( mode, count, type, start * bytesPerElement );
infoRender.calls ++;
infoRender.vertices += count;
if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3;
else if ( mode === gl.POINTS ) infoRender.points += count;
}
function renderInstances( geometry, start, count ) {
var extension = extensions.get( 'ANGLE_instanced_arrays' );
if ( extension === null ) {
console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
return;
}
extension.drawElementsInstancedANGLE( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount );
infoRender.calls ++;
infoRender.vertices += count * geometry.maxInstancedCount;
if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3;
else if ( mode === gl.POINTS ) infoRender.points += geometry.maxInstancedCount * count;
}
//
this.setMode = setMode;
this.setIndex = setIndex;
this.render = render;
this.renderInstances = renderInstances;
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLBufferRenderer( gl, extensions, infoRender ) {
var mode;
function setMode( value ) {
mode = value;
}
function render( start, count ) {
gl.drawArrays( mode, start, count );
infoRender.calls ++;
infoRender.vertices += count;
if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3;
else if ( mode === gl.POINTS ) infoRender.points += count;
}
function renderInstances( geometry, start, count ) {
var extension = extensions.get( 'ANGLE_instanced_arrays' );
if ( extension === null ) {
console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
return;
}
var position = geometry.attributes.position;
if ( position.isInterleavedBufferAttribute ) {
count = position.data.count;
extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount );
} else {
extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount );
}
infoRender.calls ++;
infoRender.vertices += count * geometry.maxInstancedCount;
if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3;
else if ( mode === gl.POINTS ) infoRender.points += geometry.maxInstancedCount * count;
}
//
this.setMode = setMode;
this.render = render;
this.renderInstances = renderInstances;
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLGeometries( gl, attributes, infoMemory ) {
var geometries = {};
var wireframeAttributes = {};
function onGeometryDispose( event ) {
var geometry = event.target;
var buffergeometry = geometries[ geometry.id ];
if ( buffergeometry.index !== null ) {
attributes.remove( buffergeometry.index );
}
for ( var name in buffergeometry.attributes ) {
attributes.remove( buffergeometry.attributes[ name ] );
}
geometry.removeEventListener( 'dispose', onGeometryDispose );
delete geometries[ geometry.id ];
// TODO Remove duplicate code
var attribute = wireframeAttributes[ geometry.id ];
if ( attribute ) {
attributes.remove( attribute );
delete wireframeAttributes[ geometry.id ];
}
attribute = wireframeAttributes[ buffergeometry.id ];
if ( attribute ) {
attributes.remove( attribute );
delete wireframeAttributes[ buffergeometry.id ];
}
//
infoMemory.geometries --;
}
function get( object, geometry ) {
var buffergeometry = geometries[ geometry.id ];
if ( buffergeometry ) return buffergeometry;
geometry.addEventListener( 'dispose', onGeometryDispose );
if ( geometry.isBufferGeometry ) {
buffergeometry = geometry;
} else if ( geometry.isGeometry ) {
if ( geometry._bufferGeometry === undefined ) {
geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
}
buffergeometry = geometry._bufferGeometry;
}
geometries[ geometry.id ] = buffergeometry;
infoMemory.geometries ++;
return buffergeometry;
}
function update( geometry ) {
var index = geometry.index;
var geometryAttributes = geometry.attributes;
if ( index !== null ) {
attributes.update( index, gl.ELEMENT_ARRAY_BUFFER );
}
for ( var name in geometryAttributes ) {
attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER );
}
// morph targets
var morphAttributes = geometry.morphAttributes;
for ( var name in morphAttributes ) {
var array = morphAttributes[ name ];
for ( var i = 0, l = array.length; i < l; i ++ ) {
attributes.update( array[ i ], gl.ARRAY_BUFFER );
}
}
}
function getWireframeAttribute( geometry ) {
var attribute = wireframeAttributes[ geometry.id ];
if ( attribute ) return attribute;
var indices = [];
var geometryIndex = geometry.index;
var geometryAttributes = geometry.attributes;
// console.time( 'wireframe' );
if ( geometryIndex !== null ) {
var array = geometryIndex.array;
for ( var i = 0, l = array.length; i < l; i += 3 ) {
var a = array[ i + 0 ];
var b = array[ i + 1 ];
var c = array[ i + 2 ];
indices.push( a, b, b, c, c, a );
}
} else {
var array = geometryAttributes.position.array;
for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
var a = i + 0;
var b = i + 1;
var c = i + 2;
indices.push( a, b, b, c, c, a );
}
}
// console.timeEnd( 'wireframe' );
attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
attributes.update( attribute, gl.ELEMENT_ARRAY_BUFFER );
wireframeAttributes[ geometry.id ] = attribute;
return attribute;
}
return {
get: get,
update: update,
getWireframeAttribute: getWireframeAttribute
};
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function UniformsCache() {
var lights = {};
return {
get: function ( light ) {
if ( lights[ light.id ] !== undefined ) {
return lights[ light.id ];
}
var uniforms;
switch ( light.type ) {
case 'DirectionalLight':
uniforms = {
direction: new Vector3(),
color: new Color(),
shadow: false,
shadowBias: 0,
shadowRadius: 1,
shadowMapSize: new Vector2()
};
break;
case 'SpotLight':
uniforms = {
position: new Vector3(),
direction: new Vector3(),
color: new Color(),
distance: 0,
coneCos: 0,
penumbraCos: 0,
decay: 0,
shadow: false,
shadowBias: 0,
shadowRadius: 1,
shadowMapSize: new Vector2()
};
break;
case 'PointLight':
uniforms = {
position: new Vector3(),
color: new Color(),
distance: 0,
decay: 0,
shadow: false,
shadowBias: 0,
shadowRadius: 1,
shadowMapSize: new Vector2(),
shadowCameraNear: 1,
shadowCameraFar: 1000
};
break;
case 'HemisphereLight':
uniforms = {
direction: new Vector3(),
skyColor: new Color(),
groundColor: new Color()
};
break;
case 'RectAreaLight':
uniforms = {
color: new Color(),
position: new Vector3(),
halfWidth: new Vector3(),
halfHeight: new Vector3()
// TODO (abelnation): set RectAreaLight shadow uniforms
};
break;
}
lights[ light.id ] = uniforms;
return uniforms;
}
};
}
function WebGLLights() {
var cache = new UniformsCache();
var state = {
hash: '',
ambient: [ 0, 0, 0 ],
directional: [],
directionalShadowMap: [],
directionalShadowMatrix: [],
spot: [],
spotShadowMap: [],
spotShadowMatrix: [],
rectArea: [],
point: [],
pointShadowMap: [],
pointShadowMatrix: [],
hemi: []
};
var vector3 = new Vector3();
var matrix4 = new Matrix4();
var matrix42 = new Matrix4();
function setup( lights, shadows, camera ) {
var r = 0, g = 0, b = 0;
var directionalLength = 0;
var pointLength = 0;
var spotLength = 0;
var rectAreaLength = 0;
var hemiLength = 0;
var viewMatrix = camera.matrixWorldInverse;
for ( var i = 0, l = lights.length; i < l; i ++ ) {
var light = lights[ i ];
var color = light.color;
var intensity = light.intensity;
var distance = light.distance;
var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
if ( light.isAmbientLight ) {
r += color.r * intensity;
g += color.g * intensity;
b += color.b * intensity;
} else if ( light.isDirectionalLight ) {
var uniforms = cache.get( light );
uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
uniforms.direction.setFromMatrixPosition( light.matrixWorld );
vector3.setFromMatrixPosition( light.target.matrixWorld );
uniforms.direction.sub( vector3 );
uniforms.direction.transformDirection( viewMatrix );
uniforms.shadow = light.castShadow;
if ( light.castShadow ) {
var shadow = light.shadow;
uniforms.shadowBias = shadow.bias;
uniforms.shadowRadius = shadow.radius;
uniforms.shadowMapSize = shadow.mapSize;
}
state.directionalShadowMap[ directionalLength ] = shadowMap;
state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
state.directional[ directionalLength ] = uniforms;
directionalLength ++;
} else if ( light.isSpotLight ) {
var uniforms = cache.get( light );
uniforms.position.setFromMatrixPosition( light.matrixWorld );
uniforms.position.applyMatrix4( viewMatrix );
uniforms.color.copy( color ).multiplyScalar( intensity );
uniforms.distance = distance;
uniforms.direction.setFromMatrixPosition( light.matrixWorld );
vector3.setFromMatrixPosition( light.target.matrixWorld );
uniforms.direction.sub( vector3 );
uniforms.direction.transformDirection( viewMatrix );
uniforms.coneCos = Math.cos( light.angle );
uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
uniforms.shadow = light.castShadow;
if ( light.castShadow ) {
var shadow = light.shadow;
uniforms.shadowBias = shadow.bias;
uniforms.shadowRadius = shadow.radius;
uniforms.shadowMapSize = shadow.mapSize;
}
state.spotShadowMap[ spotLength ] = shadowMap;
state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
state.spot[ spotLength ] = uniforms;
spotLength ++;
} else if ( light.isRectAreaLight ) {
var uniforms = cache.get( light );
// (a) intensity controls irradiance of entire light
uniforms.color
.copy( color )
.multiplyScalar( intensity / ( light.width * light.height ) );
// (b) intensity controls the radiance per light area
// uniforms.color.copy( color ).multiplyScalar( intensity );
uniforms.position.setFromMatrixPosition( light.matrixWorld );
uniforms.position.applyMatrix4( viewMatrix );
// extract local rotation of light to derive width/height half vectors
matrix42.identity();
matrix4.copy( light.matrixWorld );
matrix4.premultiply( viewMatrix );
matrix42.extractRotation( matrix4 );
uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
uniforms.halfWidth.applyMatrix4( matrix42 );
uniforms.halfHeight.applyMatrix4( matrix42 );
// TODO (abelnation): RectAreaLight distance?
// uniforms.distance = distance;
state.rectArea[ rectAreaLength ] = uniforms;
rectAreaLength ++;
} else if ( light.isPointLight ) {
var uniforms = cache.get( light );
uniforms.position.setFromMatrixPosition( light.matrixWorld );
uniforms.position.applyMatrix4( viewMatrix );
uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
uniforms.distance = light.distance;
uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
uniforms.shadow = light.castShadow;
if ( light.castShadow ) {
var shadow = light.shadow;
uniforms.shadowBias = shadow.bias;
uniforms.shadowRadius = shadow.radius;
uniforms.shadowMapSize = shadow.mapSize;
uniforms.shadowCameraNear = shadow.camera.near;
uniforms.shadowCameraFar = shadow.camera.far;
}
state.pointShadowMap[ pointLength ] = shadowMap;
state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
state.point[ pointLength ] = uniforms;
pointLength ++;
} else if ( light.isHemisphereLight ) {
var uniforms = cache.get( light );
uniforms.direction.setFromMatrixPosition( light.matrixWorld );
uniforms.direction.transformDirection( viewMatrix );
uniforms.direction.normalize();
uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
state.hemi[ hemiLength ] = uniforms;
hemiLength ++;
}
}
state.ambient[ 0 ] = r;
state.ambient[ 1 ] = g;
state.ambient[ 2 ] = b;
state.directional.length = directionalLength;
state.spot.length = spotLength;
state.rectArea.length = rectAreaLength;
state.point.length = pointLength;
state.hemi.length = hemiLength;
// TODO (sam-g-steel) why aren't we using join
state.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + shadows.length;
}
return {
setup: setup,
state: state
}
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLObjects( geometries, infoRender ) {
var updateList = {};
function update( object ) {
var frame = infoRender.frame;
var geometry = object.geometry;
var buffergeometry = geometries.get( object, geometry );
// Update once per frame
if ( updateList[ buffergeometry.id ] !== frame ) {
if ( geometry.isGeometry ) {
buffergeometry.updateFromObject( object );
}
geometries.update( buffergeometry );
updateList[ buffergeometry.id ] = frame;
}
return buffergeometry;
}
function clear() {
updateList = {};
}
return {
update: update,
clear: clear
};
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function addLineNumbers( string ) {
var lines = string.split( '\n' );
for ( var i = 0; i < lines.length; i ++ ) {
lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
}
return lines.join( '\n' );
}
function WebGLShader( gl, type, string ) {
var shader = gl.createShader( type );
gl.shaderSource( shader, string );
gl.compileShader( shader );
if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) {
console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' );
}
if ( gl.getShaderInfoLog( shader ) !== '' ) {
console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) );
}
// --enable-privileged-webgl-extension
// console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
return shader;
}
/**
* @author mrdoob / http://mrdoob.com/
*/
var programIdCount = 0;
function getEncodingComponents( encoding ) {
switch ( encoding ) {
case LinearEncoding:
return [ 'Linear','( value )' ];
case sRGBEncoding:
return [ 'sRGB','( value )' ];
case RGBEEncoding:
return [ 'RGBE','( value )' ];
case RGBM7Encoding:
return [ 'RGBM','( value, 7.0 )' ];
case RGBM16Encoding:
return [ 'RGBM','( value, 16.0 )' ];
case RGBDEncoding:
return [ 'RGBD','( value, 256.0 )' ];
case GammaEncoding:
return [ 'Gamma','( value, float( GAMMA_FACTOR ) )' ];
default:
throw new Error( 'unsupported encoding: ' + encoding );
}
}
function getTexelDecodingFunction( functionName, encoding ) {
var components = getEncodingComponents( encoding );
return "vec4 " + functionName + "( vec4 value ) { return " + components[ 0 ] + "ToLinear" + components[ 1 ] + "; }";
}
function getTexelEncodingFunction( functionName, encoding ) {
var components = getEncodingComponents( encoding );
return "vec4 " + functionName + "( vec4 value ) { return LinearTo" + components[ 0 ] + components[ 1 ] + "; }";
}
function getToneMappingFunction( functionName, toneMapping ) {
var toneMappingName;
switch ( toneMapping ) {
case LinearToneMapping:
toneMappingName = "Linear";
break;
case ReinhardToneMapping:
toneMappingName = "Reinhard";
break;
case Uncharted2ToneMapping:
toneMappingName = "Uncharted2";
break;
case CineonToneMapping:
toneMappingName = "OptimizedCineon";
break;
default:
throw new Error( 'unsupported toneMapping: ' + toneMapping );
}
return "vec3 " + functionName + "( vec3 color ) { return " + toneMappingName + "ToneMapping( color ); }";
}
function generateExtensions( extensions, parameters, rendererExtensions ) {
extensions = extensions || {};
var chunks = [
( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
];
return chunks.filter( filterEmptyLine ).join( '\n' );
}
function generateDefines( defines ) {
var chunks = [];
for ( var name in defines ) {
var value = defines[ name ];
if ( value === false ) continue;
chunks.push( '#define ' + name + ' ' + value );
}
return chunks.join( '\n' );
}
function fetchAttributeLocations( gl, program, identifiers ) {
var attributes = {};
var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
for ( var i = 0; i < n; i ++ ) {
var info = gl.getActiveAttrib( program, i );
var name = info.name;
// console.log("THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:", name, i );
attributes[ name ] = gl.getAttribLocation( program, name );
}
return attributes;
}
function filterEmptyLine( string ) {
return string !== '';
}
function replaceLightNums( string, parameters ) {
return string
.replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
.replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
.replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
.replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
.replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights );
}
function parseIncludes( string ) {
var pattern = /^[ \t]*#include +<([\w\d.]+)>/gm;
function replace( match, include ) {
var replace = ShaderChunk[ include ];
if ( replace === undefined ) {
throw new Error( 'Can not resolve #include <' + include + '>' );
}
return parseIncludes( replace );
}
return string.replace( pattern, replace );
}
function unrollLoops( string ) {
var pattern = /for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
function replace( match, start, end, snippet ) {
var unroll = '';
for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) {
unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' );
}
return unroll;
}
return string.replace( pattern, replace );
}
function WebGLProgram( renderer, extensions, code, material, shader, parameters ) {
var gl = renderer.context;
var defines = material.defines;
var vertexShader = shader.vertexShader;
var fragmentShader = shader.fragmentShader;
var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
if ( parameters.shadowMapType === PCFShadowMap ) {
shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
} else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
}
var envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
var envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
if ( parameters.envMap ) {
switch ( material.envMap.mapping ) {
case CubeReflectionMapping:
case CubeRefractionMapping:
envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
break;
case CubeUVReflectionMapping:
case CubeUVRefractionMapping:
envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
break;
case EquirectangularReflectionMapping:
case EquirectangularRefractionMapping:
envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
break;
case SphericalReflectionMapping:
envMapTypeDefine = 'ENVMAP_TYPE_SPHERE';
break;
}
switch ( material.envMap.mapping ) {
case CubeRefractionMapping:
case EquirectangularRefractionMapping:
envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
break;
}
switch ( material.combine ) {
case MultiplyOperation:
envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
break;
case MixOperation:
envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
break;
case AddOperation:
envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
break;
}
}
var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
// console.log( 'building new program ' );
//
var customExtensions = generateExtensions( material.extensions, parameters, extensions );
var customDefines = generateDefines( defines );
//
var program = gl.createProgram();
var prefixVertex, prefixFragment;
if ( material.isRawShaderMaterial ) {
prefixVertex = [
customDefines,
'\n'
].filter( filterEmptyLine ).join( '\n' );
prefixFragment = [
customExtensions,
customDefines,
'\n'
].filter( filterEmptyLine ).join( '\n' );
} else {
prefixVertex = [
'precision ' + parameters.precision + ' float;',
'precision ' + parameters.precision + ' int;',
'#define SHADER_NAME ' + shader.name,
customDefines,
parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
'#define GAMMA_FACTOR ' + gammaFactorDefine,
'#define MAX_BONES ' + parameters.maxBones,
( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
parameters.map ? '#define USE_MAP' : '',
parameters.envMap ? '#define USE_ENVMAP' : '',
parameters.envMap ? '#define ' + envMapModeDefine : '',
parameters.lightMap ? '#define USE_LIGHTMAP' : '',
parameters.aoMap ? '#define USE_AOMAP' : '',
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
parameters.bumpMap ? '#define USE_BUMPMAP' : '',
parameters.normalMap ? '#define USE_NORMALMAP' : '',
parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
parameters.specularMap ? '#define USE_SPECULARMAP' : '',
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
parameters.vertexColors ? '#define USE_COLOR' : '',
parameters.flatShading ? '#define FLAT_SHADED' : '',
parameters.skinning ? '#define USE_SKINNING' : '',
parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
parameters.flipSided ? '#define FLIP_SIDED' : '',
'#define NUM_CLIPPING_PLANES ' + parameters.numClippingPlanes,
parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
'uniform mat4 modelMatrix;',
'uniform mat4 modelViewMatrix;',
'uniform mat4 projectionMatrix;',
'uniform mat4 viewMatrix;',
'uniform mat3 normalMatrix;',
'uniform vec3 cameraPosition;',
'attribute vec3 position;',
'attribute vec3 normal;',
'attribute vec2 uv;',
'#ifdef USE_COLOR',
' attribute vec3 color;',
'#endif',
'#ifdef USE_MORPHTARGETS',
' attribute vec3 morphTarget0;',
' attribute vec3 morphTarget1;',
' attribute vec3 morphTarget2;',
' attribute vec3 morphTarget3;',
' #ifdef USE_MORPHNORMALS',
' attribute vec3 morphNormal0;',
' attribute vec3 morphNormal1;',
' attribute vec3 morphNormal2;',
' attribute vec3 morphNormal3;',
' #else',
' attribute vec3 morphTarget4;',
' attribute vec3 morphTarget5;',
' attribute vec3 morphTarget6;',
' attribute vec3 morphTarget7;',
' #endif',
'#endif',
'#ifdef USE_SKINNING',
' attribute vec4 skinIndex;',
' attribute vec4 skinWeight;',
'#endif',
'\n'
].filter( filterEmptyLine ).join( '\n' );
prefixFragment = [
customExtensions,
'precision ' + parameters.precision + ' float;',
'precision ' + parameters.precision + ' int;',
'#define SHADER_NAME ' + shader.name,
customDefines,
parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest : '',
'#define GAMMA_FACTOR ' + gammaFactorDefine,
( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
parameters.map ? '#define USE_MAP' : '',
parameters.envMap ? '#define USE_ENVMAP' : '',
parameters.envMap ? '#define ' + envMapTypeDefine : '',
parameters.envMap ? '#define ' + envMapModeDefine : '',
parameters.envMap ? '#define ' + envMapBlendingDefine : '',
parameters.lightMap ? '#define USE_LIGHTMAP' : '',
parameters.aoMap ? '#define USE_AOMAP' : '',
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
parameters.bumpMap ? '#define USE_BUMPMAP' : '',
parameters.normalMap ? '#define USE_NORMALMAP' : '',
parameters.specularMap ? '#define USE_SPECULARMAP' : '',
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
parameters.vertexColors ? '#define USE_COLOR' : '',
parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
parameters.flatShading ? '#define FLAT_SHADED' : '',
parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
parameters.flipSided ? '#define FLIP_SIDED' : '',
'#define NUM_CLIPPING_PLANES ' + parameters.numClippingPlanes,
'#define UNION_CLIPPING_PLANES ' + (parameters.numClippingPlanes - parameters.numClipIntersection),
parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
parameters.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : '',
parameters.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : '',
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
'uniform mat4 viewMatrix;',
'uniform vec3 cameraPosition;',
( parameters.toneMapping !== NoToneMapping ) ? "#define TONE_MAPPING" : '',
( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( "toneMapping", parameters.toneMapping ) : '',
parameters.dithering ? '#define DITHERING' : '',
( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below
parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
parameters.outputEncoding ? getTexelEncodingFunction( "linearToOutputTexel", parameters.outputEncoding ) : '',
parameters.depthPacking ? "#define DEPTH_PACKING " + material.depthPacking : '',
'\n'
].filter( filterEmptyLine ).join( '\n' );
}
vertexShader = parseIncludes( vertexShader );
vertexShader = replaceLightNums( vertexShader, parameters );
fragmentShader = parseIncludes( fragmentShader );
fragmentShader = replaceLightNums( fragmentShader, parameters );
if ( ! material.isShaderMaterial ) {
vertexShader = unrollLoops( vertexShader );
fragmentShader = unrollLoops( fragmentShader );
}
var vertexGlsl = prefixVertex + vertexShader;
var fragmentGlsl = prefixFragment + fragmentShader;
// console.log( '*VERTEX*', vertexGlsl );
// console.log( '*FRAGMENT*', fragmentGlsl );
var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
gl.attachShader( program, glVertexShader );
gl.attachShader( program, glFragmentShader );
// Force a particular attribute to index 0.
if ( material.index0AttributeName !== undefined ) {
gl.bindAttribLocation( program, 0, material.index0AttributeName );
} else if ( parameters.morphTargets === true ) {
// programs with morphTargets displace position out of attribute 0
gl.bindAttribLocation( program, 0, 'position' );
}
gl.linkProgram( program );
var programLog = gl.getProgramInfoLog( program );
var vertexLog = gl.getShaderInfoLog( glVertexShader );
var fragmentLog = gl.getShaderInfoLog( glFragmentShader );
var runnable = true;
var haveDiagnostics = true;
// console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) );
// console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) );
if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
runnable = false;
console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog );
} else if ( programLog !== '' ) {
console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
} else if ( vertexLog === '' || fragmentLog === '' ) {
haveDiagnostics = false;
}
if ( haveDiagnostics ) {
this.diagnostics = {
runnable: runnable,
material: material,
programLog: programLog,
vertexShader: {
log: vertexLog,
prefix: prefixVertex
},
fragmentShader: {
log: fragmentLog,
prefix: prefixFragment
}
};
}
// clean up
gl.deleteShader( glVertexShader );
gl.deleteShader( glFragmentShader );
// set up caching for uniform locations
var cachedUniforms;
this.getUniforms = function () {
if ( cachedUniforms === undefined ) {
cachedUniforms = new WebGLUniforms( gl, program, renderer );
}
return cachedUniforms;
};
// set up caching for attribute locations
var cachedAttributes;
this.getAttributes = function () {
if ( cachedAttributes === undefined ) {
cachedAttributes = fetchAttributeLocations( gl, program );
}
return cachedAttributes;
};
// free resource
this.destroy = function() {
gl.deleteProgram( program );
this.program = undefined;
};
// DEPRECATED
Object.defineProperties( this, {
uniforms: {
get: function() {
console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' );
return this.getUniforms();
}
},
attributes: {
get: function() {
console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' );
return this.getAttributes();
}
}
} );
//
this.id = programIdCount ++;
this.code = code;
this.usedTimes = 1;
this.program = program;
this.vertexShader = glVertexShader;
this.fragmentShader = glFragmentShader;
return this;
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLPrograms( renderer, extensions, capabilities ) {
var programs = [];
var shaderIDs = {
MeshDepthMaterial: 'depth',
MeshDistanceMaterial: 'distanceRGBA',
MeshNormalMaterial: 'normal',
MeshBasicMaterial: 'basic',
MeshLambertMaterial: 'lambert',
MeshPhongMaterial: 'phong',
MeshToonMaterial: 'phong',
MeshStandardMaterial: 'physical',
MeshPhysicalMaterial: 'physical',
LineBasicMaterial: 'basic',
LineDashedMaterial: 'dashed',
PointsMaterial: 'points',
ShadowMaterial: 'shadow'
};
var parameterNames = [
"precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding",
"lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap",
"roughnessMap", "metalnessMap", "gradientMap",
"alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp",
"flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
"maxBones", "useVertexTexture", "morphTargets", "morphNormals",
"maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
"numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
"shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
"alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering"
];
function allocateBones( object ) {
var skeleton = object.skeleton;
var bones = skeleton.bones;
if ( capabilities.floatVertexTextures ) {
return 1024;
} else {
// default for when object is not specified
// ( for example when prebuilding shader to be used with multiple objects )
//
// - leave some extra space for other uniforms
// - limit here is ANGLE's 254 max uniform vectors
// (up to 54 should be safe)
var nVertexUniforms = capabilities.maxVertexUniforms;
var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
var maxBones = Math.min( nVertexMatrices, bones.length );
if ( maxBones < bones.length ) {
console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
return 0;
}
return maxBones;
}
}
function getTextureEncodingFromMap( map, gammaOverrideLinear ) {
var encoding;
if ( ! map ) {
encoding = LinearEncoding;
} else if ( map.isTexture ) {
encoding = map.encoding;
} else if ( map.isWebGLRenderTarget ) {
console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
encoding = map.texture.encoding;
}
// add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
if ( encoding === LinearEncoding && gammaOverrideLinear ) {
encoding = GammaEncoding;
}
return encoding;
}
this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) {
var shaderID = shaderIDs[ material.type ];
// heuristics to create shader parameters according to lights in the scene
// (not to blow over maxLights budget)
var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
var precision = capabilities.precision;
if ( material.precision !== null ) {
precision = capabilities.getMaxPrecision( material.precision );
if ( precision !== material.precision ) {
console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
}
}
var currentRenderTarget = renderer.getRenderTarget();
var parameters = {
shaderID: shaderID,
precision: precision,
supportsVertexTextures: capabilities.vertexTextures,
outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
map: !! material.map,
mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
envMap: !! material.envMap,
envMapMode: material.envMap && material.envMap.mapping,
envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ),
envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ),
lightMap: !! material.lightMap,
aoMap: !! material.aoMap,
emissiveMap: !! material.emissiveMap,
emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ),
bumpMap: !! material.bumpMap,
normalMap: !! material.normalMap,
displacementMap: !! material.displacementMap,
roughnessMap: !! material.roughnessMap,
metalnessMap: !! material.metalnessMap,
specularMap: !! material.specularMap,
alphaMap: !! material.alphaMap,
gradientMap: !! material.gradientMap,
combine: material.combine,
vertexColors: material.vertexColors,
fog: !! fog,
useFog: material.fog,
fogExp: ( fog && fog.isFogExp2 ),
flatShading: material.flatShading,
sizeAttenuation: material.sizeAttenuation,
logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
skinning: material.skinning && maxBones > 0,
maxBones: maxBones,
useVertexTexture: capabilities.floatVertexTextures,
morphTargets: material.morphTargets,
morphNormals: material.morphNormals,
maxMorphTargets: renderer.maxMorphTargets,
maxMorphNormals: renderer.maxMorphNormals,
numDirLights: lights.directional.length,
numPointLights: lights.point.length,
numSpotLights: lights.spot.length,
numRectAreaLights: lights.rectArea.length,
numHemiLights: lights.hemi.length,
numClippingPlanes: nClipPlanes,
numClipIntersection: nClipIntersection,
dithering: material.dithering,
shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0,
shadowMapType: renderer.shadowMap.type,
toneMapping: renderer.toneMapping,
physicallyCorrectLights: renderer.physicallyCorrectLights,
premultipliedAlpha: material.premultipliedAlpha,
alphaTest: material.alphaTest,
doubleSided: material.side === DoubleSide,
flipSided: material.side === BackSide,
depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false
};
return parameters;
};
this.getProgramCode = function ( material, parameters ) {
var array = [];
if ( parameters.shaderID ) {
array.push( parameters.shaderID );
} else {
array.push( material.fragmentShader );
array.push( material.vertexShader );
}
if ( material.defines !== undefined ) {
for ( var name in material.defines ) {
array.push( name );
array.push( material.defines[ name ] );
}
}
for ( var i = 0; i < parameterNames.length; i ++ ) {
array.push( parameters[ parameterNames[ i ] ] );
}
array.push( material.onBeforeCompile.toString() );
array.push( renderer.gammaOutput );
return array.join();
};
this.acquireProgram = function ( material, shader, parameters, code ) {
var program;
// Check if code has been already compiled
for ( var p = 0, pl = programs.length; p < pl; p ++ ) {
var programInfo = programs[ p ];
if ( programInfo.code === code ) {
program = programInfo;
++ program.usedTimes;
break;
}
}
if ( program === undefined ) {
program = new WebGLProgram( renderer, extensions, code, material, shader, parameters );
programs.push( program );
}
return program;
};
this.releaseProgram = function ( program ) {
if ( -- program.usedTimes === 0 ) {
// Remove from unordered set
var i = programs.indexOf( program );
programs[ i ] = programs[ programs.length - 1 ];
programs.pop();
// Free WebGL resources
program.destroy();
}
};
// Exposed for resource monitoring & error feedback via renderer.info:
this.programs = programs;
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, infoMemory ) {
var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext );
//
function clampToMaxSize( image, maxSize ) {
if ( image.width > maxSize || image.height > maxSize ) {
// Warning: Scaling through the canvas will only work with images that use
// premultiplied alpha.
var scale = maxSize / Math.max( image.width, image.height );
var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
canvas.width = Math.floor( image.width * scale );
canvas.height = Math.floor( image.height * scale );
var context = canvas.getContext( '2d' );
context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
return canvas;
}
return image;
}
function isPowerOfTwo( image ) {
return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
}
function makePowerOfTwo( image ) {
if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {
var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
canvas.width = _Math.nearestPowerOfTwo( image.width );
canvas.height = _Math.nearestPowerOfTwo( image.height );
var context = canvas.getContext( '2d' );
context.drawImage( image, 0, 0, canvas.width, canvas.height );
console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
return canvas;
}
return image;
}
function textureNeedsPowerOfTwo( texture ) {
return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
}
function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) {
return texture.generateMipmaps && isPowerOfTwo &&
texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
}
// Fallback filters for non-power-of-2 textures
function filterFallback( f ) {
if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) {
return _gl.NEAREST;
}
return _gl.LINEAR;
}
//
function onTextureDispose( event ) {
var texture = event.target;
texture.removeEventListener( 'dispose', onTextureDispose );
deallocateTexture( texture );
infoMemory.textures --;
}
function onRenderTargetDispose( event ) {
var renderTarget = event.target;
renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
deallocateRenderTarget( renderTarget );
infoMemory.textures --;
}
//
function deallocateTexture( texture ) {
var textureProperties = properties.get( texture );
if ( texture.image && textureProperties.__image__webglTextureCube ) {
// cube texture
_gl.deleteTexture( textureProperties.__image__webglTextureCube );
} else {
// 2D texture
if ( textureProperties.__webglInit === undefined ) return;
_gl.deleteTexture( textureProperties.__webglTexture );
}
// remove all webgl properties
properties.remove( texture );
}
function deallocateRenderTarget( renderTarget ) {
var renderTargetProperties = properties.get( renderTarget );
var textureProperties = properties.get( renderTarget.texture );
if ( ! renderTarget ) return;
if ( textureProperties.__webglTexture !== undefined ) {
_gl.deleteTexture( textureProperties.__webglTexture );
}
if ( renderTarget.depthTexture ) {
renderTarget.depthTexture.dispose();
}
if ( renderTarget.isWebGLRenderTargetCube ) {
for ( var i = 0; i < 6; i ++ ) {
_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
}
} else {
_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
}
properties.remove( renderTarget.texture );
properties.remove( renderTarget );
}
//
function setTexture2D( texture, slot ) {
var textureProperties = properties.get( texture );
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
var image = texture.image;
if ( image === undefined ) {
console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
} else if ( image.complete === false ) {
console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
} else {
uploadTexture( textureProperties, texture, slot );
return;
}
}
state.activeTexture( _gl.TEXTURE0 + slot );
state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
}
function setTextureCube( texture, slot ) {
var textureProperties = properties.get( texture );
if ( texture.image.length === 6 ) {
if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
if ( ! textureProperties.__image__webglTextureCube ) {
texture.addEventListener( 'dispose', onTextureDispose );
textureProperties.__image__webglTextureCube = _gl.createTexture();
infoMemory.textures ++;
}
state.activeTexture( _gl.TEXTURE0 + slot );
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
var isCompressed = ( texture && texture.isCompressedTexture );
var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
var cubeImage = [];
for ( var i = 0; i < 6; i ++ ) {
if ( ! isCompressed && ! isDataTexture ) {
cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
} else {
cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
}
}
var image = cubeImage[ 0 ],
isPowerOfTwoImage = isPowerOfTwo( image ),
glFormat = utils.convert( texture.format ),
glType = utils.convert( texture.type );
setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
for ( var i = 0; i < 6; i ++ ) {
if ( ! isCompressed ) {
if ( isDataTexture ) {
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
} else {
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
}
} else {
var mipmap, mipmaps = cubeImage[ i ].mipmaps;
for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
mipmap = mipmaps[ j ];
if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
} else {
console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
}
} else {
state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
}
}
}
}
if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
}
textureProperties.__version = texture.version;
if ( texture.onUpdate ) texture.onUpdate( texture );
} else {
state.activeTexture( _gl.TEXTURE0 + slot );
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
}
}
}
function setTextureCubeDynamic( texture, slot ) {
state.activeTexture( _gl.TEXTURE0 + slot );
state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
}
function setTextureParameters( textureType, texture, isPowerOfTwoImage ) {
var extension;
if ( isPowerOfTwoImage ) {
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) );
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) );
_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) );
_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) );
} else {
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
}
_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
}
}
extension = extensions.get( 'EXT_texture_filter_anisotropic' );
if ( extension ) {
if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
properties.get( texture ).__currentAnisotropy = texture.anisotropy;
}
}
}
function uploadTexture( textureProperties, texture, slot ) {
if ( textureProperties.__webglInit === undefined ) {
textureProperties.__webglInit = true;
texture.addEventListener( 'dispose', onTextureDispose );
textureProperties.__webglTexture = _gl.createTexture();
infoMemory.textures ++;
}
state.activeTexture( _gl.TEXTURE0 + slot );
state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
image = makePowerOfTwo( image );
}
var isPowerOfTwoImage = isPowerOfTwo( image ),
glFormat = utils.convert( texture.format ),
glType = utils.convert( texture.type );
setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
var mipmap, mipmaps = texture.mipmaps;
if ( texture.isDepthTexture ) {
// populate depth texture with dummy data
var internalFormat = _gl.DEPTH_COMPONENT;
if ( texture.type === FloatType ) {
if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0');
internalFormat = _gl.DEPTH_COMPONENT32F;
} else if ( _isWebGL2 ) {
// WebGL 2.0 requires signed internalformat for glTexImage2D
internalFormat = _gl.DEPTH_COMPONENT16;
}
if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) {
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
texture.type = UnsignedShortType;
glType = utils.convert( texture.type );
}
}
// Depth stencil textures need the DEPTH_STENCIL internal format
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
if ( texture.format === DepthStencilFormat ) {
internalFormat = _gl.DEPTH_STENCIL;
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
if ( texture.type !== UnsignedInt248Type ) {
console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
texture.type = UnsignedInt248Type;
glType = utils.convert( texture.type );
}
}
state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );
} else if ( texture.isDataTexture ) {
// use manually created mipmaps if available
// if there are no manual mipmaps
// set 0 level mipmap and then use GL to generate other mipmap levels
if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
mipmap = mipmaps[ i ];
state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
}
texture.generateMipmaps = false;
} else {
state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
}
} else if ( texture.isCompressedTexture ) {
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
mipmap = mipmaps[ i ];
if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
} else {
console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
}
} else {
state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
}
}
} else {
// regular Texture (image, video, canvas)
// use manually created mipmaps if available
// if there are no manual mipmaps
// set 0 level mipmap and then use GL to generate other mipmap levels
if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
mipmap = mipmaps[ i ];
state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
}
texture.generateMipmaps = false;
} else {
state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
}
}
if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) _gl.generateMipmap( _gl.TEXTURE_2D );
textureProperties.__version = texture.version;
if ( texture.onUpdate ) texture.onUpdate( texture );
}
// Render targets
// Setup storage for target texture and bind it to correct framebuffer
function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
var glFormat = utils.convert( renderTarget.texture.format );
var glType = utils.convert( renderTarget.texture.type );
state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
}
// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
function setupRenderBufferStorage( renderbuffer, renderTarget ) {
_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
} else {
// FIXME: We don't support !depth !stencil
_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
}
_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
}
// Setup resources for a Depth Texture for a FBO (needs an extension)
function setupDepthTexture( framebuffer, renderTarget ) {
var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
}
// upload an empty depth texture with framebuffer size
if ( !properties.get( renderTarget.depthTexture ).__webglTexture ||
renderTarget.depthTexture.image.width !== renderTarget.width ||
renderTarget.depthTexture.image.height !== renderTarget.height ) {
renderTarget.depthTexture.image.width = renderTarget.width;
renderTarget.depthTexture.image.height = renderTarget.height;
renderTarget.depthTexture.needsUpdate = true;
}
setTexture2D( renderTarget.depthTexture, 0 );
var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
if ( renderTarget.depthTexture.format === DepthFormat ) {
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
} else {
throw new Error( 'Unknown depthTexture format' );
}
}
// Setup GL resources for a non-texture depth buffer
function setupDepthRenderbuffer( renderTarget ) {
var renderTargetProperties = properties.get( renderTarget );
var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
if ( renderTarget.depthTexture ) {
if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
} else {
if ( isCube ) {
renderTargetProperties.__webglDepthbuffer = [];
for ( var i = 0; i < 6; i ++ ) {
_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
}
} else {
_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
}
}
_gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
}
// Set up GL resources for the render target
function setupRenderTarget( renderTarget ) {
var renderTargetProperties = properties.get( renderTarget );
var textureProperties = properties.get( renderTarget.texture );
renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
textureProperties.__webglTexture = _gl.createTexture();
infoMemory.textures ++;
var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
// Setup framebuffer
if ( isCube ) {
renderTargetProperties.__webglFramebuffer = [];
for ( var i = 0; i < 6; i ++ ) {
renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
}
} else {
renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
}
// Setup color buffer
if ( isCube ) {
state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
for ( var i = 0; i < 6; i ++ ) {
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
}
if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
} else {
state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_2D );
state.bindTexture( _gl.TEXTURE_2D, null );
}
// Setup depth and stencil buffers
if ( renderTarget.depthBuffer ) {
setupDepthRenderbuffer( renderTarget );
}
}
function updateRenderTargetMipmap( renderTarget ) {
var texture = renderTarget.texture;
var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) {
var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
var webglTexture = properties.get( texture ).__webglTexture;
state.bindTexture( target, webglTexture );
_gl.generateMipmap( target );
state.bindTexture( target, null );
}
}
this.setTexture2D = setTexture2D;
this.setTextureCube = setTextureCube;
this.setTextureCubeDynamic = setTextureCubeDynamic;
this.setupRenderTarget = setupRenderTarget;
this.updateRenderTargetMipmap = updateRenderTargetMipmap;
}
/**
* @author fordacious / fordacious.github.io
*/
function WebGLProperties() {
var properties = {};
function get( object ) {
var uuid = object.uuid;
var map = properties[ uuid ];
if ( map === undefined ) {
map = {};
properties[ uuid ] = map;
}
return map;
}
function remove( object ) {
delete properties[ object.uuid ];
}
function clear() {
properties = {};
}
return {
get: get,
remove: remove,
clear: clear
};
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLState( gl, extensions, utils ) {
function ColorBuffer() {
var locked = false;
var color = new Vector4();
var currentColorMask = null;
var currentColorClear = new Vector4( 0, 0, 0, 0 );
return {
setMask: function ( colorMask ) {
if ( currentColorMask !== colorMask && ! locked ) {
gl.colorMask( colorMask, colorMask, colorMask, colorMask );
currentColorMask = colorMask;
}
},
setLocked: function ( lock ) {
locked = lock;
},
setClear: function ( r, g, b, a, premultipliedAlpha ) {
if ( premultipliedAlpha === true ) {
r *= a; g *= a; b *= a;
}
color.set( r, g, b, a );
if ( currentColorClear.equals( color ) === false ) {
gl.clearColor( r, g, b, a );
currentColorClear.copy( color );
}
},
reset: function () {
locked = false;
currentColorMask = null;
currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
}
};
}
function DepthBuffer() {
var locked = false;
var currentDepthMask = null;
var currentDepthFunc = null;
var currentDepthClear = null;
return {
setTest: function ( depthTest ) {
if ( depthTest ) {
enable( gl.DEPTH_TEST );
} else {
disable( gl.DEPTH_TEST );
}
},
setMask: function ( depthMask ) {
if ( currentDepthMask !== depthMask && ! locked ) {
gl.depthMask( depthMask );
currentDepthMask = depthMask;
}
},
setFunc: function ( depthFunc ) {
if ( currentDepthFunc !== depthFunc ) {
if ( depthFunc ) {
switch ( depthFunc ) {
case NeverDepth:
gl.depthFunc( gl.NEVER );
break;
case AlwaysDepth:
gl.depthFunc( gl.ALWAYS );
break;
case LessDepth:
gl.depthFunc( gl.LESS );
break;
case LessEqualDepth:
gl.depthFunc( gl.LEQUAL );
break;
case EqualDepth:
gl.depthFunc( gl.EQUAL );
break;
case GreaterEqualDepth:
gl.depthFunc( gl.GEQUAL );
break;
case GreaterDepth:
gl.depthFunc( gl.GREATER );
break;
case NotEqualDepth:
gl.depthFunc( gl.NOTEQUAL );
break;
default:
gl.depthFunc( gl.LEQUAL );
}
} else {
gl.depthFunc( gl.LEQUAL );
}
currentDepthFunc = depthFunc;
}
},
setLocked: function ( lock ) {
locked = lock;
},
setClear: function ( depth ) {
if ( currentDepthClear !== depth ) {
gl.clearDepth( depth );
currentDepthClear = depth;
}
},
reset: function () {
locked = false;
currentDepthMask = null;
currentDepthFunc = null;
currentDepthClear = null;
}
};
}
function StencilBuffer() {
var locked = false;
var currentStencilMask = null;
var currentStencilFunc = null;
var currentStencilRef = null;
var currentStencilFuncMask = null;
var currentStencilFail = null;
var currentStencilZFail = null;
var currentStencilZPass = null;
var currentStencilClear = null;
return {
setTest: function ( stencilTest ) {
if ( stencilTest ) {
enable( gl.STENCIL_TEST );
} else {
disable( gl.STENCIL_TEST );
}
},
setMask: function ( stencilMask ) {
if ( currentStencilMask !== stencilMask && ! locked ) {
gl.stencilMask( stencilMask );
currentStencilMask = stencilMask;
}
},
setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
if ( currentStencilFunc !== stencilFunc ||
currentStencilRef !== stencilRef ||
currentStencilFuncMask !== stencilMask ) {
gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
currentStencilFunc = stencilFunc;
currentStencilRef = stencilRef;
currentStencilFuncMask = stencilMask;
}
},
setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
if ( currentStencilFail !== stencilFail ||
currentStencilZFail !== stencilZFail ||
currentStencilZPass !== stencilZPass ) {
gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
currentStencilFail = stencilFail;
currentStencilZFail = stencilZFail;
currentStencilZPass = stencilZPass;
}
},
setLocked: function ( lock ) {
locked = lock;
},
setClear: function ( stencil ) {
if ( currentStencilClear !== stencil ) {
gl.clearStencil( stencil );
currentStencilClear = stencil;
}
},
reset: function () {
locked = false;
currentStencilMask = null;
currentStencilFunc = null;
currentStencilRef = null;
currentStencilFuncMask = null;
currentStencilFail = null;
currentStencilZFail = null;
currentStencilZPass = null;
currentStencilClear = null;
}
};
}
//
var colorBuffer = new ColorBuffer();
var depthBuffer = new DepthBuffer();
var stencilBuffer = new StencilBuffer();
var maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
var newAttributes = new Uint8Array( maxVertexAttributes );
var enabledAttributes = new Uint8Array( maxVertexAttributes );
var attributeDivisors = new Uint8Array( maxVertexAttributes );
var capabilities = {};
var compressedTextureFormats = null;
var currentProgram = null;
var currentBlending = null;
var currentBlendEquation = null;
var currentBlendSrc = null;
var currentBlendDst = null;
var currentBlendEquationAlpha = null;
var currentBlendSrcAlpha = null;
var currentBlendDstAlpha = null;
var currentPremultipledAlpha = false;
var currentFlipSided = null;
var currentCullFace = null;
var currentLineWidth = null;
var currentPolygonOffsetFactor = null;
var currentPolygonOffsetUnits = null;
var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
var version = parseFloat( /^WebGL\ ([0-9])/.exec( gl.getParameter( gl.VERSION ) )[ 1 ] );
var lineWidthAvailable = parseFloat( version ) >= 1.0;
var currentTextureSlot = null;
var currentBoundTextures = {};
var currentScissor = new Vector4();
var currentViewport = new Vector4();
function createTexture( type, target, count ) {
var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
var texture = gl.createTexture();
gl.bindTexture( type, texture );
gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
for ( var i = 0; i < count; i ++ ) {
gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
}
return texture;
}
var emptyTextures = {};
emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
// init
colorBuffer.setClear( 0, 0, 0, 1 );
depthBuffer.setClear( 1 );
stencilBuffer.setClear( 0 );
enable( gl.DEPTH_TEST );
depthBuffer.setFunc( LessEqualDepth );
setFlipSided( false );
setCullFace( CullFaceBack );
enable( gl.CULL_FACE );
enable( gl.BLEND );
setBlending( NormalBlending );
//
function initAttributes() {
for ( var i = 0, l = newAttributes.length; i < l; i ++ ) {
newAttributes[ i ] = 0;
}
}
function enableAttribute( attribute ) {
newAttributes[ attribute ] = 1;
if ( enabledAttributes[ attribute ] === 0 ) {
gl.enableVertexAttribArray( attribute );
enabledAttributes[ attribute ] = 1;
}
if ( attributeDivisors[ attribute ] !== 0 ) {
var extension = extensions.get( 'ANGLE_instanced_arrays' );
extension.vertexAttribDivisorANGLE( attribute, 0 );
attributeDivisors[ attribute ] = 0;
}
}
function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
newAttributes[ attribute ] = 1;
if ( enabledAttributes[ attribute ] === 0 ) {
gl.enableVertexAttribArray( attribute );
enabledAttributes[ attribute ] = 1;
}
if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
var extension = extensions.get( 'ANGLE_instanced_arrays' );
extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute );
attributeDivisors[ attribute ] = meshPerAttribute;
}
}
function disableUnusedAttributes() {
for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) {
if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
gl.disableVertexAttribArray( i );
enabledAttributes[ i ] = 0;
}
}
}
function enable( id ) {
if ( capabilities[ id ] !== true ) {
gl.enable( id );
capabilities[ id ] = true;
}
}
function disable( id ) {
if ( capabilities[ id ] !== false ) {
gl.disable( id );
capabilities[ id ] = false;
}
}
function getCompressedTextureFormats() {
if ( compressedTextureFormats === null ) {
compressedTextureFormats = [];
if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) ||
extensions.get( 'WEBGL_compressed_texture_s3tc' ) ||
extensions.get( 'WEBGL_compressed_texture_etc1' ) ) {
var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS );
for ( var i = 0; i < formats.length; i ++ ) {
compressedTextureFormats.push( formats[ i ] );
}
}
}
return compressedTextureFormats;
}
function useProgram( program ) {
if ( currentProgram !== program ) {
gl.useProgram( program );
currentProgram = program;
return true;
}
return false;
}
function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
if ( blending !== NoBlending ) {
enable( gl.BLEND );
} else {
disable( gl.BLEND );
}
if ( blending !== CustomBlending ) {
if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
switch ( blending ) {
case AdditiveBlending:
if ( premultipliedAlpha ) {
gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
gl.blendFuncSeparate( gl.ONE, gl.ONE, gl.ONE, gl.ONE );
} else {
gl.blendEquation( gl.FUNC_ADD );
gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
}
break;
case SubtractiveBlending:
if ( premultipliedAlpha ) {
gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA );
} else {
gl.blendEquation( gl.FUNC_ADD );
gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR );
}
break;
case MultiplyBlending:
if ( premultipliedAlpha ) {
gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
} else {
gl.blendEquation( gl.FUNC_ADD );
gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
}
break;
default:
if ( premultipliedAlpha ) {
gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
} else {
gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
}
}
}
currentBlendEquation = null;
currentBlendSrc = null;
currentBlendDst = null;
currentBlendEquationAlpha = null;
currentBlendSrcAlpha = null;
currentBlendDstAlpha = null;
} else {
blendEquationAlpha = blendEquationAlpha || blendEquation;
blendSrcAlpha = blendSrcAlpha || blendSrc;
blendDstAlpha = blendDstAlpha || blendDst;
if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) );
currentBlendEquation = blendEquation;
currentBlendEquationAlpha = blendEquationAlpha;
}
if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) );
currentBlendSrc = blendSrc;
currentBlendDst = blendDst;
currentBlendSrcAlpha = blendSrcAlpha;
currentBlendDstAlpha = blendDstAlpha;
}
}
currentBlending = blending;
currentPremultipledAlpha = premultipliedAlpha;
}
function setMaterial( material ) {
material.side === DoubleSide
? disable( gl.CULL_FACE )
: enable( gl.CULL_FACE );
setFlipSided( material.side === BackSide );
material.transparent === true
? setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha )
: setBlending( NoBlending );
depthBuffer.setFunc( material.depthFunc );
depthBuffer.setTest( material.depthTest );
depthBuffer.setMask( material.depthWrite );
colorBuffer.setMask( material.colorWrite );
setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
}
//
function setFlipSided( flipSided ) {
if ( currentFlipSided !== flipSided ) {
if ( flipSided ) {
gl.frontFace( gl.CW );
} else {
gl.frontFace( gl.CCW );
}
currentFlipSided = flipSided;
}
}
function setCullFace( cullFace ) {
if ( cullFace !== CullFaceNone ) {
enable( gl.CULL_FACE );
if ( cullFace !== currentCullFace ) {
if ( cullFace === CullFaceBack ) {
gl.cullFace( gl.BACK );
} else if ( cullFace === CullFaceFront ) {
gl.cullFace( gl.FRONT );
} else {
gl.cullFace( gl.FRONT_AND_BACK );
}
}
} else {
disable( gl.CULL_FACE );
}
currentCullFace = cullFace;
}
function setLineWidth( width ) {
if ( width !== currentLineWidth ) {
if ( lineWidthAvailable ) gl.lineWidth( width );
currentLineWidth = width;
}
}
function setPolygonOffset( polygonOffset, factor, units ) {
if ( polygonOffset ) {
enable( gl.POLYGON_OFFSET_FILL );
if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
gl.polygonOffset( factor, units );
currentPolygonOffsetFactor = factor;
currentPolygonOffsetUnits = units;
}
} else {
disable( gl.POLYGON_OFFSET_FILL );
}
}
function setScissorTest( scissorTest ) {
if ( scissorTest ) {
enable( gl.SCISSOR_TEST );
} else {
disable( gl.SCISSOR_TEST );
}
}
// texture
function activeTexture( webglSlot ) {
if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
if ( currentTextureSlot !== webglSlot ) {
gl.activeTexture( webglSlot );
currentTextureSlot = webglSlot;
}
}
function bindTexture( webglType, webglTexture ) {
if ( currentTextureSlot === null ) {
activeTexture();
}
var boundTexture = currentBoundTextures[ currentTextureSlot ];
if ( boundTexture === undefined ) {
boundTexture = { type: undefined, texture: undefined };
currentBoundTextures[ currentTextureSlot ] = boundTexture;
}
if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
boundTexture.type = webglType;
boundTexture.texture = webglTexture;
}
}
function compressedTexImage2D() {
try {
gl.compressedTexImage2D.apply( gl, arguments );
} catch ( error ) {
console.error( 'THREE.WebGLState:', error );
}
}
function texImage2D() {
try {
gl.texImage2D.apply( gl, arguments );
} catch ( error ) {
console.error( 'THREE.WebGLState:', error );
}
}
//
function scissor( scissor ) {
if ( currentScissor.equals( scissor ) === false ) {
gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
currentScissor.copy( scissor );
}
}
function viewport( viewport ) {
if ( currentViewport.equals( viewport ) === false ) {
gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
currentViewport.copy( viewport );
}
}
//
function reset() {
for ( var i = 0; i < enabledAttributes.length; i ++ ) {
if ( enabledAttributes[ i ] === 1 ) {
gl.disableVertexAttribArray( i );
enabledAttributes[ i ] = 0;
}
}
capabilities = {};
compressedTextureFormats = null;
currentTextureSlot = null;
currentBoundTextures = {};
currentProgram = null;
currentBlending = null;
currentFlipSided = null;
currentCullFace = null;
colorBuffer.reset();
depthBuffer.reset();
stencilBuffer.reset();
}
return {
buffers: {
color: colorBuffer,
depth: depthBuffer,
stencil: stencilBuffer
},
initAttributes: initAttributes,
enableAttribute: enableAttribute,
enableAttributeAndDivisor: enableAttributeAndDivisor,
disableUnusedAttributes: disableUnusedAttributes,
enable: enable,
disable: disable,
getCompressedTextureFormats: getCompressedTextureFormats,
useProgram: useProgram,
setBlending: setBlending,
setMaterial: setMaterial,
setFlipSided: setFlipSided,
setCullFace: setCullFace,
setLineWidth: setLineWidth,
setPolygonOffset: setPolygonOffset,
setScissorTest: setScissorTest,
activeTexture: activeTexture,
bindTexture: bindTexture,
compressedTexImage2D: compressedTexImage2D,
texImage2D: texImage2D,
scissor: scissor,
viewport: viewport,
reset: reset
};
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLCapabilities( gl, extensions, parameters ) {
var maxAnisotropy;
function getMaxAnisotropy() {
if ( maxAnisotropy !== undefined ) return maxAnisotropy;
var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
if ( extension !== null ) {
maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
} else {
maxAnisotropy = 0;
}
return maxAnisotropy;
}
function getMaxPrecision( precision ) {
if ( precision === 'highp' ) {
if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 &&
gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) {
return 'highp';
}
precision = 'mediump';
}
if ( precision === 'mediump' ) {
if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 &&
gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) {
return 'mediump';
}
}
return 'lowp';
}
var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
var maxPrecision = getMaxPrecision( precision );
if ( maxPrecision !== precision ) {
console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
precision = maxPrecision;
}
var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true && !! extensions.get( 'EXT_frag_depth' );
var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE );
var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE );
var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS );
var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS );
var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );
var vertexTextures = maxVertexTextures > 0;
var floatFragmentTextures = !! extensions.get( 'OES_texture_float' );
var floatVertexTextures = vertexTextures && floatFragmentTextures;
return {
getMaxAnisotropy: getMaxAnisotropy,
getMaxPrecision: getMaxPrecision,
precision: precision,
logarithmicDepthBuffer: logarithmicDepthBuffer,
maxTextures: maxTextures,
maxVertexTextures: maxVertexTextures,
maxTextureSize: maxTextureSize,
maxCubemapSize: maxCubemapSize,
maxAttributes: maxAttributes,
maxVertexUniforms: maxVertexUniforms,
maxVaryings: maxVaryings,
maxFragmentUniforms: maxFragmentUniforms,
vertexTextures: vertexTextures,
floatFragmentTextures: floatFragmentTextures,
floatVertexTextures: floatVertexTextures
};
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function ArrayCamera( array ) {
PerspectiveCamera.call( this );
this.cameras = array || [];
}
ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
constructor: ArrayCamera,
isArrayCamera: true
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebVRManager( renderer ) {
var scope = this;
var device = null;
var frameData = null;
if ( 'VRFrameData' in window ) {
frameData = new window.VRFrameData();
}
var matrixWorldInverse = new Matrix4();
var standingMatrix = new Matrix4();
var standingMatrixInverse = new Matrix4();
var cameraL = new PerspectiveCamera();
cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 );
cameraL.layers.enable( 1 );
var cameraR = new PerspectiveCamera();
cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 );
cameraR.layers.enable( 2 );
var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
cameraVR.layers.enable( 1 );
cameraVR.layers.enable( 2 );
//
var currentSize, currentPixelRatio;
function onVRDisplayPresentChange() {
if ( device !== null && device.isPresenting ) {
var eyeParameters = device.getEyeParameters( 'left' );
var renderWidth = eyeParameters.renderWidth;
var renderHeight = eyeParameters.renderHeight;
currentPixelRatio = renderer.getPixelRatio();
currentSize = renderer.getSize();
renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 );
} else if ( scope.enabled ) {
renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio );
}
}
window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
//
this.enabled = false;
this.standing = false;
this.getDevice = function () {
return device;
};
this.setDevice = function ( value ) {
if ( value !== undefined ) device = value;
};
this.getCamera = function ( camera ) {
if ( device === null ) return camera;
device.depthNear = camera.near;
device.depthFar = camera.far;
device.getFrameData( frameData );
//
var pose = frameData.pose;
if ( pose.position !== null ) {
camera.position.fromArray( pose.position );
} else {
camera.position.set( 0, 0, 0 );
}
if ( pose.orientation !== null ) {
camera.quaternion.fromArray( pose.orientation );
}
camera.updateMatrixWorld();
var stageParameters = device.stageParameters;
if ( this.standing && stageParameters ) {
standingMatrix.fromArray( stageParameters.sittingToStandingTransform );
standingMatrixInverse.getInverse( standingMatrix );
camera.matrixWorld.multiply( standingMatrix );
camera.matrixWorldInverse.multiply( standingMatrixInverse );
}
if ( device.isPresenting === false ) return camera;
//
cameraL.near = camera.near;
cameraR.near = camera.near;
cameraL.far = camera.far;
cameraR.far = camera.far;
cameraVR.matrixWorld.copy( camera.matrixWorld );
cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse );
cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix );
cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix );
if ( this.standing && stageParameters ) {
cameraL.matrixWorldInverse.multiply( standingMatrixInverse );
cameraR.matrixWorldInverse.multiply( standingMatrixInverse );
}
var parent = camera.parent;
if ( parent !== null ) {
matrixWorldInverse.getInverse( parent.matrixWorld );
cameraL.matrixWorldInverse.multiply( matrixWorldInverse );
cameraR.matrixWorldInverse.multiply( matrixWorldInverse );
}
// envMap and Mirror needs camera.matrixWorld
cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse );
cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse );
cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix );
cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix );
// HACK @mrdoob
// https://github.com/w3c/webvr/issues/203
cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
//
var layers = device.getLayers();
if ( layers.length ) {
var layer = layers[ 0 ];
if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) {
cameraL.bounds.fromArray( layer.leftBounds );
}
if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) {
cameraR.bounds.fromArray( layer.rightBounds );
}
}
return cameraVR;
};
this.getStandingMatrix = function () {
return standingMatrix;
};
this.submitFrame = function () {
if ( device && device.isPresenting ) device.submitFrame();
};
this.dispose = function() {
window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange );
};
}
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLExtensions( gl ) {
var extensions = {};
return {
get: function ( name ) {
if ( extensions[ name ] !== undefined ) {
return extensions[ name ];
}
var extension;
switch ( name ) {
case 'WEBGL_depth_texture':
extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
break;
case 'EXT_texture_filter_anisotropic':
extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
break;
case 'WEBGL_compressed_texture_s3tc':
extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
break;
case 'WEBGL_compressed_texture_pvrtc':
extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
break;
case 'WEBGL_compressed_texture_etc1':
extension = gl.getExtension( 'WEBGL_compressed_texture_etc1' );
break;
default:
extension = gl.getExtension( name );
}
if ( extension === null ) {
console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
}
extensions[ name ] = extension;
return extension;
}
};
}
/**
* @author tschw
*/
function WebGLClipping() {
var scope = this,
globalState = null,
numGlobalPlanes = 0,
localClippingEnabled = false,
renderingShadows = false,
plane = new Plane(),
viewNormalMatrix = new Matrix3(),
uniform = { value: null, needsUpdate: false };
this.uniform = uniform;
this.numPlanes = 0;
this.numIntersection = 0;
this.init = function( planes, enableLocalClipping, camera ) {
var enabled =
planes.length !== 0 ||
enableLocalClipping ||
// enable state of previous frame - the clipping code has to
// run another frame in order to reset the state:
numGlobalPlanes !== 0 ||
localClippingEnabled;
localClippingEnabled = enableLocalClipping;
globalState = projectPlanes( planes, camera, 0 );
numGlobalPlanes = planes.length;
return enabled;
};
this.beginShadows = function() {
renderingShadows = true;
projectPlanes( null );
};
this.endShadows = function() {
renderingShadows = false;
resetGlobalState();
};
this.setState = function( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
if ( ! localClippingEnabled ||
planes === null || planes.length === 0 ||
renderingShadows && ! clipShadows ) {
// there's no local clipping
if ( renderingShadows ) {
// there's no global clipping
projectPlanes( null );
} else {
resetGlobalState();
}
} else {
var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
lGlobal = nGlobal * 4,
dstArray = cache.clippingState || null;
uniform.value = dstArray; // ensure unique state
dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
for ( var i = 0; i !== lGlobal; ++ i ) {
dstArray[ i ] = globalState[ i ];
}
cache.clippingState = dstArray;
this.numIntersection = clipIntersection ? this.numPlanes : 0;
this.numPlanes += nGlobal;
}
};
function resetGlobalState() {
if ( uniform.value !== globalState ) {
uniform.value = globalState;
uniform.needsUpdate = numGlobalPlanes > 0;
}
scope.numPlanes = numGlobalPlanes;
scope.numIntersection = 0;
}
function projectPlanes( planes, camera, dstOffset, skipTransform ) {
var nPlanes = planes !== null ? planes.length : 0,
dstArray = null;
if ( nPlanes !== 0 ) {
dstArray = uniform.value;
if ( skipTransform !== true || dstArray === null ) {
var flatSize = dstOffset + nPlanes * 4,
viewMatrix = camera.matrixWorldInverse;
viewNormalMatrix.getNormalMatrix( viewMatrix );
if ( dstArray === null || dstArray.length < flatSize ) {
dstArray = new Float32Array( flatSize );
}
for ( var i = 0, i4 = dstOffset;
i !== nPlanes; ++ i, i4 += 4 ) {
plane.copy( planes[ i ] ).
applyMatrix4( viewMatrix, viewNormalMatrix );
plane.normal.toArray( dstArray, i4 );
dstArray[ i4 + 3 ] = plane.constant;
}
}
uniform.value = dstArray;
uniform.needsUpdate = true;
}
scope.numPlanes = nPlanes;
return dstArray;
}
}
/**
* @author thespite / http://www.twitter.com/thespite
*/
function WebGLUtils ( gl, extensions ) {
function convert ( p ) {
var extension;
if ( p === RepeatWrapping ) return gl.REPEAT;
if ( p === ClampToEdgeWrapping ) return gl.CLAMP_TO_EDGE;
if ( p === MirroredRepeatWrapping ) return gl.MIRRORED_REPEAT;
if ( p === NearestFilter ) return gl.NEAREST;
if ( p === NearestMipMapNearestFilter ) return gl.NEAREST_MIPMAP_NEAREST;
if ( p === NearestMipMapLinearFilter ) return gl.NEAREST_MIPMAP_LINEAR;
if ( p === LinearFilter ) return gl.LINEAR;
if ( p === LinearMipMapNearestFilter ) return gl.LINEAR_MIPMAP_NEAREST;
if ( p === LinearMipMapLinearFilter ) return gl.LINEAR_MIPMAP_LINEAR;
if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
if ( p === UnsignedShort565Type ) return gl.UNSIGNED_SHORT_5_6_5;
if ( p === ByteType ) return gl.BYTE;
if ( p === ShortType ) return gl.SHORT;
if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;
if ( p === IntType ) return gl.INT;
if ( p === UnsignedIntType ) return gl.UNSIGNED_INT;
if ( p === FloatType ) return gl.FLOAT;
if ( p === HalfFloatType ) {
extension = extensions.get( 'OES_texture_half_float' );
if ( extension !== null ) return extension.HALF_FLOAT_OES;
}
if ( p === AlphaFormat ) return gl.ALPHA;
if ( p === RGBFormat ) return gl.RGB;
if ( p === RGBAFormat ) return gl.RGBA;
if ( p === LuminanceFormat ) return gl.LUMINANCE;
if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
if ( p === AddEquation ) return gl.FUNC_ADD;
if ( p === SubtractEquation ) return gl.FUNC_SUBTRACT;
if ( p === ReverseSubtractEquation ) return gl.FUNC_REVERSE_SUBTRACT;
if ( p === ZeroFactor ) return gl.ZERO;
if ( p === OneFactor ) return gl.ONE;
if ( p === SrcColorFactor ) return gl.SRC_COLOR;
if ( p === OneMinusSrcColorFactor ) return gl.ONE_MINUS_SRC_COLOR;
if ( p === SrcAlphaFactor ) return gl.SRC_ALPHA;
if ( p === OneMinusSrcAlphaFactor ) return gl.ONE_MINUS_SRC_ALPHA;
if ( p === DstAlphaFactor ) return gl.DST_ALPHA;
if ( p === OneMinusDstAlphaFactor ) return gl.ONE_MINUS_DST_ALPHA;
if ( p === DstColorFactor ) return gl.DST_COLOR;
if ( p === OneMinusDstColorFactor ) return gl.ONE_MINUS_DST_COLOR;
if ( p === SrcAlphaSaturateFactor ) return gl.SRC_ALPHA_SATURATE;
if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
if ( extension !== null ) {
if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
}
}
if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
if ( extension !== null ) {
if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
}
}
if ( p === RGB_ETC1_Format ) {
extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
}
if ( p === MinEquation || p === MaxEquation ) {
extension = extensions.get( 'EXT_blend_minmax' );
if ( extension !== null ) {
if ( p === MinEquation ) return extension.MIN_EXT;
if ( p === MaxEquation ) return extension.MAX_EXT;
}
}
if ( p === UnsignedInt248Type ) {
extension = extensions.get( 'WEBGL_depth_texture' );
if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;
}
return 0;
}
return { convert: convert }
}
// import { Sphere } from '../math/Sphere';
/**
* @author supereggbert / http://www.paulbrunt.co.uk/
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author szimek / https://github.com/szimek/
* @author tschw
*/
function WebGLRenderer( parameters ) {
console.log( 'THREE.WebGLRenderer', REVISION );
parameters = parameters || {};
var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
_context = parameters.context !== undefined ? parameters.context : null,
_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
_depth = parameters.depth !== undefined ? parameters.depth : true,
_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
var lightsArray = [];
var shadowsArray = [];
var currentRenderList = null;
var spritesArray = [];
var flaresArray = [];
// public properties
this.domElement = _canvas;
this.context = null;
// clearing
this.autoClear = true;
this.autoClearColor = true;
this.autoClearDepth = true;
this.autoClearStencil = true;
// scene graph
this.sortObjects = true;
// user-defined clipping
this.clippingPlanes = [];
this.localClippingEnabled = false;
// physically based shading
this.gammaFactor = 2.0; // for backwards compatibility
this.gammaInput = false;
this.gammaOutput = false;
// physical lights
this.physicallyCorrectLights = false;
// tone mapping
this.toneMapping = LinearToneMapping;
this.toneMappingExposure = 1.0;
this.toneMappingWhitePoint = 1.0;
// morphs
this.maxMorphTargets = 8;
this.maxMorphNormals = 4;
// internal properties
var _this = this,
_isContextLost = false,
// internal state cache
_currentRenderTarget = null,
_currentFramebuffer = null,
_currentMaterialId = - 1,
_currentGeometryProgram = '',
_currentCamera = null,
_currentArrayCamera = null,
_currentViewport = new Vector4(),
_currentScissor = new Vector4(),
_currentScissorTest = null,
//
_usedTextureUnits = 0,
//
_width = _canvas.width,
_height = _canvas.height,
_pixelRatio = 1,
_viewport = new Vector4( 0, 0, _width, _height ),
_scissor = new Vector4( 0, 0, _width, _height ),
_scissorTest = false,
// frustum
_frustum = new Frustum(),
// clipping
_clipping = new WebGLClipping(),
_clippingEnabled = false,
_localClippingEnabled = false,
// camera matrices cache
_projScreenMatrix = new Matrix4(),
_vector3 = new Vector3(),
// info
_infoMemory = {
geometries: 0,
textures: 0
},
_infoRender = {
frame: 0,
calls: 0,
vertices: 0,
faces: 0,
points: 0
};
this.info = {
render: _infoRender,
memory: _infoMemory,
programs: null
};
function getTargetPixelRatio() {
return _currentRenderTarget === null ? _pixelRatio : 1;
}
// initialize
var _gl;
try {
var contextAttributes = {
alpha: _alpha,
depth: _depth,
stencil: _stencil,
antialias: _antialias,
premultipliedAlpha: _premultipliedAlpha,
preserveDrawingBuffer: _preserveDrawingBuffer
};
_gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
if ( _gl === null ) {
if ( _canvas.getContext( 'webgl' ) !== null ) {
throw 'Error creating WebGL context with your selected attributes.';
} else {
throw 'Error creating WebGL context.';
}
}
// Some experimental-webgl implementations do not have getShaderPrecisionFormat
if ( _gl.getShaderPrecisionFormat === undefined ) {
_gl.getShaderPrecisionFormat = function () {
return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
};
}
_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
} catch ( error ) {
console.error( 'THREE.WebGLRenderer: ' + error );
}
var extensions, capabilities, state;
var properties, textures, attributes, geometries, objects, lights;
var programCache, renderLists;
var background, morphtargets, bufferRenderer, indexedBufferRenderer;
var flareRenderer, spriteRenderer;
var utils;
function initGLContext() {
extensions = new WebGLExtensions( _gl );
extensions.get( 'WEBGL_depth_texture' );
extensions.get( 'OES_texture_float' );
extensions.get( 'OES_texture_float_linear' );
extensions.get( 'OES_texture_half_float' );
extensions.get( 'OES_texture_half_float_linear' );
extensions.get( 'OES_standard_derivatives' );
extensions.get( 'ANGLE_instanced_arrays' );
if ( extensions.get( 'OES_element_index_uint' ) ) {
BufferGeometry.MaxIndex = 4294967296;
}
utils = new WebGLUtils( _gl, extensions );
capabilities = new WebGLCapabilities( _gl, extensions, parameters );
state = new WebGLState( _gl, extensions, utils );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
properties = new WebGLProperties();
textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, _infoMemory );
attributes = new WebGLAttributes( _gl );
geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
objects = new WebGLObjects( geometries, _infoRender );
morphtargets = new WebGLMorphtargets( _gl );
programCache = new WebGLPrograms( _this, extensions, capabilities );
lights = new WebGLLights();
renderLists = new WebGLRenderLists();
background = new WebGLBackground( _this, state, geometries, _premultipliedAlpha );
bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
flareRenderer = new WebGLFlareRenderer( _this, _gl, state, textures, capabilities );
spriteRenderer = new WebGLSpriteRenderer( _this, _gl, state, textures, capabilities );
_this.info.programs = programCache.programs;
_this.context = _gl;
_this.capabilities = capabilities;
_this.extensions = extensions;
_this.properties = properties;
_this.renderLists = renderLists;
_this.state = state;
}
initGLContext();
// vr
var vr = new WebVRManager( _this );
this.vr = vr;
// shadow map
var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
this.shadowMap = shadowMap;
// API
this.getContext = function () {
return _gl;
};
this.getContextAttributes = function () {
return _gl.getContextAttributes();
};
this.forceContextLoss = function () {
var extension = extensions.get( 'WEBGL_lose_context' );
if ( extension ) extension.loseContext();
};
this.forceContextRestore = function () {
var extension = extensions.get( 'WEBGL_lose_context' );
if ( extension ) extension.restoreContext();
};
this.getPixelRatio = function () {
return _pixelRatio;
};
this.setPixelRatio = function ( value ) {
if ( value === undefined ) return;
_pixelRatio = value;
this.setSize( _width, _height, false );
};
this.getSize = function () {
return {
width: _width,
height: _height
};
};
this.setSize = function ( width, height, updateStyle ) {
var device = vr.getDevice();
if ( device && device.isPresenting ) {
console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
return;
}
_width = width;
_height = height;
_canvas.width = width * _pixelRatio;
_canvas.height = height * _pixelRatio;
if ( updateStyle !== false ) {
_canvas.style.width = width + 'px';
_canvas.style.height = height + 'px';
}
this.setViewport( 0, 0, width, height );
};
this.getDrawingBufferSize = function () {
return {
width: _width * _pixelRatio,
height: _height * _pixelRatio
};
};
this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
_width = width;
_height = height;
_pixelRatio = pixelRatio;
_canvas.width = width * pixelRatio;
_canvas.height = height * pixelRatio;
this.setViewport( 0, 0, width, height );
};
this.setViewport = function ( x, y, width, height ) {
_viewport.set( x, _height - y - height, width, height );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
};
this.setScissor = function ( x, y, width, height ) {
_scissor.set( x, _height - y - height, width, height );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
};
this.setScissorTest = function ( boolean ) {
state.setScissorTest( _scissorTest = boolean );
};
// Clearing
this.getClearColor = background.getClearColor;
this.setClearColor = background.setClearColor;
this.getClearAlpha = background.getClearAlpha;
this.setClearAlpha = background.setClearAlpha;
this.clear = function ( color, depth, stencil ) {
var bits = 0;
if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
_gl.clear( bits );
};
this.clearColor = function () {
this.clear( true, false, false );
};
this.clearDepth = function () {
this.clear( false, true, false );
};
this.clearStencil = function () {
this.clear( false, false, true );
};
this.clearTarget = function ( renderTarget, color, depth, stencil ) {
this.setRenderTarget( renderTarget );
this.clear( color, depth, stencil );
};
//
this.dispose = function () {
_canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
_canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
renderLists.dispose();
vr.dispose();
};
// Events
function onContextLost( event ) {
event.preventDefault();
console.log( 'THREE.WebGLRenderer: Context Lost.' );
_isContextLost = true;
}
function onContextRestore( event ) {
console.log( 'THREE.WebGLRenderer: Context Restored.' );
_isContextLost = false;
initGLContext();
}
function onMaterialDispose( event ) {
var material = event.target;
material.removeEventListener( 'dispose', onMaterialDispose );
deallocateMaterial( material );
}
// Buffer deallocation
function deallocateMaterial( material ) {
releaseMaterialProgramReference( material );
properties.remove( material );
}
function releaseMaterialProgramReference( material ) {
var programInfo = properties.get( material ).program;
material.program = undefined;
if ( programInfo !== undefined ) {
programCache.releaseProgram( programInfo );
}
}
// Buffer rendering
function renderObjectImmediate( object, program, material ) {
object.render( function ( object ) {
_this.renderBufferImmediate( object, program, material );
} );
}
this.renderBufferImmediate = function ( object, program, material ) {
state.initAttributes();
var buffers = properties.get( object );
if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
var programAttributes = program.getAttributes();
if ( object.hasPositions ) {
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
state.enableAttribute( programAttributes.position );
_gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
}
if ( object.hasNormals ) {
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
if ( ! material.isMeshPhongMaterial &&
! material.isMeshStandardMaterial &&
! material.isMeshNormalMaterial &&
material.flatShading === true ) {
for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
var array = object.normalArray;
var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
array[ i + 0 ] = nx;
array[ i + 1 ] = ny;
array[ i + 2 ] = nz;
array[ i + 3 ] = nx;
array[ i + 4 ] = ny;
array[ i + 5 ] = nz;
array[ i + 6 ] = nx;
array[ i + 7 ] = ny;
array[ i + 8 ] = nz;
}
}
_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
state.enableAttribute( programAttributes.normal );
_gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
}
if ( object.hasUvs && material.map ) {
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
state.enableAttribute( programAttributes.uv );
_gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 );
}
if ( object.hasColors && material.vertexColors !== NoColors ) {
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
state.enableAttribute( programAttributes.color );
_gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
}
state.disableUnusedAttributes();
_gl.drawArrays( _gl.TRIANGLES, 0, object.count );
object.count = 0;
};
this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
state.setMaterial( material );
var program = setProgram( camera, fog, material, object );
var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true );
var updateBuffers = false;
if ( geometryProgram !== _currentGeometryProgram ) {
_currentGeometryProgram = geometryProgram;
updateBuffers = true;
}
if ( object.morphTargetInfluences ) {
morphtargets.update( object, geometry, material, program );
updateBuffers = true;
}
//
var index = geometry.index;
var position = geometry.attributes.position;
var rangeFactor = 1;
if ( material.wireframe === true ) {
index = geometries.getWireframeAttribute( geometry );
rangeFactor = 2;
}
var attribute;
var renderer = bufferRenderer;
if ( index !== null ) {
attribute = attributes.get( index );
renderer = indexedBufferRenderer;
renderer.setIndex( attribute );
}
if ( updateBuffers ) {
setupVertexAttributes( material, program, geometry );
if ( index !== null ) {
_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
}
}
//
var dataCount = 0;
if ( index !== null ) {
dataCount = index.count;
} else if ( position !== undefined ) {
dataCount = position.count;
}
var rangeStart = geometry.drawRange.start * rangeFactor;
var rangeCount = geometry.drawRange.count * rangeFactor;
var groupStart = group !== null ? group.start * rangeFactor : 0;
var groupCount = group !== null ? group.count * rangeFactor : Infinity;
var drawStart = Math.max( rangeStart, groupStart );
var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
if ( drawCount === 0 ) return;
//
if ( object.isMesh ) {
if ( material.wireframe === true ) {
state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
renderer.setMode( _gl.LINES );
} else {
switch ( object.drawMode ) {
case TrianglesDrawMode:
renderer.setMode( _gl.TRIANGLES );
break;
case TriangleStripDrawMode:
renderer.setMode( _gl.TRIANGLE_STRIP );
break;
case TriangleFanDrawMode:
renderer.setMode( _gl.TRIANGLE_FAN );
break;
}
}
} else if ( object.isLine ) {
var lineWidth = material.linewidth;
if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
state.setLineWidth( lineWidth * getTargetPixelRatio() );
if ( object.isLineSegments ) {
renderer.setMode( _gl.LINES );
} else if ( object.isLineLoop ) {
renderer.setMode( _gl.LINE_LOOP );
} else {
renderer.setMode( _gl.LINE_STRIP );
}
} else if ( object.isPoints ) {
renderer.setMode( _gl.POINTS );
}
if ( geometry && geometry.isInstancedBufferGeometry ) {
if ( geometry.maxInstancedCount > 0 ) {
renderer.renderInstances( geometry, drawStart, drawCount );
}
} else {
renderer.render( drawStart, drawCount );
}
};
function setupVertexAttributes( material, program, geometry, startIndex ) {
if ( geometry && geometry.isInstancedBufferGeometry ) {
if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
return;
}
}
if ( startIndex === undefined ) startIndex = 0;
state.initAttributes();
var geometryAttributes = geometry.attributes;
var programAttributes = program.getAttributes();
var materialDefaultAttributeValues = material.defaultAttributeValues;
for ( var name in programAttributes ) {
var programAttribute = programAttributes[ name ];
if ( programAttribute >= 0 ) {
var geometryAttribute = geometryAttributes[ name ];
if ( geometryAttribute !== undefined ) {
var normalized = geometryAttribute.normalized;
var size = geometryAttribute.itemSize;
var attribute = attributes.get( geometryAttribute );
// TODO Attribute may not be available on context restore
if ( attribute === undefined ) continue;
var buffer = attribute.buffer;
var type = attribute.type;
var bytesPerElement = attribute.bytesPerElement;
if ( geometryAttribute.isInterleavedBufferAttribute ) {
var data = geometryAttribute.data;
var stride = data.stride;
var offset = geometryAttribute.offset;
if ( data && data.isInstancedInterleavedBuffer ) {
state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
if ( geometry.maxInstancedCount === undefined ) {
geometry.maxInstancedCount = data.meshPerAttribute * data.count;
}
} else {
state.enableAttribute( programAttribute );
}
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
_gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, ( startIndex * stride + offset ) * bytesPerElement );
} else {
if ( geometryAttribute.isInstancedBufferAttribute ) {
state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
if ( geometry.maxInstancedCount === undefined ) {
geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
}
} else {
state.enableAttribute( programAttribute );
}
_gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
_gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * bytesPerElement );
}
} else if ( materialDefaultAttributeValues !== undefined ) {
var value = materialDefaultAttributeValues[ name ];
if ( value !== undefined ) {
switch ( value.length ) {
case 2:
_gl.vertexAttrib2fv( programAttribute, value );
break;
case 3:
_gl.vertexAttrib3fv( programAttribute, value );
break;
case 4:
_gl.vertexAttrib4fv( programAttribute, value );
break;
default:
_gl.vertexAttrib1fv( programAttribute, value );
}
}
}
}
}
state.disableUnusedAttributes();
}
// Compile
this.compile = function ( scene, camera ) {
lightsArray.length = 0;
shadowsArray.length = 0;
scene.traverse( function ( object ) {
if ( object.isLight ) {
lightsArray.push( object );
if ( object.castShadow ) {
shadowsArray.push( object );
}
}
} );
lights.setup( lightsArray, shadowsArray, camera );
scene.traverse( function ( object ) {
if ( object.material ) {
if ( Array.isArray( object.material ) ) {
for ( var i = 0; i < object.material.length; i ++ ) {
initMaterial( object.material[ i ], scene.fog, object );
}
} else {
initMaterial( object.material, scene.fog, object );
}
}
} );
};
// Animation Loop
var isAnimating = false;
var onAnimationFrame = null;
function start() {
if ( isAnimating ) return;
( vr.getDevice() || window ).requestAnimationFrame( loop );
isAnimating = true;
}
function loop( time ) {
if ( onAnimationFrame !== null ) onAnimationFrame( time );
( vr.getDevice() || window ).requestAnimationFrame( loop );
}
this.animate = function ( callback ) {
onAnimationFrame = callback;
start();
};
// Rendering
this.render = function ( scene, camera, renderTarget, forceClear ) {
if ( ! ( camera && camera.isCamera ) ) {
console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
return;
}
if ( _isContextLost ) return;
// reset caching for this frame
_currentGeometryProgram = '';
_currentMaterialId = - 1;
_currentCamera = null;
// update scene graph
if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
// update camera matrices and frustum
if ( camera.parent === null ) camera.updateMatrixWorld();
if ( vr.enabled ) {
camera = vr.getCamera( camera );
}
_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
_frustum.setFromMatrix( _projScreenMatrix );
lightsArray.length = 0;
shadowsArray.length = 0;
spritesArray.length = 0;
flaresArray.length = 0;
_localClippingEnabled = this.localClippingEnabled;
_clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
currentRenderList = renderLists.get( scene, camera );
currentRenderList.init();
projectObject( scene, camera, _this.sortObjects );
if ( _this.sortObjects === true ) {
currentRenderList.sort();
}
//
if ( _clippingEnabled ) _clipping.beginShadows();
shadowMap.render( shadowsArray, scene, camera );
lights.setup( lightsArray, shadowsArray, camera );
if ( _clippingEnabled ) _clipping.endShadows();
//
_infoRender.frame ++;
_infoRender.calls = 0;
_infoRender.vertices = 0;
_infoRender.faces = 0;
_infoRender.points = 0;
if ( renderTarget === undefined ) {
renderTarget = null;
}
this.setRenderTarget( renderTarget );
//
background.render( currentRenderList, scene, camera, forceClear );
// render scene
var opaqueObjects = currentRenderList.opaque;
var transparentObjects = currentRenderList.transparent;
if ( scene.overrideMaterial ) {
var overrideMaterial = scene.overrideMaterial;
if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
} else {
// opaque pass (front-to-back order)
if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
// transparent pass (back-to-front order)
if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
}
// custom renderers
spriteRenderer.render( spritesArray, scene, camera );
flareRenderer.render( flaresArray, scene, camera, _currentViewport );
// Generate mipmap if we're using any kind of mipmap filtering
if ( renderTarget ) {
textures.updateRenderTargetMipmap( renderTarget );
}
// Ensure depth buffer writing is enabled so it can be cleared on next render
state.buffers.depth.setTest( true );
state.buffers.depth.setMask( true );
state.buffers.color.setMask( true );
state.setPolygonOffset( false );
if ( vr.enabled ) {
vr.submitFrame();
}
// _gl.finish();
};
/*
// TODO Duplicated code (Frustum)
var _sphere = new Sphere();
function isObjectViewable( object ) {
var geometry = object.geometry;
if ( geometry.boundingSphere === null )
geometry.computeBoundingSphere();
_sphere.copy( geometry.boundingSphere ).
applyMatrix4( object.matrixWorld );
return isSphereViewable( _sphere );
}
function isSpriteViewable( sprite ) {
_sphere.center.set( 0, 0, 0 );
_sphere.radius = 0.7071067811865476;
_sphere.applyMatrix4( sprite.matrixWorld );
return isSphereViewable( _sphere );
}
function isSphereViewable( sphere ) {
if ( ! _frustum.intersectsSphere( sphere ) ) return false;
var numPlanes = _clipping.numPlanes;
if ( numPlanes === 0 ) return true;
var planes = _this.clippingPlanes,
center = sphere.center,
negRad = - sphere.radius,
i = 0;
do {
// out when deeper than radius in the negative halfspace
if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;
} while ( ++ i !== numPlanes );
return true;
}
*/
function projectObject( object, camera, sortObjects ) {
if ( ! object.visible ) return;
var visible = object.layers.test( camera.layers );
if ( visible ) {
if ( object.isLight ) {
lightsArray.push( object );
if ( object.castShadow ) {
shadowsArray.push( object );
}
} else if ( object.isSprite ) {
if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
spritesArray.push( object );
}
} else if ( object.isLensFlare ) {
flaresArray.push( object );
} else if ( object.isImmediateRenderObject ) {
if ( sortObjects ) {
_vector3.setFromMatrixPosition( object.matrixWorld )
.applyMatrix4( _projScreenMatrix );
}
currentRenderList.push( object, null, object.material, _vector3.z, null );
} else if ( object.isMesh || object.isLine || object.isPoints ) {
if ( object.isSkinnedMesh ) {
object.skeleton.update();
}
if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
if ( sortObjects ) {
_vector3.setFromMatrixPosition( object.matrixWorld )
.applyMatrix4( _projScreenMatrix );
}
var geometry = objects.update( object );
var material = object.material;
if ( Array.isArray( material ) ) {
var groups = geometry.groups;
for ( var i = 0, l = groups.length; i < l; i ++ ) {
var group = groups[ i ];
var groupMaterial = material[ group.materialIndex ];
if ( groupMaterial && groupMaterial.visible ) {
currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group );
}
}
} else if ( material.visible ) {
currentRenderList.push( object, geometry, material, _vector3.z, null );
}
}
}
}
var children = object.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
projectObject( children[ i ], camera, sortObjects );
}
}
function renderObjects( renderList, scene, camera, overrideMaterial ) {
for ( var i = 0, l = renderList.length; i < l; i ++ ) {
var renderItem = renderList[ i ];
var object = renderItem.object;
var geometry = renderItem.geometry;
var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
var group = renderItem.group;
if ( camera.isArrayCamera ) {
_currentArrayCamera = camera;
var cameras = camera.cameras;
for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
var camera2 = cameras[ j ];
if ( object.layers.test( camera2.layers ) ) {
var bounds = camera2.bounds;
var x = bounds.x * _width;
var y = bounds.y * _height;
var width = bounds.z * _width;
var height = bounds.w * _height;
state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
renderObject( object, scene, camera2, geometry, material, group );
}
}
} else {
_currentArrayCamera = null;
renderObject( object, scene, camera, geometry, material, group );
}
}
}
function renderObject( object, scene, camera, geometry, material, group ) {
object.onBeforeRender( _this, scene, camera, geometry, material, group );
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
if ( object.isImmediateRenderObject ) {
state.setMaterial( material );
var program = setProgram( camera, scene.fog, material, object );
_currentGeometryProgram = '';
renderObjectImmediate( object, program, material );
} else {
_this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
}
object.onAfterRender( _this, scene, camera, geometry, material, group );
}
function initMaterial( material, fog, object ) {
var materialProperties = properties.get( material );
var parameters = programCache.getParameters(
material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
var code = programCache.getProgramCode( material, parameters );
var program = materialProperties.program;
var programChange = true;
if ( program === undefined ) {
// new material
material.addEventListener( 'dispose', onMaterialDispose );
} else if ( program.code !== code ) {
// changed glsl or parameters
releaseMaterialProgramReference( material );
} else if ( parameters.shaderID !== undefined ) {
// same glsl and uniform list
return;
} else {
// only rebuild uniform list
programChange = false;
}
if ( programChange ) {
if ( parameters.shaderID ) {
var shader = ShaderLib[ parameters.shaderID ];
materialProperties.shader = {
name: material.type,
uniforms: UniformsUtils.clone( shader.uniforms ),
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
};
} else {
materialProperties.shader = {
name: material.type,
uniforms: material.uniforms,
vertexShader: material.vertexShader,
fragmentShader: material.fragmentShader
};
}
material.onBeforeCompile( materialProperties.shader );
program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
materialProperties.program = program;
material.program = program;
}
var programAttributes = program.getAttributes();
if ( material.morphTargets ) {
material.numSupportedMorphTargets = 0;
for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
material.numSupportedMorphTargets ++;
}
}
}
if ( material.morphNormals ) {
material.numSupportedMorphNormals = 0;
for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
material.numSupportedMorphNormals ++;
}
}
}
var uniforms = materialProperties.shader.uniforms;
if ( ! material.isShaderMaterial &&
! material.isRawShaderMaterial ||
material.clipping === true ) {
materialProperties.numClippingPlanes = _clipping.numPlanes;
materialProperties.numIntersection = _clipping.numIntersection;
uniforms.clippingPlanes = _clipping.uniform;
}
materialProperties.fog = fog;
// store the light setup it was created for
materialProperties.lightsHash = lights.state.hash;
if ( material.lights ) {
// wire up the material to this renderer's lighting state
uniforms.ambientLightColor.value = lights.state.ambient;
uniforms.directionalLights.value = lights.state.directional;
uniforms.spotLights.value = lights.state.spot;
uniforms.rectAreaLights.value = lights.state.rectArea;
uniforms.pointLights.value = lights.state.point;
uniforms.hemisphereLights.value = lights.state.hemi;
uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
uniforms.spotShadowMap.value = lights.state.spotShadowMap;
uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
uniforms.pointShadowMap.value = lights.state.pointShadowMap;
uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
// TODO (abelnation): add area lights shadow info to uniforms
}
var progUniforms = materialProperties.program.getUniforms(),
uniformsList =
WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
materialProperties.uniformsList = uniformsList;
}
function setProgram( camera, fog, material, object ) {
_usedTextureUnits = 0;
var materialProperties = properties.get( material );
if ( _clippingEnabled ) {
if ( _localClippingEnabled || camera !== _currentCamera ) {
var useCache =
camera === _currentCamera &&
material.id === _currentMaterialId;
// we might want to call this function with some ClippingGroup
// object instead of the material, once it becomes feasible
// (#8465, #8379)
_clipping.setState(
material.clippingPlanes, material.clipIntersection, material.clipShadows,
camera, materialProperties, useCache );
}
}
if ( material.needsUpdate === false ) {
if ( materialProperties.program === undefined ) {
material.needsUpdate = true;
} else if ( material.fog && materialProperties.fog !== fog ) {
material.needsUpdate = true;
} else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) {
material.needsUpdate = true;
} else if ( materialProperties.numClippingPlanes !== undefined &&
( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
materialProperties.numIntersection !== _clipping.numIntersection ) ) {
material.needsUpdate = true;
}
}
if ( material.needsUpdate ) {
initMaterial( material, fog, object );
material.needsUpdate = false;
}
var refreshProgram = false;
var refreshMaterial = false;
var refreshLights = false;
var program = materialProperties.program,
p_uniforms = program.getUniforms(),
m_uniforms = materialProperties.shader.uniforms;
if ( state.useProgram( program.program ) ) {
refreshProgram = true;
refreshMaterial = true;
refreshLights = true;
}
if ( material.id !== _currentMaterialId ) {
_currentMaterialId = material.id;
refreshMaterial = true;
}
if ( refreshProgram || camera !== _currentCamera ) {
p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
if ( capabilities.logarithmicDepthBuffer ) {
p_uniforms.setValue( _gl, 'logDepthBufFC',
2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
}
// Avoid unneeded uniform updates per ArrayCamera's sub-camera
if ( _currentCamera !== ( _currentArrayCamera || camera ) ) {
_currentCamera = ( _currentArrayCamera || camera );
// lighting uniforms depend on the camera so enforce an update
// now, in case this material supports lights - or later, when
// the next material that does gets activated:
refreshMaterial = true; // set to true on material change
refreshLights = true; // remains set until update done
}
// load material specific uniforms
// (shader material also gets them for the sake of genericity)
if ( material.isShaderMaterial ||
material.isMeshPhongMaterial ||
material.isMeshStandardMaterial ||
material.envMap ) {
var uCamPos = p_uniforms.map.cameraPosition;
if ( uCamPos !== undefined ) {
uCamPos.setValue( _gl,
_vector3.setFromMatrixPosition( camera.matrixWorld ) );
}
}
if ( material.isMeshPhongMaterial ||
material.isMeshLambertMaterial ||
material.isMeshBasicMaterial ||
material.isMeshStandardMaterial ||
material.isShaderMaterial ||
material.skinning ) {
p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
}
}
// skinning uniforms must be set even if material didn't change
// auto-setting of texture unit for bone texture must go before other textures
// not sure why, but otherwise weird things happen
if ( material.skinning ) {
p_uniforms.setOptional( _gl, object, 'bindMatrix' );
p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
var skeleton = object.skeleton;
if ( skeleton ) {
var bones = skeleton.bones;
if ( capabilities.floatVertexTextures ) {
if ( skeleton.boneTexture === undefined ) {
// layout (1 matrix = 4 pixels)
// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
size = _Math.nextPowerOfTwo( Math.ceil( size ) );
size = Math.max( size, 4 );
var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
boneMatrices.set( skeleton.boneMatrices ); // copy current values
var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
skeleton.boneMatrices = boneMatrices;
skeleton.boneTexture = boneTexture;
skeleton.boneTextureSize = size;
}
p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
} else {
p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
}
}
}
if ( refreshMaterial ) {
p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
if ( material.lights ) {
// the current material requires lighting info
// note: all lighting uniforms are always set correctly
// they simply reference the renderer's state for their
// values
//
// use the current material's .needsUpdate flags to set
// the GL state when required
markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
}
// refresh uniforms common to several materials
if ( fog && material.fog ) {
refreshUniformsFog( m_uniforms, fog );
}
if ( material.isMeshBasicMaterial ) {
refreshUniformsCommon( m_uniforms, material );
} else if ( material.isMeshLambertMaterial ) {
refreshUniformsCommon( m_uniforms, material );
refreshUniformsLambert( m_uniforms, material );
} else if ( material.isMeshPhongMaterial ) {
refreshUniformsCommon( m_uniforms, material );
if ( material.isMeshToonMaterial ) {
refreshUniformsToon( m_uniforms, material );
} else {
refreshUniformsPhong( m_uniforms, material );
}
} else if ( material.isMeshStandardMaterial ) {
refreshUniformsCommon( m_uniforms, material );
if ( material.isMeshPhysicalMaterial ) {
refreshUniformsPhysical( m_uniforms, material );
} else {
refreshUniformsStandard( m_uniforms, material );
}
} else if ( material.isMeshDepthMaterial ) {
refreshUniformsCommon( m_uniforms, material );
refreshUniformsDepth( m_uniforms, material );
} else if ( material.isMeshDistanceMaterial ) {
refreshUniformsCommon( m_uniforms, material );
refreshUniformsDistance( m_uniforms, material );
} else if ( material.isMeshNormalMaterial ) {
refreshUniformsCommon( m_uniforms, material );
refreshUniformsNormal( m_uniforms, material );
} else if ( material.isLineBasicMaterial ) {
refreshUniformsLine( m_uniforms, material );
if ( material.isLineDashedMaterial ) {
refreshUniformsDash( m_uniforms, material );
}
} else if ( material.isPointsMaterial ) {
refreshUniformsPoints( m_uniforms, material );
} else if ( material.isShadowMaterial ) {
m_uniforms.color.value = material.color;
m_uniforms.opacity.value = material.opacity;
}
// RectAreaLight Texture
// TODO (mrdoob): Find a nicer implementation
if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = UniformsLib.LTC_MAT_TEXTURE;
if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = UniformsLib.LTC_MAG_TEXTURE;
WebGLUniforms.upload(
_gl, materialProperties.uniformsList, m_uniforms, _this );
}
// common matrices
p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
return program;
}
// Uniforms (refresh uniforms objects)
function refreshUniformsCommon( uniforms, material ) {
uniforms.opacity.value = material.opacity;
if ( material.color ) {
uniforms.diffuse.value = material.color;
}
if ( material.emissive ) {
uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
}
if ( material.map ) {
uniforms.map.value = material.map;
}
if ( material.alphaMap ) {
uniforms.alphaMap.value = material.alphaMap;
}
if ( material.specularMap ) {
uniforms.specularMap.value = material.specularMap;
}
if ( material.envMap ) {
uniforms.envMap.value = material.envMap;
// don't flip CubeTexture envMaps, flip everything else:
// WebGLRenderTargetCube will be flipped for backwards compatibility
// WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
uniforms.reflectivity.value = material.reflectivity;
uniforms.refractionRatio.value = material.refractionRatio;
}
if ( material.lightMap ) {
uniforms.lightMap.value = material.lightMap;
uniforms.lightMapIntensity.value = material.lightMapIntensity;
}
if ( material.aoMap ) {
uniforms.aoMap.value = material.aoMap;
uniforms.aoMapIntensity.value = material.aoMapIntensity;
}
// uv repeat and offset setting priorities
// 1. color map
// 2. specular map
// 3. normal map
// 4. bump map
// 5. alpha map
// 6. emissive map
var uvScaleMap;
if ( material.map ) {
uvScaleMap = material.map;
} else if ( material.specularMap ) {
uvScaleMap = material.specularMap;
} else if ( material.displacementMap ) {
uvScaleMap = material.displacementMap;
} else if ( material.normalMap ) {
uvScaleMap = material.normalMap;
} else if ( material.bumpMap ) {
uvScaleMap = material.bumpMap;
} else if ( material.roughnessMap ) {
uvScaleMap = material.roughnessMap;
} else if ( material.metalnessMap ) {
uvScaleMap = material.metalnessMap;
} else if ( material.alphaMap ) {
uvScaleMap = material.alphaMap;
} else if ( material.emissiveMap ) {
uvScaleMap = material.emissiveMap;
}
if ( uvScaleMap !== undefined ) {
// backwards compatibility
if ( uvScaleMap.isWebGLRenderTarget ) {
uvScaleMap = uvScaleMap.texture;
}
var offset = uvScaleMap.offset;
var repeat = uvScaleMap.repeat;
uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
}
}
function refreshUniformsLine( uniforms, material ) {
uniforms.diffuse.value = material.color;
uniforms.opacity.value = material.opacity;
}
function refreshUniformsDash( uniforms, material ) {
uniforms.dashSize.value = material.dashSize;
uniforms.totalSize.value = material.dashSize + material.gapSize;
uniforms.scale.value = material.scale;
}
function refreshUniformsPoints( uniforms, material ) {
uniforms.diffuse.value = material.color;
uniforms.opacity.value = material.opacity;
uniforms.size.value = material.size * _pixelRatio;
uniforms.scale.value = _height * 0.5;
uniforms.map.value = material.map;
if ( material.map !== null ) {
var offset = material.map.offset;
var repeat = material.map.repeat;
uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
}
}
function refreshUniformsFog( uniforms, fog ) {
uniforms.fogColor.value = fog.color;
if ( fog.isFog ) {
uniforms.fogNear.value = fog.near;
uniforms.fogFar.value = fog.far;
} else if ( fog.isFogExp2 ) {
uniforms.fogDensity.value = fog.density;
}
}
function refreshUniformsLambert( uniforms, material ) {
if ( material.emissiveMap ) {
uniforms.emissiveMap.value = material.emissiveMap;
}
}
function refreshUniformsPhong( uniforms, material ) {
uniforms.specular.value = material.specular;
uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
if ( material.emissiveMap ) {
uniforms.emissiveMap.value = material.emissiveMap;
}
if ( material.bumpMap ) {
uniforms.bumpMap.value = material.bumpMap;
uniforms.bumpScale.value = material.bumpScale;
}
if ( material.normalMap ) {
uniforms.normalMap.value = material.normalMap;
uniforms.normalScale.value.copy( material.normalScale );
}
if ( material.displacementMap ) {
uniforms.displacementMap.value = material.displacementMap;
uniforms.displacementScale.value = material.displacementScale;
uniforms.displacementBias.value = material.displacementBias;
}
}
function refreshUniformsToon( uniforms, material ) {
refreshUniformsPhong( uniforms, material );
if ( material.gradientMap ) {
uniforms.gradientMap.value = material.gradientMap;
}
}
function refreshUniformsStandard( uniforms, material ) {
uniforms.roughness.value = material.roughness;
uniforms.metalness.value = material.metalness;
if ( material.roughnessMap ) {
uniforms.roughnessMap.value = material.roughnessMap;
}
if ( material.metalnessMap ) {
uniforms.metalnessMap.value = material.metalnessMap;
}
if ( material.emissiveMap ) {
uniforms.emissiveMap.value = material.emissiveMap;
}
if ( material.bumpMap ) {
uniforms.bumpMap.value = material.bumpMap;
uniforms.bumpScale.value = material.bumpScale;
}
if ( material.normalMap ) {
uniforms.normalMap.value = material.normalMap;
uniforms.normalScale.value.copy( material.normalScale );
}
if ( material.displacementMap ) {
uniforms.displacementMap.value = material.displacementMap;
uniforms.displacementScale.value = material.displacementScale;
uniforms.displacementBias.value = material.displacementBias;
}
if ( material.envMap ) {
//uniforms.envMap.value = material.envMap; // part of uniforms common
uniforms.envMapIntensity.value = material.envMapIntensity;
}
}
function refreshUniformsPhysical( uniforms, material ) {
uniforms.clearCoat.value = material.clearCoat;
uniforms.clearCoatRoughness.value = material.clearCoatRoughness;
refreshUniformsStandard( uniforms, material );
}
function refreshUniformsDepth( uniforms, material ) {
if ( material.displacementMap ) {
uniforms.displacementMap.value = material.displacementMap;
uniforms.displacementScale.value = material.displacementScale;
uniforms.displacementBias.value = material.displacementBias;
}
}
function refreshUniformsDistance( uniforms, material ) {
if ( material.displacementMap ) {
uniforms.displacementMap.value = material.displacementMap;
uniforms.displacementScale.value = material.displacementScale;
uniforms.displacementBias.value = material.displacementBias;
}
uniforms.referencePosition.value.copy( material.referencePosition );
uniforms.nearDistance.value = material.nearDistance;
uniforms.farDistance.value = material.farDistance;
}
function refreshUniformsNormal( uniforms, material ) {
if ( material.bumpMap ) {
uniforms.bumpMap.value = material.bumpMap;
uniforms.bumpScale.value = material.bumpScale;
}
if ( material.normalMap ) {
uniforms.normalMap.value = material.normalMap;
uniforms.normalScale.value.copy( material.normalScale );
}
if ( material.displacementMap ) {
uniforms.displacementMap.value = material.displacementMap;
uniforms.displacementScale.value = material.displacementScale;
uniforms.displacementBias.value = material.displacementBias;
}
}
// If uniforms are marked as clean, they don't need to be loaded to the GPU.
function markUniformsLightsNeedsUpdate( uniforms, value ) {
uniforms.ambientLightColor.needsUpdate = value;
uniforms.directionalLights.needsUpdate = value;
uniforms.pointLights.needsUpdate = value;
uniforms.spotLights.needsUpdate = value;
uniforms.rectAreaLights.needsUpdate = value;
uniforms.hemisphereLights.needsUpdate = value;
}
// GL state setting
this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
state.setCullFace( cullFace );
state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
};
// Textures
function allocTextureUnit() {
var textureUnit = _usedTextureUnits;
if ( textureUnit >= capabilities.maxTextures ) {
console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
}
_usedTextureUnits += 1;
return textureUnit;
}
this.allocTextureUnit = allocTextureUnit;
// this.setTexture2D = setTexture2D;
this.setTexture2D = ( function () {
var warned = false;
// backwards compatibility: peel texture.texture
return function setTexture2D( texture, slot ) {
if ( texture && texture.isWebGLRenderTarget ) {
if ( ! warned ) {
console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
warned = true;
}
texture = texture.texture;
}
textures.setTexture2D( texture, slot );
};
}() );
this.setTexture = ( function () {
var warned = false;
return function setTexture( texture, slot ) {
if ( ! warned ) {
console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
warned = true;
}
textures.setTexture2D( texture, slot );
};
}() );
this.setTextureCube = ( function () {
var warned = false;
return function setTextureCube( texture, slot ) {
// backwards compatibility: peel texture.texture
if ( texture && texture.isWebGLRenderTargetCube ) {
if ( ! warned ) {
console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
warned = true;
}
texture = texture.texture;
}
// currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
// TODO: unify these code paths
if ( ( texture && texture.isCubeTexture ) ||
( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
// CompressedTexture can have Array in image :/
// this function alone should take care of cube textures
textures.setTextureCube( texture, slot );
} else {
// assumed: texture property of THREE.WebGLRenderTargetCube
textures.setTextureCubeDynamic( texture, slot );
}
};
}() );
this.getRenderTarget = function () {
return _currentRenderTarget;
};
this.setRenderTarget = function ( renderTarget ) {
_currentRenderTarget = renderTarget;
if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
textures.setupRenderTarget( renderTarget );
}
var framebuffer = null;
var isCube = false;
if ( renderTarget ) {
var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
if ( renderTarget.isWebGLRenderTargetCube ) {
framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
isCube = true;
} else {
framebuffer = __webglFramebuffer;
}
_currentViewport.copy( renderTarget.viewport );
_currentScissor.copy( renderTarget.scissor );
_currentScissorTest = renderTarget.scissorTest;
} else {
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
_currentScissorTest = _scissorTest;
}
if ( _currentFramebuffer !== framebuffer ) {
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
_currentFramebuffer = framebuffer;
}
state.viewport( _currentViewport );
state.scissor( _currentScissor );
state.setScissorTest( _currentScissorTest );
if ( isCube ) {
var textureProperties = properties.get( renderTarget.texture );
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
}
};
this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
return;
}
var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
if ( framebuffer ) {
var restore = false;
if ( framebuffer !== _currentFramebuffer ) {
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
restore = true;
}
try {
var texture = renderTarget.texture;
var textureFormat = texture.format;
var textureType = texture.type;
if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
return;
}
if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
return;
}
if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
_gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
}
} else {
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
}
} finally {
if ( restore ) {
_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
}
}
}
};
}
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
function FogExp2 ( color, density ) {
this.name = '';
this.color = new Color( color );
this.density = ( density !== undefined ) ? density : 0.00025;
}
FogExp2.prototype.isFogExp2 = true;
FogExp2.prototype.clone = function () {
return new FogExp2( this.color.getHex(), this.density );
};
FogExp2.prototype.toJSON = function ( meta ) {
return {
type: 'FogExp2',
color: this.color.getHex(),
density: this.density
};
};
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
function Fog ( color, near, far ) {
this.name = '';
this.color = new Color( color );
this.near = ( near !== undefined ) ? near : 1;
this.far = ( far !== undefined ) ? far : 1000;
}
Fog.prototype.isFog = true;
Fog.prototype.clone = function () {
return new Fog( this.color.getHex(), this.near, this.far );
};
Fog.prototype.toJSON = function ( meta ) {
return {
type: 'Fog',
color: this.color.getHex(),
near: this.near,
far: this.far
};
};
/**
* @author mrdoob / http://mrdoob.com/
*/
function Scene () {
Object3D.call( this );
this.type = 'Scene';
this.background = null;
this.fog = null;
this.overrideMaterial = null;
this.autoUpdate = true; // checked by the renderer
}
Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Scene,
copy: function ( source, recursive ) {
Object3D.prototype.copy.call( this, source, recursive );
if ( source.background !== null ) this.background = source.background.clone();
if ( source.fog !== null ) this.fog = source.fog.clone();
if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
this.autoUpdate = source.autoUpdate;
this.matrixAutoUpdate = source.matrixAutoUpdate;
return this;
},
toJSON: function ( meta ) {
var data = Object3D.prototype.toJSON.call( this, meta );
if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
return data;
}
} );
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
*/
function LensFlare( texture, size, distance, blending, color ) {
Object3D.call( this );
this.lensFlares = [];
this.positionScreen = new Vector3();
this.customUpdateCallback = undefined;
if ( texture !== undefined ) {
this.add( texture, size, distance, blending, color );
}
}
LensFlare.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: LensFlare,
isLensFlare: true,
copy: function ( source ) {
Object3D.prototype.copy.call( this, source );
this.positionScreen.copy( source.positionScreen );
this.customUpdateCallback = source.customUpdateCallback;
for ( var i = 0, l = source.lensFlares.length; i < l; i ++ ) {
this.lensFlares.push( source.lensFlares[ i ] );
}
return this;
},
add: function ( texture, size, distance, blending, color, opacity ) {
if ( size === undefined ) size = - 1;
if ( distance === undefined ) distance = 0;
if ( opacity === undefined ) opacity = 1;
if ( color === undefined ) color = new Color( 0xffffff );
if ( blending === undefined ) blending = NormalBlending;
distance = Math.min( distance, Math.max( 0, distance ) );
this.lensFlares.push( {
texture: texture, // THREE.Texture
size: size, // size in pixels (-1 = use texture.width)
distance: distance, // distance (0-1) from light source (0=at light source)
x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back
scale: 1, // scale
rotation: 0, // rotation
opacity: opacity, // opacity
color: color, // color
blending: blending // blending
} );
},
/*
* Update lens flares update positions on all flares based on the screen position
* Set myLensFlare.customUpdateCallback to alter the flares in your project specific way.
*/
updateLensFlares: function () {
var f, fl = this.lensFlares.length;
var flare;
var vecX = - this.positionScreen.x * 2;
var vecY = - this.positionScreen.y * 2;
for ( f = 0; f < fl; f ++ ) {
flare = this.lensFlares[ f ];
flare.x = this.positionScreen.x + vecX * flare.distance;
flare.y = this.positionScreen.y + vecY * flare.distance;
flare.wantedRotation = flare.x * Math.PI * 0.25;
flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25;
}
}
} );
/**
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: ,
* opacity: ,
* map: new THREE.Texture( ),
*
* uvOffset: new THREE.Vector2(),
* uvScale: new THREE.Vector2()
* }
*/
function SpriteMaterial( parameters ) {
Material.call( this );
this.type = 'SpriteMaterial';
this.color = new Color( 0xffffff );
this.map = null;
this.rotation = 0;
this.fog = false;
this.lights = false;
this.setValues( parameters );
}
SpriteMaterial.prototype = Object.create( Material.prototype );
SpriteMaterial.prototype.constructor = SpriteMaterial;
SpriteMaterial.prototype.isSpriteMaterial = true;
SpriteMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.map = source.map;
this.rotation = source.rotation;
return this;
};
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
*/
function Sprite( material ) {
Object3D.call( this );
this.type = 'Sprite';
this.material = ( material !== undefined ) ? material : new SpriteMaterial();
}
Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Sprite,
isSprite: true,
raycast: ( function () {
var intersectPoint = new Vector3();
var worldPosition = new Vector3();
var worldScale = new Vector3();
return function raycast( raycaster, intersects ) {
worldPosition.setFromMatrixPosition( this.matrixWorld );
raycaster.ray.closestPointToPoint( worldPosition, intersectPoint );
worldScale.setFromMatrixScale( this.matrixWorld );
var guessSizeSq = worldScale.x * worldScale.y / 4;
if ( worldPosition.distanceToSquared( intersectPoint ) > guessSizeSq ) return;
var distance = raycaster.ray.origin.distanceTo( intersectPoint );
if ( distance < raycaster.near || distance > raycaster.far ) return;
intersects.push( {
distance: distance,
point: intersectPoint.clone(),
face: null,
object: this
} );
};
}() ),
clone: function () {
return new this.constructor( this.material ).copy( this );
}
} );
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
*/
function LOD() {
Object3D.call( this );
this.type = 'LOD';
Object.defineProperties( this, {
levels: {
enumerable: true,
value: []
}
} );
}
LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: LOD,
copy: function ( source ) {
Object3D.prototype.copy.call( this, source, false );
var levels = source.levels;
for ( var i = 0, l = levels.length; i < l; i ++ ) {
var level = levels[ i ];
this.addLevel( level.object.clone(), level.distance );
}
return this;
},
addLevel: function ( object, distance ) {
if ( distance === undefined ) distance = 0;
distance = Math.abs( distance );
var levels = this.levels;
for ( var l = 0; l < levels.length; l ++ ) {
if ( distance < levels[ l ].distance ) {
break;
}
}
levels.splice( l, 0, { distance: distance, object: object } );
this.add( object );
},
getObjectForDistance: function ( distance ) {
var levels = this.levels;
for ( var i = 1, l = levels.length; i < l; i ++ ) {
if ( distance < levels[ i ].distance ) {
break;
}
}
return levels[ i - 1 ].object;
},
raycast: ( function () {
var matrixPosition = new Vector3();
return function raycast( raycaster, intersects ) {
matrixPosition.setFromMatrixPosition( this.matrixWorld );
var distance = raycaster.ray.origin.distanceTo( matrixPosition );
this.getObjectForDistance( distance ).raycast( raycaster, intersects );
};
}() ),
update: function () {
var v1 = new Vector3();
var v2 = new Vector3();
return function update( camera ) {
var levels = this.levels;
if ( levels.length > 1 ) {
v1.setFromMatrixPosition( camera.matrixWorld );
v2.setFromMatrixPosition( this.matrixWorld );
var distance = v1.distanceTo( v2 );
levels[ 0 ].object.visible = true;
for ( var i = 1, l = levels.length; i < l; i ++ ) {
if ( distance >= levels[ i ].distance ) {
levels[ i - 1 ].object.visible = false;
levels[ i ].object.visible = true;
} else {
break;
}
}
for ( ; i < l; i ++ ) {
levels[ i ].object.visible = false;
}
}
};
}(),
toJSON: function ( meta ) {
var data = Object3D.prototype.toJSON.call( this, meta );
data.object.levels = [];
var levels = this.levels;
for ( var i = 0, l = levels.length; i < l; i ++ ) {
var level = levels[ i ];
data.object.levels.push( {
object: level.object.uuid,
distance: level.distance
} );
}
return data;
}
} );
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author michael guerrero / http://realitymeltdown.com
* @author ikerr / http://verold.com
*/
function Skeleton( bones, boneInverses ) {
// copy the bone array
bones = bones || [];
this.bones = bones.slice( 0 );
this.boneMatrices = new Float32Array( this.bones.length * 16 );
// use the supplied bone inverses or calculate the inverses
if ( boneInverses === undefined ) {
this.calculateInverses();
} else {
if ( this.bones.length === boneInverses.length ) {
this.boneInverses = boneInverses.slice( 0 );
} else {
console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
this.boneInverses = [];
for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
this.boneInverses.push( new Matrix4() );
}
}
}
}
Object.assign( Skeleton.prototype, {
calculateInverses: function () {
this.boneInverses = [];
for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
var inverse = new Matrix4();
if ( this.bones[ i ] ) {
inverse.getInverse( this.bones[ i ].matrixWorld );
}
this.boneInverses.push( inverse );
}
},
pose: function () {
var bone, i, il;
// recover the bind-time world matrices
for ( i = 0, il = this.bones.length; i < il; i ++ ) {
bone = this.bones[ i ];
if ( bone ) {
bone.matrixWorld.getInverse( this.boneInverses[ i ] );
}
}
// compute the local matrices, positions, rotations and scales
for ( i = 0, il = this.bones.length; i < il; i ++ ) {
bone = this.bones[ i ];
if ( bone ) {
if ( bone.parent && bone.parent.isBone ) {
bone.matrix.getInverse( bone.parent.matrixWorld );
bone.matrix.multiply( bone.matrixWorld );
} else {
bone.matrix.copy( bone.matrixWorld );
}
bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
}
}
},
update: ( function () {
var offsetMatrix = new Matrix4();
var identityMatrix = new Matrix4();
return function update() {
var bones = this.bones;
var boneInverses = this.boneInverses;
var boneMatrices = this.boneMatrices;
var boneTexture = this.boneTexture;
// flatten bone matrices to array
for ( var i = 0, il = bones.length; i < il; i ++ ) {
// compute the offset between the current and the original transform
var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix;
offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
offsetMatrix.toArray( boneMatrices, i * 16 );
}
if ( boneTexture !== undefined ) {
boneTexture.needsUpdate = true;
}
};
} )(),
clone: function () {
return new Skeleton( this.bones, this.boneInverses );
}
} );
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author ikerr / http://verold.com
*/
function Bone() {
Object3D.call( this );
this.type = 'Bone';
}
Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Bone,
isBone: true
} );
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author ikerr / http://verold.com
*/
function SkinnedMesh( geometry, material ) {
Mesh.call( this, geometry, material );
this.type = 'SkinnedMesh';
this.bindMode = 'attached';
this.bindMatrix = new Matrix4();
this.bindMatrixInverse = new Matrix4();
var bones = this.initBones();
var skeleton = new Skeleton( bones );
this.bind( skeleton, this.matrixWorld );
this.normalizeSkinWeights();
}
SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
constructor: SkinnedMesh,
isSkinnedMesh: true,
initBones: function () {
var bones = [], bone, gbone;
var i, il;
if ( this.geometry && this.geometry.bones !== undefined ) {
// first, create array of 'Bone' objects from geometry data
for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
gbone = this.geometry.bones[ i ];
// create new 'Bone' object
bone = new Bone();
bones.push( bone );
// apply values
bone.name = gbone.name;
bone.position.fromArray( gbone.pos );
bone.quaternion.fromArray( gbone.rotq );
if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
}
// second, create bone hierarchy
for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
gbone = this.geometry.bones[ i ];
if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
// subsequent bones in the hierarchy
bones[ gbone.parent ].add( bones[ i ] );
} else {
// topmost bone, immediate child of the skinned mesh
this.add( bones[ i ] );
}
}
}
// now the bones are part of the scene graph and children of the skinned mesh.
// let's update the corresponding matrices
this.updateMatrixWorld( true );
return bones;
},
bind: function ( skeleton, bindMatrix ) {
this.skeleton = skeleton;
if ( bindMatrix === undefined ) {
this.updateMatrixWorld( true );
this.skeleton.calculateInverses();
bindMatrix = this.matrixWorld;
}
this.bindMatrix.copy( bindMatrix );
this.bindMatrixInverse.getInverse( bindMatrix );
},
pose: function () {
this.skeleton.pose();
},
normalizeSkinWeights: function () {
var scale, i;
if ( this.geometry && this.geometry.isGeometry ) {
for ( i = 0; i < this.geometry.skinWeights.length; i ++ ) {
var sw = this.geometry.skinWeights[ i ];
scale = 1.0 / sw.lengthManhattan();
if ( scale !== Infinity ) {
sw.multiplyScalar( scale );
} else {
sw.set( 1, 0, 0, 0 ); // do something reasonable
}
}
} else if ( this.geometry && this.geometry.isBufferGeometry ) {
var vec = new Vector4();
var skinWeight = this.geometry.attributes.skinWeight;
for ( i = 0; i < skinWeight.count; i ++ ) {
vec.x = skinWeight.getX( i );
vec.y = skinWeight.getY( i );
vec.z = skinWeight.getZ( i );
vec.w = skinWeight.getW( i );
scale = 1.0 / vec.lengthManhattan();
if ( scale !== Infinity ) {
vec.multiplyScalar( scale );
} else {
vec.set( 1, 0, 0, 0 ); // do something reasonable
}
skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w );
}
}
},
updateMatrixWorld: function ( force ) {
Mesh.prototype.updateMatrixWorld.call( this, force );
if ( this.bindMode === 'attached' ) {
this.bindMatrixInverse.getInverse( this.matrixWorld );
} else if ( this.bindMode === 'detached' ) {
this.bindMatrixInverse.getInverse( this.bindMatrix );
} else {
console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
}
},
clone: function () {
return new this.constructor( this.geometry, this.material ).copy( this );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: ,
* opacity: ,
*
* linewidth: ,
* linecap: "round",
* linejoin: "round"
* }
*/
function LineBasicMaterial( parameters ) {
Material.call( this );
this.type = 'LineBasicMaterial';
this.color = new Color( 0xffffff );
this.linewidth = 1;
this.linecap = 'round';
this.linejoin = 'round';
this.lights = false;
this.setValues( parameters );
}
LineBasicMaterial.prototype = Object.create( Material.prototype );
LineBasicMaterial.prototype.constructor = LineBasicMaterial;
LineBasicMaterial.prototype.isLineBasicMaterial = true;
LineBasicMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.linewidth = source.linewidth;
this.linecap = source.linecap;
this.linejoin = source.linejoin;
return this;
};
/**
* @author mrdoob / http://mrdoob.com/
*/
function Line( geometry, material, mode ) {
if ( mode === 1 ) {
console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' );
return new LineSegments( geometry, material );
}
Object3D.call( this );
this.type = 'Line';
this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } );
}
Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Line,
isLine: true,
raycast: ( function () {
var inverseMatrix = new Matrix4();
var ray = new Ray();
var sphere = new Sphere();
return function raycast( raycaster, intersects ) {
var precision = raycaster.linePrecision;
var precisionSq = precision * precision;
var geometry = this.geometry;
var matrixWorld = this.matrixWorld;
// Checking boundingSphere distance to ray
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
//
inverseMatrix.getInverse( matrixWorld );
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
var vStart = new Vector3();
var vEnd = new Vector3();
var interSegment = new Vector3();
var interRay = new Vector3();
var step = (this && this.isLineSegments) ? 2 : 1;
if ( geometry.isBufferGeometry ) {
var index = geometry.index;
var attributes = geometry.attributes;
var positions = attributes.position.array;
if ( index !== null ) {
var indices = index.array;
for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
var a = indices[ i ];
var b = indices[ i + 1 ];
vStart.fromArray( positions, a * 3 );
vEnd.fromArray( positions, b * 3 );
var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
if ( distSq > precisionSq ) continue;
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
var distance = raycaster.ray.origin.distanceTo( interRay );
if ( distance < raycaster.near || distance > raycaster.far ) continue;
intersects.push( {
distance: distance,
// What do we want? intersection point on the ray or on the segment??
// point: raycaster.ray.at( distance ),
point: interSegment.clone().applyMatrix4( this.matrixWorld ),
index: i,
face: null,
faceIndex: null,
object: this
} );
}
} else {
for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
vStart.fromArray( positions, 3 * i );
vEnd.fromArray( positions, 3 * i + 3 );
var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
if ( distSq > precisionSq ) continue;
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
var distance = raycaster.ray.origin.distanceTo( interRay );
if ( distance < raycaster.near || distance > raycaster.far ) continue;
intersects.push( {
distance: distance,
// What do we want? intersection point on the ray or on the segment??
// point: raycaster.ray.at( distance ),
point: interSegment.clone().applyMatrix4( this.matrixWorld ),
index: i,
face: null,
faceIndex: null,
object: this
} );
}
}
} else if ( geometry.isGeometry ) {
var vertices = geometry.vertices;
var nbVertices = vertices.length;
for ( var i = 0; i < nbVertices - 1; i += step ) {
var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
if ( distSq > precisionSq ) continue;
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
var distance = raycaster.ray.origin.distanceTo( interRay );
if ( distance < raycaster.near || distance > raycaster.far ) continue;
intersects.push( {
distance: distance,
// What do we want? intersection point on the ray or on the segment??
// point: raycaster.ray.at( distance ),
point: interSegment.clone().applyMatrix4( this.matrixWorld ),
index: i,
face: null,
faceIndex: null,
object: this
} );
}
}
};
}() ),
clone: function () {
return new this.constructor( this.geometry, this.material ).copy( this );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function LineSegments( geometry, material ) {
Line.call( this, geometry, material );
this.type = 'LineSegments';
}
LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
constructor: LineSegments,
isLineSegments: true
} );
/**
* @author mgreter / http://github.com/mgreter
*/
function LineLoop( geometry, material ) {
Line.call( this, geometry, material );
this.type = 'LineLoop';
}
LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
constructor: LineLoop,
isLineLoop: true,
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: ,
* opacity: ,
* map: new THREE.Texture( ),
*
* size: ,
* sizeAttenuation:
* }
*/
function PointsMaterial( parameters ) {
Material.call( this );
this.type = 'PointsMaterial';
this.color = new Color( 0xffffff );
this.map = null;
this.size = 1;
this.sizeAttenuation = true;
this.lights = false;
this.setValues( parameters );
}
PointsMaterial.prototype = Object.create( Material.prototype );
PointsMaterial.prototype.constructor = PointsMaterial;
PointsMaterial.prototype.isPointsMaterial = true;
PointsMaterial.prototype.copy = function ( source ) {
Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.map = source.map;
this.size = source.size;
this.sizeAttenuation = source.sizeAttenuation;
return this;
};
/**
* @author alteredq / http://alteredqualia.com/
*/
function Points( geometry, material ) {
Object3D.call( this );
this.type = 'Points';
this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } );
}
Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Points,
isPoints: true,
raycast: ( function () {
var inverseMatrix = new Matrix4();
var ray = new Ray();
var sphere = new Sphere();
return function raycast( raycaster, intersects ) {
var object = this;
var geometry = this.geometry;
var matrixWorld = this.matrixWorld;
var threshold = raycaster.params.Points.threshold;
// Checking boundingSphere distance to ray
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
sphere.radius += threshold;
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
//
inverseMatrix.getInverse( matrixWorld );
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
var localThresholdSq = localThreshold * localThreshold;
var position = new Vector3();
function testPoint( point, index ) {
var rayPointDistanceSq = ray.distanceSqToPoint( point );
if ( rayPointDistanceSq < localThresholdSq ) {
var intersectPoint = ray.closestPointToPoint( point );
intersectPoint.applyMatrix4( matrixWorld );
var distance = raycaster.ray.origin.distanceTo( intersectPoint );
if ( distance < raycaster.near || distance > raycaster.far ) return;
intersects.push( {
distance: distance,
distanceToRay: Math.sqrt( rayPointDistanceSq ),
point: intersectPoint.clone(),
index: index,
face: null,
object: object
} );
}
}
if ( geometry.isBufferGeometry ) {
var index = geometry.index;
var attributes = geometry.attributes;
var positions = attributes.position.array;
if ( index !== null ) {
var indices = index.array;
for ( var i = 0, il = indices.length; i < il; i ++ ) {
var a = indices[ i ];
position.fromArray( positions, a * 3 );
testPoint( position, a );
}
} else {
for ( var i = 0, l = positions.length / 3; i < l; i ++ ) {
position.fromArray( positions, i * 3 );
testPoint( position, i );
}
}
} else {
var vertices = geometry.vertices;
for ( var i = 0, l = vertices.length; i < l; i ++ ) {
testPoint( vertices[ i ], i );
}
}
};
}() ),
clone: function () {
return new this.constructor( this.geometry, this.material ).copy( this );
}
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function Group() {
Object3D.call( this );
this.type = 'Group';
}
Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Group
} );
/**
* @author mrdoob / http://mrdoob.com/
*/
function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.generateMipmaps = false;
var scope = this;
function update() {
requestAnimationFrame( update );
if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
scope.needsUpdate = true;
}
}
update();
}
VideoTexture.prototype = Object.create( Texture.prototype );
VideoTexture.prototype.constructor = VideoTexture;
/**
* @author alteredq / http://alteredqualia.com/
*/
function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
this.image = { width: width, height: height };
this.mipmaps = mipmaps;
// no flipping for cube textures
// (also flipping doesn't work for compressed textures )
this.flipY = false;
// can't generate mipmaps for compressed textures
// mips must be embedded in DDS files
this.generateMipmaps = false;
}
CompressedTexture.prototype = Object.create( Texture.prototype );
CompressedTexture.prototype.constructor = CompressedTexture;
CompressedTexture.prototype.isCompressedTexture = true;
/**
* @author Matt DesLauriers / @mattdesl
* @author atix / arthursilber.de
*/
function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
format = format !== undefined ? format : DepthFormat;
if ( format !== DepthFormat && format !== DepthStencilFormat ) {
throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
}
if ( type === undefined && format === DepthFormat ) type = UnsignedShortType;
if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;
Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.image = { width: width, height: height };
this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
this.flipY = false;
this.generateMipmaps = false;
}
DepthTexture.prototype = Object.create( Texture.prototype );
DepthTexture.prototype.constructor = DepthTexture;
DepthTexture.prototype.isDepthTexture = true;
/**
* @author mrdoob / http://mrdoob.com/
* @author Mugen87 / https://github.com/Mugen87
*/
function WireframeGeometry( geometry ) {
BufferGeometry.call( this );
this.type = 'WireframeGeometry';
// buffer
var vertices = [];
// helper variables
var i, j, l, o, ol;
var edge = [ 0, 0 ], edges = {}, e, edge1, edge2;
var key, keys = [ 'a', 'b', 'c' ];
var vertex;
// different logic for Geometry and BufferGeometry
if ( geometry && geometry.isGeometry ) {
// create a data structure that contains all edges without duplicates
var faces = geometry.faces;
for ( i = 0, l = faces.length; i < l; i ++ ) {
var face = faces[ i ];
for ( j = 0; j < 3; j ++ ) {
edge1 = face[ keys[ j ] ];
edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
edge[ 1 ] = Math.max( edge1, edge2 );
key = edge[ 0 ] + ',' + edge[ 1 ];
if ( edges[ key ] === undefined ) {
edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
}
}
}
// generate vertices
for ( key in edges ) {
e = edges[ key ];
vertex = geometry.vertices[ e.index1 ];
vertices.push( vertex.x, vertex.y, vertex.z );
vertex = geometry.vertices[ e.index2 ];
vertices.push( vertex.x, vertex.y, vertex.z );
}
} else if ( geometry && geometry.isBufferGeometry ) {
var position, indices, groups;
var group, start, count;
var index1, index2;
vertex = new Vector3();
if ( geometry.index !== null ) {
// indexed BufferGeometry
position = geometry.attributes.position;
indices = geometry.index;
groups = geometry.groups;
if ( groups.length === 0 ) {
groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
}
// create a data structure that contains all eges without duplicates
for ( o = 0, ol = groups.length; o < ol; ++ o ) {
group = groups[ o ];
start = group.start;
count = group.count;
for ( i = start, l = ( start + count ); i < l; i += 3 ) {
for ( j = 0; j < 3; j ++ ) {
edge1 = indices.getX( i + j );
edge2 = indices.getX( i + ( j + 1 ) % 3 );
edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
edge[ 1 ] = Math.max( edge1, edge2 );
key = edge[ 0 ] + ',' + edge[ 1 ];
if ( edges[ key ] === undefined ) {
edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
}
}
}
}
// generate vertices
for ( key in edges ) {
e = edges[ key ];
vertex.fromBufferAttribute( position, e.index1 );
vertices.push( vertex.x, vertex.y, vertex.z );
vertex.fromBufferAttribute( position, e.index2 );
vertices.push( vertex.x, vertex.y, vertex.z );
}
} else {
// non-indexed BufferGeometry
position = geometry.attributes.position;
for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
for ( j = 0; j < 3; j ++ ) {
// three edges per triangle, an edge is represented as (index1, index2)
// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
index1 = 3 * i + j;
vertex.fromBufferAttribute( position, index1 );
vertices.push( vertex.x, vertex.y, vertex.z );
index2 = 3 * i + ( ( j + 1 ) % 3 );
vertex.fromBufferAttribute( position, index2 );
vertices.push( vertex.x, vertex.y, vertex.z );
}
}
}
}
// build geometry
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
}
WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
WireframeGeometry.prototype.constructor = WireframeGeometry;
/**
* @author zz85 / https://github.com/zz85
* @author Mugen87 / https://github.com/Mugen87
*
* Parametric Surfaces Geometry
* based on the brilliant article by @prideout http://prideout.net/blog/?p=44
*/
// ParametricGeometry
function ParametricGeometry( func, slices, stacks ) {
Geometry.call( this );
this.type = 'ParametricGeometry';
this.parameters = {
func: func,
slices: slices,
stacks: stacks
};
this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
this.mergeVertices();
}
ParametricGeometry.prototype = Object.create( Geometry.prototype );
ParametricGeometry.prototype.constructor = ParametricGeometry;
// ParametricBufferGeometry
function ParametricBufferGeometry( func, slices, stacks ) {
BufferGeometry.call( this );
this.type = 'ParametricBufferGeometry';
this.parameters = {
func: func,
slices: slices,
stacks: stacks
};
// buffers
var indices = [];
var vertices = [];
var normals = [];
var uvs = [];
var EPS = 0.00001;
var normal = new Vector3();
var p0 = new Vector3(), p1 = new Vector3();
var pu = new Vector3(), pv = new Vector3();
var i, j;
// generate vertices, normals and uvs
var sliceCount = slices + 1;
for ( i = 0; i <= stacks; i ++ ) {
var v = i / stacks;
for ( j = 0; j <= slices; j ++ ) {
var u = j / slices;
// vertex
p0 = func( u, v, p0 );
vertices.push( p0.x, p0.y, p0.z );
// normal
// approximate tangent vectors via finite differences
if ( u - EPS >= 0 ) {
p1 = func( u - EPS, v, p1 );
pu.subVectors( p0, p1 );
} else {
p1 = func( u + EPS, v, p1 );
pu.subVectors( p1, p0 );
}
if ( v - EPS >= 0 ) {
p1 = func( u, v - EPS, p1 );
pv.subVectors( p0, p1 );
} else {
p1 = func( u, v + EPS, p1 );
pv.subVectors( p1, p0 );
}
// cross product of tangent vectors returns surface normal
normal.crossVectors( pu, pv ).normalize();
normals.push( normal.x, normal.y, normal.z );
// uv
uvs.push( u, v );
}
}
// generate indices
for ( i = 0; i < stacks; i ++ ) {
for ( j = 0; j < slices; j ++ ) {
var a = i * sliceCount + j;
var b = i * sliceCount + j + 1;
var c = ( i + 1 ) * sliceCount + j + 1;
var d = ( i + 1 ) * sliceCount + j;
// faces one and two
indices.push( a, b, d );
indices.push( b, c, d );
}
}
// build geometry
this.setIndex( indices );
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
}
ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
/**
* @author clockworkgeek / https://github.com/clockworkgeek
* @author timothypratley / https://github.com/timothypratley
* @author WestLangley / http://github.com/WestLangley
* @author Mugen87 / https://github.com/Mugen87
*/
// PolyhedronGeometry
function PolyhedronGeometry( vertices, indices, radius, detail ) {
Geometry.call( this );
this.type = 'PolyhedronGeometry';
this.parameters = {
vertices: vertices,
indices: indices,
radius: radius,
detail: detail
};
this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
this.mergeVertices();
}
PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
// PolyhedronBufferGeometry
function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
BufferGeometry.call( this );
this.type = 'PolyhedronBufferGeometry';
this.parameters = {
vertices: vertices,
indices: indices,
radius: radius,
detail: detail
};
radius = radius || 1;
detail = detail || 0;
// default buffer data
var vertexBuffer = [];
var uvBuffer = [];
// the subdivision creates the vertex buffer data
subdivide( detail );
// all vertices should lie on a conceptual sphere with a given radius
appplyRadius( radius );
// finally, create the uv data
generateUVs();
// build non-indexed geometry
this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
if ( detail === 0 ) {
this.computeVertexNormals(); // flat normals
} else {
this.normalizeNormals(); // smooth normals
}
// helper functions
function subdivide( detail ) {
var a = new Vector3();
var b = new Vector3();
var c = new Vector3();
// iterate over all faces and apply a subdivison with the given detail value
for ( var i = 0; i < indices.length; i += 3 ) {
// get the vertices of the face
getVertexByIndex( indices[ i + 0 ], a );
getVertexByIndex( indices[ i + 1 ], b );
getVertexByIndex( indices[ i + 2 ], c );
// perform subdivision
subdivideFace( a, b, c, detail );
}
}
function subdivideFace( a, b, c, detail ) {
var cols = Math.pow( 2, detail );
// we use this multidimensional array as a data structure for creating the subdivision
var v = [];
var i, j;
// construct all of the vertices for this subdivision
for ( i = 0; i <= cols; i ++ ) {
v[ i ] = [];
var aj = a.clone().lerp( c, i / cols );
var bj = b.clone().lerp( c, i / cols );
var rows = cols - i;
for ( j = 0; j <= rows; j ++ ) {
if ( j === 0 && i === cols ) {
v[ i ][ j ] = aj;
} else {
v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
}
}
}
// construct all of the faces
for ( i = 0; i < cols; i ++ ) {
for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
var k = Math.floor( j / 2 );
if ( j % 2 === 0 ) {
pushVertex( v[ i ][ k + 1 ] );
pushVertex( v[ i + 1 ][ k ] );
pushVertex( v[ i ][ k ] );
} else {
pushVertex( v[ i ][ k + 1 ] );
pushVertex( v[ i + 1 ][ k + 1 ] );
pushVertex( v[ i + 1 ][ k ] );
}
}
}
}
function appplyRadius( radius ) {
var vertex = new Vector3();
// iterate over the entire buffer and apply the radius to each vertex
for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
vertex.x = vertexBuffer[ i + 0 ];
vertex.y = vertexBuffer[ i + 1 ];
vertex.z = vertexBuffer[ i + 2 ];
vertex.normalize().multiplyScalar( radius );
vertexBuffer[ i + 0 ] = vertex.x;
vertexBuffer[ i + 1 ] = vertex.y;
vertexBuffer[ i + 2 ] = vertex.z;
}
}
function generateUVs() {
var vertex = new Vector3();
for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
vertex.x = vertexBuffer[ i + 0 ];
vertex.y = vertexBuffer[ i + 1 ];
vertex.z = vertexBuffer[ i + 2 ];
var u = azimuth( vertex ) / 2 / Math.PI + 0.5;
var v = inclination( vertex ) / Math.PI + 0.5;
uvBuffer.push( u, 1 - v );
}
correctUVs();
correctSeam();
}
function correctSeam() {
// handle case when face straddles the seam, see #3269
for ( var i = 0; i < uvBuffer.length; i += 6 ) {
// uv data of a single face
var x0 = uvBuffer[ i + 0 ];
var x1 = uvBuffer[ i + 2 ];
var x2 = uvBuffer[ i + 4 ];
var max = Math.max( x0, x1, x2 );
var min = Math.min( x0, x1, x2 );
// 0.9 is somewhat arbitrary
if ( max > 0.9 && min < 0.1 ) {
if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;
if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;
if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;
}
}
}
function pushVertex( vertex ) {
vertexBuffer.push( vertex.x, vertex.y, vertex.z );
}
function getVertexByIndex( index, vertex ) {
var stride = index * 3;
vertex.x = vertices[ stride + 0 ];
vertex.y = vertices[ stride + 1 ];
vertex.z = vertices[ stride + 2 ];
}
function correctUVs() {
var a = new Vector3();
var b = new Vector3();
var c = new Vector3();
var centroid = new Vector3();
var uvA = new Vector2();
var uvB = new Vector2();
var uvC = new Vector2();
for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
var azi = azimuth( centroid );
correctUV( uvA, j + 0, a, azi );
correctUV( uvB, j + 2, b, azi );
correctUV( uvC, j + 4, c, azi );
}
}
function correctUV( uv, stride, vector, azimuth ) {
if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
uvBuffer[ stride ] = uv.x - 1;
}
if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
}
}
// Angle around the Y axis, counter-clockwise when looking from above.
function azimuth( vector ) {
return Math.atan2( vector.z, - vector.x );
}
// Angle above the XZ plane.
function inclination( vector ) {
return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
}
}
PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
/**
* @author timothypratley / https://github.com/timothypratley
* @author Mugen87 / https://github.com/Mugen87
*/
// TetrahedronGeometry
function TetrahedronGeometry( radius, detail ) {
Geometry.call( this );
this.type = 'TetrahedronGeometry';
this.parameters = {
radius: radius,
detail: detail
};
this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
this.mergeVertices();
}
TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
// TetrahedronBufferGeometry
function TetrahedronBufferGeometry( radius, detail ) {
var vertices = [
1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
];
var indices = [
2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
];
PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
this.type = 'TetrahedronBufferGeometry';
this.parameters = {
radius: radius,
detail: detail
};
}
TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
/**
* @author timothypratley / https://github.com/timothypratley
* @author Mugen87 / https://github.com/Mugen87
*/
// OctahedronGeometry
function OctahedronGeometry( radius, detail ) {
Geometry.call( this );
this.type = 'OctahedronGeometry';
this.parameters = {
radius: radius,
detail: detail
};
this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
this.mergeVertices();
}
OctahedronGeometry.prototype = Object.create( Geometry.prototype );
OctahedronGeometry.prototype.constructor = OctahedronGeometry;
// OctahedronBufferGeometry
function OctahedronBufferGeometry( radius, detail ) {
var vertices = [
1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1
];
var indices = [
0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2
];
PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
this.type = 'OctahedronBufferGeometry';
this.parameters = {
radius: radius,
detail: detail
};
}
OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
/**
* @author timothypratley / https://github.com/timothypratley
* @author Mugen87 / https://github.com/Mugen87
*/
// IcosahedronGeometry
function IcosahedronGeometry( radius, detail ) {
Geometry.call( this );
this.type = 'IcosahedronGeometry';
this.parameters = {
radius: radius,
detail: detail
};
this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
this.mergeVertices();
}
IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
// IcosahedronBufferGeometry
function IcosahedronBufferGeometry( radius, detail ) {
var t = ( 1 + Math.sqrt( 5 ) ) / 2;
var vertices = [
- 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
];
var indices = [
0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
];
PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
this.type = 'IcosahedronBufferGeometry';
this.parameters = {
radius: radius,
detail: detail
};
}
IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
/**
* @author Abe Pazos / https://hamoid.com
* @author Mugen87 / https://github.com/Mugen87
*/
// DodecahedronGeometry
function DodecahedronGeometry( radius, detail ) {
Geometry.call( this );
this.type = 'DodecahedronGeometry';
this.parameters = {
radius: radius,
detail: detail
};
this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
this.mergeVertices();
}
DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
// DodecahedronBufferGeometry
function DodecahedronBufferGeometry( radius, detail ) {
var t = ( 1 + Math.sqrt( 5 ) ) / 2;
var r = 1 / t;
var vertices = [
// (±1, ±1, ±1)
- 1, - 1, - 1, - 1, - 1, 1,
- 1, 1, - 1, - 1, 1, 1,
1, - 1, - 1, 1, - 1, 1,
1, 1, - 1, 1, 1, 1,
// (0, ±1/φ, ±φ)
0, - r, - t, 0, - r, t,
0, r, - t, 0, r, t,
// (±1/φ, ±φ, 0)
- r, - t, 0, - r, t, 0,
r, - t, 0, r, t, 0,
// (±φ, 0, ±1/φ)
- t, 0, - r, t, 0, - r,
- t, 0, r, t, 0, r
];
var indices = [
3, 11, 7, 3, 7, 15, 3, 15, 13,
7, 19, 17, 7, 17, 6, 7, 6, 15,
17, 4, 8, 17, 8, 10, 17, 10, 6,
8, 0, 16, 8, 16, 2, 8, 2, 10,
0, 12, 1, 0, 1, 18, 0, 18, 16,
6, 10, 2, 6, 2, 13, 6, 13, 15,
2, 16, 18, 2, 18, 3, 2, 3, 13,
18, 1, 9, 18, 9, 11, 18, 11, 3,
4, 14, 12, 4, 12, 0, 4, 0, 8,
11, 9, 5, 11, 5, 19, 11, 19, 7,
19, 5, 14, 19, 14, 4, 19, 4, 17,
1, 12, 14, 1, 14, 5, 1, 5, 9
];
PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
this.type = 'DodecahedronBufferGeometry';
this.parameters = {
radius: radius,
detail: detail
};
}
DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
/**
* @author oosmoxiecode / https://github.com/oosmoxiecode
* @author WestLangley / https://github.com/WestLangley
* @author zz85 / https://github.com/zz85
* @author miningold / https://github.com/miningold
* @author jonobr1 / https://github.com/jonobr1
* @author Mugen87 / https://github.com/Mugen87
*
*/
// TubeGeometry
function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
Geometry.call( this );
this.type = 'TubeGeometry';
this.parameters = {
path: path,
tubularSegments: tubularSegments,
radius: radius,
radialSegments: radialSegments,
closed: closed
};
if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' );
var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
// expose internals
this.tangents = bufferGeometry.tangents;
this.normals = bufferGeometry.normals;
this.binormals = bufferGeometry.binormals;
// create geometry
this.fromBufferGeometry( bufferGeometry );
this.mergeVertices();
}
TubeGeometry.prototype = Object.create( Geometry.prototype );
TubeGeometry.prototype.constructor = TubeGeometry;
// TubeBufferGeometry
function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
BufferGeometry.call( this );
this.type = 'TubeBufferGeometry';
this.parameters = {
path: path,
tubularSegments: tubularSegments,
radius: radius,
radialSegments: radialSegments,
closed: closed
};
tubularSegments = tubularSegments || 64;
radius = radius || 1;
radialSegments = radialSegments || 8;
closed = closed || false;
var frames = path.computeFrenetFrames( tubularSegments, closed );
// expose internals
this.tangents = frames.tangents;
this.normals = frames.normals;
this.binormals = frames.binormals;
// helper variables
var vertex = new Vector3();
var normal = new Vector3();
var uv = new Vector2();
var i, j;
// buffer
var vertices = [];
var normals = [];
var uvs = [];
var indices = [];
// create buffer data
generateBufferData();
// build geometry
this.setIndex( indices );
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
// functions
function generateBufferData() {
for ( i = 0; i < tubularSegments; i ++ ) {
generateSegment( i );
}
// if the geometry is not closed, generate the last row of vertices and normals
// at the regular position on the given path
//
// if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
generateSegment( ( closed === false ) ? tubularSegments : 0 );
// uvs are generated in a separate function.
// this makes it easy compute correct values for closed geometries
generateUVs();
// finally create faces
generateIndices();
}
function generateSegment( i ) {
// we use getPointAt to sample evenly distributed points from the given path
var P = path.getPointAt( i / tubularSegments );
// retrieve corresponding normal and binormal
var N = frames.normals[ i ];
var B = frames.binormals[ i ];
// generate normals and vertices for the current segment
for ( j = 0; j <= radialSegments; j ++ ) {
var v = j / radialSegments * Math.PI * 2;
var sin = Math.sin( v );
var cos = - Math.cos( v );
// normal
normal.x = ( cos * N.x + sin * B.x );
normal.y = ( cos * N.y + sin * B.y );
normal.z = ( cos * N.z + sin * B.z );
normal.normalize();
normals.push( normal.x, normal.y, normal.z );
// vertex
vertex.x = P.x + radius * normal.x;
vertex.y = P.y + radius * normal.y;
vertex.z = P.z + radius * normal.z;
vertices.push( vertex.x, vertex.y, vertex.z );
}
}
function generateIndices() {
for ( j = 1; j <= tubularSegments; j ++ ) {
for ( i = 1; i <= radialSegments; i ++ ) {
var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
var b = ( radialSegments + 1 ) * j + ( i - 1 );
var c = ( radialSegments + 1 ) * j + i;
var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
// faces
indices.push( a, b, d );
indices.push( b, c, d );
}
}
}
function generateUVs() {
for ( i = 0; i <= tubularSegments; i ++ ) {
for ( j = 0; j <= radialSegments; j ++ ) {
uv.x = i / tubularSegments;
uv.y = j / radialSegments;
uvs.push( uv.x, uv.y );
}
}
}
}
TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
/**
* @author oosmoxiecode
* @author Mugen87 / https://github.com/Mugen87
*
* based on http://www.blackpawn.com/texts/pqtorus/
*/
// TorusKnotGeometry
function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
Geometry.call( this );
this.type = 'TorusKnotGeometry';
this.parameters = {
radius: radius,
tube: tube,
tubularSegments: tubularSegments,
radialSegments: radialSegments,
p: p,
q: q
};
if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );
this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
this.mergeVertices();
}
TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
// TorusKnotBufferGeometry
function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
BufferGeometry.call( this );
this.type = 'TorusKnotBufferGeometry';
this.parameters = {
radius: radius,
tube: tube,
tubularSegments: tubularSegments,
radialSegments: radialSegments,
p: p,
q: q
};
radius = radius || 100;
tube = tube || 40;
tubularSegments = Math.floor( tubularSegments ) || 64;
radialSegments = Math.floor( radialSegments ) || 8;
p = p || 2;
q = q || 3;
// buffers
var indices = [];
var vertices = [];
var normals = [];
var uvs = [];
// helper variables
var i, j;
var vertex = new Vector3();
var normal = new Vector3();
var P1 = new Vector3();
var P2 = new Vector3();
var B = new Vector3();
var T = new Vector3();
var N = new Vector3();
// generate vertices, normals and uvs
for ( i = 0; i <= tubularSegments; ++ i ) {
// the radian "u" is used to calculate the position on the torus curve of the current tubular segement
var u = i / tubularSegments * p * Math.PI * 2;
// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
// these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
calculatePositionOnCurve( u, p, q, radius, P1 );
calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
// calculate orthonormal basis
T.subVectors( P2, P1 );
N.addVectors( P2, P1 );
B.crossVectors( T, N );
N.crossVectors( B, T );
// normalize B, N. T can be ignored, we don't use it
B.normalize();
N.normalize();
for ( j = 0; j <= radialSegments; ++ j ) {
// now calculate the vertices. they are nothing more than an extrusion of the torus curve.
// because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
var v = j / radialSegments * Math.PI * 2;
var cx = - tube * Math.cos( v );
var cy = tube * Math.sin( v );
// now calculate the final vertex position.
// first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
vertex.x = P1.x + ( cx * N.x + cy * B.x );
vertex.y = P1.y + ( cx * N.y + cy * B.y );
vertex.z = P1.z + ( cx * N.z + cy * B.z );
vertices.push( vertex.x, vertex.y, vertex.z );
// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
normal.subVectors( vertex, P1 ).normalize();
normals.push( normal.x, normal.y, normal.z );
// uv
uvs.push( i / tubularSegments );
uvs.push( j / radialSegments );
}
}
// generate indices
for ( j = 1; j <= tubularSegments; j ++ ) {
for ( i = 1; i <= radialSegments; i ++ ) {
// indices
var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
var b = ( radialSegments + 1 ) * j + ( i - 1 );
var c = ( radialSegments + 1 ) * j + i;
var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
// faces
indices.push( a, b, d );
indices.push( b, c, d );
}
}
// build geometry
this.setIndex( indices );
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
// this function calculates the current position on the torus curve
function calculatePositionOnCurve( u, p, q, radius, position ) {
var cu = Math.cos( u );
var su = Math.sin( u );
var quOverP = q / p * u;
var cs = Math.cos( quOverP );
position.x = radius * ( 2 + cs ) * 0.5 * cu;
position.y = radius * ( 2 + cs ) * su * 0.5;
position.z = radius * Math.sin( quOverP ) * 0.5;
}
}
TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
/**
* @author oosmoxiecode
* @author mrdoob / http://mrdoob.com/
* @author Mugen87 / https://github.com/Mugen87
*/
// TorusGeometry
function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
Geometry.call( this );
this.type = 'TorusGeometry';
this.parameters = {
radius: radius,
tube: tube,
radialSegments: radialSegments,
tubularSegments: tubularSegments,
arc: arc
};
this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
this.mergeVertices();
}
TorusGeometry.prototype = Object.create( Geometry.prototype );
TorusGeometry.prototype.constructor = TorusGeometry;
// TorusBufferGeometry
function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
BufferGeometry.call( this );
this.type = 'TorusBufferGeometry';
this.parameters = {
radius: radius,
tube: tube,
radialSegments: radialSegments,
tubularSegments: tubularSegments,
arc: arc
};
radius = radius || 100;
tube = tube || 40;
radialSegments = Math.floor( radialSegments ) || 8;
tubularSegments = Math.floor( tubularSegments ) || 6;
arc = arc || Math.PI * 2;
// buffers
var indices = [];
var vertices = [];
var normals = [];
var uvs = [];
// helper variables
var center = new Vector3();
var vertex = new Vector3();
var normal = new Vector3();
var j, i;
// generate vertices, normals and uvs
for ( j = 0; j <= radialSegments; j ++ ) {
for ( i = 0; i <= tubularSegments; i ++ ) {
var u = i / tubularSegments * arc;
var v = j / radialSegments * Math.PI * 2;
// vertex
vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
vertex.z = tube * Math.sin( v );
vertices.push( vertex.x, vertex.y, vertex.z );
// normal
center.x = radius * Math.cos( u );
center.y = radius * Math.sin( u );
normal.subVectors( vertex, center ).normalize();
normals.push( normal.x, normal.y, normal.z );
// uv
uvs.push( i / tubularSegments );
uvs.push( j / radialSegments );
}
}
// generate indices
for ( j = 1; j <= radialSegments; j ++ ) {
for ( i = 1; i <= tubularSegments; i ++ ) {
// indices
var a = ( tubularSegments + 1 ) * j + i - 1;
var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
var c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
var d = ( tubularSegments + 1 ) * j + i;
// faces
indices.push( a, b, d );
indices.push( b, c, d );
}
}
// build geometry
this.setIndex( indices );
this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
}
TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
/**
* @author zz85 / http://www.lab4games.net/zz85/blog
*/
var ShapeUtils = {
// calculate area of the contour polygon
area: function ( contour ) {
var n = contour.length;
var a = 0.0;
for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
}
return a * 0.5;
},
triangulate: ( function () {
/**
* This code is a quick port of code written in C++ which was submitted to
* flipcode.com by John W. Ratcliff // July 22, 2000
* See original code and more information here:
* http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
*
* ported to actionscript by Zevan Rosser
* www.actionsnippet.com
*
* ported to javascript by Joshua Koo
* http://www.lab4games.net/zz85/blog
*
*/
function snip( contour, u, v, w, n, verts ) {
var p;
var ax, ay, bx, by;
var cx, cy, px, py;
ax = contour[ verts[ u ] ].x;
ay = contour[ verts[ u ] ].y;
bx = contour[ verts[ v ] ].x;
by = contour[ verts[ v ] ].y;
cx = contour[ verts[ w ] ].x;
cy = contour[ verts[ w ] ].y;
if ( ( bx - ax ) * ( cy - ay ) - ( by - ay ) * ( cx - ax ) <= 0 ) return false;
var aX, aY, bX, bY, cX, cY;
var apx, apy, bpx, bpy, cpx, cpy;
var cCROSSap, bCROSScp, aCROSSbp;
aX = cx - bx; aY = cy - by;
bX = ax - cx; bY = ay - cy;
cX = bx - ax; cY = by - ay;
for ( p = 0; p < n; p ++ ) {
px = contour[ verts[ p ] ].x;
py = contour[ verts[ p ] ].y;
if ( ( ( px === ax ) && ( py === ay ) ) ||
( ( px === bx ) && ( py === by ) ) ||
( ( px === cx ) && ( py === cy ) ) ) continue;
apx = px - ax; apy = py - ay;
bpx = px - bx; bpy = py - by;
cpx = px - cx; cpy = py - cy;
// see if p is inside triangle abc
aCROSSbp = aX * bpy - aY * bpx;
cCROSSap = cX * apy - cY * apx;
bCROSScp = bX * cpy - bY * cpx;
if ( ( aCROSSbp >= - Number.EPSILON ) && ( bCROSScp >= - Number.EPSILON ) && ( cCROSSap >= - Number.EPSILON ) ) return false;
}
return true;
}
// takes in an contour array and returns
return function triangulate( contour, indices ) {
var n = contour.length;
if ( n < 3 ) return null;
var result = [],
verts = [],
vertIndices = [];
/* we want a counter-clockwise polygon in verts */
var u, v, w;
if ( ShapeUtils.area( contour ) > 0.0 ) {
for ( v = 0; v < n; v ++ ) verts[ v ] = v;
} else {
for ( v = 0; v < n; v ++ ) verts[ v ] = ( n - 1 ) - v;
}
var nv = n;
/* remove nv - 2 vertices, creating 1 triangle every time */
var count = 2 * nv; /* error detection */
for ( v = nv - 1; nv > 2; ) {
/* if we loop, it is probably a non-simple polygon */
if ( ( count -- ) <= 0 ) {
//** Triangulate: ERROR - probable bad polygon!
//throw ( "Warning, unable to triangulate polygon!" );
//return null;
// Sometimes warning is fine, especially polygons are triangulated in reverse.
console.warn( 'THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()' );
if ( indices ) return vertIndices;
return result;
}
/* three consecutive vertices in current polygon, */
u = v; if ( nv <= u ) u = 0; /* previous */
v = u + 1; if ( nv <= v ) v = 0; /* new v */
w = v + 1; if ( nv <= w ) w = 0; /* next */
if ( snip( contour, u, v, w, nv, verts ) ) {
var a, b, c, s, t;
/* true names of the vertices */
a = verts[ u ];
b = verts[ v ];
c = verts[ w ];
/* output Triangle */
result.push( [ contour[ a ],
contour[ b ],
contour[ c ] ] );
vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] );
/* remove v from the remaining polygon */
for ( s = v, t = v + 1; t < nv; s ++, t ++ ) {
verts[ s ] = verts[ t ];
}
nv --;
/* reset error detection counter */
count = 2 * nv;
}
}
if ( indices ) return vertIndices;
return result;
};
} )(),
triangulateShape: function ( contour, holes ) {
function removeDupEndPts(points) {
var l = points.length;
if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
points.pop();
}
}
removeDupEndPts( contour );
holes.forEach( removeDupEndPts );
function point_in_segment_2D_colin( inSegPt1, inSegPt2, inOtherPt ) {
// inOtherPt needs to be collinear to the inSegment
if ( inSegPt1.x !== inSegPt2.x ) {
if ( inSegPt1.x < inSegPt2.x ) {
return ( ( inSegPt1.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt2.x ) );
} else {
return ( ( inSegPt2.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt1.x ) );
}
} else {
if ( inSegPt1.y < inSegPt2.y ) {
return ( ( inSegPt1.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt2.y ) );
} else {
return ( ( inSegPt2.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt1.y ) );
}
}
}
function intersect_segments_2D( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1, inSeg2Pt2, inExcludeAdjacentSegs ) {
var seg1dx = inSeg1Pt2.x - inSeg1Pt1.x, seg1dy = inSeg1Pt2.y - inSeg1Pt1.y;
var seg2dx = inSeg2Pt2.x - inSeg2Pt1.x, seg2dy = inSeg2Pt2.y - inSeg2Pt1.y;
var seg1seg2dx = inSeg1Pt1.x - inSeg2Pt1.x;
var seg1seg2dy = inSeg1Pt1.y - inSeg2Pt1.y;
var limit = seg1dy * seg2dx - seg1dx * seg2dy;
var perpSeg1 = seg1dy * seg1seg2dx - seg1dx * seg1seg2dy;
if ( Math.abs( limit ) > Number.EPSILON ) {
// not parallel
var perpSeg2;
if ( limit > 0 ) {
if ( ( perpSeg1 < 0 ) || ( perpSeg1 > limit ) ) return [];
perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy;
if ( ( perpSeg2 < 0 ) || ( perpSeg2 > limit ) ) return [];
} else {
if ( ( perpSeg1 > 0 ) || ( perpSeg1 < limit ) ) return [];
perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy;
if ( ( perpSeg2 > 0 ) || ( perpSeg2 < limit ) ) return [];
}
// i.e. to reduce rounding errors
// intersection at endpoint of segment#1?
if ( perpSeg2 === 0 ) {
if ( ( inExcludeAdjacentSegs ) &&
( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return [];
return [ inSeg1Pt1 ];
}
if ( perpSeg2 === limit ) {
if ( ( inExcludeAdjacentSegs ) &&
( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return [];
return [ inSeg1Pt2 ];
}
// intersection at endpoint of segment#2?
if ( perpSeg1 === 0 ) return [ inSeg2Pt1 ];
if ( perpSeg1 === limit ) return [ inSeg2Pt2 ];
// return real intersection point
var factorSeg1 = perpSeg2 / limit;
return [ { x: inSeg1Pt1.x + factorSeg1 * seg1dx,
y: inSeg1Pt1.y + factorSeg1 * seg1dy } ];
} else {
// parallel or collinear
if ( ( perpSeg1 !== 0 ) ||
( seg2dy * seg1seg2dx !== seg2dx * seg1seg2dy ) ) return [];
// they are collinear or degenerate
var seg1Pt = ( ( seg1dx === 0 ) && ( seg1dy === 0 ) ); // segment1 is just a point?
var seg2Pt = ( ( seg2dx === 0 ) && ( seg2dy === 0 ) ); // segment2 is just a point?
// both segments are points
if ( seg1Pt && seg2Pt ) {
if ( ( inSeg1Pt1.x !== inSeg2Pt1.x ) ||
( inSeg1Pt1.y !== inSeg2Pt1.y ) ) return []; // they are distinct points
return [ inSeg1Pt1 ]; // they are the same point
}
// segment#1 is a single point
if ( seg1Pt ) {
if ( ! point_in_segment_2D_colin( inSeg2Pt1, inSeg2Pt2, inSeg1Pt1 ) ) return []; // but not in segment#2
return [ inSeg1Pt1 ];
}
// segment#2 is a single point
if ( seg2Pt ) {
if ( ! point_in_segment_2D_colin( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1 ) ) return []; // but not in segment#1
return [ inSeg2Pt1 ];
}
// they are collinear segments, which might overlap
var seg1min, seg1max, seg1minVal, seg1maxVal;
var seg2min, seg2max, seg2minVal, seg2maxVal;
if ( seg1dx !== 0 ) {
// the segments are NOT on a vertical line
if ( inSeg1Pt1.x < inSeg1Pt2.x ) {
seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.x;
seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.x;
} else {
seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.x;
seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.x;
}
if ( inSeg2Pt1.x < inSeg2Pt2.x ) {
seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.x;
seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.x;
} else {
seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.x;
seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.x;
}
} else {
// the segments are on a vertical line
if ( inSeg1Pt1.y < inSeg1Pt2.y ) {
seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.y;
seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.y;
} else {
seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.y;
seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.y;
}
if ( inSeg2Pt1.y < inSeg2Pt2.y ) {
seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.y;
seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.y;
} else {
seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.y;
seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.y;
}
}
if ( seg1minVal <= seg2minVal ) {
if ( seg1maxVal < seg2minVal ) return [];
if ( seg1maxVal === seg2minVal ) {
if ( inExcludeAdjacentSegs ) return [];
return [ seg2min ];
}
if ( seg1maxVal <= seg2maxVal ) return [ seg2min, seg1max ];
return [ seg2min, seg2max ];
} else {
if ( seg1minVal > seg2maxVal ) return [];
if ( seg1minVal === seg2maxVal ) {
if ( inExcludeAdjacentSegs ) return [];
return [ seg1min ];
}
if ( seg1maxVal <= seg2maxVal ) return [ seg1min, seg1max ];
return [ seg1min, seg2max ];
}
}
}
function isPointInsideAngle( inVertex, inLegFromPt, inLegToPt, inOtherPt ) {
// The order of legs is important
// translation of all points, so that Vertex is at (0,0)
var legFromPtX = inLegFromPt.x - inVertex.x, legFromPtY = inLegFromPt.y - inVertex.y;
var legToPtX = inLegToPt.x - inVertex.x, legToPtY = inLegToPt.y - inVertex.y;
var otherPtX = inOtherPt.x - inVertex.x, otherPtY = inOtherPt.y - inVertex.y;
// main angle >0: < 180 deg.; 0: 180 deg.; <0: > 180 deg.
var from2toAngle = legFromPtX * legToPtY - legFromPtY * legToPtX;
var from2otherAngle = legFromPtX * otherPtY - legFromPtY * otherPtX;
if ( Math.abs( from2toAngle ) > Number.EPSILON ) {
// angle != 180 deg.
var other2toAngle = otherPtX * legToPtY - otherPtY * legToPtX;
// console.log( "from2to: " + from2toAngle + ", from2other: " + from2otherAngle + ", other2to: " + other2toAngle );
if ( from2toAngle > 0 ) {
// main angle < 180 deg.
return ( ( from2otherAngle >= 0 ) && ( other2toAngle >= 0 ) );
} else {
// main angle > 180 deg.
return ( ( from2otherAngle >= 0 ) || ( other2toAngle >= 0 ) );
}
} else {
// angle == 180 deg.
// console.log( "from2to: 180 deg., from2other: " + from2otherAngle );
return ( from2otherAngle > 0 );
}
}
function removeHoles( contour, holes ) {
var shape = contour.concat(); // work on this shape
var hole;
function isCutLineInsideAngles( inShapeIdx, inHoleIdx ) {
// Check if hole point lies within angle around shape point
var lastShapeIdx = shape.length - 1;
var prevShapeIdx = inShapeIdx - 1;
if ( prevShapeIdx < 0 ) prevShapeIdx = lastShapeIdx;
var nextShapeIdx = inShapeIdx + 1;
if ( nextShapeIdx > lastShapeIdx ) nextShapeIdx = 0;
var insideAngle = isPointInsideAngle( shape[ inShapeIdx ], shape[ prevShapeIdx ], shape[ nextShapeIdx ], hole[ inHoleIdx ] );
if ( ! insideAngle ) {
// console.log( "Vertex (Shape): " + inShapeIdx + ", Point: " + hole[inHoleIdx].x + "/" + hole[inHoleIdx].y );
return false;
}
// Check if shape point lies within angle around hole point
var lastHoleIdx = hole.length - 1;
var prevHoleIdx = inHoleIdx - 1;
if ( prevHoleIdx < 0 ) prevHoleIdx = lastHoleIdx;
var nextHoleIdx = inHoleIdx + 1;
if ( nextHoleIdx > lastHoleIdx ) nextHoleIdx = 0;
insideAngle = isPointInsideAngle( hole[ inHoleIdx ], hole[ prevHoleIdx ], hole[ nextHoleIdx ], shape[ inShapeIdx ] );
if ( ! insideAngle ) {
// console.log( "Vertex (Hole): " + inHoleIdx + ", Point: " + shape[inShapeIdx].x + "/" + shape[inShapeIdx].y );
return false;
}
return true;
}
function intersectsShapeEdge( inShapePt, inHolePt ) {
// checks for intersections with shape edges
var sIdx, nextIdx, intersection;
for ( sIdx = 0; sIdx < shape.length; sIdx ++ ) {
nextIdx = sIdx + 1; nextIdx %= shape.length;
intersection = intersect_segments_2D( inShapePt, inHolePt, shape[ sIdx ], shape[ nextIdx ], true );
if ( intersection.length > 0 ) return true;
}
return false;
}
var indepHoles = [];
function intersectsHoleEdge( inShapePt, inHolePt ) {
// checks for intersections with hole edges
var ihIdx, chkHole,
hIdx, nextIdx, intersection;
for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) {
chkHole = holes[ indepHoles[ ihIdx ] ];
for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) {
nextIdx = hIdx + 1; nextIdx %= chkHole.length;
intersection = intersect_segments_2D( inShapePt, inHolePt, chkHole[ hIdx ], chkHole[ nextIdx ], true );
if ( intersection.length > 0 ) return true;
}
}
return false;
}
var holeIndex, shapeIndex,
shapePt, holePt,
holeIdx, cutKey, failedCuts = [],
tmpShape1, tmpShape2,
tmpHole1, tmpHole2;
for ( var h = 0, hl = holes.length; h < hl; h ++ ) {
indepHoles.push( h );
}
var minShapeIndex = 0;
var counter = indepHoles.length * 2;
while ( indepHoles.length > 0 ) {
counter --;
if ( counter < 0 ) {
console.log( 'THREE.ShapeUtils: Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!' );
break;
}
// search for shape-vertex and hole-vertex,
// which can be connected without intersections
for ( shapeIndex = minShapeIndex; shapeIndex < shape.length; shapeIndex ++ ) {
shapePt = shape[ shapeIndex ];
holeIndex = - 1;
// search for hole which can be reached without intersections
for ( var h = 0; h < indepHoles.length; h ++ ) {
holeIdx = indepHoles[ h ];
// prevent multiple checks
cutKey = shapePt.x + ':' + shapePt.y + ':' + holeIdx;
if ( failedCuts[ cutKey ] !== undefined ) continue;
hole = holes[ holeIdx ];
for ( var h2 = 0; h2 < hole.length; h2 ++ ) {
holePt = hole[ h2 ];
if ( ! isCutLineInsideAngles( shapeIndex, h2 ) ) continue;
if ( intersectsShapeEdge( shapePt, holePt ) ) continue;
if ( intersectsHoleEdge( shapePt, holePt ) ) continue;
holeIndex = h2;
indepHoles.splice( h, 1 );
tmpShape1 = shape.slice( 0, shapeIndex + 1 );
tmpShape2 = shape.slice( shapeIndex );
tmpHole1 = hole.slice( holeIndex );
tmpHole2 = hole.slice( 0, holeIndex + 1 );
shape = tmpShape1.concat( tmpHole1 ).concat( tmpHole2 ).concat( tmpShape2 );
minShapeIndex = shapeIndex;
// Debug only, to show the selected cuts
// glob_CutLines.push( [ shapePt, holePt ] );
break;
}
if ( holeIndex >= 0 ) break; // hole-vertex found
failedCuts[ cutKey ] = true; // remember failure
}
if ( holeIndex >= 0 ) break; // hole-vertex found
}
}
return shape; /* shape with no holes */
}
var i, il, f, face,
key, index,
allPointsMap = {};
// To maintain reference to old shape, one must match coordinates, or offset the indices from original arrays. It's probably easier to do the first.
var allpoints = contour.concat();
for ( var h = 0, hl = holes.length; h < hl; h ++ ) {
Array.prototype.push.apply( allpoints, holes[ h ] );
}
//console.log( "allpoints",allpoints, allpoints.length );
// prepare all points map
for ( i = 0, il = allpoints.length; i < il; i ++ ) {
key = allpoints[ i ].x + ':' + allpoints[ i ].y;
if ( allPointsMap[ key ] !== undefined ) {
console.warn( 'THREE.ShapeUtils: Duplicate point', key, i );
}
allPointsMap[ key ] = i;
}
// remove holes by cutting paths to holes and adding them to the shape
var shapeWithoutHoles = removeHoles( contour, holes );
var triangles = ShapeUtils.triangulate( shapeWithoutHoles, false ); // True returns indices for points of spooled shape
//console.log( "triangles",triangles, triangles.length );
// check all face vertices against all points map
for ( i = 0, il = triangles.length; i < il; i ++ ) {
face = triangles[ i ];
for ( f = 0; f < 3; f ++ ) {
key = face[ f ].x + ':' + face[ f ].y;
index = allPointsMap[ key ];
if ( index !== undefined ) {
face[ f ] = index;
}
}
}
return triangles.concat();
},
isClockWise: function ( pts ) {
return ShapeUtils.area( pts ) < 0;
}
};
/**
* @author zz85 / http://www.lab4games.net/zz85/blog
*
* Creates extruded geometry from a path shape.
*
* parameters = {
*
* curveSegments: , // number of points on the curves
* steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too
* amount: , // Depth to extrude the shape
*
* bevelEnabled: , // turn on bevel
* bevelThickness: , // how deep into the original shape bevel goes
* bevelSize: , // how far from shape outline is bevel
* bevelSegments: , // number of bevel layers
*
* extrudePath: // curve to extrude shape along
* frames:
* Allows to compute the original undistorted radius from a distorted one.
* See also getApproximateInverseDistortion() for a faster but potentially
* less accurate method.
*
* @param {Number} radius Distorted radius from the lens center in tan-angle units.
* @return {Number} The undistorted radius in tan-angle units.
*/
Distortion.prototype.distortInverse = function(radius) {
// Secant method.
var r0 = 0;
var r1 = 1;
var dr0 = radius - this.distort(r0);
while (Math.abs(r1 - r0) > 0.0001 /** 0.1mm */) {
var dr1 = radius - this.distort(r1);
var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0));
r0 = r1;
r1 = r2;
dr0 = dr1;
}
return r1;
};
/**
* Distorts a radius by its distortion factor from the center of the lenses.
*
* @param {Number} radius Radius from the lens center in tan-angle units.
* @return {Number} The distorted radius in tan-angle units.
*/
Distortion.prototype.distort = function(radius) {
var r2 = radius * radius;
var ret = 0;
for (var i = 0; i < this.coefficients.length; i++) {
ret = r2 * (ret + this.coefficients[i]);
}
return (ret + 1) * radius;
};
module.exports = Distortion;
},{}],56:[function(_dereq_,module,exports){
module.exports={
"format": 1,
"last_updated": "2017-08-27T14:39:31Z",
"devices": [
{
"type": "android",
"rules": [
{
"mdmh": "asus/*/Nexus 7/*"
},
{
"ua": "Nexus 7"
}
],
"dpi": [
320.8,
323
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "asus/*/ASUS_Z00AD/*"
},
{
"ua": "ASUS_Z00AD"
}
],
"dpi": [
403,
404.6
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "Google/*/Pixel XL/*"
},
{
"ua": "Pixel XL"
}
],
"dpi": [
537.9,
533
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "Google/*/Pixel/*"
},
{
"ua": "Pixel"
}
],
"dpi": [
432.6,
436.7
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "HTC/*/HTC6435LVW/*"
},
{
"ua": "HTC6435LVW"
}
],
"dpi": [
449.7,
443.3
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "HTC/*/HTC One XL/*"
},
{
"ua": "HTC One XL"
}
],
"dpi": [
315.3,
314.6
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "htc/*/Nexus 9/*"
},
{
"ua": "Nexus 9"
}
],
"dpi": 289,
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "HTC/*/HTC One M9/*"
},
{
"ua": "HTC One M9"
}
],
"dpi": [
442.5,
443.3
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "HTC/*/HTC One_M8/*"
},
{
"ua": "HTC One_M8"
}
],
"dpi": [
449.7,
447.4
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "HTC/*/HTC One/*"
},
{
"ua": "HTC One"
}
],
"dpi": 472.8,
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "Huawei/*/Nexus 6P/*"
},
{
"ua": "Nexus 6P"
}
],
"dpi": [
515.1,
518
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "LENOVO/*/Lenovo PB2-690Y/*"
},
{
"ua": "Lenovo PB2-690Y"
}
],
"dpi": [
457.2,
454.713
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "LGE/*/Nexus 5X/*"
},
{
"ua": "Nexus 5X"
}
],
"dpi": [
422,
419.9
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "LGE/*/LGMS345/*"
},
{
"ua": "LGMS345"
}
],
"dpi": [
221.7,
219.1
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "LGE/*/LG-D800/*"
},
{
"ua": "LG-D800"
}
],
"dpi": [
422,
424.1
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "LGE/*/LG-D850/*"
},
{
"ua": "LG-D850"
}
],
"dpi": [
537.9,
541.9
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "LGE/*/VS985 4G/*"
},
{
"ua": "VS985 4G"
}
],
"dpi": [
537.9,
535.6
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "LGE/*/Nexus 5/*"
},
{
"ua": "Nexus 5 B"
}
],
"dpi": [
442.4,
444.8
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "LGE/*/Nexus 4/*"
},
{
"ua": "Nexus 4"
}
],
"dpi": [
319.8,
318.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "LGE/*/LG-P769/*"
},
{
"ua": "LG-P769"
}
],
"dpi": [
240.6,
247.5
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "LGE/*/LGMS323/*"
},
{
"ua": "LGMS323"
}
],
"dpi": [
206.6,
204.6
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "LGE/*/LGLS996/*"
},
{
"ua": "LGLS996"
}
],
"dpi": [
403.4,
401.5
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "Micromax/*/4560MMX/*"
},
{
"ua": "4560MMX"
}
],
"dpi": [
240,
219.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "Micromax/*/A250/*"
},
{
"ua": "Micromax A250"
}
],
"dpi": [
480,
446.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "Micromax/*/Micromax AQ4501/*"
},
{
"ua": "Micromax AQ4501"
}
],
"dpi": 240,
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/DROID RAZR/*"
},
{
"ua": "DROID RAZR"
}
],
"dpi": [
368.1,
256.7
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT830C/*"
},
{
"ua": "XT830C"
}
],
"dpi": [
254,
255.9
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT1021/*"
},
{
"ua": "XT1021"
}
],
"dpi": [
254,
256.7
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT1023/*"
},
{
"ua": "XT1023"
}
],
"dpi": [
254,
256.7
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT1028/*"
},
{
"ua": "XT1028"
}
],
"dpi": [
326.6,
327.6
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT1034/*"
},
{
"ua": "XT1034"
}
],
"dpi": [
326.6,
328.4
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT1053/*"
},
{
"ua": "XT1053"
}
],
"dpi": [
315.3,
316.1
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT1562/*"
},
{
"ua": "XT1562"
}
],
"dpi": [
403.4,
402.7
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/Nexus 6/*"
},
{
"ua": "Nexus 6 B"
}
],
"dpi": [
494.3,
489.7
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT1063/*"
},
{
"ua": "XT1063"
}
],
"dpi": [
295,
296.6
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT1064/*"
},
{
"ua": "XT1064"
}
],
"dpi": [
295,
295.6
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT1092/*"
},
{
"ua": "XT1092"
}
],
"dpi": [
422,
424.1
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/XT1095/*"
},
{
"ua": "XT1095"
}
],
"dpi": [
422,
423.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "motorola/*/G4/*"
},
{
"ua": "Moto G (4)"
}
],
"dpi": 401,
"bw": 4,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "OnePlus/*/A0001/*"
},
{
"ua": "A0001"
}
],
"dpi": [
403.4,
401
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "OnePlus/*/ONE E1005/*"
},
{
"ua": "ONE E1005"
}
],
"dpi": [
442.4,
441.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "OnePlus/*/ONE A2005/*"
},
{
"ua": "ONE A2005"
}
],
"dpi": [
391.9,
405.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "OPPO/*/X909/*"
},
{
"ua": "X909"
}
],
"dpi": [
442.4,
444.1
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/GT-I9082/*"
},
{
"ua": "GT-I9082"
}
],
"dpi": [
184.7,
185.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G360P/*"
},
{
"ua": "SM-G360P"
}
],
"dpi": [
196.7,
205.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/Nexus S/*"
},
{
"ua": "Nexus S"
}
],
"dpi": [
234.5,
229.8
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/GT-I9300/*"
},
{
"ua": "GT-I9300"
}
],
"dpi": [
304.8,
303.9
],
"bw": 5,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-T230NU/*"
},
{
"ua": "SM-T230NU"
}
],
"dpi": 216,
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SGH-T399/*"
},
{
"ua": "SGH-T399"
}
],
"dpi": [
217.7,
231.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SGH-M919/*"
},
{
"ua": "SGH-M919"
}
],
"dpi": [
440.8,
437.7
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-N9005/*"
},
{
"ua": "SM-N9005"
}
],
"dpi": [
386.4,
387
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SAMSUNG-SM-N900A/*"
},
{
"ua": "SAMSUNG-SM-N900A"
}
],
"dpi": [
386.4,
387.7
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/GT-I9500/*"
},
{
"ua": "GT-I9500"
}
],
"dpi": [
442.5,
443.3
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/GT-I9505/*"
},
{
"ua": "GT-I9505"
}
],
"dpi": 439.4,
"bw": 4,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G900F/*"
},
{
"ua": "SM-G900F"
}
],
"dpi": [
415.6,
431.6
],
"bw": 5,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G900M/*"
},
{
"ua": "SM-G900M"
}
],
"dpi": [
415.6,
431.6
],
"bw": 5,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G800F/*"
},
{
"ua": "SM-G800F"
}
],
"dpi": 326.8,
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G906S/*"
},
{
"ua": "SM-G906S"
}
],
"dpi": [
562.7,
572.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/GT-I9300/*"
},
{
"ua": "GT-I9300"
}
],
"dpi": [
306.7,
304.8
],
"bw": 5,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-T535/*"
},
{
"ua": "SM-T535"
}
],
"dpi": [
142.6,
136.4
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-N920C/*"
},
{
"ua": "SM-N920C"
}
],
"dpi": [
515.1,
518.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-N920W8/*"
},
{
"ua": "SM-N920W8"
}
],
"dpi": [
515.1,
518.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/GT-I9300I/*"
},
{
"ua": "GT-I9300I"
}
],
"dpi": [
304.8,
305.8
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/GT-I9195/*"
},
{
"ua": "GT-I9195"
}
],
"dpi": [
249.4,
256.7
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SPH-L520/*"
},
{
"ua": "SPH-L520"
}
],
"dpi": [
249.4,
255.9
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SAMSUNG-SGH-I717/*"
},
{
"ua": "SAMSUNG-SGH-I717"
}
],
"dpi": 285.8,
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SPH-D710/*"
},
{
"ua": "SPH-D710"
}
],
"dpi": [
217.7,
204.2
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/GT-N7100/*"
},
{
"ua": "GT-N7100"
}
],
"dpi": 265.1,
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SCH-I605/*"
},
{
"ua": "SCH-I605"
}
],
"dpi": 265.1,
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/Galaxy Nexus/*"
},
{
"ua": "Galaxy Nexus"
}
],
"dpi": [
315.3,
314.2
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-N910H/*"
},
{
"ua": "SM-N910H"
}
],
"dpi": [
515.1,
518
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-N910C/*"
},
{
"ua": "SM-N910C"
}
],
"dpi": [
515.2,
520.2
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G130M/*"
},
{
"ua": "SM-G130M"
}
],
"dpi": [
165.9,
164.8
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G928I/*"
},
{
"ua": "SM-G928I"
}
],
"dpi": [
515.1,
518.4
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G920F/*"
},
{
"ua": "SM-G920F"
}
],
"dpi": 580.6,
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G920P/*"
},
{
"ua": "SM-G920P"
}
],
"dpi": [
522.5,
577
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G925F/*"
},
{
"ua": "SM-G925F"
}
],
"dpi": 580.6,
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G925V/*"
},
{
"ua": "SM-G925V"
}
],
"dpi": [
522.5,
576.6
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G930F/*"
},
{
"ua": "SM-G930F"
}
],
"dpi": 576.6,
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G935F/*"
},
{
"ua": "SM-G935F"
}
],
"dpi": 533,
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G950F/*"
},
{
"ua": "SM-G950F"
}
],
"dpi": [
562.707,
565.293
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "samsung/*/SM-G955U/*"
},
{
"ua": "SM-G955U"
}
],
"dpi": [
522.514,
525.762
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "Sony/*/C6903/*"
},
{
"ua": "C6903"
}
],
"dpi": [
442.5,
443.3
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "Sony/*/D6653/*"
},
{
"ua": "D6653"
}
],
"dpi": [
428.6,
427.6
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "Sony/*/E6653/*"
},
{
"ua": "E6653"
}
],
"dpi": [
428.6,
425.7
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "Sony/*/E6853/*"
},
{
"ua": "E6853"
}
],
"dpi": [
403.4,
401.9
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "Sony/*/SGP321/*"
},
{
"ua": "SGP321"
}
],
"dpi": [
224.7,
224.1
],
"bw": 3,
"ac": 500
},
{
"type": "android",
"rules": [
{
"mdmh": "TCT/*/ALCATEL ONE TOUCH Fierce/*"
},
{
"ua": "ALCATEL ONE TOUCH Fierce"
}
],
"dpi": [
240,
247.5
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "THL/*/thl 5000/*"
},
{
"ua": "thl 5000"
}
],
"dpi": [
480,
443.3
],
"bw": 3,
"ac": 1000
},
{
"type": "android",
"rules": [
{
"mdmh": "ZTE/*/ZTE Blade L2/*"
},
{
"ua": "ZTE Blade L2"
}
],
"dpi": 240,
"bw": 3,
"ac": 500
},
{
"type": "ios",
"rules": [
{
"res": [
640,
960
]
}
],
"dpi": [
325.1,
328.4
],
"bw": 4,
"ac": 1000
},
{
"type": "ios",
"rules": [
{
"res": [
640,
1136
]
}
],
"dpi": [
317.1,
320.2
],
"bw": 3,
"ac": 1000
},
{
"type": "ios",
"rules": [
{
"res": [
750,
1334
]
}
],
"dpi": 326.4,
"bw": 4,
"ac": 1000
},
{
"type": "ios",
"rules": [
{
"res": [
1242,
2208
]
}
],
"dpi": [
453.6,
458.4
],
"bw": 4,
"ac": 1000
},
{
"type": "ios",
"rules": [
{
"res": [
1125,
2001
]
}
],
"dpi": [
410.9,
415.4
],
"bw": 4,
"ac": 1000
}
]
}
},{}],57:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Offline cache of the DPDB, to be used until we load the online one (and
// as a fallback in case we can't load the online one).
var DPDB_CACHE = _dereq_('./dpdb.json');
var Util = _dereq_('../util.js');
// Online DPDB URL.
var ONLINE_DPDB_URL =
'https://dpdb.webvr.rocks/dpdb.json';
/**
* Calculates device parameters based on the DPDB (Device Parameter Database).
* Initially, uses the cached DPDB values.
*
* If fetchOnline == true, then this object tries to fetch the online version
* of the DPDB and updates the device info if a better match is found.
* Calls the onDeviceParamsUpdated callback when there is an update to the
* device information.
*/
function Dpdb(fetchOnline, onDeviceParamsUpdated) {
// Start with the offline DPDB cache while we are loading the real one.
this.dpdb = DPDB_CACHE;
// Calculate device params based on the offline version of the DPDB.
this.recalculateDeviceParams_();
// XHR to fetch online DPDB file, if requested.
if (fetchOnline) {
// Set the callback.
this.onDeviceParamsUpdated = onDeviceParamsUpdated;
var xhr = new XMLHttpRequest();
var obj = this;
xhr.open('GET', ONLINE_DPDB_URL, true);
xhr.addEventListener('load', function() {
obj.loading = false;
if (xhr.status >= 200 && xhr.status <= 299) {
// Success.
obj.dpdb = JSON.parse(xhr.response);
obj.recalculateDeviceParams_();
} else {
// Error loading the DPDB.
console.error('Error loading online DPDB!');
}
});
xhr.send();
}
}
// Returns the current device parameters.
Dpdb.prototype.getDeviceParams = function() {
return this.deviceParams;
};
// Recalculates this device's parameters based on the DPDB.
Dpdb.prototype.recalculateDeviceParams_ = function() {
var newDeviceParams = this.calcDeviceParams_();
if (newDeviceParams) {
this.deviceParams = newDeviceParams;
// Invoke callback, if it is set.
if (this.onDeviceParamsUpdated) {
this.onDeviceParamsUpdated(this.deviceParams);
}
} else {
console.error('Failed to recalculate device parameters.');
}
};
// Returns a DeviceParams object that represents the best guess as to this
// device's parameters. Can return null if the device does not match any
// known devices.
Dpdb.prototype.calcDeviceParams_ = function() {
var db = this.dpdb; // shorthand
if (!db) {
console.error('DPDB not available.');
return null;
}
if (db.format != 1) {
console.error('DPDB has unexpected format version.');
return null;
}
if (!db.devices || !db.devices.length) {
console.error('DPDB does not have a devices section.');
return null;
}
// Get the actual user agent and screen dimensions in pixels.
var userAgent = navigator.userAgent || navigator.vendor || window.opera;
var width = Util.getScreenWidth();
var height = Util.getScreenHeight();
if (!db.devices) {
console.error('DPDB has no devices section.');
return null;
}
for (var i = 0; i < db.devices.length; i++) {
var device = db.devices[i];
if (!device.rules) {
console.warn('Device[' + i + '] has no rules section.');
continue;
}
if (device.type != 'ios' && device.type != 'android') {
console.warn('Device[' + i + '] has invalid type.');
continue;
}
// See if this device is of the appropriate type.
if (Util.isIOS() != (device.type == 'ios')) continue;
// See if this device matches any of the rules:
var matched = false;
for (var j = 0; j < device.rules.length; j++) {
var rule = device.rules[j];
if (this.matchRule_(rule, userAgent, width, height)) {
matched = true;
break;
}
}
if (!matched) continue;
// device.dpi might be an array of [ xdpi, ydpi] or just a scalar.
var xdpi = device.dpi[0] || device.dpi;
var ydpi = device.dpi[1] || device.dpi;
return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw });
}
console.warn('No DPDB device match.');
return null;
};
Dpdb.prototype.matchRule_ = function(rule, ua, screenWidth, screenHeight) {
// We can only match 'ua' and 'res' rules, not other types like 'mdmh'
// (which are meant for native platforms).
if (!rule.ua && !rule.res) return false;
// If our user agent string doesn't contain the indicated user agent string,
// the match fails.
if (rule.ua && ua.indexOf(rule.ua) < 0) return false;
// If the rule specifies screen dimensions that don't correspond to ours,
// the match fails.
if (rule.res) {
if (!rule.res[0] || !rule.res[1]) return false;
var resX = rule.res[0];
var resY = rule.res[1];
// Compare min and max so as to make the order not matter, i.e., it should
// be true that 640x480 == 480x640.
if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) ||
(Math.max(screenWidth, screenHeight) != Math.max(resX, resY))) {
return false;
}
}
return true;
}
function DeviceParams(params) {
this.xdpi = params.xdpi;
this.ydpi = params.ydpi;
this.bevelMm = params.bevelMm;
}
module.exports = Dpdb;
},{"../util.js":68,"./dpdb.json":56}],58:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var Util = _dereq_('./util.js');
var WebVRPolyfill = _dereq_('./webvr-polyfill.js').WebVRPolyfill;
// Initialize a WebVRConfig just in case.
window.WebVRConfig = Util.extend({
// Forces availability of VR mode, even for non-mobile devices.
FORCE_ENABLE_VR: false,
// Complementary filter coefficient. 0 for accelerometer, 1 for gyro.
K_FILTER: 0.98,
// How far into the future to predict during fast motion (in seconds).
PREDICTION_TIME_S: 0.040,
// Flag to enable touch panner. In case you have your own touch controls.
TOUCH_PANNER_DISABLED: true,
// Flag to disabled the UI in VR Mode.
CARDBOARD_UI_DISABLED: false, // Default: false
// Flag to disable the instructions to rotate your device.
ROTATE_INSTRUCTIONS_DISABLED: false, // Default: false.
// Enable yaw panning only, disabling roll and pitch. This can be useful
// for panoramas with nothing interesting above or below.
YAW_ONLY: false,
// To disable keyboard and mouse controls, if you want to use your own
// implementation.
MOUSE_KEYBOARD_CONTROLS_DISABLED: false,
// Prevent the polyfill from initializing immediately. Requires the app
// to call InitializeWebVRPolyfill() before it can be used.
DEFER_INITIALIZATION: false,
// Enable the deprecated version of the API (navigator.getVRDevices).
ENABLE_DEPRECATED_API: false,
// Scales the recommended buffer size reported by WebVR, which can improve
// performance.
// UPDATE(2016-05-03): Setting this to 0.5 by default since 1.0 does not
// perform well on many mobile devices.
BUFFER_SCALE: 0.5,
// Allow VRDisplay.submitFrame to change gl bindings, which is more
// efficient if the application code will re-bind its resources on the
// next frame anyway. This has been seen to cause rendering glitches with
// THREE.js.
// Dirty bindings include: gl.FRAMEBUFFER_BINDING, gl.CURRENT_PROGRAM,
// gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING,
// and gl.TEXTURE_BINDING_2D for texture unit 0.
DIRTY_SUBMIT_FRAME_BINDINGS: false,
// When set to true, this will cause a polyfilled VRDisplay to always be
// appended to the list returned by navigator.getVRDisplays(), even if that
// list includes a native VRDisplay.
ALWAYS_APPEND_POLYFILL_DISPLAY: false,
// There are versions of Chrome (M58-M60?) where the native WebVR API exists,
// and instead of returning 0 VR displays when none are detected,
// `navigator.getVRDisplays()`'s promise never resolves. This results
// in the polyfill hanging and not being able to provide fallback
// displays, so set a timeout in milliseconds to stop waiting for a response
// and just use polyfilled displays.
// https://bugs.chromium.org/p/chromium/issues/detail?id=727969
GET_VR_DISPLAYS_TIMEOUT: 1000,
}, window.WebVRConfig);
if (!window.WebVRConfig.DEFER_INITIALIZATION) {
new WebVRPolyfill();
} else {
window.InitializeWebVRPolyfill = function() {
new WebVRPolyfill();
}
}
window.WebVRPolyfill = WebVRPolyfill;
},{"./util.js":68,"./webvr-polyfill.js":71}],59:[function(_dereq_,module,exports){
/*
* Copyright 2016 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var MathUtil = window.MathUtil || {};
MathUtil.degToRad = Math.PI / 180;
MathUtil.radToDeg = 180 / Math.PI;
// Some minimal math functionality borrowed from THREE.Math and stripped down
// for the purposes of this library.
MathUtil.Vector2 = function ( x, y ) {
this.x = x || 0;
this.y = y || 0;
};
MathUtil.Vector2.prototype = {
constructor: MathUtil.Vector2,
set: function ( x, y ) {
this.x = x;
this.y = y;
return this;
},
copy: function ( v ) {
this.x = v.x;
this.y = v.y;
return this;
},
subVectors: function ( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
return this;
},
};
MathUtil.Vector3 = function ( x, y, z ) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
};
MathUtil.Vector3.prototype = {
constructor: MathUtil.Vector3,
set: function ( x, y, z ) {
this.x = x;
this.y = y;
this.z = z;
return this;
},
copy: function ( v ) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
return this;
},
length: function () {
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
},
normalize: function () {
var scalar = this.length();
if ( scalar !== 0 ) {
var invScalar = 1 / scalar;
this.multiplyScalar(invScalar);
} else {
this.x = 0;
this.y = 0;
this.z = 0;
}
return this;
},
multiplyScalar: function ( scalar ) {
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
},
applyQuaternion: function ( q ) {
var x = this.x;
var y = this.y;
var z = this.z;
var qx = q.x;
var qy = q.y;
var qz = q.z;
var qw = q.w;
// calculate quat * vector
var ix = qw * x + qy * z - qz * y;
var iy = qw * y + qz * x - qx * z;
var iz = qw * z + qx * y - qy * x;
var iw = - qx * x - qy * y - qz * z;
// calculate result * inverse quat
this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
return this;
},
dot: function ( v ) {
return this.x * v.x + this.y * v.y + this.z * v.z;
},
crossVectors: function ( a, b ) {
var ax = a.x, ay = a.y, az = a.z;
var bx = b.x, by = b.y, bz = b.z;
this.x = ay * bz - az * by;
this.y = az * bx - ax * bz;
this.z = ax * by - ay * bx;
return this;
},
};
MathUtil.Quaternion = function ( x, y, z, w ) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
this.w = ( w !== undefined ) ? w : 1;
};
MathUtil.Quaternion.prototype = {
constructor: MathUtil.Quaternion,
set: function ( x, y, z, w ) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
return this;
},
copy: function ( quaternion ) {
this.x = quaternion.x;
this.y = quaternion.y;
this.z = quaternion.z;
this.w = quaternion.w;
return this;
},
setFromEulerXYZ: function( x, y, z ) {
var c1 = Math.cos( x / 2 );
var c2 = Math.cos( y / 2 );
var c3 = Math.cos( z / 2 );
var s1 = Math.sin( x / 2 );
var s2 = Math.sin( y / 2 );
var s3 = Math.sin( z / 2 );
this.x = s1 * c2 * c3 + c1 * s2 * s3;
this.y = c1 * s2 * c3 - s1 * c2 * s3;
this.z = c1 * c2 * s3 + s1 * s2 * c3;
this.w = c1 * c2 * c3 - s1 * s2 * s3;
return this;
},
setFromEulerYXZ: function( x, y, z ) {
var c1 = Math.cos( x / 2 );
var c2 = Math.cos( y / 2 );
var c3 = Math.cos( z / 2 );
var s1 = Math.sin( x / 2 );
var s2 = Math.sin( y / 2 );
var s3 = Math.sin( z / 2 );
this.x = s1 * c2 * c3 + c1 * s2 * s3;
this.y = c1 * s2 * c3 - s1 * c2 * s3;
this.z = c1 * c2 * s3 - s1 * s2 * c3;
this.w = c1 * c2 * c3 + s1 * s2 * s3;
return this;
},
setFromAxisAngle: function ( axis, angle ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
// assumes axis is normalized
var halfAngle = angle / 2, s = Math.sin( halfAngle );
this.x = axis.x * s;
this.y = axis.y * s;
this.z = axis.z * s;
this.w = Math.cos( halfAngle );
return this;
},
multiply: function ( q ) {
return this.multiplyQuaternions( this, q );
},
multiplyQuaternions: function ( a, b ) {
// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
var qax = a.x, qay = a.y, qaz = a.z, qaw = a.w;
var qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w;
this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
return this;
},
inverse: function () {
this.x *= -1;
this.y *= -1;
this.z *= -1;
this.normalize();
return this;
},
normalize: function () {
var l = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
if ( l === 0 ) {
this.x = 0;
this.y = 0;
this.z = 0;
this.w = 1;
} else {
l = 1 / l;
this.x = this.x * l;
this.y = this.y * l;
this.z = this.z * l;
this.w = this.w * l;
}
return this;
},
slerp: function ( qb, t ) {
if ( t === 0 ) return this;
if ( t === 1 ) return this.copy( qb );
var x = this.x, y = this.y, z = this.z, w = this.w;
// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z;
if ( cosHalfTheta < 0 ) {
this.w = - qb.w;
this.x = - qb.x;
this.y = - qb.y;
this.z = - qb.z;
cosHalfTheta = - cosHalfTheta;
} else {
this.copy( qb );
}
if ( cosHalfTheta >= 1.0 ) {
this.w = w;
this.x = x;
this.y = y;
this.z = z;
return this;
}
var halfTheta = Math.acos( cosHalfTheta );
var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
if ( Math.abs( sinHalfTheta ) < 0.001 ) {
this.w = 0.5 * ( w + this.w );
this.x = 0.5 * ( x + this.x );
this.y = 0.5 * ( y + this.y );
this.z = 0.5 * ( z + this.z );
return this;
}
var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
this.w = ( w * ratioA + this.w * ratioB );
this.x = ( x * ratioA + this.x * ratioB );
this.y = ( y * ratioA + this.y * ratioB );
this.z = ( z * ratioA + this.z * ratioB );
return this;
},
setFromUnitVectors: function () {
// http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final
// assumes direction vectors vFrom and vTo are normalized
var v1, r;
var EPS = 0.000001;
return function ( vFrom, vTo ) {
if ( v1 === undefined ) v1 = new MathUtil.Vector3();
r = vFrom.dot( vTo ) + 1;
if ( r < EPS ) {
r = 0;
if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
v1.set( - vFrom.y, vFrom.x, 0 );
} else {
v1.set( 0, - vFrom.z, vFrom.y );
}
} else {
v1.crossVectors( vFrom, vTo );
}
this.x = v1.x;
this.y = v1.y;
this.z = v1.z;
this.w = r;
this.normalize();
return this;
}
}(),
};
module.exports = MathUtil;
},{}],60:[function(_dereq_,module,exports){
/*
* Copyright 2016 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var VRDisplay = _dereq_('./base.js').VRDisplay;
var MathUtil = _dereq_('./math-util.js');
var Util = _dereq_('./util.js');
// How much to rotate per key stroke.
var KEY_SPEED = 0.15;
var KEY_ANIMATION_DURATION = 80;
// How much to rotate for mouse events.
var MOUSE_SPEED_X = 0.5;
var MOUSE_SPEED_Y = 0.3;
/**
* VRDisplay based on mouse and keyboard input. Designed for desktops/laptops
* where orientation events aren't supported. Cannot present.
*/
function MouseKeyboardVRDisplay() {
this.displayName = 'Mouse and Keyboard VRDisplay (webvr-polyfill)';
this.capabilities.hasOrientation = true;
// Attach to mouse and keyboard events.
window.addEventListener('keydown', this.onKeyDown_.bind(this));
window.addEventListener('mousemove', this.onMouseMove_.bind(this));
window.addEventListener('mousedown', this.onMouseDown_.bind(this));
window.addEventListener('mouseup', this.onMouseUp_.bind(this));
// "Private" members.
this.phi_ = 0;
this.theta_ = 0;
// Variables for keyboard-based rotation animation.
this.targetAngle_ = null;
this.angleAnimation_ = null;
// State variables for calculations.
this.orientation_ = new MathUtil.Quaternion();
// Variables for mouse-based rotation.
this.rotateStart_ = new MathUtil.Vector2();
this.rotateEnd_ = new MathUtil.Vector2();
this.rotateDelta_ = new MathUtil.Vector2();
this.isDragging_ = false;
this.orientationOut_ = new Float32Array(4);
}
MouseKeyboardVRDisplay.prototype = new VRDisplay();
MouseKeyboardVRDisplay.prototype.getImmediatePose = function() {
this.orientation_.setFromEulerYXZ(this.phi_, this.theta_, 0);
this.orientationOut_[0] = this.orientation_.x;
this.orientationOut_[1] = this.orientation_.y;
this.orientationOut_[2] = this.orientation_.z;
this.orientationOut_[3] = this.orientation_.w;
return {
position: null,
orientation: this.orientationOut_,
linearVelocity: null,
linearAcceleration: null,
angularVelocity: null,
angularAcceleration: null
};
};
MouseKeyboardVRDisplay.prototype.onKeyDown_ = function(e) {
// Track WASD and arrow keys.
if (e.keyCode == 38) { // Up key.
this.animatePhi_(this.phi_ + KEY_SPEED);
} else if (e.keyCode == 39) { // Right key.
this.animateTheta_(this.theta_ - KEY_SPEED);
} else if (e.keyCode == 40) { // Down key.
this.animatePhi_(this.phi_ - KEY_SPEED);
} else if (e.keyCode == 37) { // Left key.
this.animateTheta_(this.theta_ + KEY_SPEED);
}
};
MouseKeyboardVRDisplay.prototype.animateTheta_ = function(targetAngle) {
this.animateKeyTransitions_('theta_', targetAngle);
};
MouseKeyboardVRDisplay.prototype.animatePhi_ = function(targetAngle) {
// Prevent looking too far up or down.
targetAngle = Util.clamp(targetAngle, -Math.PI/2, Math.PI/2);
this.animateKeyTransitions_('phi_', targetAngle);
};
/**
* Start an animation to transition an angle from one value to another.
*/
MouseKeyboardVRDisplay.prototype.animateKeyTransitions_ = function(angleName, targetAngle) {
// If an animation is currently running, cancel it.
if (this.angleAnimation_) {
cancelAnimationFrame(this.angleAnimation_);
}
var startAngle = this[angleName];
var startTime = new Date();
// Set up an interval timer to perform the animation.
this.angleAnimation_ = requestAnimationFrame(function animate() {
// Once we're finished the animation, we're done.
var elapsed = new Date() - startTime;
if (elapsed >= KEY_ANIMATION_DURATION) {
this[angleName] = targetAngle;
cancelAnimationFrame(this.angleAnimation_);
return;
}
// loop with requestAnimationFrame
this.angleAnimation_ = requestAnimationFrame(animate.bind(this))
// Linearly interpolate the angle some amount.
var percent = elapsed / KEY_ANIMATION_DURATION;
this[angleName] = startAngle + (targetAngle - startAngle) * percent;
}.bind(this));
};
MouseKeyboardVRDisplay.prototype.onMouseDown_ = function(e) {
this.rotateStart_.set(e.clientX, e.clientY);
this.isDragging_ = true;
};
// Very similar to https://gist.github.com/mrflix/8351020
MouseKeyboardVRDisplay.prototype.onMouseMove_ = function(e) {
if (!this.isDragging_ && !this.isPointerLocked_()) {
return;
}
// Support pointer lock API.
if (this.isPointerLocked_()) {
var movementX = e.movementX || e.mozMovementX || 0;
var movementY = e.movementY || e.mozMovementY || 0;
this.rotateEnd_.set(this.rotateStart_.x - movementX, this.rotateStart_.y - movementY);
} else {
this.rotateEnd_.set(e.clientX, e.clientY);
}
// Calculate how much we moved in mouse space.
this.rotateDelta_.subVectors(this.rotateEnd_, this.rotateStart_);
this.rotateStart_.copy(this.rotateEnd_);
// Keep track of the cumulative euler angles.
this.phi_ += 2 * Math.PI * this.rotateDelta_.y / screen.height * MOUSE_SPEED_Y;
this.theta_ += 2 * Math.PI * this.rotateDelta_.x / screen.width * MOUSE_SPEED_X;
// Prevent looking too far up or down.
this.phi_ = Util.clamp(this.phi_, -Math.PI/2, Math.PI/2);
};
MouseKeyboardVRDisplay.prototype.onMouseUp_ = function(e) {
this.isDragging_ = false;
};
MouseKeyboardVRDisplay.prototype.isPointerLocked_ = function() {
var el = document.pointerLockElement || document.mozPointerLockElement ||
document.webkitPointerLockElement;
return el !== undefined;
};
MouseKeyboardVRDisplay.prototype.resetPose = function() {
this.phi_ = 0;
this.theta_ = 0;
};
module.exports = MouseKeyboardVRDisplay;
},{"./base.js":48,"./math-util.js":59,"./util.js":68}],61:[function(_dereq_,module,exports){
(function (global){
// This is the entry point if requiring/importing via node, or
// a build tool that uses package.json entry (like browserify, webpack).
// If running in node with a window mock available, globalize its members
// if needed. Otherwise, just continue to `./main`
if (typeof global !== 'undefined' && global.window) {
global.document = global.window.document;
global.navigator = global.window.navigator;
}
_dereq_('./main');
}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"./main":58}],62:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var Util = _dereq_('./util.js');
function RotateInstructions() {
this.loadIcon_();
var overlay = document.createElement('div');
var s = overlay.style;
s.position = 'fixed';
s.top = 0;
s.right = 0;
s.bottom = 0;
s.left = 0;
s.backgroundColor = 'gray';
s.fontFamily = 'sans-serif';
// Force this to be above the fullscreen canvas, which is at zIndex: 999999.
s.zIndex = 1000000;
var img = document.createElement('img');
img.src = this.icon;
var s = img.style;
s.marginLeft = '25%';
s.marginTop = '25%';
s.width = '50%';
overlay.appendChild(img);
var text = document.createElement('div');
var s = text.style;
s.textAlign = 'center';
s.fontSize = '16px';
s.lineHeight = '24px';
s.margin = '24px 25%';
s.width = '50%';
text.innerHTML = 'Place your phone into your Cardboard viewer.';
overlay.appendChild(text);
var snackbar = document.createElement('div');
var s = snackbar.style;
s.backgroundColor = '#CFD8DC';
s.position = 'fixed';
s.bottom = 0;
s.width = '100%';
s.height = '48px';
s.padding = '14px 24px';
s.boxSizing = 'border-box';
s.color = '#656A6B';
overlay.appendChild(snackbar);
var snackbarText = document.createElement('div');
snackbarText.style.float = 'left';
snackbarText.innerHTML = 'No Cardboard viewer?';
var snackbarButton = document.createElement('a');
snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/';
snackbarButton.innerHTML = 'get one';
snackbarButton.target = '_blank';
var s = snackbarButton.style;
s.float = 'right';
s.fontWeight = 600;
s.textTransform = 'uppercase';
s.borderLeft = '1px solid gray';
s.paddingLeft = '24px';
s.textDecoration = 'none';
s.color = '#656A6B';
snackbar.appendChild(snackbarText);
snackbar.appendChild(snackbarButton);
this.overlay = overlay;
this.text = text;
this.hide();
}
RotateInstructions.prototype.show = function(parent) {
if (!parent && !this.overlay.parentElement) {
document.body.appendChild(this.overlay);
} else if (parent) {
if (this.overlay.parentElement && this.overlay.parentElement != parent)
this.overlay.parentElement.removeChild(this.overlay);
parent.appendChild(this.overlay);
}
this.overlay.style.display = 'block';
var img = this.overlay.querySelector('img');
var s = img.style;
if (Util.isLandscapeMode()) {
s.width = '20%';
s.marginLeft = '40%';
s.marginTop = '3%';
} else {
s.width = '50%';
s.marginLeft = '25%';
s.marginTop = '25%';
}
};
RotateInstructions.prototype.hide = function() {
this.overlay.style.display = 'none';
};
RotateInstructions.prototype.showTemporarily = function(ms, parent) {
this.show(parent);
this.timer = setTimeout(this.hide.bind(this), ms);
};
RotateInstructions.prototype.disableShowTemporarily = function() {
clearTimeout(this.timer);
};
RotateInstructions.prototype.update = function() {
this.disableShowTemporarily();
// In portrait VR mode, tell the user to rotate to landscape. Otherwise, hide
// the instructions.
if (!Util.isLandscapeMode() && Util.isMobile()) {
this.show();
} else {
this.hide();
}
};
RotateInstructions.prototype.loadIcon_ = function() {
// Encoded asset_src/rotate-instructions.svg
this.icon = Util.base64('image/svg+xml', '<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg width="198px" height="240px" viewBox="0 0 198 240" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
    <!-- Generator: Sketch 3.3.3 (12081) - http://www.bohemiancoding.com/sketch -->
    <title>transition</title>
    <desc>Created with Sketch.</desc>
    <defs></defs>
    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
        <g id="transition" sketch:type="MSArtboardGroup">
            <g id="Imported-Layers-Copy-4-+-Imported-Layers-Copy-+-Imported-Layers-Copy-2-Copy" sketch:type="MSLayerGroup">
                <g id="Imported-Layers-Copy-4" transform="translate(0.000000, 107.000000)" sketch:type="MSShapeGroup">
                    <path d="M149.625,2.527 C149.625,2.527 155.805,6.096 156.362,6.418 L156.362,7.304 C156.362,7.481 156.375,7.664 156.4,7.853 C156.41,7.934 156.42,8.015 156.427,8.095 C156.567,9.51 157.401,11.093 158.532,12.094 L164.252,17.156 L164.333,17.066 C164.333,17.066 168.715,14.536 169.568,14.042 C171.025,14.883 195.538,29.035 195.538,29.035 L195.538,83.036 C195.538,83.807 195.152,84.253 194.59,84.253 C194.357,84.253 194.095,84.177 193.818,84.017 L169.851,70.179 L169.837,70.203 L142.515,85.978 L141.665,84.655 C136.934,83.126 131.917,81.915 126.714,81.045 C126.709,81.06 126.707,81.069 126.707,81.069 L121.64,98.03 L113.749,102.586 L113.712,102.523 L113.712,130.113 C113.712,130.885 113.326,131.33 112.764,131.33 C112.532,131.33 112.269,131.254 111.992,131.094 L69.519,106.572 C68.569,106.023 67.799,104.695 67.799,103.605 L67.799,102.57 L67.778,102.617 C67.27,102.393 66.648,102.249 65.962,102.218 C65.875,102.214 65.788,102.212 65.701,102.212 C65.606,102.212 65.511,102.215 65.416,102.219 C65.195,102.229 64.974,102.235 64.754,102.235 C64.331,102.235 63.911,102.216 63.498,102.178 C61.843,102.025 60.298,101.578 59.094,100.882 L12.518,73.992 L12.523,74.004 L2.245,55.254 C1.244,53.427 2.004,51.038 3.943,49.918 L59.954,17.573 C60.626,17.185 61.35,17.001 62.053,17.001 C63.379,17.001 64.625,17.66 65.28,18.854 L65.285,18.851 L65.512,19.264 L65.506,19.268 C65.909,20.003 66.405,20.68 66.983,21.286 L67.26,21.556 C69.174,23.406 71.728,24.357 74.373,24.357 C76.322,24.357 78.321,23.84 80.148,22.785 C80.161,22.785 87.467,18.566 87.467,18.566 C88.139,18.178 88.863,17.994 89.566,17.994 C90.892,17.994 92.138,18.652 92.792,19.847 L96.042,25.775 L96.064,25.757 L102.849,29.674 L102.744,29.492 L149.625,2.527 M149.625,0.892 C149.343,0.892 149.062,0.965 148.81,1.11 L102.641,27.666 L97.231,24.542 L94.226,19.061 C93.313,17.394 91.527,16.359 89.566,16.358 C88.555,16.358 87.546,16.632 86.649,17.15 C83.878,18.75 79.687,21.169 79.374,21.345 C79.359,21.353 79.345,21.361 79.33,21.369 C77.798,22.254 76.084,22.722 74.373,22.722 C72.081,22.722 69.959,21.89 68.397,20.38 L68.145,20.135 C67.706,19.672 67.323,19.156 67.006,18.601 C66.988,18.559 66.968,18.519 66.946,18.479 L66.719,18.065 C66.69,18.012 66.658,17.96 66.624,17.911 C65.686,16.337 63.951,15.366 62.053,15.366 C61.042,15.366 60.033,15.64 59.136,16.158 L3.125,48.502 C0.426,50.061 -0.613,53.442 0.811,56.04 L11.089,74.79 C11.266,75.113 11.537,75.353 11.85,75.494 L58.276,102.298 C59.679,103.108 61.433,103.63 63.348,103.806 C63.812,103.848 64.285,103.87 64.754,103.87 C65,103.87 65.249,103.864 65.494,103.852 C65.563,103.849 65.632,103.847 65.701,103.847 C65.764,103.847 65.828,103.849 65.89,103.852 C65.986,103.856 66.08,103.863 66.173,103.874 C66.282,105.467 67.332,107.197 68.702,107.988 L111.174,132.51 C111.698,132.812 112.232,132.965 112.764,132.965 C114.261,132.965 115.347,131.765 115.347,130.113 L115.347,103.551 L122.458,99.446 C122.819,99.237 123.087,98.898 123.207,98.498 L127.865,82.905 C132.279,83.702 136.557,84.753 140.607,86.033 L141.14,86.862 C141.451,87.346 141.977,87.613 142.516,87.613 C142.794,87.613 143.076,87.542 143.333,87.393 L169.865,72.076 L193,85.433 C193.523,85.735 194.058,85.888 194.59,85.888 C196.087,85.888 197.173,84.689 197.173,83.036 L197.173,29.035 C197.173,28.451 196.861,27.911 196.355,27.619 C196.355,27.619 171.843,13.467 170.385,12.626 C170.132,12.48 169.85,12.407 169.568,12.407 C169.285,12.407 169.002,12.481 168.749,12.627 C168.143,12.978 165.756,14.357 164.424,15.125 L159.615,10.87 C158.796,10.145 158.154,8.937 158.054,7.934 C158.045,7.837 158.034,7.739 158.021,7.64 C158.005,7.523 157.998,7.41 157.998,7.304 L157.998,6.418 C157.998,5.834 157.686,5.295 157.181,5.002 C156.624,4.68 150.442,1.111 150.442,1.111 C150.189,0.965 149.907,0.892 149.625,0.892" id="Fill-1" fill="#455A64"></path>
                    <path d="M96.027,25.636 L142.603,52.527 C143.807,53.222 144.582,54.114 144.845,55.068 L144.835,55.075 L63.461,102.057 L63.46,102.057 C61.806,101.905 60.261,101.457 59.057,100.762 L12.481,73.871 L96.027,25.636" id="Fill-2" fill="#FAFAFA"></path>
                    <path d="M63.461,102.174 C63.453,102.174 63.446,102.174 63.439,102.172 C61.746,102.016 60.211,101.563 58.998,100.863 L12.422,73.973 C12.386,73.952 12.364,73.914 12.364,73.871 C12.364,73.83 12.386,73.791 12.422,73.77 L95.968,25.535 C96.004,25.514 96.049,25.514 96.085,25.535 L142.661,52.426 C143.888,53.134 144.682,54.038 144.957,55.037 C144.97,55.083 144.953,55.133 144.915,55.161 C144.911,55.165 144.898,55.174 144.894,55.177 L63.519,102.158 C63.501,102.169 63.481,102.174 63.461,102.174 L63.461,102.174 Z M12.714,73.871 L59.115,100.661 C60.293,101.341 61.786,101.782 63.435,101.937 L144.707,55.015 C144.428,54.108 143.682,53.285 142.544,52.628 L96.027,25.771 L12.714,73.871 L12.714,73.871 Z" id="Fill-3" fill="#607D8B"></path>
                    <path d="M148.327,58.471 C148.145,58.48 147.962,58.48 147.781,58.472 C145.887,58.389 144.479,57.434 144.636,56.34 C144.689,55.967 144.664,55.597 144.564,55.235 L63.461,102.057 C64.089,102.115 64.733,102.13 65.379,102.099 C65.561,102.09 65.743,102.09 65.925,102.098 C67.819,102.181 69.227,103.136 69.07,104.23 L148.327,58.471" id="Fill-4" fill="#FFFFFF"></path>
                    <path d="M69.07,104.347 C69.048,104.347 69.025,104.34 69.005,104.327 C68.968,104.301 68.948,104.257 68.955,104.213 C69,103.896 68.898,103.576 68.658,103.288 C68.153,102.678 67.103,102.266 65.92,102.214 C65.742,102.206 65.563,102.207 65.385,102.215 C64.742,102.246 64.087,102.232 63.45,102.174 C63.399,102.169 63.358,102.132 63.347,102.082 C63.336,102.033 63.358,101.981 63.402,101.956 L144.506,55.134 C144.537,55.116 144.575,55.113 144.609,55.127 C144.642,55.141 144.668,55.17 144.677,55.204 C144.781,55.585 144.806,55.972 144.751,56.357 C144.706,56.673 144.808,56.994 145.047,57.282 C145.553,57.892 146.602,58.303 147.786,58.355 C147.964,58.363 148.143,58.363 148.321,58.354 C148.377,58.352 148.424,58.387 148.439,58.438 C148.454,58.49 148.432,58.545 148.385,58.572 L69.129,104.331 C69.111,104.342 69.09,104.347 69.07,104.347 L69.07,104.347 Z M65.665,101.975 C65.754,101.975 65.842,101.977 65.93,101.981 C67.196,102.037 68.283,102.469 68.838,103.139 C69.065,103.413 69.188,103.714 69.198,104.021 L147.883,58.592 C147.847,58.592 147.811,58.591 147.776,58.589 C146.509,58.533 145.422,58.1 144.867,57.431 C144.585,57.091 144.465,56.707 144.52,56.324 C144.563,56.021 144.552,55.716 144.488,55.414 L63.846,101.97 C64.353,102.002 64.867,102.006 65.374,101.982 C65.471,101.977 65.568,101.975 65.665,101.975 L65.665,101.975 Z" id="Fill-5" fill="#607D8B"></path>
                    <path d="M2.208,55.134 C1.207,53.307 1.967,50.917 3.906,49.797 L59.917,17.453 C61.856,16.333 64.241,16.907 65.243,18.734 L65.475,19.144 C65.872,19.882 66.368,20.56 66.945,21.165 L67.223,21.435 C70.548,24.649 75.806,25.151 80.111,22.665 L87.43,18.445 C89.37,17.326 91.754,17.899 92.755,19.727 L96.005,25.655 L12.486,73.884 L2.208,55.134 Z" id="Fill-6" fill="#FAFAFA"></path>
                    <path d="M12.486,74.001 C12.476,74.001 12.465,73.999 12.455,73.996 C12.424,73.988 12.399,73.967 12.384,73.94 L2.106,55.19 C1.075,53.31 1.857,50.845 3.848,49.696 L59.858,17.352 C60.525,16.967 61.271,16.764 62.016,16.764 C63.431,16.764 64.666,17.466 65.327,18.646 C65.337,18.654 65.345,18.663 65.351,18.674 L65.578,19.088 C65.584,19.1 65.589,19.112 65.591,19.126 C65.985,19.838 66.469,20.497 67.03,21.085 L67.305,21.351 C69.151,23.137 71.649,24.12 74.336,24.12 C76.313,24.12 78.29,23.582 80.053,22.563 C80.064,22.557 80.076,22.553 80.088,22.55 L87.372,18.344 C88.038,17.959 88.784,17.756 89.529,17.756 C90.956,17.756 92.201,18.472 92.858,19.67 L96.107,25.599 C96.138,25.654 96.118,25.724 96.063,25.756 L12.545,73.985 C12.526,73.996 12.506,74.001 12.486,74.001 L12.486,74.001 Z M62.016,16.997 C61.312,16.997 60.606,17.19 59.975,17.554 L3.965,49.899 C2.083,50.985 1.341,53.308 2.31,55.078 L12.531,73.723 L95.848,25.611 L92.653,19.782 C92.038,18.66 90.87,17.99 89.529,17.99 C88.825,17.99 88.119,18.182 87.489,18.547 L80.172,22.772 C80.161,22.778 80.149,22.782 80.137,22.785 C78.346,23.811 76.341,24.354 74.336,24.354 C71.588,24.354 69.033,23.347 67.142,21.519 L66.864,21.249 C66.277,20.634 65.774,19.947 65.367,19.203 C65.36,19.192 65.356,19.179 65.354,19.166 L65.163,18.819 C65.154,18.811 65.146,18.801 65.14,18.79 C64.525,17.667 63.357,16.997 62.016,16.997 L62.016,16.997 Z" id="Fill-7" fill="#607D8B"></path>
                    <path d="M42.434,48.808 L42.434,48.808 C39.924,48.807 37.737,47.55 36.582,45.443 C34.771,42.139 36.144,37.809 39.641,35.789 L51.932,28.691 C53.103,28.015 54.413,27.658 55.721,27.658 C58.231,27.658 60.418,28.916 61.573,31.023 C63.384,34.327 62.012,38.657 58.514,40.677 L46.223,47.775 C45.053,48.45 43.742,48.808 42.434,48.808 L42.434,48.808 Z M55.721,28.125 C54.495,28.125 53.265,28.461 52.166,29.096 L39.875,36.194 C36.596,38.087 35.302,42.136 36.992,45.218 C38.063,47.173 40.098,48.34 42.434,48.34 C43.661,48.34 44.89,48.005 45.99,47.37 L58.281,40.272 C61.56,38.379 62.853,34.33 61.164,31.248 C60.092,29.293 58.058,28.125 55.721,28.125 L55.721,28.125 Z" id="Fill-8" fill="#607D8B"></path>
                    <path d="M149.588,2.407 C149.588,2.407 155.768,5.975 156.325,6.297 L156.325,7.184 C156.325,7.36 156.338,7.544 156.362,7.733 C156.373,7.814 156.382,7.894 156.39,7.975 C156.53,9.39 157.363,10.973 158.495,11.974 L165.891,18.519 C166.068,18.675 166.249,18.814 166.432,18.934 C168.011,19.974 169.382,19.4 169.494,17.652 C169.543,16.868 169.551,16.057 169.517,15.223 L169.514,15.063 L169.514,13.912 C170.78,14.642 195.501,28.915 195.501,28.915 L195.501,82.915 C195.501,84.005 194.731,84.445 193.781,83.897 L151.308,59.374 C150.358,58.826 149.588,57.497 149.588,56.408 L149.588,22.375" id="Fill-9" fill="#FAFAFA"></path>
                    <path d="M194.553,84.25 C194.296,84.25 194.013,84.165 193.722,83.997 L151.25,59.476 C150.269,58.909 149.471,57.533 149.471,56.408 L149.471,22.375 L149.705,22.375 L149.705,56.408 C149.705,57.459 150.45,58.744 151.366,59.274 L193.839,83.795 C194.263,84.04 194.655,84.083 194.942,83.917 C195.227,83.753 195.384,83.397 195.384,82.915 L195.384,28.982 C194.102,28.242 172.104,15.542 169.631,14.114 L169.634,15.22 C169.668,16.052 169.66,16.874 169.61,17.659 C169.556,18.503 169.214,19.123 168.647,19.405 C168.028,19.714 167.197,19.578 166.367,19.032 C166.181,18.909 165.995,18.766 165.814,18.606 L158.417,12.062 C157.259,11.036 156.418,9.437 156.274,7.986 C156.266,7.907 156.257,7.827 156.247,7.748 C156.221,7.555 156.209,7.365 156.209,7.184 L156.209,6.364 C155.375,5.883 149.529,2.508 149.529,2.508 L149.646,2.306 C149.646,2.306 155.827,5.874 156.384,6.196 L156.442,6.23 L156.442,7.184 C156.442,7.355 156.454,7.535 156.478,7.717 C156.489,7.8 156.499,7.882 156.507,7.963 C156.645,9.358 157.455,10.898 158.572,11.886 L165.969,18.431 C166.142,18.584 166.319,18.72 166.496,18.837 C167.254,19.336 168,19.467 168.543,19.196 C169.033,18.953 169.329,18.401 169.377,17.645 C169.427,16.867 169.434,16.054 169.401,15.228 L169.397,15.065 L169.397,13.71 L169.572,13.81 C170.839,14.541 195.559,28.814 195.559,28.814 L195.618,28.847 L195.618,82.915 C195.618,83.484 195.42,83.911 195.059,84.119 C194.908,84.206 194.737,84.25 194.553,84.25" id="Fill-10" fill="#607D8B"></path>
                    <path d="M145.685,56.161 L169.8,70.083 L143.822,85.081 L142.36,84.774 C135.826,82.604 128.732,81.046 121.341,80.158 C116.976,79.634 112.678,81.254 111.743,83.778 C111.506,84.414 111.503,85.071 111.732,85.706 C113.27,89.973 115.968,94.069 119.727,97.841 L120.259,98.686 C120.26,98.685 94.282,113.683 94.282,113.683 L70.167,99.761 L145.685,56.161" id="Fill-11" fill="#FFFFFF"></path>
                    <path d="M94.282,113.818 L94.223,113.785 L69.933,99.761 L70.108,99.66 L145.685,56.026 L145.743,56.059 L170.033,70.083 L143.842,85.205 L143.797,85.195 C143.772,85.19 142.336,84.888 142.336,84.888 C135.787,82.714 128.723,81.163 121.327,80.274 C120.788,80.209 120.236,80.177 119.689,80.177 C115.931,80.177 112.635,81.708 111.852,83.819 C111.624,84.432 111.621,85.053 111.842,85.667 C113.377,89.925 116.058,93.993 119.81,97.758 L119.826,97.779 L120.352,98.614 C120.354,98.617 120.356,98.62 120.358,98.624 L120.422,98.726 L120.317,98.787 C120.264,98.818 94.599,113.635 94.34,113.785 L94.282,113.818 L94.282,113.818 Z M70.401,99.761 L94.282,113.549 L119.084,99.229 C119.63,98.914 119.93,98.74 120.101,98.654 L119.635,97.914 C115.864,94.127 113.168,90.033 111.622,85.746 C111.382,85.079 111.386,84.404 111.633,83.738 C112.448,81.539 115.836,79.943 119.689,79.943 C120.246,79.943 120.806,79.976 121.355,80.042 C128.767,80.933 135.846,82.487 142.396,84.663 C143.232,84.838 143.611,84.917 143.786,84.967 L169.566,70.083 L145.685,56.295 L70.401,99.761 L70.401,99.761 Z" id="Fill-12" fill="#607D8B"></path>
                    <path d="M167.23,18.979 L167.23,69.85 L139.909,85.623 L133.448,71.456 C132.538,69.46 130.02,69.718 127.824,72.03 C126.769,73.14 125.931,74.585 125.494,76.048 L119.034,97.676 L91.712,113.45 L91.712,62.579 L167.23,18.979" id="Fill-13" fill="#FFFFFF"></path>
                    <path d="M91.712,113.567 C91.692,113.567 91.672,113.561 91.653,113.551 C91.618,113.53 91.595,113.492 91.595,113.45 L91.595,62.579 C91.595,62.537 91.618,62.499 91.653,62.478 L167.172,18.878 C167.208,18.857 167.252,18.857 167.288,18.878 C167.324,18.899 167.347,18.937 167.347,18.979 L167.347,69.85 C167.347,69.891 167.324,69.93 167.288,69.95 L139.967,85.725 C139.939,85.741 139.905,85.745 139.873,85.735 C139.842,85.725 139.816,85.702 139.802,85.672 L133.342,71.504 C132.967,70.682 132.28,70.229 131.408,70.229 C130.319,70.229 129.044,70.915 127.908,72.11 C126.874,73.2 126.034,74.647 125.606,76.082 L119.146,97.709 C119.137,97.738 119.118,97.762 119.092,97.777 L91.77,113.551 C91.752,113.561 91.732,113.567 91.712,113.567 L91.712,113.567 Z M91.829,62.647 L91.829,113.248 L118.935,97.598 L125.382,76.015 C125.827,74.525 126.664,73.081 127.739,71.95 C128.919,70.708 130.256,69.996 131.408,69.996 C132.377,69.996 133.139,70.497 133.554,71.407 L139.961,85.458 L167.113,69.782 L167.113,19.181 L91.829,62.647 L91.829,62.647 Z" id="Fill-14" fill="#607D8B"></path>
                    <path d="M168.543,19.213 L168.543,70.083 L141.221,85.857 L134.761,71.689 C133.851,69.694 131.333,69.951 129.137,72.263 C128.082,73.374 127.244,74.819 126.807,76.282 L120.346,97.909 L93.025,113.683 L93.025,62.813 L168.543,19.213" id="Fill-15" fill="#FFFFFF"></path>
                    <path d="M93.025,113.8 C93.005,113.8 92.984,113.795 92.966,113.785 C92.931,113.764 92.908,113.725 92.908,113.684 L92.908,62.813 C92.908,62.771 92.931,62.733 92.966,62.712 L168.484,19.112 C168.52,19.09 168.565,19.09 168.601,19.112 C168.637,19.132 168.66,19.171 168.66,19.212 L168.66,70.083 C168.66,70.125 168.637,70.164 168.601,70.184 L141.28,85.958 C141.251,85.975 141.217,85.979 141.186,85.968 C141.154,85.958 141.129,85.936 141.115,85.906 L134.655,71.738 C134.28,70.915 133.593,70.463 132.72,70.463 C131.632,70.463 130.357,71.148 129.221,72.344 C128.186,73.433 127.347,74.881 126.919,76.315 L120.458,97.943 C120.45,97.972 120.431,97.996 120.405,98.01 L93.083,113.785 C93.065,113.795 93.045,113.8 93.025,113.8 L93.025,113.8 Z M93.142,62.881 L93.142,113.481 L120.248,97.832 L126.695,76.248 C127.14,74.758 127.977,73.315 129.052,72.183 C130.231,70.942 131.568,70.229 132.72,70.229 C133.689,70.229 134.452,70.731 134.867,71.641 L141.274,85.692 L168.426,70.016 L168.426,19.415 L93.142,62.881 L93.142,62.881 Z" id="Fill-16" fill="#607D8B"></path>
                    <path d="M169.8,70.083 L142.478,85.857 L136.018,71.689 C135.108,69.694 132.59,69.951 130.393,72.263 C129.339,73.374 128.5,74.819 128.064,76.282 L121.603,97.909 L94.282,113.683 L94.282,62.813 L169.8,19.213 L169.8,70.083 Z" id="Fill-17" fill="#FAFAFA"></path>
                    <path d="M94.282,113.917 C94.241,113.917 94.201,113.907 94.165,113.886 C94.093,113.845 94.048,113.767 94.048,113.684 L94.048,62.813 C94.048,62.73 94.093,62.652 94.165,62.611 L169.683,19.01 C169.755,18.969 169.844,18.969 169.917,19.01 C169.989,19.052 170.033,19.129 170.033,19.212 L170.033,70.083 C170.033,70.166 169.989,70.244 169.917,70.285 L142.595,86.06 C142.538,86.092 142.469,86.1 142.407,86.08 C142.344,86.06 142.293,86.014 142.266,85.954 L135.805,71.786 C135.445,70.997 134.813,70.58 133.977,70.58 C132.921,70.58 131.676,71.252 130.562,72.424 C129.54,73.501 128.711,74.931 128.287,76.348 L121.827,97.976 C121.81,98.034 121.771,98.082 121.72,98.112 L94.398,113.886 C94.362,113.907 94.322,113.917 94.282,113.917 L94.282,113.917 Z M94.515,62.948 L94.515,113.279 L121.406,97.754 L127.84,76.215 C128.29,74.708 129.137,73.247 130.224,72.103 C131.425,70.838 132.793,70.112 133.977,70.112 C134.995,70.112 135.795,70.638 136.23,71.592 L142.584,85.526 L169.566,69.948 L169.566,19.617 L94.515,62.948 L94.515,62.948 Z" id="Fill-18" fill="#607D8B"></path>
                    <path d="M109.894,92.943 L109.894,92.943 C108.12,92.943 106.653,92.218 105.65,90.823 C105.583,90.731 105.593,90.61 105.673,90.529 C105.753,90.448 105.88,90.44 105.974,90.506 C106.754,91.053 107.679,91.333 108.724,91.333 C110.047,91.333 111.478,90.894 112.98,90.027 C118.291,86.96 122.611,79.509 122.611,73.416 C122.611,71.489 122.169,69.856 121.333,68.692 C121.266,68.6 121.276,68.473 121.356,68.392 C121.436,68.311 121.563,68.299 121.656,68.365 C123.327,69.537 124.247,71.746 124.247,74.584 C124.247,80.826 119.821,88.447 114.382,91.587 C112.808,92.495 111.298,92.943 109.894,92.943 L109.894,92.943 Z M106.925,91.401 C107.738,92.052 108.745,92.278 109.893,92.278 L109.894,92.278 C111.215,92.278 112.647,91.951 114.148,91.084 C119.459,88.017 123.78,80.621 123.78,74.528 C123.78,72.549 123.317,70.929 122.454,69.767 C122.865,70.802 123.079,72.042 123.079,73.402 C123.079,79.645 118.653,87.285 113.214,90.425 C111.64,91.334 110.13,91.742 108.724,91.742 C108.083,91.742 107.481,91.593 106.925,91.401 L106.925,91.401 Z" id="Fill-19" fill="#607D8B"></path>
                    <path d="M113.097,90.23 C118.481,87.122 122.845,79.594 122.845,73.416 C122.845,71.365 122.362,69.724 121.522,68.556 C119.738,67.304 117.148,67.362 114.265,69.026 C108.881,72.134 104.517,79.662 104.517,85.84 C104.517,87.891 105,89.532 105.84,90.7 C107.624,91.952 110.214,91.894 113.097,90.23" id="Fill-20" fill="#FAFAFA"></path>
                    <path d="M108.724,91.614 L108.724,91.614 C107.582,91.614 106.566,91.401 105.705,90.797 C105.684,90.783 105.665,90.811 105.65,90.79 C104.756,89.546 104.283,87.842 104.283,85.817 C104.283,79.575 108.709,71.953 114.148,68.812 C115.722,67.904 117.232,67.449 118.638,67.449 C119.78,67.449 120.796,67.758 121.656,68.362 C121.678,68.377 121.697,68.397 121.712,68.418 C122.606,69.662 123.079,71.39 123.079,73.415 C123.079,79.658 118.653,87.198 113.214,90.338 C111.64,91.247 110.13,91.614 108.724,91.614 L108.724,91.614 Z M106.006,90.505 C106.78,91.037 107.694,91.281 108.724,91.281 C110.047,91.281 111.478,90.868 112.98,90.001 C118.291,86.935 122.611,79.496 122.611,73.403 C122.611,71.494 122.177,69.88 121.356,68.718 C120.582,68.185 119.668,67.919 118.638,67.919 C117.315,67.919 115.883,68.36 114.382,69.227 C109.071,72.293 104.751,79.733 104.751,85.826 C104.751,87.735 105.185,89.343 106.006,90.505 L106.006,90.505 Z" id="Fill-21" fill="#607D8B"></path>
                    <path d="M149.318,7.262 L139.334,16.14 L155.227,27.171 L160.816,21.059 L149.318,7.262" id="Fill-22" fill="#FAFAFA"></path>
                    <path d="M169.676,13.84 L159.928,19.467 C156.286,21.57 150.4,21.58 146.781,19.491 C143.161,17.402 143.18,14.003 146.822,11.9 L156.317,6.292 L149.588,2.407 L67.752,49.478 L113.675,75.992 L116.756,74.213 C117.387,73.848 117.625,73.315 117.374,72.823 C115.017,68.191 114.781,63.277 116.691,58.561 C122.329,44.641 141.2,33.746 165.309,30.491 C173.478,29.388 181.989,29.524 190.013,30.885 C190.865,31.03 191.789,30.893 192.42,30.528 L195.501,28.75 L169.676,13.84" id="Fill-23" fill="#FAFAFA"></path>
                    <path d="M113.675,76.459 C113.594,76.459 113.514,76.438 113.442,76.397 L67.518,49.882 C67.374,49.799 67.284,49.645 67.285,49.478 C67.285,49.311 67.374,49.157 67.519,49.073 L149.355,2.002 C149.499,1.919 149.677,1.919 149.821,2.002 L156.55,5.887 C156.774,6.017 156.85,6.302 156.722,6.526 C156.592,6.749 156.307,6.826 156.083,6.696 L149.587,2.946 L68.687,49.479 L113.675,75.452 L116.523,73.808 C116.715,73.697 117.143,73.399 116.958,73.035 C114.542,68.287 114.3,63.221 116.258,58.385 C119.064,51.458 125.143,45.143 133.84,40.122 C142.497,35.124 153.358,31.633 165.247,30.028 C173.445,28.921 182.037,29.058 190.091,30.425 C190.83,30.55 191.652,30.432 192.186,30.124 L194.567,28.75 L169.442,14.244 C169.219,14.115 169.142,13.829 169.271,13.606 C169.4,13.382 169.685,13.306 169.909,13.435 L195.734,28.345 C195.879,28.428 195.968,28.583 195.968,28.75 C195.968,28.916 195.879,29.071 195.734,29.154 L192.653,30.933 C191.932,31.35 190.89,31.508 189.935,31.346 C181.972,29.995 173.478,29.86 165.372,30.954 C153.602,32.543 142.86,35.993 134.307,40.931 C125.793,45.847 119.851,52.004 117.124,58.736 C115.27,63.314 115.501,68.112 117.79,72.611 C118.16,73.336 117.845,74.124 116.99,74.617 L113.909,76.397 C113.836,76.438 113.756,76.459 113.675,76.459" id="Fill-24" fill="#455A64"></path>
                    <path d="M153.316,21.279 C150.903,21.279 148.495,20.751 146.664,19.693 C144.846,18.644 143.844,17.232 143.844,15.718 C143.844,14.191 144.86,12.763 146.705,11.698 L156.198,6.091 C156.309,6.025 156.452,6.062 156.518,6.173 C156.583,6.284 156.547,6.427 156.436,6.493 L146.94,12.102 C145.244,13.081 144.312,14.365 144.312,15.718 C144.312,17.058 145.23,18.326 146.897,19.289 C150.446,21.338 156.24,21.327 159.811,19.265 L169.559,13.637 C169.67,13.573 169.813,13.611 169.878,13.723 C169.943,13.834 169.904,13.977 169.793,14.042 L160.045,19.67 C158.187,20.742 155.749,21.279 153.316,21.279" id="Fill-25" fill="#607D8B"></path>
                    <path d="M113.675,75.992 L67.762,49.484" id="Fill-26" fill="#455A64"></path>
                    <path d="M113.675,76.342 C113.615,76.342 113.555,76.327 113.5,76.295 L67.587,49.787 C67.419,49.69 67.362,49.476 67.459,49.309 C67.556,49.141 67.77,49.083 67.937,49.18 L113.85,75.688 C114.018,75.785 114.075,76 113.978,76.167 C113.914,76.279 113.796,76.342 113.675,76.342" id="Fill-27" fill="#455A64"></path>
                    <path d="M67.762,49.484 L67.762,103.485 C67.762,104.575 68.532,105.903 69.482,106.452 L111.955,130.973 C112.905,131.522 113.675,131.083 113.675,129.993 L113.675,75.992" id="Fill-28" fill="#FAFAFA"></path>
                    <path d="M112.727,131.561 C112.43,131.561 112.107,131.466 111.78,131.276 L69.307,106.755 C68.244,106.142 67.412,104.705 67.412,103.485 L67.412,49.484 C67.412,49.29 67.569,49.134 67.762,49.134 C67.956,49.134 68.113,49.29 68.113,49.484 L68.113,103.485 C68.113,104.445 68.82,105.665 69.657,106.148 L112.13,130.67 C112.474,130.868 112.791,130.913 113,130.792 C113.206,130.673 113.325,130.381 113.325,129.993 L113.325,75.992 C113.325,75.798 113.482,75.641 113.675,75.641 C113.869,75.641 114.025,75.798 114.025,75.992 L114.025,129.993 C114.025,130.648 113.786,131.147 113.35,131.399 C113.162,131.507 112.952,131.561 112.727,131.561" id="Fill-29" fill="#455A64"></path>
                    <path d="M112.86,40.512 C112.86,40.512 112.86,40.512 112.859,40.512 C110.541,40.512 108.36,39.99 106.717,39.041 C105.012,38.057 104.074,36.726 104.074,35.292 C104.074,33.847 105.026,32.501 106.754,31.504 L118.795,24.551 C120.463,23.589 122.669,23.058 125.007,23.058 C127.325,23.058 129.506,23.581 131.15,24.53 C132.854,25.514 133.793,26.845 133.793,28.278 C133.793,29.724 132.841,31.069 131.113,32.067 L119.071,39.019 C117.403,39.982 115.197,40.512 112.86,40.512 L112.86,40.512 Z M125.007,23.759 C122.79,23.759 120.709,24.256 119.146,25.158 L107.104,32.11 C105.602,32.978 104.774,34.108 104.774,35.292 C104.774,36.465 105.589,37.581 107.067,38.434 C108.605,39.323 110.663,39.812 112.859,39.812 L112.86,39.812 C115.076,39.812 117.158,39.315 118.721,38.413 L130.762,31.46 C132.264,30.593 133.092,29.463 133.092,28.278 C133.092,27.106 132.278,25.99 130.8,25.136 C129.261,24.248 127.204,23.759 125.007,23.759 L125.007,23.759 Z" id="Fill-30" fill="#607D8B"></path>
                    <path d="M165.63,16.219 L159.896,19.53 C156.729,21.358 151.61,21.367 148.463,19.55 C145.316,17.733 145.332,14.778 148.499,12.949 L154.233,9.639 L165.63,16.219" id="Fill-31" fill="#FAFAFA"></path>
                    <path d="M154.233,10.448 L164.228,16.219 L159.546,18.923 C158.112,19.75 156.194,20.206 154.147,20.206 C152.118,20.206 150.224,19.757 148.814,18.943 C147.524,18.199 146.814,17.249 146.814,16.269 C146.814,15.278 147.537,14.314 148.85,13.556 L154.233,10.448 M154.233,9.639 L148.499,12.949 C145.332,14.778 145.316,17.733 148.463,19.55 C150.031,20.455 152.086,20.907 154.147,20.907 C156.224,20.907 158.306,20.447 159.896,19.53 L165.63,16.219 L154.233,9.639" id="Fill-32" fill="#607D8B"></path>
                    <path d="M145.445,72.667 L145.445,72.667 C143.672,72.667 142.204,71.817 141.202,70.422 C141.135,70.33 141.145,70.147 141.225,70.066 C141.305,69.985 141.432,69.946 141.525,70.011 C142.306,70.559 143.231,70.823 144.276,70.822 C145.598,70.822 147.03,70.376 148.532,69.509 C153.842,66.443 158.163,58.987 158.163,52.894 C158.163,50.967 157.721,49.332 156.884,48.168 C156.818,48.076 156.828,47.948 156.908,47.867 C156.988,47.786 157.114,47.774 157.208,47.84 C158.878,49.012 159.798,51.22 159.798,54.059 C159.798,60.301 155.373,68.046 149.933,71.186 C148.36,72.094 146.85,72.667 145.445,72.667 L145.445,72.667 Z M142.476,71 C143.29,71.651 144.296,72.002 145.445,72.002 C146.767,72.002 148.198,71.55 149.7,70.682 C155.01,67.617 159.331,60.159 159.331,54.065 C159.331,52.085 158.868,50.435 158.006,49.272 C158.417,50.307 158.63,51.532 158.63,52.892 C158.63,59.134 154.205,66.767 148.765,69.907 C147.192,70.816 145.681,71.283 144.276,71.283 C143.634,71.283 143.033,71.192 142.476,71 L142.476,71 Z" id="Fill-33" fill="#607D8B"></path>
                    <path d="M148.648,69.704 C154.032,66.596 158.396,59.068 158.396,52.891 C158.396,50.839 157.913,49.198 157.074,48.03 C155.289,46.778 152.699,46.836 149.816,48.501 C144.433,51.609 140.068,59.137 140.068,65.314 C140.068,67.365 140.552,69.006 141.391,70.174 C143.176,71.427 145.765,71.369 148.648,69.704" id="Fill-34" fill="#FAFAFA"></path>
                    <path d="M144.276,71.276 L144.276,71.276 C143.133,71.276 142.118,70.969 141.257,70.365 C141.236,70.351 141.217,70.332 141.202,70.311 C140.307,69.067 139.835,67.339 139.835,65.314 C139.835,59.073 144.26,51.439 149.7,48.298 C151.273,47.39 152.784,46.929 154.189,46.929 C155.332,46.929 156.347,47.236 157.208,47.839 C157.229,47.854 157.248,47.873 157.263,47.894 C158.157,49.138 158.63,50.865 158.63,52.891 C158.63,59.132 154.205,66.766 148.765,69.907 C147.192,70.815 145.681,71.276 144.276,71.276 L144.276,71.276 Z M141.558,70.104 C142.331,70.637 143.245,71.005 144.276,71.005 C145.598,71.005 147.03,70.467 148.532,69.6 C153.842,66.534 158.163,59.033 158.163,52.939 C158.163,51.031 157.729,49.385 156.907,48.223 C156.133,47.691 155.219,47.409 154.189,47.409 C152.867,47.409 151.435,47.842 149.933,48.709 C144.623,51.775 140.302,59.273 140.302,65.366 C140.302,67.276 140.736,68.942 141.558,70.104 L141.558,70.104 Z" id="Fill-35" fill="#607D8B"></path>
                    <path d="M150.72,65.361 L150.357,65.066 C151.147,64.092 151.869,63.04 152.505,61.938 C153.313,60.539 153.978,59.067 154.482,57.563 L154.925,57.712 C154.412,59.245 153.733,60.745 152.91,62.172 C152.262,63.295 151.525,64.368 150.72,65.361" id="Fill-36" fill="#607D8B"></path>
                    <path d="M115.917,84.514 L115.554,84.22 C116.344,83.245 117.066,82.194 117.702,81.092 C118.51,79.692 119.175,78.22 119.678,76.717 L120.121,76.865 C119.608,78.398 118.93,79.899 118.106,81.326 C117.458,82.448 116.722,83.521 115.917,84.514" id="Fill-37" fill="#607D8B"></path>
                    <path d="M114,130.476 L114,130.008 L114,76.052 L114,75.584 L114,76.052 L114,130.008 L114,130.476" id="Fill-38" fill="#607D8B"></path>
                </g>
                <g id="Imported-Layers-Copy" transform="translate(62.000000, 0.000000)" sketch:type="MSShapeGroup">
                    <path d="M19.822,37.474 C19.839,37.339 19.747,37.194 19.555,37.082 C19.228,36.894 18.729,36.872 18.446,37.037 L12.434,40.508 C12.303,40.584 12.24,40.686 12.243,40.793 C12.245,40.925 12.245,41.254 12.245,41.371 L12.245,41.414 L12.238,41.542 C8.148,43.887 5.647,45.321 5.647,45.321 C5.646,45.321 3.57,46.367 2.86,50.513 C2.86,50.513 1.948,57.474 1.962,70.258 C1.977,82.828 2.568,87.328 3.129,91.609 C3.349,93.293 6.13,93.734 6.13,93.734 C6.461,93.774 6.828,93.707 7.21,93.486 L82.483,49.935 C84.291,48.866 85.15,46.216 85.539,43.651 C86.752,35.661 87.214,10.673 85.264,3.773 C85.068,3.08 84.754,2.69 84.396,2.491 L82.31,1.701 C81.583,1.729 80.894,2.168 80.776,2.236 C80.636,2.317 41.807,24.585 20.032,37.072 L19.822,37.474" id="Fill-1" fill="#FFFFFF"></path>
                    <path d="M82.311,1.701 L84.396,2.491 C84.754,2.69 85.068,3.08 85.264,3.773 C87.213,10.673 86.751,35.66 85.539,43.651 C85.149,46.216 84.29,48.866 82.483,49.935 L7.21,93.486 C6.897,93.667 6.595,93.744 6.314,93.744 L6.131,93.733 C6.131,93.734 3.349,93.293 3.128,91.609 C2.568,87.327 1.977,82.828 1.963,70.258 C1.948,57.474 2.86,50.513 2.86,50.513 C3.57,46.367 5.647,45.321 5.647,45.321 C5.647,45.321 8.148,43.887 12.238,41.542 L12.245,41.414 L12.245,41.371 C12.245,41.254 12.245,40.925 12.243,40.793 C12.24,40.686 12.302,40.583 12.434,40.508 L18.446,37.036 C18.574,36.962 18.746,36.926 18.927,36.926 C19.145,36.926 19.376,36.979 19.554,37.082 C19.747,37.194 19.839,37.34 19.822,37.474 L20.033,37.072 C41.806,24.585 80.636,2.318 80.777,2.236 C80.894,2.168 81.583,1.729 82.311,1.701 M82.311,0.704 L82.272,0.705 C81.654,0.728 80.989,0.949 80.298,1.361 L80.277,1.373 C80.129,1.458 59.768,13.135 19.758,36.079 C19.5,35.981 19.214,35.929 18.927,35.929 C18.562,35.929 18.223,36.013 17.947,36.173 L11.935,39.644 C11.493,39.899 11.236,40.334 11.246,40.81 L11.247,40.96 L5.167,44.447 C4.794,44.646 2.625,45.978 1.877,50.345 L1.871,50.384 C1.862,50.454 0.951,57.557 0.965,70.259 C0.979,82.879 1.568,87.375 2.137,91.724 L2.139,91.739 C2.447,94.094 5.614,94.662 5.975,94.719 L6.009,94.723 C6.11,94.736 6.213,94.742 6.314,94.742 C6.79,94.742 7.26,94.61 7.71,94.35 L82.983,50.798 C84.794,49.727 85.982,47.375 86.525,43.801 C87.711,35.987 88.259,10.705 86.224,3.502 C85.971,2.609 85.52,1.975 84.881,1.62 L84.749,1.558 L82.664,0.769 C82.551,0.725 82.431,0.704 82.311,0.704" id="Fill-2" fill="#455A64"></path>
                    <path d="M66.267,11.565 L67.762,11.999 L11.423,44.325" id="Fill-3" fill="#FFFFFF"></path>
                    <path d="M12.202,90.545 C12.029,90.545 11.862,90.455 11.769,90.295 C11.632,90.057 11.713,89.752 11.952,89.614 L30.389,78.969 C30.628,78.831 30.933,78.913 31.071,79.152 C31.208,79.39 31.127,79.696 30.888,79.833 L12.451,90.478 L12.202,90.545" id="Fill-4" fill="#607D8B"></path>
                    <path d="M13.764,42.654 L13.656,42.592 L13.702,42.421 L18.837,39.457 L19.007,39.502 L18.962,39.673 L13.827,42.637 L13.764,42.654" id="Fill-5" fill="#607D8B"></path>
                    <path d="M8.52,90.375 L8.52,46.421 L8.583,46.385 L75.84,7.554 L75.84,51.508 L75.778,51.544 L8.52,90.375 L8.52,90.375 Z M8.77,46.564 L8.77,89.944 L75.591,51.365 L75.591,7.985 L8.77,46.564 L8.77,46.564 Z" id="Fill-6" fill="#607D8B"></path>
                    <path d="M24.986,83.182 C24.756,83.331 24.374,83.566 24.137,83.705 L12.632,90.406 C12.395,90.545 12.426,90.658 12.7,90.658 L13.265,90.658 C13.54,90.658 13.958,90.545 14.195,90.406 L25.7,83.705 C25.937,83.566 26.128,83.452 26.125,83.449 C26.122,83.447 26.119,83.22 26.119,82.946 C26.119,82.672 25.931,82.569 25.701,82.719 L24.986,83.182" id="Fill-7" fill="#607D8B"></path>
                    <path d="M13.266,90.782 L12.7,90.782 C12.5,90.782 12.384,90.726 12.354,90.616 C12.324,90.506 12.397,90.399 12.569,90.299 L24.074,83.597 C24.31,83.459 24.689,83.226 24.918,83.078 L25.633,82.614 C25.723,82.555 25.813,82.525 25.899,82.525 C26.071,82.525 26.244,82.655 26.244,82.946 C26.244,83.16 26.245,83.309 26.247,83.383 L26.253,83.387 L26.249,83.456 C26.246,83.531 26.246,83.531 25.763,83.812 L14.258,90.514 C14,90.665 13.564,90.782 13.266,90.782 L13.266,90.782 Z M12.666,90.532 L12.7,90.533 L13.266,90.533 C13.518,90.533 13.915,90.425 14.132,90.299 L25.637,83.597 C25.805,83.499 25.931,83.424 25.998,83.383 C25.994,83.299 25.994,83.165 25.994,82.946 L25.899,82.775 L25.768,82.824 L25.054,83.287 C24.822,83.437 24.438,83.673 24.2,83.812 L12.695,90.514 L12.666,90.532 L12.666,90.532 Z" id="Fill-8" fill="#607D8B"></path>
                    <path d="M13.266,89.871 L12.7,89.871 C12.5,89.871 12.384,89.815 12.354,89.705 C12.324,89.595 12.397,89.488 12.569,89.388 L24.074,82.686 C24.332,82.535 24.768,82.418 25.067,82.418 L25.632,82.418 C25.832,82.418 25.948,82.474 25.978,82.584 C26.008,82.694 25.935,82.801 25.763,82.901 L14.258,89.603 C14,89.754 13.564,89.871 13.266,89.871 L13.266,89.871 Z M12.666,89.621 L12.7,89.622 L13.266,89.622 C13.518,89.622 13.915,89.515 14.132,89.388 L25.637,82.686 L25.667,82.668 L25.632,82.667 L25.067,82.667 C24.815,82.667 24.418,82.775 24.2,82.901 L12.695,89.603 L12.666,89.621 L12.666,89.621 Z" id="Fill-9" fill="#607D8B"></path>
                    <path d="M12.37,90.801 L12.37,89.554 L12.37,90.801" id="Fill-10" fill="#607D8B"></path>
                    <path d="M6.13,93.901 C5.379,93.808 4.816,93.164 4.691,92.525 C3.86,88.287 3.54,83.743 3.526,71.173 C3.511,58.389 4.423,51.428 4.423,51.428 C5.134,47.282 7.21,46.236 7.21,46.236 C7.21,46.236 81.667,3.25 82.069,3.017 C82.292,2.888 84.556,1.433 85.264,3.94 C87.214,10.84 86.752,35.827 85.539,43.818 C85.15,46.383 84.291,49.033 82.483,50.101 L7.21,93.653 C6.828,93.874 6.461,93.941 6.13,93.901 C6.13,93.901 3.349,93.46 3.129,91.776 C2.568,87.495 1.977,82.995 1.962,70.425 C1.948,57.641 2.86,50.68 2.86,50.68 C3.57,46.534 5.647,45.489 5.647,45.489 C5.646,45.489 8.065,44.092 12.245,41.679 L13.116,41.56 L19.715,37.73 L19.761,37.269 L6.13,93.901" id="Fill-11" fill="#FAFAFA"></path>
                    <path d="M6.317,94.161 L6.102,94.148 L6.101,94.148 L5.857,94.101 C5.138,93.945 3.085,93.365 2.881,91.809 C2.313,87.469 1.727,82.996 1.713,70.425 C1.699,57.771 2.604,50.718 2.613,50.648 C3.338,46.417 5.445,45.31 5.535,45.266 L12.163,41.439 L13.033,41.32 L19.479,37.578 L19.513,37.244 C19.526,37.107 19.647,37.008 19.786,37.021 C19.922,37.034 20.023,37.156 20.009,37.293 L19.95,37.882 L13.198,41.801 L12.328,41.919 L5.772,45.704 C5.741,45.72 3.782,46.772 3.106,50.722 C3.099,50.782 2.198,57.808 2.212,70.424 C2.226,82.963 2.809,87.42 3.373,91.729 C3.464,92.42 4.062,92.883 4.682,93.181 C4.566,92.984 4.486,92.776 4.446,92.572 C3.665,88.588 3.291,84.37 3.276,71.173 C3.262,58.52 4.167,51.466 4.176,51.396 C4.901,47.165 7.008,46.059 7.098,46.014 C7.094,46.015 81.542,3.034 81.944,2.802 L81.972,2.785 C82.876,2.247 83.692,2.097 84.332,2.352 C84.887,2.573 85.281,3.085 85.504,3.872 C87.518,11 86.964,36.091 85.785,43.855 C85.278,47.196 84.21,49.37 82.61,50.317 L7.335,93.869 C6.999,94.063 6.658,94.161 6.317,94.161 L6.317,94.161 Z M6.17,93.654 C6.463,93.69 6.774,93.617 7.085,93.437 L82.358,49.886 C84.181,48.808 84.96,45.971 85.292,43.78 C86.466,36.049 87.023,11.085 85.024,4.008 C84.846,3.377 84.551,2.976 84.148,2.816 C83.664,2.623 82.982,2.764 82.227,3.213 L82.193,3.234 C81.791,3.466 7.335,46.452 7.335,46.452 C7.304,46.469 5.346,47.521 4.669,51.471 C4.662,51.53 3.761,58.556 3.775,71.173 C3.79,84.328 4.161,88.524 4.936,92.476 C5.026,92.937 5.412,93.459 5.973,93.615 C6.087,93.64 6.158,93.652 6.169,93.654 L6.17,93.654 L6.17,93.654 Z" id="Fill-12" fill="#455A64"></path>
                    <path d="M7.317,68.982 C7.806,68.701 8.202,68.926 8.202,69.487 C8.202,70.047 7.806,70.73 7.317,71.012 C6.829,71.294 6.433,71.069 6.433,70.508 C6.433,69.948 6.829,69.265 7.317,68.982" id="Fill-13" fill="#FFFFFF"></path>
                    <path d="M6.92,71.133 C6.631,71.133 6.433,70.905 6.433,70.508 C6.433,69.948 6.829,69.265 7.317,68.982 C7.46,68.9 7.595,68.861 7.714,68.861 C8.003,68.861 8.202,69.09 8.202,69.487 C8.202,70.047 7.806,70.73 7.317,71.012 C7.174,71.094 7.039,71.133 6.92,71.133 M7.714,68.674 C7.557,68.674 7.392,68.723 7.224,68.821 C6.676,69.138 6.246,69.879 6.246,70.508 C6.246,70.994 6.517,71.32 6.92,71.32 C7.078,71.32 7.243,71.271 7.411,71.174 C7.959,70.857 8.389,70.117 8.389,69.487 C8.389,69.001 8.117,68.674 7.714,68.674" id="Fill-14" fill="#8097A2"></path>
                    <path d="M6.92,70.947 C6.649,70.947 6.621,70.64 6.621,70.508 C6.621,70.017 6.982,69.392 7.411,69.145 C7.521,69.082 7.625,69.049 7.714,69.049 C7.986,69.049 8.015,69.355 8.015,69.487 C8.015,69.978 7.652,70.603 7.224,70.851 C7.115,70.914 7.01,70.947 6.92,70.947 M7.714,68.861 C7.595,68.861 7.46,68.9 7.317,68.982 C6.829,69.265 6.433,69.948 6.433,70.508 C6.433,70.905 6.631,71.133 6.92,71.133 C7.039,71.133 7.174,71.094 7.317,71.012 C7.806,70.73 8.202,70.047 8.202,69.487 C8.202,69.09 8.003,68.861 7.714,68.861" id="Fill-15" fill="#8097A2"></path>
                    <path d="M7.444,85.35 C7.708,85.198 7.921,85.319 7.921,85.622 C7.921,85.925 7.708,86.292 7.444,86.444 C7.181,86.597 6.967,86.475 6.967,86.173 C6.967,85.871 7.181,85.502 7.444,85.35" id="Fill-16" fill="#FFFFFF"></path>
                    <path d="M7.23,86.51 C7.074,86.51 6.967,86.387 6.967,86.173 C6.967,85.871 7.181,85.502 7.444,85.35 C7.521,85.305 7.594,85.284 7.658,85.284 C7.814,85.284 7.921,85.408 7.921,85.622 C7.921,85.925 7.708,86.292 7.444,86.444 C7.367,86.489 7.294,86.51 7.23,86.51 M7.658,85.098 C7.558,85.098 7.455,85.127 7.351,85.188 C7.031,85.373 6.781,85.806 6.781,86.173 C6.781,86.482 6.966,86.697 7.23,86.697 C7.33,86.697 7.433,86.666 7.538,86.607 C7.858,86.422 8.108,85.989 8.108,85.622 C8.108,85.313 7.923,85.098 7.658,85.098" id="Fill-17" fill="#8097A2"></path>
                    <path d="M7.23,86.322 L7.154,86.173 C7.154,85.938 7.333,85.629 7.538,85.512 L7.658,85.471 L7.734,85.622 C7.734,85.856 7.555,86.164 7.351,86.282 L7.23,86.322 M7.658,85.284 C7.594,85.284 7.521,85.305 7.444,85.35 C7.181,85.502 6.967,85.871 6.967,86.173 C6.967,86.387 7.074,86.51 7.23,86.51 C7.294,86.51 7.367,86.489 7.444,86.444 C7.708,86.292 7.921,85.925 7.921,85.622 C7.921,85.408 7.814,85.284 7.658,85.284" id="Fill-18" fill="#8097A2"></path>
                    <path d="M77.278,7.769 L77.278,51.436 L10.208,90.16 L10.208,46.493 L77.278,7.769" id="Fill-19" fill="#455A64"></path>
                    <path d="M10.083,90.375 L10.083,46.421 L10.146,46.385 L77.403,7.554 L77.403,51.508 L77.341,51.544 L10.083,90.375 L10.083,90.375 Z M10.333,46.564 L10.333,89.944 L77.154,51.365 L77.154,7.985 L10.333,46.564 L10.333,46.564 Z" id="Fill-20" fill="#607D8B"></path>
                </g>
                <path d="M125.737,88.647 L118.098,91.981 L118.098,84 L106.639,88.713 L106.639,96.982 L99,100.315 L112.369,103.961 L125.737,88.647" id="Imported-Layers-Copy-2" fill="#455A64" sketch:type="MSShapeGroup"></path>
            </g>
        </g>
    </g>
</svg>');
};
module.exports = RotateInstructions;
},{"./util.js":68}],63:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var SensorSample = _dereq_('./sensor-sample.js');
var MathUtil = _dereq_('../math-util.js');
var Util = _dereq_('../util.js');
/**
* An implementation of a simple complementary filter, which fuses gyroscope and
* accelerometer data from the 'devicemotion' event.
*
* Accelerometer data is very noisy, but stable over the long term.
* Gyroscope data is smooth, but tends to drift over the long term.
*
* This fusion is relatively simple:
* 1. Get orientation estimates from accelerometer by applying a low-pass filter
* on that data.
* 2. Get orientation estimates from gyroscope by integrating over time.
* 3. Combine the two estimates, weighing (1) in the long term, but (2) for the
* short term.
*/
function ComplementaryFilter(kFilter) {
this.kFilter = kFilter;
// Raw sensor measurements.
this.currentAccelMeasurement = new SensorSample();
this.currentGyroMeasurement = new SensorSample();
this.previousGyroMeasurement = new SensorSample();
// Set default look direction to be in the correct direction.
if (Util.isIOS()) {
this.filterQ = new MathUtil.Quaternion(-1, 0, 0, 1);
} else {
this.filterQ = new MathUtil.Quaternion(1, 0, 0, 1);
}
this.previousFilterQ = new MathUtil.Quaternion();
this.previousFilterQ.copy(this.filterQ);
// Orientation based on the accelerometer.
this.accelQ = new MathUtil.Quaternion();
// Whether or not the orientation has been initialized.
this.isOrientationInitialized = false;
// Running estimate of gravity based on the current orientation.
this.estimatedGravity = new MathUtil.Vector3();
// Measured gravity based on accelerometer.
this.measuredGravity = new MathUtil.Vector3();
// Debug only quaternion of gyro-based orientation.
this.gyroIntegralQ = new MathUtil.Quaternion();
}
ComplementaryFilter.prototype.addAccelMeasurement = function(vector, timestampS) {
this.currentAccelMeasurement.set(vector, timestampS);
};
ComplementaryFilter.prototype.addGyroMeasurement = function(vector, timestampS) {
this.currentGyroMeasurement.set(vector, timestampS);
var deltaT = timestampS - this.previousGyroMeasurement.timestampS;
if (Util.isTimestampDeltaValid(deltaT)) {
this.run_();
}
this.previousGyroMeasurement.copy(this.currentGyroMeasurement);
};
ComplementaryFilter.prototype.run_ = function() {
if (!this.isOrientationInitialized) {
this.accelQ = this.accelToQuaternion_(this.currentAccelMeasurement.sample);
this.previousFilterQ.copy(this.accelQ);
this.isOrientationInitialized = true;
return;
}
var deltaT = this.currentGyroMeasurement.timestampS -
this.previousGyroMeasurement.timestampS;
// Convert gyro rotation vector to a quaternion delta.
var gyroDeltaQ = this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample, deltaT);
this.gyroIntegralQ.multiply(gyroDeltaQ);
// filter_1 = K * (filter_0 + gyro * dT) + (1 - K) * accel.
this.filterQ.copy(this.previousFilterQ);
this.filterQ.multiply(gyroDeltaQ);
// Calculate the delta between the current estimated gravity and the real
// gravity vector from accelerometer.
var invFilterQ = new MathUtil.Quaternion();
invFilterQ.copy(this.filterQ);
invFilterQ.inverse();
this.estimatedGravity.set(0, 0, -1);
this.estimatedGravity.applyQuaternion(invFilterQ);
this.estimatedGravity.normalize();
this.measuredGravity.copy(this.currentAccelMeasurement.sample);
this.measuredGravity.normalize();
// Compare estimated gravity with measured gravity, get the delta quaternion
// between the two.
var deltaQ = new MathUtil.Quaternion();
deltaQ.setFromUnitVectors(this.estimatedGravity, this.measuredGravity);
deltaQ.inverse();
if (Util.isDebug()) {
console.log('Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)',
MathUtil.radToDeg * Util.getQuaternionAngle(deltaQ),
(this.estimatedGravity.x).toFixed(1),
(this.estimatedGravity.y).toFixed(1),
(this.estimatedGravity.z).toFixed(1),
(this.measuredGravity.x).toFixed(1),
(this.measuredGravity.y).toFixed(1),
(this.measuredGravity.z).toFixed(1));
}
// Calculate the SLERP target: current orientation plus the measured-estimated
// quaternion delta.
var targetQ = new MathUtil.Quaternion();
targetQ.copy(this.filterQ);
targetQ.multiply(deltaQ);
// SLERP factor: 0 is pure gyro, 1 is pure accel.
this.filterQ.slerp(targetQ, 1 - this.kFilter);
this.previousFilterQ.copy(this.filterQ);
};
ComplementaryFilter.prototype.getOrientation = function() {
return this.filterQ;
};
ComplementaryFilter.prototype.accelToQuaternion_ = function(accel) {
var normAccel = new MathUtil.Vector3();
normAccel.copy(accel);
normAccel.normalize();
var quat = new MathUtil.Quaternion();
quat.setFromUnitVectors(new MathUtil.Vector3(0, 0, -1), normAccel);
quat.inverse();
return quat;
};
ComplementaryFilter.prototype.gyroToQuaternionDelta_ = function(gyro, dt) {
// Extract axis and angle from the gyroscope data.
var quat = new MathUtil.Quaternion();
var axis = new MathUtil.Vector3();
axis.copy(gyro);
axis.normalize();
quat.setFromAxisAngle(axis, gyro.length() * dt);
return quat;
};
module.exports = ComplementaryFilter;
},{"../math-util.js":59,"../util.js":68,"./sensor-sample.js":66}],64:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var ComplementaryFilter = _dereq_('./complementary-filter.js');
var PosePredictor = _dereq_('./pose-predictor.js');
var TouchPanner = _dereq_('../touch-panner.js');
var MathUtil = _dereq_('../math-util.js');
var Util = _dereq_('../util.js');
/**
* The pose sensor, implemented using DeviceMotion APIs.
*/
function FusionPoseSensor() {
this.deviceId = 'webvr-polyfill:fused';
this.deviceName = 'VR Position Device (webvr-polyfill:fused)';
this.accelerometer = new MathUtil.Vector3();
this.gyroscope = new MathUtil.Vector3();
this.start();
this.filter = new ComplementaryFilter(window.WebVRConfig.K_FILTER);
this.posePredictor = new PosePredictor(window.WebVRConfig.PREDICTION_TIME_S);
this.touchPanner = new TouchPanner();
this.filterToWorldQ = new MathUtil.Quaternion();
// Set the filter to world transform, depending on OS.
if (Util.isIOS()) {
this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1, 0, 0), Math.PI / 2);
} else {
this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1, 0, 0), -Math.PI / 2);
}
this.inverseWorldToScreenQ = new MathUtil.Quaternion();
this.worldToScreenQ = new MathUtil.Quaternion();
this.originalPoseAdjustQ = new MathUtil.Quaternion();
this.originalPoseAdjustQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1),
-window.orientation * Math.PI / 180);
this.setScreenTransform_();
// Adjust this filter for being in landscape mode.
if (Util.isLandscapeMode()) {
this.filterToWorldQ.multiply(this.inverseWorldToScreenQ);
}
// Keep track of a reset transform for resetSensor.
this.resetQ = new MathUtil.Quaternion();
this.isFirefoxAndroid = Util.isFirefoxAndroid();
this.isIOS = Util.isIOS();
this.orientationOut_ = new Float32Array(4);
}
FusionPoseSensor.prototype.getPosition = function() {
// This PoseSensor doesn't support position
return null;
};
FusionPoseSensor.prototype.getOrientation = function() {
// Convert from filter space to the the same system used by the
// deviceorientation event.
var orientation = this.filter.getOrientation();
// Predict orientation.
this.predictedQ = this.posePredictor.getPrediction(orientation, this.gyroscope, this.previousTimestampS);
// Convert to THREE coordinate system: -Z forward, Y up, X right.
var out = new MathUtil.Quaternion();
out.copy(this.filterToWorldQ);
out.multiply(this.resetQ);
if (!window.WebVRConfig.TOUCH_PANNER_DISABLED) {
out.multiply(this.touchPanner.getOrientation());
}
out.multiply(this.predictedQ);
out.multiply(this.worldToScreenQ);
// Handle the yaw-only case.
if (window.WebVRConfig.YAW_ONLY) {
// Make a quaternion that only turns around the Y-axis.
out.x = 0;
out.z = 0;
out.normalize();
}
this.orientationOut_[0] = out.x;
this.orientationOut_[1] = out.y;
this.orientationOut_[2] = out.z;
this.orientationOut_[3] = out.w;
return this.orientationOut_;
};
FusionPoseSensor.prototype.resetPose = function() {
// Reduce to inverted yaw-only.
this.resetQ.copy(this.filter.getOrientation());
this.resetQ.x = 0;
this.resetQ.y = 0;
this.resetQ.z *= -1;
this.resetQ.normalize();
// Take into account extra transformations in landscape mode.
if (Util.isLandscapeMode()) {
this.resetQ.multiply(this.inverseWorldToScreenQ);
}
// Take into account original pose.
this.resetQ.multiply(this.originalPoseAdjustQ);
if (!window.WebVRConfig.TOUCH_PANNER_DISABLED) {
this.touchPanner.resetSensor();
}
};
FusionPoseSensor.prototype.onDeviceMotion_ = function(deviceMotion) {
this.updateDeviceMotion_(deviceMotion);
};
FusionPoseSensor.prototype.updateDeviceMotion_ = function(deviceMotion) {
var accGravity = deviceMotion.accelerationIncludingGravity;
var rotRate = deviceMotion.rotationRate;
var timestampS = deviceMotion.timeStamp / 1000;
var deltaS = timestampS - this.previousTimestampS;
if (deltaS <= Util.MIN_TIMESTEP || deltaS > Util.MAX_TIMESTEP) {
console.warn('Invalid timestamps detected. Time step between successive ' +
'gyroscope sensor samples is very small or not monotonic');
this.previousTimestampS = timestampS;
return;
}
this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z);
this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma);
// With iOS and Firefox Android, rotationRate is reported in degrees,
// so we first convert to radians.
if (this.isIOS || this.isFirefoxAndroid) {
this.gyroscope.multiplyScalar(Math.PI / 180);
}
this.filter.addAccelMeasurement(this.accelerometer, timestampS);
this.filter.addGyroMeasurement(this.gyroscope, timestampS);
this.previousTimestampS = timestampS;
};
FusionPoseSensor.prototype.onOrientationChange_ = function(screenOrientation) {
this.setScreenTransform_();
};
/**
* This is only needed if we are in an cross origin iframe on iOS to work around
* this issue: https://bugs.webkit.org/show_bug.cgi?id=152299.
*/
FusionPoseSensor.prototype.onMessage_ = function(event) {
var message = event.data;
// If there's no message type, ignore it.
if (!message || !message.type) {
return;
}
// Ignore all messages that aren't devicemotion.
var type = message.type.toLowerCase();
if (type !== 'devicemotion') {
return;
}
// Update device motion.
this.updateDeviceMotion_(message.deviceMotionEvent);
};
FusionPoseSensor.prototype.setScreenTransform_ = function() {
this.worldToScreenQ.set(0, 0, 0, 1);
switch (window.orientation) {
case 0:
break;
case 90:
this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), -Math.PI / 2);
break;
case -90:
this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), Math.PI / 2);
break;
case 180:
// TODO.
break;
}
this.inverseWorldToScreenQ.copy(this.worldToScreenQ);
this.inverseWorldToScreenQ.inverse();
};
FusionPoseSensor.prototype.start = function() {
this.onDeviceMotionCallback_ = this.onDeviceMotion_.bind(this);
this.onOrientationChangeCallback_ = this.onOrientationChange_.bind(this);
this.onMessageCallback_ = this.onMessage_.bind(this);
// Only listen for postMessages if we're in an iOS and embedded inside a cross
// domain IFrame. In this case, the polyfill can still work if the containing
// page sends synthetic devicemotion events. For an example of this, see
// iframe-message-sender.js in VR View: https://goo.gl/XDtvFZ
if (Util.isIOS() && Util.isInsideCrossDomainIFrame()) {
window.addEventListener('message', this.onMessageCallback_);
}
window.addEventListener('orientationchange', this.onOrientationChangeCallback_);
window.addEventListener('devicemotion', this.onDeviceMotionCallback_);
};
FusionPoseSensor.prototype.stop = function() {
window.removeEventListener('devicemotion', this.onDeviceMotionCallback_);
window.removeEventListener('orientationchange', this.onOrientationChangeCallback_);
window.removeEventListener('message', this.onMessageCallback_);
};
module.exports = FusionPoseSensor;
},{"../math-util.js":59,"../touch-panner.js":67,"../util.js":68,"./complementary-filter.js":63,"./pose-predictor.js":65}],65:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var MathUtil = _dereq_('../math-util');
var Util = _dereq_('../util');
/**
* Given an orientation and the gyroscope data, predicts the future orientation
* of the head. This makes rendering appear faster.
*
* Also see: http://msl.cs.uiuc.edu/~lavalle/papers/LavYerKatAnt14.pdf
*
* @param {Number} predictionTimeS time from head movement to the appearance of
* the corresponding image.
*/
function PosePredictor(predictionTimeS) {
this.predictionTimeS = predictionTimeS;
// The quaternion corresponding to the previous state.
this.previousQ = new MathUtil.Quaternion();
// Previous time a prediction occurred.
this.previousTimestampS = null;
// The delta quaternion that adjusts the current pose.
this.deltaQ = new MathUtil.Quaternion();
// The output quaternion.
this.outQ = new MathUtil.Quaternion();
}
PosePredictor.prototype.getPrediction = function(currentQ, gyro, timestampS) {
if (!this.previousTimestampS) {
this.previousQ.copy(currentQ);
this.previousTimestampS = timestampS;
return currentQ;
}
// Calculate axis and angle based on gyroscope rotation rate data.
var axis = new MathUtil.Vector3();
axis.copy(gyro);
axis.normalize();
var angularSpeed = gyro.length();
// If we're rotating slowly, don't do prediction.
if (angularSpeed < MathUtil.degToRad * 20) {
if (Util.isDebug()) {
console.log('Moving slowly, at %s deg/s: no prediction',
(MathUtil.radToDeg * angularSpeed).toFixed(1));
}
this.outQ.copy(currentQ);
this.previousQ.copy(currentQ);
return this.outQ;
}
// Get the predicted angle based on the time delta and latency.
var deltaT = timestampS - this.previousTimestampS;
var predictAngle = angularSpeed * this.predictionTimeS;
this.deltaQ.setFromAxisAngle(axis, predictAngle);
this.outQ.copy(this.previousQ);
this.outQ.multiply(this.deltaQ);
this.previousQ.copy(currentQ);
this.previousTimestampS = timestampS;
return this.outQ;
};
module.exports = PosePredictor;
},{"../math-util":59,"../util":68}],66:[function(_dereq_,module,exports){
function SensorSample(sample, timestampS) {
this.set(sample, timestampS);
};
SensorSample.prototype.set = function(sample, timestampS) {
this.sample = sample;
this.timestampS = timestampS;
};
SensorSample.prototype.copy = function(sensorSample) {
this.set(sensorSample.sample, sensorSample.timestampS);
};
module.exports = SensorSample;
},{}],67:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var MathUtil = _dereq_('./math-util.js');
var Util = _dereq_('./util.js');
var ROTATE_SPEED = 0.5;
/**
* Provides a quaternion responsible for pre-panning the scene before further
* transformations due to device sensors.
*/
function TouchPanner() {
window.addEventListener('touchstart', this.onTouchStart_.bind(this));
window.addEventListener('touchmove', this.onTouchMove_.bind(this));
window.addEventListener('touchend', this.onTouchEnd_.bind(this));
this.isTouching = false;
this.rotateStart = new MathUtil.Vector2();
this.rotateEnd = new MathUtil.Vector2();
this.rotateDelta = new MathUtil.Vector2();
this.theta = 0;
this.orientation = new MathUtil.Quaternion();
}
TouchPanner.prototype.getOrientation = function() {
this.orientation.setFromEulerXYZ(0, 0, this.theta);
return this.orientation;
};
TouchPanner.prototype.resetSensor = function() {
this.theta = 0;
};
TouchPanner.prototype.onTouchStart_ = function(e) {
// Only respond if there is exactly one touch.
// Note that the Daydream controller passes in a `touchstart` event with
// no `touches` property, so we must check for that case too.
if (!e.touches || e.touches.length != 1) {
return;
}
this.rotateStart.set(e.touches[0].pageX, e.touches[0].pageY);
this.isTouching = true;
};
TouchPanner.prototype.onTouchMove_ = function(e) {
if (!this.isTouching) {
return;
}
this.rotateEnd.set(e.touches[0].pageX, e.touches[0].pageY);
this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart);
this.rotateStart.copy(this.rotateEnd);
// On iOS, direction is inverted.
if (Util.isIOS()) {
this.rotateDelta.x *= -1;
}
var element = document.body;
this.theta += 2 * Math.PI * this.rotateDelta.x / element.clientWidth * ROTATE_SPEED;
};
TouchPanner.prototype.onTouchEnd_ = function(e) {
this.isTouching = false;
};
module.exports = TouchPanner;
},{"./math-util.js":59,"./util.js":68}],68:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var Util = window.Util || {};
Util.MIN_TIMESTEP = 0.001;
Util.MAX_TIMESTEP = 1;
Util.base64 = function(mimeType, base64) {
return 'data:' + mimeType + ';base64,' + base64;
};
Util.clamp = function(value, min, max) {
return Math.min(Math.max(min, value), max);
};
Util.lerp = function(a, b, t) {
return a + ((b - a) * t);
};
/**
* Light polyfill for `Promise.race`. Returns
* a promise that resolves when the first promise
* provided resolves.
*
* @param {Array} promises
*/
Util.race = function(promises) {
if (Promise.race) {
return Promise.race(promises);
}
return new Promise(function (resolve, reject) {
for (var i = 0; i < promises.length; i++) {
promises[i].then(resolve, reject);
}
});
};
Util.isIOS = (function() {
var isIOS = /iPad|iPhone|iPod/.test(navigator.platform);
return function() {
return isIOS;
};
})();
Util.isWebViewAndroid = (function() {
var isWebViewAndroid = navigator.userAgent.indexOf('Version') !== -1 &&
navigator.userAgent.indexOf('Android') !== -1 &&
navigator.userAgent.indexOf('Chrome') !== -1;
return function() {
return isWebViewAndroid;
};
})();
Util.isSafari = (function() {
var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
return function() {
return isSafari;
};
})();
Util.isFirefoxAndroid = (function() {
var isFirefoxAndroid = navigator.userAgent.indexOf('Firefox') !== -1 &&
navigator.userAgent.indexOf('Android') !== -1;
return function() {
return isFirefoxAndroid;
};
})();
Util.isLandscapeMode = function() {
return (window.orientation == 90 || window.orientation == -90);
};
// Helper method to validate the time steps of sensor timestamps.
Util.isTimestampDeltaValid = function(timestampDeltaS) {
if (isNaN(timestampDeltaS)) {
return false;
}
if (timestampDeltaS <= Util.MIN_TIMESTEP) {
return false;
}
if (timestampDeltaS > Util.MAX_TIMESTEP) {
return false;
}
return true;
};
Util.getScreenWidth = function() {
return Math.max(window.screen.width, window.screen.height) *
window.devicePixelRatio;
};
Util.getScreenHeight = function() {
return Math.min(window.screen.width, window.screen.height) *
window.devicePixelRatio;
};
Util.requestFullscreen = function(element) {
if (Util.isWebViewAndroid()) {
return false;
}
if (element.requestFullscreen) {
element.requestFullscreen();
} else if (element.webkitRequestFullscreen) {
element.webkitRequestFullscreen();
} else if (element.mozRequestFullScreen) {
element.mozRequestFullScreen();
} else if (element.msRequestFullscreen) {
element.msRequestFullscreen();
} else {
return false;
}
return true;
};
Util.exitFullscreen = function() {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.webkitExitFullscreen) {
document.webkitExitFullscreen();
} else if (document.mozCancelFullScreen) {
document.mozCancelFullScreen();
} else if (document.msExitFullscreen) {
document.msExitFullscreen();
} else {
return false;
}
return true;
};
Util.getFullscreenElement = function() {
return document.fullscreenElement ||
document.webkitFullscreenElement ||
document.mozFullScreenElement ||
document.msFullscreenElement;
};
Util.linkProgram = function(gl, vertexSource, fragmentSource, attribLocationMap) {
// No error checking for brevity.
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexSource);
gl.compileShader(vertexShader);
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentSource);
gl.compileShader(fragmentShader);
var program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
for (var attribName in attribLocationMap)
gl.bindAttribLocation(program, attribLocationMap[attribName], attribName);
gl.linkProgram(program);
gl.deleteShader(vertexShader);
gl.deleteShader(fragmentShader);
return program;
};
Util.getProgramUniforms = function(gl, program) {
var uniforms = {};
var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
var uniformName = '';
for (var i = 0; i < uniformCount; i++) {
var uniformInfo = gl.getActiveUniform(program, i);
uniformName = uniformInfo.name.replace('[0]', '');
uniforms[uniformName] = gl.getUniformLocation(program, uniformName);
}
return uniforms;
};
Util.orthoMatrix = function (out, left, right, bottom, top, near, far) {
var lr = 1 / (left - right),
bt = 1 / (bottom - top),
nf = 1 / (near - far);
out[0] = -2 * lr;
out[1] = 0;
out[2] = 0;
out[3] = 0;
out[4] = 0;
out[5] = -2 * bt;
out[6] = 0;
out[7] = 0;
out[8] = 0;
out[9] = 0;
out[10] = 2 * nf;
out[11] = 0;
out[12] = (left + right) * lr;
out[13] = (top + bottom) * bt;
out[14] = (far + near) * nf;
out[15] = 1;
return out;
};
Util.copyArray = function (source, dest) {
for (var i = 0, n = source.length; i < n; i++) {
dest[i] = source[i];
}
};
Util.isMobile = function() {
var check = false;
(function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera);
return check;
};
Util.extend = function(dest, src) {
for (var key in src) {
if (src.hasOwnProperty(key)) {
dest[key] = src[key];
}
}
return dest;
}
Util.safariCssSizeWorkaround = function(canvas) {
// TODO(smus): Remove this workaround when Safari for iOS is fixed.
// iOS only workaround (for https://bugs.webkit.org/show_bug.cgi?id=152556).
//
// "To the last I grapple with thee;
// from hell's heart I stab at thee;
// for hate's sake I spit my last breath at thee."
// -- Moby Dick, by Herman Melville
if (Util.isIOS()) {
var width = canvas.style.width;
var height = canvas.style.height;
canvas.style.width = (parseInt(width) + 1) + 'px';
canvas.style.height = (parseInt(height)) + 'px';
setTimeout(function() {
canvas.style.width = width;
canvas.style.height = height;
}, 100);
}
// Debug only.
window.Util = Util;
window.canvas = canvas;
};
Util.isDebug = function() {
return Util.getQueryParameter('debug');
};
Util.getQueryParameter = function(name) {
var name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]");
var regex = new RegExp("[\\?&]" + name + "=([^]*)"),
results = regex.exec(location.search);
return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " "));
};
Util.frameDataFromPose = (function() {
var piOver180 = Math.PI / 180.0;
var rad45 = Math.PI * 0.25;
// Borrowed from glMatrix.
function mat4_perspectiveFromFieldOfView(out, fov, near, far) {
var upTan = Math.tan(fov ? (fov.upDegrees * piOver180) : rad45),
downTan = Math.tan(fov ? (fov.downDegrees * piOver180) : rad45),
leftTan = Math.tan(fov ? (fov.leftDegrees * piOver180) : rad45),
rightTan = Math.tan(fov ? (fov.rightDegrees * piOver180) : rad45),
xScale = 2.0 / (leftTan + rightTan),
yScale = 2.0 / (upTan + downTan);
out[0] = xScale;
out[1] = 0.0;
out[2] = 0.0;
out[3] = 0.0;
out[4] = 0.0;
out[5] = yScale;
out[6] = 0.0;
out[7] = 0.0;
out[8] = -((leftTan - rightTan) * xScale * 0.5);
out[9] = ((upTan - downTan) * yScale * 0.5);
out[10] = far / (near - far);
out[11] = -1.0;
out[12] = 0.0;
out[13] = 0.0;
out[14] = (far * near) / (near - far);
out[15] = 0.0;
return out;
}
function mat4_fromRotationTranslation(out, q, v) {
// Quaternion math
var x = q[0], y = q[1], z = q[2], w = q[3],
x2 = x + x,
y2 = y + y,
z2 = z + z,
xx = x * x2,
xy = x * y2,
xz = x * z2,
yy = y * y2,
yz = y * z2,
zz = z * z2,
wx = w * x2,
wy = w * y2,
wz = w * z2;
out[0] = 1 - (yy + zz);
out[1] = xy + wz;
out[2] = xz - wy;
out[3] = 0;
out[4] = xy - wz;
out[5] = 1 - (xx + zz);
out[6] = yz + wx;
out[7] = 0;
out[8] = xz + wy;
out[9] = yz - wx;
out[10] = 1 - (xx + yy);
out[11] = 0;
out[12] = v[0];
out[13] = v[1];
out[14] = v[2];
out[15] = 1;
return out;
};
function mat4_translate(out, a, v) {
var x = v[0], y = v[1], z = v[2],
a00, a01, a02, a03,
a10, a11, a12, a13,
a20, a21, a22, a23;
if (a === out) {
out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
} else {
a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3];
a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7];
a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11];
out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03;
out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13;
out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23;
out[12] = a00 * x + a10 * y + a20 * z + a[12];
out[13] = a01 * x + a11 * y + a21 * z + a[13];
out[14] = a02 * x + a12 * y + a22 * z + a[14];
out[15] = a03 * x + a13 * y + a23 * z + a[15];
}
return out;
};
function mat4_invert(out, a) {
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15],
b00 = a00 * a11 - a01 * a10,
b01 = a00 * a12 - a02 * a10,
b02 = a00 * a13 - a03 * a10,
b03 = a01 * a12 - a02 * a11,
b04 = a01 * a13 - a03 * a11,
b05 = a02 * a13 - a03 * a12,
b06 = a20 * a31 - a21 * a30,
b07 = a20 * a32 - a22 * a30,
b08 = a20 * a33 - a23 * a30,
b09 = a21 * a32 - a22 * a31,
b10 = a21 * a33 - a23 * a31,
b11 = a22 * a33 - a23 * a32,
// Calculate the determinant
det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
if (!det) {
return null;
}
det = 1.0 / det;
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
return out;
};
var defaultOrientation = new Float32Array([0, 0, 0, 1]);
var defaultPosition = new Float32Array([0, 0, 0]);
function updateEyeMatrices(projection, view, pose, parameters, vrDisplay) {
mat4_perspectiveFromFieldOfView(projection, parameters ? parameters.fieldOfView : null, vrDisplay.depthNear, vrDisplay.depthFar);
var orientation = pose.orientation || defaultOrientation;
var position = pose.position || defaultPosition;
mat4_fromRotationTranslation(view, orientation, position);
if (parameters)
mat4_translate(view, view, parameters.offset);
mat4_invert(view, view);
}
return function(frameData, pose, vrDisplay) {
if (!frameData || !pose)
return false;
frameData.pose = pose;
frameData.timestamp = pose.timestamp;
updateEyeMatrices(
frameData.leftProjectionMatrix, frameData.leftViewMatrix,
pose, vrDisplay.getEyeParameters("left"), vrDisplay);
updateEyeMatrices(
frameData.rightProjectionMatrix, frameData.rightViewMatrix,
pose, vrDisplay.getEyeParameters("right"), vrDisplay);
return true;
};
})();
Util.isInsideCrossDomainIFrame = function() {
var isFramed = (window.self !== window.top);
var refDomain = Util.getDomainFromUrl(document.referrer);
var thisDomain = Util.getDomainFromUrl(window.location.href);
return isFramed && (refDomain !== thisDomain);
};
// From http://stackoverflow.com/a/23945027.
Util.getDomainFromUrl = function(url) {
var domain;
// Find & remove protocol (http, ftp, etc.) and get domain.
if (url.indexOf("://") > -1) {
domain = url.split('/')[2];
}
else {
domain = url.split('/')[0];
}
//find & remove port number
domain = domain.split(':')[0];
return domain;
}
module.exports = Util;
},{}],69:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var DeviceInfo = _dereq_('./device-info.js');
var Util = _dereq_('./util.js');
var DEFAULT_VIEWER = 'CardboardV1';
var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER';
var CLASS_NAME = 'webvr-polyfill-viewer-selector';
/**
* Creates a viewer selector with the options specified. Supports being shown
* and hidden. Generates events when viewer parameters change. Also supports
* saving the currently selected index in localStorage.
*/
function ViewerSelector() {
// Try to load the selected key from local storage.
try {
this.selectedKey = localStorage.getItem(VIEWER_KEY);
} catch (error) {
console.error('Failed to load viewer profile: %s', error);
}
//If none exists, or if localstorage is unavailable, use the default key.
if (!this.selectedKey) {
this.selectedKey = DEFAULT_VIEWER;
}
this.dialog = this.createDialog_(DeviceInfo.Viewers);
this.root = null;
this.onChangeCallbacks_ = [];
}
ViewerSelector.prototype.show = function(root) {
this.root = root;
root.appendChild(this.dialog);
// Ensure the currently selected item is checked.
var selected = this.dialog.querySelector('#' + this.selectedKey);
selected.checked = true;
// Show the UI.
this.dialog.style.display = 'block';
};
ViewerSelector.prototype.hide = function() {
if (this.root && this.root.contains(this.dialog)) {
this.root.removeChild(this.dialog);
}
this.dialog.style.display = 'none';
};
ViewerSelector.prototype.getCurrentViewer = function() {
return DeviceInfo.Viewers[this.selectedKey];
};
ViewerSelector.prototype.getSelectedKey_ = function() {
var input = this.dialog.querySelector('input[name=field]:checked');
if (input) {
return input.id;
}
return null;
};
ViewerSelector.prototype.onChange = function(cb) {
this.onChangeCallbacks_.push(cb);
};
ViewerSelector.prototype.fireOnChange_ = function(viewer) {
for (var i = 0; i < this.onChangeCallbacks_.length; i++) {
this.onChangeCallbacks_[i](viewer);
}
};
ViewerSelector.prototype.onSave_ = function() {
this.selectedKey = this.getSelectedKey_();
if (!this.selectedKey || !DeviceInfo.Viewers[this.selectedKey]) {
console.error('ViewerSelector.onSave_: this should never happen!');
return;
}
this.fireOnChange_(DeviceInfo.Viewers[this.selectedKey]);
// Attempt to save the viewer profile, but fails in private mode.
try {
localStorage.setItem(VIEWER_KEY, this.selectedKey);
} catch(error) {
console.error('Failed to save viewer profile: %s', error);
}
this.hide();
};
/**
* Creates the dialog.
*/
ViewerSelector.prototype.createDialog_ = function(options) {
var container = document.createElement('div');
container.classList.add(CLASS_NAME);
container.style.display = 'none';
// Create an overlay that dims the background, and which goes away when you
// tap it.
var overlay = document.createElement('div');
var s = overlay.style;
s.position = 'fixed';
s.left = 0;
s.top = 0;
s.width = '100%';
s.height = '100%';
s.background = 'rgba(0, 0, 0, 0.3)';
overlay.addEventListener('click', this.hide.bind(this));
var width = 280;
var dialog = document.createElement('div');
var s = dialog.style;
s.boxSizing = 'border-box';
s.position = 'fixed';
s.top = '24px';
s.left = '50%';
s.marginLeft = (-width/2) + 'px';
s.width = width + 'px';
s.padding = '24px';
s.overflow = 'hidden';
s.background = '#fafafa';
s.fontFamily = "'Roboto', sans-serif";
s.boxShadow = '0px 5px 20px #666';
dialog.appendChild(this.createH1_('Select your viewer'));
for (var id in options) {
dialog.appendChild(this.createChoice_(id, options[id].label));
}
dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this)));
container.appendChild(overlay);
container.appendChild(dialog);
return container;
};
ViewerSelector.prototype.createH1_ = function(name) {
var h1 = document.createElement('h1');
var s = h1.style;
s.color = 'black';
s.fontSize = '20px';
s.fontWeight = 'bold';
s.marginTop = 0;
s.marginBottom = '24px';
h1.innerHTML = name;
return h1;
};
ViewerSelector.prototype.createChoice_ = function(id, name) {
/*
*/
var div = document.createElement('div');
div.style.marginTop = '8px';
div.style.color = 'black';
var input = document.createElement('input');
input.style.fontSize = '30px';
input.setAttribute('id', id);
input.setAttribute('type', 'radio');
input.setAttribute('value', id);
input.setAttribute('name', 'field');
var label = document.createElement('label');
label.style.marginLeft = '4px';
label.setAttribute('for', id);
label.innerHTML = name;
div.appendChild(input);
div.appendChild(label);
return div;
};
ViewerSelector.prototype.createButton_ = function(label, onclick) {
var button = document.createElement('button');
button.innerHTML = label;
var s = button.style;
s.float = 'right';
s.textTransform = 'uppercase';
s.color = '#1094f7';
s.fontSize = '14px';
s.letterSpacing = 0;
s.border = 0;
s.background = 'none';
s.marginTop = '16px';
button.addEventListener('click', onclick);
return button;
};
module.exports = ViewerSelector;
},{"./device-info.js":53,"./util.js":68}],70:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var Util = _dereq_('./util.js');
/**
* Android and iOS compatible wakelock implementation.
*
* Refactored thanks to dkovalev@.
*/
function AndroidWakeLock() {
var video = document.createElement('video');
video.setAttribute('loop', '');
function addSourceToVideo(element, type, dataURI) {
var source = document.createElement('source');
source.src = dataURI;
source.type = 'video/' + type;
element.appendChild(source);
}
addSourceToVideo(video,'webm', Util.base64('video/webm', 'GkXfo0AgQoaBAUL3gQFC8oEEQvOBCEKCQAR3ZWJtQoeBAkKFgQIYU4BnQI0VSalmQCgq17FAAw9CQE2AQAZ3aGFtbXlXQUAGd2hhbW15RIlACECPQAAAAAAAFlSua0AxrkAu14EBY8WBAZyBACK1nEADdW5khkAFVl9WUDglhohAA1ZQOIOBAeBABrCBCLqBCB9DtnVAIueBAKNAHIEAAIAwAQCdASoIAAgAAUAmJaQAA3AA/vz0AAA='));
addSourceToVideo(video, 'mp4', Util.base64('video/mp4', 'AAAAHGZ0eXBpc29tAAACAGlzb21pc28ybXA0MQAAAAhmcmVlAAAAG21kYXQAAAGzABAHAAABthADAowdbb9/AAAC6W1vb3YAAABsbXZoZAAAAAB8JbCAfCWwgAAAA+gAAAAAAAEAAAEAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAAIVdHJhawAAAFx0a2hkAAAAD3wlsIB8JbCAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAQAAAAAAIAAAACAAAAAABsW1kaWEAAAAgbWRoZAAAAAB8JbCAfCWwgAAAA+gAAAAAVcQAAAAAAC1oZGxyAAAAAAAAAAB2aWRlAAAAAAAAAAAAAAAAVmlkZW9IYW5kbGVyAAAAAVxtaW5mAAAAFHZtaGQAAAABAAAAAAAAAAAAAAAkZGluZgAAABxkcmVmAAAAAAAAAAEAAAAMdXJsIAAAAAEAAAEcc3RibAAAALhzdHNkAAAAAAAAAAEAAACobXA0dgAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAIAAgASAAAAEgAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABj//wAAAFJlc2RzAAAAAANEAAEABDwgEQAAAAADDUAAAAAABS0AAAGwAQAAAbWJEwAAAQAAAAEgAMSNiB9FAEQBFGMAAAGyTGF2YzUyLjg3LjQGAQIAAAAYc3R0cwAAAAAAAAABAAAAAQAAAAAAAAAcc3RzYwAAAAAAAAABAAAAAQAAAAEAAAABAAAAFHN0c3oAAAAAAAAAEwAAAAEAAAAUc3RjbwAAAAAAAAABAAAALAAAAGB1ZHRhAAAAWG1ldGEAAAAAAAAAIWhkbHIAAAAAAAAAAG1kaXJhcHBsAAAAAAAAAAAAAAAAK2lsc3QAAAAjqXRvbwAAABtkYXRhAAAAAQAAAABMYXZmNTIuNzguMw=='));
this.request = function() {
if (video.paused) {
video.play();
}
};
this.release = function() {
video.pause();
};
}
function iOSWakeLock() {
var timer = null;
this.request = function() {
if (!timer) {
timer = setInterval(function() {
window.location = window.location;
setTimeout(window.stop, 0);
}, 30000);
}
}
this.release = function() {
if (timer) {
clearInterval(timer);
timer = null;
}
}
}
function getWakeLock() {
var userAgent = navigator.userAgent || navigator.vendor || window.opera;
if (userAgent.match(/iPhone/i) || userAgent.match(/iPod/i)) {
return iOSWakeLock;
} else {
return AndroidWakeLock;
}
}
module.exports = getWakeLock();
},{"./util.js":68}],71:[function(_dereq_,module,exports){
/*
* Copyright 2015 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var Util = _dereq_('./util.js');
var CardboardVRDisplay = _dereq_('./cardboard-vr-display.js');
var MouseKeyboardVRDisplay = _dereq_('./mouse-keyboard-vr-display.js');
// Uncomment to add positional tracking via webcam.
//var WebcamPositionSensorVRDevice = require('./webcam-position-sensor-vr-device.js');
var VRDisplay = _dereq_('./base.js').VRDisplay;
var VRFrameData = _dereq_('./base.js').VRFrameData;
var HMDVRDevice = _dereq_('./base.js').HMDVRDevice;
var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice;
var VRDisplayHMDDevice = _dereq_('./display-wrappers.js').VRDisplayHMDDevice;
var VRDisplayPositionSensorDevice = _dereq_('./display-wrappers.js').VRDisplayPositionSensorDevice;
var version = _dereq_('../package.json').version;
function WebVRPolyfill() {
this.displays = [];
this.devices = []; // For deprecated objects
this.devicesPopulated = false;
this.nativeWebVRAvailable = this.isWebVRAvailable();
this.nativeLegacyWebVRAvailable = this.isDeprecatedWebVRAvailable();
this.nativeGetVRDisplaysFunc = this.nativeWebVRAvailable ?
navigator.getVRDisplays :
null;
if (!this.nativeLegacyWebVRAvailable && !this.nativeWebVRAvailable) {
this.enablePolyfill();
if (window.WebVRConfig.ENABLE_DEPRECATED_API) {
this.enableDeprecatedPolyfill();
}
}
// Put a shim in place to update the API to 1.1 if needed.
InstallWebVRSpecShim();
}
WebVRPolyfill.prototype.isWebVRAvailable = function() {
return ('getVRDisplays' in navigator);
};
WebVRPolyfill.prototype.isDeprecatedWebVRAvailable = function() {
return ('getVRDevices' in navigator) || ('mozGetVRDevices' in navigator);
};
WebVRPolyfill.prototype.connectDisplay = function(vrDisplay) {
vrDisplay.fireVRDisplayConnect_();
this.displays.push(vrDisplay);
};
WebVRPolyfill.prototype.populateDevices = function() {
if (this.devicesPopulated) {
return;
}
// Initialize our virtual VR devices.
var vrDisplay = null;
// Add a Cardboard VRDisplay on compatible mobile devices
if (this.isCardboardCompatible()) {
vrDisplay = new CardboardVRDisplay();
this.connectDisplay(vrDisplay);
// For backwards compatibility
if (window.WebVRConfig.ENABLE_DEPRECATED_API) {
this.devices.push(new VRDisplayHMDDevice(vrDisplay));
this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay));
}
}
// Add a Mouse and Keyboard driven VRDisplay for desktops/laptops
if (!this.isMobile() && !window.WebVRConfig.MOUSE_KEYBOARD_CONTROLS_DISABLED) {
vrDisplay = new MouseKeyboardVRDisplay();
this.connectDisplay(vrDisplay);
// For backwards compatibility
if (window.WebVRConfig.ENABLE_DEPRECATED_API) {
this.devices.push(new VRDisplayHMDDevice(vrDisplay));
this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay));
}
}
// Uncomment to add positional tracking via webcam.
//if (!this.isMobile() && window.WebVRConfig.ENABLE_DEPRECATED_API) {
// positionDevice = new WebcamPositionSensorVRDevice();
// this.devices.push(positionDevice);
//}
this.devicesPopulated = true;
};
WebVRPolyfill.prototype.enablePolyfill = function() {
// Provide navigator.getVRDisplays.
navigator.getVRDisplays = this.getVRDisplays.bind(this);
// Polyfill native VRDisplay.getFrameData
if (this.nativeWebVRAvailable && window.VRFrameData) {
var NativeVRFrameData = window.VRFrameData;
var nativeFrameData = new window.VRFrameData();
var nativeGetFrameData = window.VRDisplay.prototype.getFrameData;
window.VRFrameData = VRFrameData;
window.VRDisplay.prototype.getFrameData = function(frameData) {
if (frameData instanceof NativeVRFrameData) {
nativeGetFrameData.call(this, frameData);
return;
}
/*
Copy frame data from the native object into the polyfilled object.
*/
nativeGetFrameData.call(this, nativeFrameData);
frameData.pose = nativeFrameData.pose;
Util.copyArray(nativeFrameData.leftProjectionMatrix, frameData.leftProjectionMatrix);
Util.copyArray(nativeFrameData.rightProjectionMatrix, frameData.rightProjectionMatrix);
Util.copyArray(nativeFrameData.leftViewMatrix, frameData.leftViewMatrix);
Util.copyArray(nativeFrameData.rightViewMatrix, frameData.rightViewMatrix);
//todo: copy
};
}
// Provide the `VRDisplay` object.
window.VRDisplay = VRDisplay;
// Provide the `navigator.vrEnabled` property.
if (navigator && typeof navigator.vrEnabled === 'undefined') {
var self = this;
Object.defineProperty(navigator, 'vrEnabled', {
get: function () {
return self.isCardboardCompatible() &&
(self.isFullScreenAvailable() || Util.isIOS());
}
});
}
if (!('VRFrameData' in window)) {
// Provide the VRFrameData object.
window.VRFrameData = VRFrameData;
}
};
WebVRPolyfill.prototype.enableDeprecatedPolyfill = function() {
// Provide navigator.getVRDevices.
navigator.getVRDevices = this.getVRDevices.bind(this);
// Provide the CardboardHMDVRDevice and PositionSensorVRDevice objects.
window.HMDVRDevice = HMDVRDevice;
window.PositionSensorVRDevice = PositionSensorVRDevice;
};
WebVRPolyfill.prototype.getVRDisplays = function() {
this.populateDevices();
var polyfillDisplays = this.displays;
if (!this.nativeWebVRAvailable) {
return Promise.resolve(polyfillDisplays);
}
// Set up a race condition if this browser has a bug where
// `navigator.getVRDisplays()` never resolves.
var timeoutId;
var vrDisplaysNative = this.nativeGetVRDisplaysFunc.call(navigator);
var timeoutPromise = new Promise(function(resolve) {
timeoutId = setTimeout(function() {
console.warn('Native WebVR implementation detected, but `getVRDisplays()` failed to resolve. Falling back to polyfill.');
resolve([]);
}, window.WebVRConfig.GET_VR_DISPLAYS_TIMEOUT);
});
return Util.race([
vrDisplaysNative,
timeoutPromise
]).then(function(nativeDisplays) {
clearTimeout(timeoutId);
if (window.WebVRConfig.ALWAYS_APPEND_POLYFILL_DISPLAY) {
return nativeDisplays.concat(polyfillDisplays);
} else {
return nativeDisplays.length > 0 ? nativeDisplays : polyfillDisplays;
}
});
};
WebVRPolyfill.prototype.getVRDevices = function() {
console.warn('getVRDevices is deprecated. Please update your code to use getVRDisplays instead.');
var self = this;
return new Promise(function(resolve, reject) {
try {
if (!self.devicesPopulated) {
if (self.nativeWebVRAvailable) {
return navigator.getVRDisplays(function(displays) {
for (var i = 0; i < displays.length; ++i) {
self.devices.push(new VRDisplayHMDDevice(displays[i]));
self.devices.push(new VRDisplayPositionSensorDevice(displays[i]));
}
self.devicesPopulated = true;
resolve(self.devices);
}, reject);
}
if (self.nativeLegacyWebVRAvailable) {
return (navigator.getVRDDevices || navigator.mozGetVRDevices)(function(devices) {
for (var i = 0; i < devices.length; ++i) {
if (devices[i] instanceof HMDVRDevice) {
self.devices.push(devices[i]);
}
if (devices[i] instanceof PositionSensorVRDevice) {
self.devices.push(devices[i]);
}
}
self.devicesPopulated = true;
resolve(self.devices);
}, reject);
}
}
self.populateDevices();
resolve(self.devices);
} catch (e) {
reject(e);
}
});
};
WebVRPolyfill.prototype.NativeVRFrameData = window.VRFrameData;
/**
* Determine if a device is mobile.
*/
WebVRPolyfill.prototype.isMobile = function() {
return /Android/i.test(navigator.userAgent) ||
/iPhone|iPad|iPod/i.test(navigator.userAgent);
};
WebVRPolyfill.prototype.isCardboardCompatible = function() {
// For now, support all iOS and Android devices.
// Also enable the WebVRConfig.FORCE_VR flag for debugging.
return this.isMobile() || window.WebVRConfig.FORCE_ENABLE_VR;
};
WebVRPolyfill.prototype.isFullScreenAvailable = function() {
return (document.fullscreenEnabled ||
document.mozFullScreenEnabled ||
document.webkitFullscreenEnabled ||
false);
};
// Installs a shim that updates a WebVR 1.0 spec implementation to WebVR 1.1
function InstallWebVRSpecShim() {
if ('VRDisplay' in window && !('VRFrameData' in window)) {
// Provide the VRFrameData object.
window.VRFrameData = VRFrameData;
// A lot of Chrome builds don't have depthNear and depthFar, even
// though they're in the WebVR 1.0 spec. Patch them in if they're not present.
if(!('depthNear' in window.VRDisplay.prototype)) {
window.VRDisplay.prototype.depthNear = 0.01;
}
if(!('depthFar' in window.VRDisplay.prototype)) {
window.VRDisplay.prototype.depthFar = 10000.0;
}
window.VRDisplay.prototype.getFrameData = function(frameData) {
return Util.frameDataFromPose(frameData, this.getPose(), this);
}
}
};
WebVRPolyfill.InstallWebVRSpecShim = InstallWebVRSpecShim;
WebVRPolyfill.version = version;
module.exports.WebVRPolyfill = WebVRPolyfill;
},{"../package.json":47,"./base.js":48,"./cardboard-vr-display.js":51,"./display-wrappers.js":54,"./mouse-keyboard-vr-display.js":60,"./util.js":68}],72:[function(_dereq_,module,exports){
var newline = /\n/
var newlineChar = '\n'
var whitespace = /\s/
module.exports = function(text, opt) {
var lines = module.exports.lines(text, opt)
return lines.map(function(line) {
return text.substring(line.start, line.end)
}).join('\n')
}
module.exports.lines = function wordwrap(text, opt) {
opt = opt||{}
//zero width results in nothing visible
if (opt.width === 0 && opt.mode !== 'nowrap')
return []
text = text||''
var width = typeof opt.width === 'number' ? opt.width : Number.MAX_VALUE
var start = Math.max(0, opt.start||0)
var end = typeof opt.end === 'number' ? opt.end : text.length
var mode = opt.mode
var measure = opt.measure || monospace
if (mode === 'pre')
return pre(measure, text, start, end, width)
else
return greedy(measure, text, start, end, width, mode)
}
function idxOf(text, chr, start, end) {
var idx = text.indexOf(chr, start)
if (idx === -1 || idx > end)
return end
return idx
}
function isWhitespace(chr) {
return whitespace.test(chr)
}
function pre(measure, text, start, end, width) {
var lines = []
var lineStart = start
for (var i=start; i start) {
if (isWhitespace(text.charAt(lineEnd)))
break
lineEnd--
}
if (lineEnd === start) {
if (nextStart > start + newlineChar.length) nextStart--
lineEnd = nextStart // If no characters to break, show all.
} else {
nextStart = lineEnd
//eat whitespace at end of line
while (lineEnd > start) {
if (!isWhitespace(text.charAt(lineEnd - newlineChar.length)))
break
lineEnd--
}
}
}
if (lineEnd >= start) {
var result = measure(text, start, lineEnd, testWidth)
lines.push(result)
}
start = nextStart
}
return lines
}
//determines the visible number of glyphs within a given width
function monospace(text, start, end, width) {
var glyphs = Math.min(width, end-start)
return {
start: start,
end: start+glyphs
}
}
},{}],73:[function(_dereq_,module,exports){
"use strict";
var window = _dereq_("global/window")
var isFunction = _dereq_("is-function")
var parseHeaders = _dereq_("parse-headers")
var xtend = _dereq_("xtend")
module.exports = createXHR
createXHR.XMLHttpRequest = window.XMLHttpRequest || noop
createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest
forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) {
createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) {
options = initParams(uri, options, callback)
options.method = method.toUpperCase()
return _createXHR(options)
}
})
function forEachArray(array, iterator) {
for (var i = 0; i < array.length; i++) {
iterator(array[i])
}
}
function isEmpty(obj){
for(var i in obj){
if(obj.hasOwnProperty(i)) return false
}
return true
}
function initParams(uri, options, callback) {
var params = uri
if (isFunction(options)) {
callback = options
if (typeof uri === "string") {
params = {uri:uri}
}
} else {
params = xtend(options, {uri: uri})
}
params.callback = callback
return params
}
function createXHR(uri, options, callback) {
options = initParams(uri, options, callback)
return _createXHR(options)
}
function _createXHR(options) {
if(typeof options.callback === "undefined"){
throw new Error("callback argument missing")
}
var called = false
var callback = function cbOnce(err, response, body){
if(!called){
called = true
options.callback(err, response, body)
}
}
function readystatechange() {
if (xhr.readyState === 4) {
setTimeout(loadFunc, 0)
}
}
function getBody() {
// Chrome with requestType=blob throws errors arround when even testing access to responseText
var body = undefined
if (xhr.response) {
body = xhr.response
} else {
body = xhr.responseText || getXml(xhr)
}
if (isJson) {
try {
body = JSON.parse(body)
} catch (e) {}
}
return body
}
function errorFunc(evt) {
clearTimeout(timeoutTimer)
if(!(evt instanceof Error)){
evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") )
}
evt.statusCode = 0
return callback(evt, failureResponse)
}
// will load the data & process the response in a special response object
function loadFunc() {
if (aborted) return
var status
clearTimeout(timeoutTimer)
if(options.useXDR && xhr.status===undefined) {
//IE8 CORS GET successful response doesn't have a status field, but body is fine
status = 200
} else {
status = (xhr.status === 1223 ? 204 : xhr.status)
}
var response = failureResponse
var err = null
if (status !== 0){
response = {
body: getBody(),
statusCode: status,
method: method,
headers: {},
url: uri,
rawRequest: xhr
}
if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE
response.headers = parseHeaders(xhr.getAllResponseHeaders())
}
} else {
err = new Error("Internal XMLHttpRequest Error")
}
return callback(err, response, response.body)
}
var xhr = options.xhr || null
if (!xhr) {
if (options.cors || options.useXDR) {
xhr = new createXHR.XDomainRequest()
}else{
xhr = new createXHR.XMLHttpRequest()
}
}
var key
var aborted
var uri = xhr.url = options.uri || options.url
var method = xhr.method = options.method || "GET"
var body = options.body || options.data
var headers = xhr.headers = options.headers || {}
var sync = !!options.sync
var isJson = false
var timeoutTimer
var failureResponse = {
body: undefined,
headers: {},
statusCode: 0,
method: method,
url: uri,
rawRequest: xhr
}
if ("json" in options && options.json !== false) {
isJson = true
headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json") //Don't override existing accept header declared by user
if (method !== "GET" && method !== "HEAD") {
headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json") //Don't override existing accept header declared by user
body = JSON.stringify(options.json === true ? body : options.json)
}
}
xhr.onreadystatechange = readystatechange
xhr.onload = loadFunc
xhr.onerror = errorFunc
// IE9 must have onprogress be set to a unique function.
xhr.onprogress = function () {
// IE must die
}
xhr.onabort = function(){
aborted = true;
}
xhr.ontimeout = errorFunc
xhr.open(method, uri, !sync, options.username, options.password)
//has to be after open
if(!sync) {
xhr.withCredentials = !!options.withCredentials
}
// Cannot set timeout with sync request
// not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
// both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
if (!sync && options.timeout > 0 ) {
timeoutTimer = setTimeout(function(){
if (aborted) return
aborted = true//IE9 may still call readystatechange
xhr.abort("timeout")
var e = new Error("XMLHttpRequest timeout")
e.code = "ETIMEDOUT"
errorFunc(e)
}, options.timeout )
}
if (xhr.setRequestHeader) {
for(key in headers){
if(headers.hasOwnProperty(key)){
xhr.setRequestHeader(key, headers[key])
}
}
} else if (options.headers && !isEmpty(options.headers)) {
throw new Error("Headers cannot be set on an XDomainRequest object")
}
if ("responseType" in options) {
xhr.responseType = options.responseType
}
if ("beforeSend" in options &&
typeof options.beforeSend === "function"
) {
options.beforeSend(xhr)
}
// Microsoft Edge browser sends "undefined" when send is called with undefined value.
// XMLHttpRequest spec says to pass null as body to indicate no body
// See https://github.com/naugtur/xhr/issues/100.
xhr.send(body || null)
return xhr
}
function getXml(xhr) {
if (xhr.responseType === "document") {
return xhr.responseXML
}
var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror"
if (xhr.responseType === "" && !firefoxBugTakenEffect) {
return xhr.responseXML
}
return null
}
function noop() {}
},{"global/window":17,"is-function":21,"parse-headers":31,"xtend":75}],74:[function(_dereq_,module,exports){
module.exports = (function xmlparser() {
//common browsers
if (typeof self.DOMParser !== 'undefined') {
return function(str) {
var parser = new self.DOMParser()
return parser.parseFromString(str, 'application/xml')
}
}
//IE8 fallback
if (typeof self.ActiveXObject !== 'undefined'
&& new self.ActiveXObject('Microsoft.XMLDOM')) {
return function(str) {
var xmlDoc = new self.ActiveXObject("Microsoft.XMLDOM")
xmlDoc.async = "false"
xmlDoc.loadXML(str)
return xmlDoc
}
}
//last resort fallback
return function(str) {
var div = document.createElement('div')
div.innerHTML = str
return div
}
})()
},{}],75:[function(_dereq_,module,exports){
module.exports = extend
var hasOwnProperty = Object.prototype.hasOwnProperty;
function extend() {
var target = {}
for (var i = 0; i < arguments.length; i++) {
var source = arguments[i]
for (var key in source) {
if (hasOwnProperty.call(source, key)) {
target[key] = source[key]
}
}
}
return target
}
},{}],76:[function(_dereq_,module,exports){
module.exports={
"name": "aframe",
"version": "0.7.0",
"description": "A web framework for building virtual reality experiences.",
"homepage": "https://aframe.io/",
"main": "dist/aframe-master.js",
"scripts": {
"browserify": "browserify src/index.js -s 'AFRAME' -p browserify-derequire",
"build": "shx mkdir -p build/ && npm run browserify -- --debug -t [envify --INSPECTOR_VERSION dev] -o build/aframe.js",
"codecov": "codecov",
"dev": "npm run build && cross-env INSPECTOR_VERSION=dev node ./scripts/budo -t envify",
"dist": "node scripts/updateVersionLog.js && npm run dist:min && npm run dist:max",
"dist:max": "npm run browserify -s -- --debug | exorcist dist/aframe-v0.7.0.js.map > dist/aframe-v0.7.0.js",
"dist:min": "npm run browserify -s -- --debug -p [minifyify --map aframe-v0.7.0.min.js.map --output dist/aframe-v0.7.0.min.js.map] -o dist/aframe-v0.7.0.min.js",
"docs": "markserv --dir docs --port 9001",
"preghpages": "node ./scripts/preghpages.js",
"ghpages": "ghpages -p gh-pages/",
"lint": "semistandard -v | snazzy",
"lint:fix": "semistandard --fix",
"precommit": "npm run lint",
"prerelease": "node scripts/release.js 0.6.1 0.7.0",
"start": "npm run dev",
"test": "karma start ./tests/karma.conf.js",
"test:docs": "node scripts/docsLint.js",
"test:firefox": "npm test -- --browsers Firefox",
"test:chrome": "npm test -- --browsers Chrome",
"test:node": "mocha --ui tdd tests/node"
},
"repository": "aframevr/aframe",
"license": "MIT",
"dependencies": {
"@tweenjs/tween.js": "^16.8.0",
"browserify-css": "^0.8.2",
"debug": "ngokevin/debug#noTimestamp",
"deep-assign": "^2.0.0",
"document-register-element": "dmarcos/document-register-element#8ccc532b7",
"envify": "^3.4.1",
"load-bmfont": "^1.2.3",
"object-assign": "^4.0.1",
"present": "0.0.6",
"promise-polyfill": "^3.1.0",
"style-attr": "^1.0.2",
"three": "^0.87.0",
"three-bmfont-text": "^2.1.0",
"webvr-polyfill": "^0.9.36"
},
"devDependencies": {
"browserify": "^13.1.0",
"browserify-derequire": "^0.9.4",
"browserify-istanbul": "^2.0.0",
"budo": "^9.2.0",
"chai": "^3.5.0",
"chai-shallow-deep-equal": "^1.4.0",
"chalk": "^1.1.3",
"codecov": "^1.0.1",
"cross-env": "^5.0.1",
"exorcist": "^0.4.0",
"ghpages": "0.0.8",
"git-rev": "^0.2.1",
"glob": "^7.1.1",
"husky": "^0.11.7",
"istanbul": "^0.4.5",
"jsdom": "^9.11.0",
"karma": "1.4.1",
"karma-browserify": "^5.1.0",
"karma-chai-shallow-deep-equal": "0.0.4",
"karma-chrome-launcher": "^2.0.0",
"karma-coverage": "^1.1.1",
"karma-env-preprocessor": "^0.1.1",
"karma-firefox-launcher": "^1.0.0",
"karma-mocha": "^1.1.1",
"karma-mocha-reporter": "^2.1.0",
"karma-sinon-chai": "1.2.4",
"lolex": "^1.5.1",
"markserv": "0.0.20",
"minifyify": "^7.3.3",
"mocha": "^3.0.2",
"mozilla-download": "^1.1.1",
"replace-in-file": "^2.5.3",
"semistandard": "^9.0.0",
"shelljs": "^0.7.7",
"shx": "^0.2.2",
"sinon": "^1.17.5",
"sinon-chai": "2.8.0",
"snazzy": "^5.0.0",
"too-wordy": "ngokevin/too-wordy",
"uglifyjs": "^2.4.10",
"write-good": "^0.9.1"
},
"link": true,
"browserify": {
"transform": [
"browserify-css",
"envify"
]
},
"semistandard": {
"ignore": [
"build/**",
"dist/**",
"examples/**/shaders/*.js",
"**/vendor/**"
]
},
"keywords": [
"3d",
"aframe",
"cardboard",
"components",
"oculus",
"three",
"three.js",
"rift",
"vive",
"vr",
"web-components",
"webvr"
],
"browserify-css": {
"minify": true
},
"engines": {
"node": ">= 4.6.0",
"npm": "^2.15.9"
}
}
},{}],77:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var THREE = _dereq_('../lib/three');
var utils = _dereq_('../utils/');
var bind = utils.bind;
var checkHasPositionalTracking = utils.device.checkHasPositionalTracking;
/**
* Camera component.
* Pairs along with camera system to handle tracking the active camera.
*/
module.exports.Component = registerComponent('camera', {
schema: {
active: {default: true},
far: {default: 10000},
fov: {default: 80, min: 0},
near: {default: 0.005, min: 0},
userHeight: {default: 0, min: 0},
zoom: {default: 1, min: 0}
},
/**
* Initialize three.js camera and add it to the entity.
* Add reference from scene to this entity as the camera.
*/
init: function () {
var camera;
var el = this.el;
var sceneEl = el.sceneEl;
this.savedPose = null;
// Create camera.
camera = this.camera = new THREE.PerspectiveCamera();
el.setObject3D('camera', camera);
// Add listeners to save and restore camera pose if headset is present.
this.onEnterVR = bind(this.onEnterVR, this);
this.onExitVR = bind(this.onExitVR, this);
sceneEl.addEventListener('enter-vr', this.onEnterVR);
sceneEl.addEventListener('exit-vr', this.onExitVR);
},
/**
* Update three.js camera.
*/
update: function (oldData) {
var el = this.el;
var data = this.data;
var camera = this.camera;
var system = this.system;
// Update height offset.
this.addHeightOffset(oldData.userHeight);
// Update properties.
camera.aspect = data.aspect || (window.innerWidth / window.innerHeight);
camera.far = data.far;
camera.fov = data.fov;
camera.near = data.near;
camera.zoom = data.zoom;
camera.updateProjectionMatrix();
// Active property did not change.
if (oldData && oldData.active === data.active) { return; }
// If `active` property changes, or first update, handle active camera with system.
if (data.active && system.activeCameraEl !== el) {
// Camera enabled. Set camera to this camera.
system.setActiveCamera(el);
} else if (!data.active && system.activeCameraEl === el) {
// Camera disabled. Set camera to another camera.
system.disableActiveCamera();
}
},
/**
* Remove camera on remove (callback).
*/
remove: function () {
var sceneEl = this.el.sceneEl;
this.el.removeObject3D('camera');
sceneEl.removeEventListener('enter-vr', this.onEnterVR);
sceneEl.removeEventListener('exit-vr', this.onExitVR);
},
/**
* Save pose and remove the offset.
*/
onEnterVR: function () {
this.saveCameraPose();
this.removeHeightOffset();
},
/**
* Restore the pose. Do not need to re-add the offset because it was saved on entering VR.
*/
onExitVR: function () {
this.restoreCameraPose();
},
/**
* Offsets the position of the camera to set a human scale perspective
* This offset is not necessary when using a headset because the SDK
* will return the real user's head height and position.
*/
addHeightOffset: function (oldOffset) {
var el = this.el;
var currentPosition;
var userHeightOffset = this.data.userHeight;
oldOffset = oldOffset || 0;
currentPosition = el.getAttribute('position') || {x: 0, y: 0, z: 0};
el.setAttribute('position', {
x: currentPosition.x,
y: currentPosition.y - oldOffset + userHeightOffset,
z: currentPosition.z
});
},
/**
* Remove the height offset (called when entering VR) since WebVR API gives absolute
* position.
*/
removeHeightOffset: function () {
var currentPosition;
var el = this.el;
var hasPositionalTracking;
var userHeightOffset = this.data.userHeight;
// Remove the offset if there is positional tracking when entering VR.
// Necessary for fullscreen mode with no headset.
// Checking this.hasPositionalTracking to make the value injectable for unit tests.
hasPositionalTracking = this.hasPositionalTracking !== undefined ? this.hasPositionalTracking : checkHasPositionalTracking();
if (!userHeightOffset || !hasPositionalTracking) { return; }
currentPosition = el.getAttribute('position') || {x: 0, y: 0, z: 0};
el.setAttribute('position', {
x: currentPosition.x,
y: currentPosition.y - userHeightOffset,
z: currentPosition.z
});
},
/**
* Save camera pose before entering VR to restore later if exiting.
*/
saveCameraPose: function () {
var el = this.el;
var hasPositionalTracking = this.hasPositionalTracking !== undefined ? this.hasPositionalTracking : checkHasPositionalTracking();
if (this.savedPose || !hasPositionalTracking) { return; }
this.savedPose = {
position: el.getAttribute('position'),
rotation: el.getAttribute('rotation')
};
},
/**
* Reset camera pose to before entering VR.
*/
restoreCameraPose: function () {
var el = this.el;
var savedPose = this.savedPose;
var hasPositionalTracking = this.hasPositionalTracking !== undefined ? this.hasPositionalTracking : checkHasPositionalTracking();
if (!savedPose || !hasPositionalTracking) { return; }
// Reset camera orientation.
el.setAttribute('position', savedPose.position);
el.setAttribute('rotation', savedPose.rotation);
this.savedPose = null;
}
});
},{"../core/component":125,"../lib/three":173,"../utils/":195}],78:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var THREE = _dereq_('../lib/three');
module.exports.Component = registerComponent('collada-model', {
schema: {type: 'asset'},
init: function () {
this.model = null;
this.loader = new THREE.ColladaLoader();
this.loader.options.convertUpAxis = true;
},
update: function () {
var self = this;
var el = this.el;
var src = this.data;
if (!src) { return; }
this.remove();
this.loader.load(src, function (colladaModel) {
self.model = colladaModel.scene;
el.setObject3D('mesh', self.model);
el.emit('model-loaded', {format: 'collada', model: self.model});
});
},
remove: function () {
if (!this.model) { return; }
this.el.removeObject3D('mesh');
}
});
},{"../core/component":125,"../lib/three":173}],79:[function(_dereq_,module,exports){
/* global THREE */
var registerComponent = _dereq_('../core/component').registerComponent;
var utils = _dereq_('../utils/');
var bind = utils.bind;
var EVENTS = {
CLICK: 'click',
FUSING: 'fusing',
MOUSEENTER: 'mouseenter',
MOUSEDOWN: 'mousedown',
MOUSELEAVE: 'mouseleave',
MOUSEUP: 'mouseup'
};
var STATES = {
FUSING: 'cursor-fusing',
HOVERING: 'cursor-hovering',
HOVERED: 'cursor-hovered'
};
var CANVAS_EVENTS = {
DOWN: ['mousedown', 'touchstart'],
UP: ['mouseup', 'touchend']
};
/**
* Cursor component. Applies the raycaster component specifically for starting the raycaster
* from the camera and pointing from camera's facing direction, and then only returning the
* closest intersection. Cursor can be fine-tuned by setting raycaster properties.
*
* @member {object} fuseTimeout - Timeout to trigger fuse-click.
* @member {Element} cursorDownEl - Entity that was last mousedowned during current click.
* @member {object} intersection - Attributes of the current intersection event, including
* 3D- and 2D-space coordinates. See: http://threejs.org/docs/api/core/Raycaster.html
* @member {Element} intersectedEl - Currently-intersected entity. Used to keep track to
* emit events when unintersecting.
*/
module.exports.Component = registerComponent('cursor', {
dependencies: ['raycaster'],
schema: {
downEvents: {default: []},
fuse: {default: utils.device.isMobile()},
fuseTimeout: {default: 1500, min: 0},
upEvents: {default: []},
rayOrigin: {default: 'entity', oneOf: ['mouse', 'entity']}
},
init: function () {
var self = this;
this.fuseTimeout = undefined;
this.cursorDownEl = null;
this.intersection = null;
this.intersectedEl = null;
this.canvasBounds = document.body.getBoundingClientRect();
// Debounce.
this.updateCanvasBounds = utils.debounce(function updateCanvasBounds () {
self.canvasBounds = self.el.sceneEl.canvas.getBoundingClientRect();
}, 200);
// Bind methods.
this.onCursorDown = bind(this.onCursorDown, this);
this.onCursorUp = bind(this.onCursorUp, this);
this.onIntersection = bind(this.onIntersection, this);
this.onIntersectionCleared = bind(this.onIntersectionCleared, this);
this.onMouseMove = bind(this.onMouseMove, this);
},
update: function (oldData) {
if (this.data.rayOrigin === oldData.rayOrigin) { return; }
this.updateMouseEventListeners();
},
play: function () {
this.addEventListeners();
},
pause: function () {
this.removeEventListeners();
},
remove: function () {
var el = this.el;
el.removeState(STATES.HOVERING);
el.removeState(STATES.FUSING);
clearTimeout(this.fuseTimeout);
if (this.intersectedEl) { this.intersectedEl.removeState(STATES.HOVERED); }
this.removeEventListeners();
},
addEventListeners: function () {
var canvas;
var data = this.data;
var el = this.el;
var self = this;
function addCanvasListeners () {
canvas = el.sceneEl.canvas;
CANVAS_EVENTS.DOWN.forEach(function (downEvent) {
canvas.addEventListener(downEvent, self.onCursorDown);
});
CANVAS_EVENTS.UP.forEach(function (upEvent) {
canvas.addEventListener(upEvent, self.onCursorUp);
});
}
canvas = el.sceneEl.canvas;
if (canvas) {
addCanvasListeners();
} else {
el.sceneEl.addEventListener('render-target-loaded', addCanvasListeners);
}
data.downEvents.forEach(function (downEvent) {
el.addEventListener(downEvent, self.onCursorDown);
});
data.upEvents.forEach(function (upEvent) {
el.addEventListener(upEvent, self.onCursorUp);
});
el.addEventListener('raycaster-intersection', this.onIntersection);
el.addEventListener('raycaster-intersection-cleared', this.onIntersectionCleared);
window.addEventListener('resize', this.updateCanvasBounds);
},
removeEventListeners: function () {
var canvas;
var data = this.data;
var el = this.el;
var self = this;
canvas = el.sceneEl.canvas;
if (canvas) {
CANVAS_EVENTS.DOWN.forEach(function (downEvent) {
canvas.removeEventListener(downEvent, self.onCursorDown);
});
CANVAS_EVENTS.UP.forEach(function (upEvent) {
canvas.removeEventListener(upEvent, self.onCursorUp);
});
}
data.downEvents.forEach(function (downEvent) {
el.removeEventListener(downEvent, self.onCursorDown);
});
data.upEvents.forEach(function (upEvent) {
el.removeEventListener(upEvent, self.onCursorUp);
});
el.removeEventListener('raycaster-intersection', this.onIntersection);
el.removeEventListener('raycaster-intersection-cleared', this.onIntersectionCleared);
window.removeEventListener('mousemove', this.onMouseMove);
window.removeEventListener('resize', this.updateCanvasBounds);
},
updateMouseEventListeners: function () {
var el = this.el;
window.removeEventListener('mousemove', this.onMouseMove);
el.setAttribute('raycaster', 'useWorldCoordinates', false);
if (this.data.rayOrigin !== 'mouse') { return; }
window.addEventListener('mousemove', this.onMouseMove, false);
el.setAttribute('raycaster', 'useWorldCoordinates', true);
this.updateCanvasBounds();
},
onMouseMove: (function () {
var mouse = new THREE.Vector2();
var origin = new THREE.Vector3();
var direction = new THREE.Vector3();
var rayCasterConfig = {
origin: origin,
direction: direction
};
return function (evt) {
var camera = this.el.sceneEl.camera;
camera.parent.updateMatrixWorld();
camera.updateMatrixWorld();
// Calculate mouse position based on the canvas element
var bounds = this.canvasBounds;
var left = evt.clientX - bounds.left;
var top = evt.clientY - bounds.top;
mouse.x = (left / bounds.width) * 2 - 1;
mouse.y = -(top / bounds.height) * 2 + 1;
origin.setFromMatrixPosition(camera.matrixWorld);
direction.set(mouse.x, mouse.y, 0.5).unproject(camera).sub(origin).normalize();
this.el.setAttribute('raycaster', rayCasterConfig);
};
})(),
/**
* Trigger mousedown and keep track of the mousedowned entity.
*/
onCursorDown: function (evt) {
this.twoWayEmit(EVENTS.MOUSEDOWN);
this.cursorDownEl = this.intersectedEl;
},
/**
* Trigger mouseup if:
* - Not fusing (mobile has no mouse).
* - Currently intersecting an entity.
* - Currently-intersected entity is the same as the one when mousedown was triggered,
* in case user mousedowned one entity, dragged to another, and mouseupped.
*/
onCursorUp: function (evt) {
this.twoWayEmit(EVENTS.MOUSEUP);
// If intersected entity has changed since the cursorDown, still emit mouseUp on the
// previously cursorUp entity.
if (this.cursorDownEl && this.cursorDownEl !== this.intersectedEl) {
this.cursorDownEl.emit(EVENTS.MOUSEUP, {cursorEl: this.el, intersection: null});
}
if (!this.data.fuse && this.intersectedEl && this.cursorDownEl === this.intersectedEl) {
this.twoWayEmit(EVENTS.CLICK);
}
this.cursorDownEl = null;
},
/**
* Handle intersection.
*/
onIntersection: function (evt) {
var self = this;
var cursorEl = this.el;
var data = this.data;
var index;
var intersectedEl;
var intersection;
// Select closest object, excluding the cursor.
index = evt.detail.els[0] === cursorEl ? 1 : 0;
intersection = evt.detail.intersections[index];
intersectedEl = evt.detail.els[index];
// If cursor is the only intersected object, ignore the event.
if (!intersectedEl) { return; }
// Already intersecting this entity.
if (this.intersectedEl === intersectedEl) {
this.intersection = intersection;
return;
}
// Unset current intersection.
if (this.intersectedEl) { this.clearCurrentIntersection(); }
// Set new intersection.
this.intersection = intersection;
this.intersectedEl = intersectedEl;
// Hovering.
cursorEl.addState(STATES.HOVERING);
intersectedEl.addState(STATES.HOVERED);
self.twoWayEmit(EVENTS.MOUSEENTER);
// Begin fuse if necessary.
if (data.fuseTimeout === 0 || !data.fuse) { return; }
cursorEl.addState(STATES.FUSING);
this.twoWayEmit(EVENTS.FUSING);
this.fuseTimeout = setTimeout(function fuse () {
cursorEl.removeState(STATES.FUSING);
self.twoWayEmit(EVENTS.CLICK);
}, data.fuseTimeout);
},
/**
* Handle intersection cleared.
*/
onIntersectionCleared: function (evt) {
var cursorEl = this.el;
var intersectedEl = evt.detail.el;
// Ignore the cursor.
if (cursorEl === intersectedEl) { return; }
// Ignore if the event didn't occur on the current intersection.
if (intersectedEl !== this.intersectedEl) { return; }
this.clearCurrentIntersection();
},
clearCurrentIntersection: function () {
var cursorEl = this.el;
// No longer hovering (or fusing).
this.intersectedEl.removeState(STATES.HOVERED);
cursorEl.removeState(STATES.HOVERING);
cursorEl.removeState(STATES.FUSING);
this.twoWayEmit(EVENTS.MOUSELEAVE);
// Unset intersected entity (after emitting the event).
this.intersection = null;
this.intersectedEl = null;
// Clear fuseTimeout.
clearTimeout(this.fuseTimeout);
},
/**
* Helper to emit on both the cursor and the intersected entity (if exists).
*/
twoWayEmit: function (evtName) {
var el = this.el;
var intersectedEl = this.intersectedEl;
var intersection = this.intersection;
el.emit(evtName, {intersectedEl: intersectedEl, intersection: intersection});
if (!intersectedEl) { return; }
intersectedEl.emit(evtName, {cursorEl: el, intersection: intersection});
}
});
},{"../core/component":125,"../utils/":195}],80:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var bind = _dereq_('../utils/bind');
var checkControllerPresentAndSetup = _dereq_('../utils/tracked-controls').checkControllerPresentAndSetup;
var emitIfAxesChanged = _dereq_('../utils/tracked-controls').emitIfAxesChanged;
var DAYDREAM_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/google/';
var DAYDREAM_CONTROLLER_MODEL_OBJ_URL = DAYDREAM_CONTROLLER_MODEL_BASE_URL + 'vr_controller_daydream.obj';
var DAYDREAM_CONTROLLER_MODEL_OBJ_MTL = DAYDREAM_CONTROLLER_MODEL_BASE_URL + 'vr_controller_daydream.mtl';
var GAMEPAD_ID_PREFIX = 'Daydream Controller';
/**
* Daydream controls.
*/
module.exports.Component = registerComponent('daydream-controls', {
schema: {
hand: {default: ''}, // Informs the degenerate arm model.
buttonColor: {type: 'color', default: '#000000'},
buttonTouchedColor: {type: 'color', default: '#777777'},
buttonHighlightColor: {type: 'color', default: '#FFFFFF'},
model: {default: true},
// Use -999 as sentinel value to auto-determine based on hand.
rotationOffset: {default: 0},
armModel: {default: true}
},
// buttonId
// 0 - trackpad
// 1 - menu (never dispatched on this layer)
// 2 - system (never dispatched on this layer)
mapping: {
axes: {trackpad: [0, 1]},
buttons: ['trackpad', 'menu', 'system']
},
bindMethods: function () {
this.onModelLoaded = bind(this.onModelLoaded, this);
this.onControllersUpdate = bind(this.onControllersUpdate, this);
this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this);
this.onAxisMoved = bind(this.onAxisMoved, this);
this.onGamepadConnectionEvent = bind(this.onGamepadConnectionEvent, this);
},
init: function () {
var self = this;
this.animationActive = 'pointing';
this.onButtonChanged = bind(this.onButtonChanged, this);
this.onButtonDown = function (evt) { self.onButtonEvent(evt.detail.id, 'down'); };
this.onButtonUp = function (evt) { self.onButtonEvent(evt.detail.id, 'up'); };
this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt.detail.id, 'touchstart'); };
this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt.detail.id, 'touchend'); };
this.onAxisMoved = bind(this.onAxisMoved, this);
this.controllerPresent = false;
this.everGotGamepadEvent = false;
this.lastControllerCheck = 0;
this.bindMethods();
this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock.
this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock.
},
addEventListeners: function () {
var el = this.el;
el.addEventListener('buttonchanged', this.onButtonChanged);
el.addEventListener('buttondown', this.onButtonDown);
el.addEventListener('buttonup', this.onButtonUp);
el.addEventListener('touchstart', this.onButtonTouchStart);
el.addEventListener('touchend', this.onButtonTouchEnd);
el.addEventListener('model-loaded', this.onModelLoaded);
el.addEventListener('axismove', this.onAxisMoved);
this.controllerEventsActive = true;
},
removeEventListeners: function () {
var el = this.el;
el.removeEventListener('buttonchanged', this.onButtonChanged);
el.removeEventListener('buttondown', this.onButtonDown);
el.removeEventListener('buttonup', this.onButtonUp);
el.removeEventListener('touchstart', this.onButtonTouchStart);
el.removeEventListener('touchend', this.onButtonTouchEnd);
el.removeEventListener('model-loaded', this.onModelLoaded);
el.removeEventListener('axismove', this.onAxisMoved);
this.controllerEventsActive = false;
},
checkIfControllerPresent: function () {
this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {hand: this.data.hand});
},
onGamepadConnectionEvent: function (evt) {
this.everGotGamepadEvent = true;
// Due to an apparent bug in FF Nightly
// where only one gamepadconnected / disconnected event is fired,
// which makes it difficult to handle in individual controller entities,
// we no longer remove the controllersupdate listener as a result.
this.checkIfControllerPresent();
},
play: function () {
this.checkIfControllerPresent();
this.addControllersUpdateListener();
window.addEventListener('gamepadconnected', this.onGamepadConnectionEvent, false);
window.addEventListener('gamepaddisconnected', this.onGamepadConnectionEvent, false);
},
pause: function () {
this.removeEventListeners();
this.removeControllersUpdateListener();
window.removeEventListener('gamepadconnected', this.onGamepadConnectionEvent, false);
window.removeEventListener('gamepaddisconnected', this.onGamepadConnectionEvent, false);
},
injectTrackedControls: function () {
var el = this.el;
var data = this.data;
el.setAttribute('tracked-controls', {
armModel: data.armModel,
hand: data.hand,
idPrefix: GAMEPAD_ID_PREFIX,
rotationOffset: data.rotationOffset
});
if (!this.data.model) { return; }
this.el.setAttribute('obj-model', {
obj: DAYDREAM_CONTROLLER_MODEL_OBJ_URL,
mtl: DAYDREAM_CONTROLLER_MODEL_OBJ_MTL
});
},
addControllersUpdateListener: function () {
this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
},
removeControllersUpdateListener: function () {
this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
},
onControllersUpdate: function () {
if (!this.everGotGamepadEvent) { this.checkIfControllerPresent(); }
},
onModelLoaded: function (evt) {
var controllerObject3D = evt.detail.model;
var buttonMeshes;
if (!this.data.model) { return; }
buttonMeshes = this.buttonMeshes = {};
buttonMeshes.menu = controllerObject3D.getObjectByName('AppButton_AppButton_Cylinder.004');
buttonMeshes.system = controllerObject3D.getObjectByName('HomeButton_HomeButton_Cylinder.005');
buttonMeshes.trackpad = controllerObject3D.getObjectByName('TouchPad_TouchPad_Cylinder.003');
// Offset pivot point.
controllerObject3D.position.set(0, 0, -0.04);
},
onAxisMoved: function (evt) {
this.emitIfAxesChanged(this, this.mapping.axes, evt);
},
onButtonChanged: function (evt) {
var button = this.mapping.buttons[evt.detail.id];
if (!button) return;
// Pass along changed event with button state, using button mapping for convenience.
this.el.emit(button + 'changed', evt.detail.state);
},
onButtonEvent: function (id, evtName) {
var buttonName = this.mapping.buttons[id];
var i;
if (Array.isArray(buttonName)) {
for (i = 0; i < buttonName.length; i++) {
this.el.emit(buttonName[i] + evtName);
}
} else {
this.el.emit(buttonName + evtName);
}
this.updateModel(buttonName, evtName);
},
updateModel: function (buttonName, evtName) {
var i;
if (!this.data.model) { return; }
if (Array.isArray(buttonName)) {
for (i = 0; i < buttonName.length; i++) {
this.updateButtonModel(buttonName[i], evtName);
}
} else {
this.updateButtonModel(buttonName, evtName);
}
},
updateButtonModel: function (buttonName, state) {
var buttonMeshes = this.buttonMeshes;
if (!buttonMeshes || !buttonMeshes[buttonName]) { return; }
var color;
switch (state) {
case 'down':
color = this.data.buttonHighlightColor;
break;
case 'touchstart':
color = this.data.buttonTouchedColor;
break;
default:
color = this.data.buttonColor;
}
buttonMeshes[buttonName].material.color.set(color);
}
});
},{"../core/component":125,"../utils/bind":189,"../utils/tracked-controls":199}],81:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var bind = _dereq_('../utils/bind');
var checkControllerPresentAndSetup = _dereq_('../utils/tracked-controls').checkControllerPresentAndSetup;
var emitIfAxesChanged = _dereq_('../utils/tracked-controls').emitIfAxesChanged;
var GEARVR_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/samsung/';
var GEARVR_CONTROLLER_MODEL_OBJ_URL = GEARVR_CONTROLLER_MODEL_BASE_URL + 'gear_vr_controller.obj';
var GEARVR_CONTROLLER_MODEL_OBJ_MTL = GEARVR_CONTROLLER_MODEL_BASE_URL + 'gear_vr_controller.mtl';
var GAMEPAD_ID_PREFIX = 'Gear VR';
/**
* Vive Controls Component
* Interfaces with vive controllers and maps Gamepad events to
* common controller buttons: trackpad, trigger, grip, menu and system
* It loads a controller model and highlights the pressed buttons
*/
module.exports.Component = registerComponent('gearvr-controls', {
schema: {
hand: {default: ''}, // This informs the degenerate arm model.
buttonColor: {type: 'color', default: '#000000'},
buttonTouchedColor: {type: 'color', default: '#777777'},
buttonHighlightColor: {type: 'color', default: '#FFFFFF'},
model: {default: true},
rotationOffset: {default: 0},
armModel: {default: true}
},
// buttonId
// 0 - trackpad
// 1 - triggeri
mapping: {
axes: {trackpad: [0, 1]},
buttons: ['trackpad', 'trigger']
},
bindMethods: function () {
this.onModelLoaded = bind(this.onModelLoaded, this);
this.onControllersUpdate = bind(this.onControllersUpdate, this);
this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this);
this.onAxisMoved = bind(this.onAxisMoved, this);
},
init: function () {
var self = this;
this.animationActive = 'pointing';
this.onButtonChanged = bind(this.onButtonChanged, this);
this.onButtonDown = function (evt) { self.onButtonEvent(evt.detail.id, 'down'); };
this.onButtonUp = function (evt) { self.onButtonEvent(evt.detail.id, 'up'); };
this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt.detail.id, 'touchstart'); };
this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt.detail.id, 'touchend'); };
this.onAxisMoved = bind(this.onAxisMoved, this);
this.controllerPresent = false;
this.everGotGamepadEvent = false;
this.lastControllerCheck = 0;
this.bindMethods();
this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock.
this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock.
},
addEventListeners: function () {
var el = this.el;
el.addEventListener('buttonchanged', this.onButtonChanged);
el.addEventListener('buttondown', this.onButtonDown);
el.addEventListener('buttonup', this.onButtonUp);
el.addEventListener('touchstart', this.onButtonTouchStart);
el.addEventListener('touchend', this.onButtonTouchEnd);
el.addEventListener('model-loaded', this.onModelLoaded);
el.addEventListener('axismove', this.onAxisMoved);
this.controllerEventsActive = true;
this.addControllersUpdateListener();
},
removeEventListeners: function () {
var el = this.el;
el.removeEventListener('buttonchanged', this.onButtonChanged);
el.removeEventListener('buttondown', this.onButtonDown);
el.removeEventListener('buttonup', this.onButtonUp);
el.removeEventListener('touchstart', this.onButtonTouchStart);
el.removeEventListener('touchend', this.onButtonTouchEnd);
el.removeEventListener('model-loaded', this.onModelLoaded);
el.removeEventListener('axismove', this.onAxisMoved);
this.controllerEventsActive = false;
this.removeControllersUpdateListener();
},
checkIfControllerPresent: function () {
this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX,
this.data.hand ? {hand: this.data.hand} : {});
},
play: function () {
this.checkIfControllerPresent();
this.addControllersUpdateListener();
},
pause: function () {
this.removeEventListeners();
this.removeControllersUpdateListener();
},
injectTrackedControls: function () {
var el = this.el;
var data = this.data;
el.setAttribute('tracked-controls', {
armModel: data.armModel,
idPrefix: GAMEPAD_ID_PREFIX,
rotationOffset: data.rotationOffset
});
if (!this.data.model) { return; }
this.el.setAttribute('obj-model', {
obj: GEARVR_CONTROLLER_MODEL_OBJ_URL,
mtl: GEARVR_CONTROLLER_MODEL_OBJ_MTL
});
},
addControllersUpdateListener: function () {
this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
},
removeControllersUpdateListener: function () {
this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
},
onControllersUpdate: function () {
this.checkIfControllerPresent();
},
// No need for onButtonChanged, since Gear VR controller has no analog buttons.
onModelLoaded: function (evt) {
var controllerObject3D = evt.detail.model;
var buttonMeshes;
if (!this.data.model) { return; }
buttonMeshes = this.buttonMeshes = {};
buttonMeshes.trigger = controllerObject3D.getObjectByName('Trigger');
buttonMeshes.trackpad = controllerObject3D.getObjectByName('Touchpad');
},
onButtonChanged: function (evt) {
var button = this.mapping.buttons[evt.detail.id];
if (!button) return;
// Pass along changed event with button state, using button mapping for convenience.
this.el.emit(button + 'changed', evt.detail.state);
},
onButtonEvent: function (id, evtName) {
var buttonName = this.mapping.buttons[id];
var i;
if (Array.isArray(buttonName)) {
for (i = 0; i < buttonName.length; i++) {
this.el.emit(buttonName[i] + evtName);
}
} else {
this.el.emit(buttonName + evtName);
}
this.updateModel(buttonName, evtName);
},
onAxisMoved: function (evt) {
this.emitIfAxesChanged(this, this.mapping.axes, evt);
},
updateModel: function (buttonName, evtName) {
var i;
if (!this.data.model) { return; }
if (Array.isArray(buttonName)) {
for (i = 0; i < buttonName.length; i++) {
this.updateButtonModel(buttonName[i], evtName);
}
} else {
this.updateButtonModel(buttonName, evtName);
}
},
updateButtonModel: function (buttonName, state) {
var buttonMeshes = this.buttonMeshes;
if (!buttonMeshes || !buttonMeshes[buttonName]) { return; }
var color;
switch (state) {
case 'down':
color = this.data.buttonHighlightColor;
break;
case 'touchstart':
color = this.data.buttonTouchedColor;
break;
default:
color = this.data.buttonColor;
}
buttonMeshes[buttonName].material.color.set(color);
}
});
},{"../core/component":125,"../utils/bind":189,"../utils/tracked-controls":199}],82:[function(_dereq_,module,exports){
var debug = _dereq_('../utils/debug');
var geometries = _dereq_('../core/geometry').geometries;
var geometryNames = _dereq_('../core/geometry').geometryNames;
var registerComponent = _dereq_('../core/component').registerComponent;
var THREE = _dereq_('../lib/three');
var dummyGeometry = new THREE.Geometry();
var warn = debug('components:geometry:warn');
/**
* Geometry component. Combined with material component to make a mesh in 3D object.
* Extended with registered geometries.
*/
module.exports.Component = registerComponent('geometry', {
schema: {
buffer: {default: true},
mergeTo: {type: 'selector'},
primitive: {default: 'box', oneOf: geometryNames},
skipCache: {default: false}
},
init: function () {
this.geometry = null;
},
/**
* Talk to geometry system to get or create geometry.
*/
update: function (previousData) {
var data = this.data;
var mesh = this.el.getOrCreateObject3D('mesh', THREE.Mesh);
var system = this.system;
// Dispose old geometry if we created one.
if (this.geometry) {
system.unuseGeometry(previousData);
this.geometry = null;
}
// Create new geometry.
this.geometry = mesh.geometry = system.getOrCreateGeometry(data);
if (data.mergeTo) {
this.mergeTo(data.mergeTo);
}
},
/**
* Merge geometry to another entity's geometry.
* Remove the entity from the scene. Not a reversible operation.
*
* @param {Element} toEl - Entity where the geometry will be merged to.
*/
mergeTo: function (toEl) {
var el = this.el;
var mesh = el.getObject3D('mesh');
var toMesh;
if (!toEl || !toEl.isEntity) {
warn('There is not a valid entity to merge the geometry to');
return;
}
if (toEl === el) {
warn('Source and target geometries cannot be the same for merge');
return;
}
// Create mesh if entity does not have one.
toMesh = toEl.getObject3D('mesh');
if (!toMesh) {
toMesh = toEl.getOrCreateObject3D('mesh', THREE.Mesh);
toEl.setAttribute('material', el.getAttribute('material'));
return;
}
if (toMesh.geometry instanceof THREE.Geometry === false ||
mesh.geometry instanceof THREE.Geometry === false) {
warn('Geometry merge is only available for `THREE.Geometry` types. ' +
'Check that both of the merging geometry and the target geometry have `buffer` ' +
'set to false');
return;
}
if (this.data.skipCache === false) {
warn('Cached geometries are not allowed to merge. Set `skipCache` to true');
return;
}
mesh.parent.updateMatrixWorld();
toMesh.geometry.merge(mesh.geometry, mesh.matrixWorld);
el.emit('geometry-merged', {mergeTarget: toEl});
el.parentNode.removeChild(el);
},
/**
* Tell geometry system that entity is no longer using the geometry.
* Unset the geometry on the mesh
*/
remove: function () {
this.system.unuseGeometry(this.data);
this.el.getObject3D('mesh').geometry = dummyGeometry;
this.geometry = null;
},
/**
* Update geometry component schema based on geometry type.
*
* @param {object} data - New data passed by Component.
*/
updateSchema: function (data) {
var newGeometryType = data.primitive;
var currentGeometryType = this.data && this.data.primitive;
var schema = geometries[newGeometryType] && geometries[newGeometryType].schema;
// Geometry has no schema.
if (!schema) { throw new Error('Unknown geometry schema `' + newGeometryType + '`'); }
// Nothing has changed.
if (currentGeometryType && currentGeometryType === newGeometryType) { return; }
this.extendSchema(schema);
}
});
},{"../core/component":125,"../core/geometry":126,"../lib/three":173,"../utils/debug":191}],83:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var THREE = _dereq_('../lib/three');
var utils = _dereq_('../utils/');
var warn = utils.debug('components:gltf-model:warn');
/**
* glTF model loader.
*/
module.exports.Component = registerComponent('gltf-model', {
schema: {type: 'model'},
init: function () {
this.model = null;
this.loader = new THREE.GLTFLoader();
},
update: function () {
var self = this;
var el = this.el;
var src = this.data;
if (!src) { return; }
this.remove();
this.loader.load(src, function gltfLoaded (gltfModel) {
self.model = gltfModel.scene || gltfModel.scenes[0];
self.model.animations = gltfModel.animations;
el.setObject3D('mesh', self.model);
el.emit('model-loaded', {format: 'gltf', model: self.model});
}, undefined /* onProgress */, function gltfFailed (error) {
var message = (error && error.message) ? error.message : 'Failed to load glTF model';
warn(message);
el.emit('model-error', {format: 'gltf', src: src});
});
},
remove: function () {
if (!this.model) { return; }
this.el.removeObject3D('mesh');
}
});
},{"../core/component":125,"../lib/three":173,"../utils/":195}],84:[function(_dereq_,module,exports){
/* global THREE */
var registerComponent = _dereq_('../core/component').registerComponent;
// Found at https://github.com/aframevr/assets.
var MODEL_URLS = {
left: 'https://cdn.aframe.io/controllers/oculus-hands/v2/leftHand.json',
right: 'https://cdn.aframe.io/controllers/oculus-hands/v2/rightHand.json'
};
// Poses.
var ANIMATIONS = {
open: 'Open',
// point: grip active, trackpad surface active, trigger inactive.
point: 'Point',
// pointThumb: grip active, trigger inactive, trackpad surface inactive.
pointThumb: 'Point + Thumb',
// fist: grip active, trigger active, trackpad surface active.
fist: 'Fist',
// hold: trigger active, grip inactive.
hold: 'Hold',
// thumbUp: grip active, trigger active, trackpad surface inactive.
thumbUp: 'Thumb Up'
};
// Map animation to public events for the API.
var EVENTS = {};
EVENTS[ANIMATIONS.fist] = 'grip';
EVENTS[ANIMATIONS.thumbUp] = 'pistol';
EVENTS[ANIMATIONS.point] = 'pointing';
EVENTS[ANIMATIONS.thumb] = 'thumb';
/**
* Hand controls component that abstracts 6DoF controls:
* oculus-touch-controls, vive-controls, windows-motion-controls.
*
* Originally meant to be a sample implementation of applications-specific controls that
* abstracts multiple types of controllers.
*
* Auto-detect appropriate controller.
* Handle common events coming from the detected vendor-specific controls.
* Translate button events to semantic hand-related event names:
* (gripclose, gripopen, thumbup, thumbdown, pointup, pointdown)
* Load hand model with gestures that are applied based on the button pressed.
*
* @property {string} Hand mapping (`left`, `right`).
*/
module.exports.Component = registerComponent('hand-controls', {
schema: {default: 'left'},
init: function () {
var self = this;
var el = this.el;
// Current pose.
this.gesture = ANIMATIONS.open;
// Active buttons populated by events provided by the attached controls.
this.pressedButtons = {};
this.touchedButtons = {};
this.loader = new THREE.ObjectLoader();
this.loader.setCrossOrigin('anonymous');
this.onGripDown = function () { self.handleButton('grip', 'down'); };
this.onGripUp = function () { self.handleButton('grip', 'up'); };
this.onTrackpadDown = function () { self.handleButton('trackpad', 'down'); };
this.onTrackpadUp = function () { self.handleButton('trackpad', 'up'); };
this.onTrackpadTouchStart = function () { self.handleButton('trackpad', 'touchstart'); };
this.onTrackpadTouchEnd = function () { self.handleButton('trackpad', 'touchend'); };
this.onTriggerDown = function () { self.handleButton('trigger', 'down'); };
this.onTriggerUp = function () { self.handleButton('trigger', 'up'); };
this.onTriggerTouchStart = function () { self.handleButton('trigger', 'touchstart'); };
this.onTriggerTouchEnd = function () { self.handleButton('trigger', 'touchend'); };
this.onGripTouchStart = function () { self.handleButton('grip', 'touchstart'); };
this.onGripTouchEnd = function () { self.handleButton('grip', 'touchend'); };
this.onThumbstickDown = function () { self.handleButton('thumbstick', 'down'); };
this.onThumbstickUp = function () { self.handleButton('thumbstick', 'up'); };
this.onAorXTouchStart = function () { self.handleButton('AorX', 'touchstart'); };
this.onAorXTouchEnd = function () { self.handleButton('AorX', 'touchend'); };
this.onBorYTouchStart = function () { self.handleButton('BorY', 'touchstart'); };
this.onBorYTouchEnd = function () { self.handleButton('BorY', 'touchend'); };
this.onSurfaceTouchStart = function () { self.handleButton('surface', 'touchstart'); };
this.onSurfaceTouchEnd = function () { self.handleButton('surface', 'touchend'); };
this.onControllerConnected = function () { self.setModelVisibility(true); };
this.onControllerDisconnected = function () { self.setModelVisibility(false); };
el.addEventListener('controllerconnected', this.onControllerConnected);
el.addEventListener('controllerdisconnected', this.onControllerDisconnected);
},
play: function () {
this.addEventListeners();
},
pause: function () {
this.removeEventListeners();
},
tick: function (time, delta) {
var mesh = this.el.getObject3D('mesh');
if (!mesh || !mesh.mixer) { return; }
mesh.mixer.update(delta / 1000);
},
addEventListeners: function () {
var el = this.el;
el.addEventListener('gripdown', this.onGripDown);
el.addEventListener('gripup', this.onGripUp);
el.addEventListener('trackpaddown', this.onTrackpadDown);
el.addEventListener('trackpadup', this.onTrackpadUp);
el.addEventListener('trackpadtouchstart', this.onTrackpadTouchStart);
el.addEventListener('trackpadtouchend', this.onTrackpadTouchEnd);
el.addEventListener('triggerdown', this.onTriggerDown);
el.addEventListener('triggerup', this.onTriggerUp);
el.addEventListener('triggertouchstart', this.onTriggerTouchStart);
el.addEventListener('triggertouchend', this.onTriggerTouchEnd);
el.addEventListener('griptouchstart', this.onGripTouchStart);
el.addEventListener('griptouchend', this.onGripTouchEnd);
el.addEventListener('thumbstickdown', this.onThumbstickDown);
el.addEventListener('thumbstickup', this.onThumbstickUp);
el.addEventListener('abuttontouchstart', this.onAorXTouchStart);
el.addEventListener('abuttontouchend', this.onAorXTouchEnd);
el.addEventListener('bbuttontouchstart', this.onBorYTouchStart);
el.addEventListener('bbuttontouchend', this.onBorYTouchEnd);
el.addEventListener('xbuttontouchstart', this.onAorXTouchStart);
el.addEventListener('xbuttontouchend', this.onAorXTouchEnd);
el.addEventListener('ybuttontouchstart', this.onBorYTouchStart);
el.addEventListener('ybuttontouchend', this.onBorYTouchEnd);
el.addEventListener('surfacetouchstart', this.onSurfaceTouchStart);
el.addEventListener('surfacetouchend', this.onSurfaceTouchEnd);
},
removeEventListeners: function () {
var el = this.el;
el.removeEventListener('gripdown', this.onGripDown);
el.removeEventListener('gripup', this.onGripUp);
el.removeEventListener('trackpaddown', this.onTrackpadDown);
el.removeEventListener('trackpadup', this.onTrackpadUp);
el.removeEventListener('trackpadtouchstart', this.onTrackpadTouchStart);
el.removeEventListener('trackpadtouchend', this.onTrackpadTouchEnd);
el.removeEventListener('triggerdown', this.onTriggerDown);
el.removeEventListener('triggerup', this.onTriggerUp);
el.removeEventListener('triggertouchstart', this.onTriggerTouchStart);
el.removeEventListener('triggertouchend', this.onTriggerTouchEnd);
el.removeEventListener('griptouchstart', this.onGripTouchStart);
el.removeEventListener('griptouchend', this.onGripTouchEnd);
el.removeEventListener('thumbstickdown', this.onThumbstickDown);
el.removeEventListener('thumbstickup', this.onThumbstickUp);
el.removeEventListener('abuttontouchstart', this.onAorXTouchStart);
el.removeEventListener('abuttontouchend', this.onAorXTouchEnd);
el.removeEventListener('bbuttontouchstart', this.onBorYTouchStart);
el.removeEventListener('bbuttontouchend', this.onBorYTouchEnd);
el.removeEventListener('xbuttontouchstart', this.onAorXTouchStart);
el.removeEventListener('xbuttontouchend', this.onAorXTouchEnd);
el.removeEventListener('ybuttontouchstart', this.onBorYTouchStart);
el.removeEventListener('ybuttontouchend', this.onBorYTouchEnd);
el.removeEventListener('surfacetouchstart', this.onSurfaceTouchStart);
el.removeEventListener('surfacetouchend', this.onSurfaceTouchEnd);
},
/**
* Update handler. More like the `init` handler since the only property is the hand, and
* that won't be changing much.
*/
update: function (previousHand) {
var controlConfiguration;
var el = this.el;
var hand = this.data;
// Get common configuration to abstract different vendor controls.
controlConfiguration = {
hand: hand,
model: false,
rotationOffset: hand === 'left' ? 90 : -90
};
// Set model.
if (hand !== previousHand) {
this.loader.load(MODEL_URLS[hand], function (scene) {
var mesh = scene.getObjectByName('Hand');
mesh.material.skinning = true;
mesh.mixer = new THREE.AnimationMixer(mesh);
el.setObject3D('mesh', mesh);
mesh.position.set(0, 0, 0);
mesh.rotation.set(0, 0, 0);
// hidden by default
mesh.visible = false;
el.setAttribute('vive-controls', controlConfiguration);
el.setAttribute('oculus-touch-controls', controlConfiguration);
el.setAttribute('windows-motion-controls', controlConfiguration);
});
}
},
remove: function () {
this.el.removeObject3D('mesh');
},
/**
* Play model animation, based on which button was pressed and which kind of event.
*
* 1. Process buttons.
* 2. Determine gesture (this.determineGesture()).
* 3. Animation gesture (this.animationGesture()).
* 4. Emit gesture events (this.emitGestureEvents()).
*
* @param {string} button - Name of the button.
* @param {string} evt - Type of event for the button (i.e., down/up/touchstart/touchend).
*/
handleButton: function (button, evt) {
var lastGesture;
var isPressed = evt === 'down';
var isTouched = evt === 'touchstart';
// Update objects.
if (evt.indexOf('touch') === 0) {
// Update touch object.
if (isTouched === this.touchedButtons[button]) { return; }
this.touchedButtons[button] = isTouched;
} else {
// Update button object.
if (isPressed === this.pressedButtons[button]) { return; }
this.pressedButtons[button] = isPressed;
}
// Determine the gesture.
lastGesture = this.gesture;
this.gesture = this.determineGesture();
// Same gesture.
if (this.gesture === lastGesture) { return; }
// Animate gesture.
this.animateGesture(this.gesture, lastGesture);
// Emit events.
this.emitGestureEvents(this.gesture, lastGesture);
},
/**
* Determine which pose hand should be in considering active and touched buttons.
*/
determineGesture: function () {
var gesture;
var isGripActive = this.pressedButtons['grip'];
var isSurfaceActive = this.pressedButtons['surface'] || this.touchedButtons['surface'];
var isTrackpadActive = this.pressedButtons['trackpad'] || this.touchedButtons['trackpad'];
var isTriggerActive = this.pressedButtons['trigger'] || this.touchedButtons['trigger'];
var isABXYActive = this.touchedButtons['AorX'] || this.touchedButtons['BorY'];
var isVive = isViveController(this.el.components['tracked-controls']);
// Works well with Oculus Touch and Windows Motion Controls, but Vive needs tweaks.
if (isGripActive) {
if (isVive) {
gesture = ANIMATIONS.fist;
} else
if (isSurfaceActive || isABXYActive || isTrackpadActive) {
gesture = isTriggerActive ? ANIMATIONS.fist : ANIMATIONS.point;
} else {
gesture = isTriggerActive ? ANIMATIONS.thumbUp : ANIMATIONS.pointThumb;
}
} else {
if (isTriggerActive) {
gesture = !isVive ? ANIMATIONS.hold : ANIMATIONS.fist;
} else if (isVive && isTrackpadActive) {
gesture = ANIMATIONS.point;
}
}
return gesture;
},
/**
* Play gesture animation.
*
* @param {string} gesture - Which pose to animate to. If absent, then animate to open.
* @param {string} lastGesture - Previous gesture, to reverse back to open if needed.
*/
animateGesture: function (gesture, lastGesture) {
if (gesture) {
this.playAnimation(gesture || ANIMATIONS.open, lastGesture, false);
return;
}
// If no gesture, then reverse the current gesture back to open pose.
this.playAnimation(lastGesture, lastGesture, true);
},
/**
* Emit `hand-controls`-specific events.
*/
emitGestureEvents: function (gesture, lastGesture) {
var el = this.el;
var eventName;
if (lastGesture === gesture) { return; }
// Emit event for lastGesture not inactive.
eventName = getGestureEventName(lastGesture, false);
if (eventName) { el.emit(eventName); }
// Emit event for current gesture now active.
eventName = getGestureEventName(gesture, true);
if (eventName) { el.emit(eventName); }
},
/**
* Play hand animation based on button state.
*
* @param {string} gesture - Name of the animation as specified by the model.
* @param {string} lastGesture - Previous pose.
* @param {boolean} reverse - Whether animation should play in reverse.
*/
playAnimation: function (gesture, lastGesture, reverse) {
var fromAction;
var mesh = this.el.getObject3D('mesh');
var toAction;
if (!mesh) { return; }
// Grab clip action.
toAction = mesh.mixer.clipAction(gesture);
toAction.clampWhenFinished = true;
toAction.loop = THREE.PingPong;
toAction.repetitions = 0;
toAction.timeScale = reverse ? -1 : 1;
toAction.weight = 1;
// No gesture to gesture or gesture to no gesture.
if (!lastGesture || gesture === lastGesture) {
// Stop all current animations.
mesh.mixer.stopAllAction();
// Play animation.
toAction.play();
return;
}
// Animate or crossfade from gesture to gesture.
fromAction = mesh.mixer.clipAction(lastGesture);
mesh.mixer.stopAllAction();
fromAction.weight = 0.15;
fromAction.play();
toAction.play();
fromAction.crossFadeTo(toAction, 0.15, true);
},
setModelVisibility: function (visible) {
var model = this.el.getObject3D('mesh');
if (!model) { return; }
model.visible = visible;
}
});
/**
* Suffix gestures based on toggle state (e.g., open/close, up/down, start/end).
*
* @param {string} gesture
* @param {boolean} active
*/
function getGestureEventName (gesture, active) {
var eventName;
if (!gesture) { return; }
eventName = EVENTS[gesture];
if (eventName === 'grip') {
return eventName + (active ? 'close' : 'open');
}
if (eventName === 'point' || eventName === 'thumb') {
return eventName + (active ? 'up' : 'down');
}
if (eventName === 'pointing' || eventName === 'pistol') {
return eventName + (active ? 'start' : 'end');
}
return;
}
function isViveController (trackedControls) {
var controllerId = trackedControls && trackedControls.controller &&
trackedControls.controller.id;
return controllerId && controllerId.indexOf('OpenVR ') === 0;
}
},{"../core/component":125}],85:[function(_dereq_,module,exports){
_dereq_('./camera');
_dereq_('./collada-model');
_dereq_('./cursor');
_dereq_('./daydream-controls');
_dereq_('./gearvr-controls');
_dereq_('./geometry');
_dereq_('./gltf-model');
_dereq_('./hand-controls');
_dereq_('./laser-controls');
_dereq_('./light');
_dereq_('./line');
_dereq_('./link');
_dereq_('./look-controls');
_dereq_('./material');
_dereq_('./obj-model');
_dereq_('./oculus-touch-controls');
_dereq_('./position');
_dereq_('./raycaster');
_dereq_('./rotation');
_dereq_('./scale');
_dereq_('./shadow');
_dereq_('./sound');
_dereq_('./text');
_dereq_('./tracked-controls');
_dereq_('./visible');
_dereq_('./vive-controls');
_dereq_('./wasd-controls');
_dereq_('./windows-motion-controls');
_dereq_('./scene/debug');
_dereq_('./scene/embedded');
_dereq_('./scene/inspector');
_dereq_('./scene/fog');
_dereq_('./scene/keyboard-shortcuts');
_dereq_('./scene/pool');
_dereq_('./scene/screenshot');
_dereq_('./scene/stats');
_dereq_('./scene/vr-mode-ui');
},{"./camera":77,"./collada-model":78,"./cursor":79,"./daydream-controls":80,"./gearvr-controls":81,"./geometry":82,"./gltf-model":83,"./hand-controls":84,"./laser-controls":86,"./light":87,"./line":88,"./link":89,"./look-controls":90,"./material":91,"./obj-model":92,"./oculus-touch-controls":93,"./position":94,"./raycaster":95,"./rotation":96,"./scale":97,"./scene/debug":98,"./scene/embedded":99,"./scene/fog":100,"./scene/inspector":101,"./scene/keyboard-shortcuts":102,"./scene/pool":103,"./scene/screenshot":104,"./scene/stats":105,"./scene/vr-mode-ui":106,"./shadow":107,"./sound":108,"./text":109,"./tracked-controls":110,"./visible":111,"./vive-controls":112,"./wasd-controls":113,"./windows-motion-controls":114}],86:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var utils = _dereq_('../utils/');
registerComponent('laser-controls', {
schema: {
hand: {default: 'right'}
},
init: function () {
var config = this.config;
var data = this.data;
var el = this.el;
var self = this;
// Set all controller models.
el.setAttribute('daydream-controls', {hand: data.hand});
el.setAttribute('gearvr-controls', {hand: data.hand});
el.setAttribute('oculus-touch-controls', {hand: data.hand});
el.setAttribute('vive-controls', {hand: data.hand});
el.setAttribute('windows-motion-controls', {hand: data.hand});
// Wait for controller to connect, or have a valid pointing pose, before creating ray
el.addEventListener('controllerconnected', createRay);
el.addEventListener('controllerdisconnected', hideRay);
el.addEventListener('controllermodelready', function (evt) {
createRay(evt);
self.modelReady = true;
});
function createRay (evt) {
var controllerConfig = config[evt.detail.name];
if (!controllerConfig) { return; }
// Show the line unless a particular config opts to hide it, until a controllermodelready
// event comes through.
var raycasterConfig = utils.extend({
showLine: true
}, controllerConfig.raycaster || {});
// The controllermodelready event contains a rayOrigin that takes into account
// offsets specific to the loaded model.
if (evt.detail.rayOrigin) {
raycasterConfig.origin = evt.detail.rayOrigin.origin;
raycasterConfig.direction = evt.detail.rayOrigin.direction;
raycasterConfig.showLine = true;
}
// Only apply a default raycaster if it does not yet exist. This prevents it overwriting
// config applied from a controllermodelready event.
if (evt.detail.rayOrigin || !self.modelReady) {
el.setAttribute('raycaster', raycasterConfig);
} else {
el.setAttribute('raycaster', 'showLine', true);
}
el.setAttribute('cursor', utils.extend({
fuse: false
}, controllerConfig.cursor));
}
function hideRay () {
el.setAttribute('raycaster', 'showLine', false);
}
},
config: {
'daydream-controls': {
cursor: {downEvents: ['trackpaddown'], upEvents: ['trackpadup']}
},
'gearvr-controls': {
cursor: {downEvents: ['trackpaddown'], upEvents: ['trackpadup']},
raycaster: {origin: {x: 0, y: 0.0005, z: 0}}
},
'oculus-touch-controls': {
cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']},
raycaster: {origin: {x: 0.001, y: 0, z: 0.065}, direction: {x: 0, y: -0.8, z: -1}}
},
'vive-controls': {
cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']}
},
'windows-motion-controls': {
cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']},
raycaster: {showLine: false}
}
}
});
},{"../core/component":125,"../utils/":195}],87:[function(_dereq_,module,exports){
var bind = _dereq_('../utils/bind');
var diff = _dereq_('../utils').diff;
var debug = _dereq_('../utils/debug');
var registerComponent = _dereq_('../core/component').registerComponent;
var THREE = _dereq_('../lib/three');
var degToRad = THREE.Math.degToRad;
var warn = debug('components:light:warn');
/**
* Light component.
*/
module.exports.Component = registerComponent('light', {
schema: {
angle: {default: 60, if: {type: ['spot']}},
color: {type: 'color'},
groundColor: {type: 'color', if: {type: ['hemisphere']}},
decay: {default: 1, if: {type: ['point', 'spot']}},
distance: {default: 0.0, min: 0, if: {type: ['point', 'spot']}},
intensity: {default: 1.0, min: 0, if: {type: ['ambient', 'directional', 'hemisphere', 'point', 'spot']}},
penumbra: {default: 0, min: 0, max: 1, if: {type: ['spot']}},
type: {default: 'directional', oneOf: ['ambient', 'directional', 'hemisphere', 'point', 'spot']},
target: {type: 'selector', if: {type: ['spot', 'directional']}},
// Shadows.
castShadow: {default: false, if: {type: ['point', 'spot', 'directional']}},
shadowBias: {default: 0, if: {castShadow: true}},
shadowCameraFar: {default: 500, if: {castShadow: true}},
shadowCameraFov: {default: 90, if: {castShadow: true}},
shadowCameraNear: {default: 0.5, if: {castShadow: true}},
shadowCameraTop: {default: 5, if: {castShadow: true}},
shadowCameraRight: {default: 5, if: {castShadow: true}},
shadowCameraBottom: {default: -5, if: {castShadow: true}},
shadowCameraLeft: {default: -5, if: {castShadow: true}},
shadowCameraVisible: {default: false, if: {castShadow: true}},
shadowMapHeight: {default: 512, if: {castShadow: true}},
shadowMapWidth: {default: 512, if: {castShadow: true}}
},
/**
* Notifies scene a light has been added to remove default lighting.
*/
init: function () {
var el = this.el;
this.light = null;
this.defaultTarget = null;
this.system.registerLight(el);
},
/**
* (Re)create or update light.
*/
update: function (oldData) {
var data = this.data;
var diffData = diff(data, oldData);
var light = this.light;
var self = this;
// Existing light.
if (light && !('type' in diffData)) {
var shadowsLoaded = false;
// Light type has not changed. Update light.
Object.keys(diffData).forEach(function (key) {
var value = data[key];
switch (key) {
case 'color': {
light.color.set(value);
break;
}
case 'groundColor': {
light.groundColor.set(value);
break;
}
case 'angle': {
light.angle = degToRad(value);
break;
}
case 'target': {
// Reset target if selector is null.
if (value === null) {
if (data.type === 'spot' || data.type === 'directional') {
light.target = self.defaultTarget;
}
} else {
// Target specified, set target to entity's `object3D` when it is loaded.
if (value.hasLoaded) {
self.onSetTarget(value, light);
} else {
value.addEventListener('loaded', bind(self.onSetTarget, self, value, light));
}
}
break;
}
case 'castShadow':
case 'shadowBias':
case 'shadowCameraFar':
case 'shadowCameraFov':
case 'shadowCameraNear':
case 'shadowCameraTop':
case 'shadowCameraRight':
case 'shadowCameraBottom':
case 'shadowCameraLeft':
case 'shadowCameraVisible':
case 'shadowMapHeight':
case 'shadowMapWidth':
if (!shadowsLoaded) {
self.updateShadow();
shadowsLoaded = true;
}
break;
default: {
light[key] = value;
}
}
});
return;
}
// No light yet or light type has changed. Create and add light.
this.setLight(this.data);
this.updateShadow();
},
setLight: function (data) {
var el = this.el;
var newLight = this.getLight(data);
if (newLight) {
if (this.light) {
el.removeObject3D('light');
}
this.light = newLight;
this.light.el = el;
el.setObject3D('light', this.light);
// HACK solution for issue #1624
if (data.type === 'spot' || data.type === 'directional' || data.type === 'hemisphere') {
el.getObject3D('light').translateY(-1);
}
// set and position default lighttarget as a child to enable spotlight orientation
if (data.type === 'spot') {
el.setObject3D('light-target', this.defaultTarget);
el.getObject3D('light-target').position.set(0, 0, -1);
}
}
},
/**
* Updates shadow-related properties on the current light.
*/
updateShadow: function () {
var el = this.el;
var data = this.data;
var light = this.light;
light.castShadow = data.castShadow;
// Shadow camera helper.
var cameraHelper = el.getObject3D('cameraHelper');
if (data.shadowCameraVisible && !cameraHelper) {
el.setObject3D('cameraHelper', new THREE.CameraHelper(light.shadow.camera));
} else if (!data.shadowCameraVisible && cameraHelper) {
el.removeObject3D('cameraHelper');
}
if (!data.castShadow) { return light; }
// Shadow appearance.
light.shadow.bias = data.shadowBias;
light.shadow.mapSize.height = data.shadowMapHeight;
light.shadow.mapSize.width = data.shadowMapWidth;
// Shadow camera.
light.shadow.camera.near = data.shadowCameraNear;
light.shadow.camera.far = data.shadowCameraFar;
if (light.shadow.camera instanceof THREE.OrthographicCamera) {
light.shadow.camera.top = data.shadowCameraTop;
light.shadow.camera.right = data.shadowCameraRight;
light.shadow.camera.bottom = data.shadowCameraBottom;
light.shadow.camera.left = data.shadowCameraLeft;
} else {
light.shadow.camera.fov = data.shadowCameraFov;
}
light.shadow.camera.updateProjectionMatrix();
if (cameraHelper) { cameraHelper.update(); }
},
/**
* Creates a new three.js light object given data object defining the light.
*
* @param {object} data
*/
getLight: function (data) {
var angle = data.angle;
var color = new THREE.Color(data.color).getHex();
var decay = data.decay;
var distance = data.distance;
var groundColor = new THREE.Color(data.groundColor).getHex();
var intensity = data.intensity;
var type = data.type;
var target = data.target;
var light = null;
switch (type.toLowerCase()) {
case 'ambient': {
return new THREE.AmbientLight(color, intensity);
}
case 'directional': {
light = new THREE.DirectionalLight(color, intensity);
this.defaultTarget = light.target;
if (target) {
if (target.hasLoaded) {
this.onSetTarget(target, light);
} else {
target.addEventListener('loaded', bind(this.onSetTarget, this, target, light));
}
}
return light;
}
case 'hemisphere': {
return new THREE.HemisphereLight(color, groundColor, intensity);
}
case 'point': {
return new THREE.PointLight(color, intensity, distance, decay);
}
case 'spot': {
light = new THREE.SpotLight(color, intensity, distance, degToRad(angle), data.penumbra, decay);
this.defaultTarget = light.target;
if (target) {
if (target.hasLoaded) {
this.onSetTarget(target, light);
} else {
target.addEventListener('loaded', bind(this.onSetTarget, this, target, light));
}
}
return light;
}
default: {
warn('%s is not a valid light type. ' +
'Choose from ambient, directional, hemisphere, point, spot.', type);
}
}
},
onSetTarget: function (targetEl, light) {
light.target = targetEl.object3D;
},
/**
* Remove light on remove (callback).
*/
remove: function () {
var el = this.el;
el.removeObject3D('light');
if (el.getObject3D('cameraHelper')) {
el.removeObject3D('cameraHelper');
}
}
});
},{"../core/component":125,"../lib/three":173,"../utils":195,"../utils/bind":189,"../utils/debug":191}],88:[function(_dereq_,module,exports){
/* global THREE */
var registerComponent = _dereq_('../core/component').registerComponent;
module.exports.Component = registerComponent('line', {
schema: {
start: {type: 'vec3', default: {x: 0, y: 0, z: 0}},
end: {type: 'vec3', default: {x: 0, y: 0, z: 0}},
color: {type: 'color', default: '#74BEC1'},
opacity: {type: 'number', default: 1},
visible: {default: true}
},
multiple: true,
init: function () {
var data = this.data;
var geometry;
var material;
material = this.material = new THREE.LineBasicMaterial({
color: data.color,
opacity: data.opacity,
transparent: data.opacity < 1,
visible: data.visible
});
geometry = this.geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(2 * 3), 3));
this.line = new THREE.Line(geometry, material);
this.el.setObject3D(this.attrName, this.line);
},
update: function (oldData) {
var data = this.data;
var geometry = this.geometry;
var geoNeedsUpdate = false;
var material = this.material;
var positionArray = geometry.attributes.position.array;
// Update geometry.
if (!isEqualVec3(data.start, oldData.start)) {
positionArray[0] = data.start.x;
positionArray[1] = data.start.y;
positionArray[2] = data.start.z;
geoNeedsUpdate = true;
}
if (!isEqualVec3(data.end, oldData.end)) {
positionArray[3] = data.end.x;
positionArray[4] = data.end.y;
positionArray[5] = data.end.z;
geoNeedsUpdate = true;
}
if (geoNeedsUpdate) {
geometry.attributes.position.needsUpdate = true;
geometry.computeBoundingSphere();
}
material.color.setStyle(data.color);
material.opacity = data.opacity;
material.transparent = data.opacity < 1;
material.visible = data.visible;
},
remove: function () {
this.el.removeObject3D('line', this.line);
}
});
function isEqualVec3 (a, b) {
if (!a || !b) { return false; }
return (a.x === b.x && a.y === b.y && a.z === b.z);
}
},{"../core/component":125}],89:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var registerShader = _dereq_('../core/shader').registerShader;
var THREE = _dereq_('../lib/three');
/**
* Link component. Connect experiences and traverse between them in VR
*
* @member {object} hiddenEls - Stores the hidden elements during peek mode.
*/
module.exports.Component = registerComponent('link', {
schema: {
color: {default: 'white', type: 'color'},
highlighted: {default: false},
highlightedColor: {default: '#24CAFF', type: 'color'},
href: {default: ''},
image: {type: 'asset'},
on: {default: 'click'},
peekMode: {default: false},
title: {default: ''},
visualAspectEnabled: {default: true}
},
init: function () {
this.navigate = this.navigate.bind(this);
this.previousQuaternion = undefined;
// Store hidden elements during peek mode so we can show them again later.
this.hiddenEls = [];
this.initVisualAspect();
},
update: function (oldData) {
var data = this.data;
var el = this.el;
var strokeColor = data.highlighted ? data.highlightedColor : data.color;
el.setAttribute('material', 'strokeColor', strokeColor);
if (data.on !== oldData.on) { this.updateEventListener(); }
if (data.visualAspectEnabled && oldData.peekMode !== undefined && data.peekMode !== oldData.peekMode) {
this.updatePeekMode();
}
if (!data.image || oldData.image === data.image) { return; }
el.setAttribute('material', 'pano',
typeof data.image === 'string' ? data.image : data.image.src);
},
/*
* Hide / Show all elements and Hide / Show the full 360 preview
* of the linked page.
*/
updatePeekMode: function () {
var el = this.el;
var sphereEl = this.sphereEl;
if (this.data.peekMode) {
this.hideAll();
el.getObject3D('mesh').visible = false;
sphereEl.setAttribute('visible', true);
} else {
this.showAll();
el.getObject3D('mesh').visible = true;
sphereEl.setAttribute('visible', false);
}
},
play: function () {
this.updateEventListener();
},
pause: function () {
this.removeEventListener();
},
updateEventListener: function () {
var el = this.el;
if (!el.isPlaying) { return; }
this.removeEventListener();
el.addEventListener(this.data.on, this.navigate);
},
removeEventListener: function () {
var on = this.data.on;
if (!on) { return; }
this.el.removeEventListener(on, this.navigate);
},
initVisualAspect: function () {
var el = this.el;
var textEl;
var sphereEl;
var semiSphereEl;
if (!this.data.visualAspectEnabled) { return; }
textEl = this.textEl = this.textEl || document.createElement('a-entity');
sphereEl = this.sphereEl = this.sphereEl || document.createElement('a-entity');
semiSphereEl = this.semiSphereEl = this.semiSphereEl || document.createElement('a-entity');
// Set Portal
el.setAttribute('geometry', {primitive: 'circle', radius: 1.0, segments: 64});
el.setAttribute('material', {
shader: 'portal',
pano: this.data.image,
side: 'double'
});
// Set text that displays the link title / url
textEl.setAttribute('text', {
color: 'white',
align: 'center',
font: 'kelsonsans',
value: this.data.title || this.data.href,
width: 4
});
textEl.setAttribute('position', '0 1.5 0');
el.appendChild(textEl);
// Set the sphere that is rendered when the camera is close
// to the portal to allow the user peek inside
semiSphereEl.setAttribute('geometry', {
primitive: 'sphere',
radius: 1.0,
phiStart: 0,
segmentsWidth: 64,
segmentsHeight: 64,
phiLength: 180,
thetaStart: 0,
thetaLength: 360
});
semiSphereEl.setAttribute('material', {
shader: 'portal',
borderEnabled: 0.0,
pano: this.data.image,
side: 'back'
});
semiSphereEl.setAttribute('rotation', '0 180 0');
semiSphereEl.setAttribute('position', '0 0 0');
semiSphereEl.setAttribute('visible', false);
el.appendChild(semiSphereEl);
// Set the sphere that is rendered when the camera is close
// to the portal to allow the user peek inside
sphereEl.setAttribute('geometry', {
primitive: 'sphere',
radius: 10,
segmentsWidth: 64,
segmentsHeight: 64
});
sphereEl.setAttribute('material', {
shader: 'portal',
borderEnabled: 0.0,
pano: this.data.image,
side: 'back'
});
sphereEl.setAttribute('visible', false);
el.appendChild(sphereEl);
},
navigate: function () {
window.location = this.data.href;
},
/**
* The tick handles:
* 1. Swap the plane the represents the portal with a sphere with a hole when the camera is close
* so the user can peek inside the portal. The sphere is rendered on the oposite side of the portal
* from where the user enters.
* 2. It places the url / title above or inside the portal depending on the distance to the camera.
* 3. The portal faces the camera when it's far away from the user.
*
*/
tick: (function () {
var elWorldPosition = new THREE.Vector3();
var cameraWorldPosition = new THREE.Vector3();
var scale = new THREE.Vector3();
var quaternion = new THREE.Quaternion();
return function () {
if (!this.data.visualAspectEnabled) { return; }
var el = this.el;
var object3D = el.object3D;
var camera = el.sceneEl.camera;
var cameraPortalOrientation;
var distance;
var textEl = this.textEl;
// Update matrices
object3D.updateMatrixWorld();
camera.parent.updateMatrixWorld();
camera.updateMatrixWorld();
object3D.matrix.decompose(elWorldPosition, quaternion, scale);
elWorldPosition.setFromMatrixPosition(object3D.matrixWorld);
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
distance = elWorldPosition.distanceTo(cameraWorldPosition);
// Store original orientation to be restored when the portal
// stops facing the camera
this.previousQuaternion = this.previousQuaternion || quaternion.clone();
// If the portal is far away from the user the portal faces the camera
if (distance > 20) {
object3D.lookAt(cameraWorldPosition);
} else { // When the portal is close to the user (camera)
cameraPortalOrientation = this.calculateCameraPortalOrientation();
// If the user gets very close to the portal it is replaced
// by a holed sphere where she can peek inside
if (distance < 0.5) {
// Configure text size and sphere orientation depending
// the side the user approaches the portal
if (this.semiSphereEl.getAttribute('visible') === true) { return; }
textEl.setAttribute('text', 'width', 1.5);
if (cameraPortalOrientation <= 0.0) {
textEl.setAttribute('position', '0 0 0.75');
textEl.setAttribute('rotation', '0 180 0');
this.semiSphereEl.setAttribute('rotation', '0 0 0');
} else {
textEl.setAttribute('position', '0 0 -0.75');
textEl.setAttribute('rotation', '0 0 0');
this.semiSphereEl.setAttribute('rotation', '0 180 0');
}
el.getObject3D('mesh').visible = false;
this.semiSphereEl.setAttribute('visible', true);
this.peekCameraPortalOrientation = cameraPortalOrientation;
} else {
// Calculate wich side the camera is approaching the camera (back / front)
// Adjust text orientation based on camera position.
if (cameraPortalOrientation <= 0.0) {
textEl.setAttribute('rotation', '0 180 0');
} else {
textEl.setAttribute('rotation', '0 0 0');
}
textEl.setAttribute('text', 'width', 5);
textEl.setAttribute('position', '0 1.5 0');
el.getObject3D('mesh').visible = true;
this.semiSphereEl.setAttribute('visible', false);
this.peekCameraPortalOrientation = undefined;
}
if (this.previousQuaternion) {
object3D.quaternion.copy(this.previousQuaternion);
this.previousQuaternion = undefined;
}
}
};
})(),
hideAll: function () {
var el = this.el;
var hiddenEls = this.hiddenEls;
var self = this;
if (hiddenEls.length > 0) { return; }
el.sceneEl.object3D.traverse(function (object) {
if (object && object.el && object.el.hasAttribute('link-controls')) { return; }
if (!object.el || object === el.sceneEl.object3D || object.el === el || object.el === self.sphereEl ||
object.el === el.sceneEl.cameraEl || object.el.getAttribute('visible') === false || object.el === self.textEl || object.el === self.semiSphereEl) { return; }
object.el.setAttribute('visible', false);
hiddenEls.push(object.el);
});
},
showAll: function () {
this.hiddenEls.forEach(function (el) { el.setAttribute('visible', true); });
this.hiddenEls = [];
},
/**
* Calculate if the camera / user faces the front or back face of the portal
* @returns {number} > 0 if the camera faces the front of the portal < 0 if it faces the back.
*/
calculateCameraPortalOrientation: (function () {
var mat4 = new THREE.Matrix4();
var cameraPosition = new THREE.Vector3();
var portalNormal = new THREE.Vector3(0, 0, 1);
var portalPosition = new THREE.Vector3(0, 0, 0);
return function () {
var el = this.el;
var camera = el.sceneEl.camera;
// Reset tmp variables
cameraPosition.set(0, 0, 0);
portalNormal.set(0, 0, 1);
portalPosition.set(0, 0, 0);
// Apply portal orientation to the normal
el.object3D.matrixWorld.extractRotation(mat4);
portalNormal.applyMatrix4(mat4);
// Calculate portal world position
el.object3D.updateMatrixWorld();
el.object3D.localToWorld(portalPosition);
// Calculate camera world position
camera.parent.parent.updateMatrixWorld();
camera.parent.updateMatrixWorld();
camera.updateMatrixWorld();
camera.localToWorld(cameraPosition);
// Calculate vector from portal to camera
// (portal) -------> (camera)
cameraPosition.sub(portalPosition).normalize();
portalNormal.normalize();
// The side where the camera (user) approaches the portal
// is given by the sign of the dot product of the portal normal
// and the portal to camera vectors.
return Math.sign(portalNormal.dot(cameraPosition));
};
})(),
remove: function () {
this.removeEventListener();
}
});
/* eslint-disable */
registerShader('portal', {
schema: {
pano: {type: 'map', is: 'uniform'},
borderEnabled: {default: 1.0, type: 'int', is: 'uniform'},
strokeColor: {default: 'white', type: 'color', is: 'uniform'}
},
vertexShader: [
'vec3 portalPosition;',
'varying vec3 vWorldPosition;',
'varying float vDistanceToCenter;',
'varying float vDistance;',
'void main() {',
'vDistanceToCenter = clamp(length(position - vec3(0.0, 0.0, 0.0)), 0.0, 1.0);',
'portalPosition = (modelMatrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz;',
'vDistance = length(portalPosition - cameraPosition);',
'vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;',
'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);',
'}'
].join('\n'),
fragmentShader: [
'#define RECIPROCAL_PI2 0.15915494',
'uniform sampler2D pano;',
'uniform vec3 strokeColor;',
'uniform float borderEnabled;',
'varying float vDistanceToCenter;',
'varying float vDistance;',
'varying vec3 vWorldPosition;',
'void main() {',
'vec3 direction = normalize(vWorldPosition - cameraPosition);',
'vec2 sampleUV;',
'float borderThickness = clamp(exp(-vDistance / 50.0), 0.6, 0.95);',
'sampleUV.y = saturate(direction.y * 0.5 + 0.5);',
'sampleUV.x = atan(direction.z, -direction.x) * -RECIPROCAL_PI2 + 0.5;',
'if (vDistanceToCenter > borderThickness && borderEnabled == 1.0) {',
'gl_FragColor = vec4(strokeColor, 1.0);',
'} else {',
'gl_FragColor = mix(texture2D(pano, sampleUV), vec4(0.93, 0.17, 0.36, 1.0), clamp(pow((vDistance / 15.0), 2.0), 0.0, 1.0));',
'}',
'}'
].join('\n')
});
/* eslint-enable */
},{"../core/component":125,"../core/shader":134,"../lib/three":173}],90:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var THREE = _dereq_('../lib/three');
var DEFAULT_CAMERA_HEIGHT = _dereq_('../constants').DEFAULT_CAMERA_HEIGHT;
var bind = _dereq_('../utils/bind');
// To avoid recalculation at every mouse movement tick
var GRABBING_CLASS = 'a-grabbing';
var PI_2 = Math.PI / 2;
var radToDeg = THREE.Math.radToDeg;
/**
* look-controls. Update entity pose, factoring mouse, touch, and WebVR API data.
*/
module.exports.Component = registerComponent('look-controls', {
dependencies: ['position', 'rotation'],
schema: {
enabled: {default: true},
touchEnabled: {default: true},
hmdEnabled: {default: true},
reverseMouseDrag: {default: false},
standing: {default: true}
},
init: function () {
var sceneEl = this.el.sceneEl;
this.previousHMDPosition = new THREE.Vector3();
this.hmdQuaternion = new THREE.Quaternion();
this.hmdEuler = new THREE.Euler();
this.position = new THREE.Vector3();
this.rotation = {};
this.setupMouseControls();
this.setupHMDControls();
this.bindMethods();
// Reset previous HMD position when we exit VR.
sceneEl.addEventListener('exit-vr', this.onExitVR);
},
update: function (oldData) {
var data = this.data;
// Disable grab cursor classes if no longer enabled.
if (data.enabled !== oldData.enabled) {
this.updateGrabCursor(data.enabled);
}
// Reset pitch and yaw if disabling HMD.
if (oldData && !data.hmdEnabled && !oldData.hmdEnabled) {
this.pitchObject.rotation.set(0, 0, 0);
this.yawObject.rotation.set(0, 0, 0);
}
},
tick: function (t) {
var data = this.data;
if (!data.enabled) { return; }
this.controls.standing = data.standing;
this.controls.userHeight = this.getUserHeight();
this.controls.update();
this.updateOrientation();
this.updatePosition();
},
/**
* Return user height to use for standing poses, where a device doesn't provide an offset.
*/
getUserHeight: function () {
var el = this.el;
var userHeight = el.hasAttribute('camera') && el.getAttribute('camera').userHeight || DEFAULT_CAMERA_HEIGHT;
return userHeight;
},
play: function () {
this.addEventListeners();
},
pause: function () {
this.removeEventListeners();
},
remove: function () {
this.removeEventListeners();
},
bindMethods: function () {
this.onMouseDown = bind(this.onMouseDown, this);
this.onMouseMove = bind(this.onMouseMove, this);
this.onMouseUp = bind(this.onMouseUp, this);
this.onTouchStart = bind(this.onTouchStart, this);
this.onTouchMove = bind(this.onTouchMove, this);
this.onTouchEnd = bind(this.onTouchEnd, this);
this.onExitVR = bind(this.onExitVR, this);
},
/**
* Set up states and Object3Ds needed to store rotation data.
*/
setupMouseControls: function () {
this.mouseDown = false;
this.pitchObject = new THREE.Object3D();
this.yawObject = new THREE.Object3D();
this.yawObject.position.y = 10;
this.yawObject.add(this.pitchObject);
},
/**
* Set up VR controls that will copy data to the dolly.
*/
setupHMDControls: function () {
this.dolly = new THREE.Object3D();
this.euler = new THREE.Euler();
this.controls = new THREE.VRControls(this.dolly);
this.controls.userHeight = 0.0;
},
/**
* Add mouse and touch event listeners to canvas.
*/
addEventListeners: function () {
var sceneEl = this.el.sceneEl;
var canvasEl = sceneEl.canvas;
// Wait for canvas to load.
if (!canvasEl) {
sceneEl.addEventListener('render-target-loaded', bind(this.addEventListeners, this));
return;
}
// Mouse events.
canvasEl.addEventListener('mousedown', this.onMouseDown, false);
window.addEventListener('mousemove', this.onMouseMove, false);
window.addEventListener('mouseup', this.onMouseUp, false);
// Touch events.
canvasEl.addEventListener('touchstart', this.onTouchStart);
window.addEventListener('touchmove', this.onTouchMove);
window.addEventListener('touchend', this.onTouchEnd);
},
/**
* Remove mouse and touch event listeners from canvas.
*/
removeEventListeners: function () {
var sceneEl = this.el.sceneEl;
var canvasEl = sceneEl && sceneEl.canvas;
if (!canvasEl) { return; }
// Mouse events.
canvasEl.removeEventListener('mousedown', this.onMouseDown);
canvasEl.removeEventListener('mousemove', this.onMouseMove);
canvasEl.removeEventListener('mouseup', this.onMouseUp);
canvasEl.removeEventListener('mouseout', this.onMouseUp);
// Touch events.
canvasEl.removeEventListener('touchstart', this.onTouchStart);
canvasEl.removeEventListener('touchmove', this.onTouchMove);
canvasEl.removeEventListener('touchend', this.onTouchEnd);
},
/**
* Update orientation for mobile, mouse drag, and headset.
* Mouse-drag only enabled if HMD is not active.
*/
updateOrientation: function () {
var currentRotation;
var deltaRotation;
var hmdEuler = this.hmdEuler;
var hmdQuaternion = this.hmdQuaternion;
var pitchObject = this.pitchObject;
var yawObject = this.yawObject;
var sceneEl = this.el.sceneEl;
var rotation = this.rotation;
// Calculate HMD quaternion.
hmdQuaternion = hmdQuaternion.copy(this.dolly.quaternion);
hmdEuler.setFromQuaternion(hmdQuaternion, 'YXZ');
if (sceneEl.isMobile) {
// On mobile, do camera rotation with touch events and sensors.
rotation.x = radToDeg(hmdEuler.x) + radToDeg(pitchObject.rotation.x);
rotation.y = radToDeg(hmdEuler.y) + radToDeg(yawObject.rotation.y);
rotation.z = radToDeg(hmdEuler.z);
} else if (!sceneEl.is('vr-mode') || isNullVector(hmdEuler) || !this.data.hmdEnabled) {
// Mouse drag if WebVR not active (not connected, no incoming sensor data).
currentRotation = this.el.getAttribute('rotation');
deltaRotation = this.calculateDeltaRotation();
if (this.data.reverseMouseDrag) {
rotation.x = currentRotation.x - deltaRotation.x;
rotation.y = currentRotation.y - deltaRotation.y;
rotation.z = currentRotation.z;
} else {
rotation.x = currentRotation.x + deltaRotation.x;
rotation.y = currentRotation.y + deltaRotation.y;
rotation.z = currentRotation.z;
}
} else {
// Mouse rotation ignored with an active headset. Use headset rotation.
rotation.x = radToDeg(hmdEuler.x);
rotation.y = radToDeg(hmdEuler.y);
rotation.z = radToDeg(hmdEuler.z);
}
this.el.setAttribute('rotation', rotation);
},
/**
* Calculate delta rotation for mouse-drag and touch-drag.
*/
calculateDeltaRotation: function () {
var currentRotationX = radToDeg(this.pitchObject.rotation.x);
var currentRotationY = radToDeg(this.yawObject.rotation.y);
var deltaRotation;
deltaRotation = {
x: currentRotationX - (this.previousRotationX || 0),
y: currentRotationY - (this.previousRotationY || 0)
};
// Store current rotation for next tick.
this.previousRotationX = currentRotationX;
this.previousRotationY = currentRotationY;
return deltaRotation;
},
/**
* Handle positional tracking.
*/
updatePosition: function () {
var el = this.el;
var currentHMDPosition;
var currentPosition;
var position = this.position;
var previousHMDPosition = this.previousHMDPosition;
var sceneEl = this.el.sceneEl;
if (!sceneEl.is('vr-mode')) { return; }
// Calculate change in position.
currentHMDPosition = this.calculateHMDPosition();
currentPosition = el.getAttribute('position');
position.copy(currentPosition).sub(previousHMDPosition).add(currentHMDPosition);
el.setAttribute('position', position);
previousHMDPosition.copy(currentHMDPosition);
},
/**
* Get headset position from VRControls.
*/
calculateHMDPosition: (function () {
var position = new THREE.Vector3();
return function () {
this.dolly.updateMatrix();
position.setFromMatrixPosition(this.dolly.matrix);
return position;
};
})(),
/**
* Translate mouse drag into rotation.
*
* Dragging up and down rotates the camera around the X-axis (yaw).
* Dragging left and right rotates the camera around the Y-axis (pitch).
*/
onMouseMove: function (event) {
var pitchObject = this.pitchObject;
var yawObject = this.yawObject;
var previousMouseEvent = this.previousMouseEvent;
var movementX;
var movementY;
// Not dragging or not enabled.
if (!this.mouseDown || !this.data.enabled) { return; }
// Calculate delta.
movementX = event.movementX || event.mozMovementX;
movementY = event.movementY || event.mozMovementY;
if (movementX === undefined || movementY === undefined) {
movementX = event.screenX - previousMouseEvent.screenX;
movementY = event.screenY - previousMouseEvent.screenY;
}
this.previousMouseEvent = event;
// Calculate rotation.
yawObject.rotation.y -= movementX * 0.002;
pitchObject.rotation.x -= movementY * 0.002;
pitchObject.rotation.x = Math.max(-PI_2, Math.min(PI_2, pitchObject.rotation.x));
},
/**
* Register mouse down to detect mouse drag.
*/
onMouseDown: function (evt) {
if (!this.data.enabled) { return; }
// Handle only primary button.
if (evt.button !== 0) { return; }
this.mouseDown = true;
this.previousMouseEvent = evt;
document.body.classList.add(GRABBING_CLASS);
},
/**
* Register mouse up to detect release of mouse drag.
*/
onMouseUp: function () {
this.mouseDown = false;
document.body.classList.remove(GRABBING_CLASS);
},
/**
* Register touch down to detect touch drag.
*/
onTouchStart: function (evt) {
if (evt.touches.length !== 1 || !this.data.touchEnabled) { return; }
this.touchStart = {
x: evt.touches[0].pageX,
y: evt.touches[0].pageY
};
this.touchStarted = true;
},
/**
* Translate touch move to Y-axis rotation.
*/
onTouchMove: function (evt) {
var canvas = this.el.sceneEl.canvas;
var deltaY;
var yawObject = this.yawObject;
if (!this.touchStarted || !this.data.touchEnabled) { return; }
deltaY = 2 * Math.PI * (evt.touches[0].pageX - this.touchStart.x) / canvas.clientWidth;
// Limit touch orientaion to to yaw (y axis).
yawObject.rotation.y -= deltaY * 0.5;
this.touchStart = {
x: evt.touches[0].pageX,
y: evt.touches[0].pageY
};
},
/**
* Register touch end to detect release of touch drag.
*/
onTouchEnd: function () {
this.touchStarted = false;
},
onExitVR: function () {
this.previousHMDPosition.set(0, 0, 0);
},
/**
* Toggle the feature of showing/hiding the grab cursor.
*/
updateGrabCursor: function (enabled) {
var sceneEl = this.el.sceneEl;
function enableGrabCursor () { sceneEl.canvas.classList.add('a-grab-cursor'); }
function disableGrabCursor () { sceneEl.canvas.classList.remove('a-grab-cursor'); }
if (!sceneEl.canvas) {
if (enabled) {
sceneEl.addEventListener('render-target-loaded', enableGrabCursor);
} else {
sceneEl.addEventListener('render-target-loaded', disableGrabCursor);
}
return;
}
if (enabled) {
enableGrabCursor();
return;
}
disableGrabCursor();
}
});
function isNullVector (vector) {
return vector.x === 0 && vector.y === 0 && vector.z === 0;
}
},{"../constants":116,"../core/component":125,"../lib/three":173,"../utils/bind":189}],91:[function(_dereq_,module,exports){
/* global Promise */
var utils = _dereq_('../utils/');
var component = _dereq_('../core/component');
var THREE = _dereq_('../lib/three');
var shader = _dereq_('../core/shader');
var error = utils.debug('components:material:error');
var registerComponent = component.registerComponent;
var shaders = shader.shaders;
var shaderNames = shader.shaderNames;
/**
* Material component.
*
* @member {object} shader - Determines how material is shaded. Defaults to `standard`,
* three.js's implementation of PBR. Another standard shading model is `flat` which
* uses MeshBasicMaterial.
*/
module.exports.Component = registerComponent('material', {
schema: {
alphaTest: {default: 0.0, min: 0.0, max: 1.0},
depthTest: {default: true},
depthWrite: {default: true},
flatShading: {default: false},
npot: {default: false},
offset: {type: 'vec2', default: {x: 0, y: 0}},
opacity: {default: 1.0, min: 0.0, max: 1.0},
repeat: {type: 'vec2', default: {x: 1, y: 1}},
shader: {default: 'standard', oneOf: shaderNames},
side: {default: 'front', oneOf: ['front', 'back', 'double']},
transparent: {default: false},
vertexColors: {type: 'string', default: 'none', oneOf: ['face', 'vertex']},
visible: {default: true}
},
init: function () {
this.material = null;
},
/**
* Update or create material.
*
* @param {object|null} oldData
*/
update: function (oldData) {
var data = this.data;
if (!this.shader || data.shader !== oldData.shader) {
this.updateShader(data.shader);
}
this.shader.update(this.data);
this.updateMaterial(oldData);
},
updateSchema: function (data) {
var newShader = data.shader;
var currentShader = this.data && this.data.shader;
var shader = newShader || currentShader;
var schema = shaders[shader] && shaders[shader].schema;
if (!schema) { error('Unknown shader schema ' + shader); }
if (currentShader && newShader === currentShader) { return; }
this.extendSchema(schema);
this.updateBehavior();
},
updateBehavior: function () {
var schema = this.schema;
var self = this;
var sceneEl = this.el.sceneEl;
var tickProperties = {};
var tick = function (time, delta) {
Object.keys(tickProperties).forEach(function update (key) {
tickProperties[key] = time;
});
self.shader.update(tickProperties);
};
this.tick = undefined;
Object.keys(schema).forEach(function (key) {
if (schema[key].type === 'time') {
self.tick = tick;
tickProperties[key] = true;
}
});
if (!sceneEl) { return; }
if (!this.tick) {
sceneEl.removeBehavior(this);
} else {
sceneEl.addBehavior(this);
}
},
updateShader: function (shaderName) {
var data = this.data;
var Shader = shaders[shaderName] && shaders[shaderName].Shader;
var shaderInstance;
if (!Shader) { throw new Error('Unknown shader ' + shaderName); }
// Get material from A-Frame shader.
shaderInstance = this.shader = new Shader();
shaderInstance.el = this.el;
shaderInstance.init(data);
this.setMaterial(shaderInstance.material);
this.updateSchema(data);
},
/**
* Set and update base material properties.
* Set `needsUpdate` when needed.
*/
updateMaterial: function (oldData) {
var data = this.data;
var material = this.material;
// Base material properties.
material.alphaTest = data.alphaTest;
material.depthTest = data.depthTest !== false;
material.depthWrite = data.depthWrite !== false;
material.opacity = data.opacity;
material.flatShading = data.flatShading;
material.side = parseSide(data.side);
material.transparent = data.transparent !== false || data.opacity < 1.0;
material.vertexColors = parseVertexColors(data.vertexColors);
material.visible = data.visible;
// Check if material needs update.
if (Object.keys(oldData).length &&
(oldData.alphaTest !== data.alphaTest ||
oldData.side !== data.side ||
oldData.vertexColors !== data.vertexColors)) {
material.needsUpdate = true;
}
},
/**
* Remove material on remove (callback).
* Dispose of it from memory and unsubscribe from scene updates.
*/
remove: function () {
var defaultMaterial = new THREE.MeshBasicMaterial();
var material = this.material;
var object3D = this.el.getObject3D('mesh');
if (object3D) { object3D.material = defaultMaterial; }
disposeMaterial(material, this.system);
},
/**
* (Re)create new material. Has side-effects of setting `this.material` and updating
* material registration in scene.
*
* @param {object} data - Material component data.
* @param {object} type - Material type to create.
* @returns {object} Material.
*/
setMaterial: function (material) {
var mesh = this.el.getOrCreateObject3D('mesh', THREE.Mesh);
var system = this.system;
if (this.material) { disposeMaterial(this.material, system); }
this.material = mesh.material = material;
system.registerMaterial(material);
}
});
/**
* Return a three.js constant determining which material face sides to render
* based on the side parameter (passed as a component property).
*
* @param {string} [side=front] - `front`, `back`, or `double`.
* @returns {number} THREE.FrontSide, THREE.BackSide, or THREE.DoubleSide.
*/
function parseSide (side) {
switch (side) {
case 'back': {
return THREE.BackSide;
}
case 'double': {
return THREE.DoubleSide;
}
default: {
// Including case `front`.
return THREE.FrontSide;
}
}
}
/**
* Return a three.js constant determining vertex coloring.
*/
function parseVertexColors (coloring) {
switch (coloring) {
case 'face': {
return THREE.FaceColors;
}
case 'vertex': {
return THREE.VertexColors;
}
default: {
return THREE.NoColors;
}
}
}
/**
* Dispose of material from memory and unsubscribe material from scene updates like fog.
*/
function disposeMaterial (material, system) {
material.dispose();
system.unregisterMaterial(material);
}
},{"../core/component":125,"../core/shader":134,"../lib/three":173,"../utils/":195}],92:[function(_dereq_,module,exports){
var debug = _dereq_('../utils/debug');
var registerComponent = _dereq_('../core/component').registerComponent;
var THREE = _dereq_('../lib/three');
var warn = debug('components:obj-model:warn');
module.exports.Component = registerComponent('obj-model', {
schema: {
mtl: {type: 'model'},
obj: {type: 'model'}
},
init: function () {
this.model = null;
this.objLoader = new THREE.OBJLoader();
this.mtlLoader = new THREE.MTLLoader(this.objLoader.manager);
// Allow cross-origin images to be loaded.
this.mtlLoader.crossOrigin = '';
},
update: function () {
var data = this.data;
if (!data.obj) { return; }
this.remove();
this.loadObj(data.obj, data.mtl);
},
remove: function () {
if (!this.model) { return; }
this.el.removeObject3D('mesh');
},
loadObj: function (objUrl, mtlUrl) {
var self = this;
var el = this.el;
var mtlLoader = this.mtlLoader;
var objLoader = this.objLoader;
if (mtlUrl) {
// .OBJ with an .MTL.
if (el.hasAttribute('material')) {
warn('Material component properties are ignored when a .MTL is provided');
}
mtlLoader.setTexturePath(mtlUrl.substr(0, mtlUrl.lastIndexOf('/') + 1));
mtlLoader.load(mtlUrl, function (materials) {
materials.preload();
objLoader.setMaterials(materials);
objLoader.load(objUrl, function (objModel) {
self.model = objModel;
el.setObject3D('mesh', objModel);
el.emit('model-loaded', {format: 'obj', model: objModel});
});
});
return;
}
// .OBJ only.
objLoader.load(objUrl, function loadObjOnly (objModel) {
// Apply material.
var material = el.components.material;
if (material) {
objModel.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material = material.material;
}
});
}
self.model = objModel;
el.setObject3D('mesh', objModel);
el.emit('model-loaded', {format: 'obj', model: objModel});
});
}
});
},{"../core/component":125,"../lib/three":173,"../utils/debug":191}],93:[function(_dereq_,module,exports){
var bind = _dereq_('../utils/bind');
var registerComponent = _dereq_('../core/component').registerComponent;
var controllerUtils = _dereq_('../utils/tracked-controls');
var TOUCH_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/oculus/oculus-touch-controller-';
var TOUCH_CONTROLLER_MODEL_OBJ_URL_L = TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.obj';
var TOUCH_CONTROLLER_MODEL_OBJ_MTL_L = TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.mtl';
var TOUCH_CONTROLLER_MODEL_OBJ_URL_R = TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.obj';
var TOUCH_CONTROLLER_MODEL_OBJ_MTL_R = TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.mtl';
var GAMEPAD_ID_PREFIX = 'Oculus Touch';
var PIVOT_OFFSET = {x: 0, y: -0.015, z: 0.04};
/**
* Oculus Touch controls component.
* Interface with Oculus Touch controllers and maps Gamepad events to
* common controller buttons: trackpad, trigger, grip, menu and system
* Load a controller model and highlights the pressed buttons
*/
module.exports.Component = registerComponent('oculus-touch-controls', {
schema: {
hand: {default: 'left'},
buttonColor: {type: 'color', default: '#999'}, // Off-white.
buttonTouchColor: {type: 'color', default: '#8AB'},
buttonHighlightColor: {type: 'color', default: '#2DF'}, // Light blue.
model: {default: true},
rotationOffset: {default: 0}
},
// buttonId
// 0 - thumbstick (which has separate axismove / thumbstickmoved events)
// 1 - trigger (with analog value, which goes up to 1)
// 2 - grip (with analog value, which goes up to 1)
// 3 - X (left) or A (right)
// 4 - Y (left) or B (right)
// 5 - surface (touch only)
mapping: {
left: {
axes: {thumbstick: [0, 1]},
buttons: ['thumbstick', 'trigger', 'grip', 'xbutton', 'ybutton', 'surface']
},
right: {
axes: {thumbstick: [0, 1]},
buttons: ['thumbstick', 'trigger', 'grip', 'abutton', 'bbutton', 'surface']
}
},
bindMethods: function () {
this.onModelLoaded = bind(this.onModelLoaded, this);
this.onControllersUpdate = bind(this.onControllersUpdate, this);
this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
this.onAxisMoved = bind(this.onAxisMoved, this);
},
init: function () {
var self = this;
this.onButtonChanged = bind(this.onButtonChanged, this);
this.onButtonDown = function (evt) { self.onButtonEvent(evt.detail.id, 'down'); };
this.onButtonUp = function (evt) { self.onButtonEvent(evt.detail.id, 'up'); };
this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt.detail.id, 'touchstart'); };
this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt.detail.id, 'touchend'); };
this.controllerPresent = false;
this.lastControllerCheck = 0;
this.previousButtonValues = {};
this.bindMethods();
// Allow mock.
this.emitIfAxesChanged = controllerUtils.emitIfAxesChanged;
this.checkControllerPresentAndSetup = controllerUtils.checkControllerPresentAndSetup;
},
addEventListeners: function () {
var el = this.el;
el.addEventListener('buttonchanged', this.onButtonChanged);
el.addEventListener('buttondown', this.onButtonDown);
el.addEventListener('buttonup', this.onButtonUp);
el.addEventListener('touchstart', this.onButtonTouchStart);
el.addEventListener('touchend', this.onButtonTouchEnd);
el.addEventListener('axismove', this.onAxisMoved);
el.addEventListener('model-loaded', this.onModelLoaded);
this.controllerEventsActive = true;
},
removeEventListeners: function () {
var el = this.el;
el.removeEventListener('buttonchanged', this.onButtonChanged);
el.removeEventListener('buttondown', this.onButtonDown);
el.removeEventListener('buttonup', this.onButtonUp);
el.removeEventListener('touchstart', this.onButtonTouchStart);
el.removeEventListener('touchend', this.onButtonTouchEnd);
el.removeEventListener('axismove', this.onAxisMoved);
el.removeEventListener('model-loaded', this.onModelLoaded);
this.controllerEventsActive = false;
},
checkIfControllerPresent: function () {
this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {
hand: this.data.hand
});
},
play: function () {
this.checkIfControllerPresent();
this.addControllersUpdateListener();
},
pause: function () {
this.removeEventListeners();
this.removeControllersUpdateListener();
},
updateControllerModel: function () {
var objUrl, mtlUrl;
if (!this.data.model) { return; }
if (this.data.hand === 'right') {
objUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_URL_R + ')';
mtlUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_MTL_R + ')';
} else {
objUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_URL_L + ')';
mtlUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_MTL_L + ')';
}
this.el.setAttribute('obj-model', {obj: objUrl, mtl: mtlUrl});
},
injectTrackedControls: function () {
var data = this.data;
var offset = data.hand === 'right' ? -90 : 90;
this.el.setAttribute('tracked-controls', {
id: data.hand === 'right' ? 'Oculus Touch (Right)' : 'Oculus Touch (Left)',
controller: 0,
rotationOffset: data.rotationOffset !== -999 ? data.rotationOffset : offset
});
this.updateControllerModel();
},
addControllersUpdateListener: function () {
this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
},
removeControllersUpdateListener: function () {
this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
},
onControllersUpdate: function () {
// Note that due to gamepadconnected event propagation issues, we don't rely on events.
this.checkIfControllerPresent();
},
onButtonChanged: function (evt) {
var button = this.mapping[this.data.hand].buttons[evt.detail.id];
var buttonMeshes = this.buttonMeshes;
var analogValue;
if (!button) { return; }
if (button === 'trigger' || button === 'grip') { analogValue = evt.detail.state.value; }
// Update trigger and/or grip meshes, if any.
if (buttonMeshes) {
if (button === 'trigger' && buttonMeshes.trigger) {
buttonMeshes.trigger.rotation.x = -analogValue * (Math.PI / 24);
}
if (button === 'grip' && buttonMeshes.grip) {
buttonMeshes.grip.rotation.y = (this.data.hand === 'left' ? -1 : 1) * analogValue * (Math.PI / 60);
}
}
// Pass along changed event with button state, using the buttom mapping for convenience.
this.el.emit(button + 'changed', evt.detail.state);
},
onModelLoaded: function (evt) {
var controllerObject3D = evt.detail.model;
var buttonMeshes;
if (!this.data.model) { return; }
var leftHand = this.data.hand === 'left';
buttonMeshes = this.buttonMeshes = {};
buttonMeshes.grip = controllerObject3D.getObjectByName(leftHand ? 'buttonHand_oculus-touch-controller-left.004' : 'buttonHand_oculus-touch-controller-right.005');
buttonMeshes.thumbstick = controllerObject3D.getObjectByName(leftHand ? 'stick_oculus-touch-controller-left.007' : 'stick_oculus-touch-controller-right.004');
buttonMeshes.trigger = controllerObject3D.getObjectByName(leftHand ? 'buttonTrigger_oculus-touch-controller-left.005' : 'buttonTrigger_oculus-touch-controller-right.006');
buttonMeshes.xbutton = controllerObject3D.getObjectByName('buttonX_oculus-touch-controller-left.002');
buttonMeshes.abutton = controllerObject3D.getObjectByName('buttonA_oculus-touch-controller-right.002');
buttonMeshes.ybutton = controllerObject3D.getObjectByName('buttonY_oculus-touch-controller-left.001');
buttonMeshes.bbutton = controllerObject3D.getObjectByName('buttonB_oculus-touch-controller-right.003');
// Offset pivot point
controllerObject3D.position = PIVOT_OFFSET;
},
onButtonEvent: function (id, evtName) {
var buttonName = this.mapping[this.data.hand].buttons[id];
var i;
if (Array.isArray(buttonName)) {
for (i = 0; i < buttonName.length; i++) {
this.el.emit(buttonName[i] + evtName);
}
} else {
this.el.emit(buttonName + evtName);
}
this.updateModel(buttonName, evtName);
},
onAxisMoved: function (evt) {
this.emitIfAxesChanged(this, this.mapping[this.data.hand].axes, evt);
},
updateModel: function (buttonName, evtName) {
var i;
if (Array.isArray(buttonName)) {
for (i = 0; i < buttonName.length; i++) {
this.updateButtonModel(buttonName[i], evtName);
}
} else {
this.updateButtonModel(buttonName, evtName);
}
},
updateButtonModel: function (buttonName, state) {
var color = (state === 'up' || state === 'touchend') ? this.data.buttonColor : state === 'touchstart' ? this.data.buttonTouchColor : this.data.buttonHighlightColor;
var buttonMeshes = this.buttonMeshes;
if (!this.data.model) { return; }
if (buttonMeshes && buttonMeshes[buttonName]) {
buttonMeshes[buttonName].material.color.set(color);
}
}
});
},{"../core/component":125,"../utils/bind":189,"../utils/tracked-controls":199}],94:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
module.exports.Component = registerComponent('position', {
schema: {type: 'vec3'},
update: function () {
var object3D = this.el.object3D;
var data = this.data;
object3D.position.set(data.x, data.y, data.z);
}
});
},{"../core/component":125}],95:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var THREE = _dereq_('../lib/three');
var utils = _dereq_('../utils/');
var bind = utils.bind;
var dummyVec = new THREE.Vector3();
/**
* Raycaster component.
*
* Pass options to three.js Raycaster including which objects to test.
* Poll for intersections.
* Emit event on origin entity and on target entity on intersect.
*
* @member {array} intersectedEls - List of currently intersected entities.
* @member {array} objects - Cached list of meshes to intersect.
* @member {number} prevCheckTime - Previous time intersection was checked. To help interval.
* @member {object} raycaster - three.js Raycaster.
*/
module.exports.Component = registerComponent('raycaster', {
schema: {
direction: {type: 'vec3', default: {x: 0, y: 0, z: -1}},
far: {default: 1000},
interval: {default: 100},
near: {default: 0},
objects: {default: ''},
origin: {type: 'vec3'},
recursive: {default: true},
showLine: {default: false},
useWorldCoordinates: {default: false}
},
init: function () {
// Calculate unit vector for line direction. Can be multiplied via scalar to performantly
// adjust line length.
this.lineData = {};
this.lineEndVec3 = new THREE.Vector3();
this.unitLineEndVec3 = new THREE.Vector3();
this.intersectedEls = [];
this.objects = null;
this.prevCheckTime = undefined;
this.prevIntersectedEls = [];
this.raycaster = new THREE.Raycaster();
this.updateOriginDirection();
this.refreshObjects = bind(this.refreshObjects, this);
this.refreshOnceChildLoaded = bind(this.refreshOnceChildLoaded, this);
},
/**
* Create or update raycaster object.
*/
update: function (oldData) {
var data = this.data;
var el = this.el;
var raycaster = this.raycaster;
// Set raycaster properties.
raycaster.far = data.far;
raycaster.near = data.near;
// Draw line.
if (data.showLine &&
(data.far !== oldData.far || data.origin !== oldData.origin ||
data.direction !== oldData.direction || data.showLine !== oldData.showLine)) {
this.unitLineEndVec3.copy(data.origin).add(data.direction).normalize();
this.drawLine();
}
if (!data.showLine && oldData.showLine) {
el.removeAttribute('line');
}
this.refreshObjects();
},
play: function () {
this.el.sceneEl.addEventListener('loaded', this.refreshObjects);
this.el.sceneEl.addEventListener('child-attached', this.refreshOnceChildLoaded);
this.el.sceneEl.addEventListener('child-detached', this.refreshObjects);
},
pause: function () {
this.el.sceneEl.removeEventListener('loaded', this.refreshObjects);
this.el.sceneEl.removeEventListener('child-attached', this.refreshOnceChildLoaded);
this.el.sceneEl.removeEventListener('child-detached', this.refreshObjects);
},
remove: function () {
if (this.data.showLine) {
this.el.removeAttribute('line');
}
},
/**
* Update list of objects to test for intersection once child is loaded.
*/
refreshOnceChildLoaded: function (evt) {
var self = this;
var childEl = evt.detail.el;
if (!childEl) { return; }
if (childEl.hasLoaded) {
this.refreshObjects();
} else {
childEl.addEventListener('loaded', function nowRefresh (evt) {
childEl.removeEventListener('loaded', nowRefresh);
self.refreshObjects();
});
}
},
/**
* Update list of objects to test for intersection.
*/
refreshObjects: function () {
var children;
var data = this.data;
var i;
var objects;
// Target entities.
var targetEls = data.objects ? this.el.sceneEl.querySelectorAll(data.objects) : null;
// Push meshes onto list of objects to intersect.
if (targetEls) {
objects = [];
for (i = 0; i < targetEls.length; i++) {
objects.push(targetEls[i].object3D);
}
} else {
// If objects not defined, intersect with everything.
objects = this.el.sceneEl.object3D.children;
}
this.objects = [];
for (i = 0; i < objects.length; i++) {
// A-Frame wraps everything in THREE.Group. Grab the children.
children = objects[i].children;
// Add the object3D children for non-recursive raycasting.
// If no children, refresh after entity loaded.
if (children) { this.objects.push.apply(this.objects, children); }
}
},
/**
* Check for intersections and cleared intersections on an interval.
*/
tick: (function () {
var intersections = [];
return function (time) {
var el = this.el;
var data = this.data;
var i;
var intersectedEls = this.intersectedEls;
var intersection;
var lineLength;
var prevCheckTime = this.prevCheckTime;
var prevIntersectedEls = this.prevIntersectedEls;
var rawIntersections;
// Only check for intersection if interval time has passed.
if (prevCheckTime && (time - prevCheckTime < data.interval)) { return; }
// Update check time.
this.prevCheckTime = time;
// Store old previously intersected entities.
copyArray(this.prevIntersectedEls, this.intersectedEls);
// Raycast.
this.updateOriginDirection();
rawIntersections = this.raycaster.intersectObjects(this.objects, data.recursive);
// Only keep intersections against objects that have a reference to an entity.
intersections.length = 0;
for (i = 0; i < rawIntersections.length; i++) {
intersection = rawIntersections[i];
// Don't intersect with own line.
if (data.showLine && intersection.object === el.getObject3D('line')) {
continue;
}
if (intersection.object.el) {
intersections.push(intersection);
}
}
// Update intersectedEls.
intersectedEls.length = intersections.length;
for (i = 0; i < intersections.length; i++) {
intersectedEls[i] = intersections[i].object.el;
}
// Emit intersected on intersected entity per intersected entity.
for (i = 0; i < intersections.length; i++) {
intersections[i].object.el.emit('raycaster-intersected', {
el: el,
intersection: intersections[i]
});
}
// Emit all intersections at once on raycasting entity.
if (intersections.length) {
el.emit('raycaster-intersection', {
els: intersectedEls,
intersections: intersections
});
}
// Emit intersection cleared on both entities per formerly intersected entity.
for (i = 0; i < prevIntersectedEls.length; i++) {
if (intersectedEls.indexOf(prevIntersectedEls[i]) !== -1) { return; }
el.emit('raycaster-intersection-cleared', {el: prevIntersectedEls[i]});
prevIntersectedEls[i].emit('raycaster-intersected-cleared', {el: el});
}
// Update line length.
if (data.showLine) {
if (intersections.length) {
if (intersections[0].object.el === el && intersections[1]) {
lineLength = intersections[1].distance;
} else {
lineLength = intersections[0].distance;
}
}
this.drawLine(lineLength);
}
};
})(),
/**
* Update origin and direction of raycaster using entity transforms and supplied origin or
* direction offsets.
*/
updateOriginDirection: (function () {
var direction = new THREE.Vector3();
var quaternion = new THREE.Quaternion();
var originVec3 = new THREE.Vector3();
// Closure to make quaternion/vector3 objects private.
return function updateOriginDirection () {
var el = this.el;
var data = this.data;
if (data.useWorldCoordinates) {
this.raycaster.set(data.origin, data.direction);
return;
}
// Grab the position and rotation.
el.object3D.updateMatrixWorld();
el.object3D.matrixWorld.decompose(originVec3, quaternion, dummyVec);
// If non-zero origin, translate the origin into world space.
if (data.origin.x !== 0 || data.origin.y !== 0 || data.origin.z !== 0) {
originVec3 = el.object3D.localToWorld(originVec3.copy(data.origin));
}
// three.js raycaster direction is relative to 0, 0, 0 NOT the origin / offset we
// provide. Apply the offset to the direction, then rotation from the object,
// and normalize.
direction.copy(data.direction).add(data.origin).applyQuaternion(quaternion).normalize();
// Apply offset and direction, in world coordinates.
this.raycaster.set(originVec3, direction);
};
})(),
/**
* Create or update line to give raycaster visual representation.
* Customize the line through through line component.
* We draw the line in the raycaster component to customize the line to the
* raycaster's origin, direction, and far.
*
* Unlike the raycaster, we create the line as a child of the object. The line will
* be affected by the transforms of the objects, so we don't have to calculate transforms
* like we do with the raycaster.
*
* @param {number} length - Length of line. Pass in to shorten the line to the intersection
* point. If not provided, length will default to the max length, `raycaster.far`.
*/
drawLine: (function (length) {
var lineEndVec3 = new THREE.Vector3();
var lineData = {};
return function (length) {
var data = this.data;
var el = this.el;
// Treat Infinity as 1000m for the line.
if (length === undefined) {
length = data.far === Infinity ? 1000 : data.far;
}
// Update the length of the line if given. `unitLineEndVec3` is the direction
// given by data.direction, then we apply a scalar to give it a length.
lineData.start = data.origin;
lineData.end = lineEndVec3.copy(this.unitLineEndVec3).multiplyScalar(length);
el.setAttribute('line', lineData);
};
})()
});
/**
* Copy contents of one array to another without allocating new array.
*/
function copyArray (a, b) {
var i;
a.length = b.length;
for (i = 0; i < b.length; i++) {
a[i] = b[i];
}
}
},{"../core/component":125,"../lib/three":173,"../utils/":195}],96:[function(_dereq_,module,exports){
var degToRad = _dereq_('../lib/three').Math.degToRad;
var registerComponent = _dereq_('../core/component').registerComponent;
module.exports.Component = registerComponent('rotation', {
schema: {type: 'vec3'},
/**
* Updates object3D rotation.
*/
update: function () {
var data = this.data;
var object3D = this.el.object3D;
object3D.rotation.set(degToRad(data.x), degToRad(data.y), degToRad(data.z));
object3D.rotation.order = 'YXZ';
}
});
},{"../core/component":125,"../lib/three":173}],97:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
// Avoids triggering a zero-determinant which makes object3D matrix non-invertible.
var zeroScale = 0.00001;
module.exports.Component = registerComponent('scale', {
schema: {
type: 'vec3',
default: {x: 1, y: 1, z: 1}
},
update: function () {
var data = this.data;
var object3D = this.el.object3D;
var x = data.x === 0 ? zeroScale : data.x;
var y = data.y === 0 ? zeroScale : data.y;
var z = data.z === 0 ? zeroScale : data.z;
object3D.scale.set(x, y, z);
}
});
},{"../core/component":125}],98:[function(_dereq_,module,exports){
var register = _dereq_('../../core/component').registerComponent;
module.exports.Component = register('debug', {
schema: {default: true}
});
},{"../../core/component":125}],99:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../../core/component').registerComponent;
/**
* Component to embed an a-frame scene within the layout of a 2D page.
*/
module.exports.Component = registerComponent('embedded', {
dependencies: ['vr-mode-ui'],
schema: {default: true},
update: function () {
var sceneEl = this.el;
var enterVREl = sceneEl.querySelector('.a-enter-vr');
if (this.data === true) {
if (enterVREl) { enterVREl.classList.add('embedded'); }
sceneEl.removeFullScreenStyles();
} else {
if (enterVREl) { enterVREl.classList.remove('embedded'); }
sceneEl.addFullScreenStyles();
}
}
});
},{"../../core/component":125}],100:[function(_dereq_,module,exports){
var register = _dereq_('../../core/component').registerComponent;
var THREE = _dereq_('../../lib/three');
var debug = _dereq_('../../utils/debug');
var warn = debug('components:fog:warn');
/**
* Fog component.
* Applies only to the scene entity.
*/
module.exports.Component = register('fog', {
schema: {
color: {type: 'color', default: '#000'},
density: {default: 0.00025},
far: {default: 1000, min: 0},
near: {default: 1, min: 0},
type: {default: 'linear', oneOf: ['linear', 'exponential']}
},
update: function () {
var data = this.data;
var el = this.el;
var fog = this.el.object3D.fog;
if (!el.isScene) {
warn('Fog component can only be applied to ');
return;
}
// (Re)create fog if fog doesn't exist or fog type changed.
if (!fog || data.type !== fog.name) {
el.object3D.fog = getFog(data);
el.systems.material.updateMaterials();
return;
}
// Fog data changed. Update fog.
Object.keys(this.schema).forEach(function (key) {
var value = data[key];
if (key === 'color') { value = new THREE.Color(value); }
fog[key] = value;
});
},
/**
* Remove fog on remove (callback).
*/
remove: function () {
var fog = this.el.object3D.fog;
if (!fog) { return; }
fog.far = 0;
fog.near = 0.1;
}
});
/**
* Creates a fog object. Sets fog.name to be able to detect fog type changes.
*
* @param {object} data - Fog data.
* @returns {object} fog
*/
function getFog (data) {
var fog;
if (data.type === 'exponential') {
fog = new THREE.FogExp2(data.color, data.density);
} else {
fog = new THREE.Fog(data.color, data.near, data.far);
}
fog.name = data.type;
return fog;
}
},{"../../core/component":125,"../../lib/three":173,"../../utils/debug":191}],101:[function(_dereq_,module,exports){
(function (process){
/* global AFRAME */
var AFRAME_INJECTED = _dereq_('../../constants').AFRAME_INJECTED;
var bind = _dereq_('../../utils/bind');
var pkg = _dereq_('../../../package');
var registerComponent = _dereq_('../../core/component').registerComponent;
/**
* 0.4.2 to 0.4.x
* Will need to update this when A-Frame goes to 1.x.x.
*/
function getFuzzyPatchVersion (version) {
var split = version.split('.');
split[2] = 'x';
return split.join('.');
}
var INSPECTOR_DEV_URL = 'https://aframe.io/aframe-inspector/dist/aframe-inspector.js';
var INSPECTOR_RELEASE_URL = 'https://unpkg.com/aframe-inspector@' + getFuzzyPatchVersion(pkg.version) + '/dist/aframe-inspector.min.js';
var INSPECTOR_URL = process.env.INSPECTOR_VERSION === 'dev' ? INSPECTOR_DEV_URL : INSPECTOR_RELEASE_URL;
var LOADING_MESSAGE = 'Loading Inspector';
var LOADING_ERROR_MESSAGE = 'Error loading Inspector';
module.exports.Component = registerComponent('inspector', {
schema: {
url: {default: INSPECTOR_URL}
},
init: function () {
this.onKeydown = bind(this.onKeydown, this);
this.onMessage = bind(this.onMessage, this);
this.initOverlay();
window.addEventListener('keydown', this.onKeydown);
window.addEventListener('message', this.onMessage);
},
initOverlay: function () {
var dotsHTML = '...';
this.loadingMessageEl = document.createElement('div');
this.loadingMessageEl.classList.add('a-inspector-loader');
this.loadingMessageEl.innerHTML = LOADING_MESSAGE + dotsHTML;
},
remove: function () {
this.removeEventListeners();
},
/**
* + + i keyboard shortcut.
*/
onKeydown: function (evt) {
var shortcutPressed = evt.keyCode === 73 && evt.ctrlKey && evt.altKey;
if (!this.data || !shortcutPressed) { return; }
this.injectInspector();
},
showLoader: function () {
document.body.appendChild(this.loadingMessageEl);
},
hideLoader: function () {
document.body.removeChild(this.loadingMessageEl);
},
/**
* postMessage. aframe.io uses this to create a button on examples to open Inspector.
*/
onMessage: function (evt) {
if (evt.data === 'INJECT_AFRAME_INSPECTOR') { this.injectInspector(); }
},
injectInspector: function () {
var self = this;
var script;
if (AFRAME.INSPECTOR || AFRAME.inspectorInjected) { return; }
this.showLoader();
// Inject.
script = document.createElement('script');
script.src = this.data.url;
script.setAttribute('data-name', 'aframe-inspector');
script.setAttribute(AFRAME_INJECTED, '');
script.onload = function () {
AFRAME.INSPECTOR.open();
self.hideLoader();
self.removeEventListeners();
};
script.onerror = function () {
self.loadingMessageEl.innerHTML = LOADING_ERROR_MESSAGE;
};
document.head.appendChild(script);
AFRAME.inspectorInjected = true;
},
removeEventListeners: function () {
window.removeEventListener('keydown', this.onKeydown);
window.removeEventListener('message', this.onMessage);
}
});
}).call(this,_dereq_('_process'))
},{"../../../package":76,"../../constants":116,"../../core/component":125,"../../utils/bind":189,"_process":6}],102:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../../core/component').registerComponent;
var shouldCaptureKeyEvent = _dereq_('../../utils/').shouldCaptureKeyEvent;
module.exports.Component = registerComponent('keyboard-shortcuts', {
schema: {
enterVR: {default: true},
exitVR: {default: true}
},
init: function () {
var self = this;
var scene = this.el;
this.listener = window.addEventListener('keyup', function (event) {
if (!shouldCaptureKeyEvent(event)) { return; }
if (self.enterVREnabled && event.keyCode === 70) { // f.
scene.enterVR();
}
if (self.enterVREnabled && event.keyCode === 27) { // escape.
scene.exitVR();
}
}, false);
},
update: function (oldData) {
var data = this.data;
this.enterVREnabled = data.enterVR;
},
remove: function () {
window.removeEventListener('keyup', this.listener);
}
});
},{"../../core/component":125,"../../utils/":195}],103:[function(_dereq_,module,exports){
var debug = _dereq_('../../utils/debug');
var registerComponent = _dereq_('../../core/component').registerComponent;
var warn = debug('components:pool:warn');
/**
* Pool component.
* A pool of entities that will be reused.
* It avoids creating and destroying the same kind of entities
* in dynamic scenes. It will help reduce GC pauses. Useful for example
* in a game where you want to reuse enemies entities.
*
* @member {array} availableEls - Available entities in the pool.
* @member {array} usedEls - Entities of the pool in use.
*
*/
module.exports.Component = registerComponent('pool', {
schema: {
mixin: {default: ''},
size: {default: 0},
dynamic: {default: false}
},
multiple: true,
initPool: function () {
var i;
var mixin = this.data.mixin;
if (!mixin) { return; }
this.availableEls = [];
this.usedEls = [];
for (i = 0; i < this.data.size; ++i) {
this.createEntity();
}
},
update: function (oldData) {
var data = this.data;
if (oldData.mixin !== data.mixin || oldData.size !== data.size) {
this.initPool();
}
},
/**
* Add a new entity to the list of available entities.
*/
createEntity: function () {
var el = document.createElement('a-entity');
el.play = this.wrapPlay(el.play);
el.setAttribute('mixin', this.data.mixin);
el.setAttribute('visible', false);
this.el.appendChild(el);
this.availableEls.push(el);
},
/**
* Play wrapper for pooled entities. When pausing and playing
* a scene we don't want to play the entities that are not in use
*/
wrapPlay: function (playMethod) {
var usedEls = this.usedEls;
return function () {
if (usedEls.indexOf(this) === -1) { return; }
playMethod.call(this);
};
},
/**
* Used to request one of the available entities of the pool
*/
requestEntity: function () {
var el;
if (this.availableEls.length === 0) {
if (this.data.dynamic === false) {
warn('Requested entity from empty pool ' + this.name);
return;
} else {
warn('Requested entity from empty pool. This pool is dynamic' +
'and will resize automatically. You might want to increase its initial size' + this.name);
}
this.createEntity();
}
el = this.availableEls.shift();
this.usedEls.push(el);
el.setAttribute('visible', true);
return el;
},
/**
* Used to return a used entity to the pool
*/
returnEntity: function (el) {
var index = this.usedEls.indexOf(el);
if (index === -1) {
warn('The returned entity was not previously pooled from ' + this.name);
return;
}
this.usedEls.splice(index, 1);
this.availableEls.push(el);
el.setAttribute('visible', false);
el.pause();
}
});
},{"../../core/component":125,"../../utils/debug":191}],104:[function(_dereq_,module,exports){
/* global ImageData, URL */
var registerComponent = _dereq_('../../core/component').registerComponent;
var THREE = _dereq_('../../lib/three');
var VERTEX_SHADER = [
'attribute vec3 position;',
'attribute vec2 uv;',
'uniform mat4 projectionMatrix;',
'uniform mat4 modelViewMatrix;',
'varying vec2 vUv;',
'void main() {',
' vUv = vec2( 1.- uv.x, uv.y );',
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
'}'
].join('\n');
var FRAGMENT_SHADER = [
'precision mediump float;',
'uniform samplerCube map;',
'varying vec2 vUv;',
'#define M_PI 3.141592653589793238462643383279',
'void main() {',
' vec2 uv = vUv;',
' float longitude = uv.x * 2. * M_PI - M_PI + M_PI / 2.;',
' float latitude = uv.y * M_PI;',
' vec3 dir = vec3(',
' - sin( longitude ) * sin( latitude ),',
' cos( latitude ),',
' - cos( longitude ) * sin( latitude )',
' );',
' normalize( dir );',
' gl_FragColor = vec4( textureCube( map, dir ).rgb, 1.0 );',
'}'
].join('\n');
/**
* Component to take screenshots of the scene using a keboard shortcut (alt+s).
* It can be configured to either take 360° captures (`equirectangular`)
* or regular screenshots (`projection`)
*
* This is based on https://github.com/spite/THREE.CubemapToEquirectangular
* To capture an equirectangular projection of the scene a THREE.CubeCamera is used
* The cube map produced by the CubeCamera is projected on a quad and then rendered to
* WebGLRenderTarget with an ortographic camera.
*/
module.exports.Component = registerComponent('screenshot', {
schema: {
width: {default: 4096},
height: {default: 2048}
},
init: function () {
var el = this.el;
var self = this;
if (el.renderer) {
setup();
} else {
el.addEventListener('render-target-loaded', setup);
}
function setup () {
var gl = el.renderer.getContext();
self.cubeMapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE);
self.material = new THREE.RawShaderMaterial({
uniforms: {map: {type: 't', value: null}},
vertexShader: VERTEX_SHADER,
fragmentShader: FRAGMENT_SHADER,
side: THREE.DoubleSide
});
self.quad = new THREE.Mesh(
new THREE.PlaneBufferGeometry(1, 1),
self.material
);
self.quad.visible = false;
self.camera = new THREE.OrthographicCamera(-1 / 2, 1 / 2, 1 / 2, -1 / 2, -10000, 10000);
self.canvas = document.createElement('canvas');
self.ctx = self.canvas.getContext('2d');
if (el.camera) { el.camera.add(self.quad); }
self.onKeyDown = self.onKeyDown.bind(self);
self.onCameraActive = self.onCameraActive.bind(self);
el.addEventListener('camera-set-active', self.onCameraActive);
}
},
getRenderTarget: function (width, height) {
return new THREE.WebGLRenderTarget(width, height, {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
wrapS: THREE.ClampToEdgeWrapping,
wrapT: THREE.ClampToEdgeWrapping,
format: THREE.RGBAFormat,
type: THREE.UnsignedByteType
});
},
resize: function (width, height) {
// Resize quad.
this.quad.scale.set(width, height, 1);
// Resize camera.
this.camera.left = -1 * width / 2;
this.camera.right = width / 2;
this.camera.top = height / 2;
this.camera.bottom = -1 * height / 2;
this.camera.updateProjectionMatrix();
// Resize canvas.
this.canvas.width = width;
this.canvas.height = height;
},
play: function () {
window.addEventListener('keydown', this.onKeyDown);
},
onCameraActive: function (evt) {
var cameraParent = this.quad.parent;
if (cameraParent) { cameraParent.remove(this.quad); }
evt.detail.cameraEl.getObject3D('camera').add(this.quad);
},
/**
* + + s = Regular screenshot.
* + + + s = Equirectangular screenshot.
*/
onKeyDown: function (evt) {
var shortcutPressed = evt.keyCode === 83 && evt.ctrlKey && evt.altKey;
if (!this.data || !shortcutPressed) { return; }
var projection = evt.shiftKey ? 'equirectangular' : 'perspective';
this.capture(projection);
},
/**
* Capture a screenshot of the scene.
*
* @param {string} projection - Screenshot projection (equirectangular or perspective).
*/
setCapture: function (projection) {
var el = this.el;
var size;
var camera;
var cubeCamera;
// Configure camera.
if (projection === 'perspective') {
// Quad is only used in equirectangular mode. Hide it in this case.
this.quad.visible = false;
// Use scene camera.
camera = el.camera;
size = {width: this.data.width, height: this.data.height};
} else {
// Use ortho camera.
camera = this.camera;
// Copy position and rotation of scene camera into the ortho one.
camera.position.copy(el.camera.getWorldPosition());
camera.rotation.copy(el.camera.getWorldRotation());
// Create cube camera and copy position from scene camera.
cubeCamera = new THREE.CubeCamera(el.camera.near, el.camera.far,
Math.min(this.cubeMapSize, 2048));
cubeCamera.position.copy(el.camera.getWorldPosition());
cubeCamera.rotation.copy(el.camera.getWorldRotation());
// Render scene with cube camera.
cubeCamera.updateCubeMap(el.renderer, el.object3D);
this.quad.material.uniforms.map.value = cubeCamera.renderTarget.texture;
size = {width: this.data.width, height: this.data.height};
// Use quad to project image taken by the cube camera.
this.quad.visible = true;
}
return {
camera: camera,
size: size,
projection: projection
};
},
/**
* Maintained for backwards compatibility.
*/
capture: function (projection) {
var params = this.setCapture(projection);
this.renderCapture(params.camera, params.size, params.projection);
// Trigger file download.
this.saveCapture();
},
/**
* Return canvas instead of triggering download (e.g., for uploading blob to server).
*/
getCanvas: function (projection) {
var params = this.setCapture(projection);
this.renderCapture(params.camera, params.size, params.projection);
return this.canvas;
},
renderCapture: function (camera, size, projection) {
var autoClear = this.el.renderer.autoClear;
var el = this.el;
var imageData;
var output;
var pixels;
var renderer = this.el.renderer;
// Create rendering target and buffer to store the read pixels.
output = this.getRenderTarget(size.width, size.height);
pixels = new Uint8Array(4 * size.width * size.height);
// Resize quad, camera, and canvas.
this.resize(size.width, size.height);
// Render scene to render target.
renderer.autoClear = true;
renderer.render(el.object3D, camera, output, true);
renderer.autoClear = autoClear;
// Read image pizels back.
renderer.readRenderTargetPixels(output, 0, 0, size.width, size.height, pixels);
if (projection === 'perspective') {
pixels = this.flipPixelsVertically(pixels, size.width, size.height);
}
imageData = new ImageData(new Uint8ClampedArray(pixels), size.width, size.height);
// Hide quad after projecting the image.
this.quad.visible = false;
// Copy pixels into canvas.
this.ctx.putImageData(imageData, 0, 0);
},
flipPixelsVertically: function (pixels, width, height) {
var flippedPixels = pixels.slice(0);
for (var x = 0; x < width; ++x) {
for (var y = 0; y < height; ++y) {
flippedPixels[x * 4 + y * width * 4] = pixels[x * 4 + (height - y) * width * 4];
flippedPixels[x * 4 + 1 + y * width * 4] = pixels[x * 4 + 1 + (height - y) * width * 4];
flippedPixels[x * 4 + 2 + y * width * 4] = pixels[x * 4 + 2 + (height - y) * width * 4];
flippedPixels[x * 4 + 3 + y * width * 4] = pixels[x * 4 + 3 + (height - y) * width * 4];
}
}
return flippedPixels;
},
/**
* Download capture to file.
*/
saveCapture: function () {
this.canvas.toBlob(function (blob) {
var fileName = 'screenshot-' + document.title.toLowerCase() + '-' + Date.now() + '.png';
var linkEl = document.createElement('a');
var url = URL.createObjectURL(blob);
linkEl.href = url;
linkEl.setAttribute('download', fileName);
linkEl.innerHTML = 'downloading...';
linkEl.style.display = 'none';
document.body.appendChild(linkEl);
setTimeout(function () {
linkEl.click();
document.body.removeChild(linkEl);
}, 1);
}, 'image/png');
}
});
},{"../../core/component":125,"../../lib/three":173}],105:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../../core/component').registerComponent;
var RStats = _dereq_('../../../vendor/rStats');
var utils = _dereq_('../../utils');
_dereq_('../../../vendor/rStats.extras');
_dereq_('../../lib/rStatsAframe');
var AFrameStats = window.aframeStats;
var bind = utils.bind;
var HIDDEN_CLASS = 'a-hidden';
var ThreeStats = window.threeStats;
/**
* Stats appended to document.body by RStats.
*/
module.exports.Component = registerComponent('stats', {
schema: {default: true},
init: function () {
var scene = this.el;
if (utils.getUrlParameter('stats') === 'false') { return; }
this.stats = createStats(scene);
this.statsEl = document.querySelector('.rs-base');
this.hideBound = bind(this.hide, this);
this.showBound = bind(this.show, this);
scene.addEventListener('enter-vr', this.hideBound);
scene.addEventListener('exit-vr', this.showBound);
},
update: function () {
if (!this.stats) { return; }
return (!this.data) ? this.hide() : this.show();
},
remove: function () {
this.el.removeEventListener('enter-vr', this.hideBound);
this.el.removeEventListener('exit-vr', this.showBound);
if (!this.statsEl) { return; } // Scene detached.
this.statsEl.parentNode.removeChild(this.statsEl);
},
tick: function () {
var stats = this.stats;
if (!stats) { return; }
stats('rAF').tick();
stats('FPS').frame();
stats().update();
},
hide: function () {
this.statsEl.classList.add(HIDDEN_CLASS);
},
show: function () {
this.statsEl.classList.remove(HIDDEN_CLASS);
}
});
function createStats (scene) {
var threeStats = new ThreeStats(scene.renderer);
var aframeStats = new AFrameStats(scene);
var plugins = scene.isMobile ? [] : [threeStats, aframeStats];
return new RStats({
css: [], // Our stylesheet is injected from `src/index.js`.
values: {
fps: {caption: 'fps', below: 30}
},
groups: [
{caption: 'Framerate', values: ['fps', 'raf']}
],
plugins: plugins
});
}
},{"../../../vendor/rStats":203,"../../../vendor/rStats.extras":202,"../../core/component":125,"../../lib/rStatsAframe":172,"../../utils":195}],106:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../../core/component').registerComponent;
var constants = _dereq_('../../constants/');
var utils = _dereq_('../../utils/');
var bind = utils.bind;
var ENTER_VR_CLASS = 'a-enter-vr';
var ENTER_VR_BTN_CLASS = 'a-enter-vr-button';
var HIDDEN_CLASS = 'a-hidden';
var ORIENTATION_MODAL_CLASS = 'a-orientation-modal';
/**
* UI for entering VR mode.
*/
module.exports.Component = registerComponent('vr-mode-ui', {
dependencies: ['canvas'],
schema: {
enabled: {default: true}
},
init: function () {
var self = this;
var sceneEl = this.el;
if (utils.getUrlParameter('ui') === 'false') { return; }
this.enterVR = bind(sceneEl.enterVR, sceneEl);
this.exitVR = bind(sceneEl.exitVR, sceneEl);
this.insideLoader = false;
this.enterVREl = null;
this.orientationModalEl = null;
// Hide/show VR UI when entering/exiting VR mode.
sceneEl.addEventListener('enter-vr', bind(this.updateEnterVRInterface, this));
sceneEl.addEventListener('exit-vr', bind(this.updateEnterVRInterface, this));
window.addEventListener('message', function (event) {
if (event.data.type === 'loaderReady') {
self.insideLoader = true;
self.remove();
}
});
// Modal that tells the user to change orientation if in portrait.
window.addEventListener('orientationchange',
bind(this.toggleOrientationModalIfNeeded, this));
},
update: function () {
var sceneEl = this.el;
if (!this.data.enabled || this.insideLoader || utils.getUrlParameter('ui') === 'false') {
return this.remove();
}
if (this.enterVREl || this.orientationModalEl) { return; }
// Add UI if enabled and not already present.
this.enterVREl = createEnterVRButton(this.enterVR);
sceneEl.appendChild(this.enterVREl);
this.orientationModalEl = createOrientationModal(this.exitVR);
sceneEl.appendChild(this.orientationModalEl);
this.updateEnterVRInterface();
},
remove: function () {
[this.enterVREl, this.orientationModalEl].forEach(function (uiElement) {
if (uiElement) {
uiElement.parentNode.removeChild(uiElement);
}
});
},
updateEnterVRInterface: function () {
this.toggleEnterVRButtonIfNeeded();
this.toggleOrientationModalIfNeeded();
},
toggleEnterVRButtonIfNeeded: function () {
var sceneEl = this.el;
if (!this.enterVREl) { return; }
if (sceneEl.is('vr-mode')) {
this.enterVREl.classList.add(HIDDEN_CLASS);
} else {
this.enterVREl.classList.remove(HIDDEN_CLASS);
}
},
toggleOrientationModalIfNeeded: function () {
var sceneEl = this.el;
var orientationModalEl = this.orientationModalEl;
if (!orientationModalEl || !sceneEl.isMobile) { return; }
if (!utils.device.isLandscape() && sceneEl.is('vr-mode')) {
// Show if in VR mode on portrait.
orientationModalEl.classList.remove(HIDDEN_CLASS);
} else {
orientationModalEl.classList.add(HIDDEN_CLASS);
}
}
});
/**
* Creates a button that when clicked will enter into stereo-rendering mode for VR.
*
* Structure:
*
* @param {function} enterVRHandler
* @returns {Element} Wrapper
.
*/
function createEnterVRButton (enterVRHandler) {
var vrButton;
var wrapper;
// Create elements.
wrapper = document.createElement('div');
wrapper.classList.add(ENTER_VR_CLASS);
wrapper.setAttribute(constants.AFRAME_INJECTED, '');
vrButton = document.createElement('button');
vrButton.className = ENTER_VR_BTN_CLASS;
vrButton.setAttribute('title', 'Enter VR mode with a headset or fullscreen mode on a desktop. Visit https://webvr.rocks or https://webvr.info for more information.');
vrButton.setAttribute(constants.AFRAME_INJECTED, '');
// Insert elements.
wrapper.appendChild(vrButton);
vrButton.addEventListener('click', function (evt) {
enterVRHandler();
});
return wrapper;
}
/**
* Create a modal that tells mobile users to orient the phone to landscape.
* Add a close button that if clicked, exits VR and closes the modal.
*/
function createOrientationModal (exitVRHandler) {
var modal = document.createElement('div');
modal.className = ORIENTATION_MODAL_CLASS;
modal.classList.add(HIDDEN_CLASS);
modal.setAttribute(constants.AFRAME_INJECTED, '');
var exit = document.createElement('button');
exit.setAttribute(constants.AFRAME_INJECTED, '');
exit.innerHTML = 'Exit VR';
// Exit VR on close.
exit.addEventListener('click', exitVRHandler);
modal.appendChild(exit);
return modal;
}
},{"../../constants/":116,"../../core/component":125,"../../utils/":195}],107:[function(_dereq_,module,exports){
var component = _dereq_('../core/component');
var THREE = _dereq_('../lib/three');
var bind = _dereq_('../utils/bind');
var registerComponent = component.registerComponent;
/**
* Shadow component.
*
* When applied to an entity, that entity's geometry and any descendants will cast or receive
* shadows as specified by the `cast` and `receive` properties.
*/
module.exports.Component = registerComponent('shadow', {
schema: {
cast: {default: true},
receive: {default: true}
},
init: function () {
this.onMeshChanged = bind(this.update, this);
this.el.addEventListener('object3dset', this.onMeshChanged);
this.system.setShadowMapEnabled(true);
},
update: function () {
var data = this.data;
this.updateDescendants(data.cast, data.receive);
},
remove: function () {
var el = this.el;
el.removeEventListener('object3dset', this.onMeshChanged);
this.updateDescendants(false, false);
},
updateDescendants: function (cast, receive) {
var sceneEl = this.el.sceneEl;
this.el.object3D.traverse(function (node) {
if (!(node instanceof THREE.Mesh)) { return; }
node.castShadow = cast;
node.receiveShadow = receive;
// If scene has already rendered, materials must be updated.
if (sceneEl.hasLoaded && node.material) {
var materials = node.material.materials || [node.material];
for (var i = 0; i < materials.length; i++) {
materials[i].needsUpdate = true;
}
}
});
}
});
},{"../core/component":125,"../lib/three":173,"../utils/bind":189}],108:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var debug = _dereq_('../utils/debug');
var bind = _dereq_('../utils/bind');
var THREE = _dereq_('../lib/three');
var warn = debug('components:sound:warn');
/**
* Sound component.
*/
module.exports.Component = registerComponent('sound', {
schema: {
autoplay: {default: false},
distanceModel: {default: 'inverse',
oneOf: ['linear', 'inverse', 'exponential']},
loop: {default: false},
maxDistance: {default: 10000},
on: {default: ''},
poolSize: {default: 1},
positional: {default: true},
refDistance: {default: 1},
rolloffFactor: {default: 1},
src: {type: 'audio'},
volume: {default: 1}
},
multiple: true,
init: function () {
this.listener = null;
this.audioLoader = new THREE.AudioLoader();
this.pool = new THREE.Group();
this.loaded = false;
this.mustPlay = false;
this.playSound = bind(this.playSound, this);
},
update: function (oldData) {
var data = this.data;
var srcChanged = data.src !== oldData.src;
// Create new sound if not yet created or changing `src`.
if (srcChanged) {
if (!data.src) {
warn('Audio source was not specified with `src`');
return;
}
this.setupSound();
}
this.pool.children.forEach(function (sound) {
if (data.positional) {
sound.setDistanceModel(data.distanceModel);
sound.setMaxDistance(data.maxDistance);
sound.setRefDistance(data.refDistance);
sound.setRolloffFactor(data.rolloffFactor);
}
sound.setLoop(data.loop);
sound.setVolume(data.volume);
sound.isPaused = false;
});
if (data.on !== oldData.on) {
this.updateEventListener(oldData.on);
}
// All sound values set. Load in `src`.
if (srcChanged) {
var self = this;
this.loaded = false;
this.audioLoader.load(data.src, function (buffer) {
self.pool.children.forEach(function (sound) {
sound.setBuffer(buffer);
});
self.loaded = true;
// Remove this key from cache, otherwise we can't play it again
THREE.Cache.remove(data.src);
if (self.data.autoplay || self.mustPlay) { self.playSound(); }
self.el.emit('sound-loaded');
});
}
},
pause: function () {
this.stopSound();
this.removeEventListener();
},
play: function () {
if (this.data.autoplay) { this.playSound(); }
this.updateEventListener();
},
remove: function () {
this.removeEventListener();
this.el.removeObject3D(this.attrName);
try {
this.pool.children.forEach(function (sound) {
sound.disconnect();
});
} catch (e) {
// disconnect() will throw if it was never connected initially.
warn('Audio source not properly disconnected');
}
},
/**
* Update listener attached to the user defined on event.
*/
updateEventListener: function (oldEvt) {
var el = this.el;
if (oldEvt) { el.removeEventListener(oldEvt, this.playSound); }
el.addEventListener(this.data.on, this.playSound);
},
removeEventListener: function () {
this.el.removeEventListener(this.data.on, this.playSound);
},
/**
* Removes current sound object, creates new sound object, adds to entity.
*
* @returns {object} sound
*/
setupSound: function () {
var el = this.el;
var sceneEl = el.sceneEl;
if (this.pool.children.length > 0) {
this.stopSound();
el.removeObject3D('sound');
}
// Only want one AudioListener. Cache it on the scene.
var listener = this.listener = sceneEl.audioListener || new THREE.AudioListener();
sceneEl.audioListener = listener;
if (sceneEl.camera) {
sceneEl.camera.add(listener);
}
// Wait for camera if necessary.
sceneEl.addEventListener('camera-set-active', function (evt) {
evt.detail.cameraEl.getObject3D('camera').add(listener);
});
// Create [poolSize] audio instances and attach them to pool
this.pool = new THREE.Group();
for (var i = 0; i < this.data.poolSize; i++) {
var sound = this.data.positional ? new THREE.PositionalAudio(listener) : new THREE.Audio(listener);
this.pool.add(sound);
}
el.setObject3D(this.attrName, this.pool);
this.pool.children.forEach(function (sound) {
sound.onEnded = function () {
sound.isPlaying = false;
el.emit('sound-ended', {index: i});
};
});
},
/**
* Pause all the sounds in the pool.
*/
pauseSound: function () {
this.isPlaying = false;
this.pool.children.forEach(function (sound) {
if (!sound.source || !sound.source.buffer || !sound.isPlaying || sound.isPaused) { return; }
sound.isPaused = true;
sound.pause();
});
},
/**
* Look for an unused sound in the pool and play it if found.
*/
playSound: function () {
if (!this.loaded) {
warn('Sound not loaded yet. It will be played once it finished loading');
this.mustPlay = true;
return;
}
var found = false;
this.isPlaying = true;
this.pool.children.forEach(function (sound) {
if (!sound.isPlaying && sound.buffer && !found) {
sound.play();
sound.isPaused = false;
found = true;
return;
}
});
if (!found) {
warn('All the sounds are playing. If you need to play more sounds simultaneously ' +
'consider increasing the size of pool with the `poolSize` attribute.', this.el);
return;
}
this.mustPlay = false;
},
/**
* Stop all the sounds in the pool.
*/
stopSound: function () {
this.isPlaying = false;
this.pool.children.forEach(function (sound) {
if (!sound.source || !sound.source.buffer) { return; }
sound.stop();
});
}
});
},{"../core/component":125,"../lib/three":173,"../utils/bind":189,"../utils/debug":191}],109:[function(_dereq_,module,exports){
var createTextGeometry = _dereq_('three-bmfont-text');
var loadBMFont = _dereq_('load-bmfont');
var path = _dereq_('path');
var registerComponent = _dereq_('../core/component').registerComponent;
var coreShader = _dereq_('../core/shader');
var THREE = _dereq_('../lib/three');
var utils = _dereq_('../utils/');
var error = utils.debug('components:text:error');
var shaders = coreShader.shaders;
var warn = utils.debug('components:text:warn');
// 1 to match other A-Frame default widths.
var DEFAULT_WIDTH = 1;
// @bryik set anisotropy to 16. Improves look of large amounts of text when viewed from angle.
var MAX_ANISOTROPY = 16;
var FONT_BASE_URL = 'https://cdn.aframe.io/fonts/';
var FONTS = {
aileronsemibold: FONT_BASE_URL + 'Aileron-Semibold.fnt',
dejavu: FONT_BASE_URL + 'DejaVu-sdf.fnt',
exo2bold: FONT_BASE_URL + 'Exo2Bold.fnt',
exo2semibold: FONT_BASE_URL + 'Exo2SemiBold.fnt',
kelsonsans: FONT_BASE_URL + 'KelsonSans.fnt',
monoid: FONT_BASE_URL + 'Monoid.fnt',
mozillavr: FONT_BASE_URL + 'mozillavr.fnt',
roboto: FONT_BASE_URL + 'Roboto-msdf.json',
sourcecodepro: FONT_BASE_URL + 'SourceCodePro.fnt'
};
var MSDF_FONTS = ['roboto'];
var DEFAULT_FONT = 'roboto';
module.exports.FONTS = FONTS;
var cache = new PromiseCache();
var fontWidthFactors = {};
/**
* SDF-based text component.
* Based on https://github.com/Jam3/three-bmfont-text.
*
* All the stock fonts are for the `sdf` registered shader, an improved version of jam3's
* original `sdf` shader.
*/
module.exports.Component = registerComponent('text', {
multiple: true,
schema: {
align: {type: 'string', default: 'left', oneOf: ['left', 'right', 'center']},
alphaTest: {default: 0.5},
// `anchor` defaults to center to match geometries.
anchor: {default: 'center', oneOf: ['left', 'right', 'center', 'align']},
baseline: {default: 'center', oneOf: ['top', 'center', 'bottom']},
color: {type: 'color', default: '#FFF'},
font: {type: 'string', default: DEFAULT_FONT},
// `fontImage` defaults to the font name as a .png (e.g., mozillavr.fnt -> mozillavr.png).
fontImage: {type: 'string'},
// `height` has no default, will be populated at layout.
height: {type: 'number'},
letterSpacing: {type: 'number', default: 0},
// `lineHeight` defaults to font's `lineHeight` value.
lineHeight: {type: 'number'},
opacity: {type: 'number', default: 1.0},
shader: {default: 'sdf', oneOf: shaders},
side: {default: 'front', oneOf: ['front', 'back', 'double']},
tabSize: {default: 4},
transparent: {default: true},
value: {type: 'string'},
whiteSpace: {default: 'normal', oneOf: ['normal', 'pre', 'nowrap']},
// `width` defaults to geometry width if present, else `DEFAULT_WIDTH`.
width: {type: 'number'},
// `wrapCount` units are about one default font character. Wrap roughly at this number.
wrapCount: {type: 'number', default: 40},
// `wrapPixels` will wrap using bmfont pixel units (e.g., dejavu's is 32 pixels).
wrapPixels: {type: 'number'},
// `yOffset` to adjust generated fonts from tools that may have incorrect metrics.
yOffset: {type: 'number', default: 0},
// `zOffset` will provide a small z offset to avoid z-fighting.
zOffset: {type: 'number', default: 0.001}
},
init: function () {
this.texture = new THREE.Texture();
this.texture.anisotropy = MAX_ANISOTROPY;
this.geometry = createTextGeometry();
this.createOrUpdateMaterial();
this.mesh = new THREE.Mesh(this.geometry, this.material);
this.el.setObject3D(this.attrName, this.mesh);
},
update: function (oldData) {
var data = coerceData(this.data);
var font = this.currentFont;
// Update material.
this.createOrUpdateMaterial();
// New font. `updateFont` will later change data and layout.
if (oldData.font !== data.font) {
this.updateFont();
return;
}
// Update geometry and layout.
if (font) {
this.updateGeometry(this.geometry, data, font);
this.updateLayout(data);
}
},
/**
* Clean up geometry, material, texture, mesh, objects.
*/
remove: function () {
this.geometry.dispose();
this.geometry = null;
this.el.removeObject3D(this.attrName);
this.material.dispose();
this.material = null;
this.texture.dispose();
this.texture = null;
if (this.shaderObject) {
delete this.shaderObject;
}
},
/**
* Update the shader of the material.
*/
createOrUpdateMaterial: function () {
var data = this.data;
var hasChangedShader;
var material = this.material;
var NewShader;
var shaderData;
var shaderName;
// Infer shader if using a stock font (or from `-msdf` filename convention).
shaderName = data.shader;
if (MSDF_FONTS.indexOf(data.font) !== -1 || data.font.indexOf('-msdf.') >= 0) {
shaderName = 'msdf';
} else if (data.font in FONTS && MSDF_FONTS.indexOf(data.font) === -1) {
shaderName = 'sdf';
}
hasChangedShader = (this.shaderObject && this.shaderObject.name) !== shaderName;
shaderData = {
alphaTest: data.alphaTest,
color: data.color,
map: this.texture,
opacity: data.opacity,
side: parseSide(data.side),
transparent: data.transparent
};
// Shader has not changed, do an update.
if (!hasChangedShader) {
// Update shader material.
this.shaderObject.update(shaderData);
// Apparently, was not set on `init` nor `update`.
material.transparent = shaderData.transparent;
updateBaseMaterial(material, shaderData);
return;
}
// Shader has changed. Create a shader material.
NewShader = createShader(this.el, shaderName, shaderData);
this.material = NewShader.material;
this.shaderObject = NewShader.shader;
// Set new shader material.
updateBaseMaterial(this.material, shaderData);
if (this.mesh) { this.mesh.material = this.material; }
},
/**
* Load font for geometry, load font image for material, and apply.
*/
updateFont: function () {
var data = this.data;
var el = this.el;
var fontSrc;
var geometry = this.geometry;
var self = this;
if (!data.font) { warn('No font specified. Using the default font.'); }
// Make invisible during font swap.
this.mesh.visible = false;
// Look up font URL to use, and perform cached load.
fontSrc = this.lookupFont(data.font || DEFAULT_FONT) || data.font;
cache.get(fontSrc, function doLoadFont () {
return loadFont(fontSrc, data.yOffset);
}).then(function setFont (font) {
var coercedData;
var fontImgSrc;
if (font.pages.length !== 1) {
throw new Error('Currently only single-page bitmap fonts are supported.');
}
if (!fontWidthFactors[fontSrc]) {
font.widthFactor = fontWidthFactors[font] = computeFontWidthFactor(font);
}
// Update geometry given font metrics.
coercedData = coerceData(data);
self.updateGeometry(geometry, self.data, font);
// Set font and update layout.
self.currentFont = font;
self.updateLayout(coercedData);
// Look up font image URL to use, and perform cached load.
fontImgSrc = data.fontImage || fontSrc.replace(/(\.fnt)|(\.json)/, '.png') ||
path.dirname(data.font) + '/' + font.pages[0];
cache.get(fontImgSrc, function () {
return loadTexture(fontImgSrc);
}).then(function (image) {
// Make mesh visible and apply font image as texture.
self.mesh.visible = true;
self.texture.image = image;
self.texture.needsUpdate = true;
el.emit('textfontset', {font: data.font, fontObj: font});
}).catch(function (err) {
error(err);
throw err;
});
}).catch(function (err) {
error(err);
throw err;
});
},
/**
* Update layout with anchor, alignment, baseline, and considering any meshes.
*/
updateLayout: function (data) {
var anchor;
var baseline;
var el = this.el;
var geometry = this.geometry;
var geometryComponent = el.getAttribute('geometry');
var height;
var layout = geometry.layout;
var mesh = this.mesh;
var textRenderWidth;
var textScale;
var width;
var x;
var y;
// Determine width to use (defined width, geometry's width, or default width).
geometryComponent = el.getAttribute('geometry');
width = data.width || (geometryComponent && geometryComponent.width) || DEFAULT_WIDTH;
// Determine wrap pixel count. Either specified or by experimental fudge factor.
// Note that experimental factor will never be correct for variable width fonts.
textRenderWidth = computeWidth(data.wrapPixels, data.wrapCount,
this.currentFont.widthFactor);
textScale = width / textRenderWidth;
// Determine height to use.
height = textScale * (layout.height + layout.descender);
// Update geometry dimensions to match text layout if width and height are set to 0.
// For example, scales a plane to fit text.
if (geometryComponent) {
if (!geometryComponent.width) { el.setAttribute('geometry', 'width', width); }
if (!geometryComponent.height) { el.setAttribute('geometry', 'height', height); }
}
// Calculate X position to anchor text left, center, or right.
anchor = data.anchor === 'align' ? data.align : data.anchor;
if (anchor === 'left') {
x = 0;
} else if (anchor === 'right') {
x = -1 * layout.width;
} else if (anchor === 'center') {
x = -1 * layout.width / 2;
} else {
throw new TypeError('Invalid text.anchor property value', anchor);
}
// Calculate Y position to anchor text top, center, or bottom.
baseline = data.baseline;
if (baseline === 'bottom') {
y = 0;
} else if (baseline === 'top') {
y = -1 * layout.height + layout.ascender;
} else if (baseline === 'center') {
y = -1 * layout.height / 2;
} else {
throw new TypeError('Invalid text.baseline property value', baseline);
}
// Position and scale mesh to apply layout.
mesh.position.x = x * textScale;
mesh.position.y = y * textScale;
// Place text slightly in front to avoid Z-fighting.
mesh.position.z = data.zOffset;
mesh.scale.set(textScale, -1 * textScale, textScale);
this.geometry.computeBoundingSphere();
},
/**
* Grab font from the constant.
* Set as a method for test stubbing purposes.
*/
lookupFont: function (key) {
return FONTS[key];
},
/**
* Update the text geometry using `three-bmfont-text.update`.
*/
updateGeometry: function (geometry, data, font) {
geometry.update(utils.extend({}, data, {
font: font,
width: computeWidth(data.wrapPixels, data.wrapCount, font.widthFactor),
text: data.value.toString().replace(/\\n/g, '\n').replace(/\\t/g, '\t'),
lineHeight: data.lineHeight || font.common.lineHeight
}));
}
});
function parseSide (side) {
switch (side) {
case 'back': {
return THREE.BackSide;
}
case 'double': {
return THREE.DoubleSide;
}
default: {
return THREE.FrontSide;
}
}
}
/**
* Coerce some data to numbers.
* as they will be passed directly into text creation and update
*/
function coerceData (data) {
data = utils.clone(data);
if (data.lineHeight !== undefined) {
data.lineHeight = parseFloat(data.lineHeight);
if (!isFinite(data.lineHeight)) { data.lineHeight = undefined; }
}
if (data.width !== undefined) {
data.width = parseFloat(data.width);
if (!isFinite(data.width)) { data.width = undefined; }
}
return data;
}
/**
* @returns {Promise}
*/
function loadFont (src, yOffset) {
return new Promise(function (resolve, reject) {
loadBMFont(src, function (err, font) {
if (err) {
error('Error loading font', src);
reject(err);
return;
}
// Fix negative Y offsets for Roboto MSDF font from tool. Experimentally determined.
if (src.indexOf('/Roboto-msdf.json') >= 0) { yOffset = 30; }
if (yOffset) { font.chars.map(function doOffset (ch) { ch.yoffset += yOffset; }); }
resolve(font);
});
});
}
/**
* @returns {Promise}
*/
function loadTexture (src) {
return new Promise(function (resolve, reject) {
new THREE.ImageLoader().load(src, function (image) {
resolve(image);
}, undefined, function () {
error('Error loading font image', src);
reject(null);
});
});
}
function createShader (el, shaderName, data) {
var shader;
var shaderObject;
// Set up Shader.
shaderObject = new shaders[shaderName].Shader();
shaderObject.el = el;
shaderObject.init(data);
shaderObject.update(data);
// Get material.
shader = shaderObject.material;
// Apparently, was not set on `init` nor `update`.
shader.transparent = data.transparent;
return {
material: shader,
shader: shaderObject
};
}
/**
* @todo Add more supported material properties (e.g., `visible`).
*/
function updateBaseMaterial (material, data) {
material.side = data.side;
}
/**
* Determine wrap pixel count. Either specified or by experimental fudge factor.
* Note that experimental factor will never be correct for variable width fonts.
*/
function computeWidth (wrapPixels, wrapCount, widthFactor) {
return wrapPixels || ((0.5 + wrapCount) * widthFactor);
}
/**
* Compute default font width factor to use.
*/
function computeFontWidthFactor (font) {
var sum = 0;
var digitsum = 0;
var digits = 0;
font.chars.map(function (ch) {
sum += ch.xadvance;
if (ch.id >= 48 && ch.id <= 57) {
digits++;
digitsum += ch.xadvance;
}
});
return digits ? digitsum / digits : sum / font.chars.length;
}
/**
* Get or create a promise given a key and promise generator.
* @todo Move to a utility and use in other parts of A-Frame.
*/
function PromiseCache () {
var cache = this.cache = {};
this.get = function (key, promiseGenerator) {
if (key in cache) {
return cache[key];
}
cache[key] = promiseGenerator();
return cache[key];
};
}
},{"../core/component":125,"../core/shader":134,"../lib/three":173,"../utils/":195,"load-bmfont":24,"path":32,"three-bmfont-text":37}],110:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var controllerUtils = _dereq_('../utils/tracked-controls');
var THREE = _dereq_('../lib/three');
var DEFAULT_CAMERA_HEIGHT = _dereq_('../constants').DEFAULT_CAMERA_HEIGHT;
var DEFAULT_HANDEDNESS = _dereq_('../constants').DEFAULT_HANDEDNESS;
// Vector from eyes to elbow (divided by user height).
var EYES_TO_ELBOW = {x: 0.175, y: -0.3, z: -0.03};
// Vector from eyes to elbow (divided by user height).
var FOREARM = {x: 0, y: 0, z: -0.175};
/**
* Tracked controls component.
* Wrap the gamepad API for pose and button states.
* Select the appropriate controller and apply pose to the entity.
* Observe button states and emit appropriate events.
*
* @property {number} controller - Index of controller in array returned by Gamepad API. Only used if hand property is not set.
* @property {string} id - Selected controller among those returned by Gamepad API.
* @property {number} hand - If multiple controllers found with id, choose the one with the given value for hand. If set, we ignore 'controller' property
*/
module.exports.Component = registerComponent('tracked-controls', {
schema: {
controller: {default: 0},
id: {type: 'string', default: ''},
hand: {type: 'string', default: ''},
idPrefix: {type: 'string', default: ''},
rotationOffset: {default: 0},
// Arm model parameters when not 6DoF.
armModel: {default: true},
headElement: {type: 'selector'}
},
init: function () {
this.axis = [0, 0, 0];
this.buttonStates = {};
this.targetControllerNumber = this.data.controller;
this.dolly = new THREE.Object3D();
this.controllerEuler = new THREE.Euler();
this.controllerEuler.order = 'YXZ';
this.controllerPosition = new THREE.Vector3();
this.controllerQuaternion = new THREE.Quaternion();
this.deltaControllerPosition = new THREE.Vector3();
this.position = new THREE.Vector3();
this.rotation = {};
this.standingMatrix = new THREE.Matrix4();
this.previousControllerPosition = new THREE.Vector3();
this.updateGamepad();
},
tick: function (time, delta) {
var mesh = this.el.getObject3D('mesh');
// Update mesh animations.
if (mesh && mesh.update) { mesh.update(delta / 1000); }
this.updateGamepad();
this.updatePose();
this.updateButtons();
},
/**
* Return default user height to use for non-6DOF arm model.
*/
defaultUserHeight: function () {
return DEFAULT_CAMERA_HEIGHT;
},
/**
* Return head element to use for non-6DOF arm model.
*/
getHeadElement: function () {
return this.data.headElement || this.el.sceneEl.camera.el;
},
/**
* Handle update controller match criteria (such as `id`, `idPrefix`, `hand`, `controller`)
*/
updateGamepad: function () {
var data = this.data;
var controller = controllerUtils.findMatchingController(
this.system.controllers,
data.id,
data.idPrefix,
data.hand,
data.controller
);
this.controller = controller;
},
applyArmModel: function (controllerPosition) {
// Use controllerPosition and deltaControllerPosition to avoid creating variables.
var controller = this.controller;
var controllerEuler = this.controllerEuler;
var controllerQuaternion = this.controllerQuaternion;
var deltaControllerPosition = this.deltaControllerPosition;
var hand;
var headCamera;
var headEl;
var headObject3D;
var pose;
var userHeight;
headEl = this.getHeadElement();
headObject3D = headEl.object3D;
headCamera = headEl.components.camera;
userHeight = (headCamera ? headCamera.data.userHeight : 0) || this.defaultUserHeight();
pose = controller.pose;
hand = (controller ? controller.hand : undefined) || DEFAULT_HANDEDNESS;
// Use camera position as head position.
controllerPosition.copy(headObject3D.position);
// Set offset for degenerate "arm model" to elbow.
deltaControllerPosition.set(
EYES_TO_ELBOW.x * (hand === 'left' ? -1 : hand === 'right' ? 1 : 0),
EYES_TO_ELBOW.y, // Lower than our eyes.
EYES_TO_ELBOW.z); // Slightly out in front.
// Scale offset by user height.
deltaControllerPosition.multiplyScalar(userHeight);
// Apply camera Y rotation (not X or Z, so you can look down at your hand).
deltaControllerPosition.applyAxisAngle(headObject3D.up, headObject3D.rotation.y);
// Apply rotated offset to position.
controllerPosition.add(deltaControllerPosition);
// Set offset for degenerate "arm model" forearm. Forearm sticking out from elbow.
deltaControllerPosition.set(FOREARM.x, FOREARM.y, FOREARM.z);
// Scale offset by user height.
deltaControllerPosition.multiplyScalar(userHeight);
// Apply controller X/Y rotation (tilting up/down/left/right is usually moving the arm).
if (pose.orientation) {
controllerQuaternion.fromArray(pose.orientation);
} else {
controllerQuaternion.copy(headObject3D.quaternion);
}
controllerEuler.setFromQuaternion(controllerQuaternion);
controllerEuler.set(controllerEuler.x, controllerEuler.y, 0);
deltaControllerPosition.applyEuler(controllerEuler);
// Apply rotated offset to position.
controllerPosition.add(deltaControllerPosition);
},
/**
* Read pose from controller (from Gamepad API), apply transforms, apply to entity.
*/
updatePose: function () {
var controller = this.controller;
var controllerEuler = this.controllerEuler;
var controllerPosition = this.controllerPosition;
var elPosition;
var previousControllerPosition = this.previousControllerPosition;
var dolly = this.dolly;
var el = this.el;
var pose;
var standingMatrix = this.standingMatrix;
var vrDisplay = this.system.vrDisplay;
var headEl = this.getHeadElement();
var headCamera = headEl.components.camera;
var userHeight = (headCamera ? headCamera.data.userHeight : 0) || this.defaultUserHeight();
if (!controller) { return; }
// Compose pose from Gamepad.
pose = controller.pose;
if (pose.orientation !== null) {
dolly.quaternion.fromArray(pose.orientation);
}
// controller position or arm model
if (pose.position !== null) {
dolly.position.fromArray(pose.position);
} else {
// Controller not 6DOF, apply arm model.
if (this.data.armModel) { this.applyArmModel(dolly.position); }
}
// Apply transforms, if 6DOF and in VR.
if (pose.position != null && vrDisplay) {
if (vrDisplay.stageParameters) {
standingMatrix.fromArray(vrDisplay.stageParameters.sittingToStandingTransform);
dolly.matrix.compose(dolly.position, dolly.quaternion, dolly.scale);
dolly.matrix.multiplyMatrices(standingMatrix, dolly.matrix);
} else {
// Apply default camera height
dolly.position.y += userHeight;
dolly.matrix.compose(dolly.position, dolly.quaternion, dolly.scale);
}
} else {
dolly.matrix.compose(dolly.position, dolly.quaternion, dolly.scale);
}
// Decompose.
controllerEuler.setFromRotationMatrix(dolly.matrix);
controllerPosition.setFromMatrixPosition(dolly.matrix);
// Apply rotation.
this.rotation.x = THREE.Math.radToDeg(controllerEuler.x);
this.rotation.y = THREE.Math.radToDeg(controllerEuler.y);
this.rotation.z = THREE.Math.radToDeg(controllerEuler.z) + this.data.rotationOffset;
el.setAttribute('rotation', this.rotation);
// Apply position.
elPosition = el.getAttribute('position');
this.position.copy(elPosition).sub(previousControllerPosition).add(controllerPosition);
el.setAttribute('position', this.position);
previousControllerPosition.copy(controllerPosition);
},
/**
* Handle button changes including axes, presses, touches, values.
*/
updateButtons: function () {
var buttonState;
var controller = this.controller;
var id;
if (!controller) { return; }
// Check every button.
for (id = 0; id < controller.buttons.length; ++id) {
// Initialize button state.
if (!this.buttonStates[id]) {
this.buttonStates[id] = {pressed: false, touched: false, value: 0};
}
buttonState = controller.buttons[id];
this.handleButton(id, buttonState);
}
// Check axes.
this.handleAxes();
},
/**
* Handle presses and touches for a single button.
*
* @param {number} id - Index of button in Gamepad button array.
* @param {number} buttonState - Value of button state from 0 to 1.
* @returns {boolean} Whether button has changed in any way.
*/
handleButton: function (id, buttonState) {
var changed = this.handlePress(id, buttonState) ||
this.handleTouch(id, buttonState) ||
this.handleValue(id, buttonState);
if (!changed) { return false; }
this.el.emit('buttonchanged', {id: id, state: buttonState});
return true;
},
/**
* An axis is an array of values from -1 (up, left) to 1 (down, right).
* Compare each component of the axis to the previous value to determine change.
*
* @returns {boolean} Whether axes changed.
*/
handleAxes: function () {
var changed = false;
var controllerAxes = this.controller.axes;
var i;
var previousAxis = this.axis;
var changedAxes = [];
// Check if axis changed.
for (i = 0; i < controllerAxes.length; ++i) {
changedAxes.push(previousAxis[i] !== controllerAxes[i]);
if (changedAxes[i]) { changed = true; }
}
if (!changed) { return false; }
this.axis = controllerAxes.slice();
this.el.emit('axismove', {axis: this.axis, changed: changedAxes});
return true;
},
/**
* Determine whether a button press has occured and emit events as appropriate.
*
* @param {string} id - ID of the button to check.
* @param {object} buttonState - State of the button to check.
* @returns {boolean} Whether button press state changed.
*/
handlePress: function (id, buttonState) {
var evtName;
var previousButtonState = this.buttonStates[id];
// Not changed.
if (buttonState.pressed === previousButtonState.pressed) { return false; }
evtName = buttonState.pressed ? 'down' : 'up';
this.el.emit('button' + evtName, {id: id, state: buttonState});
previousButtonState.pressed = buttonState.pressed;
return true;
},
/**
* Determine whether a button touch has occured and emit events as appropriate.
*
* @param {string} id - ID of the button to check.
* @param {object} buttonState - State of the button to check.
* @returns {boolean} Whether button touch state changed.
*/
handleTouch: function (id, buttonState) {
var evtName;
var previousButtonState = this.buttonStates[id];
// Not changed.
if (buttonState.touched === previousButtonState.touched) { return false; }
evtName = buttonState.touched ? 'start' : 'end';
// Due to unfortunate name collision, add empty touches array to avoid Daydream error.
this.el.emit('touch' + evtName, {id: id, state: buttonState}, true, {touches: []});
previousButtonState.touched = buttonState.touched;
return true;
},
/**
* Determine whether a button value has changed.
*
* @param {string} id - Id of the button to check.
* @param {object} buttonState - State of the button to check.
* @returns {boolean} Whether button value changed.
*/
handleValue: function (id, buttonState) {
var previousButtonState = this.buttonStates[id];
// Not changed.
if (buttonState.value === previousButtonState.value) { return false; }
previousButtonState.value = buttonState.value;
return true;
}
});
},{"../constants":116,"../core/component":125,"../lib/three":173,"../utils/tracked-controls":199}],111:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
/**
* Visibility component.
*/
module.exports.Component = registerComponent('visible', {
schema: {default: true},
update: function () {
this.el.object3D.visible = this.data;
}
});
},{"../core/component":125}],112:[function(_dereq_,module,exports){
var registerComponent = _dereq_('../core/component').registerComponent;
var utils = _dereq_('../utils/');
var bind = utils.bind;
var checkControllerPresentAndSetup = utils.trackedControls.checkControllerPresentAndSetup;
var emitIfAxesChanged = utils.trackedControls.emitIfAxesChanged;
var VIVE_CONTROLLER_MODEL_OBJ_URL = 'https://cdn.aframe.io/controllers/vive/vr_controller_vive.obj';
var VIVE_CONTROLLER_MODEL_OBJ_MTL = 'https://cdn.aframe.io/controllers/vive/vr_controller_vive.mtl';
var GAMEPAD_ID_PREFIX = 'OpenVR ';
/**
* Vive controls.
* Interface with Vive controllers and map Gamepad events to controller buttons:
* trackpad, trigger, grip, menu, system
* Load a controller model and highlight the pressed buttons.
*/
module.exports.Component = registerComponent('vive-controls', {
schema: {
hand: {default: 'left'},
buttonColor: {type: 'color', default: '#FAFAFA'}, // Off-white.
buttonHighlightColor: {type: 'color', default: '#22D1EE'}, // Light blue.
model: {default: true},
rotationOffset: {default: 0}
},
/**
* Button IDs:
* 0 - trackpad
* 1 - trigger (intensity value from 0.5 to 1)
* 2 - grip
* 3 - menu (dispatch but better for menu options)
* 4 - system (never dispatched on this layer)
*/
mapping: {
axes: {trackpad: [0, 1]},
buttons: ['trackpad', 'trigger', 'grip', 'menu', 'system']
},
init: function () {
var self = this;
this.animationActive = 'pointing';
this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock.
this.controllerPresent = false;
this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock.
this.lastControllerCheck = 0;
this.onButtonChanged = bind(this.onButtonChanged, this);
this.onButtonDown = function (evt) { self.onButtonEvent(evt.detail.id, 'down'); };
this.onButtonUp = function (evt) { self.onButtonEvent(evt.detail.id, 'up'); };
this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt.detail.id, 'touchend'); };
this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt.detail.id, 'touchstart'); };
this.onAxisMoved = bind(this.onAxisMoved, this);
this.previousButtonValues = {};
this.bindMethods();
},
play: function () {
this.checkIfControllerPresent();
this.addControllersUpdateListener();
},
pause: function () {
this.removeEventListeners();
this.removeControllersUpdateListener();
},
bindMethods: function () {
this.onModelLoaded = bind(this.onModelLoaded, this);
this.onControllersUpdate = bind(this.onControllersUpdate, this);
this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this);
this.onAxisMoved = bind(this.onAxisMoved, this);
},
addEventListeners: function () {
var el = this.el;
el.addEventListener('buttonchanged', this.onButtonChanged);
el.addEventListener('buttondown', this.onButtonDown);
el.addEventListener('buttonup', this.onButtonUp);
el.addEventListener('touchend', this.onButtonTouchEnd);
el.addEventListener('touchstart', this.onButtonTouchStart);
el.addEventListener('model-loaded', this.onModelLoaded);
el.addEventListener('axismove', this.onAxisMoved);
this.controllerEventsActive = true;
},
removeEventListeners: function () {
var el = this.el;
el.removeEventListener('buttonchanged', this.onButtonChanged);
el.removeEventListener('buttondown', this.onButtonDown);
el.removeEventListener('buttonup', this.onButtonUp);
el.removeEventListener('touchend', this.onButtonTouchEnd);
el.removeEventListener('touchstart', this.onButtonTouchStart);
el.removeEventListener('model-loaded', this.onModelLoaded);
el.removeEventListener('axismove', this.onAxisMoved);
this.controllerEventsActive = false;
},
/**
* Once OpenVR returns correct hand data in supporting browsers, we can use hand property.
* var isPresent = this.checkControllerPresentAndSetup(this.el.sceneEl, GAMEPAD_ID_PREFIX,
{ hand: data.hand });
* Until then, use hardcoded index.
*/
checkIfControllerPresent: function () {
var data = this.data;
var controllerIndex = data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2;
this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {index: controllerIndex});
},
injectTrackedControls: function () {
var el = this.el;
var data = this.data;
// If we have an OpenVR Gamepad, use the fixed mapping.
el.setAttribute('tracked-controls', {
idPrefix: GAMEPAD_ID_PREFIX,
// Hand IDs: 0 = right, 1 = left, 2 = anything else.
controller: data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2,
rotationOffset: data.rotationOffset
});
// Load model.
if (!this.data.model) { return; }
this.el.setAttribute('obj-model', {
obj: VIVE_CONTROLLER_MODEL_OBJ_URL,
mtl: VIVE_CONTROLLER_MODEL_OBJ_MTL
});
},
addControllersUpdateListener: function () {
this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
},
removeControllersUpdateListener: function () {
this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
},
onControllersUpdate: function () {
this.checkIfControllerPresent();
},
/**
* Rotate the trigger button based on how hard the trigger is pressed.
*/
onButtonChanged: function (evt) {
var button = this.mapping.buttons[evt.detail.id];
var buttonMeshes = this.buttonMeshes;
var analogValue;
if (!button) { return; }
if (button === 'trigger') {
analogValue = evt.detail.state.value;
// Update trigger rotation depending on button value.
if (buttonMeshes && buttonMeshes.trigger) {
buttonMeshes.trigger.rotation.x = -analogValue * (Math.PI / 12);
}
}
// Pass along changed event with button state, using button mapping for convenience.
this.el.emit(button + 'changed', evt.detail.state);
},
onModelLoaded: function (evt) {
var buttonMeshes;
var controllerObject3D = evt.detail.model;
var self = this;
if (!this.data.model) { return; }
// Store button meshes object to be able to change their colors.
buttonMeshes = this.buttonMeshes = {};
buttonMeshes.grip = {
left: controllerObject3D.getObjectByName('leftgrip'),
right: controllerObject3D.getObjectByName('rightgrip')
};
buttonMeshes.menu = controllerObject3D.getObjectByName('menubutton');
buttonMeshes.system = controllerObject3D.getObjectByName('systembutton');
buttonMeshes.trackpad = controllerObject3D.getObjectByName('touchpad');
buttonMeshes.trigger = controllerObject3D.getObjectByName('trigger');
// Set default colors.
Object.keys(buttonMeshes).forEach(function (buttonName) {
self.setButtonColor(buttonName, self.data.buttonColor);
});
// Offset pivot point.
controllerObject3D.position.set(0, -0.015, 0.04);
},
onAxisMoved: function (evt) {
this.emitIfAxesChanged(this, this.mapping.axes, evt);
},
onButtonEvent: function (id, evtName) {
var buttonName = this.mapping.buttons[id];
var color;
var i;
var isTouch = evtName.indexOf('touch') !== -1;
// Emit events.
if (Array.isArray(buttonName)) {
for (i = 0; i < buttonName.length; i++) {
this.el.emit(buttonName[i] + evtName);
}
} else {
this.el.emit(buttonName + evtName);
}
if (!this.data.model) { return; }
// Don't change color for trackpad touch.
if (isTouch) { return; }
// Update colors.
color = evtName === 'up' ? this.data.buttonColor : this.data.buttonHighlightColor;
if (Array.isArray(buttonName)) {
for (i = 0; i < buttonName.length; i++) {
this.setButtonColor(buttonName[i], color);
}
} else {
this.setButtonColor(buttonName, color);
}
},
setButtonColor: function (buttonName, color) {
var buttonMeshes = this.buttonMeshes;
if (!buttonMeshes) { return; }
// Need to do both left and right sides for grip.
if (buttonName === 'grip') {
buttonMeshes.grip.left.material.color.set(color);
buttonMeshes.grip.right.material.color.set(color);
return;
}
buttonMeshes[buttonName].material.color.set(color);
}
});
},{"../core/component":125,"../utils/":195}],113:[function(_dereq_,module,exports){
var KEYCODE_TO_CODE = _dereq_('../constants').keyboardevent.KEYCODE_TO_CODE;
var registerComponent = _dereq_('../core/component').registerComponent;
var THREE = _dereq_('../lib/three');
var utils = _dereq_('../utils/');
var bind = utils.bind;
var shouldCaptureKeyEvent = utils.shouldCaptureKeyEvent;
var CLAMP_VELOCITY = 0.00001;
var MAX_DELTA = 0.2;
var KEYS = [
'KeyW', 'KeyA', 'KeyS', 'KeyD',
'ArrowUp', 'ArrowLeft', 'ArrowRight', 'ArrowDown'
];
/**
* WASD component to control entities using WASD keys.
*/
module.exports.Component = registerComponent('wasd-controls', {
schema: {
acceleration: {default: 65},
adAxis: {default: 'x', oneOf: ['x', 'y', 'z']},
adEnabled: {default: true},
adInverted: {default: false},
easing: {default: 20},
enabled: {default: true},
fly: {default: false},
wsAxis: {default: 'z', oneOf: ['x', 'y', 'z']},
wsEnabled: {default: true},
wsInverted: {default: false}
},
init: function () {
// To keep track of the pressed keys.
this.keys = {};
this.position = {};
this.velocity = new THREE.Vector3();
// Bind methods and add event listeners.
this.onBlur = bind(this.onBlur, this);
this.onFocus = bind(this.onFocus, this);
this.onKeyDown = bind(this.onKeyDown, this);
this.onKeyUp = bind(this.onKeyUp, this);
this.onVisibilityChange = bind(this.onVisibilityChange, this);
this.attachVisibilityEventListeners();
},
tick: function (time, delta) {
var currentPosition;
var data = this.data;
var el = this.el;
var movementVector;
var position = this.position;
var velocity = this.velocity;
if (!velocity[data.adAxis] && !velocity[data.wsAxis] &&
isEmptyObject(this.keys)) { return; }
// Update velocity.
delta = delta / 1000;
this.updateVelocity(delta);
if (!velocity[data.adAxis] && !velocity[data.wsAxis]) { return; }
// Get movement vector and translate position.
currentPosition = el.getAttribute('position');
movementVector = this.getMovementVector(delta);
position.x = currentPosition.x + movementVector.x;
position.y = currentPosition.y + movementVector.y;
position.z = currentPosition.z + movementVector.z;
el.setAttribute('position', position);
},
remove: function () {
this.removeKeyEventListeners();
this.removeVisibilityEventListeners();
},
play: function () {
this.attachKeyEventListeners();
},
pause: function () {
this.keys = {};
this.removeKeyEventListeners();
},
updateVelocity: function (delta) {
var acceleration;
var adAxis;
var adSign;
var data = this.data;
var keys = this.keys;
var velocity = this.velocity;
var wsAxis;
var wsSign;
adAxis = data.adAxis;
wsAxis = data.wsAxis;
// If FPS too low, reset velocity.
if (delta > MAX_DELTA) {
velocity[adAxis] = 0;
velocity[wsAxis] = 0;
return;
}
// Decay velocity.
if (velocity[adAxis] !== 0) {
velocity[adAxis] -= velocity[adAxis] * data.easing * delta;
}
if (velocity[wsAxis] !== 0) {
velocity[wsAxis] -= velocity[wsAxis] * data.easing * delta;
}
// Clamp velocity easing.
if (Math.abs(velocity[adAxis]) < CLAMP_VELOCITY) { velocity[adAxis] = 0; }
if (Math.abs(velocity[wsAxis]) < CLAMP_VELOCITY) { velocity[wsAxis] = 0; }
if (!data.enabled) { return; }
// Update velocity using keys pressed.
acceleration = data.acceleration;
if (data.adEnabled) {
adSign = data.adInverted ? -1 : 1;
if (keys.KeyA || keys.ArrowLeft) { velocity[adAxis] -= adSign * acceleration * delta; }
if (keys.KeyD || keys.ArrowRight) { velocity[adAxis] += adSign * acceleration * delta; }
}
if (data.wsEnabled) {
wsSign = data.wsInverted ? -1 : 1;
if (keys.KeyW || keys.ArrowUp) { velocity[wsAxis] -= wsSign * acceleration * delta; }
if (keys.KeyS || keys.ArrowDown) { velocity[wsAxis] += wsSign * acceleration * delta; }
}
},
getMovementVector: (function () {
var directionVector = new THREE.Vector3(0, 0, 0);
var rotationEuler = new THREE.Euler(0, 0, 0, 'YXZ');
return function (delta) {
var rotation = this.el.getAttribute('rotation');
var velocity = this.velocity;
var xRotation;
directionVector.copy(velocity);
directionVector.multiplyScalar(delta);
// Absolute.
if (!rotation) { return directionVector; }
xRotation = this.data.fly ? rotation.x : 0;
// Transform direction relative to heading.
rotationEuler.set(THREE.Math.degToRad(xRotation), THREE.Math.degToRad(rotation.y), 0);
directionVector.applyEuler(rotationEuler);
return directionVector;
};
})(),
attachVisibilityEventListeners: function () {
window.addEventListener('blur', this.onBlur);
window.addEventListener('focus', this.onFocus);
document.addEventListener('visibilitychange', this.onVisibilityChange);
},
removeVisibilityEventListeners: function () {
window.removeEventListener('blur', this.onBlur);
window.removeEventListener('focus', this.onFocus);
document.removeEventListener('visibilitychange', this.onVisibilityChange);
},
attachKeyEventListeners: function () {
window.addEventListener('keydown', this.onKeyDown);
window.addEventListener('keyup', this.onKeyUp);
},
removeKeyEventListeners: function () {
window.removeEventListener('keydown', this.onKeyDown);
window.removeEventListener('keyup', this.onKeyUp);
},
onBlur: function () {
this.pause();
},
onFocus: function () {
this.play();
},
onVisibilityChange: function () {
if (document.hidden) {
this.onBlur();
} else {
this.onFocus();
}
},
onKeyDown: function (event) {
var code;
if (!shouldCaptureKeyEvent(event)) { return; }
code = event.code || KEYCODE_TO_CODE[event.keyCode];
if (KEYS.indexOf(code) !== -1) { this.keys[code] = true; }
},
onKeyUp: function (event) {
var code;
code = event.code || KEYCODE_TO_CODE[event.keyCode];
delete this.keys[code];
}
});
function isEmptyObject (keys) {
var key;
for (key in keys) { return false; }
return true;
}
},{"../constants":116,"../core/component":125,"../lib/three":173,"../utils/":195}],114:[function(_dereq_,module,exports){
/* global THREE */
var bind = _dereq_('../utils/bind');
var registerComponent = _dereq_('../core/component').registerComponent;
var controllerUtils = _dereq_('../utils/tracked-controls');
var utils = _dereq_('../utils/');
var debug = utils.debug('components:windows-motion-controls:debug');
var warn = utils.debug('components:windows-motion-controls:warn');
var DEFAULT_HANDEDNESS = _dereq_('../constants').DEFAULT_HANDEDNESS;
var MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/microsoft/';
var MODEL_FILENAMES = { left: 'left.glb', right: 'right.glb', default: 'universal.glb' };
var GAMEPAD_ID_PREFIX = 'Spatial Controller (Spatial Interaction Source) ';
var GAMEPAD_ID_PATTERN = /([0-9a-zA-Z]+-[0-9a-zA-Z]+)$/;
/**
* Windows Motion Controller Controls Component
* Interfaces with Windows Motion Controller controllers and maps Gamepad events to
* common controller buttons: trackpad, trigger, grip, menu and system
* It loads a controller model and transforms the pressed buttons
*/
module.exports.Component = registerComponent('windows-motion-controls', {
schema: {
hand: {default: DEFAULT_HANDEDNESS},
// It is possible to have multiple pairs of controllers attached (a pair has both left and right).
// Set this to 1 to use a controller from the second pair, 2 from the third pair, etc.
pair: {default: 0},
// If true, loads the controller glTF asset.
model: {default: true},
// If true, will hide the model from the scene if no matching gamepad (based on ID & hand) is connected.
hideDisconnected: {default: true}
},
mapping: {
// A-Frame specific semantic axis names
axes: {'thumbstick': [0, 1], 'trackpad': [2, 3]},
// A-Frame specific semantic button names
buttons: ['thumbstick', 'trigger', 'grip', 'menu', 'trackpad'],
// A mapping of the semantic name to node name in the glTF model file,
// that should be transformed by axis value.
// This array mirrors the browser Gamepad.axes array, such that
// the mesh corresponding to axis 0 is in this array index 0.
axisMeshNames: [
'THUMBSTICK_X',
'THUMBSTICK_Y',
'TOUCHPAD_TOUCH_X',
'TOUCHPAD_TOUCH_Y'
],
// A mapping of the semantic name to button node name in the glTF model file,
// that should be transformed by button value.
buttonMeshNames: {
'trigger': 'SELECT',
'menu': 'MENU',
'grip': 'GRASP',
'thumbstick': 'THUMBSTICK_PRESS',
'trackpad': 'TOUCHPAD_PRESS'
},
pointingPoseMeshName: 'POINTING_POSE'
},
bindMethods: function () {
this.onModelError = bind(this.onModelError, this);
this.onModelLoaded = bind(this.onModelLoaded, this);
this.onControllersUpdate = bind(this.onControllersUpdate, this);
this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this);
this.onAxisMoved = bind(this.onAxisMoved, this);
},
init: function () {
var self = this;
var el = this.el;
this.onButtonChanged = bind(this.onButtonChanged, this);
this.onButtonDown = function (evt) { self.onButtonEvent(evt, 'down'); };
this.onButtonUp = function (evt) { self.onButtonEvent(evt, 'up'); };
this.onButtonTouchStart = function (evt) { self.onButtonEvent(evt, 'touchstart'); };
this.onButtonTouchEnd = function (evt) { self.onButtonEvent(evt, 'touchend'); };
this.onControllerConnected = function () { self.setModelVisibility(true); };
this.onControllerDisconnected = function () { self.setModelVisibility(false); };
this.controllerPresent = false;
this.lastControllerCheck = 0;
this.previousButtonValues = {};
this.bindMethods();
// Cache for submeshes that we have looked up by name.
this.loadedMeshInfo = {
buttonMeshes: null,
axisMeshes: null
};
// Pointing poses
this.rayOrigin = {
origin: new THREE.Vector3(),
direction: new THREE.Vector3(0, 0, -1),
createdFromMesh: false
};
// Stored on object to allow for mocking in tests
this.emitIfAxesChanged = controllerUtils.emitIfAxesChanged;
this.checkControllerPresentAndSetup = controllerUtils.checkControllerPresentAndSetup;
el.addEventListener('controllerconnected', this.onControllerConnected);
el.addEventListener('controllerdisconnected', this.onControllerDisconnected);
},
addEventListeners: function () {
var el = this.el;
el.addEventListener('buttonchanged', this.onButtonChanged);
el.addEventListener('buttondown', this.onButtonDown);
el.addEventListener('buttonup', this.onButtonUp);
el.addEventListener('touchstart', this.onButtonTouchStart);
el.addEventListener('touchend', this.onButtonTouchEnd);
el.addEventListener('axismove', this.onAxisMoved);
el.addEventListener('model-error', this.onModelError);
el.addEventListener('model-loaded', this.onModelLoaded);
this.controllerEventsActive = true;
},
removeEventListeners: function () {
var el = this.el;
el.removeEventListener('buttonchanged', this.onButtonChanged);
el.removeEventListener('buttondown', this.onButtonDown);
el.removeEventListener('buttonup', this.onButtonUp);
el.removeEventListener('touchstart', this.onButtonTouchStart);
el.removeEventListener('touchend', this.onButtonTouchEnd);
el.removeEventListener('axismove', this.onAxisMoved);
el.removeEventListener('model-error', this.onModelError);
el.removeEventListener('model-loaded', this.onModelLoaded);
this.controllerEventsActive = false;
},
checkIfControllerPresent: function () {
this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {
hand: this.data.hand,
index: this.data.pair
});
},
play: function () {
this.checkIfControllerPresent();
this.addControllersUpdateListener();
},
pause: function () {
this.removeEventListeners();
this.removeControllersUpdateListener();
},
updateControllerModel: function () {
// If we do not want to load a model, or, have already loaded the model, emit the controllermodelready event.
if (!this.data.model || this.rayOrigin.createdFromMesh) {
this.modelReady();
return;
}
var sourceUrl = this.createControllerModelUrl();
this.loadModel(sourceUrl);
},
/**
* Helper function that constructs a URL from the controller ID suffix, for future proofed
* art assets.
*/
createControllerModelUrl: function (forceDefault) {
// Determine the device specific folder based on the ID suffix
var trackedControlsComponent = this.el.components['tracked-controls'];
var controller = trackedControlsComponent ? trackedControlsComponent.controller : null;
var device = 'default';
var hand = this.data.hand;
var filename;
if (controller) {
// Read hand directly from the controller, rather than this.data, as in the case that the controller
// is unhanded this.data will still have 'left' or 'right' (depending on what the user inserted in to the scene).
// In this case, we want to load the universal model, so need to get the '' from the controller.
hand = controller.hand;
if (!forceDefault) {
var match = controller.id.match(GAMEPAD_ID_PATTERN);
device = ((match && match[0]) || device);
}
}
// Hand
filename = MODEL_FILENAMES[hand] || MODEL_FILENAMES.default;
// Final url
return MODEL_BASE_URL + device + '/' + filename;
},
injectTrackedControls: function () {
var data = this.data;
this.el.setAttribute('tracked-controls', {
idPrefix: GAMEPAD_ID_PREFIX,
controller: data.pair,
hand: data.hand,
armModel: false
});
this.updateControllerModel();
},
addControllersUpdateListener: function () {
this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
},
removeControllersUpdateListener: function () {
this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
},
onControllersUpdate: function () {
this.checkIfControllerPresent();
},
onModelError: function (evt) {
var defaultUrl = this.createControllerModelUrl(true);
if (evt.detail.src !== defaultUrl) {
warn('Failed to load controller model for device, attempting to load default.');
this.loadModel(defaultUrl);
} else {
warn('Failed to load default controller model.');
}
},
loadModel: function (url) {
// The model is loaded by the gltf-model compoent when this attribute is initially set,
// removed and re-loaded if the given url changes.
this.el.setAttribute('gltf-model', 'url(' + url + ')');
},
onModelLoaded: function (evt) {
var rootNode = this.controllerModel = evt.detail.model;
var loadedMeshInfo = this.loadedMeshInfo;
var i;
var meshName;
var mesh;
var meshInfo;
debug('Processing model');
// Reset the caches
loadedMeshInfo.buttonMeshes = {};
loadedMeshInfo.axisMeshes = {};
// Cache our meshes so we aren't traversing the hierarchy per frame
if (rootNode) {
// Button Meshes
for (i = 0; i < this.mapping.buttons.length; i++) {
meshName = this.mapping.buttonMeshNames[this.mapping.buttons[i]];
if (!meshName) {
debug('Skipping unknown button at index: ' + i + ' with mapped name: ' + this.mapping.buttons[i]);
continue;
}
mesh = rootNode.getObjectByName(meshName);
if (!mesh) {
warn('Missing button mesh with name: ' + meshName);
continue;
}
meshInfo = {
index: i,
value: getImmediateChildByName(mesh, 'VALUE'),
pressed: getImmediateChildByName(mesh, 'PRESSED'),
unpressed: getImmediateChildByName(mesh, 'UNPRESSED')
};
if (meshInfo.value && meshInfo.pressed && meshInfo.unpressed) {
loadedMeshInfo.buttonMeshes[this.mapping.buttons[i]] = meshInfo;
} else {
// If we didn't find the mesh, it simply means this button won't have transforms applied as mapped button value changes.
warn('Missing button submesh under mesh with name: ' + meshName +
'(VALUE: ' + !!meshInfo.value +
', PRESSED: ' + !!meshInfo.pressed +
', UNPRESSED:' + !!meshInfo.unpressed +
')');
}
}
// Axis Meshes
for (i = 0; i < this.mapping.axisMeshNames.length; i++) {
meshName = this.mapping.axisMeshNames[i];
if (!meshName) {
debug('Skipping unknown axis at index: ' + i);
continue;
}
mesh = rootNode.getObjectByName(meshName);
if (!mesh) {
warn('Missing axis mesh with name: ' + meshName);
continue;
}
meshInfo = {
index: i,
value: getImmediateChildByName(mesh, 'VALUE'),
min: getImmediateChildByName(mesh, 'MIN'),
max: getImmediateChildByName(mesh, 'MAX')
};
if (meshInfo.value && meshInfo.min && meshInfo.max) {
loadedMeshInfo.axisMeshes[i] = meshInfo;
} else {
// If we didn't find the mesh, it simply means this axis won't have transforms applied as mapped axis values change.
warn('Missing axis submesh under mesh with name: ' + meshName +
'(VALUE: ' + !!meshInfo.value +
', MIN: ' + !!meshInfo.min +
', MAX:' + !!meshInfo.max +
')');
}
}
this.calculateRayOriginFromMesh(rootNode);
// Determine if the model has to be visible or not.
this.setModelVisibility();
}
debug('Model load complete.');
// Look through only immediate children. This will return null if no mesh exists with the given name.
function getImmediateChildByName (object3d, value) {
for (var i = 0, l = object3d.children.length; i < l; i++) {
var obj = object3d.children[i];
if (obj && obj['name'] === value) {
return obj;
}
}
return undefined;
}
},
calculateRayOriginFromMesh: (function () {
var quaternion = new THREE.Quaternion();
return function (rootNode) {
var mesh;
// Calculate the pointer pose (used for rays), by applying the world transform of th POINTER_POSE node
// in the glTF (assumes that root node is at world origin)
this.rayOrigin.origin.set(0, 0, 0);
this.rayOrigin.direction.set(0, 0, -1);
this.rayOrigin.createdFromMesh = true;
// Try to read Pointing pose from the source model
mesh = rootNode.getObjectByName(this.mapping.pointingPoseMeshName);
if (mesh) {
var parent = rootNode.parent;
// We need to read pose transforms accumulated from the root of the glTF, not the scene.
if (parent) {
rootNode.parent = null;
rootNode.updateMatrixWorld(true);
rootNode.parent = parent;
}
mesh.getWorldPosition(this.rayOrigin.origin);
mesh.getWorldQuaternion(quaternion);
this.rayOrigin.direction.applyQuaternion(quaternion);
// Recalculate the world matrices now that the rootNode is re-attached to the parent.
if (parent) {
rootNode.updateMatrixWorld(true);
}
} else {
debug('Mesh does not contain pointing origin data, defaulting to none.');
}
// Emit event stating that our pointing ray is now accurate.
this.modelReady();
};
})(),
lerpAxisTransform: (function () {
var quaternion = new THREE.Quaternion();
return function (axis, axisValue) {
var axisMeshInfo = this.loadedMeshInfo.axisMeshes[axis];
if (!axisMeshInfo) return;
var min = axisMeshInfo.min;
var max = axisMeshInfo.max;
var target = axisMeshInfo.value;
// Convert from gamepad value range (-1 to +1) to lerp range (0 to 1)
var lerpValue = axisValue * 0.5 + 0.5;
target.setRotationFromQuaternion(quaternion.copy(min.quaternion).slerp(max.quaternion, lerpValue));
target.position.lerpVectors(min.position, max.position, lerpValue);
};
})(),
lerpButtonTransform: (function () {
var quaternion = new THREE.Quaternion();
return function (buttonName, buttonValue) {
var buttonMeshInfo = this.loadedMeshInfo.buttonMeshes[buttonName];
if (!buttonMeshInfo) return;
var min = buttonMeshInfo.unpressed;
var max = buttonMeshInfo.pressed;
var target = buttonMeshInfo.value;
target.setRotationFromQuaternion(quaternion.copy(min.quaternion).slerp(max.quaternion, buttonValue));
target.position.lerpVectors(min.position, max.position, buttonValue);
};
})(),
modelReady: function () {
this.el.emit('controllermodelready', {
name: 'windows-motion-controls',
model: this.data.model,
rayOrigin: this.rayOrigin
});
},
onButtonChanged: function (evt) {
var buttonName = this.mapping.buttons[evt.detail.id];
if (buttonName) {
// Update the button mesh transform
if (this.loadedMeshInfo && this.loadedMeshInfo.buttonMeshes) {
this.lerpButtonTransform(buttonName, evt.detail.state.value);
}
// Only emit events for buttons that we know how to map from index to name
this.el.emit(buttonName + 'changed', evt.detail.state);
}
},
onButtonEvent: function (evt, evtName) {
var buttonName = this.mapping.buttons[evt.detail.id];
debug('onButtonEvent(' + evt.detail.id + ', ' + evtName + ')');
if (buttonName) {
// Only emit events for buttons that we know how to map from index to name
this.el.emit(buttonName + evtName);
}
},
onAxisMoved: function (evt) {
var numAxes = this.mapping.axisMeshNames.length;
// Only attempt to update meshes if we have valid data.
if (this.loadedMeshInfo && this.loadedMeshInfo.axisMeshes) {
for (var axis = 0; axis < numAxes; axis++) {
// Update the button mesh transform
this.lerpAxisTransform(axis, evt.detail.axis[axis] || 0.0);
}
}
this.emitIfAxesChanged(this, this.mapping.axes, evt);
},
setModelVisibility: function (visible) {
var model = this.el.getObject3D('mesh');
visible = visible !== undefined ? visible : this.modelVisible;
this.modelVisible = visible;
if (!model) { return; }
model.visible = visible;
}
});
},{"../constants":116,"../core/component":125,"../utils/":195,"../utils/bind":189,"../utils/tracked-controls":199}],115:[function(_dereq_,module,exports){
/**
* Animation configuration options for TWEEN.js animations.
* Used by ``.
*/
var TWEEN = _dereq_('@tweenjs/tween.js');
var DIRECTIONS = {
alternate: 'alternate',
alternateReverse: 'alternate-reverse',
normal: 'normal',
reverse: 'reverse'
};
var EASING_FUNCTIONS = {
'linear': TWEEN.Easing.Linear.None,
'ease': TWEEN.Easing.Cubic.InOut,
'ease-in': TWEEN.Easing.Cubic.In,
'ease-out': TWEEN.Easing.Cubic.Out,
'ease-in-out': TWEEN.Easing.Cubic.InOut,
'ease-cubic': TWEEN.Easing.Cubic.In,
'ease-in-cubic': TWEEN.Easing.Cubic.In,
'ease-out-cubic': TWEEN.Easing.Cubic.Out,
'ease-in-out-cubic': TWEEN.Easing.Cubic.InOut,
'ease-quad': TWEEN.Easing.Quadratic.InOut,
'ease-in-quad': TWEEN.Easing.Quadratic.In,
'ease-out-quad': TWEEN.Easing.Quadratic.Out,
'ease-in-out-quad': TWEEN.Easing.Quadratic.InOut,
'ease-quart': TWEEN.Easing.Quartic.InOut,
'ease-in-quart': TWEEN.Easing.Quartic.In,
'ease-out-quart': TWEEN.Easing.Quartic.Out,
'ease-in-out-quart': TWEEN.Easing.Quartic.InOut,
'ease-quint': TWEEN.Easing.Quintic.InOut,
'ease-in-quint': TWEEN.Easing.Quintic.In,
'ease-out-quint': TWEEN.Easing.Quintic.Out,
'ease-in-out-quint': TWEEN.Easing.Quintic.InOut,
'ease-sine': TWEEN.Easing.Sinusoidal.InOut,
'ease-in-sine': TWEEN.Easing.Sinusoidal.In,
'ease-out-sine': TWEEN.Easing.Sinusoidal.Out,
'ease-in-out-sine': TWEEN.Easing.Sinusoidal.InOut,
'ease-expo': TWEEN.Easing.Exponential.InOut,
'ease-in-expo': TWEEN.Easing.Exponential.In,
'ease-out-expo': TWEEN.Easing.Exponential.Out,
'ease-in-out-expo': TWEEN.Easing.Exponential.InOut,
'ease-circ': TWEEN.Easing.Circular.InOut,
'ease-in-circ': TWEEN.Easing.Circular.In,
'ease-out-circ': TWEEN.Easing.Circular.Out,
'ease-in-out-circ': TWEEN.Easing.Circular.InOut,
'ease-elastic': TWEEN.Easing.Elastic.InOut,
'ease-in-elastic': TWEEN.Easing.Elastic.In,
'ease-out-elastic': TWEEN.Easing.Elastic.Out,
'ease-in-out-elastic': TWEEN.Easing.Elastic.InOut,
'ease-back': TWEEN.Easing.Back.InOut,
'ease-in-back': TWEEN.Easing.Back.In,
'ease-out-back': TWEEN.Easing.Back.Out,
'ease-in-out-back': TWEEN.Easing.Back.InOut,
'ease-bounce': TWEEN.Easing.Bounce.InOut,
'ease-in-bounce': TWEEN.Easing.Bounce.In,
'ease-out-bounce': TWEEN.Easing.Bounce.Out,
'ease-in-out-bounce': TWEEN.Easing.Bounce.InOut
};
var FILLS = {
backwards: 'backwards',
both: 'both',
forwards: 'forwards',
none: 'none'
};
var REPEATS = {
indefinite: 'indefinite'
};
var DEFAULTS = {
attribute: 'rotation',
begin: '',
end: '',
delay: 0,
dur: 1000,
easing: 'ease',
direction: DIRECTIONS.normal,
fill: FILLS.forwards,
from: undefined,
repeat: 0,
to: undefined
};
module.exports.defaults = DEFAULTS;
module.exports.directions = DIRECTIONS;
module.exports.easingFunctions = EASING_FUNCTIONS;
module.exports.fills = FILLS;
module.exports.repeats = REPEATS;
},{"@tweenjs/tween.js":1}],116:[function(_dereq_,module,exports){
module.exports = {
AFRAME_INJECTED: 'aframe-injected',
DEFAULT_CAMERA_HEIGHT: 1.6,
DEFAULT_HANDEDNESS: 'right',
animation: _dereq_('./animation'),
keyboardevent: _dereq_('./keyboardevent')
};
},{"./animation":115,"./keyboardevent":117}],117:[function(_dereq_,module,exports){
module.exports = {
// Tiny KeyboardEvent.code polyfill.
KEYCODE_TO_CODE: {
'38': 'ArrowUp',
'37': 'ArrowLeft',
'40': 'ArrowDown',
'39': 'ArrowRight',
'87': 'KeyW',
'65': 'KeyA',
'83': 'KeyS',
'68': 'KeyD'
}
};
},{}],118:[function(_dereq_,module,exports){
var ANode = _dereq_('./a-node');
var animationConstants = _dereq_('../constants/animation');
var coordinates = _dereq_('../utils/').coordinates;
var parseProperty = _dereq_('./schema').parseProperty;
var registerElement = _dereq_('./a-register-element').registerElement;
var TWEEN = _dereq_('@tweenjs/tween.js');
var THREE = _dereq_('../lib/three');
var utils = _dereq_('../utils/');
var bind = utils.bind;
var getComponentProperty = utils.entity.getComponentProperty;
var DEFAULTS = animationConstants.defaults;
var DIRECTIONS = animationConstants.directions;
var EASING_FUNCTIONS = animationConstants.easingFunctions;
var FILLS = animationConstants.fills;
var REPEATS = animationConstants.repeats;
var isCoordinates = coordinates.isCoordinates;
/**
* Animation element that applies Tween animation to parent element (entity).
* Takes after the Web Animations spec.
*
* @member {number} count - Decrementing counter for how many cycles of animations left to
* run.
* @member {Element} el - Entity which the animation is modifying.
* @member initialValue - Value before animation started. Used to restore state.
* @member {bool} isRunning - Whether animation is currently running.
* @member {function} partialSetAttribute -
* setAttribute function that is agnostic to whether we are setting an attribute value
* or a component property value. The el and the attribute names are bundled with
* the function.
* @member {object} tween - tween.js object.
*/
module.exports.AAnimation = registerElement('a-animation', {
prototype: Object.create(ANode.prototype, {
createdCallback: {
value: function () {
this.bindMethods();
this.isRunning = false;
this.partialSetAttribute = function () { /* no-op */ };
this.tween = null;
}
},
attachedCallback: {
value: function () {
this.el = this.parentNode;
this.handleMixinUpdate();
this.update();
this.load();
}
},
attributeChangedCallback: {
value: function (attr, oldVal, newVal) {
if (!this.hasLoaded || !this.isRunning) { return; }
this.stop();
this.handleMixinUpdate();
this.update();
}
},
detachedCallback: {
value: function () {
if (!this.isRunning) { return; }
this.stop();
}
},
/**
* Builds a Tween object to handle animations.
* Uses tween.js's from, to, delay, easing, repeat, onUpdate, and onComplete.
* Note: tween.js takes objects for its `from` and `to` values.
*
* @returns {object}
*/
getTween: {
value: function () {
var self = this;
var data = self.data;
var el = self.el;
var animationValues;
var attribute = data.attribute;
var delay = parseInt(data.delay, 10);
var currentValue = getComponentProperty(el, attribute);
var direction = self.getDirection(data.direction);
var easing = EASING_FUNCTIONS[data.easing];
var fill = data.fill;
var from;
var repeat = data.repeat === REPEATS.indefinite ? Infinity : 0;
var to;
var toTemp;
var yoyo = false;
animationValues = getAnimationValues(el, attribute, data.from || self.initialValue, data.to, currentValue);
from = animationValues.from;
to = animationValues.to;
self.partialSetAttribute = animationValues.partialSetAttribute;
if (self.count === undefined) {
self.count = repeat === Infinity ? 0 : parseInt(data.repeat, 10);
}
if (isNaN(delay)) { delay = 0; }
// Store initial state.
self.initialValue = self.initialValue || cloneValue(currentValue);
// Handle indefinite + forwards + alternate yoyo edge-case (#405).
if (repeat === Infinity && fill === FILLS.forwards &&
[DIRECTIONS.alternate,
DIRECTIONS.alternateReverse].indexOf(data.direction) !== -1) {
yoyo = true;
}
// If reversing, swap from and to.
if (direction === DIRECTIONS.reverse) {
toTemp = to;
to = cloneValue(from);
from = cloneValue(toTemp);
}
// If fill is backwards or both, start animation at the specified from.
if ([FILLS.backwards, FILLS.both].indexOf(fill) !== -1) {
self.partialSetAttribute(from);
}
// Create Tween.
return new TWEEN.Tween(cloneValue(from))
.to(to, data.dur)
.delay(delay)
.easing(easing)
.repeat(repeat)
.yoyo(yoyo)
.onUpdate(function () {
self.partialSetAttribute(this);
})
.onComplete(bind(self.onCompleted, self));
}
},
/**
* Animation parameters changed. Stop current animation, get a new one, and start it.
*/
update: {
value: function () {
var data = this.data;
// Terminology warning if infinite used instead of indefinite
if (data.repeat === 'infinite') {
console.warn("Using 'infinite' as 'repeat' value is invalid. Use 'indefinite' instead.");
}
// Deprecation warning for begin when used as a delay.
if (data.begin !== '' && !isNaN(data.begin)) {
console.warn("Using 'begin' to specify a delay is deprecated. Use 'delay' instead.");
data.delay = data.begin;
data.begin = '';
}
var begin = data.begin;
var end = data.end;
// Cancel previous event listeners
if (this.evt) { this.removeEventListeners(this.evt); }
// Store new event name.
this.evt = {begin: begin, end: end};
// Add new event listeners
this.addEventListeners(this.evt);
// If `begin` is not defined, start the animation right away.
if (begin === '') {
this.stop();
this.start();
}
},
writable: window.debug
},
/**
* Callback for when a cycle of an animation is complete. Handles when to completely
* finish the animation.
*
* If `repeat` is set to a value, this method is called after each repeat. Repeats are
* handled by ending the current animation and creating a new one with `count` updated.
* Note that this method is *not* called if repeat is set to `indefinite`.
*/
onCompleted: {
value: function () {
var data = this.data;
this.isRunning = false;
if ([FILLS.backwards, FILLS.none].indexOf(data.fill) !== -1) {
this.partialSetAttribute(this.initialValue);
}
if (this.count === 0) {
this.count = undefined;
this.emit('animationend');
return;
}
this.isRunning = false;
this.count--;
this.start();
}
},
start: {
value: function () {
var self = this;
// Postpone animation start until the entity has loaded
if (!this.el.hasLoaded) {
this.el.addEventListener('loaded', function () { self.start(); });
return;
}
if (this.isRunning || !this.el.isPlaying) { return; }
this.tween = this.getTween();
this.isRunning = true;
this.tween.start();
this.emit('animationstart');
},
writable: true
},
stop: {
value: function () {
var tween = this.tween;
if (!tween) { return; }
tween.stop();
this.isRunning = false;
if ([FILLS.backwards, FILLS.none].indexOf(this.data.fill) !== -1) {
this.partialSetAttribute(this.initialValue);
}
this.emit('animationstop');
},
writable: true
},
/**
* Handle alternating directions. Given the current direction, calculate the next one,
* and store the current one.
*
* @param {string} direction
* @returns {string} Direction that the next individual cycle of the animation will go
* towards.
*/
getDirection: {
value: function (direction) {
if (direction === DIRECTIONS.alternate) {
this.prevDirection =
this.prevDirection === DIRECTIONS.normal ? DIRECTIONS.reverse : DIRECTIONS.normal;
return this.prevDirection;
}
if (direction === DIRECTIONS.alternateReverse) {
this.prevDirection =
this.prevDirection === DIRECTIONS.reverse ? DIRECTIONS.normal : DIRECTIONS.reverse;
return this.prevDirection;
}
return direction;
}
},
/**
* Preemptive binding to attach/detach event listeners (see `update`).
*/
bindMethods: {
value: function () {
this.start = bind(this.start, this);
this.stop = bind(this.stop, this);
this.onStateAdded = bind(this.onStateAdded, this);
this.onStateRemoved = bind(this.onStateRemoved, this);
}
},
addEventListeners: {
value: function (evts) {
var el = this.el;
var self = this;
utils.splitString(evts.begin).forEach(function (evt) {
el.addEventListener(evt, self.start);
});
utils.splitString(evts.end).forEach(function (evt) {
el.addEventListener(evt, self.stop);
});
// If "begin" is an event name, wait. If it is not defined, start.
if (evts.begin === '') { el.addEventListener('play', this.start); }
el.addEventListener('pause', this.stop);
el.addEventListener('stateadded', this.onStateAdded);
el.addEventListener('stateremoved', this.onStateRemoved);
}
},
removeEventListeners: {
value: function (evts) {
var el = this.el;
var start = this.start;
var stop = this.stop;
utils.splitString(evts.begin).forEach(function (evt) {
el.removeEventListener(evt, start);
});
utils.splitString(evts.end).forEach(function (evt) {
el.removeEventListener(evt, stop);
});
el.removeEventListener('stateadded', this.onStateAdded);
el.removeEventListener('stateremoved', this.onStateRemoved);
}
},
onStateAdded: {
value: function (evt) {
if (evt.detail.state === this.data.begin) { this.start(); }
},
writable: true
},
onStateRemoved: {
value: function (evt) {
if (evt.detail.state === this.data.begin) { this.stop(); }
},
writable: true
},
/**
* Applies animation data from a mixin element.
* Works the same as component mixins but reimplemented because animations
* aren't components.
*/
handleMixinUpdate: {
value: function () {
var data = {};
var elData;
var mixinData;
var mixinEl;
// Get mixin data.
mixinEl = document.querySelector('#' + this.getAttribute('mixin'));
mixinData = mixinEl ? utils.getElData(mixinEl, DEFAULTS) : {};
elData = utils.getElData(this, DEFAULTS);
utils.extend(data, DEFAULTS, mixinData, elData);
this.data = data;
}
}
})
});
function cloneValue (val) {
return utils.extend({}, val);
}
/**
* Deduces different animation values based on whether we are:
* - animating an inner attribute of a component.
* - animating a coordinate component.
* - animating a boolean.
* - animating a number.
*
* @param {Element} el
* @param {string} attribute - Tells what to animate based on whether it is dot-separated.
* @param {string} dataFrom - Data `from` value.
* @param {string} dataTo - Data `to` value.
* @param currentValue
* @returns {object}
* Object with keys [from, to, partialSetAttribute].
* `from` and `to`
* Objects where key is attribute being animated and value is value.
* `partialSetAttribute`
* Closured-function that tells tween how to update the component.
*/
function getAnimationValues (el, attribute, dataFrom, dataTo, currentValue) {
var attributeSplit = attribute.split('.');
var schema;
var component;
var componentPropName;
var componentName;
var from = {};
var partialSetAttribute;
var to = {};
if (attributeSplit.length === 2) {
if (isColor()) {
getForColorComponent();
} else {
getForComponentAttribute();
}
} else if (dataTo && isCoordinates(dataTo)) {
getForCoordinateComponent();
} else if (['true', 'false'].indexOf(dataTo) !== -1) {
getForBoolean();
} else if (isNaN(dataTo)) {
getForColorComponent();
} else {
getForNumber();
}
return {
from: from,
partialSetAttribute: partialSetAttribute,
to: to
};
/**
* Match the schema type to color
* @return {bool} if the schema is of type color
*/
function isColor () {
var componentName = attributeSplit[0];
var propertyName = attributeSplit[1];
var component = el.components[componentName];
var schema = component && component.schema;
return schema && schema[propertyName] && schema[propertyName].type === 'color';
}
/**
* Animating a component that has multiple attributes (e.g., geometry.width).
*/
function getForComponentAttribute () {
componentName = attributeSplit[0];
componentPropName = attributeSplit[1];
component = el.components[componentName];
if (!component) {
el.setAttribute(componentName, '');
component = el.components[componentName];
}
schema = component.schema;
if (dataFrom === undefined) { // dataFrom can be 0.
from[attribute] = getComponentProperty(el, attribute);
} else {
from[attribute] = dataFrom;
}
from[attribute] = parseProperty(from[attribute], schema[componentPropName]);
to[attribute] = parseProperty(dataTo, schema[componentPropName]);
partialSetAttribute = function (value) {
if (!(attribute in value)) { return; }
el.setAttribute(componentName, componentPropName, value[attribute]);
};
}
/**
* Animating a component that is an XYZ coordinate (e.g., position).
* Will be tweening {x, y, z} all at once.
*/
function getForCoordinateComponent () {
from = dataFrom ? coordinates.parse(dataFrom) : currentValue;
to = coordinates.parse(dataTo);
partialSetAttribute = function (value) {
el.setAttribute(attribute, value);
};
}
/**
* Animation a boolean (e.g., visible).
* Have to convert from boolean to an integer (0 is false, > 0 is true) for tween.
*/
function getForBoolean () {
if (dataFrom === undefined) {
from[attribute] = false;
} else {
from[attribute] = strToBool(dataFrom);
}
from[attribute] = boolToNum(from[attribute]);
to[attribute] = boolToNum(strToBool(dataTo));
partialSetAttribute = function (value) {
el.setAttribute(attribute, !!value[attribute]);
};
}
/**
* Animating a color component
* Will convert a hex value to a THREE.Color
* Then converts to hex for the setAttribute
*/
function getForColorComponent () {
from = new THREE.Color(dataFrom || el.getAttribute(attribute));
to = new THREE.Color(dataTo);
partialSetAttribute = function (value) {
if (attributeSplit.length > 1) {
el.setAttribute(attributeSplit[0], attributeSplit[1], rgbVectorToHex(value));
}
el.setAttribute(attribute, rgbVectorToHex(value));
};
}
/**
* Animating a numbered attribute (e.g., opacity).
*/
function getForNumber () {
if (dataFrom === undefined) { // dataFrom can be 0.
from[attribute] = parseFloat(el.getAttribute(attribute));
} else {
from[attribute] = parseFloat(dataFrom);
}
to[attribute] = parseFloat(dataTo);
partialSetAttribute = function (value) {
el.setAttribute(attribute, value[attribute]);
};
}
}
module.exports.getAnimationValues = getAnimationValues;
/**
* Converts string to bool.
*
* @param {string} str - `true` or `false`.
* @returns {bool}
*/
function strToBool (str) {
if (str === 'true') { return true; }
return false;
}
/**
* Converts boolean to number.
*
* @param {bool}
* @returns {number}
*/
function boolToNum (bool) {
return bool ? 1 : 0;
}
/**
* Converts a number 0-255 to hex
* @param {number} color number 0 - 255
* @returns {string} hex value of number bassed
*/
function componentToHex (color) {
var hex = color.toString(16);
return hex.length === 1 ? '0' + hex : hex;
}
/**
* Clamps a number to 0-1
* Then converts that number to 0-255
* @param {number} color number 0 - 1
* @returns {number} color number 0 - 255
*/
function convertToIntegerColor (color) {
return Math.floor(Math.min(Math.abs(color), 1) * 255);
}
/**
* Converts a rgb object into a hex string
* @param {object} color { r: 1, g: 1, b: 1 }
* @returns {string} hex value #ffffff
*/
function rgbVectorToHex (color) {
return '#' + ['r', 'g', 'b'].map(function (prop) {
return componentToHex(convertToIntegerColor(color[prop]));
}).join('');
}
},{"../constants/animation":115,"../lib/three":173,"../utils/":195,"./a-node":123,"./a-register-element":124,"./schema":133,"@tweenjs/tween.js":1}],119:[function(_dereq_,module,exports){
var ANode = _dereq_('./a-node');
var bind = _dereq_('../utils/bind');
var debug = _dereq_('../utils/debug');
var registerElement = _dereq_('./a-register-element').registerElement;
var THREE = _dereq_('../lib/three');
var fileLoader = new THREE.FileLoader();
var warn = debug('core:a-assets:warn');
/**
* Asset management system. Handles blocking on asset loading.
*/
module.exports = registerElement('a-assets', {
prototype: Object.create(ANode.prototype, {
createdCallback: {
value: function () {
this.isAssets = true;
this.fileLoader = fileLoader;
this.timeout = null;
}
},
attachedCallback: {
value: function () {
var self = this;
var i;
var loaded = [];
var mediaEl;
var mediaEls;
var imgEl;
var imgEls;
var timeout;
if (!this.parentNode.isScene) {
throw new Error(' must be a child of a .');
}
// Wait for s.
imgEls = this.querySelectorAll('img');
for (i = 0; i < imgEls.length; i++) {
imgEl = fixUpMediaElement(imgEls[i]);
loaded.push(new Promise(function (resolve, reject) {
// Set in cache because we won't be needing to call three.js loader if we have.
// a loaded media element.
THREE.Cache.files[imgEls[i].getAttribute('src')] = imgEl;
imgEl.onload = resolve;
imgEl.onerror = reject;
}));
}
// Wait for