{ "$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json", "name": "io.github.ChiR24/unreal-engine-mcp", "description": "MCP server for Unreal Engine 5 with 23 tools for game development automation.", "version": "0.5.30", "packages": [ { "registryType": "npm", "registryBaseUrl": "https://registry.npmjs.org", "identifier": "unreal-engine-mcp-server", "version": "0.5.30", "transport": { "type": "stdio" }, "environmentVariables": [ { "name": "LOG_LEVEL", "description": "Logging level: debug, info, warn, error (default: info)", "isRequired": false, "value": "info" }, { "name": "MCP_ROUTE_STDOUT_LOGS", "description": "Route standard output to standard error to avoid protocol corruption (default: true)", "isRequired": false, "value": "true" }, { "name": "UE_PROJECT_PATH", "description": "Absolute path to your Unreal .uproject file", "isRequired": false, "value": "C:/Users/YourName/Documents/Unreal Projects/YourProject" }, { "name": "UE_EDITOR_EXE", "description": "Path to UnrealEditor-Cmd.exe (optional)", "isRequired": false, "value": "" }, { "name": "UE_SCREENSHOT_DIR", "description": "Directory to save screenshots (optional)", "isRequired": false, "value": "" }, { "name": "MCP_AUTOMATION_PORT", "description": "Automation bridge WebSocket port (default: 8091)", "isRequired": false, "value": "8091" }, { "name": "MCP_AUTOMATION_HOST", "description": "Automation bridge WebSocket host (default: 127.0.0.1). Set to 0.0.0.0 for LAN access (requires MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true)", "isRequired": false, "value": "127.0.0.1" }, { "name": "MCP_AUTOMATION_ALLOW_NON_LOOPBACK", "description": "SECURITY: Allow binding to non-loopback addresses (e.g., 0.0.0.0) for LAN access. Only enable if you understand the security implications. (default: false)", "isRequired": false, "value": "false" }, { "name": "MCP_AUTOMATION_CLIENT_MODE", "description": "Run as client connecting to UE (false) or server listening for UE (true) (default: false)", "isRequired": false, "value": "false" }, { "name": "MCP_AUTOMATION_USE_TLS", "description": "Use wss:// for the automation bridge client connection (default: false)", "isRequired": false, "value": "false" }, { "name": "MCP_CONNECTION_TIMEOUT_MS", "description": "Connection timeout in milliseconds (default: 5000)", "isRequired": false, "value": "5000" }, { "name": "MCP_REQUEST_TIMEOUT_MS", "description": "Request timeout in milliseconds (default: 30000)", "isRequired": false, "value": "30000" }, { "name": "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE", "description": "Max inbound automation bridge messages per minute before disconnect (default: 600)", "isRequired": false, "value": "600" }, { "name": "MCP_AUTOMATION_MAX_AUTOMATION_REQUESTS_PER_MINUTE", "description": "Max inbound automation request messages per minute before disconnect (default: 120)", "isRequired": false, "value": "120" } ] } ], "license": "MIT", "keywords": [ "mcp", "modelcontextprotocol", "unreal-engine", "ue5", "ue6", "game-development", "automation", "3d", "gamedev", "cinematics", "level-design", "animation", "physics", "niagara", "vfx", "blueprint", "lighting", "rendering", "play-in-editor", "asset-management", "actor-control", "sequencer", "production", "audio", "behavior-tree", "input", "performance", "landscape", "foliage", "profiling", "world-partition" ], "author": "ChiR24", "homepage": "https://github.com/ChiR24/Unreal_mcp", "repository": { "type": "git", "url": "https://github.com/ChiR24/Unreal_mcp.git", "source": "github" }, "bugs": { "url": "https://github.com/ChiR24/Unreal_mcp/issues" }, "engines": { "node": ">=18" } }