class FleetPlan(object): def ship_designs(self): """ C++ signature: class boost::python::list ship_designs(class `anonymous namespace'::FleetPlanWrapper {lvalue}) :rtype list """ return list() def name(self): """ C++ signature: class boost::python::api::object name(class `anonymous namespace'::FleetPlanWrapper {lvalue}) :rtype object """ return object() class ItemSpec(object): @property def type(self): return unlockableItemType() @property def name(self): return str() class MonsterFleetPlan(object): def ship_designs(self): """ C++ signature: class boost::python::list ship_designs(class `anonymous namespace'::MonsterFleetPlanWrapper {lvalue}) :rtype list """ return list() def spawn_rate(self): """ C++ signature: double spawn_rate(class `anonymous namespace'::MonsterFleetPlanWrapper {lvalue}) :rtype float """ return float() def spawn_limit(self): """ C++ signature: int spawn_limit(class `anonymous namespace'::MonsterFleetPlanWrapper {lvalue}) :rtype int """ return int() def name(self): """ C++ signature: class boost::python::api::object name(class `anonymous namespace'::MonsterFleetPlanWrapper {lvalue}) :rtype object """ return object() def location(self, number): """ C++ signature: bool location(class `anonymous namespace'::MonsterFleetPlanWrapper {lvalue},int) :param number: :type number: int :rtype bool """ return bool() class PlayerSetupData(object): @property def empire_color(self): pass @property def player_name(self): pass @property def empire_name(self): pass @property def starting_species(self): pass class SystemPosition(object): @property def y(self): return float() @property def x(self): return float() class SystemPositionVec(object): def __delitem__(self, obj): """ C++ signature: void __delitem__(class std::vector > {lvalue},struct _object *) :param obj: :type obj: object :rtype None """ return None def extend(self, obj): """ C++ signature: void extend(class std::vector > {lvalue},class boost::python::api::object) :param obj: :type obj: object :rtype None """ return None def __getitem__(self, obj2): """ C++ signature: class boost::python::api::object __getitem__(struct boost::python::back_reference > &>,struct _object *) :param obj2: :type obj2: object :rtype object """ return object() def __contains__(self, obj): """ C++ signature: bool __contains__(class std::vector > {lvalue},struct _object *) :param obj: :type obj: object :rtype bool """ return bool() def __iter__(self): """ C++ signature: struct boost::python::objects::iterator_range,class std::_Vector_iterator > > > __iter__(struct boost::python::back_reference > &>) :rtype iter """ return iter() def __setitem__(self, obj1, obj2): """ C++ signature: void __setitem__(class std::vector > {lvalue},struct _object *,struct _object *) :param obj1: :type obj1: object :param obj2: :type obj2: object :rtype None """ return None def __len__(self): """ C++ signature: unsigned int __len__(class std::vector > {lvalue}) :rtype int """ return int() def append(self, obj): """ C++ signature: void append(class std::vector > {lvalue},class boost::python::api::object) :param obj: :type obj: object :rtype None """ return None class galaxySetupData(object): @property def age(self): return galaxySetupOption() @property def starlaneFrequency(self): return galaxySetupOption() @property def nativeFrequency(self): return galaxySetupOption() @property def planetDensity(self): return galaxySetupOption() @property def shape(self): return galaxyShape() @property def specialsFrequency(self): return galaxySetupOption() @property def monsterFrequency(self): return galaxySetupOption() @property def maxAIAggression(self): return aggression() @property def seed(self): return str() @property def size(self): return int() class Enum(int): """Enum stub for docs, not really present in fo""" pass class aggression(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator aggressive = None # aggression(4, "aggressive") beginner = None # aggression(0, "beginner") cautious = None # aggression(2, "cautious") invalid = None # aggression(-1, "invalid") maniacal = None # aggression(5, "maniacal") turtle = None # aggression(1, "turtle") typical = None # aggression(3, "typical") aggression.invalid = aggression(-1, "invalid") aggression.beginner = aggression(0, "beginner") aggression.turtle = aggression(1, "turtle") aggression.cautious = aggression(2, "cautious") aggression.typical = aggression(3, "typical") aggression.aggressive = aggression(4, "aggressive") aggression.maniacal = aggression(5, "maniacal") class buildType(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator building = None # buildType(1, "building") ship = None # buildType(2, "ship") buildType.building = buildType(1, "building") buildType.ship = buildType(2, "ship") class captureResult(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator capture = None # captureResult(0, "capture") destroy = None # captureResult(1, "destroy") retain = None # captureResult(2, "retain") captureResult.capture = captureResult(0, "capture") captureResult.destroy = captureResult(1, "destroy") captureResult.retain = captureResult(2, "retain") class diplomaticMessageType(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator acceptProposal = None # diplomaticMessageType(2, "acceptProposal") cancelProposal = None # diplomaticMessageType(3, "cancelProposal") noMessage = None # diplomaticMessageType(-1, "noMessage") peaceProposal = None # diplomaticMessageType(1, "peaceProposal") warDeclaration = None # diplomaticMessageType(0, "warDeclaration") diplomaticMessageType.noMessage = diplomaticMessageType(-1, "noMessage") diplomaticMessageType.warDeclaration = diplomaticMessageType(0, "warDeclaration") diplomaticMessageType.peaceProposal = diplomaticMessageType(1, "peaceProposal") diplomaticMessageType.acceptProposal = diplomaticMessageType(2, "acceptProposal") diplomaticMessageType.cancelProposal = diplomaticMessageType(3, "cancelProposal") class diplomaticStatus(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator peace = None # diplomaticStatus(1, "peace") war = None # diplomaticStatus(0, "war") diplomaticStatus.war = diplomaticStatus(0, "war") diplomaticStatus.peace = diplomaticStatus(1, "peace") class galaxySetupOption(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator high = None # galaxySetupOption(3, "high") invalid = None # galaxySetupOption(-1, "invalid") low = None # galaxySetupOption(1, "low") medium = None # galaxySetupOption(2, "medium") none = None # galaxySetupOption(0, "none") galaxySetupOption.invalid = galaxySetupOption(-1, "invalid") galaxySetupOption.none = galaxySetupOption(0, "none") galaxySetupOption.low = galaxySetupOption(1, "low") galaxySetupOption.medium = galaxySetupOption(2, "medium") galaxySetupOption.high = galaxySetupOption(3, "high") class galaxyShape(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator cluster = None # galaxyShape(3, "cluster") elliptical = None # galaxyShape(4, "elliptical") invalid = None # galaxyShape(-1, "invalid") irregular1 = None # galaxyShape(5, "irregular1") irregular2 = None # galaxyShape(6, "irregular2") random = None # galaxyShape(8, "random") ring = None # galaxyShape(7, "ring") spiral2 = None # galaxyShape(0, "spiral2") spiral3 = None # galaxyShape(1, "spiral3") spiral4 = None # galaxyShape(2, "spiral4") galaxyShape.invalid = galaxyShape(-1, "invalid") galaxyShape.spiral2 = galaxyShape(0, "spiral2") galaxyShape.spiral3 = galaxyShape(1, "spiral3") galaxyShape.spiral4 = galaxyShape(2, "spiral4") galaxyShape.cluster = galaxyShape(3, "cluster") galaxyShape.elliptical = galaxyShape(4, "elliptical") galaxyShape.irregular1 = galaxyShape(5, "irregular1") galaxyShape.irregular2 = galaxyShape(6, "irregular2") galaxyShape.ring = galaxyShape(7, "ring") galaxyShape.random = galaxyShape(8, "random") class meterType(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator capacity = None # meterType(30, "capacity") construction = None # meterType(16, "construction") damage = None # meterType(29, "damage") defense = None # meterType(21, "defense") detection = None # meterType(27, "detection") fuel = None # meterType(18, "fuel") industry = None # meterType(13, "industry") maxDefense = None # meterType(9, "maxDefense") maxFuel = None # meterType(6, "maxFuel") maxShield = None # meterType(7, "maxShield") maxStructure = None # meterType(8, "maxStructure") maxSupply = None # meterType(11, "maxSupply") maxTroops = None # meterType(10, "maxTroops") population = None # meterType(12, "population") rebels = None # meterType(24, "rebels") research = None # meterType(14, "research") shield = None # meterType(19, "shield") size = None # meterType(25, "size") starlaneSpeed = None # meterType(28, "starlaneSpeed") stealth = None # meterType(26, "stealth") structure = None # meterType(20, "structure") supply = None # meterType(23, "supply") targetConstruction = None # meterType(4, "targetConstruction") targetIndustry = None # meterType(1, "targetIndustry") targetPopulation = None # meterType(0, "targetPopulation") targetResearch = None # meterType(2, "targetResearch") targetTrade = None # meterType(3, "targetTrade") trade = None # meterType(15, "trade") troops = None # meterType(22, "troops") meterType.targetPopulation = meterType(0, "targetPopulation") meterType.targetIndustry = meterType(1, "targetIndustry") meterType.targetResearch = meterType(2, "targetResearch") meterType.targetTrade = meterType(3, "targetTrade") meterType.targetConstruction = meterType(4, "targetConstruction") meterType.maxFuel = meterType(6, "maxFuel") meterType.maxShield = meterType(7, "maxShield") meterType.maxStructure = meterType(8, "maxStructure") meterType.maxDefense = meterType(9, "maxDefense") meterType.maxTroops = meterType(10, "maxTroops") meterType.maxSupply = meterType(11, "maxSupply") meterType.population = meterType(12, "population") meterType.industry = meterType(13, "industry") meterType.research = meterType(14, "research") meterType.trade = meterType(15, "trade") meterType.construction = meterType(16, "construction") meterType.fuel = meterType(18, "fuel") meterType.shield = meterType(19, "shield") meterType.structure = meterType(20, "structure") meterType.defense = meterType(21, "defense") meterType.troops = meterType(22, "troops") meterType.supply = meterType(23, "supply") meterType.rebels = meterType(24, "rebels") meterType.size = meterType(25, "size") meterType.stealth = meterType(26, "stealth") meterType.detection = meterType(27, "detection") meterType.starlaneSpeed = meterType(28, "starlaneSpeed") meterType.damage = meterType(29, "damage") meterType.capacity = meterType(30, "capacity") class planetEnvironment(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator adequate = None # planetEnvironment(3, "adequate") good = None # planetEnvironment(4, "good") hostile = None # planetEnvironment(1, "hostile") poor = None # planetEnvironment(2, "poor") uninhabitable = None # planetEnvironment(0, "uninhabitable") planetEnvironment.uninhabitable = planetEnvironment(0, "uninhabitable") planetEnvironment.hostile = planetEnvironment(1, "hostile") planetEnvironment.poor = planetEnvironment(2, "poor") planetEnvironment.adequate = planetEnvironment(3, "adequate") planetEnvironment.good = planetEnvironment(4, "good") class planetSize(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator asteroids = None # planetSize(6, "asteroids") gasGiant = None # planetSize(7, "gasGiant") huge = None # planetSize(5, "huge") large = None # planetSize(4, "large") medium = None # planetSize(3, "medium") noWorld = None # planetSize(0, "noWorld") small = None # planetSize(2, "small") tiny = None # planetSize(1, "tiny") unknown = None # planetSize(-1, "unknown") planetSize.unknown = planetSize(-1, "unknown") planetSize.noWorld = planetSize(0, "noWorld") planetSize.tiny = planetSize(1, "tiny") planetSize.small = planetSize(2, "small") planetSize.medium = planetSize(3, "medium") planetSize.large = planetSize(4, "large") planetSize.huge = planetSize(5, "huge") planetSize.asteroids = planetSize(6, "asteroids") planetSize.gasGiant = planetSize(7, "gasGiant") class planetType(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator asteroids = None # planetType(9, "asteroids") barren = None # planetType(4, "barren") desert = None # planetType(6, "desert") gasGiant = None # planetType(10, "gasGiant") inferno = None # planetType(2, "inferno") ocean = None # planetType(8, "ocean") radiated = None # planetType(3, "radiated") swamp = None # planetType(0, "swamp") terran = None # planetType(7, "terran") toxic = None # planetType(1, "toxic") tundra = None # planetType(5, "tundra") unknown = None # planetType(-1, "unknown") planetType.unknown = planetType(-1, "unknown") planetType.swamp = planetType(0, "swamp") planetType.toxic = planetType(1, "toxic") planetType.inferno = planetType(2, "inferno") planetType.radiated = planetType(3, "radiated") planetType.barren = planetType(4, "barren") planetType.tundra = planetType(5, "tundra") planetType.desert = planetType(6, "desert") planetType.terran = planetType(7, "terran") planetType.ocean = planetType(8, "ocean") planetType.asteroids = planetType(9, "asteroids") planetType.gasGiant = planetType(10, "gasGiant") class resourceType(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator industry = None # resourceType(0, "industry") research = None # resourceType(2, "research") trade = None # resourceType(1, "trade") resourceType.industry = resourceType(0, "industry") resourceType.trade = resourceType(1, "trade") resourceType.research = resourceType(2, "research") class shipPartClass(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator armour = None # shipPartClass(5, "armour") bombard = None # shipPartClass(13, "bombard") colony = None # shipPartClass(10, "colony") detection = None # shipPartClass(7, "detection") fighters = None # shipPartClass(2, "fighters") fuel = None # shipPartClass(9, "fuel") general = None # shipPartClass(12, "general") industry = None # shipPartClass(14, "industry") missiles = None # shipPartClass(1, "missiles") pointDefense = None # shipPartClass(3, "pointDefense") productionLocation = None # shipPartClass(17, "productionLocation") research = None # shipPartClass(15, "research") shields = None # shipPartClass(4, "shields") shortRange = None # shipPartClass(0, "shortRange") starlaneSpeed = None # shipPartClass(11, "starlaneSpeed") stealth = None # shipPartClass(8, "stealth") trade = None # shipPartClass(16, "trade") troops = None # shipPartClass(6, "troops") shipPartClass.shortRange = shipPartClass(0, "shortRange") shipPartClass.missiles = shipPartClass(1, "missiles") shipPartClass.fighters = shipPartClass(2, "fighters") shipPartClass.pointDefense = shipPartClass(3, "pointDefense") shipPartClass.shields = shipPartClass(4, "shields") shipPartClass.armour = shipPartClass(5, "armour") shipPartClass.troops = shipPartClass(6, "troops") shipPartClass.detection = shipPartClass(7, "detection") shipPartClass.stealth = shipPartClass(8, "stealth") shipPartClass.fuel = shipPartClass(9, "fuel") shipPartClass.colony = shipPartClass(10, "colony") shipPartClass.starlaneSpeed = shipPartClass(11, "starlaneSpeed") shipPartClass.general = shipPartClass(12, "general") shipPartClass.bombard = shipPartClass(13, "bombard") shipPartClass.industry = shipPartClass(14, "industry") shipPartClass.research = shipPartClass(15, "research") shipPartClass.trade = shipPartClass(16, "trade") shipPartClass.productionLocation = shipPartClass(17, "productionLocation") class shipSlotType(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator core = None # shipSlotType(2, "core") external = None # shipSlotType(0, "external") internal = None # shipSlotType(1, "internal") shipSlotType.external = shipSlotType(0, "external") shipSlotType.internal = shipSlotType(1, "internal") shipSlotType.core = shipSlotType(2, "core") class starType(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator blackHole = None # starType(6, "blackHole") blue = None # starType(0, "blue") neutron = None # starType(5, "neutron") noStar = None # starType(7, "noStar") orange = None # starType(3, "orange") red = None # starType(4, "red") unknown = None # starType(-1, "unknown") white = None # starType(1, "white") yellow = None # starType(2, "yellow") starType.unknown = starType(-1, "unknown") starType.blue = starType(0, "blue") starType.white = starType(1, "white") starType.yellow = starType(2, "yellow") starType.orange = starType(3, "orange") starType.red = starType(4, "red") starType.neutron = starType(5, "neutron") starType.blackHole = starType(6, "blackHole") starType.noStar = starType(7, "noStar") class techStatus(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator complete = None # techStatus(2, "complete") researchable = None # techStatus(1, "researchable") unresearchable = None # techStatus(0, "unresearchable") techStatus.unresearchable = techStatus(0, "unresearchable") techStatus.researchable = techStatus(1, "researchable") techStatus.complete = techStatus(2, "complete") class techType(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator application = None # techType(1, "application") refinement = None # techType(2, "refinement") theory = None # techType(0, "theory") techType.theory = techType(0, "theory") techType.application = techType(1, "application") techType.refinement = techType(2, "refinement") class unlockableItemType(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator building = None # unlockableItemType(0, "building") invalid = None # unlockableItemType(-1, "invalid") shipDesign = None # unlockableItemType(3, "shipDesign") shipHull = None # unlockableItemType(2, "shipHull") shipPart = None # unlockableItemType(1, "shipPart") tech = None # unlockableItemType(4, "tech") unlockableItemType.invalid = unlockableItemType(-1, "invalid") unlockableItemType.building = unlockableItemType(0, "building") unlockableItemType.shipPart = unlockableItemType(1, "shipPart") unlockableItemType.shipHull = unlockableItemType(2, "shipHull") unlockableItemType.shipDesign = unlockableItemType(3, "shipDesign") unlockableItemType.tech = unlockableItemType(4, "tech") class visibility(Enum): def __init__(self, numerator, name): self.name = name self.numerator = numerator basic = None # visibility(1, "basic") full = None # visibility(3, "full") invalid = None # visibility(-1, "invalid") none = None # visibility(0, "none") partial = None # visibility(2, "partial") visibility.invalid = visibility(-1, "invalid") visibility.none = visibility(0, "none") visibility.basic = visibility(1, "basic") visibility.partial = visibility(2, "partial") visibility.full = visibility(3, "full") def add_special(number, string): """ C++ signature: void add_special(int,class std::basic_string,class std::allocator >) :param number: :type number: int :param string: :type string: str :rtype None """ return None def all_empires(): """ C++ signature: int all_empires() :rtype int """ return int() def base_star_type_dist(arg): """ C++ signature: int base_star_type_dist(enum StarType) :param arg: :type arg: starType :rtype int """ return int() def calc_typical_universe_width(number): """ C++ signature: double calc_typical_universe_width(int) :param number: :type number: int :rtype float """ return float() def cluster_galaxy_calc_positions(arg, number1, number2, floating_number1, floating_number2): """ C++ signature: void cluster_galaxy_calc_positions(class std::vector > {lvalue},unsigned int,unsigned int,double,double) :param arg: :type arg: SystemPositionVec :param number1: :type number1: int :param number2: :type number2: int :param floating_number1: :type floating_number1: float :param floating_number2: :type floating_number2: float :rtype None """ return None def create_building(string, number1, number2): """ C++ signature: int create_building(class std::basic_string,class std::allocator >,int,int) :param string: :type string: str :param number1: :type number1: int :param number2: :type number2: int :rtype int """ return int() def create_fleet(string, number1, number2): """ C++ signature: int create_fleet(class std::basic_string,class std::allocator >,int,int) :param string: :type string: str :param number1: :type number1: int :param number2: :type number2: int :rtype int """ return int() def create_monster(string, number): """ C++ signature: int create_monster(class std::basic_string,class std::allocator >,int) :param string: :type string: str :param number: :type number: int :rtype int """ return int() def create_monster_fleet(number): """ C++ signature: int create_monster_fleet(int) :param number: :type number: int :rtype int """ return int() def create_planet(arg, planet_type, number1, number2, string): """ C++ signature: int create_planet(enum PlanetSize,enum PlanetType,int,int,class std::basic_string,class std::allocator >) :param arg: :type arg: planetSize :param planet_type: :type planet_type: planetType :param number1: :type number1: int :param number2: :type number2: int :param string: :type string: str :rtype int """ return int() def create_ship(string1, string2, string3, number): """ C++ signature: int create_ship(class std::basic_string,class std::allocator >,class std::basic_string,class std::allocator >,class std::basic_string,class std::allocator >,int) :param string1: :type string1: str :param string2: :type string2: str :param string3: :type string3: str :param number: :type number: int :rtype int """ return int() def create_system(arg, string, floating_number1, floating_number2): """ C++ signature: int create_system(enum StarType,class std::basic_string,class std::allocator >,double,double) :param arg: :type arg: starType :param string: :type string: str :param floating_number1: :type floating_number1: float :param floating_number2: :type floating_number2: float :rtype int """ return int() def current_turn(): """ C++ signature: int current_turn() :rtype int """ return int() def density_mod_to_planet_size_dist(arg1, arg2): """ C++ signature: int density_mod_to_planet_size_dist(enum GalaxySetupOption,enum PlanetSize) :param arg1: :type arg1: galaxySetupOption :param arg2: :type arg2: planetSize :rtype int """ return int() def design_create(string1, string2, string3, item_list, string4, string5, boolean): """ C++ signature: bool design_create(class std::basic_string,class std::allocator >,class std::basic_string,class std::allocator >,class std::basic_string,class std::allocator >,class boost::python::list,class std::basic_string,class std::allocator >,class std::basic_string,class std::allocator >,bool) :param string1: :type string1: str :param string2: :type string2: str :param string3: :type string3: str :param item_list: :type item_list: list :param string4: :type string4: str :param string5: :type string5: str :param boolean: :type boolean: bool :rtype bool """ return bool() def design_get_monster_list(): """ C++ signature: class boost::python::list design_get_monster_list() :rtype list """ return list() def design_get_premade_list(): """ C++ signature: class boost::python::list design_get_premade_list() :rtype list """ return list() def elliptical_galaxy_calc_positions(arg, number, floating_number1, floating_number2): """ C++ signature: void elliptical_galaxy_calc_positions(class std::vector > {lvalue},unsigned int,double,double) :param arg: :type arg: SystemPositionVec :param number: :type number: int :param floating_number1: :type floating_number1: float :param floating_number2: :type floating_number2: float :rtype None """ return None def empire_add_ship_design(number, string): """ C++ signature: void empire_add_ship_design(int,class std::basic_string,class std::allocator >) :param number: :type number: int :param string: :type string: str :rtype None """ return None def empire_set_homeworld(number1, number2, string): """ C++ signature: bool empire_set_homeworld(int,int,class std::basic_string,class std::allocator >) :param number1: :type number1: int :param number2: :type number2: int :param string: :type string: str :rtype bool """ return bool() def empire_set_name(number, string): """ C++ signature: void empire_set_name(int,class std::basic_string,class std::allocator >) :param number: :type number: int :param string: :type string: str :rtype None """ return None def empire_unlock_item(number, arg, string): """ C++ signature: void empire_unlock_item(int,enum UnlockableItemType,class std::basic_string,class std::allocator >) :param number: :type number: int :param arg: :type arg: unlockableItemType :param string: :type string: str :rtype None """ return None def galaxy_shape_mod_to_planet_size_dist(arg1, arg2): """ C++ signature: int galaxy_shape_mod_to_planet_size_dist(enum Shape,enum PlanetSize) :param arg1: :type arg1: galaxyShape :param arg2: :type arg2: planetSize :rtype int """ return int() def generate_sitrep(number, string1, arg, string2): """ C++ signatures: void generate_sitrep(int,class std::basic_string,class std::allocator >,class boost::python::dict,class std::basic_string,class std::allocator >) void generate_sitrep(int,class std::basic_string,class std::allocator >,class std::basic_string,class std::allocator >) :param number: :type number: int :param string1: :type string1: str :param arg: :type arg: dict :param string2: :type string2: str :rtype None """ return None def generate_starlanes(arg): """ C++ signature: void generate_starlanes(enum GalaxySetupOption) :param arg: :type arg: galaxySetupOption :rtype None """ return None def get_all_objects(): """ C++ signature: class boost::python::list get_all_objects() :rtype list """ return list() def get_all_specials(): """ C++ signature: class boost::python::list get_all_specials() :rtype list """ return list() def get_all_species(): """ C++ signature: class boost::python::list get_all_species() :rtype list """ return list() def get_galaxy_setup_data(): """ C++ signature: struct GalaxySetupData get_galaxy_setup_data() :rtype galaxySetupData """ return galaxySetupData() def get_name(number): """ C++ signature: class boost::python::api::object get_name(int) :param number: :type number: int :rtype object """ return object() def get_native_species(): """ C++ signature: class boost::python::list get_native_species() :rtype list """ return list() def get_owner(number): """ C++ signature: int get_owner(int) :param number: :type number: int :rtype int """ return int() def get_playable_species(): """ C++ signature: class boost::python::list get_playable_species() :rtype list """ return list() def get_pos(number): """ C++ signature: class boost::python::tuple get_pos(int) :param number: :type number: int :rtype tuple """ return tuple() def get_universe_width(): """ C++ signature: double get_universe_width() :rtype float """ return float() def get_x(number): """ C++ signature: double get_x(int) :param number: :type number: int :rtype float """ return float() def get_y(number): """ C++ signature: double get_y(int) :param number: :type number: int :rtype float """ return float() def invalid_object(): """ C++ signature: int invalid_object() :rtype int """ return int() def invalid_position(): """ C++ signature: double invalid_position() :rtype float """ return float() def irregular_galaxy_positions(arg, number, floating_number1, floating_number2): """ C++ signature: void irregular_galaxy_positions(class std::vector > {lvalue},unsigned int,double,double) :param arg: :type arg: SystemPositionVec :param number: :type number: int :param floating_number1: :type floating_number1: float :param floating_number2: :type floating_number2: float :rtype None """ return None def jump_distance(number1, number2): """ C++ signature: int jump_distance(int,int) :param number1: :type number1: int :param number2: :type number2: int :rtype int """ return int() def large_meter_value(): """ C++ signature: float large_meter_value() :rtype float """ return float() def linear_distance(number1, number2): """ C++ signature: double linear_distance(int,int) :param number1: :type number1: int :param number2: :type number2: int :rtype float """ return float() def load_fleet_plan_list(string): """ C++ signature: class boost::python::list load_fleet_plan_list(class std::basic_string,class std::allocator >) :param string: :type string: str :rtype list """ return list() def load_item_spec_list(string): """ C++ signature: class boost::python::list load_item_spec_list(class std::basic_string,class std::allocator >) :param string: :type string: str :rtype list """ return list() def load_monster_fleet_plan_list(string): """ C++ signature: class boost::python::list load_monster_fleet_plan_list(class std::basic_string,class std::allocator >) :param string: :type string: str :rtype list """ return list() def max_starlane_length(): """ C++ signature: int max_starlane_length() :rtype int """ return int() def min_system_separation(): """ C++ signature: double min_system_separation() :rtype float """ return float() def monster_frequency(arg): """ C++ signature: int monster_frequency(enum GalaxySetupOption) :param arg: :type arg: galaxySetupOption :rtype int """ return int() def native_frequency(arg): """ C++ signature: int native_frequency(enum GalaxySetupOption) :param arg: :type arg: galaxySetupOption :rtype int """ return int() def orbit_mod_to_planet_size_dist(number, arg): """ C++ signature: int orbit_mod_to_planet_size_dist(int,enum PlanetSize) :param number: :type number: int :param arg: :type arg: planetSize :rtype int """ return int() def orbit_mod_to_planet_type_dist(number, planet_type): """ C++ signature: int orbit_mod_to_planet_type_dist(int,enum PlanetType) :param number: :type number: int :param planet_type: :type planet_type: planetType :rtype int """ return int() def planet_available_foci(number): """ C++ signature: class boost::python::list planet_available_foci(int) :param number: :type number: int :rtype list """ return list() def planet_get_focus(number): """ C++ signature: class boost::python::api::object planet_get_focus(int) :param number: :type number: int :rtype object """ return object() def planet_get_size(number): """ C++ signature: enum PlanetSize planet_get_size(int) :param number: :type number: int :rtype planetSize """ return planetSize() def planet_get_species(number): """ C++ signature: class boost::python::api::object planet_get_species(int) :param number: :type number: int :rtype object """ return object() def planet_get_type(number): """ C++ signature: enum PlanetType planet_get_type(int) :param number: :type number: int :rtype planetType """ return planetType() def planet_make_colony(number1, number2, string, floating_number): """ C++ signature: bool planet_make_colony(int,int,class std::basic_string,class std::allocator >,double) :param number1: :type number1: int :param number2: :type number2: int :param string: :type string: str :param floating_number: :type floating_number: float :rtype bool """ return bool() def planet_make_outpost(number1, number2): """ C++ signature: bool planet_make_outpost(int,int) :param number1: :type number1: int :param number2: :type number2: int :rtype bool """ return bool() def planet_set_focus(number, string): """ C++ signature: void planet_set_focus(int,class std::basic_string,class std::allocator >) :param number: :type number: int :param string: :type string: str :rtype None """ return None def planet_set_size(number, arg): """ C++ signature: void planet_set_size(int,enum PlanetSize) :param number: :type number: int :param arg: :type arg: planetSize :rtype None """ return None def planet_set_species(number, string): """ C++ signature: void planet_set_species(int,class std::basic_string,class std::allocator >) :param number: :type number: int :param string: :type string: str :rtype None """ return None def planet_set_type(number, planet_type): """ C++ signature: void planet_set_type(int,enum PlanetType) :param number: :type number: int :param planet_type: :type planet_type: planetType :rtype None """ return None def planet_size_mod_to_planet_type_dist(arg, planet_type): """ C++ signature: int planet_size_mod_to_planet_type_dist(enum PlanetSize,enum PlanetType) :param arg: :type arg: planetSize :param planet_type: :type planet_type: planetType :rtype int """ return int() def remove_special(number, string): """ C++ signature: void remove_special(int,class std::basic_string,class std::allocator >) :param number: :type number: int :param string: :type string: str :rtype None """ return None def ring_galaxy_calc_positions(arg, number, floating_number1, floating_number2): """ C++ signature: void ring_galaxy_calc_positions(class std::vector > {lvalue},unsigned int,double,double) :param arg: :type arg: SystemPositionVec :param number: :type number: int :param floating_number1: :type floating_number1: float :param floating_number2: :type floating_number2: float :rtype None """ return None def roman_number(number): """ C++ signature: class std::basic_string,class std::allocator > roman_number(unsigned int) :param number: :type number: int :rtype str """ return str() def set_name(number, string): """ C++ signature: void set_name(int,class std::basic_string,class std::allocator >) :param number: :type number: int :param string: :type string: str :rtype None """ return None def set_universe_width(floating_number): """ C++ signature: void set_universe_width(double) :param floating_number: :type floating_number: float :rtype None """ return None def special_has_location(string): """ C++ signature: bool special_has_location(class std::basic_string,class std::allocator >) :param string: :type string: str :rtype bool """ return bool() def special_location(string, number): """ C++ signature: bool special_location(class std::basic_string,class std::allocator >,int) :param string: :type string: str :param number: :type number: int :rtype bool """ return bool() def special_spawn_limit(string): """ C++ signature: int special_spawn_limit(class std::basic_string,class std::allocator >) :param string: :type string: str :rtype int """ return int() def special_spawn_rate(string): """ C++ signature: double special_spawn_rate(class std::basic_string,class std::allocator >) :param string: :type string: str :rtype float """ return float() def specials_frequency(arg): """ C++ signature: int specials_frequency(enum GalaxySetupOption) :param arg: :type arg: galaxySetupOption :rtype int """ return int() def species_add_homeworld(string, number): """ C++ signature: void species_add_homeworld(class std::basic_string,class std::allocator >,int) :param string: :type string: str :param number: :type number: int :rtype None """ return None def species_can_colonize(string): """ C++ signature: bool species_can_colonize(class std::basic_string,class std::allocator >) :param string: :type string: str :rtype bool """ return bool() def species_get_planet_environment(string, planet_type): """ C++ signature: enum PlanetEnvironment species_get_planet_environment(class std::basic_string,class std::allocator >,enum PlanetType) :param string: :type string: str :param planet_type: :type planet_type: planetType :rtype planetEnvironment """ return planetEnvironment() def species_preferred_focus(string): """ C++ signature: class boost::python::api::object species_preferred_focus(class std::basic_string,class std::allocator >) :param string: :type string: str :rtype object """ return object() def species_remove_homeworld(string, number): """ C++ signature: void species_remove_homeworld(class std::basic_string,class std::allocator >,int) :param string: :type string: str :param number: :type number: int :rtype None """ return None def spiral_galaxy_calc_positions(arg, number1, number2, floating_number1, floating_number2): """ C++ signature: void spiral_galaxy_calc_positions(class std::vector > {lvalue},unsigned int,unsigned int,double,double) :param arg: :type arg: SystemPositionVec :param number1: :type number1: int :param number2: :type number2: int :param floating_number1: :type floating_number1: float :param floating_number2: :type floating_number2: float :rtype None """ return None def star_type_mod_to_planet_size_dist(arg1, arg2): """ C++ signature: int star_type_mod_to_planet_size_dist(enum StarType,enum PlanetSize) :param arg1: :type arg1: starType :param arg2: :type arg2: planetSize :rtype int """ return int() def star_type_mod_to_planet_type_dist(arg, planet_type): """ C++ signature: int star_type_mod_to_planet_type_dist(enum StarType,enum PlanetType) :param arg: :type arg: starType :param planet_type: :type planet_type: planetType :rtype int """ return int() def sys_add_starlane(number1, number2): """ C++ signature: void sys_add_starlane(int,int) :param number1: :type number1: int :param number2: :type number2: int :rtype None """ return None def sys_get_num_orbits(number): """ C++ signature: int sys_get_num_orbits(int) :param number: :type number: int :rtype int """ return int() def sys_get_planets(number): """ C++ signature: class boost::python::list sys_get_planets(int) :param number: :type number: int :rtype list """ return list() def sys_get_star_type(number): """ C++ signature: enum StarType sys_get_star_type(int) :param number: :type number: int :rtype starType """ return starType() def sys_get_starlanes(number): """ C++ signature: class boost::python::list sys_get_starlanes(int) :param number: :type number: int :rtype list """ return list() def sys_remove_starlane(number1, number2): """ C++ signature: void sys_remove_starlane(int,int) :param number1: :type number1: int :param number2: :type number2: int :rtype None """ return None def sys_set_star_type(number, arg): """ C++ signature: void sys_set_star_type(int,enum StarType) :param number: :type number: int :param arg: :type arg: starType :rtype None """ return None def universe_age_mod_to_star_type_dist(arg1, arg2): """ C++ signature: int universe_age_mod_to_star_type_dist(enum GalaxySetupOption,enum StarType) :param arg1: :type arg1: galaxySetupOption :param arg2: :type arg2: starType :rtype int """ return int() def user_string(string): """ C++ signature: class std::basic_string,class std::allocator > user_string(class std::basic_string,class std::allocator >) :param string: :type string: str :rtype str """ return str()