unbindall // movement bindings bind w "+forward" bind s "+back" bind a "+moveleft" // strafe left bind d "+moveright" // strafe right bind space "+jump" bind ctrl "+movedown" // swim down // communication bindings bind t "messagemode" // type message to all bind y "messagemode2" // type message to team only bind v "saveme" // call for medic // gameplay bindings bind , "changeclass" // change class bind . "changeteam" // change team bind m "togglevote" // toggle map vote menu bind x "discard" // discard useless ammo bind c "dropflag" // drop flag bind e "special" // class special // weapon handling bindings bind mouse1 "+attack" // use weapon bind mouse2 "gren1" // throw hand grenade bind mwheelup "weapprev" // prev weapon bind mwheeldown "weapnext" // next weapon bind q "weaplast" // last equipped weapon bind f "gren2" // throw special grenade bind r "reload" // reload bind g "reloadnext" // reload next weapon bind 1 "slot1" // primary weapon bind 2 "slot2" // secondary weapon bind 3 "slot3" // tertiary weapon bind 4 "slot4" // melee weapon bind 5 "menu" // class menu bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 0" // miscellaneous bindings bind l "nexttip" // show next game tip bind f5 "screenshot" bind tab "+showteamscores" bind escape "togglemenu" bind ` "toggleconsole" // mouse settings sensitivity 3 // mouse sensitivity cf_sensitivity 3 // classic fortress mouse sensitivity m_invert 0 // inverted y-axis for mouse // video settings vid_conscale 2 // scales hud items 2x gl_gamma 0.7 // gamma correction, lesser is brighter gl_brightness 0.15 // makes shadows less dark gl_lightmode 2 // dark map with distinguishable fullbrights cl_maxfps 144 // limit max fps to 144 fov 90 // default fov cf_fov 90 // classic fortress default fov cf_zoomfov 30 // default zoom fov cf_zoomsteps 5 // zoom increments // sound settings volume 0.2 // sound volume at 20 % of max s_khz 48 // use 48 khz upsampling for sound effects // view settings cl_rollangle 0.4 // player tilts 0.4 degrees when strafing v_gunkick 1 // enable kickback when firing guns v_viewheight -6 // adjust view height to gun height, allowing more accurate aiming // graphics settings cl_gibfilter 0 // do not remove gibs from map cl_muzzleflash 1 // gunfire lights up area around player cl_model_bobbing 0 // do not bob models up and down cl_r2g 0 // do not swap rocket models to grenade models gl_fb_bmodels 0 // do not make ammo/health models fullbright gl_fb_models 0 // do not make player/ammo/projectile models fullbright gl_coloredlight 0 // turn off colored lighting gl_flashblend 0 // light flashes light up world shadows gl_powerupshells 0 // don't use new powerup shells for weapon models r_fullbrightskins 0 // do not allow fullbright skins r_drawvweps 0 // do not draw vweps r_dynamic 1 // turn on dynamic lighting r_lightflicker 0 // turn off light flickering r_rocketlight 1 // rockets emit light r_rockettrail 1 // turn on rocket trails r_explosiontype 0 // normal rocket explosion r_particles_count 8192 // increase amount of allowed particles on screen // gameplay settings cl_fakeshaft 0 // do not adjust lightning bolt (required for functional scout scanner) cl_forwardspeed 450 // maximal allowed forward speed cl_sidespeed 450 // maximal allowed strafe speed cl_backspeed 450 // maximal allowed backward speed w_switch 2 // don't switch to new weapons b_switch 2 // don't switch to new weapons (picked up from backpacks) noskins 0 // allow skins enemyskin "" // do not use a single skin for all enemies teamskin "" // do not use a single skin for all teammates // hud settings crosshair 1 // use default crosshair scr_newhud 0 // use old classic quake hud cf_sbar 1 // classic fortress sbar cf_grentimers 1 // enable grenade timers cf_autoid 1 // automatically id friendly/enemy players cf_classtips 1 // show class tips on spawn // weapon script settings cl_weaponhide 0 // do not hide current weapon when not used (useless in team fortress) cl_weaponpreselect 0 // do not use preselected weapon (useless in team fortress) // server browser settings sb_findroutes 1 // use qwfwd to get the lowest possible ping on servers sb_hideempty 0 // do not hide empty servers in server browser sb_showonly cfortress // only show classic fortress servers in server browser sb_masterretries 1 // only retry master servers once sb_infospersec 300 // send 300 info requests per second sb_pingspersec 300 // send 300 pings per second sb_pings 2 // send two pings per server sb_sourcemark quakeservers.net // miscellaneous settings rate 15000 // set network rate to 15000 bytes/sec cl_onload menu // load console when starting game ("menu" loads the game menu) cl_verify_qwprotocol 0 // do not verify that ezFortress is the default program for opening qw:// links and demos cl_parsefrags 0 // do not parse frags for frag statistics (fragfile required) cl_loadfragfiles 0 // do not load fragfile (not included in this package) scr_scoreboard_teamsort 0 // do not sort teams on scoreboard scr_conalign_x center // align console background to center horizontally scr_conalign_y center // align console background to center vertically scr_constretch 0 // do not stretch console background r_tracker_frags 0 // turn off frag tracker demo_dir fortress/demos // save demos to this directory sshot_dir fortress/screenshots // save screenshots to this directory log_dir fortress/logs // save console logs to this directory menu_ingame 0 // turn off ingame menu (useless in team fortress)