Changelog - Thermal Series ============================= 1.20.1-11.0.5 ----------------------------- - Client-side blocks now force-update when an augment is installed via right-click. - Fixed an issue with Creative Tabs not correctly displaying items if a large number of mods were installed. - Rendering fixes for Engineer vision. 1.20.1-11.0.4 ----------------------------- - More graceful error handling for Arboreal Extractor changes. - Generic/"Fallback" recipes introduced for a number of machines. 1.20.1-11.0.3 ----------------------------- - Fix some tags. - Remove "Rockwool" flag. - Remove Bamboo Block. - Compatibility adjustment for CreeperOverhaul. Lots of minor fixes to things not properly showing up in Creative / JEI. 1.20.1-11.0.2 ----------------------------- - Merry Christmas!!! - New client configuration options. But don't be a grinch. 1.20.1-11.0.1 ----------------------------- - Changed: - Minor adjustments to Creative Tab sorting. Thermal Foundation: - Added: - Florbs! - Fixed: - Some items were not correctly showing in Creative Tabs. They now do. - Rubberwood trees now properly generate in the appropriate amounts and places. 1.20.1-11.0.0 ----------------------------- - Ported from 1.19.2. - New: - JEI now displays the XP that recipes produce if a Knowledge Concentrator is installed. - More recipes grant XP. Thermal Foundation: - Added: - Rubberwood Hanging Sign 1.19.2-10.3.0 ----------------------------- - New Device: Insightful Condenser - Extracts XP from nearby machines which have produced and stored it (using the augment); converts to Essence of Knowledge. 1.19.2-10.2.0 ----------------------------- - Changed: - Satchels now drop extra items they may be carrying if their storage changes below a previous maximum. - Tectonic Explosives now gather items to the center, reducing lag. Thermal Cultivation: - Added: - Roasted Corn on the Cob - Roasted Eggplant - Roasted Mushroom These are really just intended to provide some early-game food variety. Thermal Dynamics (Released!): - Blocks: - Logistical Item Buffer: - You can specify the item and amount you want in each slot individually. - Two modes: - Passthrough: The buffer can act as a pass-through, always allowing extraction. Basically a chunky filter that also restricts count. - Latched: Allows extraction (and prevents input) once all of the items are present in the configured quantities. Once they are all gone, it will go back into allowing input (and preventing extraction). - Ducts: - Fluxducts - These transmit RF. How much? Enough. - Fluiducts - These move fluids. How much? Enough. - Attachments: - Redstone Flux Limiter - Goes on Fluxducts. Lets you set transfer limits for a given connection, should you wish. - Filters - Three modes to adjust directional filtering. - Servos - Lots of filter slots, slow extraction. - Turbo-Servos - Single filter slot, configurable (and very high) extraction. Thermal Integration: - Added: - Addtional compatibility for Create and Farmer's Delight. 1.19.2-10.0.0 ----------------------------- - Straight port from 1.18.2. 1.18.2-9.2.0 ----------------------------- - Changed: - Satchels now drop extra items they may be carrying if their storage changes below a previous maximum. - Tectonic Explosives now gather items to the center, reducing lag. Thermal Cultivation: - Added: - Roasted Corn on the Cob - Roasted Eggplant - Roasted Mushroom These are really just intended to provide some early-game food variety. Thermal Dynamics (Released!): - Blocks: - Logistical Item Buffer: - You can specify the item and amount you want in each slot individually. - Two modes: - Passthrough: The buffer can act as a pass-through, always allowing extraction. Basically a chunky filter that also restricts count. - Latched: Allows extraction (and prevents input) once all of the items are present in the configured quantities. Once they are all gone, it will go back into allowing input (and preventing extraction). - Ducts: - Fluxducts - These transmit RF. How much? Enough. - Fluiducts - These move fluids. How much? Enough. - Attachments: - Redstone Flux Limiter - Goes on Fluxducts. Lets you set transfer limits for a given connection, should you wish. - Filters - Three modes to adjust directional filtering. - Servos - Lots of filter slots, slow extraction. - Turbo-Servos - Single filter slot, configurable (and very high) extraction. Thermal Integration: - Added: - Addtional compatibility for Create and Farmer's Delight. 1.18.2-9.0.0 ----------------------------- _Additions_ - New Augment: Fluid Filter - Does basically what you think it does. - New Machine: Crystallizer - Takes a fluid and a gem dust and recrystallizes it into a gem. Can also grow Amethyst. _Changes_ - Most Fluid-related recipes (Cells, etc.) now use Bronze instead of Copper. - Semantic Versioning consistency adjustment - every new Minecraft version is a "major" release. We did the math retroactively. _Fixes_ - Fix a minor issue with Redprints. - Minor JEI fixes. 1.18.2-1.6.3 ----------------------------- _Additions_ - New Device: Batch Composter. - Like a composter, but can be automated a bit more easily. - Produces Compost, which is slightly better than Bonemeal. - New Augment: Excitation Field Limiter - Prevents Dynamos from wasting Fuel if they can't send RF. _Changes_ - Cinnabar Dust is now a slightly different Smelter Catalyst. - Improved JEI support for Potion Fluids. _Fixes_ - Fix a couple of broken mod-compat recipes. - Satchel GUI closes correctly if the Satchel is removed from the inventory. 1.18.2-1.6.2 ----------------------------- _Changes_ - Adjusted a number of recipe conditions. - Tweaked a few textures slightly. _Fixes_ - Phyto-Soil now counts as dirt. 1.18.2-1.6.1 ----------------------------- _Changes_ - Rebalanced the Induction Smelter Raw Ore recipes. _Fixes_ - Updated a couple of copper textures missed in the first round. - Worldgen configs are more consistent. 1.18.2-1.6.0 ----------------------------- Initial 1.18.2 Port! _Additions_ - Deepslate Ores and raw materials have been added for the metal ores. - World Generation is now configurable. (using the -common.cfg) _Changes_ - Copper ore and storage block have been removed. - Copper textures have been adjusted throughout the mod. - Mod compatibility recipes have been REMOVED for now. These will be provided externally via a datapack or another upcoming mod. - Ores now drop raw material where applicable. 1.16.5-1.5.2 ----------------------------- - Fix a minor issue with Redprints. 1.16.5-1.5.0 ----------------------------- - Updated some localizations and underlying mod structure. 1.16.5-1.4.2 ----------------------------- _Additions_ - New augment: Auxiliary Cactus. - Destroys excess non-primary item outputs. _Changes_ - Improved localization updates. - The recipe for Slag Bricks and Polished Slag Bricks now makes 4. _Fixes_ - Bad recipes now result in logged errors rather than bricking JEI or crashing the game. :) Even so, mods shouldn't be adding bad recipes. - Fluid Ingredients are now amount-sensitive. - Minor change to the Patchouli book to prevent crashes caused by Patchouli not understanding optional pages. 1.16.5-1.4.1 ----------------------------- _Changes_ - Adjusted default sided behavior when Side Reconfiguration is disabled (and no augment present). - Reverted a reorganization of the language files to better allow for modpack compatibility. - The Reservoir can now be dyed, like all other augmentable tools. _Fixes_ - Fixed some broken CTM texture files. 1.16.5-1.4.0 ----------------------------- _Additions_ - Amaranth (Cultivation) - New crop, used to make Witch's Food Cake. It's also really pretty. - Config Options - Blacklist for Satchel items. Populated with Shulker Boxes and the Satchel by default. - There is now a configuration option to make Thermal's power system "standalone" - RF will NOT be compatible with FE if selected. - This is off by default. - Decoration Blocks - Slag and Rich Slag have some decorative versions now. - Dynamos (Expansion) - Gourmand and Disenchantment. Self explanatory. - Engineer Vision - This mode on the Crescent Hammer allows you to see the working radius of nearby area effect blocks. - Super useful for lining up multiple blocks with an AE radius or setting up in-world automation. - Foods (Cultivation) - Quite a few, all completed and normally available crops in the mod are now used. - The foods are generally balanced vs vanilla foods and are meant to provide literal and figurative flavor. - You can rotate the cheese! - Reservoir (Innovation) - It's back upon request. :) - Can hold 16 buckets of fluid and is of course, augmentable. - Satchel (Foundation/Core) - It holds items and you can make it bigger. - It can be dyed. - Slot Seal (Expansion) - Put it in a slot to prevent inputs from going there. - Tool Improvements (Innovation) - Most Thermal Innovation tools can now be dyed. - Curios support for Thermal Innovation tools. _Changes_ - Adjusted the Fluid cell render. - Experience, Honey, and Potion Bottles can now be directly emptied into/filled from Thermal blocks. - Improved and refactored a ton of code. Things are just nicer now and it'll be easier to port up. :) - Some items have been reorganized into new Creative Tabs. - The Crescent Hammer now has a mode toggle for Engineer Vision. - Recipe Handlers now support "fluid_tag" as an option - this *may* require other mods such as kube.js to update. - Many textures have been brought down into the "base" directory to make things easier for texture pack makers. - Textures have been moved to respective submodules where possible to provide clarity on which texture "lives" where. _Fixes_ - Corn and Flax now properly break if the farmland below them is destroyed. - Detonators are no longer stackable (oops). - Fixed a bug with the Insightful Crystal. - Fixed a bug with Item Filters denylist functionality and NBT option. 1.16.5-1.3.2 ----------------------------- -Fixes a minor issue with device configs not properly generating on the server. 1.16.5-1.3.1 ----------------------------- -Fixes a minor issue with client configs not properly generating. 1.16.5-1.3.0 ----------------------------- 1.16.5 is now the minimum required version of Minecraft. _Additions_ - Aquatic Entangler (Cultivation) - Catches fish and other things from the water. - Bait isn't required but will make it work much better. - Bait can change the types of things which are caught. - Biome and number of water blocks in front of it matter! - Can use a Filter augment to restrict the final catch. - Bait - For use in the Aquatic Entangler. - It's data driven! You can make your own loot tables and then a bait entry to catch from it. - Explosives (Innovation / Locomotion) - 4 new types of explosives: Redstone, Glowstone, Ender, Slime. - Grenade, TNT, and Minecart variants. - Have fun. :) - Flax (Cultivation) - It's a crop. It makes string. - The artwork is fantastic. - Resource Mushrooms (Cultivation) - 4 types of mushrooms which when harvested, drop a generally non-renewable resource. - These require Mycelium, Podzol, or (untilled) Phyto-Soil to grow. - Glowstone, Redstone, Gunpowder, and Slime. - Mushroom growth cannot be sped up with bone meal or Phyto-gro. - Recycling recipe support! (Pulverizer and Smelter) _Changes_ - Adjusted behavior in the Induction Smelter somewhat to prevent really dumb things from happening. - Cells now have Transfer Control functionality and can extract from adjacent blocks. - Pulverizer and Smelter can now accept the Cyclical Processing augment for Catalyst reuse. - Refactors to where things live internally in preparation for 1.17+. _Fixes_ - Fixed some weird XP calculation errors with the Insightful Crystal. - Minor visual fix with crops and Tilled Phyto-Soil. 1.16.4-1.2.0 ----------------------------- 1.16.4 is now the minimum required version of Minecraft. _Additions_ - Igneous Extruder (Expansion) - Generates various types of stone. - Requires a lava source and various other adjacent blocks. - The block under the Extruder may matter as well (for Basalt, for example). - Vacuumulator (Expansion) - Sucks up Items (and maybe XP) in an area. - Can use a Filter augment to restrict what it grabs. - Nullifier (Expansion) - Destroys Items and Fluids inserted into it via automation. - Items can be inserted manually via the GUI; a button is used to empty the inventory. - Can use a Filter augment to restrict valid items. - Decoctive Diffuser (Innovation) - Spreads potions in an area. - Redstone or Glowstone can be used to boost the potion strength or duration. - Energetic Infuser (Innovation) - Charges up to 9 items with Redstone Flux. - Automation-compatible, but does not automatically transfer or have side configuration. - Filter Augment System - Filter augments can be used in almost any block and will intelligently restrict input. - These work in some tools (Currently the FluxoMagnet). - Only a basic Item Filter for now. System is extensible and more filter types are coming. - XP Storage Augment - Can be placed in many different blocks to enable XP collection (from recipes). XP must be manually removed by a player. - This system will be elaborated on a bit more. - Certain blocks will play sounds when active. This can be disabled in the Client-side configuration. - Creative Augments which affect various aspects of blocks and tools. - Efficiency Augments for Machines. - Insightful Crystal - Stores XP. Can be enchanted with Holding. - Can automatically collect XP that a player picks up. - More to come with this. ;) - Seeds now drop from grass. (Cultivation) - So. Much. Mod support. - Two new Casts for the Blast Chiller. No uses yet in Thermal directly, but some are coming. :) _Changes_ - Augments are generally more intelligent about what they can be installed in. - This isn't perfect and can't work on all augments (as custom ones are possible), but it's generally a lot more convenient. - Basalz now spawn in Basalt Delta biomes. - Crescent Hammer now applies an effect on hit. ;) - Cyclical Processing Augment will now work with Catalysts in the Pulverizer and Induction Smelter. - Loads and loads of refactors and changes under the hood to improve things. - Lots of Texture updates! - Potion (bottle) support is much better. :) - Redstone Control and Side Reconfiguration can be disabled by default and require augments. - These augments are hidden and uncraftable unless this option is selected. - Recipes for these augments can be adjusted with a datapack, naturally. _Fixes_ - Energy Cells can no longer be extracted from - they push RF only. - Machines will no longer complete processes and void fluid if they do not have sufficient space in a tank. - Mob sounds have been remastered in Mono, which lets Minecraft correctly reduce their volume. - Watering Can and Phyto-Gro behavior has been adjusted to work more optimally. 1.16.3-1.1.6 ----------------------------- _Changes_ - Localization updates for German, Japanese, and Italian. _Fixes_ - Corrects an issue with the Tinker Bench crashing with certain fluid containers. 1.16.3-1.1.5 ----------------------------- _Changes_ - Plates and Coins will be hidden from JEI and Creative unless Thermal Expansion is installed. :) _Fixes_ - Cells will more properly restrict the types of transfer allowed per side. 1.16.3-1.1.4 ----------------------------- _Changes_ - Optimizes backend behavior for Capability handling on most Tile Entities. _Fixes_ - Blocks should more reliably connect to various transport solutions in all cases. 1.16.3-1.1.3 ----------------------------- _Additions_ - Some mod compatibility for Quark. _Changes_ - Cells can now have I/O sides. - Changes sided extraction behavior for I/O sides to be more restrictive (this generally makes automation more intuitive). - Improves lighting for Cells. - Overhauls wrench behavior - it rotates more stuff now. :) - I'm sure this will break something. Let's see what. _Fixes_ - Corrected a minor issue with Tinker Bench drain behavior. - Energy Cells enchanted with Holding will now correctly keep all of their stored energy when placed. 1.16.3-1.1.2 ----------------------------- _Changes_ - Adjusts minimum fuel value limits for dynamos. 1.16.3-1.1.1 ----------------------------- _Fixes_ - Correct a bug with recipe mangling and dedicated servers. - Correct a couple of incorrect recipes with invalid inputs. 1.16.3-1.1.0 ----------------------------- _Additions_ - CraftTweaker support is now provided. (Thanks Jared!) - Aqueous Accumulator - Provides LOTS of water. - Does not auto-output. - Energy and Fluid Cells - Store Energy or Fluids - Sides and flow amounts can be configured. - Pyrolyzer - Generally used for making Coke and Charcoal. - Base power is 1/4 of other machines (5 RF/t). - Fluids: - Crude Oil - Heavy Oil - Light Oil - Refined Fuel - Creosote Oil - Resources: - Bituminous Sand - Bitumen - Tar - Capacitato - a basic battery made with a Potato. - Corn - crop and seeds. Trade with a villager to obtain. - Many new machine recipes have been added. - Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. - Three new Dies for the Multiservo Press for packing and unpacking recipes. _Changes_ - Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. - Energy values for tools have been adjusted. - Many, many textures have been adjusted and refined. (Thanks floofHips!) - Prismarine Rails are now faster underwater. - Tinker Bench can now extract fluid from Potion Bottles. - Tools can now be enchanted. 1.16.3-1.0.3 ----------------------------- _Additions_ - New extra materials, for future implementation/use. - Adds enable/disable options for Thermal ore generation. _Fixes_ - Fixes a recipe desync issue. - Prevents a crash when other mods would incorrectly grab unobtainable items. 1.16.3-1.0.1 ----------------------------- _Fixes_ - Fixes a minor issue with Patchouli integration. 1.16.3-1.0.0 ----------------------------- __Initial 1.16 release!__ Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. _Additions_ - New machine recipes to support new vanilla 1.16 features. _Changes_ - Armor no longer shows obscure stat boosts (such as Hazard Resistance). - Ore generation parameters and rarity have been adjusted. 1.15.2-1.0.0 ----------------------------- _Additions_ - JEI support for Catalysts. :) - Thermalpedia - a guidebook! - Requires Patchouli. - Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. _Changes_ - Updated numerous textures, such as Enderium parts and Thermal Innovation tools. _Fixes_ - Fixed a crash with the FluxoMagnet. - Minor bugfixes involving the Fluid Encapsulator. 1.15.2-0.3.0b ----------------------------- _Additions_ - Added more ways to get rubber. :) _Changes_ - Adjusted augment scaling on the Flux Capacitor. _Fixes_ - Fixed a corner case issue which allowed the Tinker Bench to overwrite an augment with a different one. 1.15.2-0.2.5b ----------------------------- _Changes_ - Elemental mobs no longer spawn above light level 7. _Fixes_ - Corrected an issue with certain recipes not working properly in the Sequential Fabricator. 1.15.2-0.2.4b ----------------------------- _Additions_ - Sequential Fabricator - It has 9 slots instead of 18 now, but they are smarter. - The tank is included by default. - It will not craft complex things involving NBT data. _Changes_ - New machine textures! Thanks floofHips! :) _Fixes_ - Corrected an issue with the Fluxsaw not using Radius Augments properly. - Minor bugfixes related to recipe processing and tank displays. 1.15.2-0.2.3b ----------------------------- _Additions_ - A lot more mod compatibility recipes for Thermal machines. Thanks ShinyPorygon! _Fixes_ - Corrected a recipe error with the Induction Smelter. 1.15.2-0.2.2b ----------------------------- _Additions_ - A lot of mod compatibility recipes for Thermal machines. - Many new Tags to better aid in item filtering. _Changes_ - Adjusted wrench behavior for better interoperability with other mods. - Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. - Tectonic Grenades now destroy Grass and Mycelium. _Fixes_ - Various forms of energy transport should now connect to the coil end of a Dynamo. 1.15.2-0.2.1b ----------------------------- _Changes_ - Reduced mob volume even more. _Fixes_ - Config option actually works as intended; ores generate. 1.15.2-0.2.0b ----------------------------- __Good job - you found bugs! This update has lots of bugfixes.__ _Additions_ - Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. - Various machine recipes. - World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. _Changes_ - Beekeeper and Hazmat armors will take damage when protecting from their respective effects. - Detonator can no longer change to Detonate mode if no TNT is primed. - Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. - Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. No, Creative Search cannot find them. JEI can. This is a Mojang issue. - Flux Capacitor now has 2 Augment slots. - Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. - Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. - Hazmat armor no longer crashes the game when protecting from Poison or Wither. - Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) - Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) - Potion Augments will now only increase Duration up to 1 hour (72000 ticks). - Potion Augments will now only increase Level up to 4 (Amplifier 3). - Retooled a number of backend packages. - Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. - Tinker Bench GUI Mode Button now has tooltips. - Various items now have Tags. - Various recipes adjusted for Tag support. _Fixes_ - Alchemical Quiver now has proper icons when it has Arrows but no Potion. - Elemental mobs now move, spawn, and have loot tables. - Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. - Phyto-Soil Infuser is now craftable. - Smelter now uses the correct amounts for all inputs. - Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. 1.15.2-0.1.0b ----------------------------- __Initial 1.15.2 Release!__ - It's a beta; have fun and go find bugs. Version ----------------------------- _Additions_ _Changes_ _Fixes_