Thermal Innovation CHANGELOG ==================================================================================================== 0.3.3: ---------------------------------------------------------------------------------------------------- GENERAL: -Backend adjustments for CoFH Core compat. ---------------------------------------------------------------------------------------------------- 0.3.2: ---------------------------------------------------------------------------------------------------- GENERAL: -Localization. ---------------------------------------------------------------------------------------------------- 0.3.1: ---------------------------------------------------------------------------------------------------- GENERAL: -Minor update, compatibility patch for new Enchantment effect disable feature in CoFHCore. ---------------------------------------------------------------------------------------------------- 0.3.0: ---------------------------------------------------------------------------------------------------- GENERAL: -Minor update, but pulls in breaking changes from CoFHCore. So it's a major update. ;) CHANGED: -Filter GUI has been adjusted. ---------------------------------------------------------------------------------------------------- 0.2.1: ---------------------------------------------------------------------------------------------------- FIXED: -Coloration recipes have been tweaked slightly in code. Enchanted items are now dyeable. -Item enchanting is a bit more consistent in what should apply. ---------------------------------------------------------------------------------------------------- 0.2.0: ---------------------------------------------------------------------------------------------------- ADDED: -Items: -Fluxsaws. They're power saws. Basically Shears + Axe (+ Sword, kinda). Area Effect Modes. -Alchemical Quivers. These hold Potions and Arrows. They'll imbue any arrows fired with the potion effect. Compatible with TF and RSA bows. Other mods have to use the API to fully integrate with the Quiver system. CHANGED: -All items are colorable. There will be an item coming later to better facilitate this. Dyes work though! -Sneak-using a Hypoinfuser will self-inject. Useful for health potions! -Magnets and Hypoinfusers can be used in Bauble slots. -Small adjustments to dig speed and item stats. -Sneaking while using an AoE tool temporarily disables the AoE. -The 5x5 mode on the Fluxbore is a bit easier to use. -Tool recipes have been updated and are generally more expensive. GENERAL: -Updates to spritework. -Lots of backend work to support new features. ---------------------------------------------------------------------------------------------------- 0.1.0: ---------------------------------------------------------------------------------------------------- Welcome to Thermal Innovation! Technically, this mod can be played without Thermal Expansion. However, I wouldn't recommend it just yet. Flux Capacitors and Reservoirs will be extremely useful. :) ADDED: Items: -Fluxbores. They're drills. They're Shovels + Pickaxes, with area effect (at higher tiers) -Fluxomagnets. Yep - magnets. They have filtering capabilities and you can actively use them to pull things from far away as well as passively. -Hypoinfusers - Potion Injectors! They can auto-infuse the player and can also be used to inject a Potion into a target entity. ----------------------------------------------------------------------------------------------------