Cockatrice/Magic-Spoiler 2024-04-18 08:13:10 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml BLB~ Bloomburrow (Spoiler) Expansion 2024-08-02 OTJ~ Outlaws of Thunder Junction (Spoiler) Expansion 2024-04-19 OTC~ Outlaws of Thunder Junction Commander (Spoiler) Commander 2024-04-19 BIG~ The Big Score (Spoiler) Expansion 2024-04-19 Bria, Riptide Rogue Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. RU Legendary Creature — Otter Rogue Creature 4 2UR 3/3 BLB~ 2 Byrke, Long Ear of the Law Vigilance When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it. GW Legendary Creature — Rabbit Soldier Creature 6 4GW 4/4 BLB~ 2 Lumra, Bellow of the Woods Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. G Legendary Creature — Elemental Bear Creature 6 4GG */* BLB~ 2 Lumra, Bellow of the Woods Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. G Legendary Creature — Elemental Bear Creature 6 4GG */* BLB~ 2 Lumra, Bellow of the Woods Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. G Legendary Creature — Elemental Bear Creature 6 4GG */* BLB~ 2 Mabel, Heir to Cragflame Other Mice you control get +1/+1. When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. RW Legendary Creature — Mouse Soldier Creature 3 1RW 3/3 BLB~ 2 Mabel, Heir to Cragflame Other Mice you control get +1/+1. When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. RW Legendary Creature — Mouse Soldier Creature 3 1RW 3/3 BLB~ 2 Mabel, Heir to Cragflame Other Mice you control get +1/+1. When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. RW Legendary Creature — Mouse Soldier Creature 3 1RW 3/3 BLB~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 BLB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 BLB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 BLB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 BLB~ 0 Abraded Bluffs Abraded Bluffs enters the battlefield tapped. When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {R} or {W}. Land — Desert Land 0 OTJ~ 1 0 Akul the Unrepentant Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. BR Legendary Creature — Scorpion Dragon Rogue Creature 4 BBRR 5/5 OTJ~ 2 Akul the Unrepentant Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. BR Legendary Creature — Scorpion Dragon Rogue Creature 4 BBRR 5/5 OTJ~ 2 Aloe Alchemist Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Plant Warlock Creature 2 1G 3/2 OTJ~ 2 Ambush Gigapede Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. B Creature — Insect Creature 6 4BB 6/2 OTJ~ 2 Ankle Biter Deathtouch G Creature — Snake Creature 1 G 1/1 OTJ~ 2 Annie Flash, the Veteran Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. GRW Legendary Creature — Human Rogue Creature 6 3RGW 4/5 OTJ~ 2 Annie Flash, the Veteran Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. GRW Legendary Creature — Human Rogue Creature 6 3RGW 4/5 OTJ~ 2 Annie Joins Up When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. GRW Legendary Enchantment Enchantment 4 1RGW OTJ~ 1 Annie Joins Up When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. GRW Legendary Enchantment Enchantment 4 1RGW OTJ~ 1 Another Round Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. W Sorcery Sorcery 3 XX2W OTJ~ 3 Another Round Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. W Sorcery Sorcery 3 XX2W OTJ~ 3 Archangel of Tithes Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. W Creature — Angel Creature 4 1WWW 3/5 OTJ~ 2 Archangel of Tithes Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. W Creature — Angel Creature 4 1WWW 3/5 OTJ~ 2 Archmage's Newt Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 U Creature — Salamander Mount Creature 2 1U 2/2 OTJ~ 2 Archmage's Newt Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 U Creature — Salamander Mount Creature 2 1U 2/2 OTJ~ 2 Arid Archway Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}. Land — Desert Land 0 OTJ~ 1 0 Armored Armadillo Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. W Creature — Armadillo Creature 1 W 0/4 OTJ~ 2 Assimilation Aegis When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip {2} UW Artifact — Equipment Artifact 3 1WU OTJ~ 1 Assimilation Aegis When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip {2} UW Artifact — Equipment Artifact 3 1WU OTJ~ 1 At Knifepoint As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. BR Enchantment Enchantment 3 1BR OTJ~ 1 Aven Interrupter Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. W Creature — Bird Rogue Creature 3 1WW 2/2 OTJ~ 2 Aven Interrupter Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. W Creature — Bird Rogue Creature 3 1WW 2/2 OTJ~ 2 Badlands Revival Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. BG Sorcery Sorcery 5 3BG OTJ~ 3 Bandit's Haul Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card. Artifact Artifact 3 3 OTJ~ 1 Baron Bertram Graywater Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card. BW Legendary Creature — Vampire Noble Creature 4 2WB 3/4 OTJ~ 2 Beastbond Outcaster When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Human Druid Creature 3 2G 3/3 OTJ~ 2 Betrayal at the Vault Target creature you control deals damage equal to its power to each of two other target creatures. G Instant Instant 6 4GG OTJ~ 3 Binding Negotiation Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. B Sorcery Sorcery 2 1B OTJ~ 3 Blacksnag Buzzard Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) B Creature — Bird Creature 3 2B 2/1 OTJ~ 2 Blood Hustler Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. B Creature — Vampire Rogue Creature 2 1B 1/1 OTJ~ 2 Blooming Marsh Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}. Land Land 0 OTJ~ 1 0 Blooming Marsh Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}. Land Land 0 OTJ~ 1 0 Boneyard Desecrator Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) B Creature — Zombie Mercenary Creature 4 3B 3/4 OTJ~ 2 Bonny Pall, Clearcutter Reach When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. GU Legendary Creature — Giant Scout Creature 6 3GUU 6/5 OTJ~ 2 Bonny Pall, Clearcutter Reach When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. GU Legendary Creature — Giant Scout Creature 6 3GUU 6/5 OTJ~ 2 Boom Box {6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land. Artifact Artifact 2 2 OTJ~ 1 Botanical Sanctum Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}. Land Land 0 OTJ~ 1 0 Botanical Sanctum Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}. Land Land 0 OTJ~ 1 0 Bounding Felidar Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Cat Beast Mount Creature 6 5W 4/7 OTJ~ 2 Bovine Intervention Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. W Instant Instant 2 1W OTJ~ 3 Breeches, the Blastmaker Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. RU Legendary Creature — Goblin Pirate Creature 3 1UR 3/3 OTJ~ 2 Breeches, the Blastmaker Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. RU Legendary Creature — Goblin Pirate Creature 3 1UR 3/3 OTJ~ 2 Bridled Bighorn Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Sheep Mount Creature 4 3W 3/4 OTJ~ 2 Brimstone Roundup Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Enchantment Enchantment 2 1R OTJ~ 1 Bristlepack Sentry Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. G Creature — Plant Wolf Creature 2 1G 3/3 OTJ~ 2 Bristling Backwoods Bristling Backwoods enters the battlefield tapped. When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. {T}: Add {R} or {G}. Land — Desert Land 0 OTJ~ 1 0 Bristly Bill, Spine Sower Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control. G Legendary Creature — Plant Druid Creature 2 1G 2/2 OTJ~ 2 Bristly Bill, Spine Sower Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control. G Legendary Creature — Plant Druid Creature 2 1G 2/2 OTJ~ 2 Bruse Tarl, Roving Rancher Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. RW Legendary Creature — Human Warrior Creature 4 2RW 4/3 OTJ~ 2 Bruse Tarl, Roving Rancher Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. RW Legendary Creature — Human Warrior Creature 4 2RW 4/3 OTJ~ 2 Bucolic Ranch {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library. Land — Desert Land 0 OTJ~ 0 Cactarantula This spell costs {1} less to cast if you control a Desert. Reach Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. G Creature — Plant Spider Creature 6 4GG 6/5 OTJ~ 2 Cactusfolk Sureshot Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. GR Creature — Plant Mercenary Creature 4 2RG 4/4 OTJ~ 2 Calamity, Galloping Inferno Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 R Legendary Creature — Horse Mount Creature 6 4RR 4/6 OTJ~ 2 Calamity, Galloping Inferno Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 R Legendary Creature — Horse Mount Creature 6 4RR 4/6 OTJ~ 2 Canyon Crab {1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. U Creature — Crab Creature 2 1U 0/5 OTJ~ 2 Caught in the Crossfire Spree (Choose one or more additional costs.) + {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature. R Instant Instant 2 RR OTJ~ 3 Caustic Bronco Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) B Creature — Snake Horse Mount Creature 2 1B 2/2 OTJ~ 2 Caustic Bronco Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) B Creature — Snake Horse Mount Creature 2 1B 2/2 OTJ~ 2 Claim Jumper Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. W Creature — Rabbit Mercenary Creature 3 2W 3/3 OTJ~ 2 Claim Jumper Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. W Creature — Rabbit Mercenary Creature 3 2W 3/3 OTJ~ 2 Colossal Rattlewurm Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. G Creature — Wurm Creature 4 2GG 6/5 OTJ~ 2 Colossal Rattlewurm Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. G Creature — Wurm Creature 4 2GG 6/5 OTJ~ 2 Concealed Courtyard Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}. Land Land 0 OTJ~ 1 0 Concealed Courtyard Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}. Land Land 0 OTJ~ 1 0 Conduit Pylons When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color. Land — Desert Land 0 OTJ~ 0 Congregation Gryff Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) GW Creature — Hippogriff Mount Creature 3 1GW 1/4 OTJ~ 2 Consuming Ashes Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Instant Instant 4 2BB OTJ~ 3 Corrupted Conviction As an additional cost to cast this spell, sacrifice a creature. Draw two cards. B Instant Instant 1 B OTJ~ 3 Creosote Heath Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {W}. Land — Desert Land 0 OTJ~ 1 0 Cunning Coyote Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Coyote Creature 2 1R 2/2 OTJ~ 2 Dance of the Tumbleweeds Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control. G Sorcery Sorcery 2 1G OTJ~ 3 Daring Thunder-Thief Flash Daring Thunder-Thief enters the battlefield tapped. U Creature — Turtle Rogue Creature 4 3U 4/4 OTJ~ 1 2 Deadeye Duelist Reach {1}, {T}: Deadeye Duelist deals 1 damage to target opponent. R Creature — Human Assassin Creature 2 1R 1/3 OTJ~ 2 Deepmuck Desperado Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) U Creature — Homarid Mercenary Creature 3 2U 2/4 OTJ~ 2 Demonic Ruckus Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Enchantment — Aura Enchantment 2 1R OTJ~ 1 Desert's Due Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. B Instant Instant 2 1B OTJ~ 3 Desperate Bloodseeker Lifelink When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.) B Creature — Vampire Creature 2 1B 2/2 OTJ~ 2 Discerning Peddler When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. R Creature — Human Rogue Creature 2 1R 2/2 OTJ~ 2 Djinn of Fool's Fall Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Creature — Djinn Creature 5 4U 4/3 OTJ~ 2 Doc Aurlock, Grizzled Genius Spells you cast from your graveyard or from exile cost {2} less to cast. Plotting cards from your hand costs {2} less. GU Legendary Creature — Bear Druid Creature 2 GU 2/3 OTJ~ 2 Double Down Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) U Enchantment Enchantment 4 3U OTJ~ 1 Double Down Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) U Enchantment Enchantment 4 3U OTJ~ 1 Drover Grizzly Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Bear Mount Creature 3 2G 4/2 OTJ~ 2 Duelist of the Mind Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. U Creature — Human Advisor Creature 2 1U */3 OTJ~ 2 Duelist of the Mind Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. U Creature — Human Advisor Creature 2 1U */3 OTJ~ 2 Dust Animus Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) W Creature — Spirit Creature 2 1W 2/3 OTJ~ 2 Dust Animus Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) W Creature — Spirit Creature 2 1W 2/3 OTJ~ 2 Emergent Haunting At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) U Enchantment Enchantment 2 1U OTJ~ 1 Eriette's Lullaby Destroy target tapped creature. You gain 2 life. W Sorcery Sorcery 2 1W OTJ~ 3 Eriette, the Beguiler Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. BUW Legendary Creature — Human Warlock Creature 4 1WUB 4/4 OTJ~ 2 Eriette, the Beguiler Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. BUW Legendary Creature — Human Warlock Creature 4 1WUB 4/4 OTJ~ 2 Eroded Canyon Eroded Canyon enters the battlefield tapped. When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {R}. Land — Desert Land 0 OTJ~ 1 0 Ertha Jo, Frontier Mentor When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. RW Legendary Creature — Kor Advisor Creature 4 2RW 2/4 OTJ~ 2 Explosive Derailment Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact. R Instant Instant 1 R OTJ~ 3 Failed Fording Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) U Instant Instant 2 1U OTJ~ 3 Fake Your Own Death Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant Instant 2 1B OTJ~ 3 Fblthp, Lost on the Range Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library. U Legendary Creature — Homunculus Creature 3 1UU 1/1 OTJ~ 2 Fblthp, Lost on the Range Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library. U Legendary Creature — Homunculus Creature 3 1UU 1/1 OTJ~ 2 Ferocification At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn. R Enchantment Enchantment 3 2R OTJ~ 1 Festering Gulch Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. {T}: Add {B} or {G}. Land — Desert Land 0 OTJ~ 1 0 Final Showdown Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures. W Instant Instant 1 W OTJ~ 3 Final Showdown Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures. W Instant Instant 1 W OTJ~ 3 Fleeting Reflection Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. U Instant Instant 2 1U OTJ~ 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 OTJ~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 OTJ~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 OTJ~ 0 Forlorn Flats Forlorn Flats enters the battlefield tapped. When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. {T}: Add {W} or {B}. Land — Desert Land 0 OTJ~ 1 0 Form a Posse Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." RW Sorcery Sorcery 2 XRW OTJ~ 3 Forsaken Miner Forsaken Miner can't block. Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Creature — Skeleton Rogue Creature 1 B 2/2 OTJ~ 2 Fortune, Loyal Steed When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 W Legendary Creature — Beast Mount Creature 3 2W 2/4 OTJ~ 2 Fortune, Loyal Steed When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 W Legendary Creature — Beast Mount Creature 3 2W 2/4 OTJ~ 2 Freestrider Commando Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Centaur Mercenary Creature 3 2G 3/3 OTJ~ 2 Freestrider Lookout Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) G Creature — Human Rogue Creature 3 2G 3/3 OTJ~ 2 Freestrider Lookout Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) G Creature — Human Rogue Creature 3 2G 3/3 OTJ~ 2 Frontier Seeker When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Creature — Human Scout Creature 2 1W 2/1 OTJ~ 2 Frontier Seeker When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Creature — Human Scout Creature 2 1W 2/1 OTJ~ 2 Full Steam Ahead Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." G Sorcery Sorcery 5 3GG OTJ~ 3 Geralf, the Fleshwright Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. U Legendary Creature — Human Warlock Creature 3 2U 2/3 OTJ~ 2 Geralf, the Fleshwright Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. U Legendary Creature — Human Warlock Creature 3 2U 2/3 OTJ~ 2 Getaway Glamer Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power. W Instant Instant 1 W OTJ~ 3 Geyser Drake Flying As long as it's not your turn, spells you cast cost {1} less to cast. U Creature — Drake Creature 3 2U 2/3 OTJ~ 2 Ghired, Mirror of the Wilds Haste Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." GRW Legendary Creature — Human Shaman Creature 3 RGW 3/3 OTJ~ 2 Ghired, Mirror of the Wilds Haste Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." GRW Legendary Creature — Human Shaman Creature 3 RGW 3/3 OTJ~ 2 Giant Beaver Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Beaver Mount Creature 4 3G 4/4 OTJ~ 2 Gila Courser Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) R Creature — Lizard Mount Creature 3 2R 4/2 OTJ~ 2 Gisa, the Hellraiser Ward—{2}, Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Legendary Creature — Human Warlock Creature 5 3BB 4/4 OTJ~ 2 Gisa, the Hellraiser Ward—{2}, Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Legendary Creature — Human Warlock Creature 5 3BB 4/4 OTJ~ 2 Gold Pan When Gold Pan enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 OTJ~ 1 Gold Rush Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. G Instant Instant 2 1G OTJ~ 3 Goldvein Hydra Vigilance, trample, haste Goldvein Hydra enters the battlefield with X +1/+1 counters on it. When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. G Creature — Hydra Creature 1 XG 0/0 OTJ~ 2 Goldvein Hydra Vigilance, trample, haste Goldvein Hydra enters the battlefield with X +1/+1 counters on it. When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. G Creature — Hydra Creature 1 XG 0/0 OTJ~ 2 Great Train Heist Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. R Instant Instant 1 R OTJ~ 3 Great Train Heist Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. R Instant Instant 1 R OTJ~ 3 Hardbristle Bandit {T}: Add one mana of any color. Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) G Creature — Plant Rogue Creature 2 1G 1/1 OTJ~ 2 Harrier Strix Flying When Harrier Strix enters the battlefield, tap target permanent. {2}{U}: Draw a card, then discard a card. U Creature — Bird Creature 1 U 1/1 OTJ~ 2 Hell to Pay Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. R Sorcery Sorcery 1 XR OTJ~ 3 Hell to Pay Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. R Sorcery Sorcery 1 XR OTJ~ 3 Hellspur Brute Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample R Creature — Minotaur Mercenary Creature 5 4R 5/4 OTJ~ 2 Hellspur Posse Boss Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." R Creature — Lizard Rogue Creature 4 2RR 2/4 OTJ~ 2 Hellspur Posse Boss Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." R Creature — Lizard Rogue Creature 4 2RR 2/4 OTJ~ 2 High Noon Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. W Enchantment Enchantment 2 1W OTJ~ 1 High Noon Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. W Enchantment Enchantment 2 1W OTJ~ 1 Highway Robbery You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Sorcery Sorcery 2 1R OTJ~ 3 Hollow Marauder This spell costs {1} less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. B Creature — Specter Rogue Creature 7 6B 4/2 OTJ~ 2 Holy Cow Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) W Creature — Ox Angel Creature 3 2W 2/2 OTJ~ 2 Honest Rutstein When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast. BG Legendary Creature — Human Warlock Creature 3 1BG 3/2 OTJ~ 2 Honest Rutstein When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast. BG Legendary Creature — Human Warlock Creature 3 1BG 3/2 OTJ~ 2 Insatiable Avarice Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life. B Sorcery Sorcery 1 B OTJ~ 3 Insatiable Avarice Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life. B Sorcery Sorcery 1 B OTJ~ 3 Inspiring Vantage Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {W}. Land Land 0 OTJ~ 1 0 Inspiring Vantage Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {W}. Land Land 0 OTJ~ 1 0 Intimidation Campaign When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) BU Enchantment Enchantment 3 1UB OTJ~ 1 Intrepid Stablemaster Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. G Creature — Human Scout Creature 2 1G 2/2 OTJ~ 2 Inventive Wingsmith At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. W Creature — Dwarf Artificer Creature 3 2W 2/4 OTJ~ 2 Irascible Wolverine When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Wolverine Creature 3 2R 3/2 OTJ~ 2 Iron-Fist Pulverizer Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) R Creature — Giant Warrior Creature 5 4R 4/5 OTJ~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 OTJ~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 OTJ~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 OTJ~ 0 Jace Reawakened You can't cast this spell during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. U Legendary Planeswalker — Jace Planeswalker 2 UU 3 OTJ~ 1 Jace Reawakened You can't cast this spell during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. U Legendary Planeswalker — Jace Planeswalker 2 UU 3 OTJ~ 1 Jagged Barrens Jagged Barrens enters the battlefield tapped. When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent. {T}: Add {B} or {R}. Land — Desert Land 0 OTJ~ 1 0 Jailbreak Scheme Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on the top or bottom of their library. U Sorcery Sorcery 1 U OTJ~ 3 Jem Lightfoote, Sky Explorer Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. UW Legendary Creature — Human Scout Creature 4 2WU 3/3 OTJ~ 2 Jolene, Plundering Pugilist Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. {1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. GR Legendary Creature — Human Mercenary Creature 3 1RG 4/2 OTJ~ 2 Kaervek, the Punisher Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.) B Legendary Creature — Human Warlock Creature 3 1BB 3/3 OTJ~ 2 Kaervek, the Punisher Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.) B Legendary Creature — Human Warlock Creature 3 1BB 3/3 OTJ~ 2 Kambal, Profiteering Mayor Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Advisor Creature 3 1WB 2/4 OTJ~ 2 Kambal, Profiteering Mayor Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Advisor Creature 3 1WB 2/4 OTJ~ 2 Kellan Joins Up When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. GUW Legendary Enchantment Enchantment 3 GWU OTJ~ 1 Kellan Joins Up When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. GUW Legendary Enchantment Enchantment 3 GWU OTJ~ 1 Kellan, the Kid Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. GUW Legendary Creature — Human Faerie Rogue Creature 3 GWU 3/3 OTJ~ 2 Kellan, the Kid Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. GUW Legendary Creature — Human Faerie Rogue Creature 3 GWU 3/3 OTJ~ 2 Kraum, Violent Cacophony Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. RU Legendary Creature — Zombie Horror Creature 4 2UR 2/3 OTJ~ 2 Lassoed by the Law When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." W Enchantment Enchantment 4 3W OTJ~ 1 Laughing Jasper Flint Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. BR Legendary Creature — Lizard Rogue Creature 3 1BR 4/3 OTJ~ 2 Laughing Jasper Flint Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. BR Legendary Creature — Lizard Rogue Creature 3 1BR 4/3 OTJ~ 2 Lavaspur Boots Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {1} Artifact — Equipment Artifact 1 1 OTJ~ 1 Lazav, Familiar Stranger Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) BU Legendary Creature — Shapeshifter Creature 3 1UB 1/4 OTJ~ 2 Lilah, Undefeated Slickshot Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) RU Legendary Creature — Human Rogue Creature 3 1UR 3/3 OTJ~ 2 Lilah, Undefeated Slickshot Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) RU Legendary Creature — Human Rogue Creature 3 1UR 3/3 OTJ~ 2 Lively Dirge Spree (Choose one or more additional costs.) + {1} — Search your library for a card, put it into your graveyard, then shuffle. + {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. B Sorcery Sorcery 2 1B OTJ~ 3 Loan Shark When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Creature — Shark Rogue Creature 4 3U 3/4 OTJ~ 2 Lonely Arroyo Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. {T}: Add {W} or {U}. Land — Desert Land 0 OTJ~ 1 0 Longhorn Sharpshooter Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Minotaur Rogue Creature 3 2R 3/3 OTJ~ 2 Lush Oasis Lush Oasis enters the battlefield tapped. When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {U}. Land — Desert Land 0 OTJ~ 1 0 Luxurious Locomotive Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 5 5 6/5 OTJ~ 1 Magda, the Hoardmaster Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. R Legendary Creature — Dwarf Berserker Creature 2 1R 2/2 OTJ~ 2 Magda, the Hoardmaster Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. R Legendary Creature — Dwarf Berserker Creature 2 1R 2/2 OTJ~ 2 Magda, the Hoardmaster Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. R Legendary Creature — Dwarf Berserker Creature 2 1R 2/2 OTJ~ 2 Magebane Lizard Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn. R Creature — Lizard Creature 2 1R 1/4 OTJ~ 2 Make Your Own Luck Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) GU Sorcery Sorcery 5 3GU OTJ~ 3 Make Your Own Luck Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) GU Sorcery Sorcery 5 3GU OTJ~ 3 Malcolm, the Eyes Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") RU Legendary Creature — Siren Pirate Creature 2 UR 2/2 OTJ~ 2 Malcolm, the Eyes Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") RU Legendary Creature — Siren Pirate Creature 2 UR 2/2 OTJ~ 2 Map the Frontier Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. G Sorcery Sorcery 4 3G OTJ~ 3 Marauding Sphinx Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) U Creature — Sphinx Rogue Creature 5 3UU 3/5 OTJ~ 2 Marchesa, Dealer of Death Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) BRU Legendary Creature — Human Rogue Creature 3 UBR 3/4 OTJ~ 2 Marchesa, Dealer of Death Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) BRU Legendary Creature — Human Rogue Creature 3 UBR 3/4 OTJ~ 2 Metamorphic Blast Spree (Choose one or more additional costs.) + {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} — Target player draws two cards. U Instant Instant 1 U OTJ~ 3 Mine Raider Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature — Human Rogue Creature 3 2R 3/2 OTJ~ 2 Mirage Mesa Mirage Mesa enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. Land — Desert Land 0 OTJ~ 1 0 Miriam, Herd Whisperer As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. GW Legendary Creature — Human Druid Creature 2 GW 3/2 OTJ~ 2 Mobile Homestead Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 2 2 3/3 OTJ~ 1 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 OTJ~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 OTJ~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 OTJ~ 0 Mourner's Surprise Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." B Sorcery Sorcery 2 1B OTJ~ 3 Mystical Tether You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. W Enchantment Enchantment 3 2W OTJ~ 1 Neutralize the Guards Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Instant Instant 3 2B OTJ~ 3 Nezumi Linkbreaker When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." B Creature — Rat Warlock Creature 1 B 1/1 OTJ~ 2 Nimble Brigand Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. U Creature — Human Rogue Creature 3 2U 1/3 OTJ~ 2 Nurturing Pixie Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. W Creature — Faerie Rogue Creature 1 W 1/1 OTJ~ 2 Oasis Gardener When Oasis Gardener enters the battlefield, you gain 2 life. {T}: Add one mana of any color. Artifact Creature — Scarecrow Creature 3 3 2/2 OTJ~ 2 Obeka, Splitter of Seconds Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. BRU Legendary Creature — Ogre Warlock Creature 4 1UBR 2/5 OTJ~ 2 Obeka, Splitter of Seconds Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. BRU Legendary Creature — Ogre Warlock Creature 4 1UBR 2/5 OTJ~ 2 Oko, the Ringleader At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent. GU Legendary Planeswalker — Oko Planeswalker 4 2GU 3 OTJ~ 1 Oko, the Ringleader At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent. GU Legendary Planeswalker — Oko Planeswalker 4 2GU 3 OTJ~ 1 Oko, the Ringleader At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent. GU Legendary Planeswalker — Oko Planeswalker 4 2GU 3 OTJ~ 1 Omenport Vigilante Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) W Creature — Human Mercenary Creature 2 1W 2/2 OTJ~ 2 One Last Job Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. W Sorcery Sorcery 3 2W OTJ~ 3 One Last Job Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. W Sorcery Sorcery 3 2W OTJ~ 3 Ornery Tumblewagg At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Brushwagg Mount Creature 3 2G 2/2 OTJ~ 2 Ornery Tumblewagg At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Brushwagg Mount Creature 3 2G 2/2 OTJ~ 2 Outcaster Greenblade When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control. G Creature — Human Mercenary Creature 3 2G 1/2 OTJ~ 2 Outcaster Trailblazer When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Human Druid Creature 3 2G 4/2 OTJ~ 2 Outcaster Trailblazer When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Human Druid Creature 3 2G 4/2 OTJ~ 2 Outlaw Medic Lifelink When Outlaw Medic dies, draw a card. W Creature — Human Rogue Creature 2 1W 1/3 OTJ~ 2 Outlaw Stitcher When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Creature — Human Warlock Creature 4 3U 1/4 OTJ~ 2 Outlaws' Fury Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) R Instant Instant 3 2R OTJ~ 3 Overzealous Muscle Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) B Creature — Ogre Mercenary Creature 5 4B 5/4 OTJ~ 2 Patient Naturalist When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) G Creature — Human Scout Creature 3 2G 2/3 OTJ~ 2 Peerless Ropemaster When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand. U Creature — Human Rogue Creature 5 4U 4/4 OTJ~ 2 Phantom Interference Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}. U Instant Instant 1 U OTJ~ 3 Pillage the Bog Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) BG Sorcery Sorcery 2 BG OTJ~ 3 Pillage the Bog Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) BG Sorcery Sorcery 2 BG OTJ~ 3 Pitiless Carnage Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) B Sorcery Sorcery 4 3B OTJ~ 3 Pitiless Carnage Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) B Sorcery Sorcery 4 3B OTJ~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 OTJ~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 OTJ~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 OTJ~ 0 Plan the Heist Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Sorcery Sorcery 4 2UU OTJ~ 3 Prairie Dog Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. W Creature — Squirrel Creature 2 1W 2/2 OTJ~ 2 Prickly Pair When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." R Creature — Plant Mercenary Creature 3 2R 2/2 OTJ~ 2 Prosperity Tycoon When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) W Creature — Human Noble Creature 4 3W 4/2 OTJ~ 2 Quick Draw Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. R Instant Instant 1 R OTJ~ 3 Quilled Charger Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) R Creature — Porcupine Mount Creature 4 3R 4/3 OTJ~ 2 Railway Brawler Reach, trample Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Rhino Warrior Creature 5 3GG 5/5 OTJ~ 2 Railway Brawler Reach, trample Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Rhino Warrior Creature 5 3GG 5/5 OTJ~ 2 Rakdos Joins Up When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. BR Legendary Enchantment Enchantment 5 3BR OTJ~ 1 Rakdos Joins Up When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. BR Legendary Enchantment Enchantment 5 3BR OTJ~ 1 Rakdos, the Muscle Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. BR Legendary Creature — Demon Mercenary Creature 5 2BBR 6/5 OTJ~ 2 Rakdos, the Muscle Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. BR Legendary Creature — Demon Mercenary Creature 5 2BBR 6/5 OTJ~ 2 Rakish Crew When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) B Enchantment Enchantment 3 2B OTJ~ 1 Rambling Possum Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Possum Mount Creature 3 2G 3/3 OTJ~ 2 Rattleback Apothecary Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Creature — Gorgon Warlock Creature 3 2B 3/2 OTJ~ 2 Raucous Entertainer {1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn. G Creature — Plant Bard Creature 2 1G 2/2 OTJ~ 2 Raven of Fell Omens Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Creature — Bird Creature 2 1B 1/2 OTJ~ 2 Razzle-Dazzler Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. U Creature — Human Wizard Creature 2 1U 1/2 OTJ~ 2 Reach for the Sky Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. G Enchantment — Aura Enchantment 4 3G OTJ~ 1 Reckless Lackey First strike, haste {2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature — Goblin Pirate Creature 1 R 1/2 OTJ~ 2 Redrock Sentinel Defender {2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Creature — Golem Creature 3 3 2/4 OTJ~ 2 Requisition Raid Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls. W Sorcery Sorcery 1 W OTJ~ 3 Resilient Roadrunner Haste, protection from Coyotes {3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. R Creature — Bird Creature 2 1R 2/2 OTJ~ 2 Return the Favor Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target. R Instant Instant 2 RR OTJ~ 3 Rictus Robber When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) B Creature — Zombie Rogue Creature 4 3B 4/3 OTJ~ 2 Riku of Many Paths Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying. GRU Legendary Creature — Human Wizard Creature 3 GUR 3/3 OTJ~ 2 Riku of Many Paths Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying. GRU Legendary Creature — Human Wizard Creature 3 GUR 3/3 OTJ~ 2 Rise of the Varmints Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Sorcery Sorcery 4 3G OTJ~ 3 Rodeo Pyromancers Whenever you cast your first spell each turn, add {R}{R}. R Creature — Human Mercenary Creature 4 3R 3/4 OTJ~ 2 Rooftop Assassin Flash Flying, lifelink When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. B Creature — Vampire Assassin Creature 4 3B 2/2 OTJ~ 2 Roxanne, Starfall Savant Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. GR Legendary Creature — Cat Druid Creature 5 3RG 4/3 OTJ~ 2 Roxanne, Starfall Savant Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. GR Legendary Creature — Cat Druid Creature 5 3RG 4/3 OTJ~ 2 Rush of Dread Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up. B Sorcery Sorcery 3 1BB OTJ~ 3 Rush of Dread Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up. B Sorcery Sorcery 3 1BB OTJ~ 3 Rustler Rampage Spree (Choose one or more additional costs.) + {1} — Untap all creatures target player controls. + {1} — Target creature gains double strike until end of turn. W Instant Instant 1 W OTJ~ 3 Ruthless Lawbringer When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. BW Creature — Vampire Assassin Creature 3 1WB 3/2 OTJ~ 2 Ruthless Lawbringer When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. BW Creature — Vampire Assassin Creature 3 1WB 3/2 OTJ~ 2 Sandstorm Verge {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery. Land — Desert Land 0 OTJ~ 0 Satoru, the Infiltrator Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. BU Legendary Creature — Human Ninja Rogue Creature 2 UB 2/3 OTJ~ 2 Satoru, the Infiltrator Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. BU Legendary Creature — Human Ninja Rogue Creature 2 UB 2/3 OTJ~ 2 Scalestorm Summoner Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater. R Creature — Human Warlock Creature 3 2R 3/3 OTJ~ 2 Scorching Shot Scorching Shot deals 5 damage to target creature. R Sorcery Sorcery 2 RR OTJ~ 3 Scorching Shot Scorching Shot deals 5 damage to target creature. R Sorcery Sorcery 2 RR OTJ~ 3 Seize the Secrets This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards. U Sorcery Sorcery 3 2U OTJ~ 3 Selvala, Eager Trailblazer Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control. GW Legendary Creature — Elf Scout Creature 4 2GW 4/5 OTJ~ 2 Selvala, Eager Trailblazer Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control. GW Legendary Creature — Elf Scout Creature 4 2GW 4/5 OTJ~ 2 Seraphic Steed First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) GW Creature — Unicorn Mount Creature 2 GW 2/2 OTJ~ 2 Seraphic Steed First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) GW Creature — Unicorn Mount Creature 2 GW 2/2 OTJ~ 2 Servant of the Stinger Deathtouch Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Creature — Human Warlock Creature 2 1B 1/3 OTJ~ 2 Shackle Slinger Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Human Soldier Creature 3 2U 3/2 OTJ~ 2 Shepherd of the Clouds Flying, vigilance When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount. W Creature — Pegasus Creature 5 4W 4/3 OTJ~ 2 Sheriff of Safe Passage Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) W Creature — Human Knight Creature 3 2W 0/0 OTJ~ 2 Shifting Grift Spree (Choose one or more additional costs.) + {2} — Exchange control of two target creatures. + {1} — Exchange control of two target artifacts. + {1} — Exchange control of two target enchantments. U Sorcery Sorcery 2 UU OTJ~ 3 Shoot the Sheriff Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) B Instant Instant 2 1B OTJ~ 3 Silver Deputy When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. Artifact Creature — Mercenary Creature 2 2 1/2 OTJ~ 2 Skulduggery Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. B Instant Instant 1 B OTJ~ 3 Slick Sequence Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. RU Instant Instant 2 UR OTJ~ 3 Slickshot Lockpicker When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Creature — Human Rogue Creature 3 2U 2/3 OTJ~ 2 Slickshot Show-Off Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Bird Wizard Creature 2 1R 1/2 OTJ~ 2 Slickshot Show-Off Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Bird Wizard Creature 2 1R 1/2 OTJ~ 2 Slickshot Vault-Buster Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) U Creature — Human Rogue Creature 3 2U 1/4 OTJ~ 2 Smuggler's Surprise Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. G Instant Instant 1 G OTJ~ 3 Smuggler's Surprise Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. G Instant Instant 1 G OTJ~ 3 Snakeskin Veil Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) G Instant Instant 1 G OTJ~ 3 Soured Springs Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {B}. Land — Desert Land 0 OTJ~ 1 0 Spinewoods Armadillo Reach Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. G Creature — Armadillo Creature 6 4GG 7/7 OTJ~ 2 Spinewoods Paladin Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Human Knight Creature 5 4G 5/4 OTJ~ 2 Spirebluff Canal Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}. Land Land 0 OTJ~ 1 0 Spirebluff Canal Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}. Land Land 0 OTJ~ 1 0 Spring Splasher Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. U Creature — Frog Beast Creature 2 1U 2/1 OTJ~ 2 Stagecoach Security When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) W Creature — Human Soldier Creature 5 4W 4/5 OTJ~ 2 Steer Clear Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. W Instant Instant 1 W OTJ~ 3 Step Between Worlds Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Sorcery Sorcery 5 3UU OTJ~ 3 Step Between Worlds Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Sorcery Sorcery 5 3UU OTJ~ 3 Sterling Hound When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Artifact Creature — Dog Creature 3 3 3/2 OTJ~ 2 Sterling Keykeeper {2}, {T}: Tap target non-Mount creature. W Creature — Human Mercenary Creature 2 1W 2/2 OTJ~ 2 Sterling Supplier Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. W Creature — Bird Soldier Creature 5 4W 3/4 OTJ~ 2 Stingerback Terror Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Scorpion Dragon Creature 4 2RR 7/7 OTJ~ 2 Stingerback Terror Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Scorpion Dragon Creature 4 2RR 7/7 OTJ~ 2 Stoic Sphinx Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. U Creature — Sphinx Creature 4 2UU 5/3 OTJ~ 2 Stoic Sphinx Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. U Creature — Sphinx Creature 4 2UU 5/3 OTJ~ 2 Stop Cold Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. U Enchantment — Aura Enchantment 4 3U OTJ~ 1 Stubborn Burrowfiend Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Badger Beast Mount Creature 2 1G 2/2 OTJ~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 OTJ~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 OTJ~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 OTJ~ 0 Taii Wakeen, Perfect Shot Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. RW Legendary Creature — Human Mercenary Creature 2 RW 2/3 OTJ~ 2 Taii Wakeen, Perfect Shot Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. RW Legendary Creature — Human Mercenary Creature 2 RW 2/3 OTJ~ 2 Take Up the Shield Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) W Instant Instant 2 1W OTJ~ 3 Take for a Ride Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. R Sorcery Sorcery 3 2R OTJ~ 3 Take the Fall Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card. U Instant Instant 1 U OTJ~ 3 Terror of the Peaks Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. R Creature — Dragon Creature 5 3RR 5/4 OTJ~ 2 Terror of the Peaks Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. R Creature — Dragon Creature 5 3RR 5/4 OTJ~ 2 The Gitrog, Ravenous Ride Trample, haste Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1 BG Legendary Creature — Frog Horror Mount Creature 5 3BG 6/5 OTJ~ 2 The Gitrog, Ravenous Ride Trample, haste Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1 BG Legendary Creature — Frog Horror Mount Creature 5 3BG 6/5 OTJ~ 2 The Key to the Vault Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U} U Legendary Artifact — Equipment Artifact 2 1U OTJ~ 1 The Key to the Vault Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U} U Legendary Artifact — Equipment Artifact 2 1U OTJ~ 1 The Key to the Vault Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U} U Legendary Artifact — Equipment Artifact 2 1U OTJ~ 1 This Town Ain't Big Enough This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands. U Instant Instant 5 4U OTJ~ 3 Three Steps Ahead Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card. U Instant Instant 1 U OTJ~ 3 Three Steps Ahead Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card. U Instant Instant 1 U OTJ~ 3 Throw from the Saddle Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. G Sorcery Sorcery 2 1G OTJ~ 3 Thunder Lasso When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} W Artifact — Equipment Artifact 3 2W OTJ~ 1 Thunder Salvo Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. R Instant Instant 2 1R OTJ~ 3 Tinybones Joins Up When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. B Legendary Enchantment Enchantment 1 B OTJ~ 1 Tinybones Joins Up When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. B Legendary Enchantment Enchantment 1 B OTJ~ 1 Tinybones, the Pickpocket Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. B Legendary Creature — Skeleton Rogue Creature 1 B 1/1 OTJ~ 2 Tinybones, the Pickpocket Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. B Legendary Creature — Skeleton Rogue Creature 1 B 1/1 OTJ~ 2 Tomb Trawler {2}: Put target card from your graveyard on the bottom of your library. Artifact Creature — Golem Creature 2 2 0/4 OTJ~ 2 Trained Arynx Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Cat Beast Mount Creature 2 1W 3/1 OTJ~ 2 Trash the Town Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards." G Instant Instant 1 G OTJ~ 3 Treasure Dredger {1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Creature — Human Rogue Creature 2 1B 2/2 OTJ~ 2 Trick Shot Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token. R Instant Instant 5 4R OTJ~ 3 Tumbleweed Rising Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Sorcery Sorcery 2 1G OTJ~ 3 Unfortunate Accident Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." B Instant Instant 1 B OTJ~ 3 Unscrupulous Contractor When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) B Creature — Human Assassin Creature 3 2B 3/2 OTJ~ 2 Vadmir, New Blood Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. B Legendary Creature — Vampire Rogue Creature 2 1B 2/2 OTJ~ 2 Vadmir, New Blood Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. B Legendary Creature — Vampire Rogue Creature 2 1B 2/2 OTJ~ 2 Vault Plunderer When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. B Creature — Human Rogue Creature 3 2B 3/1 OTJ~ 2 Vengeful Townsfolk Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. W Creature — Human Citizen Creature 3 2W 3/3 OTJ~ 2 Vial Smasher, Gleeful Grenadier Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) BR Legendary Creature — Goblin Mercenary Creature 2 BR 3/2 OTJ~ 2 Visage Bandit You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Creature — Shapeshifter Rogue Creature 4 3U 2/2 OTJ~ 2 Voracious Varmint Vigilance {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. G Creature — Varmint Creature 2 1G 2/2 OTJ~ 2 Vraska Joins Up When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card. BG Legendary Enchantment Enchantment 2 BG OTJ~ 1 Vraska Joins Up When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card. BG Legendary Enchantment Enchantment 2 BG OTJ~ 1 Vraska, the Silencer Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. BG Legendary Creature — Gorgon Assassin Creature 3 1BG 3/3 OTJ~ 2 Vraska, the Silencer Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. BG Legendary Creature — Gorgon Assassin Creature 3 1BG 3/3 OTJ~ 2 Wanted Griffin Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." W Creature — Griffin Creature 4 3W 3/2 OTJ~ 2 Wrangler of the Damned Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. UW Creature — Human Soldier Creature 5 3WU 1/4 OTJ~ 2 Wylie Duke, Atiin Hero Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. GW Legendary Creature — Human Ranger Creature 3 1GW 4/2 OTJ~ 2 Wylie Duke, Atiin Hero Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. GW Legendary Creature — Human Ranger Creature 3 1GW 4/2 OTJ~ 2 Academy Manufactor If you would create a Clue, Food, or Treasure token, instead create one of each. Artifact Creature — Assembly-Worker Creature 3 3 1/3 OTC~ 2 Access Tunnel {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. Land Land 0 OTC~ 0 Aetherborn Marauder Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. B Creature — Aetherborn Rogue Creature 4 3B 2/2 OTC~ 2 Ancient Greenwarden Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. G Creature — Elemental Creature 6 4GG 5/7 OTC~ 2 Angel of Indemnity Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) W Creature — Angel Warrior Creature 6 5W 5/5 OTC~ 2 Angel of Indemnity Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) W Creature — Angel Warrior Creature 6 5W 5/5 OTC~ 2 Angel of the Ruins Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Artifact Creature — Angel Creature 7 5WW 5/7 OTC~ 2 Angelic Sell-Sword Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. W Creature — Angel Mercenary Creature 5 4W 4/4 OTC~ 2 Angelic Sell-Sword Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. W Creature — Angel Mercenary Creature 5 4W 4/4 OTC~ 2 Angrath's Marauders If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. R Creature — Human Pirate Creature 7 5RR 4/4 OTC~ 2 Arcane Bombardment Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. R Enchantment Enchantment 6 4RR OTC~ 1 Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. U Instant Instant 2 1U OTC~ 3 Arcane Heist You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) U Sorcery Sorcery 4 2UU OTC~ 3 Arcane Heist You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) U Sorcery Sorcery 4 2UU OTC~ 3 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 OTC~ 1 Archmage Emeritus Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. U Creature — Human Wizard Creature 4 2UU 2/2 OTC~ 2 Avenger of Zendikar When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. G Creature — Elemental Creature 7 5GG 5/5 OTC~ 2 Back in Town Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) B Sorcery Sorcery 3 X2B OTC~ 3 Back in Town Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) B Sorcery Sorcery 3 X2B OTC~ 3 Baleful Mastery You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker. B Instant Instant 4 3B OTC~ 3 Baleful Strix Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. BU Artifact Creature — Bird Creature 2 UB 1/1 OTC~ 2 Baral's Expertise Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost. U Sorcery Sorcery 5 3UU OTC~ 3 Battlefield Forge {T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Land Land 0 OTC~ 0 Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Instant Instant 4 3R OTC~ 3 Bitter Reunion When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. {1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn. R Enchantment Enchantment 2 1R OTC~ 1 Blackcleave Cliffs Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R}. Land Land 0 OTC~ 1 0 Bladegriff Prototype Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. Artifact Creature — Griffin Creature 5 5 3/2 OTC~ 2 Bloodthirsty Adversary Haste When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. R Creature — Vampire Creature 2 1R 2/2 OTC~ 2 Bojuka Bog Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}. Land Land 0 OTC~ 1 0 Bonders' Enclave {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. Land Land 0 OTC~ 0 Boros Charm Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. RW Instant Instant 2 RW OTC~ 3 Bounty Board {T}: Add one mana of any color. {1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. Artifact Artifact 3 3 OTC~ 1 Bounty Board {T}: Add one mana of any color. {1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. Artifact Artifact 3 3 OTC~ 1 Brainstealer Dragon Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. B Creature — Dragon Horror Creature 7 5BB 6/6 OTC~ 2 Breena, the Demagogue Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. BW Legendary Creature — Bird Warlock Creature 3 1WB 1/3 OTC~ 2 Cactus Preserve Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. Land — Desert Land 0 OTC~ 1 0 Cactus Preserve Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. Land — Desert Land 0 OTC~ 1 0 Canyon Slough ({T}: Add {B} or {R}.) Canyon Slough enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Swamp Mountain Land 0 OTC~ 1 0 Captain Lannery Storm Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. R Legendary Creature — Human Pirate Creature 3 2R 2/2 OTC~ 2 Captivating Crew {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. R Creature — Human Pirate Creature 4 3R 4/3 OTC~ 2 Cascade Bluffs {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Land Land 0 OTC~ 0 Cataclysmic Prospecting Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. R Sorcery Sorcery 2 XRR OTC~ 3 Cataclysmic Prospecting Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. R Sorcery Sorcery 2 XRR OTC~ 3 Caves of Koilos {T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. Land Land 0 OTC~ 0 Cazur, Ruthless Stalker Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.) Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. G Legendary Creature — Human Warrior Creature 4 3G 3/3 OTC~ 2 Changeling Outcast Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked. B Creature — Shapeshifter Creature 1 B 1/1 OTC~ 2 Chaos Wand {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. Artifact Artifact 3 3 OTC~ 1 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant Instant 3 2R OTC~ 3 Charred Graverobber When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it. B Creature — Skeleton Mercenary Creature 3 2B 3/1 OTC~ 2 Charred Graverobber When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it. B Creature — Skeleton Mercenary Creature 3 2B 3/1 OTC~ 2 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 OTC~ 1 Clifftop Retreat Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. Land Land 0 OTC~ 1 0 Cold-Eyed Selkie Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. GU Creature — Merfolk Rogue Creature 3 1G/UG/U 1/1 OTC~ 2 Command Beacon {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. Land Land 0 OTC~ 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 OTC~ 0 Council's Judgment Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. W Sorcery Sorcery 3 1WW OTC~ 3 Crackling Spellslinger Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) R Creature — Human Wizard Creature 5 3RR 2/2 OTC~ 2 Crackling Spellslinger Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) R Creature — Human Wizard Creature 5 3RR 2/2 OTC~ 2 Crawling Sensation At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. G Enchantment Enchantment 3 2G OTC~ 1 Culling Ritual Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. BG Sorcery Sorcery 4 2BG OTC~ 3 Cunning Rhetoric Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. B Enchantment Enchantment 3 2B OTC~ 1 Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. U Sorcery Sorcery 2 XUU OTC~ 3 Cursed Mirror {T}: Add {R}. As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. R Artifact Artifact 3 2R OTC~ 1 Curtains' Call Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures. B Instant Instant 6 5B OTC~ 3 Darkslick Shores Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B}. Land Land 0 OTC~ 1 0 Darksteel Ingot Indestructible {T}: Add one mana of any color. Artifact Artifact 3 3 OTC~ 1 Darkwater Catacombs {1}, {T}: Add {U}{B}. Land Land 0 OTC~ 0 Dazzling Sphinx Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. U Creature — Sphinx Creature 5 3UU 4/5 OTC~ 2 Dead Before Sunrise Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) R Instant Instant 4 3R OTC~ 3 Dead Before Sunrise Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) R Instant Instant 4 3R OTC~ 3 Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant Instant 2 1B OTC~ 3 Decimate Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) GR Sorcery Sorcery 4 2RG OTC~ 3 Deep Analysis Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 4 3U OTC~ 3 Demolition Field {T}: Add {C}. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. Land Land 0 OTC~ 0 Descend upon the Sinful Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard. W Sorcery Sorcery 6 4WW OTC~ 3 Desert of the Fervent Desert of the Fervent enters the battlefield tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) Land — Desert Land 0 OTC~ 1 0 Desert of the Indomitable Desert of the Indomitable enters the battlefield tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) Land — Desert Land 0 OTC~ 1 0 Desert of the True Desert of the True enters the battlefield tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) Land — Desert Land 0 OTC~ 1 0 Desolate Mire {1}, {T}: Add {W}{B}. Land Land 0 OTC~ 0 Dig Through Time Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. U Instant Instant 8 6UU OTC~ 3 Diluvian Primordial Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. U Creature — Avatar Creature 7 5UU 5/5 OTC~ 2 Dimir Aqueduct Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}. Land Land 0 OTC~ 1 0 Dire Fleet Daredevil First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. R Creature — Human Pirate Creature 2 1R 2/1 OTC~ 2 Dire Fleet Ravager Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. B Creature — Orc Pirate Wizard Creature 5 3BB 4/4 OTC~ 2 Discreet Retreat Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. B Enchantment — Aura Enchantment 4 3B OTC~ 1 Discreet Retreat Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. B Enchantment — Aura Enchantment 4 3B OTC~ 1 Dragonskull Summit Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}. Land Land 0 OTC~ 1 0 Dream-Thief's Bandana Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1} Artifact — Equipment Artifact 2 2 OTC~ 1 Dream-Thief's Bandana Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1} Artifact — Equipment Artifact 2 2 OTC~ 1 Drowned Catacomb Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}. Land Land 0 OTC~ 1 0 Dune Chanter Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. G Creature — Plant Druid Creature 3 2G 2/3 OTC~ 2 Dune Chanter Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. G Creature — Plant Druid Creature 3 2G 2/3 OTC~ 2 Dunes of the Dead {T}: Add {C}. When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. Land — Desert Land 0 OTC~ 0 Eccentric Farmer When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) G Creature — Human Peasant Creature 3 2G 2/3 OTC~ 2 Edric, Spymaster of Trest Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. GU Legendary Creature — Elf Rogue Creature 3 1GU 2/2 OTC~ 2 Electric Revelation As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) R Instant Instant 3 2R OTC~ 3 Electrostatic Field Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. R Creature — Wall Creature 2 1R 0/4 OTC~ 2 Elemental Eruption Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.) R Sorcery Sorcery 6 4RR OTC~ 3 Elemental Eruption Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.) R Sorcery Sorcery 6 4RR OTC~ 3 Elvish Rejuvenator When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. G Creature — Elf Druid Creature 3 2G 1/1 OTC~ 2 Embrace the Unknown Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) R Sorcery Sorcery 3 2R OTC~ 3 Embrace the Unknown Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) R Sorcery Sorcery 3 2R OTC~ 3 Epic Experiment Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. RU Sorcery Sorcery 2 XUR OTC~ 3 Eris, Roar of the Storm This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. RU Legendary Creature — Elemental Warlock Creature 10 8UR 4/4 OTC~ 2 Eris, Roar of the Storm This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. RU Legendary Creature — Elemental Warlock Creature 10 8UR 4/4 OTC~ 2 Escape to the Wilds Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. GR Sorcery Sorcery 5 3RG OTC~ 3 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 OTC~ 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 OTC~ 0 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G OTC~ 3 Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. RU Sorcery Sorcery 2 UR OTC~ 3 Extract Brain Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. BU Sorcery Sorcery 2 XUB OTC~ 3 Fain, the Broker {T}, Sacrifice a creature: Put two +1/+1 counters on target creature. {T}, Remove a counter from a creature you control: Create a Treasure token. {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. {3}{B}: Untap Fain, the Broker. B Legendary Creature — Human Warlock Creature 3 2B 3/3 OTC~ 2 Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R OTC~ 3 Fallen Shinobi Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. BU Creature — Zombie Ninja Creature 5 3UB 5/4 OTC~ 2 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B OTC~ 3 Felix Five-Boots Menace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. BGU Legendary Creature — Ooze Rogue Creature 5 2BGU 5/4 OTC~ 2 Felix Five-Boots Menace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. BGU Legendary Creature — Ooze Rogue Creature 5 2BGU 5/4 OTC~ 2 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 OTC~ 1 Ferrous Lake {1}, {T}: Add {U}{R}. Land Land 0 OTC~ 0 Fetid Heath {T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. Land Land 0 OTC~ 0 Fetid Pools ({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Island Swamp Land 0 OTC~ 1 0 Finale of Promise You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. R Sorcery Sorcery 2 XRR OTC~ 3 Finale of Revelation Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. U Sorcery Sorcery 2 XUU OTC~ 3 Flooded Grove {T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Land Land 0 OTC~ 0 Forger's Foundry {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. {3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. U Artifact Artifact 3 2U OTC~ 1 Forger's Foundry {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. {3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. U Artifact Artifact 3 2U OTC~ 1 Frostboil Snarl As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Land Land 0 OTC~ 1 0 Galvanic Iteration When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) RU Instant Instant 2 UR OTC~ 3 Genesis Hydra When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it. G Creature — Plant Hydra Creature 2 XGG 0/0 OTC~ 2 Ghostly Pilferer Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn. U Creature — Spirit Rogue Creature 2 1U 2/1 OTC~ 2 Glittering Stockpile {T}: Add {R}. Put a stash counter on Glittering Stockpile. {T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile. R Artifact — Treasure Artifact 3 2R OTC~ 1 Goblin Electromancer Instant and sorcery spells you cast cost {1} less to cast. RU Creature — Goblin Wizard Creature 2 UR 2/2 OTC~ 2 Gonti, Canny Acquisitor Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. BGU Legendary Creature — Aetherborn Rogue Creature 5 2BGU 5/5 OTC~ 2 Gonti, Lord of Luxury Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. B Legendary Creature — Aetherborn Rogue Creature 4 2BB 2/3 OTC~ 2 Graywater's Fixer Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BR Creature — Lizard Mercenary Creature 4 2BR 4/4 OTC~ 2 Graywater's Fixer Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BR Creature — Lizard Mercenary Creature 4 2BR 4/4 OTC~ 2 Grenzo, Havoc Raiser Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. R Legendary Creature — Goblin Rogue Creature 2 RR 2/2 OTC~ 2 Guttersnipe Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 OTC~ 2 Harrow As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. G Instant Instant 3 2G OTC~ 3 Hashep Oasis {T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery. Land — Desert Land 0 OTC~ 0 Haughty Djinn Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast. U Creature — Djinn Creature 3 1UU */4 OTC~ 2 Hazezon, Shaper of Sand Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. GRW Legendary Creature — Human Warrior Creature 3 RGW 3/3 OTC~ 2 Heartless Conscription Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. B Sorcery Sorcery 8 6BB OTC~ 3 Heartless Conscription Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. B Sorcery Sorcery 8 6BB OTC~ 3 Heaven Heaven deals X damage to each creature with flying. GR Instant Instant 3 XG OTC~ 3 Earth Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. GR Sorcery Sorcery 3 XRR OTC~ 3 Heliod's Intervention Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life. W Instant Instant 2 XWW OTC~ 3 Hex Destroy six target creatures. B Sorcery Sorcery 6 4BB OTC~ 3 Hinterland Harbor Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 OTC~ 1 0 Hostage Taker When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. BU Creature — Human Pirate Creature 4 2UB 2/3 OTC~ 2 Hour of Promise Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. G Sorcery Sorcery 5 4G OTC~ 3 Humble Defector {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. R Creature — Human Rogue Creature 2 1R 2/1 OTC~ 2 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Artifact Artifact 2 2 OTC~ 1 Impulsive Pilferer When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) R Creature — Goblin Pirate Creature 1 R 1/1 OTC~ 2 Isolated Chapel Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. Land Land 0 OTC~ 1 0 Izzet Boilerworks Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}. Land Land 0 OTC~ 1 0 Izzet Signet {1}, {T}: Add {U}{R}. Artifact Artifact 2 2 OTC~ 1 Jungle Shrine Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}. Land Land 0 OTC~ 1 0 Kamber, the Plunderer Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") B Legendary Creature — Vampire Rogue Creature 4 3B 3/4 OTC~ 2 Kaza, Roil Chaser Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. RU Legendary Creature — Human Wizard Creature 2 UR 1/2 OTC~ 2 Kirri, Talented Sprout Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. GRW Legendary Creature — Plant Druid Creature 4 1RGW 0/3 OTC~ 2 Kirri, Talented Sprout Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. GRW Legendary Creature — Plant Druid Creature 4 1RGW 0/3 OTC~ 2 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery — Arcane Sorcery 3 2G OTC~ 3 Krosan Verge Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Land Land 0 OTC~ 1 0 Laurine, the Diversion Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Legendary Creature — Human Rogue Creature 3 2R 3/3 OTC~ 2 Leyline Dowser {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser. Artifact Artifact 2 2 OTC~ 1 Leyline Dowser {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser. Artifact Artifact 2 2 OTC~ 1 Life Insurance Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token. BW Enchantment Enchantment 5 3WB OTC~ 1 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 OTC~ 1 Llanowar Wastes {T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Land Land 0 OTC~ 0 Lock and Load Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Sorcery Sorcery 3 2U OTC~ 3 Lock and Load Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Sorcery Sorcery 3 2U OTC~ 3 Magmatic Insight As an additional cost to cast this spell, discard a land card. Draw two cards. R Sorcery Sorcery 1 R OTC~ 3 Mari, the Killing Quill Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." B Legendary Creature — Vampire Assassin Creature 3 1BB 3/2 OTC~ 2 Marshal's Anthem Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. W Enchantment Enchantment 4 2WW OTC~ 1 Marshland Bloodcaster Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. B Creature — Vampire Warlock Creature 5 4B 3/5 OTC~ 2 Mass Mutiny For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. R Sorcery Sorcery 5 3RR OTC~ 3 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 OTC~ 2 Midnight Clock {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. U Artifact Artifact 3 2U OTC~ 1 Mind's Dilation Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. U Enchantment Enchantment 7 5UU OTC~ 1 Mirror Entity Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. W Creature — Shapeshifter Creature 3 2W 1/1 OTC~ 2 Misfortune Teller Deathtouch Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life. B Creature — Human Warlock Creature 4 3B 3/1 OTC~ 2 Mistmeadow Skulk Lifelink, protection from mana value 3 or greater W Creature — Kithkin Rogue Creature 2 1W 1/1 OTC~ 2 Mizzix's Mastery Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") R Sorcery Sorcery 4 3R OTC~ 3 Morbid Opportunist Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. B Creature — Human Rogue Creature 3 2B 1/3 OTC~ 2 Murmuring Mystic Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. U Creature — Human Wizard Creature 4 3U 1/5 OTC~ 2 Nantuko Cultivator When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. G Creature — Insect Druid Creature 4 3G 2/2 OTC~ 2 Nashi, Moon Sage's Scion Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. B Legendary Creature — Rat Ninja Creature 3 1BB 3/2 OTC~ 2 Nesting Dragon Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" R Creature — Dragon Creature 5 3RR 5/4 OTC~ 2 Nighthawk Scavenger Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. B Creature — Vampire Rogue Creature 3 1BB 1+*/3 OTC~ 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 OTC~ 2 Nomad Outpost Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}. Land Land 0 OTC~ 1 0 Oblivion Sower When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. Creature — Eldrazi Creature 6 6 5/8 OTC~ 2 Octavia, Living Thesis This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward {8} Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn. U Legendary Creature — Elemental Octopus Creature 10 8UU 8/8 OTC~ 2 Ogre Slumlord Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. B Creature — Ogre Rogue Creature 5 3BB 3/3 OTC~ 2 Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. G Snow Creature — Snake Creature 5 3GG 2/6 OTC~ 2 Olivia, Opulent Outlaw Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) {3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. BRW Legendary Creature — Vampire Assassin Creature 4 1RWB 3/3 OTC~ 2 Omnath, Locus of Rage Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target. GR Legendary Creature — Elemental Creature 7 3RRGG 5/5 OTC~ 2 Opt Scry 1. Draw a card. U Instant Instant 1 U OTC~ 3 Opulent Palace Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}. Land Land 0 OTC~ 1 0 Oracle of Mul Daya You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library. G Creature — Elf Shaman Creature 4 3G 2/2 OTC~ 2 Orochi Soul-Reaver Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) B Creature — Snake Ninja Rogue Creature 6 5B 5/4 OTC~ 2 Orochi Soul-Reaver Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) B Creature — Snake Ninja Rogue Creature 6 5B 5/4 OTC~ 2 Orzhov Signet {1}, {T}: Add {W}{B}. Artifact Artifact 2 2 OTC~ 1 Overflowing Basin {1}, {T}: Add {G}{U}. Land Land 0 OTC~ 0 Painful Truths Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. B Sorcery Sorcery 3 2B OTC~ 3 Painted Bluffs {T}: Add {C}. {1}, {T}: Add one mana of any color. Land — Desert Land 0 OTC~ 0 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 OTC~ 1 0 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W OTC~ 3 Perennial Behemoth You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature — Beast Creature 5 5 2/7 OTC~ 2 Perpetual Timepiece {T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library. Artifact Artifact 2 2 OTC~ 1 Plasm Capture Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. GU Instant Instant 4 GGUU OTC~ 3 Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. U Sorcery Sorcery 1 U OTC~ 3 Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. U Instant Instant 1 U OTC~ 3 Predators' Hour Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." B Sorcery Sorcery 2 1B OTC~ 3 Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) U Sorcery Sorcery 1 U OTC~ 3 Prismatic Lens {T}: Add {C}. {1}, {T}: Add one mana of any color. Artifact Artifact 2 2 OTC~ 1 Propaganda Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. U Enchantment Enchantment 3 2U OTC~ 1 Pteramander Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) U Creature — Salamander Drake Creature 1 U 1/1 OTC~ 2 Putrefy Destroy target artifact or creature. It can't be regenerated. BG Instant Instant 3 1BG OTC~ 3 Pyretic Charge Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Sorcery Sorcery 5 4R OTC~ 3 Pyretic Charge Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Sorcery Sorcery 5 4R OTC~ 3 Queen Marchesa Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. BRW Legendary Creature — Human Assassin Creature 4 1RWB 3/3 OTC~ 2 Radical Idea Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) U Instant Instant 2 1U OTC~ 3 Rain of Riches When Rain of Riches enters the battlefield, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) R Enchantment Enchantment 5 3RR OTC~ 1 Rakdos Signet {1}, {T}: Add {B}{R}. Artifact Artifact 2 2 OTC~ 1 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G OTC~ 3 Ramunap Excavator You may play lands from your graveyard. G Creature — Naga Cleric Creature 3 2G 2/3 OTC~ 2 Ramunap Ruins {T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent. Land — Desert Land 0 OTC~ 0 Rankle, Master of Pranks Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. B Legendary Creature — Faerie Rogue Creature 4 2BB 3/3 OTC~ 2 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 OTC~ 0 Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. G Instant Instant 5 4G OTC~ 3 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 OTC~ 0 Rousing Refrain Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) R Sorcery Sorcery 5 3RR OTC~ 3 Rugged Prairie {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Land Land 0 OTC~ 0 Rumbleweed This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. G Creature — Plant Elemental Creature 11 10G 8/8 OTC~ 2 Rumbleweed This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. G Creature — Plant Elemental Creature 11 10G 8/8 OTC~ 2 Sage of the Beyond Flying Spells you cast from anywhere other than your hand cost {2} less to cast. Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) U Creature — Spirit Giant Creature 7 5UU 5/5 OTC~ 2 Sand Scout When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. W Creature — Human Scout Creature 2 1W 2/2 OTC~ 2 Sand Scout When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. W Creature — Human Scout Creature 2 1W 2/2 OTC~ 2 Satyr Wayfinder When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. G Creature — Satyr Creature 2 1G 1/1 OTC~ 2 Savvy Trader When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. G Creature — Human Citizen Creature 4 3G 3/3 OTC~ 2 Savvy Trader When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. G Creature — Human Citizen Creature 4 3G 3/3 OTC~ 2 Scaretiller Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped. Artifact Creature — Scarecrow Creature 4 4 1/4 OTC~ 2 Scattered Groves ({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Plains Land 0 OTC~ 1 0 Scavenger Grounds {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards. Land — Desert Land 0 OTC~ 0 Scute Swarm Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. G Creature — Insect Creature 3 2G 1/1 OTC~ 2 Seize the Spotlight Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. R Sorcery Sorcery 3 2R OTC~ 3 Serum Visions Draw a card. Scry 2. U Sorcery Sorcery 1 U OTC~ 3 Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W OTC~ 3 Shadowblood Ridge {1}, {T}: Add {B}{R}. Land Land 0 OTC~ 0 Shadowmage Infiltrator Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. BU Creature — Human Wizard Creature 3 1UB 1/3 OTC~ 2 Shark Typhoon Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. U Enchantment Enchantment 6 5U OTC~ 1 Shefet Dunes {T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery. Land — Desert Land 0 OTC~ 0 Sheltered Thicket ({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Forest Land 0 OTC~ 1 0 Shiny Impetus Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Enchantment — Aura Enchantment 3 2R OTC~ 1 Shivan Reef {T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Land Land 0 OTC~ 0 Silent-Blade Oni Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost. BU Creature — Demon Ninja Creature 7 3UUBB 6/5 OTC~ 2 Silhana Ledgewalker Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. G Creature — Elf Rogue Creature 2 1G 1/1 OTC~ 2 Siphon Insight Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B} BU Instant Instant 2 UB OTC~ 3 Skullwinder Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. G Creature — Snake Creature 3 2G 1/3 OTC~ 2 Slither Blade Slither Blade can't be blocked. U Creature — Naga Rogue Creature 1 U 1/2 OTC~ 2 Smirking Spelljacker Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. U Creature — Djinn Wizard Rogue Creature 5 4U 3/3 OTC~ 2 Smirking Spelljacker Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. U Creature — Djinn Wizard Rogue Creature 5 4U 3/3 OTC~ 2 Smoldering Marsh ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 OTC~ 1 0 Smoldering Stagecoach Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2 R Artifact — Vehicle Artifact 4 3R */5 OTC~ 1 Smoldering Stagecoach Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2 R Artifact — Vehicle Artifact 4 3R */5 OTC~ 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 OTC~ 1 Springbloom Druid When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. G Creature — Elf Druid Creature 3 2G 1/1 OTC~ 2 Stella Lee, Wild Card Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. RU Legendary Creature — Human Rogue Creature 3 1UR 2/4 OTC~ 2 Stolen Goods Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. U Sorcery Sorcery 4 3U OTC~ 3 Storm-Kiln Artist Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. R Creature — Dwarf Shaman Creature 4 3R 2/2 OTC~ 2 Sulfur Falls Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 OTC~ 1 0 Sulfurous Springs {T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. Land Land 0 OTC~ 0 Sun Titan Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Giant Creature 6 4WW 6/6 OTC~ 2 Sunhome, Fortress of the Legion {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. Land Land 0 OTC~ 0 Sunken Hollow ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land — Island Swamp Land 0 OTC~ 1 0 Sunscorched Divide {1}, {T}: Add {R}{W}. Land Land 0 OTC~ 0 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 2 2 OTC~ 1 Tainted Peak {T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp. Land Land 0 OTC~ 0 Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. U Legendary Creature — Merfolk Wizard Creature 4 2UU 2/2 OTC~ 2 Temple of Deceit Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}. Land Land 0 OTC~ 1 0 Temple of Epiphany Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}. Land Land 0 OTC~ 1 0 Temple of Malady Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}. Land Land 0 OTC~ 1 0 Temple of Malice Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}. Land Land 0 OTC~ 1 0 Temple of Mystery Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}. Land Land 0 OTC~ 1 0 Temple of Silence Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}. Land Land 0 OTC~ 1 0 Temple of Triumph Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}. Land Land 0 OTC~ 1 0 Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands. Land Land 0 OTC~ 0 Tenured Inkcaster When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. B Creature — Vampire Warlock Creature 5 4B 2/2 OTC~ 2 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 OTC~ 0 Tezzeret's Gambit ({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Sorcery Sorcery 4 3U/P OTC~ 3 The Mending of Dominaria (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. G Enchantment — Saga Enchantment 5 3GG OTC~ 1 The Mimeoplasm As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. BGU Legendary Creature — Ooze Creature 5 2BGU 0/0 OTC~ 2 Thief of Sanity Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. BU Creature — Specter Creature 3 1UB 2/2 OTC~ 2 Thieving Amalgam At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. B Creature — Ape Snake Creature 7 5BB 6/7 OTC~ 2 Thieving Skydiver Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. U Creature — Merfolk Rogue Creature 2 1U 2/1 OTC~ 2 Thieving Varmint Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. B Creature — Varmint Creature 2 1B 2/1 OTC~ 2 Thieving Varmint Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. B Creature — Varmint Creature 2 1B 2/1 OTC~ 2 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U OTC~ 3 Third Path Iconoclast Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. RU Creature — Human Monk Creature 2 UR 2/1 OTC~ 2 Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle. G Sorcery Sorcery 2 1G OTC~ 3 Thrilling Discovery You gain 2 life. Then you may discard two cards. If you do, draw three cards. RW Sorcery Sorcery 2 RW OTC~ 3 Thunderclap Drake Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. U Creature — Drake Creature 2 1U 2/1 OTC~ 2 Thunderclap Drake Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. U Creature — Drake Creature 2 1U 2/1 OTC~ 2 Titania, Protector of Argoth When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. G Legendary Creature — Elemental Creature 5 3GG 5/3 OTC~ 2 Tower Winder Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. G Creature — Snake Creature 2 1G 1/1 OTC~ 2 Tower Winder Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. G Creature — Snake Creature 2 1G 1/1 OTC~ 2 Trailblazer's Boots Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2} Artifact — Equipment Artifact 2 2 OTC~ 1 Treasure Cruise Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards. U Sorcery Sorcery 8 7U OTC~ 3 Triton Shorestalker Triton Shorestalker can't be blocked. U Creature — Merfolk Rogue Creature 1 U 1/1 OTC~ 2 Trygon Predator Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. GU Creature — Beast Creature 3 1GU 2/3 OTC~ 2 Turntimber Sower Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand. G Creature — Elf Druid Creature 3 2G 3/3 OTC~ 2 Twilight Mire {T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Land Land 0 OTC~ 0 Ukkima, Stalking Shadow Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) Ukkima, Stalking Shadow can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power. BU Legendary Creature — Whale Wolf Creature 3 1UB 2/2 OTC~ 2 Underground River {T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you. Land Land 0 OTC~ 0 Unholy Heat Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. R Instant Instant 1 R OTC~ 3 Valorous Stance Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. W Instant Instant 2 1W OTC~ 3 Vandalblast Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") R Sorcery Sorcery 1 R OTC~ 3 Vault of the Archangel {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. Land Land 0 OTC~ 0 Veinwitch Coven Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. B Creature — Vampire Warlock Creature 3 2B 3/3 OTC~ 2 Vengeful Regrowth Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Sorcery Sorcery 6 4GG OTC~ 3 Vengeful Regrowth Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Sorcery Sorcery 6 4GG OTC~ 3 Veyran, Voice of Duality Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. RU Legendary Creature — Efreet Wizard Creature 3 1UR 2/2 OTC~ 2 Vihaan, Goldwaker Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. BRW Legendary Creature — Dwarf Warlock Creature 3 RWB 3/3 OTC~ 2 Vihaan, Goldwaker Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. BRW Legendary Creature — Dwarf Warlock Creature 3 RWB 3/3 OTC~ 2 Villainous Wealth Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. BGU Sorcery Sorcery 3 XBGU OTC~ 3 Viridescent Bog {1}, {T}: Add {B}{G}. Land Land 0 OTC~ 0 Void Attendant Devoid (This card has no color.) {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Creature — Eldrazi Processor Creature 3 2G 2/3 OTC~ 2 Volcanic Torrent Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. R Sorcery Sorcery 5 4R OTC~ 3 We Ride at Dawn Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." W Enchantment Enchantment 3 2W OTC~ 1 We Ride at Dawn Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." W Enchantment Enchantment 3 2W OTC~ 1 Whirler Rogue When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. U Creature — Human Rogue Artificer Creature 4 2UU 2/2 OTC~ 2 Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. U Sorcery Sorcery 3 2U OTC~ 3 Winding Way Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. G Sorcery Sorcery 2 1G OTC~ 3 Winged Boots Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1} U Artifact — Equipment Artifact 2 1U OTC~ 1 Witch of the Moors Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. B Creature — Human Warlock Creature 5 3BB 4/4 OTC~ 2 Woodland Cemetery Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. Land Land 0 OTC~ 1 0 World Shaper Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped. G Creature — Merfolk Shaman Creature 4 3G 3/3 OTC~ 2 Wreck and Rebuild Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback {3}{R}{G} GR Sorcery Sorcery 3 1RG OTC~ 3 Yavimaya Coast {T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. Land Land 0 OTC~ 0 Young Pyromancer Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. R Creature — Human Shaman Creature 2 1R 2/1 OTC~ 2 Yuma, Proud Protector This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. GRW Legendary Creature — Human Ranger Creature 8 5RGW 6/6 OTC~ 2 Ancient Cornucopia Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color. G Artifact Artifact 3 2G BIG~ 1 Ancient Cornucopia Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color. G Artifact Artifact 3 2G BIG~ 1 Ancient Cornucopia Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color. G Artifact Artifact 3 2G BIG~ 1 Bristlebud Farmer Trample When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. G Creature — Plant Druid Creature 4 2GG 5/5 BIG~ 2 Bristlebud Farmer Trample When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. G Creature — Plant Druid Creature 4 2GG 5/5 BIG~ 2 Bristlebud Farmer Trample When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. G Creature — Plant Druid Creature 4 2GG 5/5 BIG~ 2 Collector's Cage Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. W Artifact Artifact 2 1W BIG~ 1 Collector's Cage Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. W Artifact Artifact 2 1W BIG~ 1 Collector's Cage Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. W Artifact Artifact 2 1W BIG~ 1 Esoteric Duplicator Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. {2}, Sacrifice Esoteric Duplicator: Draw a card. U Artifact — Clue Artifact 3 2U BIG~ 1 Esoteric Duplicator Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. {2}, Sacrifice Esoteric Duplicator: Draw a card. U Artifact — Clue Artifact 3 2U BIG~ 1 Esoteric Duplicator Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. {2}, Sacrifice Esoteric Duplicator: Draw a card. U Artifact — Clue Artifact 3 2U BIG~ 1 Fomori Vault {T}: Add {C}. {3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Land Land 0 BIG~ 0 Fomori Vault {T}: Add {C}. {3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Land Land 0 BIG~ 0 Fomori Vault {T}: Add {C}. {3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Land Land 0 BIG~ 0 Generous Plunderer Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. R Creature — Human Rogue Creature 2 1R 2/2 BIG~ 2 Generous Plunderer Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. R Creature — Human Rogue Creature 2 1R 2/2 BIG~ 2 Generous Plunderer Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. R Creature — Human Rogue Creature 2 1R 2/2 BIG~ 2 Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. W Creature — Human Cleric Creature 2 WW 2/2 BIG~ 2 Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. W Creature — Human Cleric Creature 2 WW 2/2 BIG~ 2 Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. W Creature — Human Cleric Creature 2 WW 2/2 BIG~ 2 Greed's Gambit When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. B Enchantment Enchantment 4 3B BIG~ 1 Greed's Gambit When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. B Enchantment Enchantment 4 3B BIG~ 1 Greed's Gambit When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. B Enchantment Enchantment 4 3B BIG~ 1 Harvester of Misery Menace When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. {1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. B Creature — Spirit Creature 5 3BB 5/4 BIG~ 2 Harvester of Misery Menace When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. {1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. B Creature — Spirit Creature 5 3BB 5/4 BIG~ 2 Harvester of Misery Menace When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. {1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. B Creature — Spirit Creature 5 3BB 5/4 BIG~ 2 Hostile Investigator When Hostile Investigator enters the battlefield, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") B Creature — Ogre Rogue Detective Creature 4 3B 4/3 BIG~ 2 Hostile Investigator When Hostile Investigator enters the battlefield, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") B Creature — Ogre Rogue Detective Creature 4 3B 4/3 BIG~ 2 Hostile Investigator When Hostile Investigator enters the battlefield, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") B Creature — Ogre Rogue Detective Creature 4 3B 4/3 BIG~ 2 Legion Extruder When Legion Extruder enters the battlefield, it deals 2 damage to any target. {2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. R Artifact Artifact 2 1R BIG~ 1 Legion Extruder When Legion Extruder enters the battlefield, it deals 2 damage to any target. {2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. R Artifact Artifact 2 1R BIG~ 1 Legion Extruder When Legion Extruder enters the battlefield, it deals 2 damage to any target. {2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. R Artifact Artifact 2 1R BIG~ 1 Loot, the Key to Everything Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. GRU Legendary Creature — Beast Noble Creature 3 GUR 1/2 BIG~ 2 Loot, the Key to Everything Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. GRU Legendary Creature — Beast Noble Creature 3 GUR 1/2 BIG~ 2 Loot, the Key to Everything Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. GRU Legendary Creature — Beast Noble Creature 3 GUR 1/2 BIG~ 2 Loot, the Key to Everything Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. GRU Legendary Creature — Beast Noble Creature 3 GUR 1/2 BIG~ 2 Lost Jitte Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. Equip {1} Legendary Artifact — Equipment Artifact 1 1 BIG~ 1 Lost Jitte Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. Equip {1} Legendary Artifact — Equipment Artifact 1 1 BIG~ 1 Lost Jitte Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. Equip {1} Legendary Artifact — Equipment Artifact 1 1 BIG~ 1 Lotus Ring Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3} Artifact — Equipment Artifact 3 3 BIG~ 1 Lotus Ring Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3} Artifact — Equipment Artifact 3 3 BIG~ 1 Lotus Ring Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3} Artifact — Equipment Artifact 3 3 BIG~ 1 Lotus Ring Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3} Artifact — Equipment Artifact 3 3 BIG~ 1 Memory Vessel {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery. R Artifact Artifact 5 3RR BIG~ 1 Memory Vessel {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery. R Artifact Artifact 5 3RR BIG~ 1 Memory Vessel {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery. R Artifact Artifact 5 3RR BIG~ 1 Molten Duplication Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. R Sorcery Sorcery 2 1R BIG~ 3 Molten Duplication Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. R Sorcery Sorcery 2 1R BIG~ 3 Molten Duplication Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. R Sorcery Sorcery 2 1R BIG~ 3 Nexus of Becoming At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. Artifact Artifact 6 6 BIG~ 1 Nexus of Becoming At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. Artifact Artifact 6 6 BIG~ 1 Nexus of Becoming At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. Artifact Artifact 6 6 BIG~ 1 Oltec Matterweaver Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control. W Creature — Human Artificer Creature 3 2W 2/4 BIG~ 2 Oltec Matterweaver Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control. W Creature — Human Artificer Creature 3 2W 2/4 BIG~ 2 Oltec Matterweaver Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control. W Creature — Human Artificer Creature 3 2W 2/4 BIG~ 2 Omenpath Journey When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. G Enchantment Enchantment 4 3G BIG~ 1 Omenpath Journey When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. G Enchantment Enchantment 4 3G BIG~ 1 Omenpath Journey When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. G Enchantment Enchantment 4 3G BIG~ 1 Pest Control Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.) BW Sorcery Sorcery 2 WB BIG~ 3 Pest Control Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.) BW Sorcery Sorcery 2 WB BIG~ 3 Pest Control Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.) BW Sorcery Sorcery 2 WB BIG~ 3 Rest in Peace When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. W Enchantment Enchantment 2 1W BIG~ 1 Rest in Peace When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. W Enchantment Enchantment 2 1W BIG~ 1 Rest in Peace When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. W Enchantment Enchantment 2 1W BIG~ 1 Sandstorm Salvager When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. {2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. G Creature — Human Artificer Creature 3 2G 1/1 BIG~ 2 Sandstorm Salvager When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. {2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. G Creature — Human Artificer Creature 3 2G 1/1 BIG~ 2 Sandstorm Salvager When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. {2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. G Creature — Human Artificer Creature 3 2G 1/1 BIG~ 2 Simulacrum Synthesizer When Simulacrum Synthesizer enters the battlefield, scry 2. Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." U Artifact Artifact 3 2U BIG~ 1 Simulacrum Synthesizer When Simulacrum Synthesizer enters the battlefield, scry 2. Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." U Artifact Artifact 3 2U BIG~ 1 Simulacrum Synthesizer When Simulacrum Synthesizer enters the battlefield, scry 2. Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." U Artifact Artifact 3 2U BIG~ 1 Sword of Wealth and Power Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip {2} Artifact — Equipment Artifact 3 3 BIG~ 1 Sword of Wealth and Power Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip {2} Artifact — Equipment Artifact 3 3 BIG~ 1 Sword of Wealth and Power Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip {2} Artifact — Equipment Artifact 3 3 BIG~ 1 Sword of Wealth and Power Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip {2} Artifact — Equipment Artifact 3 3 BIG~ 1 Tarnation Vista Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color. Land Land 0 BIG~ 1 0 Tarnation Vista Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color. Land Land 0 BIG~ 1 0 Tarnation Vista Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color. Land Land 0 BIG~ 1 0 Tarnation Vista Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color. Land Land 0 BIG~ 1 0 Territory Forge When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card. R Artifact Artifact 5 4R BIG~ 1 Territory Forge When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card. R Artifact Artifact 5 4R BIG~ 1 Territory Forge When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card. R Artifact Artifact 5 4R BIG~ 1 Torpor Orb Creatures entering the battlefield don't cause abilities to trigger. Artifact Artifact 2 2 BIG~ 1 Torpor Orb Creatures entering the battlefield don't cause abilities to trigger. Artifact Artifact 2 2 BIG~ 1 Torpor Orb Creatures entering the battlefield don't cause abilities to trigger. Artifact Artifact 2 2 BIG~ 1 Transmutation Font {T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. Artifact Artifact 5 5 BIG~ 1 Transmutation Font {T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. Artifact Artifact 5 5 BIG~ 1 Transmutation Font {T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. Artifact Artifact 5 5 BIG~ 1 Vaultborn Tyrant Trample Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. G Creature — Dinosaur Creature 7 5GG 6/6 BIG~ 2 Vaultborn Tyrant Trample Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. G Creature — Dinosaur Creature 7 5GG 6/6 BIG~ 2 Vaultborn Tyrant Trample Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. G Creature — Dinosaur Creature 7 5GG 6/6 BIG~ 2 Vaultborn Tyrant Trample Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. G Creature — Dinosaur Creature 7 5GG 6/6 BIG~ 2 Worldwalker Helm If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") {1}{U}, {T}: Create a token that's a copy of target artifact token you control. U Artifact Artifact 3 2U BIG~ 1 Worldwalker Helm If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") {1}{U}, {T}: Create a token that's a copy of target artifact token you control. U Artifact Artifact 3 2U BIG~ 1 Worldwalker Helm If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") {1}{U}, {T}: Create a token that's a copy of target artifact token you control. U Artifact Artifact 3 2U BIG~ 1