Cockatrice/Magic-Spoiler
2024-04-18 08:13:10 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
BLB~
Bloomburrow (Spoiler)
Expansion
2024-08-02
OTJ~
Outlaws of Thunder Junction (Spoiler)
Expansion
2024-04-19
OTC~
Outlaws of Thunder Junction Commander (Spoiler)
Commander
2024-04-19
BIG~
The Big Score (Spoiler)
Expansion
2024-04-19
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
RU
Legendary Creature — Otter Rogue
Creature
4
2UR
3/3
BLB~
2
Byrke, Long Ear of the Law
Vigilance
When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
GW
Legendary Creature — Rabbit Soldier
Creature
6
4GW
4/4
BLB~
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB~
2
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB~
2
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Abraded Bluffs
Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {R} or {W}.
Land — Desert
Land
0
OTJ~
1
0
Akul the Unrepentant
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
BR
Legendary Creature — Scorpion Dragon Rogue
Creature
4
BBRR
5/5
OTJ~
2
Akul the Unrepentant
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
BR
Legendary Creature — Scorpion Dragon Rogue
Creature
4
BBRR
5/5
OTJ~
2
Aloe Alchemist
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Plant Warlock
Creature
2
1G
3/2
OTJ~
2
Ambush Gigapede
Flash
When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
B
Creature — Insect
Creature
6
4BB
6/2
OTJ~
2
Ankle Biter
Deathtouch
G
Creature — Snake
Creature
1
G
1/1
OTJ~
2
Annie Flash, the Veteran
Flash
When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
GRW
Legendary Creature — Human Rogue
Creature
6
3RGW
4/5
OTJ~
2
Annie Flash, the Veteran
Flash
When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
GRW
Legendary Creature — Human Rogue
Creature
6
3RGW
4/5
OTJ~
2
Annie Joins Up
When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
GRW
Legendary Enchantment
Enchantment
4
1RGW
OTJ~
1
Annie Joins Up
When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
GRW
Legendary Enchantment
Enchantment
4
1RGW
OTJ~
1
Another Round
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
W
Sorcery
Sorcery
3
XX2W
OTJ~
3
Another Round
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
W
Sorcery
Sorcery
3
XX2W
OTJ~
3
Archangel of Tithes
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
W
Creature — Angel
Creature
4
1WWW
3/5
OTJ~
2
Archangel of Tithes
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
W
Creature — Angel
Creature
4
1WWW
3/5
OTJ~
2
Archmage's Newt
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
U
Creature — Salamander Mount
Creature
2
1U
2/2
OTJ~
2
Archmage's Newt
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
U
Creature — Salamander Mount
Creature
2
1U
2/2
OTJ~
2
Arid Archway
Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}{C}.
Land — Desert
Land
0
OTJ~
1
0
Armored Armadillo
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
W
Creature — Armadillo
Creature
1
W
0/4
OTJ~
2
Assimilation Aegis
When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
Equip {2}
UW
Artifact — Equipment
Artifact
3
1WU
OTJ~
1
Assimilation Aegis
When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
Equip {2}
UW
Artifact — Equipment
Artifact
3
1WU
OTJ~
1
At Knifepoint
As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
BR
Enchantment
Enchantment
3
1BR
OTJ~
1
Aven Interrupter
Flash
Flying
When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
W
Creature — Bird Rogue
Creature
3
1WW
2/2
OTJ~
2
Aven Interrupter
Flash
Flying
When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
W
Creature — Bird Rogue
Creature
3
1WW
2/2
OTJ~
2
Badlands Revival
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
BG
Sorcery
Sorcery
5
3BG
OTJ~
3
Bandit's Haul
Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
{T}: Add one mana of any color.
{2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card.
Artifact
Artifact
3
3
OTJ~
1
Baron Bertram Graywater
Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
{1}{B}, Sacrifice another creature or artifact: Draw a card.
BW
Legendary Creature — Vampire Noble
Creature
4
2WB
3/4
OTJ~
2
Beastbond Outcaster
When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Human Druid
Creature
3
2G
3/3
OTJ~
2
Betrayal at the Vault
Target creature you control deals damage equal to its power to each of two other target creatures.
G
Instant
Instant
6
4GG
OTJ~
3
Binding Negotiation
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
B
Sorcery
Sorcery
2
1B
OTJ~
3
Blacksnag Buzzard
Flying
Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.
Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
B
Creature — Bird
Creature
3
2B
2/1
OTJ~
2
Blood Hustler
Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
{3}{B}: Target opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Rogue
Creature
2
1B
1/1
OTJ~
2
Blooming Marsh
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Land
Land
0
OTJ~
1
0
Blooming Marsh
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Land
Land
0
OTJ~
1
0
Boneyard Desecrator
Menace
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
B
Creature — Zombie Mercenary
Creature
4
3B
3/4
OTJ~
2
Bonny Pall, Clearcutter
Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
GU
Legendary Creature — Giant Scout
Creature
6
3GUU
6/5
OTJ~
2
Bonny Pall, Clearcutter
Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
GU
Legendary Creature — Giant Scout
Creature
6
3GUU
6/5
OTJ~
2
Boom Box
{6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
Artifact
Artifact
2
2
OTJ~
1
Botanical Sanctum
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Land
Land
0
OTJ~
1
0
Botanical Sanctum
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Land
Land
0
OTJ~
1
0
Bounding Felidar
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Cat Beast Mount
Creature
6
5W
4/7
OTJ~
2
Bovine Intervention
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
W
Instant
Instant
2
1W
OTJ~
3
Breeches, the Blastmaker
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
RU
Legendary Creature — Goblin Pirate
Creature
3
1UR
3/3
OTJ~
2
Breeches, the Blastmaker
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
RU
Legendary Creature — Goblin Pirate
Creature
3
1UR
3/3
OTJ~
2
Bridled Bighorn
Vigilance
Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Sheep Mount
Creature
4
3W
3/4
OTJ~
2
Brimstone Roundup
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Enchantment
Enchantment
2
1R
OTJ~
1
Bristlepack Sentry
Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
G
Creature — Plant Wolf
Creature
2
1G
3/3
OTJ~
2
Bristling Backwoods
Bristling Backwoods enters the battlefield tapped.
When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
Land — Desert
Land
0
OTJ~
1
0
Bristly Bill, Spine Sower
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
G
Legendary Creature — Plant Druid
Creature
2
1G
2/2
OTJ~
2
Bristly Bill, Spine Sower
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
G
Legendary Creature — Plant Druid
Creature
2
1G
2/2
OTJ~
2
Bruse Tarl, Roving Rancher
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
RW
Legendary Creature — Human Warrior
Creature
4
2RW
4/3
OTJ~
2
Bruse Tarl, Roving Rancher
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
RW
Legendary Creature — Human Warrior
Creature
4
2RW
4/3
OTJ~
2
Bucolic Ranch
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
Land — Desert
Land
0
OTJ~
0
Cactarantula
This spell costs {1} less to cast if you control a Desert.
Reach
Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
G
Creature — Plant Spider
Creature
6
4GG
6/5
OTJ~
2
Cactusfolk Sureshot
Reach
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
GR
Creature — Plant Mercenary
Creature
4
2RG
4/4
OTJ~
2
Calamity, Galloping Inferno
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
R
Legendary Creature — Horse Mount
Creature
6
4RR
4/6
OTJ~
2
Calamity, Galloping Inferno
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
R
Legendary Creature — Horse Mount
Creature
6
4RR
4/6
OTJ~
2
Canyon Crab
{1}{U}: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
U
Creature — Crab
Creature
2
1U
0/5
OTJ~
2
Caught in the Crossfire
Spree (Choose one or more additional costs.)
+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
R
Instant
Instant
2
RR
OTJ~
3
Caustic Bronco
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
B
Creature — Snake Horse Mount
Creature
2
1B
2/2
OTJ~
2
Caustic Bronco
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
B
Creature — Snake Horse Mount
Creature
2
1B
2/2
OTJ~
2
Claim Jumper
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
W
Creature — Rabbit Mercenary
Creature
3
2W
3/3
OTJ~
2
Claim Jumper
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
W
Creature — Rabbit Mercenary
Creature
3
2W
3/3
OTJ~
2
Colossal Rattlewurm
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
G
Creature — Wurm
Creature
4
2GG
6/5
OTJ~
2
Colossal Rattlewurm
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
G
Creature — Wurm
Creature
4
2GG
6/5
OTJ~
2
Concealed Courtyard
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Land
Land
0
OTJ~
1
0
Concealed Courtyard
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Land
Land
0
OTJ~
1
0
Conduit Pylons
When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Land — Desert
Land
0
OTJ~
0
Congregation Gryff
Flying, lifelink
Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
GW
Creature — Hippogriff Mount
Creature
3
1GW
1/4
OTJ~
2
Consuming Ashes
Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Instant
Instant
4
2BB
OTJ~
3
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
B
Instant
Instant
1
B
OTJ~
3
Creosote Heath
Creosote Heath enters the battlefield tapped.
When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.
Land — Desert
Land
0
OTJ~
1
0
Cunning Coyote
Haste
When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Coyote
Creature
2
1R
2/2
OTJ~
2
Dance of the Tumbleweeds
Spree (Choose one or more additional costs.)
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
G
Sorcery
Sorcery
2
1G
OTJ~
3
Daring Thunder-Thief
Flash
Daring Thunder-Thief enters the battlefield tapped.
U
Creature — Turtle Rogue
Creature
4
3U
4/4
OTJ~
1
2
Deadeye Duelist
Reach
{1}, {T}: Deadeye Duelist deals 1 damage to target opponent.
R
Creature — Human Assassin
Creature
2
1R
1/3
OTJ~
2
Deepmuck Desperado
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
U
Creature — Homarid Mercenary
Creature
3
2U
2/4
OTJ~
2
Demonic Ruckus
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Enchantment — Aura
Enchantment
2
1R
OTJ~
1
Desert's Due
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
B
Instant
Instant
2
1B
OTJ~
3
Desperate Bloodseeker
Lifelink
When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.)
B
Creature — Vampire
Creature
2
1B
2/2
OTJ~
2
Discerning Peddler
When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.
R
Creature — Human Rogue
Creature
2
1R
2/2
OTJ~
2
Djinn of Fool's Fall
Flying
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Creature — Djinn
Creature
5
4U
4/3
OTJ~
2
Doc Aurlock, Grizzled Genius
Spells you cast from your graveyard or from exile cost {2} less to cast.
Plotting cards from your hand costs {2} less.
GU
Legendary Creature — Bear Druid
Creature
2
GU
2/3
OTJ~
2
Double Down
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
U
Enchantment
Enchantment
4
3U
OTJ~
1
Double Down
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
U
Enchantment
Enchantment
4
3U
OTJ~
1
Drover Grizzly
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Bear Mount
Creature
3
2G
4/2
OTJ~
2
Duelist of the Mind
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
U
Creature — Human Advisor
Creature
2
1U
*/3
OTJ~
2
Duelist of the Mind
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
U
Creature — Human Advisor
Creature
2
1U
*/3
OTJ~
2
Dust Animus
Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
W
Creature — Spirit
Creature
2
1W
2/3
OTJ~
2
Dust Animus
Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
W
Creature — Spirit
Creature
2
1W
2/3
OTJ~
2
Emergent Haunting
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
U
Enchantment
Enchantment
2
1U
OTJ~
1
Eriette's Lullaby
Destroy target tapped creature. You gain 2 life.
W
Sorcery
Sorcery
2
1W
OTJ~
3
Eriette, the Beguiler
Lifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
BUW
Legendary Creature — Human Warlock
Creature
4
1WUB
4/4
OTJ~
2
Eriette, the Beguiler
Lifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
BUW
Legendary Creature — Human Warlock
Creature
4
1WUB
4/4
OTJ~
2
Eroded Canyon
Eroded Canyon enters the battlefield tapped.
When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {U} or {R}.
Land — Desert
Land
0
OTJ~
1
0
Ertha Jo, Frontier Mentor
When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
RW
Legendary Creature — Kor Advisor
Creature
4
2RW
2/4
OTJ~
2
Explosive Derailment
Spree (Choose one or more additional costs.)
+ {2} — Explosive Derailment deals 4 damage to target creature.
+ {2} — Destroy target artifact.
R
Instant
Instant
1
R
OTJ~
3
Failed Fording
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
U
Instant
Instant
2
1U
OTJ~
3
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Instant
Instant
2
1B
OTJ~
3
Fblthp, Lost on the Range
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
U
Legendary Creature — Homunculus
Creature
3
1UU
1/1
OTJ~
2
Fblthp, Lost on the Range
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
U
Legendary Creature — Homunculus
Creature
3
1UU
1/1
OTJ~
2
Ferocification
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
R
Enchantment
Enchantment
3
2R
OTJ~
1
Festering Gulch
Festering Gulch enters the battlefield tapped.
When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {B} or {G}.
Land — Desert
Land
0
OTJ~
1
0
Final Showdown
Spree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
W
Instant
Instant
1
W
OTJ~
3
Final Showdown
Spree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
W
Instant
Instant
1
W
OTJ~
3
Fleeting Reflection
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
U
Instant
Instant
2
1U
OTJ~
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
OTJ~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
OTJ~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
OTJ~
0
Forlorn Flats
Forlorn Flats enters the battlefield tapped.
When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
Land — Desert
Land
0
OTJ~
1
0
Form a Posse
Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
RW
Sorcery
Sorcery
2
XRW
OTJ~
3
Forsaken Miner
Forsaken Miner can't block.
Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Creature — Skeleton Rogue
Creature
1
B
2/2
OTJ~
2
Fortune, Loyal Steed
When Fortune, Loyal Steed enters the battlefield, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
W
Legendary Creature — Beast Mount
Creature
3
2W
2/4
OTJ~
2
Fortune, Loyal Steed
When Fortune, Loyal Steed enters the battlefield, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
W
Legendary Creature — Beast Mount
Creature
3
2W
2/4
OTJ~
2
Freestrider Commando
Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Centaur Mercenary
Creature
3
2G
3/3
OTJ~
2
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
G
Creature — Human Rogue
Creature
3
2G
3/3
OTJ~
2
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
G
Creature — Human Rogue
Creature
3
2G
3/3
OTJ~
2
Frontier Seeker
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Human Scout
Creature
2
1W
2/1
OTJ~
2
Frontier Seeker
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Human Scout
Creature
2
1W
2/1
OTJ~
2
Full Steam Ahead
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
G
Sorcery
Sorcery
5
3GG
OTJ~
3
Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
U
Legendary Creature — Human Warlock
Creature
3
2U
2/3
OTJ~
2
Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
U
Legendary Creature — Human Warlock
Creature
3
2U
2/3
OTJ~
2
Getaway Glamer
Spree (Choose one or more additional costs.)
+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power.
W
Instant
Instant
1
W
OTJ~
3
Geyser Drake
Flying
As long as it's not your turn, spells you cast cost {1} less to cast.
U
Creature — Drake
Creature
3
2U
2/3
OTJ~
2
Ghired, Mirror of the Wilds
Haste
Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."
GRW
Legendary Creature — Human Shaman
Creature
3
RGW
3/3
OTJ~
2
Ghired, Mirror of the Wilds
Haste
Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."
GRW
Legendary Creature — Human Shaman
Creature
3
RGW
3/3
OTJ~
2
Giant Beaver
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Beaver Mount
Creature
4
3G
4/4
OTJ~
2
Gila Courser
Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
R
Creature — Lizard Mount
Creature
3
2R
4/2
OTJ~
2
Gisa, the Hellraiser
Ward—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Legendary Creature — Human Warlock
Creature
5
3BB
4/4
OTJ~
2
Gisa, the Hellraiser
Ward—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Legendary Creature — Human Warlock
Creature
5
3BB
4/4
OTJ~
2
Gold Pan
When Gold Pan enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
OTJ~
1
Gold Rush
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
G
Instant
Instant
2
1G
OTJ~
3
Goldvein Hydra
Vigilance, trample, haste
Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
G
Creature — Hydra
Creature
1
XG
0/0
OTJ~
2
Goldvein Hydra
Vigilance, trample, haste
Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
G
Creature — Hydra
Creature
1
XG
0/0
OTJ~
2
Great Train Heist
Spree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
R
Instant
Instant
1
R
OTJ~
3
Great Train Heist
Spree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
R
Instant
Instant
1
R
OTJ~
3
Hardbristle Bandit
{T}: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
G
Creature — Plant Rogue
Creature
2
1G
1/1
OTJ~
2
Harrier Strix
Flying
When Harrier Strix enters the battlefield, tap target permanent.
{2}{U}: Draw a card, then discard a card.
U
Creature — Bird
Creature
1
U
1/1
OTJ~
2
Hell to Pay
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
R
Sorcery
Sorcery
1
XR
OTJ~
3
Hell to Pay
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
R
Sorcery
Sorcery
1
XR
OTJ~
3
Hellspur Brute
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
R
Creature — Minotaur Mercenary
Creature
5
4R
5/4
OTJ~
2
Hellspur Posse Boss
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
R
Creature — Lizard Rogue
Creature
4
2RR
2/4
OTJ~
2
Hellspur Posse Boss
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
R
Creature — Lizard Rogue
Creature
4
2RR
2/4
OTJ~
2
High Noon
Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
W
Enchantment
Enchantment
2
1W
OTJ~
1
High Noon
Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
W
Enchantment
Enchantment
2
1W
OTJ~
1
Highway Robbery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Sorcery
Sorcery
2
1R
OTJ~
3
Hollow Marauder
This spell costs {1} less to cast for each creature card in your graveyard.
Flying
When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
B
Creature — Specter Rogue
Creature
7
6B
4/2
OTJ~
2
Holy Cow
Flash
Flying
When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
W
Creature — Ox Angel
Creature
3
2W
2/2
OTJ~
2
Honest Rutstein
When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
Creature spells you cast cost {1} less to cast.
BG
Legendary Creature — Human Warlock
Creature
3
1BG
3/2
OTJ~
2
Honest Rutstein
When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
Creature spells you cast cost {1} less to cast.
BG
Legendary Creature — Human Warlock
Creature
3
1BG
3/2
OTJ~
2
Insatiable Avarice
Spree (Choose one or more additional costs.)
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
B
Sorcery
Sorcery
1
B
OTJ~
3
Insatiable Avarice
Spree (Choose one or more additional costs.)
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
B
Sorcery
Sorcery
1
B
OTJ~
3
Inspiring Vantage
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Land
Land
0
OTJ~
1
0
Inspiring Vantage
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Land
Land
0
OTJ~
1
0
Intimidation Campaign
When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
BU
Enchantment
Enchantment
3
1UB
OTJ~
1
Intrepid Stablemaster
Reach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
G
Creature — Human Scout
Creature
2
1G
2/2
OTJ~
2
Inventive Wingsmith
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.
W
Creature — Dwarf Artificer
Creature
3
2W
2/4
OTJ~
2
Irascible Wolverine
When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Wolverine
Creature
3
2R
3/2
OTJ~
2
Iron-Fist Pulverizer
Reach
Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
R
Creature — Giant Warrior
Creature
5
4R
4/5
OTJ~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
OTJ~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
OTJ~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
OTJ~
0
Jace Reawakened
You can't cast this spell during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
U
Legendary Planeswalker — Jace
Planeswalker
2
UU
3
OTJ~
1
Jace Reawakened
You can't cast this spell during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
U
Legendary Planeswalker — Jace
Planeswalker
2
UU
3
OTJ~
1
Jagged Barrens
Jagged Barrens enters the battlefield tapped.
When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {B} or {R}.
Land — Desert
Land
0
OTJ~
1
0
Jailbreak Scheme
Spree (Choose one or more additional costs.)
+ {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ {2} — Target artifact or creature's owner puts it on the top or bottom of their library.
U
Sorcery
Sorcery
1
U
OTJ~
3
Jem Lightfoote, Sky Explorer
Flying, vigilance
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
UW
Legendary Creature — Human Scout
Creature
4
2WU
3/3
OTJ~
2
Jolene, Plundering Pugilist
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.
{1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.
GR
Legendary Creature — Human Mercenary
Creature
3
1RG
4/2
OTJ~
2
Kaervek, the Punisher
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
B
Legendary Creature — Human Warlock
Creature
3
1BB
3/3
OTJ~
2
Kaervek, the Punisher
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
B
Legendary Creature — Human Warlock
Creature
3
1BB
3/3
OTJ~
2
Kambal, Profiteering Mayor
Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/4
OTJ~
2
Kambal, Profiteering Mayor
Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/4
OTJ~
2
Kellan Joins Up
When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
GUW
Legendary Enchantment
Enchantment
3
GWU
OTJ~
1
Kellan Joins Up
When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
GUW
Legendary Enchantment
Enchantment
3
GWU
OTJ~
1
Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
GUW
Legendary Creature — Human Faerie Rogue
Creature
3
GWU
3/3
OTJ~
2
Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
GUW
Legendary Creature — Human Faerie Rogue
Creature
3
GWU
3/3
OTJ~
2
Kraum, Violent Cacophony
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.
RU
Legendary Creature — Zombie Horror
Creature
4
2UR
2/3
OTJ~
2
Lassoed by the Law
When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.
When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
W
Enchantment
Enchantment
4
3W
OTJ~
1
Laughing Jasper Flint
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
BR
Legendary Creature — Lizard Rogue
Creature
3
1BR
4/3
OTJ~
2
Laughing Jasper Flint
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
BR
Legendary Creature — Lizard Rogue
Creature
3
1BR
4/3
OTJ~
2
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {1}
Artifact — Equipment
Artifact
1
1
OTJ~
1
Lazav, Familiar Stranger
Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
BU
Legendary Creature — Shapeshifter
Creature
3
1UB
1/4
OTJ~
2
Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
RU
Legendary Creature — Human Rogue
Creature
3
1UR
3/3
OTJ~
2
Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
RU
Legendary Creature — Human Rogue
Creature
3
1UR
3/3
OTJ~
2
Lively Dirge
Spree (Choose one or more additional costs.)
+ {1} — Search your library for a card, put it into your graveyard, then shuffle.
+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
B
Sorcery
Sorcery
2
1B
OTJ~
3
Loan Shark
When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Creature — Shark Rogue
Creature
4
3U
3/4
OTJ~
2
Lonely Arroyo
Lonely Arroyo enters the battlefield tapped.
When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {W} or {U}.
Land — Desert
Land
0
OTJ~
1
0
Longhorn Sharpshooter
Reach
When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.
Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Minotaur Rogue
Creature
3
2R
3/3
OTJ~
2
Lush Oasis
Lush Oasis enters the battlefield tapped.
When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {G} or {U}.
Land — Desert
Land
0
OTJ~
1
0
Luxurious Locomotive
Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
5
5
6/5
OTJ~
1
Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
R
Legendary Creature — Dwarf Berserker
Creature
2
1R
2/2
OTJ~
2
Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
R
Legendary Creature — Dwarf Berserker
Creature
2
1R
2/2
OTJ~
2
Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
R
Legendary Creature — Dwarf Berserker
Creature
2
1R
2/2
OTJ~
2
Magebane Lizard
Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.
R
Creature — Lizard
Creature
2
1R
1/4
OTJ~
2
Make Your Own Luck
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
GU
Sorcery
Sorcery
5
3GU
OTJ~
3
Make Your Own Luck
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
GU
Sorcery
Sorcery
5
3GU
OTJ~
3
Malcolm, the Eyes
Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
RU
Legendary Creature — Siren Pirate
Creature
2
UR
2/2
OTJ~
2
Malcolm, the Eyes
Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
RU
Legendary Creature — Siren Pirate
Creature
2
UR
2/2
OTJ~
2
Map the Frontier
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
4
3G
OTJ~
3
Marauding Sphinx
Flying, vigilance, ward {2}
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
U
Creature — Sphinx Rogue
Creature
5
3UU
3/5
OTJ~
2
Marchesa, Dealer of Death
Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
BRU
Legendary Creature — Human Rogue
Creature
3
UBR
3/4
OTJ~
2
Marchesa, Dealer of Death
Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
BRU
Legendary Creature — Human Rogue
Creature
3
UBR
3/4
OTJ~
2
Metamorphic Blast
Spree (Choose one or more additional costs.)
+ {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ {3} — Target player draws two cards.
U
Instant
Instant
1
U
OTJ~
3
Mine Raider
Trample
When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature — Human Rogue
Creature
3
2R
3/2
OTJ~
2
Mirage Mesa
Mirage Mesa enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Land — Desert
Land
0
OTJ~
1
0
Miriam, Herd Whisperer
As long as it's your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
GW
Legendary Creature — Human Druid
Creature
2
GW
3/2
OTJ~
2
Mobile Homestead
Mobile Homestead has haste as long as you control a Mount.
Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
2
2
3/3
OTJ~
1
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
OTJ~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
OTJ~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
OTJ~
0
Mourner's Surprise
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
B
Sorcery
Sorcery
2
1B
OTJ~
3
Mystical Tether
You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.
When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
W
Enchantment
Enchantment
3
2W
OTJ~
1
Neutralize the Guards
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Instant
Instant
3
2B
OTJ~
3
Nezumi Linkbreaker
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
B
Creature — Rat Warlock
Creature
1
B
1/1
OTJ~
2
Nimble Brigand
Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever Nimble Brigand deals combat damage to a player, draw a card.
U
Creature — Human Rogue
Creature
3
2U
1/3
OTJ~
2
Nurturing Pixie
Flying
When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
W
Creature — Faerie Rogue
Creature
1
W
1/1
OTJ~
2
Oasis Gardener
When Oasis Gardener enters the battlefield, you gain 2 life.
{T}: Add one mana of any color.
Artifact Creature — Scarecrow
Creature
3
3
2/2
OTJ~
2
Obeka, Splitter of Seconds
Menace
Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
BRU
Legendary Creature — Ogre Warlock
Creature
4
1UBR
2/5
OTJ~
2
Obeka, Splitter of Seconds
Menace
Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
BRU
Legendary Creature — Ogre Warlock
Creature
4
1UBR
2/5
OTJ~
2
Oko, the Ringleader
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
GU
Legendary Planeswalker — Oko
Planeswalker
4
2GU
3
OTJ~
1
Oko, the Ringleader
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
GU
Legendary Planeswalker — Oko
Planeswalker
4
2GU
3
OTJ~
1
Oko, the Ringleader
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
GU
Legendary Planeswalker — Oko
Planeswalker
4
2GU
3
OTJ~
1
Omenport Vigilante
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
W
Creature — Human Mercenary
Creature
2
1W
2/2
OTJ~
2
One Last Job
Spree (Choose one or more additional costs.)
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
W
Sorcery
Sorcery
3
2W
OTJ~
3
One Last Job
Spree (Choose one or more additional costs.)
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
W
Sorcery
Sorcery
3
2W
OTJ~
3
Ornery Tumblewagg
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Brushwagg Mount
Creature
3
2G
2/2
OTJ~
2
Ornery Tumblewagg
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Brushwagg Mount
Creature
3
2G
2/2
OTJ~
2
Outcaster Greenblade
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
Outcaster Greenblade gets +1/+1 for each Desert you control.
G
Creature — Human Mercenary
Creature
3
2G
1/2
OTJ~
2
Outcaster Trailblazer
When Outcaster Trailblazer enters the battlefield, add one mana of any color.
Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Human Druid
Creature
3
2G
4/2
OTJ~
2
Outcaster Trailblazer
When Outcaster Trailblazer enters the battlefield, add one mana of any color.
Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Human Druid
Creature
3
2G
4/2
OTJ~
2
Outlaw Medic
Lifelink
When Outlaw Medic dies, draw a card.
W
Creature — Human Rogue
Creature
2
1W
1/3
OTJ~
2
Outlaw Stitcher
When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.
Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Creature — Human Warlock
Creature
4
3U
1/4
OTJ~
2
Outlaws' Fury
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
R
Instant
Instant
3
2R
OTJ~
3
Overzealous Muscle
Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
B
Creature — Ogre Mercenary
Creature
5
4B
5/4
OTJ~
2
Patient Naturalist
When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
G
Creature — Human Scout
Creature
3
2G
2/3
OTJ~
2
Peerless Ropemaster
When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand.
U
Creature — Human Rogue
Creature
5
4U
4/4
OTJ~
2
Phantom Interference
Spree (Choose one or more additional costs.)
+ {3} — Create a 2/2 white Spirit creature token with flying.
+ {1} — Counter target spell unless its controller pays {2}.
U
Instant
Instant
1
U
OTJ~
3
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
BG
Sorcery
Sorcery
2
BG
OTJ~
3
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
BG
Sorcery
Sorcery
2
BG
OTJ~
3
Pitiless Carnage
Sacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
B
Sorcery
Sorcery
4
3B
OTJ~
3
Pitiless Carnage
Sacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
B
Sorcery
Sorcery
4
3B
OTJ~
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
OTJ~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
OTJ~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
OTJ~
0
Plan the Heist
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Sorcery
Sorcery
4
2UU
OTJ~
3
Prairie Dog
Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.
{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
W
Creature — Squirrel
Creature
2
1W
2/2
OTJ~
2
Prickly Pair
When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
R
Creature — Plant Mercenary
Creature
3
2R
2/2
OTJ~
2
Prosperity Tycoon
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
W
Creature — Human Noble
Creature
4
3W
4/2
OTJ~
2
Quick Draw
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
R
Instant
Instant
1
R
OTJ~
3
Quilled Charger
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
R
Creature — Porcupine Mount
Creature
4
3R
4/3
OTJ~
2
Railway Brawler
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Rhino Warrior
Creature
5
3GG
5/5
OTJ~
2
Railway Brawler
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Rhino Warrior
Creature
5
3GG
5/5
OTJ~
2
Rakdos Joins Up
When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
BR
Legendary Enchantment
Enchantment
5
3BR
OTJ~
1
Rakdos Joins Up
When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
BR
Legendary Enchantment
Enchantment
5
3BR
OTJ~
1
Rakdos, the Muscle
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
BR
Legendary Creature — Demon Mercenary
Creature
5
2BBR
6/5
OTJ~
2
Rakdos, the Muscle
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
BR
Legendary Creature — Demon Mercenary
Creature
5
2BBR
6/5
OTJ~
2
Rakish Crew
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
B
Enchantment
Enchantment
3
2B
OTJ~
1
Rambling Possum
Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Possum Mount
Creature
3
2G
3/3
OTJ~
2
Rattleback Apothecary
Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Creature — Gorgon Warlock
Creature
3
2B
3/2
OTJ~
2
Raucous Entertainer
{1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
G
Creature — Plant Bard
Creature
2
1G
2/2
OTJ~
2
Raven of Fell Omens
Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Creature — Bird
Creature
2
1B
1/2
OTJ~
2
Razzle-Dazzler
Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
U
Creature — Human Wizard
Creature
2
1U
1/2
OTJ~
2
Reach for the Sky
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
G
Enchantment — Aura
Enchantment
4
3G
OTJ~
1
Reckless Lackey
First strike, haste
{2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature — Goblin Pirate
Creature
1
R
1/2
OTJ~
2
Redrock Sentinel
Defender
{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact Creature — Golem
Creature
3
3
2/4
OTJ~
2
Requisition Raid
Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
W
Sorcery
Sorcery
1
W
OTJ~
3
Resilient Roadrunner
Haste, protection from Coyotes
{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste.
R
Creature — Bird
Creature
2
1R
2/2
OTJ~
2
Return the Favor
Spree (Choose one or more additional costs.)
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target.
R
Instant
Instant
2
RR
OTJ~
3
Rictus Robber
When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
B
Creature — Zombie Rogue
Creature
4
3B
4/3
OTJ~
2
Riku of Many Paths
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
GRU
Legendary Creature — Human Wizard
Creature
3
GUR
3/3
OTJ~
2
Riku of Many Paths
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
GRU
Legendary Creature — Human Wizard
Creature
3
GUR
3/3
OTJ~
2
Rise of the Varmints
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Sorcery
Sorcery
4
3G
OTJ~
3
Rodeo Pyromancers
Whenever you cast your first spell each turn, add {R}{R}.
R
Creature — Human Mercenary
Creature
4
3R
3/4
OTJ~
2
Rooftop Assassin
Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
B
Creature — Vampire Assassin
Creature
4
3B
2/2
OTJ~
2
Roxanne, Starfall Savant
Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
GR
Legendary Creature — Cat Druid
Creature
5
3RG
4/3
OTJ~
2
Roxanne, Starfall Savant
Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
GR
Legendary Creature — Cat Druid
Creature
5
3RG
4/3
OTJ~
2
Rush of Dread
Spree (Choose one or more additional costs.)
+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
B
Sorcery
Sorcery
3
1BB
OTJ~
3
Rush of Dread
Spree (Choose one or more additional costs.)
+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
B
Sorcery
Sorcery
3
1BB
OTJ~
3
Rustler Rampage
Spree (Choose one or more additional costs.)
+ {1} — Untap all creatures target player controls.
+ {1} — Target creature gains double strike until end of turn.
W
Instant
Instant
1
W
OTJ~
3
Ruthless Lawbringer
When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
BW
Creature — Vampire Assassin
Creature
3
1WB
3/2
OTJ~
2
Ruthless Lawbringer
When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
BW
Creature — Vampire Assassin
Creature
3
1WB
3/2
OTJ~
2
Sandstorm Verge
{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
Land — Desert
Land
0
OTJ~
0
Satoru, the Infiltrator
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
BU
Legendary Creature — Human Ninja Rogue
Creature
2
UB
2/3
OTJ~
2
Satoru, the Infiltrator
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
BU
Legendary Creature — Human Ninja Rogue
Creature
2
UB
2/3
OTJ~
2
Scalestorm Summoner
Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
R
Creature — Human Warlock
Creature
3
2R
3/3
OTJ~
2
Scorching Shot
Scorching Shot deals 5 damage to target creature.
R
Sorcery
Sorcery
2
RR
OTJ~
3
Scorching Shot
Scorching Shot deals 5 damage to target creature.
R
Sorcery
Sorcery
2
RR
OTJ~
3
Seize the Secrets
This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Draw two cards.
U
Sorcery
Sorcery
3
2U
OTJ~
3
Selvala, Eager Trailblazer
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
GW
Legendary Creature — Elf Scout
Creature
4
2GW
4/5
OTJ~
2
Selvala, Eager Trailblazer
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
GW
Legendary Creature — Elf Scout
Creature
4
2GW
4/5
OTJ~
2
Seraphic Steed
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
GW
Creature — Unicorn Mount
Creature
2
GW
2/2
OTJ~
2
Seraphic Steed
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
GW
Creature — Unicorn Mount
Creature
2
GW
2/2
OTJ~
2
Servant of the Stinger
Deathtouch
Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Creature — Human Warlock
Creature
2
1B
1/3
OTJ~
2
Shackle Slinger
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Human Soldier
Creature
3
2U
3/2
OTJ~
2
Shepherd of the Clouds
Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
W
Creature — Pegasus
Creature
5
4W
4/3
OTJ~
2
Sheriff of Safe Passage
Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
W
Creature — Human Knight
Creature
3
2W
0/0
OTJ~
2
Shifting Grift
Spree (Choose one or more additional costs.)
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments.
U
Sorcery
Sorcery
2
UU
OTJ~
3
Shoot the Sheriff
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
B
Instant
Instant
2
1B
OTJ~
3
Silver Deputy
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Artifact Creature — Mercenary
Creature
2
2
1/2
OTJ~
2
Skulduggery
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
B
Instant
Instant
1
B
OTJ~
3
Slick Sequence
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
RU
Instant
Instant
2
UR
OTJ~
3
Slickshot Lockpicker
When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Creature — Human Rogue
Creature
3
2U
2/3
OTJ~
2
Slickshot Show-Off
Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Bird Wizard
Creature
2
1R
1/2
OTJ~
2
Slickshot Show-Off
Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Bird Wizard
Creature
2
1R
1/2
OTJ~
2
Slickshot Vault-Buster
Vigilance
Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
U
Creature — Human Rogue
Creature
3
2U
1/4
OTJ~
2
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
G
Instant
Instant
1
G
OTJ~
3
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
G
Instant
Instant
1
G
OTJ~
3
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
G
Instant
Instant
1
G
OTJ~
3
Soured Springs
Soured Springs enters the battlefield tapped.
When Soured Springs enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {U} or {B}.
Land — Desert
Land
0
OTJ~
1
0
Spinewoods Armadillo
Reach
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
G
Creature — Armadillo
Creature
6
4GG
7/7
OTJ~
2
Spinewoods Paladin
Trample
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Human Knight
Creature
5
4G
5/4
OTJ~
2
Spirebluff Canal
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Land
Land
0
OTJ~
1
0
Spirebluff Canal
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Land
Land
0
OTJ~
1
0
Spring Splasher
Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.
U
Creature — Frog Beast
Creature
2
1U
2/1
OTJ~
2
Stagecoach Security
When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
W
Creature — Human Soldier
Creature
5
4W
4/5
OTJ~
2
Steer Clear
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
W
Instant
Instant
1
W
OTJ~
3
Step Between Worlds
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Sorcery
Sorcery
5
3UU
OTJ~
3
Step Between Worlds
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Sorcery
Sorcery
5
3UU
OTJ~
3
Sterling Hound
When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact Creature — Dog
Creature
3
3
3/2
OTJ~
2
Sterling Keykeeper
{2}, {T}: Tap target non-Mount creature.
W
Creature — Human Mercenary
Creature
2
1W
2/2
OTJ~
2
Sterling Supplier
Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
W
Creature — Bird Soldier
Creature
5
4W
3/4
OTJ~
2
Stingerback Terror
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Scorpion Dragon
Creature
4
2RR
7/7
OTJ~
2
Stingerback Terror
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Scorpion Dragon
Creature
4
2RR
7/7
OTJ~
2
Stoic Sphinx
Flash
Flying
Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
U
Creature — Sphinx
Creature
4
2UU
5/3
OTJ~
2
Stoic Sphinx
Flash
Flying
Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
U
Creature — Sphinx
Creature
4
2UU
5/3
OTJ~
2
Stop Cold
Flash
Enchant artifact or creature
When Stop Cold enters the battlefield, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
U
Enchantment — Aura
Enchantment
4
3U
OTJ~
1
Stubborn Burrowfiend
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Badger Beast Mount
Creature
2
1G
2/2
OTJ~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
OTJ~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
OTJ~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
OTJ~
0
Taii Wakeen, Perfect Shot
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
RW
Legendary Creature — Human Mercenary
Creature
2
RW
2/3
OTJ~
2
Taii Wakeen, Perfect Shot
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
RW
Legendary Creature — Human Mercenary
Creature
2
RW
2/3
OTJ~
2
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
W
Instant
Instant
2
1W
OTJ~
3
Take for a Ride
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
R
Sorcery
Sorcery
3
2R
OTJ~
3
Take the Fall
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
U
Instant
Instant
1
U
OTJ~
3
Terror of the Peaks
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
R
Creature — Dragon
Creature
5
3RR
5/4
OTJ~
2
Terror of the Peaks
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
R
Creature — Dragon
Creature
5
3RR
5/4
OTJ~
2
The Gitrog, Ravenous Ride
Trample, haste
Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
BG
Legendary Creature — Frog Horror Mount
Creature
5
3BG
6/5
OTJ~
2
The Gitrog, Ravenous Ride
Trample, haste
Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
BG
Legendary Creature — Frog Horror Mount
Creature
5
3BG
6/5
OTJ~
2
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
U
Legendary Artifact — Equipment
Artifact
2
1U
OTJ~
1
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
U
Legendary Artifact — Equipment
Artifact
2
1U
OTJ~
1
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
U
Legendary Artifact — Equipment
Artifact
2
1U
OTJ~
1
This Town Ain't Big Enough
This spell costs {3} less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
U
Instant
Instant
5
4U
OTJ~
3
Three Steps Ahead
Spree (Choose one or more additional costs.)
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
U
Instant
Instant
1
U
OTJ~
3
Three Steps Ahead
Spree (Choose one or more additional costs.)
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
U
Instant
Instant
1
U
OTJ~
3
Throw from the Saddle
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
G
Sorcery
Sorcery
2
1G
OTJ~
3
Thunder Lasso
When Thunder Lasso enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip {2}
W
Artifact — Equipment
Artifact
3
2W
OTJ~
1
Thunder Salvo
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
R
Instant
Instant
2
1R
OTJ~
3
Tinybones Joins Up
When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
B
Legendary Enchantment
Enchantment
1
B
OTJ~
1
Tinybones Joins Up
When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
B
Legendary Enchantment
Enchantment
1
B
OTJ~
1
Tinybones, the Pickpocket
Deathtouch
Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
B
Legendary Creature — Skeleton Rogue
Creature
1
B
1/1
OTJ~
2
Tinybones, the Pickpocket
Deathtouch
Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
B
Legendary Creature — Skeleton Rogue
Creature
1
B
1/1
OTJ~
2
Tomb Trawler
{2}: Put target card from your graveyard on the bottom of your library.
Artifact Creature — Golem
Creature
2
2
0/4
OTJ~
2
Trained Arynx
Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Cat Beast Mount
Creature
2
1W
3/1
OTJ~
2
Trash the Town
Spree (Choose one or more additional costs.)
+ {2} — Put two +1/+1 counters on target creature.
+ {1} — Target creature gains trample until end of turn.
+ {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
G
Instant
Instant
1
G
OTJ~
3
Treasure Dredger
{1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Creature — Human Rogue
Creature
2
1B
2/2
OTJ~
2
Trick Shot
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
R
Instant
Instant
5
4R
OTJ~
3
Tumbleweed Rising
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Sorcery
Sorcery
2
1G
OTJ~
3
Unfortunate Accident
Spree (Choose one or more additional costs.)
+ {2}{B} — Destroy target creature.
+ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
B
Instant
Instant
1
B
OTJ~
3
Unscrupulous Contractor
When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
B
Creature — Human Assassin
Creature
3
2B
3/2
OTJ~
2
Vadmir, New Blood
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
B
Legendary Creature — Vampire Rogue
Creature
2
1B
2/2
OTJ~
2
Vadmir, New Blood
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
B
Legendary Creature — Vampire Rogue
Creature
2
1B
2/2
OTJ~
2
Vault Plunderer
When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.
B
Creature — Human Rogue
Creature
3
2B
3/1
OTJ~
2
Vengeful Townsfolk
Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
W
Creature — Human Citizen
Creature
3
2W
3/3
OTJ~
2
Vial Smasher, Gleeful Grenadier
Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
BR
Legendary Creature — Goblin Mercenary
Creature
2
BR
3/2
OTJ~
2
Visage Bandit
You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Creature — Shapeshifter Rogue
Creature
4
3U
2/2
OTJ~
2
Voracious Varmint
Vigilance
{1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
G
Creature — Varmint
Creature
2
1G
2/2
OTJ~
2
Vraska Joins Up
When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
BG
Legendary Enchantment
Enchantment
2
BG
OTJ~
1
Vraska Joins Up
When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
BG
Legendary Enchantment
Enchantment
2
BG
OTJ~
1
Vraska, the Silencer
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
BG
Legendary Creature — Gorgon Assassin
Creature
3
1BG
3/3
OTJ~
2
Vraska, the Silencer
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
BG
Legendary Creature — Gorgon Assassin
Creature
3
1BG
3/3
OTJ~
2
Wanted Griffin
Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
W
Creature — Griffin
Creature
4
3W
3/2
OTJ~
2
Wrangler of the Damned
Flash
At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
UW
Creature — Human Soldier
Creature
5
3WU
1/4
OTJ~
2
Wylie Duke, Atiin Hero
Vigilance
Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
GW
Legendary Creature — Human Ranger
Creature
3
1GW
4/2
OTJ~
2
Wylie Duke, Atiin Hero
Vigilance
Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
GW
Legendary Creature — Human Ranger
Creature
3
1GW
4/2
OTJ~
2
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Artifact Creature — Assembly-Worker
Creature
3
3
1/3
OTC~
2
Access Tunnel
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Land
Land
0
OTC~
0
Aetherborn Marauder
Flying, lifelink
When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
B
Creature — Aetherborn Rogue
Creature
4
3B
2/2
OTC~
2
Ancient Greenwarden
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
G
Creature — Elemental
Creature
6
4GG
5/7
OTC~
2
Angel of Indemnity
Flying, lifelink
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
W
Creature — Angel Warrior
Creature
6
5W
5/5
OTC~
2
Angel of Indemnity
Flying, lifelink
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
W
Creature — Angel Warrior
Creature
6
5W
5/5
OTC~
2
Angel of the Ruins
Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Artifact Creature — Angel
Creature
7
5WW
5/7
OTC~
2
Angelic Sell-Sword
Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
W
Creature — Angel Mercenary
Creature
5
4W
4/4
OTC~
2
Angelic Sell-Sword
Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
W
Creature — Angel Mercenary
Creature
5
4W
4/4
OTC~
2
Angrath's Marauders
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
R
Creature — Human Pirate
Creature
7
5RR
4/4
OTC~
2
Arcane Bombardment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
R
Enchantment
Enchantment
6
4RR
OTC~
1
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
U
Instant
Instant
2
1U
OTC~
3
Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
U
Sorcery
Sorcery
4
2UU
OTC~
3
Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
U
Sorcery
Sorcery
4
2UU
OTC~
3
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
OTC~
1
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
U
Creature — Human Wizard
Creature
4
2UU
2/2
OTC~
2
Avenger of Zendikar
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
G
Creature — Elemental
Creature
7
5GG
5/5
OTC~
2
Back in Town
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
B
Sorcery
Sorcery
3
X2B
OTC~
3
Back in Town
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
B
Sorcery
Sorcery
3
X2B
OTC~
3
Baleful Mastery
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
B
Instant
Instant
4
3B
OTC~
3
Baleful Strix
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
BU
Artifact Creature — Bird
Creature
2
UB
1/1
OTC~
2
Baral's Expertise
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
U
Sorcery
Sorcery
5
3UU
OTC~
3
Battlefield Forge
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Land
Land
0
OTC~
0
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Instant
Instant
4
3R
OTC~
3
Bitter Reunion
When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
{1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
R
Enchantment
Enchantment
2
1R
OTC~
1
Blackcleave Cliffs
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Land
Land
0
OTC~
1
0
Bladegriff Prototype
Flying
Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
Artifact Creature — Griffin
Creature
5
5
3/2
OTC~
2
Bloodthirsty Adversary
Haste
When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
R
Creature — Vampire
Creature
2
1R
2/2
OTC~
2
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
OTC~
1
0
Bonders' Enclave
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Land
0
OTC~
0
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
RW
Instant
Instant
2
RW
OTC~
3
Bounty Board
{T}: Add one mana of any color.
{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
Artifact
Artifact
3
3
OTC~
1
Bounty Board
{T}: Add one mana of any color.
{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
Artifact
Artifact
3
3
OTC~
1
Brainstealer Dragon
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
B
Creature — Dragon Horror
Creature
7
5BB
6/6
OTC~
2
Breena, the Demagogue
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
BW
Legendary Creature — Bird Warlock
Creature
3
1WB
1/3
OTC~
2
Cactus Preserve
Cactus Preserve enters the battlefield tapped.
{T}: Add one mana of any type that a land you control could produce.
{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land — Desert
Land
0
OTC~
1
0
Cactus Preserve
Cactus Preserve enters the battlefield tapped.
{T}: Add one mana of any type that a land you control could produce.
{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land — Desert
Land
0
OTC~
1
0
Canyon Slough
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Mountain
Land
0
OTC~
1
0
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
R
Legendary Creature — Human Pirate
Creature
3
2R
2/2
OTC~
2
Captivating Crew
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
R
Creature — Human Pirate
Creature
4
3R
4/3
OTC~
2
Cascade Bluffs
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Land
Land
0
OTC~
0
Cataclysmic Prospecting
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
R
Sorcery
Sorcery
2
XRR
OTC~
3
Cataclysmic Prospecting
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
R
Sorcery
Sorcery
2
XRR
OTC~
3
Caves of Koilos
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Land
Land
0
OTC~
0
Cazur, Ruthless Stalker
Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
G
Legendary Creature — Human Warrior
Creature
4
3G
3/3
OTC~
2
Changeling Outcast
Changeling (This card is every creature type.)
Changeling Outcast can't block and can't be blocked.
B
Creature — Shapeshifter
Creature
1
B
1/1
OTC~
2
Chaos Wand
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Artifact
Artifact
3
3
OTC~
1
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
Instant
3
2R
OTC~
3
Charred Graverobber
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Charred Graverobber escapes with a +1/+1 counter on it.
B
Creature — Skeleton Mercenary
Creature
3
2B
3/1
OTC~
2
Charred Graverobber
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Charred Graverobber escapes with a +1/+1 counter on it.
B
Creature — Skeleton Mercenary
Creature
3
2B
3/1
OTC~
2
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
OTC~
1
Clifftop Retreat
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
OTC~
1
0
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
GU
Creature — Merfolk Rogue
Creature
3
1G/UG/U
1/1
OTC~
2
Command Beacon
{T}: Add {C}.
{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Land
Land
0
OTC~
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
OTC~
0
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
W
Sorcery
Sorcery
3
1WW
OTC~
3
Crackling Spellslinger
Flash
When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
R
Creature — Human Wizard
Creature
5
3RR
2/2
OTC~
2
Crackling Spellslinger
Flash
When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
R
Creature — Human Wizard
Creature
5
3RR
2/2
OTC~
2
Crawling Sensation
At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
G
Enchantment
Enchantment
3
2G
OTC~
1
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
BG
Sorcery
Sorcery
4
2BG
OTC~
3
Cunning Rhetoric
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
B
Enchantment
Enchantment
3
2B
OTC~
1
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
U
Sorcery
Sorcery
2
XUU
OTC~
3
Cursed Mirror
{T}: Add {R}.
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
R
Artifact
Artifact
3
2R
OTC~
1
Curtains' Call
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy two target creatures.
B
Instant
Instant
6
5B
OTC~
3
Darkslick Shores
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Land
Land
0
OTC~
1
0
Darksteel Ingot
Indestructible
{T}: Add one mana of any color.
Artifact
Artifact
3
3
OTC~
1
Darkwater Catacombs
{1}, {T}: Add {U}{B}.
Land
Land
0
OTC~
0
Dazzling Sphinx
Flying
Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
U
Creature — Sphinx
Creature
5
3UU
4/5
OTC~
2
Dead Before Sunrise
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
R
Instant
Instant
4
3R
OTC~
3
Dead Before Sunrise
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
R
Instant
Instant
4
3R
OTC~
3
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Instant
Instant
2
1B
OTC~
3
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
GR
Sorcery
Sorcery
4
2RG
OTC~
3
Deep Analysis
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
4
3U
OTC~
3
Demolition Field
{T}: Add {C}.
{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Land
0
OTC~
0
Descend upon the Sinful
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
W
Sorcery
Sorcery
6
4WW
OTC~
3
Desert of the Fervent
Desert of the Fervent enters the battlefield tapped.
{T}: Add {R}.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
Land — Desert
Land
0
OTC~
1
0
Desert of the Indomitable
Desert of the Indomitable enters the battlefield tapped.
{T}: Add {G}.
Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Land — Desert
Land
0
OTC~
1
0
Desert of the True
Desert of the True enters the battlefield tapped.
{T}: Add {W}.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Land — Desert
Land
0
OTC~
1
0
Desolate Mire
{1}, {T}: Add {W}{B}.
Land
Land
0
OTC~
0
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
U
Instant
Instant
8
6UU
OTC~
3
Diluvian Primordial
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
U
Creature — Avatar
Creature
7
5UU
5/5
OTC~
2
Dimir Aqueduct
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Land
Land
0
OTC~
1
0
Dire Fleet Daredevil
First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
R
Creature — Human Pirate
Creature
2
1R
2/1
OTC~
2
Dire Fleet Ravager
Menace, deathtouch
When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
B
Creature — Orc Pirate Wizard
Creature
5
3BB
4/4
OTC~
2
Discreet Retreat
Enchant land
Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
B
Enchantment — Aura
Enchantment
4
3B
OTC~
1
Discreet Retreat
Enchant land
Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
B
Enchantment — Aura
Enchantment
4
3B
OTC~
1
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Land
Land
0
OTC~
1
0
Dream-Thief's Bandana
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip {1}
Artifact — Equipment
Artifact
2
2
OTC~
1
Dream-Thief's Bandana
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip {1}
Artifact — Equipment
Artifact
2
2
OTC~
1
Drowned Catacomb
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Land
Land
0
OTC~
1
0
Dune Chanter
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "{T}: Add one mana of any color."
{T}: Mill two cards. You gain 1 life for each land card milled this way.
G
Creature — Plant Druid
Creature
3
2G
2/3
OTC~
2
Dune Chanter
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "{T}: Add one mana of any color."
{T}: Mill two cards. You gain 1 life for each land card milled this way.
G
Creature — Plant Druid
Creature
3
2G
2/3
OTC~
2
Dunes of the Dead
{T}: Add {C}.
When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
Land — Desert
Land
0
OTC~
0
Eccentric Farmer
When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
G
Creature — Human Peasant
Creature
3
2G
2/3
OTC~
2
Edric, Spymaster of Trest
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
GU
Legendary Creature — Elf Rogue
Creature
3
1GU
2/2
OTC~
2
Electric Revelation
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
R
Instant
Instant
3
2R
OTC~
3
Electrostatic Field
Defender
Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
R
Creature — Wall
Creature
2
1R
0/4
OTC~
2
Elemental Eruption
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
R
Sorcery
Sorcery
6
4RR
OTC~
3
Elemental Eruption
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
R
Sorcery
Sorcery
6
4RR
OTC~
3
Elvish Rejuvenator
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
G
Creature — Elf Druid
Creature
3
2G
1/1
OTC~
2
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
R
Sorcery
Sorcery
3
2R
OTC~
3
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
R
Sorcery
Sorcery
3
2R
OTC~
3
Epic Experiment
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
RU
Sorcery
Sorcery
2
XUR
OTC~
3
Eris, Roar of the Storm
This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
RU
Legendary Creature — Elemental Warlock
Creature
10
8UR
4/4
OTC~
2
Eris, Roar of the Storm
This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
RU
Legendary Creature — Elemental Warlock
Creature
10
8UR
4/4
OTC~
2
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
GR
Sorcery
Sorcery
5
3RG
OTC~
3
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
OTC~
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
OTC~
0
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
OTC~
3
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
RU
Sorcery
Sorcery
2
UR
OTC~
3
Extract Brain
Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
BU
Sorcery
Sorcery
2
XUB
OTC~
3
Fain, the Broker
{T}, Sacrifice a creature: Put two +1/+1 counters on target creature.
{T}, Remove a counter from a creature you control: Create a Treasure token.
{T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
{3}{B}: Untap Fain, the Broker.
B
Legendary Creature — Human Warlock
Creature
3
2B
3/3
OTC~
2
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
OTC~
3
Fallen Shinobi
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
BU
Creature — Zombie Ninja
Creature
5
3UB
5/4
OTC~
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
OTC~
3
Felix Five-Boots
Menace, ward {2}
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
BGU
Legendary Creature — Ooze Rogue
Creature
5
2BGU
5/4
OTC~
2
Felix Five-Boots
Menace, ward {2}
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
BGU
Legendary Creature — Ooze Rogue
Creature
5
2BGU
5/4
OTC~
2
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
OTC~
1
Ferrous Lake
{1}, {T}: Add {U}{R}.
Land
Land
0
OTC~
0
Fetid Heath
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Land
Land
0
OTC~
0
Fetid Pools
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Island Swamp
Land
0
OTC~
1
0
Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
R
Sorcery
Sorcery
2
XRR
OTC~
3
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
U
Sorcery
Sorcery
2
XUU
OTC~
3
Flooded Grove
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Land
Land
0
OTC~
0
Forger's Foundry
{T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
OTC~
1
Forger's Foundry
{T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
OTC~
1
Frostboil Snarl
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Land
Land
0
OTC~
1
0
Galvanic Iteration
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
RU
Instant
Instant
2
UR
OTC~
3
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
G
Creature — Plant Hydra
Creature
2
XGG
0/0
OTC~
2
Ghostly Pilferer
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
U
Creature — Spirit Rogue
Creature
2
1U
2/1
OTC~
2
Glittering Stockpile
{T}: Add {R}. Put a stash counter on Glittering Stockpile.
{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
R
Artifact — Treasure
Artifact
3
2R
OTC~
1
Goblin Electromancer
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Goblin Wizard
Creature
2
UR
2/2
OTC~
2
Gonti, Canny Acquisitor
Spells you cast but don't own cost {1} less to cast.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
BGU
Legendary Creature — Aetherborn Rogue
Creature
5
2BGU
5/5
OTC~
2
Gonti, Lord of Luxury
Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
B
Legendary Creature — Aetherborn Rogue
Creature
4
2BB
2/3
OTC~
2
Graywater's Fixer
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BR
Creature — Lizard Mercenary
Creature
4
2BR
4/4
OTC~
2
Graywater's Fixer
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BR
Creature — Lizard Mercenary
Creature
4
2BR
4/4
OTC~
2
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
R
Legendary Creature — Goblin Rogue
Creature
2
RR
2/2
OTC~
2
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
OTC~
2
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
G
Instant
Instant
3
2G
OTC~
3
Hashep Oasis
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Land — Desert
Land
0
OTC~
0
Haughty Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
U
Creature — Djinn
Creature
3
1UU
*/4
OTC~
2
Hazezon, Shaper of Sand
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)
You may play Desert lands from your graveyard.
Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
GRW
Legendary Creature — Human Warrior
Creature
3
RGW
3/3
OTC~
2
Heartless Conscription
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
B
Sorcery
Sorcery
8
6BB
OTC~
3
Heartless Conscription
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
B
Sorcery
Sorcery
8
6BB
OTC~
3
Heaven
Heaven deals X damage to each creature with flying.
GR
Instant
Instant
3
XG
OTC~
3
Earth
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Earth deals X damage to each creature without flying.
GR
Sorcery
Sorcery
3
XRR
OTC~
3
Heliod's Intervention
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
W
Instant
Instant
2
XWW
OTC~
3
Hex
Destroy six target creatures.
B
Sorcery
Sorcery
6
4BB
OTC~
3
Hinterland Harbor
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
OTC~
1
0
Hostage Taker
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
BU
Creature — Human Pirate
Creature
4
2UB
2/3
OTC~
2
Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
G
Sorcery
Sorcery
5
4G
OTC~
3
Humble Defector
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
R
Creature — Human Rogue
Creature
2
1R
2/1
OTC~
2
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Artifact
Artifact
2
2
OTC~
1
Impulsive Pilferer
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
R
Creature — Goblin Pirate
Creature
1
R
1/1
OTC~
2
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
OTC~
1
0
Izzet Boilerworks
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Land
Land
0
OTC~
1
0
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
OTC~
1
Jungle Shrine
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Land
Land
0
OTC~
1
0
Kamber, the Plunderer
Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
B
Legendary Creature — Vampire Rogue
Creature
4
3B
3/4
OTC~
2
Kaza, Roil Chaser
Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
RU
Legendary Creature — Human Wizard
Creature
2
UR
1/2
OTC~
2
Kirri, Talented Sprout
Other Plants and Treefolk you control get +2/+0.
At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
GRW
Legendary Creature — Plant Druid
Creature
4
1RGW
0/3
OTC~
2
Kirri, Talented Sprout
Other Plants and Treefolk you control get +2/+0.
At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
GRW
Legendary Creature — Plant Druid
Creature
4
1RGW
0/3
OTC~
2
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
OTC~
3
Krosan Verge
Krosan Verge enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Land
0
OTC~
1
0
Laurine, the Diversion
Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)
First strike
{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
R
Legendary Creature — Human Rogue
Creature
3
2R
3/3
OTC~
2
Leyline Dowser
{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap Leyline Dowser.
Artifact
Artifact
2
2
OTC~
1
Leyline Dowser
{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap Leyline Dowser.
Artifact
Artifact
2
2
OTC~
1
Life Insurance
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
BW
Enchantment
Enchantment
5
3WB
OTC~
1
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
OTC~
1
Llanowar Wastes
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
Land
Land
0
OTC~
0
Lock and Load
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Sorcery
Sorcery
3
2U
OTC~
3
Lock and Load
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Sorcery
Sorcery
3
2U
OTC~
3
Magmatic Insight
As an additional cost to cast this spell, discard a land card.
Draw two cards.
R
Sorcery
Sorcery
1
R
OTC~
3
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
B
Legendary Creature — Vampire Assassin
Creature
3
1BB
3/2
OTC~
2
Marshal's Anthem
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
W
Enchantment
Enchantment
4
2WW
OTC~
1
Marshland Bloodcaster
Flying
{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
B
Creature — Vampire Warlock
Creature
5
4B
3/5
OTC~
2
Mass Mutiny
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
R
Sorcery
Sorcery
5
3RR
OTC~
3
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
OTC~
2
Midnight Clock
{T}: Add {U}.
{2}{U}: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
U
Artifact
Artifact
3
2U
OTC~
1
Mind's Dilation
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
U
Enchantment
Enchantment
7
5UU
OTC~
1
Mirror Entity
Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
W
Creature — Shapeshifter
Creature
3
2W
1/1
OTC~
2
Misfortune Teller
Deathtouch
Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
B
Creature — Human Warlock
Creature
4
3B
3/1
OTC~
2
Mistmeadow Skulk
Lifelink, protection from mana value 3 or greater
W
Creature — Kithkin Rogue
Creature
2
1W
1/1
OTC~
2
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Sorcery
Sorcery
4
3R
OTC~
3
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
B
Creature — Human Rogue
Creature
3
2B
1/3
OTC~
2
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
U
Creature — Human Wizard
Creature
4
3U
1/5
OTC~
2
Nantuko Cultivator
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
G
Creature — Insect Druid
Creature
4
3G
2/2
OTC~
2
Nashi, Moon Sage's Scion
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
B
Legendary Creature — Rat Ninja
Creature
3
1BB
3/2
OTC~
2
Nesting Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
R
Creature — Dragon
Creature
5
3RR
5/4
OTC~
2
Nighthawk Scavenger
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
B
Creature — Vampire Rogue
Creature
3
1BB
1+*/3
OTC~
2
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
UUURRR
5/5
OTC~
2
Nomad Outpost
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B}.
Land
Land
0
OTC~
1
0
Oblivion Sower
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Creature — Eldrazi
Creature
6
6
5/8
OTC~
2
Octavia, Living Thesis
This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
Ward {8}
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
U
Legendary Creature — Elemental Octopus
Creature
10
8UU
8/8
OTC~
2
Ogre Slumlord
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
B
Creature — Ogre Rogue
Creature
5
3BB
3/3
OTC~
2
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Snow Creature — Snake
Creature
5
3GG
2/6
OTC~
2
Olivia, Opulent Outlaw
Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
BRW
Legendary Creature — Vampire Assassin
Creature
4
1RWB
3/3
OTC~
2
Omnath, Locus of Rage
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
GR
Legendary Creature — Elemental
Creature
7
3RRGG
5/5
OTC~
2
Opt
Scry 1.
Draw a card.
U
Instant
Instant
1
U
OTC~
3
Opulent Palace
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
Land
Land
0
OTC~
1
0
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
G
Creature — Elf Shaman
Creature
4
3G
2/2
OTC~
2
Orochi Soul-Reaver
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
B
Creature — Snake Ninja Rogue
Creature
6
5B
5/4
OTC~
2
Orochi Soul-Reaver
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
B
Creature — Snake Ninja Rogue
Creature
6
5B
5/4
OTC~
2
Orzhov Signet
{1}, {T}: Add {W}{B}.
Artifact
Artifact
2
2
OTC~
1
Overflowing Basin
{1}, {T}: Add {G}{U}.
Land
Land
0
OTC~
0
Painful Truths
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
B
Sorcery
Sorcery
3
2B
OTC~
3
Painted Bluffs
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Land — Desert
Land
0
OTC~
0
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
OTC~
1
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
OTC~
3
Perennial Behemoth
You may play lands from your graveyard.
Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature — Beast
Creature
5
5
2/7
OTC~
2
Perpetual Timepiece
{T}: Mill two cards.
{2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
Artifact
Artifact
2
2
OTC~
1
Plasm Capture
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
GU
Instant
Instant
4
GGUU
OTC~
3
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
U
Sorcery
Sorcery
1
U
OTC~
3
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
U
Instant
Instant
1
U
OTC~
3
Predators' Hour
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
B
Sorcery
Sorcery
2
1B
OTC~
3
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
U
Sorcery
Sorcery
1
U
OTC~
3
Prismatic Lens
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Artifact
Artifact
2
2
OTC~
1
Propaganda
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
U
Enchantment
Enchantment
3
2U
OTC~
1
Pteramander
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
U
Creature — Salamander Drake
Creature
1
U
1/1
OTC~
2
Putrefy
Destroy target artifact or creature. It can't be regenerated.
BG
Instant
Instant
3
1BG
OTC~
3
Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Sorcery
Sorcery
5
4R
OTC~
3
Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Sorcery
Sorcery
5
4R
OTC~
3
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
BRW
Legendary Creature — Human Assassin
Creature
4
1RWB
3/3
OTC~
2
Radical Idea
Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
U
Instant
Instant
2
1U
OTC~
3
Rain of Riches
When Rain of Riches enters the battlefield, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
R
Enchantment
Enchantment
5
3RR
OTC~
1
Rakdos Signet
{1}, {T}: Add {B}{R}.
Artifact
Artifact
2
2
OTC~
1
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
OTC~
3
Ramunap Excavator
You may play lands from your graveyard.
G
Creature — Naga Cleric
Creature
3
2G
2/3
OTC~
2
Ramunap Ruins
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
Land — Desert
Land
0
OTC~
0
Rankle, Master of Pranks
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
B
Legendary Creature — Faerie Rogue
Creature
4
2BB
3/3
OTC~
2
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
OTC~
0
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
G
Instant
Instant
5
4G
OTC~
3
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
OTC~
0
Rousing Refrain
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
R
Sorcery
Sorcery
5
3RR
OTC~
3
Rugged Prairie
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Land
Land
0
OTC~
0
Rumbleweed
This spell costs {1} less to cast for each land card in your graveyard.
Vigilance, reach, trample
When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
G
Creature — Plant Elemental
Creature
11
10G
8/8
OTC~
2
Rumbleweed
This spell costs {1} less to cast for each land card in your graveyard.
Vigilance, reach, trample
When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
G
Creature — Plant Elemental
Creature
11
10G
8/8
OTC~
2
Sage of the Beyond
Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
U
Creature — Spirit Giant
Creature
7
5UU
5/5
OTC~
2
Sand Scout
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
W
Creature — Human Scout
Creature
2
1W
2/2
OTC~
2
Sand Scout
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
W
Creature — Human Scout
Creature
2
1W
2/2
OTC~
2
Satyr Wayfinder
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
G
Creature — Satyr
Creature
2
1G
1/1
OTC~
2
Savvy Trader
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost {1} less to cast.
G
Creature — Human Citizen
Creature
4
3G
3/3
OTC~
2
Savvy Trader
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost {1} less to cast.
G
Creature — Human Citizen
Creature
4
3G
3/3
OTC~
2
Scaretiller
Whenever Scaretiller becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Artifact Creature — Scarecrow
Creature
4
4
1/4
OTC~
2
Scattered Groves
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Plains
Land
0
OTC~
1
0
Scavenger Grounds
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Land — Desert
Land
0
OTC~
0
Scute Swarm
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
G
Creature — Insect
Creature
3
2G
1/1
OTC~
2
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
R
Sorcery
Sorcery
3
2R
OTC~
3
Serum Visions
Draw a card. Scry 2.
U
Sorcery
Sorcery
1
U
OTC~
3
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
3
2W
OTC~
3
Shadowblood Ridge
{1}, {T}: Add {B}{R}.
Land
Land
0
OTC~
0
Shadowmage Infiltrator
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
BU
Creature — Human Wizard
Creature
3
1UB
1/3
OTC~
2
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
U
Enchantment
Enchantment
6
5U
OTC~
1
Shefet Dunes
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Land — Desert
Land
0
OTC~
0
Sheltered Thicket
({T}: Add {R} or {G}.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Forest
Land
0
OTC~
1
0
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Enchantment — Aura
Enchantment
3
2R
OTC~
1
Shivan Reef
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Land
Land
0
OTC~
0
Silent-Blade Oni
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
BU
Creature — Demon Ninja
Creature
7
3UUBB
6/5
OTC~
2
Silhana Ledgewalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Silhana Ledgewalker can't be blocked except by creatures with flying.
G
Creature — Elf Rogue
Creature
2
1G
1/1
OTC~
2
Siphon Insight
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback {1}{U}{B}
BU
Instant
Instant
2
UB
OTC~
3
Skullwinder
Deathtouch
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
G
Creature — Snake
Creature
3
2G
1/3
OTC~
2
Slither Blade
Slither Blade can't be blocked.
U
Creature — Naga Rogue
Creature
1
U
1/2
OTC~
2
Smirking Spelljacker
Flash
Flying
When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
U
Creature — Djinn Wizard Rogue
Creature
5
4U
3/3
OTC~
2
Smirking Spelljacker
Flash
Flying
When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
U
Creature — Djinn Wizard Rogue
Creature
5
4U
3/3
OTC~
2
Smoldering Marsh
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
OTC~
1
0
Smoldering Stagecoach
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
R
Artifact — Vehicle
Artifact
4
3R
*/5
OTC~
1
Smoldering Stagecoach
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
R
Artifact — Vehicle
Artifact
4
3R
*/5
OTC~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
OTC~
1
Springbloom Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Creature — Elf Druid
Creature
3
2G
1/1
OTC~
2
Stella Lee, Wild Card
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
RU
Legendary Creature — Human Rogue
Creature
3
1UR
2/4
OTC~
2
Stolen Goods
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
U
Sorcery
Sorcery
4
3U
OTC~
3
Storm-Kiln Artist
Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
R
Creature — Dwarf Shaman
Creature
4
3R
2/2
OTC~
2
Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
OTC~
1
0
Sulfurous Springs
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Land
Land
0
OTC~
0
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Giant
Creature
6
4WW
6/6
OTC~
2
Sunhome, Fortress of the Legion
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Land
Land
0
OTC~
0
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
OTC~
1
0
Sunscorched Divide
{1}, {T}: Add {R}{W}.
Land
Land
0
OTC~
0
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
2
2
OTC~
1
Tainted Peak
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if you control a Swamp.
Land
Land
0
OTC~
0
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
U
Legendary Creature — Merfolk Wizard
Creature
4
2UU
2/2
OTC~
2
Temple of Deceit
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
Land
Land
0
OTC~
1
0
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Land
Land
0
OTC~
1
0
Temple of Malady
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Land
Land
0
OTC~
1
0
Temple of Malice
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
Land
Land
0
OTC~
1
0
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Land
Land
0
OTC~
1
0
Temple of Silence
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Land
Land
0
OTC~
1
0
Temple of Triumph
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Land
Land
0
OTC~
1
0
Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
Land
0
OTC~
0
Tenured Inkcaster
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Warlock
Creature
5
4B
2/2
OTC~
2
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
OTC~
0
Tezzeret's Gambit
({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Sorcery
Sorcery
4
3U/P
OTC~
3
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
G
Enchantment — Saga
Enchantment
5
3GG
OTC~
1
The Mimeoplasm
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
BGU
Legendary Creature — Ooze
Creature
5
2BGU
0/0
OTC~
2
Thief of Sanity
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
BU
Creature — Specter
Creature
3
1UB
2/2
OTC~
2
Thieving Amalgam
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
B
Creature — Ape Snake
Creature
7
5BB
6/7
OTC~
2
Thieving Skydiver
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
U
Creature — Merfolk Rogue
Creature
2
1U
2/1
OTC~
2
Thieving Varmint
Deathtouch, lifelink
{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
B
Creature — Varmint
Creature
2
1B
2/1
OTC~
2
Thieving Varmint
Deathtouch, lifelink
{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
B
Creature — Varmint
Creature
2
1B
2/1
OTC~
2
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
OTC~
3
Third Path Iconoclast
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
RU
Creature — Human Monk
Creature
2
UR
2/1
OTC~
2
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
G
Sorcery
Sorcery
2
1G
OTC~
3
Thrilling Discovery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
RW
Sorcery
Sorcery
2
RW
OTC~
3
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
U
Creature — Drake
Creature
2
1U
2/1
OTC~
2
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
U
Creature — Drake
Creature
2
1U
2/1
OTC~
2
Titania, Protector of Argoth
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
G
Legendary Creature — Elemental
Creature
5
3GG
5/3
OTC~
2
Tower Winder
Reach, deathtouch
When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
G
Creature — Snake
Creature
2
1G
1/1
OTC~
2
Tower Winder
Reach, deathtouch
When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
G
Creature — Snake
Creature
2
1G
1/1
OTC~
2
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
Artifact — Equipment
Artifact
2
2
OTC~
1
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
U
Sorcery
Sorcery
8
7U
OTC~
3
Triton Shorestalker
Triton Shorestalker can't be blocked.
U
Creature — Merfolk Rogue
Creature
1
U
1/1
OTC~
2
Trygon Predator
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
GU
Creature — Beast
Creature
3
1GU
2/3
OTC~
2
Turntimber Sower
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
G
Creature — Elf Druid
Creature
3
2G
3/3
OTC~
2
Twilight Mire
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Land
Land
0
OTC~
0
Ukkima, Stalking Shadow
Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima, Stalking Shadow can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
BU
Legendary Creature — Whale Wolf
Creature
3
1UB
2/2
OTC~
2
Underground River
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
Land
Land
0
OTC~
0
Unholy Heat
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
R
Instant
Instant
1
R
OTC~
3
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
W
Instant
Instant
2
1W
OTC~
3
Vandalblast
Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Sorcery
Sorcery
1
R
OTC~
3
Vault of the Archangel
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Land
0
OTC~
0
Veinwitch Coven
Menace
Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.
B
Creature — Vampire Warlock
Creature
3
2B
3/3
OTC~
2
Vengeful Regrowth
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery
Sorcery
6
4GG
OTC~
3
Vengeful Regrowth
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery
Sorcery
6
4GG
OTC~
3
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
RU
Legendary Creature — Efreet Wizard
Creature
3
1UR
2/2
OTC~
2
Vihaan, Goldwaker
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
BRW
Legendary Creature — Dwarf Warlock
Creature
3
RWB
3/3
OTC~
2
Vihaan, Goldwaker
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
BRW
Legendary Creature — Dwarf Warlock
Creature
3
RWB
3/3
OTC~
2
Villainous Wealth
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
BGU
Sorcery
Sorcery
3
XBGU
OTC~
3
Viridescent Bog
{1}, {T}: Add {B}{G}.
Land
Land
0
OTC~
0
Void Attendant
Devoid (This card has no color.)
{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Creature — Eldrazi Processor
Creature
3
2G
2/3
OTC~
2
Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
R
Sorcery
Sorcery
5
4R
OTC~
3
We Ride at Dawn
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
W
Enchantment
Enchantment
3
2W
OTC~
1
We Ride at Dawn
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
W
Enchantment
Enchantment
3
2W
OTC~
1
Whirler Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
U
Creature — Human Rogue Artificer
Creature
4
2UU
2/2
OTC~
2
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
U
Sorcery
Sorcery
3
2U
OTC~
3
Winding Way
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
G
Sorcery
Sorcery
2
1G
OTC~
3
Winged Boots
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Equip {1}
U
Artifact — Equipment
Artifact
2
1U
OTC~
1
Witch of the Moors
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
B
Creature — Human Warlock
Creature
5
3BB
4/4
OTC~
2
Woodland Cemetery
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Land
Land
0
OTC~
1
0
World Shaper
Whenever World Shaper attacks, you may mill three cards.
When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
G
Creature — Merfolk Shaman
Creature
4
3G
3/3
OTC~
2
Wreck and Rebuild
Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback {3}{R}{G}
GR
Sorcery
Sorcery
3
1RG
OTC~
3
Yavimaya Coast
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Land
Land
0
OTC~
0
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
R
Creature — Human Shaman
Creature
2
1R
2/1
OTC~
2
Yuma, Proud Protector
This spell costs {1} less to cast for each land card in your graveyard.
Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
GRW
Legendary Creature — Human Ranger
Creature
8
5RGW
6/6
OTC~
2
Ancient Cornucopia
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
{T}: Add one mana of any color.
G
Artifact
Artifact
3
2G
BIG~
1
Ancient Cornucopia
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
{T}: Add one mana of any color.
G
Artifact
Artifact
3
2G
BIG~
1
Ancient Cornucopia
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
{T}: Add one mana of any color.
G
Artifact
Artifact
3
2G
BIG~
1
Bristlebud Farmer
Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
G
Creature — Plant Druid
Creature
4
2GG
5/5
BIG~
2
Bristlebud Farmer
Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
G
Creature — Plant Druid
Creature
4
2GG
5/5
BIG~
2
Bristlebud Farmer
Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
G
Creature — Plant Druid
Creature
4
2GG
5/5
BIG~
2
Collector's Cage
Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
W
Artifact
Artifact
2
1W
BIG~
1
Collector's Cage
Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
W
Artifact
Artifact
2
1W
BIG~
1
Collector's Cage
Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
W
Artifact
Artifact
2
1W
BIG~
1
Esoteric Duplicator
Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
{2}, Sacrifice Esoteric Duplicator: Draw a card.
U
Artifact — Clue
Artifact
3
2U
BIG~
1
Esoteric Duplicator
Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
{2}, Sacrifice Esoteric Duplicator: Draw a card.
U
Artifact — Clue
Artifact
3
2U
BIG~
1
Esoteric Duplicator
Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
{2}, Sacrifice Esoteric Duplicator: Draw a card.
U
Artifact — Clue
Artifact
3
2U
BIG~
1
Fomori Vault
{T}: Add {C}.
{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Land
0
BIG~
0
Fomori Vault
{T}: Add {C}.
{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Land
0
BIG~
0
Fomori Vault
{T}: Add {C}.
{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Land
0
BIG~
0
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
R
Creature — Human Rogue
Creature
2
1R
2/2
BIG~
2
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
R
Creature — Human Rogue
Creature
2
1R
2/2
BIG~
2
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
R
Creature — Human Rogue
Creature
2
1R
2/2
BIG~
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
BIG~
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
BIG~
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
BIG~
2
Greed's Gambit
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
B
Enchantment
Enchantment
4
3B
BIG~
1
Greed's Gambit
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
B
Enchantment
Enchantment
4
3B
BIG~
1
Greed's Gambit
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
B
Enchantment
Enchantment
4
3B
BIG~
1
Harvester of Misery
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
B
Creature — Spirit
Creature
5
3BB
5/4
BIG~
2
Harvester of Misery
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
B
Creature — Spirit
Creature
5
3BB
5/4
BIG~
2
Harvester of Misery
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
B
Creature — Spirit
Creature
5
3BB
5/4
BIG~
2
Hostile Investigator
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
B
Creature — Ogre Rogue Detective
Creature
4
3B
4/3
BIG~
2
Hostile Investigator
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
B
Creature — Ogre Rogue Detective
Creature
4
3B
4/3
BIG~
2
Hostile Investigator
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
B
Creature — Ogre Rogue Detective
Creature
4
3B
4/3
BIG~
2
Legion Extruder
When Legion Extruder enters the battlefield, it deals 2 damage to any target.
{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
R
Artifact
Artifact
2
1R
BIG~
1
Legion Extruder
When Legion Extruder enters the battlefield, it deals 2 damage to any target.
{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
R
Artifact
Artifact
2
1R
BIG~
1
Legion Extruder
When Legion Extruder enters the battlefield, it deals 2 damage to any target.
{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
R
Artifact
Artifact
2
1R
BIG~
1
Loot, the Key to Everything
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
GRU
Legendary Creature — Beast Noble
Creature
3
GUR
1/2
BIG~
2
Loot, the Key to Everything
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
GRU
Legendary Creature — Beast Noble
Creature
3
GUR
1/2
BIG~
2
Loot, the Key to Everything
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
GRU
Legendary Creature — Beast Noble
Creature
3
GUR
1/2
BIG~
2
Loot, the Key to Everything
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
GRU
Legendary Creature — Beast Noble
Creature
3
GUR
1/2
BIG~
2
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Legendary Artifact — Equipment
Artifact
1
1
BIG~
1
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Legendary Artifact — Equipment
Artifact
1
1
BIG~
1
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Legendary Artifact — Equipment
Artifact
1
1
BIG~
1
Lotus Ring
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Artifact — Equipment
Artifact
3
3
BIG~
1
Lotus Ring
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Artifact — Equipment
Artifact
3
3
BIG~
1
Lotus Ring
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Artifact — Equipment
Artifact
3
3
BIG~
1
Lotus Ring
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Artifact — Equipment
Artifact
3
3
BIG~
1
Memory Vessel
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
R
Artifact
Artifact
5
3RR
BIG~
1
Memory Vessel
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
R
Artifact
Artifact
5
3RR
BIG~
1
Memory Vessel
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
R
Artifact
Artifact
5
3RR
BIG~
1
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
R
Sorcery
Sorcery
2
1R
BIG~
3
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
R
Sorcery
Sorcery
2
1R
BIG~
3
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
R
Sorcery
Sorcery
2
1R
BIG~
3
Nexus of Becoming
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Artifact
Artifact
6
6
BIG~
1
Nexus of Becoming
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Artifact
Artifact
6
6
BIG~
1
Nexus of Becoming
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Artifact
Artifact
6
6
BIG~
1
Oltec Matterweaver
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
W
Creature — Human Artificer
Creature
3
2W
2/4
BIG~
2
Oltec Matterweaver
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
W
Creature — Human Artificer
Creature
3
2W
2/4
BIG~
2
Oltec Matterweaver
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
W
Creature — Human Artificer
Creature
3
2W
2/4
BIG~
2
Omenpath Journey
When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
G
Enchantment
Enchantment
4
3G
BIG~
1
Omenpath Journey
When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
G
Enchantment
Enchantment
4
3G
BIG~
1
Omenpath Journey
When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
G
Enchantment
Enchantment
4
3G
BIG~
1
Pest Control
Destroy all nonland permanents with mana value 1 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
BW
Sorcery
Sorcery
2
WB
BIG~
3
Pest Control
Destroy all nonland permanents with mana value 1 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
BW
Sorcery
Sorcery
2
WB
BIG~
3
Pest Control
Destroy all nonland permanents with mana value 1 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
BW
Sorcery
Sorcery
2
WB
BIG~
3
Rest in Peace
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
BIG~
1
Rest in Peace
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
BIG~
1
Rest in Peace
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
BIG~
1
Sandstorm Salvager
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
G
Creature — Human Artificer
Creature
3
2G
1/1
BIG~
2
Sandstorm Salvager
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
G
Creature — Human Artificer
Creature
3
2G
1/1
BIG~
2
Sandstorm Salvager
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
G
Creature — Human Artificer
Creature
3
2G
1/1
BIG~
2
Simulacrum Synthesizer
When Simulacrum Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
U
Artifact
Artifact
3
2U
BIG~
1
Simulacrum Synthesizer
When Simulacrum Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
U
Artifact
Artifact
3
2U
BIG~
1
Simulacrum Synthesizer
When Simulacrum Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
U
Artifact
Artifact
3
2U
BIG~
1
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Artifact — Equipment
Artifact
3
3
BIG~
1
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Artifact — Equipment
Artifact
3
3
BIG~
1
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Artifact — Equipment
Artifact
3
3
BIG~
1
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Artifact — Equipment
Artifact
3
3
BIG~
1
Tarnation Vista
Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Land
Land
0
BIG~
1
0
Tarnation Vista
Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Land
Land
0
BIG~
1
0
Tarnation Vista
Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Land
Land
0
BIG~
1
0
Tarnation Vista
Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Land
Land
0
BIG~
1
0
Territory Forge
When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
R
Artifact
Artifact
5
4R
BIG~
1
Territory Forge
When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
R
Artifact
Artifact
5
4R
BIG~
1
Territory Forge
When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
R
Artifact
Artifact
5
4R
BIG~
1
Torpor Orb
Creatures entering the battlefield don't cause abilities to trigger.
Artifact
Artifact
2
2
BIG~
1
Torpor Orb
Creatures entering the battlefield don't cause abilities to trigger.
Artifact
Artifact
2
2
BIG~
1
Torpor Orb
Creatures entering the battlefield don't cause abilities to trigger.
Artifact
Artifact
2
2
BIG~
1
Transmutation Font
{T}: Create your choice of a Blood token, a Clue token, or a Food token.
{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Artifact
5
5
BIG~
1
Transmutation Font
{T}: Create your choice of a Blood token, a Clue token, or a Food token.
{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Artifact
5
5
BIG~
1
Transmutation Font
{T}: Create your choice of a Blood token, a Clue token, or a Food token.
{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Artifact
5
5
BIG~
1
Vaultborn Tyrant
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
G
Creature — Dinosaur
Creature
7
5GG
6/6
BIG~
2
Vaultborn Tyrant
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
G
Creature — Dinosaur
Creature
7
5GG
6/6
BIG~
2
Vaultborn Tyrant
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
G
Creature — Dinosaur
Creature
7
5GG
6/6
BIG~
2
Vaultborn Tyrant
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
G
Creature — Dinosaur
Creature
7
5GG
6/6
BIG~
2
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
U
Artifact
Artifact
3
2U
BIG~
1
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
U
Artifact
Artifact
3
2U
BIG~
1
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
U
Artifact
Artifact
3
2U
BIG~
1