Cockatrice/Magic-Spoiler 2026-02-02 16:30:19 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml MSC~ Marvel Super Heroes Commander (Spoiler) Commander 2026-06-26 20 MSH~ Marvel Super Heroes (Spoiler) Expansion 2026-06-26 10 SOC~ Secrets of Strixhaven Commander (Spoiler) Commander 2026-04-24 20 SOS~ Secrets of Strixhaven (Spoiler) Expansion 2026-04-24 10 TMT~ Teenage Mutant Ninja Turtles (Spoiler) Expansion 2026-03-06 10 TMC~ Teenage Mutant Ninja Turtles Eternal (Spoiler) Eternal 2026-03-06 0 Captain America, Team Leader Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. RUW Legendary Creature — Human Soldier Hero Creature 3 URW 3/3 MSC~ 2 Doctor Doom, King of Latveria Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) BRU Legendary Creature — Human Noble Villain Creature 4 1UBR 3/3 MSC~ 2 Human Torch At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. R Legendary Creature — Human Hero Creature 4 3R 3/2 MSC~ 2 Invisible Woman At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. W Legendary Creature — Human Hero Creature 3 2W 3/3 MSC~ 2 Mister Fantastic Vigilance, reach At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. {R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. U Legendary Creature — Human Scientist Hero Creature 3 2U 2/4 MSC~ 2 T'Challa, the Black Panther Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. GW Legendary Creature — Human Noble Hero Creature 3 1GW 2/2 MSC~ 2 The Thing Trample At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. G Legendary Creature — Human Hero Creature 6 5G 5/5 MSC~ 2 Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card. U Legendary Creature — Merfolk Warrior Villain Creature 4 2UU 3/4 MSH~ 2 Baron Helmut Zemo Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) B Legendary Creature — Human Noble Villain Creature 3 BBB 3/3 MSH~ 2 Bruce Banner // The Incredible Hulk Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero Creature 1 MSH~ 2 Bruce Banner // The Incredible Hulk Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero Creature 1 MSH~ 2 Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W Legendary Creature — Human Soldier Hero Creature 3 1WW 3/2 MSH~ 2 Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W Legendary Creature — Human Soldier Hero Creature 3 1WW 3/2 MSH~ 2 Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B Legendary Creature — Human Scientist Villain Creature 6 4BB 3/3 MSH~ 2 Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B Legendary Creature — Human Scientist Villain Creature 6 4BB 3/3 MSH~ 2 Doom Reigns Supreme Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. B Enchantment — Plan Enchantment 2 1B MSH~ 1 Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. GU Legendary Creature — Human Dinosaur Hero Creature 3 1GU 2/2 MSH~ 2 Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U Legendary Creature — Mutant Merfolk Villain Creature 3 1UU */4 MSH~ 2 Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U Legendary Creature — Mutant Merfolk Villain Creature 3 1UU */4 MSH~ 2 Quicksilver, Brash Blur If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) R Legendary Creature — Mutant Hero Creature 1 R 1/1 MSH~ 2 Super-Skrull Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards. B Legendary Creature — Skrull Shapeshifter Villain Creature 4 1BBB 4/5 MSH~ 2 The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG Enchantment — Saga Enchantment 5 2BBG MSH~ 1 The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG Enchantment — Saga Enchantment 5 2BBG MSH~ 1 The Sentry, Golden Guardian Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." W Legendary Creature — Human Hero Creature 4 3W 5/5 MSH~ 2 Thunderbolts Conspiracy Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) B Enchantment Enchantment 4 3B MSH~ 1 World War Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. G Enchantment — Saga Enchantment 5 3GG MSH~ 1 World War Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. G Enchantment — Saga Enchantment 5 3GG MSH~ 1 Dina, Essence Brewer Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn. {2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. BG Legendary Creature — Dryad Druid Creature 3 1BG 2/3 SOC~ 2 Killian, Decisive Mentor Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card. BW Legendary Creature — Human Warlock Creature 3 1WB 2/3 SOC~ 2 Quintorius, History Chaser Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. +1: You may discard a card. If you do, draw two cards, then mill a card. −4: Spirits you control gain double strike and vigilance until end of turn. Quintorius, History Chaser can be your commander. RW Legendary Planeswalker — Quintorius Planeswalker 4 2RW 5 SOC~ 1 Rootha, Mastering the Moment At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn. RU Legendary Creature — Orc Sorcerer Creature 4 2UR 3/4 SOC~ 2 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 SOC~ 1 Talisman of Conviction {T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Creativity {T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Curiosity {T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Resilience {T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Zimone, Infinite Analyst The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone. Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone. GU Legendary Creature — Human Wizard Creature 3 1GU 0/4 SOC~ 2 Lorehold, the Historian Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. RW Legendary Creature — Elder Dragon Creature 5 3RW 5/5 SOS~ 2 Lorehold, the Historian Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. RW Legendary Creature — Elder Dragon Creature 5 3RW 5/5 SOS~ 2 Mathemagics Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) U Sorcery Sorcery 2 XXUU SOS~ 3 Mathemagics Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) U Sorcery Sorcery 2 XXUU SOS~ 3 Agent Bishop, Man in Black At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. W Legendary Creature — Human Soldier Creature 3 2W 1/2 TMT~ 2 April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. U Legendary Creature — Human Scientist Creature 4 3U 1/5 TMT~ 2 Armaggon, Future Shark Flash When Armaggon enters, destroy up to three target creatures. B Legendary Creature — Shark Horror Mutant Creature 8 6BB 9/6 TMT~ 2 Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. BG Legendary Creature — Boar Rhino Mutant Creature 3 1B/GB/G 7/5 TMT~ 2 Broadcast Takeover Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. R Sorcery Sorcery 5 2RRR TMT~ 3 Casey Jones, Jury-Rig Justiciar Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. R Legendary Creature — Human Berserker Creature 2 1R 2/1 TMT~ 2 Casey Jones, Vigilante When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. R Legendary Creature — Human Berserker Creature 3 1RR 4/3 TMT~ 2 Chrome Dome Other artifact creatures you control get +1/+0. {5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. Artifact Creature — Robot Ninja Creature 2 2 1/3 TMT~ 2 Cool but Rude (Gain the next level as a sorcery to add its ability.) Whenever you attack, you may discard a card. If you do, draw a card. {1}{R}: Level 2 Whenever you discard a card, this Class deals 2 damage to each opponent. {1}{R}: Level 3 When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. R Enchantment — Class Enchantment 2 1R TMT~ 1 Dark Leo & Shredder Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. BW Legendary Creature — Mutant Ninja Turtle Human Creature 2 WB 1/3 TMT~ 2 Does Machines (Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. U Enchantment — Class Enchantment 2 1U TMT~ 1 Don & Leo, Problem Solvers Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. UW Legendary Creature — Mutant Ninja Turtle Creature 5 3W/UW/U 4/6 TMT~ 2 Don & Raph, Hard Science Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) RU Legendary Creature — Mutant Ninja Turtle Creature 3 1U/RU/R 2/4 TMT~ 2 Donatello, Gadget Master Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 3/2 TMT~ 2 Donatello, Mutant Mechanic {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. U Legendary Creature — Mutant Ninja Turtle Creature 4 3U 3/5 TMT~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Groundchuck & Dirtbag Trample Whenever you tap a land for mana, add {G}. G Legendary Creature — Ox Mole Mutant Creature 6 4GG 8/8 TMT~ 2 Improvised Arsenal Equipped creature gets +1/+0 for each artifact you control. {4}{R}: Create a token that's a copy of this Equipment. Equip {R} R Artifact — Equipment Artifact 2 1R TMT~ 1 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Kitsune's Technique Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Target opponent mills half their library, rounded up. U Instant Instant 6 4UU TMT~ 3 Kitsune, Dragon's Daughter Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. U Legendary Creature — Fox Warlock Avatar Creature 6 4UU 6/6 TMT~ 2 Krang & Shredder Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. BU Legendary Creature — Utrom Human Ninja Creature 6 4U/BU/B 6/7 TMT~ 2 Krang, Master Mind Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control. U Legendary Artifact Creature — Utrom Warrior Creature 8 6UU 1/4 TMT~ 2 Krang, Utrom Warlord Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste. Legendary Artifact Creature — Utrom Robot Creature 9 9 9/9 TMT~ 2 Leader's Talent (Gain the next level as a sorcery to add its ability.) Whenever you attack, put a +1/+1 counter on target attacking creature. {2}{W}: Level 2 Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. {3}{W}: Level 3 Whenever you cast a spell, put a +1/+1 counter on each creature you control. W Enchantment — Class Enchantment 2 1W TMT~ 1 Leatherhead, Swamp Stalker Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. G Legendary Creature — Crocodile Mutant Rogue Creature 4 2GG 5/4 TMT~ 2 Leonardo's Technique Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. W Sorcery Sorcery 4 3W TMT~ 3 Leonardo, Cutting Edge Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo. W Legendary Creature — Mutant Ninja Turtle Creature 2 1W 1/1 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Madame Null, Power Broker Deathtouch Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. B Legendary Creature — Demon Advisor Creature 3 2B 1/3 TMT~ 2 Michelangelo's Technique Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. G Sorcery Sorcery 5 4G TMT~ 3 Michelangelo, Improviser Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. G Legendary Creature — Mutant Ninja Turtle Creature 4 3G 4/4 TMT~ 2 Michelangelo, Weirdness to 11 When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 1/1 TMT~ 2 Mikey & Don, Party Planners Ward {2} You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. GU Legendary Creature — Mutant Ninja Turtle Creature 4 2G/UG/U 3/3 TMT~ 2 Mikey & Leo, Chaos & Order Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. GW Legendary Creature — Mutant Ninja Turtle Creature 2 G/WG/W 2/2 TMT~ 2 Mondo Gecko {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. U Legendary Creature — Lizard Mutant Creature 3 1UU 2/3 TMT~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mutagen Man, Living Ooze Trample Activated abilities of artifact tokens you control cost {1} less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G Legendary Creature — Ooze Mutant Creature 2 XGG 2/3 TMT~ 2 Ninja Teen (Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. {1}{B}: Level 2 Creatures you control get +1/+0 and have menace. {B}: Level 3 Creature cards in your graveyard have sneak {3}{B}. You may cast creature spells from your graveyard using their sneak abilities. B Enchantment — Class Enchantment 3 2B TMT~ 1 North Wind Avatar Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. RU Creature — Dragon Spirit Avatar Creature 5 2UUR 5/5 TMT~ 2 Northampton Farm {T}: Add {C}. {1}, {T}: Exile target creature you own. {2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. Land Land 0 TMT~ 0 Party Dude (Gain the next level as a sorcery to add its ability.) When this Class enters, each player creates a Food token. {1}{G}: Level 2 Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. {4}{G}: Level 3 Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. G Enchantment — Class Enchantment 1 G TMT~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Prehistoric Pet This creature can't be blocked by creatures with greater power. {1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. W Creature — Dinosaur Ninja Creature 1 W 1/2 TMT~ 2 Raph & Leo, Sibling Rivals Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. RW Legendary Creature — Mutant Ninja Turtle Creature 3 1R/WR/W 2/4 TMT~ 2 Raph & Mikey, Troublemakers Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. GR Legendary Creature — Mutant Ninja Turtle Creature 7 5R/GR/G 7/7 TMT~ 2 Raphael's Technique Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Each player may discard their hand and draw seven cards. R Instant Instant 6 4RR TMT~ 3 Raphael, Ninja Destroyer Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 4/4 TMT~ 2 Raphael, the Nightwatcher Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 2/3 TMT~ 2 Rat King, Verminister Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. B Legendary Creature — Rat Avatar Creature 2 1B 1/1 TMT~ 2 Ravenous Robots Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. {R}, {T}: Creature tokens you control gain haste until end of turn. R Artifact Creature — Robot Creature 2 1R 2/1 TMT~ 2 Renet, Temporal Apprentice Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. U Legendary Creature — Human Wizard Creature 5 3UU 4/3 TMT~ 2 Sally Pride, Lioness Leader When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. W Legendary Creature — Cat Mutant Rebel Creature 5 3WW 2/4 TMT~ 2 Savanti Romero, Time's Exile Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. B Legendary Creature — Demon Wizard Creature 5 3BB 4/4 TMT~ 2 Shark Shredder, Killer Clone Sneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. B Legendary Creature — Shark Octopus Ninja Creature 4 2BB 4/4 TMT~ 2 Slash, Reptile Rampager Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token. R Legendary Creature — Mutant Berserker Turtle Creature 5 3RR 7/5 TMT~ 2 South Wind Avatar Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life. B Creature — Snake Spirit Avatar Creature 4 3B 3/4 TMT~ 2 Splinter's Technique Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle. B Sorcery Sorcery 4 3B TMT~ 3 Splinter, Radical Rat If an ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn. BW Legendary Creature — Mutant Ninja Rat Creature 3 1W/BW/B 2/4 TMT~ 2 Super Shredder Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. B Legendary Creature — Mutant Ninja Human Creature 2 1B 1/1 TMT~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Technodrome Reach, trample This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. Artifact Creature — Construct Creature 2 2 3/3 TMT~ 2 The Cloning of Shredder (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. B Enchantment — Saga Enchantment 6 4BB TMT~ 1 The Last Ronin (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all creatures. II — Mill four cards. When you do, return target creature card from your graveyard to your hand. III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. BG Enchantment — Saga Enchantment 6 4BG TMT~ 1 The Ooze Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {T}: Exile target card from a graveyard. Create a Mutagen token. Legendary Artifact Artifact 2 2 TMT~ 1 Tokka & Rahzar, Terrible Twos This spell can't be countered. Menace Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. BR Legendary Creature — Turtle Wolf Mutant Creature 2 B/RB/R 3/2 TMT~ 2 Transdimensional Bovine Flying {T}: Add two mana of any one color. G Creature — Ox Avatar Creature 3 2G 0/4 TMT~ 2 Triceraton Commander Flying Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. W Creature — Dinosaur Soldier Creature 2 XXWW 2/2 TMT~ 2 Turncoat Kunoichi Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. W Creature — Mutant Ninja Fox Creature 3 2W 3/2 TMT~ 2 Turtle Power! Flash Turtles you control get +2/+2. G Enchantment Enchantment 3 2G TMT~ 1 Turtle Van Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 4/4 TMT~ 1 Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. W Instant Instant 4 3W TMT~ 3 Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. W Instant Instant 4 3W TMT~ 3 Turtles in Time Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. U Sorcery Sorcery 7 5UU TMT~ 3 Weather Maker Landfall — Whenever a land you control enters, put a charge counter on this artifact. {T}: Add one mana of any color. {T}, Remove two charge counters from this artifact: Add {C}{C}. {T}, Remove three charge counters from this artifact: It deals 3 damage to any target. Artifact Artifact 3 3 TMT~ 1 Dark Ritual Add {B}{B}{B}. B Instant Instant 1 B TMC~ 3 Donatello, Rad Scientist Vigilance (Attacking doesn't cause this creature to tap.) When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Legendary Creature — Mutant Ninja Turtle Creature 6 5U 5/6 TMC~ 2 Donatello, the Brains If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select (You can have two commanders if both have this ability.) U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 2/4 TMC~ 2 Donnie & April, Adorkable Duo When Donnie & April enter, choose one or both. Each mode must target a different player. • Target player draws two cards. • Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. U Legendary Creature — Mutant Ninja Human Turtle Creature 5 4U 3/3 TMC~ 2 Heroes in a Half Shell Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. BGRUW Legendary Creature — Mutant Ninja Turtle Creature 5 WUBRG 5/5 TMC~ 2 Leonardo, Worldly Warrior This spell costs {1} less to cast for each creature you control. Double strike (This creature deals both first-strike and regular combat damage.) W Legendary Creature — Mutant Ninja Turtle Creature 8 7W 5/5 TMC~ 2 Leonardo, the Balance Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.) W Legendary Creature — Mutant Ninja Turtle Creature 4 3W 3/3 TMC~ 2 Michelangelo, On the Scene Trample (This creature can deal excess combat damage to the player it's attacking.) Michelangelo enters with a +1/+1 counter on him for each land you control. When Michelangelo dies, return this card to your hand. G Legendary Creature — Mutant Ninja Turtle Creature 6 4GG 2/2 TMC~ 2 Michelangelo, the Heart Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select (You can have two commanders if both have this ability.) G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 2/1 TMC~ 2 Raphael, Tag Team Tough Menace (This creature can't be blocked except by two or more creatures.) Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. R Legendary Creature — Mutant Ninja Turtle Creature 6 4RR 5/6 TMC~ 2 Raphael, the Muscle Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) R Legendary Creature — Mutant Ninja Turtle Creature 5 4R 4/4 TMC~ 2 Splinter, the Mentor Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) B Legendary Creature — Mutant Ninja Rat Creature 2 1B 2/2 TMC~ 2