Welcome to the Bronze league!
In Bronze, you can now use MINES. There won't be any additional rules.At the beginning of the game, you'll receive a full 15×15 map that indicates the position of the islands. You will then decide and reply where you want your submarine's starting position to be.
This is a turn-based game: each player plays a turn one after the other. The whole game lasts
During your turn, thanks to your radio frequency analysis, you will receive an indication of what your opponent has done. For example, you can receive that it moved to the north. It's up to you to use this valuable information to detect where the opponent actually is.
During your turn, you must perform at least one action.
Actions are your turn's output. They are provided sequentially, on a single line. You can chain several of them using a pipe symbol
But you can use each type of action only once per turn. For example you can
Move
A move action has two effects:
When you move, you must respect the following rules:
Powers
For each move action you take, you have to decide what special power to charge. The special powers are performed by different devices, who require a different amount of energy to be ready.
The energy levels are separate per device, not shared. The amounts of energy needed to activate a device are also distinct per device.
A device's energy is fully consumed when that device's power is used. The energy level cannot grow above that device's requirement for one use of the power.
You can charge the torpedo, the sonar, the silence mode and mines.
Surface
The surface action will reset your path of visited cells, so that you can freely move to a cell that you have previously visited. But surfacing has major impacts: your opponent will know in which sector you are surfacing, and you will loseTorpedo
The torpedo action requires an energy level ofExplosions
When a torpedo or a mine explodes on a water cell, any submarine present on that cell and its 8 neighbors suffers a loss of hit points. The damage is
Explosions damage your opponent's submarine and yours indiscriminately. They have no effect on anything else (mines, islands).
Sonar
The sonar action requires an energy level of
The response will be provided to you in your next turn's input. Careful! Said response is in respect to the time you issued the order, so the opponent will have issued and performed orders of its own by the time you receive it.
Silence
The silence action requires an energy level ofMine
The mine action requires an energy level ofTrigger
The trigger action will cause a mine to explode. You can only trigger your own mines.Your action | Shown to opponent | Comment |
---|---|---|
The opponent will not see which power is charged. | ||
The opponent will see which sector (in this case: |
||
The opponent will see the same order you issued. | ||
The opponent will see the same order you issued. | ||
The opponent will see that you moved silently—but not where or how far. | ||
The opponent will see that you placed a mine—but not in which direction. | ||
The opponent will see the same order you issued. |