LAN-Games ghcr.io/codyburker/lan-games:latest https://ghcr.io/codyburker/lan-games bridge sh false https://github.com/CodyBurker/unraid-rumpus/issues https://github.com/kbennett2000/lan-games Self-hosted LAN board game platform: eight turn-based classics — Monopoly, Risk, Battleship, Yahtzee, Life, Checkers, Connect Four, and Tic-Tac-Toe — playable in any browser on your network. Real-time multiplayer via Socket.IO, with lobbies, hidden-information support (Battleship/Risk), and spectator mode. Unlike most party game servers it has real user accounts: JWT-based auth with bcrypt-hashed passwords, and game state persists in a SQLite database (mount the data path so it survives updates). Designed for trusted local networks — don't expose it to the internet. Turnkey setup: the login-token secret (JWT) is auto-generated on first boot and persisted in the data directory; optionally override it under advanced settings. GameServers: http://[IP]:[PORT:8014]/ https://raw.githubusercontent.com/CodyBurker/unraid-rumpus/main/lan-games.xml https://raw.githubusercontent.com/CodyBurker/unraid-rumpus/main/lan-games-icon.png 8014 /mnt/user/appdata/lan-games 99 100 America/Indiana/Indianapolis