LAN-Games
ghcr.io/codyburker/lan-games:latest
https://ghcr.io/codyburker/lan-games
bridge
sh
false
https://github.com/CodyBurker/unraid-rumpus/issues
https://github.com/kbennett2000/lan-games
Self-hosted LAN board game platform: eight turn-based classics — Monopoly, Risk, Battleship, Yahtzee, Life, Checkers, Connect Four, and Tic-Tac-Toe — playable in any browser on your network. Real-time multiplayer via Socket.IO, with lobbies, hidden-information support (Battleship/Risk), and spectator mode.
Unlike most party game servers it has real user accounts: JWT-based auth with bcrypt-hashed passwords, and game state persists in a SQLite database (mount the data path so it survives updates). Designed for trusted local networks — don't expose it to the internet.
Turnkey setup: the login-token secret (JWT) is auto-generated on first boot and persisted in the data directory; optionally override it under advanced settings.
GameServers:
http://[IP]:[PORT:8014]/
https://raw.githubusercontent.com/CodyBurker/unraid-rumpus/main/lan-games.xml
https://raw.githubusercontent.com/CodyBurker/unraid-rumpus/main/lan-games-icon.png
8014
/mnt/user/appdata/lan-games
99
100
America/Indiana/Indianapolis