## FFCommand Engine for easier use of FFmpeg binaries. Preloaded with preset commands from  [amiaopensource/ffmprovisr](https://github.com/amiaopensource/ffmprovisr) This is the initial version of the software for public release. Version v0.51 available for Mac and pc in the [release]( https://github.com/ColorlabMD/FFCommand_Engine/releases) tab. The windows version may require msvc 2017 redistributable if it is not already installed.  It is available here: [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) ### **What it does:** **Constructs, stores, and operates based off of FFmpeg commands.** **Breaks down FFmpeg commands into a more easily understandable form.** **Allows those with limited terminal experience use FFmpeg easily.** **Creates a queue of FFmpeg processes.** **Allows for batch processing of files without scripting knowledge.** **Makes it easy to modify commands found online to adapt to your specific needs.** ### **What it doesn’t do:** **Create GUI for FFmpeg** **It provides no syntax checking** **How to use** 1. Download FFmpeg binaries 2. Start FFCommand_Engine 3. Set FFmpeg binaries location. File->Set FFmpeg Dir (mac uses default /usr/local/bin most users will not need to change) 4. Load a preset or copy and paste a command using the parse command button. 5. Change input and output file. 6. Add to queue. 7. Start queue. **Batch Mode** 1. Add multiple input files. 2. Check “Batch Mode” checkbox 3. Set Output Directory 4. Set output file name appending 5. Add to queue 6. Start queue