{ "id": "4b1453ad-6dfe-4760-affa-d9fd5feff4a5", "revision": 0, "last_node_id": 6, "last_link_id": 6, "nodes": [ { "id": 2, "type": "LoadImage", "pos": [ 130.14818245894412, 524.4448937007801 ], "size": [ 282.798828125, 313.99999999999994 ], "flags": {}, "order": 0, "mode": 0, "inputs": [], "outputs": [ { "name": "IMAGE", "type": "IMAGE", "links": [ 6 ] }, { "name": "MASK", "type": "MASK", "links": null } ], "properties": { "Node name for S&R": "LoadImage" }, "widgets_values": [ "kling4_r2v_brutalist_hall.png", "image" ], "widgets_values_named": { "image": "kling4_r2v_env_brutalist.png", "upload": "image" } }, { "id": 3, "type": "Kling4ReferenceToVideoNode", "pos": [ 458.2975606427351, 129.5957324002115 ], "size": [ 400, 580 ], "flags": {}, "order": 3, "mode": 0, "inputs": [ { "name": "model.reference_images.image_1", "shape": 7, "type": "IMAGE", "link": 5 }, { "name": "model.reference_images.image_2", "shape": 7, "type": "IMAGE", "link": 6 }, { "name": "model.reference_images.image_3", "shape": 7, "type": "IMAGE", "link": null }, { "name": "model.reference_videos.video_1", "shape": 7, "type": "VIDEO", "link": null }, { "name": "model.reference_videos.video_2", "shape": 7, "type": "VIDEO", "link": null }, { "name": "model.first_frame", "shape": 7, "type": "IMAGE", "link": null }, { "name": "model.last_frame", "shape": 7, "type": "IMAGE", "link": null } ], "outputs": [ { "name": "VIDEO", "type": "VIDEO", "links": [ 3 ] } ], "properties": { "Node name for S&R": "Kling4ReferenceToVideoNode" }, "widgets_values": [ "kling-4.0", "Three shots, hard cuts on the beat. Fashion-editorial / MV title fragment inside the brutalist hall from @Image2; the woman from @Image1 keeps her orange-red bob, freckles, burgundy lips, camel leather trench, black turtleneck, wide black trousers and boots exactly as they are. Do not change the hall: dark concrete walls, stone bench, arched window, hard golden god-ray and dust in the beam.\n\n0-1.5s: extreme close-up of her face filling the frame, god-ray rim light on her hair and cheek; she looks dead into camera with a small confident almost-smile, then a tiny decisive chin tilt; fast snap zoom-in on her eyes then hard hold.\n1.5-3.2s: hard cut - she is now standing mid-hall inside the golden beam beside the stone bench (new position); medium-wide; she turns on her heel, trench coat flares, and walks two sharp steps toward camera; whip-pan left with her motion then stops.\n3.2-5s: hard cut - centered in the thickest part of the god-ray under the arched window (new position); medium three-quarter; both arms relaxed at her sides, no pockets; camera makes a smooth 120° orbit right around her as she holds a still fashion stare into lens, dust sparkling in the beam, ending locked on a clean beauty frame.\n\nEach shot has its own camera move; never one continuous slow pan. Sound: coat leather rustle, boot heel on stone, soft hall reverb; no dialogue, no subtitles.", "720p", "adaptive", 5, 42, "randomize", "randomize" ], "widgets_values_named": { "model": "kling-4.0", "model.prompt": "Three shots, hard cuts on the beat. Fashion-editorial / MV title fragment inside the brutalist hall from @Image2; the woman from @Image1 keeps her orange-red bob, freckles, burgundy lips, camel leather trench, black turtleneck, wide black trousers and boots exactly as they are. Do not change the hall: dark concrete walls, stone bench, arched window, hard golden god-ray and dust in the beam.\n\n0-1.5s: extreme close-up of her face filling the frame, god-ray rim light on her hair and cheek; she looks dead into camera with a small confident almost-smile, then a tiny decisive chin tilt; fast snap zoom-in on her eyes then hard hold.\n1.5-3.2s: hard cut - she is now standing mid-hall inside the golden beam beside the stone bench (new position); medium-wide; she turns on her heel, trench coat flares, and walks two sharp steps toward camera; whip-pan left with her motion then stops.\n3.2-5s: hard cut - centered in the thickest part of the god-ray under the arched window (new position); medium three-quarter; both arms relaxed at her sides, no pockets; camera makes a smooth 120° orbit right around her as she holds a still fashion stare into lens, dust sparkling in the beam, ending locked on a clean beauty frame.\n\nEach shot has its own camera move; never one continuous slow pan. Sound: coat leather rustle, boot heel on stone, soft hall reverb; no dialogue, no subtitles.", "model.resolution": "720p", "model.aspect_ratio": "adaptive", "model.duration": 5, "model.seed": 42, "control_after_generate#1": "randomize", "control_after_generate": "randomize" }, "color": "#432", "bgcolor": "#653" }, { "id": 4, "type": "SaveVideo", "pos": [ 894.4100252007463, 131.18629344855975 ], "size": [ 660.735211995881, 594.8164837417409 ], "flags": {}, "order": 4, "mode": 0, "inputs": [ { "name": "video", "type": "VIDEO", "link": 3 } ], "outputs": [ { "name": "video", "type": "VIDEO", "links": null } ], "properties": {}, "widgets_values": [ "video/kling4_r2v", "mp4", "auto", "auto" ], "widgets_values_named": { "filename_prefix": "video/kling4.0_r2v", "format": "mp4", "format.codec": "auto", "codec": "auto" } }, { "id": 5, "type": "LoadImage", "pos": [ 120.99635063305095, 128.52833996828463 ], "size": [ 282.798828125, 314 ], "flags": {}, "order": 1, "mode": 0, "inputs": [], "outputs": [ { "name": "IMAGE", "type": "IMAGE", "links": [ 5 ] }, { "name": "MASK", "type": "MASK", "links": [] } ], "properties": { "Node name for S&R": "LoadImage" }, "widgets_values": [ "kling4_r2v_woman_copper_bob.png", "image" ], "widgets_values_named": { "image": "kling4_r2v_char.png", "upload": "image" } }, { "id": 6, "type": "MarkdownNote", "pos": [ -321.20891403611324, 131.25625019065765 ], "size": [ 395.6800529886141, 626.5317167071183 ], "flags": {}, "order": 2, "mode": 0, "inputs": [], "outputs": [], "properties": {}, "widgets_values": [ "**Input Assets**\n\n- [kling4_r2v_woman_copper_bob.png](https://raw.githubusercontent.com/Comfy-Org/workflow_templates/refs/heads/main/input/kling4_r2v_woman_copper_bob.png) — character reference: face, hair, wardrobe\n- [kling4_r2v_brutalist_hall.png](https://raw.githubusercontent.com/Comfy-Org/workflow_templates/refs/heads/main/input/kling4_r2v_brutalist_hall.png) — location reference: concrete hall, arched window, god-ray\n\n## Two references, two jobs\n\n`@Image1` owns the person: copper-red bob, freckles, burgundy lips, camel leather trench, black turtleneck, wide black trousers, boots — each named, each pinned with `keep … exactly as they are`. `@Image2` owns the room: dark concrete walls, stone bench, arched window, the hard golden beam and the dust in it, plus `do not change the hall` so the model does not redecorate the location it was given.\n\nA reference pins an identity and a place; it does not pin blocking. That is why the prompt asks for the positions in words — close-up in place, then `standing mid-hall beside the stone bench (new position)`, then `centred under the arched window (new position)`. Without that sentence the model keeps her standing exactly where the reference image has her and the cut lands on the same framing twice.\n\n## Three shots in five seconds\n\n- **0–1.5 s** — extreme close-up of her face filling the frame, rim light from the beam on hair and cheek, a small confident almost-smile, a tiny chin tilt, then a snap zoom into the eyes and a hard hold.\n- **1.5–3.2 s** — hard cut to mid-hall inside the beam: she turns on her heel, the trench flares, two sharp steps toward camera, and a whip-pan that travels with her motion and stops.\n- **3.2–5 s** — hard cut under the arched window: medium three-quarter, arms relaxed, a smooth 120° orbit right around her, dust sparkling in the beam, ending on a clean beauty frame.\n\nEvery shot owns its camera move — the shot list says `never one continuous slow pan` explicitly, because left alone the model averages three moves into one drift. Keep the shots few and give each one a different idea; 720p, five seconds, seed 42.\n\n## Report Issue\n\nNote: Please update ComfyUI first ([guide](https://docs.comfy.org/installation/update_comfyui)) and prepare required models. Desktop/Cloud updates follow stable releases, so some nightly-supported models may not be available yet.\n\n- Cannot run / runtime errors: [ComfyUI/issues](https://github.com/comfyanonymous/ComfyUI/issues)\n- UI / frontend issues: [ComfyUI_Frontend/issues](https://github.com/Comfy-Org/ComfyUI_Frontend/issues)\n- Workflow issues: [workflow_templates/issues](https://github.com/Comfy-Org/workflow_templates/issues)" ], "widgets_values_named": { "text": "**Input Assets**\n\n- [kling4_r2v_woman_copper_bob.png](https://raw.githubusercontent.com/Comfy-Org/workflow_templates/refs/heads/main/input/kling4_r2v_woman_copper_bob.png) — character reference: face, hair, wardrobe\n- [kling4_r2v_brutalist_hall.png](https://raw.githubusercontent.com/Comfy-Org/workflow_templates/refs/heads/main/input/kling4_r2v_brutalist_hall.png) — location reference: concrete hall, arched window, god-ray\n\n## Two references, two jobs\n\n`@Image1` owns the person: copper-red bob, freckles, burgundy lips, camel leather trench, black turtleneck, wide black trousers, boots — each named, each pinned with `keep … exactly as they are`. `@Image2` owns the room: dark concrete walls, stone bench, arched window, the hard golden beam and the dust in it, plus `do not change the hall` so the model does not redecorate the location it was given.\n\nA reference pins an identity and a place; it does not pin blocking. That is why the prompt asks for the positions in words — close-up in place, then `standing mid-hall beside the stone bench (new position)`, then `centred under the arched window (new position)`. Without that sentence the model keeps her standing exactly where the reference image has her and the cut lands on the same framing twice.\n\n## Three shots in five seconds\n\n- **0–1.5 s** — extreme close-up of her face filling the frame, rim light from the beam on hair and cheek, a small confident almost-smile, a tiny chin tilt, then a snap zoom into the eyes and a hard hold.\n- **1.5–3.2 s** — hard cut to mid-hall inside the beam: she turns on her heel, the trench flares, two sharp steps toward camera, and a whip-pan that travels with her motion and stops.\n- **3.2–5 s** — hard cut under the arched window: medium three-quarter, arms relaxed, a smooth 120° orbit right around her, dust sparkling in the beam, ending on a clean beauty frame.\n\nEvery shot owns its camera move — the shot list says `never one continuous slow pan` explicitly, because left alone the model averages three moves into one drift. Keep the shots few and give each one a different idea; 720p, five seconds, seed 42.\n\n## Report Issue\n\nNote: Please update ComfyUI first ([guide](https://docs.comfy.org/installation/update_comfyui)) and prepare required models. Desktop/Cloud updates follow stable releases, so some nightly-supported models may not be available yet.\n\n- Cannot run / runtime errors: [ComfyUI/issues](https://github.com/comfyanonymous/ComfyUI/issues)\n- UI / frontend issues: [ComfyUI_Frontend/issues](https://github.com/Comfy-Org/ComfyUI_Frontend/issues)\n- Workflow issues: [workflow_templates/issues](https://github.com/Comfy-Org/workflow_templates/issues)" }, "color": "#222", "bgcolor": "#000", "title": "Note: Two References, Three Shots" } ], "links": [ [ 3, 3, 0, 4, 0, "VIDEO" ], [ 5, 5, 0, 3, 0, "IMAGE" ], [ 6, 2, 0, 3, 1, "IMAGE" ] ], "groups": [], "config": {}, "extra": { "ds": { "scale": 0.380954549593041, "offset": [ 2074.1824010044447, 490.2012743759599 ] }, "frontendVersion": "1.57.1" }, "version": 0.4 }