for i = 1, 100 do local args = { [1] = "Q", [2] = "Down", [3] = CFrame.new(999, 999, 999), [4] = CFrame.new(999, 999, 999) } game:GetService("Players").LocalPlayer.Character.Remotes.KeyEvent:FireServer(unpack(args)) wait(0.1) local args = { [1] = "Q", [2] = "Up", [3] = CFrame.new(999, 999, 999), [4] = CFrame.new(999, 999, 999) } game:GetService("Players").LocalPlayer.Character.Remotes.KeyEvent:FireServer(unpack(args)) end wait(0.99) local CoreGui = game:GetService("StarterGui") CoreGui:SetCore("SendNotification", { Title = "Instructions"; Text = "If the punches at the start doesn't get you to level 2, punch until you are level 2."; Duration = math.huge; Button1 = "Okay.."; }) CoreGui:SetCore("SendNotification", { Title = "Continuation"; Text = " The focus giver will turn your RC to negitave. Use the Yen changer to turn Focus into Yen."; Duration = math.huge; Button1 = "Got it."; }) CoreGui:SetCore("SendNotification", { Title = "Continuation 2"; Text = "Buy something to reset your RC back to 800. 1 focus in the focus giver gives 2 focus so be catious."; Duration = math.huge; Button1 = "Mhmm.."; }) local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))() local w = library:CreateWindow("My Ro-Ghoul v1.11") local b = w:CreateFolder("Stats Adder") b:Box("Focus","number",function(focus) local args = { [1] = "Focus", [2] = "RCAddButton", [3] = -focus } game:GetService("Players").LocalPlayer.PlayerFolder.StatsFunction:InvokeServer(unpack(args)) end) b:Box("Yen","number",function(yen) local args = { [1] = "Focus", [2] = "YenAddButton", [3] = yen } game:GetService("Players").LocalPlayer.PlayerFolder.StatsFunction:InvokeServer(unpack(args)) end) b:Box("RC","number",function(rc) local args = { [1] = "Focus", [2] = "RCAddButton", [3] = rc } game:GetService("Players").LocalPlayer.PlayerFolder.StatsFunction:InvokeServer(unpack(args)) end) b:Box("Levels","number",function(level) local args = { [1] = "Focus", [2] = "LevelAddButton", [3] = level } game:GetService("Players").LocalPlayer.PlayerFolder.StatsFunction:InvokeServer(unpack(args)) end) b:Box("Reputation","number",function(reputation) local args = { [1] = "Focus", [2] = "ReputationAddButton", [3] = reputation } game:GetService("Players").LocalPlayer.PlayerFolder.StatsFunction:InvokeServer(unpack(args)) end)