MCP for Unity | [English](README.md) | [简体中文](docs/i18n/README-zh.md) | |----------------------|---------------------------------| #### Proudly sponsored and maintained by [Coplay](https://www.coplay.dev/?ref=unity-mcp) -- the best AI assistant for Unity. [![Discord](https://img.shields.io/badge/discord-join-red.svg?logo=discord&logoColor=white)](https://discord.gg/y4p8KfzrN4) [![](https://img.shields.io/badge/Website-Visit-purple)](https://www.coplay.dev/?ref=unity-mcp) [![](https://img.shields.io/badge/Unity-000000?style=flat&logo=unity&logoColor=blue 'Unity')](https://unity.com/releases/editor/archive) [![Unity Asset Store](https://img.shields.io/badge/Unity%20Asset%20Store-Get%20Package-FF6A00?style=flat&logo=unity&logoColor=white)](https://assetstore.unity.com/packages/tools/generative-ai/mcp-for-unity-ai-driven-development-329908) [![python](https://img.shields.io/badge/Python-3.10+-3776AB.svg?style=flat&logo=python&logoColor=white)](https://www.python.org) [![](https://badge.mcpx.dev?status=on 'MCP Enabled')](https://modelcontextprotocol.io/introduction) [![](https://img.shields.io/badge/License-MIT-red.svg 'MIT License')](https://opensource.org/licenses/MIT) **Create your Unity apps with LLMs!** MCP for Unity bridges AI assistants (Claude, Cursor, VS Code, etc.) with your Unity Editor via the [Model Context Protocol](https://modelcontextprotocol.io/introduction). Give your LLM the tools to manage assets, control scenes, edit scripts, and automate tasks. MCP for Unity building a scene --- ## Quick Start ### Prerequisites * **Unity 2021.3 LTS+** — [Download Unity](https://unity.com/download) * **Python 3.10+** and **uv** — [Install uv](https://docs.astral.sh/uv/getting-started/installation/) * **An MCP Client** — [Claude Desktop](https://claude.ai/download) | [Cursor](https://www.cursor.com/en/downloads) | [VS Code Copilot](https://code.visualstudio.com/docs/copilot/overview) | [GitHub Copilot CLI](https://docs.github.com/en/copilot/concepts/agents/about-copilot-cli) | [Windsurf](https://windsurf.com) ### 1. Install the Unity Package In Unity: `Window > Package Manager > + > Add package from git URL...` > [!TIP] > ```text > https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main > ``` **Want the latest beta?** Use the beta branch: ```text https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#beta ```
Other install options (Asset Store, OpenUPM) **Unity Asset Store:** 1. Visit [MCP for Unity on the Asset Store](https://assetstore.unity.com/packages/tools/generative-ai/mcp-for-unity-ai-driven-development-329908) 2. Click `Add to My Assets`, then import via `Window > Package Manager` **OpenUPM:** ```bash openupm add com.coplaydev.unity-mcp ```
### 2. Start the Server & Connect 1. In Unity: `Window > MCP for Unity` 2. Click **Start Server** (launches HTTP server on `localhost:8080`) 3. Select your MCP Client from the dropdown and click **Configure** 4. Look for 🟢 "Connected ✓" 5. **Connect your client:** Some clients (Cursor, Windsurf, Antigravity) require enabling an MCP toggle in settings, while others (Claude Desktop, Claude Code) auto-connect after configuration. **That's it!** Try a prompt like: *"Create a red, blue and yellow cube"* or *"Build a simple player controller"* ---
Features & Tools ### Key Features * **Natural Language Control** — Instruct your LLM to perform Unity tasks * **Powerful Tools** — Manage assets, scenes, materials, scripts, and editor functions * **Automation** — Automate repetitive Unity workflows * **Extensible** — Works with various MCP Clients ### Available Tools `manage_asset` • `manage_editor` • `manage_gameobject` • `manage_components` • `manage_material` • `manage_prefabs` • `manage_scene` • `manage_script` • `manage_scriptable_object` • `manage_shader` • `manage_vfx` • `manage_texture` • `batch_execute` • `find_gameobjects` • `find_in_file` • `read_console` • `refresh_unity` • `run_tests` • `get_test_job` • `execute_menu_item` • `apply_text_edits` • `script_apply_edits` • `validate_script` • `create_script` • `delete_script` • `get_sha` ### Available Resources `custom_tools` • `unity_instances` • `menu_items` • `get_tests` • `gameobject` • `gameobject_components` • `prefab_api` • `prefab_info` • `prefab_hierarchy` • `editor_state` • `editor_selection` • `editor_prefab_stage` • `project_info` • `project_tags` • `project_layers` **Performance Tip:** Use `batch_execute` for multiple operations — it's 10-100x faster than individual calls!
Manual Configuration If auto-setup doesn't work, add this to your MCP client's config file: **HTTP (default — works with Claude Desktop, Cursor, Windsurf):** ```json { "mcpServers": { "unityMCP": { "url": "http://localhost:8080/mcp" } } } ``` **VS Code:** ```json { "servers": { "unityMCP": { "type": "http", "url": "http://localhost:8080/mcp" } } } ```
Stdio configuration (uvx) **macOS/Linux:** ```json { "mcpServers": { "unityMCP": { "command": "uvx", "args": ["--from", "mcpforunityserver", "mcp-for-unity", "--transport", "stdio"] } } } ``` **Windows:** ```json { "mcpServers": { "unityMCP": { "command": "C:/Users/YOUR_USERNAME/AppData/Local/Microsoft/WinGet/Links/uvx.exe", "args": ["--from", "mcpforunityserver", "mcp-for-unity", "--transport", "stdio"] } } } ```
Multiple Unity Instances MCP for Unity supports multiple Unity Editor instances. To target a specific one: 1. Ask your LLM to check the `unity_instances` resource 2. Use `set_active_instance` with the `Name@hash` (e.g., `MyProject@abc123`) 3. All subsequent tools route to that instance
Roslyn Script Validation (Advanced) For **Strict** validation that catches undefined namespaces, types, and methods: 1. Install [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity) 2. `Window > NuGet Package Manager` → Install `Microsoft.CodeAnalysis` v5.0 3. Also install `SQLitePCLRaw.core` and `SQLitePCLRaw.bundle_e_sqlite3` v3.0.2 4. Add `USE_ROSLYN` to `Player Settings > Scripting Define Symbols` 5. Restart Unity
Manual DLL installation (if NuGetForUnity isn't available) 1. Download `Microsoft.CodeAnalysis.CSharp.dll` and dependencies from [NuGet](https://www.nuget.org/packages/Microsoft.CodeAnalysis.CSharp/) 2. Place DLLs in `Assets/Plugins/` folder 3. Ensure .NET compatibility settings are correct 4. Add `USE_ROSLYN` to Scripting Define Symbols 5. Restart Unity
Troubleshooting * **Unity Bridge Not Connecting:** Check `Window > MCP for Unity` status, restart Unity * **Server Not Starting:** Verify `uv --version` works, check the terminal for errors * **Client Not Connecting:** Ensure the HTTP server is running and the URL matches your config **Detailed setup guides:** * [Fix Unity MCP and Cursor, VSCode & Windsurf](https://github.com/CoplayDev/unity-mcp/wiki/1.-Fix-Unity-MCP-and-Cursor,-VSCode-&-Windsurf) — uv/Python installation, PATH issues * [Fix Unity MCP and Claude Code](https://github.com/CoplayDev/unity-mcp/wiki/2.-Fix-Unity-MCP-and-Claude-Code) — Claude CLI installation * [Common Setup Problems](https://github.com/CoplayDev/unity-mcp/wiki/3.-Common-Setup-Problems) — macOS dyld errors, FAQ Still stuck? [Open an Issue](https://github.com/CoplayDev/unity-mcp/issues) or [Join Discord](https://discord.gg/y4p8KfzrN4)
Contributing See [README-DEV.md](docs/development/README-DEV.md) for development setup. For custom tools, see [CUSTOM_TOOLS.md](docs/reference/CUSTOM_TOOLS.md). 1. Fork → Create issue → Branch (`feature/your-idea`) → Make changes → PR
Telemetry & Privacy Anonymous, privacy-focused telemetry (no code, no project names, no personal data). Opt out with `DISABLE_TELEMETRY=true`. See [TELEMETRY.md](docs/reference/TELEMETRY.md).
--- **License:** MIT — See [LICENSE](LICENSE) | **Need help?** [Discord](https://discord.gg/y4p8KfzrN4) | [Issues](https://github.com/CoplayDev/unity-mcp/issues) --- ## Star History [![Star History Chart](https://api.star-history.com/svg?repos=CoplayDev/unity-mcp&type=Date)](https://www.star-history.com/#CoplayDev/unity-mcp&Date)
Citation for Research If you are working on research that is related to Unity-MCP, please cite us! ```bibtex @inproceedings{10.1145/3757376.3771417, author = {Wu, Shutong and Barnett, Justin P.}, title = {MCP-Unity: Protocol-Driven Framework for Interactive 3D Authoring}, year = {2025}, isbn = {9798400721366}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/3757376.3771417}, doi = {10.1145/3757376.3771417}, series = {SA Technical Communications '25} } ```
## Unity AI Tools by Coplay Coplay offers 3 AI tools for Unity: - **MCP for Unity** is available freely under the MIT license. - **Coplay** is a premium Unity AI assistant that sits within Unity and is more than the MCP for Unity. - **Coplay MCP** a free-for-now MCP for Coplay tools. (These tools have different tech stacks. See this blog post [comparing Coplay to MCP for Unity](https://coplay.dev/blog/coplay-vs-coplay-mcp-vs-unity-mcp).) Coplay ## Disclaimer This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.