# Configure Rolls rollFormula = "2d6" statToggle = "Locked" minMod = -3 maxMod = 4 # Define roll result ranges. [rollResults] [rollResults.failure] range = "6-" label = "Complications..." [rollResults.partial] range = "7-9" label = "Partial success" [rollResults.success] range = "10+" label = "Success!" ######################################## ## CHARACTERS ########################## ######################################## # Define the character group. [character] # Define stats. [character.stats] danger = "Danger" freak = "Freak" savior = "Savior" superior = "Superior" mundane = "Mundane" # Define attributes. [character.attributesTop] [character.attributesTop.heroName] type = "Text" label = "Hero Name" [character.attributesTop.advances] type = "Number" label = "Advances" [character.attributesTop.xp] type = "Xp" label = "Potential" max = 5 [character.attributesTop.momentUnlocked] type = "Checkbox" label = "Moment of Truth" checkboxLabel = "Unlocked" default = false # Define sidebar details. [character.attributesLeft] [character.attributesLeft.conditions] type = "ListMany" label = "Conditions" condition = true description = "Choose all that apply:" options = [ "Afraid (-2 to engage)", "Angry (-2 to comfort or pierce)", "Guilty (-2 to provoke or assess)", "Hopeless (-2 to unleash)", "Insecure (-2 to defend or reject)" ] [character.attributesLeft.look] type = "LongText" label = "Look" [character.attributesLeft.abilities] type = "LongText" label = "Abilities" [character.attributesLeft.influence] type = "LongText" label = "Influence" [character.attributesLeft.moment] type = "LongText" label = "Moment of Truth" # Define groups for moves. [character.moveTypes] basic = "Basic Moves" playbook = "Playbook Moves" team = "Team Moves" adult = "Adult Moves" # Define groups for equipment. ######################################## ## NPCS ################################ ######################################## # Define stats. [npc] # Define attributes. [npc.attributesTop] [npc.attributesTop.realName] type = "Text" label = "Real Name" [npc.attributesLeft] [npc.attributesLeft.conditions] type = "ListMany" label = "Conditions" description = "Choose all that apply:" options = [ "Afraid", "Angry", "Guilty", "Hopeless", "Insecure" ] [npc.attributesLeft.drive] type = "LongText" label = "Drive" [npc.attributesLeft.abilities] type = "LongText" label = "Abilities" [npc.attributesLeft.generation] type = "Text" label = "Generation" # Define logical groups for moves. [npc.moveTypes] villain = "Villain Moves" condition = "Condition Moves"