{"A.K.I.":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":2,"recovery":7,"total":13,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":3,"DRoB":-2,"onPP":-7,"SSoH":1,"SSoB":-4,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hcWinTc":14,"hitstun":13,"blockstun":8,"hitstop":9,"range":0.9,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su","tc"],"extraInfo":["Can be chained into from crouch LP / crouch LK (can also chain into these lights, but not into itself)","Mostly used for the LP Target Combo follow-up","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"Auto M","startup":6,"active":5,"recovery":"14(16)","total":"24(26)","onHit":3,"onPC":7,"onBlock":-3,"DRoH":"11(12)","DRoB":"7(8)","onPP":-19,"SSoH":9,"SSoB":5,"dmg":600,"hcWinSpCa":16,"hitstun":22,"blockstun":18,"hitstop":12,"range":1.269,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Combo / oki / buffer tool that shifts A.K.I. forward","Since A.K.I. ssshifts forward she can convert combos / punishes from a decent distance away, as well as maintaining good pressure against an opponent in Burnout","Combos into the Snake Stance > Heel Strike combo extension on Counter-Hit","+2F extra recovery frames (16F) on whiff or block"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":12,"active":3,"recovery":21,"total":35,"onHit":1,"onPC":5,"onBlock":-4,"onPP":-22,"dmg":800,"hcWinTc":20,"hitstun":25,"blockstun":20,"hitstop":13,"range":1.782,"DDoH":8000,"DDoB":5000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc"],"extraInfo":["Very good poke tool (can poke over low attacks) that is hit confirmable into a HP Target Combo follow-up (20F hit confirm window)","Becomes a very dangerous poke when poisoned since the HP Target combo follow-up will launch them into potential juggle follow-ups"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":4,"active":3,"recovery":12,"total":18,"onHit":3,"onPC":7,"onBlock":-3,"DRoH":"5(7)","DRoB":"-1(1)","onPP":-13,"SSoH":"6(8)","SSoB":"0(2)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":"13(*14)","hcWinNotes":"*DR Cancel","hitstun":18,"blockstun":12,"hitstop":9,"range":1.04,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["A.K.I.'s only light normal that combos naturally into MP Serpent Lash which is important for a lot of combo routes","Also combos into OD Serpent Lash on Punish Counter enabling A.K.I. to punish with her stand LK from far away","Incurs 20% damage scaling penalty if used as the first hit of a combo","BUG: Doesn't follow the universal rule of light normals extending their full hurtboxes 2F before active (only extends them for 1F before active; this was an oversight after Season 2 patch changed this move from a 5F to 4F start-up)"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":8,"active":3,"recovery":"15(17)","total":"25(27)","onHit":6,"onPC":10,"onBlock":-2,"onPP":-16,"dmg":700,"hitstun":24,"blockstun":16,"hitstop":11,"range":1.48,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Great poke tool as well as a combo starter","Has +2F extra recovery frames (17F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":9,"active":4,"recovery":19,"total":31,"onHit":4,"onPC":12,"onBlock":-3,"DRoH":"16(17)","DRoB":"9(10)","onPP":-21,"SSoH":"15(16)","SSoB":"8(9)","dmg":800,"hcWinSpCa":18,"hitstun":27,"blockstun":20,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.376,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand on hit","No head hurtbox on frame 1-4 and head hurtbox is invincible to airborne strikes on frames 5-12","Upper body hurtbox (the kicking leg) is invincible to airborne strikes on frames 10-12 (but not on frame 9; the first active frame)","Great anti-air on frames 10-12 (but cannot hit cross-up (behind A.K.I.))","One of A.K.I.'s main combo and juggle tools","Causes a stagger state (+12) on a grounded Punish Counter (instead launches the opponent very high into a limited juggle state on an airborne Punish Counter)","Active frames 3-4 whiff on crouching","Combos naturally into the Snake Stance > Heel Strike for a combo extension (combos into the Venomous Fang follow-up as well on a Punish Counter)","The brief extended leg hurtbox on frame 8 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":9,"total":14,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":5,"DRoB":0,"onPP":-9,"SSoH":3,"SSoB":-2,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":15,"blockstun":10,"hitstop":9,"range":0.96,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","True blockstring when chained into crouch LP","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-5 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":7,"active":3,"recovery":18,"total":27,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":12,"DRoB":8,"onPP":-19,"SSoH":10,"SSoB":6,"dmg":600,"hcWinSpCa":15,"hitstun":22,"blockstun":18,"hitstop":11,"range":1.375,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Good range for a crouch MP","Combo / buffer tool","Combos into the Snake Stance > Heel Strike combo extension on Counter-Hit","Topmost hurtboxes on frames 1-20 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"df+H","startup":10,"active":3,"recovery":28,"total":40,"onHit":"KD +27","onPC":"HKD +49","onBlock":-8,"onPP":-29,"dmg":900,"blockstun":23,"hitstop":13,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":1.923,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["A.K.I.'s sssweep button (crouch HK is an anti-air tool)","Very strong range and hitbox priority","Very punishable on block since it leaves A.K.I. up close on block","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":8,"total":15,"onHit":3,"onPC":7,"onBlock":-2,"onPP":-9,"dmg":200,"dmgScaling":"20% Start","hitstun":14,"blockstun":9,"hitstop":9,"range":1.19,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Most range of all of A.K.I.'s light normals (far range for a crouch LK)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":16,"total":25,"onHit":5,"onPC":9,"onBlock":1,"onPP":-17,"dmg":600,"dmgScaling":"20% Start","hcWinSpCa":"14 su","hitstun":24,"blockstun":20,"hitstop":10,"range":1.34,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["su"],"extraInfo":["Solid low poke tool that gives good frame advantage on hit or block for combos and pressure","Super cancelable","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"d+H","startup":10,"active":6,"recovery":20,"total":35,"onHit":0,"onPC":"KD +48","onBlock":-3,"onPP":-24,"dmg":900,"hcWinSpCa":"20 su","hitstun":26,"blockstun":23,"hitstop":13,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":1.601,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"extraInfo":["Upper body and kicking leg are invincible to airborne strikes on frames 10-15","Decent anti-air (but cannot hit cross-up behind A.K.I.)","Launches opponent into a free juggle state on Punish Counter","Puts airborne opponents into a limited juggle state on Counter-Hit","Has high juggle potential and is sometimes the only tool that can still juggle in certain combo routes","The brief extended leg hurtbox on frame 9 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Super cancelable","Initial active frame hit low enough to under some armored attacks like Marisa's Gladius Punch or Zangief's stand HP"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":9,"onHit":"2~9","onPC":"6~13","onBlock":"-2~7","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.68,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Can be used as a fuzzy instant Overhead after opponent blocks a deep jump-in heavy (or deep jump-in medium while in Burnout)"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":4,"onHit":"9~11 (KD)","onPC":"13~15 (KD)","onBlock":"5~7","dmg":700,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":1,"jugIncr":2,"jugStart":2,"range":0.93,"DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Strong air-to-air (although aims very high)","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Puts airborne opponents into a limited juggle state","Juggle Limit / Increase / Start: 1 / 2 / 2"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+H","startup":11,"active":6,"onHit":"5~15","onPC":"9~19","onBlock":"1~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":0.99,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit / Punish Counter","Good jump-in with fast start-up and no hurtbox extensions before active"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":6,"onHit":"4~10","onPC":"8~14","onBlock":"0~6","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":1.14,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Good air-to-air","A.K.I.'s furthest reaching horizontal jump-in"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"4~13","onPC":"8~17","onBlock":"0~9","dmg":600,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.03,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Solid jump-in","Can be used as a fuzzy instant Overhead on opponents in Burnout block a deep jump-in Medium or Heavy"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+Auto H","startup":8,"active":8,"onHit":"8~15","onPC":"12~19","onBlock":"4~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":"1.13~1.23","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Solid jump-in (faster start-up and doesn't extend hurtboxes as much as jump HP)"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Gong Fu":{"moveName":"Gong Fu","plnCmd":"uf,d+HP","numCmd":"9 > 2HP","ezCmd":"uf,d+H","cmnName":"Cross-up Attack","scKey":"j2hp","startup":9,"active":5,"onHit":"5~15 (KD)","onPC":"9~19 (KD)","onBlock":"1~11","dmg":800,"dmgScaling":"20% Start","hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":0.46,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Can only hit cross-up","Only possible from a forward jump","Spikes down airborne opponents","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"HP","movesList":"Command Normal","i":19},"Pu Lao":{"moveName":"Pu Lao","plnCmd":"df+MP","numCmd":"3MP","ezCmd":"df+M","cmnName":"Overhead","startup":24,"active":3,"recovery":18,"total":44,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-19,"dmg":600,"hitstun":24,"blockstun":18,"hitstop":11,"range":1.44,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","extraInfo":["Overhead","Good frame advantage on hit (can combo when meaty or on Counter-Hit / Punish)"],"moveType":"normal","movesList":"Command Normal","i":20},"Chi Wen":{"moveName":"Chi Wen","plnCmd":"f+HP","numCmd":"6HP","cmnName":"Claw Poke","startup":16,"active":3,"recovery":"20(21)","total":"38(39)","onHit":3,"onPC":7,"onBlock":-4,"onPP":-22,"dmg":900,"hcWinSpCa":"17 su","hitstun":26,"blockstun":19,"hitstop":13,"range":"2.076~2.162","DDoH":6000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"extraInfo":["Excccellent poke tool with good damage and completely safe on block","Super cancelable","+1F extra recovery frame (21F) on whiff","Puts airborne opponents into a limited juggle state"],"moveType":"normal","movesList":"Command Normal","i":21},"Qiu Niu":{"moveName":"Qiu Niu","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Hop Kick","startup":14,"active":"3(5)3","recovery":"16(24)","total":"40(48)","onHit":4,"onPC":8,"onBlock":2,"onPP":-17,"dmg":"400x2","dmgScaling":"20% Start","hitstun":"31*23","blockstun":"29*21","hitstop":"6*10","range":"1.548~1.736","DDoH":"10000 (5000*5000)","DDoB":"4000 (2000*2000)","DGain":"3000 (1500*1500)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","extraInfo":["Forces stand on hit","Low crushes on frames 11-26 (not actually airborne at all)","Excellent Drive Rush and bully tool going over low attacks and being plus on block naturally","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","First hit puts airborne opponents into a limited juggle state (second hit air resets them)","+8F extra recovery frames (24F) on whiff","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","movesList":"Command Normal","i":22},"Hun Dun":{"moveName":"Hun Dun","plnCmd":"LP > LP","numCmd":"5LP > 5LP","ezCmd":"L > L","cmnName":"Light Target Combo","scKey":"5lplp","fullStartup":"5+8","startup":8,"active":2,"recovery":"15(17)","total":"24(26)","onHit":1,"onPC":5,"onBlock":-3,"DRoH":6,"DRoB":4,"onPP":-17,"SSoH":6,"SSoB":4,"fullDmg":"540 (300*240)","dmg":300,"hcWinSpCa":"32(13)","hitstun":"18 (28 total)","blockstun":16,"hitstop":10,"DDoH":4000,"DDoB":1000,"DGain":500,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Frametraps (2F gap) on block","Combos into Toxic Wreath (QCB+HP), meterless Serpent Lash (QCF Whips), OD Nightshade Chaser (QCB+PP), and close range LP Nightshade Chaser (QCB+LP)","Safe on block which is rare for a light target combo (becomes a +1 on block bully tool against Burnout)","Drive Rush cancel combos into stand MP or creates a true blockstring into crouch LP / stand LK which is rare for light normals to do","+2F extra recovery frames (17F) on block"],"moveType":"normal","movesList":"Target Combo","i":23},"Qiong Qi":{"moveName":"Qiong Qi","plnCmd":"HP > HP","numCmd":"5HP > HP","ezCmd":"H > H","cmnName":"Heavy Target Combo","scKey":"5hphp","fullStartup":"12+14","startup":14,"active":3,"recovery":"24(29)","total":"40(45)","onHit":"KD +34","onPC":"KD +34","onBlock":-15,"ToxicBlossom":"KD +54","fullDmg":"1200 (800*400)","dmg":400,"blockstun":17,"hitstop":13,"jugLimit":"0*4","jugIncr":"1*1","jugStart":1,"DDoH":10000,"DDoB":6000,"DGain":"3000 (Toxic: 5000)","SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","followUp":true,"extraInfo":["Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Toxic Blossom: Limited juggle state launch (+54 KD)","Knocks down opponent into a limited juggle state on regular hit (+34 KD)","+5F extra recovery frames (29F) on block","Crouch size hurtboxes on frames 9-29 (but still technically in a standing state)","Long range and hit confirmable poison / launcher makes this a very good poking tool","Second hit can whiff on block from max range stand HP, resulting in AKI being very punishable at -25 on whiff"],"moveType":"normal","movesList":"Target Combo","i":24},"Whisper":{"moveName":"Whisper","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +19","onPC":"HKD +19","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Walk forward throw (only possible in the corner)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":25},"Gluttony":{"moveName":"Gluttony","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +20","onPC":"HKD +20","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki when cornered: Can Drive Rush in for a real strike/throw mix (including a perfect meaty stand MP that leaves A.K.I. +11 on Hit / +5 on Block)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Drive Impact: Zao Chi":{"moveName":"Drive Impact: Zao Chi","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":0,"range":2.5,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":27},"Drive Reversal: Feng Shi":{"moveName":"Drive Reversal: Feng Shi","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.978,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":28},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":29},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","scKey":66,"startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":30},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","scKey":"4pppkkk","extraInfo":["Neutral taunt builds 1 whole bar of Super Meter (but the taunt itself is just over 10 seconds long)","Back Taunt spawns a poison bubble image of her master F.A.N.G. on frame 175F, and is actually a large projectile hitbox that's active for 32 frames (A.K.I. gets mad if you pop the bubble)"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":31},"Sinister Slide":{"moveName":"Sinister Slide","plnCmd":"d+PP","numCmd":"2PP","ezCmd":"d+M+H","cmnName":"Snake Stance","startup":"11(28)","recovery":21,"total":216,"extraInfo":["A.K.I. slithers forward like a sssnake while maintaining low profile on frames 16-197 (initial crouch size hurtboxes on frames 10-15)","Upper body is projectile invincible on frames 10-197 (slithers under most projectiles in the game)","A.K.I. cannot block while in this stance","Cancelable into follow-ups on frame 11 (but can't start exiting stance until frame 28)","Exiting stance takes 21F by itself and A.K.I. maintains a low profile on the first 10 frames while exiting stance (regular crouch size hurtboxes on frames 11-21)","If nothing is input while slithering forward, A.K.I. will automatically exit the stance after 216F total (the automatic exit itself takes 20F during which period A.K.I. loses her low profile and projectile invincibility)"],"moveType":"special","moveMotion":"D","moveButton":"2P","nonHittingMove":true,"movesList":"Snake Stance","i":32},"Sinister Slide > Heel Strike":{"moveName":"Sinister Slide > Heel Strike","plnCmd":"d+PP > K","numCmd":"2PP > 5K","ezCmd":"d+M+H > d+A","cmnName":"Snake Stance > Double Kicks","scKey":"2ppk","startup":"11+11","active":"3(9)3","recovery":"17(20)","total":"42(45)","onHit":4,"onPC":8,"onBlock":-3,"onPP":-21,"dmg":"600 (300x2)","chp":"150 \n(75*75)","hcWinSpCa":"33(*15)","hcWinNotes":"*() refers to 2nd hit only","hitstun":"36 total","blockstun":"32 total","hitstop":"6*9","jugLimit":"2*3","jugIncr":"1*1","jugStart":1,"range":"?","DDoH":"7000 (3500*3500)","DDoB":"4000 (2000*2000)","DGain":"3000 (1500*1500)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Very low profile on frames 1-15 followed by slight low profile on frames 16-27 (not including the initial 11F of the Snake Stance)","Crouch size hurtboxes on frames 28-35 (not including the initial 11F of the Snake Stance)","Second hit is cancelable into level 3 Super Art","Combo tool that also avoids a lot of attacks","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Puts airborne opponents into a limited juggle state","+3F extra recovery frames (20F) on whiff","Burnout pressure / chip tool supreme"],"moveType":"special","movesList":"Snake Stance","i":33},"Sinister Slide > Venomous Fang":{"moveName":"Sinister Slide > Venomous Fang","plnCmd":"d+PP > P","numCmd":"2PP > 5P","ezCmd":"d+M+H > A","cmnName":"Snake Stance > Leaping Attack","scKey":"2ppp","startup":"11+19","active":15,"recovery":30,"total":63,"onHit":"KD +20(34)","onPC":"KD +20(34)","onBlock":"-25(-11)","ToxicBlossom":"Crumple +67(81)","onPP":"-43(-29)","dmg":1100,"chp":275,"blockstun":20,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":"1 (Toxic: 0~1)","range":"?","DDoH":8000,"DDoB":5000,"DGain":"2000 (Toxic: 4000)","SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","followUp":true,"extraInfo":["Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Toxic Blossom (grounded): Crumple effect (Free Juggle state: +67~81 KDA depending on distance)","Toxic Blossom (airborne): Tumbling OTG effect (Limited Juggle state: variable KDA depending on distance and height)","Upper body is Projectile invincible on frames 1-19 and then fully Projectile invincible on frames 20-33 (not including the initial 11F of the Snake Stance)","Low profiles on frames 1-17 (not including the initial 11F of the Snake Stance)","Airborne on frames 19-33 (not including the initial 11F of the Snake Stance) and in a Forced Knockown state","Crushes lows on frames 20-31 (not including the initial 11F of the Snake Stance)","Excellent anti-projectile / zoner tool with full-screen Punish opportunities","One of A.K.I.'s main combo and setup tools when triggering Toxic Blossom as it sets up for a lot of big damage combo routes or oki pressure","Frame advantage can vary greatly depending on spacing (the later active frames it hits on, the better Knockdown Advantage and safer on block it is)","Full-screen jump scare snek attacc"],"moveType":"special","movesList":"Snake Stance","i":34},"Sinister Slide > Entrapment":{"moveName":"Sinister Slide > Entrapment","plnCmd":"d+PP > LP+LK","numCmd":"2PP > LPLK","ezCmd":"d+M+H > b+A","cmnName":"Snake Stance > Command Grab","startup":"11+23","active":3,"recovery":55,"total":80,"onHit":"HKD +16","onPC":"HKD +16","dmg":"1852(2222)","range":1.59,"DDoH":10010,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","followUp":true,"extraInfo":["Command Grab follow-up with decent range (but slow start-up)","+20% damage (2222) on Punish Counter (F.A.N.G. would be proud)"],"moveType":"special","movesList":"Snake Stance","i":35},"Sinister Slide > Exit":{"moveName":"Sinister Slide > Exit","plnCmd":"d+PP > u","numCmd":"2PP > 8","ezCmd":"d+M+H > u","cmnName":"Snake Stance Exit","recovery":21,"total":"21(49)","followUp":true,"extraInfo":["Exiting stance takes 21F by itself and A.K.I. maintains a low profile on the first 10 frames while exiting stance (regular crouch size hurtboxes on frames 11-21)","A.K.I. cannot block until after she finishes exiting the stance"],"moveType":"normal","moveMotion":"U","nonHittingMove":true,"movesList":"Snake Stance","i":36},"Nightshade Pulse":{"moveName":"Nightshade Pulse","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"b+SP / qcb+L","cmnName":"Poison Bubble","startup":17,"recovery":35,"total":52,"onHit":-5,"onPC":-1,"onBlock":-10,"onPP":-25,"dmg":500,"chp":125,"hcWinSpCa":4,"hitstun":31,"blockstun":26,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":2000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.04","Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Slow moving projectile that makes for a fantastic oki / pressure tool especially in the corner","Extended arm hurtbox on frames 16-41 is Projectile invincible","Can be followed up with Nightshade Chaser on frames 30-36 which detonates the poison bubble if it hasn't already collided with the opponent","Canceable into OD Snake Step (OD Slide) on frames 36-52"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":37},"Nightshade Chaser":{"moveName":"Nightshade Chaser","plnCmd":"qcb+LP > f+P","numCmd":"214LP > 6P","ezCmd":"b+SP / qcb+L > f+A","cmnName":"Poison Bubble follow-up","startup":13,"active":2,"recovery":34,"total":48,"onHit":-4,"onPC":0,"onBlock":"-16(-11)","ToxicBlossom":"KD +38","onPP":"-34(-25)","dmg":"500~800 \n(1300 total)","chp":"250 \n(125x2)","hcWinSpCa":"8(*13) su","hcWinNotes":"*Toxic Blossom","hitstun":32,"blockstun":20,"hitstop":"3 / 8(13)","jugLimit":6,"jugIncr":1,"jugStart":1,"range":"?","DDoH":2000,"DDoB":2500,"DGain":"1000 (Toxic: 5000)","SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"xx":["su3"],"followUp":true,"projectile":true,"extraInfo":["This follow-up whip attack is also a 1-hit projectile","Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Toxic Blossom: Limited juggle state (KD +38) and +300 extra damage (800)","Detonates the poison bubble on frame 14 if it's still active on screen","1F gap on block between the bubble and this follow-up when used up close on block (can be delayed to create frametraps from a bit further spacing)"],"moveType":"special","moveMotion":6,"moveButton":"1P","movesList":"Special","i":38},"Nightshade Chase (Bubble Burst)":{"moveName":"Nightshade Chase (Bubble Burst)","plnCmd":"qcb+LP > f+P (burst)","numCmd":"214LP > 6P (burst)","ezCmd":"b+SP / qcb+L > f+A (burst)","cmnName":"Bubble Burst","startup":14,"active":6,"recovery":29,"total":48,"onHit":"KD +42","onPC":"KD +42","onBlock":-4,"onPP":-24,"dmg":800,"chp":200,"blockstun":31,"hitstop":13,"jugLimit":8,"jugIncr":3,"jugStart":1,"DDoH":2500,"DDoB":1000,"DGain":1000,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"extraInfo":["The bubble burst is a 6F active 1-hit projectile hitbox","The bubble burst inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total"],"movesList":"Special","i":39},"OD Nightshade Pulse":{"moveName":"OD Nightshade Pulse","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"b+Auto SP / qcb+AA","cmnName":"OD Poison Bubble","startup":16,"recovery":28,"total":44,"onHit":"KD +45","onPC":"KD +45","onBlock":1,"onPP":-7,"dmg":"700 (300*400)","chp":"175 \n(75*100)","dmgScaling":"20% Start","hcWinSpCa":12,"blockstun":"30 total","hitstop":"7*6","jugLimit":"2*2","jugIncr":"0*2","jugStart":"0*1","DDoH":"5000 (2500*2500)","DDoB":"2000 (1000*1000)","DGain":-20000,"SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.02 (active frames 1-3) | 0.04 (active frames 4+)","Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Slow moving OD projectile that makes for a fantastic oki / pressure tool especially in the corner","Extended arm hurtbox on frames 16-36 is Projectile invincible","Can be followed up with Nightshade Chaser on frames 34-35 which detonates the poison bubble if it hasn't already collided with the opponent","Canceable into OD Snake Step (OD Slide) on frames 32-33","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"LPMP","movesList":"Special","i":40},"OD Nightshade Chaser":{"moveName":"OD Nightshade Chaser","plnCmd":"qcb+PP > f+P","numCmd":"214PP > 6P","ezCmd":"b+Auto SP / qcb+AA > f+A","cmnName":"OD Poison Bubble follow-up","startup":13,"active":5,"recovery":28,"total":45,"onHit":"KD +25","onPC":"KD +25","onBlock":"-13(-10)","ToxicBlossom":"KD +41~44","onPP":"-31(-22)","dmg":"600~800\n(~1500 total)","chp":"325 \n(75*100*150)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"10(*15) su","hcWinNotes":"*Toxic Blossom","hitstun":29,"blockstun":20,"hitstop":"3 / 8(13)","jugLimit":6,"jugIncr":1,"jugStart":1,"range":"?","DDoH":2000,"DDoB":2500,"DGain":"0 (Toxic: 2000)","SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"xx":["su2","su3"],"followUp":true,"projectile":true,"extraInfo":["This follow-up whip attack is also a 1-hit OD projectile","Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Toxic Blossom: Limited Juggle state (+31~44) and +200 extra damage (800)","Counts as 2 hits of damage scaling when combo'd into"],"movesList":"Special","i":41},"OD Nightshade Chaser (Bubble Burst)":{"moveName":"OD Nightshade Chaser (Bubble Burst)","plnCmd":"qcb+PP > f+P (burst)","numCmd":"214PP > 6P (burst)","ezCmd":"b+Auto SP / qcb+AA > f+A (burst)","cmnName":"OD Bubble Burst","startup":14,"active":12,"recovery":20,"total":45,"onHit":"KD +43(52~57)","onPC":"KD +43(52~57)","onBlock":"-2(4)","onPP":"-21(~)","dmg":"800\n(1525~1995)","chp":200,"hcWinSpCa":"14(*15) su","hcWinNotes":"*Toxic Blossom","blockstun":31,"hitstop":"3(13)","jugLimit":8,"jugIncr":3,"jugStart":1,"DDoH":2500,"DDoB":3500,"DGain":"0 (Toxic: 2000)","SelfSoH":900,"SelfSoB":450,"OppSoH":630,"OppSoB":225,"xx":["su2","su3"],"extraInfo":["The bubble burst is a 12F active 2-hit projectile hitbox","The bubble burst inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","When used from mid-range distance, the whip can hit the opponent between the first and second hit of the Poison Bubble, dealing increased overall damage / chip / block advantage / knockdown advantage","The overall damage / chip / block advantage / knockdown advantage can vary greatly depending on the distance from the opponent and the timing of the follow-up whip attack and the bubble burst","The values shown in parentheses (X) refer to this mid-range distance when the whip hits between the first and second hit of the Poison Bubble"],"movesList":"Special","i":42},"Orchid Spring":{"moveName":"Orchid Spring","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"Poison Trap","startup":26,"active":160,"recovery":20,"total":46,"dmg":"420(580)","extraInfo":["Places a pool of poison on the ground that inflicts poison state (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","The poison gets reapplied for as long as the opponent is in proximity of the pool (for a total of 580 damage over 9 seconds)","Active frames listed refers to the duration of the poison pool itself (160 frames)","Can only have one poison pool active on screen at a time, although this pool can be on screen at the same time as the larger poison pool after Super Art 2 (the poison damage of the two separate pools does not stack)","A.K.I. is in a Counter-Hit state for the entire duration"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","movesList":"Special","i":43},"Toxic Wreath":{"moveName":"Toxic Wreath","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"Poison Slash","startup":13,"active":"3(14)9","recovery":13,"total":51,"onHit":"KD +40","onPC":"KD +40","onBlock":"-4(4)","onPP":"-20(-12)","dmg":"800 (200*600)","chp":"200\n(100x2)","dmgScaling":"15% Immediate","hcWinSpCa":"33(*6) su","hcWinNotes":"*() refers to 2nd hit only","blockstun":"35 total","hitstop":"10*2(4)","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*2","range":"1.08~1.77","DDoH":"4000 (2000*2000)","DDoB":"3000 (1500*1500)","DGain":"2000 (1000*1000)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","xx":["su3"],"extraInfo":["Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Strike hitboxes (no projectile durability)","Extended arm hurtbox is projectile invincible on frames 13-21","Puts opponents into a limited juggle state on hit","Very useful combo and juggle tool (but prone to whiffing if not used from up close)","Frametraps 4F normals (trades) on block when canceled from crouch LP up close","Situational oki tool which can be up to +4 on block when used as a meaty oki tool (although A.K.I.'s fireball is a much better tool for that)","Incurs 15% damage scaling when used in a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","movesList":"Special","i":44},"LP Serpent Lash":{"moveName":"LP Serpent Lash","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Poison Whip","startup":14,"active":3,"recovery":"20(26)","total":"36(42)","onHit":"1(3)","onPC":"Crumple +55(+61 TB)","onBlock":"-8(-6)","ToxicBlossom":"KD +44(46)","onPP":"-27(-25)","dmg":"500(800)","chp":125,"hcWinSpCa":"16(*17)","hcWinNotes":"*Toxic Blossom","hitstun":24,"blockstun":15,"hitstop":"12(13)","jugLimit":3,"jugIncr":1,"jugStart":1,"range":"?","DDoH":5000,"DDoB":3000,"DGain":"2000 (Toxic: 4000)","SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"xx":["su3"],"extraInfo":["Strike hitbox with 1-hit projectile durability (clashes with other projectiles but still counts as a strike attack)","Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Solid poke tool with good range","Toxic Blossom: Limited juggle launcher (KD +44~46) and +300 extra damage (800)","Puts opponent into a crumple state on Punish Counter (Crumple +55~57) with +6 extra KDA (Crumple +61~63) when it also triggers Toxic Blossom (this allows for Drive Rush 5HK combos)","Framedata listed in parentheses refers to when the attack is spaced out (the projectile hitbox travels forward over 3 active frames so benefits from increased frame advantage the further away it connects)","Extended arm hurtbox is Projectile invincible on frames 13-16","+6F extra recovery frames (26F) on whiff","+44 Knockdown on a Toxic Blossom when hitting from close range makes this an ideal safe jump tool (corner only)"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":45},"MP Serpent Lash":{"moveName":"MP Serpent Lash","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"qcf+M","cmnName":"MP Poison Whip","startup":14,"active":9,"recovery":21,"total":43,"onHit":"KD +44","onPC":"KD +44","onBlock":-12,"ToxicBlossom":"Crumple +69","onPP":-28,"dmg":"600(700)","chp":150,"hcWinSpCa":"16(*17)","hcWinNotes":"*Toxic Blossom","blockstun":18,"hitstop":"12(13)","jugLimit":2,"jugIncr":1,"jugStart":"1 (Toxic: 0~1)","range":"?","DDoH":7000,"DDoB":5000,"DGain":"2000 (Toxic: 4000)","SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"xx":["su3"],"extraInfo":["Strike hitbox with 1-hit projectile durability (clashes with other projectiles but still counts as a strike attack)","Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Toxic Blossom: Limited juggle launcher (KD +69 vs ground | KD +60~72 vs airborne) and +100 extra damage (700)","Solid anti-air (although a bit slow start-up)","Can hit standing from closer range","Cannot hit crouching","+44 Knockdown on regular grounded hit (not Toxic Blossom) makes this an ideal safe jump tool (corner only)"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":46},"HP Serpent Lash":{"moveName":"HP Serpent Lash","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"f+SP / qcf+H","cmnName":"HP Poison Whip","startup":11,"active":6,"recovery":32,"total":48,"onHit":"KD +44","onPC":"KD +44","onBlock":-20,"ToxicBlossom":"KD +53","onPP":-36,"dmg":"700(800)","chp":175,"hcWinSpCa":"17(*16)","hcWinNotes":"*Toxic Blossom","blockstun":18,"hitstop":15,"jugLimit":2,"jugIncr":"5 (Toxic: 2)","jugStart":1,"range":"?","DDoH":8000,"DDoB":6000,"DGain":"2500 (Toxic: 4500)","SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 6-16","No head hurtbox on frames 4-8","Crouch size hurtboxes on frames 9-30","Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Toxic Blossom: Limited juggle launcher (with reduced Juggle Increase for more juggle opportunities) high into the air (KD +53) and +100 extra damage (800)","Only first active frame hits grounded opponents realistically","Can hit cross-up (behind A.K.I.)","+44 Knockdown on regular grounded hit (not Toxic Blossom) makes this an ideal safe jump tool (mid-screen or corner)"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":47},"OD Serpent Lash":{"moveName":"OD Serpent Lash","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"f+Auto SP / qcf+AA","cmnName":"OD Poison Whip","startup":21,"active":5,"recovery":25,"total":50,"onHit":4,"onPC":8,"onBlock":"-14(-11)","ToxicBlossom":"Crumple +71(+75)","onPP":"-28(-25)","dmg":"600(800)","chp":150,"dmgScaling":"20%(10%) Start / Combo (2 hits)","hcWinSpCa":"*73","hcWinNotes":"*Toxic Blossom","blockstun":16,"hitstop":10,"jugLimit":1,"range":"?","DDoH":6000,"DDoB":4000,"DGain":"-20000 (Toxic: -18000)","SelfSoH":"500(1000)","SelfSoB":250,"OppSoH":"350(700)","OppSoB":125,"xx":["su2","su3"],"extraInfo":["Strike hitbox with 1-hit OD projectile durability (clashes with other OD projectiles but still counts as a strike attack)","Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Toxic Blossom: Performs an additional attack that causes Crumple +71 (+5 before opponent goes airborne) and deals +200 extra damage (800) as well as being cancelable into Super Arts 2/3","Toxic Blossom version also benefits from Punish Counter, resulting in Crumple +75 (+9 before opponents goes airborne) and deals 20% extra damage (960 total)","The Toxic Blossom trigger resets the juggle state on airborne opponents to a free juggle (Juggle Count: 0) - which can be useful for extending and optimizing your follow-up juggles","Only cancelable into Super on the follow-up attack that Toxic Blossom triggers on hit","Does a follow-up on hit where A.K.I. pulls herself towards the opponent while fully invincible (only does the follow-up attack when Toxic Blossom is triggered)","Does benefit from extra frame advantage on Counter-Hit / Punish Counter for bigger combos","Fantastic anti-projectile and combo tool with great range","Incurs 20% damage scaling penalty if used as the first hit of a combo (only 10% damage scaling when Toxic Blossom gets triggered)","Counts as 2 hits of damage scaling when combo'd into (no extra damage scaling if Toxic Blossom gets triggered during a combo)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":48},"LK Cruel Fate":{"moveName":"LK Cruel Fate","plnCmd":"qcb+LK","numCmd":"214LK","cmnName":"LK Leaping Strikes","startup":24,"active":"2(5)2(4)2(5)2","recovery":18,"total":63,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-18,"dmg":"800(400)","chp":"200(100)","dmgScaling":"20% Start","hcWinSpCa":"56(*31)","hcWinNotes":"*on crouching","hitstun":"41 total","blockstun":"37 total","hitstop":"6*6*6*8","range":"?","DDoH":"5000 (1250x4)","DDoB":"4000 (1000x4)","DGain":"2000 (500x4)","SelfSoH":"800 (200x4)","SelfSoB":"400 (100x4)","OppSoH":"560 (140x4)","OppSoB":"200 (50x4)","xx":["su3"],"extraInfo":["Not an Overhead","Shortest trajectory; Airborne on frames 9-45 (Forced Knockdown state)","Projectile invincible on lower body on frames 19-23","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","4 hits total (only the last 2 hits connect on crouching opponents)","Deals 400 less damage (400) and 100 less chip damage (100) on crouching opponents since the first 2 hits whiff","Cannot hit cross-up","Crouch size hurtboxes (despite being in a standing state) during the entire recovery frames","Incurs 20% damage scaling penalty if used as the first hit of a combo","Cancels into lvl 3 Super after landing on hit or block"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":49},"MK Cruel Fate":{"moveName":"MK Cruel Fate","plnCmd":"qcb+MK","numCmd":"214MK","cmnName":"MK Leaping Strikes","startup":28,"active":"2(5)2(4)2(5)2","recovery":18,"total":67,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-18,"dmg":"900(500)","chp":"225(125)","dmgScaling":"20% Start","hcWinSpCa":"56(*31)","hcWinNotes":"*on crouching","hitstun":"43 total","blockstun":"37 total","hitstop":"6*6*6*8","range":"?","DDoH":"5000 (1250x4)","DDoB":"4000 (1000x4)","DGain":"2000 (500x4)","SelfSoH":"800 (200x4)","SelfSoB":"400 (100x4)","OppSoH":"560 (140x4)","OppSoB":"200 (50x4)","xx":["su3"],"extraInfo":["Not an Overhead","Medium trajectory; Airborne on frames 13-49 (Forced Knockdown state)","Projectile invincible on lower body on frames 21-27","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","4 hits total (only the last 2 hits connect on crouching opponents)","Deals 400 less damage (500) and 100 less chip damage (125) on crouching opponents since the first 2 hits whiff","Cannot hit cross-up","Crouch size hurtboxes (despite being in a standing state) during the entire recovery frames","Incurs 20% damage scaling penalty if used as the first hit of a combo","Cancels into lvl 3 Super after landing on hit or block"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":50},"HK Cruel Fate":{"moveName":"HK Cruel Fate","plnCmd":"qcb+HK","numCmd":"214HK","ezCmd":"d+SP","cmnName":"HK Leaping Strikes","startup":33,"active":"2(5)2(4)2(5)2","recovery":18,"total":72,"onHit":4,"onPC":8,"onBlock":-3,"onPP":-18,"dmg":"1000(600)","chp":"250(150)","dmgScaling":"20% Start","hcWinSpCa":"56(*31)","hcWinNotes":"*on crouching","hitstun":"44 total","blockstun":"37 total","hitstop":"6*6*6*8","range":"?","DDoH":"5000 (1250x4)","DDoB":"4000 (1000x4)","DGain":"2000 (500x4)","SelfSoH":"800 (200x4)","SelfSoB":"400 (100x4)","OppSoH":"560 (140x4)","OppSoB":"200 (50x4)","xx":["su3"],"extraInfo":["Not an Overhead","Furthest trajectory; Airborne on frames 18-54 (Forced Knockdown state)","Projectile invincible on lower body on frames 26-32","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","4 hits total (only the last 2 hits connect on crouching opponents)","Deals 400 less damage (600) and 100 less chip damage (150) on crouching opponents since the first 2 hits whiff","Allows for a follow-up combo (crouch LP) on normal hit","Puts airborne opponents into an OTG state (KD +44~50: Can always pick up a juggle afterwards)","Cannot hit cross-up","Crouch size hurtboxes (despite being in a standing state) during the entire recovery frames","Incurs 20% damage scaling penalty if used as the first hit of a combo","Cancels into lvl 3 Super after landing on hit or block"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":51},"OD Cruel Fate":{"moveName":"OD Cruel Fate","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"d+Auto SP","cmnName":"OD Leaping Strikes","startup":28,"active":"3(4)2(4)2(5)2","recovery":18,"total":67,"onHit":"HKD +42 (2~3)","onPC":"HKD +42 (6~7)","onBlock":2,"onPP":-18,"dmg":"1600(400~640)","chp":"250(100-150)","hcWinSpCa":"28 / 19","hcWinNotes":"*two last hits / last hit","hitstun":"22(29)","blockstun":"42 total","hitstop":"6*6*6*8","range":"?","DDoH":"9000 (2500)","DDoB":"4000 (1000x4)","DGain":-20000,"SelfSoH":1200,"SelfSoB":"400 (100x4)","OppSoH":840,"OppSoB":"200 (50x4)","xx":["su2","su3"],"extraInfo":["Not an Overhead","Hold left/right to steer trajectory","Airborne on frames 13-49 (Forced Knockdown state)","Projectile invincible on lower body on frames 23-27","Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","Goes into a grab-like animation on grounded hit that causes a Hard Knockdown (allows for follow-up oki anywhere on screen)","Last hit does not go into the grab on hit but is instead +2~3 on hit (can happen when spaced out at max range)","Puts airborne opponents into an OTG state (KD +51~58)","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Only deals 400~640 damage against crouching opponents since the first 2-3 hits can whiff","Deals less chip damage on crouching opponents since the first 2-3 hits can whiff","Cannot hit cross-up","Cancelable into SA2/SA3 after landing on hit or block (if it doesn't transition into the grab) but only combos into SA2 on Counter Hit / Punish Counter"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":52},"LK Snake Step":{"moveName":"LK Snake Step","plnCmd":"qcf+LK","numCmd":"236LK","cmnName":"LK Slide (Feint)","recovery":37,"total":37,"extraInfo":["Slides forward 0.49 distance on frames 1-16 and then backwards 1.17 distance on frames 20-35 (0.68 backwards in total compared to starting position)","Can be used to fake / bait out the opponent, as well as just avoiding incoming attacks or projectiles","Projectile invincible on upper body on frames 8-37 (until the end of the slide)","Low profiles and in crouching state on frames 14-37 (until the end of the slide)","Crouch size hurtboxes on frames 8-13 (just before she becomes low profile)","Considered standing on the final frame of recovery which forces her to stand up after the recovery ends before she can crouch down again (the standing frames can be avoid by inputting a crouch normal immediately as the slide recovery frames end)","Counter-Hit state for the entire duration"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","nonHittingMove":true,"movesList":"Special","i":53},"MK Snake Step":{"moveName":"MK Snake Step","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"SP","cmnName":"MK Slide","recovery":39,"total":39,"extraInfo":["Projectile invincible on upper body on frames 9-38 (full slide duration being 39F)","Low profiles and in crouching state on frames 16-38 (full slide duration being 39F)","Crouch size hurtboxes on frames 9-15 (just before she becomes low profile)","Cannot pass thru the opponent like the HK / OD versions","Counter-Hit state for the entire duration"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","nonHittingMove":true,"i":54},"HK Snake Step":{"moveName":"HK Snake Step","plnCmd":"qcf+HK","numCmd":"236HK","cmnName":"HK Slide","recovery":"43(53)","total":"43(53)","extraInfo":["Projectile invincible on upper body on frames 11 and until the end of the slide","Low profiles and in a crouching state on frames 18 and until the end of the slide","Crouch size hurtboxes on frames 11-17 (just before she becomes low profile)","No collision box on frames 20-31 (allows for passing through the opponent)","Has increased recovery frames after passing thru the opponent (50-54F total depending on distance travelled before the cross-up occurs)","It is possible to cross-up the opponent without suffering any extra recovery frames (still 43F total) if the spacing is perfect or if used while the opponent still knocked down)","Counter-Hit state for the entire duration"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","nonHittingMove":true,"i":55},"OD Snake Step":{"moveName":"OD Snake Step","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"Auto SP","cmnName":"OD Slide","recovery":"42(57)","total":"42(57)","DGain":-20000,"extraInfo":["Strike invincible on frames 1-34 (vulnerable on last 8F of recovery) if the slide doesn't pass through the opponent","Strike invincible for the entire duration if the slide passes through the opponent (can only be punished by Throws then)","Projectile invincible for the entire duration no matter which side she ends up on","Crouching state on frame 17 until the end of the slide","Has no collision boxes on frames 7-33","42F total duration if the slide doesn't pass through the opponent","Has increased recovery frames after passing thru the opponent (48-57F total depending on distance travelled before the cross-up occurs)","Punish Counter state for the entire duration"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","nonHittingMove":true,"i":56},"Deadly Implication":{"moveName":"Deadly Implication","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":10,"active":3,"recovery":68,"total":80,"onHit":"KD +30","onPC":"KD +30","onBlock":-46,"onPP":-69,"dmg":1800,"chp":500,"dmgScaling":"30% Minimum","blockstun":25,"hitstop":13,"range":1.853,"DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"extraInfo":["Strike and Throw invincible on frames 1-12","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Inflicts poison state upon hit (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":57},"Tainted Talons":{"moveName":"Tainted Talons","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","scKey":"214214p2","startup":"7(88)","active":"50(31)12","recovery":65,"total":153,"onHit":"KD +30","onPC":"KD +30","onBlock":"-19(~)","onPP":"-19(-55)","dmg":"2500\n(300*200x6*1000)","chp":750,"dmgScaling":"40% Minimum","blockstun":"116~121 total","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"projectile":true,"extraInfo":["No form of invincibility whatsoever","Super Projectile hitboxes","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Leaves behind a large pool of poison that inflicts poison state (420 damage over 7 seconds aka 1 damage per frame) which dissipates if A.K.I. gets hit","The poison state remains for as long as the opponent is in hitstun so the duration can be extended past 7 seconds total","The poison gets reapplied for as long as the opponent is in proximity of the pool (total of 1119 damage over ~18.7 seconds)","The large pool of poison that remains afterwards lasts for 700 frames (~11.7 seconds)","Can only have one poison pool active on screen at a time, although this pool can be on screen at the same time as the smaller Orchid Spring pool (the poison damage of the two separate pools does not stack)","Attack range and placement of the poison pool depends on punch strength (Close Range: LP (Classic) / Hold Back (Modern) | Mid-Far Range: MP (Classic) / Neutral (Modern) | Full-Screen: HP (Classic) / Hold Forward (Modern))","The large pool of poison that remains afterwards slithers forward slowly on the MP/HP version (the LP version's poison pool stays in place the whole time)","MP version can be good tool to go through and punish fireball attempts","Be very careful which version you use since the heavier ones will whiff entirely up close","Start-up frames listed refers to the first active frame the projectiles appear (spawning in the air above the opponent) and then the frame the explosion occurs on (frame 88)","Doesn't realistically start hitting grounded opponents until around frames 13-17 depending range or the version used"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":58},"Claws of Ya Zi":{"moveName":"Claws of Ya Zi","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":10,"active":3,"recovery":58,"total":70,"onHit":"HKD +30","onPC":"HKD +30","onBlock":-36,"onPP":-59,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"hitstop":13,"range":1.948,"DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"extraInfo":["Fully invincible on frames 1-12","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for A.K.I."],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":59},"Claws of Ya Zi (Critical Art)":{"moveName":"Claws of Ya Zi (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":3,"recovery":58,"total":70,"onHit":"HKD +21","onPC":"HKD +21","onBlock":-36,"onPP":-59,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"hitstop":13,"range":1.948,"DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"extraInfo":["Fully invincible on frames 1-12","Critical Art does +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for A.K.I."],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":60}}},"stats":{"health":"10000","taunt":"?","bestReversal":"Claws of Ya Zi","nJump":"47 (4+40+3)","fJump":"47 (4+40+3)","bJump":"47 (4+40+3)","fDash":"19","bDash":"23","color":"#4E1CBB","phrase":"Poison's on the menu","fWalk":"0.0452","bWalk":"0.032","fJumpDist":"2","bJumpDist":"1.6","fDashDist":"1.3","bDashDist":"1.08","dRushDist":"0.907","dRushDistMin":"0.907","dRushDistBlock":"2.437","dRushDistMax":"4.049","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"AKI","hashtag":"#SF6_AKI","fastestNormal":"4f"}},"Akuma":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":3,"recovery":7,"total":13,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"onPP":-8,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.02,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"Auto M","startup":6,"active":4,"recovery":"11(13)","total":"20(22)","onHit":4,"onPC":8,"onBlock":1,"DRoH":9,"DRoB":6,"onPP":-13,"dmg":600,"hcWinSpCa":16,"hcWinTc":16,"hitstun":19,"blockstun":16,"hitstop":11,"range":0.95,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Primary combo / frametrap tool with good amount of active frames for oki as well","+2 extra recovery frames (13F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":9,"active":5,"recovery":18,"total":31,"onHit":3,"onPC":7,"onBlock":-3,"DRoH":14,"DRoB":8,"onPP":-21,"dmg":800,"hcWinSpCa":19,"hitstun":26,"blockstun":20,"hitstop":13,"range":1.483,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Fantastic combo / poke tool that's hit confirmable with a lot of active frames","Shoto stand HP privilege"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":11,"total":18,"onHit":2,"onPC":6,"onBlock":-4,"DRoH":4,"DRoB":-2,"onPP":-12,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.303,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Good range for a light normal","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":7,"active":5,"recovery":15,"total":26,"onHit":3,"onPC":7,"onBlock":-3,"DRoH":13,"DRoB":7,"onPP":-18,"dmg":700,"hcWinSpCa":17,"hcWinTc":"15 (*17 on CH)","hcWinNotes":"*Counter-Hit confirm","hitstun":23,"blockstun":17,"hitstop":11,"range":1.23,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Forces stand on hit making this an important combo / whiff punish tool","Lots of active frames and good hitbox priority makes this a good button for counterpoking / buffering / oki","Deals more damage than most fully cancelable Medium buttons"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":13,"active":"3(8)4","recovery":"15(16)","total":"42(43)","onHit":7,"onPC":11,"onBlock":"3(-13)","onPP":"-17(-29)","dmg":"800 (400*400)","dmgScaling":"Combo (2 hits)","hitstun":"37 total","blockstun":"33 total","hitstop":13,"jugLimit":"0*1","jugIncr":"1*1","jugStart":1,"range":"1.82~2.532","DDoH":"10000 (5000x2)","DDoB":"6000 (3000x2)","DGain":"3000 (1500x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","extraInfo":["First hit forces stand on hit making this an important combo / whiff punish tool","Second hit cannot hit crouch (-13 on block on if they crouch under the second hit)","Cannot be crouched under after blocking the first hit standing","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Great button for combos (despite the damage scaling it adds) and for whiff punishing and block pressure against standing opponents","Both hits put airborne opponents into a limited juggle state on hit","Situational anti-air despite its juggle properties, due to not having a great hurtbox for vertical approaches","+1 extra recovery frames (16F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":4,"active":2,"recovery":9,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":5,"DRoB":-1,"onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":1,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Important tool for Akuma's combo routes as it leads into more combos than Akuma's other light buttons","Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-5 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":3,"recovery":"14(16)","total":"22(24)","onHit":6,"onPC":10,"onBlock":-1,"DRoH":13,"DRoB":6,"onPP":-15,"dmg":600,"hcWinSpCa":16,"hitstun":23,"blockstun":16,"hitstop":11,"range":1.18,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Fantastic combo / poke / buffer / pressure tool that even combos into itself","Topmost hurtboxes on frames 1-8 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)","+2 extra recovery frames (16F) on whiff","When spaced out properly (1.53~1.57) away from the opponent, you can delay cancel (usually a 2F window timing) into LK Tatsu (QCB+LK) and follow-up into MK Tatsu (QCB+MK) for good damage and oki"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":8,"recovery":19,"total":34,"onHit":1,"onPC":5,"onBlock":-8,"DRoH":18,"DRoB":9,"onPP":-25,"dmg":900,"hcWinSpCa":17,"hitstun":"28(27)","blockstun":19,"hitstop":13,"range":0.9,"DDoH":8000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Head and arm are invincible to airborne strikes on frames 8-15 (during the active frames)","Good anti-air tool for vertical approaches but cannot hit cross-up (behind Akuma)","Forces stand on hit making this an important combo / whiff punish tool as well","Only cancelable on the first 3 active frames","Has +1 extra hitstun (28) on first 3 active frames"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":5,"active":2,"recovery":10,"total":16,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-10,"dmg":200,"dmgScaling":"20% Start","hitstun":15,"blockstun":9,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":19,"total":29,"onHit":0,"onPC":4,"onBlock":-6,"DRoH":10,"DRoB":4,"onPP":-20,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":22,"blockstun":16,"hitstop":9,"range":1.473,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Standard shoto crouch MK but has quite a bit of hurtbox extensions before the active frames","Incurs a 20% damage scaling penalty if used as the first hit of a combo","The first 2 active frames are cancelable into Drive Impact only (guarantees that a counter-DI is possible when it connects with DI armor)"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","startup":9,"active":3,"recovery":"23(29)","total":"34(38)","onHit":"KD +40","onPC":"HKD +47","onBlock":-12,"onPP":-28,"dmg":900,"blockstun":18,"hitstop":13,"jugLimit":2,"range":1.783,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has very good range and hitbox priority","Has some Juggle potential naturally without Drive Rush","Has fixed framedata on block (always -12 on block even if blocked meaty) with +6F extra recovery frames (29F)"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":10,"onHit":"4~9","onPC":"8~13","onBlock":"0~5","onPP":"-7(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.8,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Quick air-to-air button","Can be used as an instant Overhead after opponent blocks a deep jump-in HP / HK / MK","Shifts Akuma's positioning / hurtboxes downards a little bit on frame 1"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":8,"active":4,"onHit":"9~11 (KD)","onPC":"13~15 (KD)","onBlock":"5~7","onPP":"-4(-2)","dmg":700,"hcWinSpCa":23,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":0.97,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp","su1"],"airmove":true,"extraInfo":["Primary air-to-air tool that puts airborne opponents into a limited juggle state","Cancelable into Air Tatsu / Air Fireballs / Air Super Art 1","Has a very lenient cancel window (delaying the cancel is often better for combo conversions)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"8~15 (KD)","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":1,"range":1.06,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Strong horizontal jump-in hitbox priority","Spikes down airborne opponents on Counter-Hit or Punish Counter"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":10,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","onPP":"-7(-2)","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.55,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","onPP":"-7(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.15,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":12,"active":6,"onHit":"9~15","onPC":"13~19","onBlock":"5~11","onPP":"-8(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":1.2,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Furthest horizontal range of Akuma's jump normals"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Tenmaku Blade Kick":{"moveName":"Tenmaku Blade Kick","plnCmd":"Forward Jump > d+MK ","numCmd":"9 > 2MK","ezCmd":"uf > d+M","cmnName":"Divekick","startup":16,"active":"until land","recovery":"7(13)","onHit":"1(11)","onPC":"5(15)","onBlock":"-4(6)","onPP":"-16(-6)","dmg":800,"dmgScaling":"20% Start / Combo (2 hits)","hitstun":19,"blockstun":14,"hitstop":13,"jugLimit":1,"jugIncr":0,"jugStart":1,"DDoH":5000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Can only be performed during a forward jump","Great tool to mix up your jump-in timings and bait early anti-airs from the opponent","Small hurtbox extensions compared to other Divekicks in the game","Can't hit cross-up (behind Akuma)","+6F extra (13F) landing recovery frames on whiff","Crouch size hurtboxes on frames 3-6 (3-12 on whiff) during landing recovery (but doesn't actually transition into a crouch state until the final recovery frame)"],"moveType":"normal","moveMotion":"D","moveButton":"MK","movesList":"Command Normal","i":19},"Skull Splitter":{"moveName":"Skull Splitter","plnCmd":"f+MP","numCmd":"6MP","cmnName":"Overhead","startup":20,"active":"1(1)3","recovery":18,"total":42,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-21(-18)","dmg":"600 (200*400)","hitstun":"26 total","blockstun":"20 total","hitstop":"8*12","jugLimit":"0*0","jugIncr":"1*1","jugStart":1,"range":"1.791~1.861","DDoH":"5000 (2500x2)","DDoB":"2500 (1250x2)","DGain":"1500 (750x2)","SelfSoH":"500 (250x2)","SelfSoB":"250 (125x2)","OppSoH":"350 (175x2)","OppSoB":"124 (62x2)","atkLvl":"M","extraInfo":["Great overhead with good start-up and frame advantage on hit, decent range, as well as hitting two times to blow through some armored moves","Combos into stand MK after Drive Rush f+MP, which forces stand for the follow-up combos (very useful for when the opponent didn't react to your Drive Rush Overhead and got hit while crouching)","Second hit is not an Overhead if the first hit connects"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":20},"Resso Snap Kick":{"moveName":"Resso Snap Kick","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Toe Kick","startup":10,"active":3,"recovery":"15(19)","total":"27(31)","onHit":5,"onPC":9,"onBlock":-4,"onPP":-19,"dmg":700,"hitstun":23,"blockstun":17,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.649,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Fantastic poke tool with good range and hitbox priority, as well as good frame advantage on hit (can combo into 2HK or SA2 on Punish from decent range away)","+4F extra recovery frames (19F) on whiff"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":21},"Kikoku":{"moveName":"Kikoku","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"f+HP","startup":13,"active":4,"recovery":20,"total":36,"onHit":4,"onPC":8,"onBlock":-3,"onPP":-22,"dmg":800,"hcWinTc":20,"hitstun":28,"blockstun":21,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.957,"DDoH":8000,"DDoB":5000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc"],"extraInfo":["Solid poke as well as a combo or punish starter tool","Can easily be hit confirmed into its target combo follow-up"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":22},"Rago High Kick":{"moveName":"Rago High Kick","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"Launcher Kick","startup":12,"active":5,"recovery":27,"total":43,"onHit":"KD +47","onPC":"KD +47","onBlock":-15,"DRoH":"KD +69","DRoB":7,"afterDRoH":"Free Juggle","onPP":-30,"dmg":800,"dmgScaling":"20% Start","hcWinSpCa":19,"blockstun":17,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.134,"DDoH":5000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["The kicking leg is invincible to airborne strikes on frames 12-16 (during the active frames)","Not the most reliable anti-air despite the upper air invincibility during the active frames, due to hurtbox extensions that reach into the air before the invincibility kicks in","Launches the opponent into a limited juggle state","Fully cancelable launcher that's vital for a lot of Akuma's combo routes"],"moveType":"normal","moveMotion":"B","moveButton":"HK","movesList":"Command Normal","i":23},"Viscera Piercer":{"moveName":"Viscera Piercer","plnCmd":"MP > MP","numCmd":"5MP > MP","ezCmd":"Auto M > Auto M","cmnName":"Target Combo","fullStartup":"6+7","startup":7,"fullActive":"4(6)3","active":3,"recovery":21,"total":30,"onHit":-1,"onPC":3,"onBlock":-6,"DRoH":13,"DRoB":8,"fullDmg":"1300 (600*700)","dmg":700,"dmgScaling":"Combo (2 hits)","hcWinSpCa":38,"hitstun":"33 total","blockstun":"28 total","hitstop":"11*13","jugLimit":"0*1","jugIncr":"1*1","jugStart":1,"DDoH":4000,"DDoB":"5000 (3000*2000)","DGain":"3000 (1500x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Primary combo tool","Counts as 2 hits of damage scaling when both hits land"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":24},"Bone Crusher Axe Kick":{"moveName":"Bone Crusher Axe Kick","plnCmd":"MK > HK","numCmd":"5MK > HK","ezCmd":"M > H","cmnName":"Overhead Target Combo","fullStartup":"7+20","startup":20,"fullActive":"5(19)3","active":3,"recovery":20,"total":42,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-21,"fullDmg":"1300 (700*600)","dmg":600,"dmgScaling":"Combo (2 hits)","hitstun":"45~46 total","blockstun":"17*20","hitstop":"11*12","jugLimit":"0*3","jugIncr":"1*3","jugStart":1,"DDoH":"6000 / 5000","DDoB":"8000 (4000x2)","DGain":"4000 (2000x2)","SelfSoH":"1500 (500*1000)","SelfSoB":"750 (250*500)","OppSoH":"1050 (350*700)","OppSoB":"375 (125*250)","atkLvl":"H*M","followUp":true,"extraInfo":["Second hit (HK) is an Overhead","Puts airborne opponents into a limited OTG juggle state","Safe on block Overhead target combo that deals almost a whole drive bar of chip on block","4F gap on block (trades with 5F) but the follow-up HK can be delayed for up to 7F gap on block (trades with 8F)","Combos naturally but required Counter-Hit to combo on a delayed cancel, like when you want to hit confirm the follow-up Overhead","Counts as 2 hits of damage scaling when used in the middle of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":25},"Kikoku Combination 1":{"moveName":"Kikoku Combination 1","plnCmd":"f+HP > f+HP","numCmd":"6HP > 6HP","ezCmd":"f+H > H","cmnName":"f+HP Target Combo 1","fullStartup":"13+10","startup":10,"fullActive":"4(10)3","active":3,"recovery":"21(24)","total":"33(36)","onHit":"KD +39","onPC":"KD +39","onBlock":-10,"fullDmg":"1400 (800*600)","dmg":600,"hcWinTc":"41-42","blockstun":"31 total","hitstop":"13*10","jugLimit":"0*1","jugIncr":"1*1","jugStart":1,"DDoH":8000,"DDoB":"10000 (5000x2)","DGain":"5000 (3000*2000)","SelfSoH":"2000 (1000x2)","SelfSoB":"1000 (500x2)","OppSoH":"1400 (700x2)","OppSoB":"500 (250x2)","atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Hit confirmable from the first f+HP","Puts the opponent into a limited juggle state on hit (can juggle afterwards in the corner)"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Target Combo","i":26},"Kikoku Combination 2":{"moveName":"Kikoku Combination 2","plnCmd":"f+HP > f+HP > HK","numCmd":"6HP > 6HP > HK","ezCmd":"f+H > H > H","cmnName":"f+HP Target Combo 2","fullStartup":"13+10+9","startup":9,"fullActive":"4(10)3(8)3","active":3,"recovery":24,"total":35,"onHit":"KD +35","onPC":"KD +35","onBlock":-13,"fullDmg":"2100 (800*600*700)","dmg":875,"blockstun":"39 total","hitstop":"13*10*13","jugLimit":"0*1*2","jugIncr":"1*1*0","jugStart":1,"DDoH":8000,"DDoB":"12000 (5000x2*2000)","DGain":"7500 (3000*2000*2500)","SelfSoH":"3000 (1000x2)","SelfSoB":"1500 (500x3)","OppSoH":"2100 (700x3)","OppSoB":"750 (250x3)","atkLvl":"H","followUp":true,"extraInfo":["Hit confirmable target combo","Puts the opponent into a limited juggle state on hit","This full version is decent to use mid-screen where you don't get a juggle opportunity after the 2nd f+HP like in the corner"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":27},"Goshoha":{"moveName":"Goshoha","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +28","onPC":"HKD +28","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Dash forward and manually timed strike / throw mixup (not possible on mid-screen back-roll)","Immediate Tiger Knee (fwd or neutral jump) OD Air Fireball can stuff wake-up reversals and leave Akuma plus on block","Can Drive Rush into delayed f+HP to chase down mid-screen back rolls","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":28},"Shuretto":{"moveName":"Shuretto","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +14","onPC":"HKD +14","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: No - but you can Drive Rush into meaty strike / throw after back-throwing the opponent into the corner","After back throwing opponent into the corner: Immediate f+HP hits meaty (+6 oH / -1 oB)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":29},"Drive Impact: Oni Goroshi":{"moveName":"Drive Impact: Oni Goroshi","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.561,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":30},"Drive Reversal: Souha Double Palm":{"moveName":"Drive Reversal: Souha Double Palm","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.736,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":31},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":32},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":33},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Neutral Taunt","recovery":433,"total":433,"extraInfo":["Witness the abyss before you.","Forward+Taunt has Akuma walking forward with full-screen block proximity boxes, which stops the opponent from walking backward, as they cower in Akuma's dreadful aura","Back+Taunt has Akuma sit down for a bit, if you input Down+Taunt after Akuma is done talking, but before he steps back up again, then Akuma will pull out a cartoonishly large rice ball and chow down on it; This completely refills all 3 levels of his Super Meter, as well as unlocking hidden Shin Akuma moves such as: Double Air Fireball (air special) / KKZ (SA2) / Misogi (SA2)"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":34},"Forward Taunt":{"moveName":"Forward Taunt","plnCmd":"f+PPP+KKK","numCmd":"6PPPKKK","ezCmd":"f+LMH+SP+DP+Auto","cmnName":"Forward Taunt","startup":107,"active":464,"recovery":"570(514) total","total":"570(514) total","extraInfo":["Akuma walks forward with full-screen block proximity boxes on frames 107-570, which stops the opponent from walking backward, as they cower in Akuma's dreadful aura","Are you prepared to tread down this path? If you are afraid... run.","If the opponent switches sides with Akuma while he's walking forward, he will turn around and say: Hmph... you are a disgrace. - (this version of the Taunt is slightly shorter duration overall)"],"moveType":"taunt","moveMotion":"F","moveButton":"3P3K","nonHittingMove":true,"i":35},"Back Taunt":{"moveName":"Back Taunt","plnCmd":"b+PPP+KKK","numCmd":"4PPPKKK","ezCmd":"b+LMH+SP+DP+Auto","cmnName":"Back Taunt","recovery":765,"total":765,"extraInfo":["You have piqued my interest. Attack if you dare.","How disappointing. (if the opponent doesn't attack)","Inputting a Down Taunt on frames 592-628 (37F window) causes Akuma to pull out a rice ball (gains 3 bars of Super meter and transforms into Shin Akuma if fully consumed)"],"moveType":"taunt","moveMotion":"B","moveButton":"3P3K","nonHittingMove":true,"i":36},"Back~Down Taunt (rice ball)":{"moveName":"Back~Down Taunt (rice ball)","plnCmd":"b+PPP+KKK > d+PPP+KKK","numCmd":"4PPPKKK > 2PPPKKK","ezCmd":"b+LMH+SP+DP+Auto > d+LMH+SP+DP+Auto","cmnName":"Back~Down Taunt (rice ball)","startup":1604,"recovery":186,"total":1790,"extraInfo":["Inputting a Down Taunt on frames 592-628 (37F window) of Back Taunt causes Akuma to pull out a rice ball","While eating, Akuma gains Super meter on each bite (1/2 bar on frames 931 and 1129, then 1 bar on frames 1353 and finally on frame 1604)","Transforms into Shin Akuma on frame 1604 (gains access to Hidden Arts: Double Zanku Hadoken, Misogi, and Kongou-Kokuretsuzan)","If Akuma is hit before frame 1604, he does not become Shin Akuma"],"moveType":"taunt","moveMotion":"D","moveButton":"3P3K","nonHittingMove":true,"i":37},"Down Taunt":{"moveName":"Down Taunt","plnCmd":"d+PPP+KKK","numCmd":"2PPPKKK","ezCmd":"d+LMH+SP","cmnName":"Down Taunt","recovery":123,"total":123,"extraInfo":["滅 (Metsu!)"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":38},"LP Gou Hadoken":{"moveName":"LP Gou Hadoken","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Fireball","startup":16,"recovery":30,"total":46,"onHit":0,"onPC":4,"onBlock":-4,"onPP":-20,"dmg":700,"chp":175,"hcWinSpCa":4,"hitstun":31,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":2,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.055","Button can be held to execute more powerful multi-hitting fireball with the same speed","Holding the button for 25-48 frames throws a half-charged 2-hitting fireball","Holding the button for 49 throws the fully charged 3-hit Red Fireball","Slight hurtbox extension on Akuma's arms when throwing the fireball on frames 18-45 and on his standing leg on frames 16-46 (rest of the duration)","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":39},"MP Gou Hadoken":{"moveName":"MP Gou Hadoken","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"qcf+M","cmnName":"MP Fireball","startup":14,"recovery":32,"total":46,"onHit":-2,"onPC":2,"onBlock":-6,"onPP":-22,"dmg":700,"chp":175,"hcWinSpCa":4,"hitstun":31,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":2,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.075","Button can be held to execute more powerful multi-hitting fireball with the same speed","Holding the button for 25-48 frames throws a half-charged 2-hitting fireball","Holding the button for 49 throws the fully charged 3-hit Red Fireball","Slight hurtbox extension on Akuma's arms when throwing the fireball on frames 16-42 and on his standing leg on frames 14-46 (rest of the duration)","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":40},"HP Gou Hadoken":{"moveName":"HP Gou Hadoken","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"SP / qcf+H","cmnName":"HP Fireball","startup":12,"recovery":34,"total":46,"onHit":-4,"onPC":0,"onBlock":-8,"onPP":-24,"dmg":700,"chp":175,"hcWinSpCa":4,"hitstun":31,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":2,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.095","Button can be held to execute more powerful multi-hitting fireball with the same speed","Holding the button for 25-48 frames throws a half-charged 2-hitting fireball","Holding the button for 49 throws the fully charged 3-hit Red Fireball","Slight hurtbox extension on Akuma's arms when throwing the fireball on frames 14-40 and on his standing leg on frames 12-46 (rest of the duration)","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":41},"Gou Hadoken (lvl 2)":{"moveName":"Gou Hadoken (lvl 2)","plnCmd":"qcf+P (lvl 2)","numCmd":"236P (lvl 2)","ezCmd":"SP / qcf+A (hold lvl 2)","cmnName":"Fireball (lvl 2)","startup":"31~54","recovery":29,"total":"60~83","onHit":"KD +55","onPC":"KD +55","onBlock":2,"onPP":-8,"dmg":"1000 (400*600)","chp":"250 (100*150)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":15,"blockstun":"32 total","hitstop":"9*10","jugLimit":"1*6","jugIncr":"0*2","jugStart":1,"DDoH":"5000 (2500x2)","DDoB":"2500 (1250x2)","DGain":"1000 (500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["2-hit projectile","Projectile speed varies depending on button strength","LP (Classic) / L (Modern): 0.07 speed","MP (Classic) / M (Modern): 0.085 speed","HP (Classic) / H (Modern): 0.105 speed","Button must be held for at least 25 frames to perform this half-charged version of the Red Fireball","Minimum start-up of 31F if the button is released after exactly 25F (up to 54F start-up if the button is held for 48F)","This half-charged version is great for certain combos / juggle routes, as well as the zoning / fireball game itself","Extended arm hurtbox is Projectile invincible for as long as Akuma is charging the fireball (there's also an extended arms and leg hurtbox on frame 13 and until the end)","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","chargeDirection":"R","movesList":"Special","i":42},"Gou Hadoken (lvl 3)":{"moveName":"Gou Hadoken (lvl 3)","plnCmd":"qcf+P (lvl 3)","numCmd":"236P (lvl 3)","ezCmd":"SP / qcf+A (hold lvl 3)","cmnName":"Red Fireball (lvl 3)","startup":56,"recovery":"21(26)","total":"77(82)","onHit":"KD +69","onPC":"KD +69","onBlock":20,"onPP":22,"dmg":"1350 (250x3*600)","chp":"336 (62x3*150)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":12,"blockstun":"42 total","hitstop":"5*5*5*10","jugLimit":"1*1*1*6","jugIncr":"0*0*0*2","jugStart":1,"DDoH":"9000 (2000x3*3000)","DDoB":"4000 (1000x4)","DGain":"4000 (1000x4)","SelfSoH":"800 (200x4)","SelfSoB":"400 (100x4)","OppSoH":"560 (140x4)","OppSoB":"200 (50x4)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["4-hit projectile","Projectile speed varies depending on button strength","LP (Classic) / L (Modern): 0.09 speed","MP (Classic) / M (Modern): 0.115 speed","HP (Classic) / H (Modern): 0.145 speed","Button must be held for at least 49 frames to perform this fully charged version of the Red Fireball","Extended arm hurtbox is Projectile invincible for as long as Akuma is charging the fireball (there's also an extended arms and leg hurtbox on frame 13 and until the end)","Puts the opponent into a limited juggle state on hit","+5 extra recovery frames (26F) when the projectile does not hit the opponent within the first 21 active frames","Extremely high block advantage allows Akuma to dash forward for +1 pressure or create a true blockstring with Drive Rush normals"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","chargeDirection":"R","movesList":"Special","i":43},"OD Gou Hadoken":{"moveName":"OD Gou Hadoken","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Fireball","startup":"12~27","recovery":29,"total":"41~56","onHit":"KD +55","onPC":"KD +55","onBlock":2,"onPP":-8,"dmg":"1000 (400*600)","chp":"250 (100*150)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":12,"blockstun":"32 total","hitstop":"9*10","jugLimit":"1*6","jugIncr":"0*2","jugStart":1,"DDoH":"5000 (2500x2)","DDoB":"2500 (1250x2)","DGain":-20000,"SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.095","Button can be held for 24 frames to execute a charged up 3-hitting Red Fireball","Slight hurtbox extension on Akuma's arms when throwing the fireball on frames 16-40 and on his standing leg on frames 12-41 (rest of the duration)","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":44},"OD Gou Hadoken (hold)":{"moveName":"OD Gou Hadoken (hold)","plnCmd":"qcf+PP (hold)","numCmd":"236PP (hold)","ezCmd":"Auto SP / qcf+AA (hold)","cmnName":"OD Red Fireball","startup":31,"recovery":"21(26)","total":"52(57)","onHit":"KD +69","onPC":"KD +69","onBlock":20,"onPP":22,"dmg":"1350 (250x3*600)","chp":"336 (62x3*150)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":12,"blockstun":"42 total","hitstop":"5*5*5*10","jugLimit":"1*1*1*6","jugIncr":"0*0*0*2","jugStart":1,"DDoH":"9000 (2000x3*3000)","DDoB":"4000 (1000x4)","DGain":-20000,"SelfSoH":"800 (200x4)","SelfSoB":"400 (100x4)","OppSoH":"560 (140x4)","OppSoB":"200 (50x4)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["4-hit OD projectile","Projectile Speed: 0.145","Two punch buttons must be held for 24 frames to perform this charged version","Extended arm hurtbox is Projectile invincible for as long as Akuma is charging the fireball (there's also an extended arms and leg hurtbox on frame 10 and until the end)","Puts the opponent into a limited juggle state on hit","+5 extra recovery frames (26F) when the projectile does not hit the opponent within the first 21 active frames","Extremely high block advantage allows Akuma to dash forward for +1 pressure or create a true blockstring with Drive Rush normals"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","chargeDirection":"R","i":45},"Zanku Hadoken":{"moveName":"Zanku Hadoken","plnCmd":"qcf+P (air)","numCmd":"236P (air)","ezCmd":"qcf+A (air)","cmnName":"Air Fireball","startup":13,"recovery":"9(2) land","dmg":600,"chp":150,"dmgScaling":"40% Start / Combo (2 hits)","hitstun":28,"blockstun":26,"hitstop":8,"jugLimit":3,"jugIncr":0,"jugStart":0,"DDoH":3000,"DDoB":2500,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["1-hit projectile","Projectile speed varies depending on button strength","LP (Classic) / L (Modern): 0.04 speed","MP (Classic) / M (Modern): 0.055 speed","HP (Classic) / H (Modern): 0.075 speed","Fireball trajectory is determined by button strength (LP / L ~35° | MP / M ~45° | HP / H ~50° degrees)","Only possible to perform during a forward jump on airborne frames 9-33 (frames 13-37 total if you include the 4F pre-jump frames)","Feet are Projectile invincible from frame 1 and until landing","Can cancel the landing recovery frames into anything (except jumps or walking) after just 2F, if the fireball has already HIT the opponent (have to play out the full 9F landing recovery if the fireball was whiffed / blocked / parried)","The projectile hitbox counts as an airborne attack and thus can be avoided with moves invincible to airborne attacks, such as Shoryuken or Crouch HP","Projectile will dissipate immediately if Akuma is hit","Counts as 2 hits of damage scaling","Frame advantage on hit / block is insanely variable depending on so many factors, but at worst an up-close Tiger Knee'd Air Fireball vs a standing Ryu / Zangief is: +7 / +4 on Hit | -3 / -5 on Block","If you're not blocking a Tiger Knee'd Air Fireball while standing up close to Akuma, just assume Akuma has big frame advantage","Puts airborne opponents into a free juggle state (and maintains the current juggle state if they're already being juggled)","Forced Knockdown state while airborne","Incurs very heavy damage scaling (40%) when used as the starting hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","movesList":"Special","i":46},"OD Zanku Hadoken":{"moveName":"OD Zanku Hadoken","plnCmd":"qcf+PP (air)","numCmd":"236PP (air)","ezCmd":"Auto SP / qcf+AA (air)","cmnName":"OD Air Fireball","startup":"6 (21)","recovery":"9(2) land","onHit":"KD ~","onPC":"KD ~","dmg":"900 (300x3)","chp":"225 (75x3)","blockstun":"29 total","hitstop":"7*7*8","jugLimit":"5*5*5","jugIncr":"0*0*0","jugStart":"0 air (1 ground)","DDoH":"3000 (2000*0*1000)","DDoB":"5000 (2000x2*1000)","DGain":-20000,"SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["3-hit OD projectile","Projectile Speed: 0.075","Possible to perform during neutral or forward jumps on airborne frames 9-33 (frames 13-37 total if you include the 4F pre-jump frames)","Feet are projectile invincible on frame 1 and until landing","Creates an initial stationary projectile hitbox on frames 6-20 and then Akuma shoots a 3-hit projectile forward at a ~50° degree angle","The follow-up Projectile spawned on frame 21 is only 2 hit if the initial stationary projectile already collided with something or someone","Can cancel the landing recovery frames into anything (except jumps or walking) after just 2F, if the fireball has already HIT the opponent (have to play out the full 9F landing recovery if the fireball was whiffed / blocked / parried)","The projectile hitbox counts as an airborne attack and thus can be avoided with moves invincible to airborne attacks, such as Shoryuken or Crouch HP","Projectile will dissipate immediately if Akuma is hit","Puts airborne opponents into a free juggle state (and maintains the current juggle state if they're already being juggled)","Puts grounded opponents into a limited juggle state (last hit has Juggle Start 1 on grounded targets, but 0 aka Free Juggle state on airborne)","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":47},"LP Gou Shoryuken":{"moveName":"LP Gou Shoryuken","plnCmd":"f,d,df+LP","numCmd":"623LP","ezCmd":"f,d,df+L","cmnName":"LP DP","startup":5,"active":10,"recovery":"21+12","total":47,"onHit":"KD +38","onPC":"KD +38","onBlock":-23,"onPP":-41,"dmg":1100,"chp":275,"dmgScaling":"20% Start","hcWinSpCa":17,"blockstun":20,"hitstop":15,"jugLimit":"5~7","jugIncr":1,"jugStart":1,"range":"0.906 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-14","Airborne on frames 7-35 (Forced Knockdown state)","Cannot hit cross-up (behind Akuma)","Launches opponent into a limited juggle state","Deals 300 less damage (800) on active frames 4-10","Cancelable into SA3 on hit and block from the first active frame only","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air scenarios)"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":48},"MP Gou Shoryuken":{"moveName":"MP Gou Shoryuken","plnCmd":"f,d,df+MP","numCmd":"623MP","ezCmd":"f,d,df+M","cmnName":"MP DP","startup":6,"active":"2*8","recovery":"30+12","total":57,"onHit":"KD +32","onPC":"KD +32","onBlock":-30,"onPP":-50,"dmg":"1300 (700*600)","chp":"325 (175*150)","dmgScaling":"20% Start","hcWinSpCa":17,"blockstun":"22 total","hitstop":"15*11","jugLimit":"5*7","jugIncr":"1*1","jugStart":1,"range":"0.966 (1st)","DDoH":5000,"DDoB":"4000 (2000x2)","DGain":"2000 (1000x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-9","Airborne on frames 8-42 (Forced Knockdown state)","Cannot hit cross-up (behind Akuma)","Launches opponent into a limited juggle state","Deals 700 less damage (600) on active frames 3-10 (second hit)","Cancelable into SA3 on hit and block from the first active frame only","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air scenarios)"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":49},"HP Gou Shoryuken":{"moveName":"HP Gou Shoryuken","plnCmd":"f,d,df+HP","numCmd":"623HP","ezCmd":"f+SP / f,d,df+H","cmnName":"HP DP","startup":7,"active":"2*3*6","recovery":"35+15","total":67,"onHit":"KD +30","onPC":"KD +30","onBlock":"-36(-39)","onPP":"-52(-59)","dmg":"1500 (600*500*400)","chp":"375 (150*125*100)","dmgScaling":"20% Start","hcWinSpCa":17,"blockstun":"25(22) total","hitstop":"15*7*6","jugLimit":"5*7*8~9","jugIncr":"1*1*1","jugStart":1,"range":"1.124 (1st)","DDoH":5000,"DDoB":"6000 (2000x3)","DGain":"2100 (700x3)","SelfSoH":"1200 (400x3)","SelfSoB":"600 (200x3)","OppSoH":"840 (280x3)","OppSoB":"300 (100x3)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-8","Airborne on frames 9-52 (Forced Knockdown state)","Cannot hit cross-up (behind Akuma)","Launches opponent into a limited juggle state","Deals less damage on later active frames (later hits)","Slightly more punishable on block (-39) against crouch blocking opponents","Deals 100 less chip damage (275) against crouch blocking opponents","Cancelable into SA3 on hit and block from the first active frame only","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air scenarios)"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":50},"OD Gou Shoryuken":{"moveName":"OD Gou Shoryuken","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":"2*2*7","recovery":"37+15","total":68,"onHit":"KD +14","onPC":"KD +14","onBlock":-41,"onPP":-61,"dmg":"1700 (300x3*100*700)","chp":"150 (75x2)","blockstun":"22 total","hitstop":"11*4*10","jugLimit":"7*8*9*50*50","jugIncr":"1*1*1*10*10","jugStart":"1(23)","range":"1.006 (1st)","DDoB":"3750 (2500*1250)","DGain":-20000,"SelfSoH":"1000 (200x5)","SelfSoB":"200 (100x2)","OppSoH":"700 (140x5)","OppSoB":"100 (50x2)","atkLvl":"H","extraInfo":["Fully invincible on frames 1-8","Airborne on frames 8-53 (Forced Knockdown state)","Cannot hit cross-up (behind Akuma)","If either of the first 2 hits connect then Akuma transitions into a follow-up slam dunk","Deals 300 less damage (1600 total) if the first hit whiffs (active frames 1-2)","Does not perform the Slam Dunk if the first 2 hits whiff (active frames 1-4); Resulting in measly 300 damage"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":51},"LP Adamant Flame":{"moveName":"LP Adamant Flame","plnCmd":"qcb+LP","numCmd":"214LP","cmnName":"LP Flaming Fist","startup":15,"active":3,"recovery":23,"total":40,"onHit":1,"onPC":5,"onBlock":-8,"onPP":-24,"dmg":700,"chp":175,"hcWinSpCa":"15 su / *20","hcWinNotes":"*follow-up","hitstun":27,"blockstun":18,"hitstop":11,"jugLimit":3,"jugIncr":0,"jugStart":0,"range":1.714,"DDoH":6000,"DDoB":6000,"DGain":500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su3"],"extraInfo":["Akuma pulls back his lower leg hurtboxes slightly on frames 6-12 of start-up which can make some low attacks whiff","Only strength of Adamant Flame that combos naturally from crouch LP / stand LK","Can be spaced for +1F better frame advantage on hit / block (very precise spacing)"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":52},"LP Adamant Flame follow-up":{"moveName":"LP Adamant Flame follow-up","plnCmd":"qcb+LP > f+P","numCmd":"214LP > 6P","cmnName":"LP Flaming Fist follow-up","fullStartup":"15+7","startup":7,"fullActive":"3(8)4","active":4,"recovery":"18(22)","total":"28(32)","onHit":3,"onPC":7,"onBlock":-10,"onPP":-24,"fullDmg":"1200 (700*500)","dmg":500,"chp":"300 (175*125)","hcWinSpCa":"45-48","hitstun":"36~39 total","blockstun":"27~30 total","hitstop":"11*16","jugLimit":"3*10","jugIncr":"0*1","jugStart":1,"DDoH":"6000 / 7000","DDoB":"10000 (6000*4000)","DGain":"1000 (500x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Follow-up is not possible to perform on whiff","Keeps the opponent grounded with +3 pressure on Hit (opponent is also in throw range if they're cornered)","+4 extra (22F) recovery frames on block"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":53},"MP Adamant Flame":{"moveName":"MP Adamant Flame","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"b+SP","cmnName":"MP Flaming Fist","startup":19,"active":3,"recovery":"20(23)","total":"41(44)","onHit":2,"onPC":10,"onBlock":-4,"onPP":-21,"dmg":800,"chp":200,"hcWinSpCa":"15 su / *20","hcWinNotes":"*follow-up","hitstun":25,"blockstun":19,"hitstop":11,"jugLimit":3,"jugIncr":0,"jugStart":0,"range":2.064,"DDoH":10000,"DDoB":6000,"DGain":500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su3"],"extraInfo":["Gains extra frame advantage on a grounded Punish Counter (+10) as well as doing quite a lot of damage by itself, makes this a primary Punish combo tool","Akuma pulls back his lower leg hurtboxes slightly on frames 6-15 of start-up which can make some low attacks whiff","Can be spaced for +1F better frame advantage on hit / block (very precise spacing)","+3F extra recovery frames (23F) on whiff"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":54},"MP Adamant Flame follow-up":{"moveName":"MP Adamant Flame follow-up","plnCmd":"qcb+MP > f+P","numCmd":"214MP > 6P","ezCmd":"b+SP > f+SP","cmnName":"MP Flaming Fist follow-up","fullStartup":"19+7","startup":7,"fullActive":"3(8)4","active":4,"recovery":32,"total":42,"onHit":"KD +32","onPC":"KD +32","onBlock":-18,"onPP":-34,"fullDmg":"1400 (800*600)","dmg":600,"chp":"350 (200*150)","hcWinSpCa":"45-48","blockstun":"29~32 total","hitstop":"11*16","jugLimit":"3*10","jugIncr":"0*1","jugStart":1,"DDoH":"10000 / 7000","DDoB":"10000 (6000*4000)","DGain":"1000 (500x2)","SelfSoH":"1000 (500x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Follow-up is not possible to perform on whiff","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":55},"HP Adamant Flame":{"moveName":"HP Adamant Flame","plnCmd":"qcb+HP","numCmd":"214HP","cmnName":"HP Flaming Fist","startup":23,"active":3,"recovery":"19(21)","total":"44(46)","onHit":3,"onPC":12,"onBlock":-3,"onPP":-20,"dmg":900,"chp":225,"hcWinSpCa":"15 su / *20","hcWinNotes":"*follow-up","hitstun":25,"blockstun":19,"hitstop":11,"jugLimit":3,"jugIncr":0,"jugStart":0,"range":2.316,"DDoH":10000,"DDoB":6000,"DGain":500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su3"],"extraInfo":["Gains extra frame advantage on a grounded Punish Counter (+12) as well as doing quite a lot of damage by itself, makes this a primary Punish combo tool","Akuma pulls back his lower leg hurtboxes slightly on frames 6-18 of start-up which can make some low attacks whiff","Can be spaced for +1F better frame advantage on hit / block (very precise spacing)","+2F extra recovery frames (21F) on whiff"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":56},"HP Adamant Flame follow-up":{"moveName":"HP Adamant Flame follow-up","plnCmd":"qcb+HP > f+P","numCmd":"214HP > 6P","cmnName":"HP Flaming Fist follow-up","fullStartup":"18+11","startup":11,"fullActive":"3(12)4","active":4,"recovery":28,"total":42,"onHit":"KD +47","onPC":"KD +47","onBlock":-14,"onPP":-30,"fullDmg":"1500 (900*600)","dmg":600,"chp":"375 (225*150)","dmgScaling":"Combo (20% Extra)","hcWinSpCa":"47-50","blockstun":"33~36 total","hitstop":"11*16","jugLimit":"3*10","jugIncr":"0*1","jugStart":1,"DDoH":"10000 / 7000","DDoB":"10000 (6000*4000)","DGain":"1000 (500x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Follow-up is not possible to perform on whiff","Launches the opponent upwards into a limited juggle state on hit (guaranteed juggle follow-ups in the corner, but only combos into SA3 when juggling airborne opponents)","Incurs 20% additional damage scaling to the next hit when used in the middle of a combo"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":57},"OD Adamant Flame":{"moveName":"OD Adamant Flame","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"b+Auto SP","cmnName":"OD Flaming Fist","startup":"18(20)","active":3,"recovery":23,"total":"43(45)","onHit":1,"onPC":"Crumple +78","onBlock":-3,"onPP":-24,"dmg":700,"chp":175,"dmgScaling":"20% Start","hcWinSpCa":"17 su / *20","hcWinNotes":"*follow-up","hitstun":27,"blockstun":23,"hitstop":11,"jugLimit":3,"jugIncr":0,"jugStart":0,"range":2.134,"DDoH":10000,"DDoB":6000,"DGain":-20000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Crumples the opponent on a grounded Punish Counter (+16 frames before the crumple state goes airborne)","Akuma pulls back his lower leg hurtboxes slightly on frames 6-14 of start-up which can make some low attacks whiff","Combos from stand LK on Punish","Can be spaced for up to +2F better frame advantage on hit / block (very precise spacing)","Startup is 2F slower when canceled from crouch MK to prevent it from comboing naturally"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":58},"OD Adamant Flame follow-up":{"moveName":"OD Adamant Flame follow-up","plnCmd":"qcb+PP > f+P","numCmd":"214PP > 6P","ezCmd":"b+Auto SP > f+SP","cmnName":"OD Flaming Fist follow-up","fullStartup":"18+7","startup":7,"fullActive":"3(8)4(4)3","active":"4(4)3","recovery":"25(31)","total":"42(48)","onHit":"Wall Splat HKD +45~63","onPC":"Wall Splat HKD +45~63","onBlock":-18,"onPP":-32,"dmg":"1260 (700*240*320) {300, 400}","chp":"350 (175*75*100)","hcWinSpCa":"54-57","blockstun":"35~38 total","hitstop":"11*7*17","jugLimit":"3*10*15","jugIncr":"0*1*1","jugStart":"0 ground (2 air)","DDoH":"10000 / 7000","DDoB":"10000 (6000*2000x2)","SelfSoH":"1250 (500x2*250)","SelfSoB":"625 (250x2*125)","OppSoH":"875 (350x2*175)","OppSoB":"312 (125x2*62)","atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Follow-up is not possible to perform on whiff","Wall splats a grounded opponent into a free juggle state on hit (the wall splat is a limited juggle state against airborne opponents)","Wall Splat does not occur if the opponent has already suffered a Wall splat from Super Art 2 (Empyrean's End) prior in the combo","Knockdown Advantage is going to vary greatly depending on how from the wall the opponent is when this connects (higher KDA the further away from the wall the opponent is when this connects)","+6 extra (31F) recovery frames on block"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":59},"LK Tatsumaki Zanku-kyaku":{"moveName":"LK Tatsumaki Zanku-kyaku","plnCmd":"qcb+LK","numCmd":"214LK","ezCmd":"qcb+L","cmnName":"LK Tatsu","startup":12,"active":2,"recovery":"14+13(14+7)","total":"40(34)","onHit":"KD +50","onPC":"KD +50","onBlock":-13,"onPP":-27,"dmg":600,"chp":150,"dmgScaling":"Combo (2 hits)","blockstun":16,"hitstop":12,"jugLimit":0,"jugIncr":1,"jugStart":2,"range":"?","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Airborne on frames 5-27 (Forced Knockdown state)","Cannot hit crouch or behind Akuma","Puts opponent into a limited juggle state on hit","6F less recovery frames (21F instead of 27F) on HIT only"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":60},"MK Tatsumaki Zanku-kyaku":{"moveName":"MK Tatsumaki Zanku-kyaku","plnCmd":"qcb+MK","numCmd":"214MK","ezCmd":"qcb+M","cmnName":"MK Tatsu","startup":11,"active":"2(13)3","recovery":"10+20","total":58,"onHit":"KD +41*38","onPC":"KD +41*38","onBlock":-13,"onPP":"-31(-46)","dmg":"1000 (500*500)","chp":"250 (125*125)","dmgScaling":"Combo (2 hits)","blockstun":"20*20 (35 total)","hitstop":"8*15","jugLimit":"5*5","jugIncr":"0*2","jugStart":2,"range":"?","DDoH":5000,"DDoB":"5000 (2500x2)","DGain":"2000 (1000x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","extraInfo":["Projectile invincible on lower body on frames 8-38","Airborne on frames 5-38 (Forced Knockdown state)","Cannot hit crouch or behind Akuma","Puts opponent into a limited juggle state on hit","-3 less KDA on the second spin by itself (KD +38) than the first spin (KD +41)"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":61},"HK Tatsumaki Zanku-kyaku":{"moveName":"HK Tatsumaki Zanku-kyaku","plnCmd":"qcb+HK","numCmd":"214HK","ezCmd":"qcb+H","cmnName":"HK Tatsu","startup":7,"active":"3(6)3(9)3(18)3","recovery":"21+20(21+14)","total":"92(86)","onHit":"KD +34","onPC":"KD +34","onBlock":-59,"onPP":-78,"dmg":"1600 (400*300x2*600)","chp":100,"blockstun":21,"hitstop":"10*3x2*12","jugLimit":"5*5*5*8","jugIncr":"0*0*0*1","jugStart":1,"range":"?","DDoH":"5000 (1000x3*2000)","DDoB":5000,"DGain":"2000 (500x4)","SelfSoH":"1000 (250x4)","SelfSoB":500,"OppSoH":"700 (175x4)","OppSoB":250,"atkLvl":"H","extraInfo":["Airborne on frames 8-72 (Forced Knockdown state)","Can hit crouch (unlike the LK/MK versions)","6F less recovery frames (35F instead of 41F) on HIT only"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":62},"OD Tatsumaki Zanku-kyaku":{"moveName":"OD Tatsumaki Zanku-kyaku","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"qcb+AA","cmnName":"OD Tatsu","startup":13,"active":"2(4)2(4)2(3)2(4)2","recovery":"7+19","total":63,"onHit":"KD +47","onPC":"KD +47","onBlock":-17,"onPP":"-25(-49)","dmg":"1000 (200x3*100*300)","chp":250,"blockstun":"34 total","hitstop":"6*2*1*4*13","jugLimit":"10*11*12*13*14","jugIncr":"1x2*0x2*1","jugStart":3,"range":"?","DDoH":"10000 (1000x4*6000)","DDoB":"4000 (800x5)","DGain":-20000,"SelfSoH":"1000 (200x2*160x2*280)","SelfSoB":"460 (100x2*80x2*100)","OppSoH":"700 (140x2*112x2*196)","OppSoB":"230 (50x2*40x2*50)","atkLvl":"H","extraInfo":["Airborne on frames 5-44 (Forced Knockdown state)","Cannot hit crouch or behind Akuma","Performs an extra kick on HIT only that launches the opponent into a limited juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":63},"Aerial Tatsumaki Zanku-kyaku":{"moveName":"Aerial Tatsumaki Zanku-kyaku","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"qcb+A (air)","cmnName":"Air Tatsu","startup":11,"active":"2(5)2(5)2","recovery":"16 land","onHit":"KD +46(52)","onPC":"KD +46(52)","onBlock":"-6(3)","onPP":"-22(-15)","dmg":900,"chp":225,"dmgScaling":"30% Start","blockstun":20,"hitstop":15,"jugLimit":8,"jugIncr":1,"jugStart":2,"range":"?","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","airmove":true,"extraInfo":["Can hit cross-up (behind Akuma)","Not an Overhead","Only possible during forward jump","Projectile invincible on lower extended leg on frame 1 and until landing","Launches opponent into a limited juggle state on hit","Frame advantage on block varies depending on how low to the ground the Air Tatsu connects (better frame advantage the lower to the ground you connect)","Knockdown Advantage varies depending on how high in the air you hit the opponent (higher KDA the close to ground you hit)","4F less blockstun on cross-up (ranges from -6 to -1 on cross-up block)","16F landing recovery frames of which the majority (4-16F) is in a crouching state","Forced knockdown state while airborne"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Special","i":64},"OD Aerial Tatsumaki Zanku-kyaku":{"moveName":"OD Aerial Tatsumaki Zanku-kyaku","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"qcb+AA (air)","cmnName":"OD Air Tatsu","startup":11,"active":"2(1)3(1)3(1)3(2)2","recovery":"16 land","onHit":"KD +39(46)","onPC":"KD +39(46)","dmg":"1300 (200x4*500)","dmgScaling":"Combo (2 hits)","hitstop":"6*2x3*12","jugLimit":"10*11*12*13*8","jugIncr":"0*0*0*0*1","jugStart":2,"range":"?","DDoH":"10000 (1000x4*6000)","DGain":-20000,"SelfSoH":"1000 (200x5)","OppSoH":"700 (140x5)","atkLvl":"H","airmove":true,"extraInfo":["Cannot hit grounded or cross-up (behind Akuma)","Only possible during forward jump","Projectile invincible on lower extended leg on frame 1 and until landing","On Hit: sends the opponent smashing down into a limited OTG juggle state","Only performs the extra kick at the end on HIT","Knockdown Advantage varies greatly depending on how high in the air you hit the opponent (higher KDA the higher up you hit)","16F landing recovery frames of which the majority (4-16F) is in a crouching state","Forced knockdown state while airborne"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":65},"Demon Raid":{"moveName":"Demon Raid","plnCmd":"qcf+K","numCmd":"236K","ezCmd":"d+SP","cmnName":"Demon Flip","startup":"18~40","extraInfo":["Airborne on frames 7-45 (Forced Knockdown state)","Counter-Hit state for the entire duration and on all the follow-ups","Cancelable into airborne follow-ups on frames 18-40 after which Akuma will automatically transition into Demon Low Slash","The trajectory of the Demon Raid itself depends on button strength used","LK (Classic) / L (Modern): Short distance","MK (Classic) / M or SP (Modern): Mid distance","HK (Classic) / H (Modern): Far distance","Any two kicks (Classic) / Auto SP (Modern): Full-screen homing on the opponent's positioning"],"moveType":"special","moveMotion":"QCF","moveButton":"1K","nonHittingMove":true,"movesList":"Special (Demon Flip)","i":66},"Demon Raid > Demon Low Slash":{"moveName":"Demon Raid > Demon Low Slash","plnCmd":"qcf+K > no input","numCmd":"236K > 5","ezCmd":"d+SP > N","cmnName":"Demon Flip > Slide","startup":53,"active":4,"recovery":"15(19)","total":"71(75)","onHit":"HKD +39","onPC":"HKD +54","onBlock":2,"onPP":"-17(-14)","dmg":1000,"chp":250,"blockstun":21,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"DDoH":10000,"DDoB":4000,"DGain":1000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","followUp":true,"extraInfo":["Low hitting +2 on block slide that only comes out if no follow-up is input from Demon Raid","Airborne on frames 7-45 (Forced Knockdown state)","Auto-corrects mid-air during start-up after switching sides with the opponent","Counter-Hit state for the entire duration","Crouching state on frames 46-70 (last 5F of recovery is in a standing state)","+4F extra recovery frames (19F) on whiff"],"moveType":"special","movesList":"Special (Demon Flip)","i":67},"Demon Raid > Demon Guillotine":{"moveName":"Demon Raid > Demon Guillotine","plnCmd":"qcf+K > P","numCmd":"236K > P","ezCmd":"d+SP > SP","cmnName":"Demon Flip > Overhead","startup":"18+16","active":"until land","recovery":9,"total":"49+","onHit":"KD +38(44)","onPC":"KD +38(44)","onBlock":"4(10)","onPP":"-14(-8)","dmg":1300,"chp":325,"blockstun":20,"hitstop":13,"jugLimit":5,"jugIncr":0,"jugStart":1,"range":"?","DDoH":5000,"DDoB":6000,"DGain":1000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","followUp":true,"extraInfo":["Overhead","Airborne on frame 7 and onward until landing (airborne time can vary depending on which version of Demon Raid was used and when the follow-up is executed)","Cannot hit cross-up (behind Akuma)","Forced Knockdown state while airborne","Counter-Hit state for the entire duration","Huge frame advantage with tons of active frames makes this a very strong tool for pressure and oki","Crouch size hurtboxes (but still technically in a standing state) during landing recovery frames 4-8"],"moveType":"special","moveMotion":"N","moveButton":"1P","movesList":"Special (Demon Flip)","i":68},"Demon Raid > Demon Blade Kick":{"moveName":"Demon Raid > Demon Blade Kick","plnCmd":"qcf+K > K","numCmd":"236K > K","ezCmd":"d+SP > A","cmnName":"Demon Flip > Divekick","startup":"18+13","active":"until land","recovery":"9(14)","total":"53(58)+","onHit":"0(10)","onPC":"4(14)","onBlock":"-5(5)","onPP":"-18(-8)","dmg":700,"chp":175,"dmgScaling":"30% Start / Combo (2 hits)","hitstun":20,"blockstun":15,"hitstop":13,"jugLimit":4,"jugIncr":0,"jugStart":1,"DDoH":5000,"DDoB":4000,"DGain":1000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","followUp":true,"extraInfo":["Airborne on frame 7 and until landing (airborne time can vary depending on which version of Demon Raid was used and when the follow-up divekick is executed)","Forced Knockdown state while airborne","Counter-Hit state for the entire duration","Divekick trajectory is determined by which Kick button is used, giving Akuma 12 total different angles / trajectories on his Demon Raid > Divekick","Puts airborne opponents into a limited juggle state (but maintains current juggle state on opponents already in a juggle)","The extended kick hurtbox on frame 11 until landing is Projectile invincible","+5F extra landing recovery frames (14F) on whiff"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Special (Demon Flip)","i":69},"Demon Raid > Demon Swoop":{"moveName":"Demon Raid > Demon Swoop","plnCmd":"qcf+K > down (hold)","numCmd":"236K > 1/2/3 (hold)","ezCmd":"d+SP > d","cmnName":"Demon Flip > Feint","recovery":"3~8 land (45~50 total)","total":"45(50)","followUp":true,"extraInfo":["Very useful tool to bait the opponent or setup for grounded oki from further away","Airborne on frames 7-42 followed by 3 grounded recovery frames (45F total)","This is effectively an empty jump (same duration of 45 frames total) but with different ranges / angles, albeit a bit riskier since Akuma is in a Counter-Hit state for the entire duration and cannot block during the 3F landing recovery frames","Incurs +5F extra landing recovery frames (50F total) if Akuma crosses over the opponent before landing (making this less effective and more punishable when crossing up the opponent)","Forced Knockdown while airborne","Akuma transitions into a crouch state on the last landing recovery frame"],"moveType":"special","moveMotion":"D","nonHittingMove":true,"movesList":"Special (Demon Flip)","i":70},"OD Demon Raid":{"moveName":"OD Demon Raid","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP","cmnName":"OD Demon Flip","startup":"16~40","DGain":-20000,"extraInfo":["Airborne on frames 7-45 (Forced Knockdown State)","Counter-Hit state for the entire duration and on all follow-ups","Cancelable into airborne follow-ups on frames 16-40 (Fireball / Tatsu / SA1 follow-up are only possible up to frame 38) after which Akuma will automatically transition into Demon Low Slash","Leaps full-screen homing towards the opponent's positioning"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","nonHittingMove":true,"movesList":"Special (Demon Flip)","i":71},"OD Demon Raid > Demon Low Slash":{"moveName":"OD Demon Raid > Demon Low Slash","plnCmd":"qcf+KK > no input","numCmd":"236KK > 5","ezCmd":"d+Auto SP > N","cmnName":"OD Demon Flip > Slide","startup":53,"active":4,"recovery":"15(19)","total":"71(75)","onHit":"HKD +39","onPC":"HKD +54","onBlock":2,"onPP":-17,"dmg":1000,"chp":250,"blockstun":21,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"DDoH":10000,"DDoB":4000,"DGain":1000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","followUp":true,"extraInfo":["Low hitting +2 on block slide that only comes out if no follow-up is input from Demon Raid","Airborne on frames 7-45 (Forced Knockdown state)","Auto-corrects mid-air during start-up after switching sides with the opponent","Counter-Hit state for the entire duration","Crouching state on frames 46-70 (last 5F of recovery is in a standing state)","+4F extra recovery frames (19F) on whiff"],"moveType":"special","movesList":"Special (Demon Flip)","i":72},"OD Demon Raid > Demon Guillotine":{"moveName":"OD Demon Raid > Demon Guillotine","plnCmd":"qcf+KK > P","numCmd":"236KK > P","ezCmd":"d+Auto SP > SP","cmnName":"OD Demon Flip > Overhead","startup":"16+16","active":"until land","recovery":9,"total":"46+","onHit":"KD +38(44)","onPC":"KD +38(44)","onBlock":"4(10)","onPP":"-14(-8)","dmg":1300,"chp":325,"blockstun":20,"hitstop":13,"jugLimit":5,"jugIncr":0,"jugStart":1,"range":"?","DDoH":5000,"DDoB":6000,"DGain":1000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","followUp":true,"extraInfo":["Overhead","Airborne on frame 7 and onward until landing (airborne time can vary depending on which version of Demon Raid was used and when the follow-up is executed)","Cannot hit cross-up (behind Akuma)","Forced Knockdown state while airborne","Counter-Hit state for the entire duration","Huge frame advantage with tons of active frames makes this a very strong tool for pressure and oki","Crouch size hurtboxes (but still technically in a standing state) during landing recovery frames 4-8"],"moveType":"special","moveMotion":"N","moveButton":"1P","movesList":"Special (Demon Flip)","i":73},"OD Demon Raid > Demon Blade Kick":{"moveName":"OD Demon Raid > Demon Blade Kick","plnCmd":"qcf+KK > K","numCmd":"236KK > K","ezCmd":"d+Auto SP > A","cmnName":"OD Demon Flip > Divekick","startup":"16+13","active":"until land","recovery":"9(14)","total":"53(58)+","onHit":"0(10)","onPC":"4(14)","onBlock":"-5(5)","onPP":"-18(-8)","dmg":700,"chp":175,"dmgScaling":"20% Start / Combo (2 hits)","hitstun":20,"blockstun":15,"hitstop":13,"jugLimit":4,"jugIncr":0,"jugStart":1,"DDoH":5000,"DDoB":4000,"DGain":1000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","followUp":true,"extraInfo":["Airborne on frame 7 and until landing (airborne time can vary depending on which version of Demon Raid was used and when the follow-up divekick is executed)","Forced Knockdown state while airborne","Counter-Hit state for the entire duration","Divekick trajectory is determined by which Kick button is used, giving Akuma 12 total different angles / trajectories on his Demon Raid > Divekick","Puts airborne opponents into a limited juggle state (but maintains current juggle state on opponents already in a juggle)","The extended kick hurtbox on frame 11 until landing is Projectile invincible","+5F extra landing recovery frames (14F) on whiff"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Special (Demon Flip)","i":74},"OD Demon Raid > Demon Swoop":{"moveName":"OD Demon Raid > Demon Swoop","plnCmd":"qcf+KK > down (hold)","numCmd":"236KK > 1/2/3 (hold)","ezCmd":"d+Auto SP > d","cmnName":"OD Demon Flip > Feint","recovery":"3~8 land (45~50 total)","total":"45(50)","followUp":true,"extraInfo":["Very useful tool to bait the opponent or setup for grounded oki from further away","Airborne on frames 7-42 followed by 3 grounded recovery frames (45F total)","This is effectively an empty jump (same duration of 45 frames total) but with different ranges / angles, albeit a bit riskier since Akuma is in a Counter-Hit state for the entire duration and cannot block during the 3F landing recovery frames","Incurs +5F extra landing recovery frames (50F total) if Akuma crosses over the opponent before landing (making this less effective and more punishable when crossing up the opponent)","Forced Knockdown while airborne","Akuma transitions into a crouch state on the last landing recovery frame"],"moveType":"special","moveMotion":"D","nonHittingMove":true,"movesList":"Special (Demon Flip)","i":75},"OD Demon Raid > OD Demon Gou Zanku":{"moveName":"OD Demon Raid > OD Demon Gou Zanku","plnCmd":"qcf+KK > qcf+P","numCmd":"236KK > 236P","ezCmd":"d+Auto SP > qcf+A","cmnName":"OD Demon Flip > OD Air Fireball","startup":"16+6 (21)","recovery":"9(2) land","onHit":"KD ~","onPC":"KD ~","dmg":"900 (300x3)","chp":"225 (75x3)","blockstun":"29 total","hitstop":"7*7*8","jugLimit":"5*5*5","jugIncr":"0*0*0","jugStart":"0 air (1 ground)","DDoH":"3000 (2000*0*1000)","DDoB":"5000 (2000x2*1000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"extraInfo":["3-hit OD projectile","Projectile Speed: 0.075","Feet are projectile invincible on frame 1 and until landing","Creates an initial stationary projectile hitbox on frames 6-20 and then Akuma shoots a 3-hit projectile forward at a ~50° degree angle","The follow-up Projectile spawned on frame 21 is only 2 hit if the initial stationary projectile already collided with something or someone","Can cancel the landing recovery frames into anything (except jumps or walking) after just 2F, if the fireball has already HIT the opponent (have to play out the full 9F landing recovery if the fireball was whiffed / blocked / parried)","The projectile hitbox counts as an airborne attack and thus can be avoided with moves invincible to airborne attacks, such as Shoryuken or Crouch HP","Puts airborne opponents into a free juggle state (and maintains the current juggle state if they're already being juggled)","Puts grounded opponents into a limited juggle state (last hit has Juggle Start 1 on grounded targets, but 0 aka Free Juggle state on airborne)","Forced Knockdown state while airborne","Counter-Hit state for the entire duration"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","i":76},"OD Demon Raid > OD Demon Gou Rasen":{"moveName":"OD Demon Raid > OD Demon Gou Rasen","plnCmd":"qcf+KK > qcb+K","numCmd":"236KK > 214K","ezCmd":"d+Auto SP > qcb+A","cmnName":"OD Demon Flip > OD Air Tatsu","startup":"16+5","active":"2(2)3(2)3(1)3(1)2","recovery":"10 land","onHit":"KD +39(46)","onPC":"KD +39(46)","dmg":"1300 (200x4*500)","dmgScaling":"Combo (2 hits)","hitstop":"6*2x3*12","jugLimit":"10*11*12*13*8","jugIncr":"0*0*0*0*1","jugStart":2,"range":"?","DDoH":"10000 (1000x4*6000)","SelfSoH":"1000 (200x5)","OppSoH":"700 (140x5)","atkLvl":"H","followUp":true,"extraInfo":["Cannot hit grounded or cross-up (behind Akuma)","Projectile invincible on lower extended leg on frame 1 and until landing","On Hit: sends the opponent smashing down into a limited OTG juggle state","Only performs the extra kick at the end of HIT","Knockdown Advantage varies greatly depending on how high in the air you hit the opponent (higher KDA the higher up you hit)","10F landing recovery frames of which the majority (4-10F) is in a crouching state","Forced knockdown state while airborne","Counter-Hit state for the entire duration"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","i":77},"Ashura Senku (backward)":{"moveName":"Ashura Senku (backward)","plnCmd":"b+KKK","numCmd":"4KKK","ezCmd":"b+LMH","cmnName":"Backward Teleport","recovery":49,"total":49,"extraInfo":["Distance travelled back: 2.128","No form of invincibility whatsoever","No collision boxes on frames 15-37","Counter Hit state for the entire duration"],"moveType":"special","moveMotion":"B","moveButton":"3K","nonHittingMove":true,"i":78},"Ashura Senku (forward)":{"moveName":"Ashura Senku (forward)","plnCmd":"f+KKK","numCmd":"6KKK","ezCmd":"f+LMH","cmnName":"Forward Teleport","startup":"23 (~)","recovery":51,"total":51,"extraInfo":["Distance travelled forward: 3.663 (about half-screen)","No form of invincibility whatsoever","Can be canceled into Oboro Throw (Command Grab follow-up) on frames 24-38","No collision boxes on frames 17-35","Can travel through the opponents attacks by shifting Akuma's hurtboxes into their bodies for a brief moment, or just by traveling through the opponent to the other side","Command Grab follow-up can be executed from both sides of the opponent, even if Akuma has already travelled behind the opponent","Counter Hit state for the entire duration"],"moveType":"special","moveMotion":"F","moveButton":"3K","nonHittingMove":true,"i":79},"Ashura Senku (forward) > Oboro Throw":{"moveName":"Ashura Senku (forward) > Oboro Throw","plnCmd":"f+KKK > LP+LK","numCmd":"6KKK > LPLK","ezCmd":"f+LMH > LM","cmnName":"Forward Teleport > Command Grab","startup":"23+8","active":3,"recovery":50,"total":"60(83)","onHit":"HKD +20","onPC":"HKD +20","dmg":"2200(2900)","jugLimit":0,"range":1.076,"DDoH":10000,"DGain":"5000 (PC: 6500)","SelfSoH":"3000 (PC: 4000)","OppSoH":"2100 (PC: 2800)","atkLvl":"T","followUp":true,"extraInfo":["Command Grab","Range: 1.076 + distance travelled (max range: 3.697)","Minimum total start-up of 31 frames (up to 45 if the follow-up is delayed)","Command Grab follow-up can be executed from both sides of the opponent, even if Akuma has already travelled behind the opponent","Performs an extra hit on Punish Counter resulting in 700 extra damage (2900 damage total)"],"moveType":"special","moveMotion":"N","moveButton":"LPLK","i":80},"Messatsu Gohado":{"moveName":"Messatsu Gohado","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":10,"recovery":96,"total":106,"onHit":"KD +9","onPC":"KD +9","onBlock":-41,"onPP":-42,"dmg":"2200 (400x4*600)","chp":"500 (100x5)","dmgScaling":"10% Start / Combo (5% extra) / 30% Minimum","blockstun":"56 total","hitstop":"7x4*0","jugLimit":99,"jugIncr":100,"jugStart":100,"DDoH":"5000 (1000x5)","DDoB":"2500 (500x5)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","projectile":true,"extraInfo":["Strike and Throw invincible on frames 1-14","5-hit Super projectile","Projectile Speed: 0.12","Projectile speed is not affected by button strength","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can be used at the same time as his OD Fireballs are on screen","Can be jumped out of after the screen freeze (except Dhalsim / Lily / Zangief)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":81},"Tenma Gozanku":{"moveName":"Tenma Gozanku","plnCmd":"qcf,qcf+K (air)","numCmd":"236236K (air)","ezCmd":"SP+H / qcf,qcf+L (air)","cmnName":"Supert Art Level 1 (air)","startup":14,"recovery":"23(33) landing","total":"70+","onHit":"KD +49~","onPC":"KD +49~","dmg":"2000 (400x5)","chp":"500 (100x5)","dmgScaling":"30% Minimum","blockstun":"39 total","hitstop":"8x5","jugLimit":"5x5","jugIncr":"0x4*1","jugStart":1,"DDoH":"5000 (1000x5)","DDoB":"2500 (500x5)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["No form of invincibility on start-up, but is projectile invincible on his legs and until land","5-hit Super projectile","Projectile Speed: 0.075","Projectile speed or angle is not affected by button strength","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can be used at the same time as his OD Fireballs are on screen","Travels down at a ~45° angle","The projectile hitbox counts as an airborne attack and thus can be avoided with moves invincible to airborne attacks, such as Shoryuken or Crouch HP","Projectile will dissipate immediately if Akuma is hit","Knockdown Advantage varies greatly depending on angle and distance from opponent (minimum +49 if used point-blank on a tall standing opponent)","Akuma transitions into a crouch state on the landing recovery frame","Overall airborne recovery / total frames are variable depending on how high in the air Akuma was","+10F extra (33F) landing recovery frames on block / whiff","Puts opponent into a limited juggle state on hit"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":82},"Empyrean's End":{"moveName":"Empyrean's End","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":"9(2)","active":3,"recovery":52,"total":63,"onHit":"KD +29 Tumble (HKD +97 Wall Splat)","onPC":"KD +29 Tumble (HKD +97 Wall Splat)","onBlock":-35,"onPP":-53,"dmg":"2800 (250*1500*1050)","chp":750,"dmgScaling":"40% Minimum / 40% Wall Splat","blockstun":20,"hitstop":16,"jugLimit":100,"jugIncr":"Reset to JC: 1","jugStart":1,"range":1.873,"DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-11","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Sends the opponent tumbling ~1/3rd stage distance which can lead into a Wall Splat (HKD +97)","Wall Splat does not occur if the opponent has already suffered a Wall splat from OD Adamant Flame (OD Flaming Fist) prior in the combo","The Wall Splat incurs a 40% damage scaling penalty on the follow-up combo and puts the opponent into a special juggle state where the next move juggles them even if it doesn't normally (just like Drive Impact wall splats)","Resets the Juggle Counter to 1 no matter how high it was in the combo so far","Only 2F start-up when canceled into from OD Adamant Flame (QCB+PP)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":83},"Sip of Calamity":{"moveName":"Sip of Calamity","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":"8(2)","active":4,"recovery":58,"total":69,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-41,"onPP":-60,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":21,"hitstop":12,"jugLimit":99,"range":1.628,"DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-11","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.9 Drive Bars for Akuma","Only 2F start-up when canceled into from LP/MP/HP Gou Shoryuken (DP) or Adamant Flame (QCB+P)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":84},"Sip of Calamity (Critical Art)":{"moveName":"Sip of Calamity (Critical Art)","plnCmd":"qcf,qcf+K (CA)","numCmd":"236236K (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":"8(2)","active":4,"recovery":58,"total":69,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-41,"onPP":-60,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":21,"hitstop":12,"jugLimit":99,"range":1.628,"DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-11","Critical Art deals +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.3 Drive Bars for Akuma","Only 2F start-up when canceled into from LP/MP/HP Gou Shoryuken (DP) or Adamant Flame (QCB+P)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":85},"Shun Goku Satsu":{"moveName":"Shun Goku Satsu","plnCmd":"LP > LP > f+LK > HP","numCmd":"5LP > 5LP > 6LK > 5HP","ezCmd":"L,L,MH","cmnName":"Raging Demon","startup":"6+0","active":21,"recovery":57,"total":84,"onHit":"HKD +18","onPC":"HKD +18","dmg":4700,"dmgScaling":"50% Minimum / 10% Immediate (special)","jugLimit":99,"range":"0.765 (1st)","DDoH":20000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"T","extraInfo":["Can only be performed when at 25% Health or lower, this move essentially functions as a secondary Critical Art option","Fully invincible on frame 1 only and then Projectile invincible on frames 6-27","This Critical Art deals +250 extra damage over regular Critical Arts","Command Grab super (can be combo'd into)","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.3 Drive Bars for Akuma","Cannot hit airborne or cross-up (behind Akuma)","Entire start-up happens before the initial Super cinematic freeze, meaning that this move is effectively 0F start-up after the Super is activated, making it inescapable if the opponent didn't already do something to avoid the grab before the Super was activated","Despite the 6F start-up, it can't punish most -6 on block moves due to the extremely small range it has on the first active frame (while the opponent is still frozen)"],"moveType":"super","moveMotion":"N","moveButton":"DemonS","movesList":"Super","i":86},"Double Zanku Hadoken":{"moveName":"Double Zanku Hadoken","plnCmd":"qcb+PP (air)","numCmd":"214PP (air)","cmnName":"Double Air Fireball (Shin Akuma)","startup":"8(21)","recovery":"9(2)","dmg":"1200 (600*600)","chp":"300 (150*150)","dmgScaling":"20% Start / Combo (2 hits)","hitstun":"28 each","blockstun":"26 each","hitstop":"8 each","jugLimit":"3*3","jugIncr":"0*0","jugStart":0,"DDoH":3000,"DDoB":"5000 (2500x2)","DGain":"4000 (2000x2)","SelfSoH":"2000 (1000x2)","SelfSoB":"1000 (500x2)","OppSoH":"1400 (700x2)","OppSoB":"500 (250x2)","atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["Shin Akuma exclusive special (eat some rice first)","Two separate 1-hit projectiles","Projectile Speed: 0.04 and 0.055","Only possible to perform during a forward jump on airborne frames 9-33 (frames 13-37 total if you include the 4F pre-jump frames)","Feet are Projectile invincible from frame 1 and until landing","The two projectiles travel down at a ~45° angle","Can cancel the landing recovery frames into anything (except jumps or walking) after just 2F, if one of the fireballs has already HIT the opponent (have to play out the full 9F landing recovery if the fireballs were whiffed / blocked / parried)","The projectile hitbox counts as an airborne attack and thus can be avoided with moves invincible to airborne attacks, such as Shoryuken or Crouch HP","Counts as 2 hits of damage scaling","Frame advantage on hit / block is insanely variable depending on so many factors, but at worst an up-close Tiger Knee'd Double Air Fireball vs a standing Ryu / Zangief is: +10 / +7 on Hit | +8 / +5 on Block","If you're not blocking a Tiger Knee'd Double Air Fireball while standing up close to Akuma, just assume Akuma has big frame advantage","Puts airborne opponents into a free juggle state (and maintains the current juggle state if they're already being juggled)","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","movesList":"Special","i":87},"Kongou Kokuretsuzan (KKZ)":{"moveName":"Kongou Kokuretsuzan (KKZ)","plnCmd":"d,d+PPP","numCmd":"22PPP","ezCmd":"d,d+LM","cmnName":"KKZ (Shin Akuma)","startup":8,"active":30,"recovery":41,"total":78,"onHit":"KD +38","onPC":"KD +38","onBlock":-39,"onPP":-62,"dmg":3000,"chp":746,"dmgScaling":"40% Minimum","blockstun":"32 total","hitstop":"2x8*12","jugLimit":99,"jugIncr":0,"jugStart":1,"range":"?","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","projectile":true,"extraInfo":["Shin Akuma exclusive Super (eat some rice first)","Fully invincible on frames 1-11","Armor Break","Depletes 1 Drive Bar on hit for the opponent","9-hit Super Projectile hitboxes","Launches the opponent into a limited juggle state on hit","Cannot be canceled into from OD specials like normal level 2 Super Arts"],"moveType":"super","moveMotion":"DD","moveButton":"3P","movesList":"Super","i":88},"Misogi":{"moveName":"Misogi","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"d,d+MH","cmnName":"Misogi (Shin Akuma)","startup":"5(9~10)","active":7,"recovery":88,"total":99,"onHit":"KD +25(26)","onPC":"KD +29(30)","onBlock":"-58(-57)","onPP":"-86(-85)","dmg":2900,"chp":750,"dmgScaling":"40% Minimum","blockstun":33,"hitstop":5,"jugLimit":50,"DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Shin Akuma exclusive Super (eat some rice first)","Fully invincible on frames 1-11","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Can hit cross-up","Very fast attack that has Akuma teleporting straight to above the opponent from anywhere on screen","Functionally 9-10F start-up on grounded opponents","+4F longer knockdown (KD +29~30) on Punish Counter","Cannot be canceled into from OD specials like normal level 2 Super Arts","Akuma is not airborne at all (despite approaching high from the air), so this move cannot be blown through by air invincible moves like Shoryuken"],"moveType":"super","moveMotion":"DQCB","moveButton":"K","movesList":"Super","i":89}}},"stats":{"health":"9000","taunt":"?","bestReversal":"OD Gou Shoryuken","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#404050","phrase":"Ready yourself.","fWalk":"0.052","bWalk":"0.035","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.352","bDashDist":"0.923","dRushDist":"0.88","dRushDistMin":"0.88","dRushDistBlock":"2.121","dRushDistMax":"3.364","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"AKU","hashtag":"#SF6_AKUMA","fastestNormal":"4f"}},"Alex":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":2,"recovery":9,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":6,"DRoB":0,"onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.08,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Alex's only 4F option","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":7,"active":4,"recovery":"15(17)","total":"25(27)","onHit":3,"onPC":7,"onBlock":0,"DRoH":12,"DRoB":9,"onPP":-17,"dmg":600,"hcWinSpCa":16,"hcWinTc":19,"hitstun":22,"blockstun":19,"hitstop":11,"range":1.3,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Core combo and frametrap tool with small pushback and lots of active frames for some oki potential as well","Has a Target Combo follow-up (HP) that's hit confirmable (19F hit confirm window) which can lead into Prowler Stance oki on hit","+2 extra recovery frames (17F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":12,"active":5,"recovery":19,"total":35,"onHit":4,"onPC":8,"onBlock":-3,"onPP":-22,"dmg":900,"dmgScaling":"10% Start","hcWinSpCa":"19 su","hitstun":28,"blockstun":21,"hitstop":13,"range":1.783,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"extraInfo":["Good range poke and Drive Gauge bully tool","Can be held (see Hold version for more details)","Interestingly this version has more active frames (5) than the fully held version (3)","Super cancelable","Incurs 10% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand HP (hold)":{"moveName":"Stand HP (hold)","plnCmd":"HP (hold)","numCmd":"5HP (hold)","ezCmd":"Auto H (hold)","startup":"23(4)","active":3,"recovery":22,"total":47,"onHit":5,"onPC":13,"onBlock":2,"DRoH":20,"DRoB":17,"onPP":-23,"StanceOH":9,"StanceOB":6,"dmg":1000,"dmgScaling":"20% Start","hcWinSpCa":"19(*20) (PC:29)","hcWinNotes":"*Prowler Stance","hitstun":30,"blockstun":27,"hitstop":"15 (PC: 25)","jugLimit":1,"jugIncr":1,"jugStart":1,"range":2.034,"DDoH":12000,"DDoB":8000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["ps","sp","su"],"extraInfo":["Button must be held for 16 frames (results in uncharged version if released early)","Hold version benefits from: Fully cancelable + Increased damage + Increased frame advantage + Increased range","Incredible pressure and bully tool due to its huge range and massive blockstun frames enabling true blockstring pressure into HP Flash Chop for 1.5 bars of drive gauge damage as still retain + frames on block","Puts airborne opponents into a limited juggle state","Alex has a slightly extended front leg hurtbox while holding the HP button during start-up on frames 8-19","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HP","chargeDirection":"R","movesList":"Holdable Normal","i":4},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"Auto L","startup":6,"active":2,"recovery":13,"total":20,"onHit":1,"onPC":5,"onBlock":-5,"DRoH":5,"DRoB":-1,"onPP":-13,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.439,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Very far range for a stand LK (albeit a bit slow)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":5},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":9,"active":3,"recovery":19,"total":30,"onHit":3,"onPC":7,"onBlock":-4,"onPP":-20,"dmg":700,"hitstun":25,"blockstun":18,"hitstop":11,"range":1.7,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Long range poke with solid hitbox priority as well as lifting up the front leg hurtbox on frames 5-16 which helps with crushing low hitting attacks from the opponent","Combos into stand LK from a decent distance after successfully low crushing (and Punish Countering) the opponents low attack"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":6},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":16,"active":3,"recovery":23,"total":41,"onHit":1,"onPC":"Crumple +62","onBlock":-4,"onPP":-24,"dmg":900,"dmgScaling":"15% Start","hitstun":27,"blockstun":22,"hitstop":"13 (PC: 25)","jugLimit":0,"jugIncr":1,"jugStart":"1 (Crumple: -1 / PC air: 0)","range":"2.002~2.052","DDoH":8000,"DDoB":5000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Very long range poke with decent hitbox priority","Can be held (see Hold version for more details)","Puts airborne opponents into a limited juggle state (free juggle on Punish Counter)","Punish Counter puts grounded opponents into a free juggle crumple state (+23 before opponent falls to the ground)","The brief extended leg hurtbox on frame 15 of start-up (1F before active) is strike invincible","Incurs 15% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":7},"Stand HK (hold)":{"moveName":"Stand HK (hold)","plnCmd":"HK (hold)","numCmd":"5HK (hold)","ezCmd":"H (hold)","startup":"25(8)","active":3,"recovery":20,"total":47,"onHit":"KD +40","onPC":"KD +69","onBlock":2,"onPP":-21,"StanceOH":"KD +42","StanceOB":4,"dmg":1000,"dmgScaling":"15% Start","hcWinSpCa":"19 (PC: 29)","blockstun":25,"hitstop":"15 (PC: 25)","jugLimit":1,"jugIncr":1,"jugStart":"1 (PC: 0)","range":"2.202~2.302","DDoH":12000,"DDoB":8000,"DGain":3000,"SelfSoH":1100,"SelfSoB":550,"OppSoH":770,"OppSoB":275,"atkLvl":"H","xx":["ps"],"extraInfo":["Button must be held for 16 frames (results in uncharged version if released early)","Cancelable into Prowler Stance (d+PP) on hit or block","Hold version benefits from: Stance cancelable + Increased damage + Increased frame advantage + Increased range and hitbox priority","Small extended hurtbox on Alex's raised leg during start-up on frames 17-24","KDA listed on hit or on the Prowler Stance cancel refers to when hitting a grounded opponent (a lot variable against airborne opponents but generally higher KDA then)","Incurs 15% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","chargeDirection":"R","movesList":"Holdable Normal","i":8},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":5,"active":3,"recovery":8,"total":15,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":5,"DRoB":-2,"onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":9,"hitstop":9,"range":1.23,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Consistent 5-frame punish option that links into crouch MP at max range","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-7 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":9},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":8,"active":2,"recovery":"16(20)","total":"25(29)","onHit":1,"onPC":5,"onBlock":-2,"DRoH":8,"DRoB":5,"onPP":-16,"dmg":600,"hcWinSpCa":14,"hitstun":19,"blockstun":16,"hitstop":11,"range":1.582,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Long range poke and combo tool","+4 extra recovery frames (20F) on whiff","Drive Rush cancel routes are more restrictive than Alex's other cancelable pokes (does not naturally combo into crouch HP for a HP Flash Chop ender)","Topmost hurtboxes on frames 1-9 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":10},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":9,"active":6,"recovery":22,"total":36,"onHit":-3,"onPC":"KD +48","onBlock":-6,"DRoH":15,"DRoB":12,"onPP":-26,"StanceOH":7,"StanceOB":4,"dmg":800,"hcWinSpCa":"16 (PC: 28)","hitstun":25,"blockstun":22,"hitstop":"13 (PC: 25)","range":"0.839~1.019","DDoH":8000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["ps","sp","su"],"extraInfo":["Cancelable into Prowler Stance (d+PP) on hit or block","Primary Anti-Air and Combo tool","Head and extended arm hurtbox are invincible to airborne strikes on frames 10-14 (until active frames end)","Forces Stand a grounded hit (important for some of the combo routes from Stance such as enabling Lariat to hit from further away)","Cannot hit cross-up (behind Alex)","Punish Counter puts opponents into a limited juggle state (higher launch on airborne opponents)","Only the first 2 active frames are cancelable and can hit grounded opponents (the remaining active frames can only hit airborne)","Stand-size hurtboxes on frames 10-30 (but Alex is still considered in a Crouch status for the entire duration of the move)","Has extremely short horizontal reach against a grounded opponent, making this awkward to combo into without the use of things like Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":11},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":5,"active":3,"recovery":11,"total":18,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-12,"dmg":200,"dmgScaling":"20% Start","hcWinTc":13,"hcWinNotes":"*Does not combo on normal hit","hitstun":16,"blockstun":12,"hitstop":9,"range":1.31,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch","tc"],"extraInfo":["Alex's longest range 5F option which can be invaluable for Modern Alex players since he loses neutral access to crouch LP in Modern","Has a situational Sweep Target Combo follow-up (HK) that doesn't combo naturally on hit, but can be useful as a 5F punish tool or potentially as a Drive Rush check","Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":12},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":18,"total":28,"onHit":4,"onPC":8,"onBlock":-2,"onPP":-19,"dmg":600,"dmgScaling":"20% Start","hitstun":25,"blockstun":19,"hitstop":11,"range":1.65,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","extraInfo":["Solid low poke with good frame advantage on hit (albeit no SF6 style 2MK Drive Rush go brrr)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":13},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":10,"active":3,"recovery":26,"total":38,"onHit":"KD +29","onPC":"HKD +44","onBlock":-11,"onPP":-27,"dmg":1000,"blockstun":18,"hitstop":"13 (PC: 16)","jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.883,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Very long range sweep with good hitbox priority","Has some juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":14},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":8,"onHit":"7~11","onPC":"11~15","onBlock":"4~8","onPP":"-6(-2)","dmg":300,"hitstun":15,"blockstun":12,"hitstop":9,"range":1.09,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Fast option with good horizontal hitbox priority"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":15},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":4,"onHit":"9~11 (KD)","onPC":"13~15 (KD)","onBlock":"5~7 (KD)","onPP":"-4(-2)","dmg":700,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":4,"jugIncr":10,"jugStart":1,"range":1.09,"DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Decent air-to-air hitboxes","Projectile invincible on lower body (legs) on frames 7-21"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":16},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"8~15 (KD)","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":"0.72~1.07","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on hit","Pretty good vertical hitbox priority","Projectile invincible on lower body (legs) on frames 9-24"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":17},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":9,"onHit":"5~11","onPC":"9~15","onBlock":"2~8","onPP":"-8(-2)","dmg":300,"hitstun":15,"blockstun":12,"hitstop":9,"range":0.59,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as a fuzzy instant Overhead on characters with a tall hurtbox"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":18},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":8,"active":7,"onHit":"11~14","onPC":"15~18","onBlock":"8~11","onPP":"-5(-2)","dmg":700,"hitstun":18,"blockstun":15,"hitstop":11,"range":"0.93~1.33","DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Hitbox position requires frame perfect input timing to connect on normal sized Crouching opponents (more lenient on taller characters with larger hurtboxes)","Has the most horizontal range of Alex's jump-ins (but harder to time properly compared to Jump HK)","Projectile invincible on lower body (legs) on frames 8-25"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":19},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":7,"onHit":"11~15","onPC":"15~19","onBlock":"7~11","onPP":"-6(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.2,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Good horizontal range jump-in and in some oki scenarios the only jump-in option Alex has","Projectile invincible on lower body (legs) on frames 10-21"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":20},"Flying Cross Chop":{"moveName":"Flying Cross Chop","plnCmd":"uf > d+HP","numCmd":"9 > 2HP","ezCmd":"uf > d+H","cmnName":"Superman Dive","startup":21,"active":"until land","recovery":"20(35) land","onHit":"0~13","onPC":"4~17","onBlock":"-14~-1","onPP":"-47(-34)","dmg":800,"hitstun":34,"blockstun":20,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Can only be performed during a forward jump","Leg hurtbox is projectile invincible on frame 19 until landing","Puts airborne opponents into a limited juggle state","+15 extra landing recovery frames (35F) on whiff","Alex is in a crouching state during landing recovery with a Stand-size hurtbox for the first 3 recovery frames"],"moveType":"normal","moveMotion":"D","moveButton":"HP","movesList":"Command Normal","i":21},"Chop":{"moveName":"Chop","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"f+M","cmnName":"Overhead","startup":22,"active":2,"recovery":19,"total":42,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-19,"dmg":800,"hitstun":24,"blockstun":18,"hitstop":11,"range":1.639,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","extraInfo":["Overhead with high damage, good frame advantage on hit and minimal pushback to maintain pressure","Can combo into Stand MP at any range when used out of Drive Rush"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":22},"Oblique Stomp":{"moveName":"Oblique Stomp","plnCmd":"b+MK","numCmd":"4MK","ezCmd":"b+M","cmnName":"Shin Kick","startup":7,"active":3,"recovery":15,"total":24,"onHit":5,"onPC":9,"onBlock":1,"onPP":-16,"dmg":600,"hitstun":23,"blockstun":19,"hitstop":11,"range":1.28,"DDoH":6000,"DDoB":4000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Core combo and pressure tool with small pushback (similar to stand MP)","Transitions into Collapsing Driver when hitting back turned opponents (this cinematic hit counts as a separate move for damage scaling)"],"moveType":"normal","moveMotion":"B","moveButton":"MK","movesList":"Command Normal","i":23},"Palm Strikes":{"moveName":"Palm Strikes","plnCmd":"MP > HP","numCmd":"5MP > 5HP","ezCmd":"M > M","cmnName":"MP Target Combo","fullStartup":"7+15","startup":15,"fullActive":"4*3","active":3,"recovery":21,"total":38,"onHit":"KD +21","onPC":"KD +21","onBlock":-3,"onPP":-22,"StanceOH":"KD +24","fullDmg":"1440 (600*840)","dmg":1200,"dmgScaling":"30% Immediate","hcWinSpCa":"50(18)","hcWinNotes":"*Prowler Stance on hit only","blockstun":"19*21","hitstop":"11*13","jugLimit":3,"jugIncr":1,"jugStart":1,"range":"1.65~1.75","DDoH":5000,"DDoB":"6000 (3000*3000)","DGain":"3000 (1500*1500)","SelfSoH":"1500 (500*1000)","SelfSoB":"750 (250*500)","OppSoH":"1050 (350*700)","OppSoB":"375 (125*250)","atkLvl":"H","xx":["ps"],"followUp":true,"extraInfo":["Cancelable into Prowler Stance (d+PP) on HIT only","Hit confirmable Target Combo (19F hit confirm window)","1F gap frametrap on block while also being safe on block for some reason (becomes +1 on block true blockstring in Burnout)","Safe to Drive Impact between hits","Spikes down airborne opponents on hit"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":24},"Twisted Drop":{"moveName":"Twisted Drop","plnCmd":"d+LK > d+HK","numCmd":"2LK > 2HK","ezCmd":"d+L > d+H","cmnName":"LK Sweep Target Combo","fullStartup":"5+15","startup":15,"fullActive":"3*3","active":3,"recovery":30,"total":47,"onHit":"HKD +20","onPC":"HKD +20","onBlock":-15,"onPP":-31,"StanceOH":"KD +17","fullDmg":"200*800 (1000)","dmg":1000,"hcWinSpCa":"59(33)","hcWinNotes":"*Prowler Stance on hit only","blockstun":"12*18","hitstop":"9*13","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.88~1.96","DDoH":7000,"DDoB":"3500 (500*3000)","DGain":"2750 (250*2500)","SelfSoH":"1300 (300*1000)","SelfSoB":"650 (150*500)","OppSoH":"910 (210*700)","OppSoB":"325 (75*250)","atkLvl":"L","xx":["ps"],"followUp":true,"extraInfo":["Cancelable into Prowler Stance (d+PP) on HIT only","A sweeping target combo that cannot combo naturally (requires Counter-Hit / Punish / Drive Rush)","Can be useful as a 5F punish tool or potentially as a Drive Rush check"],"moveType":"normal","moveMotion":"D","moveButton":"HK","movesList":"Target Combo","i":25},"Prowler Stance":{"moveName":"Prowler Stance","plnCmd":"d+PP","numCmd":"2PP","ezCmd":"d+M+H","cmnName":"Stance","startup":18,"extraInfo":["Cannot block while in stance","Counter-Hit state for entire duration","Standing state on frames 1-5 while initially entering stance with a Stand size hurtbox until frame 8 (and then maintains the Crouch state until stance is left via other means)","Transitions into a Crouch size hurtbox on frames 9-15 while initially entering stance","Transitions into a low profile hurtbox on frame 16 but does not avoid standard-height projectiles (maintains this low profile until stance is left via other means)","Cancelable into Stance moves on frame 18 of start-up and onward (frame 17 for Stance Exit) as long as Alex remains in Prowler Stance","Alex autocorrects to face the opponent immediately after a side switch"],"moveType":"special","moveMotion":"N","moveButton":"LP","nonHittingMove":true,"movesList":"Prowler Stance","i":26},"Prowler Stance Exit":{"moveName":"Prowler Stance Exit","plnCmd":"d+PP > ub/u/uf","numCmd":"2PP > 7/8/9","ezCmd":"d+M+H > ub/u/uf","cmnName":"Stance Exit","recovery":25,"total":25,"followUp":true,"extraInfo":["Manually exits Prowler Stance, maintaining the low profile and Crouch state on frames 1-9, and then normal Stand state on frames 10-25","Exiting Prowler Stance manually takes 25 frames total, during which time Alex is in a Counter-Hit state and cannot block","Fastest total Stance + Exit duration is 42 frames","Holding Up will buffer the Stance Exit at the earliest possible timing"],"moveType":"special","moveMotion":"U","nonHittingMove":true,"movesList":"Prowler Stance","i":27},"Low Rush":{"moveName":"Low Rush","plnCmd":"d+PP > f","numCmd":"2PP > 6","ezCmd":"d+M+H > f","cmnName":"Stance > Forward Dash","recovery":"28 total","total":28,"followUp":true,"extraInfo":["Stays in Prowler Stance","Maintains the same low profile and Crouch state from Prowler Stance for the entire duration","Distance traveled: 1.76","The dash has a total duration of 28 frames but can be canceled earlier into various Stance follow-ups","Can be kara canceled into the Slash Elbow follow-up (f+P) on frames 1-14","Can be kara canceled into the Tactical Hop (LK) and Air Stampede (MK) follow-ups on frame 18","Can be kara canceled into any other stance follow-upon on frame 20 except for another dash forward / dash backward","Holding forward does not buffer the dash (must be timed using the standard input buffer window)"],"moveType":"normal","moveMotion":"F","nonHittingMove":true,"movesList":"Prowler Stance","i":28},"Low Retreat":{"moveName":"Low Retreat","plnCmd":"d+PP > b","numCmd":"2PP > 4","ezCmd":"d+M+H > b","cmnName":"Stance > Backward Dash","recovery":"31 total","total":31,"followUp":true,"extraInfo":["Stays in Prowler Stance","Distance traveled: 1.00","Maintains the same low profile and Crouch state from Prowler Stance for the entire duration","Cannot be canceled into follow-ups until the end of 31 frame duration (except Stance Exit 1 frame earlier)","Holding back does not buffer the dash (must be timed using the standard input buffer window)"],"moveType":"normal","moveMotion":"B","nonHittingMove":true,"movesList":"Prowler Stance","i":29},"Slashing Elbow":{"moveName":"Slashing Elbow","plnCmd":"d+PP > f+P","numCmd":"2PP > 6P","ezCmd":"d+M+H > f+A","cmnName":"Stance > Elbow","startup":"12/15/18","active":4,"recovery":18,"total":"33/36/39","onHit":3,"onPC":"KD +56","onBlock":-1,"onPP":"-20(-17)","dmg":1000,"dmgScaling":"20% Start","hitstun":25,"blockstun":21,"hitstop":"13 (CH: 15)","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"2.32 / 2.60 / 3.14","DDoH":4000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","followUp":true,"extraInfo":["Head and elbow hurtboxes are invincible to airborne strikes with a invincibility window depending on button strength used (LP: 8-15F | MP: 11-18F | HP: 14-21F)","Maintains the low profile from the initial stance on start-up until 5F before active frames (LP: 1-7F | MP: 1-10F | HP: 1-13F)","Maintains the Crouch state from the initial stance during start-up and active frames (despite the Stand sized hurtboxes after losing the low profile state), and then transitions into a Stand state during the entire recovery frames","Start-up and range varies depending on button strength used (all the move properties are otherwise the same)","f+LP (Classic) / f+L (Modern): 12F start-up and 2.32 distance","f+MP (Classic) / f+M (Modern): 15F start-up and 2.60 distance","f+HP (Classic) / f+H (Modern): 18F start-up and 3.14 distance","Solid frame advantage with 4 active frames and relatively low pushback makes this a good tool for maintaining oki pressure even from far away","Screen shake effect occurs when Alex has frame advantage on block","Hitbox expands significantly on the 3rd active frame (easier to space for frame advantage)","Launches the opponent into a limited juggle state on Counter-Hit / Punish Counter or on airborne opponents","Cannot be canceled into from Palm Jab (Prowler Stance LP)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Prowler Stance","i":30},"Palm Jab":{"moveName":"Palm Jab","plnCmd":"d+PP > LP","numCmd":"2PP > 5LP","ezCmd":"d+M+H > L","cmnName":"Stance > Jab","startup":4,"active":3,"recovery":9,"total":15,"onHit":7,"onPC":11,"onBlock":1,"DRoH":9,"DRoB":3,"onPP":-10,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hcWinNotes":"*Specials or Stance follow-ups","hitstun":19,"blockstun":13,"hitstop":9,"range":1.36,"DDoH":2000,"DDoB":500,"DGain":300,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"followUp":true,"extraInfo":["Fast long range jab that maintains the low profile Crouch state from the initial stance for the entire duration","Stays in Prowler Stance (except on Perfect Parry)","Special cancelable move (even into moves outside of the Prowler Stance) that can also be canceled into other Prowler Stance moves (except Slashing Elbow, Hyper Takedown, Stance Exit and Forward / Back Dash) and chain-canceled into itself","Because Alex cannot block during the Stance and uses chain cancels for all combo applications, the Hit / Block advantage primarily matters when tick throwing with Hyper Takedown or using Slashing Elbow afterward","Very strong frame advantage for a light button, but also very committal since Alex can't block while in Prowler Stance","Can chain 4 consecutive Palm Jabs on hit and 3 on block (true blockstring when chained)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","movesList":"Prowler Stance","i":31},"Shoulder Launcher":{"moveName":"Shoulder Launcher","plnCmd":"d+PP > MP","numCmd":"2PP > 5MP","ezCmd":"d+M+H > M","cmnName":"Stance > Shoulder","startup":7,"active":"2*5","recovery":17,"total":30,"onHit":"KD +51","onPC":"HKD +22","onBlock":-6,"onPP":-22,"dmg":"400*400 (2680)","blockstun":"16*16 (18 total)","hitstop":"11*11","jugLimit":"2*3","jugIncr":"1*1","jugStart":"1*1","range":"0.806~1.096","DDoH":5000,"DDoB":"1500*1500","DGain":"1000*1000(2500)","SelfSoH":"400*400(2400)","SelfSoB":"200*200","OppSoH":"280*280(1680)","OppSoB":"100*100","atkLvl":"H","followUp":true,"extraInfo":["Upper / Mid body hurtbox is invincible to airborne strikes on frames 1-6","Entire body is invincible to airborne strikes on frames 7-13","Maintains the low profile from the initial stance on frames 1-7 (also retains Crouch state on frames 1-13 or until active frames are finished)","Anti-Air / Combo tool that launches the opponent into a limited juggle state on hit","Cannot hit cross-up (behind Alex)","Will autocorrect if Alex crosses under the opponent while dashing (can be used for sideswap routes)","Can be canceled into from Palm Jab (Prowler Stance LP)","Transitions into Falling Moon on Counter-Hit / Punish Counter: Significantly higher damage (800 -> 2680) / Hard Knockdown +22 (instead of a regular KD +51) / Improved Super Meter & Drive Gauge properties","Damage and Meter data listed in parentheses (X) refers to the Falling Moon version that plays out on Counter-Hit / Punish Counter"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Prowler Stance","i":32},"Heavy Lariat":{"moveName":"Heavy Lariat","plnCmd":"d+PP > HP","numCmd":"2PP > 5HP","ezCmd":"d+M+H > H","cmnName":"Stance > Lariat","startup":"12(21)","active":3,"recovery":19,"total":"33(42)","onHit":6,"onPC":"10 (Back Turn)","onBlock":"3(5)","onPP":-20,"dmg":"1000 (1200)","dmgScaling":"20% Start","hitstun":28,"blockstun":"25(27)","hitstop":"13 (CH/PC: 20)","jugLimit":1,"jugIncr":1,"jugStart":1,"range":"1.41~1.476","DDoH":"8000 (10000)","DDoB":"8000 (10000)","DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","followUp":true,"extraInfo":["Maintains the low profile from the initial stance on frames 1-6 (up to frame 16 when button is held) and also retains Crouch state on frames 1-14 (up to frame 23 when button is held) or until the active frames are finished","Gains 1-hit of armor if button is held for at least 6 frames, and then gains 1 more hit of armor if button is continually held (up to frame 16 of start-up on the fully held version)","HP button has to be held for at least 13F to get the fully charged version (releasing the button earlier results in an immediate loss of armor as the normal Lariat plays out)","Better frame advantage on block (+5 instead of +3) when fully held","Puts grounded opponent into a standing back turn state on Counter-hit (+8) or Punish Counter (+10) which can link into Power Drop or Collapsing Driver (b+MK) if close enough","Launches airborne opponents into a limited juggle state","Deals significant Drive Gauge damage on block (80% of a bar) as well as giving frame advantage on block makes this an incredibly strong bully tool up close","Has less horizontal range vs Crouching opponents rather than Standing","Hitboxes move forward per active frame so if spaced out properly Alex can get improved frame advantage on hit / block allowing for more possibilities","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can be canceled into from Palm Jab (Prowler Stance LP) but Punish Counter is required to combo into the fully held version"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Prowler Stance","i":33},"Tactical Hop":{"moveName":"Tactical Hop","plnCmd":"d+PP > LK","numCmd":"2PP > 5LK","ezCmd":"d+M+H > d+L","cmnName":"Stance > Hop","startup":22,"recovery":"14+3 land","total":39,"followUp":true,"extraInfo":["Immediately loses low profile state and exits Prowler Stance","Prejump frames 1-2 are in a Crouching state followed by a Standing state on frames 3-6","Lower body is Projectile invincible on frames 6-8 with a smaller jumping hurtbox on frames 6-33","Airborne on frames 7-36 (Forced Knockdown state while airborne)","Performs a short hop that can be followed by air normals or Flying Cross Chop on frames 22-32","Air attacks can be buffered as early as frame 8 (button presses on frame 33 onward are buffered as ground normals after landing)","3F Landing recovery frames just like a regular jump (but cannot block after empty jump)","Counter-hit state for entire move duration (including landing recovery)","Has a much smaller jump arc than a regular jump making this good for varying up your approach or as a mixup tool","Distance traveled: 1.157"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Prowler Stance","i":34},"Air Stampede":{"moveName":"Air Stampede","plnCmd":"d+PP > MK","numCmd":"2PP > 5MK","ezCmd":"d+M+H > d+M","cmnName":"Stance > Stomp","startup":30,"active":2,"recovery":17,"total":48,"onHit":"KD +28","onPC":"HKD +62 (OTG)","onBlock":2,"onPP":-17,"dmg":1100,"dmgScaling":"20% Start","blockstun":21,"hitstop":"6 (PC: 15)","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.309~3.054","DDoH":10000,"DDoB":8000,"DGain":3000,"SelfSoH":1100,"SelfSoB":550,"OppSoH":770,"OppSoB":275,"atkLvl":"M","followUp":true,"extraInfo":["Immediately loses low profile state and exits Prowler Stance (but retains Crouch status until airborne on frame 9)","Standing size hurtboxes on frames 5-8 of start-up despite still being in Crouch status","Airborne on frames 9-30 (Forced Knockdown state) so Alex is still airborne on the first active frame (but not the second active)","Overhead that's +2 on block and deals significant Drive Gauge damage on block (80% of a bar) makes this a strong (although reactable) approach tool","Can control trajectory by holding left or right (range: 1.309 ~ 3.054)","Can hold back to bait anti-airs from a distance or hold forward to intentionally whiff and bait the opponent's parry","Cannot hit cross-up (behind Alex)","Low hitstop (only 6 frames) making this require fast decision making from the opponent if blocked (Punish Counter results in much bigger 15F hitstop)","Causes a Hard Knockdown OTG ground bounce on Punish Counter that puts the opponent into a limited juggle state","Can be canceled into from Palm Jab (Prowler Stance LP)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Prowler Stance","i":35},"Sweep Combination 1":{"moveName":"Sweep Combination 1","plnCmd":"d+PP > HK","numCmd":"2PP > 5HK","ezCmd":"d+M+H > d+H","cmnName":"Stance > HK","startup":11,"active":3,"recovery":30,"total":43,"onHit":"KD +29","onPC":"HKD +18","onBlock":-17,"onPP":-56,"dmg":"600(2420)","hcWinTc":22,"blockstun":16,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":2.023,"DDoH":10000,"DDoB":3000,"DGain":"2000(3000)","SelfSoH":"800(1800)","SelfSoB":400,"OppSoH":"560(1260)","OppSoB":200,"atkLvl":"L","xx":["tc"],"followUp":true,"extraInfo":["Long range sweep that maintains the low profile Crouch state from stance for the entire duration","Stays in Prowler Stance except on Counter-Hit, Punish Counter or Perfect Parry","Can be canceled into from Palm Jab (Prowler Stance LP) for a consistent knockdown even at the jab's max range","Hit confirmable (22F window) into the HK Target Combo follow-up sweep","Puts airborne opponents into a limited juggle state (allowing for the HK Target Combo follow-up sweep)","Has some juggle potential naturally without Drive Rush","Transitions into Flying Suplex on Counter-Hit or Punish Counter: Significantly higher damage (600 -> 2420) / Hard Knockdown +18 (instead of a regular KD +29) / Improved Super Meter & Drive Gauge properties","Damage and Meter data listed in parentheses (X) refers to the Flying Suplex version that plays out on Counter-Hit / Punish Counter"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Prowler Stance","i":36},"Sweep Combination 2":{"moveName":"Sweep Combination 2","plnCmd":"d+PP > HK > HK","numCmd":"2PP > 5HK > 5HK","ezCmd":"d+M+H > d+H > d+H","cmnName":"Stance > HK Target Combo","startup":11,"fullActive":"3*3","active":3,"recovery":33,"total":46,"onHit":"KD +25","onPC":"HKD +18","onBlock":-20,"onPP":-59,"dmg":"600*600 (2420)","blockstun":"16*16","hitstop":"13*13","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.762~1.819","DDoH":10000,"DDoB":"3000*3000","DGain":"2000*1000(2000)","SelfSoH":"800*600(1600)","SelfSoB":"400*300","OppSoH":"560*420(1120)","OppSoB":"200*150","atkLvl":"L","followUp":true,"extraInfo":["Long range sweep that maintains the low profile Crouch state from stance for the entire duration","Stays in Prowler Stance except on Counter-Hit, Punish Counter or Perfect Parry","Can be canceled into from Palm Jab (Prowler Stance LP) for a consistent knockdown even at the jab's max range","3F gap on block between hits that can frame trap if the opponent doesn't delay their punish","Can exit stance after knockdown for +1 oki in the corner","Second hit can whiff on hit if the first hit lands near max range","Has some juggle potential naturally without Drive Rush","Transitions into Flying Suplex on Counter-Hit or Punish Counter: Significantly higher damage (1200 -> 2420) / Hard Knockdown +18 (instead of a regular KD +25) / Improved Super Meter & Drive Gauge properties","Damage and Meter data listed in parentheses (X) refers to the Flying Suplex version that plays out on Counter-Hit / Punish Counter"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Prowler Stance","i":37},"Hyper Takedown":{"moveName":"Hyper Takedown","plnCmd":"d+PP > LP+LK","numCmd":"2PP > 5LPLK","ezCmd":"d+M+H > L+M","cmnName":"Stance > Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +32","onPC":"HKD +21","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":1.02,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","followUp":true,"extraInfo":["Exits Prowler Stance immediately losing the Low profile but retains Crouch state on frames 1-7 (despite having Standing size hurtboxes) and then in Standing state on the remaining recovery frames","A normal throw with increased range (1.02) and stronger oki options than Alex's normal Throws outside of his Prowler Stance","Transitions into Death Valley on Punish Counter: +70% damage increase (1200 -> 2040) / Hard Knockdown +21 (instead of regular KD +31) / Improved Super Meter gain / 1 bar of Drive Gauge damage","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)","Cannot be canceled into from Palm Jab (Prowler Stance LP) and is only in throw range after one jab on hit or block","Damage and Meter data listed in parentheses (X) refers to the Death Valley version that plays out on Punish Counter"],"moveType":"throw","moveMotion":"D","moveButton":"LPLK","movesList":"Prowler Stance","i":38},"Dangerous Armbar":{"moveName":"Dangerous Armbar","plnCmd":"d+PP > d+LP+LK","numCmd":"2PP > 2LPLK","ezCmd":"d+M+H > d+L+M","cmnName":"Stance > Command Grab","startup":21,"active":3,"recovery":"3+29","total":55,"onHit":"HKD +21","onPC":"HKD +20","dmg":"2000(2300)","range":2.689,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(3000)","OppSoH":"1400(2100)","atkLvl":"T","followUp":true,"extraInfo":["Exits Prowler Stance immediately losing the Low profile but maintains the Crouch state on frames 1-14 (but with Standing size hurtboxes on frames 9-14)","Airborne on frames 15-26 (Forced Knockdown state)","A Command Grab that only hits Standing opponents (cannot grab Crouch or Airborne)","Grants Alex Hard Knockdown (HKD) oki even when used mid-screen","Transitions into Spirtal DDT on Punish Counter: +15% damage increase (2000 -> 2300) / Hard Knockdown +20 (instead of HKD +21) / Improved Super Meter gain / 1 bar of Drive Gauge damage","Can be canceled into from Palm Jab (Prowler Stance LP) making it a more effective tick throw","Damage and Meter data listed in parentheses (X) refers to the Spiral DDT version that plays out on Punish Counter"],"moveType":"special","moveMotion":"N","moveButton":"LPLK","movesList":"Prowler Stance","i":39},"Arm Lock":{"moveName":"Arm Lock","plnCmd":"LP+LK","numCmd":"5LPLK","ezCmd":"L+M","cmnName":"Neutral Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +28","onPC":"HKD +28","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.85,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Can throw loop with Drive Rush or pressure with forward dash into LP Power Bomb or spaced normals","Drive Rush + stand HK leaves Alex +7 on Hit / +2 on Block anywhere on the screen and in range for OD Power Bomb (midscreen) or HP Power Bomb (corner)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":40},"Guillotine Hammer":{"moveName":"Guillotine Hammer","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +16","onPC":"HKD +16","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.85,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["No real oki after a corner side switch but can pressure with spaced Drive Rush normals","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":41},"Illegal Knees":{"moveName":"Illegal Knees","plnCmd":"d+LP+LK","numCmd":"2LPLK","ezCmd":"d+L+M","cmnName":"Crouch Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +22","onPC":"HKD +22","dmg":"1300(2210)","dmgScaling":"20% Immediate","range":0.85,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Slightly higher damage (+100 extra) than most standard throws","Can throw loop in the corner using Drive Rush (forward dash leaves Alex at neutral KD advantage)","Midscreen oki is very weak compared to regular throw even with Drive Rush","Punish Counter gives +70% (2210) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":42},"Drive Impact: Lariat Kick":{"moveName":"Drive Impact: Lariat Kick","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.477,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":43},"Drive Reversal: Headbutt":{"moveName":"Drive Reversal: Headbutt","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"blockstun":21,"hitstop":"20(16)","jugLimit":1,"jugIncr":100,"jugStart":200,"range":"1.637 Blk / 1.737 Rec","DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":44},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":45},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":46},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","extraInfo":["Alex gains a new set of taunts after activating Omega Wing Buster (OD Power Drop Level 2 Super)"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":47},"LP Flash Axe":{"moveName":"LP Flash Axe","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Flash Axe","startup":13,"active":3,"recovery":21,"total":36,"onHit":3,"onPC":7,"onBlock":-4,"onPP":-22,"dmg":800,"chp":200,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":17,"hitstun":27,"blockstun":20,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.645~1.695","DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Has both a strike hitbox and a separate 1-hit projectile clash box during the active frames (13-15); this allows Alex to hit the opponent even when clashing with higher-priority projectiles like Supers (though it doesn't dissipate any hits of the higher priority projectiles)","Great follow-up from a light string being both safe on block and maintaining some pressure on hit","Puts airborne opponents into a limited juggle state (can follow up with Aerial Knee Smash at some heights)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":48},"MP Flash Axe":{"moveName":"MP Flash Axe","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"SP / qcf+M","cmnName":"MP Flash Axe","startup":17,"active":4,"recovery":23,"total":43,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":-25,"StanceOH":"KD +46","dmg":1000,"chp":250,"hcWinSpCa":"18 su / 18*","hcWinNotes":"*Prowler Stance on hit only","blockstun":21,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.967~2.105","DDoH":7000,"DDoB":6000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["ps","su3"],"extraInfo":["Can transition into Prowler Stance (d+PP) on HIT only","KDA listed on hit or on the Prowler Stance cancel refers to when hitting a grounded opponent (variable against airborne opponents but generally higher KDA then)","Has both a strike hitbox and a separate 1-hit projectile clash box during the active frames (17-20); this allows Alex to hit the opponent even when clashing with higher-priority projectiles like Supers (though it doesn't dissipate any hits of the higher priority projectiles)","Extends a large combo-only hitbox upward for consistent juggles","Puts airborne opponents into a limited juggle state (can follow up with Aerial Knee Smash at some heights)","Core combo tool while also being relatively safe on block if slightly spaced out due to its pushback on block","Gives great midscreen oki with Drive Rush into a delayed throw or normal"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":49},"HP Flash Chop":{"moveName":"HP Flash Chop","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Flash Chop","startup":26,"active":4,"recovery":19,"total":48,"onHit":"5 (Back Turn)","onPC":"9 (Back Turn)","onBlock":2,"onPP":-21,"dmg":1100,"chp":275,"hcWinSpCa":"20 su / 30*","hcWinNotes":"*Back turn follow-ups","hitstun":28,"blockstun":25,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":2.041,"DDoH":12000,"DDoB":7000,"DGain":2000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su3"],"extraInfo":["Puts opponent into a standing back turned state on hit","Recovery frames are cancelable early into Power Drop (hcb+P) or Collapsing Driver (b+MK) on HIT only on frame 40 (inputting the follow-ups after frame 40 is too late to cancel)","Gives enough frame advantage on hit to go for grounded combo extensions as well (Hit: Jabs / Counter-Hit: 5MP / Punish Counter: 2HP)","Deals significant Drive Gauge damage on block (70% of a bar) and gives +2 frame advantage on block (and in range of OD Power Bomb), making this an especially strong bully tool when combined with Stand HP (fully charged) being a true blockstring and connecting even from max range","Has both a strike hitbox and a separate 1-hit projectile clash box on frames 25-29; this allows Alex to hit the opponent even when clashing with higher-priority projectiles like Supers (though it doesn't dissipate any hits of the higher priority projectiles)"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":50},"OD Flash Chop":{"moveName":"OD Flash Chop","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Flash Chop","startup":15,"active":"2*2","recovery":25,"total":43,"onHit":"KD +41","onPC":"KD +41","onBlock":-4,"onPP":-27,"StanceOH":"KD +37","dmg":"1300 (800*500)","chp":"325 (200*125)","hcWinSpCa":"26 su / 38*","hcWinNotes":"*Prowler Stance on hit only","blockstun":"23*23 (25 total)","hitstop":"10*11","jugLimit":"5*6","jugIncr":"1*1","jugStart":1,"range":"1.787~2.101","DDoH":"8000 (4000*4000)","DDoB":"5000 (2500*2500)","DGain":-20000,"SelfSoH":"1100 (500*600)","SelfSoB":"550 (250*300)","OppSoH":"770 (350*420)","OppSoB":"275 (125*150)","atkLvl":"H","xx":["ps","su2","su3"],"extraInfo":["Can transition into Prowler Stance on HIT only","Both hits are cancelable into SA2/SA3 (canceling the first hit keeps them grounded)","Second hit puts the opponent into a limited juggle state on hit (SA2 cancel causes wall splat version to connect)","Higher juggle state when hitting airborne opponents (can follow up with Aerial Knee Smash at some heights)","KDA listed on hit or on the Prowler Stance cancel refers to when hitting a grounded opponent (variable against airborne opponents but generally higher KDA then)","Has both a strike hitbox and a separate 2-hit projectile clash box on frames 14-19; this allows Alex to hit the opponent even when clashing with higher-priority projectiles like Supers (though it doesn't dissipate any hits of the higher priority projectiles)","Core combo and oki tool that combos from light normals while also being completely safe due to its huge pushback on block","Gives great midscreen oki with Drive Rush or a safe jump against 6F or slower reversals (and can out-space many 5F reversals midscreen)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":51},"LK Aerial Knee Smash":{"moveName":"LK Aerial Knee Smash","plnCmd":"f,d,df+LK","numCmd":"623LK","ezCmd":"f+SP / f,d,df+L","cmnName":"LK Knee","startup":6,"active":8,"recovery":"19+24","total":56,"onHit":"KD +29","onPC":"KD +29","dmg":"1200 (400*800)","jugLimit":10,"range":"1.105 (1st hit)","DDoH":5000,"DGain":2000,"SelfSoH":1300,"OppSoH":910,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-10","Airborne on frames 5-32 (Forced Knockdown state)","Anti-air grab (cannot hit grounded opponents)","Cannot hit cross-up (behind Alex)","Maintains strong oki against a cornered opponent or requiring Drive Rush for mid-screen backward recoveries"],"moveType":"special","moveMotion":"DP","moveButton":"LK","movesList":"Special","i":52},"MK Aerial Knee Smash":{"moveName":"MK Aerial Knee Smash","plnCmd":"f,d,df+MK","numCmd":"623MK","ezCmd":"f,d,df+M","cmnName":"MK Knee","startup":8,"active":9,"recovery":"18+24","total":58,"onHit":"KD +29","onPC":"KD +29","dmg":"1400 (600*800)","jugLimit":10,"range":"?","DDoH":5000,"DGain":2000,"SelfSoH":1300,"OppSoH":910,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-16","Airborne on frames 6-34 (Forced Knockdown state)","Anti-air grab (cannot hit grounded opponents)","Cannot hit cross-up (behind Alex)","Has an extended hitbox just for comboing / juggling airborne opponents","Maintains strong oki against a cornered opponent or requiring Drive Rush for mid-screen backward recoveries"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":53},"HK Aerial Knee Smash":{"moveName":"HK Aerial Knee Smash","plnCmd":"f,d,df+HK","numCmd":"623HK","ezCmd":"d+SP / f,d,df+H","cmnName":"HK Knee","startup":14,"active":8,"recovery":"21+28","total":70,"onHit":"KD +29","onPC":"KD +29","onBlock":-42,"onPP":-55,"dmg":"1500 (700*800)","chp":175,"hitstop":5,"jugLimit":10,"range":"1.478 (1st hit)","DDoH":5000,"DDoB":1500,"DGain":"2000 (1000*1000)","SelfSoH":"1300 (1000*300)","SelfSoB":150,"OppSoH":"910 (700*210)","OppSoB":75,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-21","Airborne on frames 16-42 (Forced Knockdown state)","Can hit both grounded (only on the first 2 active frames) or airborne opponents","Cannot hit cross-up (behind Alex)","Mostly a combo tool, but can still be used as a slow but long range anti-air option","Maintains strong oki against a cornered opponent or requiring Drive Rush for mid-screen backward recoveries"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":54},"OD Aerial Knee Smash":{"moveName":"OD Aerial Knee Smash","plnCmd":"f,d,df+KK","numCmd":"623KK","ezCmd":"f or d+Auto SP / f,d,df+AA","cmnName":"OD Knee","startup":10,"active":8,"recovery":"21+32","total":70,"onHit":"HKD +27","onPC":"HKD +27","onBlock":-46,"onPP":-59,"dmg":"1700 (600*1100)","chp":150,"hitstop":5,"jugLimit":10,"range":"1.478 (1st hit)","DDoH":5000,"DDoB":1500,"DGain":-20000,"SelfSoH":"2000 (1000*1000)","SelfSoB":500,"OppSoH":"1400 (700*700)","OppSoB":250,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-17","Airborne on frames 12-38 (Forced Knockdown state)","Can hit both grounded (only on the first 2 active frames) or airborne opponents","Cannot hit cross-up (behind Alex)","Causes a Hard Knockdown (HKD) on hit allowing for strong follow-up oki even mid-screen without requiring Drive Rush"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":55},"LP Power Bomb":{"moveName":"LP Power Bomb","plnCmd":"hcb+LP","numCmd":"63214LP","ezCmd":"hcb+L","cmnName":"LP Command Grab","startup":9,"active":3,"recovery":50,"total":61,"onHit":"HKD +15","onPC":"HKD +15","dmg":"2500(2875)","dmgScaling":"20% Immediate","range":1.24,"DDoH":10000,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.24","Furthest range (but slowest start-up) version of Power Bomb","Transitions into the Power Drop (German Suplex) version on back turned opponents","Deals +15% extra damage (2875) on Punish Counter","Incurs 20% damage scaling onto itself when combo'd into"],"moveType":"special","moveMotion":"HCB","moveButton":"LP","movesList":"Special","i":56},"MP Power Bomb":{"moveName":"MP Power Bomb","plnCmd":"hcb+MP","numCmd":"63214MP","ezCmd":"b+SP / hcb+M","cmnName":"MP Command Grab","startup":7,"active":3,"recovery":52,"total":61,"onHit":"HKD +15","onPC":"HKD +15","dmg":"2500(2875)","dmgScaling":"20% Immediate","range":1.04,"DDoH":10000,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.04","Medium range (and medium start-up) version of Power Bomb","Transitions into the Power Drop (German Suplex) version on back turned opponents","Deals +15% extra damage (2875) on Punish Counter","Incurs 20% damage scaling onto itself when combo'd into"],"moveType":"special","moveMotion":"HCB","moveButton":"MP","i":57},"HP Power Bomb":{"moveName":"HP Power Bomb","plnCmd":"hcb+HP","numCmd":"63214HP","ezCmd":"hcb+H","cmnName":"HP Command Grab","startup":5,"active":3,"recovery":54,"total":61,"onHit":"HKD +15","onPC":"HKD +15","dmg":"2500(2875)","dmgScaling":"20% Immediate","range":0.85,"DDoH":10000,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 0.85","Shortest range (but fastest start-up) version of Power Bomb","Useful Drive Reversal punish except when blocked near max range","Transitions into the Power Drop (German Suplex) version on back turned opponents","Deals +15% extra damage (2875) on Punish Counter","Incurs 20% damage scaling onto itself when combo'd into"],"moveType":"special","moveMotion":"HCB","moveButton":"HP","i":58},"OD Power Bomb":{"moveName":"OD Power Bomb","plnCmd":"hcb+PP","numCmd":"63214PP","ezCmd":"b+Auto SP / hcb+AA","cmnName":"OD Command Grab","startup":5,"active":3,"recovery":54,"total":61,"onHit":"HKD +15","onPC":"HKD +15","dmg":"2900(3335)","dmgScaling":"20% Immediate","range":1.14,"DDoH":10000,"DGain":-20000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.14","Has the second furthest range (between Light and Medium versions) but the fastest start-up along with the Heavy version","Transitions into the OD Power Drop (OD German Suplex) version on back turned opponents","Deals +15% extra damage (3335) on Punish Counter","Incurs 20% damage scaling onto itself when combo'd into"],"moveType":"special","moveMotion":"HCB","moveButton":"2P","i":59},"Power Drop":{"moveName":"Power Drop","plnCmd":"hcb+P (back turn)","numCmd":"63214P (back turn)","ezCmd":"b+SP / hcb+A (back turn)","cmnName":"German Suplex (back turn)","startup":5,"active":3,"recovery":54,"total":61,"onHit":"HKD +13","onPC":"HKD +13","dmg":"2800(3220)","dmgScaling":"20% Immediate","range":1.42,"DDoH":10000,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.42 (when canceled from HP Flash Chop)","Swaps sides with the opponent but doesn't grant any real oki","Can be out of range if used as a follow-up from max range against Crouching opponents","Deals +15% extra damage (3220) on Punish Counter (natural back turn punishes can occur in some scenarios like if Alex hops over the opponent whiffing something or vice versa)","Incurs 20% damage scaling onto itself when combo'd into"],"moveType":"special","moveMotion":"HCB","moveButton":"1P","movesList":"Special","i":60},"OD Power Drop":{"moveName":"OD Power Drop","plnCmd":"hcb+PP (back turn)","numCmd":"63214PP (back turn)","ezCmd":"b+Auto SP / hcb+AA (back turn)","cmnName":"OD German Suplex (back turn)","startup":5,"active":3,"recovery":54,"total":61,"onHit":"HKD +38","onPC":"HKD +38","dmg":"3000(3450)","dmgScaling":"15% Immediate / 40% Start / Combo (2 hits)","range":1.42,"DDoH":"10000 (5000*5000)","DGain":-20000,"SelfSoH":"3000 (1000*2000)","OppSoH":"2100 (700*1400)","atkLvl":"T","xx":["su2"],"extraInfo":["Range: 1.42 (when canceled from HP Flash Chop)","Swaps sides with the opponent and grants HKD into Drive Rush oki even mid-screen","Cancelable into the Omega Wing Buster (SA2) on hit","Deals +15% extra damage (3450) on Punish Counter (natural back turn punishes can occur in some scenarios like if Alex hops over the opponent whiffing something or vice versa)","Incurs 40% damage scaling penalty if used as the first hit of a combo (100% -> 60% when canceled into SA2 Omega Wing Buster)","Counts as 2 hits of damage scaling and also incurs 15% damage scaling onto itself when combo'd into"],"moveType":"special","moveMotion":"HCB","moveButton":"2P","i":61},"OD Hyper Bomb":{"moveName":"OD Hyper Bomb","plnCmd":"hcb+PP > f (back turn)","numCmd":"63214PP > 6 (back turn)","ezCmd":"b+Auto SP > f / hcb+AA > f (back turn)","cmnName":"OD Hyper Bomb (back turn)","startup":5,"onHit":"HKD +42","onPC":"HKD +42","dmg":"3200(3680)","dmgScaling":"15% Immediate","DDoH":"11000 (5000*6000)","SelfSoH":"3000 (1000*2000)","OppSoH":"2100 (700*1400)","atkLvl":"T","followUp":true,"extraInfo":["This version maintains the same side instead of swapping, and isn't cancelable into the Omega Wing Buster (SA2) on hit","This version does however grant a +42 HKD for Drive Rush or safe jump oki, even when used mid-screen","Deals +15% extra damage (3680) on Punish Counter (natural back turn punishes can occur in some scenarios like if Alex hops over the opponent whiffing something or vice versa)","Maintains the same damage scaling as the initial OD Power Drop (does not count as a separate move for scaling)"],"moveType":"special","moveMotion":"F","i":62},"Collapsing Driver":{"moveName":"Collapsing Driver","plnCmd":"b+MK (back turn)","numCmd":"4MK (back turn)","ezCmd":"b+M (back turn)","cmnName":"Tiger Driver (back turn)","startup":7,"active":3,"recovery":15,"total":24,"onHit":"HKD +33","onPC":"HKD +33","dmg":"2000 (600*1400)","dmgScaling":"Combo (2 hits)","hitstop":11,"range":1.38,"DDoH":8000,"DGain":3500,"SelfSoH":2500,"OppSoH":1750,"atkLvl":"H","extraInfo":["This back turn option deals less damage but maintains the same side instead of swapping and grants HKD oki mid-screen","Can be out of range if used as a follow-up from max range against Crouching opponents","The 2nd cinematic hit counts as a separate move for damage scaling"],"moveType":"special","moveMotion":"HCB","moveButton":"1K","i":63},"Raging Spear":{"moveName":"Raging Spear","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":9,"active":5,"recovery":55,"total":68,"onHit":"KD +30","onPC":"KD +30","onBlock":-38,"onPP":-58,"dmg":2000,"chp":500,"dmgScaling":"30% Minimum","blockstun":22,"hitstop":"25(20)","jugLimit":50,"jugIncr":1,"jugStart":1,"range":"2.259~2.612","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-9","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Alex's best Reversal option with decent start-up and range","Sends opponent far away (oki is only possible near the corner)","Juggle state allows Alex to combo when the super trades with the opponent's attack (like when timed too early as an anti-air)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":64},"Sledgecross Hammer":{"moveName":"Sledgecross Hammer","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":13,"active":4,"recovery":50,"total":66,"onHit":"HKD +19 \n(Air: Wall Splat)","onPC":"HKD +19 \n(Air: Wall Splat)","onBlock":-29,"onPP":-52,"dmg":"3000 (2000)","chp":750,"dmgScaling":"50% Start (Air) / 20% Combo (Air) / 40% Minimum","blockstun":25,"hitstop":"10 (Air: 15)","jugLimit":99,"jugIncr":0,"jugStart":0,"range":"2.308~2.499","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16","Armor Break","Depletes 1 Drive Bar on hit for the opponent","The range and invincibility makes it an effective fireball counter","The cinematic 3000 damage version only occurs on a grounded hit","Causes a 2000 damage wallsplat when hitting airborne opponents (Free Juggle state if this initiated the juggle state, otherwise does not increase the current juggle count)","Cinematic version gives decent Drive Rush oki even midscreen (but DR + Throw only beats reversal 4F normals on characters with a wide hurtbox)","Incurs 50% damage scaling penalty if used as the first hit of a combo and also counts as 2 hits of damage scaling when combo'd into"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":65},"Omega Wing Buster":{"moveName":"Omega Wing Buster","plnCmd":"PP (after OD Power Drop)","numCmd":"5PP (after OD Power Drop)","ezCmd":"SP+H (after OD Power Drop)","cmnName":"Super Art Level 2 (back turn)","startup":2,"onHit":"HKD +29","dmg":"2800 (1680)","dmgScaling":"40% Minimum","DDoH":10000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","followUp":true,"extraInfo":["Level 2 Super that can only be performed after OD Power Drop","Depletes 1 Drive Bar on hit for the opponent","Pushes the opponent full-screen away afterwards (basically resets it back to neutral despite the +29 HKD)","Kenny Omega's signature move ('One Winged Angel')","2800 refers to the Super's base damage without scaling (but 1680 is the maximum theoretical damage with 60% scaling applied)"],"moveType":"super","moveMotion":"N","moveButton":"2P","movesList":"Super","i":66},"The Final Prison":{"moveName":"The Final Prison","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":12,"active":5,"recovery":53,"total":69,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-38,"onPP":-56,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":20,"hitstop":6,"jugLimit":99,"range":1.911,"DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2 Drive Bars for Alex","Has considerably less range than Alex's other Supers","Gives poor oki (spaced Drive Rush normals like stand MP or crouch MK)","Has two different cinematics depending on if the Super KOs the opponent or not"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":67},"The Final Prison (Critical Art)":{"moveName":"The Final Prison (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":12,"active":5,"recovery":53,"total":69,"onHit":"HKD +25","onPC":"HKD +25","onBlock":-38,"onPP":-56,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":20,"hitstop":6,"jugLimit":99,"range":1.911,"DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16","Critical Art does +500 extra damage over regular version and has improved oki (HKD +25 instead of only +18)","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.1 Drive Bars for Alex","Has considerably less range than Alex's other Supers","Much better oki than standard SA3 when using Drive Rush","Has two different cinematics depending on if the Super knocks the opponent out or not"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","i":68}}},"stats":{"health":"10500","taunt":"?","bestReversal":"Raging Spear","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"22","bDash":"25","color":"#fc9012","phrase":"All right, you're on.","fWalk":"0.042","bWalk":"0.027","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.0","bDashDist":"0.75","dRushDist":"0.393","dRushDistMin":"0.393","dRushDistBlock":"1.722","dRushDistMax":"3.53","throwHurt":"0.38","throwRange":"0.85","threeLetterCode":"ALX","hashtag":"#SF6_ALEX","fastestNormal":"4f"}},"Blanka":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":3,"recovery":10,"total":17,"onHit":3,"onPC":7,"onBlock":-3,"DRoH":6,"DRoB":0,"SA2oH":5,"SA2oB":-1,"CCoH":-3,"CCoB":-9,"hopOH":"-12/-17","hopOB":"-18/-23","onPP":-11,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.36,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Cannot link or chain into any other move (mostly used to cancel into specials)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","startup":10,"active":3,"recovery":15,"total":27,"onHit":3,"onPC":7,"onBlock":-4,"SA2oH":10,"SA2oB":3,"onPP":-16,"dmg":700,"hcWinSpCa":15,"hcWinNotes":"*Super only","hitstun":21,"blockstun":14,"hitstop":11,"range":1.64,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su"],"extraInfo":["Good poke tool with strong hitbox priority"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":10,"active":7,"recovery":"17(22)","total":"33(38)","onHit":3,"onPC":7,"onBlock":-3,"DRoH":17,"DRoB":11,"SA2oH":16,"SA2oB":10,"CCoH":8,"CCoB":2,"hopOH":"-1/-6","hopOB":"-7/-12","onPP":-27,"dmg":800,"hcWinSpCa":16,"hitstun":27,"blockstun":21,"hitstop":13,"range":"1.429~1.561","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Mostly a combo tool (hitboxes not ideal for poking or anti-airing)","Forces stand","Last 2 active frames whiff on grounded opponents (only hits the air above Blanka)","+5F extra recovery frames (22F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"Auto L","startup":4,"active":4,"recovery":7,"total":14,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":6,"DRoB":-1,"SA2oH":5,"SA2oB":-2,"CCoH":-3,"CCoB":-10,"hopOH":"-12/-17","hopOB":"-19/-24","onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":14,"hitstun":16,"blockstun":9,"hitstop":9,"range":1.11,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Blanka's fastest normal at 4F","Chains into stand LK / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":8,"active":3,"recovery":"17(20)","total":"27(30)","onHit":5,"onPC":9,"onBlock":-2,"DRoH":15,"DRoB":8,"SA2oH":14,"SA2oB":7,"CCoH":6,"CCoB":-1,"hopOH":"-3/-8","hopOB":"-10/-15","onPP":-18,"dmg":600,"hcWinSpCa":15,"hitstun":25,"blockstun":18,"hitstop":11,"range":1.494,"DDoH":6000,"DDoB":3000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"extraInfo":["+3F extra recovery frames (20F) on whiff","Forward movement and low pushback makes it useful in some cancel routes"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":7,"active":9,"recovery":"18(15)","total":"33(30)","onHit":6,"onPC":10,"onBlock":-4,"onPP":-22,"dmg":800,"hitstun":33,"blockstun":20,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"1.175~1.435","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Forces stand","Combo tool as well as a solid anti-air on later active frames and also a good oki / meaty tool","Launches airborne opponents into a limited juggle state on Counter-Hit / Punish Counter","Active frames 7-9 can hit cross-up (behind Blanka) unlike most anti-air tools in the game","The brief extended leg hurtbox on frame 6 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","3F fewer recovery frames (15F) on block/parry"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":6,"active":3,"recovery":8,"total":16,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":6,"DRoB":-1,"SA2oH":5,"SA2oB":-2,"CCoH":-3,"CCoB":-10,"hopOH":"-12/-17","hopOB":"-19/-24","onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":9,"hitstop":9,"range":1.4,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Far range cancelable jab (furthest range of Blanka's light buttons)","Chains into stand LK / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":9,"active":5,"recovery":16,"total":29,"onHit":-1,"onPC":3,"onBlock":-5,"DRoH":10,"DRoB":6,"SA2oH":9,"SA2oB":5,"CCoH":1,"CCoB":-3,"hopOH":"-8/-13","hopOB":"-12/-17","onPP":-19,"dmg":600,"hcWinSpCa":19,"hitstun":20,"blockstun":16,"hitstop":11,"range":"1.04~1.72","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Very far range cancelable medium that's also a situational anti-air (but cannot hit cross-up)","Solid poke / buffer tool with very lenient cancel window making this very easy to hit confirm (19F hit confirm window)","Can hit on later active frames when spaced out, increasing frame advantage but also making it slightly harder to hit confirm"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":15,"active":5,"recovery":"20(21)","total":"39(40)","onHit":0,"onPC":"HKD +80","onBlock":-5,"onPP":-25,"dmg":900,"hitstun":25,"blockstun":21,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":2.137,"DDoH":10000,"DDoB":6000,"DGain":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Forces stand","Very far range poke that can also anti-air in specific situations","The brief extended punch hurtbox on frame 14 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","+1F extra recovery frame (21F) on block","Knocks down on counter-hit (KD +40) and Punish Counter (HKD +80) with a limited juggle state on airborne opponents"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":5,"active":2,"recovery":10,"total":16,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-10,"dmg":200,"dmgScaling":"20% Start","hitstun":15,"blockstun":9,"hitstop":9,"range":1.23,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LK / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":"16(18)","total":"26(28)","onHit":5,"onPC":9,"onBlock":-5,"DRoH":14,"DRoB":6,"SA2oH":13,"SA2oB":5,"CCoH":5,"CCoB":-3,"hopOH":"-4/-9","hopOB":"-12/-17","onPP":-19,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":24,"blockstun":16,"hitstop":9,"range":1.48,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Good frame advantage on hit for a cancelable crouch MK (can be used as a combo tool)","+2F extra recovery frames (18F) on whiff","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","startup":11,"active":4,"recovery":23,"total":37,"onHit":"KD +25","onPC":"HKD +46","onBlock":-12,"onPP":-22,"dmg":900,"blockstun":15,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.865,"DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":5,"onHit":"3~9","onPC":"7~13","onBlock":"-1~5","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":"1.19~1.49","DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Decent air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":7,"onHit":"5~11 (KD)","onPC":"9~15 (KD)","onBlock":"1~7","dmg":700,"hcWinSpCa":"until land","hitstun":15,"blockstun":11,"hitstop":11,"range":1.21,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Cancelable into airborne Blanka Ball","Cancel can be delayed for the entirety of the remaining jump arc (until Blanka lands)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"ub or uf+HP","numCmd":"7 or 9HP","ezCmd":"ub or uf+Auto H","startup":9,"active":4,"onHit":"5~15 (KD)","onPC":"9~19 (KD)","onBlock":"1~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":2,"jugIncr":2,"jugStart":1,"range":"0.97~1.46","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on hit"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Neutral Jump HP":{"moveName":"Neutral Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":7,"active":3,"onHit":"10~15 (KD)","onPC":"14~19 (KD)","onBlock":"6~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.29,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":16},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":6,"onHit":"5~9","onPC":"9~13","onBlock":"1~5","dmg":300,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.4,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Decent air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":17},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"7~13","onPC":"11~17","onBlock":"3~9","dmg":500,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.11,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":18},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":11,"active":6,"onHit":"8~15","onPC":"12~19","onBlock":"4~11","dmg":800,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.28,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Blanka's main horizontal jump-in tool"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":19},"Rock Crusher":{"moveName":"Rock Crusher","plnCmd":"f+MP","numCmd":"6MP","cmnName":"Overhead","startup":20,"active":"2*1","recovery":20,"total":42,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-21,"dmg":"600 (300*300)","hitstun":"26(24)","blockstun":"20(18)","hitstop":"8*8","range":"1.163~1.783","DDoH":"2500*2500 (5000)","DDoB":"1250*1250 (2500)","DGain":"750*750 (1500)","SelfSoH":"250*250 (500)","SelfSoB":"125*125 (250)","OppSoH":"175*175 (350)","OppSoB":"62*62 (124)","atkLvl":"M","extraInfo":["2-hit Overhead","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":20},"Double Knee Bombs":{"moveName":"Double Knee Bombs","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Double Knee","startup":9,"active":"3(7)2","recovery":18,"total":38,"onHit":6,"onPC":10,"onBlock":-2,"onPP":-18,"dmg":"600 (300*300)","hitstun":"36(26)","blockstun":"28(18)","hitstop":"8*8","jugLimit":"1*1","jugIncr":"0*1","jugStart":"0*1","range":"1.32~1.73","DDoH":"3000*3000 (6000)","DDoB":"2000*2000 (4000)","DGain":"1000*1000 (2000)","SelfSoH":"250*250 (500)","SelfSoB":"125*125 (250)","OppSoH":"175*175 (350)","OppSoB":"62*62 (124)","atkLvl":"H","extraInfo":["Forward moving 2-hit normal that low crushes on frames 9-23","Forces stand on hit","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","1st hit puts opponent into free juggle state to ensure both hits connect on airborne opponents"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":21},"Wild Edge":{"moveName":"Wild Edge","plnCmd":"b+MK","numCmd":"4MK","ezCmd":"b+M / Auto M","cmnName":"b+MK","startup":9,"active":6,"recovery":12,"total":26,"onHit":8,"onPC":12,"onBlock":2,"DRoH":16,"DRoB":10,"SA2oH":15,"SA2oB":9,"CCoH":7,"CCoB":1,"hopOH":"-2/-7","hopOB":"-8/-13","onPP":-16,"dmg":600,"hcWinSpCa":20,"hitstun":26,"blockstun":20,"hitstop":11,"range":"1.519 (Stand)","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["No head hurtbox on frames 1-3","Head hurtbox is invincible to airborne strikes on frames 4-14","Blanka's main frametrap / combo tool / anti-air","Tons of active frames and good frame advantage makes this a very strong oki / meaty tool","Has a very lenient cancel window making this very easy to hit confirm (20F hit confirm window)","Pretty good horizontal anti-air","This button does everything","Whiffs on crouching from further away (needs to be up close for the crouch hitbox to connect)"],"moveType":"normal","moveMotion":"B","moveButton":"MK","movesList":"Command Normal","i":22},"Wild Nail":{"moveName":"Wild Nail","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"Body Slam","startup":18,"active":4,"recovery":"28(31)","total":"49(52)","onHit":"KD +27(30)","onPC":"KD +76(79)","onBlock":"-15(-12)","CCoH":"KD +32 (Crumple +81)","CCoB":-7,"onPP":"-33(-30)","dmg":1100,"dmgScaling":"20% Start","hcWinSpCa":31,"hcWinNotes":"*Coward Crouch only","blockstun":20,"hitstop":13,"jugLimit":5,"jugIncr":5,"jugStart":1,"range":"1.58~2.07","DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["+3F extra recovery frames (31F) on whiff or block","Low crushes on frames 10-20","Crouching state during recovery on frames 21-43","Spikes down airborne opponents","Active frames 3-4 cannot hit airborne opponents","Puts airborne opponents into an OTG bounce free juggle state on Punish Counter","Cancelable into Coward Crouch on hit and block up to frame 34 on hit / block (this version of Coward Crouch can input the P/K follow-ups earlier after only 11F, or hold Up to exit the stance after 10F)","Can be juggled into any attack that's 6F or faster after hitting Punish Counter on an airborne opponent and canceling it into Coward Crouch > Up to exit the stance quickly","Canceling the knockdown into Coward Crouch > Forward Hop gives Blanka point blank oki with +2 advantage","The brief extended arm hurtbox on frame 17 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":23},"Amazon River Run":{"moveName":"Amazon River Run","plnCmd":"df+HP","numCmd":"3HP","ezCmd":"df+H","cmnName":"Slide","startup":14,"active":10,"recovery":22,"total":45,"onHit":"KD +29(38)","onPC":"HKD +29(38)","onBlock":"-18(-9)","onPP":"-30(-21)","dmg":1000,"blockstun":14,"hitstop":13,"jugLimit":5,"jugIncr":5,"jugStart":1,"range":"2.413~3.10","DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Far range slide that's Projectile invincible on the upper body and low profiles on frames 10-29 (does not evade projectiles low to the ground)"],"moveType":"normal","moveMotion":"DF","moveButton":"HP","movesList":"Command Normal","i":24},"Coward Crouch":{"moveName":"Coward Crouch","plnCmd":"d+PP","numCmd":"2PP","ezCmd":"d+M+H","cmnName":"Coward Crouch","startup":18,"active":"1~102","recovery":28,"total":"47(148)","extraInfo":["Low profiles (and Upper Body Projectile invincible) starts on frame 9 and lasts until the final 18F of recovery (ranges from 9-29F or 9-130F depending on your actions)","If no input is made then Blanka stays down for 98F total (18F start + 52F crouch + 28F recovery)","Can hold down to extend the crouch by extra 50F (148F total animation)","P/K Follow-ups possible on frames 18 and onward (can also tap Up to exit stance on frame 19 and onward)","Follow-ups can be performed earlier on frames 11 and onward when canceled into from f+HP (Wild Nail)","Follow-ups can be delayed quite a bit which gives Blanka the time to react to the opponents actions as well as mix-up his own timings","Counter-Hit state for the entire duration"],"moveType":"special","moveMotion":"D","moveButton":"2P","movesList":"Coward Crouch","i":25},"Wild Lift":{"moveName":"Wild Lift","plnCmd":"d+PP > P","numCmd":"2PP > P","ezCmd":"d+M+H > L","cmnName":"Coward Crouch > P","fullStartup":"18+8","startup":8,"active":7,"recovery":31,"total":45,"onHit":"KD +55","onPC":"KD +55","onBlock":-21,"onPP":-36,"dmg":600,"blockstun":17,"hitstop":11,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"?","DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","followUp":true,"extraInfo":["Still retains the low profile hurtboxes and crouching status from Coward Crouch on first 3 start-up frames","Launches the opponent into a limited juggle state on hit","Final 3 active frames have strong vertical hitbox priority for anti-air purposes"],"moveType":"special","moveMotion":"N","moveButton":"1P","movesList":"Coward Crouch","i":26},"Raid Jump":{"moveName":"Raid Jump","plnCmd":"d+PP > K","numCmd":"2PP > K","ezCmd":"d+M+H > M or H","cmnName":"Coward Crouch > K","startup":18,"recovery":12,"total":55,"followUp":true,"extraInfo":["Upper body projectile invincible on frames 1-9 (frames 19-27 overall)","Airborne on frames 9-43 (frames 27-61 overall)","12F landing recovery if no air attack is input","Counter-Hit state for the entire duration (but no Forced Knockdown while airborne)"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Coward Crouch","i":27},"Surprise Forward Hop":{"moveName":"Surprise Forward Hop","plnCmd":"f or df+KKK","numCmd":"6 or 3KKK","ezCmd":"f or df+LMH","cmnName":"Forward Hop","recovery":"27(30)","total":"27(30)","extraInfo":["3F more recovery (30F total) if done from Coward Crouch","No head hurtbox on frames 4-11","Minor low crush on frames 12-22 (hops slightly above ground, but not over most low attacks)","No collision boxes on frames 4-22 (can side switch with the opponent)"],"moveType":"special","moveMotion":"ForDF","moveButton":"3K","nonHittingMove":true,"movesList":"Special","i":28},"Surprise Back Hop":{"moveName":"Surprise Back Hop","plnCmd":"b or db+KKK","numCmd":"4 or 1KKK","ezCmd":"b or db+LMH","cmnName":"Back Hop","recovery":"32(35)","total":"32(35)","extraInfo":["3F more recovery (35F total) if done from Coward Crouch","Airborne on frames 11-21"],"moveType":"special","moveMotion":"BorDB","moveButton":"3K","nonHittingMove":true,"movesList":"Special","i":29},"Wild Fang":{"moveName":"Wild Fang","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +30","onPC":"HKD +30","dmg":"1200(2040)","dmgScaling":"20% Start (3rd hit) / 20% Immediate","range":0.9,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop (corner only): Walk forward (manually timed) / Dash up for +11 mixup / Surprise Hop forward for +3 mixup between throw/strike","Can still Surprise Hop forward and get a meaty strike on mid-screen back-rise","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":30},"Jungle Flip":{"moveName":"Jungle Flip","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +27","onPC":"HKD +27","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.9,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki when cornered: Can dash up for a pseudo strike/throw loop or just Drive Rush in for a real strike/throw mix","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":31},"Wild Bites":{"moveName":"Wild Bites","plnCmd":"LP+LK (air)","numCmd":"LPLK (air)","ezCmd":"L+M (air)","cmnName":"Air Throw","startup":5,"active":3,"onHit":"KD +22","onPC":"HKD +22","dmg":"1200(2040)","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":"1400(2800)","atkLvl":"T","airmove":true,"extraInfo":["Can Drive Rush for a meaty normal into tick throw against a cornered opponent","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for both players"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":32},"Drive Impact: Wild Scratch":{"moveName":"Drive Impact: Wild Scratch","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.523,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":33},"Drive Reversal: Quick Rolling Attack":{"moveName":"Drive Reversal: Quick Rolling Attack","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.91,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":34},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":35},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":36},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","extraInfo":["Back Taunt recharges +1 Blanka Chan Doll on frame 188 (233F total duration)"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":37},"Electric Thunder":{"moveName":"Electric Thunder","plnCmd":"qcb+P","numCmd":"214P","ezCmd":"SP / qcb+A","cmnName":"Electricity","startup":10,"active":"2(3)2(3)2~","recovery":"15(17)","total":"25(38~95)","onHit":"KD +39","onPC":"KD +39","onBlock":-3,"onPP":-14,"dmg":800,"chp":200,"hcWinSpCa":20,"blockstun":13,"hitstop":"18 / 15(14)","jugLimit":1,"jugIncr":2,"jugStart":1,"range":"0.71~1.07","DDoH":5000,"DDoB":2000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Strike hitbox","+2F extra recovery frames (17F) on whiff","Total duration is only 25F on hit/block since Blanka goes straight into recovery frames on hit/block and skips the later hits","Can hold the button down for extra electricity hits on whiff only","Activates Blanka Chan dolls to start running towards the opponent"],"moveType":"special","moveMotion":"QCB","moveButton":"P","movesList":"Special","i":38},"OD Electric Thunder":{"moveName":"OD Electric Thunder","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"Auto SP / qcb+AA","cmnName":"OD Electricity","startup":10,"active":"2(3)2(3)2~","recovery":"15(17)","total":"25(38~95)","onHit":"KD +40","onPC":"KD +40","onBlock":4,"SA2oH":"KD +54(60)","SA2oB":9,"onPP":-14,"dmg":"1000 (400*600)","chp":100,"hcWinSpCa":"22(50)","hcWinNotes":"*2nd attack on hit only (extends hitconfirm window)","blockstun":20,"hitstop":"15*25 / 20","jugLimit":"1*10","jugIncr":"3*0","jugStart":"1*1","range":"1.07~1.15","DDoH":"2500*2500 (5000)","DDoB":4000,"DGain":-20000,"SelfSoH":"500*500 (1000)","SelfSoB":250,"OppSoH":"350*350 (700)","OppSoB":125,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Strike hitbox","Good + frames on block and launches the opponent into a limited juggle state on hit","+2F extra recovery frames (17F) on whiff","Total duration is only 25F on block since Blanka goes straight into recovery frames on block and skips the extra hits","On Hit; Blanka does a follow-up hit that launches the opponent into a limited juggle state (and greatly extends the hit confirm cancel window)","Can hold the button down for extra electricity hits on whiff only","Activates Blanka Chan dolls to start bouncing 3 times and then start running towards the opponent (the doll can hit the target once with each bounce)"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":39},"LP Rolling Attack":{"moveName":"LP Rolling Attack","plnCmd":"b,f+LP","numCmd":"46LP","ezCmd":"b,f+L","cmnName":"LP Blanka Ball","startup":10,"active":11,"recovery":"3+8","total":31,"onHit":"KD +13","onPC":"KD +13","onBlock":-23,"onPP":-41,"dmg":1000,"chp":250,"hcWinSpCa":22,"blockstun":20,"hitstop":20,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"0.558~1.537","DDoH":5000,"DDoB":7500,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 10-23 (Forced Knockdown state)","Takes 40 frames to charge (holds charge for 10F after leaving charge)","Blanka's landing recovery is in a crouching state","All 11 activate frames are cancelable into SA3","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 6F (hit) or 10F (block) landing recovery)","Useful for baiting a block/parry by intentionally whiffing this attack into an immediate throw"],"moveType":"special","moveMotion":"F","moveButton":"LP","chargeDirection":"B","movesList":"Special","i":40},"MP Rolling Attack":{"moveName":"MP Rolling Attack","plnCmd":"b,f+MP","numCmd":"46MP","ezCmd":"b+SP / b,f+M","cmnName":"MP Blanka Ball","startup":12,"active":19,"recovery":"3+8","total":41,"onHit":"KD +14","onPC":"Tumble +66","onBlock":-23,"onPP":-41,"dmg":1200,"chp":300,"hcWinSpCa":22,"blockstun":20,"hitstop":20,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"1.06~2.252","DDoH":5000,"DDoB":7500,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 12-33 (Forced Knockdown state)","Takes 40 frames to charge (holds charge for 10F after leaving charge)","Punish Counter sends the opponent tumbling into a limited juggle OTG state (can follow-up with enhanced SA1 or down-forward Rolling Cannon during SA2 install)","Blanka's landing recovery is in a crouching state","First 11 active frames are cancelable into SA3","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 6F (hit) or 10F (block) landing recovery)"],"moveType":"special","moveMotion":"F","moveButton":"MP","chargeDirection":"B","i":41},"HP Rolling Attack":{"moveName":"HP Rolling Attack","plnCmd":"b,f+HP","numCmd":"46HP","ezCmd":"b,f+H","cmnName":"HP Blanka Ball","startup":22,"active":20,"recovery":"2+23","total":66,"onHit":"KD +30","onPC":"Tumble +86","onBlock":-15,"onPP":-33,"dmg":1300,"chp":325,"hcWinSpCa":22,"blockstun":20,"hitstop":20,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"0.85~3.02","DDoH":5000,"DDoB":10000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 20-43 (Forced Knockdown state)","Takes 40 frames to charge (holds charge for 10F after leaving charge)","Not possible for most characters to punish on block unless Perfect Parried","Punish Counter sends the opponent tumbling into a limited juggle OTG state (can follow-up from full-screen even with Drive Rush > df+HP slide)","First 6 active frames are cancealble into SA3","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 6F landing recovery)"],"moveType":"special","moveMotion":"F","moveButton":"HP","chargeDirection":"B","i":42},"OD Rolling Attack":{"moveName":"OD Rolling Attack","plnCmd":"b,f+PP","numCmd":"46PP","ezCmd":"b+Auto SP / b,f+AA","cmnName":"OD Blanka Ball","startup":18,"active":22,"recovery":"2+15","total":56,"onHit":"KD +57","onPC":"KD +57","onBlock":-7,"SA2oH":"KD +74","SA2oB":9,"onPP":-25,"dmg":800,"chp":200,"dmgScaling":"20% Start","hcWinSpCa":19,"hcWinNotes":"*Stays on same side when canceled to SA2 on hit","blockstun":20,"hitstop":"17 / 20","jugLimit":1,"jugIncr":1,"jugStart":2,"range":"1.462~4.94","DDoH":5000,"DDoB":10000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Airborne on frames 18-41 (Forced Knockdown state)","Takes 40 frames to charge (holds charge for 10F after leaving charge)","Side switches on hit unless near the corner","Completely safe unless Perfect Parried","Blanka has only 5F of landing recovery on block (standing state), which can make it difficult to land a grounded punish","First 2 active frames are cancelable into SA2/SA3","Launches opponent into a limited juggle state on hit","Crouch size hurtboxes (but still technically in a standing state) on last 7 landing recovery frames on hit/whiff","Recovery frames listed refers to the version that plays out on hit or whiff (bounces back on hit / block with 15F (hit) or 5F (block) landing recovery)","Activates Blanka Chan dolls to start bouncing 3 times and then start running towards the opponent (3-hit OD version)"],"moveType":"special","moveMotion":"F","moveButton":"2P","chargeDirection":"B","i":43},"LK Vertical Rolling Attack":{"moveName":"LK Vertical Rolling Attack","plnCmd":"d,u+LK","numCmd":"28LK","ezCmd":"d+SP / d,u+L","cmnName":"LK Up Ball","startup":8,"active":19,"recovery":"31+17","total":74,"onHit":"KD +35","onPC":"KD +35","onBlock":-27,"onPP":-43,"dmg":1200,"chp":300,"blockstun":18,"hitstop":20,"jugLimit":3,"jugIncr":3,"jugStart":1,"range":"0.63 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Trajectory: 45° degree up-forward","Invincible to airborne attacks on frames 8-26","Takes 40 frames to charge (holds charge for 12F after leaving charge)","Airborne on frames 6-57 (Forced Knockdown state)","Cannot hit cross-up (behind Blanka)","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 7F (hit) or 10F (block) landing recovery)"],"moveType":"special","moveMotion":"U","moveButton":"LK","chargeDirection":"D","movesList":"Special","i":44},"MK Vertical Rolling Attack":{"moveName":"MK Vertical Rolling Attack","plnCmd":"d,u+MK","numCmd":"28MK","ezCmd":"d,u+M","cmnName":"MK Up Ball","startup":8,"active":19,"recovery":"31+17","total":74,"onHit":"KD +42","onPC":"KD +42","onBlock":-27,"onPP":-43,"dmg":1300,"chp":325,"blockstun":18,"hitstop":20,"jugLimit":3,"jugIncr":3,"jugStart":1,"range":"0.59 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Trajectory: 65° degree up-forward","Invincible to airborne attacks on frames 8-26","Takes 40 frames to charge (holds charge for 12F after leaving charge)","Airborne on frames 6-57 (Forced Knockdown state)","Cannot hit cross-up (behind Blanka)","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 7F (hit) or 10F (block) landing recovery)"],"moveType":"special","moveMotion":"U","moveButton":"MK","chargeDirection":"D","i":45},"HK Vertical Rolling Attack":{"moveName":"HK Vertical Rolling Attack","plnCmd":"d,u+HK","numCmd":"28HK","ezCmd":"d,u+H","cmnName":"HK Up Ball","startup":8,"active":19,"recovery":"31+17","total":74,"onHit":"KD +42","onPC":"KD +42","onBlock":-27,"onPP":-43,"dmg":1400,"chp":350,"blockstun":18,"hitstop":20,"jugLimit":3,"jugIncr":3,"jugStart":1,"range":"0.50 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Trajectory: 90° degree straight up","Invincible to airborne attacks on frames 8-26","Takes 40 frames to charge (holds charge for 12F after leaving charge)","Airborne on frames 6-57 (Forced Knockdown state)","Cannot hit cross-up (behind Blanka)","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 7F (hit) or 10F (block) landing recovery)"],"moveType":"special","moveMotion":"U","moveButton":"HK","chargeDirection":"D","i":46},"OD Vertical Rolling Attack":{"moveName":"OD Vertical Rolling Attack","plnCmd":"d,u+KK","numCmd":"28KK","ezCmd":"d+Auto SP / d,u+AA","cmnName":"OD Up Ball","startup":7,"active":"8(2)6","recovery":"31+17","total":70,"onHit":"KD + 28","onPC":"KD + 28","onBlock":-40,"onPP":-56,"dmg":"1600 (800*800)","chp":200,"blockstun":18,"hitstop":"14*12 / 20","jugLimit":"6*8","jugIncr":"1*10","jugStart":"1*1","range":"0.85 (1st)","DDoB":4000,"DGain":-20000,"SelfSoH":"500*500 (1000)","SelfSoB":250,"OppSoH":"350*350 (700)","OppSoB":125,"atkLvl":"H","extraInfo":["Trajectory: 75° degree up-forward","Fully invincible on frames 1-10","Takes 40 frames to charge (holds charge for 12F after leaving charge)","Airborne on frames 4-53 (Forced Knockdown state)","Cannot hit cross-up (behind Blanka)","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 7F (hit) or 23F (block) landing recovery)"],"moveType":"special","moveMotion":"U","moveButton":"2K","chargeDirection":"D","i":47},"LK Backstep Rolling Attack":{"moveName":"LK Backstep Rolling Attack","plnCmd":"hcb+LK","numCmd":"624LK","cmnName":"LK Rainbow Ball","startup":41,"active":24,"recovery":5,"total":69,"onHit":"8(14)","onPC":"12(18)","onBlock":"2(8)","onPP":"-10(-4)","dmg":1000,"chp":250,"hitstun":20,"blockstun":14,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":8000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Can hit cross-up","Shortest trajectory; Can steer Blanka's air momentum forward or backwards (forward momentum is faster than backwards)","Airborne on frames 8-12, 27-64 (Forced Knockdown state)"],"moveType":"special","moveMotion":"HCB","moveButton":"LK","movesList":"Special","i":48},"MK Backstep Rolling Attack":{"moveName":"MK Backstep Rolling Attack","plnCmd":"hcb+MK","numCmd":"624MK","ezCmd":"f+SP","cmnName":"MK Rainbow Ball","startup":41,"active":27,"recovery":5,"total":72,"onHit":"7(14)","onPC":"11(18)","onBlock":"1(8)","onPP":"-11(-4)","dmg":1000,"chp":250,"hitstun":20,"blockstun":14,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":8000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Can hit cross-up","Medium trajectory; Can steer Blanka's air momentum forward or backwards (forward momentum is faster than backwards)","Airborne on frames 8-12, 27-67 (Forced Knockdown state)"],"moveType":"special","moveMotion":"HCB","moveButton":"MK","i":49},"HK Backstep Rolling Attack":{"moveName":"HK Backstep Rolling Attack","plnCmd":"hcb+HK","numCmd":"624HK","cmnName":"HK Rainbow Ball","startup":41,"active":29,"recovery":5,"total":74,"onHit":"7(13)","onPC":"11(17)","onBlock":"3(9)","onPP":"-10(-4)","dmg":1000,"chp":250,"hitstun":19,"blockstun":15,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":8000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Can hit cross-up","Farthest trajectory; Can steer Blanka's air momentum forward or backwards (forward momentum is faster than backwards)","Airborne on frames 8-12, 27-69 (Forced Knockdown state)"],"moveType":"special","moveMotion":"HCB","moveButton":"HK","i":50},"OD Backstep Rolling Attack":{"moveName":"OD Backstep Rolling Attack","plnCmd":"hcb+KK","numCmd":"624KK","ezCmd":"f+Auto SP","cmnName":"OD Rainbow Ball","startup":8,"active":"5(28)21(1)4","recovery":4,"total":70,"onHit":"10(13) or KD +55","onPC":"14(17) or KD +55","onBlock":"6(9)","SA2oH":"KD +68","SA2oB":6,"onPP":"-61 / -9(-3)","dmg":"1000 (300*350x2)","chp":"251 (75*88x2)","hcWinSpCa":16,"hcWinNotes":"*1st hit only","hitstun":"21(18)","blockstun":"17*17(14)","hitstop":"12*13*15","jugLimit":"3*5*7","jugIncr":"1*1*1","jugStart":"1*1*1","range":"0.733 (1st)","DDoH":"1000*2000x2 (5000)","DDoB":"2000*4000x2 (10000)","DGain":-20000,"SelfSoH":"300*350x2 (1000)","SelfSoB":"150*175x2 (500)","OppSoH":"210*245x2 (700)","OppSoB":"75*87x2 (249)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Cancelable into Level 2 and 3 Super on first hit","Can hit cross-up on the secondary hits (while airborne)","Can steer Blanka's air momentum forward or backwards (forward momentum is faster than backwards)","Airborne on frames 8-12, 27-66 (Forced Knockdown state)"],"moveType":"special","moveMotion":"HCB","moveButton":"2K","i":51},"Aerial Rolling Attack (air)":{"moveName":"Aerial Rolling Attack (air)","plnCmd":"b,f+P (air)","numCmd":"46P (air)","ezCmd":"b+SP / b,f+A (air)","cmnName":"Air Blanka Ball","startup":13,"active":"until land","recovery":17,"onHit":"KD +38(45)","onPC":"KD +38(45)","onBlock":"-9(-2)","onPP":"-23(-16)","dmg":1000,"chp":250,"blockstun":16,"hitstop":15,"jugLimit":5,"jugIncr":5,"jugStart":1,"range":"?","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Takes 40 frames to charge (holds charge for 10F after leaving charge)","Possible during any jump direction (even at the start of a forward jump) or after Coward Crouch > Raid Jump","Button strength determines Blanka's trajectory (LP (Classic) / L (Modern): Close | MP (Classic) / M (Modern): Mid | HP (Classic) / H (Modern): Far)","Cancelable into from jump MP","Can hit cross-up","Forced Knockdown state while airborne","Spikes down airborne opponents on hit"],"moveType":"special","moveMotion":"F","moveButton":"1P","chargeDirection":"B","movesList":"Special","i":52},"OD Aerial Rolling Attack (air)":{"moveName":"OD Aerial Rolling Attack (air)","plnCmd":"b,f+PP (air)","numCmd":"46PP (air)","ezCmd":"b+Auto SP / b,f+AA (air)","cmnName":"OD Air Blanka Ball","startup":13,"active":"until land","recovery":15,"onHit":"KD +29(30)","onPC":"KD +29(30)","onBlock":"-3(3)","onPP":"-21(-15)","dmg":"1200 (600*600)","chp":150,"blockstun":20,"hitstop":"15*13","jugLimit":"6*7","jugIncr":"1*0","jugStart":"1*1","range":"?","DDoH":"2500*2500 (5000)","DDoB":4000,"DGain":-20000,"SelfSoH":"900*400 (1300)","SelfSoB":450,"OppSoH":"630*280 (910)","OppSoB":225,"atkLvl":"H","airmove":true,"extraInfo":["Takes 40 frames to charge (holds charge for 10F after leaving charge)","Possible during any jump direction (even at the start of a forward jump) or after Coward Crouch > Raid Jump","Cancelable into from jump MP","Can hit cross-up (second hit whiffs unless near the corner)","Powerful tool on both offense and defense, especially against Throws","Usually +1 on block if used instantly from a jump off the ground","Second hit is performed on HIT only","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"F","moveButton":"2P","chargeDirection":"B","i":53},"LK Wild Hunt":{"moveName":"LK Wild Hunt","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"qcf+L","cmnName":"LK Command Grab","startup":34,"active":3,"recovery":57,"total":93,"onHit":"HKD +35","onPC":"HKD +35","dmg":1600,"range":2.49,"DDoH":10000,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Slow start-up command grab; Range: 2.50 (shortest)","Airborne on frames 9-26 (Forced Knockdown state)"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":54},"MK Wild Hunt":{"moveName":"MK Wild Hunt","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"qcf+M","cmnName":"MK Command Grab","startup":39,"active":3,"recovery":57,"total":98,"onHit":"HKD +35","onPC":"HKD +35","dmg":1700,"range":3.41,"DDoH":10000,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Slow start-up command grab; Range: 3.41 (mid-range)","Airborne on frames 14-33 (Forced Knockdown state)"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":55},"HK Wild Hunt":{"moveName":"HK Wild Hunt","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Command Grab","startup":43,"active":3,"recovery":57,"total":102,"onHit":"HKD +35","onPC":"HKD +35","dmg":1800,"range":4.24,"DDoH":10000,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Slow start-up command grab; Range: 4.25 (furthest)","Airborne on frames 19-36 (Forced Knockdown state)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":56},"OD Wild Hunt":{"moveName":"OD Wild Hunt","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"qcf+AA","cmnName":"OD Command Grab","startup":32,"active":3,"recovery":57,"total":91,"onHit":"HKD +64","onPC":"HKD +64","dmg":2000,"jugLimit":0,"jugIncr":99,"jugStart":99,"range":"2.68~3.58","DDoH":10000,"DGain":-20000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Slow start-up command grab; Range: 2.70~3.59","Can steer Blanka's air momentum forward or backwards (forward momentum is faster than backwards)","Airborne on frames 9-28 (Forced Knockdown state)","Jumps higher than the non-OD versions and can avoid many attacks","Can be combo'd into which sets up very high KDA (Knockdown Advantage) to setup for oki / Blanka-Chan"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":57},"Blanka-chan Bomb":{"moveName":"Blanka-chan Bomb","plnCmd":"d,d+P","numCmd":"22P","ezCmd":"d,d+A","cmnName":"Blanka-chan Doll","startup":"39+35","active":1000,"recovery":11,"total":50,"extraInfo":["Only one Blanka-chan doll can be on screen at a time","Blanka starts rounds with 3 Blanka-chan dolls stored up (the only way to restore them mid-match is doing Back+Taunt)","Strength of the punch button (LP/MP/HP) dictates where Blanka places his Blanka-chan doll (Close: LP (Classic) / L (Modern) | Mid-screen: MP (Classic) / M (Modern) | Full-screen: HP (Classic) / H (Modern))","One stack of doll is consumed on frame 25 of start-up and then spawns on frame 39 (if blanka is hit between frames 25-38 then he loses the doll completely)","After a doll is spawned on frame 39, it takes another 35F for it to reach the ground and become active (hence the 39+35F start-up listed)","The dolls stays on screen for 1000 frames (also despawns if it goes off-screen)","The dolls are activated by any source of electricity from Blanka, all with different effects depending on the strength of the electricity source (see the other Blanka-chan Bomb moves for more details)","The dolls all have a projectile hitbox once activated","Blanka is in a Counter-Hit state for the entire duration","Hitting Blanka will only despawn the dolls if they have been activated by electricity","Bounces 3 times first before running into the opponent if activated by OD electricity sources (can hit up to 3 times for 400 damage each)","Flies towards the opponent hitting 5 times for 1000 damage (200x5) if activated by Shout of Earth (level 1 Super Art)","Go my child, hold the neutral"],"moveType":"special","moveMotion":"DD","moveButton":"1P","movesList":"Special","i":58},"Blanka-chan Bomb (Charge)":{"moveName":"Blanka-chan Bomb (Charge)","plnCmd":"d,d+P (Charge)","numCmd":"22P (Charge)","ezCmd":"d,d+A (Charge)","cmnName":"Blanka-chan Doll (Charge)","startup":36,"onHit":"KD ~","onPC":"KD ~","dmg":800,"chp":200,"dmgScaling":"20% Start / Combo (2 hits)","blockstun":30,"hitstop":25,"jugLimit":99,"jugIncr":0,"jugStart":0,"DDoH":3000,"DDoB":4000,"DGain":2000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","projectile":true,"extraInfo":["1-hit Projectile hitbox","Projectile Speed: 0.04","This doll is activated by any meterless electricity source (qcb+P or any SA2 meterless ball specials)","Runs on the ground towards the opponent and puts them into a limited juggle state on hit (or maintains existing juggle state)","Counts as 2 hits of damage scaling","This doll disappears if Blanka is hit after electricity activation","Start-up frames listed (36F) refers to time between the electricity activation and the doll's projectile hitbox appearing"],"moveType":"special","movesList":"Special","i":59},"Blanka-chan Bomb (OD Charge)":{"moveName":"Blanka-chan Bomb (OD Charge)","plnCmd":"d,d+P (OD Charge)","numCmd":"22P (OD Charge)","ezCmd":"d,d+A (OD Charge)","cmnName":"Blanka-chan Doll (OD Charge)","startup":36,"onHit":"KD ~","onPC":"KD ~","dmg":"1200 (400x3)","chp":"300 (100x3)","dmgScaling":"20% Start / Combo (2 hits)","blockstun":"30x3","hitstop":"25x3","jugLimit":"99*99*99","jugIncr":"0*0*0","jugStart":"0*0*0","DDoH":5000,"DDoB":"3000 (1000x3)","DGain":"2400 (800x3)","SelfSoH":"1350 (450x3)","SelfSoB":"675 (225x3)","OppSoH":"945 (315x3)","OppSoB":"336 (112x3)","atkLvl":"H","projectile":true,"extraInfo":["3-hit OD Projectile hitbox","Projectile Speed: 0.012 (bounce) / 0.05 (walk)","Activated by any OD electricity source (qcb+PP or SA2 install OD ball specials)","Puts the opponent into a free juggle state or maintains the existing juggle state","Bounces 3 times before running towards the opponent","This doll bounces away on block (and then goes towards the opponent again)","Counts as 2 hits of damage scaling (across all 3 hits)","This doll can change directions if the opponent switches sides before the final bounce ends","This doll disappears if Blanka is hit after electricity activation","Start-up frames listed (36F) refers to time between the electricity activation and the doll's projectile hitbox appearing","This doll still builds Blanka drive-gauge on hit/block even during the regular Drive cooldown"],"moveType":"special","movesList":"Special","i":60},"Blanka-chan Bomb (SA1 Charge)":{"moveName":"Blanka-chan Bomb (SA1 Charge)","plnCmd":"d,d+P > qcb,qcb+P","numCmd":"22P > 236236P","ezCmd":"d,d+A > SP+H or f+SP+H / qcf,qcf+L","cmnName":"Blanka-chan Doll (SA1 Charge)","startup":26,"onHit":"KD ~","onPC":"KD ~","dmg":"1000 (200x5)","chp":"250 (50x5)","dmgScaling":"20% Start / Combo (2 hits)","blockstun":52,"hitstop":"10x5","jugLimit":"99x5","jugIncr":"0x4*99","jugStart":0,"DDoH":"5000 (1000x5)","DDoB":"5000 (1000x5)","DGain":"1000 (200x5)","SelfSoH":"1000 (200x5)","SelfSoB":"500 (100x5)","OppSoH":"700 (140x5)","OppSoB":"250 (50x5)","atkLvl":"H","projectile":true,"extraInfo":["5-hit Super Projectile hitbox","Projectile Speed: 0.1","Activated by SA1 electricity","Puts the opponent into a free juggle state on hit or maintains the existing juggle state","Shoots straight forward and hits 5 times","Counts as 2 hits of damage scaling","This doll disappears if Blanka is hit after electricity activation","Start-up frames listed (26F) refers to time between the electricity activation and the doll's projectile hitbox appearing"],"moveType":"special","movesList":"Special","i":61},"Shout of Earth":{"moveName":"Shout of Earth","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Level 1","startup":8,"active":9,"recovery":62,"total":78,"onHit":"KD +15","onPC":"KD +15","onBlock":-29,"onPP":-60,"dmg":2000,"chp":500,"dmgScaling":"30% Minimum","blockstun":42,"hitstop":20,"jugLimit":99,"jugIncr":1,"jugStart":1,"range":"?","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","projectile":true,"extraInfo":["Strike and Throw invincible on frames 1-9","Armor Break","Projectile hitbox that hits on both sides of Blanka (the hitbox is low enough to the ground for Empty jumps to safely block it)","Depletes 0.5 Drive Bar on hit for the opponent","Significantly better KD Advantage when juggled into","Activates Blanka-chan dolls and sends them flying towards the opponent hitting 5 times and making this Super plus on block (minimum +8 on block)","Deals 200 extra damage (2200) during the Lightning Beast (SA2) install"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":62},"Lightning Beast":{"moveName":"Lightning Beast","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Level 2","startup":1,"recovery":9,"total":10,"SelfSoH":-20000,"SelfSoB":-20000,"extraInfo":["No form of invincibility whatsoever","Duration of 1500 frames (25 seconds) - The remaining timer freezes during any hitstop","Install super that enhances all of Blanka's specials (except Command Grab) as well as giving him access to Rolling Cannon, an 8-way directional airborne rolling attack, which allows him to extend his combos, pressure and mixups all at once","Each Rolling Cannon depletes 0.2 / 0.1 Drive bar on hit / block for the opponent","Also enhances Shout of Earth (SA1) to have full-screen range and deal +200 extra damage (2200 total)","All specials (except command grab) now activate Blanka-chan dolls","Allows Blanka to cancel into his charge specials without having any charge","Using any enhanced Blanka Ball special (Rolling / Vertical / Rainbow / Aerial) depletes the install timer by 100F (6.7%), or 200F (13.3%) for Rolling Cannon","See Super Install page for more info on the enhanced specials and the new Rolling Cannon move"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","antiAirMove":true,"movesList":"Super","i":63},"Ground Shave Cannonball":{"moveName":"Ground Shave Cannonball","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Level 3","startup":10,"active":3,"recovery":61,"total":73,"onHit":"HKD +50","onPC":"HKD +50","onBlock":-46,"onPP":-62,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":18,"hitstop":8,"jugLimit":99,"range":"2.60~2.70","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-12","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.8 Drive Bars for Blanka","Travels about 60% screen range"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":64},"Ground Shave Cannonball (Critical Art)":{"moveName":"Ground Shave Cannonball (Critical Art)","plnCmd":"qcf,qcf+K (CA)","numCmd":"236236K (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":3,"recovery":61,"total":73,"onHit":"HKD +14","onPC":"HKD +14","onBlock":-46,"onPP":-62,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":18,"hitstop":8,"jugLimit":99,"range":"2.56~2.66","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-12","Critical Art does +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.3 Drive Bars for Blanka","Travels about 60% screen range (slightly less range than the standard SA3 for some reason)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":65}},"Super Install":{"Rolling Cannon":{"moveName":"Rolling Cannon","plnCmd":"P","numCmd":"5P","ezCmd":"A","cmnName":"Beast Cannon","startup":3,"active":25,"recovery":"7(9) land","onHit":"KD","onPC":"KD","dmg":400,"chp":100,"hcWinSpCa":41,"hcWinNotes":"*Rolling Cannon followup; reaching the ground ends cancel window","DDoH":2000,"DDoB":1000,"DGain":"1000(500)","blockstun":"17(18)","hitstop":15,"jugLimit":99,"jugIncr":2,"jugStart":1,"atkLvl":"H","xx":["sp"],"airmove":true,"followUp":true,"extraInfo":["8-way directional airborne rolling attack","Not an Overhead","Can be performed from most Blanka Ball specials (Rolling / Vertical / Rainbow / Aerial) on hit or block (except for OD Vertical Roll on block and OD Rolling Attack on hit)","Each use depletes the SA2 install timer by 200F (13.3%)","Each Rolling Cannon depletes 0.2 / 0.1 Drive bar on hit / block for the opponent","Can performed a maximum of 3 times in a row before landing (landing resets the 3x limit)","Blanka has no collision boxes during this move, until he lands (this can make it tricky to anti-air since Blanka can potentially phase through the opponents start-up frames)","Frame advantage on hit or block and KDA varies greatly depending on which version is used / after what move it's canceled into / height / angle / etc","Total recovery frames vary significantly based on input direction, but the landing recovery is always 7F for Up / Up-Back / Back / Down-Back or 9F for Down / Down-Forward / Forward / Up-Forward","Activates Blanka Chan dolls to start running towards the opponent (meterless 1-hit version)","BUG?: If this follow-up is used after an Aerial Rolling Attack (Air Ball) connects as low to the ground as possible, then no Super meter is spent and it gives greater frame advantage"],"moveType":"special","moveMotion":"ANY","moveButton":"1P","movesList":"Special","i":60.01},"Electric Thunder":{"moveName":"Electric Thunder","plnCmd":"qcb+P","numCmd":"214P","ezCmd":"SP / qcb+A","cmnName":"Electricity","startup":10,"active":"2(3)2(3)2~","recovery":"15(17)","total":"25(38~95)","onHit":"KD +39","onPC":"KD +39","onBlock":-3,"onPP":-14,"dmg":900,"chp":225,"DDoH":5000,"DDoB":2000,"DGain":2000,"OppSoH":700,"OppSoB":250,"blockstun":13,"hitstop":"18 / 15(14)","jugLimit":1,"jugIncr":2,"jugStart":1,"range":"0.71~1.07","atkLvl":"H","xx":["su3"],"extraInfo":["Strike hitbox","+2F extra recovery frames (17F) on whiff","Total duration is only 25F on hit/block since Blanka goes straight into recovery frames on hit/block and skips the later hits","Can hold the button down for extra electricity hits on whiff only","Activates Blanka Chan dolls to start running towards the opponent"],"moveType":"special","moveMotion":"QCB","moveButton":"P","movesList":"Special","i":38},"OD Electric Thunder":{"moveName":"OD Electric Thunder","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"Auto SP / qcb+AA","cmnName":"OD Electricity","startup":10,"active":"2(3)2(3)2~","recovery":"15(17)","total":"25(38~95)","onHit":"KD +40","onPC":"KD +40","onBlock":4,"onPP":-14,"dmg":"(1100) 500*600","chp":125,"DDoH":"2500*2500 (5000)","DDoB":4000,"DGain":-20000,"OppSoH":"350*350 (700)","OppSoB":125,"blockstun":20,"hitstop":"15*25 / 20","jugLimit":"1*10","jugIncr":"3*0","jugStart":"1*1","range":"1.07~1.15","atkLvl":"H","xx":["su3"],"extraInfo":["Strike hitbox","Good + frames on block and launches the opponent into a limited juggle state on hit","+2F extra recovery frames (17F) on whiff","Total duration is only 25F on block since Blanka goes straight into recovery frames on block and skips the extra hits","On Hit; Blanka does a follow-up hit that launches the opponent into a limited juggle state (and greatly extends the hit confirm cancel window)","Can hold the button down for extra electricity hits on whiff only","Activates Blanka Chan dolls to start bouncing 3 times and then start running towards the opponent (3-hit OD version)"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":39},"LP Rolling Attack":{"moveName":"LP Rolling Attack","plnCmd":"b,f+LP","numCmd":"46LP","ezCmd":"b,f+L","cmnName":"LP Blanka Ball","startup":10,"active":12,"recovery":"2+8","total":31,"onHit":"KD +13","onPC":"KD +13","onBlock":-21,"onPP":-39,"dmg":1100,"chp":275,"dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"58(56)","hcWinNotes":"*Rolling Cannon OnHit(Block)","DDoH":5000,"DDoB":4000,"DGain":2000,"OppSoH":700,"OppSoB":250,"blockstun":20,"hitstop":20,"jugLimit":3,"jugIncr":1,"jugStart":3,"range":"0.558~1.67","atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 10-23 (Forced Knockdown state)","Takes 40 frames to charge (holds charge for 10F after leaving charge)","No charge required if canceled into","Blanka has only 5F of landing recovery on block (standing state), which can make it difficult to land a grounded punish","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 6F (hit) or 5F (block) landing recovery)","Activates Blanka Chan dolls to start running towards the opponent (meterless 1-hit version)","Depletes the SA2 install timer by 100F (6.7%)","If crouch blocked this cannot create a true blockstring into Rolling Cannon"],"moveType":"special","moveMotion":"F","moveButton":"LP","chargeDirection":"B","movesList":"Special","i":40},"MP Rolling Attack":{"moveName":"MP Rolling Attack","plnCmd":"b,f+MP","numCmd":"46MP","ezCmd":"b+SP / b,f+M","cmnName":"MP Blanka Ball","startup":12,"active":19,"recovery":"3+8","total":41,"onHit":"KD +14","onPC":"Tumble +66","onBlock":-21,"onPP":-39,"dmg":1300,"chp":325,"dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"58(56)","hcWinNotes":"*Rolling Cannon OnHit(Block)","DDoH":5000,"DDoB":4000,"DGain":2000,"OppSoH":700,"OppSoB":250,"blockstun":20,"hitstop":20,"jugLimit":3,"jugIncr":1,"jugStart":3,"range":"1.072~2.556","atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 12-33 (Forced Knockdown state)","Takes 40 frames to charge (holds charge for 10F after leaving charge)","No charge required if canceled into","Punish Counter sends the opponent tumbling into a limited juggle OTG state (can follow-up with enhanced SA1 or down-forward Rolling Cannon during SA2 install)","Blanka has only 5F of landing recovery on block (standing state), which can make it difficult to land a grounded punish","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 6F (hit) or 5F (block) landing recovery)","Activates Blanka Chan dolls to start running towards the opponent (meterless 1-hit version)","Depletes the SA2 install timer by 100F (6.7%)","If crouch blocked this cannot create a true blockstring into Rolling Cannon"],"moveType":"special","moveMotion":"F","moveButton":"MP","chargeDirection":"B","i":41},"HP Rolling Attack":{"moveName":"HP Rolling Attack","plnCmd":"b,f+HP","numCmd":"46HP","ezCmd":"b,f+H","cmnName":"HP Blanka Ball","startup":20,"active":22,"recovery":"2+23","total":66,"onHit":"KD +19","onPC":"Tumble +81","onBlock":-21,"onPP":-46,"dmg":1400,"chp":350,"dmgScaling":"20% Start / 10% Immediate","hcWinSpCa":"58(56)","hcWinNotes":"*Rolling Cannon OnHit(Block)","DDoH":5000,"DDoB":6000,"DGain":2000,"OppSoH":700,"OppSoB":250,"blockstun":20,"hitstop":20,"jugLimit":3,"jugIncr":1,"jugStart":3,"range":"0.85~3.79","atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 18-43 (Forced Knockdown state)","Takes 40 frames to charge (holds charge for 10F after leaving charge)","No charge required if canceled into","Punish Counter sends the opponent tumbling into a limited juggle OTG state (can follow-up from full-screen even with Drive Rush > df+HP slide)","Blanka has only 5F of landing recovery on block (standing state), which can make it difficult to land a grounded punish","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 6F (hit) or 5F (block) landing recovery)","Activates Blanka Chan dolls to start running towards the opponent (meterless 1-hit version)","Depletes the SA2 install timer by 100F (6.7%)","If crouch blocked this cannot create a true blockstring into Rolling Cannon"],"moveType":"special","moveMotion":"F","moveButton":"HP","chargeDirection":"B","i":42},"OD Rolling Attack":{"moveName":"OD Rolling Attack","plnCmd":"b,f+PP","numCmd":"46PP","ezCmd":"b+Auto SP / b,f+AA","cmnName":"OD Blanka Ball","startup":18,"active":22,"recovery":"2+15","total":56,"onHit":"KD +57","onPC":"KD +57","onBlock":-7,"onPP":-25,"dmg":900,"chp":225,"dmgScaling":"20% Start","hcWinSpCa":42,"hcWinNotes":"*Rolling Cannon on block only","DDoH":5000,"DDoB":10000,"DGain":-20000,"OppSoH":700,"OppSoB":250,"blockstun":20,"hitstop":"20(17)","jugLimit":1,"jugIncr":1,"jugStart":2,"range":"1.478~4.94","atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 18-46 (Forced Knockdown state)","Takes 40 frames to charge (holds charge for 10F after leaving charge)","No charge required if canceled into","Side switches on hit unless near the corner","Completely safe on block unless Perfect Parried","Blanka has only 5F of landing recovery on block (standing state), which can make it difficult to land a grounded punish","Crouch size hurtboxes (but still technically in a standing state) on last 7 landing recovery frames on hit/whiff","Recovery frames listed refers to the version that plays out on hit or whiff (bounces back on hit / block with 15F (hit) or 5F (block) landing recovery)","Can only cancel into Rolling Cannon on block (which can be a true blockstring)","Launches opponent into a limited juggle state on hit","Activates Blanka Chan dolls to start bouncing 3 times and then start running towards the opponent (3-hit OD version)","Depletes the SA2 install timer by 100F (6.7%)"],"moveType":"special","moveMotion":"F","moveButton":"2P","chargeDirection":"B","i":43},"LK Vertical Rolling Attack":{"moveName":"LK Vertical Rolling Attack","plnCmd":"d,u+LK","numCmd":"28LK","ezCmd":"d+SP / d,u+L","cmnName":"LK Up Ball","startup":8,"active":19,"recovery":"31+17","total":74,"onHit":"KD +35","onPC":"KD +35","onBlock":-18,"onPP":-34,"dmg":1300,"chp":325,"dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"60(51)","hcWinNotes":"*Rolling Cannon OnHit(Block)","DDoH":5000,"DDoB":4000,"DGain":2000,"OppSoH":700,"OppSoB":250,"blockstun":18,"hitstop":20,"jugLimit":3,"jugIncr":3,"jugStart":1,"range":"0.63 (1st)","atkLvl":"H","extraInfo":["Trajectory: 45° degree up-forward","Invincible to airborne attacks on frames 8-26","Takes 40 frames to charge (holds charge for 12F after leaving charge)","No charge required if canceled into","Airborne on frames 6-57 (Forced Knockdown state)","Safer on block and bounces farther on block than normal","Difficult to land a grounded punish on block due to only 1F landing recovery (juggle punishes are more consistent)","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 7F (hit) or 1F (block) landing recovery)","If normal height opponent crouch blocks this, cannot create a true blockstring into Rolling Cannon (true blockstring can still occur vs. taller characters)","Activates Blanka Chan dolls to start running towards the opponent (meterless 1-hit version)","Depletes the SA2 install timer by 100F (6.7%)"],"moveType":"special","moveMotion":"U","moveButton":"LK","chargeDirection":"D","movesList":"Special","i":44},"MK Vertical Rolling Attack":{"moveName":"MK Vertical Rolling Attack","plnCmd":"d,u+MK","numCmd":"28MK","ezCmd":"d,u+M","cmnName":"MK Up Ball","startup":8,"active":19,"recovery":"31+17","total":74,"onHit":"KD +37","onPC":"KD +37","onBlock":-19,"onPP":-35,"dmg":1400,"chp":350,"dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"60(52)","hcWinNotes":"*Rolling Cannon OnHit(Block)","DDoH":5000,"DDoB":4000,"DGain":2000,"OppSoH":700,"OppSoB":250,"blockstun":18,"hitstop":20,"jugLimit":3,"jugIncr":3,"jugStart":1,"range":"0.59 (1st)","atkLvl":"H","extraInfo":["Trajectory: 65° degree up-forward","Invincible to airborne attacks on frames 8-26","Takes 40 frames to charge (holds charge for 12F after leaving charge)","No charge required if canceled into","Airborne on frames 6-57 (Forced Knockdown state)","Safer on block and bounces farther on block than normal","Difficult to land a grounded punish on block due to only 1F landing recovery (juggle punishes are more consistent)","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 7F (hit) or 1F (block) landing recovery)","Activates Blanka Chan dolls to start running towards the opponent (meterless 1-hit version)","Depletes the SA2 install timer by 100F (6.7%)"],"moveType":"special","moveMotion":"U","moveButton":"MK","chargeDirection":"D","i":45},"HK Vertical Rolling Attack":{"moveName":"HK Vertical Rolling Attack","plnCmd":"d,u+HK","numCmd":"28HK","ezCmd":"d,u+H","cmnName":"HK Up Ball","startup":8,"active":19,"recovery":"31+17","total":74,"onHit":"KD +42","onPC":"KD +42","onBlock":-19,"onPP":-35,"dmg":1500,"chp":375,"dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"60(52)","hcWinNotes":"*Rolling Cannon OnHit(Block)","DDoH":5000,"DDoB":4000,"DGain":2000,"OppSoH":700,"OppSoB":250,"blockstun":18,"hitstop":20,"jugLimit":3,"jugIncr":3,"jugStart":1,"range":"0.50 (1st)","atkLvl":"H","extraInfo":["Trajectory: 90° degree straight up","Invincible to airborne attacks on frames 8-26","Takes 40 frames to charge (holds charge for 12F after leaving charge)","No charge required if canceled into","Airborne on frames 6-57 (Forced Knockdown state)","Safer on block and bounces farther on block than normal","Difficult to land a grounded punish on block due to only 1F landing recovery (juggle punishes are more consistent)","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 7F (hit) or 1F (block) landing recovery)","Activates Blanka Chan dolls to start running towards the opponent (meterless 1-hit version)","Depletes the SA2 install timer by 100F (6.7%)"],"moveType":"special","moveMotion":"U","moveButton":"HK","chargeDirection":"D","i":46},"OD Vertical Rolling Attack":{"moveName":"OD Vertical Rolling Attack","plnCmd":"d,u+KK","numCmd":"28KK","ezCmd":"d+Auto SP / d,u+AA","cmnName":"OD Up Ball","startup":7,"active":"8(2)6","recovery":"31+17","total":70,"onHit":"KD + 27","onPC":"KD + 27","onBlock":-40,"onPP":-56,"dmg":"(1750) 900*850","chp":225,"dmgScaling":"40% Start / 10% Immediate","hcWinSpCa":82,"hcWinNotes":"*Rolling Cannon on hit only","DDoB":4000,"DGain":-20000,"OppSoH":"350*350 (700)","OppSoB":125,"blockstun":18,"hitstop":"14*12 / 20","jugLimit":"6*8","jugIncr":"1*10","jugStart":"1*1","range":"0.85 (1st)","atkLvl":"H","extraInfo":["Trajectory: 75° degree up-forward","Cannot cancel into Rolling Cannon on block","Fully invincible on frames 1-10","Takes 40 frames to charge (holds charge for 12F after leaving charge)","No charge required if canceled into","Airborne on frames 4-53 (Forced Knockdown state)","Recovery frames listed refers to the version that plays out on whiff (bounces back on hit / block with 7F (hit) or 23F (block) landing recovery)","Activates Blanka Chan dolls to start bouncing 3 times and then start running towards the opponent (3-hit OD version)","Depletes the SA2 install timer by 100F (6.7%)"],"moveType":"special","moveMotion":"U","moveButton":"2K","chargeDirection":"D","i":47},"LK Backstep Rolling Attack":{"moveName":"LK Backstep Rolling Attack","plnCmd":"hcb+LK","numCmd":"624LK","cmnName":"LK Rainbow Ball","startup":41,"active":24,"recovery":5,"total":69,"onHit":"8(14)","onPC":"12(18)","onBlock":"2(8)","onPP":"-10(-4)","dmg":1100,"chp":275,"dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"22(18)","hcWinNotes":"*Rolling Cannon","DDoH":5000,"DDoB":8000,"DGain":2000,"OppSoH":700,"OppSoB":250,"hitstun":20,"blockstun":14,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"atkLvl":"H","extraInfo":["Can hit cross-up","Shortest trajectory; Can steer Blanka's air momentum forward or backwards (forward momentum is faster than backwards)","Airborne on frames 8-12, 27-64 (Forced Knockdown state)","Activates Blanka Chan dolls to start running towards the opponent","Depletes the SA2 install timer by 100F (6.7%)"],"moveType":"special","moveMotion":"HCB","moveButton":"LK","movesList":"Special","i":48},"MK Backstep Rolling Attack":{"moveName":"MK Backstep Rolling Attack","plnCmd":"hcb+MK","numCmd":"624MK","ezCmd":"f+SP","cmnName":"MK Rainbow Ball","startup":41,"active":27,"recovery":5,"total":72,"onHit":"7(14)","onPC":"11(18)","onBlock":"1(8)","onPP":"-11(-4)","dmg":1100,"chp":275,"dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"23(19)","hcWinNotes":"*Rolling Cannon","DDoH":5000,"DDoB":8000,"DGain":2000,"OppSoH":700,"OppSoB":250,"hitstun":20,"blockstun":14,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"atkLvl":"H","extraInfo":["Can hit cross-up","Medium trajectory; Can steer Blanka's air momentum forward or backwards (forward momentum is faster than backwards)","Airborne on frames 8-12, 27-67 (Forced Knockdown state)","Activates Blanka Chan dolls to start running towards the opponent","Depletes the SA2 install timer by 100F (6.7%)"],"moveType":"special","moveMotion":"HCB","moveButton":"MK","i":49},"HK Backstep Rolling Attack":{"moveName":"HK Backstep Rolling Attack","plnCmd":"hcb+HK","numCmd":"624HK","cmnName":"HK Rainbow Ball","startup":41,"active":29,"recovery":5,"total":74,"onHit":"7(13)","onPC":"11(17)","onBlock":"3(9)","onPP":"-10(-4)","dmg":1100,"chp":275,"dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"22(18)","hcWinNotes":"*Rolling Cannon","DDoH":5000,"DDoB":8000,"DGain":2000,"OppSoH":700,"OppSoB":250,"hitstun":19,"blockstun":15,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"atkLvl":"H","extraInfo":["Can hit cross-up","Farthest trajectory; Can steer Blanka's air momentum forward or backwards (forward momentum is faster than backwards)","Airborne on frames 8-12, 27-69 (Forced Knockdown state)","Activates Blanka Chan dolls to start running towards the opponent","Depletes the SA2 install timer by 100F (6.7%)"],"moveType":"special","moveMotion":"HCB","moveButton":"HK","i":50},"OD Backstep Rolling Attack":{"moveName":"OD Backstep Rolling Attack","plnCmd":"hcb+KK","numCmd":"624KK","ezCmd":"f+Auto SP","cmnName":"EX Rainbow Ball","startup":8,"active":"5(28)21(1)4","recovery":4,"total":70,"onHit":"10(13) or KD +55","onPC":"14(17) or KD +55","onBlock":"6(9)","onPP":"-9(-3)","dmg":"1200 (300*450x2)","chp":"301 (75*113x2)","dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"36(19)","hcWinNotes":"*Rolling Cannon, downward hit only","DDoH":"1000*2000x2 (5000)","DDoB":"2000*4000x2 (10000)","DGain":-20000,"OppSoH":"210*245x2 (700)","OppSoB":"75*87x2 (249)","hitstun":"21(18)","blockstun":"17*17(14)","hitstop":"12*13*15","jugLimit":"3*5*7","jugIncr":"1*1*1","jugStart":"1*1*1","range":"0.733 (1st)","atkLvl":"H","extraInfo":["Can hit cross-up","Can steer Blanka's air momentum forward or backwards (forward momentum is faster than backwards)","Airborne on frames 8-12, 27-66 (Forced Knockdown state)","Activates Blanka Chan dolls to start bouncing 3 times and then start running towards the opponent (3-hit OD version)","Depletes the SA2 install timer by 100F (6.7%)"],"moveType":"special","moveMotion":"HCB","moveButton":"2K","i":51},"Aerial Rolling Attack (air)":{"moveName":"Aerial Rolling Attack (air)","plnCmd":"b,f+LP (air)","numCmd":"46LP (air)","ezCmd":"b+SP / b,f+A (air)","cmnName":"Air Blanka Ball","startup":13,"active":"until land","recovery":17,"onHit":"KD +38(45)","onPC":"KD +38(45)","onBlock":"-9(-2)","onPP":"-23(-16)","dmg":1100,"chp":275,"dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"22(17)","hcWinNotes":"*Rolling Cannon; no cancel at minimum height","DDoH":5000,"DDoB":4000,"DGain":2000,"OppSoH":700,"OppSoB":250,"blockstun":16,"hitstop":15,"jugLimit":5,"jugIncr":5,"jugStart":1,"range":"?","atkLvl":"H","airmove":true,"extraInfo":["Takes 40 frames to charge (holds charge for 10F after leaving charge)","No charge required if canceled into","Possible during any jump direction (even at the start of a forward jump) or after Coward Crouch > Raid Jump","Button strength determines Blanka's trajectory (LP (Classic) / L (Modern): Close | MP (Classic) / M (Modern): Mid | HP (Classic) / H (Modern): Far)","Cancelable into from jump MP (no charge required)","Can hit cross-up","Puts grounded opponents into a limited juggle state on hit","Spikes down airborne opponents on hit","Forced Knockdown state while airborne","Hit confirm time refers to Rolling Cannon against grounded opponents (cannot cancel if it connects at minimum height)","Activates Blanka Chan dolls to start running towards the opponent (meterless 1-hit version)","Depletes the SA2 install timer by 100F (6.7%)","BUG?: At minimum height from the ground, canceling into downward Rolling Cannon reduces the landing recovery frames and gives frame advantage without consuming any additional SA2 install timer"],"moveType":"special","moveMotion":"F","moveButton":"1P","chargeDirection":"B","movesList":"Special","i":52},"OD Aerial Rolling Attack (air)":{"moveName":"OD Aerial Rolling Attack (air)","plnCmd":"b,f+PP (air)","numCmd":"46PP (air)","ezCmd":"b+Auto SP / b,f+AA (air)","cmnName":"OD Air Blanka Ball","startup":13,"active":"until land","recovery":15,"onHit":"KD +29(30)","onPC":"KD +29(30)","onBlock":"-3(3)","onPP":"-21(-15)","dmg":"1400 (700*700)","chp":175,"dmgScaling":"10% Start / 10% Immediate","hcWinSpCa":"72(66) / 17","hcWinNotes":"*Rolling Cannon, OnHit / OnBlock","DDoH":"2500*2500 (5000)","DDoB":4000,"DGain":-20000,"OppSoH":"630*280 (910)","OppSoB":225,"blockstun":20,"hitstop":"15*13","jugLimit":"6*7","jugIncr":"1*0","jugStart":"1*1","range":"?","atkLvl":"H","airmove":true,"extraInfo":["Takes 40 frames to charge (holds charge for 10F after leaving charge)","No charge required if canceled into","Possible during any jump direction (even at the start of a forward jump) or after Coward Crouch > Raid Jump","Cancelable into from jump MP (no charge required)","Can hit cross-up (second hit whiffs unless near the corner)","Powerful tool on both offense and defense, especially against Throws","Usually +1 on block if used instantly from a jump off the ground","Second hit is performed on HIT only","Forced Knockdown state while airborne","Hit confirm time refers to Rolling Cannon against grounded opponents (cannot cancel on block if it connects at minimum height)","Activates Blanka Chan dolls to start bouncing 3 times and then start running towards the opponent (3-hit OD version)","Depletes the SA2 install timer by 100F (6.7%)","Takes 40 frames to charge (no charge required if canceled into)"],"moveType":"special","moveMotion":"F","moveButton":"2P","chargeDirection":"B","i":53},"Shout of Earth":{"moveName":"Shout of Earth","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Level 1","startup":8,"active":9,"recovery":62,"total":78,"onHit":"KD +15","onPC":"KD +15","onBlock":-29,"onPP":-60,"dmg":2200,"chp":500,"dmgScaling":"30% Minimum","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"blockstun":42,"hitstop":"[20]","jugLimit":99,"jugIncr":1,"jugStart":1,"range":"?","atkLvl":"H","projectile":true,"extraInfo":["Strike and Throw invincible on frames 1-9","Armor Break","Projectile hitbox that hits on both sides of Blanka (the hitbox is low enough to the ground for Empty jumps to safely block it)","Depletes 0.5 Drive Bar on hit for the opponent","Significantly better KD Advantage when juggled into","Activates Blanka-chan dolls and sends them flying towards the opponent hitting 5 times and making this Super plus on block (minimum +8 on block)","Deals 200 extra damage (2200) during the Lightning Beast (SA2) install"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":62}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Vertical Rolling Attack","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#2ecc71","phrase":"[incoherent growling]","fWalk":"0.047","bWalk":"0.032","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.578","bDashDist":"1.169","dRushDist":"0.476","dRushDistMin":"0.476","dRushDistBlock":"2.082","dRushDistMax":"2.867","throwHurt":"0.43","throwRange":"0.9","threeLetterCode":"BLK","hashtag":"#SF6_BLANKA","fastestNormal":"4f"}},"C.Viper":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":3,"recovery":8,"total":14,"onHit":4,"onPC":8,"onBlock":-2,"DRoH":5,"DRoB":-1,"onPP":-9,"FeintOH":-4,"FeintOB":-10,"FFdashOH":"-18(-15)","FFdashOB":"-24(-21)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":9,"hitstop":9,"range":1.01,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sj","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","startup":8,"active":4,"recovery":12,"total":23,"onHit":6,"onPC":10,"onBlock":1,"DRoH":12,"DRoB":7,"onPP":-14,"FeintOH":3,"FeintOB":-2,"FFdashOH":"-11(-8)","FFdashOB":"-16(-13)","dmg":600,"hcWinSpCa":16,"hitstun":22,"blockstun":17,"hitstop":11,"range":1.01,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sj","sp","su"],"extraInfo":["Primary combo and frame trap starter","Great meaty tool with 4 active frames (up to +9 on Hit / +4 on Block)","Leaves C. Viper in throw range on block, but all characters can walk back to make the throw whiff","Great approach tool out of Drive Rush for continued strike/throw pressure"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":12,"active":3,"recovery":21,"total":35,"onHit":3,"onPC":7,"onBlock":-2,"onPP":-22,"FeintOH":6,"FeintOB":1,"FFdashOH":"-8(-5)","FFdashOB":"-13(-10)","dmg":900,"hcWinSpCa":"*17","hcWinNotes":"*Super Jump","hitstun":27,"blockstun":22,"hitstop":13,"range":1.78,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sj"],"extraInfo":["Long range poke that can be Super Jump canceled into Feint or Seismic Hammer for high damage combos","C. Viper's only Feint cancel that is plus on block"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":11,"total":18,"onHit":3,"onPC":7,"onBlock":-2,"DRoH":5,"DRoB":0,"onPP":-12,"FeintOH":-2,"FeintOB":-7,"FFdashOH":"-16(-13)","FFdashOB":"-21(-18)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":"13(*14)","hcWinNotes":"*DR cancel","hitstun":17,"blockstun":12,"hitstop":9,"range":1.2,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sj","sp","su"],"extraInfo":["Primary 5F punish tool and link option after chained light normals (can link after Crouch LP in 4-hit light confirms)","Higher hitstun than other light normals (combos naturally into MP Thunder Dash)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":8,"active":3,"recovery":"18(20)","total":"28(30)","onHit":4,"onPC":8,"onBlock":-3,"onPP":-19,"FeintOH":4,"FeintOB":-3,"FFdashOH":"-10(-7)","FFdashOB":"-17(-14)","dmg":700,"hcWinSpCa":"*15","hcWinNotes":"*Super Jump","hitstun":25,"blockstun":18,"hitstop":11,"range":1.57,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sj"],"extraInfo":["+2F extra recovery frames (20F) on whiff","Strong poke and whiff punish tool that can be Super Jump canceled for more damage"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","startup":10,"active":4,"recovery":20,"total":33,"onHit":4,"onPC":19,"onBlock":-3,"onPP":-22,"FeintOH":"7 (PC: 22)","FeintOB":0,"FFdashOH":"-7(-4) / PC: 8(11)","FFdashOB":"-14(-11)","dmg":900,"hcWinSpCa":"*18","hcWinNotes":"*Super Jump","hitstun":28,"blockstun":21,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":2,"range":1.36,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sj"],"extraInfo":["Puts airborne opponents into an OTG juggle state on hit","Stagger state on Punish Counter (+19)","Shorter range against crouching opponents","Can be juggled into after Seismo + SJC Air Burn Kick, then Super Jump canceled for further damage (SJC into grounded OD Burn Kick is a 2F timing window that's part of many optimal combo routes)","Punish Counter advantage is big enough to allow for a Super Jump cancel into a full jump-in combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":4,"active":3,"recovery":8,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":5,"DRoB":-1,"onPP":-9,"FeintOH":-3,"FeintOB":-9,"FFdashOH":"-17(-14)","FFdashOB":"-23(-20)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":0.95,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sj","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-6 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)","1F extra hitstun (and frame advantage) than stand LP but has less range","Can be used as the third hit of a chain that links into stand LK, but this will whiff if the opponent stand blocks (also whiffs under many reversal standing jabs at this range)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":6,"active":4,"recovery":16,"total":25,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":15,"DRoB":8,"onPP":-18,"FeintOH":5,"FeintOB":-2,"FFdashOH":"-9(-6)","FFdashOB":"-16(-13)","dmg":600,"hcWinSpCa":15,"hitstun":25,"blockstun":18,"hitstop":11,"range":1.14,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sj","sp","su"],"extraInfo":["Great hitstun for a 6F medium normal (combos into OD Seismic Hammer)","Topmost hurtboxes on frames 1-8 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H / Auto H","startup":9,"active":3,"recovery":20,"total":31,"onHit":2,"onPC":6,"onBlock":-5,"DRoH":15,"DRoB":8,"onPP":-21,"FeintOH":6,"FeintOB":-1,"FFdashOH":"-8(-5)","FFdashOB":"-15(-12)","dmg":800,"hcWinSpCa":17,"hitstun":25,"blockstun":18,"hitstop":13,"range":1.54,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sj","sp","su"],"extraInfo":["Forces stand on hit","Viper's main special cancelable poke and combo tool (combos naturally into meterless Seismic Hammer)","Viper's core tool for FFF (Fierce Feint Fierce) combo routes"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":5,"active":2,"recovery":9,"total":15,"onHit":4,"onPC":8,"onBlock":-1,"onPP":-9,"FeintOH":-6,"FeintOB":-11,"FFdashOH":"-20(-17)","FFdashOB":"-25(-22)","dmg":200,"dmgScaling":"20% Start","hcWinSpCa":"*12","hcWinNotes":"*Super Jump","hitstun":15,"blockstun":10,"hitstop":9,"range":1.06,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch","sj"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Crazy good frame advantages for a crouch LK"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":17,"total":27,"onHit":5,"onPC":9,"onBlock":-1,"onPP":-18,"FeintOH":4,"FeintOB":-2,"FFdashOH":"-10(-7)","FFdashOB":"-16(-13)","dmg":600,"dmgScaling":"20% Start","hcWinSpCa":"*13","hcWinNotes":"*Super Jump","hitstun":25,"blockstun":19,"hitstop":9,"range":1.6,"DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sj"],"extraInfo":["Long range low poke (furthest range crouch MK in the game that's still pseudo-special-cancelable) that can be Super Jump canceled for a combo extension","Incurs 20% damage scaling penalty if used as the first hit of a combo","Has good advantage on block when used from Drive Rush (but the high pushback keeps C. Viper out of throw range)"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":10,"active":3,"recovery":"25(29)","total":"37(41)","onHit":"KD +34","onPC":"HKD +45","onBlock":-11,"onPP":-30,"dmg":900,"blockstun":21,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.89,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["+4F extra recovery frames (29F) on block","Cannot be Super Jump canceled for safety","Punish Counter sets up a KD +45 safe jump using High Jump normals"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":6,"onHit":"6~9","onPC":"10~13","onBlock":"3~6","onPP":"-5(-2)","dmg":300,"hitstun":13,"blockstun":10,"hitstop":9,"range":0.74,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Good close range air-to-air for opponents slightly above C. Viper"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":8,"active":6,"onHit":"8~11 (KD)","onPC":"12~15 (KD)","onBlock":"6~9","onPP":"-5(-2)","dmg":600,"hcWinSpCa":26,"hitstun":15,"blockstun":13,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"0.81~1.02","DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Cancelable into Air Burn Kick during a forward or neutral jump","Projectile invincible on lower body (legs) on frames 8-22"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+H","startup":11,"active":5,"onHit":"11~16","onPC":"15~20 (KD)","onBlock":"6~11","onPP":"-7(-2)","dmg":800,"hitstun":20,"blockstun":15,"hitstop":12,"jugLimit":10,"jugIncr":10,"jugStart":1,"range":1.04,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on hit","Strong hitbox priority for vertical approaches","Projectile invincible on lower body (legs) on frames 11-23"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":7,"onHit":"3~9","onPC":"7~13","onBlock":"0~6","onPP":"-8(-2)","dmg":300,"hitstun":13,"blockstun":10,"hitstop":9,"range":0.89,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Can be used as a fuzzy instant Overhead","Combos naturally from any close-range Super Jump canceled normal against Standing tall characters (JP, Marisa, Sagat, Zangief)","Very strong hitbox priority"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"7~13","onPC":"11~17","onBlock":"3~9","onPP":"-8(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.01,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Great all-purpose jump-in (C. Viper's longest range forward jump normal) with exceptional hitbox priority","Projectile invincible on lower body (legs) on frames 7-20"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"ub or uf+HK","numCmd":"7 or 9HK","ezCmd":"ub or uf+Auto H","startup":8,"active":7,"onHit":"11~16","onPC":"15~20","onBlock":"6~11","onPP":"-7(-2)","dmg":700,"hitstun":20,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":1,"range":0.55,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Cross-up","Cancelable into Air Burn Kick until the 37th airborne frame of jump or super jump (does not work in safe jump setups or on crouching opponents)","Projectile invincible on lower body (legs) on frames 8-19"],"moveType":"normal","moveMotion":"UBorUF","moveButton":"HK","i":18},"Neutral Jump HK":{"moveName":"Neutral Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+Auto H","startup":10,"active":7,"onHit":"11~16","onPC":"15~20","onBlock":"6~11","onPP":"-7(-2)","dmg":800,"hitstun":20,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":1,"range":1.2,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Furthest horizontal range and strongest horizontal hitbox priority of all of C. Viper's jump normals (although the effective horizontal range is very limited due to only being accessible from a Neutral jump)","Projectile invincible on lower body (legs) on frames 10-19"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":19},"Viper Elbow":{"moveName":"Viper Elbow","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"f+M","cmnName":"Overhead","startup":22,"active":3,"recovery":20,"total":44,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-21,"dmg":600,"hitstun":25,"blockstun":20,"hitstop":11,"range":"1.36~1.43","DDoH":5000,"DDoB":2500,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","extraInfo":["Overhead","Crushes lows on frames 16-27 (not airborne or throw invincible)"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":20},"Double Kick":{"moveName":"Double Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Double Kick","startup":11,"active":"3(15)3","recovery":16,"total":47,"onHit":4,"onPC":8,"onBlock":-2,"onPP":-17,"dmg":"900 (450x2)","dmgScaling":"20% Start","hitstun":"24*23 (41 total)","blockstun":"21*17 (35 total)","hitstop":"9*11","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*1","range":"1.62~1.81","DDoH":"10000 (5000x2)","DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","extraInfo":["2 hits","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Useful approach tool from Drive Rush that grants a strike/throw mixup on block or a Crouch MP link on hit","Minimal pushback gives this a lot of uses cases on hit or block","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":21},"High Impulse":{"moveName":"High Impulse","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +28","onPC":"HKD +28","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Grants a corner throw loop with forward dash (+7) or walking with manual timing","Can pressure with meaty Burning Kick + Double Burn (+2 oB): MK version makes the follow-up a true blockstring, while HK version leaves a small blockstring gap that can bait Drive Impact","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":22},"Thunder Cradle":{"moveName":"Thunder Cradle","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +19","onPC":"HKD +19","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["No real oki after a corner side switch (but can pressure with Drive Rush normals)","Can pressure with meaty LK Burning Kick into Double Burn (+2 oB) (punishable with wakeup Drive Impact, but opponent cannot DI punish the Double Burn)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":23},"Drive Impact: Viper Cannon":{"moveName":"Drive Impact: Viper Cannon","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.549,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":24},"Drive Reversal: Counter Spark":{"moveName":"Drive Reversal: Counter Spark","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.908,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":25},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":26},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":27},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":28},"LP Thunder Dash":{"moveName":"LP Thunder Dash","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Thunder Knuckle","startup":"17(12)","active":4,"recovery":23,"total":43,"onHit":"1(4)","onPC":"5(8)","onBlock":"-4(-1)","onPP":"-25(-22)","dmg":900,"chp":225,"hcWinSpCa":18,"hcWinNotes":"*SA3 or follow-up","hitstun":28,"blockstun":23,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"1.77~2.24","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Upper body is projectile invincible on frames 14-20","Crouch size hurtboxes on frames 14-43 (but still counts as in Standing state)","Can be used to slip past certain Projectiles (C. Viper can get clipped in the back by the slower Projectiles) and potentially convert into a full combo on Punish Counter","Solid range for a neutral tool but must be spaced to remain safe on block","Does not count as a Low attack (despite looking like it might)","Startup is cancelable into feint after 12F","Cancelable into Tracer Combination (f+PP) on hit or block"],"moveType":"special","movesList":"Special","i":29},"MP Thunder Dash":{"moveName":"MP Thunder Dash","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Thunder Knuckle","startup":"16(8)","active":4,"recovery":22,"total":41,"onHit":"1(4)","onPC":"5(8)","onBlock":"-3(0)","onPP":"-24(-21)","dmg":900,"chp":225,"hcWinSpCa":18,"hcWinNotes":"*SA3 or follow-up","hitstun":27,"blockstun":23,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"1.54~1.84","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Combos naturally from Stand LK","Less range than LP version but is safer as a buffer tool","Startup is cancelable into feint after 8F","Cancelable into Tracer Combination (f+PP) on hit or block"],"moveType":"special","i":30},"HP Thunder Dash":{"moveName":"HP Thunder Dash","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"f+SP / qcb+H","cmnName":"HP Thunder Knuckle","startup":"7(6)","active":10,"recovery":"15+22","total":53,"onHit":"KD +21(30)","onPC":"KD +21(30)","onBlock":-24,"onPP":-45,"dmg":900,"chp":225,"hcWinSpCa":25,"hcWinNotes":"*Follow-up, on hit only","blockstun":23,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.02~1.85","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Invincible to airborne attacks on frames 1-9","Airborne on frames 9-31 (Forced Knockdown state)","Combos naturally from light normals","Startup is cancelable into feint after 6F (gives the best advantage for combos and block pressure)","The Feint version's 6F anti-air invincibility can be used to effectively spot dodge certain airborne attacks from the opponent and get better Punish opportunities as a result (this usually requires precise timing and/or spacing)","Cancelable into Tracer Combination (f+PP) on hit only (can whiff against high airborne opponents)","Cannot hit cross-up (behind C. Viper)","Puts the opponent into a limited juggle state on hit"],"moveType":"special","i":31},"OD Thunder Dash":{"moveName":"OD Thunder Dash","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"f+Auto SP / qcb+AA","cmnName":"OD Thunder Knuckle","startup":18,"active":"4(16)4","recovery":21,"total":62,"onHit":"KD +42","onPC":"KD +42","onBlock":-2,"onPP":-23,"dmg":"1600 (800x2)","chp":"400 (200x2)","dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"47(*18)","hcWinNotes":"*2nd hit","blockstun":"23*23 (43 total)","hitstop":"9*13","jugLimit":"5*6","jugIncr":"1*1","jugStart":"1*1","range":"1.71~3.56","DDoH":"8000 (4000x2)","DDoB":"5000 (2500x2)","DGain":-20000,"SelfSoH":"1200 (600x2)","SelfSoB":"600 (300x2)","OppSoH":"840 (420x2)","OppSoB":"300 (150x2)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["2 hits","1st hit has range in between LP/MP versions","Combos naturally from medium/heavy normals allowing a safe, easy hitconfirm into SA2 or SA3","Cannot perform a feint cancel or Tracer Combination follow-up","Great chip and pressure tool against Burnout (leaves C. Viper inside throw range at +2 on Block)","Has an extremely disjointed forward hitbox that can beat most pokes when used at midrange","Sets up a KD +42 safe jump on grounded hit (can only reach with max range Jump MK if midscreen)"],"moveType":"special","i":32},"LP Tracer Combination":{"moveName":"LP Tracer Combination","plnCmd":"qcb+LP > f+PP","numCmd":"214LP > 6PP","ezCmd":"qcb+L > f+AA","cmnName":"LP Thunder Knuckle follow-up","startup":15,"active":3,"recovery":28,"total":45,"onHit":"KD +37","onPC":"KD +37","onBlock":-15,"dmg":"1500 (900*600)","chp":"375 (225*150)","hcWinSpCa":"*48","hcWinNotes":"*Both hits","blockstun":"23*16 (34 total)","hitstop":"13*13","jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.30~2.52","DDoH":4000,"DDoB":4000,"DGain":"-10000 (3000)","SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Follow-up maintains the Projectile invincibility and Crouch size hurtboxes on frames 1-17 (frames 14-37 overall)","Both hits are a true blockstring","Only follow-up that can combo into SA3 on grounded opponents","Gives solid oki with Drive Rush or Dash + manually timed walk","No Drive gauge cost during SA1 install and gains 0.3 Drive bars on hit or block"],"moveType":"special","movesList":"Special","i":33},"MP Tracer Combination":{"moveName":"MP Tracer Combination","plnCmd":"qcb+MP > f+PP","numCmd":"214MP > 6PP","ezCmd":"qcb+M > f+AA","cmnName":"MP Thunder Knuckle follow-up","startup":21,"active":4,"recovery":25,"total":49,"onHit":"KD +18(30)","onPC":"KD +18","onBlock":-13,"onPP":-27,"dmg":"1500 (900*600)","chp":"375 (225*150)","hcWinSpCa":"*55","hcWinNotes":"*Both hits, no combo on grounded opponent","blockstun":"23*16","hitstop":"13*13","jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.15~2.21","DDoH":4000,"DDoB":4000,"DGain":"-10000 (3000)","SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Small gap between hits on block if not spaced out or connecting on last 2 active frames (risky -3 oB frame trap option to stop opponents from taking their turn)","Cannot combo into SA3 on grounded opponents","Limited juggle OTG bounce on airborne opponents (allows combo into SA3 when juggled into)","Gives the worst oki of all follow-ups on a grounded hit (-3 after dash)","No Drive gauge cost during SA1 install and gains 0.3 Drive bars on hit or block"],"moveType":"special","i":34},"HP Tracer Combination":{"moveName":"HP Tracer Combination","plnCmd":"qcb+HP > f+PP","numCmd":"214HP > 6PP","ezCmd":"f+SP / qcb+H > f+AA","cmnName":"HP Thunder Knuckle follow-up","startup":17,"active":4,"recovery":"11+26","total":57,"onHit":"KD +25(34)","dmg":"1400 (900*500)","hitstop":"13*13","jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.46~2.67","DGain":"-10000 (3000)","SelfSoH":500,"OppSoH":350,"atkLvl":"H","followUp":true,"extraInfo":["Can only be performed on hit","Follow-up can whiff on high airborne opponents","Gives the best oki of all Thunder Dash follow-ups on hit","No Drive gauge cost during SA1 install and gains 0.3 Drive bars on hit"],"moveType":"special","i":35},"LK Burning Kick":{"moveName":"LK Burning Kick","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"qcf+L","cmnName":"LK Burn Kick","startup":23,"active":5,"recovery":"7+13","total":47,"onHit":"KD +38","onPC":"KD +43","onBlock":"-2(2)","onPP":"-23(-19)","dmg":900,"chp":225,"hcWinSpCa":"*18","hcWinNotes":"*Follow-up","blockstun":23,"hitstop":10,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.78~1.84","DDoH":7000,"DDoB":4000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Cannot hit cross-up","Airborne on frames 5-34 (Forced Knockdown state)","Lower body is projectile invincible on frames 14-27","Shortest range version primarily useful for beating throw techs and crouching buttons (connects from about C. Viper's max poke range)","Very difficult to space for better advantage due to minimal forward movement during active frames","Higher float on Punish Counter (+5 KD advantage and combos into KK follow-up)"],"moveType":"special","movesList":"Special","i":36},"MK Burning Kick":{"moveName":"MK Burning Kick","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"b+SP / qcf+M","cmnName":"MK Burn Kick","startup":25,"active":5,"recovery":"7+13","total":49,"onHit":"KD +38","onPC":"KD +43","onBlock":"-2(2)","onPP":"-23(-19)","dmg":900,"chp":225,"hcWinSpCa":"*18","hcWinNotes":"*Follow-up","blockstun":23,"hitstop":10,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.17~2.27","DDoH":7000,"DDoB":4000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Cannot hit cross-up","Airborne on frames 5-36 (Forced Knockdown state)","Lower body is projectile invincible on frames 16-29","Medium range version useful for crushing low pokes from outside their max range","Useful for approaching opponent while keeping C. Viper outside the opponent's throw range on block","Higher float on Punish Counter (+5 KD advantage and combos into KK follow-up)"],"moveType":"special","i":37},"HK Burning Kick":{"moveName":"HK Burning Kick","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Burn Kick","startup":27,"active":5,"recovery":"7+13","total":51,"onHit":"KD +38","onPC":"KD +43","onBlock":"-2(2)","onPP":"-23(-19)","dmg":900,"chp":225,"hcWinSpCa":"*18","hcWinNotes":"*Follow-up","blockstun":23,"hitstop":10,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.92~3.14","DDoH":7000,"DDoB":4000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Cannot hit cross-up","Airborne on frames 5-38 (Forced Knockdown state)","Lower body is projectile invincible on frames 18-31","Longest range version used for safe approaches from long range","Easiest version to space for better block advantage due to its forward movement (but more likely to end up inside the opponent's throw range at -2)","Higher float on Punish Counter (+5 KD advantage and combos into KK follow-up)"],"moveType":"special","i":38},"OD Burning Kick":{"moveName":"OD Burning Kick","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"Auto b+SP / qcf+AA","cmnName":"OD Burn Kick","startup":8,"active":"3(21)4","recovery":"8+13","total":56,"onHit":"KD +43","onPC":"KD +43","onBlock":"-4(-1)","onPP":"-23(-20)","dmg":"1500 (700*800)","chp":"375 (175*200)","dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"58(*26)","hcWinNotes":"*2nd hit","blockstun":"26*21 (45 total)","hitstop":"8*10","jugLimit":"10*10","jugIncr":"1*1","jugStart":"1*1","range":"1.48~3.71","DDoH":"10000 (5000x2)","DDoB":"5000 (2000*3000)","DGain":-20000,"SelfSoH":"1200 (500*700)","SelfSoB":"600 (250*350)","OppSoH":"840 (350*490)","OppSoB":"300 (125*175)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["2 hits (cannot be interrupted on block)","Cannot hit cross-up","Airborne on frames 11-43 (Forced Knockdown state)","Recovery is cancelable into SA2/SA3 after 11F on hit or block","Very difficult to space safely in neutral (minimal forward movement during 2nd hit active frames)","2nd hit has the longest maximum range of all versions, but cannot avoid most standard projectiles"],"moveType":"special","i":39},"Knuckled Pursuit":{"moveName":"Knuckled Pursuit","plnCmd":"qcf+K > PP","numCmd":"236K > PP","ezCmd":"b+SP / qcf+A > LM","cmnName":"Burn Kick > Punch follow-up","startup":12,"active":4,"recovery":"14+20","total":49,"onHit":"KD +23(31)","onPC":"KD +24(31)","onBlock":-15,"dmg":"1700 (900*800)","chp":"425 (225*200)","blockstun":"23*23 (39 total)","hitstop":"10*13","jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.19~2.43","DDoH":4000,"DDoB":"8000 (4000x2)","DGain":"-10000 (3000)","SelfSoH":"1500 (1000*500)","SelfSoB":"750 (500*250)","OppSoH":"1050 (700*350)","OppSoB":"375 (250*125)","atkLvl":"H","airmove":true,"followUp":true,"extraInfo":["Combos naturally on hit","No Drive gauge cost during SA1 install and gains 0.3 Drive bars on hit or block","Higher KD Advantage if Burning Kick hits airborne opponent or lands as a Punish Counter (+1 extra KD Advantage on Punish Counter)","Grants +9 KD Advantage when connecting on a grounded opponent after Burning Kick is absorbed by armor"],"moveType":"special","movesList":"Special","i":40},"Double Burn":{"moveName":"Double Burn","plnCmd":"qcf+K > KK","numCmd":"236K > KK","ezCmd":"b+SP / qcf+A > MH","cmnName":"Burn Kick > Dropkick follow-up","startup":21,"active":5,"recovery":"3+17","total":45,"onHit":"KD +34(40)","onPC":"KD +34(40)","onBlock":2,"onPP":-23,"dmg":600,"chp":"375 (225*150)","blockstun":"23*27","hitstop":"10*13","jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.35~2.55","DDoH":6000,"DDoB":"8000 (4000x2)","DGain":"-10000 (3000)","SelfSoH":"1500 (1000*500)","SelfSoB":"750 (500*250)","OppSoH":"1050 (700*350)","OppSoB":"375 (250*125)","atkLvl":"H","airmove":true,"followUp":true,"extraInfo":["Leaves C. Viper with advantage on block but does not combo on hit without a Punish Counter (KD +13 if follow-up whiffs)","Leaves a 3F gap that can be interrupted with anti-air invincible moves or Drive Impact (true blockstring if opponent is in Burnout)","If Burning Kick is blocked on a later active frame, the opponent can no longer punish with Drive Impact (forms a true blockstring on the final 2 active frames)","No Drive gauge cost during SA1 install and gains 0.3 Drive bars on hit or block","An especially strong pressure & bully tool when the opponent is in Burnout","Knockdown Advantage varies greatly depending on opponents height from the ground (higher advantage the higher up in the air the opponent is) as well as how how late into the active frames the move connects","Grants +40 KD Advantage if this follow-up kick connects on a grounded opponent (like if the opponent doesn't block this follow-up kick)"],"moveType":"special","movesList":"Special","i":41},"LK Burning Kick (air)":{"moveName":"LK Burning Kick (air)","plnCmd":"qcf+LK (air)","numCmd":"236LK (air)","ezCmd":"qcf+L (air)","cmnName":"LK Burn Kick (air)","startup":22,"active":7,"recovery":"13(21) land","onHit":"KD +38(43)","onPC":"KD +38(43)","onBlock":"-5(2)","onPP":"-24(-18)","dmg":900,"chp":225,"blockstun":"22 (SJ: 21)","hitstop":10,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":1.04,"DDoH":7000,"DDoB":4000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Can be input during neutral or forward jump (activates after 7 airborne frames at the earliest)","Stops forward air momentum completely","Performs an alternate version out of High Jump (1F less blockstun but can activate after only 3 airborne frames for better advantage)","Can hit cross-up","Crossing over the opponent results in +1F extra landing recovery on Block or +8F extra landing recovery on whiff","Forced Knockdown state while airborne","Frame Advantage on Hit or Block varies greatly depending on the angle, spacing and height from ground (higher advantage the closer to the ground C. Viper is when the move connects)","Advantage on instant air (Tiger Knee) version at close range: KD +39 / -2 oB (regular jump) | KD +43 / +1 oB (Super Jump)"],"moveType":"special","movesList":"Special","i":42},"MK Burning Kick (air)":{"moveName":"MK Burning Kick (air)","plnCmd":"qcf+MK (air)","numCmd":"236MK (air)","ezCmd":"SP / qcf+M (air)","cmnName":"MK Burn Kick (air)","startup":20,"active":7,"recovery":"13(21) land","onHit":"KD +37(48)","onPC":"KD +37(48)","onBlock":"-5(8)","onPP":"-24(-12)","dmg":900,"chp":225,"blockstun":"22 (SJ: 21)","hitstop":10,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":1.04,"DDoH":7000,"DDoB":4000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Can be input during neutral or forward jump (activates after 7 airborne frames at the earliest)","Maintains some air momentum during forward jump","Performs an alternate version out of High Jump (1F less blockstun but can activate after only 3 airborne frames for better advantage)","Can hit cross-up","Crossing over the opponent results in +1F extra landing recovery on Block or +8F extra landing recovery on whiff","Forced Knockdown state while airborne","Frame Advantage on Hit or Block varies greatly depending on the angle, spacing and height from ground (higher advantage the closer to the ground C. Viper is when the move connects)","Advantage on instant air (Tiger Knee) version at close range: KD +40 / -1 oB (regular jump) | KD +43 / +1 oB (Super Jump)","When performed from Seismo + SJC, this version allows C. Viper to juggle MP Thunder Dash + Tracer Combination for solid damage, corner carry, and oki"],"moveType":"special","i":43},"HK Burning Kick (air)":{"moveName":"HK Burning Kick (air)","plnCmd":"qcf+HK (air)","numCmd":"236HK (air)","ezCmd":"qcf+H (air)","cmnName":"HK Burn Kick (air)","startup":18,"active":7,"recovery":"13(21) land","onHit":"KD +36(48)","onPC":"KD +36(48)","onBlock":"-5(7)","onPP":"-24(-13)","dmg":900,"chp":225,"blockstun":"22 (SJ: 21)","hitstop":10,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":1.04,"DDoH":7000,"DDoB":4000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Can be input during neutral or forward jump (activates after 7 airborne frames at the earliest)","Maintains significant air momentum during forward jump","Performs an alternate version out of High Jump (1F less blockstun but can activate after only 3 airborne frames for better advantage)","Can hit cross-up","Crossing over the opponent results in +1F extra landing recovery on Block or +8F extra landing recovery on whiff","Forced Knockdown state while airborne","Frame Advantage on Hit or Block varies greatly depending on the angle, spacing and height from ground (higher advantage the closer to the ground C. Viper is when the move connects)","Advantage on instant air (Tiger Knee) version at close range: KD +38 / -3 oB (regular jump) | KD +41 / -1 oB (Super Jump)"],"moveType":"special","i":44},"OD Burning Kick (air)":{"moveName":"OD Burning Kick (air)","plnCmd":"qcf+KK (air)","numCmd":"236KK (air)","ezCmd":"Auto SP / qcf+AA (air)","cmnName":"OD Burn Kick (air)","startup":18,"active":7,"recovery":"13(21) land","onHit":"KD +35(48)","onPC":"KD +35(48)","onBlock":"-1(13)","onPP":"-25(-13)","dmg":1000,"chp":250,"blockstun":"28 (SJ: 26)","hitstop":10,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":1.04,"DDoH":7000,"DDoB":5000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Can be input during neutral or forward jump (activates after 7 airborne frames at the earliest)","Maintains significant air momentum during forward jump","Performs an alternate version out of High Jump (1F less blockstun but can after only 3 airborne frames for better advantage)","Can hit cross-up","+8F extra landing recovery (21F) on whiff after crossing over the opponent","Forced Knockdown state while airborne","Frame Advantage on Hit or Block varies greatly depending on the angle, spacing and height from ground (higher advantage the closer to the ground C. Viper is when the move connects)","Advantage on instant air (Tiger Knee) version at close range: KD +37 / +2 oB (regular jump) | KD +41 / +4 oB (Super Jump)"],"moveType":"special","i":45},"Seismic Hammer":{"moveName":"Seismic Hammer","plnCmd":"f,d,df+P","numCmd":"623P","ezCmd":"db/d/df+SP / f,d,df+A","cmnName":"Seismo","startup":"24(11)","active":8,"recovery":26,"total":57,"onHit":"KD +53","onPC":"KD +53","onBlock":-10,"onPP":-23,"FeintOH":"KD +61","FeintOB":-2,"FFdashOH":"KD +47(+50)","FFdashOB":"-16(-13)","dmg":700,"chp":175,"dmgScaling":"20% Start","hcWinSpCa":"8(*18)","hcWinNotes":"*Super Jump","blockstun":24,"hitstop":10,"jugLimit":1,"jugIncr":1,"jugStart":2,"DDoH":7000,"DDoB":2000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sj","su3"],"projectile":true,"extraInfo":["1-hit projectile","Distance varies based on button strength: LP close | MP ~50% screen | HP ~80% screen (all versions stop at the corner)","Puts opponents into a limited juggle state","Can be feint canceled by pressing or holding K after 11F (total feint duration of 27F) allowing it to bait jumps or anti-projectile Supers","Super Jump cancelable on hit/block only","Combos from Crouch HP (meterless) or Stand HP / Stand HK (Super Jump cancel)","Great tool for Burnout pressure especially during SA1 install (can repeatedly chain into itself with Super Jump cancels)","Chained HP Seismo can connect 9 times consecutively on a cornered opponent before being pushed out of range (only 7-8 if canceled into from a heavy normal)","Incurs 20% damage scaling penalty if used as the first hit of a combo","Hitbox is low to the ground, allowing opponent to block when landing from an empty jump"],"moveType":"special","movesList":"Special","i":46},"OD Seismic Hammer":{"moveName":"OD Seismic Hammer","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"d+Auto SP / f,d,df+AA","cmnName":"OD Seismo","startup":19,"active":8,"recovery":26,"total":52,"onHit":"KD +53","onPC":"KD +53","onBlock":-8,"onPP":-23,"FeintOH":"KD +61","FeintOB":0,"FFdashOH":"KD +47(+50)","FFdashOB":"-14(-11)","dmg":900,"chp":225,"dmgScaling":"20% Start","hcWinSpCa":"8(*18)","hcWinNotes":"*Super Jump","blockstun":26,"hitstop":10,"jugLimit":1,"jugIncr":1,"jugStart":2,"DDoH":7000,"DDoB":2000,"DGain":-20000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sj","su2","su3"],"projectile":true,"extraInfo":["1-hit OD projectile","Covers a wide distance in front of C. Viper (~50% screen)","Puts opponents into a limited juggle state","Cannot be feint canceled","Super Jump cancelable on hit/block only","Important combo extension from Crouch MP","Incurs 20% damage scaling penalty if used as the first hit of a combo","Hitbox is low to the ground, allowing opponent to block when landing from an empty jump"],"moveType":"special","i":47},"Focus Force (lvl 1)":{"moveName":"Focus Force (lvl 1)","plnCmd":"qcb+K (lvl 1)","numCmd":"214K (lvl 1)","ezCmd":"SP","cmnName":"Focus Attack (lvl 1)","startup":23,"active":"4(4)4","recovery":36,"total":70,"onHit":"KD +24","onPC":"KD +26","onBlock":-16,"onPP":"-38(-35)","dmg":"1000 (500x2)","chp":"250 (125x2)","dmgScaling":"50% Start","hitstun":"27*-","blockstun":"21*24 (32 total)","hitstop":"10*13","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.85~2.42","DDoH":"6000 (3000x2)","DDoB":"4000 (2000x2)","DGain":"4000 (2000x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","extraInfo":["Has 1 hit of armor on frames 6-13 or until release","Absorbing a strike results in an automatic 10F counter-attack that comes out on frame 14 at the earliest (may be blocked if a light normal is absorbed early in the armor frames)","Cancelable into forward dash on frames 12-14 or until button is released (cannot dash after absorbing a strike)","C. Viper is in a Punish Counter state for the entire duration (including a forward dash cancel)","Slightly increased oki on Punish Counter","Button can be held to extend the armor and dash cancel frames (up to frame 59) and changing various properties of the move (see the lvl 2 / lvl 3 versions of this move for more details)","Only the first hit gains extra damage on Punish Counter","Only the second hit causes a Knockdown (can sometimes trade on the first hit, which can result in a follow-up combo for C. Viper)","Focus + Dash cancel can be a useful way to deal with projectiles at some ranges when the Drive gauge is too low to parry","Useful tool against Drive Impact while in Burnout (though the armor starts too late to work in most DI cancel blockstrings)","-17 on Punish Counter if only the first hit reaches the opponent (e.g. absorbing a ranged Dhalsim poke)"],"moveType":"special","movesList":"Special","i":48},"Focus Force (lvl 2)":{"moveName":"Focus Force (lvl 2)","plnCmd":"qcb+K (lvl 2)","numCmd":"214K (lvl 2)","ezCmd":"SP (lvl 2)","cmnName":"Focus Attack (lvl 2)","startup":"30(68)","active":"4(4)4","recovery":36,"total":"77(115)","onHit":"KD +26","onPC":"Crumple +56","onBlock":-16,"onPP":"-38(-35)","dmg":"1200 (600x2)","chp":"300 (150x2)","dmgScaling":"50% Start","hitstun":"27*-","blockstun":"21*24 (32 total)","hitstop":"12*12","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.85~2.42","DDoH":"6000 (3000x2)","DDoB":"4000 (2000x2)","DGain":"4000 (2000x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","extraInfo":["Has 1 hit of armor on frame 6 until release","Absorbing a strike results in an automatic 10F counter-attack that comes out on frame 14 at the earliest","Cancelable into forward dash on frame 12 until button is released (cannot dash after absorbing a strike)","C. Viper is in a Punish Counter state for the entire duration (including a forward dash cancel)","The button must be held for at least 20 frames (up to 58 frames) to execute this partially held (lvl 2) version","Crumples the opponent on Punish Counter (airborne state, +8 before opponent falls to the ground)","Only the first hit gains extra damage on Punish Counter","Only the second hit causes a Knockdown (can sometimes trade on the first hit, which can result in a follow-up combo for C. Viper)","-17 on Punish Counter if only the first hit reaches the opponent (e.g. absorbing a ranged Dhalsim poke)"],"moveType":"special","i":49},"Focus Force (lvl 3)":{"moveName":"Focus Force (lvl 3)","plnCmd":"qcb+K (lvl 3)","numCmd":"214K (lvl 3)","ezCmd":"SP (lvl 3)","cmnName":"Focus Attack (lvl 3)","startup":69,"active":"4(4)4","recovery":36,"total":116,"onHit":"Crumple +73","onPC":"Crumple +77","onBlock":-10,"onPP":"-38(-35)","dmg":"1400 (700x2)","chp":"350 (175x2)","dmgScaling":"20% Start","hitstun":"27*-","blockstun":"19*30 (38 total)","hitstop":"12*12","jugLimit":"10*10","jugIncr":"1*1","jugStart":"1*1","range":"1.85~2.42","DDoH":"8000 (4000x2)","DDoB":"5000 (2500x2)","DGain":"5000 (2500x2)","SelfSoH":"1200 (600x2)","SelfSoB":"600 (300x2)","OppSoH":"840 (420x2)","OppSoB":"300 (150x2)","atkLvl":"H","extraInfo":["Has 1 hit of armor on frames 6-59","Absorbing a strike results in an automatic 10F counter-attack that comes out on frame 14 at the earliest","Cancelable into forward dash on frames 12-60 (cannot dash after absorbing a strike)","C. Viper is in a Punish Counter state for the entire duration (including a forward dash cancel)","The button must be held for at least 59 frames to execute this fully held (lvl 3) version","Crumples the opponent on hit (airborne state, +25 before opponent falls to the ground)","Only the first hit gains extra damage on Punish Counter","Only the second hit causes a Knockdown (can sometimes trade on the first hit, which can result in a follow-up combo for C. Viper)","-17 on Punish Counter if only the first hit reaches the opponent (e.g. absorbing a ranged Dhalsim poke)"],"moveType":"special","i":50},"OD Focus Force (lvl 1)":{"moveName":"OD Focus Force (lvl 1)","plnCmd":"qcb+KK (lvl 1)","numCmd":"214KK (lvl 1)","ezCmd":"Auto SP","cmnName":"OD Focus Attack (lvl 1)","startup":20,"active":"4(4)4","recovery":36,"total":67,"onHit":"KD +24","onPC":"KD +26","onBlock":-16,"onPP":"-38(-35)","dmg":"1500 (750x2)","chp":"374 (187x2)","dmgScaling":"50% Start","hitstun":"27*-","blockstun":"21*24 (32 total)","hitstop":"10*12","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.85~2.42","DDoH":"8000 (4000x2)","DDoB":"4000 (2000x2)","DGain":-20000,"SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","extraInfo":["Has 1 hit of armor on frames 3-10 or until release","Absorbing a strike results in an automatic 10F counter-attack that comes out on frame 11 at the earliest (may be blocked if a light normal is absorbed early in the armor frames)","Cancelable into forward dash on frames 9-11 or until buttons are released (cannot dash after absorbing a strike)","C. Viper is in a Punish Counter state for the entire duration (including a forward dash cancel)","Slightly increased oki on Punish Counter","Buttons can be held to extend the armor and dash cancel frames (up to frame 57) and changing various properties of the move (see the lvl 2 / lvl 3 versions of this move for more details)","Only the first hit gains extra damage on Punish Counter","Only the second hit causes a Knockdown (can sometimes trade on the first hit, which can result in a follow-up combo for C. Viper)","-17 on Punish Counter if only the first hit reaches the opponent (e.g. absorbing a ranged Dhalsim poke)"],"moveType":"special","movesList":"Special","i":51},"OD Focus Force (lvl 2)":{"moveName":"OD Focus Force (lvl 2)","plnCmd":"qcb+KK (lvl 2)","numCmd":"214KK (lvl 2)","ezCmd":"Auto SP (lvl 2)","cmnName":"OD Focus Attack (lvl 2)","startup":"30(66)","active":"4(4)4","recovery":36,"total":"77(113)","onHit":"KD +26","onPC":"Crumple +56","onBlock":-16,"onPP":"-38(-35)","dmg":"1700 (850x2)","chp":"424 (212x2)","dmgScaling":"50% Start","hitstun":"27*-","blockstun":"21*24 (32 total)","hitstop":"12*12","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.85~2.42","DDoH":"8000 (4000x2)","DDoB":"4000 (2000x2)","DGain":-20000,"SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","extraInfo":["Has 1 hit of armor on frame 3 until release","Absorbing a strike results in an automatic 10F counter-attack that comes out on frame 11 at the earliest","Cancelable into forward dash on frame 9 until buttons are released (cannot dash after absorbing a strike)","C. Viper is in a Punish Counter state for the entire duration (including a forward dash cancel)","The button must be held for at least 20 frames (up to 56 frames) to execute this partially held (lvl 2) version","Crumples the opponent on Punish Counter (airborne state, +8 before opponent falls to the ground)","Only the first hit gains extra damage on Punish Counter","Only the second hit causes a Knockdown (can sometimes trade on the first hit, which can result in a follow-up combo for C. Viper)","-17 on Punish Counter if only the first hit reaches the opponent (e.g. absorbing a ranged Dhalsim poke)"],"moveType":"special","i":52},"OD Focus Force (lvl 3)":{"moveName":"OD Focus Force (lvl 3)","plnCmd":"qcb+KK (lvl 3)","numCmd":"214KK (lvl 3)","ezCmd":"Auto SP (lvl 3)","cmnName":"OD Focus Attack (lvl 3)","startup":67,"active":"4(4)4","recovery":36,"total":114,"onHit":"Crumple +73","onPC":"Crumple +77","onBlock":-10,"onPP":"-38(-35)","dmg":"2000 (1000x2)","chp":"500 (250x2)","dmgScaling":"20% Start","hitstun":"27*-","blockstun":"19*30 (38 total)","hitstop":"12*12","jugLimit":"10*10","jugIncr":"1*1","jugStart":"1*1","range":"1.85~2.42","DDoH":"10000 (5000x2)","DDoB":"5000 (2500x2)","DGain":-20000,"SelfSoH":"1200 (600x2)","SelfSoB":"600 (300x2)","OppSoH":"840 (420x2)","OppSoB":"300 (150x2)","atkLvl":"H","extraInfo":["Has 1 hit of armor on frames 3-57","Absorbing a strike results in an automatic 10F counter-attack that comes out on frame 11 at the earliest","Cancelable into forward dash on frames 9-58 (cannot dash after absorbing a strike)","C. Viper is in a Punish Counter state for the entire duration (including a forward dash cancel)","The button must be held for at least 57 frames to execute this fully held (lvl 3) version","Crumples the opponent on hit (airborne state, +25 before opponent falls to the ground)","Very powerful stun combo starter","Only the first hit gains extra damage on Punish Counter","Only the second hit causes a Knockdown (can sometimes trade on the first hit, which can result in a follow-up combo for C. Viper)","-17 on Punish Counter if only the first hit reaches the opponent (e.g. absorbing a ranged Dhalsim poke)"],"moveType":"special","i":53},"Feint":{"moveName":"Feint","plnCmd":"K","numCmd":"5K","ezCmd":"A / DI / DP","cmnName":"Feint","recovery":"12(16)","total":"18 minimum","extraInfo":["This feint can be canceled into during the start-up of Thunder Dash (214P) or Seismic Hammer (623P)","The feint itself has a duration of 12F (Thunder Dash) or 16F (Seismic Hammer), but the Feint cancel window on each aforementioned Special is slightly different, resulting in different total duration for the Feint","Total feint duration: LP Thunder Dash 24F (12+12) / MP Thunder Dash 20F (8+12) / HP Thunder Dash 18F (6+12) / Seismic Hammer 27F (11+16)","C. Viper is in a counter-hit state for the entire feint duration","The K button can be held to automatically feint at the earliest possible timing (can result in accidental Focus Force activation when performed from a Super Jump cancel even without negative edge enabled)"],"moveButton":"1K","nonHittingMove":true,"i":54},"High Jump":{"moveName":"High Jump","plnCmd":"db/d/df > u/uf","numCmd":"1/2/3 > 8/9","cmnName":"Super Jump","startup":"6(2)","recovery":"3 landing","total":49,"DGain":-10000,"xx":["sp","su"],"extraInfo":["Cancelable into from any grounded normals (except Sweep, Overhead, and f+HK) and Seismic Hammer (623P) on Hit / Block (this cancel is notated by 'sj' (Super Jump) in the cancel data section of other moves)","Jumps slightly higher and ~50% farther than normal jump","The start-up of the jump itself is cancelable into any Special or Super during pre-jump frames 2-6 (2F pre-jump > follow-ups)","Airborne on frames 7-46 (Forced Knockdown state)","Counter-hit state for entire duration including prejump and landing recovery","Has 3 landing recovery frames like a standard jump","Can only be performed as a Forward or Neutral jump (canceling into Super Jump with an Up+Back input results in a vertical Super Jump)","Costs 1 bar of Drive Gauge to perform (but is free of cost during the Limit Decoupler (SA1) install)","This High Jump functions like OD Specials, momentarily freezing the Drive Gauge's passive build-up, but still allowing C. Viper to build back some of the Drive Gauge she just spent on the follow-up hits","Because the pre-jump frames 2-6 are Special cancelable, it means C. Viper can effectively make all her normals (except Sweep, Overhead, and f+HK) Special cancelable (even when they're not Special cancelable normals)","The upwards direction has to be input no later than 8F after any downwards direction in order to execute this Super Jump","Can perform safe jump setups with High Jump (requires KD Advantage of +45)","BUG?: Burn Kicks (grounded or airborne) cannot be easily buffered into like all the other Specials performed from a Super Jump Cancel, but rather the Kick input has to be delayed until after the Super Jump script starts, and the Grounded Burn Kick versions can only be executed if the Kick is input on frames 2-3 of the pre-jump frames (this is a 2F window that's required for many of C. Viper's optimal damage conversions - For some reason, there is no button buffer accepted on frame 1 of the Super Jump script)"],"nonHittingMove":true,"i":55},"Limit Decoupler":{"moveName":"Limit Decoupler","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":8,"active":"4(3)6","recovery":"22+31","total":73,"onHit":"KD +21","onPC":"KD +21","onBlock":-34,"onPP":-57,"dmg":"2000 (800*1200)","chp":500,"dmgScaling":"30% Minimum","blockstun":"21*25 (32 total)","hitstop":"10*15","jugLimit":99,"jugIncr":"1*1","jugStart":"1*1","range":"1.49~1.59","DDoH":"5000 (2500x2)","DDoB":"2500 (1250x2)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-11 and further invincible to airborne strikes on frames 12-20","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Temporarily grants C. Viper the ability to use any of her 1-bar moves (High Jump, Tracer Combination, Knuckled Pursuit, or Double Burn) at no cost to the Drive Gauge (doing this while in Burnout allows C. Viper only a single free move usage, which then ends the install timer)","These 1-bar attack follow-ups also build 0.3 Drive bars on hit or block while the install is active","Install has a timed duration of 700 frames (~11.7 seconds) which freezes during any hitstop or cinematics","The install becomes active on frame 21 (after active frames) on hit, block, or whiff","C. Viper does not build any Super meter while this install is active (it might even be smart to save up to two levels of Super before activating this install, in order to be able to do another SA1 before the install timer ends to extend the overall install duration)","If the first hit trades with a projectile at close range, it's possible for C. Viper to pick up a limited juggle like HP Thunder Dash, or Level 1/2 Super (depends on spacing / pushback / projectile hitstun)"],"moveType":"super","movesList":"Super","i":56},"Mission Complete":{"moveName":"Mission Complete","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":7,"active":4,"recovery":45,"total":55,"onHit":"HKD +19","onPC":"HKD +19","onBlock":-29,"onPP":-47,"dmg":3000,"chp":750,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":13,"jugLimit":99,"range":1.71,"DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-10","Armor Break","Depletes 1 Drive Bar on hit for the opponent","C. Viper's fastest start-up fully invincible Reversal option (cannot be avoided via meaty jabs by the opponent)","The opponent is carried over half screen during the cinematic on hit","Input shortcuts are restricted when using the HP button or after a High Jump in order to prevent input overlap with HP Thunder Dash and Feint cancels"],"moveType":"super","movesList":"Super","i":57},"Hard Luck Rejector":{"moveName":"Hard Luck Rejector","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"d+SP+H / qcb,qcb+H","cmnName":"Super Art Level 3","startup":10,"active":4,"recovery":54,"total":67,"onHit":"HKD +21","onPC":"HKD +21","onBlock":-38,"onPP":-56,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":20,"hitstop":13,"jugLimit":99,"range":"1.92~2.06","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2 Drive Bars for C. Viper","Incurs 10% damage scaling when canceled into from specials"],"moveType":"super","movesList":"Super","i":58},"Hard Luck Rejector (Critical Art)":{"moveName":"Hard Luck Rejector (Critical Art)","plnCmd":"qcb,qcb+K (CA)","numCmd":"214214K (CA)","ezCmd":"d+SP+H / qcb,qcb+H (CA)","cmnName":"Critical Art","startup":10,"active":4,"recovery":54,"total":67,"onHit":"HKD +23","onPC":"HKD +23","onBlock":-38,"onPP":-56,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":20,"hitstop":13,"jugLimit":99,"range":"1.92~2.06","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Armor Break","Critical Art does +500 extra damage over regular version","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for C. Viper","Incurs 10% damage scaling when canceled into from specials"],"moveType":"super","i":59}}},"stats":{"health":"10000","taunt":"?","bestReversal":"Mission Complete","nJump":"45 (4+38+3) / 49 (6+40+3)","fJump":"45 (4+38+3) / 49 (6+40+3)","bJump":"45 (4+38+3)","fDash":"21","bDash":"23","color":"#51A778","phrase":"Stay out of my business.","fWalk":"0.0452","bWalk":"0.031","fJumpDist":"1.9 (3.00)","bJumpDist":"1.52","fDashDist":"1.5","bDashDist":"0.8","dRushDist":"0.374","dRushDistMin":"0.374","dRushDistBlock":"1.756","dRushDistMax":"3.355","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"VPR","hashtag":"#SF6_Cviper","fastestNormal":"4f"}},"Cammy":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":3,"recovery":7,"total":13,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":4,"DRoB":-3,"onPP":-8,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":8,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"Auto M","startup":6,"active":4,"recovery":13,"total":22,"onHit":6,"onPC":10,"onBlock":-1,"onPP":-15,"dmg":600,"hitstun":23,"blockstun":16,"hitstop":11,"range":1.04,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Combo starter that can naturally link into light normals","Useful Drive Rush starter but carries very little forward momentum"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":8,"active":3,"recovery":20,"total":30,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":15,"DRoB":10,"onPP":-21,"dmg":800,"hcWinSpCa":17,"hcWinTc":19,"hitstun":25,"blockstun":20,"hitstop":13,"range":1.39,"DDoH":8000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Great whiff punish and combo tool with strong hitbox priority","Good starter from Drive Rush that maintains significant forward momentum","Hit confirmable into the HK Target Combo"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":3,"recovery":10,"total":17,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":4,"DRoB":-1,"onPP":-11,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":10,"hitstop":9,"range":1.27,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Good buffer tool in the midrange","Useful ender for light hitconfirms (but cannot combo into OD Spiral Arrow)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":8,"active":3,"recovery":18,"total":28,"onHit":3,"onPC":7,"onBlock":-4,"onPP":-19,"dmg":700,"hitstun":24,"blockstun":17,"hitstop":11,"range":1.57,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Mostly a poke tool","Cammy lifts up her front leg hurtbox on frames 7-10 making this a solid tool against low attacks"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":11,"active":3,"recovery":"19(21)","total":"32(34)","onHit":2,"onPC":"KD +44","onBlock":-3,"onPP":-20,"dmg":900,"hitstun":24,"blockstun":19,"hitstop":13,"jugLimit":10,"jugIncr":10,"jugStart":1,"range":1.879,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["Good range poke tool as well as horizontal anti-air","Knockdown on Punish Counter leads to great corner carry (but no follow-up juggle)","+2F extra recovery frames (21F) on whiff","The brief extended leg hurtbox on frame 10 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Crouch size hurtboxes on frames 6-28 (but still technically in a standing state)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":4,"active":2,"recovery":8,"total":13,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":4,"DRoB":-3,"onPP":-8,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":15,"blockstun":8,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":7,"active":3,"recovery":"14(17)","total":"23(26)","onHit":5,"onPC":9,"onBlock":-2,"DRoH":12,"DRoB":5,"onPP":-15,"dmg":600,"hcWinSpCa":15,"hitstun":22,"blockstun":15,"hitstop":11,"range":1.335,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Good counter-poke and combo tool","+3F extra recovery frames (17F) on whiff","Extends a wide hurtbox on whiff until the end of recovery"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":10,"active":4,"recovery":15,"total":28,"onHit":7,"onPC":11,"onBlock":1,"onPP":-17,"dmg":700,"hitstun":26,"blockstun":20,"hitstop":13,"range":1.08,"DDoH":8000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Forces stand","Main frametrap and combo tool","Situational anti-air for specific angles"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L / Auto L","startup":5,"active":3,"recovery":7,"total":14,"onHit":3,"onPC":7,"onBlock":-2,"onPP":-8,"dmg":200,"dmgScaling":"20% Start","hitstun":13,"blockstun":8,"hitstop":9,"range":1.14,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":18,"total":28,"onHit":1,"onPC":5,"onBlock":-5,"DRoH":10,"DRoB":4,"onPP":-19,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":22,"blockstun":16,"hitstop":9,"range":1.49,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Solid range crouch MK but has full hurtbox extension 1F before active","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"d+H","startup":9,"active":3,"recovery":24,"total":35,"onHit":"KD +38","onPC":"HKD +43","onBlock":-10,"onPP":-25,"dmg":900,"blockstun":17,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":1.73,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has very strong hitbox priority","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":10,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.65,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Quick air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":6,"active":8,"onHit":"10~13 (KD)","onPC":"14~17 (KD)","onBlock":"6~9","dmg":600,"hcWinSpCa":20,"hitstun":17,"blockstun":8,"hitstop":11,"jugLimit":1,"jugIncr":4,"jugStart":1,"range":0.8,"DDoH":4000,"DDoB":2500,"DGain":1200,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp","su"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Cancelable into Cannon Strike (Divekick) and Level 2 Super","Low blockstun leads to an interruptible blockstring gap when canceled","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":8,"active":5,"onHit":"8~15 (KD)","onPC":"12~19 (KD)","onBlock":"4~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":3,"jugIncr":3,"jugStart":1,"range":0.8,"DDoH":7000,"DDoB":4000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents","Good hitbox priority for vertical approach"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":4,"active":10,"onHit":"6~10","onPC":"10~14","onBlock":"2~6","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.52,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as an instant Overhead","Air-to-air (useful in situations where the opponent may be behind Cammy, like M. Bison Shadow Rise or E. Honda Sumo Smash)"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"12~13","onPC":"16~17","onBlock":"8~9","dmg":600,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.16,"DDoH":4000,"DDoB":2500,"DGain":1200,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"M","airmove":true,"extraInfo":["Good air-to-air","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":6,"onHit":"11~15","onPC":"15~19","onBlock":"7~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.16,"DDoH":7000,"DDoB":4000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Decent air-to-air and good hitbox priority for a horizontal approach"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Lift Uppercut":{"moveName":"Lift Uppercut","plnCmd":"b+MP","numCmd":"4MP","ezCmd":"b+M","cmnName":"b+MP","startup":5,"active":5,"recovery":12,"total":21,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":11,"DRoB":6,"onPP":-15,"dmg":500,"hcWinSpCa":17,"hcWinTc":17,"hitstun":21,"blockstun":16,"hitstop":11,"range":0.826,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Forces stand","Extended arm hurtbox is invincible to airborne strikes on frame 7-9 (active frames 3-5)","Good anti-air against vertical approaches","Combos into naturally from jabs","Leads into the HK target combo launcher (17F hit confirm window if you're cracked out on Red Bull)"],"moveType":"normal","moveMotion":"B","moveButton":"MP","movesList":"Command Normal","i":19},"Assault Blade":{"moveName":"Assault Blade","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"b+HK","startup":9,"active":3,"recovery":18,"total":29,"onHit":"KD +54","onPC":"KD +54","onBlock":-7,"DRoH":"KD +65","DRoB":4,"afterDRoH":"Free Juggle","onPP":-19,"dmg":800,"dmgScaling":"20% Start","hcWinSpCa":17,"blockstun":14,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.09,"DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Jump cancelable on HIT only","Launches the opponent into a limited juggle state on hit (free juggle state when used from Drive Rush)","Cannot hit crouching","Good anti-air","Counts as 2 hits of damage scaling when used as the start of a combo"],"moveType":"normal","moveMotion":"B","moveButton":"HK","movesList":"Command Normal","i":20},"Delayed Ripper":{"moveName":"Delayed Ripper","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"f+HK","startup":18,"active":3,"recovery":"20(25)","total":"40(45)","onHit":"KD +31","onPC":"KD +52","onBlock":-12,"DRoH":"KD +42","DRoB":4,"onPP":-26,"dmg":800,"dmgScaling":"20% Start","hcWinSpCa":19,"blockstun":16,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.443,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Cammy pulls back her hurtboxes far back on frames 5-14 as she leans back before the kick","Good auto-shimmy tool that launches opponents into a limited juggle state and is fully cancelable","+5F extra recovery frames (25F) on whiff or block","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":21},"Lift Combination":{"moveName":"Lift Combination","plnCmd":"b+MP > HK","numCmd":"4MP > HK","ezCmd":"b+M > M","cmnName":"b+MP Target Combo","fullStartup":"5+9","startup":9,"fullActive":"5*3","active":3,"recovery":23,"total":34,"onHit":"KD +49","onPC":"KD +49","onBlock":"-12(-19)","DRoH":"KD +65","DRoB":4,"fullDmg":"1100 (500*600)","dmg":600,"hcWinSpCa":"37-41","blockstun":14,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"DDoH":7000,"DDoB":"6000 (3000*3000)","DGain":"3500 (1500*2000)","SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Jump cancelable on HIT only","Launches the opponent into a limited juggle state on hit","Cannot hit crouching (-19 on crouch block when the HK follow-up whiffs)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":22},"Swing Combination":{"moveName":"Swing Combination","plnCmd":"HP > HK","numCmd":"5HP > HK","ezCmd":"H > H","cmnName":"HP Target Combo","fullStartup":"8+13+13","startup":13,"fullActive":"3*4(12)3","active":"4(12)3","recovery":29,"total":60,"onHit":"KD +26","onPC":"KD +26","onBlock":-12,"DRoH":"KD +39","DRoB":1,"onPP":-30,"dmg":"1600 (800*400*400) {400*400}","dmgScaling":"10% Immediate / Combo (10% Extra)","hcWinSpCa":"42-46 1st / 77-81 2nd (*42-44)","hcWinNotes":"*into OD Cannon Strike or SA2","blockstun":"8*20","hitstop":"11*13","jugLimit":"0*1*2","jugIncr":"1*1*1","jugStart":"1*1*1","DDoH":7000,"DDoB":"10000 (4000*3000x2)","DGain":"6000 (2000*1500*2500)","SelfSoH":"2500 (1000*500*1000)","SelfSoB":"1250 (500*250*500)","OppSoH":"1750 (700*350*700)","OppSoB":"625 (250*125*250)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["First hit of the HK follow-up is cancelable into Cannon Strike (Divekick) and Level 2 Super","Second hit of the HK follow-up is fully cancelable","Leaves a large gap on block before a Divekick cancel or second hit of HK (opponent can always interrupt this)","Last hit incurs 10% immediate scaling onto itself and 10% extra damage scaling on the follow-up hit if used in the middle of a combo","Both hits of the HK effectively count as separate hits in terms of damage scaling","Puts the opponent into a limited juggle state on hit"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":23},"Rough Landing":{"moveName":"Rough Landing","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +17","onPC":"HKD +17","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop (Corner only): Walk forward into manually timed strike/throw mixup","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":24},"Delta Throw":{"moveName":"Delta Throw","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +14","onPC":"HKD +14","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Oki (Corner only): Drive Rush into meaty strikes but no real throw oki","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":25},"Leg Scissors Choke":{"moveName":"Leg Scissors Choke","plnCmd":"LP+LK (air)","numCmd":"LPLK (air)","ezCmd":"L+M (air)","cmnName":"Air Throw","startup":5,"active":3,"onHit":"KD +22","onPC":"HKD +22","dmg":"1200(2040)","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":"1400(2800)","atkLvl":"T","airmove":true,"extraInfo":["Throw Oki (Corner only): Manually timed strike / throw mix","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for both players"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Drive Impact: Spin Raider":{"moveName":"Drive Impact: Spin Raider","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.544,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":27},"Drive Reversal: Countersnipe":{"moveName":"Drive Reversal: Countersnipe","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.39,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":28},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":29},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":30},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":31},"LK Spiral Arrow":{"moveName":"LK Spiral Arrow","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"qcf+L","cmnName":"LK Spiral Arrow","startup":9,"active":13,"recovery":21,"total":42,"onHit":"KD +26(48)","onPC":"KD +26(48)","onBlock":"-12(0)","onPP":"-32(-20)","dmg":800,"chp":200,"blockstun":22,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"1.417~2.574","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Throw invincible and airborne on frames 9-24 (Forced Knockdown state)","Crouch size hurtboxes (but still in a Standing state) on frames 1-8","Reaches ~45% screen length","Frame advantage shown in parenthesis refers to when hitting on the last active frame (better oki and safer on block the later it hits)","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":32},"MK Spiral Arrow":{"moveName":"MK Spiral Arrow","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"SP / qcf+M","cmnName":"MK Spiral Arrow","startup":9,"active":15,"recovery":21,"total":44,"onHit":"KD +26(48)","onPC":"KD +26(48)","onBlock":"-14(0)","onPP":"-34(-20)","dmg":900,"chp":225,"blockstun":22,"hitstop":13,"jugLimit":3,"jugIncr":3,"jugStart":1,"range":"1.417~3.051","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","extraInfo":["Throw invincible and airborne on frames 9-26 (Forced Knockdown state)","Crouch size hurtboxes (but still in a Standing state) on frames 1-8","Reaches ~60% screen length","Frame advantage shown in parenthesis refers to when hitting on the last active frame (better oki and safer on block the later it hits)","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":33},"HK Spiral Arrow":{"moveName":"HK Spiral Arrow","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Spiral Arrow","startup":15,"active":"3(1)12","recovery":21,"total":51,"onHit":"KD +29(48)","onPC":"KD +29(48)","onBlock":"-12(-1)","onPP":"-31(-20)","dmg":"1000 (300*700)","chp":"250 (75*175)","hcWinSpCa":14,"blockstun":"25(21)","hitstop":"10*13","jugLimit":"0*3","jugIncr":"1*3","jugStart":"1*1","range":"1.783~4.058","DDoH":"5000 (2500*2500)","DDoB":"5000 (1000*4000)","DGain":"2600 (600*2000)","SelfSoH":"800 (200*600)","SelfSoB":"400 (100*300)","OppSoH":"560 (140*420)","OppSoB":"200 (50*150)","atkLvl":"H","xx":["su3"],"extraInfo":["Throw invincible and airborne on frames 18-33 (Forced Knockdown state)","Crouch size hurtboxes (but still in a Standing state) on frames 4-17","Reaches ~80% screen length","Only the first hit is super cancelable","Can hold HK to perform a stronger multi-hit version that side switches on hit","Frame advantage shown in parenthesis refers to when hitting on the last active frame (better oki and safer on block the later it hits)","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":34},"HK Spiral Arrow (hold)":{"moveName":"HK Spiral Arrow (hold)","plnCmd":"qcf+HK (hold)","numCmd":"236HK (hold)","ezCmd":"qcf+H (hold)","cmnName":"HK Spiral Arrow (hold)","startup":"27(25)","active":"3(1)12","recovery":20,"total":"62(60)","onHit":"KD +47","onPC":"KD +47","onBlock":-14,"onPP":-20,"dmg":"800 (150x4*200)","chp":"198 (37x4*50)","hcWinSpCa":34,"blockstun":"24 total","hitstop":"5*5*5*5* 13(11)/16(14)","jugLimit":"10x5","jugIncr":"0x4*21","jugStart":"1x4*4","range":"2.023~4.550","DDoH":"5000 (1000x5)","DDoB":"4000 (300x4*2800)","DGain":"2500 (150x4*1900)","SelfSoH":"1000 (200x5)","SelfSoB":"500 (100x5)","OppSoH":"700 (140x5)","OppSoB":"250 (50x5)","atkLvl":"H","xx":["su3"],"extraInfo":["Start-up can be up to 2F faster (25F) than the fully held version (27F) if the HK button is released on frames 16-17 of start-up","Throw invincible on frames 29-45","Airborne on frames 30-45 on fully held version (Forced Knockdown state)","Crouch size hurtboxes (but still in a Standing state) on frames 19-28","Side switches on hit","Reaches full-screen length"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":35},"OD Spiral Arrow":{"moveName":"OD Spiral Arrow","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Spiral Arrow","startup":13,"active":"3(1)12","recovery":20,"total":48,"onHit":"KD +47","onPC":"KD +47","onBlock":-14,"onPP":-20,"dmg":"800 (150x4*200)","chp":"198 (37x4*50)","dmgScaling":"Combo (5% Extra)","hcWinSpCa":34,"blockstun":"24 total","hitstop":"5*5*5*5* 13(11)/16(14)","jugLimit":"10x5","jugIncr":"0x4*21","jugStart":"1x4*4","range":"1.783~4.550","DDoH":"5000 (1000x5)","DDoB":"4000 (300x4*2800)","DGain":-20000,"SelfSoH":"1000 (200x5)","SelfSoB":"500 (100x5)","OppSoH":"700 (140x5)","OppSoB":"250 (50x5)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Throw invincible on frames 15-31","Airborne on frames 16-31 (Forced Knockdown state)","Crouch size hurtboxes (but still in a Standing state) on frames 1-14","Side switches on hit","Reaches full-screen length","Adds 5% damage penalty to the follow-up hit when combo'd into"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":36},"LK Cannon Spike":{"moveName":"LK Cannon Spike","plnCmd":"f,d,df+LK","numCmd":"623LK","ezCmd":"f,d,df+L","cmnName":"LK DP","startup":5,"active":12,"recovery":"24+16","total":56,"onHit":"KD +20","onPC":"KD +20","onBlock":-36,"onPP":-50,"dmg":900,"chp":225,"blockstun":16,"hitstop":"12(13)","jugLimit":"4(40)","jugIncr":40,"jugStart":1,"range":"0.88 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne attacks on frames 1-14","Airborne on frames 7-40 (Forced Knockdown state)","Deals 100 less damage (800) on active frames 3-12","Cannot hit cross-up (behind Cammy)","Shortest horizontal distance (good for close range anti-air)","Opponent is launched too high for Level 3 Super to combo when canceled"],"moveType":"special","moveMotion":"DP","moveButton":"LK","movesList":"Special","i":37},"MK Cannon Spike":{"moveName":"MK Cannon Spike","plnCmd":"f,d,df+MK","numCmd":"623MK","ezCmd":"f+SP / f,d,df+M","cmnName":"MK DP","startup":6,"active":12,"recovery":"25+16","total":58,"onHit":"KD +21","onPC":"KD +21","onBlock":-36,"onPP":-50,"dmg":1000,"chp":250,"blockstun":16,"hitstop":"12(13)","jugLimit":"4(40)","jugIncr":40,"jugStart":1,"range":"1.30 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne attacks on frames 1-9","Airborne on frames 8-42 (Forced Knockdown state)","Cannot hit cross-up (behind Cammy)","Deals 200 less damage (800) on active frames 3-12","Medium horizontal distance (useful all-purpose anti-air)","Opponent is launched too high for Level 3 Super to combo when canceled"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":38},"HK Cannon Spike":{"moveName":"HK Cannon Spike","plnCmd":"f,d,df+HK","numCmd":"623HK","ezCmd":"f,d,df+H","cmnName":"HK DP","startup":7,"active":12,"recovery":"28+16","total":62,"onHit":"KD +22","onPC":"KD +22","onBlock":-36,"onPP":-50,"dmg":1200,"chp":300,"blockstun":16,"hitstop":"12(13)","jugLimit":"4(40)","jugIncr":40,"jugStart":1,"range":"1.05 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne attacks on frames 1-8","Airborne on frames 9-46 (Forced Knockdown state)","Cannot hit cross-up (behind Cammy)","Deals 400 less damage (800) on active frames 3-12","Longest horizontal distance (good for long range anti-airs and neutral jumps)","Opponent is launched too high for Level 3 Super to combo when canceled"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":39},"HK Cannon Spike (hold)":{"moveName":"HK Cannon Spike (hold)","plnCmd":"f,d,df+HK (hold)","numCmd":"623HK (hold)","ezCmd":"f,d,df+H (hold)","cmnName":"HK DP (hold)","startup":"24(22)","active":12,"recovery":"29+16","total":"80(78)","onHit":"KD +16","onPC":"KD +16","onBlock":-40,"onPP":-54,"dmg":"1500 (1100*100x4)","chp":275,"hcWinSpCa":12,"blockstun":16,"hitstop":"10*5*5*5*13 (13)","jugLimit":"4(40)*40x4","jugIncr":"1*0x3*40","jugStart":"1x5","range":"1.09 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(700)","SelfSoH":"1000 (600*100x4)","SelfSoB":300,"OppSoH":"700 (420*70x4)","OppSoB":150,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne attacks on frames 1-7","Fully invincible on frames 20-25","Start-up can be up to 2F faster (22F) than the fully held version (24F) if the HK button is released on the 15th frame of start-up (only 1F faster start-up if HK is released on frame 16)","Airborne on frames 26-64 (Forced Knockdown state)","Deals 600 less damage (900) on active frames 5-12 (only hits once)","Cannot hit cross-up (behind Cammy)","Side switches on hit","Only version of Cannon Spike that can combo into Level 3 Super"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":40},"OD Cannon Spike":{"moveName":"OD Cannon Spike","plnCmd":"f,d,df+KK","numCmd":"623KK","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":12,"recovery":"30+16","total":63,"onHit":"KD +19","onPC":"KD +19","onBlock":-40,"onPP":-54,"dmg":"1500 (600*100x3*600)","chp":275,"blockstun":16,"hitstop":"10*5*5*5*13 (13)","jugLimit":"4(40)*40x4","jugIncr":"1*0x3*40","jugStart":"1x5","range":"1.04 (1st)","DDoB":2000,"DGain":-20000,"SelfSoH":"1000 (600*100x4)","SelfSoB":300,"OppSoH":"700 (420*70x4)","OppSoB":150,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-7","Airborne on frames 8-47 (Forced Knockdown state)","Deals 600 less damage (900) on active frames 4-12 (only hits once)","Cannot hit cross-up (behind Cammy)","Long horizontal distance (good for punishes and long range anti-airs)"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":41},"LP Quick Spin Knuckle":{"moveName":"LP Quick Spin Knuckle","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Spin Knuckle","startup":21,"active":4,"recovery":16,"total":40,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-18,"dmg":800,"chp":200,"hcWinSpCa":18,"hitstun":22,"blockstun":17,"hitstop":13,"jugLimit":1,"jugIncr":3,"jugStart":"1 air","range":2.131,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Not projectile invincible at all","Puts airborne opponents into a limited juggle state","Has higher Juggle Limit (1) than all the other versions of this special (0)","Leaves a 2F gap on block when canceled from stand HP (safe against Drive Impact and gives a counter-hit combo if opponent presses a button)","Useful tool against opponents in Burnout (true blockstring from stand HP and gives Cammy frame advantage on block)"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":42},"MP Quick Spin Knuckle":{"moveName":"MP Quick Spin Knuckle","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Spin Knuckle","startup":24,"active":4,"recovery":16,"total":43,"onHit":3,"onPC":7,"onBlock":-2,"onPP":-18,"dmg":800,"chp":200,"dmgScaling":"20% Start","hcWinSpCa":18,"hitstun":23,"blockstun":18,"hitstop":13,"jugLimit":0,"jugIncr":3,"jugStart":"1 air","range":2.76,"DDoH":7000,"DDoB":5000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Projectile invincible on frames 9-23","Puts airborne opponents into a limited juggle state","Counts as 2 hits of damage scaling","Useful tool against opponents in Burnout (1F blockstring gap when canceled from stand HP and gives Cammy frame advantage on block)"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":43},"HP Quick Spin Knuckle":{"moveName":"HP Quick Spin Knuckle","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"b+SP / qcb+H","cmnName":"HP Spin Knuckle","startup":28,"active":4,"recovery":17,"total":48,"onHit":5,"onPC":9,"onBlock":3,"onPP":-19,"dmg":800,"chp":200,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":18,"hitstun":26,"blockstun":24,"hitstop":13,"jugLimit":0,"jugIncr":3,"jugStart":"1 air","range":3.36,"DDoH":9000,"DDoB":6000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Projectile invincible on frames 9-27","Puts airborne opponents into a limited juggle state","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":44},"OD Quick Spin Knuckle":{"moveName":"OD Quick Spin Knuckle","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"b+Auto SP / qcb+AA","cmnName":"OD Spin Knuckle","startup":"25(28)","active":4,"recovery":17,"total":45,"onHit":7,"onPC":11,"onBlock":-2,"onPP":-19,"dmg":800,"chp":200,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":18,"hitstun":28,"blockstun":19,"hitstop":13,"jugLimit":0,"jugIncr":3,"jugStart":"1 air","range":3.29,"DDoH":7000,"DDoB":4000,"DGain":-20000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Projectile invincible on frames 9-24 (frames 9-20 on the cross-up version)","No collision boxes on frames 1-10 (can pass through the opponent for a cross-up)","Cross-up version is 3F slower start-up overall (28F)","Puts airborne opponents into a limited juggle state","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":45},"Cannon Strike":{"moveName":"Cannon Strike","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Divekick","startup":13,"active":"until land","recovery":12,"onHit":"-2(11)","onPC":"2(15)","onBlock":"-8(5)","onPP":"-22(-11)","dmg":600,"chp":150,"dmgScaling":"20% Start","hitstun":"22(24)","blockstun":"16(18)","hitstop":13,"jugLimit":10,"jugIncr":10,"jugStart":"1 air","DDoH":4000,"DDoB":2000,"DGain":2500,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","airmove":true,"extraInfo":["Can only be performed during a forward jump","Cancelable into from jump MP","Divekick trajectory is determined by button strength; LK (Classic) / L (Modern): Short | MK (Classic) / M (Modern): Mid | HK (Classic) / H (Modern): Far","Forced Knockdown state while airborne","Causes a spiked knockdown on airborne opponents","Counts as 2 hits of damage scaling when used as the start of a combo","Regular standing size hurtboxes and state during the entire landing recovery frames","HK / H version's worst-case frame advantage is 1F better (-1/-7) than the LK/MK versions (-2/-8)","A low-height connect (on the final 2 active frames before landing) causes a screen shake with +2F extra hitstun and blockstun (ensures Cammy will always be at least +10 on Hit / +4 on Block)"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Special","i":46},"OD Cannon Strike":{"moveName":"OD Cannon Strike","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Divekick","startup":13,"active":"until land","recovery":12,"onHit":"0(11)","onPC":"4(15)","onBlock":"-4(7)","onPP":"-20(-11)","dmg":800,"chp":200,"dmgScaling":"20% Start / 10% Immediate","hcWinSpCa":"15-22*","hcWinNotes":"*into SA2; depends on connect height","hitstun":"22(24)","blockstun":"18(20)","hitstop":13,"jugLimit":5,"jugIncr":2,"jugStart":"2 air","DDoH":4000,"DDoB":2000,"DGain":-20000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su2"],"airmove":true,"extraInfo":["Can only be performed during a forward jump","Cancelable into from jump MP","Forced Knockdown state while airborne","Puts airborne opponents into a limited juggle state","Counts as 2 hits of damage scaling when used as the start of a combo","Also has 10% damage scaling when combo'd into","Regular standing size hurtboxes and state during the entire landing recovery frames","When performed early in Cammy's jump arc, the first active frame is always 0 on Hit / -2 on Block (making it less rewarding against corner throw loops)","A low-height connect (on the final 2 active frames before landing) causes a screen shake with +2F extra hitstun and blockstun (ensures Cammy will always be at least +10 on Hit / +6 on Block)"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":47},"Hooligan Combination":{"moveName":"Hooligan Combination","plnCmd":"qcf+P","numCmd":"236P","ezCmd":"d+SP (HP version)","cmnName":"Hooligan","startup":"20~40","extraInfo":["Airborne on frames 7-40 (Forced Knockdown state)","Lower body Projectile invincible on frames 7-40","Trajectory depends on button strength","Cancelable into follow-ups on frames 20-40"],"moveType":"special","moveMotion":"QCF","moveButton":"P","movesList":"Hooligan","i":48},"HP Hooligan Combination (hold)":{"moveName":"HP Hooligan Combination (hold)","plnCmd":"qcf+HP (hold)","numCmd":"236HP (hold)","ezCmd":"d+SP (hold) (HP version)","cmnName":"HP Hooligan (hold)","startup":"38(40~60)","extraInfo":["Airborne on frames 27-60 (Forced Knockdown state)","Lower body Projectile invincible on frames 27-60","Cancelable into follow-ups on frames 38-60","Follow-ups can be performed 2F faster if the HP button is held for exactly 18 frames during start-up (1F faster if HP is held for exactly 19 frames)"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","movesList":"Hooligan","i":49},"OD Hooligan Combination":{"moveName":"OD Hooligan Combination","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"d+Auto SP","cmnName":"OD Hooligan","startup":"20~40","DGain":-20000,"extraInfo":["Airborne on frames 7-40 (Forced Knockdown state)","Lower body Projectile invincible on frames 7-40","Trajectory depends on button combinations (LP+MP = LP | LP+HP = MP | MP+HP=HP)","Cancelable into enhanced OD follow-ups on frames 20-40"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":50},"Hooligan Combination > Razor Edge Slicer":{"moveName":"Hooligan Combination > Razor Edge Slicer","plnCmd":"qcf+P > no input","numCmd":"236P > 5","ezCmd":"d+SP > no input","cmnName":"Hooligan > Slide","startup":50,"active":9,"recovery":13,"total":71,"onHit":"KD +48","onPC":"KD +48","onBlock":2,"onPP":-20,"dmg":1000,"chp":250,"dmgScaling":"20% Start","hcWinSpCa":22,"blockstun":24,"hitstop":13,"jugLimit":10,"jugIncr":10,"jugStart":1,"DDoH":7000,"DDoB":3000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","xx":["su3"],"followUp":true,"extraInfo":["Low hitting +2 on block slide that only comes out if no follow-up is input from Hooligan Combination","Low profiles on frames 50-63","Cammy is in a crouching state during recovery"],"moveType":"special","movesList":"Hooligan","i":51},"HP Hooligan Combination (hold) > Razor Edge Slicer":{"moveName":"HP Hooligan Combination (hold) > Razor Edge Slicer","plnCmd":"qcf+HP (hold) > no input","numCmd":"236HP (hold) > 5","ezCmd":"d+SP (hold) > no input","cmnName":"HP Hooligan (hold) > Slide","startup":"70(68)","active":"9(10)5","recovery":17,"total":"110(108)","onHit":"KD +48","onPC":"KD +48","onBlock":2,"onPP":-20,"dmg":"1200 (800*400)","chp":"300 (200*100)","dmgScaling":"20% Start","hcWinSpCa":50,"blockstun":"43(24)","hitstop":"13*13","jugLimit":"10*10","jugIncr":"10*10","jugStart":1,"DDoH":"7000 (3500*3500)","DDoB":"5000 (3000*2000)","DGain":"4000 (2500*1500)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"L*L","xx":["su3"],"followUp":true,"extraInfo":["Low hitting +2 on block slide that only comes out if no follow-up is input from Hooligan Combination","Low profiles on frames 70-98 (frames 68-96 if HP is held for exactly 18 frames before release)","Cammy is in a crouching state during recovery","Start-up can be up to 2F faster (68F) if the HP button is held for exactly 18 frames during start-up (1F faster if HP is held for exactly 19 frames)"],"moveType":"special","movesList":"Hooligan","i":52},"OD Hooligan Combination > Razor Edge Slicer":{"moveName":"OD Hooligan Combination > Razor Edge Slicer","plnCmd":"qcf+PP > no input","numCmd":"236PP > 5","ezCmd":"d+Auto SP > no input","cmnName":"OD Hooligan > Slide","startup":50,"active":"9(10)5","recovery":17,"total":90,"onHit":"KD +48","onPC":"KD +48","onBlock":2,"onPP":-20,"dmg":"1200 (800*400)","chp":"300 (200*100)","dmgScaling":"20% Start","hcWinSpCa":50,"blockstun":"43(24)","hitstop":"13*13","jugLimit":"10*10","jugIncr":"10*10","jugStart":1,"DDoH":"7000 (3500*3500)","DDoB":"5000 (3000*2000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"L*L","xx":["su2","su3"],"followUp":true,"extraInfo":["Low hitting +2 on block slide that only comes out if no follow-up is input from Hooligan Combination","Low profiles on frames 50-80","Cammy is in a crouching state during recovery"],"moveType":"special","i":53},"Hooligan Combination > Cannon Strike":{"moveName":"Hooligan Combination > Cannon Strike","plnCmd":"qcf+P > K","numCmd":"236P > K","ezCmd":"d+SP > SP/A","cmnName":"Hooligan > Divekick","startup":"20+13","active":"until land","recovery":12,"total":"54+","onHit":"-1(9)","onPC":"3(13)","onBlock":"-7(3)","onPP":"-20(-12)","dmg":600,"chp":150,"dmgScaling":"20% Start","hitstun":22,"blockstun":16,"hitstop":13,"jugLimit":10,"jugIncr":10,"jugStart":"1 air","DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","airmove":true,"followUp":true,"extraInfo":["Forced Knockdown state while airborne","Counts as 2 hits of damage scaling when used as the start of a combo","Auto corrects Cammy towards the opponent on start-up if Hooligan crosses up"],"moveType":"special","moveMotion":"N","moveButton":"K","movesList":"Hooligan","i":54},"HP Hooligan Combination (hold) > Cannon Strike":{"moveName":"HP Hooligan Combination (hold) > Cannon Strike","plnCmd":"qcf+HP (hold) > K","numCmd":"236HP (hold) > K","ezCmd":"d+SP (hold) > SP/A","cmnName":"HP Hooligan (hold) > Divekick","startup":"38(40)+13","active":"until land","recovery":12,"total":"74+","onHit":"-1(9)","onPC":"3(13)","onBlock":"0(5)","onPP":"-16(-11)","dmg":800,"chp":200,"dmgScaling":"20% Start / 10% Immediate","hitstun":22,"blockstun":18,"hitstop":13,"jugLimit":5,"jugIncr":2,"jugStart":"2 air","DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","airmove":true,"followUp":true,"extraInfo":["Forced Knockdown state while airborne","Puts airborne opponents into a limited juggle state","Counts as 2 hits of damage scaling when used as the start of a combo","Also has 10% damage scaling when combo'd into","Auto corrects Cammy towards the opponent on start-up if Hooligan crosses up","Overall start-up can be up to 2F faster if the HP button is held for exactly 18 frames during start-up (1F faster if HP is held for exactly 19 frames)"],"moveType":"special","moveMotion":"N","moveButton":"K","movesList":"Hooligan","i":55},"OD Hooligan Combination > Cannon Strike":{"moveName":"OD Hooligan Combination > Cannon Strike","plnCmd":"qcf+PP > K","numCmd":"236PP > K","ezCmd":"d+Auto SP > SP/A","cmnName":"OD Hooligan > Divekick","startup":"20+13","active":"until land","recovery":12,"total":"54+","onHit":"-1(9)","onPC":"3(13)","onBlock":"0(5)","onPP":"-16(-11)","dmg":800,"chp":200,"dmgScaling":"20% Start / 10% Immediate","hcWinSpCa":"19*","hcWinNotes":"*into SA2","hitstun":22,"blockstun":18,"hitstop":13,"jugLimit":5,"jugIncr":2,"jugStart":"2 air","DDoH":4000,"DDoB":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su2"],"airmove":true,"followUp":true,"extraInfo":["Forced Knockdown state while airborne","Puts airborne opponents into a limited juggle state","Counts as 2 hits of damage scaling when used as the start of a combo","Also has 10% damage scaling when combo'd into","Auto corrects Cammy towards the opponent on start-up if Hooligan crosses up"],"moveType":"special","moveMotion":"N","moveButton":"K","i":56},"Hooligan Combination > Reverse Edge":{"moveName":"Hooligan Combination > Reverse Edge","plnCmd":"qcf+P > d+K","numCmd":"236P > 2K","ezCmd":"d+SP > d+SP/A","cmnName":"Hooligan > Overhead","startup":"20+18","active":4,"recovery":13,"total":"54+","onHit":"5(11)","onPC":"9(15)","onBlock":"-5(1)","onPP":"-18(-12)","dmg":800,"chp":200,"dmgScaling":"20% Start","hitstun":25,"blockstun":15,"hitstop":13,"jugLimit":10,"jugIncr":3,"jugStart":"1 air","range":"?","DDoH":7000,"DDoB":4000,"DGain":2500,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Overhead","Forced Knockdown state while airborne","Frame advantage varies a lot depending on Cammy's elevation from the ground; Higher frame advantage the closer to the ground Cammy is when the Overhead connects (HP Hooligan has the best angle to achieve this)","Cammy is crouching during her 13 landing recovery frames (total recovery frames vary depending on height)","Does not auto correct Cammy towards the opponent on start-up if Hooligan crosses up","Counts as 2 hits of damage scaling when used as the start of a combo"],"moveType":"special","moveMotion":"D","moveButton":"K","movesList":"Hooligan","i":57},"HP Hooligan Combination (hold) > Reverse Edge":{"moveName":"HP Hooligan Combination (hold) > Reverse Edge","plnCmd":"qcf+HP (hold) > d+K","numCmd":"236HP (hold) > 2K","ezCmd":"d+SP (hold) > d+SP/A","cmnName":"HP Hooligan (hold) > Overhead","startup":"38(40)+18","active":"4(14)4","recovery":13,"total":"92+","onHit":8,"onPC":12,"onBlock":-2,"onPP":-15,"dmg":"1200 (600*600)","chp":"300 (150*150)","dmgScaling":"20% Start","hitstun":"43 total","blockstun":"33 total","hitstop":"13*13","jugLimit":"4*5","jugIncr":"1*5","jugStart":"0*1 air","range":"?","DDoH":"5000 (2500*2500)","DDoB":"6000 (3000*3000)","DGain":"4000 (2000*2000)","SelfSoH":"800 (400*400)","SelfSoB":"400 (200*200)","OppSoH":"560 (280*280)","OppSoB":"200 (100*100)","atkLvl":"M*M","airmove":true,"followUp":true,"extraInfo":["2-hit Overhead","Forced Knockdown state while airborne","Cammy is crouching during her 13 landing recovery frames","Does not auto correct Cammy towards the opponent on start-up if Hooligan crosses up","Puts airborne opponents into a limited OTG juggle state","Counts as 2 hits of damage scaling when used as the start of a combo","Overall start-up can be up to 2F faster if the HP button is held for exactly 18 frames during start-up (1F faster if HP is held for exactly 19 frames)"],"moveType":"special","moveMotion":"D","moveButton":"K","movesList":"Hooligan","i":58},"OD Hooligan Combination > Reverse Edge":{"moveName":"OD Hooligan Combination > Reverse Edge","plnCmd":"qcf+PP > d+K","numCmd":"236PP > 2K","ezCmd":"d+Auto SP > d+SP/A","cmnName":"OD Hooligan > Overhead","startup":"20+18","active":"4(14)4","recovery":13,"total":"72+","onHit":8,"onPC":12,"onBlock":-2,"onPP":-15,"dmg":"1200 (600*600)","chp":"300 (150*150)","dmgScaling":"20% Start","hcWinSpCa":"45*","hcWinNotes":"*into SA2","hitstun":"43 total","blockstun":"33 total","hitstop":"9*13","jugLimit":"4*5","jugIncr":"0*1","jugStart":1,"range":"?","DDoH":"7000 (3500*3500)","DDoB":"8000 (4000*4000)","SelfSoH":"800 (400*400)","SelfSoB":"400 (200*200)","OppSoH":"560 (280*280)","OppSoB":"200 (100*100)","atkLvl":"M*M","xx":["su2"],"airmove":true,"followUp":true,"extraInfo":["2-hit Overhead","Forced Knockdown state while airborne","Cammy is crouching during her 13 landing recovery frames","Does not auto correct Cammy towards the opponent on start-up if Hooligan crosses up","Puts airborne opponents into a limited OTG juggle state","Counts as 2 hits of damage scaling when used as the start of a combo"],"moveType":"special","moveMotion":"D","moveButton":"K","i":59},"Hooligan Combination > Fatal Leg Twister":{"moveName":"Hooligan Combination > Fatal Leg Twister","plnCmd":"qcf+P > LP+LK","numCmd":"236P > LPLK","ezCmd":"d+SP > f+SP/A","cmnName":"Hooligan > Throw","startup":"20+10","active":3,"recovery":"30(38)","onHit":"HKD +18","onPC":"HKD +18","dmg":"1800(2070)","range":"?","DDoH":10000,"DGain":3000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","airmove":true,"followUp":true,"extraInfo":["Can only throw standing opponents","Hard knockdown","Forced Knockdown state while airborne","Cammy is crouching during her 30 landing recovery frames","15% damage increase (2070) on Punish Counter"],"moveType":"special","moveMotion":"N","moveButton":"LPLK","movesList":"Hooligan","i":60},"HP Hooligan Combination (hold) > Fatal Leg Twister":{"moveName":"HP Hooligan Combination (hold) > Fatal Leg Twister","plnCmd":"qcf+HP (hold) > LP+LK","numCmd":"236HP (hold) > LPLK","ezCmd":"d+SP (hold) > f+SP/A","cmnName":"HP Hooligan (hold) > Throw","startup":"38(40)+10","active":3,"recovery":"30(32)","onHit":"HKD +60","onPC":"HKD +60","dmg":"1000(1150)","dmgScaling":"20% Start","jugStart":1,"range":"?","DDoH":10000,"DGain":3000,"SelfSoH":1000,"OppSoH":700,"atkLvl":"T","airmove":true,"followUp":true,"extraInfo":["Can only throw standing opponents","Throws opponent into the air in a limited juggle state allowing combos after","Forced Knockdown state while airborne","Incurs 20% damage scaling when used as the first hit of a combo","Cammy is crouching during her 30 landing recovery frames","Overall start-up can be up to 2F faster if the HP button is held for exactly 18 frames during start-up (1F faster if HP is held for exactly 19 frames)","15% damage increase (1150) on Punish Counter"],"moveType":"special","moveMotion":"N","moveButton":"LPLK","movesList":"Hooligan","i":61},"OD Hooligan Combination > Fatal Leg Twister":{"moveName":"OD Hooligan Combination > Fatal Leg Twister","plnCmd":"qcf+PP > LP+LK","numCmd":"236PP > LPLK","ezCmd":"d+Auto SP > f+SP/A","cmnName":"OD Hooligan > Throw","startup":"20+10","active":3,"recovery":"30(38)","onHit":"HKD +60","onPC":"HKD +60","dmg":"1000(1150)","dmgScaling":"30% Start","jugStart":1,"range":"?","DDoH":10000,"SelfSoH":1000,"OppSoH":700,"atkLvl":"T","airmove":true,"followUp":true,"extraInfo":["Can only throw standing opponents","Throws opponent into the air in a limited juggle state allowing combos after","Forced Knockdown state while airborne","Incurs 30% damage scaling when used as the first hit of a combo","Cammy is crouching during her 30 landing recovery frames","15% damage increase (1150) on Punish Counter"],"moveType":"special","moveMotion":"N","moveButton":"LPLK","i":62},"Hooligan Combination > Silent Step":{"moveName":"Hooligan Combination > Silent Step","plnCmd":"qcf+P > P","numCmd":"236P > P","ezCmd":"d+SP > b+SP/A","cmnName":"Hooligan > Fast Fall","startup":20,"recovery":"14(22)","airmove":true,"followUp":true,"extraInfo":["Cammy is crouching during her 10 landing recovery frames","Total recovery frames vary depending on how close to the ground the Silent Step follow-up is performed (less recovery time the closer to the ground Cammy is)","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"1P","nonHittingMove":true,"movesList":"Hooligan","i":63},"HP Hooligan Combination (hold) > Silent Step":{"moveName":"HP Hooligan Combination (hold) > Silent Step","plnCmd":"qcf+HP (hold) > P","numCmd":"236HP (hold) > P","ezCmd":"d+SP (hold) > b+SP/A","cmnName":"HP Hooligan (hold) > Fast Fall","startup":"38(40)","recovery":"14(17)","airmove":true,"followUp":true,"extraInfo":["Cammy is crouching during her 10 landing recovery frames","Total recovery frames vary depending on how close to the ground the Silent Step follow-up is performed (less recovery time the closer to the ground Cammy is)","Forced Knockdown state while airborne","Overall duration can be up to 2F faster if the HP button is held for exactly 18 frames during start-up (1F faster if HP is held for exactly 19 frames)"],"moveType":"special","moveMotion":"N","moveButton":"1P","nonHittingMove":true,"movesList":"Hooligan","i":64},"OD Hooligan Combination > Silent Step":{"moveName":"OD Hooligan Combination > Silent Step","plnCmd":"qcf+PP > P","numCmd":"236PP > P","ezCmd":"d+Auto SP > b+SP/A","cmnName":"OD Hooligan > Fast Fall","startup":20,"recovery":"14(19)","airmove":true,"followUp":true,"extraInfo":["Cammy is crouching during her 10 landing recovery frames","Total recovery frames vary depending on how close to the ground the Silent Step follow-up is performed (less recovery time the closer to the ground Cammy is)","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"1P","nonHittingMove":true,"i":65},"Spin Drive Smasher":{"moveName":"Spin Drive Smasher","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":9,"active":"4*3*3*3*3","recovery":38,"total":62,"onHit":"KD +10","onPC":"KD +10","onBlock":"-24(-22)","onPP":"-37(-43)","dmg":2000,"chp":"500 (100x5)","dmgScaling":"30% Minimum","blockstun":"30 total","hitstop":"5*5*5*5*13","jugLimit":100,"range":"1.299~4.278","DDoH":"5000 (500x6*2000)","DDoB":"2500 (500x5)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-11","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Great combo / juggle tool with high corner carry"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":66},"Killer Bee Spin":{"moveName":"Killer Bee Spin","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":13,"active":9,"recovery":37,"total":58,"onHit":"HKD +12","onPC":"HKD +12","onBlock":"-24(-18)","onPP":"-42(-36)","dmg":3000,"chp":750,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":16,"jugLimit":30,"range":2.5,"DDoH":"10000 (5700~8800)","DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Armor Break","Weaker non-cinematic version occurs on hit against airborne opponents (~KD +70 and allows follow-up juggles)","Depletes 1 Drive Bar on hit for the opponent","Despite not being properly invincible, this move can still be used to blow through oki / offense since Cammy's hurtboxes are displaced into the air during the screen freeze, however this is extremely risky to do due to the slow start-up"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":67},"Aerial Killer Bee Spin":{"moveName":"Aerial Killer Bee Spin","plnCmd":"qcb,qcb+P (air)","numCmd":"214214P (air)","ezCmd":"SP+H / qcb,qcb+M (air)","cmnName":"Super Art Level 2 (air)","startup":13,"active":"until land","recovery":37,"onHit":"HKD +12","onPC":"HKD +12","onBlock":"-23(-18)","onPP":"-41(-36)","dmg":3000,"chp":750,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":16,"jugLimit":30,"DDoH":"10000 (5700~10000)","DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","airmove":true,"extraInfo":["Armor Break","Weaker non-cinematic version occurs on hit against airborne opponents (~KD +70 and allows follow-up juggles)","Can only be performed during a forward jump","Depletes 1 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":68},"Delta Red Assault":{"moveName":"Delta Red Assault","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":9,"active":15,"recovery":38,"total":61,"onHit":"HKD +17","onPC":"HKD +17","onBlock":"-33(-23)","onPP":"-51(-41)","dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":20,"hitstop":20,"jugLimit":100,"range":"2.20~5.09","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Airborne on frames 9-27","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.9 Drive Bars for Cammy","Full-screen range and fast start-up makes this a really threatening tool in neutral when Cammy has SA3 ready","Can lose or trade against slow projectiles when used from full screen","Can trade on active frames 14-23 (runs out of invincibility) dealing only 500 damage since it doesn't transition into the cinematic version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":69},"Delta Red Assault (Critical Art)":{"moveName":"Delta Red Assault (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":9,"active":15,"recovery":38,"total":61,"onHit":"HKD +22","onPC":"HKD +22","onBlock":"-33(-23)","onPP":"-51(-41)","dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":20,"hitstop":20,"jugLimit":100,"range":"2.20~5.09","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Airborne on frames 9-27","Armor Break","Critical Art does +500 extra damage over regular version","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.9 Drive Bars for Cammy","Full-screen range and fast start-up makes this a really threatening tool in neutral when Cammy has SA3 ready","Can lose or trade against slow projectiles when used from full screen","Can trade on active frames 14-23 (runs out of invincibility) dealing only 500 damage since it doesn't transition into the cinematic version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":70}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Cannon Spike","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"18","bDash":"23","color":"#51A778","phrase":"Beginning operation.","fWalk":"0.0505","bWalk":"0.033","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.32","bDashDist":"1.002","dRushDist":"0.603","dRushDistMin":"0.603","dRushDistBlock":"2.027","dRushDistMax":"2.796","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"CMY","hashtag":"#SF6_CAMMY","fastestNormal":"4f"}},"Chun-Li":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":3,"recovery":7,"total":13,"onHit":5,"onPC":9,"onBlock":-3,"DRoH":"4(5)","DRoB":"-4(-3)","onPP":"-8(-6)","SSoH":"-1(0)","SSoB":"-8(-9)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":7,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","ss","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Combos naturally into stand MP","Incurs 20% damage scaling penalty if used as the first hit of a combo","Long range for a jab"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":5,"active":4,"recovery":10,"total":18,"onHit":6,"onPC":10,"onBlock":1,"DRoH":"8(10)","DRoB":"3(5)","onPP":"-12(-9)","SSoH":"3(5)","SSoB":"-1(1)","dmg":600,"hcWinSpCa":16,"hitstun":20,"blockstun":15,"hitstop":11,"range":0.803,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["ss","sp","su"],"extraInfo":["Short range combo / frametrap tool"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":13,"active":3,"recovery":20,"total":35,"onHit":2,"onPC":6,"onBlock":-3,"onPP":"-21(-19)","SSoH":"6(-4)","SSoB":"1(-9)","dmg":800,"hcWinSpCa":"19 (Stance)","hitstun":25,"blockstun":20,"hitstop":13,"range":"1.697~1.756","DDoH":8000,"DDoB":6000,"DGain":4000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["ss"],"extraInfo":["Amazing neutral / whiff punish tool","Cancelable into Serenity Stream (Crouch Stance) and can perform stance follow-ups after 16F (much worse frame advantage noted in parantheses if you don't immediately do a follow-up from the stance)","Winning footsies since 1992"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":10,"total":17,"onHit":2,"onPC":6,"onBlock":-2,"DRoH":4,"DRoB":0,"onPP":"-11(-9)","SSoH":0,"SSoB":-3,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":11,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ss","sp","su"],"extraInfo":["Decent range combo tool","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":7,"active":4,"recovery":16,"total":26,"onHit":4,"onPC":8,"onBlock":-2,"DRoH":14,"DRoB":8,"onPP":"-18(-15)","SSoH":9,"SSoB":4,"dmg":500,"hcWinSpCa":16,"hitstun":24,"blockstun":18,"hitstop":11,"range":0.73,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["ss","sp","su"],"extraInfo":["Cannot hit crouching","Solid anti-air","Cannot hit cross-up (behind Chun-Li)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","startup":14,"active":3,"recovery":18,"total":34,"onHit":4,"onPC":8,"onBlock":0,"onPP":"-19(-17)","SSoH":"10(-3)","SSoB":"6(-7)","dmg":900,"dmgScaling":"20% Start","hcWinSpCa":"18 (Stance)","hitstun":25,"blockstun":21,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":"1 (Crumple: -1 / PC air: 0)","range":1.841,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["ss"],"extraInfo":["Cannot hit crouching","Mid range horizontal anti-air","Extended leg and head hurtbox are invincible to airborne strikes on frames 14-16","Cannot hit cross-up (behind Chun-Li)","Puts airborne opponents into a limited juggle state on hit (free juggle state on Punish Counter)","Incurs a 20% damage scaling penalty if used as the first hit of a combo","Cancelable into Serenity Stream (Crouch Stance) with 12F start-up (much worse frame advantage noted in parantheses if you don't immediately do a follow-up from the stance)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":4,"active":3,"recovery":7,"total":13,"onHit":4,"onPC":8,"onBlock":-2,"DRoH":4,"DRoB":-2,"onPP":"-8(-6)","SSoH":-1,"SSoB":-6,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":14,"blockstun":8,"hitstop":9,"range":0.91,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","ss","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":6,"active":4,"recovery":"13(14)","total":"22(23)","onHit":4,"onPC":8,"onBlock":-2,"DRoH":11,"DRoB":5,"onPP":"-15(-12)","SSoH":6,"SSoB":1,"dmg":600,"hcWinSpCa":16,"hitstun":21,"blockstun":15,"hitstop":11,"range":1.1,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["ss","sp","su"],"extraInfo":["Decent range and disjointed for a poke","+1F extra recovery frame (14F) on whiff","Topmost hurtboxes on frames 1-9 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H / Auto H","startup":11,"active":"3(5)5","recovery":18,"total":41,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":14,"DRoB":10,"onPP":"-21(-17)","SSoH":"8(-6)","SSoB":"4(-10)","dmg":"900 (450*450)","hcWinSpCa":"29 (30 Stance)","hitstun":"32 total","blockstun":"28 total","hitstop":"5*9","jugLimit":"0*1","jugIncr":"0*0","jugStart":"1*1","range":"1.292~1.537","DDoH":"8000 (4000*4000)","DDoB":"5000 (2500*2500)","DGain":"2000 (1000*1000)","SelfSoH":"1000 (600*400)","SelfSoB":"500 (300*200)","OppSoH":"700 (420*280)","OppSoB":"250 (150*100)","atkLvl":"H","xx":["ss","sp","su"],"extraInfo":["Forces stand","Only cancelable on the second hit","Solid anti-air on frames 12-13 and again on frames 21-23","Cannot hit cross-up (behind Chun-Li)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","First hit puts airborne opponents into a limited juggle state (second hit air resets them, but can whiff in certain scenarios)","Cancelable into Serenity Stream (Crouch Stance) with 11F start-up (much worse frame advantage noted in parantheses if you don't immediately do a follow-up from the stance)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":4,"active":2,"recovery":10,"total":15,"onHit":0,"onPC":4,"onBlock":-2,"DRoH":2,"DRoB":0,"onPP":"-10(-8)","SSoH":-3,"SSoB":-4,"dmg":200,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":12,"blockstun":10,"hitstop":9,"range":0.85,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch","ss","sp","su"],"extraInfo":["Special cancelable (unlike most other crouch LKs)","Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":19,"total":28,"onHit":-2,"onPC":2,"onBlock":-6,"DRoH":8,"DRoB":4,"onPP":"-20(-18","SSoH":5,"SSoB":2,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":16,"hitstop":9,"range":1.477,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","xx":["ss","sp","su"],"extraInfo":["Good start-up and range low poke and combo tool","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":9,"active":6,"recovery":"19(21)","total":"33(35)","onHit":"KD +40","onPC":"HKD +48","onBlock":-9,"onPP":"-25(-20)","SSoH":"KD ~ (notes)","SSoB":"-11(-21)","dmg":900,"hcWinSpCa":"29 (Stance)","blockstun":18,"hitstop":13,"range":1.715,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","xx":["ss"],"extraInfo":["+2F extra recovery frames (21F) on block","Cancelable into Serenity Stream (Crouch Stance) with 23F start-up (much worse frame advantage noted in parantheses if you don't immediately do a follow-up from the stance)","Knockdown advantage when canceling into Serenity Stream (Crouch Stance) depends on what Chun-Li does afterwards: Remain in Crouch Stance: +36 KD | Exiting stance manually early (inputting QCB+P again): +13 KD (+17 KD if you cancel the stance exit early into other moves) | -8 KD (punishable) if Chun-Li doesn't remain in Crouch Stance or exit it manually early (inputting QCB+P again)","Has more active frames than most sweeps (can be as safe as -4 with meaty timing)"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":10,"onHit":"4~9","onPC":"8~13","onBlock":"0~5","dmg":300,"hitstun":13,"blockstun":10,"hitstop":9,"range":0.85,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Can be used as a fuzzy instant Overhead against tall characters (DJ / JP / Marisa / Sagat / Zangief) after a deep jump-in Medium / Heavy"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":"4(6)5","onHit":"7~13 (KD)","onPC":"11~17 (KD)","onBlock":"3~9","dmg":"600 (300*300)","hcWinSpCa":"24*16 (34 total)","hitstun":"15*17","blockstun":"13*13","hitstop":"8*10","jugLimit":"1*2","jugIncr":"1*3","jugStart":"1*1","range":"0.67~0.85","DDoH":"2000*2000","DDoB":1250,"DGain":"1000 (500*500)","SelfSoH":"500 (250*250)","SelfSoB":125,"OppSoH":"350 (175*175)","OppSoB":62,"atkLvl":"M","xx":["sp","su1"],"airmove":true,"extraInfo":["Both hits put airborne opponents into a juggle state","Cancelable into Air Legs or Level 1 air Super","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"12~16 (KD)","onPC":"16~20 (KD)","onBlock":"8~12","dmg":"800(500)","hcWinTc":22,"hitstun":20,"blockstun":15,"hitstop":12,"jugLimit":10,"jugIncr":10,"jugStart":1,"range":1.04,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","xx":["tc"],"airmove":true,"extraInfo":["Puts airborne opponents into a juggle state","Deals 300 less damage (500) against airborne opponents)"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":4,"active":8,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","dmg":300,"hitstun":13,"blockstun":10,"hitstop":9,"range":0.62,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":6,"active":5,"onHit":"7~13","onPC":"11~17","onBlock":"3~9","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.02,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Decent air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"ub or uf+HK","numCmd":"7 or 9HK","ezCmd":"ub or uf+H","startup":8,"active":5,"onHit":"8~16","onPC":"12~20","onBlock":"4~12","dmg":800,"hitstun":20,"blockstun":15,"hitstop":13,"range":0.73,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"UBorUF","moveButton":"HK","i":18},"Neutral Jump HK":{"moveName":"Neutral Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","cmnName":"Air Split Kicks","startup":8,"active":7,"onHit":"11~16","onPC":"15~20","onBlock":"7~12","dmg":800,"hitstun":20,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":1,"range":0.96,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Hits on both sides of Chun-Li","Decent air-to-air","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":19},"Wall Jump":{"moveName":"Wall Jump","plnCmd":"uf during jump near wall","numCmd":"9 during jump near wall","ezCmd":"uf during jump near wall","cmnName":"Wall Jump","airmove":true,"extraInfo":["Forced Knockdown and Counter-Hit state for the entire duration of the jump","Can be performed after any jump direction as long as the wall is in range"],"moveType":"movement-special","moveMotion":"UF","nonHittingMove":true,"movesList":"Movement"},"Yoso Kick":{"moveName":"Yoso Kick","plnCmd":"d+MK during jump","numCmd":"2MK (air)","ezCmd":"d+M (air)","cmnName":"Air Stomps","fullStartup":"3+6+6","startup":3,"active":11,"onHit":"~ (KD)","onPC":"~ (KD)","onPP":"-35(-26)","fullDmg":"1100 (300x2*400)","dmg":300,"dmgScaling":"15% Start","hcWinSpCa":"13*13*13","hitstun":"17*17*17","blockstun":"10*10*17","hitstop":"11*11*11","jugLimit":"1*2*3","jugIncr":"1*1*1","jugStart":"1*1*1","range":0.25,"DDoH":4000,"DDoB":"1500x3 (4500)","DGain":"1000x3 (3000)","SelfSoH":"1500 (500x3)","SelfSoB":"750 (250x3)","OppSoH":"1050 (350x3)","OppSoB":"375 (125x3)","atkLvl":"H","xx":["sp","su","tc"],"airmove":true,"extraInfo":["Not an Overhead","All 3 hits can cross-up","Puts airborne opponents into a juggle state","Cancelable into airborne Lighting Kicks and Level 1 Super","Can be canceled into other air normals as well","Forced Knockdown state after the bounce on Hit / Block","First stomp incurs a 15% damage scaling when hit as the start of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","movesList":"Command Normal","i":20},"Soaring Eagle Punches":{"moveName":"Soaring Eagle Punches","plnCmd":"j+HP > j+HP","numCmd":"8HP > 8HP","ezCmd":"u+Auto H > H","cmnName":"Air Target Combo","fullStartup":"9+16","startup":16,"active":4,"onHit":"17~20 (KD)","onPC":"21~24 (KD)","onBlock":"12~15","fullDmg":"1300 (800*500)","dmg":500,"hitstun":24,"blockstun":19,"hitstop":10,"jugLimit":"10*20","jugIncr":"10*1","jugStart":"1*1","DDoH":5000,"DDoB":"9000 (4000*5000)","DGain":"4000 (2000*2000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a juggle state","Target combo can be performed on whiff","Huge hitstun/blockstun against grounded opponents on the 2nd hit, allowing for unique follow-up combos / blockstring pressure that is normally impossible after a jump-in normal"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":21},"Swift Thrust":{"moveName":"Swift Thrust","plnCmd":"b or f+MP","numCmd":"4 or 6MP","ezCmd":"b or f+M","cmnName":"b or f+MP","startup":7,"active":3,"recovery":15,"total":24,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":8,"DRoB":3,"onPP":"-16(-14)","SSoH":5,"SSoB":1,"dmg":600,"hcWinSpCa":15,"hitstun":20,"blockstun":15,"hitstop":11,"range":1.397,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["ss","sp","su"],"extraInfo":["Fantastic poke / combo / buffer tool"],"moveType":"normal","moveMotion":"BorF","moveButton":"MP","movesList":"Command Normal","i":22},"Hakkei":{"moveName":"Hakkei","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"Palm Strike (EY!)","startup":8,"active":6,"recovery":14,"total":27,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":15,"DRoB":9,"onPP":"-18(-14)","SSoH":"9(-5)","SSoB":"3(-11)","dmg":800,"hcWinSpCa":"19 (20 Stance)","hitstun":25,"blockstun":19,"hitstop":13,"range":0.97,"DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["ss","sp","su"],"extraInfo":["Short range combo / frametrap tool","Cancelable into Serenity Stream (Crouch Stance) with 11F start-up (much worse frame advantage noted in parantheses if you don't immediately do a follow-up from the stance)"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":23},"Water Lotus Fist":{"moveName":"Water Lotus Fist","plnCmd":"df+HP","numCmd":"3HP","cmnName":"Overhead","startup":21,"active":3,"recovery":15,"total":38,"onHit":2,"onPC":6,"onBlock":-3,"onPP":"-16(-13)","SSoH":"3(-5)","SSoB":"-2(-10)","dmg":800,"hcWinSpCa":"18 (Stance)","hitstun":20,"blockstun":15,"hitstop":13,"range":1.4,"DDoH":5000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","xx":["ss"],"extraInfo":["Overhead","Cancelable into Serenity Stream (Crouch Stance) with 16F start-up (much worse frame advantage noted in parantheses if you don't immediately do a follow-up from the stance)"],"moveType":"normal","moveMotion":"DF","moveButton":"HP","movesList":"Command Normal","i":24},"Yokusen Kick":{"moveName":"Yokusen Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"f+HK","startup":16,"active":2,"recovery":23,"total":40,"onHit":-1,"onPC":"KD +72","onBlock":-4,"onPP":"-23(-22)","SSoH":"2(-6)","SSoB":"-1(-9)","dmg":800,"hcWinSpCa":"20 (Stance)","hitstun":24,"blockstun":21,"hitstop":13,"jugLimit":1,"jugIncr":0,"jugStart":"0 (Crumple: -1)","range":1.897,"DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["ss"],"extraInfo":["Airborne on frames 8-28 (Forced Knockdown state)","Crushes low attacks on frames 6-28","Causes a Crumple state on Punish Counter, which can lead to a grounded follow-up if canceled into Serenity Stream (Crouch Stance)","Causes a spinning free juggle state on Punish Counter against airborne opponents","Huge hitbox priority","Cancelable into Serenity Stream (Crouch Stance) with 20F start-up (much worse frame advantage noted in parantheses if you don't immediately do a follow-up from the stance)","There is a minor brief extended lower hurtbox on frame 15 of start-up (1F before active) that is strike invincible (less likely to counter-poke projectiles)"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":25},"Falling Crane":{"moveName":"Falling Crane","plnCmd":"df+HK","numCmd":"3HK","cmnName":"Flip Over","startup":37,"active":2,"recovery":13,"total":51,"onHit":"7(8)","onPC":"11(12)","onBlock":"3(4)","onPP":"-13(-12)","dmg":800,"hitstun":22,"blockstun":20,"hitstop":13,"range":"?","DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Overhead","Airborne on frames 7-39 (Forced Knockdown state)","Can only hit cross-up (Chun-Li has to jump over the the opponent)","Puts airborne opponents into a limited juggle state on hit","1F better frame advantage listed in the parentheses refers to when hitting most crouching opponents (with the exception of taller characters like: DJ, JP, Marisa, Sagat, Zangief)"],"moveType":"normal","moveMotion":"DF","moveButton":"HK","movesList":"Command Normal","i":26},"Serenity Stream":{"moveName":"Serenity Stream","plnCmd":"qcb+P","numCmd":"214P","ezCmd":"qcb","cmnName":"Crouch Stance","startup":"14(~)","recovery":"notes","extraInfo":["Stance moves do not require charge for specials when canceling","Remains in stance for as long as you hold any down direction","Can block while in stance (but not while exiting the stance!) which causes Chun-Li to exit stance automatically (Chun-Li can immediately Drive Reversal after blocking while in stance)","If Chun extends her Stance time by holding down it becomes impossible for her to block Overheads (since standing forces her to exit Stance first)","Low profiles and projectile invincible on head hurtbox on frames 23-71 (this can be extended by holding down to maintain stance, but the low profile and projectile invincibility is lost immediately upon exiting stance)","Chun-Li is in a Counter-Hit state while in stance (and also while entering / exiting stance)","Crouching state while in stance (crouching state starts at frame 14 of start-up and remains crouching until the last 14F recovery when exiting stance)","The 14F start-up listed refers to how long it takes for Chun-Li to enter Crouch Stance when performed raw or when canceled into from Light / Medium normals (however Chun-Li can start blocking 1F earlier after just 13F of start-up)","How long it takes to enter Crouch Stance also further varies depending on which Heavy normal was canceled from (see notes on said Heavy normals)","Heavy normals canceled into Crouch Stance have much more negative frame advantage if they are not immediately followed up with a stance normal (this is shown in the stance cancel framedata of each respective Heavy normal)","How long it takes to exit Crouch Stance depends on which move Chun-Li used from the stance (see notes on the follow-up moves)","Can also manually cancel the Crouch Stance early by doing the QCB+P input again (before inputting any follow-up): 23F recovery (but this recovery can be canceled into other moves after only 18F)","Letting go of any down direction and exiting stance: 18F recovery","The most convoluted move Hatson has ever had to do framedata and notes for"],"moveType":"special","moveMotion":"QCB","moveButton":"1P","nonHittingMove":true,"i":27},"Orchid Palm":{"moveName":"Orchid Palm","plnCmd":"qcb+P > LP","numCmd":"214P > LP","ezCmd":"qcb > L","cmnName":"Stance > Jab","startup":5,"active":5,"recovery":"16(36)","total":"25(45)","onHit":"-2(-22)","onPC":"2(-18)","onBlock":"-3(-23)","DRoH":6,"DRoB":5,"onPP":-37,"dmg":500,"hcWinSpCa":15,"hitstun":19,"blockstun":18,"hitstop":9,"range":0.84,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Low profiles slightly on frames 1-25 (the entire duration of the move)","Remains in Crouch Stance if you continue holding down","Framedata listed in parentheses (X) is if you exit stance (stop holding down) after performing the move (it is recommended that you either remain in Crouch Stance (hold any down direction) or cancel this move into something (your cancels require no charge while in Crouch Stance)","Stance moves do not require charge for specials when canceling","Takes 20F to exit stance directly after using this move (Chun-Li can block for the first 2F before entering the 18F exit animation)","Perfect Parry forces Chun-Li to exit the stance and puts her in a Punish Counter state for the entire stance exit animation (2F less total recovery)"],"moveType":"normal","moveMotion":"N","moveButton":"LP","movesList":"Stance Attack","i":28},"Snake Strike":{"moveName":"Snake Strike","plnCmd":"qcb+P > MP","numCmd":"214P > MP","ezCmd":"qcb > M","cmnName":"Stance > Slide","startup":6,"active":12,"recovery":"19(32)","total":"36(49)","onHit":"KD +34(+21)","onPC":"KD +34(+21)","onBlock":"-15(-4) / -28(-17)","onPP":"-42(-31)","dmg":750,"blockstun":16,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"1.753~2.30","DDoH":4000,"DDoB":3000,"DGain":2000,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","followUp":true,"extraInfo":["Low hitting slide","Projectile invincible on upper body / Low Profile on frames 1-36 (the entire duration of the move) - but only frames 1-31 if you exit stance afterwards","Low profiles on frames 8-21","Remains in Crouch Stance if you continue holding down","Framedata and KDA listed in parentheses (X) is if you exit stance (stop holding down) after performing the move (it is recommended that you remain in Crouch Stance by holding any down direction)","Takes 18F to exit stance after using this move","1F worse advantage on Perfect Parry if Chun-Li continues to hold crouch","Chun-Li does not move forward on the final active frame (maximum frame advantage can only occur with meaty timing on the opponent's wakeup","Combos naturally from stand HP"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Stance Attack","i":29},"Lotus Fist":{"moveName":"Lotus Fist","plnCmd":"qcb+P > HP","numCmd":"214P > HP","ezCmd":"qcb > H","cmnName":"Stance > Overhead","startup":23,"active":"2(6)2","recovery":19,"total":51,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":13,"DRoB":8,"onPP":-19,"dmg":"900 (400*500)","hcWinSpCa":27,"hitstun":"31 total","blockstun":"26 total","hitstop":"4*12","range":"1.40~1.677","DDoH":"6000 (3000*3000)","DDoB":"5000 (2500*2500)","DGain":"2000 (1000*1000)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"M*H","xx":["sp","su"],"followUp":true,"extraInfo":["Overhead on first hit only, unless the first hit whiffs, then the second hit is an Overhead as well (but if the first hit connects, then the second hit can be blocked high or low)","Low profiles on frames 1-2 (can be used to frame perfect dodge Drive Impacts)","No head hurtbox on frames 29-42","Crouch state on first 5F of start-up","Exits Crouch Stance","Fully cancelable (rare property for an Overhead)","Stance moves do not require charge for specials when canceling"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Stance Attack","i":30},"Forward Strike":{"moveName":"Forward Strike","plnCmd":"qcb+P > LK","numCmd":"214P > LK","ezCmd":"qcb > d+L","cmnName":"Stance > Low Poke","startup":8,"active":5,"recovery":"13(36)","total":"25(48)","onHit":"0(-23)","onPC":"4(-19)","onBlock":"-4(-27)","DRoH":8,"DRoB":4,"onPP":-34,"dmg":500,"hcWinSpCa":15,"hitstun":18,"blockstun":14,"hitstop":9,"range":"1.493~1.519","DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["sp","su"],"followUp":true,"extraInfo":["Remains in Crouch Stance if you continue holding down","Framedata listed in parentheses (X) is if you exit stance (stop holding down) after performing the move (it is recommended that you either remain in Crouch Stance (hold any down direction) or cancel this move into something (your cancels require no charge while in Crouch Stance)","Stance moves do not require charge for specials when canceling","Takes 23F to exit stance directly after using this move (Chun-Li can block for the first 5F before entering the 18F exit animation)","Perfect Parry forces Chun-Li to exit the stance and puts her in a Punish Counter state for the entire stance exit animation (5F less total recovery)"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Stance Attack","i":31},"Senpu Kick":{"moveName":"Senpu Kick","plnCmd":"qcb+P > MK","numCmd":"214P > MK","ezCmd":"qcb > d+M","cmnName":"Stance > Sweep","startup":10,"active":5,"recovery":"22(46)","total":"36(60)","onHit":"-3(-27)","onPC":"1(-23)","onBlock":"-7(-31)","DRoH":11,"DRoB":5,"onPP":-43,"dmg":800,"hcWinSpCa":18,"hitstun":24,"blockstun":18,"hitstop":11,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.715,"DDoH":4000,"DDoB":3000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","xx":["sp","su"],"followUp":true,"extraInfo":["Remains in Crouch Stance if you continue holding down","Framedata listed in parentheses (X) is if you exit stance (stop holding down) after performing the move (it is recommended that you either remain in Crouch Stance (hold any down direction) or cancel this move into something (your cancels require no charge while in Crouch Stance)","Puts airborne opponents into a limited juggle state","Stance moves do not require charge for specials when canceling","Takes 24F to exit stance directly after using this move (Chun-Li can block for the first 6F before entering the 18F exit animation)","Perfect Parry forces Chun-Li to exit the stance and puts her in a Punish Counter state for the entire stance exit animation (6F less total recovery)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Stance Attack","i":32},"Tenku Kick":{"moveName":"Tenku Kick","plnCmd":"qcb+P > HK","numCmd":"214P > HK","ezCmd":"qcb > d+H","cmnName":"Stance > Launcher","startup":8,"active":5,"recovery":24,"total":36,"onHit":"KD +41","onPC":"KD +41","onBlock":-9,"onPP":"-27(-23)","dmg":700,"hcWinSpCa":"30 (Jump)","blockstun":20,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.09,"DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["j"],"followUp":true,"extraInfo":["Jump cancelable on HIT only","Exits Crouch Stance","Crouching state during first 6F of start-up","Launches the opponent high into the air on hit"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Stance Attack","i":33},"Koshuto":{"moveName":"Koshuto","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +11","onPC":"HKD +11","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Pseudo-Throw Loop: Frame-perfect walk forward throw beats 6F attacks on wake-up (corner only) - Beats 4F attacks (real throw loop) against wider characters like Alex / Blanka / Honda / Marisa / Sagat / Zangief","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":34},"Taiji Fan":{"moveName":"Taiji Fan","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +13","onPC":"HKD +13","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki when cornered: Can walk up for a pseudo strike/throw loop or just Drive Rush in for a real strike/throw mix","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":35},"Ryuseiraku":{"moveName":"Ryuseiraku","plnCmd":"LP+LK (air)","numCmd":"LPLK (air)","ezCmd":"L+M (air)","cmnName":"Air Throw","startup":5,"active":3,"onHit":"KD +10","onPC":"HKD +10","dmg":"1200(2040)","range":0.79,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":"1400(2800)","atkLvl":"T","airmove":true,"extraInfo":["Can Drive Rush into meaty strike after throwing opponent into the corner","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for both players","The return of SFV Cammy air throw animation"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":36},"Drive Impact: Hosen Kick":{"moveName":"Drive Impact: Hosen Kick","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.506,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":37},"Drive Reversal: Hoyoku Kick":{"moveName":"Drive Reversal: Hoyoku Kick","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":"34 total","hitstop":"4*16","jugLimit":1,"jugIncr":100,"jugStart":200,"range":"1.69~2.066","DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":38},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":39},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":40},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","startup":35,"active":2,"recovery":70,"total":106,"onHit":-58,"onPC":"KD +35","onBlock":-65,"onPP":-70,"dmg":300,"hitstun":14,"blockstun":7,"hitstop":"9 (PC: 25)","DDoH":5000,"DDoB":600,"DGain":300,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","extraInfo":["Neutral Taunt actually has a hit attached to it that does 300 damage and is -58 / -65 on Hit / Block","Causes a crumple-like state on Punish Counter"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","i":41},"LP Kikoken":{"moveName":"LP Kikoken","plnCmd":"b,f+LP","numCmd":"46LP","ezCmd":"b,f+L","cmnName":"LP Fireball","startup":15,"active":90,"recovery":32,"total":47,"onHit":-3,"onPC":1,"onBlock":-7,"onPP":-22,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":30,"blockstun":26,"hitstop":8,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"?","DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.037","Travels around 90% screen length","Projectile lasts 90f","Takes 50 frames to charge (holds charge for 10F after leaving charge)","Does not require charge if canceled into from Stance moves"],"moveType":"special","moveMotion":"F","moveButton":"LP","chargeDirection":"B","movesList":"Special","i":42},"MP Kikoken":{"moveName":"MP Kikoken","plnCmd":"b,f+MP","numCmd":"46MP","ezCmd":"b,f+M","cmnName":"MP Fireball","startup":12,"active":55,"recovery":33,"total":45,"onHit":-3,"onPC":1,"onBlock":-7,"onPP":-23,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":31,"blockstun":27,"hitstop":8,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"?","DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.05","Travels around 80% screen length","Projectile lasts 55f","Takes 50 frames to charge (holds charge for 10F after leaving charge)","Does not require charge if canceled into from Stance moves"],"moveType":"special","moveMotion":"F","moveButton":"MP","chargeDirection":"B","i":43},"HP Kikoken":{"moveName":"HP Kikoken","plnCmd":"b,f+HP","numCmd":"46HP","ezCmd":"b+SP / b,f+H","cmnName":"HP Fireball","startup":11,"active":25,"recovery":32,"total":43,"onHit":-2,"onPC":2,"onBlock":-6,"onPP":-22,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":31,"blockstun":27,"hitstop":8,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"?","DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.07","Travels around 60% screen length","Projectile lasts 25f","Takes 50 frames to charge (holds charge for 10F after leaving charge)","Does not require charge if canceled into from Stance moves"],"moveType":"special","moveMotion":"F","moveButton":"HP","chargeDirection":"B","i":44},"OD Kikoken":{"moveName":"OD Kikoken","plnCmd":"b,f+PP","numCmd":"46PP","ezCmd":"b+Auto SP / b,f+AA","cmnName":"OD Fireball","startup":11,"recovery":28,"total":39,"onHit":5,"onPC":9,"onBlock":0,"onPP":-7,"dmg":"800 (400*400)","chp":"200 (100*100)","dmgScaling":"20% Start","hcWinSpCa":11,"hitstun":"34 total","blockstun":"29 total","hitstop":"8*8","jugLimit":"0*6","jugIncr":"1*2","jugStart":1,"DDoH":"5000 (2500*2500)","DDoB":"2500 (1250*1250)","DGain":-20000,"SelfSoH":"450 (200*250)","SelfSoB":"225 (100*125)","OppSoH":"315 (140*175)","OppSoB":"112 (50*62)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.095","Travels full screen","Projectile lasts 29f","Takes 45 frames to charge (holds charge for 10F after leaving charge)","Does not require charge if canceled into from Stance moves","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"2P","chargeDirection":"B","i":45},"LK Hundred Lightning Kicks":{"moveName":"LK Hundred Lightning Kicks","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"SP / qcf+L","cmnName":"LK Legs","startup":5,"active":"2(5)2(5)2","recovery":20,"total":40,"onHit":3,"onPC":"KD +44","onBlock":-8,"onPP":-20,"dmg":"800 (250x2*300)","chp":"200 (62x2*76)","dmgScaling":"20% Start","hcWinSpCa":19,"hitstun":"39 total","blockstun":"28 total","hitstop":"3*3*6","jugLimit":"1*1*1","jugIncr":"0*0*1","jugStart":"0 (1 vs air)","range":"1.315~1.485","DDoH":5000,"DDoB":"3000 (1000x3)","DGain":"2000 (666x2*668)","SelfSoH":"800 (250x2*300)","SelfSoB":"400 (125x2*150)","OppSoH":"560 (175x2*210)","OppSoB":"199 (62x2*75)","atkLvl":"H","xx":["su3"],"extraInfo":["3 hits","Carries over Counter-Hit bonus frame advantage to all hits","Puts airborne opponents into a limited juggle state on hit","Puts grounded opponents into a free juggle state knockdown on Punish Counter (can follow-up with a jab air reset pressure in the corner)","Very fast start-up and good range makes this a great punish tool for things otherwise not in range of Chun-Li's light attacks"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":46},"MK Hundred Lightning Kicks":{"moveName":"MK Hundred Lightning Kicks","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"qcf+M","cmnName":"MK Legs","startup":12,"active":"2(4)2(4)2(5)2","recovery":22,"total":54,"onHit":3,"onPC":7,"onBlock":-8,"onPP":-22,"dmg":"900 (225x4)","chp":"225 (56x3*57)","hcWinSpCa":24,"hitstun":"46 total","blockstun":"35 total","hitstop":"3x3*6","jugLimit":"1x4","jugIncr":"0x3*1","jugStart":"0x3*1","range":1.69,"DDoH":5000,"DDoB":"4000 (1000x4)","DGain":"2000 (500x4)","SelfSoH":"800 (200x4)","SelfSoB":"400 (100x4)","OppSoH":"560 (140x4)","OppSoB":"200 (50x4)","atkLvl":"H","xx":["su3"],"extraInfo":["4 hits","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Puts airborne opponents into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":47},"HK Hundred Lightning Kicks":{"moveName":"HK Hundred Lightning Kicks","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+M","cmnName":"HK Legs","startup":23,"active":"2(3)2(2)2(4)2(6)2","recovery":15,"total":62,"onHit":"KD +50","onPC":"KD +50","onBlock":-3,"onPP":-15,"dmg":"1000 (200x5)","chp":"250 (50x5)","hcWinSpCa":30,"blockstun":"37 total","hitstop":"3x4*10","jugLimit":"1x5","jugIncr":"0x4*1","jugStart":"0x4*1","range":1.88,"DDoH":5000,"DDoB":"4000 (800x5)","DGain":"2000 (400x5)","SelfSoH":"800 (160x5)","SelfSoB":"400 (80x5)","OppSoH":"560 (112x5)","OppSoB":"200 (40x5)","atkLvl":"H","xx":["su3"],"extraInfo":["5 hits","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":48},"OD Hundred Lightning Kicks":{"moveName":"OD Hundred Lightning Kicks","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Legs","startup":8,"active":"2(4)2(4)2(4)2(4)2","recovery":21,"total":54,"onHit":3,"onPC":"Crumple +73","onBlock":-3,"onPP":-20,"dmg":"1000 (200x5)","chp":"250 (50x5)","dmgScaling":"20% Start","hcWinSpCa":"41 Su / 43 follow-up","hitstun":"50 total","blockstun":"44 total","hitstop":"2x4*6","jugLimit":"1x5","jugIncr":"0x4*1","jugStart":"0x4*1 (Crumple: -1 / PC air: 0)","range":1.635,"DDoH":5000,"DDoB":"4000 (800x5)","DGain":-20000,"SelfSoH":"800 (160x5)","SelfSoB":"400 (80x5)","OppSoH":"560 (112x5)","OppSoB":"200 (40x5)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["5 hits","Carries over Counter-Hit bonus frame advantage to all hits","Can be followed up on hit / block with an extension by pressing 2 kick buttons (KK) again","Puts the opponent into a Crumple state on a grounded Punish Counter that leads to all sorts of combo extensions (+11 before opponent becomes airborne, followed by airborne juggle frames)","Puts airborne opponents into a limited juggle state (free juggle state on airborne Punish Counter)"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":49},"Lightning Kick Barrage":{"moveName":"Lightning Kick Barrage","plnCmd":"qcf+KK > KK","numCmd":"236KK > KK","ezCmd":"Auto SP / qcf+AA > SP","cmnName":"OD Legs follow-up","startup":10,"active":"2(5)2(4)2(5)2(13)3","recovery":25,"total":73,"onHit":"KD +29","onPC":"KD +29","onBlock":-13,"dmg":"1560 (200x5*80x4*240)","chp":"425 (50x5*25x4*75)","blockstun":50,"hitstop":"2x4*10","jugLimit":"5x1*6x2","jugIncr":"4x0*1*5x0*10","jugStart":"4x0*1*5x0*1","DDoB":"5000 (1000x5)","SelfSoH":"500 (100x5)","SelfSoB":"250 (50x5)","OppSoH":"350 (70x5)","OppSoB":"125 (25x5)","atkLvl":"H","extraInfo":["10 hits total","Follow-up is only possible on hit / block","Maintains the same damage scaling percentage as the initial OD Lightning Legs"],"moveType":"special","moveMotion":"N","moveButton":"2K","movesList":"Special","i":50},"LK Aerial Hundred Lightning Kicks":{"moveName":"LK Aerial Hundred Lightning Kicks","plnCmd":"qcf+LK(air)","numCmd":"236LK(air)","ezCmd":"SP / qcf+L (air)","cmnName":"LK Legs (air)","startup":8,"active":"2(4)2(4)2","recovery":"15(18)","onHit":"-4(1)","onPC":"0(5)","onBlock":"-7(-2)","onPP":"-24(-16)","dmg":"900 (300x3)","dmgScaling":"20% Start","hitstun":"20 each","blockstun":"17 each","hitstop":"3*3*4","jugLimit":"10*10*11","jugIncr":"1*1*1","jugStart":"0*0*0","range":"?","DDoH":5000,"DDoB":"2000 (1000*1000)","DGain":"2000 (666x2*668)","SelfSoH":"800 (250x2*300)","SelfSoB":"275 (125*150)","OppSoH":"560 (175x2*210)","OppSoB":"137 (62*75)","atkLvl":"H","airmove":true,"extraInfo":["3 hits","Only possible during neutral or forward jump","Whiffs on crouching","Crouching state during the entire landing recovery frames","Recovery frames listed refers to the landing recovery frames (not including the variable air time)","+3F extra landing recovery frames (18F) on whiff","Puts airborne opponents into a limited juggle state on hit","Forced Knockdown state while airborne","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":51},"MK Aerial Hundred Lightning Kicks":{"moveName":"MK Aerial Hundred Lightning Kicks","plnCmd":"qcf+MK(air)","numCmd":"236MK(air)","ezCmd":"qcf+M (air)","cmnName":"MK Legs (air)","startup":10,"active":"2(4)2(4)2(5)2","recovery":"15(18)","onHit":"-4(1)","onPC":"0(5)","onBlock":"-8(-3)","onPP":"-25(-17)","dmg":"1000 (250x4)","dmgScaling":"20% Start","hitstun":"22 each","blockstun":"18 each","hitstop":"3x3*4","jugLimit":"3x10*11","jugIncr":"4x1","jugStart":4,"range":"?","DDoH":5000,"DDoB":"2000 (1000*1000)","DGain":"2000 (500x4)","SelfSoH":"800 (200x4)","SelfSoB":"200 (100x2)","OppSoH":"560 (140x4)","OppSoB":"100 (50x2)","atkLvl":"H","airmove":true,"extraInfo":["4 hits","Only possible during neutral or forward jump","Whiffs on crouching","Crouching state during the entire landing recovery frames","Recovery frames listed refers to the landing recovery frames (not including the variable air time)","+3F extra landing recovery frames (18F) on whiff","Puts airborne opponents into a limited juggle state on hit","Forced Knockdown state while airborne","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":52},"HK Aerial Hundred Lightning Kicks":{"moveName":"HK Aerial Hundred Lightning Kicks","plnCmd":"qcf+HK(air)","numCmd":"236HK(air)","ezCmd":"qcf+H (air)","cmnName":"HK Legs (air)","startup":12,"active":"2(4)2(3)2(4)2(3)2","recovery":"15(18)","onHit":"-5(-2)","onPC":"0(2)","onBlock":"-9(-6)","onPP":"-29(-24)","dmg":"1100 (220x5)","dmgScaling":"20% Start","hitstun":"24 each","blockstun":"20 each","hitstop":"3x4*4","jugLimit":"4x10*11","jugIncr":"5x1","jugStart":5,"range":"?","DDoH":5000,"DDoB":1000,"DGain":"2000 (400x5)","SelfSoH":"800 (160x5)","SelfSoB":80,"OppSoH":"560 (112x5)","OppSoB":40,"atkLvl":"H","airmove":true,"extraInfo":["5 hits","Only possible during neutral or forward jump","Whiffs on crouching","Crouching state during the entire landing recovery frames","Recovery frames listed refers to the landing recovery frames (not including the variable air time)","+3F extra landing recovery frames (18F) on whiff","Puts airborne opponents into a limited juggle state on hit","Forced Knockdown state while airborne","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":53},"OD Aerial Hundred Lightning Kicks":{"moveName":"OD Aerial Hundred Lightning Kicks","plnCmd":"qcf+KK(air)","numCmd":"236KK(air)","ezCmd":"Auto SP / qcf+AA (air)","cmnName":"OD Legs (air)","startup":6,"active":"2(4)2(2)2(3)2(2)2(3)2","recovery":"5(3)","onHit":"KD +47","onPC":"KD +47","onBlock":"-26(-1)","onPP":"-40(-20)","dmg":"1600 (250x5*350)","blockstun":"21 (7)","hitstop":"1x5*10","jugLimit":"5x10*11","jugIncr":"6x1","jugStart":"0x5*1","range":"?","DDoH":5000,"DDoB":"2668 (666x3*670)","DGain":-20000,"SelfSoH":"800 (100x5*300)","SelfSoB":"300 (50x3*150)","OppSoH":"560 (70x5*210)","OppSoB":"150 (25x3*75)","atkLvl":"H","airmove":true,"extraInfo":["6 hits","Only possible during neutral or forward jump","Can Tiger Knee motion this to do it closer to the ground (this also makes it only -1 on stand block)","Whiffs on crouching","Crouching state during the 5F landing recovery (only 3F landing recovery on HIT)","Recovery frames listed refers to the landing recovery frames (not including the variable air time)","Knockdown advantage listed on hit refers to when hitting a standing grounded opponent (with Tiger Knee motion input style) - the KDA varies greatly when hitting airborne opponents (usually even higher KDA then)","Puts the opponent into a limited juggle state on hit","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":54},"LK Spinning Bird Kick":{"moveName":"LK Spinning Bird Kick","plnCmd":"d,u+LK","numCmd":"28LK","ezCmd":"d,u+L","cmnName":"LK Spinning Bird Kick","startup":9,"active":"2(6)2(6)2","recovery":"6+24","total":56,"onHit":"KD +33","onPC":"KD +33","onBlock":-18,"onPP":-30,"dmg":"1000 (333x2*334)","chp":"251 (84x2*83)","blockstun":"30 total","hitstop":"2*2*4","jugLimit":"1*1*1","jugIncr":"0*0*1","jugStart":0,"range":"1.54~2.166","DDoH":5000,"DDoB":"3000 (1000x3)","DGain":"2000 (666x2*668)","SelfSoH":"1200 (400x3)","SelfSoB":"600 (200x3)","OppSoH":"840 (280x3)","OppSoB":"300 (100x3)","atkLvl":"H","extraInfo":["Takes 30 frames to charge (holds charge for 12F after leaving charge)","Airborne on frames 8-32 (Forced Knockdown state)","Does not require charge if canceled into from Stance moves"],"moveType":"special","moveMotion":"U","moveButton":"LK","chargeDirection":"D","movesList":"Special","i":55},"MK Spinning Bird Kick":{"moveName":"MK Spinning Bird Kick","plnCmd":"d,u+MK","numCmd":"28MK","ezCmd":"d,u+M","cmnName":"MK Spinning Bird Kick","startup":16,"active":"2(6)2(6)2(7)2(4)2","recovery":"8+21","total":77,"onHit":"KD +34","onPC":"KD +34","onBlock":-17,"onPP":-28,"dmg":"1200 (200x4*400)","chp":"275 (50x4*75)","blockstun":"45 total","hitstop":"2x4*4","jugLimit":"5x1","jugIncr":"4x0*1","jugStart":0,"range":"1.715~3.275","DDoH":5000,"DDoB":"4000 (800x5)","DGain":"2000 (400x5)","SelfSoH":"1200 (240x5)","SelfSoB":"600 (120x5)","OppSoH":"840 (168x5)","OppSoB":"300 (60x5)","atkLvl":"H","extraInfo":["Takes 30 frames to charge (holds charge for 12F after leaving charge)","Airborne on frames 15-56 (Forced Knockdown state)","Does not require charge if canceled into from Stance moves"],"moveType":"special","moveMotion":"U","moveButton":"MK","chargeDirection":"D","i":56},"HK Spinning Bird Kick":{"moveName":"HK Spinning Bird Kick","plnCmd":"d,u+HK","numCmd":"28HK","ezCmd":"d,u+H","cmnName":"HK Spinning Bird Kick","startup":20,"active":"2(4)2(8)2(6)2(5)2(5)2(3)2","recovery":"8+22","total":94,"onHit":"KD +33","onPC":"KD +33","onBlock":-18,"onPP":-35,"dmg":"1400 (180x6*320)","chp":"350 (45x6*80)","blockstun":"57 total","hitstop":"2x6*4","jugLimit":"7x1","jugIncr":"6x0*1","jugStart":0,"range":"1.845~4.725","DDoH":5000,"DDoB":"4200 (600x7)","DGain":"2000 (285x6*290)","SelfSoH":"1200 (150x6*300)","SelfSoB":"600 (75x6*150)","OppSoH":"840 (105x6*210)","OppSoB":"297 (37x6*75)","atkLvl":"H","extraInfo":["Takes 30 frames to charge (holds charge for 12F after leaving charge)","Airborne on frames 18-72 (Forced Knockdown state)","Does not require charge if canceled into from Stance moves"],"moveType":"special","moveMotion":"U","moveButton":"HK","chargeDirection":"D","i":57},"OD Spinning Bird Kick":{"moveName":"OD Spinning Bird Kick","plnCmd":"d,u+KK","numCmd":"28KK","ezCmd":"d,u+AA","cmnName":"OD Spinning Bird Kick","startup":16,"active":"2(4)2(4)2(5)2(4)2(5)2(4)2","recovery":"8+15","total":78,"onHit":"KD +55","onPC":"KD +55","onBlock":-12,"onPP":-28,"dmg":"800 (100x6*200)","chp":"350 (25x6*50)","blockstun":"51 total","hitstop":"2x6*8","jugLimit":"7x5","jugIncr":"6x0*1","jugStart":"6x0*1","range":"1.59~4.51","DDoH":5000,"DDoB":"4200 (600x7)","DGain":-20000,"SelfSoH":"1200 (150x6*300)","SelfSoB":"600 (75x6*150)","OppSoH":"840 (105x6*210)","OppSoB":"297 (37x6*75)","atkLvl":"H","extraInfo":["Takes 30 frames to charge (holds charge for 12F after leaving charge)","Airborne on frames 14-63 (Forced Knockdown state)","Launches grounded opponent into a limited juggle state on hit","Knocks down airborne opponents","Does not require charge if canceled into from Stance moves"],"moveType":"special","moveMotion":"U","moveButton":"2K","chargeDirection":"D","i":58},"LK Hazanshu":{"moveName":"LK Hazanshu","plnCmd":"qcb+LK","numCmd":"214LK","cmnName":"LK Hazanshu","startup":23,"active":3,"recovery":20,"total":45,"onHit":"KD +21","onPC":"KD +21","onBlock":-5,"onPP":-21,"dmg":700,"chp":175,"dmgScaling":"20% Start","hcWinSpCa":16,"hitstun":23,"blockstun":18,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":2.512,"DDoH":4000,"DDoB":4000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","xx":["su3"],"extraInfo":["Overhead","No projectile invincibility unlike the other versions","Airborne on frames 5-20 (Forced Knockdown state)","Crouching state during recovery frames","Incurs a 20% damage scaling penalty if used as the first hit of a combo","Can be spaced safely at max range against most characters and is always safe in Burnout","Cancel into SA3 does not combo due to the knockdown (but still useful for Burnout chip damage or punishing Drive Impact armor)","Gives a very short OTG bounce when juggled into for improved KD advantage (but not enough to combo into SA3)"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":59},"MK Hazanshu":{"moveName":"MK Hazanshu","plnCmd":"qcb+MK","numCmd":"214MK","ezCmd":"d+SP","cmnName":"MK Hazanshu","startup":27,"active":3,"recovery":16,"total":45,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-17,"dmg":1000,"chp":250,"dmgScaling":"30% Start","hcWinSpCa":17,"hitstun":21,"blockstun":16,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":3.084,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","xx":["su3"],"extraInfo":["Overhead","Lower half of body is Projectile invincible on frames 7-21","Airborne on frame 6-24 (Forced Knockdown state)","Crouching state during recovery frames","Incurs a 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":60},"HK Hazanshu":{"moveName":"HK Hazanshu","plnCmd":"qcb+HK","numCmd":"214HK","cmnName":"HK Hazanshu","startup":32,"active":3,"recovery":"16(18)","total":"50(52)","onHit":6,"onPC":10,"onBlock":-1,"onPP":-17,"dmg":1200,"chp":300,"dmgScaling":"20% Start","hcWinSpCa":17,"hitstun":27,"blockstun":18,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":3.549,"DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","xx":["su3"],"extraInfo":["Overhead","Lower half of body is Projectile invincible on frames 7-26","Airborne on frame 6-29 (Forced Knockdown state)","+2F extra recovery frames (18F) on whiff","Crouching state during recovery frames","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":61},"OD Hazanshu":{"moveName":"OD Hazanshu","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"d+Auto SP","cmnName":"OD Hazanshu","startup":26,"active":3,"recovery":16,"total":44,"onHit":"KD +52 (OTG)","onPC":"KD +52 (OTG)","onBlock":-5,"onPP":-17,"dmg":1200,"chp":300,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":20,"blockstun":14,"hitstop":16,"jugLimit":1,"jugIncr":1,"jugStart":0,"range":3.09,"DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","xx":["su2","su3"],"extraInfo":["Overhead","Lower half of body is Projectile invincible on frames 7-21 and then full body Projectile invincible on frames 22-28","Airborne on frame 6-23 (Forced Knockdown state)","Launches opponent into an free juggle OTG state on hit","Crouching state during recovery frames","Incurs a 20% damage scaling penalty if used as the first hit of a combo","Counts as 2 hits of damage scaling when combo'd into"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":62},"LK Tenshokyaku":{"moveName":"LK Tenshokyaku","plnCmd":"d,d+LK","numCmd":"22LK","ezCmd":"d,d+L","cmnName":"LK Upkicks","startup":5,"active":"3(9)2","recovery":"27+12","total":57,"onHit":"KD +29","onPC":"KD +29","onBlock":-37,"onPP":-51,"dmg":"900 (450*450)","chp":113,"blockstun":16,"hitstop":"3*8","jugLimit":"1*1","jugIncr":"0*10","jugStart":"1*10","range":"0.898 (1st)","DDoH":5000,"DDoB":3000,"DGain":"2000 (1000*1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","extraInfo":["Invincible against airborne strikes on frames 1-10","Airborne on frames 8-45 (Forced Knockdown state)","Cannot hit cross-up (behind Chun-Li)","Chun-Li is in a crouching state during the final recovery frame"],"moveType":"special","moveMotion":"DD","moveButton":"LK","movesList":"Special","i":63},"MK Tenshokyaku":{"moveName":"MK Tenshokyaku","plnCmd":"d,d+MK","numCmd":"22MK","ezCmd":"d,d+M","cmnName":"MK Upkicks","startup":7,"active":"3(9)2","recovery":"31+12","total":63,"onHit":"KD +25","onPC":"KD +25","onBlock":-41,"onPP":-55,"dmg":"1000 (450*550)","chp":113,"blockstun":16,"hitstop":"3*8","jugLimit":"1*2","jugIncr":"0*10","jugStart":"1*10","range":"1.038 (1st)","DDoH":5000,"DDoB":3000,"DGain":"2000 (1000*1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","extraInfo":["Invincible against airborne strikes on frames 1-10","Airborne on frames 8-51 (Forced Knockdown state)","Cannot hit cross-up (behind Chun-Li)","Chun-Li is in a crouching state during the final recovery frame"],"moveType":"special","moveMotion":"DD","moveButton":"MK","i":64},"HK Tenshokyaku":{"moveName":"HK Tenshokyaku","plnCmd":"d,d+HK","numCmd":"22HK","ezCmd":"f+SP / d,d+H","cmnName":"HK Upkicks","startup":9,"active":"3(7)2(8)2(11)2","recovery":"26+12","total":81,"onHit":"KD +37","onPC":"KD +37","onBlock":-57,"onPP":-71,"dmg":"1200 (200x3*400)","chp":50,"blockstun":16,"hitstop":"3x3*10","jugLimit":"3x2*4","jugIncr":"3x0*10","jugStart":"3x1*10","range":"1.128 (1st)","DDoH":5000,"DDoB":3000,"DGain":"2000 (500x4)","SelfSoH":"1000 (250x4)","SelfSoB":125,"OppSoH":"700 (175x4)","OppSoB":62,"atkLvl":"H","extraInfo":["Invincible against airborne strikes on frames 1-10","Airborne on frames 8-69 (Forced Knockdown state)","Cannot hit cross-up (behind Chun-Li)","Chun-Li is in a crouching state during the final recovery frame"],"moveType":"special","moveMotion":"DD","moveButton":"HK","i":65},"OD Tenshokyaku":{"moveName":"OD Tenshokyaku","plnCmd":"d,d+KK","numCmd":"22KK","ezCmd":"f+Auto SP / d,d+AA","cmnName":"OD Upkicks","startup":6,"active":"3(5)3","recovery":"16+25","total":57,"onHit":"KD +30","onPC":"KD +30","onBlock":-40,"onPP":-50,"dmg":"1400 (180x5*500)","chp":45,"blockstun":12,"hitstop":"10 / 4x2*3x3*15","jugLimit":"6x10","jugIncr":"5x0*10","jugStart":"5x0*10","range":"1.025 (1st)","DDoB":3000,"DGain":-20000,"SelfSoH":"800 (200x6)","SelfSoB":100,"OppSoH":"840 (140x6)","OppSoB":50,"atkLvl":"H","extraInfo":["Fully invincible frames 1-7","Airborne on frames 8-32 (Forced Knockdown state)","Cannot hit cross-up (behind Chun-Li)","Active and Recovery frames listed refers to the version that plays out on Block and Whiff (only does the follow-up attacks on hit)","Chun-Li is in a crouching state during the final recovery frame"],"moveType":"special","moveMotion":"DD","moveButton":"2K","i":66},"Kikosho":{"moveName":"Kikosho","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":7,"active":70,"recovery":46,"total":122,"onHit":"KD +22","onPC":"KD +22","onBlock":-22,"onPP":-35,"dmg":"1700 (300x4*500)","chp":"500 (100x5)","dmgScaling":"30% Minimum","blockstun":"66 total","hitstop":"9x4*10","jugLimit":99,"jugIncr":"4x1*99","jugStart":1,"range":"?","DDoH":"5000 (1000x5)","DDoB":"2500 (500x5)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-7","5-hit Super projectile","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can hit cross-up (behind Chun-Li)","Minimum damage scaling of 30%"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":67},"Aerial Kikosho":{"moveName":"Aerial Kikosho","plnCmd":"qcf,qcf+P (air)","numCmd":"236236P (air)","ezCmd":"SP+H / qcf,qcf+L (air)","cmnName":"Super Art Level 1 (air)","startup":7,"active":50,"recovery":"~(16)","total":103,"onHit":"KD +14","onPC":"KD +14","onBlock":-20,"dmg":"2000 (300x4*800)","chp":"500 (100x5)","dmgScaling":"30% Minimum","blockstun":"72 total","hitstop":"9x5","jugLimit":99,"jugIncr":"4x1*99","jugStart":1,"range":"?","DDoH":"5000 (1000x5)","DDoB":"2500 (500x5)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","airmove":true,"extraInfo":["Strike and Throw invincible on frame 1 only (during screen freeze)","5-hit Super projectile","16F landing recovery frames (total recovery frames vary depending on how high from the ground the Super was performed)","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can hit cross-up (behind Chun-Li)","Minimum damage scaling of 30%"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":68},"Hoyoku-sen":{"moveName":"Hoyoku-sen","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"b+SP+H / qcf,qcf+M","cmnName":"Super Art Level 2","startup":11,"active":"2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3","recovery":48,"total":144,"onHit":"KD +29","onPC":"KD +29","onBlock":-35,"onPP":-49,"dmg":2000,"chp":"750 (30x7*150*30x6*160*50)","dmgScaling":"40% Minimum / 40% Start / Combo (3 hits)","blockstun":"76(7)20","hitstop":"3x7*6*3x6*6*15","jugLimit":99,"jugIncr":0,"jugStart":0,"range":2.588,"DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","xx":["j"],"extraInfo":["Fully invincible frames 1-12","Last hit is jump cancelable by holding up (Chun-Li always jumps forward)","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Minimum damage scaling of 40%","Launches the opponent into a free juggle state on hit (or maintains the current juggle state)","Incurs a 40% damage scaling penalty if used as the first hit of a combo","Counts as 3 hits of damage scaling when combo'd into","30% penalty to Super meter gain on any of the follow-up hits she combos into after this move"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":69},"Soten Ranka":{"moveName":"Soten Ranka","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"d+SP+H / qcb,qcb+H","cmnName":"Super Art Level 3","startup":8,"active":"2(24)1(7)1","recovery":40,"total":82,"onHit":"HKD +6","onPC":"HKD +6","onBlock":-24,"onPP":-39,"dmg":4000,"chp":"1000 (500*250x2)","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"51(25)","hitstop":"6*3*8","jugLimit":99,"range":1.939,"DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible frames 1-9","No cinematic if the first hit whiffs (the following 2 hits on whiff do 1000 damage together)","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.8 Drive Bars for Chun-Li","Minimum damage scaling of 50%","Incurs 10% damage scaling when canceled into from specials"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","movesList":"Super","i":70},"Soten Ranka (Critical Art)":{"moveName":"Soten Ranka (Critical Art)","plnCmd":"qcb,qcb+K (CA)","numCmd":"214214K (CA)","ezCmd":"d+SP+H / qcb,qcb+H (CA)","cmnName":"Critical Art","startup":8,"active":"2(24)1(7)1","recovery":40,"total":82,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-24,"onPP":-39,"dmg":4500,"chp":"1250 (750*250x2)","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"51(25)","hitstop":"6*3*8","jugLimit":99,"range":1.939,"DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible frames 1-9","Critical Art does +500 damage over regular version","No cinematic if the first hit whiffs (the following 2 hits on whiff do 1000 damage together)","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2 Drive Bars for Chun-Li","Minimum damage scaling of 50%","Incurs 10% damage scaling when canceled into from specials"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","i":71}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Tenshokyaku","nJump":"49 (4+42+3)","fJump":"49 (4+42+3)","bJump":"49 (4+42+3)","fDash":"19","bDash":"25","color":"#488ED6","phrase":"Ready? Then show me.","fWalk":"0.05","bWalk":"0.035","fJumpDist":"2.1","bJumpDist":"1.68","fDashDist":"1.508","bDashDist":"1.211","dRushDist":"1.044","dRushDistMin":"1.044","dRushDistBlock":"2.222","dRushDistMax":"3.163","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"CHU","hashtag":"#SF6_CHUNLI","fastestNormal":"4f"}},"Dee Jay":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":3,"recovery":6,"total":12,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":3,"DRoB":-2,"onPP":-7,"SlasherOH":-9,"SlasherOB":-14,"SobatOH":-14,"SobatOB":-19,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hcWinTc":12,"hitstun":13,"blockstun":8,"hitstop":9,"range":1.04,"DDoH":2000,"DDoB":500,"DGain":"250/150","SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su","tc"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Fastest jab check in the game with barely any recovery frames makes this the safest meaty jab oki there is","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":7,"active":3,"recovery":13,"total":22,"onHit":5,"onPC":9,"onBlock":2,"onPP":-14,"dmg":600,"hcWinTc":"21 (MP) / 17 (HP)","hitstun":21,"blockstun":18,"hitstop":11,"range":1.18,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["tc"],"extraInfo":["Good combo and frametrap tool that can also go into two different target combos"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","startup":9,"active":6,"recovery":18,"total":32,"onHit":"3(8)","onPC":"7(12)","onBlock":"-4(1)","DRoH":17,"DRoB":10,"onPP":"-22(-17)","SlasherOH":5,"SlasherOB":-2,"SobatOH":0,"SobatOB":-7,"dmg":"800(700)","dmgScaling":"20% Start","hcWinSpCa":16,"hitstun":27,"blockstun":20,"hitstop":13,"range":"0.962~1.796","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand on active frames 1-2 (vital for his Jackknife Maximum combo routes)","Strong combo / whiff punish tool with great range and lots of active frames (can easily convert into combos if spaced properly)","Situational anti-air when used at range","Active frames 3-6 whiff on crouching opponents (don't try to use this against crouching opponents from further away)","Only cancelable on the first 2 active frames and deals 100 less damage (700) on active frames 3-6","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":12,"total":18,"onHit":2,"onPC":6,"onBlock":-2,"DRoH":5,"DRoB":1,"onPP":-12,"SlasherOH":-6,"SlasherOB":-10,"SobatOH":-11,"SobatOB":-15,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":14,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.239,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["DJs only light button that combos into HK Sobat on hit and into OD Sobat in Punish situations, making this a good buffer tool","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":9,"active":3,"recovery":16,"total":27,"onHit":6,"onPC":10,"onBlock":-1,"onPP":-17,"dmg":600,"hitstun":25,"blockstun":18,"hitstop":11,"range":1.618,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Combo starter as well as a decent poke tool"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":12,"active":3,"recovery":"22(26)","total":"36(40)","onHit":1,"onPC":18,"onBlock":-5,"onPP":-23,"dmg":800,"dmgScaling":"20% Start","hitstun":26,"blockstun":20,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":"PC air: 1","range":1.939,"DDoH":8000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Good range poke and whiff punish tool that leads to Drive Rush combos on Punish Counter","Puts airborne opponents into a limited juggle state on Punish Counter","The brief extended leg hurtbox on frame 11 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","+4F extra recovery frames (26F) on whiff","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":5,"active":3,"recovery":8,"total":15,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":5,"DRoB":0,"onPP":-9,"SlasherOH":-7,"SlasherOB":-12,"SobatOH":-12,"SobatOB":-17,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":10,"hitstop":9,"range":1.18,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-7 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":6,"active":4,"recovery":"14(15)","total":"23(24)","onHit":5,"onPC":9,"onBlock":-1,"DRoH":13,"DRoB":7,"onPP":-16,"SlasherOH":1,"SlasherOB":-5,"SobatOH":-4,"SobatOB":-10,"dmg":600,"hcWinSpCa":"19*","hcWinNotes":"*13F for MP Upper / 16F for OD Sobat","hitstun":23,"blockstun":17,"hitstop":11,"range":1.225,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Core buffer / combo tool and also applicable in a lot of oki / meaty situations","Has very good hitbox priority against low attacks","+1F extra recovery frame (15F) on whiff","Fully cancelable and hit confirmable (19F hit confirm window) makes this Dee Jay's best buffer tool in neutral","Hitconfirm window is much shorter when canceled into MP Machine Gun Upper (13F) or OD Sobat Kick (16F)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":2,"recovery":20,"total":29,"onHit":6,"onPC":12,"onBlock":-2,"onPP":-20,"dmg":800,"hitstun":28,"blockstun":20,"hitstop":"13(20)","jugLimit":0,"jugIncr":1,"jugStart":"PC air: 1","range":1.449,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Combo tool and a decent counterpoke with good hitbox priority","Forces stand (vital for his Jackknife Maximum combo routes)","Puts airborne opponents into a limited juggle state on Punish Counter (and results in a +71~74 Hard Knockdown)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":5,"active":2,"recovery":10,"total":16,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-10,"dmg":200,"dmgScaling":"20% Start","hitstun":14,"blockstun":10,"hitstop":9,"range":1.22,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":4,"recovery":19,"total":30,"onHit":"KD +29","onPC":"HKD +29","onBlock":-6,"onPP":-21,"dmg":700,"blockstun":17,"hitstop":11,"range":1.52,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","extraInfo":["Unorthodox sweep that only causes Hard Knockdown on Punish Counter","Good hitbox priority for a low attack","Can be very hard to punish on block for some characters even when used up close"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":14,"active":10,"recovery":15,"total":38,"onHit":"HKD +33(42)","onPC":"HKD +52(61)","onBlock":"-11(-2)","onPP":"-23(-14)","dmg":900,"blockstun":14,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"1.622~2.186","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Upper body and legs are invincible to airborne strikes on frames 12-23","Solid anti-air (but slow start-up)","Puts airborne opponents into a limited juggle state (better juggle scenarios on Counter Hit and Punish)"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+Auto L","startup":4,"active":7,"onHit":"4~9","onPC":"8~13","onBlock":"0~5","onPP":"-7(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.02,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Can be used as an instant Overhead"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":6,"active":4,"onHit":"10~11 (KD)","onPC":"14~15 (KD)","onBlock":"6~7","onPP":"-3(-2)","dmg":700,"hcWinTc":25,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":2,"jugIncr":10,"jugStart":1,"range":0.91,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["tc"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Very lenient cancel window (25F) for the follow-up HP air target combo","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"8~15 (KD)","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":0.78,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on hit"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+L","startup":4,"active":6,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","onPP":"-5(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.95,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Situational air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":8,"active":6,"onHit":"9~13","onPC":"13~17","onBlock":"5~9","onPP":"-6(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.35,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":5,"onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.19,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Decent jump-in that hits in front of Dee Jay before swinging his leg downward"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Knee Shot":{"moveName":"Knee Shot","plnCmd":"d+LK during forward jump","numCmd":"9 > 2LK","ezCmd":"d+L during forward jump","cmnName":"Knee Drop","startup":6,"active":"until land","recovery":3,"onHit":"5(11)","onPC":"9(15)","onBlock":"2(8)","onPP":"-8(-2)","dmg":300,"hitstun":15,"blockstun":12,"hitstop":9,"range":"?","DDoH":2000,"DDoB":1500,"DGain":2000,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Alters DJ's trajectory causing him to fall slightly faster towards the ground, allowing DJ to manipulate his jump arcs and his pressure or setup options from a jump (up to 5F shorter airborne frames overall compared to a regular jump)","Only possible during a forward jump","Active frames last until landing","Has a much larger hurtbox than regular jump-ins making this move easily get hit out of the air","Punish Counter state from active frame 2 and onward"],"moveType":"normal","moveMotion":"U","moveButton":"LK","movesList":"Command Normal","i":19},"Party in the Air":{"moveName":"Party in the Air","plnCmd":"j+MP > j+HP","numCmd":"8MP > 8HP","cmnName":"Air Target Combo","fullStartup":"6+8","startup":8,"fullActive":"4*7","active":7,"onHit":"KD","onPC":"KD","dmg":"1400 (700*700)","hitstop":13,"jugLimit":"2*50","jugIncr":"10*99","jugStart":"1*1","DGain":2000,"SelfSoH":1000,"OppSoH":700,"atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["First hit (MP) puts airborne opponents into a limited juggle state and the second hit (HP) spikes down airborne opponents on hit"],"moveType":"normal","moveMotion":"U","moveButton":"HP","movesList":"Target Combo","i":20},"Sunrise Heel":{"moveName":"Sunrise Heel","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"f+MK","startup":"19(21)","active":5,"recovery":16,"total":39,"onHit":"5(6)","onPC":"9(10)","onBlock":"1(2)","afterDRoH":"9(10)","afterDRoB":"5(6)","onPP":"-17(-16)","dmg":700,"hcWinSpCa":"19(18)","hitstun":24,"blockstun":20,"hitstop":12,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"2.00~2.234","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su"],"extraInfo":["Not an Overhead (despite looking like one)","Plus on block normal with good range that combos naturally even from further away (even better combos when spaced out slightly)","First 2 active frames cannot hit grounded opponents (only hits airborne)","Doesn't hit crouching opponents until active frame 4 which grants Dee Jay +1 extra frame advantage (+6 oH / +2 oB)","Framedata listed in parentheses (X) refers to when used against crouching opponents","Strong oki / meaty tool","Spikes down airborne opponents on hit","First 3 active frames have very strong anti-air hitboxes (although extremely slow start-up for an anti-air)","Cancelable into all Supers"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":21},"Face Breaker":{"moveName":"Face Breaker","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"b+HK","startup":7,"active":"2*4","recovery":20,"total":32,"onHit":1,"onPC":5,"onBlock":-5,"DRoH":"17*12","DRoB":"7*6","onPP":"-24*-22","SlasherOH":"5*0","SlasherOB":"-5*-6","SobatOH":"0*-5","SobatOB":"-10*-11","dmg":"800 (500*300)","hcWinSpCa":34,"hitstun":"27*25 (27 total)","blockstun":"17*19 (21 total)","hitstop":"13*13","range":"0.92~0.962","DDoH":"8000 (4000*4000)","DDoB":"5000 (3000*2000)","DGain":"2000 (1000*1000)","SelfSoH":"1000 (500x*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["sp","su"],"extraInfo":["Head hurtbox is invincible to airborne strikes on frames 4-12","Forces stand (vital for his Jackknife Maximum combo routes)","Good anti-air and combo tool that's also fully cancelable","Cannot hit cross-up (behind Dee Jay)","First hit puts airborne opponents into a juggle state on hit (second hit air resets them)","Both hits put airborne opponents into a limited juggle state on Punish Counter","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Second hit still does 800 damage by itself it the first hit whiffs"],"moveType":"normal","moveMotion":"B","moveButton":"HK","movesList":"Command Normal","i":22},"Threebeat Combo 1":{"moveName":"Threebeat Combo 1","plnCmd":"LP > MK","numCmd":"5LP > MK","ezCmd":"L > L","cmnName":"Light Target Combo 1","fullStartup":"4+9","startup":9,"fullActive":"3*3","active":3,"recovery":20,"total":31,"onHit":"2(-17)","onPC":"6(-17)","onBlock":"-3(-22)","onPP":-19,"fullDmg":"620 (300*320)","dmg":400,"dmgScaling":"20% Start","hcWinTc":"35-36 / 17","hcWinNotes":"*Both hits / 2nd hit only","hitstun":"25 (34-35 total)","blockstun":20,"hitstop":11,"DDoH":2000,"DDoB":"2500 (500*2000)","DGain":"250/150*250 (500/400)","SelfSoH":"300*300 (600)","SelfSoB":"150*150 (300)","OppSoH":"210*210 (420)","OppSoB":"75*75 (150)","atkLvl":"H","followUp":true,"extraInfo":["Solid poking tool from jab that's easily hit confirmed into the third hit for the extra damage and +3 strike / throw mixup","Second hit (MK) can whiff on crouching from further away resulting in much worse frame advantage (-17 oH / -22 oB) listed in the parentheses","MK does not whiff if LP lands as a Punish Counter","1-2F gap on block between hits","Incurs 20% damage scaling penalty if the prior LP was blocked"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":23},"Threebeat Combo 2":{"moveName":"Threebeat Combo 2","plnCmd":"LP > MK > MK","numCmd":"5LP > 5MK > MK","ezCmd":"L > L > L","cmnName":"Light Target Combo 2","fullStartup":"4+9+14","startup":14,"fullActive":"3*3*3","active":3,"recovery":19,"total":35,"onHit":3,"onPC":7,"onBlock":-8,"fullDmg":"1058 (300*320*438)","dmg":625,"hitstun":27,"blockstun":16,"hitstop":11,"DDoH":4000,"DDoB":"500*2000x2 (4500)","DGain":"250/150*250*500 (1000/900)","SelfSoH":"300x2*400 (1000)","SelfSoB":"150x2*200 (500)","OppSoH":"210x2*280 (700)","OppSoB":"75x2*100 (250)","atkLvl":"H","followUp":true,"extraInfo":["Good target combo to convert into damage and pressure from DJ's stand LP","Leaves DJ with +3 on hit and in range for a strike / throw mixup"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":24},"Funky Dance 1":{"moveName":"Funky Dance 1","plnCmd":"MP > MP","numCmd":"5MP > MP","ezCmd":"M > M","cmnName":"MP Target Combo 1","fullStartup":"7+12","startup":12,"fullActive":"3*2","active":2,"recovery":"17(19)","total":"30(32)","onHit":2,"onPC":6,"onBlock":-2,"onPP":-19,"fullDmg":"1100 (600*500)","dmg":500,"hcWinTc":"*15","hcWinNotes":"*CH confirm into HP","hitstun":21,"blockstun":19,"hitstop":11,"DDoH":4000,"DDoB":"4000*1000 (5000)","DGain":"2000*400 (2400)","SelfSoH":"500*300 (800)","SelfSoB":"350*150 (500)","OppSoH":"350*210 (560)","OppSoB":"125*75 (200)","atkLvl":"H","followUp":true,"extraInfo":["The second hit can be delayed quite a bit which creates a frametrap on block for the opponent (cancel window is on frames 9-15 of MP)","2F extra recovery on BLOCK only","Puts airborne opponents into a free juggle state (and maintains current juggle state)","Useful tool in Drive Rush juggles to carry opponent toward the corner"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":25},"Funky Dance 2":{"moveName":"Funky Dance 2","plnCmd":"MP > MP > HP","numCmd":"5MP > MP > HP","ezCmd":"M > M > M","cmnName":"MP Target Combo 2","fullStartup":"7+12+20","startup":20,"fullActive":"3*2*2","active":2,"recovery":24,"total":45,"onHit":"KD +43","onPC":"KD +43","onBlock":-8,"onPP":-24,"fullDmg":"2000 (600*500*900)","dmg":1125,"blockstun":18,"hitstop":15,"DDoH":7000,"DDoB":7000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","followUp":true,"extraInfo":["Last hit (HP) only combos if the second MP counter-hits (which can happen when the prior hits are delayed to create a frametrap scenario)","Puts the opponent into a limited juggle state on hit","3F gap on block between this HP hit and the prior MP for yet another frametrap setup"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":26},"Funky Dance Feint":{"moveName":"Funky Dance Feint","plnCmd":"MP > MP > b+HP","numCmd":"5MP > MP > 4HP","ezCmd":"M > M > b+M","cmnName":"MP Target Combo Feint","recovery":22,"total":22,"onHit":-3,"onPC":1,"onBlock":-5,"fullDmg":"1100 (600*500)","dmg":500,"followUp":true,"extraInfo":["A feint option to keep the opponent guessing on if they want to try to challenge DJ's MP Target Combo","Counter-Hit state for the entire feint duration"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Target Combo","i":27},"Dee Jay Special 1":{"moveName":"Dee Jay Special 1","plnCmd":"MP > HP","numCmd":"5MP > HP","ezCmd":"M > H","cmnName":"Heavy Target Combo 1","fullStartup":"7+11","startup":11,"fullActive":"3*7","active":7,"recovery":24,"total":41,"onHit":"-2(2)","onPC":2,"onBlock":"-11(-7)","fullDmg":"1100 (600*500)","dmg":500,"hcWinTc":43,"hitstun":29,"blockstun":20,"hitstop":9,"DDoH":7000,"DDoB":"5000 (2000*3000)","DGain":"4000 (2000*2000)","SelfSoH":"1500 (500*1000)","SelfSoB":"250*500 (750)","OppSoH":"1050 (350*700)","OppSoB":"375 (125*250)","atkLvl":"H","followUp":true,"extraInfo":["Can be spaced so the HP hits in later active frames for + frames on hit/block","Second hit (HP) can whiff on crouching from further away resulting in much worse frame advantage (-22 oH / -27 oB)","Both hits always form a true blockstring","Puts airborne opponents into a free juggle state (and maintains current juggle state)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":28},"Dee Jay Special 2":{"moveName":"Dee Jay Special 2","plnCmd":"MP > HP > HK","numCmd":"5MP > HP > HK","ezCmd":"M > H > H","cmnName":"Heavy Target Combo 2","fullStartup":"7+11+13","startup":13,"fullActive":"3*7*3","active":3,"recovery":30,"total":45,"onHit":"KD +34","onPC":"KD +34","onBlock":-13,"fullDmg":"1580 (600*500*480)","dmg":600,"hcWinSpCa":73,"blockstun":20,"hitstop":12,"DDoB":"2000*3000*5000 (10000)","DGain":"2000x2*2500 (6500)","SelfSoH":"500*1000x2 (2500)","SelfSoB":"250*500x2 (1250)","OppSoH":"350*700x2 (1750)","OppSoB":"125*250x2 (625)","atkLvl":"H","xx":["su"],"followUp":true,"extraInfo":["Super cancelable","Puts opponent into a limited juggle state"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":29},"Speedy Maracas":{"moveName":"Speedy Maracas","plnCmd":"d,d+PP","numCmd":"22PP","ezCmd":"d,d+M+H","cmnName":"Maracas Dance","startup":"88(95)","recovery":38,"total":"126(133)","extraInfo":["Hold one punch button to continue dancing longer","Gains 1/5th of a bar of Super meter on frame 88 (frame 68 if starting with 2+ bars)","Gains more Super meter (49 per frame; 10,000 is 1 bar) the longer Dee Jay dances","Takes 272 frames to build 1 bar of Super meter if Dee Jay continues dancing","Can be canceled into from any Air Slasher even on whiff","Dee Jay is in a Counter-Hit state for the entire duration (Punish Counter state if canceled into this from Air Slasher)"],"moveType":"special","moveMotion":"DD","moveButton":"2P","nonHittingMove":true,"movesList":"Special","i":30},"Diss Track":{"moveName":"Diss Track","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +34","onPC":"HKD +34","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Dash up > whiff 5LP for +3 mixup between strike / throw (not possible on mid-screen back roll)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":31},"Flip Throw":{"moveName":"Flip Throw","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +22","onPC":"HKD +22","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki when cornered: Can Drive Rush in for a strike/throw mix","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":32},"Drive Impact: Wild Beat":{"moveName":"Drive Impact: Wild Beat","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.52,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":33},"Drive Reversal: Leg Scratch":{"moveName":"Drive Reversal: Leg Scratch","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.66,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":34},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":35},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":36},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":37},"LP Air Slasher":{"moveName":"LP Air Slasher","plnCmd":"b,f+LP","numCmd":"46LP","ezCmd":"b,f+L","cmnName":"LP Fireball Feint","recovery":21,"total":21,"extraInfo":["Takes 45 frames to charge (holds charge for 10F after leaving charge)","Can be useful to bait the opponent and also useful to extend blockstrings / combos and keep the opponent guessing"],"moveType":"special","moveMotion":"F","moveButton":"LP","chargeDirection":"B","nonHittingMove":true,"movesList":"Special","i":38},"MP Air Slasher":{"moveName":"MP Air Slasher","plnCmd":"b,f+MP","numCmd":"46MP","ezCmd":"b+SP / b,f+M","cmnName":"MP Fireball","startup":17,"recovery":27,"total":44,"onHit":0,"onPC":4,"onBlock":-5,"onPP":-17,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":28,"blockstun":23,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.03 (1-2F) -> 0.115 (3F~)","Takes 45 frames to charge (holds charge for 10F after leaving charge)","Can be canceled into Speedy Maracas after 23F even on whiff"],"moveType":"special","moveMotion":"F","moveButton":"MP","chargeDirection":"B","i":39},"HP Air Slasher":{"moveName":"HP Air Slasher","plnCmd":"b,f+HP","numCmd":"46HP","ezCmd":"b,f+H","cmnName":"HP Fireball","startup":"17,34","recovery":26,"total":60,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-16,"dmg":"1000 (500*500)","chp":"250 (125*125)","hcWinSpCa":21,"hitstun":"30*30","blockstun":"24*24","hitstop":"8*8","jugLimit":"1*1","jugIncr":"1*1","jugStart":"1*1","DDoH":"1500*1500 (3000)","DDoB":"2500*2500 (5000)","DGain":"750*750 (1500)","SelfSoH":"450*450 (900)","SelfSoB":"225*225 (450)","OppSoH":"315*315 (630)","OppSoB":"112*112 (224)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Two separate 1-hit projectiles","Projectile Speed: 0.03 (1-2F) -> 0.115 (1st) / 0.155 (2nd) on 3F and onward (Second projectile travels slightly faster than the first","Takes 45 frames to charge (holds charge for 10F after leaving charge)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both projectiles","Can be canceled into Speedy Maracas after 35F even on whiff"],"moveType":"special","moveMotion":"F","moveButton":"HP","chargeDirection":"B","i":40},"OD Air Slasher":{"moveName":"OD Air Slasher","plnCmd":"b,f+PP","numCmd":"46PP","ezCmd":"b+Auto SP / b,f+AA","cmnName":"OD Fireball","startup":"10,23","active":"11(1)~","recovery":23,"total":45,"onHit":5,"onPC":9,"onBlock":2,"onPP":-13,"dmg":"1000 (500*500)","chp":"250 (125*125)","dmgScaling":"20% Start","hcWinSpCa":17,"hitstun":"29*29","blockstun":"26*26 (24*24)","hitstop":"11*6(9*9)","jugLimit":"7*8(8*10)","jugIncr":"1*2","jugStart":"1*1","DDoH":"2500*2500 (5000)","DDoB":"1250*1250 (2500)","DGain":-20000,"SelfSoH":"300*300 (600)","SelfSoB":"150*150 (300)","OppSoH":"210*210 (420)","OppSoB":"75*75 (150)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["Two separate 1-hit projectiles (combines into a 2-hit projectiles if the first projectiles doesn't connect up close)","Projectile Speed: 0.15 (starts moving forward on frame 22)","Takes 45 frames to charge (holds charge for 10F after leaving charge)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both projectiles","Strong frame advantage as well as minimal pushback on hit or block makes this an excellent combo and pressure tool up close","The combined 2-hit projectile puts the opponent into a limited juggle state on hit (if the first projectiles connects up close it keeps the opponent grounded)","Puts airborne opponents into a limited juggle state","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"2P","chargeDirection":"B","i":41},"LK Jackknife Maximum":{"moveName":"LK Jackknife Maximum","plnCmd":"d,u+LK","numCmd":"28LK","ezCmd":"d,u+L","cmnName":"LK Up Kicks Feint","startup":23,"recovery":6,"total":51,"extraInfo":["Takes 40 frames to charge (holds charge for 12F after leaving charge)","Airborne on frame 6 until landing","Start-up frames listed (23F) refers to when DJ can start canceling his feint into air normals","6F landing recovery on whiff (otherwise the normal 3F landing recovery if DJ does any move in the air)","Effectively gives DJ access to an alternative jumping angle / trajectory"],"moveType":"special","moveMotion":"U","moveButton":"LK","chargeDirection":"D","nonHittingMove":true,"movesList":"Special","i":42},"MK Jackknife Maximum":{"moveName":"MK Jackknife Maximum","plnCmd":"d,u+MK","numCmd":"28MK","ezCmd":"d,u+M","cmnName":"MK Up Kicks","startup":6,"active":"4(9)4","recovery":"22+10","total":54,"onHit":"KD +41","onPC":"KD +41","onBlock":-32,"onPP":-47,"dmg":"1100 (600*500)","chp":150,"blockstun":17,"hitstop":"8*10","jugLimit":"1*3","jugIncr":"1*3","jugStart":"1*1","range":"1.595 (1st)","DDoH":"2500*2500 (5000)","DDoB":4000,"DGain":"2000(1000)","SelfSoH":"500*500 (1000)","SelfSoB":250,"OppSoH":"350*350 (700)","OppSoB":125,"atkLvl":"H","extraInfo":["Takes 40 frames to charge (holds charge for 12F after leaving charge)","Invincible to airborne strikes on frames 1-5 (can trade with a jump-in during active frames)","Throw invincible on frames 5-6","Airborne on frames 5-44","Cannot hit cross-up (behind Dee Jay)","Whiffs on crouch in most situations","Puts opponent into a limited juggle state"],"moveType":"special","moveMotion":"U","moveButton":"MK","chargeDirection":"D","i":43},"HK Jackknife Maximum":{"moveName":"HK Jackknife Maximum","plnCmd":"d,u+HK","numCmd":"28HK","ezCmd":"d+SP / d,u+H","cmnName":"HK Up Kicks","startup":5,"active":"5(7)5(8)4","recovery":"17+15","total":65,"onHit":"KD +42","onPC":"KD +42","onBlock":-44,"onPP":-59,"dmg":"1300 (600*200*500)","chp":150,"blockstun":17,"hitstop":"6*6(4)*10","jugLimit":"4*3*12","jugIncr":"1*3*99","jugStart":"1*1*1","range":"1.59 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1200 (600*300x2)","SelfSoB":300,"OppSoH":"840 (420*210x2)","OppSoB":150,"atkLvl":"H","extraInfo":["Takes 40 frames to charge (holds charge for 12F after leaving charge)","Invincible to airborne strikes on frames 1-9","Throw invincible on frame 5","Airborne on frames 5-50","Cannot hit cross-up (behind Dee Jay)","Whiffs on crouch in most situations","The first hit has extra range against airborne opponents only","KD +42 against grounded opponents gives Dee Jay a perfect safe jump setup (KD +37 if juggled after MK Jackknife Maximum against grounded opponents, which also gives a perfect safe jump setup with Knee Shot (down LK during fwd jump)","Last hit ends any juggle state (+100 Juggle Increase) so use this as a combo ender"],"moveType":"special","moveMotion":"U","moveButton":"HK","chargeDirection":"D","i":44},"OD Jackknife Maximum":{"moveName":"OD Jackknife Maximum","plnCmd":"d,u+KK","numCmd":"28KK","ezCmd":"d+Auto SP / d,u+AA","cmnName":"OD Up Kicks","startup":6,"active":"6(7)3(9)3","recovery":"29+15","total":77,"onHit":"KD +23","onPC":"KD +23","onBlock":-55,"onPP":-70,"dmg":"1500 (300x5)","chp":75,"blockstun":17,"hitstop":"5*5*8*5*12","jugLimit":"6*7*50*50*50","jugIncr":"1*1*10*10*10","jugStart":"1*1*10*10*10","range":"1.75 (1st)","DDoB":4200,"DGain":-20000,"SelfSoH":"1000 (200x5)","SelfSoB":100,"OppSoH":"700 (140x5)","OppSoB":50,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-11","Takes 40 frames to charge (holds charge for 12F after leaving charge)","Only the first hit connects on crouching opponents","Puts opponent into a limited juggle state","Airborne on frames 5-62","Cannot hit cross-up (behind Dee Jay)"],"moveType":"special","moveMotion":"U","moveButton":"2K","chargeDirection":"D","i":45},"LK Double Rolling Sobat":{"moveName":"LK Double Rolling Sobat","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"qcf+L","cmnName":"LK Sobat Feint","recovery":26,"total":26,"extraInfo":["Just so happens to be a great framekill and setup tool for a bunch of DJ's setups and knockdown situations, making this not just a feint tool but also a part of DJ's mixup game and kit as a whole"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","nonHittingMove":true,"movesList":"Special","i":46},"MK Double Rolling Sobat":{"moveName":"MK Double Rolling Sobat","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"f+SP / qcf+M","cmnName":"MK Sobat","startup":12,"active":3,"recovery":23,"total":37,"onHit":"KD +34","onPC":"KD +34","onBlock":"-6(-4)","onPP":"-24(-22)","dmg":1000,"chp":250,"hcWinSpCa":18,"blockstun":20,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.014~2.128","DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Fast start-up and solid range makes this a good combo and poke tool in neutral (can be spaced to be safe on block)"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":47},"HK Double Rolling Sobat":{"moveName":"HK Double Rolling Sobat","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Sobat","startup":15,"active":"3(18)4","recovery":24,"total":63,"onHit":2,"onPC":6,"onBlock":-10,"onPP":-26,"dmg":"1400 (700*700)","chp":"350 (175*175)","dmgScaling":"25% Start","hcWinSpCa":16,"hitstun":"21*30","blockstun":"21*18","hitstop":"11*13","jugLimit":"13*14","jugIncr":"1*1","jugStart":"1*1","range":"2.33~3.353","DDoH":"3500*3500 (7000)","DDoB":"2000*2000 (4000)","DGain":"1000*1000 (2000)","SelfSoH":"750*750 (1500)","SelfSoB":"375*375 (750)","OppSoH":"525*525 (1050)","OppSoB":"187*187 (374)","atkLvl":"H","xx":["su3"],"extraInfo":["Keeps DJ close on hit for +2 mixup pressure","Decent start-up and far range makes this a good combo / whiff punish tool in neutral","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Only first hit is cancelable into super"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":48},"OD Double Rolling Sobat":{"moveName":"OD Double Rolling Sobat","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"f+Auto SP / qcf+AA","cmnName":"OD Sobat","startup":19,"active":"2(9)3","recovery":19,"total":51,"onHit":"KD +39","onPC":"KD +39","onBlock":-2,"onPP":-20,"dmg":"1300 (700*600)","chp":"325 (175*150)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":45,"blockstun":"11*20","hitstop":"12*15","jugLimit":"13*14","jugIncr":"1*1","jugStart":"10*10","range":"2.255~3.405","DDoH":"3500*3500 (7000)","DDoB":"2000*2000 (4000)","DGain":-20000,"SelfSoH":"750*750 (1500)","SelfSoB":"375*375 (750)","OppSoH":"525*525 (1050)","OppSoB":"187*187 (374)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Low crushes on frames 14-28","Not actually airborne despite what it looks like","Puts the opponent into a limited juggle state (can be combo'd into level 2 and 3 Supers)"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":49},"LP Machine Gun Uppercut":{"moveName":"LP Machine Gun Uppercut","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Punches","startup":15,"active":4,"recovery":35,"total":53,"onHit":"KD +34","onPC":"KD +34","onBlock":-19,"onPP":-37,"dmg":"1650 (800~950)","chp":37,"hcWinSpCa":"48(10)","hcWinNotes":"*Much shorter cancel window on block","blockstun":20,"hitstop":"3x8*15 / 7","jugLimit":"0*5","jugIncr":"1*1","jugStart":"1*1 (ground: 1)","range":1.035,"DDoH":5000,"DDoB":3000,"DGain":"2600(1000)","SelfSoH":"1700(600)","SelfSoB":50,"OppSoH":"1190(420)","OppSoB":25,"atkLvl":"H","xx":["su3"],"extraInfo":["Mostly a combo / juggle tool","Only version that combos naturally from DJ's crouch MP","Doesn't play out the full hits if the opponent is hit too high in the air (but even so it's still a decent tool in some juggle scenarios)","Deals up to 950 damage against airborne opponents (only 800 if the first active frame whiffs)","Puts opponent into a limited juggle state on hit","Cannot hit cross-up (behind Dee Jay)"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":50},"MP Machine Gun Uppercut":{"moveName":"MP Machine Gun Uppercut","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Punches","startup":22,"active":4,"recovery":35,"total":60,"onHit":"KD +32","onPC":"KD +32","onBlock":-19,"onPP":-37,"dmg":"1900 (800~900)","chp":25,"hcWinSpCa":"57(10)","hcWinNotes":"*Much shorter cancel window on block","blockstun":20,"hitstop":"3x11*20 / 7","jugLimit":"0*5","jugIncr":"1*1","jugStart":"1*1 (ground: 1)","range":1.275,"DDoH":5000,"DDoB":3000,"DGain":"3200(1000)","SelfSoH":"1700(600)","SelfSoB":50,"OppSoH":"1190(420)","OppSoB":25,"atkLvl":"H","xx":["su3"],"extraInfo":["Mostly a combo / juggle tool","Can combo naturally into this from stand HP","Doesn't play out the full hits if the opponent is hit too high in the air (but even so it's still a decent tool in some juggle scenarios)","Deals up to 900 damage against airborne opponents (only 800 if the first active frame whiffs)","Puts opponent into a limited juggle state on hit","Cannot hit cross-up (behind Dee Jay)"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":51},"HP Machine Gun Uppercut":{"moveName":"HP Machine Gun Uppercut","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Punches","startup":28,"active":4,"recovery":35,"total":66,"onHit":"KD +40","onPC":"KD +40","onBlock":-19,"onPP":-37,"dmg":"2200 (800~1900)","chp":25,"hcWinSpCa":"90(10)","hcWinNotes":"*Much shorter cancel window on block","blockstun":20,"hitstop":"3x15*20 / 7","jugLimit":"3x4*8x5*15x3*20","jugIncr":"1x12*20","jugStart":"1x12*20","range":1.641,"DDoH":5000,"DDoB":3000,"DGain":"4000(1000)","SelfSoH":"2500(600)","SelfSoB":50,"OppSoH":"1750(420)","OppSoB":25,"atkLvl":"H","xx":["su3"],"extraInfo":["Mostly a combo / juggle tool","Only comboable into during Punish scenarios or after utilizing Drive Rush","Doesn't play out the full hits if the opponent is hit too high in the air (but even so it's still a decent tool in some juggle scenarios)","Deals up to 1900 damage against airborne opponents (only 800 if the first active frame whiffs)","Puts opponent into a limited juggle state on hit (can link into SA3 after hitting airborne opponents for potentially huge damage)","Cannot hit cross-up (behind Dee Jay)"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":52},"OD Machine Gun Uppercut":{"moveName":"OD Machine Gun Uppercut","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"qcb+AA","cmnName":"OD Punches","startup":26,"active":4,"recovery":35,"total":64,"onHit":"HKD +23","onPC":"HKD +23","onBlock":-19,"onPP":-37,"dmg":"2500 (800)","chp":25,"dmgScaling":"Combo (2 hits)","hcWinSpCa":"116(10)","hcWinNotes":"*Much shorter cancel window on block","blockstun":20,"hitstop":"3x15*10(16)*20 / 7","jugLimit":"5x4*10x4*12x4*15x3*20*99","jugIncr":"1x16*0 (air: 1)","jugStart":"1x16*0 (air: 1)","range":1.641,"DDoH":5000,"DDoB":3000,"DGain":-20000,"SelfSoH":"3100(600)","SelfSoB":50,"OppSoH":"2170(420)","OppSoB":25,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Mostly a combo / juggle tool","Only combos naturally from stand HP or b+HK (1st hit) as well as Punish Counter / Drive Rush crouch MP","Doesn't play out the full hits if the opponent is hit too high in the air (but even so it's still a decent tool in some juggle scenarios)","Deals only 800 damage against airborne if the first active frame whiffs","Cannot hit cross-up (behind Dee Jay)"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":53},"Jus Cool":{"moveName":"Jus Cool","plnCmd":"qcb+K","numCmd":"214K","ezCmd":"SP","cmnName":"Sway","startup":13,"recovery":24,"total":37,"extraInfo":["Follow-ups possible on frames 13-25","Follow-ups can be delayed quite a bit which gives DJ the time to react to the opponents actions as well as mix-up his own timings","Great shimmy tool with built-in mixups and whiff punishers to keep the opponent guessing on DJ's approach","Because the attacking player suffers all the shared pushback of a move against a cornered opponent, it effectively makes DJ sway further back when canceled into normals against a cornered opponent"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","nonHittingMove":true,"movesList":"Stance Attack","i":54},"Jus Cool > Funky Slicer":{"moveName":"Jus Cool > Funky Slicer","plnCmd":"qcb+K > LK","numCmd":"214K > LK","ezCmd":"SP > L","cmnName":"Sway > Low","startup":"13+12","active":3,"recovery":"22(20)(25)","total":"36(34)(39)","onHit":2,"onPC":6,"onBlock":-3,"onPP":"-21(-19)","dmg":800,"chp":200,"dmgScaling":"20% Start","hcWinSpCa":16,"hitstun":27,"blockstun":20,"hitstop":12,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"?","DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","xx":["su3"],"followUp":true,"extraInfo":["Low attack","Great whiff punish tool after baiting the opponent","Great pressure tool against opponents in Burnout (+1 on block and becomes a frametrap when canceled into from stand HP)","2F less recovery (20F) on block","+3F extra recovery frames (25F) on whiff","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"N","moveButton":"LK","movesList":"Stance Attack","i":55},"Jus Cool > Waning Moon":{"moveName":"Jus Cool > Waning Moon","plnCmd":"qcb+K > MK","numCmd":"214K > MK","ezCmd":"SP > M","cmnName":"Sway > Overhead","startup":"13+25","active":3,"recovery":16,"total":43,"onHit":"HKD +27(28)","onPC":"HKD +51(53) OTG","onBlock":1,"onPP":"-17(-15)","dmg":1000,"chp":250,"dmgScaling":"30% Start","blockstun":20,"hitstop":9,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"?","DDoH":7000,"DDoB":6000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","followUp":true,"extraInfo":["Overhead","Low crushes on start-up frames 12-22 of the Overhead follow-up","Causes a HKD on hit for follow-up mixups, while also being +1 on block allowing for continued pressure","Causes a limited OTG juggle state on Punish Counter","+1 extra KDA (+28 HKD) on crouching opponents","Causes a spiked Hard Knockdown on airborne opponents (slightly lower KD advantage than normal)"],"moveType":"special","moveMotion":"N","moveButton":"MK","movesList":"Stance Attack","i":56},"Jus Cool > Maximum Strike":{"moveName":"Jus Cool > Maximum Strike","plnCmd":"qcb+K > HK","numCmd":"214K > HK","ezCmd":"SP > H","cmnName":"Sway > Launcher","startup":"13+15","active":5,"recovery":25,"total":44,"onHit":"KD +45","onPC":"KD +45","onBlock":-10,"onPP":-28,"dmg":1000,"chp":250,"hcWinSpCa":20,"blockstun":20,"hitstop":14,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"?","DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Upper body invincible on start-up frames 6-14 and again on frames 20-44 (entire recovery frames) of the follow-up kick","Upper body and the extended kicking leg are invincible to airborne strikes on frames 15-19 (during active frames)","Has shorter range against crouching opponents","Launches the opponent into a limited juggle state","Can hit cross-up (behind Dee Jay)"],"moveType":"special","moveMotion":"N","moveButton":"HK","movesList":"Stance Attack","i":57},"Jus Cool > Juggling Dash":{"moveName":"Jus Cool > Juggling Dash","plnCmd":"qcb+K > f+P","numCmd":"214K > 6P","ezCmd":"SP > f+SP","cmnName":"Sway > Dash","startup":13,"recovery":27,"total":40,"onHit":"KD +40","onPC":"KD +40","onBlock":-15,"followUp":true,"extraInfo":["Projectile invincible on frames 1-20 of the follow-up crouch dash (frames 14-33 overall)","DJ dashes forward to quickly close the gap, ducking under any projectiles or high hitting attacks","This dash can further be canceled into another follow-up back dash on frames 18-23 (frames 31-36 overall)"],"moveType":"special","moveMotion":"F","moveButton":"1P","nonHittingMove":true,"movesList":"Stance Attack","i":58},"Jus Cool > Juggling Dash > Juggling Sway":{"moveName":"Jus Cool > Juggling Dash > Juggling Sway","plnCmd":"qcb+K > f+P > b+P","numCmd":"214K > 6P > 4P","ezCmd":"SP > f+SP > SP","cmnName":"Sway > Dash > Backdash","startup":"13+17","recovery":29,"total":59,"onHit":"KD +24","onPC":"KD +24","onBlock":-31,"followUp":true,"extraInfo":["DJ hops back again to bait the opponent (no projectile invincibility or crouch sized hurtboxes like the prior forward dash)","Only 1F faster and slightly further distance covered than if DJ had just backdashed instead after the prior forwards dash","Cancelable into Funky Slicer (LK) / Waning Moon (MK) / Maximum Strike (HK) follow-ups (but not into another Juggling Dash)"],"moveType":"special","moveMotion":"B","moveButton":"1P","nonHittingMove":true,"movesList":"Stance Attack","i":59},"OD Jus Cool":{"moveName":"OD Jus Cool","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"Auto SP","cmnName":"OD Sway","startup":8,"active":5,"recovery":"36(37)","total":"48(49)","onHit":"KD +33","onPC":"KD +33","onBlock":-18,"onPP":-40,"dmg":500,"chp":125,"blockstun":24,"hitstop":12,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":0.819,"DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Launches the opponent into a limited juggle state","Follow-ups possible on frames 13-25 of the follow-up sway after the initial punch (frames 25-37 overall)","Dash follow-up (6P) can be executed 6F earlier than the other follow-ups","+1F extra recovery frame (37F) on block","The attack follow-ups can be executed 3F earlier on block (allows for better frametrap / Burnout pressure opportunities)","Follow-ups can be delayed quite a bit which gives DJ the time to react to the opponents actions as well as mix-up his own timings","Follow-ups can be executed 3F earlier on BLOCK only (this turns the LK follow-up into a true blockstring or frametrap tool depending on input timing)","Great shimmy tool with built-in mixups and whiff punishers to keep the opponent guessing on DJ's approach","Because the attacking player suffers all the shared pushback of a move against a cornered opponent, it effectively makes DJ sway further back when canceled into normals against a cornered opponent"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","movesList":"Stance Attack","i":60},"OD Jus Cool > Funky Slicer":{"moveName":"OD Jus Cool > Funky Slicer","plnCmd":"qcb+KK > LK","numCmd":"214KK > LK","ezCmd":"Auto SP > L","cmnName":"OD Sway > Low","startup":"25+9","active":3,"recovery":"19(24)","total":"30(35)","onHit":6,"onPC":16,"onBlock":-2,"onPP":"-20(-18)","dmg":900,"chp":225,"hcWinSpCa":16,"hitstun":28,"blockstun":20,"hitstop":12,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"?","DDoH":7000,"DDoB":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","xx":["su2","su3"],"followUp":true,"extraInfo":["Low attack","Great whiff punish tool after baiting the opponent","Can trade into heavy hitting combos against opponents mashing 4F jabs when canceled into from stand HP (this becomes a true blockstrings and +2 on block during Burnout)","+5F extra recovery frames (24F) on whiff","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"N","moveButton":"LK","movesList":"Stance Attack","i":61},"OD Jus Cool > Waning Moon":{"moveName":"OD Jus Cool > Waning Moon","plnCmd":"qcb+KK > MK","numCmd":"214KK > MK","ezCmd":"Auto SP > M","cmnName":"OD Sway > Overhead","startup":"25+19(21)","active":5,"recovery":17,"total":40,"onHit":"6(7)","onPC":"10(11)","onBlock":-2,"onPP":-18,"dmg":1110,"chp":275,"hitstun":"27(25)","blockstun":18,"hitstop":9,"jugLimit":10,"jugIncr":"4 (PC air: 1)","jugStart":"4 (PC air: 1)","range":"?","DDoH":7000,"DDoB":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","followUp":true,"extraInfo":["Overhead","Low crushes on start-up frames 12-22 of the Overhead follow-up","Keeps the opponent grounded on hit for follow-up combos while also being completely safe on block","Active frames 1-2 can only hit airborne opponents (functionally 21F startup on standing / 22F startup on crouching)","2F extra hitstun on standing opponents resulting in +7 oH","Hits late on crouching opponents but with reduced hitstun resulting in +6 oH","Puts airborne opponents into a limited OTG juggle state that can combo into OD Jackknife, MK/HK Sobat, or Supers (important combo tool to bypass the damage scaling of OD Maximum Strike)","The juggle state is a lot more lenient if this hits airborne as a Punish Counter, allowing for all sorts of combo extensions"],"moveType":"special","moveMotion":"N","moveButton":"MK","movesList":"Stance Attack","i":62},"OD Jus Cool > Maximum Strike":{"moveName":"OD Jus Cool > Maximum Strike","plnCmd":"qcb+KK > HK","numCmd":"214KK > HK","ezCmd":"Auto SP > H","cmnName":"OD Sway > Launcher","startup":"25+11","active":5,"recovery":21,"total":36,"onHit":"KD +55(57)","onPC":"KD +65(57)","onBlock":-8,"onPP":-24,"dmg":1000,"chp":250,"dmgScaling":"Combo (2 hits)","hcWinSpCa":20,"blockstun":18,"hitstop":14,"jugLimit":10,"jugIncr":2,"jugStart":2,"range":"?","DDoH":7000,"DDoB":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Upper body invincible on frames 6-36","Has shorter range against crouching opponents","Launches the opponent into a limited juggle state on hit / counter-hit","Launches the opponent higher into a free juggle state on Punish Counter (if the prior OD Jus Cool (qcb+KK) whiffs)","The KDA (Knockdown Advantage) shown in parantheses refers to when this move juggles as a follow-up to the OD Jus Cool (qcb+KK) launcher","Can hit cross-up (behind Dee Jay)","Counts as 2 hits of damage scaling when combo'd into"],"moveType":"special","moveMotion":"N","moveButton":"HK","movesList":"Stance Attack","i":63},"OD Jus Cool > Juggling Dash":{"moveName":"OD Jus Cool > Juggling Dash","plnCmd":"qcb+KK > f+P","numCmd":"214KK > 6P","ezCmd":"Auto SP > f+SP","cmnName":"OD Sway > Dash","startup":19,"recovery":22,"total":41,"onBlock":-15,"followUp":true,"extraInfo":["Projectile invincible on frames 1-17 of the follow-up crouch dash (frames 20-36 overall)","DJ dashes forward to quickly close the gap, ducking under any projectiles or high hitting attacks","Can be canceled into another follow-up back dash on frames 18-23 (frames 31-36 overall)","Can dash under the opponent for side-switching juggles"],"moveType":"special","moveMotion":"F","moveButton":"1P","nonHittingMove":true,"movesList":"Stance Attack","i":64},"OD Jus Cool > Juggling Dash > Juggling Sway":{"moveName":"OD Jus Cool > Juggling Dash > Juggling Sway","plnCmd":"qcb+KK > f+P > b+P","numCmd":"214KK > 6P > 4P","ezCmd":"Auto SP > f+SP > SP","cmnName":"OD Sway > Dash > Backdash","startup":"19+16","recovery":22,"total":57,"onBlock":-31,"followUp":true,"extraInfo":["DJ hops back again to bait the opponent (no projectile invincibility or crouch sized hurtboxes like the prior forward dash)","Only 1F faster and slightly further distance covered than if DJ had just backdashed instead after the prior forwards dash","Cancelable into Funky Slicer (LK) / Waning Moon (MK) / Maximum Strike (HK) follow-ups (but not into another Juggling Dash)"],"moveType":"special","moveMotion":"B","moveButton":"1P","nonHittingMove":true,"movesList":"Stance Attack","i":65},"The Greatest Sobat":{"moveName":"The Greatest Sobat","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":7,"active":4,"recovery":33,"total":43,"onHit":"HKD +44","onPC":"Crumple +79","onBlock":-12,"onPP":-35,"dmg":2000,"chp":500,"dmgScaling":"30% Minimum / 40% Start","blockstun":25,"hitstop":18,"jugLimit":19,"jugIncr":1,"jugStart":"Crumple: -1 (air: 1 / air PC: 0)","range":1.82,"DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["No invincibility whatsoever","Armor Break","Low crushes on frames 4-14","No hurtbox extension whatsoever (can force a trade against some projectiles for a follow-up combo)","Very safe on block compared to other Supers (can be spaced out to be relatively safe even on block)","Puts the opponent into a free juggle Crumple state on Counter Hit and Punish Counter allowing for follow-up juggles (grounded combo follow-ups can be possible if close enough; +4 before airborne on Counter Hit / +6 on Punish Counter)","Cause a sliding Hard Knockdown on airborne opponents","Punish Counter vs. airborne opponents causes a wall bounce and free juggle state (opponent can fly over Dee Jay's head if near the corner)","Counter Hit crumple has less KDA (HKD +66) and fewer follow-up combo options","Depletes 0.5 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":66},"Lowkey Sunrise Festival":{"moveName":"Lowkey Sunrise Festival","plnCmd":"qcf,qcf+LP > LP > MP > HP > LK > MK > HK (bad)","numCmd":"236236LP > LP > MP > HP > LK > MK > HK (bad)","ezCmd":"b+SP+H > mash SP / qcf,qcf+M > mash L+M+H (bad)","cmnName":"Super Art Level 2 (bad)","startup":12,"active":5,"recovery":46,"total":62,"onHit":6,"onPC":10,"onBlock":-29,"onPP":-49,"dmg":"1200(2600)","chp":750,"dmgScaling":"40% Minimum / 25% Start / Combo (3 hits)","blockstun":22,"hitstop":"6(8)","jugLimit":99,"range":"2.37~2.477","DDoH":"10000 total","DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16 (follow-ups are also projectile invincible)","Armor Break","First hit forces stand (relevant for combo follow-ups)","This LP version of the Level 2 Super is the easiest one to do the rhythm for but it also deals the least amount of damage and limited to a lesser HK finisher","Dee Jay is +6 on hit for the first 5 hits of this super, allowing for follow-up combos (last HK hit knocks down)","Damage shown in parentheses (2600) refers to the full version if Dee Jay does the HK knockdown finisher","Depletes 0.5 Drive Bar on hit for the opponent","Can hit cross-up (behind Dee Jay)","30% penalty to Super meter gain on any of the follow-up hits Dee Jay combos into after this move"],"moveType":"super","moveMotion":"DCQF","moveButton":"LP","movesList":"Super","i":67},"Marvelous Sunrise Festival":{"moveName":"Marvelous Sunrise Festival","plnCmd":"qcf,qcf+MP > LP > MP > HP > LK > MK > HK (good)","numCmd":"236236MP > LP > MP > HP > LK > MK > HK (good)","ezCmd":"b+SP+H / qcf,qcf+M (hold back) > L > M > H > L > M > H (good)","cmnName":"Super Art Level 2 (good)","startup":12,"active":5,"recovery":46,"total":62,"onHit":"6 / Crumple +46","onPC":"10 / Crumple +46","onBlock":-29,"onPP":-49,"dmg":"1300(1700)","chp":750,"dmgScaling":"40% Minimum / 25% Start / Combo (3 hits)","blockstun":22,"hitstop":"4(6)","jugLimit":99,"range":"2.37~2.477","DDoH":"10000 total","DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16 (follow-ups are also projectile invincible)","Armor Break","First hit forces stand (relevant for combo follow-ups)","This MP version of the Level 2 Super is easier to do the rhythm for than the HP version, but it also deals 100 less damage (200 less damage overall if you do the HP / HK finishers)","Each button pressed at the right beat deals an extra 100 damage","Dee Jay is +6 on hit after the first 5 hits (up to MK) allowing for follow-up combos","The final HK hit puts the opponent into a Crumple state which can only combo'd from with the HP / HK finishers","Depletes 0.5 Drive Bar on hit for the opponent","Can hit cross-up (behind Dee Jay)","30% penalty to Super meter gain on any of the follow-up hits Dee Jay combos into after this move"],"moveType":"super","moveMotion":"DCQF","moveButton":"MP","movesList":"Super","i":68},"Headliner Sunrise Festival":{"moveName":"Headliner Sunrise Festival","plnCmd":"qcf,qcf+HP > LP > MP > HP > LK > MK > HK (great)","numCmd":"236236HP > LP > MP > HP > LK > MK > HK (great)","ezCmd":"b+SP+H / qcf,qcf+M (hold forward) > L > M > H > L > M > H (great)","cmnName":"Super Art Level 2 (great)","startup":12,"active":5,"recovery":46,"total":62,"onHit":"6 / Crumple +46","onPC":"10 / Crumple +46","onBlock":-29,"onPP":-49,"dmg":"1300(1800)","chp":750,"dmgScaling":"40% Minimum / 25% Start / Combo (3 hits)","blockstun":22,"hitstop":"3(5)","jugLimit":99,"range":"2.37~2.477","DDoH":"10000 total","DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16 (follow-ups are also projectile invincible)","Armor Break","First hit forces stand (relevant for combo follow-ups)","This HP version of the Level 2 Super is the hardest to do the rhythm for but also deals the most amount of damage","Each button pressed at the right beat deals an extra 100 damage","Dee Jay is +6 on hit after the first 5 hits (up to MK) allowing for follow-up combos","The final HK hit puts the opponent into a Crumple state which can only combo'd from with the HP / HK finishers","Depletes 1 Drive Bar on hit for the opponent","Can hit cross-up (behind Dee Jay)","30% penalty to Super meter gain on any of the follow-up hits Dee Jay combos into after this move"],"moveType":"super","moveMotion":"DCQF","moveButton":"HP","movesList":"Super","i":69},"Climactic Strike":{"moveName":"Climactic Strike","plnCmd":"HP (after Level 2 Super (MP/HP) connects)","numCmd":"HP (after Level 2 Super (MP/HP) connects)","ezCmd":"b+H (after Level 2 Super (MP/HP) connects)","cmnName":"Super Art Level 2 > HP","startup":1,"recovery":180,"total":181,"onHit":"HKD +24(+18)","onPC":"HKD +24(+18)","dmg":"2800(3000)","dmgScaling":"40% Minimum","jugLimit":99,"DDoH":"10000 total","atkLvl":"H","followUp":true,"extraInfo":["Switches sides with the opponent and has less knockdown advantage than the HK finisher","6F less KDA (HKD +18) against airborne opponents","Depletes 1 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"N","moveButton":"HP","movesList":"Super","i":70},"Encore Beat":{"moveName":"Encore Beat","plnCmd":"HK (after Level 2 Super (MP/HP) connects)","numCmd":"HK (after Level 2 Super (MP/HP) connects)","ezCmd":"H / f+H (after Level 2 Super (MP/HP) connects)","cmnName":"Super Art Level 2 > HK","startup":1,"recovery":150,"total":151,"onHit":"HKD +34(+37)","onPC":"HKD +34(+37)","dmg":"2800(3000)","dmgScaling":"40% Minimum","jugLimit":99,"DDoH":"10000 total","atkLvl":"H","followUp":true,"extraInfo":["Has increased knockdown advantage over the HP finisher","3F more KDA (HKD +37) against airborne opponents","Depletes 1 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"N","moveButton":"HK","movesList":"Super","i":71},"Weekend Pleasure":{"moveName":"Weekend Pleasure","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"d+SP+H / qcb,qcb+H","cmnName":"Super Art Level 3","startup":9,"active":5,"recovery":48,"total":61,"onHit":"HKD +26","onPC":"HKD +26","onBlock":-28,"onPP":-51,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"hitstop":15,"jugLimit":99,"range":1.613,"DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Armor Break","Depletes 1.5 bars on hit for the opponent","Super cinematic time regenerates ~2 Drive Bars for Dee Jay","Cannot hit cross-up (behind Dee Jay)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":72},"Weekend Pleasure (Critical Art)":{"moveName":"Weekend Pleasure (Critical Art)","plnCmd":"qcb,qcb+P (CA)","numCmd":"214214P (CA)","ezCmd":"d+SP+H / qcb,qcb+H (CA)","cmnName":"Critical Art","startup":9,"active":5,"recovery":48,"total":61,"onHit":"HKD +22","onPC":"HKD +22","onBlock":-28,"onPP":-51,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"hitstop":15,"jugLimit":99,"range":1.613,"DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Armor Break","Critical Art does +500 extra damage over regular version","Depletes 2 bars on hit for the opponent","Super cinematic time regenerates ~2.3 Drive Bars for Dee Jay","Cannot hit cross-up (behind Dee Jay)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","i":73}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Jackknife Maximum","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#2ecc71","phrase":"Showtime, baby!","fWalk":"0.043","bWalk":"0.032","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.5","bDashDist":"0.9","dRushDist":"0.763","dRushDistMin":"0.763","dRushDistBlock":"2.535","dRushDistMax":"2.713","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"DJY","hashtag":"#SF6_DEEJAY","fastestNormal":"4f"}},"Dhalsim":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":3,"recovery":8,"total":14,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":5,"DRoB":0,"onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":10,"hitstop":9,"range":0.88,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / down back LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":14,"active":3,"recovery":19,"total":35,"onHit":0,"onPC":4,"onBlock":-5,"onPP":-20,"dmg":700,"hitstun":22,"blockstun":17,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":2.983,"DDoH":6000,"DDoB":3000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Far range poke (fully extends hurtbox 1F before active so can be counterpoked)","Has natural juggle potential without Drive Rush (Juggle Limit: 2)"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":16,"active":4,"recovery":27,"total":46,"onHit":-6,"onPC":"KD +32","onBlock":-11,"onPP":-29,"dmg":1000,"hitstun":25,"blockstun":20,"hitstop":13,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"2.604~3.624","DDoH":8000,"DDoB":5000,"DGain":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Hurtboxes extend past max range and linger for a long time after active frames, allowing long range whiff punishes","Has natural juggle potential without Drive Rush (Juggle Limit: 2)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":9,"active":4,"recovery":11,"total":23,"onHit":2,"onPC":6,"onBlock":-6,"DRoH":6,"DRoB":-2,"onPP":-13,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":14,"hitstun":17,"blockstun":9,"hitstop":9,"range":1.55,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":12,"active":3,"recovery":18,"total":32,"onHit":-2,"onPC":2,"onBlock":-6,"onPP":-19,"dmg":600,"hitstun":19,"blockstun":15,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":2.5,"DDoH":6000,"DDoB":3000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Far range poke (fully extends hurtbox 1F before active so can be counterpoked)","Has natural juggle potential without Drive Rush (Juggle Limit: 2)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":17,"active":3,"recovery":20,"total":39,"onHit":3,"onPC":24,"onBlock":-6,"DRoH":12,"DRoB":3,"onPP":-21,"dmg":800,"hcWinSpCa":20,"hitstun":26,"blockstun":17,"hitstop":13,"jugLimit":1,"jugIncr":5,"jugStart":1,"range":3.34,"DDoH":8000,"DDoB":4000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Cannot hit crouching from further away (has to be a closer to hit crouch)","Long range anti-air","The brief extended leg hurtbox on frame 15 of start-up (2F before active) is strike invincible (cannot counter-poke projectiles)","The foot hurtbox is air strike invincible on frames 16-23","Puts airborne opponents into a limited juggle state","Has natural juggle potential without Drive Rush (Juggle Limit: 1)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":5,"active":3,"recovery":9,"total":16,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":6,"DRoB":1,"onPP":-10,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":15,"hitstun":16,"blockstun":11,"hitstop":9,"range":1.14,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / down back LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto L","startup":12,"active":3,"recovery":16,"total":30,"onHit":0,"onPC":4,"onBlock":-4,"DRoH":9,"DRoB":5,"onPP":-17,"dmg":600,"hcWinSpCa":15,"hitstun":19,"blockstun":15,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":1.96,"DDoH":6000,"DDoB":3000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Far range fully cancelable buffer / poke tool (fully extends hurtbox 1F before active so can be counterpoked)","Has natural juggle potential without Drive Rush (Juggle Limit: 2)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":19,"active":4,"recovery":"20(24)","total":"42(46)","onHit":3,"onPC":7,"onBlock":-8,"onPP":-26,"dmg":800,"hitstun":27,"blockstun":16,"hitstop":13,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":2.95,"DDoH":8000,"DDoB":4000,"DGain":3500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Low attack","Low profiles on frames 11-46 (until fully recovered)","Projectile invincible on upper body on frames 11-39","+4F extra recovery frames (24F) on whiff and Perfect Parry (Low)","Useful to snipe under and punish most fireballs","Has natural juggle potential without Drive Rush (Juggle Limit: 2)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","cmnName":"LK Slide","startup":4,"active":7,"recovery":16,"total":26,"onHit":"-5(1)","onPC":"-1(5)","onBlock":"-10(-4)","onPP":"-21(-15)","dmg":200,"hitstun":18,"blockstun":13,"hitstop":9,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"0.814~1.44","DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","extraInfo":["Low profiles slightly on frames 2-26 (until fully recovered)","Projectile invincible (ducks under most projectiles) on frames 4-10","Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it connects","Has natural juggle potential without Drive Rush (Juggle Limit: 2)"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","cmnName":"MK Slide","startup":10,"active":13,"recovery":14,"total":36,"onHit":"-3(9)","onPC":"1(13)","onBlock":"-10(2)","onPP":"-25(-13)","dmg":500,"dmgScaling":"20% Start","hitstun":24,"blockstun":17,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"1.302~2.51","DDoH":3000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","extraInfo":["Low profiles slightly on frames 10-30","Projectile invincible (ducks under most projectiles) on frames 10-28, with last 6 frames only projectile invincible on foot","Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it connects","Opponent has a different hit reaction animation if this move connects on the 8th active frame or later (this is to indicate when Dhalsim is + enough to combo afterwards)","Incurs 20% damage scaling penalty if used as the first hit of a combo","Has natural juggle potential without Drive Rush (Juggle Limit: 2)"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","cmnName":"HK Slide","startup":12,"active":16,"recovery":20,"total":47,"onHit":"HKD +22(37)","onPC":"HKD +37(52)","onBlock":"-16(-1)","onPP":"-34(-19)","dmg":900,"blockstun":20,"hitstop":13,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"1.50~3.057","DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Low profiles (further down than LK or MK slide) on frames 8-39","Projectile invincible (ducks under most projectiles) on frames 8-27","Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it connects","Has natural juggle potential without Drive Rush (Juggle Limit: 2)"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":4,"onHit":"8~13","onPC":"12~17","onBlock":"0~5","dmg":300,"hitstun":17,"blockstun":9,"hitstop":9,"range":0.84,"DDoH":2000,"DDoB":1500,"DGain":750,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Can be used as a fuzzy instant Overhead against tall characters (JP / Marisa / Sagat /Zangief) after a deep jump-in Medium / Heavy"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":9,"active":6,"onHit":"9~13","onPC":"13~17","onBlock":"3~7","dmg":700,"dmgScaling":"20% Start","hcWinSpCa":24,"hitstun":17,"blockstun":11,"hitstop":11,"jugLimit":1,"jugIncr":"1(2)","jugStart":1,"range":2.36,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp"],"airmove":true,"extraInfo":["Cancelable into Air Fireball, Teleport, Float, Drill Kick, and Yoga Mummy","Excellent horizontal range","Canceling into Drill Kick after using this as an air-to-air allows Dhalsim to land safely despite his floaty jump","Puts opponents into a limited juggle state when used mid-juggle (like after OD Yoga Flame)","This mid-juggle version can be followed with Yoga Mummy (air d+LP) allowing Dhalsim to land and juggle into any Super","Whiffs on crouching opponents (but can still hit extended hurtboxes like crouch HP)","Lower body is Projectile invincible on frames 9-25 (helps going over Projectiles)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+H","startup":13,"active":4,"onHit":"up to 19 (KD)","onPC":"up to 23 (KD)","onBlock":"up to 15","dmg":800,"dmgScaling":"20% Start","hitstun":23,"blockstun":19,"hitstop":13,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":"1.22~1.68","DDoH":6000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Can be used as a fuzzy instant Overhead against tall characters in burnout (JP / Marisa / Sagat / Zangief) after a deep jump-in jump HP","Can also hit crouching opponents on the way up if jumping up or up-forward","Spikes down airborne opponents on hit","Surprisingly far range on the second active frame (frame 14)","Incurs 20% damage scaling penalty if used as the first hit of a combo","Has natural juggle potential without Drive Rush (Juggle Limit: 1)"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":4,"onHit":"-6~8","onPC":"-2~12","onBlock":"-9~5","dmg":300,"hitstun":12,"blockstun":9,"hitstop":9,"range":1.03,"DDoH":2000,"DDoB":1500,"DGain":750,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Instant Overhead that cannot be crouched if used as a meaty on opponents wake-up from a properly spaced distance"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":11,"active":6,"onHit":"-7~13","onPC":"-3~17","onBlock":"-11~9","dmg":500,"dmgScaling":"20% Start","hitstun":17,"blockstun":13,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":2,"range":1.76,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Instant Overhead that cannot be crouched if used meaty on opponents wake-up from a properly spaced distance","Can also be used as a fuzzy instant Overhead against tall characters in burnout (DJ / JP / Marisa / Sagat / Zangief)","Pretty good range and angle","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+Auto H","startup":10,"active":10,"onHit":"9~15","onPC":"13~19","onBlock":"5~11","dmg":800,"dmgScaling":"20% Start","hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":4,"jugIncr":1,"jugStart":2,"range":"0.94~2.82","DDoH":6000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Very far range air-to-air tool","Lower body is Projectile invincible on frames 10-22 (helps going over Projectiles)","Incurs 20% damage scaling penalty if used as the first hit of a combo","Has natural juggle potential without Drive Rush (Juggle Limit: 1)"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"LK Drill Kick":{"moveName":"LK Drill Kick","plnCmd":"d+LK or db+LK or df+LK (air)","numCmd":"1 or 2 or 3LK (air)","ezCmd":"d+L or db+L or df+L (air)","cmnName":"LK Air Drill","startup":9,"active":"until land","recovery":"6(11)","onHit":"-23(12)","onPC":"-19(16)","onBlock":"-30(5)","onPP":"-42(-6)","dmg":500,"dmgScaling":"20% Start","hitstun":20,"blockstun":13,"hitstop":11,"jugLimit":4,"jugIncr":1,"jugStart":1,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","airmove":true,"extraInfo":["Forced Knockdown state until landing","Can be performed from any jump after at least 8 airborne frames","+5 extra landing recovery frames on whiff (11F) during which time Dhalsim is in a crouching state","Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it connects","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","movesList":"Command Normal","i":19},"MK Drill Kick":{"moveName":"MK Drill Kick","plnCmd":"d+MK or db+MK or df+MK (air)","numCmd":"1 or 2 or 3MK (air)","ezCmd":"d+M or db+M or df+M (air)","cmnName":"MK Air Drill","startup":9,"active":"until land","recovery":"6(11)","onHit":"-15(10)","onPC":"-11(14)","onBlock":"-20(5)","onPP":"-32(-6)","dmg":500,"dmgScaling":"20% Start","hitstun":18,"blockstun":13,"hitstop":11,"jugLimit":4,"jugIncr":1,"jugStart":1,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","airmove":true,"extraInfo":["Forced Knockdown state until landing","Can be performed from any jump after at least 8 airborne frames","+5 extra landing recovery frames on whiff (11F) during which time Dhalsim is in a crouching state","Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it connects","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","movesList":"Command Normal","i":20},"HK Drill Kick":{"moveName":"HK Drill Kick","plnCmd":"d+HK or db+HK or df+HK (air)","numCmd":"1 or 2 or 3HK (air)","ezCmd":"d+H or db+H or df+H (air)","cmnName":"HK Air Drill","startup":9,"active":"until land","recovery":"6(11)","onHit":"-17(10)","onPC":"-13(14)","onBlock":"-22(5)","onPP":"-35(-6)","dmg":500,"dmgScaling":"20% Start","hitstun":18,"blockstun":13,"hitstop":11,"jugLimit":4,"jugIncr":1,"jugStart":1,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","airmove":true,"extraInfo":["Forced Knockdown state until landing","Can be performed from any jump after at least 8 airborne frames","+5 extra landing recovery frames on whiff (11F) during which time Dhalsim is in a crouching state","Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it connects","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"HK","movesList":"Command Normal","i":21},"Yoga Mummy":{"moveName":"Yoga Mummy","plnCmd":"d+LP (air)","numCmd":"2LP (air)","cmnName":"Yoga Mummy","startup":10,"active":"until land","recovery":9,"onHit":"-18(8)","onPC":"-14(12)","onBlock":"-22(4)","onPP":"-34(-8)","dmg":500,"hcWinSpCa":"24~","hcWinNotes":"*All active frames are cancelable until the final 6f before landing","hitstun":18,"blockstun":14,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp"],"airmove":true,"extraInfo":["Forced Knockdown state until landing","Can be performed from any jump after at least 8 airborne frames","Dhalsim is in a crouching state during the landing recovery frames","Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it connects","Cancelable into air fireball or teleport until the final 6 active frames before landing","Puts airborne opponents into a limited juggle state"],"moveType":"normal","moveMotion":"D","moveButton":"LP","movesList":"Command Normal","i":22},"Yoga Uppercut":{"moveName":"Yoga Uppercut","plnCmd":"b+MP","numCmd":"4MP","ezCmd":"b+M","cmnName":"b+MP","startup":8,"active":6,"recovery":16,"total":29,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":11,"DRoB":6,"onPP":-20,"dmg":700,"hcWinSpCa":19,"hitstun":24,"blockstun":19,"hitstop":11,"range":1.079,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Head and extended arm hurtboxes are air strike invincible on frames 8-13","Forces stand on hit","Up close anti-air","Has very lenienct cancel window for hit confirming","Cannot hit cross-up (behind Dhalsim)","Only first active frame hits crouching opponents (remaining active frames whiff on crouching)"],"moveType":"normal","moveMotion":"B","moveButton":"MP","movesList":"Command Normal","i":23},"Yoga Lance":{"moveName":"Yoga Lance","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"b+HP","startup":14,"active":7,"recovery":29,"total":49,"onHit":-9,"onPC":"-5 (KD)","onBlock":-16,"DRoH":17,"DRoB":10,"onPP":-34,"dmg":900,"dmgScaling":"20% Start","hcWinSpCa":21,"hitstun":27,"blockstun":20,"hitstop":13,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"1.50~2.52","DDoH":8000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Whiffs on crouching","Long range anti-air","Cannot hit cross-up (behind Dhalsim)","Puts airborne opponents into a limited juggle state on Counter Hit and Punish Counter","Has natural juggle potential without Drive Rush (Juggle Limit: 2)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":24},"Nirvana Punch":{"moveName":"Nirvana Punch","plnCmd":"db+HP","numCmd":"1HP","ezCmd":"db+H","cmnName":"db+HP","startup":10,"active":4,"recovery":20,"total":33,"onHit":3,"onPC":7,"onBlock":-3,"DRoH":17,"DRoB":11,"onPP":-22,"dmg":800,"hcWinSpCa":18,"hitstun":27,"blockstun":21,"hitstop":13,"range":1.46,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Mostly a combo / buffer tool that's fully cancelable with decent range"],"moveType":"normal","moveMotion":"DB","moveButton":"HP","movesList":"Command Normal","i":25},"Agile Kick":{"moveName":"Agile Kick","plnCmd":"db+LK","numCmd":"1LK","ezCmd":"db+L","cmnName":"db+LK","startup":5,"active":3,"recovery":10,"total":17,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-11,"dmg":200,"dmgScaling":"20% Start","hitstun":14,"blockstun":10,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / down back LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"DB","moveButton":"LK","movesList":"Command Normal","i":26},"Divine Kick":{"moveName":"Divine Kick","plnCmd":"b+MK","numCmd":"4MK","ezCmd":"Auto M","cmnName":"b+MK","startup":7,"active":4,"recovery":17,"total":27,"onHit":3,"onPC":7,"onBlock":0,"DRoH":14,"DRoB":11,"onPP":-19,"dmg":600,"hcWinSpCa":16,"hitstun":24,"blockstun":21,"hitstop":11,"range":1.18,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Primary combo tool that can also be a decent oki option"],"moveType":"normal","moveMotion":"B","moveButton":"MK","movesList":"Command Normal","i":27},"Thrust Kick":{"moveName":"Thrust Kick","plnCmd":"db+MK","numCmd":"1MK","ezCmd":"db+M","cmnName":"db+MK","startup":8,"active":3,"recovery":20,"total":30,"onHit":-3,"onPC":1,"onBlock":-7,"DRoH":8,"DRoB":4,"onPP":-21,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":16,"hitstop":9,"range":1.19,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Short range fully cancelable low attack","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"DB","moveButton":"MK","movesList":"Command Normal","i":28},"Yoga Mountain":{"moveName":"Yoga Mountain","plnCmd":"b+HK","numCmd":"4HK","cmnName":"b+HK","startup":14,"active":6,"recovery":20,"total":39,"onHit":0,"onPC":4,"onBlock":-9,"onPP":-24,"dmg":1000,"hitstun":26,"blockstun":17,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":0.8,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Very slow anti-air","Low profiles on frames 10-13 and again on frames 33-38","Extended leg is air strike invincible on frames 14-27","Cannot hit cross-up (behind Dhalsim)","Puts airborne opponents into limited juggle state on Counter-Hit / Punish Counter"],"moveType":"normal","moveMotion":"B","moveButton":"HK","movesList":"Command Normal","i":29},"Karma Kick":{"moveName":"Karma Kick","plnCmd":"db+HK","numCmd":"1HK","cmnName":"Sweep","startup":9,"active":3,"recovery":22,"total":33,"onHit":"KD +33","onPC":"HKD +48","onBlock":-7,"onPP":-23,"dmg":900,"blockstun":18,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.29,"DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Traditional sweep","Relatively safe for a sweep at max range"],"moveType":"normal","moveMotion":"DB","moveButton":"HK","movesList":"Command Normal","i":30},"Yoga Smash":{"moveName":"Yoga Smash","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +31","onPC":"HKD +31","dmg":1200,"dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop (corner only): Walk fwd for manual timing / Dash forward for +6 into 1F delayed meaty throw / Whiff crouch LK slide for +5 meaty throw timing","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":31},"Yoga Throw":{"moveName":"Yoga Throw","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +19","onPC":"HKD +19","dmg":1200,"dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["No meaty throw after throwing opponent into the corner, but can perform a meaty crouch MK slide (+0 oB) or DR b+MK (+6 oB)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":32},"Yoga Splash":{"moveName":"Yoga Splash","plnCmd":"d+LP+LK","numCmd":"2LPLK","ezCmd":"d+L+M","cmnName":"Crouch Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +35","onPC":"HKD +35","dmg":1200,"dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop (corner only): Walk forward or Dash for +10 into manually delayed throw","Throws opponent full screen","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"D","moveButton":"LPLK","movesList":"Normal Throw","i":33},"Drive Impact: Yoga Rise":{"moveName":"Drive Impact: Yoga Rise","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.258,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":34},"Drive Reversal: Yoga Illusion":{"moveName":"Drive Reversal: Yoga Illusion","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +24","onPC":"KD +24","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":"30 total","hitstop":"4*16","jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.3,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":35},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":36},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":37},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":38},"Yoga Float":{"moveName":"Yoga Float","plnCmd":"d or df+KK","numCmd":"2 or 3KK","ezCmd":"d+M+H","cmnName":"Float","startup":30,"active":91,"recovery":"20+3","extraInfo":["Can perform air normals and specials or move left/right after 30F animation of Dhalsim rising up into the air","The 3KK (down-forward + KK) input moves Dhalsim forward as he rises into the air","Counter-hit state from frame 1 until landing","Airborne on frame 13 and until landing (Forced Knockdown state)","Projectile invincible on lower legs frame 17 onwards","Active frames listed refers to the airborne period in which Dhalsim can move and perform airborne attacks (can also input airborne attacks during his 20F descent down","1F crouching state on the final landing recovery frame","Dhalsim moves a lot faster while in the air than walking on the ground (Forward: 0.04 Speed | Backward: 0.03 Speed)"],"moveType":"special","moveMotion":"D","moveButton":"2K","movesList":"Special","i":39},"Aerial Yoga Float (air)":{"moveName":"Aerial Yoga Float (air)","plnCmd":"d+KK (air)","numCmd":"2KK (air)","ezCmd":"d+M+H (air)","cmnName":"Air Float","startup":15,"active":81,"recovery":"18+3","airmove":true,"extraInfo":["Can be initiated after at least 8F into his jumps","Can perform air normals and specials or move left/right 15F after the Yoga Float has been initiated (see start-up frames)","Counter-hit state from frame 1 until landing","Forced Knockdown state while airborne","Projectile invincible on lower legs frame 1 onwards","Active frames listed refers to the airborne period in which Dhalsim can move and perform airborne attacks (can also input airborne attacks during his descent down, which depends on float height; 18F at minimum)","1F crouching state on the final landing recovery frame","This airborne Yoga Float can only be used once per jump even after using OD Yoga Comet to regain air control","Movement Speed in both directions while floating: 0.03 (faster than walking)"],"moveType":"special","moveMotion":"D","moveButton":"2K","movesList":"Special","i":40},"Yoga Teleport":{"moveName":"Yoga Teleport","plnCmd":"b or f+PPP or KKK","numCmd":"4 or 6PPP or KKK","ezCmd":"b or f+LMH (can't teleport in front)","cmnName":"Teleport","startup":4,"recovery":"24(31)","total":"39(46)","extraInfo":["No form of invincibility during teleport startup","Fully invincible on frames 5-15","Dhalsim's hurtboxes reappear on frame 16","After reappearing, there are 24 recovery frames (31 if teleporting backward)","Values in parenthesis refer to teleporting backward","Forward teleport with Kick stays in front, Punch goes behind the opponent (if opponent is not cornered)"],"moveType":"special","moveMotion":"DPE","moveButton":"3Por3K","nonHittingMove":true,"movesList":"Special","i":41},"Aerial Yoga Teleport (air)":{"moveName":"Aerial Yoga Teleport (air)","plnCmd":"b or f+PPP or KKK (air)","numCmd":"4 or 6PPP or KKK (air)","ezCmd":"b or f+SP or LMH (air)","cmnName":"Air Teleport","startup":10,"extraInfo":["No form of invincibility during teleport startup","Fully invincible on frames 10-15","Dhalsim's hurtboxes reappear on frame 16","Can follow-up with moves on frame 29 (frame 35 if teleporting backward)","Punish Counter and Forced Knockdown state while airborne","3 frames of landing recovery","Forward teleport with Kick stays in front, Punch goes behind the opponent (if opponent is not cornered)","Backward Teleport with Kick goes further (2.5 units) than with Punch (1.5 units)"],"moveType":"special","moveMotion":"DPE","moveButton":"3Por3K","nonHittingMove":true,"movesList":"Special","i":42},"Yoga Fire":{"moveName":"Yoga Fire","plnCmd":"qcf+P","numCmd":"236P","ezCmd":"SP / qcf+A","cmnName":"Fireball","startup":"15(9)","recovery":33,"total":48,"onHit":-2,"onPC":2,"onBlock":-6,"onPP":-23,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":32,"blockstun":28,"hitstop":8,"jugLimit":3,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile speed varies depending on button strength","LP (Classic) / L (Modern): 0.033 speed","MP (Classic) / M (Modern): 0.044 speed","HP (Classic) / H (Modern): 0.06 speed","Hold down the button to get the improved version (releasing the button before frame 27 results in a regular fireball with 9F start-up after release)","Extended head hurtbox on frames 15-39 is Projectile invincible"],"moveType":"special","moveMotion":"QCF","moveButton":"P","movesList":"Special","i":43},"Yoga Fire (hold)":{"moveName":"Yoga Fire (hold)","plnCmd":"qcf+P (hold)","numCmd":"236P (hold)","ezCmd":"SP (hold) / qcf+A (hold)","cmnName":"Fireball (hold)","startup":43,"recovery":30,"total":73,"onHit":"KD +51","onPC":"KD +51","onBlock":-1,"onPP":-9,"dmg":"800 (400*400)","chp":"200 (100*100)","hcWinSpCa":11,"blockstun":"32(22)","hitstop":"8*8","jugLimit":"6*7","jugIncr":"1*1","jugStart":"1*1","DDoH":"1500*1500 (3000)","DDoB":"2000*2000 (4000)","DGain":"1000*1000 (2000)","SelfSoH":"400*400 (800)","SelfSoB":"200*200 (400)","OppSoH":"280*280 (560)","OppSoB":"100*100 (200)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["2-hit projectile","Button must be held 27F for fully charged version","Projectile speed varies depending on button strength","LP (Classic) / L (Modern): 0.033 speed","MP (Classic) / M (Modern): 0.044 speed","HP (Classic) / H (Modern): 0.06 speed","Extended head hurtbox on frames 43-73 is Projectile invincible"],"moveType":"special","moveMotion":"QCF","moveButton":"P","i":44},"OD Yoga Fire":{"moveName":"OD Yoga Fire","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Fireball","startup":12,"recovery":33,"total":45,"onHit":"KD +49","onPC":"KD +49","onBlock":-3,"onPP":-11,"dmg":"1000 (500*500)","chp":"250 (125*125)","hcWinSpCa":11,"blockstun":"31(23)","hitstop":"8*8","jugLimit":"6*7","jugIncr":"1*1","jugStart":"1*1","DDoH":"2500*2500 (5000)","DDoB":"2000*2000 (4000)","DGain":-20000,"SelfSoH":"400*400 (800)","SelfSoB":"200*200 (400)","OppSoH":"280*280 (560)","OppSoB":"100*100 (200)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile speed varies depending on button strength","LPMP (Classic) / LM (Modern): 0.033 speed","LPHP (Classic) / LH (Modern): 0.044 speed","MPHP (Classic) / MH (Modern): 0.06 speed","Extended head hurtbox on frames 13-41 is Projectile invincible"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":45},"Yoga Arch":{"moveName":"Yoga Arch","plnCmd":"qcf+K (Arch)","numCmd":"236K (Arch)","ezCmd":"f+SP (MK version only)","cmnName":"Fireball (Arch)","startup":18,"active":"~(81)+10","recovery":27,"total":45,"onHit":1,"onPC":5,"onBlock":-1,"onPP":-17,"dmg":600,"chp":150,"hcWinSpCa":11,"hitstun":29,"blockstun":27,"hitstop":8,"jugLimit":3,"jugIncr":0,"jugStart":0,"DDoH":3000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile speed and trajectory varies depending on button strength (LK (Classic) / L (Modern) having the shortest horizontal range and HK (Classic) / H (Modern) having the furthest)","LK (Classic) / L (Modern): 0.0195 speed","MK (Classic) / M (Modern): 0.0385 speed","HK (Classic) / H (Modern): 0.07 speed","Upon hitting the floor, the projectile leaves a stationary hitbox on the ground for 10 frames","Frame advantage listed refers to point blank upward hit","Puts airborne opponents into a free juggle state and does not increase the current juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"K","movesList":"Special","i":46},"OD Yoga Arch":{"moveName":"OD Yoga Arch","plnCmd":"qcf+KK (Arch)","numCmd":"236KK (Arch)","ezCmd":"f+Auto SP (LKHK version only)","cmnName":"OD Fireball (Arch)","startup":18,"active":"~(190)+10","recovery":27,"total":45,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-6,"dmg":"1000 (500*500)","chp":"250 (125*125)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":11,"hitstun":"29 total","blockstun":"25 total","hitstop":"7*7","jugLimit":"3*3","jugIncr":"0*0","jugStart":"0*0","DDoH":"2500*2500 (5000)","DDoB":"1250*1250 (2500)","DGain":-20000,"SelfSoH":"400*400 (800)","SelfSoB":"200*200 (400)","OppSoH":"280*280 (560)","OppSoB":"100*100 (200)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit projectile","Bounces 2 times off the floor after it lands towards where the opponent is on screen (can only change direction on the first bounce)","Projectile dissipates if it goes too far off-screen (less likely to dissipate midscreen)","Projectile speed and trajectory varies depending on button strength (LKMK (Classic) / LM (Modern) having the shortest horizontal range and MKHK (Classic) / MH (Modern) having the furthest)","LKMK (Classic) / LM (Modern): 0.0195 speed","LKHK (Classic) / LH (Modern): 0.033 speed","MKHK (Classic) / MH (Modern): 0.05 speed","Projectile Speed on the bounces: 0.02","Upon hitting the floor after the second bounce, the projectile leaves a stationary hitbox on the ground for 10 frames","Frame advantage refers to point blank upward hit, and varies significantly depending on range (canceling into 236KK can create enough pushback for much better frame advantage)","Puts airborne opponents into a free juggle state and does not increase the current juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":47},"LP Yoga Flame":{"moveName":"LP Yoga Flame","plnCmd":"hcb+LP","numCmd":"63214LP","ezCmd":"b+SP / hcb+L","cmnName":"LP Yoga Flame","startup":16,"active":15,"recovery":15,"total":45,"onHit":"KD +33","onPC":"KD +33","onBlock":-4,"onPP":-29,"dmg":800,"chp":200,"hcWinSpCa":21,"blockstun":26,"hitstop":10,"jugLimit":2,"jugIncr":1,"jugStart":3,"range":"?","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":900,"SelfSoB":450,"OppSoH":630,"OppSoB":225,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit stationary projectile hitbox","Tons of active frames can make this a strong oki tool","BUG?: Perfect Parrying this projectile results in only 1F recovery on the Perfect Parry as if it was a strike (despite also missing the screen freeze that comes with Perfect Parrying strike attacks)"],"moveType":"special","moveMotion":"HCB","moveButton":"LP","movesList":"Special","i":48},"MP Yoga Flame":{"moveName":"MP Yoga Flame","plnCmd":"hcb+MP","numCmd":"63214MP","ezCmd":"hcb+M","cmnName":"MP Yoga Flame","startup":20,"active":15,"recovery":17,"total":51,"onHit":"KD +33","onPC":"KD +33","onBlock":-4,"onPP":-41,"dmg":"900 (450*450)","chp":"224 (112*112)","hcWinSpCa":26,"blockstun":"28 total","hitstop":"4*6","jugLimit":"2*3","jugIncr":"1*1","jugStart":"1*1","range":"?","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","DGain":"1500*1500 (3000)","SelfSoH":"500*500 (1000)","SelfSoB":"250*250 (500)","OppSoH":"350*350 (700)","OppSoB":"125*125 (250)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["2-hit stationary projectile hitbox","Both hits come out even if this connects on the final active frame","Tons of active frames can make this a strong oki tool","BUG?: Perfect Parrying this projectile results in only 1F recovery on the Perfect Parry as if it was a strike (despite also missing the screen freeze that comes with Perfect Parrying strike attacks)"],"moveType":"special","moveMotion":"HCB","moveButton":"MP","i":49},"HP Yoga Flame":{"moveName":"HP Yoga Flame","plnCmd":"hcb+HP","numCmd":"63214HP","ezCmd":"hcb+H","cmnName":"HP Yoga Flame","startup":26,"active":17,"recovery":16,"total":58,"onHit":"KD +45(47)","onPC":"KD +45(47)","onBlock":"-4(-2)","onPP":"-30(-28)","dmg":"1200 (400x3)","chp":"300 (100x3)","hcWinSpCa":32,"blockstun":"29 total","hitstop":"4*4*6","jugLimit":"5*5*5","jugIncr":"1*1*1","jugStart":"1*1*1","range":"?","DDoH":"1500,2000 (3500)","DDoB":"2000x3 (6000)","DGain":"1300x2*1400 (4000)","SelfSoH":"350x2,400 (1100)","SelfSoB":"175x2,200 (550)","OppSoH":"245x2,280 (770)","OppSoB":"87x2,100 (274)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["3-hit projectile hitbox that increases in range until it reaches max distance on the 3rd active frame","Values in parenthesis refer to max range (slightly better frame advantage)","Final active frame only does 1 hit, otherwise all 3 hits come out","Tons of active frames can make this a strong oki tool","BUG?: Perfect Parrying this projectile results in only 1F recovery on the Perfect Parry as if it was a strike (despite also missing the screen freeze that comes with Perfect Parrying strike attacks)"],"moveType":"special","moveMotion":"HCB","moveButton":"HP","i":50},"OD Yoga Flame":{"moveName":"OD Yoga Flame","plnCmd":"hcb+PP","numCmd":"63214PP","ezCmd":"b+Auto SP / hcb+AA","cmnName":"OD Yoga Flame","startup":18,"active":"5*5*5*5*5","recovery":"19(24)","total":"61(66)","onHit":"KD +51","onPC":"KD +51","onBlock":-11,"onPP":-38,"dmg":"800 (100x2*200x3)","chp":"150 (25x2*50x2)","hcWinSpCa":27,"blockstun":"38 total","hitstop":"3x4","jugLimit":"1x5","jugIncr":"0x4*1","jugStart":"0 (1 on last hit)","range":"?","DDoH":"..","DDoB":"1000x4 (4000)","DGain":-20000,"SelfSoH":"200x4,300 (1100)","SelfSoB":"100x4 (400)","OppSoH":"140x4,210 (770)","OppSoB":"50x4 (200)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["5-hit OD projectile hitbox","The final hit does not connect on grounded opponents (only 4 hits on block)","Launches opponent into a limited juggle state on hit (Free juggle state if only the last hit connects on airborne opponents)","+5F extra recovery frames (24F) on whiff or block","Can juggle into an immediate jump MP on hit to extend the combo"],"moveType":"special","moveMotion":"HCB","moveButton":"2P","i":51},"LK Yoga Blast":{"moveName":"LK Yoga Blast","plnCmd":"hcb+LK","numCmd":"63214LK","cmnName":"LK Yoga Blast","startup":12,"active":10,"recovery":23,"total":44,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":-31,"dmg":1000,"chp":250,"hcWinSpCa":13,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"?","DDoH":6000,"DDoB":6000,"DGain":3000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Strike hitbox that also nullifies 1 hit of a regular projectile","Good anti-air tool","No head hurtbox on frames 3-44 (entire duration) and the hurtbox goes even lower during the active frames (frames 12-21)","Can hit cross-up (behind Dhalsim)","Puts opponent into a limited juggle state on hit","Dhalsim does not step forward like the MK/HK/OD versions","Whiffs on crouching opponents"],"moveType":"special","moveMotion":"HCB","moveButton":"LK","movesList":"Special","i":52},"MK Yoga Blast":{"moveName":"MK Yoga Blast","plnCmd":"hcb+MK","numCmd":"63214MK","ezCmd":"d+SP","cmnName":"MK Yoga Blast","startup":15,"active":10,"recovery":20,"total":44,"onHit":"KD +42","onPC":"KD +42","onBlock":-3,"onPP":-28,"dmg":1200,"chp":300,"hcWinSpCa":13,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"?","DDoH":6000,"DDoB":6000,"DGain":3000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Strike hitbox that also nullifies 1 hit of a regular projectile","Solid anti-air tool","No head hurtbox on frames 3-44 (entire duration) and the hurtbox goes even lower during the active frames (frames 15-24)","Can hit cross-up (behind Dhalsim)","Puts opponent into a limited juggle state on hit","Dhalsim steps forward during start-up (not stationary like the LK version)","Whiffs on crouching opponents"],"moveType":"special","moveMotion":"HCB","moveButton":"MK","i":53},"HK Yoga Blast":{"moveName":"HK Yoga Blast","plnCmd":"hcb+HK","numCmd":"63214HK","cmnName":"HK Yoga Blast","startup":17,"active":10,"recovery":18,"total":44,"onHit":"KD +47","onPC":"KD +47","onBlock":-1,"onPP":-26,"dmg":1200,"chp":300,"dmgScaling":"Combo (2 hits)","hcWinSpCa":15,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"?","DDoH":6000,"DDoB":6000,"DGain":3000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Strike hitbox that also nullifies 1 hit of a regular projectile","Solid anti-air tool","No head hurtbox on frames 3-44 (entire duration) and the hurtbox goes even lower during the active frames (frames 17-26)","Can hit cross-up (behind Dhalsim)","Puts opponent into a limited juggle state on hit","Dhalsim steps forward during start-up (not stationary like the LK version)","Whiffs on crouching opponents","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"HCB","moveButton":"HK","i":54},"OD Yoga Blast":{"moveName":"OD Yoga Blast","plnCmd":"hcbk+KK","numCmd":"63214KK","ezCmd":"d+Auto SP","cmnName":"OD Yoga Blast","startup":12,"active":10,"recovery":20,"total":41,"onHit":"KD +42","onPC":"KD +42","onBlock":0,"onPP":-21,"dmg":"1000 (500*500)","chp":"250 (125*125)","hcWinSpCa":15,"blockstun":30,"hitstop":"0*0 (3*3)","jugLimit":"2*3","jugIncr":"0*1","jugStart":"0*1","range":"?","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","DGain":-20000,"SelfSoH":"600*600 (1200)","SelfSoB":"300*300 (600)","OppSoH":"420*420 (840)","OppSoB":"150*150 (300)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["Strike hitbox that also nullifies 2 hits of an OD projectile","Great anti-air tool","Upper body (not the legs) is invincible to airborne attacks on frames 12-21","No head hurtbox on frames 3-41 (entire duration) and the hurtbox goes even lower during the active frames (frames 12-21)","Can hit cross-up (behind Dhalsim)","Puts opponent into a limited juggle state on hit","Dhalsim steps forward during start-up (not stationary like the LK version)","Whiffs on crouching opponents","Both hits come out even if this connects on the final active frame"],"moveType":"special","moveMotion":"HCB","moveButton":"2K","i":55},"Yoga Comet (air)":{"moveName":"Yoga Comet (air)","plnCmd":"hcb+P (Air)","numCmd":"63214P (Air)","ezCmd":"SP / hcb+A (air)","cmnName":"Fireball (Air)","startup":30,"active":"~(55)","recovery":"8 land","onHit":"-4~","onPC":"0~","onBlock":"-2~","onPP":"-26~","dmg":800,"chp":200,"hitstun":33,"blockstun":35,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":0,"DDoH":3000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["1-hit projectile","Projectile speed varies depending on button strength","LP (Classic) / L (Modern): 0.03 speed","MP (Classic) / M (Modern): 0.045 speed","HP (Classic) / H (Modern): 0.055 speed","Projectile hitbox dissipates after 55F if no contact is made","If the projectile lands on the floor it creates a stationary projectile hitbox that lasts for 10 frames","Frame advantage listed refers to the closest range minimum height verison (this move can be performed on the 2nd airborne jumping frame at the earliest)","Can be performed from any jump","The last 5F of the landing recovery frames are in a crouching state"],"moveType":"special","moveMotion":"HCB","moveButton":"P","movesList":"Special","i":56},"OD Yoga Comet (air)":{"moveName":"OD Yoga Comet (air)","plnCmd":"hcb+PP (Air)","numCmd":"63214PP (Air)","ezCmd":"Auto SP / hcb+AA (air)","cmnName":"OD Fireball (Air)","startup":30,"recovery":"3 land","onHit":"5~","onPC":"6~","onBlock":"9~","onPP":"-10~","dmg":"1200 (600*600)","chp":"300 (150*150)","dmgScaling":"20% Start","hitstun":"37 total","blockstun":"38 total","hitstop":"6*6","jugLimit":"3*4","jugIncr":"0*1","jugStart":"0*0","DDoH":"5000 (2500*2500)","DDoB":"4000 (2000*2000)","DGain":-20000,"SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.04","Projectile is active until it reaches the floor","If the projectile lands on the floor it creates a stationary projectile hitbox that lasts for 10 frames","Frame advantage listed refers to the closest range minimum height verison (this move can be performed on the 2nd airborne jumping frame at the earliest)","Dhalsim can still perform his airborne normals, teleport, and float after the OD Yoga Comet, if he hasn't already done one previously during this jump (this allows for extended combos and pressure as Dhalsim lands)","At minimum height, Dhalsim can teleport afterwards but is too low to go into Divekick or Float","Can perform another OD Yoga Comet mid-air if the first has dissipated (like going off-screen)","Can be performed from any jump","Incurs 20% damage scaling when used as the first hit of a combo"],"moveType":"special","moveMotion":"HCB","moveButton":"2P","i":57},"Yoga Inferno":{"moveName":"Yoga Inferno","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":10,"active":"104(84)","recovery":"15(40)","total":"128(133)","onHit":"KD +24(27)","onPC":"KD +24(27)","onBlock":"-10(-22)","onPP":-36,"dmg":"1920~2100 (2040)","chp":492,"dmgScaling":"30% Minimum","blockstun":"109(102)","hitstop":"7x12","jugLimit":99,"jugIncr":"1x12","jugStart":1,"range":"?","DDoH":"5040 (420x12)","DDoB":"5040 (420x12)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","projectile":true,"extraInfo":["Throw invincible on frames 1-11","Armor Break","Button strength changes how this super functions","LP (Classic) / SP+H (Modern): Flame carpet with half screen range - 1920 damage","MP (Classic) / f+SP+H (Modern): hits ~1/3 screen range and ends with an anti-air finisher - 2100 damage","HP (Classic) / qcf,qcf+L (Modern): Anti-air version that whiffs on crouchers - 2040 damage","Values in parenthesis refer to HP version","Depletes 0.5 Drive Bar on hit AND block from the opponent","All versions deal 792 recoverable health damage (grey health) on block","LP and MP versions are only -10 on block and can be made entirely safe on block if spaced out, especially the LP version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":58},"Yoga Sunburst":{"moveName":"Yoga Sunburst","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"b+SP+H / qcb,qcb+M (no MP version)","cmnName":"Super Art Level 2","startup":7,"active":"~(142)+20","recovery":60,"total":67,"onHit":"KD +50","onPC":"KD +50","onBlock":-4,"onPP":-4,"dmg":"2800 (450x4*1000)","chp":750,"dmgScaling":"40% Minimum","blockstun":"61(57)","hitstop":"8x5","jugLimit":99,"jugIncr":"6x4*100","jugStart":1,"range":"?","DDoH":"10000 (2000x5)","DDoB":"2500 (500x5)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","projectile":true,"extraInfo":["Fully invincible on frames 1-9","5-hit Super projectile hitbox","Armor Break","Projectile speed and trajectory varies depending on button strength (LK (Classic) / L (Modern) having the shortest horizontal range and HK (Classic) / H (Modern) having the furthest)","LK (Classic) / L (Modern): 0.014 speed","MK (Classic) / M (Modern): 0.021 speed","HK (Classic) / H (Modern): 0.04 speed","Upon hitting the floor, the projectile leaves a large stationary hitbox on the ground for 20 frames","Cannot hit crouching up close","Can be held to deal much higher damage (3100 or 4000) and have a larger hitbox (can do some sick optimal stun combos with the held version)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","movesList":"Super","i":59},"Yoga Sunburst (hold)":{"moveName":"Yoga Sunburst (hold)","plnCmd":"qcb,qcb+K (hold)","numCmd":"214214K (hold)","ezCmd":"b+SP+H / qcb,qcb+M (hold) (no MP version)","cmnName":"Super Art Level 2 (hold)","startup":"23(71)","recovery":58,"total":"81(148)","onHit":"KD","onPC":"KD","onPP":-4,"dmg":"3100(4000)","chp":"750~950","dmgScaling":"40% Minimum","blockstun":"75(89)","hitstop":"8x7(8x9)","jugLimit":99,"jugIncr":"6x8*100","jugStart":1,"range":"?","DDoH":"2000x7~9 (14000~18000)","DDoB":"500x7~9 (3500~4500)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","projectile":true,"extraInfo":["Fully invincible on frames 1-9","7-9 hit Super projectile hitbox (7 hits of partial charge, 9 hits of full charge)","Armor Break","Projectile speed and trajectory varies depending on button strength (LK (Classic) / L (Modern) having the shortest horizontal range and HK (Classic) / H (Modern) having the furthest)","In Modern, hold back for shortest distance and forward for furthest distance","LK (Classic) / L (Modern): 0.014 speed","MK (Classic) / M (Modern): 0.021 speed","HK (Classic) / H (Modern): 0.04 speed","Sunburst starts as active projectile building power above Dhalsim and is thrown when button is released","Hold button at least 23f to produce lvl 2 Yoga Sunburst","Hold button at least 71f to produce lvl 3 Yoga Sunburst","Automatically releases if the Yoga Sunburst above Dhalsim's head hits the opponent","Values in parenthesis refer to lvl 3 Yoga Sunburst"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","chargeDirection":"R","i":60},"Merciless Yoga":{"moveName":"Merciless Yoga","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":10,"active":5,"recovery":75,"total":89,"onHit":"HKD +19","onPC":"HKD +19","onBlock":-62,"onPP":-78,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":18,"hitstop":20,"jugLimit":10,"range":1.356,"DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-14","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2 Drive Bars for Dhalsim","2F start-up when canceled into from Yoga Flame (hcb+P) special (this is to help it connect in combos)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":61},"Merciless Yoga (Critical Art)":{"moveName":"Merciless Yoga (Critical Art)","plnCmd":"qcf,qcf+K (CA)","numCmd":"236236K (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":5,"recovery":75,"total":89,"onHit":"HKD +19","onPC":"HKD +19","onBlock":-62,"onPP":-78,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":18,"hitstop":20,"jugLimit":10,"range":1.356,"DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-14","Armor Break","Critical Art does +500 extra damage over regular version","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.4 Drive Bars for Dhalsim","2F start-up when canceled into from Yoga Flame (hcb+P) special (this is to help it connect in combos)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","i":62}}},"stats":{"health":"10000","taunt":"?","bestReversal":"Merciless Yoga","nJump":"75 (4+68+3)","fJump":"75 (4+68+3)","bJump":"75 (4+68+3)","fDash":"25","bDash":"23","color":"#D80500","phrase":"Prepare yourself.","fWalk":"0.028","bWalk":"0.025","fJumpDist":"2.04","bJumpDist":"1.768","fDashDist":"1.467","bDashDist":"1","dRushDist":"0.471","dRushDistMin":"0.471","dRushDistBlock":"1.787","dRushDistMax":"2.7","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"DSM","hashtag":"#SF6_DHALSIM","fastestNormal":"4f"}},"E.Honda":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":3,"recovery":10,"total":17,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":7,"DRoB":2,"onPP":-11,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hcWinTc":18,"hitstun":17,"blockstun":12,"hitstop":9,"range":1.28,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["tc","sp","su"],"extraInfo":["Incurs 20% damage scaling penalty if used as the first hit of a combo","Talk to the hand","Hit confirmable into the MP target combo follow-up (18F hit confirm window)"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":10,"active":4,"recovery":"13(15)","total":"26(28)","onHit":6,"onPC":10,"onBlock":1,"DRoH":13,"DRoB":8,"onPP":-15,"dmg":700,"hcWinSpCa":16,"hcWinTc":16,"hitstun":23,"blockstun":18,"hitstop":11,"range":1.687,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["tc","sp","su"],"extraInfo":["Main frametrap and excellent poke due to the forward travel during startup","+2F extra recovery frames (15F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":"8(9)","active":7,"recovery":20,"total":34,"onHit":"1(4)","onPC":"Crumple +77(82)","onBlock":"-6(-3)","DRoH":17,"DRoB":10,"onPP":"-24(-21)","dmg":900,"hcWinSpCa":"16(17*)","hcWinNotes":"*Refers to later active frames with Sumo Spirit 214P cancel","hitstun":27,"blockstun":20,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":"Crumple: -1 (PC air: 0)","range":"0.97~1.46","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["First active frame only hits airborne targets (so technically a 9-frame startup vs grounded opponents)","Only the first 3 active frames are cancelable","Upper body is invincible to airborne strikes on frames 8-10","Solid anti-air on the first 3 active frames but cannot hit cross-up (behind E. Honda)","Causes a Crumple state on grounded Punish Counter","Causes a spiked OTG knockdown state in airborne Punish Counters that Honda can juggle from","Decent poke on the last 4 active frames","The brief extended hurtbox on frame 10 is strike invincible (cannot counter-poke projectiles)","Can cancel all active frames into Hundred Hand Slap if the Sumo Spirit buff is active","Honda's strongest meterless route into Taiho Cannon Lift (very important combo tool)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":4,"active":2,"recovery":9,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":6,"DRoB":0,"onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.12,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":10,"active":4,"recovery":16,"total":29,"onHit":4,"onPC":8,"onBlock":-3,"onPP":-18,"dmg":700,"hcWinSpCa":"16*","hcWinNotes":"*Refers to Sumo Spirit 214P cancel","hitstun":24,"blockstun":17,"hitstop":11,"range":1.543,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Lifts up most of his leg hurtboxes on frames 7-13 making this an extremely strong tool against low attacks","Can cancel into Hundred Hand Slap if the Sumo Spirit buff is active"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":8,"active":"2(1)4","recovery":22,"total":36,"onHit":-1,"onPC":3,"onBlock":"-5(-11)","DRoH":"17(15)","DRoB":"8(11)","onPP":"-27(-24)","dmg":"800 (400*400)","hcWinSpCa":"18(21*) 1st / 34 total","hcWinNotes":"*Refers to 1st hit on crouch block (whiffed 2nd hit can kara cancel)","hitstun":"28(25)","blockstun":"18*21(24)","hitstop":13,"jugLimit":"0*1","jugIncr":"0*1","jugStart":"0*1","range":"0.974~1.554","DDoH":"5000*5000 (10000)","DDoB":"2000*2000 (4000)","DGain":"1500*1500 (3000)","SelfSoH":"400*400 (800)","SelfSoB":"200*200 (400)","OppSoH":"280*280 (560)","OppSoB":"100*100 (200)","atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand on hit","Both hits are fully cancelable","Values in parentheses refer to second hit only","Whiffs on crouch from further away (crouch hitbox only hits up close)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","First hits put airborne opponents into a free juggle state","Second hit puts airborne opponents into a limited juggle state","Second hit can be used as an anti-air (not the best though)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":3,"recovery":10,"total":16,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":7,"DRoB":2,"onPP":-11,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":17,"blockstun":12,"hitstop":9,"range":1.23,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into crouch LP / crouch LK","True blockstring when chained into crouch LP","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-6 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":8,"active":4,"recovery":16,"total":27,"onHit":3,"onPC":7,"onBlock":-3,"DRoH":13,"DRoB":7,"onPP":-18,"dmg":600,"hcWinSpCa":16,"hitstun":23,"blockstun":17,"hitstop":11,"range":1.37,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Great buffer and poke tool with very strong hitbox priority","Topmost hurtboxes on frames 1-11 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":11,"active":4,"recovery":"17(19)","total":"31(33)","onHit":3,"onPC":7,"onBlock":-3,"onPP":-19,"dmg":800,"hcWinSpCa":"18*","hcWinNotes":"*Refers to Sumo Spirit 214P cancel","hitstun":24,"blockstun":18,"hitstop":13,"range":"1.75~1.917","DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Far range poke (not a low attack) that becomes cancelable into Hundred Hand Slap if the Sumo Spirit buff is active","+2F extra recovery frames (19F) on whiff or when absorbed by armor","Can be spaced for extra frame advantage on hit/block"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":9,"total":15,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-9,"dmg":200,"dmgScaling":"20% Start","hcWinSpCa":"12*","hcWinNotes":"*Refers to Sumo Spirit 214LP cancel","hitstun":14,"blockstun":8,"hitstop":9,"range":1.11,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into crouch LP / crouch LK","Can cancel into Hundred Hand Slap if the Sumo Spirit buff is active","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":9,"active":3,"recovery":17,"total":28,"onHit":6,"onPC":9,"onBlock":-2,"onPP":-18,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":"15*","hcWinNotes":"*Refers to Sumo Spirit 214P cancel","hitstun":26,"blockstun":18,"hitstop":11,"range":1.43,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","extraInfo":["Good frame advantage on hit for a crouch MK with possible combo follow-up","Can cancel into Hundred Hand Slap if the Sumo Spirit buff is active","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":11,"active":"3(6)5","recovery":14,"total":38,"onHit":"KD +30(39)","onPC":"HKD +45(54)","onBlock":"-10(-1)","onPP":"-26(-17)","dmg":900,"blockstun":18,"hitstop":13,"jugLimit":"5*5","jugIncr":"1*1","jugStart":"1*1","range":1.605,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Hits on both sides of Honda","Values in parentheses refer to backward hit only","Second hit puts airborne opponents into a limited juggle state (useful in some sideswitch Drive Rush juggles)","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":6,"onHit":"3~9","onPC":"-1~5","onBlock":"7~13","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.31,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Very strong horizontal jump-in hitboxes","Can be used as an instant overhead"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":6,"active":8,"onHit":"5~11 (KD)","onPC":"9~15 (KD)","onBlock":"1~7","dmg":700,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.38,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Decent air-to-air","Puts airborne opponents into a limited juggle state"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"ub or uf+HP","numCmd":"7 or 9HP","ezCmd":"ub or uf+H","startup":9,"active":4,"onHit":"9~15","onPC":"13~19 (KD)","onBlock":"5~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":1.3,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit / Punish Counter","Very strong horizontal jump-in hitboxes"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Neutral Jump HP":{"moveName":"Neutral Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+H","cmnName":"Stop Sign","startup":10,"active":8,"onHit":"12~15","onPC":"16~18","onBlock":"8~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":1.23,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Great air-to-air hitboxes","Can steer E.Honda's air momentum forward or backwards (forward momentum is faster than backwards)"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":16},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":6,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.53,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":17},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":9,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","dmg":700,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.14,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Decent air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":18},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+Auto H","startup":10,"active":8,"onHit":"8~15","onPC":"12~19","onBlock":"4~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":1.13,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"moveType":"normal","moveMotion":"U","moveButton":"HK","i":19},"Flying Sumo Press":{"moveName":"Flying Sumo Press","plnCmd":"uf > d+MK","numCmd":"9 > 2MK","ezCmd":"uf > d+M (air)","cmnName":"Body Splash","startup":11,"active":9,"onHit":"10~13","onPC":"14~17","onBlock":"6~9","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":0.64,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can only be performed during a forward jump"],"moveType":"normal","moveMotion":"D","moveButton":"MK","movesList":"Command Normal","i":20},"Harai Kick":{"moveName":"Harai Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Low Step Kick","startup":14,"active":3,"recovery":21,"total":37,"onHit":1,"onPC":"KD +45","onBlock":-5,"onPP":-22,"dmg":900,"hitstun":25,"blockstun":19,"hitstop":13,"range":2.114,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Low hitting poke that knocks down the opponent on Punish Counter"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":21},"Power Stomp":{"moveName":"Power Stomp","plnCmd":"df+HK","numCmd":"3HK","cmnName":"Overhead","startup":22,"active":6,"recovery":18,"total":45,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-22,"dmg":800,"dmgScaling":"Combo (2 hits)","hitstun":27,"blockstun":21,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":0.95,"DDoH":7000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","extraInfo":["Overhead","Can be kara-canceled on start-up frames 15-16 into any special or super (can be buffered into on frames 9 and onward)","Honda lifts up his front leg hurtbox (avoids low attacks) on start-up frames 4-20","Spikes down airborne opponents for an OTG bounce and Hard Knockdown (HKD +59~65)","Counts as 2 hits of damage scaling"],"moveType":"normal","moveMotion":"DF","moveButton":"HK","movesList":"Command Normal","i":22},"Double Slaps":{"moveName":"Double Slaps","plnCmd":"LP > MP","numCmd":"5LP > MP","ezCmd":"L > L","cmnName":"Target Combo","fullStartup":"5+4","startup":4,"fullActive":"3*4","active":4,"recovery":20,"total":27,"onHit":"KD +34","onPC":"KD +34","onBlock":-10,"DRoH":"KD +48","DRoB":4,"onPP":-22,"fullDmg":"540 (300*240)","dmg":300,"hcWinSpCa":"35-36","blockstun":14,"hitstop":11,"jugLimit":"0*0","jugIncr":"1*1","jugStart":"1*1","DDoH":4000,"DDoB":"500*3000 (3500)","DGain":"250*1000 (1250)","SelfSoH":"300*500 (800)","SelfSoB":"150*250 (400)","OppSoH":"210*350 (560)","OppSoB":"75*125 (200)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Puts the opponent into a limited juggle state on hit","The MP follow-up is prone to whiffing at max range"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":23},"Tokoshizume":{"moveName":"Tokoshizume","plnCmd":"MP > df+HK","numCmd":"5MP > 3HK","ezCmd":"M > df+M","cmnName":"MP > Overhead","fullStartup":"10+22","startup":22,"fullActive":"4*6","active":6,"recovery":18,"total":45,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-22,"dmg":800,"hitstun":27,"blockstun":21,"hitstop":13,"jugLimit":"0*5","jugIncr":"1*1","jugStart":"1*1","DDoH":7000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H*M","followUp":true,"extraInfo":["Overhead Target Combo","Overhead follow-up (df+HK) can be kara-canceled on start-up frame 15 into any special or super (can be buffered into on frames 9 and onward)","On hit: the HK Overhead can be special canceled into Sumo Spirit by inputting d+HK (Classic) / d+M (Modern) - This is only safe to do during juggles","Honda lifts up his front leg hurtbox (avoids low attacks) on start-up frames 4-20 of the Overhead (df+HK) follow-up","Combos naturally on Counter Hit or Punish Counter","2F gap on hit and 7F gap on block between hits","6F interruptable gap on block when kara-canceling the df+HK into Command Grab (only 2F gap from Drive Rush or during Burnout)","df+HK follow-up combos on hit from Drive Rush and spikes down airborne opponents for a Hard Knockdown (HKD +43~46)"],"moveType":"normal","moveMotion":"DF","moveButton":"HK","movesList":"Target Combo","i":24},"Saba Ori":{"moveName":"Saba Ori","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +17","onPC":"HKD +17","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.9,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: No - But can Drive Rush to do some meaty options","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":25},"Tawara Throw":{"moveName":"Tawara Throw","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +24","onPC":"HKD +24","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.9,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop when used while cornered: Dash forward for a meaty strike or LK/OD Oicho Throw (command grab) - Can also Drive Rush for a meaty strike/throw mix (DR 2HP is +10/+4 and sets up pressure on block)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Drive Impact: Sumo Crunch":{"moveName":"Drive Impact: Sumo Crunch","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.539,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":27},"Drive Reversal: Raiden-ho":{"moveName":"Drive Reversal: Raiden-ho","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":2.019,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":28},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":29},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":30},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","extraInfo":["Neutral taunt has 1 hit of armor on frames 88-266"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":31},"Sumo Spirit":{"moveName":"Sumo Spirit","plnCmd":"d,d+K","numCmd":"22K","ezCmd":"d,d+M/H","cmnName":"Praise the Sun","startup":51,"recovery":1,"total":52,"extraInfo":["Powers up the next Hundred Hand Slap (increased damage and hit / block advantage)","Allows cr. LK, cr. MK, st. MK, cr. HP, all active frames of st. HP, and Neko Damashi to cancel into Hundred Hand Slap even if they are not normally special cancelable"],"moveType":"special","moveMotion":"DD","moveButton":"1K","nonHittingMove":true,"movesList":"Special","i":32},"Neko Damashi":{"moveName":"Neko Damashi","plnCmd":"d,d+P","numCmd":"22P","ezCmd":"d,d+L","cmnName":"Clap","startup":11,"active":5,"recovery":14,"total":29,"onHit":"3(7)","onPC":"7(11)","onBlock":"-3(1)","onPP":"-17(-13)","dmg":600,"chp":150,"hcWinSpCa":19,"hcWinNotes":"*SA3 and enhanced Hundred Hand Slap","hitstun":22,"blockstun":16,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"1.327~1.422","DDoH":5000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Forces stand on hit (allows E. Honda to confirm into Sumo Smash in some scenarios)","Nullifies 1 hit of projectiles","Head hurtbox is invincible to airborne strikes on frames 1-14","Solid anti-air for horizontal approaches","Can be spaced out during combos / blockstrings to make it more advantageous on hit / block for combo extensions / pressure","Cancelable into Hundred Hand Slap if the Sumo Spirit buff is active"],"moveType":"special","moveMotion":"DD","moveButton":"1K","nonHittingMove":true,"movesList":"Special","i":33},"LP Hundred Hand Slap":{"moveName":"LP Hundred Hand Slap","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"SP / qcb+L","cmnName":"LP Hands","startup":12,"active":"2(4)2(2)1(2)2(1)1(1)2","recovery":14,"total":"45(53)","onHit":"2(4)","onPC":"6(8)","onBlock":"-4(0)","onPP":"-18(-14)","dmg":"800(850)","chp":"200(212)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"36(49)","hcWinNotes":"*() refers to enhanced version","hitstun":"36(46)","blockstun":"30(42)","hitstop":"1x5*10","jugLimit":"10x6","jugIncr":"0x5*5","jugStart":"0x5*1","range":1.649,"DDoH":"830x5*850 (5000)","DDoB":"500x6 (3000)","DGain":"150x5*1250 (2000)","SelfSoH":"160x5*200 (1000)","SelfSoB":"80x5*100 (500)","OppSoH":"112x5*140 (700)","OppSoB":"40x5*50 (250)","atkLvl":"H","xx":["su3"],"extraInfo":["Values in parentheses refer to the enhanced Sumo Spirit version (extra damage / +2 extra hit advantage / +4 extra block advantage)","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Enhanced Sumo Spirit version puts airborne opponents into an OTG limited juggle state","Enhanced version counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":34},"MP Hundred Hand Slap":{"moveName":"MP Hundred Hand Slap","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Hands","startup":16,"active":"2(4)2(1)1(3)1(2)1(3)1(3)1(2)1(2)2","recovery":"17(14)","total":"64(72)","onHit":"2(4)","onPC":"6(8)","onBlock":"-8(-4)","onPP":"-17(-16)","dmg":"1000(1050)","chp":"250(262)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"51(63)","hcWinNotes":"*() refers to enhanced version","hitstun":"51(58)","blockstun":"41(53)","hitstop":"1x8*10","jugLimit":"10x9","jugIncr":"0x8*5","jugStart":"0x8*1","range":1.949,"DDoH":"550x8*600 (5000)","DDoB":"440x8*480 (4000)","DGain":"150x8*800 (2000)","SelfSoH":"100x8*200 (1000)","SelfSoB":"50x8*100 (500)","OppSoH":"70x8*140 (700)","OppSoB":"25x8*50 (250)","atkLvl":"H","xx":["su3"],"extraInfo":["Values in parentheses refer to the enhanced Sumo Spirit version (extra damage / +2 extra hit advantage / +4 extra block advantage)","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Pushback on a standing opponent is minimized with the Sumo Spirit buff, allowing for a mixup on hit","Enhanced Sumo Spirit version puts airborne opponents into an OTG limited juggle state","Enhanced version counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":35},"HP Hundred Hand Slap":{"moveName":"HP Hundred Hand Slap","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Hands","startup":19,"active":"2(4)2(3)1(3)1(3)1(3)1(3)1(3)1(2)1(2)1(2)1(1)2","recovery":"17(14)","total":"79(87)","onHit":"2(4)","onPC":"6(8)","onBlock":"-8(-4)","onPP":"-19(-17)","dmg":"1200(1250)","chp":"300(312)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"66(79)","hcWinNotes":"*() refers to enhanced version","hitstun":"63(70)","blockstun":"53(65)","hitstop":"1x11*10","jugLimit":"10x12","jugIncr":"0x11*5","jugStart":"0x11*1","range":2.237,"DDoH":"400x11*600 (5000)","DDoB":"410x11*490 (5000)","DGain":"150x11*350 (2000)","SelfSoH":"80x11*120 (1000)","SelfSoB":"40x11*60 (500)","OppSoH":"56x11*84 (700)","OppSoB":"20x11*30 (250)","atkLvl":"H","xx":["su3"],"extraInfo":["Values in parentheses refer to the enhanced Sumo Spirit version (extra damage / +2 extra hit advantage / +4 extra block advantage)","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Pushback on a standing opponent is minimized with the Sumo Spirit buff, allowing for a mixup on hit","Enhanced Sumo Spirit version puts airborne opponents into an OTG limited juggle state","Enhanced version counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":36},"OD Hundred Hand Slap":{"moveName":"OD Hundred Hand Slap","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"Auto SP / qcb+AA","cmnName":"OD Hands","startup":19,"active":"4(6)2(3)2(3)2(4)2(2)2(2)2(2)2(1)2","recovery":12,"total":"73(77)","onHit":"4(6)","onPC":"8(10)","onBlock":"-3(1)","onPP":-12,"dmg":"800(850)","chp":"200(212)","hcWinSpCa":"62(73)","hcWinNotes":"*() refers to enhanced version","hitstun":"59(65)","blockstun":"52(60)","hitstop":"1x8*10","jugLimit":"10x9","jugIncr":"0x8*5","jugStart":"0x8*1","range":"1.691~4.137","DDoH":"500x8*1000 (5000)","DDoB":"550x8*600 (5000)","DGain":-20000,"SelfSoH":"100x8*200 (1000)","SelfSoB":"50x8*100 (500)","OppSoH":"70x8*140 (700)","OppSoB":"25x8*50 (250)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Values in parentheses refer to the enhanced Sumo Spirit version (extra damage / +2 extra hit advantage / +4 extra block advantage)","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Enhanced Sumo Spirit version puts airborne opponents into an OTG limited juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":37},"LP Sumo Headbutt":{"moveName":"LP Sumo Headbutt","plnCmd":"b,f+LP","numCmd":"46LP","ezCmd":"b,f+L","cmnName":"LP Headbutt","startup":10,"active":"1~22","recovery":"2+18(19)","total":51,"onHit":"KD +40","onPC":"KD +40","onBlock":-3,"onPP":-18,"dmg":"1400(1000)","chp":"350(250)","dmgScaling":"30% Start","hcWinSpCa":17,"hcWinNotes":"*Close range only","blockstun":17,"hitstop":15,"jugLimit":20,"jugIncr":1,"jugStart":1,"range":"0.84~2.861","DDoH":12500,"DDoB":6000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Takes 40 frames to charge (holds charge for 10F after leaving charge)","Invincible to airborne strikes on frames 4-13","Airborne on frames 14-33 on whiff (Forced Knockdown state)","Travels about 50% screen length","Deals less damage (1000) after the first 4 active frames (after Honda goes airborne)","Only the first 4 active frames (while Honda is still grounded) can cancel into Super","Can be difficult to punish unless Perfect Parried / Jumped Over / Reversal'd","Deals ~0.6 bars of Drive Chip","Has a fixed frame advantage on block (always -3 on block) with 19F recovery on block","Has extra pushback on Burnout block","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"LP","chargeDirection":"B","movesList":"Special","i":38},"MP Sumo Headbutt":{"moveName":"MP Sumo Headbutt","plnCmd":"b,f+MP","numCmd":"46MP","ezCmd":"b+SP / b,f+M","cmnName":"MP Headbutt","startup":10,"active":"1~24","recovery":"2+18(22)","total":53,"onHit":"KD +40","onPC":"KD +40","onBlock":-3,"onPP":-21,"dmg":"1400(1100)","chp":"350(275)","dmgScaling":"30% Start","hcWinSpCa":17,"hcWinNotes":"*Close range only","blockstun":20,"hitstop":15,"jugLimit":20,"jugIncr":1,"jugStart":1,"range":"0.84~3.877","DDoH":12500,"DDoB":6000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Takes 40 frames to charge (holds charge for 10F after leaving charge)","Invincible to airborne strikes on frames 5-13","Airborne on frames 14-35 on whiff (Forced Knockdown state)","Travels about 80% screen length","Deals less damage (1100) after the first 4 active frames (after Honda goes airborne)","Only the first 4 active frames (while Honda is still grounded) can cancel into Super","Can be difficult to punish unless Perfect Parried / Jumped Over / Reversal'd","Deals ~0.6 bars of Drive Chip","Has a fixed frame advantage on block (always -3 on block) with 22F recovery on block","Has extra pushback on Burnout block","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"MP","chargeDirection":"B","i":39},"HP Sumo Headbutt":{"moveName":"HP Sumo Headbutt","plnCmd":"b,f+HP","numCmd":"46HP","ezCmd":"b,f+HP","cmnName":"HP Headbutt","startup":14,"active":"1~32","recovery":"2+18(22)","total":65,"onHit":"KD +40","onPC":"KD +40","onBlock":-3,"onPP":-21,"dmg":"1500(1300)","chp":"375(325)","dmgScaling":"30% Start","hcWinSpCa":17,"hcWinNotes":"*Close range only","blockstun":20,"hitstop":15,"jugLimit":20,"jugIncr":1,"jugStart":1,"range":"0.777~6.85","DDoH":12500,"DDoB":7500,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Takes 40 frames to charge (holds charge for 10F after leaving charge)","Invincible to airborne strikes on frames 6-16","Airborne on frames 18-40 on whiff (Forced Knockdown state)","Travels full screen","Deals less damage (1300) after the first 4 active frames (after Honda goes airborne)","Only the first 4 active frames (while Honda is still grounded) can cancel into Super","Can be difficult to punish unless Perfect Parried / Jumped Over / Reversal'd","Deals ~0.75 bars of Drive Chip","Has a fixed frame advantage on block (always -3 on block) with 22F recovery on block","Has extra pushback on Burnout block","Incurs 30% damage scaling penalty if used as the first hit of a combo","If Honda switches sides during this move he will start landing recovery (11+9 land) after 15 active frames (cannot safely fly under neutral jumps)"],"moveType":"special","moveMotion":"F","moveButton":"HP","chargeDirection":"B","i":40},"OD Sumo Headbutt":{"moveName":"OD Sumo Headbutt","plnCmd":"b,f+PP","numCmd":"46PP","ezCmd":"b+Auto SP / b,f+AA","cmnName":"OD Headbutt","startup":9,"active":"5*1~30","recovery":"30(37)","total":"44(73)","onHit":"KD +36(37)","onPC":"HKD +36(37)","onBlock":-20,"onPP":"-41(-36)","dmg":"600*1000 (1600)","chp":"400 (150*250)","blockstun":"23(18)","hitstop":"11*11","jugLimit":"20*21","jugIncr":"1*100","jugStart":"1*100","range":"0.797~6.793","DDoH":3000,"DDoB":"500*7500","DGain":-20000,"SelfSoH":"300*700 (1000)","SelfSoB":"150*350 (500)","OppSoH":"210*490 (700)","OppSoB":"75*175 (250)","atkLvl":"H","extraInfo":["1 hit of armor on frames 1-8 and then another on 9-32","2 hits if used from close range; 2nd hit is active until it reaches the opponent or the edge of screen (this results in variable Active and Total frames)","The armor has fixed 7F hitstop for Honda, meaning this attack can punish mediums and heavy button safe-jumps (but it still doesn't punish light attack safe jumps in time)","Takes 40 frames to charge (holds charge for 10F after leaving charge)","Airborne on frames 14-34 on whiff (Forced Knockdown state)","Travels full screen","Hits 2 times up close on grounded opponents otherwise only does 1 hit","Values in parentheses refer to single hit only","Deals ~0.75 bars of Drive Chip","Has a fixed frame advantage on block (always -20 on block) with 37F recovery on block","Punish Counter state for the entire duration"],"moveType":"special","moveMotion":"F","moveButton":"2P","chargeDirection":"B","i":41},"LK Sumo Smash":{"moveName":"LK Sumo Smash","plnCmd":"d,u+LK","numCmd":"28LK","ezCmd":"d,u+L","cmnName":"LK Butt Slam","startup":"11*41","active":"4(26)8","recovery":17,"total":65,"onHit":"HKD +23(27)","onPC":"HKD +23(55)","onBlock":1,"onPP":"-19(-18)","dmg":"1400 (400*1000)","chp":"350 (100*250)","dmgScaling":"25% Start","blockstun":"17*22","hitstop":"15*10","jugLimit":"10*11","jugIncr":"1*1","jugStart":"1*1","DDoH":10000,"DDoB":"4000*10000 (14000)","DGain":"500*1500 (2000)","SelfSoH":"200*1000 (1200)","SelfSoB":"100*500 (600)","OppSoH":"140*700 (840)","OppSoB":"50*250 (300)","atkLvl":"H*M","extraInfo":["Takes 40 frames to charge (holds charge for 12F after leaving charge)","First hit cannot hit crouching or cross-up (behind E.Honda)","Second hit is an overhead and can hit cross-up","Trajectory can be altered by holding stick forward or back before the slam","Airborne on frames 7-48 (Forced Knockdown state)","Deals 200 less damage (800) if the second hit connects as cross-up","KDA in parentheses refers to only second hit","Incurs 25% damage scaling penalty if used as the first hit of a combo (like when this hits as a Punish Counter)"],"moveType":"special","moveMotion":"U","moveButton":"LK","chargeDirection":"D","movesList":"Special","i":42},"MK Sumo Smash":{"moveName":"MK Sumo Smash","plnCmd":"d,u+MK","numCmd":"28MK","ezCmd":"d,u+M","cmnName":"MK Butt Slam","startup":"11*39","active":"4(24)7","recovery":17,"total":62,"onHit":"HKD +23(27)","onPC":"HKD +23(55)","onBlock":1,"onPP":"-19(-18)","dmg":"1400 (400*1000)","chp":"350 (100*250)","dmgScaling":"25% Start","blockstun":"17*22","hitstop":"15*10","jugLimit":"10*11","jugIncr":"1*1","jugStart":"1*1","DDoH":10000,"DDoB":"4000*10000 (14000)","DGain":"500*1500 (2000)","SelfSoH":"200*1000 (1200)","SelfSoB":"100*500 (600)","OppSoH":"140*700 (840)","OppSoB":"50*250 (300)","atkLvl":"H*M","extraInfo":["Takes 40 frames to charge (holds charge for 12F after leaving charge)","First hit cannot hit crouching or cross-up (behind E.Honda)","Second hit is an overhead and can hit cross-up","Trajectory can be altered by holding stick forward or back before the slam","Airborne on frames 7-45 (Forced Knockdown state)","Deals 200 less damage (800) if the second hit connects as cross-up","KDA in parentheses refers to only second hit","Incurs 25% damage scaling penalty if used as the first hit of a combo (like when this hits as a Punish Counter)"],"moveType":"special","moveMotion":"U","moveButton":"MK","chargeDirection":"D","i":43},"HK Sumo Smash":{"moveName":"HK Sumo Smash","plnCmd":"d,u+HK","numCmd":"28HK","ezCmd":"d,u+H","cmnName":"HK Butt Slam","startup":"11*37","active":"4(22)6","recovery":17,"total":59,"onHit":"HKD +23(27)","onPC":"HKD +23(55)","onBlock":1,"onPP":"-19(-18)","dmg":"1400 (400*1000)","chp":"350 (100*250)","dmgScaling":"25% Start","blockstun":"17*22","hitstop":"15*10","jugLimit":"10*11","jugIncr":"1*1","jugStart":"1*1","DDoH":10000,"DDoB":"4000*10000 (14000)","DGain":"500*1500 (2000)","SelfSoH":"200*1000 (1200)","SelfSoB":"100*500 (600)","OppSoH":"140*700 (840)","OppSoB":"50*250 (300)","atkLvl":"H*M","extraInfo":["Takes 40 frames to charge (holds charge for 12F after leaving charge)","First hit cannot hit crouching or cross-up (behind E.Honda)","Second hit is an overhead and can hit cross-up","Trajectory can be altered by holding stick forward or back before the slam","Airborne on frames 7-42 (Forced Knockdown state)","Deals 200 less damage (800) if the second hit connects as cross-up","KDA in parentheses refers to only second hit","Incurs 25% damage scaling penalty if used as the first hit of a combo (like when this hits as a Punish Counter)"],"moveType":"special","moveMotion":"U","moveButton":"HK","chargeDirection":"D","i":44},"OD Sumo Smash":{"moveName":"OD Sumo Smash","plnCmd":"d,u+KK","numCmd":"28KK","ezCmd":"d,u+AA","cmnName":"OD Butt Slam","startup":6,"active":"12(13~17)9","recovery":17,"total":"56~60","onHit":"HKD +23(27)","onPC":"HKD +23(54)","onBlock":2,"onPP":"-19(-18)","dmg":"1400 (400*1000)","chp":"350 (100*250)","dmgScaling":"25% Start","blockstun":"17*23","hitstop":"15*10","jugLimit":"20*21","jugIncr":"1*1","jugStart":"1*1","DDoH":10000,"DDoB":"4000*8000 (12000)","DGain":-20000,"SelfSoH":"200*1000 (1200)","SelfSoB":"100*500 (600)","OppSoH":"140*700 (840)","OppSoB":"50*250 (300)","atkLvl":"H*M","extraInfo":["Takes 40 frames to charge (holds charge for 12F after leaving charge)","Invincible to airborne strikes on frames 5-17","Throw invincible on frames 5-13","Second hit is an overhead and can hit cross-up","Trajectory can be altered by holding stick forward or back before the slam","Second hit can be delayed by 2 or 4 frames by holding down the respective kick button (holding MK adds 2 frames of delay while LK adds 4 frames of delay)","Airborne on frames 5-39 / 5-41 if holding MK / 5-43 if holding LK (Forced Knockdown state)","Deals 200 less damage (800) if the second hit connects as cross-up","KDA in parentheses refers to only second hit","Incurs 25% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"U","moveButton":"2K","chargeDirection":"D","i":45},"LK Oicho Throw":{"moveName":"LK Oicho Throw","plnCmd":"hcb+LK","numCmd":"63214LK","cmnName":"LK Command Grab","startup":6,"active":4,"recovery":52,"total":61,"onHit":"HKD +7","onPC":"HKD +7","dmg":"2000(2300)","dmgScaling":"20% Immediate","range":1.19,"DDoH":10000,"DGain":2000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.19","Not cancelable into from special cancelable normals","Deals +15% extra damage (2300) on Punish Counter"],"moveType":"special","moveMotion":"HCB","moveButton":"LK","movesList":"Special","i":46},"MK Oicho Throw":{"moveName":"MK Oicho Throw","plnCmd":"hcb+MK","numCmd":"63214MK","cmnName":"MK Command Grab","startup":6,"active":4,"recovery":52,"total":61,"onHit":"HKD +7","onPC":"HKD +7","dmg":"2200(2645)","dmgScaling":"20% Immediate","range":1.09,"DDoH":10000,"DGain":2000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.09","Not cancelable into from special cancelable normals","Deals +15% extra damage (2645) on Punish Counter"],"moveType":"special","moveMotion":"HCB","moveButton":"MK","i":47},"HK Oicho Throw":{"moveName":"HK Oicho Throw","plnCmd":"hcb+HK","numCmd":"63214HK","ezCmd":"d+SP","cmnName":"HK Command Grab","startup":6,"active":4,"recovery":52,"total":61,"onHit":"HKD +7","onPC":"HKD +7","dmg":"2400(2760)","dmgScaling":"20% Immediate","range":0.99,"DDoH":10000,"DGain":2000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 0.99","Not cancelable into from special cancelable normals","Deals +15% extra damage (2760) on Punish Counter","Honda's best Drive Reversal punish without spending Drive or Super meter"],"moveType":"special","moveMotion":"HCB","moveButton":"HK","i":48},"OD Oicho Throw":{"moveName":"OD Oicho Throw","plnCmd":"hcb+KK","numCmd":"63214KK","ezCmd":"d+Auto SP","cmnName":"OD Command Grab","startup":6,"active":4,"recovery":52,"total":61,"onHit":"HKD +7","onPC":"HKD +7","dmg":"2800(3220)","dmgScaling":"20% Immediate","range":1.19,"DDoH":10000,"DGain":-20000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.19","Not cancelable into from special cancelable normals","Deals +15% extra damage (3220) on Punish Counter","Honda's best Drive Reversal punish without spending Super meter"],"moveType":"special","moveMotion":"HCB","moveButton":"2K","i":49},"Sumo Dash":{"moveName":"Sumo Dash","plnCmd":"qcf+K","numCmd":"236K","ezCmd":"f+SP / qcf+A","cmnName":"Sumo Step","startup":14,"recovery":"51 total","total":51,"extraInfo":["Can cancel into follow-ups from frames 14-43"],"moveType":"special","moveMotion":"QCF","moveButton":"K","movesList":"Sumo Stance","i":50},"Teppo Double Slap":{"moveName":"Teppo Double Slap","plnCmd":"qcf+K > P","numCmd":"236K > P","ezCmd":"f+SP / qcf+A > A","cmnName":"Sumo Step > Palms 1","startup":"14+9","active":"3(13)3","recovery":22,"total":49,"onHit":"KD +42","onPC":"KD +42","onBlock":-3,"onPP":-23,"dmg":"800 (400*400)","chp":"200 (100*100)","hcWinSpCa":44,"hcWinTc":"51*","hcWinNotes":"*Triple Slap follow-up","blockstun":"17*22 (38)","hitstop":"9*15","jugLimit":"15*16","jugIncr":"1*1","jugStart":"1*1","range":"?","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","DGain":"2000*2000 (4000)","SelfSoH":"500*500 (1000)","SelfSoB":"250*250 (500)","OppSoH":"350*350 (700)","OppSoB":"125*125 (250)","atkLvl":"H","xx":["su3"],"extraInfo":["Puts the opponent into a limited juggle state on hit","High pushback on block, keeping Honda outside throw range when spaced out","Very disjointed hitbox on the slaps, making it a useful approach tool"],"moveType":"special","moveMotion":"N","moveButton":"P","movesList":"Sumo Stance","i":51},"Teppo Triple Slap":{"moveName":"Teppo Triple Slap","plnCmd":"qcf+K > P > P","numCmd":"236K > P > P","ezCmd":"f+SP / qcf+A > A > A","cmnName":"Sumo Step > Palms 2","startup":"14+9+14","active":"3(13)3(20)3","recovery":38,"total":54,"onHit":"KD +22","onPC":"KD +25","onBlock":-24,"onPP":-39,"dmg":"1400 (400*400*600)","chp":"350 (100*100*150)","blockstun":17,"hitstop":15,"jugLimit":"15*16*20","jugIncr":"1*1*1","jugStart":"1*1*1","DDoH":5000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Not cancelable into Level 3 Super"],"moveType":"special","moveMotion":"N","moveButton":"P","movesList":"Sumo Stance","i":52},"Taiho Cannon Lift":{"moveName":"Taiho Cannon Lift","plnCmd":"qcf+K > d+P","numCmd":"236K > 2P","ezCmd":"f+SP / qcf+A > d+A","cmnName":"Sumo Step > Launcher","startup":"14+12","active":"2(17)3","recovery":"32(15)","total":"65(49)","onHit":"KD +64","onPC":"KD +64","onBlock":-22,"onPP":-33,"dmg":"800 (400*400)","chp":"200 (100*100)","hcWinSpCa":54,"blockstun":"20*13 (32)","hitstop":"15*15","jugLimit":"0*5","jugIncr":"0*3","jugStart":"0*3","range":"?","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","DGain":"1000*1000 (2000)","SelfSoH":"500*500 (1000)","SelfSoB":"250*250 (500)","OppSoH":"350*350 (700)","OppSoB":"125*125 (250)","atkLvl":"H","xx":["su3"],"extraInfo":["Launches the opponent into a limited juggle state on hit","Has 17 less recovery frames (15F) on hit only"],"moveType":"special","moveMotion":"D","moveButton":"P","movesList":"Sumo Stance","i":53},"OD Sumo Dash":{"moveName":"OD Sumo Dash","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"f+Auto SP / qcf+AA","cmnName":"OD Sumo Step","startup":"13(11)","recovery":"34 total","total":34,"DGain":-20000,"extraInfo":["Can cancel into the Slap follow-ups (P) from frames 13-27","Can cancel into the Lift follow-up (d+P) 2F earlier on frames 11-27"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":54},"OD Teppo Double Slap":{"moveName":"OD Teppo Double Slap","plnCmd":"qcf+KK > P","numCmd":"236KK > P","ezCmd":"f+Auto SP / qcf+AA > A","cmnName":"OD Sumo Step > Palms 1","startup":"13+9","active":"3(13)3","recovery":17,"total":44,"onHit":3,"onPC":7,"onBlock":3,"onPP":-18,"dmg":"800 (400*400)","chp":"200 (100*100)","hcWinSpCa":44,"hcWinTc":"51*","hcWinNotes":"*Triple Slap follow-up","hitstun":"20*23 (39)","blockstun":"17*23 (39)","hitstop":"9*15","jugLimit":"15*16","jugIncr":"1*1","jugStart":"1*1","range":"?","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","SelfSoH":"500*500 (1000)","SelfSoB":"250*250 (500)","OppSoH":"350*350 (700)","OppSoB":"125*125 (250)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Forward moving special that leaves Honda up close for mixups / pressure on hit or block","Puts airborne opponents into a limited juggle state on hit","Always leaves Honda in range for an Oicho Throw mixup if both hits are blocked","Very disjointed hitbox on the slaps, making it a useful approach tool"],"moveType":"special","moveMotion":"N","moveButton":"P","i":55},"OD Teppo Triple Slap":{"moveName":"OD Teppo Triple Slap","plnCmd":"qcf+KK > P > P","numCmd":"236KK > P > P","ezCmd":"f+Auto SP / qcf+AA > A > A","cmnName":"OD Sumo Step > Palms 2","startup":"13+9+14","active":"3(13)3(20)3","recovery":38,"total":54,"onHit":"KD +54","onPC":"KD +54","onBlock":-24,"onPP":-39,"dmg":"1600 (400*400*800)","chp":"400 (100*100*200)","blockstun":17,"hitstop":15,"jugLimit":"15*16*20","jugIncr":"1*1*1","jugStart":"1*1*1","DDoH":5000,"DDoB":5000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Not cancelable into Level 2 or 3 Supers"],"moveType":"special","moveMotion":"N","moveButton":"P","i":56},"OD Taiho Cannon Lift":{"moveName":"OD Taiho Cannon Lift","plnCmd":"qcf+KK > d+P","numCmd":"236KK > 2P","ezCmd":"f+Auto SP / qcf+AA > d+A","cmnName":"OD Sumo Step > Launcher","startup":"11+12","active":"2(17)3","recovery":"32(15)","total":"65(49)","onHit":"KD +64","onPC":"KD +64","onBlock":-22,"onPP":-33,"dmg":"1000 (500*500)","chp":"250 (125*125)","hcWinSpCa":54,"blockstun":"20*13 (32)","hitstop":"15*15","jugLimit":"0*5","jugIncr":"0*3","jugStart":"0*1","range":"?","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","SelfSoH":"500*500 (1000)","SelfSoB":"250*250 (500)","OppSoH":"350*350 (700)","OppSoB":"125*125 (250)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Launches the opponent into a limited juggle state on hit","Opponent is juggled closer to Honda than the meterless version with a more lenient juggle state","Has 17 less recovery frames (15F) on hit only"],"moveType":"special","moveMotion":"D","moveButton":"P","i":57},"Show of Force":{"moveName":"Show of Force","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":7,"active":5,"recovery":48,"total":59,"onHit":"KD +13(38)","onPC":"KD +13(38)","onBlock":-33,"onPP":-51,"dmg":2000,"chp":500,"dmgScaling":"30% Minimum","blockstun":20,"hitstop":15,"jugLimit":99,"range":"1.882~2.048","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-11","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Fantastic punish tool (good range for 7F start-up)","KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall Honda is when starting this Super"],"moveType":"super","moveMotion":"DQCF","moveButton":"P","movesList":"Super","i":58},"Ultimate Killer Head Ram":{"moveName":"Ultimate Killer Head Ram","plnCmd":"b,f,b,f+K","numCmd":"4646K","ezCmd":"b+SP+H / b,f,b,f+M","cmnName":"Super Art Level 2","startup":12,"active":"2(2)1~21","recovery":"2+43","total":"61(81)","onHit":"HKD +13","onPC":"HKD +13","onBlock":-27,"onPP":"-48(-44)","dmg":"2850(2800)","chp":"10*740","dmgScaling":"40% Minimum","blockstun":"23(19)","hitstop":"9*15","jugLimit":99,"range":"1.323~5.758","DDoH":"10000(9500)","DDoB":"500*4500 (5000)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-18","Projectile invincible on frames 19-36 (extends throughout the entire animation on hit)","Takes 40 frames to charge (holds charge for 28F for the first forward input, then up to 8F back / 6F forward / 6F kick input)","Airborne on frames 14-38 (up to frame 48 if the SA2 whiffs entirely without crossing under the opponent)","Armor Break","First hit has very short range (deals slightly less damage and drive damage from further ranges where only the second hit lands","Depletes 0.95 Drive Bar on hit for the opponent (1 bar if the first hit up close also hits)","Travels full screen (good for punishing projectiles)","If Honda whiffs the SA2 entirely without crossing under the opponent; his recovery frames change to 12+33 (total recovery time is unchanged)"],"moveType":"super","moveMotion":"FBF","moveButton":"1K","chargeDirection":"B","movesList":"Super","i":59},"The Final Bout":{"moveName":"The Final Bout","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"d+SP+H / qcb,qcb+H","cmnName":"Super Art Level 3","startup":9,"active":"3(8)3","recovery":51,"total":73,"onHit":"HKD +11(KD +19)","onPC":"HKD +11(KD +19)","onBlock":-34,"onPP":-52,"dmg":"4000(2500)","chp":"500*500","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"31(20)","hitstop":"10*13","jugLimit":99,"range":"2.034~2.40","DDoH":15000,"DDoB":"3750x2 (7500)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-11","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates 2.4 Drive Bars for E. Honda","Only goes into the full cinematic if the first hit lands (second hit deals 2500 damage by itself)","First hit travels about half-screen range and the second hit about 2/3rd","Can use the first hit to put opponent into Burnout and then the second hit can chip kill them","Values in parentheses refer to the non-cinematic upward swipe (2nd hit)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":60},"The Final Bout (Critical Art)":{"moveName":"The Final Bout (Critical Art)","plnCmd":"qcb,qcb+P (CA)","numCmd":"214214P (CA)","ezCmd":"d+SP+H / qcb,qcb+H (CA)","cmnName":"Critical Art","startup":9,"active":"3(8)3","recovery":51,"total":73,"onHit":"HKD +34(KD +19)","onPC":"HKD +34(KD +19)","onBlock":-34,"onPP":-52,"dmg":"4500(2750)","chp":"500*750","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"31(20)","hitstop":"10*13","jugLimit":99,"range":"2.034~2.40","DDoH":20000,"DDoB":"5000x2 (10000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-11","Critical Art does +500 extra damage over regular version","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates 2.4 Drive Bars for E. Honda","Travels about half-screen range","Values in parentheses refer to the non-cinematic upward swipe on whiff"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","i":61}}},"stats":{"health":"10500","taunt":"?","bestReversal":"Ultimate Killer Head Ram","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#f5b374","phrase":"Step into the ring!","fWalk":"0.045","bWalk":"0.025","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.058","bDashDist":"0.601","dRushDist":"0.213","dRushDistMin":"0.213","dRushDistBlock":"1.769","dRushDistMax":"3.375","throwHurt":"0.43","throwRange":"0.9","threeLetterCode":"HND","hashtag":"#SF6_EHONDA","fastestNormal":"4f"}},"Ed":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"Auto L / L (chain)","startup":4,"active":3,"recovery":7,"total":13,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"duckOH":-18,"duckOB":-23,"onPP":-8,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":0.92,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP","Has pretty stubby range (use LK normals for more range)","Has two different animations for when he chains into stand LP (does not alter the hitboxes at all, it just looks cool)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"Auto M","startup":7,"active":3,"recovery":15,"total":24,"onHit":6,"onPC":10,"onBlock":-1,"DRoH":14,"DRoB":7,"duckOH":-8,"duckOB":-15,"onPP":-16,"dmg":600,"hcWinSpCa":15,"hcWinTc":15,"hitstun":24,"blockstun":17,"hitstop":11,"range":1.176,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Combo tool mostly with a Target Combo follow-up (HP) that's a staple in a lot of Ed's combos"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":"10(4~8)","active":4,"recovery":18,"total":31,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":17,"DRoB":10,"duckOH":-5,"duckOB":-12,"onPP":-20,"dmg":800,"hcWinSpCa":18,"hitstun":27,"blockstun":20,"hitstop":13,"range":"1.416~1.551","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand","Good combo / punish / buffer tool that's hit confirmable with decent active frames","Combos into crouch MK on Punish Counter even from max range","HP can be held to initiate the Psycho Knuckle or release it early for a normal Stand HP instead","Goes into two different levels of Psycho Knuckle (30F hold for level 1 | 60F hold for level 2)","The start-up when the HP button is released ranges from 4-8F depending on how late/early it is released"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Holdable Normal","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"L","startup":6,"active":2,"recovery":13,"total":20,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-13,"dmg":300,"dmgScaling":"20% Start","hcWinTc":14,"hitstun":18,"blockstun":12,"hitstop":9,"range":1.3,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["tc"],"extraInfo":["One!","Fantastic range for a light normal that also has a hit confirmable Target Combo extension makes this a solid poke tool in close/mid range","Ed extends his hurtboxes forward A LOT for 3F before active frames begin, making this button very susceptible to counterpokes","Hurtbox extensions on frames 3-5 are projectile invincible","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":10,"active":2,"recovery":"16(20)","total":"27(31)","onHit":0,"onPC":4,"onBlock":-5,"DRoH":8,"DRoB":3,"duckOH":-14,"duckOB":-19,"onPP":-16,"dmg":600,"hcWinSpCa":14,"hcWinTc":17,"hitstun":18,"blockstun":13,"hitstop":11,"range":1.661,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Good poke tool with great range and an optional Target Combo follow-up","Hurtbox extensions on frames 4-9 are projectile invincible (more susceptible to strike counter-pokes)","+4 extra recovery frames (20F) on whiff","Extends a wide hurtbox on whiff until the end of recovery"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":10,"active":3,"recovery":12,"total":24,"onHit":8,"onPC":12,"onBlock":4,"DRoH":13,"DRoB":9,"duckOH":-9,"duckOB":-13,"onPP":-13,"dmg":800,"hcWinSpCa":17,"hitstun":23,"blockstun":19,"hitstop":13,"range":1.222,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Whiffs on crouch","Close range combo / frametrap tool as well as an optional anti-air","Recovers very fast for a Heavy normal"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":3,"recovery":10,"total":16,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-11,"dmg":200,"dmgScaling":"20% Start","hitstun":16,"blockstun":10,"hitstop":9,"range":1.02,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP","Hits low but has stubby range (functions like other characters' crouch LK)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"d+M","startup":8,"active":3,"recovery":19,"total":29,"onHit":2,"onPC":6,"onBlock":-6,"DRoH":12,"DRoB":4,"duckOH":-8,"duckOB":-16,"onPP":-20,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":24,"blockstun":16,"hitstop":11,"range":1.411,"DDoH":4000,"DDoB":2000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Hits low (functions like other characters' crouch MK)","A little bit stubby compared to most crouch MK","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"df+H","startup":10,"active":4,"recovery":24,"total":37,"onHit":"KD +30","onPC":"HKD +47","onBlock":-12,"onPP":-26,"dmg":900,"blockstun":16,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.782,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Ed's sweep button (crouch HK is a hit confirmable target combo tool)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","startup":5,"active":2,"recovery":12,"total":18,"onHit":2,"onPC":6,"onBlock":-4,"DRoH":5,"DRoB":-1,"duckOH":-17,"duckOB":-23,"onPP":-12,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.3,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Great range for a light normal (functions similar to other characters stand LK)","Hurtbox extensions on frames 3-4 are projectile invincible","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-6 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","startup":9,"active":2,"recovery":"16(19)","total":"26(29)","onHit":8,"onPC":12,"onBlock":-1,"DRoH":16,"DRoB":7,"duckOH":-6,"duckOB":-15,"onPP":-16,"dmg":600,"hcWinSpCa":14,"hitstun":26,"blockstun":17,"hitstop":11,"range":"1.821~1.839","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand","Great range and fully cancelable combo / poke tool as well as being a situational anti-air","Whiffs on crouchers from further away","+3F extra recovery frame (19F) on whiff","Extends a wide hurtbox on whiff until the end of recovery"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"d+H","startup":12,"active":2,"recovery":"19(21)","total":"32(24)","onHit":-1,"onPC":3,"onBlock":-6,"DRoH":10,"DRoB":5,"duckOH":-12,"duckOB":-17,"onPP":-19,"dmg":800,"hcWinSpCa":16,"hcWinTc":19,"hitstun":20,"blockstun":15,"hitstop":13,"range":"1.86~1.87","DDoH":8000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Fully cancelable combo / poke tool with fantastic range that as a hit confirmable Target Combo extension","+2F extra recovery frame (21F) on whiff"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":5,"onHit":"5~9","onPC":"9~13","onBlock":"1~5","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.01,"DDoH":2000,"DDoB":1500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Basically just a smaller but faster version of jump HP"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":8,"active":6,"onHit":"6~13","onPC":"10~17","onBlock":"2~9","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":0.57,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Projectile invincible on lower body on frames 1-22 (good option to avoid projectiles)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":5,"onHit":"8~15","onPC":"12~19 (KD)","onBlock":"4~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":0.96,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit / Punish Counter","Solid jump-in hitboxes","Projectile invincible on lower body (legs) on frames 9-23"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":8,"active":3,"onHit":"1~9","onPC":"5~13","onBlock":"-3~5","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.11,"DDoH":2000,"DDoB":1500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"atkLvl":"M","airmove":true,"extraInfo":["Solid vertical jump-in range","Instant Overhead that cannot be crouched if used meaty on opponents wake-up from a properly spaced distance","Can also be used as a fuzzy instant Overhead on opponents in Burnout"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":10,"active":2,"onHit":"9~11","onPC":"13~15","onBlock":"5~7","dmg":700,"hitstun":15,"blockstun":11,"hitstop":11,"range":1.65,"DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Very far horizontal reach (furthest of Ed's air normals)","Huge hurtbox extension 3F before active makes this move susceptible to being counterpoked out of the air","Projectile invincible on the lower body (legs) on frames 10-20 as well as on the punching hurtbox extension during start-up on frames 7-9"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":8,"active":2,"onHit":"15 (KD)","onPC":"19 (KD)","onBlock":11,"dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.54,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a juggle state","Projectile invincible on lower body on frames 8-17","Can only hit standing opponents up close one frame before landing"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Psycho Knuckle (level 1)":{"moveName":"Psycho Knuckle (level 1)","plnCmd":"HP (hold level 1)","numCmd":"5HP (hold level 1)","ezCmd":"Auto H (hold level 1)","cmnName":"Psycho Knuckle (level 1)","startup":"30+9","active":"1~15","recovery":"25~35","total":"71~117","onHit":"Crumple +76","onPC":"Crumple +80","onBlock":"-2(2)","onPP":-26,"dmg":800,"dmgScaling":"20% Start","blockstun":28,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":6.305,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Requires Ed to hold HP for at least 30 frames before being released","Puts opponent into a crumple state on hit (+12 frames before the crumple state goes airborne)","Grants +4 extra KDA (and +4 more frames of a grounded crumple state) on Punish Counter","Switches side with the opponent on hit / block unless they're close enough to the corner","Becomes +2 on block when it doesn't cross up on an opponent close to the corner","Can be canceled during start-up into Kill Rush command dash (Forward only) on frames 9-30","Has an extended foot hurtbox on frames 7 and onward","Recovery frames vary greatly - 25F: When a cornered opponent blocks this attack resulting in the +4 extra frame advantage on block | 29F: When the move is blocked and Ed goes behind the opponent | 32F: When the move whiffs and Ed goes behind the opponent | 35F: When all the active frames play out without connecting (like if the opponent jumps to avoid this while cornered)","BUG?: If this move somehow connects on active frames 10-15 (only really possible in meaty oki scenarios), it doesn't sideswitch and deals less knockdown advantage and blockstun, even being punishable on block (ranging from -8 to -13 on block)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","chargeDirection":"R","movesList":"Command Normal","i":19},"Psycho Knuckle (level 2)":{"moveName":"Psycho Knuckle (level 2)","plnCmd":"HP (hold level 2)","numCmd":"5HP (hold level 2)","ezCmd":"Auto H (hold level 2)","cmnName":"Psycho Knuckle (level 2)","startup":"60+9","active":"1~15","recovery":"29~35","total":"101-118","onHit":"Crumple +76","onPC":"Crumple +80","onBlock":4,"onPP":-26,"dmg":1200,"dmgScaling":"20% Start","blockstun":34,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":6.305,"DDoH":12000,"DDoB":8000,"DGain":4000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["Strike hitbox that also has 1 hit of projectile durability (can pierce through 1-hit non-OD projectiles)","Requires Ed to hold HP for at least 60 frames before being released","Puts opponent into a crumple state on hit (+12 frames before the crumple state goes airborne)","Grants +4 extra KDA (and +4 more frames of a grounded crumple state) on Punish Counter","Can be canceled during start-up into Kill Rush command dash (Forward only) on frames 9-60","Has an extended foot hurtbox on frames 7 and onward","Recovery frames vary greatly - 29F: When the move is blocked and Ed goes behind the opponent | 32F: When the move whiffs and Ed goes behind the opponent | 35F: When all the active frames play out without connecting (like if the opponent jumps to avoid this while cornered)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","chargeDirection":"R","movesList":"Command Normal","i":20},"Cobra Punch":{"moveName":"Cobra Punch","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"Superman Punch","startup":17,"active":3,"recovery":21,"total":40,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-22,"dmg":900,"hitstun":25,"blockstun":21,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.417~2.498","DDoH":10000,"DDoB":6000,"DGain":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Low crush on frames 7-19 (not actually airborne)","Puts airborne opponents into a limited OTG state (Secret Dribble Combos Only™)","Can be used to corpse hop over a grounded opponent"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":21},"Flicker Combination 1":{"moveName":"Flicker Combination 1","plnCmd":"LK > LK","numCmd":"5LK > LK","ezCmd":"L > L","cmnName":"LK Target Combo 1","fullStartup":"6+7","startup":7,"fullActive":"2*3","active":3,"recovery":15,"total":24,"onHit":3,"onPC":7,"onBlock":-3,"fullDmg":"620 (300*320)","dmg":400,"hcWinTc":"29(10)","hitstun":21,"blockstun":15,"hitstop":4,"jugLimit":"0*1","jugIncr":"1*1","jugStart":1,"DDoH":4000,"DDoB":1000,"DGain":500,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"H","followUp":true,"extraInfo":["One, Two!","+3 on Hit and safe on block (-3) makes this a great poke / bully tool especially against opponents in Burnout","Third hit (LK) is hit confirmable after seeing if the first hits were blocked or not"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Target Combo","i":22},"Flicker Combination 2":{"moveName":"Flicker Combination 2","plnCmd":"LK > LK > LK","numCmd":"5LK > LK > LK","ezCmd":"L > L > L","cmnName":"LK Target Combo 2","fullStartup":"6+7+7","startup":7,"fullActive":"2*3*3","active":3,"recovery":16,"total":25,"onHit":1,"onPC":5,"onBlock":-8,"fullDmg":"1040 (300*320*420)","dmg":600,"hitstun":20,"blockstun":11,"hitstop":7,"jugLimit":"0*1*2","jugIncr":"1*1*1","jugStart":1,"DDoB":1500,"DGain":500,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"H","followUp":true,"extraInfo":["One, Two, Three!","Leaves Ed up close on hit with +1 frame advantage for pressure","Being hit confirmable makes this a great poke / bully tool"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Target Combo","i":23},"Body Blow Combination":{"moveName":"Body Blow Combination","plnCmd":"MP > HP","numCmd":"5MP > HP","ezCmd":"Auto M > Auto M","cmnName":"MP Target Combo","fullStartup":"7+13","startup":13,"fullActive":"3*2","active":2,"recovery":23,"total":37,"onHit":"KD +38","onPC":"KD +38","onBlock":"-8(-23)","DRoH":"KD +52","DRoB":6,"duckOH":"KD +30","duckOB":-16,"dmg":"1000 (600*400)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"41(15)","blockstun":17,"hitstop":12,"jugLimit":"0*1","jugIncr":"1*1","jugStart":1,"DDoH":4000,"DDoB":1000,"DGain":1000,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Combo tool that's fully cancelable","Puts opponents into a limited juggle state on hit","Second hit (HP) can whiff on block if used from max range resulting in -23 on whiff","Cannot be canceled into Kill Rush (backward)","Counts as 2 hits of damage scaling"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":24},"Hitman Combination 1":{"moveName":"Hitman Combination 1","plnCmd":"MK > MK","numCmd":"5MK > MK","ezCmd":"M > M","cmnName":"MK Target Combo 1","fullStartup":"10+7","startup":7,"fullActive":"2*2","active":2,"recovery":20,"total":28,"onHit":"0(-15)","onPC":"4(-11)","onBlock":"-6(-20)","dmg":"900 (600*300)","hcWinTc":"33(11)","hitstun":22,"blockstun":16,"hitstop":5,"jugLimit":"0*4","jugIncr":"1*1","jugStart":1,"DDoH":4000,"DDoB":1000,"DGain":1500,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"H","followUp":true,"extraInfo":["Relatively safe on block if used from a good distance","Second hit can whiff if the first hit connects from max range resulting in -15 on hit / -20 on block"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":25},"Hitman Combination 2":{"moveName":"Hitman Combination 2","plnCmd":"MK > MK > HP","numCmd":"5MK > MK > HP","cmnName":"MK Target Combo 2","fullStartup":"10+7+11","startup":11,"fullActive":"2*2*5","active":5,"recovery":23,"total":38,"onHit":"KD +35","onPC":"KD +35","onBlock":-11,"fullDmg":"1380 (600*300*480)","dmg":600,"blockstun":17,"hitstop":6,"jugLimit":"0*4*5","jugIncr":"1*1*1","jugStart":1,"DDoB":2000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","followUp":true,"extraInfo":["Third hit (HP) is not an Overhead (despite looking like one)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":26},"Low Smash Combination":{"moveName":"Low Smash Combination","plnCmd":"d+HK > HP","numCmd":"2HK > HP","ezCmd":"d+H > H","cmnName":"Heavy Target Combo","fullStartup":"12+10","startup":10,"fullActive":"2*5","active":5,"recovery":19,"total":33,"onHit":"KD +38","onPC":"KD +38","onBlock":-8,"onPP":-22,"dmg":"1500 (800*700)","dmgScaling":"Combo (3 hits)","hcWinSpCa":"43-47(18)","blockstun":16,"hitstop":12,"jugLimit":"0*4","jugIncr":"1*1","jugStart":1,"DDoH":4000,"DDoB":3000,"DGain":3500,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["su"],"followUp":true,"extraInfo":["Cancelable into all Supers on hit / block as well as Kill Rush (f+KK / b+KK) on hit only","Puts opponent into a limited juggle state on hit","Both hits are always a true blockstring (cannot frame trap the opponent's attempted punish on crouch HK)","Counts as 3 hits of damage scaling"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":27},"Face Buster":{"moveName":"Face Buster","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +34","onPC":"HKD +34","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop (corner only): Drive Rush with 4F timing to throw the opponent (can block reversals out of this Drive Rush) | Dash forward and walk 3F for manually timed throw loop against Zangief only | LK Psycho Flicker (hold) with a manual 2F timing window pulls them in for +4 pressure on block (and it's safe from most Reversals and Drive Reversal)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":28},"Rib Crusher":{"moveName":"Rib Crusher","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +24","onPC":"HKD +24","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop (only when cornered): Dash up for pseudo strike/throw mix (can Drive Rush to get a real strike/throw mix)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":29},"Drive Impact: Turn Punch":{"moveName":"Drive Impact: Turn Punch","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.545,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":30},"Drive Reversal: Hammer Blow":{"moveName":"Drive Reversal: Hammer Blow","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.479,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":31},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":32},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":33},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":34},"Psycho Spark":{"moveName":"Psycho Spark","plnCmd":"qcf+P","numCmd":"236P","ezCmd":"SP","cmnName":"Spark","startup":14,"active":12,"recovery":8,"total":33,"onHit":"3(14)","onPC":"7(18)","onBlock":"-5(6)","onPP":-19,"dmg":400,"chp":100,"hcWinSpCa":"16 su(*20~24)","hcWinNotes":"*Psycho Shoot (won't combo if too late)","hitstun":23,"blockstun":15,"hitstop":8,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":"?","DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit Projectile hitbox","Can transition into Psycho Shoot (1-hit projectile) on frames 22-28","Tons of active frames and low recovery makes this an ideal oki tool","BUG?: Perfect Parrying this projectile results in only 1F recovery on the Perfect Parry as if it was a strike (despite also missing the screen freeze that comes with Perfect Parrying strike attacks)"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","movesList":"Special","i":35},"OD Psycho Spark":{"moveName":"OD Psycho Spark","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP","cmnName":"OD Spark","startup":14,"active":12,"recovery":7,"total":32,"onHit":"KD +43","onPC":"KD +43","onBlock":"-2(10)","onPP":-17,"dmg":"200x2","chp":"100 (50x2)","hcWinSpCa":"14 su (*22)","hcWinNotes":"*OD Psycho Shoot","hitstun":"24 (2nd)","blockstun":"1*16 (18 2nd)","hitstop":"3*4","jugLimit":"4*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoH":"3000 (1500x2)","DDoB":"2000 (1000x2)","DGain":-20000,"SelfSoH":"400 (200x2)","SelfSoB":"200 (100x2)","OppSoH":"280 (140x2)","OppSoB":"100 (50x2)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD Projectile hitbox","Can transition into OD Psycho Shoot (2-hit OD Projectile) on frames 18-28","With perfect meaty timing on the last active frame this only hits once and doesn't knock down the opponent, resulting in +16 on hit / +10 on block (although the non-OD version offers similar meaty advantage without requiring a frame perfect setup)","BUG?: Perfect Parrying this projectile results in only 1F recovery on the Perfect Parry as if it was a strike (despite also missing the screen freeze that comes with Perfect Parrying strike attacks)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":36},"Psycho Shoot":{"moveName":"Psycho Shoot","plnCmd":"qcf+P > f+P","numCmd":"236P > 6P","ezCmd":"SP > f+A","cmnName":"Fireball","startup":12,"recovery":30,"total":42,"onHit":3,"onPC":7,"onBlock":-8,"onPP":-20,"dmg":"600 (1000)","chp":150,"hcWinSpCa":"4 su","hitstun":34,"blockstun":23,"hitstop":8,"jugLimit":5,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"followUp":true,"projectile":true,"extraInfo":["1-hit Projectile hitbox","Projectile speed varies depending on button strength","LP (Classic) / L (Modern): 0.05 speed","MP (Classic) / M (Modern): 0.1 speed","HP (Classic) / H (Modern): 0.15 speed"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Special","i":37},"OD Psycho Shoot":{"moveName":"OD Psycho Shoot","plnCmd":"qcf+PP > f+P","numCmd":"236PP > 6P","ezCmd":"Auto SP > f+A","cmnName":"OD Fireball","startup":12,"recovery":28,"total":40,"onHit":"KD +46(50)","onPC":"KD +46(50)","onBlock":-2,"onPP":-6,"dmg":"400x2 (1200)","chp":"200 (100x2)","hcWinSpCa":"10 su","hitstun":"18*KD","blockstun":"27 total","hitstop":"8*8","jugLimit":"7*8","jugIncr":"0*3","jugStart":1,"DDoH":"5000 (2500x2)","DDoB":"2500 (1250x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","xx":["su2","su3"],"followUp":true,"projectile":true,"extraInfo":["2-hit OD Projectile hitbox","Projectile speed varies depending on button strength","LP (Classic) / L (Modern): 0.05 speed","MP (Classic) / M (Modern): 0.1 speed","HP (Classic) / H (Modern): 0.15 speed","Gains +4 extra KD (+50 KD) if used point-blank after an OD Psycho Spark hit"],"moveType":"special","moveMotion":"F","moveButton":"2P","i":38},"LP Psycho Uppercut":{"moveName":"LP Psycho Uppercut","plnCmd":"f,d,df+LP","numCmd":"623LP","ezCmd":"f+SP / f,d,df+L","cmnName":"LP Psycho Upper","startup":10,"active":8,"recovery":"28(23)","total":"45(40)","onHit":"KD +38","onPC":"KD +38","onBlock":-13,"onPP":-29,"dmg":900,"chp":225,"dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"24 su","blockstun":18,"hitstop":15,"jugLimit":6,"jugIncr":4,"jugStart":4,"range":0.96,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-15","Great anti-air despite being slow start-up, which can actually make it more consistent againt delayed airborne approaches like Divekicks","Cannot hit cross-up (behind Ed)","Launches opponent into a limited juggle state","The cancel into SA3 must be delayed a little bit in order to juggle properly","Has -5F less recovery frames (23F) on hit and block","Incurs 30% damage scaling penalty if used as the first hit of a combo","Incurs 20% damage scaling penalty if used in the middle of a combo"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":39},"MP Psycho Uppercut":{"moveName":"MP Psycho Uppercut","plnCmd":"f,d,df+MP","numCmd":"623MP","ezCmd":"f,d,df+M","cmnName":"MP Psycho Upper","startup":14,"active":6,"recovery":32,"total":51,"onHit":"KD +39","onPC":"KD +39","onBlock":-20,"onPP":-36,"dmg":1000,"chp":250,"hcWinSpCa":"22 su","blockstun":18,"hitstop":15,"jugLimit":15,"jugIncr":5,"jugStart":5,"range":"1.781~1.831","DDoH":5000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-19","Cannot hit cross-up (behind Ed)","Launches opponent into a limited juggle state","Cannot juggle into SA3 with the cancel, even if delayed (use LP Psycho Uppercut instead for that purpose)"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":40},"HP Psycho Uppercut":{"moveName":"HP Psycho Uppercut","plnCmd":"f,d,df+HP","numCmd":"623HP","ezCmd":"f,d,df+H","cmnName":"HP Psycho Upper","startup":16,"active":6,"recovery":33,"total":54,"onHit":"KD +38","onPC":"KD +38","onBlock":-21,"onPP":-37,"dmg":1200,"chp":300,"hcWinSpCa":"22 su","blockstun":18,"hitstop":15,"jugLimit":15,"jugIncr":3,"jugStart":3,"range":"1.995~2.045","DDoH":5000,"DDoB":4000,"DGain":4000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-19","Cannot hit cross-up (behind Ed)","Launches opponent into a limited juggle state","Cannot juggle into SA3 with the cancel, even if delayed (use LP Psycho Uppercut instead for that purpose)"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":41},"OD Psycho Uppercut":{"moveName":"OD Psycho Uppercut","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD Psycho Upper","startup":13,"active":6,"recovery":"36(41)","total":54,"onHit":"KD +19","onPC":"KD +19","onBlock":-28,"onPP":-40,"dmg":"800*800","chp":"400 (200x2)","blockstun":"37 total","hitstop":"12*10","jugLimit":"15*16","jugIncr":99,"jugStart":99,"range":"1.678~1.791","DDoB":"4000 (2000x2)","DGain":-20000,"SelfSoH":"1500 (750x2)","SelfSoB":"750 (375x2)","OppSoH":"1050 (525x2)","OppSoB":"374 (187x2)","atkLvl":"H","extraInfo":["Fully invincible on frames 1-16 (gains extended invincibility on HIT for the follow-up swing)","Cannot hit cross-up (behind Ed)","Has +5F extra recovery frames (41F) on hit or block","Framedata listed refers to the version that plays out on whiff (performs an extra attack on hit or block)","Slow start-up makes this a poor reversal on wake-up but can be used to blow through the opponents buttons / delayed tech / Reversals"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":42},"LP Psycho Blitz":{"moveName":"LP Psycho Blitz","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Blitz","startup":11,"active":"3(3)3(6)4","recovery":14,"total":43,"onHit":3,"onPC":7,"onBlock":-5,"onPP":-16,"dmg":"800 (200x2*400)","chp":"200 (50x2*100)","hcWinSpCa":"30 su","hitstun":"36 total","blockstun":"28 total","hitstop":"2*2*6","jugLimit":"15*16*17","jugIncr":"1*1*1","jugStart":1,"range":1.44,"DDoH":"5000 (1700*1650x2)","DDoB":"3000 (1000x3)","DGain":"2000 (600x2*800)","SelfSoH":"900 (300x3)","SelfSoB":"450 (150x3)","OppSoH":"630 (210x3)","OppSoB":"225 (75x3)","atkLvl":"H","xx":["su3"],"extraInfo":["3 hits","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Puts airborne opponents into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":43},"MP Psycho Blitz":{"moveName":"MP Psycho Blitz","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Blitz","startup":13,"active":"2(7)3(9)3","recovery":"16(24)","total":"52(60)","onHit":"KD +39","onPC":"KD +39","onBlock":-12,"onPP":-25,"dmg":"900 (250x2*400)","chp":"224 (62x2*100)","hcWinSpCa":"39 su","blockstun":"36 total","hitstop":"2*2*8","jugLimit":"15*16*17","jugIncr":"1*1*1","jugStart":1,"range":1.6,"DDoH":"5000 (1700*1650x2)","DDoB":"3000 (1000x3)","DGain":"2000 (500x2*1000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","xx":["su3"],"extraInfo":["3 hits","Puts the opponent into a limited juggle state on hit","+8 recovery frames (24F) on block only"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":44},"HP Psycho Blitz":{"moveName":"HP Psycho Blitz","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"b+SP / qcb+H","cmnName":"HP Blitz","startup":15,"active":"2(11)2(6)2","recovery":"23(26)","total":"60(63)","onHit":"KD +40","onPC":"KD +40","onBlock":-12,"onPP":-26,"dmg":"1100 (250x2*600)","chp":"274 (62x2*150)","hcWinSpCa":"39 su","blockstun":"37 total","hitstop":"7*4*4","jugLimit":"15*16*17","jugIncr":"1*1*1","jugStart":1,"range":1.875,"DDoH":"5000 (1700*1650x2)","DDoB":"3000 (1000x3)","DGain":"2000 (500x2*1000)","SelfSoH":"1100 (300*400x2)","SelfSoB":"550 (150*200x2)","OppSoH":"770 (210*280x2)","OppSoB":"275 (75*100x2)","atkLvl":"H","xx":["su3"],"extraInfo":["3 hits","Puts the opponent into a limited juggle state on hit","+3 recovery frames (26F) on block only"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":45},"OD Psycho Blitz":{"moveName":"OD Psycho Blitz","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"b+Auto SP / qcb+AA","cmnName":"OD Blitz","startup":13,"active":"1(4)1(3)1(3)1(3)1(3)1(8)2","recovery":20,"total":64,"onHit":"KD +42","onPC":"KD +42","onBlock":-4,"onPP":-21,"dmg":"1400 (150x8*200)","chp":"259 (37x7)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"61~85 su","blockstun":"48 total","hitstop":"7x2*10*15","jugLimit":12,"jugIncr":"0x8*1","jugStart":1,"range":1.671,"DDoH":"5000 (500x7*750x2)","DDoB":"4000 (600x6*400)","DGain":-20000,"SelfSoH":"1200 (100x7*200*300)","SelfSoB":"350 (50x7)","OppSoH":"840 (70x7*140*210)","OppSoB":"175 (25x7)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["9 hits (7 hits on block/whiff)","Puts the opponent into a limited juggle state on the final 9th hit (the first 8 hits keep the opponent grounded and maintain the current juggle state on airborne opponents)","Can be canceled into SA2/SA3 on the last 2 hits (Ed gets different SA2 combo routes depending on which hit is canceled from)","All 4-frame normals can punish this move on block, and can interrupt its startup when canceled from Ed's light normals"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":46},"LK Psycho Flicker":{"moveName":"LK Psycho Flicker","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"d+SP / qcf+L","cmnName":"LK Flicker","startup":"11+5","active":4,"recovery":"26(24)","total":"45(43)","onHit":1,"onPC":"Crumple +61","onBlock":-6,"duckOH":"-18 (PC: KD +42)","onPP":-19,"dmg":800,"chp":200,"hcWinSpCa":"7 su / 17* KK","hcWinNotes":"*Kill Rush cancel on hit","hitstun":29,"blockstun":24,"hitstop":10,"jugLimit":12,"jugIncr":1,"jugStart":"1(PC: 0)","range":"?","DDoH":8000,"DDoB":2500,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit Projectile hitbox","LK has to be held for at least 26 frames to access the enhanced (hold) version","Puts airborne opponents into a limited juggle state on hit","Puts the opponent into a free juggle crumple state on Punish Counter (can be followed up with a Drive Rush combo; +22 frames before opponent is knocked down)","Has -2F less recovery frames (24F) on HIT only","Extends a forward hurtbox for the entire move duration (this hurtbox is projectile invincible until the active frames)","Perfect Parry causes a screen freeze unlike most projectiles","Cancelable into Kill Rush Forward/Back on frame 32 on HIT only (unsafe on hit/counter-hit but grants meterless juggles on Punish Counter)"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":47},"LK Psycho Flicker (hold)":{"moveName":"LK Psycho Flicker (hold)","plnCmd":"qcf+LK (hold)","numCmd":"236LK (hold)","ezCmd":"d+SP (hold) / qcf+L (hold)","cmnName":"LK Flicker (hold)","startup":"26+5","active":5,"recovery":24,"total":59,"onHit":"KD +61","onPC":"KD +61","onBlock":4,"onPP":-19,"dmg":"1000 (800*200)","chp":"200*50","dmgScaling":"20% Start / 15% Combo","hcWinSpCa":"6 su","blockstun":"43 total","hitstop":"13*3","jugLimit":5,"jugIncr":"1*2","jugStart":"1(3)","range":"?","DDoH":"5000 (2500x2)","DDoB":"3000 (1500x2)","DGain":"2000 (1000x2)","SelfSoH":"800 (600*200)","SelfSoB":"400 (300*100)","OppSoH":"560 (420*140)","OppSoB":"200 (150*50)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["2-hit Projectile hitbox","Can pierce through 1-hit projectile and grab the opponent (trades with 2-hit projectiles)","Pulls the opponent into a limited juggle state on hit (Juggle Start is higher (JS3) on airborne opponents)","Pulls the opponent towards Ed on block (+4 on block for pressure)","The charge animation is cancelable into the Kill Rush command dash (Forward or Back) on frames 16-115","Can be held up to 115 frames at which point the follow-up Flicker automatically executes (120F total start-up)","Good oki tool since it allows Ed to continue pressure while also piercing through Supers that are not fully invincible","Recovery frames listed refers to the version that plays out on whiff (Ed only performs the follow-up pull on hit and block)","Extends a forward hurtbox for the entire move duration (this hurtbox is projectile invincible until the active frames)","Parry reduces the distance that Flicker pulls the opponent in, alleviating some of the pressure / mixups that Ed would otherwise get on block","Perfect Parry causes a screen freeze unlike most projectiles, and prevents the opponent from being pulled in"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","chargeDirection":"R","movesList":"Special","i":48},"MK Psycho Flicker":{"moveName":"MK Psycho Flicker","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"qcf+M","cmnName":"MK Flicker","startup":"15+5","active":4,"recovery":"26(25)","total":"49(48)","onHit":3,"onPC":"Crumple +62","onBlock":-6,"duckOH":"-17 (CH: KD +16 | PC: KD +42)","onPP":-19,"dmg":900,"chp":225,"hcWinSpCa":"7 su / 19* KK","hcWinNotes":"*Kill Rush cancel on hit","hitstun":32,"blockstun":24,"hitstop":8,"jugLimit":4,"jugIncr":1,"jugStart":"1(PC: 0)","range":"?","DDoH":10000,"DDoB":3000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit Projectile hitbox","MK has to be held for at least 30 frames to access the enhanced (hold) version","Puts aiborne opponents into a limited juggle state on hit","Knocks down the opponent on Counter-Hit (+36 KD)","Puts the opponent into a free juggle crumple state on Punish Counter (can be followed up with a Drive Rush combo; +23 frames before opponent is knocked down)","Has -1F less recovery frames (25F) on HIT only","Extends a forward hurtbox for the entire move duration (this hurtbox is projectile invincible until the active frames)","Perfect Parry causes a screen freeze unlike most projectiles","Cancelable into Kill Rush Forward/Back on frame 38 on HIT only (unsafe on hit, but grants better oki on counter-hit or a meterless juggle on Punish Counter)"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","movesList":"Special","i":49},"MK Psycho Flicker (hold)":{"moveName":"MK Psycho Flicker (hold)","plnCmd":"qcf+MK (hold)","numCmd":"236MK (hold)","ezCmd":"qcf+M (hold)","cmnName":"MK Flicker (hold)","startup":"30+5","active":5,"recovery":24,"total":63,"onHit":"KD +61","onPC":"KD +61","onBlock":4,"onPP":-19,"dmg":"1000 (800*200)","chp":"200*50","dmgScaling":"20% Start / 15% Combo","hcWinSpCa":"6 su","blockstun":"43 total","hitstop":"13*3","jugLimit":5,"jugIncr":"1*2","jugStart":"1(3)","range":"?","DDoH":"5000 (2500x2)","DDoB":"3000 (1500x2)","DGain":"2000 (1000x2)","SelfSoH":"800 (600*200)","SelfSoB":"400 (300*100)","OppSoH":"560 (420*140)","OppSoB":"200 (150*50)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["2-hit Projectile hitbox","Can pierce through 1-hit projectile and grab the opponent (trades with 2-hit projectiles)","Pulls the opponent into a limited juggle state on hit (Juggle Start is higher (JS3) on airborne opponents)","Pulls the opponent towards Ed on block (+4 on block for pressure)","The charge animation is cancelable into the Kill Rush command dash (Forward or Back) on frames 16-115","Can be held up to 115 frames at which point the follow-up Flicker automatically executes (120F total start-up)","Good oki tool since it allows Ed to continue pressure while also piercing through Supers that are not fully invincible","Recovery frames listed refers to the version that plays out on whiff (Ed only performs the follow-up pull on hit and block)","Extends a forward hurtbox for the entire move duration (this hurtbox is projectile invincible until the active frames)","Parry reduces the distance that Flicker pulls the opponent in, alleviating some of the pressure / mixups that Ed would otherwise get on block","Perfect Parry causes a screen freeze unlike most projectiles, and prevents the opponent from being pulled in"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","chargeDirection":"R","movesList":"Special","i":50},"HK Psycho Flicker":{"moveName":"HK Psycho Flicker","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Flicker","startup":"12+5","active":8,"recovery":18,"total":42,"onHit":"KD ~","onPC":"KD ~","dmg":800,"hcWinSpCa":"7 su","hitstop":8,"jugLimit":2,"jugIncr":2,"jugStart":1,"range":"?","DDoH":10000,"DGain":2000,"SelfSoH":600,"OppSoH":420,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit Projectile hitbox","Cannot hit grounded opponents (mostly an anti-air / juggle tool)","HK has to be held for at least 30 frames to access the enhanced (hold) version","Recovery frames listed refers to the version that plays out on whiff","Puts opponent into a limited juggle state on hit","Knockdown Advantage varies greatly depending on how high it connects to the opponent (the higher it hits the higher the KDA is)","Extends a forward hurtbox for the entire move duration (this hurtbox is projectile invincible until the active frames)","Cancelable into Kill Rush Forward/Back after 15F recovery on hit only (grants better midscreen oki or corner juggles)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","movesList":"Special","i":51},"HK Psycho Flicker (hold)":{"moveName":"HK Psycho Flicker (hold)","plnCmd":"qcf+HK (hold)","numCmd":"236HK (hold)","ezCmd":"qcf+H (hold)","cmnName":"HK Flicker (hold)","startup":"30+5","active":10,"recovery":19,"total":63,"onHit":"KD +56(68)","onPC":"KD +56(68)","dmg":"1000 (800*200)","dmgScaling":"20% Start / 15% Combo","hcWinSpCa":"6 su","hitstop":18,"jugLimit":5,"jugIncr":"1*2","jugStart":"1(3)","range":"?","DDoH":"5000 (2500x2)","DGain":"1000*2000","SelfSoH":"800 (600*200)","OppSoH":"560 (420*140)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["2-hit Projectile hitbox","Cannot hit grounded opponents (mostly an anti-air / juggle tool)","Pulls the opponent into a limited juggle state on hit (Juggle Start is higher (JS3) on airborne opponents)","The charge animation is cancelable into the Kill Rush command dash (Forward or Back) on frames 16-115","Can be held up to 115 frames at which point the follow-up Flicker automatically executes (120F total start-up)","Recovery frames listed refers to the version that plays out on whiff (Ed only performs the follow-up pull on hit)","Knockdown Advantage varies greatly depending on how high it connects to the opponent (the higher it hits the higher the KDA is)","Extends a forward hurtbox for the entire move duration (this hurtbox is projectile invincible until the active frames)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","chargeDirection":"R","movesList":"Special","i":52},"OD Psycho Flicker":{"moveName":"OD Psycho Flicker","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP / qcf+AA","cmnName":"OD Flicker","startup":25,"active":4,"recovery":32,"total":60,"onHit":"KD +61","onPC":"KD +61","onBlock":4,"onPP":-34,"dmg":"800 (1200)","chp":"100x2","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"4 su","blockstun":"43 total","hitstop":"15*3","jugLimit":"1*20","jugIncr":"1*2","jugStart":"1(3)","range":"?","DDoH":"5000 (2500x2)","DDoB":"3000 (1500x2)","DGain":-20000,"SelfSoH":"700 (300*400)","SelfSoB":"350 (150*200)","OppSoH":"560 (420*140)","OppSoB":"175 (75*100)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["1-hit OD projectile hitbox","Cannot pierce through an OD projectile and grab the opponent (like the non-OD versions can)","Pulls the opponent into a limited juggle state on hit (Juggle Start is higher (JS3) on airborne opponents)","Deals 400 extra damage (1200 total) on airborne opponents","Pulls the opponent towards Ed on block (+4 on block for pressure)","Good oki tool since it allows Ed to continue pressure while also piercing through Supers that are not fully invincible","Recovery frames listed refers to the version that plays out on whiff (Ed only performs the follow-up pull on hit and block)","Parry reduces the distance that Flicker pulls the opponent in, alleviating some of the pressure / mixups that Ed would otherwise get on block","Perfect Parry causes a screen freeze unlike most projectiles, and prevents the opponent from being pulled in"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","movesList":"Special","i":53},"Kill Rush (Forward)":{"moveName":"Kill Rush (Forward)","plnCmd":"KK or f+KK / f,f (cancel)","numCmd":"5KK or 6KK / 66 (cancel)","ezCmd":"MH or f+MH / f,f (cancel)","cmnName":"Duck Forward","startup":"11(13)","recovery":31,"total":31,"extraInfo":["No head hurtbox on frames 3-26","Cancelable into Kill Switch Break (f+P early) on frames 11-12","Cancelable into Kill Switch Chaser (f+P later) on frames 13-24","Cancelable into during start-up of Psycho Knuckle (hold HP) and Psycho Flicker (hold QCF+K)","Counter-hit state for the entire duration","Distance: 2.24 (up to 2.69 if nothing is input during the first 17 post-recovery frames)","Useful oki tool to chase Back Rise after some midscreen knockdowns (leave the stick in neutral for point blank oki, or hold crouch block to stop short to bait the opponent's throw)"],"moveType":"special","moveMotion":"N or F / F, F","moveButton":"2K","nonHittingMove":true,"movesList":"Stance Attack","i":54},"Kill Rush > Kill Switch Break":{"moveName":"Kill Rush > Kill Switch Break","plnCmd":"KK or f+KK / f,f (cancel) > f+P (early)","numCmd":"KK or 6KK / 66 (cancel) > 6P (early)","ezCmd":"MH or f+MH / f,f (cancel) > f+A (early)","cmnName":"Duck Forward > Early Swing","startup":"11+11","active":3,"recovery":20,"total":33,"onHit":"KD +38","onPC":"KD +38","onBlock":-4,"onPP":-21,"dmg":600,"chp":150,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"12 su","blockstun":19,"hitstop":8,"jugLimit":10,"jugIncr":3,"jugStart":1,"range":"?","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["f+P must be input early (frames 1-11 of Kill Rush dash)","Cannot hit cross-up (behind Ed)","Launches the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Stance Attack","i":55},"Kill Rush > Kill Switch Chaser":{"moveName":"Kill Rush > Kill Switch Chaser","plnCmd":"KK or f+KK / f,f (cancel) > f+P (late)","numCmd":"KK or 6KK / 66 (cancel) > 6P (late)","ezCmd":"MH or f+MH / f,f (cancel) > f+A (late)","cmnName":"Duck Forward > Late Swing","startup":"13+11","active":3,"recovery":20,"total":33,"onHit":"KD +50","onPC":"KD +50","onBlock":-6,"onPP":-21,"dmg":600,"chp":150,"dmgScaling":"20% Start","hcWinSpCa":"12(*10) su","hcWinNotes":"*SA3 whiffs if canceled on last two frames","blockstun":17,"hitstop":8,"jugLimit":10,"jugIncr":3,"jugStart":4,"range":"?","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["f+P must be input late (frames 13-24 of Kill Rush dash)","Cannot hit cross-up (behind Ed)","Launches the opponent into a limited juggle state on hit (sometimes results in better juggle opportunities than Kill Switch Break)"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Stance Attack","i":56},"Kill Rush (Backward)":{"moveName":"Kill Rush (Backward)","plnCmd":"b+KK / b,b (cancel)","numCmd":"4KK / 44 (cancel)","ezCmd":"b+MH / b,b (cancel)","cmnName":"Duck Backward","recovery":31,"total":31,"extraInfo":["No head hurtbox on frames 1-10","Cancelable into during start-up of Psycho Flicker (hold QCF+K)","Steps back much further than Ed's regular backdash, albeit with 8F longer total recovery (31F instead of 23F)","Counter-hit state for the entire duration","Ed extends a wide forward hurtbox during recovery, making him much more vulnerable to counterattacks (Drive Impact is a guaranteed punish at most ranges when Flicker is canceled from a normal)","Distance: 0.999"],"moveType":"special","moveMotion":"B / B, B","moveButton":"2K","nonHittingMove":true,"movesList":"Stance Attack","i":57},"Psycho Storm":{"moveName":"Psycho Storm","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":13,"active":"2(7)2(16)2(3)2(16)1(1)1(1)1","recovery":56,"total":123,"onHit":"KD +33","onPC":"KD +33","onBlock":-32,"onPP":-59,"dmg":2000,"chp":"500 (70x6*80)","dmgScaling":"30% Minimum","blockstun":"79 total","hitstop":"2x7*20","jugLimit":99,"jugIncr":"0x7*99","jugStart":99,"range":2.174,"DDoH":"5000 (600x7*800)","DDoB":"2500 (300x6*700)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-14","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","KDA varies when hitting airborne opponents (slightly higher KDA)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":58},"Psycho Cannon":{"moveName":"Psycho Cannon","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":8,"recovery":27,"total":35,"onHit":"KD +115~","onPC":"KD +115~","onBlock":"65~","onPP":"49~","dmg":"1100 (150x6*200)","chp":"750 (100x6*150)","dmgScaling":"40% Minimum","blockstun":"93 total","hitstop":"6x11*10","jugLimit":99,"jugIncr":"0x6*1","jugStart":"0x6*1","DDoH":"10000 (1400x6*1600)","DDoB":"5000 (700x6*800)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","projectile":true,"extraInfo":["No invincibility whatsoever","7-hit Super Projectile","Projectile speed varies depending on button strength (Classic) / direction held (Modern)","LP (Classic) / Hold Back (Modern): 0.03 speed","MP (Classic) / Neutral (Modern): 0.045 speed","HP (Classic) / Hold Forward (Modern): 0.09 speed","Last hit launches opponent into a limited juggle state on hit (all the prior hits do not increase the juggle state)","If another attack hits the opponent on the same frame as the last hit of this Super, the opponent stays grounded for combo extensions","Depletes 1 Drive Bar on hit for the opponent","The LP version depletes all Drive Bar on the last hit only (allows the opponent to resume Drive gauge regeneration during Ed's long juggle sequences)","Fantastic tool for combos / pressure / setups","Doesn't deal a lot of damage by itself but when combined with all of Ed's other tools this a very powerful Super","50% penalty to Super meter gain on any of the follow-up hits Ed combos into after this move","KDA varies greatly depending on a lot of factors (the higher in the air this hits the higher the KDA)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":59},"Psycho Chamber":{"moveName":"Psycho Chamber","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":10,"active":10,"recovery":64,"total":83,"onHit":"HKD +24","onPC":"HKD +24","onBlock":-49,"onPP":-72,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"jugLimit":99,"jugIncr":1,"jugStart":1,"range":"2.051~2.416","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-14","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for Ed","Can trade on active frames 15-19 (runs out of invincibility) dealing only 500 damage since it doesn't transition into the cinematic version","Incurs 30% damage scaling when canceled into from qcf+LK/MK Flickers"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":60},"Psycho Chamber (Critical Art)":{"moveName":"Psycho Chamber (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":10,"recovery":64,"total":83,"onHit":"HKD +24","onPC":"HKD +24","onBlock":-49,"onPP":-72,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"jugLimit":99,"jugIncr":1,"jugStart":1,"range":"2.051~2.416","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-14","Armor Break","Critical Art does +500 extra damage over regular version","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for Ed","Can trade on active frames 15-19 (runs out of invincibility) dealing only 500 damage since it doesn't transition into the cinematic version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":61}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Psycho Uppercut","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#4c7a84","phrase":"Let's go. Ring the bell!","fWalk":"0.0475","bWalk":"0.032","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.348","bDashDist":"0.803","dRushDist":"0.91","dRushDistMin":"0.91","dRushDistBlock":"2.19","dRushDistMax":"3.374","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"ED","hashtag":"#SF6_ED","fastestNormal":"4f"}},"Elena":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","startup":5,"active":4,"recovery":8,"total":16,"onHit":4,"onPC":8,"onBlock":-2,"DRoH":4,"DRoB":-2,"onPP":-10,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":14,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.16,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Fantastic range for a jab","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":8,"active":5,"recovery":15,"total":27,"onHit":"3(5)","onPC":"7(9)","onBlock":"-3(-1)","onPP":"-18(-16)","dmg":600,"hcWinSpCa":"18 su","hcWinTc":"20(*18)","hcWinNotes":"*TC only combos normally if hit confirmed within 18F","hitstun":23,"blockstun":17,"hitstop":11,"range":"1.495~1.765","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su","tc"],"extraInfo":["Great poke / buffer / footsies tool in neutral with a hit confirmable Target Combo follow-up","Active frames 1-2 have shorter range","Active frames 3-5 gain an extended foot hitbox resulting in 2F better advantage on hit or block","Foot hitbox on active frames 3-5 cannot hit crouching opponents or cross-up (behind Elena)","The initial leg hitbox that can hit crouching opponents is only active during the first 3 active frames (disappears on active frame 4-5), making it less useful as a meaty","Forces stand on Punish Counter (this enables the MP Target Combo follow-up to combo even on initially crouching opponents)","Combos into a variety of follow-ups (5MP / 2MP / 2MK) when used to Punish moves in the midrange","Hit confirmable into Super or the Target Combo extension (too delayed Target Combo cancels only combo with a Counter-hit, Punish Counter, or Drive Rush starter)","Hatson's 2nd favorite move in the game"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":12,"active":4,"recovery":20,"total":35,"onHit":2,"onPC":"KD +46","onBlock":-2,"onPP":-22,"dmg":800,"hcWinTc":"19 (PC: 31)","hitstun":26,"blockstun":22,"hitstop":"13 (PC: 25)","jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.729,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc"],"extraInfo":["Forces stand on hit","Further range foot hitbox cannot hit crouching opponents (shorter overall range against crouching opponents)","Strong horizontal anti-air","Cannot hit cross-up (behind Elena)","Hit confirmable (19F) into the HP target combo","Launches the opponent into a limited juggle state on Punish Counter","The brief extended leg hurtbox on frame 11 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"L","startup":5,"active":3,"recovery":11,"total":18,"onHit":2,"onPC":6,"onBlock":-4,"DRoH":4,"DRoB":-2,"onPP":-12,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.31,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Amazing range for a light normal (furthest of Elena's light normals) but doesn't combo into LK Spin Scythe like her jabs do","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"Auto H","startup":6,"active":4,"recovery":"13(15)","total":"22(24)","onHit":5,"onPC":9,"onBlock":1,"DRoH":12,"DRoB":8,"onPP":-15,"dmg":500,"hcWinSpCa":16,"hcWinTc":16,"hitstun":22,"blockstun":18,"hitstop":11,"range":1.11,"DDoH":3000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Core combo and frametrap tool","+2F extra recovery frames (15F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","startup":12,"active":4,"recovery":19,"total":34,"onHit":2,"onPC":"KD +53","onBlock":-4,"onPP":-21,"dmg":900,"hitstun":25,"blockstun":19,"hitstop":"13 (PC: 25)","jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.915,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Crushes low attacks on frames 9-17","Launches the opponent into a limited juggle state on Punish Counter","The brief extended leg hurtbox on frame 11 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":3,"recovery":8,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":5,"DRoB":-1,"onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.07,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-6 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":8,"active":3,"recovery":20,"total":30,"onHit":1,"onPC":5,"onBlock":-4,"DRoH":12,"DRoB":7,"onPP":-21,"dmg":600,"hcWinSpCa":15,"hitstun":24,"blockstun":19,"hitstop":11,"range":1.5,"DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Combo / Poke / Buffer tool with good range","Not an ideal anti-air despite looking like one"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":9,"active":"3(4)3","recovery":20,"total":38,"onHit":6,"onPC":10,"onBlock":-7,"DRoH":19,"DRoB":6,"onPP":-21,"dmg":"800 (400*400)","dmgScaling":"20% Start","hcWinSpCa":"26 (*13)","hcWinNotes":"*2nd hit only: 13","hitstun":"31*29 (36)","blockstun":"16*16 (23)","hitstop":"6*9","jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","range":"0.843~1.195","DDoH":"8000 (4000*4000)","DDoB":"5000 (2500*2500)","DGain":"4000 (2000*2000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["sp","su"],"extraInfo":["Upper body (legs) are invincible to airborne strikes on frames 8-19","Core combo and anti-air tool","Forces stand on hit (important for Rhino Horn combo routes)","Cannot hit cross-up (behind Elena)","Either hit causes an air reset when used as an anti-air (results in very little frame advantage if the first hit connects)","Special / Drive Rush cancel occurs on the second hit (even if this hit whiffs)","Incurs 20% damage scaling penalty if used as the first hit of a combo","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":8,"total":15,"onHit":3,"onPC":7,"onBlock":-1,"onPP":-9,"dmg":200,"dmgScaling":"20% Start","hitstun":14,"blockstun":10,"hitstop":9,"range":1.09,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":9,"active":3,"recovery":"16(18)","total":"27(29)","onHit":4,"onPC":8,"onBlock":-4,"onPP":-19,"dmg":600,"dmgScaling":"20% Start","hcWinTc":15,"hitstun":23,"blockstun":17,"hitstop":11,"range":"1.669~1.726","DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["tc"],"extraInfo":["+2F extra recovery frames (18F) on whiff or block","Incurs 20% damage scaling penalty if used as the first hit of a combo","Links into crouch LP, but is always punishable by the opponent's 4F normal at this range"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":11,"active":3,"recovery":24,"total":37,"onHit":"KD +31","onPC":"HKD +46","onBlock":-12,"onPP":-25,"dmg":900,"blockstun":15,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.962~1.967","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has some Juggle potential naturally without Drive Rush","Great range for a sweep but punishable by most other sweeps at max range"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":6,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","onPP":"-7(-2)","dmg":300,"hcWinTc":16,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.55,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","xx":["tc"],"airmove":true,"extraInfo":["Cross-up that can gain extra frame advantage with a Target Combo extension","Can be used as a fuzzy instant Overhead (except against Blanka) after a deep jump-in Heavy (or jump-in Mediums in Burnout as well)"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":8,"active":5,"onHit":"11~13 (KD)","onPC":"15~17 (KD)","onBlock":"5~7","onPP":"-4(-2)","dmg":700,"hcWinTc":21,"hitstun":17,"blockstun":11,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.21,"DDoH":4000,"DDoB":2500,"DGain":100,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["tc"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Can follow up with a Target Combo extension for an even stronger juggle","Whiffs completely on normal-sized crouching opponents","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":10,"active":7,"onHit":"9~15","onPC":"13~19","onBlock":"5~11","onPP":"-8(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.2,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Elena's strongest general purpose jump-in (reaches grounded opponents faster and deals all its damage in one hit unlike jump HK"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":6,"onHit":"2~9","onPC":"6~13","onBlock":"-2~5","onPP":"-9(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.82,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Strong hitbox priority (especially vertically downwards) that can beat or trade with many anti-air normals","Can be used as a fuzzy instant Overhead after a deep jump-in Heavy (or jump-in Mediums in Burnout as well)"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":5,"onHit":"9~13","onPC":"13~17","onBlock":"5~9","onPP":"-6(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.17,"DDoH":4000,"DDoB":2500,"DGain":100,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Has a wide hitbox in both directions"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":"2(1)8","onHit":"11~15","onPC":"15~19","onBlock":"7~11","onPP":"-6(-2)","dmg":"800 (400*400)","hitstun":"19*19","blockstun":"15*15","hitstop":"10*13","jugLimit":"0*1","jugIncr":"1*0","jugStart":"1*1","range":"0.74~1.27","DDoH":"7000 (2000*5000)","DDoB":"6000 (2000*4000)","DGain":"2000 (1000*1000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"M","airmove":true,"extraInfo":["First hit puts airborne opponents into a limited juggle state","Second hit causes a spiked knockdown on airborne opponents","Second hit has the furthest horizontal range on Elena's jump-ins","Overall weaker as a jump-in since only one hit will connect at most jump timings"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Trunk Slap 1":{"moveName":"Trunk Slap 1","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"Handstand Kicks","startup":16,"active":4,"recovery":20,"total":39,"onHit":1,"onPC":5,"onBlock":-4,"onPP":-22,"dmg":900,"hcWinTc":21,"hitstun":25,"blockstun":20,"hitstop":13,"range":2.01,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc"],"extraInfo":["Mid-range poke tool with high pushback that's mostly at safe on block (except at close range against exceptionally far-reaching 4F normals) and deals a good amount of drive gauge damage on block","Easily hit confirmable into the Target Combo follow-up (21F hit confirm window)"],"moveType":"normal","moveButton":"HP","movesList":"Command Normal","i":19},"Handstand Whip 1":{"moveName":"Handstand Whip 1","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Overhead","startup":20,"active":3,"recovery":19,"total":41,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-20,"dmg":600,"hcWinTc":17,"hitstun":24,"blockstun":19,"hitstop":11,"range":1.716,"DDoH":5000,"DDoB":2500,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"M","xx":["tc"],"extraInfo":["Overhead with fast start-up and decent range","Can be hit confirmed into the Target Combo follow-up (17F hit confirm window)"],"moveType":"normal","moveButton":"MK","movesList":"Command Normal","i":20},"Round Arch":{"moveName":"Round Arch","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"b+HK","startup":14,"active":4,"recovery":"17(19)","total":"34(36)","onHit":3,"onPC":"KD +39","onBlock":-3,"onPP":-19,"dmg":900,"dmgScaling":"20% Start","hitstun":24,"blockstun":18,"hitstop":"11 (PC: 13)","jugLimit":0,"jugIncr":1,"jugStart":1,"range":0.79,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Crushes low attacks on frames 9-17 and shifts Elena's throw hurtbox backward starting on frame 5","Not actually airborne despite the animation","Puts the opponent into a limited juggle state on Punish Counter that can only juggle into LK / MK / OD Scratch Wheel in the corner","+2F extra recovery frames (19F) on whiff","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveButton":"HK","movesList":"Command Normal","i":21},"Slide":{"moveName":"Slide","plnCmd":"df+HK","numCmd":"3HK","cmnName":"Slide","startup":14,"active":9,"recovery":"18(22)","total":"40(44)","onHit":"HKD +31(39)","onPC":"HKD +46(54)","onBlock":"-10(-2)","onPP":"-29(-21)","dmg":900,"blockstun":17,"hitstop":13,"range":"1.69~2.88","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Crouching state for the entire duration of the move (can slide under attacks that don't hit Crouch) but does not low profile under fireballs","Half-screen slide that hits low","+4F extra recovery frames (22F) on whiff"],"moveType":"normal","moveButton":"HK","movesList":"Command Normal","i":22},"Starling Beak":{"moveName":"Starling Beak","plnCmd":"MP > MP","numCmd":"5MP > MP","ezCmd":"M > M","cmnName":"MP Target Combo","fullStartup":"8+17","startup":17,"fullActive":"5*5","active":5,"recovery":20,"total":41,"onHit":"-4(-24)","onPC":0,"onBlock":"-10(-30)","DRoH":11,"DRoB":5,"onPP":-23,"dmg":"1000 (600*400)","hcWinSpCa":"48-50 total (*17)","hcWinNotes":"*2nd hit only: 17","hitstun":21,"blockstun":15,"hitstop":11,"range":"1.76~1.94","DDoH":3000,"DDoB":"5000 (3000*2000)","DGain":"2500 (1500*1000)","SelfSoH":"1200 (500*700)","SelfSoB":"600 (250*350)","OppSoH":"840 (350*490)","OppSoB":"300 (125*175)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Second hit is fully cancelable while the first hit is only Super cancelable","Second hit cannot hit crouching opponents","Frame advantage shown in parenthesis refers to when the second hit whiffs on a crouching opponent","Interruptible 6F gap on block between hits"],"moveType":"normal","moveButton":"MP","movesList":"Target Combo","i":23},"Turning Tail":{"moveName":"Turning Tail","plnCmd":"HP > HP","numCmd":"5HP > HP","ezCmd":"H > H","cmnName":"HP Target Combo","fullStartup":"12+17","startup":17,"fullActive":"4*4(3)4","active":"4(3)4","recovery":17,"total":44,"onHit":"KD +45","onPC":"KD +55","onBlock":"-3(-10/-23)","onPP":-19,"dmg":"1600 (800*400x2)","dmgScaling":"20% Start","blockstun":"18*18 (25)","hitstop":"5*8","jugLimit":"0*1*2","jugIncr":"1*0*1","jugStart":"1*1*1","range":"1.79~2.35","DDoH":4000,"DDoB":"9000 (5000*2000x2)","DGain":"4000 (2000*1000x2)","SelfSoH":"2000 (1000*500x2)","SelfSoB":"1000 (500*250x2)","OppSoH":"1400 (700*350x2)","OppSoB":"500 (250*125x2)","atkLvl":"H","followUp":true,"extraInfo":["Both the follow-up hits on HP cannot hit crouching opponents","How unsafe the move is on block varies depending on if the opponent stand or crouch blocks the initial stand HP","Stand block: -3 | Crouch Block after blocking the initial HP standing: -10 | Crouch blocking the initial HP and the follow-up hits: -23","Puts the opponent into a limited juggle state on hit with a much stronger juggle after Punish Counter stand HP","Follow-up hits incur 20% damage scaling penatly if used as the first hit of a combo (only occurs if you crouch block the initial HP and then get hit standing)"],"moveType":"normal","moveButton":"HP","movesList":"Target Combo","i":24},"Hind Kick":{"moveName":"Hind Kick","plnCmd":"MK > HK","numCmd":"5MK > HK","ezCmd":"Auto H > Auto H","cmnName":"MK Target Combo","fullStartup":"6+12","startup":12,"fullActive":"4*3","active":3,"recovery":24,"total":38,"onHit":"KD +33","onPC":"KD +33","onBlock":-8,"DRoH":"KD +47","DRoB":6,"dmg":"900 (500*400)","hcWinSpCa":"41 total","blockstun":19,"hitstop":10,"jugLimit":"0*2","jugIncr":"1*1","jugStart":"1*1","range":1.612,"DDoH":7000,"DDoB":"4000 (2000*2000)","DGain":"2000 (1000*1000)","SelfSoH":"1200 (500*700)","SelfSoB":"600 (350*250)","OppSoH":"840 (350*490)","OppSoB":"300 (175*125)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Elena's core target combo conversion on crouching opponents (stand HP and crouch MK target combos both can't hit crouching opponents)","Launches the opponent into a limited juggle state on hit"],"moveType":"normal","moveButton":"HK","movesList":"Target Combo","i":25},"Fluttering Lark":{"moveName":"Fluttering Lark","plnCmd":"d+MK > HK","numCmd":"2MK > HK","ezCmd":"d+M > M","cmnName":"Crouch MK Target Combo","fullStartup":"9+15","startup":15,"fullActive":"3*1","active":1,"recovery":"20(24)","total":"35(39)","onHit":"4(-18)","onPC":"8(-14)","onBlock":"-9(-24)","DRoH":14,"DRoB":5,"onPP":-23,"dmg":"920 (600*320)","hcWinSpCa":"41-42 total (*14)","hcWinNotes":"*2nd hit only: 14","hitstun":25,"blockstun":"16*","hitstop":9,"jugLimit":"0*2","jugIncr":"1*1","jugStart":"1*1","range":2,"DDoH":3000,"DGain":"2000 (1000*1000)","SelfSoH":"1200 (600*600)","SelfSoB":300,"OppSoH":"840 (420*420)","OppSoB":150,"atkLvl":"L*H","xx":["sp","su"],"followUp":true,"extraInfo":["Second hit is fully cancelable","Second hit cannot hit crouching opponents and will always whiff after blocked crouch MK (block data is only applicable if parried)","Frame advantage shown in parenthesis refers to when the second hit whiffs on a crouching opponent","+4 extra recovery frames (24F) on whiff"],"moveType":"normal","moveButton":"HK","movesList":"Target Combo","i":26},"Trunk Slap 2":{"moveName":"Trunk Slap 2","plnCmd":"f+HP > HP","numCmd":"6HP > HP","ezCmd":"f+H > H","cmnName":"Handstand Target Combo 2","fullStartup":"16+13","startup":13,"fullActive":"4*3","active":3,"recovery":26,"total":41,"onHit":-2,"onPC":2,"onBlock":-11,"dmg":"1400 (900*500)","hcWinTc":"43-49 total","hitstun":27,"blockstun":18,"hitstop":5,"range":"1.88~1.90","DDoH":5000,"DDoB":"8500 (6000*2500)","DGain":"4250 (3000*1250)","SelfSoH":"1500 (1000*500)","SelfSoB":"750 (500*250)","OppSoH":"1050 (700*350)","OppSoB":"375 (250*125)","atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Hit confirmable extension from Elena's long range f+HP that leads to a knockdown ender on hit","Has no juggle potential on its own (does not juggle after a wall splat)"],"moveType":"normal","moveButton":"HP","movesList":"Target Combo","i":27},"Trunk Slap Final":{"moveName":"Trunk Slap Final","plnCmd":"f+HP > HP > HP","numCmd":"6HP > HP > HP","ezCmd":"f+H > H > H","cmnName":"Handstand Target Combo 3","fullStartup":"16+13+7","startup":7,"fullActive":"4*3*3(5)3","active":"3(5)3","recovery":27,"total":44,"onHit":"KD +40","onPC":"KD +40","onBlock":-16,"dmg":"2000 (900*500*296*304)","blockstun":"20*14 (22)","hitstop":"3*9","jugLimit":"0x3*5","jugIncr":"1x4","jugStart":"1x4","range":"1.26~1.43","DDoB":"10500 (6000*2500*1000x2)","DGain":"6250 (3000*1250*1000x2)","SelfSoH":"2350 (1000*500*350*500)","SelfSoB":"1175 (500*250*175*250)","OppSoH":"1645 (700*350*245*350)","OppSoB":"587 (250*125*87*125)","atkLvl":"H","followUp":true,"extraInfo":["Target Combo ender with good corner carry and knockdown advantage","Can lead to auto-timed Lynx Whirl pressure on the opponent's wakeup"],"moveType":"normal","moveButton":"HP","movesList":"Target Combo","i":28},"Handstand Whip 2":{"moveName":"Handstand Whip 2","plnCmd":"f+MK > MK","numCmd":"6MK > MK","ezCmd":"f+M > M","cmnName":"Overhead Target Combo","fullStartup":"20+14","startup":14,"fullActive":"3*3","active":3,"recovery":26,"total":42,"onHit":"KD +29","onPC":"KD +29","onBlock":-14,"dmg":"1200 (600*600)","blockstun":"20*15 (22)","hitstop":"11*8","range":2.07,"DDoH":5000,"DDoB":"5000 (2500*2500)","DGain":"2250 (1500*750)","SelfSoH":"1050 (700*350)","SelfSoB":"525 (350*175)","OppSoH":"735 (490*245)","OppSoB":"262 (175*87)","atkLvl":"M*H","followUp":true,"extraInfo":["Hit confirmable Target Combo that grants a meterless knockdown from Elena's long range overhead"],"moveType":"normal","moveButton":"MK","movesList":"Target Combo","i":29},"Soaring Raid":{"moveName":"Soaring Raid","plnCmd":"u+LP > u+MK","numCmd":"8LP > 8MK","ezCmd":"u+L > u+L","cmnName":"Cross-up Target Combo","fullStartup":"5+6","startup":6,"fullActive":"6*5","active":5,"onHit":12,"onPC":16,"onBlock":8,"dmg":"800 (300*500)","hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoB":"3000 (1500*1500)","DGain":"1500 (500*1000)","SelfSoH":"800 (300*500)","SelfSoB":"400 (150*250)","OppSoH":"560 (210*350)","OppSoB":"200 (75*125)","atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Both hits cross-up and grant Elena +12 frame advantage combo follow-ups on hit","If the opponent is crouching, Elena lands before the MK follow-up active frames come out","The MK follow-up does not connect as an air-to-air even in Forced Knockdown scenarios"],"moveType":"normal","moveButton":"MK","movesList":"Target Combo","i":30},"Raptor Range":{"moveName":"Raptor Range","plnCmd":"u+MP > u+HP","numCmd":"8MP > 8HP","ezCmd":"u+M > u+M","cmnName":"Air Juggle Target Combo","fullStartup":"8+12","startup":12,"fullActive":"5*5","active":5,"onHit":"KD ~","onPC":"KD ~","dmg":"1400 (700*700)","hitstop":11,"jugLimit":"0*2","jugIncr":"1*5","jugStart":"1*1","range":"1.81~2.01","DGain":"2000 (1000*1000)","SelfSoH":"1000 (500*500)","OppSoH":"700 (350*350)","atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Both hits put airborne opponents into a limited juggle state","Cannot hit a grounded opponent"],"moveType":"normal","moveButton":"HP","movesList":"Target Combo","i":31},"Leg Tackle":{"moveName":"Leg Tackle","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +24","onPC":"HKD +24","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Has a frame perfect corner throw loop against Zangief (dash + walk 2F)","Can Drive Rush with frame perfect timing for a 1-bar corner throw loop against standard characters (slightly more lenient against Alex / Blanka / E. Honda / Marisa / Sagat / Zangief)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":32},"Leg Lift Throw":{"moveName":"Leg Lift Throw","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +19","onPC":"HKD +19","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Cannot get throw oki after a corner side switch (except for a frame perfect Drive Rush + Throw against Zangief)","Sets up an auto-timed Drive Rush + stand MK (+12 on hit / +8 on block)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":33},"Drive Impact: Giraffe Neck":{"moveName":"Drive Impact: Giraffe Neck","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.541,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":34},"Drive Reversal: Boar Charge":{"moveName":"Drive Reversal: Boar Charge","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.614,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":35},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":36},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":37},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","startup":21,"active":3,"recovery":120,"total":144,"onHit":"KD -50","onPC":"KD -46","onBlock":-106,"onPP":-121,"dmg":300,"blockstun":17,"hitstop":"11(20)","jugLimit":11,"jugIncr":3,"jugStart":1,"range":"?","DDoH":5000,"DDoB":1000,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","extraInfo":["Framedata listed is for the down+Taunt version that deals a bit of damage (300) but is very punishable on hit or block","Back Taunt can transition to a handstand walk by holding forward or backward on frames 181-370"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","i":38},"LK Rhino Horn":{"moveName":"LK Rhino Horn","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"SP / qcf+L","cmnName":"LK Rhino Horn","startup":13,"active":"5(10)6","recovery":"3+13(3+16)","total":"49(52)","onHit":"KD +39(44)","onPC":"KD +39(44)","onBlock":"-9(-4)","onPP":-23,"dmg":"1100 (400*700)","chp":"275 (100*175)","dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"45 su (*23)","hcWinNotes":"*2nd hit only: 23","blockstun":"22*16 (31)","hitstop":"7*12","jugLimit":"15*15","jugIncr":"0*5","jugStart":"1*2","range":"1.53~3.19","DDoH":"8000 (4000*4000)","DDoB":"5000 (2500*2500)","DGain":"2000 (1000*1000)","SelfSoH":"800 (400*400)","SelfSoB":"400 (200*200)","OppSoH":"560 (280*280)","OppSoB":"200 (100*100)","atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 13-36 (crushes Low attacks on frames 15-34)","Cannot hit crouching (core combo tool in all other situations)","Puts the opponent into a limited juggle state on hit","+3F extra recovery frames (19F) on whiff and block","KDA (Knockdown advantage) listed refers to hitting grounded opponents (KDA is usually slightly less when hitting airborne opponents mid-combo)"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":39},"MK Rhino Horn":{"moveName":"MK Rhino Horn","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"qcf+M","cmnName":"MK Rhino Horn","startup":17,"active":"5(11)6","recovery":"3+13(3+17)","total":"54(58)","onHit":"KD +39(44)","onPC":"KD +39(44)","onBlock":"-9(-4)","onPP":-24,"dmg":"1200 (400*800)","chp":"300 (100*200)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"46 su (*23)","hcWinNotes":"*2nd hit only: 23","blockstun":"22*17 (33)","hitstop":"7*12","jugLimit":"15*15","jugIncr":"0*5","jugStart":"1*2","range":"1.69~3.64","DDoH":"8000 (4000*4000)","DDoB":"5000 (2500*2500)","DGain":"2000 (1000*1000)","SelfSoH":"800 (400*400)","SelfSoB":"400 (200*200)","OppSoH":"560 (280*280)","OppSoB":"200 (100*100)","atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 17-41 (crushes Low attacks on frames 19-39)","Cannot hit crouching (core combo tool in all other situations)","Puts the opponent into a limited juggle state on hit","+4F extra recovery frames (20F) on whiff and block","KDA (Knockdown advantage) listed refers to hitting grounded opponents (KDA is usually slightly less when hitting airborne opponents mid-combo)"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":40},"HK Rhino Horn":{"moveName":"HK Rhino Horn","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Rhino Horn","startup":21,"active":"5(11)6","recovery":"3+13(3+17)","total":"58(62)","onHit":"KD +40(45)","onPC":"KD +40(45)","onBlock":"-9(-4)","onPP":-24,"dmg":"1300 (400*900)","chp":"325 (100*225)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"46 su (*23)","hcWinNotes":"*2nd hit only: 23","blockstun":"22*17 (33)","hitstop":"7*12","jugLimit":"15*15","jugIncr":"0*5","jugStart":"1*2","range":"3.37~4.04","DDoH":"8000 (4000*4000)","DDoB":"5000 (2500*2500)","DGain":"2000 (1000*1000)","SelfSoH":"800 (400*400)","SelfSoB":"400 (200*200)","OppSoH":"560 (280*280)","OppSoB":"200 (100*100)","atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 21-45 (crushes Low attacks on frames 23-43)","Cannot hit crouching (core combo tool in all other situations)","Puts the opponent into a limited juggle state on hit","+4F extra recovery frames (20F) on whiff and block","KDA (Knockdown advantage) listed refers to hitting grounded opponents (KDA is usually slightly less when hitting airborne opponents mid-combo)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":41},"OD Rhino Horn":{"moveName":"OD Rhino Horn","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Rhino Horn","startup":11,"active":"7(7)4*7","recovery":"3+10(3+16)","total":"48(54)","onHit":"KD +43(49)","onPC":"KD +43(49)","onBlock":"-9(-3)","onPP":-21,"dmg":"1200 (400x3)","chp":"300 (100x3)","dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"51 su (*30/22)","hcWinNotes":"*2nd/3rd hits: 30 / 3rd hit only: 22","blockstun":"22*20*17 (35)","hitstop":"7*4*10","jugLimit":"15*15*20","jugIncr":"0*5*5","jugStart":"1*2*2","range":"1.89~4.02","DDoH":"12000 (4000x3)","DDoB":"7500 (2500x3)","DGain":-20000,"SelfSoH":"1200 (400x3)","SelfSoB":"600 (200x3)","OppSoH":"840 (280x3)","OppSoB":"300 (100x3)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Airborne on frames 11-38 (crushes Low attacks on frames 13-35)","Cannot hit crouching (core combo tool in all other situations)","Tends to travel underneath and past airborne opponents a lot (can be used to switch sides mid-combo and still juggle into Scratch Wheel on the other side)","Puts the opponent into a limited juggle state on hit","+6F extra recovery frames (19F) on whiff and block","KDA (Knockdown advantage) listed refers to hitting grounded opponents (KDA is usually slightly less when hitting airborne opponents mid-combo)"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":42},"LK Scratch Wheel":{"moveName":"LK Scratch Wheel","plnCmd":"f,d,df+LK","numCmd":"623LK","ezCmd":"f,d,df+L","cmnName":"LK DP","startup":5,"active":5,"recovery":"25+14","total":48,"onHit":"KD +36","onPC":"KD +36","onBlock":-24,"onPP":-42,"dmg":1000,"chp":250,"dmgScaling":"30% Start","blockstun":20,"hitstop":14,"jugLimit":20,"jugIncr":1,"jugStart":1,"range":"1.01 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-9","Airborne on frames 7-34 (Forced Knockdown state)","Cannot hit cross-up (behind Elena)","Launches opponent into a limited juggle state","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air or juggle scenarios)"],"moveType":"special","moveMotion":"DP","moveButton":"LK","movesList":"Special","i":43},"MK Scratch Wheel":{"moveName":"MK Scratch Wheel","plnCmd":"f,d,df+MK","numCmd":"623MK","ezCmd":"f+SP / f,d,df+M","cmnName":"MK DP","startup":6,"active":"3*3","recovery":"30+14","total":55,"onHit":"KD +26","onPC":"KD +26","onBlock":-30,"onPP":-48,"dmg":"1200 (600*600)","chp":"300 (150x2)","dmgScaling":"30% Start","blockstun":"17*17 (20)","hitstop":"5*9","jugLimit":"20*21","jugIncr":"1*1","jugStart":"1*1","range":"1.03 (1st)","DDoH":5000,"DDoB":"4000 (2000*2000)","DGain":"2000 (500*1500)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-11","Airborne on frames 7-41 (Forced Knockdown state)","Cannot hit cross-up (behind Elena)","Launches opponent into a limited juggle state","Deals 600 less damage (600) on active frames 4-6 (first hit whiffs)","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air or juggle scenarios)"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":44},"HK Scratch Wheel":{"moveName":"HK Scratch Wheel","plnCmd":"f,d,df+HK","numCmd":"623HK","ezCmd":"f,d,df+H","cmnName":"HK DP","startup":7,"active":"2*2*2","recovery":"34+14","total":60,"onHit":"KD +23","onPC":"KD +23","onBlock":-33,"onPP":-52,"dmg":"1400 (500*400*500)","chp":"350 (125*100*125)","dmgScaling":"30% Start","blockstun":"17x3 (21)","hitstop":"5*3*10","jugLimit":"20*21*22","jugIncr":"1*1*1","jugStart":"1*1*1","range":"1.17 (1st)","DDoH":5000,"DDoB":"6000 (2000x3)","DGain":"2000 (500x2*1000)","SelfSoH":"1200 (400x3)","SelfSoB":"600 (200x3)","OppSoH":"840 (280x3)","OppSoB":"300 (100x3)","atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-12","Airborne on frames 7-46 (Forced Knockdown state)","Cannot hit cross-up (behind Elena)","Launches opponent into a limited juggle state","Deals 500 less damage (900) on active frames 3-4 (first hit whiffs)","Deals 900 less damage (500) on active frames 5-6 (first two hits both whiff)","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air or juggle scenarios)"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":45},"OD Scratch Wheel":{"moveName":"OD Scratch Wheel","plnCmd":"f,d,df+KK","numCmd":"623KK","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":"4*2(12)2(1)2","recovery":"24+20","total":72,"onHit":"KD +25","onPC":"KD +25","onBlock":-46,"onPP":-65,"dmg":"1600 (450*350x2*450)","chp":"199 (112*87)","dmgScaling":"30% Start","blockstun":"17*17 (21)","hitstop":"3*8*5*7","jugLimit":"20*21*22*23","jugIncr":"1*1*1*1","jugStart":"1*1*1*1","range":"1.10 (1st)","DDoB":"4000 (2000*2000)","DGain":-20000,"SelfSoH":"1000 (400*200x3)","SelfSoB":"300 (200*100)","OppSoH":"700 (280*140x3)","OppSoB":"150 (100*50)","atkLvl":"H","extraInfo":["Fully invincible on frames 1-8","Airborne on frames 7-52 (Forced Knockdown state)","Cannot hit cross-up (behind Elena)","Deals 450 less damage (1150) on active frames 5-6 (first hit whiffs)","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air or juggle scenarios)"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":46},"LP Lynx Song":{"moveName":"LP Lynx Song","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"db+SP","cmnName":"LP Roll","startup":"13(16)","recovery":"28 total","total":28,"extraInfo":["Projectile invincible on frames 11-21","Crouch size hurtbox (but still in a Standing state) on frames 3-26","Total distance traveled: 1.37","0.72 is the minimun distance traveled (13 frames) before canceling into f+LK Leopard Snap follow-up","0.87 is the minimum distance traveled (16 frames) before canceling into all the other follow-ups (f+MK Harvest Circle / f+HK Mallet Smash) including additional rolls (Lynx Whirl)","Start-up frames (13/16) refer to the minimum amount of frames that must play out before Elena can execute the follow-ups (Leopard Snap; f+LK follow-up can be executed 3 frames earlier than all the other follow-ups)"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","nonHittingMove":true,"movesList":"Special","i":47},"MP Lynx Song":{"moveName":"MP Lynx Song","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"d+SP","cmnName":"MP Roll","startup":"13(18)","recovery":"36 total","total":36,"extraInfo":["Projectile invincible on frames 11-22","Crouch size hurtbox (but still in a Standing state) on frames 3-26","Total distance traveled: 1.72","0.66 is the minimun distance traveled (13 frames) before canceling into f+LK Leopard Snap follow-up","0.98 is the minimum distance traveled (18 frames) before canceling into all the other follow-ups (f+MK Harvest Circle / f+HK Mallet Smash) including additional rolls (Lynx Whirl)","Start-up frames (13/18) refer to the minimum amount of frames that must play out before Elena can execute the follow-ups (Leopard Snap; f+LK follow-up can be executed 5 frames earlier than all the other follow-ups)"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","nonHittingMove":true,"i":48},"HP Lynx Song":{"moveName":"HP Lynx Song","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"df+SP","cmnName":"HP Roll","startup":"16(19)","recovery":"38 total","total":38,"extraInfo":["Projectile invincible on frames 11-24","Crouch size hurtbox (but still in a Standing state) on frames 3-26","Total distance traveled: 2.21","1.08 is the minimun distance traveled (16 frames) before canceling into f+LK Leopard Snap follow-up","1.35 is the minimum distance traveled (19 frames) before canceling into all the other follow-ups (f+MK Harvest Circle / f+HK Mallet Smash) including additional rolls (Lynx Whirl)","Start-up frames (16/19) refer to the minimum amount of frames that must play out before Elena can execute the follow-ups (Leopard Snap; f+LK follow-up can be executed 3 frames earlier than all the other two follow-ups)"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","nonHittingMove":true,"i":49},"OD Lynx Song (Lynx Whirl)":{"moveName":"OD Lynx Song (Lynx Whirl)","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"d+Auto SP","cmnName":"OD Roll (Whirl)","startup":"15(18)","recovery":"34 total","total":34,"DGain":-20000,"extraInfo":["Gives Elena instant access to the Lynx Whirl (enhanced) follow-ups without requiring a second roll (very useful for combos / pressure / punishing projectiles)","Projectile invincible on frames 8-26","Crouch size hurtbox (but still in a Standing state) on frames 3-26","Total distance traveled: 2.02","0.93 is the minimun distance traveled (15 frames) before canceling into f+LK Leopard Snap follow-up","1.19 is the minimum distance traveled (18 frames) before canceling into all the other follow-ups (f+MK Harvest Circle / f+HK Mallet Smash) including additional rolls (Lynx Whirl)","Start-up frames (15/18) refer to the minimum amount of frames that must play out before Elena can execute the follow-ups (Leopard Snap; f+LK follow-up can be executed 3 frames earlier than all the other follow-ups)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","nonHittingMove":true,"i":50},"Lynx Song > Leopard Snap":{"moveName":"Lynx Song > Leopard Snap","plnCmd":"qcf+P > f+LK","numCmd":"236P > 6LK","ezCmd":"d+SP > f+L","cmnName":"Roll > Kick","fullStartup":"Roll+10","startup":10,"active":5,"recovery":22,"total":36,"onHit":"KD +35","onPC":"KD +35","onBlock":-5,"onPP":-25,"dmg":1000,"chp":250,"hcWinSpCa":"20 su","blockstun":22,"hitstop":11,"jugLimit":15,"jugIncr":5,"jugStart":1,"range":"2.14 (+Roll)","DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Combo / Poke / Harassment tool that's mostly safe on block due to the pushback","Elena loses her Projectile invincibility and Crouch size hurtboxes from the prior Lynx Song (Roll) immediately when she transitions into this follow-up (the other follow-ups maintain those properties for longer and are thus more suited for countering projectiles)","Puts the opponent into a limited juggle state on hit","Minimum start-up varies depending on which version of Lynx Song (Roll) Elena does (LP: 13+10 | MP: 13+10 | HP: 16+10 | OD: 15+10)"],"moveType":"special","moveMotion":"F","moveButton":"LK","movesList":"Special","i":51},"Lynx Song > Harvest Circle":{"moveName":"Lynx Song > Harvest Circle","plnCmd":"qcf+P > f+MK","numCmd":"236P > 6MK","ezCmd":"d+SP > f+M","cmnName":"Roll > Launch","fullStartup":"Roll+8","startup":8,"active":3,"recovery":23,"total":33,"onHit":"KD +44","onPC":"KD +44","onBlock":-9,"onPP":-24,"dmg":900,"chp":225,"dmgScaling":"30% Start","blockstun":17,"hitstop":11,"jugLimit":11,"jugIncr":3,"jugStart":1,"range":"1.43 (+Roll)","DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","followUp":true,"extraInfo":["Projectile invincible on frames 1-10 (not factoring in the Projectile invincibility frames from the prior Lynx Song roll)","Extended kick hurtbox is invincible to airborne strikes on frames 8-10 (during the active frames) to help with anti-airing","Combo / Projectile punish / Situational anti-air tool","Elena loses her Crouch size hurtboxes from the prior Lynx Song (Roll) immediately when she transition into this follow-up","Launches the opponent into a limited juggle state on hit","Minimum start-up varies depending on which version of Lynx Song (Roll) Elena does (LP: 16+8 | MP: 18+8 | HP: 19+8 | OD: 18+8)"],"moveType":"special","moveMotion":"F","moveButton":"MK","movesList":"Special","i":52},"Lynx Song > Mallet Smash":{"moveName":"Lynx Song > Mallet Smash","plnCmd":"qcf+P > f+HK","numCmd":"236P > 6HK","ezCmd":"d+SP > f+H","cmnName":"Roll > Overhead","fullStartup":"Roll+22","startup":22,"active":3,"recovery":19,"total":43,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-20,"dmg":800,"chp":160,"dmgScaling":"20% Start","hitstun":24,"blockstun":19,"hitstop":10,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"2.33 (+Roll)","DDoH":8000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","followUp":true,"extraInfo":["Overhead + Low & Throw Crush tool","Projectile invincible on frames 5-24 (top Head hurtbox section is not Projectile invincible)","Airborne on frames 14-23 (Elena counts as Standing on the last active frame) and low crushes on frames 14-24","Elena loses her Crouch size hurtboxes from the prior Lynx Song (Roll) immediately when she transition into this follow-up (also briefly loses her Projectile invincibility before gaining it again on frame 5 of start-up)","Puts airborne opponents into a limited juggle state on hit","Minimum start-up varies depending on which version of Lynx Song (Roll) Elena does (LP: 16+22 | MP: 18+22 | HP: 19+22 | OD: 18+22)"],"moveType":"special","moveMotion":"F","moveButton":"HK","movesList":"Special","i":53},"Lynx Whirl":{"moveName":"Lynx Whirl","plnCmd":"qcf+P / qcb+K > f+P","numCmd":"236P / 214K > 6P","ezCmd":"d+SP / qcb+A > d+SP","cmnName":"Roll / Spin Kicks > Whirl","startup":"15(18/20)","recovery":"28/36/38","total":"28/36/38","followUp":true,"extraInfo":["Accessible from either a prior Lynx Song roll (QCF+P) or Spin Scythe (QCB+K)","Projectile invincible on frames 1-21 on the Light version or frames 1-26 on the Medium / Heavy versions (not factoring in the Crouch size hurtboxes from the prior Lynx Song roll (QCF+P) or Spin Scythe (QCB+K) specials)","Crouch size hurtbox (but still in a Standing state) on frames 1-26 (not factoring in the Crouch size hurtboxes from the prior Lynx Song roll (QCF+P) or Spin Scythe (QCB+K) specials)","Total distance traveled on this Whirl follow-up varies depending on which strength is used (Light: 1.43 | Medium: 1.94 | Heavy: 2.46)","Start-up frames (15/18/20) refer to the minimum amount of frames that must play out before Elena can execute the follow-ups (Leopard Snap (LK): frames 15-21 | Harvest Circle (MK): frames 18-21 | Mallet Smash (HK): frames 18-21 | Lynx Whirl (roll again): frames 20-21)"],"moveType":"special","moveMotion":"F","moveButton":"1P","nonHittingMove":true,"movesList":"Special","i":54},"OD Lynx Whirl":{"moveName":"OD Lynx Whirl","plnCmd":"qcf+PP > f+P","numCmd":"236PP > 6P","ezCmd":"d+Auto SP > d+SP","cmnName":"OD Roll > Whirl","startup":"15(18/20)","recovery":"34 total","total":34,"followUp":true,"extraInfo":["Accessible from a prior OD Lynx Song roll (QCF+PP)","Projectile invincible on frames 1-26 (not factoring in the Crouch size hurtboxes from the prior OD Lynx Song roll (QCF+PP))","Crouch size hurtbox (but still in a Standing state) on frames 1-26 (not factoring in the Crouch size hurtboxes from the prior OD Lynx Song roll (QCF+P))","Total distance traveled: 2.59 (travels even further and faster than the HP version)","Start-up frames (15/18/20) refer to the minimum amount of frames that must play out before Elena can execute the follow-ups (Leopard Snap (LK): frames 15-24 | Harvest Circle (MK): frames 18-24 | Mallet Smash (HK): frames 18-24 | Lynx Whirl (roll again): frames 20-24)","Largely the same as the non-OD Lynx Whirl versions, except this version has a longer cancel window for the follow-ups"],"moveType":"special","moveMotion":"F","moveButton":"1P","nonHittingMove":true,"i":55},"Lynx Whirl > Leopard Snap":{"moveName":"Lynx Whirl > Leopard Snap","plnCmd":"Whirl > f+LK","numCmd":"Whirl > 6LK","ezCmd":"Whirl > f+L","cmnName":"Whirl > Kick","fullStartup":"Roll+10","startup":10,"active":"5(5)3","recovery":"14(15)","total":"36(37)","onHit":"KD +48","onPC":"KD +48","onBlock":1,"onPP":-16,"dmg":"1200 (600*600)","chp":"300 (150*150)","hcWinSpCa":"38 su (*17)","hcWinNotes":"*2nd hit only: 17","blockstun":"21*18 (28)","hitstop":"11*11 (11*13)","jugLimit":"15*15","jugIncr":"5*10","jugStart":"1*1","range":"2.14~2.65 (+Roll)","DDoH":5000,"DDoB":"4000 (2000*2000)","DGain":"2000 (1000*1000)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Combo / Pressure tool that lets Elena continue her pressure even on block (+1)","On block, the opponent can walk back to avoid throw midscreen (but Elena is left close enough to hitconfirm from Crouch LK)","+1F extra recovery frame (15F) on whiff","Elena loses her Projectile invincibility and Crouch size hurtboxes from the prior Lynx Whirl (enhanced Roll) immediately when she transitions into this follow-up (the other follow-ups maintain those properties for longer and are thus more suited for countering projectiles)","Puts the opponent into a limited juggle state on hit (key combo tool in optimal / max damage combos)","Can be used after Spin Scythe to continue the pressure on hit (2F gap frametrap on hit)"],"moveType":"special","moveMotion":"F","moveButton":"LK","movesList":"Special","i":56},"Lynx Whirl > Harvest Circle":{"moveName":"Lynx Whirl > Harvest Circle","plnCmd":"Whirl > f+MK","numCmd":"Whirl > 6MK","ezCmd":"Whirl > f+M","cmnName":"Whirl > Launch","fullStartup":"Roll+8","startup":8,"active":"3(6)3","recovery":"14(16)","total":"33(35)","onHit":"KD +50","onPC":"KD +50","onBlock":-4,"onPP":-17,"dmg":"1300 (600*700)","chp":"325 (150*175)","dmgScaling":"30% Start","blockstun":"18*15 (24)","hitstop":"8*10","jugLimit":"11*11","jugIncr":"0*3","jugStart":"1*4","range":"1.74 (+Roll)","DDoH":4000,"DDoB":"4000 (2000*2000)","DGain":"3500 (1500*2000)","SelfSoH":"1100 (500*600)","SelfSoB":"550 (250*300)","OppSoH":"770 (350*420)","OppSoB":"275 (125*150)","atkLvl":"H","followUp":true,"extraInfo":["Projectile invincible on frames 1-10 (not factoring in the Projectile invincibility frames from the prior Lynx Whirl roll)","Extended kick hurtbox is invincible to airborne strikes on frames 8-10 (during the active frames) to help with anti-airing","+2F extra recovery frames (16F) on whiff and block","Combo / Projectile punish / Situational anti-air tool","Elena loses her Crouch size hurtboxes from the prior Lynx Whirl (enhanced Roll) immediately when she transition into this follow-up","Launches the opponent into a limited juggle state on hit","Combos from Spin Scythe > Whirl cancel on Counter-Hit / Punish Counter","The first hit pulls opponents inward on hit or block (ensures combo consistency as Elena moves backwards)"],"moveType":"special","moveMotion":"F","moveButton":"MK","movesList":"Special","i":57},"Lynx Whirl > Mallet Smash":{"moveName":"Lynx Whirl > Mallet Smash","plnCmd":"Whirl > f+HK","numCmd":"Whirl > 6HK","ezCmd":"Whirl > f+H","cmnName":"Whirl > Overhead","fullStartup":"Roll+22","startup":22,"active":"2(2)2","recovery":16,"total":43,"onHit":4,"onPC":8,"onBlock":3,"onPP":-20,"dmg":"1000 (500*500)","chp":"200 (100*100)","dmgScaling":"20% Start","hitstun":"22*22 (26)","blockstun":"17*21 (25)","hitstop":"4*10","jugLimit":"5*6","jugIncr":"1*1","jugStart":"1*1","range":"2.24~2.50 (+Roll)","DDoH":"10000 (5000*5000)","DDoB":"5000 (2500*2500)","DGain":"4000 (2000*2000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"M","followUp":true,"extraInfo":["Overhead + Low & Throw Crush tool","Projectile invincible on frames 5-27 (top Head hurtbox section is not Projectile invincible) - not factoring in the Projectile invincibility frames from the prior Lynx Whirl roll","Low crushes on frames 5-22","Airborne on frames 9-22 (Elena counts as Standing on the second active frame)","Can also be used for oki or to continue the pressure even on block (+3)","Elena loses her Crouch size hurtboxes from the prior Lynx Whirl (enhanced Roll) immediately when she transition into this follow-up (also briefly loses her Projectile invincibility before gaining it again on frame 5 of start-up)","Puts airborne opponents into a limited juggle state on hit"],"moveType":"special","moveMotion":"F","moveButton":"HK","movesList":"Special","i":58},"LK Spin Scythe":{"moveName":"LK Spin Scythe","plnCmd":"qcb+LK","numCmd":"214LK","ezCmd":"qcb+L","cmnName":"LK Spin Kicks","startup":15,"active":"4(14)3(24)2(3)3","recovery":24,"total":91,"onHit":"KD +34","onPC":"KD +34","onBlock":"-12(-35)","onPP":"-23(-25)","dmg":"900 (300x2*150x2)","chp":"224 (75x2*37x2)","dmgScaling":"20% Start","hcWinSpCa":"78 (*35)","hcWinNotes":"*first 2 hits only: 35","hitstun":"27*29 (49)","blockstun":"22*22*15*15 (42+20)","hitstop":"4*4*3*10 (6*6*3*10)","jugLimit":"2*3*3*3","jugIncr":"1*0*0*3","jugStart":"1*1*1*3","range":"2.03~4.07","DDoH":"10000 (2000x2*3000x2)","DDoB":"4000 (1000x4)","DGain":"2000 (500x4)","SelfSoH":"1000 (300x2*200x2)","SelfSoB":"500 (150x2*100x2)","OppSoH":"700 (210x2*140x2)","OppSoB":"250 (75x2*50x2)","atkLvl":"H","xx":["su3"],"extraInfo":["First 2 hits force stand on hit (so the last 2 hits to also combo)","Further range foot hitbox on the first 2 hits cannot hit crouching opponents (shorter overall range against crouching opponents, which can affect whiff punishes)","Last 2 hits cannot hit crouching opponents at all","Block disadvantage shown in parenthesis (-35) refers to when the last 2 hits whiff on crouch blocking opponents","Cancelable into Lynx Whirl (enhanced Roll) from the 2nd hit, allowing Elena to extend her combos or to keep up the pressure / mixup the opponent","Carries over Counter-Hit / Punish Counter bonus frame advantage on the first 2 hits","Lynx Whirl (enhanced Roll) cancel from the 2nd hit combos into Harvest Combo (f+MK) on Counter-Hit and Leopard Snap (f+LK) on Punish Counter","Last hit puts the opponent into a limited juggle state on hit (first 2 hits keep them grounded)"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":59},"MK Spin Scythe":{"moveName":"MK Spin Scythe","plnCmd":"qcb+MK","numCmd":"214MK","ezCmd":"qcb+M","cmnName":"MK Spin Kicks","startup":20,"active":"4(19)3(22)5(2)2","recovery":27,"total":103,"onHit":"KD +42","onPC":"KD +42","onBlock":"-14(-37)","onPP":-27,"dmg":"1000 (300x2*200x2)","chp":"250 (75x2*50x2)","dmgScaling":"20% Start","hcWinSpCa":"83 (*40)","hcWinNotes":"*first 2 hits only: 40","hitstun":"27*29 (54)","blockstun":"22*22*15*15 (47+22)","hitstop":"4*4*4*10 (6*6*4*10)","jugLimit":"2*3*3*3","jugIncr":"1*0*0*3","jugStart":"1*1*1*3","range":"2.03~4.07","DDoH":"10000 (2000x2*3000x2)","DDoB":"4000 (1000x4)","DGain":"2000 (500x4)","SelfSoH":"1000 (300x2*200x2)","SelfSoB":"500 (150x2*100x2)","OppSoH":"700 (210x2*140x2)","OppSoB":"250 (75x2*50x2)","atkLvl":"H","xx":["su3"],"extraInfo":["First 2 hits force stand on hit (so the last 2 hits to also combo)","Further range foot hitbox on the first 2 hits cannot hit crouching opponents (shorter overall range against crouching opponents, which can affect whiff punishes)","Last 2 hits cannot hit crouching opponents at all","Block disadvantage shown in parenthesis (-37) refers to when the last 2 hits whiff on crouch blocking opponents","Cancelable into Lynx Whirl (enhanced Roll) from the 2nd hit, allowing Elena to extend her combos or to keep up the pressure / mixup the opponent","Carries over Counter-Hit / Punish Counter bonus frame advantage on the first 2 hits","Lynx Whirl (enhanced Roll) cancel from the 2nd hit combos into Harvest Combo (f+MK) on Counter-Hit and Leopard Snap (f+LK) on Punish Counter","Last hit puts the opponent into a limited juggle state on hit (first 2 hits keep them grounded)","+42 KD when hitting grounded opponents which sets up for a safe jump if close enough to the corner"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":60},"HK Spin Scythe":{"moveName":"HK Spin Scythe","plnCmd":"qcb+HK","numCmd":"214HK","ezCmd":"qcb+H","cmnName":"HK Spin Kicks","startup":24,"active":"4(17)3(22)5(2)2","recovery":23,"total":101,"onHit":"KD +52","onPC":"KD +52","onBlock":"-10(-33)","onPP":-23,"dmg":"1200 (400x2*200x2)","chp":"300 (100x2*50x2)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"81 (*38)","hcWinNotes":"*first 2 hits only: 38","hitstun":"29*29 (52)","blockstun":"22*22*15*15 (45+22)","hitstop":"4*4*4*10 (6*6*4*10)","jugLimit":"2*3*3*3","jugIncr":"1*0*0*3","jugStart":"1*1*1*3","range":"2.03~4.07","DDoH":"10000 (2000x2*3000x2)","DDoB":"4000 (1000x4)","DGain":"2000 (500x4)","SelfSoH":"1000 (300x2*200x2)","SelfSoB":"500 (150x2*100x2)","OppSoH":"700 (210x2*140x2)","OppSoB":"250 (75x2*50x2)","atkLvl":"H","xx":["su3"],"extraInfo":["First 2 hits force stand on hit (so the last 2 hits to also combo)","Further range foot hitbox on the first 2 hits cannot hit crouching opponents (shorter overall range against crouching opponents, which can affect whiff punishes)","Last 2 hits cannot hit crouching opponents at all","Block disadvantage shown in parenthesis (-33) refers to when the last 2 hits whiff on crouch blocking opponents","Cancelable into Lynx Whirl (enhanced Roll) from the 2nd hit, allowing Elena to extend her combos or to keep up the pressure / mixup the opponent","Carries over Counter-Hit / Punish Counter bonus frame advantage on the first 2 hits","Lynx Whirl (enhanced Roll) cancel from the 2nd hit combos into Harvest Combo (f+MK) on Counter-Hit and Leopard Snap (f+LK) on Punish Counter","Last hit launches the opponent into a limited juggle state on hit (first 2 hits keep them grounded)"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":61},"Spin Scythe > Lynx Whirl":{"moveName":"Spin Scythe > Lynx Whirl","plnCmd":"qcb+K > f+P","numCmd":"214K > 6P","ezCmd":"qcb+A > d+SP","cmnName":"Spin Kicks > Whirl","startup":"15/20/24","active":"4*3","total":"28/36/38","onHit":"-3/-11/-13","onPC":"1/-7/-9","onBlock":"-12/-20/-22","dmg":"600(800)","chp":"150(200)","dmgScaling":"LK/MK: 20% Start / HK: Combo (2 hits)","hcWinSpCa":"*37/40/38","hcWinNotes":"*LK/MK/HK Whirl","hitstun":"27/29*29 (49/54/52)","blockstun":"22*22 (42/47/45)","hitstop":"4*4 (6*6)","jugLimit":"2*3","jugIncr":"1*0","jugStart":"1*1","DDoH":"4000 (2000*2000)","DDoB":"2000 (1000*1000)","DGain":"1000 (500*500)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","followUp":true,"extraInfo":["Start-up listed refers to the different versions of Spin Scythe (LK/MK/HK) used before canceling into Lynx Whirl (enhanced Roll)","Recovery frames and Frame advantages listed refers to the different versions of Lynx Whirl roll (LP/MP/HP) canceled into","HK Spin Scythe deals 200 extra damage (800 total) on the first 2 hits before canceling into the Lynx Whirl (enhanced Roll)","First 2 hits force stand on hit (so the last 2 hits to also combo)","Further range foot hitbox on the first 2 hits cannot hit crouching opponents (shorter overall range against crouching opponents, which can affect whiff punishes)","Cancelable into Lynx Whirl (enhanced Roll) from the 2nd hit, allowing Elena to extend her combos or to keep up the pressure / mixup the opponent","Carries over Counter-Hit / Punish Counter bonus frame advantage on the first 2 hits","Lynx Whirl (enhanced Roll) cancel from the 2nd hit combos into Harvest Combo (f+MK) on Counter-Hit and Leopard Snap (f+LK) on Punish Counter"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Special","i":62},"OD Spin Scythe":{"moveName":"OD Spin Scythe","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"qcb+AA","cmnName":"OD Spin Kicks","startup":18,"active":"4(12)3(24)2(3)3","recovery":22,"total":90,"onHit":"KD +52","onPC":"KD +52","onBlock":"-10(-33)","onPP":"-21(-23)","dmg":"1000 (300x2*200x2)","chp":"250 (75x2*50x2)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"74 (*31)","hcWinNotes":"*first 2 hits only: 31","hitstun":"29*27 (45)","blockstun":"22*22*15*15 (40+20)","hitstop":"4*4*4*10 (6*6*4*10)","jugLimit":"2*3*3*3","jugIncr":"1*0*0*3","jugStart":"1*1*1*3","range":"2.03~4.07","DDoH":"10000 (2000x2*3000x2)","DDoB":"4000 (1000x4)","DGain":-20000,"SelfSoH":"1000 (300x2*200x2)","SelfSoB":"500 (150x2*100x2)","OppSoH":"700 (210x2*140x2)","OppSoB":"250 (75x2*50x2)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["First 2 hits force stand on hit (so the last 2 hits to also combo)","Further range foot hitbox on the first 2 hits cannot hit crouching opponents (shorter overall range against crouching opponents, which can affect whiff punishes)","Last 2 hits cannot hit crouching opponents at all","Block disadvantage shown in parenthesis (-33) refers to when the last 2 hits whiff on crouch blocking opponents","Cancelable into Lynx Whirl (enhanced Roll) from the 2nd hit, allowing Elena to extend her combos or to keep up the pressure / mixup the opponent","Carries over Counter-Hit / Punish Counter bonus frame advantage on the first 2 hits","Lynx Whirl (enhanced Roll) cancel from the 2nd hit combos into Harvest Combo (f+MK) on Counter-Hit and Leopard Snap (f+LK) on Punish Counter","Last hit launches the opponent into a limited juggle state on hit (first 2 hits keep them grounded)"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":63},"OD Spin Scythe > Lynx Whirl":{"moveName":"OD Spin Scythe > Lynx Whirl","plnCmd":"qcb+KK > f+P","numCmd":"214KK > 6P","ezCmd":"qcb+AA > d+SP","cmnName":"OD Spin Kicks > Whirl","startup":18,"active":"4(12)3","total":"28/36/38","onHit":"-3/-11/-13","onPC":"1/-7/-9","onBlock":"-10/-18/-20","dmg":"600 (300*300)","chp":"150 (75*75)","hcWinSpCa":"*35","hcWinNotes":"*LK/MK/HK Whirl","hitstun":"29*27 (45)","blockstun":"22*22 (40)","hitstop":"4*4 (6*6)","jugLimit":"2*3","jugIncr":"1*0","jugStart":"1*1","DDoH":"4000 (2000*2000)","DDoB":"2000 (1000*1000)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","followUp":true,"extraInfo":["Start-up listed refers to OD Spin Scythe used before canceling into Lynx Whirl (enhanced Roll)","Recovery frames and Frame advantages listed refers to the different versions of Lynx Whirl roll (LP/MP/HP) canceled into","First 2 hits force stand on hit (so the last 2 hits to also combo)","Further range foot hitbox on the first 2 hits cannot hit crouching opponents (shorter overall range against crouching opponents, which can affect whiff punishes)","Cancelable into Lynx Whirl (enhanced Roll) from the 2nd hit, allowing Elena to extend her combos or to keep up the pressure / mixup the opponent","Carries over Counter-Hit / Punish Counter bonus frame advantage on the first 2 hits","Lynx Whirl (enhanced Roll) cancel from the 2nd hit combos into Harvest Combo (f+MK) on Counter-Hit and Leopard Snap (f+LK) on Punish Counter"],"moveType":"special","moveMotion":"F","moveButton":"1P","nonHittingMove":true,"movesList":"Special","i":64},"LP Moon Glider":{"moveName":"LP Moon Glider","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"b+SP","cmnName":"LP Sway Kick","startup":20,"active":3,"recovery":20,"total":42,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-21,"dmg":800,"chp":200,"hcWinSpCa":18,"hitstun":24,"blockstun":20,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.45,"DDoH":8000,"DDoB":5000,"DGain":1500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Slightly evasive tool that's safe on block and grants follow-up combos on whiff punish (Punish Counter)","Elena sways back slightly on frames 5-14 (reaches maximum sway back distance on frame 5)","Maximum sway back distance: 0.40","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":65},"MP Moon Glider":{"moveName":"MP Moon Glider","plnCmd":"qcb+MP","numCmd":"214MP","cmnName":"MP Sway Kick","startup":24,"active":3,"recovery":19,"total":45,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-20,"dmg":800,"chp":200,"hcWinSpCa":18,"hitstun":24,"blockstun":20,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.7,"DDoH":8000,"DDoB":5000,"DGain":1500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Evasive tool that's safe on block and grants follow-up combos on whiff punish (Punish Counter)","Elena sways back on frames 5-18 (reaches maximum sway back distance on frame 9)","Maximum sway back distance: 0.50","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":66},"HP Moon Glider":{"moveName":"HP Moon Glider","plnCmd":"qcb+HP","numCmd":"214HP","cmnName":"HP Sway Kick","startup":28,"active":3,"recovery":20,"total":50,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-21,"dmg":800,"chp":200,"hcWinSpCa":18,"hitstun":25,"blockstun":21,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.84,"DDoH":8000,"DDoB":5000,"DGain":1500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Very evasive tool that's safe on block and grants follow-up combos on whiff punish (Punish Counter)","Elena sways back quite a lot on frames 5-23 (reaches maximum sway back distance on frames 14-16)","Maximum sway back distance: 0.71","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":67},"Moon Glider Follow-up":{"moveName":"Moon Glider Follow-up","plnCmd":"qcb+P > f+P","numCmd":"214P > 6P","ezCmd":"b+SP > f+A","cmnName":"Sway follow-up","startup":16,"active":"2(4)4","recovery":25,"total":50,"onHit":"KD +39","onPC":"KD +39","onBlock":-13,"dmg":"1400 (800*300x2)","chp":"350 (200*75x2)","dmgScaling":"Combo (5% Extra)","hcWinSpCa":"58-60 su","hitstun":"24*20*24 (91)","blockstun":"20/21*15*16 (39)","hitstop":"13*3*12","jugLimit":"5*6*7","jugIncr":"1*1*1","jugStart":"1*1*1","range":"2.33~2.79","DDoH":2000,"DDoB":"6000 (5000*500x2)","DGain":"1500 (750*750)","SelfSoH":"1550 (1000*350*200)","SelfSoB":"775 (500*175*100)","OppSoH":"1085 (700*245*140)","OppSoB":"387 (250*87*50)","atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Follow-up option from the Moon Glider sway that's hit confirmable (18F window)","Puts the opponent into a limited juggle state on hit (can only really extend the combo by canceling into SA3 / CA)"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Special","i":68},"OD Moon Glider":{"moveName":"OD Moon Glider","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"b+Auto SP","cmnName":"OD Sway Kick","startup":23,"active":3,"recovery":20,"total":45,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-21,"dmg":800,"chp":200,"hcWinSpCa":18,"hitstun":24,"blockstun":20,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.74,"DDoH":8000,"DDoB":5000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Evasive tool that's safe on block and grants follow-up combos on whiff punish (Punish Counter)","Elena sways back on frames 5-19 (reaches maximum sway back distance on frame 9","Maximum sway back distance: 0.56","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":69},"OD Moon Glider Follow-up":{"moveName":"OD Moon Glider Follow-up","plnCmd":"qcb+PP > f+P","numCmd":"214PP > 6P","ezCmd":"b+Auto SP > f+SP","cmnName":"OD Sway follow-up","startup":16,"active":"2(4)4(19)3","recovery":35,"total":82,"onHit":"KD +42","onPC":"KD +42","onBlock":-19,"dmg":"1900 (800*300x2*500)","chp":"475 (200*75x2*125)","dmgScaling":"Combo (5% Extra)","hcWinSpCa":"98-100 su","blockstun":"20*15*24*18 (65)","hitstop":"13*3*7*11","jugLimit":"5*6*21*11","jugIncr":"1*1*1*3","jugStart":"1*1*1*1","range":"2.33~3.64","DDoH":1000,"DDoB":"7000 (5000*500x2*1000)","SelfSoH":"2150 (1000*350*200*600)","SelfSoB":"1075 (500*175*100*300)","OppSoH":"1505 (700*245*140*420)","OppSoB":"537 (250*87*50*150)","atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Follow-up option from the OD Moon Glider sway that's hit confirmable (18F window)","Puts the opponent into a limited juggle state on hit (can only really extend the combo by canceling into SA2 / SA3 / CA","+42 KD when hitting grounded opponents which sets up for a safe jump if close enough to the corner"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Special","i":70},"Meteor Volley":{"moveName":"Meteor Volley","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":7,"active":"5(6)4(16)2","recovery":"24+31 (55)","total":94,"onHit":"KD +44","onPC":"KD +44","onBlock":-68,"onPP":-86,"dmg":"1800 (250*750*800)","chp":500,"dmgScaling":"30% Minimum / 30% Start / 10% Immediate / Combo (2 hits)","blockstun":20,"hitstop":"4*3*15","jugLimit":"11*11*11","jugIncr":"0*0*6","jugStart":"2*2*1","range":1.458,"DDoH":"5000 (1500x2*2000)","DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-21","Has no strike/throw/projectile invincibility (cannot be used as a reversal)","Airborne on frames 7-63 (Forced Knockdown state)","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Incurs 30% damage scaling penalty if used as the first hit of a combo","Incurs 10% immediate scaling and counts as 2 hits of damage scaling when comboed into","Cannot hit cross-up (behind Elena)","Launches the opponent into a limited juggle state (follow-up juggles always possible)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":71},"Revival Dance":{"moveName":"Revival Dance","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"b+SP+H / qcf,qcf+M","cmnName":"Super Art Level 2","startup":12,"active":6,"recovery":62,"total":79,"onHit":"HKD +25(1)","onPC":"HKD +25(1)","onBlock":-47,"onPP":-66,"dmg":"2800(1950)","chp":750,"dmgScaling":"40% Minimum","blockstun":21,"hitstop":10,"jugLimit":99,"range":"2.15~2.92","DDoH":10000,"DDoB":5000,"DGain":"Heal: 10000","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-17","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Excellent anti-fireball tool due to its invincibility and forward movement","Slow startup makes it a risky reversal option (can be safely meatied by light normals)","On HIT only; Can hold down during the move to sacrifice damage (1950 damage instead of 2800) and oki (+1 HKD instead of +25 HKD) to instead heal yourself by 1600 HP (16% health) and recover 1 Drive bar","This healing is unaffected by scaling and deals the same Drive damage to the opponent as the regular version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":72},"Song of the Grasslands":{"moveName":"Song of the Grasslands","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"d+SP+H / qcb,qcb+H","cmnName":"Super Art Level 3","startup":8,"active":4,"recovery":68,"total":79,"onHit":"HKD +24","onPC":"HKD +24","onBlock":-54,"onPP":-70,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":18,"hitstop":17,"jugLimit":99,"range":1.726,"DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-11","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.1 Drive Bars for Elena","Incurs 10% damage scaling when canceled into from Specials","Great anti-air at mid to long range, but can whiff under closer range jumps and cannot hit cross-up (behind Elena)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","movesList":"Super","i":73},"Song of the Grasslands (Critical Art)":{"moveName":"Song of the Grasslands (Critical Art)","plnCmd":"qcb,qcb+K (CA)","numCmd":"214214K (CA)","ezCmd":"d+SP+H / qcb,qcb+H (CA)","cmnName":"Critical Art","startup":8,"active":4,"recovery":68,"total":79,"onHit":"HKD +29","onPC":"HKD +29","onBlock":-54,"onPP":-70,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":18,"hitstop":17,"jugLimit":99,"range":1.726,"DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-11","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.1 Drive Bars for Elena","Incurs 10% damage scaling when canceled into from Specials","Great anti-air at mid to long range, but can whiff under closer range jumps and cannot hit cross-up (behind Elena)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","i":74}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Scratch Wheel","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"20","bDash":"23","color":"#dddddd","phrase":"Time for us to dance!","fWalk":"0.048","bWalk":"0.033","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.43","bDashDist":"1.139","dRushDist":"0.548","dRushDistMin":"0.548","dRushDistBlock":"2.1","dRushDistMax":"3.011","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"ELN","hashtag":"#SF6_ELENA","fastestNormal":"4f"}},"Guile":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":3,"recovery":7,"total":14,"onHit":4,"onPC":8,"onBlock":-2,"DRoH":4,"DRoB":-2,"onPP":-8,"SA2oH":7,"SA2oB":1,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":14,"blockstun":8,"hitstop":9,"range":1.07,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"Auto H","startup":7,"active":3,"recovery":15,"total":24,"onHit":6,"onPC":10,"onBlock":0,"DRoH":14,"DRoB":8,"onPP":-16,"SA2oH":17,"SA2oB":11,"dmg":600,"hcWinSpCa":15,"hcWinTc":17,"hitstun":24,"blockstun":18,"hitstop":11,"range":0.94,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Main combo starter","Has a b+HP Target Combo follow-up"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","startup":7,"active":3,"recovery":23,"total":32,"onHit":-1,"onPC":14,"onBlock":-6,"DRoH":15,"DRoB":10,"onPP":-24,"SA2oH":18,"SA2oB":13,"dmg":900,"dmgScaling":"20% Start","hcWinSpCa":17,"hitstun":25,"blockstun":20,"hitstop":13,"range":"1.251~1.408","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Fully cancelable combo / whiff punish tool","Decent whiff punish tool with its Punish Counter stagger effect (+14 on Punish Counter)","Situational anti-air on the later 2 active frames","There is a brief extended hurtbox on frame 6 of start-up (1F before active) that is strike invincible (cannot counter-poke projectiles)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":2,"recovery":12,"total":18,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":5,"DRoB":1,"onPP":-12,"SA2oH":10,"SA2oB":6,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":"12(*13)","hcWinNotes":"*DR Cancel","hitstun":17,"blockstun":13,"hitstop":9,"range":1.27,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":7,"active":5,"recovery":18,"total":29,"onHit":1,"onPC":5,"onBlock":-4,"onPP":-21,"dmg":700,"hitstun":24,"blockstun":19,"hitstop":11,"range":1.436,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Solid anti-air with good amount of active frames","Guile's head hurtbox leans back on frames 6-11 (helps with anti-airing)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":13,"active":3,"recovery":21,"total":36,"onHit":4,"onPC":8,"onBlock":-4,"onPP":-22,"SA2oH":21,"SA2oB":13,"dmg":800,"dmgScaling":"20% Start","hcWinSpCa":17,"hitstun":28,"blockstun":20,"hitstop":13,"range":1.906,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"extraInfo":["Cancelable into all Supers","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":3,"recovery":8,"total":14,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":4,"DRoB":-3,"onPP":-9,"SA2oH":9,"SA2oB":2,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":9,"hitstop":9,"range":1.03,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-6 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":6,"active":3,"recovery":"13(16)","total":"21(24)","onHit":4,"onPC":8,"onBlock":-2,"DRoH":10,"DRoB":4,"onPP":-14,"SA2oH":13,"SA2oB":7,"dmg":600,"hcWinSpCa":15,"hcWinTc":16,"hitstun":20,"blockstun":14,"hitstop":11,"range":1.22,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Has very low pushback on hit","Cancelable into itself (d+MP Target Combo)","+3F extra recovery frames (16F) on whiff","Topmost hurtboxes on frames 1-8 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":9,"active":5,"recovery":20,"total":33,"onHit":0,"onPC":4,"onBlock":-9,"DRoH":15,"DRoB":6,"onPP":-23,"SA2oH":18,"SA2oB":9,"dmg":900,"hcWinSpCa":15,"hitstun":25,"blockstun":16,"hitstop":13,"range":0.91,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand (useful in Sonic Boom loops to create consistent spacing)","Solid vertical anti-air","Cannot hit cross-up (behind Guile)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":12,"total":18,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-12,"dmg":200,"dmgScaling":"20% Start","hitstun":15,"blockstun":11,"hitstop":9,"range":1.17,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":18,"total":28,"onHit":4,"onPC":8,"onBlock":-5,"onPP":-19,"dmg":500,"dmgScaling":"20% Start","hcWinTc":18,"hitstun":25,"blockstun":18,"hitstop":11,"range":"1.423~1.593","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["tc"],"extraInfo":["Incurs a 20% damage scaling penalty if used as the first hit of a combo","Incredibly strong poke tool with great range and hit confirmable into Flash Kick on Punish / Drive Rush","Target Combo follow-up maintains the Counter-hit / Punish Counter property from the initial crouch MK (results in OTG bounce state)"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":9,"active":"2(16)3","recovery":21,"total":50,"onHit":"KD +34","onPC":"HKD +44","onBlock":-12,"onPP":-22,"dmg":"900 (450*450)","dmgScaling":"20% Start","hcWinTc":"26 (29 PC)","hitstun":"19*-","blockstun":"19*12","hitstop":"13*13","jugLimit":"5*5","jugIncr":"1*120","jugStart":"1*1","range":"1.739~2.037","DDoH":10000,"DDoB":"4000 (2000*2000)","DGain":"3000 (1500*1500)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"L","xx":["tc"],"extraInfo":["Incurs a 20% damage scaling penalty if used as the first hit of a combo","First hit launches the opponent into a limited juggle state on Punish Counter","Both hits have juggle potential"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":10,"onHit":"4~9","onPC":"8~13","onBlock":"0~5","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Can be used as an instant Overhead"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":3,"onHit":"9~11 (KD)","onPC":"13~15 (KD)","onBlock":"5~7","dmg":700,"hitstun":15,"blockstun":11,"hitstop":11,"range":1.11,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a juggle state","Projectile invincible on lower body (legs) on frames 7-22"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":4,"onHit":"9~15","onPC":"13~19 (KD)","onBlock":"5~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.24,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit / Punish Counter","Projectile invincible on lower body (legs) on frames 9-23"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":10,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.55,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":7,"onHit":"11~13","onPC":"15~17","onBlock":"7~9","dmg":600,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Projectile invincible on lower body (legs) on frames 7-20"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":5,"onHit":"10~15","onPC":"14~19","onBlock":"6~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.14,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Decent horizontal jump-in"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Full Bullet Magnum":{"moveName":"Full Bullet Magnum","plnCmd":"f+MP","numCmd":"6MP","cmnName":"Overhead","startup":20,"active":3,"recovery":19,"total":41,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-20,"dmg":800,"hitstun":24,"blockstun":19,"hitstop":11,"range":1.465,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","extraInfo":["Overhead","Causes a spiked knockdown against airborne opponents on hit","Slightly faster and more damaging than most of the command Overheads in the game"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":19},"Spinning Back Knuckle":{"moveName":"Spinning Back Knuckle","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"Spinning Back Fist","startup":16,"active":3,"recovery":20,"total":38,"onHit":5,"onPC":9,"onBlock":3,"onPP":-21,"dmg":800,"hitstun":28,"blockstun":26,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"1.856~1.921","DDoH":12000,"DDoB":6000,"DGain":5000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["Cannot hit crouch","Moves Guile forward with strong + frames on block","Has some juggle potential"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":20},"Burning Straight":{"moveName":"Burning Straight","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"b+HP","startup":9,"active":3,"recovery":21,"total":32,"onHit":1,"onPC":5,"onBlock":-4,"DRoH":15,"DRoB":10,"onPP":-22,"SA2oH":18,"SA2oB":13,"dmg":800,"hcWinSpCa":17,"hitstun":25,"blockstun":20,"hitstop":13,"range":1.49,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Combo / buffer tool"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":21},"Knee Bazooka":{"moveName":"Knee Bazooka","plnCmd":"b+LK","numCmd":"4LK","ezCmd":"b+L","cmnName":"Knee","startup":8,"active":5,"recovery":15,"total":27,"onHit":"0(4)","onPC":"4(8)","onBlock":"-4(0)","onPP":-18,"dmg":500,"hitstun":20,"blockstun":16,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"1.323~1.587","DDoH":3000,"DDoB":2500,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Crushes lows on frames 7-17","Can be spaced so it hits on last active frame, but it requires extremely specific spacing","Has some juggle potential"],"moveType":"normal","moveMotion":"B","moveButton":"LK","movesList":"Command Normal","i":22},"Rolling Sobat":{"moveName":"Rolling Sobat","plnCmd":"b or f+MK","numCmd":"4 or 6+MK","ezCmd":"b or f+M","cmnName":"Sobat Kick","startup":11,"active":3,"recovery":"18(21)","total":"31(34)","onHit":3,"onPC":7,"onBlock":-6,"onPP":-19,"dmg":700,"hitstun":24,"blockstun":15,"hitstop":11,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"1.863 Fwd / 0.767 Back","DDoH":6000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Crushes lows on frames 7-17","Very strong tool in neutral","The forward Sobat version has +3F extra recovery frames (21F) on whiff","Has a stronger priority hitbox on the back version","Has some Juggle potential"],"moveType":"normal","moveMotion":"BorF","moveButton":"MK","movesList":"Command Normal","i":23},"Reverse Spin Kick":{"moveName":"Reverse Spin Kick","plnCmd":"f+HK","numCmd":"6HK","cmnName":"Upsidedown Kick","startup":17,"active":3,"recovery":26,"total":45,"onHit":"-1 (KD +29)","onPC":"KD +55","onBlock":-8,"onPP":-27,"dmg":1000,"hitstun":28,"blockstun":21,"hitstop":15,"jugLimit":0,"jugIncr":1,"jugStart":"1 (Crumple: -1)","range":2.086,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Throw invincible and crushes lows on frames 4-28","Knocks down (+29 KD) grounded opponents on Counter-Hit","Causes a crumple state against grounded opponents on Punish Counter","Puts airborne opponents into a limited juggle state on Counter-Hit / Punish Counter","The brief extended leg hurtbox on frame 16 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":24},"Guile High Kick":{"moveName":"Guile High Kick","plnCmd":"df+HK","numCmd":"3HK","cmnName":"Launcher Kick","startup":10,"active":3,"recovery":23,"total":35,"onHit":0,"onPC":"KD Spin +51","onBlock":-9,"DRoH":9,"DRoB":0,"onPP":-24,"SA2oH":12,"SA2oB":3,"dmg":1000,"hcWinSpCa":"23 (PC 30*)","hcWinNotes":"*Longer hit confirm on Punish Counter","blockstun":17,"hitstop":"13(20)","jugLimit":0,"jugIncr":1,"jugStart":"CH/PC air: 1","range":1.559,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Whiffs on most crouching moves (can still hit some like crouch HP)","Launches opponent into a spinning free juggle state on Punish Counter","Puts airborne opponents into a limited juggle state on Counter-Hit","Has a very lenient cancel window for hit confirming (23F hit confirm window) and setting up Sonic Boom loops spacing","Not a reliable anti-air by itself (extends hurtboxes and does not have a strong anti-air hitbox)","The brief extended leg hurtbox on frame 9 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"DF","moveButton":"HK","movesList":"Command Normal","i":25},"Recoil Cannon":{"moveName":"Recoil Cannon","plnCmd":"MP > b+HP","numCmd":"5MP > 4HP","ezCmd":"Auto H > H","cmnName":"MP > HP Target Combo","fullStartup":"7+16","startup":16,"fullActive":"3*3","active":3,"recovery":26,"total":44,"onHit":"KD +35","onPC":"KD +35","onBlock":-9,"DRoH":"KD +54","DRoB":10,"onPP":-27,"SA2oH":"KD +57","SA2oB":13,"dmg":"1200 (600*600)","hcWinSpCa":"50-51","blockstun":20,"hitstop":13,"jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","DDoH":7000,"DDoB":"6000 (3000*3000)","DGain":"2500 (1500*1000)","SelfSoH":"1300 (500*800)","SelfSoB":"650 (250*400)","OppSoH":"910 (350*560)","OppSoB":"325 (125*200)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Puts opponent into a limited juggle state on hit","The start-up of the HP follow-up is kara cancelable on frames 8-9 which positions Guile further back (helps optimize his gameplan and pressure)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":26},"Double Shot":{"moveName":"Double Shot","plnCmd":"d+MP > d+MP","numCmd":"2MP > 2MP","ezCmd":"Auto M > M","cmnName":"Crouch MP Target Combo","fullStartup":"6+12","startup":12,"fullActive":"3*3","active":3,"recovery":16,"total":30,"onHit":"KD +44","onPC":"KD +44","onBlock":-6,"DRoH":"KD +53","DRoB":3,"onPP":-17,"SA2oH":"KD +56","SA2oB":6,"dmg":"960 (600*360)","dmgScaling":"10% Immediate","hcWinSpCa":"41 / 15","hcWinNotes":"*Both hits / 2nd hit only","blockstun":13,"hitstop":11,"jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","DDoH":4000,"DDoB":"4500 (3000*1500)","DGain":"2000 (1500*500)","SelfSoH":"750 (500*250)","SelfSoB":"375 (250*125)","OppSoH":"525 (350*175)","OppSoB":"187 (125*62)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Second hit puts airborne opponents into a limited juggle state","Second hit adds 10% damage scaling penalty","+12 extra KDA (KD +56) when canceled into level 2 Super"],"moveType":"normal","moveMotion":"D","moveButton":"MP","movesList":"Target Combo","i":27},"Drake Fang":{"moveName":"Drake Fang","plnCmd":"d+MK > f+MP","numCmd":"2MK > 6MP","ezCmd":"d+M > f+M","cmnName":"Overhead Target Combo","fullStartup":"8+20","startup":20,"fullActive":"3*3","active":3,"recovery":21,"total":42,"onHit":1,"onPC":"KD +47","onBlock":-5,"onPP":-22,"fullDmg":"1140 (500*640)","dmg":800,"hitstun":25,"blockstun":19,"hitstop":11,"DDoH":2000,"DDoB":"6500 (4000*2500)","DGain":"3000 (2000*1000)","SelfSoH":"1100 (600*500)","SelfSoB":"550 (300*250)","OppSoH":"770 (420*350)","OppSoB":"275 (150*125)","atkLvl":"L*M","followUp":true,"extraInfo":["Second hit (f+MP) is an Overhead","Second hit (f+MP) spikes down airborne opponents","5F gap on block (can trade with 5F normals trying to punish the crouch MK on block","Counter-hit / Punish Counter puts the opponent into a limited juggle OTG bounce state)","Second hit maintains the Counter-hit / Punish Counter state from the initial crouch MK"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Target Combo","i":28},"Phantom Cutter":{"moveName":"Phantom Cutter","plnCmd":"d+HK > df+HK","numCmd":"2HK > 3HK","ezCmd":"df+H > df+H","cmnName":"Sweep Target Combo","fullStartup":"9+10","startup":10,"fullActive":"2*3","active":3,"recovery":25,"total":37,"onHit":"KD +33","onPC":"KD +34","onBlock":"-12(-30)","DRoH":"KD +46","DRoB":1,"onPP":-24,"SA2oH":"KD Spin +47","SA2oB":2,"fullDmg":"930 (450*480)","dmg":600,"hcWinSpCa":"57 (60 PC)","blockstun":16,"hitstop":13,"jugLimit":"5*1","jugIncr":"1*1","jugStart":"1*1","DDoH":7000,"DDoB":"9000 (2000*7000)","DGain":"(2500) 1500*1000","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"L*H","xx":["sp","su"],"followUp":true,"extraInfo":["Launches opponent into a limited juggle state","Second hit (df+HK) only combos from Drive Rush (including Drive Rush juggle scenarios) or after a Punish Counter (first hit launches on Punish Counter) - this is hit confirmable since the cancel window is VERY lenient after the first hit of crHK","First hit (2HK) incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"DF","moveButton":"HK","movesList":"Target Combo","i":29},"Dragon Suplex":{"moveName":"Dragon Suplex","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +15","onPC":"HKD +15","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Pseudo-Throw Loop: Frame-perfect walk forward throw beats 6F attacks on wake-up (corner only) - Beats 4F attacks (real throw loop) against wider characters like Alex / Blanka / Honda / Marisa / Zangief","Can also just Drive Rush to get a strike/throw mix in the corner","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":30},"Judo Throw":{"moveName":"Judo Throw","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +18","onPC":"HKD +18","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki when cornered: Can Drive Rush for a strike/throw mix or just do a meaty Sonic Boom or strike","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":31},"Flying Mare":{"moveName":"Flying Mare","plnCmd":"LP+LK (air)","numCmd":"LPLK (air)","ezCmd":"L+M (air)","cmnName":"Air Throw","startup":5,"active":3,"onHit":"KD +21(23)","onPC":"HKD +21(23)","dmg":"1200(2040)","range":0.67,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":"1400(2800)","atkLvl":"T","airmove":true,"extraInfo":["Gets oki when near the corner (can also Drive Rush to get a bit further)","Knockdown advantage is slightly better the higher in the air you air throw them","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for both players"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":32},"Flying Buster Drop":{"moveName":"Flying Buster Drop","plnCmd":"b+LP+LK (air)","numCmd":"4LPLK (air)","ezCmd":"b+L+M (air)","cmnName":"Back Air Throw","startup":5,"active":3,"onHit":"KD +15","onPC":"HKD +15","dmg":"1200(2040)","range":0.67,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":"1400(2800)","atkLvl":"T","airmove":true,"extraInfo":["Back Throw oki when cornered: Yes but only a Drive Rush strike (throw not in range)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for both players"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":33},"Drive Impact: Blitz Combination":{"moveName":"Drive Impact: Blitz Combination","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.481,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":34},"Drive Reversal: Strike Eagle":{"moveName":"Drive Reversal: Strike Eagle","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.013,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":35},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":36},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":37},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":38},"LP Sonic Boom":{"moveName":"LP Sonic Boom","plnCmd":"b,f+LP","numCmd":"46LP","ezCmd":"b+SP / b,f+L","cmnName":"LP Boom","startup":10,"recovery":30,"total":40,"onHit":"3(4)","onPC":"7(8)","onBlock":-3,"onPP":-20,"dmg":"550(600)","chp":"138(150)","hcWinSpCa":11,"hitstun":"34(35)","blockstun":28,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.047","Takes 45 frames to charge (holds charge for 10F after leaving charge)","Inputting the forward + punch within 3 frames of each other results in a Perfect Boom which gets +1 frame advantage on hit (+4) and +50 damage","Framedata shown in the parentheses refers to the Perfect Boom"],"moveType":"special","moveMotion":"F","moveButton":"LP","chargeDirection":"B","movesList":"Special","i":39},"MP Sonic Boom":{"moveName":"MP Sonic Boom","plnCmd":"b,f+MP","numCmd":"46MP","ezCmd":"b,f+M","cmnName":"MP Boom","startup":10,"recovery":30,"total":40,"onHit":"3(4)","onPC":"7(8)","onBlock":-3,"onPP":-20,"dmg":"550(600)","chp":"138(150)","hcWinSpCa":11,"hitstun":"34(35)","blockstun":28,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":4000,"DGain":1000,"SelfSoH":450,"SelfSoB":225,"OppSoH":315,"OppSoB":112,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.064","Takes 45 frames to charge (holds charge for 10F after leaving charge)","Inputting the forward + punch within 3 frames of each other results in a Perfect Boom which gets +1 frame advantage on hit (+4) and +50 damage","Framedata shown in the parentheses refers to the Perfect Boom","Deals 1500 extra Drive Damage on Block (4000) compared to LP Boom"],"moveType":"special","moveMotion":"F","moveButton":"MP","chargeDirection":"B","i":40},"HP Sonic Boom":{"moveName":"HP Sonic Boom","plnCmd":"b,f+HP","numCmd":"46HP","ezCmd":"b,f+H","cmnName":"HP Boom","startup":10,"recovery":30,"total":40,"onHit":"3(4)","onPC":"7(8)","onBlock":-3,"onPP":-20,"dmg":"550(600)","chp":"138(150)","hcWinSpCa":11,"hitstun":"34(35)","blockstun":28,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":3000,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.091","Takes 45 frames to charge (holds charge for 10F after leaving charge)","Inputting the forward + punch within 3 frames of each other results in a Perfect Boom which gets +1 frame advantage on hit (+4) and +50 damage","Framedata shown in the parentheses refers to the Perfect Boom","Deals 500 extra Drive Damage on Block (3000) compared to LP Boom"],"moveType":"special","moveMotion":"F","moveButton":"HP","chargeDirection":"B","i":41},"OD Sonic Boom":{"moveName":"OD Sonic Boom","plnCmd":"b,f+PP","numCmd":"46PP","ezCmd":"b+Auto SP / b,f+AA","cmnName":"OD Boom","startup":10,"recovery":28,"total":38,"onHit":"KD +48","onPC":"KD +48","onBlock":3,"onPP":-7,"SA2oH":"KD +65","SA2oB":25,"dmg":"1000 (500*500)","chp":"250 (125*125)","dmgScaling":"20% Start","hcWinSpCa":11,"blockstun":"32 total","hitstop":"5*6","jugLimit":"7*8","jugIncr":"1*2","jugStart":"1*1","DDoH":"5000 (2500*2500)","DDoB":"2000 (1000*1000)","DGain":-20000,"SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.12","Takes 45 frames to charge (holds charge for 13F after leaving charge)","Doesn't have a Perfect version like the non-OD booms","Puts opponent into a limited juggle state on hit","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"2P","chargeDirection":"B","i":42},"LK Somersault Kick":{"moveName":"LK Somersault Kick","plnCmd":"d,u+LK","numCmd":"28LK","ezCmd":"d,u+L","cmnName":"LK Flash Kick","startup":5,"active":6,"recovery":"26+15","total":51,"onHit":"KD +36","onPC":"KD +36","onBlock":-30,"onPP":-45,"dmg":"1000(1200)","chp":"250(300)","dmgScaling":"30% Start","hcWinSpCa":17,"blockstun":17,"hitstop":15,"jugLimit":50,"jugIncr":51,"jugStart":51,"range":"1.095 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Takes 45 frames to charge (holds charge for 12F after leaving charge)","Invincible to airborne strike attacks on frames 1-7","Airborne on frames 8-36 (Forced Knockdown state)","Cannot hit cross-up (behind Guile)","Inputting the up + kick within 3 frames of each other results in a Flash Kick which gets +200 damage (20% extra)","Deals 200 less damage (800 normal | 1000 perfect) on active frames 3-6","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air scenarios)"],"moveType":"special","moveMotion":"U","moveButton":"LK","chargeDirection":"D","movesList":"Special","i":43},"MK Somersault Kick":{"moveName":"MK Somersault Kick","plnCmd":"d,u+MK","numCmd":"28MK","ezCmd":"d+SP / d,u+M","cmnName":"MK Flash Kick","startup":6,"active":6,"recovery":"27+15","total":53,"onHit":"KD +37","onPC":"KD +37","onBlock":-31,"onPP":-46,"dmg":"1100(1300)","chp":"275(325)","dmgScaling":"30% Start","hcWinSpCa":17,"blockstun":17,"hitstop":15,"jugLimit":50,"jugIncr":51,"jugStart":51,"range":"1.249 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Takes 45 frames to charge (holds charge for 12F after leaving charge)","Invincible to airborne strike attacks on frames 1-8","Airborne on frames 8-38 (Forced Knockdown state)","Cannot hit cross-up (behind Guile)","Inputting the up + kick within 3 frames of each other results in a Flash Kick which gets +200 damage (20% extra)","Deals 300 less damage (800 normal | 1000 perfect) on active frames 3-6","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air scenarios)"],"moveType":"special","moveMotion":"U","moveButton":"MK","chargeDirection":"D","i":44},"HK Somersault Kick":{"moveName":"HK Somersault Kick","plnCmd":"d,u+HK","numCmd":"28HK","ezCmd":"d,u+H","cmnName":"HK Flash Kick","startup":7,"active":6,"recovery":"28+15","total":55,"onHit":"KD +39","onPC":"KD +39","onBlock":-32,"onPP":-47,"dmg":"1200(1400)","chp":"300(350)","dmgScaling":"30% Start","hcWinSpCa":17,"blockstun":17,"hitstop":15,"jugLimit":50,"jugIncr":51,"jugStart":51,"range":"1.42 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Takes 45 frames to charge (holds charge for 12F after leaving charge)","Invincible to airborne strike attacks on frames 1-9","Airborne on frames 8-40 (Forced Knockdown state)","Cannot hit cross-up (behind Guile)","Inputting the up + kick within 3 frames of each other results in a Flash Kick which gets +200 damage (20% extra)","Deals 400 less damage (800 normal | 1000 perfect) on active frames 3-6","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air scenarios)"],"moveType":"special","moveMotion":"U","moveButton":"HK","chargeDirection":"D","i":45},"OD Somersault Kick":{"moveName":"OD Somersault Kick","plnCmd":"d,u+KK","numCmd":"28KK","ezCmd":"d+Auto SP / d,u+AA","cmnName":"OD Flash Kick","startup":6,"active":"4*2","recovery":"26+20","total":57,"onHit":"KD +29","onPC":"KD +29","onBlock":"-33(-37)","onPP":-50,"dmg":"1600 (1000*600)","chp":"400 (250*150)","blockstun":"19 total (15 crouch)","hitstop":"15*15","jugLimit":"110*120","jugIncr":"1*110","jugStart":"1*1","range":"1.33 (1st)","DDoB":"4000 (2000*2000)","DGain":-20000,"SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","extraInfo":["Fully invincible on frames 1-11 (holds charge for 15F after leaving charge)","Takes 45 frames to charge","Airborne on frames 8-37 (Forced Knockdown state)","Cannot hit cross-up (behind Guile)","Does not have a Perfect version like the non-OD Flash Kicks","Second hit whiffs if crouch blocked resulting in +4F advantage (-37)","First hit does 300 less damage (700) after first 2 active frames (like when hitting from further range or airborne opponents)"],"moveType":"special","moveMotion":"U","moveButton":"2K","chargeDirection":"D","i":46},"LP Sonic Blade":{"moveName":"LP Sonic Blade","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"SP / qcb+L","cmnName":"LP Sonic Blade","startup":16,"active":45,"recovery":26,"total":42,"onHit":-3,"onPC":1,"onBlock":-4,"onPP":-16,"dmg":400,"chp":100,"hitstun":24,"blockstun":23,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"?","DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","projectile":true,"extraInfo":["1-hit projectile hitbox","Projectile Speed: 0.0 (no horizontal movement)","Allows for follow-up Sonic Boom even without any charge on frames 35-40","Extended leg hurtbox on frames 2-39 (vulnerable to low attacks)"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":47},"MP Sonic Blade":{"moveName":"MP Sonic Blade","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Sonic Blade","startup":21,"active":85,"recovery":29,"total":50,"onHit":-6,"onPC":-2,"onBlock":-7,"onPP":-19,"dmg":400,"chp":100,"hitstun":24,"blockstun":23,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"?","DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","projectile":true,"extraInfo":["1-hit projectile hitbox","Projectile Speed: 0.004 (very slow horizontal movement)","Allows for follow-up Sonic Boom even without any charge on frames 40-46","Extended leg hurtbox on frames 2-45 (vulnerable to low attacks)"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":48},"HP Sonic Blade":{"moveName":"HP Sonic Blade","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Sonic Blade","startup":31,"active":100,"recovery":23,"total":54,"onHit":1,"onPC":1,"onBlock":-1,"onPP":-2,"dmg":"500 (250*250)","chp":"126 (63*63)","hitstun":25,"blockstun":"23 total","hitstop":"4*4","jugLimit":"1*1","jugIncr":"1*1","jugStart":"1*1","range":"?","DDoH":3000,"DDoB":"2000 (1000*1000)","DGain":"2000 (1000*1000)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","projectile":true,"extraInfo":["2-hit projectile hitbox","Projectile Speed: 0.005 (very slow horizontal movement)","Allows for follow-up Sonic Boom even without any charge on frames 50-55","Extended leg hurtbox on frames 2-54 (vulnerable to low attacks)"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":49},"Sonic Blade > Sonic Cross":{"moveName":"Sonic Blade > Sonic Cross","plnCmd":"qcb+P > f+P","numCmd":"214P > 6P","ezCmd":"SP / qcb+A > SP / f+A","cmnName":"Sonic Blade > Sonic Boom","startup":"Blade*10","recovery":28,"onHit":"KD ~","onPC":"KD ~","onBlock":-1,"onPP":-9,"dmg":"1000(1200)","chp":"250(300)","hcWinSpCa":11,"blockstun":28,"hitstop":"8*12","jugLimit":"1*8","jugIncr":"1*2","jugStart":"1*1","DDoH":"3000 (1500*1500)","DDoB":"3500~5000","DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"followUp":true,"projectile":true,"extraInfo":["Can perform the follow-up Sonic Boom even without any charge on frames 35-40","Projectile speed varies depending on button strength: LP (Classic) / L (Modern): 0.035 (after 9F~) | MP (Classic) / M (Modern): 0.064 | HP (Classic) / H (Modern): 0.081","MP and HP versions deal extra Drive Damage on Block (MP: 5000 | HP: 4000) compared to LP (3500)","Extended leg hurtbox on frames 2-39 (vulnerable to low attacks)","Inputting the forward + button follow-up within a certain window results in a Perfect Boom which gets +200 damage on the first hit","Hit effects and damage varies greatly depending on if the initial Sonic Blade connects to the opponent before the follow-up Sonic Boom is performed","Frame advantage on Hit / Block refers to when the Sonic Blade and Sonic Boom are combined (refer to Sonic Boom's framedata for when the Sonic Blade dissipates before the follow-up Sonic Boom is performed)","If both the Sonic Blade and Sonic Boom are combined, it becomes a 2-hit projectile that deals 1000 damage (1200 damage on the Perfect Boom timings) and causes a KD +44 (up close) on hit","The Sonic Boom follow-up by itself is -3 on block but if the Sonic Blade and Sonic boom is combined the projectile is only -1 on block (up close)","10F start-up listed refers to the follow-up Sonic Boom (actual start-up varies greatly depending on which version of Sonic Blade was performed)","Deals 500 extra Drive Damage on block (LP is 3500) for the HP version (4000) and 1500 extra for the MP version (5000)","Puts opponents into a limited juggle state on hit"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Sonic Cross","i":50},"Sonic Blade > OD Sonic Cross":{"moveName":"Sonic Blade > OD Sonic Cross","plnCmd":"qcb+P > f+PP","numCmd":"214P > 6PP","ezCmd":"SP / qcb+A > Auto+SP / f+AA","cmnName":"Sonic Blade > OD Sonic Boom","startup":"Blade*10","recovery":28,"total":38,"onHit":"KD ~","onPC":"KD ~","onBlock":1,"onPP":4,"SA2oH":"KD +65","SA2oB":"25?","dmg":"1300 (400x2*500)","chp":"325 (100x2*125)","hcWinSpCa":11,"blockstun":30,"hitstop":"8x3","jugLimit":"5*5*8","jugIncr":"0*0*2","jugStart":"1*1*1","DDoH":"5000 (1000x2*3000)","DDoB":"6000 (2500x2*1000)","DGain":-20000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"projectile":true,"extraInfo":["Can perform the follow-up OD Sonic Boom even without charge","Projectile speed starts very slow on frames 1-8 and accelerates to 0.155+ speed on frame 9+","Doesn't have a Perfect version like the non-EX booms","Hit effects and damage varies greatly depending on if the initial Sonic Blade connects to the opponent before the follow-up OD Sonic Boom is performed","Frame advantage on Hit / Block refers to when the Sonic Blade and OD Sonic Boom are combined (refer to OD Sonic Boom's framedata for when the Sonic Blade dissipates before the follow-up Sonic Boom is performed)","If both the Sonic Blade and OD Sonic Boom are combined, it becomes a 3-hit projectile that deals 1300 damage and causes a KD +44 (up close) on hit","The OD Sonic Boom follow-up by itself is +3 on block but if the Sonic Blade and OD Sonic boom is combined the projectile is only +1 on block (up close)","10F start-up listed refers to the follow-up Sonic Boom (actual start-up varies greatly depending on which version of Sonic Blade was performed)","Puts opponents into a limited juggle state on hit"],"moveType":"special","moveMotion":"F","moveButton":"2P","movesList":"Sonic Cross","i":51},"OD Sonic Blade":{"moveName":"OD Sonic Blade","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"Auto SP (M) / qcb+AA","cmnName":"OD Sonic Blade","startup":15,"active":100,"recovery":24,"total":39,"onHit":"KD +57","onPC":"KD +57","onBlock":-4,"onPP":-3,"SA2oH":"KD +68","SA2oB":11,"dmg":"600 (300*300)","chp":"150 (75*75)","hcWinSpCa":6,"blockstun":"21 total","hitstop":"5*5","jugLimit":"1*1","jugIncr":"1*1","jugStart":"2 (air: 1*1)","range":"?","DDoH":3000,"DDoB":"2000 (1000*1000)","DGain":-20000,"SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["Allows for follow-up Sonic Boom even without charging it","Both hits put opponents into a limited juggle state","Button combination determines the movement speed of the projectile","Projectile Speed: LP+MP 0.0025 / LP+HP 0.005 / MP+HP 0.01","The Modern control shortcut performs the medium (L+H) version"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","movesList":"Sonic Cross","i":52},"OD Sonic Blade > Sonic Cross":{"moveName":"OD Sonic Blade > Sonic Cross","plnCmd":"qcb+PP > f+P","numCmd":"214PP > 6PP","ezCmd":"Auto SP / qcb+AA > SP / f+A","cmnName":"OD Sonic Blade > Sonic Boom","startup":"15*10","recovery":28,"onHit":"KD ~","onPC":"KD ~","onPP":-9,"SA2oH":"KD +64","SA2oB":"24?","dmg":"1300 (400x2*500)","chp":"325 (100x2*125)","hcWinSpCa":11,"blockstun":30,"hitstop":"8x3","jugLimit":"5*5*8","jugIncr":"0*0*2","jugStart":"1*1*1","DDoH":"5000 (1000x2*3000)","DDoB":"6000 (2500x2*1000)","SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"projectile":true,"extraInfo":["Can perform the follow-up Sonic Boom even without charge","Projectile speed starts very slow on frames 1-8 and accelerates to 0.155+ speed on frame 9+","Hit effects and damage varies depending on if the initial OD Sonic Blade connects to the opponent before the follow-up Sonic Boom is performed (+300 extra damage for 1600 damage total if the first hit of OD Sonic Blade is juggled into the follow-up Sonic Boom)","Frame advantage on Hit / Block refers to when the OD Sonic Blade and Sonic Boom are combined (refer to Sonic Boom's framedata for when the OD Sonic Blade dissipates before the follow-up Sonic Boom is performed)","Puts opponents into a limited juggle state on hit"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Sonic Cross","i":53},"OD Sonic Blade > OD Sonic Cross":{"moveName":"OD Sonic Blade > OD Sonic Cross","plnCmd":"qcb+PP > f+PP","numCmd":"214PP > 6PP","ezCmd":"Auto SP / qcb+AA > Auto+SP / f+AA","cmnName":"OD Sonic Blade > OD Sonic Boom","startup":"15*10","recovery":28,"total":38,"onHit":"KD ~ (Spin+Splat)","onPC":"KD ~ (Spin+Splat)","onPP":15,"SA2oH":"KD +65","SA2oB":"25?","dmg":"1700 (400x3*500)","chp":"425 (100x3*125)","hcWinSpCa":11,"blockstun":31,"hitstop":"8x3","jugLimit":"6x3*8","jugIncr":"0x3*2","jugStart":"1x4","DDoH":"6000 (1000x3*3000)","DDoB":"8500 (2500x3*1000)","DGain":-10000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"projectile":true,"extraInfo":["Can perform the follow-up OD Sonic Boom even without charge","Projectile speed starts very slow on frames 1-8 and accelerates to 2.08+ speed on frame 9+","Doesn't have a Perfect version like the non-EX booms","Launches the opponent into a spin that can wall splat them","KDA varies greatly depending on if they wall splat or not and how high they wall splat","+300 extra damage for 2000 damage total if the first hit of OD Sonic Blade is juggled into the follow-up Sonic Boom)","Frame advantage on Hit / Block refers to when the OD Sonic Blade and Sonic Boom are combined (refer to Sonic Boom's framedata for when the OD Sonic Blade dissipates before the follow-up Sonic Boom is performed)"],"moveType":"special","moveMotion":"F","moveButton":"2P","movesList":"Sonic Cross","i":54},"Sonic Hurricane":{"moveName":"Sonic Hurricane","plnCmd":"b,f,b,f+P","numCmd":"4646P","ezCmd":"b+SP+H / b,f,b,f+L","cmnName":"Super Art Level 1","startup":"8(7)","active":"51(52)","recovery":"81(68)","total":"89(75)","onHit":"KD +41","onPC":"KD +41","onBlock":"-26(-2)","onPP":"30(48)","dmg":"2000(1800)","chp":500,"dmgScaling":"30% Minimum","blockstun":"56(67) total","hitstop":"2x6 / 1*10x5","jugLimit":99,"jugIncr":99,"jugStart":1,"range":"?","DDoH":"(5000) 720x6*680","DDoB":"(2520) 360x7","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","projectile":true,"extraInfo":["Takes 45 frames to charge (holds charge for 22F)","7-hit Super projectile","Strike and Throw invincible on frames 1-8","No invincibility on the HP (Classic) / L (Modern) version","HP (Classic) / L (Modern) version can hit standing opponents if used up close","Framedata shown in the parentheses refers to the HP version where Guile aims his Super into the air","HP (Classic) / L (Modern) version deals 200 less damage (1800) but puts opponent into a limited juggle state for follow-up juggles","KDA listed refers to the LP/MP grounded versions (HP (Classic) / L (Modern) version has very variable KDA against airborne opponents, but usually a bit over +70 KDA)","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Cannot be performed while Sonic Blade (QCB special) is active on screen","First 3 active frames of the grounded version (LP/MP) has very short range on opponents not already in a combo, effectively making this Super 11F start-up when trying to use it as a Punish Tool from a distance"],"moveType":"super","moveMotion":"FBF","moveButton":"1P","chargeDirection":"B","movesList":"Super","i":55},"Solid Puncher":{"moveName":"Solid Puncher","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"SP+H or f+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":1,"recovery":5,"total":6,"SelfSoH":-20000,"SelfSoB":-20000,"extraInfo":["No form of invincibility whatsoever","Duration of 1500 frames (15 seconds) - each Sonic Break drains the timer by 200 frames","Gives Guile access to the new projectile Sonic Break (input: PP) and allows for further Sonic Breaks to be performed as follow-ups to any other Sonic Boom"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","nonHittingMove":true,"movesList":"Super","i":56},"Crossfire Somersault":{"moveName":"Crossfire Somersault","plnCmd":"b,f,b,f+K","numCmd":"4646K","ezCmd":"d+SP+H / b,f,b+H","cmnName":"Super Art Level 3","startup":9,"active":6,"recovery":"30+40","total":84,"onHit":"HKD +16","onPC":"HKD +16","onBlock":-59,"onPP":-74,"dmg":"4000(3000)","chp":"1000(750)","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":17,"hitstop":15,"jugLimit":100,"jugIncr":101,"jugStart":101,"range":"1.394 (1st)","DDoH":"15000(10000)","DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Takes 45 frames to charge (holds charge for 22F)","Fully invincible on frames 1-14","Airborne on frames 12-44 (Forced Knockdown state)","Non-cinematic version which deals less damage (3000) occurs when hitting on active frames 3-6 from further away","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent (only depletes 1 Drive Bar when hitting on later active frames)","Super cinematic time regenerates ~1.8 Drive Bars for Guile","Incurs 10% damage scaling when canceled into from specials","Cannot hit cross-up (behind Guile)"],"moveType":"super","moveMotion":"FBF","moveButton":"1K","chargeDirection":"B","movesList":"Super","i":57},"Crossfire Somersault (Critical Art)":{"moveName":"Crossfire Somersault (Critical Art)","plnCmd":"b,f,b,f+K (CA)","numCmd":"4646K (CA)","ezCmd":"d+SP+H / b,f,b+H (CA)","cmnName":"Critical Art","startup":9,"active":6,"recovery":"30+40","total":84,"onHit":"HKD +16","onPC":"HKD +16","onBlock":-59,"onPP":-74,"dmg":"4500(3500)","chp":"1250(875)","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":17,"hitstop":15,"jugLimit":100,"jugIncr":101,"jugStart":101,"range":"1.394 (1st)","DDoH":"20000(10000)","DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Takes 45 frames to charge (holds charge for 22F)","Fully invincible on frames 1-14","Airborne on frames 12-44 (Forced Knockdown state)","Non-cinematic version which deals less damage (3500) occurs when hitting on active frames 3-6 from further away","Critical Art deals +500 damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent (only depletes 1 Drive Bar when hitting on later active frames)","Super cinematic time regenerates ~2 Drive Bars for Guile","Incurs 10% damage scaling when canceled into from specials","Cannot hit cross-up (behind Guile)"],"moveType":"super","moveMotion":"FBF","moveButton":"1K","chargeDirection":"B","i":58}},"Super Install":{"Sonic Break":{"moveName":"Sonic Break","plnCmd":"PP","numCmd":"5PP","ezCmd":"M+H","cmnName":"Sonic Break","startup":11,"recovery":25,"total":36,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-15,"dmg":600,"hitstun":28,"blockstun":24,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":"1000(3000)","DDoB":2000,"DGain":1000,"OppSoH":210,"OppSoB":75,"atkLvl":"H","projectile":true,"extraInfo":["1-hit projectile","Projectile speed changes depending on which direction is held when pressing PP (Classic) / M+H (Modern)","0.05 speed: b or db+PP (Classic) / b or db+M+H (Modern)","0.064 speed: Neutral PP (Classic) / Neutral M+H (Modern)","0.081 speed: f or df+PP (Classic) / f or df+M+H (Modern)","Each boom drains 200F of SA2 install timer (1500F total)"],"moveType":"special","moveMotion":"N","moveButton":"2P","i":54.01},"Sonic Break Follow-up":{"moveName":"Sonic Break Follow-up","plnCmd":"P","numCmd":"5P","ezCmd":"A","cmnName":"Sonic Break follow-up","startup":11,"recovery":25,"total":36,"onHit":2,"onPC":6,"onBlock":-2,"dmg":600,"hitstun":28,"blockstun":24,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":"1000(3000)","DDoB":"2000 each","DGain":"1000 each","OppSoH":210,"OppSoB":75,"atkLvl":"H","followUp":true,"projectile":true,"extraInfo":["1-hit projectile","Projectile speed changes depending on which button is on the follow-up Sonic Break booms","0.05 speed: LP (Classic) / L (Modern) | 0.064 speed: MP (Classic) / M (Modern) | 0.081: HP (Classic) / H (Modern)","Can perform a total of 4 follow-up Sonic Break booms after the initial Sonic Boom / Sonic Break","Each boom drains 200F of SA2 install timer (1500F total)"],"moveType":"special","moveMotion":"N","moveButton":"1P","i":54.02},"OD Sonic Break Follow-up":{"moveName":"OD Sonic Break Follow-up","plnCmd":"OD > P","numCmd":"OD > 5P","ezCmd":"OD > A","cmnName":"OD Sonic Break follow-up","startup":11,"recovery":24,"total":35,"onHit":"KD ~","onPC":"KD ~","onBlock":3,"dmg":"1000 (500*500)","blockstun":"28 total","hitstop":"6*6","jugLimit":"8*8","jugIncr":"1*1","jugStart":"1*1","DDoH":"1400 (700*700) each","DDoB":"5000 (2500*2500) each","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","followUp":true,"projectile":true,"extraInfo":["2-hit OD projectile","Projectile speed: 0.12","Projectile speed cannot be altered as with the non-OD Sonic Breaks","Can perform a total of 2 follow-up OD Sonic Break booms after the initial OD Sonic Boom","Each boom drains 200F of SA2 install timer (1500F total)"],"moveType":"special","moveMotion":"N","moveButton":"2P","i":54.03}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Somersault Kick","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"21","bDash":"23","color":"#3c78d8","phrase":"Let's get this mission started.","fWalk":"0.043","bWalk":"0.032","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.567","bDashDist":"0.74","dRushDist":"0.805","dRushDistMin":"0.805","dRushDistBlock":"1.898","dRushDistMax":"3.461","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"GUI","hashtag":"#SF6_GUILE","fastestNormal":"4f"}},"Ingrid":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"Auto L","startup":4,"active":3,"recovery":7,"total":13,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":5,"DRoB":-1,"onPP":-8,"SA2oH":1,"SA2oB":-5,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":9,"hitstop":9,"range":0.97,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Short range but fast jab option that links naturally into stand LK or on counter-hit into crouch MP","Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"Auto H","startup":6,"active":5,"recovery":13,"total":23,"onHit":1,"onPC":5,"onBlock":0,"DRoH":9,"DRoB":8,"onPP":-16,"SA2oH":5,"SA2oB":4,"dmg":600,"hcWinSpCa":17,"hcWinTc":17,"hitstun":19,"blockstun":18,"hitstop":11,"range":1.06,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["A lot of active frames make this a strong meaty / oki tool (up to +5 oH / +4 oB with meaty timing)","Goes into a Target Combo follow-up (MP > MK) that's used as a primary combo tool"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","startup":12,"active":4,"recovery":"19(20)","total":"34(35)","onHit":3,"onPC":23,"onBlock":-5,"onPP":-22,"dmg":900,"dmgScaling":"20% Start","hitstun":26,"blockstun":19,"hitstop":13,"range":1.798,"DDoH":8000,"DDoB":5000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Long range whiff punish tool that leads to a full combo on Punish Counter with f+HP or Drive Rush","1F extra recovery on whiff and block","The brief extended arm hurtbox on frame 11 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"L","startup":5,"active":3,"recovery":11,"total":18,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":4,"DRoB":-1,"onPP":-12,"SA2oH":2,"SA2oB":-3,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":11,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Rather short range for a stand LK, but still the furthest range of Ingrid's light normals","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":8,"active":4,"recovery":16,"total":27,"onHit":3,"onPC":7,"onBlock":-3,"DRoH":13,"DRoB":7,"onPP":-18,"SA2oH":9,"SA2oB":3,"dmg":700,"hcWinSpCa":16,"hitstun":23,"blockstun":17,"hitstop":11,"range":1.39,"DDoH":6000,"DDoB":3000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Highest damage and hitstun out of Ingrid's cancelable mediums","Forward movement allows Ingrid to maintain a consistent corner spacing when canceling into Sun Shot"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":9,"active":"5(1)3","recovery":19,"total":36,"onHit":4,"onPC":8,"onBlock":-2,"onPP":"-20(-18)","SA2oH":10,"SA2oB":4,"dmg":"800 (400x2)","hcWinSpCa":"29 (*16) su","hcWinNotes":"*2nd hit only: 16","hitstun":"23*26 (32 total)","blockstun":"14*20 (26 total)","hitstop":"7*11","jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","range":"0.779~1.69","DDoH":"8000 (4000*4000)","DDoB":"5000 (1000*4000)","DGain":"3500 (1500*2000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["su"],"extraInfo":["2 hits (only the second hit is Super cancelable)","Puts airborne opponents into a limited juggle OTG bounce state that allows a Super juggle","Active frames 1-3 hit upward but have poor hitbox priority making anti-airs inconsistent","Strong approach tool with Drive Rush (links into mediums or grants a +2 strike/throw mixup on block)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":4,"active":2,"recovery":9,"total":14,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"onPP":-9,"SA2oH":1,"SA2oB":-4,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":10,"hitstop":9,"range":1,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Slightly more range and lower pushback than stand LP but not as advantageous on hit (no link into stand LK or counter-hit link into crouch MP)","Chains into stand LP / crouch LP / crouch LK","Topmost hurtboxes on frames 1-5 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":7,"active":4,"recovery":"12(15)","total":"22(25)","onHit":6,"onPC":10,"onBlock":-1,"DRoH":12,"DRoB":5,"onPP":-14,"SA2oH":8,"SA2oB":1,"dmg":600,"hcWinSpCa":16,"hitstun":22,"blockstun":15,"hitstop":11,"range":1.17,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Solid combo and buffer tool","Can link into stand MP on crouching opponents only (otherwise only links to stand LK if not canceled)","A lot of active frames make this a strong meaty / oki tool (up to +9 oH / +2 oB with meaty timing)","3F extra recovery on whiff","Topmost hurtboxes on frames 1-10 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":12,"active":3,"recovery":20,"total":34,"onHit":1,"onPC":5,"onBlock":-1,"DRoH":14,"DRoB":12,"onPP":-21,"SA2oH":10,"SA2oB":8,"dmg":800,"hcWinSpCa":17,"hitstun":24,"blockstun":22,"hitstop":13,"range":1.749,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Long range cancelable poke / buffer / combo tool with a strong disjointed hitbox","Better advantage on block than most ranged cancelable pokes","When done from Drive Rush on block, sets up a +3 tick throw or an auto-shimmy against characters with standard throw range"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":5,"active":2,"recovery":10,"total":16,"onHit":3,"onPC":7,"onBlock":-2,"onPP":-10,"dmg":200,"dmgScaling":"20% Start","hitstun":15,"blockstun":10,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":19,"total":29,"onHit":1,"onPC":5,"onBlock":-6,"DRoH":11,"DRoB":4,"onPP":-20,"SA2oH":7,"SA2oB":0,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":23,"blockstun":16,"hitstop":9,"range":1.448,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Standard fully cancelable crouch MK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":10,"active":3,"recovery":25,"total":37,"onHit":"KD +30","onPC":"HKD +45","onBlock":-12,"onPP":-26,"dmg":900,"blockstun":16,"hitstop":13,"jugLimit":2,"range":1.709,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Solid range and hitbox priority","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":10,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","onPP":"-5(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.85,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Fastest air option (4F) with good air-to-air hitbox priority"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":8,"active":4,"onHit":"10~11 (KD)","onPC":"14~15 (KD)","onBlock":"6~7","onPP":"-3(-2)","dmg":600,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":1,"jugIncr":5,"jugStart":1,"range":0.97,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Projectile invincible on lower body (legs) on frames 8-23"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"8~15","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":1,"jugIncr":0,"jugStart":1,"range":0.96,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit / Punish Counter","Projectile invincible on lower body (legs) on frames 9-23","Visually deceptive range (hitbox and hurtbox extend further beyond Ingrid's arm)","Best downward reach of Ingrid's jump-ins for vertical approaches"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":10,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","onPP":"-7(-2)","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.55,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":8,"active":6,"onHit":"9~13","onPC":"13~17","onBlock":"5~9","onPP":"-6(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.08,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Projectile invincible on lower body (but not the extended kicking leg) on frames 8-21"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":12,"active":7,"onHit":"10~15 (KD)","onPC":"14~19 (KD)","onBlock":"6~11","onPP":"-7(-2)","dmg":800,"hcWinTc":21,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.2,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","xx":["tc"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Projectile invincible on lower body (but not the extended kicking leg) on frames 12-19","Has a Target Combo follow-up option (8HK > 8HK)","Best horizontal range of Ingrid's jump-ins"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Sun Bright":{"moveName":"Sun Bright","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"f+M","cmnName":"Overhead","startup":21,"active":4,"recovery":16,"total":40,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-18(-15)","dmg":600,"hitstun":23,"blockstun":17,"hitstop":12,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.247,"DDoH":5000,"DDoB":2500,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"M","extraInfo":["Overhead","Short range but has unique juggle potential as it puts airborne opponents into an OTG limited juggle state on hit","Very high active frame count for an overhead (up to +6 on Hit / 0 on Block with meaty timing)"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":19},"Halo Flight":{"moveName":"Halo Flight","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"Leaping Punch","startup":17,"active":3,"recovery":"21(24)","total":"40(43)","onHit":"KD +38","onPC":"KD +38","onBlock":-4,"onPP":-25,"dmg":900,"hcWinSpCa":"*19","hcWinNotes":"*Solar Burst only","blockstun":20,"hitstop":14,"jugLimit":0,"jugIncr":1,"jugStart":0,"range":2.213,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp"],"extraInfo":["Low Crush (but not actually airborne) on frames 9-19","Huge range and a strong hitbox priority Low Crush that can lead into enormous damage conversions via Solar Burst (especially with Sun Crest stocks ready)","Can easily be spaced out to be safe on block from 4F punishes (effectively safe on block when used properly)","Cancelable into Solar Burst on hit or block (this cancel can be interrupted on block with 4-5F normals, or with air invincible reversals)","Puts the opponent into a free juggle state on hit (limited juggle state if the opponent is already in a knockdown / juggle)","3F extra recovery on whiff"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":20},"Glowing Touch 1":{"moveName":"Glowing Touch 1","plnCmd":"b+MK","numCmd":"4MK","ezCmd":"b+M","cmnName":"Back MK","startup":9,"active":3,"recovery":18,"total":29,"onHit":4,"onPC":8,"onBlock":-4,"onPP":-19,"dmg":700,"hcWinTc":17,"hitstun":25,"blockstun":17,"hitstop":11,"range":1.55,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["tc"],"extraInfo":["Good hitbox priority poke tool with a built-in hit confirmable Target Combo","Ingrid pulls back her standing leg hurtbox on frames 5-11 making this a good tool against low attacks"],"moveType":"normal","moveMotion":"B","moveButton":"MK","movesList":"Command Normal","i":21},"Luminous Uppercut 1":{"moveName":"Luminous Uppercut 1","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"Sparkles","startup":14,"active":5,"recovery":20,"total":38,"onHit":"KD +45","onPC":"KD +45","onBlock":-8,"onPP":-23,"dmg":800,"hcWinTc":19,"blockstun":17,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":0,"range":0.591,"DDoH":5000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc"],"extraInfo":["Cannot hit crouching opponents","Solid anti-air hitbox but no head or upper body invincibility (likely to trade if not timed early)","Cannot hit cross-up (behind Ingrid)","Puts the opponent into a free juggle state on hit and does not increase the current juggle state either","Cannot be canceled but the Target Combo follow-up (b+HP > b+HP) is fully cancelable","Ingrid shifts backward during startup unless she is fully cornered"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":22},"Pretty Heel Kick":{"moveName":"Pretty Heel Kick","plnCmd":"MP > MK","numCmd":"5MP > 5MK","ezCmd":"Auto H > Auto H","cmnName":"MP Target Combo","fullStartup":"6+12","startup":12,"fullActive":"5*3","active":3,"recovery":23,"total":37,"onHit":-3,"onPC":1,"onBlock":-11,"DRoH":13,"DRoB":5,"SA2oH":9,"SA2oB":1,"fullDmg":"1300 (600*700)","dmg":700,"dmgScaling":"Combo (2 hits)","hcWinSpCa":"43~44","hitstun":"19*23 (38 total)","blockstun":"18*15 (30 total)","hitstop":"11*13","jugLimit":"0*1","jugIncr":"1*0","jugStart":"1*1","range":"1.607~1.694","DDoH":4000,"DDoB":"5000 (3000*2000)","DGain":"3000 (1500*1500)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Mostly a combo tool","Second hit (MK) puts airborne opponents into a limited juggle state on hit (but does not increase the juggle counter on an opponent already being juggled)","Second hit (MK) counts as 2 hits of damage scaling"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":23},"Glowing Touch 2":{"moveName":"Glowing Touch 2","plnCmd":"b+MK > HP","numCmd":"4MK > 5HP","ezCmd":"b+M > M","cmnName":"b+MK Target Combo","fullStartup":"9+20","startup":20,"fullActive":"3*6","active":6,"recovery":21,"total":46,"onHit":"KD +44","onPC":"KD +44","onBlock":-11,"onPP":-25,"fullDmg":"1500 (700*800)","dmg":800,"blockstun":"17*16","hitstop":"11*13","jugLimit":"0*3","jugIncr":"1*0","jugStart":"1*1","range":"1.70~1.888","DDoH":5000,"DDoB":"6000 (4000*2000)","DGain":"4000 (2000*2000)","SelfSoH":"1500 (500*1000)","SelfSoB":"750 (250*500)","OppSoH":"1050 (350*700)","OppSoB":"375 (125*250)","atkLvl":"H","followUp":true,"extraInfo":["Solid tool for whiff punishing and also very useful for Drive Rush juggle routes (can juggle 2HK or SA1 in some midscreen routes depending on distance and juggle height)","Second hit (HP) puts grounded opponents into a limited juggle state on hit (but does not increase the juggle counter on an opponent already being juggled)","6F gap on block between hits (up to 8F if delayed)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":24},"Luminous Uppercut 2":{"moveName":"Luminous Uppercut 2","plnCmd":"b+HP > HP","numCmd":"4HP > 5HP","ezCmd":"b+H > H","cmnName":"b+HP Target Combo","fullStartup":"14+23","startup":23,"fullActive":"5*8","active":8,"recovery":16,"total":46,"onHit":"KD +43(+37)","onPC":"KD +43(+37)","onBlock":-10,"DRoH":"KD +57","DRoB":4,"onPP":-22,"SA2oH":"KD +53","SA2oB":0,"fullDmg":"1600 (800*800)","dmg":800,"hcWinSpCa":"58~62(*22)","hcWinNotes":"*2nd hit only: 22","blockstun":"17*14","hitstop":"13*13","jugLimit":"0*0","jugIncr":"0*1","jugStart":"0*1","range":"1.426~1.839","DDoH":5000,"DDoB":"7000 (5000*2000)","DGain":"4500 (2000*2500)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Cannot hit crouching opponents (opponent can crouch block even after stand blocking the initial b+HP)","Second hit is fully cancelable","Second hit puts the opponent into a limited juggle state on hit","Reduced knockdown advantage (+37) if only the 2nd hit connects on a grounded opponent","7F gap on block between hits (up to 11F if delayed)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":25},"Satellite Leap":{"moveName":"Satellite Leap","plnCmd":"j+HK > j+HK","numCmd":"8HK > 8HK","ezCmd":"u+H > u+H","cmnName":"Air Target Combo","fullStartup":"12+8","startup":8,"fullActive":"7*3(2)4","active":"3(2)4","onHit":"KD","onPC":"KD","dmg":"1400 (800*300x2) {300x2}","hitstun":"10*12","hitstop":"5*9","jugLimit":"0*1*1","jugIncr":"1*0*0","jugStart":1,"range":1.2,"DGain":"4000 (2000*1000x2)","SelfSoH":"2000 (1000*500x2)","OppSoH":"1400 (700*350x2)","atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Air-to-air only (too slow to connect on grounded opponents even after a max-height jump HK)","Both hits on the second HK put airborne opponents into a limited juggle state on hit (maintaining the current juggle counter set by the first HK hit)","The first hit of the second HK pulls the opponent towards Ingrid in order to make the second hit juggle more consistently, however with extremely specific jump angles and timings, this second hit can whiff after the first hit lands, causing the opponent to fly over Ingrid as she lands, resulting in a sideswitch of which Ingrid can follow-up with various juggles after","Hatson's third favorite move in the game"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":26},"Strange Knuckle":{"moveName":"Strange Knuckle","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +21","onPC":"HKD +21","dmg":"1200(2040)","dmgScaling":"20% Immediate / 20% Start","jugStart":1,"range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["No true throw loop, but can dash to become +1 in the corner in range for a 2-light confirm (or a throw that loses to reversal 4F normals)","Can set up a LP Sun Shot that allows Ingrid to dash forward for great frame advantage or anti-air if the opponent jumps out of the corner","After activating SA2, can throw the opponent into the falling projectiles for a limited juggle state (incurs 20% damage scaling penalty when starting a combo)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Gravity Drop":{"moveName":"Gravity Drop","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +20","onPC":"HKD +20","dmg":"1200(2040)","dmgScaling":"20% Immediate","jugStart":0,"range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["No true throw oki after a corner side switch (but can threaten with ranged normals, forward dash, or Drive Rush normals)","Can set up a LP Sun Shot that allows Ingrid to dash forward for great frame advantage or anti-air if the opponent jumps out of the corner","After activating SA2, can throw the opponent into the falling projectiles for a free juggle state (does not incur a damage scaling penalty since the juggle happens before the throw itself damages the opponent)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":28},"Drive Impact: Twinkle Kick":{"moveName":"Drive Impact: Twinkle Kick","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.483,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":29},"Drive Reversal: Odd Flight":{"moveName":"Drive Reversal: Odd Flight","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":"1.718~1.855","DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":30},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":31},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":32},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","startup":382,"active":4,"recovery":205,"total":590,"onHit":"KD -99","onPC":"KD -95","onBlock":-189,"onPP":-207,"dmg":0,"blockstun":20,"hitstop":3,"range":1.07,"OppSoH":30000,"OppSoB":30000,"atkLvl":"H","extraInfo":["Forward Taunt: if the opponent stands directly in front of Ingrid, performs an attack that deals 0 damage and fills the opponent's Super gauge on hit/block/parry","Back Taunt: summons a Monoid that can be controlled with its own moveset","Monoid has access to 6 attacks: LP/LK (low divekick) | MP/MK (overhead) | HP/HK (high strike) | HP+HK (beam) | jump L/M/H (downward aerial strike) | qcb,qcf+HP/HK (3-bar Super)","Monoid cannot block and is fully controllable mid-air (can also slide forward during the startup of most attacks)","Ingrid returns after standing idle for an extended period or after the 3-bar Super cinematic on hit","Upon Ingrid's return, inputting LP > LP > Back > LK > HK (Modern: L > L > 4 > M > H) before the high five starts a transformation into Dark Ingrid (fills up Health / Super gauge / Sun Crests to maximum and gains access to enhanced moves)"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","i":33},"LP Sun Shot":{"moveName":"LP Sun Shot","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"SP","cmnName":"LP Fireball","startup":17,"recovery":32,"total":49,"onHit":-2,"onPC":2,"onBlock":-6,"onPP":-22,"dmg":700,"chp":175,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"4 su","hitstun":31,"blockstun":27,"hitstop":8,"jugLimit":3,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Sends a horizontal 1-hit projectile a short distance that pauses before continuing forward","Projectile speed: 0.043 (start) / 0.11 (end)","No hurtbox extension at all on frame 17 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on her hand on frames 18-44","Minor hurtbox extension of the front leg on frames 18-45","Useful approach tool that allows Ingrid to approach with Drive Rush if used from midrange","Puts airborne opponents into a limited juggle state","The button can be held 17F during start-up to increase its projectile speed (0.17 instead of 0.11) once it shoots forward","Projectile disappears 1F after Ingrid is hit"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":34},"MP Sun Shot":{"moveName":"MP Sun Shot","plnCmd":"qcf+MP","numCmd":"236MP","cmnName":"MP Fireball","startup":17,"recovery":32,"total":49,"onHit":-2,"onPC":2,"onBlock":-6,"onPP":-22,"dmg":700,"chp":175,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"4 su","hitstun":31,"blockstun":27,"hitstop":8,"jugLimit":3,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Sends a horizontal 1-hit projectile a medium distance that pauses before continuing forward","Projectile speed: 0.065 (start) / 0.11 (end)","No hurtbox extension at all on frame 17 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on her hand on frames 18-44","Minor hurtbox extension of the front leg on frames 18-45","Puts airborne opponents into a limited juggle state","The button can be held 17F during start-up to increase its projectile speed (0.17 instead of 0.11) once it shoots forward","Projectile disappears 1F after Ingrid is hit"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":35},"HP Sun Shot":{"moveName":"HP Sun Shot","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"b+SP","cmnName":"HP Fireball","startup":15,"active":59,"recovery":"31(33)","total":"46(48)","onHit":-1,"onPC":3,"onBlock":-5,"onPP":-21,"dmg":700,"chp":175,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"4 su","hitstun":31,"blockstun":27,"hitstop":8,"jugLimit":3,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Sends a 1-hit projectile upward that pauses before coming back down toward the opponent","Projectile speed: 0.038 (start) / 0.125 (end)","Projectile is active for 39 frames before descending downwards for another 20 active frames (holding the HP button during start-up makes the projectile fly forward instead and doesn't dissipate until it's off screen)","No hurtbox extension at all on frame 15 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on her hand on frames 16-45","Minor hurtbox extension of the front leg on frames 16-44","Uncharged version incurs 2F extra whiff recovery if the projectile does not connect within the first 40 frames","Useful to limit the opponent's air mobility or to safely stock a Sun Crest","Puts airborne opponents into a limited juggle state","The button can be held 15F during start-up to make the projectile fly forward up in the air (instead of a downward angle), increasing its projectile speed (0.17 instead of 0.125) and potentially catching airborne opponents or baiting parry attempts","Projectile disappears 1F after Ingrid is hit"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":36},"OD Sun Shot":{"moveName":"OD Sun Shot","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / b+Auto SP","cmnName":"OD Fireball","startup":"17(15)","active":"~(59)","recovery":"28(27~29)","total":"45(42~44)","onHit":"KD +52(+53)","onPC":"KD +52(+53)","onBlock":"1(2)","onPP":"-7(-6)","SA2oH":"KD +61","SA2oB":10,"dmg":"1000 (400*600)","chp":"250 (100*150)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"8 su","blockstun":"14*15 (30 total)","hitstop":"5*10","jugLimit":"3*6","jugIncr":"0*2","jugStart":"0*1","DDoH":"5000 (2500*2500)","DDoB":"2500 (1250*1250)","DGain":-20000,"SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Button combination determines strength (LP+MP / LP+HP / MP+HP)","Ending projectile speed increased to 0.13 for LP+MP and LP+HP versions (otherwise identical to corresponding meterless versions)","OD projectiles can be used alongside meterless projectiles for enhanced zoning","Hurtbox extensions and Projectile invincibility properties for each version are the exact same as on the corresponding meterless versions (see notes on those for said data)","MP+HP version: OD projectile is active for 39 frames before descending downwards for another 20 active frames (holding the MP+HP button during start-up makes the projectile fly forward instead and doesn't dissipate until it's off screen)","MP+HP version: Uncharged version incurs 2F extra whiff recovery if the OD projectile does not connect within the first 40 frames","Puts the opponent into a limited juggle state on the 2nd hit","The buttons can be held 17F / 15F during start-up to increase the projectile speeds (0.18 instead of 0.13) once it shoots forward, and for the MP+HP version this also makes the projectile fly forward up in the air (instead of a downward angle), potentially catching airborne opponents or baiting parry attempts","Projectile disappears 1F after Ingrid is hit"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":37},"LP Sun Flare":{"moveName":"LP Sun Flare","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"db+SP / qcb+L","cmnName":"LP Stock","recovery":"48~186 total","total":"48~186","extraInfo":["Builds Sun Crests up to a maximum of 4 stocks (can hold the button to extend the move, but ends automatically at 4 stocks)","Lv.1 Unheld: 48F total, stock is built on frame 47 (or frame 42 when continuing to Lv.2 Hold)","Lv.2 Hold: 94F total, button must be held 23F, stock is built on frame 93 (or frame 88 when continuing to Lv.3 Hold)","Lv.3 Hold: 140F total, button must be held 85F, stock is built on frame 139 (or frame 134 when continuing to Lv.4 Hold)","Lv.4 Hold: 186F total, button must be held 131F, stock is built on frame 182","If activated with 4 Sun Crests, Ingrid instead builds 3000 Drive meter every 46 frames (frame data is identical to the regular version but the button can be held indefinitely)","Ingrid is in a counter-hit state for the entire duration","Hurtbox expands upwards slightly as Ingrid poses on frames 10-44 (Lv.2: 10-84 | Lv.3: 10-130 | Lv.4: 10-184)"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","nonHittingMove":true,"movesList":"Special","i":38},"MP Sun Flare":{"moveName":"MP Sun Flare","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"d+SP / qcb+M","cmnName":"MP Beam","startup":21,"active":6,"recovery":21,"total":47,"onHit":"KD +47","onPC":"KD +47","onBlock":-4,"onPP":-16,"dmg":900,"chp":225,"dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"7 su","blockstun":23,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"?","DDoH":5000,"DDoB":2500,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile hitbox","No hurtbox extension at all on frame 21 when initially shooting the beam, and then a projectile invincible hurtbox extension on her hand on frames 22-41","Minor hurtbox extension of the front leg on frames 22-41","Can also be input with HP if no Sun Crests are stocked"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":39},"HP Sun Flare (1 stock)":{"moveName":"HP Sun Flare (1 stock)","plnCmd":"qcb+HP (1 stock)","numCmd":"214HP (1 stock)","ezCmd":"df+SP / qcb+H (1 stock)","cmnName":"HP Beam (1 stock)","startup":18,"active":15,"recovery":14,"total":46,"onHit":"KD +68","onPC":"KD +68","onBlock":4,"onPP":-7,"dmg":"1100 (800*300)","chp":"275 (200*75)","dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"10 su","blockstun":"16*18 (33 total)","hitstop":"7*8","jugLimit":"1*1","jugIncr":"0*2","jugStart":"0*2","range":"?","DDoH":"6000 (3000*3000)","DDoB":"4000 (2000*2000)","DGain":"2000 (1000*1000)","SelfSoH":"800 (400*400)","SelfSoB":"400 (200*200)","OppSoH":"560 (280*280)","OppSoB":"200 (100*100)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["2-hit projectile hitbox","Consumes 1 Sun Crest for more hits / extra damage / longer range compared to the 0-stock (MP) version","No hurtbox extension at all on frame 18 when initially shooting the beam, and then a projectile invincible hurtbox extension of her upper body on frames 19-38","Minor hurtbox extension of the lower body (feet) on frames 19-38","This 1-stock version works just like the 0-stock OD version except that it's not an OD projectile and thus isn't cancelable into SA2","If no Sun Crests are stocked, the HP version is identical to the MP version"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":40},"HP Sun Flare (2 stock)":{"moveName":"HP Sun Flare (2 stock)","plnCmd":"qcb+HP (2 stock)","numCmd":"214HP (2 stock)","ezCmd":"df+SP / qcb+H (2 stock)","cmnName":"HP Beam (2 stock)","startup":18,"active":15,"recovery":14,"total":46,"onHit":"KD +76","onPC":"KD +76","onBlock":5,"onPP":4,"dmg":"1350 (450x3)","chp":"336 (112x3)","dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"10 su","blockstun":"16*16*18 (34 total)","hitstop":"4*4*8","jugLimit":99,"jugIncr":"0*0*1","jugStart":"1*1*2","DDoH":"9000 (3000x3)","DDoB":"6000 (2000x3)","DGain":"3000 (1000x3)","SelfSoH":"1200 (400x3)","SelfSoB":"600 (200x3)","OppSoH":"840 (280x3)","OppSoB":"300 (100x3)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["3-hit projectile hitbox","Consumes 2 Sun Crests for more hits / extra damage / longer range compared to the 1-stock version","No hurtbox extension at all on frame 18 when initially shooting the beam, and then a projectile invincible hurtbox extension of her upper body on frames 19-38","Minor hurtbox extension of the lower body (feet) on frames 19-38","This 2-stock version works just like the 1-stock OD version except that it's not an OD projectile and thus isn't cancelable into SA2","If no Sun Crests are stocked, the HP version is identical to the MP version"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":41},"OD Sun Flare":{"moveName":"OD Sun Flare","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"db/d/df+Auto SP / qcb+AA","cmnName":"OD Beam","startup":18,"active":15,"recovery":14,"total":46,"onHit":"KD +68","onPC":"KD +68","onBlock":4,"onPP":-7,"SA2oH":"KD +75","SA2oB":11,"dmg":"1100 (800*300)","chp":"275 (200*75)","dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"10 su","blockstun":"16*18 (33 total)","hitstop":"7*8","jugLimit":"1*1","jugIncr":"0*2","jugStart":"0*2","range":"?","DDoH":"6000 (3000*3000)","DDoB":"4000 (2000*2000)","DGain":-20000,"SelfSoH":"800 (400*400)","SelfSoB":"400 (200*200)","OppSoH":"560 (280*280)","OppSoB":"200 (100*100)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile hitbox","This 0-stock OD version works just like the 1-stock HP version except that this is an OD projectile and thus can also be canceled into SA2","No hurtbox extension at all on frame 18 when initially shooting the beam, and then a projectile invincible hurtbox extension of her upper body on frames 19-38","Minor hurtbox extension of the lower body (feet) on frames 19-38"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":42},"OD Sun Flare (1 stock)":{"moveName":"OD Sun Flare (1 stock)","plnCmd":"qcb+PP (1 stock)","numCmd":"214PP (1 stock)","ezCmd":"db/d/df+Auto SP / qcb+AA (1 stock)","cmnName":"OD Beam (1 stock)","startup":18,"active":15,"recovery":14,"total":46,"onHit":"KD +76","onPC":"KD +76","onBlock":5,"onPP":4,"SA2oH":"KD +83","SA2oB":12,"dmg":"1350 (450x3)","chp":"336 (112x3)","dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"10 su","blockstun":"16*16*18 (34 total)","hitstop":"4*4*8","jugLimit":99,"jugIncr":"0*0*1","jugStart":"1*1*2","DDoH":"9000 (3000x3)","DDoB":"6000 (2000x3)","DGain":-20000,"SelfSoH":"1200 (400x3)","SelfSoB":"600 (200x3)","OppSoH":"840 (280x3)","OppSoB":"300 (100x3)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["3-hit OD projectile hitbox","Consumes 1 Sun Crest for more hits / extra damage / longer range compared to the 0-stock version","This 1-stock OD version works just like the 2-stock HP version except that this is an OD projectile and thus can also be canceled into SA2","No hurtbox extension at all on frame 18 when initially shooting the beam, and then a projectile invincible hurtbox extension of her upper body on frames 19-38","Minor hurtbox extension of the lower body (feet) on frames 19-38"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":43},"OD Sun Flare (2 stock)":{"moveName":"OD Sun Flare (2 stock)","plnCmd":"qcb+PP (2 stock)","numCmd":"214PP (2 stock)","ezCmd":"db/d/df+Auto SP / qcb+AA (2 stock)","cmnName":"OD Beam (2 stock)","startup":18,"active":18,"recovery":11,"total":46,"onHit":"KD +87","onPC":"KD +87","onBlock":9,"onPP":15,"SA2oH":"KD +94","SA2oB":16,"dmg":"1800 (450x4)","chp":"448 (112x4)","dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":"10 su","blockstun":"16x3*18 (38 total)","hitstop":"4x3*8","jugLimit":99,"jugIncr":"0x3*1","jugStart":"1x3*0","DDoH":"12000 (3000x4)","DDoB":"8000 (2000x4)","DGain":-20000,"SelfSoH":"1600 (400x4)","SelfSoB":"800 (200x4)","OppSoH":"1120 (280x4)","OppSoB":"400 (100x4)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["4-hit OD projectile hitbox","Consumes 2 Sun Crests for more hits / extra damage / longer range compared to the 1-stock version","Has enhanced hit / damage / range properties greater than the 2-stock HP version","No hurtbox extension at all on frame 18 when initially shooting the beam, and then a projectile invincible hurtbox extension of her upper body on frames 19-38","Minor hurtbox extension of the lower body (feet) on frames 19-38"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":44},"LP Solar Burst":{"moveName":"LP Solar Burst","plnCmd":"qcb+LP (air)","numCmd":"214LP (air)","ezCmd":"b+SP / qcb+L (air)","cmnName":"LP Air Stock","recovery":"48 total","total":48,"airmove":true,"extraInfo":["Builds a Sun Crest on frame 47","Can only be performed during a forward or neutral jump on frames 17~33","Total animation lasts 48F in addition to any previous jumping frames (activating late in the jump arc incurs more total recovery)","Grounded recovery can range from 8F (early activation) to 30F (latest activation)","Ingrid is in a counter-hit state for the entire duration and a Forced Knockdown state during all airborne frames","Huge hurtbox extension (hurtbox covering her whole body) for the entire duration","If performed with 4 Sun Crests, Ingrid builds 3000 Drive gauge (30% Drive bar) instead"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","nonHittingMove":true,"movesList":"Special","i":45},"MP Solar Burst":{"moveName":"MP Solar Burst","plnCmd":"qcb+MP (air)","numCmd":"214MP (air)","ezCmd":"SP / qcb+M (air)","cmnName":"MP Air Beam","startup":22,"active":8,"recovery":"10 land","onHit":"KD +43(+51)","onPC":"KD +43(+51)","onBlock":"-5(3)","onPP":"-20(-12)","dmg":900,"chp":225,"dmgScaling":"20% Start","blockstun":26,"hitstop":8,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"?","DDoH":4000,"DDoB":2500,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["1-hit projectile hitbox","Large hurtbox extension of Ingrid's whole body until she lands (bottom hurtboxes are projectile invincible)","Can also be input with HP if no Sun Crests are stocked","Can be input during forward or neutral jump on frames 13~37","Projectile will not come out if activated on jump frame 30~37","Puts opponents into a limited juggle state on hit (follow-ups possible if input low to the ground in the corner)","Forced Knockdown state until landing","Crouching state on the final landing recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":46},"HP Solar Burst (1 stock)":{"moveName":"HP Solar Burst (1 stock)","plnCmd":"qcb+HP (air 1 stock)","numCmd":"214HP (air 1 stock)","ezCmd":"f+SP / qcb+H (air 1 stock)","cmnName":"HP Air Beam (1 stock)","startup":22,"active":8,"recovery":"10 land","onHit":"KD +44(+55)","onPC":"KD +44(+55)","onBlock":"-4(7)","onPP":"-9(2)","dmg":"1100 (800*300)","chp":"275 (200*75)","dmgScaling":"20% Start","blockstun":"18*17 (27 total)","hitstop":"6*8","jugLimit":99,"jugIncr":"0*1","jugStart":"1*2","range":"?","DDoH":"4000 (2000*2000)","DDoB":"4000 (2000*2000)","DGain":"2000 (1000*1000)","SelfSoH":"800 (400*400)","SelfSoB":"400 (200*200)","OppSoH":"560 (280*280)","OppSoB":"200 (100*100)","atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["2-hit projectile hitbox","Consumes 1 Sun Crest for more hits / extra damage / longer range compared to the 0-stock version","If no Sun Crests are stocked, the HP version is identical to the MP version","Large hurtbox extension of Ingrid's whole body until she lands (bottom hurtboxes are projectile invincible)","Can be input during forward or neutral jump on frames 13~37","Projectile will not come out if activated on jump frame 30~37","Puts opponents into a limited juggle state on hit (follow-ups possible if input low to the ground in the corner)","Forced Knockdown state until landing","Crouching state on the final landing recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":47},"HP Solar Burst (2 stock)":{"moveName":"HP Solar Burst (2 stock)","plnCmd":"qcb+HP (air 2 stock)","numCmd":"214HP (air 2 stock)","ezCmd":"f+SP / qcb+H (air 2 stock)","cmnName":"HP Air Beam (2 stock)","startup":22,"active":8,"recovery":"8 land","onHit":"KD +60(+71)","onPC":"KD +60(+71)","onBlock":"-3(8)","onPP":"1(12)","dmg":"1350 (450x3)","chp":"336 (112x3)","dmgScaling":"30% Start","blockstun":"18*18*17 (29 total)","hitstop":"6*6*8","jugLimit":99,"jugIncr":"0*0*1","jugStart":"1*1*2","range":"?","DDoH":"7500 (2500x3)","DDoB":"6000 (2000x3)","DGain":"3000 (1000x3)","SelfSoH":"1200 (400x3)","SelfSoB":"600 (200x3)","OppSoH":"840 (280x3)","OppSoB":"300 (100x3)","atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["3-hit projectile hitbox","Consumes 2 Sun Crests for more hits / extra damage / longer range compared to the 1-stock version","If no Sun Crests are stocked, the HP version is identical to the MP version","Large hurtbox extension of Ingrid's whole body until she lands (bottom hurtboxes are projectile invincible)","Can be input during forward or neutral jump on frames 13~37","Projectile will not come out if activated on jump frame 30~37","Launches opponents into a limited juggle state on hit","Forced Knockdown state until landing","Crouching state on the final landing recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":48},"OD Solar Burst":{"moveName":"OD Solar Burst","plnCmd":"qcb+PP (air)","numCmd":"214PP (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Air Beam","startup":22,"active":8,"recovery":"10 land","onHit":"KD +44(+55)","onPC":"KD +44(+55)","onBlock":"-4(7)","onPP":"-9(2)","dmg":"1100 (800*300)","chp":"275 (200*75)","dmgScaling":"20% Start","blockstun":"18*17 (27 total)","hitstop":"6*8","jugLimit":99,"jugIncr":"0*1","jugStart":"1*2","range":"?","DDoH":"4000 (2000*2000)","DDoB":"4000 (2000*2000)","DGain":-20000,"SelfSoH":"800 (400*400)","SelfSoB":"400 (200*200)","OppSoH":"560 (280*280)","OppSoB":"200 (100*100)","atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["2-hit OD projectile hitbox","Has the hit / damage / range properties of the 1-stock HP version","Large hurtbox extension of Ingrid's whole body until she lands (bottom hurtboxes are projectile invincible)","Can be input during forward or neutral jump on frames 13~37","Projectile will not come out if activated on jump frame 30~37","Puts opponents into a limited juggle state on hit (follow-ups possible if input low to the ground in the corner)","Forced Knockdown state until landing","Crouching state on the final landing recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":49},"OD Solar Burst (1 stock)":{"moveName":"OD Solar Burst (1 stock)","plnCmd":"qcb+PP (air 1 stock)","numCmd":"214PP (air 1 stock)","ezCmd":"Auto SP / qcb+AA (air 1 stock)","cmnName":"OD Air Beam (1 stock)","startup":22,"active":8,"recovery":"8 land","onHit":"KD +59(+71)","onPC":"KD +59(+71)","onBlock":"-4(8)","onPP":"0(12)","dmg":"1350 (450x3)","chp":"336 (112x3)","dmgScaling":"30% Start","blockstun":"18*18*17 (29 total)","hitstop":"6*6*8","jugLimit":99,"jugIncr":"0*0*1","jugStart":"1*1*2","range":"?","DDoH":"7500 (2500x3)","DDoB":"6000 (2000x3)","DGain":-20000,"SelfSoH":"1200 (400x3)","SelfSoB":"600 (200x3)","OppSoH":"840 (280x3)","OppSoB":"300 (100x3)","atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["3-hit OD projectile hitbox","Has the hit / damage / range properties of the 2-stock HP version","Large hurtbox extension of Ingrid's whole body until she lands (bottom hurtboxes are projectile invincible)","Can be input during forward or neutral jump on frames 13~37","Projectile will not come out if activated on jump frame 30~37","Launches opponents into a limited juggle state on hit","Forced Knockdown state until landing","Crouching state on the final landing recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":50},"OD Solar Burst (2 stock)":{"moveName":"OD Solar Burst (2 stock)","plnCmd":"qcb+PP (air 2 stock)","numCmd":"214PP (air 2 stock)","ezCmd":"Auto SP / qcb+AA (air 2 stock)","cmnName":"OD Air Beam (2 stock)","startup":22,"active":8,"recovery":"5 land","onHit":"KD +73(+84)","onPC":"KD +73(+84)","onBlock":"4(15)","onPP":"-5(5)","dmg":"1800 (450x4)","chp":"448 (112x4)","dmgScaling":"30% Start / Combo (5% extra)","blockstun":"18x3*19 (33 total)","hitstop":"6x3*8","jugLimit":99,"jugIncr":0,"jugStart":"1x3*0","range":"?","DDoH":"10000 (2500x4)","DDoB":"8000 (2000x4)","DGain":-20000,"SelfSoH":"1600 (400x4)","SelfSoB":"800 (200x4)","OppSoH":"1120 (280x4)","OppSoB":"400 (100x4)","atkLvl":"H","airmove":true,"projectile":true,"extraInfo":["4-hit OD projectile hitbox","Has enhanced hit / damage / range properties greater than the 2-stock HP version","Large hurtbox extension of Ingrid's whole body until she lands (bottom hurtboxes are projectile invincible)","Can be input during forward or neutral jump on frames 13~37","Projectile will not come out if activated on jump frame 30~37","Puts opponents into a free juggle ground bounce state on hit","If the opponent Perfect Parries and Ingrid lands before all 4 hits connect, no further hits will connect resulting in worse advantage","Forced Knockdown state until landing","Crouching state on the final landing recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":51},"LK Sun Rise":{"moveName":"LK Sun Rise","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"f+SP / qcf+L","cmnName":"LK Spinning Kick","startup":8,"active":10,"recovery":"21+13","total":51,"onHit":"KD +36","onPC":"KD +36","onBlock":-24,"onPP":-42,"dmg":"1000(800)","chp":250,"dmgScaling":"20% Start","blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.006~1.379","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-14","No head hurtbox during start-up (frames 1-7)","Airborne on frames 8-38 (Forced Knockdown state)","Cannot hit cross-up (behind Ingrid)","Deals 200 less damage (800) and less KDA (Knockdown Advantage) on active frames 4-10","Active Frames 1-3: KD +36~38 | Active Frames 4-10: KD +32~38"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","antiAirMove":true,"movesList":"Special","i":52},"MK Sun Rise":{"moveName":"MK Sun Rise","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"qcf+M","cmnName":"MK Spinning Kick","startup":13,"active":"5(17)10","recovery":"20+13","total":77,"onHit":"KD +38","onPC":"KD +38","onBlock":-23,"onPP":-41,"dmg":"1200 (500*700)","chp":"300 (125*175)","dmgScaling":"Combo (2 hits)","blockstun":"23*20 (42 total)","hitstop":"8*12","jugLimit":"5*10","jugIncr":"1*1","jugStart":"1*0","range":"1.443~3.454","DDoH":"4000 (2000*2000)","DDoB":"4000 (2000*2000)","DGain":"3000 (1000*2000)","SelfSoH":"1400 (700*700)","SelfSoB":"700 (350*350)","OppSoH":"980 (490*490)","OppSoB":"350 (175*175)","atkLvl":"H","extraInfo":["Low crush on frames 12-20 (not actually airborne) and can corpse hop over a knocked down opponent during those frames","Airborne on frames 35-64 (Forced Knockdown state)","Ingrid's primary cancel ender from light normals"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":53},"HK Sun Rise":{"moveName":"HK Sun Rise","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Spinning Kick","startup":27,"active":"3(4)2(14)4","recovery":"25+16","total":94,"onHit":"KD +28","onPC":"KD +28","onBlock":-25,"onPP":-43,"dmg":"1300 (200x2*500*400)","chp":"225 (50*50*125)","dmgScaling":"20% Start / Combo (2 hits)","blockstun":"23*23*20 (43 total)","hitstop":"7*7*15","jugLimit":"0*0*1*7","jugIncr":"0*0*1*1","jugStart":"1*1*0*0","range":"1.647~3.553","DDoH":"6000 (1500x4)","DDoB":"3000 (1000x3)","DGain":"2250 (500x3*750)","SelfSoH":"800 (200x4)","SelfSoB":"300 (100x3)","OppSoH":"560 (140x4)","OppSoB":"150 (50x3)","atkLvl":"H","extraInfo":["Low crush on frames 25-35 (not actually airborne) and can corpse hop over a knocked down opponent during those frames","Airborne on frames 50-78 (Forced Knockdown state)","On hit, Ingrid recovers mid-air on frame 77 and can juggle into jump MP (knockdown) / jump HP (reset) / Solar Burst","The last fourth hit is performed on HIT only","Extremely slow startup limits this move's combo utility (combos in free juggles or after Drive Rush + crouch HP)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":54},"OD Sun Rise":{"moveName":"OD Sun Rise","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"f+Auto SP / qcf+AA","cmnName":"OD Spinning Kick","startup":14,"active":"5(4)4(7)2","recovery":21,"total":56,"onHit":"KD +40","onPC":"KD +40","onBlock":-3,"onPP":-21,"SA2oH":15,"SA2oB":5,"dmg":"1600 (200x2*500*700)","chp":"225 (50*50*125)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"42 su","hitstun":"23*23*30 (50 total)","blockstun":"23*23*20 (40 total)","hitstop":"6*6*13","jugLimit":"5*5*7*10","jugIncr":"1*1*0*1","jugStart":"1*1*1*0","range":"1.318~3.081","DDoH":"6000 (1500x4)","DDoB":"1500 (500x3)","DGain":-20000,"SelfSoH":"1200 (300x4)","SelfSoB":"450 (150x3)","OppSoH":"840 (210x4)","OppSoB":"225 (75x3)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Low crush on frames 14-26 (not actually airborne) and can corpse hop over a knocked down opponent during those frames","The third hit is Super cancelable on hit or block","The last fourth hit comes out on hit only (cannot be canceled)","Safe buffer option on block (+1 in Burnout)","Forces stand on the first 3 hits","Carries over Counter-Hit / Punish Counter bonus frame advantage through the first 3 hits (affects SA2 cancel advantage)"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":55},"Sun Veil":{"moveName":"Sun Veil","plnCmd":"d,d+K","numCmd":"22K","ezCmd":"d,d+A","cmnName":"Counter","startup":6,"active":15,"recovery":35,"total":55,"onHit":"KD +23","onPC":"KD +23","onBlock":-3,"onPP":-22,"dmg":1000,"chp":25,"blockstun":21,"hitstop":12,"range":1.7,"DDoH":3500,"DDoB":2000,"DGain":3000,"SelfSoH":1000,"SelfSoB":0,"OppSoH":700,"OppSoB":0,"extraInfo":["Strike and Projectile invincible on frames 6-20","Absorbing a strike results in a counter-attack that knocks down the opponent on hit (this counter can be Blocked / Perfect Parried if triggered by moves with low enough recovery)","Counter-Attack properties: 12F start-up + 3F active + 21F recovery (45F total) | Strike attack | Fully invincible frames 1-14 | Armor Break | Safe on block (-3) | 1.70 Range | No collision box on frames 1-14 so certain moves can phase through Ingrid before the Counter hits them","Can absorb a 1-hit projectile regular or OD dissipates the projectile with 28F total recovery but no counter-attack","Cannot absorb multi-hit or Super projectiles","Ingrid is in a Counter-hit state on frames 1-5 and a Punish Counter state for the rest of the duration","Slight vulnerable hurtbox extension on whiff on Ingrid's extended hand on frames 21-36","BUG: If the opponent triggers the Strike Counter while on the other side of Ingrid (like a cross-up jump), the opponent cannot perform any action on their first frame of recovery except jumping or walking. This 1F input lockout bug usually doesn't occur if the Counter is triggered while in the front of Ingrid"],"moveType":"special","moveMotion":"DD","moveButton":"1K","movesList":"Special","i":56},"OD Sun Veil":{"moveName":"OD Sun Veil","plnCmd":"d,d+KK","numCmd":"22KK","ezCmd":"d,d+AA","cmnName":"OD Counter","startup":1,"active":20,"recovery":35,"total":55,"onHit":"KD +52","onPC":"KD +52","onBlock":-3,"onPP":-25,"dmg":1200,"chp":25,"blockstun":24,"hitstop":12,"range":1.7,"DDoH":3500,"DDoB":2000,"DGain":-20000,"SelfSoH":1200,"SelfSoB":0,"OppSoH":840,"OppSoB":0,"extraInfo":["Strike / Throw / Projectile invincible on frames 1-20","Absorbing a strike or throw results in a counter-attack that knocks down the opponent on hit (but can be blocked if triggered by a safe jump with 3F leniency)","Counter-Attack properties: 6F start-up + 6F active + 21F recovery (40F total) | Strike attack | Fully invincible frames 1-11 | Armor Break | Safe on block (-3) | 1.70 Range | No collision box on frames 1-11 so certain moves can phase through Ingrid before the Counter hits them","Can absorb multiple hits of regular or OD projectiles (dissipates the projectile with no counter-attack)","After absorbing a projectile, Ingrid incurs up to 9F fully invincible recovery per hit followed by 15F vulnerable recovery","Slight vulnerable hurtbox extension on whiff on Ingrid's extended hand on frames 21-36","BUG: The opponent that triggered the Strike Counter cannot perform any action on their first frame of recovery (but can still block)"],"moveType":"special","moveMotion":"DD","moveButton":"2K","i":57},"Vanishing Sun (forward)":{"moveName":"Vanishing Sun (forward)","plnCmd":"f+KKK","numCmd":"6KKK","ezCmd":"f+LMH","cmnName":"Teleport (Forward Kick)","startup":36,"active":4,"recovery":"7+11","total":57,"onHit":"KD +44","onPC":"KD +44","onBlock":-3,"onPP":-20,"dmg":1000,"chp":250,"blockstun":19,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.16 (+ Teleport)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Fully invincible on frames 13-27","Airborne on frames 21-46 (Forced Knockdown state)","Teleports forward to the opponent's location (but can whiff in some juggle routes where the opponent is flying backward too quickly)","Puts opponents into a limited juggle state with follow-ups possible in the corner after an airborne connect","Can be countered on reaction since Ingrid is vulnerable for 8F after reappearing from the teleport before her attack is active (can also use air invincible attacks since this is an airborne strike)"],"moveType":"special","moveMotion":"F","moveButton":"3K","movesList":"Special","i":58},"Vanishing Sun (air)":{"moveName":"Vanishing Sun (air)","plnCmd":"d+KKK","numCmd":"2KKK","ezCmd":"d+LMH","cmnName":"Teleport (Air)","startup":43,"active":4,"recovery":"2+11","total":59,"onHit":"KD +48","onPC":"KD +48","onBlock":2,"onPP":-15,"dmg":1100,"chp":275,"dmgScaling":"20% Start / Combo (2 hits)","blockstun":19,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"0.56 (+ Teleport)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","extraInfo":["Fully invincible on frames 13-27","Airborne on frames 20-48 (Forced Knockdown state)","Teleports above the opponent and comes down with an Overhead strike that is plus on block","Can whiff over opponents walking forward","Puts grounded opponents into a limited juggle state with follow-ups possible in the corner","Puts airborne opponents into a limited juggle OTG bounce with follow-ups possible even midscreen","Can be countered on reaction since Ingrid is vulnerable for 15F after reappearing from the teleport before her attack is active (can also use air invincible attacks since this is an airborne strike)","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"D","moveButton":"3K","i":59},"Vanishing Sun (backward)":{"moveName":"Vanishing Sun (backward)","plnCmd":"b+KKK","numCmd":"4KKK","ezCmd":"b+LMH","cmnName":"Teleport (Backward)","startup":13,"recovery":22,"total":48,"extraInfo":["Fully invincible on frames 13-26","Counter-hit state if Ingrid is hit before the invincibility window","22 vulnerable recovery frames after reappearing (Punish Counter state)","Extended hurtboxes after reappearing on frames 27-48 (until the end of recovery)","Distance: 1.74"],"moveType":"special","moveMotion":"B","moveButton":"3K","nonHittingMove":true,"i":60},"Shining Sun":{"moveName":"Shining Sun","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":11,"active":"5(14)7(11)3","recovery":"45+34","total":129,"onHit":"HKD +12/17/20","onPC":"HKD +12/17/20","onBlock":-99,"onPP":-117,"dmg":"1900~2700","chp":500,"dmgScaling":"30% Minimum","blockstun":20,"hitstop":13,"jugLimit":99,"jugIncr":1,"jugStart":1,"range":1.79,"DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-15","Airborne on frames 16-95 (Forced Knockdown state)","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can hold the button during the Super freeze to spend Sun Crests in exchange for higher damage and increased KD Advantage","0 Sun Crests: 1900 Damage, HKD +12, sends opponent 1/2 screen away","1 Sun Crest: hold button for 30F, 2300 Damage, HKD +17, sends opponent 2/3 screen away","2 Sun Crests: hold button for 60F, 2700 Damage, HKD +20, sends opponent fullscreen","1st hit deals 400 damage and puts the opponent into a limited juggle state if it trades with a projectile (opponent floats high for an easy hitconfirm)","Slow startup for a reversal (opponents can easily pressure with light normals and recover on time to block)","Large gap between active frames can cause anti-air SA1 to whiff entirely on high airborne opponents","Cannot hit cross-up (behind Ingrid)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":61},"Order of the Sun":{"moveName":"Order of the Sun","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":1,"recovery":12,"total":13,"dmg":"1600~3400","chp":"450~750 (75 each)","dmgScaling":"40% Minimum / 20% Immediate","blockstun":"15*15 (26) each","hitstop":"5*5 each","jugLimit":100,"jugIncr":0,"jugStart":0,"DDoH":"2400 per projectile","DDoB":"2000 per projectile","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","projectile":true,"extraInfo":["No form of invincibility whatsoever","Fires a light beacon into the air that summons downward-hitting 2-hit Super Projectiles (projectiles disappear if Ingrid is hit)","Each 2-hit Super Projectile hit armor breaks","Button strength determines beacon position (Modern: hold back / neutral / forward to control position)","LP appears in front of the opponent, MP appears at the opponent's current position, and HP appears behind the opponent (except at fullscreen)","Can hold the button during the Super freeze to spend Sun Crests for enhanced versions: 1 Sun Crest spawns 4 projectiles (hold button 26F), 2 Sun Crests spawn 5 projectiles (hold button 73F)","Total startup for the first projectile attack depends on strength (LP 103: | MP: 68 | HP: 98)","Damage distribution of projectiles: 250x2*250x2*300x2*400x2*500x2 (up to 1600 0-stock / 2400 1-stock / 3400 2-stock)","First, second, and fourth projectiles do not launch a grounded opponent","Third projectile hit launches a grounded opponent into the air (this hit also sets up quick air reset mixup potential for Ingrid)","Fifth (final) projectile hit puts the opponent into an OTG juggle state","All five potential projectile hits put the opponent into a free juggle state and do not increase the current juggle state either","The gap on block between each set of projectiles varies in the following order: 7F / 6F / 9F / 6F gap (switching between stand/crouch block can slightly increase or decrease these gaps, but the opponent is always throwable between blocked projectiles)","Ingrid can't generate any Super meter while the Super is active or for the remainder of any combo that was started during the Super"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":62},"Cosmic Ray":{"moveName":"Cosmic Ray","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":20,"active":3,"recovery":68,"total":90,"onHit":"HKD +30","onPC":"HKD +30","onBlock":-45,"onPP":-60,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":26,"hitstop":10,"jugLimit":99,"DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","projectile":true,"extraInfo":["Fully invincible on frames 1-22","Projectile that targets the opponent's location from anywhere on screen (opponent can still avoid this attack if they quickly move out of it during start-up)","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.1 Drive Bars for Ingrid","Incurs 10% damage scaling when canceled into from specials","Extremely slow startup as a reversal (opponents can easily pressure with lights or some mediums and recovery on time to block)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":63},"Cosmic Ray (Critical Art)":{"moveName":"Cosmic Ray (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":20,"active":3,"recovery":68,"total":90,"onHit":"HKD +30","onPC":"HKD +30","onBlock":-45,"onPP":-60,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":26,"hitstop":10,"jugLimit":99,"DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","projectile":true,"extraInfo":["Fully invincible on frames 1-22","Projectile that targets the opponent's location from anywhere on screen (opponent can still avoid this attack if they quickly move out of it during start-up)","Critical Art deals +500 damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.3 Drive Bars for Ingrid","Incurs 10% damage scaling when canceled into from specials","Extremely slow startup as a reversal (opponents can easily pressure with lights or some mediums and recovery on time to block)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":64},"Sunburst Beam":{"moveName":"Sunburst Beam","plnCmd":"d,d+PPP","numCmd":"22PPP","ezCmd":"qcb,qcb+H","cmnName":"Optic Blast","startup":61,"active":50,"recovery":25,"total":135,"onHit":"KD +48","onPC":"KD +48","onBlock":-14,"onPP":101,"dmg":"5000 (300x15*500)","chp":"2500 (150x15*250)","blockstun":"61 total","hitstop":"1x15*8(0)","jugLimit":99,"jugIncr":"1x16","jugStart":1,"DDoB":"16000 (1000x16)","SelfSoH":"4800 (300x16)","SelfSoB":"2400 (150x16)","OppSoH":"3360 (240x16)","OppSoB":"1200 (75x16)","atkLvl":"H","projectile":true,"extraInfo":["Dark Ingrid only","Tall 16-hit beam projectile that reaches fullscreen (most hits will connect even if the opponent falls into the beam near the end of active frames)","Hitbox expands on active frames 1-4 before reaching its full range on active frame 5","Deals massive chip damage (2500) against Burnout (50% of its base damage instead of the usual 25%)"],"moveType":"special","moveMotion":"DD","moveButton":"3P","movesList":"Special","i":65},"Sunburst Blow":{"moveName":"Sunburst Blow","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"qcb,qcb+L","cmnName":"Burnout Attack","startup":27,"active":7,"recovery":25,"total":58,"onHit":"KD +27","onPC":"KD +27","onBlock":-15,"onPP":-30,"dmg":"1800 (900*900)","chp":225,"blockstun":17,"hitstop":"3*18 (13)","jugLimit":"10*10","jugIncr":"1*1","jugStart":1,"range":"1.87~2.37","DDoH":"60000 (30000x2)","DDoB":4000,"DGain":"4000 (2000*2000)","SelfSoH":"2000 (1000*1000)","SelfSoB":500,"OppSoH":"1400 (700*700)","OppSoB":250,"atkLvl":"H","extraInfo":["Dark Ingrid only","1 hit of Armor on frames 6-33 (until end of active frames)","Immediately puts the opponent into Burnout on Hit","Armor Break","Cannot be special canceled into from normals","Hits twice on hit (only one hit on block)"],"moveType":"special","moveMotion":"DQCB","moveButton":"1K","movesList":"Special","i":66},"Sun Octopus":{"moveName":"Sun Octopus","plnCmd":"360+KK","numCmd":"4268KK","ezCmd":"360+AA","cmnName":"Command Grab Super","startup":"6+0","active":2,"recovery":101,"total":108,"onHit":"HKD +36","onPC":"HKD +36","dmg":3500,"dmgScaling":"40% Minimum / 10% Immediate","range":1.225,"DDoH":10000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"T","extraInfo":["Dark Ingrid only","Fully invincible on frames 1-7","Command grab super like Zangief's SA3","Entire start-up happens before the initial Super cinematic freeze, meaning that this move is effectively 0F start-up after the Super is activated, making it inescapable if the opponent didn't already do something to avoid the grab before the Super was activated","Can be combo'd into on grounded opponents","Depletes 1 Drive Bar on hit for the oppponent","Super cinematic time regenerates ~1.6 Drive Bars for Ingrid"],"moveType":"super","moveMotion":360,"moveButton":"2K","movesList":"Super","i":67},"Monoid Low Dive":{"moveName":"Monoid Low Dive","plnCmd":"LP or LK (Monoid)","numCmd":"5LP or 5LK (Monoid)","ezCmd":"L (Monoid)","cmnName":"Monoid Low","startup":38,"active":"3*3*3","recovery":53,"total":99,"onHit":"KD +8","onPC":"KD +8","onBlock":-40,"onPP":-53,"dmg":"900 (300x3)","blockstun":"16*16*16 (22 total)","hitstop":"6*6*6","range":"0.94~1.48","DDoH":4000,"DDoB":"9000 (3000x3)","DGain":"4500 (1500x3)","SelfSoH":"1500 (500x3)","SelfSoB":"750 (250x3)","OppSoH":"1050 (350x3)","OppSoB":"375 (125x3)","atkLvl":"L","extraInfo":["3 hits","Can hold forward during startup to steer and increase its range","Hits low despite the divekick-like animation"],"moveMotion":"N","moveButton":"LPorLK","i":68},"Monoid Overhead Hammer":{"moveName":"Monoid Overhead Hammer","plnCmd":"MP or MK (Monoid)","numCmd":"5MP or 5MK (Monoid)","ezCmd":"M (Monoid)","cmnName":"Monoid Overhead","startup":37,"active":2,"recovery":41,"total":79,"onHit":"KD +5","onPC":"KD +5","onBlock":-27,"onPP":-41,"dmg":600,"blockstun":16,"hitstop":11,"range":"0.98~1.52","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","extraInfo":["Knocks down on grounded hit and resets vs. airborne opponents","Can hold forward during startup to steer and increase its range"],"moveMotion":"N","moveButton":"MPorMK","i":69},"Monoid Star Thrust":{"moveName":"Monoid Star Thrust","plnCmd":"HP or HK (Monoid)","numCmd":"5HP or 5HK (Monoid)","ezCmd":"H (Monoid)","cmnName":"Monoid High","startup":30,"active":2,"recovery":28,"total":59,"onHit":"KD +31","onPC":"KD +31","onBlock":-14,"onPP":-28,"dmg":600,"blockstun":16,"hitstop":11,"range":"1.01~1.64","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Knocks down on grounded hit and resets vs. airborne opponents","Can hold forward during startup to steer and increase its range"],"moveMotion":"N","moveButton":"HPorHK","i":70},"Monoid Beam":{"moveName":"Monoid Beam","plnCmd":"HP+HK (Monoid)","numCmd":"5HP+5HK (Monoid)","ezCmd":"SP (Monoid)","cmnName":"Monoid Laser","startup":32,"active":6,"recovery":31,"total":68,"onHit":"KD +37","onPC":"KD +37","onBlock":-13,"onPP":-26,"dmg":700,"chp":175,"blockstun":24,"hitstop":8,"jugLimit":99,"jugIncr":100,"jugStart":100,"range":"?","DDoH":5000,"DDoB":2500,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","projectile":true,"extraInfo":["Knocks down on both grounded/airborne opponents","Cannot be steered like the other Monoid attacks","Input has no kara-cancel leniency (must input HP+HK on the exact same frame)"],"moveMotion":"N","moveButton":"HPHK","i":71},"Monoid Aerial Strike":{"moveName":"Monoid Aerial Strike","plnCmd":"j.A (Monoid)","numCmd":"j.A (Monoid)","ezCmd":"j.A (Monoid)","cmnName":"Monoid Aerial","startup":13,"active":6,"recovery":"8+26","onHit":"KD +19~23","onPC":"KD +19~23","onBlock":"-25~-20","onPP":"-37(-33)","dmg":600,"blockstun":16,"hitstop":11,"range":"0.55~1.12","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Knocks down on grounded hit and resets vs. airborne opponents","Can hold forward during startup to steer and increase its range","Active frames 3-6 gain a second hitbox that can hit cross-up"],"moveMotion":"U","moveButton":"1Por1K","i":72},"Monoid Super":{"moveName":"Monoid Super","plnCmd":"qcb,qcf+HP/HK","numCmd":"214236HP/HK","ezCmd":"qcb,qcf+H","cmnName":"Monoid Super","startup":46,"active":12,"recovery":32,"total":89,"onHit":"KD -124(-652)","onPC":"KD -124(-652)","onBlock":"-24(-13)","onPP":"-42(-31)","dmg":3000,"chp":25,"blockstun":20,"hitstop":16,"jugLimit":100,"range":"1.79~2.45","DDoH":15000,"DDoB":5000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 31-57","Armor Break","Medium range strike Super that costs 3 bars of Super but only deals 3000 damage","Ingrid comes in to high five the Monoid and take its place if the Super manages to hit the opponent","Can transform into Dark Ingrid on hit by inputting LP > LP > 4 > LK > HK before the high five (but significantly more unsafe on hit)","Generally not worth using unless it will kill the opponent due to it being hugely punishable (especially punishable on hit)"],"moveType":"super","moveMotion":"QCBQCF","moveButton":"HPorHK","movesList":"Super","i":73}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Sun Veil","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"20","bDash":"23","color":"?","phrase":"Hmm, greetings!","fWalk":"0.047","bWalk":"0.032","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.3","bDashDist":"0.9","dRushDist":"0.375","dRushDistMin":"0.375","dRushDistBlock":"1.502","dRushDistMax":"3.083","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"ING","hashtag":"#SF6_INGRID","fastestNormal":"4f"}},"Jamie":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":2,"recovery":7,"total":13,"onHit":5,"onPC":9,"onBlock":0,"DRoH":4,"DRoB":-1,"onPP":"-7(-6)","SA2oH":7,"SA2oB":2,"drinkOH":-37,"drinkOB":-42,"dmg":270,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":14,"blockstun":9,"hitstop":9,"range":0.97,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Different stand LP from the level 1 Drink Level version","Generally better frame advantage than the Level 1 Drink stand LP, but much less range and no Target Combo or chain cancels","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":8,"active":4,"recovery":14,"total":25,"onHit":6,"onPC":10,"onBlock":2,"onPP":"-16(-13)","dmg":540,"hitstun":24,"blockstun":20,"hitstop":11,"range":1.234,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Jamie's main frametrap / combo tool"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":5,"active":"1(1)1(4)3","recovery":20,"total":34,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":8,"DRoB":2,"onPP":"-21(-19)","SA2oH":11,"SA2oB":5,"drinkOH":-33,"drinkOB":-39,"dmg":"810 (90x2*630)","hcWinSpCa":18,"hitstun":"21*24","blockstun":"15*20","hitstop":"5*5*13","jugLimit":"1*1*2","jugIncr":"1*1*1","jugStart":1,"range":"0.924~1.732","DDoH":"8000 (0*0*8000)","DDoB":"5000 (500x2*4000)","DGain":"2000 (250x2*1500)","SelfSoH":"1600 (300x2*1000)","SelfSoB":"800 (150x2*500)","OppSoH":"920 (210x2*700)","OppSoB":"400 (75x2*250)","atkLvl":"H","xx":["sp","su"],"extraInfo":["Very fast start-up and fast 3-hit string makes this a super strong tool against Drive Impacts and other armor moves","Last hit has pretty good range and makes for a good whiff punish tool (the third hit is effectively 12F start-up) with +5 on Punish allowing for a follow-up combo (can be spaced so that the third strike hits meaty up to +7 on Punish Counter)","Only cancelable on the first 2 hits","Leaves Jamie up close for pressure / mixup on hit / counter-hit","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Has naturally high juggle potential (without Drive Rush) and maintains juggle state on last 2 hits (various juggle opportunities with this move)","Juggle Limit / Increase / Start: 1*1*2 / 1*1*1 / 1*1*1","Hatson's favorite move in SF6 so far"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":"5(6)","DRoB":"1(2)","onPP":"-11(-10)","SA2oH":"9(10)","SA2oB":"5(6)","drinkOH":-35,"drinkOB":-39,"dmg":270,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can infinitely chain into itself","Moves Jamie's positioning forward a little bit so chaining from this LK into other lights grants them extra range","Has a different animation when chained into from his other light normals"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"Auto M","startup":9,"active":3,"recovery":"17(18)","total":"28(29)","onHit":2,"onPC":6,"onBlock":-3,"DRoH":12,"DRoB":7,"onPP":"-18(-16)","SA2oH":15,"SA2oB":10,"drinkOH":-29,"drinkOB":-34,"dmg":540,"hcWinSpCa":15,"hitstun":22,"blockstun":17,"hitstop":11,"range":1.476,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Great poke and buffer tool at close / mid-range","Jamie lifts up his front leg hurtbox on frames 4-12 making this a good tool against low attacks","+1F extra recovery frame (18F) on whiff","Jamie's only cancelable medium that combos into HP Palm on Punish Counter (very useful in mid-range footsies prior to reaching Drink Level 2)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":15,"active":3,"recovery":21,"total":38,"onHit":3,"onPC":"KD +71","onBlock":-5,"DRoH":"16(17)","DRoB":"8(9)","onPP":"-22(-20)","SA2oH":"19 (KD +87)","SA2oB":"11(12)","drinkOH":"-25 (KD +43)","drinkOB":-33,"dmg":720,"hcWinSpCa":"17 (PC: 29)","hitstun":27,"blockstun":19,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":"1 (PC: 0)","range":"1.721~1.803","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Causes a crumple-like free juggle state on a grounded Punish Counter (opponent is in a grounded state for +9 frames before going airborne)","Puts airborne opponents into a limited juggle state","Huge range for a special cancelable normal","If canceled into Drink off a Punish Counter in the corner, Jamie can do a juggle follow-up with a 4F (crouch LP) before the opponent falls onto the ground (can juggle into 5F stand LK if the drink activates the Drink Level 4 install)","The brief extended leg hurtbox on frame 14 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Juggle Limit / Increase / Start: 0 / 0 / 1"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":9,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":"5(6)","DRoB":"-1(0)","onPP":"-9(-8)","SA2oH":"9(10)","SA2oB":"3(4)","drinkOH":-35,"drinkOB":-41,"dmg":225,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":0.98,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Jamie's only 4F normal","Incurs 20% damage scaling penalty if used as the first hit of a combo","Deals 50 less base damage (250 at Drink Level 2) than all other crouch jabs in the game (normally deal 300 damage)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":3,"recovery":"13(15)","total":"21(23)","onHit":5,"onPC":9,"onBlock":-1,"DRoH":11,"DRoB":5,"onPP":"-14(-12)","SA2oH":14,"SA2oB":8,"drinkOH":-30,"drinkOB":-36,"dmg":540,"hcWinSpCa":16,"hitstun":21,"blockstun":15,"hitstop":11,"range":1.08,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Good combo / buffer / frametrap tool with strong hitbox priority","+2F extra recovery frames (15F) on whiff"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":5,"recovery":23,"total":35,"onHit":0,"onPC":4,"onBlock":-8,"DRoH":18,"DRoB":10,"onPP":"-26(-22)","SA2oH":21,"SA2oB":13,"drinkOH":-23,"drinkOB":-31,"dmg":810,"hcWinSpCa":16,"hitstun":28,"blockstun":20,"hitstop":13,"jugIncr":0,"range":"1.042~1.132","DDoH":7000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand","Jamie's head hurtbox is invincible to airborne strikes on frames 8-32","Primary combo tool as well as a strong anti-air (but cannot hit cross-up behind Jamie)","Only cancelable on the first two active frames","Maintains the current juggle state (has 0 Juggle Increase) which opens up more juggle routes"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-11(-10)","dmg":180,"dmgScaling":"20% Start","hitstun":16,"blockstun":10,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":18,"total":27,"onHit":-1,"onPC":3,"onBlock":-6,"DRoH":"9(10)","DRoB":"4(5)","onPP":"-19(-17)","SA2oH":"12(13)","SA2oB":"7(8)","drinkOH":-32,"drinkOB":-37,"dmg":450,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":15,"hitstop":9,"range":1.46,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Incurs 20% hit damage scaling penalty if used as the first hit of a combo","Has big pushback on block making this move relatively safe to poke with and to bait retaliations from the opponent"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"d+H","startup":9,"active":"2(3)2","recovery":"28(29)","total":"43(44)","onHit":"KD +33","onPC":"HKD +48","onBlock":-11,"onPP":"-34(-28)","dmg":"720 (360*360)","hcWinTc":"33*22 (PC: 43*25)","hcWinNotes":"*both hits / 2nd hit only","blockstun":25,"hitstop":"6*13","jugLimit":"5*5","jugIncr":"0*1","jugStart":1,"range":"1.662~2.02","DDoH":"10000 (5000*5000)","DDoB":"4000 (2000*2000)","DGain":"3000 (1500*1500)","SelfSoH":"1000 (500*500)","SelfSoB":"1000 (500*500)","OppSoH":"700 (350*350)","OppSoB":"500 (250*250)","atkLvl":"L","xx":["tc"],"extraInfo":["Second hit has quite bit a further range than the first hit","Has a Target Combo follow-up (can hit confirm into this) that's a great way of raising drink level while still maintaining oki mixups in the corner","Can be spaced out to make only the second hit connect, making the move deceptively safe on block","+1F extra recovery frame (29F) on block","Second hit is not a low after the first hit is blocked","Has high natural juggle limit","Juggle Limit / Increase / Start: 5*5 / 1*1 / 1*1"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"Auto u+L","startup":5,"active":9,"onHit":"4~10","onPC":"8~14","onBlock":"0~6","onPP":"-8(-2)","dmg":270,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.71,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as an instant Overhead"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":4,"onHit":"10~11 (KD)","onPC":"14~15 (KD)","onBlock":"6~7","onPP":"-3(-2)","dmg":630,"hcWinSpCa":24,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":0.75,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Puts airborne opponents into a juggle state","Cancelable into his Divekick (Drink Level 1) during forward jump","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Juggle Limit / Increase / Start: 2 / 1 / 1"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"Auto u+H","startup":10,"active":6,"onHit":"8~15 (KD)","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":720,"hitstun":19,"blockstun":15,"hitstop":13,"range":0.82,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents","Has some natural juggle limit (similar to jump MP)","I whip my hair back and forth!"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+L","startup":6,"active":6,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","onPP":"-5(-2)","dmg":270,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.27,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Has the furthest horizontal range of all of Jamie's jump-ins"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"Auto u+M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","onPP":"-7(-2)","dmg":450,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":8,"active":"3(5)4","onHit":"11~15 (KD)","onPC":"15~19 (KD)","onBlock":"7~11","onPP":"-6(-2)","dmg":"810 (405*405)","hitstun":"19*19","blockstun":"15*15","hitstop":"10*13","jugLimit":"0*1","jugIncr":"1*0","jugStart":1,"range":"1.19 / 1.20","DDoH":"5000 (2500*2500)","DDoB":4000,"DGain":"2000 (1000*1000)","SelfSoH":"2000 (1000*1000)","SelfSoB":500,"OppSoH":"1400 (700*700)","OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Amazing air-to-air / anti-air tool due to the rewards it leads to on airborne hit","Both hits put airborne opponents into a limited juggle state","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Juggle Limit / Increase / Start: 0*1 / 1*0 / 1*1"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Indian Step":{"moveName":"Indian Step","plnCmd":"LK (mash)","numCmd":"5LK (mash)","cmnName":"Wan Too Tree","startup":5,"active":"2(11)2 ∞","recovery":11,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":"5(6)","DRoB":"1(2)","onPP":"-11(-10)","SA2oH":"9(10)","SA2oB":"5(6)","dmg":"270 ∞","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can infinitely chain into itself","Moves Jamie's positioning forward a little bit so chaining from this LK into other lights grants them extra range","We do a little trolling"],"moveType":"normal","moveMotion":"D","moveButton":"2K","movesList":"Command Normal","i":19},"Tensei Kick":{"moveName":"Tensei Kick","plnCmd":"d+KK","numCmd":"2KK","ezCmd":"d+M+H","cmnName":"Launcher Kick (Gang Gang)","startup":9,"active":3,"recovery":22,"total":33,"onHit":"KD +53","onPC":"KD +53","onBlock":-8,"afterDRoH":"Free Juggle","onPP":-23,"dmg":540,"dmgScaling":"20% Start","hcWinSpCa":"18 (jump)","blockstun":17,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.194,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["j"],"followUp":true,"extraInfo":["Jamie's head and kicking leg hurtboxes are invincible to airborne strikes on frames 9-11 (during the 3 active frames)","Jump cancelable on HIT only (Jamie always jumps forward no matter which up direction is pressed)","Launches opponent into a limited juggle state (free juggle state if used from Drive Rush)","Primary combo / juggle tool as well as a good anti-air (but cannot hit cross-up behind Jamie)","Counts as 2 hits of damage scaling when used as the start of a combo (like when anti-airing)","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Command Normal","i":20},"Falling Star Kick":{"moveName":"Falling Star Kick","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Overhead","startup":22,"active":3,"recovery":20,"total":44,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-21(-19)","dmg":540,"hitstun":24,"blockstun":20,"hitstop":12,"range":"1.693~1.81","DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","extraInfo":["Overhead","High profile (crushes lows) on frames 10-19","No target combo follow-up unless at Drink Level 2","Gains twice as much range at Drink Level 2 and higher","Can be spaced to hit on later active frames","Spiked knockdown on airborne opponents (no follow-up juggle possible)","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":21},"Hermit's Elbow":{"moveName":"Hermit's Elbow","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"Elbow","startup":18,"active":4,"recovery":20,"total":41,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-22(-19)","SA2oH":"15(18)","SA2oB":"11(14)","dmg":720,"hcWinSpCa":19,"hitstun":25,"blockstun":21,"hitstop":13,"range":"1.098~1.231","DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"extraInfo":["Jamie pulls back his hurtboxes on frames 5-12 before striking back with his elbow (can be used to avoid throws and attacks, and then Punish Countering them)","Doesn't pull back the hurtboxes as far or have as much range as the Drink Level 3 version (but has better combo potential)","No target combo follow-up unless at Drink Level 3","Cancelable into all Supers on Hit / Block","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":22},"Senei Kick":{"moveName":"Senei Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Step Kick","startup":16,"active":3,"recovery":20,"total":38,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-21(-19)","SA2oH":19,"SA2oB":13,"dmg":810,"hcWinSpCa":18,"hitstun":26,"blockstun":20,"hitstop":13,"range":2.121,"DDoH":7000,"DDoB":4000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su"],"extraInfo":["Not a low attack (despite what it looks like)","Very good range (reaches about 60% screen length)","No target combo follow-up unless at Drink Level 4","Cancelable into all Supers on Hit / Block","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":23},"Phantom Sway":{"moveName":"Phantom Sway","plnCmd":"d+HK > HK","numCmd":"2HK > HK","ezCmd":"df+H > H","cmnName":"Sweep Target Combo","fullStartup":"9+12","startup":12,"fullActive":"2(3)2(17)3","active":3,"recovery":43,"total":57,"onHit":"KD +22","onPC":"KD +22","onBlock":-28,"fullDmg":"1170 (360x2*450)","dmg":450,"hcWinTc":58,"blockstun":18,"hitstop":10,"jugLimit":"5*5*8","jugIncr":"1*1*1","jugStart":1,"DDoH":7000,"DDoB":"7000 (2000x2*3000)","DGain":"5000 (1500x2*2000)","SelfSoH":"2000 (500x2*1000)","SelfSoB":"1500 (500x3)","OppSoH":"1400 (350x2*700)","OppSoB":"750 (250x3)","atkLvl":"L*H","followUp":true,"extraInfo":["Jamie's optimal juggle ender to raising his drink levels","Has a high Juggle Limit","Juggle Limit / Increase / Start: 5*5*8 / 1*1*1 / 1*1*1"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":24},"Phantom Sway + Drink":{"moveName":"Phantom Sway + Drink","plnCmd":"d+HK > HK > P","numCmd":"2HK > HK > P","ezCmd":"df+H > H > H","cmnName":"Sweep Target Combo + Drink","startup":"9+12+Drink","active":"2(3)2(17)3 {~}","recovery":61,"onHit":"KD +4","onPC":"KD +4","onBlock":-46,"fullDmg":"1170 (360x2*450)","dmg":450,"jugLimit":"5*5*8","jugIncr":"1*1*1","jugStart":1,"DDoB":"7000 (2000x2*3000)","DGain":"7500 (1500x2*2000*2500)","SelfSoH":"2000 (500x2*1000)","SelfSoB":"1500 (500x3)","OppSoH":"1400 (350x2*700)","OppSoB":"750 (250x3)","atkLvl":"L*H","followUp":true,"extraInfo":["Grants +1 Drink Level to Jamie","Restores 1/4 extra bar of Drive Gauge | 1/24th (~4%) of Burnout Gauge","Good way to restore some Drive Gauge / Burnout while still maintaining a strike / throw mixup in the corner","Juggle Limit / Increase / Start: 5*5*8 / 1*1*1 / 1*1*1"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25},"Back Shaver":{"moveName":"Back Shaver","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +23(+7)","onPC":"HKD +23(+7)","dmg":"1080(1836)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":"2000(7000)","SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Dash up for +4 mixup between throw/strike (not possible on mid-screen back-roll)","Can press / hold the LP or LK button during the throw to restore 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge while sacrificing some oki (+7 KD instead of +23)","Punish Counter gives +70% (1836) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Wheel Punch":{"moveName":"Wheel Punch","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +26","onPC":"HKD +26","dmg":"1080(1836)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw Loop: Can Drive Rush into meaty strike / throw mix when performed while cornered","Can also do meaty MP / OD Palm for + frames as well as both giving follow-up combos on hit","Punish Counter gives +70% (1836) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Drive Impact: Vainglory Strike":{"moveName":"Drive Impact: Vainglory Strike","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":720,"chp":180,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.49,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":28},"Drive Reversal: Leg Sweep":{"moveName":"Drive Reversal: Leg Sweep","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":450,"chp":100,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":"2.003 Blk / 1.898 Rec","DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":29},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":30},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":31},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","extraInfo":["His taunts change depending on drink level","Jamie's neutral taunt where he leans down momentarily can avoid a lot of attacks (his hurtbox lies down)","Jamie's forward taunt during level 4 puts him to sleep for several seconds, making avoid most attacks unless they hit low (his hurtbox lies down for a while)"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":32},"The Devil Inside":{"moveName":"The Devil Inside","plnCmd":"d,d+P","numCmd":"22P","ezCmd":"d,d+A","cmnName":"Drink","startup":48,"recovery":2,"total":50,"DGain":"2500(5000)","extraInfo":["Jamie's Drink Level affects his damage / move list / framedata / movement and various other properties","Drink Level 0 damage output: 90%","Drink Level 1 damage output: 95%","Drink Level 2 damage output: 100%","Drink Level 3 damage output: 105%","Drink Level 4 Damage Output: 110%","Increases Drink Level by 1","Restores 1/4th bar of Drive Gauge | 1/24th (~4%) of Burnout Gauge while in Drink Levels 0-3","Restores 1/2 bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge while in Drink Level 4","Hold punch to gain further Drink Levels and Drive Gauge (refer to the framedata for the multiple drink versions)","The start-up frames refer to when Jamie actually acquires the +1 to his Drink Level followed by a few recovery frames afterwards","1F less total duration (49F) if Jamie reaches Drink Level 4","If Jamie is already at Drink Level 4 then he can hold the button to keep drinking indefinitely to recover his Drive Gauge"],"moveType":"special","moveMotion":"DD","moveButton":"1P","nonHittingMove":true,"movesList":"Drink","i":33},"The Devil Inside (2 drinks)":{"moveName":"The Devil Inside (2 drinks)","plnCmd":"d,d+P (hold)","numCmd":"22P (hold)","ezCmd":"d,d+A (hold)","cmnName":"Drink (2 levels)","startup":92,"recovery":5,"total":97,"DGain":"5000(10000)","extraInfo":["Increases Drink Level by 2","Restores 1/2 bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge while in Drink Levels 0-3","Restores 1 bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge while in Drink Level 4","The start-up frames refer to when Jamie actually acquires the +2 to his Drink Level followed by a few recovery frames afterwards","2F less total duration (95F) if Jamie reaches Drink Level 4"],"moveType":"special","moveMotion":"DD","moveButton":"1P","nonHittingMove":true,"movesList":"Drink","i":34},"The Devil Inside (3 drinks)":{"moveName":"The Devil Inside (3 drinks)","plnCmd":"d,d+P (hold level 2)","numCmd":"22P (hold level 2)","ezCmd":"d,d+A (hold level 2)","cmnName":"Drink (3 levels)","startup":141,"recovery":5,"total":146,"DGain":"7500(15000)","extraInfo":["Increases Drink Level by 3","Restores 3/4th bar of Drive Gauge | 1/8th (12.5%) of Burnout Gauge while in Drink Levels 03","Restores 1.5 bars of Drive Gauge | 1/4th (25%) of Burnout Gauge while in Drink Level 4","The start-up frames refer to when Jamie actually acquires the +3 to his Drink Level followed by a few recovery frames afterwards","2F less total duration (144F) if Jamie reaches Drink Level 4"],"moveType":"special","moveMotion":"DD","moveButton":"1P","nonHittingMove":true,"movesList":"Drink","i":35},"The Devil Inside (4 drinks)":{"moveName":"The Devil Inside (4 drinks)","plnCmd":"d,d+P (hold level 3)","numCmd":"22P (hold level 3)","ezCmd":"d,d+A (hold level 3)","cmnName":"Drink (4 levels)","startup":188,"recovery":5,"total":193,"DGain":"10000(20000)","extraInfo":["Increases Drink Level by 4","Restores 1 bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge while in Drink Levels 0-3","Restores 2 bars of Drive Gauge | 1/3rd (~33%) of Burnout Gauge while in Drink Level 4","The start-up frames refer to when Jamie actually acquires the +4 to his Drink Level followed by a few recovery frames afterwards"],"moveType":"special","moveMotion":"DD","moveButton":"1P","nonHittingMove":true,"movesList":"Drink","i":36},"The Devil Inside (DR4 activation)":{"moveName":"The Devil Inside (DR4 activation)","plnCmd":"d,d+P (activation)","numCmd":"22P (activation)","ezCmd":"d,d+A (activation)","cmnName":"Level 4 activation","startup":1,"recovery":4,"total":5,"extraInfo":["This move happens automatically when Jamie reaches drink level 4","This automatic activation cuts the recovery frames a bit short on all the moves that reach Drink Level 4, potentially granting far better oki scenarios upon activation"],"moveType":"special","nonHittingMove":true,"i":37},"LP Freeflow Strikes":{"moveName":"LP Freeflow Strikes","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Rekka 1","startup":13,"active":2,"recovery":24,"total":38,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":315,"chp":78,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.462,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Freeflow Special","i":38},"LP Freeflow Strikes 2":{"moveName":"LP Freeflow Strikes 2","plnCmd":"qcf+LP > f+P","numCmd":"236LP > 6P","ezCmd":"qcf+L > SP/f+A","cmnName":"LP Rekka 2 (Punch)","fullStartup":"13+13","startup":13,"fullActive":"2(14)2","active":2,"recovery":28,"total":42,"onHit":-3,"onPC":1,"onBlock":-13,"onPP":"-28(-27)","fullDmg":"630 (315*315)","dmg":315,"chp":"156 (78*78)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":17,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":1.856,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 2F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Freeflow Special","i":39},"LP Freeflow Strikes 3":{"moveName":"LP Freeflow Strikes 3","plnCmd":"qcf+LP > f+P > f+P","numCmd":"236LP > 6P > 6P","ezCmd":"qcf+L > SP/f+A > SP/f+A","cmnName":"LP Rekka 3 (Punch)","fullStartup":"13+13+13","startup":13,"fullActive":"2(14)2(15)2","active":2,"recovery":30,"total":44,"onHit":"KD +27","onPC":"KD +27","onBlock":-17,"onPP":"-30(-29)","fullDmg":"1026 (315x2*396)","dmg":495,"chp":"279 (78x2*123)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":15,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":2.327,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","1-5F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Freeflow Special","i":40},"LP Freeflow Kicks 2":{"moveName":"LP Freeflow Kicks 2","plnCmd":"qcf+LP > f+K","numCmd":"236LP > 6K","ezCmd":"qcf+L > b+SP/b+A","cmnName":"LP Rekka 2 (Kick)","fullStartup":"13+14","startup":14,"fullActive":"2(15)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"540 (315*225)","dmg":225,"chp":"133 (78*55)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","Normally a true blockstring but can have up to a 3F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1K","movesList":"Freeflow Special","i":41},"LP Freeflow Kicks 3":{"moveName":"LP Freeflow Kicks 3","plnCmd":"qcf+LP > f+K > f+K","numCmd":"236LP > 6K > 6K","ezCmd":"qcf+L > b+SP/b+A > b+SP/b+A","cmnName":"LP Rekka 3 (Kick)","fullStartup":"13+14+18","startup":18,"fullActive":"2(15)2(18)2","active":2,"recovery":64,"total":83,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"864 (315*225*324)","dmg":405,"chp":"233 (78*55*100)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","movesList":"Freeflow Special","i":42},"MP Freeflow Strikes":{"moveName":"MP Freeflow Strikes","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"SP / qcf+M","cmnName":"MP Rekka 1","startup":16,"active":2,"recovery":24,"total":41,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":360,"chp":90,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.762,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":43},"MP Freeflow Strikes 2":{"moveName":"MP Freeflow Strikes 2","plnCmd":"qcf+MP > f+P","numCmd":"236MP > 6P","ezCmd":"SP / qcf+M > SP/f+A","cmnName":"MP Rekka 2 (Punch)","fullStartup":"16+16","startup":16,"fullActive":"2(17)2","active":2,"recovery":28,"total":45,"onHit":-3,"onPC":1,"onBlock":-11,"onPP":"-28(-27)","fullDmg":"720 (360*360)","dmg":360,"chp":"180 (90*90)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.259,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 5F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":44},"MP Freeflow Strikes 3":{"moveName":"MP Freeflow Strikes 3","plnCmd":"qcf+MP > f+P > f+P","numCmd":"236MP > 6P > 6P","ezCmd":"SP / qcf+M > SP/f+A > SP/f+A","cmnName":"MP Rekka 3 (Punch)","fullStartup":"16+16+16","startup":16,"fullActive":"2(17)2(18)2","active":2,"recovery":30,"total":47,"onHit":"KD +27","onPC":"KD +27","onBlock":-15,"onPP":"-30(-29)","fullDmg":"1152 (360x2*432)","dmg":540,"chp":"315 (90x2*135)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":17,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":2.907,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":45},"MP Freeflow Kicks 2":{"moveName":"MP Freeflow Kicks 2","plnCmd":"qcf+MP > f+K","numCmd":"236MP > 6K","ezCmd":"SP / qcf+M > b+SP/b+A","cmnName":"MP Rekka 2 (Kick)","fullStartup":"16+17","startup":17,"fullActive":"2(18)2","active":2,"recovery":32,"total":50,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"630 (360*270)","dmg":270,"chp":"157 (90*67)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","1-6F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":46},"MP Freeflow Kicks 3":{"moveName":"MP Freeflow Kicks 3","plnCmd":"qcf+MP > f+K > f+K","numCmd":"236MP > 6K > 6K","ezCmd":"SP / qcf+M > b+SP/b+A > b+SP/b+A","cmnName":"MP Rekka 3 (Kick)","fullStartup":"16+17+21","startup":21,"fullActive":"2(18)2(21)2","active":2,"recovery":64,"total":86,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"990 (360*270*360)","dmg":450,"chp":"269 (90*67*112)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","5-9F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":47},"HP Freeflow Strikes":{"moveName":"HP Freeflow Strikes","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Rekka 1","startup":19,"active":2,"recovery":24,"total":44,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":405,"chp":100,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.982,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":48},"HP Freeflow Strikes 2":{"moveName":"HP Freeflow Strikes 2","plnCmd":"qcf+HP > f+P","numCmd":"236HP > 6P","ezCmd":"qcf+H > SP/f+A","cmnName":"HP Rekka 2 (Punch)","fullStartup":"19+19","startup":19,"fullActive":"2(20)2","active":2,"recovery":28,"total":48,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":"-28(-27)","fullDmg":"810 (405*405)","dmg":405,"chp":"200 (100*100)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":21,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.706,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","3-8F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":49},"HP Freeflow Strikes 3":{"moveName":"HP Freeflow Strikes 3","plnCmd":"qcf+HP > f+P > f+P","numCmd":"236HP > 6P > 6P","ezCmd":"qcf+H > SP/f+A > SP/f+A","cmnName":"HP Rekka 3 (Punch)","fullStartup":"19+19+19","startup":19,"fullActive":"2(20)2(21)2","active":2,"recovery":30,"total":50,"onHit":"KD +27","onPC":"KD +27","onBlock":-13,"onPP":"-30(-29)","fullDmg":"1278 (405x2*468)","dmg":585,"chp":"345 (100x2*145)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":19,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":3.602,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","3-7F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":50},"HP Freeflow Kicks 2":{"moveName":"HP Freeflow Kicks 2","plnCmd":"qcf+HP > f+K","numCmd":"236HP > 6K","ezCmd":"qcf+H > b+SP/b+A","cmnName":"HP Rekka 2 (Kick)","fullStartup":"19+20","startup":20,"fullActive":"2(21)2","active":2,"recovery":32,"total":53,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"675 (405*270)","dmg":270,"chp":"167 (100*67)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","4-9F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":51},"HP Freeflow Kicks 3":{"moveName":"HP Freeflow Kicks 3","plnCmd":"qcf+HP > f+K > f+K","numCmd":"236HP > 6K > 6K","ezCmd":"qcf+H > b+SP/b+A > b+SP/b+A","cmnName":"HP Rekka 3 (Kick)","fullStartup":"19+20+24","startup":24,"fullActive":"2(21)2(24)2","active":2,"recovery":64,"total":89,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"1071 (405*270*396)","dmg":495,"chp":"290 (100*67*123)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","8-12F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":52},"OD Freeflow Strikes":{"moveName":"OD Freeflow Strikes","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Rekka 1","startup":13,"active":2,"recovery":24,"total":38,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-24(-23)","SA2oH":18,"SA2oB":14,"dmg":405,"chp":100,"dmgScaling":"25% Start / Combo (2 hits)","hcWinSpCa":"23 (Rekka) / 15 Su","hitstun":27,"blockstun":23,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.987,"DDoH":4000,"DDoB":2500,"DGain":-20000,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","The follow-up punch rekkas do not count as separate hits in terms of damage scaling (all hits deal the same damage %)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 2 and 3 Supers on Hit / Block","Incurs 25% damage scaling penalty if used as the first hit of a combo and counts as 2 hits for damage scaling (when this or Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":53},"OD Freeflow Strikes 2":{"moveName":"OD Freeflow Strikes 2","plnCmd":"qcf+PP > f+P","numCmd":"236PP > 6P","ezCmd":"Auto SP / qcf+AA > SP/f+A","cmnName":"OD Rekka 2 (Punch)","fullStartup":"13+13","startup":13,"fullActive":"2(14)2","active":2,"recovery":28,"total":42,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":"-28(-27)","fullDmg":"810 (405*405)","dmg":405,"chp":"200 (100*100)","dmgScaling":"25% Start","hcWinSpCa":"19 (Rekka)","hitstun":27,"blockstun":21,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.641,"DDoH":4000,"DDoB":"5000 (2500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 3F gap on block if this follow-up Rekka input is delayed","Incurs 25% damage scaling penalty if used as the first hit of a combo (when Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":54},"OD Freeflow Strikes 3":{"moveName":"OD Freeflow Strikes 3","plnCmd":"qcf+PP > f+P > f+P","numCmd":"236PP > 6P > 6P","ezCmd":"Auto SP / qcf+AA > SP/f+A > SP/f+A","cmnName":"OD Rekka 3 (Punch)","fullStartup":"13+13+13","startup":13,"fullActive":"2(14)2(15)2","active":2,"recovery":30,"total":44,"onHit":"KD +28","onPC":"KD +28","onBlock":-13,"onPP":"-30(-29)","fullDmg":"1485 (405x2*675)","dmg":675,"chp":"368 (100x2*168)","dmgScaling":"25% Start","hcWinSpCa":"17 Su","blockstun":19,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":3.462,"DDoH":4000,"DDoB":"7500 (2500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 2F gap on block if this follow-up Rekka input is delayed","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 25% damage scaling penalty if used as the first hit of a combo (when canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":55},"OD Freeflow Kicks 2":{"moveName":"OD Freeflow Kicks 2","plnCmd":"qcf+PP > f+K","numCmd":"236PP > 6K","ezCmd":"Auto SP / qcf+AA > b+SP/b+A","cmnName":"OD Rekka 2 (Kick)","fullStartup":"13+16","startup":16,"fullActive":"2(15)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"720 (405*315)","dmg":315,"chp":"178 (100*78)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","Normally a true blockstring but can have up to a 4F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":56},"OD Freeflow Kicks 3":{"moveName":"OD Freeflow Kicks 3","plnCmd":"qcf+PP > f+K > f+K","numCmd":"236PP > 6K > 6K","ezCmd":"Auto SP / qcf+AA > b+SP/b+A > b+SP/b+A","cmnName":"OD Rekka 3 (Kick)","fullStartup":"13+16+19","startup":19,"fullActive":"2(15)2(18)2","active":2,"recovery":64,"total":83,"onHit":"KD +1","onPC":"KD +1","onBlock":-49,"onPP":-64,"fullDmg":"1152 (405*315*432)","dmg":540,"chp":"313 (100*78*135)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":5000,"SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"extraInfo":["Only Drink Rekka ender that's + on knockdown, granting Jamie an oki situation when used on a cornered opponent","Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":57},"LP Swagger Step":{"moveName":"LP Swagger Step","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Palm","startup":17,"active":9,"recovery":17,"total":42,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":"-24(-16)","dmg":810,"chp":202,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.939~2.29","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":58},"MP Swagger Step":{"moveName":"MP Swagger Step","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Palm","startup":20,"active":9,"recovery":17,"total":45,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":"-24(-16)","dmg":900,"chp":225,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.264~2.77","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":59},"HP Swagger Step":{"moveName":"HP Swagger Step","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Palm","startup":25,"active":9,"recovery":16,"total":49,"onHit":"KD +42","onPC":"KD +42","onBlock":-3,"onPP":"-23(-15)","dmg":1080,"chp":270,"hcWinSpCa":25,"blockstun":22,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":"1 (PC: 0)","range":"2.669~3.13","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Safe on block unlike LP/MP Palm and also +42 KD which sets Jamie up for a safe jump (same as his LK Breakdance at Drink Levels 2+)","A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit (free juggle state on Punish Counter)","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":60},"OD Swagger Step":{"moveName":"OD Swagger Step","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"qcb+AA","cmnName":"OD Palm","startup":20,"active":9,"recovery":15,"total":43,"onHit":"KD +73 (Tumble)","onPC":"KD +87 Tumble (HKD +155 Wall Splat)","onBlock":-1,"onPP":"-22(-14)","SA2oH":"KD +89(103)","SA2oB":"15(16)","dmg":990,"chp":247,"dmgScaling":"20% Start","hcWinSpCa":25,"blockstun":23,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.744~3.25","DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Sends opponents tumbling backwards (can hit them OTG in this tumbling state)","On a grounded Punish Counter; the tumbling (KD +87) can lead into a low wall splat (HKD +155)","The opponent is in a grounded state after the low wall splat so they can be Thrown or Command Grabbed (but strike attacks still put the opponent into a juggle state even if they're technically grounded)","KDA in parentheses refers to when hit as a Punish Counter","Cancelable into level 2 and 3 Supers on Hit / Block","Counts as 2 hits of damage scaling when it hits as the start of a combo","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":61},"LK Arrow Kick":{"moveName":"LK Arrow Kick","plnCmd":"f,d,df+LK","numCmd":"623LK","ezCmd":"f,d,df+L","cmnName":"LK DP","startup":5,"active":10,"recovery":52,"total":66,"onHit":"KD +42","onPC":"KD +42","onBlock":-44,"onPP":-59,"dmg":"900 (450*450)","chp":225,"dmgScaling":"30% Start","blockstun":17,"hitstop":"8*11","jugLimit":"5*10","jugIncr":"1*5","jugStart":1,"range":"1.147 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-11","Low crushes on frames 5-22","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 15-41","Follow-up hit is airborne with 11F landing recovery","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into things like OD Arrow Kick or SA1 / SA3 (SA3 juggle is significantly rarer than the OD Arrow Kick or SA1 juggles)"],"moveType":"special","moveMotion":"DP","moveButton":"LK","movesList":"Special","i":62},"MK Arrow Kick":{"moveName":"MK Arrow Kick","plnCmd":"f,d,df+MK","numCmd":"623MK","ezCmd":"f,d,df+M","cmnName":"MK DP","startup":8,"active":9,"recovery":51,"total":67,"onHit":"KD +34","onPC":"KD +34","onBlock":-43,"onPP":-58,"dmg":"1080 (450*630)","chp":270,"blockstun":17,"hitstop":"8*11","jugLimit":"5*10","jugIncr":"1*5","jugStart":1,"range":"1.197 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-14","Low crushes on frames 8-23","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 17-40","Follow-up hit is airborne with 18F landing recovery","Cannot hit cross-up (behind Jamie)"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":63},"HK Arrow Kick":{"moveName":"HK Arrow Kick","plnCmd":"f,d,df+HK","numCmd":"623HK","ezCmd":"f+SP / f,d,df+H","cmnName":"HK DP","startup":10,"active":9,"recovery":51,"total":69,"onHit":"KD +39","onPC":"KD +39","onBlock":-43,"onPP":-58,"dmg":"1260 (450*360*450)","chp":315,"blockstun":17,"hitstop":"8*11*11","jugLimit":"5*10*10","jugIncr":"1*1*5","jugStart":1,"range":"1.247 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*250x2)","SelfSoB":250,"OppSoH":"700 (350*175x2)","OppSoB":125,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-16","Low crushes on frames 10-25","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 19-42","Follow-up hit is airborne with 8F landing recovery (HK version recovers the fastest which is important for some juggle scenarios)","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into things like OD Arrow Kick or SA1 / SA3 (SA3 juggle is significantly rarer than the OD Arrow Kick or SA1 juggles)"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":64},"OD Arrow Kick":{"moveName":"OD Arrow Kick","plnCmd":"f,d,df+KK","numCmd":"623KK","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":9,"recovery":51,"total":65,"onHit":"KD +40","onPC":"KD +40","onBlock":-43,"onPP":-58,"dmg":"1350 (450*405*495)","chp":337,"blockstun":17,"hitstop":"8*11*11","jugLimit":"10*11*12","jugIncr":"1*1*1","jugStart":1,"range":"1.147 (1st)","DDoB":4000,"DGain":-20000,"SelfSoH":"1000 (500*250x2)","SelfSoB":250,"OppSoH":"700 (350*175x2)","OppSoB":125,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-9","Invincible to airborne strikes on frames 10-12","Low crushes on frames 10-21","Does the follow-up strike on HIT only","Jamie becomes fully invincible again for the follow-up strike on frames 15-38","Follow-up hit is airborne with 11F landing recovery","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into another OD Arrow Kick"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":65},"Breakin'":{"moveName":"Breakin'","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":8,"active":"2*7(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2","recovery":"74(107)","total":208,"onHit":"KD +12(4)","onPC":"KD +12(4)","onBlock":"-60(-93)","onPP":"-74(-107)","dmg":"1980(1665)","chp":"450 (414*36)","dmgScaling":"30% Minimum","blockstun":"78(15)42","hitstop":"2*4*2x10*18 (2*4*2x6*3*2*16)","jugLimit":20,"range":"1.836~3.93","DDoH":5000,"DDoB":2500,"DGain":"0(5000)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-12","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can hold down during the move to get +1 Drink Level as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge, in exchange for sacrificing some damage (-315 damage) and some oki (+4 KDA instead of +12)","Moves Jamie quite far forward during its initial active frames, with impressive reach on its hitboxes","Jamie's fastest startup invincible Super Art makes this the ideal Reversal option while in Burnout","KDA is usually higher juggled into which can lead into stronger oki (Example: +3 extra KDA when juggled into after OD Palm)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":66},"The Devil's Song":{"moveName":"The Devil's Song","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":1,"recovery":5,"total":6,"DGain":"10000(30000)","SelfSoH":-20000,"SelfSoB":-20000,"extraInfo":["Duration of 900 frames (15 seconds) - The remaining timer freezes during any hitstop","Temporarily grants Jamie access to Drink Level 4 as well as restoring 1 bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge","Jamie still only deals 105% damage during this super if it's activated during Drink Levels 0-3 as opposed to the 110% damage Jamie normally deals at Drink Level 4","Jamie does not build any Super meter while this super buff is active (however if he's already at Drink Level 4 when he activates this Super, then there's no buff timer so he can continue building Super meter)","When used already at Drink Level 4: Instantly restores 3 bars of Jamie's Drive Gauge | 1/2 (50%) of Burnout Gauge","Jamie retains all the Drink Levels he previously had after the Super's duration expires"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","nonHittingMove":true,"movesList":"Super","i":67},"Getsuga Saiho":{"moveName":"Getsuga Saiho","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":10,"active":"3(13)3","recovery":42,"total":70,"onHit":"HKD +71","onPC":"HKD +71","onBlock":-27,"onPP":"-43(-41)","dmg":2340,"chp":900,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34 total","hitstop":"8*11","jugLimit":99,"jugIncr":"Reset","jugStart":0,"range":"1.945~2.525","DDoH":15000,"DDoB":"7500 (5500*2000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-12","Launches the opponent into a free juggle state on the regular version","Only goes into cinematic on first hit (only get a regular +14 knockdown for 450 damage on second hit)","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.8 Drive Bars for Jamie","Incurs 10% damage scaling when canceled into from specials","Puts the opponent into a free juggle state (and resets the current Juggle Counter to 0) allowing for free-form follow-up juggles"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":68},"Getsuga Saiho (Critical Art)":{"moveName":"Getsuga Saiho (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":"3(13)3","recovery":42,"total":70,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-27,"onPP":"-43(-41)","dmg":4050,"chp":1125,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34 total","hitstop":"8*11","jugLimit":99,"range":"1.945~2.525","DDoH":20000,"DDoB":"7500 (5500*2000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-12","Only goes into cinematic on first hit (only get a regular +14 knockdown for 450 damage on second hit)","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for Jamie","Incurs 10% damage scaling when canceled into from specials"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":69}},"D1":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":3,"recovery":9,"total":16,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":4,"DRoB":-1,"onPP":"-10(-8)","SA2oH":7,"SA2oB":2,"drinkOH":-37,"drinkOB":-42,"dmg":285,"dmgScaling":"20% Start","hcWinSpCa":13,"hcWinTc":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.213,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Very good range for a light normal (slightly shorter range hitbox for crouching opponents)","Cancelable into the LP > LK > MP target combo (works even from max range stand LP)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":8,"active":4,"recovery":14,"total":25,"onHit":6,"onPC":10,"onBlock":2,"onPP":"-16(-13)","dmg":570,"hitstun":24,"blockstun":20,"hitstop":11,"range":1.234,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Jamie's main frametrap / combo tool"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":5,"active":"1(1)1(4)3","recovery":20,"total":34,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":8,"DRoB":2,"onPP":"-21(-19)","SA2oH":11,"SA2oB":5,"drinkOH":-33,"drinkOB":-39,"dmg":"855 (95x2*665)","hcWinSpCa":18,"hitstun":"21*24","blockstun":"15*20","hitstop":"5*5*13","jugLimit":"1*1*2","jugIncr":"1*1*1","jugStart":1,"range":"0.924~1.732","DDoH":"8000 (0*0*8000)","DDoB":"5000 (500x2*4000)","DGain":"2000 (250x2*1500)","SelfSoH":"1600 (300x2*1000)","SelfSoB":"800 (150x2*500)","OppSoH":"920 (210x2*700)","OppSoB":"400 (75x2*250)","atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Very fast start-up and fast 3-hit string makes this a super strong tool against Drive Impacts","Last hit has pretty good range and makes for a good whiff punish tool (the third hit is effectively 12F start-up) with +5 on Punish allowing for a follow-up combo (can be spaced so that the third strike hits meaty up to +7 on Punish Counter)","Only cancelable on the first 2 hits","Leaves Jamie up close for pressure / mixup on hit / counter-hit","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Has naturally high juggle potential (without Drive Rush) and maintains juggle state on last 2 hits (various juggle opportunities with this move)","Juggle Limit / Increase / Start: 0*1*2 / 1*1*1 / 1*1*1","Hatson's favorite move in SF6 so far"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":"5(6)","DRoB":"1(2)","onPP":"-11(-10)","SA2oH":"9(10)","SA2oB":"5(6)","drinkOH":-35,"drinkOB":-39,"dmg":285,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can infinitely chain into itself","Moves Jamie's positioning forward a little bit so chaining from this LK into other lights grants them extra range","Has a different animation when chained into from his other light normals"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"Auto M","startup":9,"active":3,"recovery":"17(18)","total":"28(29)","onHit":2,"onPC":6,"onBlock":-3,"DRoH":12,"DRoB":7,"onPP":"-18(-16)","SA2oH":15,"SA2oB":10,"drinkOH":-29,"drinkOB":-34,"dmg":570,"hcWinSpCa":15,"hitstun":21,"blockstun":17,"hitstop":11,"range":1.476,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Great poke and buffer tool at close / mid-range","Jamie lifts up his front leg hurtbox on frames 4-12 making this a good tool against low attacks","+1F extra recovery frame (18F) on whiff","Jamie's only cancelable medium that combos into HP Palm on Punish Counter (very useful in mid-range footsies prior to reaching Drink Level 2)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":15,"active":3,"recovery":21,"total":38,"onHit":3,"onPC":"KD +71","onBlock":-5,"DRoH":"16(17)","DRoB":"8(9)","onPP":"-22(-20)","SA2oH":"19 (KD +87)","SA2oB":"11(12)","drinkOH":"-25 (KD +43)","drinkOB":-33,"dmg":760,"hcWinSpCa":"17 (PC: 29)","hitstun":27,"blockstun":19,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":"1 (PC: 0)","range":"1.721~1.803","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Causes a crumple-like free juggle state on a grounded Punish Counter (opponent is in a grounded state for +9 frames before going airborne)","Puts airborne opponents into a limited juggle state","Huge range for a special cancelable normal","If canceled into Drink off a Punish Counter in the corner, Jamie can do a juggle follow-up with a 4F (crouch LP) before the opponent falls onto the ground (can juggle into 5F stand LK if the drink activates the Drink Level 4 install)","The brief extended leg hurtbox on frame 14 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Juggle Limit / Increase / Start: 0 / 0 / 1"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":9,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":"5(6)","DRoB":"-1(0)","onPP":"-9(-8)","SA2oH":"9(10)","SA2oB":"3(4)","drinkOH":-35,"drinkOB":-41,"dmg":237,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":0.98,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Jamie's only 4F normal","Incurs 20% damage scaling penalty if used as the first hit of a combo","Deals 50 less base damage (250 at Drink Level 2) than all other crouch jabs in the game (normally deal 300 damage)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":3,"recovery":"13(15)","total":"21(23)","onHit":5,"onPC":9,"onBlock":-1,"DRoH":11,"DRoB":5,"onPP":"-14(-12)","SA2oH":14,"SA2oB":8,"drinkOH":-30,"drinkOB":-36,"dmg":570,"hcWinSpCa":16,"hitstun":21,"blockstun":15,"hitstop":11,"range":1.08,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Good combo / buffer / frametrap tool with strong hitbox priority","+2F extra recovery frames (15F) on whiff"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":5,"recovery":23,"total":35,"onHit":0,"onPC":4,"onBlock":-8,"DRoH":18,"DRoB":10,"onPP":"-26(-22)","SA2oH":21,"SA2oB":13,"drinkOH":-23,"drinkOB":-31,"dmg":855,"hcWinSpCa":16,"hitstun":28,"blockstun":20,"hitstop":13,"jugIncr":0,"range":"1.042~1.132","DDoH":7000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Forces stand","Jamie's head hurtbox is invincible to airborne strikes on frames 8-32","Primary combo tool as well as a strong anti-air (but cannot hit cross-up behind Jamie)","Only cancelable on the first two active frames"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-11(-10)","dmg":190,"dmgScaling":"20% Start","hitstun":16,"blockstun":10,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":18,"total":27,"onHit":-1,"onPC":3,"onBlock":-6,"DRoH":"9(10)","DRoB":"4(5)","onPP":"-19(-17)","SA2oH":"12(13)","SA2oB":"7(8)","drinkOH":-32,"drinkOB":-37,"dmg":475,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":15,"hitstop":9,"range":1.46,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su"],"noHL":true,"extraInfo":["Incurs 20% hit damage scaling penalty if used as the first hit of a combo","Has big pushback on block making this move relatively safe to poke with and to bait retaliations from the opponent"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"d+H","startup":9,"active":"2(3)2","recovery":"28(29)","total":"43(44)","onHit":"KD +33","onPC":"HKD +48","onBlock":-11,"onPP":"-34(-28)","dmg":"720 (360*360)","hcWinTc":"33*22 (PC: 43*25)","hcWinNotes":"*both hits / 2nd hit only","blockstun":25,"hitstop":"6*13","jugLimit":"5*5","jugIncr":"0*1","jugStart":1,"range":"1.662~2.02","DDoH":"10000 (5000*5000)","DDoB":"4000 (2000*2000)","DGain":"3000 (1500*1500)","SelfSoH":"1000 (500*500)","SelfSoB":"1000 (500*500)","OppSoH":"700 (350*350)","OppSoB":"500 (250*250)","atkLvl":"L","noHL":true,"extraInfo":["Second hit has quite bit a further range than the first hit","Has a Target Combo follow-up (can hit confirm into this) that's a great way of raising drink level while still maintaining oki mixups in the corner","Can be spaced out to make only the second hit connect, making the move deceptively safe on block","+1F extra recovery frame (29F) on block","Second hit is not a low after the first hit is blocked","Has high natural juggle limit","Juggle Limit / Increase / Start: 5*5 / 1*1 / 1*1"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"Auto u+L","startup":5,"active":9,"onHit":"4~10","onPC":"8~14","onBlock":"0~6","onPP":"-8(-2)","dmg":285,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.71,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Cross-up","Can be used as an instant Overhead"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":4,"onHit":"10~11 (KD)","onPC":"14~15 (KD)","onBlock":"6~7","onPP":"-3(-2)","dmg":665,"hcWinSpCa":24,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":0.75,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"noHL":true,"extraInfo":["Puts airborne opponents into a juggle state","Cancelable into his Divekick (Drink Level 1) during forward jump","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Juggle Limit / Increase / Start: 2 / 1 / 1"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"Auto u+H","startup":10,"active":6,"onHit":"8~15 (KD)","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":760,"hitstun":19,"blockstun":15,"hitstop":13,"range":0.82,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Spikes down airborne opponents","Has some natural juggle limit (similar to jump MP)","I whip my hair back and forth!"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+L","startup":6,"active":6,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","onPP":"-5(-2)","dmg":285,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.27,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Has the furthest horizontal range of all of Jamie's jump-ins"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"Auto u+M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","onPP":"-7(-2)","dmg":475,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":8,"active":"3(5)4","onHit":"11~15 (KD)","onPC":"15~19 (KD)","onBlock":"7~11","onPP":"-6(-2)","dmg":"810 (405*405)","hitstun":"19*19","blockstun":"15*15","hitstop":"10*13","jugLimit":"0*1","jugIncr":"1*0","jugStart":1,"range":"1.19 / 1.20","DDoH":"5000 (2500*2500)","DDoB":4000,"DGain":"2000 (1000*1000)","SelfSoH":"2000 (1000*1000)","SelfSoB":500,"OppSoH":"1400 (700*700)","OppSoB":250,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Amazing air-to-air / anti-air tool due to the rewards it leads to on airborne hit","Both hits put airborne opponents into a limited juggle state","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Juggle Limit / Increase / Start: 0*1 / 1*0 / 1*1"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Indian Step":{"moveName":"Indian Step","plnCmd":"LK (mash)","numCmd":"5LK (mash)","cmnName":"Wan Too Tree","startup":5,"active":"2(11)2 ∞","recovery":11,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":"5(6)","DRoB":"1(2)","onPP":"-11(-10)","SA2oH":"9(10)","SA2oB":"5(6)","dmg":"285 ∞","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"followUp":true,"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can infinitely chain into itself","Moves Jamie's positioning forward a little bit so chaining from this LK into other lights grants them extra range","We do a little trolling"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Command Normal","i":19},"Tensei Kick":{"moveName":"Tensei Kick","plnCmd":"d+KK","numCmd":"2KK","ezCmd":"d+M+H","cmnName":"Launcher Kick (Gang Gang)","startup":9,"active":3,"recovery":22,"total":33,"onHit":"KD +53","onPC":"KD +53","onBlock":-8,"afterDRoH":"Free Juggle","onPP":-23,"dmg":570,"dmgScaling":"20% Start","hcWinSpCa":"18 (jump)","blockstun":17,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.194,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["j"],"noHL":true,"extraInfo":["Jamie's head and kicking leg hurtboxes are invincible to airborne strikes on frames 9-11 (during the 3 active frames)","Jump cancelable on HIT only (Jamie always jumps forward no matter which up direction is pressed)","Launches opponent into a limited juggle state (free juggle state if used from Drive Rush)","Primary combo / juggle tool as well as a good anti-air (but cannot hit cross-up behind Jamie)","Counts as 2 hits of damage scaling when used as the start of a combo (like when anti-airing)","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"D","moveButton":"2K","movesList":"Command Normal","i":20},"Falling Star Kick":{"moveName":"Falling Star Kick","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Overhead","startup":22,"active":3,"recovery":20,"total":44,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-21(-19)","dmg":570,"hitstun":24,"blockstun":20,"hitstop":12,"range":"1.693~1.81","DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","noHL":true,"extraInfo":["Overhead","High profile (crushes lows) on frames 10-19","No target combo follow-up unless at Drink Level 2","Gains twice as much range at Drink Level 2 and higher","Can be spaced to hit on later active frames","Spiked knockdown on airborne opponents (no follow-up juggle possible)","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":21},"Hermit's Elbow":{"moveName":"Hermit's Elbow","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"Elbow","startup":18,"active":4,"recovery":20,"total":41,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-22(-19)","SA2oH":"15(18)","SA2oB":"11(14)","dmg":760,"hcWinSpCa":19,"hitstun":25,"blockstun":21,"hitstop":13,"range":"1.098~1.231","DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"noHL":true,"extraInfo":["Jamie pulls back his hurtboxes on frames 5-12 before striking back with his elbow (can be used to avoid throws and attacks, and then Punish Countering them)","Doesn't pull back the hurtboxes as far or have as much range as the Drink Level 3 version (but has better combo potential)","No target combo follow-up unless at Drink Level 3","Cancelable into all Supers on Hit / Block","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":22},"Senei Kick":{"moveName":"Senei Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Step Kick","startup":16,"active":3,"recovery":20,"total":38,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-21(-19)","SA2oH":19,"SA2oB":13,"dmg":855,"hcWinSpCa":18,"hitstun":26,"blockstun":20,"hitstop":13,"range":2.121,"DDoH":7000,"DDoB":4000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su"],"noHL":true,"extraInfo":["Not a low attack (despite what it looks like)","Very good range (reaches about 60% screen length)","No target combo follow-up unless at Drink Level 4","Cancelable into all Supers on Hit / Block","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":23},"Phantom Sway":{"moveName":"Phantom Sway","plnCmd":"d+HK > HK","numCmd":"2HK > HK","ezCmd":"df+H > H","cmnName":"Sweep Target Combo","fullStartup":"9+12","startup":12,"fullActive":"2(3)2(17)3","active":3,"recovery":43,"total":57,"onHit":"KD +22","onPC":"KD +22","onBlock":-28,"fullDmg":"1235 (380x2*475)","dmg":475,"hcWinTc":58,"blockstun":18,"hitstop":10,"jugLimit":"5*5*8","jugIncr":"1*1*1","jugStart":1,"DDoH":7000,"DDoB":"7000 (2000x2*3000)","DGain":"5000 (1500x2*2000)","SelfSoH":"2000 (500x2*1000)","SelfSoB":"1500 (500x3)","OppSoH":"1400 (350x2*700)","OppSoB":"750 (250x3)","atkLvl":"L*H","followUp":true,"noHL":true,"extraInfo":["Jamie's optimal juggle ender to raising his drink levels","Has a high Juggle Limit","Juggle Limit / Increase / Start: 5*5*8 / 1*1*1 / 1*1*1"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":24},"Phantom Sway + Drink":{"moveName":"Phantom Sway + Drink","plnCmd":"d+HK > HK > P","numCmd":"2HK > HK > P","ezCmd":"df+H > H > H","cmnName":"Sweep Target Combo + Drink","startup":"9+12+Drink","active":"2(3)2(17)3 {~}","recovery":61,"onHit":"KD +4","onPC":"KD +4","onBlock":-46,"fullDmg":"1235 (380x2*475)","dmg":475,"jugLimit":"5*5*8","jugIncr":"1*1*1","jugStart":1,"DDoB":"7000 (2000x2*3000)","DGain":"7500 (1500x2*2000*2500)","SelfSoH":"2000 (500x2*1000)","SelfSoB":"1500 (500x3)","OppSoH":"1400 (350x2*700)","OppSoB":"750 (250x3)","atkLvl":"L*H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie","Restores 1/4 extra bar of Drive Gauge | 1/24th (~4%) of Burnout Gauge","Good way to restore some Drive Gauge / Burnout while still maintaining a strike / throw mixup in the corner","Juggle Limit / Increase / Start: 5*5*8 / 1*1*1 / 1*1*1"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25},"Bitter Strikes 1 (Drink 1)":{"moveName":"Bitter Strikes 1 (Drink 1)","plnCmd":"LP > LK","numCmd":"5LP > LK","ezCmd":"L > L","cmnName":"Twins Target Combo 1 (Drink 1)","fullStartup":"5+6","startup":6,"fullActive":"3*2","active":2,"recovery":16,"total":23,"onHit":-3,"onPC":1,"onBlock":-8,"fullDmg":"437 (285*152)","dmg":190,"hcWinTc":29,"hitstun":15,"blockstun":10,"hitstop":9,"DDoB":"1000 (500*500)","DGain":"500 (250*250)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Good checking tool in neutral against incoming moves like Drive Rush","The follow-up MP is hit confirmable on hit/block"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Target Combo","i":25.01},"Bitter Strikes 2 (Drink 1)":{"moveName":"Bitter Strikes 2 (Drink 1)","plnCmd":"LP > LK > MP","numCmd":"5LP > LK > MP","ezCmd":"L > L > L","cmnName":"Twins Target Combo 2 (Drink 1)","fullStartup":"5+6+8","startup":8,"fullActive":"3*2*3","active":3,"recovery":23,"total":33,"onHit":-1,"onPC":3,"onBlock":-10,"DRoH":11,"DRoB":4,"SA2oH":13,"SA2oB":6,"drinkOH":-31,"drinkOB":-38,"fullDmg":"767 (285*152*330)","dmg":475,"hcWinSpCa":52,"hitstun":23,"blockstun":16,"hitstop":11,"DDoB":"4000 (500x2*3000)","DGain":"1500 (250x2*1000)","SelfSoH":"1100 (300x2*500)","SelfSoB":"550 (150x2*250)","OppSoH":"770 (210x2*350)","OppSoB":"275 (75x2*125)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Primary combo tool","Fully cancelable unlike the second hit","All hits combo even from max range stand LP"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":25.02},"Back Shaver":{"moveName":"Back Shaver","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +23(+7)","onPC":"HKD +23(+7)","dmg":"1139(1937)","range":0.8,"DDoH":"(10000)","DGain":"2000(7000)","SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","noHL":true,"extraInfo":["Throw Loop: Dash up for +4 mixup between throw/strike (not possible on mid-screen back-roll)","Can press / hold the LP or LK button during the throw to restore 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge while sacrificing some oki (+7 KD instead of +23)","Punish Counter gives +70% (1937) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Wheel Punch":{"moveName":"Wheel Punch","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +26","onPC":"HKD +26","dmg":"1139(1938)","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","noHL":true,"extraInfo":["Back Throw Loop: Can Drive Rush into meaty strike / throw mix when performed while cornered","Can also do meaty MP / OD Palm for + frames as well as both giving follow-up combos on hit","Punish Counter gives +70% (1938) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Drive Impact: Vainglory Strike":{"moveName":"Drive Impact: Vainglory Strike","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":760,"chp":190,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.49,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","noHL":true,"extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":28},"Drive Reversal: Leg Sweep":{"moveName":"Drive Reversal: Leg Sweep","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":475,"chp":118,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":"2.003 Blk / 1.898 Rec","DGain":-20000,"atkLvl":"H","noHL":true,"extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":29},"LP Freeflow Strikes":{"moveName":"LP Freeflow Strikes","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Rekka 1","startup":13,"active":2,"recovery":24,"total":38,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":332,"chp":82,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.462,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","i":38},"LP Freeflow Strikes 2":{"moveName":"LP Freeflow Strikes 2","plnCmd":"qcf+LP > f+P","numCmd":"236LP > 6P","ezCmd":"qcf+L > SP/f+A","cmnName":"LP Rekka 2 (Punch)","fullStartup":"13+13","startup":13,"fullActive":"2(14)2","active":2,"recovery":28,"total":42,"onHit":-3,"onPC":1,"onBlock":-13,"onPP":"-28(-27)","fullDmg":"664 (332*332)","dmg":332,"chp":"164 (82*82)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":17,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":1.856,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 2F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":39},"LP Freeflow Strikes 3":{"moveName":"LP Freeflow Strikes 3","plnCmd":"qcf+LP > f+P > f+P","numCmd":"236LP > 6P > 6P","ezCmd":"qcf+L > SP/f+A > SP/f+A","cmnName":"LP Rekka 3 (Punch)","fullStartup":"13+13+13","startup":13,"fullActive":"2(14)2(15)2","active":2,"recovery":30,"total":44,"onHit":"KD +27","onPC":"KD +27","onBlock":-17,"onPP":"-30(-29)","fullDmg":"1082 (332x2*418)","dmg":522,"chp":"294 (82x2*130)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":15,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":2.327,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","1-5F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":40},"LP Freeflow Kicks 2":{"moveName":"LP Freeflow Kicks 2","plnCmd":"qcf+LP > f+K","numCmd":"236LP > 6K","ezCmd":"qcf+L > b+SP/b+A","cmnName":"LP Rekka 2 (Kick)","fullStartup":"13+14","startup":14,"fullActive":"2(15)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"569 (332*237)","dmg":237,"chp":"140 (82*58)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","Normally a true blockstring but can have up to a 3F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":41},"LP Freeflow Kicks 3":{"moveName":"LP Freeflow Kicks 3","plnCmd":"qcf+LP > f+K > f+K","numCmd":"236LP > 6K > 6K","ezCmd":"qcf+L > b+SP/b+A > b+SP/b+A","cmnName":"LP Rekka 3 (Kick)","fullStartup":"13+14+18","startup":18,"fullActive":"2(15)2(18)2","active":2,"recovery":64,"total":83,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"911 (332*237*342)","dmg":427,"chp":"246 (82*58*106)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":42},"MP Freeflow Strikes":{"moveName":"MP Freeflow Strikes","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"SP / qcf+M","cmnName":"MP Rekka 1","startup":16,"active":2,"recovery":24,"total":41,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":380,"chp":95,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.762,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":43},"MP Freeflow Strikes 2":{"moveName":"MP Freeflow Strikes 2","plnCmd":"qcf+MP > f+P","numCmd":"236MP > 6P","ezCmd":"SP / qcf+M > SP/f+A","cmnName":"MP Rekka 2 (Punch)","fullStartup":"16+16","startup":16,"fullActive":"2(17)2","active":2,"recovery":28,"total":45,"onHit":-3,"onPC":1,"onBlock":-11,"onPP":"-28(-27)","fullDmg":"760 (380*380)","dmg":380,"chp":"190 (95*95)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.259,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 5F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":44},"MP Freeflow Strikes 3":{"moveName":"MP Freeflow Strikes 3","plnCmd":"qcf+MP > f+P > f+P","numCmd":"236MP > 6P > 6P","ezCmd":"SP / qcf+M > SP/f+A > SP/f+A","cmnName":"MP Rekka 3 (Punch)","fullStartup":"16+16+16","startup":16,"fullActive":"2(17)2(18)2","active":2,"recovery":30,"total":47,"onHit":"KD +27","onPC":"KD +27","onBlock":-15,"onPP":"-30(-29)","fullDmg":"1216 (380x2*456)","dmg":570,"chp":"332 (95x2*142)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":17,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":2.907,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":45},"MP Freeflow Kicks 2":{"moveName":"MP Freeflow Kicks 2","plnCmd":"qcf+MP > f+K","numCmd":"236MP > 6K","ezCmd":"SP / qcf+M > b+SP/b+A","cmnName":"MP Rekka 2 (Kick)","fullStartup":"16+17","startup":17,"fullActive":"2(18)2","active":2,"recovery":32,"total":50,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"665 (380*285)","dmg":285,"chp":"166 (95*71)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","1-6F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":46},"MP Freeflow Kicks 3":{"moveName":"MP Freeflow Kicks 3","plnCmd":"qcf+MP > f+K > f+K","numCmd":"236MP > 6K > 6K","ezCmd":"SP / qcf+M > b+SP/b+A > b+SP/b+A","cmnName":"MP Rekka 3 (Kick)","fullStartup":"16+17+21","startup":21,"fullActive":"2(18)2(21)2","active":2,"recovery":64,"total":86,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"1045 (380*285*380)","dmg":475,"chp":"284 (95*71*118)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","5-9F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":47},"HP Freeflow Strikes":{"moveName":"HP Freeflow Strikes","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Rekka 1","startup":19,"active":2,"recovery":24,"total":44,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":427,"chp":106,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.982,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":48},"HP Freeflow Strikes 2":{"moveName":"HP Freeflow Strikes 2","plnCmd":"qcf+HP > f+P","numCmd":"236HP > 6P","ezCmd":"qcf+H > SP/f+A","cmnName":"HP Rekka 2 (Punch)","fullStartup":"19+19","startup":19,"fullActive":"2(20)2","active":2,"recovery":28,"total":48,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":"-28(-27)","fullDmg":"854 (427*427)","dmg":427,"chp":"212 (106*106)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":21,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.706,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","3-8F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":49},"HP Freeflow Strikes 3":{"moveName":"HP Freeflow Strikes 3","plnCmd":"qcf+HP > f+P > f+P","numCmd":"236HP > 6P > 6P","ezCmd":"qcf+H > SP/f+A > SP/f+A","cmnName":"HP Rekka 3 (Punch)","fullStartup":"19+19+19","startup":19,"fullActive":"2(20)2(21)2","active":2,"recovery":30,"total":50,"onHit":"KD +27","onPC":"KD +27","onBlock":-13,"onPP":"-30(-29)","fullDmg":"1348 (427x2*494)","dmg":617,"chp":"365 (106x2*153)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":19,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":3.602,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","3-7F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":50},"HP Freeflow Kicks 2":{"moveName":"HP Freeflow Kicks 2","plnCmd":"qcf+HP > f+K","numCmd":"236HP > 6K","ezCmd":"qcf+H > b+SP/b+A","cmnName":"HP Rekka 2 (Kick)","fullStartup":"19+20","startup":20,"fullActive":"2(21)2","active":2,"recovery":32,"total":53,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"712 (427*285)","dmg":285,"chp":"177 (106*71)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","4-9F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":51},"HP Freeflow Kicks 3":{"moveName":"HP Freeflow Kicks 3","plnCmd":"qcf+HP > f+K > f+K","numCmd":"236HP > 6K > 6K","ezCmd":"qcf+H > b+SP/b+A > b+SP/b+A","cmnName":"HP Rekka 3 (Kick)","fullStartup":"19+20+24","startup":24,"fullActive":"2(21)2(24)2","active":2,"recovery":64,"total":89,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"1130 (427*285*418)","dmg":522,"chp":"307 (106*71*130)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","8-12F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":52},"OD Freeflow Strikes":{"moveName":"OD Freeflow Strikes","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Rekka 1","startup":13,"active":2,"recovery":24,"total":38,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-24(-23)","SA2oH":18,"SA2oB":14,"dmg":427,"chp":106,"dmgScaling":"25% Start / Combo (2 hits)","hcWinSpCa":"23 (Rekka) / 15 Su","hitstun":27,"blockstun":23,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.987,"DDoH":4000,"DDoB":2500,"DGain":-20000,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su2","su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","The follow-up punch rekkas do not count as separate hits in terms of damage scaling (all hits deal the same damage %)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 2 and 3 Supers on Hit / Block","Incurs 25% damage scaling penalty if used as the first hit of a combo and counts as 2 hits for damage scaling (when this or Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":53},"OD Freeflow Strikes 2":{"moveName":"OD Freeflow Strikes 2","plnCmd":"qcf+PP > f+P","numCmd":"236PP > 6P","ezCmd":"Auto SP / qcf+AA > SP/f+A","cmnName":"OD Rekka 2 (Punch)","fullStartup":"13+13","startup":13,"fullActive":"2(14)2","active":2,"recovery":28,"total":42,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":"-28(-27)","fullDmg":"854 (427*427)","dmg":427,"chp":"212 (106*106)","dmgScaling":"25% Start","hcWinSpCa":"19 (Rekka)","hitstun":27,"blockstun":21,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.641,"DDoH":4000,"DDoB":"5000 (2500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 3F gap on block if this follow-up Rekka input is delayed","Incurs 25% damage scaling penalty if used as the first hit of a combo (when Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":54},"OD Freeflow Strikes 3":{"moveName":"OD Freeflow Strikes 3","plnCmd":"qcf+PP > f+P > f+P","numCmd":"236PP > 6P > 6P","ezCmd":"Auto SP / qcf+AA > SP/f+A > SP/f+A","cmnName":"OD Rekka 3 (Punch)","fullStartup":"13+13+13","startup":13,"fullActive":"2(14)2(15)2","active":2,"recovery":30,"total":44,"onHit":"KD +28","onPC":"KD +28","onBlock":-13,"onPP":"-30(-29)","fullDmg":"1566 (427x2*712)","dmg":712,"chp":"389 (106x2*177)","dmgScaling":"25% Start","hcWinSpCa":"17 Su","blockstun":19,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":3.462,"DDoH":4000,"DDoB":"7500 (2500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 2F gap on block if this follow-up Rekka input is delayed","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 25% damage scaling penalty if used as the first hit of a combo (when canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":55},"OD Freeflow Kicks 2":{"moveName":"OD Freeflow Kicks 2","plnCmd":"qcf+PP > f+K","numCmd":"236PP > 6K","ezCmd":"Auto SP / qcf+AA > b+SP/b+A","cmnName":"OD Rekka 2 (Kick)","fullStartup":"13+16","startup":16,"fullActive":"2(15)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"759 (427*332)","dmg":332,"chp":"188 (106*82)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","Normally a true blockstring but can have up to a 4F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":56},"OD Freeflow Kicks 3":{"moveName":"OD Freeflow Kicks 3","plnCmd":"qcf+PP > f+K > f+K","numCmd":"236PP > 6K > 6K","ezCmd":"Auto SP / qcf+AA > b+SP/b+A > b+SP/b+A","cmnName":"OD Rekka 3 (Kick)","fullStartup":"13+16+19","startup":19,"fullActive":"2(15)2(18)2","active":2,"recovery":64,"total":83,"onHit":"KD +1","onPC":"KD +1","onBlock":-49,"onPP":-64,"fullDmg":"1215 (427*332*456)","dmg":570,"chp":"330 (106*82*142)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":5000,"SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Only Drink Rekka ender that's + on knockdown, granting Jamie an oki situation when used on a cornered opponent","Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":57},"LP Swagger Step":{"moveName":"LP Swagger Step","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Palm","startup":17,"active":9,"recovery":17,"total":42,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":"-24(-16)","dmg":855,"chp":213,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.939~2.29","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":58},"MP Swagger Step":{"moveName":"MP Swagger Step","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Palm","startup":20,"active":9,"recovery":17,"total":45,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":"-24(-16)","dmg":950,"chp":237,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.264~2.77","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":59},"HP Swagger Step":{"moveName":"HP Swagger Step","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Palm","startup":25,"active":9,"recovery":16,"total":49,"onHit":"KD +42","onPC":"KD +42","onBlock":-3,"onPP":"-23(-15)","dmg":1140,"chp":285,"hcWinSpCa":25,"blockstun":22,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":"1 (PC: 0)","range":"2.669~3.13","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Safe on block unlike LP/MP Palm and also +42 KD which sets Jamie up for a safe jump (same as his LK Breakdance at Drink Levels 2+)","A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit (free juggle state on Punish Counter)","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":60},"OD Swagger Step":{"moveName":"OD Swagger Step","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"qcb+AA","cmnName":"OD Palm","startup":20,"active":9,"recovery":15,"total":43,"onHit":"KD +73 (Tumble)","onPC":"KD +87 Tumble (HKD +155 Wall Splat)","onBlock":-1,"onPP":"-22(-14)","SA2oH":"KD +89(103)","SA2oB":"15(16)","dmg":1045,"chp":261,"dmgScaling":"20% Start","hcWinSpCa":25,"blockstun":23,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.744~3.25","DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2","su3"],"noHL":true,"extraInfo":["Sends opponents tumbling backwards (can hit them OTG in this tumbling state)","On a grounded Punish Counter; the tumbling (KD +87) can lead into a low wall splat (HKD +155)","The opponent is in a grounded state after the low wall splat so they can be Thrown or Command Grabbed (but strike attacks still put the opponent into a juggle state even if they're technically grounded)","KDA in parentheses refers to when hit as a Punish Counter","Cancelable into level 2 and 3 Supers on Hit / Block","Counts as 2 hits of damage scaling when it hits as the start of a combo","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":61},"LK Arrow Kick":{"moveName":"LK Arrow Kick","plnCmd":"f,d,df+LK","numCmd":"623LK","ezCmd":"f,d,df+L","cmnName":"LK DP","startup":5,"active":10,"recovery":52,"total":66,"onHit":"KD +42","onPC":"KD +42","onBlock":-44,"onPP":-59,"dmg":"950 (475*475)","chp":237,"dmgScaling":"30% Start","blockstun":17,"hitstop":"8*11","jugLimit":"5*10","jugIncr":"1*5","jugStart":1,"range":"1.147 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-11","Low crushes on frames 5-22","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 15-41","Follow-up hit is airborne with 11F landing recovery","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into things like OD Arrow Kick or SA1 / SA3 (SA3 juggle is significantly rarer than the OD Arrow Kick or SA1 juggles)"],"moveType":"special","moveMotion":"DP","moveButton":"LK","movesList":"Special","i":62},"MK Arrow Kick":{"moveName":"MK Arrow Kick","plnCmd":"f,d,df+MK","numCmd":"623MK","ezCmd":"f,d,df+M","cmnName":"MK DP","startup":8,"active":9,"recovery":51,"total":67,"onHit":"KD +34","onPC":"KD +34","onBlock":-43,"onPP":-58,"dmg":"1140 (475*665)","chp":285,"blockstun":17,"hitstop":"8*11","jugLimit":"5*10","jugIncr":"1*5","jugStart":1,"range":"1.197 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-14","Low crushes on frames 8-23","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 17-40","Follow-up hit is airborne with 18F landing recovery","Cannot hit cross-up (behind Jamie)"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":63},"HK Arrow Kick":{"moveName":"HK Arrow Kick","plnCmd":"f,d,df+HK","numCmd":"623HK","ezCmd":"f+SP / f,d,df+H","cmnName":"HK DP","startup":10,"active":9,"recovery":51,"total":69,"onHit":"KD +39","onPC":"KD +39","onBlock":-43,"onPP":-58,"dmg":"1330 (475*380*475)","chp":332,"blockstun":17,"hitstop":"8*11*11","jugLimit":"5*10*10","jugIncr":"1*1*5","jugStart":1,"range":"1.247 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*250x2)","SelfSoB":250,"OppSoH":"700 (350*175x2)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-16","Low crushes on frames 10-25","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 19-42","Follow-up hit is airborne with 8F landing recovery (HK version recovers the fastest which is important for some juggle scenarios)","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into things like OD Arrow Kick or SA1 / SA3 (SA3 juggle is significantly rarer than the OD Arrow Kick or SA1 juggles)"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":64},"OD Arrow Kick":{"moveName":"OD Arrow Kick","plnCmd":"f,d,df+KK","numCmd":"623KK","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":9,"recovery":51,"total":65,"onHit":"KD +40","onPC":"KD +40","onBlock":-43,"onPP":-58,"dmg":"1424 (475*427*522)","chp":356,"blockstun":17,"hitstop":"8*11*11","jugLimit":"10*11*12","jugIncr":"1*1*1","jugStart":1,"range":"1.147 (1st)","DDoB":4000,"DGain":-20000,"SelfSoH":"1000 (500*250x2)","SelfSoB":250,"OppSoH":"700 (350*175x2)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-9","Invincible to airborne strikes on frames 10-12","Low crushes on frames 10-21","Does the follow-up strike on HIT only","Jamie becomes fully invincible again for the follow-up strike on frames 15-38","Follow-up hit is airborne with 11F landing recovery","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into another OD Arrow Kick"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":65},"Luminous Dive Kick (Drink 1)":{"moveName":"Luminous Dive Kick (Drink 1)","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Divekick (Drink 1)","startup":11,"active":"1(2)until land","recovery":13,"onHit":"KD +42(52)","onPC":"KD +42(52)","onBlock":"-8(2)","onPP":"-22(-12)","dmg":950,"chp":237,"blockstun":16,"hitstop":13,"jugLimit":10,"jugIncr":10,"jugStart":1,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","airmove":true,"extraInfo":["Not an Overhead","Only possible during a forward jump","Divekick trajectory is determined by button strength; LK (Classic) / L (Modern): Short | MK (Classic) / M (Modern): Mid | HK (Classic) / H (Modern): Far","Can Tiger Knee motion this (214~9) to do it closer to the ground","Forced Knockdown state while airborne","Jamie can juggle afterwards on a grounded opponent if the Divekick connects low to the ground","Spiked knockdown on airborne opponents (no juggle possible after)","Good tool to bait throw techs or as an escape from corner throw loops","Frame advantage and KDA improves the lower Jamie connects to the opponents body","Jamie has no head hurtbox during the entire landing recovery frames, and transitions into a crouch state on the last recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Special","i":65.01},"OD Luminous Dive Kick (Drink 1)":{"moveName":"OD Luminous Dive Kick (Drink 1)","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Divekick (Drink 1)","startup":11,"active":"1(2)until land","recovery":13,"onHit":"KD +58(65)","onPC":"KD +58(65)","onBlock":"-4(5)","onPP":"-17(-11)","dmg":760,"chp":190,"dmgScaling":"20% Start / 10% Immediate","blockstun":18,"hitstop":13,"jugLimit":10,"jugIncr":2,"jugStart":2,"DDoH":4000,"DDoB":2000,"DGain":-20000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","airmove":true,"extraInfo":["Puts opponent into a limited OTG juggle state","Not an Overhead","Only possible during a forward jump","Can Tiger Knee motion this (214~9) to do it closer to the ground","Forced Knockdown state while airborne","Good tool to bait throw techs or as an escape from corner throw loops","Frame advantage and KDA improves the lower Jamie connects to the opponents body","Incurs a 10% damage scaling penalty","Jamie has no head hurtbox during the entire landing recovery frames, and transitions into a crouch state on the last recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":65.02},"Breakin'":{"moveName":"Breakin'","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":8,"active":"2*7(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2","recovery":74,"total":204,"onHit":"KD +12(4)","onPC":"KD +12(4)","onBlock":"-60(-93)","onPP":"-74(-107)","dmg":"2084(1753)","chp":"472 (436*36)","dmgScaling":"30% Minimum","blockstun":"78(15)42","hitstop":"2*4*2x10*18 (2*4*2x6*3*2*16)","jugLimit":20,"range":"1.836~3.93","DDoH":5000,"DDoB":2500,"DGain":"0(5000)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","noHL":true,"extraInfo":["Strike and Throw invincible on frames 1-12","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can hold down during the move to get +1 Drink Level as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge, in exchange for sacrificing some damage (-331 damage) and some oki (+4 KDA instead of +12)","Moves Jamie quite far forward during its initial active frames, with impressive reach on its hitboxes","Jamie's fastest startup invincible Super Art makes this the ideal Reversal option while in Burnout","KDA is usually higher juggled into which can lead into stronger oki (Example: +3 extra KDA when juggled into after OD Palm)","Juggle Limit: 20"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":66},"Getsuga Saiho":{"moveName":"Getsuga Saiho","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":10,"active":"3(13)3","recovery":42,"total":70,"onHit":"HKD +71","onPC":"HKD +71","onBlock":-27,"onPP":"-43(-41)","dmg":2469,"chp":950,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34 total","hitstop":"8*11","jugLimit":99,"jugIncr":"Reset","jugStart":0,"range":"1.945~2.525","DDoH":15000,"DDoB":"7500 (5500*2000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-12","Launches the opponent into a free juggle state on the regular version","Only goes into cinematic on first hit (only get a regular +14 knockdown for 475 damage on second hit)","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.8 Drive Bars for Jamie","Incurs 10% damage scaling when canceled into from specials","Puts the opponent into a free juggle state (and resets the current Juggle Counter to 0) allowing for free-form follow-up juggles"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":68},"Getsuga Saiho (Critical Art)":{"moveName":"Getsuga Saiho (Critical Art)","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":"3(13)3","recovery":42,"total":70,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-27,"onPP":"-43(-41)","dmg":4274,"chp":1187,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34 total","hitstop":"8*11","jugLimit":99,"range":"1.945~2.525","DDoH":20000,"DDoB":"7500 (5500*2000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-12","Only goes into cinematic on first hit (only get a regular +14 knockdown for 475 damage on second hit)","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for Jamie","Incurs 10% damage scaling when canceled into from specials"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":69}},"D2":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":3,"recovery":9,"total":16,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":4,"DRoB":-1,"onPP":"-10(-8)","SA2oH":7,"SA2oB":2,"drinkOH":-37,"drinkOB":-42,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hcWinTc":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.213,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Very good range for a light normal (slightly shorter range hitbox for crouching opponents)","Cancelable into the LP > LK > MP target combo (works even from max range stand LP)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":8,"active":4,"recovery":14,"total":25,"onHit":6,"onPC":10,"onBlock":2,"onPP":"-16(-13)","dmg":600,"hitstun":24,"blockstun":20,"hitstop":11,"range":1.234,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Jamie's main frametrap / combo tool"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":5,"active":"1(1)1(4)3","recovery":20,"total":34,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":8,"DRoB":2,"onPP":"-21(-19)","SA2oH":11,"SA2oB":5,"drinkOH":-33,"drinkOB":-39,"dmg":"900 (100x2*700)","hcWinSpCa":18,"hitstun":"21*24","blockstun":"15*20","hitstop":"5*5*13","jugLimit":"1*1*2","jugIncr":"1*1*1","jugStart":1,"range":"0.924~1.732","DDoH":"8000 (0*0*8000)","DDoB":"5000 (500x2*4000)","DGain":"2000 (250x2*1500)","SelfSoH":"1600 (300x2*1000)","SelfSoB":"800 (150x2*500)","OppSoH":"920 (210x2*700)","OppSoB":"400 (75x2*250)","atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Great combo / juggle / punish / Drive Rush tool","Very fast start-up and fast 3-hit string makes this a super strong tool against Drive Impacts","Last hit has pretty good range and makes for a good whiff punish tool (the third hit is effectively 12F start-up) with +5 on Punish allowing for a follow-up combo (can be spaced so that the third strike hits meaty up to +7 on Punish Counter)","Only cancelable on the first 2 hits","Leaves Jamie up close for pressure / mixup on hit / counter-hit","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Has naturally high juggle potential (without Drive Rush) and maintains juggle state on last 2 hits (various juggle opportunities with this move)","Juggle Limit / Increase / Start: 0*1*2 / 1*1*1 / 1*1*1","Hatson's favorite move in SF6 so far"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":"5(6)","DRoB":"1(2)","onPP":"-11(-10)","SA2oH":"9(10)","SA2oB":"5(6)","drinkOH":-35,"drinkOB":-39,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can infinitely chain into itself","Moves Jamie's positioning forward a little bit so chaining from this LK into other lights grants them extra range","Has a different animation when chained into from his other light normals"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"Auto M","startup":9,"active":3,"recovery":"17(18)","total":"28(29)","onHit":2,"onPC":6,"onBlock":-3,"DRoH":12,"DRoB":7,"onPP":"-18(-16)","SA2oH":15,"SA2oB":10,"drinkOH":-29,"drinkOB":-34,"dmg":600,"hcWinSpCa":15,"hitstun":21,"blockstun":17,"hitstop":11,"range":1.476,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Great poke and buffer tool at close / mid-range","Jamie lifts up his front leg hurtbox on frames 4-12 making this a good tool against low attacks","+1F extra recovery frame (18F) on whiff","Jamie's only cancelable medium that combos into HP Palm on Punish Counter (very useful in mid-range footsies prior to reaching Drink Level 2)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":15,"active":3,"recovery":21,"total":38,"onHit":3,"onPC":"KD +71","onBlock":-5,"DRoH":"16(17)","DRoB":"8(9)","onPP":"-22(-20)","SA2oH":"19 (KD +87)","SA2oB":"11(12)","drinkOH":"-25 (KD +43)","drinkOB":-33,"dmg":800,"hcWinSpCa":"17 (PC: 29)","hitstun":27,"blockstun":19,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":"1 (PC: 0)","range":"1.721~1.803","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Causes a crumple-like free juggle state on a grounded Punish Counter (opponent is in a grounded state for +9 frames before going airborne)","Puts airborne opponents into a limited juggle state","Huge range for a special cancelable normal","If canceled into Drink off a Punish Counter in the corner, Jamie can do a juggle follow-up with a 4F (crouch LP) before the opponent falls onto the ground (can juggle into 5F stand LK if the drink activates the Drink Level 4 install)","The brief extended leg hurtbox on frame 14 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Juggle Limit / Increase / Start: 0 / 0 / 1"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":9,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":"5(6)","DRoB":"-1(0)","onPP":"-9(-8)","SA2oH":"9(10)","SA2oB":"3(4)","drinkOH":-35,"drinkOB":-41,"dmg":250,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":0.98,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Jamie's only 4F normal","Incurs 20% damage scaling penalty if used as the first hit of a combo","Deals 50 less base damage (250 at Drink Level 2) than all other crouch jabs in the game (normally deal 300 damage)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":3,"recovery":"13(15)","total":"21(23)","onHit":5,"onPC":9,"onBlock":-1,"DRoH":11,"DRoB":5,"onPP":"-14(-12)","SA2oH":14,"SA2oB":8,"drinkOH":-30,"drinkOB":-36,"dmg":600,"hcWinSpCa":16,"hitstun":21,"blockstun":15,"hitstop":11,"range":1.08,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Good combo / buffer / frametrap tool with strong hitbox priority","+2F extra recovery frames (15F) on whiff"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":5,"recovery":23,"total":35,"onHit":0,"onPC":4,"onBlock":-8,"DRoH":18,"DRoB":10,"onPP":"-26(-22)","SA2oH":21,"SA2oB":13,"drinkOH":-23,"drinkOB":-31,"dmg":900,"hcWinSpCa":16,"hitstun":28,"blockstun":20,"hitstop":13,"jugIncr":0,"range":"1.042~1.132","DDoH":7000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Forces stand","Jamie's head hurtbox is invincible to airborne strikes on frames 8-32","Primary combo tool as well as a strong anti-air (but cannot hit cross-up behind Jamie)","Only cancelable on the first two active frames"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-11(-10)","dmg":200,"dmgScaling":"20% Start","hitstun":16,"blockstun":10,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":18,"total":27,"onHit":-1,"onPC":3,"onBlock":-6,"DRoH":"9(10)","DRoB":"4(5)","onPP":"-19(-17)","SA2oH":"12(13)","SA2oB":"7(8)","drinkOH":-32,"drinkOB":-37,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":15,"hitstop":9,"range":1.46,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su"],"noHL":true,"extraInfo":["Incurs 20% hit damage scaling penalty if used as the first hit of a combo","Has big pushback on block making this move relatively safe to poke with and to bait retaliations from the opponent"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"d+H","startup":9,"active":"2(3)2","recovery":"28(29)","total":"43(44)","onHit":"KD +33","onPC":"HKD +48","onBlock":-11,"onPP":"-34(-28)","dmg":"800 (400*400)","hcWinTc":"33*22 (PC: 43*25)","hcWinNotes":"*both hits / 2nd hit only","blockstun":25,"hitstop":"6*13","jugLimit":"5*5","jugIncr":"0*1","jugStart":1,"range":"1.662~2.02","DDoH":"10000 (5000*5000)","DDoB":"4000 (2000*2000)","DGain":"3000 (1500*1500)","SelfSoH":"1000 (500*500)","SelfSoB":"1000 (500*500)","OppSoH":"700 (350*350)","OppSoB":"500 (250*250)","atkLvl":"L","noHL":true,"extraInfo":["Second hit has quite bit a further range than the first hit","Has a Target Combo follow-up (can hit confirm into this) that's a great way of raising drink level while still maintaining oki mixups in the corner","Can be spaced out to make only the second hit connect, making the move deceptively safe on block","+1F extra recovery frame (29F) on block","Second hit is not a low after the first hit is blocked","Has high natural juggle limit","Juggle Limit / Increase / Start: 5*5 / 1*1 / 1*1"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"Auto u+L","startup":5,"active":9,"onHit":"4~10","onPC":"8~14","onBlock":"0~6","onPP":"-8(-2)","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.71,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Cross-up","Can be used as an instant Overhead"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":4,"onHit":"10~11 (KD)","onPC":"14~15 (KD)","onBlock":"6~7","onPP":"-3(-2)","dmg":700,"hcWinSpCa":24,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":0.75,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"noHL":true,"extraInfo":["Puts airborne opponents into a juggle state","Cancelable into his Divekick (Drink Level 1) during forward jump","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Juggle Limit / Increase / Start: 2 / 1 / 1"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"Auto u+H","startup":10,"active":6,"onHit":"8~15 (KD)","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":0.82,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Spikes down airborne opponents","Has some natural juggle limit (similar to jump MP)","I whip my hair back and forth!"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+L","startup":6,"active":6,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","onPP":"-5(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.27,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Has the furthest horizontal range of all of Jamie's jump-ins"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"Auto u+M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","onPP":"-7(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":8,"active":"3(5)4","onHit":"11~15 (KD)","onPC":"15~19 (KD)","onBlock":"7~11","onPP":"-6(-2)","dmg":"900 (450*450)","hitstun":"19*19","blockstun":"15*15","hitstop":"10*13","jugLimit":"0*1","jugIncr":"1*0","jugStart":1,"range":"1.19 / 1.20","DDoH":"5000 (2500*2500)","DDoB":4000,"DGain":"2000 (1000*1000)","SelfSoH":"2000 (1000*1000)","SelfSoB":500,"OppSoH":"1400 (700*700)","OppSoB":250,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Amazing air-to-air / anti-air tool due to the rewards it leads to on airborne hit","Both hits put airborne opponents into a limited juggle state","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Juggle Limit / Increase / Start: 0*1 / 1*0 / 1*1"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Indian Step":{"moveName":"Indian Step","plnCmd":"LK (mash)","numCmd":"5LK (mash)","cmnName":"Wan Too Tree","startup":5,"active":"2(11)2 ∞","recovery":11,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":"5(6)","DRoB":"1(2)","onPP":"-11(-10)","SA2oH":"9(10)","SA2oB":"5(6)","dmg":"300 ∞","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"followUp":true,"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can infinitely chain into itself","Moves Jamie's positioning forward a little bit so chaining from this LK into other lights grants them extra range","We do a little trolling"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Command Normal","i":19},"Tensei Kick":{"moveName":"Tensei Kick","plnCmd":"d+KK","numCmd":"2KK","ezCmd":"d+M+H","cmnName":"Launcher Kick (Gang Gang)","startup":9,"active":3,"recovery":22,"total":33,"onHit":"KD +53","onPC":"KD +53","onBlock":-8,"afterDRoH":"Free Juggle","onPP":-23,"dmg":600,"dmgScaling":"20% Start","hcWinSpCa":"18 (jump)","blockstun":17,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.194,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["j"],"noHL":true,"extraInfo":["Jamie's head and kicking leg hurtboxes are invincible to airborne strikes on frames 9-11 (during the 3 active frames)","Jump cancelable on HIT only (Jamie always jumps forward no matter which up direction is pressed)","Launches opponent into a limited juggle state (free juggle state if used from Drive Rush)","Primary combo / juggle tool as well as a good anti-air (but cannot hit cross-up behind Jamie)","Counts as 2 hits of damage scaling when used as the start of a combo (like when anti-airing)","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"D","moveButton":"2K","movesList":"Command Normal","i":20},"Falling Star Kick":{"moveName":"Falling Star Kick","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Overhead","startup":22,"active":3,"recovery":20,"total":44,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-21(-19)","dmg":600,"hcWinTc":17,"hitstun":24,"blockstun":20,"hitstop":12,"range":"2.007~2.27","DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","noHL":true,"extraInfo":["Overhead","High profile (crushes lows) on frames 10-19","No target combo follow-up unless at Drink Level 2","Gains twice as much range at Drink Level 2 and higher","Can be spaced to hit on later active frames","Spiked knockdown on airborne opponents (no follow-up juggle possible)","17F Target Combo hit confirm window makes this a hit confirmable low crushing Overhead that leads to a drink (nice!)","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":21},"Hermit's Elbow":{"moveName":"Hermit's Elbow","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"Elbow","startup":18,"active":4,"recovery":20,"total":41,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-22(-19)","SA2oH":"15(18)","SA2oB":"11(14)","dmg":800,"hcWinSpCa":19,"hitstun":25,"blockstun":21,"hitstop":13,"range":"1.098~1.231","DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"noHL":true,"extraInfo":["Jamie pulls back his hurtboxes on frames 5-12 before striking back with his elbow (can be used to avoid throws and attacks, and then Punish Countering them)","Doesn't pull back the hurtboxes as far or have as much range as the Drink Level 3 version (but has better combo potential)","No target combo follow-up unless at Drink Level 3","Cancelable into all Supers on Hit / Block","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":22},"Senei Kick":{"moveName":"Senei Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Step Kick","startup":16,"active":3,"recovery":20,"total":38,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-21(-19)","SA2oH":19,"SA2oB":13,"dmg":900,"hcWinSpCa":18,"hitstun":26,"blockstun":20,"hitstop":13,"range":2.121,"DDoH":7000,"DDoB":4000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su"],"noHL":true,"extraInfo":["Not a low attack (despite what it looks like)","Very good range (reaches about 60% screen length)","No target combo follow-up unless at Drink Level 4","Cancelable into all Supers on Hit / Block","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":23},"Phantom Sway":{"moveName":"Phantom Sway","plnCmd":"d+HK > HK","numCmd":"2HK > HK","ezCmd":"df+H > H","cmnName":"Sweep Target Combo","fullStartup":"9+12","startup":12,"fullActive":"2(3)2(17)3","active":3,"recovery":43,"total":57,"onHit":"KD +22","onPC":"KD +22","onBlock":-28,"fullDmg":"1300 (400x2*500)","dmg":500,"hcWinTc":58,"blockstun":18,"hitstop":10,"jugLimit":"5*5*8","jugIncr":"1*1*1","jugStart":1,"DDoH":7000,"DDoB":"7000 (2000x2*3000)","DGain":"5000 (1500x2*2000)","SelfSoH":"2000 (500x2*1000)","SelfSoB":"1500 (500x3)","OppSoH":"1400 (350x2*700)","OppSoB":"750 (250x3)","atkLvl":"L*H","followUp":true,"noHL":true,"extraInfo":["Jamie's optimal juggle ender to raising his drink levels","Has a high Juggle Limit","Juggle Limit / Increase / Start: 5*5*8 / 1*1*1 / 1*1*1"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":24},"Phantom Sway + Drink":{"moveName":"Phantom Sway + Drink","plnCmd":"d+HK > HK > P","numCmd":"2HK > HK > P","ezCmd":"df+H > H > H","cmnName":"Sweep Target Combo + Drink","startup":"9+12+Drink","active":"2(3)2(17)3 {~}","recovery":61,"onHit":"KD +4","onPC":"KD +4","onBlock":-46,"fullDmg":"1300 (400x2*500)","dmg":500,"jugLimit":"5*5*8","jugIncr":"1*1*1","jugStart":1,"DDoB":"7000 (2000x2*3000)","DGain":"7500 (1500x2*2000*2500)","SelfSoH":"2000 (500x2*1000)","SelfSoB":"1500 (500x3)","OppSoH":"1400 (350x2*700)","OppSoB":"750 (250x3)","atkLvl":"L*H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie","Restores 1/4 extra bar of Drive Gauge | 1/24th (~4%) of Burnout Gauge","Good way to restore some Drive Gauge / Burnout while still maintaining a strike / throw mixup in the corner","Juggle Limit / Increase / Start: 5*5*8 / 1*1*1 / 1*1*1"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25},"Bitter Strikes 1 (Drink 1)":{"moveName":"Bitter Strikes 1 (Drink 1)","plnCmd":"LP > LK","numCmd":"5LP > LK","ezCmd":"L > L","cmnName":"Twins Target Combo 1 (Drink 1)","fullStartup":"5+6","startup":6,"fullActive":"3*2","active":2,"recovery":16,"total":23,"onHit":-3,"onPC":1,"onBlock":-8,"fullDmg":"460 (300*160)","dmg":200,"hcWinTc":29,"hitstun":15,"blockstun":10,"hitstop":9,"DDoB":"1000 (500*500)","DGain":"500 (250*250)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Good checking tool in neutral against incoming moves like Drive Rush","The follow-up MP is hit confirmable on hit/block"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Target Combo","i":25.01},"Bitter Strikes 2 (Drink 1)":{"moveName":"Bitter Strikes 2 (Drink 1)","plnCmd":"LP > LK > MP","numCmd":"5LP > LK > MP","ezCmd":"L > L > L","cmnName":"Twins Target Combo 2 (Drink 1)","fullStartup":"5+6+8","startup":8,"fullActive":"3*2*3","active":3,"recovery":23,"total":33,"onHit":-1,"onPC":3,"onBlock":-10,"DRoH":11,"DRoB":4,"SA2oH":13,"SA2oB":6,"drinkOH":-31,"drinkOB":-38,"fullDmg":"810 (300*160*350)","dmg":400,"hcWinSpCa":52,"hitstun":23,"blockstun":14,"hitstop":11,"DDoB":"4000 (500x2*3000)","DGain":"1500 (250x2*1000)","SelfSoH":"1100 (300x2*500)","SelfSoB":"550 (150x2*250)","OppSoH":"770 (210x2*350)","OppSoB":"275 (75x2*125)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Primary combo tool","Fully cancelable unlike the second hit","All hits combo even from max range stand LP"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":25.02},"Full Moon Kick (Drink 2)":{"moveName":"Full Moon Kick (Drink 2)","plnCmd":"f+MK > MK","numCmd":"6MK > MK","ezCmd":"f+M > M","cmnName":"Overhead Target Combo (Drink 2)","fullStartup":"22+15","startup":15,"fullActive":"3*3(5)2","active":"3(5)2","recovery":28,"total":52,"onHit":"KD +31","onPC":"KD +31","onBlock":-14,"dmg":"1000 (600*200x2) {200x2}","hcWinTc":62,"blockstun":"24 total","hitstop":"10*13","DDoB":"5500 (2500*1500x2)","DGain":"2000 (1000*500x2)","SelfSoH":"1100 (500*300x2)","SelfSoB":"550 (250*150x2)","OppSoH":"770 (350*210x2)","OppSoB":"275 (125*75x2)","atkLvl":"M*H","followUp":true,"extraInfo":["17F Target Combo hit confirm window makes this a hit confirmable low crushing Overhead that leads to a drink (nice!)","First hit is an Overhead"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":25.03},"Full Moon Kick + Drink (Drink 2)":{"moveName":"Full Moon Kick + Drink (Drink 2)","plnCmd":"f+MK > MK > P","numCmd":"6MK > MK > P","ezCmd":"f+M > M > M","cmnName":"Overhead Target Combo + Drink (Drink 2)","startup":"22+15+Drink","active":"3*3(5)2 {~}","recovery":61,"onHit":"KD -1","onPC":"KD -1","onBlock":-43,"dmg":"1000 (600*200x2) {200x2}","DDoB":"5500 (2500*1500x2)","DGain":"7000 (1000*500x2*5000)","SelfSoH":"1100 (500*300x2)","SelfSoB":"550 (250*150x2)","OppSoH":"770 (350*210x2)","OppSoB":"275 (125*75x2)","atkLvl":"M*H","followUp":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","+3 extra KDA (+2 KD) if Jamie reaches level 4 activation with this drink"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25.04},"Back Shaver":{"moveName":"Back Shaver","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +23(+7)","onPC":"HKD +23(+7)","dmg":"1200(2040)","range":0.8,"DDoH":"(10000)","DGain":"2000(7000)","SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","noHL":true,"extraInfo":["Throw Loop: Dash up for +4 mixup between throw/strike (not possible on mid-screen back-roll)","Can press / hold the LP or LK button during the throw to restore 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge while sacrificing some oki (+7 KD instead of +23)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Wheel Punch":{"moveName":"Wheel Punch","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +26","onPC":"HKD +26","dmg":"1200(2040)","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","noHL":true,"extraInfo":["Back Throw Loop: Can Drive Rush into meaty strike / throw mix when performed while cornered","Can also do meaty MP / OD Palm for + frames as well as both giving follow-up combos on hit","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Drive Impact: Vainglory Strike":{"moveName":"Drive Impact: Vainglory Strike","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.49,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","noHL":true,"extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":28},"Drive Reversal: Leg Sweep":{"moveName":"Drive Reversal: Leg Sweep","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":"2.003 Blk / 1.898 Rec","DGain":-20000,"atkLvl":"H","noHL":true,"extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":29},"LP Freeflow Strikes":{"moveName":"LP Freeflow Strikes","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Rekka 1","startup":13,"active":2,"recovery":24,"total":38,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":350,"chp":87,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.462,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","i":38},"LP Freeflow Strikes 2":{"moveName":"LP Freeflow Strikes 2","plnCmd":"qcf+LP > f+P","numCmd":"236LP > 6P","ezCmd":"qcf+L > SP/f+A","cmnName":"LP Rekka 2 (Punch)","fullStartup":"13+13","startup":13,"fullActive":"2(14)2","active":2,"recovery":28,"total":42,"onHit":-3,"onPC":1,"onBlock":-13,"onPP":"-28(-27)","fullDmg":"700 (350*350)","dmg":350,"chp":"174 (87*87)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":17,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":1.856,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 2F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":39},"LP Freeflow Strikes 3":{"moveName":"LP Freeflow Strikes 3","plnCmd":"qcf+LP > f+P > f+P","numCmd":"236LP > 6P > 6P","ezCmd":"qcf+L > SP/f+A > SP/f+A","cmnName":"LP Rekka 3 (Punch)","fullStartup":"13+13+13","startup":13,"fullActive":"2(14)2(15)2","active":2,"recovery":30,"total":44,"onHit":"KD +27","onPC":"KD +27","onBlock":-17,"onPP":"-30(-29)","fullDmg":"1140 (350x2*440)","dmg":550,"chp":"311 (87x2*137)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":15,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":2.327,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","1-5F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":40},"LP Freeflow Kicks 2":{"moveName":"LP Freeflow Kicks 2","plnCmd":"qcf+LP > f+K","numCmd":"236LP > 6K","ezCmd":"qcf+L > b+SP/b+A","cmnName":"LP Rekka 2 (Kick)","fullStartup":"13+14","startup":14,"fullActive":"2(15)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"600 (350*250)","dmg":250,"chp":"149 (87*62)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","Normally a true blockstring but can have up to a 3F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":41},"LP Freeflow Kicks 3":{"moveName":"LP Freeflow Kicks 3","plnCmd":"qcf+LP > f+K > f+K","numCmd":"236LP > 6K > 6K","ezCmd":"qcf+L > b+SP/b+A > b+SP/b+A","cmnName":"LP Rekka 3 (Kick)","fullStartup":"13+14+18","startup":18,"fullActive":"2(15)2(18)2","active":2,"recovery":64,"total":83,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"960 (350*250*360)","dmg":450,"chp":"261 (87*62*112)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":42},"MP Freeflow Strikes":{"moveName":"MP Freeflow Strikes","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"SP / qcf+M","cmnName":"MP Rekka 1","startup":16,"active":2,"recovery":24,"total":41,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":400,"chp":100,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.762,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":43},"MP Freeflow Strikes 2":{"moveName":"MP Freeflow Strikes 2","plnCmd":"qcf+MP > f+P","numCmd":"236MP > 6P","ezCmd":"SP / qcf+M > SP/f+A","cmnName":"MP Rekka 2 (Punch)","fullStartup":"16+16","startup":16,"fullActive":"2(17)2","active":2,"recovery":28,"total":45,"onHit":-3,"onPC":1,"onBlock":-11,"onPP":"-28(-27)","fullDmg":"800 (400*400)","dmg":400,"chp":"200 (100*100)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.259,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 5F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":44},"MP Freeflow Strikes 3":{"moveName":"MP Freeflow Strikes 3","plnCmd":"qcf+MP > f+P > f+P","numCmd":"236MP > 6P > 6P","ezCmd":"SP / qcf+M > SP/f+A > SP/f+A","cmnName":"MP Rekka 3 (Punch)","fullStartup":"16+16+16","startup":16,"fullActive":"2(17)2(18)2","active":2,"recovery":30,"total":47,"onHit":"KD +27","onPC":"KD +27","onBlock":-15,"onPP":"-30(-29)","fullDmg":"1280 (400x2*480)","dmg":600,"chp":"450 (100x2*150)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":17,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":2.907,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":45},"MP Freeflow Kicks 2":{"moveName":"MP Freeflow Kicks 2","plnCmd":"qcf+MP > f+K","numCmd":"236MP > 6K","ezCmd":"SP / qcf+M > b+SP/b+A","cmnName":"MP Rekka 2 (Kick)","fullStartup":"16+17","startup":17,"fullActive":"2(18)2","active":2,"recovery":32,"total":50,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"700 (400*300)","dmg":300,"chp":"175 (100*75)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","1-6F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":46},"MP Freeflow Kicks 3":{"moveName":"MP Freeflow Kicks 3","plnCmd":"qcf+MP > f+K > f+K","numCmd":"236MP > 6K > 6K","ezCmd":"SP / qcf+M > b+SP/b+A > b+SP/b+A","cmnName":"MP Rekka 3 (Kick)","fullStartup":"16+17+21","startup":21,"fullActive":"2(18)2(21)2","active":2,"recovery":64,"total":86,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"1100 (400*300*400)","dmg":500,"chp":"275 (100*75*100)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","5-9F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":47},"HP Freeflow Strikes":{"moveName":"HP Freeflow Strikes","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Rekka 1","startup":19,"active":2,"recovery":24,"total":44,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":450,"chp":112,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.982,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":48},"HP Freeflow Strikes 2":{"moveName":"HP Freeflow Strikes 2","plnCmd":"qcf+HP > f+P","numCmd":"236HP > 6P","ezCmd":"qcf+H > SP/f+A","cmnName":"HP Rekka 2 (Punch)","fullStartup":"19+19","startup":19,"fullActive":"2(20)2","active":2,"recovery":28,"total":48,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":"-28(-27)","fullDmg":"900 (450*450)","dmg":450,"chp":"124 (112*112)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":21,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.706,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","3-8F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":49},"HP Freeflow Strikes 3":{"moveName":"HP Freeflow Strikes 3","plnCmd":"qcf+HP > f+P > f+P","numCmd":"236HP > 6P > 6P","ezCmd":"qcf+H > SP/f+A > SP/f+A","cmnName":"HP Rekka 3 (Punch)","fullStartup":"19+19+19","startup":19,"fullActive":"2(20)2(21)2","active":2,"recovery":30,"total":50,"onHit":"KD +27","onPC":"KD +27","onBlock":-13,"onPP":"-30(-29)","fullDmg":"1420 (450x2*520)","dmg":650,"chp":"386 (112x2*162)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":19,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":3.602,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","3-7F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":50},"HP Freeflow Kicks 2":{"moveName":"HP Freeflow Kicks 2","plnCmd":"qcf+HP > f+K","numCmd":"236HP > 6K","ezCmd":"qcf+H > b+SP/b+A","cmnName":"HP Rekka 2 (Kick)","fullStartup":"19+20","startup":20,"fullActive":"2(21)2","active":2,"recovery":32,"total":53,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"750 (450*300)","dmg":300,"chp":"187 (112*75)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","4-9F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":51},"HP Freeflow Kicks 3":{"moveName":"HP Freeflow Kicks 3","plnCmd":"qcf+HP > f+K > f+K","numCmd":"236HP > 6K > 6K","ezCmd":"qcf+H > b+SP/b+A > b+SP/b+A","cmnName":"HP Rekka 3 (Kick)","fullStartup":"19+20+24","startup":24,"fullActive":"2(21)2(24)2","active":2,"recovery":64,"total":89,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"1190 (450*300*440)","dmg":550,"chp":"324 (112*75*137)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","8-12F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":52},"OD Freeflow Strikes":{"moveName":"OD Freeflow Strikes","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Rekka 1","startup":13,"active":2,"recovery":24,"total":38,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-24(-23)","SA2oH":18,"SA2oB":14,"dmg":450,"chp":112,"dmgScaling":"25% Start / Combo (2 hits)","hcWinSpCa":"23 (Rekka) / 15 Su","hitstun":27,"blockstun":23,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.987,"DDoH":4000,"DDoB":2500,"DGain":-20000,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su2","su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","The follow-up punch rekkas do not count as separate hits in terms of damage scaling (all hits deal the same damage %)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 2 and 3 Supers on Hit / Block","Incurs 25% damage scaling penalty if used as the first hit of a combo and counts as 2 hits for damage scaling (when this or Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":53},"OD Freeflow Strikes 2":{"moveName":"OD Freeflow Strikes 2","plnCmd":"qcf+PP > f+P","numCmd":"236PP > 6P","ezCmd":"Auto SP / qcf+AA > SP/f+A","cmnName":"OD Rekka 2 (Punch)","fullStartup":"13+13","startup":13,"fullActive":"2(14)2","active":2,"recovery":28,"total":42,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":"-28(-27)","fullDmg":"900 (450*450)","dmg":450,"chp":"124 (112*112)","dmgScaling":"25% Start","hcWinSpCa":"19 (Rekka)","hitstun":27,"blockstun":21,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.641,"DDoH":4000,"DDoB":"5000 (2500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 3F gap on block if this follow-up Rekka input is delayed","Incurs 25% damage scaling penalty if used as the first hit of a combo (when Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":54},"OD Freeflow Strikes 3":{"moveName":"OD Freeflow Strikes 3","plnCmd":"qcf+PP > f+P > f+P","numCmd":"236PP > 6P > 6P","ezCmd":"Auto SP / qcf+AA > SP/f+A > SP/f+A","cmnName":"OD Rekka 3 (Punch)","fullStartup":"13+13+13","startup":13,"fullActive":"2(14)2(15)2","active":2,"recovery":30,"total":44,"onHit":"KD +28","onPC":"KD +28","onBlock":-13,"onPP":"-30(-29)","fullDmg":"1650 (450x2*750)","dmg":750,"chp":"411 (112x2*187)","dmgScaling":"25% Start","hcWinSpCa":"17 Su","blockstun":19,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":3.462,"DDoH":4000,"DDoB":"7500 (2500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 2F gap on block if this follow-up Rekka input is delayed","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 25% damage scaling penalty if used as the first hit of a combo (when canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":55},"OD Freeflow Kicks 2":{"moveName":"OD Freeflow Kicks 2","plnCmd":"qcf+PP > f+K","numCmd":"236PP > 6K","ezCmd":"Auto SP / qcf+AA > b+SP/b+A","cmnName":"OD Rekka 2 (Kick)","fullStartup":"13+16","startup":16,"fullActive":"2(15)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"750 (450*300)","dmg":300,"chp":"199 (112*87)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","Normally a true blockstring but can have up to a 4F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":56},"OD Freeflow Kicks 3":{"moveName":"OD Freeflow Kicks 3","plnCmd":"qcf+PP > f+K > f+K","numCmd":"236PP > 6K > 6K","ezCmd":"Auto SP / qcf+AA > b+SP/b+A > b+SP/b+A","cmnName":"OD Rekka 3 (Kick)","fullStartup":"13+16+19","startup":19,"fullActive":"2(15)2(18)2","active":2,"recovery":64,"total":83,"onHit":"KD +1","onPC":"KD +1","onBlock":-49,"onPP":-64,"fullDmg":"1280 (450*350*480)","dmg":600,"chp":"349 (112*87*150)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":5000,"SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Only Drink Rekka ender that's + on knockdown, granting Jamie an oki situation when used on a cornered opponent","Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":57},"LP Swagger Step":{"moveName":"LP Swagger Step","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Palm","startup":17,"active":9,"recovery":17,"total":42,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":"-24(-16)","dmg":900,"chp":225,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.939~2.29","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":58},"MP Swagger Step":{"moveName":"MP Swagger Step","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Palm","startup":20,"active":9,"recovery":17,"total":45,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":"-24(-16)","dmg":1000,"chp":250,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.264~2.77","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":59},"HP Swagger Step":{"moveName":"HP Swagger Step","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Palm","startup":25,"active":9,"recovery":16,"total":49,"onHit":"KD +42","onPC":"KD +42","onBlock":-3,"onPP":"-23(-15)","dmg":1200,"chp":300,"hcWinSpCa":25,"blockstun":22,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":"1 (PC: 0)","range":"2.669~3.13","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Safe on block unlike LP/MP Palm and also +42 KD which sets Jamie up for a safe jump (same as his LK Breakdance at Drink Levels 2+)","A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit (free juggle state on Punish Counter)","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":60},"OD Swagger Step":{"moveName":"OD Swagger Step","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"qcb+AA","cmnName":"OD Palm","startup":20,"active":9,"recovery":15,"total":43,"onHit":"KD +73 (Tumble)","onPC":"KD +87 Tumble (HKD +155 Wall Splat)","onBlock":-1,"onPP":"-22(-14)","SA2oH":"KD +89(103)","SA2oB":"15(16)","dmg":1100,"chp":275,"dmgScaling":"20% Start","hcWinSpCa":25,"blockstun":23,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.744~3.25","DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2","su3"],"noHL":true,"extraInfo":["Sends opponents tumbling backwards (can hit them OTG in this tumbling state)","On a grounded Punish Counter; the tumbling (KD +87) can lead into a low wall splat (HKD +155)","The opponent is in a grounded state after the low wall splat so they can be Thrown or Command Grabbed (but strike attacks still put the opponent into a juggle state even if they're technically grounded)","KDA in parentheses refers to when hit as a Punish Counter","Cancelable into level 2 and 3 Supers on Hit / Block","Counts as 2 hits of damage scaling when it hits as the start of a combo","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":61},"LK Arrow Kick":{"moveName":"LK Arrow Kick","plnCmd":"f,d,df+LK","numCmd":"623LK","ezCmd":"f,d,df+L","cmnName":"LK DP","startup":5,"active":10,"recovery":52,"total":66,"onHit":"KD +42","onPC":"KD +42","onBlock":-44,"onPP":-59,"dmg":"1000 (500*500)","chp":250,"dmgScaling":"30% Start","blockstun":17,"hitstop":"8*11","jugLimit":"5*10","jugIncr":"1*5","jugStart":1,"range":"1.147 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-11","Low crushes on frames 5-22","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 15-41","Follow-up hit is airborne with 11F landing recovery","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into things like OD Arrow Kick or SA1 / SA3 (SA3 juggle is significantly rarer than the OD Arrow Kick or SA1 juggles)"],"moveType":"special","moveMotion":"DP","moveButton":"LK","movesList":"Special","i":62},"MK Arrow Kick":{"moveName":"MK Arrow Kick","plnCmd":"f,d,df+MK","numCmd":"623MK","ezCmd":"f,d,df+M","cmnName":"MK DP","startup":8,"active":9,"recovery":51,"total":67,"onHit":"KD +34","onPC":"KD +34","onBlock":-43,"onPP":-58,"dmg":"1200 (500*700)","chp":300,"blockstun":17,"hitstop":"8*11","jugLimit":"5*10","jugIncr":"1*5","jugStart":1,"range":"1.197 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-14","Low crushes on frames 8-23","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 17-40","Follow-up hit is airborne with 18F landing recovery","Cannot hit cross-up (behind Jamie)"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":63},"HK Arrow Kick":{"moveName":"HK Arrow Kick","plnCmd":"f,d,df+HK","numCmd":"623HK","ezCmd":"f+SP / f,d,df+H","cmnName":"HK DP","startup":10,"active":9,"recovery":51,"total":69,"onHit":"KD +39","onPC":"KD +39","onBlock":-43,"onPP":-58,"dmg":"1400 (500*400*500)","chp":350,"blockstun":17,"hitstop":"8*11*11","jugLimit":"5*10*10","jugIncr":"1*1*5","jugStart":1,"range":"1.247 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*250x2)","SelfSoB":250,"OppSoH":"700 (350*175x2)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-16","Low crushes on frames 10-25","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 19-42","Follow-up hit is airborne with 8F landing recovery (HK version recovers the fastest which is important for some juggle scenarios)","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into things like OD Arrow Kick or SA1 / SA3 (SA3 juggle is significantly rarer than the OD Arrow Kick or SA1 juggles)"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":64},"OD Arrow Kick":{"moveName":"OD Arrow Kick","plnCmd":"f,d,df+KK","numCmd":"623KK","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":9,"recovery":51,"total":65,"onHit":"KD +40","onPC":"KD +40","onBlock":-43,"onPP":-58,"dmg":"1500 (500*450*550)","chp":375,"blockstun":17,"hitstop":"8*11*11","jugLimit":"10*11*12","jugIncr":"1*1*1","jugStart":1,"range":"1.147 (1st)","DDoB":4000,"DGain":-20000,"SelfSoH":"1000 (500*250x2)","SelfSoB":250,"OppSoH":"700 (350*175x2)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-9","Invincible to airborne strikes on frames 10-12","Low crushes on frames 10-21","Does the follow-up strike on HIT only","Jamie becomes fully invincible again for the follow-up strike on frames 15-38","Follow-up hit is airborne with 11F landing recovery","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into another OD Arrow Kick"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":65},"Luminous Dive Kick (Drink 1)":{"moveName":"Luminous Dive Kick (Drink 1)","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Divekick (Drink 1)","startup":11,"active":"1(2)until land","recovery":13,"onHit":"KD +42(52)","onPC":"KD +42(52)","onBlock":"-8(2)","onPP":"-22(-12)","dmg":1000,"chp":250,"blockstun":16,"hitstop":13,"jugLimit":10,"jugIncr":10,"jugStart":1,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","airmove":true,"extraInfo":["Not an Overhead","Only possible during a forward jump","Divekick trajectory is determined by button strength; LK (Classic) / L (Modern): Short | MK (Classic) / M (Modern): Mid | HK (Classic) / H (Modern): Far","Can Tiger Knee motion this (214~9) to do it closer to the ground","Forced Knockdown state while airborne","Jamie can juggle afterwards on a grounded opponent if the Divekick connects low to the ground","Spiked knockdown on airborne opponents (no juggle possible after)","Good tool to bait throw techs or as an escape from corner throw loops","Frame advantage and KDA improves the lower Jamie connects to the opponents body","Jamie has no head hurtbox during the entire landing recovery frames, and transitions into a crouch state on the last recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Special","i":65.01},"OD Luminous Dive Kick (Drink 1)":{"moveName":"OD Luminous Dive Kick (Drink 1)","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Divekick (Drink 1)","startup":11,"active":"1(2)until land","recovery":13,"onHit":"KD +58(65)","onPC":"KD +58(65)","onBlock":"-4(5)","onPP":"-17(-11)","dmg":800,"chp":200,"dmgScaling":"20% Start / 10% Immediate","blockstun":18,"hitstop":13,"jugLimit":10,"jugIncr":2,"jugStart":2,"DDoH":4000,"DDoB":2000,"DGain":-20000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","airmove":true,"extraInfo":["Puts opponent into a limited OTG juggle state","Not an Overhead","Only possible during a forward jump","Can Tiger Knee motion this (214~9) to do it closer to the ground","Forced Knockdown state while airborne","Good tool to bait throw techs or as an escape from corner throw loops","Frame advantage and KDA improves the lower Jamie connects to the opponents body","Incurs a 10% damage scaling penalty","Jamie has no head hurtbox during the entire landing recovery frames, and transitions into a crouch state on the last recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":65.02},"LK Bakkai (Drink 2)":{"moveName":"LK Bakkai (Drink 2)","plnCmd":"qcf+LK","numCmd":"236LK","cmnName":"LK Breakdance (Drink 2)","startup":18,"active":"2(2)3(4)2(11)2","recovery":24,"total":67,"onHit":"KD +42","onPC":"KD +42","onBlock":-12,"onPP":"-24(-23)","dmg":"1400 (250x3*650)","chp":"348 (62x3*162)","hcWinSpCa":47,"blockstun":"38 total","hitstop":"2x3*14","jugLimit":"10x3*15","jugIncr":"1x4","jugStart":1,"range":"1.873~2.714","DDoH":4000,"DDoB":"3500 (500x3*2000)","DGain":"2800 (700x4)","SelfSoH":"2000 (500x4)","SelfSoB":"1000 (250x4)","OppSoH":"1400 (350x4)","OppSoB":"500 (125x4)","atkLvl":"H","xx":["su3"],"extraInfo":["Projectle invincible on frames 3-43 (until end of active frames)","Cancelable into level 3 Super on Hit / Block","Jamie's main combo tool that sets him up for a +42 safe jump oki afterwards"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":65.03},"MK Bakkai (Drink 2)":{"moveName":"MK Bakkai (Drink 2)","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"d+SP","cmnName":"MK Breakdance (Drink 2)","startup":22,"active":"2(1)2(3)2(5)2(12)2(5)2","recovery":31,"total":90,"onHit":"KD +35","onPC":"KD +35","onBlock":-16,"onPP":"-31(-30)","dmg":"1600 (250x5*350)","chp":"397 (62x5*87)","hcWinSpCa":63,"blockstun":"53 total","hitstop":"2x5*14","jugLimit":"10x5*15","jugIncr":"1x6","jugStart":1,"range":"2.493~3.908","DDoH":4000,"DDoB":"4500 (500x5*2000)","DGain":"4200 (700x6)","SelfSoH":"3000 (500x6)","SelfSoB":"1500 (250x6)","OppSoH":"2100 (350x6)","OppSoB":"750 (125x6)","atkLvl":"H","xx":["su3"],"extraInfo":["Projectle invincible on frames 4-59 (until end of active frames)","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":65.04},"HK Bakkai (Drink 2)":{"moveName":"HK Bakkai (Drink 2)","plnCmd":"qcf+HK","numCmd":"236HK","cmnName":"HK Breakdance (Drink 2)","startup":25,"active":"3(6)2(6)2(6)2(13)2(7)2(15)2","recovery":32,"total":124,"onHit":"KD +34","onPC":"KD +34","onBlock":-17,"onPP":"-32(-31)","dmg":"1800 (250x6*300)","chp":"447 (62x6*75)","hcWinSpCa":95,"blockstun":"82 total","hitstop":"2x6*14","jugLimit":"10x6*15","jugIncr":"1x7","jugStart":1,"range":"2.791~4.737","DDoH":4000,"DDoB":"5000 (500x6*2000)","DGain":"4900 (700x7)","SelfSoH":"3500 (500x7)","SelfSoB":"1750 (250x7)","OppSoH":"2450 (350x7)","OppSoB":"875 (125x7)","atkLvl":"H","xx":["su3"],"extraInfo":["Projectle invincible on frames 5-92 (until end of active frames)","Cancelable into level 3 Super on Hit / Block","Jamie's main combo tool when canceling from his heavier buttons or juggles, and builds a TON of super meter on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":65.05},"OD Bakkai (Drink 2)":{"moveName":"OD Bakkai (Drink 2)","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP","cmnName":"OD Breakdance (Drink 2)","startup":18,"active":"6(3)2(8)2(3)2(7)2(7)2(12)2(11)2(4)2(4)2","recovery":59,"total":159,"onHit":"KD +23","onPC":"KD +23","onBlock":-43,"onPP":"-62(-61)","SA2oH":14,"SA2oB":7,"dmg":"2000 (180x9*380)","chp":"500 (45x9*95)","hcWinSpCa":77,"blockstun":"99 total","hitstop":"2x9*14","jugLimit":"15x9*20","jugIncr":"1x10","jugStart":3,"range":"2.403~4.09","DDoH":4000,"DDoB":"6500 (500x9*2000)","DGain":-20000,"SelfSoH":"3200 (300x9*500)","SelfSoB":"1600 (150x9*250)","OppSoH":"2240 (210x9*350)","OppSoB":"800 (75x9*125)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Projectle invincible on frames 3-100 (until end of active frames)","Cancelable into level 2 and 3 Supers on Hit / Block","Good range and speed makes this a great tool to get punish projectiles especially when you can spend the SA2 cancel to continue the combo on hit or pressure when blocked"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":65.06},"Breakin'":{"moveName":"Breakin'","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":8,"active":"2*7(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2","recovery":74,"total":204,"onHit":"KD +12(4)","onPC":"KD +12(4)","onBlock":"-60(-93)","onPP":"-74(-107)","dmg":"2200(1850)","chp":"500 (460*40)","dmgScaling":"30% Minimum","blockstun":"78(15)42","hitstop":"2*4*2x10*18 (2*4*2x6*3*2*16)","jugLimit":20,"range":"1.836~3.93","DDoH":5000,"DDoB":2500,"DGain":"0(5000)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","noHL":true,"extraInfo":["Strike and Throw invincible on frames 1-12","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can hold down during the move to get +1 Drink Level as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge, in exchange for sacrificing some damage (-350 damage) and some oki (+4 KDA instead of +12)","Moves Jamie quite far forward during its initial active frames, with impressive reach on its hitboxes","Jamie's fastest startup invincible Super Art makes this the ideal Reversal option while in Burnout","KDA is usually higher juggled into which can lead into stronger oki (Example: +3 extra KDA when juggled into after OD Palm)","Juggle Limit: 20"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":66},"Getsuga Saiho":{"moveName":"Getsuga Saiho","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":10,"active":"3(13)3","recovery":42,"total":70,"onHit":"HKD +71","onPC":"HKD +71","onBlock":-27,"onPP":"-43(-41)","dmg":2600,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34 total","hitstop":"8*11","jugLimit":99,"jugIncr":"Reset","jugStart":0,"range":"1.945~2.525","DDoH":15000,"DDoB":"7500 (5500*2000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-12","Launches the opponent into a free juggle state on the regular version","Only goes into cinematic on first hit (only get a regular +14 knockdown for 500 damage on second hit)","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.8 Drive Bars for Jamie","Incurs 10% damage scaling when canceled into from specials","Puts the opponent into a free juggle state (and resets the current Juggle Counter to 0) allowing for free-form follow-up juggles"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":68},"Getsuga Saiho (Critical Art)":{"moveName":"Getsuga Saiho (Critical Art)","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":"3(13)3","recovery":42,"total":70,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-27,"onPP":"-43(-41)","dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34 total","hitstop":"8*11","jugLimit":99,"range":"1.945~2.525","DDoH":20000,"DDoB":"7500 (5500*2000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-12","Only goes into cinematic on first hit (only get a regular +14 knockdown for 500 damage on second hit)","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for Jamie","Incurs 10% damage scaling when canceled into from specials"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":69}},"D3":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":3,"recovery":9,"total":16,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":4,"DRoB":-1,"onPP":"-10(-8)","SA2oH":7,"SA2oB":2,"drinkOH":-37,"drinkOB":-42,"dmg":315,"dmgScaling":"20% Start","hcWinSpCa":13,"hcWinTc":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.213,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Very good range for a light normal (slightly shorter range hitbox for crouching opponents)","Cancelable into the LP > LK > MP target combo (works even from max range stand LP)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":8,"active":4,"recovery":14,"total":25,"onHit":6,"onPC":10,"onBlock":2,"onPP":"-16(-13)","dmg":630,"hitstun":24,"blockstun":20,"hitstop":11,"range":1.234,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Jamie's main frametrap / combo tool"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":5,"active":"1(1)1(4)3","recovery":20,"total":34,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":8,"DRoB":2,"onPP":"-21(-19)","SA2oH":11,"SA2oB":5,"drinkOH":-33,"drinkOB":-39,"dmg":"945 (105x2*735)","hcWinSpCa":18,"hitstun":"21*24","blockstun":"15*20","hitstop":"5*5*13","jugLimit":"1*1*2","jugIncr":"1*1*1","jugStart":1,"range":"0.924~1.732","DDoH":"8000 (0*0*8000)","DDoB":"5000 (500x2*4000)","DGain":"2000 (250x2*1500)","SelfSoH":"1600 (300x2*1000)","SelfSoB":"800 (150x2*500)","OppSoH":"920 (210x2*700)","OppSoB":"400 (75x2*250)","atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Very fast start-up and fast 3-hit string makes this a super strong tool against Drive Impacts","Last hit has pretty good range and makes for a good whiff punish tool (the third hit is effectively 12F start-up) with +5 on Punish allowing for a follow-up combo (can be spaced so that the third strike hits meaty up to +7 on Punish Counter)","Only cancelable on the first 2 hits","Leaves Jamie up close for pressure / mixup on hit / counter-hit","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Has naturally high juggle potential (without Drive Rush) and maintains juggle state on last 2 hits (various juggle opportunities with this move)","Juggle Limit / Increase / Start: 0*1*2 / 1*1*1 / 1*1*1","Hatson's favorite move in SF6 so far"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":"5(6)","DRoB":"1(2)","onPP":"-11(-10)","SA2oH":"9(10)","SA2oB":"5(6)","drinkOH":-35,"drinkOB":-39,"dmg":315,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can infinitely chain into itself","Moves Jamie's positioning forward a little bit so chaining from this LK into other lights grants them extra range","Has a different animation when chained into from his other light normals"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"Auto M","startup":9,"active":3,"recovery":"17(18)","total":"28(29)","onHit":2,"onPC":6,"onBlock":-3,"DRoH":12,"DRoB":7,"onPP":"-18(-16)","SA2oH":15,"SA2oB":10,"drinkOH":-29,"drinkOB":-34,"dmg":630,"hcWinSpCa":15,"hitstun":21,"blockstun":17,"hitstop":11,"range":1.476,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Great poke and buffer tool at close / mid-range","Jamie lifts up his front leg hurtbox on frames 4-12 making this a good tool against low attacks","+1F extra recovery frame (18F) on whiff","Jamie's only cancelable medium that combos into HP Palm on Punish Counter (very useful in mid-range footsies prior to reaching Drink Level 2)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":15,"active":3,"recovery":21,"total":38,"onHit":3,"onPC":"KD +71","onBlock":-5,"DRoH":"16(17)","DRoB":"8(9)","onPP":"-22(-20)","SA2oH":"19 (KD +87)","SA2oB":"11(12)","drinkOH":"-25 (KD +43)","drinkOB":-33,"dmg":840,"hcWinSpCa":"17 (PC: 29)","hitstun":27,"blockstun":19,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":"1 (PC: 0)","range":"1.721~1.803","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Causes a crumple-like free juggle state on a grounded Punish Counter (opponent is in a grounded state for +9 frames before going airborne)","Puts airborne opponents into a limited juggle state","Huge range for a special cancelable normal","If canceled into Drink off a Punish Counter in the corner, Jamie can do a juggle follow-up with a 4F (crouch LP) before the opponent falls onto the ground (can juggle into 5F stand LK if the drink activates the Drink Level 4 install)","The brief extended leg hurtbox on frame 14 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Juggle Limit / Increase / Start: 0 / 0 / 1"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":9,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":"5(6)","DRoB":"-1(0)","onPP":"-9(-8)","SA2oH":"9(10)","SA2oB":"3(4)","drinkOH":-35,"drinkOB":-41,"dmg":262,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":0.98,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Jamie's only 4F normal","Incurs 20% damage scaling penalty if used as the first hit of a combo","Deals 50 less base damage (250 at Drink Level 2) than all other crouch jabs in the game (normally deal 300 damage)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":3,"recovery":"13(15)","total":"21(23)","onHit":5,"onPC":9,"onBlock":-1,"DRoH":11,"DRoB":5,"onPP":"-14(-12)","SA2oH":14,"SA2oB":8,"drinkOH":-30,"drinkOB":-36,"dmg":630,"hcWinSpCa":16,"hitstun":21,"blockstun":15,"hitstop":11,"range":1.08,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Good combo / buffer / frametrap tool with strong hitbox priority","+2F extra recovery frames (15F) on whiff"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":5,"recovery":23,"total":35,"onHit":0,"onPC":4,"onBlock":-8,"DRoH":18,"DRoB":10,"onPP":"-26(-22)","SA2oH":21,"SA2oB":13,"drinkOH":-23,"drinkOB":-31,"dmg":945,"hcWinSpCa":16,"hitstun":28,"blockstun":20,"hitstop":13,"jugIncr":0,"range":"1.042~1.132","DDoH":7000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Forces stand","Jamie's head hurtbox is invincible to airborne strikes on frames 8-32","Primary combo tool as well as a strong anti-air (but cannot hit cross-up behind Jamie)","Only cancelable on the first two active frames"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-11(-10)","dmg":210,"dmgScaling":"20% Start","hitstun":16,"blockstun":10,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":18,"total":27,"onHit":-1,"onPC":3,"onBlock":-6,"DRoH":"9(10)","DRoB":"4(5)","onPP":"-19(-17)","SA2oH":"12(13)","SA2oB":"7(8)","drinkOH":-32,"drinkOB":-37,"dmg":525,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":15,"hitstop":9,"range":"1.??","DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su"],"noHL":true,"extraInfo":["Incurs 20% hit damage scaling penalty if used as the first hit of a combo","Has big pushback on block making this move relatively safe to poke with and to bait retaliations from the opponent"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"d+H","startup":9,"active":"2(3)2","recovery":"28(29)","total":"43(44)","onHit":"KD +33","onPC":"HKD +48","onBlock":-11,"onPP":"-34(-28)","dmg":"840 (420*420)","hcWinTc":"33*22 (PC: 43*25)","hcWinNotes":"*both hits / 2nd hit only","blockstun":25,"hitstop":"6*13","jugLimit":"5*5","jugIncr":"0*1","jugStart":1,"range":"1.662~2.02","DDoH":"10000 (5000*5000)","DDoB":"4000 (2000*2000)","DGain":"3000 (1500*1500)","SelfSoH":"1000 (500*500)","SelfSoB":"1000 (500*500)","OppSoH":"700 (350*350)","OppSoB":"500 (250*250)","atkLvl":"L","noHL":true,"extraInfo":["Second hit has quite bit a further range than the first hit","Has a Target Combo follow-up (can hit confirm into this) that's a great way of raising drink level while still maintaining oki mixups in the corner","Can be spaced out to make only the second hit connect, making the move deceptively safe on block","+1F extra recovery frame (29F) on block","Second hit is not a low after the first hit is blocked","Has high natural juggle limit","Juggle Limit / Increase / Start: 5*5 / 1*1 / 1*1"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"Auto u+L","startup":5,"active":9,"onHit":"4~10","onPC":"8~14","onBlock":"0~6","onPP":"-8(-2)","dmg":315,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.71,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Cross-up","Can be used as an instant Overhead"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":4,"onHit":"10~11 (KD)","onPC":"14~15 (KD)","onBlock":"6~7","onPP":"-3(-2)","dmg":735,"hcWinSpCa":24,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":0.75,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"noHL":true,"extraInfo":["Puts airborne opponents into a juggle state","Cancelable into his Divekick (Drink Level 1) during forward jump","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Juggle Limit / Increase / Start: 2 / 1 / 1"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"Auto u+H","startup":10,"active":6,"onHit":"8~15 (KD)","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":840,"hitstun":19,"blockstun":15,"hitstop":13,"range":0.82,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Spikes down airborne opponents","Has some natural juggle limit (similar to jump MP)","I whip my hair back and forth!"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+L","startup":6,"active":6,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","onPP":"-5(-2)","dmg":315,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.27,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Has the furthest horizontal range of all of Jamie's jump-ins"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"Auto u+M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","onPP":"-7(-2)","dmg":525,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":8,"active":"3(5)4","onHit":"11~15 (KD)","onPC":"15~19 (KD)","onBlock":"7~11","onPP":"-6(-2)","dmg":"944 (472*472)","hitstun":"19*19","blockstun":"15*15","hitstop":"10*13","jugLimit":"0*1","jugIncr":"1*0","jugStart":1,"range":"1.19 / 1.20","DDoH":"5000 (2500*2500)","DDoB":4000,"DGain":"2000 (1000*1000)","SelfSoH":"2000 (1000*1000)","SelfSoB":500,"OppSoH":"1400 (700*700)","OppSoB":250,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Amazing air-to-air / anti-air tool due to the rewards it leads to on airborne hit","Both hits put airborne opponents into a limited juggle state","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Juggle Limit / Increase / Start: 0*1 / 1*0 / 1*1"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Indian Step":{"moveName":"Indian Step","plnCmd":"LK (mash)","numCmd":"5LK (mash)","cmnName":"Wan Too Tree","startup":5,"active":"2(11)2 ∞","recovery":11,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":"5(6)","DRoB":"1(2)","onPP":"-11(-10)","SA2oH":"9(10)","SA2oB":"5(6)","dmg":"315 ∞","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"followUp":true,"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can infinitely chain into itself","Moves Jamie's positioning forward a little bit so chaining from this LK into other lights grants them extra range","We do a little trolling"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Command Normal","i":19},"Tensei Kick":{"moveName":"Tensei Kick","plnCmd":"d+KK","numCmd":"2KK","ezCmd":"d+M+H","cmnName":"Launcher Kick (Gang Gang)","startup":9,"active":3,"recovery":22,"total":33,"onHit":"KD +53","onPC":"KD +53","onBlock":-8,"afterDRoH":"Free Juggle","onPP":-23,"dmg":630,"dmgScaling":"20% Start","hcWinSpCa":"18 (jump)","blockstun":17,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.194,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["j"],"noHL":true,"extraInfo":["Jamie's head and kicking leg hurtboxes are invincible to airborne strikes on frames 9-11 (during the 3 active frames)","Jump cancelable on HIT only (Jamie always jumps forward no matter which up direction is pressed)","Launches opponent into a limited juggle state (free juggle state if used from Drive Rush)","Primary combo / juggle tool as well as a good anti-air (but cannot hit cross-up behind Jamie)","Counts as 2 hits of damage scaling when used as the start of a combo (like when anti-airing)","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"D","moveButton":"2K","movesList":"Command Normal","i":20},"Falling Star Kick":{"moveName":"Falling Star Kick","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Overhead","startup":22,"active":3,"recovery":20,"total":44,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-21(-19)","dmg":630,"hcWinTc":17,"hitstun":24,"blockstun":20,"hitstop":12,"range":"2.007~2.27","DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","noHL":true,"extraInfo":["Overhead","High profile (crushes lows) on frames 10-19","No target combo follow-up unless at Drink Level 2","Gains twice as much range at Drink Level 2 and higher","Can be spaced to hit on later active frames","Spiked knockdown on airborne opponents (no follow-up juggle possible)","17F Target Combo hit confirm window makes this a hit confirmable low crushing Overhead that leads to a drink (nice!)","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":21},"Hermit's Elbow":{"moveName":"Hermit's Elbow","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"Elbow","startup":18,"active":4,"recovery":"21(19)","total":"42(40)","onHit":1,"onPC":5,"onBlock":-3,"onPP":"-23(-20)","SA2oH":"14(17)","SA2oB":"12(15)","dmg":840,"hcWinSpCa":19,"hcWinTc":20,"hitstun":24,"blockstun":22,"hitstop":13,"range":"1.223~1.368","DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su","tc"],"extraInfo":["Jamie pulls back his hurtboxes on frames 5-12 before striking back with his elbow (can be used to avoid throws and attacks, and then Punish Countering them)","This Drink Level 3 version pulls the hurtboxes back further and has more range","Cancelable into all Supers on Hit / Block","2F less recovery frames on HIT only","See notes on Target Combo version for more information","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":22},"Senei Kick":{"moveName":"Senei Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Step Kick","startup":16,"active":3,"recovery":20,"total":38,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-21(-19)","SA2oH":19,"SA2oB":13,"dmg":945,"hcWinSpCa":18,"hitstun":26,"blockstun":20,"hitstop":13,"range":2.121,"DDoH":7000,"DDoB":4000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su"],"noHL":true,"extraInfo":["Not a low attack (despite what it looks like)","Very good range (reaches about 60% screen length)","No target combo follow-up unless at Drink Level 4","Cancelable into all Supers on Hit / Block","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":23},"Phantom Sway":{"moveName":"Phantom Sway","plnCmd":"d+HK > HK","numCmd":"2HK > HK","ezCmd":"df+H > H","cmnName":"Sweep Target Combo","fullStartup":"9+12","startup":12,"fullActive":"2(3)2(17)3","active":3,"recovery":43,"total":57,"onHit":"KD +22","onPC":"KD +22","onBlock":-28,"fullDmg":"1365 (420x2*525)","dmg":525,"hcWinTc":58,"blockstun":18,"hitstop":10,"jugLimit":"5*5*8","jugIncr":"1*1*1","jugStart":1,"DDoH":7000,"DDoB":"7000 (2000x2*3000)","DGain":"5000 (1500x2*2000)","SelfSoH":"2000 (500x2*1000)","SelfSoB":"1500 (500x3)","OppSoH":"1400 (350x2*700)","OppSoB":"750 (250x3)","atkLvl":"L*H","followUp":true,"noHL":true,"extraInfo":["Jamie's optimal juggle ender to raising his drink levels","Has a high Juggle Limit","Juggle Limit / Increase / Start: 5*5*8 / 1*1*1 / 1*1*1"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":24},"Phantom Sway + Drink":{"moveName":"Phantom Sway + Drink","plnCmd":"d+HK > HK > P","numCmd":"2HK > HK > P","ezCmd":"df+H > H > H","cmnName":"Sweep Target Combo + Drink","startup":"9+12+Drink","active":"2(3)2(17)3 {~}","recovery":61,"onHit":"KD +4","onPC":"KD +4","onBlock":-46,"fullDmg":"1365 (420x2*525)","dmg":525,"jugLimit":"5*5*8","jugIncr":"1*1*1","jugStart":1,"DDoB":"7000 (2000x2*3000)","DGain":"7500 (1500x2*2000*2500)","SelfSoH":"2000 (500x2*1000)","SelfSoB":"1500 (500x3)","OppSoH":"1400 (350x2*700)","OppSoB":"750 (250x3)","atkLvl":"L*H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie","Restores 1/4 extra bar of Drive Gauge | 1/24th (~4%) of Burnout Gauge","Good way to restore some Drive Gauge / Burnout while still maintaining a strike / throw mixup in the corner","Juggle Limit / Increase / Start: 5*5*8 / 1*1*1 / 1*1*1"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25},"Bitter Strikes 1 (Drink 1)":{"moveName":"Bitter Strikes 1 (Drink 1)","plnCmd":"LP > LK","numCmd":"5LP > 5LK","ezCmd":"L > L","cmnName":"Twins Target Combo 1 (Drink 1)","fullStartup":"5+6","startup":6,"fullActive":"3*2","active":2,"recovery":16,"total":23,"onHit":-3,"onPC":1,"onBlock":-8,"fullDmg":"483 (315*168)","dmg":210,"hcWinTc":29,"hitstun":15,"blockstun":10,"hitstop":9,"DDoB":"1000 (500*500)","DGain":"500 (250*250)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Good checking tool in neutral against incoming moves like Drive Rush","The follow-up MP is hit confirmable on hit/block"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Target Combo","i":25.01},"Bitter Strikes 2 (Drink 1)":{"moveName":"Bitter Strikes 2 (Drink 1)","plnCmd":"LP > LK > MP","numCmd":"5LP > LK > MP","ezCmd":"L > L > L","cmnName":"Twins Target Combo 2 (Drink 1)","fullStartup":"5+6+8","startup":8,"fullActive":"3*2*3","active":3,"recovery":23,"total":33,"onHit":-1,"onPC":3,"onBlock":-10,"DRoH":11,"DRoB":4,"SA2oH":13,"SA2oB":6,"drinkOH":-31,"drinkOB":-38,"fullDmg":"848 (315*168*365)","dmg":525,"hcWinSpCa":52,"hitstun":23,"blockstun":14,"hitstop":11,"DDoB":"4000 (500x2*3000)","DGain":"1500 (250x2*1000)","SelfSoH":"1100 (300x2*500)","SelfSoB":"550 (150x2*250)","OppSoH":"770 (210x2*350)","OppSoB":"275 (75x2*125)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Primary combo tool","Fully cancelable unlike the second hit","All hits combo even from max range stand LP"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":25.02},"Full Moon Kick (Drink 2)":{"moveName":"Full Moon Kick (Drink 2)","plnCmd":"f+MK > MK","numCmd":"6MK > MK","ezCmd":"f+M > M","cmnName":"Overhead Target Combo (Drink 2)","fullStartup":"22+15","startup":15,"fullActive":"3*3(5)2","active":"3(5)2","recovery":28,"total":52,"onHit":"KD +31","onPC":"KD +31","onBlock":-14,"dmg":"1050 (630*210x2) {210x2}","hcWinTc":62,"blockstun":"24 total","hitstop":"10*13","DDoB":"5500 (2500*1500x2)","DGain":"2000 (1000*500x2)","SelfSoH":"1100 (500*300x2)","SelfSoB":"550 (250*150x2)","OppSoH":"770 (350*210x2)","OppSoB":"275 (125*75x2)","atkLvl":"M*H","followUp":true,"extraInfo":["17F Target Combo hit confirm window makes this a hit confirmable low crushing Overhead that leads to a drink (nice!)","First hit is an Overhead"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":25.03},"Full Moon Kick + Drink (Drink 2)":{"moveName":"Full Moon Kick + Drink (Drink 2)","plnCmd":"f+MK > MK > P","numCmd":"6MK > MK > P","ezCmd":"f+M > M > M","cmnName":"Overhead Target Combo + Drink (Drink 2)","startup":"22+15+Drink","active":"3*3(5)2 {~}","recovery":61,"onHit":"KD +2","onPC":"KD +2","onBlock":-43,"dmg":"1050 (630*210x2) {210x2}","DDoB":"5500 (2500*1500x2)","DGain":"7000 (1000*500x2*5000)","SelfSoH":"1100 (500*300x2)","SelfSoB":"550 (250*150x2)","OppSoH":"770 (350*210x2)","OppSoB":"275 (125*75x2)","atkLvl":"M*H","followUp":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","+3 extra KDA (+2 KD) if Jamie reaches level 4 activation with this drink"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25.04},"Intoxicated Assault 1 (Drink 3)":{"moveName":"Intoxicated Assault 1 (Drink 3)","plnCmd":"b+HP > HP","numCmd":"4HP > HP","ezCmd":"b+H > H","cmnName":"Elbow Target Combo 1 (Drink 3)","fullStartup":"18+21","startup":21,"fullActive":"4*4","active":4,"recovery":20,"total":44,"onHit":1,"onPC":5,"onBlock":-11,"onPP":"-22(-19)","SA2oH":18,"SA2oB":8,"fullDmg":"1470 (840*630)","dmg":630,"hcWinSpCa":"18 (56 total)","hitstun":25,"blockstun":15,"hitstop":13,"DDoB":"8000 (4000*4000)","DGain":"4000 (2000*2000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"H","xx":["su","tc"],"followUp":true,"extraInfo":["Cancelable into all Supers on Hit / Block","Jamie pulls back his hurtboxes before striking back with his elbow (can be used to avoid attacks and Punish Countering them)","2F gap between the 1st and 2nd hit hit on block (not a true blockstring unless it hits on active frames 3-4 of b+HP)","Does not combo on hit unless it hits on active frames 2-4 of b+HP (elbow starter)","Combos naturally on Counter-Hit and Punish Counter (this is hit confirmable)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":25.05},"Intoxicated Assault 2 (Drink 3)":{"moveName":"Intoxicated Assault 2 (Drink 3)","plnCmd":"b+HP > HP > HK","numCmd":"4HP > HP > HK","ezCmd":"b+H > H > H","cmnName":"Elbow Target Combo 2 (Drink 3)","fullStartup":"18+21+21","startup":21,"fullActive":"4*4*3","active":3,"recovery":"4+33","total":60,"onHit":"KD +23","onPC":"KD +23","onBlock":-20,"onPP":"-38(-36)","fullDmg":"2142 (840*630*672)","dmg":840,"blockstun":20,"hitstop":13,"DDoB":"12000 (4000x3)","DGain":"6000 (2000x3)","SelfSoH":"3000 (1000x3)","SelfSoB":"1500 (500x3)","OppSoH":"2100 (700x3)","OppSoB":"750 (250x3)","atkLvl":"H","followUp":true,"extraInfo":["Airborne on frames 18-27 (Forced Knockdown state) on the last HK hit","6F gap between the 2nd and 3rd hit on block (can be interrupted by 6F normals which puts Jamie into a Forced Knockdown state for a follow-up juggle combo","A hit confirm style target combo that knocks down opponent on last hit","Does not combo on hit unless it hits on active frames 2-4 of b+HP (elbow starter)","Combos naturally on Counter-Hit and Punish Counter (this is hit confirmable)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":25.06},"Back Shaver":{"moveName":"Back Shaver","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +23(+13)","onPC":"HKD +23(+13)","dmg":"1259(2141)","range":0.8,"DDoH":"(10000)","DGain":"2000(7000)","SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","noHL":true,"extraInfo":["Throw Loop: Dash up for +4 mixup between throw/strike (not possible on mid-screen back-roll)","Can press / hold the LK button during the throw to restore 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge while sacrificing some oki (+13 KD instead of +23)","Punish Counter gives +70% (2141) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Wheel Punch":{"moveName":"Wheel Punch","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +26","onPC":"HKD +26","dmg":"1259(2142)","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","noHL":true,"extraInfo":["Back Throw Loop: Can Drive Rush into meaty strike / throw mix when performed while cornered","Can also do meaty MP / OD Palm for + frames as well as both giving follow-up combos on hit","Punish Counter gives +70% (2142) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Drive Impact: Vainglory Strike":{"moveName":"Drive Impact: Vainglory Strike","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":"-35(-34)","dmg":840,"chp":210,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.49,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","noHL":true,"extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":28},"Drive Reversal: Leg Sweep":{"moveName":"Drive Reversal: Leg Sweep","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":525,"chp":131,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":"2.003 Blk / 1.898 Rec","DGain":-20000,"atkLvl":"H","noHL":true,"extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":29},"LP Freeflow Strikes":{"moveName":"LP Freeflow Strikes","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Rekka 1","startup":13,"active":2,"recovery":24,"total":38,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":367,"chp":91,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.462,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","i":38},"LP Freeflow Strikes 2":{"moveName":"LP Freeflow Strikes 2","plnCmd":"qcf+LP > f+P","numCmd":"236LP > 6P","ezCmd":"qcf+L > SP/f+A","cmnName":"LP Rekka 2 (Punch)","fullStartup":"13+13","startup":13,"fullActive":"2(14)2","active":2,"recovery":28,"total":42,"onHit":-3,"onPC":1,"onBlock":-13,"onPP":"-28(-27)","fullDmg":"734 (367*367)","dmg":367,"chp":"182 (91*91)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":17,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":1.856,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 2F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":39},"LP Freeflow Strikes 3":{"moveName":"LP Freeflow Strikes 3","plnCmd":"qcf+LP > f+P > f+P","numCmd":"236LP > 6P > 6P","ezCmd":"qcf+L > SP/f+A > SP/f+A","cmnName":"LP Rekka 3 (Punch)","fullStartup":"13+13+13","startup":13,"fullActive":"2(14)2(15)2","active":2,"recovery":30,"total":44,"onHit":"KD +27","onPC":"KD +27","onBlock":-17,"onPP":"-30(-29)","fullDmg":"1196 (367x2*462)","dmg":577,"chp":"325 (91x2*143)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":15,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":2.327,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","1-5F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":40},"LP Freeflow Kicks 2":{"moveName":"LP Freeflow Kicks 2","plnCmd":"qcf+LP > f+K","numCmd":"236LP > 6K","ezCmd":"qcf+L > b+SP/b+A","cmnName":"LP Rekka 2 (Kick)","fullStartup":"13+14","startup":14,"fullActive":"2(15)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"629 (367*262)","dmg":262,"chp":"156 (91*65)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","Normally a true blockstring but can have up to a 3F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":41},"LP Freeflow Kicks 3":{"moveName":"LP Freeflow Kicks 3","plnCmd":"qcf+LP > f+K > f+K","numCmd":"236LP > 6K > 6K","ezCmd":"qcf+L > b+SP/b+A > b+SP/b+A","cmnName":"LP Rekka 3 (Kick)","fullStartup":"13+14+18","startup":18,"fullActive":"2(15)2(18)2","active":2,"recovery":64,"total":83,"onHit":"KD +23","onPC":"KD +23","onBlock":-25,"onPP":-40,"fullDmg":"1007 (367*262*378)","dmg":472,"chp":"273 (91*65*117)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":42},"MP Freeflow Strikes":{"moveName":"MP Freeflow Strikes","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"SP / qcf+M","cmnName":"MP Rekka 1","startup":16,"active":2,"recovery":24,"total":41,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":420,"chp":105,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.762,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":43},"MP Freeflow Strikes 2":{"moveName":"MP Freeflow Strikes 2","plnCmd":"qcf+MP > f+P","numCmd":"236MP > 6P","ezCmd":"SP / qcf+M > SP/f+A","cmnName":"MP Rekka 2 (Punch)","fullStartup":"16+16","startup":16,"fullActive":"2(17)2","active":2,"recovery":28,"total":45,"onHit":-3,"onPC":1,"onBlock":-11,"onPP":"-28(-27)","fullDmg":"840 (420*420)","dmg":420,"chp":"210 (105*105)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.259,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 5F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":44},"MP Freeflow Strikes 3":{"moveName":"MP Freeflow Strikes 3","plnCmd":"qcf+MP > f+P > f+P","numCmd":"236MP > 6P > 6P","ezCmd":"SP / qcf+M > SP/f+A > SP/f+A","cmnName":"MP Rekka 3 (Punch)","fullStartup":"16+16+16","startup":16,"fullActive":"2(17)2(18)2","active":2,"recovery":30,"total":47,"onHit":"KD +27","onPC":"KD +27","onBlock":-15,"onPP":"-30(-29)","fullDmg":"1344 (420x2*504)","dmg":630,"chp":"367 (105x2*157)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":17,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":2.907,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":45},"MP Freeflow Kicks 2":{"moveName":"MP Freeflow Kicks 2","plnCmd":"qcf+MP > f+K","numCmd":"236MP > 6K","ezCmd":"SP / qcf+M > b+SP/b+A","cmnName":"MP Rekka 2 (Kick)","fullStartup":"16+17","startup":17,"fullActive":"2(18)2","active":2,"recovery":32,"total":50,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"735 (420*315)","dmg":315,"chp":"183 (105*78)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","1-6F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":46},"MP Freeflow Kicks 3":{"moveName":"MP Freeflow Kicks 3","plnCmd":"qcf+MP > f+K > f+K","numCmd":"236MP > 6K > 6K","ezCmd":"SP / qcf+M > b+SP/b+A > b+SP/b+A","cmnName":"MP Rekka 3 (Kick)","fullStartup":"16+17+21","startup":21,"fullActive":"2(18)2(21)2","active":2,"recovery":64,"total":89,"onHit":"KD +22","onPC":"KD +22","onBlock":-26,"onPP":-40,"fullDmg":"1155 (420*315*420)","dmg":525,"chp":"314 (105*78*131)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","5-9F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":47},"HP Freeflow Strikes":{"moveName":"HP Freeflow Strikes","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Rekka 1","startup":19,"active":2,"recovery":24,"total":44,"onHit":-1,"onPC":3,"onBlock":-6,"onPP":"-24(-23)","dmg":472,"chp":117,"hcWinSpCa":"19 (Rekka) / 14 Su","hitstun":25,"blockstun":20,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.982,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":48},"HP Freeflow Strikes 2":{"moveName":"HP Freeflow Strikes 2","plnCmd":"qcf+HP > f+P","numCmd":"236HP > 6P","ezCmd":"qcf+H > SP/f+A","cmnName":"HP Rekka 2 (Punch)","fullStartup":"19+19","startup":19,"fullActive":"2(20)2","active":2,"recovery":28,"total":48,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":"-28(-27)","fullDmg":"944 (472*472)","dmg":472,"chp":"234 (117*117)","hcWinSpCa":"18 (Rekka)","hitstun":27,"blockstun":21,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.706,"DDoH":4000,"DDoB":"5000 (2500x2)","DGain":"3000 (1500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","3-8F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":49},"HP Freeflow Strikes 3":{"moveName":"HP Freeflow Strikes 3","plnCmd":"qcf+HP > f+P > f+P","numCmd":"236HP > 6P > 6P","ezCmd":"qcf+H > SP/f+A > SP/f+A","cmnName":"HP Rekka 3 (Punch)","fullStartup":"19+19+19","startup":19,"fullActive":"2(20)2(21)2","active":2,"recovery":30,"total":50,"onHit":"KD +27","onPC":"KD +27","onBlock":-13,"onPP":"-30(-29)","fullDmg":"1490 (472x2*546)","dmg":682,"chp":"404 (117x2*170)","dmgScaling":"20% Start","hcWinSpCa":"17 Su","blockstun":19,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":3.602,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","3-7F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":50},"HP Freeflow Kicks 2":{"moveName":"HP Freeflow Kicks 2","plnCmd":"qcf+HP > f+K","numCmd":"236HP > 6K","ezCmd":"qcf+H > b+SP/b+A","cmnName":"HP Rekka 2 (Kick)","fullStartup":"19+20","startup":20,"fullActive":"2(21)2","active":2,"recovery":32,"total":53,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"787 (472*315)","dmg":315,"chp":"195 (117*78)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","DGain":"2500 (1500*1000)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","4-9F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":51},"HP Freeflow Kicks 3":{"moveName":"HP Freeflow Kicks 3","plnCmd":"qcf+HP > f+K > f+K","numCmd":"236HP > 6K > 6K","ezCmd":"qcf+H > b+SP/b+A > b+SP/b+A","cmnName":"HP Rekka 3 (Kick)","fullStartup":"19+20+24","startup":24,"fullActive":"2(21)2(24)2","active":2,"recovery":64,"total":89,"onHit":"KD +22","onPC":"KD +22","onBlock":-26,"onPP":-40,"fullDmg":"1249 (472*315*462)","dmg":577,"chp":"338 (117*78*143)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":"8500 (1500*1000x2*5000)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","8-12F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":52},"OD Freeflow Strikes":{"moveName":"OD Freeflow Strikes","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Rekka 1","startup":13,"active":2,"recovery":24,"total":38,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-24(-23)","SA2oH":18,"SA2oB":14,"dmg":472,"chp":117,"dmgScaling":"25% Start / Combo (2 hits)","hcWinSpCa":"23 (Rekka) / 15 Su","hitstun":27,"blockstun":23,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.987,"DDoH":4000,"DDoB":2500,"DGain":-20000,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su2","su3"],"noHL":true,"extraInfo":["Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","The follow-up punch rekkas do not count as separate hits in terms of damage scaling (all hits deal the same damage %)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 2 and 3 Supers on Hit / Block","Incurs 25% damage scaling penalty if used as the first hit of a combo and counts as 2 hits for damage scaling (when this or Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":53},"OD Freeflow Strikes 2":{"moveName":"OD Freeflow Strikes 2","plnCmd":"qcf+PP > f+P","numCmd":"236PP > 6P","ezCmd":"Auto SP / qcf+AA > SP/f+A","cmnName":"OD Rekka 2 (Punch)","fullStartup":"13+13","startup":13,"fullActive":"2(14)2","active":2,"recovery":28,"total":42,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":"-28(-27)","fullDmg":"944 (472*472)","dmg":472,"chp":"234 (117*117)","dmgScaling":"25% Start","hcWinSpCa":"19 (Rekka)","hitstun":27,"blockstun":21,"hitstop":8,"jugLimit":"1*2","jugIncr":"1*1","jugStart":1,"range":2.641,"DDoH":4000,"DDoB":"5000 (2500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 3F gap on block if this follow-up Rekka input is delayed","Incurs 25% damage scaling penalty if used as the first hit of a combo (when Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":54},"OD Freeflow Strikes 3":{"moveName":"OD Freeflow Strikes 3","plnCmd":"qcf+PP > f+P > f+P","numCmd":"236PP > 6P > 6P","ezCmd":"Auto SP / qcf+AA > SP/f+A > SP/f+A","cmnName":"OD Rekka 3 (Punch)","fullStartup":"13+13+13","startup":13,"fullActive":"2(14)2(15)2","active":2,"recovery":30,"total":44,"onHit":"KD +28","onPC":"KD +28","onBlock":-13,"onPP":"-30(-29)","fullDmg":"1731 (472x2*787)","dmg":787,"chp":"430 (117x2*196)","dmgScaling":"25% Start","hcWinSpCa":"17 Su","blockstun":19,"hitstop":12,"jugLimit":"1*2*10","jugIncr":"1*1*1","jugStart":1,"range":3.462,"DDoH":4000,"DDoB":"7500 (2500x3)","SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","Normally a true blockstring but can have up to a 2F gap on block if this follow-up Rekka input is delayed","Juggle Limit / Increase / Start: 1*2*10 / 1*1*1 / 1*1*1","Incurs 25% damage scaling penalty if used as the first hit of a combo (when canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":55},"OD Freeflow Kicks 2":{"moveName":"OD Freeflow Kicks 2","plnCmd":"qcf+PP > f+K","numCmd":"236PP > 6K","ezCmd":"Auto SP / qcf+AA > b+SP/b+A","cmnName":"OD Rekka 2 (Kick)","fullStartup":"13+16","startup":16,"fullActive":"2(15)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"839 (472*367)","dmg":367,"chp":"208 (117*91)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"1*5","jugIncr":"1*1","jugStart":1,"range":"?","DDoB":"5000 (2500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["First kick follow-up is only possible on Hit / Block (not on whiff like the punch follow-ups)","Normally a true blockstring but can have up to a 4F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":56},"OD Freeflow Kicks 3":{"moveName":"OD Freeflow Kicks 3","plnCmd":"qcf+PP > f+K > f+K","numCmd":"236PP > 6K > 6K","ezCmd":"Auto SP / qcf+AA > b+SP/b+A > b+SP/b+A","cmnName":"OD Rekka 3 (Kick)","fullStartup":"13+16+19","startup":19,"fullActive":"2(15)2(18)2","active":2,"recovery":64,"total":83,"onHit":"KD +24","onPC":"KD +24","onBlock":-26,"onPP":-40,"fullDmg":"1343 (472*367*504)","dmg":630,"chp":"365 (117*91*157)","blockstun":17,"hitstop":11,"jugLimit":"1*5*10","jugIncr":"1*1*1","jugStart":1,"range":"?","DDoB":"7500 (2500x3)","DGain":5000,"SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","followUp":true,"noHL":true,"extraInfo":["Only Drink Rekka ender that's + on knockdown, granting Jamie an oki situation when used on a cornered opponent","Grants +1 Drink Level to Jamie as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge","Second kick follow-up can be performed on whiff if the second kick whiffs","2-6F gap on block depending on how delayed this final Rekka is","Juggle Limit / Increase / Start: 1*5*10 / 1*1*1 / 1*1*1"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":57},"LP Swagger Step":{"moveName":"LP Swagger Step","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Palm","startup":17,"active":9,"recovery":17,"total":42,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":"-24(-16)","dmg":945,"chp":236,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.939~2.29","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":58},"MP Swagger Step":{"moveName":"MP Swagger Step","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Palm","startup":20,"active":9,"recovery":17,"total":45,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":"-24(-16)","dmg":1050,"chp":262,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.264~2.77","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":59},"HP Swagger Step":{"moveName":"HP Swagger Step","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Palm","startup":25,"active":9,"recovery":16,"total":49,"onHit":"KD +42","onPC":"KD +42","onBlock":-3,"onPP":"-23(-15)","dmg":1260,"chp":315,"hcWinSpCa":25,"blockstun":22,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":"1 (PC: 0)","range":"2.669~3.13","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Safe on block unlike LP/MP Palm and also +42 KD which sets Jamie up for a safe jump (same as his LK Breakdance at Drink Levels 2+)","A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit (free juggle state on Punish Counter)","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":60},"OD Swagger Step":{"moveName":"OD Swagger Step","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"qcb+AA","cmnName":"OD Palm","startup":20,"active":9,"recovery":15,"total":43,"onHit":"KD +73 (Tumble)","onPC":"KD +87 Tumble (HKD +155 Wall Splat)","onBlock":-1,"onPP":"-22(-14)","SA2oH":"KD +89(103)","SA2oB":"15(16)","dmg":1155,"chp":288,"dmgScaling":"20% Start","hcWinSpCa":25,"blockstun":23,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.744~3.25","DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2","su3"],"noHL":true,"extraInfo":["Sends opponents tumbling backwards (can hit them OTG in this tumbling state)","On a grounded Punish Counter; the tumbling (KD +87) can lead into a low wall splat (HKD +155)","The opponent is in a grounded state after the low wall splat so they can be Thrown or Command Grabbed (but strike attacks still put the opponent into a juggle state even if they're technically grounded)","KDA in parentheses refers to when hit as a Punish Counter","Cancelable into level 2 and 3 Supers on Hit / Block","Counts as 2 hits of damage scaling when it hits as the start of a combo","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":61},"LK Arrow Kick":{"moveName":"LK Arrow Kick","plnCmd":"f,d,df+LK","numCmd":"623LK","ezCmd":"f,d,df+L","cmnName":"LK DP","startup":5,"active":10,"recovery":52,"total":66,"onHit":"KD +42","onPC":"KD +42","onBlock":-44,"onPP":-59,"dmg":"1050 (525*525)","chp":262,"dmgScaling":"30% Start","blockstun":17,"hitstop":"8*11","jugLimit":"5*10","jugIncr":"1*5","jugStart":1,"range":"1.147 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-11","Low crushes on frames 5-22","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 15-41","Follow-up hit is airborne with 11F landing recovery","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into things like OD Arrow Kick or SA1 / SA3 (SA3 juggle is significantly rarer than the OD Arrow Kick or SA1 juggles)"],"moveType":"special","moveMotion":"DP","moveButton":"LK","movesList":"Special","i":62},"MK Arrow Kick":{"moveName":"MK Arrow Kick","plnCmd":"f,d,df+MK","numCmd":"623MK","ezCmd":"f,d,df+M","cmnName":"MK DP","startup":8,"active":9,"recovery":51,"total":67,"onHit":"KD +34","onPC":"KD +34","onBlock":-43,"onPP":-58,"dmg":"1260 (525*735)","chp":315,"blockstun":17,"hitstop":"8*11","jugLimit":"5*10","jugIncr":"1*5","jugStart":1,"range":"1.197 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-14","Low crushes on frames 8-23","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 17-40","Follow-up hit is airborne with 18F landing recovery","Cannot hit cross-up (behind Jamie)"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":63},"HK Arrow Kick":{"moveName":"HK Arrow Kick","plnCmd":"f,d,df+HK","numCmd":"623HK","ezCmd":"f+SP / f,d,df+H","cmnName":"HK DP","startup":10,"active":9,"recovery":51,"total":69,"onHit":"KD +39","onPC":"KD +39","onBlock":-43,"onPP":-58,"dmg":"1470 (525*420*525)","chp":367,"blockstun":17,"hitstop":"8*11*11","jugLimit":"5*10*10","jugIncr":"1*1*5","jugStart":1,"range":"1.247 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*250x2)","SelfSoB":250,"OppSoH":"700 (350*175x2)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-16","Low crushes on frames 10-25","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 19-42","Follow-up hit is airborne with 8F landing recovery (HK version recovers the fastest which is important for some juggle scenarios)","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into things like OD Arrow Kick or SA1 / SA3 (SA3 juggle is significantly rarer than the OD Arrow Kick or SA1 juggles)"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":64},"OD Arrow Kick":{"moveName":"OD Arrow Kick","plnCmd":"f,d,df+KK","numCmd":"623KK","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":9,"recovery":51,"total":65,"onHit":"KD +40","onPC":"KD +40","onBlock":-43,"onPP":-58,"dmg":"1574 (525*472*577)","chp":393,"blockstun":17,"hitstop":"8*11*11","jugLimit":"10*11*12","jugIncr":"1*1*1","jugStart":1,"range":"1.147 (1st)","DDoB":4000,"DGain":-20000,"SelfSoH":"1000 (500*250x2)","SelfSoB":250,"OppSoH":"700 (350*175x2)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-9","Invincible to airborne strikes on frames 10-12","Low crushes on frames 10-21","Does the follow-up strike on HIT only","Jamie becomes fully invincible again for the follow-up strike on frames 15-38","Follow-up hit is airborne with 11F landing recovery","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into another OD Arrow Kick"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":65},"Luminous Dive Kick (Drink 1)":{"moveName":"Luminous Dive Kick (Drink 1)","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Divekick (Drink 1)","startup":11,"active":"1(2)until land","recovery":13,"onHit":"KD +42(52)","onPC":"KD +42(52)","onBlock":"-8(2)","onPP":"-22(-12)","dmg":1050,"chp":262,"blockstun":16,"hitstop":13,"jugLimit":10,"jugIncr":10,"jugStart":1,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","airmove":true,"extraInfo":["Not an Overhead","Only possible during a forward jump","Divekick trajectory is determined by button strength; LK (Classic) / L (Modern): Short | MK (Classic) / M (Modern): Mid | HK (Classic) / H (Modern): Far","Can Tiger Knee motion this (214~9) to do it closer to the ground","Forced Knockdown state while airborne","Jamie can juggle afterwards on a grounded opponent if the Divekick connects low to the ground","Spiked knockdown on airborne opponents (no juggle possible after)","Good tool to bait throw techs or as an escape from corner throw loops","Frame advantage and KDA improves the lower Jamie connects to the opponents body","Jamie has no head hurtbox during the entire landing recovery frames, and transitions into a crouch state on the last recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Special","i":65.01},"OD Luminous Dive Kick (Drink 1)":{"moveName":"OD Luminous Dive Kick (Drink 1)","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Divekick (Drink 1)","startup":11,"active":"1(2)until land","recovery":13,"onHit":"KD +58(65)","onPC":"KD +58(65)","onBlock":"-4(5)","onPP":"-17(-11)","dmg":840,"chp":210,"dmgScaling":"20% Start / 10% Immediate","blockstun":18,"hitstop":13,"jugLimit":10,"jugIncr":2,"jugStart":2,"DDoH":4000,"DDoB":2000,"DGain":-20000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","airmove":true,"extraInfo":["Puts opponent into a limited OTG juggle state","Not an Overhead","Only possible during a forward jump","Can Tiger Knee motion this (214~9) to do it closer to the ground","Forced Knockdown state while airborne","Good tool to bait throw techs or as an escape from corner throw loops","Frame advantage and KDA improves the lower Jamie connects to the opponents body","Incurs a 10% damage scaling penalty","Jamie has no head hurtbox during the entire landing recovery frames, and transitions into a crouch state on the last recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":65.02},"LK Bakkai (Drink 2)":{"moveName":"LK Bakkai (Drink 2)","plnCmd":"qcf+LK","numCmd":"236LK","cmnName":"LK Breakdance (Drink 2)","startup":18,"active":"2(2)3(4)2(11)2","recovery":24,"total":67,"onHit":"KD +42","onPC":"KD +42","onBlock":-12,"onPP":"-24(-23)","dmg":"1468 (262x3*682)","chp":"365 (65x3*170)","hcWinSpCa":47,"blockstun":"38 total","hitstop":"2x3*14","jugLimit":"10x3*15","jugIncr":"1x4","jugStart":1,"range":"1.873~2.714","DDoH":4000,"DDoB":"3500 (500x3*2000)","DGain":"2800 (700x4)","SelfSoH":"2000 (500x4)","SelfSoB":"1000 (250x4)","OppSoH":"1400 (350x4)","OppSoB":"500 (125x4)","atkLvl":"H","xx":["su3"],"extraInfo":["Projectle invincible on frames 3-43 (until end of active frames)","Cancelable into level 3 Super on Hit / Block","Jamie's main combo tool that sets him up for a +42 safe jump oki afterwards"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":65.03},"MK Bakkai (Drink 2)":{"moveName":"MK Bakkai (Drink 2)","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"d+SP","cmnName":"MK Breakdance (Drink 2)","startup":22,"active":"2(1)2(3)2(5)2(12)2(5)2","recovery":31,"total":90,"onHit":"KD +35","onPC":"KD +35","onBlock":-16,"onPP":"-31(-30)","dmg":"1677 (262x5*367)","chp":"416 (65x5*91)","hcWinSpCa":63,"blockstun":"53 total","hitstop":"2x5*14","jugLimit":"10x5*15","jugIncr":"1x6","jugStart":1,"range":"2.493~3.908","DDoH":4000,"DDoB":"4500 (500x5*2000)","DGain":"4200 (700x6)","SelfSoH":"3000 (500x6)","SelfSoB":"1500 (250x6)","OppSoH":"2100 (350x6)","OppSoB":"750 (125x6)","atkLvl":"H","xx":["su3"],"extraInfo":["Projectle invincible on frames 4-59 (until end of active frames)","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":65.04},"HK Bakkai (Drink 2)":{"moveName":"HK Bakkai (Drink 2)","plnCmd":"qcf+HK","numCmd":"236HK","cmnName":"HK Breakdance (Drink 2)","startup":25,"active":"3(6)2(6)2(6)2(13)2(7)2(15)2","recovery":32,"total":124,"onHit":"KD +34","onPC":"KD +34","onBlock":-17,"onPP":"-32(-31)","dmg":"1887 (262x6*315)","chp":"468 (65x6*78)","hcWinSpCa":95,"blockstun":"82 total","hitstop":"2x6*14","jugLimit":"10x6*15","jugIncr":"1x7","jugStart":1,"range":"2.791~4.737","DDoH":4000,"DDoB":"5000 (500x6*2000)","DGain":"4900 (700x7)","SelfSoH":"3500 (500x7)","SelfSoB":"1750 (250x7)","OppSoH":"2450 (350x7)","OppSoB":"875 (125x7)","atkLvl":"H","xx":["su3"],"extraInfo":["Projectle invincible on frames 5-92 (until end of active frames)","Cancelable into level 3 Super on Hit / Block","Jamie's main combo tool when canceling from his heavier buttons or juggles, and builds a TON of super meter on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":65.05},"OD Bakkai (Drink 2)":{"moveName":"OD Bakkai (Drink 2)","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP","cmnName":"OD Breakdance (Drink 2)","startup":18,"active":"6(3)2(8)2(3)2(7)2(7)2(12)2(11)2(4)2(4)2","recovery":59,"total":159,"onHit":"KD +23","onPC":"KD +23","onBlock":-43,"onPP":"-62(-61)","SA2oH":14,"SA2oB":7,"dmg":"2000 (180x9*380)","chp":"500 (45x9*95)","hcWinSpCa":77,"blockstun":"99 total","hitstop":"2x9*14","jugLimit":"15x9*20","jugIncr":"1x10","jugStart":3,"range":"2.403~4.09","DDoH":4000,"DDoB":"6500 (500x9*2000)","DGain":-20000,"SelfSoH":"3200 (300x9*500)","SelfSoB":"1600 (150x9*250)","OppSoH":"2240 (210x9*350)","OppSoB":"800 (75x9*125)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Projectle invincible on frames 3-100 (until end of active frames)","Cancelable into level 2 and 3 Supers on Hit / Block","Good range and speed makes this a great tool to get punish projectiles especially when you can spend the SA2 cancel to continue the combo on hit or pressure when blocked"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":65.06},"Tenshin (Drink 3)":{"moveName":"Tenshin (Drink 3)","plnCmd":"hcb+K","numCmd":"63214K","ezCmd":"b+SP","cmnName":"Command Grab (Drink 3)","startup":8,"active":2,"recovery":52,"total":61,"onHit":8,"onPC":8,"dmgScaling":"20% Start (3rd hit) / 20% Immediate","jugIncr":1,"jugStart":0,"range":0.96,"SelfSoH":1000,"OppSoH":700,"atkLvl":"T","extraInfo":["Range: 0.96","Jamie cannot cancel into this command grab","Incurs 20% damage scaling to the third hit when used as the start of a combo (100 > 100 > 60)","Incurs 20% immediate damage scaling when combo'd into (like after a Crumple)","The grab does not benefit from bonus frame advantage on Counter-Hit or Punish Counter","Jamie is prone to saying a certain swear word on whiff"],"moveType":"command-grab","moveMotion":"HCB","moveButton":"1K","movesList":"Special","i":65.07},"OD Tenshin (Drink 3)":{"moveName":"OD Tenshin (Drink 3)","plnCmd":"hcb+KK","numCmd":"63214KK","ezCmd":"b+Auto SP","cmnName":"OD Command Grab (Drink 3)","startup":8,"active":2,"recovery":52,"total":61,"onHit":"HKD +86","onPC":"HKD +86","dmg":682,"dmgScaling":"30% Start","jugIncr":0,"jugStart":0,"range":0.96,"DDoH":2500,"DGain":-20000,"SelfSoH":1000,"OppSoH":700,"atkLvl":"T","extraInfo":["Range: 0.96","Jamie cannot cancel into this command grab","Knocks the opponent out into a Crumple + HKD state","The opponent remains in a grounded state on hit for +28 frames before going airborne (Jamie can even dash forward and still combo)","Incurs 30% damage scaling penalty if used as the first hit of a combo","The grab does not benefit from bonus frame advantage on Counter-Hit or Punish Counter","Jamie is prone to saying a certain swear word on whiff"],"moveType":"command-grab","moveMotion":"HCB","moveButton":"2K","i":65.08},"Breakin'":{"moveName":"Breakin'","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":8,"active":"2*7(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2","recovery":"74(93)","total":204,"onHit":"KD +12(25)","onPC":"KD +12(25)","onBlock":"-60(-79)","onPP":"-74(-93)","dmg":"2304(1938)","chp":"522 (482*40)","dmgScaling":"30% Minimum","blockstun":"78(15)42","hitstop":"2*4*2x10*18 (2*4*2x6*3*2*16)","jugLimit":20,"range":"1.836~3.93","DDoH":5000,"DDoB":2500,"DGain":"0(5000)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","noHL":true,"extraInfo":["Strike and Throw invincible on frames 1-12","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can hold down during the move to get +1 Drink Level as well as restoring 1/2 extra bar of Drive Gauge | 1/12th (~8%) of Burnout Gauge, in exchange for sacrificing some damage (-366 damage) but gaining better oki due to the Drink Level 4 activation (KD +25 instead of +12)","Moves Jamie quite far forward during its initial active frames, with impressive reach on its hitboxes","Jamie's fastest startup invincible Super Art makes this the ideal Reversal option while in Burnout","KDA is usually higher juggled into which can lead into stronger oki (Example: +3 extra KDA when juggled into after OD Palm)","Juggle Limit: 20"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":66},"Getsuga Saiho":{"moveName":"Getsuga Saiho","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":10,"active":"3(13)3","recovery":42,"total":70,"onHit":"HKD +71","onPC":"HKD +71","onBlock":-27,"onPP":"-43(-41)","dmg":2729,"chp":1050,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34 total","hitstop":"8*11","jugLimit":99,"jugIncr":"Reset","jugStart":0,"range":"1.945~2.525","DDoH":15000,"DDoB":"7500 (5500*2000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-12","Launches the opponent into a free juggle state on the regular version","Only goes into cinematic on first hit (only get a regular +14 knockdown for 525 damage on second hit)","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.8 Drive Bars for Jamie","Incurs 10% damage scaling when canceled into from specials","Puts the opponent into a free juggle state (and resets the current Juggle Counter to 0) allowing for free-form follow-up juggles"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":68},"Getsuga Saiho (Critical Art)":{"moveName":"Getsuga Saiho (Critical Art)","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":"3(13)3","recovery":42,"total":70,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-27,"onPP":"-43(-41)","dmg":4724,"chp":1312,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34 total","hitstop":"8*11","jugLimit":99,"range":"1.945~2.525","DDoH":20000,"DDoB":"7500 (5500*2000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-12","Only goes into cinematic on first hit (only get a regular +14 knockdown for 525 damage on second hit)","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for Jamie","Incurs 10% damage scaling when canceled into from specials"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":69}},"D4":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":3,"recovery":9,"total":16,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":4,"DRoB":-1,"onPP":"-10(-8)","SA2oH":7,"SA2oB":2,"drinkOH":-37,"drinkOB":-42,"dmg":330,"dmgScaling":"20% Start","hcWinSpCa":13,"hcWinTc":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.213,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Very good range for a light normal (slightly shorter range hitbox for crouching opponents)","Cancelable into the LP > LK > MP target combo (works even from max range stand LP)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":8,"active":4,"recovery":14,"total":25,"onHit":6,"onPC":10,"onBlock":2,"onPP":"-16(-13)","dmg":660,"hitstun":24,"blockstun":20,"hitstop":11,"range":1.234,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Jamie's main frametrap / combo tool"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":5,"active":"1(1)1(4)3","recovery":20,"total":34,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":8,"DRoB":2,"onPP":"-21(-19)","SA2oH":11,"SA2oB":5,"drinkOH":-33,"drinkOB":-39,"dmg":"990 (110x2*770)","hcWinSpCa":18,"hitstun":"21*24","blockstun":"15*20","hitstop":"5*5*13","jugLimit":"1*1*2","jugIncr":"1*1*1","jugStart":1,"range":"0.924~1.732","DDoH":"8000 (0*0*8000)","DDoB":"5000 (500x2*4000)","DGain":"2000 (250x2*1500)","SelfSoH":"1600 (300x2*1000)","SelfSoB":"800 (150x2*500)","OppSoH":"920 (210x2*700)","OppSoB":"400 (75x2*250)","atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Very fast start-up and fast 3-hit string makes this a super strong tool against Drive Impacts","Last hit has pretty good range and makes for a good whiff punish tool (the third hit is effectively 12F start-up) with +5 on Punish allowing for a follow-up combo (can be spaced so that the third strike hits meaty up to +7 on Punish Counter)","Only cancelable on the first 2 hits","Leaves Jamie up close for pressure / mixup on hit / counter-hit","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Has naturally high juggle potential (without Drive Rush) and maintains juggle state on last 2 hits (various juggle opportunities with this move)","Juggle Limit / Increase / Start: 0*1*2 / 1*1*1 / 1*1*1","Hatson's favorite move in SF6 so far"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":"5(6)","DRoB":"1(2)","onPP":"-11(-10)","SA2oH":"9(10)","SA2oB":"5(6)","drinkOH":-35,"drinkOB":-39,"dmg":330,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can infinitely chain into itself","Moves Jamie's positioning forward a little bit so chaining from this LK into other lights grants them extra range","Has a different animation when chained into from his other light normals"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"Auto M","startup":9,"active":3,"recovery":"17(18)","total":"28(29)","onHit":2,"onPC":6,"onBlock":-3,"DRoH":12,"DRoB":7,"onPP":"-18(-16)","SA2oH":15,"SA2oB":10,"drinkOH":-29,"drinkOB":-34,"dmg":660,"hcWinSpCa":15,"hitstun":21,"blockstun":17,"hitstop":11,"range":1.476,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Great poke and buffer tool at close / mid-range","Jamie lifts up his front leg hurtbox on frames 4-12 making this a good tool against low attacks","+1F extra recovery frame (18F) on whiff","Jamie's only cancelable medium that combos into HP Palm on Punish Counter (very useful in mid-range footsies prior to reaching Drink Level 2)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":15,"active":3,"recovery":21,"total":38,"onHit":3,"onPC":"KD +71","onBlock":-5,"DRoH":"16(17)","DRoB":"8(9)","onPP":"-22(-20)","SA2oH":"19 (KD +87)","SA2oB":"11(12)","drinkOH":"-25 (KD +43)","drinkOB":-33,"dmg":880,"hcWinSpCa":"17 (PC: 29)","hitstun":27,"blockstun":19,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":"1 (PC: 0)","range":"1.721~1.803","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Causes a crumple-like free juggle state on a grounded Punish Counter (opponent is in a grounded state for +9 frames before going airborne)","Puts airborne opponents into a limited juggle state","Huge range for a special cancelable normal","If canceled into Drink off a Punish Counter in the corner, Jamie can do a juggle follow-up with a 4F (crouch LP) before the opponent falls onto the ground (can juggle into 5F stand LK if the drink activates the Drink Level 4 install)","The brief extended leg hurtbox on frame 14 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Juggle Limit / Increase / Start: 0 / 0 / 1"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":9,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":"5(6)","DRoB":"-1(0)","onPP":"-9(-8)","SA2oH":"9(10)","SA2oB":"3(4)","drinkOH":-35,"drinkOB":-41,"dmg":275,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":0.98,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Jamie's only 4F normal","Incurs 20% damage scaling penalty if used as the first hit of a combo","Deals 50 less base damage (250 at Drink Level 2) than all other crouch jabs in the game (normally deal 300 damage)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":3,"recovery":"13(15)","total":"21(23)","onHit":5,"onPC":9,"onBlock":-1,"DRoH":11,"DRoB":5,"onPP":"-14(-12)","SA2oH":14,"SA2oB":8,"drinkOH":-30,"drinkOB":-36,"dmg":660,"hcWinSpCa":16,"hitstun":21,"blockstun":15,"hitstop":11,"range":1.08,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Good combo / buffer / frametrap tool with strong hitbox priority","+2F extra recovery frames (15F) on whiff"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":5,"recovery":23,"total":35,"onHit":0,"onPC":4,"onBlock":-8,"DRoH":18,"DRoB":10,"onPP":"-26(-22)","SA2oH":21,"SA2oB":13,"drinkOH":-23,"drinkOB":-31,"dmg":990,"hcWinSpCa":16,"hitstun":28,"blockstun":20,"hitstop":13,"jugIncr":0,"range":"1.042~1.132","DDoH":7000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"noHL":true,"extraInfo":["Forces stand","Jamie's head hurtbox is invincible to airborne strikes on frames 8-32","Primary combo tool as well as a strong anti-air (but cannot hit cross-up behind Jamie)","Only cancelable on the first two active frames"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-11(-10)","dmg":220,"dmgScaling":"20% Start","hitstun":16,"blockstun":10,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":18,"total":27,"onHit":-1,"onPC":3,"onBlock":-6,"DRoH":"9(10)","DRoB":"4(5)","onPP":"-19(-17)","SA2oH":"12(13)","SA2oB":"7(8)","drinkOH":-32,"drinkOB":-37,"dmg":550,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":15,"hitstop":9,"range":"1.??","DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su"],"noHL":true,"extraInfo":["Incurs 20% hit damage scaling penalty if used as the first hit of a combo","Has big pushback on block making this move relatively safe to poke with and to bait retaliations from the opponent"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"d+H","startup":9,"active":"2(3)2","recovery":"28(29)","total":"43(44)","onHit":"KD +33","onPC":"HKD +48","onBlock":-11,"onPP":"-34(-28)","dmg":"880 (440*440)","hcWinTc":"33*22 (PC: 43*25)","hcWinNotes":"*both hits / 2nd hit only","blockstun":25,"hitstop":"6*13","jugLimit":"5*5","jugIncr":"0*1","jugStart":1,"range":"1.662~2.02","DDoH":"10000 (5000*5000)","DDoB":"4000 (2000*2000)","DGain":"3000 (1500*1500)","SelfSoH":"1000 (500*500)","SelfSoB":"1000 (500*500)","OppSoH":"700 (350*350)","OppSoB":"500 (250*250)","atkLvl":"L","noHL":true,"extraInfo":["Second hit has quite bit a further range than the first hit","Has a Target Combo follow-up (can hit confirm into this) that's a great way of raising drink level while still maintaining oki mixups in the corner","Can be spaced out to make only the second hit connect, making the move deceptively safe on block","+1F extra recovery frame (29F) on block","Second hit is not a low after the first hit is blocked","Has high natural juggle limit","Juggle Limit / Increase / Start: 5*5 / 1*1 / 1*1"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"Auto u+L","startup":5,"active":9,"onHit":"4~10","onPC":"8~14","onBlock":"0~6","onPP":"-8(-2)","dmg":330,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.71,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Cross-up","Can be used as an instant Overhead"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":4,"onHit":"10~11 (KD)","onPC":"14~15 (KD)","onBlock":"6~7","onPP":"-3(-2)","dmg":770,"hcWinSpCa":24,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":0.75,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"noHL":true,"extraInfo":["Puts airborne opponents into a juggle state","Cancelable into his Divekick (Drink Level 1) during forward jump","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Juggle Limit / Increase / Start: 2 / 1 / 1"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"Auto u+H","startup":10,"active":6,"onHit":"8~15 (KD)","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":880,"hitstun":19,"blockstun":15,"hitstop":13,"range":0.82,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Spikes down airborne opponents","Has some natural juggle limit (similar to jump MP)","I whip my hair back and forth!"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+L","startup":6,"active":6,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","onPP":"-5(-2)","dmg":330,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.27,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Has the furthest horizontal range of all of Jamie's jump-ins"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"Auto u+M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","onPP":"-7(-2)","dmg":550,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":8,"active":"3(5)4","onHit":"11~15 (KD)","onPC":"15~19 (KD)","onBlock":"7~11","onPP":"-6(-2)","dmg":"990 (495*495)","hitstun":"19*19","blockstun":"15*15","hitstop":"10*13","jugLimit":"0*1","jugIncr":"1*0","jugStart":1,"range":"1.19 / 1.20","DDoH":"5000 (2500*2500)","DDoB":4000,"DGain":"2000 (1000*1000)","SelfSoH":"2000 (1000*1000)","SelfSoB":500,"OppSoH":"1400 (700*700)","OppSoB":250,"atkLvl":"M","airmove":true,"noHL":true,"extraInfo":["Amazing air-to-air / anti-air tool due to the rewards it leads to on airborne hit","Both hits put airborne opponents into a limited juggle state","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)","Juggle Limit / Increase / Start: 0*1 / 1*0 / 1*1"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Indian Step":{"moveName":"Indian Step","plnCmd":"LK (mash)","numCmd":"5LK (mash)","cmnName":"Wan Too Tree","startup":5,"active":"2(11)2 ∞","recovery":11,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":"5(6)","DRoB":"1(2)","onPP":"-11(-10)","SA2oH":"9(10)","SA2oB":"5(6)","dmg":"330 ∞","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"followUp":true,"noHL":true,"extraInfo":["Chains into crouch LP / crouch LK / stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can infinitely chain into itself","Moves Jamie's positioning forward a little bit so chaining from this LK into other lights grants them extra range","We do a little trolling"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Command Normal","i":19},"Tensei Kick":{"moveName":"Tensei Kick","plnCmd":"d+KK","numCmd":"2KK","ezCmd":"d+M+H","cmnName":"Launcher Kick (Gang Gang)","startup":9,"active":3,"recovery":22,"total":33,"onHit":"KD +53","onPC":"KD +53","onBlock":-8,"afterDRoH":"Free Juggle","onPP":-23,"dmg":660,"dmgScaling":"20% Start","hcWinSpCa":"18 (jump)","blockstun":17,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.194,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["j"],"noHL":true,"extraInfo":["Jamie's head and kicking leg hurtboxes are invincible to airborne strikes on frames 9-11 (during the 3 active frames)","Jump cancelable on HIT only (Jamie always jumps forward no matter which up direction is pressed)","Launches opponent into a limited juggle state (free juggle state if used from Drive Rush)","Primary combo / juggle tool as well as a good anti-air (but cannot hit cross-up behind Jamie)","Counts as 2 hits of damage scaling when used as the start of a combo (like when anti-airing)","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"D","moveButton":"2K","movesList":"Command Normal","i":20},"Falling Star Kick":{"moveName":"Falling Star Kick","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Overhead","startup":22,"active":3,"recovery":20,"total":44,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-21(-19)","dmg":660,"hcWinTc":17,"hitstun":24,"blockstun":20,"hitstop":12,"range":"2.007~2.27","DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","noHL":true,"extraInfo":["Overhead","High profile (crushes lows) on frames 10-19","No target combo follow-up unless at Drink Level 2","Gains twice as much range at Drink Level 2 and higher","Can be spaced to hit on later active frames","Spiked knockdown on airborne opponents (no follow-up juggle possible)","17F Target Combo hit confirm window makes this a hit confirmable low crushing Overhead that leads to a drink (nice!)","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":21},"Hermit's Elbow":{"moveName":"Hermit's Elbow","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"Elbow","startup":18,"active":4,"recovery":"21(19)","total":"42(40)","onHit":1,"onPC":5,"onBlock":-3,"onPP":"-23(-20)","SA2oH":"14(17)","SA2oB":"12(15)","dmg":880,"hcWinSpCa":19,"hcWinTc":20,"hitstun":24,"blockstun":22,"hitstop":13,"range":"1.223~1.368","DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su","tc"],"extraInfo":["Jamie pulls back his hurtboxes on frames 5-12 before striking back with his elbow (can be used to avoid throws and attacks, and then Punish Countering them)","This Drink Level 3 version pulls the hurtboxes back further and has more range","Cancelable into all Supers on Hit / Block","2F less recovery frames on HIT only","See notes on Target Combo version for more information","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":22},"Senei Kick":{"moveName":"Senei Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Step Kick","startup":16,"active":4,"recovery":19,"total":38,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-21(-18)","SA2oH":19,"SA2oB":13,"dmg":990,"hcWinSpCa":18,"hcWinTc":"22 / *18","hcWinNotes":"*18F to confirm into Headbutt","hitstun":26,"blockstun":20,"hitstop":13,"range":2.239,"DDoH":7000,"DDoB":4000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su","tc"],"extraInfo":["Not a low attack (despite what it looks like)","Very good range (slightly further than f+HK at lower Drink Levels)","Cancelable into all Supers on Hit / Block","See notes on Target Combo follow-ups for more information","Juggle Limit / Increase / Start: 0 / 1 / 1"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":23},"Phantom Sway":{"moveName":"Phantom Sway","plnCmd":"d+HK > HK","numCmd":"2HK > HK","ezCmd":"df+H > H","cmnName":"Sweep Target Combo","fullStartup":"9+12","startup":12,"fullActive":"2(3)2(17)3","active":3,"recovery":43,"total":57,"onHit":"KD +22","onPC":"KD +22","onBlock":-28,"fullDmg":"1430 (440x2*550)","dmg":550,"hcWinTc":58,"blockstun":18,"hitstop":10,"jugLimit":"5*5*8","jugIncr":"1*1*1","jugStart":1,"DDoH":7000,"DDoB":"7000 (2000x2*3000)","DGain":"5000 (1500x2*2000)","SelfSoH":"2000 (500x2*1000)","SelfSoB":"1500 (500x3)","OppSoH":"1400 (350x2*700)","OppSoB":"750 (250x3)","atkLvl":"L*H","followUp":true,"noHL":true,"extraInfo":["Jamie's optimal juggle ender to raising his drink levels","Has a high Juggle Limit","Juggle Limit / Increase / Start: 5*5*8 / 1*1*1 / 1*1*1"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":24},"Phantom Sway + Drink":{"moveName":"Phantom Sway + Drink","plnCmd":"d+HK > HK > P","numCmd":"2HK > HK > P","ezCmd":"df+H > H > H","cmnName":"Sweep Target Combo + Drink","startup":"9+12+Drink","active":"2(3)2(17)3 {~}","recovery":61,"onHit":"KD +4","onPC":"KD +4","onBlock":-46,"fullDmg":"1430 (440x2*550)","dmg":550,"jugLimit":"5*5*8","jugIncr":"1*1*1","jugStart":1,"DDoB":"7000 (2000x2*3000)","DGain":"15000 (1500x2*2000*10000)","SelfSoH":"2000 (500x2*1000)","SelfSoB":"1500 (500x3)","OppSoH":"1400 (350x2*700)","OppSoB":"750 (250x3)","atkLvl":"L*H","followUp":true,"noHL":true,"extraInfo":["Restores 1 extra bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge","Good way to restore some Drive Gauge / Burnout while still maintaining a strike / throw mixup in the corner","Usually +1 extra KDA when juggled into","Juggle Limit / Increase / Start: 5*5*8 / 1*1*1 / 0*1*1"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25},"Bitter Strikes 1 (Drink 1)":{"moveName":"Bitter Strikes 1 (Drink 1)","plnCmd":"LP > LK","numCmd":"5LP > LK","ezCmd":"L > L","cmnName":"Twins Target Combo 1 (Drink 1)","fullStartup":"5+6","startup":6,"fullActive":"3*2","active":2,"recovery":16,"total":23,"onHit":-3,"onPC":1,"onBlock":-8,"fullDmg":"506 (330*176)","dmg":220,"hcWinTc":29,"hitstun":15,"blockstun":10,"hitstop":9,"DDoB":"1000 (500*500)","DGain":"500 (250*250)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Good checking tool in neutral against incoming moves like Drive Rush","The follow-up MP is hit confirmable on hit/block"],"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Target Combo","i":25.01},"Bitter Strikes 2 (Drink 1)":{"moveName":"Bitter Strikes 2 (Drink 1)","plnCmd":"LP > LK > MP","numCmd":"5LP > LK > MP","ezCmd":"L > L > L","cmnName":"Twins Target Combo 2 (Drink 1)","fullStartup":"5+6+8","startup":8,"fullActive":"3*2*3","active":3,"recovery":23,"total":33,"onHit":-1,"onPC":3,"onBlock":-10,"DRoH":11,"DRoB":4,"SA2oH":13,"SA2oB":6,"drinkOH":-31,"drinkOB":-38,"fullDmg":"891 (330*176*385)","dmg":550,"hcWinSpCa":52,"hitstun":23,"blockstun":14,"hitstop":11,"DDoB":"4000 (500x2*3000)","DGain":"1500 (250x2*1000)","SelfSoH":"1100 (300x2*500)","SelfSoB":"550 (150x2*250)","OppSoH":"770 (210x2*350)","OppSoB":"275 (75x2*125)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Primary combo tool","Fully cancelable unlike the second hit","All hits combo even from max range stand LP"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":25.02},"Full Moon Kick (Drink 2)":{"moveName":"Full Moon Kick (Drink 2)","plnCmd":"f+MK > MK","numCmd":"6MK > MK","ezCmd":"f+M > M","cmnName":"Overhead Target Combo (Drink 2)","fullStartup":"22+15","startup":15,"fullActive":"3*3(5)2","active":"3(5)2","recovery":28,"total":52,"onHit":"KD +31","onPC":"KD +31","onBlock":-14,"dmg":"1100 (660*220x2) {220x2}","hcWinTc":62,"blockstun":"24 total","hitstop":"10*13","DDoB":"5500 (2500*1500x2)","DGain":"2000 (1000*500x2)","SelfSoH":"1100 (500*300x2)","SelfSoB":"550 (250*150x2)","OppSoH":"770 (350*210x2)","OppSoB":"275 (125*75x2)","atkLvl":"M*H","followUp":true,"extraInfo":["17F Target Combo hit confirm window makes this a hit confirmable low crushing Overhead that leads to a drink (nice!)","First hit is an Overhead"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":25.03},"Full Moon Kick + Drink (Drink 2)":{"moveName":"Full Moon Kick + Drink (Drink 2)","plnCmd":"f+MK > MK > P","numCmd":"6MK > MK > P","ezCmd":"f+M > M > M","cmnName":"Overhead Target Combo + Drink (Drink 2)","startup":"22+15+Drink","active":"3*3(5)2 {~}","recovery":61,"onHit":"KD -1","onPC":"KD -1","onBlock":-43,"dmg":"1100 (660*220x2) {220x2}","DDoB":"5500 (2500*1500x2)","DGain":"12000 (1000*500x2*10000)","SelfSoH":"1100 (500*300x2)","SelfSoB":"550 (250*150x2)","OppSoH":"770 (350*210x2)","OppSoB":"275 (125*75x2)","atkLvl":"M*H","followUp":true,"extraInfo":["Restores 1 extra bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25.04},"Intoxicated Assault 1 (Drink 3)":{"moveName":"Intoxicated Assault 1 (Drink 3)","plnCmd":"b+HP > HP","numCmd":"4HP > HP","ezCmd":"b+H > H","cmnName":"Elbow Target Combo 1 (Drink 3)","fullStartup":"18+21","startup":21,"fullActive":"4*4","active":4,"recovery":20,"total":44,"onHit":1,"onPC":5,"onBlock":-11,"onPP":"-22(-19)","SA2oH":18,"SA2oB":8,"fullDmg":"1540 (880*660)","dmg":660,"hcWinSpCa":"18 (56 total)","hitstun":25,"blockstun":15,"hitstop":13,"DDoB":"8000 (4000*4000)","DGain":"4000 (2000*2000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"H","xx":["su","tc"],"followUp":true,"extraInfo":["Cancelable into all Supers on Hit / Block","Jamie pulls back his hurtboxes before striking back with his elbow (can be used to avoid attacks and Punish Countering them)","2F gap between the 1st and 2nd hit hit on block (not a true blockstring unless it hits on active frames 3-4 of b+HP)","Does not combo on hit unless it hits on active frames 2-4 of b+HP (elbow starter)","Combos naturally on Counter-Hit and Punish Counter (this is hit confirmable)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":25.05},"Intoxicated Assault 2 (Drink 3)":{"moveName":"Intoxicated Assault 2 (Drink 3)","plnCmd":"b+HP > HP > HK","numCmd":"4HP > HP > HK","ezCmd":"b+H > H > H","cmnName":"Elbow Target Combo 2 (Drink 3)","fullStartup":"18+21+21","startup":21,"fullActive":"4*4*3","active":3,"recovery":37,"total":60,"onHit":"KD +23","onPC":"KD +23","onBlock":-20,"onPP":"-38(-36)","fullDmg":"2244 (880*660*704)","dmg":880,"blockstun":20,"hitstop":13,"DDoB":"12000 (4000x3)","DGain":"6000 (2000x3)","SelfSoH":"3000 (1000x3)","SelfSoB":"1500 (500x3)","OppSoH":"2100 (700x3)","OppSoB":"750 (250x3)","atkLvl":"H","followUp":true,"extraInfo":["Airborne on frames 18-27 (Forced Knockdown state) on the last HK hit","6F gap between the 2nd and 3rd hit on block (can be interrupted by 6F normals which puts Jamie into a Forced Knockdown state for a follow-up juggle combo","A hit confirm style target combo that knocks down opponent on last hit","Does not combo on hit unless it hits on active frames 2-4 of b+HP (elbow starter)","Combos naturally on Counter-Hit and Punish Counter (this is hit confirmable)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":25.06},"Ransui Haze (Drink 4)":{"moveName":"Ransui Haze (Drink 4)","plnCmd":"f+HK > b+HK","numCmd":"6HK > 4HK","ezCmd":"f+H > b+H","cmnName":"Step Kick Target Combo (Drink 4)","startup":"16+Sway","active":4,"recovery":76,"total":95,"dmg":990,"hcWinTc":"*25","hcWinNotes":"*25F to confirm into Headbutt","DDoB":"4000*0","DGain":"1000*0","SelfSoH":"500*0","SelfSoB":"250*0","OppSoH":"350*0","OppSoB":"125*0","atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Can be performed on whiff","Cancels into 3 different follow-ups depending on timing of the punch button between frames 24-100","Easily hit confirmable into Sway > Headbutt"],"moveType":"normal","moveMotion":"B","moveButton":"HK","movesList":"Target Combo","i":25.07},"Ransui Haze Headbutt (Drink 4)":{"moveName":"Ransui Haze Headbutt (Drink 4)","plnCmd":"f+HK > b+HK > P (headbutt)","numCmd":"6HK > 4HK > P (headbutt)","ezCmd":"f+H > b+H > A (headbutt)","cmnName":"Step Kick Target Combo (Headbutt)","fullStartup":"24~43+14","startup":14,"active":5,"recovery":28,"total":46,"onHit":"KD +31","onPC":"KD +31","onBlock":-13,"DRoH":"KD +51(+54)","DRoB":"7(10)","onPP":"-31(-28)","SA2oH":"KD +39(+42)","SA2oB":"10(13)","drinkOH":"KD +10(+13)","drinkOB":-34,"fullDmg":"1925 (990*935)","dmg":935,"dmgScaling":"Combo (2 hits)","hcWinSpCa":"21 (59 total)","blockstun":20,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":0,"range":"1.879~1.935","DDoH":7000,"DDoB":"9000 (4000*5000)","DGain":"3000 (1000*2000)","SelfSoH":"1500 (500*1000)","SelfSoB":"750 (250*500)","OppSoH":"1050 (350*700)","OppSoB":"375 (125*250)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Can be performed on whiff and reaches quite far","Headbutt can be delayed a lot (24-43F after the Step Kick)","Easily hit confirmable","Frametraps the opponent on block (2F gap; Counter-Hits 4F jab retaliations) if this Headbutt follow-up is performed asap","Fully cancelable on Hit and Block","Combos normally on hit from Ransui Haze (f+HK > b+HK stance)","Puts a grounded opponent into a free juggle state on hit","Counts as 2 hits of damage scaling when used in the middle of a combo (like after the prior f+HK Step Kick hits)"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25.08},"Ransui Haze Triple Fist (Drink 4)":{"moveName":"Ransui Haze Triple Fist (Drink 4)","plnCmd":"f+HK > b+HK > P (spinning fists)","numCmd":"6HK > 4HK > P (spinning fists)","ezCmd":"f+H > b+H > A (spinning fists)","cmnName":"Step Kick Target Combo (Spinning Fists)","fullStartup":"49~75+4","startup":4,"active":"2(8)2(11)2","recovery":27,"total":55,"onHit":"KD +35","onPC":"KD +35","onBlock":-9,"DRoH":"KD +39","DRoB":10,"onPP":"-27(-26)","SA2oH":"KD +42","SA2oB":13,"drinkOH":"KD +13","drinkOB":-31,"dmg":"1320 (330x2*660)","hcWinSpCa":"60*40*17","blockstun":"42(33)(20)","hitstop":"10*10*13","range":"1.235 / 2.078 / 2.749","DDoH":7000,"DDoB":"15000 (4000*3000x2*5000)","DGain":"5000 (1000*1000x2*2000)","SelfSoH":"2500 (500*500x2*1000)","SelfSoB":"1250 (250*250x2*500)","OppSoH":"1750 (350*350x2*700)","OppSoB":"625 (125*125x2*250)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Can be performed on whiff","Spinning Fists can be delayed a lot (36-60F after the Step Kick)","Fully cancelable on Hit and Block"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25.09},"Ransui Haze Drink (Drink 4)":{"moveName":"Ransui Haze Drink (Drink 4)","plnCmd":"f+HK > b+HK > P (drink)","numCmd":"6HK > 4HK > P (drink)","ezCmd":"f+H > b+H > A (drink)","cmnName":"Step Kick Target Combo (Drink)","startup":"76~100+Drink","recovery":52,"dmg":880,"DDoB":"4000*0","DGain":"1000*0","SelfSoH":"500*0","SelfSoB":"250*0","OppSoH":"350*0","OppSoB":"125*0","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff","Restores 1 extra bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge","Rewards a second bar of Drive Gauge and another 1/6th (~17%) of Burnout Gauge if you don't interrupt Jamie's drinking (don't input any direction or buttons)"],"moveType":"normal","moveMotion":"N","moveButton":"1P","movesList":"Target Combo","i":25.1},"Back Shaver":{"moveName":"Back Shaver","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +23(+7)","onPC":"HKD +23(+7)","dmg":"1320(2244)","range":0.8,"DDoH":"(10000)","DGain":"2000(12000)","SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","noHL":true,"extraInfo":["Throw Loop: Dash up for +4 mixup between throw/strike (not possible on mid-screen back-roll)","Can press / hold the LK button during the throw to restore 1 extra bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge while sacrificing some oki (+7 KD instead of +23)","Punish Counter gives +70% (2244) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Wheel Punch":{"moveName":"Wheel Punch","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +26","onPC":"HKD +26","dmg":"1320(2244)","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","noHL":true,"extraInfo":["Back Throw Loop: Can Drive Rush into meaty strike / throw mix when performed while cornered","Can also do meaty MP / OD Palm for + frames as well as both giving follow-up combos on hit","Punish Counter gives +70% (2244) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Drive Impact: Vainglory Strike":{"moveName":"Drive Impact: Vainglory Strike","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":"-35(-34)","dmg":880,"chp":220,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.49,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","noHL":true,"extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":28},"Drive Reversal: Leg Sweep":{"moveName":"Drive Reversal: Leg Sweep","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":550,"chp":137,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":"2.003 Blk / 1.898 Rec","DGain":-20000,"atkLvl":"H","noHL":true,"extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":29},"LP Freeflow Strikes":{"moveName":"LP Freeflow Strikes","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Rekka 1","startup":13,"active":"2(9)2","recovery":20,"total":45,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-20(-19)","dmg":"440 (220*220)","chp":"110 (55*55)","hcWinSpCa":"36 (Rekka) / 29 Su","hitstun":"34 total","blockstun":"30 total","hitstop":"3*10","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.477~2.229","DDoH":"8000 (4000x2)","DDoB":"5000 (1500*3500)","DGain":"3000 (1500x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","i":38},"LP Freeflow Strikes 2":{"moveName":"LP Freeflow Strikes 2","plnCmd":"qcf+LP > f+P","numCmd":"236LP > 6P","ezCmd":"qcf+L > SP/f+A","cmnName":"LP Rekka 2 (Punch)","fullStartup":"13+15","startup":15,"fullActive":"2(9)2(18)2(5)2","active":"2(5)2","recovery":27,"total":50,"onHit":-2,"onPC":2,"onBlock":-10,"onPP":"-27(-26)","dmg":"935 (220x3*275) {495 (220*275)}","chp":"233 (55x3*68)","hcWinSpCa":"28 (Rekka)","hitstun":"34 total","blockstun":"26 total","hitstop":"3*8","jugLimit":"3*4*5*6","jugIncr":"1x4","jugStart":"1x4","range":"1.387~1.606","DDoH":4000,"DDoB":"8000 (1500*3500*1500x2)","DGain":"4000 (1500x2*500x2)","SelfSoH":"2000 (500x4)","SelfSoB":"1000 (250x4)","OppSoH":"1400 (350x4)","OppSoB":"500 (125x4)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-7F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":39},"LP Freeflow Strikes 3":{"moveName":"LP Freeflow Strikes 3","plnCmd":"qcf+LP > f+P > f+P","numCmd":"236LP > 6P > 6P","ezCmd":"qcf+L > SP/f+A > SP/f+A","cmnName":"LP Rekka 3 (Punch)","fullStartup":"13+15+16","startup":16,"fullActive":"2(9)2(18)2(5)2(18)2(4)2(14)3","active":"2(4)2(14)3","recovery":28,"total":68,"onHit":"KD +27","onPC":"KD +27","onBlock":-14,"onPP":"-28(-27)","dmg":"1595 (220x3*275*132x2*396) {825 (165x2*495)}","chp":"436 (55x3*68*40x2*123)","dmgScaling":"20% Start","hcWinSpCa":"46 Su","blockstun":"39 total","hitstop":"3*3*12","jugLimit":"3*4*5*6*7*7*10","jugIncr":"1x7","jugStart":"1x7","range":"1.77~2.407","DDoH":4000,"DDoB":"12500 (1500*3500*1500x5)","DGain":"5500 (1500x2*500x5)","SelfSoH":"3400 (500x6*400)","SelfSoB":"1700 (250x6*200)","OppSoH":"2380 (350x6*280)","OppSoB":"850 (125x6*100)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-6F gap on block depending on how delayed this follow-up Rekka input is performed","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":40},"LP Freeflow Kicks 2":{"moveName":"LP Freeflow Kicks 2","plnCmd":"qcf+LP > f+K","numCmd":"236LP > 6K","ezCmd":"qcf+L > b+SP/b+A","cmnName":"LP Rekka 2 (Kick)","fullStartup":"13+14","startup":14,"fullActive":"2(9)2(15)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"715 (220x2*275)","dmg":275,"chp":"178 (55x2*68)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"3*4*5","jugIncr":"1x3","jugStart":"1x3","range":"?","DDoB":"7500 (1500*3500*2500)","DGain":"4000 (1500x2*1000)","SelfSoH":"1300 (500x2*300)","SelfSoB":"650 (250x2*150)","OppSoH":"910 (350x2*210)","OppSoB":"325 (125x2*75)","atkLvl":"H","followUp":true,"extraInfo":["Kick follow-ups are only possible on Hit / Block (not on whiff like the punch follow-ups)","Normally a true blockstring but can have up to a 6F gap on block if this follow-up Rekka input is delayed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":41},"LP Freeflow Kicks 3":{"moveName":"LP Freeflow Kicks 3","plnCmd":"qcf+LP > f+K > f+K","numCmd":"236LP > 6K > 6K","ezCmd":"qcf+L > b+SP/b+A > b+SP/b+A","cmnName":"LP Rekka 3 (Kick)","fullStartup":"13+14+18","startup":18,"fullActive":"2(9)2(15)2(18)2","active":2,"recovery":64,"total":83,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"1111 (220x2*275*396)","dmg":495,"chp":"301 (55x2*68*123)","blockstun":17,"hitstop":11,"jugLimit":"3*4*5*10","jugIncr":"1x4","jugStart":"1x4","range":"?","DDoB":"10000 (1500*3500*2500x2)","DGain":"15000 (1500x2*1000x2*10000)","SelfSoH":"1700 (500x2*300*400)","SelfSoB":"850 (250x2*150*200)","OppSoH":"1190 (350x2*210*280)","OppSoB":"425 (125x2*75*100)","atkLvl":"H","followUp":true,"extraInfo":["Restores 1 extra bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge","Kick follow-ups are only possible on Hit / Block (not on whiff like the punch follow-ups)","2-6F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":42},"MP Freeflow Strikes":{"moveName":"MP Freeflow Strikes","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"SP / qcf+M","cmnName":"MP Rekka 1","startup":16,"active":"2(9)2","recovery":20,"total":48,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-20(-19)","dmg":"550 (220*330)","chp":"137 (55*82)","hcWinSpCa":"36 (Rekka) / 29 Su","hitstun":"34 total","blockstun":"30 total","hitstop":"3*10","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.747~2.634","DDoH":"8000 (4000x2)","DDoB":"5000 (1500*3500)","DGain":"3000 (1500x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":43},"MP Freeflow Strikes 2":{"moveName":"MP Freeflow Strikes 2","plnCmd":"qcf+MP > f+P","numCmd":"236MP > 6P","ezCmd":"SP / qcf+M > SP/f+A","cmnName":"MP Rekka 2 (Punch)","fullStartup":"16+15","startup":15,"fullActive":"2(9)2(18)2(5)2","active":"2(5)2","recovery":27,"total":50,"onHit":-2,"onPC":2,"onBlock":-10,"onPP":"-27(-26)","dmg":"1045 (220*330*220*275) {495 (220*275)}","chp":"260 (55*82*55*68)","hcWinSpCa":"28 (Rekka)","hitstun":"34 total","blockstun":"26 total","hitstop":"3*8","jugLimit":"3*4*5*6","jugIncr":"1x4","jugStart":"1x4","range":"1.387~1.606","DDoH":4000,"DDoB":"8000 (1500*3500*1500x2)","DGain":"4000 (1500x2*500x2)","SelfSoH":"2000 (500x4)","SelfSoB":"1000 (250x4)","OppSoH":"1400 (350x4)","OppSoB":"500 (125x4)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-7F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":44},"MP Freeflow Strikes 3":{"moveName":"MP Freeflow Strikes 3","plnCmd":"qcf+MP > f+P > f+P","numCmd":"236MP > 6P > 6P","ezCmd":"SP / qcf+M > SP/f+A > SP/f+A","cmnName":"MP Rekka 3 (Punch)","fullStartup":"16+15+16","startup":16,"fullActive":"2(9)2(18)2(5)2(18)2(4)2(14)3","active":"2(4)2(14)3","recovery":28,"total":68,"onHit":"KD +27","onPC":"KD +27","onBlock":-14,"onPP":"-28(-27)","dmg":"1705 (220*330*220*275*132x2*396) {825 (165x2*495)}","chp":"463 (55*82*55*68*40x2*123)","dmgScaling":"20% Start","hcWinSpCa":"46 Su","blockstun":"39 total","hitstop":"3*3*12","jugLimit":"3*4*5*6*7*7*10","jugIncr":"1x7","jugStart":"1x7","range":"1.77~2.407","DDoH":4000,"DDoB":"12500 (1500*3500*1500x5)","DGain":"5500 (1500x2*500x5)","SelfSoH":"3400 (500x6*400)","SelfSoB":"1700 (250x6*200)","OppSoH":"2380 (350x6*280)","OppSoB":"850 (125x6*100)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-6F gap on block depending on how delayed this follow-up Rekka input is performed","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":45},"MP Freeflow Kicks 2":{"moveName":"MP Freeflow Kicks 2","plnCmd":"qcf+MP > f+K","numCmd":"236MP > 6K","ezCmd":"SP / qcf+M > b+SP/b+A","cmnName":"MP Rekka 2 (Kick)","fullStartup":"16+17","startup":17,"fullActive":"2(9)2(18)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"880 (220*330x2)","dmg":330,"chp":"219 (55*82x2)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"3*4*5","jugIncr":"1x3","jugStart":"1x3","range":"?","DDoB":"7500 (1500*3500*2500)","DGain":"4000 (1500x2*1000)","SelfSoH":"1300 (500x2*300)","SelfSoB":"650 (250x2*150)","OppSoH":"910 (350x2*210)","OppSoB":"325 (125x2*75)","atkLvl":"H","followUp":true,"extraInfo":["Kick follow-ups are only possible on Hit / Block (not on whiff like the punch follow-ups)","2-9F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":46},"MP Freeflow Kicks 3":{"moveName":"MP Freeflow Kicks 3","plnCmd":"qcf+MP > f+K > f+K","numCmd":"236MP > 6K > 6K","ezCmd":"SP / qcf+M > b+SP/b+A > b+SP/b+A","cmnName":"MP Rekka 3 (Kick)","fullStartup":"16+17+21","startup":21,"fullActive":"2(9)2(18)2(21)2","active":2,"recovery":64,"total":86,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"1320 (220*330x2*440)","dmg":550,"chp":"356 (55*82x2*137)","blockstun":17,"hitstop":11,"jugLimit":"3*4*5*10","jugIncr":"1x4","jugStart":"1x4","range":"?","DDoB":"10000 (1500*3500*2500x2)","DGain":"15000 (1500x2*1000x2*10000)","SelfSoH":"1700 (500x2*300*400)","SelfSoB":"850 (250x2*150*200)","OppSoH":"1190 (350x2*210*280)","OppSoB":"425 (125x2*75*100)","atkLvl":"H","followUp":true,"extraInfo":["Restores 1 extra bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge","Kick follow-ups are only possible on Hit / Block (not on whiff like the punch follow-ups)","5-9F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":47},"HP Freeflow Strikes":{"moveName":"HP Freeflow Strikes","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Rekka 1","startup":19,"active":"2(9)2","recovery":20,"total":45,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-20(-19)","dmg":"660 (220*440)","chp":"165 (55*110)","hcWinSpCa":"36 (Rekka) / 29 Su","hitstun":"34 total","blockstun":"30 total","hitstop":"3*10","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.977~2.964","DDoH":"8000 (4000x2)","DDoB":"5000 (1500*3500)","DGain":"3000 (1500x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":48},"HP Freeflow Strikes 2":{"moveName":"HP Freeflow Strikes 2","plnCmd":"qcf+HP > f+P","numCmd":"236HP > 6P","ezCmd":"qcf+H > SP/f+A","cmnName":"HP Rekka 2 (Punch)","fullStartup":"19+15","startup":15,"fullActive":"2(9)2(18)2(5)2","active":"2(5)2","recovery":27,"total":50,"onHit":-2,"onPC":2,"onBlock":-10,"onPP":"-27(-26)","dmg":"1155 (220*440*220*275) {495 (220*275)}","chp":"288 (55*110*55*68)","hcWinSpCa":"28 (Rekka)","hitstun":"34 total","blockstun":"26 total","hitstop":"3*8","jugLimit":"3*4*5*6","jugIncr":"1x4","jugStart":"1x4","range":"1.387~1.606","DDoH":4000,"DDoB":"8000 (1500*3500*1500x2)","DGain":"4000 (1500x2*500x2)","SelfSoH":"2000 (500x4)","SelfSoB":"1000 (250x4)","OppSoH":"1400 (350x4)","OppSoB":"500 (125x4)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-7F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":49},"HP Freeflow Strikes 3":{"moveName":"HP Freeflow Strikes 3","plnCmd":"qcf+HP > f+P > f+P","numCmd":"236HP > 6P > 6P","ezCmd":"qcf+H > SP/f+A > SP/f+A","cmnName":"HP Rekka 3 (Punch)","fullStartup":"19+15+16","startup":16,"fullActive":"2(9)2(18)2(5)2(18)2(4)2(14)3","active":"2(4)2(14)3","recovery":28,"total":68,"onHit":"KD +27","onPC":"KD +27","onBlock":-14,"onPP":"-28(-27)","dmg":"1815 (220*440*220*275*132x2*396) {825 (165x2*495)}","chp":"491 (55*110*55*68*40x2*123)","dmgScaling":"20% Start","hcWinSpCa":"46 Su","blockstun":"39 total","hitstop":"3*3*12","jugLimit":"3*4*5*6*7*7*10","jugIncr":"1x7","jugStart":"1x7","range":"1.77~2.407","DDoH":4000,"DDoB":"12500 (1500*3500*1500x5)","DGain":"5500 (1500x2*500x5)","SelfSoH":"3400 (500x6*400)","SelfSoB":"1700 (250x6*200)","OppSoH":"2380 (350x6*280)","OppSoB":"850 (125x6*100)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-6F gap on block depending on how delayed this follow-up Rekka input is performed","Incurs 20% damage scaling penalty if used as the first hit of a combo (canceled into Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":50},"HP Freeflow Kicks 2":{"moveName":"HP Freeflow Kicks 2","plnCmd":"qcf+HP > f+K","numCmd":"236HP > 6K","ezCmd":"qcf+H > b+SP/b+A","cmnName":"HP Rekka 2 (Kick)","fullStartup":"19+20","startup":20,"fullActive":"2(9)2(21)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"990 (220*440*330)","dmg":330,"chp":"247 (55*110*82)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"3*4*5","jugIncr":"1x3","jugStart":"1x3","range":"?","DDoB":"7500 (1500*3500*2500)","DGain":"4000 (1500x2*1000)","SelfSoH":"1300 (500x2*300)","SelfSoB":"650 (250x2*150)","OppSoH":"910 (350x2*210)","OppSoB":"325 (125x2*75)","atkLvl":"H","followUp":true,"extraInfo":["Kick follow-ups are only possible on Hit / Block (not on whiff like the punch follow-ups)","4-11F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":51},"HP Freeflow Kicks 3":{"moveName":"HP Freeflow Kicks 3","plnCmd":"qcf+HP > f+K > f+K","numCmd":"236HP > 6K > 6K","ezCmd":"qcf+H > b+SP/b+A > b+SP/b+A","cmnName":"HP Rekka 3 (Kick)","fullStartup":"19+20+24","startup":24,"fullActive":"2(9)2(21)2(24)2","active":2,"recovery":64,"total":89,"onHit":"KD -1","onPC":"KD -1","onBlock":-49,"onPP":-64,"fullDmg":"1474 (220*440*330*484)","dmg":605,"chp":"397 (55*110*82*150)","blockstun":17,"hitstop":11,"jugLimit":"3*4*5*10","jugIncr":"1x4","jugStart":"1x4","range":"?","DDoB":"10000 (1500*3500*2500x2)","DGain":"15000 (1500x2*1000x2*10000)","SelfSoH":"1700 (500x2*300*400)","SelfSoB":"850 (250x2*150*200)","OppSoH":"1190 (350x2*210*280)","OppSoB":"425 (125x2*75*100)","atkLvl":"H","followUp":true,"extraInfo":["Restores 1 extra bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge","Kick follow-ups are only possible on Hit / Block (not on whiff like the punch follow-ups)","8-12F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":52},"OD Freeflow Strikes":{"moveName":"OD Freeflow Strikes","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Rekka 1","startup":13,"active":"2(9)2","recovery":20,"total":45,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-20(-19)","SA2oH":"18*18","SA2oB":"13*12","dmg":"660 (220*440)","chp":"165 (55*110)","dmgScaling":"25% Start / Combo (2 hits)","hcWinSpCa":"36 (Rekka) / 27 Su","hitstun":"36 total","blockstun":"30 total","hitstop":"3*10","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"2.062~3.024","DDoH":"8000 (4000x2)","DDoB":"5000 (1500*3500)","DGain":-20000,"SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Cancelable into follow-up Punch / Kick rekkas (Punch rekkas can even be performed on whiff)","The follow-up punch rekkas do not count as separate hits in terms of damage scaling (all hits deal the same damage %)","Canceling into further Rekka punches is delayed a few frames on whiff compared to on hit / block","Cancelable into level 2 and 3 Supers on Hit / Block","Incurs 25% damage scaling penalty if used as the first hit of a combo and counts as 2 hits for damage scaling (when this or Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":53},"OD Freeflow Strikes 2":{"moveName":"OD Freeflow Strikes 2","plnCmd":"qcf+PP > f+P","numCmd":"236PP > 6P","ezCmd":"Auto SP / qcf+AA > SP/f+A","cmnName":"OD Rekka 2 (Punch)","fullStartup":"13+15","startup":15,"fullActive":"2(9)2(18)2(5)2","active":"2(5)2","recovery":27,"total":50,"onHit":-2,"onPC":2,"onBlock":-10,"onPP":"-27(-26)","dmg":"1210 (220*440*220*330) {550 (220*330)}","chp":"302 (55*110*55*82)","dmgScaling":"25% Start","hcWinSpCa":"28 (Rekka)","hitstun":"34 total","blockstun":"26 total","hitstop":"3*8","jugLimit":"3*4*5*6","jugIncr":"1x4","jugStart":"1x4","range":"1.377~1.596","DDoH":4000,"DDoB":"8000 (1500*3500*1500x2)","SelfSoH":"2000 (500x4)","SelfSoB":"1000 (250x4)","OppSoH":"1400 (350x4)","OppSoB":"500 (125x4)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-7F gap on block depending on how delayed this follow-up Rekka input is performed","Incurs 25% damage scaling penalty if used as the first hit of a combo (when Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":54},"OD Freeflow Strikes 3":{"moveName":"OD Freeflow Strikes 3","plnCmd":"qcf+PP > f+P > f+P","numCmd":"236PP > 6P > 6P","ezCmd":"Auto SP / qcf+AA > SP/f+A > SP/f+A","cmnName":"OD Rekka 3 (Punch)","fullStartup":"13+15+16","startup":16,"fullActive":"2(9)2(18)2(5)2(18)2(4)2(14)3","active":"2(4)2(14)3","recovery":28,"total":68,"onHit":"KD +27","onPC":"KD +27","onBlock":-14,"onPP":"-28(-27)","dmg":"2145 (220*440*220*330*165x2*605) {935 (165x2*605)}","chp":"532 (55*110*55*82*40x2*150)","dmgScaling":"25% Start","hcWinSpCa":"44 Su","blockstun":"39 total","hitstop":"3*3*12","jugLimit":"3*4*5*6*7*7*10","jugIncr":"1x7","jugStart":"1x7","range":"1.77~2.407","DDoH":4000,"DDoB":"12500 (1500*3500*1500x5)","SelfSoH":"3400 (500x6*400)","SelfSoB":"1700 (250x6*200)","OppSoH":"2380 (350x6*280)","OppSoB":"850 (125x6*100)","atkLvl":"H","followUp":true,"extraInfo":["Can be performed on whiff (but is delayed a few frames compared to when performed on hit / block)","2-6F gap on block depending on how delayed this follow-up Rekka input is performed","Incurs 25% damage scaling penalty if used as the first hit of a combo (when Freeflow Strikes 3 is canceled into Level 2 or Level 3 Super)"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":55},"OD Freeflow Kicks 2":{"moveName":"OD Freeflow Kicks 2","plnCmd":"qcf+PP > f+K","numCmd":"236PP > 6K","ezCmd":"Auto SP / qcf+AA > b+SP/b+A","cmnName":"OD Rekka 2 (Kick)","fullStartup":"13+14","startup":14,"fullActive":"2(9)2(17)2","active":2,"recovery":32,"total":47,"onHit":-7,"onPC":-3,"onBlock":-15,"onPP":"-32(-31)","fullDmg":"1045 (220*440*385)","dmg":385,"chp":"260 (50*110*95)","hcWinSpCa":"16 (Rekka)","hitstun":27,"blockstun":19,"hitstop":8,"jugLimit":"3*4*5","jugIncr":"1x3","jugStart":"1x3","range":"?","DDoB":"6500 (1500*3500*1500)","SelfSoH":"1300 (500x2*300)","SelfSoB":"650 (250x2*150)","OppSoH":"910 (350x2*210)","OppSoB":"325 (125x2*75)","atkLvl":"H","followUp":true,"extraInfo":["Kick follow-ups are only possible on Hit / Block (not on whiff like the punch follow-ups)","1-6F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":56},"OD Freeflow Kicks 3":{"moveName":"OD Freeflow Kicks 3","plnCmd":"qcf+PP > f+K > f+K","numCmd":"236PP > 6K > 6K","ezCmd":"Auto SP / qcf+AA > b+SP/b+A > b+SP/b+A","cmnName":"OD Rekka 3 (Kick)","fullStartup":"13+14+18","startup":18,"fullActive":"2(9)2(17)2(18)2","active":2,"recovery":64,"total":83,"onHit":"KD +1","onPC":"KD +1","onBlock":-49,"onPP":-64,"fullDmg":"1573 (220*440*385*528)","dmg":660,"chp":"425 (50*110*95*165)","blockstun":17,"hitstop":11,"jugLimit":"3*4*5*10","jugIncr":"1x4","jugStart":"1x4","range":"?","DDoB":"8000 (1500*3500*1500x2)","DGain":10000,"SelfSoH":"1700 (500x2*300*400)","SelfSoB":"850 (250x2*150*200)","OppSoH":"1190 (350x2*210*280)","OppSoB":"425 (125x2*75*100)","atkLvl":"H","followUp":true,"extraInfo":["Only Drink Rekka ender that's + on knockdown, granting Jamie an oki situation when used on a cornered opponent","Restores 1 extra bar of Drive Gauge | 1/6th (~17%)","Kick follow-ups are only possible on Hit / Block (not on whiff like the punch follow-ups)","2-6F gap on block depending on how delayed this follow-up Rekka input is performed"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":57},"LP Swagger Step":{"moveName":"LP Swagger Step","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Palm","startup":17,"active":9,"recovery":17,"total":42,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":"-24(-16)","dmg":990,"chp":247,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.939~2.29","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":58},"MP Swagger Step":{"moveName":"MP Swagger Step","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Palm","startup":20,"active":9,"recovery":17,"total":45,"onHit":"KD +39","onPC":"KD +39","onBlock":-6,"onPP":"-24(-16)","dmg":1100,"chp":275,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.264~2.77","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":59},"HP Swagger Step":{"moveName":"HP Swagger Step","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Palm","startup":25,"active":9,"recovery":16,"total":49,"onHit":"KD +42","onPC":"KD +42","onBlock":-3,"onPP":"-23(-15)","dmg":1320,"chp":330,"hcWinSpCa":25,"blockstun":22,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":"1 (PC: 0)","range":"2.669~3.13","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"noHL":true,"extraInfo":["Safe on block unlike LP/MP Palm and also +42 KD which sets Jamie up for a safe jump (same as his LK Breakdance at Drink Levels 2+)","A lot of active frames can be made + on block via spacing or oki","Puts the opponent into a limited juggle state on hit (free juggle state on Punish Counter)","Juggles into LK/OD Arrow Kick in the corner from max range (can also juggle into Arrow Kicks during specific corner juggles)","Cancelable into level 3 Super on Hit / Block","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":60},"OD Swagger Step":{"moveName":"OD Swagger Step","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"qcb+AA","cmnName":"OD Palm","startup":20,"active":9,"recovery":15,"total":43,"onHit":"KD +73 (Tumble)","onPC":"KD +87 Tumble (HKD +155 Wall Splat)","onBlock":-1,"onPP":"-22(-14)","SA2oH":"KD +89(103)","SA2oB":"15(16)","dmg":1210,"chp":302,"dmgScaling":"20% Start","hcWinSpCa":25,"blockstun":23,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.744~3.25","DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2","su3"],"noHL":true,"extraInfo":["Sends opponents tumbling backwards (can hit them OTG in this tumbling state)","On a grounded Punish Counter; the tumbling (KD +87) can lead into a low wall splat (HKD +155)","The opponent is in a grounded state after the low wall splat so they can be Thrown or Command Grabbed (but strike attacks still put the opponent into a juggle state even if they're technically grounded)","KDA in parentheses refers to when hit as a Punish Counter","Cancelable into level 2 and 3 Supers on Hit / Block","Counts as 2 hits of damage scaling when it hits as the start of a combo","Cancelable into another follow-up palm strike while in Drink Level 4"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":61},"LK Arrow Kick":{"moveName":"LK Arrow Kick","plnCmd":"f,d,df+LK","numCmd":"623LK","ezCmd":"f,d,df+L","cmnName":"LK DP","startup":5,"active":10,"recovery":52,"total":66,"onHit":"KD +42","onPC":"KD +42","onBlock":-44,"onPP":-59,"dmg":"1100 (550*550)","chp":275,"dmgScaling":"30% Start","blockstun":17,"hitstop":"8*11","jugLimit":"5*10","jugIncr":"1*5","jugStart":1,"range":"1.147 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-11","Low crushes on frames 5-22","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 15-41","Follow-up hit is airborne with 11F landing recovery","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into things like OD Arrow Kick or SA1 / SA3 (SA3 juggle is significantly rarer than the OD Arrow Kick or SA1 juggles)"],"moveType":"special","moveMotion":"DP","moveButton":"LK","movesList":"Special","i":62},"MK Arrow Kick":{"moveName":"MK Arrow Kick","plnCmd":"f,d,df+MK","numCmd":"623MK","ezCmd":"f,d,df+M","cmnName":"MK DP","startup":8,"active":9,"recovery":51,"total":67,"onHit":"KD +34","onPC":"KD +34","onBlock":-43,"onPP":-58,"dmg":"1320 (550*770)","chp":330,"blockstun":17,"hitstop":"8*11","jugLimit":"5*10","jugIncr":"1*5","jugStart":1,"range":"1.197 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-14","Low crushes on frames 8-23","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 17-40","Follow-up hit is airborne with 18F landing recovery","Cannot hit cross-up (behind Jamie)"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":63},"HK Arrow Kick":{"moveName":"HK Arrow Kick","plnCmd":"f,d,df+HK","numCmd":"623HK","ezCmd":"f+SP / f,d,df+H","cmnName":"HK DP","startup":10,"active":9,"recovery":51,"total":69,"onHit":"KD +39","onPC":"KD +39","onBlock":-43,"onPP":-58,"dmg":"1540 (550*440*550)","chp":385,"blockstun":17,"hitstop":"8*11*11","jugLimit":"5*10*10","jugIncr":"1*1*5","jugStart":1,"range":"1.247 (1st)","DDoH":5000,"DDoB":4000,"DGain":"2000(1000)","SelfSoH":"1000 (500*250x2)","SelfSoB":250,"OppSoH":"700 (350*175x2)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Invincible to airborne strikes on frames 1-16","Low crushes on frames 10-25","Does the follow-up strike on HIT only","Jamie becomes fully invincible for the follow-up strike on frames 19-42","Follow-up hit is airborne with 8F landing recovery (HK version recovers the fastest which is important for some juggle scenarios)","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into things like OD Arrow Kick or SA1 / SA3 (SA3 juggle is significantly rarer than the OD Arrow Kick or SA1 juggles)"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":64},"OD Arrow Kick":{"moveName":"OD Arrow Kick","plnCmd":"f,d,df+KK","numCmd":"623KK","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":9,"recovery":51,"total":65,"onHit":"KD +40","onPC":"KD +40","onBlock":-43,"onPP":-58,"dmg":"1650 (550*495*605)","chp":412,"blockstun":17,"hitstop":"8*11*11","jugLimit":"10*11*12","jugIncr":"1*1*1","jugStart":1,"range":"1.147 (1st)","DDoB":4000,"DGain":-20000,"SelfSoH":"1000 (500*250x2)","SelfSoB":250,"OppSoH":"700 (350*175x2)","OppSoB":125,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-9","Invincible to airborne strikes on frames 10-12","Low crushes on frames 10-21","Does the follow-up strike on HIT only","Jamie becomes fully invincible again for the follow-up strike on frames 15-38","Follow-up hit is airborne with 11F landing recovery","Cannot hit cross-up (behind Jamie)","In specific juggle scenarios this move can be juggled into another OD Arrow Kick"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":65},"Luminous Dive Kick (Drink 1)":{"moveName":"Luminous Dive Kick (Drink 1)","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Divekick (Drink 1)","startup":11,"active":"1(2)until land","recovery":13,"onHit":"KD +42(52)","onPC":"KD +42(52)","onBlock":"-8(2)","onPP":"-22(-12)","dmg":1100,"chp":275,"blockstun":16,"hitstop":13,"jugLimit":10,"jugIncr":10,"jugStart":1,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","airmove":true,"extraInfo":["Not an Overhead","Only possible during a forward jump","Divekick trajectory is determined by button strength; LK (Classic) / L (Modern): Short | MK (Classic) / M (Modern): Mid | HK (Classic) / H (Modern): Far","Can Tiger Knee motion this (214~9) to do it closer to the ground","Forced Knockdown state while airborne","Jamie can juggle afterwards on a grounded opponent if the Divekick connects low to the ground","Spiked knockdown on airborne opponents (no juggle possible after)","Good tool to bait throw techs or as an escape from corner throw loops","Frame advantage and KDA improves the lower Jamie connects to the opponents body","Jamie has no head hurtbox during the entire landing recovery frames, and transitions into a crouch state on the last recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Special","i":65.01},"OD Luminous Dive Kick (Drink 1)":{"moveName":"OD Luminous Dive Kick (Drink 1)","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Divekick (Drink 1)","startup":11,"active":"1(2)until land","recovery":13,"onHit":"KD +58(65)","onPC":"KD +58(65)","onBlock":"-4(5)","onPP":"-17(-11)","dmg":880,"chp":220,"dmgScaling":"20% Start / 10% Immediate","blockstun":18,"hitstop":13,"jugLimit":10,"jugIncr":2,"jugStart":2,"DDoH":4000,"DDoB":2000,"DGain":-20000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","airmove":true,"extraInfo":["Puts opponent into a limited OTG juggle state","Not an Overhead","Only possible during a forward jump","Can Tiger Knee motion this (214~9) to do it closer to the ground","Forced Knockdown state while airborne","Good tool to bait throw techs or as an escape from corner throw loops","Frame advantage and KDA improves the lower Jamie connects to the opponents body","Incurs a 10% damage scaling penalty","Jamie has no head hurtbox during the entire landing recovery frames, and transitions into a crouch state on the last recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":65.02},"LK Bakkai (Drink 2)":{"moveName":"LK Bakkai (Drink 2)","plnCmd":"qcf+LK","numCmd":"236LK","cmnName":"LK Breakdance (Drink 2)","startup":18,"active":"2(2)3(4)2(11)2","recovery":24,"total":67,"onHit":"KD +42","onPC":"KD +42","onBlock":-12,"onPP":"-24(-23)","dmg":"1540 (275x3*715)","chp":"382 (68x3*178)","hcWinSpCa":47,"blockstun":"38 total","hitstop":"2x3*14","jugLimit":"10x3*15","jugIncr":"1x4","jugStart":1,"range":"1.873~2.714","DDoH":4000,"DDoB":"3500 (500x3*2000)","DGain":"2800 (700x4)","SelfSoH":"2000 (500x4)","SelfSoB":"1000 (250x4)","OppSoH":"1400 (350x4)","OppSoB":"500 (125x4)","atkLvl":"H","xx":["su3"],"extraInfo":["Projectle invincible on frames 3-43 (until end of active frames)","Cancelable into level 3 Super on Hit / Block","Jamie's main combo tool that sets him up for a +42 safe jump oki afterwards"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":65.03},"MK Bakkai (Drink 2)":{"moveName":"MK Bakkai (Drink 2)","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"d+SP","cmnName":"MK Breakdance (Drink 2)","startup":22,"active":"2(1)2(3)2(5)2(12)2(5)2","recovery":31,"total":90,"onHit":"KD +35","onPC":"KD +35","onBlock":-16,"onPP":"-31(-30)","dmg":"1760 (275x5*385)","chp":"435 (68x5*95)","hcWinSpCa":63,"blockstun":"53 total","hitstop":"2x5*14","jugLimit":"10x5*15","jugIncr":"1x6","jugStart":1,"range":"2.493~3.908","DDoH":4000,"DDoB":"4500 (500x5*2000)","DGain":"4200 (700x6)","SelfSoH":"3000 (500x6)","SelfSoB":"1500 (250x6)","OppSoH":"2100 (350x6)","OppSoB":"750 (125x6)","atkLvl":"H","xx":["su3"],"extraInfo":["Projectle invincible on frames 4-59 (until end of active frames)","Cancelable into level 3 Super on Hit / Block"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":65.04},"HK Bakkai (Drink 2)":{"moveName":"HK Bakkai (Drink 2)","plnCmd":"qcf+HK","numCmd":"236HK","cmnName":"HK Breakdance (Drink 2)","startup":25,"active":"3(6)2(6)2(6)2(13)2(7)2(15)2","recovery":32,"total":124,"onHit":"KD +34","onPC":"KD +34","onBlock":-17,"onPP":"-32(-31)","dmg":"1980 (275x6*330)","chp":"490 (68x6*82)","hcWinSpCa":95,"blockstun":"82 total","hitstop":"2x6*14","jugLimit":"10x6*15","jugIncr":"1x7","jugStart":1,"range":"2.791~4.737","DDoH":4000,"DDoB":"5000 (500x6*2000)","DGain":"4900 (700x7)","SelfSoH":"3500 (500x7)","SelfSoB":"1750 (250x7)","OppSoH":"2450 (350x7)","OppSoB":"875 (125x7)","atkLvl":"H","xx":["su3"],"extraInfo":["Projectle invincible on frames 5-92 (until end of active frames)","Cancelable into level 3 Super on Hit / Block","Jamie's main combo tool when canceling from his heavier buttons or juggles, and builds a TON of super meter on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":65.05},"OD Bakkai (Drink 2)":{"moveName":"OD Bakkai (Drink 2)","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP","cmnName":"OD Breakdance (Drink 2)","startup":18,"active":"6(3)2(8)2(3)2(7)2(7)2(12)2(11)2(4)2(4)2","recovery":59,"total":159,"onHit":"KD +23","onPC":"KD +23","onBlock":-43,"onPP":"-62(-61)","SA2oH":14,"SA2oB":7,"dmg":"2000 (180x9*380)","chp":"500 (45x9*95)","hcWinSpCa":77,"blockstun":"99 total","hitstop":"2x9*14","jugLimit":"15x9*20","jugIncr":"1x10","jugStart":3,"range":"2.403~4.09","DDoH":4000,"DDoB":"6500 (500x9*2000)","DGain":-20000,"SelfSoH":"3200 (300x9*500)","SelfSoB":"1600 (150x9*250)","OppSoH":"2240 (210x9*350)","OppSoB":"800 (75x9*125)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Projectle invincible on frames 3-100 (until end of active frames)","Cancelable into level 2 and 3 Supers on Hit / Block","Good range and speed makes this a great tool to get punish projectiles especially when you can spend the SA2 cancel to continue the combo on hit or pressure when blocked"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":65.06},"Tenshin (Drink 3)":{"moveName":"Tenshin (Drink 3)","plnCmd":"hcb+K","numCmd":"63214K","ezCmd":"b+SP","cmnName":"Command Grab (Drink 3)","startup":8,"active":2,"recovery":52,"total":61,"onHit":8,"onPC":8,"dmgScaling":"20% Start (3rd hit) / 20% Immediate","jugIncr":1,"jugStart":0,"range":0.96,"SelfSoH":1000,"OppSoH":700,"atkLvl":"T","extraInfo":["Range: 0.96","Jamie cannot cancel into this command grab","Incurs 20% damage scaling to the third hit when used as the start of a combo (100 > 100 > 60)","Incurs 20% immediate damage scaling when combo'd into (like after a Crumple)","The grab does not benefit from bonus frame advantage on Counter-Hit or Punish Counter","Jamie is prone to saying a certain swear word on whiff"],"moveType":"command-grab","moveMotion":"HCB","moveButton":"1K","movesList":"Special","i":65.07},"OD Tenshin (Drink 3)":{"moveName":"OD Tenshin (Drink 3)","plnCmd":"hcb+KK","numCmd":"63214KK","ezCmd":"b+Auto SP","cmnName":"OD Command Grab (Drink 3)","startup":8,"active":2,"recovery":52,"total":61,"onHit":"HKD +86","onPC":"HKD +86","dmg":715,"dmgScaling":"30% Start","jugIncr":0,"jugStart":0,"range":0.96,"DDoH":2500,"DGain":-20000,"SelfSoH":1000,"OppSoH":700,"atkLvl":"T","extraInfo":["Range: 0.96","Jamie cannot cancel into this command grab","Knocks the opponent out into a Crumple + HKD state","The opponent remains in a grounded state on hit for +28 frames before going airborne (Jamie can even dash forward and still combo)","Incurs 30% damage scaling penalty if used as the first hit of a combo","The grab does not benefit from bonus frame advantage on Counter-Hit or Punish Counter","Jamie is prone to saying a certain swear word on whiff"],"moveType":"command-grab","moveMotion":"HCB","moveButton":"2K","i":65.08},"LP Swagger Hermit Punch (Drink 4)":{"moveName":"LP Swagger Hermit Punch (Drink 4)","plnCmd":"qcb+LP > f+P","numCmd":"214LP > 6P","ezCmd":"qcb+L > f+A","cmnName":"LP Palm follow-up (Drink 4)","fullStartup":"17+19","startup":17,"fullActive":"9(18)3","active":9,"recovery":39,"total":60,"onHit":"KD +20","onPC":"KD +20","onBlock":-23,"onPP":"-40(-38)","dmg":"1980 (990*990)","chp":"494 (247*247)","dmgScaling":"20% Start","hcWinSpCa":19,"blockstun":19,"hitstop":15,"jugLimit":"10*10","jugIncr":"1*1","jugStart":"1*1","range":"?","DDoB":"8000 (4000*4000)","DGain":"4000 (2000*2000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"H","xx":["su3"],"extraInfo":["Cancelable into level 3 Super on Hit / Block","Follow-up Palm hit counts as a second hit in terms of damage scaling","1-8F gap on block depending on how delayed the follow-up palm is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Special","i":65.09},"MP Swagger Hermit Punch (Drink 4)":{"moveName":"MP Swagger Hermit Punch (Drink 4)","plnCmd":"qcb+MP > f+P","numCmd":"214MP > 6P","ezCmd":"qcb+M > f+A","cmnName":"MP Palm follow-up (Drink 4)","fullStartup":"20+19","startup":20,"fullActive":"9(18)3","active":9,"recovery":39,"total":60,"onHit":"KD +20","onPC":"KD +20","onBlock":-23,"onPP":"-40(-38)","dmg":"2090 (1100*990)","chp":"522 (275*247)","dmgScaling":"20% Start","hcWinSpCa":19,"blockstun":19,"hitstop":15,"jugLimit":"10*10","jugIncr":"1*1","jugStart":"1*1","range":"?","DDoB":"8000 (4000*4000)","DGain":"4000 (2000*2000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"H","xx":["su3"],"extraInfo":["Cancelable into level 3 Super on Hit / Block","Follow-up Palm hit counts as a second hit in terms of damage scaling","1-8F gap on block depending on how delayed the follow-up palm is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":65.1},"HP Swagger Hermit Punch (Drink 4)":{"moveName":"HP Swagger Hermit Punch (Drink 4)","plnCmd":"qcb+HP > f+P","numCmd":"214HP > 6P","ezCmd":"qcb+H > f+A","cmnName":"HP Palm follow-up (Drink 4)","fullStartup":"25+19","startup":25,"fullActive":"9(18)3","active":9,"recovery":39,"total":60,"onHit":"KD +19","onPC":"KD +19","onBlock":-23,"onPP":"-40(-38)","dmg":"2310 (1320*990)","chp":"577 (330*247)","dmgScaling":"20% Start","hcWinSpCa":19,"blockstun":19,"hitstop":15,"jugLimit":"10*10","jugIncr":"1*1","jugStart":"1*1","range":"?","DDoB":"8000 (4000*4000)","DGain":"4000 (2000*2000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"H","xx":["su3"],"extraInfo":["Cancelable into level 3 Super on Hit / Block","Follow-up Palm hit counts as a second hit in terms of damage scaling","0-6F gap on block depending on how delayed the follow-up palm is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":65.11},"OD Swagger Hermit Punch (Drink 4)":{"moveName":"OD Swagger Hermit Punch (Drink 4)","plnCmd":"qcb+PP > f+P","numCmd":"214PP > 6P","ezCmd":"qcb+AA > f+A","cmnName":"OD Palm follow-up (Drink 4)","fullStartup":"20+19","startup":20,"fullActive":"9(18)3","active":9,"recovery":39,"total":60,"onHit":"KD +20","onPC":"KD +20","onBlock":-23,"onPP":"-40(-38)","SA2oH":"KD +55","SA2oB":12,"dmg":"2090 (1210*880)","chp":"577 (302*275)","dmgScaling":"20% Start","hcWinSpCa":19,"blockstun":19,"hitstop":15,"jugLimit":"10*10","jugIncr":"1*1","jugStart":"1*1","range":"?","DDoB":"8000 (4000*4000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Cancelable into level 2 and 3 Supers on Hit / Block","First Palm hit counts as 2 hits of damage scaling when it hits as the start of a combo","Normally a true blockstring but can have up to a 5F gap depending on how delayed the follow-up palm is performed"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":65.12},"Breakin'":{"moveName":"Breakin'","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":8,"active":"2*7(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2","recovery":74,"total":204,"onHit":"KD +12(4)","onPC":"KD +12(4)","onBlock":"-60(-93)","onPP":"-74(-107)","dmg":"2420(2035)","chp":"(550) 506*44","dmgScaling":"30% Minimum","blockstun":"78(15)42","hitstop":"2*4*2x10*18 (2*4*2x6*3*2*16)","jugLimit":20,"range":"1.836~3.93","DDoH":5000,"DDoB":2500,"DGain":"0(10000)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","noHL":true,"extraInfo":["Strike and Throw invincible on frames 1-12","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can hold down during the move to restore 1 extra bar of Drive Gauge | 1/6th (~17%) of Burnout Gauge, in exchange for sacrificing some damage (-385 damage) and some oki (+4 KDA instead of +12)","Moves Jamie quite far forward during its initial active frames, with impressive reach on its hitboxes","Jamie's fastest startup invincible Super Art makes this the ideal Reversal option while in Burnout","KDA is usually higher juggled into which can lead into stronger oki (Example: +3 extra KDA when juggled into after OD Palm)","Juggle Limit: 20"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":66},"Getsuga Saiho":{"moveName":"Getsuga Saiho","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":10,"active":"3(13)3","recovery":42,"total":70,"onHit":"HKD +71","onPC":"HKD +71","onBlock":-27,"onPP":"-43(-41)","dmg":2860,"chp":1100,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34 total","hitstop":"8*11","jugLimit":99,"jugIncr":"Reset","jugStart":0,"range":"1.945~2.525","DDoH":15000,"DDoB":"7500 (5500*2000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-12","Launches the opponent into a free juggle state on the regular version","Only goes into cinematic on first hit (only get a regular +14 knockdown for 550 damage on second hit)","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.8 Drive Bars for Jamie","Incurs 10% damage scaling when canceled into from specials","Puts the opponent into a free juggle state (and resets the current Juggle Counter to 0) allowing for free-form follow-up juggles"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":68},"Getsuga Saiho (Critical Art)":{"moveName":"Getsuga Saiho (Critical Art)","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":"3(13)3","recovery":42,"total":70,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-27,"onPP":"-43(-41)","dmg":4950,"chp":1375,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34 total","hitstop":"8*11","jugLimit":99,"range":"1.945~2.525","DDoH":20000,"DDoB":"7500 (5500*2000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","noHL":true,"extraInfo":["Fully invincible on frames 1-12","Only goes into cinematic on first hit (only get a regular +14 knockdown for 550 damage on second hit)","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for Jamie","Incurs 10% damage scaling when canceled into from specials"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":69}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Arrow Kick","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#bfa30c","phrase":"The top player is here!","fWalk":"0.048","bWalk":"0.035","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.5","bDashDist":"0.85","dRushDist":"0.988","dRushDistMin":"0.988","dRushDistBlock":"2.03","dRushDistMax":"3.002","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"JAM","hashtag":"#SF6_JAMIE","fastestNormal":"4f"}},"JP":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":6,"active":3,"recovery":10,"total":18,"onHit":4,"onPC":8,"onBlock":-2,"DRoH":"6(7)","DRoB":"0(1)","onPP":-11,"SA2oH":3,"SA2oB":-3,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":17,"blockstun":11,"hitstop":9,"range":1.22,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":12,"active":3,"recovery":21,"total":35,"onHit":1,"onPC":5,"onBlock":-6,"onPP":-22,"dmg":700,"hcWinSpCa":"*15","hcWinNotes":"*Only into Departure: Shadow","hitstun":25,"blockstun":18,"hitstop":11,"range":1.9,"DDoH":6000,"DDoB":4000,"DGain":3000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Solid poke tool with good range and hitbox priority","Can be canceled into Departure: Shadow while a portal is active"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":12,"active":2,"recovery":22,"total":35,"onHit":3,"onPC":25,"onBlock":-3,"DRoH":17,"DRoB":11,"onPP":-22,"SA2oH":13,"SA2oB":7,"dmg":800,"dmgScaling":"20% Start","hcWinSpCa":"16 (PC: 23)","hitstun":27,"blockstun":21,"hitstop":13,"jugLimit":4,"jugIncr":4,"jugStart":1,"range":1.58,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["JP's main combo / juggle / punish tool, as well as being fully cancelable with solid range for checking the opponent","Very strong punish tool granting full combo conversions with Drive Rush","Puts airborne opponents into a limited juggle state","Has some juggle potential naturally without Drive Rush","Large but brief hurtbox extension 1F before active frames which is strike invincible (cannot counter-poke projectiles)","Has slightly extended hurtboxes for the entire recovery frames","Counts as 2 hits of damage scaling when used as the start of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":3,"recovery":11,"total":18,"onHit":3,"onPC":7,"onBlock":-2,"DRoH":6,"DRoB":1,"onPP":-12,"SA2oH":3,"SA2oB":-2,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":17,"blockstun":12,"hitstop":9,"range":1.12,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"Auto M","startup":8,"active":3,"recovery":19,"total":29,"onHit":3,"onPC":7,"onBlock":-3,"DRoH":"13(15)","DRoB":"7(9)","onPP":-20,"SA2oH":7,"SA2oB":3,"dmg":600,"hcWinSpCa":15,"hitstun":25,"blockstun":19,"hitstop":11,"range":1.47,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Solid range combo tool that's fully cancelable","Lifts up the hurtbox of his extended foot on frames 2-10 making this a strong poke against low attacks"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":12,"active":4,"recovery":17,"total":32,"onHit":7,"onPC":11,"onBlock":2,"onPP":-19,"dmg":800,"hcWinSpCa":"*18","hcWinTc":18,"hcWinNotes":"*Into Departure: Shadow","hitstun":28,"blockstun":23,"hitstop":13,"range":1.62,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc"],"extraInfo":["Head hurtbox is invincible to airborne strikes on frames 9-15","Extended kicking leg is invincible to airborne strikes on frames 12-17","Jack-of-all-trades tool for JP that does a bit of everything (combo / pressure / oki / target-combo mixups / anti-air all in one button)","Whiffs on crouching from further away","Can be canceled into Departure: Shadow while a portal is active"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":11,"total":16,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":6,"DRoB":1,"onPP":-11,"SA2oH":3,"SA2oB":-2,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":17,"blockstun":12,"hitstop":9,"range":1.07,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["JP's only 4F normal option","Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-5 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":7,"active":4,"recovery":14,"total":24,"onHit":6,"onPC":10,"onBlock":-2,"DRoH":"11(14)","DRoB":"3(6)","onPP":-16,"SA2oH":7,"SA2oB":-1,"dmg":600,"hcWinSpCa":16,"hitstun":24,"blockstun":16,"hitstop":11,"range":1.22,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Solid combo / poke / buffer tool","Topmost hurtboxes on frames 1-10 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":9,"active":6,"recovery":20,"total":34,"onHit":1,"onPC":5,"onBlock":-6,"DRoH":17,"DRoB":10,"onPP":-24,"SA2oH":13,"SA2oB":6,"dmg":800,"hcWinSpCa":20,"hitstun":27,"blockstun":20,"hitstop":13,"jugLimit":6,"jugIncr":4,"jugStart":1,"range":0.87,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Extended arm is invincible to airborne strikes on frames 10-14 (after first active frame)","Strong vertical anti-air","Cannot hit cross-up (behind JP)","Extremely short horizontal range (mostly for anti-airing)","Has naturally high juggle limit without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":6,"active":2,"recovery":10,"total":17,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-10,"dmg":200,"dmgScaling":"20% Start","hcWinSpCa":"*12","hcWinNotes":"*Only into Departure: Shadow (no combo)","hitstun":14,"blockstun":10,"hitstop":9,"range":1.19,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can be canceled into Departure: Shadow while a portal is active (does not combo)"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":9,"active":3,"recovery":17,"total":28,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-18,"dmg":700,"dmgScaling":"20% Start","hcWinSpCa":"*15","hcWinNotes":"*Only into Departure: Shadow","hitstun":23,"blockstun":17,"hitstop":11,"range":1.74,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","extraInfo":["Extremely far range low poke tool that shifts JP's positioning forward","Can hit confirm into crouch MP on Punish Counter when in range","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can be canceled into Departure: Shadow while a portal is active"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","startup":10,"active":3,"recovery":21,"total":33,"onHit":"KD +27","onPC":"HKD +48","onBlock":-6,"onPP":-22,"dmg":900,"blockstun":18,"hitstop":13,"jugLimit":6,"jugIncr":6,"jugStart":1,"range":1.38,"DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Very short range sweep but has solid hitbox priority","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":10,"onHit":"8~9","onPC":"12~13","onBlock":"4~5","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.1,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+Auto M","startup":12,"active":3,"onHit":"12~13","onPC":"16~17","onBlock":"8~9","dmg":700,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.84,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Very far horizontal reach (furthest of JP's air normals)","Huge hurtbox extension 2F before active makes this move susceptible to being counterpoked out of the air","Projectile invincible on lower body (legs) on frames 12-22"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":5,"onHit":"9~15 (KD)","onPC":"13~19 (KD)","onBlock":"5~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":0.79,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit / Punish Counter","Solid vertical hitbox priority (below JP)","Projectile invincible on lower body (legs) on frames 9-23"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":8,"onHit":"4~10","onPC":"8~14","onBlock":"1~7","dmg":300,"hitstun":14,"blockstun":11,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as a fuzzy instant Overhead after a deep jump-in Heavy (or jump-in Mediums in Burnout as well)"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+M","startup":7,"active":6,"onHit":"9~13 (KD)","onPC":"13~17 (KD)","onBlock":"5~9","dmg":600,"hitstun":17,"blockstun":13,"hitstop":11,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":1.2,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state on hit","Good juggle / air-to-air tool","Projectile invincible on lower body (legs) on frames 7-20"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":11,"active":6,"onHit":"9~15","onPC":"13~19","onBlock":"5~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.24,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Very far horizontal reach (furthest of JP's air normals)","Huge hurtbox extension 2F before active makes this move susceptible to being counterpoked out of the air"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Guillotinna":{"moveName":"Guillotinna","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Overhead","startup":22,"active":2,"recovery":19,"total":42,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-19,"dmg":700,"hitstun":24,"blockstun":18,"hitstop":11,"range":1.5,"DDoH":5000,"DDoB":2500,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","extraInfo":["Overhead","Good frame advantage on hit (can combo when meaty or on Counter-Hit / Punish)"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":19},"Malice":{"moveName":"Malice","plnCmd":"df+HP","numCmd":"3HP","ezCmd":"df+H","cmnName":"Cane Sweep","startup":16,"active":3,"recovery":31,"total":49,"onHit":"HKD +17","onPC":"HKD +39","onBlock":-14,"onPP":-32,"dmg":900,"blockstun":20,"hitstop":13,"jugLimit":20,"jugIncr":20,"jugStart":1,"range":2.414,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Very far range sweep (albeit a bit slow start-up) that can be very hard to punish on block for some characters when spaced out properly","JP ducks slightly during start-up losing his head hurtbox on frames 13-34 (but not low enough to get under Sagat's MP/HP Tiger Shot) and is considered in a Standing state for the entire duration","Has naturally high juggle limit without Drive Rush"],"moveType":"normal","moveMotion":"DF","moveButton":"HP","movesList":"Command Normal","i":20},"Bylina":{"moveName":"Bylina","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Launcher Kick","startup":11,"active":"2*4","recovery":24,"total":40,"onHit":"KD +38","onPC":"KD +38","onBlock":"-5(-8)","DRoH":"KD +55","DRoB":12,"onPP":-28,"SA2oH":"KD +51","SA2oB":8,"dmg":"900 (300*600)","hcWinSpCa":34,"blockstun":"25(22)","hitstop":"13*13","jugLimit":"1*1","jugIncr":"0*1","jugStart":"1*1","range":"1.56~1.86","DDoH":"5000*5000 (10000)","DDoB":"2500*2500 (5000)","DGain":"1250*1250 (2500)","SelfSoH":"500*500 (1000)","SelfSoB":"250*250 (500)","OppSoH":"350*350 (700)","OppSoB":"125*125 (250)","atkLvl":"H","xx":["sp","su"],"extraInfo":["Head and extended kicking leg hurtboxes are invincible to airborne strikes on frames 8-16","Solid horizontal anti-air (albeit a bit slow start-up) that launches opponents on hit into a limited juggle state","Core combo / juggle tool","Cannot hit cross-up (behind JP)","First hit forces stand on hit","Second hit cannot hit crouching opponents, resulting in 3F worse frame advantage on block (-8)","Both hits are cancelable (the cancel window executes after the second hits active frames)"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":21},"Grom Strelka First":{"moveName":"Grom Strelka First","plnCmd":"b+MP","numCmd":"4MP","ezCmd":"b+M","cmnName":"b+MP","startup":8,"active":3,"recovery":16,"total":26,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":14,"DRoB":8,"onPP":-17,"SA2oH":10,"SA2oB":4,"dmg":500,"hcWinSpCa":17,"hcWinTc":23,"hitstun":24,"blockstun":18,"hitstop":13,"range":1.15,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"H","xx":["tc","sp","su"],"extraInfo":["Fully cancelable combo tool that also has a Target Combo extension"],"moveType":"normal","moveMotion":"B","moveButton":"MP","movesList":"Command Normal","i":22},"Grom Strelka":{"moveName":"Grom Strelka","plnCmd":"b+MP > MP","numCmd":"4MP > MP","ezCmd":"b+M > M","cmnName":"b+MP Target Combo","fullStartup":"8+10","startup":10,"fullActive":"3*3","active":3,"recovery":20,"total":32,"onHit":3,"onPC":7,"onBlock":-6,"DRoH":16,"DRoB":7,"onPP":-21,"SA2oH":12,"SA2oB":3,"fullDmg":"1000 (500*500)","dmg":500,"dmgScaling":"Combo (2 hits)","hcWinSpCa":"15(46)","hitstun":26,"blockstun":17,"hitstop":11,"DDoH":3000,"DDoB":"3000*2000 (5000)","DGain":"1500*800 (2300)","SelfSoH":"400*400 (800)","SelfSoB":"200*200 (400)","OppSoH":"280*280 (560)","OppSoB":"100*100 (200)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Fully cancelable combo tool","1F gap on block between hits","Counts as 2 hits of damage scaling"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":23},"Zilant":{"moveName":"Zilant","plnCmd":"HK > HP","numCmd":"5HK > HP","ezCmd":"H > H","cmnName":"HK Target Combo","fullStartup":"12+20","startup":20,"fullActive":"4*3","active":3,"recovery":20,"total":42,"onHit":3,"onPC":7,"onBlock":-3,"DRoH":15,"DRoB":9,"onPP":-21,"SA2oH":11,"SA2oB":5,"fullDmg":"1300 (800*500)","dmg":500,"hcWinSpCa":"18(51-54)","hcWinTc":"21(54-57)","hitstun":26,"blockstun":20,"hitstop":13,"DDoH":4000,"DDoB":"6000*2000 (8000)","DGain":"3000*1000 (4000)","SelfSoH":"1000*500 (1500)","SelfSoB":"500*250 (750)","OppSoH":"700*350 (1050)","OppSoB":"250*125 (375)","atkLvl":"H","xx":["tc","sp","su"],"followUp":true,"extraInfo":["Fully cancelable","Cannot combo into the Overhead / Low follow-ups without a Counter-Hit or Punish Counter on the second hit (HP)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":24},"Zilant Mid":{"moveName":"Zilant Mid","plnCmd":"HK > HP > HP","numCmd":"5HK > HP > HP","ezCmd":"H > H > H","cmnName":"Overhead Target Combo","fullStartup":"12+20+21","startup":21,"fullActive":"4*3*3","active":3,"recovery":22,"total":45,"onHit":3,"onPC":7,"onBlock":-4,"onPP":-23,"dmg":1000,"hitstun":28,"blockstun":21,"hitstop":13,"DDoH":10000,"DDoB":"6000*2500*5000 (13500)","DGain":"3000*1000*2000 (6000)","SelfSoH":"1000*500*1000 (2500)","SelfSoB":"500*250*500 (1250)","OppSoH":"700*350*700 (1750)","OppSoB":"250*125*250 (625)","atkLvl":"M","followUp":true,"extraInfo":["Overhead"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":25},"Zilant Low":{"moveName":"Zilant Low","plnCmd":"HK > HP > HK","numCmd":"5HK > HP > HK","ezCmd":"H > H > b+H","cmnName":"Low Target Combo","fullStartup":"12+20+21","startup":21,"fullActive":"4*3*3","active":3,"recovery":22,"total":45,"onHit":3,"onPC":7,"onBlock":-4,"onPP":-23,"dmg":1000,"hitstun":28,"blockstun":21,"hitstop":13,"DDoH":10000,"DDoB":"6000*2500*5000 (13500)","DGain":"3000*1000*2000 (6000)","SelfSoH":"1000*500*1000 (2500)","SelfSoB":"500*250*500 (1250)","OppSoH":"700*350*700 (1750)","OppSoB":"250*125*250 (625)","atkLvl":"L","followUp":true,"extraInfo":["Low"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":26},"Ravina":{"moveName":"Ravina","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +23","onPC":"HKD +23","dmg":"1200(2040)","dmgScaling":"40% Start / 20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Dash forward +1 for a weak corner strike/throw mixup (throw loses to 4F lights) or Drive Rush and manually time a mixup","Throws the opponent almost full-screen away","Incurs 40% damage scaling penalty when juggling into SA2 / Amnesia bombs","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Uragan":{"moveName":"Uragan","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +36","onPC":"HKD +36","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki when cornered: Can Drive Rush into Strike / Throw mix or just lock down with Torbalan (QCF Ghosts) or meaty Triglav (d,d+P)","Throws the opponent almost full-screen away","Does not deal its damage until the opponent hits the ground, and thus does not incur any damage scaling penalty when juggled into SA2 / Amnesia bombs","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":28},"Tornado":{"moveName":"Tornado","plnCmd":"LP+LK (air)","numCmd":"LPLK (air)","ezCmd":"L+M (air)","cmnName":"Air Throw","startup":5,"active":3,"onHit":"KD +32","onPC":"HKD +32","dmg":"1200(2040)","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":"1400(2800)","atkLvl":"T","airmove":true,"extraInfo":["Switches sides with opponent","Air Throw oki when cornered: Yes (+10 KD in their face after a forward dash)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for both players"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":29},"Drive Impact: Espada":{"moveName":"Drive Impact: Espada","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.535,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":30},"Drive Reversal: Exilio":{"moveName":"Drive Reversal: Exilio","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.622,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":31},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":32},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":33},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","startup":220,"total":220,"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":34},"Triglav":{"moveName":"Triglav","plnCmd":"d,d+P","numCmd":"22P","ezCmd":"db/d/df+SP / d,d+A","cmnName":"Ground Spike","startup":22,"active":10,"recovery":34,"total":55,"onHit":"KD +44","onPC":"KD +48","onBlock":-2,"onPP":-23,"dmg":800,"chp":200,"hcWinSpCa":17,"blockstun":32,"hitstop":8,"jugLimit":26,"jugIncr":6,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile hitbox","Button strength determines the distance at which the spike spawns (LP (Classic) / L (Modern): 30% screen length | MP (Classic) / M (Modern): 60% screen length | HP (Classic) / H (Modern): 90% screen length)","The spike appears from the ground travelling upwards (takes 3F to reach max height)","Multifunctional tool that's good for zoning / juggling / pressure / chip damage, as well a good oki tool with its plentiful active frames and strong frame advantage on block when meaty","Launches opponent into a limited juggle state on hit","All versions behave the same when used in the corner"],"moveType":"special","moveMotion":"DD","moveButton":"P","movesList":"Special","i":35},"OD Triglav":{"moveName":"OD Triglav","plnCmd":"d,d+PP","numCmd":"22PP","ezCmd":"d+Auto SP / d,d+AA","cmnName":"OD Ground Spike","startup":20,"active":"10*10","recovery":33,"total":53,"onHit":"KD +53(50)","onPC":"KD +57(50)","onBlock":3,"onPP":"3(-23)","SA2oH":"KD +56 / Combo","SA2oB":6,"dmg":"1000 (500*500)","chp":"250 (125*125)","dmgScaling":"20% Start","hcWinSpCa":19,"blockstun":"37(27)","hitstop":"0*8","jugLimit":"10*20","jugIncr":"10*10","jugStart":"1*1","DDoH":"2500*2500 (5000)","DDoB":"1500*1500 (3000)","DGain":-20000,"SelfSoH":"500*500 (1000)","SelfSoB":"250*250 (500)","OppSoH":"350*350 (700)","OppSoB":"125*125 (250)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["Two separate 1-hit OD projectile hitboxes","Spike placements depends on which 2 button strengths are used (LPMP (Classic) / LM (Modern): Close | LPHP (Classic) / LH (Modern): Mid | MPHP (Classic) / MH (Modern): Far)","The spike appears from the ground travelling upwards (takes 3F to reach max height)","Multifunctional tool that's good for zoning / juggling / pressure / chip damage, as well a good oki tool with its plentiful active frames and strong frame advantage on block when meaty","Launches opponent into a limited juggle state on hit","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"DD","moveButton":"2P","i":36},"LP Stribog":{"moveName":"LP Stribog","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"SP","cmnName":"LP Cane Swing","startup":16,"active":"3*3","recovery":28,"total":49,"onHit":"KD +38","onPC":"KD +38","onBlock":-10,"onPP":"-32(-29)","dmg":"1000 (300*700)","chp":"250 (75*175)","hcWinSpCa":"27(11)","blockstun":"24(21)","hitstop":"13*(8)","jugLimit":"1*50","jugIncr":"1*1","jugStart":"2*1","range":"1.56 (1st)","DDoH":"2000*3000 (5000)","DDoB":"1000*2500 (3500)","DGain":"500*1500 (2000)","SelfSoH":"300*500 (800)","SelfSoB":"150*250 (400)","OppSoH":"210*350 (560)","OppSoB":"75*125 (200)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["First hit is a 3F strike hitbox with the second hit being a 3F projectile hitbox (second hit can still be perfect parried as if it was a strike)","First hit can nullify 1 hit of a projectile, while the second hit is a 1-hit projectile, meaning together they can nullify 2 hits of a non-OD projectile (such as Ryu's Denjin Hadokens)","Second hit has slightly further range than the first hit","Launches the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":37},"MP Stribog":{"moveName":"MP Stribog","plnCmd":"qcf+MP","numCmd":"236MP","cmnName":"MP Cane Swing","startup":20,"active":"3(1)3","recovery":27,"total":53,"onHit":"KD +42","onPC":"KD +42","onBlock":-8,"onPP":"-32(-28)","dmg":"1200 (400*800)","chp":"300 (100*200)","hcWinSpCa":"30(13)","blockstun":"26(22)","hitstop":"13*(8)","jugLimit":"1*50","jugIncr":"1*1","jugStart":"2*1","range":"1.66 (1st)","DDoH":"2000*3000 (5000)","DDoB":"1000*2500 (3500)","DGain":"500*1500 (2000)","SelfSoH":"300*500 (800)","SelfSoB":"150*250 (400)","OppSoH":"210*350 (560)","OppSoB":"75*125 (200)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["First hit is a 3F strike hitbox with the second hit being a 3F projectile hitbox (second hit can still be perfect parried as if it was a strike)","First hit can nullify 1 hit of a projectile, while the second hit is a 1-hit projectile, meaning together they can nullify 2 hits of a non-OD projectile (such as Ryu's Denjin Hadokens)","Second hit has slightly further range than the first hit","Launches the opponent into a limited juggle state on hit","Can juggle into SA1 afterwards when used near corner"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":38},"HP Stribog":{"moveName":"HP Stribog","plnCmd":"qcf+HP","numCmd":"236HP","cmnName":"HP Cane Swing","startup":28,"active":"3(9)3","recovery":19,"total":61,"onHit":"KD +67(87)","onPC":"KD +67(87)","onBlock":4,"onPP":"-35(-23)","dmg":"800 (300*500)","chp":"200 (75*125)","hcWinSpCa":"31(6)","hcWinNotes":"*SA3 cancel will not usually connect; () refers to projectile hit only","blockstun":"36(26)","hitstop":"13*(8)","jugLimit":"1*2","jugIncr":"1*2","jugStart":"1*3","range":"1.80 (1st)","DDoH":"2000*3000 (5000)","DDoB":"1000*2500 (3500)","DGain":"500*1500 (2000)","SelfSoH":"300*500 (800)","SelfSoB":"150*250 (400)","OppSoH":"210*350 (560)","OppSoB":"75*125 (200)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["First hit is a 3F strike hitbox with the second hit being a 3F projectile hitbox (second hit can still be perfect parried as if it was a strike)","First hit can nullify 1 hit of a projectile, while the second hit is a 1-hit projectile, meaning together they can nullify 2 hits of a non-OD projectile (such as Ryu's Denjin Hadokens)","Due to the gap between the hits, it's not recommended using this HP version of the special against incoming projectiles","Second hit has slightly further range than the first hit","Causes a wall bounce on hit (limited juggle state)","Strong frame advantage on block means this can be used as a pressure/bully tool"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":39},"OD Stribog":{"moveName":"OD Stribog","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP","cmnName":"OD Cane Swing","startup":19,"active":"3(6)3","recovery":22,"total":52,"onHit":"KD +56(72)","onPC":"KD +56(72)","onBlock":2,"onPP":"-35(-26)","SA2oH":"KD +49","SA2oB":9,"dmg":"1000 (600*400)","chp":"250 (150*100)","hcWinSpCa":17,"hcWinNotes":"*1st hit only","blockstun":"36(27)","hitstop":"13*(8)","jugLimit":"1*2","jugIncr":"1*2","jugStart":"1*3","range":"1.80 (1st)","DDoH":"2000*3000 (5000)","DDoB":"1000*2500 (3500)","DGain":-20000,"SelfSoH":"300*500 (800)","SelfSoB":"150*250 (400)","OppSoH":"210*350 (560)","OppSoB":"75*125 (200)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["First hit is a 3F strike hitbox with the second hit being a 3F OD projectile hitbox (second hit can still be perfect parried as if it was a strike)","First hit can nullify 1 hit of a projectile, while the second hit is a 1-hit OD projectile, meaning together they can nullify 2 hits of OD projectiles","Second hit has slightly further range than the first hit","Causes a wall bounce on hit (limited juggle state)","Knockdown advantage varies greatly depending on how far away from the wall the opponent was when this hits (higher KDA the further away from the wall they are)","Good frame advantage on block means this can be used a pressure/bully tool","Deals 800 damage (400 chip) if only the second hit connects"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":40},"Departure":{"moveName":"Departure","plnCmd":"qcb+P","numCmd":"214P","ezCmd":"qcb+A","cmnName":"Portal","startup":150,"active":10,"recovery":50,"total":50,"onHit":"KD ~","onPC":"KD ~","onBlock":"~(31)","dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":31,"hitstop":13,"jugLimit":50,"jugIncr":"0/1 (notes)","jugStart":0,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","projectile":true,"extraInfo":["Spawns a portal in the air according to button strength used (LP: Close | MP: Mid | HP: Far)","After 150 frames; The portal automatically spawns a 1-hit projectile hitbox into the direction of the opponent","The spike appears from the portal travelling downwards towards the opponent","It takes the spike 1F to reach tall standing characters | 2F to reach medium size standing characters | 3F to reach crouching characters","Portal goes away if JP is hit or thrown","Portal opens up and then goes away if JP teleports to it via Departure: Window (qcb+LP/MP)","Spike can be activated prematurely with Departure: Shadow (qcb+HP)","Spike launches opponents into a free juggle state on hit when initating a juggle","Juggle Increase value becomes +1 when connecting mid-combo on an opponent in a Free Juggle state (but otherwise maintains the Juggle Count (+0 Juggle Increase) when hitting an opponent already in a limited juggle state (Juggle Count > 0))","Spike causes 31F of blockstun on block (true block advantage is very variable depending on what JP is doing)","All versions of the Portal are placed at the edge of the screen when used in the corner","Counts as 2 hits of damage scaling when used as the start of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"P","movesList":"Special","i":41},"OD Departure":{"moveName":"OD Departure","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"qcb+AA","cmnName":"OD Portal","startup":"110*140","active":"10(20)10","recovery":40,"total":40,"onHit":"KD ~","onPC":"KD ~","onBlock":"~(31)","dmg":"1000 (500*500)","chp":"250 (125*125)","dmgScaling":"20% Start","blockstun":"31 each","hitstop":"13*13","jugLimit":"50x2","jugIncr":"0/1 (notes)","jugStart":"0*0","DDoH":5000,"DDoB":"1500*1500 (3000)","DGain":-20000,"SelfSoH":"400*400 (800)","SelfSoB":"200*200 (400)","OppSoH":"280*280 (560)","OppSoB":"100*100 (200)","atkLvl":"H","projectile":true,"extraInfo":["Spawns 2 portals in the air at different distances depending on which 2 button strengths are used (LP: Close | MP: Mid | HP: Far","After 110 frames; The portal in closer proximity to JP automatically spawns a 1-hit OD projectile into the direction of the opponent, followed up with the secondary portal spawning a 1-hit OD projectile 30 frames later (frame 140 overall)","The spike appears from the portal travelling downwards towards the opponent","It takes the spike 1F to reach tall standing characters | 2F to reach medium size standing characters | 3F to reach crouching characters","Portal goes away if JP is hit or thrown","Portal opens up and then goes away if JP teleports to it via Departure: Window (qcb+LP/MP)","The portal in closer proximity to JP can be activated prematurely with Departure: Shadow (qcb+HP)","JP can only activate one of the two portals with Departure: Shadow (qcb+HP)","JP cannot spawn more portals via Departure until both portals have activated","Both spikes launche opponents into a free juggle state on hit when initating a juggle (but the second hit will put them into a limited juggle state afterwards)","Juggle Increase value becomes +1 when connecting mid-combo on an opponent in a Free Juggle state (but otherwise maintains the Juggle Count (+0 Juggle Increase) when hitting an opponent already in a limited juggle state (Juggle Count > 0))","Both spikes cause 31F of blockstun on block (true block advantage is very variable depending on what JP is doing)","All versions of the OD Portal place two separate portals on top of each other when used in the corner","Counts as 2 hits of damage scaling when used as the start of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":42},"Departure: Window":{"moveName":"Departure: Window","plnCmd":"qcb+P/PP > qcb+LP or MP","numCmd":"214P/PP > 214LP or MP","ezCmd":"qcb+A/AA > qcb+L or M","cmnName":"Portal Teleport","startup":6,"active":20,"recovery":"16+3","total":44,"projectile":true,"extraInfo":["Fully invincible on frames 6-25 (while JP is off-screen)","Airborne on frames 26-41 (Forced Knockdown + Punish Counter state) followed by 3F landing recovery","Teleports JP to its location and allows for follow-up aerial attacks on frames 31-41","Teleport location with OD portals active depends on button strength (LP: closer portal | MP: farther portal)","JP always faces towards the opponent after teleporting to a portal (can make for very ambigous cross-ups)","If JP does any move in the air then he has 3 landing recovery frames where he is punishable","If JP doesn't do any move in the air then he has only 1 landing recovery frame where he is punishable (but can block and cancel into anything he wants on the later 2 landing recovery frames)","The landing recovery frames follow the same rule as regular jumps do (they can never be canceled into any movement related options such as walking, dashing or another jump)"],"moveType":"special","moveMotion":"QCB","moveButton":"LPorMP","nonHittingMove":true,"movesList":"Special","i":43},"Departure: Shadow":{"moveName":"Departure: Shadow","plnCmd":"qcb+P > qcb+HP","numCmd":"214P > 214HP","ezCmd":"qcb+A > qcb+H","cmnName":"Portal Spike","startup":"19(21)","active":10,"recovery":21,"total":40,"onHit":"KD +58(60)","onPC":"KD +58(60)","onBlock":"9(11)","onPP":"-9(-11)","dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":31,"hitstop":13,"jugLimit":50,"jugIncr":"0/1 (notes)","jugStart":0,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","projectile":true,"extraInfo":["Spawns a 1-hit projectile hitbox into the direction of the opponent from the active portal","Multifunctional tool that's good for zoning / juggling / pressure / chip damage, as well a good oki tool with its plentiful active frames and very strong frame advantage on block","Spike launches opponents into a free juggle state on hit when initating a juggle","Juggle Increase value becomes +1 when connecting mid-combo on an opponent in a Free Juggle state (but otherwise maintains the Juggle Count (+0 Juggle Increase) when hitting an opponent already in a limited juggle state (Juggle Count > 0))","First active frame doesn't reach grounded opponents (effectively 20F start-up against standing opponents)","First 2 active frames don't reach regular size crouching opponents (effectively 21F start-up against crouching opponents)","Counts as 2 hits of damage scaling when used as the start of a combo","Can be canceled into from crouch LK / crouch MK / stand MP / stand HK despite not normally being special cancelable"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","movesList":"Special","i":44},"OD Departure: Shadow":{"moveName":"OD Departure: Shadow","plnCmd":"qcb+PP > qcb+HP","numCmd":"214PP > 214HP","ezCmd":"qcb+AA > qcb+H","cmnName":"OD Portal Spike","startup":"19(21)","active":"10(20)10","recovery":21,"total":40,"onHit":"KD +92(98)","onPC":"KD +92(98)","onBlock":"39(41)","onPP":20,"dmg":"1000 (500*500)","chp":"250 (125*125)","dmgScaling":"20% Start","blockstun":"31 each","hitstop":"13*13","jugLimit":"50x2","jugIncr":"0/1 (notes)","jugStart":"0*0","DDoH":5000,"DDoB":"1500*1500 (3000)","DGain":-20000,"SelfSoH":"400*400 (800)","SelfSoB":"200*200 (400)","OppSoH":"280*280 (560)","OppSoB":"100*100 (200)","atkLvl":"H","projectile":true,"extraInfo":["Spawns 2 separate OD projectile hitboxes from each portal in this order: LP > MP > HP portal","The spikes are angled downward towards the opponent","Multifunctional tool that's good for zoning / juggling / pressure / chip damage, as well a good oki tool with its plentiful active frames and very strong frame advantage on block","Both spikes launche opponents into a free juggle state on hit when initating a juggle (but the second hit will put them into a limited juggle state afterwards)","Juggle Increase value becomes +1 when connecting mid-combo on an opponent in a Free Juggle state (but otherwise maintains the Juggle Count (+0 Juggle Increase) when hitting an opponent already in a limited juggle state (Juggle Count > 0))","First active frame doesn't reach grounded opponents (effectively 20F start-up against standing opponents)","First 2 active frames don't reach regular size crouching opponents (effectively 21F start-up against crouching opponents)","Counts as 2 hits of damage scaling when used as the start of a combo","Can be canceled into from crouch LK / crouch MK / stand MP / stand HK despite not normally being special cancelable"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","movesList":"Special","i":45},"LK Torbalan":{"moveName":"LK Torbalan","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"qcf+L","cmnName":"LK Ghost","startup":14,"active":6,"recovery":36,"total":50,"onHit":"KD +42","onPC":"KD +42","onBlock":-6,"onPP":-18,"dmg":800,"chp":200,"hcWinSpCa":20,"blockstun":23,"hitstop":8,"jugLimit":10,"jugIncr":1,"jugStart":1,"DDoH":2500,"DDoB":3000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile speed: 0.13 which then decelerates by 0.01 per frame when the ghost gets into proximity of the opponent","Starts up an 8F attack when the ghost gets into proximity of the opponent or when it reaches max distance","Frame advantage listed refers to when being used point-blank (frame advantage increases the further away the opponent is, since then it takes the ghost longer to trigger its attack)","The triggered attack can whiff if the opponent moves past the ghost during the start-up of its attack","Cannot be used while SA2 (Lovushka) is active on screen"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":46},"MK Torbalan":{"moveName":"MK Torbalan","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"qcf+M","cmnName":"MK Ghost (Overhead)","startup":14,"active":6,"recovery":36,"total":50,"onHit":6,"onPC":10,"onBlock":-8,"onPP":-14,"dmg":1000,"chp":250,"dmgScaling":"20% Start","hcWinSpCa":"16*","hcWinNotes":"*Doesn't combo to SA3 at close range without CH/PC","hitstun":31,"blockstun":17,"hitstop":6,"jugLimit":10,"jugIncr":1,"jugStart":1,"DDoH":2500,"DDoB":3000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"M","xx":["su3"],"projectile":true,"extraInfo":["1-hit Overhead projectile","Projectile speed: 0.13 which then decelerates by 0.01 per frame when the ghost gets into proximity of the opponent","Starts up a 12F Overhead attack when the ghost gets into proximity of the opponent or when it reaches max distance","Frame advantage listed refers to when being used point-blank (frame advantage increases the further away the opponent is, since then it takes the ghost longer to trigger its attack)","The triggered attack can whiff if the opponent moves past the ghost during the start-up of its attack","Cannot be used while SA2 (Lovushka) is active on screen","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":47},"HK Torbalan":{"moveName":"HK Torbalan","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Ghost (Low)","startup":14,"active":6,"recovery":36,"total":50,"onHit":6,"onPC":10,"onBlock":-8,"onPP":-14,"dmg":1000,"chp":250,"dmgScaling":"20% Start","hcWinSpCa":"16*","hcWinNotes":"*Doesn't combo to SA3 at close range without CH/PC","hitstun":31,"blockstun":17,"hitstop":6,"jugLimit":10,"jugIncr":1,"jugStart":1,"DDoH":2500,"DDoB":3000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["su3"],"projectile":true,"extraInfo":["1-hit Low hitting projectile","Projectile speed: 0.13 which then decelerates by 0.01 per frame when the ghost gets into proximity of the opponent","Starts up a 12F Low hitting attack when the ghost gets into proximity of the opponent or when it reaches max distance","Frame advantage listed refers to when being used point-blank (frame advantage increases the further away the opponent is, since then it takes the ghost longer to trigger its attack)","The triggered attack can whiff if the opponent moves past the ghost during the start-up of its attack","Cannot be used while SA2 (Lovushka) is active on screen","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":48},"OD Torbalan":{"moveName":"OD Torbalan","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"qcf+AA","cmnName":"OD Ghost","startup":14,"active":"6(14)6","recovery":36,"total":50,"onHit":"KD +66","onPC":"KD +66","onBlock":25,"onPP":"-18(+13)","SA2oH":"Combo * KD +52","SA2oB":"40 * 11","dmg":"800 (400*400)","chp":"200 (100*100)","dmgScaling":"20% Start","hcWinSpCa":10,"blockstun":"54 total","hitstop":"13*13","jugLimit":"10*11","jugIncr":"1*6","jugStart":"1*6","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","DGain":-20000,"SelfSoH":"400*400 (800)","SelfSoB":"200*200 (400)","OppSoH":"280*280 (560)","OppSoB":"100*100 (200)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile speed: 0.13 which then decelerates by 0.01 per frame when the ghost gets into proximity of the opponent","Starts up an 8F attack when the ghost gets into proximity of the opponent or when it reaches max distance","Frame advantage listed refers to when being used point-blank (frame advantage increases the further away the opponent is, since then it takes the ghost longer to trigger its attack)","The triggered attack can whiff if the opponent moves past the ghost during the start-up of its attack","Perfect Parrying the first attack gives a large window to punish JP before the second attack connects","Cancelable into SA2/SA3 on first hit only (there seems to be some arbitrary max range from where JP can super cancel)","Cannot be used while SA2 (Lovushka) is active on screen","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":49},"Torbalan (Feint)":{"moveName":"Torbalan (Feint)","plnCmd":"qcf+K (hold)","numCmd":"236K (hold)","ezCmd":"qcf+A (hold)","cmnName":"Ghost (feint)","startup":34,"total":34,"extraInfo":["Great tool for mixing up your zoning / pressure and baiting the opponent"],"moveType":"special","moveMotion":"QCF","moveButton":"K","nonHittingMove":true,"movesList":"Special","i":50},"Embrace":{"moveName":"Embrace","plnCmd":"qcb+K","numCmd":"214K","ezCmd":"b+SP","cmnName":"Command Grab","startup":26,"active":3,"recovery":44,"total":72,"onHit":"HKD +18","onPC":"HKD +18","dmg":1800,"dmgScaling":"10% Immediate","jugLimit":0,"jugIncr":120,"jugStart":120,"DDoH":10000,"DGain":2500,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["1-hit ranged Command Grab projectile","Command Grab which can be combo'd into","Projectile speed: 0.13 which then decelerates by 0.01 per frame when the ghost gets into proximity of the opponent","Cannot be performed if a portal (Departure special or Super Art 2) is on screen","Deals +15% extra damage (2070) on Punish Counter"],"moveType":"special","moveMotion":"QCB","moveButton":"K","movesList":"Special","i":51},"OD Embrace":{"moveName":"OD Embrace","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"b+Auto SP","cmnName":"OD Command Grab","startup":26,"active":3,"recovery":44,"total":72,"onHit":"HKD +18","onPC":"HKD +18","dmg":2600,"dmgScaling":"10% Immediate","jugLimit":0,"jugIncr":120,"jugStart":120,"DDoH":10000,"DGain":-20000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["1-hit ranged Command Grab OD projectile","Command Grab which can be combo'd into","Projectile speed: 0.13 which then decelerates by 0.01 per frame when the ghost gets into proximity of the opponent","Cannot be performed if a portal (Departure special or Super Art 2) is on screen","Deals +15% extra damage (2990) on Punish Counter","Immediate damage scaling penalty of 25% when combo'd into"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":52},"Amnesia":{"moveName":"Amnesia","plnCmd":"d,d+K","numCmd":"22K","ezCmd":"f+SP","cmnName":"Counter","startup":3,"active":18,"recovery":"35(18~20)","total":55,"dmg":800,"chp":200,"blockstun":28,"hitstop":13,"DDoH":3000,"DDoB":2500,"DGain":"10000*1000","SelfSoH":"2000*1000 (3000)","SelfSoB":500,"OppSoH":700,"OppSoB":250,"extraInfo":["Counters Strikes (but not projectiles) frames 3-20","Rewards 1 bar of Drive Gauge on a successful counter","On successful Counter, JP steps back with 18~20F recovery (Normals & most Specials: 18F recovery | some Specials: 20F) recovery that's fully invincible and places a bomb near the opponent that continues to track them and explodes soon after (projectile hitbox explosion)","Before the bomb explodes, it has a 1-hit projectile hitbox durability which can absorb any OD or non-OD projectiles (but loses to Super projectiles)","Bomb causes proximity guard","The bomb incurs 60% damage scaling when combo'd into or when used as the first hit of a combo (applies the 60% scaling onto the third hit of the combo)","The bomb detonates early if SA3 is used to immediately punish the opponent after a succesful parry (this is to avoid JP being able to avoid the damage scalings by going straight into SA3)","A successful counter disables the opponent from canceling their attack (just like a Perfect Parry does)","Due to JP's recovery on a successful parry, the opponent can potentially recover before JP and continue the pressure as his fully invincible recovery finishes","This move cannot be performed again after a successful counter until the prior bombs have detonated","Counter-hit state on frames 1-2","Punish Counter state on frames 3-55"],"moveType":"special","moveMotion":"DD","moveButton":"K","movesList":"Special","i":53},"Amnesia: Bomb":{"moveName":"Amnesia: Bomb","plnCmd":"d,d+K (bomb)","numCmd":"22K (bomb)","ezCmd":"f+SP (bomb)","cmnName":"Counter (bomb)","startup":59,"active":10,"onHit":"KD ~","onPC":"KD ~","dmg":800,"chp":200,"dmgScaling":"50% Start (3rd hit) / 60% Immediate","blockstun":28,"hitstop":13,"jugLimit":100,"jugIncr":0,"jugStart":0,"DDoH":3000,"DDoB":2500,"DGain":"10000*1000","SelfSoH":"2000*1000 (3000)","SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","projectile":true,"extraInfo":["This move refers to the projectile bomb that spawns after Amnesia is successfully triggered","1-hit projectile hitbox","Before the bomb explodes, it has a 1-hit Super projectile hitbox durability which can absorb any OD or non-OD projectiles (but loses to Super projectiles)","Bomb causes proximity guard","The bomb incurs 60% damage scaling when combo'd into or when used as the first hit of a combo (applies the 60% scaling onto the third hit of the combo)","The bomb detonates early if SA3 is used to immediately punish the opponent after a succesful parry (this is to avoid JP being able to avoid the damage scalings by going straight into SA3)","Launches the opponent into a free juggle state on hit (and doesn't increase the current juggle state)"],"moveType":"special","movesList":"Special","i":54},"OD Amnesia":{"moveName":"OD Amnesia","plnCmd":"d,d+KK","numCmd":"22KK","ezCmd":"f+Auto SP","cmnName":"OD Counter","startup":1,"active":20,"recovery":"35(17~20)","total":55,"dmg":"1200 (600*600)","chp":"300 (150*150)","blockstun":"28 each","hitstop":"13 each","DDoH":5000,"DDoB":"1500*1500 (3000)","DGain":-20000,"SelfSoH":"2000*600x2 (3200)","SelfSoB":"300*300 (600)","OppSoH":"420*420 (840)","OppSoB":"150*150 (300)","extraInfo":["Counters Strikes and Ground Throws (but not projectiles) frames 1-20","On successful Counter, JP steps back with 17~20F recovery (Throws: 17F recovery | Normals & most Specials: 18F recovery | some Specials: 20F) that's fully invincible and places two bombs near the opponent that continues to track them and explodes soon after (projectile hitbox explosion)","Before the bomb explodes, it has a 1-hit projectile hitbox durability which can absorb any OD or non-OD projectiles (but loses to Super projectiles)","Bomb causes proximity guard","The bomb incurs 60% damage scaling when combo'd into or when used as the first hit of a combo (applies the 60% scaling onto the third hit of the combo)","The bombs detonates early if SA3 is used to immediately punish the opponent after a succesful parry (this is to avoid JP being able to avoid the damage scalings by going straight into SA3)","A successful counter disables the opponent from canceling their attack (just like a Perfect Parry does)","Due to JP's recovery on a successful parry, the opponent can potentially recover before JP and continue the pressure as his fully invincible recovery finishes","This move cannot be performed again after a successful counter until the prior bombs have detonated","Punish Counter state for the entire duration of the move"],"moveType":"special","moveMotion":"DD","moveButton":"2K","movesList":"Special","i":55},"OD Amnesia: Bomb":{"moveName":"OD Amnesia: Bomb","plnCmd":"d,d+KK (bomb)","numCmd":"22KK (bomb)","ezCmd":"f+Auto SP (bomb)","cmnName":"OD Counter (bomb)","startup":59,"active":"10(32)10","onHit":"KD ~","onPC":"KD ~","dmg":"1200 (600*600)","chp":"300 (150*150)","dmgScaling":"50% Start (3rd hit) / 60% Immediate","blockstun":"28 each","hitstop":"13 each","jugLimit":"100*100","jugIncr":"0*0","jugStart":"0*0","DDoH":5000,"DDoB":"1500*1500 (3000)","DGain":-20000,"SelfSoH":"2000*600x2 (3200)","SelfSoB":"300*300 (600)","OppSoH":"420*420 (840)","OppSoB":"150*150 (300)","atkLvl":"H","projectile":true,"extraInfo":["This move refers to the projectile bomb that spawns after OD Amnesia is successfully triggered","Two separate 1-hit OD projectile hitboxes","Before the bombs explode, they have a 1-hit projectile hitbox durability which can absorb any OD or non-OD projectiles (but loses to Super projectiles)","Bomb causes proximity guard","The bomb incurs 60% damage scaling when combo'd into or when used as the first hit of a combo (applies the 60% scaling onto the third hit of the combo)","The bombs detonates early if SA3 is used used to immediately punish the opponent after a succesful parry (this is to avoid JP being able to avoid the damage scalings by going straight into SA3)","Launches the opponent into a free juggle state on hit (and doesn't increase the current juggle state)"],"moveType":"special","movesList":"Special","i":56},"Chornobog":{"moveName":"Chornobog","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":8,"active":"14*~","recovery":62,"total":84,"onHit":"KD +22(32)","onPC":"KD +22(32)","onBlock":"-33(-23)","onPP":"-52(-42)","dmg":"2000 (400*1600)","chp":500,"dmgScaling":"30% Minimum","blockstun":"44(30)","hitstop":"16*(10)","jugLimit":"90*100","jugIncr":"10*100","jugStart":"10*100","range":"1.50 (1st)","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-10","Projectile hitbox on frames 8-21 that nullifies 1 hit of any projectile (Super projectile priority), followed by a 1-hit Super projectile on frames 22 and onward (flies full-screen)","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Knockdown increases the higher up it hits or the later active frames it lands","Despite being a projectile hitbox, this move can be Perfect Parried as if it was a Strike hitbox (screen freeze and only 1F recovery)"],"moveType":"super","moveMotion":"DQCF","moveButton":"P","movesList":"Super","i":57},"Lovushka":{"moveName":"Lovushka","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":1,"recovery":12,"total":13,"onBlock":"~(20)","dmg":"2000 (500x4)","chp":"300 (75x4)","dmgScaling":"40% Minimum / 25% Starter (3rd hit) / 25% Immediate","hitstun":"28 each","blockstun":"20 each","hitstop":"13 each","jugLimit":"100x4","jugIncr":"1x4","jugStart":"1x4","DDoH":"2500x4 (10000)","DDoB":"1000x4 (4000)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["No invincibility whatsoever","Spawns 4 separate 1-hit Super projectiles around the opponent that fly towards the middle in this order; High > Overhead > Low > Overhead","Each hit armor breaks","Each hit depletes 0.25 Drive Bar on hit for the opponent (1 Drive Bar in total)","Incurs 25% damage scaling when combo'd into or when used as the first hit of a combo (applies the 25% scaling onto the third hit of the combo)","Overall start-up of each projectile: 34F > 71F > 108F > 145F","Each projectile causes 20F of blockstun on block (17F gap between each projectile on block)"],"moveType":"super","moveMotion":"DQCB","moveButton":"P","movesList":"Super","i":58},"Interdiction":{"moveName":"Interdiction","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":18,"active":6,"recovery":62,"total":85,"onHit":"HKD +23","onPC":"HKD +23","onBlock":-50,"onPP":-66,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":18,"hitstop":13,"jugLimit":100,"DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Teleports next to the opponent during startup (attack can whiff if opponent is too high in the air)","Fully invincible on frames 1-23","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.8 Drive Bars for JP"],"moveType":"super","moveMotion":"DQCF","moveButton":"K","movesList":"Super","i":59},"Interdiction (Critical Art)":{"moveName":"Interdiction (Critical Art)","plnCmd":"qcf,qcf+K (CA)","numCmd":"236236K (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":18,"active":6,"recovery":62,"total":85,"onHit":"HKD +44","onPC":"HKD +44","onBlock":-50,"onPP":-66,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":18,"hitstop":13,"jugLimit":100,"DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Teleports next to the opponent during startup (attack can whiff if opponent is too high in the air)","Fully invincible on frames 1-23","Critical Art does +500 extra damage over regular version and gives better KDA for oki (+44 instead of +23)","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for JP"],"moveType":"super","moveMotion":"DQCF","moveButton":"K","movesList":"Super","i":60}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Amnesia","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"22","bDash":"23","color":"#f9fbfd","phrase":"Here's to a fair fight.","fWalk":"0.037","bWalk":"0.025","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.454","bDashDist":"1.003","dRushDist":"0.525","dRushDistMin":"0.525","dRushDistBlock":"1.857","dRushDistMax":"3.628","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"JP","hashtag":"#SF6_JP","fastestNormal":"4f"}},"Juri":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","startup":4,"active":4,"recovery":7,"total":14,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":4,"DRoB":-3,"onPP":-9,"SA2oH":8,"SA2oB":1,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":14,"hitstun":16,"blockstun":9,"hitstop":9,"range":0.85,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","A lot of active frames for a jab makes this a good oki tool, can be up to +8/+1 meaty","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":6,"active":4,"recovery":12,"total":21,"onHit":7,"onPC":11,"onBlock":2,"DRoH":12,"DRoB":7,"onPP":-14,"SA2oH":14,"SA2oB":9,"dmg":600,"hcWinSpCa":16,"hcWinTc":20,"hitstun":23,"blockstun":18,"hitstop":11,"range":0.93,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Extremely strong combo / pressure / oki tool with strong + frames and 4 active frames meaning it can be up to +10/+5 when used as a meaty","Hit confirmable into the b+HP Target Combo follow-up"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":10,"active":3,"recovery":24,"total":36,"onHit":-1,"onPC":3,"onBlock":-5,"DRoH":16,"DRoB":12,"onPP":-25,"SA2oH":18,"SA2oB":14,"dmg":800,"hcWinSpCa":17,"hitstun":26,"blockstun":22,"hitstop":13,"range":"1.49~1.588","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand","Solid whiff punish tool","Knocks down opponent on hit into a juggle state (KD +29) when chained into during Feng Shui Engine (Super Art Level 2)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"L","startup":5,"active":3,"recovery":9,"total":16,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":4,"DRoB":-1,"onPP":-10,"SA2oH":5,"SA2oB":0,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":13,"blockstun":7,"hitstop":9,"range":1.16,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Great range for a light and has a full conversion from max range during Feng Shui Engine (Super Art Level 2)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":"5*8","active":"2(1)3","recovery":17,"total":27,"onHit":3,"onPC":7,"onBlock":-4,"DRoH":"17*13","DRoB":"5*6","onPP":"-21*-18","SA2oH":"19*15","SA2oB":"7*8","dmg":"700 (400*300)","hcWinSpCa":14,"hitstun":"27*23","blockstun":"15*16","hitstop":"11*11","range":"0.74~1.427","DDoH":"6000 (3000*3000)","DDoB":"4000 (2000*2000)","DGain":"2000 (1000*1000)","SelfSoH":"1050 (350*700)","SelfSoB":"525 (175*350)","OppSoH":"735 (245*490)","OppSoB":"262 (87*175)","atkLvl":"H","xx":["sp","su"],"extraInfo":["Very strong poke tool as well as first hit coming out in only 5F comboing from stLP","Very good when used in combination with Drive Rush","Only first hit is cancelable and has VERY high hitstun (even combos into HK Fuha stock + launcher)","Both hits become cancelable during SA2 (FSE)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":17,"active":4,"recovery":19,"total":39,"onHit":"2(5)","onPC":"KD +42(45)","onBlock":"-3(0)","onPP":"-21(-18)","dmg":900,"dmgScaling":"20% Start","hitstun":25,"blockstun":20,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"2.19~2.264","DDoH":10000,"DDoB":6000,"DGain":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Really far range attack that's safe on block and launches the opponent into a limited juggle state on Punish Counter (KD +45 vs grounded opponents) makes this a very strong poke and footsie tool","Also puts airborne opponents into a limited juggle state on Counter-Hit / Punish Counter","Can be spaced out to hit on later active frames for better frame advantage","The brief extended leg hurtbox on frame 16 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Becomes fully cancelable while in Feng Shui Engine (Super Art Level 2)","Knocks down opponent on hit into a juggle state (KD +34) when chained into during Feng Shui Engine (Super Art Level 2)","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":3,"recovery":8,"total":14,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"onPP":-9,"SA2oH":7,"SA2oB":2,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":10,"hitstop":9,"range":0.92,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":4,"recovery":"14(15)","total":"23(24)","onHit":5,"onPC":9,"onBlock":-2,"DRoH":13,"DRoB":6,"onPP":-16,"SA2oH":15,"SA2oB":8,"dmg":600,"hcWinSpCa":16,"hitstun":23,"blockstun":16,"hitstop":11,"range":1.12,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Great combo/buffer tool as well as an anti-air for horizontal approaches","+1F extra recovery frame (15F) on whiff"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":4,"recovery":23,"total":34,"onHit":3,"onPC":7,"onBlock":-11,"DRoH":20,"DRoB":6,"onPP":-25,"SA2oH":22,"SA2oB":12,"dmg":900,"hcWinSpCa":18,"hitstun":30,"blockstun":16,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":"1 (PC air: 0)","range":0.873,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Extended leg is invincible on airborne strikes on frames 8-15","Forces stand","Solid anti-air (Punish Counter launches airborne opponents into a free juggle state)","Cannot hit cross-up (behind Juri)","Launches opponent on hit into a juggle state (KD +34) when chained into and becomes jump cancelable on Hit while in Feng Shui Engine (Super Art Level 2)","All of Juri's air normals cause a juggle state after jump canceling from crouch HP during Feng Shui Engine (Super Art Level 2)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":8,"total":15,"onHit":3,"onPC":7,"onBlock":-1,"onPP":-9,"dmg":200,"dmgScaling":"20% Start","hitstun":14,"blockstun":10,"hitstop":9,"range":0.97,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Becomes fully cancelable while in Feng Shui Engine (Super Art Level 2)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":19,"total":29,"onHit":1,"onPC":5,"onBlock":-6,"DRoH":11,"DRoB":4,"onPP":-20,"SA2oH":15,"SA2oB":8,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":23,"blockstun":16,"hitstop":9,"range":"1.446~1.517","DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Solid low poke / buffer tool with good range","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":10,"active":3,"recovery":23,"total":35,"onHit":"KD +38","onPC":"HKD +47","onBlock":-11,"onPP":-24,"dmg":900,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"1.787~1.798","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Becomes fully cancelable while in Feng Shui Engine (Super Art Level 2)"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":6,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.82,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cancelable into Divekick during forward jump while in Feng Shui Engine (Super Art Level 2)","Puts airborne opponents into a juggle state after jump canceling from crouch HP during Feng Shui Engine (Super Art level 2)"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":5,"onHit":"4~13 (KD)","onPC":"8~17 (KD)","onBlock":"-2~7","dmg":500,"hcWinSpCa":25,"hitstun":17,"blockstun":11,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":0.79,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Puts airborne opponents into a juggle state","Special cancelable into Divekicks","Can be useful to escape corner throw loops when canceled into divekick, since it can hit standing opponents on the way up","Can be used as an instant Overhead, but only if the opponent blocks a deep jump HK while in Burnout"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"ub of uf+H","startup":12,"active":6,"onHit":"HKD +23(34)","onPC":"HKD +23(34)","onBlock":"0~7","dmg":900,"blockstun":15,"hitstop":"13(9)","jugLimit":0,"jugIncr":1,"jugStart":100,"range":0.16,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Hard Knockdown on grounded opponents (KDA is higher the closer to the ground you hit them)","Spikes down opponent on airborne hit (no HKD state)","Cannot connect as a deep jump-in because the opponent's standing collision box pushes it out of reach","Projectile invincible on the lower body (legs) on frames 12-23","Cancelable into Divekick during forward jump while in Feng Shui Engine (Super Art Level 2)"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":4,"active":6,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.55,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as an instant Overhead","Cancelable into Divekick during forward jump while in Feng Shui Engine (Super Art Level 2)","Puts airborne opponents into a juggle state after jump canceling from crouch HP during Feng Shui Engine (Super Art level 2)"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":6,"active":6,"onHit":"9~13","onPC":"13~17","onBlock":"5~9","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Projectile invincible on the lower body (legs) on frames 6-20","Cancelable into Divekick during forward jump while in Feng Shui Engine (Super Art Level 2)","Puts airborne opponents into a juggle state after jump canceling from crouch HP during Feng Shui Engine (Super Art level 2)"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"ub or uf+HK","numCmd":"7 or 9HK","ezCmd":"ub of uf+Auto H","startup":10,"active":6,"onHit":"9~15","onPC":"13~19","onBlock":"5~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":0.96,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Projectile invincible on the legs on frames 10-19","Cancelable into Divekick during forward jump while in Feng Shui Engine (Super Art Level 2)","Puts airborne opponents into a juggle state after jump canceling from crouch HP during Feng Shui Engine (Super Art level 2)","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Neutral Jump HK":{"moveName":"Neutral Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":4,"onHit":"11~15","onPC":"15~19","onBlock":"7~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.05,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Hits on both sides of Juri","Projectile invincible on the lower body (legs) on frames 10-13","Puts airborne opponents into a juggle state when chained into (from jump MP) during Feng Shui Engine (Super Art level 2)","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"HK","movesList":"Command Normal","i":19},"Kyosesho":{"moveName":"Kyosesho","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"Auto M","cmnName":"f+MP","startup":8,"active":3,"recovery":17,"total":27,"onHit":4,"onPC":8,"onBlock":-3,"DRoH":14,"DRoB":7,"onPP":-18,"SA2oH":16,"SA2oB":9,"dmg":600,"hcWinSpCa":15,"hitstun":24,"blockstun":17,"hitstop":11,"jugLimit":0,"jugIncr":"1(2)","jugStart":1,"range":1.478,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Very useful combo tool as it keeps Juri closer when canceled from (including FSE chain cancels)","Hitting a juggled opponent (notably after OD Fuhajin) maintains the juggle state"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":20},"Senkai Kick":{"moveName":"Senkai Kick","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Overhead","startup":21,"active":2,"recovery":"21(23)","total":"43(45)","onHit":2,"onPC":6,"onBlock":-3,"onPP":-21,"dmg":600,"blockstun":23,"hitstop":11,"range":"1.837~1.845","DDoH":5000,"DDoB":2500,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"M","extraInfo":["Overhead","+2F extra recovery frames (23F) on whiff","Knocks down opponent on hit (KD +23) and becomes fully cancelable when chained into during Feng Shui Engine (Super Art Level 2)"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":21},"Renko Kicks":{"moveName":"Renko Kicks","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"f+HP","startup":"15*23","active":"3(5)3","recovery":"20(23)","total":"45(48)","onHit":2,"onPC":6,"onBlock":-4,"DRoH":"16*15","DRoB":"6*9","onPP":-21,"SA2oH":"18*17","SA2oB":"8*11","dmg":"1000 (500*500)","hcWinSpCa":"27*14","blockstun":"16*19","hitstop":"5*10","jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","range":"1.78~1.90","DDoH":10000,"DDoB":"5000 (2500*2500)","DGain":"2500 (1250*1250)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["sp","su"],"extraInfo":["Both hits are cancelable","+3F extra recovery frames (23F) on whiff","First hit has more hitstun for combos/cancels","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Puts airborne opponents into a limited juggle state","Knocks down opponent on hit into a juggle state (KD +40) when chained into during Feng Shui Engine (Super Art Level 2)"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":22},"Korenzan":{"moveName":"Korenzan","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"b+HK","startup":"10*19","active":"3(6)3","recovery":19,"total":40,"onHit":2,"onPC":6,"onBlock":-6,"DRoH":"10*14","DRoB":"4*6","onPP":-20,"SA2oH":"12*16","SA2oB":"6*8","dmg":"800 (400*400)","hcWinSpCa":"39*17","hitstun":"20*24 (33 total)","blockstun":"14*16 (25 total)","hitstop":"13*13","jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","range":"1.187~1.72","DDoH":"4000x2","DDoB":"3000 (1500*1500)","DGain":"3500 (1500*2000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["sp","su"],"extraInfo":["First hit forces stand on hit","Both hits are cancelable","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","First hit puts airborne opponents into a limited juggle state","Second hit puts airborne opponents into a limited OTG juggle state (+34 KD at worst)","Knocks down opponent on hit into an OTG juggle state (KD +39) when chained into during Feng Shui Engine (Super Art Level 2)"],"moveType":"normal","moveMotion":"B","moveButton":"HK","movesList":"Command Normal","i":23},"Death Crest 1":{"moveName":"Death Crest 1","plnCmd":"MP > b+HP","numCmd":"5MP > 4HP","ezCmd":"M > b+M","cmnName":"Target Combo","fullStartup":"6+16","startup":16,"fullActive":"4*3","active":3,"recovery":20,"total":34,"onHit":"KD +33","onPC":"KD +33","onBlock":-3,"onPP":-21,"fullDmg":"1100 (600*500)","dmg":500,"hcWinSpCa":"44 / 15","hcWinNotes":"*Both hits / 2nd hit only","blockstun":20,"hitstop":10,"jugLimit":"0*3","jugIncr":"1*1","jugStart":"1*1","DDoH":7000,"DDoB":"5000 (3000*2000)","DGain":"2500 (1500*1000)","SelfSoH":"1500 (500*1000)","SelfSoB":"750 (250*500)","OppSoH":"1050 (350*700)","OppSoB":"375 (125*250)","atkLvl":"H","followUp":true,"extraInfo":["Hit confirmable from stand MP by itself","2F gap between the hits on block"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Target Combo","i":24},"Death Crest 2":{"moveName":"Death Crest 2","plnCmd":"MP > b+HP > HP","numCmd":"5MP > 4HP > HP","ezCmd":"M > b+M > M","cmnName":"Target Combo 2","fullStartup":"6+16+17","startup":17,"fullActive":"4*3*3","active":3,"recovery":27,"total":46,"onHit":"KD +30","onPC":"KD +30","onBlock":-16,"SA2oH":46,"fullDmg":"1580 (600*500*480)","dmg":600,"hcWinSpCa":80,"hcWinNotes":"*on Hit only","blockstun":14,"hitstop":13,"jugLimit":"0*3*4","jugIncr":"1*1*1","jugStart":"1*1*1","DDoB":"6000 (3000*2000*1000)","DGain":"3500 (1500*1000*1000)","SelfSoH":"2000 (500*1000*500)","SelfSoB":"1000 (250*500*250)","OppSoH":"1400 (350*700*350)","OppSoB":"500 (125*250*125)","atkLvl":"H","xx":["su"],"followUp":true,"extraInfo":["The second and third hit is a true blockstring, regardless of delay","Last hit is cancelable into any Super on HIT only"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":25},"Spider Fang Throw":{"moveName":"Spider Fang Throw","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +25","onPC":"HKD +25","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Dash up for +3 mixup between throw/strike (not possible on mid-screen back-roll)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Shadow Kick Throw":{"moveName":"Shadow Kick Throw","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +18","onPC":"KD +18","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki: Basic meaties but no meaty throw","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Zanka-sen":{"moveName":"Zanka-sen","plnCmd":"LP+LK (air)","numCmd":"LPLK (air)","ezCmd":"L+M (air)","cmnName":"Air Throw","startup":5,"active":3,"onHit":"KD +2(4)","onPC":"HKD +2(4)","dmg":"1200(2040)","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":"1400(2800)","atkLvl":"T","airmove":true,"extraInfo":["Switches sides with the opponent","KDA is slightly higher depending on how high to the ground you throw them (up to +4 KD)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for both players"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":28},"Drive Impact: Sekkan Kick":{"moveName":"Drive Impact: Sekkan Kick","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.511,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","stun":33,"atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":29},"Drive Reversal: Kaita Raid":{"moveName":"Drive Reversal: Kaita Raid","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.598,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":30},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":31},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":32},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":33},"LK Fuhajin":{"moveName":"LK Fuhajin","plnCmd":"qcb+LK","numCmd":"214LK","ezCmd":"qcb+L","cmnName":"LK Fuha Store","startup":10,"active":4,"recovery":"19(21)","total":"32(34)","onHit":"KD +37","onPC":"KD +37","onBlock":-4,"onPP":-21,"dmg":600,"chp":150,"hcWinSpCa":19,"blockstun":21,"hitstop":"9(11)","jugLimit":1,"jugIncr":1,"jugStart":1,"range":0.95,"DDoH":5000,"DDoB":2500,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"extraInfo":["Has a secondary 1-hit projectile hitbox durability on frames 8-13","Stores 1 Fuha stock on frame 10, which enhances Juri's QCF specials","Juri remains stationary making this the safest Fuhajin on block, but also the most limited in terms of combos","Puts opponent into a limited juggle state","+2F extra recovery frames (21F) on whiff"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":34},"MK Fuhajin":{"moveName":"MK Fuhajin","plnCmd":"qcb+MK","numCmd":"214MK","ezCmd":"b+SP / qcb+M","cmnName":"MK Fuha Store","startup":13,"active":4,"recovery":21,"total":37,"onHit":"KD +37","onPC":"KD +37","onBlock":-6,"onPP":-23,"dmg":600,"chp":150,"hcWinSpCa":24,"blockstun":19,"hitstop":"9(11)","jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.526,"DDoH":5000,"DDoB":2500,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"extraInfo":["Has a secondary 1-hit projectile hitbox durability on frames 11-16","Stores 1 Fuha stock on frame 13, which enhances Juri's QCF specials","Juri takes a small step forward during start-up, making this more consistent in combos than the LK version","Puts opponent into a limited juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":35},"HK Fuhajin":{"moveName":"HK Fuhajin","plnCmd":"qcb+HK","numCmd":"214HK","ezCmd":"qcb+H","cmnName":"HK Fuha Store","startup":25,"active":5,"recovery":"19(21)","total":"48(50)","onHit":"KD +46","onPC":"KD +46","onBlock":-8,"onPP":-24,"dmg":500,"chp":125,"hcWinSpCa":16,"blockstun":15,"hitstop":11,"jugLimit":1,"jugIncr":1,"jugStart":3,"range":1.8,"DDoH":5000,"DDoB":2500,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"extraInfo":["Has a secondary 1-hit projectile hitbox durability on frames 14-19","Stores 1 Fuha stock on frame 16, which enhances Juri's QCF specials","Juri takes a big step forward during start-up, but only combos naturally from Juri's slower buttons (and from the first hit of 5MK)","Launches opponent into a limited juggle state (higher KDA and more juggles possible than the LK/MK versions)","+2F extra recovery frames (22F) on block"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":36},"OD Fuhajin":{"moveName":"OD Fuhajin","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"b+Auto SP / qcb+AA","cmnName":"OD Fuha Store","startup":12,"active":6,"recovery":21,"total":38,"onHit":"KD +45","onPC":"KD +45","onBlock":-12,"onPP":-25,"SA2oH":"KD +49","SA2oB":-8,"dmg":600,"chp":150,"dmgScaling":"Combo (2 hits)","hcWinSpCa":30,"blockstun":15,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":0,"range":1.619,"DDoH":5000,"DDoB":2500,"DGain":-20000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Has a secondary 2-hit OD Projectile hitbox durability on frames 10-17","Stores 1 Fuha stock on frame 12, which enhances Juri's QCF specials","Juri takes a small step forward during start-up (like the MK version) but cannot combo into this naturally from lights","Launches opponent into a free juggle state (higher KDA and more juggles possible than the LK/MK versions)","Can follow up the free juggle with f+MP for extra damage before the special/super cancel","Cancelable into level 2 Super (unlike the non-OD versions)","Counts as 2 hits of damage scaling when combo'd into"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":37},"Saihasho":{"moveName":"Saihasho","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"SP / qcf+L","cmnName":"Fireball","startup":16,"active":10,"recovery":20,"total":45,"onHit":-2,"onPC":2,"onBlock":-8,"onPP":-19,"dmg":400,"chp":100,"hcWinSpCa":"3 su","hitstun":31,"blockstun":22,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"?","DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.028","Not cancelable into further QCF specials without using 1 Fuha stock"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":38},"Saihasho (stock)":{"moveName":"Saihasho (stock)","plnCmd":"qcf+LK (stock)","numCmd":"236LK (stock)","ezCmd":"SP / qcf+L (stock)","cmnName":"Fireball (stock)","startup":16,"active":80,"recovery":29,"total":45,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-19,"dmg":600,"chp":150,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"3 su / follow-up","hitstun":28,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"?","DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.028","Costs 1 Fuha Stock","Cancelable into further QCF specials at the cost of 1 Fuha stock","Counts as 2 hits of damage scaling when combo'd into","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":39},"OD Saihasho":{"moveName":"OD Saihasho","plnCmd":"qcf+LK+MK","numCmd":"236LKMK","ezCmd":"Auto SP / qcf+L+M","cmnName":"OD Fireball","startup":11,"active":120,"recovery":27,"total":38,"onHit":"KD +39","onPC":"KD +42","onBlock":-2,"onPP":-6,"SA2oH":"KD +57","SA2oB":17,"dmg":"800 (400*400)","chp":"200 (100*100)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"7 su / 4 follow-up","blockstun":"26 total","hitstop":"5*6","jugLimit":"3*4","jugIncr":"1*2","jugStart":"1*1","range":"?","DDoH":"5000 \n(2500*2500)","DDoB":"3000 \n(1500*1500)","DGain":-20000,"SelfSoH":"600 \n(300*300)","SelfSoB":"300 \n(150*150)","OppSoH":"420 \n(210*210)","OppSoB":"150 \n(75*75)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit projectile (only second hit knocks down)","Projectile Speed: 0.035","+3 extra KDA (KD +42) on Counter-Hit / Punish Counter","Cancelable into further OD QCF specials on hit / block at the cost of 1 Fuha stock and 1 bar of drive-gauge (OD)","Counts as 2 hits of damage scaling when combo'd into","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"LKMK","i":40},"Ankensatsu":{"moveName":"Ankensatsu","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"d+SP / qcf+M","cmnName":"Axe Kick","startup":24,"active":4,"recovery":19,"total":46,"onHit":"5 (KD+24~26)","onPC":9,"onBlock":-8,"onPP":-21,"dmg":600,"chp":150,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"23 su","hitstun":28,"blockstun":15,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"2.12~2.35","DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Airborne low crush on frames 8-27 (Forced Knockdown state)","Not cancelable into further QCF specials without using 1 Fuha stock","The hitbox gradually expands forward on each active frame (can be spaced to hit on later frames)","Active frames 2-4 result in a knockdown on hit","Extends a proximity guard box on frame 5 onward that prevents the opponent from walking back out of the attack's range"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","movesList":"dddddddddd","i":41},"Ankensatsu (stock)":{"moveName":"Ankensatsu (stock)","plnCmd":"qcf+MK (stock)","numCmd":"236MK (stock)","ezCmd":"d+SP / qcf+M (stock)","cmnName":"Axe Kick (stock)","startup":24,"active":4,"recovery":19,"total":46,"onHit":8,"onPC":12,"onBlock":-8,"onPP":-21,"dmg":600,"chp":150,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"23 su / follow-up","hitstun":31,"blockstun":15,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.12~2.35","DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Airborne low crush on frames 8-27 (Forced Knockdown state)","Costs 1 Fuha Stock","Cancelable into further QCF specials at the cost of 1 Fuha stock","Puts airborne opponents into a limited juggle OTG bounce state (allows a consistent cancel into Level 3 Super)","The hitbox gradually expands forward on each active frame (can be spaced to hit on later frames)","Counts as 2 hits of damage scaling","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","movesList":"Special","i":42},"OD Ankensatsu":{"moveName":"OD Ankensatsu","plnCmd":"qcf+LK+HK","numCmd":"236LKHK","ezCmd":"d+Auto SP / qcf+L+H","cmnName":"OD Axe Kick","startup":24,"active":4,"recovery":19,"total":46,"onHit":9,"onPC":13,"onBlock":-8,"onPP":-21,"SA2oH":16,"SA2oB":-3,"dmg":800,"chp":200,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"23 su / follow-up","hitstun":32,"blockstun":15,"hitstop":13,"jugLimit":11,"jugIncr":1,"jugStart":1,"range":"2.12~2.35","DDoH":5000,"DDoB":3000,"DGain":-20000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Airborne low crush on frames 8-27 (Forced Knockdown state)","Cancelable into further OD QCF specials on hit / block at the cost of 1 Fuhajin stock and 1 bar of drive-gauge (OD)","The hitbox gradually expands forward on each active frame (can be spaced to hit on later frames)","Counts as 2 hits of damage scaling","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"LKHK","i":43},"Go Ohsatsu":{"moveName":"Go Ohsatsu","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"Spinning Kick","startup":18,"active":4,"recovery":27,"total":48,"onHit":"KD +27","onPC":"KD +27","onBlock":-11,"onPP":-29,"dmg":1000,"chp":250,"hcWinSpCa":"22 su","blockstun":20,"hitstop":"12(14)","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"2.613~2.693","DDoH":5000,"DDoB":4000,"DGain":1000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["su3"],"extraInfo":["Not cancelable into further QCF specials without using 1 Fuha stock"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","movesList":"Special","i":44},"Go Ohsatsu (stock)":{"moveName":"Go Ohsatsu (stock)","plnCmd":"qcf+HK (stock)","numCmd":"236HK (stock)","ezCmd":"qcf+H (stock)","cmnName":"Spinning Kicks (stock)","startup":18,"active":"4(12)3","recovery":27,"total":63,"onHit":"KD +37","onPC":"KD +37","onBlock":-12,"onPP":-28,"dmg":"1200 (700*500)","chp":"300 (175*125)","hcWinSpCa":"38 su / follow-up","blockstun":"34 total","hitstop":"4*12(6*14)","jugLimit":"6*7","jugIncr":"1*1","jugStart":"1*1","range":"2.613~3.771","DDoH":"5000 \n(2500*2500)","DDoB":"5000 \n(2500*2500)","DGain":"2000 \n(1000*1000)","SelfSoH":"700 (400*300)","SelfSoB":"350 (200*150)","OppSoH":"490 (280*210)","OppSoB":"175 (100*75)","atkLvl":"H","xx":["su3"],"extraInfo":["Costs 1 Fuha Stock","Cancelable into further QCF specials at the cost of 1 Fuha stock"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","movesList":"Special","i":45},"OD Go Ohsatsu":{"moveName":"OD Go Ohsatsu","plnCmd":"qcf+MK+HK","numCmd":"236MKHK","ezCmd":"qcf+M+H","cmnName":"OD Spinning Kicks","startup":18,"active":"4(12)3(28)5","recovery":28,"total":97,"onHit":"KD +32","onPC":"KD +32","onBlock":-16,"onPP":-31,"SA2oH":"17*KD +54*+52","SA2oB":"17*15*4","dmg":"1200 (400x3)","chp":"300 (100x3)","dmgScaling":"20% Start","hcWinSpCa":"77 su / follow-up","blockstun":"64 total","hitstop":"4*5*12(6*7*14)","jugLimit":"6*7*10","jugIncr":"1*3*1","jugStart":"1*3*1","range":"2.613~5.482","DDoH":"5000 \n(1700x2*1600)","DDoB":"6000 (2000x3)","DGain":-20000,"SelfSoH":"800 (300x2*200)","SelfSoB":"400 (150x2*100)","OppSoH":"560 (210x2*140)","OppSoB":"200 (75x2*50)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Cancelable into further OD QCF specials on hit / block at the cost of 1 Fuhajin stock and 1 bar of drive-gauge (OD)","All three hits are cancelable into Super levels 2 and 3 (different frame advantages depending on which hit you cancel on)","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"MKHK","i":46},"LP Tenserin":{"moveName":"LP Tenserin","plnCmd":"f,d,df+LP","numCmd":"623LP","ezCmd":"f,d,df+L","cmnName":"LP DP","startup":11,"active":"3(2)2","recovery":22,"total":39,"onHit":"KD +37","onPC":"KD +37","onBlock":-8,"onPP":"-27*-22","dmg":"800 (400*400)","chp":"200 (100*100)","hcWinSpCa":21,"blockstun":21,"hitstop":"3*6","jugLimit":"4*5","jugIncr":"1*2","jugStart":"1*1","range":"1.496~1.821","DDoH":5000,"DDoB":"4000 \n(2000*2000)","DGain":"2000 \n(1000*1000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["su3"],"extraInfo":["First two hits are cancelable into Level 3 Super","Not airborne"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":47},"MP Tenserin":{"moveName":"MP Tenserin","plnCmd":"f,d,df+MP","numCmd":"623MP","ezCmd":"f,d,df+M","cmnName":"MP DP","startup":5,"active":"8(5)2(3)2","recovery":"24+14","total":62,"onHit":"KD +31","onPC":"KD +31","onBlock":-37,"onPP":"-49(-56)","dmg":"1200 (300x4)","chp":"150 (75x2)","blockstun":"21 total","hitstop":"4*3*3*13","jugLimit":"2*5*10*11","jugIncr":"1x4","jugStart":"1x4","range":"0.88 (1st)","DDoH":5000,"DDoB":"4000 \n(2000*2000)","DGain":"2000 (500x4)","SelfSoH":"1000 (300x2*200x2)","SelfSoB":"300 (150x2)","OppSoH":"700 (210x2*140x2)","OppSoB":"150 (75x2)","atkLvl":"H","extraInfo":["Invincible against airborne strikes on frames 1-8","Airborne on frames 9-48 (Forced Knockdown state)","Cannot hit cross-up (behind Juri)"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":48},"HP Tenserin":{"moveName":"HP Tenserin","plnCmd":"f,d,df+HP","numCmd":"623HP","ezCmd":"f+SP / f,d,df+H","cmnName":"HP DP","startup":5,"active":"8(5)2(3)2","recovery":"24+14","total":62,"onHit":"KD +28","onPC":"KD +28","onBlock":-37,"onPP":"-49(-56)","dmg":"1200 (300x4)","chp":"150 (75x2)","blockstun":"21 total (17 crouch)","hitstop":"4*3*3*13","jugLimit":"2*5*10*11","jugIncr":"1x4","jugStart":"1x4","range":"1.061 (1st)","DDoH":5000,"DDoB":"4000 \n(2000*2000)","DGain":"2000 (500x4)","SelfSoH":"1000 (300x2*200x2)","SelfSoB":"300 (150x2)","OppSoH":"700 (210x2*140x2)","OppSoB":"150 (75x2)","atkLvl":"H","extraInfo":["Invincible against airborne strikes on frames 1-8","Airborne on frames 7-48 (Forced Knockdown state)","Cannot hit cross-up (behind Juri)","Second hit whiffs on crouch block (-41 oB less chip damage)"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":49},"OD Tenserin":{"moveName":"OD Tenserin","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":"4(1)2(6)2(2)2","recovery":"32+19","total":75,"onHit":"KD +5","onPC":"KD +5","onBlock":-48,"onPP":-68,"dmg":"1600 (600*200x3*400)","chp":"200 (150*50)","blockstun":"22 total","hitstop":"3x4*8","jugLimit":"6*8x3*50","jugIncr":"1*0x3*10","jugStart":"1x4*10","range":"1.03 (1st)","DDoB":"4000 \n(2000*2000)","DGain":-20000,"SelfSoH":"900 (400*100x3*200)","SelfSoB":"250 (200*50)","OppSoH":"630 (280*70x3*140)","OppSoB":"125 (100*25)","atkLvl":"H","extraInfo":["Fully invincible on frames 1-9","Airborne on frames 10-56 (Forced Knockdown state)","Cannot hit cross-up (behind Juri)","Final attack only occurs on hit"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":50},"Shiku-sen":{"moveName":"Shiku-sen","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Divekick","startup":18,"active":"until ground","recovery":18,"onHit":"KD +34(41)","onPC":"KD +34(41)","onBlock":"-10(-3)","onPP":"-24(-17)","dmg":400,"chp":100,"blockstun":16,"hitstop":5,"jugLimit":20,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","airmove":true,"extraInfo":["Puts the opponent into a limited juggle state","Cancelable into the Shiren-sen follow-up hits on HIT only","Forced Knockdown state while airborne","Crouch size hurtboxes on landing recovery frames 4-18 (but still in a standing state)"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Special","i":51},"OD Shiku-sen":{"moveName":"OD Shiku-sen","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Divekick","startup":16,"active":"until ground","recovery":18,"onHit":"KD +37(44)","onPC":"KD +37(44)","onBlock":"-10(-3)","onPP":"-24(-17)","dmg":300,"chp":75,"blockstun":16,"hitstop":5,"jugLimit":20,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":3000,"DGain":-20000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","airmove":true,"extraInfo":["Puts the opponent into a limited juggle state","Cancelable into the OD Shiren-sen follow-up hits on HIT only","Forced Knockdown state while airborne","Crouch size hurtboxes on landing recovery frames 4-18 (but still in a standing state)"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":52},"> Shiren-sen":{"moveName":"> Shiren-sen","plnCmd":"qcb+K > K (air)","numCmd":"214K > K (air)","ezCmd":"SP / qcb+A > A (air)","cmnName":"Divekick Follow-up","startup":6,"active":"4(4)4(17)4","recovery":12,"total":77,"onHit":"KD +28(39)","onPC":"KD +28(39)","dmg":"1600 (400*300x2*600)","hitstop":"2*3*10","jugLimit":"20*21x3","jugIncr":"1*0*0*1","jugStart":"1x4","DGain":"1800 (600x3)","SelfSoH":"1200 \n(600*200x3)","OppSoH":"840 \n(420*140x3)","atkLvl":"H","airmove":true,"extraInfo":["Puts the opponent into a limited juggle state","Juri is in a crouch state during the 12F landing recovery","Recovery frames listed does not include the airborne recovery frames which vary depending on height","KDA varies depending on how delayed the follow-up is input, as well as height (the higher Juri connects the higher the KDA is)","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Special","i":53},"> OD Shiren-sen":{"moveName":"> OD Shiren-sen","plnCmd":"qcb+KK > K (air)","numCmd":"214KK > K (air)","ezCmd":"Auto SP / qcb+AA > A (air)","cmnName":"OD Divekick Follow-up","startup":6,"active":"4(4)4(17)4","recovery":7,"total":77,"onHit":"KD +50(57)","onPC":"KD +50(57)","dmg":"(1200) 300x4","hitstop":"2*2*12","jugLimit":"20*21x3","jugIncr":"1*0*0*1","jugStart":"1x4","SelfSoH":"1200 \n(600*200x3)","OppSoH":"840 \n(420*140x3)","atkLvl":"H","airmove":true,"extraInfo":["Puts the opponent into a limited juggle state","Juri is in a crouch state during the 7F landing recovery","Recovery frames listed does not include the airborne recovery frames which vary depending on height","KDA varies depending on how delayed the follow-up is input, as well as height (the higher Juri connects the higher the KDA is)","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Special","i":54},"Sakkai Fuhazan (0 stock)":{"moveName":"Sakkai Fuhazan (0 stock)","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1 (0 stock)","startup":7,"active":"43(13)35(42)~","recovery":58,"total":201,"onHit":"KD +26(49)","onPC":"KD +26(49)","onBlock":-32,"onPP":-51,"dmg":1800,"chp":"500 (415*85)","dmgScaling":"30% Minimum","blockstun":"54*46*30","hitstop":"3*6*6*8*6*10","jugLimit":99,"jugIncr":"0x5*99","jugStart":1,"DDoH":"5000 \n(800x5*1000)","DDoB":"2500 \n(500*400x5)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","projectile":true,"extraInfo":["Strike and Throw invincible on frames 1-8","Has a large trailing hurtbox immediately after super freeze to prevent fireball evasion","Super projectile hitboxes","Projectile speed: 0.12 (final hit: 0.22)","Higher KDA the further away from the wall the opponent is (+26 KD when hitting a cornered opponent for example)","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":55},"Sakkai Fuhazan (1 stock)":{"moveName":"Sakkai Fuhazan (1 stock)","plnCmd":"qcf,qcf+K (hold)","numCmd":"236236K (hold)","ezCmd":"SP+H or f+SP+H / qcf,qcf+L (hold)","cmnName":"Super Art Level 1 (1 stock)","startup":7,"active":"43(13)35(42)~","recovery":58,"total":201,"onHit":"KD +26(49)","onPC":"KD +26(49)","onBlock":-32,"onPP":-51,"dmg":2100,"chp":"500 (415*85)","dmgScaling":"30% Minimum","blockstun":"54*46*30","hitstop":"3*6*6*8*6*10","jugLimit":99,"jugIncr":"0x5*99","jugStart":1,"DDoH":"5000 \n(800x5*1000)","DDoB":"2500 \n(500*400x5)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","projectile":true,"extraInfo":["Strike and Throw invincible on frames 1-8","Has a large trailing hurtbox immediately after super freeze to prevent fireball evasion","Super projectile hitboxes","Projectile speed: 0.12 (final hit: 0.22)","Higher KDA the further away from the wall the opponent is (+26 KD when hitting a cornered opponent for example)","Hold down the kick button during the Super to do this version (costs 1 Fuha stock)","+300 bonus damage over regular version","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","i":56},"Feng Shui Engine":{"moveName":"Feng Shui Engine","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":1,"recovery":6,"total":7,"SelfSoH":-20000,"SelfSoB":-20000,"extraInfo":["Duration of 600 frames (10 seconds) - The remaining timer freezes during any hitstop","Allows Juri to cancel all her normals into subsequent normals of equal or higher strength","Alters the properties of all the Heavy normals and f+MK Overhead when they are chained into (see the Super Install page framedata and notes on said moves for that information)","Allows Juri to cancel from normals that she couldn't cancel from before (stand HK / crouch LK / crouch HK / f+MK Overhead)","Unga bunga time"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","nonHittingMove":true,"movesList":"Super","i":57},"Feng Shui Engine (dash)":{"moveName":"Feng Shui Engine (dash)","plnCmd":"qcb,qcb+P (hold)","numCmd":"214214P (hold)","ezCmd":"b+SP+H / qcb,qcb+M (hold)","cmnName":"Super Art Level 2 Dash","startup":9,"active":11,"recovery":26,"total":45,"onHit":"-4(6)","onPC":"0(10)","onBlock":"-17(-7)","onPP":"-33(-25)","dmg":300,"chp":75,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":10,"jugLimit":99,"jugIncr":0,"jugStart":0,"range":"1.894~3.113","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Armor Break","Dash is cancelable on Hit or Block into normals (FSE chain version of the normals)","Puts airborne opponents into a juggle state (free juggle state if it's the first hit, otherwise just maintains the same juggle state as it was)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","i":58},"Kaisen Dankai Raku":{"moveName":"Kaisen Dankai Raku","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":10,"active":4,"recovery":52,"total":65,"onHit":"HKD +22","onPC":"HKD +22","onBlock":-36,"onPP":-54,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":20,"hitstop":17,"jugLimit":99,"range":"2.096~2.199","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2 Drive Bars for Juri","Incurs 10% damage scaling when canceled into from specials"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","movesList":"Super","i":59},"Kaisen Dankai Raku (Critical Art)":{"moveName":"Kaisen Dankai Raku (Critical Art)","plnCmd":"qcb,qcb+K (CA)","numCmd":"214214K (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":4,"recovery":52,"total":65,"onHit":"HKD +20","onPC":"HKD +20","onBlock":-36,"onPP":-54,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":20,"hitstop":17,"jugLimit":99,"range":"2.096~2.199","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Critical Art deals +500 extra over regular version (but -2 KDA)","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.4 Drive Bars for Juri","Incurs 10% damage scaling when canceled into from specials","Capcom knows what the Juri fans want"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","i":60}},"Super Install":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","startup":4,"active":4,"recovery":7,"total":14,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":4,"DRoB":-3,"onPP":-9,"SA2oH":8,"SA2oB":1,"dmg":100,"dmgScaling":"20% Start","hcWinSpCa":"14 sp / *16 ch","hcWinNotes":"*SA2 chain","hitstun":16,"blockstun":9,"hitstop":9,"range":0.85,"DDoH":500,"DDoB":125,"DGain":62,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","A lot of active frames for a jab makes this a good oki tool, can be up to +8/+1 meaty","Incurs 20% damage scaling penalty if used as the first hit of a combo","Damage (100) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (300) when not chained into","Puts airborne opponents into a juggle state when chained into"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":6,"active":4,"recovery":12,"total":21,"onHit":7,"onPC":11,"onBlock":2,"DRoH":12,"DRoB":7,"onPP":-14,"SA2oH":14,"SA2oB":9,"dmg":400,"hcWinSpCa":"16 sp / *18 ch","hcWinTc":20,"hcWinNotes":"*SA2 chain","hitstun":23,"blockstun":18,"hitstop":9,"range":0.93,"DDoH":1000,"DDoB":750,"DGain":375,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Extremely strong combo / pressure / oki tool with strong + frames and 4 active frames meaning it can be up to +10/+5 when used as a meaty","Hit confirmable into the b+HP Target Combo follow-up","Damage (400) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (600) when not chained into","Puts airborne opponents into a juggle state when chained into"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":10,"active":3,"recovery":24,"total":36,"onHit":"KD +29","onPC":"KD +29","onBlock":-5,"DRoH":"KD +46","DRoB":12,"onPP":-25,"SA2oH":"KD +48","SA2oB":14,"dmg":600,"hcWinSpCa":"17 sp / *19 ch","hcWinNotes":"*SA2 chain","hitstun":26,"blockstun":22,"hitstop":12,"range":"1.49~1.588","DDoH":2000,"DDoB":1250,"DGain":500,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand","Solid whiff punish tool","Knocks down opponent on hit into a juggle state (KD +29) when chained into during Feng Shui Engine (Super Art Level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"L","startup":5,"active":3,"recovery":9,"total":16,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":4,"DRoB":-1,"onPP":-10,"SA2oH":5,"SA2oB":0,"dmg":100,"dmgScaling":"20% Start","hcWinSpCa":"13 sp / *15 ch","hcWinNotes":"*SA2 chain","hitstun":13,"blockstun":7,"hitstop":9,"range":1.16,"DDoH":500,"DDoB":125,"DGain":62,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Great range for a light and has a full conversion from max range during Feng Shui Engine (Super Art Level 2)","Incurs 20% damage scaling penalty if used as the first hit of a combo","Damage (100) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (300) when not chained into","Puts airborne opponents into a juggle state when chained into"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":"5*8","active":"2(1)3","recovery":17,"total":27,"onHit":3,"onPC":7,"onBlock":-4,"DRoH":"13*13","DRoB":"5*6","onPP":"-21*-18","SA2oH":"19*15","SA2oB":"7*8","dmg":"300*200","hcWinSpCa":"29 sp / *31ch","hcWinNotes":"*SA2 chain","hitstun":"27*23","blockstun":"15*16","hitstop":"9*9","range":"0.74~1.427","DDoH":"1500 (750*750)","DDoB":"500*500","DGain":"250*250","atkLvl":"H","xx":["sp","su"],"extraInfo":["Very strong poke tool as well as first hit coming out in only 5F comboing from stLP","Very good when used in combination with Drive Rush","Both hits are cancelable dusing FSE","First hit has 4F less hitstun than normal when chained into during FSE (cannot combo into HK Fuhajin launcher as normal)","Damage (300*200) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (400*300) when not chained into","Puts airborne opponents into a juggle state when chained into"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":17,"active":4,"recovery":19,"total":39,"onHit":"KD +34","onPC":"KD +34","onBlock":-3,"DRoH":"KD +39","DRoB":2,"onPP":-21,"SA2oH":"KD +41","SA2oB":4,"dmg":700,"dmgScaling":"20% Start","hcWinSpCa":"26 (PC: 38)","hitstun":25,"blockstun":20,"hitstop":11,"range":"2.19~2.264","DDoH":2500,"DDoB":1500,"DGain":1000,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Really far range attack that's safe on block and launches the opponent on Punish Counter (KD +45) makes this a very strong poke and footsie tool","The brief extended leg hurtbox on frame 16 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Becomes fully cancelable while in Feng Shui Engine (Super Art Level 2)","Knocks down opponent on hit into a juggle state (KD +34) when chained into during Feng Shui Engine (Super Art Level 2)","Incurs a 20% damage scaling penalty if used as the first hit of a combo","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":3,"recovery":8,"total":14,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"onPP":-9,"SA2oH":7,"SA2oB":2,"dmg":100,"dmgScaling":"20% Start","hcWinSpCa":"13 sp / *15 ch","hcWinNotes":"*SA2 chain","hitstun":15,"blockstun":10,"hitstop":9,"range":0.92,"DDoH":500,"DDoB":125,"DGain":62,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Damage (100) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (300) when not chained into","Puts airborne opponents into a juggle state when chained into"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":4,"recovery":"14(15)","total":"23(24)","onHit":5,"onPC":9,"onBlock":-2,"DRoH":13,"DRoB":6,"onPP":-16,"SA2oH":15,"SA2oB":8,"dmg":400,"hcWinSpCa":"16 sp / *18 ch","hcWinNotes":"*SA2 chain","hitstun":23,"blockstun":16,"hitstop":9,"range":1.12,"DDoH":1000,"DDoB":750,"DGain":375,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Damage (400) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (600) when not chained into","Puts airborne opponents into a juggle state when chained into","+1 extra recovery frame (15F) on whiff only"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":4,"recovery":23,"total":34,"onHit":"KD +34","onPC":"KD +34","onBlock":-11,"DRoH":"KD +51","DRoB":6,"onPP":-25,"SA2oH":"KD +53","SA2oB":12,"dmg":700,"hcWinSpCa":"18 sp / *20 ch","hcWinNotes":"*SA2 chain","hitstun":30,"blockstun":16,"hitstop":11,"range":0.873,"DDoH":2000,"DDoB":1250,"DGain":500,"atkLvl":"H","xx":["j","sp","su"],"extraInfo":["Extended leg is invincible on airborne strikes on frames 8-15","Forces stand","Solid anti-air","Cannot hit cross-up (behind Juri)","Launches opponent on hit into a juggle state (KD +34) when chained into and becomes jump cancelable on Hit while in Feng Shui Engine (Super Art Level 2)","All of Juri's air normals cause a juggle state after jump canceling from crouch HP during Feng Shui Engine (Super Art Level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":8,"total":15,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":4,"DRoB":0,"onPP":-9,"SA2oH":6,"SA2oB":2,"dmg":100,"dmgScaling":"20% Start","hcWinSpCa":15,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.97,"DDoH":500,"DDoB":125,"DGain":62,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Becomes fully cancelable while in Feng Shui Engine (Super Art Level 2)","Damage (100) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (300) when not chained into","Puts airborne opponents into a juggle state when chained into"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":19,"total":29,"onHit":1,"onPC":5,"onBlock":-6,"DRoH":11,"DRoB":4,"onPP":-20,"SA2oH":15,"SA2oB":8,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":"13 sp / *15 ch","hcWinNotes":"*SA2 chain","hitstun":23,"blockstun":16,"hitstop":8,"range":"1.446~1.517","DDoH":1000,"DDoB":500,"DGain":250,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Incurs a 20% damage scaling penalty if used as the first hit of a combo","Damage (300) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (500) when not chained into","Puts airborne opponents into a juggle state when chained into"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":10,"active":3,"recovery":23,"total":35,"onHit":"KD +38","onPC":"HKD +47","onBlock":-11,"DRoH":"KD +54","DRoB":5,"onPP":-24,"SA2oH":"HKD +50","SA2oB":7,"dmg":700,"hcWinSpCa":"17 sp / *19 ch","hcWinNotes":"*SA2 chain","blockstun":15,"hitstop":9,"range":"1.787~1.798","DDoH":2500,"DDoB":1000,"DGain":750,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Becomes fully cancelable while in Feng Shui Engine (Super Art Level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"j.LP","startup":5,"active":6,"onHit":"KD","dmg":100,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.82,"DDoB":375,"DGain":125,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Cancelable into Divekick during forward jump while in Feng Shui Engine (Super Art Level 2)","Puts airborne opponents into a juggle state after jump canceling from crouch HP during Feng Shui Engine (Super Art level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"j.MP","startup":7,"active":5,"onHit":"KD","dmg":300,"hcWinSpCa":25,"hitstun":17,"blockstun":11,"hitstop":11,"range":0.79,"DGain":250,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Puts airborne opponents into a juggle state","Special cancelable into Divekicks","Can be useful to escape corner throw loops when canceled into divekick, since it can hit standing opponents on the way up","Can be used as an instant Overhead, but only if the opponent blocks a deep jump HK while in Burnout","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"j.HP","startup":12,"active":6,"onHit":"HKD +24(33)","onPC":"HKD +24(33)","dmg":700,"blockstun":15,"hitstop":13,"range":0.16,"DGain":500,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Cross-up","Hard Knockdown on grounded opponents (KDA is higher the closer to the ground you hit them)","Spikes down opponent on airborne hit (no HKD state)","Cannot connect as a deep jump-in because the opponent's standing collision box pushes it out of reach","Cancelable into Divekick during forward jump while in Feng Shui Engine (Super Art Level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"j.LK","ezCmd":"u+L","startup":4,"active":6,"onHit":"KD","dmg":100,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.55,"DGain":125,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Cross-up","Cancelable into Divekick during forward jump while in Feng Shui Engine (Super Art Level 2)","Puts airborne opponents into a juggle state after jump canceling from crouch HP during Feng Shui Engine (Super Art level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"j.MK","ezCmd":"u+M","startup":6,"active":6,"onHit":"KD","dmg":300,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoH":1000,"DDoB":625,"DGain":250,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Cross-up","Cancelable into Divekick during forward jump while in Feng Shui Engine (Super Art Level 2)","Puts airborne opponents into a juggle state after jump canceling from crouch HP during Feng Shui Engine (Super Art level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"ub or uf+HK","numCmd":"7 or 9HK","ezCmd":"ub of uf+H","startup":10,"active":6,"onHit":"KD","dmg":600,"hitstun":19,"blockstun":15,"hitstop":13,"range":0.96,"DDoB":1000,"DGain":500,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Cancelable into Divekick during forward jump while in Feng Shui Engine (Super Art Level 2)","Puts airborne opponents into a juggle state after jump canceling from crouch HP during Feng Shui Engine (Super Art level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Neutral Jump HK":{"moveName":"Neutral Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":4,"onHit":"KD","onPC":"KD","dmg":600,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.05,"DGain":500,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Hits on both sides of Juri","Puts airborne opponents into a juggle state when chained into (from jump MP) during Feng Shui Engine (Super Art level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":19},"Kyosesho":{"moveName":"Kyosesho","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"Auto M","cmnName":"f+MP","startup":8,"active":3,"recovery":17,"total":27,"onHit":4,"onPC":8,"onBlock":-3,"DRoH":14,"DRoB":7,"onPP":-18,"SA2oH":16,"SA2oB":9,"dmg":400,"hcWinSpCa":"15 sp / *17 ch","hcWinNotes":"*SA2 chain","hitstun":24,"blockstun":17,"hitstop":9,"range":1.478,"DDoH":1000,"DDoB":750,"DGain":375,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Very useful combo tool as it keeps Juri closer when canceled from (including FSE chain cancels)","Damage (400) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (600) when not chained into","Puts airborne opponents into a juggle state when chained into"],"moveType":"normal","moveMotion":"F","moveButton":"MP","i":20},"Senkai Kick":{"moveName":"Senkai Kick","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Overhead","startup":21,"active":2,"recovery":"21(23)","total":"43(45)","onHit":"KD +25","onPC":"KD +25","onBlock":-3,"DRoH":"KD +37","DRoB":9,"onPP":-21,"SA2oH":"KD +37","SA2oB":11,"dmg":400,"hcWinSpCa":15,"hitstun":27,"blockstun":23,"hitstop":9,"range":"1.837~1.845","DDoH":1250,"DDoB":625,"DGain":375,"atkLvl":"M","xx":["sp","su"],"extraInfo":["Overhead","+2 extra recovery frames (23F) on whiff only","Knocks down opponent on hit (KD +23) when chained into during Feng Shui Engine (Super Art Level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"F","moveButton":"MK","i":21},"Renko Kicks":{"moveName":"Renko Kicks","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"f+HP","startup":"15*23","active":"3(5)3","recovery":"20(23)","total":"45(48)","onHit":"KD +40","onPC":"KD +40","onBlock":-4,"DRoH":"KD +48*53","DRoB":"6*9","onPP":-21,"SA2oH":"KD +48*53","SA2oB":"8*11","dmg":"400*400","hcWinSpCa":"27*14 sp / *29*16 ch","hcWinNotes":"*SA2 chain","hitstun":"26*25","blockstun":"16*19","hitstop":"5*6","range":"1.78~2.15","DDoH":"2500 \n(1250*1250)","DDoB":"625*625","DGain":"313*312","atkLvl":"H","xx":["sp","su"],"extraInfo":["Both hits are cancelable","+3F extra recovery frames (23F) on whiff","First hit has more hitstun for combos/cancels","Both hits carry over the +4 extra frame advantage gained from Drive Rush","Puts airborne opponents into a limited juggle state","Knocks down opponent on hit into a juggle state (KD +40) when chained into during Feng Shui Engine (Super Art Level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"F","moveButton":"HP","i":22},"Korenzan":{"moveName":"Korenzan","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"b+HK","startup":"10*19","active":"3(6)3","recovery":19,"total":40,"onHit":"KD +20","onPC":"KD +20","onBlock":-6,"DRoH":"KD +51","DRoB":"4*6","onPP":-20,"SA2oH":"KD +51*32","SA2oB":"6*8","dmg":"300*300","hcWinSpCa":"39*17 sp / *41*19 ch","hcWinNotes":"*SA2 chain","blockstun":"14*16","hitstop":"9*9","range":"1.187~1.72","DDoH":"2000 \n(1000*1000)","DDoB":"375*375","DGain":"375*500","atkLvl":"H","xx":["sp","su"],"extraInfo":["FIrst hit forces stand on hit","Both hits are cancelable","Both hits carry over the +4 extra frame advantage gained from Drive Rush","First hit puts airborne opponents into a limited juggle state","Second hit puts airborne opponents into a limited OTG juggle state (+34 KD at worst)","Knocks down opponent on hit into an OTG juggle state (KD +39) when chained into during Feng Shui Engine (Super Art Level 2)","Framedata / damage / properties listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the framedata / damage / properties when not chained into"],"moveType":"normal","moveMotion":"B","moveButton":"HK","i":23},"Death Crest 1":{"moveName":"Death Crest 1","plnCmd":"MP > b+HP","numCmd":"5MP > 4HP","ezCmd":"M > b+M","cmnName":"Target Combo","fullStartup":"6+16","startup":16,"fullActive":"4*3","active":3,"recovery":20,"total":34,"onHit":"KD +33","onPC":"KD +33","onBlock":-3,"onPP":-21,"fullDmg":"400*500","dmg":500,"hcWinSpCa":"44 / 15","hcWinTc":"*Both hits / 2nd hit only","blockstun":20,"hitstop":10,"jugLimit":3,"jugIncr":1,"jugStart":1,"DDoH":7000,"DDoB":"750*500","DGain":"375*250","atkLvl":"H","followUp":true,"extraInfo":["Hit confirmable from stand MP by itself","2F gap between the hits on block","Damage (400*500) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (600*500) when not chained into"],"moveType":"normal","moveMotion":"B","moveButton":"HP","i":24},"Death Crest 2":{"moveName":"Death Crest 2","plnCmd":"MP > b+HP > HP","numCmd":"5MP > 4HP > HP","ezCmd":"M > b+M > M","cmnName":"Target Combo 2","fullStartup":"6+16+17","startup":17,"fullActive":"4*3*3","active":3,"recovery":27,"total":46,"onHit":"KD +30","onPC":"KD +30","onBlock":-16,"fullDmg":"1380 (400*500*480)","dmg":600,"hcWinSpCa":80,"hcWinNotes":"*on Hit only","blockstun":14,"hitstop":13,"jugLimit":4,"jugIncr":1,"jugStart":1,"DDoB":"750*500*250","DGain":"375*250*250","atkLvl":"H","xx":["su"],"followUp":true,"extraInfo":["The second and third hit is a true blockstring, regardless of delay","Last hit is cancelable into any Super on HIT only","Damage (400*500*480) listed here only refers to when chaining into this move via Feng Shui Engine (Super Art Level 2) - Refer to the regular Juri framedata sheet for the normal damage (600*500*480) when not chained into"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":25}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Tenserin","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"22","bDash":"23","color":"#494872","phrase":"Nowhere to run.","fWalk":"0.047","bWalk":"0.032","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.903","bDashDist":"1.114","dRushDist":"0.64","dRushDistMin":"0.64","dRushDistBlock":"2.479","dRushDistMax":"3.999","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"JUR","hashtag":"#SF6_JURI","fastestNormal":"4f"}},"Ken":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":3,"recovery":7,"total":13,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"onPP":-8,"runStopOH":-14,"runStopOB":-19,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.01,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"Auto M","startup":5,"active":4,"recovery":14,"total":22,"onHit":4,"onPC":8,"onBlock":-2,"DRoH":12,"DRoB":6,"onPP":-16,"runStopOH":-6,"runStopOB":-12,"dmg":600,"hcWinSpCa":16,"hcWinTc":17,"hitstun":22,"blockstun":16,"hitstop":11,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Has a hit confirmable (17F) MP > HP Target Combo follow-up (Bread and Butter combo tool)","The farthest ~40% of the hitbox is shifted upward (can whiff against some crouching extended hurtboxes in whiff punish scenarios)"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":10,"active":5,"recovery":17,"total":31,"onHit":3,"onPC":7,"onBlock":-2,"DRoH":15,"DRoB":10,"onPP":-20,"runStopOH":-3,"runStopOB":-8,"dmg":800,"hcWinSpCa":19,"hitstun":25,"blockstun":20,"hitstop":13,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Fantastic combo / poke tool that's hit confirmable with a lot of active frames","Shoto stand HP privilege"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":12,"total":18,"onHit":0,"onPC":4,"onBlock":-2,"DRoH":3,"DRoB":1,"onPP":-12,"runStopOH":-14,"runStopOB":-16,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":14,"blockstun":12,"hitstop":9,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Good range for a light normal","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":8,"active":3,"recovery":20,"total":30,"onHit":3,"onPC":7,"onBlock":-5,"onPP":-21,"dmg":600,"hcWinSpCa":15,"hcWinTc":19,"hitstun":26,"blockstun":18,"hitstop":11,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["tc"],"extraInfo":["Whiffs on crouch from further ranges","Ken lifts up his front leg hurtbox on frames 4-15 making this a good tool against low attacks","Has a hit confirmable (19F) MK > MK > HK Target Combo follow-up (combos even at max range stand MK)","Super cancel is much less hit confirmable (15F) but can be buffered into a Level 2 Super for safety"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":12,"active":2,"recovery":"23(25)","total":"36(38)","onHit":1,"onPC":"KD +56","onBlock":-5,"onPP":-23,"dmg":800,"dmgScaling":"30% Start","hitstun":28,"blockstun":22,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"DDoH":8000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Good range poke (slightly further range than stand MK) with solid follow-up juggles on Punish","The brief extended leg hurtbox on frame 11 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","+2F extra recovery frames (25F) on whiff","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":4,"active":2,"recovery":9,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":4,"DRoB":-2,"onPP":-9,"runStopOH":-12,"runStopOB":-18,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":"12(*13)","hcWinNotes":"*DR Cancel","hitstun":16,"blockstun":10,"hitstop":9,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Important combo tool as it combos naturally into the MP > HP Target Combo","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-5 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":3,"recovery":"14(16)","total":"22(24)","onHit":3,"onPC":7,"onBlock":0,"DRoH":10,"DRoB":7,"onPP":-15,"runStopOH":-8,"runStopOB":-11,"dmg":700,"hcWinSpCa":15,"hitstun":20,"blockstun":17,"hitstop":11,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":600,"SelfSoB":250,"OppSoH":420,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Great combo / poke / buffer / pressure tool","Topmost hurtboxes on frames 1-8 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)","+2F extra recovery frames (16F) on whiff"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":4,"recovery":24,"total":35,"onHit":3,"onPC":7,"onBlock":-7,"DRoH":21,"DRoB":11,"onPP":-26,"runStopOH":3,"runStopOB":-7,"dmg":800,"hcWinSpCa":16,"hitstun":31,"blockstun":21,"hitstop":13,"DDoH":8000,"DDoB":6000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand on hit","Decent anti-air","Cannot hit cross-up (behind Ken)","Only cancelable on the first two active frames"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":5,"active":3,"recovery":10,"total":17,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-11,"dmg":200,"dmgScaling":"20% Start","hitstun":14,"blockstun":10,"hitstop":9,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":19,"total":28,"onHit":-2,"onPC":2,"onBlock":-6,"DRoH":8,"DRoB":4,"onPP":-20,"runStopOH":-8,"runStopOB":-12,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":16,"hitstop":9,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Standard shoto crouch MK","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":8,"active":3,"recovery":"24(27)","total":"34(37)","onHit":"KD +40","onPC":"HKD +47","onBlock":-10,"onPP":-26,"dmg":900,"blockstun":18,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has some Juggle potential naturally without Drive Rush","Has fixed frame data on block (always -10 on block even with meaty timing) with +3F extra recovery frames (27F) on block"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":7,"onHit":9,"onPC":14,"onBlock":5,"dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Fast and high aiming air-to-air option"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":6,"active":4,"onHit":"9~11 (KD)","onPC":"13~15 (KD)","onBlock":"5~7","dmg":700,"hcWinSpCa":27,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Cancelable into Airborne Tatsu specials","Projectile invincible on the lower body (legs) on frames 6-22"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"7~15","onPC":"11~19 (KD)","onBlock":"3~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit or Punish Counter","Very good hitbox for vertical jump-in approaches","Projectile invincible on the lower body (legs only, not the extended arm) on frames 9-23"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":6,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"9~13","onPC":"13~17","onBlock":"5~9","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Projectile invincible on the lower body (legs) on frames 7-20"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"ub or uf+HK","numCmd":"7 or 9HK","ezCmd":"u+H","startup":10,"active":7,"onHit":"11~15","onPC":"15~19","onBlock":"7~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Ken's best horizontal jump-in tool","Projectile invincible on the lower body (back leg) on frames 10-19"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Neutral Jump HK":{"moveName":"Neutral Jump HK","plnCmd":"u+HK","numCmd":"8HK","startup":6,"active":6,"onHit":"13~15","onPC":"17~19","onBlock":"9~11","dmg":900,"hitstun":19,"blockstun":15,"hitstop":13,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Good air-to-air tool","Lower body is Projectile invincible on frames 6-19 (can help with jumping over Projectiles)","Projectile invincible on the lower body (legs) on frames 6-19"],"moveType":"normal","moveMotion":"U","moveButton":"HK","movesList":"Command Normal","i":19},"Chin Buster 2nd":{"moveName":"Chin Buster 2nd","plnCmd":"MP > HP","numCmd":"5MP > HP","ezCmd":"Auto M > Auto M","cmnName":"Target Combo","fullStartup":"5+11","startup":11,"fullActive":"4*3","active":3,"recovery":27,"total":40,"onHit":"KD +28","onPC":"KD +28","onBlock":-14,"DRoH":"KD +48","DRoB":6,"onPP":-28,"runStopOH":"KD +30","runStopOB":-12,"fullDmg":"1000 (600*400)","dmg":400,"dmgScaling":"Combo (2 hits)","hcWinSpCa":"43 / 17","hcWinNotes":"*Both hits / 2nd hit only","blockstun":15,"hitstop":13,"jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","DDoH":4000,"DDoB":"4000 (3000*1000)","DGain":"1900 (1500*400)","SelfSoH":"800 (500*300)","SelfSoB":"400 (250*150)","OppSoH":"560 (350*210)","OppSoB":"200 (125*75)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Launches opponent into a limited juggle state","Counts as 2 hits of damage scaling when both hits land","True blockstring"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":20},"Triple Flash Kicks 1":{"moveName":"Triple Flash Kicks 1","plnCmd":"MK > MK","numCmd":"5MK > MK","ezCmd":"M > M","cmnName":"MK Target Combo 1","fullStartup":"8+11","startup":11,"fullActive":"3*2","active":2,"recovery":27,"total":39,"onHit":"KD +28","onPC":"KD +28","onBlock":-12,"fullDmg":"920 (600*320)","dmg":400,"hcWinTc":46,"hcWinNotes":"*Both hits","blockstun":17,"hitstop":11,"jugLimit":"0*3","jugIncr":"1*1","jugStart":"1*1","DDoH":4000,"DDoB":"6500 (4000*2500)","DGain":"3000 (2000*1000)","SelfSoH":"1100 (700*400)","SelfSoB":"550 (350*200)","OppSoH":"770 (490*280)","OppSoB":"275 (175*100)","atkLvl":"H","followUp":true,"extraInfo":["Easily hit confirmed into the last hit (HK)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":21},"Triple Flash Kicks 2":{"moveName":"Triple Flash Kicks 2","plnCmd":"MK > MK > HK","numCmd":"5MK > MK > HK","ezCmd":"M > M > M","cmnName":"MK Target Combo 2","fullStartup":"8+11+13","startup":13,"fullActive":"3*2*3","active":3,"recovery":28,"total":43,"onHit":"KD +32(30)","onPC":"KD +32(30)","onBlock":"-11(-32)","onPP":-29,"fullDmg":"1410 (600*320*490)","dmg":700,"blockstun":20,"hitstop":13,"jugLimit":"0*3*4","jugIncr":"1*1*1","jugStart":"1*1*1","DDoB":"9500 (4000*2500*3000)","DGain":"4500 (2000*1000*1500)","SelfSoH":"1600 (700*400*500)","SelfSoB":"1050 (350*200*500)","OppSoH":"1120 (490*280*350)","OppSoB":"525 (175*100*250)","atkLvl":"H","followUp":true,"extraInfo":["Last hit whiffs on crouching if the first hits are blocked making it more punishable (-32)","Good range and hit confirmable makes this a good poke / punish tool in neutral","Not a true blockstring on the last hit (2F gap) which is +30 KD the HK hits by itself"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":22},"Knee Strikes":{"moveName":"Knee Strikes","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +20","onPC":"HKD +20","dmg":"1200(2040)","dmgScaling":"20% Immediate","DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Walk forward into manually timed mixup between throw/strike (not possible on mid-screen back-roll)","Throw loop requires 1F timing on standard characters (2F on Alex / Marisa / Sagat, 3F on Blanka / Honda, 4F on Zangief)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":23},"Hell Wheel":{"moveName":"Hell Wheel","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +6","onPC":"HKD +6","dmg":"1200(2040)","dmgScaling":"20% Immediate","DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki: Nope (only +6 at mid-range)","Throws the opponent about 50% screen length into the other direction","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":24},"Drive Impact: Flame Strike":{"moveName":"Drive Impact: Flame Strike","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":25},"Drive Reversal: Lightning Crack":{"moveName":"Drive Reversal: Lightning Crack","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":26},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":27},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"38(39)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":28},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":29},"LP Hadoken":{"moveName":"LP Hadoken","plnCmd":"qcf+LP","numCmd":"236LP","cmnName":"LP Fireball","startup":16,"recovery":33,"total":49,"onHit":-1,"onPC":3,"onBlock":-7,"onPP":-23,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":33,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":2000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.06","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":30},"MP Hadoken":{"moveName":"MP Hadoken","plnCmd":"qcf+MP","numCmd":"236MP","cmnName":"MP Fireball","startup":14,"recovery":35,"total":49,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":-25,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":33,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":2000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.07","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":31},"HP Hadoken":{"moveName":"HP Hadoken","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"SP","cmnName":"HP Fireball","startup":12,"recovery":37,"total":49,"onHit":-5,"onPC":-1,"onBlock":-11,"onPP":-27,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":33,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":2000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.08","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":32},"OD Hadoken":{"moveName":"OD Hadoken","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP","cmnName":"OD Fireball","startup":12,"recovery":28,"total":40,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-7,"dmg":"800 (400*400)","chp":"200 (100*100)","dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":"31 total","blockstun":"27 total","hitstop":"8*8","jugLimit":"1*6","jugIncr":"1*1","jugStart":"1*1","DDoH":"5000 (2500x2)","DDoB":"2500 (1250*1250)","DGain":-20000,"SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.95","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Puts airborne opponents into a limited juggle state","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":33},"LP Shoryuken":{"moveName":"LP Shoryuken","plnCmd":"f,d,df+LP","numCmd":"623LP","ezCmd":"f,d,df+L","cmnName":"LP DP","startup":5,"active":10,"recovery":"21+12","total":47,"onHit":"KD +33","onPC":"KD +33","onBlock":-23,"onPP":-41,"dmg":1100,"chp":225,"dmgScaling":"20% Start","hcWinSpCa":18,"blockstun":20,"hitstop":"15(11)","jugLimit":3,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-14","Airborne on frames 7-35 (Forced Knockdown state)","Cannot hit cross-up (behind Ken)","Puts the opponent into a limited juggle state on hit","Deals 300 less damage (800) on active frames 3-10","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":34},"MP Shoryuken":{"moveName":"MP Shoryuken","plnCmd":"f,d,df+MP","numCmd":"623MP","ezCmd":"f+SP / f,d,df+M","cmnName":"MP DP","startup":6,"active":10,"recovery":"28+12","total":55,"onHit":"KD +33","onPC":"KD +33","onBlock":-28,"onPP":-48,"dmg":"1300 (700*600)","chp":"325 (175*150)","dmgScaling":"20% Start","hcWinSpCa":18,"blockstun":"22 total","hitstop":"10*10","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","DDoH":5000,"DDoB":"4000 (2000*2000)","DGain":"4000 (2000*2000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-8","Airborne on frames 8-43 (Forced Knockdown state)","Cannot hit cross-up (behind Ken)","Puts the opponent into a limited juggle state on hit","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":35},"HP Shoryuken":{"moveName":"HP Shoryuken","plnCmd":"f,d,df+HP","numCmd":"623HP","ezCmd":"f,d,df+H","cmnName":"HP DP","startup":7,"active":10,"recovery":"35+15","total":66,"onHit":"KD +25","onPC":"KD +25","onBlock":"-36(-38)","onPP":-58,"dmg":"1400 (800*300x2)","chp":"350 (200*75x2)","dmgScaling":"20% Start","hcWinSpCa":14,"blockstun":"24 total (22 crouch)","hitstop":"12*6*6","jugLimit":"6*8*8","jugIncr":"1*0*0","jugStart":"1*1","DDoH":5000,"DDoB":"4200 (1400x3)","DGain":"4000 (2000*1000x2)","SelfSoH":"1200 (400x3)","SelfSoB":"600 (200x3)","OppSoH":"840 (280x3)","OppSoB":"300 (100x3)","atkLvl":"H","xx":["su3"],"extraInfo":["Projectile invincible on frames 5-11","Invincible to airborne strikes on frames 1-9","Airborne on frames 9-51 (Forced Knockdown state)","Cannot hit cross-up (behind Ken)","Last hit whiffs on crouch block resulting in slightly worse block advantage (-38) and bit less chip and drive gauge damage","Puts the opponent into a limited juggle state on hit","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":36},"OD Shoryuken":{"moveName":"OD Shoryuken","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":"10(14)10","recovery":"35+15","total":89,"onHit":"KD +22","onPC":"KD +22","onBlock":-40,"onPP":-58,"dmg":"1600 (200x5*600)","chp":"375 (75x5)","blockstun":"44 total","hitstop":"6x6","jugLimit":"6*6*7*6*7*7","jugIncr":"0x5*100","jugStart":"0x5*100","DDoB":"1000x5","DGain":-20000,"SelfSoH":"200x5*500","SelfSoB":"150x2*100*150*100","OppSoH":"140x5*350","OppSoB":"75x2*50*75*50","atkLvl":"H","extraInfo":["Fully invincible on frames 1-10","Airborne on frames 9-24 and 33-74 (Forced Knockdown state)","Cannot hit cross-up (behind Ken)"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":37},"LK Tatsumaki Senpukyaku":{"moveName":"LK Tatsumaki Senpukyaku","plnCmd":"qcb+LK","numCmd":"214LK","ezCmd":"qcb+L","cmnName":"LK Tatsu","startup":4,"active":"2(6)3","recovery":"14+18","total":46,"onHit":"KD +46*38","onPC":"KD +46*38","onBlock":-14,"onPP":-33,"dmg":"700 (300*400)","chp":"250 (75*175)","blockstun":"29 total (21)","hitstop":"8*15(12)","jugLimit":"0*1 (4)","jugIncr":"0*1 (1)","jugStart":"0*1 (2)","DDoH":5000,"DDoB":"4000 (2000*2000)","DGain":"2000 (1000*1000)","SelfSoH":"800 (400*400)","SelfSoB":"600 (200*400)","OppSoH":"460 (280*280)","OppSoB":"300 (100*200)","atkLvl":"H","extraInfo":["Hits crouching on both hits","Airborne on frames 5-28 (Forced Knockdown state)","Higher KDA (KD +46) and better juggle potential if first hit connects (second hit is +38 KD with no juggle possible afterwards)"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":38},"MK Tatsumaki Senpukyaku":{"moveName":"MK Tatsumaki Senpukyaku","plnCmd":"qcb+MK","numCmd":"214MK","ezCmd":"qcb+M","cmnName":"MK Tatsu","startup":14,"active":"2(13)2","recovery":"11+20","total":61,"onHit":"KD +44*32","onPC":"KD +44*32","onBlock":-12,"onPP":-31,"dmg":"900 (450*450)","chp":"224 (112*112)","blockstun":"36 total (21)","hitstop":"10*10","jugLimit":"1*1","jugIncr":"1*1","jugStart":"1*1","DDoH":5000,"DDoB":"5000 (2500*2500)","DGain":"2000 (1000*1000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","extraInfo":["Hits crouching on both hits","Airborne on frames 8-41 (Forced Knockdown state)","Higher KDA (KD +44) if first hit connects (second hit is +32 KD)"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":39},"HK Tatsumaki Senpukyaku":{"moveName":"HK Tatsumaki Senpukyaku","plnCmd":"qcb+HK","numCmd":"214HK","ezCmd":"qcb+H","cmnName":"HK Tatsu","startup":16,"active":"2(13)2(13)2","recovery":"14+17","total":78,"onHit":"KD +36","onPC":"KD +36","onBlock":"-12(-42)","onPP":-31,"dmg":"1000 (300x2*400)","chp":"250 (75x2*100)","blockstun":"51 total (36/21)","hitstop":"8*8*15","jugLimit":"1x3","jugIncr":"0*0*2","jugStart":"0*0*2","DDoH":5000,"DDoB":"6000 (2000x3)","DGain":"4000 (1000x2*2000)","SelfSoH":"1200 (300x2*600)","SelfSoB":"600 (150x2*300)","OppSoH":"840 (210x2*420)","OppSoB":"300 (75x2*150)","atkLvl":"H","extraInfo":["Only first hit can hit crouching (much more punishable on crouch hit (-38) and block (-42) when second and third hits whiff)","Airborne on frames 10-61 (Forced Knockdown state)","Only the last hit launches a grounded opponent which makes this move very punishable (-38 on hit) if the first spin hits a crouching opponent (since the rest of the hits will just whiff on crouching)"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":40},"OD Tatsumaki Senpukyaku":{"moveName":"OD Tatsumaki Senpukyaku","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"qcb+AA","cmnName":"OD Tatsu","startup":9,"active":"4(5)3(6)3(6)3(15)3","recovery":"21+13","total":90,"onHit":"KD +28","onPC":"KD +28","onBlock":-61,"onPP":-80,"dmg":"1700 (300*200x3*800)","chp":75,"blockstun":21,"hitstop":"10*6x3*15","jugLimit":"6x4*8","jugIncr":"0x4*1","jugStart":"0x4*1","DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":"2000 (400x5)","SelfSoB":200,"OppSoH":"1400 (280x5)","OppSoB":100,"atkLvl":"H","extraInfo":["Airborne on frames 10-77 (Forced Knockdown state)"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":41},"Air Tatsumaki Senpukyaku":{"moveName":"Air Tatsumaki Senpukyaku","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Air Tatsu","startup":11,"active":"2(5)2(6)2","recovery":14,"onHit":"KD +41(46)","onPC":"KD +41(46)","onBlock":"-5(0)","onPP":"-18(-14)","dmg":900,"chp":225,"dmgScaling":"30% Start","blockstun":16,"hitstop":15,"jugLimit":15,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","airmove":true,"extraInfo":["Can hit cross-up","Not an Overhead","Only possible during forward jump","Launches opponent into a limited juggle state on hit","14F landing recovery frames of which the majority (11F) is in a crouching state","Forced knockdown state while airborne","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Special","i":42},"OD Air Tatsumaki Senpukyaku":{"moveName":"OD Air Tatsumaki Senpukyaku","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Air Tatsu","startup":11,"active":"2(1)2(2)2(2)2(3)2","recovery":"14(21)","onHit":"5(10)","onPC":"9(14)","onBlock":"-5(0)","onPP":"-18(-13)","dmg":"900(700)","chp":"225(175)","dmgScaling":"30% Start","hitstun":25,"blockstun":15,"hitstop":"9(8)","jugLimit":"15*15","jugIncr":"1*1","jugStart":"1*1","DDoH":5000,"DDoB":3000,"DGain":-20000,"SelfSoH":"1000(600)","SelfSoB":"500(300)","OppSoH":"700(420)","OppSoB":"250(150)","atkLvl":"H","airmove":true,"extraInfo":["Can hit cross-up","Not an Overhead","Only possible during forward jump","Can sometimes hit twice in the air or on taller standing/stunned characters for double damage","Deals 200 less damage (700) on a cross-up","5F less hitstun on a cross-up (frame advantage on hit lowers from 5(10) -> 0(5)","+7F extra landing recovery frames (21F) on whiff","All landing recovery after the first 3 frames is in a crouching state","Forced knockdown state while airborne","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":43},"LK Dragonlash Kick":{"moveName":"LK Dragonlash Kick","plnCmd":"f,d,df+LK","numCmd":"623LK","cmnName":"LK Dragonlash","startup":"18(21)","active":6,"recovery":"4+17","total":45,"onHit":2,"onPC":6,"onBlock":-4,"onPP":-24,"dmg":"950(1000)","chp":237,"dmgScaling":"30% Start","hitstun":26,"blockstun":20,"hitstop":12,"jugLimit":8,"jugIncr":1,"jugStart":3,"DDoH":5000,"DDoB":3000,"DGain":3000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["Airborne on frames 9-27 (Forced Knockdown state)","Can leap over a lot of attacks on frames 9-32","First three active frames can only hit airborne opponents (causes a spiked knockdown on airborne opponents) and deal +50 extra damage (1000)","Causes an OTG bounce on Punish Counter against airborne opponents (KDA varies depending on how high it connected)","Hits crouching opponents on the same frame as standing (different behavior from the MK/HK/KK versions of this special)","Adds 30% dmg scaling when it hits as the start of a combo"],"moveType":"special","moveMotion":"DP","moveButton":"LK","movesList":"Special","i":44},"MK Dragonlash Kick":{"moveName":"MK Dragonlash Kick","plnCmd":"f,d,df+MK","numCmd":"623MK","cmnName":"MK Dragonlash","startup":"23(25)","active":5,"recovery":"5+20","total":52,"onHit":"3(4)","onPC":"7(8)","onBlock":"-8(-7)","onPP":-26,"dmg":1100,"chp":275,"dmgScaling":"30% Start / Combo (3 hits)","hitstun":31,"blockstun":20,"hitstop":12,"jugLimit":8,"jugIncr":1,"jugStart":3,"DDoH":5000,"DDoB":3000,"DGain":3000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["Airborne on frames 14-32 (Forced Knockdown state)","Can leap over a lot of attacks on frames 14-37","First two active frames can only hit airborne opponents (causes a spiked knockdown on airborne opponents)","Causes an OTG bounce on Punish Counter against airborne opponents (KDA varies depending on how high it connected)","Hits crouching opponents 1F later than standing (resulting in +1 extra frame advantage on Hit / Block)","Adds 30% dmg scaling when it hits as the start of a combo (adds 20% dmg scaling when it hits in the middle of a combo)"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":45},"HK Dragonlash Kick":{"moveName":"HK Dragonlash Kick","plnCmd":"f,d,df+HK","numCmd":"623HK","ezCmd":"b+SP","cmnName":"HK Dragonlash","startup":"28(30)","active":5,"recovery":"5+16","total":53,"onHit":"3(4)","onPC":"7(8)","onBlock":"1(2)","onPP":-22,"dmg":1200,"chp":300,"dmgScaling":"30% Start / Combo (3 hits)","hitstun":27,"blockstun":25,"hitstop":12,"jugLimit":8,"jugIncr":1,"jugStart":3,"DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","extraInfo":["Airborne on frames 19-37 (Forced Knockdown state)","Can leap over a lot of attacks on frames 19-40","First two active frames can only hit airborne opponents (causes a spiked knockdown on airborne opponents)","Causes an OTG bounce on Punish Counter against airborne opponents (KDA varies depending on how high it connected)","Hits crouching opponents 1F later than standing (resulting in +1 extra frame advantage on Hit / Block)","Adds 30% dmg scaling when it hits as the start of a combo (adds 20% dmg scaling when it hits in the middle of a combo)"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":46},"OD Dragonlash Kick":{"moveName":"OD Dragonlash Kick","plnCmd":"f,d,df+KK","numCmd":"623KK","ezCmd":"b+Auto SP","cmnName":"OD Dragonlash","startup":"9(19)","active":"2(7)6","recovery":"3+21","total":47,"onHit":"1(4)","onPC":"5(8)","onBlock":"-9(-6)","onPP":-26,"dmg":"1200 (500*700)","chp":175,"dmgScaling":"Combo (2 hits + 5% extra)","hitstun":30,"blockstun":21,"hitstop":"12*12","jugLimit":"3*11","jugIncr":"1*2","jugStart":"2*1","DDoH":5000,"DDoB":3000,"DGain":-20000,"SelfSoH":"1200 (600*600)","SelfSoB":300,"OppSoH":"840 (420*420)","OppSoB":150,"atkLvl":"H","extraInfo":["Airborne on frames 10-26 (Forced Knockdown state)","Can leap over a lot of attacks on frames 11-32","First hit and the first active frame of the second hit can only hit airborne opponents (causes an OTG limited juggle state on airborne opponents)","Second hit hits grounded on active frames 2-6 (effective start-up against grounded opponents: 19F)","Hits crouching opponents 3F later than standing (resulting in +3 extra frame advantage on Hit / Block)","Counts as two hits of damage scaling and reduces the damage scaling of the follow-up juggle by 5%"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":47},"LK Jinrai Kick":{"moveName":"LK Jinrai Kick","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"qcf+L","cmnName":"LK Jinrai","startup":12,"active":3,"recovery":28,"total":42,"onHit":1,"onPC":5,"onBlock":-11,"onPP":-29,"dmg":500,"chp":125,"hcWinSpCa":"14 su / *34","hcWinTc":"*follow-up","hitstun":32,"blockstun":20,"hitstop":10,"jugLimit":4,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":2000,"DGain":2000,"SelfSoH":550,"SelfSoB":275,"OppSoH":385,"OppSoB":137,"atkLvl":"H","xx":["su3"],"extraInfo":["Follow-ups can also be performed on whiff (can also delay the follow-ups by a few frames to enable more frametrap / juggle opportunities)"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":48},"MK Jinrai Kick":{"moveName":"MK Jinrai Kick","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"d+SP / qcf+M","cmnName":"MK Jinrai","startup":16,"active":3,"recovery":24,"total":42,"onHit":2,"onPC":6,"onBlock":-7,"onPP":-25,"dmg":600,"chp":150,"hcWinSpCa":"14 su / *29","hcWinTc":"*follow-up","hitstun":29,"blockstun":20,"hitstop":10,"jugLimit":4,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":2000,"DGain":2000,"SelfSoH":550,"SelfSoB":275,"OppSoH":385,"OppSoB":137,"atkLvl":"H","xx":["su3"],"extraInfo":["Follow-ups can also be performed on whiff (can also delay the follow-ups by a few frames to enable more frametrap / juggle opportunities)"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":49},"HK Jinrai Kick":{"moveName":"HK Jinrai Kick","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Jinrai","startup":25,"active":3,"recovery":19,"total":46,"onHit":"KD +42","onPC":"KD +42","onBlock":-2,"onPP":-20,"dmg":700,"chp":175,"hcWinSpCa":"14 su / *27","hcWinTc":"*follow-up","blockstun":20,"hitstop":10,"jugLimit":4,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":4000,"DGain":3000,"SelfSoH":550,"SelfSoB":275,"OppSoH":385,"OppSoB":137,"atkLvl":"H","xx":["su3"],"extraInfo":["Follow-ups can also be performed on whiff (can also delay the follow-ups by a few frames to enable more frametrap / juggle opportunities)","Puts the opponent into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":50},"Kazekama Shin Kick":{"moveName":"Kazekama Shin Kick","plnCmd":"qcf+K > f+LK","numCmd":"236K > 6LK","ezCmd":"d+SP / qcf+A > f+L","cmnName":"Jinrai > Low","startup":6,"active":4,"recovery":19,"total":28,"onHit":3,"onPC":"HKD +32","onBlock":-5,"onPP":-21,"dmg":600,"chp":125,"dmgScaling":"20% Start / Combo (5% extra)","hcWinSpCa":15,"hitstun":26,"blockstun":18,"hitstop":10,"jugLimit":"4*5","jugIncr":"1*1","jugStart":"1*1","DDoH":5000,"DDoB":2000,"DGain":2000,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"L","xx":["su3"],"followUp":true,"extraInfo":["Low attack","Cancelable into Level 3 Super on Hit or Block","Incurs 20% damage scaling penalty if used as the first hit of a combo","Adds 5% additional damage scaling when combo'd into","Hard Knockdown on Counter-hit/Punish Counter (+32)"],"moveType":"special","moveMotion":"F","moveButton":"LK","movesList":"Special","i":51},"Gorai Axe Kick":{"moveName":"Gorai Axe Kick","plnCmd":"qcf+K > f+MK","numCmd":"236K > 6MK","ezCmd":"d+SP / qcf+A > f+M","cmnName":"Jinrai > Overhead","startup":18,"active":3,"recovery":20,"total":40,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-21,"dmg":1000,"chp":250,"hcWinSpCa":16,"hitstun":26,"blockstun":20,"hitstop":12,"jugLimit":"4*5","jugIncr":"1*100","jugStart":"1*1","DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["su3"],"followUp":true,"extraInfo":["Overhead","Ken lifts up his front leg hurtbox on frames 4-21 making this Overhead able to avoid low attacks in some scenarios","Cancelable into Level 3 Super on Hit or Block","Puts airborne opponents into an OTG juggle state (can only combo this into SA3 if this Overhead follow-up was the first hit of the combo)"],"moveType":"special","moveMotion":"F","moveButton":"MK","movesList":"Special","i":52},"Senka Snap Kick":{"moveName":"Senka Snap Kick","plnCmd":"qcf+K > f+HK","numCmd":"236K > 6HK","ezCmd":"d+SP / qcf+A > f+H","cmnName":"Jinrai > Heavy","startup":10,"active":3,"recovery":25,"total":37,"onHit":"KD +33(+38)","onPC":"KD +33(+38)","onBlock":-3,"onPP":-26,"dmg":800,"chp":200,"hcWinSpCa":19,"blockstun":25,"hitstop":13,"jugLimit":"4*5","jugIncr":"1*1","jugStart":"1*1","DDoH":7000,"DDoB":7000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Whiffs on crouching","+5 extra KDA (+38 KD) when hitting after HK Jinrai","Cancelable into Level 3 Super on Hit or Block"],"moveType":"special","moveMotion":"F","moveButton":"HK","movesList":"Special","i":53},"OD Jinrai Kick":{"moveName":"OD Jinrai Kick","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP / qcf+AA","cmnName":"OD Jinrai","startup":13,"active":3,"recovery":25,"total":40,"onHit":-4,"onPC":0,"onBlock":-7,"onPP":-26,"dmg":600,"chp":150,"hcWinSpCa":"17 su / *25","hcWinTc":"*follow-up","hitstun":24,"blockstun":21,"hitstop":10,"jugLimit":5,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":3000,"DGain":-20000,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Follow-ups can also be performed on whiff (can also delay the follow-ups by a few frames to enable more frametrap / juggle opportunities)"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":54},"OD Kazekama Shin Kick":{"moveName":"OD Kazekama Shin Kick","plnCmd":"qcf+KK > f+LK","numCmd":"236KK > 6LK","ezCmd":"d+Auto SP / qcf+AA > f+L","cmnName":"OD Jinrai > Low","fullStartup":"13+6","startup":6,"active":3,"recovery":20,"total":28,"onHit":3,"onPC":7,"onBlock":-5,"onPP":-21,"dmg":"1100 (600*500)","chp":"275 (150*125)","hcWinSpCa":14,"hitstun":26,"blockstun":18,"hitstop":10,"jugLimit":"5*6","jugIncr":"1*1","jugStart":"1*1","DDoH":5000,"DDoB":3000,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"L","xx":["su2","su3"],"followUp":true,"extraInfo":["Low attack","Follow-up can be delayed quite a bit which enables some frametraps and juggle opportunities","Cancelable into Level 2 and 3 Supers on Hit or Block"],"moveType":"special","moveMotion":"F","moveButton":"LK","i":55},"OD Gorai Axe Kick":{"moveName":"OD Gorai Axe Kick","plnCmd":"qcf+KK > f+MK","numCmd":"236KK > 6MK","ezCmd":"d+Auto SP / qcf+AA > f+M","cmnName":"OD Jinrai > Overhead","fullStartup":"13+17","startup":17,"active":3,"recovery":24,"total":43,"onHit":-3,"onPC":1,"onBlock":-7,"onPP":-25,"dmg":"1600 (600*1000)","chp":"400 (150*250)","dmgScaling":"20% Start","hcWinSpCa":16,"hitstun":24,"blockstun":20,"hitstop":12,"jugLimit":"5*6","jugIncr":"1*1","jugStart":"1*1","DDoH":4000,"DDoB":2500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["su2","su3"],"followUp":true,"extraInfo":["Overhead","Puts airborne opponents into an OTG limited juggle state","Ken lifts up his front leg hurtbox on frames 5-18 making this Overhead able to avoid low attacks in some scenarios","Cancelable into Level 2 and 3 Supers on Hit or Block","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"MK","i":56},"OD Senka Snap Kick":{"moveName":"OD Senka Snap Kick","plnCmd":"qcf+KK > f+HK","numCmd":"236KK > 6HK","ezCmd":"d+Auto SP / qcf+AA > f+H","cmnName":"OD Jinrai > Heavy","fullStartup":"13+10","startup":10,"active":6,"recovery":18,"total":33,"onHit":"KD +37","onPC":"KD +37","onBlock":-4,"onPP":-22,"dmg":"1400 (600*800)","chp":"350 (150*200)","hcWinSpCa":22,"blockstun":20,"hitstop":13,"jugLimit":"5*6","jugIncr":"1*1","jugStart":"1*1","DDoH":7000,"DDoB":7000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Whiffs on crouching","Cancelable into Level 2 and 3 Supers on Hit or Block"],"moveType":"special","moveMotion":"F","moveButton":"HK","i":57},"OD Kasai Thrust Kick (LK)":{"moveName":"OD Kasai Thrust Kick (LK)","plnCmd":"qcf+KK > f+LK > f+K","numCmd":"236KK > 6LK > 6K","ezCmd":"d+Auto SP / qcf+AA > f+L > f+A","cmnName":"OD Jinrai > Low Ender","fullStartup":"13+6+15","startup":15,"active":3,"recovery":29,"total":46,"onHit":"KD +31","onPC":"KD +31","onBlock":-12,"onPP":-30,"dmg":"1500 (600*500*400)","chp":"400 (150*125x2)","dmgScaling":"40% Start / Combo (2 hits)","hcWinSpCa":16,"blockstun":20,"hitstop":12,"jugLimit":"5*6*10","jugIncr":"1x3","jugStart":"1x3","DDoH":5000,"DDoB":5000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Cancelable into Level 2 and 3 Supers on Hit or Block","Counts as 2 hits of damage scaling when combo'd into","Incurs 40% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"1K","movesList":"Special","i":58},"OD Kasai Thrust Kick (MK)":{"moveName":"OD Kasai Thrust Kick (MK)","plnCmd":"qcf+KK > f+MK > f+K","numCmd":"236KK > 6MK > 6K","ezCmd":"d+Auto SP / qcf+AA > f+M > f+A","cmnName":"OD Jinrai > Overhead Ender","fullStartup":"13+17+11","startup":11,"active":3,"recovery":29,"total":42,"onHit":"KD +34","onPC":"KD +34","onBlock":-12,"onPP":-30,"dmg":"2000 (600*1000*400)","chp":"525 (150*250*125)","dmgScaling":"40% Start / Combo (2 hits)","hcWinSpCa":16,"blockstun":20,"hitstop":12,"jugLimit":"5*6*10","jugIncr":"1x3","jugStart":"1x3","DDoH":5000,"DDoB":5000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Cancelable into Level 2 and 3 Supers on Hit or Block","Counts as 2 hits of damage scaling when combo'd into","Incurs 40% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":59},"OD Kasai Thrust Kick (HK)":{"moveName":"OD Kasai Thrust Kick (HK)","plnCmd":"qcf+KK > f+HK > f+K","numCmd":"236KK > 6HK > 6K","ezCmd":"d+Auto SP / qcf+AA > f+H > f+A","cmnName":"OD Jinrai > Heavy Ender","fullStartup":"13+10+15","startup":15,"active":3,"recovery":37,"total":54,"onHit":"KD +42","onPC":"KD +42","onBlock":-20,"onPP":-38,"dmg":"1800 (600*800*400)","chp":"475 (150*200*125)","dmgScaling":"40% Start","hcWinSpCa":16,"blockstun":20,"hitstop":12,"jugLimit":"5*6*10","jugIncr":"1x3","jugStart":"1x3","DDoH":5000,"DDoB":5000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Whiffs on crouching","Cancelable into Level 2 and 3 Supers on Hit or Block","Incurs 40% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"1K","i":60},"Quick Dash":{"moveName":"Quick Dash","plnCmd":"KK","numCmd":"5KK","ezCmd":"M+H","cmnName":"Run","startup":11,"total":45,"extraInfo":["Run follow-ups possible starting frame 11","Ken is in a Counter-Hit state for the entire duration of his Run (including the Stop follow-up)"],"moveType":"special","moveMotion":"N","moveButton":"2K","nonHittingMove":true,"movesList":"Run Special","i":61},"Emergency Stop":{"moveName":"Emergency Stop","plnCmd":"KK > LK","numCmd":"5KK > LK","ezCmd":"M+H > L","cmnName":"Run Stop","startup":11,"recovery":16,"total":27,"followUp":true,"extraInfo":["Ken is in a Counter-Hit state during this Stop recovery frames"],"moveType":"special","moveMotion":"N","moveButton":"LK","nonHittingMove":true,"movesList":"Run Special","i":62},"Thunder Kick":{"moveName":"Thunder Kick","plnCmd":"KK > MK","numCmd":"5KK > MK","ezCmd":"M+H > M","cmnName":"Run Overhead","startup":"11+18","active":3,"recovery":20,"total":40,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-21,"dmg":1000,"hcWinSpCa":16,"hitstun":26,"blockstun":20,"hitstop":12,"jugLimit":5,"jugIncr":1,"jugStart":1,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["su3"],"followUp":true,"extraInfo":["Overhead","Ken lifts up his front leg hurtbox on frames 10-20 making this Overhead able to avoid low attacks in some scenarios","Cancelable into Level 3 Super on Hit or Block"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Run Special","i":63},"Forward Step Kick":{"moveName":"Forward Step Kick","plnCmd":"KK > HK","numCmd":"5KK > HK","ezCmd":"M+H > H","cmnName":"Run Step Kick","startup":"11+10","active":4,"recovery":20,"total":33,"onHit":3,"onPC":7,"onBlock":-4,"onPP":-22,"dmg":800,"dmgScaling":"20% Start","hcWinSpCa":15,"hitstun":27,"blockstun":20,"hitstop":10,"jugLimit":10,"jugIncr":1,"jugStart":1,"DDoH":7000,"DDoB":5000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"followUp":true,"extraInfo":["Cancelable into all Supers on Hit or Block","Puts airborne opponents into a limited juggle state","Incurs 20% damage scaling penalty if used as the first hit of a combo","Extends a forward hurtbox during recovery, making it punishable by all 4F normals if not well spaced"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Run Special","i":64},"Run > Shoryuken":{"moveName":"Run > Shoryuken","plnCmd":"KK > f,d,df+P","numCmd":"5KK > 623P","ezCmd":"M+H > f+SP / f,d,df+A","cmnName":"Run Shoryuken","startup":"11+8","active":11,"recovery":"33+15","total":66,"onHit":"KD +25","onPC":"KD +25","onBlock":-35,"onPP":-57,"dmg":"1700 (500*450*250x3)","chp":"425 (100x2*75x3)","hcWinSpCa":27,"blockstun":"24 total (23 crouch)","hitstop":"10*10*3x3","jugLimit":"6x2*8x3","jugIncr":"0*2*0x3","jugStart":"0*2*1x3","DDoH":5000,"DDoB":"800x5","DGain":"3500 \n(1000x2*500x3)","SelfSoH":"1400 \n(400x2*200x3)","SelfSoB":"900\n(200x2*100x3)","OppSoH":"980 \n(280x2*140x3)","OppSoB":"450 \n(150x2*50x3)","atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Shoryuken follow-up is invincible to airborne strikes on frames 1-19 as well as projectile invincible on frames 3-12","Shoryuken follow-up is airborne on frames 12-52 (Forced Knockdown state)","Cannot hit cross-up (behind Ken)","Cancelable into Level 3 Super on Hit or Block","Last hit whiffs on crouch block resulting in slightly worse block advantage (-36) and bit less chip and drive gauge damage"],"moveType":"special","moveMotion":"DP","moveButton":"1P","movesList":"Run Special","i":65},"Run > Tatsumaki Senpukyaku":{"moveName":"Run > Tatsumaki Senpukyaku","plnCmd":"KK > qcb+K","numCmd":"5KK > 214K","ezCmd":"M+H > qcb+A","cmnName":"Run Tatsu","startup":"11+13","active":"2(2)3(2)2(2)3(2)2(2)3(2)2(2)3(2)2(5)3","recovery":"3+17","total":78,"onHit":3,"onPC":7,"onBlock":-9,"onPP":-28,"dmg":"1200 (200x4*400)","chp":"300 (50x4*100)","dmgScaling":"15% Start","hitstun":"69 total (33 last hit)","blockstun":"57 total (21 last hit)","hitstop":"8x5","jugLimit":"1x5","jugIncr":"0x4*2","jugStart":"0x4*2","DDoH":5000,"DDoB":"1200x5","DGain":"3600 (700x4*800)","SelfSoH":"1300 (200x4*500)","SelfSoB":"650 (100x4*250)","OppSoH":"910 (140x4*350)","OppSoB":"325 (50x4*125)","atkLvl":"H","followUp":true,"extraInfo":["Tatsu follow-up is airborne on frames 10-61 (Forced Knockdown state)","Good corner carry and leaves opponent up close on hit with +3 frame advantage for pressure","Hits on both sides on Ken and pulls opponent towards Ken if it hits on the other side of Ken (behind him)"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Run Special","i":66},"Run > Dragonlash":{"moveName":"Run > Dragonlash","plnCmd":"KK > f,d,df+K","numCmd":"5KK > 623K","ezCmd":"M+H > d+SP","cmnName":"Run Dragonlash","startup":"11+9","active":"4(5)6","recovery":"9+15","total":47,"onHit":"2(4)","onPC":"6(8)","onBlock":"-8(-6)","onPP":-26,"dmg":"1200 (500*700)","chp":175,"dmgScaling":"Combo (2 hits + 5% extra)","hitstun":30,"blockstun":20,"hitstop":"12*12","jugLimit":10,"jugIncr":2,"jugStart":1,"DDoH":5000,"DDoB":3000,"DGain":"4000 (2000*2000)","SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","followUp":true,"extraInfo":["Dragonlash follow-up is airborne on frames 10-32 (Forced Knockdown state)","Behaves very similar to the OD version of Dragonlash Kick (fewer juggle options the OTG state though)","First hit and the first two active frames of the second hit can only hit airborne opponents (causes an OTG KD state on airborne opponents)","Second hit hits grounded on active frames 3-6 (effective start-up against grounded opponents: 11+20F)","Hits crouching opponents 2F later than standing (resulting in +2 extra frame advantage on Hit / Block)","Counts as two hits of damage scaling and reduces the damage scaling of the follow-up juggle by 5%"],"moveType":"special","moveMotion":"DP","moveButton":"1K","movesList":"Run Special","i":67},"Dragonlash Flame":{"moveName":"Dragonlash Flame","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"SP+H or f+SP+H / qcb,qcb+L","cmnName":"Super Art Level 1","startup":7,"active":3,"recovery":41,"total":50,"onHit":"HKD +9","onPC":"HKD +9","onBlock":-24,"onPP":-42,"dmg":"2000 (500*300x2*900)","chp":500,"dmgScaling":"30% Minimum","blockstun":20,"hitstop":15,"jugLimit":99,"DDoH":"5000 (1000x3*2000)","DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible frames 1-9","Armor Break","Switches sides with opponent, leaving Ken far away with no oki","Depletes 0.5 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","movesList":"Super","i":68},"Shippu Jinrai-kyaku":{"moveName":"Shippu Jinrai-kyaku","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"b+SP+H / qcf,qcf+M","cmnName":"Super Art Level 2","startup":6,"active":"2(10)3(10)3(12)3(11)2","recovery":28,"total":89,"onHit":"KD +36","onPC":"KD +36","onBlock":-5,"onPP":-28,"dmg":"2800 (3360)","chp":750,"dmgScaling":"40% Minimum","blockstun":"79 total","hitstop":"4x4*15*2x4*5","jugLimit":99,"DDoH":"10000 (1000x10)","DDoB":"5000 (1000x5)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["No invincibility whatsoever","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Fast start-up Super with decent range makes this a good combo and punish tool","Completely safe on block due to pushback (useful block tool to force Burnout or inflict chip damage)","Gains 20% damage bonus (+560 damage) on Counter-hit / Punish Counter unlike most Supers","Nice SF3 reference with the Super Flash"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":69},"Shinryu Reppa":{"moveName":"Shinryu Reppa","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":7,"active":"3(1)6(16)13","recovery":"30+25","total":100,"onHit":"HKD +15","onPC":"HKD +15","onBlock":"-40(-43)","onPP":-66,"dmg":"4000 (1800~2400)","chp":"1200(1000)","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"54 total (51 crouch)","hitstop":"2*5x4 / 5x7*15","jugLimit":99,"jugIncr":0,"jugStart":1,"DDoH":"15000(10000)","DDoB":"11000(7500)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible frames 1-18","Airborne on frames 10-27 and 35-75 (Forced Knockdown state)","Only gets cinematic version if first hit connects (otherwise deals 1800-2400 damage depending on how late it juggles)","Follow-up juggles are possible on the non-cinematic version","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent (only depletes up to 1 Drive Bar when hitting on later active frames)","Super cinematic time regenerates ~2 Drive Bars for Ken","Incurs 10% damage scaling when canceled into from specials (30% scaling when canceled into from a DP combo starter)","3F worse on block (-33 oB) against crouching opponents","Deals 200 less chip damage (1000) and 0,45 bar less of drive gauge damage against crouch blocking opponents"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":70},"Shinryu Reppa (Critical Art)":{"moveName":"Shinryu Reppa (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":7,"active":"3(1)6(16)13","recovery":"30+25","total":100,"onHit":"HKD +21","onPC":"HKD +21","onBlock":"-40(-43)","onPP":-66,"dmg":"4500 (2000~2600)","chp":"1450(1250)","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"54 total (51 crouch)","hitstop":"2*5x4 / 5x7*15","jugLimit":99,"jugIncr":0,"jugStart":1,"DDoH":"20000(17000)","DDoB":"16000(10000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible frames 1-18","Airborne on frames 10-27 and 35-75 (Forced Knockdown state)","Critical Art deals +500 damage over regular version and has +6 extra KDA","Only gets cinematic version if first hit connects (otherwise deals 2000-2600 damage depending on how late it juggles)","Follow-up juggles are possible on the non-cinematic version","Armor Break","Depletes 2 Drive Bars on hit for the opponent (only depletes up to 1,7 Drive Bars when hitting on later active frames)","Super cinematic time regenerates ~2.1 Drive Bars for Ken","Incurs 10% damage scaling when canceled into from specials (30% scaling when canceled into from a Shoryuken combo starter (does not apply to Run > Shoryuken))","3F worse on block (-33 oB) against crouching opponents","Deals 200 less chip damage (1250) and 0,6 bar less of drive gauge damage against crouch blocking opponents"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":71}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Shoryuken","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#f9fbfd","phrase":"Gotta do this, come on!","fWalk":"0.047","bWalk":"0.032","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.322","bDashDist":"0.923","dRushDist":"0.745","dRushDistMin":"0.745","dRushDistBlock":"2.449","dRushDistMax":"3.59","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"KEN","hashtag":"#SF6_KEN","fastestNormal":"4f"}},"Kimberly":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":2,"recovery":8,"total":14,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":5,"DRoB":-2,"onPP":-8,"runStopOH":"-8(-5)","runStopOB":"-15(-12)","dmg":270,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":15,"blockstun":8,"hitstop":9,"range":0.97,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su","tc"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Has several Target Combo follow-ups via the classic Bushin Chain","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":6,"active":3,"recovery":18,"total":26,"onHit":3,"onPC":7,"onBlock":-2,"DRoH":14,"DRoB":9,"onPP":-19,"runStopOH":"1(4)","runStopOB":"-4(-1)","dmg":540,"hcWinSpCa":15,"hitstun":24,"blockstun":19,"hitstop":11,"range":1.169,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Has a MP > HP Target Combo follow-up (Bread and Butter combo tool)"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":9,"active":3,"recovery":20,"total":31,"onHit":3,"onPC":23,"onBlock":-4,"DRoH":16,"DRoB":9,"onPP":-21,"runStopOH":"3(6)","runStopOB":"-4(-1)","dmg":630,"hcWinSpCa":"17 (PC: 27)","hitstun":26,"blockstun":19,"hitstop":13,"range":1.41,"DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Strong poke and shimmy tool that's hit confirmable (17F hit confirm window)","Incredibly strong whiff punish tool with its forward movement and big staggering state on Punish Counter (+23) which allows Kimberly to combo with whatever she wants","The edge of the hitbox is raised upward, making it more vulnerable to low-profile pokes","The brief extended hand hurtbox on frame 8 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":3,"recovery":11,"total":18,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":5,"DRoB":1,"onPP":-12,"runStopOH":"-8(-5)","runStopOB":"-12(-9)","dmg":270,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":11,"hitstop":9,"range":1.2,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Pretty good range for a fully cancelable light","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"Auto M","startup":8,"active":3,"recovery":18,"total":28,"onHit":1,"onPC":5,"onBlock":-4,"DRoH":12,"DRoB":7,"onPP":-19,"runStopOH":"-1(2)","runStopOB":"-6(-3)","dmg":540,"dmgScaling":"15% Start","hcWinSpCa":15,"hitstun":22,"blockstun":17,"hitstop":11,"range":1.458,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Good footsie / buffer tool that's fully cancelable","Incurs 15% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":12,"active":4,"recovery":17,"total":32,"onHit":7,"onPC":11,"onBlock":2,"onPP":-19,"dmg":630,"hitstun":28,"blockstun":23,"hitstop":13,"range":"1.363~1.42","DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Upper body invincible on airborne strikes on frames 10-15","Great combo and frametrap tool as well as a decent anti-air (although a bit slow start-up)","Only hits crouching when up close (very short range hitbox for crouchers)","Cannot hit cross-up (behind Kimberly)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":3,"recovery":7,"total":13,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"onPP":-8,"runStopOH":"-9(-6)","runStopOB":"-14(-11)","dmg":270,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.01,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":3,"recovery":"13(15)","total":"21(23)","onHit":7,"onPC":11,"onBlock":-1,"DRoH":"12(13)","DRoB":"4(5)","onPP":-14,"runStopOH":"-1(2)","runStopOB":"-9(-6)","dmg":500,"hcWinSpCa":15,"hitstun":23,"blockstun":15,"hitstop":11,"range":1.11,"DDoH":5000,"DDoB":2500,"DGain":1200,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Primary combo / buffer tool","+2F extra recovery frames (15F) on whiff with an extended hurtbox until the end of recovery"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":6,"recovery":17,"total":30,"onHit":3,"onPC":7,"onBlock":-2,"DRoH":16,"DRoB":11,"onPP":-21,"runStopOH":"3(6)","runStopOB":"-2(1)","dmg":720,"hcWinSpCa":20,"hitstun":26,"blockstun":21,"hitstop":13,"range":0.62,"DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand on hit","Decent anti-air","Can't hit cross-up (behind Kimberly)","Has a lot of combo and juggle applications via Drive Rush","Kimberly's best button for Run Stop pressure"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":7,"total":14,"onHit":4,"onPC":8,"onBlock":-2,"onPP":-8,"dmg":180,"dmgScaling":"20% Start","hitstun":14,"blockstun":8,"hitstop":9,"range":1.03,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Very strong frame advantage on hit for a crouch LK"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":16,"total":25,"onHit":5,"onPC":9,"onBlock":1,"onPP":-17,"dmg":540,"dmgScaling":"20% Start","hitstun":24,"blockstun":20,"hitstop":11,"range":1.17,"DDoH":5000,"DDoB":2500,"DGain":1200,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","extraInfo":["Great frame advantage on hit and block for a crouch MK that enables all sorts of combo and pressure opportunities","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":8,"active":3,"recovery":24,"total":34,"onHit":"KD +38","onPC":"HKD +43","onBlock":-10,"onPP":-25,"dmg":810,"blockstun":17,"hitstop":13,"range":1.52,"DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"L","extraInfo":["Pretty short range for a sweep but has incredible hitbox priority","Has some Juggle potential naturally without Drive Rush","Grants point blank +2 oki after 2 dashes anywhere on the screen"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":10,"onHit":"7~9","onPC":"11~13","onBlock":"3~5","dmg":270,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.75,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Quick air-to-air check"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":6,"active":4,"onHit":"11~13 (KD)","onPC":"15~17 (KD)","onBlock":"7~9","dmg":450,"hcWinSpCa":25,"hitstun":17,"blockstun":13,"hitstop":11,"jugLimit":4,"jugIncr":4,"jugStart":4,"range":0.9,"DDoH":5000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp","su"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Cancelable into airborne specials and Level 2 Super","Projectile invincible on lower body (legs) on frames 6-28 (great for avoiding Projectiles below)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":8,"active":5,"onHit":"9~16 (KD)","onPC":"13~20 (KD)","onBlock":"4~11","dmg":630,"hitstun":20,"blockstun":15,"hitstop":13,"jugLimit":5,"jugIncr":0,"jugStart":0,"range":0.68,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Causes a spiked knockdown on airborne opponents","Projectile invincible on lower body (elbow) on frames 8-30"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":10,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","dmg":270,"hitstun":14,"blockstun":10,"hitstop":9,"jugLimit":0,"jugIncr":1,"jugStart":2,"range":0.55,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as a fuzzy instant Overhead after a deep jump-in Heavy (or jump-in Mediums in Burnout as well)"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","dmg":540,"hitstun":17,"blockstun":13,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":2,"range":1.06,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Projectile invincible on lower body (back leg, not the kicking leg) on frames 7-30"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":9,"active":6,"onHit":"11~16","onPC":"15~20","onBlock":"7~12","dmg":630,"hitstun":20,"blockstun":15,"hitstop":13,"jugLimit":5,"jugIncr":5,"jugStart":2,"range":1.09,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Solid horizontal jump-in tool and can be used to air reset opponents after f+HK (leaping kick) juggles for a mix-up","Projectile invincible on lower body (but not on the extended legs during the kick) on frames 9-35"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Elbow Drop":{"moveName":"Elbow Drop","plnCmd":"d+MP (air)","numCmd":"9 > 2MP","ezCmd":"d+M (air)","cmnName":"Elbow Drop","startup":13,"active":"until land","recovery":8,"onHit":"4(8)","onPC":"8(12)","onBlock":"-3(1)","onPP":"-11(-8)","dmg":540,"hitstun":17,"blockstun":10,"hitstop":13,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":0.6,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","airmove":true,"extraInfo":["Not an Overhead","Halts Kimberly's air momentum and drops straight down","Can only be performed during forward jump (not neutral or back jump)","Projectile invincible on lower body (feet) on frame 13 and until landing","Spikes down airborne opponents","Forced Knockdown state"],"moveType":"normal","moveMotion":"D","moveButton":"MP","movesList":"Command Normal","i":19},"Water Slicer Slide":{"moveName":"Water Slicer Slide","plnCmd":"df+MK","numCmd":"3MK","ezCmd":"df+M","cmnName":"Slide","startup":11,"active":10,"recovery":16,"total":36,"onHit":"1(6)","onPC":"5(10) (KD +37)","onBlock":"-5(0)","afterDRoH":"5(10)","afterDRoB":"-1(4)","onPP":"-24(-15)","dmg":450,"dmgScaling":"15% Start","hitstun":23,"blockstun":17,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"2.027~2.564","DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","extraInfo":["Incredibly strong tool to bypass many projectiles even on reaction and getting combo conversions on Punish Counter","Low profile and projectile invincible on upper body on frames 9-21","Puts airborne opponents into a limited juggle state","Incurs a 15% damage scaling penalty if used as the first hit of a combo","The first 4 active frames have a set minimum advantage on hit and block (some remaining active frames are skipped to leave Kimberly +1 on Hit / -5 on Block)","These 4 active frames also cause a knockdown on Punish Counter (great for punishing whiffed attacks, slow close-range projectiles, or some sweeps with high pushback)"],"moveType":"normal","moveMotion":"DF","moveButton":"MK","movesList":"Command Normal","i":20},"Windmill Kick":{"moveName":"Windmill Kick","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"Overhead","startup":22,"active":2,"recovery":19,"total":42,"onHit":4,"onPC":8,"onBlock":-3,"onPP":-19,"dmg":720,"dmgScaling":"25% Start","hitstun":25,"blockstun":18,"hitstop":13,"jugLimit":10,"jugIncr":10,"jugStart":1,"range":1.195,"DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","extraInfo":["Overhead","Forces crouch on hit","Safe on block overhead that she can combo from naturally","Spike knockdown on airborne opponents","Incurs 25% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"B","moveButton":"HK","movesList":"Command Normal","i":21},"Hisen Kick":{"moveName":"Hisen Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Leaping Kick","startup":27,"active":3,"recovery":"3+18(3+10)","total":"50(42)","onHit":"1(2)","onPC":"5(6)","onBlock":-3,"afterDRoH":"5(6)","afterDRoB":1,"onPP":-14,"dmg":720,"dmgScaling":"20% Start","hcWinSpCa":"21 (hop)","hitstun":"25(26)","blockstun":13,"hitstop":17,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":"2.901~2.923","DDoH":7000,"DDoB":4000,"DGain":3000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","extraInfo":["Airborne on frames 18-32 (Forced Knockdown state)","Kimberly can leap over low hitting attacks during the jump arc","1F extra frame advantage on hit against crouching opponents","8F less grounded recovery frames on block only","Puts airborne opponents into a limited juggle state","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":22},"Step Up (neutral hop)":{"moveName":"Step Up (neutral hop)","plnCmd":"f+HK > u","numCmd":"6HK > 8","ezCmd":"f+H > u","cmnName":"Leaping Kick > Hop off (neutral)","startup":20,"recovery":"30+3","total":33,"onHit":-10,"onPC":-6,"onBlock":-22,"onPP":-14,"airmove":true,"followUp":true,"extraInfo":["Forced Knockdown state while airborne","Start-up refers to how early Kimberly can do airborne follow-ups after the hop"],"moveType":"movement-special","moveMotion":"U","nonHittingMove":true,"movesList":"Hop","i":23},"Step Up (forward hop)":{"moveName":"Step Up (forward hop)","plnCmd":"f+HK > uf","numCmd":"6HK > 9","ezCmd":"f+H > uf","cmnName":"Leaping Kick > Hop off (forward)","startup":20,"recovery":"30+3","total":33,"onHit":-10,"onPC":-6,"onBlock":-22,"onPP":-14,"airmove":true,"followUp":true,"extraInfo":["Forced Knockdown state while airborne","Start-up refers to how early Kimberly can do airborne follow-ups after the hop"],"moveType":"movement-special","moveMotion":"UF","nonHittingMove":true,"movesList":"Hop","i":24},"Step Up (backward hop)":{"moveName":"Step Up (backward hop)","plnCmd":"f+HK > ub","numCmd":"6HK > 7","ezCmd":"f+H > ub","cmnName":"Leaping Kick > Hop off (backward)","startup":16,"recovery":"30+3","total":33,"onHit":-10,"onPC":-6,"onBlock":-22,"onPP":-14,"airmove":true,"followUp":true,"extraInfo":["Forced Knockdown state while airborne","Start-up refers to how early Kimberly can do airborne follow-ups after the hop"],"moveType":"movement-special","moveMotion":"UB","nonHittingMove":true,"movesList":"Hop","i":25},"Bushin Prism Strikes 1":{"moveName":"Bushin Prism Strikes 1","plnCmd":"LP > MP","numCmd":"5LP > MP","ezCmd":"L > L","cmnName":"Bushin Chain 1","fullStartup":"5+6","startup":6,"fullActive":"2*3","active":3,"recovery":18,"total":26,"onHit":1,"onPC":5,"onBlock":-6,"fullDmg":"558 (270*288)","dmg":360,"hcWinSpCa":"29 total","hitstun":22,"blockstun":15,"hitstop":9,"jugLimit":"0*3","jugIncr":"1*1","jugStart":"1*1","range":1.169,"DDoH":4000,"DDoB":"2500 (500*2000)","DGain":"1250 (250*800)","SelfSoH":"700 (300*400)","SelfSoB":"350 (150*200)","OppSoH":"490 (210*280)","OppSoB":"150 (75*75)","atkLvl":"H","followUp":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Second hit (MP) is prone to whiffing if the first hit (LP) is used from far range resulting in -20 on block if whiffed","Can be difficult for the opponent to punish on block if spaced properly"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":26},"Bushin Prism Strikes 2":{"moveName":"Bushin Prism Strikes 2","plnCmd":"LP > MP > HP","numCmd":"5LP > MP > 5HP","ezCmd":"L > L > L","cmnName":"Bushin Chain 2","fullStartup":"5+6+12","startup":12,"fullActive":"2*3*2","active":2,"recovery":25,"total":38,"onHit":"KD +47","onPC":"KD +47","onBlock":-10,"fullDmg":"866 (270*288*308)","dmg":440,"hcWinSpCa":"50-51 total","blockstun":17,"hitstop":9,"jugLimit":"0*3*4","jugIncr":"1x3","jugStart":"1x3","range":"1.405~1.436","DDoB":"4500 (500*2000x2)","DGain":"2550 (250*800*1500)","SelfSoH":"1400 (300*400*700)","SelfSoB":"650 (150*150*350)","OppSoH":"980 (210*280*490)","OppSoB":"325 (75*75*175)","atkLvl":"H","followUp":true,"extraInfo":["Launches opponent into a limited juggle state (can juggle afterwards with Tatsus) and has very high KDA for some oki setups (such as spray cans)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":27},"Bushin Prism Strikes 3":{"moveName":"Bushin Prism Strikes 3","plnCmd":"LP > MP > HP > HK ","numCmd":"5LP > MP > 5HP > HK ","ezCmd":"L > L > L > L","cmnName":"Bushin Chain 3","fullStartup":"5+6+10+26","startup":26,"fullActive":"2*3*2*3","active":3,"recovery":"19(24)","total":"47(52)","onHit":"KD +49","onPC":"KD +26","onBlock":-12,"onPP":-25,"fullDmg":"1178 (270*288*308*312)","dmg":520,"blockstun":15,"hitstop":11,"jugLimit":"0*3*4*5","jugIncr":"1x4","jugStart":"1x4","range":"1.802~1.857","DDoH":4000,"DDoB":"6500 (500*2000x3)","DGain":"4050 (250*800*1500x2)","SelfSoH":"2200 (300*400*700*800)","SelfSoB":"1050 (150*150*350*400)","OppSoH":"1540 (210*280*490*560)","OppSoB":"525 (75*75*175*200)","atkLvl":"H","followUp":true,"extraInfo":["Last hit (HK) spikes down opponent into a short OTG bounce state","+5F extra recovery frames (24F) on block only","10F gap on block before the final HK","Grants enough knockdown advantage for a Spraycan setup in the corner"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":28},"Bushin Hellchain 1":{"moveName":"Bushin Hellchain 1","plnCmd":"LP > MP > d+HP","numCmd":"5LP > MP > 2HP","ezCmd":"L > L > d+L","cmnName":"Bushin Chain Elbow 1","fullStartup":"5+6+10","startup":10,"fullActive":"2*3*2","active":2,"recovery":25,"total":36,"onHit":2,"onPC":6,"onBlock":-10,"fullDmg":"964 (270*288*406)","dmg":580,"hcWinSpCa":"50-51 total","hitstun":29,"blockstun":17,"hitstop":11,"jugLimit":"0*3*4","jugIncr":"1x3","jugStart":"1x3","range":1.259,"DDoB":"4500 (500*2000x2)","DGain":"2550 (250*800*1500)","SelfSoH":"1400 (300*400*700)","SelfSoB":"650 (150*150*350)","OppSoH":"980 (210*280*490)","OppSoB":"325 (75*75*175)","atkLvl":"H","followUp":true,"extraInfo":["Keeps the opponent grounded and leaves Kimberly up close and +2 on Hit (can be good to maintain grounded pressure / mixups)","Puts airborne opponents into a limited juggle state","Can be a good tool against Drive Impact since the third hit will break armor and be +4 on Counter-Hit for a full combo conversion"],"moveType":"normal","moveMotion":"D","moveButton":"HP","movesList":"Target Combo","i":29},"Bushin Hellchain 2":{"moveName":"Bushin Hellchain 2","plnCmd":"LP > MP > d+HP > HK","numCmd":"5LP > MP > 2HP > 5HK","ezCmd":"L > L > d+L > L","cmnName":"Bushin Chain Elbow 2","fullStartup":"5+6+10+15","startup":15,"fullActive":"2*3*3*3","active":3,"recovery":24,"total":41,"onHit":"KD +26","onPC":"KD +26","onBlock":-12,"onPP":-25,"fullDmg":"1414 (270*288*406*450)","dmg":750,"blockstun":15,"hitstop":13,"jugLimit":"0*3*4*5","jugIncr":"1x4","jugStart":"1x4","range":1.624,"DDoB":"6500 (500*2000x3)","DGain":"4050 (250*800*1500x2)","SelfSoH":"2200 (300*400*700*800)","SelfSoB":"1050 (150*150*350*400)","OppSoH":"1540 (210*280*490*560)","OppSoB":"525 (75*75*175*200)","atkLvl":"H","followUp":true,"extraInfo":["Puts airborne opponents into a limited juggle state and knocks the opponent far away on hit","True blockstring even at max delay"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":30},"Bushin Hellchain Throw":{"moveName":"Bushin Hellchain Throw","plnCmd":"LP > MP > d+HP > d+HK ","numCmd":"5LP > MP > 2HP > 2HK ","ezCmd":"L > L > d+L > d+L","cmnName":"Bushin Chain Throw","fullStartup":"5+6+10+15","startup":15,"fullActive":"2*3*3*3*3","active":3,"recovery":23,"total":40,"onHit":"KD +16","onPC":"KD +16","onBlock":-12,"onPP":-24,"fullDmg":"1414 (270*288*406*450)","dmg":750,"blockstun":14,"hitstop":13,"jugLimit":"0*3*4*5*0","range":1.19,"DDoB":"6500 (500*2000x3)","DGain":"4050 (250*800*1500x2)","SelfSoH":"2100 (300*400*700*700)","SelfSoB":"1050 (150x2*350*400)","OppSoH":"1470 (210*280*490x2)","OppSoB":"525 (75*75*175*200)","atkLvl":"H","followUp":true,"extraInfo":["Throws opponent behind Kimberly (switches sides)","Cannot hit airborne opponents","True blockstring even at max delay"],"moveType":"normal","moveMotion":"D","moveButton":"HK","movesList":"Target Combo","i":31},"Bushin Tiger Fangs":{"moveName":"Bushin Tiger Fangs","plnCmd":"MP > HP","numCmd":"5MP > HP","ezCmd":"M > M","cmnName":"MP > HP","fullStartup":"6+10","startup":10,"fullActive":"3*3","active":3,"recovery":26,"total":38,"onHit":"KD +28","onPC":"KD +28","onBlock":-12,"DRoH":"KD +47","DRoB":7,"runStopOH":"KD +34(+37)","runStopOB":"-6(-3)","fullDmg":"900 (540*360)","dmg":360,"hcWinSpCa":"38-40 total","blockstun":17,"hitstop":13,"jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","range":1.406,"DDoH":8000,"DDoB":"6000 (2000*4000)","DGain":"2500 (1000*1500)","SelfSoH":"1300 (500*800)","SelfSoB":"650 (250*400)","OppSoH":"910 (350*560)","OppSoB":"325 (125*200)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Launches opponent into a limited juggle state"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":32},"Ripcord Throw":{"moveName":"Ripcord Throw","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +17","onPC":"HKD +17","dmg":"1082 (1838)","dmgScaling":"20% Start / 20% Immediate","jugStart":0,"range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Walk forward manually timed mixup between throw/strike (not possible on mid-screen back-roll)","Can follow up with Drive Rush into crouch LK for a meaty that is safe to 9F or slower reversals","Incurs 20% damage scaling penalty if used as the first hit of a combo into Shuriken Bomb","Combo into Shuriken Bomb omits the second hit of throw, reducing its damage / meter gain / Drive damage on Punish Counter","Punish Counter gives +70% (1838) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":33},"Bell Ringer":{"moveName":"Bell Ringer","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +8","onPC":"HKD +8","dmg":"1082 (1839)","dmgScaling":"20% Start / 20% Immediate","jugStart":0,"range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki: Basic meaties but no meaty throw","Incurs 20% damage scaling penalty if used as the first hit of a combo into staggered 2x Shuriken Bomb","Combo into 2x Shuriken Bomb omits the second hit of throw, reducing its damage / meter gain / Drive damage on Punish Counter","This juggle is only possible in very limited scenarios (e.g. A.K.I. escaping the corner with OD Snake Step)","Punish Counter gives +70% (1839) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":34},"Drive Impact: Steadfast Strike":{"moveName":"Drive Impact: Steadfast Strike","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":720,"chp":180,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.543,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":35},"Drive Reversal: Shapeless State":{"moveName":"Drive Reversal: Shapeless State","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.515,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":36},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":37},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":38},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":39},"LK Bushin Senpukyaku":{"moveName":"LK Bushin Senpukyaku","plnCmd":"qcb+LK","numCmd":"214LK","ezCmd":"qcb+L","cmnName":"LK Tatsu","startup":6,"active":"6(1)6(1)6(8)3","recovery":"6+17","total":59,"onHit":"KD +23","onPC":"KD +23","onBlock":-30,"onPP":-52,"dmg":"990 (360*270*360)","chp":90,"blockstun":24,"hitstop":"13 / 3*3*9(13)","jugLimit":"4*8*9","jugIncr":"1x3","jugStart":"1x3","range":"0.95 (1st)","DDoH":5000,"DDoB":1000,"DGain":"500x2*1000","SelfSoH":"250x2*500","SelfSoB":125,"OppSoH":"175x2*350","OppSoB":62,"atkLvl":"H","extraInfo":["Invincible to airborne attacks on frames 5-11","Throw invincible on frames 7-11","Airborne on frames 7-42 (Forced Knockdown state)","Projectile invincible on lower leg on frames 7-42","Cannot hit cross-up (behind Kimberly)","If the first hit whiffs, it still hits 3 times but the first hit then deals only 90 damage (720 damage total)"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":40},"MK Bushin Senpukyaku":{"moveName":"MK Bushin Senpukyaku","plnCmd":"qcb+MK","numCmd":"214MK","ezCmd":"qcb+M","cmnName":"MK Tatsu","startup":7,"active":"6(1)6(1)6(8)3","recovery":"8+17","total":62,"onHit":"KD +22","onPC":"KD +22","onBlock":-32,"onPP":-54,"dmg":"1080 (360x3)","chp":90,"blockstun":24,"hitstop":"13 / 3*3*9(13)","jugLimit":"4*8*9","jugIncr":"1x3","jugStart":"1x3","range":"1.00 (1st)","DDoH":5000,"DDoB":1000,"DGain":"500x2*1000","SelfSoH":"250x2*500","SelfSoB":125,"OppSoH":"175x2*350","OppSoB":62,"atkLvl":"H","extraInfo":["Invincible to airborne attacks on frames 6-12","Throw invincible on frames 8-12","Airborne on frames 8-45 (Forced Knockdown state)","Projectile invincible on lower leg on frames 8-45","Cannot hit cross-up (behind Kimberly)","If the first hit whiffs, it still hits 3 times but the first hit then deals only 90 damage (810 damage total)"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":41},"HK Bushin Senpukyaku":{"moveName":"HK Bushin Senpukyaku","plnCmd":"qcb+HK","numCmd":"214HK","ezCmd":"b+SP / qcb+H","cmnName":"HK Tatsu","startup":8,"active":"6(1)6(1)6(8)3","recovery":"11+17","total":66,"onHit":"KD +21","onPC":"KD +21","onBlock":-35,"onPP":-57,"dmg":"1170 (450*360x2)","chp":112,"blockstun":24,"hitstop":"13 / 3*3*9(13)","jugLimit":"4*8*9","jugIncr":"1x3","jugStart":"1x3","range":"1.05 (1st)","DDoH":5000,"DDoB":1000,"DGain":"500x2*1000","SelfSoH":"250x2*500","SelfSoB":125,"OppSoH":"175x2*350","OppSoB":62,"atkLvl":"H","extraInfo":["Invincible to airborne attacks on frames 7-13","Throw invincible on frames 9-13","Airborne on frames 9-49 (Forced Knockdown state)","Projectile invincible on lower leg on frames 9-49","Cannot hit cross-up (behind Kimberly)","If the first hit whiffs, it still hits 4 times but the first hit then deals only 180 damage (900 damage total)"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":42},"OD Bushin Senpukyaku":{"moveName":"OD Bushin Senpukyaku","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"b+Auto SP / qcb+AA","cmnName":"OD Tatsu","startup":6,"active":"6(1)6(1)6(1)6(1)2","recovery":"12+17","total":64,"onHit":"KD +21","onPC":"KD +21","onBlock":-40,"onPP":-57,"dmg":"1410 (450*200x3*360)","chp":112,"dmgScaling":"30% Start","hcWinSpCa":"*36 total","hcWinNotes":"*SA2 (air)","blockstun":19,"hitstop":"13 / 2x4*9(13)","jugLimit":"15*16*17*18*19","jugIncr":"1x5","jugStart":"1x5","range":"1.05 (1st)","DDoH":5000,"DDoB":1000,"DGain":-20000,"SelfSoH":"200x4*400","SelfSoB":100,"OppSoH":"140x4*280","OppSoB":50,"atkLvl":"H","xx":["su2"],"extraInfo":["Invincible to airborne attacks on frames 1-11","Throw invincible on frames 7-11","Projectile invincible on legs on frames 7-47","Airborne on frames 7-47 (Forced Knockdown state)","Cannot hit cross-up (behind Kimberly)","Incurs a 30% damage scaling penalty if used as the first hit of a combo (can occur in niche spray can bomb juggles)","Cancelable into lvl 2 Super on hit or block"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":43},"Aerial Bushin Senpukyaku":{"moveName":"Aerial Bushin Senpukyaku","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Air Tatsu","startup":8,"active":"2(7)2(7)2","recovery":12,"onHit":"4(8) / KD +38(42)","onPC":"8(12)","onBlock":"-1(4)","onPP":"-16(-11)","dmg":"900 (225x2*450)","chp":112,"dmgScaling":"20% Start","hitstun":21,"blockstun":17,"hitstop":"13 / 7*7*9(13)","jugLimit":"15*16*17","jugIncr":"1x3","jugStart":"1x3","DDoH":"5000 (1700x2*1600)","DDoB":"1000x2*2000","DGain":"500x2*1000","SelfSoH":"250x2*500","SelfSoB":"125x2*250","OppSoH":"175x2*350","OppSoB":"62x2*125","atkLvl":"H","airmove":true,"extraInfo":["Only possible during a forward jump","Can hit crouching if performed very late into the jump arc just before landing (can grant better frame advantage than doing it via the Tiger Knee motion)","Can be input via the Tiger Knee motion to perform it instantly off the ground (this whiffs on crouchers)","12F grounded recovery frames on landing","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Special","i":44},"OD Aerial Bushin Senpukyaku":{"moveName":"OD Aerial Bushin Senpukyaku","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Air Tatsu","startup":8,"active":"2(2)3(2)2(2)3(2)2","recovery":12,"onHit":"4(8) / KD +46(51)","onPC":"8(12)","onBlock":"-1(4)","onPP":"-16(-11)","dmg":"1350 (450*90x2*270*450)","chp":112,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"45 total (15 last hit)","hitstun":21,"blockstun":17,"hitstop":"13 / 3x4*9(13)","jugLimit":"10*11*12*13*14","jugIncr":"1x5","jugStart":"1x5","DDoH":"5000 (1000x5)","DDoB":"1000x3","DGain":-20000,"SelfSoH":"200x4*400","SelfSoB":"100x2*200","OppSoH":"140x4*280","OppSoB":"50x2*100","atkLvl":"H","xx":["su2"],"airmove":true,"extraInfo":["Only possible during a forward jump","Can hit crouching if performed very late into the jump arc just before landing (can grant better frame advantage than doing it via the Tiger Knee motion)","Cancelable into Level 2 Super","Can be input via the Tiger Knee motion to perform it instantly off the ground (can cross-up over the opponent if up close - but still whiffs on crouchers)","12F grounded recovery frames on landing","Incurs a 20% damage scaling penalty if used as the first hit of a combo","Counts as 2 hits of damage scaling when combo'd into"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":45},"LP Vagabond Edge":{"moveName":"LP Vagabond Edge","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"SP / qcf+L","cmnName":"LP Elbow","startup":10,"active":3,"recovery":21,"total":33,"onHit":"3(5)","onPC":"7(9)","onBlock":"-4(-2)","onPP":"-22(-20)","dmg":810,"chp":202,"dmgScaling":"20% Start","hcWinSpCa":18,"hitstun":27,"blockstun":20,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.624~1.838","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Last active frame has quite a bit more range than the first two, making this easier to space out to hit on last active frame (this makes it safe on block and can give a combo extension)","The last active frame causes a unique knockback animation on hit, making it easier to confirm","Useful tool against Burnout that leaves Kimberly 0 on block at worst","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":46},"MP Vagabond Edge":{"moveName":"MP Vagabond Edge","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"qcf+M","cmnName":"MP Elbow","startup":17,"active":2,"recovery":28,"total":46,"onHit":"KD +37","onPC":"KD +37","onBlock":-12,"onPP":-28,"dmg":"1080 (540*540)","chp":135,"hcWinSpCa":14,"blockstun":21,"hitstop":"13 / 9*13","jugLimit":"20*21","jugIncr":"1*1","jugStart":"1*1","range":"2.138~2.19","DDoH":8000,"DDoB":4000,"DGain":"1200*1200","SelfSoH":"600*600","SelfSoB":300,"OppSoH":"420*420","OppSoB":150,"atkLvl":"H","xx":["su3"],"extraInfo":["Second hit only comes out on hit","Only first hit is cancelable into Level 3 Super","Generally less KDA (+26) when juggled into after things like MP>HP target combo"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":47},"HP Vagabond Edge":{"moveName":"HP Vagabond Edge","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Elbow","startup":24,"active":2,"recovery":28,"total":53,"onHit":"KD +56","onPC":"KD +56","onBlock":-12,"onPP":-28,"dmg":"540 (360*180)","chp":90,"hcWinSpCa":14,"blockstun":21,"hitstop":"13 / 9*13","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*2","range":"2.698~2.747","DDoH":6000,"DDoB":4000,"DGain":"1000*1000","SelfSoH":"500*500","SelfSoB":250,"OppSoH":"350*350","OppSoB":125,"atkLvl":"H","xx":["j","su3"],"extraInfo":["Second hit only comes out on hit","Jump cancelable on HIT only by holding up (Kimberly always jumps forward)","Only first hit is cancelable into Level 3 Super"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":48},"OD Vagabond Edge":{"moveName":"OD Vagabond Edge","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Elbow","startup":17,"active":2,"recovery":28,"total":46,"onHit":"KD +56","onPC":"KD +56","onBlock":-12,"onPP":-28,"dmg":"540 (360*180)","chp":90,"hcWinSpCa":14,"blockstun":21,"hitstop":"13 / 9*13","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*2","range":"2.317~2.375","DDoH":6000,"DDoB":4000,"DGain":-20000,"SelfSoH":"500*500","SelfSoB":250,"OppSoH":"350*350","OppSoB":125,"atkLvl":"H","xx":["j","su2","su3"],"extraInfo":["Second hit only comes out on hit","Jump cancelable on HIT only by holding up (Kimberly always jumps forward)","Only first hit is cancelable into Level 2 and 3 Super"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":49},"Sprint":{"moveName":"Sprint","plnCmd":"qcf+K","numCmd":"236K","ezCmd":"f+SP","cmnName":"Run","startup":8,"total":55,"extraInfo":["Cancels into follow-ups after 8 frames minimum","You can hold in the button of the follow-up and forward direction if you want to do after inputting the Run (very helpful!)","Holding forward (Classic) or SP (Modern) while Kimberly runs forward, will stop her from automatically transition into the Arc Step follow-up when whe comes in close proximity of the opponent"],"moveType":"special","moveMotion":"QCF","moveButton":"1K","nonHittingMove":true,"movesList":"Run Special","i":50},"OD Sprint":{"moveName":"OD Sprint","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"f+Auto SP","cmnName":"OD Run","startup":"8(6)","total":53,"DGain":-20000,"extraInfo":["Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2F earlier)","You can hold in the button of the follow-up and forward direction if you want to do after inputting the Run (very helpful!)","Holding forward (Classic) or SP (Modern) while Kimberly runs forward, will stop her from automatically transition into the Arc Step follow-up when whe comes in close proximity of the opponent"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","nonHittingMove":true,"i":51},"Sprint > Torso Cleaver":{"moveName":"Sprint > Torso Cleaver","plnCmd":"qcf+K > LK","numCmd":"236K > LK","ezCmd":"f+SP > SP / A","cmnName":"Run Backflip kick","startup":"8+21","active":7,"recovery":16,"total":43,"onHit":"KD +41","onPC":"KD +41","onBlock":1,"onPP":-21,"dmg":900,"chp":225,"hcWinSpCa":27,"blockstun":24,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"Run + 2.128","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Extended legs are invincible to airborne strikes on frames 18-27 (not including the initial 8F of Run start-up)","Cannot hit cross-up (behind Kimberly)","Active frames 3-7 only hit airborne opponents due to hitbox height (less effective as a meaty tool)","Puts opponents into a limited juggle state","Cancelable into Level 3 Super on Hit and Block"],"moveType":"special","moveMotion":"N","moveButton":"LK","movesList":"Run Special","i":52},"Sprint > Shadow Slide":{"moveName":"Sprint > Shadow Slide","plnCmd":"qcf+K > MK","numCmd":"236K > MK","ezCmd":"f+SP > d+SP / d+A","cmnName":"Run Slide","startup":"8+10","active":12,"recovery":19,"total":40,"onHit":"KD +39(50)","onPC":"KD +39(50)","onBlock":"-12(-1)","onPP":"-29(-18)","dmg":720,"chp":180,"dmgScaling":"20% Start","hcWinSpCa":16,"blockstun":19,"hitstop":6,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"Run + 2.08~3.61","DDoH":8000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","xx":["su3"],"followUp":true,"extraInfo":["Low profile and Projectile Invincible on her upper body on frames 6-21 (not including the initial 8F of Run start-up)","Low hitting slide that puts opponent into a limited juggle state","Cancelable into Level 3 Super on Hit and Block","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"N","moveButton":"MK","movesList":"Run Special","i":53},"Sprint > Neck Hunter":{"moveName":"Sprint > Neck Hunter","plnCmd":"qcf+K > HK","numCmd":"236K > HK","ezCmd":"f+SP > f+SP / f+A","cmnName":"Run Overhead","startup":"8+19","active":5,"recovery":19,"total":42,"onHit":"KD +23","onPC":"KD +23","onBlock":-3,"onPP":-22,"dmg":900,"chp":225,"blockstun":21,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"Run + 2.287","DDoH":8000,"DDoB":4000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","xx":["su3"],"followUp":true,"extraInfo":["Overhead","Cancelable into Level 3 Super on Hit and Block (doesn't actually combo except in very high juggle scenarios)"],"moveType":"special","moveMotion":"N","moveButton":"HK","movesList":"Run Special","i":54},"Sprint > Emergency Stop":{"moveName":"Sprint > Emergency Stop","plnCmd":"qcf+K > P","numCmd":"236K > P","ezCmd":"f+SP > b+SP / b+A","cmnName":"Run Stop","startup":"8+14","recovery":"22 total","total":22,"followUp":true,"extraInfo":["Fastest possible Run > Stop is 22 frames total (8+14)","Latest possible Run > Stop is 55 frames total (41+14) which happens automatically if Kimberly doesn't collide with the opponent after running full-screen"],"moveType":"special","moveMotion":"N","moveButton":"1P","nonHittingMove":true,"movesList":"Run Special","i":55},"Sprint > Arc Step":{"moveName":"Sprint > Arc Step","plnCmd":"qcf+K (proximity)","numCmd":"236K (proximity)","ezCmd":"f+SP (proximity)","cmnName":"Run Step","startup":"8+15","active":"2(6)2","recovery":"26+4(25)","total":60,"onHit":3,"onPC":3,"onBlock":-6,"onPP":-30,"dmg":"450 (270*180)","chp":"112 (67*45)","hitstun":"43 total","blockstun":"34 total","hitstop":"6*12(6)","jugLimit":"1*2","jugIncr":"1*0","jugStart":"1*0","DDoH":5000,"DDoB":"1500*1500","DGain":"500*500","SelfSoH":"100*100","SelfSoB":"50*50","OppSoH":"70*70","OppSoB":"25*25","atkLvl":"H","followUp":true,"extraInfo":["Can only hit grounded opponents","Airborne on frames 22-56F (4F grounded recovery frames)","Kimberly whiffs her proximity attack if the opponent goes airborne during the start-up of the proximity triggered attack (15F start-up)","25F recovery is the proximity attack whiffs on an airborne opponent","Can frametrap 4F normals when canceled from crouch HP / stand HP / stand MP","Isn't automatically performed if Kimberly is holding forward (Classic) or SP (Modern) while she's running forward","When juggled from Bushin Tiger Fangs, puts the opponent into a limited juggle state (combos to Level 1 Super midscreen or LP Elbow > Level 3 Super in the corner)","Kimberly becomes airborne immediately after being Perfect Parried (opponent must punish with up to a 6F Forced Knockdown, anti-air invincible attack, or Drive Impact airborne punish)"],"moveType":"special","moveMotion":"N","movesList":"Run Special","i":56},"Arc Step > Bushin Hojin Kick":{"moveName":"Arc Step > Bushin Hojin Kick","plnCmd":"qcf+K (proximity) > K","numCmd":"236K (proximity) > K","ezCmd":"f+SP (proximity) > d+SP / d+A","cmnName":"Run Step > Divekick","startup":"8+15+13","active":6,"recovery":20,"total":38,"onHit":"KD +29(31)","onPC":"KD +29(31)","onBlock":-8,"onPP":-21,"dmg":"1080 (270*180*630)","chp":"269 (67*45*157)","blockstun":15,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"followUp":true,"extraInfo":["Not an Overhead","Forced Knockdown state while airborne","+1 extra KDA (KD +31) if the opponent blocks the first hit (Arc Step)","-1 less KDA (KD +29) when hitting a cornered opponent"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Run Special","i":57},"Arc Step > Bushin Izuna Otoshi":{"moveName":"Arc Step > Bushin Izuna Otoshi","plnCmd":"qcf+K (proximity) > P","numCmd":"236K (proximity) > P","ezCmd":"f+SP (proximity) > SP / A","cmnName":"Run Step > Throw","startup":"8+15+13","active":6,"recovery":40,"total":58,"onHit":"HKD +31","onPC":"HKD +31","dmg":1440,"DDoH":10000,"DGain":2000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","airmove":true,"followUp":true,"extraInfo":["Grabs standing and crouch","Cannot grab airborne opponents","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"1P","movesList":"Run Special","i":58},"OD Sprint > Torso Cleaver":{"moveName":"OD Sprint > Torso Cleaver","plnCmd":"qcf+KK > LK","numCmd":"236KK > LK","ezCmd":"f+Auto SP > SP / A","cmnName":"OD Run Backflip kick","startup":"8+17","active":"2*5","recovery":16,"total":39,"onHit":"KD +43","onPC":"KD +43","onBlock":3,"onPP":-21,"dmg":"1080 (540*540)","chp":"270 (135*135)","hcWinSpCa":34,"blockstun":"26 total","hitstop":"7*13","jugLimit":"7*8","jugIncr":"0*1","jugStart":"0*1","range":"Run + 2.128","DDoH":8000,"DDoB":"6000 (3000x2)","SelfSoH":"600*600","SelfSoB":"300*300","OppSoH":"420*420","OppSoB":"150*150","atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Extended legs are invincible to airborne strikes on frames 14-23 (not including the initial 8F of Run start-up)","Cannot hit cross-up (behind Kimberly)","Second hit (active frames 3-7) only connects on grounded opponents if the first hit also connected on hit or block (only the first 2 active frames can be used as a meaty tool)","Puts opponents into a limited juggle state","Cancelable into Level 2 and 3 Supers on Hit and Block"],"moveType":"special","moveMotion":"N","moveButton":"LK","i":59},"OD Sprint > Shadow Slide":{"moveName":"OD Sprint > Shadow Slide","plnCmd":"qcf+KK > MK","numCmd":"236KK > MK","ezCmd":"f+Auto SP > d+SP / d+A","cmnName":"OD Run Slide","startup":"8+8","active":"8*4","recovery":19,"total":38,"onHit":"KD +47(50)","onPC":"KD +47(50)","onBlock":"-10(-7)","onPP":"-21(-18)","dmg":"900 (700*200)","chp":"225 (175*50)","dmgScaling":"20% Start","hcWinSpCa":16,"hitstun":"26*KD","blockstun":"19*13 (21 total)","hitstop":"4*6","jugLimit":"3*4","jugIncr":"0*1","jugStart":"0*1","range":"Run + 2.08~3.61","DDoH":8000,"DDoB":"2500*2500","SelfSoH":"500*500","SelfSoB":"250*250","OppSoH":"350*350","OppSoB":"125*125","atkLvl":"L","xx":["su2","su3"],"followUp":true,"extraInfo":["Projectile Invincible (except on the extended leg) on frames 4-19 (not including the 8F of Run start-up)","Low hitting slide that puts opponent into a limited juggle state","First hit forces stand (allows SA2 cancel to combo consistently)","Cancelable into Level 2 and 3 Supers on Hit and Block","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"N","moveButton":"MK","i":60},"OD Sprint > Neck Hunter":{"moveName":"OD Sprint > Neck Hunter","plnCmd":"qcf+KK > HK","numCmd":"236KK > HK","ezCmd":"f+Auto SP > f+SP / f+A","cmnName":"OD Run Overhead","startup":"8+15","active":"2*3","recovery":19,"total":38,"onHit":"KD +25","onPC":"KD +25","onBlock":-1,"onPP":-22,"dmg":"1080 (810*270)","chp":"269 (202*67)","blockstun":"23 total","hitstop":"7*13","jugLimit":"10*10","jugIncr":"0*1","jugStart":"0*1","range":"Run + 2.287","DDoH":8000,"DDoB":"2500*2500","SelfSoH":"600*600","SelfSoB":"300*300","OppSoH":"420*420","OppSoB":"150*150","atkLvl":"M","xx":["su2","su3"],"followUp":true,"extraInfo":["Overhead","Puts airborne opponents into an OTG juggle state (only Level 2/3 Super cancels seem to combo","Cancelable into Level 2 and 3 Supers on Hit and Block"],"moveType":"special","moveMotion":"N","moveButton":"HK","i":61},"OD Sprint > Emergency Stop":{"moveName":"OD Sprint > Emergency Stop","plnCmd":"qcf+KK > P","numCmd":"236KK > P","ezCmd":"f+Auto SP > b+SP / b+A","cmnName":"OD Run Stop","startup":"6+13","recovery":"19 total","total":19,"followUp":true,"extraInfo":["Fastest possible Run > Stop is 19 frames total (6+13)","Latest possible Run > Stop is 54 frames total (41+13) which happens automatically if Kimberly doesn't collide with the opponent after running full-screen","Good combo extension tool"],"moveType":"special","moveMotion":"N","moveButton":"1P","nonHittingMove":true,"i":62},"OD Sprint > Arc Step":{"moveName":"OD Sprint > Arc Step","plnCmd":"qcf+KK (proximity)","numCmd":"236KK (proximity)","ezCmd":"f+Auto SP (proximity)","cmnName":"OD Run Step","startup":"8+13","active":"2(6)2","recovery":"26+4(25)","total":58,"onHit":3,"onPC":3,"onBlock":-6,"onPP":-30,"dmg":"270 (180*90)","chp":"67 (45*22)","hitstun":"43 total","blockstun":"34 total","hitstop":"6*12(6)","jugLimit":"1*2","jugIncr":"1*0","jugStart":"1*0","DDoH":5000,"DDoB":"1500*1500","SelfSoH":"100*100","SelfSoB":"50*50","OppSoH":"70*70","OppSoB":"25*25","atkLvl":"H","followUp":true,"extraInfo":["Can only hit grounded opponents","Airborne on frames 20-54F (4F grounded recovery frames)","Kimberly whiffs her proximity attack if the opponent goes airborne during the start-up of the proximity triggered attack (13F start-up)","25F recovery is the proximity attack whiffs on an airborne opponent","Can frametrap 4F normals when canceled from stand HP / stand MP / stand MK / Bushin Tiger Fangs (true blockstring from crouch HP)","Isn't automatically performed if Kimberly is holding forward (Classic) or SP (Modern) while she's running forward","When juggled from Bushin Tiger Fangs, puts the opponent into a limited juggle state (allows a midscreen combo into LP Elbow or Level 1/3 Super)","Kimberly becomes airborne immediately after being Perfect Parried (opponent must punish with up to a 6F Forced Knockdown or anti-air invincible attack)"],"moveType":"special","moveMotion":"N","i":63},"OD Arc Step > Bushin Hojin Kick":{"moveName":"OD Arc Step > Bushin Hojin Kick","plnCmd":"qcf+KK (proximity) > K","numCmd":"236KK (proximity) > K","ezCmd":"f+Auto SP (proximity) > d+SP / d+A","cmnName":"OD Run Step > Divekick","startup":"8+13+13","active":6,"recovery":20,"total":38,"onHit":"KD +43 (+86 Splat)","onPC":"KD +43 (+86 Splat)","onBlock":-8,"onPP":-21,"dmg":"900 (180*90*420*210)","chp":"172 (45*22*105)","blockstun":15,"hitstop":"13 / 6*13","jugLimit":"3*5","jugIncr":"1*1","jugStart":"3*1","DDoH":10000,"DDoB":2500,"SelfSoH":"500*500","SelfSoB":250,"OppSoH":"350*350","OppSoB":125,"atkLvl":"H","xx":["su2"],"airmove":true,"followUp":true,"extraInfo":["Not an Overhead","Knockdown that also causes a wall splat when opponent is close enough to the wall (+43 KDA normally but +86 on a Wall Splat)","Cancelable into Level 2 Super (air version) on both hits","Second attack only occurs on hit","Forced Knockdown state while airborne","Can frametrap 4F normals when canceled from crouch HP / stand HP / stand MP"],"moveType":"special","moveMotion":"N","moveButton":"1K","i":64},"OD Arc Step > Bushin Izuna Otoshi":{"moveName":"OD Arc Step > Bushin Izuna Otoshi","plnCmd":"qcf+KK (proximity) > P","numCmd":"236KK (proximity) > P","ezCmd":"f+Auto SP (proximity) > SP / A","cmnName":"OD Run Step > Throw","startup":"8+13+13","active":6,"recovery":40,"total":58,"onHit":"HKD +94 (OTG)","onPC":"HKD +94 (OTG)","dmg":900,"dmgScaling":"20% Start","jugStart":2,"DDoH":10000,"SelfSoH":1000,"OppSoH":700,"atkLvl":"T","airmove":true,"followUp":true,"extraInfo":["Grabs standing and crouch","Cannot grab airborne opponents","Puts opponent into an OTG juggleable state","Forced Knockdown state while airborne","Counts as two hits of damage scaling if used as a combo starter"],"moveType":"special","moveMotion":"N","moveButton":"1P","i":65},"Hidden Variable":{"moveName":"Hidden Variable","plnCmd":"qcb+P","numCmd":"214P","ezCmd":"d+SP","cmnName":"Teleport","startup":19,"active":8,"recovery":"17(7)","total":"43(33)","extraInfo":["Fully invincible during on frames 19-26 (while Kimberly is off-screen)","Kimberly can cancel into any move she wants (except another Teleport or Drive Parry / Blocking) 7F (frame 34F total) after she re-appears (she cannot cancel into movement related options such as walking / dashing / jumping)","If Kimberly doesn't utilize the cancel window during the recovery frames she has 17F recovery after she re-appears","Kimberly maintains slight momentum on whatever move she cancels the recovery frames into (this leaves her up closer on Hit / Block enabling some combos not possible normally due to pushback)","Normals (except crouch HK and command normals) gain +3 Juggle Limit when used after reappearing and put the opponent into a limited juggle state","These enhanced juggle properties allow for spraycan juggles similar to Drive Rush routes without the meter cost (but the enhanced normals still increase the juggle counter unlike Drive Rush)"],"moveType":"special","moveMotion":"QCB","moveButton":"1P","nonHittingMove":true,"movesList":"Spray Can","i":66},"OD Hidden Variable":{"moveName":"OD Hidden Variable","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"d+Auto SP","cmnName":"OD Teleport","startup":19,"active":8,"recovery":"16+3(7)","total":"45(33)","DGain":-20000,"extraInfo":["Fully invincible during on frames 19-26 (while Kimberly is off-screen)","Airborne on frames 22-42 (Forced Knockdown state)","Kimberly can cancel into any move she wants (except Nue Twister aka her Air Command Grab) 7 frames after she re-appears","If Kimberly does any move in the air then she has 3 landing recovery frames where she is punishable","If Kimberly doesn't do any move in the air then she has only 1 landing recovery frame where she is punishable (but she can block and cancel into anything she wants on the later 2 landing recovery frames)","The landing recovery frames follow the same rule as regular jumps do (they can never be canceled into any movement related options such as walking, dashing or another jump)"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","nonHittingMove":true,"i":67},"Genius at Play":{"moveName":"Genius at Play","plnCmd":"d,d+P (refill)","numCmd":"22P (refill)","ezCmd":"d,d+A (refill)","cmnName":"Refill Spray Cans","startup":42,"recovery":2,"total":44,"extraInfo":["Refills 1 stock of Spray Can","Kimberly cannot re-stock on her Spray Cans until she has depleted her current stock","Cannot refill when another Spray Can is already active/armed on screen","Kim refills the Spray Can on frame 42 even though total recovery is 44 frames"],"moveType":"special","moveMotion":"DD","moveButton":"1P","nonHittingMove":true,"movesList":"Spray Can","i":68},"OD Genius at Play":{"moveName":"OD Genius at Play","plnCmd":"d,d+PP (refill)","numCmd":"22PP (refill)","ezCmd":"d,d+AA (refill)","cmnName":"OD Refill Spray Cans","startup":42,"recovery":2,"total":44,"DGain":-20000,"extraInfo":["Refills 2 stocks of Spray Cans","Kimberly cannot re-stock on her Spray Cans until she has depleted her current stock","Cannot refill when another Spray Can is already active on screen","Kim refills the two Spray Cans on frame 42 even though total recovery is 44 frames"],"moveType":"special","moveMotion":"DD","moveButton":"1P","nonHittingMove":true,"i":69},"Shuriken Bomb":{"moveName":"Shuriken Bomb","plnCmd":"d,d+P (1 stock)","numCmd":"22P (1 stock)","ezCmd":"d,d+A (1 stock)","cmnName":"Spray Can (1 stock)","startup":"18 (122~128)","active":10,"recovery":26,"total":44,"onHit":"KD +88","onPC":"KD +88","dmg":450,"chp":112,"dmgScaling":"10% Start","blockstun":30,"hitstop":13,"jugLimit":4,"jugIncr":0,"jugStart":0,"DDoH":6000,"DDoB":4000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","extraInfo":["Kimberly places a Spray Can on frame 18 that explodes after 122F (LP/L) | 124F (MP/M) | 128F (HP/H) total frames","Strength of the button dictates where Kimberly places her explosive Spray Can (Close: LP (Classic) / L (Modern) | Mid-screen: MP (Classic) / M (Modern) | Full-screen: HP (Classic) / H (Modern))","Kimberly can only have two active Spray Cans on screen at a time","Kimberly cannot re-stock on her Spray Cans until she has depleted her current stock (she also can't re-stock on her Spray Cans while another Spray Can is currently active/armed on screen)","Incurs 10% damage scaling if used as the first hit of a combo","The explosion launches the opponent into a free juggle state on hit (and doesn't increase the current juggle state if it hits mid-combo)","The explosion can even OTG the opponent in some scenarios","Very strong oki tool with lots of pressure and mix-up potential"],"moveType":"special","moveMotion":"DD","moveButton":"1P","movesList":"Spray Can","i":70},"Shuriken Bomb Spread":{"moveName":"Shuriken Bomb Spread","plnCmd":"d,d+PP (2 stock)","numCmd":"22PP (2 stock)","ezCmd":"d,d+AA (2 stock)","cmnName":"Double Spray Cans (2 stock)","startup":"18 (122~128)","active":10,"recovery":26,"total":44,"onHit":"KD +88","onPC":"KD +88","dmg":"900 (450*450)","chp":"224 (112*112)","dmgScaling":"10% Start","blockstun":"30~35","hitstop":"15~17","jugLimit":"4*4","jugIncr":"0*0","jugStart":"0*0","DDoH":6000,"DDoB":"4000*4000","DGain":"1000*1000","SelfSoH":"600*600","SelfSoB":"300*300","OppSoH":"420*420","OppSoB":"150*150","atkLvl":"H","extraInfo":["Kimberly places two different Spray Cans on frame 18 whose overall explosion start-up depends on their button strength; 122F (LP) | 124F (MP) | 128F (HP) total frames","Strength of the punch button (LP/MP/HP) dictates where Kimberly places her explosive Spray Can (Close: LP | Mid-screen: MP | Full-screen: HP)","Kimberly can only have two active Spray Cans on screen at a time","Kimberly cannot re-stock on her Spray Cans until she has depleted her current stock (she also can't re-stock on her Spray Cans while another Spray Can is currently active/armed on screen)","Incurs 10% damage scaling if used as the first hit of a combo","The explosions launch the opponent into a free juggle state on hit (and doesn't increase the current juggle state if it hits mid-combo)","The explosion can even OTG the opponent in some scenarios","Very strong oki tool with lots of pressure and mix-up potential"],"moveType":"special","moveMotion":"DD","moveButton":"2P","movesList":"Spray Can","i":71},"Nue Twister":{"moveName":"Nue Twister","plnCmd":"qcf+P (air)","numCmd":"236P (air)","ezCmd":"f+SP / qcf+A (air)","cmnName":"Air Command Grab","startup":5,"active":3,"recovery":20,"onHit":"HKD +22","onPC":"HKD +22","dmg":1440,"jugLimit":2,"range":1,"DDoH":10000,"DGain":2000,"SelfSoH":2500,"OppSoH":1750,"atkLvl":"H","airmove":true,"extraInfo":["Strike Throw (can be combo'd into)","Can be input via the Tiger Knee motion to perform it instantly off the ground","20F landing recovery frames on whiff (frames 1-15 are in a crouching state)"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","movesList":"Special","i":72},"OD Nue Twister":{"moveName":"OD Nue Twister","plnCmd":"qcf+PP (air)","numCmd":"236PP (air)","ezCmd":"f+Auto SP / qcf+AA (air)","cmnName":"OD Air Command Grab","startup":5,"active":3,"recovery":20,"onHit":"HKD +98 (OTG)","onPC":"HKD +98 (OTG)","dmg":900,"dmgScaling":"20% Start / Combo (2 hits)","jugLimit":2,"jugIncr":2,"jugStart":2,"range":1,"DDoH":10000,"DGain":-20000,"SelfSoH":1000,"OppSoH":700,"atkLvl":"H","airmove":true,"extraInfo":["Strike Throw (can be combo'd into)","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can be input via the Tiger Knee motion to perform it instantly off the ground","Puts the opponent into a limited juggle state (OTG bounce)","20F landing recovery frames on whiff (frames 1-15 are in a crouching state)","Counts as 2 hits of damage scaling when used in the middle of a combo","Incurs 20% damage scaling penalty when used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":73},"Bushin Beats (0 stock)":{"moveName":"Bushin Beats (0 stock)","plnCmd":"qcf,qcf+K (0 stock)","numCmd":"236236K (0 stock)","ezCmd":"SP+H or f+SP+H / qcf,qcf+L (0 stock)","cmnName":"Super Art Level 1 (0 stock)","startup":10,"active":15,"recovery":40,"total":64,"onHit":"KD +22","onPC":"KD +22","onBlock":-25,"onPP":-39,"dmg":1800,"chp":500,"dmgScaling":"30% Minimum","blockstun":16,"hitstop":13,"jugLimit":100,"range":"1.678~3.564","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-12","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Goes about 75% screen length","Holding a Kick button (Classic) or Light/Heavy/SP (Modern) will expend a Shuriken Bomb if it's available for +400 bonus damage and higher KDA (better oki) than the regular version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":74},"Bushin Beats (1 stock)":{"moveName":"Bushin Beats (1 stock)","plnCmd":"qcf,qcf+K > K (1 stock)","numCmd":"236236K > 5K (1 stock)","ezCmd":"SP+H or f+SP+H / qcf,qcf+L > L/H/SP hold (1 stock)","cmnName":"Super Art Level 1 (1 stock)","startup":10,"active":15,"recovery":40,"total":64,"onHit":"KD +38","onPC":"KD +38","onBlock":-25,"onPP":-39,"dmg":2200,"chp":500,"dmgScaling":"30% Minimum","blockstun":16,"hitstop":13,"jugLimit":100,"range":"1.678~3.564","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Gains +400 bonus damage and higher KDA (better oki) than regular version","Strike and Throw invincible on frames 1-12","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Goes about 75% screen length","Activated by holding a Kick button (Classic) or Light/Heavy/SP (Modern) which will then expend a Shuriken Bomb if it's available for +400 bonus damage and higher KDA (better oki) than the regular version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","i":75},"Bushin Scramble":{"moveName":"Bushin Scramble","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":13,"active":"until landing","recovery":39,"total":59,"onHit":"KD +22","onPC":"KD +22","onBlock":"-26(-20)","onPP":"-44(-38)","dmg":2800,"chp":750,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":13,"jugLimit":100,"range":2.74,"DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frame 1 only (during screen freeze)","Airborne on frames 2-20F (Forced Knockdown state)","Not an Overhead","Cancelable into from EX Specials on Hit or Block","Can be performed grounded or while airborne","Can only be performed during forward jump (not neutral or back jump)","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Despite not being properly invincible, this move can still be used to blow through oki / offense since Kimberly's hurtboxes are displaced into the air during the screen freeze, however this is extremely risky to do due to the slow start-up"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":76},"Soaring Bushin Scramble (air)":{"moveName":"Soaring Bushin Scramble (air)","plnCmd":"qcb,qcb+P (air)","numCmd":"214214P (air)","ezCmd":"b+SP+H / qcb,qcb+M (air)","cmnName":"Super Art Level 2 (air)","startup":"13(2)","active":"until landing","recovery":39,"onHit":"KD +22","onPC":"KD +22","onBlock":"-26(-20)","onPP":"-43(-38)","dmg":2800,"chp":750,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":13,"jugLimit":100,"DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","airmove":true,"extraInfo":["Fully invincible on frame 1 only (during screen freeze)","Forced Knockdown state while airborne","Not an Overhead","Cancelable into from EX Specials on Hit or Block","Can be performed grounded or while airborne","Can only be performed during forward jump (not neutral or back jump)","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Only 2F start-up when canceled into from OD special moves"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":77},"Bushin Ninjastar Cypher":{"moveName":"Bushin Ninjastar Cypher","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":8,"active":6,"recovery":51,"total":64,"onHit":"HKD +16","onPC":"HKD +16","onBlock":-35,"onPP":-55,"dmg":4000,"chp":1100,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":22,"hitstop":20,"jugLimit":100,"range":"1.578~1.842","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Grants Kimberly +11% walk speed and damage bonus for the rest of the match","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.9 Drive Bars for Kimberly","Incurs a 10% damage scaling when canceled into from specials","The music in-game changes after performing the Super and remains for the rest of the match (a vocal version of the track plays if it's a Kimberly mirror match and both players have performed this Super)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":78},"Bushin Ninjastar Cypher (Critical Art)":{"moveName":"Bushin Ninjastar Cypher (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":8,"active":6,"recovery":51,"total":64,"onHit":"HKD +16","onPC":"HKD +16","onBlock":-35,"onPP":-55,"dmg":4500,"chp":1387,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":22,"hitstop":20,"jugLimit":100,"range":"1.578~1.842","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Grants Kimberly +11% walk speed and damage bonus for the rest of the match","Critical Art does +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.1 Drive Bars for Kimberly","Incurs a 10% damage scaling when canceled into from specials","The music in-game changes after performing the Super and remains for the rest of the match (a vocal version of the track plays if it's a Kimberly mirror match and both players have performed this Super)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":79}},"Super Install":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":2,"recovery":8,"total":14,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":5,"DRoB":-2,"onPP":-8,"runStopOH":"-8(-5)","runStopOB":"-15(-12)","dmg":299,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":15,"blockstun":8,"hitstop":9,"range":0.97,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su","tc"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Has several Target Combo follow-ups via the classic Bushin Chain","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":6,"active":3,"recovery":18,"total":26,"onHit":3,"onPC":7,"onBlock":-2,"DRoH":14,"DRoB":9,"onPP":-19,"runStopOH":"1(4)","runStopOB":"-4(-1)","dmg":599,"hcWinSpCa":15,"hitstun":24,"blockstun":19,"hitstop":11,"range":1.169,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Has a MP > HP Target Combo follow-up (Bread and Butter combo tool)"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":9,"active":3,"recovery":20,"total":31,"onHit":3,"onPC":23,"onBlock":-4,"DRoH":16,"DRoB":9,"onPP":-21,"runStopOH":"3(6)","runStopOB":"-4(-1)","dmg":699,"hcWinSpCa":"17 (PC: 27)","hitstun":26,"blockstun":19,"hitstop":13,"range":1.41,"DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Strong poke and shimmy tool that's hit confirmable (17F hit confirm window)","Incredibly strong whiff punish tool with its forward movement and big staggering state on Punish Counter (+23) which allows Kimberly to combo with whatever she wants","The edge of the hitbox is raised upward, making it more vulnerable to low-profile pokes","The brief extended hand hurtbox on frame 8 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":3,"recovery":11,"total":18,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":5,"DRoB":1,"onPP":-12,"runStopOH":"-8(-5)","runStopOB":"-12(-9)","dmg":299,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":11,"hitstop":9,"range":1.2,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Pretty good range for a fully cancelable light","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"Auto M","startup":8,"active":3,"recovery":18,"total":28,"onHit":1,"onPC":5,"onBlock":-4,"DRoH":12,"DRoB":7,"onPP":-19,"runStopOH":"-1(2)","runStopOB":"-6(-3)","dmg":599,"dmgScaling":"15% Start","hcWinSpCa":15,"hitstun":22,"blockstun":17,"hitstop":11,"range":1.458,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Good footsie / buffer tool that's fully cancelable","Incurs 15% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":12,"active":4,"recovery":17,"total":32,"onHit":7,"onPC":11,"onBlock":2,"onPP":-19,"dmg":699,"hitstun":28,"blockstun":23,"hitstop":13,"range":"1.363~1.42","DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Upper body invincible on airborne strikes on frames 10-15","Great combo and frametrap tool as well as a decent anti-air (although a bit slow start-up)","Only hits crouching when up close (very short range hitbox for crouchers)","Cannot hit cross-up (behind Kimberly)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":3,"recovery":7,"total":13,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"onPP":-8,"runStopOH":"-9(-6)","runStopOB":"-14(-11)","dmg":299,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.01,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":3,"recovery":"13(15)","total":"21(23)","onHit":7,"onPC":11,"onBlock":-1,"DRoH":12,"DRoB":4,"onPP":-14,"runStopOH":"-1(2)","runStopOB":"-9(-6)","dmg":555,"hcWinSpCa":15,"hitstun":23,"blockstun":15,"hitstop":11,"range":1.11,"DDoH":5000,"DDoB":2500,"DGain":1200,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Primary combo / buffer tool","+2F extra recovery frames (15F) on whiff with an extended hurtbox until the end of recovery"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":6,"recovery":17,"total":30,"onHit":3,"onPC":7,"onBlock":-2,"DRoH":16,"DRoB":11,"onPP":-21,"runStopOH":"3(6)","runStopOB":"-2(1)","dmg":799,"hcWinSpCa":20,"hitstun":26,"blockstun":21,"hitstop":13,"range":0.62,"DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand on hit","Decent anti-air","Can't hit cross-up (behind Kimberly)","Has a lot of combo and juggle applications via Drive Rush","Kimberly's best button for Run Stop pressure"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":7,"total":14,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-8,"dmg":199,"dmgScaling":"20% Start","hitstun":14,"blockstun":8,"hitstop":9,"range":1.03,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Very strong frame advantage on hit for a crouch LK"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":16,"total":25,"onHit":5,"onPC":9,"onBlock":1,"onPP":-17,"dmg":599,"dmgScaling":"20% Start","hitstun":24,"blockstun":20,"hitstop":11,"range":1.17,"DDoH":5000,"DDoB":2500,"DGain":1200,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","extraInfo":["Great frame advantage on hit and block for a crouch MK that enables all sorts of combo and pressure opportunities","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":8,"active":3,"recovery":24,"total":34,"onHit":"KD +38","onPC":"HKD +43","onBlock":-10,"onPP":-25,"dmg":899,"blockstun":17,"hitstop":13,"range":1.52,"DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"L","extraInfo":["Pretty short range for a sweep but has incredible hitbox priority","Has some Juggle potential naturally without Drive Rush","Grants point blank +2 oki after 2 dashes anywhere on the screen"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","startup":4,"active":10,"onHit":"7~9","onPC":"11~13","onBlock":"3~5","dmg":299,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.75,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Quick air-to-air check"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":6,"active":4,"onHit":"11~13 (KD)","onPC":"15~17 (KD)","onBlock":"7~9","dmg":499,"hcWinSpCa":25,"hitstun":17,"blockstun":13,"hitstop":11,"jugLimit":4,"jugIncr":4,"jugStart":4,"range":0.9,"DDoH":5000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp","su"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Cancelable into airborne specials and Level 2 Super","Projectile invincible on lower body (legs) on frames 6-28 (great for avoiding Projectiles below)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","startup":8,"active":5,"onHit":"9~16 (KD)","onPC":"13~20 (KD)","onBlock":"4~11","dmg":699,"hitstun":20,"blockstun":15,"hitstop":13,"jugLimit":5,"jugIncr":0,"jugStart":0,"range":0.68,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Causes a spiked knockdown on airborne opponents","Projectile invincible on lower body (elbow) on frames 8-30"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+L","startup":5,"active":10,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","dmg":299,"hitstun":14,"blockstun":10,"hitstop":9,"jugLimit":0,"jugIncr":1,"jugStart":2,"range":0.55,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as a fuzzy instant Overhead after a deep jump-in Heavy (or jump-in Mediums in Burnout as well)"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","dmg":599,"hitstun":17,"blockstun":13,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":2,"range":1.06,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Projectile invincible on lower body (back leg, not the kicking leg) on frames 7-30"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":9,"active":6,"onHit":"11~16","onPC":"15~20","onBlock":"7~12","dmg":699,"hitstun":20,"blockstun":15,"hitstop":13,"jugLimit":5,"jugIncr":5,"jugStart":2,"range":1.09,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Solid horizontal jump-in tool and can be used to air reset opponents after f+HK (leaping kick) juggles for a mix-up","Projectile invincible on lower body (but not on the extended legs during the kick) on frames 9-35"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Elbow Drop":{"moveName":"Elbow Drop","plnCmd":"d+MP (air)","numCmd":"9 > 2MP","ezCmd":"d+M (air)","cmnName":"Elbow Drop","startup":13,"active":"until land","recovery":8,"onHit":"4(8)","onPC":"8(12)","onBlock":"-3(1)","onPP":"-11(-7)","dmg":599,"hitstun":17,"blockstun":10,"hitstop":13,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":0.6,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","airmove":true,"extraInfo":["Not an Overhead","Halts Kimberly's air momentum and drops straight down","Can only be performed during forward jump (not neutral or back jump)","Projectile invincible on lower body (feet) on frame 13 and until landing","Spikes down airborne opponents","Forced Knockdown state"],"moveType":"normal","moveMotion":"D","moveButton":"MP","movesList":"Command Normal","i":19},"Water Slicer Slide":{"moveName":"Water Slicer Slide","plnCmd":"df+MK","numCmd":"3MK","ezCmd":"df+M","cmnName":"Slide","startup":11,"active":10,"recovery":16,"total":36,"onHit":"1(6)","onPC":"5(10) (KD +37)","onBlock":"-5(0)","afterDRoH":"5(10)","afterDRoB":"-1(4)","onPP":"-24(-15)","dmg":499,"dmgScaling":"15% Start","hitstun":23,"blockstun":17,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"2.027~2.564","DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","extraInfo":["Incredibly strong tool to bypass many projectiles even on reaction and getting combo conversions on Punish Counter","Low profile and projectile invincible on upper body on frames 9-21","Puts airborne opponents into a limited juggle state","Incurs a 15% damage scaling penalty if used as the first hit of a combo","The first 4 active frames have a set minimum advantage on hit and block (some remaining active frames are skipped to leave Kimberly +1 on Hit / -5 on Block)","These 4 active frames also cause a knockdown on Punish Counter (great for punishing whiffed attacks, slow close-range projectiles, or some sweeps with high pushback)"],"moveType":"normal","moveMotion":"DF","moveButton":"MK","movesList":"Command Normal","i":20},"Windmill Kick":{"moveName":"Windmill Kick","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"Overhead","startup":22,"active":2,"recovery":19,"total":42,"onHit":4,"onPC":8,"onBlock":-3,"onPP":-19,"dmg":799,"dmgScaling":"25% Start","hitstun":25,"blockstun":18,"hitstop":13,"jugLimit":10,"jugIncr":10,"jugStart":1,"range":1.195,"DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","extraInfo":["Overhead","Forces crouch on hit","Safe on block overhead that she can combo from naturally","Spike knockdown on airborne opponents","Incurs 25% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"B","moveButton":"HK","movesList":"Command Normal","i":21},"Hisen Kick":{"moveName":"Hisen Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Leaping Kick","startup":27,"active":3,"recovery":"3+18(3+10)","total":"50(42)","onHit":"1(2)","onPC":"5(6)","onBlock":-3,"afterDRoH":"5(6)","afterDRoB":1,"onPP":-14,"dmg":799,"dmgScaling":"20% Start","hcWinSpCa":"21 (hop)","hitstun":"25(26)","blockstun":13,"hitstop":17,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":"2.901~2.923","DDoH":7000,"DDoB":4000,"DGain":3000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","extraInfo":["Airborne on frames 18-32 (Forced Knockdown state)","Kimberly can leap over low hitting attacks during the jump arc","1F extra frame advantage on hit against crouching opponents","8F less grounded recovery frames on block only","Puts airborne opponents into a limited juggle state","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":22},"Bushin Prism Strikes 1":{"moveName":"Bushin Prism Strikes 1","plnCmd":"LP > MP","numCmd":"5LP > MP","ezCmd":"L > L","cmnName":"Bushin Chain 1","fullStartup":"5+6","startup":6,"fullActive":"2*3","active":3,"recovery":18,"total":26,"onHit":1,"onPC":5,"onBlock":-6,"fullDmg":"615 (299*316)","dmg":395,"hcWinSpCa":"29 total","hitstun":22,"blockstun":15,"hitstop":9,"jugLimit":"0*3","jugIncr":"1*1","jugStart":"1*1","range":1.169,"DDoH":4000,"DDoB":"2500 (500*2000)","DGain":"1250 (250*800)","SelfSoH":"700 (300*400)","SelfSoB":"300 (150*150)","OppSoH":"490 (210*280)","OppSoB":"150 (75*75)","atkLvl":"H","followUp":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Second hit (MP) is prone to whiffing if the first hit (LP) is used from far range resulting in -20 on block if whiffed","Can be difficult for the opponent to punish on block if spaced properly"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":26},"Bushin Prism Strikes 2":{"moveName":"Bushin Prism Strikes 2","plnCmd":"LP > MP > HP","numCmd":"5LP > MP > 5HP","ezCmd":"L > L > L","cmnName":"Bushin Chain 2","fullStartup":"5+6+12","startup":12,"fullActive":"2*3*2","active":2,"recovery":25,"total":38,"onHit":"KD +47","onPC":"KD +47","onBlock":-10,"fullDmg":"953 (299*316*338)","dmg":482,"hcWinSpCa":"50-51 total","blockstun":17,"hitstop":9,"jugLimit":"0*3*4","jugIncr":"1x3","jugStart":"1x3","range":"1.405~1.436","DDoB":"4500 (500*2000x2)","DGain":"2550 (250*800*1500)","SelfSoH":"1400 (300*400*700)","SelfSoB":"650 (150*150*350)","OppSoH":"980 (210*280*490)","OppSoB":"325 (75*75*175)","atkLvl":"H","followUp":true,"extraInfo":["Launches opponent into a limited juggle state (can juggle afterwards with Tatsus) and has very high KDA for some oki setups (such as spray cans)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":27},"Bushin Prism Strikes 3":{"moveName":"Bushin Prism Strikes 3","plnCmd":"LP > MP > HP > HK ","numCmd":"5LP > MP > 5HP > HK ","ezCmd":"L > L > L > L","cmnName":"Bushin Chain 3","fullStartup":"5+6+10+26","startup":26,"fullActive":"2*3*2*3","active":3,"recovery":"19(24)","total":"47(52)","onHit":"KD +49","onPC":"KD +26","onBlock":-12,"onPP":-25,"fullDmg":"1296 (299*316*338*343)","dmg":571,"blockstun":15,"hitstop":11,"jugLimit":"0*3*4*5","jugIncr":"1x4","jugStart":"1x4","range":"1.802~1.857","DDoH":4000,"DDoB":"6500 (500*2000x3)","DGain":"4050 (250*800*1500x2)","SelfSoH":"2200 (300*400*700*800)","SelfSoB":"1050 (150*150*350*400)","OppSoH":"1540 (210*280*490*560)","OppSoB":"525 (75*75*175*200)","atkLvl":"H","followUp":true,"extraInfo":["Last hit (HK) spikes down opponent into a short OTG bounce state","+5F extra recovery frames (24F) on block only","10F gap on block before the final HK","Grants enough knockdown advantage for a Spraycan setup in the corner"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":28},"Bushin Hellchain 1":{"moveName":"Bushin Hellchain 1","plnCmd":"LP > MP > d+HP","numCmd":"5LP > MP > 2HP","ezCmd":"L > L > d+L","cmnName":"Bushin Chain Elbow 1","fullStartup":"5+6+10","startup":10,"fullActive":"2*3*2","active":2,"recovery":25,"total":36,"onHit":2,"onPC":6,"onBlock":-10,"fullDmg":"1061 (299*316*446)","dmg":637,"hcWinSpCa":"50-51 total","hitstun":29,"blockstun":17,"hitstop":11,"jugLimit":"0*3*4","jugIncr":"1x3","jugStart":"1x3","range":1.259,"DDoB":"4500 (500*2000x2)","DGain":"2550 (250*800*1500)","SelfSoH":"1400 (300*400*700)","SelfSoB":"650 (150*150*350)","OppSoH":"980 (210*280*490)","OppSoB":"325 (75*75*175)","atkLvl":"H","followUp":true,"extraInfo":["Keeps the opponent grounded and leaves Kimberly up close and +2 on Hit (can be good to maintain grounded pressure / mixups)","Puts airborne opponents into a limited juggle state","Can be a good tool against Drive Impact since the third hit will break armor and be +4 on Counter-Hit for a full combo conversion"],"moveType":"normal","moveMotion":"D","moveButton":"HP","movesList":"Target Combo","i":29},"Bushin Hellchain 2":{"moveName":"Bushin Hellchain 2","plnCmd":"LP > MP > d+HP > HK","numCmd":"5LP > MP > 2HP > 5HK","ezCmd":"L > L > d+L > L","cmnName":"Bushin Chain Elbow 2","fullStartup":"5+6+10+15","startup":15,"fullActive":"2*3*3*3","active":3,"recovery":24,"total":41,"onHit":"KD +26","onPC":"KD +26","onBlock":-12,"onPP":-25,"fullDmg":"1556 (299*316*446*495)","dmg":825,"blockstun":15,"hitstop":13,"jugLimit":"0*3*4*5","jugIncr":"1x4","jugStart":"1x4","range":1.624,"DDoB":"6500 (500*2000x3)","DGain":"4050 (250*800*1500x2)","SelfSoH":"2200 (300*400*700*800)","SelfSoB":"1050 (150*150*350*400)","OppSoH":"1540 (210*280*490*560)","OppSoB":"525 (75*75*175*200)","atkLvl":"H","followUp":true,"extraInfo":["Puts airborne opponents into a limited juggle state and knocks the opponent far away on hit","True blockstring even at max delay"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":30},"Bushin Hellchain Throw":{"moveName":"Bushin Hellchain Throw","plnCmd":"LP > MP > d+HP > d+HK ","numCmd":"5LP > MP > 2HP > 2HK ","ezCmd":"L > L > d+L > d+L","cmnName":"Bushin Chain Throw","fullStartup":"5+6+10+15","startup":15,"fullActive":"2*3*3*3*3","active":3,"recovery":23,"total":40,"onHit":"KD +16","onPC":"KD +16","onBlock":-12,"onPP":-24,"fullDmg":"1556 (299*316*446*495)","dmg":825,"blockstun":14,"hitstop":13,"jugLimit":"0*3*4*5*0","range":1.19,"DDoB":"6500 (500*2000x3)","DGain":"4050 (250*800*1500x2)","SelfSoH":"2100 (300*400*700*700)","SelfSoB":"1050 (150x2*350*400)","OppSoH":"1470 (210*280*490x2)","OppSoB":"525 (75*75*175*200)","atkLvl":"H","followUp":true,"extraInfo":["Throws opponent behind Kimberly (switches sides)","Cannot hit airborne opponents","True blockstring even at max delay"],"moveType":"normal","moveMotion":"D","moveButton":"HK","movesList":"Target Combo","i":31},"Bushin Tiger Fangs":{"moveName":"Bushin Tiger Fangs","plnCmd":"MP > HP","numCmd":"5MP > HP","ezCmd":"M > M","cmnName":"MP > HP","fullStartup":"6+10","startup":10,"fullActive":"3*3","active":3,"recovery":26,"total":38,"onHit":"KD +28","onPC":"KD +28","onBlock":-12,"runStopOH":"KD +34(+37)","runStopOB":"-6(-3)","fullDmg":"998 (599*399)","dmg":399,"hcWinSpCa":"38-40 total","blockstun":17,"hitstop":13,"jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","range":1.406,"DDoH":8000,"DDoB":"6000 (2000*4000)","DGain":"2500 (1000*1500)","SelfSoH":"1300 (500*800)","SelfSoB":"650 (250*400)","OppSoH":"910 (350*560)","OppSoB":"325 (125*200)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Launches opponent into a limited juggle state"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":32},"Ripcord Throw":{"moveName":"Ripcord Throw","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +17","onPC":"HKD +17","dmg":"1200 (2040)","dmgScaling":"20% Start / 20% Immediate","jugStart":0,"range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Walk forward manually timed mixup between throw/strike (not possible on mid-screen back-roll)","Can follow up with Drive Rush into crouch LK for a meaty that is safe to 9F or slower reversals","Incurs 20% damage scaling penalty if used as the first hit of a combo into Shuriken Bomb","Combo into Shuriken Bomb omits the second hit of throw, reducing its damage / meter gain / Drive damage on Punish Counter","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":33},"Bell Ringer":{"moveName":"Bell Ringer","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +8","onPC":"HKD +8","dmg":"1200 (2040)","dmgScaling":"20% Start / 20% Immediate","jugStart":0,"range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki: Basic meaties but no meaty throw","Incurs 20% damage scaling penalty if used as the first hit of a combo into staggered 2x Shuriken Bomb","Combo into 2x Shuriken Bomb omits the second hit of throw, reducing its damage / meter gain / Drive damage on Punish Counter","This juggle is only possible in very limited scenarios (e.g. A.K.I. escaping the corner with OD Snake Step)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":34},"Drive Impact: Steadfast Strike":{"moveName":"Drive Impact: Steadfast Strike","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":799,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.543,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":35},"Drive Reversal: Shapeless State":{"moveName":"Drive Reversal: Shapeless State","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":555,"chp":135,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.515,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":36},"LK Bushin Senpukyaku":{"moveName":"LK Bushin Senpukyaku","plnCmd":"qcb+LK","numCmd":"214LK","ezCmd":"qcb+L","cmnName":"LK Tatsu","startup":6,"active":"6(1)6(1)6(8)3","recovery":"6+17","total":59,"onHit":"KD +23","onPC":"KD +23","onBlock":-30,"onPP":-52,"dmg":"1097 (399*299*399)","chp":99,"blockstun":24,"hitstop":"13 / 3*3*9(13)","jugLimit":"4*8*9","jugIncr":"1x3","jugStart":"1x3","range":"0.95 (1st)","DDoH":5000,"DDoB":1000,"DGain":"500x2*1000","SelfSoH":"250x2*500","SelfSoB":125,"OppSoH":"175x2*350","OppSoB":62,"atkLvl":"H","extraInfo":["Invincible to airborne attacks on frames 5-11","Throw invincible on frames 7-11","Airborne on frames 7-42 (Forced Knockdown state)","Projectile invincible on lower leg on frames 7-42","Cannot hit cross-up (behind Kimberly)","If the first hit whiffs, it still hits 3 times but the first hit then deals only 99 damage (797 damage total)"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","i":40},"MK Bushin Senpukyaku":{"moveName":"MK Bushin Senpukyaku","plnCmd":"qcb+MK","numCmd":"214MK","ezCmd":"qcb+M","cmnName":"MK Tatsu","startup":7,"active":"6(1)6(1)6(8)3","recovery":"8+17","total":62,"onHit":"KD +22","onPC":"KD +22","onBlock":-32,"onPP":-54,"dmg":"1197 (399x3)","chp":99,"blockstun":24,"hitstop":"13 / 3*3*9(13)","jugLimit":"4*8*9","jugIncr":"1x3","jugStart":"1x3","range":"1.00 (1st)","DDoH":5000,"DDoB":1000,"DGain":"500x2*1000","SelfSoH":"250x2*500","SelfSoB":125,"OppSoH":"175x2*350","OppSoB":62,"atkLvl":"H","extraInfo":["Invincible to airborne attacks on frames 6-12","Throw invincible on frames 8-12","Airborne on frames 8-45 (Forced Knockdown state)","Projectile invincible on lower leg on frames 8-45","Cannot hit cross-up (behind Kimberly)","If the first hit whiffs, it still hits 3 times but the first hit then deals only 99 damage (897 damage total)"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":41},"HK Bushin Senpukyaku":{"moveName":"HK Bushin Senpukyaku","plnCmd":"qcb+HK","numCmd":"214HK","ezCmd":"b+SP / qcb+H","cmnName":"HK Tatsu","startup":8,"active":"6(1)6(1)6(8)3","recovery":"11+17","total":66,"onHit":"KD +21","onPC":"KD +21","onBlock":-35,"onPP":-57,"dmg":"1297 (499*399x2)","chp":124,"blockstun":24,"hitstop":"13 / 3*3*9(13)","jugLimit":"4*8*9","jugIncr":"1x3","jugStart":"1x3","range":"1.05 (1st)","DDoH":5000,"DDoB":1000,"DGain":"500x2*1000","SelfSoH":"250x2*500","SelfSoB":125,"OppSoH":"175x2*350","OppSoB":62,"atkLvl":"H","extraInfo":["Invincible to airborne attacks on frames 7-13","Throw invincible on frames 9-13","Airborne on frames 9-49 (Forced Knockdown state)","Projectile invincible on lower leg on frames 9-49","Cannot hit cross-up (behind Kimberly)","If the first hit whiffs, it still hits 4 times but the first hit then deals only 199 damage (997 damage total)"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":42},"OD Bushin Senpukyaku":{"moveName":"OD Bushin Senpukyaku","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"b+Auto SP / qcb+AA","cmnName":"OD Tatsu","startup":6,"active":"6(1)6(1)6(1)6(1)2","recovery":"12+17","total":64,"onHit":"KD +21","onPC":"KD +21","onBlock":-40,"onPP":-57,"dmg":"1495 (499*199x3*399)","chp":124,"dmgScaling":"30% Start","hcWinSpCa":"36 total","blockstun":19,"hitstop":"13 / 2x4*9(13)","jugLimit":"15*16*17*18*19","jugIncr":"1x5","jugStart":"1x5","range":"1.05 (1st)","DDoH":5000,"DDoB":1000,"DGain":-20000,"SelfSoH":"200x4*400","SelfSoB":100,"OppSoH":"140x4*280","OppSoB":50,"atkLvl":"H","xx":["su2"],"extraInfo":["Invincible to airborne attacks on frames 1-11","Throw invincible on frames 7-11","Projectile invincible on legs on frames 7-47","Airborne on frames 7-47 (Forced Knockdown state)","Cannot hit cross-up (behind Kimberly)","Incurs a 30% damage scaling penalty if used as the first hit of a combo (can occur in niche spray can bomb juggles)","Cancelable into lvl 2 Super on hit or block"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":43},"Aerial Bushin Senpukyaku":{"moveName":"Aerial Bushin Senpukyaku","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Air Tatsu","startup":8,"active":"2(7)2(7)2","recovery":12,"onHit":"4(8) / KD +38(42)","onPC":"8(12)","onBlock":"-1(4)","onPP":"-16(-11)","dmg":"997 (249x2*499)","chp":124,"dmgScaling":"20% Start","hitstun":21,"blockstun":17,"hitstop":"13 / 7*7*9(13)","jugLimit":"15*16*17","jugIncr":"1x3","jugStart":"1x3","DDoH":"5000 (1700x2*1600)","DDoB":"1000x2*2000","DGain":"500x2*1000","SelfSoH":"250x2*500","SelfSoB":"125x2*250","OppSoH":"175x2*350","OppSoB":"62x2*125","atkLvl":"H","airmove":true,"extraInfo":["Only possible during a forward jump","Can hit crouching if performed very late into the jump arc just before landing (can grant better frame advantage than doing it via the Tiger Knee motion)","Can be input via the Tiger Knee motion to perform it instantly off the ground (this whiffs on crouchers)","12F grounded recovery frames on landing","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","i":44},"OD Aerial Bushin Senpukyaku":{"moveName":"OD Aerial Bushin Senpukyaku","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Air Tatsu","startup":8,"active":"2(2)3(2)2(2)3(2)2","recovery":12,"onHit":"4(8) / KD +46(51)","onPC":"8(12)","onBlock":"-1(4)","onPP":"-16(-11)","dmg":"1495 (499*99x2*299*499)","chp":124,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"45 total (15 last hit)","hitstun":21,"blockstun":17,"hitstop":"13 / 3x4*9(13)","jugLimit":"10*11*12*13*14","jugIncr":"1x5","jugStart":"1x5","DDoH":"5000 (1000x5)","DDoB":"1000x3","DGain":-20000,"SelfSoH":"200x4*400","SelfSoB":"100x2*200","OppSoH":"140x4*280","OppSoB":"50x2*100","atkLvl":"H","xx":["su2"],"airmove":true,"extraInfo":["Only possible during a forward jump","Can hit crouching if performed very late into the jump arc just before landing (can grant better frame advantage than doing it via the Tiger Knee motion)","Cancelable into Level 2 Super","Can be input via the Tiger Knee motion to perform it instantly off the ground (can cross-up over the opponent if up close - but still whiffs on crouchers)","12F grounded recovery frames on landing","Incurs a 20% damage scaling penalty if used as the first hit of a combo","Counts as 2 hits of damage scaling when combo'd into"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":45},"LP Vagabond Edge":{"moveName":"LP Vagabond Edge","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"SP / qcf+L","cmnName":"LP Elbow","startup":10,"active":3,"recovery":21,"total":33,"onHit":"3(5)","onPC":"7(9)","onBlock":"-4(-2)","onPP":"-22(-20)","dmg":899,"chp":224,"dmgScaling":"20% Start","hcWinSpCa":18,"hitstun":27,"blockstun":20,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.624~1.838","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Last active frame has quite a bit more range than the first two, making this easier to space out to hit on last active frame (this makes it safe on block and can give a combo extension)","The last active frame causes a unique knockback animation on hit, making it easier to confirm","Useful tool against Burnout that leaves Kimberly 0 on block at worst","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","i":46},"MP Vagabond Edge":{"moveName":"MP Vagabond Edge","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"qcf+M","cmnName":"MP Elbow","startup":17,"active":2,"recovery":28,"total":46,"onHit":"KD +37","onPC":"KD +37","onBlock":-12,"onPP":-28,"dmg":"1198 (599*599)","chp":149,"hcWinSpCa":14,"blockstun":21,"hitstop":"13 / 9*13","jugLimit":"20*21","jugIncr":"1*1","jugStart":"1*1","range":"2.138~2.19","DDoH":8000,"DDoB":2000,"DGain":"1200*1200","SelfSoH":"600*600","SelfSoB":300,"OppSoH":"420*420","OppSoB":150,"atkLvl":"H","xx":["su3"],"extraInfo":["Second hit only comes out on hit","Only first hit is cancelable into Level 3 Super","Generally less KDA (+26) when juggled into after things like MP>HP target combo"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":47},"HP Vagabond Edge":{"moveName":"HP Vagabond Edge","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Elbow","startup":24,"active":2,"recovery":28,"total":53,"onHit":"KD +56","onPC":"KD +56","onBlock":-12,"onPP":-28,"dmg":"598 (399*199)","chp":99,"hcWinSpCa":14,"blockstun":21,"hitstop":"13 / 9*13","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*2","range":"2.698~2.747","DDoH":6000,"DDoB":2000,"DGain":"1000*1000","SelfSoH":"500*500","SelfSoB":250,"OppSoH":"350*350","OppSoB":125,"atkLvl":"H","xx":["j","su3"],"extraInfo":["Second hit only comes out on hit","Jump cancelable on HIT only by holding up (Kimberly always jumps forward)","Only first hit is cancelable into Level 3 Super"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":48},"OD Vagabond Edge":{"moveName":"OD Vagabond Edge","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Elbow","startup":17,"active":2,"recovery":28,"total":46,"onHit":"KD +56","onPC":"KD +56","onBlock":-12,"onPP":-28,"dmg":"598 (399*199)","chp":99,"hcWinSpCa":14,"blockstun":21,"hitstop":"13 / 9*13","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*2","range":"2.317~2.375","DDoH":6000,"DDoB":2000,"DGain":-20000,"SelfSoH":"500*500","SelfSoB":250,"OppSoH":"350*350","OppSoB":125,"atkLvl":"H","xx":["j","su2","su3"],"extraInfo":["Second hit only comes out on hit","Jump cancelable on HIT only by holding up (Kimberly always jumps forward)","Only first hit is cancelable into Level 2 and 3 Super"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":49},"Sprint > Torso Cleaver":{"moveName":"Sprint > Torso Cleaver","plnCmd":"qcf+K > LK","numCmd":"236K > LK","ezCmd":"f+SP > SP / A","cmnName":"Run Backflip kick","startup":"8+21","active":7,"recovery":16,"total":43,"onHit":"KD +41","onPC":"KD +41","onBlock":1,"onPP":-21,"dmg":999,"chp":249,"hcWinSpCa":27,"blockstun":24,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"Run + 2.128","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Extended legs are invincible to airborne strikes on frames 18-27 (not including the initial 8F of Run start-up)","Cannot hit cross-up (behind Kimberly)","Active frames 3-7 only hit airborne opponents due to hitbox height (less effective as a meaty tool)","Puts opponents into a limited juggle state","Cancelable into Level 3 Super on Hit and Block"],"moveType":"special","moveMotion":"N","moveButton":"LK","i":52},"Sprint > Shadow Slide":{"moveName":"Sprint > Shadow Slide","plnCmd":"qcf+K > MK","numCmd":"236K > MK","ezCmd":"f+SP > d+SP / d+A","cmnName":"Run Slide","startup":"8+10","active":12,"recovery":19,"total":40,"onHit":"KD +39(50)","onPC":"KD +39(50)","onBlock":-12,"onPP":"-29(-18)","dmg":799,"chp":199,"dmgScaling":"20% Start","hcWinSpCa":16,"blockstun":19,"hitstop":6,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"Run + 2.08~3.61","DDoH":8000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","xx":["su3"],"followUp":true,"extraInfo":["Low profile and Projectile Invincible on her upper body on frames 6-21 (not including the initial 8F of Run start-up)","Low hitting slide that puts opponent into a limited juggle state","Cancelable into Level 3 Super on Hit and Block","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"N","moveButton":"MK","i":53},"Sprint > Neck Hunter":{"moveName":"Sprint > Neck Hunter","plnCmd":"qcf+K > HK","numCmd":"236K > HK","ezCmd":"f+SP > f+SP / f+A","cmnName":"Run Overhead","startup":"8+19","active":5,"recovery":19,"total":42,"onHit":"KD +23","onPC":"KD +23","onBlock":-3,"onPP":-22,"dmg":999,"chp":249,"blockstun":21,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"Run + 2.287","DDoH":8000,"DDoB":4000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","xx":["su3"],"followUp":true,"extraInfo":["Overhead","Cancelable into Level 3 Super on Hit and Block (doesn't actually combo except in very high juggle scenarios)"],"moveType":"special","moveMotion":"N","moveButton":"HK","i":54},"Sprint > Arc Step":{"moveName":"Sprint > Arc Step","plnCmd":"qcf+K (proximity)","numCmd":"236K (proximity)","ezCmd":"f+SP (proximity)","cmnName":"Run Step","startup":"8+15","active":"2(6)2","recovery":"26+4(25)","total":60,"onHit":3,"onPC":3,"onBlock":-6,"onPP":-30,"dmg":"498 (299*199)","chp":"123 (74*49)","hitstun":"43 total","blockstun":"34 total","hitstop":"6*12(6)","jugLimit":"1*2","jugIncr":"1*0","jugStart":"1*0","DDoH":5000,"DDoB":"1500*1500","DGain":"500*500","SelfSoH":"100*100","SelfSoB":"50*50","OppSoH":"70*70","OppSoB":"25*25","atkLvl":"H","followUp":true,"extraInfo":["Can only hit grounded opponents","Airborne on frames 22-56F (4F grounded recovery frames)","Kimberly whiffs her proximity attack if the opponent goes airborne during the start-up of the proximity triggered attack (15F start-up)","25F recovery is the proximity attack whiffs on an airborne opponent","Can frametrap 4F normals when canceled from crouch HP / stand HP / stand MP","Isn't automatically performed if Kimberly is holding forward (Classic) or SP (Modern) while she's running forward","When juggled from Bushin Tiger Fangs, puts the opponent into a limited juggle state (combos to Level 1 Super midscreen or LP Elbow > Level 3 Super in the corner)","Kimberly becomes airborne immediately after being Perfect Parried (opponent must punish with up to a 6F Forced Knockdown, anti-air invincible attack, or Drive Impact airborne punish)"],"moveType":"special","moveMotion":"N","i":56},"Arc Step > Bushin Hojin Kick":{"moveName":"Arc Step > Bushin Hojin Kick","plnCmd":"qcf+K (proximity) > K","numCmd":"236K (proximity) > K","ezCmd":"f+SP (proximity) > d+SP / d+A","cmnName":"Run Step > Divekick","startup":"8+15+13","active":6,"recovery":20,"total":38,"onHit":"KD +29(31)","onPC":"KD +29(31)","onBlock":-8,"onPP":-21,"dmg":"1197 (299*199*699)","chp":"297 (74*49*174)","blockstun":15,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"followUp":true,"extraInfo":["Not an Overhead","Forced Knockdown state while airborne","+1 extra KDA (KD +31) if the opponent blocks the first hit (Arc Step)","-1 less KDA (KD +29) when hitting a cornered opponent"],"moveType":"special","moveMotion":"N","moveButton":"1K","i":57},"Arc Step > Bushin Izuna Otoshi":{"moveName":"Arc Step > Bushin Izuna Otoshi","plnCmd":"qcf+K (proximity) > P","numCmd":"236K (proximity) > P","ezCmd":"f+SP (proximity) > SP / A","cmnName":"Run Step > Throw","startup":"8+15+13","active":5,"recovery":40,"total":58,"onHit":"HKD +31","onPC":"HKD +31","dmg":1598,"DDoH":10000,"DGain":2000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","airmove":true,"followUp":true,"extraInfo":["Grabs standing and crouch","Cannot grab airborne opponents","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"1P","i":58},"OD Sprint > Torso Cleaver":{"moveName":"OD Sprint > Torso Cleaver","plnCmd":"qcf+KK > LK","numCmd":"236KK > LK","ezCmd":"f+Auto SP > SP / A","cmnName":"OD Run Backflip kick","startup":"8+17","active":"2*5","recovery":16,"total":39,"onHit":"KD +43","onPC":"KD +43","onBlock":3,"onPP":-21,"dmg":"1198 (599*599)","chp":"298 (149*149)","hcWinSpCa":34,"blockstun":"26 total","hitstop":"7*13","jugLimit":"7*8","jugIncr":"0*1","jugStart":"0*1","range":"Run + 2.128","DDoH":8000,"DDoB":"6000 (3000x2)","SelfSoH":"600*600","SelfSoB":"300*300","OppSoH":"420*420","OppSoB":"150*150","atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Extended legs are invincible to airborne strikes on frames 14-23 (not including the initial 8F of Run start-up)","Cannot hit cross-up (behind Kimberly)","Second hit (active frames 3-7) only connects on grounded opponents if the first hit also connected on hit or block (only the first 2 active frames can be used as a meaty tool)","Puts opponents into a limited juggle state","Cancelable into Level 2 and 3 Supers on Hit and Block"],"moveType":"special","moveMotion":"N","moveButton":"LK","i":59},"OD Sprint > Shadow Slide":{"moveName":"OD Sprint > Shadow Slide","plnCmd":"qcf+KK > MK","numCmd":"236KK > MK","ezCmd":"f+Auto SP > d+SP / d+A","cmnName":"OD Run Slide","startup":"8+8","active":"8*4","recovery":19,"total":38,"onHit":"KD +47(50)","onPC":"KD +47(50)","onBlock":-10,"onPP":"-21(-18)","dmg":"999 (777*222)","chp":"249 (194*55)","dmgScaling":"20% Start","hcWinSpCa":16,"hitstun":"26*KD","blockstun":"19*13 (21 total)","hitstop":"4*6","jugLimit":"3*4","jugIncr":"0*1","jugStart":"0*1","range":"Run + 2.08~3.61","DDoH":8000,"DDoB":"2500*2500","SelfSoH":"500*500","SelfSoB":"250*250","OppSoH":"350*350","OppSoB":"125*125","atkLvl":"L","xx":["su2","su3"],"followUp":true,"extraInfo":["Projectile Invincible (except on the extended leg) on frames 4-19 (not including the 8F of Run start-up)","Low hitting slide that puts opponent into a limited juggle state","First hit forces stand (allows SA2 cancel to combo consistently)","Cancelable into Level 2 and 3 Supers on Hit and Block","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"N","moveButton":"MK","i":60},"OD Sprint > Neck Hunter":{"moveName":"OD Sprint > Neck Hunter","plnCmd":"qcf+KK > HK","numCmd":"236KK > HK","ezCmd":"f+Auto SP > f+SP / f+A","cmnName":"OD Run Overhead","startup":"8+15","active":"2*3","recovery":19,"total":38,"onHit":"KD +25","onPC":"KD +25","onBlock":-1,"onPP":-22,"dmg":"1198 (899*299)","chp":"298 (224*74)","blockstun":"23 total","hitstop":"7*13","jugLimit":"10*10","jugIncr":"0*1","jugStart":"0*1","range":"Run + 2.287","DDoH":8000,"DDoB":"2500*2500","SelfSoH":"600*600","SelfSoB":"300*300","OppSoH":"420*420","OppSoB":"150*150","atkLvl":"M","xx":["su2","su3"],"followUp":true,"extraInfo":["Overhead","Puts airborne opponents into an OTG juggle state (only Level 2/3 Super cancels seem to combo","Cancelable into Level 2 and 3 Supers on Hit and Block"],"moveType":"special","moveMotion":"N","moveButton":"HK","i":61},"OD Sprint > Arc Step":{"moveName":"OD Sprint > Arc Step","plnCmd":"qcf+KK (proximity)","numCmd":"236KK (proximity)","ezCmd":"f+Auto SP (proximity)","cmnName":"OD Run Step","startup":"8+13","active":"2(6)2","recovery":"26+4(25)","total":58,"onHit":3,"onPC":3,"onBlock":-6,"onPP":-30,"dmg":"298 (199*99)","chp":"73 (49*24)","hitstun":"43 total","blockstun":"34 total","hitstop":"6*12(6)","jugLimit":"1*2","jugIncr":"1*0","jugStart":"1*0","DDoH":5000,"DDoB":"1500*1500","SelfSoH":"100*100","SelfSoB":"50*50","OppSoH":"70*70","OppSoB":"25*25","atkLvl":"H","followUp":true,"extraInfo":["Can only hit grounded opponents","Airborne on frames 20-54F (4F grounded recovery frames)","Kimberly whiffs her proximity attack if the opponent goes airborne during the start-up of the proximity triggered attack (13F start-up)","25F recovery is the proximity attack whiffs on an airborne opponent","Can frametrap 4F normals when canceled from stand HP / stand MP / stand MK / Bushin Tiger Fangs (true blockstring from crouch HP)","Isn't automatically performed if Kimberly is holding forward (Classic) or SP (Modern) while she's running forward","When juggled from Bushin Tiger Fangs, puts the opponent into a limited juggle state (allows a midscreen combo into LP Elbow or Level 1/3 Super)","Kimberly becomes airborne immediately after being Perfect Parried (opponent must punish with up to a 6F Forced Knockdown or anti-air invincible attack)"],"moveType":"special","moveMotion":"N","i":63},"OD Arc Step > Bushin Hojin Kick":{"moveName":"OD Arc Step > Bushin Hojin Kick","plnCmd":"qcf+KK (proximity) > K","numCmd":"236KK (proximity) > K","ezCmd":"f+Auto SP (proximity) > d+SP / d+A","cmnName":"OD Run Step > Divekick","startup":"8+13+13","active":6,"recovery":20,"total":38,"onHit":"KD +43 (+86 Splat)","onPC":"KD +43 (+86 Splat)","onBlock":-8,"onPP":-21,"dmg":"997 (199*99*466*233)","chp":"179 (49*24*116)","blockstun":15,"hitstop":"13 / 6*13","jugLimit":"3*5","jugIncr":"1*1","jugStart":"3*1","DDoH":10000,"DDoB":2500,"SelfSoH":"500*500","SelfSoB":250,"OppSoH":"350*350","OppSoB":125,"atkLvl":"H","xx":["su2"],"airmove":true,"followUp":true,"extraInfo":["Not an Overhead","Knockdown that also causes a wall splat when opponent is close enough to the wall (+43 KDA normally but +86 on a Wall Splat)","Cancelable into Level 2 Super (air version) on both hits","Second attack only occurs on hit","Forced Knockdown state while airborne","Can frametrap 4F normals when canceled from crouch HP / stand HP / stand MP"],"moveType":"special","moveMotion":"N","moveButton":"1K","i":64},"OD Arc Step > Bushin Izuna Otoshi":{"moveName":"OD Arc Step > Bushin Izuna Otoshi","plnCmd":"qcf+KK (proximity) > P","numCmd":"236KK (proximity) > P","ezCmd":"f+Auto SP (proximity) > SP / A","cmnName":"OD Run Step > Throw","startup":"8+13+13","active":6,"recovery":40,"total":58,"onHit":"HKD +94 (OTG)","onPC":"HKD +94 (OTG)","dmg":999,"dmgScaling":"20% Start","jugStart":2,"DDoH":10000,"SelfSoH":1000,"OppSoH":700,"atkLvl":"T","airmove":true,"followUp":true,"extraInfo":["Grabs standing and crouch","Cannot grab airborne opponents","Puts opponent into an OTG juggleable state","Forced Knockdown state while airborne","Counts as two hits of damage scaling if used as a combo starter"],"moveType":"special","moveMotion":"N","moveButton":"1P","i":65},"Shuriken Bomb":{"moveName":"Shuriken Bomb","plnCmd":"d,d+P (1 stock)","numCmd":"22P (1 stock)","ezCmd":"d,d+A (1 stock)","cmnName":"Spray Can (1 stock)","startup":"18 (122~128)","active":10,"recovery":26,"total":44,"onHit":"KD +88","onPC":"KD +88","dmg":499,"chp":124,"dmgScaling":"10% Start","blockstun":30,"hitstop":13,"jugLimit":4,"jugIncr":0,"jugStart":0,"DDoH":6000,"DDoB":4000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","extraInfo":["Kimberly places a Spray Can on frame 18 that explodes after 122F (LP/L) | 124F (MP/M) | 128F (HP/H) total frames","Strength of the button dictates where Kimberly places her explosive Spray Can (Close: LP (Classic) / L (Modern) | Mid-screen: MP (Classic) / M (Modern) | Full-screen: HP (Classic) / H (Modern))","Kimberly can only have two active Spray Cans on screen at a time","Kimberly cannot re-stock on her Spray Cans until she has depleted her current stock (she also can't re-stock on her Spray Cans while another Spray Can is currently active/armed on screen)","Incurs 10% damage scaling if used as the first hit of a combo","The explosion launches the opponent into a free juggle state on hit (limited juggle state if it hits mid-combo)","The explosion can even OTG the opponent in some scenarios","Very strong oki tool with lots of pressure and mix-up potential"],"moveType":"special","moveMotion":"DD","moveButton":"1P","i":70},"Shuriken Bomb Spread":{"moveName":"Shuriken Bomb Spread","plnCmd":"d,d+PP (2 stock)","numCmd":"22PP (2 stock)","ezCmd":"d,d+AA (2 stock)","cmnName":"Double Spray Cans (2 stock)","startup":"18 (122~128)","active":10,"recovery":26,"total":44,"onHit":"KD +88","onPC":"KD +88","dmg":"998 (499*499)","chp":"248 (124*124)","dmgScaling":"10% Start","blockstun":"30~35","hitstop":"15~17","jugLimit":"4*4","jugIncr":"0*0","jugStart":"0*0","DDoH":6000,"DDoB":"4000*4000","DGain":"1000*1000","SelfSoH":"600*600","SelfSoB":"300*300","OppSoH":"420*420","OppSoB":"150*150","atkLvl":"H","extraInfo":["Kimberly places two different Spray Cans on frame 18 whose overall explosion start-up depends on their button strength; 122F (LP) | 124F (MP) | 128F (HP) total frames","Strength of the punch button (LP/MP/HP) dictates where Kimberly places her explosive Spray Can (Close: LP | Mid-screen: MP | Full-screen: HP)","Kimberly can only have two active Spray Cans on screen at a time","Kimberly cannot re-stock on her Spray Cans until she has depleted her current stock (she also can't re-stock on her Spray Cans while another Spray Can is currently active/armed on screen)","Incurs 10% damage scaling if used as the first hit of a combo","The explosions launch the opponent into a free juggle state on hit (limited juggle state if it hits mid-combo)","The explosion can even OTG the opponent in some scenarios","Very strong oki tool with lots of pressure and mix-up potential"],"moveType":"special","moveMotion":"DD","moveButton":"2P","i":71},"Nue Twister":{"moveName":"Nue Twister","plnCmd":"qcf+P (air)","numCmd":"236P (air)","ezCmd":"f+SP / qcf+A (air)","cmnName":"Air Command Grab","startup":5,"active":3,"recovery":20,"onHit":"HKD +22","onPC":"HKD +22","dmg":1598,"jugLimit":2,"range":1,"DDoH":10000,"DGain":2000,"SelfSoH":2500,"OppSoH":1750,"atkLvl":"H","airmove":true,"extraInfo":["Strike Throw (can be combo'd into)","Can be input via the Tiger Knee motion to perform it instantly off the ground","20F landing recovery frames on whiff (frames 1-15 are in a crouching state)"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","i":72},"OD Nue Twister":{"moveName":"OD Nue Twister","plnCmd":"qcf+PP (air)","numCmd":"236PP (air)","ezCmd":"f+Auto SP / qcf+AA (air)","cmnName":"OD Air Command Grab","startup":5,"active":3,"recovery":20,"onHit":"HKD +98 (OTG)","onPC":"HKD +98 (OTG)","dmg":999,"dmgScaling":"20% Start","jugLimit":2,"jugIncr":2,"jugStart":2,"range":1,"DDoH":10000,"DGain":-20000,"SelfSoH":1000,"OppSoH":700,"atkLvl":"H","airmove":true,"extraInfo":["Strike Throw (can be combo'd into)","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can be input via the Tiger Knee motion to perform it instantly off the ground","Puts the opponent into a limited juggle state (OTG bounce)","20F landing recovery frames on whiff (frames 1-15 are in a crouching state)","Counts as 2 hits of damage scaling when used in the middle of a combo","Incurs 20% damage scaling penalty when used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":73},"Bushin Beats (0 stock)":{"moveName":"Bushin Beats (0 stock)","plnCmd":"qcf,qcf+K (0 stock)","numCmd":"236236K (0 stock)","ezCmd":"SP+H or f+SP+H / qcf,qcf+L (0 stock)","cmnName":"Super Art Level 1 (0 stock)","startup":10,"active":15,"recovery":40,"total":64,"onHit":"KD +22","onPC":"KD +22","onBlock":-25,"onPP":-39,"dmg":1993,"chp":555,"dmgScaling":"30% Minimum","blockstun":16,"hitstop":13,"jugLimit":100,"range":"1.678~3.564","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-12","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Goes about 75% screen length","Holding a Kick button (Classic) or Light/Heavy/SP (Modern) will expend a Shuriken Bomb if it's available for +400 bonus damage and higher KDA (better oki) than the regular version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":74},"Bushin Beats (1 stock)":{"moveName":"Bushin Beats (1 stock)","plnCmd":"qcf,qcf+K > K (1 stock)","numCmd":"236236K > 5K (1 stock)","ezCmd":"SP+H or f+SP+H / qcf,qcf+L > L/H/SP hold (1 stock)","cmnName":"Super Art Level 1 (1 stock)","startup":10,"active":15,"recovery":40,"total":64,"onHit":"KD +38","onPC":"KD +38","onBlock":-25,"onPP":-39,"dmg":2437,"chp":555,"dmgScaling":"30% Minimum","blockstun":16,"hitstop":13,"jugLimit":100,"range":"1.678~3.564","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Gains +400 bonus damage and higher KDA (better oki) than regular version","Strike and Throw invincible on frames 1-12","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Goes about 75% screen length","Activated by holding a Kick button (Classic) or Light/Heavy/SP (Modern) which will then expend a Shuriken Bomb if it's available for +400 bonus damage and higher KDA (better oki) than the regular version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","i":75},"Bushin Scramble":{"moveName":"Bushin Scramble","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":13,"active":"until landing","recovery":39,"total":59,"onHit":"KD +22","onPC":"KD +22","onBlock":"-26(-20)","onPP":"-44(-38)","dmg":3108,"chp":832,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":13,"jugLimit":100,"range":2.74,"DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frame 1 only (during screen freeze)","Airborne on frames 2-20F (Forced Knockdown state)","Not an Overhead","Cancelable into from EX Specials on Hit or Block","Can be performed grounded or while airborne","Can only be performed during forward jump (not neutral or back jump)","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Despite not being properly invincible, this move can still be used to blow through oki / offense since Kimberly's hurtboxes are displaced into the air during the screen freeze, however this is extremely risky to do due to the slow start-up"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":76},"Soaring Bushin Scramble (air)":{"moveName":"Soaring Bushin Scramble (air)","plnCmd":"qcb,qcb+P (air)","numCmd":"214214P (air)","ezCmd":"b+SP+H / qcb,qcb+M (air)","cmnName":"Super Art Level 2 (air)","startup":"13(2)","active":"until landing","recovery":39,"onHit":"KD +22","onPC":"KD +22","onBlock":"-26(-20)","onPP":"-43(-38)","dmg":3108,"chp":832,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":13,"jugLimit":100,"DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","airmove":true,"extraInfo":["Fully invincible on frame 1 only (during screen freeze)","Forced Knockdown state while airborne","Not an Overhead","Cancelable into from EX Specials on Hit or Block","Can be performed grounded or while airborne","Can only be performed during forward jump (not neutral or back jump)","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Only 2F start-up when canceled into from OD special moves"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":77},"Bushin Ninjastar Cypher":{"moveName":"Bushin Ninjastar Cypher","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":8,"active":6,"recovery":44,"total":57,"onHit":"HKD +16","onPC":"HKD +16","onBlock":-35,"onPP":-55,"dmg":4000,"chp":1100,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":22,"hitstop":20,"jugLimit":100,"range":"1.578~1.842","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Grants Kimberly +11% walk speed and damage bonus for the rest of the match","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.9 Drive Bars for Kimberly","Incurs a 10% damage scaling when canceled into from specials","The music in-game changes after performing the Super and remains for the rest of the match (a vocal version of the track plays if it's a Kimberly mirror match and both players have performed this Super)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":78},"Bushin Ninjastar Cypher (Critical Art)":{"moveName":"Bushin Ninjastar Cypher (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":8,"active":6,"recovery":44,"total":57,"onHit":"HKD +16","onPC":"HKD +16","onBlock":-35,"onPP":-55,"dmg":4500,"chp":1387,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":22,"hitstop":20,"jugLimit":100,"range":"1.578~1.842","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Grants Kimberly +11% walk speed and damage bonus for the rest of the match","Critical Art does +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.1 Drive Bars for Kimberly","Incurs a 10% damage scaling when canceled into from specials","The music in-game changes after performing the Super and remains for the rest of the match (a vocal version of the track plays if it's a Kimberly mirror match and both players have performed this Super)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":79}}},"stats":{"health":"10000","taunt":"?","bestReversal":"Bushin Ninjastar Cypher","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"18","bDash":"23","color":"#db1d1d","phrase":"Bushinryu on the scene!","fWalk":"0.0505 (0.0561)","bWalk":"0.033 (0.0366)","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.409","bDashDist":"0.893","dRushDist":"0.817","dRushDistMin":"0.817","dRushDistBlock":"2.479","dRushDistMax":"3.565","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"KIM","hashtag":"#SF6_KIMBERLY","fastestNormal":"4f"}},"Lily":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L (chain)","startup":5,"active":3,"recovery":8,"total":15,"onHit":6,"onPC":10,"onBlock":-1,"DRoH":6,"DRoB":-1,"onPP":"-9(-7)","dmg":350,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":17,"blockstun":10,"hitstop":9,"range":1.23,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / stand LK / crouch LK","Deals 50 extra damage over Lily's other light attacks","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":9,"active":4,"recovery":17,"total":29,"onHit":1,"onPC":5,"onBlock":-4,"onPP":"-19(-16)","dmg":800,"hitstun":22,"blockstun":17,"hitstop":11,"range":"1.58~1.72","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Incredible poke tool with great range and very strong hitbox priority","No head hurtbox on frames 8-25"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":10,"active":3,"recovery":22,"total":34,"onHit":0,"onPC":"Crumple +84","onBlock":-5,"DRoH":14,"DRoB":9,"onPP":"-23(-21)","dmg":900,"hcWinSpCa":19,"hitstun":25,"blockstun":20,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":"1 (Crumple: -1)","range":1.506,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["No head hurtbox on frames 9-34","Large but brief hurtbox extension 1F before active frames which is strike invincible (cannot counter-poke projectiles)","Causes a crumple-like state on Punish Counter (opponent is in a grounded state for +5 frames before going airborne)","Puts airborne opponents into a limited juggle state on Punish Counter","Lily's most important combo tool after a stand LP Punish Counter"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"L","startup":4,"active":3,"recovery":8,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":6,"DRoB":0,"onPP":"-9(-7)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":0.82,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / stand LK / crouch LK","True blockstring when chained into from crouch LK","Lily's fastest button at 4F but has very short range","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":7,"active":3,"recovery":15,"total":24,"onHit":2,"onPC":6,"onBlock":-1,"DRoH":10,"DRoB":7,"onPP":"-16(-14)","dmg":600,"hcWinSpCa":15,"hitstun":20,"blockstun":17,"hitstop":11,"range":1.293,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Mostly just a combo tool"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","startup":14,"active":4,"recovery":21,"total":38,"onHit":1,"onPC":"KD +47","onBlock":-5,"onPP":"-23(-20)","dmg":1000,"hcWinTc":"bun","hitstun":26,"blockstun":20,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.962,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Solid poke with good range and pushback","The brief extended leg hurtbox on frame 13 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Knocks the opponent down on Punish Counter","Puts airborne opponents into a limited juggle state on Punish Counter"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":6,"active":3,"recovery":8,"total":16,"onHit":6,"onPC":10,"onBlock":-1,"DRoH":6,"DRoB":-1,"onPP":"-9(-7)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":17,"blockstun":10,"hitstop":9,"range":1.32,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / stand LK / crouch LK","Very good range for a light attack","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-8 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"d+M","startup":8,"active":3,"recovery":18,"total":28,"onHit":1,"onPC":5,"onBlock":-3,"onPP":"-19(-17)","dmg":700,"hcWinSpCa":"15*","hcWinNotes":"*Super only","hitstun":22,"blockstun":18,"hitstop":11,"range":1.438,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su"],"extraInfo":["Good poke tool with very strong hitbox priority","Cancelable into all Super Arts (15F hit confirm window)","Topmost hurtboxes on frames 1-10 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":10,"active":"2*4","recovery":22,"total":37,"onHit":0,"onPC":4,"onBlock":-2,"DRoH":15,"DRoB":13,"onPP":"-26(-21)","dmg":"1000 (500*500)","hcWinSpCa":"30(18)","hcWinNotes":"() 2nd hit","hitstun":"28(26)","blockstun":"26(24)","hitstop":"10*13","jugLimit":"0*1","jugIncr":"0*1","jugStart":"1*1","range":"0.89~1.18 / 1.71","DDoH":"4000*4000 (8000)","DDoB":"2500*2500 (5000)","DGain":"1000*1000 (2000)","SelfSoH":"500*500 (1000)","SelfSoB":"250*250 (500)","OppSoH":"350*350 (700)","OppSoB":"125*125 (250)","atkLvl":"H","xx":["sp","su"],"extraInfo":["Second hit is fully cancelable","Lily's core poke/combo/anti-air tool (this button does everything)","Amazing poke and anti-air hitboxes for both vertical and horizontal approaches","Cannot hit cross-up (behind Lily)","Puts airborne opponents into a limited juggle state on Counter-Hit or Punish Counter","Hit confirmable even on just the second hit by itself","This button alone can win tournaments"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":12,"total":18,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-12,"dmg":200,"dmgScaling":"20% Start","hitstun":16,"blockstun":12,"hitstop":9,"range":1.13,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / stand LK / crouch LK","True blockstring when chained into stand LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"Auto M","startup":9,"active":3,"recovery":18,"total":29,"onHit":1,"onPC":5,"onBlock":-5,"DRoH":10,"DRoB":4,"onPP":-19,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":22,"blockstun":16,"hitstop":9,"range":1.364,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Bit slow start-up and a little bit stubby compared to other crouch MKs","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":11,"active":"2(6)2","recovery":24,"total":44,"onHit":"KD +32","onPC":"HKD +47","onBlock":-12,"onPP":-24,"dmg":"900 (450*450)","hitstun":"26 (1st)","blockstun":"22(14)","hitstop":"8*13","jugLimit":"5*6","jugIncr":"1*1","jugStart":"1*1","range":"1.666~1.938","DDoH":"5000*5000 (10000)","DDoB":"2000*2000 (4000)","DGain":"1500*1500 (3000)","SelfSoH":"500*500 (1000)","SelfSoB":"250*250 (500)","OppSoH":"350*350 (700)","OppSoB":"125*125 (250)","atkLvl":"L","extraInfo":["First hit does not cause a knockdown (second hit can whiff in very long range whiff punish scenarios, resulting in Lily being -4 on whiff)","Second hit is not a low after the first hit is blocked","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"j.LP","ezCmd":"u+L","startup":5,"active":9,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.22,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Lily's fastest air option and a decent air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"j.MP","ezCmd":"u+M","startup":9,"active":4,"onHit":"5~11 (KD)","onPC":"9~15 (KD)","onBlock":"1~7","dmg":700,"hcWinSpCa":26,"hcWinTc":21,"hcWinNotes":"*Condor Dive / Air SA2","hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":1.28,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp","su","tc"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Cancelable into Condor Dive or Airborne SA2 (the cancel window is also quite lenient)","Decent hitbox priority for horizontal jump-in approaches (and the longest horizontal range of all of Lily's air normals)","Projectile invincible on the lower body (legs and arm) on frames 9-22"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"j.HP","ezCmd":"u+Auto H","startup":10,"active":6,"onHit":"6~15 (KD)","onPC":"10~19 (KD)","onBlock":"2~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":0.77,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents","Strong hitbox priority for vertical jump-in approaches","Projectile invincible on the lower body (hands and extended leg) on frames 10-15"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"j.LK","ezCmd":"u+Auto L","startup":6,"active":6,"onHit":"4~10","onPC":"8~14","onBlock":"0~6","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.37,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"j.MK","ezCmd":"u+Auto M","startup":8,"active":5,"onHit":"7~13","onPC":"11~17","onBlock":"3~9","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Projectile invincible on the lower body (back leg) on frames 8-22"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"j.HK","ezCmd":"u+H","startup":11,"active":6,"onHit":"9~15","onPC":"13~19","onBlock":"5~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.12,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Projectile invincible on the lower body (legs) on frames 11-26"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Great Spin":{"moveName":"Great Spin","plnCmd":"d+HP (air)","numCmd":"2HP (air)","ezCmd":"d+H (air)","cmnName":"Body Splash","startup":9,"active":11,"onHit":"11~15","onPC":"15~19","onBlock":"7~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":"0.50~0.80","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be performed from any jump"],"moveType":"normal","moveMotion":"D","moveButton":"HP","movesList":"Command Normal","i":19},"Double Arrow":{"moveName":"Double Arrow","plnCmd":"j+MP > j+MP","numCmd":"8MP > 8MP","ezCmd":"u+M > u+M","cmnName":"Air Target Combo","fullStartup":"9+10","startup":10,"fullActive":"4*3","active":3,"onHit":"~ (KD)","onPC":"~ (KD)","fullDmg":"1400 (700*700)","dmg":700,"hcWinSpCa":"40-44","hcWinNotes":"SA2 only","hitstop":11,"jugLimit":"2*2","jugIncr":"1*1","jugStart":"1*1","range":1.34,"DGain":"1000*1000 (2000)","SelfSoH":"500*500 (1000)","OppSoH":"350*350 (700)","atkLvl":"M","xx":["su2"],"airmove":true,"followUp":true,"extraInfo":["Both hits put airborne opponents into a limited juggle state","Cancelable into Airborne SA2","Projectile invincible on the lower body (legs and arm) on frames 10-22"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":20},"Ridge Thrust":{"moveName":"Ridge Thrust","plnCmd":"df+HP","numCmd":"3HP","cmnName":"Overhead","startup":25,"active":3,"recovery":18,"total":45,"onHit":2,"onPC":6,"onBlock":-3,"onPP":"-19(-17)","dmg":900,"hitstun":23,"blockstun":18,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":2.1,"DDoH":5000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","extraInfo":["Overhead","Low crushes on frames 5-19","Crouching state on frames 25-42 (standing hurtbox on only the last 3F of recovery)","Great range and hitbox priority for an Overhead normal"],"moveType":"normal","moveMotion":"DF","moveButton":"HP","movesList":"Command Normal","i":21},"Horn Breaker":{"moveName":"Horn Breaker","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"b+HP","startup":14,"active":4,"recovery":18,"total":35,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":17,"DRoB":10,"onPP":"-20(-17)","dmg":1000,"hcWinSpCa":18,"hitstun":27,"blockstun":20,"hitstop":13,"range":1.65,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Good range with incredibly strong hitbox priority, fully cancelable and hit confirmable makes this a key normal for Lily in the neutral and in her combos"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":22},"Desert Storm 1":{"moveName":"Desert Storm 1","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"Baseball Swing","startup":16,"active":2,"recovery":24,"total":41,"onHit":2,"onPC":6,"onBlock":-4,"DRoH":18,"DRoB":12,"onPP":"-24(-23)","dmg":900,"hcWinSpCa":16,"hcWinTc":21,"hitstun":28,"blockstun":22,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":2.061,"DDoH":8000,"DDoB":5000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc","sp","su"],"extraInfo":["Quite far range for a fully cancelable normal","Forces stand on hit","Not an anti-air (sadly you can't homerun your enemies)","Puts airborne opponents into a limited juggle state (the follow-up HP hits can all juggle afterwards as well)"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":23},"Desert Storm 2":{"moveName":"Desert Storm 2","plnCmd":"f+HP > HP","numCmd":"6HP > HP","ezCmd":"f+H > H","cmnName":"Heavy Target Combo 1","fullStartup":"18+20","startup":20,"fullActive":"2*2","active":2,"recovery":27,"total":48,"onHit":0,"onPC":4,"onBlock":-9,"onPP":-27,"fullDmg":"1400 (900*500)","dmg":500,"hcWinTc":"52-55 / 16","hcWinNotes":"*Both hits / 2nd hit only","hitstun":29,"blockstun":20,"hitstop":13,"jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*1","range":1.991,"DDoH":5000,"DDoB":"5000*2000 (7000)","DGain":"2000*2000 (4000)","SelfSoH":"1000*1000 (2000)","SelfSoB":"500*500 (1000)","OppSoH":"700*700 (1400)","OppSoB":"250*250 (500)","atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["2F gap on block between first and second hit (frametrap opportunity)","Puts airborne opponents into a limited juggle state (the follow-up HP can also juggle afterwards)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":24},"Desert Storm Final":{"moveName":"Desert Storm Final","plnCmd":"f+HP > HP > HP","numCmd":"6HP > HP > HP","ezCmd":"f+H > H > H","cmnName":"Heavy Target Combo 2","fullStartup":"18+20+20","startup":20,"fullActive":"2*2*5","active":5,"recovery":39,"total":61,"onHit":"KD +26","onPC":"KD +26","onBlock":-23,"onPP":-40,"fullDmg":"2040 (900*500*640)","dmg":800,"blockstun":19,"hitstop":13,"jugLimit":"1*2*3","jugIncr":"1x3","jugStart":"1x3","range":1.642,"DDoH":5000,"DDoB":"5000*2000x2 (9000)","DGain":"2000x3 (6000)","SelfSoH":"1000x3 (3000)","SelfSoB":"500x3 (1500)","OppSoH":"700x3 (2100)","OppSoB":"250x3 (750)","atkLvl":"H","followUp":true,"extraInfo":["1F gap on block between the second and third hit (another frametrap opportunity)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":25},"Canyon Throw":{"moveName":"Canyon Throw","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +20","onPC":"HKD +20","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Drive Rush mixup between throw/strike (not possible on mid-screen back-roll) - although she can walk up and meaty throw Blanka, E. Honda, and Zangief with frame perfect timing (as they have a wider throw box)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Falling Cliff":{"moveName":"Falling Cliff","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +32","onPC":"HKD +32","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki when cornered: Can dash up for a meaty strike or Drive Rush for a strike/throw mixup / Do immediate meaty Condor Spires for block pressure","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Drive Impact: Earth's Rage":{"moveName":"Drive Impact: Earth's Rage","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.389,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveMotion":"drive","moveButton":"N","chargeDirection":"HPHK","i":28},"Drive Reversal: Cross Hammer":{"moveName":"Drive Reversal: Cross Hammer","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.846,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveMotion":"drive","moveButton":"F","chargeDirection":"HPHK","i":29},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveMotion":"drive","moveButton":"N","chargeDirection":"MPMK","antiAirMove":true,"i":30},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveMotion":"drive","moveButton":"F, F","antiAirMove":true,"i":31},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","startup":"147(17)","active":3,"recovery":217,"total":366,"onHit":-201,"onPC":-197,"onBlock":-206,"onPP":-209,"dmg":1,"hitstun":19,"blockstun":14,"hitstop":3,"atkLvl":"LH","extraInfo":["Neutral Taunt has a camera flash with a projectile hitbox that causes 1 damage on hit","Can hold any button to delay camera flash (17F startup after release)"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":32},"LP Condor Wind":{"moveName":"LP Condor Wind","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Wind Stock","startup":46,"recovery":1,"total":47,"extraInfo":["Grants 1 Windclad stock on frame 46 and the button can be held to gain further stocks on frame 71 and 91","Windclad stocks power up the next Condor Spire, Tomahawk Buster, or Condor Dive","Maximum of 3 Windclad stocks","Lily is in a Counter-Hit state for the entire duration of this move"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":33},"LP Condor Wind (2 stocks)":{"moveName":"LP Condor Wind (2 stocks)","plnCmd":"qcb+LP (hold)","numCmd":"214LP (hold)","ezCmd":"qcb+L (hold)","cmnName":"LP Wind Stock (2 stocks)","startup":71,"recovery":19,"total":90,"extraInfo":["Grants a second Windclad stock on frame 71 and the button can be held slightly longer for the third and final stock on frame 91","LP must be held for 59 frames for the 2 stocks animation to play out (releasing LP too early extends the animation without building additional stock)","Windclad stocks power up the next Condor Spire, Tomahawk Buster, or Condor Dive","Maximum of 3 Windclad stocks","Lily is in a Counter-Hit state for the entire duration of this move"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","i":34},"LP Condor Wind (3 stocks)":{"moveName":"LP Condor Wind (3 stocks)","plnCmd":"qcb+LP (hold level 2)","numCmd":"214LP (hold level 2)","ezCmd":"qcb+L (hold level 2)","cmnName":"LP Wind Stock (3 stocks)","startup":90,"recovery":19,"total":109,"extraInfo":["Grants the third and final Windclad stock on frame 90 followed by 19 recovery frames (total of 109F frames)","LP must be held for 89 frames for the 3 stocks animation to play out (releasing LP too early extends the animation without building additional stock)","Windclad stocks power up the next Condor Spire, Tomahawk Buster, or Condor Dive","Maximum of 3 Windclad stocks","Lily is in a Counter-Hit state for the entire duration of this move"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","i":35},"MP Condor Wind":{"moveName":"MP Condor Wind","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"b+SP / qcb+M","cmnName":"MP Wind Stock","startup":"23(4)","active":4,"recovery":25,"total":51,"onHit":2,"onPC":6,"onBlock":-8,"onPP":"-27(-23)","dmg":900,"chp":225,"hcWinSpCa":20,"hitstun":31,"blockstun":21,"hitstop":15,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"1.98~2.07","DDoH":8000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Grants 1 Windclad stock on frame 23 (first active frame) if the MP button is released before by frame 45","The MP button can be held to delay the attack and gain further stocks on frame 46 (+1 stock) | frame 71 (+2 stock) | frame 90 (+3 stock)","The attack itself comes out in only 4 frames if the MP button is released between frames 19-89","No head hurtbox during active frames and first 16F of recovery","Maximum of 3 Windclad stocks"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","movesList":"Special","i":36},"HP Condor Wind":{"moveName":"HP Condor Wind","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Wind Stock","startup":"25(4)","active":4,"recovery":25,"total":53,"onHit":"KD +30","onPC":"KD +30","onBlock":-8,"onPP":"-27(-23)","dmg":1100,"chp":275,"hcWinSpCa":"20*","hcWinNotes":"*Does not combo into SA3","blockstun":21,"hitstop":15,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"1.98~2.12","DDoH":8000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Grants 1 Windclad stock on frame 25 (first active frame) if the HP button is released before by frame 45","The HP button can be held to delay the attack and gain further stocks on frame 46 (+1 stock) | frame 71 (+2 stock) | frame 90 (+3 stock)","The attack itself comes out in only 4 frames if the HP button is released between frames 21-89","No head hurtbox during active frames and first 16F of recovery","Maximum of 3 Windclad stocks"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":37},"OD Condor Wind (attack)":{"moveName":"OD Condor Wind (attack)","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"b+Auto SP / qcb+AA","cmnName":"OD Wind Stock Attack","startup":"19(4)","active":4,"recovery":23,"total":45,"onHit":"KD +39","onPC":"KD +39","onBlock":-5,"onPP":"-25(-22)","dmg":1200,"chp":300,"hcWinSpCa":"20*","hcWinNotes":"*Does not combo into SA3","blockstun":22,"hitstop":15,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"2.03~2.15","DDoH":8000,"DDoB":4000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Grants 1 Windclad stock on the first active frame","No head hurtbox during active frames and the first 16F of recovery","The attack itself comes out in only 4 frames if the buttons are released between frames 17-24","Puts opponents into a limited juggle state on hit","Can be held to not attack but instead just gain 1 Windclad stock on frame 38 followed by 2F of recovery (40F total)","Maximum of 3 Windclad stocks"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":38},"OD Condor Wind (hold)":{"moveName":"OD Condor Wind (hold)","plnCmd":"qcb+PP (hold)","numCmd":"214PP (hold)","ezCmd":"b+Auto SP / qcb+AA (hold)","cmnName":"OD Wind Stock (hold)","startup":38,"recovery":2,"total":40,"DGain":-20000,"extraInfo":["Grants 1 Windclad stock","Grants 1 Windclad stock on frame 38 followed by 2F of recovery (40F total)","Button must be held for at least 25F for this stock animation to play out (releasing it earlier than 25F results in the attack version coming out)","This hold version is 7F faster (40F total) to gain a stock than LP Condor Wind","Maximum of 3 Windclad stocks","Lily is in a Counter-Hit state for the entire duration of this move"],"moveType":"special","moveMotion":"QCP","moveButton":"2P","i":39},"LK Condor Spire":{"moveName":"LK Condor Spire","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"qcf+L","cmnName":"LK Spire","startup":17,"active":13,"recovery":"2+14","total":45,"onHit":"KD +33(45)","onPC":"KD +33(45)","onBlock":"-8(4)","onPP":"-27(-15)","dmg":800,"chp":200,"blockstun":21,"hitstop":15,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"1.416~2.438","DDoH":7000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Airborne on frames 8-31 (Forced Knockdown state)","Can be spaced out or used as a meaty for good + frames on block for pressure and strike/throw mixups","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":40},"MK Condor Spire":{"moveName":"MK Condor Spire","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"d+SP / qcf+M","cmnName":"MK Spire","startup":21,"active":13,"recovery":"2+14","total":49,"onHit":"KD +37(49)","onPC":"KD +37(49)","onBlock":"-8(4)","onPP":"-27(-15)","dmg":900,"chp":225,"blockstun":21,"hitstop":15,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"1.502~3.077","DDoH":7000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Airborne on frames 9-35 (Forced Knockdown state)","Can be spaced out or used as a meaty for good + frames on block for pressure and strike/throw mixups","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":41},"HK Condor Spire":{"moveName":"HK Condor Spire","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Spire","startup":25,"active":13,"recovery":"2+14","total":53,"onHit":"KD +37(49)","onPC":"KD +37(49)","onBlock":"-8(4)","onPP":"-27(-15)","dmg":1000,"chp":250,"blockstun":21,"hitstop":15,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"1.723~3.286","DDoH":7000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Airborne on frames 11-39 (Forced Knockdown state)","Can be spaced out or used as a meaty for good + frames on block for pressure and strike/throw mixups","Puts the opponent into a limited juggle state on hit","Has a very far reaching proximity block trigger box due to the total distance this move's hitbox travels (this helps to prevent the opponent from distancing themselves from this move in neutral)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":42},"OD Condor Spire":{"moveName":"OD Condor Spire","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP / qcf+AA","cmnName":"OD Spire","startup":15,"active":13,"recovery":"2+11","total":43,"onHit":"KD +43(55)","onPC":"KD +43(55)","onBlock":"-8(4)","onPP":"-24(-12)","dmg":1000,"chp":250,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"27(14)","hcWinNotes":"*Shorter confirm time on later active frames","blockstun":18,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"1.70~2.58(3.17)","DDoH":7000,"DDoB":5000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2"],"extraInfo":["Has a short version input with LK+MK / LK+HK and a far version input with MK+HK","Airborne on frames 7-29 (Forced Knockdown state)","Can be spaced out or used as a meaty for good + frames on block for pressure and strike/throw mixups","Puts the opponent into a limited juggle state on hit","Has a very far reaching proximity block trigger box due to the total distance this move's hitbox travels (this helps to prevent the opponent from distancing themselves from this move in neutral)","The short version (LK+MK) is easier to space for frame advantage and can be intentionally whiffed due to its short landing recovery for a command throw mixup","The proximity block trigger extends beyond the maximum range of the short version (prevents the opponent from walking back even when the move will whiff)"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":43},"LK Condor Spire (enhanced)":{"moveName":"LK Condor Spire (enhanced)","plnCmd":"qcf+LK (enhanced)","numCmd":"236LK (enhanced)","ezCmd":"qcf+L (enhanced)","cmnName":"LK Spire (enhanced)","startup":"9*20","active":"5(6)11*7","recovery":"2+12","total":51,"onHit":"KD +47(46~52)","onPC":"KD +47(46~52)","onBlock":"1(7)","onPP":"-19(-13)","dmg":"1000 (100*100*800)","chp":"250 (25*25*200)","dmgScaling":"20% Start / Combo (2 hits)","blockstun":"44(22)","hitstop":"7*7*9","jugLimit":"5*9*12","jugIncr":"3*3*1","jugStart":"3*3*1","range":"1.105~3.255","DDoH":"500x2*6000 (7000)","DDoB":"1500x2*2000 (5000)","DGain":"600*700x2 (2000)","SelfSoH":"250x2*600 (1100)","SelfSoB":"125x2*300 (550)","OppSoH":"175x2*420 (770)","OppSoB":"62x2*150 (274)","atkLvl":"H","extraInfo":["Enhanced: Faster start-up / 3 hits / better frame advantage and KDA","Airborne on frames 9-39 (Forced Knockdown state)","Can be spaced out or used as a meaty for even more + frames on block","Knockdown Advantage varies depending on distance (generally higher KDA the later / further away it hits)","Puts the opponent into a limited juggle state on hit","First hit only connects at closer range","Has a very far reaching proximity block trigger box due to the total distance this move's hitbox travels (this helps to prevent the opponent from distancing themselves from this move in neutral)"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","i":44},"MK Condor Spire (enhanced)":{"moveName":"MK Condor Spire (enhanced)","plnCmd":"qcf+MK (enhanced)","numCmd":"236MK (enhanced)","ezCmd":"d+SP / qcf+M (enhanced)","cmnName":"MK Spire (enhanced)","startup":"13*24","active":"5(6)11*7","recovery":"2+12","total":55,"onHit":"KD +49(47~53)","onPC":"KD +49(47~53)","onBlock":"1(7)","onPP":"-19(-13)","dmg":"1100 (100*100*900)","chp":"275 (25*25*225)","dmgScaling":"20% Start / Combo (2 hits)","blockstun":"44(22)","hitstop":"7*7*9","jugLimit":"5*9*12","jugIncr":"3*3*1","jugStart":"3*3*1","range":"1.316~3.705","DDoH":"500x2*6000 (7000)","DDoB":"1500x2*2000 (5000)","DGain":"600*700x2 (2000)","SelfSoH":"250x2*600 (1100)","SelfSoB":"125x2*300 (550)","OppSoH":"175x2*420 (770)","OppSoB":"62x2*150 (274)","atkLvl":"H","extraInfo":["Enhanced: Faster start-up / 3 hits / better frame advantage and KDA","Airborne on frames 13-43 (Forced Knockdown state)","Can be spaced out or used as a meaty for even more + frames on block","Puts the opponent into a limited juggle state on hit","First hit only connects at closer range","Has a very far reaching proximity block trigger box due to the total distance this move's hitbox travels (this helps to prevent the opponent from distancing themselves from this move in neutral)"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":45},"HK Condor Spire (enhanced)":{"moveName":"HK Condor Spire (enhanced)","plnCmd":"qcf+HK (enhanced)","numCmd":"236HK (enhanced)","ezCmd":"qcf+H (enhanced)","cmnName":"HK Spire (enhanced)","startup":"17*28","active":"5(6)11*7","recovery":"2+12","total":59,"onHit":"KD +52(50~56)","onPC":"KD +52(50~56)","onBlock":"1(7)","onPP":"-19(-13)","dmg":"1200 (100*100*1000)","chp":"300 (25*25*250)","dmgScaling":"20% Start / Combo (2 hits)","blockstun":"44(22)","hitstop":"7*7*9","jugLimit":"5*9*12","jugIncr":"3*3*1","jugStart":"3*3*1","range":"1.469~4.342","DDoH":"500x2*6000 (7000)","DDoB":"1500x2*2000 (5000)","DGain":"600*700x2 (2000)","SelfSoH":"250x2*600 (1100)","SelfSoB":"125x2*300 (550)","OppSoH":"175x2*420 (770)","OppSoB":"62x2*150 (274)","atkLvl":"H","extraInfo":["Enhanced: Faster start-up / 3 hits / better frame advantage and KDA","Airborne on frames 17-47 (Forced Knockdown state)","Can be spaced out or used as a meaty for even more + frames on block","Puts the opponent into a limited juggle state on hit","First hit only connects at closer range","Has a very far reaching proximity block trigger box due to the total distance this move's hitbox travels (this helps to prevent the opponent from distancing themselves from this move in neutral)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":46},"OD Condor Spire (enhanced)":{"moveName":"OD Condor Spire (enhanced)","plnCmd":"qcf+KK (enhanced)","numCmd":"236KK (enhanced)","ezCmd":"d+Auto SP / qcf+AA (enhanced)","cmnName":"OD Spire (enhanced)","startup":9,"active":"14*3*7","recovery":"2+12","total":46,"onHit":"KD +56(+62) / KD +44(+50)","onPC":"KD +56(+62) / KD +44(+50)","onBlock":"2(8)","onPP":"-19(-13)","dmg":"1200 (100*100*1000)","chp":"300 (25*25*250)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"51(14)","hcWinNotes":"*Shorter confirm time on later active frames","blockstun":"40(23)","hitstop":"7*7*12","jugLimit":"5*9*12","jugIncr":"3*3*1","jugStart":"3*3*1","range":"0.90~3.21(3.83)","DDoH":7000,"DDoB":"1500x2*2000 (5000)","DGain":-20000,"SelfSoH":"250x2*600 (1100)","SelfSoB":"125x2*300 (550)","OppSoH":"175x2*420 (770)","OppSoB":"62x2*150 (274)","atkLvl":"H","xx":["su2"],"extraInfo":["Has a short version input with LK+MK / LK+HK and a far version input with MK+HK","Enhanced: Faster start-up / 3 hits / better frame advantage and KDA","Projectile invincible on frames 9-32 (all active frames)","Airborne on frames 9-34 (Forced Knockdown state)","Can be spaced out or used as a meaty for even more + frames on block","Puts the opponent into a limited juggle state on hit","First hit can whiff past mid-screen range","Has a very far reaching proximity block trigger box due to the total distance this move's hitbox travels (this helps to prevent the opponent from distancing themselves from this move in neutral)","Short version (LK+MK) has reduced knockdown advantage (+44~50) and is easier to connect on late active frames and become safe to Drive Reversal"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":47},"LP Tomahawk Buster":{"moveName":"LP Tomahawk Buster","plnCmd":"f,d,df+LP","numCmd":"623LP","ezCmd":"f,d,df+L","cmnName":"LP DP","startup":6,"active":11,"recovery":"21+12","total":49,"onHit":"KD +36(41)","onPC":"KD +36(41)","onBlock":-27,"onPP":-42,"dmg":900,"chp":225,"blockstun":17,"hitstop":15,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"1.05 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Invincible to airborne attacks on frames 1-10","Airborne on frames 7-37 (Forced Knockdown state)","Puts the opponent into a limited juggle state on hit","KDA varies between +36 to +41 on grounded opponents depending on how high / late the move hits them"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":48},"MP Tomahawk Buster":{"moveName":"MP Tomahawk Buster","plnCmd":"f,d,df+MP","numCmd":"623MP","ezCmd":"f+SP / f,d,df+M","cmnName":"MP DP","startup":8,"active":12,"recovery":"25+12","total":56,"onHit":"KD +36(42)","onPC":"KD +36(42)","onBlock":-32,"onPP":-47,"dmg":1000,"chp":250,"blockstun":17,"hitstop":15,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"0.93 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Invincible to airborne attacks on frames 1-12","Airborne on frames 9-44 (Forced Knockdown state)","Puts the opponent into a limited juggle state on hit","KDA varies between +36 to +42 on grounded opponents depending on how high / late the move hits them"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":49},"HP Tomahawk Buster":{"moveName":"HP Tomahawk Buster","plnCmd":"f,d,df+HP","numCmd":"623HP","ezCmd":"f,d,df+H","cmnName":"HP DP","startup":10,"active":14,"recovery":"26+12","total":61,"onHit":"KD +36(41)","onPC":"KD +36(41)","onBlock":-35,"onPP":-50,"dmg":1200,"chp":300,"blockstun":17,"hitstop":20,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"0.93 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Invincible to airborne attacks on frames 1-14","Airborne on frames 11-49 (Forced Knockdown state)","Puts the opponent into a limited juggle state on hit","KDA varies between +36 to +41 on grounded opponents depending on how high / late the move hits them"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":50},"OD Tomahawk Buster":{"moveName":"OD Tomahawk Buster","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":"3*9","recovery":"28+15","total":60,"onHit":"KD +32(37)","onPC":"KD +32(37)","onBlock":-35,"onPP":-53,"dmg":"1400 (800*600)","chp":"350 (200*150)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"58*","hcWinNotes":"*Into OD Condor Dive on hit","blockstun":"20(17)","hitstop":"15*15","jugLimit":"5*6","jugIncr":"1*1","jugStart":"1*1","range":"0.93 (1st)","DDoH":5000,"DDoB":"2000*2000 (4000)","DGain":-20000,"SelfSoH":"500*500 (1000)","SelfSoB":"250*250 (500)","OppSoH":"350*350 (700)","OppSoB":"125*125 (250)","atkLvl":"H","xx":["sp"],"extraInfo":["Cancelable into OD Condor Dive","Airborne on frames 7-45 (Forced Knockdown state)","Not strike invincible at all (unlike other OD DPs)","Invincible to airborne attacks and throws on frames 1-10","Puts the opponent into a limited juggle state on hit","KDA varies between +32 to +37 on grounded opponents depending on how high / late the move hits them"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":51},"LP Tomahawk Buster (enhanced)":{"moveName":"LP Tomahawk Buster (enhanced)","plnCmd":"f,d,df+LP (enhanced)","numCmd":"623LP (enhanced)","ezCmd":"f,d,df+L (enhanced)","cmnName":"LP DP (enhanced)","startup":4,"active":"4*9","recovery":"21+12","total":49,"onHit":"KD +41(43)","onPC":"KD +41(43)","onBlock":-25,"onPP":"-37(-44)","dmg":"1000 (400*600)","chp":"250 (100*150)","blockstun":"21(17)","hitstop":"15*12","jugLimit":"12*13","jugIncr":"1*1","jugStart":"1*1","range":"0.80 (1st)","DDoH":5000,"DDoB":"2000*2000 (4000)","DGain":"1000*1000 (2000)","SelfSoH":"500*600 (1100)","SelfSoB":"250*300 (550)","OppSoH":"350*420 (770)","OppSoB":"125*150 (275)","atkLvl":"H","extraInfo":["Enhanced: 2F Faster start-up / extra hit / 100 more damage / higher KDA / more juggle opportunities","4F start-up makes this special impossible to safe jump unless spaced out","Invincible to airborne attacks on frames 1-10","Airborne on frames 7-37 (Forced Knockdown state)","Puts the opponent into a limited juggle state on hit","KDA varies between +41 to +43 on grounded opponents depending on how high / late the move hits them","PP data in parentheses refers to crouch perfect parrying the first hit; Second hit whiffs on crouch if first hit is Perfect Parried","Second hit launches standing opponents into a higher juggle state, allowing midscreen juggles like crouch HP / crouch HK / Level 1 or 2 Super and even more in the corner"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":52},"MP Tomahawk Buster (enhanced)":{"moveName":"MP Tomahawk Buster (enhanced)","plnCmd":"f,d,df+MP (enhanced)","numCmd":"623MP (enhanced)","ezCmd":"f+SP / f,d,df+M (enhanced)","cmnName":"MP DP (enhanced)","startup":6,"active":"4*10","recovery":"25+12","total":56,"onHit":"KD +41(43)","onPC":"KD +41(43)","onBlock":-30,"onPP":"-42(-49)","dmg":"1200 (400*800)","chp":"300 (100*200)","blockstun":"21(17)","hitstop":"15*12","jugLimit":"12*13","jugIncr":"1*1","jugStart":"1*1","range":"0.80 (1st)","DDoH":5000,"DDoB":"2000*2000 (4000)","DGain":"1000*1000 (2000)","SelfSoH":"500*600 (1100)","SelfSoB":"250*300 (550)","OppSoH":"350*420 (770)","OppSoB":"125*150 (275)","atkLvl":"H","extraInfo":["Enhanced: 2F Faster start-up / extra hit / 200 more damage / higher KDA / more juggle opportunities","Invincible to airborne attacks on frames 1-12","Airborne on frames 9-44 (Forced Knockdown state)","Puts the opponent into a limited juggle state on hit","KDA varies between +41 to +43 on grounded opponents depending on how high / late the move hits them","PP data in parentheses refers to crouch perfect parrying the first hit; Second hit whiffs on crouch if first hit is Perfect Parried","Second hit launches standing opponents into a higher juggle state, allowing for stronger corner juggles"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":53},"HP Tomahawk Buster (enhanced)":{"moveName":"HP Tomahawk Buster (enhanced)","plnCmd":"f,d,df+HP (enhanced)","numCmd":"623HP (enhanced)","ezCmd":"f,d,df+H (enhanced)","cmnName":"HP DP (enhanced)","startup":8,"active":"4*12","recovery":"26+12","total":61,"onHit":"KD +41(43)","onPC":"KD +41(43)","onBlock":-33,"onPP":"-45(-52)","dmg":"1400 (400*1000)","chp":"350 (100*250)","blockstun":"21(17)","hitstop":"15*12","jugLimit":"12*13","jugIncr":"1*1","jugStart":"1*1","range":"0.856 (1st)","DDoH":5000,"DDoB":"2000*2000 (4000)","DGain":"1000*2000","SelfSoH":"500*600 (1100)","SelfSoB":"250*300 (550)","OppSoH":"350*420 (770)","OppSoB":"125*150 (275)","atkLvl":"H","extraInfo":["Enhanced: 2F Faster start-up / extra hit / 200 more damage / higher KDA / more juggle opportunities","Invincible to airborne attacks on frames 1-14","Airborne on frames 11-49 (Forced Knockdown state)","Puts the opponent into a limited juggle state on hit","KDA varies between +41 to +43 on grounded opponents depending on how high / late the move hits them","PP data in parentheses refers to crouch perfect parrying the first hit; Second hit whiffs on crouch if first hit is Perfect Parried","Second hit launches standing opponents into a higher juggle state, allowing for stronger corner juggles"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":54},"OD Tomahawk Buster (enhanced)":{"moveName":"OD Tomahawk Buster (enhanced)","plnCmd":"f,d,df+PP (enhanced)","numCmd":"623PP (enhanced)","ezCmd":"f+Auto SP / f,d,df+AA (enhanced)","cmnName":"OD DP (enhanced)","startup":4,"active":"2*2*10","recovery":"28+15","total":60,"onHit":"KD +33(38)","onPC":"KD +33(38)","onBlock":-35,"onPP":"-48(-55)","dmg":"1600 (400*600*600)","chp":"400 (100*150*150)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"69*","hcWinTc":"*Into OD Condor Dive on hit","blockstun":"22(20)(18)","hitstop":"15*12*12","jugLimit":"12*15*16","jugIncr":"1x3","jugStart":"1x3","range":"0.80 (1st)","DDoH":5000,"DDoB":"2000*1000x2","DGain":-20000,"SelfSoH":"200*400*500 (1100)","SelfSoB":"100*200*250 (550)","OppSoH":"140*280*350 (770)","OppSoB":"50*100*125 (275)","atkLvl":"H","xx":["sp"],"extraInfo":["Enhanced: 2F Faster start-up / extra hit / 200 more damage / higher KDA / more juggle opportunities","Cancelable into OD Condor Dive","4F start-up makes this special impossible to safe jump unless spaced out","Not strike invincible at all (unlike other OD DPs)","Invincible to airborne attacks and throws on frames 1-10","Airborne on frames 7-45 (Forced Knockdown state)","Puts the opponent into a limited juggle state on hit","KDA varies between +33 to +38 on grounded opponents depending on how high / late the move hits them","PP data in parentheses refers to crouch perfect parrying the first hit; Second hit whiffs on crouch if first hit is Perfect Parried"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":55},"Condor Dive":{"moveName":"Condor Dive","plnCmd":"u or uf+PP","numCmd":"8 or 9PP","ezCmd":"u or uf+SP / AA","cmnName":"Dive","startup":12,"active":"11(17)","recovery":"5+19","onHit":"KD +32(37)","onPC":"KD +32(37)","onBlock":"-24(-19)","onPP":"-35(-41)","dmg":800,"chp":200,"blockstun":18,"hitstop":15,"jugLimit":50,"jugIncr":10,"jugStart":10,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Not an overhead (can be blocked crouching)","Can hit cross-up (behind Lily)","Can only be performed from neutral or forward jump","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"2P","movesList":"Special","i":56},"OD Condor Dive":{"moveName":"OD Condor Dive","plnCmd":"u or uf+PPP","numCmd":"8 or 9PPP","ezCmd":"u or uf+Auto SP / AAA","cmnName":"OD Dive","startup":12,"active":"10(14)","recovery":"5+19","onHit":"KD +40(46)","onPC":"KD +40(46)","onBlock":"-24(-19)","onPP":"-35(-41)","dmg":1400,"chp":350,"blockstun":18,"hitstop":15,"jugLimit":50,"jugIncr":10,"jugStart":10,"DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Not an overhead (can be blocked crouching)","Can hit cross-up (behind Lily)","Can be performed from neutral or forward jump with PPP","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"3P","i":57},"Condor Dive (enhanced)":{"moveName":"Condor Dive (enhanced)","plnCmd":"u or uf+PP (enhanced)","numCmd":"8 or 9PP (enhanced)","ezCmd":"u or uf+SP / AA (enhanced)","cmnName":"Dive (enhanced)","startup":12,"active":"11(17)","recovery":"5+19","onHit":"KD +33(38)","onPC":"KD +33(38)","onBlock":"-24(-19)","onPP":"-36(-41)","dmg":"1000 (200*800)","chp":"250 (50*200)","hcWinSpCa":"*43~51","hcWinNotes":"*Follow-up depends on bounce height","blockstun":"19 total","hitstop":"7*15","jugLimit":"50*50","jugIncr":"10*10","jugStart":"10*10","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","DGain":"1000*2000","SelfSoH":"500*600 (1100)","SelfSoB":"250*300 (550)","OppSoH":"350*420 (770)","OppSoB":"125*150 (275)","atkLvl":"H","airmove":true,"extraInfo":["Not an overhead (can be blocked crouching)","Can hit cross-up (behind Lily)","Can only be performed from neutral or forward jump","Forced Knockdown state while airborne","Can be canceled into another Condor Dive follow-up for 1 wind stock (and 1 Drive bar for the OD follow-up)"],"moveType":"special","moveMotion":"N","moveButton":"2P","i":58},"OD Condor Dive (enhanced)":{"moveName":"OD Condor Dive (enhanced)","plnCmd":"u or uf+PPP (enhanced)","numCmd":"8 or 9PPP (enhanced)","ezCmd":"u or uf+Auto SP / AAA (enhanced)","cmnName":"OD Dive (enhanced)","startup":12,"active":"10(14)","recovery":"5+19","onHit":"KD +41(47)","onPC":"KD +41(47)","onBlock":"-24(-19)","onPP":"-36(-41)","dmg":"1600 (200*1400)","chp":"400 (50*350)","hcWinSpCa":"*43~51","hcWinNotes":"*Follow-up depends on bounce height","blockstun":"19 total","hitstop":"7*15","jugLimit":"50*50","jugIncr":"10*10","jugStart":"10*10","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","DGain":-20000,"SelfSoH":"500*600 (1100)","SelfSoB":"250*300 (550)","OppSoH":"350*420 (770)","OppSoB":"125*150 (275)","atkLvl":"H","airmove":true,"extraInfo":["Not an overhead (can be blocked crouching)","Can hit cross-up (behind Lily)","Can be performed from neutral or forward jump with PPP","Forced Knockdown state while airborne","Can be canceled into another Condor Dive follow-up for 1 wind stock (and 1 Drive bar for the OD follow-up)"],"moveType":"special","moveMotion":"N","moveButton":"3P","i":59},"Condor Dive (follow-up)":{"moveName":"Condor Dive (follow-up)","plnCmd":"u or uf+PP > PP (enhanced)","numCmd":"8 or 9PP > PP (enhanced)","ezCmd":"u or uf+SP / AA > SP / AA","cmnName":"Dive (follow-up)","startup":12,"active":"5(14)","recovery":"5+19","onHit":"KD +27(33)","onPC":"KD +27(33)","onBlock":"-24(-19)","onPP":"-36(-41)","dmg":"800 (200*600)","chp":"200 (50*150)","blockstun":"19 total","hitstop":"7*15","jugLimit":"50*99","jugIncr":"10*10","jugStart":"10*10","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","DGain":"1000*2000","SelfSoH":"500*600 (1100)","SelfSoB":"250*300 (550)","OppSoH":"350*420 (770)","OppSoB":"125*150 (275)","atkLvl":"H","airmove":true,"followUp":true,"extraInfo":["Costs 1 additional wind stock after enhanced regular / OD Condor Dive","Can be used to extend combo damage or stop an opponent from moving forward to punish the initial Dive"],"moveType":"special","moveMotion":"N","moveButton":"2P","i":60},"OD Condor Dive (follow-up)":{"moveName":"OD Condor Dive (follow-up)","plnCmd":"u or uf+PPP > PPP (enhanced)","numCmd":"8 or 9PPP > PPP (enhanced)","ezCmd":"u or uf+Auto SP / AAA > Auto SP / AAA","cmnName":"OD Dive (follow-up)","startup":12,"active":"5(12)","recovery":"5+19","onHit":"HKD +44(49)","onPC":"HKD +44(49)","onBlock":"-24(-19)","onPP":"-36(-41)","dmg":"1200 (200*1000)","chp":"300 (50*250)","blockstun":"19 total","hitstop":"7*15","jugLimit":"50*50","jugIncr":"10*10","jugStart":"10*10","DDoH":"2500*2500 (5000)","DDoB":"2500*2500 (5000)","DGain":-10000,"SelfSoH":"500*600 (1100)","SelfSoB":"250*300 (550)","OppSoH":"350*420 (770)","OppSoB":"125*150 (275)","atkLvl":"H","airmove":true,"followUp":true,"extraInfo":["Costs 1 additional Drive bar and wind stock after enhanced regular / OD Condor Dive","Can be used to extend combo damage or stop an opponent from moving forward to punish the initial Dive","Grants a Hard Knockdown on hit with enough advantage for point blank oki anywhere on the screen"],"moveType":"special","moveMotion":"N","moveButton":"3P","i":61},"LP Mexican Typhoon":{"moveName":"LP Mexican Typhoon","plnCmd":"360+LP","numCmd":"4268LP","ezCmd":"360+L","cmnName":"LP Command Grab","startup":5,"active":3,"recovery":53,"total":60,"onHit":"HKD +28","onPC":"HKD +28","dmg":2000,"dmgScaling":"10% Immediate","range":1.38,"DDoH":10000,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.38","Lily is fullscreen after successful command grab","Deals +15% extra damage (2300) on Punish Counter","Incurs 10% damage scaling onto itself when combo'd into"],"moveType":"special","moveMotion":360,"moveButton":"LP","movesList":"Special","i":62},"MP Mexican Typhoon":{"moveName":"MP Mexican Typhoon","plnCmd":"360+MP","numCmd":"4268MP","ezCmd":"360+M","cmnName":"MP Command Grab","startup":5,"active":3,"recovery":53,"total":60,"onHit":"HKD +28","onPC":"HKD +28","dmg":2400,"dmgScaling":"10% Immediate","range":1.23,"DDoH":10000,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.23","Lily is fullscreen after successful command grab","Deals +15% extra damage (2760) on Punish Counter","Incurs 10% damage scaling onto itself when combo'd into"],"moveType":"special","moveMotion":360,"moveButton":"MP","i":63},"HP Mexican Typhoon":{"moveName":"HP Mexican Typhoon","plnCmd":"360+HP","numCmd":"4268HP","ezCmd":"SP / 360+H","cmnName":"HP Command Grab","startup":5,"active":3,"recovery":53,"total":60,"onHit":"HKD +28","onPC":"HKD +28","dmg":2800,"dmgScaling":"10% Immediate","range":0.98,"DDoH":10000,"DGain":5000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 0.98","Lily is fullscreen after successful command grab","Deals +15% extra damage (3220) on Punish Counter","Incurs 10% damage scaling onto itself when combo'd into"],"moveType":"special","moveMotion":360,"moveButton":"HP","i":64},"OD Mexican Typhoon":{"moveName":"OD Mexican Typhoon","plnCmd":"360+PP","numCmd":"4268PP","ezCmd":"Auto SP / 360+AA","cmnName":"OD Command Grab","startup":5,"active":3,"recovery":53,"total":60,"onHit":"HKD +28","onPC":"HKD +28","dmg":2900,"dmgScaling":"10% Immediate","range":1.38,"DDoH":10000,"DGain":-20000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.38","Lily is fullscreen after successful command grab","Deals +15% extra damage (3350) on Punish Counter","Incurs 10% damage scaling onto itself when combo'd into"],"moveType":"special","moveMotion":360,"moveButton":"2P","i":65},"Breezing Hawk":{"moveName":"Breezing Hawk","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":10,"active":"2(5)2(7)2(8)2(8)2","recovery":54,"total":101,"onHit":"KD +27(19)","onPC":"KD +27(19)","onBlock":-36,"onPP":-54,"dmg":"2200(1840)","chp":"100x5 (500)","dmgScaling":"30% Minimum","blockstun":"57 total","hitstop":"3x4*10","jugLimit":99,"jugIncr":"1x14","jugStart":"1x14","range":"1.716~3.077","DDoH":"5000(4600)","DDoB":"500x5 (2500)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-11","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Data shown in parentheses (X) refers to the version that plays out if the first 2 hits whiff (different animation with less damage and KDA)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":66},"Thunderbird":{"moveName":"Thunderbird","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"b+SP+H / qcf,qcf+M","cmnName":"Super Art Level 2","startup":9,"active":"4*3*3*3*3*3*3(9)2","recovery":"39+24","total":104,"onHit":"KD +42","onPC":"KD +42","onBlock":"-60(-66)","onPP":"-87(-80)","dmg":2600,"chp":"750(850)","dmgScaling":"40% Minimum","blockstun":"36 total","hitstop":"0*3x6","jugLimit":99,"jugIncr":"1x9","jugStart":"1x9","range":1.13,"DDoH":10000,"DDoB":"5000(7000)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-12","Projectile invincible on frames 13-41","Airborne on frames 13-80 (Forced Knockdown state while airborne)","Amor Break","Depletes 1 Drive Bar on hit for the opponent","Hits on both sides of Lily","Has a suction effect on hit, making it more consistent when catching extended hurtboxes","Loses 2 hits on crouch block (deals 100 less chip damage and 2000 less Drive Gauge damage on crouch block)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":67},"Thunderbird (enhanced)":{"moveName":"Thunderbird (enhanced)","plnCmd":"qcf,qcf+K (enhanced)","numCmd":"236236K (enhanced)","ezCmd":"b+SP+H / qcf,qcf+M (enhanced)","cmnName":"Super Art Level 2 (enhanced)","startup":9,"active":"2*2*2*2*2*2*2*2*2*2*2*3(6)2","recovery":"39+24","total":104,"onHit":"KD +46","onPC":"KD +46","onBlock":"-59(-65)","onPP":"-87(-80)","dmg":2900,"chp":"750(900)","dmgScaling":"40% Minimum","blockstun":"37 total","hitstop":"1x11","jugLimit":99,"jugIncr":"1x13","jugStart":"1x13","range":1.61,"DDoH":10000,"DDoB":"6000(8250)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Enhanced: +300 damage / +4 KDA / increased horizontal range to both sides of Lily during the initial few active frames","Fully invincible on frames 1-12","Projectile invincible on frames 13-41","Airborne on frames 13-80 (Forced Knockdown state while airborne)","Amor Break","Depletes 1 Drive Bar on hit for the opponent","Hits on both sides of Lily","Has a suction effect on hit, making it more consistent when catching extended hurtboxes","Loses 3 hits on crouch block (deals 150 less chip damage and 2250 less Drive Gauge damage on crouch block)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":68},"Soaring Thunderbird":{"moveName":"Soaring Thunderbird","plnCmd":"qcf,qcf+K (air)","numCmd":"236236K (air)","ezCmd":"SP+H / qcf,qcf+M (air)","cmnName":"Super Art Level 2 (air)","startup":9,"active":"4*3*3*3*3*3*3(9)2","recovery":25,"onHit":"KD +36(42)","onPC":"KD +36(42)","onBlock":"-54(-66)","onPP":"-67(-94)","dmg":2600,"chp":"750(684)","dmgScaling":"40% Minimum","blockstun":"36 total","hitstop":"0*3x6","jugLimit":99,"jugIncr":"1x9","jugStart":"1x9","range":1.35,"DDoH":10000,"DDoB":"800*700x6 (5000)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","airmove":true,"extraInfo":["Fully invincible on frames 1-12","Projectile invincible on frames 13-41","Amor Break","Depletes 1 Drive Bar on hit for the opponent","Hits on both sides of Lily","Forced Knockdown state while airborne","25F landing recovery","Lily auto-corrects herself to face the opponent if input after crossing up","Knockdown and frame advantage varies greatly depending on height of the juggle","Only 2F start-up when canceled into from OD Condor Spire (this ensures it combos anywhere on screen)","The version canceled from OD Condor Spire remains fully invincible on frames 1-41"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":69},"Soaring Thunderbird (enhanced)":{"moveName":"Soaring Thunderbird (enhanced)","plnCmd":"qcf,qcf+K (air enhanced)","numCmd":"236236K (air ehanced)","ezCmd":"SP+H / qcf,qcf+M (air enhanced)","cmnName":"Super Art Level 2 (air enhanced)","startup":9,"active":"2*2*2*2*2*2*2*2*2*2*2*3(6)2","recovery":25,"onHit":"KD +39(45)","onPC":"KD +39(45)","onBlock":"-51(-65)","onPP":"-67(-94)","dmg":2900,"chp":"750(375)","dmgScaling":"40% Minimum","blockstun":"39 total","hitstop":"0*1x10","jugLimit":99,"jugIncr":"1x13","jugStart":"1x13","range":1.61,"DDoH":10000,"DDoB":"500x12 (6000)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","airmove":true,"extraInfo":["Enhanced: +300 damage / +4 KDA / increased horizontal range to both sides of Lily during the initial few active frames","Fully invincible on frames 1-12","Projectile invincible on frames 13-41","Amor Break","Depletes 1 Drive Bar on hit for the opponent","Hits on both sides of Lily","Forced Knockdown state while airborne","25F landing recovery","Lily auto-corrects herself to face the opponent if input after crossing up","Knockdown and frame advantage varies greatly depending on height of the juggle","Only 2F start-up when canceled into from OD Condor Spire (this ensures it combos anywhere on screen)","The version canceled from OD Condor Spire remains fully invincible on frames 1-41"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":70},"Raging Typhoon":{"moveName":"Raging Typhoon","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"d+SP+H / qcb,qcb+H","cmnName":"Super Art Level 3","startup":"5+2","active":2,"recovery":106,"total":114,"onHit":"HKD +4","onPC":"HKD +4","dmg":4500,"dmgScaling":"50% Minimum / 10% Immediate (special)","jugLimit":99,"range":"1.728~1.755","DDoH":15000,"SelfSoH":-30000,"atkLvl":"T","extraInfo":["Fully invincible on frames 1-8","Range: 1.73~1.76","Command Grab super (can be combo'd into as long as the opponent is still grounded)","Depletes 1.5 Drive Bars on hit for the oppponent","Super cinematic time regenerates ~1.7 Drive Bars for Lily","Incurs 10% damage scaling when combo'd into","Super hits 2F after cinematic, allowing jumps and reversals to avoid it"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":71},"Raging Typhoon (Critical Art)":{"moveName":"Raging Typhoon (Critical Art)","plnCmd":"qcb,qcb+P (CA)","numCmd":"214214P (CA)","ezCmd":"d+SP+H / qcb,qcb+H (CA)","cmnName":"Critical Art","startup":"5+2","active":2,"recovery":106,"total":114,"onHit":"HKD +4","onPC":"HKD +4","dmg":5000,"dmgScaling":"50% Minimum / 10% Immediate (special)","jugLimit":99,"range":"1.728~1.755","DDoH":20000,"SelfSoH":-30000,"atkLvl":"T","extraInfo":["Fully invincible on frames 1-8","Range: 1.73~1.76","Command Grab super (can be combo'd into as long as the opponent is still grounded)","Critical Art does +500 extra damage over regular version","Depletes 2 Drive Bars on hit for the oppponent","Incurs 10% damage scaling when combo'd into","Super cinematic time regenerates ~2.4 Drive Bars for Lily","Super hits 2F after cinematic, allowing jumps and reversals to avoid it"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":72}}},"stats":{"health":"10000","taunt":"?","bestReversal":"Thunderbird","nJump":"47 (5+39+3)","fJump":"47 (5+39+3)","bJump":"47 (5+39+3)","fDash":"21","bDash":"24","color":"#5c9d7a","phrase":"I'm ready!","fWalk":"0.042","bWalk":"0.027","fJumpDist":"1.95","bJumpDist":"1.56","fDashDist":"1.261","bDashDist":"0.94","dRushDist":"0.044","dRushDistMin":"0.044","dRushDistBlock":"1.9","dRushDistMax":"3.044","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"LIL","hashtag":"#SF6_LILY","fastestNormal":"4f"}},"Luke":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":7,"active":2,"recovery":"11(14)","total":"19(22)","onHit":2,"onPC":6,"onBlock":-3,"DRoH":4,"DRoB":-1,"onPP":-11,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":14,"hcWinTc":14,"hitstun":15,"blockstun":10,"hitstop":11,"range":"1.31~1.38","DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Really far range for a light button that's also fully cancelable and has a Target Combo follow-up that's also fully cancelable","Strong and easy whiff punish tool","+3F extra recovery frames (14F) on whiff","Luke extends his hurtboxes forward A LOT for 3F before active frames begin, making this button very susceptible to counterpokes","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":9,"active":4,"recovery":16,"total":28,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-18,"dmg":600,"hcWinSpCa":16,"hcWinTc":17,"hitstun":22,"blockstun":17,"hitstop":11,"range":"1.553~1.673","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su","tc"],"extraInfo":["Strong and easy whiff punish tool","Has the MP > MP > MP > MP Target Combo follow-up","Cancelable into all Supers"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":10,"active":3,"recovery":"23(22)","total":"35(34)","onHit":1,"onPC":5,"onBlock":-5,"DRoH":17,"DRoB":10,"onPP":-23,"dmg":800,"hcWinSpCa":17,"hitstun":27,"blockstun":20,"hitstop":13,"range":"1.462~1.687","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Strong and easy whiff punish tool","Has 1F less recovery (22F) on block only"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":2,"recovery":12,"total":18,"onHit":3,"onPC":7,"onBlock":-2,"DRoH":5,"DRoB":0,"onPP":-12,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":"12(*13)","hcWinNotes":"* DR Cancel","hitstun":17,"blockstun":22,"hitstop":9,"range":1.26,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":8,"active":3,"recovery":"16(19)","total":"26(29)","onHit":1,"onPC":5,"onBlock":-3,"onPP":-18,"dmg":700,"hitstun":20,"blockstun":16,"hitstop":11,"range":1.53,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Solid poke tool","Luke lifts up his front leg hurtbox on frames 4-11 making this a good poke tool against low attacks","+3F extra recovery frames (19F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":10,"active":7,"recovery":16,"total":32,"onHit":"2(8)","onPC":"KD +49(55)","onBlock":"-5(1)","onPP":"-21(-15)","dmg":900,"hitstun":25,"blockstun":18,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"1.304~1.663","DDoH":10000,"DDoB":6000,"DGain":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Crushes lows on frames 8-15","Can be spaced to be plus on block and allow for combo extensions on hit (last active frame has a screen shake effect on block to indicate that Luke has the frame advantage)","Launches the opponent high into a limited juggle state on Punish Counter","Puts airborne opponents into a limited juggle state on hit","The brief extended knee hurtbox on frame 9 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":10,"total":15,"onHit":4,"onPC":8,"onBlock":-2,"DRoH":4,"DRoB":-2,"onPP":-10,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.11,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-5 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":6,"active":2,"recovery":"14(17)","total":"21(24)","onHit":5,"onPC":9,"onBlock":1,"DRoH":11,"DRoB":7,"onPP":-14,"dmg":600,"dmgScaling":"15% Start","hcWinSpCa":16,"hitstun":21,"blockstun":17,"hitstop":11,"range":1.24,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Great combo / frametrap / buffer tool","+3F extra recovery frames (17F) on whiff","Incurs a 15% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-7 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":7,"active":5,"recovery":24,"total":35,"onHit":1,"onPC":5,"onBlock":-13,"DRoH":20,"DRoB":6,"onPP":-27,"dmg":800,"dmgScaling":"15% Combo","hcWinSpCa":15,"hitstun":30,"blockstun":16,"hitstop":13,"range":0.93,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand on hit","Only cancelable on the first active frame","No invincibility against airborne strikes (like most other crouch HPs) but has decent anti-air hitboxes for horizontal approaches","Cannot hit cross-up (behind Luke)","Suffers 15% damage scaling penalty when used in the middle of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":11,"total":18,"onHit":0,"onPC":4,"onBlock":-3,"onPP":-12,"dmg":200,"dmgScaling":"20% Start","hitstun":14,"blockstun":11,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":19,"total":29,"onHit":-2,"onPC":2,"onBlock":-6,"DRoH":8,"DRoB":4,"onPP":-20,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hcWinTc":17,"hitstun":20,"blockstun":16,"hitstop":9,"range":"1.44~1.482","DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su","tc"],"extraInfo":["Has a d+MK > d+HP Target Combo follow-up that's relatively hit confirmable (17F hit confirm window)","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":10,"active":3,"recovery":"24(26)","total":36,"onHit":"KD +40","onPC":"HKD +47","onBlock":-9,"onPP":-25,"dmg":900,"blockstun":20,"hitstop":13,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":1.661,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has some Juggle potential naturally without Drive Rush","Has fixed framedata on block (always -9 on block even if blocked meaty) with -1F less recovery frames (26F)"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":9,"onHit":"5~9","onPC":"9~13","onBlock":"1~5","onPP":"-6(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.01,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":9,"active":4,"onHit":"9~11 (KD)","onPC":"13~15 (KD)","onBlock":"5~7","onPP":"-4(-2)","dmg":700,"hcWinSpCa":24,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":4,"jugIncr":10,"jugStart":1,"range":1.01,"DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Cancelable into Airborne Flash Knuckles"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"6~15","onPC":"10~19 (KD)","onBlock":"2~11","onPP":"-11(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":1,"range":0.92,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit or Punish Counter","Decent hitbox for vertical approaches"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":6,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","onPP":"-7(-2)","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.55,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","onPP":"-7(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.09,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":6,"onHit":"8~15","onPC":"12~19","onBlock":"4~11","onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":1,"range":1.13,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Good horizontal hitbox priority makes this Luke's main jump-in option"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Rawhide":{"moveName":"Rawhide","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"f+M","cmnName":"Overhead","startup":21,"active":2,"recovery":21,"total":43,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-21,"dmg":600,"hitstun":25,"blockstun":21,"hitstop":11,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":"1.293~1.373","DDoH":5000,"DDoB":2500,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","extraInfo":["Overhead","Has some juggle potential","Spikes down airborne opponents"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":19},"Suppressor":{"moveName":"Suppressor","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"b+HP","startup":16,"active":3,"recovery":20,"total":38,"onHit":3,"onPC":7,"onBlock":-3,"DRoH":16,"DRoB":10,"onPP":-21,"dmg":800,"hcWinSpCa":17,"hitstun":26,"blockstun":20,"hitstop":13,"range":"1.019~1.08","DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Luke pulls back his hurtboxes on frames 5-12 during start-up (great shimmy tool)","Fully cancelable"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":20},"Outlaw Kick":{"moveName":"Outlaw Kick","plnCmd":"b+HK","numCmd":"4HK","cmnName":"b+HK","startup":12,"active":4,"recovery":24,"total":39,"onHit":4,"onPC":17,"onBlock":-3,"onPP":-23,"dmg":1000,"hitstun":32,"blockstun":22,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.487,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Puts grounded opponents into a stagger state on Punish Counter (+17)","Puts airborne opponents into a spinning limited juggle state","No head hurtbox on frames 12-15 (during active frames) along with great anti-air hitboxes","Whiffs on crouching from further away","The brief extended leg hurtbox on frame 11 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles) and invincible to airborne attacks"],"moveType":"normal","moveMotion":"B","moveButton":"HK","movesList":"Command Normal","i":21},"Brutal Spike":{"moveName":"Brutal Spike","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"f+HP","startup":16,"active":3,"recovery":"15(19)","total":"33(37)","onHit":3,"onPC":7,"onBlock":-3,"onPP":-16,"dmg":800,"hcWinTc":23,"hitstun":21,"blockstun":15,"hitstop":13,"range":1.9,"DDoH":7000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["tc"],"extraInfo":["Forward moving strike that's safe on block and easily hit confirmed into the f+HP Target Combo follow-up","'+4F extra recovery frames (19F) on whiff"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":22},"Double Impact":{"moveName":"Double Impact","plnCmd":"f+HP > HP","numCmd":"6HP > HP","ezCmd":"f+H > H","cmnName":"f+HP > HP","fullStartup":"16+11","startup":11,"fullActive":"3*2","active":2,"recovery":34,"total":46,"onHit":"KD +20","onPC":2,"onBlock":-19,"DRoH":"KD +46","DRoB":7,"onPP":-34,"dmg":"1400 (800*600)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"47 / 15","hcWinNotes":"*Both hits / 2nd hit only","hitstun":"38 PC","blockstun":17,"hitstop":12,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"1.251~1.313","DDoH":7000,"DDoB":"4000*2000","DGain":"2000*1000","SelfSoH":"500*500","SelfSoB":"250*250","OppSoH":"350*350","OppSoB":"125*125","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Fully cancelable on hit or block","5F gap between hits on block (can be interrupted and punished by 4F normals)","Puts the opponent into a limited juggle state on Hit / Counter-Hit","Puts the opponent into a standing tailspin after Punish Counter f+HP, allowing Luke to cancel into any fully charged Flash Knuckle (+28 after Drive Rush cancel)","Counts as 2 hits of damage scaling when combo'd into on Hit or Counter-Hit only (no extra damage scaling on Punish Counter"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Target Combo","i":23},"Nose Breaker":{"moveName":"Nose Breaker","plnCmd":"d+MK > d+HP","numCmd":"2MK > 2HP","ezCmd":"d+M > d+M","cmnName":"d+MK > d+HP","fullStartup":"8+9","startup":9,"fullActive":"3*3","active":3,"recovery":25,"total":36,"onHit":2,"onPC":6,"onBlock":-8,"dmg":"980 (500*480)","hitstun":30,"blockstun":20,"hitstop":12,"range":"1.677~1.766","DDoH":4000,"DDoB":"2000*3000","DGain":"1000*1000","SelfSoH":"600*600","SelfSoB":"300*300","OppSoH":"420*420","OppSoB":"150*150","atkLvl":"L*H","followUp":true,"extraInfo":["Hit confirmable from crouch MK and leaves Luke close on hit for some Strike / Throw Gaming™"],"moveType":"normal","moveMotion":"D","moveButton":"HP","movesList":"Target Combo","i":24},"Triple Impact":{"moveName":"Triple Impact","plnCmd":"LP > MP","numCmd":"5LP > MP","ezCmd":"L > L","cmnName":"LP > MP","fullStartup":"6+8","startup":8,"fullActive":"2*4","active":4,"recovery":20,"total":31,"onHit":-2,"onPC":2,"onBlock":-9,"fullDmg":"620 (300*320)","dmg":400,"hcWinTc":36,"hitstun":22,"blockstun":15,"hitstop":10,"range":1.553,"DDoH":4000,"DDoB":"500*1000","DGain":"250*500","SelfSoH":"300*400","SelfSoB":"150*200","OppSoH":"210*280","OppSoB":"75*100","atkLvl":"H","followUp":true,"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":25},"Triple Impact 2":{"moveName":"Triple Impact 2","plnCmd":"LP > MP > HP","numCmd":"5LP > MP > HP","ezCmd":"L > L > L","cmnName":"LP > MP > HP","fullStartup":"6+8+10","startup":10,"fullActive":"2*4*3","active":3,"recovery":27,"total":39,"onHit":"KD +27","onPC":"KD +27","onBlock":-14,"DRoH":"KD +46","DRoB":5,"fullDmg":"1180 (300*320*560)","dmg":800,"hcWinSpCa":59,"blockstun":16,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"1.462~1.747","DDoB":"500*1000*1500 (2000)","DGain":"250*500x2 (1250)","SelfSoH":"300*400x2 (1100)","SelfSoB":"150*200x2 (550)","OppSoH":"210*280x2 (770)","OppSoB":"75*100x2 (275)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Fully cancelable"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":26},"Snapback Combo":{"moveName":"Snapback Combo","plnCmd":"MP > MP","numCmd":"5MP > MP","ezCmd":"M > M","cmnName":"MP > MP","fullStartup":"9+12","startup":12,"fullActive":"4*2","active":2,"recovery":23,"total":36,"onHit":0,"onPC":4,"onBlock":-8,"fullDmg":"900 (600*300)","dmg":300,"hcWinSpCa":39,"hitstun":25,"blockstun":17,"hitstop":5,"range":"1.423~1.503","DDoH":4000,"DDoB":"3000*1000 (4000)","DGain":"1500*400 (1900)","SelfSoH":"500*300 (800)","SelfSoB":"250*150 (400)","OppSoH":"350*210 (560)","OppSoB":"125*75 (200)","atkLvl":"H","xx":["su"],"followUp":true,"extraInfo":["Cancelable into all Super Arts"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":27},"Snapback Combo 2":{"moveName":"Snapback Combo 2","plnCmd":"MP > MP > MP","numCmd":"5MP > MP > MP","ezCmd":"M > M > M","cmnName":"MP > MP > MP","fullStartup":"9+12+11","startup":11,"fullActive":"4*2*2","active":2,"recovery":29,"total":41,"onHit":-6,"onPC":-2,"onBlock":-14,"fullDmg":"1140 (600*300*240)","dmg":300,"hcWinTc":60,"hitstun":25,"blockstun":17,"hitstop":5,"range":0.86,"DDoB":"3000*1000x2 (5000)","DGain":"1500*400*1000 (2900)","SelfSoH":"500*300x2 (1100)","SelfSoB":"250*150x2 (550)","OppSoH":"350*210x2 (770)","OppSoB":"125*75x2 (275)","atkLvl":"H","followUp":true,"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":28},"Snapback Combo 3":{"moveName":"Snapback Combo 3","plnCmd":"MP > MP > MP > MP","numCmd":"5MP > MP > MP > MP","ezCmd":"M > M > M > M","cmnName":"MP > MP > MP > MP","fullStartup":"9+12+11+11","startup":11,"fullActive":"4*2*2*2","active":2,"recovery":27,"total":39,"onHit":"KD +34","onPC":"KD +34","onBlock":-12,"fullDmg":"1490 (600*300*240*350)","dmg":500,"blockstun":17,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"1.118~1.134","DDoB":"3000*1000x2*1500 (6500)","DGain":"1500*400*1000*2000 (4900)","SelfSoH":"500*300x2*500 (1600)","SelfSoB":"250*150x2*250 (800)","OppSoH":"350*210x2*350 (1120)","OppSoB":"125*75x2*125 (400)","atkLvl":"H","followUp":true,"extraInfo":["Knockdown grants a perfect meaty dash into stand HK (+1 on Block even against midscreen Back Rise)","Decent corner carry tool that also builds significant Drive gauge on hit"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":29},"Sweeper":{"moveName":"Sweeper","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +19","onPC":"HKD +19","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Walk forward throw (not possible on mid-screen back-roll)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":30},"Scrapper":{"moveName":"Scrapper","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +14","onPC":"HKD +14","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki: Only on Punish Counter or in the corner","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":31},"Drive Impact: Muzzle Flash":{"moveName":"Drive Impact: Muzzle Flash","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.45,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":32},"Drive Reversal: Battering Ram":{"moveName":"Drive Reversal: Battering Ram","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.385,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":33},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":34},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":35},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":36},"LP Sand Blast":{"moveName":"LP Sand Blast","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Fireball","startup":14,"active":5,"recovery":33,"total":47,"onHit":-3,"onPC":1,"onBlock":-8,"onPP":-23,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":31,"blockstun":26,"hitstop":8,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"?","DDoH":2000,"DDoB":3000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.12 (active frames 1-2) | 0.42 (active frames 3+)","Travels 45% screen length","Extended arm hurtbox is projectile invincible on frames 13-37"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":37},"MP Sand Blast":{"moveName":"MP Sand Blast","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"SP / qcf+M","cmnName":"MP Fireball","startup":17,"active":7,"recovery":30,"total":47,"onHit":0,"onPC":4,"onBlock":-5,"onPP":-20,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":31,"blockstun":26,"hitstop":8,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"?","DDoH":2000,"DDoB":3000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.12 (active frames 1-2) | 0.42 (active frames 3+)","Travels 65% screen length","Extended arm hurtbox is projectile invincible on frames 16-39"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":38},"HP Sand Blast":{"moveName":"HP Sand Blast","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Fireball","startup":20,"active":10,"recovery":27,"total":47,"onHit":3,"onPC":7,"onBlock":-2,"onPP":-17,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":31,"blockstun":26,"hitstop":8,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"?","DDoH":2000,"DDoB":3000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.12 (active frames 1-2) | 0.42 (active frames 3+)","Travels 90% screen length","Extended arm hurtbox is projectile invincible on frames 19-41"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":39},"OD Sand Blast":{"moveName":"OD Sand Blast","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Fireball","startup":16,"recovery":24,"total":40,"onHit":"KD +41","onPC":"KD +41","onBlock":-2,"onPP":-3,"dmg":"800 (400*400)","chp":"200 (100*100)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"8 su / *16","hcWinTc":"*Fatal Shot follow-up","blockstun":"23 total","hitstop":"5*6","jugLimit":"7*8","jugIncr":"0*3","jugStart":"0*1","DDoH":"2500*2500","DDoB":"1500*1500","DGain":-20000,"SelfSoH":"300*300","SelfSoB":"150*150","OppSoH":"210*210","OppSoB":"75*75","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.12 (active frames 1-2) | 0.42 (active frames 3+)","Travels full-screen","Can be followed up with Fatal Shot (PP) for another 1 bar of Drive Gauge","Extended arm hurtbox on frames 19-36 is projectile invincible","Puts the opponent into a limited juggle state on hit","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":40},"Fatal Shot":{"moveName":"Fatal Shot","plnCmd":"qcf+PP > PP","numCmd":"236PP > PP","ezCmd":"Auto SP / qcf+AA > SP/AA","cmnName":"OD Fireball follow-up","startup":8,"recovery":42,"total":50,"onHit":"KD +46(58)","onPC":"KD +46(58)","onBlock":-21,"onPP":-32,"dmg":"1000(800)","chp":"450 (100x2*250)","blockstun":"39~43 total","hitstop":10,"jugLimit":11,"jugIncr":0,"jugStart":1,"DDoH":7000,"DDoB":1000,"DGain":-10000,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"H","followUp":true,"projectile":true,"extraInfo":["1-hit OD projectile","Projectile Speed: 0.2","Travels full-screen","Extended arm hurtbox is projectile invincible on frames 10-32","This extension deals a 1000 damage by itself (800 damage if combo'd into from OD Sand Blast)","Causes a short wallsplat on hit (can get juggle follow-ups near the corner, or whiff Avenger > No Chaser to gain ground)"],"moveType":"special","moveMotion":"N","moveButton":"2P","movesList":"Special","i":41},"LP Rising Uppercut":{"moveName":"LP Rising Uppercut","plnCmd":"f,d,df+LP","numCmd":"623LP","ezCmd":"f,d,df+L","cmnName":"LP DP","startup":5,"active":10,"recovery":"22+12","total":48,"onHit":"KD +28","onPC":"KD +28","onBlock":-27,"onPP":-42,"dmg":"900 (800)","chp":225,"blockstun":17,"hitstop":15,"jugLimit":"15(17)","jugIncr":"1(5)","jugStart":"1(5)","range":"0.86 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible against airborne strikes on frames 1-14","Airborne on frames 7-36 (Forced Knockdown state)","Deals 100 less damage (800) on active frames 3-10","Much higher juggle limit compared to other versions of Rising Uppercut (increased even further on active frames 3-10)","Cannot hit cross-up (behind Luke)"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":42},"MP Rising Uppercut":{"moveName":"MP Rising Uppercut","plnCmd":"f,d,df+MP","numCmd":"623MP","ezCmd":"f+SP / f,d,df+M","cmnName":"MP DP","startup":6,"active":10,"recovery":"24+12","total":51,"onHit":"KD +28","onPC":"KD +28","onBlock":-29,"onPP":-44,"dmg":"1000 (800)","chp":250,"blockstun":17,"hitstop":15,"jugLimit":"5(7)","jugIncr":"1(5)","jugStart":"1(5)","range":"1.174 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible against airborne strikes on frames 1-8","Airborne on frames 8-39 (Forced Knockdown state)","Deals 200 less damage (800) and has higher Juggle Limit / Increase / Start on active frames 3-10","Cannot hit cross-up (behind Luke)"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":43},"HP Rising Uppercut":{"moveName":"HP Rising Uppercut","plnCmd":"f,d,df+HP","numCmd":"623HP","ezCmd":"f,d,df+H","cmnName":"HP DP","startup":9,"active":10,"recovery":"25+15","total":58,"onHit":"KD +29","onPC":"KD +29","onBlock":-33,"onPP":-48,"dmg":"1200 (800)","chp":300,"blockstun":17,"hitstop":20,"jugLimit":"5(7)","jugIncr":"1(5)","jugStart":"1(5)","range":"1.094 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible against airborne strikes on frames 1-9","Airborne on frames 11-43 (Forced Knockdown state)","Deals 400 less damage (800) and has higher Juggle Limit / Increase / Start on active frames 2-10","Cannot hit cross-up (behind Luke)"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":44},"OD Rising Uppercut":{"moveName":"OD Rising Uppercut","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":"3*7","recovery":"35+15","total":65,"onHit":"KD +25","onPC":"KD +25","onBlock":"-40(-43)","onPP":-58,"dmg":"1400 (800*600)","chp":"350 (200*150)","blockstun":"17 (20 total)","hitstop":"12*15","jugLimit":"10*11","jugIncr":"1*1","jugStart":"1*1","range":"1.261 (1st)","DDoB":"2000*2000","DGain":-20000,"SelfSoH":"500*500","SelfSoB":"250*250","OppSoH":"350*350","OppSoB":"125*125","atkLvl":"H","extraInfo":["Fully invincible on frames 1-10","Airborne on frames 8-50 (Forced Knockdown state)","First hit deals 200 less damage (600) on third active frame (for a total of 1200 damage with the second hit)","Second hit whiffs on crouch block (-43 on block)","Cannot hit cross-up (behind Luke)"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":45},"Slam Dunk":{"moveName":"Slam Dunk","plnCmd":"f,d,df+PP > PP","numCmd":"623PP > PP","ezCmd":"f+Auto SP / f,d,df+AA > SP/AA","cmnName":"OD DP follow-up","startup":16,"active":3,"recovery":"14+16","total":48,"onHit":"KD +14","onPC":"KD +14","dmg":"2000 (800*600x2)","hitstop":13,"jugLimit":50,"jugIncr":10,"jugStart":10,"DGain":-10000,"SelfSoH":700,"OppSoH":490,"atkLvl":"H","airmove":true,"followUp":true,"extraInfo":["Follow-up to OD Rising Uppercut at the cost of 1 extra bar of Drive Gauge","Counts as a follow-up hit in terms of damage scaling"],"moveType":"special","moveMotion":"N","moveButton":"2P","movesList":"Special","i":46},"LP Flash Knuckle":{"moveName":"LP Flash Knuckle","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Knuckle","startup":13,"active":3,"recovery":27,"total":42,"onHit":"KD +36","onPC":"KD +36","onBlock":-12,"onPP":-28,"dmg":700,"chp":175,"hcWinSpCa":19,"blockstun":18,"hitstop":15,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":"1.618~1.77","DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su3"],"extraInfo":["Luke ducks down (no head hurtbox) on frames 6-17 (good anti-air hitboxes but a bit slow for anti-airing)","Cancelable on HIT only into all Specials or Super Arts on the last 2 frames of recovery (this enables certain combo / juggle routes)","Puts opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":47},"LP Flash Knuckle (hold)":{"moveName":"LP Flash Knuckle (hold)","plnCmd":"qcb+LP (hold)","numCmd":"214LP (hold)","ezCmd":"qcb+L (hold)","cmnName":"LP Knuckle (hold)","startup":26,"active":"2*2","recovery":"25(22)","total":"54(51)","onHit":"KD +54(56)","onPC":"KD +54(56)","onBlock":-8,"onPP":"-27(-24)","dmg":"800(900)","chp":"200(225)","dmgScaling":"2 hits","blockstun":"21 total","hitstop":"15*5","jugLimit":"2*2","jugIncr":"0*3","jugStart":"0*3","range":"1.618~1.669","DDoH":6000,"DDoB":"3000*1000","DGain":"2000*250","SelfSoH":"500*100(200)","SelfSoB":"250*50(100)","OppSoH":"350*70(140)","OppSoB":"125*25(50)","atkLvl":"H","xx":["su3"],"extraInfo":["Luke ducks down (no head hurtbox) on frames 6-29","Has a normal 1-hit projectile nullifying hitbox (does not nullify OD or Super projectiles) on active frames 3-4","Launches the opponent high into a limited juggle state on hit","LP button must be released between frames 18-20 of start-up in order to get the Perfect version","Perfect version has +100 (900) damage, 3F less recovery, and +2 KDA","Framedata shown in parentheses refers to the Perfect version","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":48},"MP Flash Knuckle":{"moveName":"MP Flash Knuckle","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"b+SP / qcb+M","cmnName":"MP Knuckle","startup":19,"active":3,"recovery":27,"total":48,"onHit":3,"onPC":7,"onBlock":-8,"onPP":-28,"dmg":900,"chp":225,"hcWinSpCa":16,"hitstun":33,"blockstun":22,"hitstop":12,"jugLimit":7,"jugIncr":1,"jugStart":"1 (air)","range":"1.943~2.184","DDoH":7000,"DDoB":5000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["su3"],"extraInfo":["Knocks airborne opponents far away into a limited juggle state","Can usually be spaced safely against opponents in Burnout"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":49},"MP Flash Knuckle (hold)":{"moveName":"MP Flash Knuckle (hold)","plnCmd":"qcb+MP (hold)","numCmd":"214MP (hold)","ezCmd":"b+SP / qcb+M (hold)","cmnName":"MP Knuckle (hold)","startup":29,"active":"2*2","recovery":26,"total":58,"onHit":"KD +54(67)","onPC":"KD +54(67)","onBlock":-3,"onPP":-28,"dmg":"1000(1100)","chp":"250(276)","dmgScaling":"2 hits (non-Perfect)","hcWinSpCa":"18~20","blockstun":"27 total","hitstop":"12*5","jugLimit":"7*8","jugIncr":"1*0","jugStart":1,"range":"1.943~2.006","DDoH":8000,"DDoB":"5000*1000","DGain":"2000*0","SelfSoH":"700*100(200)","SelfSoB":"350*50(100)","OppSoH":"490*70(140)","OppSoB":"175*25(50)","atkLvl":"H","xx":["su3"],"extraInfo":["Launches the opponent into a wall bounce","Has a normal 1-hit projectile nullifying hitbox (does not nullify OD or Super projectiles) on active frames 3-4","MP button must be released between frames 18-20 of start-up in order to get the Perfect version","Perfect version has +100 (1100) damage, 1F faster start-up, but -1 KDA","Both Perfect and non-Perfect versions can be combo'd into from crouch HP","KDA varies greatly depending on how close the opponent is to the wall when hit (higher KDA the further away the wall is upon impact)","Counts as 2 hits of damage scaling on the non-Perfect version only"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":50},"HP Flash Knuckle":{"moveName":"HP Flash Knuckle","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Knuckle","startup":22,"active":3,"recovery":21,"total":45,"onHit":"KD +42","onPC":"KD +42","onBlock":-4,"onPP":-22,"dmg":1000,"chp":250,"hcWinSpCa":19,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"2.226~2.422","DDoH":8000,"DDoB":6000,"DGain":2500,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Luke pulls back his hurtboxes on frames 5-15 during start-up (can avoid attacks with this)","Puts opponent into a limited juggle state on hit","Has less KDA against airborne opponents (+31 KD after LP~MP~HP for example)"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":51},"HP Flash Knuckle (hold)":{"moveName":"HP Flash Knuckle (hold)","plnCmd":"qcb+HP (hold)","numCmd":"214HP (hold)","ezCmd":"qcb+H (hold)","cmnName":"HP Knuckle (hold)","startup":33,"active":"2*2","recovery":24,"total":60,"onHit":"KD +64","onPC":"KD +64","onBlock":4,"onPP":-26,"dmg":"1300(1600)","chp":"325(400)","dmgScaling":"2 hits","hcWinSpCa":"25~30","blockstun":"32 total","hitstop":"15 / 17*5","jugLimit":"10*11","jugIncr":"1*1","jugStart":"1*1","range":"2.336~2.422","DDoH":9000,"DDoB":"6000*1000","DGain":"1500*1500","SelfSoH":"800*300(400)","SelfSoB":"400*150(200)","OppSoH":"560*210(280)","OppSoB":"200*75(100)","atkLvl":"H","xx":["su3"],"extraInfo":["Has a normal 1-hit projectile nullifying hitbox (does not nullify OD or Super projectiles) on active frames 3-4","HP button must be released between frames 18-20 of start-up in order to get the Perfect version","Perfect version has +300 (1600) damage","Counts as 2 hits of damage scaling","Luke pulls back his hurtboxes on frame 5 and onward during start-up (up to frame 25 if fully held)","Leaves Luke close on block for a crouch LK confirm or a microwalk into throw range"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":52},"OD Flash Knuckle":{"moveName":"OD Flash Knuckle","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"b+Auto SP / qcb+AA","cmnName":"OD Knuckle","startup":15,"active":3,"recovery":39,"total":56,"onHit":"KD +62","onPC":"KD +62","onBlock":-22,"onPP":-40,"dmg":"800 (400*400)","chp":100,"hcWinSpCa":"14 (1st) / 47 (2nd)","blockstun":20,"hitstop":"10*15","jugLimit":"3*4","jugIncr":"0*4","jugStart":"0*4","range":"1.809~1.907","DDoH":6000,"DDoB":4000,"DGain":-20000,"SelfSoH":"500*500","SelfSoB":250,"OppSoH":"350*350","OppSoB":125,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Launches the opponent high into a limited juggle state on hit","Has a normal 1-hit projectile nullifying hitbox (does not nullify OD or Super projectiles) on active frames 3-4","Recovery frames listed refers to the version that plays out on block and whiff (follow-up only comes out on hit)","Can be followed up with DDT (PP input) for another 1 bar of Drive Gauge (this only comes out if the opponent is low enough to the ground)"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":53},"DDT":{"moveName":"DDT","plnCmd":"qcb+PP > PP","numCmd":"214PP > PP","ezCmd":"b+Auto SP / qcb+AA > SP/AA","cmnName":"OD Knuckle follow-up","startup":1,"total":161,"onHit":"HKD +12","onPC":"HKD +12","dmg":"2900 (400*500*2000)","jugLimit":10,"DGain":-10000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"H","followUp":true,"extraInfo":["Hard Knockdown follow-up to OD Flash Knuckle at the cost of 1 extra bar of Drive Gauge","Counts as a follow-up hit in terms of damage scaling","Only comes out if the opponent is low enough to the ground when OD Flash Knuckle hits"],"moveType":"special","moveMotion":"N","moveButton":"2P","movesList":"Special","i":54},"Aerial Flash Knuckle":{"moveName":"Aerial Flash Knuckle","plnCmd":"qcb+P (air)","numCmd":"214P (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Air Knuckle","startup":14,"active":5,"recovery":"13(20)","onHit":"KD ~","onPC":"KD ~","onBlock":"-12(3)","onPP":"-28(-13)","dmg":700,"chp":175,"blockstun":18,"hitstop":15,"jugLimit":15,"jugIncr":1,"jugStart":1,"range":"1.061~1.185","DDoH":8000,"DDoB":6000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","airmove":true,"extraInfo":["Can only be performed during a neutral or forward jump (can also be performed on a back jump if canceling into this from a jump MP)","+7 extra landing recovery frames (20F) if used at the apex of the jump","All landing recovery after the first 3 frames is in a crouching state","Forced Knockdown state while airborne","At best up to -1 on block from up close (but can be up to +3 on block when spaced out from further ranges so the last active frame connects on block)"],"moveType":"special","moveMotion":"QCB","moveButton":"1P","movesList":"Special","i":55},"Aerial Flash Knuckle (hold)":{"moveName":"Aerial Flash Knuckle (hold)","plnCmd":"qcb+P (air) (hold)","numCmd":"214P (air) (hold)","ezCmd":"SP / qcb+A (air) (hold)","cmnName":"Air Knuckle (hold)","startup":23,"active":6,"recovery":15,"onHit":"KD ~","onPC":"KD ~","onBlock":"-30(-21)","onPP":"-46(-32)","dmg":1000,"chp":250,"blockstun":18,"hitstop":15,"jugLimit":15,"jugIncr":1,"jugStart":1,"range":"1.49~1.82","DDoH":9000,"DDoB":7000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","airmove":true,"extraInfo":["Can only be performed during a neutral or forward jump (can also be performed on a back jump if canceling into this from a jump MP)","Puts the opponent into a limited juggle state (Luke can juggle afterwards if it hits the opponent high enough in the air)","15F landing recovery frames of which the majority (12F) is in a crouching state","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"QCB","moveButton":"1P","movesList":"Special","i":56},"OD Aerial Flash Knuckle":{"moveName":"OD Aerial Flash Knuckle","plnCmd":"qcb+PP (air)","numCmd":"214PP (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Air Knuckle","startup":14,"active":6,"recovery":15,"onHit":"KD ~","onPC":"KD ~","onBlock":"-33(-21)","onPP":"-49(-37)","dmg":1300,"chp":325,"blockstun":18,"hitstop":20,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"1.51~1.77","DDoH":5000,"DDoB":7000,"DGain":-20000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","airmove":true,"extraInfo":["Can only be performed during a neutral or forward jump (can also be performed on a back jump if canceling into this from a jump MP)","Puts the opponent into a limited juggle state","All landing recovery after the first 3 frames is in a crouching state","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":57},"Avenger":{"moveName":"Avenger","plnCmd":"qcf+K","numCmd":"236K","ezCmd":"d+SP","cmnName":"Run","startup":12,"recovery":33,"total":45,"extraInfo":["Cancels into follow-ups on frames 12-32","Luke is in a Counter-Hit state during the run"],"moveType":"special","moveMotion":"QCF","moveButton":"1K","nonHittingMove":true,"movesList":"Stance Special","i":58},"Avenger > No Chaser":{"moveName":"Avenger > No Chaser","plnCmd":"qcf+K > P","numCmd":"236K > P","ezCmd":"d+SP > A","cmnName":"Run > Shoulder","startup":"12+12","active":10,"recovery":16,"total":37,"onHit":"KD +32(41)","onPC":"KD +32(41)","onBlock":"-6(3)","onPP":"-24(-15)","dmg":900,"chp":225,"hcWinSpCa":27,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":20,"jugStart":1,"range":"Run + 2.14~2.79","DDoH":5000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Tons of active frames makes this a strong tool for oki to set up + frames on block","Puts the opponent into a limited juggle state"],"moveType":"special","moveMotion":"N","moveButton":"1P","movesList":"Stance Special","i":59},"Avenger > Impaler":{"moveName":"Avenger > Impaler","plnCmd":"qcf+K > K","numCmd":"236K > K","ezCmd":"d+SP > d+A","cmnName":"Run > Overhead","startup":"12+13","active":8,"recovery":"22(27)","total":"42(47)","onHit":"KD +30(35)","onPC":"KD +30(35)","onBlock":"-8(-3)","onPP":"-26(-21)","dmg":1200,"chp":300,"blockstun":25,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"Run + 2.65~3.32","DDoH":5000,"DDoB":4000,"DGain":2200,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","followUp":true,"extraInfo":["Overhead","First two active frames can only hit airborne opponents","Airborne on frames 4-19 (frames 16-31 if you include the minimum Run start-up prior)","Forced Knockdown state while airborne","Kicking leg hurtbox is invincible to airborne strikes on frames 12-14","Crouching state for the entire recovery frames","Knockdown advantage varies depending on what active frames it hits","Puts the opponent into a limited juggle state"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Stance Special","i":60},"OD Avenger":{"moveName":"OD Avenger","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP","cmnName":"OD Run","startup":"11(3)","active":33,"recovery":10,"total":45,"DGain":-20000,"extraInfo":["Has one hit of armor on frames 3-35 (the armor does not carry through into the follow-ups)","Cancels into follow-ups on frames 11-32","Luke is in a Punish Counter state during the run (armor break or throw)","Active frames listed refers to the armor duration"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","nonHittingMove":true,"i":61},"OD Avenger > No Chaser":{"moveName":"OD Avenger > No Chaser","plnCmd":"qcf+KK > P","numCmd":"236KK > P","ezCmd":"d+Auto SP > A","cmnName":"OD Run > Shoulder","startup":"11+12","active":10,"recovery":16,"total":37,"onHit":"KD +32(41)","onPC":"KD +32(41)","onBlock":"-6(3)","onPP":"-24(-15)","dmg":1300,"chp":325,"dmgScaling":"50% Start","hcWinSpCa":27,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":20,"jugStart":1,"range":"Run + 2.14~2.79","DDoH":5000,"DDoB":5000,"SelfSoH":1250,"SelfSoB":600,"OppSoH":875,"OppSoB":300,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Tons of active frames makes this a strong tool for oki to set up + frames on block","Puts the opponent into a limited juggle state","Incurs 50% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"N","moveButton":"1P","i":62},"OD Avenger > Impaler":{"moveName":"OD Avenger > Impaler","plnCmd":"qcf+KK > K","numCmd":"236KK > K","ezCmd":"d+Auto SP > d+A","cmnName":"OD Run > Overhead","startup":"11+13","active":8,"recovery":19,"total":39,"onHit":"KD +38(43)","onPC":"KD +38(43)","onBlock":"-3(2)","onPP":"-23(-18)","dmg":1200,"chp":300,"dmgScaling":"50% Start","blockstun":22,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"Run + 2.97~3.35","DDoH":5000,"DDoB":4000,"SelfSoH":1250,"SelfSoB":625,"OppSoH":875,"OppSoB":312,"atkLvl":"M","followUp":true,"extraInfo":["Overhead","First two active frames can only hit airborne opponents","Airborne on frames 4-19 (frames 16-31 if you include the minimum Run start-up prior)","Forced Knockdown state while airborne","Kicking leg hurtbox is invincible to airborne strikes on frames 12-14","Crouching state for the entire recovery frames","Knockdown advantage varies depending on what active frames it hits","Puts the opponent into a limited juggle state","Incurs 50% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"N","moveButton":"1K","i":63},"Vulcan Blast":{"moveName":"Vulcan Blast","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":6,"active":"13(1)7(2)7(23)5","recovery":45,"total":108,"onHit":"KD +17(30)","onPC":"KD +17(30)","onBlock":-29,"onPP":-29,"dmg":2000,"chp":500,"dmgScaling":"30% Minimum","blockstun":"74 total","hitstop":"8x3*10*1","jugLimit":99,"jugIncr":"0x4*99","DDoH":"1000x5 (5000)","DDoB":"500x5 (2500)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-6","5-hit projectile","Only the last hit travels full-screen (first 4 hits go about 65% screen length)","KDA varies greatly depending on the opponents distance from the wall (higher KDA the further away Luke blasts them)","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Fantastic punish and anti-projectile tool from over half-screen away"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":64},"Eraser":{"moveName":"Eraser","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":5,"active":3,"recovery":51,"total":58,"onHit":"KD +2","onPC":"KD +2","onBlock":-29,"onPP":-52,"dmg":2800,"chp":750,"dmgScaling":"40% Minimum","blockstun":25,"hitstop":"7 / 10x3*2x5*3*45","jugLimit":99,"range":"1.06~1.16","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-7 (loses invincibility after the initial hit before the cinematic punch at the end)","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Leaves Luke up close for a strike / throw mix-up in the corner"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":65},"Pale Rider":{"moveName":"Pale Rider","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":"10(27)","active":4,"recovery":"92(62)","total":122,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-42,"onPP":-65,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"hitstop":2,"jugLimit":99,"range":"1.684~3.799","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Start-up is based on the proximity range to the opponent (up to 27F from max range)","Hits both grounded and airborne opponents","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2 Drive Bars for Luke","Incurs 10% damage scaling when canceled into from specials","Recovery / Total frames listed refers to the version that plays out on whiff (30F less recovery frames on block)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":66},"Pale Rider (Critical Art)":{"moveName":"Pale Rider (Critical Art)","plnCmd":"qcf,qcf+K (CA)","numCmd":"236236K (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":"10(27)","active":4,"recovery":"92(62)","total":122,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-42,"onPP":-65,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"hitstop":2,"jugLimit":99,"range":"1.684~3.799","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-13","Start-up is based on the proximity range to the opponent (up to 27F from max range)","Hits both grounded and airborne opponents","Critical Art does +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.3 Drive Bars for Luke","Incurs 10% damage scaling when canceled into from specials","Recovery / Total frames listed refers to the version that plays out on whiff (30F less recovery frames on block)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","i":67}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Rising Uppercut","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#3c78d8","phrase":"Alright, you ready?","fWalk":"0.047","bWalk":"0.032","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.467","bDashDist":"0.751","dRushDist":"0.817","dRushDistMin":"0.817","dRushDistBlock":"2.499","dRushDistMax":"3.461","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"LUK","hashtag":"#SF6_LUKE","fastestNormal":"4f"}},"M.Bison":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":5,"active":2,"recovery":11,"total":17,"onHit":4,"onPC":8,"onBlock":-3,"DRoH":5,"DRoB":-2,"onPP":-11,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":"12(*13)","hcWinNotes":"* DR Cancel","hitstun":17,"blockstun":10,"hitstop":9,"range":1.26,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Good range for a jab","Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"Auto H","startup":8,"active":3,"recovery":15,"total":25,"onHit":6,"onPC":10,"onBlock":0,"DRoH":14,"DRoB":8,"onPP":-16,"dmg":600,"hcWinSpCa":15,"hcWinTc":15,"hcWinNotes":"* CH required for f+HP TC","hitstun":24,"blockstun":18,"hitstop":11,"range":1.288,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Primary combo / frametrap tool which also leads into Overhead / Low Target Combo follow-ups"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":19,"active":3,"recovery":"17(20)","total":"38(41)","onHit":"4(6)","onPC":"17(19)","onBlock":"1(3)","onPP":"-18(-16)","dmg":1000,"dmgScaling":"20% Start","hcWinSpCa":"17 su (PC: 29)","hitstun":24,"blockstun":21,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.822~2.071","DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"extraInfo":["A slow advancing poke with good range and hitbox priority as well as + frames on block","Slams down airborne opponents into a limited OTG juggle state on hit (only combos into Super cancels on Hit / Counter Hit), with an extended knockdown timer on Punish Counter (more juggle follow-ups possible)","Shrinks the forward collision box slightly on frames 17-24 which allows Dictator to shift in closer to the opponent than normally possible (this can result in certain attacks to whiff past Dictator when used up close)","The brief extended hurtbox on frame 18 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","Incurs 20% damage scaling penalty if used as the first hit of a combo","+3F extra recovery (20F) on whiff or when absorbed by armor"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":4,"active":2,"recovery":10,"total":15,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":5,"DRoB":1,"onPP":-10,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":15,"blockstun":11,"hitstop":9,"range":1.097,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Primary combo tool from lights since it moves Dictator forward for the follow-up cancel / combo","+1 on block when Drive Rush canceling from this move, despite being a light attack (light attacks are usually never + on block during Drive Rush cancels)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":10,"active":3,"recovery":17,"total":29,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-18,"dmg":700,"hitstun":22,"blockstun":17,"hitstop":11,"range":1.729,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Great poke tool with good range and hitbox priority"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","startup":13,"active":4,"recovery":19,"total":35,"onHit":6,"onPC":"Crumple +73","onBlock":-2,"onPP":-21,"dmg":900,"hitstun":29,"blockstun":21,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.59,"DDoH":10000,"DDoB":5000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Solid but slow anti-air option as well as a combo tool","Whiffs on crouching opponents from further away","Punish Counter Crumple is +7 before the crumple state goes airborne","Puts airborne opponents into a limited juggle state (much higher launch on Punish Counter)","Extended foot hurtbox is invincible to airborne strikes on frames 13-16","The brief extended leg hurtbox on frame 12 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":10,"total":15,"onHit":4,"onPC":8,"onBlock":-2,"DRoH":5,"DRoB":-1,"onPP":-10,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.06,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-5 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":6,"active":3,"recovery":"14(17)","total":"22(25)","onHit":5,"onPC":9,"onBlock":-1,"DRoH":12,"DRoB":6,"onPP":-15,"dmg":600,"hcWinSpCa":15,"hitstun":22,"blockstun":16,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.3,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Very good range for a 6F Crouch MP","Solid combo and buffer tool","+3F extra recovery (17F) on whiff","Topmost hurtboxes on frames 1-8 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":10,"active":6,"recovery":21,"total":36,"onHit":0,"onPC":4,"onBlock":-9,"DRoH":17,"DRoB":8,"onPP":-25,"dmg":900,"hcWinSpCa":16,"hitstun":27,"blockstun":18,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":0.8,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand on hit","Slow anti-air with very strong anti-air hitbox priority on frames 12-15 but cannot hit cross-up (behind M. Bison)","Launches airborne opponents into a limited juggle state on Counter-Hit / Punish Counter","Only cancelable on the first 2 active frames"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":10,"total":16,"onHit":4,"onPC":8,"onBlock":-2,"onPP":-10,"dmg":200,"dmgScaling":"20% Start","hitstun":16,"blockstun":10,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Rare crouch LK that is +4 on hit and links naturally into other lights"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":19,"total":29,"onHit":-2,"onPC":2,"onBlock":-6,"DRoH":8,"DRoB":4,"onPP":-20,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":16,"hitstop":9,"range":1.482,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Pretty standard special cancelable crouch MK","Extends a wide hurtbox through the first 9 recovery frames","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":11,"active":3,"recovery":26,"total":39,"onHit":"HKD +29","onPC":"HKD +45","onBlock":-12,"onPP":-27,"dmg":900,"blockstun":17,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.991,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Good range and hitbox priority","Has some Juggle potential naturally without Drive Rush","Not a Hard Knockdown (HKD) when juggled into","Puts airborne opponents into a limited juggle state (can lead into combo extensions with a well timed Psycho Mine detonation)"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":4,"onHit":"8~9","onPC":"12~13","onBlock":"4~5","onPP":"-3(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.12,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Decent air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":8,"active":4,"onHit":"9~11 (KD)","onPC":"13~15 (KD)","onBlock":"5~7","onPP":"-4(-2)","dmg":700,"hcWinTc":28,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.16,"DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["tc"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Great air-to-air with a long cancel window into the Hell Attack target combo","Shifts Dictator's hurtboxes slightly upwards during start-up"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"7~15 (KD)","onPC":"11~19 (KD)","onBlock":"3~11","onPP":"-10(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":0.92,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit or Punish Counter","Solid hitboxes for a vertical approach"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":7,"onHit":"7~10","onPC":"11~14","onBlock":"3~6","onPP":"-5(-2)","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":1.21,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Decent air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":7,"onHit":"9~13","onPC":"13~17","onBlock":"5~9","onPP":"-6(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":0.63,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Shifts Dictator's hurtboxes slightly upwards during start-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":6,"onHit":"11~15","onPC":"15~19","onBlock":"7~11","onPP":"-6(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":1.34,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Furthest horizontal range of Dictator's jump normals"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Hell Attack":{"moveName":"Hell Attack","plnCmd":"u+MP > u+MP","numCmd":"8MP > 8MP","ezCmd":"u+M > u+M","cmnName":"Air Target Combo","fullStartup":"8+7","startup":7,"fullActive":"4*4","active":4,"fullDmg":"1400 (700*700)","dmg":700,"hitstop":11,"jugLimit":"1*2","jugIncr":"1*2","jugStart":"1*1","range":1.25,"DGain":"2000 (1000x2)","SelfSoH":"1000 (500x2)","OppSoH":"700 (350x2)","atkLvl":"H","airmove":true,"followUp":true,"extraInfo":["Both hits put airborne opponents into a limited juggle state"],"moveType":"normal","movesList":"Target Combo","i":19},"Psycho Hammer":{"moveName":"Psycho Hammer","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"Overhead","startup":22,"active":3,"recovery":20,"total":44,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-21,"dmg":800,"hitstun":26,"blockstun":20,"hitstop":13,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":1.507,"DDoH":7000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","extraInfo":["Overhead with good frame advantage on hit","Slams airborne opponents down into a limited juggle OTG state"],"moveType":"normal","movesList":"Command Normal","i":20},"Evil Knee":{"moveName":"Evil Knee","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"Knee","startup":10,"active":4,"recovery":17,"total":30,"onHit":4,"onPC":8,"onBlock":1,"DRoH":15,"DRoB":12,"onPP":-19,"dmg":800,"hcWinSpCa":18,"hitstun":25,"blockstun":22,"hitstop":13,"range":1.075,"DDoH":8000,"DDoB":3000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand on hit","Primary combo / frametrap / oki tool with very short horizontal range","Minimal pushback on hit or block is ideal for combos and keeping up-close pressure on block"],"moveType":"normal","movesList":"Command Normal","i":21},"Hover Kick":{"moveName":"Hover Kick","plnCmd":"df+HK","numCmd":"3HK","cmnName":"Slide","startup":15,"active":10,"recovery":23,"total":47,"onHit":"KD +25(34)","onPC":"HKD +41(50)","onBlock":"-15(-6)","onPP":"-31(-22)","dmg":900,"blockstun":18,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.753~3.47","DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Crouching state for the entire duration of the move (can slide under attacks that don't hit Crouch) but can still be hit by Sagat's MP/HP Tiger Shot on frames 5-12","Full-screen slide that hits low","Has some Juggle potential naturally without Drive Rush","Not a Hard Knockdown (HKD) when juggled into"],"moveType":"normal","movesList":"Command Normal","i":22},"Shadow Hammer":{"moveName":"Shadow Hammer","plnCmd":"MP > f+HP","numCmd":"5MP > 6HP","ezCmd":"Auto H > f+H","cmnName":"Overhead Target Combo","fullStartup":"8+22","startup":22,"fullActive":"3*3","active":3,"recovery":20,"total":44,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-21,"fullDmg":"1400 (600*800)","dmg":800,"hitstun":"24*26","blockstun":"18*20","hitstop":"11*13","jugLimit":"0*10","jugIncr":1,"jugStart":1,"range":"1.735~1.737","DDoH":7000,"DDoB":5000,"DGain":"3500 (1500*2000)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"M","followUp":true,"extraInfo":["Safe on block Overhead follow-up","Combos on Counter-Hit / Punish Counter or when stand MP hits on later active frames","7 frame gap on block (6F moves interrupt the Overhead follow-up)","Slams airborne opponents down into a limited juggle OTG state"],"moveType":"normal","movesList":"Target Combo","i":23},"Shadow Spear":{"moveName":"Shadow Spear","plnCmd":"MP > d+HK","numCmd":"5MP > 2HK","ezCmd":"Auto H > d+H","cmnName":"Low Target Combo","fullStartup":"8+16","startup":16,"fullActive":"3*4","active":4,"recovery":20,"total":39,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-22,"fullDmg":"1300 (600*700)","dmg":700,"hitstun":"24*27","blockstun":"18*21","hitstop":"11*13","range":"1.921~2.052","DDoH":4000,"DDoB":3000,"DGain":"4500 (1500*3000)","SelfSoH":"1100 (500*600)","SelfSoB":"550 (250*300)","OppSoH":"770 (350*420)","OppSoB":"275 (125*150)","atkLvl":"L","followUp":true,"extraInfo":["Safe on block Low follow-up","1 frame gap on block","Links into a light normal if the low ender lands as a Counter-Hit"],"moveType":"normal","movesList":"Target Combo","i":24},"Deadly Throw":{"moveName":"Deadly Throw","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +21","onPC":"HKD +21","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Oki: Walk forward to manually time or dash forward for +2 strike / throw mix (not possible on mid-screen back roll)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":25},"Death Tower":{"moveName":"Death Tower","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +18","onPC":"HKD +18","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Oki: Can Drive Rush for a strike / throw mix in the corner (can still get oki mid-screen but no real throw mix)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Drive Impact: Hell Twist":{"moveName":"Drive Impact: Hell Twist","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.537,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":27},"Drive Reversal: Hell Drive":{"moveName":"Drive Reversal: Hell Drive","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.66,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":28},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":29},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":30},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","extraInfo":["Neutral Taunt has two alternate versions accessed by holding up or down on frame 235","Forward+Taunt has an alternate version that occurs when a Psycho Mine is planted on the opponent; Dictator will start a countdown, after which the bomb will explode","This countdown can even reset a bomb that was about to detonate, extending its maximum time","Successfully detonating a Psycho Mine with this taunt transforms into Shin Bison (gains 2 new invincible special moves and a Level 2 Super)"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":31},"Psycho Mine Detonation":{"moveName":"Psycho Mine Detonation","cmnName":"Bomb Detonation","startup":300,"active":2,"onHit":"KD~","onPC":"KD~","dmg":500,"chp":125,"blockstun":30,"hitstop":5,"jugLimit":99,"jugIncr":0,"jugStart":1,"DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","projectile":true,"extraInfo":["This data refers to when the Psycho Mine detonates by itself (when the explosion is not triggered by other moves)","The explosion itself is a projectile hitbox (can be avoided via Projectile invincible moves)","Psycho Mine dissipates if Dictator gets hit","Psycho Mine detonates by itself 300 frames (5 seconds) after it is applied","Launches the opponent into a free juggle state on hit (limited juggle state if the opponent is already in the middle of a juggle)","The detonation does not Armor Break, meaning armor moves can be used to blow through the detonation (can also parry the explosion when it triggers)","The self-detonation counts as a separate hit for damage scaling (unlike the automatic detonation from special moves)"],"i":32},"LP Backfist Combo":{"moveName":"LP Backfist Combo","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Psycho Swipe","startup":13,"active":"2(10)5","recovery":"25(28)","total":"54(57)","onHit":"KD +21","onPC":"KD +21","onBlock":-14,"onPP":"-40(-28)","dmg":"700 (300*400)","chp":"175 (75*100)","hcWinSpCa":"49 su","hcWinNotes":"*2nd hit","blockstun":"28 total","hitstop":"16*15","jugLimit":10,"jugIncr":"0*1","jugStart":"1*1","range":"1.239~1.64","DDoH":"5000 (2500x2)","DDoB":"6000 (3000x2)","DGain":"2000 (1000x2)","SelfSoH":"800 (400x2)","SelfSoB":"400 (200x2)","OppSoH":"560 (280x2)","OppSoB":"200 (100x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Plants a Psycho Mine on the opponent on hit which will detonate by itself after 300 frames (5 seconds) or when another Backfist Combo / Psycho Crusher / Devils Reverse connects with the opponent on hit or block","Standard combo ender to plant a Psycho Mine for follow-up pressure","Detonates Psycho Mine on hit (KD +42 aka safe jump) or block (+6 on block)","+3F extra recovery (28F) on HIT only"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":33},"MP Backfist Combo":{"moveName":"MP Backfist Combo","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"SP / qcb+M","cmnName":"MP Psycho Swipe","startup":17,"active":"2(10)5","recovery":"26(29)","total":"59(62)","onHit":"KD +20","onPC":"KD +20","onBlock":-15,"onPP":"-41(-29)","dmg":"800 (300*500)","chp":"200 (75*125)","hcWinSpCa":"49 su","hcWinNotes":"*2nd hit","blockstun":"28 total","hitstop":"16*15","jugLimit":10,"jugIncr":"0*1","jugStart":"1*1","range":"1.705~2.205","DDoH":"5000 (2500x2)","DDoB":"6000 (3000x2)","DGain":"2500 (1250x2)","SelfSoH":"1200 (600x2)","SelfSoB":"600 (300x2)","OppSoH":"840 (420x2)","OppSoB":"300 (150x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Plants a Psycho Mine on the opponent on hit which will detonate by itself after 300 frames (5 seconds) or when another Backfist Combo / Psycho Crusher / Devils Reverse connects with the opponent on hit or block","Standard combo ender to plant a Psycho Mine for follow-up pressure","Detonates Psycho Mine on hit (KD +42 aka safe jump) or block (+6 on block)","+3F extra recovery (29F) on HIT only"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":34},"HP Backfist Combo":{"moveName":"HP Backfist Combo","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Psycho Swipe","startup":22,"active":"3(10)5","recovery":26,"total":65,"onHit":"KD +31","onPC":"KD +31","onBlock":-15,"onPP":"-42(-29)","dmg":"900 (300*600)","chp":"225 (75*150)","hcWinSpCa":"50 su","hcWinNotes":"*2nd hit","blockstun":"29 total","hitstop":"16*15","jugLimit":10,"jugIncr":"0*1","jugStart":"1*1","range":"2.363~3.088","DDoH":"5000 (2500x2)","DDoB":"6000 (3000x2)","DGain":"2500 (1250x2)","SelfSoH":"1000[1100] (500[600]*500)","SelfSoB":"500 (250x2)","OppSoH":"700[770] (350[420]*350)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Plants a Psycho Mine on the opponent on hit which will detonate by itself after 300 frames (5 seconds) or when another Backfist Combo / Psycho Crusher / Devils Reverse connects with the opponent on hit or block","Standard combo ender to plant a Psycho Mine for follow-up pressure","Detonates Psycho Mine on hit (KD +49) or block (+6 on block)"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":35},"OD Backfist Combo":{"moveName":"OD Backfist Combo","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"Auto SP / qcb+AA","cmnName":"OD Psycho Swipe","startup":14,"active":"2(19)3(23)3","recovery":44,"total":107,"onHit":"KD +24","onPC":"KD +24","onBlock":-25,"onPP":"-92(-71)(-45)","dmg":"1200 (400x3)","chp":"300 (100x3)","hcWinSpCa":"86 su","hcWinNotes":"*3rd hit","blockstun":"69 total","hitstop":"10*15*8(5)","jugLimit":10,"jugIncr":"0*0*0","jugStart":"1*1*1","range":"1.745~3.523","DDoH":"7000 (2000x2*3000)","DDoB":"9000 (3000x3)","DGain":-20000,"SelfSoH":"1000 (300x2*400)","SelfSoB":"500 (150x2*200)","OppSoH":"700 (210x2*280)","OppSoB":"250 (75x2*100)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Plants a Psycho Mine on the opponent on hit which will detonate by itself after 300 frames (5 seconds) or when another Backfist Combo / Psycho Crusher / Devils Reverse connects with the opponent on hit or block","Puts opponent into limited juggle OTG state on hit (allows cancel into Super on third hit)"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","movesList":"Special","i":36},"LP Backfist Combo (bomb)":{"moveName":"LP Backfist Combo (bomb)","plnCmd":"qcb+LP (bomb)","numCmd":"214LP (bomb)","ezCmd":"qcb+L (bomb)","cmnName":"LP Psycho Swipe (bomb)","startup":13,"active":"2(10)5*1","recovery":24,"total":54,"onHit":"KD +42","onPC":"KD +42","onBlock":9,"onPP":-12,"dmg":"1300 (300*500x2)","chp":"325 (75*125x2)","hcWinSpCa":"51 su","hcWinNotes":"*2nd hit","blockstun":"51 total","hitstop":"16*15*8","jugLimit":10,"jugIncr":"0*1*1","jugStart":1,"range":"1.239~1.64","DDoH":"8000 (2500x2*3000)","DDoB":"9000 (3000x3)","DGain":"4000 (1000x2*2000)","SelfSoH":"1300 (400x2*500)","SelfSoB":"650 (200x2*250)","OppSoH":"910 (280x2*350)","OppSoB":"325 (100x2*125)","atkLvl":"H","xx":["su3"],"extraInfo":["Puts opponent into a limited juggle state on hit","+42 KD on grounded opponents sets up an auto-timed safe jump","Lets Dictator maintain pressure on block with +9 frame advantage","Can be timed to plant another Psycho Mine onto the opponent if the prior mine detonates during hitstun and before Backfist Combo connects","Second hit triggers Psycho Mine detonation even on Perfect Parry (punishable 5F gap before explosion hits)"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":37},"MP Backfist Combo (bomb)":{"moveName":"MP Backfist Combo (bomb)","plnCmd":"qcb+MP (bomb)","numCmd":"214MP (bomb)","ezCmd":"SP / qcb+M (bomb)","cmnName":"MP Psycho Swipe (bomb)","startup":17,"active":"2(10)5*1","recovery":25,"total":59,"onHit":"KD +44","onPC":"KD +44","onBlock":9,"onPP":-13,"dmg":"1400 (300*600*500)","chp":"350 (75*150*125)","hcWinSpCa":"51 su","hcWinNotes":"*2nd hit","blockstun":"52 total","hitstop":"16*15*8","jugLimit":10,"jugIncr":"0*1*1","jugStart":1,"range":"1.705~2.205","DDoH":"8000 (2500x2*3000)","DDoB":"9000 (3000x3)","DGain":"4500 (1250x2*2000)","SelfSoH":"1700 (600x2*500)","SelfSoB":"850 (300x2*250)","OppSoH":"1190 (420x2*350)","OppSoB":"425 (150x2*125)","atkLvl":"H","xx":["su3"],"extraInfo":["Puts opponent into a limited juggle state on hit (higher launch than the LP version)","Juggle follow-ups include crouch HK / SA1 / SA3 anywhere on the screen","Lets Dictator maintain pressure on block with +9 frame advantage","Can be timed to plant another Psycho Mine onto the opponent if the prior mine detonates during hitstun and before Backfist Combo connects","Second hit triggers Psycho Mine detonation even on Perfect Parry (punishable 5F gap before explosion hits)"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":38},"HP Backfist Combo (bomb)":{"moveName":"HP Backfist Combo (bomb)","plnCmd":"qcb+HP (bomb)","numCmd":"214HP (bomb)","ezCmd":"qcb+H (bomb)","cmnName":"HP Psycho Swipe (bomb)","startup":22,"active":"3(10)5*1","recovery":25,"total":65,"onHit":"KD +49","onPC":"KD +49","onBlock":9,"onPP":-13,"dmg":"1500 (300*700*500)","chp":"375 (75*175*125)","hcWinSpCa":"52 su","hcWinNotes":"*2nd hit","blockstun":"53 total","hitstop":"16*15*9","jugLimit":10,"jugIncr":"0*1*1","jugStart":1,"range":"2.363~3.088","DDoH":"8000 (2500x2*3000)","DDoB":"9000 (3000x3)","DGain":"4500 (1250x2*2000)","SelfSoH":"1500/1600 (500*500/600*500)","SelfSoB":"750 (250x3)","OppSoH":"1050/1120 (350*350/420*350)","OppSoB":"375 (125x3)","atkLvl":"H","xx":["su3"],"extraInfo":["Puts opponent into a limited juggle state on hit (higher launch than the LP/MP versions)","Juggle follow-ups include LP Backfist / OD Psycho Crusher (corner) or crouch HK / df+HK / LP Psycho Crusher / OD Backfist / SA1 / SA3 anywhere on the screen","Lets Dictator maintain pressure on block with +9 frame advantage","Can be timed to plant another Psycho Mine onto the opponent if the prior mine detonates during hitstun and before the Backfist Combo connects","BUG?: Grants slightly more super meter when combo'd into for both Dictator and the opponent","Second hit triggers Psycho Mine detonation even on Perfect Parry (punishable 5F gap before explosion hits)"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":39},"OD Backfist Combo (bomb)":{"moveName":"OD Backfist Combo (bomb)","plnCmd":"qcb+PP (bomb)","numCmd":"214PP (bomb)","ezCmd":"Auto SP / qcb+AA (bomb)","cmnName":"OD Psycho Swipe (bomb)","startup":14,"active":"2(19)1(26)1*1","recovery":44,"total":107,"onHit":"KD +48","onPC":"KD +48","onBlock":-3,"onPP":-29,"dmg":1700,"chp":425,"hcWinSpCa":"103 su","hcWinNotes":"*4th hit","blockstun":"91 total","hitstop":"10*15*5*15","jugLimit":10,"jugIncr":"0x3*1","jugStart":"1x4","range":"1.745~3.523","DDoH":"10000 (2000x2*3000x2)","DDoB":"12000 (3000x4)","DGain":-20000,"SelfSoH":"1500 (300x2*400*500)","SelfSoB":"750 (150x2*200*250)","OppSoH":"1050 (210x2*280*350)","OppSoB":"375 (75x2*100*125)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Launches opponent into limited juggle state on hit which leads into combo extensions","Does not grant frame advantage on block unlike all the other Psycho Mine triggers","Third hit triggers Psycho Mine detonation even on Perfect Parry (punishable 5F gap before explosion hits)"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","movesList":"Special","i":40},"LP Psycho Crusher":{"moveName":"LP Psycho Crusher","plnCmd":"b,f+LP","numCmd":"46LP","ezCmd":"b+SP / b,f+L","cmnName":"LP Psycho Crusher","startup":14,"active":16,"recovery":24,"total":53,"onHit":"KD +24(39)","onPC":"KD +24(39)","onBlock":"-20(-5)","onPP":"-38(-23)","dmg":1200,"chp":300,"dmgScaling":"30% Start","hcWinSpCa":"17 su","hcWinNotes":"*1f less per skipped active frame","blockstun":20,"hitstop":10,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.343~3.917","DDoH":10000,"DDoB":6000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["su3"],"extraInfo":["Takes 45 frames to charge (holds charge for 8F after leaving charge, and must still be holding forward when inputting LP)","Invincible to airborne strikes on frames 6-15","Airborne on frames 20-29 (Forced Knockdown state)","Projectile invincible on the Head / Arms on frames 15-29","Strike hitbox but also has a separate 1-hit projectile clash hitbox (clashes with 1 hit of a non-OD projectile, but loses to OD / Super projectiles)","Detonates Psycho Mine on hit (limited juggle state) or block (+6 on block)","Incurs 30% damage scaling penalty if used as the first hit of a combo","Important combo tool that grants corner carry and midscreen oki from a light normal starter"],"moveType":"special","moveMotion":"F","moveButton":"LP","chargeDirection":"B","movesList":"Special","i":41},"MP Psycho Crusher":{"moveName":"MP Psycho Crusher","plnCmd":"b,f+MP","numCmd":"46MP","ezCmd":"b,f+M","cmnName":"MP Psycho Crusher","startup":20,"active":16,"recovery":24,"total":59,"onHit":"KD +24(39)","onPC":"KD +24(39)","onBlock":"-20(-5)","onPP":"-38(-23)","dmg":1400,"chp":350,"dmgScaling":"30% Start","hcWinSpCa":"15 su","hcWinNotes":"*1f less per skipped active frame","blockstun":20,"hitstop":8,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.328~4.15","DDoH":10000,"DDoB":7000,"DGain":3500,"SelfSoH":1300,"SelfSoB":650,"OppSoH":910,"OppSoB":325,"atkLvl":"H","xx":["su3"],"extraInfo":["Takes 45 frames to charge (holds charge for 8F after leaving charge, and must still be holding forward when inputting MP)","Invincible to airborne strikes on frames 6-21","Airborne on frames 26-35 (Forced Knockdown state)","Projectile invincible on the Head / Arms on frames 21-35","Strike hitbox but also has a separate 1-hit projectile clash hitbox (clashes with 1 hit of a non-OD projectile, but loses to OD / Super projectiles)","Detonates Psycho Mine on hit (limited juggle state) or block (+6 on block)","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"MP","chargeDirection":"B","i":42},"HP Psycho Crusher":{"moveName":"HP Psycho Crusher","plnCmd":"b,f+HP","numCmd":"46HP","ezCmd":"b,f+HP","cmnName":"HP Psycho Crusher","startup":24,"active":26,"recovery":24,"total":73,"onHit":"KD +14(39)","onPC":"KD +14(39)","onBlock":"-23(+2)","onPP":"-48(-23)","dmg":1600,"chp":400,"dmgScaling":"30% Start","hcWinSpCa":"15 su","hcWinNotes":"*1f less per skipped active frame","blockstun":27,"hitstop":8,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.353~5.609","DDoH":10000,"DDoB":8000,"DGain":5000,"SelfSoH":1500,"SelfSoB":750,"OppSoH":1050,"OppSoB":375,"atkLvl":"H","xx":["su3"],"extraInfo":["Takes 45 frames to charge (holds charge for 8F after leaving charge, and must still be holding forward when inputting HP)","Invincible to airborne strikes on frames 6-25","Airborne on frames 30-49 (Forced Knockdown state)","Projectile invincible on the Head / Arms on frames 23-39","Strike hitbox but also has a separate 1-hit projectile clash hitbox (clashes with 1 hit of a non-OD projectile, but loses to OD / Super projectiles)","Detonates Psycho Mine on hit (limited juggle state) or block (+5 on block)","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"HP","chargeDirection":"B","i":43},"OD Psycho Crusher":{"moveName":"OD Psycho Crusher","plnCmd":"b,f+PP","numCmd":"46PP","ezCmd":"b+Auto SP / b,f+AA","cmnName":"OD Psycho Crusher","startup":16,"active":"7*6*3","recovery":20,"total":51,"onHit":"KD +35(37)","onPC":"KD +35(37)","onBlock":"-3(-1)","onPP":"-19(-25)","dmg":"1300 (400x2*500)","chp":"325 (100x2*125)","dmgScaling":"30% Start","hcWinSpCa":"47(35)(24) su","hcWinNotes":"*3rd hit; less confirm time if only 1 or 2 hits connect","blockstun":"33(25)(20)","hitstop":"5*5*15","jugLimit":10,"jugIncr":"1x4","jugStart":"1x4","range":"1.60~4.896","DDoH":7000,"DDoB":"5000 (1500x2*2000)","DGain":-20000,"SelfSoH":"1200 (400x3)","SelfSoB":"600 (200x3)","OppSoH":"840 (280x3)","OppSoB":"300 (100x3)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Takes 45 frames to charge (holds charge for 8F after leaving charge, and must still be holding forward when inputting PP)","Invincible to airborne strikes on frames 6-17","Projectile invincible on frames 13-31","Airborne on frames 20-31 (Forced Knockdown state)","Strike hitbox","SA2 cancel does not combo","Detonates Psycho Mine on hit (limited juggle state and OTG bounce) or block (+10 on block)","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"2P","chargeDirection":"B","movesList":"Special","i":44},"LP Psycho Crusher (bomb)":{"moveName":"LP Psycho Crusher (bomb)","plnCmd":"b,f+LP (bomb)","numCmd":"46LP (bomb)","ezCmd":"b+SP / b,f+L (bomb)","cmnName":"LP Psycho Crusher (bomb)","startup":14,"active":"16*1","recovery":23,"total":53,"onHit":"KD +39(42)","onPC":"KD +39(42)","onBlock":6,"onPP":"-38(-23)","dmg":"1700(1200*500)","chp":"425 (300*125)","dmgScaling":"30% Start","hcWinSpCa":"17 su","hcWinNotes":"*1f less per skipped active frame","blockstun":"46 total","hitstop":"10*10(10*9)","jugLimit":10,"jugIncr":"1*1","jugStart":"1*1","range":"1.343~3.917","DDoH":10000,"DDoB":"9000 (6000*3000)","DGain":"4000 (2000x2)","SelfSoH":"1700 (1200*500)","SelfSoB":"850 (600*250)","OppSoH":"1190 (840*350)","OppSoB":"425 (300*125)","atkLvl":"H","xx":["su3"],"extraInfo":["Takes 45 frames to charge (holds charge for 8F after leaving charge, and must still be holding forward when inputting LP)","Invincible to airborne strikes on frames 6-15","Airborne on frames 20-29 (Forced Knockdown state)","Projectile invincible on the Head / Arms on frames 15-29","Strike hitbox but also has a separate 1-hit projectile clash hitbox (clashes with 1 hit of a non-OD projectile, but loses to OD / Super projectiles)","Puts opponent into a limited juggle state on hit","Lets Dictator maintain pressure on block with +6 frame advantage","KD advantage varies depending on the distance of the Psycho Crusher","Does not trigger Psycho Mine detonation if Perfect Parried","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"LP","chargeDirection":"B","movesList":"Special","i":45},"MP Psycho Crusher (bomb)":{"moveName":"MP Psycho Crusher (bomb)","plnCmd":"b,f+MP (bomb)","numCmd":"46MP (bomb)","ezCmd":"b,f+M (bomb)","cmnName":"MP Psycho Crusher (bomb)","startup":20,"active":"16*1","recovery":23,"total":59,"onHit":"KD +39(42)","onPC":"KD +39(42)","onBlock":6,"onPP":"-38(-23)","dmg":"1900 (1400*500)","chp":"475 (350*125)","dmgScaling":"30% Start","hcWinSpCa":"15 su","hcWinNotes":"*1f less per skipped active frame","blockstun":"46 total","hitstop":"8*10(8*9)","jugLimit":10,"jugIncr":"1*1","jugStart":"1*1","range":"1.328~4.15","DDoH":10000,"DDoB":"10000 (7000*3000)","DGain":"5500 (3500*2000)","SelfSoH":"1800 (1300*500)","SelfSoB":"900 (650*250)","OppSoH":"1260 (910*350)","OppSoB":"450 (325*125)","atkLvl":"H","xx":["su3"],"extraInfo":["Takes 45 frames to charge (holds charge for 8F after leaving charge, and must still be holding forward when inputting MP)","Invincible to airborne strikes on frames 6-17","Airborne on frames 22-31 (Forced Knockdown state)","Projectile invincible on the Head / Arms on frames 17-31","Strike hitbox but also has a separate 1-hit projectile clash hitbox (clashes with 1 hit of a non-OD projectile, but loses to OD / Super projectiles)","Puts opponent into a limited juggle state on hit","Lets Dictator maintain pressure on block with +6 frame advantage","KD advantage varies depending on the distance of the Psycho Crusher","Does not trigger Psycho Mine detonation if Perfect Parried","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"MP","chargeDirection":"B","i":46},"HP Psycho Crusher (bomb)":{"moveName":"HP Psycho Crusher (bomb)","plnCmd":"b,f+HP (bomb)","numCmd":"46HP (bomb)","ezCmd":"b,f+H (bomb)","cmnName":"HP Psycho Crusher (bomb)","startup":24,"active":"26*1","recovery":23,"total":73,"onHit":"KD +46(51)","onPC":"KD +46(51)","onBlock":5,"onPP":"-48(-23)","dmg":"2100 (1600*500)","chp":"525 (400*125)","dmgScaling":"30% Start","hcWinSpCa":"15 su","hcWinNotes":"*1f less per skipped active frame","blockstun":"55 total","hitstop":"8*9(8*10)","jugLimit":10,"jugIncr":"1*1","jugStart":"1*1","range":"1.353~5.609","DDoH":10000,"DDoB":"11000 (8000*3000)","DGain":"7000 (5000*2000)","SelfSoH":"2000 (1500*500)","SelfSoB":"1000 (750*250)","OppSoH":"1400 (1050*350)","OppSoB":"500 (375*125)","atkLvl":"H","xx":["su3"],"extraInfo":["Takes 45 frames to charge (holds charge for 8F after leaving charge, and must still be holding forward when inputting HP)","Invincible to airborne strikes on frames 6-25","Airborne on frames 30-49 (Forced Knockdown state)","Projectile invincible on the Head / Arms on frames 23-39","Strike hitbox but also has a separate 1-hit projectile clash hitbox (clashes with 1 hit of a non-OD projectile, but loses to OD / Super projectiles)","Launches opponent into a limited juggle state on hit (slightly higher juggle than the LP/MP versions)","Lets Dictator maintain pressure on block with +5 frame advantage","KD advantage varies depending on the distance of the Psycho Crusher","Does not trigger Psycho Mine detonation if Perfect Parried","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"HP","chargeDirection":"B","i":47},"OD Psycho Crusher (bomb)":{"moveName":"OD Psycho Crusher (bomb)","plnCmd":"b,f+PP (bomb)","numCmd":"46PP (bomb)","ezCmd":"b+Auto SP / b,f+AA (bomb)","cmnName":"OD Psycho Crusher (bomb)","startup":16,"active":"7*6*3(1)1","recovery":18,"total":51,"onHit":"KD +82(83)","onPC":"KD +82(83)","onBlock":10,"onPP":"-19(-25)","dmg":"1600 (400x4)","chp":"425 (100x3*125)","dmgScaling":"30% Start / OTG (see notes)","blockstun":"31~46 total","hitstop":"5*5*12*9","jugLimit":10,"jugIncr":"Reset to JC: 3","jugStart":3,"range":"1.60~4.896","DDoH":7000,"DDoB":"8000 (1500x2*2000*3000)","DGain":-20000,"SelfSoH":"2800 (400x3*1600)","SelfSoB":"850 (200x3*250)","OppSoH":"1960 (280x3*1120)","OppSoB":"425 (100x3*125)","atkLvl":"H","extraInfo":["Takes 45 frames to charge (holds charge for 8F after leaving charge, and must still be holding forward when inputting PP)","Invincible to airborne strikes on frames 6-17","Projectile invincible on frames 13-31","Airborne on frames 20-31 (Forced Knockdown state)","Strike hitbox","Loses the ability to Super cancel on hit when the Psycho Mine gets triggered","Launches opponent into a limited juggle state on hit, followed by an OTG bounce","Lets Dictator maintain pressure on block with +10 frame advantage","Does not trigger Psycho Mine detonation if Perfect Parried","Incurs 30% damage scaling penalty if used as the first hit of a combo","Incurs an extra 10% damage scaling when juggling late on the opponents OTG bounce state (an earlier juggle has no extra scaling)","BUG?: If this move connects on an airborne opponents that's too high in the air, then it doesn't transition into the built-in follow-up attack, but still triggers the Psycho Mine explosion, however this doesn't remove the Psycho Mine condition from the opponent for some reason, meaning it can be detonated again, without applying another Psycho Mine onto the opponent via Backfist Combo (QCB+P)"],"moveType":"special","moveMotion":"F","moveButton":"2P","chargeDirection":"B","movesList":"Special","i":48},"LK Double Knee Press":{"moveName":"LK Double Knee Press","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"f+SP / qcf+L","cmnName":"LK Scissor Kick","startup":13,"active":"2(1)2","recovery":"20(25)","total":"37(42)","onHit":"2(3)","onPC":"6(7)","onBlock":"-5(-4)","onPP":"-28(-19)","dmg":"800 (300*500)","chp":"200 (75*125)","dmgScaling":"30% Start","hcWinSpCa":"16 su","hcWinNotes":"*1st hit","hitstun":"27(24)","blockstun":"20(17)","hitstop":"12*12","jugLimit":10,"jugIncr":"0*1","jugStart":"1*1","range":"2.01~2.362","DDoH":"5000 (2000*3000)","DDoB":"5000 (2000*3000)","DGain":"1500 (750x2)","SelfSoH":"800 (400x2)","SelfSoB":"400 (200x2)","OppSoH":"560 (280x2)","OppSoB":"200 (100x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Low crushes on frames 7-15 (but not actually airborne)","Only cancelable on the first hit","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits (grants combo extensions on Counter Hit or Punish Counter)","+5F extra recovery (25F) on whiff","Incredibly strong bully tool that gives +2 strike/throw mix on hit and can easily be spaced to be safe on block","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":49},"MK Double Knee Press":{"moveName":"MK Double Knee Press","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"qcf+M","cmnName":"MK Scissor Kick","startup":17,"active":"2(1)2","recovery":"20(25)","total":"41(46)","onHit":"3(4)","onPC":"7(8)","onBlock":"-5(-4)","onPP":"-28(-19)","dmg":"900 (300*600)","chp":"225 (75*150)","dmgScaling":"20% Start","hcWinSpCa":"16 su","hcWinNotes":"*1st hit","hitstun":"28(25)","blockstun":"20(17)","hitstop":"12*12","jugLimit":10,"jugIncr":"0*1","jugStart":"1*1","range":"2.538~2.89","DDoH":"5000 (2000*3000)","DDoB":"5000 (2000*3000)","DGain":"2000 (1000x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Low crushes on frames 11-19 (but not actually airborne)","Only cancelable on the first hit","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits (grants combo extensions on Counter Hit or Punish Counter)","+5F extra recovery (25F) on whiff","Incredibly strong bully tool that gives +3 strike/throw mix on hit and can easily be spaced to be safe on block","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":50},"HK Double Knee Press":{"moveName":"HK Double Knee Press","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Scissor Kick","startup":22,"active":"2(1)2","recovery":"20(25)","total":"46(51)","onHit":"3(4)","onPC":"7(8)","onBlock":"-4(-3)","onPP":"-28(-19)","dmg":"1200 (500*700)","chp":"300 (125*175)","hcWinSpCa":"16 su","hcWinNotes":"*1st hit","hitstun":"28(25)","blockstun":"21(18)","hitstop":"12*12","jugLimit":10,"jugIncr":"0*1","jugStart":"1*1","range":"2.802~3.286","DDoH":"5000 (2000*3000)","DDoB":"5000 (2000*3000)","DGain":"2500 (1250x2)","SelfSoH":"1200 (600x2)","SelfSoB":"600 (300x2)","OppSoH":"840 (420x2)","OppSoB":"300 (150x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Low crushes on frames 14-24 (but not actually airborne)","Only cancelable on the first hit","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits (grants combo extensions on Counter Hit or Punish Counter)","+5F extra recovery (25F) on whiff","Incredibly strong bully tool that gives +3 strike/throw mix on hit and can easily be spaced to be safe on block"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":51},"OD Double Knee Press":{"moveName":"OD Double Knee Press","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"f+Auto SP / qcf+AA","cmnName":"OD Scissor Kick","startup":17,"active":"2(1)2(17)3","recovery":28,"total":69,"onHit":"KD +55","onPC":"KD +55","onBlock":-15,"onPP":"-51(-29)","dmg":"800 (250x2*300)","chp":"199 (62x2*75)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"31 su","hcWinNotes":"*2nd hit","blockstun":"38(35)(16)","hitstop":"12*12*13","jugLimit":2,"jugIncr":"0*0*2","jugStart":"1*1*3","range":"2.785~4.097","DDoH":"5000 (1500x2*2000)","DDoB":"3000 (1000x3)","DGain":-20000,"SelfSoH":"1000 (200x2*600)","SelfSoB":"500 (100x2*300)","OppSoH":"700 (140x2*420)","OppSoB":"250 (50x2*150)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Low crushes on frames 12-19 (but not actually airborne)","Still does the follow-up knee on whiff (don't try to whiff punish this to early)","Only cancelable on the second hit (not many uses for this cancel outside of getting through Drive Impact)","Launches the opponent into a limited juggle state on hit","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":52},"Shadow Rise":{"moveName":"Shadow Rise","plnCmd":"d,u+K","numCmd":"28K","ezCmd":"d+SP / d,u+A","cmnName":"Shadow Rise","startup":"18~46","recovery":"4/9/14 land","total":"53/58/63","extraInfo":["Takes 40 frames to charge (holds charge for 10F after leaving charge)","Airborne on frames 9-49","Follow-ups possible on frames 19-47","Can use OD follow-ups by pressing PP (Classic) / SP (Modern) or KK (Classic) / Auto SP (Modern) at the cost of 2 Drive Gauge bars","Landing recovery and total frames refers to the LK (4F recovery) / MK (9F recovery) / HK (14F recovery) version respectively","Distance traveled is determined by button strength (LK (Classic) / L (Modern) having the shortest horizontal range and HK (Classic) / H (Modern) having the furthest)","d+SP via Modern Inputs results in the MK version (medium distance)","Crouching state on the last landing recovery frame","The large hurtbox around Dictator's feet is projectile invincible"],"moveType":"movement-special","moveMotion":"U","moveButton":"LK","chargeDirection":"D","nonHittingMove":true,"movesList":"Special","i":53},"OD Shadow Rise":{"moveName":"OD Shadow Rise","plnCmd":"d,u+KK","numCmd":"28KK","ezCmd":"d+Auto SP / d,u+AA","cmnName":"OD Rise","startup":"16~42","recovery":"5 land","total":55,"DGain":-20000,"extraInfo":["Takes 40 frames to charge (holds charge for 10F after leaving charge)","Invincible to throws on frames 1-8","Airborne on frames 9-50","Follow-ups possible on frames 17-43 (2F faster than the meterless version)","Follow-ups will become their respective OD versions without spending any additional Drive Gauge","Leaps full-screen homing towards the opponent's positioning","Crouching state on the last landing recovery frame"],"moveType":"movement-special","moveMotion":"U","moveButton":"2K","chargeDirection":"D","nonHittingMove":true,"i":54},"Head Press":{"moveName":"Head Press","plnCmd":"d,u+K > K","numCmd":"28K > K","ezCmd":"d+SP / d,u+A > A","cmnName":"Foot Dive","startup":"18+15","active":"until land","recovery":"26 land","onHit":"-29(-23)","onPC":"HKD +13(15)","onBlock":"-39(-38)","onPP":"-30(-25)","dmg":800,"chp":200,"hitstun":29,"blockstun":22,"hitstop":3,"jugLimit":15,"jugIncr":2,"jugStart":2,"range":0.49,"DDoH":5000,"DDoB":6000,"DGain":2500,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Can hit cross-up","Dictator auto-corrects himself halfway through start-up, which can make this move rather ambiguous to block from above","Bounces off the opponent's head on hit / block allowing for a follow-up attack (can steer left/right after the bounce)","Puts airborne opponents into a limited OTG juggle state","Pretty good hitbox as well as the delayed descent can make this tricky to anti-air","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Special","i":55},"OD Head Press":{"moveName":"OD Head Press","plnCmd":"d,u+K / d,u+KK > KK","numCmd":"28K > KK / 28KK > K","ezCmd":"d+SP / d+Auto SP / d,u+A / d,u+AA > AA","cmnName":"OD Foot Dive","startup":"16+15","active":"until land","recovery":"12 land","onHit":"HKD +27","onPC":"HKD +27","onBlock":"4(7)","onPP":"-16(-11)","dmg":"2000(1200)","chp":100,"blockstun":22,"hitstop":8,"jugLimit":15,"jugIncr":1,"jugStart":1,"range":0.49,"DDoH":10000,"DDoB":6000,"DGain":-20000,"SelfSoH":"1800 (800*1000)","SelfSoB":400,"OppSoH":"1260 (560*700)","OppSoB":200,"atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Can hit cross-up (won't happen in most scenarios)","Transitions into a cinematic follow-up on a grounded hit (this causes the Psycho Mine to dissipate as well)","Puts airborne opponents into a limited OTG juggle state, dealing 800 less damage","Lands near the opponent on block (does not bounce off into follow-ups like the meterless version)","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"2K","movesList":"Special","i":56},"Somersault Skull Diver":{"moveName":"Somersault Skull Diver","plnCmd":"Head Press > P","numCmd":"P after Head Press","ezCmd":"Head Press > L or M or H","cmnName":"Head Stomp > P","startup":12,"active":10,"recovery":"10 land","onHit":"8(14)","onPC":"12(17)","onBlock":"3(9)","onPP":"-14(-9)","dmg":800,"chp":200,"hitstun":25,"blockstun":20,"hitstop":13,"jugLimit":15,"jugIncr":1,"jugStart":1,"range":1.18,"DDoH":5000,"DDoB":6000,"DGain":2500,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Hits Overhead","Can be followed-up with after a Head Press bounces off the opponent","Frame Advantage oH/oB depends on height","Puts airborne opponents into a limited juggle state","Lower body is strike invincible on frames 1-21 (start-up + active frames) as Dictator tucks his knees in","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"1P","movesList":"Special","i":57},"Devil Reverse":{"moveName":"Devil Reverse","plnCmd":"d,u+K > P","numCmd":"28K > P","ezCmd":"d+SP / d,u+A > SP","cmnName":"Devil Reverse","startup":"18+16","active":"until land","recovery":"10 land","onHit":"KD +35(43)","onPC":"KD +35(43)","onBlock":"1(9)","onPP":"-17(-9)","dmg":800,"chp":200,"blockstun":20,"hitstop":13,"jugLimit":15,"jugIncr":1,"jugStart":1,"range":1.27,"DDoH":5000,"DDoB":6000,"DGain":2500,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Hits Overhead","Cannot hit cross-up (behind Dictator)","Dictator auto-corrects himself halfway through start-up","Can be steered left / right which can make this move tricky to anti-air","Gives great frame advantage even if blocked","Detonates Psycho Mine on hit (limited juggle state) or block (+21~27 on block)","Forced Knockdown state while airborne","Crouching state on the last landing recovery frame","Full body hurtbox expands forward from frame 9~ (arm hurtbox expands further forward/down while active) making it very easy to anti-air)"],"moveType":"special","moveMotion":"N","moveButton":"1P","movesList":"Special","i":58},"OD Devil Reverse":{"moveName":"OD Devil Reverse","plnCmd":"d,u+K > PP / d,u+KK > P","numCmd":"28K > PP / 28KK > P","ezCmd":"d+SP / d+Auto SP / d,u+A / d,u+AA > SP / Auto SP","cmnName":"OD Devil Reverse","startup":"16+21","active":"until land","recovery":"5(10) land","onHit":"KD +35(43)","onPC":"KD +35(43)","onBlock":"4(10)","onPP":"-13(-8)","dmg":"1400 (700x2)","chp":"350 (175x2)","blockstun":"35 total","hitstop":"3*15","jugLimit":15,"jugIncr":"1*1","jugStart":"1*1","range":1.3,"DDoH":"7000 (3500x2)","DDoB":"8000 (4000x2)","DGain":-20000,"SelfSoH":"1600 (800x2)","SelfSoB":"800 (400x2)","OppSoH":"1120 (560x2)","OppSoB":"400 (200x2)","atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["2-hit Overhead","Cannot hit cross-up (behind Dictator)","Dictator auto-corrects himself halfway through start-up","Can be steered left / right which can make this move tricky to anti-air","Gives great frame advantage even if blocked","Detonates Psycho Mine on hit (limited juggle state) or block (+23~28 on block)","Forced Knockdown state while airborne","+5 extra (10F) landing recovery frames on whiff","Crouching state on all landing recovery frames on hit / block (on whiff; only the final recovery frame is in a Crouch state)","Much smaller hurtbox than the meterless version, making it much harder to anti-air"],"moveType":"special","moveMotion":"N","moveButton":"2P","movesList":"Special","i":59},"Devil Reverse (bomb)":{"moveName":"Devil Reverse (bomb)","plnCmd":"d,u+K > P (bomb)","numCmd":"28K > P (bomb)","ezCmd":"d+SP / d,u+A > SP (bomb)","cmnName":"Devil Reverse (bomb)","startup":"18+16","active":"until land","recovery":"8 land","onHit":"KD +52(58)","onPC":"KD +52(58)","onBlock":"21(27)","onPP":"-15(-9)","dmg":"2000 (800*700*500)","chp":"500 (200*175*125)","blockstun":"80 total","hitstop":"13*14*10","jugLimit":15,"jugIncr":"1*2*1","jugStart":4,"range":1.27,"DDoH":"10500 (5000*2500*3000)","DDoB":"12000 (6000*3000x2)","DGain":"5750 (2500*1250*2000)","SelfSoH":"2300 (1200*600*500)","SelfSoB":"1150 (600*300*250)","OppSoH":"1610 (840*420*350)","OppSoB":"575 (300*150*125)","atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Hits Overhead","Can be steered left / right","Puts opponent into a limited juggle state on hit (leads into combos in the corner)","Grants massive frame advantage on block, allowing for easy follow-up pressure and lots of Drive Gauge chip","KD and block advantage varies depending on how high/low to the ground Dictator connects (better knockdown and block advantage the lower to the ground Dictator connects)","Does not trigger Psycho Mine detonation if Perfect Parried","Dictator is in a crouching state during landing recovery","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"1P","movesList":"Special","i":60},"OD Devil Reverse (bomb)":{"moveName":"OD Devil Reverse (bomb)","plnCmd":"d,u+K > PP / d,u+KK > P (bomb)","numCmd":"28K > PP / 28KK > P (bomb)","ezCmd":"d+SP / d+Auto SP / d,u+A / d,u+AA > SP / Auto SP (bomb)","cmnName":"OD Devil Reverse (bomb)","startup":"16+21","active":"until land","recovery":"8 land","onHit":"KD +54(59)","onPC":"KD +54(59)","onBlock":"23(28)","onPP":"-13(-8)","dmg":"2600 (700x3*500)","chp":"650 (175x3*125)","blockstun":"92 total","hitstop":"3*5*16*12","jugLimit":15,"jugIncr":"1*1*1*1","jugStart":4,"range":1.3,"DDoH":"13000 (3500x2*3000x2)","DDoB":"13000 (4000*3000x3)","DGain":-20000,"SelfSoH":"2100 (800*400x2*500)","SelfSoB":"1050 (400*200x2*250)","OppSoH":"1470 (560*280x2*350)","OppSoB":"525 (200*100x2*125)","atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Hits Overhead","Can be steered left / right","Puts opponent into a limited juggle state on hit (more combo follow-ups possible in the corner)","Grants massive frame advantage on block, allowing for easy follow-up pressure and lots of Drive Gauge chip","KD and block advantage varies depending on how high/low to the ground Dictator connects (better knockdown and block advantage the lower to the ground Dictator connects)","Does not trigger Psycho Mine detonation if Perfect Parried","Dictator is in a crouching state during landing recovery","Forced Knockdown state while airborne"],"moveType":"special","moveMotion":"N","moveButton":"2P","movesList":"Special","i":61},"Knee Press Nightmare":{"moveName":"Knee Press Nightmare","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":10,"active":"2(1)3(31)2(1)2","recovery":62,"total":113,"onHit":"KD +11","onPC":"KD +11","onBlock":-41,"onPP":"-102(-65)","dmg":"2000 (300x4*800)","chp":"500 (100x3*200)","dmgScaling":"30% Minimum","blockstun":"63 total","hitstop":"8x4","jugLimit":99,"range":"2.539~5.522","DDoH":"5000 (500x6*2000)","DDoB":"2500 (600x3*700)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-11","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Only first hit goes into the full version on hit (the 2nd-4th hits only deal 600-1200 damage together with +2 KD advantage)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":62},"Psycho Punisher":{"moveName":"Psycho Punisher","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":24,"active":7,"recovery":52,"total":82,"onHit":"HKD +23","onPC":"HKD +23","onBlock":-34,"onPP":-57,"dmg":3000,"chp":750,"dmgScaling":"40% Minimum","blockstun":25,"hitstop":5,"jugLimit":99,"range":"1.583~4.763","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-30 (don't try to anti-air this)","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Can hit cross-up (hits on both sides of Dictator as he lands","Distance can be steered by holding the appropriate direction during start-up (holding backward can prevent a side switch in most situations)","Can be used to Punish certain moves from full-screen range"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","movesList":"Super","i":63},"Unlimited Psycho Crusher":{"moveName":"Unlimited Psycho Crusher","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":10,"active":6,"recovery":65,"total":80,"onHit":"HKD +15","onPC":"HKD +15","onBlock":-46,"onPP":-69,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"hitstop":2,"jugLimit":99,"range":"1.875~2.379","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-15","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic regenerates ~2 Drive Bars for Dictator","Only 5F start-up when canceled into from special moves","Has shorter horizontal range than you might think"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":64},"Unlimited Psycho Crusher (Critical Art)":{"moveName":"Unlimited Psycho Crusher (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":10,"active":6,"recovery":65,"total":80,"onHit":"HKD +15","onPC":"HKD +15","onBlock":-46,"onPP":-69,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"hitstop":2,"jugLimit":99,"range":"1.875~2.379","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-15","Critical Art deals +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic regenerates ~2.2 Drive Bars for Dictator","Only 5F start-up when canceled into from special moves","Has shorter horizontal range than you might think"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":65},"Bison Warp (forward)":{"moveName":"Bison Warp (forward)","plnCmd":"f+PPP or KKK","numCmd":"6PPP or KKK","ezCmd":"f+LMH (can't teleport in front)","cmnName":"Forward Teleport (Shin Bison)","recovery":43,"total":43,"extraInfo":["Shin Bison only (requires detonating a Psycho Mine with Forward Taunt)","Fully invincible on frames 1-16","Disappears on frame 15 and reappears 2F later","f+PPP appears behind the opponent (unless fully cornered)","f+KKK version appears directly in front of the opponent","Recovers near the edge of throw range (close enough to confirm 2 light normals afterward)","Modern controls can only perform the cross-up PPP version","Can be canceled into, allowing Dictator to punish some Drive Reversals even after a blocked heavy normal"],"moveType":"special","moveMotion":"ForDF","moveButton":"3Por3K","nonHittingMove":true,"movesList":"Special","i":66},"Bison Warp (back)":{"moveName":"Bison Warp (back)","plnCmd":"b+PPP or KKK","numCmd":"4PPP or KKK","ezCmd":"b+LMH","cmnName":"Back Teleport (Shin Bison)","recovery":43,"total":43,"extraInfo":["Shin Bison only (requires detonating a Psycho Mine with Forward Taunt)","Fully invincible on frames 1-16","Both versions travel backward","Distance: 1.5 (PPP) / 2.5 (KKK)","Modern controls can only perform the closer PPP version"],"moveType":"special","moveMotion":"BorDB","moveButton":"3Por3K","nonHittingMove":true,"movesList":"Special","i":67},"Psycho Burst":{"moveName":"Psycho Burst","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"f,d,df+AA","cmnName":"Bubble (Shin Bison)","startup":15,"active":4,"recovery":47,"total":65,"onHit":"KD +17","onPC":"KD +17","onBlock":-28,"onPP":-49,"dmg":1200,"chp":300,"blockstun":23,"hitstop":"0(8)","jugLimit":10,"jugIncr":1,"jugStart":1,"range":0.93,"DDoH":5000,"DDoB":6000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["Shin Bison only (requires detonating a Psycho Mine with Forward Taunt)","Fully invincible on frames 1-18","Very slow reversal and anti-air that cannot hit cross-up (behind Dictator)"],"moveType":"special","moveMotion":"DP","moveButton":"2P","movesList":"Special","i":68},"Final Psycho Crusher":{"moveName":"Final Psycho Crusher","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"d,d+LMH","cmnName":"Super Art Level 2 (Shin Bison)","startup":"9(15)","active":13,"recovery":"48+48","total":117,"onHit":"HKD +0(6)","onPC":"HKD +0(6)","onBlock":"-94(-88)","onPP":"-107(-101)","dmg":3000,"chp":750,"dmgScaling":"40% Minimum","blockstun":15,"hitstop":"12(15)","jugLimit":99,"range":"2.12 (1st)","DDoH":10000,"DDoB":8000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Shin Bison only (requires detonating a Psycho Mine with Forward Taunt)","Fully invincible on frames 1-69","Airborne on frames 2-69","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Cannot hit cross-up (behind Dictator)","First active frame only connects while cornered (usually connects on 7th active frame, making it functionally 15F startup)","Fullscreen anti-air and projectile punish","During recovery, Dictator flies off the screen (still fully invincible), then teleports to the opponent","Recovers on the opposite side from where Dictator began (except on HIT vs. cornered opponents)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":69}}},"stats":{"health":"10000","taunt":"?","bestReversal":"Knee Press Nightmare","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#4f1c22","phrase":"Cry for mercy.","fWalk":"0.048","bWalk":"0.0312","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.54","bDashDist":"0.7537","dRushDist":"0.593","dRushDistMin":"0.593","dRushDistBlock":"2.65","dRushDistMax":"4.425","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"BSN","hashtag":"#SF6_MBISON","fastestNormal":"4f"}},"Mai":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"Auto L > L","startup":4,"active":3,"recovery":7,"total":13,"onHit":5,"onPC":9,"onBlock":-2,"DRoH":5,"DRoB":-2,"onPP":-8,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":8,"hitstop":9,"range":0.97,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Shorter range than crouch LP but +1F extra hitstun meaning move combo potential (naturally combos into things like LP/MP Ryuuenbu (QCB special)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","startup":8,"active":4,"recovery":15,"total":26,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":11,"DRoB":6,"onPP":-17,"dmg":600,"hcWinSpCa":16,"hitstun":21,"blockstun":16,"hitstop":11,"range":"1.408~1.46","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Decent range with strong hitbox priority and fully cancelable makes this a solid neutral tool"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":9,"active":3,"recovery":21,"total":32,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":15,"DRoB":11,"onPP":-22,"dmg":800,"hcWinSpCa":17,"hitstun":25,"blockstun":21,"hitstop":13,"range":"1.467~1.613","DDoH":8000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Core combo and whiff punish tool that leads into Mai's highest damage routes"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"L","startup":4,"active":3,"recovery":8,"total":14,"onHit":1,"onPC":5,"onBlock":-1,"DRoH":2,"DRoB":0,"onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":14,"hcWinTc":14,"hitstun":12,"blockstun":10,"hitstop":10,"range":0.77,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Very short range but goes into the LK Target Combo follow-ups","Incurs 20% damage scaling penalty if used as the first hit of a combo","BUG?: Has 1F extra hitstop compared to the universal rule of light attacks"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":9,"active":3,"recovery":18,"total":29,"onHit":5,"onPC":9,"onBlock":-4,"onPP":-19,"dmg":700,"hitstun":26,"blockstun":17,"hitstop":11,"range":1.58,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Good combo / poke / whiff punish tool","Mai lifts up her front leg hurtbox on frames 4-17 making this a good tool against low attacks","Good hitbox priority","Can easily be hit confirmed into SA2 on Punish Counter (also works on Counter-Hit at closer ranges)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":14,"active":3,"recovery":"19(22)","total":"35(38)","onHit":3,"onPC":"KD +61","onBlock":-3,"onPP":-20,"dmg":900,"hitstun":25,"blockstun":19,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":"1 (Crumple: -1)","range":1.97,"DDoH":10000,"DDoB":6000,"DGain":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Good whiff punish tool","Causes a crumple-like free juggle state on a grounded Punish Counter (opponent is airborne for any follow-up hits)","Mai lifts up her standing leg hurtbox on frames 10-16 making this a decent tool against low attacks","Puts airborne opponents into a limited juggle state on Punish Counter","The brief extended leg hurtbox on frame 13 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","+3F extra recovery frames (22F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":3,"recovery":7,"total":13,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"onPP":-8,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.03,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Furthest range of Mai's light buttons (but less combo potential than 5LP due to 1F less hitstun)","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-6 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":6,"active":4,"recovery":"15(17)","total":"24(26)","onHit":5,"onPC":9,"onBlock":-3,"DRoH":14,"DRoB":6,"onPP":-17,"dmg":600,"hcWinSpCa":16,"hitstun":24,"blockstun":16,"hitstop":11,"range":"1.07~1.23","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Decent combo / buffer tool","Solid range for a crouch MP","+2F extra recovery frames (17F) on whiff"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":10,"active":"2(8)3","recovery":19,"total":41,"onHit":4,"onPC":8,"onBlock":-3,"onPP":-20,"dmg":"800 (400*400)","hitstun":"36(26)","blockstun":"29(19)","hitstop":"5*9","range":"1.294~1.605","DDoH":"8000 (4000x2)","DDoB":"5000 (2500x2)","DGain":"2000 (1000x2)","SelfSoH":"1000 (600*400)","SelfSoB":"500 (300*200)","OppSoH":"700 (420*280)","OppSoB":"250 (150*100)","atkLvl":"H","extraInfo":["Mostly a combo tool (like from Drive Rush) but the first hit does have very strong hitbox priority for counter-poking","First hit pulls in the opponent on hit or block"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":8,"total":15,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-9,"dmg":200,"dmgScaling":"20% Start","hitstun":13,"blockstun":9,"hitstop":9,"range":0.99,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":19,"total":28,"onHit":-2,"onPC":2,"onBlock":-6,"DRoH":8,"DRoB":4,"onPP":-20,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":16,"hitstop":9,"range":1.438,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Your average SF6 crouch MK","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":9,"active":3,"recovery":"22(23)(25)","total":"33(34)(36)","onHit":"KD +38","onPC":"HKD +48","onBlock":-11,"onPP":-24,"dmg":900,"blockstun":15,"hitstop":13,"range":1.703,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has good hitbox priority against low attacks (the extended kick hurtbox can effectively low crush some low attacks)","+1F extra recovery frame (23F) on block","+3F extra recovery frames (25F) on whiff"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":9,"onHit":"6~9","onPC":"10~13","onBlock":"3~6","onPP":"-5(-2)","dmg":300,"hitstun":13,"blockstun":10,"hitstop":9,"range":1.09,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Fast air-to-air option","Best horizontal hitbox priority of Mai's jumping attacks"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":5,"onHit":"7~11 (KD)","onPC":"11~15 (KD)","onBlock":"3~7","onPP":"-6(-2)","dmg":600,"hcWinSpCa":25,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":4,"jugIncr":3,"jugStart":1,"range":1.07,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Good air-to-air hitboxes"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":5,"onHit":"7~15","onPC":"11~19","onBlock":"3~11","onPP":"-10(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":12,"range":0.8,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Good hitbox for vertical air approaches"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":7,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","onPP":"-7(-2)","dmg":300,"hitstun":14,"blockstun":9,"hitstop":9,"range":0.5,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as an instant Overhead"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":5,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","onPP":"-7(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":0.96,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":6,"onHit":"11~15","onPC":"15~19","onBlock":"7~11","onPP":"-6(-2)","dmg":800,"hitstun":20,"blockstun":15,"hitstop":13,"range":1.16,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Furthest horizontal range of Mai's jump-in attacks"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Senkotsu Uchi":{"moveName":"Senkotsu Uchi","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"f+M","cmnName":"Overhead","startup":20,"active":3,"recovery":18,"total":40,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-19,"dmg":600,"hitstun":23,"blockstun":18,"hitstop":11,"range":1.46,"DDoH":5000,"DDoB":2500,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","extraInfo":["Fast Overhead with decent frame advantage (can meaty on last active frame to get jab combo follow-ups)","Causes a spiked knockdown on airborne opponents"],"moveType":"normal","movesList":"Command Normal","i":19},"Handstand Kick":{"moveName":"Handstand Kick","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"Handstand Kick","startup":8,"active":5,"recovery":20,"total":32,"onHit":3,"onPC":7,"onBlock":-1,"onPP":-23,"dmg":800,"hcWinTc":28,"hitstun":28,"blockstun":24,"hitstop":13,"range":1.118,"DDoH":10000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Legs and lower body (keep in mind Mai is upside down) are invincible to airborne strikes on frames 8-12 making this a fantastic anti-air","Forced stand on hit (important for some combo routes)","Cannot hit cross-up (behind Mai)","Very easily hit confirmable into its Target Combo follow-up","Decent oki tool with lots of active frames that can be up to +7 on hit / +3 on block"],"moveType":"normal","movesList":"Command Normal","i":20},"Hien Ren Kyaku 1":{"moveName":"Hien Ren Kyaku 1","plnCmd":"LK > LK","numCmd":"5LK > LK","ezCmd":"L > L","cmnName":"LK Target Combo 1","fullStartup":"4+7","startup":7,"fullActive":"3*2","active":2,"recovery":20,"total":28,"onHit":-2,"onPC":2,"onBlock":-10,"fullDmg":"620 (300*320)","dmg":400,"hcWinTc":"31 total (*12)","hcWinNotes":"*2nd hit only: 12","hitstun":20,"blockstun":12,"hitstop":9,"range":1.1,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Forces stand on hit","This 2-hit version can be useful for some combo extensions while the latter hits of Kachousen (fan) are falling down onto the opponent"],"moveType":"normal","movesList":"Target Combo","i":21},"Hien Ren Kyaku 2":{"moveName":"Hien Ren Kyaku 2","plnCmd":"LK > LK > LK","numCmd":"5LK > LK > LK","ezCmd":"L > L > L","cmnName":"LK Target Combo 2","fullStartup":"4+7+10","startup":10,"fullActive":"3*2*2","active":2,"recovery":"24+4","total":39,"onHit":3,"onPC":7,"onBlock":-10,"fullDmg":"970 (300*320*350)","dmg":500,"hcWinSpCa":"*59 total","hcWinNotes":"*Divekick hit confirm","hitstun":33,"blockstun":20,"hitstop":9,"range":1.031,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su2"],"followUp":true,"extraInfo":["Mai leaps off the opponent and can be followed up with a Musasabi no Mai (Divekick) or SA2 before landing (Divekick can be delayed quite a bit for potentially better angle and + frames on Flame Stock version)","Airborne on frames 10-35 (Forced Knockdown state) followed by 4F landing recovery","True blockstring and mostly safe on block midscreen due to the distance it creates","Some Supers reach far enough to punish Mai, but in many cases she can respond with Divekick or Air Level 2 Super on reaction to avoid the punish","Divekick follow-up won't combo if the Divekick is delayed too much (59F hit confirm window for the Divekick to still combo)","Divekick follow-up leads into +42 safe jump oki if the initial LK hits slightly spaced out"],"moveType":"normal","movesList":"Target Combo","i":22},"Hoshi Kujaku":{"moveName":"Hoshi Kujaku","plnCmd":"b+HK > HK","numCmd":"4HK > HK","ezCmd":"b+H > H","cmnName":"Handstand Target Combo","fullStartup":"8+9","startup":9,"fullActive":"5*3","active":3,"recovery":"30(38)","total":"39(49)","onHit":"KD +48","onPC":"KD +48","onBlock":-11,"dmg":"2000 (800*600*600) {1200 (600x2)}","dmgScaling":"Combo (3 hits)","blockstun":20,"hitstop":13,"jugLimit":"0*4*5","jugIncr":"1*0*1","jugStart":"1*0*1","range":1.48,"DDoH":10000,"DDoB":2500,"DGain":"1000x2 (1000)","SelfSoH":"1000 (500x2)","SelfSoB":250,"OppSoH":"700 (350x2)","OppSoB":125,"atkLvl":"H","followUp":true,"extraInfo":["Extremely easy to hit confirm (28F window)","Puts opponents into a limited juggle state (juggle follow-ups depend on if the opponent was grounded or airborne like after a Drive Rush juggle extension)","Mai becomes fully invincible after the HK follow-up lands on hit","+8 extra recovery frames on whiff"],"moveType":"normal","movesList":"Target Combo","i":23},"Shiranui Gourin":{"moveName":"Shiranui Gourin","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +21","onPC":"HKD +21","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Dash up for +3 mixup between strike / throw (corner only, cannot walk back to bait throw tech)","Can walk up for a throw loop with 2F timing on Zangief and 1F timing on Blanka/E. Honda","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":24},"Fuusha Kuzushi":{"moveName":"Fuusha Kuzushi","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +17","onPC":"HKD +17","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki: Can do meaty attacks or Drive Rush into strike / throw (corner only)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":25},"Yume Zakura":{"moveName":"Yume Zakura","plnCmd":"LP+LK (air)","numCmd":"LPLK (air)","ezCmd":"L+M (air)","cmnName":"Air Throw","startup":5,"active":3,"onHit":"KD +20","onPC":"HKD +20","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.79,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":"1400(2800)","atkLvl":"T","airmove":true,"extraInfo":["Corner Air Throw: Dash up for +2 mixup between strike / throw (corner only)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for both players"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Drive Impact: Botan Ichige":{"moveName":"Drive Impact: Botan Ichige","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.541,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":27},"Drive Reversal: Yusura Ume":{"moveName":"Drive Reversal: Yusura Ume","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.46,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":28},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":29},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":30},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","startup":430,"active":121,"recovery":213,"total":763,"onHit":"KD -171","onPC":"KD -171","onBlock":-234,"dmg":"800 (1500)","chp":0,"jugLimit":99,"extraInfo":["Back Taunt is 430F start-up that spawns 8-hit Super projectile hitboxes on both sides of Mai","Projectile hitbox low to the ground that hits for 800 damage total (1500 damage if doing the held version) but is also hugely punishable even on hit","Deals no chip damage"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","i":31},"LP Kachousen":{"moveName":"LP Kachousen","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Fireball","startup":16,"recovery":32,"total":48,"onHit":-1,"onPC":3,"onBlock":-7,"onPP":-22,"dmg":500,"chp":125,"hcWinSpCa":4,"hitstun":32,"blockstun":26,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.04","The fan has its own hurtbox and can be swatted away by the opponent's strike or projectiles (top half of its hurtbox is invincible to airborne strikes)","Holding the button for 19 frames lets Mai throw a larger and more powerful version (see the hold version for details)","Leg (3~48F) and arm (16~42F) hurtbox extensions are projectile invincible","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":32},"LP Kachousen (stock)":{"moveName":"LP Kachousen (stock)","plnCmd":"qcf+LP (stock)","numCmd":"236LP (stock)","ezCmd":"qcf+L (stock)","cmnName":"LP Fireball (stock)","startup":16,"recovery":29,"total":45,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-8,"dmg":"600 (300*300)","chp":"150 (75*75)","hcWinSpCa":4,"hitstun":"23*23 (31 total)","blockstun":"19*19 (27 total)","hitstop":"8*8","jugLimit":"1*2","jugIncr":"1*0","jugStart":"1*1","DDoH":"3000 (1500x2)","DDoB":"2500 (1250x2)","DGain":"1000 (500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Enhanced: 1 extra hit, +100 damage (600 damage total) and cannot be swatted away by the opponents attacks (functions like a regular projectile)","2-hit projectile","Projectile Speed: 0.04","Holding the button for 19 frames lets Mai throw a larger and more powerful version (see the stock + hold version for details)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Leg (3~45F) and arm (16~42F) hurtbox extensions are projectile invincible","Puts airborne opponents into a limited juggle state","Only cancelable into SA3 on the first hit"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","i":33},"MP Kachousen":{"moveName":"MP Kachousen","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"qcf+M","cmnName":"MP Fireball","startup":14,"recovery":34,"total":48,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":-24,"dmg":500,"chp":125,"hcWinSpCa":4,"hitstun":32,"blockstun":26,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.05","The fan has its own hurtbox and can be swatted away by the opponent's strike or projectiles (top half of its hurtbox is invincible to airborne strikes)","Holding the button for 19 frames lets Mai throw a larger and more powerful version (see the hold version for details)","Leg (3~48F) and arm (14~40F) hurtbox extensions are projectile invincible","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":34},"MP Kachousen (stock)":{"moveName":"MP Kachousen (stock)","plnCmd":"qcf+MP (stock)","numCmd":"236MP (stock)","ezCmd":"qcf+M (stock)","cmnName":"MP Fireball (stock)","startup":14,"recovery":31,"total":45,"onHit":-1,"onPC":3,"onBlock":-5,"onPP":-10,"dmg":"600 (300*300)","chp":"150 (75*75)","hcWinSpCa":4,"hitstun":"23*23 (31 total)","blockstun":"19*19 (27 total)","hitstop":"8*8","jugLimit":"1*2","jugIncr":"1*0","jugStart":"1*1","DDoH":"3000 (1500x2)","DDoB":"2500 (1250x2)","DGain":"1000 (500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Enhanced: 1 extra hit, +100 damage (600 damage total) and cannot be swatted away by the opponents attacks (functions like a regular projectile)","2-hit projectile","Projectile Speed: 0.05","Holding the button for 19 frames lets Mai throw a larger and more powerful version (see the stock + hold version for details)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Leg (3~45F) and arm (14~40F) hurtbox extensions are projectile invincible","Puts airborne opponents into a limited juggle state","Only cancelable into SA3 on the first hit"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":35},"HP Kachousen":{"moveName":"HP Kachousen","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"SP / qcf+H","cmnName":"HP Fireball","startup":12,"recovery":36,"total":48,"onHit":-5,"onPC":-1,"onBlock":-11,"onPP":-26,"dmg":500,"chp":125,"hcWinSpCa":4,"hitstun":32,"blockstun":26,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.07","The fan has its own hurtbox and can be swatted away by the opponent's strike or projectiles (top half of its hurtbox is invincible to airborne strikes)","Holding the button for 19 frames lets Mai throw a larger and more powerful version (see the hold version for details)","Leg (3~48F) and arm (12~38F) hurtbox extensions are projectile invincible","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":36},"HP Kachousen (stock)":{"moveName":"HP Kachousen (stock)","plnCmd":"qcf+HP (stock)","numCmd":"236HP (stock)","ezCmd":"SP / qcf+H (stock)","cmnName":"HP Fireball (stock)","startup":12,"recovery":33,"total":45,"onHit":-3,"onPC":1,"onBlock":-7,"onPP":-12,"dmg":"600 (300*300)","chp":"150 (75*75)","hcWinSpCa":4,"hitstun":"23*23 (31 total)","blockstun":"19*19 (27 total)","hitstop":"8*8","jugLimit":"1*2","jugIncr":"1*0","jugStart":"1*1","DDoH":"3000 (1500x2)","DDoB":"2500 (1250x2)","DGain":"1000 (500x2)","SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Enhanced: 1 extra hit, +100 damage (600 damage total) and cannot be swatted away by the opponents attacks (functions like a regular projectile)","2-hit projectile","Projectile Speed: 0.07","Holding the button for 19 frames lets Mai throw a larger and more powerful version (see the stock + hold version for details)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Leg (3~45F) and arm (12~38F) hurtbox extensions are projectile invincible","Puts airborne opponents into a limited juggle state","Only cancelable into SA3 on the first hit"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":37},"Kachousen (hold)":{"moveName":"Kachousen (hold)","plnCmd":"qcf+P (hold)","numCmd":"236P (hold)","ezCmd":"SP / qcf+A (hold)","cmnName":"Fireball (hold)","startup":32,"recovery":32,"total":64,"onHit":-1,"onPC":3,"onBlock":-5,"onPP":-22,"dmg":"500*200","chp":"125*50","dmgScaling":"20% Start","hcWinSpCa":4,"hitstun":"32*25","blockstun":"28*21","hitstop":"8*8","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*1","DDoH":"3000*2500","DDoB":"2500*1000","DGain":"1000x2","SelfSoH":"600*300","SelfSoB":"300*150","OppSoH":"420*210","OppSoB":"150*75","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","This fan cannot be swatted away by the opponent (behaves like a normal projectile would)","The fan bounces upwards before falling back down (Projectile hitbox) after connecting with the opponent on hit or block (this gives Mai time to get in some follow-up hits or pressure)","Projectile Speed and how far up the fan bounces upon hit / block varies depending on button strength","LP (Classic) / L (Modern): 0.04 speed and low fan bounce","MP (Classic) / M (Modern): 0.05 speed and medium fan bounce","HP (Classic) / H (Modern): 0.07 speed and high fan bounce","LP fan bounce gaps on hit / block vs Standing: 1F on hit / 5F on block | vs Crouch: 7F on hit / 11F on block","MP fan bounce gaps on hit / block vs Standing: 18F on hit / 22F on block | vs Crouch: 24F on hit / 28F on block","HP fan bounce gaps on hit / block vs Standing: 30F on hit / 34F on block | vs Crouch: 36F on hit / 40F on block","The frame gaps in fan bounces are slightly smaller on taller characters (1F smaller vs Dee Jay | 2F smaller vs Zangief, Sagat, Marisa and JP, meaning that a fully held LP fan bounce combos naturally on hit against those 3 characters when they're standing)","These tall characters also cannot punish a fully held LP fan bounce with a throw, making them more susceptible to corner fan pressure","Leg (3-62F), body (19-31F), and arm (32-48F) hurtbox extensions are projectile invincible","Puts airborne opponents into a limited juggle state","Frame advantage listed on hit / block refers to the initial hit before the bounce (the bouncing fan deals 30F hitstun / 26F blockstun by itself, granting Mai potentially huge frame advantage)","Any follow-up attack that Mai does overwrites the hitstun / blockstun of the bouncing fan"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","i":38},"Kachousen (stock + hold)":{"moveName":"Kachousen (stock + hold)","plnCmd":"qcf+P (stock + hold)","numCmd":"236P (stock + hold)","ezCmd":"SP / qcf+A (stock + hold)","cmnName":"Fireball (stock + hold)","startup":32,"recovery":30,"total":62,"onHit":1,"onPC":5,"onBlock":-1,"onPP":-8,"dmg":"800 (300x2*200)","chp":"200 (75x2*50)","hcWinSpCa":4,"hitstun":"24*24 (32 total)*25","blockstun":"22*22 (30 total)*21","hitstop":"8*8*8","jugLimit":"1*2*2","jugIncr":"1*0*1","jugStart":"1*1*1","DDoH":"1500x2*2500","DDoB":"1250x2*1000","DGain":"500x2*1000","SelfSoH":"300x3","SelfSoB":"150x3","OppSoH":"210x3","OppSoB":"75x3","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Enhanced: 1 extra hit and +100 damage (600 damage) before the bounce","2-hit projectile","This fan cannot be swatted away by the opponent (behaves like a normal projectile would)","Carries over Counter-Hit / Punish Counter bonus frame advantage to the first 2 hits before the bounce","The fan bounces upwards before falling back down (Projectile hitbox) after connecting with the opponent on hit or block (this gives Mai time to get in some follow-up hits or pressure)","Projectile Speed and how far up the fan bounces upon hit / block varies depending on button strength","LP (Classic) / L (Modern): 0.04 speed and low fan bounce","MP (Classic) / M (Modern): 0.05 speed and medium fan bounce","HP (Classic) / H (Modern): 0.07 speed and high fan bounce","LP fan bounce gaps on hit / block vs Standing: 9F on hit / 11F on block | vs Crouch: 15F on hit / 17F on block","MP fan bounce gaps on hit / block vs Standing: 26F on hit / 28F on block | vs Crouch: 32F on hit / 34F on block","HP fan bounce gaps on hit / block vs Standing: 38F on hit / 40F on block | vs Crouch: 44F on hit / 46F on block","The frame gaps in fan bounces are slightly smaller on taller characters (1F smaller vs Dee Jay | 2F smaller vs Zangief, Sagat, Marisa and JP)","Leg (32-62F) and arm (32-48F) hurtbox extensions are projectile invincible","Puts airborne opponents into a limited juggle state","The bouncing fan does not trigger proximity guard (opponent can walk back during it) and counts as an air attack (anti-air invulnerable moves can pass through it)"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","i":39},"OD Kachousen":{"moveName":"OD Kachousen","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Fireball","startup":12,"recovery":30,"total":42,"onHit":3,"onPC":7,"onBlock":-5,"onPP":-20,"dmg":"500*200","chp":"125*50","dmgScaling":"20% Start /\n Combo (2 hits)","hcWinSpCa":4,"hitstun":"34*25","blockstun":"26*21","hitstop":"8*8","jugLimit":"5*6","jugIncr":"1*1","jugStart":"1*1","DDoH":"3000*2500","DDoB":"2500*1000","DGain":-20000,"SelfSoH":"600*300","SelfSoB":"300*150","OppSoH":"420*210","OppSoB":"150*75","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["1-hit OD projectile","Projectile Speed: 0.05","This fan cannot be swatted away by the opponent (behaves like a normal OD projectile would)","Bounces upwards before falling back down after connecting with the opponent on hit or block (this gives Mai time to get in some follow-up hits or pressure)","Bounce gaps on hit / block vs Standing: 15F on hit / 23F on block | vs Crouch: 21F on hit / 29F on block","The frame gaps in fan bounces are slightly smaller on taller characters (1F smaller vs Dee Jay | 2F smaller vs Zangief, Sagat, Marisa and JP)","Holding the button for 19 frames lets Mai throw extra fans (see the hold version and subsequent follow-up move for details)","Leg hurtbox (12-37F) and upper body (15-27F) hurtbox extensions are projectile invincible","Puts airborne opponents into a limited juggle state","Only the initial hit is cancelable into SA2/SA3","The bouncing fan does not trigger proximity guard (opponent can walk back during it) and counts as an air attack (anti-air invulnerable moves can pass through it)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":40},"OD Kachousen (stock)":{"moveName":"OD Kachousen (stock)","plnCmd":"qcf+PP (stock)","numCmd":"236PP (stock)","ezCmd":"Auto SP / qcf+AA (stock)","cmnName":"OD Fireball (stock)","startup":12,"recovery":30,"total":42,"onHit":3,"onPC":7,"onBlock":1,"onPP":-8,"dmg":"800 (300x2*200)","chp":"200 (75x2*50)","dmgScaling":"20% Start /\n Combo (2 hits)","hcWinSpCa":4,"hitstun":"26*26 (34 total)*25","blockstun":"24*24 (32 total)*21","hitstop":"8*8*8","jugLimit":"5*6*6","jugIncr":"1*0*1","jugStart":"1*1*1","DDoH":"1500x2*2500","DDoB":"1250x2*1000","DGain":-20000,"SelfSoH":"300x3","SelfSoB":"150x3","OppSoH":"210x3","OppSoB":"75x3","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["Enhanced: 1 extra hit, +100 damage (600 damage) before the bounce, and grants +1 frame advantage on block (regular OD version is -3 on block)","2-hit OD projectile","Projectile Speed: 0.05","This fan cannot be swatted away by the opponent (behaves like a normal OD projectile would)","Bounces upwards before falling back down after connecting with the opponent on hit or block (this gives Mai time to get in some follow-up hits or pressure)","Bounce gaps on hit / block vs Standing: 23F on hit / 25F on block | vs Crouch: 29F on hit / 31F on block","The frame gaps in fan bounces are slightly smaller on taller characters (1F smaller vs Dee Jay | 2F smaller vs Zangief, Sagat, Marisa and JP)","Holding the button for 19 frames lets Mai throw extra fans (see the stock + hold version and subsequent follow-up Midare Kachousen (stock) move for details))","Leg hurtbox (12-37F) and upper body (15-27F) hurtbox extensions are projectile invincible","Puts airborne opponents into a limited juggle state","Only the initial hit is cancelable into SA2/SA3","The bouncing fan does not trigger proximity guard (opponent can walk back during it) and counts as an air attack (anti-air invulnerable moves can pass through it)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":41},"OD Kachousen (hold)":{"moveName":"OD Kachousen (hold)","plnCmd":"qcf+PP (hold)","numCmd":"236PP (hold)","ezCmd":"Auto SP / qcf+AA (hold)","cmnName":"OD Fireball (hold)","startup":"28,48","recovery":10,"total":58,"onHit":14,"onPC":18,"onBlock":12,"onPP":0,"dmg":"600 (300*300)","chp":"150 (75*75)","hcWinSpCa":4,"hitstun":"32*25 (45 total)","blockstun":"30*23 (43 total)","hitstop":"8*8","jugLimit":"2*2","jugIncr":"0*0","jugStart":"1*1","DDoH":"4000 (2000x2)","DDoB":"2000 (1000x2)","DGain":-20000,"SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["Two separate 1-hit OD projectiles","Projectile Speed: 0.05","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","These fans cannot be swatted away by the opponent (behaves like normal OD projectiles would)","Can be followed-up with an extension (f+P) where Mai throws another two fans for no extra cost of resources (see the follow-up Midare Kachousen move for details)","Arm/head hurtbox extensions on frames 28-58 are projectile invincible","Puts airborne opponents into a limited juggle state (but does not increase the current juggle state)","Only the first hit is cancelable into SA2/SA3"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":42},"OD Kachousen (stock + hold)":{"moveName":"OD Kachousen (stock + hold)","plnCmd":"qcf+PP (stock + hold)","numCmd":"236PP (stock + hold)","ezCmd":"Auto SP / qcf+AA (stock + hold)","cmnName":"OD Fireball (stock + hold)","startup":"28,48","recovery":10,"total":58,"onHit":"45(52)","onPC":"45(52)","onBlock":"46(53)","onPP":"11(44)","dmg":"700 (200x2*150x2)","chp":"174 (50x2*37x2)","hcWinSpCa":4,"hitstun":"32*25*26*25 (76 total)","blockstun":"30*23*26*26 (77 total)","hitstop":"8*8*8*8","jugLimit":"(2*6) x2","jugIncr":"(0*0) x2","jugStart":"(1*1) x2","DDoH":"2000x2*2500x2","DDoB":"1000x4","DGain":-20000,"SelfSoH":"300x4","SelfSoB":"150x4","OppSoH":"210x4","OppSoB":"75x4","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["Enhanced: Both fans bounce upwards after connecting on hit / block and they all naturally combo for +100 extra damage (700 damage total)","Two separate 1-hit OD projectiles","Projectile Speed: 0.05","These fans cannot be swatted away by the opponent (behaves like normal OD projectiles would)","Can be followed-up with an extension (f+P) where Mai throws another two fans for no extra cost of resources (see the follow-up Midare Kachousen move for details)","Bounces upwards before falling back down after connecting with the opponent on hit or block (naturally combos and are all a true blockstring)","Frame advantage varies depending on if the opponent is Standing / Crouching - vs Standing: +45 on hit / +46 on block | vs Crouching: +52 on hit / +53 on block","The frame advantage is slightly less on taller characters (Dee Jay, JP, Marisa, Sagat, Zangief)","Arm/head hurtbox extensions on frames 28-58 are projectile invincible","Puts airborne opponents into a limited juggle state (but does not increase the current juggle state)","Only the first hit is cancelable into SA2/SA3","The bouncing fans do not trigger proximity guard (opponent can walk back during it) and counts as an air attack (anti-air invulnerable moves can pass through them)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":43},"Midare Kachousen":{"moveName":"Midare Kachousen","plnCmd":"qcf+PP (hold) > f+P","numCmd":"236PP (hold) > 6P","ezCmd":"Auto SP / qcf+AA (hold) > f+A","cmnName":"OD Fireball (follow-up)","startup":"28,48,72","recovery":24,"total":96,"onHit":"KD +61(KD ~)","onPC":"KD +61(KD ~)","onBlock":0,"onPP":"-2*10","dmg":"1200 (300x2*150x2*300)","chp":"374 (75x2*37x2*75x2)","blockstun":"30*23 (43 total)*25*26*26","hitstop":"8*8*8*8*8","jugLimit":"2x2*3x2*6x2","jugIncr":"0x2*1x2*0x2","jugStart":"1x6","DDoH":"2000x2*1000x2*2500x2","DDoB":"1000x4*500","DGain":-20000,"SelfSoH":"300x4*150","SelfSoB":"150x4*75","OppSoH":"210x4*105","OppSoB":"75x4*37","atkLvl":"H","followUp":true,"projectile":true,"extraInfo":["Two separate 1-hit OD projectiles (Four separate OD projectiles in total if you factor in the prior OD Kachousen)","Projectile Speed: 0.072","These fans cannot be swatted away by the opponent (behaves like normal OD projectiles would)","Bounces upwards before falling back down after connecting with the opponent on hit or block (this gives Mai time to get in some follow-up hits or pressure)","There are brief gaps on block before the follow-up fans connect (close range only), as well as before both the bouncing fans connect (the window of these gaps varies greatly depending on if the opponent is standing / crouching, as well as being few frames smaller for taller characters like Dee Jay, JP, Marisa, Sagat, Zangief)","Arm/head hurtbox extensions on frames 28-79 are projectile invincible","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Special","i":44},"Midare Kachousen (stock)":{"moveName":"Midare Kachousen (stock)","plnCmd":"qcf+PP (stock + hold) > f+P","numCmd":"236PP (stock + hold) > 6P","ezCmd":"Auto SP (stock + hold) > f+A","cmnName":"OD Fireball (stock + follow-up)","startup":"28,48,72","recovery":24,"total":96,"onHit":"KD +60(KD ~)","onPC":"KD +60(KD ~)","onBlock":"33~40(15~39)","onPP":"10(15)","dmg":"1400 (200x4*150*300*150)","chp":"424 (50x4*37x2*75x2)","blockstun":"102 total*26","hitstop":"8*8*8*8*8*8*8","jugLimit":"2x2*6x2*3x2*6x2","jugIncr":"0x4*1x4","jugStart":"1x8","DDoH":"2000x2*1000*2500x4","DDoB":"1000x7*500","DGain":-20000,"SelfSoH":"300x7*150","SelfSoB":"150x7*75","OppSoH":"210x7*105","OppSoB":"75x7*37","atkLvl":"H","followUp":true,"projectile":true,"extraInfo":["Enhanced: Deals +200 extra damage on a regular hit (1400 damage total) with both the initial OD fans as well as the follow-up fans all bounce, resulting in 8 projectiles total (4 hitting directly, and 4 bouncing) which gives Mai huge frame advantage on block","Two separate 1-hit OD projectiles (Four separate OD projectiles in total if you factor in the prior OD Kachousen)","Projectile Speed: 0.072","These fans cannot be swatted away by the opponent (behaves like normal OD projectiles would)","Bounces upwards before falling back down after connecting with the opponent on hit or block (this gives Mai time to get in some follow-up hits or pressure)","The frame advantage on block as well as the bouncing gap on block is far lower on taller characters (Dee Jay, JP, Marisa, Sagat, Zangief)","Bounce gap on block for the final fan vs normal size characters Standing / Crouching: 9F vs Standing / 7F vs Crouching","Bounce gap on block for the final fan vs taller characters Standing / Crouching: 26F vs Standing / 7F vs Crouching","Frame advantage on block vs normal size characters Standing / Crouching: +33 on block vs Standing / +40 on block vs Crouching","Frame advantage on block vs taller characters Standing / Crouching: +15 on block vs Standing / +39 on block vs Crouching","Arm/head hurtbox extensions on frames 28-79 are projectile invincible","Puts the opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":45},"LK Hishou Ryuuenjin":{"moveName":"LK Hishou Ryuuenjin","plnCmd":"f,d,df+LK","numCmd":"623LK","ezCmd":"f+SP / f,d,df+L","cmnName":"LK DP","startup":5,"active":"5*13","recovery":"15+15","total":52,"onHit":"KD +29","onPC":"KD +29","onBlock":"-29(-32)","onPP":-46,"dmg":"900 (400*500)","chp":"225 (100*125)","blockstun":"19(16)","hitstop":"10*8","jugLimit":"10*11","jugIncr":"1*1","jugStart":"1*1","range":"0.60 (1st)","DDoH":5000,"DDoB":"4000x2","DGain":"1000x2","SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-14","Airborne on frames 7-37 (Forced Knockdown state)","Cannot hit cross-up (behind Mai)","Puts opponent into a limited juggle state on hit","400 less damage (500 total) if only second hit connects on later active frames","Second hit whiffs on most crouch block (except tall bodies like Zangief, Sagat, Marisa, JP, and Dee Jay) resulting in slightly worse frame advantage (-32) and bit less chip and drive gauge damage"],"moveType":"special","moveMotion":"DP","moveButton":"LK","movesList":"Special","i":46},"LK Hishou Ryuuenjin (stock)":{"moveName":"LK Hishou Ryuuenjin (stock)","plnCmd":"f,d,df+LK (stock)","numCmd":"623LK (stock)","ezCmd":"f+SP / f,d,df+L (stock)","cmnName":"LK DP (stock)","startup":5,"active":"5*2*11","recovery":"15+15","total":52,"onHit":"KD +31","onPC":"KD +31","onBlock":"-29(-32)","onPP":-46,"dmg":"1000 (400*300x2)","chp":"175 (100*75)","blockstun":"19(16)","hitstop":"12*4*8","jugLimit":"10*11*12","jugIncr":"1*1*10","jugStart":"1*1*1","range":"0.60 (1st)","DDoH":5000,"DDoB":"4000*2000","DGain":"1000*500x2","SelfSoH":"500*250x2","SelfSoB":"250*125","OppSoH":"350*175x2","OppSoB":"125*62","atkLvl":"H","extraInfo":["Enhanced: 1 extra hit and 100 extra damage (1000 damage total) as well as slightly higher KDA (KD +31 instead of +29)","Invincible to airborne strikes on frames 1-14","Airborne on frames 7-37 (Forced Knockdown state)","Cannot hit cross-up (behind Mai)","Puts opponent into a limited juggle state on hit","Less damage on later active frames (can whiff the first 1 or 2 hits)","Last hit whiffs on most crouch block (except tall bodies like Zangief, Sagat, Marisa, JP, and Dee Jay) resulting in slightly worse frame advantage (-32) and bit less chip and drive gauge damage"],"moveType":"special","moveMotion":"DP","moveButton":"LK","i":47},"MK Hishou Ryuuenjin":{"moveName":"MK Hishou Ryuuenjin","plnCmd":"f,d,df+MK","numCmd":"623MK","ezCmd":"f,d,df+M","cmnName":"MK DP","startup":6,"active":"5*13","recovery":"14+15","total":52,"onHit":"KD +31","onPC":"KD +31","onBlock":"-28(-31)","onPP":-45,"dmg":"1100 (500*600)","chp":"275(125*150)","blockstun":"19(16)","hitstop":"10*8","jugLimit":"10*11","jugIncr":"1*1","jugStart":"1*1","range":"1.097 (1st)","DDoH":5000,"DDoB":"4000x2","DGain":"1000x2","SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-10","Airborne on frames 8-37 (Forced Knockdown state)","Cannot hit cross-up (behind Mai)","Puts opponent into a limited juggle state on hit","500 less damage (600 total) if only second hit connects on later active frames","Second hit whiffs on most crouch block (except tall bodies like Zangief, Sagat, Marisa, JP, and Dee Jay) resulting in slightly worse frame advantage (-31) and bit less chip and drive gauge damage"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":48},"MK Hishou Ryuuenjin (stock)":{"moveName":"MK Hishou Ryuuenjin (stock)","plnCmd":"f,d,df+MK (stock)","numCmd":"623MK (stock)","ezCmd":"f,d,df+M (stock)","cmnName":"MK DP (stock)","startup":6,"active":"5*2*12","recovery":"13+15","total":52,"onHit":"KD +32","onPC":"KD +32","onBlock":"-28(-31)","onPP":-45,"dmg":"1200 (500*350x2)","chp":"212 (125*87)","blockstun":"19(16)","hitstop":"12*4*8","jugLimit":"10*11*12","jugIncr":"1*1*10","jugStart":"1*1*1","range":"1.097 (1st)","DDoH":5000,"DDoB":"4000*2000","DGain":"1000*500x2","SelfSoH":"500*250x2","SelfSoB":"250*125","OppSoH":"350*175x2","OppSoB":"125*62","atkLvl":"H","extraInfo":["Enhanced: 1 extra hit and 100 extra damage (1200 damage total) as well as slightly higher KDA (KD +32 instead of +31)","Invincible to airborne strikes on frames 1-10","Airborne on frames 8-37 (Forced Knockdown state)","Cannot hit cross-up (behind Mai)","Puts opponent into a limited juggle state on hit","Less damage on later active frames (can whiff the first 1 or 2 hits)","Last hit whiffs on most crouch block (except tall bodies like Zangief, Sagat, Marisa, JP, and Dee Jay) resulting in slightly worse frame advantage (-31) and bit less chip and drive gauge damage"],"moveType":"special","moveMotion":"DP","moveButton":"MK","i":49},"HK Hishou Ryuuenjin":{"moveName":"HK Hishou Ryuuenjin","plnCmd":"f,d,df+HK","numCmd":"623HK","ezCmd":"f,d,df+H","cmnName":"HK DP","startup":7,"active":"5*13","recovery":"14+15","total":53,"onHit":"KD +31","onPC":"KD +31","onBlock":"-28(-31)","onPP":-45,"dmg":"1200 (600*600)","chp":"300 (150*150)","blockstun":16,"hitstop":"10*8","jugLimit":"10*11","jugIncr":"1*1","jugStart":"1*1","range":"1.217 (1st)","DDoH":5000,"DDoB":4000,"DGain":"1000x2","SelfSoH":"500x2","SelfSoB":250,"OppSoH":"350x2","OppSoB":125,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 1-11","Airborne on frames 9-38 (Forced Knockdown state)","Cannot hit cross-up (behind Mai)","Puts opponent into a limited juggle state on hit","600 less damage (600 total) if only second hit connects on later active frames","Second hit whiffs on most crouch block (except tall bodies like Zangief, Sagat, Marisa, JP, and Dee Jay) resulting in slightly worse frame advantage (-31) and bit less chip and drive gauge damage"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":50},"HK Hishou Ryuuenjin (stock)":{"moveName":"HK Hishou Ryuuenjin (stock)","plnCmd":"f,d,df+HK (stock)","numCmd":"623HK (stock)","ezCmd":"f,d,df+H (stock)","cmnName":"HK DP (stock)","startup":7,"active":"5*2*11","recovery":"14+15","total":53,"onHit":"KD +32","onPC":"KD +32","onBlock":"-28(-31)","onPP":-45,"dmg":"1300 (500*400x2)","chp":"225 (125*100)","blockstun":16,"hitstop":"12*4*8","jugLimit":"10*11*12","jugIncr":"1*1*10","jugStart":"1*1*1","range":"1.217 (1st)","DDoH":5000,"DDoB":4000,"DGain":"1000*500x2","SelfSoH":"500*250x2","SelfSoB":250,"OppSoH":"350*175x2","OppSoB":125,"atkLvl":"H","extraInfo":["Enhanced: 1 extra hit and 100 extra damage (1300 damage total) as well as slightly higher KDA (KD +32 instead of +31)","Invincible to airborne strikes on frames 1-11","Airborne on frames 9-38 (Forced Knockdown state)","Cannot hit cross-up (behind Mai)","Puts opponent into a limited juggle state on hit","Less damage on later active frames (can whiff the first 1 or 2 hits)","Last hit whiffs on most crouch block (except tall bodies like Zangief, Sagat, Marisa, JP, and Dee Jay) resulting in slightly worse frame advantage (-31) and bit less chip and drive gauge damage"],"moveType":"special","moveMotion":"DP","moveButton":"HK","i":51},"OD Hishou Ryuuenjin":{"moveName":"OD Hishou Ryuuenjin","plnCmd":"f,d,df+KK","numCmd":"623KK","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":"5*12","recovery":"19+16(23)","total":"57(64)","onHit":"KD +20","onPC":"KD +20","onBlock":"-40(-47)","onPP":-57,"dmg":"1600 (800*800)","chp":"400 (200*200)","blockstun":"19(12)","hitstop":"12*8","jugLimit":"10*11","jugIncr":"1*1","jugStart":"1*1","range":"1.197 (1st)","DDoB":"2000x2","DGain":-20000,"SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","extraInfo":["Fully invincible on frames 1-8 and further invincible to airborne strikes on frames 9-10","Airborne on frames 8-41 (Forced Knockdown state)","Cannot hit cross-up (behind Mai)","Puts opponent into a limited juggle state on hit","800 less damage (800 total) if only second hit connects on later active frames","Second hit whiffs on most crouch block (except tall bodies like Zangief, Sagat, Marisa, JP, and Dee Jay) resulting in worse frame advantage (-47) and bit less chip and drive gauge damage","+7F extra landing recovery frames (23F) on block"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":52},"OD Hishou Ryuuenjin (stock)":{"moveName":"OD Hishou Ryuuenjin (stock)","plnCmd":"f,d,df+KK (stock)","numCmd":"623KK (stock)","ezCmd":"f+Auto SP / f,d,df+AA (stock)","cmnName":"OD DP (stock)","startup":6,"active":"5*2*11","recovery":"18+16(23)","total":"57(64)","onHit":"KD +27","onPC":"KD +27","onBlock":"-40(-47)","onPP":-57,"dmg":"1700 (800*500*400)","chp":"325 (200*125)","blockstun":"19(12)","hitstop":"12*4*8","jugLimit":"10*11*12","jugIncr":"1*1*10","jugStart":"1*1*0","range":"1.197 (1st)","DDoB":"2000*1000","DGain":-20000,"SelfSoH":"500*250x2","SelfSoB":"250*125","OppSoH":"350*175x2","OppSoB":"125*62","atkLvl":"H","extraInfo":["Enhanced: 1 extra hit and 100 extra damage (1700 damage total) as well as better oki (KD +27 instead of +20)","Fully invincible on frames 1-8 and further invincible to airborne strikes on frames 9-10","Airborne on frames 8-41 (Forced Knockdown state)","Cannot hit cross-up (behind Mai)","Puts opponent into a limited juggle state on hit","Less damage on later active frames (can whiff the first 1 or 2 hits)","Last hit whiffs on most crouch block (except tall bodies like Zangief, Sagat, Marisa, JP, and Dee Jay) resulting in slightly worse frame advantage (-47) and bit less chip and drive gauge damage","+7F extra landing recovery frames (23F) on block"],"moveType":"special","moveMotion":"DP","moveButton":"2K","i":53},"LP Ryuuenbu":{"moveName":"LP Ryuuenbu","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"b+SP / qcb+L","cmnName":"LP Fire Twirl","startup":14,"active":7,"recovery":15,"total":35,"onHit":3,"onPC":"KD +35","onBlock":-4,"onPP":-20,"dmg":800,"chp":200,"dmgScaling":"20% Start /\nCombo (2 hits)","hcWinSpCa":17,"hitstun":25,"blockstun":18,"hitstop":9,"jugLimit":6,"jugIncr":1,"jugStart":1,"range":"?","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"extraInfo":["Strike hitbox that also can also nullify 1 hit of a non-OD projectile","Crushes lows on frames 7-14","This LP version doesn't knockdown on normal hit like the other versions, instead gives good frame advantage on hit (+3) to maintain pressure","KD +35 on Counter-Hit or Punish Counter","Can be spaced out to be relatively safe on block","Decent oki tool due to lots of active frames (up to +9 on hit / +2 on block)","Extends a wide body hurtbox on whiff until the end of recovery"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":54},"LP Ryuuenbu (stock)":{"moveName":"LP Ryuuenbu (stock)","plnCmd":"qcb+LP (stock)","numCmd":"214LP (stock)","ezCmd":"b+SP / qcb+L (stock)","cmnName":"LP Fire Twirl (stock)","startup":14,"active":7,"recovery":15,"total":35,"onHit":"KD +35","onPC":"KD +35","onBlock":-2,"onPP":-20,"dmg":900,"chp":225,"dmgScaling":"20% Start /\nCombo (2 hits)","hcWinSpCa":17,"blockstun":20,"hitstop":9,"jugLimit":6,"jugIncr":1,"jugStart":1,"range":"?","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"extraInfo":["Enhanced: +100 damage (900 damage total), safe on block (-2 instead of -4), and knocks down on normal hit (Knockdown doesn't require Counter-Hit or Punish Counter)","Strike hitbox that also can also nullify 1 hit of a non-OD projectile","Crushes lows on frames 7-14","Can be spaced out to be relatively safe on block","Decent oki tool due to lots of active frames (up to +4 on block)","Extends a wide body hurtbox on whiff until the end of recovery"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","i":55},"MP Ryuuenbu":{"moveName":"MP Ryuuenbu","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Fire Twirl","startup":14,"active":"2(9)7","recovery":16,"total":47,"onHit":"KD +35","onPC":"KD +35","onBlock":-6,"onPP":-21,"dmg":"1000 (200*800)","chp":"250 (50*200)","hcWinSpCa":17,"blockstun":"28(17)","hitstop":"6*9","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*1","range":"1.46 (1st)","DDoH":"2500x2","DDoB":"2000x2","DGain":"1500x2","SelfSoH":"600x2","SelfSoB":"300x2","OppSoH":"420x2","OppSoB":"150x2","atkLvl":"H","xx":["su3"],"extraInfo":["Strike hitbox that also can also nullify 1 hit of a non-OD projectile on the second hit","Can be spaced out to be relatively safe on block","Very similar to the normal LP version with the same startup, but knocks down on normal hit (does not require a Counter-Hit / Punish Counter or Flame Stock to cause a knockdown)","Cancelable into SA3 on the second hit"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":56},"MP Ryuuenbu (stock)":{"moveName":"MP Ryuuenbu (stock)","plnCmd":"qcb+MP (stock)","numCmd":"214MP (stock)","ezCmd":"qcb+M (stock)","cmnName":"MP Fire Twirl (stock)","startup":14,"active":"2(9)7","recovery":16,"total":47,"onHit":"KD +42","onPC":"KD +42","onBlock":-6,"onPP":-21,"dmg":"1100 (200*900)","chp":"275 (50*225)","dmgScaling":"Combo (2 hits)","hcWinSpCa":17,"blockstun":"28(17)","hitstop":"6*9","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*1","range":"1.56 (1st)","DDoH":"2500x2","DDoB":"2000x2","DGain":"1500x2","SelfSoH":"600x2","SelfSoB":"300x2","OppSoH":"420x2","OppSoB":"150x2","atkLvl":"H","xx":["su3"],"extraInfo":["Enhanced: +100 damage (1100 damage total) and better oki (KD +42 instead of KD +35)","Strike hitbox that also can also nullify 1 hit of a non-OD projectile on the second hit","Can be spaced out to be relatively safe on block","Very similar to the normal LP version with the same startup, but knocks down on normal hit (does not require a Counter-Hit / Punish Counter or Flame Stock to cause a knockdown)","Counts as 2 hits of damage scaling when used in the middle of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":57},"HP Ryuuenbu":{"moveName":"HP Ryuuenbu","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Fire Twirl","startup":15,"active":"3(9)10","recovery":12,"total":48,"onHit":"KD +43","onPC":"KD +43","onBlock":-6,"onPP":-20,"dmg":"800 (200*600)","chp":"200 (50*150)","dmgScaling":"Combo (2 hits)","hcWinSpCa":19,"blockstun":"28(16)","hitstop":"6*9","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*1","range":"1.44~1.64 (1st)","DDoH":"2500x2","DDoB":"2000x2","DGain":"1000x2","SelfSoH":"600x2","SelfSoB":"300x2","OppSoH":"420x2","OppSoB":"150x2","atkLvl":"H","xx":["su3"],"extraInfo":["Head hurtbox is invincible to airborne strikes on frames 6-17 (situational but slow anti-air option)","Strike hitbox that also can also nullify 1 hit of a non-OD projectile on the second hit","Cannot hit crouching opponents (only combo into this when the opponent is standing)","Second hit launches the opponent up high for a follow-up juggle","Cancelable into SA3 on the second hit","Counts as 2 hits of damage scaling when used in the middle of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":58},"HP Ryuuenbu (stock)":{"moveName":"HP Ryuuenbu (stock)","plnCmd":"qcb+HP (stock)","numCmd":"214HP (stock)","ezCmd":"qcb+H (stock)","cmnName":"HP Fire Twirl (stock)","startup":14,"active":"4(9)10","recovery":12,"total":48,"onHit":"KD +47","onPC":"KD +47","onBlock":-6,"onPP":-20,"dmg":"900 (200*700)","chp":"225 (50*175)","hcWinSpCa":19,"blockstun":"28(16)","hitstop":"6*9","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*1","range":"1.44~1.64 (1st)","DDoH":"2500x2","DDoB":"2000x2","DGain":"1000x2","SelfSoH":"600x2","SelfSoB":"300x2","OppSoH":"420x2","OppSoB":"150x2","atkLvl":"H","xx":["su3"],"extraInfo":["Enhanced: +100 damage (900 damage total), no additional damage scaling, and better juggles / oki (KD +47 instead of KD +43)","1F faster startup allows it to combo naturally from stand LP","Head hurtbox is invincible to airborne strikes on frames 6-17 (situational but slow anti-air option)","Strike hitbox that also can also nullify 1 hit of a non-OD projectile on the second hit","Cannot hit crouching opponents (only combo into this when the opponent is standing)","Second hit launches the opponent up high for a follow-up juggle","The first active frame can only hit grounded opponents"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":59},"OD Ryuuenbu":{"moveName":"OD Ryuuenbu","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"b+Auto S / qcb+AA","cmnName":"OD Fire Twirl","startup":16,"active":"2(12)5(7)5","recovery":"16(24)","total":"62(70)","onHit":"KD +48","onPC":"KD +48","onBlock":-12,"onPP":-27,"dmg":"1000 (200*400x2)","chp":"250 (50*100x2)","hcWinSpCa":15,"blockstun":"43(29)(17)","hitstop":"6*6*9","jugLimit":"1*2*3","jugIncr":"0*0*2","jugStart":"0*0*0","range":"1.41 (1st)","DDoH":"1000*2000x2","DDoB":"1000*1500x2","DGain":-20000,"SelfSoH":"400x3","SelfSoB":"200x3","OppSoH":"280x3","OppSoB":"100x3","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Strike hitbox that can also nullify 1 hit of OD projectile on the second and third hit","Last hit launches the opponent up high for juggle follow-ups (free juggle state if only the last hit connected)","Cancelable into SA2/SA3 on the last hit","+8F extra recovery frames (24F) on block"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":60},"OD Ryuuenbu (stock)":{"moveName":"OD Ryuuenbu (stock)","plnCmd":"qcb+PP (stock)","numCmd":"214PP (stock)","ezCmd":"b+Auto S / qcb+AA (stock)","cmnName":"OD Fire Twirl (stock)","startup":16,"active":"2(12)5(7)5","recovery":"16(24)","total":"62(70)","onHit":"KD +48","onPC":"KD +48","onBlock":-12,"onPP":-27,"dmg":"1100 (200*450x2)","chp":"274 (50*112x2)","hcWinSpCa":15,"blockstun":"43(29)(17)","hitstop":"6*6*9","jugLimit":"1*2*3","jugIncr":"0*0*1","jugStart":"0*0*0","range":"1.41 (1st)","DDoH":"1000*2000x2","DDoB":"1000*1500x2","DGain":-20000,"SelfSoH":"400x3","SelfSoB":"200x3","OppSoH":"280x3","OppSoB":"100x3","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Enhanced: +100 damage (1100 damage total) and better juggle routes (Juggle Increase +1 instead of +2)","Strike hitbox that can also nullify 1 hit of OD projectile on the second and third hit","Last hit launches the opponent up high for juggle follow-ups (free juggle state if only the last hit connected)","Cancelable into SA2/SA3 on the last hit","+8F extra recovery frames (24F) on block"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":61},"LK Hissatsu Shinobi Bachi":{"moveName":"LK Hissatsu Shinobi Bachi","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"d+SP","cmnName":"LK Cartwheel","startup":10,"active":"2(11)17","recovery":16,"total":55,"onHit":"KD +27(43)","onPC":"KD +27(43)","onBlock":"-10(6)","onPP":-31,"dmg":"800 (400*400)","chp":"200 (100*100)","hcWinSpCa":"41 total (*15-20)","hcWinNotes":"*2nd hit only: 15-20","blockstun":"36(23)","hitstop":"8*13","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.62 (1st) / 2.30~3.83","DDoH":"2500x2","DDoB":"2500x2","DGain":"1000x2","SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","xx":["su3"],"extraInfo":["Core combo tool with fantastic corner carry","Puts the opponent into a limited juggle state (sets up for juggle follow-ups in various airborne juggle scenarios)","Reaches about 80% screen length (can be very plus on block if spaced properly or used as meaty oki tool)","Second hit (elbow) whiffs on crouching opponents on active frames 7-13 but hits them again on active frames 14-17 (this means Mai can be interrupted by some crouching attacks but it's also easier to space for + frames against crouching opponents)","Only second hit is cancelable into SA3"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":62},"LK Hissatsu Shinobi Bachi (stock)":{"moveName":"LK Hissatsu Shinobi Bachi (stock)","plnCmd":"qcf+LK (stock)","numCmd":"236LK (stock)","ezCmd":"d+SP (stock)","cmnName":"LK Cartwheel (stock)","startup":10,"active":"2(11)17","recovery":16,"total":55,"onHit":"KD +27(43)","onPC":"KD +27(43)","onBlock":"-10(6)","onPP":-31,"dmg":"900 (400*500)","chp":"225 (100*125)","hcWinSpCa":"42 total (*15-20)","hcWinNotes":"*2nd hit only: 15-20","blockstun":"36(23)","hitstop":"8*13","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.62 (1st) / 2.30~3.83","DDoH":"2500x2","DDoB":"2500x2","DGain":"1000x2","SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","xx":["su3"],"extraInfo":["Enhanced: +100 extra damage on the second hit (900 damage total)","Core combo tool with fantastic corner carry","Puts the opponent into a limited juggle state (sets up for juggle follow-ups in various airborne juggle scenarios)","Reaches about 80% screen length (can be very plus on block if spaced properly)","Second hit (elbow) whiffs on crouching opponents on active frames 7-13 but hits them again on active frames 14-17 (this means Mai can be interrupted by some crouching attacks but it's also easier to space for + frames against crouching opponents)","Only second hit is cancelable into SA3"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","i":63},"MK Hissatsu Shinobi Bachi":{"moveName":"MK Hissatsu Shinobi Bachi","plnCmd":"qcf+MK","numCmd":"236MK","cmnName":"MK Cartwheel","startup":15,"active":"2(11)17","recovery":20,"total":64,"onHit":"KD +23(39)","onPC":"KD +23(39)","onBlock":"-12(4)","onPP":-35,"dmg":"900 (450*450)","chp":"224 (112*112)","hcWinSpCa":"38 total (*15-17)","hcWinNotes":"*2nd hit only: 15-17","blockstun":"38(25)","hitstop":"8*13","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.78 (1st) / 2.45~4.42","DDoH":"2500x2","DDoB":"2500x2","DGain":"1000x2","SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","xx":["su3"],"extraInfo":["Core combo tool with fantastic corner carry","Puts the opponent into a limited juggle state (sets up for juggle follow-ups in various airborne juggle scenarios)","Reaches about 99% screen length (just barely whiffs on standing opponents; up to +4 on block if spaced from full-screen or used as meaty oki tool)","Second hit (elbow) whiffs on crouching opponents on active frames 7-15 but hits them again on active frames 16-17 (this means Mai can be interrupted by some crouching attacks but it's also easier to space for + frames against crouching opponents)","Only second hit is cancelable into SA3"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":64},"MK Hissatsu Shinobi Bachi (stock)":{"moveName":"MK Hissatsu Shinobi Bachi (stock)","plnCmd":"qcf+MK (stock)","numCmd":"236MK (stock)","cmnName":"MK Cartwheel (stock)","startup":15,"active":"2(11)17","recovery":20,"total":64,"onHit":"KD +23(39)","onPC":"KD +23(39)","onBlock":"-12(4)","onPP":-35,"dmg":"1000 (450*550)","chp":"249 (112*137)","hcWinSpCa":"42 total (*15-21)","hcWinNotes":"*2nd hit only: 15-21","blockstun":"38(25)","hitstop":"8*13","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.78 (1st) / 2.45~4.42","DDoH":"2500x2","DDoB":"2500x2","DGain":"1000x2","SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","xx":["su3"],"extraInfo":["Enhanced: +100 extra damage on second hit (1000 damage total)","Core combo tool with fantastic corner carry","Puts the opponent into a limited juggle state (sets up for juggle follow-ups in various airborne juggle scenarios)","Reaches about 99% screen length (just barely whiffs on standing opponents; up to +4 on block if spaced from full-screen or used as meaty oki tool)","Second hit (elbow) whiffs on crouching opponents on active frames 7-15 but hits them again on active frames 16-17 (this means Mai can be interrupted by some crouching attacks but it's also easier to space for + frames against crouching opponents)","Only second hit is cancelable into SA3"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":65},"HK Hissatsu Shinobi Bachi":{"moveName":"HK Hissatsu Shinobi Bachi","plnCmd":"qcf+HK","numCmd":"236HK","cmnName":"HK Cartwheel","startup":18,"active":"2(11)17","recovery":21,"total":68,"onHit":"KD +22(38)","onPC":"KD +22(38)","onBlock":"-13(3)","onPP":-36,"dmg":"1000 (500*500)","chp":"250 (125*125)","hcWinSpCa":"38 total (*15-17)","hcWinNotes":"*2nd hit only: 15-17","blockstun":"38(25)","hitstop":"8*13","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"2.13 (1st) / 2.79~4.76","DDoH":"2500x2","DDoB":"2500x2","DGain":"1000x2","SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","xx":["su3"],"extraInfo":["Core combo tool with fantastic corner carry","Puts the opponent into a limited juggle state (sets up for juggle follow-ups in various airborne juggle scenarios)","Reaches beyond full-screen length (up to +2~3 on block if spaced from full-screen against crouching opponents or used as meaty oki tool)","Second hit (elbow) whiffs on crouching opponents on active frames 7-15 but hits them again on active frames 16-17 (this means Mai can be interrupted by some crouching attacks but it's also easier to space for + frames against crouching opponents)","Only second hit is cancelable into SA3"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":66},"HK Hissatsu Shinobi Bachi (stock)":{"moveName":"HK Hissatsu Shinobi Bachi (stock)","plnCmd":"qcf+HK (stock)","numCmd":"236HK (stock)","cmnName":"HK Cartwheel (stock)","startup":18,"active":"2(11)17","recovery":21,"total":68,"onHit":"KD +22(38)","onPC":"KD +22(38)","onBlock":"-13(3)","onPP":-36,"dmg":"1100 (500*600)","chp":"275 (125*150)","hcWinSpCa":"42 total (*15-21)","hcWinNotes":"*2nd hit only: 15-21","blockstun":"38(25)","hitstop":"8*13","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"2.13 (1st) / 2.79~4.76","DDoH":"2500x2","DDoB":"2500x2","DGain":"1000x2","SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","xx":["su3"],"extraInfo":["Enhanced: +100 extra damage on second hit (1100 damage total)","Core combo tool with fantastic corner carry","Puts the opponent into a limited juggle state (sets up for juggle follow-ups in various airborne juggle scenarios)","Reaches beyond full-screen length (up to +2~3 on block if spaced from full-screen against crouching opponents or used as meaty oki tool)","Second hit (elbow) whiffs on crouching opponents on active frames 7-15 but hits them again on active frames 16-17 (this means Mai can be interrupted by some crouching attacks but it's also easier to space for + frames against crouching opponents)","Only second hit is cancelable into SA3"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":67},"OD Hissatsu Shinobi Bachi":{"moveName":"OD Hissatsu Shinobi Bachi","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP","cmnName":"OD Cartwheel","startup":14,"active":"2(13)17","recovery":"29+3","total":77,"onHit":"KD +27","onPC":"KD +27","onBlock":-12,"onPP":-26,"dmg":"800 (400*400)","chp":"200 (100*100)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"35 total (*14)","hcWinNotes":"*2nd hit only: 14","blockstun":"31(16)","hitstop":"6*11","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.64~2.34","DDoH":"2500x2","DDoB":"2500*2000","DGain":-20000,"SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Can be followed-up with airborne normals / specials on frames 54-74 (air follow-ups are not possible on block)","Mai does not leap into the air if the initial cartweel is blocked","Airborne on frames 31-74 (Forced Knockdown state) followed by 3F landing recovery if no follow-up is performed in the air","Second hit (elbow) cannot hit grounded opponents beyond the first active frame","Only second hit is cancelable into SA2/SA3 (usually better to delay the SA2 cancel here for the airborne version)"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":68},"OD Hissatsu Shinobi Bachi (stock)":{"moveName":"OD Hissatsu Shinobi Bachi (stock)","plnCmd":"qcf+KK (stock)","numCmd":"236KK (stock)","ezCmd":"d+Auto SP (stock)","cmnName":"OD Cartwheel (stock)","startup":14,"active":"2(13)17","recovery":"29+3","total":77,"onHit":"KD +27","onPC":"KD +27","onBlock":-12,"onPP":-26,"dmg":"900 (400*500)","chp":"225 (100*125)","hcWinSpCa":"41 total (*18)","hcWinNotes":"*2nd hit only: 18","blockstun":"31(16)","hitstop":"8*15","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"1.64~2.34","DDoH":"2500x2","DDoB":"2500*2000","DGain":-20000,"SelfSoH":"500x2","SelfSoB":"250x2","OppSoH":"350x2","OppSoB":"125x2","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Enhanced: +100 extra damage on second hit (900 damage total)","Can be followed-up with airborne normals / specials on frames 54-74 (air follow-ups are not possible on block)","Mai does not leap into the air if the initial cartweel is blocked","Airborne on frames 31-74 (Forced Knockdown state) followed by 3F landing recovery if no follow-up is performed in the air","Second hit (elbow) cannot hit grounded opponents beyond the first active frame","Only second hit is cancelable into SA2/SA3 (usually better to delay the SA2 cancel here for the airborne version)"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":69},"Musasabi no Mai":{"moveName":"Musasabi no Mai","plnCmd":"qcb+P (air)","numCmd":"214P (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Divekick","startup":21,"active":"until land","recovery":"18(28)","onHit":"KD +38(45)","onPC":"KD +38(45)","onBlock":"-8(-1)","onPP":"-24(-17)","dmg":1000,"chp":250,"blockstun":18,"hitstop":8,"jugLimit":7,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Can only be performed during a forward jump","Puts the opponent into a limited juggle state on hit","Forced Knockdown state while airborne","Solid hitbox for a divekick but rather slow start-up and long landing recovery frames","+10F extra recovery frames (28F) on whiff when landing behind the opponent","Crouching state on the final landing recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"1P","movesList":"Special","i":70},"Musasabi no Mai (stock)":{"moveName":"Musasabi no Mai (stock)","plnCmd":"qcb+P (stock + air)","numCmd":"214P (stock + air)","ezCmd":"SP / qcb+A (stock + air)","cmnName":"Divekick (stock)","startup":21,"active":"until land","recovery":"18(28)","onHit":"KD +39(46)","onPC":"KD +39(46)","onBlock":"-5(2)","onPP":"-24(-17)","dmg":1100,"chp":275,"blockstun":21,"hitstop":8,"jugLimit":7,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","airmove":true,"extraInfo":["Enhanced: +100 damage (1100 damage total) and slightly better frame advantage on hit / block","Can only be performed during a forward jump","Puts the opponent into a limited juggle state on hit","Forced Knockdown state while airborne","Solid hitbox for a divekick but rather slow start-up and long landing recovery frames","+10F extra recovery frames (28F) on whiff when landing behind the opponent","Crouching state on the final landing recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"1P","i":71},"OD Musasabi no Mai":{"moveName":"OD Musasabi no Mai","plnCmd":"qcb+PP (air)","numCmd":"214PP (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Divekick","startup":21,"active":"until land","recovery":"18(28)","onHit":"KD +44(51)","onPC":"KD +44(51)","onBlock":"-8(-1)","onPP":"-24(-17)","dmg":1200,"chp":300,"dmgScaling":"30% Start","hcWinSpCa":"11 + until land","hcWinNotes":"*SA2 (air) only","blockstun":18,"hitstop":10,"jugLimit":7,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2"],"airmove":true,"extraInfo":["Can only be performed during a forward jump","Puts the opponent into a limited juggle state on hit (more juggle potential than the non-OD version)","Forced Knockdown state while airborne","Solid hitbox for a divekick but rather slow start-up and long landing recovery frames","+10F extra recovery frames (28F) on whiff when landing behind the opponent","Crouching state on the final landing recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":72},"OD Musasabi no Mai (stock)":{"moveName":"OD Musasabi no Mai (stock)","plnCmd":"qcb+PP (stock + air)","numCmd":"214PP (stock + air)","ezCmd":"Auto SP / qcb+AA (stock + air)","cmnName":"OD Divekick (stock)","startup":21,"active":"until land","recovery":"18(28)","onHit":"KD +51(60)","onPC":"KD +51(60)","onBlock":"-5(2)","onPP":"-24(-17)","dmg":1300,"chp":325,"dmgScaling":"30% Start","hcWinSpCa":"11 + until land","hcWinNotes":"*SA2 (air) only","blockstun":21,"hitstop":10,"jugLimit":7,"jugIncr":1,"jugStart":1,"DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2"],"airmove":true,"extraInfo":["Enhanced: +100 damage (1300 damage total), better frame advantage on hit / block, and better juggle potential (even causes OTG ground bounce on airborne hits)","Can only be performed during a forward jump","Puts the opponent into a limited juggle state on hit (better oki and more juggle potential than the regular OD version)","Causes an OTG ground bounce on airborne hits","Forced Knockdown state while airborne","Solid hitbox for a divekick but rather slow start-up and long landing recovery frames","+10F extra recovery frames (28F) on whiff when landing behind the opponent","Crouching state on the final landing recovery frame"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":73},"Kagerou no Mai":{"moveName":"Kagerou no Mai","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":6,"active":"4x6*1*1","recovery":59,"total":90,"onHit":"KD +26","onPC":"KD +26","onBlock":-31,"onPP":-59,"dmg":"2000 (250x8)","chp":500,"dmgScaling":"30% Minimum","blockstun":"54 total","hitstop":"9x7*10","jugLimit":99,"jugIncr":"1x7*99","jugStart":1,"range":"?","DDoH":"5000 (600x7*800)","DDoB":"2500 (300x7*400)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-8","Invincible to airborne strikes on frames 9-39","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Grants Mai 5 Flame Stocks on the final recovery frame which enhances all her Specials as well as SA1 and SA2","Core tool in Mai's gameplay to get her Flame Stocks","Very fast start-up for a Level 1 Super, although short range","Fantastic anti-air tool that hits on both sides of Mai","Projectile hitbox with 8 hits of Super projectile durability","Perfect Parry incurs only 1 recovery frame (unlike most projectiles) allowing opponents to interrupt between hits","Knockdown Advantage listed refers to when used on grounded opponents (KDA is higher and varies greatly on airborne opponents)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":74},"Kagerou no Mai (stock)":{"moveName":"Kagerou no Mai (stock)","plnCmd":"qcf,qcf+P (stock)","numCmd":"236236P (stock)","ezCmd":"SP+H or f+SP+H / qcf,qcf+L (stock)","cmnName":"Super Art Level 1 (stock)","startup":6,"active":"7x9*4*20*3","recovery":46,"total":141,"onHit":"KD +40","onPC":"KD +40","onBlock":-26,"onPP":-48,"dmg":"2300 (150x10*300*500)","chp":500,"dmgScaling":"30% Minimum","blockstun":"110 total","hitstop":"1x11*10","jugLimit":29,"jugIncr":"0x11*30","jugStart":1,"range":"?","DDoH":"5000 (400x10*500x2)","DDoB":"2500 (200x10*250x2)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Enhanced: +300 damage (2300 total), better oki (KD +40 instead of +28) and increased horizontal range","Strike and Throw invincible on frames 1-6 (BUG?: 2F less invincibility than regular version)","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Grants Mai 5 Flame Stocks on the final recovery frame which enhances all her Specials as well as SA1 and SA2","Very fast start-up for a Level 1 Super, although short range","Fantastic anti-air tool that hits on both sides of Mai","Projectile hitbox with 12 hits of Super projectile durability","Perfect Parry incurs only 1 recovery frame (unlike most projectiles) allowing opponents to interrupt between hits","Knockdown Advantage listed refers to when used on grounded opponents (KDA is higher and varies greatly on airborne opponents)"],"moveMotion":"DQCF","moveButton":"1P","i":75},"Chou Hissatsu Shinobi Bachi":{"moveName":"Chou Hissatsu Shinobi Bachi","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"b+SP+H / qcf,qcf+M","cmnName":"Super Art Level 2","startup":7,"active":"2(3)2(12)2(4)2(6)3","recovery":"26(37)","total":"68(79)","onHit":"KD +33","onPC":"KD +33","onBlock":-24,"onPP":-38,"dmg":"2800 (500x4*800)","chp":750,"dmgScaling":"40% Minimum","blockstun":"49 total","hitstop":"5x2*3x2*15","jugLimit":99,"jugIncr":0,"jugStart":1,"range":"1.54~5.26","DDoH":"10000 (2000x5)","DDoB":"5000 (1000x5)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-8","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Very good range but lacks the Projectile invincibility to more easily counter projectiles, which the enhanced stock version has","Can counter projectile on reaction if close enough (can punish projectiles from much further away if you do the faster air version (Tiger Knee the QCF input))","Deals less damage at further ranges due the first few hits hitting earlier","+11F extra recovery frames (37F) on block"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":76},"Chou Hissatsu Shinobi Bachi (stock)":{"moveName":"Chou Hissatsu Shinobi Bachi (stock)","plnCmd":"qcf,qcf+K (stock)","numCmd":"236236K (stock)","ezCmd":"b+SP+H / qcf,qcf+M (stock)","cmnName":"Super Art Level 2 (stock)","startup":7,"active":"3x12","recovery":"31(37)","total":"73(79)","onHit":"KD +38","onPC":"KD +38","onBlock":-24,"onPP":-36,"dmg":"3000 (200x11*800)","chp":750,"dmgScaling":"40% Minimum","blockstun":"49 total","hitstop":"1x11*15","jugLimit":99,"jugIncr":"0x11*1","jugStart":1,"range":"1.69~8.63","DDoH":"10000 (810x11*980)","DDoB":"5000 (410x11*490)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Enhanced: Gains Projectile invincibility extension and +200 damage (3000 total), making this a very strong tool against other projectile users","Fully invincible on frames 1-8 and then Projectile invincible on frames 9-12","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Very good range and can easily counter Projectiles on reaction (airborne version is even better at this)","Deals less damage at further ranges due to first few hits hitting earlier in the active frames","+6F extra recovery frames (37F) on block"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","i":77},"Air Chou Hissatsu Shinobi Bachi":{"moveName":"Air Chou Hissatsu Shinobi Bachi","plnCmd":"qcf,qcf+K (air)","numCmd":"236236K (air)","ezCmd":"SP+H / qcf,qcf+M (air)","cmnName":"Supert Art Level 2 (air)","startup":3,"active":"2(2)2(2)2(3)2(2)3","recovery":"24 landing","onHit":"KD +6(11)","onPC":"KD +6(11)","onBlock":"-50+","onPP":"-64+","dmg":"2800 (500x4*800)","chp":750,"dmgScaling":"40% Minimum","blockstun":"33 total","hitstop":"5x2*3x2*15","jugLimit":99,"jugIncr":0,"jugStart":1,"range":"1.08~4.79","DDoH":"10000 (2000x5)","DDoB":"5000 (1000x5)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","airmove":true,"extraInfo":["No form of invincibility whatsoever","Only 3F start-up when used in air as opposed to the 7F grounded version","Armor Break","Depletes 1 Drive Bar on hit for the opponent (if all hits land)","Very fast and great range makes this a good air-to-air / combo tool, and can also be used to punish long-range fireball attempts (requires good timing since projectiles can clip your hurtbox if you do it too close to the ground)","Deals less damage at further ranges due to the first few hits hitting earlier in the active frames","Frame advantage and damage output varies drastically depending on distance (at least -50 on block, up to -70 or more if blocked and Mai flies over the opponent)","If blocked, Mai is very likely to fly over the opponent if they're not cornered, resulting in Mai being even more punishable on block (but potentially far away)","Cannot hit cross-up (behind Mai)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","i":78},"Air Chou Hissatsu Shinobi Bachi (stock)":{"moveName":"Air Chou Hissatsu Shinobi Bachi (stock)","plnCmd":"qcf,qcf+K (stock + air)","numCmd":"236236K (stock + air)","ezCmd":"SP+H / qcf,qcf+M (stock + air)","cmnName":"Supert Art Level 2 (stock + air)","startup":3,"active":"2x12","recovery":"24 landing","onHit":"KD +7(17)","onPC":"KD +7(17)","onBlock":"-50+","onPP":"-60+","dmg":"3000 (200x11*800)","chp":750,"dmgScaling":"40% Minimum","blockstun":"38 total","hitstop":"1x11*15","jugLimit":99,"jugIncr":"0x11*1","jugStart":1,"range":"1.32~5.33","DDoH":"10000 (810x11*980)","DDoB":"5000 (410x11*490)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","airmove":true,"extraInfo":["Enhanced: +200 damage (3000 total)","No form of invincibility whatsoever","Only 3F start-up when used in air as opposed to the 7F grounded version","Armor Break","Depletes 1 Drive Bar on hit for the opponent (if all hits land)","Very fast and great range makes this a good air-to-air / combo tool, and can also be used to punish long-range fireball attempts (requires good timing since projectiles can clip your hurtbox if you do it too close to the ground)","Deals less damage at further ranges due to the first few hits hitting earlier in the active frames","Frame advantage and damage output varies drastically depending on distance (at least -50 on block, up to -70 or more if blocked and Mai flies over the opponent)","If blocked, Mai is very likely to fly over the opponent if they're not cornered, resulting in Mai being even more punishable on block (but potentially far away)","Cannot hit cross-up (behind Mai)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","i":79},"Shiranui Ryuu: Enbu Ada Zakura":{"moveName":"Shiranui Ryuu: Enbu Ada Zakura","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"d+SP+H / qcb,qcb+H","cmnName":"Super Art Level 3","startup":"10(3)","active":"2(4)2(15)4(8)4","recovery":46,"total":94,"onHit":"HKD +19","onPC":"HKD +19","onBlock":-33,"onPP":-48,"dmg":"4000 (2300~3000)","chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special) / 50% Start","blockstun":"52 total","hitstop":"6*3*5*8","jugLimit":99,"range":"1.80~2.67","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-11","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2 Drive Bars for Mai","Only goes into the cinematic version if it hits on the first hit","Deals less damage if it doesn't go into the cinematic version (2300~3000 damage depending on how it hits) and allows for follow-up DP juggles","3F startup when canceled into from Hissatsu Shinobi Bachi (Cartwheel special)","Incurs 50% damage scaling penalty if the non-cinematic version is used as the first hit of a combo"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":80},"Shiranui Ryuu: Enbu Ada Zakura (Critical Art)":{"moveName":"Shiranui Ryuu: Enbu Ada Zakura (Critical Art)","plnCmd":"qcb,qcb+P (CA)","numCmd":"214214P (CA)","ezCmd":"d+SP+H / qcb,qcb+H (CA)","cmnName":"Critical Art","startup":"10(3)","active":"2(4)2(15)4(8)4","recovery":46,"total":94,"onHit":"HKD +20","onPC":"HKD +20","onBlock":-33,"onPP":-48,"dmg":"4500 (2300~3000)","chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special) / 50% Start","blockstun":"52 total","hitstop":"6*3*5*8","jugLimit":99,"range":"1.80~2.67","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-11","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.1 Drive Bars for Mai","Only goes into the cinematic version if it hits on the first hit","Deals less damage if it doesn't go into the cinematic version (2300~3000 damage depending on how it hits) and allows for follow-up DP juggles","3F startup when canceled into from Hissatsu Shinobi Bachi (Cartwheel special)","Incurs 50% damage scaling penalty if the non-cinematic version is used as the first hit of a combo"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","i":81}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Hishou Ryuuenjin","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"18","bDash":"23","color":"#da5a44","phrase":"I am the pride of the Shiranui!","fWalk":"0.05","bWalk":"0.035","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.45","bDashDist":"0.9","dRushDist":"0.669","dRushDistMin":"0.669","dRushDistBlock":"2.383","dRushDistMax":"2.977","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"MAI","hashtag":"#SF6_MAI","fastestNormal":"4f"}},"Manon":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":3,"recovery":10,"total":16,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":5,"DRoB":0,"onPP":-11,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":17,"blockstun":12,"hitstop":9,"range":1.01,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Manon's main light combo tool since it combos naturally into QCB+LK/MK enders","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":7,"active":4,"recovery":15,"total":25,"onHit":2,"onPC":6,"onBlock":-2,"DRoH":11,"DRoB":7,"onPP":-17,"dmg":600,"hcWinSpCa":16,"hcWinTc":15,"hitstun":21,"blockstun":17,"hitstop":11,"range":1.48,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Forward moving fully cancelable medium that also goes into Manon's MP>MK target combo to get her main mixup game going","Good oki tool due to its many active frames","Punish Counter changes the properties of her target combo follow-ups (turns it into a Hard Knockdown)","Effective as a Drive Rush check with its forward movement and counter-hit combo into LP Hitgrab for a medal"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":10,"active":4,"recovery":20,"total":33,"onHit":0,"onPC":4,"onBlock":-3,"onPP":-22,"dmg":800,"hcWinSpCa":"*18","hcWinTc":29,"hcWinNotes":"*Super only","hitstun":24,"blockstun":21,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.66,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su","tc"],"extraInfo":["Basically just a slower but better version of her stand MP with better damage, range, hitboxes, and target combo follow-up","Cancelable into all Super Arts","Puts airborne opponents into a limited juggle state on hit (HP follow-up pulls the opponent in with an air reset)","Punish Counter changes the properties of her target combo follow-ups (turns it into a Knockdown)","Manon steps all the way back to her original starting position if nothing is input for up to 7 frames after the Recovery frames finish (Manon otherwise shifts forward ~0.45 distance if she doesn't let these post-recovery frames play out)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":12,"total":18,"onHit":2,"onPC":6,"onBlock":-2,"DRoH":6,"DRoB":2,"onPP":-12,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.35,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Pretty decent range light button","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"Auto M","startup":10,"active":3,"recovery":18,"total":30,"onHit":-2,"onPC":2,"onBlock":-5,"DRoH":7,"DRoB":4,"onPP":-19,"dmg":600,"hcWinSpCa":18,"hitstun":19,"blockstun":16,"hitstop":11,"range":"1.408~1.587","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Not a low attack but is fully cancelable","Manon lifts up her front leg hurtbox on frames 9-12 (mostly during active frames) along with great hitbox priority making this a great tool against low attacks"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","startup":15,"active":3,"recovery":"26(23)","total":"43(40)","onHit":1,"onPC":17,"onBlock":-6,"onPP":-27,"dmg":900,"hitstun":27,"blockstun":23,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":"1 (PC air: 0)","range":"2.241~2.28","DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Very far range poke and punish tool (about 40% screen range) that combos into her LK/MK Dégagé (qcb+LK/MK) on Punish Counter even from max range","3F less recovery (23F) on HIT only","Puts airborne opponents into a free juggle state on Punish Counter","The brief extended leg hurtbox on frame 14 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":4,"active":2,"recovery":11,"total":16,"onHit":3,"onPC":7,"onBlock":-2,"DRoH":6,"DRoB":1,"onPP":-11,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":16,"blockstun":11,"hitstop":9,"range":1.09,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","True blockstring when chained into crouch LP or stand LP","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-5 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":7,"active":3,"recovery":"11(15)","total":"20(24)","onHit":6,"onPC":10,"onBlock":-1,"DRoH":10,"DRoB":3,"onPP":-12,"dmg":600,"hcWinSpCa":15,"hitstun":20,"blockstun":13,"hitstop":11,"range":1.29,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["+4F extra recovery frames (15F) on whiff only","Manon's main combo starter along with back HP"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":10,"active":5,"recovery":21,"total":35,"onHit":-2,"onPC":2,"onBlock":-8,"onPP":-24,"dmg":600,"hcWinTc":23,"hitstun":24,"blockstun":18,"hitstop":11,"range":0.89,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc"],"extraInfo":["Manon's extended arm and head hurtbox are invincible to airborne strikes on frames 7-34","Great anti-air tool with a built-in target combo follow-up for a KD that leaves the opponent up next to Manon for some oki"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":5,"active":2,"recovery":13,"total":19,"onHit":-1,"onPC":3,"onBlock":-3,"onPP":-13,"dmg":200,"dmgScaling":"20% Start","hitstun":14,"blockstun":12,"hitstop":9,"range":1.33,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Less pushback on hit/block compared to other light normals"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":4,"recovery":16,"total":27,"onHit":3,"onPC":7,"onBlock":-2,"onPP":-18,"dmg":600,"dmgScaling":"20% Start","hitstun":23,"blockstun":18,"hitstop":11,"range":"1.60~1.62","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","extraInfo":["A good range low poke with a ton of pushback on hit and block","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":11,"active":2,"recovery":27,"total":39,"onHit":"KD +29","onPC":"HKD +44","onBlock":-12,"onPP":-27,"dmg":900,"blockstun":17,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":2.01,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Standard sweep with huge range and good hitbox priority","Manon shifts forward a lot during start-up, which can push her hurtbox into a counter-poke"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":10,"onHit":"5~9","onPC":"9~13","onBlock":"1~5","onPP":"-6(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.67,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Manon's fastest air option with decent air-to-air hitboxes"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":8,"active":4,"onHit":"9~11 (KD)","onPC":"13~15 (KD)","onBlock":"5~7","onPP":"-4(-2)","dmg":700,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":2,"jugIncr":10,"jugStart":1,"range":1.01,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Fantastic air-to-air hitboxes","Puts airborne opponents into a limited juggle state","Projectile invincible on her lower body on frames 8-22 (can help Manon avoid projectiles below)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":4,"onHit":"8~15 (KD)","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":1,"jugIncr":0,"jugStart":0,"range":0.8,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on hit"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":9,"onHit":"3~10","onPC":"7~14","onBlock":"-1~6","onPP":"-9(-2)","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.56,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as a fuzzy instant Overhead after a deep jump-in Heavy (or jump-in Mediums in Burnout as well)"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","onPP":"-7(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.23,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Projectile invincible on her lower body on frames 7-20 (can help Manon avoid projectiles below)"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":11,"active":5,"onHit":"8~15","onPC":"12~19","onBlock":"4~11","onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":1,"jugIncr":0,"jugStart":0,"range":1.13,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Very strong jump-in hitboxes (Manon's best jump-in button)"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Révérence":{"moveName":"Révérence","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H / Auto H","cmnName":"Palm Strike","startup":8,"active":6,"recovery":17,"total":30,"onHit":3,"onPC":7,"onBlock":1,"DRoH":16,"DRoB":14,"onPP":-21,"dmg":800,"hcWinSpCa":22,"hitstun":26,"blockstun":24,"hitstop":13,"range":"1.077~1.09","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Manon's main combo tool","Very strong tool for pressure and oki","Puts airborne opponents into a limited juggle state"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":19},"Tomoe Derrière":{"moveName":"Tomoe Derrière","plnCmd":"df+HK","numCmd":"3HK","cmnName":"Bicycle Kick","startup":11,"active":9,"recovery":32,"total":51,"onHit":"KD +26","onPC":"HKD +36","onBlock":-23,"onPP":-39,"dmg":1000,"blockstun":18,"hitstop":12,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":2.04,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Not a low attack (despite looking like a slide)","Manon's kicking leg is invincible to airborne strikes on frames 9-19","Strong vertical anti-air and juggle tool","Can hit cross-up (behind Manon)","Manon kicks airborne opponents back over her to the other side (air reset)","Knocks down grounded opponents on hit","Punish Counter: Manon kicks the opponent back over her and scores a Hard Knockdown (HKD) for follow-up oki","Only first active frame hits grounded opponents (mostly used against airborne opponents)"],"moveType":"normal","moveMotion":"DF","moveButton":"HK","movesList":"Command Normal","i":20},"Back MK":{"moveName":"Back MK","plnCmd":"b+MK","numCmd":"4MK","ezCmd":"b+M","cmnName":"b+MK","startup":10,"active":4,"recovery":19,"total":32,"onHit":-1,"onPC":3,"onBlock":-3,"onPP":-21,"dmg":600,"hcWinTc":"20(*28)","hcWinNotes":"*total cancel window","hitstun":22,"blockstun":20,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.22,"DDoH":4000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["tc"],"extraInfo":["Fantastic anti-air tool against horizontal and vertical approaches (but cannot hit cross-up behind Manon)","Puts airborne opponents into a limited juggle state","Cancelable into an Overhead target combo follow-up (MK) on frames 17-25 (does not combo naturally if the cancel is delayed at all)"],"moveType":"normal","moveMotion":"B","moveButton":"MK","movesList":"Command Normal","i":21},"En Haut":{"moveName":"En Haut","plnCmd":"b+MK > MK","numCmd":"4MK > MK","ezCmd":"b+M > M","cmnName":"Overhead Target Combo","fullStartup":"10+14","startup":14,"fullActive":"4*5","active":5,"recovery":21,"total":39,"onHit":-3,"onPC":1,"onBlock":-11,"DRoH":11,"DRoB":3,"onPP":-24,"fullDmg":"1100 (600*500)","dmg":500,"hcWinSpCa":"49(*17)","hcWinTc":"*2nd hit only","hitstun":23,"blockstun":15,"hitstop":11,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"1.63~1.68","DDoH":4000,"DDoB":"4000*2500 (6500)","DGain":"2000*1000 (3000)","SelfSoH":"700*700 (1400)","SelfSoB":"350*350 (700)","OppSoH":"490*490 (980)","OppSoB":"175*175 (350)","atkLvl":"M","xx":["sp","su"],"followUp":true,"extraInfo":["Overhead string that's also fully cancelable (very rare in Street Fighter)","Forces crouch on hit","Carries over Counter-Hit / Punish Counter bonus frame advantage and Drive damage to both hits of this Target Combo (allows stronger cancel routes)","Puts airborne opponents into a limited OTG juggle state","Combos naturally if this Overhead follow-up is not delayed at all","2F gap on block that can be made bigger by manually delaying this overhead follow-up (various frametrap scenarios)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":22},"À Terre":{"moveName":"À Terre","plnCmd":"MP > MK","numCmd":"5MP > MK","ezCmd":"M > M","cmnName":"Medium Target Combo","fullStartup":"7+10","startup":10,"fullActive":"4*2","active":2,"recovery":17,"total":28,"onHit":2,"onPC":"6 / HKD +32","onBlock":-5,"fullDmg":"1100 (600*500)","dmg":500,"hitstun":21,"blockstun":14,"hitstop":"11 (PC 14)","range":1.12,"DDoH":4000,"DDoB":"3000*2500 (5500)","DGain":"1500*2500 (4000)","SelfSoH":"500*700 (1200)","SelfSoB":"250*350 (600)","OppSoH":"350*490 (840)","OppSoB":"125*175 (300)","atkLvl":"H","followUp":true,"extraInfo":["Pulls the opponent up close to Manon for a +2 mixup situation on hit","The initial stand MP can be canceled into this MK follow-up on frames 12-14 (15F hit confirm window if you factor in the 12F hitstop of stand MP)","Grants a Hard Knockdown (+32) after Punish Counter stand MP that grants strong oki anywhere on the screen"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":23},"Temps Lié":{"moveName":"Temps Lié","plnCmd":"HP > HP","numCmd":"5HP > HP","ezCmd":"H > H","cmnName":"Heavy Target Combo","fullStartup":"10+5","startup":5,"fullActive":"4*5","active":5,"recovery":"17(19)","total":"26(28)","onHit":3,"onPC":"7 / KD +48","onBlock":-8,"fullDmg":"1400 (800*600)","dmg":600,"dmgScaling":"Combo (2 hits)","hitstun":25,"blockstun":16,"hitstop":"13 (PC 15)","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.44~1.52","DDoH":7000,"DDoB":"6000*5000 (11000)","DGain":"3000*2000 (5000)","SelfSoH":"1000*1000 (2000)","SelfSoB":"500*500 (1000)","OppSoH":"700*700 (1400)","OppSoB":"250*250 (500)","atkLvl":"H","followUp":true,"extraInfo":["Pulls the opponent up close to Manon for a +3 mixup situation on hit (much easier to hit confirm this one than the MP>MK target combo)","First HP hit puts airborne opponents into a limited juggle state on hit (then the HP follow-up pulls the opponent in with an air reset)","The initial stand HP can be canceled into this HP follow-up on frames 18-25 (28F hit confirm window if you factor in the 13F hitstop of stand HP)","Puts opponent into a limited juggle state when landed after Punish Counter stand HP (KD +48)","This juggled hit counts as 2 hits for damage scaling","+2F extra recovery frames (19F) on block only"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":24},"Allongé":{"moveName":"Allongé","plnCmd":"d+HP > HP","numCmd":"2HP > HP","ezCmd":"d+H > H","cmnName":"Anti Air Target Combo","fullStartup":"10*4","startup":4,"fullActive":"5*4","active":4,"recovery":26,"total":33,"onHit":"1 (KD ~)","onPC":5,"onBlock":-10,"fullDmg":"1100 (600*500)","dmg":500,"hitstun":31,"blockstun":20,"hitstop":13,"jugLimit":15,"jugIncr":1,"jugStart":1,"range":"1.084~1.124","DDoH":7000,"DDoB":"6000*5000 (11000)","DGain":"3000*2000 (5000)","SelfSoH":"1000*1000 (2000)","SelfSoB":"500*500 (1000)","OppSoH":"700*700 (1400)","OppSoB":"250*250 (500)","atkLvl":"H","followUp":true,"extraInfo":["Spikes down airborne opponents into a +17~19 Knockdown state (higher KDA the higher in the air the opponent is when pulled down)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":25},"Ouchi Gari":{"moveName":"Ouchi Gari","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +16","onPC":"HKD +16","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Manually time throw on their wake-up (not possible on mid-screen back-roll)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":26},"Uchi Mata":{"moveName":"Uchi Mata","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +18","onPC":"HKD +18","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: after corner side switch, Drive Rush into a manually timed throw (3F timing window) or microwalk into a LP command throw","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Drive Impact: Glissade":{"moveName":"Drive Impact: Glissade","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.5,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":28},"Drive Reversal: Écarté":{"moveName":"Drive Reversal: Écarté","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.665,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":29},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":30},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":31},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":32},"LP Manège Doré":{"moveName":"LP Manège Doré","plnCmd":"hcb+LP","numCmd":"624LP","ezCmd":"hcb+L","cmnName":"LP Command Grab","startup":10,"active":2,"recovery":49,"total":60,"onHit":"HKD +19","onPC":"HKD +19","dmg":"2000-3700","range":"1.511~1.529","DDoH":10000,"DGain":5000,"SelfSoH":"3000~5000","OppSoH":"2100~3500","atkLvl":"T","extraInfo":["Range: 1.53","Furthest range (but slowest start-up) of her command grabs","Cannot be special canceled into","Increases Manon's Medal Level by +1 on hit","Damage and Super Gain increases with each Medal Level","Medal Level 1: 2000 damage / 3000 Super Gain","Medal Level 2: 2300 damage / 3000 Super Gain","Medal Level 3: 2700 damage / 4000 Super Gain","Medal Level 4: 3000 damage / 4000 Super Gain","Medal Level 5: 3700 damage / 5000 Super Gain"],"moveType":"special","moveMotion":"HCB","moveButton":"LP","movesList":"Special","i":33},"MP Manège Doré":{"moveName":"MP Manège Doré","plnCmd":"hcb+MP","numCmd":"624MP","ezCmd":"hcb+M","cmnName":"MP Command Grab","startup":8,"active":2,"recovery":51,"total":60,"onHit":"HKD +19","onPC":"HKD +19","dmg":"2000-3700","range":"1.296~1.374","DDoH":10000,"DGain":5000,"SelfSoH":"3000~5000","OppSoH":"2100~3500","atkLvl":"T","extraInfo":["Range: 1.37","Medium range (and medium start-up) of her command grabs","Cannot be special canceled into","Increases Manon's Medal Level by +1 on hit","Damage and Super Gain increases with each Medal Level","Medal Level 1: 2000 damage / 3000 Super Gain","Medal Level 2: 2300 damage / 3000 Super Gain","Medal Level 3: 2700 damage / 4000 Super Gain","Medal Level 4: 3000 damage / 4000 Super Gain","Medal Level 5: 3700 damage / 5000 Super Gain"],"moveType":"special","moveMotion":"HCB","moveButton":"MP","i":34},"HP Manège Doré":{"moveName":"HP Manège Doré","plnCmd":"hcb+HP","numCmd":"624HP","ezCmd":"SP / hcb+H","cmnName":"HP Command Grab","startup":5,"active":2,"recovery":54,"total":60,"onHit":"HKD +19","onPC":"HKD +19","dmg":"2000-3700","range":"1.126~1.144","DDoH":10000,"DGain":5000,"SelfSoH":"3000~5000","OppSoH":"2100~3500","atkLvl":"T","extraInfo":["Range: 1.14","Shortest range (but fastest start-up) of her command grabs","Cannot be special canceled into","Increases Manon's Medal Level by +1 on hit","Damage and Super Gain increases with each Medal Level","Medal Level 1: 2000 damage / 3000 Super Gain","Medal Level 2: 2300 damage / 3000 Super Gain","Medal Level 3: 2700 damage / 4000 Super Gain","Medal Level 4: 3000 damage / 4000 Super Gain","Medal Level 5: 3700 damage / 5000 Super Gain"],"moveType":"special","moveMotion":"HCB","moveButton":"HP","i":35},"OD Manège Doré":{"moveName":"OD Manège Doré","plnCmd":"hcb+PP","numCmd":"624PP","ezCmd":"Auto SP / hcb+AA","cmnName":"OD Command Grab","startup":8,"active":2,"recovery":51,"total":60,"onHit":"HKD +19","onPC":"HKD +19","dmg":"2000-3700","range":"1.506~1.524","DDoH":10000,"DGain":-20000,"SelfSoH":"3000~5000","OppSoH":"2100~3500","atkLvl":"T","extraInfo":["Range: 1.52","Has similar range to LP version but with the start-up on MP version","Cannot be special canceled into","Increases Manon's Medal Level by +1 on hit","Damage and Super Gain increases with each Medal Level","Medal Level 1: 2000 damage / 3000 Super Gain","Medal Level 2: 2300 damage / 3000 Super Gain","Medal Level 3: 2700 damage / 4000 Super Gain","Medal Level 4: 3000 damage / 4000 Super Gain","Medal Level 5: 3700 damage / 5000 Super Gain"],"moveType":"special","moveMotion":"HCB","moveButton":"2P","i":36},"LK Rond-point":{"moveName":"LK Rond-point","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"qcf+L","cmnName":"LK Launch Kick","startup":9,"active":"3(2)2","recovery":29,"total":44,"onHit":3,"onPC":7,"onBlock":-15,"onPP":"-34(-29)","dmg":"900 (400*500)","chp":"225 (100*125)","hcWinSpCa":"23 / *12","hcWinNotes":"*2nd hit into SA3 (usually whiffs)","hitstun":"24*34 (39 total)","blockstun":"14*16 (21 total)","hitstop":"6*8","jugLimit":"0*2","jugIncr":"1*1","jugStart":"1*1","range":"1.453 (1st)","DDoH":4000,"DDoB":"2000*2000 (4000)","DGain":"1000*1000 (2000)","SelfSoH":"600*750 (1350)","SelfSoB":"300*375 (675)","OppSoH":"420*525 (945)","OppSoB":"150*187 (337)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on upper body and extended leg on frames 5-15","Very strong anti-air tool","Cannot hit cross-up (behind Manon)","Launches airborne opponents into a limited juggle state","Only the second hit is cancelable","SA3 cancel usually cannot reach at longer ranges when the first hit whiffs","The opponent is left too far away on hit to push a strike/throw mixup"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":37},"MK Rond-point":{"moveName":"MK Rond-point","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"f+SP / qcf+M","cmnName":"MK Launch Kick","startup":11,"active":"3(3)3","recovery":27,"total":46,"onHit":"KD +34","onPC":"KD +34","onBlock":-14,"onPP":"-28(-27)","dmg":"1000 (400*600)","chp":"250 (100*150)","hcWinSpCa":"*13","hcWinNotes":"*1st hit into SA3","blockstun":"22 total","hitstop":"6*8","jugLimit":"0*2","jugIncr":"1*1","jugStart":"1*1","range":"1.633 (1st)","DDoH":4000,"DDoB":"2000*2000 (4000)","DGain":"1000*1000 (2000)","SelfSoH":"600*750 (1350)","SelfSoB":"300*375 (675)","OppSoH":"420*525 (945)","OppSoB":"150*187 (337)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on upper body and extended leg on frames 7-19","Very strong anti-air tool","Cannot hit cross-up (behind Manon)","Launches the opponent into a limited juggle state on hit","Only first hit is cancelable","SA3 cancel only combos if this attack is absorbed by an armor"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":38},"HK Rond-point":{"moveName":"HK Rond-point","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Launch Kick","startup":14,"active":"3(3)3","recovery":"22(24)","total":"44(46)","onHit":"KD +37","onPC":"KD +37","onBlock":-11,"onPP":"-25(-24)","dmg":"800 (400*400)","chp":"200 (100*100)","hcWinSpCa":"*13","hcWinNotes":"*1st hit into SA3","blockstun":"22 total","hitstop":"6*10","jugLimit":"0*2","jugIncr":"1*1","jugStart":"1*1","range":"1.833 (1st)","DDoH":4000,"DDoB":"2000*2000 (4000)","DGain":"1000*1000 (2000)","SelfSoH":"600*750 (1350)","SelfSoB":"300*375 (675)","OppSoH":"420*525 (945)","OppSoB":"150*187 (337)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on upper body and extended leg on frames 9-22","Very strong anti-air tool","Cannot hit cross-up (behind Manon)","Launches the opponent into a limited juggle state on hit","The final 2F of recovery can be canceled into any special move or Super on hit only","Only first hit is cancelable","First hit can be canceled into SA3 for a grounded combo (with 15% damage scaling on the SA3)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":39},"OD Rond-point":{"moveName":"OD Rond-point","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"f+Auto SP / qcf+AA","cmnName":"OD Launch Kick","startup":8,"active":"4(2)3","recovery":"25(30)","total":"41(46)","onHit":"KD +45","onPC":"KD +45","onBlock":-19,"onPP":"-31(-30)","dmg":"800 (500*300)","chp":"200 (100*100)","hcWinSpCa":"28 / 15","hcWinNotes":"*both hits / 1st hit into SA3","blockstun":"20 total","hitstop":"8(10)*10","jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*1","range":"1.48 (1st)","DDoH":4000,"DDoB":"2000*2000 (4000)","DGain":-20000,"SelfSoH":"600*750 (1350)","SelfSoB":"300*375 (675)","OppSoH":"420*525 (945)","OppSoB":"150*187 (337)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Invincible to airborne strikes on frames 4-16","Incredibly strong anti-air tool","Cannot hit cross-up (behind Manon)","Launches the opponent into a limited juggle state on hit","Both hits cancelable into SA2/SA3","First hit can be canceled into SA3 for a grounded combo (with 15% damage scaling on the SA3)","The final 5F of recovery can be canceled into any special move or Super on hit only","Second hit does 400 damage by itself (instead of just 300) if the first hit whiffs"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":40},"LK Dégagé":{"moveName":"LK Dégagé","plnCmd":"qcb+LK","numCmd":"214LK","ezCmd":"b+SP / qcb+A","cmnName":"LK Ballerina Kicks","startup":16,"active":"2(10)4","recovery":36,"total":67,"onHit":"KD +21","onPC":"KD +21","onBlock":-24,"onPP":-38,"dmg":"1000 (300*700)","chp":"250 (75*175)","blockstun":"28(16)","hitstop":"2*11","jugLimit":"5*6","jugIncr":"1*1","jugStart":"1*1","range":"2.691~3.23","DDoH":"4000*4000 (8000)","DDoB":"2000*2000 (4000)","DGain":"500*1000 (1500)","SelfSoH":"400*400 (800)","SelfSoB":"200*200 (400)","OppSoH":"280*280 (560)","OppSoB":"100*100 (200)","atkLvl":"L","extraInfo":["Very far range and fast low hitting sweep (jump scare Low)","Leaves the opponent close for oki follow-ups even when mid-screen"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":41},"MK Dégagé":{"moveName":"MK Dégagé","plnCmd":"qcb+MK","numCmd":"214MK","cmnName":"MK Ballerina Kicks","startup":16,"active":"4(14)6","recovery":22,"total":61,"onHit":"KD +33","onPC":"KD +33","onBlock":-13,"onPP":-26,"dmg":"1200 (400*800)","chp":"300 (100*200)","blockstun":"33(15)","hitstop":"8*12","jugLimit":"5*6","jugIncr":"1*1","jugStart":"1*1","range":"2.751~3.614","DDoH":"4000*4000 (8000)","DDoB":"2500*2500 (5000)","DGain":"1000*1000 (2000)","SelfSoH":"400*400 (800)","SelfSoB":"200*200 (400)","OppSoH":"280*280 (560)","OppSoB":"100*100 (200)","atkLvl":"H","extraInfo":["Airborne on frames 15-39 (Forced Knockdown state)","Very far range combo / punish tool that sets up Manon's mixup game in the corner"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":42},"HK Dégagé":{"moveName":"HK Dégagé","plnCmd":"qcb+HK","numCmd":"214HK","cmnName":"HK Ballerina Kicks","startup":"20(21)","active":"3(2)","recovery":24,"total":46,"onHit":3,"onPC":7,"onBlock":-9,"onPP":-24,"dmg":1000,"chp":250,"hitstun":29,"blockstun":17,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":2.893,"DDoH":5000,"DDoB":4000,"DGain":3000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"M","extraInfo":["Overhead","Forces crouch on hit","Low crushes (but not actually airborne) on frames 9-19","First active frame cannot hit grounded opponents (effectively 21F start-up against grounded)"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":43},"OD Dégagé":{"moveName":"OD Dégagé","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"b+Auto SP","cmnName":"OD Ballerina Kicks","startup":"22(23)","active":3,"recovery":22,"total":46,"onHit":"6(7)","onPC":"10(11)","onBlock":-3,"onPP":"-23(-22)","dmg":800,"chp":200,"dmgScaling":"20% Start","hitstun":31,"blockstun":"22(21)","hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"2.395~2.919","DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"M","extraInfo":["Overhead","Throw invincible on frames 11-24","Airborne on frames 9-21","Doesn't hit crouching opponents until the second active frame which grants Manon +1 extra frame advantage (+7 oH / -2 oB) which allows her to combo into her Medium Punches or SA2"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":44},"LP Renversé":{"moveName":"LP Renversé","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"d+SP","cmnName":"LP Twirl Grab","startup":22,"active":2,"recovery":37,"total":60,"onHit":"HKD +15","onPC":"HKD +15","onBlock":-23,"onPP":-37,"dmg":"1350-1950","chp":13,"hcWinSpCa":13,"hitstun":"20 (1st)","blockstun":16,"hitstop":"5(10)","jugLimit":3,"range":"1.858~1.882","DDoH":8000,"DDoB":2000,"DGain":"1000*2000 (3000)","SelfSoH":"150*2000~4000 (2150~4150)","SelfSoB":75,"OppSoH":"105*1400~2800 (1505~2905)","OppSoB":37,"atkLvl":"H","xx":["su3"],"extraInfo":["Projectile invincible on frames 3-21","Increases Manon's Medal Level by +1 on hit","Strike throw (can be blocked and combo'd into)","Damage and Super Gain increases with each Medal Level","Medal Level 1: 1350 damage / 2150 Super Gain","Medal Level 2: 1500 damage / 2150 Super Gain","Medal Level 3: 1650 damage / 3150 Super Gain","Medal Level 4: 1800 damage / 3150 Super Gain","Medal Level 5: 1950 damage / 4150 Super Gain","Initial hit deals 50 damage and restands the opponent (useful for SA3 cancels)"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":45},"MP Renversé":{"moveName":"MP Renversé","plnCmd":"qcf+MP","numCmd":"236MP","cmnName":"MP Twirl Grab","startup":25,"active":2,"recovery":34,"total":60,"onHit":"HKD +15","onPC":"HKD +15","onBlock":-20,"onPP":-34,"dmg":"1400-2000","chp":25,"hcWinSpCa":13,"hitstun":"20 (1st)","blockstun":16,"hitstop":"5(10)","jugLimit":3,"range":"2.178~2.202","DDoH":8000,"DDoB":2000,"DGain":"1000*2000 (3000)","SelfSoH":"150*2000~4000 (2150~4150)","SelfSoB":75,"OppSoH":"105*1400~2800 (1505~2905)","OppSoB":37,"atkLvl":"H","xx":["su3"],"extraInfo":["Projectile invincible on frames 3-24","Increases Manon's Medal Level by +1 on hit","Strike throw (can be blocked and combo'd into)","Damage and Super Gain increases with each Medal Level","Medal Level 1: 1400 damage / 2150 Super Gain","Medal Level 2: 1550 damage / 2150 Super Gain","Medal Level 3: 1700 damage / 3150 Super Gain","Medal Level 4: 1850 damage / 3150 Super Gain","Medal Level 5: 2000 damage / 4150 Super Gain","Initial hit deals 100 damage and restands the opponent (useful for SA3 cancels)"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":46},"HP Renversé":{"moveName":"HP Renversé","plnCmd":"qcf+HP","numCmd":"236HP","cmnName":"HP Twirl Grab","startup":29,"active":2,"recovery":30,"total":60,"onHit":"HKD +15","onPC":"HKD +15","onBlock":-16,"onPP":-30,"dmg":"1500-2100","chp":50,"hcWinSpCa":13,"hitstun":"20 (1st)","blockstun":16,"hitstop":"5(10)","jugLimit":3,"range":"2.353~2.377","DDoH":8000,"DDoB":2000,"DGain":"1000*2000 (3000)","SelfSoH":"150*2000~4000 (2150~4150)","SelfSoB":75,"OppSoH":"105*1400~2800 (1505~2905)","OppSoB":37,"atkLvl":"H","xx":["su3"],"extraInfo":["Projectile invincible on frames 3-28","Increases Manon's Medal Level by +1 on hit","Strike throw (can be blocked and combo'd into)","Damage and Super Gain increases with each Medal Level","Medal Level 1: 1500 damage / 2150 Super Gain","Medal Level 2: 1650 damage / 2150 Super Gain","Medal Level 3: 1800 damage / 3150 Super Gain","Medal Level 4: 1950 damage / 3150 Super Gain","Medal Level 5: 2100 damage / 4150 Super Gain","Initial hit deals 200 damage and restands the opponent (useful for SA3 cancels)"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":47},"OD Renversé":{"moveName":"OD Renversé","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"d+Auto SP","cmnName":"OD Twirl Grab","startup":25,"active":2,"recovery":34,"total":60,"onHit":"HKD +15","onPC":"HKD +15","onBlock":-20,"onPP":-34,"dmg":"1500-2100","chp":50,"hitstun":"20 (1st)","blockstun":16,"hitstop":7,"jugLimit":3,"range":"2.47~2.494","DDoH":8000,"DDoB":2000,"DGain":-20000,"SelfSoH":"150*2000~4000 (2150~4150)","SelfSoB":75,"OppSoH":"105*1400~2800 (1505~2905)","OppSoB":37,"atkLvl":"H","extraInfo":["Fully projectile invincible as well as Strike invincible on all body except her feet (susceptible to low attacks) on frames 3-26","Increases Manon's Medal Level by +1 on hit","Strike throw (can be blocked and combo'd into)","Damage and Super Gain increases with each Medal Level","Medal Level 1: 1500 damage / 2150 Super Gain","Medal Level 2: 1650 damage / 2150 Super Gain","Medal Level 3: 1800 damage / 3150 Super Gain","Medal Level 4: 1950 damage / 3150 Super Gain","Medal Level 5: 2100 damage / 4150 Super Gain","Initial hit deals 200 damage","When this move lands in the corner, it leaves Manon a lot closer to the opponent for oki than the non-OD versions or any of her command grabs"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":48},"Grand Fouetté":{"moveName":"Grand Fouetté","plnCmd":"qcf+P > K","numCmd":"236P > K","ezCmd":"d+SP > M","cmnName":"Twirl Kick","startup":"16(18)+10","active":6,"recovery":22,"total":37,"onHit":"KD +51","onPC":"KD +55","onBlock":-5,"onPP":-26,"dmg":800,"chp":200,"dmgScaling":"10% Immediate / 10% Start (applies to 3rd hit)","hcWinSpCa":22,"blockstun":23,"hitstop":13,"jugLimit":1,"jugIncr":0,"jugStart":"1 (PC: 0)","range":"Spin + 1.99","DDoH":10000,"DDoB":5000,"DGain":2500,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["The start-up frames the spin is cancelable into the kick follow-up from depends on the spin version (LP: frames 16-20 | MP: frames 17-21 | HP: frames 18-22)","Projectile invincible during the spin on frames 3-16 (up to frame 22 if the Kick follow-up is delayed on HP Spin)","Launches opponent into a limited juggle state (free juggle state and +4 extra KDA on Punish Counter)","Due to huge range this move can easily be safe on block and can also be further spaced out to hit on later active frames for better frame advantage on hit/block/punish/parry","Incurs 10% damage scaling onto itself when combo'd into, as well as 10% damage scaling onto the 3rd hit when this move is used as the first hit of a combo"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Special","i":49},"Renversé Feint":{"moveName":"Renversé Feint","plnCmd":"qcf+P (hold)","numCmd":"236P (hold)","ezCmd":"d+SP > L (hold)","cmnName":"Twirl Feint","recovery":"31(33)","total":"31(33)","extraInfo":["Distance traveled, Projectile invincibility window, and overall duration of feint depends on the strength of button used","LP Feint: Projectile invincible on frames 3-15 | 31F total | 0.85 distance","MP Feint: Projectile invincible on frames 3-16 | 32F total | 1.10 distance","HP Feint: Projectile invincible on frames 3-17 | 33F total | 1.14 distance"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","chargeDirection":"R","nonHittingMove":true,"movesList":"Special","i":50},"OD Grand Fouetté":{"moveName":"OD Grand Fouetté","plnCmd":"qcf+PP > K","numCmd":"236PP > K","ezCmd":"d+Auto SP > M","cmnName":"OD Twirl Kick","startup":"15+10","active":6,"recovery":22,"total":38,"onHit":"KD +58","onPC":"KD +58","onBlock":-12,"onPP":-26,"dmg":800,"chp":200,"dmgScaling":"10% Immediate / 10% Start (applies to 3rd hit)","hcWinSpCa":22,"blockstun":16,"hitstop":"13(15)","jugLimit":1,"jugIncr":1,"jugStart":0,"range":"Spin + 1.99","DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["The OD spin is cancelable into the follow-up kick on frames 15-19","Fully projectile invincible as well as Strike invincible on all body except her feet during the spin on frames 3-15 (up to frame 19 if the Kick follow-up is delayed)","Launches opponent into a free juggle state on hit","Due to huge range this move can be made safe on block and can also be further spaced out to hit on later active frames for better frame advantage on hit/block/punish/parry","Incurs 10% damage scaling onto itself when combo'd into, as well as 10% damage scaling onto the 3rd hit when this move is used as the first hit of a combo"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Special","i":51},"OD Renversé Feint":{"moveName":"OD Renversé Feint","plnCmd":"qcf+PP (hold)","numCmd":"236PP (hold)","ezCmd":"d+Auto SP > L (hold)","cmnName":"OD Twirl Feint","recovery":32,"total":32,"DGain":-20000,"extraInfo":["Fully projectile invincible as well as Strike invincible on all body except her feet (susceptible to low attacks) on frames 3-16","Distance traveled during feint: 1.23 (slightly further than the MP/HP versions)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","chargeDirection":"R","nonHittingMove":true,"movesList":"Special","i":52},"Arabesque":{"moveName":"Arabesque","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":10,"active":4,"recovery":65,"total":78,"onHit":"KD +7","onPC":"KD +7","onBlock":-49,"onPP":-67,"dmg":2000,"chp":500,"dmgScaling":"30% Minimum","blockstun":20,"hitstop":"7(10)","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.859~3.083","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"L","extraInfo":["Strike and Throw invincible on frames 1-13","Armor Break","Low attack","Depletes 0.5 Drive Bar on hit for the opponent","Can switch sides with the opponent on hit"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":53},"Étoile":{"moveName":"Étoile","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":7,"active":"3(11)6(45)9","recovery":"38+34","total":152,"onHit":"KD +32","onPC":"KD +32","onBlock":"-61(-118)","onPP":"-79(-130)","dmg":2800,"chp":"750*125","dmgScaling":"40% Minimum","blockstun":"28*20","hitstop":"5*5*5*5*18 (2*5*5)","jugLimit":"6*6*99x3","jugIncr":"1*1*0x3","range":"1.918~2.383","DDoH":"2000x5 (10000)","DDoB":"2500*2500*1000 (6000)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-9","Armor Break","Airborne on frames 21-36 and again on frames 68-118 (Forced Knockdown state while airborne)","Depletes 1 Drive Bar on hit for the opponent","The final leaping kick whiffs on crouch blocking opponents"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","movesList":"Super","i":54},"Pas de Deux":{"moveName":"Pas de Deux","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":"6+1","active":2,"recovery":72,"total":80,"onHit":"HKD +16","onPC":"HKD +16","dmg":"4000(4600)","dmgScaling":"50% Minimum / 5% Immediate (special)","range":"1.463~1.489","DDoH":15000,"SelfSoH":-30000,"atkLvl":"T","extraInfo":["Fully invincible on frames 1-8","Range: 1.46~1.49","Command Grab which can be combo'd into with 5% additional damage scaling (15% damage scaling if combo'd into from QCF+HK)","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.2 Drive Bars for Manon","Damage increases with each Medal level","Medal Level 1: 4000 damage","Medal Level 2: 4100 damage","Medal Level 3: 4200 damage","Medal Level 4: 4400 damage","Medal Level 5: 4600 damage"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":55},"Pas de Deux (Critical Art)":{"moveName":"Pas de Deux (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":"6+1","active":2,"recovery":72,"total":80,"onHit":"HKD +16","onPC":"HKD +16","dmg":"4500(5100)","dmgScaling":"50% Minimum / 5% Immediate (special)","range":"1.463~1.489","DDoH":20000,"SelfSoH":-30000,"atkLvl":"T","extraInfo":["Fully invincible on frames 1-8","Range: 1.46~1.49","Command Grab which can be combo'd into with 5% additional damage scaling (15% damage scaling if combo'd into from QCF+HK)","Critical Art does +500 extra damage over regular version","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.4 Drive Bars for Manon","Damage increases with each Medal level","Medal Level 1: 4500 damage","Medal Level 2: 4600 damage","Medal Level 3: 4700 damage","Medal Level 4: 4900 damage","Medal Level 5: 5100 damage"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":56}}},"stats":{"health":"10000","taunt":"?","bestReversal":"Étoile","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"21","bDash":"25","color":"#75668a","phrase":"Prepare.","fWalk":"0.0452","bWalk":"0.031","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.499","bDashDist":"1.254","dRushDist":"0.506","dRushDistMin":"0.506","dRushDistBlock":"1.417","dRushDistMax":"2.347","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"MAN","hashtag":"#SF6_MANON","fastestNormal":"4f"}},"Marisa":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":6,"active":3,"recovery":11,"total":19,"onHit":0,"onPC":4,"onBlock":-2,"onPP":-12,"dmg":400,"dmgScaling":"20% Start","hcWinTc":13,"hitstun":14,"blockstun":12,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.216,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["tc"],"extraInfo":["Mostly just used for the LP > LP target combo","Incurs 20% damage scaling penalty if used as the first hit of a combo","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"Auto M","startup":7,"active":4,"recovery":"15(17)","total":"25(27)","onHit":2,"onPC":6,"onBlock":-1,"onPP":-17,"dmg":700,"hcWinTc":16,"hitstun":21,"blockstun":18,"hitstop":11,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.356,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["tc"],"extraInfo":["Great combo tool with the MP > MP target combo","+2F extra recovery frames (17F) on whiff","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":12,"active":2,"recovery":23,"total":36,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-23,"dmg":1000,"dmgScaling":"10% Start","hcWinTc":18,"hitstun":28,"blockstun":22,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.958,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc"],"extraInfo":["Can be held","Great range and whiff punishing tool","Has some Juggle potential naturally without Drive Rush","Incurs 10% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand HP (hold)":{"moveName":"Stand HP (hold)","plnCmd":"HP (hold)","numCmd":"5HP (hold)","ezCmd":"H (hold)","startup":"23(5)","active":2,"recovery":"21(22)","total":"45(46)","onHit":7,"onPC":15,"onBlock":4,"onPP":-21,"dmg":1200,"dmgScaling":"10% Start","hcWinTc":20,"hitstun":30,"blockstun":27,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":2.188,"DDoH":12000,"DDoB":8000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc"],"extraInfo":["Button must be held for 18 frames (results in uncharged version if released early)","Uncharged version comes out in only 5 frames if HP is released between start-up frames 7-17","Great range and frame advantage on hit and block makes this a great combo / pressure / bully tool","Puts airborne opponents into a limited juggle state on hit","Has some Juggle potential naturally without Drive Rush","+1F extra recovery frame (22F) on whiff","Incurs 10% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HP","chargeDirection":"R","movesList":"Holdable Normal","i":4},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":6,"active":2,"recovery":14,"total":21,"onHit":0,"onPC":4,"onBlock":-2,"DRoH":2,"DRoB":0,"onPP":-14,"dmg":400,"dmgScaling":"20% Start","hcWinSpCa":15,"hitstun":16,"blockstun":14,"hitstop":9,"range":1.433,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Does not combo into anything at farther ranges except Super Art 2","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":5},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":11,"active":4,"recovery":16,"total":30,"onHit":4,"onPC":8,"onBlock":-2,"onPP":-18,"dmg":800,"hitstun":24,"blockstun":18,"hitstop":11,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.749,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Long range poke and drive rush tool (but a bit slow start-up)","Fully extends its hurtbox 1F before active which is not ideal for a poke tool (prone to getting Counter-Hit by other pokes)","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":6},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":15,"active":2,"recovery":25,"total":41,"onHit":1,"onPC":"KD +58","onBlock":-3,"onPP":-25,"dmg":1000,"dmgScaling":"10% Start","hitstun":28,"blockstun":24,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":"1 (PC: 0)","range":"2.016~2.045","DDoH":8000,"DDoB":5000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Can be held","Solid poke tool with good hitbox priority that launches opponent into a free juggle state on Punish Counter","The brief extended leg hurtbox extension 1F before active frames is strike invincible (cannot counter-poke projectiles)","Puts airborne opponents into a limited juggle state on hit","Has some Juggle potential naturally without Drive Rush","Incurs 10% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":7},"Stand HK (hold)":{"moveName":"Stand HK (hold)","plnCmd":"HK (hold)","numCmd":"5HK (hold)","ezCmd":"Auto H (hold)","startup":"24(10)","active":2,"recovery":25,"total":50,"onHit":"KD +36","onPC":"KD +65","onBlock":1,"onPP":-25,"dmg":1200,"dmgScaling":"10% Start","blockstun":28,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":"1 (PC: 0)","range":"2.206~2.235","DDoH":12000,"DDoB":8000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Button must be held for 14 frames (results in uncharged version if released early)","Uncharged version comes out in only 10 frames if HK is released between start-up frames 5-13","Hold version benefits from: Inreased damage + Increased range + Increased advantage on hit or block","Puts the opponent into a limited juggle state on hit","Has some Juggle potential naturally without Drive Rush","Incurs 10% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","chargeDirection":"R","movesList":"Holdable Normal","i":8},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":10,"total":15,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":3,"DRoB":-2,"onPP":-10,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":15,"hitstun":16,"blockstun":11,"hitstop":9,"range":1.17,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Marisa's only 4F normal","Chains into crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":9},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"d+M","startup":8,"active":3,"recovery":16,"total":26,"onHit":3,"onPC":7,"onBlock":-2,"DRoH":12,"DRoB":7,"onPP":-17,"dmg":700,"hcWinSpCa":15,"hitstun":22,"blockstun":17,"hitstop":11,"range":1.45,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Further range than most crouch MP (but slower start-up)","Topmost hurtboxes on frames 8-15 are projectile invincible (avoids Sagat's MP/HP Tiger Shot)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":10},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":9,"active":5,"recovery":23,"total":36,"onHit":"KD +35","onPC":"KD +54","onBlock":-6,"onPP":-26,"dmg":900,"blockstun":22,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.103,"DDoH":8000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Can be held","Head hurtbox is invincible to airborne strikes on frames 10-13","Decent anti-air (albeit a bit slow)","Cannot hit cross-up (behind Marisa)","Only the first two active frames can hit grounded opponents (rest only hits airborne)","Puts opponent into a limited juggle state on hit","Launches much higher on Punish Counter","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":11},"Crouch HP (hold)":{"moveName":"Crouch HP (hold)","plnCmd":"d+HP (hold)","numCmd":"2HP (hold)","ezCmd":"d+H (hold)","startup":"21(4)","active":6,"recovery":21,"total":47,"onHit":"KD +52","onPC":"KD +61","onBlock":-3,"onPP":-25,"dmg":1000,"hcWinSpCa":20,"hcWinNotes":"*into Super, first 2 active frames","blockstun":24,"hitstop":"17(15)","jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.103,"DDoH":12000,"DDoB":8000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"extraInfo":["Button must be held for 17 frames (results in uncharged version if released early)","Uncharged version comes out in only 4 frames if HP is released between start-up frames 5-16","Head hurtbox is invincible to airborne strikes on frames 20-31","Mostly a combo / juggle tool (too slow to really anti-air)","Cannot hit cross-up (behind Marisa)","Only the first two active frames can hit grounded opponents (rest only hits airborne)","Launches opponent into a limited juggle state on hit","Launches much higher on Punish Counter (can lead to multiple charged heavy normals for huge meterless damage)","Has some Juggle potential naturally without Drive Rush","Marisa's throw hurtbox does not extend before the active frame, allowing her to use this as a high-reward shimmy tool","Cancelable into Super on active frames 1-2 only (can always combo into fully charged Level 1 Super for great damage)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","chargeDirection":"R","movesList":"Holdable Normal","i":12},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":12,"total":19,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-13,"dmg":300,"dmgScaling":"20% Start","hitstun":17,"blockstun":12,"hitstop":9,"range":1.34,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":13},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","startup":9,"active":3,"recovery":"17(18)","total":"28(29)","onHit":5,"onPC":9,"onBlock":-2,"onPP":-19,"dmg":600,"dmgScaling":"20% Start","hitstun":25,"blockstun":19,"hitstop":11,"range":1.623,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","extraInfo":["Good low poke with great range and hitbox priority as well as strong frame advantage on hit","Useful Drive Rush or Punish Counter starter that can link into b+HP at close range or f+MP Target Combo (Novacula Swipe/Thrust) at farther ranges","1F less recovery frames (17F) on HIT only","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost head hurtbox on frames 9-16 is projectile invincible (avoids Sagat's MP/HP Tiger Shot but becomes vulnerable from frame 17 onward)"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":14},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":11,"active":3,"recovery":26,"total":39,"onHit":"KD +29","onPC":"HKD +44","onBlock":-11,"onPP":-27,"dmg":1000,"blockstun":18,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.856,"DDoH":10000,"DDoB":3000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Can be held for a higher damage and juggle potential","Topmost hurtboxes on frames 1-7 are projectile invincible (avoids Sagat's MP/HP Tiger Shot)","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":15},"Crouch HK (hold)":{"moveName":"Crouch HK (hold)","plnCmd":"d+HK (hold)","numCmd":"2HK (hold)","ezCmd":"df+H (hold)","startup":"20(4)","active":3,"recovery":"20(23)","total":"42(45)","onHit":"KD +35","onPC":"HKD +50","onBlock":-3,"onPP":-24,"dmg":1200,"blockstun":20,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.956,"DDoH":12000,"DDoB":8000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Button must be held for 20 frames (results in uncharged version if released early)","Uncharged version comes out in only 4 frames if HK is released between start-up frames 7-15","Marisa lifts up her front leg hurtbox on frames 8-22 which can avoid some low attacks during this window (this property is lost immediately if the HK button is released early during start-up)","+3F extra recovery frames (23F) on whiff","Topmost hurtboxes on frames 1-7 are projectile invincible (avoids Sagat's MP/HP Tiger Shot but becomes vulnerable from frame 8 onward)","Has some Juggle potential naturally without Drive Rush and keeps the opponent in a limited juggle state (can follow up with Level 2 Super in the corner)"],"moveType":"normal","moveMotion":"D","moveButton":"HK","chargeDirection":"R","movesList":"Holdable Normal","i":16},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":7,"onHit":"9~11","onPC":"13~15","onBlock":"6~8","onPP":"-4(-2)","dmg":300,"hitstun":15,"blockstun":12,"hitstop":9,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.24,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Marisa's fastest air option"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":17},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":4,"onHit":"8~11 (KD)","onPC":"12~15 (KD)","onBlock":"4~7","onPP":"-5(-2)","dmg":700,"hcWinTc":21,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":4,"jugIncr":10,"jugStart":1,"range":1.26,"DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["tc"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":18},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+H","startup":10,"active":7,"onHit":"9~15 (KD)","onPC":"13~19 (KD)","onBlock":"5~11","onPP":"-8(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.14,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Can be held","Spikes down airborne opponents on hit"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":19},"Jump HP (hold)":{"moveName":"Jump HP (hold)","plnCmd":"u+HP (hold)","numCmd":"8HP (hold)","ezCmd":"u+H (hold)","startup":"28(5)","active":6,"onHit":"HKD +69(75)","onPC":"HKD +69(75)","onBlock":"12~18","onPP":"-8(-2)","dmg":1500,"blockstun":22,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.14,"DDoH":15000,"DDoB":6000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Button must be held for 20 frames (results in uncharged version if released early)","Uncharged version comes out in only 5 frames if HP is released between start-up frames 5-19","Spikes down airborne opponents on hit","Causes a Hard knockdown on hit"],"moveType":"normal","moveMotion":"U","moveButton":"HP","chargeDirection":"R","movesList":"Holdable Normal","i":20},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":10,"onHit":"4~11","onPC":"8~15","onBlock":"1~8","onPP":"-9(-2)","dmg":300,"hitstun":15,"blockstun":12,"hitstop":9,"range":0.64,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Good tool for safe jump oki","Can be used as a fuzzy instant Overhead after a deep jump-in Heavy (or jump-in Mediums in Burnout as well)"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":21},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":8,"active":8,"onHit":"9~14","onPC":"13~18","onBlock":"6~11","onPP":"-7(-2)","dmg":500,"hitstun":18,"blockstun":15,"hitstop":11,"range":1.31,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Marisa's furthest reaching horizontal jump-in","Pretty good horizontal hitbox priority although it does fully extend its hurtboxes 2F before active frames, making this prone to be getting counter-poked during start-up"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":22},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+Auto H","startup":10,"active":7,"onHit":"10~15","onPC":"14~19","onBlock":"6~11","onPP":"-7(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.19,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Can be held"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":23},"Jump HK (hold)":{"moveName":"Jump HK (hold)","plnCmd":"u+HK (hold)","numCmd":"8HK (hold)","ezCmd":"u+Auto (hold)","startup":"29(3)","active":6,"onHit":"HKD +70(75)","onPC":"HKD +70(75)","onBlock":"13~18","onPP":"-7(-2)","dmg":1500,"blockstun":22,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.19,"DDoH":15000,"DDoB":6000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Button must be held for 20 frames (results in uncharged version if released early)","Uncharged version comes out in only 3 frames if HK is released between start-up frames 7-19","Spikes down airborne opponents on hit","Causes a Hard Knockdown on hit"],"moveType":"normal","moveMotion":"U","moveButton":"HK","chargeDirection":"R","movesList":"Holdable Normal","i":24},"Caelum Arc":{"moveName":"Caelum Arc","plnCmd":"u > d+HP","numCmd":"8 > 2HP","ezCmd":"u > d+H","cmnName":"Air Chop","startup":9,"active":9,"onHit":"11~15 (KD)","onPC":"15~19 (KD)","onBlock":"7~11","onPP":"-6(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":0.93,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Can only be performed from a neutral jump","Can be held","Can hit cross-up (behind Marisa)","Spikes down airborne opponents on hit"],"moveType":"normal","moveMotion":"D","moveButton":"HP","movesList":"Command Normal","i":25},"Caelum Arc (hold)":{"moveName":"Caelum Arc (hold)","plnCmd":"u > u+HP (hold)","numCmd":"8 > 2HP (hold)","ezCmd":"u > d+H (hold)","cmnName":"Air Chop (hold)","startup":"28(4)","active":9,"onHit":"HKD +71(75)","onPC":"HKD +71(75)","onBlock":"14~18","onPP":"-6(-2)","dmg":1500,"blockstun":22,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":0.93,"DDoH":15000,"DDoB":6000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Can only be performed from a neutral jump","Button must be held for 20 frames (results in uncharged version if released early)","Uncharged version comes out in only 4 frames if HP is released between start-up frames 5-19","Can hit cross-up (behind Marisa)","Spikes down airborne opponents on hit","Causes a Hard Knockdown on hit"],"moveType":"normal","moveMotion":"D","moveButton":"HP","chargeDirection":"R","movesList":"Holdable Normal","i":26},"Volare Combo":{"moveName":"Volare Combo","plnCmd":"u+MP > u+MP","numCmd":"8MP > 8MP","ezCmd":"u+M > u+M","cmnName":"Air Target Combo","fullStartup":"7+10","startup":10,"fullActive":"4*3","active":3,"onHit":"KD","onPC":"KD","fullDmg":"1500 (700*800)","dmg":800,"hitstop":11,"jugLimit":"4*1","jugIncr":"10*1","jugStart":"1*1","range":1.36,"DGain":1000,"SelfSoH":500,"OppSoH":350,"atkLvl":"M","xx":["tc"],"airmove":true,"followUp":true,"extraInfo":["Spikes down airborne opponents on hit"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":27},"Novacula":{"moveName":"Novacula","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"f+M","cmnName":"f+MP","startup":9,"active":2,"recovery":20,"total":30,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-20,"dmg":800,"hcWinTc":20,"hitstun":24,"blockstun":19,"hitstop":11,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.893,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["tc"],"extraInfo":["Forward moving attack with high/low follow-up options","Great range for a 9F move makes this a great punish tool in some matchups","Can combo into light normals on Counter-Hit or Punish Counter","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":28},"Novacula Swipe":{"moveName":"Novacula Swipe","plnCmd":"f+MP > HP","numCmd":"6MP > HP","ezCmd":"f+M > M","cmnName":"f+MP > Low Swipe","fullStartup":"10+11","startup":11,"fullActive":"2*2","active":2,"recovery":26,"total":38,"onHit":"KD +31","onPC":"KD +31","onBlock":-12,"fullDmg":"1600 (800*800)","dmg":800,"blockstun":16,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":0,"range":1.612,"DDoH":10000,"DDoB":"7500 (2500*5000)","DGain":"3000 (1000*2000)","SelfSoH":"1500 (500*1000)","SelfSoB":"537 (250*287)","OppSoH":"1050 (350*700)","OppSoB":"268 (125*143)","atkLvl":"L","followUp":true,"extraInfo":["Low follow-up","Hits crouching opponents (the other HK follow-up does not) and keeps the opponent closer for better oki options mid-screen"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":29},"Novacula Thrust":{"moveName":"Novacula Thrust","plnCmd":"f+MP > HK","numCmd":"6MP > HK","ezCmd":"f+M > H","cmnName":"f+MP > High Kick","fullStartup":"10+11","startup":11,"fullActive":"2*4","active":4,"recovery":23,"total":37,"onHit":"KD +39","onPC":"KD +49","onBlock":"-10(-26)","fullDmg":"1600 (800*800)","dmg":800,"hcWinSpCa":49,"blockstun":17,"hitstop":13,"jugLimit":"1*1","jugIncr":"1*1","jugStart":"1*1","range":"2.053~2.07","DDoH":10000,"DDoB":"7500 (2500*5000)","DGain":"3000 (1000*2000)","SelfSoH":"1500 (500*1000)","SelfSoB":"750 (250*500)","OppSoH":"1050 (350*700)","OppSoB":"375 (125*250)","atkLvl":"H","xx":["su"],"followUp":true,"extraInfo":["High hitting (not an Overhead) follow-up that cannot hit crouching (-21 oH | -26 oB vs Crouch)","Has increased corner carry compared to the HP follow-up option but worse oki potential mid-screen","Cancelable into all Supers","Puts the opponent into a limited juggle state on hit"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":30},"Magna Bunker":{"moveName":"Magna Bunker","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"Gut Punch","startup":8,"active":2,"recovery":"21(24)","total":"30(33)","onHit":3,"onPC":7,"onBlock":-1,"DRoH":13,"DRoB":9,"onPP":-21,"dmg":900,"hcWinSpCa":20,"hitstun":26,"blockstun":22,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.323,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Can be held","Short range but a fantastic combo / pressure / bully tool","+3F extra recovery frames (24F) on whiff","Has some Juggle potential naturally without Drive Rush","Similar functionality to f+HK (Knee) but with faster start-up at much less range"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":31},"Magna Bunker (hold)":{"moveName":"Magna Bunker (hold)","plnCmd":"b+HP (hold)","numCmd":"4HP (hold)","ezCmd":"b+H (hold)","cmnName":"Gut Punch (hold)","startup":"20(3)","active":2,"recovery":"19(24)","total":"39(45)","onHit":13,"onPC":17,"onBlock":4,"DRoH":23,"DRoB":14,"onPP":-18,"dmg":1000,"hcWinSpCa":20,"hitstun":33,"blockstun":24,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"1.361~1.413","DDoH":10000,"DDoB":6000,"DGain":2500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Button must be held for 17 frames (results in uncharged version if released early)","Uncharged version comes out in only 3 frames if HP is released between start-up frames 5-16","Short range but a fantastic combo / pressure / bully tool","+5F extra recovery frames (24F) on whiff","The 2nd active frame does not occur when the 1st frame connects on hit or block","Does not benefit extra +1 frame advantage on Hit / Block even if it connects on the second active frame (always +13 oH / 4 oB","Puts airborne opponents into a limited juggle state","Has some Juggle potential naturally without Drive Rush","Similar functionality to f+HK (Knee) but with faster start-up at much less range"],"moveType":"normal","moveMotion":"B","moveButton":"HP","chargeDirection":"R","movesList":"Holdable Normal","i":32},"Malleus":{"moveName":"Malleus","plnCmd":"df+HP","numCmd":"3HP","cmnName":"Overhead","startup":21,"active":2,"recovery":21,"total":43,"onHit":0,"onPC":4,"onBlock":-3,"onPP":-21,"dmg":900,"hcWinTc":16,"hitstun":23,"blockstun":20,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.717,"DDoH":5000,"DDoB":5000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["tc"],"extraInfo":["Overhead","Can be held","Puts airborne opponents into a limited juggle state","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"DF","moveButton":"HP","movesList":"Command Normal","i":33},"Malleus (hold)":{"moveName":"Malleus (hold)","plnCmd":"df+HP (hold)","numCmd":"3HP (hold)","cmnName":"Overhead (hold)","startup":"28(14)","active":2,"recovery":19,"total":48,"onHit":5,"onPC":9,"onBlock":2,"onPP":-19,"dmg":1000,"hcWinTc":16,"hitstun":26,"blockstun":23,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.907,"DDoH":12000,"DDoB":5000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["tc"],"extraInfo":["Overhead","Button must be held for 17 frames (results in uncharged version if released early)","Uncharged version comes out in only 14 frames if HP is released between start-up frames 7-13","Good frame advantage on hit and block which gives Marisa combo conversions or up close mixup between strike / throw","Puts airborne opponents into a limited juggle state"],"moveType":"normal","moveMotion":"DF","moveButton":"HP","chargeDirection":"R","movesList":"Holdable Normal","i":34},"Malleus Breaker":{"moveName":"Malleus Breaker","plnCmd":"df+HP > df+HP","numCmd":"3HP > 3HP","cmnName":"Overhead Target Combo","fullStartup":"21(31)+18","startup":18,"fullActive":"2*2","active":2,"recovery":24,"total":43,"onHit":"KD +29","onPC":"KD +29","onBlock":-12,"fullDmg":"1800 (900*900)","dmg":900,"hitstun":23,"blockstun":14,"hitstop":13,"jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*1","range":0.85,"DDoH":5000,"DDoB":"10000 (5000*5000)","DGain":"2000 (1000*1000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"M","followUp":true,"extraInfo":["2-hit Overhead","Deals 100 extra damage (1900 overall) if performed from a held df+HP","Bad frame advantage on block vs grounded opponents so mostly used to juggle into (KD +31)","Poor range on the secondary hit makes this prone to whiff (even on hit!) when the initial hit is too spaced out (-21 on non-charged Hit | -18 on fully charged Hit | -24 on non-charged Block | -21 on fully charged Block)"],"moveType":"normal","moveMotion":"DF","moveButton":"HP","movesList":"Target Combo","i":35},"Knee":{"moveName":"Knee","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Knee","startup":14,"active":4,"recovery":21,"total":38,"onHit":0,"onPC":4,"onBlock":-3,"DRoH":15,"DRoB":12,"onPP":-23,"dmg":900,"hcWinSpCa":18,"hcWinTc":23,"hitstun":25,"blockstun":22,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.912,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc","sp","su"],"extraInfo":["Can be held","Good range and fully cancelable with great frame advantage when held makes this a fantastic combo / pressure / bully tool","Has some Juggle potential naturally without Drive Rush","Similar functionality to b+HP (Magna Bunker) but double the range at the cost of slower start-up"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":36},"Knee (hold)":{"moveName":"Knee (hold)","plnCmd":"f+HK (hold)","numCmd":"6HK (hold)","ezCmd":"f+H (hold)","cmnName":"Knee (hold)","startup":"27(7)","active":4,"recovery":19,"total":49,"onHit":10,"onPC":14,"onBlock":3,"DRoH":21,"DRoB":14,"onPP":-21,"dmg":1000,"hcWinSpCa":20,"hcWinTc":25,"hitstun":33,"blockstun":26,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":2.212,"DDoH":12000,"DDoB":8000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc","sp","su"],"extraInfo":["Button must be held for 21 frames (results in uncharged version if released early)","Uncharged version comes out in only 7 frames if HK is released between start-up frames 7-14","Uncharged version comes out in only 4 frames if HK is released between start-up frames 15-20","Good range and fully cancelable with great frame advantage when held makes this a fantastic combo / pressure / bully tool","Has slightly further range when held fully","Puts airborne opponents into a limited juggle state","Has some Juggle potential naturally without Drive Rush","Similar functionality to b+HP (Magna Bunker) but double the range at the cost of slower start-up"],"moveType":"normal","moveMotion":"F","moveButton":"HK","chargeDirection":"R","movesList":"Holdable Normal","i":37},"Falx Crusher":{"moveName":"Falx Crusher","plnCmd":"f+HK > f+HK","numCmd":"6HK > 6HK","ezCmd":"f+H > f+H","cmnName":"Knee Target Combo","fullStartup":"14(27)+16","startup":16,"fullActive":"4*5","active":5,"recovery":25,"total":45,"onHit":"KD +52","onPC":"KD +52","onBlock":-12,"onPP":-28,"fullDmg":"1900 (900*1000)","dmg":1000,"blockstun":18,"hitstop":13,"jugLimit":3,"jugIncr":0,"jugStart":6,"range":"1.528~1.719","DDoH":5000,"DDoB":"5000(8000)*3000","DGain":"2500(3000)*2500","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"H","followUp":true,"extraInfo":["Combo / Juggle tool mostly","Deals 100 extra damage (2000 overall) if performed from a held f+HK","Has up to a 3F gap on block if the second f+HK is delayed (no possible gap when starting with fully charged f+HK version)","Puts opponent into a limited juggle state on hit (but maintains the current juggle state when juggled into like after Drive Rush f+HK juggles)"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Target Combo","i":38},"Light Two Hitter":{"moveName":"Light Two Hitter","plnCmd":"LP > LP","numCmd":"5LP > LP","ezCmd":"L > L","cmnName":"Light Target Combo","fullStartup":"6+14","startup":14,"fullActive":"3*3","active":3,"recovery":22,"total":38,"onHit":-3,"onPC":1,"onBlock":-6,"DRoH":12,"DRoB":9,"onPP":-23,"fullDmg":"880 (400*480)","dmg":600,"dmgScaling":"10% Start / Combo (5% Extra)","hcWinSpCa":"40-42 / 17","hcWinNotes":"*Both hits / 2nd hit only","hitstun":22,"blockstun":19,"hitstop":13,"jugLimit":"1*1","jugIncr":"1*1","jugStart":"1*1","range":1.64,"DDoH":5000,"DDoB":"1500 (500*1000)","DGain":"1250 (250*1000)","SelfSoH":"1300 (300*1000)","SelfSoB":"650 (150*500)","OppSoH":"910 (210*700)","OppSoB":"325 (75*250)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Only combos on Counter-Hit or Punish Counter","The second hit applies a 5% damage scaling penalty when combo'd into","3F frametrap between hits on block"],"moveType":"normal","moveMotion":"N","moveButton":"LP","movesList":"Target Combo","i":39},"Medium Two Hitter":{"moveName":"Medium Two Hitter","plnCmd":"MP > MP","numCmd":"5MP > MP","ezCmd":"Auto M > M","cmnName":"Medium Target Combo","fullStartup":"7+14","startup":14,"fullActive":"3*2","active":2,"recovery":23,"total":38,"onHit":-3,"onPC":1,"onBlock":-8,"DRoH":10,"DRoB":5,"fullDmg":"1300 (700*600)","dmg":600,"hcWinSpCa":"44-46","hitstun":22,"blockstun":17,"hitstop":13,"jugLimit":"1*1","jugIncr":"1*1","jugStart":"1*1","range":1.779,"DDoH":5000,"DDoB":"6000 (3000*3000)","DGain":"3000 (1500*1500)","SelfSoH":"1500 (500*1000)","SelfSoB":"750 (250*500)","OppSoH":"1050 (350*700)","OppSoB":"375 (125*250)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["One of Marisa's main combo / pressure / bully tools up close","True blockstring"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":40},"Heavy Two Hitter":{"moveName":"Heavy Two Hitter","plnCmd":"HP > HP","numCmd":"5HP > HP","ezCmd":"H > H","cmnName":"Heavy Target Combo","fullStartup":"12(26)+24","startup":24,"fullActive":"2*3","active":3,"recovery":19,"total":45,"onHit":"KD +42","onPC":"KD +42","onBlock":2,"onPP":-20,"fullDmg":"1900 (1000*900)","dmg":1000,"blockstun":24,"hitstop":13,"jugLimit":"1*2","jugIncr":"1*1","jugStart":"1*1","range":1.608,"DDoH":5000,"DDoB":"10000 (5000*5000)","DGain":"4000 (2000*2000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"H","followUp":true,"extraInfo":["5F frametrap between hits on block (trades with 6F) - but only 1F frametrap between hits if performed from a held HP","Deals 200 extra damage (2100 overall) if performed from a held HP","Grants a safe jump (KD +42) near the corner"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":41},"Mounted Grace":{"moveName":"Mounted Grace","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +23","onPC":"HKD +23","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.9,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Can Drive Rush into a meaty throw in the corner only","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":42},"Ponte Milvio":{"moveName":"Ponte Milvio","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +33","onPC":"HKD +33","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.9,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop when used while cornered: Dash forward for a meaty ranged strike or Drive Rush for a meaty strike/throw mix","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":43},"Drive Impact: Secutor":{"moveName":"Drive Impact: Secutor","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.527,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":44},"Drive Reversal: Love Tap":{"moveName":"Drive Reversal: Love Tap","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":"20(16)","jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.798,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":45},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":46},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":47},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","extraInfo":["Forward taunt has 1 hit of armor on frames 85-139"],"moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":48},"LP Gladius":{"moveName":"LP Gladius","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"SP / qcf+L","cmnName":"LP Gladius Punch","startup":17,"active":4,"recovery":21,"total":41,"onHit":"KD +36","onPC":"KD +36","onBlock":-5,"onPP":-23,"dmg":1200,"chp":300,"hcWinSpCa":21,"blockstun":20,"hitstop":"16(14)","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.659~1.856","DDoH":12000,"DDoB":5000,"DGain":2000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su3"],"extraInfo":["1 hit of armor against High and Mid attacks (loses to Low attacks) on frames 5-10","BUG: Can hold the LP button for 11-12 frames to extend the armor window by 1-2 frames without sacrificing any start-up"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":49},"LP Gladius (hold)":{"moveName":"LP Gladius (hold)","plnCmd":"qcf+LP (hold)","numCmd":"236LP (hold)","ezCmd":"SP / qcf+L (hold)","cmnName":"LP Gladius Punch (hold)","startup":"30(4-5)","active":4,"recovery":20,"total":53,"onHit":"HKD +40","onPC":"HKD +40","onBlock":4,"onPP":-22,"dmg":"2400 (1200*1000*200)","chp":300,"hcWinSpCa":17,"hcWinNotes":"1st hit only","blockstun":28,"hitstop":15,"jugLimit":"0*6","jugIncr":"1*1","jugStart":0,"range":"1.869~2.075","DDoH":12000,"DDoB":8000,"DGain":"2000*(2000)","SelfSoH":"1150*1500(1150)","SelfSoB":575,"OppSoH":"805*1050(805)","OppSoB":287,"atkLvl":"H","xx":["su3"],"extraInfo":["1 hit of armor against High and Mid attacks (loses to Low attacks) on frames 5-26","Uncharged version comes out in only 5 frames if LP is released between start-up frames 12-19","Uncharged version comes out in only 4 frames if LP is released between start-up frames 20-25","The armor is lost immediately upon releasing LP mid-charge","Initial hit crumples on grounded hit (can follow-up with huge damage combos if it trades)","Does not cause a Hard Knockdown against airborne opponents (KDA varies against airborne)","BUG: Can hold the LP button for 11-12 frames to extend the armor window by 1-2 frames without sacrificing any start-up"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","chargeDirection":"R","movesList":"Special","i":50},"MP Gladius":{"moveName":"MP Gladius","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"qcf+M","cmnName":"MP Gladius Punch","startup":19,"active":4,"recovery":21,"total":43,"onHit":"KD +36","onPC":"KD +36","onBlock":-5,"onPP":-23,"dmg":1400,"chp":350,"hcWinSpCa":21,"blockstun":20,"hitstop":"16(14)","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.779~1.985","DDoH":12000,"DDoB":5000,"DGain":2000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su3"],"extraInfo":["1 hit of armor against High and Mid attacks (loses to Low attacks) on frames 5-12","Can be held"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":51},"MP Gladius (hold)":{"moveName":"MP Gladius (hold)","plnCmd":"qcf+MP (hold)","numCmd":"236MP (hold)","ezCmd":"qcf+M (hold)","cmnName":"MP Gladius Punch (hold)","startup":"35(6-7)","active":4,"recovery":20,"total":58,"onHit":"HKD +40","onPC":"HKD +40","onBlock":4,"onPP":-22,"dmg":"2600 (1400*1000*200)","chp":350,"hcWinSpCa":17,"hcWinNotes":"1st hit only","blockstun":28,"hitstop":15,"jugLimit":"0*6","jugIncr":"1*1","jugStart":0,"range":"2.049~2.255","DDoH":12000,"DDoB":8000,"DGain":"2000*(2000)","SelfSoH":"1150*1500(1150)","SelfSoB":575,"OppSoH":"805*1050(805)","OppSoB":287,"atkLvl":"H","xx":["su3"],"extraInfo":["1 hit of armor against High and Mid attacks (loses to Low attacks) on frames 5-29","Uncharged version comes out in only 7 frames if MP is released between start-up frames 12-19","Uncharged version comes out in only 6 frames if MP is released between start-up frames 20-28","The armor is lost immediately upon releasing MP mid-charge","Initial hit crumples on grounded hit (can follow-up with huge damage combos if it trades)","Does not cause a Hard Knockdown against airborne opponents (KDA varies against airborne)"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","chargeDirection":"R","i":52},"HP Gladius":{"moveName":"HP Gladius","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Gladius Punch","startup":22,"active":4,"recovery":21,"total":46,"onHit":"KD +36","onPC":"KD +36","onBlock":-5,"onPP":-23,"dmg":1600,"chp":400,"hcWinSpCa":21,"blockstun":20,"hitstop":"16(14)","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.899~2.105","DDoH":12000,"DDoB":5000,"DGain":2000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su3"],"extraInfo":["1 hit of armor against High and Mid attacks (loses to Low attacks) on frames 5-15","Can be held","BUG: Can hold the HP button for 33-34 frames before release and still not get the more powerful held version despite having equal or even slower overall start-up"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":53},"HP Gladius (hold)":{"moveName":"HP Gladius (hold)","plnCmd":"qcf+HP (hold)","numCmd":"236HP (hold)","ezCmd":"qcf+H (hold)","cmnName":"HP Gladius Punch (hold)","startup":"41(8-10)","active":4,"recovery":20,"total":64,"onHit":"HKD +40","onPC":"HKD +40","onBlock":4,"onPP":-22,"dmg":"2800 (1600*1000*200)","chp":400,"hcWinSpCa":17,"hcWinNotes":"1st hit only","blockstun":28,"hitstop":15,"jugLimit":"0*6","jugIncr":"1*1","jugStart":0,"range":"2.169~2.375","DDoH":12000,"DDoB":8000,"DGain":"2000*(2000)","SelfSoH":"1150*1500(1150)","SelfSoB":575,"OppSoH":"805*1050(805)","OppSoB":287,"atkLvl":"H","xx":["su3"],"extraInfo":["1 hit of armor against High and Mid attacks (loses to Low attacks) on frames 5-35","Uncharged version comes out in only 10 frames if HP is released between start-up frames 12-19","Uncharged version comes out in only 9 frames if HP is released between start-up frames 20-27","Uncharged version comes out in only 8 frames if HP is released between start-up frames 28-34","The armor is lost immediately upon releasing HP mid-charge","Initial hit crumples on grounded hit (can follow-up with huge damage combos if it trades)","Does not cause a Hard Knockdown against airborne opponents (KDA varies against airborne)","BUG: Can hold the HP button for 33-34 frames before release and still not get the more powerful held version despite having equal or even slower overall start-up"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","chargeDirection":"R","i":54},"OD Gladius":{"moveName":"OD Gladius","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Gladius Punch","startup":19,"active":4,"recovery":21,"total":43,"onHit":"KD +36","onPC":"KD +36","onBlock":-2,"onPP":-23,"dmg":1700,"chp":425,"dmgScaling":"30% Start","hcWinSpCa":21,"blockstun":23,"hitstop":"16(14)","jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.899~2.105","DDoH":12000,"DDoB":5000,"DGain":-20000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Armor Break","2 hits of armor on upper body while holding the punch buttons","1 hit of armor on upper body after releasing the punch buttons (Marisa loses this armor if she already armored 1 hit while holding the punch buttons)","Can be held","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":55},"OD Gladius (hold)":{"moveName":"OD Gladius (hold)","plnCmd":"qcf+PP (hold)","numCmd":"236PP (hold)","ezCmd":"Auto SP / qcf+AA (hold)","cmnName":"OD Gladius Punch (hold)","startup":"35(6-8)","active":4,"recovery":20,"total":58,"onHit":"HKD +40","onPC":"HKD +40","onBlock":4,"onPP":-22,"dmg":"2900 (1700*1000*200)","chp":425,"dmgScaling":"30% Start","hcWinSpCa":17,"hcWinNotes":"1st hit only","blockstun":28,"hitstop":15,"jugLimit":"0*6","jugIncr":"1*1","jugStart":0,"range":"2.169~2.269","DDoH":12000,"DDoB":8000,"DGain":-20000,"SelfSoH":"1150*1500(1150)","SelfSoB":575,"OppSoH":"805*1050(805)","OppSoB":287,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Armor Break","2 hits of armor on upper body while holding the punch buttons","1 hit of armor on upper body after releasing the punch buttons (Marisa loses this armor if she already armored 1 hit while holding the punch buttons)","Uncharged version comes out in only 8 frames if both punch buttons are released between start-up frames 11-12","Uncharged version comes out in only 7 frames if both punch buttons are released between start-up frames 13-19","Uncharged version comes out in only 6 frames if both punch buttons are released between start-up frames 20-28","Initial hit crumples on grounded hit (can follow-up with huge damage combos if it trades)","Does not cause a Hard Knockdown against airborne opponents (KDA varies against airborne)","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","chargeDirection":"R","i":56},"LP Dimachaerus":{"moveName":"LP Dimachaerus","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Slam","startup":12,"active":4,"recovery":30,"total":45,"onHit":-3,"onPC":1,"onBlock":-16,"onPP":-32,"dmg":600,"chp":150,"hcWinSpCa":24,"hcWinTc":"34 / *32","hcWinNotes":"*32F to combo into 6P","hitstun":31,"blockstun":18,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":0,"range":"1.395~1.535","DDoH":5000,"DDoB":5000,"DGain":1250,"SelfSoH":575,"SelfSoB":288,"OppSoH":402,"OppSoB":144,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 5-15","Cancelable into follow-up only on hit","Cannot hit cross-up (behind Marisa)","Puts airborne opponents into a free juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":57},"MP Dimachaerus":{"moveName":"MP Dimachaerus","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"b+SP / qcb+M","cmnName":"MP Slam","startup":16,"active":4,"recovery":30,"total":49,"onHit":0,"onPC":4,"onBlock":-16,"onPP":-32,"dmg":700,"chp":175,"hcWinSpCa":24,"hcWinTc":34,"hitstun":34,"blockstun":18,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":0,"range":"1.266~1.356","DDoH":5000,"DDoB":5000,"DGain":1250,"SelfSoH":575,"SelfSoB":288,"OppSoH":402,"OppSoB":144,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 6-19 on head and upper body","Cancelable into follow-up only on hit","Cannot hit cross-up (behind Marisa)","Puts airborne opponents into a free juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":58},"HP Dimachaerus":{"moveName":"HP Dimachaerus","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Slam","startup":22,"active":4,"recovery":30,"total":55,"onHit":"KD +38","onPC":"KD +38","onBlock":-16,"onPP":-32,"dmg":800,"chp":200,"hcWinSpCa":25,"hcWinTc":34,"blockstun":18,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":0,"range":"1.266~1.356","DDoH":5000,"DDoB":5000,"DGain":1250,"SelfSoH":575,"SelfSoB":288,"OppSoH":402,"OppSoB":144,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 10-25 on head and shoulders only","Cancelable into follow-up only on hit","Cannot hit cross-up (behind Marisa)","Puts airborne opponents into a free juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":59},"OD Dimachaerus":{"moveName":"OD Dimachaerus","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"Auto b+SP / qcb+AA","cmnName":"OD Slam","startup":16,"active":4,"recovery":26,"total":45,"onHit":"KD +42","onPC":"KD +42","onBlock":-12,"onPP":-28,"dmg":600,"chp":150,"hcWinSpCa":25,"hcWinTc":37,"blockstun":18,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":0,"range":"1.266~1.356","DDoH":5000,"DDoB":5000,"DGain":-20000,"SelfSoH":575,"SelfSoB":288,"OppSoH":402,"OppSoB":144,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Invincible to airborne strikes on frames 5-19","Armor Break","Cancelable into follow-up only on hit","Cannot hit cross-up (behind Marisa)","Puts airborne opponents into a free juggle state"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":60},"LP Dimachaerus Follow-up":{"moveName":"LP Dimachaerus Follow-up","plnCmd":"qcb+LP > f+P","numCmd":"214LP > 6P","ezCmd":"qcb+L > f+SP / f+A","cmnName":"LP Slam Follow-up","startup":13,"active":5,"recovery":23,"total":40,"onHit":"KD +31","onPC":"KD +31","dmg":"1200 (600*600)","hitstop":10,"jugLimit":0,"jugIncr":1,"jugStart":0,"range":"2.375~2.397","DDoH":5000,"DGain":1250,"SelfSoH":575,"OppSoH":402,"atkLvl":"H","followUp":true,"extraInfo":["This follow-up is only possible on hit"],"moveType":"special","moveMotion":"F","moveButton":"1P","movesList":"Special","i":61},"MP Dimachaerus Follow-up":{"moveName":"MP Dimachaerus Follow-up","plnCmd":"qcb+MP > f+P","numCmd":"214MP > 6P","ezCmd":"b+SP / qcb+M > f+SP / f+A","cmnName":"MP Slam Follow-up","startup":13,"active":5,"recovery":24,"total":41,"onHit":"KD +36","onPC":"KD +36","dmg":"1300 (700*600)","dmgScaling":"Combo (2 hits)","hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":0,"range":"2.246~2.268","DDoH":5000,"DGain":1250,"SelfSoH":575,"OppSoH":402,"atkLvl":"H","followUp":true,"extraInfo":["Puts airborne opponents into a limited OTG juggle state on hit","This follow-up is only possible on hit","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":62},"HP Dimachaerus Follow-up":{"moveName":"HP Dimachaerus Follow-up","plnCmd":"qcb+HP > f+P","numCmd":"214HP > 6P","ezCmd":"qcb+H > f+SP / f+A","cmnName":"HP Slam Follow-up","startup":18,"active":5,"recovery":23,"total":45,"onHit":"KD +56","onPC":"KD +50","dmg":"1400 (800*600)","dmgScaling":"Combo (2 hits)","hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":0,"range":"2.246~2.268","DDoH":5000,"DGain":1250,"SelfSoH":575,"OppSoH":402,"atkLvl":"H","followUp":true,"extraInfo":["Puts the opponent into a limited OTG juggle state on hit","This follow-up is only possible on hit","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":63},"OD Dimachaerus Follow-up":{"moveName":"OD Dimachaerus Follow-up","plnCmd":"qcb+PP > f+P","numCmd":"214PP > 6P","ezCmd":"b+Auto SP / qcb+AA > f+SP / f+A","cmnName":"OD Slam Follow-up","startup":13,"active":5,"recovery":23,"total":40,"onHit":"KD +58","dmg":"1200 (600*600)","dmgScaling":"Combo (2 hits)","hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":0,"range":"2.246~2.268","SelfSoH":575,"OppSoH":402,"atkLvl":"H","followUp":true,"extraInfo":["Puts the opponent into a limited OTG juggle state on hit","This follow-up is only possible on hit","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"F","moveButton":"1P","i":64},"LP Phalanx":{"moveName":"LP Phalanx","plnCmd":"f,d,df+LP","numCmd":"623LP","ezCmd":"f,d,df+L","cmnName":"LP Superman","startup":25,"active":6,"recovery":15,"total":45,"onHit":"KD +42(43)","onPC":"HKD +58(59)","onBlock":"3(4)","onPP":-19,"dmg":1500,"chp":375,"blockstun":24,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"2.537~2.571","DDoH":12000,"DDoB":5000,"DGain":3000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","extraInfo":["1 hit of armor against High and Mid attacks (loses to Low attacks) on frames 7-11","Airborne on frames 11-30 (Forced Knockdown)","Low crush and lower body projectile invincible on frames 12-27","Hits 1 frame later on crouching opponents resulting in +4 on block","Causes a Hard Knockdown on Punish Counter"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":65},"MP Phalanx":{"moveName":"MP Phalanx","plnCmd":"f,d,df+MP","numCmd":"623MP","ezCmd":"d+SP / f,d,df+M","cmnName":"MP Superman","startup":28,"active":6,"recovery":15,"total":48,"onHit":"KD +42(43)","onPC":"HKD +58(59)","onBlock":"3(4)","onPP":-19,"dmg":1600,"chp":400,"blockstun":24,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"2.817~2.871","DDoH":12000,"DDoB":5000,"DGain":3000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","extraInfo":["1 hit of armor against High and Mid attacks (loses to Low attacks) on frames 7-13","Airborne on frames 14-33 (Forced Knockdown)","Low crush and lower body projectile invincible on frames 12-30","Hits 1 frame later on crouching opponents resulting in +4 on block","Causes a Hard Knockdown on Punish Counter","Sets up trade combos against 4F normals on block (into stand MP on stand block or b+HP on crouch block)"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":66},"HP Phalanx":{"moveName":"HP Phalanx","plnCmd":"f,d,df+HP","numCmd":"623HP","ezCmd":"f,d,df+H","cmnName":"HP Superman","startup":32,"active":6,"recovery":15,"total":52,"onHit":"KD +42(43)","onPC":"HKD +58(59)","onBlock":"3(4)","onPP":-19,"dmg":1700,"chp":425,"blockstun":24,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"3.332~3.386","DDoH":12000,"DDoB":5000,"DGain":3000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","extraInfo":["1 hit of armor against High and Mid attacks (loses to Low attacks) on frames 10-15","Airborne on frames 17-37 (Forced Knockdown)","Low crush and lower body projectile invincible on frames 9-34","Hits 1 frame later on crouching opponents resulting in +4 on block","Causes a Hard Knockdown on Punish Counter","Sets up trade combos against 4F normals on block (into stand MP on stand block or b+HP on crouch block)"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":67},"OD Phalanx":{"moveName":"OD Phalanx","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"d+Auto SP / f,d,df+AA","cmnName":"OD Superman","startup":28,"active":6,"recovery":15,"total":48,"onHit":"KD +70 (Tumble) (HKD +138 Wall Splat)","onPC":"HKD +76 (Tumble) (HKD +144 Wall Splat)","onBlock":"4(5)","onPP":-19,"dmg":1400,"chp":350,"blockstun":25,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":0,"range":"3.182~3.246","DDoH":12000,"DDoB":5000,"DGain":-20000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","extraInfo":["Armor Break","1 hit of armor against High and Mid attacks (loses to Low attacks) on frames 6-17","Airborne on frames 14-33 (Forced Knockdown)","Low crush and lower body projectile invincible on frames 12-30","Sends opponents tumbling backwards (can hit them OTG in this tumbling state) into a low Wall Splat state (HKD +138) if they collide with the wall","The opponent is in a grounded state during the low wall splat so they can be Thrown or Command Grabbed (but strike attacks still put the opponent into a juggle state even if they're technically grounded)","Hits 1 frame later on crouching opponents resulting in +5 on block","Causes a Hard Knockdown on Punish Counter","Sets up trade combos against 4F normals on block (into b+HP on stand block or f+MP on crouch block)"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":68},"LK Quadriga":{"moveName":"LK Quadriga","plnCmd":"qcf+LK","numCmd":"236LK","cmnName":"LK Step Kick","startup":20,"active":4,"recovery":24,"total":47,"onHit":"KD +35","onPC":"KD +35","onBlock":-6,"onPP":-26,"dmg":1400,"chp":350,"hcWinSpCa":20,"blockstun":22,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":2.885,"DDoH":12000,"DDoB":5000,"DGain":2000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su3"],"extraInfo":["About 50% screen length in range"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":69},"MK Quadriga":{"moveName":"MK Quadriga","plnCmd":"qcf+MK","numCmd":"236MK","cmnName":"MK Step Kick","startup":24,"active":4,"recovery":22,"total":49,"onHit":"KD +37","onPC":"KD +37","onBlock":-4,"onPP":-24,"dmg":1500,"chp":375,"hcWinSpCa":20,"blockstun":22,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":3.22,"DDoH":12000,"DDoB":5000,"DGain":2000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su3"],"extraInfo":["About 60% screen length in range"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":70},"HK Quadriga":{"moveName":"HK Quadriga","plnCmd":"qcf+HK","numCmd":"236HK","cmnName":"HK Step Kick","startup":29,"active":4,"recovery":21,"total":53,"onHit":"KD +37","onPC":"KD +37","onBlock":-3,"onPP":-23,"dmg":1600,"chp":400,"hcWinSpCa":20,"blockstun":22,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":3.735,"DDoH":12000,"DDoB":5000,"DGain":2000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su3"],"extraInfo":["About 70% screen length in range"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":71},"OD Quadriga":{"moveName":"OD Quadriga","plnCmd":"qcf+KK","numCmd":"236KK","cmnName":"OD Step Kick","startup":24,"active":4,"recovery":24,"total":51,"onHit":"Wall Splat +50(68)","onPC":"Wall Splat +50(68)","onBlock":-6,"onPP":-26,"dmg":1500,"chp":375,"hcWinSpCa":20,"blockstun":22,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":0,"range":3.54,"DDoH":12000,"DDoB":5000,"DGain":-20000,"SelfSoH":1150,"SelfSoB":575,"OppSoH":805,"OppSoB":287,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Armor Break","Wall Splats the opponent on hit","About 65% screen length in range","KDA (Knockdown Advantage) varies between +50 (close to wall) to +68 (max range from wall) depending on distance from the wall"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":72},"Scutum":{"moveName":"Scutum","plnCmd":"qcb+K","numCmd":"214K","ezCmd":"f+SP","cmnName":"Stance","startup":"3(8)","active":"26(116)","recovery":26,"total":"54(144)","extraInfo":["1 hit of armor on frame 3 and onwards on her upper body (no armor on the lower body) while in stance (as long as the Kick button is held down) up to frame 118 (followed by 26 unarmormored recovery frames)","Cancelable into follow-up attacks from frame 8","The follow-ups possible (P/K/LP+LK) are the same for both the non-OD and OD version of this stance","This stance cannot be canceled into from any other move","Marisa is in a Punish Counter state for the entire duration of this stance and all of its follow-ups","Marisa suffers a fixed 6F hitstop from any attacks that land on her armor (this can make it hard for Marisa's counter-attack to hit the recovery frames of Mediums / Heavy attacks, resulting in a Counter-Hit instead of a Punish Counter)"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","nonHittingMove":true,"movesList":"Special","i":73},"Scutum (absorb)":{"moveName":"Scutum (absorb)","plnCmd":"qcb+K (absorb)","numCmd":"214K (absorb)","ezCmd":"f+SP (absorb)","cmnName":"Stance (counter attack)","startup":7,"active":4,"recovery":20,"total":30,"onHit":-1,"onPC":3,"onBlock":-3,"onPP":-22,"dmg":700,"chp":175,"hitstun":23,"blockstun":21,"hitstop":"11(13)","jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.916,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["This counter-attack automatically triggers whenever Marisa's armor during the stance absorbs any hit","No armor during the start-up of this counterattack","Armor Break (blows through all armor like Drive Impact)","The counter attack advantage on hit depends on the attack that was armored","Armoring a light attack will usually result in this counter-attack to hit the recovery frames of the move, resulting in a Punish Counter for +3 frame advantage total","Armoring Medium/Heavy attacks will usually result in this counter-attack to hit the active frames of the move, resulting in a Counter-Hit for +1 frame advantage total","Holding K after the counterattack lets Marisa remain in Scutum stance","Marisa is in a Punish Counter state for the entire duration of this counterattack"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","movesList":"Absorb Special","i":74},"OD Scutum":{"moveName":"OD Scutum","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"f+Auto SP","cmnName":"OD Stance","startup":"1(8)","active":"28(58)","recovery":29,"total":"57(87)","DGain":-20000,"extraInfo":["2 hits of armor on frame 1 and onward on her whole body (not just upper body like the non-OD version) while in stance (as long as a Kick buttons is held down) up to frame 58 (followed by 29 unarmored recovery frames)","Cancelable into follow-up attacks from frame 8","The follow-ups possible (P/K/LP+LK) are the same for both the non-OD and OD version of this stance","This stance cannot be canceled into from any other move","Marisa is in a Punish Counter state for the entire duration of this stance and all of its follow-ups","Marisa suffers a fixed 6F hitstop from any attacks that land on her armor (this can make it hard for Marisa's counter-attack to hit the recovery frames of Mediums / Heavy attacks, resulting in a Counter-Hit instead of a Punish Counter)"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","nonHittingMove":true,"movesList":"Absorb Special","i":75},"OD Scutum (absorb)":{"moveName":"OD Scutum (absorb)","plnCmd":"qcb+KK (absorb)","numCmd":"214KK (absorb)","ezCmd":"f+Auto SP (absorb)","cmnName":"OD Stance (counter attack)","startup":7,"active":4,"recovery":20,"total":30,"onHit":-1,"onPC":3,"onBlock":-3,"onPP":-22,"dmg":700,"chp":175,"hitstun":23,"blockstun":21,"hitstop":"11(13)","jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.816,"DDoH":4000,"DDoB":2500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["This counter-attack automatically triggers whenever Marisa's armor during the stance absorbs any hit","1 hit of armor on frames 1-10 (start-up and active frames)","Armor Break (blows through all armor like Drive Impact)","The counterattack advantage on hit depends on the attack that was armored","Armoring a light attack will usually result in this counter-attack to hit the recovery frames of the move, resulting in a Punish Counter for +3 frame advantage total","Armoring Medium/Heavy attacks will usually result in this counter-attack to hit the active frames of the move, resulting in a Counter-Hit for +1 frame advantage total","Holding K after the counterattack lets Marisa remain in Scutum stance","Marisa is in a Punish Counter state for the entire duration of this counterattack"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":76},"Tonitrus 1":{"moveName":"Tonitrus 1","plnCmd":"qcb+K > P","numCmd":"214K > P","ezCmd":"f+SP > SP/f+SP/A","cmnName":"Stance > Overhead 1","startup":"8+15","active":"3(2)","recovery":"23(25)","total":"40(42)","onHit":1,"onPC":5,"onBlock":-3,"onPP":-23,"dmg":900,"chp":225,"hcWinTc":"17(*16)","hcWinNotes":"*Grounded hit","hitstun":26,"blockstun":22,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":2.253,"DDoH":5000,"DDoB":5000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","followUp":"[\"tc\"]","extraInfo":["Overhead","First active frame can only hit airborne opponents (effectively 16F start-up against grounded opponents)","Spikes down airborne opponents","+2F extra recovery frames (25F) on whiff","Marisa is in a Punish Counter state for the entire duration of this follow-up"],"moveType":"special","moveMotion":"N","moveButton":"1P","movesList":"Absorb Special","i":77},"Tonitrus 2":{"moveName":"Tonitrus 2","plnCmd":"qcb+K > P > P","numCmd":"214K > P > P","ezCmd":"f+SP > SP/f+SP/A > SP/f+SP/A","cmnName":"Stance > Overhead 2","startup":"8+15+20","active":"3(19)3","recovery":36,"total":58,"onHit":"KD +31","onPC":"KD +31","onBlock":-21,"dmg":"1900 (900*1000)","chp":"475 (225*250)","blockstun":18,"hitstop":13,"jugLimit":1,"jugIncr":0,"jugStart":0,"DDoH":5000,"DDoB":"10000 (5000*5000)","DGain":"2500 (1000*1500)","SelfSoH":"1650 (500*1150)","SelfSoB":"825 (250*575)","OppSoH":"1155 (350*805)","OppSoB":"412 (125*287)","atkLvl":"H","extraInfo":["Knocks opponent down","True blockstring","Marisa is in a Punish Counter state for the entire duration of this follow-up"],"moveType":"special","moveMotion":"N","moveButton":"1P","movesList":"Absorb Special","i":78},"Procella":{"moveName":"Procella","plnCmd":"qcb+K > K","numCmd":"214K > K","ezCmd":"f+SP > b+SP / b+A","cmnName":"Stance > Sweep","startup":"8+16","active":3,"recovery":37,"total":55,"onHit":"HKD +22","onPC":"HKD +22","onBlock":-24,"onPP":-38,"dmg":1200,"chp":300,"blockstun":16,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"2.666~2.711","DDoH":10000,"DDoB":3000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Low","Hard Knockdown","Marisa is in a Punish Counter state for the entire duration of this follow-up"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Absorb Special","i":79},"Enfold":{"moveName":"Enfold","plnCmd":"qcb+K > LP+LK","numCmd":"214K > LPLK","ezCmd":"f+SP > d+SP / d+A","cmnName":"Stance > Command Grab","startup":"8+5","active":3,"recovery":54,"total":61,"onHit":"HKD +18","onPC":"HKD +18","dmg":2500,"range":"1.109~1.164","DDoH":10000,"DGain":2000,"SelfSoH":3000,"OppSoH":2100,"atkLvl":"T","extraInfo":["Range: 1.11~1.17","Minimum start-up overall is 13F if you factor in the 8F start-up of the stance before the 5F command grab is initiated","Marisa is in a Punish Counter state for the entire duration of this follow-up"],"moveType":"special","moveMotion":"N","moveButton":"LPLK","movesList":"Absorb Special","i":80},"Javelin of Marisa":{"moveName":"Javelin of Marisa","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":19,"active":5,"recovery":60,"total":83,"onHit":"KD +14","onPC":"KD +14","onBlock":-43,"onPP":-63,"dmg":2200,"chp":500,"dmgScaling":"30% Minimum","blockstun":22,"hitstop":20,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"2.694~3.215","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frame 1 (during screen freeze)","2 hits of armor on frames 1-23","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Performs the cinematic counter if any Punch is held if Marisa is hit during the armor frames (KD +46)"],"moveType":"super","moveMotion":"DQCF","moveButton":"P","movesList":"Super","i":81},"Javelin of Marisa (Hold)":{"moveName":"Javelin of Marisa (Hold)","plnCmd":"qcf,qcf+P (hold)","numCmd":"236236P (hold)","ezCmd":"SP+H or f+SP+H / qcf,qcf+L (hold)","cmnName":"Super Art Level 1 (hold)","startup":"42(6)","active":6,"recovery":60,"total":107,"onHit":"HKD +35(KD +17)","onPC":"HKD +35(KD +17)","onBlock":-42,"onPP":-64,"dmg":"2900(2600)","chp":500,"dmgScaling":"30% Minimum","blockstun":24,"hitstop":20,"jugLimit":99,"range":"2.504~3.075","DDoH":"5000*(2500)","DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frame 1 (during screen freeze)","2 hits of armor on frames 1-47","Armor Break","Depletes 0.75 Drive Bar on hit for the opponent","Only triggers cinematic punch on first 3 active frames","Cannot trigger the cinematic punch when hitting OTG","Non-cinematic punch on remaining active frames deals 300 less damage (2600) and is only KD +17","Triggers a cinematic counter if the armor absorbs a strike or throw on frames 1-27 (projectiles do not trigger this)"],"moveType":"super","moveMotion":"DQCF","moveButton":"P","chargeDirection":"R","i":82},"Javelin of Marisa (Counter)":{"moveName":"Javelin of Marisa (Counter)","plnCmd":"qcf,qcf+P (counter)","numCmd":"236236P (counter)","ezCmd":"SP+H or f+SP+H / qcf,qcf+L (counter)","cmnName":"Super Art Level 1 (counter)","startup":6,"active":3,"recovery":54,"total":62,"onHit":"KD +46","onPC":"KD +46","onBlock":-37,"onPP":-55,"dmg":2400,"chp":500,"dmgScaling":"30% Minimum","blockstun":20,"hitstop":20,"jugLimit":5,"jugIncr":100,"jugStart":100,"DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-10","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","This counterattack only activates if the armor absorbs a strike or throw on frames 1-27 on the held version of this Super","When this counter is triggered, it disables the opponent from canceling their move into anything else, making this counterattack guaranteed to punish them in time"],"moveType":"super","moveMotion":"DQCF","moveButton":"P","chargeDirection":"R","i":83},"Meteorite":{"moveName":"Meteorite","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":9,"active":"8(32)3","recovery":59,"total":110,"onHit":"HKD +17","onPC":"HKD +17","onBlock":"-44(-77)","onPP":"-60(-100)","dmg":"3000(2500)","chp":"500*250","dmgScaling":"40% Minimum / 15% Immediate","blockstun":"25*18","hitstop":"10*13","jugLimit":99,"range":"1.16 / 1.56 / 1.76 (1st)","DDoH":10000,"DDoB":"5000 (2500*2500)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16","Airborne on frames 17-47 (Forced Knockdown)","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Also functions as an anti-air","If the first hit doesn't go into the cinematic finish (on block or whiff), then Marisa comes down with a second swing that deals 500 less damage (2500) by itself","Block/Parry data shown in parentheses (X) refers to when only the first hit is blocked/parried (can jump afterwards to avoid the second hit)","Can be steered by holding forward or back, giving it more range on startup or making it less likely to whiff against cross-ups"],"moveType":"super","moveMotion":"DQCB","moveButton":"P","movesList":"Super","i":84},"Goddess of the Hunt":{"moveName":"Goddess of the Hunt","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":13,"active":7,"recovery":60,"total":79,"onHit":"HKD +14","onPC":"HKD +14","onBlock":"-39(-33)","onPP":"-65(-59)","dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":28,"hitstop":4,"jugLimit":99,"range":"2.289~2.911","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-19","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.1 Drive Bars for Marisa","Very far range for a Super makes this an excellent Punish tool in many scenarios (extra scary with Modern controls)","Carries the opponent to the corner no matter where it hits on screen"],"moveType":"super","moveMotion":"DQCF","moveButton":"K","movesList":"Super","i":85},"Goddess of the Hunt (Critical Art)":{"moveName":"Goddess of the Hunt (Critical Art)","plnCmd":"qcf,qcf+K (CA)","numCmd":"236236K (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":13,"active":7,"recovery":60,"total":79,"onHit":"HKD +14","onPC":"HKD +14","onBlock":"-39(-33)","onPP":"-65(-59)","dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":28,"hitstop":4,"jugLimit":99,"range":"2.289~2.911","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-19","Armor Break","Critical Art does +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.1 Drive Bars for Marisa","Very far range for a Super makes this an excellent Punish tool in many scenarios (extra scary with Modern controls)","Carries the opponent to the corner no matter where it hits on screen"],"moveType":"super","moveMotion":"DQCF","moveButton":"K","i":86}}},"stats":{"health":"10500","taunt":"?","bestReversal":"Goddess of the Hunt","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"22","bDash":"25","color":"#bb9b47","phrase":"Fight with all your heart!","fWalk":"0.039","bWalk":"0.027","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.4","bDashDist":"0.9","dRushDist":"0.544","dRushDistMin":"0.544","dRushDistBlock":"1.903","dRushDistMax":"3.081","throwHurt":"0.38","throwRange":"0.9","threeLetterCode":"MRS","hashtag":"#SF6_MARISA","fastestNormal":"4f"}},"Rashid":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":2,"recovery":9,"total":14,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":5,"DRoB":0,"onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":15,"blockstun":10,"hitstop":9,"range":1.11,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"Auto M","startup":6,"active":3,"recovery":14,"total":22,"onHit":5,"onPC":9,"onBlock":1,"DRoH":12,"DRoB":8,"onPP":-15,"dmg":600,"hcWinSpCa":15,"hcWinTc":15,"hitstun":22,"blockstun":18,"hitstop":11,"range":1.132,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["tc","sp","su"],"extraInfo":["Rashid's main combo tool"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":9,"active":3,"recovery":21,"total":32,"onHit":1,"onPC":5,"onBlock":-4,"DRoH":14,"DRoB":9,"onPP":-22,"dmg":800,"hcWinSpCa":17,"hitstun":25,"blockstun":20,"hitstop":13,"range":1.449,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Decent poke tool that's fully cancelable"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":4,"active":3,"recovery":10,"total":16,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":4,"DRoB":0,"onPP":-11,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":12,"hitstop":9,"range":1.01,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Has slightly higher hitstun than Rashid's other light attacks, making this the only light that can naturally combo into LK Eagle Spike (QCB+LK)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":8,"active":3,"recovery":"17(19)","total":"27(29)","onHit":6,"onPC":10,"onBlock":-3,"onPP":-18,"dmg":600,"hitstun":26,"blockstun":17,"hitstop":11,"range":1.578,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Mostly a combo tool (links into stand MP)","Decent poke that combos into itself on Counter-Hit","+2F extra recovery frames (19F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":13,"active":8,"recovery":18,"total":38,"onHit":-1,"onPC":"KD +49","onBlock":-5,"onPP":-24,"dmg":800,"hitstun":25,"blockstun":21,"hitstop":13,"jugLimit":1,"jugIncr":2,"jugStart":"PC: 3 (air: 2)","range":1.964,"DDoH":10000,"DDoB":6000,"DGain":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Combo / Juggle tool with surprisingly far range","Launches airborne opponents into a limited juggle state (launches grounded opponents as well on Punish Counter and pulls the opponent towards Rashid for easier follow-ups)","Cannot hit cross-up (behind Rashid)","Can be used as an oki / meaty tool, but has a lot of pushback on hit and block","Forces stand on hit","The brief extended leg hurtbox extension on frame 12 (1F before active) is strike invincible (cannot counter-poke projectiles)","Last 2 active frames whiff on crouch"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"Auto L","startup":5,"active":3,"recovery":7,"total":14,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":4,"DRoB":-2,"onPP":-8,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":9,"hitstop":9,"range":1.02,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-7 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","startup":6,"active":4,"recovery":13,"total":22,"onHit":4,"onPC":8,"onBlock":1,"DRoH":11,"DRoB":8,"onPP":-15,"dmg":600,"hcWinSpCa":16,"hitstun":21,"blockstun":18,"hitstop":11,"range":"0.877~1.168","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Rashid's main frametrap / oki / combo tool as well as being a decent anti-air on frames 7-9","Cannot hit cross-up (behind Rashid)","Whiffs on crouching from further away"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":12,"active":3,"recovery":"21(23)","total":"35(37)","onHit":5,"onPC":9,"onBlock":-6,"onPP":-22,"dmg":900,"dmgScaling":"20% Start","hcWinSpCa":17,"hcWinNotes":"*Super only","hitstun":29,"blockstun":18,"hitstop":13,"range":"1.663~1.748","DDoH":8000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su"],"extraInfo":["Decent poke / punish tool that's cancelable into all Super Arts and combos into stand HP on Punish Counter (if close enough to the opponent)","A lot of pushback on hit and block","Incurs 20% hit damage scaling penalty if used as the first hit of a combo","+2F extra recovery frames (23F) on whiff","Topmost hurtboxes on frames 8-14 are projectile invincible (avoids Sagat's MP/HP Tiger Shot)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":5,"active":3,"recovery":8,"total":15,"onHit":3,"onPC":7,"onBlock":-1,"onPP":-9,"dmg":200,"dmgScaling":"20% Start","hitstun":14,"blockstun":10,"hitstop":9,"range":1.1,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":7,"active":3,"recovery":18,"total":27,"onHit":-1,"onPC":3,"onBlock":-5,"DRoH":8,"DRoB":4,"onPP":-19,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":20,"blockstun":16,"hitstop":9,"range":1.405,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Standard crouch MK with a bit short range","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":9,"active":3,"recovery":"24(28)","total":"35(39)","onHit":"KD +31","onPC":"HKD +47","onBlock":-11,"onPP":-27,"dmg":900,"blockstun":18,"hitstop":13,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":1.711,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has some Juggle potential naturally without Drive Rush","Has fixed framedata on block (always -11 on block even with meaty timing) with +4F extra recovery frames (28F)"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":5,"onHit":"8~9","onPC":"12~13","onBlock":"4~5","onPP":"-3(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.85,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":9,"active":5,"onHit":"9~11 (KD)","onPC":"13~15 (KD)","onBlock":"5~7","onPP":"-4(-2)","dmg":600,"hcWinSpCa":24,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":5,"jugIncr":10,"jugStart":1,"range":0.93,"DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Cancelable into Arabian Skyhigh (QCB+K) during forward jump","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":8,"active":"4(2)3","onHit":"11~15 (KD)","onPC":"15~19 (KD)","onBlock":"7~11","onPP":"-6(-2)","dmg":"800 (400*400)","hitstun":"19(25)","blockstun":"15(21)","hitstop":"10*10","jugLimit":"0*1","jugIncr":"0*0","jugStart":"1*1","range":"0.94~1.07","DDoH":"5000 (2500*2500)","DDoB":"4000 (2000*2000)","DGain":"2000 (1000*1000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"M","airmove":true,"extraInfo":["First hit puts airborne opponents into a limited juggle state","Second hit spikes down airborne opponents","If the first hit is blocked, the second hit is no longer an Overhead"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":5,"onHit":"7~9","onPC":"11~13","onBlock":"3~5","onPP":"-4(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.17,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Furthest horizontal range of Rashid's jump attacks"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"7~13","onPC":"11~17","onBlock":"3~9","onPP":"-8(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":0.72,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":5,"onHit":"8~15","onPC":"12~19","onBlock":"4~11","onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":1,"range":1.02,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Blitz Strike":{"moveName":"Blitz Strike","plnCmd":"d+HP during forward jump","numCmd":"9 > 2HP","ezCmd":"d+H during forward jump","startup":10,"active":5,"onHit":"-9~-1 (KD)","onPC":"-5~3 (KD)","onBlock":"-29~-21","onPP":"-44(-36)","dmg":850,"dmgScaling":"15% Start","hcWinSpCa":14,"hitstun":37,"blockstun":17,"hitstop":12,"jugLimit":12,"jugIncr":1,"jugStart":1,"range":0.63,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","xx":["sp"],"airmove":true,"followUp":true,"extraInfo":["Rashid bounces forward off the opponent on hit and block giving him access to all his airborne moves again (except for another Blitz Strike / d+HP) on frames 12-23","Rashid is in a forced knockdown state after he bounces off the opponent on hit or block","Spikes down airborne opponents into an OTG state","Can only be performed during a forward jump or after Arabian Skyhigh (double jump special)","Rashid may land immediately if this hits an airborne opponent just before Rashid lands (1F timing window making this a very difficult juggle to get consistently)","Incurs a 15% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"HP","movesList":"Command Normal","i":19},"Aerial Shot":{"moveName":"Aerial Shot","plnCmd":"u+HK during neutral jump","numCmd":"8 > 8HK","ezCmd":"u+H during neutral jump","startup":8,"active":5,"onHit":"12~15 (KD)","onPC":"16~19 (KD)","onBlock":"8~11","onPP":"-5(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.02,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"followUp":true,"extraInfo":["Good air-to-air tool","Puts airborne opponents into a limited juggle state","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"HK","movesList":"Command Normal","i":20},"Run":{"moveName":"Run","plnCmd":"f+f","numCmd":"66","ezCmd":"f+f","cmnName":"Run","startup":18,"recovery":"5(18)","total":90,"extraInfo":["Rashid starts running forward if he holds forward after inputting his forward dash","Cancelable into a Low/High follow-ups on frames 18-72 (first 18F being the regular forward dash)","If Rashid does not input any follow-up between frames 18-72 then his Run comes to a stop with 18F recovery frames at the (90F total duration)","Rashid can stop his Run at any point by releasing his forward input (5F recovery on the stop)","Rashid can jump forward out of this Run without having to play out the 5F recovery on regular stop (neutral jumping or jumping backwards still requires Rashid to first stop for 5F)","Rashid is in a Counter-Hit state during his entire Run, including the Stop recovery frames","Wind enhancement: Increased running speed"],"moveType":"movement-special","moveMotion":"F, F","nonHittingMove":true,"movesList":"Dash","i":21},"Backup":{"moveName":"Backup","plnCmd":"f+f > f+P","numCmd":"66 > 6P","ezCmd":"f+f > f+L","cmnName":"Run > Slide","startup":"18+8","active":10,"recovery":17,"total":34,"onHit":7,"onPC":11,"onBlock":"-10(-1)","onPP":"-25(-16)","dmg":"800 (400*400)","dmgScaling":"20% Start","hcWinSpCa":43,"hcWinNotes":"*on Hit only","hitstun":"48 total","blockstun":17,"hitstop":"9*8","jugLimit":"10*10","jugIncr":"0*1","jugStart":"0*1","range":"1.965~2.728","DDoH":"7500 (2500*5000)","DDoB":3000,"DGain":"2000(1000)","SelfSoH":"1000 (500*500)","SelfSoB":250,"OppSoH":"700 (350*350)","OppSoB":125,"atkLvl":"L","xx":["su"],"followUp":true,"extraInfo":["Upper body Projectile invincible on frames 1-19","Crouching state for the entire duration","Rashid does a follow-up strike on HIT only, side switching with his opponent and becomes fully Projectile invincible for the rest of the move's duration","Usually creates a big distance between Rashid and the opponent, but if the opponent was already cornered before the side switch, then they're close enough for a follow-up combo","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Wind enhancement on frames 1-17: Increased range","Puts airborne opponents into a limited juggle state","Second hit is super cancelable on HIT only","Incurs 20% hit damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"F","moveButton":"1P","movesList":"Stance Attack","i":22},"Tempest Moon":{"moveName":"Tempest Moon","plnCmd":"f+f > f+K","numCmd":"66 > 6K","ezCmd":"f+f > f+M or f+H","cmnName":"Run > Kick","startup":"18+16","active":"2(4)3","recovery":21,"total":45,"onHit":3,"onPC":7,"onBlock":-4,"onPP":"-22(-21)","dmg":"1200 (600*600)","dmgScaling":"15% Start","hcWinSpCa":"30 / 14","hcWinNotes":"Both hits / 2nd hit only","hitstun":"33 total","blockstun":"26 total","hitstop":"10*10","jugLimit":"10*10","jugIncr":"1*1","jugStart":"1*1","range":"2.076~2.597","DDoH":"10000 (5000*5000)","DDoB":"5000 (2500*2500)","DGain":"2000 (1000*1000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["su"],"followUp":true,"extraInfo":["Not an Overhead","Airborne on frames 6-21 (Forced Knockdown state)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Incurs 15% damage scaling penalty if used as the first hit of a combo","Can be enhanced by air currents (wind) on frames 1-3","Second hit is Super cancelable on hit or block"],"moveType":"normal","moveMotion":"F","moveButton":"1K","movesList":"Stance Attack","i":23},"Tempest Moon (wind)":{"moveName":"Tempest Moon (wind)","plnCmd":"f+f > f+K (wind)","numCmd":"66 > 6K (wind)","cmnName":"Run > Kick (wind)","startup":"18+9","active":"3(21)2(3)3","recovery":22,"total":62,"onHit":"KD +56 (OTG)","onPC":"KD +56 (OTG)","onBlock":-5,"onPP":"-23(-21)","dmg":"1400 (400x2*600)","dmgScaling":"20% Start / Combo (2 hits)","blockstun":"49 total","hitstop":"10*10*11","jugLimit":"4*10*10","jugIncr":"1*1*1","jugStart":"1*1*1","range":"1.711 / 3.369~3.89","DDoH":"10000 (5000*2500x2)","DDoB":"7000 (2000*2500x2)","DGain":"2500 (500*1000x2)","SelfSoH":"600 (200x3)","SelfSoB":"300 (100x3)","OppSoH":"420 (140x3)","OppSoB":"150 (50x3)","atkLvl":"H","followUp":true,"extraInfo":["Not an Overhead","Airborne on frames 21-36 (Forced Knockdown state)","Puts the opponent into a limited juggle OTG state (regular +22 Knockdown if the first hit doesn't connect)","Counts as 2 hits of damage scaling"],"moveType":"normal","moveMotion":"F","moveButton":"1K","movesList":"Stance Attack","i":24},"Flapping Spin":{"moveName":"Flapping Spin","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"f+M","cmnName":"Spin Slaps","startup":"8*24","active":"2(14)2","recovery":18,"total":43,"onHit":1,"onPC":5,"onBlock":-3,"DRoH":13,"DRoB":7,"onPP":-18,"dmg":"600 (300*300)","hcWinSpCa":11,"hcWinNotes":"*1st hit only","hitstun":"23*21 (37)","blockstun":"17*17 (33)","hitstop":"8*8","jugLimit":"4*4","jugIncr":"1*1","jugStart":"1*1","range":"1.461~2.436","DDoH":"5000 (2500*2500)","DDoB":"3000 (1500*1500)","DGain":"1500 (750*750)","SelfSoH":"500 (250*250)","SelfSoB":"250 (125*125)","OppSoH":"350 (175*175)","OppSoB":"124 (62*62)","atkLvl":"H","xx":["sp","su"],"extraInfo":["Only first his is fully cancelable","First hit puts airborne opponents into a limited juggle state (second hit air resets)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","One of Rashid's main combo / juggle tools","Decent range and combos on Punish Counter makes this a decent whiff punish tool","Wind enhancement on frames 3-10: Full-screen range"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":25},"Beak Assault":{"moveName":"Beak Assault","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"Overhead","startup":22,"active":3,"recovery":21,"total":45,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-22,"dmg":800,"hitstun":27,"blockstun":21,"hitstop":13,"range":"1.817~1.863","DDoH":5000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","extraInfo":["Overhead with very far range","Not actually airborne","Can be spaced out to hit on later active frames for a combo conversion on hit","Wind enhancement on frames 4-25: Almost full-screen range"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":26},"Crescent Kick":{"moveName":"Crescent Kick","plnCmd":"f+HK","numCmd":"6HK","cmnName":"Flip Kick","startup":16,"active":4,"recovery":"20(23)","total":"39(42)","onHit":"2(5)","onPC":"6(9)","onBlock":"-3(0)","onPP":"-22(-19)","dmg":900,"dmgScaling":"20% Start","hitstun":26,"blockstun":21,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"1.805~1.892","DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Low crushes on frames 7-19 (but not actually airborne)","Great tool against low attacks as it combos into MP on Punish Counter","Great option to use out of Drive Rush with huge range, plus frames, as well as low crushing low attack checks on the way","+3F extra recovery frames (23F) on whiff","Incurs 20% hit damage scaling penalty if used as the first hit of a combo","Can be spaced out to hit on later active frames (up to +5 oH / +0 oB)","Wind Enhancement on frames 6-19: Full-screen range"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":27},"Rising Kick":{"moveName":"Rising Kick","plnCmd":"MP > HK","numCmd":"5MP > HK","ezCmd":"Auto M > Auto M","cmnName":"Target Combo","fullStartup":"6+13","startup":13,"fullActive":"3*4","active":4,"recovery":36,"total":52,"onHit":"KD +42","onPC":"KD +42","onBlock":-20,"DRoH":"KD +65","DRoB":3,"fullDmg":"1000 (600*400)","dmg":400,"dmgScaling":"Combo (2 hits)","hcWinSpCa":49,"blockstun":20,"hitstop":13,"jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","range":1.364,"DDoH":10000,"DDoB":"4000 (3000*1000)","DGain":"3500 (1500*2000)","SelfSoH":"1100 (500*600)","SelfSoB":"750 (250*500)","OppSoH":"770 (350*420)","OppSoB":"375 (125*250)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Launches the opponent into a limited juggle state on hit","Fully cancelable on hit and block","Counts as 2 hits of damage scaling"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":28},"Side Flip":{"moveName":"Side Flip","plnCmd":"f+KK","numCmd":"6KK","ezCmd":"f+MH","cmnName":"Side Flip","recovery":32,"total":32,"extraInfo":["Rashid flips forward with no collision boxes on frames 8-23 allowing him to flip through opponents","Rashid can follow-up the flip with 3 different jump trajectories on frames 19-25","Wind enhancement on frames 2-20: Almost full-screen range flip"],"moveType":"movement-special","moveMotion":"F","moveButton":"2K","nonHittingMove":true,"movesList":"Movement","i":29},"Front Flip":{"moveName":"Front Flip","plnCmd":"f+KK > b,n,or f+KK","numCmd":"6KK > 4 or 5 or 6KK","ezCmd":"f+MH > b,n or f+MH","cmnName":"Front Flip","recovery":"8 land","total":51,"followUp":true,"extraInfo":["Trajectory of the jump depends on which direction is held while inputting KK","Back: Short jump trajectory","Neutral: Far jump trajectory (bit further than regular forward jump)","Forward: Extra far jump trajectory (goes past the opponent mid-screen)","Can use any air attack on frames 22-40","8F landing recovery frames if no air attack in input","Wind enhancement on frames 1-36: All flips go full-screen forward"],"moveType":"movement-special","nonHittingMove":true,"movesList":"Movement","i":30},"Wall Jump":{"moveName":"Wall Jump","plnCmd":"uf during jump near wall","numCmd":"9 (near wall)","ezCmd":"uf during jump near wall","cmnName":"Wall Jump","airmove":true,"extraInfo":["Forced Knockdown and Counter-Hit state for the entire duration of the jump","Can be performed after any jump direction as long as the wall is in range","Cannot be peformed after Blitz Strike (d+HP in air) or Arabian Skyhigh (QCB+K in air)"],"moveType":"movement-special","nonHittingMove":true,"movesList":"Movement","i":31},"Riding Glider":{"moveName":"Riding Glider","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +27","onPC":"HKD +27","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: hold Run briefly, then stop for a manually timed strike/throw mixup (does not work on mid-screen back rolls)","Throw Loop has a 3F timing window (4F on Blanka / E. Honda / Zangief)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":32},"Sunset Drop":{"moveName":"Sunset Drop","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +24","onPC":"HKD +24","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Oki: Can Drive Rush into a meaty strike","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":33},"Desert Slider":{"moveName":"Desert Slider","plnCmd":"LP+LK (air)","numCmd":"LPLK (air)","ezCmd":"L+M (air)","cmnName":"Air Throw","startup":5,"active":3,"onHit":"KD +27","onPC":"HKD +27","dmg":"1200(2040)","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":"1400(2800)","atkLvl":"T","airmove":true,"extraInfo":["Throw Oki (corner only): Drive Rush oki","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for both players"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":34},"Drive Impact: Eagle Edge":{"moveName":"Drive Impact: Eagle Edge","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.579,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":35},"Drive Reversal: Eagle Slash":{"moveName":"Drive Reversal: Eagle Slash","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":2.25,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":36},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":37},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":38},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":39},"LP Spinning Mixer":{"moveName":"LP Spinning Mixer","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Mixer","startup":8,"active":"3(5)2(4)2","recovery":"19(24)","total":"42(47)","onHit":2,"onPC":6,"onBlock":-3,"onPP":"-19(-18)","dmg":"700 (300*200x2)","chp":"175 (75*50x2)","dmgScaling":"30% Start","hcWinSpCa":10,"hitstun":"37 total","blockstun":"32 total","hitstop":"6*5*5","jugLimit":"5*5*5","jugIncr":"1*1*1","jugStart":1,"range":"1.03~2.248","DDoH":"5000 (1500x2*2000)","DDoB":"3000 (2000*500x2)","DGain":"2000 (500x2*1000)","SelfSoH":"800 (400*200x2)","SelfSoB":"400 (200*100x2)","OppSoH":"560 (280*140x2)","OppSoB":"200 (100*50x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Great pressure / bully / punish tool that also blows through armor attempts with its 3 hits","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits (can combo after on Counter-Hit and Punish Counter)","Only first hit is cancelable into Super Art 3","+5F extra recovery frames (24F) on whiff","Incurs 30% damage scaling penalty if used as the first hit of a combo","Can be enhanced by air currents (wind) on frames 2-16"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":40},"LP Spinning Mixer (Wind)":{"moveName":"LP Spinning Mixer (Wind)","plnCmd":"qcf+LP (wind)","numCmd":"236LP (wind)","ezCmd":"qcf+L (wind)","cmnName":"LP Mixer (wind)","startup":6,"active":"2(4)3(3)3(4)3(3)3(4)3(3)3(4)3(3)3","recovery":15,"total":74,"onHit":4,"onPC":8,"onBlock":2,"onPP":-15,"dmg":"1000 (200*100x8)","chp":"250 (50*25x8)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":9,"hitstun":"73 total","blockstun":"71 total","hitstop":"6*2x7*9","jugLimit":"9x9","jugIncr":"8x0*1","jugStart":"8x0*1","range":"0.86~7.58","DDoH":"5000 (500x8*1000)","DDoB":"5000 (500x8*1000)","DGain":"900 (100x9)","SelfSoH":"500 (100*50x8)","SelfSoB":"250 (50*25x8)","OppSoH":"350 (70*35x8)","OppSoB":"121 (25*12x8)","atkLvl":"H","xx":["su3"],"extraInfo":["Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Only first hit is cancelable into Super Art 3","Full-screen advancing multi-hit special that grants Rashid combo conversions on hit as well as a +2 strike/throw mixup on block","Counts as 2 hits of damage scaling"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":41},"MP Spinning Mixer":{"moveName":"MP Spinning Mixer","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"qcf+M","cmnName":"MP Mixer","startup":8,"active":"1*2(2)2(5)2(3)2","recovery":"34+14","total":74,"onHit":"KD +31","onPC":"KD +31","onBlock":"-45(-49)","onPP":-65,"dmg":"800 (300*100x3*200)","chp":"100(125)","dmgScaling":"10% Start","hcWinSpCa":11,"blockstun":"22(18)","hitstop":"4*3x3*7","jugLimit":"5x5","jugIncr":"4x0*6","jugStart":"4x1*6","range":"0.956 (1st)","DDoH":5000,"DDoB":"7500(5000)","DGain":"2000(1200)","SelfSoH":"800 (300*100x3*200)","SelfSoB":"300 (100x3)","OppSoH":"560 (210*70x3*140)","OppSoB":"150 (50x3)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 6-14","Airborne on frames 13-60 (Forced Knockdown state)","Cannot hit cross-up (behind Rashid)","Landing recovery frames 4-14 can be canceled into Specials or Supers on HIT only","Block disadvantage shown in parentheses refers to when this move is crouch blocked","Incurs 10% damage scaling penalty if used as the first hit of a combo","Can be enhanced by air currents (wind) on frames 2-8"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":42},"MP Spinning Mixer (Wind)":{"moveName":"MP Spinning Mixer (Wind)","plnCmd":"qcf+MP (wind)","numCmd":"236MP (wind)","ezCmd":"qcf+M (wind)","cmnName":"MP Mixer (wind)","startup":5,"active":"1*2(2)2(4)2(3)2(6)2(3)2(5)2(3)2(5)2(3)2","recovery":"37+24","total":120,"onHit":"KD +37","onPC":"KD +37","onBlock":"-75(-88)","onPP":"-90(-103)","dmg":"1400 (200x2*100x8*200)","chp":"350(450)","hcWinSpCa":8,"blockstun":"41(33)(28)","hitstop":"2x8*10","jugLimit":"10*10*9x20","jugIncr":"10x0*1","jugStart":"1*1*8x0*1","range":"0.956 (1st)","DDoH":5000,"DDoB":"6250(5000)","DGain":"2000(650)","SelfSoH":"800 (150x2*50x8*100)","SelfSoB":"225 (75x2*25x3)","OppSoH":"560 (105x2*35x8*70)","OppSoB":"110 (37x2*12x3)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 3-11","Airborne on frames 9-96 (Forced Knockdown state)","Cannot hit cross-up (behind Rashid)","Travels full-screen","Block disadvantage shown in parantheses refers to when this move is crouch blocked"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":43},"HP Spinning Mixer":{"moveName":"HP Spinning Mixer","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"f+SP / qcf+H","cmnName":"HP Mixer","startup":6,"active":"2(2)3(3)3(4)3(4)3(4)3","recovery":"24+14","total":77,"onHit":"KD +33","onPC":"KD +33","onBlock":-55,"onPP":-70,"dmg":"1200 (100x5*700)","chp":25,"blockstun":17,"hitstop":"3x5*10","jugLimit":"5x5*7","jugIncr":"5x0*99","jugStart":"5x1*5","range":"0.98 (1st)","DDoH":5000,"DDoB":5000,"DGain":"2000(200)","SelfSoH":"1000 (100x5*500)","SelfSoB":50,"OppSoH":"700 (70x5*350)","OppSoB":25,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 6-12","Throw invincible on frames 8-10","Airborne on frames 8-63 (Forced Knockdown state)","An all-purpose anti-air tool that can hit cross-up (behind Rashid)","Can be affected by air currents on frames 2-5"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":44},"HP Spinning Mixer (Wind)":{"moveName":"HP Spinning Mixer (Wind)","plnCmd":"qcf+HP(wind)","numCmd":"236HP (wind)","ezCmd":"f+SP / qcf+H (wind)","cmnName":"HP Mixer (wind)","startup":5,"active":"2(2)3(3)3(4)3(3)3(2)3(2)3(2)3(3)3","recovery":"39+14","total":104,"onHit":"KD +27","onPC":"KD +27","onBlock":-83,"onPP":-98,"dmg":"1800 (125x8*800)","chp":31,"blockstun":17,"hitstop":"2x8*10","jugLimit":"10x9","jugIncr":"8x0*99","jugStart":"8x1*5","range":"0.98 (1st)","DDoH":5000,"DDoB":5000,"DGain":"2600(200)","SelfSoH":"1000 (110x8*120)","SelfSoB":50,"OppSoH":"700 (77x8*84)","OppSoB":27,"atkLvl":"H","extraInfo":["Invincible to airborne strikes on frames 5-11","Throw invincible on frames 7-9","Airborne on frames 7-90 (Forced Knockdown state)","An all-purpose anti-air tool that can hit cross-up (behind Rashid)"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":45},"OD Spinning Mixer":{"moveName":"OD Spinning Mixer","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"f+Auto SP / qcf+AA","cmnName":"OD Mixer","startup":6,"active":"1*2(2)3(2)4(2)4(2)4(2)4(2)4(2)3","recovery":"38+24(34+20)","total":"110(77)","onHit":"KD +9","onPC":"KD +9","onBlock":-53,"onPP":-70,"dmg":"1400 (300x2*100x6*200)","chp":150,"dmgScaling":"20% Start","blockstun":19,"hitstop":"4*4*2x6*4","jugLimit":"10*10*7x20","jugIncr":"8x0*99","jugStart":"8x1*99","range":"0.956 (1st)","DDoB":"5000 (2500x2)","DGain":-20000,"SelfSoH":"1000 (100x8*200)","SelfSoB":"100 (50x2)","OppSoH":"700 (70x8*140)","OppSoB":"50 (25x2)","atkLvl":"H","extraInfo":["Fully invincible on frames 1-8 and also invincible to airborne strikes on frames 9-13","Airborne on frames 10-86 (Forced Knockdown state)","Cannot hit cross-up (behind Rashid)","Only the first 2 hits connect low to the ground (cannot break Drive Impact armor as a reversal)","Shorter animation with 4F less grounded recovery (20F) on block only","Incurs 20% damage scaling penalty if used as the first hit of a combo","Can be enhanced by air currents (wind) on frames 2-8"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","movesList":"Special","i":46},"OD Spinning Mixer (Wind)":{"moveName":"OD Spinning Mixer (Wind)","plnCmd":"qcf+PP (wind)","numCmd":"236PP (wind)","ezCmd":"f+Auto SP / qcf+AA (wind)","cmnName":"OD Mixer (wind)","startup":4,"active":"1*2(2)3(2)4(2)4(2)4(2)4(2)4(2)4(2)4","recovery":"36+24","total":119,"onHit":"KD +42","onPC":"KD +42","onBlock":"-77(-89)","onPP":"-91(-107)","dmg":"1400 (200x2*100x8*200)","chp":"150(200)","dmgScaling":"20% Start","hcWinSpCa":"99(83)","hcWinNotes":"*Longer confirm window into j.214K on hit","blockstun":"39(27)","hitstop":"4*4*2x8*8","jugLimit":"10*10*9x20","jugIncr":"10x0*1","jugStart":"1*1*8x0*1","range":"0.956 (1st)","DDoB":"7500 (1250x6)","DGain":-20000,"SelfSoH":"650 (100x2*50x9)","SelfSoB":"400 (100x2*50x4)","OppSoH":"455 (70x2*35x9)","OppSoB":"200 (50x2*25x4)","atkLvl":"H","xx":["sp"],"extraInfo":["Fully invincible on frames 1-6","Airborne on frames 8-95 (Forced Knockdown state)","Cannot hit cross-up (behind Rashid)","Block disadvantage shown in parentheses refers to when this move is crouch blocked","Cancelable into Arabian Skyhigh (QCB+K air special) on hit/block during frames 67-71","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","movesList":"Special","i":47},"LK Eagle Spike":{"moveName":"LK Eagle Spike","plnCmd":"qcb+LK","numCmd":"214LK","ezCmd":"b+SP","cmnName":"LK Eagle Spike","startup":15,"active":13,"recovery":"11+20","total":58,"onHit":"KD +30(42)","onPC":"KD +30(42)","onBlock":-36,"onPP":-50,"dmg":1100,"chp":275,"hcWinSpCa":37,"hcWinNotes":"*on Hit only","blockstun":16,"hitstop":11,"jugLimit":4,"jugIncr":0,"jugStart":1,"range":"1.298~2.723","DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 9-38 (Forced Knockdown state)","Landing recovery frames are cancelable into SA3 on HIT only","Puts opponent into a limited juggle state on hit","Can do follow-up juggles if this hits on the later active frames","Recovery and Total frames listed refers to the version that plays out on hit or whiff (Rashid bounces back full-screen on block into fixed 51 recovery frames)","KDA (Knockdown Advantage) increases the further away (or later into the active frames) that Eagle Spike hits","Can be enhanced by air currents (wind) on frames 4-14"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":48},"LK Eagle Spike (Wind)":{"moveName":"LK Eagle Spike (Wind)","plnCmd":"qcb+LK (wind)","numCmd":"214LK (wind)","ezCmd":"b+SP (wind)","cmnName":"LK Eagle Spike (wind)","startup":14,"active":13,"recovery":"11+22","total":59,"onHit":"KD +35(47)","onPC":"KD +35(47)","onBlock":-24,"onPP":-38,"dmg":1300,"chp":325,"hcWinSpCa":38,"hcWinNotes":"*on Hit only","blockstun":16,"hitstop":12,"jugLimit":4,"jugIncr":0,"jugStart":1,"range":"1.873~4.318","DDoH":6000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 8-37 (Forced Knockdown state)","Landing recovery frames are cancelable into SA3 on HIT only","Puts opponent into a limited juggle state on hit","Recovery and Total frames listed refers to the version that plays out on hit or whiff (Rashid bounces back full-screen on block into fixed 39 recovery frames)","KDA (Knockdown Advantage) increases the further away (or later into the active frames) that Eagle Spike hits"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":49},"MK Eagle Spike":{"moveName":"MK Eagle Spike","plnCmd":"qcb+MK","numCmd":"214MK","cmnName":"MK Eagle Spike","startup":21,"active":13,"recovery":"5+21","total":59,"onHit":"KD +52(64)","onPC":"KD +52(64)","onBlock":-36,"onPP":-54,"dmg":1300,"chp":325,"blockstun":20,"hitstop":13,"jugLimit":2,"jugIncr":0,"jugStart":1,"range":"1.752~4.067","DDoH":8000,"DDoB":6000,"DGain":2000,"SelfSoH":1100,"SelfSoB":550,"OppSoH":770,"OppSoB":275,"atkLvl":"H","extraInfo":["Airborne on frames 12-38 (Forced Knockdown state)","Puts opponent into a limited juggle state on hit","Opponent slides on the ground on hit making this a very strong corner carry tool","Recovery and Total frames listed refers to the version that plays out on hit or whiff (Rashid bounces back full-screen on block into fixed 55 recovery frames)","KDA (Knockdown Advantage) increases the further away (or later into the active frames) that Eagle Spike hits","Can be enhanced by air currents (wind) on frames 6-27"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":50},"MK Eagle Spike (Wind)":{"moveName":"MK Eagle Spike (Wind)","plnCmd":"qcb+MK (wind)","numCmd":"214MK (wind)","cmnName":"MK Eagle Spike (wind)","startup":17,"active":15,"recovery":"5+45","total":81,"onHit":"KD +59","onPC":"KD +113 (Tumble)","onBlock":-15,"onPP":-33,"dmg":1500,"chp":375,"blockstun":20,"hitstop":"15(19)","jugLimit":2,"jugIncr":0,"jugStart":1,"range":"1.63~5.13","DDoH":8000,"DDoB":8000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["MK and HK Eagle Spike (wind enhanced) function exactly the same","Airborne on frames 8-36 (Forced Knockdown state)","Puts opponent into a limited juggle state on hit","Opponent slides on the ground on hit making this a very strong corner carry tool","Causes a very long tumble state (KD +113) on Punish Counter making for even greater corner carry potential","Recovery and Total frames listed refers to the version that plays out on whiff (Rashid bounces back full-screen on hit or block into fixed 34 recovery frames)"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":51},"HK Eagle Spike":{"moveName":"HK Eagle Spike","plnCmd":"qcb+HK","numCmd":"214HK","cmnName":"HK Eagle Spike","startup":26,"active":13,"recovery":"6+21","total":65,"onHit":"KD +56(68)","onPC":"KD +56(68)","onBlock":-36,"onPP":-54,"dmg":1500,"chp":375,"blockstun":20,"hitstop":"15(19)","jugLimit":2,"jugIncr":0,"jugStart":1,"range":"2.296~5.379","DDoH":10000,"DDoB":8000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["Airborne on frames 15-44 (Forced Knockdown state)","Puts opponent into a limited juggle state on hit","Opponent slides on the ground on hit making this a very strong corner carry tool","Recovery and Total frames listed refers to the version that plays out on hit or whiff (Rashid bounces back full-screen on block into fixed 55 recovery frames)","KDA (Knockdown Advantage) increases the further away (or later into the active frames) that Eagle Spike hits","Can be enhanced by air currents (wind) on frames 6-30"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":52},"HK Eagle Spike (Wind)":{"moveName":"HK Eagle Spike (Wind)","plnCmd":"qcb+HK (wind)","numCmd":"214HK (wind)","cmnName":"HK Eagle Spike (wind)","startup":17,"active":15,"recovery":"5+45","total":81,"onHit":"KD +59","onPC":"KD +113 (Tumble)","onBlock":-15,"onPP":-33,"dmg":1500,"chp":375,"blockstun":20,"hitstop":"15(19)","jugLimit":2,"jugIncr":0,"jugStart":1,"range":"1.63~5.13","DDoH":8000,"DDoB":8000,"DGain":2000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["MK and HK Eagle Spike (wind enhanced) function exactly the same","Airborne on frames 8-36 (Forced Knockdown state)","Puts opponent into a limited juggle state on hit","Opponent slides on the ground on hit making this a very strong corner carry tool","Causes a very long tumble state (KD +113) on Punish Counter making for even greater corner carry potential","Recovery and Total frames listed refers to the version that plays out on whiff (Rashid bounces back full-screen on hit or block into fixed 34 recovery frames)"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":53},"OD Eagle Spike":{"moveName":"OD Eagle Spike","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"b+Auto SP","cmnName":"OD Eagle Spike","startup":21,"active":13,"recovery":"7+19","total":59,"onHit":"KD +53(65)","onPC":"KD +53(65)","onBlock":-36,"onPP":-54,"dmg":1000,"chp":250,"dmgScaling":"Combo (2 hits)","blockstun":20,"hitstop":"15(18)","jugLimit":4,"jugIncr":4,"jugStart":4,"range":"2.236~4.959","DDoH":8000,"DDoB":8000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Airborne on frames 12-40 (Forced Knockdown state)","Launches the opponent into a limited juggle state on hit","Switches sides with the opponent on hit (unless opponent is cornered)","Recovery and Total frames listed refers to the version that plays out on hit or whiff (Rashid bounces back full-screen on block into fixed 55 recovery frames)","KDA (Knockdown Advantage) increases the further away (or later into the active frames) that Eagle Spike hits","Counts as 2 hits of damage scaling when combo'd into","Can be enhanced by air currents (wind) on frames 6-29"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","movesList":"Special","i":54},"OD Eagle Spike (Wind)":{"moveName":"OD Eagle Spike (Wind)","plnCmd":"qcb+KK (wind)","numCmd":"214KK (wind)","ezCmd":"b+Auto SP (wind)","cmnName":"OD Eagle Spike (wind)","startup":18,"active":14,"recovery":"7+15","total":53,"onHit":"KD +53(65)","onPC":"KD +53(65)","onBlock":-24,"onPP":-42,"dmg":1300,"chp":325,"blockstun":20,"hitstop":"15(18)","jugLimit":4,"jugIncr":1,"jugStart":1,"range":"2.486~5.657","DDoH":8000,"DDoB":8000,"DGain":-20000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Projectile invincible on frames 7-37","Airborne on frames 9-37 (Forced Knockdown state)","Launches the opponent into a limited juggle state on hit","Switches sides with the opponent on hit (unless opponent is cornered)","Recovery and Total frames listed refers to the version that plays out on hit or whiff (Rashid bounces back full-screen on block into fixed 43 recovery frames)","KDA (Knockdown Advantage) increases the further away (or later into the active frames) that Eagle Spike hits"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","movesList":"Special","i":55},"Whirlwind Shot":{"moveName":"Whirlwind Shot","plnCmd":"qcf+K","numCmd":"236K","ezCmd":"SP (hold back/neutral/fwd)","cmnName":"Fireball","startup":17,"recovery":35,"total":52,"onHit":-1,"onPC":3,"onBlock":-9,"onPP":-25,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":35,"blockstun":27,"hitstop":9,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"?","DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Can hold the kick button to charge up the projectile","Trajectory and speed of the projectile depends on button strength used","LK version: Furthest horizontal range (Projectile speed: 0.03 on frames 1-2 accelerating up to 0.1 on frames 3 and onward)","MK version: Mid-range (Projectile speed: 0.03 on frames 1-2 accelerating up to 0.07 on frames 3 and onward)","HK version: Short horizontal range, mostly used for vertical purposes (Projectile speed: 0.03 on frames 1-3 accelerating up to 0.04 on frames 4 and onward)","Comes out in 6 frames if the kick button is released between frames 11-27","Cannot be performed while Super Art 2 (Ysaar) is active on screen"],"moveType":"special","moveMotion":"QCF","moveButton":"1K","movesList":"Special","i":56},"Whirlwind Shot (lvl 2)":{"moveName":"Whirlwind Shot (lvl 2)","plnCmd":"qcf+K (lvl 2)","numCmd":"236K (lvl 2)","ezCmd":"SP (hold back/neutral/fwd) (lvl 2)","cmnName":"Fireball (lvl 2)","startup":"34(53)","recovery":35,"total":"69(88)","onHit":5,"onPC":9,"onBlock":0,"onPP":-14,"dmg":"900 (600*300)","chp":"225 (150*75)","hcWinSpCa":4,"hitstun":"41 total","blockstun":"36 total","hitstop":"9*9","jugLimit":"5*7","jugIncr":"2*0","jugStart":1,"range":"?","DDoH":"3000 (1500*1500)","DDoB":"2500 (1250*1250)","DGain":"1000 (500*500)","SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["2-hit projectile","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Trajectory of the projectile depends on button strength used","LK version: Furthest horizontal range (Projectile speed: 0.03 on frames 1-2 accelerating up to 0.1 on frames 3 and onward)","MK version: Mid-range (Projectile speed: 0.03 on frames 1-2 accelerating up to 0.07 on frames 3 and onward)","HK version: Short horizontal range, mostly used for vertical purposes (Projectile speed: 0.03 on frames 1-3 accelerating up to 0.04 on frames 4 and onward)","Need to hold the kick button for at least 28 frames for this half-way charged version of the move","Minimum start-up is 34F if the kick button is released at exactly frame 28 of start-up (up to 53F start-up if you delay the kick release to frame 47)","Comes out in 6 frames if the kick button is released between frames 28-47","Cannot be performed while Super Art 2 (Ysaar) is active on screen"],"moveType":"special","moveMotion":"QCF","moveButton":"1K","chargeDirection":"R","i":57},"Whirlwind Shot (lvl 3)":{"moveName":"Whirlwind Shot (lvl 3)","plnCmd":"qcf+K (lvl 3)","numCmd":"236K (lvl 3)","ezCmd":"SP (hold back/neutral/fwd) (lvl 3)","cmnName":"Fireball (lvl 3)","startup":53,"recovery":35,"total":88,"onHit":16,"onPC":20,"onBlock":8,"onPP":-3,"dmg":"1000 (400x2*200)","chp":"250 (100x2*50)","hcWinSpCa":9,"hitstun":"52 total","blockstun":"44 total","hitstop":"9*9*8","jugLimit":"5*7*7","jugIncr":"1*0*0","jugStart":1,"range":"?","DDoH":"3000 (1000x3)","DDoB":"2500 (800x2*900)","DGain":"1000 (300x2*400)","SelfSoH":"600 (200x3)","SelfSoB":"300 (100x3)","OppSoH":"420 (140x3)","OppSoB":"150 (50x3)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["3-hit projectile","Carries over Counter-Hit / Punish Counter bonus frame advantage to all hits","Trajectory of the projectile depends on button strength used","LK version: Furthest horizontal range (Projectile speed: 0.03 on frames 1-2 accelerating up to 0.1 on frames 3 and onward)","MK version: Mid-range (Projectile speed: 0.03 on frames 1-2 accelerating up to 0.07 on frames 3 and onward)","HK version: Short horizontal range, mostly used for vertical purposes (Projectile speed: 0.03 on frames 1-3 accelerating up to 0.04 on frames 4 and onward)","Need to hold the kick button for at least 48 frames for this fully charged version of the move","Summons a non-hitting Tornado on frame 51 next to Rashid that lasts for 60 frames and enhances any of Rashid's movement / command normals / specials used within the wind area","Cannot be performed while Super Art 2 (Ysaar) is active on screen"],"moveType":"special","moveMotion":"QCF","moveButton":"1K","chargeDirection":"R","i":58},"OD Whirlwind Shot":{"moveName":"OD Whirlwind Shot","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"Auto SP","cmnName":"OD Fireball","startup":17,"recovery":35,"total":52,"onHit":"KD +49","onPC":"KD +49","onBlock":-2,"onPP":-14,"dmg":"700 (300*400)","chp":"175 (75*100)","dmgScaling":"25% Start / Combo (15% Extra)","hcWinSpCa":12,"blockstun":"34 total","hitstop":"7*7","jugLimit":"2*7","jugIncr":"1*1","jugStart":"0*2","DDoH":"3000 (1500*1500)","DDoB":"2500 (1250*1250)","DGain":-20000,"SelfSoH":"600 (400*200)","SelfSoB":"300 (200*100)","OppSoH":"420 (280*140)","OppSoB":"150 (100*50)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.03 on frames 1-2 accelerating up to 0.09 on frames 3 and onward","Travels full-screen and low to the ground","Launches opponent into a limited juggle state on hit","Cannot be performed while Super Art 2 (Ysaar) is active on screen","Incurs 25% damage scaling penalty if used as the first hit of a combo","Incurs 15% damage scaling penalty if used in the middle of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","movesList":"Special","i":59},"OD Whirlwind Shot (Hold)":{"moveName":"OD Whirlwind Shot (Hold)","plnCmd":"qcf+KK (Hold)","numCmd":"236KK (hold)","ezCmd":"Auto SP (hold)","cmnName":"OD Fireball (hold)","startup":38,"recovery":35,"total":73,"onHit":"KD +65","onPC":"KD +65","onBlock":10,"onPP":-3,"dmg":"1200 (400x3)","chp":"300 (100x3)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":"12 su / *18 follow-up","hcWinNotes":"*Wing Stroke / Rolling Assault","blockstun":"46 total","hitstop":"7*7*8","jugLimit":"3*3*3","jugIncr":"0*0*1","jugStart":1,"DDoH":"3000 (1000x3)","DDoB":"2500 (800x2*900)","DGain":-20000,"SelfSoH":"600 (200x3)","SelfSoB":"400 (100*200*100)","OppSoH":"420 (140x3)","OppSoB":"200 (50*100*50)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["3-hit OD projectile","Projectile Speed: 0.03 on frames 1-2 accelerating up to 0.09 on frames 3 and onward","Travels full-screen and low to the ground","Launches opponent into a limited juggle state on hit","Cancelable into Wing Stroke (b+K) or Rolling Assault (f+K) on frame 55 for enhanced juggles and mixups (can be buffered on frame 37 onward)","Cancel into Rolling Assault (f+K) is -4 on Block at point blank but massively plus on block when used from mid range","Summons a non-hitting Tornado on frame 38 next to Rashid that lasts for 70 frames and enhances any of Rashid's movement / command normals / specials used within the wind area","Cannot be performed while Super Art 2 (Ysaar) is active on screen","Incurs 20% damage scaling penalty"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","chargeDirection":"R","i":60},"LP Arabian Cyclone":{"moveName":"LP Arabian Cyclone","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"d+SP / qcb+L","cmnName":"LP Cyclone","startup":15,"active":"3(1)15","recovery":"28(14)","total":47,"onHit":"2(16)","onPC":"6(20)","onBlock":"-6(8)","onPP":"-27(-13)","dmg":"800 (400*400)","chp":"200 (150*50)","hcWinSpCa":20,"hitstun":"35(31)","blockstun":"27 / 23","hitstop":"8 / 9(7)","jugLimit":"4*5","jugIncr":"3*1","jugStart":1,"range":"1.50~1.561","DDoH":"8000 (5000*3000)","DDoB":"4000 (3000*1000)","DGain":"2000 (1000*1000)","SelfSoH":"600 (400*200)","SelfSoB":"300 (200*100)","OppSoH":"420 (280*140)","OppSoB":"150 (100*50)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Initial strike hitbox that spawns a stationary mini tornado afterwards (the tornado is a strike but has 1-hit of projectile durability)","Extended kicking leg is projectile invincible on frames 15-17","Cancelable into the Flight / Roll follow-ups on frames 21-22","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Great oki tool with lots of active frames for frame advantage","Frame advantage when canceled into the Roll follow-up: -5 oH / -13 oB","Recovery frames listed refers to the total time after the tornado spawns (28F) and the total time after tornado dissipates (14F)"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":61},"MP Arabian Cyclone":{"moveName":"MP Arabian Cyclone","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Cyclone","startup":20,"active":"3(1)15","recovery":"26(12)","total":50,"onHit":"4(18)","onPC":"8(22)","onBlock":"-4(10)","onPP":"-25(-11)","dmg":"900 (400*500)","chp":"225 (175*50)","hcWinSpCa":19,"hitstun":"35(31)","blockstun":"27 / 23","hitstop":"8 / 9(7)","jugLimit":"4*5","jugIncr":"3*1","jugStart":1,"range":"1.50~1.561","DDoH":"8000 (5000*3000)","DDoB":"5000 (4000*1000)","DGain":"2000 (1000*1000)","SelfSoH":"600 (400*200)","SelfSoB":"300 (200*100)","OppSoH":"420 (280*140)","OppSoB":"150 (100*50)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Initial strike hitbox that spawns a stationary mini tornado afterwards (the tornado is a strike but has 1-hit of projectile durability)","Extended kicking leg is projectile invincible on frames 20-22","Cancelable into the Flight / Roll follow-ups on frames 26-27","Can combo into stand LK / stand LP on hit when the opponent is cornered","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Great oki tool with lots of active frames for frame advantage","Frame advantage when canceled into the Roll follow-up: -5 oH / -13 oB","Recovery frames listed refers to the total time after the tornado spawns (26F) and the total time after tornado dissipates (12F)"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":62},"HP Arabian Cyclone":{"moveName":"HP Arabian Cyclone","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Cyclone","startup":27,"active":"3(1)15","recovery":"29(24)","total":69,"onHit":"KD +40","onPC":"KD +40","onBlock":"-2(11)","onPP":"-41(-17)","dmg":"1000 (400*300x2)","chp":"250 (200*25x2)","hcWinSpCa":19,"hitstun":"8*29 (tornado)","blockstun":"41 / 8*29","hitstop":"8 / 6*8(9*9)","jugLimit":"1*5*5","jugIncr":"1*1*3","jugStart":"1*1*1","range":"1.515~1.593","DDoH":"8000 (5000*1500x2)","DDoB":"6000 (5000*500x2)","DGain":"2000 (1000*500x2)","SelfSoH":"600 (400*100x2)","SelfSoB":"300 (200*50x2)","OppSoH":"420 (280*70x2)","OppSoB":"150 (100*25x2)","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Initial strike hitbox that spawns a stationary mini tornado afterwards (the tornado is a strike but has 2-hits of projectile durability)","Final active frame (frame 15) on the 2-hit mini tornado only applies 1 hit instead of 2, resulting in worse meaty frame advantage potential (+4 oH / +4 oB)","Extended kicking leg is projectile invincible on frames 27-29","Cancelable into the Flight / Roll follow-ups on frames 33-34","The secondary mini-tornado carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","The secondary mini-tornado can be a great oki tool with lots of active frames for frame advantage (up to +11 oH / +11 oB)","First hit puts the opponent into a limited juggle state on hit (the following 2-hit mini-tornado does not launch a grounded opponent by itself)","Frame advantage when canceled into the Roll follow-up: KD +43 / +1 oB","Recovery frames listed refers to the total time after the tornado's 2nd hit occurs (29F) and the total time after tornado dissipates (24F)"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":63},"OD Arabian Cyclone":{"moveName":"OD Arabian Cyclone","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"d+Auto SP / qcb+AA","cmnName":"OD Cyclone","startup":20,"active":"3(1)29","recovery":"25(29)","total":"49(53)","onHit":"KD +49","onPC":"KD +49","onBlock":-10,"onPP":"-28(+1)","dmg":"800 (400x2)","chp":"200 (100*100)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":21,"hitstun":"24 (tornado)","blockstun":"24 / 20","hitstop":"8 / 4","jugLimit":"1*6","jugIncr":"1*1","jugStart":"1*0","range":"1.892~1.953","DDoH":"6500 (5000*1500)","DDoB":"6000 (5000*1000)","DGain":-20000,"SelfSoH":"600 (400*200)","SelfSoB":"300 (200*100)","OppSoH":"420 (280*140)","OppSoB":"150 (100*50)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["Initial strike hitbox that spawns a stationary mini tornado afterwards (the tornado is a strike but has 1-hit of OD projectile durability)","Extended kicking leg is projectile invincible on frames 20-22","Cancelable into the Flight / Roll follow-ups on frames 26-27","First hit puts the opponent into a limited juggle state on hit (the following 1-hit mini-tornado does not launch a grounded opponent by itself)","Summons a non-hitting Tornado in front of Rashid on frame 53 (1F after the secondary mini tornado hitbox dissipates) that lasts for 60 frames and enhances any of Rashid's movement / command normals / specials used within the wind area","Counts as 2 hits of damage scaling","+4F extra recovery (29F) on block","Recovery frames listed refer to the total time after the tornado spawns (25F) although Rashid himself does fully recover before the tornado dissipates (active frames run out)","Frame advantage when canceled into the Roll follow-up: KD +39 / -16 oB"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":64},"Wing Stroke":{"moveName":"Wing Stroke","plnCmd":"qcb+P > b+K","numCmd":"214P > 4K","ezCmd":"d+SP / qcb+A > b+SP / b+A","cmnName":"Flight Mode","startup":32,"recovery":6,"total":67,"followUp":true,"extraInfo":["Airborne on frames 22-61 (Forced Knockdown state)","Cancelable into air normals / specials on frames 32-51","6F landing recovery frames on whiff","Can be enhanced by air currents (wind) on frames 32-47","Can also be used after a fully charged OD Whirlwind Shot"],"moveType":"special","moveMotion":"B","moveButton":"1K","nonHittingMove":true,"movesList":"Special","i":65},"Rolling Assault":{"moveName":"Rolling Assault","plnCmd":"qcb+P > f+K","numCmd":"214P > 6K","ezCmd":"d+SP / qcb+A > f+SP / f+A","cmnName":"Roll","recovery":33,"total":33,"followUp":true,"extraInfo":["Upper body projectile invincible on frames 5-30","Crouching state on frames 6-33","Cancelable into follow-up kick attack on frames 17-20","Rolls forward about half screen","Can be enhanced by air currents (wind) on frames 8-25","Can also be used after a fully charged OD Whirlwind Shot"],"moveType":"special","moveMotion":"F","moveButton":"1K","nonHittingMove":true,"movesList":"Special","i":66},"Nail Assault":{"moveName":"Nail Assault","plnCmd":"qcb+P > f+K > K","numCmd":"214P > 6K > K","ezCmd":"d+SP / qcb+A > f+SP / f+A > SP / A","cmnName":"Roll Attack","startup":17,"active":3,"recovery":26,"total":45,"onHit":"KD +44","onPC":"KD +44","onBlock":-9,"onPP":-27,"dmg":600,"chp":150,"dmgScaling":"20% Start","hcWinSpCa":16,"blockstun":20,"hitstop":12,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":1.811,"DDoH":5000,"DDoB":5000,"DGain":2000,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Upper body projectile invincile on frames 1-19","Crouching state for the entire duration","Cannot hit cross-up (behind Rashid)","Launches opponent into a limited juggle state on hit","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"N","moveButton":"1K","movesList":"Special","i":67},"LK Arabian Skyhigh":{"moveName":"LK Arabian Skyhigh","plnCmd":"qcb+LK (air)","numCmd":"214LK (air)","ezCmd":"SP / qcb+L (air)","cmnName":"LK Double Jump","startup":13,"active":9,"recovery":3,"onHit":"KD ~","onPC":"KD ~","onBlock":"-32(-35)","onPP":"-53(-51)","dmg":600,"chp":150,"blockstun":20,"hitstop":8,"jugLimit":15,"jugIncr":1,"jugStart":1,"DDoH":9000,"DDoB":4000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","airmove":true,"extraInfo":["Lower leg is projectile invincible on frames 1-21","3F landing recovery","First active frame can only hit juggled opponets","Only possible to perform during a forward jump or front flip (Side Flip > Front Flip)","Has a minimum height limit (cannot cancel into this from Blitz Strike (d+HP in air) if it connects too low to the ground)","Rashid performs a flip kick attack in the air before leaping forward into another jump arc","This LK version of the Double Jump has the shortest jump arc","KDA (Knockdown advantage) varies greatly","Launches opponent into a limited juggle state on hit","Wind enhancement on frames 1-13: Shifts Rashid forward in the air before he performs the double jump"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":68},"MK Arabian Skyhigh":{"moveName":"MK Arabian Skyhigh","plnCmd":"qcb+MK (air)","numCmd":"214MK (air)","ezCmd":"qcb+M (air)","cmnName":"MK Double Jump","startup":18,"active":9,"recovery":3,"onHit":"KD ~","onPC":"KD ~","onBlock":"-35(-38)","onPP":"-56(-53)","dmg":700,"chp":175,"blockstun":20,"hitstop":8,"jugLimit":15,"jugIncr":1,"jugStart":1,"DDoH":9000,"DDoB":5000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","airmove":true,"extraInfo":["Lower leg is projectile invincible on frames 1-26","3F landing recovery","First active frame can only hit juggled opponets","Only possible to perform during a forward jump or front flip (Side Flip > Front Flip)","Has a minimum height limit (cannot cancel into this from Blitz Strike (d+HP in air) if it connects too low to the ground)","Rashid performs a flip kick attack in the air before leaping forward into another jump arc","This MK version of the Double Jump has a similar jump arc to Rashid's regular forward jump","KDA (Knockdown advantage) varies greatly","Launches opponent into a limited juggle state on hit","Wind enhancement on frames 1-18: Shifts Rashid forward in the air before he performs the double jump"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":69},"HK Arabian Skyhigh":{"moveName":"HK Arabian Skyhigh","plnCmd":"qcb+HK (air)","numCmd":"214HK (air)","ezCmd":"qcb+H (air)","cmnName":"HK Double Jump","startup":21,"active":9,"recovery":3,"onHit":"KD ~","onPC":"KD ~","onBlock":"-43(-46)","onPP":"-63(-61)","dmg":800,"chp":200,"blockstun":20,"hitstop":8,"jugLimit":15,"jugIncr":1,"jugStart":1,"DDoH":9000,"DDoB":6000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","airmove":true,"extraInfo":["Lower leg is projectile invincible on frames 1-29","3F landing recovery","First active frame can only hit juggled opponets","Only possible to perform during a forward jump or front flip (Side Flip > Front Flip)","Has a minimum height limit (cannot cancel into this from Blitz Strike (d+HP in air) if it connects too low to the ground)","Rashid performs a flip kick attack in the air before leaping forward into another jump arc","This HK version of the Double Jump has the longest jump arc","KDA (Knockdown advantage) varies greatly","Launches opponent into a limited juggle state on hit","Wind enhancement on frames 1-21: Shifts Rashid forward in the air before he performs the double jump"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":70},"OD Arabian Skyhigh":{"moveName":"OD Arabian Skyhigh","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Double Jump","startup":13,"active":9,"recovery":3,"onHit":"KD ~","onPC":"KD ~","onBlock":"-25(-29)","onPP":"-47(-43)","dmg":"1500 (1000*500)","chp":250,"blockstun":20,"hitstop":8,"jugLimit":"15*99","jugIncr":"1*1","jugStart":"1*1","DDoH":"9000 (4500*4500)","DDoB":7000,"DGain":-20000,"SelfSoH":"1000 (800*200)","SelfSoB":400,"OppSoH":"700 (560*140)","OppSoB":200,"atkLvl":"H","airmove":true,"extraInfo":["Lower leg is projectile invincible on frames 1-21","3F landing recovery","First active frame can only hit juggled opponets","Only possible to perform during a forward jump or front flip (Side Flip > Front Flip)","Has a minimum height limit (cannot cancel into this from Blitz Strike (d+HP in air) if it connects too low to the ground)","Rashid performs a flip kick attack in the air before leaping forward into another jump arc (if the attack hits the opponents, Rashid performs a follow-up divekick instead which is fully projectile invincible and puts the opponent into a limited juggle OTG state","KDA (Knockdown advantage) varies greatly","Wind enhancement on frames 1-13: Shifts Rashid forward in the air before he performs the double jump"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":71},"Super Rashid Kick":{"moveName":"Super Rashid Kick","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":9,"active":7,"recovery":"20+56","total":91,"onHit":"KD +1(+7~14)","onPC":"KD +1(+7~14)","onBlock":-53,"onPP":-76,"dmg":"1800(2100)","chp":500,"dmgScaling":"30% Minimum","blockstun":25,"hitstop":10,"jugLimit":20,"jugIncr":1,"jugStart":1,"range":"1.684 (1st)","DDoH":5000,"DDoB":2500,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-15","Airborne on frames 9-35","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Great combo / juggle / anti-air tool","Deals 300 less damage (1800) if it doesn't hit on the first active frame","Variable KD Advantage (+7~14) against airborne opponents","Rashid switches sides with the opponent on a grounded hit (cinematic version)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":72},"Ysaar":{"moveName":"Ysaar","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":11,"active":"(349)","recovery":22,"total":33,"onHit":"KD +104","onPC":"KD +104","onBlock":33,"dmg":"1000 (200x5)","chp":"400 (80x5)","dmgScaling":"40% Minimum / Combo (2 hits)","blockstun":"56 total","hitstop":"7x4*8","jugLimit":99,"jugIncr":0,"jugStart":1,"range":"?","DDoH":"10000 (2000x5)","DDoB":"5000 (1000x5)","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["No form of invincibility whatsoever","5-hit Super projectile","Projectile speed: 0.01 which starts moving forward on frame 7 (accelerates up to 0.115 speed if Rashid kicks the tornado with Arabian Cyclone (QCB+K))","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Prevents any super meter build while active","Travels full-screen by itself","The wind enhances all of Rashid's movement / command normals / specials just by touching the tornado","Rashid can kick the tornado forward at great speed (0.115 projectile speed) by hitting it with his Arabian Cyclone special (QCB+P)","The air current from the tornado dissipates 120F (2 seconds) after all the hits are depleted or after the active frames run out","Cannot perform any form of Whirlwind Shots (QCF+K) while this Super Art is active","Incurs 20% damage scaling penalty if used in the middle of a combo","Rashid can't generate any Super meter until the active frames of the whirlwind are over"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","movesList":"Super","i":73},"Altair":{"moveName":"Altair","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":11,"active":18,"recovery":82,"total":110,"onHit":"HKD +17","onPC":"HKD +17","onBlock":-75,"onPP":-98,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"hitstop":6,"jugLimit":99,"range":"1.584~2.746","DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-15","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates 1.8 Drive Bars for Rashid","Travels about half-screen range","Can trade on active frames 16-28 (runs out of invincibility) dealing only 10 damage since it doesn't transition into the cinematic version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":74},"Altair (Critical Art)":{"moveName":"Altair (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":11,"active":18,"recovery":82,"total":110,"onHit":"HKD +18","onPC":"HKD +18","onBlock":-75,"onPP":-98,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":25,"hitstop":6,"jugLimit":99,"range":"1.584~2.746","DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-15","Critical Art does +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates 1.9 Drive Bars for Rashid","Travels about half-screen range","+1 extra KDA (Knockdown Advantage) over the non-CA version","Can trade on active frames 16-28 (runs out of invincibility) dealing only 10 damage since it doesn't transition into the cinematic version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":75}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Spinning Mixer","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"18","bDash":"25","color":"#bdc3c7","phrase":"Welcome to the stream!","fWalk":"0.045","bWalk":"0.032","fJumpDist":"1.9 (5.07)","bJumpDist":"1.52 (3.63)","fDashDist":"1.2 (1.86)","bDashDist":"1.1 (1.905)","dRushDist":"0.796","dRushDistMin":"0.796","dRushDistBlock":"2.253","dRushDistMax":"2.998","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"RSD","hashtag":"#SF6_RASHID","fastestNormal":"4f"}},"Ryu":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":3,"recovery":7,"total":13,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"onPP":"-8(-6)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.01,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":6,"active":4,"recovery":"11(13)","total":"20(22)","onHit":7,"onPC":11,"onBlock":-1,"DRoH":12,"DRoB":4,"onPP":"-13(-10)","dmg":600,"hcWinSpCa":16,"hcWinTc":18,"hitstun":22,"blockstun":14,"hitstop":11,"range":1.01,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Combo / oki frametrap tool","+2F extra recovery frames (13F) on whiff"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":10,"active":5,"recovery":18,"total":32,"onHit":4,"onPC":8,"onBlock":-2,"DRoH":17,"DRoB":11,"onPP":"-21(-17)","dmg":800,"hcWinSpCa":19,"hcWinTc":22,"hitstun":27,"blockstun":21,"hitstop":13,"range":1.545,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Fantastic combo / poke tool that's hit confirmable with a lot of active frames","Forces stand (vital for the HP > HK target combo follow-up)","Shoto stand HP privilege"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":11,"total":18,"onHit":2,"onPC":6,"onBlock":-4,"DRoH":5,"DRoB":-1,"onPP":"-12(-10)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":10,"hitstop":9,"range":1.3,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Good range for a light normal","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":9,"active":3,"recovery":18,"total":29,"onHit":4,"onPC":8,"onBlock":-4,"onPP":"-19(-17)","dmg":700,"hitstun":25,"blockstun":17,"hitstop":11,"range":1.568,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Good poke tool with good hitbox priority (disjoint)","Ryu lifts up his front leg hurtbox on frames 4-11 making this a good tool against low attacks"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","startup":12,"active":4,"recovery":20,"total":35,"onHit":9,"onPC":"Crumple +84","onBlock":1,"onPP":"-21(-18)","dmg":900,"hitstun":33,"blockstun":24,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":"1 (Crumple: -1)","range":1.572,"DDoH":10000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Whiffs on most crouching moves (can still hit some like crouch HP)","Good horizontal anti-air","Puts airborne opponents into a juggle state","Crumples on Punish Counter (+11 frames before the crumple state goes airborne)","The brief extended leg hurtbox on frame 11 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L (chain)","startup":4,"active":2,"recovery":9,"total":14,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":5,"DRoB":0,"onPP":"-9(-8)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":11,"hitstun":15,"blockstun":10,"hitstop":9,"range":0.94,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-5 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":6,"active":4,"recovery":"13(15)","total":"22(24)","onHit":5,"onPC":9,"onBlock":0,"DRoH":12,"DRoB":7,"onPP":"-15(-13)","dmg":600,"hcWinSpCa":16,"hitstun":22,"blockstun":17,"hitstop":11,"range":1.14,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Great combo / poke / buffer / pressure tool","4 active frames and solid frame advantage makes this an ideal oki tool as well","+2F extra recovery frames (15F) on whiff","Topmost hurtboxes on frames 1-9 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":9,"active":6,"recovery":21,"total":35,"onHit":1,"onPC":5,"onBlock":-7,"DRoH":17,"DRoB":9,"onPP":"-24(-21)","dmg":800,"hcWinSpCa":18,"hitstun":"27(22)","blockstun":19,"hitstop":13,"range":1.137,"DDoH":10000,"DDoB":7500,"DGain":3000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Extended fist hurtbox is invincible to airborne strikes on frame 9","Head hurtbox is invincible to airborne strikes on frames 10-14","Forces stand on hit","Solid anti-air","Cannot hit cross-up (behind Ryu)","Only cancelable on the first active frame","Deals 5F less hitstun after the first active frame resulting in worse frame advantage on hit beyond the first active frame (can't get any meaty combos on oki)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"d+L","startup":5,"active":2,"recovery":10,"total":16,"onHit":3,"onPC":7,"onBlock":-1,"onPP":"-10(-9)","dmg":200,"dmgScaling":"20% Start","hitstun":15,"blockstun":11,"hitstop":9,"range":1.05,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":19,"total":29,"onHit":1,"onPC":5,"onBlock":-6,"DRoH":11,"DRoB":4,"onPP":"-20(-18)","dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":23,"blockstun":16,"hitstop":9,"range":1.482,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"L","xx":["sp","su"],"extraInfo":["Standard shoto crouch MK","If blocked, Ryu can safely cancel into Hadoken while recovering in time to counter Drive Impact","Incurs a 20% damage scaling penalty if used as the first hit of a combo","Footsies!"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":9,"active":3,"recovery":"23(29)","total":"34(40)","onHit":"KD +40","onPC":"HKD +47","onBlock":-12,"onPP":"-28(-26)","dmg":900,"blockstun":19,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":1.793,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has very good range and hitbox priority","Has some Juggle potential naturally without Drive Rush","Has fixed framedata on block (always -12 on block even with meaty timing) with +6F extra recovery frames (29F)"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":10,"onHit":"4~9","onPC":"8~13","onBlock":"0~5","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.8,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Can be used as a fuzzy instant Overhead after a deep jump-in Medium / Heavy"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":8,"active":"2*3","onHit":"11~12 (KD)","onPC":"15~17 (KD)","onBlock":"7~9","dmg":"700 (350*350)","hcWinSpCa":"32 total","hitstun":"15*17 (19)","blockstun":"11*13 (15)","hitstop":"8*10","jugLimit":"6*7","jugIncr":"1*1","jugStart":"1*1","range":0.85,"DDoH":"2500*2500","DDoB":"1500*1500","DGain":"500*500","SelfSoH":"250*250","SelfSoB":"125*125","OppSoH":"175*175","OppSoB":"62*62","atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Both hits put airborne opponents into a limited juggle state","Both hits are cancelable into Air Tatsus","Great air-to-air hitbox priority","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"8~15","onPC":"12~19 (KD)","onBlock":"4~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":1.06,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit or Punish Counter"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":6,"active":10,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"range":0.55,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.15,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Shifts the normal jumping hurtbox upward during start-up (helps with avoiding some attacks)"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":8,"onHit":"9~15","onPC":"13~19","onBlock":"5~11","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":1.2,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Pretty standard jump-in attack"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Collarbone Breaker":{"moveName":"Collarbone Breaker","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"f+M","cmnName":"Overhead","startup":20,"active":"1*3","recovery":19,"total":42,"onHit":3,"onPC":7,"onBlock":-3,"onPP":"-21(-19)","dmg":"600 (300*300)","hitstun":"19*25 (26)","blockstun":"17*19 (20)","hitstop":"8*10","range":"1.552~1.701","DDoH":"2500*2500","DDoB":"1250*1250","DGain":"750*750","SelfSoH":"250*250","SelfSoB":"125*125","OppSoH":"175*175","OppSoB":"62*62","atkLvl":"M","extraInfo":["Great overhead with good start-up and frame advantage on hit, decent range, as well as hitting two times to blow through some armored moves","Can hit meaty on last active frame for +5/-1 frame advantage","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Second hit is not an Overhead if the first hit connects"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":19},"Short Uppercut":{"moveName":"Short Uppercut","plnCmd":"b+HP","numCmd":"4HP","cmnName":"b+HP","startup":7,"active":4,"recovery":25,"total":35,"onHit":1,"onPC":5,"onBlock":-13,"DRoH":20,"DRoB":6,"onPP":"-27(-25)","dmg":800,"hcWinSpCa":17,"hitstun":"30(22)","blockstun":16,"hitstop":13,"range":0.88,"DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Very short range combo tool","Forces stand on hit","Only cancelable on the first active frame","OK anti-air option","Deals 8F less hitstun after the first active frame (don't try to use this as a meaty tool on oki, it's actually punishable on HIT then)","Last 2 active frames whiff on crouching opponents"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":20},"Solar Plexus Strike":{"moveName":"Solar Plexus Strike","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"Auto H","cmnName":"f+HP","startup":20,"active":"2*3","recovery":16,"total":40,"onHit":6,"onPC":10,"onBlock":3,"onPP":"-19(-16)","dmg":"800 (400*400)","hitstun":"25*25 (27)","blockstun":"8*22 (24)","hitstop":"10*12","jugLimit":"0*0","jugIncr":"0*1","jugStart":"0*1","range":"1.728~1.877","DDoH":"4000*4000","DDoB":"2500*2500","DGain":"1250*1250","SelfSoH":"500*500","SelfSoB":"250*250","OppSoH":"350*350","OppSoB":"125*125","atkLvl":"H","extraInfo":["Forward moving and + on Hit and Block makes this a very good combo / pressure tool","Second hit can whiff when whiff punishing, resulting in +8 on Punish","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","First hit puts airborne opponents into a free juggle state (to prevent the second hit from whiffing, so that Ryu doesn't get punishes on airborne juggles)"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":21},"Axe Kick":{"moveName":"Axe Kick","plnCmd":"b+HK","numCmd":"4HK","ezCmd":"b+H","cmnName":"Axe Kick","startup":"10*20","active":"5(5)3","recovery":21,"total":43,"onHit":"0 (KD +14)","onPC":4,"onBlock":-4,"DRoH":"10*14","DRoB":"4*10","onPP":"-22(-20)","dmg":"800 (400*400)","hcWinSpCa":37,"hitstun":"20*24 (34)","blockstun":"14*20 (30)","hitstop":"10*12","jugLimit":"0*3","jugIncr":"1*4","jugStart":"1*1","range":"0.766~1.564","DDoH":"3000*3000","DDoB":"2000*1000","DGain":"1500*2000 (3500)","SelfSoH":"500*500","SelfSoB":"250*250","OppSoH":"350*350","OppSoB":"125*125","atkLvl":"H","xx":["sp","su"],"extraInfo":["First hit forces stand on hit","First hit puts airborne opponents into a limited juggle state","Second hit puts airborne opponents into a limited OTG juggle state (usually +14 KD)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits"],"moveType":"normal","moveMotion":"B","moveButton":"HK","movesList":"Command Normal","i":22},"Whirlwind Kick":{"moveName":"Whirlwind Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Sobat Kick","startup":16,"active":4,"recovery":20,"total":39,"onHit":2,"onPC":6,"onBlock":-4,"onPP":"-22(-19)","dmg":800,"hcWinSpCa":"*19","hcWinNotes":"*OD Air Tatsu only","hitstun":26,"blockstun":20,"hitstop":13,"jugLimit":1,"range":1.924,"DDoH":8000,"DDoB":5000,"DGain":2500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Low crushes on frames 13-20","Cancelable into regular/OD Air Tatsu on Hit or Block","Puts airborne opponents into a limited juggle state on hit","Very useful for juggling after midscreen OD High Blade Kick (the cancel into Air Tatsu gives Ryu solid damage, corner carry, and oki)","Extends a proximity guard box on frame 2 that reaches the attack's maximum range (prevents opponents from walking back out of its startup)"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":23},"Fuwa Triple Strike 1":{"moveName":"Fuwa Triple Strike 1","plnCmd":"MP > LK","numCmd":"5MP > LK","ezCmd":"M > M","cmnName":"MP > LK","fullStartup":"6+5","startup":5,"fullActive":"4*3","active":3,"recovery":16,"total":23,"onHit":1,"onPC":1,"onBlock":-4,"fullDmg":"900 (600*300)","dmg":300,"hcWinTc":35,"hitstun":"22*20 (30)","blockstun":"14*15 (25)","hitstop":10,"range":1.5,"DDoH":2000,"DDoB":"3000*1000","DGain":"1500*1000","SelfSoH":"500*500","SelfSoB":"250*250","OppSoH":"350*350","OppSoB":"125*125","atkLvl":"H","followUp":true,"moveType":"normal","moveMotion":"N","moveButton":"LK","movesList":"Target Combo","i":24},"Fuwa Triple Strike 2":{"moveName":"Fuwa Triple Strike 2","plnCmd":"MP > LK > HK","numCmd":"5MP > LK > HK","ezCmd":"M > M > M","cmnName":"MP > LK > HK","fullStartup":"6+5+17","startup":17,"fullActive":"4*3*4","active":4,"recovery":20,"total":40,"onHit":"KD +36","onPC":"KD +36","onBlock":-8,"onPP":-22,"fullDmg":"1620 (600*300*720)","dmg":900,"blockstun":16,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":1,"range":"2.262~2.346","DDoH":10000,"DDoB":"3000*1000*3000 (7000)","DGain":"1500*1000*2500 (5000)","SelfSoH":"500x2*1000 (2000)","SelfSoB":"250x2*500 (1000)","OppSoH":"350x2*700 (1400)","OppSoB":"125x2*250 (500)","atkLvl":"H","followUp":true,"extraInfo":["Last hit (HK) can be canceled into Denjin Charge (down+Punch on Classic / down+attack on Modern) on HIT only for a +7 Knockdown (can even maintain pressure in corner)","Hits consistently even at max range of MP where his other combo routes drop"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":25},"High Double Strike":{"moveName":"High Double Strike","plnCmd":"HP > HK","numCmd":"5HP > HK","ezCmd":"H > H","cmnName":"HP > HK","fullStartup":"10+9","startup":9,"fullActive":"5*4","active":4,"recovery":20,"total":32,"onHit":"KD +39","onPC":"KD +37","onBlock":"-8(-18)","fullDmg":"1800 (800*1000)","dmg":1000,"blockstun":16,"hitstop":13,"jugLimit":1,"jugIncr":0,"jugStart":1,"range":1.572,"DDoH":10000,"DDoB":"5000*7000","DGain":"2000*2500","SelfSoH":"1000*1000","SelfSoB":"500*500","OppSoH":"700*700","OppSoB":"250*250","atkLvl":"H","followUp":true,"extraInfo":["Second hit (HK) can be canceled into Denjin Charge (down+Punch on Classic / down+attack on Modern) on HIT only for a +10 Knockdown (can even maintain pressure in corner)","Second hit (HK) whiffs on crouching (-18 on block on crouching when it whiffs)","Puts the opponent into a limited juggle state on hit (but the second hit maintains current juggle state, so Drive Rush HP>HK can result in free juggle state after Crumples or Wall splats)","Can juggle into MP / OD Shoryuken or SA3 in the corner if not canceled into Denjin Charge"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":26},"Shoulder Throw":{"moveName":"Shoulder Throw","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +17","onPC":"HKD +17","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop: Manually time throw again or use LP to framekill into meaty throw (not possible on mid-screen back-roll)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Somersault Throw":{"moveName":"Somersault Throw","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +11","onPC":"HKD +11","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Back Throw oki: Nope (+11 at mid-range - OD Fireball does cover most options)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":28},"Drive Impact: Shingeki":{"moveName":"Drive Impact: Shingeki","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.541,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":29},"Drive Reversal: Chest Strike":{"moveName":"Drive Reversal: Chest Strike","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.67,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":30},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":31},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":32},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":33},"Denjin Charge":{"moveName":"Denjin Charge","plnCmd":"d,d+P","numCmd":"22P","ezCmd":"d,d+A","cmnName":"Charge","startup":50,"recovery":2,"total":52,"extraInfo":["Gives access to a more powerful one-time Denjin version of Ryu's HP/OD FIreball, HP/OD Hashogeki, and Shinku Hadoken (SA1)","Ryu charges up on frame 50 even though total recovery is 52 frames","Ryu is in a Counter-Hit state for the entire duration"],"moveType":"special","moveMotion":"DD","moveButton":"1P","nonHittingMove":true,"movesList":"Special","i":34},"LP Hadoken":{"moveName":"LP Hadoken","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"qcf+L","cmnName":"LP Fireball","startup":16,"recovery":31,"total":47,"onHit":2,"onPC":6,"onBlock":-5,"onPP":-21,"dmg":700,"chp":175,"hcWinSpCa":4,"hitstun":34,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.055","No hurtbox extension at all Ryu's arms on frames 16-17 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on his hand on frames 16-44","Minor hurtbox extension on the standing leg on frames 16-47 (rest of the duration)","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":35},"MP Hadoken":{"moveName":"MP Hadoken","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"qcf+M","cmnName":"MP Fireball","startup":14,"recovery":33,"total":47,"onHit":0,"onPC":4,"onBlock":-7,"onPP":-23,"dmg":700,"chp":175,"hcWinSpCa":4,"hitstun":34,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.07","No hurtbox extension at all Ryu's arms on frames 14-15 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on his hand on frames 14-42","Minor hurtbox extension on the standing leg on frames 14-47 (rest of the duration)","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":36},"HP Hadoken":{"moveName":"HP Hadoken","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"SP / qcf+H","cmnName":"HP Fireball","startup":12,"recovery":35,"total":47,"onHit":-2,"onPC":2,"onBlock":-9,"onPP":-25,"dmg":700,"chp":175,"hcWinSpCa":4,"hitstun":34,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.085","No hurtbox extension at all Ryu's arms on frames 12-13 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on his hand on frames 12-40","Minor hurtbox extension on the standing leg on frames 12-47 (rest of duration)","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":37},"OD Hadoken":{"moveName":"OD Hadoken","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Fireball","startup":12,"recovery":28,"total":40,"onHit":"KD +54","onPC":"KD +54","onBlock":-1,"onPP":-7,"dmg":"1000 (500*500)","chp":"250 (125*125)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":12,"blockstun":"28 total","hitstop":"9*9","jugLimit":"1*6","jugIncr":"1*2","jugStart":"1*1","DDoH":"2500*2500","DDoB":"1250*1250","DGain":-20000,"SelfSoH":"300*300","SelfSoB":"150*150","OppSoH":"210*210","OppSoB":"75*75","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.112","No hurtbox extension at all on frames 1-15 when initially throwing a fireball, and then slight projectile invincible hurtbox extension on his hands on frames 16-38","Minor hurtbox extension on the standing leg on frames 16-40 (rest of the duration)","Puts opponent into a limited juggle state on hit","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":38},"Denjin Charge Hadoken":{"moveName":"Denjin Charge Hadoken","plnCmd":"qcf+P","numCmd":"236P","ezCmd":"SP / qcf+A","cmnName":"Fireball (charged)","startup":12,"recovery":28,"total":40,"onHit":"KD +54","onPC":"KD +54","onBlock":-1,"onPP":-7,"dmg":"1000 (500*500)","chp":"250 (125*125)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":12,"blockstun":"28 total","hitstop":"9*9","jugLimit":"1*6","jugIncr":"1*2","jugStart":"1*1","DDoH":"1500*1500","DDoB":"1250*1250","DGain":"500*500","SelfSoH":"300*300","SelfSoB":"150*150","OppSoH":"210*210","OppSoB":"75*75","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["2-hit projectile","Projectile Speed: 0.12","Puts opponent into a limited juggle state on hit","Projectile speed is not affected by button strength","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"1P","i":39},"OD Denjin Charge Hadoken":{"moveName":"OD Denjin Charge Hadoken","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Fireball (charged)","startup":12,"recovery":26,"total":38,"onHit":"KD +57","onPC":"KD +57","onBlock":2,"onPP":6,"dmg":"1200 (400x3)","chp":"300 (100x3)","dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":13,"blockstun":"29 total","hitstop":"5*5*8","jugLimit":"3*3*6","jugIncr":"1*1*1","jugStart":"1*1*1","DDoH":"1000x2*3000 (5000)","DDoB":"1250x3","DGain":-20000,"SelfSoH":"300x3","SelfSoB":"150x3","OppSoH":"210x3","OppSoB":"75x3","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["3-hit OD projectile","Projectile Speed: 0.145","3-hits makes this projectile blow through all armor moves in the game so far","Puts opponent into a limited juggle state on hit","Projectile speed is not affected by button strength","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":40},"LP Shoryuken":{"moveName":"LP Shoryuken","plnCmd":"f,d,df+LP","numCmd":"623LP","ezCmd":"f,d,df+L","cmnName":"LP DP","startup":5,"active":10,"recovery":"21+12","total":47,"onHit":"KD +38","onPC":"KD +38","onBlock":-23,"onPP":-41,"dmg":1100,"chp":275,"dmgScaling":"30% Start","hcWinSpCa":17,"blockstun":22,"hitstop":"15(13)","jugLimit":"5(7)","jugIncr":1,"jugStart":1,"range":"0.906 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-14","Airborne on frames 7-35 (Forced Knockdown state)","Cannot hit cross-up (behind Ryu)","Launches opponent into a limited juggle state","Deals 300 less damage (800) on active frames 4-10","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air scenarios)"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":41},"MP Shoryuken":{"moveName":"MP Shoryuken","plnCmd":"f,d,df+MP","numCmd":"623MP","ezCmd":"f,d,df+M","cmnName":"MP DP","startup":6,"active":10,"recovery":"30+12","total":57,"onHit":"KD +34","onPC":"KD +34","onBlock":-32,"onPP":-50,"dmg":1200,"chp":300,"dmgScaling":"30% Start","hcWinSpCa":17,"blockstun":22,"hitstop":"15(13)","jugLimit":"5(7)","jugIncr":1,"jugStart":1,"range":"0.966 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-9","Airborne on frames 8-45 (Forced Knockdown state)","Cannot hit cross-up (behind Ryu)","Launches opponent into a limited juggle state","Deals 400 less damage (800) on active frames 4-10","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air scenarios)"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":42},"HP Shoryuken":{"moveName":"HP Shoryuken","plnCmd":"f,d,df+HP","numCmd":"623HP","ezCmd":"f+SP / f,d,df+H","cmnName":"HP DP","startup":7,"active":10,"recovery":"34+12","total":62,"onHit":"KD +37","onPC":"KD +37","onBlock":-39,"onPP":-57,"dmg":1400,"chp":350,"dmgScaling":"30% Start","hcWinSpCa":22,"blockstun":22,"hitstop":"20(13)","jugLimit":"5(7)","jugIncr":1,"jugStart":1,"range":"1.186 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-8","Airborne on frames 9-50 (Forced Knockdown state)","Cannot hit cross-up (behind Ryu)","Launches opponent into a limited juggle state","Deals 600 less damage (800) on active frames 3-10","Incurs a 30% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air scenarios)","Active frames 1-2 grant a much longer knockdown time compared to later active frames (much stronger in grounded combos or with late anti-air timing)"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":43},"OD Shoryuken":{"moveName":"OD Shoryuken","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":"2*8","recovery":"37+15","total":67,"onHit":"KD +29","onPC":"KD +29","onBlock":-40,"onPP":-60,"dmg":"1600 (800*800)","chp":"400 (200*200)","blockstun":"22 total","hitstop":"20*13","jugLimit":"6*7","jugIncr":"1*1","jugStart":"1*1","range":"1.006 (1st)","DDoB":"2000*2000","DGain":-20000,"SelfSoH":"500*500","SelfSoB":"250*250","OppSoH":"350*350","OppSoB":"125*125","atkLvl":"H","extraInfo":["Fully invincible on frames 1-8","Airborne on frames 8-52 (Forced Knockdown state)","Cannot hit cross-up (behind Ryu)","Deals 800 less damage (only 2nd hit lands) on active frames 3-10"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":44},"LK Tatsumaki Senpukyaku":{"moveName":"LK Tatsumaki Senpukyaku","plnCmd":"qcb+LK","numCmd":"214LK","cmnName":"LK Tatsu","startup":12,"active":3,"recovery":"14+18","total":46,"onHit":"KD +35","onPC":"KD +35","onBlock":-15,"onPP":-33,"dmg":900,"chp":225,"blockstun":21,"hitstop":15,"jugLimit":3,"jugIncr":4,"jugStart":4,"range":"1.84~1.96","DDoH":5000,"DDoB":4000,"DGain":3000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["Hits crouching","Airborne on frames 5-28 (Forced Knockdown state)","Puts opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":45},"MK Tatsumaki Senpukyaku":{"moveName":"MK Tatsumaki Senpukyaku","plnCmd":"qcb+MK","numCmd":"214MK","ezCmd":"b+SP","cmnName":"MK Tatsu","startup":14,"active":"2(13)2","recovery":"11+20","total":61,"onHit":"KD +23*38","onPC":"KD +23*38","onBlock":"-13(-28)","onPP":-31,"dmg":1000,"chp":"250x2","blockstun":"20 each","hitstop":"15*15","jugLimit":"3*3","jugIncr":"4*4","jugStart":"4*4","range":"1.94~2.98","DDoH":5000,"DDoB":"2500*2500","DGain":3500,"SelfSoH":1300,"SelfSoB":650,"OppSoH":910,"OppSoB":325,"atkLvl":"H","extraInfo":["Projectile invincible on lower body on frames 10-41","Airborne on frames 8-41 (Forced Knockdown state)","Only first hit can hit crouching (much more punishable when crouch blocked (-27) and the second hit whiffs)","+15 extra KDA on the second spin by itself (KD +38) than the first spin (KD +23)","Puts opponent into a limited juggle state on hit"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":46},"HK Tatsumaki Senpukyaku":{"moveName":"HK Tatsumaki Senpukyaku","plnCmd":"qcb+HK","numCmd":"214HK","cmnName":"HK Tatsu","startup":16,"active":"2(13)2(13)2","recovery":"14+17","total":78,"onHit":"KD +20*35*50","onPC":"KD +20*35*50","onBlock":"-13(-28)(-43)","onPP":-31,"dmg":1000,"chp":"300x3","blockstun":"20 each","hitstop":"15*15*15","jugLimit":"3x3","jugIncr":"2x3","jugStart":"4x3","range":"2.30~4.935","DDoH":5000,"DDoB":"2000x3","DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Projectile invincible on lower body and airborne on frames 10-61 (Forced Knockdown state)","Only first hit can hit crouching (much more punishable when crouch blocked (-42) and the second and third hits whiff)","KDA varies depending on which spin hits (KD +20 / +35 / +50)","Ryu can get a follow-up juggle if the third and final kick hits the opponent"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":47},"OD Tatsumaki Senpukyaku":{"moveName":"OD Tatsumaki Senpukyaku","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"b+Auto SP","cmnName":"OD Tatsu","startup":13,"active":"2(4)2(4)2(3)2(4)2","recovery":"10+13","total":60,"onHit":"KD +57","onPC":"KD +57","onBlock":"-14(-32)","onPP":"-23(-22)","dmg":"1000 (200x5)","chp":"250 (50x5)","blockstun":"34 total","hitstop":"6*2x3*15","jugLimit":"1*3*5*7*9","jugIncr":"1x4*2","jugStart":"1x5 (ground: 2)","range":1.74,"DDoH":5000,"DDoB":"800x5","DGain":-20000,"SelfSoH":"160x4*360 (1000)","SelfSoB":"80x4*180 (500)","OppSoH":"112x4*252 (700)","OppSoB":"40x4*90 (250)","atkLvl":"H","extraInfo":["Hits crouching","Airborne on frames 5-47 (Forced Knockdown state)","Launches opponent into a limited juggle state on hit","First hit pulls the opponent in on hit","Frame advantage on block can vary at further ranges where the the later hits can whiff (at worst -32 on block if only the first hit connects)"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":48},"Air Tatsumaki Senpukyaku":{"moveName":"Air Tatsumaki Senpukyaku","plnCmd":"qcb+K (air)","numCmd":"214K (air)","ezCmd":"SP / qcb+A (air)","cmnName":"Air Tatsu","startup":11,"active":"2(5)2(6)2","recovery":"16 land","onHit":"KD +46(52)","onPC":"KD +46(52)","onBlock":"-6(3)","onPP":"-21(-15)","dmg":900,"chp":225,"dmgScaling":"30% Start","blockstun":"20(16)","hitstop":15,"jugLimit":"8*3*8","jugIncr":"1x3","jugStart":"5x3","range":1.12,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","airmove":true,"extraInfo":["Can hit cross-up (behind Ryu)","Not an Overhead","Only possible during forward jump","Launches opponent into a limited juggle state on hit","Frame advantage on block varies depending on how low to the ground the Air Tatsu connects","4F less blockstun on cross-up (ranges from -6 to -1 on cross-up block)","16F landing recovery frames of which the majority (13F) is in a crouching state","Forced knockdown state while airborne","The version of Air Tatsu canceled from f+HK is -16 on block and KD +38 on hit"],"moveType":"special","moveMotion":"QCB","moveButton":"1K","movesList":"Special","i":49},"OD Air Tatsumaki Senpukyaku":{"moveName":"OD Air Tatsumaki Senpukyaku","plnCmd":"qcb+KK (air)","numCmd":"214KK (air)","ezCmd":"Auto SP / qcb+AA (air)","cmnName":"OD Air Tatsu","startup":11,"active":"2(1)3(1)3(1)3(2)2","recovery":"16 land","onHit":"KD +45(51)","onPC":"KD +45(51)","onBlock":"-32(-29)","onPP":"-46(-43)","dmg":"1500 (300*200x3*600)","chp":75,"dmgScaling":"Combo (15% extra)","blockstun":"27 total","hitstop":"6*2x3*15","jugLimit":"10*11*12*13*14","jugIncr":"1x5","jugStart":"1x5","range":"1.31~1.559","DDoH":5000,"DDoB":"800x5 (4000)","DGain":-20000,"SelfSoH":"200*100x4 (600)","SelfSoB":"100*50x4 (300)","OppSoH":"140*70x4 (420)","OppSoB":"50*25x4 (150)","atkLvl":"H","airmove":true,"extraInfo":["Cannot hit cross-up (behind Ryu)","Not an Overhead","Only possible during forward jump","Only the first hit can hit grounded opponents (rest can only hit airborne)","Cannot hit crouching when used from a jump but can when canceled into from 6HK","Launches opponent into a limited juggle state on hit","16F landing recovery frames of which the majority (13F) is in a crouching state","Forced knockdown state while airborne","Incurs 15% damage scaling penalty to the next hit when used in the middle of a combo","The version of OD Air Tatsu canceled from f+HK is -30 on block and KD +47~48 on hit"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":50},"LK High Blade Kick":{"moveName":"LK High Blade Kick","plnCmd":"qcf+LK","numCmd":"236LK","cmnName":"LK Donkey Kick","startup":14,"active":6,"recovery":22,"total":41,"onHit":"KD +42","onPC":"KD +42","onBlock":-11,"onPP":"-26(-21)","dmg":1100,"chp":275,"hcWinSpCa":22,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.751~1.962","DDoH":5000,"DDoB":6000,"DGain":3000,"SelfSoH":1400,"SelfSoB":700,"OppSoH":980,"OppSoB":350,"atkLvl":"H","xx":["su3"],"extraInfo":["Important combo ender from lights as it sets up for a safe jump setup (KD +42)","Puts opponent into a limited juggle state on hit","Very lenient cancel window makes this relatively easy to hit confirm into SA3"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":51},"MK High Blade Kick":{"moveName":"MK High Blade Kick","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"d+SP","cmnName":"MK Donkey Kick","startup":18,"active":9,"recovery":"19(22)","total":"45(48)","onHit":"KD +40","onPC":"KD +40","onBlock":-8,"onPP":"-26(-18)","dmg":1200,"chp":300,"hcWinSpCa":25,"blockstun":20,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.951~2.162","DDoH":7000,"DDoB":6000,"DGain":3500,"SelfSoH":1400,"SelfSoB":700,"OppSoH":980,"OppSoB":350,"atkLvl":"H","xx":["su3"],"extraInfo":["Puts opponent into a limited juggle state on hit","Has about half-screen range and can be spaced safely due to huge pushback on block and tons of active frames","+3F extra recovery frames (22F) on whiff","Very lenient cancel window makes this relatively easy to hit confirm into SA3"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":52},"HK High Blade Kick":{"moveName":"HK High Blade Kick","plnCmd":"qcf+HK","numCmd":"236HK","cmnName":"HK Donkey Kick","startup":27,"active":9,"recovery":15,"total":50,"onHit":"KD +45","onPC":"KD +96 (Tumble)","onBlock":-3,"onPP":"-22(-14)","dmg":1300,"chp":325,"hcWinSpCa":30,"blockstun":21,"hitstop":20,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.969~2.612","DDoH":10000,"DDoB":10000,"DGain":5000,"SelfSoH":1400,"SelfSoB":700,"OppSoH":980,"OppSoB":350,"atkLvl":"H","xx":["su3"],"extraInfo":["Launches opponent into a limited juggle state on hit (allows corner juggle into LP/MP/OD Shoryuken or Lv.3 Super)","Launches opponent into a tumbling OTG state on Punish Counter","Has huge range, a deceptively large hitbox, tons of active frames, and huge pushback on block","Huge cancel window makes this easy to hit confirm into SA3 (also allows Ryu to punish the opponent if they absorb it with Drive Impact)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":53},"OD High Blade Kick":{"moveName":"OD High Blade Kick","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP","cmnName":"OD Donkey Kick","startup":17,"active":5,"recovery":33,"total":54,"onHit":"Wall Bounce +49(65)","onPC":"Wall Bounce +49(65)","onBlock":-18,"onPP":"-36(-32)","dmg":800,"chp":200,"dmgScaling":"Combo (5% extra)","hcWinSpCa":27,"blockstun":20,"hitstop":20,"jugLimit":10,"jugIncr":2,"jugStart":1,"range":"1.851~2.062","DDoH":5000,"DDoB":4000,"DGain":-20000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Launches opponent into a wall bounce on hit","Incurs 5% damage scaling penalty to the next hit when used in the middle of a combo","Very lenient cancel window makes this relatively easy to hit confirm into SA3"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":54},"LP Hashogeki":{"moveName":"LP Hashogeki","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Palm Thrust","startup":12,"active":6,"recovery":18,"total":35,"onHit":2,"onPC":"KD +59","onBlock":-3,"onPP":"-22(-17)","dmg":700,"chp":175,"hcWinSpCa":24,"hitstun":26,"blockstun":20,"hitstop":15,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"?","DDoH":5000,"DDoB":2000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Strike hitbox but has 1-hit of projectile durability against non-OD projectiles (OD projectiles still break through it)","Puts airborne opponents into a limited juggle state on hit","Launches opponent into a spinning juggle state on Counter Hit and Punish Counter","Safe and minimal pushback on block makes this a great tool oki tool when used meaty (up to +7/+2 on last active frame)","Increased pushback on block when the opponent is in Burnout"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":55},"MP Hashogeki":{"moveName":"MP Hashogeki","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Palm Thrust","startup":19,"active":6,"recovery":17,"total":41,"onHit":2,"onPC":"KD +58","onBlock":-6,"onPP":"-21(-16)","dmg":800,"chp":200,"hcWinSpCa":23,"hitstun":25,"blockstun":17,"hitstop":15,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"?","DDoH":5000,"DDoB":6000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Strike hitbox but has 1-hit of projectile durability against non-OD projectiles (OD projectiles still break through it)","Puts airborne opponents into a limited juggle state on hit","Launches opponent into a spinning juggle state on Counter Hit and Punish Counter"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","i":56},"HP Hashogeki":{"moveName":"HP Hashogeki","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Palm Thrust","startup":30,"active":6,"recovery":19,"total":54,"onHit":"KD +61","onPC":"KD +61","onBlock":2,"onPP":"-23(-18)","dmg":"800 (400*400)","chp":"200 (100*100)","hcWinSpCa":39,"blockstun":"27 total","hitstop":"15*15","jugLimit":"0*1","jugIncr":"1*1","jugStart":"1*1","range":"?","DDoH":"2500*2500","DDoB":"6000 (3000*3000)","DGain":"1000*1000","SelfSoH":"700*400","SelfSoB":"350*200","OppSoH":"490*280","OppSoB":"175*100","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Strike hitbox but has 2-hit of projectile durability against non-OD projectiles (OD projectiles still break through it)","Launches opponent into a spinning limited juggle state on hit","Plus frames and minimal pushback on block leaves Ryu close enough for a strike/throw mix on block"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":57},"OD Hashogeki":{"moveName":"OD Hashogeki","plnCmd":"qcb+PP","numCmd":"214PP","ezCmd":"qcb+AA","cmnName":"OD Palm Thrust","startup":18,"active":6,"recovery":20,"total":43,"onHit":3,"onPC":7,"onBlock":3,"onPP":"-24(-19)","dmg":1100,"chp":275,"dmgScaling":"Combo (2 hits)","hcWinSpCa":22,"hitstun":29,"blockstun":29,"hitstop":15,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":"?","DDoH":5000,"DDoB":6000,"DGain":-20000,"SelfSoH":900,"SelfSoB":450,"OppSoH":630,"OppSoB":225,"atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["Strike hitbox but has 1-hit of projectile durability against OD projectiles (eliminates all non-OD projectiles)","+3 on block makes this good for keeping up pressure","Puts airborne opponents into a limited juggle state on hit","Counts as 2 hits of damage scaling when combo'd into"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":58},"Denjin Charge Hashogeki":{"moveName":"Denjin Charge Hashogeki","plnCmd":"qcb+P (charged)","numCmd":"214P (charged)","ezCmd":"qcb+A (charged)","cmnName":"Palm Thrust (charged)","startup":20,"active":6,"recovery":19,"total":44,"onHit":"KD +61","onPC":"KD +61","onBlock":3,"onPP":"-36(-17)","dmg":"800 (400*400)","chp":"200 (100*100)","hcWinSpCa":38,"blockstun":"41 total","hitstop":"15 / 17*15","jugLimit":"3*4","jugIncr":"1*1","jugStart":"1*1","range":"?","DDoH":"2500*2500","DDoB":"6000 (3000*3000)","DGain":"1000*1000","SelfSoH":"700*400","SelfSoB":"350*200","OppSoH":"490*280","OppSoB":"175*100","atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["Strike hitbox for has 2 hit of projectile durability against non-OD projectiles (OD projectiles still break through it)","+3 on block makes this good for keeping up pressure","Launches opponent into a spinning limited juggle state on hit","BUG: Does not consume the Denjin Charge if a prior Hadoken is still on-screen"],"moveType":"special","moveMotion":"QCB","moveButton":"1P","i":59},"OD Denjin Charge Hashogeki":{"moveName":"OD Denjin Charge Hashogeki","plnCmd":"qcb+PP (charged)","numCmd":"214PP (charged)","ezCmd":"qcb+AA (charged)","cmnName":"OD Palm Thrust (charged)","startup":18,"active":6,"recovery":19,"total":42,"onHit":"Crumple +87","onPC":"Crumple +91","onBlock":4,"onPP":"-23(-18)","dmg":800,"chp":200,"hcWinSpCa":22,"blockstun":29,"hitstop":15,"jugLimit":2,"jugIncr":1,"jugStart":"0 (air: 1)","range":"?","DDoH":5000,"DDoB":6000,"DGain":-20000,"SelfSoH":1100,"SelfSoB":550,"OppSoH":770,"OppSoB":275,"atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["Strike hitbox but has 1-hit of projectile durability against OD projectiles (eliminates all non-OD projectiles)","Puts grounded opponent into a free juggle crumple state on hit (+14F before opponent goes into an airborne state)","Puts airborne opponents into a limited juggle state on hit","BUG?: Deals 400 chip damage (50% chip) on Burnout instead of just 200 as it should per the universal 25% chip rule","BUG: Does not consume the Denjin Charge if a prior Hadoken is still on-screen"],"moveType":"special","moveMotion":"QCB","moveButton":"2P","i":60},"Shinku Hadoken":{"moveName":"Shinku Hadoken","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":7,"recovery":79,"total":86,"onHit":"KD +26","onPC":"KD +26","onBlock":-24,"onPP":-25,"dmg":"2000 (400x5)","chp":500,"dmgScaling":"30% Minimum","blockstun":"56 total","hitstop":"8x5","jugLimit":"99x5","jugIncr":"1x4*100","jugStart":"1x4*100","DDoH":"1000x5 (5000)","DDoB":"500x5 (2500)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","projectile":true,"extraInfo":["Strike and Throw invincible on frames 1-7","5-hit Super projectile","Projectile Speed: 0.15","Projectile speed is not affected by button strength","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can be used at the same time as OD Hadoken is on screen"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":61},"Denjin Hadoken":{"moveName":"Denjin Hadoken","plnCmd":"qcf,qcf+P (charged)","numCmd":"236236P (charged)","ezCmd":"SP+H or f+SP+H / qcf,qcf+L (charged)","cmnName":"Super Art Level 1 (charged)","startup":7,"recovery":82,"total":89,"onHit":"KD +27","onPC":"KD +27","onBlock":-24,"onPP":5,"dmg":"2400 (200x7*1000)","chp":500,"dmgScaling":"30% Minimum","blockstun":"59 total","hitstop":"4x7,0 (5x7,8)","jugLimit":"99x8","jugIncr":"1x7*100","jugStart":"1x7*100","DDoH":"600x7*800 (5000)","DDoB":"300x7*400 (2500)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","projectile":true,"extraInfo":["Strike and Throw invincible on frames 1-7","8-hit Super projectile","Projectile Speed: 0.24","Projectile speed is not affected by button strength","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":62},"Shin Hashogeki":{"moveName":"Shin Hashogeki","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":"12(18/50)","active":6,"recovery":39,"total":"56(62/94)","onHit":"KD +20 (Tumble +78)","onPC":"KD +20 (Tumble +78)","onBlock":-20,"onPP":"-43(-38)","dmg":"2800 (2900~3000)","chp":750,"dmgScaling":"40% Minimum","blockstun":25,"hitstop":"18 / 20 / 23","jugLimit":99,"jugIncr":1,"jugStart":1,"range":"?","DDoH":10000,"DDoB":"4000/6000/10000","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","projectile":true,"extraInfo":["Fully invincible on frames 1-13 (extended to 1-18 if you hold the button up to 5F after Super freeze ends)","Only invincible on frames 1-9 if you charge for a higher level version (as low as 1-7F if you release the button on the fastest possible level 2 SA2 charge)","Strike hitbox","Fully held version puts opponent into a tumbling OTG limited juggle state (+78 KD)","Start-up frames in parentheses refers to the minimum start-up of the held versions (18F for level 2 (2900 damage) / 50F for level 3 (3000 damage))","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Fully held version has an extreme amount of pushback on block, making this hard to punish unless parried into Drive Rush or some other long range punish"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":63},"Denjin Hashogeki":{"moveName":"Denjin Hashogeki","plnCmd":"qcb,qcb+P (charged)","numCmd":"214214P (charged)","ezCmd":"b+SP+H / qcb,qcb+M (charged)","cmnName":"Super Art Level 2 (charged)","startup":"12(18/50)","active":6,"recovery":39,"total":"56(62/94)","onHit":"KD +20 (Tumble +78)","onPC":"KD +20 (Tumble +78)","onBlock":-20,"onPP":"-43(-38)","dmg":"3200 (3300~3400)","chp":750,"dmgScaling":"40% Minimum / Lv.2: Combo (2 hits)","blockstun":25,"hitstop":"18 / 20 / 23","jugLimit":99,"jugIncr":1,"jugStart":1,"range":"?","DDoH":10000,"DDoB":"4000/6000/10000","SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","projectile":true,"extraInfo":["Fully invincible on frames 1-13 (extended to 1-18 if you hold the button up to 5F after Super freeze ends)","Only invincible on frames 1-9 if you charge for a higher level version (as low as 1-7F if you release the button on the fastest possible level 2 SA2 charge)","Strike hitbox","The level 2 and 3 charged versions put opponent into a tumbling OTG limited juggle state (+78 KD)","The level 2 versions counts as 2 hits for damage scaling when combo'd into","Start-up frames in parentheses refers to the minimum start-up of the held versions (18F for level 2 (3300 damage) / 50F for level 3 (3400 damage))","Denjin charged version does +400 extra damage","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Fully held version has an extreme amount of pushback on block, making this hard to punish unless parried into Drive Rush or some other long range punish"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","i":64},"Shin Shoryuken":{"moveName":"Shin Shoryuken","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":5,"active":12,"recovery":"32+39","total":87,"onHit":"HKD +14","onPC":"HKD +14","onBlock":"-50(-54)","onPP":-74,"dmg":"4000(3000~3600)","chp":"1100(1000)","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"33(29) total","hitstop":"7*8*8*8","jugLimit":"99x5","range":"1.10 (1st)","DDoH":"3000x5 (15000)","DDoB":"2500x3 (7500)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16","Airborne on frames 7-48 (Forced Knockdown state)","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2,2 Drive Bars for Ryu","Only goes into the cinematic version if it hits on the first 2 active frames","Deals less damage if it doesn't go into the cinematic version (3000~3600 damage depending on how it hits)","Incurs 10% damage scaling when canceled into from specials (40% scaling when canceled into from a DP combo starter)","Only 2F start-up when canceled into from HP Shoryuken","Deals 100 less chip damage (1000) against crouch blocking opponents","Deals 50 less chip damage (1050) against normal size stand blocking characters (only deals 1100 chip damage against tall standing characters like Dee Jay / JP / Marisa / Sagat / Zangief)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":65},"Shin Shoryuken (Critical Art)":{"moveName":"Shin Shoryuken (Critical Art)","plnCmd":"qcf,qcf+K (CA)","numCmd":"236236K (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":5,"active":12,"recovery":"32+39","total":87,"onHit":"HKD +14","onPC":"HKD +14","onBlock":"-50(-54)","onPP":-74,"dmg":"4500(4000~4400)","chp":"1350(1250)","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"33(29) total","hitstop":"8*8*8*13","jugLimit":"99x5","range":"1.10 (1st)","DDoH":"4000x5 (20000)","DDoB":"4000*3000x2 (10000)","SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16","Airborne on frames 7-48 (Forced Knockdown state)","Critical Art does +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~2.3 Drive Bars for Ryu","Only goes into the cinematic version if it hits on the first 2 active frames","Deals slightly less damage if it doesn't go into the cinematic version (4000-4400 damage depending on how it hits)","Incurs 10% damage scaling when canceled into from specials (40% scaling when canceled into from a DP combo starter)","Only 2F start-up when canceled into from HP Shoryuken","Deals 100 less chip damage (1250) against crouch blocking opponents","Deals 50 less chip damage (1300) against normal size stand blocking characters (only deals 1350 chip damage against tall standing characters like Dee Jay / JP / Marisa / Sagat / Zangief)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","i":66}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Shoryuken","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#bdc3c7","phrase":"This will be a good fight.","fWalk":"0.047","bWalk":"0.032","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.252","bDashDist":"0.923","dRushDist":"0.525","dRushDistMin":"0.525","dRushDistBlock":"1.878","dRushDistMax":"3.628","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"RYU","hashtag":"#SF6_RYU","fastestNormal":"4f"}},"Sagat":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L (chain)","startup":5,"active":3,"recovery":11,"total":18,"onHit":4,"onPC":8,"onBlock":-3,"DRoH":4,"DRoB":-3,"onPP":-12,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":"13(*15)","hcWinNotes":"*DR cancel","hitstun":18,"blockstun":11,"hitstop":9,"range":1.26,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Great range for a 5F start-up jab","Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","startup":6,"active":4,"recovery":15,"total":24,"onHit":6,"onPC":10,"onBlock":2,"onPP":-17,"dmg":600,"hitstun":25,"blockstun":21,"hitstop":11,"range":1.08,"DDoH":4000,"DDoB":3000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Sagat's core combo / frametrap tool","High pushback on block (outside of throw range unless used from Drive Rush)"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":15,"active":4,"recovery":"22(25)","total":"40(43)","onHit":0,"onPC":4,"onBlock":-5,"onPP":-24,"dmg":800,"hcWinTc":19,"hitstun":26,"blockstun":21,"hitstop":13,"range":2.17,"DDoH":8000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["tc"],"extraInfo":["Huge range combo / poke tool with a hit-confirmable (19F hit confirm) Target Combo follow-up for a knockdown (results in +42 KD safe jumps in some combo routings)","+3F extra recovery frames (25F) on whiff","Extends a wide arm hurtbox on the first 10 recovery frames making it easily whiff punishable","Sagat stand HP privilege"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"L","startup":7,"active":2,"recovery":"15(17)","total":"23(25)","onHit":-1,"onPC":3,"onBlock":-4,"DRoH":3,"DRoB":0,"onPP":-15,"dmg":400,"dmgScaling":"20% Start","hcWinSpCa":"12(*14)","hcWinNotes":"*DR cancel","hitstun":16,"blockstun":13,"hitstop":9,"range":1.56,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Very far range for a stand LK (further range than his crouch MP) although slower than most light normals","+2F extra recovery frames (17F) on whiff","Amazing whiff punish tool that combos into HP Tiger Uppercut at nearly any range on Punish Counter","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","ezCmd":"M","startup":11,"active":4,"recovery":19,"total":33,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-21,"dmg":700,"hcWinTc":16,"hitstun":26,"blockstun":20,"hitstop":11,"range":1.87,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["tc"],"extraInfo":["Very good poke button with a Target Combo follow-up for a knockdown","Slightly less range on crouching opponents (the tip of Sagat's toe hitbox whiffs on crouch size hurtboxes)","Extends a wide leg hurtbox on the first 10 recovery frames making it more easily whiff punishable"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"Auto H","startup":"10*12","active":"2*4","recovery":"21(25)","total":"36(40)","onHit":1,"onPC":5,"onBlock":"-5(-7)","DRoH":"20*16","DRoB":"10*10","onPP":"-25(-23)","dmg":"600*300 (900)","dmgScaling":"20% Start","hcWinSpCa":"33 total (*16/18)","hcWinNotes":"*1st hit / 2nd hit","hitstun":"30*26 (28 total)","blockstun":"20*20 (22 total)","hitstop":"13*13","jugLimit":"0*1(0)","jugIncr":"1*1","jugStart":"0*1","range":"1.25~1.96","DDoH":"8000 (2000*6000)","DDoB":"6000 (3000*3000)","DGain":"2000 (1000*1000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["sp","su"],"extraInfo":["Upper body / Kicking leg is invincible to airborne strikes on frames 9-15","Combo / Anti-air tool","Can't hit cross-up (behind Sagat)","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Fully cancelable on both hits","Second hit does the full 900 damage by itself if the first hit whiffs (also applies to Drive damage and meter gain properties)","Second hit whiffs on crouching opponents (resulting in -7 on block instead of -5)","First hit forces stand (so the second hit can land)","First hit deals extra hitstun over the second hit and thus has more combo potential when canceled (HK Tiger Nexus)","First hit puts airborne opponents into a limited juggle state (free juggle state if it initiates a juggle state)","Second hit only has juggle potential when the first hit also connects","+4F extra recovery frames (25F) on whiff (only when both hits whiff)","Extends a wide leg hurtbox on the first 11 recovery frames making it more easily whiff punishable","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":2,"recovery":10,"total":15,"onHit":5,"onPC":9,"onBlock":-1,"DRoH":4,"DRoB":-2,"onPP":-10,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":"12(*15)","hcWinNotes":"*DR cancel","hitstun":17,"blockstun":11,"hitstop":9,"range":1.2,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Great range for a 4F start-up jab","Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-5 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":7,"active":3,"recovery":"16(17)(19)","total":"25(26)(28)","onHit":4,"onPC":8,"onBlock":-1,"DRoH":13,"DRoB":9,"onPP":-18,"dmg":600,"hcWinSpCa":15,"hcWinTc":"*16/19","hcWinNotes":"*HK TC / HP TC","hitstun":23,"blockstun":19,"hitstop":11,"range":"1.36~1.48","DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Great combo / poke / buffer / pressure tool","Has two different Target Combo follow-ups for combo conversions (doesn't combo into the HP follow-up without a Punish Counter or Drive Rush)","+3F extra recovery frame (19F) on whiff","+1F extra recovery frame (17F) on block","Topmost hurtboxes on frames 1-9 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air) and Projectile invincible on frames 1-14 (frames 15-26 can be hit by Sagat's MP/HP Tiger Shot)","Hitbox has significantly more range on active frames 2-3"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":11,"active":4,"recovery":21,"total":35,"onHit":1,"onPC":5,"onBlock":-5,"DRoH":16,"DRoB":10,"onPP":-23,"dmg":800,"hcWinSpCa":18,"hitstun":26,"blockstun":20,"hitstop":13,"range":"1.51~1.65","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Great range combo / poke tool that's fully cancelable and hit confirmable (18F hit confirm window)","Hitbox has significantly more range on active frames 3-4","Topmost hurtboxes on frames 1-14 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air) and Projectile invincible on frames 1-19 (frames 20-35 can be hit by Sagat's MP/HP Tiger Shot)","CVS Crouch Fierce except now it's fully cancelable (SF6 baby; Drive Rush brrrr)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":3,"recovery":12,"total":19,"onHit":1,"onPC":5,"onBlock":-3,"onPP":-13,"dmg":200,"dmgScaling":"20% Start","hitstun":16,"blockstun":12,"hitstop":9,"range":1.22,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":9,"active":3,"recovery":18,"total":29,"onHit":5,"onPC":9,"onBlock":-2,"onPP":-19,"dmg":600,"dmgScaling":"20% Start","hitstun":26,"blockstun":19,"hitstop":11,"range":1.66,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"L","extraInfo":["Amazing hitbox priority / disjoint for a low poke","Links into Stand LP naturally or Crouch MP / Stand LK on counter-hit","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":11,"active":3,"recovery":26,"total":39,"onHit":"KD +29","onPC":"HKD +45","onBlock":-12,"onPP":-27,"dmg":900,"blockstun":17,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":1.91,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has some Juggle potential naturally without Drive Rush","Great range and hitbox priority"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":4,"active":7,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","onPP":"-5(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"jugLimit":1,"jugIncr":3,"jugStart":3,"range":1.14,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Fast air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":8,"active":"2*3","onHit":"10~11 (KD)","onPC":"14~15 (KD)","onBlock":"6~7","onPP":"-3(-2)","dmg":"350*350","hitstun":"15*15 (17 total)","blockstun":"11*11 (13 total)","hitstop":"8*10","jugLimit":"1*4","jugIncr":"3*1","jugStart":"3*1","range":"0.85~1.10","DDoH":"4000 (2000*2000)","DDoB":"3000 (1500*1500)","DGain":"1000 (500*500)","SelfSoH":"500 (250*250)","SelfSoB":"250 (125*125)","OppSoH":"350 (175*175)","OppSoB":"124 (62*62)","atkLvl":"M","airmove":true,"extraInfo":["Both hits put airborne opponents into a limited juggle state","Projectile invincible on lower body (legs) on frames 8-22"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":10,"active":6,"onHit":"8~15","onPC":"12~19 (KD)","onBlock":"4~11","onPP":"-9(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":1,"jugIncr":3,"jugStart":3,"range":1.11,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on hit","Strong hitbox priority for vertical approaches","Projectile invincible on lower body (legs) on frames 10-22"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":10,"onHit":"5~10","onPC":"9~14","onBlock":"1~6","onPP":"-7(-2)","dmg":300,"hitstun":14,"blockstun":10,"hitstop":9,"jugLimit":0,"jugIncr":3,"jugStart":3,"range":0.64,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as a fuzzy instant Overhead"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":8,"active":8,"onHit":"9~15","onPC":"13~19","onBlock":"4~10","onPP":"-8(-2)","dmg":700,"hitstun":19,"blockstun":14,"hitstop":11,"jugLimit":0,"jugIncr":3,"jugStart":3,"range":1.42,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":"#ERROR!","moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":6,"onHit":"11~15 (KD)","onPC":"15~19 (KD)","onBlock":"7~11","onPP":"-6(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":1,"jugIncr":3,"jugStart":3,"range":1.44,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Sagat's longest range jump-in","Projectile invincible on lower body (legs) on frames 10-21"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Tiger Heavy Elbow":{"moveName":"Tiger Heavy Elbow","plnCmd":"f+MP","numCmd":"6MP","ezCmd":"f+M","cmnName":"Overhead","startup":22,"active":3,"recovery":19,"total":43,"onHit":3,"onPC":7,"onBlock":-3,"onPP":-20,"dmg":700,"hitstun":25,"blockstun":19,"hitstop":13,"jugLimit":1,"jugIncr":1,"jugStart":1,"range":1.71,"DDoH":5000,"DDoB":5000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","extraInfo":["Overhead with strong frame advantage on hit that combos into lights on Counter-Hit or when hitting meaty (up to +5/0 on last active frame)","Spikes down airborne opponents"],"moveType":"normal","moveMotion":"F","moveButton":"MP","movesList":"Command Normal","i":19},"Tiger Monolith":{"moveName":"Tiger Monolith","plnCmd":"b+HP","numCmd":"4HP","ezCmd":"b+H","cmnName":"b+HP","startup":8,"active":"3*5","recovery":25,"total":40,"onHit":"KD +34","onPC":"KD +41 (1st hit: OTG)","onBlock":"-10(-13)","DRoH":"KD +54","DRoB":10,"onPP":"-24(-31)","dmg":"200*600","dmgScaling":"10% Start","hcWinSpCa":35,"hcWinNotes":"*Executes on 2nd hit","blockstun":"20*20 (23 total)","hitstop":"13*13","jugLimit":"0*2","jugIncr":"0*1","jugStart":"0*1","range":1.13,"DDoH":"8000 (4000*4000)","DDoB":"6000 (4000*2000)","DGain":"2000 (1000*1000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["sp","su"],"extraInfo":["No invincibility to airborne attacks (unlike stand HK)","Stationary Combo / Anti-air tool that launches the opponent into a limited juggle state","Cannot hit cross-up (behind Sagat)","Both hits are fully cancelable (the cancels execute during the active frames window of the second hit)","Second hit whiffs on crouch blocking opponents (resulting in -13 on block instead of -10)","Launches higher on Counter-Hit / Punish Counter (KD +41) or on airborne opponents (KD +40~)","First hit causes a free juggle OTG ground bounce on Counter-Hit / Punish Counter, although this OTG knockdown will usually be overwritten by the second hit (can still occur in certain whiff punish or trade scenarios)","Can be juggled into itself again in the corner","Incurs 10% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"B","moveButton":"HP","movesList":"Command Normal","i":20},"Step Low Kick":{"moveName":"Step Low Kick","plnCmd":"f+LK","numCmd":"6LK","ezCmd":"f+L","cmnName":"Low Step Kick","startup":18,"active":3,"recovery":"18(21)","total":"38(41)","onHit":3,"onPC":7,"onBlock":-3,"onPP":-19,"dmg":700,"dmgScaling":"30% Start","hitstun":24,"blockstun":18,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":2.35,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Far range Low hitting poke that leaves Sagat up close with +3 on hit Strike/Throw mix or a Light combo conversion on Counter-Hit","+3F extra recovery frames (21F) on whiff","Puts airborne opponents into a limited juggle state on hit (KD +35~38)","Extends a wide foot hurtbox on the first 7 recovery frames making it more easily whiff punishable","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"F","moveButton":"LK","movesList":"Command Normal","i":21},"Step High Kick":{"moveName":"Step High Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"High Step Kick","startup":16,"active":4,"recovery":21,"total":"40(37)","onHit":7,"onPC":21,"onBlock":4,"onPP":-20,"dmg":900,"dmgScaling":"10% Start / Combo (5% Extra)","hitstun":32,"blockstun":26,"hitstop":"13 (PC: 25)","jugLimit":10,"jugIncr":10,"jugStart":"1 (PC air: 0)","range":2.66,"DDoH":10000,"DDoB":8000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Upper body / Kicking leg is invincible to airborne strikes on frames 14-19","Combo / Anti-air tool","Whiffs on crouching opponents","The brief extended leg hurtbox on frame 15 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)","3F less total frames (37F) on block or armor (slightly safer against armored attacks)","Puts airborne opponents into a limited juggle state (Free juggle state on airborne Punish Counter)","Incurs 10% damage scaling penalty if used as the first hit of a combo / 5% damage scaling penalty to the follow-up hit when combo'd into"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":22},"Step Middle Kick":{"moveName":"Step Middle Kick","plnCmd":"MK > HK","numCmd":"5MK > HK","ezCmd":"M > M","cmnName":"MK Target Combo","fullStartup":"11+19","startup":19,"active":"4*3","recovery":23,"total":44,"onHit":"KD +38","onPC":"KD +39","onBlock":-8,"onPP":-24,"dmg":"1500 (700*800)","blockstun":"20*18","hitstop":"11*13","jugLimit":"0*5","jugIncr":"1*1","jugStart":"1*1","range":2.49,"DDoH":8000,"DDoB":"7000 (4000*3000)","DGain":"4500 (2000*2500)","SelfSoH":"1700 (700*1000)","SelfSoB":"850 (350*500)","OppSoH":"1190 (490*700)","OppSoB":"425 (175*250)","atkLvl":"H","followUp":true,"extraInfo":["Knockdown follow-up to one of Sagat's core poke tools (stand MK) with very far range","Puts opponent into a limited juggle state","2F gap on block (trades with 3F)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":23},"Tiger Sting":{"moveName":"Tiger Sting","plnCmd":"HP > HK","numCmd":"5HP > HK","ezCmd":"H > H","cmnName":"HP Target Combo","fullStartup":"15+16","startup":16,"active":"4*3","recovery":27,"total":45,"onHit":"KD +39","onPC":"KD +39","onBlock":-12,"dmg":"2000 (800*1200)","blockstun":"21*18 (34 total)","hitstop":"13*13","jugLimit":"0*5","jugIncr":"1*1","jugStart":"1*1","range":2.38,"DDoH":5000,"DDoB":"12000 (6000*6000)","DGain":"6000 (3000*3000)","SelfSoH":"2000 (1000*1000)","SelfSoB":"1000 (500*500)","OppSoH":"1400 (700*700)","OppSoB":"500 (250*250)","atkLvl":"H","followUp":true,"extraInfo":["Hit-confirmable knockdown with huge range","Always a true blockstring even if the second hit is delayed","Sets up a safe jump when juggled into (KD +42)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":24},"Tiger Slash":{"moveName":"Tiger Slash","plnCmd":"d+MP > HP","numCmd":"2MP > HP","ezCmd":"Auto M > H","cmnName":"MP > HP Target Combo","fullStartup":"7+20","startup":20,"active":"3*3","recovery":27,"total":49,"onHit":-2,"onPC":2,"onBlock":-14,"DRoH":16,"DRoB":4,"onPP":-28,"dmg":"1200 (600*600)","hcWinSpCa":"54 (*17)","hcWinNotes":"*2nd hit only","hitstun":"23*28","blockstun":"19*16","hitstop":"11*13","jugLimit":"0*3","jugIncr":"1*4","jugStart":"1*1","range":2.24,"DDoH":8000,"DDoB":"8000 (3000*5000)","DGain":"3000 (1500*1500)","SelfSoH":"1500 (500*1000)","SelfSoB":"750 (250*500)","OppSoH":"1050 (350*700)","OppSoB":"375 (125*250)","atkLvl":"H","xx":["sp","su"],"followUp":true,"extraInfo":["Fully cancelable combo extension from crouch MP that only combos from Punish Counter / Drive Rush crouch MP","Puts airborne opponents into an OTG limited juggle state (sets up a KD +42 safe jump when canceled into HK Tiger Knee near the corner)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":25},"Tiger Rise":{"moveName":"Tiger Rise","plnCmd":"d+MP > HK","numCmd":"2MP > HK","ezCmd":"Auto M > d+H","cmnName":"MP > HK Target Combo","fullStartup":"7+18","startup":18,"active":"3*4","recovery":26,"total":47,"onHit":"KD +32","onPC":"KD +32","onBlock":-10,"onPP":-28,"dmg":"1600 (600*1000)","dmgScaling":"30% Start","hcWinSpCa":"59 (*27) su","hcWinNotes":"*2nd hit only","blockstun":"19*20","hitstop":"11*13","jugLimit":"0*4","jugIncr":"1*1","jugStart":"1*1","range":2.35,"DDoH":8000,"DDoB":"8000 (3000*5000)","DGain":"4500 (1500*3000)","SelfSoH":"1700 (500*1200)","SelfSoB":"850 (250*600)","OppSoH":"1190 (350*840)","OppSoB":"425 (125*300)","atkLvl":"H","xx":["su"],"followUp":true,"extraInfo":["Launcher combo extension from crouch MP that combos naturally on hit","Launches the opponent on hit into a limited juggle state","Not fully cancelable like the HP follow-up version (but still Super cancelable)","2F gap on block (trades with 3F)","Incurs 30% damage scaling penalty if the HK follow-up is used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":26},"Tiger Hang":{"moveName":"Tiger Hang","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +21","onPC":"HKD +21","dmg":"1200 (600*600)","dmgScaling":"20% Immediate","range":0.85,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Can Drive Rush for a corner Throw Loop (4F timing on standard characters)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Tiger Carry":{"moveName":"Tiger Carry","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +21","onPC":"HKD +21","dmg":1200,"dmgScaling":"20% Immediate","range":0.85,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["No strike/throw oki after a corner side switch, but can pressure with Tiger Shot, MK/HK Tiger Knee, or spaced Drive Rush normals","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":28},"Drive Impact: Tiger Punishment":{"moveName":"Drive Impact: Tiger Punishment","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.529,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":29},"Drive Reversal: Tiger Twin Babel":{"moveName":"Drive Reversal: Tiger Twin Babel","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.8,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":30},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":31},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":32},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":33},"LP Low Tiger Shot":{"moveName":"LP Low Tiger Shot","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"db+SP","cmnName":"LP Low Fireball","startup":14,"recovery":36,"total":50,"onHit":-3,"onPC":1,"onBlock":-7,"onPP":-26,"dmg":600,"chp":150,"dmgScaling":"Combo (2 hits)","hcWinSpCa":4,"hitstun":34,"blockstun":30,"hitstop":10,"jugLimit":1,"jugIncr":1,"jugStart":1,"DDoH":3000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.105","Low traveling fast fireball that cannot be crouched under like the MP / HP versions (High Tiger Shot)","Cannot be low profiled by most sliding attacks that are usually effective against fireballs","Crouching state (and crouch size hurtboxes) for the entire duration","Puts airborne opponents into a limited juggle state","No hurtbox extension at all Sagat's arms on frames 14-15 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on his hand on frames 16-43","Minor hurtbox extension on the front leg on frames 14-50 (rest of the duration)","Topmost hurtboxes are vulnerable only to airborne attacks (this is to discourage its use as an anti-air) and Projectile invincible on frames 1-31 (frames 32-50 can be hit by Sagat's MP/HP Tiger Shot)","Counts as 2 hits of damage scaling when combo'd into"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":34},"OD Low Tiger Shot":{"moveName":"OD Low Tiger Shot","plnCmd":"qcf+LPMP or LPHP","numCmd":"236LPMP or LPHP","ezCmd":"db+Auto SP","cmnName":"OD Low Fireball","startup":12,"recovery":32,"total":44,"onHit":"KD +52","onPC":"KD +52","onBlock":-1,"onPP":-11,"dmg":"800 (400*400)","chp":"200 (100*100)","dmgScaling":"20% Start (1st) / Combo (2 hits)","hcWinSpCa":12,"blockstun":"23*23 (32 total)","hitstop":"9*10","jugLimit":"4*5","jugIncr":"0*2","jugStart":"0*3","DDoH":"5000 (2500*2500)","DDoB":"2500 (1250*1250)","DGain":-20000,"SelfSoH":"600 (300*300)","SelfSoB":"300 (150*150)","OppSoH":"420 (210*210)","OppSoB":"150 (75*75)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.14","A very fast speed traveling OD projectile","Cannot be low profiled by most sliding attacks that are usually effective against fireballs","Crouching state (and crouch size hurtboxes) for the entire duration","Puts opponent into a limited juggle state on hit","No hurtbox extension at all Sagat's arms on frames 12-15 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on his hand on frames 16-37","Minor hurtbox extension on the front leg on frames 12-44 (rest of the duration)","Topmost hurtboxes are vulnerable only to airborne attacks (this is to discourage its use as an anti-air) and Projectile invincible on frames 1-29 (frames 30-44 can be hit by Sagat's MP/HP Tiger Shot)","Incurs 20% damage scaling penalty if used as the first hit of a combo, and counts as 2 hits of damage scaling when combo'd into","The 20% starter scaling does not apply if the 2nd hit begins the combo (like clashing with a 1-hit OD fireball or breaking Drive Impact armor)"],"moveType":"special","moveMotion":"QCF","moveButton":"LPMP or LPHP","i":35},"MP High Tiger Shot":{"moveName":"MP High Tiger Shot","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"d+SP","cmnName":"MP Fireball","startup":16,"recovery":26,"total":42,"onHit":3,"onPC":7,"onBlock":3,"onPP":-16,"dmg":700,"chp":175,"hcWinSpCa":4,"hitstun":30,"blockstun":30,"hitstop":10,"jugLimit":1,"jugIncr":2,"jugStart":1,"DDoH":3500,"DDoB":4000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.08","A relatively fast speed (but still the slowest option Sagat has) high traveling Fireball that whiffs on crouching opponents (although crouching moves that extend their hurtboxes upwards can still be hit)","Can still hit a crouching opponent if used as a meaty on their first wake-up frame (opponent can still avoid and counter this by waking up with a crouching move)","Has better frame advantage and faster recovery than the LP version (Low Tiger Shot)","Puts airborne opponents into a limited juggle state","No hurtbox extension at all Sagat's arms on frames 16-17 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on his hand on frames 18-32","Minor hurtbox extension on the front leg on frames 18-42 (rest of the duration)"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":36},"HP High Tiger Shot":{"moveName":"HP High Tiger Shot","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"df+SP","cmnName":"HP Fireball","startup":12,"recovery":30,"total":42,"onHit":-1,"onPC":3,"onBlock":-1,"onPP":-20,"dmg":700,"chp":175,"hcWinSpCa":4,"hitstun":30,"blockstun":30,"hitstop":10,"jugLimit":1,"jugIncr":2,"jugStart":1,"DDoH":3500,"DDoB":4000,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.14","A very fast speed high traveling Fireball that whiffs on crouching opponents (although crouching moves that extend their hurtboxes upwards can still be hit)","Can still hit a crouching opponent if used as a meaty on their first wake-up frame (opponent can still avoid and counter this by waking up with a crouching move)","Has better frame advantage and faster start-up and recovery than the LP version (Low Tiger Shot)","Puts airborne opponents into a limited juggle state","No hurtbox extension at all Sagat's arms on frames 12-13 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on his hand on frames 14-28","Minor hurtbox extension on the front leg on frames 14-42 (rest of the duration)"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":37},"OD High Tiger Shot":{"moveName":"OD High Tiger Shot","plnCmd":"qcf+MPHP","numCmd":"236MPHP","ezCmd":"d/df+Auto SP","cmnName":"OD High Fireball","startup":21,"recovery":27,"total":48,"onHit":"KD +63","onPC":"KD +63","onBlock":6,"onPP":5,"dmg":"1000 (200x2*600)","chp":"250 (50x2*150)","dmgScaling":"20% Start (1st/2nd) / Combo (2 hits)","hcWinSpCa":12,"blockstun":"20*20*22 (34 total)","hitstop":"6*6*10","jugLimit":7,"jugIncr":"0*0*2","jugStart":"0*0*3","DDoH":"5000 (1000x2*3000)","DDoB":"6000 (1000x2*4000)","DGain":-20000,"SelfSoH":"600 (150x2*300)","SelfSoB":"300 (75x2*150)","OppSoH":"420 (105x2*210)","OppSoB":"149 (37x2*75)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["3-hit OD projectile","Projectile Speed: 0.19","A super fast speed OD projectile that has good frame advantage on hit / block, and will beat most other OD projectiles due to having 3 hits","Very slow start-up for an OD projectile, but has a lot of strengths to make up for that fact","Puts opponents into a limited juggle state (can juggle into another OD High Tiger Shot, or Level 1 Super from anywhere on the screen)","No hurtbox extension at all Sagat's arms on frames 21-24 when initially throwing the fireball, and then slight projectile invincible hurtbox extension on his hand on frames 25-41","Minor hurtbox extension on the front leg on frames 25-48 (rest of the duration)","Incurs 20% damage scaling penalty if used as the first hit of a combo, and counts as 2 hits of damage scaling when combo'd into","The 20% starter scaling does not apply if the 3rd hit begins the combo (like clashing with a 2-hit OD fireball or breaking Drive Impact armor)"],"moveType":"special","moveMotion":"QCF","moveButton":"MPHP","i":38},"LP Tiger Uppercut":{"moveName":"LP Tiger Uppercut","plnCmd":"f,d,df+LP","numCmd":"623LP","ezCmd":"f+SP / f,d,df+L","cmnName":"LP DP","startup":5,"active":10,"recovery":"35+12","total":61,"onHit":"KD +32","onPC":"KD +32","onBlock":-37,"onPP":-55,"dmg":"1100(800)","chp":275,"dmgScaling":"30% Start","hcWinSpCa":23,"blockstun":20,"hitstop":"20(13)","jugLimit":"30(99)","jugIncr":1,"jugStart":1,"range":"1.09~1.22","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-14","Airborne on frames 9-49 (Forced Knockdown state)","Cannot hit cross-up (behind Sagat)","Launches opponent into a limited juggle state","Deals 300 less damage (800) on later active frames 4-10","Cancelable into Level 3 Super on active frames 1-2 only","Incurs 30% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":39},"MP Tiger Uppercut":{"moveName":"MP Tiger Uppercut","plnCmd":"f,d,df+MP","numCmd":"623MP","ezCmd":"f,d,df+M","cmnName":"MP DP","startup":10,"active":10,"recovery":"40+15","total":74,"onHit":"KD +27","onPC":"KD +27","onBlock":-45,"onPP":-63,"dmg":"1400(800)","chp":350,"dmgScaling":"20% Start","hcWinSpCa":23,"blockstun":20,"hitstop":"20(13)","jugLimit":"30(99)","jugIncr":1,"jugStart":1,"range":"1.42~1.68","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-13","Airborne on frames 14-59 (Forced Knockdown state)","Cannot hit cross-up (behind Sagat)","Launches opponent into a limited juggle state","Deals 600 less damage (800) on later active frames 4-10","Cancelable into Level 3 Super on active frames 1-2 only","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":40},"HP Tiger Uppercut":{"moveName":"HP Tiger Uppercut","plnCmd":"f,d,df+HP","numCmd":"623HP","ezCmd":"f,d,df+H","cmnName":"HP DP","startup":18,"active":10,"recovery":"40+15","total":82,"onHit":"KD +27","onPC":"KD +27","onBlock":-45,"onPP":-63,"dmg":"1600(1000)","chp":400,"dmgScaling":"10% Start","hcWinSpCa":23,"blockstun":20,"hitstop":"20(13)","jugLimit":99,"jugIncr":1,"jugStart":1,"range":"2.38~2.56","DDoH":8000,"DDoB":6000,"DGain":3000,"SelfSoH":1300,"SelfSoB":650,"OppSoH":910,"OppSoB":325,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-21","Airborne on frames 22-67 (Forced Knockdown state)","Cannot hit cross-up (behind Sagat)","Launches opponent into a limited juggle state","Deals 600 less damage (1000) on later active frames 3-10","Cancelable into Level 3 Super on active frames 1-2 only","Can be held to gain increased damage and properties (see hold version)","Incurs 10% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":41},"HP Tiger Uppercut (hold)":{"moveName":"HP Tiger Uppercut (hold)","plnCmd":"f,d,df+HP (hold)","numCmd":"623HP (hold)","ezCmd":"f,d,df+H (hold)","cmnName":"HP DP (hold)","startup":"35(8)","active":10,"recovery":"40+15","total":99,"onHit":"HKD +23","onPC":"HKD +23","onBlock":-45,"onPP":-63,"dmg":"1800*1000 (1700)","chp":450,"hcWinSpCa":22,"blockstun":20,"hitstop":"20(13)","jugLimit":99,"jugIncr":1,"jugStart":1,"range":"2.38~2.60","DDoH":15000,"DDoB":10000,"DGain":"8000 (3000*5000)","SelfSoH":"3500 (1500*2000)","SelfSoB":750,"OppSoH":"2450 (1050*1400)","OppSoB":375,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-9 while holding HP and then again on frames 1-11 after releasing HP (if HP is not released early, the air invincibility frames are: 1-9 and 28-38)","Airborne on frames 39-84 or frames 12-57 if HP is released early (Forced Knockdown state)","Cannot hit cross-up (behind Sagat)","HP has to be held for at least 24 frames in order to do the fully held version","Releasing HP early results in a normal HP DP with 8F start-up","Launches opponent into a limited juggle state","Does not transition into the Wall Splat version if hitting on later active frames 4-10, resulting in 1100 less damage (1700)","Cancelable into Level 3 Super on active frames 1-3 only","Wall Splat is a fixed +23 HKD and creates spacing for Sagat to start zoning again"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":42},"OD Tiger Uppercut":{"moveName":"OD Tiger Uppercut","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":8,"active":"2x6","recovery":"38+15","total":72,"onHit":"KD +25","onPC":"KD +25","onBlock":-43,"onPP":-63,"dmg":"1600 (600*200x5)","chp":"200 (150*50)","blockstun":"20*20 (22 total)","hitstop":"20*3x4*11","jugLimit":99,"jugIncr":"0x5*100","jugStart":"0x5*100","range":"1.42~1.60","DDoB":"5000 (2500*2500)","DGain":-20000,"SelfSoH":"1000 (300*100x4*300)","SelfSoB":"200 (150*50)","OppSoH":"700 (210*70x4*210)","OppSoB":"100 (75*25)","atkLvl":"H","extraInfo":["Fully invincible on frames 1-12","Airborne on frames 12-57 (Forced Knockdown state)","Cannot hit cross-up (behind Sagat)","Deals less damage on later active frames (first hit does the biggest chunk of damage)","Slower start-up than the other shoto OD DPs, making Sagat unable to punish some moves like Ken's Jinrai Kicks"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":43},"LK Tiger Knee Crush":{"moveName":"LK Tiger Knee Crush","plnCmd":"qcf+LK","numCmd":"236LK","ezCmd":"qcf+L","cmnName":"LK Knee","startup":14,"active":11,"recovery":"3+15(3+18)","total":"42(45)","onHit":"KD +36(46)","onPC":"KD +36(46)","onBlock":"-8(2)","onPP":"-27(-17)","dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":21,"hitstop":15,"jugLimit":7,"jugIncr":3,"jugStart":3,"range":"1.54~2.41","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","extraInfo":["Airborne on frames 13-27","Lower body projectile invincibility on frames 13-26 (can leap over projectiles)","No hurtbox on front leg just before Sagat leaps forward (frames 10-12) which helps to avoid low pokes","Range: 1.54~2.41","Improved oki and frame advantage on (up to +2 on block) when spaced out or hitting on later active frames","Whiffs on crouching opponents on active frames 2-10 making this very easy to space for +2 on block against crouch blocking opponents","Suffers 3F extra recovery frames (21F total) against armored attacks (weaker against things like Drive Impact)","Can be used to hop over and switch sides with a knocked down opponent in some situations","Puts opponent into a limited juggle state","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":44},"MK Tiger Knee Crush":{"moveName":"MK Tiger Knee Crush","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"SP / qcf+M","cmnName":"MK Knee","startup":18,"active":11,"recovery":"3+15(3+18)","total":"46(49)","onHit":"KD +39(49)","onPC":"KD +39(49)","onBlock":"-7(3)","onPP":"-27(-17)","dmg":1000,"chp":250,"dmgScaling":"20% Start","blockstun":22,"hitstop":15,"jugLimit":7,"jugIncr":3,"jugStart":3,"range":"1.67~2.97","DDoH":5000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Airborne on frames 16-31","Lower body projectile invincibility on frames 18-30 (can leap over projectiles)","No hurtbox on front leg just before Sagat leaps forward (frames 14-15) which helps to avoid low pokes","Range: 1.67~2.97","Improved oki and frame advantage on (up to +3 on block) when spaced out or hitting on later active frames","Whiffs on crouching opponents on active frames 2-9 making this very easy to space for +2 on block against crouch blocking opponents","Suffers 3F extra recovery frames (21F total) against armored attacks (weaker against things like Drive Impact)","Can be used to hop over and switch sides with a knocked down opponent in some situations","Puts opponent into a limited juggle state","Sets up a KD +42 safe jump anywhere on the screen when juggled at a specific height (like after d+MP > HP OTG bounce)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":45},"HK Tiger Knee Crush":{"moveName":"HK Tiger Knee Crush","plnCmd":"qcf+HK","numCmd":"236HK","ezCmd":"qcf+H","cmnName":"HK Knee","startup":22,"active":"4(4)11","recovery":"3+15","total":58,"onHit":"KD +40~41 (+37~47)","onPC":"KD +40~41 (+37~47)","onBlock":"-5(5)","onPP":"-27(-17)","dmg":"1400 (500*900)","chp":"350 (125*225)","hcWinSpCa":16,"hcWinNotes":"*1st hit only","blockstun":"24*24 (32~41 total)","hitstop":"13*15","jugLimit":"7*7","jugIncr":"0*1 (2nd hit: 11)","jugStart":"0*1 (2nd hit: 11)","range":"1.74~3.90","DDoH":"8000 (3000*5000)","DDoB":"8000 (3000*5000)","DGain":"3000 (1000*2000)","SelfSoH":"1500 (500*1000)","SelfSoB":"825 (250*575)","OppSoH":"1050 (350*700)","OppSoB":"412 (125*287)","atkLvl":"H","xx":["su3"],"extraInfo":["Airborne on frames 24-43","Lower body projectile invincibility on frames 27-41 (can leap over projectiles)","Range: 1.74~3.90","Improved oki and frame advantage on (up to +5 on block) when spaced out or hitting on later active frames","Deals 500 less damage (900) when spaced out so the first knee hit doesn't connect","Knockdown advantage is different and more variable when spaced out and connecting with just the second hit (very relevant in certain combo / juggle routes)","Second hit whiffs on crouching opponents on active frames 1-9 making this very easy to space for +4 on block against crouch blocking opponents","Puts opponent into a limited juggle state","Sets up a KD +42 safe jump near the corner when juggled at a specific height (like after d+MP > HP OTG bounce)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":46},"OD Tiger Knee Crush":{"moveName":"OD Tiger Knee Crush","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Knee","startup":19,"active":"3(4)6*5","recovery":"2+16","total":54,"onHit":"Tumble +66 (KD +46~56)","onPC":"Tumble +66 (KD +46~56)","onBlock":"-2(2)","onPP":"-23(-17)","dmg":"1600 (500~1000)","chp":"400 (125~250)","dmgScaling":"30% Start / Combo (2 hits)","hcWinSpCa":16,"hcWinNotes":"*1st hit only","blockstun":"21x3 (32~37 total)","hitstop":"13*4*13","jugLimit":"7*99 (2nd hit: 7*7)","jugIncr":"0*4 (2nd hit: 0*1)","jugStart":"0*4 (2nd hit: 0*1)","range":"1.62~3.87","DDoH":"6000 (4000)","DDoB":"7000 (6000)","DGain":-20000,"SelfSoH":"1200 (800)","SelfSoB":"500 (100*200x2)","OppSoH":"840 (560)","OppSoB":"250 (50*100x2)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Airborne on frames 21-38","Lower body projectile invincibility on frames 22-37 (can leap over projectiles)","Range: 1.62~3.87","Improved frame advantage on block (up to +2) when spaced out or hitting on later active frames","Transitions into a follow-up attack if the first hit connects on hit that results in +66 KD Tumble (can OTG juggle with LP DP afterwards)","Worse oki and damage when spaced out so the initial knee strike doesn't reach","Full damage if the first knee strike lands is 1600, but the second half only deals 500 (1 hit) or 1000 (2 hits) damage depending on spacing","Second hit whiffs on crouching opponents on active frames 2-10 making this effectively +1 on block against crouching opponents (even when used from up close)","Puts opponent into a limited juggle state","Incurs 30% damage scaling penalty if used as the first hit of a combo, and counts as 2 hits of damage scaling when combo'd into"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":47},"LK Tiger Nexus":{"moveName":"LK Tiger Nexus","plnCmd":"qcb+LK","numCmd":"214LK","ezCmd":"qcb+L","cmnName":"LK Jinrai","startup":17,"active":3,"recovery":23,"total":42,"onHit":2,"onPC":"KD +41","onBlock":-5,"onPP":-24,"dmg":500,"chp":125,"dmgScaling":"20% Start","hcWinSpCa":"28* / 19 su","hcWinNotes":"*Into follow-up (27 for f+MK combo)","hitstun":28,"blockstun":21,"hitstop":15,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.66,"DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su3"],"extraInfo":["Doesn't combo naturally into the Nova Tiger (f+HK) follow-up (leaves an interruptible gap on block even in Burnout)","Only version comboable into from stand LP (combos from 3 chained lights if point blank)","Follow-ups cannot be performed on whiff (unlike Ken's Jinrai)","Counter-hit and Punish Counter put the opponent into a limited juggle state (this allows Nova Tiger (f+HK) to combo)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":48},"MK Tiger Nexus":{"moveName":"MK Tiger Nexus","plnCmd":"qcb+MK","numCmd":"214MK","ezCmd":"b+SP / qcb+M","cmnName":"MK Jinrai","startup":20,"active":3,"recovery":23,"total":45,"onHit":2,"onPC":"KD +41","onBlock":-5,"onPP":-24,"dmg":500,"chp":125,"dmgScaling":"20% Start","hcWinSpCa":"28* / 19 su","hcWinNotes":"*Into follow-up (27 for f+MK combo)","hitstun":28,"blockstun":21,"hitstop":15,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.96,"DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su3"],"extraInfo":["Doesn't combo naturally into the Nova Tiger (f+HK) follow-up (leaves an interruptible gap on block even in Burnout)","Follow-ups cannot be performed on whiff (unlike Ken's Jinrai)","Counter-hit and Punish Counter put the opponent into a limited juggle state (this allows Nova Tiger (f+HK) to combo)","Combos from canceled stand HK / crouch MP / crouch HP (also a DI-safe frametrap on block from stand HK / crouch HP)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":49},"HK Tiger Nexus":{"moveName":"HK Tiger Nexus","plnCmd":"qcb+HK","numCmd":"214HK","ezCmd":"qcb+H","cmnName":"HK Jinrai","startup":28,"active":"3(1)4","recovery":"20(22)","total":"55(57)","onHit":4,"onPC":8,"onBlock":-3,"onPP":"-24(-21)","dmg":"500 (300*200)","chp":"125 (75*50)","hcWinSpCa":"39* / 33 su","hcWinNotes":"*Into follow-up (36 for f+HK combo)","hitstun":"21*28 (32 total)","blockstun":"21*21 (25 total)","hitstop":"11*13","jugLimit":"0*1","jugIncr":"0*1","jugStart":"1*1","range":"2.16~2.51","DDoH":"10000 (5000*5000)","DDoB":"4000 (2000*2000)","DGain":"3000 (2000*1000)","SelfSoH":"700 (500*200)","SelfSoB":"350 (250*100)","OppSoH":"490 (350*140)","OppSoB":"175 (125*50)","atkLvl":"H","xx":["su3"],"extraInfo":["Combos naturally into the Nova Tiger (f+HK) follow-up","Very slow start-up makes this only naturally comboable from the first hit of Stand HK, or other Punish / Drive Rush related cancels","Blocked cancels into this move are always interruptible (except for Drive Rush stand HK / crouch MP / crouch HP against a burned out opponent)","Follow-ups cannot be performed on whiff (unlike Ken's Jinrai)","+2F extra recovery frames (22F) when Perfect Parried","If the first hit is Perfect Parried, the second hit will interrupt any attack slower than 5F startup"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":50},"Mighty Tiger":{"moveName":"Mighty Tiger","plnCmd":"qcb+K > f+LK","numCmd":"214K > 6LK","ezCmd":"b+SP / qcb+A > f+L","cmnName":"Jinrai > Overhead","startup":15,"active":3,"recovery":22,"total":39,"onHit":3,"onPC":"KD +25","onBlock":-5,"onPP":-23,"dmg":800,"chp":200,"dmgScaling":"20% Start","hcWinSpCa":"53~67(*15)","hcWinNotes":"*follow-up hit only","hitstun":28,"blockstun":20,"hitstop":11,"jugLimit":5,"jugIncr":1,"jugStart":2,"range":1.73,"DDoH":5000,"DDoB":2000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"M","xx":["su3"],"followUp":true,"extraInfo":["Overhead","Frametraps the opponent trying to interrupt the other two follow-ups on block (2F gap, 3F trades from LK/MK Nexus and 0F gap, 1F trades from HK Nexus)","Puts airborne opponents into an OTG limited juggle state","Safe on block if the opponent is in Burnout (can only frametrap by delaying the f+LK input after LK/MK Nexus)","Drive Impact punishes the overhead after LK/MK Nexus on block (safe after HK Nexus unless the f+LK input is delayed)","On a close range hit, opponent is left close enough for a throw or Crouch LK confirm","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"LK","i":51},"Greedy Tiger":{"moveName":"Greedy Tiger","plnCmd":"qcb+K > f+MK","numCmd":"214K > 6MK","ezCmd":"b+SP / qcb+A > f+M","cmnName":"Jinrai > High","startup":17,"active":3,"recovery":"17(19)","total":"36(38)","onHit":"KD +48 (-17~19)","onPC":"KD +48 (-13)","onBlock":"4(-24~26)","onPP":-18,"dmg":1000,"chp":250,"dmgScaling":"Combo (2 hits)","hcWinSpCa":"59~73(*19)","hcWinNotes":"*follow-up hit only","blockstun":24,"hitstop":15,"jugLimit":5,"jugIncr":2,"jugStart":3,"range":1.85,"DDoH":5000,"DDoB":8000,"DGain":3000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Plus on block follow-up that whiffs on crouching opponents (resulting in -19 on hit / -26 on block from LK/MK version and -17 on hit / -24 on block from HK version)","+2F extra recovery frames (19F) on whiff only","4F gap on block (5F trades) after LK/MK Tiger Nexus, so can be interrupted by standing/crouching 4F jabs","2F gap on block (3F trades) after HK Tiger Nexus for a frametrap against standing 4F lights (but still loses to crouching attacks)","Counts as 2 hits of damage scaling when combo'd into","Puts the opponent into a limited juggle state (can follow up with LP/OD Tiger Uppercut in the corner)","Safe to reversal Drive Impact after Tiger Nexus on block"],"moveType":"special","moveMotion":"F","moveButton":"MK","movesList":"Special","i":52},"Nova Tiger":{"moveName":"Nova Tiger","plnCmd":"qcb+K > f+HK","numCmd":"214K > 6HK","ezCmd":"b+SP / qcb+A > f+H","cmnName":"Jinrai > Launch","startup":21,"active":3,"recovery":19,"total":42,"onHit":"KD +62","onPC":"KD +62","onBlock":2,"onPP":-20,"dmg":800,"chp":200,"dmgScaling":"Combo (2 hits)","hcWinSpCa":"65~74(*19)","hcWinNotes":"*follow-up hit only","blockstun":24,"hitstop":15,"jugLimit":5,"jugIncr":1,"jugStart":2,"range":"2.09~2.39","DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"followUp":true,"extraInfo":["Launcher that's advantageous on block and hits both Standing and Crouching","Despite its obvious strengths, this move has gaps on block and is unsafe to things like Drive Impact / Perfect Parry / invincible reversals","Only combos naturally from HK Tiger Nexus (requires juggle state from LK / MK versions)","Frametraps when used from HK Tiger Nexus against a burned out opponent","Leaves opponent close enough for a throw / Crouch LK mixup on block (but Sagat cannot shimmy immediate throw tech)","Counts as 2 hits of damage scaling when combo'd into","Puts the opponent into a limited juggle state"],"moveType":"special","moveMotion":"F","moveButton":"HK","i":53},"OD Tiger Nexus":{"moveName":"OD Tiger Nexus","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"b+Auto SP / qcb+AA","cmnName":"OD Jinrai","startup":23,"active":"3(1)4","recovery":"20(22)","total":"50(52)","onHit":4,"onPC":8,"onBlock":-3,"onPP":"-24(-21)","dmg":"500 (300*200)","chp":"125 (75*50)","hcWinSpCa":"41* / 35 su","hcWinNotes":"*Into follow-up (38 for f+HK combo)","hitstun":"16*28 (32 total)","blockstun":"21*21 (25 total)","hitstop":"13*13","jugLimit":"0*1","jugIncr":"0*1","jugStart":"1*1","range":"2.16~2.51","DDoH":"10000 (5000*5000)","DDoB":"4000 (2000*2000)","DGain":-20000,"SelfSoH":"700 (500*200)","SelfSoB":"350 (250*100)","OppSoH":"490 (350*140)","OppSoB":"175 (125*50)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Basically just a faster start-up of the HK version, allowing this to be combo'd into from more options like stand HK / crouch HP","Combos naturally into all the follow-ups","Blocked cancels into this move cannot frametrap 4F attacks without Drive Rush or Burnout","+2F extra recovery frames (22F) when Perfect Parried","If the first hit is Perfect Parried, the second hit will interrupt any attack slower than 5F startup"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":54},"OD Mighty Tiger":{"moveName":"OD Mighty Tiger","plnCmd":"qcb+KK > f+LK","numCmd":"214KK > 6LK","ezCmd":"b+Auto SP / qcf+AA > f+L","cmnName":"OD Jinrai > Overhead","fullStartup":"23+15","startup":15,"active":3,"recovery":22,"total":39,"onHit":3,"onPC":"KD +25","onBlock":-5,"onPP":-23,"dmg":"1300 (300*200*800)","chp":"325 (75*50*200)","dmgScaling":"20% Start","hcWinSpCa":"66~69(*15)","hcWinNotes":"*follow-up hit only","hitstun":"16*28*28 (53 total)","blockstun":"21*21*20","hitstop":"13*13*11","jugLimit":"0*1*5","jugIncr":"0*1*1","jugStart":"1*1*2","range":1.73,"DDoH":5000,"DDoB":2000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"M","xx":["su2","su3"],"followUp":true,"extraInfo":["Overhead","Frametraps the opponent trying to interrupt the other two follow-ups on block (0F gap, 1F trades)","Puts airborne opponents into an OTG limited juggle state","Safe on block if the opponent is in Burnout (but can no longer frametrap)","Safe against reversal Drive Impact unless the f+LK input is delayed","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"special","moveMotion":"F","moveButton":"LK","i":55},"OD Greedy Tiger":{"moveName":"OD Greedy Tiger","plnCmd":"qcb+KK > f+MK","numCmd":"214KK > 6MK","ezCmd":"b+Auto SP / qcf+AA > f+M","cmnName":"OD Jinrai > High","fullStartup":"23+17","startup":17,"active":3,"recovery":"17(19)","total":"36(38)","onHit":"KD +48 (-17)","onPC":"KD +48 (-13)","onBlock":"4(-24)","onPP":-18,"dmg":"1500 (300*200*1000)","chp":"375 (75*50*250)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"72~76(*19)","hcWinNotes":"*follow-up hit only","blockstun":"21*21*24","hitstop":"13*13*15","jugLimit":"0*1*5","jugIncr":"0*1*2","jugStart":"1*1*3","range":1.85,"DDoH":5000,"DDoB":8000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Plus on block follow-up that whiffs on crouching opponents (resulting in -17 on hit / -24 on block)","+2F extra recovery frames (19F) on whiff only","2F gap on block (3F trades) for a frametrap against standing 4F lights (but still loses to crouching attacks)","Counts as 2 hits of damage scaling when combo'd into","Puts the opponent into a limited juggle state (can follow up with LP/OD Tiger Uppercut in the corner)","Safe to reversal Drive Impact after OD Tiger Nexus on block"],"moveType":"special","moveMotion":"F","moveButton":"MK","i":56},"OD Nova Tiger":{"moveName":"OD Nova Tiger","plnCmd":"qcb+KK > f+HK","numCmd":"214KK > 6HK","ezCmd":"b+Auto SP / qcf+AA > f+H","cmnName":"OD Jinrai > Launch","fullStartup":"23+21","startup":21,"active":3,"recovery":19,"total":42,"onHit":"KD +62","onPC":"KD +62","onBlock":2,"onPP":-20,"dmg":"1300 (300*200*800)","chp":"325 (75*50*200)","dmgScaling":"Combo (2 hits)","hcWinSpCa":"76(*19)","hcWinNotes":"*follow-up hit only","blockstun":"21*21*24","hitstop":"13*13*15","jugLimit":"0*1*5","jugIncr":"0*1*1","jugStart":"1*1*2","range":"2.09~2.39","DDoH":5000,"DDoB":3000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su2","su3"],"followUp":true,"extraInfo":["Launcher that's advantageous on block and hits both Standing and Crouching","Despite its obvious strengths, this move has gaps on block and is unsafe to things like Drive Impact / Perfect Parry / invincible reversals","Combos naturally from OD Tiger Nexus","Frametraps when used against a burned out opponent","Leaves opponent close enough for a throw / Crouch LK mixup on block (but Sagat cannot shimmy immediate throw tech)","Counts as 2 hits of damage scaling when combo'd into","Puts the opponent into a limited juggle state"],"moveType":"special","moveMotion":"F","moveButton":"HK","i":57},"Tiger Cannon":{"moveName":"Tiger Cannon","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":13,"recovery":96,"total":109,"onHit":"KD +22","onPC":"KD +22","onBlock":-31,"onPP":-9,"dmg":"2200 (200x7*800)","chp":500,"dmgScaling":"30% Minimum","blockstun":"16x8 (66 total)","hitstop":"6x7*8","jugLimit":99,"jugIncr":"0x7*100","jugStart":"0x7*100","DDoH":"5000 (500x7*1500)","DDoB":"2500 (300x7*400)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","projectile":true,"extraInfo":["Strike and Throw invincible on frames 1-13","8-hit Super projectile","Projectile Speed: 0.23","Projectile speed is not affected by button strength","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Can be used while OD High/Low Tiger Shot is on the screen (but not meterless Tiger Shot)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":58},"Savage Tiger":{"moveName":"Savage Tiger","plnCmd":"qcb,qcb+K","numCmd":"214214K","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":10,"active":5,"recovery":73,"total":87,"onHit":"HKD +4","onPC":"HKD +4","onBlock":-58,"onPP":-76,"dmg":"3000 (500x2*350*50x5*1400)","chp":750,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":13,"jugLimit":99,"range":"1.87~2.30","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-14","Armor Break","A multi-purpose Super with 4 different variations to choose from depending on which direction is held during the animation where Sagat clutches the opponent's head","Neutral input: Savage Tiger Raid (Damage / Combo ender)","Forward input: Savage Tiger Zenith (Launcher / Combo extension)","Back input: Savage Tiger Pendulum (Side-switch)","Down input: Savage Tiger Stomp (Better oki)","See the four respective follow-ups to this Super for more details on each version","Sagat's most consistent reversal Super at 10F startup","Can be used from about half screen to counter projectiles","Depletes 1 Drive Bar on hit for the opponent on all versions"],"moveType":"super","moveMotion":"DQCB","moveButton":"1K","movesList":"Super","i":59},"Savage Tiger Raid":{"moveName":"Savage Tiger Raid","plnCmd":"qcb,qcb+K > n","numCmd":"214214K > 5","ezCmd":"b+SP+H / qcb,qcb+M > n","cmnName":"Super Art Level 2 (Damage)","startup":10,"active":5,"recovery":73,"total":87,"onHit":"HKD +4","onPC":"HKD +4","onBlock":-58,"onPP":-76,"dmg":"3000 (500x2*350*50x5*1400)","chp":750,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":13,"jugLimit":99,"range":"1.87~2.30","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["This follow-up is used for just straight up damage or as a combo ender","Good corner carry (over half screen) but no oki afterward","Depletes 1 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"N","i":60},"Savage Tiger Zenith":{"moveName":"Savage Tiger Zenith","plnCmd":"qcb,qcb+K > f","numCmd":"214214K > 6","ezCmd":"b+SP+H / qcb,qcb+M > f","cmnName":"Super Art Level 2 (Launcher)","startup":10,"active":5,"recovery":73,"total":87,"onHit":"HKD +53","onPC":"HKD +53","onBlock":-58,"onPP":-76,"dmg":"1700 (500*300x2*600)","chp":750,"dmgScaling":"40% Minimum / 50% Start / Combo (4 hits)","blockstun":20,"hitstop":13,"jugLimit":99,"jugIncr":2,"jugStart":"2 (Forced)","range":"1.87~2.30","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["This follow-up launches them into a juggle scenario with follow-up combos / corner carry","Depletes 1 Drive Bar on hit for the opponent","Follow-up juggle routes generally deal a bit less damage than Tiger Raid in exchange for oki, corner carry, and rebuilding some Super meter","Most flexible option in terms of options possible afterwards?","Incurs 50% damage scaling penalty if used as the first hit of a combo and counts as 4 hits of damage scaling when combo'd into"],"moveType":"super","moveMotion":"F","i":61},"Savage Tiger Pendulum":{"moveName":"Savage Tiger Pendulum","plnCmd":"qcb,qcb+K > b","numCmd":"214214K > 4","ezCmd":"b+SP+H / qcb,qcb+M > b","cmnName":"Super Art Level 2 (Sideswap)","startup":10,"active":5,"recovery":73,"total":87,"onHit":"HKD +7","onPC":"HKD +7","onBlock":-58,"onPP":-76,"dmg":"2700 (500*400*1800)","chp":750,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":13,"jugLimit":99,"range":"1.87~2.30","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["This follow-up is used to swap sides with the opponent at the cost of oki and 300 damage","Useful when cornered and low on resources (Burnout)","Depletes 1 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"B"},"Savage Tiger Stomp":{"moveName":"Savage Tiger Stomp","plnCmd":"qcb,qcb+K > d","numCmd":"214214K > 2","ezCmd":"b+SP+H / qcb,qcb+M > d","cmnName":"Super Art Level 2 (Oki)","startup":10,"active":5,"recovery":73,"total":87,"onHit":"HKD +19","onPC":"HKD +19","onBlock":-58,"onPP":-76,"dmg":"2700 (500*300x3*800*500)","chp":750,"dmgScaling":"40% Minimum","blockstun":20,"hitstop":13,"jugLimit":99,"range":"1.87~2.30","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["This follow-up gives a Hard Knockdown (HKD; opponent can't back-roll) and leaves Sagat right next to the opponent for some pressure at the cost of 300 damage","Depletes 1 Drive Bar on hit for the opponent"],"moveType":"super","moveMotion":"D","i":63},"Tiger Vanquisher":{"moveName":"Tiger Vanquisher","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":"12(2)","active":4,"recovery":67,"total":82,"onHit":"HKD +15","onPC":"HKD +15","onBlock":-51,"onPP":-69,"dmg":4000,"chp":1000,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":20,"hitstop":15,"jugLimit":99,"range":2.2,"DDoH":15000,"DDoB":7500,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-15","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.9 Drive Bars for Sagat","Can be used from about half screen to counter projectiles","Incurs 10% damage scaling when canceled into from specials (20%~40% scaling when canceled into from a DP combo starter)","Only 2F start-up when canceled into from Tiger Uppercut"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":64},"Tiger Vanquisher (Critical Art)":{"moveName":"Tiger Vanquisher (Critical Art)","plnCmd":"qcf,qcf+K (CA)","numCmd":"236236K (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":"12(2)","active":4,"recovery":67,"total":82,"onHit":"HKD +15","onPC":"HKD +15","onBlock":-51,"onPP":-69,"dmg":4500,"chp":1250,"dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":20,"hitstop":15,"jugLimit":99,"range":2.2,"DDoH":20000,"DDoB":10000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-15","Critical Art does +500 extra damage over regular version","Armor Break","Depletes 2 Drive Bars on hit for the opponent","Super cinematic time regenerates ~1.9 Drive Bars for Sagat","Can be used from about half screen to counter projectiles","Incurs 10% damage scaling when canceled into from specials (20%~40% scaling when canceled into from a DP combo starter)","Only 2F start-up when canceled into from Tiger Uppercut"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","i":65}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Tiger Uppercut","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"23","bDash":"23","color":"#bdc3c7","phrase":"Show me your strength!","fWalk":"0.039","bWalk":"0.027","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.4","bDashDist":"0.9","dRushDist":"0.546","dRushDistMin":"0.546","dRushDistBlock":"1.869","dRushDistMax":"3.156","throwHurt":"0.38","throwRange":"0.85","threeLetterCode":"SGT","hashtag":"#SF6_SAGAT","fastestNormal":"4f"}},"Terry":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L","startup":4,"active":3,"recovery":7,"total":13,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":4,"DRoB":-1,"onPP":-8,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":14,"blockstun":9,"hitstop":9,"range":1.01,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Further range than 2LP makes this relevant in some combo / blockstring routes"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":7,"active":3,"recovery":16,"total":25,"onHit":2,"onPC":6,"onBlock":-3,"DRoH":11,"DRoB":6,"onPP":-17,"dmg":700,"hcWinSpCa":15,"hcWinTc":17,"hitstun":21,"blockstun":16,"hitstop":11,"range":1.297,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":150,"atkLvl":"H","xx":["sp","su","tc"],"extraInfo":["Core combo / buffer tool that leads into various Target Combos","Can be a good poke / bully tool in close range, especially in Burnout due to its small pushback on block"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"Auto H","startup":9,"active":"1*3","recovery":"18(16)","total":"30(28)","onHit":2,"onPC":6,"onBlock":1,"DRoH":"17*13","DRoB":"11*10","onPP":-20,"dmg":"800 (400*400)","hcWinSpCa":"27 total (*17)","hcWinNotes":"*2nd hit only: 17","hitstun":"27*23 (24 total)","blockstun":"21*20 (21 total)","hitstop":"12*10 (13)","range":"0.983~1.245","DDoH":"8000 (4000x2)","DDoB":"5000 (2000*3000)","DGain":"2000 (1000x2)","SelfSoH":"1000 (500x2)","SelfSoB":"500 (250x2)","OppSoH":"700 (350x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["sp","su"],"extraInfo":["2-hit combo / buffer / pressure tool that's very easily hit confirmed if both hits connect","Cancelable on both hits","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","First hit has increased hitstun for combo potential (second hit won't combo naturally into things like HK Power Charge)","Solid hitbox priority can make this a good counter-poke tool in neutral","First hit has less range than the second (only the second hit will connect outside of close range)","2F less recovery (16F) on block","Hitstop for the second hit is +3 extra (13F) if the first hit whiffs","Leaves Terry slightly outside throw range when blocked out of Drive Rush (but he can microwalk to throw while beating 4F normals)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","startup":5,"active":2,"recovery":12,"total":18,"onHit":2,"onPC":6,"onBlock":-2,"DRoH":4,"DRoB":0,"onPP":-12,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":"12(*13)","hcWinNotes":"*DR Cancel","hitstun":16,"blockstun":12,"hitstop":9,"range":1.19,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Incurs 20% damage scaling penalty if used as the first hit of a combo","Terry's main way of comboing into the spaced out LK Power Charge for combo extensions"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":4},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":9,"active":3,"recovery":18,"total":29,"onHit":5,"onPC":9,"onBlock":-2,"onPP":-19,"dmg":700,"hitstun":26,"blockstun":19,"hitstop":11,"range":1.542,"DDoH":6000,"DDoB":4000,"DGain":2000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","extraInfo":["Core combo and poke tool","Terry lifts up his front leg hurtbox on frames 3-20 making this a good tool against low attacks","Can easily hit confirm this on Counter-Hit into SA1 (Buster Wolf) or on Punish Counter into Fire Kick (2MK > 2HK) if in range of 2MK"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":5},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","ezCmd":"H","startup":12,"active":4,"recovery":21,"total":36,"onHit":1,"onPC":"KD +59","onBlock":-4,"onPP":-23,"dmg":900,"hitstun":26,"blockstun":21,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":"1 (Crumple: -1)","range":"1.774~1.802","DDoH":8000,"DDoB":6000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Solid bully tool with decent range and hitbox priority as well as doing good Drive Gauge chip on block","Decent anti-air on frames 14-15 (think Chun-Li stand HK but worse)","Causes a crumple-like free juggle state on a grounded Punish Counter (+18 frames to connect a follow-up combo before the opponent is knocked down)","Puts airborne opponents into a limited juggle state on Punish Counter","The brief extended leg hurtbox on frame 11 of start-up (1F before active) is strike invincible (cannot counter-poke projectiles)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":6},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":4,"active":3,"recovery":8,"total":14,"onHit":4,"onPC":8,"onBlock":-1,"DRoH":5,"DRoB":0,"onPP":-9,"dmg":300,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":15,"blockstun":10,"hitstop":9,"range":0.91,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Terry's only way to naturally combo into MP Burn Knuckle from LP/2LK starters","Shortest range of Terry's light attacks","Topmost hurtboxes on frames 1-6 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":7},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"Auto M","startup":6,"active":4,"recovery":"13(14)(15)","total":"22(23)(24)","onHit":5,"onPC":9,"onBlock":-1,"DRoH":12,"DRoB":7,"onPP":-16,"dmg":600,"hcWinSpCa":16,"hitstun":22,"blockstun":17,"hitstop":11,"range":1.16,"DDoH":4000,"DDoB":3000,"DGain":1500,"SelfSoH":600,"SelfSoB":250,"OppSoH":420,"OppSoB":125,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Fantastic combo / poke / buffer / oki tool","+2F extra recovery frames (15F) on whiff","+1F extra recovery frame (14F) on block","Topmost hurtboxes on frames 1-9 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":8},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":8,"active":"4(6)","recovery":"20(22)","total":"31(35)","onHit":1,"onPC":5,"onBlock":"-4(-6)","DRoH":15,"DRoB":10,"onPP":-22,"dmg":800,"hcWinSpCa":18,"hitstun":25,"blockstun":20,"hitstop":13,"range":"0.78~0.79","DDoH":8000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Forces stand on hit","Solid anti-air on frames 10-13 (but has no air invincibility frames)","Cannot hit cross-up (behind Terry)","Only cancelable on the first two active frames","Cancel window can be delayed manually when canceling into OD Power Wave to adjust positioning during combos and create more combo routes","Short horizontal range (can only be combo'd into from up close)","+4F extra total animation (35F) on whiff or when active frames 3-6 connect on hit or block (framedata listed in parentheses, shorter overall duration if active frames 1-2 connect on hit or block)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":9},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":5,"active":2,"recovery":11,"total":17,"onHit":3,"onPC":7,"onBlock":-2,"onPP":-11,"dmg":200,"dmgScaling":"20% Start","hitstun":16,"blockstun":11,"hitstop":9,"range":1.1,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Chains into stand LP / crouch LP / crouch LK","Incurs 20% damage scaling penalty if used as the first hit of a combo","Very small pushback, strong hitbox priority, good range, and a +3 on hit low attack, makes this Terry's ideal light combo / blockstring starter"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":10},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","ezCmd":"d+M","startup":8,"active":3,"recovery":19,"total":29,"onHit":-2,"onPC":2,"onBlock":-6,"DRoH":8,"DRoB":4,"onPP":-20,"dmg":500,"dmgScaling":"20% Start","hcWinSpCa":13,"hcWinTc":13,"hitstun":20,"blockstun":16,"hitstop":9,"range":1.501,"DDoH":4000,"DDoB":2000,"DGain":1000,"SelfSoH":500,"SelfSoB":300,"OppSoH":350,"OppSoB":150,"atkLvl":"L","xx":["sp","su","tc"],"extraInfo":["Fantastic range for a crouch MK","Cancelable into a HK Target Combo that launches the opponent into a limited juggle state on hit","Incurs a 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":11},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":10,"active":3,"recovery":24,"total":36,"onHit":"KD +40","onPC":"HKD +47","onBlock":-11,"onPP":-25,"dmg":900,"blockstun":16,"hitstop":13,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":1.629,"DDoH":10000,"DDoB":4000,"DGain":3000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Has strong hitbox priority for counter-poking purposes","Situational anti-air from further away jumps","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":12},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+Auto L","startup":4,"active":7,"onHit":"6~9","onPC":"10~13","onBlock":"2~5","onPP":"-5(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":1.08,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Fast air-to-air option"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":13},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":7,"active":4,"onHit":"11 (KD)","onPC":"15 (KD)","onBlock":7,"onPP":-2,"dmg":700,"hitstun":15,"blockstun":11,"hitstop":11,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":0.81,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state","Big air-to-air hitboxes","Can only just barely connect on standing grounded opponents on the last active frame"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":14},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"9~15","onPC":"13~19 (KD)","onBlock":"5~11","onPP":"-8(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":0.78,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on Counter-Hit or Punish Counter","Strong hitbox priority for vertical approaches"],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":15},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+L","startup":5,"active":7,"onHit":"7~9","onPC":"11~13","onBlock":"3~5","onPP":"-4(-2)","dmg":300,"hitstun":13,"blockstun":9,"hitstop":9,"range":0.92,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Another quick air-to-air option"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":16},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":7,"active":6,"onHit":"8~13","onPC":"12~17","onBlock":"4~9","onPP":"-7(-2)","dmg":500,"hitstun":17,"blockstun":13,"hitstop":11,"range":1.14,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up that also has great hitbox priority on the front"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":17},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":7,"onHit":"9~15","onPC":"13~19","onBlock":"5~11","onPP":"-8(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"range":1.15,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Terry's strongest jump-in; Furthest horizontal reach and also has fantastic hitbox priority for both horizontal and vertical approaches"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":18},"Hammer Punch":{"moveName":"Hammer Punch","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"f+H","cmnName":"Overhead","startup":22,"active":3,"recovery":19,"total":43,"onHit":2,"onPC":6,"onBlock":-3,"onPP":-20,"dmg":800,"hitstun":24,"blockstun":19,"hitstop":11,"range":"1.371~1.468","DDoH":4000,"DDoB":5000,"DGain":"2000 / 1500","SelfSoH":1000,"SelfSoB":250,"OppSoH":700,"OppSoB":125,"atkLvl":"M","extraInfo":["Just a pretty standard Overhead (can meaty last active frame to do jab combo follow-ups)","BUG: Drive gauge / Super meter values are all out of wack on this move (this was likely scripted as a Medium command normal at some point and Capcom forgot to adjust all its values properly)"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":19},"Power Drive":{"moveName":"Power Drive","plnCmd":"MP > HP","numCmd":"5MP > HP","ezCmd":"M > H","cmnName":"HP Target Combo","fullStartup":"7+15","startup":15,"fullActive":"3*3","active":3,"recovery":22,"total":39,"onHit":"KD +29","onPC":"KD +29","onBlock":-5,"onPP":-23,"fullDmg":"1470 (700*770)","dmg":1100,"dmgScaling":"30% Immediate","blockstun":"16*20","hitstop":"11*13","jugLimit":"0*4","jugIncr":"1*1","jugStart":"1*1","range":2.012,"DDoH":4000,"DDoB":2000,"DGain":600,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","followUp":true,"extraInfo":["Knocks down opponent on hit","2F gap on block (frametrap)","Relatively safe on block if spaced out (many stand LK can punish if not spaced out properly)","Can be hit confirmed (but this is very hard at 16F hit confirm window)","Second hit incurs 30% immediate damage scaling when combo'd into from stand MP"],"moveType":"normal","moveMotion":"N","moveButton":"HP","movesList":"Target Combo","i":20},"Power Shoot":{"moveName":"Power Shoot","plnCmd":"MP > HK","numCmd":"5MP > HK","ezCmd":"M > f+H","cmnName":"HK Target Combo","fullStartup":"7+18","startup":18,"fullActive":"3*3","active":3,"recovery":31,"total":51,"onHit":"KD +39","onPC":"KD +39","onBlock":-14,"onPP":-32,"fullDmg":"1300 (700*600)","dmg":600,"dmgScaling":"20% Start / Combo (2 hits)","hcWinTc":"67-68 total (*36)","hcWinNotes":"*2nd hit only: 36","blockstun":"16*20","hitstop":"11*13","jugLimit":"0*4","jugIncr":"1*45","jugStart":"1*45","range":"2.138~2.151","DDoH":4000,"DDoB":1000,"DGain":500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Launches opponent into a limited juggle state","Counts as 2 hits of damage scaling when both hits land","Not a natural combo (requires at least a Counter-Hit or Drive Rush)","4F gap on block (5F attacks trade)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":21},"Power Dunk":{"moveName":"Power Dunk","plnCmd":"MP > HK > HK","numCmd":"5MP > HK > HK","ezCmd":"M > f+H > H","cmnName":"Power Dunk","fullStartup":"7+18+18","startup":18,"fullActive":"3*3*3(21)6","active":"3(21)6","recovery":33,"total":80,"onHit":"KD +22~25","onPC":"KD +22~25","dmg":"2210 (2350)","hitstop":"11*13*12*8","jugLimit":"0*4*50*60","jugIncr":"1*45*0*1","jugStart":"1*45*0*1","DGain":"2500(3000)","SelfSoH":"1750(2250)","OppSoH":"1225(1575)","atkLvl":"H","followUp":true,"extraInfo":["Only possible to perform on hit","Great combo extension tool that gives decent corner carry and oki","Last hit (Power Dunk!) can be manually delayed to hit a 2-frame Just Frame window to deal 140 extra damage (2350 total) and get increased drive / super gain (this Just Frame version is indicated by an increased screen shake and hitstop upon impact)","Power Dunk follow-up is on a 6F cancel window and the Just Frame input is on frames 3-4 on that window, while frames 1-2 and 5-6 result in a regular Power Dunk","Try using visual queues to help with the Just Frame timing, for example pressing the button when Terry's kicking leg touches the ground","KDA (Knockdown Advantage) varies depending on how delayed the Power Dunk is performed (less KDA the more it is delayed)"],"moveType":"normal","moveMotion":"N","moveButton":"HK","movesList":"Target Combo","i":22},"Fire Kick":{"moveName":"Fire Kick","plnCmd":"d+MK > d+HK","numCmd":"2MK > 2HK","ezCmd":"d+M > d+M","cmnName":"Low Target Combo","fullStartup":"8+13","startup":13,"fullActive":"3*2","active":2,"recovery":28,"total":42,"onHit":"KD +35","onPC":"KD +35","onBlock":-16,"DRoH":"KD +52","DRoB":1,"fullDmg":"900 (500*400)","dmg":500,"dmgScaling":"Combo (2 hits)","hcWinSpCa":"42-44","blockstun":"27 total","hitstop":"9*14","jugLimit":"0*2","jugIncr":"1*1","jugStart":"1*2","range":"1.96~1.968","DDoH":4000,"DDoB":3000,"DGain":"500 / 1500","SelfSoH":300,"SelfSoB":500,"OppSoH":210,"OppSoB":250,"atkLvl":"L*H","xx":["sp","su"],"followUp":true,"extraInfo":["Low target combo that's fully cancelable and launches opponent into a limited juggle state on hit"],"moveType":"normal","moveMotion":"D","moveButton":"HK","movesList":"Target Combo","i":23},"Passing Sway":{"moveName":"Passing Sway","plnCmd":"MP > MK","numCmd":"5MP > MK","ezCmd":"M > M","cmnName":"Lane Hop","fullStartup":"7+13","startup":13,"fullActive":"3*2","active":2,"recovery":"27(38)","total":"41(52)","onHit":-3,"onPC":1,"onBlock":-12,"onPP":-27,"fullDmg":"1100 (700*400)","dmg":400,"hitstun":"52 total","blockstun":"32 total","hitstop":"11*11","jugLimit":"0*3","jugIncr":"1*1","jugStart":"1*1","range":1.757,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":400,"SelfSoB":200,"OppSoH":280,"OppSoB":100,"atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Useful mixup / reset / sideswap tool","Terry steps into the background after second hit (MK) on HIT only on frames 20-40 (Terry is fully invincible and has no collision boxes during this period)","1F gap between hits on block (up to 2F if manually delayed)","Cancelable into two different follow-ups (MP or MK) on HIT only","The cancel window for the follow-ups is on frames 30-36 (delaying the follow-ups can make the opponent's invincible Reversals whiff entirely)","While the follow-ups can be countered with a strike / air invincible Reversals and Perfect Parry, if Terry delays the follow-ups then on paper he can beat everything in the game except for Lily's SA2 (the only way for the opponent to otherwise counter the delayed follow-ups is to also delay their own moves, and thus the mind games begin)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":24},"Passing Sway > Jumping Lariat":{"moveName":"Passing Sway > Jumping Lariat","plnCmd":"MP > MK > MP","numCmd":"5MP > MK > MP","ezCmd":"M > M > M","cmnName":"Lane Hop > Lariat","fullStartup":"7+13+24","startup":24,"fullActive":"3*2*2","active":2,"recovery":18,"total":43,"onHit":4,"onPC":8,"onBlock":3,"onPP":-18,"dmg":1000,"hitstun":24,"blockstun":23,"hitstop":13,"jugLimit":"0*3*4","jugIncr":"1*1*1","jugStart":"1*1*1","DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":1000,"SelfSoB":200,"OppSoH":700,"OppSoB":100,"atkLvl":"H","followUp":true,"extraInfo":["Fully invincible and has no collision during entire start-up and active frames (this can be utilized to avoid every Reversal attempt in the game except for Lily's SA2)","Hold forward to increase the distance Terry moves forward before swinging (can hold forward to go behind the opponent and intentionally whiff the MP follow-up, resulting in -23~29 on whiff)","Cannot hit cross-up (MK follow-up is designed for that)","Doesn't combo on hit from MP > MK","3-9 frames gap on hit depending on how much the follow-up is delayed (although this gap is not that relevant since Terry is still fully invincible during it)","A cornered opponent can hold forward to make this follow-up whiff no matter whether Terry holds forward or back (works mid-screen as well if Terry delays the Jumping Lariat follow-up)"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":25},"Passing Sway > Jumping Knee":{"moveName":"Passing Sway > Jumping Knee","plnCmd":"MP > MK > MK","numCmd":"5MP > MK > MK","ezCmd":"M > M > H","cmnName":"Lane Hop > Knee","fullStartup":"7+13+24","startup":24,"fullActive":"3*2*2","active":2,"recovery":20,"total":45,"onHit":3,"onPC":7,"onBlock":-2,"onPP":-20,"dmg":1000,"hitstun":25,"blockstun":20,"hitstop":13,"jugLimit":"0*3*1","jugIncr":"1*1*1","jugStart":"1*1*1","DDoH":4000,"DDoB":2500,"DGain":"1500 / 1000","SelfSoH":1000,"SelfSoB":200,"OppSoH":700,"OppSoB":100,"atkLvl":"H","followUp":true,"extraInfo":["Fully invincible and has no collision during entire start-up and active frames (this can be utilized to avoid every Reversal attempt in the game except for Lily's SA2)","Hold forward to increase the distance Terry moves forward before swinging (not holding forward makes Terry whiff the knee and stay in front of the opponent, resulting in -25~31 on whiff)","Cannot hit in the front (can only hit cross-up behind the opponent)","Doesn't combo on hit from MP > MK","3-9 frames gap on hit depending on how much the follow-up is delayed (although this gap is not that relevant since Terry is still fully invincible during it)","An opponent with 0.043 forward walk speed or faster can hold forward to block this follow-up behind them even if Terry holds back during the Jumping Knee follow-up (all characters can do this if Terry delays the Jumping Knee follow-up)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Target Combo","i":26},"Grasping Upper":{"moveName":"Grasping Upper","plnCmd":"LP+LK","numCmd":"LPLK","ezCmd":"L+M","cmnName":"Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +22","onPC":"HKD +22","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw loop (corner or midscreen neutral rise only): Dash forward for +3 strike/throw mix (cannot walk back to shimmy)","Can walk forward for a frame perfect throw loop (4F timing on Zangief, 3F timing on Blanka / E. Honda, 2F timing on Alex / Marisa / Sagat)","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":27},"Buster Throw":{"moveName":"Buster Throw","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +18","onPC":"HKD +18","dmg":"1200(2040)","dmgScaling":"20% Immediate","range":0.8,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw oki (corner / quick rise only): Drive Rush strike / throw mix","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":28},"Drive Impact: Back Spin Kick":{"moveName":"Drive Impact: Back Spin Kick","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple","onBlock":-3,"onPP":-35,"dmg":800,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.5,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":30},"Drive Reversal: Back Knuckle":{"moveName":"Drive Reversal: Back Knuckle","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":1.85,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":31},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":32},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":33},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":34},"LP Power Wave":{"moveName":"LP Power Wave","plnCmd":"qcf+LP","numCmd":"236LP","ezCmd":"SP / qcf+L","cmnName":"LP Fireball","startup":14,"recovery":35,"total":49,"onHit":-3,"onPC":1,"onBlock":-9,"onPP":-25,"dmg":600,"chp":150,"hcWinSpCa":4,"hitstun":33,"blockstun":27,"hitstop":8,"jugLimit":1,"jugIncr":2,"jugStart":1,"DDoH":2000,"DDoB":2500,"DGain":1000,"SelfSoH":600,"SelfSoB":300,"OppSoH":420,"OppSoB":150,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.06","Travels full-screen","Goes underneath most traditional fireballs (clashes with Juri's Fireball)","Extended arm hurtbox on frames 14-37 is Projectile invincible","No head hurtbox on frames 11-41 while Terry is leaning over","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"LP","movesList":"Special","i":35},"MP Power Wave":{"moveName":"MP Power Wave","plnCmd":"qcf+MP","numCmd":"236MP","ezCmd":"qcf+M","cmnName":"MP Fireball","startup":16,"active":14,"recovery":32,"total":48,"onHit":0,"onPC":"KD +33","onBlock":-6,"onPP":-22,"dmg":700,"chp":175,"hcWinSpCa":4,"hitstun":33,"blockstun":27,"hitstop":8,"jugLimit":3,"jugIncr":1,"jugStart":1,"range":"?","DDoH":2000,"DDoB":2500,"DGain":1000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["su3"],"projectile":true,"extraInfo":["1-hit projectile","Projectile Speed: 0.02~0.21 (starts slow and then speeds up a lot as it goes forward)","Travels ~60% screen length very fast, but dissipates quickly","Does not go underneath fireballs (clashes with regular fireballs)","Extended arm hurtbox on frames 21-39 is Projectile invincible","No head hurtbox on frames 11-41 while Terry is leaning over","Causes a knockdown on Counter-Hit / Punish Counter","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"MP","i":36},"HP Round Wave":{"moveName":"HP Round Wave","plnCmd":"qcf+HP","numCmd":"236HP","ezCmd":"qcf+H","cmnName":"HP Round Wave","startup":29,"active":9,"recovery":14,"total":51,"onHit":8,"onPC":12,"onBlock":5,"onPP":-21,"dmg":900,"chp":225,"hcWinSpCa":10,"hitstun":31,"blockstun":28,"hitstop":8,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"?","DDoH":2000,"DDoB":7000,"DGain":1500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","xx":["su3"],"projectile":true,"extraInfo":["1-hit stationary projectile hitbox that still counts as a Strike for the purpose of being Perfect Parried, but otherwise functions as a projectile attack","Close-up combo / pressure / oki tool that's very plus on block","Extended arm hurtbox on frames 38-46 is NOT projectile invincible (after the active frames are finished)","No head hurtbox on frames 24-48 while Terry is leaning over","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"HP","i":37},"OD Power Wave":{"moveName":"OD Power Wave","plnCmd":"qcf+PP","numCmd":"236PP","ezCmd":"Auto SP / qcf+AA","cmnName":"OD Fireball","startup":15,"recovery":28,"total":43,"onHit":2,"onPC":6,"onBlock":-2,"onPP":-7,"dmg":"800 (400*400)","chp":"200 (100*100)","dmgScaling":"20% Start","hcWinSpCa":8,"hitstun":"31 total","blockstun":"27 total","hitstop":"8*8","jugLimit":1,"jugIncr":"0*1","jugStart":"1*1","DDoH":"5000 (2500x2)","DDoB":"2500 (1250x2)","DGain":-20000,"SelfSoH":"600 (300x2)","SelfSoB":"300 (150x2)","OppSoH":"420 (210x2)","OppSoB":"150 (75x2)","atkLvl":"H","xx":["su2","su3"],"projectile":true,"extraInfo":["2-hit OD projectile","Projectile Speed: 0.055","Travels full-screen","Does not go underneath fireballs (clashes with regular fireballs)","Extended arm hurtbox on frames 21-25 is Projectile invincible","No head hurtbox on frames 13-36 while Terry is leaning over","Carries over Counter-Hit / Punish Counter bonus frame advantage to both hits","Puts airborne opponents into a limited juggle state (can pop them up twice in certain juggle combos)"],"moveType":"special","moveMotion":"QCF","moveButton":"2P","i":38},"LP Quick Burn":{"moveName":"LP Quick Burn","plnCmd":"qcb+LP","numCmd":"214LP","ezCmd":"qcb+L","cmnName":"LP Overhead Combo","fullStartup":"10+10","startup":10,"active":"2(10)2","recovery":23,"total":46,"onHit":2,"onPC":6,"onBlock":-5,"onPP":-23,"dmg":"900 (500*400)","chp":"225 (125*100)","dmgScaling":"30% Start","hcWinSpCa":"36 / 13","hcWinNotes":"*Both hits / 2nd hit only","hitstun":"39(27)","blockstun":"32(20)","hitstop":"11*10","jugLimit":"8*9","jugIncr":"1*1","jugStart":"3*3","range":"1.21~1.82","DDoH":"10000 (5000x2)","DDoB":"4000 (1000*3000)","DGain":"2000 (1000x2)","SelfSoH":"700 (300*400)","SelfSoB":"350 (150*200)","OppSoH":"490 (210*280)","OppSoB":"175 (75*100)","atkLvl":"H*M","xx":["su3"],"extraInfo":["Second hit is an Overhead (effectively 22 frame start-up if the first hit whiffs)","Fast but short range special that's useful for light confirms and maintaining grounded pressure after a light confirm","Leaves Terry in throw range on hit with a +2 strike / throw / shimmy mixup","Cancels into SA3 on the second hit only"],"moveType":"special","moveMotion":"QCB","moveButton":"LP","movesList":"Special","i":39},"OD Quick Burn":{"moveName":"OD Quick Burn","plnCmd":"qcb+LP+MP or LP+HP","numCmd":"214LPMP or LPHP","ezCmd":"qcb+LM or LH","cmnName":"OD Overhead Combo","fullStartup":"10+10+10","startup":10,"active":"2(10)2","recovery":23,"total":46,"onHit":"KD +33","onPC":"KD +33","onBlock":-5,"onPP":-23,"dmg":"1400 (400x2*600)","chp":"200 (100*100)","dmgScaling":"20% Start","hcWinSpCa":"36 / 13","hcWinNotes":"*Both hits / 2nd hit only","blockstun":"32(20)","hitstop":"11*10*19","jugLimit":"8*9*10","jugIncr":"1*1*1","jugStart":"3*3*3","range":"1.287~1.87","DDoH":"10000 (2500x2*5000)","DDoB":"5000 (2000*3000)","DGain":-20000,"SelfSoH":"1300 (200*500*600)","SelfSoB":"350 (100*250)","OppSoH":"910 (140*350*420)","OppSoB":"175 (50*125)","atkLvl":"H*M","xx":["su2","su3"],"extraInfo":["Second hit is an Overhead (effectively 22 frame start-up if the first hit whiffs)","Third hit puts opponent into a limited juggle state","Third hit only comes out on HIT","Only SA2/SA3 cancelable on the first 2 hits","Framedata listed refers to the version that plays out on block or whiff (Terry performs an extra knockdown attack on HIT only)"],"moveType":"special","moveMotion":"QCB","moveButton":"LPMP or LPHP","i":40},"MP Burning Knuckle":{"moveName":"MP Burning Knuckle","plnCmd":"qcb+MP","numCmd":"214MP","ezCmd":"qcb+M","cmnName":"MP Knuckle","startup":14,"active":9,"recovery":20,"total":42,"onHit":"KD +30(42)","onPC":"KD +30(42)","onBlock":"-6(2)","onPP":"-27(-19)","dmg":1000,"chp":250,"hcWinSpCa":17,"blockstun":23,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.653~2.862","DDoH":6000,"DDoB":5000,"DGain":2000,"SelfSoH":1000,"SelfSoB":275,"OppSoH":700,"OppSoB":137,"atkLvl":"H","xx":["su3"],"extraInfo":["Faster but shorter range and less active frames compared to the slower HP version (Terry does not lift his arms up at the start for this MP version)","Can be plus on block if spaced properly / hitting meaty on later active frame (this gives a screen shake effect to indicate that Terry has the frame advantage)","Great tool to close the distance for pressure during the opponents Burnout (the screen does not shake if you are +1~4 on an opponent in Burnout)","Grants additional Knockdown advantage on last 2 active frames (even a +42 KD safe jump if last active frame connects on hit)","Only cancelable into SA3 (Rising Fang) on the first active frame, cannot be performed from far away"],"moveType":"special","moveMotion":"QCB","moveButton":"MP","movesList":"Special","i":41},"HP Burning Knuckle":{"moveName":"HP Burning Knuckle","plnCmd":"qcb+HP","numCmd":"214HP","ezCmd":"qcb+H","cmnName":"HP Knuckle","startup":23,"active":14,"recovery":17,"total":53,"onHit":"KD +28(41)","onPC":"KD +28(41)","onBlock":"-8(5)","onPP":"-29(-16)","dmg":1200,"chp":300,"hcWinSpCa":21,"blockstun":23,"hitstop":15,"jugLimit":10,"jugIncr":20,"jugStart":1,"range":"1.659~3.908","DDoH":10000,"DDoB":6000,"DGain":"3000 / 2000","SelfSoH":1200,"SelfSoB":275,"OppSoH":840,"OppSoB":137,"atkLvl":"H","xx":["su3"],"extraInfo":["Slower but further range and more active frames compared to the faster MP version (Terry lifts up his arms before leaping forward)","Can be plus on block if spaced properly / hitting meaty on later active frame (this gives a screen shake effect to indicate that Terry has the frame advantage)","Great tool to close the distance for pressure during the opponents Burnout (the screen does not shake if you are +1~4 on an opponent in Burnout)","Only cancelable into SA3 (Rising Fang) on active frames 1-5, cannot be performed from far away"],"moveType":"special","moveMotion":"QCB","moveButton":"HP","i":42},"OD Burning Knuckle":{"moveName":"OD Burning Knuckle","plnCmd":"qcb+MP+HP","numCmd":"214MPHP","ezCmd":"qcb+MH","cmnName":"OD Knuckle","startup":19,"active":14,"recovery":17,"total":49,"onHit":"KD +60(73)","onPC":"KD +70(83) Tumble (Wall Splat)","onBlock":"-8(5)","onPP":"-29(-16)","dmg":1400,"chp":350,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":23,"blockstun":23,"hitstop":15,"jugLimit":10,"jugIncr":1,"jugStart":1,"range":"1.659~3.908","DDoH":10000,"DDoB":8000,"DGain":-20000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Puts the opponent into a limited juggle state on hit","Puts the opponent into a tumbling OTG state on Punish Counter (can follow up with a combo)","The tumbling (KD +70~83) can lead into a low wall splat (KD +138~151)","Can be plus on block if spaced properly / hitting meaty on later active frame (this gives a screen shake effect to indicate that Terry has the frame advantage)","Great tool to close the distance for pressure during the opponents Burnout (the screen does not shake if you are +1~4 on an opponent in Burnout)","Cancelable into SA2/SA3 on the first 7 active frames"],"moveType":"special","moveMotion":"QCB","moveButton":"MPHP","i":43},"LK Crack Shoot":{"moveName":"LK Crack Shoot","plnCmd":"qcb+LK","numCmd":"214LK","cmnName":"LK Flip Kick","startup":"16(18)","active":"4(2)","recovery":"4+14","total":37,"onHit":1,"onPC":"HKD +29","onBlock":-3,"onPP":-18,"dmg":700,"chp":175,"hitstun":21,"blockstun":17,"hitstop":10,"jugLimit":5,"jugIncr":1,"jugStart":1,"range":"1.83~2.137","DDoH":8000,"DDoB":2500,"DGain":1000,"SelfSoH":800,"SelfSoB":200,"OppSoH":560,"OppSoB":100,"atkLvl":"H","extraInfo":["Airborne on frames 7-23 (Forced Knockdown state)","Leaps over a lot of attacks","Can be used to switch sides during combos or corpse hop over a knocked down opponent","Not an Overhead","Start-up and active frames shown in parentheses refers to the grounded version (this cannot hit grounded opponents until the 3rd active frame)","Causes a spiked knockdown on airborne opponents","Causes a Hard Knockdown (HKD +29) on Punish Counter","Really strong tool against Burnout as well to deal chip damage and stick to the opponent with + frames (but increased pushback on block during Burnout)"],"moveType":"special","moveMotion":"QCB","moveButton":"LK","movesList":"Special","i":44},"MK Crack Shoot":{"moveName":"MK Crack Shoot","plnCmd":"qcb+MK","numCmd":"214MK","cmnName":"MK Flip Kick","startup":"17(22)","active":"4*3(2)","recovery":"2+16","total":41,"onHit":3,"onPC":"HKD +28","onBlock":-3,"onPP":-18,"dmg":"900 (450x2)","chp":175,"hitstun":23,"blockstun":17,"hitstop":"10*10","jugLimit":"5*5","jugIncr":"1*1","jugStart":"1*1","range":"1.61~2.417","DDoH":"8000 (air: 6000)","DDoB":3500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","extraInfo":["Airborne on frames 9-25 (Forced Knockdown state)","Leaps over a lot of attacks (even some standing normals)","Can be used to switch sides during combos or corpse hop over a knocked down opponent","Not an Overhead","Start-up and active frames shown in parentheses refers to the grounded version (this won't hit grounded opponents until the 6th active frame)","Puts airborne opponents into a limited juggle state","Causes a Hard Knockdown (HKD +28) on Counter-hit and Punish Counter","Deals 900 damage to grounded opponents (450 damage on each airborne hit where it hits twice)","Really strong tool against Burnout as well to deal chip damage and stick to the opponent with + frames"],"moveType":"special","moveMotion":"QCB","moveButton":"MK","i":45},"HK Crack Shoot":{"moveName":"HK Crack Shoot","plnCmd":"qcb+HK","numCmd":"214HK","ezCmd":"b+SP","cmnName":"HK Flip Kick","startup":"23(30)","active":"3*3*2*3(1*3)","recovery":"1+18","total":52,"onHit":"KD +43~45","onPC":"KD +43~45","onBlock":-1,"onPP":-21,"dmg":"900~1400","chp":"275 (75*200)","dmgScaling":"Combo (2 hits)","blockstun":"22 total","hitstop":"8x3*12","jugLimit":"5*5*6*6","jugIncr":"1*1*0*1","jugStart":"1*1*1*1","range":"?","DDoH":"6000~9000","DDoB":"5000 (2000*3000)","DGain":"3000 / 1000x3","SelfSoH":900,"SelfSoB":450,"OppSoH":630,"OppSoB":225,"atkLvl":"H","extraInfo":["Lower body is projectile invincible on frames 14-31","Airborne on frames 12-34 (Forced Knockdown state)","Kicking leg is invincible to airborne strikes on frames 28-30","Leaps over a lot of attacks (even some standing normals)","Can be used to switch sides during combos or corpse hop over a knocked down opponent","Final few active frames reach closer to the ground than all other versions of Crack Shoot (can even hit low profile moves meant to avoid your Crack Shoot)","Not an Overhead","Start-up and active frames shown in parentheses refers to the grounded version (this won't hit grounded opponents until the 8th active frame)","Puts airborne opponents into a limited juggle state","Damage is highly variable depending on how you hit the opponent (air or ground) and how often (1-3 times)","Deals 1100 damage (300+800) to grounded opponents","There are three different hits in the air that each do 300 damage, and a final hit that deals 800 damage as Terry's leg kicks down, however it's not possible to land all of them at the same time, at most you can land two air hits into the final hit, for a total of 1400 damage (but this requires very specific juggle heights)","KDA shown refers to when hitting grounded opponents and can be slightly higher when spaced out and hitting on later active frames (KDA is higher and more variable on airborne hits)","Really strong tool against Burnout as well to deal chip damage and stick to the opponent with + frames"],"moveType":"special","moveMotion":"QCB","moveButton":"HK","i":46},"OD Crack Shoot":{"moveName":"OD Crack Shoot","plnCmd":"qcb+KK","numCmd":"214KK","ezCmd":"b+Auto SP / qcb+AA","cmnName":"OD Flip Kick","startup":"20(21)","active":"4(3)","recovery":"2+17","total":42,"onHit":"KD +29","onPC":"HKD +29","onBlock":-2,"onPP":-20,"dmg":1200,"chp":300,"blockstun":20,"hitstop":12,"jugLimit":8,"jugIncr":1,"jugStart":1,"range":"2.162~2.441","DDoH":10000,"DDoB":3000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":200,"OppSoH":700,"OppSoB":100,"atkLvl":"H","extraInfo":["Airborne on frames 8-25 (Forced Knockdown state)","Leaps over a lot of attacks (even some standing normals)","Not an Overhead","Start-up and active frames shown in parentheses refers to the grounded version (this cannot hit grounded opponents until the 2nd active frame)","Puts airborne opponents into an OTG limited juggle state","Really strong tool against Burnout as well to deal chip damage and stick to the opponent with + frames"],"moveType":"special","moveMotion":"QCB","moveButton":"2K","i":47},"LP Rising Tackle":{"moveName":"LP Rising Tackle","plnCmd":"f,d,df+LP","numCmd":"623LP","ezCmd":"f,d,df+L","cmnName":"LP DP","startup":5,"active":10,"recovery":"21+12","total":47,"onHit":"KD +33","onPC":"KD +33","onBlock":-23,"onPP":-41,"dmg":1000,"chp":250,"dmgScaling":"20% Start","hcWinSpCa":17,"blockstun":20,"hitstop":15,"jugLimit":5,"jugIncr":5,"jugStart":1,"range":"0.71 (1st)","DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-14","Airborne on frames 6-35 (Forced Knockdown state)","Cannot hit cross-up (behind Terry)","Longest air invincibility window and trajectory aiming straight upwards makes this the ideal version for anti-airing jump-ins","Launches opponent into a limited juggle state","Deals 300 less damage (700) on active frames 3-10","Only cancelable into SA3 (Rising Fang) on the first active frame (cancel window can be missed when spaced out in combos)","Incurs a 20% damage scaling penalty if used as the first hit of a combo (like in high hitting anti-air scenarios)"],"moveType":"special","moveMotion":"DP","moveButton":"LP","movesList":"Special","i":48},"MP Rising Tackle":{"moveName":"MP Rising Tackle","plnCmd":"f,d,df+MP","numCmd":"623MP","ezCmd":"f,d,df+M","cmnName":"MP DP","startup":6,"active":"4*6","recovery":"28+12","total":55,"onHit":"KD +25","onPC":"KD +25","onBlock":-26,"onPP":"-48*-41","dmg":"1200 (600*600)","chp":"300 (150*150)","dmgScaling":"20% Start","hcWinSpCa":14,"blockstun":"24 total","hitstop":"12*10","jugLimit":"5(6)*6","jugIncr":"1*1","jugStart":"1*1","range":"1.248 (1st)","DDoH":5000,"DDoB":"4000 (2000x2)","DGain":"4000 (2000x2)","SelfSoH":"1200 (600x2)","SelfSoB":"500 (250x2)","OppSoH":"840 (420x2)","OppSoB":"250 (125x2)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-10","Airborne on frames 7-43 (Forced Knockdown state)","Cannot hit cross-up (behind Terry)","Trajectory moves forward slightly during start-up making this ideal for anti-airing mid-range jumps","Launches opponent into a limited juggle state","Deals 600 less damage (600) on active frames 5-10 (second hit only)","Only cancelable into SA3 (Rising Fang) on the first active frame (cancel window can be missed when spaced out in combos)","Incurs a 20% damage scaling penalty if used as the first hit of a combo","First hit has higher juggle limit (6) on active frames 3-4"],"moveType":"special","moveMotion":"DP","moveButton":"MP","i":49},"HP Rising Tackle":{"moveName":"HP Rising Tackle","plnCmd":"f,d,df+HP","numCmd":"623HP","ezCmd":"f+SP / f,d,df+H","cmnName":"HP DP","startup":7,"active":"2*4*14","recovery":"27+15","total":68,"onHit":"KD +27","onPC":"KD +27","onBlock":"-36(-40)","onPP":"-60*-53","dmg":"1300 (700*300x2)","chp":"325 (175*75x2)","dmgScaling":"20% Start","hcWinSpCa":14,"blockstun":"26 total","hitstop":"12*6x2","jugLimit":"6(8)*8x2","jugIncr":3,"jugStart":"1x3","range":"1.318 (1st)","DDoH":5000,"DDoB":"4200 (1400x3)","DGain":"2000 / 4000","SelfSoH":"1000 (400*300x2)","SelfSoB":"600 (200x3)","OppSoH":"700 (280*210x2)","OppSoB":"300 (100x3)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 1-8","Airborne on frames 8-53 (Forced Knockdown state)","Cannot hit cross-up (behind Terry)","Great horizontal range makes this ideal for combos/juggles as well as anti-airing jumps from further away","Launches opponent into a limited juggle state","Deals 700 less damage (600) on active frames 3-6 (last 2 hits) or 1000 less damage (300) on active frames 7-20 (last hit only)","Last hit whiffs on crouch block resulting in slightly worse block advantage (-40) a bit less chip and drive gauge damage","Only cancelable into SA3 (Rising Fang) on the first active frame (cancel window can be missed when spaced out in combos)","Incurs a 20% damage scaling penalty if used as the first hit of a combo","First hit has higher juggle limit (8) on active frame 2"],"moveType":"special","moveMotion":"DP","moveButton":"HP","i":50},"OD Rising Tackle":{"moveName":"OD Rising Tackle","plnCmd":"f,d,df+PP","numCmd":"623PP","ezCmd":"f+Auto SP / f,d,df+AA","cmnName":"OD DP","startup":6,"active":"2*3*2*2*3*3","recovery":"34+15","total":69,"onHit":"KD +27","onPC":"KD +27","onBlock":-42,"onPP":-62,"dmg":"1600 (400*200x4*400)","chp":"150 (100*50)","blockstun":"22 total","hitstop":"12*3x4*5","jugLimit":"9x5*10","jugIncr":"0x5*100","jugStart":"0x5*100","range":"1.248 (1st)","DDoB":"2000 (1000x2)","DGain":-20000,"SelfSoH":"1600 (600*200x5)","SelfSoB":"250 (150*100)","OppSoH":"1120 (420*140x5)","OppSoB":"125 (75*50)","atkLvl":"H","extraInfo":["Fully invincible on frames 1-10","Airborne on frames 7-54 (Forced Knockdown state)","Cannot hit cross-up (behind Terry)","Good horizontal range makes this ideal for combos/juggles as well as anti-airing jumps from further away","Deals less damage when hitting opponents high in the air due to losing out on the earlier hits"],"moveType":"special","moveMotion":"DP","moveButton":"2P","i":51},"LK Power Charge":{"moveName":"LK Power Charge","plnCmd":"qcf+LK","numCmd":"236LK","cmnName":"LK Tackle","startup":14,"active":5,"recovery":24,"total":42,"onHit":"3(7)","onPC":"7(11)","onBlock":"-9(-5)","onPP":"-27(-23)","dmg":700,"chp":175,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":18,"hitstun":32,"blockstun":20,"hitstop":12,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":"1.384~1.960","DDoH":5000,"DDoB":3000,"DGain":1500,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su3"],"extraInfo":["Keeps the opponent grounded on hit for +3 pressure or even a combo extension (+4 on hit) if slightly spaced out","Can be spaced out during combos / whiff punishes to get higher damaging combo extensions","Puts airborne opponents into a limited juggle state"],"moveType":"special","moveMotion":"QCF","moveButton":"LK","movesList":"Special","i":52},"MK Power Charge":{"moveName":"MK Power Charge","plnCmd":"qcf+MK","numCmd":"236MK","ezCmd":"d+SP","cmnName":"MK Tackle","startup":20,"active":6,"recovery":23,"total":48,"onHit":"KD +42(+47)","onPC":"KD +42(+47)","onBlock":"-11(-6)","onPP":"-27(-22)","dmg":800,"chp":200,"dmgScaling":"20% Start / Combo (2 hits)","hcWinSpCa":19,"blockstun":18,"hitstop":12,"jugLimit":4,"jugIncr":1,"jugStart":1,"range":"1.789~2.441","DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["su3"],"extraInfo":["Puts the opponent into a limited juggle state on hit (launches airborne opponents higher than the HK version)","+42 KD by itself which can be used for safe jump setups","Can cancel into SA2 (Power Geyser) during the last 4 recovery frames on HIT only (this enables some specific juggle routes)"],"moveType":"special","moveMotion":"QCF","moveButton":"MK","i":53},"HK Power Charge":{"moveName":"HK Power Charge","plnCmd":"qcf+HK","numCmd":"236HK","cmnName":"HK Tackle","startup":25,"active":9,"recovery":27,"total":60,"onHit":"KD +37(+45)","onPC":"KD +37(+45)","onBlock":"-16(-8)","onPP":"-34(-26)","dmg":800,"chp":200,"hcWinSpCa":"25 (*36)","hcWinNotes":"*specials: 36","blockstun":20,"hitstop":15,"jugLimit":2,"jugIncr":1,"jugStart":1,"range":"1.645~2.895","DDoH":5000,"DDoB":3000,"DGain":2000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"H","xx":["su3"],"extraInfo":["Cancelable into any other special move on HIT only on frames 26-45 (36F hit confirm window)","Cancel window is huge and can be delayed a ton which is often required for optimizing Terry's combo routes afterwards","Launches the opponent into a limited juggle state (grounded opponents get knocked up higher than airborne opponents)"],"moveType":"special","moveMotion":"QCF","moveButton":"HK","i":54},"OD Power Charge":{"moveName":"OD Power Charge","plnCmd":"qcf+KK","numCmd":"236KK","ezCmd":"d+Auto SP","cmnName":"OD Tackle","startup":19,"active":8,"recovery":24,"total":50,"onHit":"Wall Bounce +55(+76)","onPC":"Wall Bounce +55(+76)","onBlock":"-14(-7)","onPP":"-30(-23)","dmg":800,"chp":200,"dmgScaling":"Combo (2 hits)","hcWinSpCa":"24 (*36)","hcWinNotes":"*specials: 36","blockstun":18,"hitstop":15,"jugLimit":5,"jugIncr":2,"jugStart":3,"range":"1.665~2.871","DDoH":5000,"DDoB":3000,"DGain":-20000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["su2","su3"],"extraInfo":["Launches opponent into a wall bounce on hit","Cancelable into any other special move on HIT only on frames 20-39 (36F hit confirm window)","Knockdown advantage varies depending on the opponent's distance from the wall (higher KDA the further away from the wall they are when hit)","Causes a regular knockdown if used twice in a combo"],"moveType":"special","moveMotion":"QCF","moveButton":"2K","i":55},"Buster Wolf":{"moveName":"Buster Wolf","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":7,"active":12,"recovery":"60(45)","total":78,"onHit":"KD +22","onPC":"KD +22","onBlock":-26,"onPP":-44,"dmg":2000,"chp":500,"dmgScaling":"30% Start / 30% Minimum","blockstun":20,"hitstop":"30*25","jugLimit":99,"jugIncr":20,"jugStart":20,"range":"1.762~3.862","DDoH":"1000x5 (5000)","DDoB":"500x5 (2500)","SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Strike and Throw invincible on frames 1-8","Armor Break","Depletes 0.5 Drive Bar on hit for the opponent","Great Reversal and Combo tool with fast start-up and great range (travels ~80% screen length)","Puts opponent into a limited juggle state on hit (can juggle into another Buster Wolf if it juggles on later active frames)","15F less recovery frames (45F) on block than on whiff"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":56},"Power Geyser":{"moveName":"Power Geyser","plnCmd":"qcb,qcb+P","numCmd":"214214P","ezCmd":"b+SP+H / qcb,qcb+M","cmnName":"Super Art Level 2","startup":13,"active":13,"recovery":54,"total":79,"onHit":"KD +24","onPC":"KD +24","onBlock":-27,"onPP":-56,"dmg":2600,"chp":750,"dmgScaling":"50% Start / 40% Minimum","hcWinSpCa":28,"hcWinNotes":"*Twin Geyser","blockstun":40,"hitstop":15,"jugLimit":99,"jugIncr":0,"jugStart":1,"range":"?","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-17","Invincible to airborne strikes on frames 18-25 (until active frames run out)","Armor Break","Depletes 1 Drive Bar on hit for the opponent","1-hit Super projectile hitbox","Great for combos and juggles as well as a situational anti-air tool","Can be followed up on HIT only with Twin Geyser (costs 3 bars of Drive Gauge), and then again with Triple Geyser (costs another bar of Super meter), resulting in big damage overall","Can also be input with a 21416+P motion for a different visual effect (this version has no actual affect on the properties)"],"moveType":"super","moveMotion":"DQCB","moveButton":"1P","movesList":"Super","i":57},"Twin Geyser":{"moveName":"Twin Geyser","plnCmd":"qcb,qcb+P > PP","numCmd":"214214P > 5PP","ezCmd":"b+SP+H / qcb,qcb+M > AA","cmnName":"Super Art Level 2 (Twin)","startup":"13+22","active":"13*6","recovery":43,"total":70,"onHit":"KD +55","onPC":"KD +55","dmg":"3040 (2600*440)","dmgScaling":"20% Immediate / 40% Minimum","hcWinSpCa":"57~70","hcWinNotes":"*Triple Geyser","hitstop":"15*15","jugLimit":99,"jugIncr":"0*0","jugStart":"1*1","DGain":-30000,"atkLvl":"H","extraInfo":["No form of invincibility on this first follow-up hit","This follow-up hit does not deplete any extra Drive Bar on hit for the opponent","Costs 3 extra bars of Drive Gauge to use and can be followed up on HIT only with Triple Geyser (costs another bar of Super Meter)","This follow-up can be delayed quite a bit to adjust for the following juggle scenarios","Launches the opponent into a limited juggle state (can be followed up with combo extensions)"],"moveType":"super","moveMotion":"N","moveButton":"2P","i":58},"Triple Geyser":{"moveName":"Triple Geyser","plnCmd":"qcb,qcb+P > PP > PP","numCmd":"214214P > 5PP","ezCmd":"b+SP+H / qcb,qcb+M > AA > AA","cmnName":"Super Art Level 2 (Triple)","startup":"13+22+14","active":1,"recovery":125,"total":139,"onHit":"KD +18","onPC":"KD +18","dmg":"4040 (2600*440*1000)","dmgScaling":"20% Immediate / 40% Minimum","hitstop":"15*15*20","jugLimit":99,"jugIncr":"0*0*100","jugStart":"1*1*100","DDoH":12000,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"H","extraInfo":["Fully invincible for the entire duration of this final third hit","Depletes 0,2 extra Drive Bar on hit for the opponent (total of 1,2 Drive Bars)","Costs another bar of Super meter to use (total cost being 3 bars of Super)","Deals slightly higher base damage by itself than a raw SA3","If Terry attempts to perform this follow-up without having enough Super meter, he will instead perform a feint which leaves him at -3 KD (this wastes his potential juggle follow-ups after Twin Geyser)"],"moveType":"super","moveMotion":"N","moveButton":"2P","i":59},"Rising Fang":{"moveName":"Rising Fang","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"d+SP+H / qcf,qcf+H","cmnName":"Super Art Level 3","startup":"8(2)","active":27,"recovery":"29+28","total":91,"onHit":"HKD +22 (KD +29~31)","onPC":"HKD +22 (KD +29~31)","onBlock":"-50(-53)","onPP":-75,"dmg":4000,"chp":"1100(1000)","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34(31) total","jugLimit":99,"range":"1.585 (1st)","DDoH":15000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates 2.1 Drive Bars for Terry","Only goes into the cinematic version if it hits on the first 3 active frames","Deals less damage and doesn't cause a HKD if it doesn't go into cinematic version (2650-3000 damage depending on how it hits)","Only 2F start-up when canceled into from Rising Tackle / Quick Burn / Burning Knuckle","Last hit whiffs on crouch block resulting in slightly worse block advantage (-53) a bit less chip and drive gauge damage","Incurs 10% damage scaling when canceled into from specials (30% when canceled into from a Rising Tackle combo starter)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":60},"Rising Fang (Critical Art)":{"moveName":"Rising Fang (Critical Art)","plnCmd":"qcf,qcf+P (CA)","numCmd":"236236P (CA)","ezCmd":"d+SP+H / qcf,qcf+H (CA)","cmnName":"Critical Art","startup":"8(2)","active":27,"recovery":"29+28","total":91,"onHit":"HKD +37 (KD +29~31)","onPC":"HKD +37 (KD +29~31)","onBlock":"-50(-53)","onPP":-75,"dmg":4500,"chp":"1350(1250)","dmgScaling":"50% Minimum / 10% Immediate (special)","blockstun":"34(31) total","jugLimit":99,"range":"1.585 (1st)","DDoH":20000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-16","Armor Break","Depletes 1.5 Drive Bars on hit for the opponent","Super cinematic time regenerates 2.1 Drive Bars for Terry","Only goes into the cinematic version if it hits on the first 3 active frames","Deals less damage and doesn't cause a HKD if it doesn't go into cinematic version (3150-3500 damage depending on how it hits)","Only 2F start-up when canceled into from Rising Tackle / Quick Burn / Burning Knuckle","Last hit whiffs on crouch block resulting in slightly worse block advantage (-53) a bit less chip and drive gauge damage","Incurs 10% damage scaling when canceled into from specials (30% when canceled into from a Rising Tackle combo starter)","Critical Art does +500 extra damage over regular version"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":61}}},"stats":{"health":"10000","taunt":"?","bestReversal":"OD Rising Tackle","nJump":"45 (4+38+3)","fJump":"45 (4+38+3)","bJump":"45 (4+38+3)","fDash":"19","bDash":"23","color":"#d21b1a","phrase":"Come on! Get ready!","fWalk":"0.048","bWalk":"0.032","fJumpDist":"1.9","bJumpDist":"1.52","fDashDist":"1.5","bDashDist":"0.985","dRushDistMin":"0.634","dRushDistBlock":"2.416","dRushDistMax":"3.181","throwHurt":"0.33","throwRange":"0.8","threeLetterCode":"TER","hashtag":"#SF6_TERRY","fastestNormal":"4f"}},"Zangief":{"moves":{"normal":{"Stand LP":{"moveName":"Stand LP","plnCmd":"LP","numCmd":"5LP","ezCmd":"L (chain)","startup":7,"active":3,"recovery":9,"total":18,"onHit":4,"onPC":8,"onBlock":2,"DRoH":6,"DRoB":4,"afterDRoH":8,"afterDRoB":6,"onPP":"-10(-8)","dmg":400,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":16,"blockstun":14,"hitstop":9,"range":"1.51~1.56","DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["+2 on block is amazing for a jab and sets Zangief up for a true mixup between strike or SPD (command grab)","Chains into stand LP / crouch LP / crouch LK","True blockstring when chained into his other light chains","Only 4F start-up when chained into","Incurs 20% damage scaling penalty if used as the first hit of a combo","AKA The Credit Card Swipe"],"moveType":"normal","moveMotion":"N","moveButton":"LP","i":1},"Stand MP":{"moveName":"Stand MP","plnCmd":"MP","numCmd":"5MP","ezCmd":"M","startup":9,"active":4,"recovery":17,"total":29,"onHit":2,"onPC":6,"onBlock":-2,"afterDRoH":6,"afterDRoB":2,"onPP":"-19(-16)","dmg":700,"hcWinTc":28,"hcWinNotes":"*Only combos after CH/PC/DR","hitstun":23,"blockstun":19,"hitstop":11,"range":1.66,"DDoH":6000,"DDoB":5000,"DGain":2500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["tc"],"extraInfo":["Great poke button with decent range and hitboxes, as well as being very easily Counter-hit / Punish confirmable into the MP Target Combo (28F hit confirm window)","Only combos into its TC follow-up on Counter Hit, Punish Counter, or when used after Drive Rush","The Flair Chop!"],"moveType":"normal","moveMotion":"N","moveButton":"MP","i":2},"Stand HP":{"moveName":"Stand HP","plnCmd":"HP","numCmd":"5HP","ezCmd":"H","startup":16,"active":3,"recovery":"22(24)","total":"40(42)","onHit":3,"onPC":"KD +32","onBlock":-3,"afterDRoH":7,"afterDRoB":1,"onPP":"-23(-21)","dmg":1000,"hitstun":28,"blockstun":22,"hitstop":13,"range":"2.136~2.186","DDoH":8000,"DDoB":6000,"DGain":3500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Normally this move has no armor unless held, however Zangief does get 1-hit of upper-body armor (attacks that hit low enough can go past the armor) on frames 4-6 if Zangief holds the HP button for at least 4-6F before releasing HP (it will still be 16F overall if you release HP before frame 7)","The armor for partially held HP is lost immediately upon releasing HP","+2F extra recovery frames (24F) on whiff","Knocks down opponent on Counter Hit / Punish Counter","Puts airborne opponents into a limited juggle state on hit","Can be held"],"moveType":"normal","moveMotion":"N","moveButton":"HP","i":3},"Stand HP (hold)":{"moveName":"Stand HP (hold)","plnCmd":"HP (hold)","numCmd":"5HP (hold)","ezCmd":"H (hold)","startup":"32(10)","active":3,"recovery":"22(24)","total":"56(58)","onHit":"KD +40","onPC":"HKD +54","onBlock":3,"afterDRoH":"KD +40","afterDRoB":7,"onPP":"-23(-21)","dmg":1400,"blockstun":28,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":"2.396~2.446","DDoH":13000,"DDoB":10000,"DGain":6000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["1-hit of armor on upper-body on frames 4-34 (attacks that hit low enough can go past the armor)","The armor for partially held HP is lost immediately upon releasing HP (followed up with un-armored 10F start-up HP attack)","The 10F start-up shown in the parentheses refers to when the HP button is released after holding HP for at least 6 frames","Fully held HP version deals a ton of damage, drive gauge chip as well as give good frame advantage on block makes this a very powerful tool if the opponent doesn't stop it","Fully held version deals 400 extra damage (1400)","+2F extra recovery frames (24F) on whiff","Causes a +40 Hard Knockdown on Counter-Hit (and a ground slide on Punish Counter for +54 Hard Knockdown)"],"moveType":"normal","moveMotion":"N","moveButton":"HP","chargeDirection":"R","movesList":"Holdable Normal","i":4},"Stand LK":{"moveName":"Stand LK","plnCmd":"LK","numCmd":"5LK","ezCmd":"L","startup":7,"active":2,"recovery":17,"total":25,"onHit":-2,"onPC":2,"onBlock":-4,"DRoH":7,"DRoB":5,"afterDRoH":2,"afterDRoB":0,"onPP":"-17(-16)","dmg":400,"dmgScaling":"20% Start","hcWinSpCa":13,"hitstun":17,"blockstun":15,"hitstop":9,"range":"1.657~1.668","DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Very far range for a stand LK, although slower than most (slightly further range than his own Stand MP)","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"N","moveButton":"LK","i":5},"Stand MK":{"moveName":"Stand MK","plnCmd":"MK","numCmd":"5MK","startup":10,"active":4,"recovery":19,"total":32,"onHit":1,"onPC":5,"onBlock":-4,"onPP":"-21(-18)","dmg":900,"hitstun":24,"blockstun":19,"hitstop":11,"range":1.778,"DDoH":8000,"DDoB":6000,"DGain":3000,"SelfSoH":900,"SelfSoB":450,"OppSoH":630,"OppSoB":225,"atkLvl":"H","extraInfo":["Very good poke button with decent range, strong hitbox priority and very good damage for a MK poke"],"moveType":"normal","moveMotion":"N","moveButton":"MK","i":6},"Stand HK":{"moveName":"Stand HK","plnCmd":"HK","numCmd":"5HK","startup":13,"active":4,"recovery":21,"total":37,"onHit":3,"onPC":"KD +51","onBlock":1,"onPP":"-23(-20)","dmg":1000,"hitstun":28,"blockstun":26,"hitstop":13,"jugLimit":0,"jugIncr":1,"jugStart":"1 (PC: 0)","range":1.892,"DDoH":11000,"DDoB":7000,"DGain":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Cannot hit crouching","Zangief's kicking leg is invincible to airborne strikes on frames 13-22","Good horizontal anti-air (albeit a bit slow start-up)","The brief extended leg hurtbox extension 1F before active frames is strike invincible (cannot counter-poke projectiles)","Launches opponent into a free juggle state (KD +51) on Punish Counter","Puts airborne opponents into a limited juggle state on hit"],"moveType":"normal","moveMotion":"N","moveButton":"HK","i":7},"Crouch LP":{"moveName":"Crouch LP","plnCmd":"d+LP","numCmd":"2LP","ezCmd":"d+L","startup":6,"active":2,"recovery":8,"total":15,"onHit":6,"onPC":10,"onBlock":1,"DRoH":6,"DRoB":1,"onPP":"-8(-7)","dmg":300,"dmgScaling":"20% Start","hcWinSpCa":12,"hitstun":16,"blockstun":11,"hitstop":9,"range":1.52,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"H","xx":["ch","sp","su"],"extraInfo":["Plus frames on blocked jab (this is unique to Zangief) and a true blockstring when chained into crouch LP or crouch LK, allowing Zangief to pressure better with his light chains than the rest of the roster","Chains into stand LP / crouch LP / crouch LK","Only 3F start-up when chained into","Incurs 20% damage scaling penalty if used as the first hit of a combo","Topmost hurtboxes on frames 1-7 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air)"],"moveType":"normal","moveMotion":"D","moveButton":"LP","i":8},"Crouch MP":{"moveName":"Crouch MP","plnCmd":"d+MP","numCmd":"2MP","ezCmd":"d+M","startup":8,"active":3,"recovery":16,"total":26,"onHit":3,"onPC":7,"onBlock":-1,"DRoH":12,"DRoB":8,"onPP":"-17(-15)","dmg":700,"hcWinSpCa":15,"hitstun":22,"blockstun":18,"hitstop":11,"range":1.49,"DDoH":8000,"DDoB":6000,"DGain":3000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Mostly a combo / buffer tool","Topmost hurtboxes on frames 1-7 are vulnerable only to airborne attacks (this is to discourage its use as an anti-air) and Projectile invincible on frames 1-15 (avoids Sagat's MP/HP Tiger Shot)"],"moveType":"normal","moveMotion":"D","moveButton":"MP","i":9},"Crouch HP":{"moveName":"Crouch HP","plnCmd":"d+HP","numCmd":"2HP","ezCmd":"d+H","startup":11,"active":9,"recovery":35,"total":54,"onHit":"KD +20","onPC":"KD +58","onBlock":-20,"onPP":"-42(-34)","dmg":1000,"blockstun":24,"hitstop":13,"jugIncr":0,"jugStart":"1 (PC:0)","range":1.68,"DDoH":11000,"DDoB":7000,"DGain":4000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","extraInfo":["Zangief's head hurtbox is invincible to airborne strikes on frames 10-19 (helps with anti-airing)","Good vertical anti-air (but pretty slow start-up)","Only the first 3 active frames can hit grounded (the rest only hits airborne aiming above Zangief)","Active frames 4-8 (frames 15-19 overall) can hit cross-up (behind Zangief)","Launches the opponent into a limited juggle state on hit (Punish Counter launches them higher and into an OTG free juggle state, which Zangief can follow-up with a combo)"],"moveType":"normal","moveMotion":"D","moveButton":"HP","i":10},"Crouch LK":{"moveName":"Crouch LK","plnCmd":"d+LK","numCmd":"2LK","ezCmd":"Auto L","startup":4,"active":3,"recovery":12,"total":18,"onHit":0,"onPC":4,"onBlock":-3,"onPP":"-13(-11)","dmg":250,"dmgScaling":"20% Start","hitstun":15,"blockstun":12,"hitstop":9,"range":1.39,"DDoH":2000,"DDoB":500,"DGain":250,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"L","xx":["ch"],"extraInfo":["Zangief's only 4F normal","Chains into stand LP / crouch LP / crouch LK","True blockstring when chained into crouch LP or crouch LK","Only 3F start-up when chained into","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"LK","i":11},"Crouch MK":{"moveName":"Crouch MK","plnCmd":"d+MK","numCmd":"2MK","startup":9,"active":3,"recovery":18,"total":29,"onHit":3,"onPC":7,"onBlock":-2,"onPP":"-19(-17)","dmg":700,"dmgScaling":"20% Start","hitstun":24,"blockstun":19,"hitstop":11,"range":1.777,"DDoH":8000,"DDoB":5000,"DGain":2500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"L","extraInfo":["Low poke with the furthest range and best hitbox priority of any crouch MK in the game","Incurs 20% damage scaling penalty if used as the first hit of a combo"],"moveType":"normal","moveMotion":"D","moveButton":"MK","i":12},"Crouch HK":{"moveName":"Crouch HK","plnCmd":"d+HK","numCmd":"2HK","ezCmd":"df+H","startup":12,"active":3,"recovery":27,"total":41,"onHit":"KD +36","onPC":"HKD +45","onBlock":-13,"onPP":"-28(-26)","dmg":1000,"blockstun":17,"hitstop":14,"jugLimit":5,"range":1.955,"DDoH":10000,"DDoB":4000,"DGain":3500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"L","extraInfo":["Far range sweep","Has some Juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"D","moveButton":"HK","i":13},"Jump LP":{"moveName":"Jump LP","plnCmd":"u+LP","numCmd":"8LP","ezCmd":"u+L","startup":5,"active":7,"onHit":11,"onPC":15,"onBlock":8,"onPP":-2,"dmg":300,"hitstun":15,"blockstun":12,"hitstop":9,"range":1.34,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Decent air-to-air"],"moveType":"normal","moveMotion":"U","moveButton":"LP","i":14},"Jump MP":{"moveName":"Jump MP","plnCmd":"u+MP","numCmd":"8MP","ezCmd":"u+M","startup":8,"active":5,"onHit":"10~14","onPC":"14~18 (KD)","onBlock":"7~11","onPP":"-6(-2)","dmg":700,"hitstun":18,"blockstun":15,"hitstop":11,"range":1.33,"DDoH":4000,"DDoB":3000,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Puts airborne opponents into a limited juggle state on Counter Hit / Punish Counter"],"moveType":"normal","moveMotion":"U","moveButton":"MP","i":15},"Jump HP":{"moveName":"Jump HP","plnCmd":"u+HP","numCmd":"8HP","ezCmd":"u+Auto H","startup":9,"active":6,"onHit":"15~21 (KD)","onPC":"19~25 (KD)","onBlock":"7~13","onPP":"-8(-2)","dmg":800,"hitstun":25,"blockstun":17,"hitstop":13,"jugIncr":0,"range":1.27,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Spikes down airborne opponents on hit."],"moveType":"normal","moveMotion":"U","moveButton":"HP","i":16},"Jump LK":{"moveName":"Jump LK","plnCmd":"u+LK","numCmd":"8LK","ezCmd":"u+Auto L","startup":5,"active":10,"onHit":"2~11","onPC":"6~15","onBlock":"-1~8","onPP":"-11(-2)","dmg":300,"hitstun":15,"blockstun":12,"hitstop":9,"range":0.64,"DDoH":2000,"DDoB":1500,"DGain":500,"SelfSoH":300,"SelfSoB":150,"OppSoH":210,"OppSoB":75,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Can be used as a fuzzy instant Overhead after a deep jump-in Heavy (or jump-in Mediums in Burnout as well)"],"moveType":"normal","moveMotion":"U","moveButton":"LK","i":17},"Jump MK":{"moveName":"Jump MK","plnCmd":"u+MK","numCmd":"8MK","ezCmd":"u+Auto M","startup":8,"active":8,"onHit":"6~14","onPC":"10~18","onBlock":"3~11","onPP":"-10(-2)","dmg":500,"hitstun":18,"blockstun":15,"hitstop":11,"range":1.12,"DDoH":4000,"DDoB":2500,"DGain":1000,"SelfSoH":500,"SelfSoB":250,"OppSoH":350,"OppSoB":125,"atkLvl":"M","airmove":true,"extraInfo":["Pretty far reaching jump-in","Can be used as a fuzzy instant Overhead against tall characters (JP / Marisa / Sagat / Zangief) in burnout or after a deep jump d+HP (Flying Body Press)"],"moveType":"normal","moveMotion":"U","moveButton":"MK","i":18},"Jump HK":{"moveName":"Jump HK","plnCmd":"u+HK","numCmd":"8HK","ezCmd":"u+H","startup":10,"active":7,"onHit":"12~15","onPC":"16~19","onBlock":"8~11","onPP":"-5(-2)","dmg":800,"hitstun":19,"blockstun":15,"hitstop":13,"jugIncr":0,"range":1.26,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Can be held"],"moveType":"normal","moveMotion":"U","moveButton":"HK","i":19},"Jump HK (hold)":{"moveName":"Jump HK (hold)","plnCmd":"u+HK (hold)","numCmd":"8HK (hold)","ezCmd":"u+H (hold)","startup":32,"active":6,"recovery":"12(20)","onHit":"Wall Splat +1(+33)","onPC":"Wall Bounce +26(+58)","onBlock":"-30(-43)","onPP":"-48(-61)","dmg":1500,"blockstun":20,"hitstop":20,"jugLimit":1,"jugStart":0,"range":1.32,"DDoH":10000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Wall splats the opponent on hit and wall bounces the opponent on Punish Counter","KDA varies greatly depending on how close/far to the wall they were and how low to the ground Zangief was on hit (the further the opponent was from the wall on hit, and the close to the ground Zangief was on hit, the higher the KDA)","20F landing recovery on whiff if the HK is fully held (this 20F landing recovery is cancelable into any move except another jump)","12F landing recovery on whiff if Zangief lands with HK only partially held (this 12F landing recovery is cancelable into any move except another jump)","If active frames 2-6 connect on the opponent just before Zangief lands (like during a safe jump setup) then Zangief does not bounce off the opponent, granting him alternative combo routes as well pressure / mixups on block","The first active frame always causes Zangief to bounce off the opponent on Hit/Block, even if used during a frame perfect safe jump setup"],"moveType":"normal","moveMotion":"U","moveButton":"HK","movesList":"Holdable Normal","i":20},"Flying Body Press":{"moveName":"Flying Body Press","plnCmd":"u,d+HP","numCmd":"7 or 8 or 9 > 2HP","ezCmd":"u,d+H","cmnName":"Body Splash","startup":9,"active":9,"recovery":8,"onHit":"14~18","onPC":"18~22 (KD)","onBlock":"10~14","onPP":"-11(-7)","dmg":800,"dmgScaling":"Combo (2 hits)","hitstun":27,"blockstun":23,"hitstop":13,"jugIncr":0,"range":0.81,"DDoH":5000,"DDoB":4000,"DGain":2000,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"M","airmove":true,"extraInfo":["Cross-up","Spikes down airborne opponents on Counter-Hit or Punish Counter","5 extra frames landing recovery (8F instead of 3F) which makes it always unsafe if perfect parried","Counts as 2 hits of damage scaling when combo'd into"],"moveType":"normal","moveMotion":"D","moveButton":"HP","movesList":"Command Normal","i":21},"Flying Headbutt":{"moveName":"Flying Headbutt","plnCmd":"Neutral Jump > u+HP","numCmd":"8 > 8HP","ezCmd":"Neutral Jump > u+H","cmnName":"Air Headbutt","startup":8,"active":4,"onHit":"18~21","onPC":"22~25","onBlock":"13~16","onPP":"-5(-2)","dmg":900,"hitstun":25,"blockstun":20,"hitstop":13,"jugLimit":0,"jugIncr":0,"jugStart":1,"range":0.98,"DDoH":8000,"DDoB":4000,"DGain":3000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","xx":["sp"],"airmove":true,"extraInfo":["Special cancelable and combo-able into Borscht Dynamite (Air SPD)","Only combos into non-OD Borscht Dynamite if canceled into it","Puts airborne opponents into a limited juggle state","Good air-to-air hitboxes"],"moveType":"normal","moveMotion":"U","moveButton":"HP","movesList":"Command Normal","i":22},"Hellstab":{"moveName":"Hellstab","plnCmd":"df+MP","numCmd":"3MP","ezCmd":"df+M","cmnName":"df+MP","startup":7,"active":3,"recovery":21,"total":30,"onHit":-1,"onPC":3,"onBlock":-3,"DRoH":11,"DRoB":9,"onPP":"-22(-20)","dmg":800,"hcWinSpCa":21,"hcWinNotes":"*Final cancel frame does not combo to Double Lariat","hitstun":23,"blockstun":21,"hitstop":11,"jugLimit":0,"jugIncr":1,"jugStart":1,"range":1.334,"DDoH":6000,"DDoB":5000,"DGain":3000,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Core tool for Zangief's combos / juggles","Forces stand on hit","Launches airborne opponents into a limited juggle state on hit","Extended arm is invincible to airborne strikes on frames 7-12 (not an ideal anti-air since there's still a head hurtbox)","Very lenient cancel window (final cancel frame does not combo into Lariat)"],"moveType":"normal","moveMotion":"DF","moveButton":"MP","movesList":"Command Normal","i":23},"Knee Hammer":{"moveName":"Knee Hammer","plnCmd":"f+MK","numCmd":"6MK","ezCmd":"f+M","cmnName":"Hop Knee","startup":14,"active":7,"recovery":13,"total":33,"onHit":"1(7)","onPC":"5(11)","onBlock":"-4(2)","onPP":"-18(-12)","dmg":700,"hitstun":21,"blockstun":16,"hitstop":11,"range":"1.451~1.734","DDoH":6000,"DDoB":6000,"DGain":3000,"SelfSoH":800,"SelfSoB":400,"OppSoH":560,"OppSoB":200,"atkLvl":"H","extraInfo":["Low crushes on frames 7-23","Not actually airborne","Last active frame has quite a bit further range than the prior so it's not hard to space out the knee to connect on last active frame for +7/+2 combo extensions / mixups","Zangief extends his hurtboxes forward quite a bit during start-up frame 2 and onward, making this move suspect to being counterpoked by non-low attacks"],"moveType":"normal","moveMotion":"F","moveButton":"MK","movesList":"Command Normal","i":24},"Headbutt":{"moveName":"Headbutt","plnCmd":"f+HP","numCmd":"6HP","ezCmd":"Auto H","cmnName":"Headbutt","startup":14,"active":5,"recovery":"15(17)","total":"33(35)","onHit":8,"onPC":12,"onBlock":4,"DRoH":16,"DRoB":12,"onPP":"-18(-14)","dmg":1000,"dmgScaling":"25% Start / Combo (2 hits)","hcWinSpCa":19,"hitstun":28,"blockstun":24,"hitstop":13,"range":"1.521~1.601","DDoH":11000,"DDoB":8000,"DGain":4500,"SelfSoH":1000,"SelfSoB":500,"OppSoH":700,"OppSoB":250,"atkLvl":"H","xx":["sp","su"],"extraInfo":["Tons of frame advantage and active frames, as well as heavy damage and fully cancelable makes this a core tool for damage, pressure and oki","+2F extra recovery frames (17F) on whiff","Puts airborne opponents into a limited juggle state","Incurs 25% damage scaling penalty if used as the first hit of a combo","Counts as 2 hits of damage scaling when combo'd into"],"moveType":"normal","moveMotion":"F","moveButton":"HP","movesList":"Command Normal","i":25},"Cyclone Wheel Kick":{"moveName":"Cyclone Wheel Kick","plnCmd":"f+HK","numCmd":"6HK","ezCmd":"f+H","cmnName":"Overhead","startup":"22(24)","active":"7(5)","recovery":25,"total":53,"onHit":"KD +28(32)","onPC":"KD +42(46)","onBlock":"-9(-5)","onPP":"-28(-24)","dmg":1300,"blockstun":18,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":"1 (PC: 0)","range":"2.56~2.936","DDoH":11000,"DDoB":6000,"DGain":4000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"M","extraInfo":["Overhead","Low crushes on frames 13-28","Not actually airborne","First 2 active frames can only hit airborne (making this effectively 24F start-up against standing opponents and 26F start-up against crouching opponents)","+2 extra KDA (KD +30) against crouching opponents","Can be spaced out to hit on later active frames for increased KDA and better safety on block (the spacing and pushback on block can even make this safe on block at further ranges)","Puts airborne opponents into a limited juggle state","Puts opponent into an OTG juggle state on Punish Counter","Has some juggle potential naturally without Drive Rush"],"moveType":"normal","moveMotion":"F","moveButton":"HK","movesList":"Command Normal","i":26},"Smetana Dropkick":{"moveName":"Smetana Dropkick","plnCmd":"df+HK","numCmd":"3HK","cmnName":"Dropkick","startup":16,"active":4,"recovery":40,"total":59,"onHit":"KD +21","onPC":"KD +60 Tumble (HKD +128 Wall Splat)","onBlock":-18,"onPP":"-42(-39)","dmg":1000,"blockstun":26,"hitstop":13,"jugLimit":5,"jugIncr":1,"jugStart":"1 (PC ground: 0)","range":"1.874~1.964","DDoH":11000,"DDoB":8000,"DGain":4000,"SelfSoH":1200,"SelfSoB":600,"OppSoH":840,"OppSoB":300,"atkLvl":"H","extraInfo":["Throw invincible and low crushes on frames 5-26","Not actually airborne","Very strong hitbox priority (could be used for potential counterpoking)","Sends the opponent tumbling on a Punish Counter which can lead into a wall splat (HKD +128)","The wall splat Punish Counter is Juggle Start 0 against grounded opponents but Juggle Start 1 against airborne opponents","The opponent is in a grounded state after the low wall splat so they can be Thrown or Command Grabbed (but strike attacks still put the opponent into a juggle state even if they're technically grounded)"],"moveType":"normal","moveMotion":"DF","moveButton":"HK","movesList":"Command Normal","i":27},"Machine Gun Chops 1":{"moveName":"Machine Gun Chops 1","plnCmd":"MP > MP","numCmd":"5MP > MP","ezCmd":"M > M","cmnName":"Double Chop","fullStartup":"9+9","startup":9,"fullActive":"4*4","active":4,"recovery":20,"total":32,"onHit":2,"onPC":6,"onBlock":-6,"onPP":"-22(-19)","fullDmg":"1300 (700*600)","dmg":600,"hcWinTc":"57-65(22)","hcWinNotes":"*22F if only 2nd hit connects","hitstun":26,"blockstun":18,"hitstop":11,"range":1.66,"DDoH":4000,"DDoB":"7500 (5000*2500)","DGain":"3500 (2500*1000)","SelfSoH":"1000 (500*500)","SelfSoB":"500 (250*250)","OppSoH":"700 (350*350)","OppSoB":"250 (125*125)","atkLvl":"H","xx":["tc"],"followUp":true,"extraInfo":["Very lenient cancel window makes this second hit very easy to Counter-Hit / Punish confirm into (28F hit confirm window)","Only combos from Standing Medium Punch on Counter Hit, Punish Counter, when it hits meaty on active frames 3-4, or when used after Drive Rush","Can be performed on whiff","Second hit will whiff if the initial MP connects from too far away","6F blockstring gap between hits"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":28},"Machine Gun Chops 2":{"moveName":"Machine Gun Chops 2","plnCmd":"MP > MP > MP","numCmd":"5MP > MP > MP","ezCmd":"M > M > M","cmnName":"Triple Chop","fullStartup":"9+9+15","startup":15,"fullActive":"4*4*3","active":3,"recovery":32,"total":49,"onHit":"KD +27","onPC":"KD +27","onBlock":-17,"onPP":"-33(-31)","fullDmg":"2020 (700*600*720)","dmg":900,"blockstun":18,"hitstop":11,"range":1.9,"DDoH":4000,"DDoB":"10000 (5000*2500x2)","DGain":"4500 (2500*1000x2)","SelfSoH":"1500 (500x3)","SelfSoB":"750 (250x3)","OppSoH":"1050 (350x3)","OppSoB":"375 (125x3)","atkLvl":"H","followUp":true,"extraInfo":["Last hit combos naturally from the prior MP (second hit)","Can be performed on whiff","7F blockstring gap between hits"],"moveType":"normal","moveMotion":"N","moveButton":"MP","movesList":"Target Combo","i":29},"Stomp":{"moveName":"Stomp","plnCmd":"d,d+MK","numCmd":"22MK","ezCmd":"d,d+M","cmnName":"Stomp","startup":9,"active":3,"recovery":17,"total":28,"onHit":4,"onPC":8,"onBlock":-3,"onPP":-18,"dmg":500,"hcWinTc":22,"hitstun":24,"blockstun":17,"hitstop":11,"range":1.304,"DDoH":4000,"DDoB":2500,"DGain":1500,"SelfSoH":700,"SelfSoB":350,"OppSoH":490,"OppSoB":175,"atkLvl":"L","xx":["tc"],"extraInfo":["All the follow-up stomps can be performed on whiff","2F blockstring gap between each stomp"],"moveType":"normal","moveMotion":"DD","moveButton":"MK","movesList":"Stomp","i":30},"Power Stomps 1":{"moveName":"Power Stomps 1","plnCmd":"d,d+MK > MK","numCmd":"22MK > MK","ezCmd":"d,d+M > M","cmnName":"Double Stomp","fullStartup":"9+9","startup":9,"fullActive":"3*3","active":3,"recovery":19,"total":30,"onHit":-3,"onPC":1,"onBlock":-4,"DRoH":6,"DRoB":5,"onPP":-20,"fullDmg":"1000 (500*500)","dmg":500,"hcWinSpCa":"45(16)","hcWinTc":"23*","hcWinNotes":"*Confirming 2nd hit CH/PC into 3rd hit","hitstun":19,"blockstun":18,"hitstop":11,"range":1.384,"DDoH":4000,"DDoB":"5000 (2500*2500)","DGain":"3000 (1500*1500)","SelfSoH":"1400 (700*700)","SelfSoB":"700 (350*350)","OppSoH":"980 (490*490)","OppSoB":"350 (175*175)","atkLvl":"L","xx":["sp","su","tc"],"followUp":true,"extraInfo":["This second MK combos naturally, but requires Counter-Hit to combo into the third MK hit","Can be performed on whiff","2F blockstring gap between each stomp"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Stomp","i":31},"Power Stomps 2":{"moveName":"Power Stomps 2","plnCmd":"d,d+MK > MK > MK","numCmd":"22MK > MK > MK","ezCmd":"d,d+M > M > M","cmnName":"Triple Stomp","fullStartup":"9+9+10","startup":10,"fullActive":"3*3*3","active":3,"recovery":24,"total":36,"onHit":-2,"onPC":2,"onBlock":-10,"DRoH":14,"DRoB":6,"onPP":-25,"dmg":700,"hcWinSpCa":"50(19)","hcWinNotes":"*50F if starting with CH/PC 2nd hit, 19F for only 3rd hit","hitstun":25,"blockstun":17,"hitstop":12,"range":1.646,"DDoH":4000,"DDoB":"7500 (2500x3)","DGain":"4500 (1500x3)","SelfSoH":"2100 (700x3)","SelfSoB":"1050 (350x3)","OppSoH":"1470 (490x3)","OppSoB":"525 (175x3)","atkLvl":"L","xx":["sp","su"],"followUp":true,"extraInfo":["Only combos from the second hit of the target combo on Counter Hit","Can be performed on whiff","2F blockstring gap between each stomp (can frametrap opponents trying to take back their turn)"],"moveType":"normal","moveMotion":"N","moveButton":"MK","movesList":"Stomp","i":32},"Bodyslam":{"moveName":"Bodyslam","plnCmd":"LP+LK","numCmd":"5LPLK","ezCmd":"L+M","cmnName":"Neutral Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +22(0)","onPC":"HKD +22(0)","dmg":"1200(1200*600)","dmgScaling":"20% Immediate","range":1.02,"DDoH":"(10000)","DGain":2000,"SelfSoH":"1800*200 (3800*200)","OppSoH":1400,"atkLvl":"T","extraInfo":["LP+LK Input can be held for an additonal hit (+600 additional damage)","Data in parentheses refers to the held version","Throw Loop: Manually timed walk forward into Throw (not possible on mid-screen back roll)","Punish Counter gives +70% damage (2040 unheld | 2640 held), Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"N","moveButton":"LPLK","movesList":"Normal Throw","i":33},"German Suplex":{"moveName":"German Suplex","plnCmd":"f+LP+LK","numCmd":"6LPLK","ezCmd":"f+L+M","cmnName":"Forward Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +10","onPC":"HKD +10","dmg":1500,"dmgScaling":"20% Immediate","range":1.02,"DDoH":"(10000)","DGain":2000,"SelfSoH":"3000(6000)","OppSoH":2100,"atkLvl":"T","extraInfo":["Deals 300 extra damage (1500) over normal throw (1200) but sacrifices all oki","Punish Counter gives +70% (2550) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)","Builds more Super meter than a standard throw"],"moveType":"throw","moveMotion":"F","moveButton":"LPLK","movesList":"Normal Throw","i":34},"Capture Suplex":{"moveName":"Capture Suplex","plnCmd":"b+LP+LK","numCmd":"4LPLK","ezCmd":"b+L+M","cmnName":"Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +8","onPC":"HKD +8","dmg":1400,"dmgScaling":"20% Immediate","range":1.02,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Throw Loop (corner only): Meaty strike or command grab","Deals 200 extra damage (1400) over normal throw damage (1200)","Punish Counter gives +70% (2380) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"B","moveButton":"LPLK","movesList":"Normal Throw","i":35},"Brain Buster":{"moveName":"Brain Buster","plnCmd":"d+LP+LK","numCmd":"2LPLK","ezCmd":"d+L+M","cmnName":"Crouch Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +14","onPC":"HKD +14","dmg":1500,"dmgScaling":"20% Immediate","range":1.02,"DDoH":"(10000)","DGain":2000,"SelfSoH":"3000(6000)","OppSoH":2100,"atkLvl":"T","extraInfo":["Deals 300 extra damage (1500) over normal throw (1200) but sacrifices throw loop oki (but can still oki with meaty strikes)","Punish Counter gives +70% (2550) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)","Builds more Super meter than a standard throw"],"moveType":"throw","moveMotion":"D","moveButton":"LPLK","movesList":"Normal Throw","i":36},"Spinebuster":{"moveName":"Spinebuster","plnCmd":"df+LP+LK","numCmd":"3LPLK","ezCmd":"df+L+M","cmnName":"Crouch Forward Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +28","onPC":"HKD +28","dmg":1200,"dmgScaling":"20% Immediate","range":1.02,"DDoH":"(10000)","DGain":2000,"SelfSoH":"2000(4000)","OppSoH":1400,"atkLvl":"T","extraInfo":["Zangief's best throw option for oki","Leads to a throw loop in the corner or a very strict Drive Rush throw loop midscreen","Punish Counter gives +70% (2040) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)"],"moveType":"throw","moveMotion":"DF","moveButton":"LPLK","movesList":"Normal Throw","i":37},"Russian Drop":{"moveName":"Russian Drop","plnCmd":"db+LP+LK","numCmd":"1LPLK","ezCmd":"db+L+M","cmnName":"Crouch Back Throw","startup":5,"active":3,"recovery":23,"total":30,"onHit":"KD +9","onPC":"HKD +9","dmg":1500,"dmgScaling":"20% Immediate","range":1.02,"DDoH":"(10000)","DGain":2000,"SelfSoH":"3000(6000)","OppSoH":2100,"atkLvl":"T","extraInfo":["Deals 300 extra damage (1500) over normal throw (1200) but sacrifices all oki","Punish Counter gives +70% (2550) damage, Hard Knockdown (denies back-roll option on wake-up), depletes 1 bar of Drive gauge from the opponent, and builds twice as much Super gauge for the attacker","Throw Escape builds 0.5 Drive bars for the defender (randomly assigned if throws are input simultaneously)","Builds more Super meter than a standard throw"],"moveType":"throw","moveMotion":"DB","moveButton":"LPLK","movesList":"Normal Throw","i":38},"Drive Impact: Double Russian Chop":{"moveName":"Drive Impact: Double Russian Chop","plnCmd":"HP+HK","numCmd":"HPHK","ezCmd":"DI","cmnName":"Drive Impact","startup":26,"active":2,"recovery":35,"total":62,"onHit":"KD (notes)","onPC":"Crumple +104","onBlock":-3,"onPP":-35,"dmg":800,"chp":200,"dmgScaling":"20% Start","blockstun":34,"hitstop":25,"jugLimit":0,"jugIncr":1,"jugStart":"0 (Crumple: -1)","range":2.496,"DDoH":"10000(15000)","DDoB":5000,"DGain":-10000,"SelfSoH":"(3000)","OppSoH":"(2100)","atkLvl":"H","extraInfo":["2 hits of armor on frames 1-27","Damages opponents Drive Gauge on Block (1/2 bar) | Hit (1 bar) | Counter-Hit (1.25 bar) | Punish Counter (1.5 bar)","Knocks down on hit","Pushes the opponent far back on hit or block and causes a Wall Splat if they hit the wall (Parry prevents the backwards stumble and Wall Splat, greatly reducing the pushback)","Regular KDA without Wall Splat +35 KD | Wall Splat on Hit +65 KD | Wall Splat on Block +72 HKD","KDA can vary greatly depending on how high the opponent wall splats (higher KDA the higher they wall splat)","Advantage after Wall Splat can vary depending on distance from the corner (farther from corner gives higher advantage)","Crumples the opponent on Punish Counter or after absorbing at least 1 attack during start-up (+21 frames before the crumple state goes airborne, followed by airborne state on frames 22-46 before they are grounded)","Puts airborne opponents into a long spinning free juggle state when hit as a Punish Counter or after absorbing an attack","If the armor absorbs an attack it slows the overall start-up by 1F (27F total instead of 26F) and incurs 6F hitstop for each projectile hit absorbed (making it less likely to punish the opponent after absorbing projectiles)","Absorbing an attack causes the player to take 1/2 the damage in recoverable health (but will KO if this would bring the player's health below zero)","Stun/Dizzy occurs when a Wall Splat connects on an opponent in Burnout","Stun gives a free combo follow-up for the next 195F after hitting the wall, followed by a HKD if the player falls to the ground untouched (the last 7F before hitting the ground has a crouch-sized hurtbox but is considered standing, allowing for unique combo setups)","Incurs 20% damage scaling penalty if used as the first hit of a combo (applies to wall splat on HIT, crumple, Burnout dizzy on hit/block, or any character-specific means of comboing after a regular Drive Impact)","Incurs a 20% multiplier damage scaling penalty after a Wall Splat on BLOCK - Because the blocked Drive Impact is not considered a \"hit\" for the combo, the next attack can incur its own separate damage scaling as a combo starter","Wall Splat puts opponent into a special juggle state where the next move freely connects and continues the juggle even if it normally wouldn't (similar to a Forced Knockdown or Drive Rush juggle properties)","Does not cause Wall Splat if the Drive Impact connects as a combo or a true blockstring with no gaps (LOCK icon appears on-screen)","It is possible to \"combo\" into Stun if the opponent has under 1.5 Drive bars - a blocked DI Wall Splat from slightly outside the corner into a second DI on hit will cause Burnout and Stun (because the blocked DI is not technically considered a combo starter)","Costs 1 bar of Drive Gauge","Cinematic slowdown occurs if both players activate Drive Impact within range of each other (granting a Punish Counter to the player who activates it later)","Attempting to counter with DI vs. DI with under 400 HP will result in a KO, as the second player will not have enough health to absorb it","Clashes with other Drive Impacts and refunds the Drive gauge cost if they collide on the same active frame (start at exactly the same time, or 1F apart if the first Drive Impact absorbs a strike) - The meter refund does not prevent Burnout from occurring","The scrub killer"],"moveType":"drive","moveMotion":"N","moveButton":"HPHK","i":39},"Drive Reversal: Reverse Russian Kick":{"moveName":"Drive Reversal: Reverse Russian Kick","plnCmd":"f+HP+HK","numCmd":"6HPHK","ezCmd":"f+DI","cmnName":"Drive Reversal","startup":"20(18)","active":3,"recovery":26,"total":"48(46)","onHit":"KD +23","onPC":"KD +23","onBlock":-6,"onPP":-27,"dmg":500,"chp":125,"blockstun":21,"hitstop":20,"jugLimit":1,"jugIncr":100,"jugStart":200,"range":2.1,"DGain":-20000,"atkLvl":"H","extraInfo":["Has two versions: one performed during blockstun or parry stun (20F start-up) and one performed as a wake-up reversal (18F start-up)","Fully invincible on frames 1-22 (blockstun) / frames 1-20 (reversal)","Armor Break (blows through all armor like Drive Impact, but not counters like JP's Amnesia)","Trying to Drive Reversal after the blockstun ends results in a Drive Impact","Drive Reversal immediately removes the current blockstun you're in and starts the attack","Causes a 4F screen freeze after the 6th start-up frame, which allows the opponent to perform a simple OS (inputting their buttons during the buffer window) to prevent their next attack from coming out","Safe on block (-2) when used against an opponent in Burnout","Costs 2 bars of Drive Gauge","If the opponent tries to throw against a wake-up Drive Reversal, it causes a 12F screen freeze and refunds 1 bar of Drive gauge (but does not prevent Burnout)","Guaranteed to interrupt any Drive Rush canceled normal if performed immediately out of blockstun (unless the opponent reacts with an invincible move or counter)"],"moveType":"drive","moveMotion":"F","moveButton":"HPHK","i":40},"Drive Parry":{"moveName":"Drive Parry","plnCmd":"MP+MK","numCmd":"MPMK","ezCmd":"DP","cmnName":"Drive Parry","startup":1,"active":"12(2)","recovery":"33(1)notes","total":"45(3)","dmgScaling":"50% Multiplier (Perfect)","DGain":"-5000*250~","extraInfo":["Parries all strikes and projectiles (high and low) from frame 1","12F parry window (can hold the parry to extend the parry window)","Perfect Parry occurs on the first 2 active frames (cannot achieve Perfect Parry if you buffer into parry by holding it during Reversal windows; Perfect Parries have to be timed properly)","Can still hold charge directions during Parry (allowing characters with charge specials to stand block before performing their reversal)","Can block during the recovery frames of a regular parry (can still get hit during the recovery frames if you don't block correctly)","Getting thrown or hit at any point during the recovery frames of a whiffed parry attempt results in a Punish Counter","Successfully parrying a move puts you into the same amount of blockstun as that move would regularly do on block (but a Perfect Parry has only 1F of recovery)","Throw invincible during the recovery of a successful parry (just like during blockstun)","Perfect Parrying a strike has only 1F of recovery and disables the opponent from canceling their attack (basically a guaranteed punish opportunity except for safe jump setups)","Perfect Parrying a strike requires holding the correct block direction (Down+Back for low strikes, Back for high/mid strikes)","Attempting a Perfect Parry with the wrong block direction results in an \"imperfect parry\" that builds an extra 3000 Drive Gauge and plays a distinct audio/visual cue","After a successful Perfect Parry, you suffer a 50% penalty to your Damage, Drive Gauge Generation, and Drive Gauge Damage on any of your following attacks when punishing the opponent (in addition, both you and the opponent suffer a 20% penalty to your Super Meter gain during this period)","Fully invincible for 6F after a successful Perfect Parry against a strike, which carries over to any attack you perform (ensuring a 5F or faster punish will always interrupt multi-hit attacks)","Perfect Parrying projectiles puts you into fixed 10 frames of recovery and applies the same 50% scaling penalties (and 20% Super Meter penalty) on your following attacks when punishing the opponent","Parrying a Strike and Projectile on the same frame will result in a regular parry for the strike attack (effectively ignoring the projectile's hitstop / blockstun)","Perfect Parrying a Strike and Projectile on the same frame will give a screen freeze like you Perfect Parried a Strike, but still give you 10F recovery as if you had Perfect Parried a Projectile","Can cancel into Drive Rush during active frames 3 and onward (fastest Drive Rush method is to buffer a forward input before doing parry + forward again)","Can cancel into Drive Reversal from a successful parry (just like you normally can during blockstun)","Costs 1/2 bar of Drive Gauge and continues to deplete 50 Drive Gauge per frame (0.3 Drive bars per second) as you hold the Parry","You lose the parry if you go into Burnout from the initial Drive Gauge cost (Perfect Parry requires frame-perfect timing when starting from under 1/2 of a Drive bar)","Rewards 1 bar of Drive Gauge (1/2 bar total after factoring in the initial parry cost) for successfully parrying a strike","Rewards 1/2 bar of Drive Gauge (0 bar total after factoring in the initial parry cost) for successfully parrying a projectile (with a few exceptions)","Rewards 2 bars of Drive Gauge (1.5 bars total after factoring in the initial parry cost) for successful parrying a Super Art or Drive Impact","Successfully parrying a strike attack splits the regular block pushback between both players (while Perfect Parrying a strike removes all of its pushback)","Successfully parrying a projectile or Drive Impact reduces the pushback of it by half (while Perfect Parrying a projectile or Drive Impact removes all of its pushback)","Your hurtbox and throw box expand slightly towards the opponent for the entire duration of the Parry (Throw box extension starts instantly on frame 1, while the Hurtbox extension starts on frame 3, after the initial 2F Perfect Parry window)","Parrying while crouching maintains a regular crouch hurtbox for the first 2 frames of the parry (during the initial Perfect Parry window)"],"moveType":"drive","moveMotion":"N","moveButton":"MPMK","nonHittingMove":true,"i":41},"Drive Rush":{"moveName":"Drive Rush","plnCmd":"MP+MK / f,f (cancel)","numCmd":"MPMK / 66 (cancel)","ezCmd":"DP / f,f (cancel)","cmnName":"Drive Rush","startup":"9(11)","active":"45(46)","recovery":"24(23)","total":"24(23)","dmgScaling":"15% Multiplier (Mid-Combo)","DGain":"-10000(-30000)","extraInfo":["Dashes forward and enhances the next normal or command normal used out of the Drive Rush with +4 extra hitstun / blockstun, as well as improved juggle properties (Juggle Limit increased by +3 / Juggle Start/Increase reduced to 0)","The +4 bonus frame advantage gained from a Drive Rush enhanced move also stacks with any bonus frame advantage that move may have gained from Counter-Hit, Punish Counter, or Burnout","Grounded special-cancelable normals can also be canceled into Drive Rush on hit or block, as well as from light normals on whiff","Drive Rush maintains buffers (freezes the buffer window) during its start-up and freeze frames - This allows players to do things normally not possible within the normal buffer windows, such as Drive Rushing into a charge special","The initial 10F screen freeze eats the opponent's directional inputs (except Jumps) but does not prevent attacks from being buffered immediately afterward (this can cause inputs to be combined in unintended ways, such as crouch MK + Fireball performing a raw Fireball, or a vertical jump + walk forward turning into a forward jump)","Framedata shown in parentheses refers to the Drive Rush version used from a Parry","Drive Rush recovery is only 24F total (23F if done from a Parry) - but the enhanced dash itself is 46F total (45F if done from Parry) and you can cancel it as early as frame 9 (frame 11 if done from a Parry)","Inputting a direction (walk/crouch/block/jump) after the Drive Rush recovery plays out 2 additional recovery frames before the transition occurs (this allows the user to perform an enhanced crouching or command normal late in the dash by inputting the direction + button simultaneously)","You stop building any form of Drive Gauge on your attacks after using a Drive Rush in the MIDDLE of a combo (but you still continue to build Drive gauge as normal if you did Drive Rush at the START of a combo)","Applies an extra damage scaling penalty after using a Drive Rush in the MIDDLE of a combo (no damage scaling if you use Drive Rush at the START of a combo)","Costs 3 bars of Drive Gauge if canceled into from a normal attack","Costs 1/2 bar of Drive Gauge if canceled into from Parry (for a total of 1 bar of Drive Gauge when you factor in the initial 1/2 bar cost of the Parry)","Normals used out of Drive Rush carry additional forward momentum (but throws and specials immediately halt all momentum, which can be a useful strategy to punish opponents for trying to interrupt your Drive Rush)","Parry Drive Rush can only be initiated after frame 3 of the Parry (but can be performed immediately after recovering from a successful parry)","Parry Drive Rush cannot be initiated with less than 1/2 of a Drive bar (as the initial Parry cost will put the user into Burnout) - But whiff canceling a Light normal into Drive Rush can achieve a similar effect","Cannot cancel Drive Rush into a Parry (inputting MP+MK results in a MK normal coming out instead)","Drive Rush puts the user into a counter-hit state for the entire duration (this makes it impossible to tech a throw that connects during the dash)"],"moveType":"drive","moveMotion":"F, F","nonHittingMove":true,"i":42},"Taunt":{"moveName":"Taunt","plnCmd":"PPP+KKK","numCmd":"5PPPKKK","ezCmd":"LMH+SP+DP+Auto","cmnName":"Taunt","moveType":"taunt","moveMotion":"N","moveButton":"3P3K","nonHittingMove":true,"i":43},"Double Lariat":{"moveName":"Double Lariat","plnCmd":"PP","numCmd":"PP","ezCmd":"AA","cmnName":"Lariat","startup":15,"active":"2(3)2(4)2(8)2(6)2","recovery":27,"total":72,"onHit":"KD +27(56)","onPC":"KD +27(56)","onBlock":"-12(-41)","onPP":"-27(56)","dmg":1400,"chp":"1400 (350x4)","hcWinSpCa":18,"hcWinNotes":"*SA3 cancel only works if absorbed by armor","blockstun":"17x4 (46 total)","hitstop":"15x4","jugLimit":"1x5","jugIncr":"10x4*0","jugStart":"10x4*0","range":"1.17~1.38 (5PP) / 1.24~1.90 (6PP)","DDoH":5000,"DDoB":"4000x4","DGain":4000,"SelfSoH":1600,"SelfSoB":"3200 (800x4)","OppSoH":1120,"OppSoB":"1600 (400x4)","atkLvl":"H","xx":["su3"],"extraInfo":["Invincible to airborne strikes on frames 6-16 (great anti-air tool on the first hit, although slow in start-up)","Projectile invincible on frames 6-45","No head hurtbox on frames 1-5 and further shrinks his hurtboxes on frames 6-16","Can hold forward or back to move around slightly during the Lariat.","Connects only once on hit, but four times on block, though all hits but the first whiff vs crouching opponents.","Cannot hit cross-up (behind Zangief)","Launches opponent into a free juggle state on hit if only the last hit connects (requires specific combo / punish setups)"],"moveType":"special","moveMotion":"N","moveButton":"2P","movesList":"Special","i":44},"OD Double Lariat":{"moveName":"OD Double Lariat","plnCmd":"PPP","numCmd":"PPP","ezCmd":"AAA","cmnName":"OD Lariat","startup":12,"active":"2(1)3(3)2(6)2(4)2","recovery":26,"total":62,"onHit":"KD +38(57)","onPC":"KD +38(57)","onBlock":"-11(-30)","onPP":"-25(49)","dmg":"1700 (700*1000)","chp":"1175 (175*250x4)","hcWinSpCa":18,"blockstun":"17*14*17x3 (40 total)","hitstop":"15x5","jugLimit":"1*3x4","jugIncr":"1*10x4","jugStart":"1*10x4","range":"1.17~1.38 (5PPP) / 1.32~2.06 (6PPP)","DDoH":5000,"DDoB":"4000x5","DGain":-20000,"SelfSoH":"1600 (800x2)","SelfSoB":"2000 (400x5)","OppSoH":"1120 (560x2)","OppSoB":"1000 (200x5)","atkLvl":"H","xx":["su2","su3"],"extraInfo":["Invincible to airborne strikes on frames 6-13 (great anti-air tool on the first hit)","Projectile invincible on frames 1-36","No head hurtbox on frames 1-5 and further shrinks his hurtboxes on frames 6-13","Can hold forward or back to move around slightly during the Lariat.","First hit keeps the opponent grounded and can be canceled into SA3 for a combo","Connects only twice on hit, five times on stand block, and three times on crouch block with a 1F gap before the final hit","Zangief's most effective chip-out tool in Burnout (675 total damage on crouch block) with increased pushback on the final hit making it relatively safe if spaced out","Cannot hit cross-up (behind Zangief)","If the second hit juggle is staggered, Zangief can go for more powerful follow-ups such as OD Air SPD or SA1","Only the first hit is cancelable into Level 2 Super Art","The first active frame of the second hit can only hit grounded opponents"],"moveType":"special","moveMotion":"N","moveButton":"3P","i":45},"LP Screw Piledriver":{"moveName":"LP Screw Piledriver","plnCmd":"360+LP","numCmd":"4268LP","ezCmd":"360+L","cmnName":"LP SPD","startup":5,"active":3,"recovery":54,"total":61,"onHit":"HKD +30","onPC":"HKD +30","dmg":"2500(2875)","dmgScaling":"10% Immediate","range":1.62,"DDoH":10000,"DGain":7000,"SelfSoH":4000,"OppSoH":2800,"atkLvl":"T","extraInfo":["Range: 1.62","Furthest range and highest KDA of his SPDs but least amount of damage","Deals +15% extra damage (2875) on Punish Counter","Incurs 10% damage scaling onto itself when combo'd into"],"moveType":"command-grab","moveMotion":360,"moveButton":"LP","movesList":"Special","i":46},"MP Screw Piledriver":{"moveName":"MP Screw Piledriver","plnCmd":"360+MP","numCmd":"4268MP","ezCmd":"360+M","cmnName":"MP SPD","startup":5,"active":3,"recovery":54,"total":61,"onHit":"HKD +28","onPC":"HKD +28","dmg":"2900(3335)","dmgScaling":"10% Immediate","range":1.47,"DDoH":10000,"DGain":7000,"SelfSoH":4000,"OppSoH":2800,"atkLvl":"T","extraInfo":["Range: 1.47","Medium range and damage of his SPDs","Deals +15% extra damage (3335) on Punish Counter","Incurs 10% damage scaling onto itself when combo'd into"],"moveType":"command-grab","moveMotion":360,"moveButton":"MP","i":47},"HP Screw Piledriver":{"moveName":"HP Screw Piledriver","plnCmd":"360+HP","numCmd":"4268HP","ezCmd":"SP / 360+H","cmnName":"HP SPD","startup":5,"active":3,"recovery":54,"total":61,"onHit":"HKD +28","onPC":"HKD +28","dmg":"3300(3795)","dmgScaling":"10% Immediate","range":1.22,"DDoH":10000,"DGain":7000,"SelfSoH":4000,"OppSoH":2800,"atkLvl":"T","extraInfo":["Range: 1.22","Shortest range of his SPDs but most amount of damage","Deals +15% extra damage (3795) on Punish Counter","Incurs 10% damage scaling onto itself when combo'd into"],"moveType":"command-grab","moveMotion":360,"moveButton":"HP","i":48},"OD Screw Piledriver":{"moveName":"OD Screw Piledriver","plnCmd":"360+PP","numCmd":"4268PP","ezCmd":"Auto SP / 360+AA","cmnName":"OD SPD","startup":5,"active":3,"recovery":54,"total":61,"onHit":"HKD +28","onPC":"HKD +28","dmg":"3400(3910)","range":1.58,"DDoH":10000,"DGain":-20000,"SelfSoH":4000,"OppSoH":2800,"atkLvl":"T","extraInfo":["Range: 1.58","Slightly less range than the LP version but even more damage than the HP version","Deals +15% extra damage (3910) on Punish Counter"],"moveType":"command-grab","moveMotion":360,"moveButton":"2P","i":49},"Borscht Dynamite":{"moveName":"Borscht Dynamite","plnCmd":"360+K (air)","numCmd":"4268K (air)","ezCmd":"SP / 360+A (air)","cmnName":"Air SPD","startup":4,"active":3,"recovery":16,"onHit":"HKD +19","onPC":"HKD +19","dmg":"2900(3260)","dmgScaling":"20% Immediate","jugLimit":0,"range":1.46,"DDoH":10000,"DGain":5000,"SelfSoH":4000,"OppSoH":2800,"atkLvl":"T","airmove":true,"extraInfo":["Range: 1.46","Can be performed instantly after leaving the ground (first airborne frame of the jump)","Combos after some of Zangief's launchers / juggle","16F landing recovery frames on whiff (minimum / maximum recovery frames overall: 21+16 / 36+16)","Zangief is in a crouching state for the entire landing recovery frames on whiff","Forced Knockdown state while airborne","Deals +15% extra damage (3260) on Punish Counter","Incurs 20% damage scaling onto itself when combo'd into"],"moveType":"command-grab","moveMotion":360,"moveButton":"1K","movesList":"Special","i":50},"OD Borscht Dynamite":{"moveName":"OD Borscht Dynamite","plnCmd":"360+KK (air)","numCmd":"4268KK (air)","ezCmd":"Auto SP / 360+AA (air)","cmnName":"OD Air SPD","startup":4,"active":3,"recovery":16,"onHit":"HKD +19","onPC":"HKD +19","dmg":"3000(3375)","dmgScaling":"10% Immediate","jugLimit":99,"range":1.64,"DDoH":10000,"DGain":-20000,"SelfSoH":4000,"OppSoH":2800,"atkLvl":"T","airmove":true,"extraInfo":["Range: 1.64","Can be performed instantly after leaving the ground (first airborne frame of the jump)","Combos after some of Zangief's launchers / juggles","16F landing recovery frames on whiff (minimum / maximum recovery frames overall: 21+16 / 36+16)","Zangief is in a crouching state for the entire landing recovery frames on whiff","Forced Knockdown state while airborne","Deals +15% extra damage (3375) on Punish Counter","Incurs 10% damage scaling onto itself when combo'd into"],"moveType":"command-grab","moveMotion":360,"moveButton":"2K","i":51},"Russian Suplex (close)":{"moveName":"Russian Suplex (close)","plnCmd":"hcb+K (close)","numCmd":"624K (close)","ezCmd":"b+SP / hcb+A (close)","cmnName":"Double Suplex (close)","startup":10,"active":2,"recovery":50,"total":61,"onHit":"HKD +26","onPC":"HKD +26","dmg":"2900(3335)","dmgScaling":"10% Immediate","range":1.14,"DDoH":10000,"DGain":"7000 (3500x2)","SelfSoH":"5000 (2500x2)","OppSoH":"3500 (1750x2)","atkLvl":"T","extraInfo":["Range: 1.14","This is the up close version that only plays out in close proximity (has the fastest start-up and more damage, but slightly less KDA and switches sides with the opponent)","Deals +15% extra damage (3335) on Punish Counter","Incurs 10% damage scaling onto itself when combo'd into"],"moveType":"command-grab","moveMotion":"HCB","moveButton":"LK","movesList":"Special","i":52},"OD Russian Suplex (close)":{"moveName":"OD Russian Suplex (close)","plnCmd":"hcb+KK (close)","numCmd":"624KK (close)","ezCmd":"b+Auto SP / hcb+AA (close)","cmnName":"OD Double Suplex (close)","startup":10,"active":2,"recovery":50,"total":61,"onHit":"HKD +27","onPC":"HKD +27","dmg":"3200(3680)","range":1.14,"DDoH":10000,"DGain":-20000,"SelfSoH":"6500 (3000*3500)","OppSoH":"4550 (2100*2450)","atkLvl":"T","extraInfo":["Range: 1.14","This is the up close version that only plays out in close proximity (has the fastest start-up and more damage, but slightly less KDA and switches sides with the opponent)","Deals +15% extra damage (3680) on Punish Counter"],"moveType":"command-grab","moveMotion":"HCB","moveButton":"2K","i":53},"Siberian Express (near)":{"moveName":"Siberian Express (near)","plnCmd":"hcb+K (near)","numCmd":"624K (near)","ezCmd":"b+SP / hcb+A (near)","cmnName":"Running Bear Grab (near)","startup":28,"active":2,"recovery":41,"total":70,"onHit":"HKD +29","onPC":"HKD +29","dmg":"2700(3105)","range":2.93,"DDoH":10000,"DGain":5000,"SelfSoH":4000,"OppSoH":2800,"atkLvl":"T","extraInfo":["Run Speed: 0.086","This is the near version of Siberian Express that plays out if Zangief is further away than point-blank range but still within half-screen range","Zangief will run towards the opponent and grab them (28F start-up)","Siberian Express does less damage than the close version (Russian Suplex) but has slightly higher KDA and doesn't switch sides with the opponent","Deals +15% extra damage (3105) on Punish Counter"],"moveType":"command-grab","moveMotion":"HCB","moveButton":"HK","movesList":"Special","i":54},"OD Siberian Express (near)":{"moveName":"OD Siberian Express (near)","plnCmd":"hcb+KK (near)","numCmd":"624KK (near)","ezCmd":"b+Auto SP / hcb+AA (near)","cmnName":"OD Running Bear Grab (near)","startup":23,"active":2,"recovery":44,"total":68,"onHit":"HKD +29","onPC":"HKD +29","dmg":"3000(3450)","range":2.93,"DDoH":10000,"DGain":-20000,"SelfSoH":4000,"OppSoH":2800,"atkLvl":"T","extraInfo":["Run Speed: 0.086","This is the near version of Siberian Express that plays out if Zangief is further away than point-blank range but still within half-screen range","Zangief will run towards the opponent and grab them (23F start-up)","Siberian Express does less damage than the close version (Russian Suplex) but has slightly higher KDA and doesn't switch sides with the opponent","Deals +15% extra damage (3450) on Punish Counter"],"moveType":"command-grab","moveMotion":"HCB","moveButton":"2K","i":55},"Siberian Express (far)":{"moveName":"Siberian Express (far)","plnCmd":"hcb+K (far)","numCmd":"624K (far)","ezCmd":"b+SP / hcb+A (far)","cmnName":"Running Bear Grab (far)","startup":"55(81)","active":2,"recovery":40,"total":"96(123)","onHit":"HKD +29","onPC":"HKD +29","dmg":"2700(3105)","range":"Run + 1.64","DDoH":10000,"DGain":5000,"SelfSoH":4000,"OppSoH":2800,"atkLvl":"T","extraInfo":["Run Speed: 0.090~0.099","This is the Far version of Siberian Express that plays out if Zangief is at least half-screen away from the opponent","This far version has one hit of armor on frame 11 and onwards as Zangief runs forward","Zangief will raise his arms up at the beginning of the animation before he runs forward","Zangief starts the Throw animation immediately if the opponent strikes the armor (this can cause Zangief to run across the screen incredibly fast if the armor is triggered from far away, such as a Dhalsim limb)","Slower start-up the further away Zangief has to run to the opponent (up to 81F start-up from full-screen away)","Deals +15% extra damage (3105) on Punish Counter"],"moveType":"command-grab","moveMotion":"HCB","moveButton":"HK","movesList":"Special","i":56},"OD Siberian Express (far)":{"moveName":"OD Siberian Express (far)","plnCmd":"hcb+KK (far)","numCmd":"624KK (far)","ezCmd":"b+Auto SP / hcb+AA (far)","cmnName":"OD Running Bear Grab (far)","startup":"54(81)","active":2,"recovery":40,"total":"95(123)","onHit":"HKD +29","onPC":"HKD +29","dmg":"3000(3450)","range":"Run + 1.64","DDoH":10000,"DGain":-20000,"SelfSoH":4000,"OppSoH":2800,"atkLvl":"T","extraInfo":["Run Speed: 0.045~0.099","This is the Far version of Siberian Express that plays out if Zangief is at least half-screen away from the opponent","This far version has one hit of armor on frame 3 and onwards as Zangief runs forward","Zangief will raise his arms up at the beginning of the animation before he runs forward","Zangief starts the Throw animation immediately if the opponent strikes the armor (this can cause Zangief to run across the screen incredibly fast if the armor is triggered from far away, such as a Dhalsim limb)","Slower start-up the further away Zangief has to run to the opponent (up to 81F start-up from full-screen away)","Deals +15% extra damage (3450) on Punish Counter"],"moveType":"command-grab","moveMotion":"HCB","moveButton":"2K","i":57},"Tundra Storm":{"moveName":"Tundra Storm","plnCmd":"d,d+HK","numCmd":"22HK","ezCmd":"d,d+H","cmnName":"Kick Parry","startup":6,"active":50,"recovery":24,"total":79,"onHit":"HKD +5","onPC":"HKD +5","dmg":2400,"DDoH":10000,"DGain":15000,"SelfSoH":2000,"OppSoH":1400,"extraInfo":["Counter is active on frames 6-55","Parries any incoming kick-based normals, specials, or Drive moves that hit between Zangief's open arms while in the parry stance","Cannot counter kicks from a crouching or airborne opponent, or when the opponent is behind Zangief","A successful counter results in a throw hitbox, which can make this attack whiff on airborne or throw invincible opponents)"],"moveType":"special","moveMotion":"DD","moveButton":"HK","movesList":"Special","i":58},"Aerial Russian Slam":{"moveName":"Aerial Russian Slam","plnCmd":"qcf,qcf+K","numCmd":"236236K","ezCmd":"SP+H or f+SP+H / qcf,qcf+L","cmnName":"Super Art Level 1","startup":11,"active":7,"recovery":"13+47","total":77,"onHit":"HKD +29","onPC":"HKD +29","dmg":"3500 (1100*2400)","dmgScaling":"30% Minimum / 20% Immediate","jugLimit":99,"range":"2.215~2.764","DDoH":5000,"SelfSoH":-10000,"SelfSoB":-10000,"atkLvl":"T","extraInfo":["Fully invincible on frames 1-17","Airborne on frames 2-30 (Forced Knockdown state)","Depletes 0.5 Drive Bar on hit for the opponent","Can only hit airborne opponents","Cannot hit cross-up (behind Zangief)","Can be quite unreliable to land in some anti-air / juggle scenarios","Suffers 20% damage scaling when combo'd into from other moves"],"moveType":"super","moveMotion":"DQCF","moveButton":"1K","movesList":"Super","i":59},"Cyclone Lariat":{"moveName":"Cyclone Lariat","plnCmd":"qcf,qcf+P","numCmd":"236236P","ezCmd":"b+SP+H / qcf,qcf+M","cmnName":"Super Art Level 2","startup":18,"active":"91(8)3","recovery":52,"total":171,"onHit":"HKD +5(1)","onPC":"HKD +5(1)","onBlock":-35,"onPP":-53,"dmg":"3160 (3060)","chp":"750 (50x9*300)","dmgScaling":"40% Minimum","blockstun":"119 total","hitstop":"0*4x9*15","range":"2.913~3.00","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-18","Projectile invincible on frames 19-119","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Suctions in the opponent up to half-screen away on frames 18-108","Too slow to be effectively used as a reversal against fast buttons","The follow-up grab on hit has 3 variations depending on what direction is input during the grab animation: Neutral (Jackhammer!) | Forward (Zangief throws the opponent forward instead of behind him) | Backward (Zangief throws the opponent slightly further behind him than the neutral Jackhammer version)","Both forward and backward versions deal 100 less damage than the neutral Jackhammer version","Forward version has 4F less KDA (HKD +1)","Can hold the attack button to extend the duration and knock the opponent upwards (see the (hold) entry for more details on that version)","If juggled into it transitions into the fully held version (since the throw follow-ups do not work on airborne opponents)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","movesList":"Super","i":60},"Cyclone Lariat (hold)":{"moveName":"Cyclone Lariat (hold)","plnCmd":"qcf,qcf+P","numCmd":"236236P (hold)","ezCmd":"b+SP+H / qcf,qcf+M (hold)","cmnName":"Super Art Level 2 (hold)","startup":18,"active":"94(8)3","recovery":"52(25)","total":"174(148)","onHit":"KD +87","onPC":"KD +87","onBlock":-35,"onPP":-53,"dmg":"1100 (0*60x9*560)","chp":"750 (50x9*300)","dmgScaling":"40% Minimum","blockstun":"122 total","hitstop":"0*4x9*15","jugLimit":"1*4x9*5","jugIncr":"1*0x9*1","jugStart":"0 (air: 1)","range":"2.913~3.00","DDoH":10000,"DDoB":5000,"SelfSoH":-20000,"SelfSoB":-20000,"atkLvl":"H","extraInfo":["Fully invincible on frames 1-18","Projectile invincible on frames 19-122","Armor Break","Depletes 1 Drive Bar on hit for the opponent","Suctions in the opponent up to half-screen away on frames 18-111","Too slow to be effectively used as a reversal against fast buttons","This entry is for the held version (or when juggled into) of Cyclone Lariat","Recovery on hit is much shorter than on whiff/block (25F)","Launches the opponent into a free juggle state (limited juggle state if used in the middle of a juggle)","KDA (Knockdown advantage) listed refers to the grounded version (KDA is variable when hitting airborne opponents)"],"moveType":"super","moveMotion":"DQCF","moveButton":"1P","i":61},"Bolshoi Storm Buster":{"moveName":"Bolshoi Storm Buster","plnCmd":"720+P","numCmd":"42684268P","ezCmd":"d+SP+H / 720+H","cmnName":"Super Art Level 3","startup":"6+0","active":2,"recovery":116,"total":123,"onHit":"HKD +26","onPC":"HKD +26","dmg":4800,"dmgScaling":"50% Minimum / 10% Immediate","range":"1.56~1.60","DDoH":15000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"T","extraInfo":["Fully invincible on frames 1-7","Command Grab Super (Can be combo'd into off OD Lariat cancel, crumples or 3HK Punish Counter wall splat with 10% additional damage scaling)","Depletes 1.5 Drive Bars on hit for the oppponent","Super cinematic time regenerates ~2.2 Drive Bars for Zangief","Entire start-up happens before the initial Super cinematic freeze, meaning that this move is effectively 0F start-up after the Super is activated, making it inescapable if the opponent didn't already do something to avoid the grab before the Super was activated"],"moveType":"super","moveMotion":720,"moveButton":"1P","movesList":"Super","i":62},"Bolshoi Storm Buster (Critical Art)":{"moveName":"Bolshoi Storm Buster (Critical Art)","plnCmd":"720+P (CA)","numCmd":"42684268P (CA)","ezCmd":"d+SP+H / 720+H (CA)","cmnName":"Critical Art","startup":"6+0","active":2,"recovery":116,"total":123,"onHit":"HKD +26","onPC":"HKD +26","dmg":5300,"dmgScaling":"50% Minimum / 10% Immediate","range":"1.61~1.65","DDoH":20000,"SelfSoH":-30000,"SelfSoB":-30000,"atkLvl":"T","extraInfo":["Fully invincible on frames 1-7","Command Grab Super (Can be combo'd into off OD Lariat cancel, crumples or 3HK Punish Counter wall splat with 10% additional damage scaling)","Critical Art does +500 extra damage over regular version","Depletes 2 Drive Bars on hit for the oppponent","Super cinematic time regenerates ~2.7 Drive Bars for Zangief","Entire start-up happens before the initial Super cinematic freeze, meaning that this move is effectively 0F start-up after the Super is activated, making it inescapable if the opponent didn't already do something to avoid the grab before the Super was activated"],"moveType":"super","moveMotion":720,"moveButton":"1P","i":63}}},"stats":{"health":"11000","taunt":"?","bestReversal":"Bolshoi Storm Buster","nJump":"46 (5+38+3)","fJump":"46 (5+38+3)","bJump":"46 (5+38+3)","fDash":"22","bDash":"25","color":"#d21b1a","phrase":"Show me everything you have!","fWalk":"0.0364","bWalk":"0.025","fJumpDist":"1.725","bJumpDist":"1.406","fDashDist":"1.006","bDashDist":"0.712","dRushDist":"0.327","dRushDistMin":"0.327","dRushDistBlock":"1.455","dRushDistMax":"3.034","throwHurt":"0.49","throwRange":"1.02","threeLetterCode":"ZGF","hashtag":"#SF6_ZANGIEF","fastestNormal":"4f"}}}