from ast import keyword import functools import os import sys import random from tkinter import E import functools bigchin_ver = "1.1" class bcolors: HEADER = '\033[95m' OKBLUE = '\033[94m' OKCYAN = '\033[96m' OKGREEN = '\033[92m' WARNING = '\033[93m' FAIL = '\033[91m' ENDC = '\033[0m' BOLD = '\033[1m' UNDERLINE = '\033[4m' cr = bcolors.ENDC class perform: def сpermchance(*chancesw): # try: chances = list(chancesw) temp_f = 0 temp_list = [] temp_a = 0 for key in chances: temp_a += key if temp_a > 100: print(bcolors.FAIL + f"Big Chin: The limit of the allowed amount of luck was exceeded" + cr) return while temp_f != 1: for key in chances: if key > 100: print(bcolors.FAIL + f"Big Chin: {key} should not higher than 100" + cr) return if key < 0: print(bcolors.FAIL + f"Big Chin: {key} should not lower than 0" + cr) return number_chance = random.randint(1, 100) if number_chance <= key: temp_f += 1 winp = key if temp_f > 1: temp_f = 0 winp = 0 continue return winp # except TypeError: # print(bcolors.FAIL + f"Big Chin: {chances} not support int type" + cr) # return def permchance(*chancesw): try: chances = list(chancesw) temp_dict = {} for key in chances: if key > 100: print(bcolors.FAIL + f"Big Chin: {key} should not higher than 100" + cr) return if key < 0: print(bcolors.FAIL + f"Big Chin: {key} should not lower than 0" + cr) return number_chance = random.randint(1, 100) if number_chance <= key: key_s = True if number_chance > key: key_s = False t_W = {key: key_s} temp_dict.update(t_W) return temp_dict except TypeError: print(bcolors.FAIL + f"Big Chin: {chances} not support int type" + cr) return def perchance(chance): try: if chance > 100: print(bcolors.FAIL + f"Big Chin: {chance} should not higher than 100" + cr) return if chance < 0: print(bcolors.FAIL + f"Big Chin: {chance} should not lower than 0" + cr) return number_chance = random.randint(1, 100) if number_chance <= chance: return True elif number_chance > chance: return False except TypeError: print(bcolors.FAIL + f"Big Chin: {chance} not support int type" + cr) return def perchances(number=None, success=None): try: numbers_list = [100, 200, 300, 400, 500, 600, 700, 800, 900, 1000] if number == None: number = 100 if ((success == None) or (success == False)) and success != True: if number not in numbers_list: temp_txt = bcolors.WARNING + f"Big Chin: Do you really want to set {number} as the maximum luck level? (y/n)\n" + cr temp_user_number_input = input(temp_txt) user_number_input = temp_user_number_input.lower() if user_number_input == "y": pass elif user_number_input == "n": print(bcolors.HEADER + "Big Chin: Success" + cr) return None else: print(bcolors.WARNING + f"Big Chin: There is no answer option {user_number_input}. Try again" + cr) return elif success == True: pass else: print(bcolors.FAIL + f"Big Chin: Parameter {success} is lie" + cr) return number_chance = random.randint(1, number) return number_chance except TypeError: print(bcolors.FAIL + f"Big Chin: {number} not support int type" + cr) return class system: def ver(): print(bcolors.OKGREEN + "Version BIGCHIN: " + bigchin_ver + cr) # perform = command()