This example shows you how to modify the style of each drawable elements. You just have to create an instance of CustomColors, CustomPenColor, CustomFillColor or CustomPen and you attach this style to your drawable element type with an instance of CustomStyle outputed in the Board2D stream.
#include <iostream>
#include "DGtal/base/Common.h"
#include "DGtal/io/boards/Board2D.h"
#include "DGtal/helpers/StdDefs.h"
#include "DGtal/io/Color.h"
using namespace std;
{
Color red( 255, 0, 0 );
Color dred( 192, 0, 0 );
Color dgreen( 0, 192, 0 );
Color blue( 0, 0, 255 );
Color dblue( 0, 0, 192 );
Board2D board;
<< CustomStyle( p1.className(), new CustomColors( red, dred ) )
<< p1
<< CustomStyle( p2.className(), new CustomFillColor( dgreen ) )
<< p2
<< CustomStyle( p3.className(),
new CustomPen( blue, dblue, 6.0,
Board2D::Shape::SolidStyle,
Board2D::Shape::RoundCap,
Board2D::Shape::RoundJoin ) )
<< p3;
board.saveSVG("dgtalBoard2D-3-custom-classes.svg");
board.saveEPS("dgtalBoard2D-3-custom-classes.eps");
board.saveTikZ("dgtalBoard2D-3-custom-classes.tikz");
#ifdef WITH_CAIRO
board.saveCairo("dgtalBoard2D-3-custom-classes-cairo.pdf", Board2D::CairoPDF);
board.saveCairo("dgtalBoard2D-3-custom-classes-cairo.png", Board2D::CairoPNG);
board.saveCairo("dgtalBoard2D-3-custom-classes-cairo.ps", Board2D::CairoPS);
board.saveCairo("dgtalBoard2D-3-custom-classes-cairo.svg", Board2D::CairoSVG);
#endif
return 0;
}
void beginBlock(const std::string &keyword="")
Z2i this namespace gathers the standard of types for 2D imagery.
DGtal is the top-level namespace which contains all DGtal functions and types.
int main(int argc, char **argv)
HyperRectDomain< Space > Domain