#include <iostream>
#include "DGtal/io/boards/Board3DTo2D.h"
#include "DGtal/io/DrawWithDisplay3DModifier.h"
#include "DGtal/io/Color.h"
#include "DGtal/base/Common.h"
#include "DGtal/helpers/StdDefs.h"
#include "DGtal/shapes/Shapes.h"
using namespace std;
using namespace Z3i;
{
Board3DTo2D<Space, KSpace> board;
Shapes<Domain>::addNorm2Ball( shape_set,
Point( 10, 10, 10 ), 7 );
board << SetMode3D( shape_set.className(), "Both" );
board << shape_set;
board << CustomColors3D(Color(250, 200,0, 100),Color(250, 200,0, 20));
board << SetMode3D( p1.className(), "Paving" );
board << CameraPosition(10.000000, 10.000000, 41.682465)
<< CameraDirection(0.000000, 0.000000, -1.000000)
<< CameraUpVector(0.000000, 1.000000, 0.000000);
board.saveCairo("dgtalBoard3DTo2D-6.png", Board3DTo2D<Space, KSpace>::CairoPNG, 600, 400);
}
DGtal is the top-level namespace which contains all DGtal functions and types.
int main(int argc, char **argv)
HyperRectDomain< Space > Domain
Z2i::DigitalSet DigitalSet