# format=tagmanager AÌ4ÎOVRGamepadController.ButtonÖ0 APIÌ8ÎOvr.RenderAPIConfigHeaderÖ0ÏRenderAPIType APIÌ8ÎOvr.TextureHeaderÖ0ÏRenderAPIType AccelerationÌ8ÎOVRPlayerControllerÖ0Ïfloat AccelerometerÌ8ÎOvr.SensorDataÖ0ÏVector3f AccumÌ8ÎOVRMainMenuÖ0Ïfloat AddFrameÌ128Í(Frame frame)ÎLeapRecorderÖ0Ïpublic void AerodynamicLeafÌ1Ö0 AirUpdateÌ128Í()ÎAerodynamicLeafÖ0Ïvoid AlphaFadeValueÌ8ÎOVRMainMenuÖ0Ïfloat AndroidGLESConfigÌ1ÎOvrÖ0 AndroidGLESConfigÌ128Í(Sizei rtSize, int multisample)ÎOvr.AndroidGLESConfigÖ0 Android_GLESÌ4ÎOvr.RenderAPITypeÖ0 AngularAccelerationÌ8ÎOvr.PoseStatefÖ0ÏVector3f AngularVelocityÌ8ÎOvr.PoseStatefÖ0ÏVector3f AttachToWindowÌ128Í(Recti destMirrorRect, Recti sourceRenderTargetRect, IntPtr WindowPtr = default(IntPtr))ÎOvr.HmdÖ0Ïpublic bool AvailableÌ4ÎOvr.HmdCapsÖ0 AwakeÌ128Í()ÎFitHeightToScreenÖ0Ïvoid AwakeÌ128Í()ÎHandControllerÖ0Ïvoid AwakeÌ128Í()ÎOVRCameraRigÖ0Ïprivate void AwakeÌ128Í()ÎOVRMainMenuÖ0Ïvoid AwakeÌ128Í()ÎOVRManagerÖ0Ïprivate void AwakeÌ128Í()ÎOVRPlayerControllerÖ0Ïvoid AwakeÌ128Í()ÎOVRScreenFadeÖ0Ïvoid AwakeÌ128Í()ÎStretchToScreenÖ0Ïvoid AwakeÌ128Í()ÎSystemWipeRecognizerListenerÖ0Ïvoid AxisÌ2ÎOVRGamepadControllerÖ0 AxisNamesÌ8ÎOVRGamepadControllerÖ0 BÌ4ÎOVRGamepadController.ButtonÖ0 BASE_BRIGHTNESSÌ8ÎCubeWaveÖ0Ïfloat BOX_DEPTHÌ8ÎHandControllerEditorÖ0Ïfloat BOX_RADIUSÌ8ÎHandControllerEditorÖ0Ïfloat BOX_WIDTHÌ8ÎHandControllerEditorÖ0Ïfloat BRIGHTNESS_SCALEÌ8ÎCubeWaveÖ0Ïfloat BackÌ4ÎOVRGamepadController.ButtonÖ0 BackAndSideDampenÌ8ÎOVRPlayerControllerÖ0Ïfloat BeginFrameÌ128Í()ÎOVRDisplayÖ0Ïpublic void BeginFrameÌ128Í(uint frameIndex = 0)ÎOvr.HmdÖ0Ïpublic FrameTiming BeginFrameÌ4ÎRenderEventTypeÖ0 BeginFrameTimingÌ128Í(uint frameIndex)ÎOvr.HmdÖ0Ïpublic FrameTiming BlocksPlaneGeneratorÌ1Ö0 BreakÌ128Í(int index)ÎStemMeshÖ0Ïprivate void ButtonÌ2ÎOVRGamepadControllerÖ0 ButtonNamesÌ8ÎOVRGamepadControllerÖ0 CalcPositionAndSizeÌ128Í(float X, float Y, float wX, float hY, ref Rect calcPosSize)ÎOVRGUIÖ0Ïprivate void CalculateFadeValueÌ128Í(ref float curFade, float a, float b)ÎOVRVisionGuideÖ0Ïbool CallbackCoroutineÌ128Í()ÎOVRManagerÖ0Ïprivate IEnumerator CallbackSystemWipeInfoDelegateÌ128Í(SystemWipeInfo systemWipeInfo)ÎLeap.Util.SystemWipeRecognizerNativeÖ0Ï[]public delegate void CameraControllerÌ8ÎOVRCrosshairÖ0ÏOVRCameraRig CameraControllerÌ8ÎOVRGridCubeÖ0ÏOVRCameraRig CameraControllerÌ8ÎOVRMainMenuÖ0ÏOVRCameraRig CameraControllerÌ8ÎOVRPlayerControllerÖ0ÏOVRCameraRig CameraControllerÌ8ÎOVRUGUIÖ0ÏOVRCameraRig CameraControllerÌ8ÎOVRVisionGuideÖ0ÏOVRCameraRig CameraFrustumFarZInMetersÌ8ÎOvr.HmdDescÖ0Ïfloat CameraFrustumFarZInMetersÌ8ÎOvr.HmdDesc_RawÖ0Ïfloat CameraFrustumHFovInRadiansÌ8ÎOvr.HmdDescÖ0Ïfloat CameraFrustumHFovInRadiansÌ8ÎOvr.HmdDesc_RawÖ0Ïfloat CameraFrustumNearZInMetersÌ8ÎOvr.HmdDescÖ0Ïfloat CameraFrustumNearZInMetersÌ8ÎOvr.HmdDesc_RawÖ0Ïfloat CameraFrustumVFovInRadiansÌ8ÎOvr.HmdDescÖ0Ïfloat CameraFrustumVFovInRadiansÌ8ÎOvr.HmdDesc_RawÖ0Ïfloat CameraPoseÌ8ÎOvr.TrackingStateÖ0ÏPosef CameraPoseTrackedÌ4ÎOvr.StatusBitsÖ0 CameraPositionClampMaxÌ8ÎOVRVisionGuideÖ0ÏVector3 CameraPositionClampMinÌ8ÎOVRVisionGuideÖ0ÏVector3 CameraPositionMaxFadeÌ8ÎOVRVisionGuideÖ0Ïfloat CameraPositionOverlapÌ8ÎOVRVisionGuideÖ0Ïfloat CapturedÌ4ÎOvr.HmdCapsÖ0 CenterÌ4ÎOVREyeÖ0 ChangeMaterialOnGrabÌ1Ö0 CheckIfRiftPresentÌ128Í()ÎOVRMainMenuÖ0Ïvoid ChromaticÌ4ÎOvr.DistortionCapsÖ0 ColliderÌ8ÎResetCollisionsOnBreakÖ0 ColliderÌ8ÎStemMeshÖ0 CollisionWithGeometryÌ8ÎOVRCrosshairÖ0Ïbool CollisionWithGeometryCheckÌ128Í()ÎOVRCrosshairÖ0Ïbool ColorÌ8ÎBlocksPlaneGeneratorÖ0 ColorÌ8ÎDebugFingerÖ0 ColorÌ8ÎRandomBlocksGeneratorÖ0 Color32Ì8ÎLeapImageRetrieverÖ0 ComponentCompositionÌ128Í(GameObject GO)ÎOVRUGUIÖ0ÏGameObject ComputeGrowthAmountÌ128Í(float start, float end)ÎFlowerGrowerÖ0Ïfloat ConfidenceTransparencyÌ1Ö0 ConfigureCameraÌ128Í(OVREye eye)ÎOVRCameraRigÖ0Ïprivate Camera ConfigureEyeAnchorÌ128Í(OVREye eye)ÎOVRCameraRigÖ0Ïprivate Transform ConfigureEyeDescÌ128Í(OVREye eye)ÎOVRDisplayÖ0Ïprivate void ConfigureEyeTextureÌ128Í(int eyeBufferIndex, OVREye eye, float scale)ÎOVRDisplayÖ0Ïprivate void ConfigureRenderingÌ128Í(ref RenderAPIConfig renderAPIConfig, FovPort[] eyeFovIn, uint distortionCaps)ÎOvr.HmdÖ0Ïpublic EyeRenderDesc[] ConfigureTrackingÌ128Í(uint supportedTrackingCaps, uint requiredTrackingCaps)ÎOvr.HmdÖ0Ïpublic bool ContinueHardPinchÌ128Í()ÎGrabbingHandÖ0Ïprotected void ContinueLineÌ128Í(Vector3 draw_position)ÎTriggerDrawingÖ0Ïvoid ContinueSoftPinchÌ128Í()ÎGrabbingHandÖ0Ïprotected void ControllerÌ8ÎOVRPlayerControllerÖ0ÏCharacterController CountÌ4ÎOVREyeÖ0 CountÌ4ÎOvr.EyeÖ0 CountÌ4ÎOvr.RenderAPITypeÖ0 CreateÌ128Í(int index)ÎOvr.HmdÖ0Ïpublic Hmd CreateCubeGridÌ128Í()ÎOVRGridCubeÖ0Ïvoid CreateDebugÌ128Í(HmdType type)ÎOvr.HmdÖ0Ïpublic Hmd CreateDistortionMeshÌ128Í(Eye eye, FovPort fov, uint distortionCaps)ÎOvr.HmdÖ0Ïpublic DistortionMesh CreateHandÌ128Í(HandModel model)ÎHandControllerÖ0Ïprotected HandModel CreateOVRCameraControllerÌ128Í()ÎOVRPrefabsÖ0Ïvoid CreateOVRPlayerControllerÌ128Í()ÎOVRPrefabsÖ0Ïvoid CreateToolÌ128Í(ToolModel model)ÎHandControllerÖ0Ïprotected ToolModel CrosshairÌ8ÎOVRMainMenuÖ0ÏOVRCrosshair CrosshairDistanceÌ8ÎOVRCrosshairÖ0Ïfloat CrosshairImageÌ8ÎOVRMainMenuÖ0ÏUnityEngine CrosshairKeyÌ8ÎOVRCrosshairÖ0ÏKeyCode CubeGridÌ8ÎOVRGridCubeÖ0ÏGameObject CubeGridOnÌ8ÎOVRGridCubeÖ0Ïbool CubeGridSwitchColorÌ128Í(bool CubeSwitchColor)ÎOVRGridCubeÖ0Ïvoid CubeSwitchColorÌ8ÎOVRGridCubeÖ0Ïbool CubeSwitchColorOldÌ8ÎOVRGridCubeÖ0Ïbool CubeWaveÌ1Ö0 CurrentLevelÌ8ÎOVRMainMenuÖ0Ïint D3D10Ì4ÎOvr.RenderAPITypeÖ0 D3D10ConfigÌ1ÎOvrÖ0 D3D10ConfigÌ128Í(Sizei rtSize, int multisample, IntPtr ID3D10RenderTargetView_pBackBufferRT, IntPtr IDXGISwapChain_pSwapChain)ÎOvr.D3D10ConfigÖ0 D3D10TextureDataÌ1ÎOvrÖ0 D3D10TextureDataÌ128Í(Sizei textureSize, Recti renderViewport, IntPtr ID3D10Texture2D_pTexture, IntPtr ID3D10ShaderResourceView_pSRView)ÎOvr.D3D10TextureDataÖ0 D3D11Ì4ÎOvr.RenderAPITypeÖ0 D3D11ConfigÌ1ÎOvrÖ0 D3D11ConfigÌ128Í(Sizei rtSize, int multisample, IntPtr ID3D11Device_pDevice, IntPtr ID3D11DeviceContext_pDeviceContext, IntPtr ID3D11RenderTargetView_pBackBufferRT, IntPtr IDXGISwapChain_pSwapChain)ÎOvr.D3D11ConfigÖ0 D3D11TextureDataÌ1ÎOvrÖ0 D3D11TextureDataÌ128Í(Sizei textureSize, Recti renderViewport, IntPtr ID3D11Texture2D_pTexture, IntPtr ID3D11ShaderResourceView_pSRView)ÎOvr.D3D11TextureDataÖ0 D3D9Ì4ÎOvr.RenderAPITypeÖ0 D3D9ConfigÌ1ÎOvrÖ0 D3D9ConfigÌ128Í(Sizei rtSize, int multisample, IntPtr IDirect3DDevice9_pDevice, IntPtr IDirect3DSwapChain9_pSwapChain)ÎOvr.D3D9ConfigÖ0 D3D9TextureDataÌ1ÎOvrÖ0 D3D9TextureDataÌ128Í(Sizei textureSize, Recti renderViewport, IntPtr IDirect3DTexture9_pTexture)ÎOvr.D3D9TextureDataÖ0 DATA_POS_MASKÌ8ÎOVRPluginEventÖ0ÏUInt32 DATA_POS_SHIFTÌ8ÎOVRPluginEventÖ0Ïint DEFAULT_DISTORTION_HEIGHTÌ8ÎLeapImageRetrieverÖ0Ïint DEFAULT_DISTORTION_WIDTHÌ8ÎLeapImageRetrieverÖ0Ïint DK1Ì4ÎOvr.HmdTypeÖ0 DK2Ì4ÎOvr.HmdTypeÖ0 DKHDÌ4ÎOvr.HmdTypeÖ0 DRAGONFLYÌ4ÎLM_DEVICEÖ0 DRAGONFLY_HEIGHTÌ8ÎLMDeviceÖ0Ïint DRAGONFLY_WIDTHÌ8ÎLMDeviceÖ0Ïint DampingÌ8ÎOVRPlayerControllerÖ0Ïfloat DeadZoneXÌ8ÎOVRCrosshairÖ0Ïfloat DeadZoneYÌ8ÎOVRCrosshairÖ0Ïfloat DebugFingerÌ1Ö0 DebugHandÌ1Ö0 DecodeDataÌ128Í(int eventData)ÎOVRPluginEventÖ0Ïprivate int DefaultAxisNamesÌ8ÎOVRGamepadControllerÖ0 DefaultButtonIdsÌ8ÎOVRGamepadControllerÖ0Ïint DefaultButtonNamesÌ8ÎOVRGamepadControllerÖ0 DefaultEyeFovÌ8ÎOvr.HmdDescÖ0ÏFovPort DefaultEyeFov_0Ì8ÎOvr.HmdDesc_RawÖ0ÏFovPort DefaultEyeFov_1Ì8ÎOvr.HmdDesc_RawÖ0ÏFovPort DefaultReadAxisÌ128Í(Axis axis)ÎOVRGamepadControllerÖ0Ïpublic float DefaultReadButtonÌ128Í(Button button)ÎOVRGamepadControllerÖ0Ïpublic bool DeltaSecondsÌ8ÎOvr.FrameTimingÖ0Ïfloat DeltaSecondsÌ8ÎOvr.FrameTiming_RawÖ0Ïfloat DestroyÌ4ÎRenderEventTypeÖ0 DestroyAllHandsÌ128Í()ÎHandControllerÖ0Ïpublic void DestroyHandÌ128Í(HandModel hand_model)ÎHandControllerÖ0Ïprotected void DetectÌ128Í()ÎOvr.HmdÖ0Ïpublic int DeviceDetectionÌ8ÎOVRUGUIÖ0ÏGameObject DieÌ128Í()ÎFlowerGrowerÖ0Ïpublic void DirectionÌ2ÎLeap.UtilÖ0 DirectionÌ8ÎLeap.Util.SystemWipeInfoÖ0 DisableSystemWipeRecognizerÌ128Í()ÎLeap.Util.SystemWipeRecognizerNativeÖ0Ï[]public void DisconnectionNoticeÌ1Ö0 DismissHSWDisplayÌ128Í()ÎOVRManagerÖ0Ïpublic void DismissHSWDisplayÌ128Í()ÎOvr.HmdÖ0Ïpublic bool DismissibleTimeÌ8ÎOvr.HSWDisplayStateÖ0Ïdouble DisplayCrosshairÌ8ÎOVRCrosshairÖ0Ïbool DisplayDeviceNameÌ8ÎOvr.HmdDescÖ0 DisplayDeviceNameÌ8ÎOvr.HmdDesc_RawÖ0ÏIntPtr DisplayHeightÌ8ÎOVRGUIÖ0Ïfloat DisplayIdÌ8ÎOvr.HmdDescÖ0Ïint DisplayIdÌ8ÎOvr.HmdDesc_RawÖ0Ïint DisplayOffÌ4ÎOvr.HmdCapsÖ0 DisplayWidthÌ8ÎOVRGUIÖ0Ïfloat DisplayedÌ8ÎOvr.HSWDisplayStateÖ0Ïbool DistortedViewportÌ8ÎOvr.EyeRenderDescÖ0ÏRecti DistortionCapsÌ2ÎOvrÖ0 DistortionCapsÌ8ÎOvr.HmdDescÖ0 DistortionCapsÌ8ÎOvr.HmdDesc_RawÖ0 DistortionMeshÌ2048ÎOvrÖ0 DistortionMeshÌ128Í(DistortionMesh_Raw raw)ÎOvr.DistortionMeshÖ0 DistortionMesh_RawÌ2048ÎOvrÖ0 DistortionVertexÌ2048ÎOvrÖ0 DistortionVertexÌ8ÎOvr.DistortionMeshÖ0 DoTimeWarpÌ128Í(int timeWarpViewNumber)ÎOVRManagerÖ0Ïpublic void DownÌ4ÎLeap.Util.DirectionÖ0 DownÌ4ÎOVRGamepadController.ButtonÖ0 DownTanÌ8ÎOvr.FovPortÖ0Ïfloat DragUpdateÌ128Í()ÎAerodynamicLeafÖ0Ïvoid DrawDebugLinesÌ128Í()ÎDebugFingerÖ0Ïprotected void DrawDebugLinesÌ128Í()ÎDebugHandÖ0Ïprotected void DrawRectÌ8ÎOVRGUIÖ0ÏRect DynamicPredictionÌ4ÎOvr.HmdCapsÖ0 EVENT_TYPE_MASKÌ8ÎOVRPluginEventÖ0ÏUInt32 EVENT_TYPE_SHIFTÌ8ÎOVRPluginEventÖ0Ïint EnableSystemWipeRecognizerÌ128Í()ÎLeap.Util.SystemWipeRecognizerNativeÖ0Ï[]public void EncodeDataÌ128Í(int eventId, int eventData, int pos)ÎOVRPluginEventÖ0Ïprivate int EncodeTypeÌ128Í(int eventType)ÎOVRPluginEventÖ0Ïprivate int EndEyeÌ128Í(OVREye eye, int eyeTextureId)ÎOVRManagerÖ0Ïpublic void EndFrameÌ128Í()ÎOVRDisplayÖ0Ïpublic void EndFrameÌ128Í(Posef[] renderPose, Texture[] eyeTexture)ÎOvr.HmdÖ0Ïpublic void EndFrameÌ4ÎRenderEventTypeÖ0 EndFrameTimingÌ128Í()ÎOvr.HmdÖ0Ïpublic void EnsureGameObjectIntegrityÌ128Í()ÎOVRCameraRigÖ0Ïprivate void ErrorCannotAccessImagesÌ4ÎLeap.Util.StatusÖ0 ExtendDesktopÌ4ÎOvr.HmdCapsÖ0 EyeÌ2ÎOvrÖ0 EyeÌ8ÎOvr.EyeRenderDescÖ0 EyeÌ8ÎOvr.HmdDescÖ0 EyeRenderDescÌ8ÎOVRDisplayÖ0 EyeRenderDescÌ2048ÎOVRDisplayÖ0 EyeRenderDescÌ2048ÎOvrÖ0 EyeRenderDescÌ8ÎOvr.HmdÖ0 EyeRenderOrderÌ8ÎOvr.HmdDescÖ0ÏEye EyeRenderOrder_0Ì8ÎOvr.HmdDesc_RawÖ0ÏEye EyeRenderOrder_1Ì8ÎOvr.HmdDesc_RawÖ0ÏEye EyeScanoutSecondsÌ8ÎOvr.FrameTimingÖ0Ïdouble EyeScanoutSeconds_0Ì8ÎOvr.FrameTiming_RawÖ0Ïdouble EyeScanoutSeconds_1Ì8ÎOvr.FrameTiming_RawÖ0Ïdouble FINGER_NAMESÌ8ÎRiggedFingerÖ0Ïreadonly FOVÌ8ÎOVRUGUIÖ0ÏGameObject FPSÌ8ÎOVRUGUIÖ0ÏGameObject FadeInÌ128Í()ÎOVRScreenFadeÖ0ÏIEnumerator FadeInTextureÌ8ÎOVRMainMenuÖ0ÏUnityEngine FadeInTimeÌ8ÎOVRMainMenuÖ0Ïfloat FadeScaleÌ8ÎOVRCrosshairÖ0Ïfloat FadeTextureÌ8ÎOVRVisionGuideÖ0ÏTexture FadeTextureAlphaÌ8ÎOVRVisionGuideÖ0Ïfloat FadeTimeÌ8ÎOVRCrosshairÖ0Ïfloat FadeValÌ8ÎOVRCrosshairÖ0Ïfloat FallSpeedÌ8ÎOVRPlayerControllerÖ0Ïfloat FindClosestGrabbableObjectÌ128Í(Vector3 pinch_position)ÎGrabbingHandÖ0Ïprotected Collider FingerModelÌ1Ö0 FingerModelÌ8ÎHandModelÖ0 FinishAndSaveRecordingÌ128Í()ÎHandControllerÖ0 FirmwareMajorÌ8ÎOvr.HmdDescÖ0Ïshort FirmwareMajorÌ8ÎOvr.HmdDesc_RawÖ0Ïshort FirmwareMinorÌ8ÎOvr.HmdDescÖ0Ïshort FirmwareMinorÌ8ÎOvr.HmdDesc_RawÖ0Ïshort FitHeightToScreenÌ1Ö0 FixedUpdateÌ128Í()ÎAerodynamicLeafÖ0Ïvoid FixedUpdateÌ128Í()ÎFloatingStemÖ0Ïvoid FixedUpdateÌ128Í()ÎGrabbingHandÖ0Ïvoid FixedUpdateÌ128Í()ÎHandControllerÖ0Ïvoid FlipInputÌ4ÎOvr.DistortionCapsÖ0 FlipZÌ128Í(Vector3 vector)ÎLeap.UnityVectorExtensionÖ0Ïprivate Vector3 FloatingStemÌ1Ö0 FlowerBloomÌ1Ö0 FlowerGrowerÌ1Ö0 FontReplaceÌ8ÎOVRGUIÖ0ÏFont FontReplaceÌ8ÎOVRMainMenuÖ0ÏFont ForceSymmetricProjÌ128Í(bool enabled)ÎOVRDisplayÖ0Ïpublic void FovÌ8ÎOvr.EyeRenderDescÖ0ÏFovPort FovPortÌ2048ÎOvrÖ0 FovPortÌ8ÎOvr.HmdDescÖ0 FrameTimingÌ2048ÎOvrÖ0 FrameTimingÌ128Í(FrameTiming_Raw raw)ÎOvr.FrameTimingÖ0 FrameTiming_RawÌ2048ÎOvrÖ0 FramesÌ8ÎOVRMainMenuÖ0Ïint FrustumÌ2048ÎOVRTrackerÖ0 GIZMO_SCALEÌ8ÎHandControllerÖ0Ïfloat GLTextureDataÌ1ÎOvrÖ0 GLTextureDataÌ128Í(Sizei textureSize, Recti renderViewport, IntPtr texId)ÎOvr.GLTextureDataÖ0 GPC_AvailableÌ8ÎOVRGamepadControllerÖ0Ïbool GPC_DestroyÌ128Í()ÎOVRGamepadControllerÖ0Ïpublic bool GPC_GetAxisÌ128Í(Axis axis)ÎOVRGamepadControllerÖ0Ïpublic float GPC_GetButtonÌ128Í(Button button)ÎOVRGamepadControllerÖ0Ïpublic bool GPC_InitializeÌ128Í()ÎOVRGamepadControllerÖ0Ïpublic bool GPC_IsAvailableÌ128Í()ÎOVRGamepadControllerÖ0Ïpublic bool GPC_TestÌ128Í()ÎOVRGamepadControllerÖ0Ïvoid GPC_UpdateÌ128Í()ÎOVRGamepadControllerÖ0Ïpublic bool GUIRenderObjectÌ8ÎOVRMainMenuÖ0ÏGameObject GUIRenderTextureÌ8ÎOVRMainMenuÖ0ÏRenderTexture GUIShowLevelsÌ128Í()ÎOVRMainMenuÖ0Ïvoid GUIShowRiftDetectedÌ128Í()ÎOVRMainMenuÖ0Ïbool GUIShowVRVariablesÌ128Í()ÎOVRMainMenuÖ0Ïvoid GetAllGraphicsHandsÌ128Í()ÎHandControllerÖ0Ïpublic HandModel[] GetAllPhysicsHandsÌ128Í()ÎHandControllerÖ0Ïpublic HandModel[] GetArmCenterÌ128Í()ÎHandModelÖ0Ïpublic Vector3 GetArmDirectionÌ128Í()ÎHandModelÖ0Ïpublic Vector3 GetArmLengthÌ128Í()ÎHandModelÖ0Ïpublic float GetArmRotationÌ128Í()ÎHandModelÖ0Ïpublic Quaternion GetArmWidthÌ128Í()ÎHandModelÖ0Ïpublic float GetBoneCenterÌ128Í(int bone_type)ÎFingerModelÖ0Ïpublic Vector3 GetBoneDirectionÌ128Í(int bone_type)ÎFingerModelÖ0Ïpublic Vector3 GetBoneLengthÌ128Í(int bone_type)ÎFingerModelÖ0Ïpublic float GetBoneRotationÌ128Í(int bone_type)ÎFingerModelÖ0Ïpublic Quaternion GetBoneWidthÌ128Í(int bone_type)ÎFingerModelÖ0Ïpublic float GetBoolÌ128Í(string propertyName, bool defaultVal = false)ÎOvr.HmdÖ0Ïpublic bool GetControllerÌ128Í()ÎFingerModelÖ0Ïpublic HandController GetControllerÌ128Í()ÎHandModelÖ0Ïpublic HandController GetControllerÌ128Í()ÎToolModelÖ0Ïpublic HandController GetCurrentFrameÌ128Í()ÎLeapRecorderÖ0Ïpublic Frame GetCurrentLevelÌ128Í()ÎOVRMainMenuÖ0Ïint GetDescÌ128Í()ÎOvr.HmdÖ0Ïpublic HmdDesc GetDeviceÌ128Í(int width)ÎLeapImageRetrieverÖ0Ïprivate LM_DEVICE GetDisplayResolutionÌ128Í(ref float Width, ref float Height)ÎOVRGUIÖ0Ïpublic void GetElbowPositionÌ128Í()ÎHandModelÖ0Ïpublic Vector3 GetEnabledCapsÌ128Í()ÎOvr.HmdÖ0 GetEyePoseÌ128Í(OVREye eye)ÎOVRDisplayÖ0Ïpublic OVRPose GetEyePosesÌ128Í(uint frameIndex)ÎOvr.HmdÖ0Ïpublic Posef[] GetEyeRenderDescÌ128Í(OVREye eye)ÎOVRDisplayÖ0Ïpublic EyeRenderDesc GetEyeTextureÌ128Í(OVREye eye)ÎOVRDisplayÖ0Ïpublic RenderTexture GetEyeTextureIdÌ128Í(OVREye eye)ÎOVRDisplayÖ0Ïpublic int GetEyeTimewarpMatricesÌ128Í(Eye eye, Posef renderPose)ÎOvr.HmdÖ0Ïpublic Matrix4f[] GetFadeAlphaValueÌ128Í()ÎOVRVisionGuideÖ0Ïpublic float GetFloatÌ128Í(string propertyName, float defaultVal = 0.0f)ÎOvr.HmdÖ0Ïpublic float GetFloatArrayÌ128Í(string propertyName, float[] values)ÎOvr.HmdÖ0Ïpublic float[] GetFontReplaceÌ128Í(ref Font fontReplace)ÎOVRGUIÖ0Ïpublic void GetFovTextureSizeÌ128Í(Eye eye, FovPort fov, float pixelsPerDisplayPixel = 1.0f)ÎOvr.HmdÖ0Ïpublic Sizei GetFrameÌ128Í()ÎHandControllerÖ0Ïpublic Frame GetFrameCountÌ128Í()ÎLeap.Util.SystemWipeRecognizerNativeÖ0Ï[]public int GetFrameTimingÌ128Í(uint frameIndex)ÎOvr.HmdÖ0Ïpublic FrameTiming GetFramesÌ128Í()ÎLeapRecorderÖ0Ïpublic List GetFramesCountÌ128Í()ÎLeapRecorderÖ0Ïpublic int GetHSWDisplayStateÌ128Í()ÎOvr.HmdÖ0Ïpublic HSWDisplayState GetHaltUpdateMovementÌ128Í(ref bool haltUpdateMovement)ÎOVRPlayerControllerÖ0Ïpublic void GetHandÌ128Í(Collider other)ÎHandDetectorÖ0ÏHandModel GetHandOffsetÌ128Í()ÎHandModelÖ0Ïpublic Vector3 GetHeadPoseÌ128Í(double predictionTime = 0d)ÎOVRDisplayÖ0Ïpublic OVRPose GetHmdPosePerEyeÌ128Í(Eye eye)ÎOvr.HmdÖ0Ïpublic Posef GetIndexÌ128Í()ÎLeapRecorderÖ0Ïpublic int GetIntÌ128Í(string propertyName, int defaultVal = 0)ÎOvr.HmdÖ0Ïpublic int GetJointPositionÌ128Í(int joint)ÎFingerModelÖ0Ïpublic Vector3 GetJointRotationÌ128Í(int joint)ÎPolyFingerÖ0Ïprotected Quaternion GetLastErrorÌ128Í()ÎOvr.HmdÖ0 GetLatencyTest2DrawColorÌ128Í()ÎOvr.HmdÖ0Ïpublic byte[] GetLatencyTestResultÌ128Í()ÎOvr.HmdÖ0 GetLeapControllerÌ128Í()ÎHandControllerÖ0Ïpublic Controller GetLeapFingerÌ128Í()ÎFingerModelÖ0Ïpublic Finger GetLeapHandÌ128Í()ÎFingerModelÖ0Ïpublic Hand GetLeapHandÌ128Í()ÎHandModelÖ0Ïpublic Hand GetLeapToolÌ128Í()ÎToolModelÖ0Ïpublic Tool GetMainGameViewÌ128Í()ÎOVRGameViewÖ0Ïpublic EditorWindow GetMoveScaleMultiplierÌ128Í(ref float moveScaleMultiplier)ÎOVRPlayerControllerÖ0Ïpublic void GetNewPinchStateÌ128Í()ÎGrabbingHandÖ0Ïprotected PinchState GetNextSystemWipeInfoÌ128Í()ÎLeap.Util.SystemWipeRecognizerNativeÖ0Ï[]public SystemWipeInfo GetOffsetÌ128Í()ÎFingerModelÖ0Ïpublic Vector3 GetOrthoSubProjectionÌ128Í(Matrix4f projection, Vector2f orthoScale, float orthoDistance, float hmdToEyeViewOffsetX)ÎOvr.HmdÖ0Ïpublic Matrix4f GetPalmCenterÌ128Í()ÎSkeletalHandÖ0Ïprotected Vector3 GetPalmDirectionÌ128Í()ÎHandModelÖ0Ïpublic Vector3 GetPalmNormalÌ128Í()ÎHandModelÖ0Ïpublic Vector3 GetPalmPositionÌ128Í()ÎHandModelÖ0Ïpublic Vector3 GetPalmRotationÌ128Í()ÎHandModelÖ0Ïpublic Quaternion GetPixelResolutionÌ128Í(ref float pixelWidth, ref float pixelHeight)ÎOVRGUIÖ0Ïpublic void GetPoseÌ128Í(double predictionTime = 0d)ÎOVRTrackerÖ0Ïpublic OVRPose GetProgressÌ128Í()ÎLeapRecorderÖ0Ïpublic float GetProjectionÌ128Í(int eyeId, float nearClip, float farClip)ÎOVRDisplayÖ0Ïpublic Matrix4x4 GetProjectionÌ128Í(FovPort fov, float znear, float zfar, bool rightHanded)ÎOvr.HmdÖ0Ïpublic Matrix4f GetRayÌ128Í()ÎFingerModelÖ0Ïpublic Ray GetRecordingProgressÌ128Í()ÎHandControllerÖ0Ïpublic float GetRenderDescÌ128Í(Eye eyeType, FovPort fov)ÎOvr.HmdÖ0Ïpublic EyeRenderDesc GetRenderScaleAndOffsetÌ128Í(FovPort fov, Sizei textureSize, Recti renderViewport)ÎOvr.HmdÖ0Ïpublic Vector2f[] GetRotationScaleMultiplierÌ128Í(ref float rotationScaleMultiplier)ÎOVRPlayerControllerÖ0Ïpublic void GetSkipMouseRotationÌ128Í(ref bool skipMouseRotation)ÎOVRPlayerControllerÖ0Ïpublic void GetStringÌ128Í(string propertyName, string defaultVal = null)ÎOvr.HmdÖ0 GetTimeInSecondsÌ128Í()ÎOvr.HmdÖ0Ïpublic double GetTipPositionÌ128Í()ÎFingerModelÖ0Ïpublic Vector3 GetToolRotationÌ128Í()ÎToolModelÖ0Ïpublic Quaternion GetToolTipPositionÌ128Í()ÎToolModelÖ0Ïpublic Vector3 GetToolTipVelocityÌ128Í()ÎToolModelÖ0Ïpublic Vector3 GetTrackingStateÌ128Í(double absTime = 0.0d)ÎOvr.HmdÖ0Ïpublic TrackingState GetVersionStringÌ128Í()ÎOvr.HmdÖ0 GetWristPositionÌ128Í()ÎHandModelÖ0Ïpublic Vector3 GrabbableObjectÌ1Ö0 GrabbingHandÌ1Ö0 GravityModifierÌ8ÎOVRPlayerControllerÖ0Ïfloat GridCubeÌ8ÎOVRMainMenuÖ0ÏOVRGridCube GridKeyÌ8ÎOVRGridCubeÖ0ÏKeyCode GuiHelperÌ8ÎOVRMainMenuÖ0ÏOVRGUI GyroÌ8ÎOvr.SensorDataÖ0ÏVector3f HMDPresentÌ8ÎOVRMainMenuÖ0Ïbool HSWDisplayStateÌ2048ÎOvrÖ0 HaltUpdateMovementÌ8ÎOVRPlayerControllerÖ0Ïbool HandControllerÌ1Ö0 HandControllerEditorÌ1Ö0 HandCyclerÌ1Ö0 HandDetectorÌ1Ö0 HandModelÌ1Ö0 HandModelÌ8ÎHandControllerÖ0 HandModelÌ8ÎHandCyclerÖ0 HandleÌ8ÎOvr.HmdDescÖ0ÏIntPtr HandleÌ8ÎOvr.HmdDesc_RawÖ0ÏIntPtr HeadPoseÌ8ÎOvr.TrackingStateÖ0ÏPoseStatef HeaderÌ8ÎOvr.RenderAPIConfigÖ0ÏRenderAPIConfigHeader HeaderÌ8ÎOvr.RenderAPIConfig_RawÖ0ÏRenderAPIConfigHeader HeaderÌ8ÎOvr.TextureÖ0ÏTextureHeader HeaderÌ8ÎOvr.Texture_RawÖ0ÏTextureHeader HeightÌ8ÎOVRUGUIÖ0ÏGameObject HingeJointÌ8ÎFlowerBloomÖ0 HmdÌ1ÎOvrÖ0 HmdÌ128Í(IntPtr hmdPtr)ÎOvr.HmdÖ0 HmdCapsÌ2ÎOvrÖ0 HmdCapsÌ8ÎOvr.HmdDescÖ0 HmdCapsÌ8ÎOvr.HmdDesc_RawÖ0 HmdConnectedÌ4ÎOvr.StatusBitsÖ0 HmdDescÌ2048ÎOvrÖ0 HmdDescÌ128Í(HmdDesc_Raw raw)ÎOvr.HmdDescÖ0 HmdDesc_RawÌ2048ÎOvrÖ0 HmdPtrÌ8ÎOvr.HmdÖ0ÏIntPtr HmdRotatesYÌ8ÎOVRPlayerControllerÖ0Ïbool HmdToEyeViewOffsetÌ8ÎOvr.EyeRenderDescÖ0ÏVector3f HmdTypeÌ2ÎOvrÖ0 HoverÌ128Í()ÎGrabbingHandÖ0Ïprotected void HqDistortionÌ4ÎOvr.DistortionCapsÖ0 IMAGE_WARNING_WAITÌ8ÎLeapImageRetrieverÖ0Ïint INPUT_SCALEÌ8ÎLeap.UnityVectorExtensionÖ0Ïfloat INVALIDÌ4ÎLM_DEVICEÖ0 IPDÌ8ÎOVRUGUIÖ0ÏGameObject IR_NORMAL_SHADERÌ8ÎLeapImageRetrieverÖ0ÏShader IR_UNDISTORT_SHADERÌ8ÎLeapImageRetrieverÖ0ÏShader IR_UNDISTORT_SHADER_FOREGROUNDÌ8ÎLeapImageRetrieverÖ0ÏShader IS_DATA_FLAGÌ8ÎOVRPluginEventÖ0ÏUInt32 IdleÌ4ÎLeap.Util.StatusÖ0 IdleÌ4ÎOvr.TrackingCapsÖ0 IdlingÌ4ÎRecorderStateÖ0 IgnoreCollisionsÌ128Í(GameObject first, GameObject second, bool ignore = true)ÎLeap.UtilsÖ0Ïpublic void IgnoreCollisionsWithHandsÌ128Í(GameObject to_ignore, bool ignore = true)ÎHandControllerÖ0Ïpublic void IgnoreInternalCollisionsÌ1Ö0 ImageCrosshairÌ8ÎOVRCrosshairÖ0ÏTexture ImageRetrieverTypesÌ1ÎLeapÖ0 IndexCountÌ8ÎOvr.DistortionMeshÖ0 IndexCountÌ8ÎOvr.DistortionMesh_RawÖ0 InfoQueueEmptyÌ4ÎLeap.Util.StatusÖ0 InitÌ128Í()ÎOVRCrosshairÖ0Ïpublic void InitCapsMeshÌ128Í()ÎPolyFingerÖ0Ïprotected void InitFingerÌ128Í()ÎDebugFingerÖ0Ïpublic override void InitFingerÌ128Í()ÎFingerModelÖ0Ïpublic abstract void InitFingerÌ128Í()ÎPolyFingerÖ0Ïpublic override void InitFingerÌ128Í()ÎRiggedFingerÖ0Ïpublic override void InitFingerÌ128Í()ÎRigidFingerÖ0Ïpublic override void InitFingerÌ128Í()ÎSkeletalFingerÖ0Ïpublic override void InitHandÌ128Í()ÎDebugHandÖ0Ïpublic override void InitHandÌ128Í()ÎHandModelÖ0Ïpublic abstract void InitHandÌ128Í()ÎPolyHandÖ0Ïpublic override void InitHandÌ128Í()ÎRiggedHandÖ0Ïpublic override void InitHandÌ128Í()ÎRigidHandÖ0Ïpublic override void InitHandÌ128Í()ÎSkeletalHandÖ0Ïpublic override void InitJointVerticesÌ128Í()ÎPolyFingerÖ0Ïprotected void InitMeshÌ128Í()ÎPetalMeshÖ0Ïprivate void InitMeshÌ128Í()ÎPolyFingerÖ0Ïprotected void InitMeshÌ128Í()ÎStemMeshÖ0Ïprivate void InitRenderThreadÌ128Í()ÎOVRManagerÖ0Ïpublic void InitRenderThreadÌ4ÎRenderEventTypeÖ0 InitToolÌ128Í()ÎToolModelÖ0Ïpublic void InitUIComponentÌ8ÎOVRUGUIÖ0Ïbool InitUIComponentsÌ128Í()ÎOVRUGUIÖ0Ïvoid InitialPoseÌ8ÎOVRPlayerControllerÖ0ÏOVRPose InitializeÌ128Í()ÎOvr.HmdÖ0Ïpublic bool InitializeÌ4ÎRenderEventTypeÖ0 InitializeFlagsÌ128Í()ÎHandControllerÖ0Ïvoid InitializeRenderingShimÌ128Í()ÎOvr.HmdÖ0Ïpublic void InitiateDistortionÌ128Í(ref Image image)ÎLeapImageRetrieverÖ0Ïprotected bool InitiatePassthroughÌ128Í(ref Image image)ÎLeapImageRetrieverÖ0Ïprotected bool InitiateShadersÌ128Í()ÎLeapImageRetrieverÖ0Ïprotected void InitiateTextureÌ128Í(ref Image image)ÎLeapImageRetrieverÖ0Ïprotected bool InstanceÌ8ÎSystemWipeRecognizerListenerÖ0ÏSystemWipeRecognizerListener InvalidÌ4ÎLeap.Util.DirectionÖ0 InvalidÌ4ÎLeap.Util.StatusÖ0 IsBrokenÌ128Í()ÎFlowerGrowerÖ0Ïpublic bool IsBrokenÌ128Í()ÎStemMeshÖ0Ïpublic bool IsConnectedÌ128Í()ÎDisconnectionNoticeÖ0Ïpublic bool IsConnectedÌ128Í()ÎHandControllerÖ0Ïpublic bool IsCrosshairVisibleÌ128Í()ÎOVRCrosshairÖ0Ïpublic bool IsDeadÌ128Í()ÎFlowerGrowerÖ0Ïpublic bool IsEmbeddedÌ128Í()ÎDisconnectionNoticeÖ0Ïpublic bool IsEmbeddedÌ128Í()ÎHandControllerÖ0Ïpublic bool IsGrabbedÌ128Í()ÎFlowerGrowerÖ0Ïpublic bool IsGrabbedÌ128Í()ÎGrabbableObjectÖ0Ïpublic bool IsHoveredÌ128Í()ÎGrabbableObjectÖ0Ïpublic bool IsMirroredÌ128Í()ÎHandModelÖ0Ïpublic bool IsStumpClearÌ128Í()ÎFlowerGrowerÖ0Ïpublic bool IsStumpClearÌ128Í()ÎStemMeshÖ0Ïpublic bool IssueÌ128Í(RenderEventType eventType)ÎOVRPluginEventÖ0Ïpublic void IssueWithDataÌ128Í(RenderEventType eventType, int eventData)ÎOVRPluginEventÖ0Ïpublic void JumpÌ128Í()ÎOVRPlayerControllerÖ0Ïpublic bool JumpForceÌ8ÎOVRPlayerControllerÖ0Ïfloat KillStumpÌ128Í()ÎStemMeshÖ0Ïprivate void LEAP_FORWARDÌ8ÎLeap.UnityMatrixExtensionÖ0Ïreadonly LEAP_ORIGINÌ8ÎLeap.UnityMatrixExtensionÖ0Ïreadonly LEAP_UPÌ8ÎLeap.UnityMatrixExtensionÖ0Ïreadonly LMDeviceÌ2048Ö0 LMDeviceÌ128Í(LM_DEVICE device = LM_DEVICE.INVALID)ÎLMDeviceÖ0 LM_DEVICEÌ2Ö0 LStickÌ4ÎOVRGamepadController.ButtonÖ0 LastCameraFrameCounterÌ8ÎOvr.TrackingStateÖ0 LastVisionFrameLatencyÌ8ÎOvr.TrackingStateÖ0Ïdouble LastVisionProcessingTimeÌ8ÎOvr.TrackingStateÖ0Ïdouble LateUpdateÌ128Í()ÎMovementManagerÖ0Ïvoid LateUpdateÌ128Í()ÎOVRCameraRigÖ0Ïprivate void LatenciesÌ8ÎOVRUGUIÖ0ÏGameObject LatencyDataÌ2048ÎOVRDisplayÖ0 LatencyTestRgbÌ8ÎOvr.HmdÖ0Ïbyte LayerNameÌ8ÎOVRMainMenuÖ0 LayerNameÌ8ÎOVRVisionGuideÖ0 LeapÌ256Ö0 Leap.UtilÌ256Ö0 LeapCallingConventionÌ8ÎLeap.Util.SystemWipeRecognizerNativeÖ0ÏCallingConvention LeapImageRetrieverÌ1Ö0 LeapRecorderÌ1Ö0 LeapRecorderÌ128Í()ÎLeapRecorderÖ0 LeftÌ4ÎOVREyeÖ0 LeftÌ4ÎOVRGamepadController.ButtonÖ0 LeftÌ4ÎOvr.EyeÖ0 LeftEyeEndFrameÌ4ÎRenderEventTypeÖ0 LeftShoulderÌ4ÎOVRGamepadController.ButtonÖ0 LeftTanÌ8ÎOvr.FovPortÖ0Ïfloat LeftTriggerÌ4ÎOVRGamepadController.AxisÖ0 LeftXAxisÌ4ÎOVRGamepadController.AxisÖ0 LeftYAxisÌ4ÎOVRGamepadController.AxisÖ0 LeveledCameraPoseÌ8ÎOvr.TrackingStateÖ0ÏPosef LibFileÌ8ÎOvr.HmdÖ0 LibOVRÌ8ÎOVRDisplayÖ0 LibOVRÌ8ÎOVRGamepadControllerÖ0 LibOVRÌ8ÎOVRManagerÖ0 LinearAccelerationÌ8ÎOvr.PoseStatefÖ0ÏVector3f LinearVelocityÌ8ÎOvr.PoseStatefÖ0ÏVector3f LoadÌ128Í(TextAsset text_asset)ÎLeapRecorderÖ0Ïpublic void LoadDistortionÌ128Í(ref Image image)ÎLeapImageRetrieverÖ0Ïprotected bool LoadMainTextureÌ128Í(ref Image image)ÎLeapImageRetrieverÖ0Ïprotected void LoadingLevelÌ8ÎOVRMainMenuÖ0Ïbool LowPersistenceÌ8ÎOVRUGUIÖ0ÏGameObject LowPersistenceÌ4ÎOvr.HmdCapsÖ0 MANTISÌ4ÎLM_DEVICEÖ0 MANTIS_HEIGHTÌ8ÎLMDeviceÖ0Ïint MANTIS_WIDTHÌ8ÎLMDeviceÖ0Ïint MANUALÌ4ÎQuickSwitcher.TransitionStateÖ0 MAX_SIDESÌ8ÎPolyFingerÖ0Ïint MM_TO_MÌ8ÎHandControllerÖ0Ïfloat MagYawCorrectionÌ4ÎOvr.TrackingCapsÖ0 MagneticPinchÌ1Ö0 MagnetometerÌ8ÎOvr.SensorDataÖ0ÏVector3f ManufacturerÌ8ÎOvr.HmdDescÖ0 ManufacturerÌ8ÎOvr.HmdDesc_RawÖ0ÏIntPtr Matrix4fÌ2048ÎOvrÖ0 Matrix4fÌ8ÎOvr.HmdÖ0 Matrix4fÌ128Í(Matrix4f_Raw raw)ÎOvr.Matrix4fÖ0 Matrix4f_RawÌ2048ÎOvrÖ0 MaxÌ4ÎOVRGamepadController.AxisÖ0 MaxÌ4ÎOVRGamepadController.ButtonÖ0 MaxEyeFovÌ8ÎOvr.HmdDescÖ0ÏFovPort MaxEyeFov_0Ì8ÎOvr.HmdDesc_RawÖ0ÏFovPort MaxEyeFov_1Ì8ÎOvr.HmdDesc_RawÖ0ÏFovPort MenuKeyÌ8ÎOVRMainMenuÖ0ÏKeyCode MessageBoxÌ128Í(int hWnd, [MarshalAs(UnmanagedType.LPStr)]string text, [MarshalAs(UnmanagedType.LPStr)]string caption, uint type)ÎOVRManagerÖ0Ï[]public bool MirrorZAxisÌ128Í(bool mirror = true)ÎFingerModelÖ0Ïpublic void MirrorZAxisÌ128Í(bool mirror = true)ÎHandModelÖ0Ïpublic void MirrorZAxisÌ128Í(bool mirror = true)ÎToolModelÖ0Ïpublic void MoveScaleÌ8ÎOVRPlayerControllerÖ0Ïfloat MoveScaleMultiplierÌ8ÎOVRPlayerControllerÖ0Ïfloat MoveThrottleÌ8ÎOVRPlayerControllerÖ0ÏVector3 MovementManagerÌ1Ö0 MultisampleÌ8ÎOvr.RenderAPIConfigHeaderÖ0Ïint NUM_BONESÌ8ÎFingerModelÖ0Ïint NUM_FINGERSÌ8ÎHandModelÖ0Ïint NUM_JOINTSÌ8ÎFingerModelÖ0Ïint NewGUIManagerÌ8ÎOVRUGUIÖ0ÏGameObject NewGUIObjectÌ8ÎOVRMainMenuÖ0ÏGameObject NextFrameÌ128Í()ÎLeapRecorderÖ0Ïpublic Frame NextFrameSecondsÌ8ÎOvr.FrameTimingÖ0Ïdouble NextFrameSecondsÌ8ÎOvr.FrameTiming_RawÖ0Ïdouble NoMirrorToWindowÌ4ÎOvr.HmdCapsÖ0 NoRestoreÌ4ÎOvr.DistortionCapsÖ0 NoVSyncÌ4ÎOvr.HmdCapsÖ0 NoneÌ4ÎOVRGamepadController.AxisÖ0 NoneÌ4ÎOVRGamepadController.ButtonÖ0 NoneÌ4ÎOvr.HmdTypeÖ0 NoneÌ4ÎOvr.RenderAPITypeÖ0 OFFÌ4ÎQuickSwitcher.TransitionStateÖ0 ONÌ4ÎQuickSwitcher.TransitionStateÖ0 OVRCameraRigÌ1Ö0 OVRCrosshairÌ1Ö0 OVRDisplayÌ1Ö0 OVRDisplayÌ128Í()ÎOVRDisplayÖ0 OVRExtensionsÌ1Ö0 OVREyeÌ2Ö0 OVRGUIÌ1Ö0 OVRGameViewÌ1Ö0 OVRGameViewÌ128Í()ÎOVRGameViewÖ0 OVRGamepadControllerÌ1Ö0 OVRGamepadControllerÌ128Í()ÎOVRGamepadControllerÖ0 OVRGridCubeÌ1Ö0 OVRMainMenuÌ1Ö0 OVRManagerÌ1Ö0 OVRPlayerControllerÌ1Ö0 OVRPluginEventÌ1Ö0 OVRPoseÌ2048Ö0 OVRPoseÌ8ÎOVRDisplayÖ0 OVRPrefabsÌ1Ö0 OVRScreenFadeÌ1Ö0 OVRShimLoaderÌ1Ö0 OVRShimLoaderÌ128Í()ÎOVRShimLoaderÖ0 OVRTrackerÌ1Ö0 OVRUGUIÌ1Ö0 OVRVisionGuideÌ1Ö0 OVR_DEFAULT_CAMERA_POSITIONÌ8ÎOvr.HmdÖ0Ïreadonly OVR_DEFAULT_EYE_HEIGHTÌ8ÎOvr.HmdÖ0Ïfloat OVR_DEFAULT_EYE_RELIEF_DIALÌ8ÎOvr.HmdÖ0Ïfloat OVR_DEFAULT_GENDERÌ8ÎOvr.HmdÖ0 OVR_DEFAULT_IPDÌ8ÎOvr.HmdÖ0Ïfloat OVR_DEFAULT_NECK_TO_EYE_HORIZONTALÌ8ÎOvr.HmdÖ0Ïfloat OVR_DEFAULT_NECK_TO_EYE_VERTICALÌ8ÎOvr.HmdÖ0Ïfloat OVR_DEFAULT_PLAYER_HEIGHTÌ8ÎOvr.HmdÖ0Ïfloat OVR_DestroyÌ128Í()ÎOVRManagerÖ0Ï[]private void OVR_ForceSymmetricProjÌ128Í(bool isEnabled)ÎOVRDisplayÖ0Ï[]private void OVR_GamepadController_DestroyÌ128Í()ÎOVRGamepadControllerÖ0Ï[]public bool OVR_GamepadController_GetAxisÌ128Í(int axis)ÎOVRGamepadControllerÖ0Ï[]public float OVR_GamepadController_GetButtonÌ128Í(int button)ÎOVRGamepadControllerÖ0Ï[]public bool OVR_GamepadController_InitializeÌ128Í()ÎOVRGamepadControllerÖ0Ï[]public bool OVR_GamepadController_UpdateÌ128Í()ÎOVRGamepadControllerÖ0Ï[]public bool OVR_GetAccelerationÌ128Í(ref float x, ref float y, ref float z)ÎOVRDisplayÖ0Ï[]private bool OVR_GetAngularVelocityÌ128Í(ref float x, ref float y, ref float z)ÎOVRDisplayÖ0Ï[]private bool OVR_GetBatteryLevelÌ128Í()ÎOVRManagerÖ0Ï[]private float OVR_GetBatteryStatusÌ128Í()ÎOVRManagerÖ0Ï[]private int OVR_GetBatteryTemperatureÌ128Í()ÎOVRManagerÖ0Ï[]private float OVR_GetCameraPositionOrientationÌ128Í( ref float px, ref float py, ref float pz, ref float ox, ref float oy, ref float oz, ref float ow, double atTime)ÎOVRDisplayÖ0Ï[]private bool OVR_GetDistortionMeshInfoÌ128Í( ref int resH, ref int resV, ref float fovH, ref float fovV)ÎOVRDisplayÖ0Ï[]private void OVR_GetHMDÌ128Í(ref IntPtr hmdPtr)ÎOVRManagerÖ0Ï[]private void OVR_GetInterpupillaryDistanceÌ128Í(ref float interpupillaryDistance)ÎOVRManagerÖ0Ï[]private bool OVR_GetPlayerEyeHeightÌ128Í(ref float eyeHeight)ÎOVRManagerÖ0Ï[]private bool OVR_GetRenderPoseÌ128Í(int frameIndex, int eyeId)ÎOVRDisplayÖ0Ï[]private Posef OVR_GetSensorStateÌ128Í( bool monoscopic, ref float w, ref float x, ref float y, ref float z, ref float fov, ref int viewNumber)ÎOVRDisplayÖ0Ï[]private bool OVR_InitializeÌ128Í()ÎOVRManagerÖ0Ï[]private void OVR_IsHMDPresentÌ128Í()ÎOVRDisplayÖ0Ï[]private bool OVR_KEY_CAMERA_POSITIONÌ8ÎOvr.HmdÖ0 OVR_KEY_CUSTOM_EYE_RENDERÌ8ÎOvr.HmdÖ0 OVR_KEY_EYE_CUPÌ8ÎOvr.HmdÖ0 OVR_KEY_EYE_HEIGHTÌ8ÎOvr.HmdÖ0 OVR_KEY_EYE_RELIEF_DIALÌ8ÎOvr.HmdÖ0 OVR_KEY_EYE_TO_NOSE_DISTANCEÌ8ÎOvr.HmdÖ0 OVR_KEY_GENDERÌ8ÎOvr.HmdÖ0 OVR_KEY_IPDÌ8ÎOvr.HmdÖ0 OVR_KEY_MAX_EYE_TO_PLATE_DISTANCEÌ8ÎOvr.HmdÖ0 OVR_KEY_NAMEÌ8ÎOvr.HmdÖ0 OVR_KEY_NECK_TO_EYE_DISTANCEÌ8ÎOvr.HmdÖ0 OVR_KEY_PLAYER_HEIGHTÌ8ÎOvr.HmdÖ0 OVR_KEY_USERÌ8ÎOvr.HmdÖ0 OVR_ResetSensorOrientationÌ128Í()ÎOVRDisplayÖ0Ï[]private bool OVR_SetDistortionCapsÌ128Í(uint distortionCaps)ÎOVRDisplayÖ0Ï[]private void OVR_SetDistortionCapsÌ128Í(uint distortionCaps)ÎOVRManagerÖ0Ï[]private void OVR_SetEditorPlayÌ128Í(bool isEditorPlay)ÎOVRManagerÖ0Ï[]private void OVR_SetInitVariablesÌ128Í(IntPtr activity, IntPtr vrActivityClass)ÎOVRManagerÖ0Ï[]private void OVR_SetLowPersistenceModeÌ128Í(bool on)ÎOVRDisplayÖ0Ï[]private void OVR_SetTextureÌ128Í(int id, System.IntPtr texture, float scale = 1)ÎOVRDisplayÖ0Ï[]private bool OVR_SetViewportÌ128Í(int x, int y, int w, int h)ÎOVRDisplayÖ0Ï[]private bool OVR_UnityGetModeChangeÌ128Í()ÎOVRDisplayÖ0Ï[]private bool OVR_UnitySetModeChangeÌ128Í(bool isChanged)ÎOVRDisplayÖ0Ï[]private bool OVR_VERSION_STRINGÌ8ÎOvr.HmdÖ0 ObjectReleaseBreakÌ128Í(Vector3 pinch_position)ÎGrabbingHandÖ0Ïprotected bool OculusBuildÌ1Ö0 OculusBuildAppÌ1Ö0 OculusBuildDemoÌ1Ö0 OldSpaceHitÌ8ÎOVRMainMenuÖ0Ïbool OnApplicationFocusÌ128Í(bool focusStatus)ÎLeapImageRetrieverÖ0Ïvoid OnApplicationPauseÌ128Í(bool pause)ÎOVRManagerÖ0Ïprivate void OnApplicationQuitÌ128Í()ÎOVRManagerÖ0Ïprivate void OnCollisionEnterÌ128Í(Collision collision)ÎParticlesOnCollisionÖ0Ïvoid OnDestroyÌ128Í()ÎGrabbingHandÖ0Ïvoid OnDestroyÌ128Í()ÎOVRGamepadControllerÖ0Ïvoid OnDestroyÌ128Í()ÎOVRScreenFadeÖ0Ïvoid OnDestroyÌ128Í()ÎPolyFingerÖ0Ïvoid OnDestroyÌ128Í()ÎTriggerDrawingÖ0Ïvoid OnDestroyÌ128Í()ÎVoxelSheetÖ0Ïvoid OnDisableÌ128Í()ÎOVRManagerÖ0Ïvoid OnDisableÌ128Í()ÎSystemWipeRecognizerListenerÖ0Ïvoid OnDrawGizmosÌ128Í()ÎHandControllerÖ0Ïvoid OnEnableÌ128Í()ÎOVRScreenFadeÖ0Ïvoid OnEnableÌ128Í()ÎSystemWipeRecognizerListenerÖ0Ïvoid OnGUIÌ128Í()ÎHandCyclerÖ0Ïvoid OnGUIÌ128Í()ÎOVRMainMenuÖ0Ïvoid OnGUIÌ128Í()ÎPressAnyKeyToResetÖ0Ïvoid OnGUICrosshairÌ128Í()ÎOVRCrosshairÖ0Ïpublic void OnGUIVisionGuideÌ128Í()ÎOVRVisionGuideÖ0Ïpublic void OnGrabÌ128Í()ÎChangeMaterialOnGrabÖ0Ïpublic void OnGrabÌ128Í()ÎGrabbableObjectÖ0Ïpublic virtual void OnInspectorGUIÌ128Í()ÎHandControllerEditorÖ0Ïpublic override void OnJointBreakÌ128Í()ÎResetCollisionsOnBreakÖ0Ïvoid OnLevelWasLoadedÌ128Í(int level)ÎOVRScreenFadeÖ0Ïvoid OnPauseÌ128Í()ÎOVRManagerÖ0Ïprivate void OnPinchÌ128Í(Vector3 pinch_position)ÎMagneticPinchÖ0Ïvoid OnPostProcessBuildÌ128Í(BuildTarget target, string pathToBuiltProject)ÎOVRShimLoaderÖ0Ï[]public void OnPostRenderÌ128Í()ÎOVRManagerÖ0Ïprivate void OnPostRenderÌ128Í()ÎOVRScreenFadeÖ0Ïvoid OnPreCullÌ128Í()ÎOVRManagerÖ0Ïprivate void OnReleaseÌ128Í()ÎChangeMaterialOnGrabÖ0Ïpublic void OnReleaseÌ128Í()ÎGrabbableObjectÖ0Ïpublic virtual void OnReleaseÌ128Í()ÎGrabbingHandÖ0Ïprotected void OnReleaseÌ128Í()ÎMagneticPinchÖ0Ïvoid OnResumeÌ128Í()ÎOVRManagerÖ0Ïprivate IEnumerator OnSceneGUIÌ128Í()ÎHandControllerEditorÖ0Ïpublic void OnStartHoverÌ128Í()ÎGrabbableObjectÖ0Ïpublic virtual void OnStopHoverÌ128Í()ÎGrabbableObjectÖ0Ïpublic virtual void OnTriggerEnterÌ128Í(Collider other)ÎHandDetectorÖ0Ïvoid OnUpdateÌ128Í()ÎOVRGameViewÖ0Ïvoid OpenGLÌ4ÎOvr.RenderAPITypeÖ0 OpenGLLinuxConfigÌ1ÎOvrÖ0 OpenGLLinuxConfigÌ128Í(Sizei rtSize, int multisample, IntPtr optionalXDisplay, IntPtr optionalWindow)ÎOvr.OpenGLLinuxConfigÖ0 OpenGLWindowsConfigÌ1ÎOvrÖ0 OpenGLWindowsConfigÌ128Í(Sizei rtSize, int multisample, IntPtr hwnd, IntPtr HDCDeviceContext)ÎOvr.OpenGLWindowsConfigÖ0 OrientationÌ8ÎOvr.PosefÖ0ÏQuatf OrientationÌ4ÎOvr.TrackingCapsÖ0 OrientationTrackedÌ4ÎOvr.StatusBitsÖ0 OtherÌ4ÎOvr.HmdTypeÖ0 OverdriveÌ4ÎOvr.DistortionCapsÖ0 OvrÌ256Ö0 PALM_CENTER_OFFSETÌ8ÎSkeletalHandÖ0Ïfloat PAYLOAD_MASKÌ8ÎOVRPluginEventÖ0ÏUInt32 PAYLOAD_SHIFTÌ8ÎOVRPluginEventÖ0Ïint PERIPERAL_HEIGHTÌ8ÎLMDeviceÖ0Ïint PERIPERAL_WIDTHÌ8ÎLMDeviceÖ0Ïint PERIPHERALÌ4ÎLM_DEVICEÖ0 ParticlesOnCollisionÌ1Ö0 PassthroughEnablerÌ1Ö0 PauseÌ128Í()ÎLeapRecorderÖ0Ïpublic void PauseÌ4ÎRenderEventTypeÖ0 PauseRecordingÌ128Í()ÎHandControllerÖ0Ïpublic void PerformBuildAndroidAPKÌ128Í()ÎOculusBuildÖ0Ïvoid PerformBuildStandaloneLinuxÌ128Í()ÎOculusBuildDemoÖ0Ïvoid PerformBuildStandaloneLinux64Ì128Í()ÎOculusBuildDemoÖ0Ïvoid PerformBuildStandaloneMacÌ128Í()ÎOculusBuildDemoÖ0Ïvoid PerformBuildStandaloneWindowsÌ128Í()ÎOculusBuildDemoÖ0Ïvoid PetalMeshÌ1Ö0 PetalMeshÌ8ÎFlowerGrowerÖ0 PinchStateÌ2ÎGrabbingHandÖ0 PixelHeightÌ8ÎOVRGUIÖ0Ïfloat PixelWidthÌ8ÎOVRGUIÖ0Ïfloat PixelsPerTanAngleAtCenterÌ8ÎOvr.EyeRenderDescÖ0ÏVector2f PlatformData0Ì8ÎOvr.RenderAPIConfig_RawÖ0ÏIntPtr PlatformData1Ì8ÎOvr.RenderAPIConfig_RawÖ0ÏIntPtr PlatformData2Ì8ÎOvr.RenderAPIConfig_RawÖ0ÏIntPtr PlatformData3Ì8ÎOvr.RenderAPIConfig_RawÖ0ÏIntPtr PlatformData4Ì8ÎOvr.RenderAPIConfig_RawÖ0ÏIntPtr PlatformData5Ì8ÎOvr.RenderAPIConfig_RawÖ0ÏIntPtr PlatformData6Ì8ÎOvr.RenderAPIConfig_RawÖ0ÏIntPtr PlatformData7Ì8ÎOvr.RenderAPIConfig_RawÖ0ÏIntPtr PlatformData_0Ì8ÎOvr.Texture_RawÖ0ÏIntPtr PlatformData_1Ì8ÎOvr.Texture_RawÖ0ÏIntPtr PlatformData_2Ì8ÎOvr.Texture_RawÖ0ÏIntPtr PlatformData_3Ì8ÎOvr.Texture_RawÖ0ÏIntPtr PlatformData_4Ì8ÎOvr.Texture_RawÖ0ÏIntPtr PlatformData_5Ì8ÎOvr.Texture_RawÖ0ÏIntPtr PlatformData_6Ì8ÎOvr.Texture_RawÖ0ÏIntPtr PlatformData_7Ì8ÎOvr.Texture_RawÖ0ÏIntPtr PlatformUIÌ4ÎRenderEventTypeÖ0 PlatformUIConfirmQuitÌ128Í()ÎOVRManagerÖ0Ïpublic void PlatformUIConfirmQuitÌ4ÎRenderEventTypeÖ0 PlatformUIGlobalMenuÌ128Í()ÎOVRManagerÖ0Ïpublic void PlayÌ128Í()ÎLeapRecorderÖ0Ïpublic void PlayRecordingÌ128Í()ÎHandControllerÖ0Ïpublic void PlayerControllerÌ8ÎOVRCrosshairÖ0ÏOVRPlayerController PlayerControllerÌ8ÎOVRMainMenuÖ0ÏOVRPlayerController PlayerControllerÌ8ÎOVRUGUIÖ0ÏOVRPlayerController PlayingÌ4ÎRecorderStateÖ0 PolyFingerÌ1Ö0 PolyHandÌ1Ö0 PosÌ8ÎOvr.RectiÖ0ÏVector2i PoseStatefÌ2048ÎOvrÖ0 PosefÌ2048ÎOvrÖ0 PosefÌ8ÎOvr.HmdÖ0 PosefÌ128Í(Quatf q, Vector3f p)ÎOvr.PosefÖ0 PositionÌ8ÎOvr.PosefÖ0ÏVector3f PositionÌ4ÎOvr.TrackingCapsÖ0 PositionConnectedÌ4ÎOvr.StatusBitsÖ0 PositionTrackedÌ4ÎOvr.StatusBitsÖ0 PredictionÌ8ÎOVRUGUIÖ0ÏGameObject PredictionIncrementÌ8ÎOVRMainMenuÖ0Ïfloat PreferencesGUIÌ128Í()ÎOVRShimLoaderÖ0Ï[]void PresentÌ4ÎOvr.HmdCapsÖ0 PressAnyKeyToResetÌ1Ö0 PrevHatDownÌ8ÎOVRMainMenuÖ0Ïbool PrevHatUpÌ8ÎOVRMainMenuÖ0Ïbool PrevStartDownÌ8ÎOVRMainMenuÖ0Ïbool ProcessLatencyTestÌ128Í()ÎOvr.HmdÖ0Ïpublic byte[] ProductIdÌ8ÎOvr.HmdDescÖ0Ïshort ProductIdÌ8ÎOvr.HmdDesc_RawÖ0Ïshort ProductNameÌ8ÎOvr.HmdDescÖ0 ProductNameÌ8ÎOvr.HmdDesc_RawÖ0ÏIntPtr ProfileÌ2048ÎOVRManagerÖ0 ProfileNoTimewarpSpinWaitsÌ4ÎOvr.DistortionCapsÖ0 ProgressÌ8ÎLeap.Util.SystemWipeInfoÖ0Ïfloat QuatfÌ2048ÎOvrÖ0 QuatfÌ128Í(float _x, float _y, float _z, float _w)ÎOvr.QuatfÖ0 QuickSwitcherÌ1Ö0 QuitKeyÌ8ÎOVRMainMenuÖ0ÏKeyCode RGB_NORMAL_SHADERÌ8ÎLeapImageRetrieverÖ0ÏShader RGB_UNDISTORT_SHADERÌ8ÎLeapImageRetrieverÖ0ÏShader RStickÌ4ÎOVRGamepadController.ButtonÖ0 RTSizeÌ8ÎOvr.RenderAPIConfigHeaderÖ0ÏSizei RandomBlocksGeneratorÌ1Ö0 RawSensorDataÌ8ÎOvr.TrackingStateÖ0ÏSensorData ReadAxisÌ8ÎOVRGamepadControllerÖ0ÏReadAxisDelegate ReadAxisDelegateÌ128Í(Axis axis)ÎOVRGamepadControllerÖ0Ïpublic delegate float ReadButtonÌ8ÎOVRGamepadControllerÖ0ÏReadButtonDelegate ReadButtonDelegateÌ128Í(Button button)ÎOVRGamepadControllerÖ0Ïpublic delegate bool RecenterPoseÌ128Í()ÎOVRDisplayÖ0Ïpublic void RecenterPoseÌ128Í()ÎOvr.HmdÖ0Ïpublic void RecordÌ128Í()ÎHandControllerÖ0Ïpublic void RecordÌ128Í()ÎLeapRecorderÖ0Ïpublic void RecorderStateÌ2Ö0 RecordingÌ4ÎRecorderStateÖ0 RecordingControlsÌ1Ö0 RectiÌ2048ÎOvrÖ0 RemoveStumpÌ128Í()ÎFlowerGrowerÖ0Ïpublic void RemoveStumpÌ128Í()ÎStemMeshÖ0Ïpublic void RenderAPIConfigÌ1ÎOvrÖ0 RenderAPIConfigÌ128Í()ÎOvr.RenderAPIConfigÖ0 RenderAPIConfigHeaderÌ2048ÎOvrÖ0 RenderAPIConfig_RawÌ2048ÎOvrÖ0 RenderAPITypeÌ2ÎOvrÖ0 RenderEventTypeÌ2Ö0 RenderTextureÌ8ÎOVRDisplayÖ0 RenderViewportÌ8ÎOvr.TextureHeaderÖ0ÏRecti ReorientationÌ128Í()ÎRiggedFingerÖ0Ïpublic Quaternion ReorientationÌ128Í()ÎRiggedHandÖ0Ïpublic Quaternion ResetÌ128Í()ÎBlocksPlaneGeneratorÖ0Ïprivate void ResetÌ128Í()ÎLeapRecorderÖ0Ïpublic void ResetÌ128Í()ÎRandomBlocksGeneratorÖ0Ïprivate void ResetCollisionsOnBreakÌ1Ö0 ResetFrameTimingÌ128Í(uint frameIndex)ÎOvr.HmdÖ0Ïpublic void ResetOrientationÌ128Í()ÎOVRPlayerControllerÖ0Ïpublic void ResetRecordingÌ128Í()ÎHandControllerÖ0Ïpublic void ResolutionÌ8ÎOvr.HmdDescÖ0ÏSizei ResolutionÌ8ÎOvr.HmdDesc_RawÖ0ÏSizei ResolutionEyeTextureÌ8ÎOVRUGUIÖ0ÏGameObject ResumeÌ4ÎRenderEventTypeÖ0 ReturnToLauncherÌ128Í()ÎOVRManagerÖ0Ïpublic void RiftPresentÌ8ÎOVRUGUIÖ0ÏGameObject RiftPresentGUIÌ128Í(GameObject GUIMainOBj)ÎOVRUGUIÖ0Ïpublic void RiftPresentGUIObjectÌ8ÎOVRMainMenuÖ0ÏGameObject RiftPresentTimeoutÌ8ÎOVRMainMenuÖ0Ïfloat RiggedFingerÌ1Ö0 RiggedHandÌ1Ö0 RightÌ4ÎOVREyeÖ0 RightÌ4ÎOVRGamepadController.ButtonÖ0 RightÌ4ÎOvr.EyeÖ0 RightEyeEndFrameÌ4ÎRenderEventTypeÖ0 RightShoulderÌ4ÎOVRGamepadController.ButtonÖ0 RightTanÌ8ÎOvr.FovPortÖ0Ïfloat RightTriggerÌ4ÎOVRGamepadController.AxisÖ0 RightXAxisÌ4ÎOVRGamepadController.AxisÖ0 RightYAxisÌ4ÎOVRGamepadController.AxisÖ0 RigidFingerÌ1Ö0 RigidHandÌ1Ö0 RotationÌ128Í(this Matrix matrix, bool mirror = false)ÎLeap.UnityMatrixExtensionÖ0Ïpublic Quaternion RotationAmountÌ8ÎOVRPlayerControllerÖ0Ïfloat RotationRatchetÌ8ÎOVRPlayerControllerÖ0Ïfloat RotationScaleMultiplierÌ8ÎOVRPlayerControllerÖ0Ïfloat SRGBÌ4ÎOvr.DistortionCapsÖ0 SaveToNewFileÌ128Í()ÎLeapRecorderÖ0 ScaleSpeedXÌ8ÎOVRCrosshairÖ0Ïfloat ScaleSpeedYÌ8ÎOVRCrosshairÖ0Ïfloat ScanoutMidpointSecondsÌ8ÎOvr.FrameTimingÖ0Ïdouble ScanoutMidpointSecondsÌ8ÎOvr.FrameTiming_RawÖ0Ïdouble SceneNamesÌ8ÎOVRMainMenuÖ0 ScenesÌ8ÎOVRMainMenuÖ0 ScenesVisibleÌ8ÎOVRMainMenuÖ0Ïbool ScreenHeightÌ8ÎOVRCrosshairÖ0Ïfloat ScreenPosNDCÌ8ÎOvr.DistortionVertexÖ0ÏVector2f ScreenWidthÌ8ÎOVRCrosshairÖ0Ïfloat SensorDataÌ2048ÎOvrÖ0 SeparateÌ128Í(int index)ÎStemMeshÖ0Ïprotected void SerialNumberÌ8ÎOvr.HmdDescÖ0 SerialNumberÌ8ÎOvr.HmdDesc_RawÖ0 ServiceMaskÌ4ÎOvr.HmdCapsÖ0 SetAlphaÌ128Í(float alpha)ÎDisconnectionNoticeÖ0Ïvoid SetAndroidTargetÌ128Í()ÎOculusBuildAppÖ0Ïvoid SetAxisNamesÌ128Í(string[] axisNames)ÎOVRGamepadControllerÖ0Ïpublic void SetBoolÌ128Í(string propertyName, bool val)ÎOvr.HmdÖ0Ïpublic bool SetButtonNamesÌ128Í(string[] buttonNames)ÎOVRGamepadControllerÖ0Ïpublic void SetControllerÌ128Í(HandController controller)ÎFingerModelÖ0Ïpublic void SetControllerÌ128Í(HandController controller)ÎHandModelÖ0Ïpublic void SetControllerÌ128Í(HandController controller)ÎToolModelÖ0Ïpublic void SetCrosshairTextureÌ128Í(ref Texture image)ÎOVRCrosshairÖ0Ïpublic void SetDefaultÌ128Í()ÎLeapRecorderÖ0Ïpublic void SetDisplayResolutionÌ128Í(float Width, float Height)ÎOVRGUIÖ0Ïpublic void SetDistortionCapsÌ128Í(uint distortionCaps)ÎOVRManagerÖ0Ïpublic void SetEditorPlayÌ128Í(bool isEditor)ÎOVRManagerÖ0Ïpublic void SetEnabledCapsÌ128Í(uint capsBits)ÎOvr.HmdÖ0Ïpublic void SetFadeTextureÌ128Í(ref Texture fadeTexture)ÎOVRVisionGuideÖ0Ïpublic void SetFloatÌ128Í(string propertyName, float val)ÎOvr.HmdÖ0Ïpublic bool SetFloatArrayÌ128Í(string propertyName, float[] values)ÎOvr.HmdÖ0Ïpublic bool SetFontReplaceÌ128Í(Font fontReplace)ÎOVRGUIÖ0Ïpublic void SetHaltUpdateMovementÌ128Í(bool haltUpdateMovement)ÎOVRPlayerControllerÖ0Ïpublic void SetIndexÌ128Í(int new_index)ÎLeapRecorderÖ0Ïpublic void SetInitVariablesÌ128Í(IntPtr activity, IntPtr vrActivityClass)ÎOVRManagerÖ0Ïpublic void SetIntÌ128Í(string propertyName, int val)ÎOvr.HmdÖ0Ïpublic bool SetLeapHandÌ128Í(Hand hand)ÎFingerModelÖ0Ïpublic void SetLeapHandÌ128Í(Hand hand)ÎHandModelÖ0Ïpublic void SetLeapToolÌ128Í(Tool tool)ÎToolModelÖ0Ïpublic void SetMoveScaleMultiplierÌ128Í(float moveScaleMultiplier)ÎOVRPlayerControllerÖ0Ïpublic void SetNewHandsÌ128Í()ÎHandCyclerÖ0Ïprotected void SetOVRCameraControllerÌ128Í(ref OVRCameraRig cameraController)ÎOVRCrosshairÖ0Ïpublic void SetOVRCameraControllerÌ128Í(ref OVRCameraRig cameraController)ÎOVRGridCubeÖ0Ïpublic void SetOVRCameraControllerÌ128Í(ref OVRCameraRig cameraController)ÎOVRVisionGuideÖ0Ïpublic void SetOVRPlayerControllerÌ128Í(ref OVRPlayerController playerController)ÎOVRCrosshairÖ0Ïpublic void SetOffsetÌ128Í(Vector3 offset)ÎFingerModelÖ0Ïpublic void SetPalmOrientationÌ128Í()ÎPolyHandÖ0Ïprotected void SetPixelResolutionÌ128Í(float pixelWidth, float pixelHeight)ÎOVRGUIÖ0Ïpublic void SetPositionsÌ128Í()ÎSkeletalFingerÖ0Ïprotected void SetPositionsÌ128Í()ÎSkeletalHandÖ0Ïprotected void SetReadAxisDelegateÌ128Í(ReadAxisDelegate del)ÎOVRGamepadControllerÖ0Ïpublic void SetReadButtonDelegateÌ128Í(ReadButtonDelegate del)ÎOVRGamepadControllerÖ0Ïpublic void SetRendererÌ128Í(ref Image image)ÎLeapImageRetrieverÖ0Ïprotected void SetRendererAlphaÌ128Í(Renderer render, float alpha)ÎConfidenceTransparencyÖ0Ïprotected void SetRotationScaleMultiplierÌ128Í(float rotationScaleMultiplier)ÎOVRPlayerControllerÖ0Ïpublic void SetShaderÌ128Í()ÎLeapImageRetrieverÖ0Ïprotected void SetSizesÌ128Í()ÎFlowerGrowerÖ0Ïvoid SetSkipMouseRotationÌ128Í(bool skipMouseRotation)ÎOVRPlayerControllerÖ0Ïpublic void SetStringÌ128Í(string propertyName, string val)ÎOvr.HmdÖ0Ïpublic bool SetSystemWipeRecognizerCallbackÌ128Í(IntPtr property)ÎLeap.Util.SystemWipeRecognizerNativeÖ0Ï[]public void SetViewportÌ128Í(int x, int y, int w, int h)ÎOVRDisplayÖ0Ïpublic void SetVisionGuideLayerÌ128Í(ref string layer)ÎOVRVisionGuideÖ0Ïpublic void ShouldDisplayCrosshairÌ128Í()ÎOVRCrosshairÖ0Ïbool ShowLevelsÌ128Í()ÎOVRMainMenuÖ0Ïbool ShowRiftPresentGUIÌ128Í()ÎOVRMainMenuÖ0Ïvoid ShowVRVarsÌ8ÎOVRMainMenuÖ0Ïbool ShutdownÌ128Í()ÎOvr.HmdÖ0Ïpublic void SimulationRateÌ8ÎOVRPlayerControllerÖ0Ïfloat SizeÌ8ÎOvr.RectiÖ0ÏSizei SizeiÌ2048ÎOvrÖ0 SizeiÌ128Í(int _w, int _h)ÎOvr.SizeiÖ0 SkeletalFingerÌ1Ö0 SkeletalHandÌ1Ö0 SkipMouseRotationÌ8ÎOVRPlayerControllerÖ0Ïbool SpeedRotationIncrementÌ8ÎOVRMainMenuÖ0Ïfloat SpeedRotationMutiplerÌ8ÎOVRUGUIÖ0ÏGameObject StartÌ128Í()ÎAerodynamicLeafÖ0Ïvoid StartÌ128Í()ÎBlocksPlaneGeneratorÖ0Ïvoid StartÌ128Í()ÎChangeMaterialOnGrabÖ0Ïvoid StartÌ128Í()ÎConfidenceTransparencyÖ0Ïvoid StartÌ128Í()ÎCubeWaveÖ0Ïvoid StartÌ128Í()ÎDisconnectionNoticeÖ0Ïvoid StartÌ128Í()ÎFloatingStemÖ0Ïvoid StartÌ128Í()ÎFlowerGrowerÖ0Ïvoid StartÌ128Í()ÎGrabbingHandÖ0Ïvoid StartÌ128Í()ÎHandControllerÖ0Ïvoid StartÌ128Í()ÎHandCyclerÖ0Ïvoid StartÌ128Í()ÎHandDetectorÖ0Ïvoid StartÌ128Í()ÎIgnoreInternalCollisionsÖ0Ïvoid StartÌ128Í()ÎLeapImageRetrieverÖ0Ïvoid StartÌ128Í()ÎMagneticPinchÖ0Ïvoid StartÌ128Í()ÎMovementManagerÖ0Ïvoid StartÌ128Í()ÎOVRCameraRigÖ0Ïprivate void StartÌ128Í()ÎOVRGamepadControllerÖ0Ïvoid StartÌ4ÎOVRGamepadController.ButtonÖ0 StartÌ128Í()ÎOVRMainMenuÖ0Ïvoid StartÌ128Í()ÎOVRManagerÖ0Ïprivate void StartÌ128Í()ÎOVRVisionGuideÖ0Ïvoid StartÌ128Í()ÎPetalMeshÖ0Ïvoid StartÌ128Í()ÎQuickSwitcherÖ0Ïvoid StartÌ128Í()ÎRandomBlocksGeneratorÖ0Ïvoid StartÌ128Í()ÎRigidFingerÖ0Ïvoid StartÌ128Í()ÎRigidHandÖ0Ïvoid StartÌ128Í()ÎSkeletalHandÖ0Ïvoid StartÌ128Í()ÎStemMeshÖ0Ïvoid StartÌ128Í()ÎTriggerDrawingÖ0Ïvoid StartÌ128Í()ÎVoxelSheetÖ0Ïvoid StartNewLineÌ128Í(Vector3 draw_position)ÎTriggerDrawingÖ0Ïvoid StartPerfLogÌ128Í(string fileName, string userData1)ÎOvr.HmdÖ0Ïpublic bool StartPinchÌ128Í()ÎGrabbingHandÖ0Ïprotected void StartTimeÌ8ÎOvr.HSWDisplayStateÖ0Ïdouble StartXÌ8ÎOVRMainMenuÖ0Ïint StartYÌ8ÎOVRMainMenuÖ0Ïint StatusÌ2ÎLeap.UtilÖ0 StatusÌ8ÎLeap.Util.SystemWipeInfoÖ0 StatusBitsÌ2ÎOvrÖ0 StatusFlagsÌ8ÎOvr.TrackingStateÖ0 StemMeshÌ1Ö0 StepYÌ8ÎOVRMainMenuÖ0Ïint StereoBoxÌ128Í(int X, int Y, int wX, int hY, ref string text, Color color)ÎOVRGUIÖ0Ïpublic void StereoBoxÌ128Í(float X, float Y, float wX, float hY, ref string text, Color color)ÎOVRGUIÖ0Ïpublic void StereoDrawTextureÌ128Í(int X, int Y, int wX, int hY, ref Texture image, Color color)ÎOVRGUIÖ0Ïpublic void StereoDrawTextureÌ128Í(float X, float Y, float wX, float hY, ref Texture image, Color color)ÎOVRGUIÖ0Ïpublic void StopÌ128Í()ÎLeapRecorderÖ0Ïpublic void StopÌ128Í()ÎOVRPlayerControllerÖ0Ïpublic void StopPerfLogÌ128Í()ÎOvr.HmdÖ0Ïpublic bool StopRecordingÌ128Í()ÎHandControllerÖ0Ïpublic void StretchToScreenÌ1Ö0 SwipeAbortÌ4ÎLeap.Util.StatusÖ0 SwipeBeginÌ4ÎLeap.Util.StatusÖ0 SwipeCompleteÌ4ÎLeap.Util.StatusÖ0 SwipeUpdateÌ4ÎLeap.Util.StatusÖ0 SystemWipeArgsÌ1Ö0 SystemWipeArgsÌ128Í(SystemWipeInfo wipeInfo)ÎSystemWipeArgsÖ0 SystemWipeInfoÌ2048ÎLeap.UtilÖ0 SystemWipeInfoCallbackÌ128Í(Leap.Util.SystemWipeInfo info)ÎSystemWipeRecognizerListenerÖ0Ïvoid SystemWipeRecognizerListenerÌ1Ö0 SystemWipeRecognizerNativeÌ1ÎLeap.UtilÖ0 TRIANGLE_INDICES_PER_QUADÌ8ÎPolyFingerÖ0Ïint TRIANGLE_INDICES_PER_QUADÌ8ÎStemMeshÖ0Ïint TRIGGER_DISTANCE_RATIOÌ8ÎMagneticPinchÖ0Ïfloat TRIGGER_DISTANCE_RATIOÌ8ÎTriggerDrawingÖ0Ïfloat TWEENINGÌ4ÎQuickSwitcher.TransitionStateÖ0 TanEyeAnglesBÌ8ÎOvr.DistortionVertexÖ0ÏVector2f TanEyeAnglesGÌ8ÎOvr.DistortionVertexÖ0ÏVector2f TanEyeAnglesRÌ8ÎOvr.DistortionVertexÖ0ÏVector2f TemperatureÌ8ÎOvr.SensorDataÖ0Ïfloat TextureÌ1ÎOvrÖ0 TextureÌ128Í()ÎOvr.TextureÖ0 TextureHeaderÌ2048ÎOvrÖ0 TextureSizeÌ8ÎOvr.TextureHeaderÖ0ÏSizei Texture_RawÌ2048ÎOvrÖ0 ThePoseÌ8ÎOvr.PoseStatefÖ0ÏPosef ThisFrameSecondsÌ8ÎOvr.FrameTimingÖ0Ïdouble ThisFrameSecondsÌ8ÎOvr.FrameTiming_RawÖ0Ïdouble TimeInSecondsÌ8ÎOvr.PoseStatefÖ0Ïdouble TimeInSecondsÌ8ÎOvr.SensorDataÖ0Ïfloat TimeLeftÌ8ÎOVRMainMenuÖ0Ïfloat TimeWarpÌ4ÎOvr.DistortionCapsÖ0 TimeWarpÌ4ÎRenderEventTypeÖ0 TimeWarpFactorÌ8ÎOvr.DistortionVertexÖ0Ïfloat TimewarpPointSecondsÌ8ÎOvr.FrameTimingÖ0Ïdouble TimewarpPointSecondsÌ8ÎOvr.FrameTiming_RawÖ0Ïdouble ToMatrix4x4Ì128Í(this Matrix4f ovrMat)ÎOVRExtensionsÖ0Ïpublic Matrix4x4 ToPoseÌ128Í(this Posef pose, bool rhToLh = true)ÎOVRExtensionsÖ0Ïpublic OVRPose ToQuaternionÌ128Í(this Quatf quat, bool rhToLh = true)ÎOVRExtensionsÖ0Ïpublic Quaternion ToRawÌ128Í()ÎOvr.AndroidGLESConfigÖ0Ïinternal override RenderAPIConfig_Raw ToRawÌ128Í()ÎOvr.D3D10ConfigÖ0Ïinternal override RenderAPIConfig_Raw ToRawÌ128Í()ÎOvr.D3D10TextureDataÖ0Ïinternal override Texture_Raw ToRawÌ128Í()ÎOvr.D3D11ConfigÖ0Ïinternal override RenderAPIConfig_Raw ToRawÌ128Í()ÎOvr.D3D11TextureDataÖ0Ïinternal override Texture_Raw ToRawÌ128Í()ÎOvr.D3D9ConfigÖ0Ïinternal override RenderAPIConfig_Raw ToRawÌ128Í()ÎOvr.D3D9TextureDataÖ0Ïinternal override Texture_Raw ToRawÌ128Í()ÎOvr.GLTextureDataÖ0Ïinternal override Texture_Raw ToRawÌ128Í()ÎOvr.OpenGLLinuxConfigÖ0Ïinternal override RenderAPIConfig_Raw ToRawÌ128Í()ÎOvr.OpenGLWindowsConfigÖ0Ïinternal override RenderAPIConfig_Raw ToRawÌ128Í()ÎOvr.RenderAPIConfigÖ0Ïinternal abstract RenderAPIConfig_Raw ToRawÌ128Í()ÎOvr.TextureÖ0Ïinternal abstract Texture_Raw ToUnityÌ128Í(this Vector leap_vector, bool mirror = false)ÎLeap.UnityVectorExtensionÖ0Ïpublic Vector3 ToUnityScaledÌ128Í(this Vector leap_vector, bool mirror = false)ÎLeap.UnityVectorExtensionÖ0Ïpublic Vector3 ToVector2Ì128Í(this Sizei size)ÎOVRExtensionsÖ0Ïpublic Vector2 ToVector2Ì128Í(this Vector2i vec)ÎOVRExtensionsÖ0Ïpublic Vector2 ToVector2Ì128Í(this Vector2f vec)ÎOVRExtensionsÖ0Ïpublic Vector2 ToVector3Ì128Í(Vector vector)ÎLeap.UnityVectorExtensionÖ0Ïprivate Vector3 ToVector3Ì128Í(this Vector3f vec, bool rhToLh = true)ÎOVRExtensionsÖ0Ïpublic Vector3 ToolModelÌ1Ö0 TouchingWaterÌ128Í()ÎAerodynamicLeafÖ0Ïpublic bool TrackingCapsÌ2ÎOvrÖ0 TrackingCapsÌ8ÎOvr.HmdDescÖ0 TrackingCapsÌ8ÎOvr.HmdDesc_RawÖ0 TrackingStateÌ2048ÎOvrÖ0 TransformÌ8ÎCubeWaveÖ0 TransformÌ8ÎRiggedFingerÖ0 TransformÌ8ÎSkeletalFingerÖ0 TransformÌ8ÎVoxelSheetÖ0 TransitionStateÌ2ÎQuickSwitcherÖ0 TranslationÌ128Í(this Matrix matrix, bool mirror = false)ÎLeap.UnityMatrixExtensionÖ0Ïpublic Vector3 TriggerDrawingÌ1Ö0 TweenCompleteDelegateÌ128Í()ÎQuickSwitcherÖ0Ïprivate delegate void TweenToOffPositionÌ128Í()ÎQuickSwitcherÖ0Ïpublic void TweenToOnPositionÌ128Í()ÎQuickSwitcherÖ0Ïpublic void TweenToPositionÌ128Í(float percentage, float time = 0.4f)ÎQuickSwitcherÖ0Ïpublic void TypeÌ8ÎOvr.HmdDescÖ0ÏHmdType TypeÌ8ÎOvr.HmdDesc_RawÖ0 UIAnchorÌ8ÎOVRCrosshairÖ0ÏTransform UIObjectManagerÌ128Í(GameObject gameObject, string name, float posY, string text, int fontSize)ÎOVRUGUIÖ0ÏGameObject USE_NEW_GUIÌ65536Ö0 UnitsAboveWaterÌ128Í()ÎAerodynamicLeafÖ0Ïfloat UnityMatrixExtensionÌ1ÎLeapÖ0 UnityVectorExtensionÌ1ÎLeapÖ0 UpÌ4ÎLeap.Util.DirectionÖ0 UpÌ4ÎOVRGamepadController.ButtonÖ0 UpTanÌ8ÎOvr.FovPortÖ0Ïfloat UpdateÌ128Í()ÎBlocksPlaneGeneratorÖ0Ïvoid UpdateÌ128Í()ÎChangeMaterialOnGrabÖ0Ïvoid UpdateÌ128Í()ÎConfidenceTransparencyÖ0Ïvoid UpdateÌ128Í()ÎCubeWaveÖ0Ïvoid UpdateÌ128Í()ÎDisconnectionNoticeÖ0Ïvoid UpdateÌ128Í()ÎFlowerBloomÖ0Ïvoid UpdateÌ128Í()ÎFlowerGrowerÖ0Ïvoid UpdateÌ128Í()ÎHandControllerÖ0Ïvoid UpdateÌ128Í()ÎHandDetectorÖ0Ïvoid UpdateÌ128Í()ÎLeap.ImageRetrieverTypesÖ0Ïvoid UpdateÌ128Í()ÎLeapImageRetrieverÖ0Ïvoid UpdateÌ128Í()ÎMagneticPinchÖ0Ïvoid UpdateÌ128Í()ÎOVRDisplayÖ0Ïpublic void UpdateÌ128Í()ÎOVRGamepadControllerÖ0Ïvoid UpdateÌ128Í()ÎOVRGridCubeÖ0Ïvoid UpdateÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateÌ128Í()ÎOVRManagerÖ0Ïprivate void UpdateÌ128Í()ÎOVRPlayerControllerÖ0Ïprotected virtual void UpdateÌ128Í()ÎOVRVisionGuideÖ0Ïvoid UpdateÌ128Í()ÎPassthroughEnablerÖ0Ïvoid UpdateÌ128Í()ÎPetalMeshÖ0Ïvoid UpdateÌ128Í()ÎPolyFingerÖ0Ïvoid UpdateÌ128Í()ÎQuickSwitcherÖ0Ïvoid UpdateÌ128Í()ÎRandomBlocksGeneratorÖ0Ïvoid UpdateÌ128Í()ÎRecordingControlsÖ0Ïvoid UpdateÌ128Í()ÎStemMeshÖ0Ïvoid UpdateÌ128Í()ÎSystemWipeRecognizerListenerÖ0Ïvoid UpdateÌ128Í()ÎTriggerDrawingÖ0Ïvoid UpdateÌ128Í()ÎVoxelSheetÖ0Ïvoid UpdateAnchorsÌ128Í()ÎOVRCameraRigÖ0Ïprivate void UpdateCamerasÌ128Í()ÎOVRCameraRigÖ0Ïprivate void UpdateCapMeshÌ128Í()ÎPolyFingerÖ0Ïprotected void UpdateCrosshairÌ128Í()ÎOVRCrosshairÖ0Ïpublic void UpdateCubeGridÌ128Í()ÎOVRGridCubeÖ0Ïvoid UpdateDeviceDetectionÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateEyeHeightOffsetÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateFOVÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateFPSÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateFadeValueFromRelCamPositionÌ128Í(ref Vector3 relCamPosition)ÎOVRVisionGuideÖ0Ïbool UpdateFingerÌ128Í()ÎDebugFingerÖ0Ïpublic override void UpdateFingerÌ128Í()ÎFingerModelÖ0Ïpublic abstract void UpdateFingerÌ128Í()ÎPolyFingerÖ0Ïpublic override void UpdateFingerÌ128Í()ÎRiggedFingerÖ0Ïpublic override void UpdateFingerÌ128Í()ÎRigidFingerÖ0Ïpublic override void UpdateFingerÌ128Í()ÎSkeletalFingerÖ0Ïpublic override void UpdateGUIÌ128Í()ÎOVRUGUIÖ0Ïpublic void UpdateHandÌ128Í()ÎDebugHandÖ0Ïpublic override void UpdateHandÌ128Í()ÎHandModelÖ0Ïpublic abstract void UpdateHandÌ128Í()ÎPolyHandÖ0Ïpublic override void UpdateHandÌ128Í()ÎRiggedHandÖ0Ïpublic override void UpdateHandÌ128Í()ÎRigidHandÖ0Ïpublic override void UpdateHandÌ128Í()ÎSkeletalHandÖ0Ïpublic override void UpdateHandModelsÌ128Í(Dictionary all_hands, HandList leap_hands, HandModel left_model, HandModel right_model)ÎHandControllerÖ0Ïprotected void UpdateIPDÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateIntervalÌ8ÎOVRMainMenuÖ0Ïfloat UpdateLatencyValuesÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateMeshÌ128Í()ÎPetalMeshÖ0Ïprivate void UpdateMeshÌ128Í()ÎPolyFingerÖ0Ïprotected void UpdateMeshÌ128Í()ÎStemMeshÖ0Ïprivate void UpdateMovementÌ128Í()ÎOVRPlayerControllerÖ0Ïpublic virtual void UpdateNewGUIVarsÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdatePalmRotationÌ128Í()ÎGrabbingHandÖ0Ïprotected void UpdatePinchPositionÌ128Í()ÎGrabbingHandÖ0Ïprotected void UpdatePlayerControllerMovementÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateRecenterPoseÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateRecorderÌ128Í()ÎHandControllerÖ0Ïprotected void UpdateResolutionEyeTextureÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateRobustModeÌ128Í(int height)ÎLMDeviceÖ0Ïpublic void UpdateSelectCurrentLevelÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateSpeedAndRotationScaleMultiplierÌ128Í()ÎOVRMainMenuÖ0Ïvoid UpdateTexturesÌ128Í()ÎOVRDisplayÖ0Ïprivate void UpdateToolÌ128Í()ÎToolModelÖ0Ïpublic void UpdateToolModelsÌ128Í(Dictionary all_tools, ToolList leap_tools, ToolModel model)ÎHandControllerÖ0Ïprotected void UpdateVariableÌ128Í()ÎOVRUGUIÖ0Ïvoid UpdateViewportÌ128Í()ÎOVRDisplayÖ0Ïprivate void UpdateVisionModeÌ128Í()ÎOVRMainMenuÖ0Ïvoid UtilsÌ1ÎLeapÖ0 VERTICES_PER_QUADÌ8ÎPolyFingerÖ0Ïint VERTICES_PER_QUADÌ8ÎStemMeshÖ0Ïint VRVarsSXÌ8ÎOVRMainMenuÖ0Ïint VRVarsSYÌ8ÎOVRMainMenuÖ0Ïint VRVarsWidthXÌ8ÎOVRMainMenuÖ0Ïint VRVarsWidthYÌ8ÎOVRMainMenuÖ0Ïint Vector2fÌ2048ÎOvrÖ0 Vector2fÌ8ÎOvr.HmdÖ0 Vector2fÌ128Í(float _x, float _y)ÎOvr.Vector2fÖ0 Vector2iÌ2048ÎOvrÖ0 Vector2iÌ128Í(int _x, int _y)ÎOvr.Vector2iÖ0 Vector3Ì8ÎPetalMeshÖ0 Vector3Ì8ÎPolyFingerÖ0 Vector3Ì8ÎStemMeshÖ0 Vector3fÌ2048ÎOvrÖ0 Vector3fÌ128Í(float _x, float _y, float _z)ÎOvr.Vector3fÖ0 VendorIdÌ8ÎOvr.HmdDescÖ0Ïshort VendorIdÌ8ÎOvr.HmdDesc_RawÖ0Ïshort VertexCountÌ8ÎOvr.DistortionMeshÖ0 VertexCountÌ8ÎOvr.DistortionMesh_RawÖ0 VignetteÌ4ÎOvr.DistortionCapsÖ0 VignetteFactorÌ8ÎOvr.DistortionVertexÖ0Ïfloat VisionGuideÌ8ÎOVRMainMenuÖ0ÏOVRVisionGuide VisionGuideÌ8ÎOVRVisionGuideÖ0ÏGameObject VisionGuideFlashSpeedÌ8ÎOVRVisionGuideÖ0Ïfloat VisionModeÌ8ÎOVRMainMenuÖ0Ïbool VisionModeÌ8ÎOVRUGUIÖ0ÏGameObject VoxelSheetÌ1Ö0 WaitTillTimeÌ128Í(double absTime)ÎOvr.HmdÖ0Ïpublic double WasLastImageAccessOkÌ128Í()ÎLeap.Util.SystemWipeRecognizerNativeÖ0Ï[]public bool WaterUpdateÌ128Í(float level)ÎAerodynamicLeafÖ0Ïvoid WidthXÌ8ÎOVRMainMenuÖ0Ïint WidthYÌ8ÎOVRMainMenuÖ0Ïint WindowsPosÌ8ÎOvr.HmdDescÖ0ÏVector2i WindowsPosÌ8ÎOvr.HmdDesc_RawÖ0ÏVector2i WritableMaskÌ4ÎOvr.HmdCapsÖ0 XÌ4ÎOVRGamepadController.ButtonÖ0 XLÌ8ÎOVRCrosshairÖ0Ïfloat YÌ4ÎOVRGamepadController.ButtonÖ0 YLÌ8ÎOVRCrosshairÖ0Ïfloat YRotationÌ8ÎOVRPlayerControllerÖ0Ïfloat Z_FLIPÌ8ÎLeap.UnityVectorExtensionÖ0Ïreadonly _HDCDeviceContextÌ8ÎOvr.OpenGLWindowsConfigÖ0ÏIntPtr _ID3D10RenderTargetView_pBackBufferRTÌ8ÎOvr.D3D10ConfigÖ0ÏIntPtr _ID3D10ShaderResourceView_pSRViewÌ8ÎOvr.D3D10TextureDataÖ0ÏIntPtr _ID3D10Texture2D_pTextureÌ8ÎOvr.D3D10TextureDataÖ0ÏIntPtr _ID3D11DeviceContext_pDeviceContextÌ8ÎOvr.D3D11ConfigÖ0ÏIntPtr _ID3D11Device_pDeviceÌ8ÎOvr.D3D11ConfigÖ0ÏIntPtr _ID3D11RenderTargetView_pBackBufferRTÌ8ÎOvr.D3D11ConfigÖ0ÏIntPtr _ID3D11ShaderResourceView_pSRViewÌ8ÎOvr.D3D11TextureDataÖ0ÏIntPtr _ID3D11Texture2D_pTextureÌ8ÎOvr.D3D11TextureDataÖ0ÏIntPtr _IDXGISwapChain_pSwapChainÌ8ÎOvr.D3D10ConfigÖ0ÏIntPtr _IDXGISwapChain_pSwapChainÌ8ÎOvr.D3D11ConfigÖ0ÏIntPtr _IDirect3DDevice9_pDeviceÌ8ÎOvr.D3D9ConfigÖ0ÏIntPtr _IDirect3DSwapChain9_pSwapChainÌ8ÎOvr.D3D9ConfigÖ0ÏIntPtr _IDirect3DTexture9_pTextureÌ8ÎOvr.D3D9TextureDataÖ0ÏIntPtr _OptionalWindowÌ8ÎOvr.OpenGLLinuxConfigÖ0ÏIntPtr _OptionalXDisplayÌ8ÎOvr.OpenGLLinuxConfigÖ0ÏIntPtr _capiHmdÌ8ÎOVRManagerÖ0ÏHmd _distortionCapsÌ8ÎOVRDisplayÖ0 _hwndÌ8ÎOvr.OpenGLWindowsConfigÖ0ÏIntPtr _isEnabledÌ8ÎOVRShimLoaderÖ0Ïbool _isPausedÌ8ÎOVRManagerÖ0Ïbool _prefsLoadedÌ8ÎOVRShimLoaderÖ0Ïbool _profileÌ8ÎOVRManagerÖ0ÏProfile _profileIsCachedÌ8ÎOVRManagerÖ0Ïbool _texIdÌ8ÎOvr.GLTextureDataÖ0ÏIntPtr active_object_Ì8ÎGrabbingHandÖ0ÏCollider activityÌ8ÎOVRManagerÖ0ÏAndroidJavaObject airDragForceÌ8ÎAerodynamicLeafÖ0Ïfloat airDragTorqueÌ8ÎAerodynamicLeafÖ0Ïfloat air_angular_drag_Ì8ÎAerodynamicLeafÖ0Ïfloat air_angular_drag_Ì8ÎFloatingStemÖ0Ïfloat air_drag_Ì8ÎAerodynamicLeafÖ0Ïfloat air_drag_Ì8ÎFloatingStemÖ0Ïfloat androidJavaInitÌ8ÎOVRManagerÖ0Ïbool attached_device_Ì8ÎLeapImageRetrieverÖ0ÏLMDevice back_Ì8ÎPetalMeshÖ0ÏMesh blackIsTransparentÌ8ÎLeapImageRetrieverÖ0Ïbool bonesÌ8ÎRiggedFingerÖ0ÏTransform bonesÌ8ÎSkeletalFingerÖ0ÏTransform boolÌ8ÎStemMeshÖ0 breakForceÌ8ÎGrabbableObjectÖ0Ïfloat breakTorqueÌ8ÎGrabbableObjectÖ0Ïfloat breakableJointÌ8ÎGrabbableObjectÖ0ÏRigidbody brokenÌ8ÎStemMeshÖ0Ïbool byteÌ8ÎOvr.HmdÖ0 cachedEditorWindowÌ8ÎOVRGameViewÖ0ÏEditorWindow cachedMethodInfoÌ8ÎOVRGameViewÖ0ÏSystem cachedPositionÌ8ÎOVRGameViewÖ0ÏRect cap_mesh_Ì8ÎPolyFingerÖ0ÏMesh cap_vertices_Ì8ÎPolyFingerÖ0ÏVector3 cellHeightÌ8ÎCubeWaveÖ0Ïfloat cellWidthÌ8ÎCubeWaveÖ0Ïfloat centerGrabbedObjectÌ8ÎGrabbableObjectÖ0Ïbool changingObjectÌ8ÎChangeMaterialOnGrabÖ0ÏRenderer closeAngleÌ8ÎFlowerBloomÖ0Ïfloat closeTimeÌ8ÎFlowerBloomÖ0Ïfloat collidersToResetÌ8ÎResetCollisionsOnBreakÖ0ÏCollider colorsÌ8ÎDebugFingerÖ0ÏColor controller_Ì8ÎFingerModelÖ0ÏHandController controller_Ì8ÎHandModelÖ0ÏHandController controller_Ì8ÎLeapImageRetrieverÖ0ÏHandController controller_Ì8ÎToolModelÖ0ÏHandController cubeScaleÌ8ÎOVRGridCubeÖ0Ïfloat cube_grid_Ì8ÎCubeWaveÖ0ÏTransform currEyeTextureIdxÌ8ÎOVRDisplayÖ0Ïint current_frame_Ì8ÎLeapRecorderÖ0ÏFrame current_line_Ì8ÎTriggerDrawingÖ0ÏLineRenderer current_line_length_Ì8ÎTriggerDrawingÖ0Ïint current_pinch_position_Ì8ÎGrabbingHandÖ0ÏVector3 dampingÌ8ÎCubeWaveÖ0Ïfloat deathRateÌ8ÎFlowerGrowerÖ0Ïfloat destroyHandsÌ8ÎHandControllerÖ0Ïbool dieing_Ì8ÎFlowerGrowerÖ0Ïbool dist_pixelsX_Ì8ÎLeapImageRetrieverÖ0ÏColor32 dist_pixelsY_Ì8ÎLeapImageRetrieverÖ0ÏColor32 distortionX_Ì8ÎLeapImageRetrieverÖ0ÏTexture2D distortionY_Ì8ÎLeapImageRetrieverÖ0ÏTexture2D doPositionTweenÌ128Í(float goalPercent, float transitionTime, TweenCompleteDelegate onComplete = null)ÎQuickSwitcherÖ0Ïprivate IEnumerator doUpdateÌ8ÎLeapImageRetrieverÖ0Ïbool drag_force_Ì8ÎAerodynamicLeafÖ0Ïfloat drag_torque_Ì8ÎAerodynamicLeafÖ0Ïfloat drawing_Ì8ÎTriggerDrawingÖ0Ïbool embeddedReplacementImageÌ8ÎDisconnectionNoticeÖ0ÏTexture2D enableRecordPlaybackÌ8ÎHandControllerÖ0Ïbool eyeDepthÌ8ÎOVRManager.ProfileÖ0Ïfloat eyeDescsÌ8ÎOVRDisplayÖ0ÏEyeRenderDesc eyeHeightÌ8ÎOVRManager.ProfileÖ0Ïfloat eyePosesÌ8ÎOVRDisplayÖ0ÏOVRPose eyeTextureCountÌ8ÎOVRDisplayÖ0Ïint eyeTextureDepthÌ8ÎOVRManagerÖ0Ïint eyeTextureFormatÌ8ÎOVRManagerÖ0ÏRenderTextureFormat eyeTextureIdsÌ8ÎOVRDisplayÖ0Ïint eyeTexturesÌ8ÎOVRDisplayÖ0ÏRenderTexture fadeÌ8ÎDisconnectionNoticeÖ0ÏAnimationCurve fadeColorÌ8ÎOVRScreenFadeÖ0ÏColor fadeInTimeÌ8ÎDisconnectionNoticeÖ0Ïfloat fadeMaterialÌ8ÎOVRScreenFadeÖ0ÏMaterial fadeOutTimeÌ8ÎDisconnectionNoticeÖ0Ïfloat fadeShaderÌ8ÎOVRScreenFadeÖ0ÏShader fadeTimeÌ8ÎOVRScreenFadeÖ0Ïfloat fadedInÌ8ÎDisconnectionNoticeÖ0Ïfloat farZÌ8ÎOVRTracker.FrustumÖ0Ïfloat filtered_pinch_position_Ì8ÎGrabbingHandÖ0ÏVector3 filteringÌ8ÎRigidFingerÖ0Ïfloat filteringÌ8ÎRigidHandÖ0Ïfloat filteringÌ8ÎToolModelÖ0Ïfloat fingerTypeÌ8ÎFingerModelÖ0ÏFinger finger_Ì8ÎFingerModelÖ0ÏFinger fingersÌ8ÎHandModelÖ0ÏFingerModel finishAndSaveÌ8ÎRecordingControlsÖ0ÏKeyCode firstSegmentÌ8ÎPetalMeshÖ0ÏCollider flag_initialized_Ì8ÎHandControllerÖ0Ïbool flowerCurveÌ8ÎPetalMeshÖ0ÏAnimationCurve flowerHeadÌ8ÎFlowerGrowerÖ0ÏTransform flowerHeadEndGrowthÌ8ÎFlowerGrowerÖ0Ïfloat flowerHeadStartGrowthÌ8ÎFlowerGrowerÖ0Ïfloat flowerToBloomÌ8ÎFlowerGrowerÖ0ÏFlowerBloom flower_head_scale_Ì8ÎFlowerGrowerÖ0ÏVector3 forceSpringConstantÌ8ÎMagneticPinchÖ0Ïfloat foreArmÌ8ÎRiggedHandÖ0ÏTransform forearmÌ8ÎSkeletalHandÖ0ÏGameObject fovÌ8ÎOVRDisplayÖ0Ïfloat fovÌ8ÎOVRDisplay.EyeRenderDescÖ0ÏVector2 fovÌ8ÎOVRTracker.FrustumÖ0ÏVector2 frameCountÌ8ÎOVRDisplayÖ0Ïint frame_index_Ì8ÎLeapRecorderÖ0Ïfloat frames_Ì8ÎLeapRecorderÖ0ÏList frames_disconnected_Ì8ÎDisconnectionNoticeÖ0Ïint freezeTimeWarpÌ8ÎOVRManagerÖ0Ïbool front_Ì8ÎPetalMeshÖ0ÏMesh gammaCorrectionÌ8ÎLeapImageRetrieverÖ0Ïfloat grabObjectDistanceÌ8ÎGrabbingHandÖ0Ïfloat grabTriggerDistanceÌ8ÎGrabbingHandÖ0Ïfloat grabbableLayersÌ8ÎGrabbingHandÖ0ÏLayerMask grabbedMaterialÌ8ÎChangeMaterialOnGrabÖ0ÏMaterial grabbed_Ì8ÎChangeMaterialOnGrabÖ0Ïbool grabbed_Ì8ÎGrabbableObjectÖ0Ïbool grabbed_Ì8ÎMagneticPinchÖ0ÏCollider grabbed_Ì8ÎTriggerDrawingÖ0ÏCollider gridHeightÌ8ÎCubeWaveÖ0Ïint gridScaleÌ8ÎOVRGridCubeÖ0Ïfloat gridSizeXÌ8ÎOVRGridCubeÖ0Ïint gridSizeYÌ8ÎOVRGridCubeÖ0Ïint gridSizeZÌ8ÎOVRGridCubeÖ0Ïint gridWidthÌ8ÎCubeWaveÖ0Ïint growing_Ì8ÎFlowerGrowerÖ0Ïbool growthDelayCurveÌ8ÎPetalMeshÖ0ÏAnimationCurve growthProgressÌ8ÎFlowerGrowerÖ0Ïfloat growthProgressÌ8ÎPetalMeshÖ0Ïfloat growthProgressÌ8ÎStemMeshÖ0Ïfloat growthRateÌ8ÎFlowerGrowerÖ0Ïfloat hÌ8ÎOvr.SizeiÖ0Ïint handControllerÌ8ÎMovementManagerÖ0ÏHandController handModelPalmWidthÌ8ÎHandModelÖ0Ïfloat handMovementScaleÌ8ÎHandControllerÖ0ÏVector3 hand_Ì8ÎFingerModelÖ0ÏHand hand_Ì8ÎHandModelÖ0ÏHand hand_graphics_Ì8ÎHandControllerÖ0ÏDictionary hand_index_Ì8ÎHandCyclerÖ0Ïint hand_physics_Ì8ÎHandControllerÖ0ÏDictionary heightÌ8ÎLMDeviceÖ0Ïint highColorÌ8ÎCubeWaveÖ0ÏColor highGlowÌ8ÎCubeWaveÖ0ÏLight hovered_Ì8ÎGrabbableObjectÖ0Ïbool imageColorÌ8ÎLeapImageRetrieverÖ0ÏColor imageIndexÌ8ÎLeapImageRetrieverÖ0Ïint image_misses_Ì8ÎLeapImageRetrieverÖ0Ïint image_pixels_Ì8ÎLeapImageRetrieverÖ0ÏColor32 ipdÌ8ÎOVRManager.ProfileÖ0Ïfloat isFadingÌ8ÎOVRScreenFadeÖ0Ïbool isHeadMountedÌ8ÎHandControllerÖ0Ïbool isInitedÌ8ÎOVRUGUIÖ0Ïbool isQuittingÌ8ÎOVRManagerÖ0Ïbool isRobustModeÌ8ÎLMDeviceÖ0Ïbool is_diminishing_Ì8ÎStemMeshÖ0Ïbool javaVrActivityClassÌ8ÎOVRManagerÖ0ÏAndroidJavaClass joint_vertices_Ì8ÎPolyFingerÖ0ÏVector3 jointsÌ8ÎSkeletalFingerÖ0ÏTransform kPinchedÌ4ÎGrabbingHand.PinchStateÖ0 kReleasedÌ4ÎGrabbingHand.PinchStateÖ0 kReleasingÌ4ÎGrabbingHand.PinchStateÖ0 lastSegmentÌ8ÎPetalMeshÖ0ÏCollider last_draw_position_Ì8ÎTriggerDrawingÖ0ÏVector3 last_max_angular_velocity_Ì8ÎGrabbingHandÖ0Ïfloat leapMotionOVRControllerÌ8ÎMovementManagerÖ0ÏGameObject leap_controller_Ì8ÎDisconnectionNoticeÖ0ÏController leap_controller_Ì8ÎHandControllerÖ0ÏController leap_controller_Ì8ÎHandDetectorÖ0ÏHandController leavesÌ8ÎFlowerGrowerÖ0ÏPetalMesh leavesEndGrowthÌ8ÎFlowerGrowerÖ0Ïfloat leavesStartGrowthÌ8ÎFlowerGrowerÖ0Ïfloat leftEyeCameraÌ8ÎOVRCameraRigÖ0ÏCamera leftGraphicsModelÌ8ÎHandControllerÖ0ÏHandModel leftHandsÌ8ÎHandCyclerÖ0ÏHandModel leftPhysicsModelÌ8ÎHandControllerÖ0ÏHandModel lightSourceÌ8ÎFlowerGrowerÖ0ÏLight lightSourceEndGrowthÌ8ÎFlowerGrowerÖ0Ïfloat lightSourceStartGrowthÌ8ÎFlowerGrowerÖ0Ïfloat light_source_intensity_Ì8ÎFlowerGrowerÖ0Ïfloat lineWidthÌ8ÎTriggerDrawingÖ0Ïfloat lines_Ì8ÎTriggerDrawingÖ0ÏList list_of_colorsÌ8ÎBlocksPlaneGeneratorÖ0ÏColor list_of_colorsÌ8ÎRandomBlocksGeneratorÖ0ÏColor loopÌ8ÎLeapRecorderÖ0Ïbool lowColorÌ8ÎCubeWaveÖ0ÏColor lowGlowÌ8ÎCubeWaveÖ0ÏLight mÌ8ÎOvr.Matrix4fÖ0Ïfloat m00Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m01Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m02Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m03Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m10Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m11Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m12Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m13Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m20Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m21Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m22Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m23Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m30Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m31Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m32Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m33Ì8ÎOvr.Matrix4f_RawÖ0Ïfloat m_currentTransitionStateÌ8ÎQuickSwitcherÖ0ÏTransitionState m_enabledÌ8ÎQuickSwitcherÖ0Ïbool m_fromÌ8ÎQuickSwitcherÖ0ÏVector3 m_handControllerÌ8ÎQuickSwitcherÖ0ÏHandController m_imageRetrieverÌ8ÎQuickSwitcherÖ0ÏLeapImageRetriever m_lastLockedStateÌ8ÎQuickSwitcherÖ0ÏTransitionState m_latestWipeInfoÌ8ÎSystemWipeRecognizerListenerÖ0ÏSystemWipeInfo m_minProgressToStartTransitionÌ8ÎQuickSwitcherÖ0Ïfloat m_percentageToLockTransitionÌ8ÎQuickSwitcherÖ0Ïfloat m_startPositionÌ8ÎQuickSwitcherÖ0ÏVector3 m_toÌ8ÎQuickSwitcherÖ0ÏVector3 m_wipeInfoÌ8ÎSystemWipeArgsÖ0ÏSystemWipeInfo m_wipeInfoDirtyÌ8ÎSystemWipeRecognizerListenerÖ0Ïbool m_wipeOutPositionÌ8ÎQuickSwitcherÖ0ÏVector3 magnetDistanceÌ8ÎMagneticPinchÖ0Ïfloat main_texture_Ì8ÎLeapImageRetrieverÖ0ÏTexture2D materialÌ8ÎConfidenceTransparencyÖ0ÏMaterial maxMovementÌ8ÎGrabbingHandÖ0ÏVector3 maxRadiusÌ8ÎBlocksPlaneGeneratorÖ0Ïfloat maxRadiusÌ8ÎRandomBlocksGeneratorÖ0Ïfloat maxVoxelsÌ8ÎVoxelSheetÖ0Ïint mesh_Ì8ÎPolyFingerÖ0ÏMesh minConfidenceÌ8ÎGrabbingHandÖ0Ïfloat minDistanceForNewPointÌ8ÎTriggerDrawingÖ0Ïfloat minMovementÌ8ÎGrabbingHandÖ0ÏVector3 minRadiusÌ8ÎBlocksPlaneGeneratorÖ0Ïfloat minRadiusÌ8ÎRandomBlocksGeneratorÖ0Ïfloat mirrorZAxisÌ8ÎHandControllerÖ0Ïbool mirror_z_axis_Ì8ÎFingerModelÖ0Ïbool mirror_z_axis_Ì8ÎHandModelÖ0Ïbool mirror_z_axis_Ì8ÎToolModelÖ0Ïbool modelÌ8ÎCubeWaveÖ0ÏTransform modelFingerPointingÌ8ÎRiggedFingerÖ0ÏVector3 modelFingerPointingÌ8ÎRiggedHandÖ0ÏVector3 modelPalmFacingÌ8ÎRiggedFingerÖ0ÏVector3 modelPalmFacingÌ8ÎRiggedHandÖ0ÏVector3 monoscopicÌ8ÎOVRManagerÖ0Ïbool morphÌ8ÎPetalMeshÖ0Ïfloat morphCurveÌ8ÎPetalMeshÖ0ÏAnimationCurve nativeTextureScaleÌ8ÎOVRManagerÖ0Ïfloat nearZÌ8ÎOVRTracker.FrustumÖ0Ïfloat neckHeightÌ8ÎOVRManager.ProfileÖ0Ïfloat needsCameraConfigureÌ8ÎOVRCameraRigÖ0Ïbool needsSetTextureÌ8ÎOVRDisplayÖ0Ïbool needsSetViewportÌ8ÎOVRDisplayÖ0Ïbool nextEyeTextureIdxÌ8ÎOVRDisplayÖ0Ïint normals_Ì8ÎPolyFingerÖ0ÏVector3 numOfGUIÌ8ÎOVRUGUIÖ0Ïint numVerticesÌ8ÎPetalMeshÖ0Ïint numberOfBlocksÌ8ÎBlocksPlaneGeneratorÖ0Ïint numberOfBlocksÌ8ÎRandomBlocksGeneratorÖ0Ïint objectAxisÌ8ÎGrabbableObjectÖ0ÏVector3 object_pinch_offset_Ì8ÎGrabbingHandÖ0ÏVector3 offsetYÌ8ÎOVRUGUIÖ0Ïfloat offset_Ì8ÎFingerModelÖ0ÏVector3 onColorÌ8ÎDisconnectionNoticeÖ0ÏColor onOffPositionÌ128Í()ÎQuickSwitcherÖ0Ïprivate void onOnPositionÌ128Í()ÎQuickSwitcherÖ0Ïprivate void onWipeUpdateÌ128Í(object sender, SystemWipeArgs eventArgs)ÎQuickSwitcherÖ0Ïprivate void openÌ8ÎFlowerBloomÖ0Ïbool openAngleÌ8ÎFlowerBloomÖ0Ïfloat openCurveÌ8ÎFlowerBloomÖ0ÏAnimationCurve openTimeÌ8ÎFlowerBloomÖ0Ïfloat orientationÌ8ÎOVRPoseÖ0ÏQuaternion overlayImageÌ8ÎLeapImageRetrieverÖ0Ïbool ovrHmd_AttachToWindowÌ128Í( IntPtr hmd, IntPtr window, Recti destMirrorRect, Recti sourceRenderTargetRect)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_BeginFrameÌ128Í(IntPtr hmd, uint frameIndex)ÎOvr.HmdÖ0Ï[]private FrameTiming_Raw ovrHmd_BeginFrameTimingÌ128Í(IntPtr hmd, uint frameIndex)ÎOvr.HmdÖ0Ï[]private FrameTiming_Raw ovrHmd_ConfigureRenderingÌ128Í( IntPtr hmd, ref RenderAPIConfig_Raw apiConfig, uint distortionCaps, [In] FovPort[] eyeFovIn, [In, Out] EyeRenderDesc[] eyeRenderDescOut)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_ConfigureTrackingÌ128Í( IntPtr hmd, uint supportedTrackingCaps, uint requiredTrackingCaps)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_CreateÌ128Í(int index)ÎOvr.HmdÖ0Ï[]private IntPtr ovrHmd_CreateDebugÌ128Í(HmdType type)ÎOvr.HmdÖ0Ï[]private IntPtr ovrHmd_CreateDistortionMeshÌ128Í( IntPtr hmd, Eye eye, FovPort fov, uint distortionCaps, [Out] out DistortionMesh_Raw meshData)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_DestroyÌ128Í(IntPtr hmd)ÎOvr.HmdÖ0Ï[]private void ovrHmd_DestroyDistortionMeshÌ128Í(ref DistortionMesh_Raw meshData)ÎOvr.HmdÖ0Ï[]private void ovrHmd_DetectÌ128Í()ÎOvr.HmdÖ0Ï[]private int ovrHmd_DismissHSWDisplayÌ128Í(IntPtr hmd)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_EndFrameÌ128Í( IntPtr hmd, [In] Posef[] renderPose, [In] Texture_Raw[] eyeTexture)ÎOvr.HmdÖ0Ï[]private void ovrHmd_EndFrameTimingÌ128Í(IntPtr hmd)ÎOvr.HmdÖ0Ï[]private void ovrHmd_GetBoolÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string propertyName, bool defaultVal)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_GetEnabledCapsÌ128Í(IntPtr hmd)ÎOvr.HmdÖ0 ovrHmd_GetEyePosesÌ128Í( IntPtr hmd, uint frameIndex, [In] Vector3f[] hmdToEyeViewOffset, [In, Out] Posef[] eyePosesOut, [In, Out] ref TrackingState hmdTrackingStateOut)ÎOvr.HmdÖ0Ï[]private void ovrHmd_GetEyeTimewarpMatricesÌ128Í( IntPtr hmd, Eye eye, Posef renderPose, [MarshalAs(UnmanagedType.LPArray, SizeConst = 2)] [Out] Matrix4f_Raw[] twnOut)ÎOvr.HmdÖ0Ï[]private void ovrHmd_GetFloatÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string propertyName, float defaultVal)ÎOvr.HmdÖ0Ï[]private float ovrHmd_GetFloatArrayÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string propertyName, float[] values, uint arraySize)ÎOvr.HmdÖ0 ovrHmd_GetFovTextureSizeÌ128Í( IntPtr hmd, Eye eye, FovPort fov, float pixelsPerDisplayPixel)ÎOvr.HmdÖ0Ï[]private Sizei ovrHmd_GetFrameTimingÌ128Í(IntPtr hmd, uint frameIndex)ÎOvr.HmdÖ0Ï[]private FrameTiming_Raw ovrHmd_GetHSWDisplayStateÌ128Í( IntPtr hmd, [Out] out HSWDisplayState hasWarningState)ÎOvr.HmdÖ0Ï[]private void ovrHmd_GetHmdPosePerEyeÌ128Í( IntPtr hmd, Eye eye)ÎOvr.HmdÖ0Ï[]private Posef ovrHmd_GetIntÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string propertyName, int defaultVal)ÎOvr.HmdÖ0Ï[]private int ovrHmd_GetLastErrorÌ128Í(IntPtr hmd)ÎOvr.HmdÖ0 ovrHmd_GetLatencyTest2DrawColorÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPArray, SizeConst = 3)] [Out] byte[] rgbColorOut)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_GetLatencyTestResultÌ128Í(IntPtr hmd)ÎOvr.HmdÖ0Ï[]private IntPtr ovrHmd_GetRenderDescÌ128Í(IntPtr hmd, Eye eye, FovPort fov)ÎOvr.HmdÖ0Ï[]private EyeRenderDesc ovrHmd_GetRenderScaleAndOffsetÌ128Í( FovPort fov, Sizei textureSize, Recti renderViewport, [MarshalAs(UnmanagedType.LPArray, SizeConst = 2)] [Out] Vector2f[] uvScaleOffsetOut)ÎOvr.HmdÖ0Ï[]private void ovrHmd_GetStringÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string propertyName, [MarshalAs(UnmanagedType.LPStr)] string defaultVal)ÎOvr.HmdÖ0Ï[]private IntPtr ovrHmd_GetTrackingStateÌ128Í(IntPtr hmd, double absTime)ÎOvr.HmdÖ0Ï[]private TrackingState ovrHmd_ProcessLatencyTestÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPArray, SizeConst = 3)] [Out] byte[] rgbColorOut)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_RecenterPoseÌ128Í(IntPtr hmd)ÎOvr.HmdÖ0Ï[]private void ovrHmd_ResetFrameTimingÌ128Í(IntPtr hmd, uint frameIndex)ÎOvr.HmdÖ0Ï[]private void ovrHmd_SetBoolÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string propertyName, bool val)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_SetEnabledCapsÌ128Í(IntPtr hmd, uint capsBits)ÎOvr.HmdÖ0Ï[]private void ovrHmd_SetFloatÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string propertyName, float val)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_SetFloatArrayÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string propertyName, float[] values, uint arraySize)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_SetIntÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string propertyName, int val)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_SetStringÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string propertyName, [MarshalAs(UnmanagedType.LPStr)] string val)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_StartPerfLogÌ128Í( IntPtr hmd, [MarshalAs(UnmanagedType.LPStr)] string fileName, [MarshalAs(UnmanagedType.LPStr)] string userData1)ÎOvr.HmdÖ0Ï[]private sbyte ovrHmd_StopPerfLogÌ128Í(IntPtr hmd)ÎOvr.HmdÖ0Ï[]private sbyte ovrIsInitializedÌ8ÎOVRManagerÖ0Ïbool ovrMatrix4f_OrthoSubProjectionÌ128Í( Matrix4f projection, Vector2f orthoScale, float orthoDistance, float hmdToEyeViewOffsetX)ÎOvr.HmdÖ0Ï[]private Matrix4f_Raw ovrMatrix4f_ProjectionÌ128Í( FovPort fov, float znear, float zfar, bool rightHanded)ÎOvr.HmdÖ0Ï[]private Matrix4f_Raw ovr_GetTimeInSecondsÌ128Í()ÎOvr.HmdÖ0Ï[]private double ovr_GetVersionStringÌ128Í()ÎOvr.HmdÖ0Ï[]private IntPtr ovr_InitializeÌ128Í()ÎOvr.HmdÖ0Ï[]private sbyte ovr_InitializeRenderingShimÌ128Í()ÎOvr.HmdÖ0Ï[]private void ovr_ShutdownÌ128Í()ÎOvr.HmdÖ0Ï[]private void ovr_WaitTillTimeÌ128Í(double absTime)ÎOvr.HmdÖ0Ï[]private double pIndexDataÌ8ÎOvr.DistortionMeshÖ0Ïshort pIndexDataÌ8ÎOvr.DistortionMesh_RawÖ0ÏIntPtr pVertexDataÌ8ÎOvr.DistortionMeshÖ0ÏDistortionVertex pVertexDataÌ8ÎOvr.DistortionMesh_RawÖ0ÏIntPtr palmÌ8ÎPolyHandÖ0ÏTransform palmÌ8ÎRiggedHandÖ0ÏTransform palmÌ8ÎSkeletalHandÖ0ÏGameObject palm_rotation_Ì8ÎGrabbingHandÖ0ÏQuaternion particlesForVelocityÌ8ÎParticlesOnCollisionÖ0Ïfloat passthroughLeftÌ8ÎPassthroughEnablerÖ0ÏGameObject passthroughRightÌ8ÎPassthroughEnablerÖ0ÏGameObject pedalsÌ8ÎFlowerBloomÖ0ÏHingeJoint pedalsÌ8ÎFlowerGrowerÖ0ÏPetalMesh pedalsEndGrowthÌ8ÎFlowerGrowerÖ0Ïfloat pedalsStartGrowthÌ8ÎFlowerGrowerÖ0Ïfloat phase_Ì8ÎFlowerBloomÖ0Ïfloat pinch_state_Ì8ÎGrabbingHandÖ0ÏPinchState pinching_Ì8ÎMagneticPinchÖ0Ïbool pixelsÌ8ÎLMDeviceÖ0Ïint positionÌ8ÎOVRPoseÖ0ÏVector3 positionFilteringÌ8ÎGrabbingHandÖ0Ïfloat postPresentÌ8ÎOVRDisplay.LatencyDataÖ0Ïfloat prevFullScreenÌ8ÎOVRDisplayÖ0Ïbool prevHatLeftÌ8ÎOVRPlayerControllerÖ0Ïbool prevHatRightÌ8ÎOVRPlayerControllerÖ0Ïbool prevScreenHeightÌ8ÎOVRDisplayÖ0Ïint prevScreenWidthÌ8ÎOVRDisplayÖ0Ïint prevVirtualTextureScaleÌ8ÎOVRDisplayÖ0Ïfloat prev_graphics_id_Ì8ÎHandControllerÖ0Ïlong prev_physics_id_Ì8ÎHandControllerÖ0Ïlong prev_position_Ì8ÎPassthroughEnablerÖ0ÏVector3 prev_scale_Ì8ÎPassthroughEnablerÖ0ÏVector3 recordÌ8ÎRecordingControlsÖ0ÏKeyCode recorderLoopÌ8ÎHandControllerÖ0Ïbool recorderSpeedÌ8ÎHandControllerÖ0Ïfloat recorder_Ì8ÎHandControllerÖ0ÏLeapRecorder recordingAssetÌ8ÎHandControllerÖ0ÏTextAsset releaseBreakDistanceÌ8ÎGrabbingHandÖ0Ïfloat releaseStrengthCurveÌ8ÎGrabbingHandÖ0ÏAnimationCurve releaseTriggerDistanceÌ8ÎGrabbingHandÖ0Ïfloat released_material_Ì8ÎChangeMaterialOnGrabÖ0ÏMaterial renderÌ8ÎOVRDisplay.LatencyDataÖ0Ïfloat rescaleControllerÌ8ÎLeapImageRetrieverÖ0Ïbool resetRecordingÌ8ÎRecordingControlsÖ0ÏKeyCode resetTrackerOnLoadÌ8ÎOVRManagerÖ0Ïbool resolutionÌ8ÎOVRDisplay.EyeRenderDescÖ0ÏVector2 rightEyeCameraÌ8ÎOVRCameraRigÖ0ÏCamera rightGraphicsModelÌ8ÎHandControllerÖ0ÏHandModel rightHandAxisÌ8ÎGrabbableObjectÖ0ÏVector3 rightHandsÌ8ÎHandCyclerÖ0ÏHandModel rightPhysicsModelÌ8ÎHandControllerÖ0ÏHandModel rotateQuicklyÌ8ÎGrabbableObjectÖ0Ïbool rotationFilteringÌ8ÎGrabbingHandÖ0Ïfloat rotation_from_palm_Ì8ÎGrabbingHandÖ0ÏQuaternion segmentsÌ8ÎStemMeshÖ0ÏCollider separateLeftRightÌ8ÎHandControllerÖ0Ïbool show_hands_Ì8ÎHandControllerÖ0Ïbool show_passthrough_Ì8ÎPassthroughEnablerÖ0Ïbool sidesÌ8ÎPolyFingerÖ0Ïint sidesÌ8ÎStemMeshÖ0Ïint sizeÌ8ÎBlocksPlaneGeneratorÖ0Ïfloat sizeÌ8ÎRandomBlocksGeneratorÖ0Ïfloat smoothNormalsÌ8ÎPolyFingerÖ0Ïbool speedÌ8ÎLeapRecorderÖ0Ïfloat springConstantÌ8ÎCubeWaveÖ0Ïfloat startingAngleÌ8ÎPolyFingerÖ0Ïfloat stateÌ8ÎLeapRecorderÖ0ÏRecorderState stemÌ8ÎFlowerGrowerÖ0ÏStemMesh stemCurveÌ8ÎStemMeshÖ0ÏAnimationCurve stemEndGrowthÌ8ÎFlowerGrowerÖ0Ïfloat stemStartGrowthÌ8ÎFlowerGrowerÖ0Ïfloat strFOVÌ8ÎOVRMainMenuÖ0 strFOVÌ8ÎOVRUGUIÖ0 strFPSÌ8ÎOVRMainMenuÖ0 strFPSÌ8ÎOVRUGUIÖ0 strHeightÌ8ÎOVRMainMenuÖ0 strHeightÌ8ÎOVRUGUIÖ0 strIPDÌ8ÎOVRMainMenuÖ0 strIPDÌ8ÎOVRUGUIÖ0 strLPMÌ8ÎOVRUGUIÖ0 strLatenciesÌ8ÎOVRMainMenuÖ0 strLatenciesÌ8ÎOVRUGUIÖ0 strPredictionÌ8ÎOVRMainMenuÖ0 strPredictionÌ8ÎOVRUGUIÖ0 strResolutionEyeTextureÌ8ÎOVRMainMenuÖ0 strResolutionEyeTextureÌ8ÎOVRUGUIÖ0 strRiftPresentÌ8ÎOVRMainMenuÖ0 strRiftPresentÌ8ÎOVRUGUIÖ0 strSpeedRotationMultiplerÌ8ÎOVRMainMenuÖ0 strSpeedRotationMultiplerÌ8ÎOVRUGUIÖ0 strVisionModeÌ8ÎOVRMainMenuÖ0 strVisionModeÌ8ÎOVRUGUIÖ0 stumpDiminishTimeÌ8ÎStemMeshÖ0Ïfloat stump_width_Ì8ÎStemMeshÖ0Ïfloat systemWipeInfoDelegateÌ8ÎSystemWipeRecognizerListenerÖ0ÏLeap textÌ8ÎOVRUGUIÖ0ÏGameObject timeWarpÌ8ÎOVRDisplay.LatencyDataÖ0Ïfloat timeWarpÌ8ÎOVRManagerÖ0Ïbool timeWarpViewNumberÌ8ÎOVRManagerÖ0Ïint toolModelÌ8ÎHandControllerÖ0ÏToolModel tool_Ì8ÎToolModelÖ0ÏTool tools_Ì8ÎHandControllerÖ0ÏDictionary transitionWidthÌ8ÎAerodynamicLeafÖ0Ïfloat transitionWidthÌ8ÎFloatingStemÖ0Ïfloat typeÌ8ÎLMDeviceÖ0ÏLM_DEVICE undistortImageÌ8ÎLeapImageRetrieverÖ0Ïbool useAxisAlignmentÌ8ÎGrabbableObjectÖ0Ïbool usePositionTrackingÌ8ÎOVRManagerÖ0Ïbool useProfileHeightÌ8ÎOVRPlayerControllerÖ0Ïbool usingPositionTrackingÌ8ÎOVRManagerÖ0Ïbool vertices_Ì8ÎPetalMeshÖ0ÏVector3 vertices_Ì8ÎPolyFingerÖ0ÏVector3 vertices_Ì8ÎStemMeshÖ0ÏVector3 virtualTextureScaleÌ8ÎOVRManagerÖ0Ïfloat voxelModelÌ8ÎVoxelSheetÖ0ÏTransform voxelStashÌ8ÎVoxelSheetÖ0ÏTransform wÌ8ÎOVRDisplayÖ0Ïfloat wÌ8ÎOvr.QuatfÖ0Ïfloat wÌ8ÎOvr.SizeiÖ0Ïint waitForEndOfFrameÌ8ÎOVRManagerÖ0ÏWaitForEndOfFrame waitFramesÌ8ÎDisconnectionNoticeÖ0Ïint wasHmdPresentÌ8ÎOVRManagerÖ0Ïbool wasPositionTrackedÌ8ÎOVRManagerÖ0Ïbool waterAngularDragÌ8ÎAerodynamicLeafÖ0Ïfloat waterAngularDragÌ8ÎFloatingStemÖ0Ïfloat waterBuoancyForceÌ8ÎAerodynamicLeafÖ0Ïfloat waterCurrentForceÌ8ÎAerodynamicLeafÖ0Ïfloat waterCurrentForceÌ8ÎFloatingStemÖ0Ïfloat waterCurrentVelocityÌ8ÎAerodynamicLeafÖ0ÏVector3 waterCurrentVelocityÌ8ÎFloatingStemÖ0ÏVector3 waterDragÌ8ÎAerodynamicLeafÖ0Ïfloat waterDragÌ8ÎFloatingStemÖ0Ïfloat waterDragForceÌ8ÎAerodynamicLeafÖ0Ïfloat waterDragTorqueÌ8ÎAerodynamicLeafÖ0Ïfloat waterForceÌ8ÎFloatingStemÖ0Ïfloat waterHeightÌ8ÎAerodynamicLeafÖ0Ïfloat waterHeightÌ8ÎFloatingStemÖ0Ïfloat waterSurfaceTorqueÌ8ÎAerodynamicLeafÖ0Ïfloat waterTorqueÌ8ÎFloatingStemÖ0Ïfloat widthÌ8ÎLMDeviceÖ0Ïint widthsÌ8ÎPolyFingerÖ0Ïfloat wipeInfoLockÌ8ÎSystemWipeRecognizerListenerÖ0Ïobject wristJointÌ8ÎSkeletalHandÖ0ÏGameObject xÌ8ÎOVRDisplayÖ0Ïfloat xÌ8ÎOvr.QuatfÖ0Ïfloat xÌ8ÎOvr.Vector2fÖ0Ïfloat xÌ8ÎOvr.Vector2iÖ0Ïint xÌ8ÎOvr.Vector3fÖ0Ïfloat yÌ8ÎOVRDisplayÖ0Ïfloat yÌ8ÎOvr.QuatfÖ0Ïfloat yÌ8ÎOvr.Vector2fÖ0Ïfloat yÌ8ÎOvr.Vector2iÖ0Ïint yÌ8ÎOvr.Vector3fÖ0Ïfloat zÌ8ÎOVRDisplayÖ0Ïfloat zÌ8ÎOvr.QuatfÖ0Ïfloat zÌ8ÎOvr.Vector3fÖ0Ïfloat