ADBannerViewÌ128Í(iOS.ADBannerView.Type type, iOS.ADBannerView.Layout layout)ÎUnityEngine.iOS.ADBannerViewÏpublic ADBannerViewÌ1ÎUnityEngine.iOS ADInterstitialAdÌ128Í()ÎUnityEngine.iOS.ADInterstitialAdÏpublic ADInterstitialAdÌ1ÎUnityEngine.iOS ADInterstitialAdÌ8ÎUnityEngine.iOS.ADInterstitialAdÏADInterstitialAd AOAntiAliasingSamplesÌ8ÎUnityEditor.LightmapParametersÏAOAntiAliasingSamples AOQualityÌ8ÎUnityEditor.LightmapParametersÏAOQuality AccelerationEventÌ1ÎUnityEngine ActivateCurrentOffMeshLinkÌ128Í(bool activated)ÎUnityEngine.NavMeshAgentÏpublic void ActivateInputFieldÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic void ActivateModuleÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void ActivateModuleÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void ActivateModuleÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void ActivateModuleÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void ActivateÌ128Í()ÎUnityEngine.DisplayÏpublic void AddAmbientLightÌ128Í(Color color)ÎUnityEngine.Rendering.SphericalHarmonicsL2Ïpublic void AddAnyStateTransitionÌ128Í(Animations.AnimatorState destinationState)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic AddAtlasÌ128Í(string atlasName, Sprites.AtlasSettings settings)ÎUnityEditor.Sprites.PackerJobÏpublic void AddBinaryDataÌ128Í(string fieldName, byte[] contents, string fileName = null, string mimeType = null)ÎUnityEngine.WWWFormÏpublic void AddChildÌ128Í(Motion motion)ÎUnityEditor.Animations.BlendTreeÏpublic void AddClipÌ128Í(AnimationClip clip, string newName)ÎUnityEngine.AnimationÏpublic void AddColorÌ128Í(string name, Color value)ÎUnityEngine.MaterialPropertyBlockÏpublic void AddCommandBufferÌ128Í(Rendering.CameraEvent evt, Rendering.CommandBuffer buffer)ÎUnityEngine.CameraÏpublic void AddComponentÌ128Í(string className)ÎUnityEngine.GameObjectÏpublic AddConditionÌ128Í(Animations.AnimatorConditionMode mode, float threshold, string parameter)ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic void AddConditionÌ128Í(Animations.AnimatorConditionMode mode, float threshold, string parameter)ÎUnityEditor.Animations.AnimatorTransitionBaseÏpublic void AddConditionÌ128Í(Animations.AnimatorConditionMode mode, float threshold, string parameter)ÎUnityEditor.Animations.AnimatorTransitionÏpublic void AddDirectionalLightÌ128Í(Vector3 direction, Color color, float intensity)ÎUnityEngine.Rendering.SphericalHarmonicsL2Ïpublic void AddDisabledItemÌ128Í(GUIContent content)ÎUnityEditor.GenericMenuÏpublic void AddEffectiveStateMachineBehaviourÌ128Í(iOS.ADBannerView.Type stateMachineBehaviourType, Animations.AnimatorState state, int layerIndex)ÎUnityEditor.Animations.AnimatorControllerÏpublic AddEntryTransitionÌ128Í(Animations.AnimatorState destinationState)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic AddEventÌ128Í(AnimationEvent evt)ÎUnityEngine.AnimationClipÏpublic void AddExitTransitionÌ128Í()ÎUnityEditor.Animations.AnimatorStateÏpublic AddExplosionForceÌ128Í(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier = 0.0F, ForceMode mode = ForceMode.Force)ÎUnityEngine.RigidbodyÏpublic void AddFieldÌ128Í(string fieldName, string value, Encoding e = System.Text.Encoding.UTF8)ÎUnityEngine.WWWFormÏpublic void AddFloatÌ128Í(string name, float value)ÎUnityEngine.MaterialPropertyBlockÏpublic void AddForceAtPositionÌ128Í(Vector2 force, Vector2 position, ForceMode2D mode = ForceMode2D.Force)ÎUnityEngine.Rigidbody2DÏpublic void AddForceAtPositionÌ128Í(Vector3 force, Vector3 position, ForceMode mode = ForceMode.Force)ÎUnityEngine.RigidbodyÏpublic void AddForceÌ128Í(Vector2 force, ForceMode2D mode = ForceMode2D.Force)ÎUnityEngine.Rigidbody2DÏpublic void AddForceÌ128Í(Vector3 force, ForceMode mode = ForceMode.Force)ÎUnityEngine.RigidbodyÏpublic void AddItemÌ128Í(GUIContent content, bool on, GenericMenu.MenuFunction func)ÎUnityEditor.GenericMenuÏpublic void AddKeyÌ128Í(float time, float value)ÎUnityEngine.AnimationCurveÏpublic int AddLayerÌ128Í(string name)ÎUnityEditor.Animations.AnimatorControllerÏpublic void AddListenerÌ128Í(Events.UnityAction call)ÎUnityEngine.Events.UnityEventÏpublic void AddListenerÌ128Í(Events.UnityAction call)ÎUnityEngine.UI.ButtonClickedEventÏpublic void AddMatrixÌ128Í(string name, Matrix4x4 value)ÎUnityEngine.MaterialPropertyBlockÏpublic void AddMixingTransformÌ128Í(Transform mix, bool recursive = true)ÎUnityEngine.AnimationStateÏpublic void AddMotionÌ128Í(Motion motion)ÎUnityEditor.Animations.AnimatorControllerÏpublic AddParameterÌ128Í(string name, AnimatorControllerParameterType type)ÎUnityEditor.Animations.AnimatorControllerÏpublic void AddRelativeForceÌ128Í(Vector2 relativeForce, ForceMode2D mode = ForceMode2D.Force)ÎUnityEngine.Rigidbody2DÏpublic void AddRelativeForceÌ128Í(Vector3 force, ForceMode mode = ForceMode.Force)ÎUnityEngine.RigidbodyÏpublic void AddRelativeTorqueÌ128Í(Vector3 torque, ForceMode mode = ForceMode.Force)ÎUnityEngine.RigidbodyÏpublic void AddSeparatorÌ128Í(string path)ÎUnityEditor.GenericMenuÏpublic void AddStateMachineBehaviourÌ128Í(iOS.ADBannerView.Type stateMachineBehaviourType)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic AddStateMachineBehaviourÌ128Í(iOS.ADBannerView.Type stateMachineBehaviourType)ÎUnityEditor.Animations.AnimatorStateÏpublic AddStateMachineExitTransitionÌ128Í(Animations.AnimatorStateMachine sourceStateMachine)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic AddStateMachineTransitionÌ128Í(Animations.AnimatorStateMachine sourceStateMachine)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic AddStateMachineÌ128Í(string name)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic AddStateÌ128Í(string name)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic AddTextureÌ128Í(string name, Texture value)ÎUnityEngine.MaterialPropertyBlockÏpublic void AddTorqueÌ128Í(Vector3 torque, ForceMode mode = ForceMode.Force)ÎUnityEngine.RigidbodyÏpublic void AddTorqueÌ128Í(float torque, ForceMode2D mode = ForceMode2D.Force)ÎUnityEngine.Rigidbody2DÏpublic void AddTransitionÌ128Í(Animations.AnimatorState destinationState)ÎUnityEditor.Animations.AnimatorStateÏpublic AddTreeInstanceÌ128Í(TreeInstance instance)ÎUnityEngine.TerrainÏpublic void AddVectorÌ128Í(string name, Vector4 value)ÎUnityEngine.MaterialPropertyBlockÏpublic void AddÌ128Í(Object driver, RectTransform rectTransform, DrivenTransformProperties drivenProperties)ÎUnityEngine.DrivenRectTransformTrackerÏpublic void AddÌ128Í(Rect rect)ÎUnityEngine.RectOffsetÏpublic AddÌ128Í(ShaderVariantCollection.ShaderVariant variant)ÎUnityEngine.ShaderVariantCollectionÏpublic bool AlphabeticalSortÌ1ÎUnityEditor AnchoredJoint2DÌ1ÎUnityEngine AndroidInputÌ1ÎUnityEngine AndroidJNIHelperÌ1ÎUnityEngine AndroidJNIÌ1ÎUnityEngine AndroidJavaClassÌ128Í(string className)ÎUnityEngine.AndroidJavaClassÏpublic AndroidJavaClassÌ1ÎUnityEngine AndroidJavaObjectÌ128Í(string className, params object[] args)ÎUnityEngine.AndroidJavaObjectÏpublic AndroidJavaObjectÌ1ÎUnityEngine AndroidJavaProxyÌ128Í(string javaInterface)ÎUnityEngine.AndroidJavaProxyÏpublic AndroidJavaProxyÌ1ÎUnityEngine AndroidJavaProxyÌ8ÎUnityEngine.AndroidJavaProxyÏAndroidJavaProxy AndroidÌ1ÎUnityEditor AngleAxisÌ128Í(float angle, Vector3 axis)ÎUnityEngine.QuaternionÏpublic static AngleÌ128Í(Quaternion a, Quaternion b)ÎUnityEngine.QuaternionÏpublic static float AngleÌ128Í(Vector2 from, Vector2 to)ÎUnityEngine.Vector2Ïpublic static float AngleÌ128Í(Vector3 from, Vector3 to)ÎUnityEngine.Vector3Ïpublic static float AnimBoolÌ128Í()ÎUnityEditor.AnimatedValues.AnimBoolÏpublic AnimBoolÌ1ÎUnityEditor.AnimatedValues AnimBoolÌ8ÎUnityEditor.AnimatedValues.AnimBoolÏAnimBool AnimFloatÌ128Í(float value)ÎUnityEditor.AnimatedValues.AnimFloatÏpublic AnimFloatÌ1ÎUnityEditor.AnimatedValues AnimQuaternionÌ128Í(Quaternion value)ÎUnityEditor.AnimatedValues.AnimQuaternionÏpublic AnimQuaternionÌ1ÎUnityEditor.AnimatedValues AnimVector3Ì128Í()ÎUnityEditor.AnimatedValues.AnimVector3Ïpublic AnimVector3Ì1ÎUnityEditor.AnimatedValues AnimationClipCurveDataÌ1ÎUnityEditor AnimationClipPairÌ1ÎUnityEngine AnimationClipÌ128Í()ÎUnityEngine.AnimationClipÏpublic AnimationClipÌ1ÎUnityEngine AnimationClipÌ8ÎUnityEngine.AnimationClipÏAnimationClip AnimationCurveÌ128Í(params Keyframe[] keys)ÎUnityEngine.AnimationCurveÏpublic AnimationCurveÌ1ÎUnityEngine AnimationCurveÌ8ÎUnityEngine.AnimationCurveÏAnimationCurve AnimationEventÌ128Í()ÎUnityEngine.AnimationEventÏpublic AnimationEventÌ1ÎUnityEngine AnimationInfoÌ1ÎUnityEngine AnimationModeÌ1ÎUnityEditor AnimationStateÌ1ÎUnityEngine AnimationTriggersDrawerÌ1ÎUnityEditor.UI AnimationTriggersÌ1ÎUnityEngine.UI AnimationUtilityÌ1ÎUnityEditor AnimationÌ1ÎUnityEngine AnimatorClipInfoÌ1ÎUnityEngine AnimatorConditionÌ1ÎUnityEditor.Animations AnimatorControllerLayerÌ1ÎUnityEditor.Animations AnimatorControllerParameterÌ1ÎUnityEngine AnimatorControllerÌ128Í()ÎUnityEditor.Animations.AnimatorControllerÏpublic AnimatorControllerÌ1ÎUnityEditor.Animations AnimatorControllerÌ8ÎUnityEditor.Animations.AnimatorControllerÏAnimatorController AnimatorOverrideControllerÌ1ÎUnityEngine AnimatorStateInfoÌ1ÎUnityEngine AnimatorStateMachineÌ1ÎUnityEditor.Animations AnimatorStateTransitionÌ128Í()ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic AnimatorStateTransitionÌ1ÎUnityEditor.Animations AnimatorStateTransitionÌ8ÎUnityEditor.Animations.AnimatorStateTransitionÏAnimatorStateTransition AnimatorStateÌ1ÎUnityEditor.Animations AnimatorTransitionBaseÌ1ÎUnityEditor.Animations AnimatorTransitionInfoÌ1ÎUnityEngine AnimatorTransitionÌ128Í()ÎUnityEditor.Animations.AnimatorTransitionÏpublic AnimatorTransitionÌ1ÎUnityEditor.Animations AnimatorUtilityÌ1ÎUnityEngine AnimatorÌ1ÎUnityEngine AppendÌ128Í(string input)ÎUnityEngine.UI.InputFieldÏprotected void AppendÌ128Í(string input)ÎUnityEngine.UI.InputFieldÏprotected void ApplicationÌ1ÎUnityEngine ApplicationÌ1ÎUnityEngine.WSA ApplyMaterialPropertyDrawersÌ128Í(Material material)ÎUnityEditor.MaterialEditorÏpublic static void ApplyModifiedPropertiesÌ128Í()ÎUnityEditor.SerializedObjectÏpublic bool ApplyTextureTypeÌ128Í(TextureImporterType type, bool applyAll)ÎUnityEditor.TextureImporterSettingsÏpublic void ApplyÌ128Í(MaterialProperty prop)ÎUnityEditor.MaterialPropertyDrawerÏpublic void ApplyÌ128Í(bool updateMipmaps = true)ÎUnityEngine.Texture3DÏpublic void ApplyÌ128Í(bool updateMipmaps = true, bool makeNoLongerReadable = false)ÎUnityEngine.CubemapÏpublic void ApplyÌ128Í(bool updateMipmaps = true, bool makeNoLongerReadable = false)ÎUnityEngine.Texture2DÏpublic void AreaEffector2DÌ1ÎUnityEngine AreaScopeÌ1ÎUnityEngine ArrayUtilityÌ1ÎUnityEditor ArrowCapÌ8ÎUnityEditor.HandlesÏArrowCap AspectRatioFitterEditorÌ1ÎUnityEditor.UI AspectRatioFitterÌ1ÎUnityEngine.UI AssetBundleBuildÌ1ÎUnityEditor AssetBundleCreateRequestÌ1ÎUnityEngine AssetBundleManifestÌ1ÎUnityEngine AssetBundleRequestÌ1ÎUnityEngine AssetBundleÌ1ÎUnityEngine AssetDatabaseÌ1ÎUnityEditor AssetImporterÌ1ÎUnityEditor AssetListÌ1ÎUnityEditor.VersionControl AssetPostprocessorÌ1ÎUnityEditor AssetPreviewÌ1ÎUnityEditor AssetÌ1ÎUnityEditor.VersionControl AssignNewShaderToMaterialÌ128Í(Material material, Shader oldShader, Shader newShader)ÎUnityEditor.ShaderGUIÏpublic void AssignToAtlasÌ128Í(string atlasName, Sprite sprite, SpritePackingMode packingMode, SpritePackingRotation packingRotation)ÎUnityEditor.Sprites.PackerJobÏpublic void AsyncOperationÌ1ÎUnityEngine AtlasSettingsÌ1ÎUnityEditor.Sprites AudioChorusFilterÌ1ÎUnityEngine AudioClipÌ1ÎUnityEngine AudioConfigurationÌ1ÎUnityEngine AudioDistortionFilterÌ1ÎUnityEngine AudioEchoFilterÌ1ÎUnityEngine AudioHighPassFilterÌ1ÎUnityEngine AudioImporterSampleSettingsÌ1ÎUnityEditor AudioImporterÌ1ÎUnityEditor AudioListenerÌ1ÎUnityEngine AudioLowPassFilterÌ1ÎUnityEngine AudioMixerGroupÌ1ÎUnityEngine.Audio AudioMixerSnapshotÌ1ÎUnityEngine.Audio AudioMixerÌ1ÎUnityEngine.Audio AudioReverbFilterÌ1ÎUnityEngine AudioReverbZoneÌ1ÎUnityEngine AudioSettingsÌ1ÎUnityEngine AudioSourceÌ1ÎUnityEngine AuthenticateÌ128Í(Action<bool> callback)ÎUnityEngine.SocialPlatforms.ILocalUserÏpublic void AvatarBuilderÌ1ÎUnityEngine AvatarMaskÌ128Í()ÎUnityEditor.Animations.AvatarMaskÏpublic AvatarMaskÌ1ÎUnityEditor.Animations AvatarMaskÌ8ÎUnityEditor.Animations.AvatarMaskÏAvatarMask AvatarÌ1ÎUnityEngine AwakeÌ128Í()ÎUnityEditor.MaterialEditorÏpublic void AwakeÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void AwakeÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ImageÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ImageÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.MaskÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.MaskÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void AwakeÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void AwakeÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.SliderÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.SliderÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.TextÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.TextÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void AwakeÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void AwakeÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ AwakeÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ AwakeÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ AwakeÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ AwakeÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ AwakeÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ AwakeÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ AwakeÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ AwakeÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ AwakeÌ128ÍÎUnityEngine.MonoBehaviourÏ AwakeÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ AwakeÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ AwakeÌ128ÍÎUnityEngine.UI.ButtonÏ AwakeÌ128ÍÎUnityEngine.UI.CanvasScalerÏ AwakeÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ AwakeÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ AwakeÌ128ÍÎUnityEngine.UI.GraphicÏ AwakeÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ AwakeÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ AwakeÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ AwakeÌ128ÍÎUnityEngine.UI.ImageÏ AwakeÌ128ÍÎUnityEngine.UI.InputFieldÏ AwakeÌ128ÍÎUnityEngine.UI.LayoutElementÏ AwakeÌ128ÍÎUnityEngine.UI.LayoutGroupÏ AwakeÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ AwakeÌ128ÍÎUnityEngine.UI.MaskÏ AwakeÌ128ÍÎUnityEngine.UI.OutlineÏ AwakeÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï AwakeÌ128ÍÎUnityEngine.UI.RawImageÏ AwakeÌ128ÍÎUnityEngine.UI.ScrollRectÏ AwakeÌ128ÍÎUnityEngine.UI.ScrollbarÏ AwakeÌ128ÍÎUnityEngine.UI.SelectableÏ AwakeÌ128ÍÎUnityEngine.UI.ShadowÏ AwakeÌ128ÍÎUnityEngine.UI.SliderÏ AwakeÌ128ÍÎUnityEngine.UI.TextÏ AwakeÌ128ÍÎUnityEngine.UI.ToggleGroupÏ AwakeÌ128ÍÎUnityEngine.UI.ToggleÏ AwakeÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ AxisEventDataÌ1ÎUnityEngine.EventSystems BakeMeshÌ128Í(Mesh mesh)ÎUnityEngine.SkinnedMeshRendererÏpublic void BannerWasClickedDelegateÌ128Í()ÎUnityEngine.iOS.ADBannerViewÏpublic delegate void BannerWasLoadedDelegateÌ128Í()ÎUnityEngine.iOS.ADBannerViewÏpublic delegate void BaseAnimValueÌ1ÎUnityEditor.AnimatedValues BaseEventDataÌ128Í(EventSystems.EventSystem eventSystem)ÎUnityEngine.EventSystems.BaseEventDataÏpublic BaseEventDataÌ1ÎUnityEngine.EventSystems BaseEventDataÌ8ÎUnityEngine.EventSystems.BaseEventDataÏBaseEventData BaseHierarchySortÌ1ÎUnityEditor BaseInputModuleÌ1ÎUnityEngine.EventSystems BaseRaycasterÌ1ÎUnityEngine.EventSystems BaseVertexEffectÌ1ÎUnityEngine.UI BeginAnimatingÌ128Í(T newTarget, T newStart)ÎUnityEditor.AnimatedValues.AnimBoolÏprotected void BeginAnimatingÌ128Í(T newTarget, T newStart)ÎUnityEditor.AnimatedValues.AnimBoolÏprotected void BeginAnimatingÌ128Í(T newTarget, T newStart)ÎUnityEditor.AnimatedValues.AnimFloatÏprotected void BeginAnimatingÌ128Í(T newTarget, T newStart)ÎUnityEditor.AnimatedValues.AnimFloatÏprotected void BeginAnimatingÌ128Í(T newTarget, T newStart)ÎUnityEditor.AnimatedValues.AnimQuaternionÏprotected void BeginAnimatingÌ128Í(T newTarget, T newStart)ÎUnityEditor.AnimatedValues.AnimQuaternionÏprotected void BeginAnimatingÌ128Í(T newTarget, T newStart)ÎUnityEditor.AnimatedValues.AnimVector3Ïprotected void BeginAnimatingÌ128Í(T newTarget, T newStart)ÎUnityEditor.AnimatedValues.AnimVector3Ïprotected void BeginAnimatingÌ128Í(T newTarget, T newStart)ÎUnityEditor.AnimatedValues.BaseAnimValueÏprotected void BeginAnimatingÌ128Í(T newTarget, T newStart)ÎUnityEditor.AnimatedValues.BaseAnimValueÏprotected void BeginGUIÌ8ÎUnityEditor.HandlesÏBeginGUI BeginWindowsÌ128Í()ÎUnityEditor.EditorWindowÏpublic void BeginWindowsÌ128Í()ÎUnityEditor.PopupWindowÏpublic void BeginWindowsÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic void BehaviourÌ1ÎUnityEngine BillboardAssetÌ128Í()ÎUnityEngine.BillboardAssetÏpublic BillboardAssetÌ1ÎUnityEngine BillboardAssetÌ8ÎUnityEngine.BillboardAssetÏBillboardAsset BillboardRendererÌ128Í()ÎUnityEngine.BillboardRendererÏpublic BillboardRendererÌ1ÎUnityEngine BillboardRendererÌ8ÎUnityEngine.BillboardRendererÏBillboardRenderer BitStreamÌ1ÎUnityEngine BlackBerryÌ1ÎUnityEditor BlendCubemapÌ128Í(Texture src, Texture dst, float blend, RenderTexture target)ÎUnityEngine.ReflectionProbeÏpublic static bool BlendTreeÌ1ÎUnityEditor.Animations BlendÌ128Í(string animation, float targetWeight = 1.0F, float fadeLength = 0.3F)ÎUnityEngine.AnimationÏpublic void BlitÌ128Í(Texture source, Rendering.RenderTargetIdentifier dest)ÎUnityEngine.Rendering.CommandBufferÏpublic void BoneWeightÌ1ÎUnityEngine BoundsÌ128Í(Vector3 center, Vector3 size)ÎUnityEngine.BoundsÏpublic BoundsÌ1ÎUnityEngine BoundsÌ8ÎUnityEngine.BoundsÏBounds BoxCollider2DÌ1ÎUnityEngine BoxColliderÌ1ÎUnityEngine BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AnchoredJoint2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AnimationÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AnimatorÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AreaEffector2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioChorusFilterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioDistortionFilterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioEchoFilterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioHighPassFilterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioListenerÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioLowPassFilterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioReverbFilterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioReverbZoneÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioSourceÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.BehaviourÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.BillboardRendererÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.BoxCollider2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.BoxColliderÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CameraÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CanvasGroupÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CanvasRendererÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CanvasÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CapsuleColliderÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CharacterControllerÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CharacterJointÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CircleCollider2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ClothÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.Collider2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ColliderÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ComponentÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ConfigurableJointÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ConstantForce2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ConstantForceÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.DistanceJoint2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EdgeCollider2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.Effector2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EllipsoidParticleEmitterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.EventSystemÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.EventTriggerÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.UIBehaviourÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.FixedJointÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.FlareLayerÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GUIElementÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GUILayerÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GUITextureÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GUITextÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GameObjectÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.HingeJoint2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.HingeJointÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.Joint2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.JointÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.LODGroupÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.LensFlareÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.LightProbeGroupÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.LightÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.LineRendererÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.MeshColliderÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.MeshFilterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.MeshParticleEmitterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.MeshRendererÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.MonoBehaviourÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.NavMeshAgentÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.NavMeshObstacleÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.NetworkViewÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.OcclusionAreaÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.OcclusionPortalÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.OffMeshLinkÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ParticleAnimatorÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ParticleEmitterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ParticleRendererÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ParticleSystemRendererÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ParticleSystemÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.PlatformEffector2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.PointEffector2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.PolygonCollider2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ProjectorÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.RectTransformÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ReflectionProbeÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.RendererÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.Rigidbody2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.RigidbodyÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SkinnedMeshRendererÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SkyboxÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SliderJoint2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SphereColliderÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SpringJoint2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SpringJointÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SpriteRendererÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SurfaceEffector2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TerrainColliderÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TerrainÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TextMeshÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TrailRendererÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TransformÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TreeÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.AspectRatioFitterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.BaseVertexEffectÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ButtonÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.CanvasScalerÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ContentSizeFitterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.GraphicRaycasterÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.GraphicÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.GridLayoutGroupÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ImageÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.InputFieldÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.LayoutElementÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.LayoutGroupÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.MaskableGraphicÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.MaskÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.OutlineÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.PositionAsUV1Ïpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.RawImageÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ScrollRectÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ScrollbarÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.SelectableÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ShadowÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.SliderÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.TextÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ToggleGroupÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ToggleÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.WheelColliderÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.WheelJoint2DÏpublic void BroadcastMessageÌ128Í(string methodName, object parameter = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.WindZoneÏpublic void BuildPipelineÌ1ÎUnityEditor ButtonClickedEventÌ1ÎUnityEngine.UI ButtonEditorÌ1ÎUnityEditor.UI ButtonÌ1ÎUnityEngine.UI ButtonÌ8ÎUnityEditor.HandlesÏButton CacheProceduralPropertyÌ128Í(string inputName, bool value)ÎUnityEngine.ProceduralMaterialÏpublic void CachingÌ1ÎUnityEngine CalcHeightÌ128Í(GUIContent content, float width)ÎUnityEngine.GUIStyleÏpublic float CalcMinMaxWidthÌ128Í(GUIContent content, out float minWidth, out float maxWidth)ÎUnityEngine.GUIStyleÏpublic void CalcScreenSizeÌ128Í(Vector2 contentSize)ÎUnityEngine.GUIStyleÏpublic CalcSizeÌ128Í(GUIContent content)ÎUnityEngine.GUIStyleÏpublic CalculateLayoutInputHorizontalÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏpublic void CalculateLayoutInputHorizontalÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void CalculateLayoutInputHorizontalÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void CalculateLayoutInputHorizontalÌ128Í()ÎUnityEngine.UI.ILayoutElementÏpublic void CalculateLayoutInputHorizontalÌ128Í()ÎUnityEngine.UI.ImageÏpublic void CalculateLayoutInputHorizontalÌ128Í()ÎUnityEngine.UI.LayoutElementÏpublic void CalculateLayoutInputHorizontalÌ128Í()ÎUnityEngine.UI.LayoutGroupÏpublic void CalculateLayoutInputHorizontalÌ128Í()ÎUnityEngine.UI.TextÏpublic void CalculateLayoutInputHorizontalÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void CalculateLayoutInputVerticalÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏpublic void CalculateLayoutInputVerticalÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void CalculateLayoutInputVerticalÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void CalculateLayoutInputVerticalÌ128Í()ÎUnityEngine.UI.ILayoutElementÏpublic void CalculateLayoutInputVerticalÌ128Í()ÎUnityEngine.UI.ImageÏpublic void CalculateLayoutInputVerticalÌ128Í()ÎUnityEngine.UI.LayoutElementÏpublic void CalculateLayoutInputVerticalÌ128Í()ÎUnityEngine.UI.LayoutGroupÏpublic void CalculateLayoutInputVerticalÌ128Í()ÎUnityEngine.UI.TextÏpublic void CalculateLayoutInputVerticalÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void CalculateObliqueMatrixÌ128Í(Vector4 clipPlane)ÎUnityEngine.CameraÏpublic CalculatePathÌ128Í(Vector3 targetPosition, NavMeshPath path)ÎUnityEngine.NavMeshAgentÏpublic bool CallStaticÌ128Í(string methodName, params object[] args)ÎUnityEngine.AndroidJavaClassÏpublic void CallStaticÌ128Í(string methodName, params object[] args)ÎUnityEngine.AndroidJavaObjectÏpublic void CallÌ128Í(string methodName, params object[] args)ÎUnityEngine.AndroidJavaClassÏpublic void CallÌ128Í(string methodName, params object[] args)ÎUnityEngine.AndroidJavaObjectÏpublic void CameraCallbackÌ128Í(Camera cam)ÎUnityEngine.CameraÏpublic delegate void CameraÌ1ÎUnityEngine CancelInvokeÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.EventSystems.EventTriggerÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.MonoBehaviourÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.ButtonÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.GraphicÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.ImageÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.LayoutElementÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.LayoutGroupÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.MaskÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.OutlineÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.RawImageÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.ScrollRectÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.SelectableÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.ShadowÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.SliderÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.TextÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.ToggleGroupÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.ToggleÏpublic void CancelInvokeÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void CanvasGroupÌ1ÎUnityEngine CanvasRendererÌ1ÎUnityEngine CanvasScalerÌ1ÎUnityEngine.UI CanvasUpdateRegistryÌ1ÎUnityEngine.UI CanvasÌ1ÎUnityEngine CapsuleColliderÌ1ÎUnityEngine ChangeSetsÌ1ÎUnityEditor.VersionControl ChangeSetÌ1ÎUnityEditor.VersionControl CharacterControllerÌ1ÎUnityEngine CharacterInfoÌ1ÎUnityEngine CharacterJointÌ1ÎUnityEngine ChildAnimatorStateMachineÌ1ÎUnityEditor.Animations ChildAnimatorStateÌ1ÎUnityEditor.Animations ChildMotionÌ1ÎUnityEditor.Animations CircleCapÌ8ÎUnityEditor.HandlesÏCircleCap CircleCollider2DÌ1ÎUnityEngine ClampMagnitudeÌ128Í(Vector2 vector, float maxLength)ÎUnityEngine.Vector2Ïpublic static ClampMagnitudeÌ128Í(Vector3 vector, float maxLength)ÎUnityEngine.Vector3Ïpublic static ClampPosÌ128Í(int pos)ÎUnityEngine.UI.InputFieldÏprotected void ClampPosÌ128Í(int pos)ÎUnityEngine.UI.InputFieldÏprotected void ClearArrayÌ128Í()ÎUnityEditor.SerializedPropertyÏpublic void ClearCacheÌ128Í()ÎUnityEngine.ProceduralMaterialÏpublic void ClearCameraÌ8ÎUnityEditor.HandlesÏClearCamera ClearCornersÌ128Í()ÎUnityEngine.NavMeshPathÏpublic void ClearCurvesÌ128Í()ÎUnityEngine.AnimationClipÏpublic void ClearFloatÌ128Í(string name)ÎUnityEngine.Audio.AudioMixerÏpublic bool ClearParticlesÌ128Í()ÎUnityEngine.EllipsoidParticleEmitterÏpublic void ClearParticlesÌ128Í()ÎUnityEngine.MeshParticleEmitterÏpublic void ClearParticlesÌ128Í()ÎUnityEngine.ParticleEmitterÏpublic void ClearPlatformTextureSettingsÌ128Í(string platform)ÎUnityEditor.TextureImporterÏpublic void ClearRenderTargetÌ128Í(bool clearDepth, bool clearColor, Color backgroundColor, float depth = 1.0f)ÎUnityEngine.Rendering.CommandBufferÏpublic void ClearSampleSettingOverrideÌ128Í(string platform)ÎUnityEditor.AudioImporterÏpublic bool ClearTransformMotionÌ128Í()ÎUnityEngine.ClothÏpublic void ClearÌ128Í()ÎUnityEngine.CanvasRendererÏpublic void ClearÌ128Í()ÎUnityEngine.DrivenRectTransformTrackerÏpublic void ClearÌ128Í()ÎUnityEngine.EventSystems.RaycastResultÏpublic void ClearÌ128Í()ÎUnityEngine.MaterialPropertyBlockÏpublic void ClearÌ128Í()ÎUnityEngine.Rendering.CommandBufferÏpublic void ClearÌ128Í()ÎUnityEngine.Rendering.SphericalHarmonicsL2Ïpublic void ClearÌ128Í()ÎUnityEngine.ShaderVariantCollectionÏpublic void ClearÌ128Í(bool keepVertexLayout = true)ÎUnityEngine.MeshÏpublic void ClearÌ128Í(bool withChildren = true)ÎUnityEngine.ParticleSystemÏpublic void ClipAnimationInfoCurveÌ1ÎUnityEditor CloneMaterialÌ128Í(ProceduralMaterial material)ÎUnityEditor.SubstanceImporterÏpublic string ClosestPointOnBoundsÌ128Í(Vector3 position)ÎUnityEngine.BoxColliderÏpublic ClosestPointOnBoundsÌ128Í(Vector3 position)ÎUnityEngine.CapsuleColliderÏpublic ClosestPointOnBoundsÌ128Í(Vector3 position)ÎUnityEngine.CharacterControllerÏpublic ClosestPointOnBoundsÌ128Í(Vector3 position)ÎUnityEngine.ColliderÏpublic ClosestPointOnBoundsÌ128Í(Vector3 position)ÎUnityEngine.MeshColliderÏpublic ClosestPointOnBoundsÌ128Í(Vector3 position)ÎUnityEngine.RigidbodyÏpublic ClosestPointOnBoundsÌ128Í(Vector3 position)ÎUnityEngine.SphereColliderÏpublic ClosestPointOnBoundsÌ128Í(Vector3 position)ÎUnityEngine.TerrainColliderÏpublic ClosestPointOnBoundsÌ128Í(Vector3 position)ÎUnityEngine.WheelColliderÏpublic ClosestPointÌ128Í(Vector3 point)ÎUnityEngine.BoundsÏpublic CloseÌ128Í()ÎUnityEditor.EditorWindowÏpublic void CloseÌ128Í()ÎUnityEditor.PopupWindowÏpublic void CloseÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic void ClothSkinningCoefficientÌ1ÎUnityEngine ClothSphereColliderPairÌ128Í(SphereCollider a)ÎUnityEngine.ClothSphereColliderPairÏpublic ClothSphereColliderPairÌ1ÎUnityEngine ClothÌ1ÎUnityEngine Collider2DÌ1ÎUnityEngine ColliderÌ1ÎUnityEngine Collision2DÌ1ÎUnityEngine CollisionÌ1ÎUnityEngine Color32Ì128Í(byte r, byte g, byte b, byte a)ÎUnityEngine.Color32Ïpublic Color32Ì128ÍÎUnityEngine.Color32Ï Color32Ì1ÎUnityEngine Color32Ì8ÎUnityEngine.Color32ÏColor32 ColorBlockDrawerÌ1ÎUnityEditor.UI ColorBlockÌ1ÎUnityEngine.UI ColorPropertyÌ128Í(Rect position, MaterialProperty prop, string label)ÎUnityEditor.MaterialEditorÏpublic ColorÌ128Í(float r, float g, float b, float a)ÎUnityEngine.ColorÏpublic ColorÌ128ÍÎUnityEngine.Color32Ï ColorÌ128ÍÎUnityEngine.ColorÏ ColorÌ1ÎUnityEngine ColorÌ8ÎUnityEngine.ColorÏColor CombineInstanceÌ1ÎUnityEngine CombineMeshesÌ128Í(CombineInstance[] combine, bool mergeSubMeshes = true, bool useMatrices = true)ÎUnityEngine.MeshÏpublic void CommandBufferÌ128Í()ÎUnityEngine.Rendering.CommandBufferÏpublic CommandBufferÌ1ÎUnityEngine.Rendering CommandBufferÌ8ÎUnityEngine.Rendering.CommandBufferÏCommandBuffer CompareTagÌ128Í(string tag)ÎUnityEngine.AnchoredJoint2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AnimationÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AnimatorÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AreaEffector2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AudioChorusFilterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AudioDistortionFilterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AudioEchoFilterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AudioHighPassFilterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AudioListenerÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AudioLowPassFilterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AudioReverbFilterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AudioReverbZoneÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.AudioSourceÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.BehaviourÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.BillboardRendererÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.BoxCollider2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.BoxColliderÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.CameraÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.CanvasGroupÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.CanvasRendererÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.CanvasÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.CapsuleColliderÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.CharacterControllerÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.CharacterJointÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.CircleCollider2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ClothÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.Collider2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ColliderÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ComponentÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ConfigurableJointÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ConstantForce2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ConstantForceÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.DistanceJoint2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EdgeCollider2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.Effector2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EllipsoidParticleEmitterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EventSystems.EventSystemÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EventSystems.EventTriggerÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.EventSystems.UIBehaviourÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.FixedJointÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.FlareLayerÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.GUIElementÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.GUILayerÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.GUITextureÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.GUITextÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.GameObjectÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.HingeJoint2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.HingeJointÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.Joint2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.JointÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.LODGroupÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.LensFlareÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.LightProbeGroupÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.LightÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.LineRendererÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.MeshColliderÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.MeshFilterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.MeshParticleEmitterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.MeshRendererÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.MonoBehaviourÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.NavMeshAgentÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.NavMeshObstacleÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.NetworkViewÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.OcclusionAreaÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.OcclusionPortalÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.OffMeshLinkÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ParticleAnimatorÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ParticleEmitterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ParticleRendererÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ParticleSystemRendererÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ParticleSystemÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.PlatformEffector2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.PointEffector2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.PolygonCollider2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ProjectorÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.RectTransformÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.ReflectionProbeÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.RendererÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.Rigidbody2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.RigidbodyÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.SkinnedMeshRendererÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.SkyboxÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.SliderJoint2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.SphereColliderÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.SpringJoint2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.SpringJointÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.SpriteRendererÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.SurfaceEffector2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.TerrainColliderÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.TerrainÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.TextMeshÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.TrailRendererÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.TransformÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.TreeÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.AspectRatioFitterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.BaseVertexEffectÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.ButtonÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.CanvasScalerÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.ContentSizeFitterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.GraphicRaycasterÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.GraphicÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.GridLayoutGroupÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.ImageÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.InputFieldÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.LayoutElementÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.LayoutGroupÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.MaskableGraphicÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.MaskÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.OutlineÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.PositionAsUV1Ïpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.RawImageÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.ScrollRectÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.ScrollbarÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.SelectableÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.ShadowÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.SliderÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.TextÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.ToggleGroupÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.ToggleÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.WheelColliderÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.WheelJoint2DÏpublic bool CompareTagÌ128Í(string tag)ÎUnityEngine.WindZoneÏpublic bool CompareÌ128Í(GameObject lhs, GameObject rhs)ÎUnityEditor.AlphabeticalSortÏpublic int CompareÌ128Í(GameObject lhs, GameObject rhs)ÎUnityEditor.BaseHierarchySortÏpublic int CompareÌ128Í(GameObject lhs, GameObject rhs)ÎUnityEditor.TransformSortÏpublic int CompassÌ1ÎUnityEngine CompleteOffMeshLinkÌ128Í()ÎUnityEngine.NavMeshAgentÏpublic void ComponentÌ1ÎUnityEngine CompressÌ128Í(bool highQuality)ÎUnityEngine.Texture2DÏpublic void ComputeBufferÌ128Í(int count, int stride)ÎUnityEngine.ComputeBufferÏpublic ComputeBufferÌ1ÎUnityEngine ComputeBufferÌ8ÎUnityEngine.ComputeBufferÏComputeBuffer ComputeShaderÌ1ÎUnityEngine ConeCapÌ8ÎUnityEditor.HandlesÏConeCap ConfigFieldÌ1ÎUnityEditor.VersionControl ConfigurableJointÌ1ÎUnityEngine ConfigureVehicleSubstepsÌ128Í(float speedThreshold, int stepsBelowThreshold, int stepsAboveThreshold)ÎUnityEngine.WheelColliderÏpublic void ConstantForce2DÌ1ÎUnityEngine ConstantForceÌ1ÎUnityEngine ContactPoint2DÌ1ÎUnityEngine ContactPointÌ1ÎUnityEngine ContainsSampleSettingsOverrideÌ128Í(string platform)ÎUnityEditor.AudioImporterÏpublic bool ContainsÌ128Í(ShaderVariantCollection.ShaderVariant variant)ÎUnityEngine.ShaderVariantCollectionÏpublic bool ContainsÌ128Í(Vector2 point)ÎUnityEngine.RectÏpublic bool ContainsÌ128Í(Vector3 point)ÎUnityEngine.BoundsÏpublic bool ContainsÌ128Í(string name)ÎUnityEngine.AssetBundleÏpublic bool ContentSizeFitterEditorÌ1ÎUnityEditor.UI ContentSizeFitterÌ1ÎUnityEngine.UI ControllerColliderHitÌ1ÎUnityEngine CopyCountÌ128Í(ComputeBuffer src, ComputeBuffer dst, int dstOffset)ÎUnityEngine.ComputeBufferÏpublic static void CopyFromSerializedPropertyÌ128Í(SerializedProperty prop)ÎUnityEditor.SerializedObjectÏpublic void CopyFromÌ128Í(Camera other)ÎUnityEngine.CameraÏpublic void CopyPropertiesFromMaterialÌ128Í(Material mat)ÎUnityEngine.MaterialÏpublic void CopyPropertiesFromMaterialÌ128Í(Material mat)ÎUnityEngine.ProceduralMaterialÏpublic void CopyToÌ128Í(TextureImporterSettings target)ÎUnityEditor.TextureImporterSettingsÏpublic void CopyÌ128Í()ÎUnityEditor.SerializedPropertyÏpublic CoroutineÌ1ÎUnityEngine CountInPropertyÌ128Í()ÎUnityEditor.SerializedPropertyÏpublic int CountRemainingÌ128Í()ÎUnityEditor.SerializedPropertyÏpublic int CrashReportÌ1ÎUnityEngine CreateAchievementÌ128Í()ÎUnityEngine.SocialPlatforms.ISocialPlatformÏpublic CreateAnimatorControllerAtPathWithClipÌ128Í(string path, AnimationClip clip)ÎUnityEditor.Animations.AnimatorControllerÏpublic static CreateAnimatorControllerAtPathÌ128Í(string path)ÎUnityEditor.Animations.AnimatorControllerÏpublic static CreateBlendTreeChildÌ128Í(float threshold)ÎUnityEditor.Animations.BlendTreeÏpublic CreateBlendTreeInControllerÌ128Í(string name, out Animations.BlendTree tree)ÎUnityEditor.Animations.AnimatorControllerÏpublic CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.EditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.MaterialEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.ButtonEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.GraphicEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.ImageEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.InputFieldEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.LayoutElementEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.RawImageEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.ScrollRectEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.ScrollbarEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.SelectableEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.SelfControllerEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.SliderEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.TextEditorÏpublic static void CreateCachedEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType, Editor previousEditor)ÎUnityEditor.UI.ToggleEditorÏpublic static void CreateDynamicFontFromOSFontÌ128Í(string fontname, int size)ÎUnityEngine.FontÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.EditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.MaterialEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.ButtonEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.GraphicEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.ImageEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.InputFieldEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.LayoutElementEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.RawImageEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.ScrollRectEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.ScrollbarEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.SelectableEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.SelfControllerEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.SliderEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.TextEditorÏpublic static CreateEditorÌ128Í(Object targetObject, iOS.ADBannerView.Type editorType = null)ÎUnityEditor.UI.ToggleEditorÏpublic static CreateExternalTextureÌ128Í(int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex)ÎUnityEngine.Texture2DÏpublic static CreateFromFileÌ128Í(string path)ÎUnityEngine.AssetBundleÏpublic static CreateFromMemoryImmediateÌ128Í(byte[] binary)ÎUnityEngine.AssetBundleÏpublic static CreateFromMemoryÌ128Í(byte[] binary)ÎUnityEngine.AssetBundleÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.EditorWindowÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.EditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.MaterialEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.PopupWindowÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.ScriptableWizardÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.ToolsÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.ButtonEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.GraphicEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.ImageEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.InputFieldEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.LayoutElementEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.RawImageEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.ScrollRectEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.ScrollbarEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.SelectableEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.SelfControllerEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.SliderEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.TextEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEditor.UI.ToggleEditorÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEngine.GUISkinÏpublic static CreateInstanceÌ128Í(string className)ÎUnityEngine.StateMachineBehaviourÏpublic static CreateLeaderboardÌ128Í()ÎUnityEngine.SocialPlatforms.ISocialPlatformÏpublic CreateOrUpdateSecondaryÌ128Í(WSA.SecondaryTileData data)ÎUnityEngine.WSA.TileÏpublic static CreatePrimitiveÌ128Í(PrimitiveType type)ÎUnityEngine.GameObjectÏpublic static CreatePrimitiveÌ128Í(int sides, Vector2 scale = Vector2.one, Vector2 offset = Vector2.zero)ÎUnityEngine.PolygonCollider2DÏpublic void CreateStateMachineBehaviourÌ128Í(MonoScript script)ÎUnityEditor.Animations.AnimatorControllerÏpublic static int CreateTerrainGameObjectÌ128Í(TerrainData assignTerrain)ÎUnityEngine.TerrainÏpublic static CreateÌ128Í()ÎUnityEngine.RenderTextureÏpublic bool CreateÌ128Í(string xml)ÎUnityEngine.WSA.ToastÏpublic static CreateÌ128ÍÎUnityEngine.SpriteÏ CrossFadeAlphaÌ128Í(float alpha, float duration, bool ignoreTimeScale)ÎUnityEngine.UI.GraphicÏpublic void CrossFadeAlphaÌ128Í(float alpha, float duration, bool ignoreTimeScale)ÎUnityEngine.UI.ImageÏpublic void CrossFadeAlphaÌ128Í(float alpha, float duration, bool ignoreTimeScale)ÎUnityEngine.UI.MaskableGraphicÏpublic void CrossFadeAlphaÌ128Í(float alpha, float duration, bool ignoreTimeScale)ÎUnityEngine.UI.RawImageÏpublic void CrossFadeAlphaÌ128Í(float alpha, float duration, bool ignoreTimeScale)ÎUnityEngine.UI.TextÏpublic void CrossFadeColorÌ128Í(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha)ÎUnityEngine.UI.GraphicÏpublic void CrossFadeColorÌ128Í(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha)ÎUnityEngine.UI.ImageÏpublic void CrossFadeColorÌ128Í(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha)ÎUnityEngine.UI.MaskableGraphicÏpublic void CrossFadeColorÌ128Í(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha)ÎUnityEngine.UI.RawImageÏpublic void CrossFadeColorÌ128Í(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha)ÎUnityEngine.UI.TextÏpublic void CrossFadeQueuedÌ128Í(string animation, float fadeLength = 0.3F, QueueMode queue = QueueMode.CompleteOthers, PlayMode mode = PlayMode.StopSameLayer)ÎUnityEngine.AnimationÏpublic CrossFadeÌ128Í(string animation, float fadeLength = 0.3F, PlayMode mode = PlayMode.StopSameLayer)ÎUnityEngine.AnimationÏpublic void CrossFadeÌ128Í(string stateName, float transitionDuration, int layer = -1, float normalizedTime = float.NegativeInfinity)ÎUnityEngine.AnimatorÏpublic void CrossÌ128Í(Vector3 lhs, Vector3 rhs)ÎUnityEngine.Vector3Ïpublic static CryptoÌ1ÎUnityEngine.Windows CubeCapÌ8ÎUnityEditor.HandlesÏCubeCap CubemapÌ128Í(int size, TextureFormat format, bool mipmap)ÎUnityEngine.CubemapÏpublic CubemapÌ1ÎUnityEngine CubemapÌ8ÎUnityEngine.CubemapÏCubemap CursorÌ1ÎUnityEngine CylinderCapÌ8ÎUnityEditor.HandlesÏCylinderCap DataUtilityÌ1ÎUnityEngine.Sprites DeactivateInputFieldÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic void DeactivateModuleÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void DeactivateModuleÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void DeactivateModuleÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void DeactivateModuleÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void DebugÌ1ÎUnityEngine DecoratorDrawerÌ1ÎUnityEditor DefaultAssetÌ128Í()ÎUnityEditor.DefaultAssetÏpublic DefaultAssetÌ1ÎUnityEditor DefaultPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.MaterialEditorÏpublic void DefaultPreviewSettingsGUIÌ128Í()ÎUnityEditor.MaterialEditorÏpublic void DefaultShaderPropertyÌ128Í(MaterialProperty prop, string label)ÎUnityEditor.MaterialEditorÏpublic void DeleteArrayElementAtIndexÌ128Í(int index)ÎUnityEditor.SerializedPropertyÏpublic void DeleteCommandÌ128Í()ÎUnityEditor.SerializedPropertyÏpublic bool DeleteSecondaryÌ128Í(string tileId)ÎUnityEngine.WSA.TileÏpublic static void DeleteÌ128Í()ÎUnityEngine.WSA.TileÏpublic void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.Animations.AnimatorControllerÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.Animations.AnimatorStateÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.Animations.AnimatorTransitionBaseÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.Animations.AnimatorTransitionÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.Animations.AvatarMaskÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.Animations.BlendTreeÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.AssetImporterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.AudioImporterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.DefaultAssetÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.EditorWindowÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.EditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.LightmapParametersÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.MaterialEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.ModelImporterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.MonoScriptÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.MovieImporterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.PlayerSettingsÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.PluginImporterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.PopupWindowÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.ScriptableWizardÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.SpeedTreeImporterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.SubstanceArchiveÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.SubstanceImporterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.TextureImporterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.ToolsÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.TrueTypeFontImporterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.ButtonEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.GraphicEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.ImageEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.InputFieldEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.LayoutElementEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.RawImageEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.ScrollRectEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.ScrollbarEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.SelectableEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.SelfControllerEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.SliderEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.TextEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEditor.UI.ToggleEditorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AnchoredJoint2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AnimationClipÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AnimationÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AnimatorOverrideControllerÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AnimatorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AreaEffector2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AssetBundleManifestÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AssetBundleÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.Audio.AudioMixerGroupÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.Audio.AudioMixerSnapshotÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.Audio.AudioMixerÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AudioChorusFilterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AudioClipÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AudioDistortionFilterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AudioEchoFilterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AudioHighPassFilterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AudioListenerÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AudioLowPassFilterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AudioReverbFilterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AudioReverbZoneÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AudioSourceÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.AvatarÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.BehaviourÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.BillboardAssetÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.BillboardRendererÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.BoxCollider2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.BoxColliderÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.CameraÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.CanvasGroupÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.CanvasRendererÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.CanvasÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.CapsuleColliderÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.CharacterControllerÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.CharacterJointÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.CircleCollider2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ClothÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.Collider2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ColliderÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ComponentÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ComputeShaderÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ConfigurableJointÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ConstantForce2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ConstantForceÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.CubemapÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.DistanceJoint2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EdgeCollider2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.Effector2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EllipsoidParticleEmitterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EventSystems.EventSystemÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EventSystems.EventTriggerÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.EventSystems.UIBehaviourÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.FixedJointÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.FlareLayerÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.FlareÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.FontÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.GUIElementÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.GUILayerÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.GUISkinÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.GUITextureÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.GUITextÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.GameObjectÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.HingeJoint2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.HingeJointÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.HumanTraitÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.Joint2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.JointÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.LODGroupÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.LensFlareÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.LightProbeGroupÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.LightProbesÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.LightmapSettingsÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.LightÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.LineRendererÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.MaterialÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.MeshColliderÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.MeshFilterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.MeshParticleEmitterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.MeshRendererÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.MeshÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.MonoBehaviourÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.MotionÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.MovieTextureÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.NavMeshAgentÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.NavMeshObstacleÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.NetworkViewÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ObjectÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.OcclusionAreaÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.OcclusionPortalÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.OffMeshLinkÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ParticleAnimatorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ParticleEmitterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ParticleRendererÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ParticleSystemRendererÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ParticleSystemÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.PhysicMaterialÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.PhysicsMaterial2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.PlatformEffector2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.PointEffector2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.PolygonCollider2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ProceduralMaterialÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ProceduralTextureÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ProjectorÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.QualitySettingsÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.RectTransformÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ReflectionProbeÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.RenderSettingsÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.RenderTextureÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.RendererÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.Rigidbody2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.RigidbodyÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.RuntimeAnimatorControllerÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ScriptableObjectÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ShaderVariantCollectionÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.ShaderÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.SkinnedMeshRendererÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.SkyboxÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.SliderJoint2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.SparseTextureÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.SphereColliderÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.SpringJoint2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.SpringJointÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.SpriteRendererÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.SpriteÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.StateMachineBehaviourÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.SurfaceEffector2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.TerrainColliderÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.TerrainDataÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.TerrainÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.TextAssetÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.TextMeshÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.Texture2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.Texture3DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.TextureÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.TrailRendererÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.TransformÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.TreeÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.AspectRatioFitterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.BaseVertexEffectÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.ButtonÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.CanvasScalerÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.ContentSizeFitterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.GraphicRaycasterÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.GraphicÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.GridLayoutGroupÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.ImageÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.InputFieldÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.LayoutElementÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.LayoutGroupÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.MaskableGraphicÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.MaskÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.OutlineÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.PositionAsUV1Ïpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.RawImageÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.ScrollRectÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.ScrollbarÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.SelectableÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.ShadowÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.SliderÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.TextÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.ToggleGroupÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.ToggleÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.WebCamTextureÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.WheelColliderÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.WheelJoint2DÏpublic static void DestroyImmediateÌ128Í(Object obj, bool allowDestroyingAssets = false)ÎUnityEngine.WindZoneÏpublic static void DestroyMaterialÌ128Í(ProceduralMaterial material)ÎUnityEditor.SubstanceImporterÏpublic void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.Animations.AnimatorControllerÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.Animations.AnimatorStateÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.Animations.AnimatorTransitionBaseÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.Animations.AnimatorTransitionÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.Animations.AvatarMaskÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.Animations.BlendTreeÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.AssetImporterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.AudioImporterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.DefaultAssetÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.EditorWindowÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.EditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.LightmapParametersÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.MaterialEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.ModelImporterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.MonoScriptÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.MovieImporterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.PlayerSettingsÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.PluginImporterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.PopupWindowÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.ScriptableWizardÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.SpeedTreeImporterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.SubstanceArchiveÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.SubstanceImporterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.TextureImporterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.ToolsÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.TrueTypeFontImporterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.ButtonEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.GraphicEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.ImageEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.InputFieldEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.LayoutElementEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.RawImageEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.ScrollRectEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.ScrollbarEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.SelectableEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.SelfControllerEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.SliderEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.TextEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEditor.UI.ToggleEditorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AnchoredJoint2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AnimationClipÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AnimationÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AnimatorOverrideControllerÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AnimatorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AreaEffector2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AssetBundleManifestÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AssetBundleÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.Audio.AudioMixerGroupÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.Audio.AudioMixerSnapshotÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.Audio.AudioMixerÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AudioChorusFilterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AudioClipÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AudioDistortionFilterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AudioEchoFilterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AudioHighPassFilterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AudioListenerÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AudioLowPassFilterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AudioReverbFilterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AudioReverbZoneÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AudioSourceÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.AvatarÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.BehaviourÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.BillboardAssetÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.BillboardRendererÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.BoxCollider2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.BoxColliderÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.CameraÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.CanvasGroupÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.CanvasRendererÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.CanvasÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.CapsuleColliderÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.CharacterControllerÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.CharacterJointÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.CircleCollider2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ClothÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.Collider2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ColliderÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ComponentÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ComputeShaderÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ConfigurableJointÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ConstantForce2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ConstantForceÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.CubemapÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.DistanceJoint2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EdgeCollider2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.Effector2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EllipsoidParticleEmitterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EventSystems.EventSystemÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EventSystems.EventTriggerÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.EventSystems.UIBehaviourÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.FixedJointÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.FlareLayerÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.FlareÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.FontÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.GUIElementÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.GUILayerÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.GUISkinÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.GUITextureÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.GUITextÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.GameObjectÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.HingeJoint2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.HingeJointÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.HumanTraitÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.Joint2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.JointÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.LODGroupÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.LensFlareÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.LightProbeGroupÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.LightProbesÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.LightmapSettingsÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.LightÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.LineRendererÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.MaterialÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.MeshColliderÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.MeshFilterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.MeshParticleEmitterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.MeshRendererÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.MeshÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.MonoBehaviourÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.MotionÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.MovieTextureÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.NavMeshAgentÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.NavMeshObstacleÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.NetworkViewÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ObjectÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.OcclusionAreaÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.OcclusionPortalÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.OffMeshLinkÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ParticleAnimatorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ParticleEmitterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ParticleRendererÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ParticleSystemRendererÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ParticleSystemÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.PhysicMaterialÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.PhysicsMaterial2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.PlatformEffector2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.PointEffector2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.PolygonCollider2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ProceduralMaterialÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ProceduralTextureÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ProjectorÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.QualitySettingsÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.RectTransformÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ReflectionProbeÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.RenderSettingsÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.RenderTextureÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.RendererÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.Rigidbody2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.RigidbodyÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.RuntimeAnimatorControllerÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ScriptableObjectÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ShaderVariantCollectionÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.ShaderÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.SkinnedMeshRendererÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.SkyboxÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.SliderJoint2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.SparseTextureÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.SphereColliderÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.SpringJoint2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.SpringJointÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.SpriteRendererÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.SpriteÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.StateMachineBehaviourÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.SurfaceEffector2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.TerrainColliderÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.TerrainDataÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.TerrainÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.TextAssetÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.TextMeshÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.Texture2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.Texture3DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.TextureÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.TrailRendererÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.TransformÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.TreeÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.AspectRatioFitterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.BaseVertexEffectÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.ButtonÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.CanvasScalerÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.ContentSizeFitterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.GraphicRaycasterÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.GraphicÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.GridLayoutGroupÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.ImageÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.InputFieldÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.LayoutElementÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.LayoutGroupÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.MaskableGraphicÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.MaskÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.OutlineÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.PositionAsUV1Ïpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.RawImageÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.ScrollRectÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.ScrollbarÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.SelectableÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.ShadowÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.SliderÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.TextÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.ToggleGroupÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.ToggleÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.WebCamTextureÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.WheelColliderÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.WheelJoint2DÏpublic static void DestroyÌ128Í(Object obj, float t = 0.0F)ÎUnityEngine.WindZoneÏpublic static void DetachChildrenÌ128Í()ÎUnityEngine.RectTransformÏpublic void DetachChildrenÌ128Í()ÎUnityEngine.TransformÏpublic void DetailPrototypeÌ1ÎUnityEngine DetermineMoveDirectionÌ128Í(float x, float y)ÎUnityEngine.EventSystems.BaseInputModuleÏprotected static DetermineMoveDirectionÌ128Í(float x, float y)ÎUnityEngine.EventSystems.PointerInputModuleÏprotected static DetermineMoveDirectionÌ128Í(float x, float y)ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected static DetermineMoveDirectionÌ128Í(float x, float y)ÎUnityEngine.EventSystems.TouchInputModuleÏprotected static DeviceÌ1ÎUnityEngine.iOS DidReloadScriptsÌ128Í()ÎUnityEditor.Callbacks.DidReloadScriptsÏpublic DidReloadScriptsÌ1ÎUnityEditor.Callbacks DirectoryÌ1ÎUnityEngine.Windows DisableKeywordÌ128Í(string keyword)ÎUnityEngine.MaterialÏpublic void DisableKeywordÌ128Í(string keyword)ÎUnityEngine.ProceduralMaterialÏpublic void DisableKeywordÌ8ÎUnityEngine.ShaderÏDisableKeyword DisabledGroupScopeÌ1ÎUnityEditor DiscardContentsÌ128Í()ÎUnityEngine.RenderTextureÏpublic void DiscÌ8ÎUnityEditor.HandlesÏQuaternion DispatchÌ128Í(int kernelIndex, int threadsX, int threadsY, int threadsZ)ÎUnityEngine.ComputeShaderÏpublic void DisplayWizardÌ128Í(string title)ÎUnityEditor.ScriptableWizardÏpublic static T DisplayÌ1ÎUnityEngine DisposeÌ128Í()ÎUnityEngine.AndroidJavaClassÏpublic void DisposeÌ128Í()ÎUnityEngine.AndroidJavaObjectÏpublic void DisposeÌ128Í()ÎUnityEngine.WWWÏpublic void DistanceJoint2DÌ1ÎUnityEngine DistanceÌ128Í(Vector2 a, Vector2 b)ÎUnityEngine.Vector2Ïpublic static float DistanceÌ128Í(Vector3 a, Vector3 b)ÎUnityEngine.Vector3Ïpublic static float DistanceÌ128Í(Vector4 a, Vector4 b)ÎUnityEngine.Vector4Ïpublic static float DoesSourceTextureHaveAlphaÌ128Í()ÎUnityEditor.TextureImporterÏpublic bool DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.Animations.AnimatorControllerÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.Animations.AnimatorStateÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.Animations.AnimatorTransitionBaseÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.Animations.AnimatorTransitionÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.Animations.AvatarMaskÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.Animations.BlendTreeÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.AssetImporterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.AudioImporterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.DefaultAssetÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.EditorWindowÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.EditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.LightmapParametersÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.MaterialEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.ModelImporterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.MonoScriptÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.MovieImporterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.PlayerSettingsÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.PluginImporterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.PopupWindowÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.ScriptableWizardÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.SpeedTreeImporterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.SubstanceArchiveÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.SubstanceImporterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.TextureImporterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.ToolsÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.TrueTypeFontImporterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.ButtonEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.GraphicEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.ImageEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.InputFieldEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.LayoutElementEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.RawImageEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.ScrollRectEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.ScrollbarEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.SelectableEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.SelfControllerEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.SliderEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.TextEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEditor.UI.ToggleEditorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AnchoredJoint2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AnimationClipÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AnimationÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AnimatorOverrideControllerÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AnimatorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AreaEffector2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AssetBundleManifestÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AssetBundleÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.Audio.AudioMixerGroupÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.Audio.AudioMixerSnapshotÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.Audio.AudioMixerÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AudioChorusFilterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AudioClipÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AudioDistortionFilterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AudioEchoFilterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AudioHighPassFilterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AudioListenerÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AudioLowPassFilterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AudioReverbFilterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AudioReverbZoneÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AudioSourceÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.AvatarÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.BehaviourÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.BillboardAssetÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.BillboardRendererÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.BoxCollider2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.BoxColliderÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.CameraÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.CanvasGroupÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.CanvasRendererÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.CanvasÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.CapsuleColliderÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.CharacterControllerÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.CharacterJointÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.CircleCollider2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ClothÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.Collider2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ColliderÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ComponentÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ComputeShaderÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ConfigurableJointÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ConstantForce2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ConstantForceÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.CubemapÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.DistanceJoint2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EdgeCollider2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.Effector2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EllipsoidParticleEmitterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EventSystems.EventSystemÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EventSystems.EventTriggerÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.EventSystems.UIBehaviourÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.FixedJointÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.FlareLayerÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.FlareÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.FontÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.GUIElementÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.GUILayerÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.GUISkinÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.GUITextureÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.GUITextÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.GameObjectÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.HingeJoint2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.HingeJointÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.HumanTraitÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.Joint2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.JointÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.LODGroupÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.LensFlareÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.LightProbeGroupÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.LightProbesÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.LightmapSettingsÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.LightÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.LineRendererÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.MaterialÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.MeshColliderÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.MeshFilterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.MeshParticleEmitterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.MeshRendererÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.MeshÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.MonoBehaviourÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.MotionÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.MovieTextureÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.NavMeshAgentÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.NavMeshObstacleÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.NetworkViewÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ObjectÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.OcclusionAreaÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.OcclusionPortalÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.OffMeshLinkÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ParticleAnimatorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ParticleEmitterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ParticleRendererÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ParticleSystemRendererÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ParticleSystemÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.PhysicMaterialÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.PhysicsMaterial2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.PlatformEffector2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.PointEffector2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.PolygonCollider2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ProceduralMaterialÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ProceduralTextureÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ProjectorÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.QualitySettingsÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.RectTransformÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ReflectionProbeÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.RenderSettingsÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.RenderTextureÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.RendererÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.Rigidbody2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.RigidbodyÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.RuntimeAnimatorControllerÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ScriptableObjectÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ShaderVariantCollectionÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.ShaderÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.SkinnedMeshRendererÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.SkyboxÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.SliderJoint2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.SparseTextureÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.SphereColliderÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.SpringJoint2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.SpringJointÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.SpriteRendererÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.SpriteÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.StateMachineBehaviourÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.SurfaceEffector2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.TerrainColliderÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.TerrainDataÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.TerrainÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.TextAssetÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.TextMeshÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.Texture2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.Texture3DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.TextureÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.TrailRendererÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.TransformÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.TreeÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.AspectRatioFitterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.BaseVertexEffectÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.ButtonÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.CanvasScalerÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.ContentSizeFitterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.GraphicRaycasterÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.GraphicÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.GridLayoutGroupÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.ImageÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.InputFieldÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.LayoutElementÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.LayoutGroupÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.MaskableGraphicÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.MaskÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.OutlineÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.PositionAsUV1Ïpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.RawImageÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.ScrollRectÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.ScrollbarÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.SelectableÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.ShadowÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.SliderÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.TextÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.ToggleGroupÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.ToggleÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.WebCamTextureÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.WheelColliderÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.WheelJoint2DÏpublic static void DontDestroyOnLoadÌ128Í(Object target)ÎUnityEngine.WindZoneÏpublic static void DotCapÌ8ÎUnityEditor.HandlesÏDotCap DotÌ128Í(Quaternion a, Quaternion b)ÎUnityEngine.QuaternionÏpublic static float DotÌ128Í(Vector2 lhs, Vector2 rhs)ÎUnityEngine.Vector2Ïpublic static float DotÌ128Í(Vector3 lhs, Vector3 rhs)ÎUnityEngine.Vector3Ïpublic static float DotÌ128Í(Vector4 a, Vector4 b)ÎUnityEngine.Vector4Ïpublic static float DragAndDropÌ1ÎUnityEditor DrawAAConvexPolygonÌ8ÎUnityEditor.HandlesÏDrawAAConvexPolygon DrawAAPolyLineÌ8ÎUnityEditor.HandlesÏDrawAAPolyLine DrawBezierÌ8ÎUnityEditor.HandlesÏDrawBezier DrawCameraÌ8ÎUnityEditor.HandlesÏDrawCamera DrawCapFunctionÌ8ÎUnityEditor.HandlesÏDrawCapFunction DrawCursorÌ128Í(Rect position, GUIContent content, int controlID, int Character)ÎUnityEngine.GUIStyleÏpublic void DrawDefaultInspectorÌ128Í()ÎUnityEditor.EditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.MaterialEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic bool DrawDefaultInspectorÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic bool DrawDottedLineÌ8ÎUnityEditor.HandlesÏDrawDottedLine DrawHeaderÌ128Í()ÎUnityEditor.EditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.MaterialEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic void DrawHeaderÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic void DrawLineÌ8ÎUnityEditor.HandlesÏDrawLine DrawMeshÌ128Í(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex = 0, int shaderPass = -1, MaterialPropertyBlock properties = null)ÎUnityEngine.Rendering.CommandBufferÏpublic void DrawPolyLineÌ8ÎUnityEditor.HandlesÏDrawPolyLine DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.EditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.MaterialEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.ObjectPreviewÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.ButtonEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.GraphicEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.ImageEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.InputFieldEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.LayoutElementEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.RawImageEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.ScrollRectEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.ScrollbarEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.SelectableEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.SelfControllerEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.SliderEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.TextEditorÏpublic void DrawPreviewÌ128Í(Rect previewArea)ÎUnityEditor.UI.ToggleEditorÏpublic void DrawRendererÌ128Í(Renderer renderer, Material material, int submeshIndex = 0, int shaderPass = -1)ÎUnityEngine.Rendering.CommandBufferÏpublic void DrawSolidArcÌ8ÎUnityEditor.HandlesÏDrawSolidArc DrawSolidDiscÌ8ÎUnityEditor.HandlesÏDrawSolidDisc DrawSolidRectangleWithOutlineÌ8ÎUnityEditor.HandlesÏDrawSolidRectangleWithOutline DrawWireArcÌ8ÎUnityEditor.HandlesÏDrawWireArc DrawWireDiscÌ8ÎUnityEditor.HandlesÏDrawWireDisc DrawWithTextSelectionÌ128Í(Rect position, GUIContent content, int controlID, int firstSelectedCharacter, int lastSelectedCharacter)ÎUnityEngine.GUIStyleÏpublic void DrawWizardGUIÌ128Í()ÎUnityEditor.ScriptableWizardÏprotected bool DrawWizardGUIÌ128Í()ÎUnityEditor.ScriptableWizardÏprotected bool DrawÌ128Í(Rect position, bool isHover, bool isActive, bool on, bool hasKeyboardFocus)ÎUnityEngine.GUIStyleÏpublic void DrivenRectTransformTrackerÌ1ÎUnityEngine DropDownÌ128Í(Rect position)ÎUnityEditor.GenericMenuÏpublic void DuplicateCommandÌ128Í()ÎUnityEditor.SerializedPropertyÏpublic bool DynamicGIÌ1ÎUnityEngine EaseInOutÌ128Í(float timeStart, float valueStart, float timeEnd, float valueEnd)ÎUnityEngine.AnimationCurveÏpublic static EdgeCollider2DÌ1ÎUnityEngine EditorApplicationÌ1ÎUnityEditor EditorCurveBindingÌ1ÎUnityEditor EditorGUI.DisabledGroupScopeÌ128Í(bool disabled)ÎUnityEditor.DisabledGroupScopeÏpublic EditorGUI.PropertyScopeÌ128Í(Rect totalPosition, GUIContent label, SerializedProperty property)ÎUnityEditor.PropertyScopeÏpublic EditorGUILayout.FadeGroupScopeÌ128Í(float value)ÎUnityEditor.FadeGroupScopeÏpublic EditorGUILayout.HorizontalScopeÌ128Í(params GUILayoutOption[] options)ÎUnityEditor.HorizontalScopeÏpublic EditorGUILayout.ScrollViewScopeÌ128Í(Vector2 scrollPosition, params GUILayoutOption[] options)ÎUnityEditor.ScrollViewScopeÏpublic EditorGUILayout.ToggleGroupScopeÌ128Í(string label, bool toggle)ÎUnityEditor.ToggleGroupScopeÏpublic EditorGUILayout.VerticalScopeÌ128Í(params GUILayoutOption[] options)ÎUnityEditor.VerticalScopeÏpublic EditorGUILayoutÌ1ÎUnityEditor EditorGUIUtilityÌ1ÎUnityEditor EditorGUIÌ1ÎUnityEditor EditorPrefsÌ1ÎUnityEditor EditorStylesÌ1ÎUnityEditor EditorUserBuildSettingsÌ1ÎUnityEditor EditorUtilityÌ1ÎUnityEditor EditorWindowÌ1ÎUnityEditor EditorÌ1ÎUnityEditor EditÌ128Í()ÎUnityEditor.VersionControl.AssetÏpublic void Effector2DÌ1ÎUnityEngine EllipsoidParticleEmitterÌ1ÎUnityEngine EmitÌ128Í()ÎUnityEngine.EllipsoidParticleEmitterÏpublic void EmitÌ128Í()ÎUnityEngine.MeshParticleEmitterÏpublic void EmitÌ128Í()ÎUnityEngine.ParticleEmitterÏpublic void EmitÌ128Í(int count)ÎUnityEngine.ParticleSystemÏpublic void EnableKeywordÌ128Í(string keyword)ÎUnityEngine.MaterialÏpublic void EnableKeywordÌ128Í(string keyword)ÎUnityEngine.ProceduralMaterialÏpublic void EnableKeywordÌ8ÎUnityEngine.ShaderÏEnableKeyword EncapsulateÌ128Í(Vector3 point)ÎUnityEngine.BoundsÏpublic void EncodeToJPGÌ128Í()ÎUnityEngine.Texture2DÏpublic byte[] EncodeToPNGÌ128Í()ÎUnityEngine.Texture2DÏpublic byte[] EndGUIÌ8ÎUnityEditor.HandlesÏEndGUI EndWindowsÌ128Í()ÎUnityEditor.EditorWindowÏpublic void EndWindowsÌ128Í()ÎUnityEditor.PopupWindowÏpublic void EndWindowsÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic void EnsureQuaternionContinuityÌ128Í()ÎUnityEngine.AnimationClipÏpublic void EntryÌ1ÎUnityEngine.EventSystems EqualContentsÌ128Í(SerializedProperty x, SerializedProperty y)ÎUnityEditor.SerializedPropertyÏpublic static bool EqualsÌ128Í(UI.LayoutRebuilder other)ÎUnityEngine.UI.LayoutRebuilderÏpublic bool EqualÌ128Í(TextureImporterSettings a, TextureImporterSettings b)ÎUnityEditor.TextureImporterSettingsÏpublic static bool EscapeURLÌ128Í(string s, Encoding e = System.Text.Encoding.UTF8)ÎUnityEngine.WWWÏpublic static string EulerÌ128Í(float x, float y, float z)ÎUnityEngine.QuaternionÏpublic static EvaluateÌ128Í(float time)ÎUnityEngine.AnimationCurveÏpublic float EvaluateÌ128Í(float time)ÎUnityEngine.GradientÏpublic EventSystemEditorÌ1ÎUnityEditor.EventSystems EventSystems.PointerInputModuleÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ EventSystems.PointerInputModuleÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ EventSystems.PointerInputModuleÌ8ÎUnityEngine.EventSystems.PointerInputModuleÏ EventSystemÌ1ÎUnityEngine.EventSystems EventTriggerEditorÌ1ÎUnityEditor.EventSystems EventTriggerÌ1ÎUnityEngine.EventSystems EventÌ1ÎUnityEngine ExecuteEventsÌ1ÎUnityEngine.EventSystems ExistsÌ128Í(string tileId)ÎUnityEngine.WSA.TileÏpublic static bool ExpandÌ128Í(float amount)ÎUnityEngine.BoundsÏpublic void FadeGroupScopeÌ1ÎUnityEditor FadeÌ128Í(float from, float to)ÎUnityEditor.AnimatedValues.AnimBoolÏpublic float FileUtilÌ1ÎUnityEditor FileÌ1ÎUnityEngine.Windows FilterChildrenÌ128Í()ÎUnityEditor.VersionControl.AssetListÏpublic FilterCountÌ128Í(bool includeFolder, params States[] states)ÎUnityEditor.VersionControl.AssetListÏpublic int FilterÌ128Í(bool includeFolder, params States[] states)ÎUnityEditor.VersionControl.AssetListÏpublic FindClosestEdgeÌ128Í(out NavMeshHit hit)ÎUnityEngine.NavMeshAgentÏpublic bool FindCommonRootÌ128Í(GameObject g1, GameObject g2)ÎUnityEngine.EventSystems.BaseInputModuleÏprotected static FindCommonRootÌ128Í(GameObject g1, GameObject g2)ÎUnityEngine.EventSystems.PointerInputModuleÏprotected static FindCommonRootÌ128Í(GameObject g1, GameObject g2)ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected static FindCommonRootÌ128Í(GameObject g1, GameObject g2)ÎUnityEngine.EventSystems.TouchInputModuleÏprotected static FindFirstRaycastÌ128Í(List<RaycastResult> candidates)ÎUnityEngine.EventSystems.BaseInputModuleÏprotected static FindFirstRaycastÌ128Í(List<RaycastResult> candidates)ÎUnityEngine.EventSystems.PointerInputModuleÏprotected static FindFirstRaycastÌ128Í(List<RaycastResult> candidates)ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected static FindFirstRaycastÌ128Í(List<RaycastResult> candidates)ÎUnityEngine.EventSystems.TouchInputModuleÏprotected static FindGameObjectsWithTagÌ128Í(string tag)ÎUnityEngine.GameObjectÏpublic static GameObject[] FindKernelÌ128Í(string name)ÎUnityEngine.ComputeShaderÏpublic int FindMatchingGroupsÌ128Í(string subPath)ÎUnityEngine.Audio.AudioMixerÏpublic AudioMixerGroup[] FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorControllerÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorStateÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorTransitionBaseÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorTransitionÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AvatarMaskÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.BlendTreeÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.AssetImporterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.AudioImporterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.DefaultAssetÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.EditorWindowÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.EditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.LightmapParametersÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.MaterialEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.ModelImporterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.MonoScriptÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.MovieImporterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.PlayerSettingsÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.PluginImporterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.PopupWindowÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.ScriptableWizardÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.SpeedTreeImporterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.SubstanceArchiveÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.SubstanceImporterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.TextureImporterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.ToolsÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.TrueTypeFontImporterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ButtonEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.GraphicEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ImageEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.InputFieldEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.LayoutElementEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.RawImageEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ScrollRectEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ScrollbarEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.SelectableEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.SelfControllerEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.SliderEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.TextEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ToggleEditorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnchoredJoint2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimationClipÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimationÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimatorOverrideControllerÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimatorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AreaEffector2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AssetBundleManifestÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AssetBundleÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Audio.AudioMixerGroupÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Audio.AudioMixerSnapshotÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Audio.AudioMixerÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioChorusFilterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioClipÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioDistortionFilterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioEchoFilterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioHighPassFilterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioListenerÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioLowPassFilterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioReverbFilterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioReverbZoneÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioSourceÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AvatarÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BehaviourÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BillboardAssetÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BillboardRendererÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BoxCollider2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BoxColliderÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CameraÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasGroupÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasRendererÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CapsuleColliderÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CharacterControllerÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CharacterJointÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CircleCollider2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ClothÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Collider2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ColliderÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ComponentÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ComputeShaderÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConfigurableJointÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConstantForce2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConstantForceÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CubemapÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.DistanceJoint2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EdgeCollider2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Effector2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EllipsoidParticleEmitterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.EventSystemÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.EventTriggerÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.UIBehaviourÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FixedJointÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FlareLayerÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FlareÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FontÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUIElementÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUILayerÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUISkinÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUITextureÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUITextÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GameObjectÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.HingeJoint2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.HingeJointÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.HumanTraitÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Joint2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.JointÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LODGroupÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LensFlareÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightProbeGroupÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightProbesÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightmapSettingsÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LineRendererÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MaterialÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshColliderÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshFilterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshParticleEmitterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshRendererÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MonoBehaviourÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MotionÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MovieTextureÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NavMeshAgentÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NavMeshObstacleÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NetworkViewÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ObjectÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OcclusionAreaÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OcclusionPortalÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OffMeshLinkÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleAnimatorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleEmitterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleRendererÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleSystemRendererÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleSystemÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PhysicMaterialÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PhysicsMaterial2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PlatformEffector2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PointEffector2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PolygonCollider2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ProceduralMaterialÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ProceduralTextureÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ProjectorÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.QualitySettingsÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RectTransformÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ReflectionProbeÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RenderSettingsÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RenderTextureÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RendererÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Rigidbody2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RigidbodyÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RuntimeAnimatorControllerÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ScriptableObjectÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ShaderVariantCollectionÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ShaderÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SkinnedMeshRendererÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SkyboxÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SliderJoint2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SparseTextureÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SphereColliderÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpringJoint2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpringJointÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpriteRendererÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpriteÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.StateMachineBehaviourÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SurfaceEffector2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TerrainColliderÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TerrainDataÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TerrainÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TextAssetÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TextMeshÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Texture2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Texture3DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TextureÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TrailRendererÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TransformÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TreeÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.AspectRatioFitterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.BaseVertexEffectÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ButtonÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.CanvasScalerÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ContentSizeFitterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GraphicRaycasterÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GraphicÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GridLayoutGroupÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ImageÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.InputFieldÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.LayoutElementÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.LayoutGroupÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.MaskableGraphicÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.MaskÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.OutlineÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.PositionAsUV1Ïpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.RawImageÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ScrollRectÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ScrollbarÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.SelectableÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ShadowÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.SliderÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.TextÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ToggleGroupÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ToggleÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WebCamTextureÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WheelColliderÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WheelJoint2DÏpublic static Object FindObjectOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WindZoneÏpublic static Object FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorControllerÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorStateÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorTransitionBaseÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AnimatorTransitionÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.AvatarMaskÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.Animations.BlendTreeÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.AssetImporterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.AudioImporterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.DefaultAssetÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.EditorWindowÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.EditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.LightmapParametersÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.MaterialEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.ModelImporterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.MonoScriptÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.MovieImporterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.PlayerSettingsÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.PluginImporterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.PopupWindowÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.ScriptableWizardÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.SpeedTreeImporterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.SubstanceArchiveÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.SubstanceImporterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.TextureImporterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.ToolsÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.TrueTypeFontImporterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ButtonEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.GraphicEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ImageEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.InputFieldEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.LayoutElementEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.RawImageEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ScrollRectEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ScrollbarEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.SelectableEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.SelfControllerEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.SliderEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.TextEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEditor.UI.ToggleEditorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnchoredJoint2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimationClipÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimationÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimatorOverrideControllerÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimatorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AreaEffector2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AssetBundleManifestÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AssetBundleÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Audio.AudioMixerGroupÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Audio.AudioMixerSnapshotÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Audio.AudioMixerÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioChorusFilterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioClipÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioDistortionFilterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioEchoFilterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioHighPassFilterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioListenerÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioLowPassFilterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioReverbFilterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioReverbZoneÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioSourceÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AvatarÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BehaviourÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BillboardAssetÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BillboardRendererÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BoxCollider2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BoxColliderÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CameraÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasGroupÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasRendererÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CapsuleColliderÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CharacterControllerÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CharacterJointÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CircleCollider2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ClothÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Collider2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ColliderÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ComponentÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ComputeShaderÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConfigurableJointÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConstantForce2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConstantForceÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CubemapÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.DistanceJoint2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EdgeCollider2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Effector2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EllipsoidParticleEmitterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.EventSystemÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.EventTriggerÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.UIBehaviourÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FixedJointÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FlareLayerÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FlareÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FontÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUIElementÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUILayerÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUISkinÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUITextureÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUITextÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GameObjectÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.HingeJoint2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.HingeJointÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.HumanTraitÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Joint2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.JointÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LODGroupÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LensFlareÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightProbeGroupÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightProbesÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightmapSettingsÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LineRendererÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MaterialÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshColliderÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshFilterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshParticleEmitterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshRendererÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MonoBehaviourÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MotionÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MovieTextureÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NavMeshAgentÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NavMeshObstacleÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NetworkViewÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ObjectÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OcclusionAreaÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OcclusionPortalÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OffMeshLinkÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleAnimatorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleEmitterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleRendererÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleSystemRendererÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleSystemÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PhysicMaterialÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PhysicsMaterial2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PlatformEffector2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PointEffector2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PolygonCollider2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ProceduralMaterialÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ProceduralTextureÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ProjectorÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.QualitySettingsÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RectTransformÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ReflectionProbeÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RenderSettingsÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RenderTextureÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RendererÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Rigidbody2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RigidbodyÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RuntimeAnimatorControllerÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ScriptableObjectÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ShaderVariantCollectionÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ShaderÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SkinnedMeshRendererÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SkyboxÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SliderJoint2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SparseTextureÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SphereColliderÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpringJoint2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpringJointÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpriteRendererÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpriteÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.StateMachineBehaviourÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SurfaceEffector2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TerrainColliderÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TerrainDataÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TerrainÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TextAssetÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TextMeshÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Texture2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Texture3DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TextureÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TrailRendererÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TransformÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TreeÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.AspectRatioFitterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.BaseVertexEffectÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ButtonÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.CanvasScalerÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ContentSizeFitterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GraphicRaycasterÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GraphicÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GridLayoutGroupÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ImageÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.InputFieldÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.LayoutElementÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.LayoutGroupÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.MaskableGraphicÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.MaskÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.OutlineÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.PositionAsUV1Ïpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.RawImageÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ScrollRectÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ScrollbarÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.SelectableÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ShadowÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.SliderÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.TextÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ToggleGroupÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ToggleÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WebCamTextureÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WheelColliderÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WheelJoint2DÏpublic static Object[] FindObjectsOfTypeÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WindZoneÏpublic static Object[] FindPropertyRelativeÌ128Í(string relativePropertyPath)ÎUnityEditor.SerializedPropertyÏpublic FindPropertyÌ128Í(string propertyName, MaterialProperty[] properties)ÎUnityEditor.ShaderGUIÏprotected static FindPropertyÌ128Í(string propertyPath)ÎUnityEditor.SerializedObjectÏpublic FindSelectableOnDownÌ128Í()ÎUnityEngine.UI.ButtonÏpublic FindSelectableOnDownÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic FindSelectableOnDownÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic FindSelectableOnDownÌ128Í()ÎUnityEngine.UI.SelectableÏpublic FindSelectableOnDownÌ128Í()ÎUnityEngine.UI.SliderÏpublic FindSelectableOnDownÌ128Í()ÎUnityEngine.UI.ToggleÏpublic FindSelectableOnLeftÌ128Í()ÎUnityEngine.UI.ButtonÏpublic FindSelectableOnLeftÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic FindSelectableOnLeftÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic FindSelectableOnLeftÌ128Í()ÎUnityEngine.UI.SelectableÏpublic FindSelectableOnLeftÌ128Í()ÎUnityEngine.UI.SliderÏpublic FindSelectableOnLeftÌ128Í()ÎUnityEngine.UI.ToggleÏpublic FindSelectableOnRightÌ128Í()ÎUnityEngine.UI.ButtonÏpublic FindSelectableOnRightÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic FindSelectableOnRightÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic FindSelectableOnRightÌ128Í()ÎUnityEngine.UI.SelectableÏpublic FindSelectableOnRightÌ128Í()ÎUnityEngine.UI.SliderÏpublic FindSelectableOnRightÌ128Í()ÎUnityEngine.UI.ToggleÏpublic FindSelectableOnUpÌ128Í()ÎUnityEngine.UI.ButtonÏpublic FindSelectableOnUpÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic FindSelectableOnUpÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic FindSelectableOnUpÌ128Í()ÎUnityEngine.UI.SelectableÏpublic FindSelectableOnUpÌ128Í()ÎUnityEngine.UI.SliderÏpublic FindSelectableOnUpÌ128Í()ÎUnityEngine.UI.ToggleÏpublic FindSelectableÌ128Í(Vector3 dir)ÎUnityEngine.UI.ButtonÏpublic FindSelectableÌ128Í(Vector3 dir)ÎUnityEngine.UI.InputFieldÏpublic FindSelectableÌ128Í(Vector3 dir)ÎUnityEngine.UI.ScrollbarÏpublic FindSelectableÌ128Í(Vector3 dir)ÎUnityEngine.UI.SelectableÏpublic FindSelectableÌ128Í(Vector3 dir)ÎUnityEngine.UI.SliderÏpublic FindSelectableÌ128Í(Vector3 dir)ÎUnityEngine.UI.ToggleÏpublic FindSnapshotÌ128Í(string name)ÎUnityEngine.Audio.AudioMixerÏpublic FindStateMachineBehaviourContextÌ128Í(StateMachineBehaviour behaviour)ÎUnityEditor.Animations.AnimatorControllerÏpublic static StateMachineBehaviourContext[] FindStyleÌ128Í(string styleName)ÎUnityEngine.GUISkinÏpublic FindWithTagÌ128Í(string tag)ÎUnityEngine.GameObjectÏpublic static FindÌ128Í(NetworkViewID viewID)ÎUnityEngine.NetworkViewÏpublic static FindÌ128Í(string name)ÎUnityEngine.GameObjectÏpublic static FindÌ128Í(string name)ÎUnityEngine.RectTransformÏpublic FindÌ128Í(string name)ÎUnityEngine.TransformÏpublic FindÌ8ÎUnityEngine.ShaderÏShader FixedJointÌ1ÎUnityEngine FixedUpdateÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ FixedUpdateÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ FixedUpdateÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ FixedUpdateÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ FixedUpdateÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ FixedUpdateÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ FixedUpdateÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ FixedUpdateÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ FixedUpdateÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ FixedUpdateÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ FixedUpdateÌ128ÍÎUnityEngine.MonoBehaviourÏ FixedUpdateÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ FixedUpdateÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ FixedUpdateÌ128ÍÎUnityEngine.UI.ButtonÏ FixedUpdateÌ128ÍÎUnityEngine.UI.CanvasScalerÏ FixedUpdateÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ FixedUpdateÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ FixedUpdateÌ128ÍÎUnityEngine.UI.GraphicÏ FixedUpdateÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ FixedUpdateÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ FixedUpdateÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ FixedUpdateÌ128ÍÎUnityEngine.UI.ImageÏ FixedUpdateÌ128ÍÎUnityEngine.UI.InputFieldÏ FixedUpdateÌ128ÍÎUnityEngine.UI.LayoutElementÏ FixedUpdateÌ128ÍÎUnityEngine.UI.LayoutGroupÏ FixedUpdateÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ FixedUpdateÌ128ÍÎUnityEngine.UI.MaskÏ FixedUpdateÌ128ÍÎUnityEngine.UI.OutlineÏ FixedUpdateÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï FixedUpdateÌ128ÍÎUnityEngine.UI.RawImageÏ FixedUpdateÌ128ÍÎUnityEngine.UI.ScrollRectÏ FixedUpdateÌ128ÍÎUnityEngine.UI.ScrollbarÏ FixedUpdateÌ128ÍÎUnityEngine.UI.SelectableÏ FixedUpdateÌ128ÍÎUnityEngine.UI.ShadowÏ FixedUpdateÌ128ÍÎUnityEngine.UI.SliderÏ FixedUpdateÌ128ÍÎUnityEngine.UI.TextÏ FixedUpdateÌ128ÍÎUnityEngine.UI.ToggleGroupÏ FixedUpdateÌ128ÍÎUnityEngine.UI.ToggleÏ FixedUpdateÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ FlareLayerÌ1ÎUnityEngine FlareÌ1ÎUnityEngine FloatPropertyÌ128Í(MaterialProperty prop, string label)ÎUnityEditor.MaterialEditorÏpublic float FlushÌ128Í()ÎUnityEngine.TerrainÏpublic void FocusWindowIfItsOpenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEditor.EditorWindowÏpublic static void FocusWindowIfItsOpenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEditor.PopupWindowÏpublic static void FocusWindowIfItsOpenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEditor.ScriptableWizardÏpublic static void FocusÌ128Í()ÎUnityEditor.EditorWindowÏpublic void FocusÌ128Í()ÎUnityEditor.PopupWindowÏpublic void FocusÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic void FontDataDrawerÌ1ÎUnityEditor.UI FontDataÌ1ÎUnityEngine.UI FontÌ128Í()ÎUnityEngine.FontÏpublic FontÌ128ÍÎUnityEngine.FontÏ FontÌ1ÎUnityEngine FontÌ8ÎUnityEngine.FontÏFont ForceLODÌ128Í(int index)ÎUnityEngine.LODGroupÏpublic void ForceUpdateCanvasesÌ8ÎUnityEngine.CanvasÏForceUpdateCanvases FreeMoveHandleÌ8ÎUnityEditor.HandlesÏVector3 FreeRotateHandleÌ8ÎUnityEditor.HandlesÏQuaternion FromMonoBehaviourÌ128Í(MonoBehaviour behaviour)ÎUnityEditor.MonoScriptÏpublic static FromScriptableObjectÌ128Í(ScriptableObject scriptableObject)ÎUnityEditor.MonoScriptÏpublic static FromToRotationÌ128Í(Vector3 fromDirection, Vector3 toDirection)ÎUnityEngine.QuaternionÏpublic static GLÌ1ÎUnityEngine GUI.GroupScopeÌ128Í(Rect position)ÎUnityEngine.GroupScopeÏpublic GUI.ScrollViewScopeÌ128Í(Rect position, Vector2 scrollPosition, Rect viewRect)ÎUnityEngine.ScrollViewScopeÏpublic GUIContentÌ128Í()ÎUnityEngine.GUIContentÏpublic GUIContentÌ1ÎUnityEngine GUIDrawerÌ1ÎUnityEditor GUIElementÌ1ÎUnityEngine GUILayerÌ1ÎUnityEngine GUILayout.AreaScopeÌ128Í(Rect screenRect)ÎUnityEngine.AreaScopeÏpublic GUILayout.HorizontalScopeÌ128Í(params GUILayoutOption[] options)ÎUnityEngine.HorizontalScopeÏpublic GUILayout.ScrollViewScopeÌ128Í(Vector2 scrollPosition, params GUILayoutOption[] options)ÎUnityEngine.ScrollViewScopeÏpublic GUILayout.VerticalScopeÌ128Í(params GUILayoutOption[] options)ÎUnityEngine.VerticalScopeÏpublic GUILayoutOptionÌ1ÎUnityEngine GUILayoutUtilityÌ1ÎUnityEngine GUILayoutÌ1ÎUnityEngine GUISettingsÌ1ÎUnityEngine GUISkinÌ1ÎUnityEngine GUIStyleStateÌ1ÎUnityEngine GUIStyleÌ128Í()ÎUnityEngine.GUIStyleÏpublic GUIStyleÌ128ÍÎUnityEngine.GUIStyleÏ GUIStyleÌ1ÎUnityEngine GUIStyleÌ8ÎUnityEngine.GUIStyleÏGUIStyle GUITextureÌ1ÎUnityEngine GUITextÌ1ÎUnityEngine GUIUtilityÌ1ÎUnityEngine GUIÌ1ÎUnityEngine GameCenterPlatformÌ1ÎUnityEngine.SocialPlatforms.GameCenter GameObjectUtilityÌ1ÎUnityEditor GameObjectÌ128Í(string name)ÎUnityEngine.GameObjectÏpublic GameObjectÌ1ÎUnityEngine GameObjectÌ8ÎUnityEngine.GameObjectÏGameObject GenerateEditableFontÌ128Í(string path)ÎUnityEditor.TrueTypeFontImporterÏpublic GenerateMaterialsÌ128Í()ÎUnityEditor.SpeedTreeImporterÏpublic void GenericMenuÌ1ÎUnityEditor GeometryUtilityÌ1ÎUnityEngine GetAllAssetBundlesWithVariantÌ128Í()ÎUnityEngine.AssetBundleManifestÏpublic string[] GetAllAssetBundlesÌ128Í()ÎUnityEngine.AssetBundleManifestÏpublic string[] GetAllAssetNamesÌ128Í()ÎUnityEngine.AssetBundleÏpublic string[] GetAllCamerasÌ128Í(Camera[] cameras)ÎUnityEngine.CameraÏpublic static int GetAllDependenciesÌ128Í(string assetBundleName)ÎUnityEngine.AssetBundleManifestÏpublic string[] GetAllImportersÌ128Í()ÎUnityEditor.PluginImporterÏpublic static PluginImporter[] GetAllScenePathsÌ128Í()ÎUnityEngine.AssetBundleÏpublic string[] GetAlphamapsÌ128Í(int x, int y, int width, int height)ÎUnityEngine.TerrainDataÏpublic float[,,] GetAlphaÌ128Í()ÎUnityEngine.CanvasRendererÏpublic float GetAnimationUpdateRateÌ128Í(ProceduralMaterial material)ÎUnityEditor.SubstanceImporterÏpublic int GetAnimatorTransitionInfoÌ128Í(int layerIndex)ÎUnityEngine.AnimatorÏpublic GetAreaCostÌ128Í(int areaIndex)ÎUnityEngine.NavMeshAgentÏpublic float GetArrayElementAtIndexÌ128Í(int index)ÎUnityEditor.SerializedPropertyÏpublic GetAssetBundleHashÌ128Í(string assetBundleName)ÎUnityEngine.AssetBundleManifestÏpublic GetAtPathÌ128Í(string path)ÎUnityEditor.AssetImporterÏpublic static GetAtPathÌ128Í(string path)ÎUnityEditor.AudioImporterÏpublic static GetAtPathÌ128Í(string path)ÎUnityEditor.ModelImporterÏpublic static GetAtPathÌ128Í(string path)ÎUnityEditor.MovieImporterÏpublic static GetAtPathÌ128Í(string path)ÎUnityEditor.PluginImporterÏpublic static GetAtPathÌ128Í(string path)ÎUnityEditor.SpeedTreeImporterÏpublic static GetAtPathÌ128Í(string path)ÎUnityEditor.SubstanceImporterÏpublic static GetAtPathÌ128Í(string path)ÎUnityEditor.TextureImporterÏpublic static GetAtPathÌ128Í(string path)ÎUnityEditor.TrueTypeFontImporterÏpublic static GetAudioClipCompressedÌ128Í()ÎUnityEngine.WWWÏpublic GetAudioClipÌ128Í(bool threeD)ÎUnityEngine.WWWÏpublic GetAxisEventDataÌ128Í(float x, float y, float moveDeadZone)ÎUnityEngine.EventSystems.BaseInputModuleÏprotected GetAxisEventDataÌ128Í(float x, float y, float moveDeadZone)ÎUnityEngine.EventSystems.BaseInputModuleÏprotected GetAxisEventDataÌ128Í(float x, float y, float moveDeadZone)ÎUnityEngine.EventSystems.PointerInputModuleÏprotected GetAxisEventDataÌ128Í(float x, float y, float moveDeadZone)ÎUnityEngine.EventSystems.PointerInputModuleÏprotected GetAxisEventDataÌ128Í(float x, float y, float moveDeadZone)ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected GetAxisEventDataÌ128Í(float x, float y, float moveDeadZone)ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected GetAxisEventDataÌ128Í(float x, float y, float moveDeadZone)ÎUnityEngine.EventSystems.TouchInputModuleÏprotected GetAxisEventDataÌ128Í(float x, float y, float moveDeadZone)ÎUnityEngine.EventSystems.TouchInputModuleÏprotected GetBaseEventDataÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected GetBaseEventDataÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected GetBaseEventDataÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected GetBaseEventDataÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected GetBaseEventDataÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected GetBaseEventDataÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected GetBaseEventDataÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected GetBaseEventDataÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected GetBehavioursÌ128Í()ÎUnityEngine.AnimatorÏpublic T[] GetBehaviourÌ128Í()ÎUnityEngine.AnimatorÏpublic T GetBlendShapeNameÌ128Í(int index)ÎUnityEngine.MeshÏpublic string GetBlendShapeWeightÌ128Í(int index)ÎUnityEngine.SkinnedMeshRendererÏpublic float GetBoneTransformÌ128Í(HumanBodyBones humanBoneId)ÎUnityEngine.AnimatorÏpublic GetBoolÌ128Í(string name)ÎUnityEngine.AnimatorÏpublic bool GetCharacterIndexFromPositionÌ128Í(Vector2 pos)ÎUnityEngine.UI.InputFieldÏprotected int GetCharacterIndexFromPositionÌ128Í(Vector2 pos)ÎUnityEngine.UI.InputFieldÏprotected int GetCharacterInfoÌ128Í(char ch, out characterInfo info, int size = 0, FontStyle style = FontStyle.Normal)ÎUnityEngine.FontÏpublic bool GetCharactersArrayÌ128Í()ÎUnityEngine.TextGeneratorÏpublic UICharInfo[] GetCharactersÌ128Í(List<UICharInfo> characters)ÎUnityEngine.TextGeneratorÏpublic void GetCheckedÌ128Í(string menuPath)ÎUnityEditor.MenuÏpublic static bool GetChildÌ128Í(int index)ÎUnityEngine.RectTransformÏpublic GetChildÌ128Í(int index)ÎUnityEngine.TransformÏpublic GetClassÌ128Í()ÎUnityEditor.MonoScriptÏpublic GetClipCountÌ128Í()ÎUnityEngine.AnimationÏpublic int GetClosestReflectionProbesÌ128Í(List<ReflectionProbeBlendInfo> result)ÎUnityEngine.BillboardRendererÏpublic void GetClosestReflectionProbesÌ128Í(List<ReflectionProbeBlendInfo> result)ÎUnityEngine.LineRendererÏpublic void GetClosestReflectionProbesÌ128Í(List<ReflectionProbeBlendInfo> result)ÎUnityEngine.MeshRendererÏpublic void GetClosestReflectionProbesÌ128Í(List<ReflectionProbeBlendInfo> result)ÎUnityEngine.ParticleRendererÏpublic void GetClosestReflectionProbesÌ128Í(List<ReflectionProbeBlendInfo> result)ÎUnityEngine.ParticleSystemRendererÏpublic void GetClosestReflectionProbesÌ128Í(List<ReflectionProbeBlendInfo> result)ÎUnityEngine.RendererÏpublic void GetClosestReflectionProbesÌ128Í(List<ReflectionProbeBlendInfo> result)ÎUnityEngine.SkinnedMeshRendererÏpublic void GetClosestReflectionProbesÌ128Í(List<ReflectionProbeBlendInfo> result)ÎUnityEngine.SpriteRendererÏpublic void GetClosestReflectionProbesÌ128Í(List<ReflectionProbeBlendInfo> result)ÎUnityEngine.TerrainÏpublic void GetClosestReflectionProbesÌ128Í(List<ReflectionProbeBlendInfo> result)ÎUnityEngine.TrailRendererÏpublic void GetColorÌ128Í()ÎUnityEngine.CanvasRendererÏpublic GetColorÌ128Í(string propertyName)ÎUnityEngine.MaterialÏpublic GetColorÌ128Í(string propertyName)ÎUnityEngine.ProceduralMaterialÏpublic GetColumnÌ128Í(int i)ÎUnityEngine.Matrix4x4Ïpublic GetCommandBuffersÌ128Í(Rendering.CameraEvent evt)ÎUnityEngine.CameraÏpublic CommandBuffer[] GetCompatibleWithAnyPlatformÌ128Í()ÎUnityEditor.PluginImporterÏpublic bool GetCompatibleWithEditorÌ128Í()ÎUnityEditor.PluginImporterÏpublic bool GetCompatibleWithPlatformÌ128Í(BuildTarget platform)ÎUnityEditor.PluginImporterÏpublic bool GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AnchoredJoint2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AnimationÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AnimatorÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AreaEffector2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioChorusFilterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioDistortionFilterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioEchoFilterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioHighPassFilterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioListenerÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioLowPassFilterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioReverbFilterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioReverbZoneÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioSourceÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.BehaviourÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.BillboardRendererÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.BoxCollider2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.BoxColliderÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CameraÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CanvasGroupÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CanvasRendererÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CanvasÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CapsuleColliderÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CharacterControllerÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CharacterJointÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CircleCollider2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ClothÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.Collider2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ColliderÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ComponentÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ConfigurableJointÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ConstantForce2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ConstantForceÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.DistanceJoint2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EdgeCollider2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.Effector2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EllipsoidParticleEmitterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.EventSystemÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.EventTriggerÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.UIBehaviourÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.FixedJointÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.FlareLayerÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.GUIElementÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.GUILayerÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.GUITextureÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.GUITextÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.HingeJoint2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.HingeJointÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.Joint2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.JointÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.LODGroupÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.LensFlareÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.LightProbeGroupÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.LightÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.LineRendererÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.MeshColliderÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.MeshFilterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.MeshParticleEmitterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.MeshRendererÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.MonoBehaviourÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.NavMeshAgentÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.NavMeshObstacleÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.NetworkViewÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.OcclusionAreaÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.OcclusionPortalÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.OffMeshLinkÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ParticleAnimatorÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ParticleEmitterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ParticleRendererÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ParticleSystemRendererÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ParticleSystemÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.PlatformEffector2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.PointEffector2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.PolygonCollider2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ProjectorÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.RectTransformÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ReflectionProbeÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.RendererÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.Rigidbody2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.RigidbodyÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SkinnedMeshRendererÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SkyboxÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SliderJoint2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SphereColliderÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SpringJoint2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SpringJointÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SpriteRendererÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SurfaceEffector2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TerrainColliderÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TerrainÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TextMeshÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TrailRendererÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TransformÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TreeÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.AspectRatioFitterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.BaseVertexEffectÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ButtonÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.CanvasScalerÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ContentSizeFitterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.GraphicRaycasterÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.GraphicÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.GridLayoutGroupÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ImageÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.InputFieldÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.LayoutElementÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.LayoutGroupÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.MaskableGraphicÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.MaskÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.OutlineÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.PositionAsUV1Ïpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.RawImageÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ScrollRectÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ScrollbarÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.SelectableÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ShadowÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.SliderÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.TextÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ToggleGroupÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ToggleÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.WheelColliderÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.WheelJoint2DÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.WindZoneÏpublic GetComponentInChildrenÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GameObjectÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AnchoredJoint2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AnimationÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AnimatorÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AreaEffector2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioChorusFilterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioDistortionFilterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioEchoFilterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioHighPassFilterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioListenerÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioLowPassFilterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioReverbFilterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioReverbZoneÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.AudioSourceÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.BehaviourÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.BillboardRendererÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.BoxCollider2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.BoxColliderÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CameraÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CanvasGroupÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CanvasRendererÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CanvasÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CapsuleColliderÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CharacterControllerÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CharacterJointÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.CircleCollider2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ClothÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.Collider2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ColliderÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ComponentÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ConfigurableJointÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ConstantForce2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ConstantForceÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.DistanceJoint2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EdgeCollider2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.Effector2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EllipsoidParticleEmitterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.EventSystemÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.EventTriggerÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.EventSystems.UIBehaviourÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.FixedJointÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.FlareLayerÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.GUIElementÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.GUILayerÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.GUITextureÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.GUITextÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.HingeJoint2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.HingeJointÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.Joint2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.JointÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.LODGroupÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.LensFlareÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.LightProbeGroupÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.LightÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.LineRendererÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.MeshColliderÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.MeshFilterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.MeshParticleEmitterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.MeshRendererÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.MonoBehaviourÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.NavMeshAgentÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.NavMeshObstacleÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.NetworkViewÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.OcclusionAreaÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.OcclusionPortalÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.OffMeshLinkÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ParticleAnimatorÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ParticleEmitterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ParticleRendererÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ParticleSystemRendererÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ParticleSystemÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.PlatformEffector2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.PointEffector2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.PolygonCollider2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ProjectorÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.RectTransformÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.ReflectionProbeÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.RendererÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.Rigidbody2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.RigidbodyÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SkinnedMeshRendererÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SkyboxÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SliderJoint2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SphereColliderÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SpringJoint2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SpringJointÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SpriteRendererÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.SurfaceEffector2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TerrainColliderÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TerrainÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TextMeshÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TrailRendererÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TransformÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.TreeÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.AspectRatioFitterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.BaseVertexEffectÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ButtonÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.CanvasScalerÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ContentSizeFitterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.GraphicRaycasterÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.GraphicÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.GridLayoutGroupÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ImageÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.InputFieldÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.LayoutElementÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.LayoutGroupÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.MaskableGraphicÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.MaskÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.OutlineÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.PositionAsUV1Ïpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.RawImageÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ScrollRectÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ScrollbarÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.SelectableÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ShadowÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.SliderÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.TextÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ToggleGroupÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.ToggleÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.WheelColliderÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.WheelJoint2DÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type t)ÎUnityEngine.WindZoneÏpublic GetComponentInParentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GameObjectÏpublic GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AnchoredJoint2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AnimationÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AnimatorÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AreaEffector2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioChorusFilterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioDistortionFilterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioEchoFilterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioHighPassFilterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioListenerÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioLowPassFilterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioReverbFilterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioReverbZoneÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioSourceÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.BehaviourÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.BillboardRendererÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.BoxCollider2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.BoxColliderÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CameraÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CanvasGroupÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CanvasRendererÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CanvasÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CapsuleColliderÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CharacterControllerÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CharacterJointÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CircleCollider2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ClothÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.Collider2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ColliderÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ComponentÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ConfigurableJointÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ConstantForce2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ConstantForceÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.DistanceJoint2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EdgeCollider2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.Effector2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EllipsoidParticleEmitterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.EventSystemÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.EventTriggerÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.UIBehaviourÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.FixedJointÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.FlareLayerÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.GUIElementÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.GUILayerÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.GUITextureÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.GUITextÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.HingeJoint2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.HingeJointÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.Joint2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.JointÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.LODGroupÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.LensFlareÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.LightProbeGroupÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.LightÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.LineRendererÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.MeshColliderÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.MeshFilterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.MeshParticleEmitterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.MeshRendererÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.MonoBehaviourÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.NavMeshAgentÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.NavMeshObstacleÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.NetworkViewÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.OcclusionAreaÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.OcclusionPortalÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.OffMeshLinkÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ParticleAnimatorÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ParticleEmitterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ParticleRendererÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ParticleSystemRendererÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ParticleSystemÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.PlatformEffector2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.PointEffector2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.PolygonCollider2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ProjectorÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.RectTransformÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ReflectionProbeÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.RendererÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.Rigidbody2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.RigidbodyÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SkinnedMeshRendererÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SkyboxÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SliderJoint2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SphereColliderÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SpringJoint2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SpringJointÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SpriteRendererÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SurfaceEffector2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TerrainColliderÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TerrainÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TextMeshÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TrailRendererÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TransformÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TreeÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.AspectRatioFitterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.BaseVertexEffectÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ButtonÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.CanvasScalerÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ContentSizeFitterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.GraphicRaycasterÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.GraphicÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.GridLayoutGroupÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ImageÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.InputFieldÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.LayoutElementÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.LayoutGroupÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.MaskableGraphicÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.MaskÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.OutlineÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.PositionAsUV1Ïpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.RawImageÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ScrollRectÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ScrollbarÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.SelectableÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ShadowÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.SliderÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.TextÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ToggleGroupÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ToggleÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.WheelColliderÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.WheelJoint2DÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.WindZoneÏpublic Component[] GetComponentsInChildrenÌ128Í(iOS.ADBannerView.Type type, bool includeInactive = false)ÎUnityEngine.GameObjectÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AnchoredJoint2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AnimationÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AnimatorÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AreaEffector2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioChorusFilterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioDistortionFilterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioEchoFilterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioHighPassFilterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioListenerÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioLowPassFilterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioReverbFilterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioReverbZoneÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.AudioSourceÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.BehaviourÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.BillboardRendererÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.BoxCollider2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.BoxColliderÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CameraÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CanvasGroupÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CanvasRendererÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CanvasÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CapsuleColliderÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CharacterControllerÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CharacterJointÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.CircleCollider2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ClothÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.Collider2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ColliderÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ComponentÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ConfigurableJointÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ConstantForce2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ConstantForceÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.DistanceJoint2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EdgeCollider2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.Effector2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EllipsoidParticleEmitterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.EventSystemÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.EventTriggerÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.EventSystems.UIBehaviourÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.FixedJointÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.FlareLayerÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.GUIElementÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.GUILayerÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.GUITextureÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.GUITextÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.HingeJoint2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.HingeJointÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.Joint2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.JointÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.LODGroupÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.LensFlareÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.LightProbeGroupÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.LightÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.LineRendererÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.MeshColliderÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.MeshFilterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.MeshParticleEmitterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.MeshRendererÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.MonoBehaviourÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.NavMeshAgentÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.NavMeshObstacleÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.NetworkViewÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.OcclusionAreaÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.OcclusionPortalÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.OffMeshLinkÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ParticleAnimatorÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ParticleEmitterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ParticleRendererÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ParticleSystemRendererÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ParticleSystemÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.PlatformEffector2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.PointEffector2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.PolygonCollider2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ProjectorÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.RectTransformÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.ReflectionProbeÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.RendererÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.Rigidbody2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.RigidbodyÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SkinnedMeshRendererÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SkyboxÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SliderJoint2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SphereColliderÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SpringJoint2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SpringJointÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SpriteRendererÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.SurfaceEffector2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TerrainColliderÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TerrainÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TextMeshÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TrailRendererÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TransformÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.TreeÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.AspectRatioFitterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.BaseVertexEffectÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ButtonÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.CanvasScalerÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ContentSizeFitterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.GraphicRaycasterÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.GraphicÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.GridLayoutGroupÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ImageÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.InputFieldÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.LayoutElementÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.LayoutGroupÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.MaskableGraphicÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.MaskÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.OutlineÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.PositionAsUV1Ïpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.RawImageÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ScrollRectÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ScrollbarÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.SelectableÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ShadowÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.SliderÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.TextÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ToggleGroupÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.ToggleÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.WheelColliderÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.WheelJoint2DÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type t, bool includeInactive = false)ÎUnityEngine.WindZoneÏpublic Component[] GetComponentsInParentÌ128Í(iOS.ADBannerView.Type type, bool includeInactive = false)ÎUnityEngine.GameObjectÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnchoredJoint2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimationÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimatorÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AreaEffector2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioChorusFilterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioDistortionFilterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioEchoFilterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioHighPassFilterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioListenerÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioLowPassFilterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioReverbFilterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioReverbZoneÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioSourceÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BehaviourÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BillboardRendererÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BoxCollider2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BoxColliderÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CameraÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasGroupÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasRendererÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CapsuleColliderÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CharacterControllerÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CharacterJointÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CircleCollider2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ClothÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Collider2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ColliderÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ComponentÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConfigurableJointÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConstantForce2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConstantForceÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.DistanceJoint2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EdgeCollider2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Effector2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EllipsoidParticleEmitterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.EventSystemÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.EventTriggerÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.UIBehaviourÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FixedJointÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FlareLayerÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUIElementÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUILayerÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUITextureÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUITextÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GameObjectÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.HingeJoint2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.HingeJointÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Joint2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.JointÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LODGroupÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LensFlareÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightProbeGroupÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LineRendererÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshColliderÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshFilterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshParticleEmitterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshRendererÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MonoBehaviourÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NavMeshAgentÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NavMeshObstacleÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NetworkViewÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OcclusionAreaÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OcclusionPortalÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OffMeshLinkÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleAnimatorÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleEmitterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleRendererÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleSystemRendererÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleSystemÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PlatformEffector2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PointEffector2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PolygonCollider2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ProjectorÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RectTransformÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ReflectionProbeÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RendererÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Rigidbody2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RigidbodyÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SkinnedMeshRendererÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SkyboxÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SliderJoint2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SphereColliderÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpringJoint2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpringJointÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpriteRendererÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SurfaceEffector2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TerrainColliderÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TerrainÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TextMeshÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TrailRendererÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TransformÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TreeÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.AspectRatioFitterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.BaseVertexEffectÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ButtonÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.CanvasScalerÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ContentSizeFitterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GraphicRaycasterÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GraphicÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GridLayoutGroupÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ImageÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.InputFieldÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.LayoutElementÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.LayoutGroupÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.MaskableGraphicÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.MaskÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.OutlineÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.PositionAsUV1Ïpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.RawImageÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ScrollRectÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ScrollbarÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.SelectableÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ShadowÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.SliderÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.TextÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ToggleGroupÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ToggleÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WheelColliderÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WheelJoint2DÏpublic Component[] GetComponentsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WindZoneÏpublic Component[] GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnchoredJoint2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimationÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AnimatorÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AreaEffector2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioChorusFilterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioDistortionFilterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioEchoFilterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioHighPassFilterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioListenerÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioLowPassFilterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioReverbFilterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioReverbZoneÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AudioSourceÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BehaviourÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BillboardRendererÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BoxCollider2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.BoxColliderÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CameraÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasGroupÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasRendererÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CanvasÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CapsuleColliderÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CharacterControllerÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CharacterJointÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.CircleCollider2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ClothÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Collider2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ColliderÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ComponentÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConfigurableJointÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConstantForce2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ConstantForceÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.DistanceJoint2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EdgeCollider2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Effector2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EllipsoidParticleEmitterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.EventSystemÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.EventTriggerÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.EventSystems.UIBehaviourÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FixedJointÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.FlareLayerÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUIElementÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUILayerÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUITextureÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GUITextÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.GameObjectÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.HingeJoint2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.HingeJointÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Joint2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.JointÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LODGroupÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LensFlareÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightProbeGroupÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LightÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.LineRendererÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshColliderÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshFilterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshParticleEmitterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MeshRendererÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.MonoBehaviourÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NavMeshAgentÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NavMeshObstacleÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.NetworkViewÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OcclusionAreaÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OcclusionPortalÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.OffMeshLinkÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleAnimatorÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleEmitterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleRendererÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleSystemRendererÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ParticleSystemÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PlatformEffector2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PointEffector2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.PolygonCollider2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ProjectorÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RectTransformÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.ReflectionProbeÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RendererÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.Rigidbody2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.RigidbodyÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SkinnedMeshRendererÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SkyboxÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SliderJoint2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SphereColliderÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpringJoint2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpringJointÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SpriteRendererÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.SurfaceEffector2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TerrainColliderÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TerrainÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TextMeshÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TrailRendererÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TransformÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.TreeÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.AspectRatioFitterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.BaseVertexEffectÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ButtonÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.CanvasScalerÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ContentSizeFitterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GraphicRaycasterÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GraphicÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.GridLayoutGroupÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ImageÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.InputFieldÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.LayoutElementÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.LayoutGroupÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.MaskableGraphicÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.MaskÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.OutlineÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.PositionAsUV1Ïpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.RawImageÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ScrollRectÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ScrollbarÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.SelectableÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ShadowÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.SliderÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.TextÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ToggleGroupÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.ToggleÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WheelColliderÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WheelJoint2DÏpublic GetComponentÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.WindZoneÏpublic GetCornersNonAllocÌ128Í(Vector3[] results)ÎUnityEngine.NavMeshPathÏpublic int GetCurrentAnimatorClipInfoÌ128Í(int layerIndex)ÎUnityEngine.AnimatorÏpublic AnimatorClipInfo[] GetCurrentAnimatorStateInfoÌ128Í(int layerIndex)ÎUnityEngine.AnimatorÏpublic GetCursorPixelPositionÌ128Í(Rect position, GUIContent content, int cursorStringIndex)ÎUnityEngine.GUIStyleÏpublic GetCursorStringIndexÌ128Í(Rect position, GUIContent content, Vector2 cursorPixelPosition)ÎUnityEngine.GUIStyleÏpublic int GetDataÌ128Í(Array data)ÎUnityEngine.ComputeBufferÏpublic void GetDataÌ128Í(float[] data, int offsetSamples)ÎUnityEngine.AudioClipÏpublic bool GetDefaultCanvasMaterialÌ8ÎUnityEngine.CanvasÏMaterial GetDefaultCanvasTextMaterialÌ8ÎUnityEngine.CanvasÏMaterial GetDefaultPropertyHeightÌ128Í(MaterialProperty prop)ÎUnityEditor.MaterialEditorÏpublic static float GetDetailLayerÌ128Í(int xBase, int yBase, int width, int height, int layer)ÎUnityEngine.TerrainDataÏpublic int[,] GetDirectDependenciesÌ128Í(string assetBundleName)ÎUnityEngine.AssetBundleManifestÏpublic string[] GetDistanceToPointÌ128Í(Vector3 inPt)ÎUnityEngine.PlaneÏpublic float GetEditorDataÌ128Í(string key)ÎUnityEditor.PluginImporterÏpublic string GetEndPropertyÌ128Í(bool includeInvisible = false)ÎUnityEditor.SerializedPropertyÏpublic GetEnumeratorÌ128Í()ÎUnityEditor.SerializedPropertyÏpublic IEnumerator GetEventCountÌ128Í()ÎUnityEngine.EventÏpublic static int GetFloatÌ128Í(string name)ÎUnityEngine.AnimatorÏpublic float GetFloatÌ128Í(string name)ÎUnityEngine.MaterialPropertyBlockÏpublic float GetFloatÌ128Í(string name, out float value)ÎUnityEngine.Audio.AudioMixerÏpublic bool GetFloatÌ128Í(string propertyName)ÎUnityEngine.MaterialÏpublic float GetFloatÌ128Í(string propertyName)ÎUnityEngine.ProceduralMaterialÏpublic float GetGenerateAllOutputsÌ128Í(ProceduralMaterial material)ÎUnityEditor.SubstanceImporterÏpublic bool GetGenerateMipMapsÌ128Í(ProceduralMaterial material)ÎUnityEditor.SubstanceImporterÏpublic bool GetGeneratedTexturesÌ128Í()ÎUnityEngine.ProceduralMaterialÏpublic Texture[] 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GetInfoStringÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic string GetInfoStringÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic string GetInfoStringÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic string GetInfoStringÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic string GetInfoStringÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic string GetInfoStringÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic string GetInfoStringÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic string GetInfoStringÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic string GetInfoStringÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic string GetInfoStringÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic string GetInstanceIDÌ128Í()ÎUnityEditor.Animations.AnimatorControllerÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.Animations.AnimatorStateMachineÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.Animations.AnimatorStateÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.Animations.AnimatorTransitionBaseÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.Animations.AnimatorTransitionÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.Animations.AvatarMaskÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.Animations.BlendTreeÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.AssetImporterÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.AudioImporterÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.DefaultAssetÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.EditorWindowÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.EditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.LightmapParametersÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.MaterialEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.ModelImporterÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.MonoScriptÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.MovieImporterÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.PlayerSettingsÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.PluginImporterÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.PopupWindowÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.SpeedTreeImporterÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.SubstanceArchiveÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.SubstanceImporterÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.TextureImporterÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.ToolsÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.TrueTypeFontImporterÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AnchoredJoint2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AnimationClipÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AnimationÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AnimatorOverrideControllerÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AnimatorÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AreaEffector2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AssetBundleManifestÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AssetBundleÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.Audio.AudioMixerGroupÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.Audio.AudioMixerSnapshotÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.Audio.AudioMixerÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AudioChorusFilterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AudioClipÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AudioDistortionFilterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AudioEchoFilterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AudioHighPassFilterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AudioListenerÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AudioLowPassFilterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.AudioReverbFilterÏpublic int 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GetInstanceIDÌ128Í()ÎUnityEngine.Collider2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ColliderÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ComponentÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ComputeShaderÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ConfigurableJointÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ConstantForce2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ConstantForceÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.CubemapÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.DistanceJoint2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EdgeCollider2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.Effector2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EllipsoidParticleEmitterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EventSystems.EventTriggerÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.FixedJointÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.FlareLayerÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.FlareÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.FontÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.GUIElementÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.GUILayerÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.GUISkinÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.GUITextureÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.GUITextÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.GameObjectÏpublic int 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GetInstanceIDÌ128Í()ÎUnityEngine.MonoBehaviourÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.MotionÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.MovieTextureÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.NavMeshAgentÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.NavMeshObstacleÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.NetworkViewÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ObjectÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.OcclusionAreaÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.OcclusionPortalÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.OffMeshLinkÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ParticleAnimatorÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ParticleEmitterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ParticleRendererÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ParticleSystemRendererÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ParticleSystemÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.PhysicMaterialÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.PhysicsMaterial2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.PlatformEffector2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.PointEffector2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.PolygonCollider2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ProceduralMaterialÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ProceduralTextureÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ProjectorÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.QualitySettingsÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.RectTransformÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ReflectionProbeÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.RenderSettingsÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.RenderTextureÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.RendererÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.Rigidbody2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.RigidbodyÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.RuntimeAnimatorControllerÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ScriptableObjectÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ShaderVariantCollectionÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.ShaderÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.SkinnedMeshRendererÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.SkyboxÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.SliderJoint2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.SparseTextureÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.SphereColliderÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.SpringJoint2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.SpringJointÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.SpriteRendererÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.SpriteÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.StateMachineBehaviourÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.SurfaceEffector2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.TerrainColliderÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.TerrainDataÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.TerrainÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.TextAssetÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.TextMeshÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.Texture2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.Texture3DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.TextureÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.TrailRendererÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.TransformÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.TreeÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.ButtonÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.CanvasScalerÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.GraphicÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.ImageÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.LayoutElementÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.LayoutGroupÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.MaskÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.OutlineÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.RawImageÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.ScrollRectÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.SelectableÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.ShadowÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.SliderÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.TextÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.ToggleGroupÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.ToggleÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.WebCamTextureÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.WheelColliderÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.WheelJoint2DÏpublic int GetInstanceIDÌ128Í()ÎUnityEngine.WindZoneÏpublic int GetIntegerÌ128Í(string name)ÎUnityEngine.AnimatorÏpublic int GetInterpolatedHeightÌ128Í(float x, float y)ÎUnityEngine.TerrainDataÏpublic float GetInterpolatedNormalÌ128Í(float x, float y)ÎUnityEngine.TerrainDataÏpublic GetInterpolatedProbeÌ8ÎUnityEngine.LightProbesÏGetInterpolatedProbe GetIntÌ128Í(string propertyName)ÎUnityEngine.MaterialÏpublic int GetIntÌ128Í(string propertyName)ÎUnityEngine.ProceduralMaterialÏpublic int GetItemCountÌ128Í()ÎUnityEditor.GenericMenuÏpublic int GetIteratorÌ128Í()ÎUnityEditor.SerializedObjectÏpublic GetLayerIndexÌ128Í(string layerName)ÎUnityEngine.AnimatorÏpublic int GetLayerNameÌ128Í(int layerIndex)ÎUnityEngine.AnimatorÏpublic string GetLayerWeightÌ128Í(int layerIndex)ÎUnityEngine.AnimatorÏpublic float GetLinesArrayÌ128Í()ÎUnityEngine.TextGeneratorÏpublic UILineInfo[] GetLinesÌ128Í(List<UILineInfo> lines)ÎUnityEngine.TextGeneratorÏpublic void GetLocalCornersÌ128Í(Vector3[] fourCornersArray)ÎUnityEngine.RectTransformÏpublic void GetMainGameViewSizeÌ8ÎUnityEditor.HandlesÏVector2 GetMaskÌ8ÎUnityEngine.LayerMaskÏGetMask GetMaterialCountÌ128Í()ÎUnityEditor.SubstanceImporterÏpublic int GetMaterialOffsetÌ128Í(ProceduralMaterial material)ÎUnityEditor.SubstanceImporterÏpublic GetMaterialPropertiesÌ128Í(Object[] mats)ÎUnityEditor.MaterialEditorÏpublic static MaterialProperty[] GetMaterialPropertyÌ128Í(Object[] mats, string name)ÎUnityEditor.MaterialEditorÏpublic static GetMaterialScaleÌ128Í(ProceduralMaterial material)ÎUnityEditor.SubstanceImporterÏpublic GetMaterialsÌ128Í()ÎUnityEditor.SubstanceImporterÏpublic ProceduralMaterial[] GetMaterialÌ128Í()ÎUnityEngine.CanvasRendererÏpublic GetMatrixÌ128Í(string name)ÎUnityEngine.MaterialPropertyBlockÏpublic GetMatrixÌ128Í(string propertyName)ÎUnityEngine.MaterialÏpublic GetMatrixÌ128Í(string propertyName)ÎUnityEngine.ProceduralMaterialÏpublic GetMaxVertsForStringÌ128Í(string str)ÎUnityEngine.FontÏpublic static int GetModifiedMaterialÌ128Í(Material baseMaterial)ÎUnityEngine.UI.IMaterialModifierÏpublic GetModifiedMaterialÌ128Í(Material baseMaterial)ÎUnityEngine.UI.MaskÏpublic GetMotorForceÌ128Í(float timeStep)ÎUnityEngine.SliderJoint2DÏpublic float GetMotorTorqueÌ128Í(float timeStep)ÎUnityEngine.HingeJoint2DÏpublic float GetMotorTorqueÌ128Í(float timeStep)ÎUnityEngine.WheelJoint2DÏpublic float GetNativeRenderBufferPtrÌ128Í()ÎUnityEngine.RenderBufferÏpublic IntPtr GetNativeTextureIDÌ128Í()ÎUnityEngine.CubemapÏpublic int GetNativeTextureIDÌ128Í()ÎUnityEngine.MovieTextureÏpublic int GetNativeTextureIDÌ128Í()ÎUnityEngine.ProceduralTextureÏpublic int GetNativeTextureIDÌ128Í()ÎUnityEngine.RenderTextureÏpublic int GetNativeTextureIDÌ128Í()ÎUnityEngine.SparseTextureÏpublic int GetNativeTextureIDÌ128Í()ÎUnityEngine.Texture2DÏpublic int GetNativeTextureIDÌ128Í()ÎUnityEngine.Texture3DÏpublic int GetNativeTextureIDÌ128Í()ÎUnityEngine.TextureÏpublic int GetNativeTextureIDÌ128Í()ÎUnityEngine.WebCamTextureÏpublic int GetNativeTexturePtrÌ128Í()ÎUnityEngine.CubemapÏpublic IntPtr GetNativeTexturePtrÌ128Í()ÎUnityEngine.MovieTextureÏpublic IntPtr GetNativeTexturePtrÌ128Í()ÎUnityEngine.ProceduralTextureÏpublic IntPtr GetNativeTexturePtrÌ128Í()ÎUnityEngine.RenderTextureÏpublic IntPtr GetNativeTexturePtrÌ128Í()ÎUnityEngine.SparseTextureÏpublic IntPtr GetNativeTexturePtrÌ128Í()ÎUnityEngine.Texture2DÏpublic IntPtr GetNativeTexturePtrÌ128Í()ÎUnityEngine.Texture3DÏpublic IntPtr GetNativeTexturePtrÌ128Í()ÎUnityEngine.TextureÏpublic IntPtr GetNativeTexturePtrÌ128Í()ÎUnityEngine.WebCamTextureÏpublic IntPtr GetNextAnimatorClipInfoÌ128Í(int layerIndex)ÎUnityEngine.AnimatorÏpublic AnimatorClipInfo[] GetNextAnimatorStateInfoÌ128Í(int layerIndex)ÎUnityEngine.AnimatorÏpublic GetOSInstalledFontNamesÌ128Í()ÎUnityEngine.FontÏpublic static string[] GetOverrideBehavioursÌ128Í(Animations.AnimatorState state)ÎUnityEditor.Animations.AnimatorControllerLayerÏpublic StateMachineBehaviour[] GetOverrideMotionÌ128Í(Animations.AnimatorState state)ÎUnityEditor.Animations.AnimatorControllerLayerÏpublic GetOverrideSampleSettingsÌ128Í(string platform)ÎUnityEditor.AudioImporterÏpublic GetParticlesÌ128Í(Particle[] particles)ÎUnityEngine.ParticleSystemÏpublic int GetPathÌ128Í(int index)ÎUnityEngine.PolygonCollider2DÏpublic Vector2[] GetPersistentEventCountÌ128Í()ÎUnityEngine.EventSystems.TriggerEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.Events.UnityEventBaseÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.UI.ButtonClickedEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.UI.ScrollEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.UI.ScrollRectEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.UI.SliderEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.UI.SubmitEventÏpublic int GetPersistentEventCountÌ128Í()ÎUnityEngine.UI.ToggleEventÏpublic int GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.EventSystems.TriggerEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.Events.UnityEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.Events.UnityEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.Events.UnityEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.Events.UnityEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.Events.UnityEventBaseÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.Events.UnityEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.UI.ButtonClickedEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.UI.ScrollEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.UI.ScrollRectEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.UI.SliderEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.UI.SubmitEventÏpublic string GetPersistentMethodNameÌ128Í(int index)ÎUnityEngine.UI.ToggleEventÏpublic string GetPersistentTargetÌ128Í(int index)ÎUnityEngine.EventSystems.TriggerEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.Events.UnityEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.Events.UnityEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.Events.UnityEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.Events.UnityEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.Events.UnityEventBaseÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.Events.UnityEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.UI.ButtonClickedEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.UI.ScrollEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.UI.ScrollRectEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.UI.SliderEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.UI.SubmitEventÏpublic Object GetPersistentTargetÌ128Í(int index)ÎUnityEngine.UI.ToggleEventÏpublic Object GetPixelAdjustedRectÌ128Í()ÎUnityEngine.UI.GraphicÏpublic GetPixelAdjustedRectÌ128Í()ÎUnityEngine.UI.ImageÏpublic GetPixelAdjustedRectÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic GetPixelAdjustedRectÌ128Í()ÎUnityEngine.UI.RawImageÏpublic GetPixelAdjustedRectÌ128Í()ÎUnityEngine.UI.TextÏpublic GetPixelBilinearÌ128Í(float u, float v)ÎUnityEngine.Texture2DÏpublic GetPixels32Ì128Í(Color32[] colors = null)ÎUnityEngine.WebCamTextureÏpublic Color32[] GetPixels32Ì128Í(int miplevel = 0)ÎUnityEngine.Texture2DÏpublic Color32[] GetPixels32Ì128Í(int x, int y, int blockWidth, int blockHeight)ÎUnityEngine.ProceduralTextureÏpublic Color32[] GetPixelsÌ128Í()ÎUnityEngine.WebCamTextureÏpublic Color[] GetPixelsÌ128Í(CubemapFace face, int miplevel = 0)ÎUnityEngine.CubemapÏpublic Color[] GetPixelsÌ128Í(int miplevel = 0)ÎUnityEngine.Texture2DÏpublic Color[] GetPixelsÌ128Í(int miplevel = 0)ÎUnityEngine.Texture3DÏpublic Color[] GetPixelÌ128Í(CubemapFace face, int x, int y)ÎUnityEngine.CubemapÏpublic GetPixelÌ128Í(int x, int y)ÎUnityEngine.Texture2DÏpublic GetPixelÌ128Í(int x, int y)ÎUnityEngine.WebCamTextureÏpublic GetPlatformDataÌ128Í(BuildTarget platform, string key)ÎUnityEditor.PluginImporterÏpublic string GetPlatformTextureSettingsÌ128Í(string materialName, string platform, out int maxTextureWidth, out int maxTextureHeight, out int textureFormat, out int loadBehavior)ÎUnityEditor.SubstanceImporterÏpublic bool GetPlatformTextureSettingsÌ128Í(string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality)ÎUnityEditor.TextureImporterÏpublic bool GetPointVelocityÌ128Í(Vector2 point)ÎUnityEngine.Rigidbody2DÏpublic GetPointVelocityÌ128Í(Vector3 worldPoint)ÎUnityEngine.RigidbodyÏpublic GetPointerDataÌ128Í(int id, out EventSystems.PointerEventData data, bool create)ÎUnityEngine.EventSystems.PointerInputModuleÏprotected bool GetPointerDataÌ128Í(int id, out EventSystems.PointerEventData data, bool create)ÎUnityEngine.EventSystems.PointerInputModuleÏprotected bool GetPointerDataÌ128Í(int id, out EventSystems.PointerEventData data, bool create)ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected bool GetPointerDataÌ128Í(int id, out EventSystems.PointerEventData data, bool create)ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected bool GetPointerDataÌ128Í(int id, out EventSystems.PointerEventData data, bool create)ÎUnityEngine.EventSystems.TouchInputModuleÏprotected bool GetPointerDataÌ128Í(int id, out EventSystems.PointerEventData data, bool create)ÎUnityEngine.EventSystems.TouchInputModuleÏprotected bool GetPointÌ128Í(Vector2 point)ÎUnityEngine.Rigidbody2DÏpublic GetPointÌ128Í(float distance)ÎUnityEngine.Ray2DÏpublic GetPointÌ128Í(float distance)ÎUnityEngine.RayÏpublic GetPositionÌ128Í()ÎUnityEngine.TerrainÏpublic GetPostprocessOrderÌ128Í()ÎUnityEditor.AssetPostprocessorÏpublic int GetPreferredHeightÌ128Í(string str, TextGenerationSettings settings)ÎUnityEngine.TextGeneratorÏpublic float GetPreferredWidthÌ128Í(string str, TextGenerationSettings settings)ÎUnityEngine.TextGeneratorÏpublic float GetPreviewTitleÌ128Í()ÎUnityEditor.EditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.MaterialEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.ObjectPreviewÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic GetPreviewTitleÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic GetProceduralBooleanÌ128Í(string inputName)ÎUnityEngine.ProceduralMaterialÏpublic bool GetProceduralColorÌ128Í(string inputName)ÎUnityEngine.ProceduralMaterialÏpublic GetProceduralEnumÌ128Í(string inputName)ÎUnityEngine.ProceduralMaterialÏpublic int GetProceduralFloatÌ128Í(string inputName)ÎUnityEngine.ProceduralMaterialÏpublic float GetProceduralOutputTypeÌ128Í()ÎUnityEngine.ProceduralTextureÏpublic GetProceduralPropertyDescriptionsÌ128Í()ÎUnityEngine.ProceduralMaterialÏpublic ProceduralPropertyDescription[] GetProceduralTextureÌ128Í(string inputName)ÎUnityEngine.ProceduralMaterialÏpublic GetProceduralVectorÌ128Í(string inputName)ÎUnityEngine.ProceduralMaterialÏpublic GetPropertyBlockÌ128Í(MaterialPropertyBlock dest)ÎUnityEngine.BillboardRendererÏpublic void GetPropertyBlockÌ128Í(MaterialPropertyBlock dest)ÎUnityEngine.LineRendererÏpublic void GetPropertyBlockÌ128Í(MaterialPropertyBlock dest)ÎUnityEngine.MeshRendererÏpublic void GetPropertyBlockÌ128Í(MaterialPropertyBlock dest)ÎUnityEngine.ParticleRendererÏpublic void GetPropertyBlockÌ128Í(MaterialPropertyBlock dest)ÎUnityEngine.ParticleSystemRendererÏpublic void GetPropertyBlockÌ128Í(MaterialPropertyBlock dest)ÎUnityEngine.RendererÏpublic void GetPropertyBlockÌ128Í(MaterialPropertyBlock dest)ÎUnityEngine.SkinnedMeshRendererÏpublic void GetPropertyBlockÌ128Í(MaterialPropertyBlock dest)ÎUnityEngine.SpriteRendererÏpublic void GetPropertyBlockÌ128Í(MaterialPropertyBlock dest)ÎUnityEngine.TrailRendererÏpublic void GetPropertyHeightÌ128Í(MaterialProperty prop)ÎUnityEditor.MaterialEditorÏpublic float GetPropertyHeightÌ128Í(MaterialProperty prop, string label, MaterialEditor editor)ÎUnityEditor.MaterialPropertyDrawerÏpublic float GetPropertyHeightÌ128Í(SerializedProperty property, GUIContent label)ÎUnityEditor.PropertyDrawerÏpublic float GetPropertyHeightÌ128Í(SerializedProperty property, GUIContent label)ÎUnityEditor.UI.AnimationTriggersDrawerÏpublic float GetPropertyHeightÌ128Í(SerializedProperty property, GUIContent label)ÎUnityEditor.UI.ColorBlockDrawerÏpublic float GetPropertyHeightÌ128Í(SerializedProperty property, GUIContent label)ÎUnityEditor.UI.FontDataDrawerÏpublic float GetPropertyHeightÌ128Í(SerializedProperty property, GUIContent label)ÎUnityEditor.UI.NavigationDrawerÏpublic float GetPropertyHeightÌ128Í(SerializedProperty property, GUIContent label)ÎUnityEditor.UI.SpriteStateDrawerÏpublic float GetPrototypeNamesÌ128Í()ÎUnityEditor.SubstanceImporterÏpublic string[] GetRawClassÌ128Í()ÎUnityEngine.AndroidJavaClassÏpublic IntPtr GetRawClassÌ128Í()ÎUnityEngine.AndroidJavaObjectÏpublic IntPtr GetRawObjectÌ128Í()ÎUnityEngine.AndroidJavaClassÏpublic IntPtr GetRawObjectÌ128Í()ÎUnityEngine.AndroidJavaObjectÏpublic IntPtr GetReactionForceÌ128Í(float timeStep)ÎUnityEngine.DistanceJoint2DÏpublic GetReactionForceÌ128Í(float timeStep)ÎUnityEngine.HingeJoint2DÏpublic GetReactionForceÌ128Í(float timeStep)ÎUnityEngine.SpringJoint2DÏpublic GetReactionTorqueÌ128Í(float timeStep)ÎUnityEngine.DistanceJoint2DÏpublic float GetReactionTorqueÌ128Í(float timeStep)ÎUnityEngine.HingeJoint2DÏpublic float GetReactionTorqueÌ128Í(float timeStep)ÎUnityEngine.SpringJoint2DÏpublic float GetRelativePointVelocityÌ128Í(Vector2 relativePoint)ÎUnityEngine.Rigidbody2DÏpublic GetRelativePointVelocityÌ128Í(Vector3 relativePoint)ÎUnityEngine.RigidbodyÏpublic GetRelativePointÌ128Í(Vector2 relativePoint)ÎUnityEngine.Rigidbody2DÏpublic GetRelativeVectorÌ128Í(Vector2 relativeVector)ÎUnityEngine.Rigidbody2DÏpublic GetRowÌ128Í(int i)ÎUnityEngine.Matrix4x4Ïpublic GetScreenRectÌ128Í(Camera camera = null)ÎUnityEngine.GUIElementÏpublic GetScreenRectÌ128Í(Camera camera = null)ÎUnityEngine.GUITextureÏpublic GetScreenRectÌ128Í(Camera camera = null)ÎUnityEngine.GUITextÏpublic GetSecondariesÌ128Í()ÎUnityEngine.WSA.TileÏpublic static Tile[] GetSecondaryÌ128Í(string tileId)ÎUnityEngine.WSA.TileÏpublic static GetSiblingIndexÌ128Í()ÎUnityEngine.RectTransformÏpublic int GetSiblingIndexÌ128Í()ÎUnityEngine.TransformÏpublic int GetSideÌ128Í(Vector3 inPt)ÎUnityEngine.PlaneÏpublic bool GetStartOffsetÌ128Í(int axis, float requiredSpaceWithoutPadding)ÎUnityEngine.UI.GridLayoutGroupÏprotected float GetStartOffsetÌ128Í(int axis, float requiredSpaceWithoutPadding)ÎUnityEngine.UI.GridLayoutGroupÏprotected float GetStartOffsetÌ128Í(int axis, float requiredSpaceWithoutPadding)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected float GetStartOffsetÌ128Í(int axis, float requiredSpaceWithoutPadding)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected float GetStartOffsetÌ128Í(int axis, float requiredSpaceWithoutPadding)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected float GetStartOffsetÌ128Í(int axis, float requiredSpaceWithoutPadding)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected float GetStartOffsetÌ128Í(int axis, float requiredSpaceWithoutPadding)ÎUnityEngine.UI.LayoutGroupÏprotected float GetStartOffsetÌ128Í(int axis, float requiredSpaceWithoutPadding)ÎUnityEngine.UI.LayoutGroupÏprotected float GetStartOffsetÌ128Í(int axis, float requiredSpaceWithoutPadding)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected float GetStartOffsetÌ128Í(int axis, float requiredSpaceWithoutPadding)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected float GetStateEffectiveBehavioursÌ128Í(Animations.AnimatorState state, int layerIndex)ÎUnityEditor.Animations.AnimatorControllerÏpublic StateMachineBehaviour[] GetStateEffectiveMotionÌ128Í(Animations.AnimatorState state)ÎUnityEditor.Animations.AnimatorControllerÏpublic GetStateMachineTransitionsÌ128Í(Animations.AnimatorStateMachine sourceStateMachine)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic AnimatorTransition[] GetStaticÌ128Í(string fieldName)ÎUnityEngine.AndroidJavaClassÏpublic FieldType GetStaticÌ128Í(string fieldName)ÎUnityEngine.AndroidJavaObjectÏpublic FieldType GetSteepnessÌ128Í(float x, float y)ÎUnityEngine.TerrainDataÏpublic float GetStyleÌ128Í(string styleName)ÎUnityEngine.GUISkinÏpublic GetSupportedLayersÌ128Í(int xBase, int yBase, int totalWidth, int totalHeight)ÎUnityEngine.TerrainDataÏpublic int[] GetTagÌ128Í(string tag, bool searchFallbacks, string defaultValue = "")ÎUnityEngine.MaterialÏpublic string GetTagÌ128Í(string tag, bool searchFallbacks, string defaultValue = "")ÎUnityEngine.ProceduralMaterialÏpublic string GetTemplateÌ128Í(WSA.TileTemplate templ)ÎUnityEngine.WSA.TileÏpublic static string GetTemplateÌ128Í(WSA.ToastTemplate templ)ÎUnityEngine.WSA.ToastÏpublic static string GetTemporaryRTÌ128Í(int nameID, int width, int height, int depthBuffer = 0, FilterMode filter = FilterMode.Point, RenderTextureFormat format = RenderTextureFormat.Default, RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default, int antiAliasing = 1)ÎUnityEngine.Rendering.CommandBufferÏpublic void GetTemporaryÌ128Í(int width, int height, int depthBuffer = 0, RenderTextureFormat format = RenderTextureFormat.Default, RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default, int antiAliasing = 1)ÎUnityEngine.RenderTextureÏpublic static GetTextAnchorPivotÌ128Í(TextAnchor anchor)ÎUnityEngine.UI.TextÏpublic static GetTextureAlphaSourceÌ128Í(ProceduralMaterial material, string textureName)ÎUnityEditor.SubstanceImporterÏpublic GetTextureOffsetÌ128Í(string propertyName)ÎUnityEngine.MaterialÏpublic GetTextureOffsetÌ128Í(string propertyName)ÎUnityEngine.ProceduralMaterialÏpublic GetTexturePropertyCustomAreaÌ128Í(Rect position)ÎUnityEditor.MaterialEditorÏpublic GetTextureScaleÌ128Í(string propertyName)ÎUnityEngine.MaterialÏpublic GetTextureScaleÌ128Í(string propertyName)ÎUnityEngine.ProceduralMaterialÏpublic GetTextureÌ128Í(string name)ÎUnityEngine.MaterialPropertyBlockÏpublic GetTextureÌ128Í(string propertyName)ÎUnityEngine.MaterialÏpublic GetTextureÌ128Í(string propertyName)ÎUnityEngine.ProceduralMaterialÏpublic GetTopologyÌ128Í(int submesh)ÎUnityEngine.MeshÏpublic GetTotalFlexibleSizeÌ128Í(int axis)ÎUnityEngine.UI.GridLayoutGroupÏprotected float GetTotalFlexibleSizeÌ128Í(int axis)ÎUnityEngine.UI.GridLayoutGroupÏprotected float GetTotalFlexibleSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected float GetTotalFlexibleSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected float GetTotalFlexibleSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected float GetTotalFlexibleSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected float GetTotalFlexibleSizeÌ128Í(int axis)ÎUnityEngine.UI.LayoutGroupÏprotected float GetTotalFlexibleSizeÌ128Í(int axis)ÎUnityEngine.UI.LayoutGroupÏprotected float GetTotalFlexibleSizeÌ128Í(int axis)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected float GetTotalFlexibleSizeÌ128Í(int axis)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected float GetTotalMinSizeÌ128Í(int axis)ÎUnityEngine.UI.GridLayoutGroupÏprotected float GetTotalMinSizeÌ128Í(int axis)ÎUnityEngine.UI.GridLayoutGroupÏprotected float GetTotalMinSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected float GetTotalMinSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected float GetTotalMinSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected float GetTotalMinSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected float GetTotalMinSizeÌ128Í(int axis)ÎUnityEngine.UI.LayoutGroupÏprotected float GetTotalMinSizeÌ128Í(int axis)ÎUnityEngine.UI.LayoutGroupÏprotected float GetTotalMinSizeÌ128Í(int axis)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected float GetTotalMinSizeÌ128Í(int axis)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected float GetTotalPointCountÌ128Í()ÎUnityEngine.PolygonCollider2DÏpublic int GetTotalPreferredSizeÌ128Í(int axis)ÎUnityEngine.UI.GridLayoutGroupÏprotected float GetTotalPreferredSizeÌ128Í(int axis)ÎUnityEngine.UI.GridLayoutGroupÏprotected float GetTotalPreferredSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected float GetTotalPreferredSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected float GetTotalPreferredSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected float GetTotalPreferredSizeÌ128Í(int axis)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected float GetTotalPreferredSizeÌ128Í(int axis)ÎUnityEngine.UI.LayoutGroupÏprotected float GetTotalPreferredSizeÌ128Í(int axis)ÎUnityEngine.UI.LayoutGroupÏprotected float GetTotalPreferredSizeÌ128Í(int axis)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected float GetTotalPreferredSizeÌ128Í(int axis)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected float GetTransformActiveÌ128Í(int index)ÎUnityEditor.Animations.AvatarMaskÏpublic bool GetTransformPathÌ128Í(int index)ÎUnityEditor.Animations.AvatarMaskÏpublic string GetTreeInstanceÌ128Í(int index)ÎUnityEngine.TerrainDataÏpublic GetTrianglesÌ128Í(int submesh)ÎUnityEngine.MeshÏpublic int[] GetTypeForControlÌ128Í(int controlID)ÎUnityEngine.EventÏpublic GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.EventSystems.TriggerEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.Events.UnityEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.Events.UnityEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.Events.UnityEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.Events.UnityEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.Events.UnityEventBaseÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.Events.UnityEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.UI.ButtonClickedEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.UI.ScrollEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.UI.ScrollRectEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.UI.SliderEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.UI.SubmitEventÏpublic static MethodInfo GetValidMethodInfoÌ128Í(object obj, string functionName, Type[] argumentTypes)ÎUnityEngine.UI.ToggleEventÏpublic static MethodInfo GetValueÌ128Í()ÎUnityEditor.AnimatedValues.AnimBoolÏprotected bool GetValueÌ128Í()ÎUnityEditor.AnimatedValues.AnimBoolÏprotected bool GetValueÌ128Í()ÎUnityEditor.AnimatedValues.AnimFloatÏprotected float GetValueÌ128Í()ÎUnityEditor.AnimatedValues.AnimFloatÏprotected float GetValueÌ128Í()ÎUnityEditor.AnimatedValues.AnimQuaternionÏprotected GetValueÌ128Í()ÎUnityEditor.AnimatedValues.AnimQuaternionÏprotected GetValueÌ128Í()ÎUnityEditor.AnimatedValues.AnimVector3Ïprotected GetValueÌ128Í()ÎUnityEditor.AnimatedValues.AnimVector3Ïprotected GetValueÌ128Í()ÎUnityEditor.AnimatedValues.BaseAnimValueÏprotected T GetValueÌ128Í()ÎUnityEditor.AnimatedValues.BaseAnimValueÏprotected T GetVectorÌ128Í(Vector2 vector)ÎUnityEngine.Rigidbody2DÏpublic GetVectorÌ128Í(string name)ÎUnityEngine.MaterialPropertyBlockÏpublic GetVectorÌ128Í(string propertyName)ÎUnityEngine.MaterialÏpublic GetVectorÌ128Í(string propertyName)ÎUnityEngine.ProceduralMaterialÏpublic GetVersionÌ128Í()ÎUnityEditor.AssetPostprocessorÏpublic uint GetVersionÌ128Í()ÎUnityEditor.Sprites.IPackerPolicyÏpublic int GetVerticesArrayÌ128Í()ÎUnityEngine.TextGeneratorÏpublic UIVertex[] GetVerticesÌ128Í(List<UIVertex> vertices)ÎUnityEngine.TextGeneratorÏpublic void GetWindowSizeÌ128Í()ÎUnityEditor.PopupWindowContentÏpublic GetWindowWithRectÌ128Í(iOS.ADBannerView.Type t, Rect rect, bool utility = false, string title = null)ÎUnityEditor.EditorWindowÏpublic static GetWindowWithRectÌ128Í(iOS.ADBannerView.Type t, Rect rect, bool utility = false, string title = null)ÎUnityEditor.PopupWindowÏpublic static GetWindowWithRectÌ128Í(iOS.ADBannerView.Type t, Rect rect, bool utility = false, string title = null)ÎUnityEditor.ScriptableWizardÏpublic static GetWindowÌ128Í(iOS.ADBannerView.Type t, bool utility = false, string title = null, bool focus = true)ÎUnityEditor.EditorWindowÏpublic static GetWindowÌ128Í(iOS.ADBannerView.Type t, bool utility = false, string title = null, bool focus = true)ÎUnityEditor.PopupWindowÏpublic static GetWindowÌ128Í(iOS.ADBannerView.Type t, bool utility = false, string title = null, bool focus = true)ÎUnityEditor.ScriptableWizardÏpublic static GetWorldCornersÌ128Í(Vector3[] fourCornersArray)ÎUnityEngine.RectTransformÏpublic void GetWorldPoseÌ128Í(out Vector3 pos, out Quaternion quat)ÎUnityEngine.WheelColliderÏpublic void GetÌ128Í(string fieldName)ÎUnityEngine.AndroidJavaClassÏpublic FieldType GetÌ128Í(string fieldName)ÎUnityEngine.AndroidJavaObjectÏpublic FieldType GizmosÌ1ÎUnityEngine GradientAlphaKeyÌ128Í(float alpha, float time)ÎUnityEngine.GradientAlphaKeyÏpublic GradientAlphaKeyÌ1ÎUnityEngine GradientColorKeyÌ128Í(Color col, float time)ÎUnityEngine.GradientColorKeyÏpublic GradientColorKeyÌ1ÎUnityEngine GradientÌ128Í()ÎUnityEngine.GradientÏpublic GradientÌ1ÎUnityEngine GradientÌ8ÎUnityEngine.GradientÏGradient GraphicEditorÌ1ÎUnityEditor.UI GraphicRaycasterÌ1ÎUnityEngine.UI GraphicRegistryÌ1ÎUnityEngine.UI GraphicsÌ1ÎUnityEngine GraphicÌ1ÎUnityEngine.UI GridLayoutGroupEditorÌ1ÎUnityEditor.UI GridLayoutGroupÌ1ÎUnityEngine.UI GroupScopeÌ1ÎUnityEngine GyroscopeÌ1ÎUnityEngine HFReferenceÌ8ÎUnityEngine.AudioReverbZoneÏHFReference HandheldÌ1ÎUnityEngine HandleConstantPhysicalSizeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void HandleConstantPhysicalSizeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void HandleConstantPixelSizeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void HandleConstantPixelSizeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void HandlePointerExitAndEnterÌ128Í(EventSystems.PointerEventData currentPointerData, GameObject newEnterTarget)ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void HandlePointerExitAndEnterÌ128Í(EventSystems.PointerEventData currentPointerData, GameObject newEnterTarget)ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void HandlePointerExitAndEnterÌ128Í(EventSystems.PointerEventData currentPointerData, GameObject newEnterTarget)ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void HandlePointerExitAndEnterÌ128Í(EventSystems.PointerEventData currentPointerData, GameObject newEnterTarget)ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void HandlePointerExitAndEnterÌ128Í(EventSystems.PointerEventData currentPointerData, GameObject newEnterTarget)ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void HandlePointerExitAndEnterÌ128Í(EventSystems.PointerEventData currentPointerData, GameObject newEnterTarget)ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void HandlePointerExitAndEnterÌ128Í(EventSystems.PointerEventData currentPointerData, GameObject newEnterTarget)ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void HandlePointerExitAndEnterÌ128Í(EventSystems.PointerEventData currentPointerData, GameObject newEnterTarget)ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void HandleScaleWithScreenSizeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void HandleScaleWithScreenSizeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void HandleUtilityÌ1ÎUnityEditor HandleWorldCanvasÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void HandleWorldCanvasÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void HandlesÌ1ÎUnityEditor HandleÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void HandleÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void HasCharacterÌ128Í(char c)ÎUnityEngine.FontÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.EditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.MaterialEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.ObjectPreviewÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic bool HasPreviewGUIÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic bool HasProceduralPropertyÌ128Í(string inputName)ÎUnityEngine.ProceduralMaterialÏpublic bool HasPropertyÌ128Í(string propertyName)ÎUnityEngine.MaterialÏpublic bool HasPropertyÌ128Í(string propertyName)ÎUnityEngine.ProceduralMaterialÏpublic bool HasStateÌ128Í(int layerIndex, int stateID)ÎUnityEngine.AnimatorÏpublic bool Hash128Ì128Í(uint u32_0, uint u32_1, uint u32_2, uint u32_3)ÎUnityEngine.Hash128Ïpublic Hash128Ì1ÎUnityEngine HelpBoxWithButtonÌ128Í(GUIContent messageContent, GUIContent buttonContent)ÎUnityEditor.MaterialEditorÏpublic bool HelpÌ1ÎUnityEditor HideÌ128Í()ÎUnityEngine.WSA.ToastÏpublic void HighlighterÌ1ÎUnityEditor HingeJoint2DÌ1ÎUnityEngine HingeJointÌ1ÎUnityEngine HitTestÌ128Í(Vector3 screenPosition)ÎUnityEngine.GUILayerÏpublic HitTestÌ128Í(Vector3 screenPosition, Camera camera = null)ÎUnityEngine.GUIElementÏpublic bool HitTestÌ128Í(Vector3 screenPosition, Camera camera = null)ÎUnityEngine.GUITextureÏpublic bool HitTestÌ128Í(Vector3 screenPosition, Camera camera = null)ÎUnityEngine.GUITextÏpublic bool HorizontalLayoutGroupÌ1ÎUnityEngine.UI HorizontalOrVerticalLayoutGroupEditorÌ1ÎUnityEditor.UI HorizontalOrVerticalLayoutGroupÌ1ÎUnityEngine.UI HorizontalScopeÌ1ÎUnityEditor HorizontalScopeÌ1ÎUnityEngine HostDataÌ1ÎUnityEngine HumanBoneÌ1ÎUnityEngine HumanDescriptionÌ1ÎUnityEngine HumanLimitÌ1ÎUnityEngine HumanTraitÌ1ÎUnityEngine IAchievementDescriptionÌ32ÎUnityEngine.SocialPlatforms IAchievementÌ32ÎUnityEngine.SocialPlatforms IBeginDragHandlerÌ32ÎUnityEngine.EventSystems ICancelHandlerÌ32ÎUnityEngine.EventSystems ICanvasElementÌ32ÎUnityEngine.UI ICanvasRaycastFilterÌ32ÎUnityEngine IDeselectHandlerÌ32ÎUnityEngine.EventSystems IDragHandlerÌ32ÎUnityEngine.EventSystems IDropHandlerÌ32ÎUnityEngine.EventSystems IEndDragHandlerÌ32ÎUnityEngine.EventSystems IEventSystemHandlerÌ32ÎUnityEngine.EventSystems IInitializePotentialDragHandlerÌ32ÎUnityEngine.EventSystems ILayoutControllerÌ32ÎUnityEngine.UI ILayoutElementÌ32ÎUnityEngine.UI ILayoutGroupÌ32ÎUnityEngine.UI ILayoutIgnorerÌ32ÎUnityEngine.UI ILayoutSelfControllerÌ32ÎUnityEngine.UI ILeaderboardÌ32ÎUnityEngine.SocialPlatforms ILocalUserÌ32ÎUnityEngine.SocialPlatforms IMaskableÌ32ÎUnityEngine.UI IMaskÌ32ÎUnityEngine.UI IMaterialModifierÌ32ÎUnityEngine.UI IMoveHandlerÌ32ÎUnityEngine.EventSystems IPackerPolicyÌ32ÎUnityEditor.Sprites IPointerClickHandlerÌ32ÎUnityEngine.EventSystems IPointerDownHandlerÌ32ÎUnityEngine.EventSystems IPointerEnterHandlerÌ32ÎUnityEngine.EventSystems IPointerExitHandlerÌ32ÎUnityEngine.EventSystems IPointerUpHandlerÌ32ÎUnityEngine.EventSystems IScoreÌ32ÎUnityEngine.SocialPlatforms IScrollHandlerÌ32ÎUnityEngine.EventSystems ISelectHandlerÌ32ÎUnityEngine.EventSystems ISerializationCallbackReceiverÌ32ÎUnityEngine ISocialPlatformÌ32ÎUnityEngine.SocialPlatforms ISubmitHandlerÌ32ÎUnityEngine.EventSystems IUpdateSelectedHandlerÌ32ÎUnityEngine.EventSystems IUserProfileÌ32ÎUnityEngine.SocialPlatforms IVertexModifierÌ32ÎUnityEngine.UI ImageEditorÌ1ÎUnityEditor.UI ImageÌ1ÎUnityEngine.UI InitializeÌ128Í(Object[] targets)ÎUnityEditor.ObjectPreviewÏpublic void InputFieldEditorÌ1ÎUnityEditor.UI InputFieldÌ1ÎUnityEngine.UI InputÌ1ÎUnityEngine InsertArrayElementAtIndexÌ128Í(int index)ÎUnityEditor.SerializedPropertyÏpublic void InstantiateMaterialÌ128Í(string prototypeName)ÎUnityEditor.SubstanceImporterÏpublic string InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.Animations.AnimatorControllerÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.Animations.AnimatorStateÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.Animations.AnimatorTransitionBaseÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.Animations.AnimatorTransitionÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.Animations.AvatarMaskÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.Animations.BlendTreeÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.AssetImporterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.AudioImporterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.DefaultAssetÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.EditorWindowÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.EditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.LightmapParametersÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.MaterialEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.ModelImporterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.MonoScriptÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.MovieImporterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.PlayerSettingsÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.PluginImporterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.PopupWindowÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.ScriptableWizardÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.SpeedTreeImporterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.SubstanceArchiveÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.SubstanceImporterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.TextureImporterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.ToolsÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.TrueTypeFontImporterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.ButtonEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.GraphicEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.ImageEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.InputFieldEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.LayoutElementEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.RawImageEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.ScrollRectEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.ScrollbarEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.SelectableEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.SelfControllerEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.SliderEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.TextEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEditor.UI.ToggleEditorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AnchoredJoint2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AnimationClipÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AnimationÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AnimatorOverrideControllerÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AnimatorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AreaEffector2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AssetBundleManifestÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AssetBundleÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.Audio.AudioMixerGroupÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.Audio.AudioMixerSnapshotÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.Audio.AudioMixerÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AudioChorusFilterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AudioClipÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AudioDistortionFilterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AudioEchoFilterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AudioHighPassFilterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AudioListenerÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AudioLowPassFilterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AudioReverbFilterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AudioReverbZoneÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AudioSourceÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.AvatarÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.BehaviourÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.BillboardAssetÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.BillboardRendererÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.BoxCollider2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.BoxColliderÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.CameraÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.CanvasGroupÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.CanvasRendererÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.CanvasÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.CapsuleColliderÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.CharacterControllerÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.CharacterJointÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.CircleCollider2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ClothÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.Collider2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ColliderÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ComponentÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ComputeShaderÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ConfigurableJointÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ConstantForce2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ConstantForceÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.CubemapÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.DistanceJoint2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EdgeCollider2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.Effector2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EllipsoidParticleEmitterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EventSystems.EventSystemÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EventSystems.EventTriggerÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.EventSystems.UIBehaviourÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.FixedJointÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.FlareLayerÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.FlareÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.FontÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.GUIElementÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.GUILayerÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.GUISkinÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.GUITextureÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.GUITextÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.GameObjectÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.HingeJoint2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.HingeJointÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.HumanTraitÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.Joint2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.JointÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.LODGroupÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.LensFlareÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.LightProbeGroupÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.LightProbesÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.LightmapSettingsÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.LightÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.LineRendererÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.MaterialÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.MeshColliderÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.MeshFilterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.MeshParticleEmitterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.MeshRendererÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.MeshÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.MonoBehaviourÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.MotionÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.MovieTextureÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.NavMeshAgentÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.NavMeshObstacleÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.NetworkViewÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ObjectÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.OcclusionAreaÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.OcclusionPortalÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.OffMeshLinkÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ParticleAnimatorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ParticleEmitterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ParticleRendererÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ParticleSystemRendererÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ParticleSystemÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.PhysicMaterialÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.PhysicsMaterial2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.PlatformEffector2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.PointEffector2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.PolygonCollider2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ProceduralMaterialÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ProceduralTextureÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ProjectorÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.QualitySettingsÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.RectTransformÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ReflectionProbeÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.RenderSettingsÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.RenderTextureÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.RendererÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.Rigidbody2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.RigidbodyÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.RuntimeAnimatorControllerÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ScriptableObjectÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ShaderVariantCollectionÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.ShaderÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.SkinnedMeshRendererÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.SkyboxÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.SliderJoint2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.SparseTextureÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.SphereColliderÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.SpringJoint2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.SpringJointÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.SpriteRendererÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.SpriteÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.StateMachineBehaviourÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.SurfaceEffector2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.TerrainColliderÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.TerrainDataÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.TerrainÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.TextAssetÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.TextMeshÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.Texture2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.Texture3DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.TextureÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.TrailRendererÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.TransformÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.TreeÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.AspectRatioFitterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.BaseVertexEffectÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.ButtonÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.CanvasScalerÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.ContentSizeFitterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.GraphicRaycasterÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.GraphicÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.GridLayoutGroupÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.ImageÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.InputFieldÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.LayoutElementÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.LayoutGroupÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.MaskableGraphicÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.MaskÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.OutlineÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.PositionAsUV1Ïpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.RawImageÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.ScrollRectÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.ScrollbarÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.SelectableÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.ShadowÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.SliderÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.TextÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.ToggleGroupÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.ToggleÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.WebCamTextureÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.WheelColliderÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.WheelJoint2DÏpublic static Object InstantiateÌ128Í(Object original, Vector3 position, Quaternion rotation)ÎUnityEngine.WindZoneÏpublic static Object InterruptMatchTargetÌ128Í(bool completeMatch = true)ÎUnityEngine.AnimatorÏpublic void IntersectRayÌ128Í(Ray ray)ÎUnityEngine.BoundsÏpublic bool IntersectsÌ128Í(Bounds bounds)ÎUnityEngine.BoundsÏpublic bool InterstitialWasLoadedDelegateÌ128Í()ÎUnityEngine.iOS.ADInterstitialAdÏpublic delegate void InvalidateÌ128Í()ÎUnityEngine.TextGeneratorÏpublic void InverseTransformDirectionÌ128Í(Vector3 direction)ÎUnityEngine.RectTransformÏpublic InverseTransformDirectionÌ128Í(Vector3 direction)ÎUnityEngine.TransformÏpublic InverseTransformPointÌ128Í(Vector3 position)ÎUnityEngine.RectTransformÏpublic InverseTransformPointÌ128Í(Vector3 position)ÎUnityEngine.TransformÏpublic InverseTransformVectorÌ128Í(Vector3 vector)ÎUnityEngine.RectTransformÏpublic InverseTransformVectorÌ128Í(Vector3 vector)ÎUnityEngine.TransformÏpublic InverseÌ128Í(Quaternion rotation)ÎUnityEngine.QuaternionÏpublic static InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.EventSystems.EventSystemÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.EventSystems.EventTriggerÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.EventSystems.UIBehaviourÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.MonoBehaviourÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.AspectRatioFitterÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.BaseVertexEffectÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.ButtonÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.CanvasScalerÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.ContentSizeFitterÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.GraphicRaycasterÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.GraphicÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.GridLayoutGroupÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.ImageÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.InputFieldÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.LayoutElementÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.LayoutGroupÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.MaskableGraphicÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.MaskÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.OutlineÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.PositionAsUV1Ïpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.RawImageÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.ScrollRectÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.ScrollbarÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.SelectableÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.ShadowÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.SliderÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.TextÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.ToggleGroupÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.ToggleÏpublic void InvokeRepeatingÌ128Í(string methodName, float time, float repeatRate)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void InvokeÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic void InvokeÌ128Í()ÎUnityEngine.UI.ButtonClickedEventÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.EventSystems.EventSystemÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.EventSystems.EventTriggerÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.EventSystems.UIBehaviourÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.MonoBehaviourÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.AspectRatioFitterÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.BaseVertexEffectÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.ButtonÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.CanvasScalerÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.ContentSizeFitterÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.GraphicRaycasterÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.GraphicÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.GridLayoutGroupÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.ImageÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.InputFieldÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.LayoutElementÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.LayoutGroupÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.MaskableGraphicÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.MaskÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.OutlineÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.PositionAsUV1Ïpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.RawImageÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.ScrollRectÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.ScrollbarÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.SelectableÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.ShadowÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.SliderÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.TextÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.ToggleGroupÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.ToggleÏpublic void InvokeÌ128Í(string methodName, float time)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void InvokeÌ128Í(string methodName, object[] args)ÎUnityEngine.AndroidJavaProxyÏpublic IsActiveÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic bool IsActiveÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏpublic bool IsActiveÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏpublic bool IsActiveÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic bool IsActiveÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic bool IsActiveÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic bool IsActiveÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic bool IsActiveÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic bool IsActiveÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.ButtonÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.CanvasScalerÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.GraphicÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.ImageÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.LayoutElementÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.LayoutGroupÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.MaskÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.OutlineÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.RawImageÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.ScrollRectÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.SelectableÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.ShadowÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.SliderÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.TextÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.ToggleGroupÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.ToggleÏpublic bool IsActiveÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏpublic bool IsAliveÌ128Í(bool withChildren = true)ÎUnityEngine.ParticleSystemÏpublic bool IsAvailableÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.iOS.ADBannerViewÏpublic static bool IsAwakeÌ128Í()ÎUnityEngine.Rigidbody2DÏpublic bool IsChildOfÌ128Í(Transform parent)ÎUnityEngine.RectTransformÏpublic bool IsChildOfÌ128Í(Transform parent)ÎUnityEngine.TransformÏpublic bool IsCreatedÌ128Í()ÎUnityEngine.RenderTextureÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.ButtonÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.CanvasScalerÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.GraphicÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.ICanvasElementÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.ImageÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.LayoutElementÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.LayoutGroupÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.LayoutRebuilderÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.MaskÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.OutlineÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.RawImageÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.ScrollRectÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.SelectableÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.ShadowÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.SliderÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.TextÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.ToggleGroupÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.ToggleÏpublic bool IsDestroyedÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏpublic bool IsFinishedRenderingÌ128Í(int renderId)ÎUnityEngine.ReflectionProbeÏpublic bool IsInTransitionÌ128Í(int layerIndex)ÎUnityEngine.AnimatorÏpublic bool IsInteractableÌ128Í()ÎUnityEngine.UI.ButtonÏpublic bool IsInteractableÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic bool IsInteractableÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic bool IsInteractableÌ128Í()ÎUnityEngine.UI.SelectableÏpublic bool IsInteractableÌ128Í()ÎUnityEngine.UI.SliderÏpublic bool IsInteractableÌ128Í()ÎUnityEngine.UI.ToggleÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.EventSystems.EventSystemÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.EventSystems.EventTriggerÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.EventSystems.UIBehaviourÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.MonoBehaviourÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.AspectRatioFitterÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.BaseVertexEffectÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.ButtonÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.CanvasScalerÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.ContentSizeFitterÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.GraphicRaycasterÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.GraphicÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.GridLayoutGroupÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.ImageÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.InputFieldÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.LayoutElementÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.LayoutGroupÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.MaskableGraphicÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.MaskÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.OutlineÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.PositionAsUV1Ïpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.RawImageÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.ScrollRectÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.ScrollbarÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.SelectableÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.ShadowÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.SliderÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.TextÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.ToggleGroupÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.ToggleÏpublic bool IsInvokingÌ128Í(string methodName)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic bool IsKeywordEnabledÌ128Í(string keyword)ÎUnityEngine.MaterialÏpublic bool IsKeywordEnabledÌ128Í(string keyword)ÎUnityEngine.ProceduralMaterialÏpublic bool IsKeywordEnabledÌ8ÎUnityEngine.ShaderÏIsKeywordEnabled IsModuleSupportedÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic bool IsModuleSupportedÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic bool IsModuleSupportedÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic bool IsModuleSupportedÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic bool IsNameÌ128Í(string name)ÎUnityEngine.AnimatorStateInfoÏpublic bool IsNameÌ128Í(string name)ÎUnityEngine.AnimatorTransitionInfoÏpublic bool IsOneOfStatesÌ128Í(States[] states)ÎUnityEditor.VersionControl.AssetÏpublic bool IsParameterControlledByCurveÌ128Í(string name)ÎUnityEngine.AnimatorÏpublic bool IsPlayingÌ128Í(string name)ÎUnityEngine.AnimationÏpublic bool IsPointerMovingÌ128Í()ÎUnityEngine.EventSystems.PointerEventDataÏpublic bool IsPointerOverGameObjectÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏpublic bool IsPointerOverGameObjectÌ128Í(int pointerId)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic bool IsPointerOverGameObjectÌ128Í(int pointerId)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic bool IsPointerOverGameObjectÌ128Í(int pointerId)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic bool IsPointerOverGameObjectÌ128Í(int pointerId)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic bool IsProceduralPropertyCachedÌ128Í(string inputName)ÎUnityEngine.ProceduralMaterialÏpublic bool IsRaycastLocationValidÌ128Í(Vector2 sp, Camera eventCamera)ÎUnityEngine.CanvasGroupÏpublic bool IsRaycastLocationValidÌ128Í(Vector2 sp, Camera eventCamera)ÎUnityEngine.ICanvasRaycastFilterÏpublic bool IsRaycastLocationValidÌ128Í(Vector2 sp, Camera eventCamera)ÎUnityEngine.UI.MaskÏpublic bool IsScrollingÌ128Í()ÎUnityEngine.EventSystems.PointerEventDataÏpublic bool IsSleepingÌ128Í()ÎUnityEngine.Rigidbody2DÏpublic bool IsSleepingÌ128Í()ÎUnityEngine.RigidbodyÏpublic bool IsStateÌ128Í(VersionControl.Asset.States state)ÎUnityEditor.VersionControl.AssetÏpublic bool IsTagÌ128Í(string tag)ÎUnityEngine.AnimatorStateInfoÏpublic bool IsTouchingLayersÌ128Í(int layerMask = Physics2D.AllLayers)ÎUnityEngine.BoxCollider2DÏpublic bool IsTouchingLayersÌ128Í(int layerMask = Physics2D.AllLayers)ÎUnityEngine.CircleCollider2DÏpublic bool IsTouchingLayersÌ128Í(int layerMask = Physics2D.AllLayers)ÎUnityEngine.Collider2DÏpublic bool IsTouchingLayersÌ128Í(int layerMask = Physics2D.AllLayers)ÎUnityEngine.EdgeCollider2DÏpublic bool IsTouchingLayersÌ128Í(int layerMask = Physics2D.AllLayers)ÎUnityEngine.PolygonCollider2DÏpublic bool IsTouchingLayersÌ128Í(int layerMask = Physics2D.AllLayers)ÎUnityEngine.Rigidbody2DÏpublic bool IsTouchingÌ128Í(Collider2D collider)ÎUnityEngine.BoxCollider2DÏpublic bool IsTouchingÌ128Í(Collider2D collider)ÎUnityEngine.CircleCollider2DÏpublic bool IsTouchingÌ128Í(Collider2D collider)ÎUnityEngine.Collider2DÏpublic bool IsTouchingÌ128Í(Collider2D collider)ÎUnityEngine.EdgeCollider2DÏpublic bool IsTouchingÌ128Í(Collider2D collider)ÎUnityEngine.PolygonCollider2DÏpublic bool IsTouchingÌ128Í(Collider2D collider)ÎUnityEngine.Rigidbody2DÏpublic bool IsUserNameÌ128Í(string name)ÎUnityEngine.AnimatorTransitionInfoÏpublic bool Joint2DÌ1ÎUnityEngine JointAngleLimits2DÌ1ÎUnityEngine JointDriveÌ1ÎUnityEngine JointLimitsÌ1ÎUnityEngine JointMotor2DÌ1ÎUnityEngine JointMotorÌ1ÎUnityEngine JointSpringÌ1ÎUnityEngine JointSuspension2DÌ1ÎUnityEngine JointTranslationLimits2DÌ1ÎUnityEngine JointÌ1ÎUnityEngine KeyPressedÌ128Í(Event evt)ÎUnityEngine.UI.InputFieldÏprotected EditState KeyPressedÌ128Í(Event evt)ÎUnityEngine.UI.InputFieldÏprotected EditState KeyboardEventÌ128Í(string key)ÎUnityEngine.EventÏpublic static KeyframeÌ128Í(float time, float value)ÎUnityEngine.KeyframeÏpublic KeyframeÌ1ÎUnityEngine LFReferenceÌ8ÎUnityEngine.AudioReverbZoneÏLFReference LODGroupÌ1ÎUnityEngine LODHeightsÌ8ÎUnityEditor.SpeedTreeImporterÏLODHeights LODUtilityÌ1ÎUnityEditor LODÌ128Í(float screenRelativeTransitionHeight, Renderer[] renderers)ÎUnityEngine.LODÏpublic LODÌ1ÎUnityEngine LabelÌ8ÎUnityEditor.HandlesÏLabel LateUpdateÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ LateUpdateÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ LateUpdateÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ LateUpdateÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ LateUpdateÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ LateUpdateÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ LateUpdateÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ LateUpdateÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ LateUpdateÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ LateUpdateÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ LateUpdateÌ128ÍÎUnityEngine.MonoBehaviourÏ LateUpdateÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ LateUpdateÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ LateUpdateÌ128ÍÎUnityEngine.UI.ButtonÏ LateUpdateÌ128ÍÎUnityEngine.UI.CanvasScalerÏ LateUpdateÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ LateUpdateÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ LateUpdateÌ128ÍÎUnityEngine.UI.GraphicÏ LateUpdateÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ LateUpdateÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ LateUpdateÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ LateUpdateÌ128ÍÎUnityEngine.UI.ImageÏ LateUpdateÌ128ÍÎUnityEngine.UI.InputFieldÏ LateUpdateÌ128ÍÎUnityEngine.UI.LayoutElementÏ LateUpdateÌ128ÍÎUnityEngine.UI.LayoutGroupÏ LateUpdateÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ LateUpdateÌ128ÍÎUnityEngine.UI.MaskÏ LateUpdateÌ128ÍÎUnityEngine.UI.OutlineÏ LateUpdateÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï LateUpdateÌ128ÍÎUnityEngine.UI.RawImageÏ LateUpdateÌ128ÍÎUnityEngine.UI.ScrollRectÏ LateUpdateÌ128ÍÎUnityEngine.UI.ScrollbarÏ LateUpdateÌ128ÍÎUnityEngine.UI.SelectableÏ LateUpdateÌ128ÍÎUnityEngine.UI.ShadowÏ LateUpdateÌ128ÍÎUnityEngine.UI.SliderÏ LateUpdateÌ128ÍÎUnityEngine.UI.TextÏ LateUpdateÌ128ÍÎUnityEngine.UI.ToggleGroupÏ LateUpdateÌ128ÍÎUnityEngine.UI.ToggleÏ LateUpdateÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ LauncherÌ1ÎUnityEngine.WSA LayerMaskÌ1ÎUnityEngine LayerMaskÌ8ÎUnityEngine.LayerMaskÏ LayerToNameÌ8ÎUnityEngine.LayerMaskÏLayerToName LayoutElementEditorÌ1ÎUnityEditor.UI LayoutElementÌ1ÎUnityEngine.UI LayoutGroupÌ1ÎUnityEngine.UI LayoutRebuilderÌ1ÎUnityEngine.UI LayoutUtilityÌ1ÎUnityEngine.UI LensFlareÌ1ÎUnityEngine LerpÌ128Í(Color a, Color b, float t)ÎUnityEngine.ColorÏpublic static LerpÌ128Í(Color32 a, Color32 b, float t)ÎUnityEngine.Color32Ïpublic static LerpÌ128Í(Material start, Material end, float t)ÎUnityEngine.MaterialÏpublic void LerpÌ128Í(Material start, Material end, float t)ÎUnityEngine.ProceduralMaterialÏpublic void LerpÌ128Í(Quaternion from, Quaternion to, float t)ÎUnityEngine.QuaternionÏpublic static LerpÌ128Í(Vector2 from, Vector2 to, float t)ÎUnityEngine.Vector2Ïpublic static LerpÌ128Í(Vector3 from, Vector3 to, float t)ÎUnityEngine.Vector3Ïpublic static LerpÌ128Í(Vector4 from, Vector4 to, float t)ÎUnityEngine.Vector4Ïpublic static LightProbeGroupÌ1ÎUnityEngine LightProbesÌ1ÎUnityEngine LightmapDataÌ1ÎUnityEngine LightmapEditorSettingsÌ1ÎUnityEditor LightmapEmissionPropertyÌ128ÍÎUnityEditor.MaterialEditorÏ LightmapParametersÌ1ÎUnityEditor LightmapSettingsÌ1ÎUnityEngine LightmappingÌ1ÎUnityEditor LightÌ1ÎUnityEngine LineRendererÌ1ÎUnityEngine LinearÌ128Í(float timeStart, float valueStart, float timeEnd, float valueEnd)ÎUnityEngine.AnimationCurveÏpublic static LoadAchievementDescriptionsÌ128Í(Action<IAchievementDescription[]> callback)ÎUnityEngine.SocialPlatforms.ISocialPlatformÏpublic void LoadAchievementsÌ128Í(Action<IAchievement[]> callback)ÎUnityEngine.SocialPlatforms.ISocialPlatformÏpublic void LoadAllAssetsAsyncÌ128Í()ÎUnityEngine.AssetBundleÏpublic LoadAllAssetsÌ128Í(iOS.ADBannerView.Type type)ÎUnityEngine.AssetBundleÏpublic Object[] LoadAssetAsyncÌ128Í(string name)ÎUnityEngine.AssetBundleÏpublic LoadAssetWithSubAssetsAsyncÌ128Í(string name)ÎUnityEngine.AssetBundleÏpublic LoadAssetWithSubAssetsÌ128Í(string name)ÎUnityEngine.AssetBundleÏpublic Object[] LoadAssetÌ128Í(string name)ÎUnityEngine.AssetBundleÏpublic Object LoadAudioDataÌ128Í()ÎUnityEngine.AudioClipÏpublic bool LoadFriendsÌ128Í(Action<bool> callback)ÎUnityEngine.SocialPlatforms.ILocalUserÏpublic void LoadFromCacheOrDownloadÌ128Í(string url, int version, uint crc = 0)ÎUnityEngine.WWWÏpublic static LoadImageIntoTextureÌ128Í(Texture2D tex)ÎUnityEngine.WWWÏpublic void LoadImageÌ128Í(byte[] data)ÎUnityEngine.Texture2DÏpublic bool LoadRawTextureDataÌ128Í(byte[] data)ÎUnityEngine.Texture2DÏpublic void LoadScoresÌ128Í(Action<bool> callback)ÎUnityEngine.SocialPlatforms.ILeaderboardÏpublic void LoadScoresÌ128Í(string leaderboardID, Action<IScore[]> callback)ÎUnityEngine.SocialPlatforms.ISocialPlatformÏpublic void LoadUsersÌ128Í(string[] userIDs, Action<IUserProfile[]> callback)ÎUnityEngine.SocialPlatforms.ISocialPlatformÏpublic void LoadÌ128Í()ÎUnityEditor.VersionControl.AssetÏpublic Object LocalNotificationÌ128Í()ÎUnityEngine.iOS.LocalNotificationÏpublic LocalNotificationÌ1ÎUnityEngine.iOS LocationInfoÌ1ÎUnityEngine LocationServiceÌ1ÎUnityEngine LogErrorÌ128Í(string warning, Object context = null)ÎUnityEditor.AssetPostprocessorÏpublic void LogWarningÌ128Í(string warning, Object context = null)ÎUnityEditor.AssetPostprocessorÏpublic void LookAtÌ128Í(Transform target, Vector3 worldUp = Vector3.up)ÎUnityEngine.RectTransformÏpublic void LookAtÌ128Í(Transform target, Vector3 worldUp = Vector3.up)ÎUnityEngine.TransformÏpublic void LookRotationÌ128Í(Vector3 forward, Vector3 upwards = Vector3.up)ÎUnityEngine.QuaternionÏpublic static MakeBezierPointsÌ8ÎUnityEditor.HandlesÏMakeBezierPoints MakeUniqueLayerNameÌ128Í(string name)ÎUnityEditor.Animations.AnimatorControllerÏpublic string MakeUniqueParameterNameÌ128Í(string name)ÎUnityEditor.Animations.AnimatorControllerÏpublic string MakeUniqueStateMachineNameÌ128Í(string name)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic string MakeUniqueStateNameÌ128Í(string name)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic string MarkDynamicÌ128Í()ÎUnityEngine.MeshÏpublic void MarkLayoutForRebuildÌ128Í(RectTransform rect)ÎUnityEngine.UI.LayoutRebuilderÏpublic static void MarkRestoreExpectedÌ128Í()ÎUnityEngine.RenderTextureÏpublic void MaskEnabledÌ128Í()ÎUnityEngine.UI.IMaskÏpublic bool MaskEnabledÌ128Í()ÎUnityEngine.UI.MaskÏpublic bool MaskableGraphicÌ1ÎUnityEngine.UI MaskÌ1ÎUnityEngine.UI MasterServerÌ1ÎUnityEngine MatchTargetWeightMaskÌ128Í(Vector3 positionXYZWeight, float rotationWeight)ÎUnityEngine.MatchTargetWeightMaskÏpublic MatchTargetWeightMaskÌ1ÎUnityEngine MatchTargetÌ128Í(Vector3 matchPosition, Quaternion matchRotation, AvatarTarget targetBodyPart, MatchTargetWeightMask weightMask, float startNormalizedTime, float targetNormalizedTime = 1)ÎUnityEngine.AnimatorÏpublic void MaterialEditorÌ1ÎUnityEditor MaterialPropertyBlockÌ1ÎUnityEngine MaterialPropertyDrawerÌ1ÎUnityEditor MaterialPropertyÌ1ÎUnityEditor MaterialÌ128Í(string contents)ÎUnityEngine.MaterialÏpublic MaterialÌ1ÎUnityEngine MaterialÌ8ÎUnityEngine.MaterialÏMaterial MathfÌ1ÎUnityEngine Matrix4x4Ì1ÎUnityEngine MaxÌ128Í(Vector2 lhs, Vector2 rhs)ÎUnityEngine.Vector2Ïpublic static MaxÌ128Í(Vector3 lhs, Vector3 rhs)ÎUnityEngine.Vector3Ïpublic static MaxÌ128Í(Vector4 lhs, Vector4 rhs)ÎUnityEngine.Vector4Ïpublic static MediaÌ1ÎUnityEngine.WindowsPhone MenuCommandÌ128Í(Object inContext, int inUserData)ÎUnityEditor.MenuCommandÏpublic MenuCommandÌ1ÎUnityEditor MenuFunction2Ì128Í(object userData)ÎUnityEditor.GenericMenuÏpublic delegate void MenuFunctionÌ128Í()ÎUnityEditor.GenericMenuÏpublic delegate void MenuÌ128Í()ÎUnityEditor.MenuÏpublic MenuÌ1ÎUnityEditor MeshColliderÌ1ÎUnityEngine MeshFilterÌ1ÎUnityEngine MeshParticleEmitterÌ1ÎUnityEngine MeshRendererÌ1ÎUnityEngine MeshUtilityÌ1ÎUnityEditor MeshÌ128Í()ÎUnityEngine.MeshÏpublic MeshÌ1ÎUnityEngine MeshÌ8ÎUnityEngine.MeshÏMesh MessageÌ1ÎUnityEditor.VersionControl MicrophoneÌ1ÎUnityEngine MinMaxRectÌ128Í(float left, float top, float right, float bottom)ÎUnityEngine.RectÏpublic static MinÌ128Í(Vector2 lhs, Vector2 rhs)ÎUnityEngine.Vector2Ïpublic static MinÌ128Í(Vector3 lhs, Vector3 rhs)ÎUnityEngine.Vector3Ïpublic static MinÌ128Í(Vector4 lhs, Vector4 rhs)ÎUnityEngine.Vector4Ïpublic static ModelImporterClipAnimationÌ1ÎUnityEditor ModelImporterÌ1ÎUnityEditor ModifyVerticesÌ128Í(List<UIVertex> verts)ÎUnityEngine.UI.BaseVertexEffectÏpublic void ModifyVerticesÌ128Í(List<UIVertex> verts)ÎUnityEngine.UI.IVertexModifierÏpublic void ModifyVerticesÌ128Í(List<UIVertex> verts)ÎUnityEngine.UI.OutlineÏpublic void ModifyVerticesÌ128Í(List<UIVertex> verts)ÎUnityEngine.UI.PositionAsUV1Ïpublic void ModifyVerticesÌ128Í(List<UIVertex> verts)ÎUnityEngine.UI.ShadowÏpublic void MonoBehaviourÌ1ÎUnityEngine MonoScriptÌ1ÎUnityEditor MotionÌ1ÎUnityEngine MouseButtonEventDataÌ1ÎUnityEngine.EventSystems MoveArrayElementÌ128Í(int srcIndex, int dstIndex)ÎUnityEditor.SerializedPropertyÏpublic bool MoveKeyÌ128Í(int index, Keyframe key)ÎUnityEngine.AnimationCurveÏpublic int MoveNextTargetÌ128Í()ÎUnityEditor.ObjectPreviewÏpublic bool MovePositionÌ128Í(Vector2 position)ÎUnityEngine.Rigidbody2DÏpublic void MovePositionÌ128Í(Vector3 position)ÎUnityEngine.RigidbodyÏpublic void MoveRotationÌ128Í(Quaternion rot)ÎUnityEngine.RigidbodyÏpublic void MoveRotationÌ128Í(float angle)ÎUnityEngine.Rigidbody2DÏpublic void MoveTextEndÌ128Í(bool shift)ÎUnityEngine.UI.InputFieldÏpublic void MoveTextStartÌ128Í(bool shift)ÎUnityEngine.UI.InputFieldÏpublic void MoveTowardsÌ128Í(Vector2 current, Vector2 target, float maxDistanceDelta)ÎUnityEngine.Vector2Ïpublic static MoveTowardsÌ128Í(Vector3 current, Vector3 target, float maxDistanceDelta)ÎUnityEngine.Vector3Ïpublic static MoveTowardsÌ128Í(Vector4 current, Vector4 target, float maxDistanceDelta)ÎUnityEngine.Vector4Ïpublic static MoveÌ128Í(Vector3 motion)ÎUnityEngine.CharacterControllerÏpublic MoveÌ128Í(Vector3 offset)ÎUnityEngine.NavMeshAgentÏpublic void MovieImporterÌ1ÎUnityEditor MovieTextureÌ1ÎUnityEngine MultiDisplayLicenseÌ128Í()ÎUnityEngine.DisplayÏpublic static bool MultiplyPoint3x4Ì128Í(Vector3 v)ÎUnityEngine.Matrix4x4Ïpublic MultiplyPointÌ128Í(Vector3 v)ÎUnityEngine.Matrix4x4Ïpublic MultiplyVectorÌ128Í(Vector3 v)ÎUnityEngine.Matrix4x4Ïpublic NameToLayerÌ8ÎUnityEngine.LayerMaskÏNameToLayer NavMeshAgentÌ1ÎUnityEngine NavMeshBuilderÌ1ÎUnityEditor NavMeshHitÌ1ÎUnityEngine NavMeshObstacleÌ1ÎUnityEngine NavMeshPathÌ128Í()ÎUnityEngine.NavMeshPathÏpublic NavMeshPathÌ1ÎUnityEngine NavMeshPathÌ8ÎUnityEngine.NavMeshPathÏNavMeshPath NavMeshTriangulationÌ1ÎUnityEngine NavMeshÌ1ÎUnityEngine NavigationDrawerÌ1ÎUnityEditor.UI NavigationÌ1ÎUnityEngine.UI NetworkMessageInfoÌ1ÎUnityEngine NetworkPlayerÌ1ÎUnityEngine NetworkViewIDÌ1ÎUnityEngine NetworkViewÌ1ÎUnityEngine NetworkÌ1ÎUnityEngine NextVisibleÌ128Í(bool enterChildren)ÎUnityEditor.SerializedPropertyÏpublic bool NextÌ128Í(bool enterChildren)ÎUnityEditor.SerializedPropertyÏpublic bool NormalizedToPointÌ128Í(Rect rectangle, Vector2 normalizedRectCoordinates)ÎUnityEngine.RectÏpublic static NormalizeÌ128Í()ÎUnityEngine.Vector2Ïpublic void NormalizeÌ128Í()ÎUnityEngine.Vector3Ïpublic void NormalizeÌ128Í()ÎUnityEngine.Vector4Ïpublic void NotificationServicesÌ1ÎUnityEngine.iOS ObjectNamesÌ1ÎUnityEditor ObjectPreviewÌ1ÎUnityEditor ObjectÌ1ÎUnityEngine OcclusionAreaÌ1ÎUnityEngine OcclusionPortalÌ1ÎUnityEngine OffMeshLinkDataÌ1ÎUnityEngine OffMeshLinkÌ1ÎUnityEngine OnAfterDeserializeÌ128Í()ÎUnityEngine.ISerializationCallbackReceiverÏpublic void OnAnimatorIKÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnAnimatorIKÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnAnimatorIKÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnAnimatorIKÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnAnimatorIKÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnAnimatorIKÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnAnimatorIKÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnAnimatorIKÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnAnimatorIKÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnAnimatorIKÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnAnimatorIKÌ128ÍÎUnityEngine.MonoBehaviourÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.ButtonÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.GraphicÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.ImageÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.InputFieldÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.MaskÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.OutlineÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnAnimatorIKÌ128ÍÎUnityEngine.UI.RawImageÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.SelectableÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.ShadowÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.SliderÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.TextÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.ToggleÏ OnAnimatorIKÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnAnimatorMoveÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnAnimatorMoveÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnAnimatorMoveÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnAnimatorMoveÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnAnimatorMoveÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnAnimatorMoveÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnAnimatorMoveÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnAnimatorMoveÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnAnimatorMoveÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnAnimatorMoveÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnAnimatorMoveÌ128ÍÎUnityEngine.MonoBehaviourÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.ButtonÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.GraphicÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.ImageÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.InputFieldÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.MaskÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.OutlineÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnAnimatorMoveÌ128ÍÎUnityEngine.UI.RawImageÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.SelectableÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.ShadowÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.SliderÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.TextÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.ToggleÏ OnAnimatorMoveÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnApplicationFocusÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnApplicationFocusÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnApplicationFocusÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnApplicationFocusÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnApplicationFocusÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnApplicationFocusÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnApplicationFocusÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnApplicationFocusÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnApplicationFocusÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnApplicationFocusÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnApplicationFocusÌ128ÍÎUnityEngine.MonoBehaviourÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.ButtonÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.GraphicÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.ImageÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.InputFieldÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.MaskÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.OutlineÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnApplicationFocusÌ128ÍÎUnityEngine.UI.RawImageÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.SelectableÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.ShadowÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.SliderÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.TextÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.ToggleÏ OnApplicationFocusÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnApplicationPauseÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnApplicationPauseÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnApplicationPauseÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnApplicationPauseÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnApplicationPauseÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnApplicationPauseÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnApplicationPauseÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnApplicationPauseÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnApplicationPauseÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnApplicationPauseÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnApplicationPauseÌ128ÍÎUnityEngine.MonoBehaviourÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.ButtonÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.GraphicÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.ImageÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.InputFieldÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.MaskÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.OutlineÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnApplicationPauseÌ128ÍÎUnityEngine.UI.RawImageÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.SelectableÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.ShadowÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.SliderÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.TextÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.ToggleÏ OnApplicationPauseÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnApplicationQuitÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnApplicationQuitÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnApplicationQuitÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnApplicationQuitÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnApplicationQuitÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnApplicationQuitÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnApplicationQuitÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnApplicationQuitÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnApplicationQuitÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnApplicationQuitÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnApplicationQuitÌ128ÍÎUnityEngine.MonoBehaviourÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.ButtonÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.GraphicÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.ImageÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.InputFieldÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.MaskÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.OutlineÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnApplicationQuitÌ128ÍÎUnityEngine.UI.RawImageÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.SelectableÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.ShadowÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.SliderÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.TextÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.ToggleÏ OnApplicationQuitÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnAssignMaterialModelÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnAudioFilterReadÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnAudioFilterReadÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnAudioFilterReadÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnAudioFilterReadÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnAudioFilterReadÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnAudioFilterReadÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnAudioFilterReadÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnAudioFilterReadÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnAudioFilterReadÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnAudioFilterReadÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnAudioFilterReadÌ128ÍÎUnityEngine.MonoBehaviourÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.ButtonÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.GraphicÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.ImageÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.InputFieldÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.MaskÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.OutlineÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnAudioFilterReadÌ128ÍÎUnityEngine.UI.RawImageÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.SelectableÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.ShadowÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.SliderÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.TextÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.ToggleÏ OnAudioFilterReadÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnBecameInvisibleÌ128ÍÎUnityEngine.BillboardRendererÏ OnBecameInvisibleÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnBecameInvisibleÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnBecameInvisibleÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnBecameInvisibleÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnBecameInvisibleÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnBecameInvisibleÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnBecameInvisibleÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnBecameInvisibleÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnBecameInvisibleÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnBecameInvisibleÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnBecameInvisibleÌ128ÍÎUnityEngine.LineRendererÏ OnBecameInvisibleÌ128ÍÎUnityEngine.MeshRendererÏ OnBecameInvisibleÌ128ÍÎUnityEngine.MonoBehaviourÏ OnBecameInvisibleÌ128ÍÎUnityEngine.ParticleRendererÏ OnBecameInvisibleÌ128ÍÎUnityEngine.ParticleSystemRendererÏ OnBecameInvisibleÌ128ÍÎUnityEngine.RendererÏ OnBecameInvisibleÌ128ÍÎUnityEngine.SkinnedMeshRendererÏ OnBecameInvisibleÌ128ÍÎUnityEngine.SpriteRendererÏ OnBecameInvisibleÌ128ÍÎUnityEngine.TrailRendererÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.ButtonÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.GraphicÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.ImageÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.InputFieldÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.MaskÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.OutlineÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnBecameInvisibleÌ128ÍÎUnityEngine.UI.RawImageÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.SelectableÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.ShadowÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.SliderÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.TextÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.ToggleÏ OnBecameInvisibleÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnBecameVisibleÌ128ÍÎUnityEngine.BillboardRendererÏ OnBecameVisibleÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnBecameVisibleÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnBecameVisibleÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnBecameVisibleÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnBecameVisibleÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnBecameVisibleÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnBecameVisibleÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnBecameVisibleÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnBecameVisibleÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnBecameVisibleÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnBecameVisibleÌ128ÍÎUnityEngine.LineRendererÏ OnBecameVisibleÌ128ÍÎUnityEngine.MeshRendererÏ OnBecameVisibleÌ128ÍÎUnityEngine.MonoBehaviourÏ OnBecameVisibleÌ128ÍÎUnityEngine.ParticleRendererÏ OnBecameVisibleÌ128ÍÎUnityEngine.ParticleSystemRendererÏ OnBecameVisibleÌ128ÍÎUnityEngine.RendererÏ OnBecameVisibleÌ128ÍÎUnityEngine.SkinnedMeshRendererÏ OnBecameVisibleÌ128ÍÎUnityEngine.SpriteRendererÏ OnBecameVisibleÌ128ÍÎUnityEngine.TrailRendererÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.ButtonÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.GraphicÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.ImageÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.InputFieldÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.MaskÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.OutlineÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnBecameVisibleÌ128ÍÎUnityEngine.UI.RawImageÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.SelectableÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.ShadowÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.SliderÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.TextÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.ToggleÏ OnBecameVisibleÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnBeforeSerializeÌ128Í()ÎUnityEngine.ISerializationCallbackReceiverÏpublic void OnBeforeSerializeÌ128Í()ÎUnityEngine.UI.ImageÏpublic void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnBeforeTransformParentChangedÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnBeginDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnBeginDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IBeginDragHandlerÏpublic void OnBeginDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnBeginDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ScrollRectÏpublic void OnBeginDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ScrollbarÏpublic void OnCancelÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnCancelÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.EventSystems.ICancelHandlerÏpublic void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnCanvasGroupChangedÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnCloseÌ128Í()ÎUnityEditor.PopupWindowContentÏpublic void OnCollisionEnter2DÌ128ÍÎUnityEngine.BoxCollider2DÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.CircleCollider2DÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.Collider2DÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EdgeCollider2DÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.MonoBehaviourÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.PolygonCollider2DÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.ButtonÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.GraphicÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.ImageÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.InputFieldÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.MaskÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.OutlineÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.RawImageÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.SelectableÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.ShadowÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.SliderÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.TextÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.ToggleÏ OnCollisionEnter2DÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnCollisionEnterÌ128ÍÎUnityEngine.BoxColliderÏ OnCollisionEnterÌ128ÍÎUnityEngine.CapsuleColliderÏ OnCollisionEnterÌ128ÍÎUnityEngine.CharacterControllerÏ OnCollisionEnterÌ128ÍÎUnityEngine.ColliderÏ OnCollisionEnterÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnCollisionEnterÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnCollisionEnterÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnCollisionEnterÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnCollisionEnterÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnCollisionEnterÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnCollisionEnterÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnCollisionEnterÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnCollisionEnterÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnCollisionEnterÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnCollisionEnterÌ128ÍÎUnityEngine.MeshColliderÏ OnCollisionEnterÌ128ÍÎUnityEngine.MonoBehaviourÏ OnCollisionEnterÌ128ÍÎUnityEngine.RigidbodyÏ OnCollisionEnterÌ128ÍÎUnityEngine.SphereColliderÏ OnCollisionEnterÌ128ÍÎUnityEngine.TerrainColliderÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.ButtonÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.GraphicÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.ImageÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.InputFieldÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.MaskÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.OutlineÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnCollisionEnterÌ128ÍÎUnityEngine.UI.RawImageÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.SelectableÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.ShadowÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.SliderÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.TextÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.ToggleÏ OnCollisionEnterÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnCollisionEnterÌ128ÍÎUnityEngine.WheelColliderÏ OnCollisionExit2DÌ128ÍÎUnityEngine.BoxCollider2DÏ OnCollisionExit2DÌ128ÍÎUnityEngine.CircleCollider2DÏ OnCollisionExit2DÌ128ÍÎUnityEngine.Collider2DÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EdgeCollider2DÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnCollisionExit2DÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnCollisionExit2DÌ128ÍÎUnityEngine.MonoBehaviourÏ OnCollisionExit2DÌ128ÍÎUnityEngine.PolygonCollider2DÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.ButtonÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.GraphicÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.ImageÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.InputFieldÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.MaskÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.OutlineÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnCollisionExit2DÌ128ÍÎUnityEngine.UI.RawImageÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.SelectableÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.ShadowÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.SliderÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.TextÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.ToggleÏ OnCollisionExit2DÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnCollisionExitÌ128ÍÎUnityEngine.BoxColliderÏ OnCollisionExitÌ128ÍÎUnityEngine.CapsuleColliderÏ OnCollisionExitÌ128ÍÎUnityEngine.CharacterControllerÏ OnCollisionExitÌ128ÍÎUnityEngine.ColliderÏ OnCollisionExitÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnCollisionExitÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnCollisionExitÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnCollisionExitÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnCollisionExitÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnCollisionExitÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnCollisionExitÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnCollisionExitÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnCollisionExitÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnCollisionExitÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnCollisionExitÌ128ÍÎUnityEngine.MeshColliderÏ OnCollisionExitÌ128ÍÎUnityEngine.MonoBehaviourÏ OnCollisionExitÌ128ÍÎUnityEngine.RigidbodyÏ OnCollisionExitÌ128ÍÎUnityEngine.SphereColliderÏ OnCollisionExitÌ128ÍÎUnityEngine.TerrainColliderÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.ButtonÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.GraphicÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.ImageÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.InputFieldÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.MaskÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.OutlineÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnCollisionExitÌ128ÍÎUnityEngine.UI.RawImageÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.SelectableÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.ShadowÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.SliderÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.TextÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.ToggleÏ OnCollisionExitÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnCollisionExitÌ128ÍÎUnityEngine.WheelColliderÏ OnCollisionStay2DÌ128ÍÎUnityEngine.BoxCollider2DÏ OnCollisionStay2DÌ128ÍÎUnityEngine.CircleCollider2DÏ OnCollisionStay2DÌ128ÍÎUnityEngine.Collider2DÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EdgeCollider2DÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnCollisionStay2DÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnCollisionStay2DÌ128ÍÎUnityEngine.MonoBehaviourÏ OnCollisionStay2DÌ128ÍÎUnityEngine.PolygonCollider2DÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.ButtonÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.GraphicÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.ImageÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.InputFieldÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.MaskÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.OutlineÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnCollisionStay2DÌ128ÍÎUnityEngine.UI.RawImageÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.SelectableÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.ShadowÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.SliderÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.TextÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.ToggleÏ OnCollisionStay2DÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnCollisionStayÌ128ÍÎUnityEngine.BoxColliderÏ OnCollisionStayÌ128ÍÎUnityEngine.CapsuleColliderÏ OnCollisionStayÌ128ÍÎUnityEngine.CharacterControllerÏ OnCollisionStayÌ128ÍÎUnityEngine.ColliderÏ OnCollisionStayÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnCollisionStayÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnCollisionStayÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnCollisionStayÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnCollisionStayÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnCollisionStayÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnCollisionStayÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnCollisionStayÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnCollisionStayÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnCollisionStayÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnCollisionStayÌ128ÍÎUnityEngine.MeshColliderÏ OnCollisionStayÌ128ÍÎUnityEngine.MonoBehaviourÏ OnCollisionStayÌ128ÍÎUnityEngine.RigidbodyÏ OnCollisionStayÌ128ÍÎUnityEngine.SphereColliderÏ OnCollisionStayÌ128ÍÎUnityEngine.TerrainColliderÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.ButtonÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.GraphicÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.ImageÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.InputFieldÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.MaskÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.OutlineÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnCollisionStayÌ128ÍÎUnityEngine.UI.RawImageÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.SelectableÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.ShadowÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.SliderÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.TextÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.ToggleÏ OnCollisionStayÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnCollisionStayÌ128ÍÎUnityEngine.WheelColliderÏ OnConnectedToServerÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnConnectedToServerÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnConnectedToServerÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnConnectedToServerÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnConnectedToServerÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnConnectedToServerÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnConnectedToServerÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnConnectedToServerÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnConnectedToServerÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnConnectedToServerÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnConnectedToServerÌ128ÍÎUnityEngine.MonoBehaviourÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.ButtonÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.GraphicÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.ImageÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.InputFieldÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.MaskÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.OutlineÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnConnectedToServerÌ128ÍÎUnityEngine.UI.RawImageÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.SelectableÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.ShadowÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.SliderÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.TextÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.ToggleÏ OnConnectedToServerÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnControllerColliderHitÌ128ÍÎUnityEngine.CharacterControllerÏ OnControllerColliderHitÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnControllerColliderHitÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnControllerColliderHitÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnControllerColliderHitÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnControllerColliderHitÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnControllerColliderHitÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnControllerColliderHitÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnControllerColliderHitÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnControllerColliderHitÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnControllerColliderHitÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnControllerColliderHitÌ128ÍÎUnityEngine.MonoBehaviourÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.ButtonÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.GraphicÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.ImageÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.InputFieldÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.MaskÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.OutlineÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnControllerColliderHitÌ128ÍÎUnityEngine.UI.RawImageÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.SelectableÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.ShadowÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.SliderÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.TextÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.ToggleÏ OnControllerColliderHitÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnDeselectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnDeselectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.EventSystems.IDeselectHandlerÏpublic void OnDeselectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.ButtonÏpublic void OnDeselectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnDeselectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.ScrollbarÏpublic void OnDeselectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.SelectableÏpublic void OnDeselectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.SliderÏpublic void OnDeselectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.ToggleÏpublic void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnDestroyÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnDestroyÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnDestroyÌ128ÍÎUnityEditor.EditorWindowÏ OnDestroyÌ128ÍÎUnityEditor.EditorÏ OnDestroyÌ128ÍÎUnityEditor.EventSystems.EventSystemEditorÏ OnDestroyÌ128ÍÎUnityEditor.EventSystems.EventTriggerEditorÏ OnDestroyÌ128ÍÎUnityEditor.MaterialEditorÏ OnDestroyÌ128ÍÎUnityEditor.PopupWindowÏ OnDestroyÌ128ÍÎUnityEditor.PopupWindowÏ OnDestroyÌ128ÍÎUnityEditor.ScriptableWizardÏ OnDestroyÌ128ÍÎUnityEditor.ScriptableWizardÏ OnDestroyÌ128ÍÎUnityEditor.ToolsÏ OnDestroyÌ128ÍÎUnityEditor.UI.AspectRatioFitterEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.ButtonEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.ContentSizeFitterEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.GraphicEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.GridLayoutGroupEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.ImageEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.InputFieldEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.LayoutElementEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.RawImageEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.ScrollRectEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.ScrollbarEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.SelectableEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.SelfControllerEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.SliderEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.TextEditorÏ OnDestroyÌ128ÍÎUnityEditor.UI.ToggleEditorÏ OnDestroyÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnDestroyÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnDestroyÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnDestroyÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnDestroyÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnDestroyÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnDestroyÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnDestroyÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnDestroyÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnDestroyÌ128ÍÎUnityEngine.GUISkinÏ OnDestroyÌ128ÍÎUnityEngine.MonoBehaviourÏ OnDestroyÌ128ÍÎUnityEngine.StateMachineBehaviourÏ OnDestroyÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnDestroyÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnDestroyÌ128ÍÎUnityEngine.UI.ButtonÏ OnDestroyÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnDestroyÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnDestroyÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnDestroyÌ128ÍÎUnityEngine.UI.GraphicÏ OnDestroyÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnDestroyÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnDestroyÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnDestroyÌ128ÍÎUnityEngine.UI.ImageÏ OnDestroyÌ128ÍÎUnityEngine.UI.InputFieldÏ OnDestroyÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnDestroyÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnDestroyÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnDestroyÌ128ÍÎUnityEngine.UI.MaskÏ OnDestroyÌ128ÍÎUnityEngine.UI.OutlineÏ OnDestroyÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnDestroyÌ128ÍÎUnityEngine.UI.RawImageÏ OnDestroyÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnDestroyÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnDestroyÌ128ÍÎUnityEngine.UI.SelectableÏ OnDestroyÌ128ÍÎUnityEngine.UI.ShadowÏ OnDestroyÌ128ÍÎUnityEngine.UI.SliderÏ OnDestroyÌ128ÍÎUnityEngine.UI.TextÏ OnDestroyÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnDestroyÌ128ÍÎUnityEngine.UI.ToggleÏ OnDestroyÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnDidApplyAnimationPropertiesÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnDisableÌ128Í()ÎUnityEditor.MaterialEditorÏpublic void OnDisableÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnDisableÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnDisableÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void 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OnDisableÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnDisableÌ128ÍÎUnityEngine.GUISkinÏ OnDisableÌ128ÍÎUnityEngine.MonoBehaviourÏ OnDisableÌ128ÍÎUnityEngine.StateMachineBehaviourÏ OnDisableÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnDisableÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnDisableÌ128ÍÎUnityEngine.UI.ButtonÏ OnDisableÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnDisableÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnDisableÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnDisableÌ128ÍÎUnityEngine.UI.GraphicÏ OnDisableÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnDisableÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnDisableÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnDisableÌ128ÍÎUnityEngine.UI.ImageÏ OnDisableÌ128ÍÎUnityEngine.UI.InputFieldÏ OnDisableÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnDisableÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnDisableÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnDisableÌ128ÍÎUnityEngine.UI.MaskÏ OnDisableÌ128ÍÎUnityEngine.UI.OutlineÏ OnDisableÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnDisableÌ128ÍÎUnityEngine.UI.RawImageÏ OnDisableÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnDisableÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnDisableÌ128ÍÎUnityEngine.UI.SelectableÏ OnDisableÌ128ÍÎUnityEngine.UI.ShadowÏ OnDisableÌ128ÍÎUnityEngine.UI.SliderÏ OnDisableÌ128ÍÎUnityEngine.UI.TextÏ OnDisableÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnDisableÌ128ÍÎUnityEngine.UI.ToggleÏ OnDisableÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.MonoBehaviourÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.ButtonÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.GraphicÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.ImageÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.InputFieldÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.MaskÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.OutlineÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.RawImageÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.SelectableÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.ShadowÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.SliderÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.TextÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.ToggleÏ OnDisconnectedFromServerÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IDragHandlerÏpublic void OnDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ScrollRectÏpublic void OnDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ScrollbarÏpublic void OnDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.SliderÏpublic void OnDrawGizmosSelectedÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.MonoBehaviourÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.ButtonÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.GraphicÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.ImageÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.InputFieldÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.MaskÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.OutlineÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.RawImageÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.SelectableÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.ShadowÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.SliderÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.TextÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.ToggleÏ OnDrawGizmosSelectedÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnDrawGizmosÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnDrawGizmosÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnDrawGizmosÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnDrawGizmosÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnDrawGizmosÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnDrawGizmosÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnDrawGizmosÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnDrawGizmosÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnDrawGizmosÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnDrawGizmosÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnDrawGizmosÌ128ÍÎUnityEngine.MonoBehaviourÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.ButtonÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.GraphicÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.ImageÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.InputFieldÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.MaskÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.OutlineÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnDrawGizmosÌ128ÍÎUnityEngine.UI.RawImageÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.SelectableÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.ShadowÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.SliderÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.TextÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.ToggleÏ OnDrawGizmosÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnDropÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnDropÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IDropHandlerÏpublic void OnEnableÌ128Í()ÎUnityEditor.MaterialEditorÏpublic void OnEnableÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnEnableÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnEnableÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnEnableÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnEnableÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnEnableÌ128ÍÎUnityEditor.EditorWindowÏ OnEnableÌ128ÍÎUnityEditor.EditorÏ OnEnableÌ128ÍÎUnityEditor.EventSystems.EventSystemEditorÏ OnEnableÌ128ÍÎUnityEditor.EventSystems.EventTriggerEditorÏ OnEnableÌ128ÍÎUnityEditor.PopupWindowÏ OnEnableÌ128ÍÎUnityEditor.ScriptableWizardÏ OnEnableÌ128ÍÎUnityEditor.ToolsÏ OnEnableÌ128ÍÎUnityEditor.UI.AspectRatioFitterEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.ButtonEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.ContentSizeFitterEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.GraphicEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.GridLayoutGroupEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.ImageEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.InputFieldEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.LayoutElementEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.RawImageEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.ScrollRectEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.ScrollbarEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.SelectableEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.SelfControllerEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.SliderEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.TextEditorÏ OnEnableÌ128ÍÎUnityEditor.UI.ToggleEditorÏ OnEnableÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnEnableÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnEnableÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnEnableÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnEnableÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnEnableÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnEnableÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnEnableÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnEnableÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnEnableÌ128ÍÎUnityEngine.GUISkinÏ OnEnableÌ128ÍÎUnityEngine.MonoBehaviourÏ OnEnableÌ128ÍÎUnityEngine.StateMachineBehaviourÏ OnEnableÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnEnableÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnEnableÌ128ÍÎUnityEngine.UI.ButtonÏ OnEnableÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnEnableÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnEnableÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnEnableÌ128ÍÎUnityEngine.UI.GraphicÏ OnEnableÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnEnableÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnEnableÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnEnableÌ128ÍÎUnityEngine.UI.ImageÏ OnEnableÌ128ÍÎUnityEngine.UI.InputFieldÏ OnEnableÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnEnableÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnEnableÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnEnableÌ128ÍÎUnityEngine.UI.MaskÏ OnEnableÌ128ÍÎUnityEngine.UI.OutlineÏ OnEnableÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnEnableÌ128ÍÎUnityEngine.UI.RawImageÏ OnEnableÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnEnableÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnEnableÌ128ÍÎUnityEngine.UI.SelectableÏ OnEnableÌ128ÍÎUnityEngine.UI.ShadowÏ OnEnableÌ128ÍÎUnityEngine.UI.SliderÏ OnEnableÌ128ÍÎUnityEngine.UI.TextÏ OnEnableÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnEnableÌ128ÍÎUnityEngine.UI.ToggleÏ OnEnableÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnEndDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IEndDragHandlerÏpublic void OnEndDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnEndDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ScrollRectÏpublic void OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.MonoBehaviourÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.ButtonÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.GraphicÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.ImageÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.InputFieldÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.MaskÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.OutlineÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.RawImageÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.SelectableÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.ShadowÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.SliderÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.TextÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.ToggleÏ OnFailedToConnectToMasterServerÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnFailedToConnectÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnFailedToConnectÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnFailedToConnectÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnFailedToConnectÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnFailedToConnectÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnFailedToConnectÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnFailedToConnectÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnFailedToConnectÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnFailedToConnectÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnFailedToConnectÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnFailedToConnectÌ128ÍÎUnityEngine.MonoBehaviourÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.ButtonÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.GraphicÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.ImageÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.InputFieldÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.MaskÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.OutlineÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnFailedToConnectÌ128ÍÎUnityEngine.UI.RawImageÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.SelectableÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.ShadowÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.SliderÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.TextÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.ToggleÏ OnFailedToConnectÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnFocusÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnFocusÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnFocusÌ128ÍÎUnityEditor.EditorWindowÏ OnFocusÌ128ÍÎUnityEditor.PopupWindowÏ OnFocusÌ128ÍÎUnityEditor.ScriptableWizardÏ OnGUIÌ128Í(MaterialEditor materialEditor, MaterialProperty[] properties)ÎUnityEditor.ShaderGUIÏpublic void OnGUIÌ128Í(Rect position)ÎUnityEditor.DecoratorDrawerÏpublic void OnGUIÌ128Í(Rect position, MaterialProperty prop, string label, MaterialEditor editor)ÎUnityEditor.MaterialPropertyDrawerÏpublic void OnGUIÌ128Í(Rect position, SerializedProperty property, GUIContent label)ÎUnityEditor.PropertyDrawerÏpublic void OnGUIÌ128Í(Rect position, SerializedProperty property, GUIContent label)ÎUnityEditor.UI.AnimationTriggersDrawerÏpublic void OnGUIÌ128Í(Rect position, SerializedProperty property, GUIContent label)ÎUnityEditor.UI.ColorBlockDrawerÏpublic void OnGUIÌ128Í(Rect position, SerializedProperty property, GUIContent label)ÎUnityEditor.UI.FontDataDrawerÏpublic void OnGUIÌ128Í(Rect position, SerializedProperty property, GUIContent label)ÎUnityEditor.UI.NavigationDrawerÏpublic void OnGUIÌ128Í(Rect position, SerializedProperty property, GUIContent label)ÎUnityEditor.UI.SpriteStateDrawerÏpublic void OnGUIÌ128Í(Rect rect)ÎUnityEditor.PopupWindowContentÏpublic void OnGUIÌ128ÍÎUnityEditor.EditorWindowÏ OnGUIÌ128ÍÎUnityEditor.PopupWindowÏ OnGUIÌ128ÍÎUnityEditor.ScriptableWizardÏ OnGUIÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnGUIÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnGUIÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnGUIÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnGUIÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnGUIÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnGUIÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnGUIÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnGUIÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnGUIÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnGUIÌ128ÍÎUnityEngine.MonoBehaviourÏ OnGUIÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnGUIÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnGUIÌ128ÍÎUnityEngine.UI.ButtonÏ OnGUIÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnGUIÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnGUIÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnGUIÌ128ÍÎUnityEngine.UI.GraphicÏ OnGUIÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnGUIÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnGUIÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnGUIÌ128ÍÎUnityEngine.UI.ImageÏ OnGUIÌ128ÍÎUnityEngine.UI.InputFieldÏ OnGUIÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnGUIÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnGUIÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnGUIÌ128ÍÎUnityEngine.UI.MaskÏ OnGUIÌ128ÍÎUnityEngine.UI.OutlineÏ OnGUIÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnGUIÌ128ÍÎUnityEngine.UI.RawImageÏ OnGUIÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnGUIÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnGUIÌ128ÍÎUnityEngine.UI.SelectableÏ OnGUIÌ128ÍÎUnityEngine.UI.ShadowÏ OnGUIÌ128ÍÎUnityEngine.UI.SliderÏ OnGUIÌ128ÍÎUnityEngine.UI.TextÏ OnGUIÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnGUIÌ128ÍÎUnityEngine.UI.ToggleÏ OnGUIÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnGroupAtlasesÌ128Í(BuildTarget target, Sprites.PackerJob job, int[] textureImporterInstanceIDs)ÎUnityEditor.Sprites.IPackerPolicyÏpublic void OnHierarchyChangeÌ128ÍÎUnityEditor.EditorWindowÏ OnHierarchyChangeÌ128ÍÎUnityEditor.PopupWindowÏ OnHierarchyChangeÌ128ÍÎUnityEditor.ScriptableWizardÏ OnInitializePotentialDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnInitializePotentialDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IInitializePotentialDragHandlerÏpublic void OnInitializePotentialDragÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ScrollbarÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.EditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.MaterialEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic void OnInspectorGUIÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic void OnInspectorUpdateÌ128ÍÎUnityEditor.EditorWindowÏ OnInspectorUpdateÌ128ÍÎUnityEditor.PopupWindowÏ OnInspectorUpdateÌ128ÍÎUnityEditor.ScriptableWizardÏ OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.EditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.MaterialEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.ObjectPreviewÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ButtonEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.GraphicEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ImageEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.InputFieldEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.LayoutElementEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.RawImageEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ScrollRectEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ScrollbarEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.SelectableEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.SelfControllerEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.SliderEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.TextEditorÏpublic void OnInteractivePreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ToggleEditorÏpublic void OnJointBreakÌ128ÍÎUnityEngine.CharacterJointÏ OnJointBreakÌ128ÍÎUnityEngine.ConfigurableJointÏ OnJointBreakÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnJointBreakÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnJointBreakÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnJointBreakÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnJointBreakÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnJointBreakÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnJointBreakÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnJointBreakÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnJointBreakÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnJointBreakÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnJointBreakÌ128ÍÎUnityEngine.FixedJointÏ OnJointBreakÌ128ÍÎUnityEngine.HingeJointÏ OnJointBreakÌ128ÍÎUnityEngine.MonoBehaviourÏ OnJointBreakÌ128ÍÎUnityEngine.SpringJointÏ OnJointBreakÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnJointBreakÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnJointBreakÌ128ÍÎUnityEngine.UI.ButtonÏ OnJointBreakÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnJointBreakÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnJointBreakÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnJointBreakÌ128ÍÎUnityEngine.UI.GraphicÏ OnJointBreakÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnJointBreakÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnJointBreakÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnJointBreakÌ128ÍÎUnityEngine.UI.ImageÏ OnJointBreakÌ128ÍÎUnityEngine.UI.InputFieldÏ OnJointBreakÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnJointBreakÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnJointBreakÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnJointBreakÌ128ÍÎUnityEngine.UI.MaskÏ OnJointBreakÌ128ÍÎUnityEngine.UI.OutlineÏ OnJointBreakÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnJointBreakÌ128ÍÎUnityEngine.UI.RawImageÏ OnJointBreakÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnJointBreakÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnJointBreakÌ128ÍÎUnityEngine.UI.SelectableÏ OnJointBreakÌ128ÍÎUnityEngine.UI.ShadowÏ OnJointBreakÌ128ÍÎUnityEngine.UI.SliderÏ OnJointBreakÌ128ÍÎUnityEngine.UI.TextÏ OnJointBreakÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnJointBreakÌ128ÍÎUnityEngine.UI.ToggleÏ OnJointBreakÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnJointBreakÌ8ÎUnityEngine.JointÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.MonoBehaviourÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.ButtonÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.GraphicÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.ImageÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.InputFieldÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.MaskÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.OutlineÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.RawImageÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.SelectableÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.ShadowÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.SliderÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.TextÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.ToggleÏ OnLevelWasLoadedÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnLostFocusÌ128ÍÎUnityEditor.EditorWindowÏ OnLostFocusÌ128ÍÎUnityEditor.PopupWindowÏ OnLostFocusÌ128ÍÎUnityEditor.ScriptableWizardÏ OnMasterServerEventÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnMasterServerEventÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnMasterServerEventÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnMasterServerEventÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnMasterServerEventÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnMasterServerEventÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnMasterServerEventÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnMasterServerEventÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnMasterServerEventÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnMasterServerEventÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnMasterServerEventÌ128ÍÎUnityEngine.MonoBehaviourÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.ButtonÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.GraphicÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.ImageÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.InputFieldÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.MaskÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.OutlineÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnMasterServerEventÌ128ÍÎUnityEngine.UI.RawImageÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.SelectableÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.ShadowÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.SliderÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.TextÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.ToggleÏ OnMasterServerEventÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnMaterialPreviewGUIÌ128Í(MaterialEditor materialEditor, Rect r, GUIStyle background)ÎUnityEditor.ShaderGUIÏpublic void OnMaterialPreviewSettingsGUIÌ128Í(MaterialEditor materialEditor)ÎUnityEditor.ShaderGUIÏpublic void OnMouseDownÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnMouseDownÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnMouseDownÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnMouseDownÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnMouseDownÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnMouseDownÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnMouseDownÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnMouseDownÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnMouseDownÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnMouseDownÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnMouseDownÌ128ÍÎUnityEngine.MonoBehaviourÏ OnMouseDownÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnMouseDownÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnMouseDownÌ128ÍÎUnityEngine.UI.ButtonÏ OnMouseDownÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnMouseDownÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnMouseDownÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnMouseDownÌ128ÍÎUnityEngine.UI.GraphicÏ OnMouseDownÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnMouseDownÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnMouseDownÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnMouseDownÌ128ÍÎUnityEngine.UI.ImageÏ OnMouseDownÌ128ÍÎUnityEngine.UI.InputFieldÏ OnMouseDownÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnMouseDownÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnMouseDownÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnMouseDownÌ128ÍÎUnityEngine.UI.MaskÏ OnMouseDownÌ128ÍÎUnityEngine.UI.OutlineÏ OnMouseDownÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnMouseDownÌ128ÍÎUnityEngine.UI.RawImageÏ OnMouseDownÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnMouseDownÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnMouseDownÌ128ÍÎUnityEngine.UI.SelectableÏ OnMouseDownÌ128ÍÎUnityEngine.UI.ShadowÏ OnMouseDownÌ128ÍÎUnityEngine.UI.SliderÏ OnMouseDownÌ128ÍÎUnityEngine.UI.TextÏ OnMouseDownÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnMouseDownÌ128ÍÎUnityEngine.UI.ToggleÏ OnMouseDownÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnMouseDragÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnMouseDragÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnMouseDragÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnMouseDragÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnMouseDragÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnMouseDragÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnMouseDragÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnMouseDragÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnMouseDragÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnMouseDragÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnMouseDragÌ128ÍÎUnityEngine.MonoBehaviourÏ OnMouseDragÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnMouseDragÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnMouseDragÌ128ÍÎUnityEngine.UI.ButtonÏ OnMouseDragÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnMouseDragÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnMouseDragÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnMouseDragÌ128ÍÎUnityEngine.UI.GraphicÏ OnMouseDragÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnMouseDragÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnMouseDragÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnMouseDragÌ128ÍÎUnityEngine.UI.ImageÏ OnMouseDragÌ128ÍÎUnityEngine.UI.InputFieldÏ OnMouseDragÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnMouseDragÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnMouseDragÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnMouseDragÌ128ÍÎUnityEngine.UI.MaskÏ OnMouseDragÌ128ÍÎUnityEngine.UI.OutlineÏ OnMouseDragÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnMouseDragÌ128ÍÎUnityEngine.UI.RawImageÏ OnMouseDragÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnMouseDragÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnMouseDragÌ128ÍÎUnityEngine.UI.SelectableÏ OnMouseDragÌ128ÍÎUnityEngine.UI.ShadowÏ OnMouseDragÌ128ÍÎUnityEngine.UI.SliderÏ OnMouseDragÌ128ÍÎUnityEngine.UI.TextÏ OnMouseDragÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnMouseDragÌ128ÍÎUnityEngine.UI.ToggleÏ OnMouseDragÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnMouseEnterÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnMouseEnterÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnMouseEnterÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnMouseEnterÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnMouseEnterÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnMouseEnterÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnMouseEnterÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnMouseEnterÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnMouseEnterÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnMouseEnterÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnMouseEnterÌ128ÍÎUnityEngine.MonoBehaviourÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.ButtonÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.GraphicÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.ImageÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.InputFieldÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.MaskÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.OutlineÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnMouseEnterÌ128ÍÎUnityEngine.UI.RawImageÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.SelectableÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.ShadowÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.SliderÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.TextÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.ToggleÏ OnMouseEnterÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnMouseExitÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnMouseExitÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnMouseExitÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnMouseExitÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnMouseExitÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnMouseExitÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnMouseExitÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnMouseExitÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnMouseExitÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnMouseExitÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnMouseExitÌ128ÍÎUnityEngine.MonoBehaviourÏ OnMouseExitÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnMouseExitÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnMouseExitÌ128ÍÎUnityEngine.UI.ButtonÏ OnMouseExitÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnMouseExitÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnMouseExitÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnMouseExitÌ128ÍÎUnityEngine.UI.GraphicÏ OnMouseExitÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnMouseExitÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnMouseExitÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnMouseExitÌ128ÍÎUnityEngine.UI.ImageÏ OnMouseExitÌ128ÍÎUnityEngine.UI.InputFieldÏ OnMouseExitÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnMouseExitÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnMouseExitÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnMouseExitÌ128ÍÎUnityEngine.UI.MaskÏ OnMouseExitÌ128ÍÎUnityEngine.UI.OutlineÏ OnMouseExitÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnMouseExitÌ128ÍÎUnityEngine.UI.RawImageÏ OnMouseExitÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnMouseExitÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnMouseExitÌ128ÍÎUnityEngine.UI.SelectableÏ OnMouseExitÌ128ÍÎUnityEngine.UI.ShadowÏ OnMouseExitÌ128ÍÎUnityEngine.UI.SliderÏ OnMouseExitÌ128ÍÎUnityEngine.UI.TextÏ OnMouseExitÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnMouseExitÌ128ÍÎUnityEngine.UI.ToggleÏ OnMouseExitÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnMouseOverÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnMouseOverÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnMouseOverÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnMouseOverÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnMouseOverÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnMouseOverÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnMouseOverÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnMouseOverÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnMouseOverÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnMouseOverÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnMouseOverÌ128ÍÎUnityEngine.MonoBehaviourÏ OnMouseOverÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnMouseOverÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnMouseOverÌ128ÍÎUnityEngine.UI.ButtonÏ OnMouseOverÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnMouseOverÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnMouseOverÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnMouseOverÌ128ÍÎUnityEngine.UI.GraphicÏ OnMouseOverÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnMouseOverÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnMouseOverÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnMouseOverÌ128ÍÎUnityEngine.UI.ImageÏ OnMouseOverÌ128ÍÎUnityEngine.UI.InputFieldÏ OnMouseOverÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnMouseOverÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnMouseOverÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnMouseOverÌ128ÍÎUnityEngine.UI.MaskÏ OnMouseOverÌ128ÍÎUnityEngine.UI.OutlineÏ OnMouseOverÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnMouseOverÌ128ÍÎUnityEngine.UI.RawImageÏ OnMouseOverÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnMouseOverÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnMouseOverÌ128ÍÎUnityEngine.UI.SelectableÏ OnMouseOverÌ128ÍÎUnityEngine.UI.ShadowÏ OnMouseOverÌ128ÍÎUnityEngine.UI.SliderÏ OnMouseOverÌ128ÍÎUnityEngine.UI.TextÏ OnMouseOverÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnMouseOverÌ128ÍÎUnityEngine.UI.ToggleÏ OnMouseOverÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.MonoBehaviourÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.ButtonÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.GraphicÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.ImageÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.InputFieldÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.MaskÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.OutlineÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.RawImageÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.SelectableÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.ShadowÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.SliderÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.TextÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.ToggleÏ OnMouseUpAsButtonÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnMouseUpÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnMouseUpÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnMouseUpÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnMouseUpÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnMouseUpÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnMouseUpÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnMouseUpÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnMouseUpÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnMouseUpÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnMouseUpÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnMouseUpÌ128ÍÎUnityEngine.MonoBehaviourÏ OnMouseUpÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnMouseUpÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnMouseUpÌ128ÍÎUnityEngine.UI.ButtonÏ OnMouseUpÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnMouseUpÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnMouseUpÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnMouseUpÌ128ÍÎUnityEngine.UI.GraphicÏ OnMouseUpÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnMouseUpÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnMouseUpÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnMouseUpÌ128ÍÎUnityEngine.UI.ImageÏ OnMouseUpÌ128ÍÎUnityEngine.UI.InputFieldÏ OnMouseUpÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnMouseUpÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnMouseUpÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnMouseUpÌ128ÍÎUnityEngine.UI.MaskÏ OnMouseUpÌ128ÍÎUnityEngine.UI.OutlineÏ OnMouseUpÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnMouseUpÌ128ÍÎUnityEngine.UI.RawImageÏ OnMouseUpÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnMouseUpÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnMouseUpÌ128ÍÎUnityEngine.UI.SelectableÏ OnMouseUpÌ128ÍÎUnityEngine.UI.ShadowÏ OnMouseUpÌ128ÍÎUnityEngine.UI.SliderÏ OnMouseUpÌ128ÍÎUnityEngine.UI.TextÏ OnMouseUpÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnMouseUpÌ128ÍÎUnityEngine.UI.ToggleÏ OnMouseUpÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnMoveÌ128Í(EventSystems.AxisEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnMoveÌ128Í(EventSystems.AxisEventData eventData)ÎUnityEngine.EventSystems.IMoveHandlerÏpublic void OnMoveÌ128Í(EventSystems.AxisEventData eventData)ÎUnityEngine.UI.ButtonÏpublic void OnMoveÌ128Í(EventSystems.AxisEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnMoveÌ128Í(EventSystems.AxisEventData eventData)ÎUnityEngine.UI.ScrollbarÏpublic void OnMoveÌ128Í(EventSystems.AxisEventData eventData)ÎUnityEngine.UI.SelectableÏpublic void OnMoveÌ128Í(EventSystems.AxisEventData eventData)ÎUnityEngine.UI.SliderÏpublic void OnMoveÌ128Í(EventSystems.AxisEventData eventData)ÎUnityEngine.UI.ToggleÏpublic void OnNetworkInstantiateÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.MonoBehaviourÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.ButtonÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.GraphicÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.ImageÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.InputFieldÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.MaskÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.OutlineÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.RawImageÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.SelectableÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.ShadowÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.SliderÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.TextÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.ToggleÏ OnNetworkInstantiateÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnOpenÌ128Í()ÎUnityEditor.PopupWindowContentÏpublic void OnParticleCollisionÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnParticleCollisionÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnParticleCollisionÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnParticleCollisionÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnParticleCollisionÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnParticleCollisionÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnParticleCollisionÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnParticleCollisionÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnParticleCollisionÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnParticleCollisionÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnParticleCollisionÌ128ÍÎUnityEngine.MonoBehaviourÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.ButtonÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.GraphicÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.ImageÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.InputFieldÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.MaskÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.OutlineÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnParticleCollisionÌ128ÍÎUnityEngine.UI.RawImageÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.SelectableÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.ShadowÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.SliderÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.TextÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.ToggleÏ OnParticleCollisionÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnPlayerConnectedÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnPlayerConnectedÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnPlayerConnectedÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnPlayerConnectedÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnPlayerConnectedÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnPlayerConnectedÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnPlayerConnectedÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnPlayerConnectedÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnPlayerConnectedÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnPlayerConnectedÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnPlayerConnectedÌ128ÍÎUnityEngine.MonoBehaviourÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.ButtonÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.GraphicÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.ImageÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.InputFieldÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.MaskÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.OutlineÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnPlayerConnectedÌ128ÍÎUnityEngine.UI.RawImageÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.SelectableÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.ShadowÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.SliderÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.TextÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.ToggleÏ OnPlayerConnectedÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.MonoBehaviourÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.ButtonÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.GraphicÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.ImageÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.InputFieldÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.MaskÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.OutlineÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.RawImageÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.SelectableÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.ShadowÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.SliderÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.TextÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.ToggleÏ OnPlayerDisconnectedÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnPointerClickÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnPointerClickÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IPointerClickHandlerÏpublic void OnPointerClickÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ButtonÏpublic void OnPointerClickÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnPointerClickÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ToggleÏpublic void OnPointerDownÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnPointerDownÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IPointerDownHandlerÏpublic void OnPointerDownÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ButtonÏpublic void OnPointerDownÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnPointerDownÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ScrollbarÏpublic void OnPointerDownÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.SelectableÏpublic void OnPointerDownÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.SliderÏpublic void OnPointerDownÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ToggleÏpublic void OnPointerEnterÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnPointerEnterÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IPointerEnterHandlerÏpublic void OnPointerEnterÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ButtonÏpublic void OnPointerEnterÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnPointerEnterÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ScrollbarÏpublic void OnPointerEnterÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.SelectableÏpublic void OnPointerEnterÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.SliderÏpublic void OnPointerEnterÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ToggleÏpublic void OnPointerExitÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnPointerExitÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IPointerExitHandlerÏpublic void OnPointerExitÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ButtonÏpublic void OnPointerExitÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnPointerExitÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ScrollbarÏpublic void OnPointerExitÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.SelectableÏpublic void OnPointerExitÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.SliderÏpublic void OnPointerExitÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ToggleÏpublic void OnPointerUpÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnPointerUpÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IPointerUpHandlerÏpublic void OnPointerUpÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ButtonÏpublic void OnPointerUpÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnPointerUpÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ScrollbarÏpublic void OnPointerUpÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.SelectableÏpublic void OnPointerUpÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.SliderÏpublic void OnPointerUpÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.UI.ToggleÏpublic void OnPostRenderÌ128ÍÎUnityEngine.CameraÏ OnPostRenderÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnPostRenderÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnPostRenderÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnPostRenderÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnPostRenderÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnPostRenderÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnPostRenderÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnPostRenderÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnPostRenderÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnPostRenderÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnPostRenderÌ128ÍÎUnityEngine.MonoBehaviourÏ OnPostRenderÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnPostRenderÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnPostRenderÌ128ÍÎUnityEngine.UI.ButtonÏ OnPostRenderÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnPostRenderÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnPostRenderÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnPostRenderÌ128ÍÎUnityEngine.UI.GraphicÏ OnPostRenderÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnPostRenderÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnPostRenderÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnPostRenderÌ128ÍÎUnityEngine.UI.ImageÏ OnPostRenderÌ128ÍÎUnityEngine.UI.InputFieldÏ OnPostRenderÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnPostRenderÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnPostRenderÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnPostRenderÌ128ÍÎUnityEngine.UI.MaskÏ OnPostRenderÌ128ÍÎUnityEngine.UI.OutlineÏ OnPostRenderÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnPostRenderÌ128ÍÎUnityEngine.UI.RawImageÏ OnPostRenderÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnPostRenderÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnPostRenderÌ128ÍÎUnityEngine.UI.SelectableÏ OnPostRenderÌ128ÍÎUnityEngine.UI.ShadowÏ OnPostRenderÌ128ÍÎUnityEngine.UI.SliderÏ OnPostRenderÌ128ÍÎUnityEngine.UI.TextÏ OnPostRenderÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnPostRenderÌ128ÍÎUnityEngine.UI.ToggleÏ OnPostRenderÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnPostprocessAllAssetsÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPostprocessAssetbundleNameChangedÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPostprocessAudioÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPostprocessGameObjectWithUserPropertiesÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPostprocessModelÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPostprocessSpeedTreeÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPostprocessTextureÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPreCullÌ128ÍÎUnityEngine.CameraÏ OnPreCullÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnPreCullÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnPreCullÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnPreCullÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnPreCullÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnPreCullÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnPreCullÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnPreCullÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnPreCullÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnPreCullÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnPreCullÌ128ÍÎUnityEngine.MonoBehaviourÏ OnPreCullÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnPreCullÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnPreCullÌ128ÍÎUnityEngine.UI.ButtonÏ OnPreCullÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnPreCullÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnPreCullÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnPreCullÌ128ÍÎUnityEngine.UI.GraphicÏ OnPreCullÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnPreCullÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnPreCullÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnPreCullÌ128ÍÎUnityEngine.UI.ImageÏ OnPreCullÌ128ÍÎUnityEngine.UI.InputFieldÏ OnPreCullÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnPreCullÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnPreCullÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnPreCullÌ128ÍÎUnityEngine.UI.MaskÏ OnPreCullÌ128ÍÎUnityEngine.UI.OutlineÏ OnPreCullÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnPreCullÌ128ÍÎUnityEngine.UI.RawImageÏ OnPreCullÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnPreCullÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnPreCullÌ128ÍÎUnityEngine.UI.SelectableÏ OnPreCullÌ128ÍÎUnityEngine.UI.ShadowÏ OnPreCullÌ128ÍÎUnityEngine.UI.SliderÏ OnPreCullÌ128ÍÎUnityEngine.UI.TextÏ OnPreCullÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnPreCullÌ128ÍÎUnityEngine.UI.ToggleÏ OnPreCullÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnPreRenderÌ128ÍÎUnityEngine.CameraÏ OnPreRenderÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnPreRenderÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnPreRenderÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnPreRenderÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnPreRenderÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnPreRenderÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnPreRenderÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnPreRenderÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnPreRenderÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnPreRenderÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnPreRenderÌ128ÍÎUnityEngine.MonoBehaviourÏ OnPreRenderÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnPreRenderÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnPreRenderÌ128ÍÎUnityEngine.UI.ButtonÏ OnPreRenderÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnPreRenderÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnPreRenderÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnPreRenderÌ128ÍÎUnityEngine.UI.GraphicÏ OnPreRenderÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnPreRenderÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnPreRenderÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnPreRenderÌ128ÍÎUnityEngine.UI.ImageÏ OnPreRenderÌ128ÍÎUnityEngine.UI.InputFieldÏ OnPreRenderÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnPreRenderÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnPreRenderÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnPreRenderÌ128ÍÎUnityEngine.UI.MaskÏ OnPreRenderÌ128ÍÎUnityEngine.UI.OutlineÏ OnPreRenderÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnPreRenderÌ128ÍÎUnityEngine.UI.RawImageÏ OnPreRenderÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnPreRenderÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnPreRenderÌ128ÍÎUnityEngine.UI.SelectableÏ OnPreRenderÌ128ÍÎUnityEngine.UI.ShadowÏ OnPreRenderÌ128ÍÎUnityEngine.UI.SliderÏ OnPreRenderÌ128ÍÎUnityEngine.UI.TextÏ OnPreRenderÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnPreRenderÌ128ÍÎUnityEngine.UI.ToggleÏ OnPreRenderÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnPreprocessAnimationÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPreprocessAudioÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPreprocessModelÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPreprocessSpeedTreeÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPreprocessTextureÌ128ÍÎUnityEditor.AssetPostprocessorÏ OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.EditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.MaterialEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.ObjectPreviewÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ButtonEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.GraphicEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.InputFieldEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.LayoutElementEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ScrollRectEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ScrollbarEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.SelectableEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.SelfControllerEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.SliderEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.TextEditorÏpublic void OnPreviewGUIÌ128Í(Rect r, GUIStyle background)ÎUnityEditor.UI.ToggleEditorÏpublic void OnPreviewGUIÌ128Í(Rect rect, GUIStyle background)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic void OnPreviewGUIÌ128Í(Rect rect, GUIStyle background)ÎUnityEditor.UI.ImageEditorÏpublic void OnPreviewGUIÌ128Í(Rect rect, GUIStyle background)ÎUnityEditor.UI.RawImageEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.EditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.MaterialEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.ObjectPreviewÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic void OnPreviewSettingsÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic void OnProjectChangeÌ128ÍÎUnityEditor.EditorWindowÏ OnProjectChangeÌ128ÍÎUnityEditor.PopupWindowÏ OnProjectChangeÌ128ÍÎUnityEditor.ScriptableWizardÏ OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnRectTransformDimensionsChangeÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnRenderImageÌ128ÍÎUnityEngine.CameraÏ OnRenderImageÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnRenderImageÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnRenderImageÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnRenderImageÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnRenderImageÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnRenderImageÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnRenderImageÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnRenderImageÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnRenderImageÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnRenderImageÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnRenderImageÌ128ÍÎUnityEngine.MonoBehaviourÏ OnRenderImageÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnRenderImageÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnRenderImageÌ128ÍÎUnityEngine.UI.ButtonÏ OnRenderImageÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnRenderImageÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnRenderImageÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnRenderImageÌ128ÍÎUnityEngine.UI.GraphicÏ OnRenderImageÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnRenderImageÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnRenderImageÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnRenderImageÌ128ÍÎUnityEngine.UI.ImageÏ OnRenderImageÌ128ÍÎUnityEngine.UI.InputFieldÏ OnRenderImageÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnRenderImageÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnRenderImageÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnRenderImageÌ128ÍÎUnityEngine.UI.MaskÏ OnRenderImageÌ128ÍÎUnityEngine.UI.OutlineÏ OnRenderImageÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnRenderImageÌ128ÍÎUnityEngine.UI.RawImageÏ OnRenderImageÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnRenderImageÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnRenderImageÌ128ÍÎUnityEngine.UI.SelectableÏ OnRenderImageÌ128ÍÎUnityEngine.UI.ShadowÏ OnRenderImageÌ128ÍÎUnityEngine.UI.SliderÏ OnRenderImageÌ128ÍÎUnityEngine.UI.TextÏ OnRenderImageÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnRenderImageÌ128ÍÎUnityEngine.UI.ToggleÏ OnRenderImageÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnRenderObjectÌ128ÍÎUnityEngine.CameraÏ OnRenderObjectÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnRenderObjectÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnRenderObjectÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnRenderObjectÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnRenderObjectÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnRenderObjectÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnRenderObjectÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnRenderObjectÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnRenderObjectÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnRenderObjectÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnRenderObjectÌ128ÍÎUnityEngine.MonoBehaviourÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.ButtonÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.GraphicÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.ImageÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.InputFieldÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.MaskÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.OutlineÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnRenderObjectÌ128ÍÎUnityEngine.UI.RawImageÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.SelectableÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.ShadowÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.SliderÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.TextÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.ToggleÏ OnRenderObjectÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnSceneGUIÌ128ÍÎUnityEditor.EditorÏ OnSceneGUIÌ128ÍÎUnityEditor.EventSystems.EventSystemEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.EventSystems.EventTriggerEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.MaterialEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.AspectRatioFitterEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.ButtonEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.ContentSizeFitterEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.GraphicEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.GridLayoutGroupEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.ImageEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.InputFieldEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.LayoutElementEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.RawImageEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.ScrollRectEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.ScrollbarEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.SelectableEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.SelfControllerEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.SliderEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.TextEditorÏ OnSceneGUIÌ128ÍÎUnityEditor.UI.ToggleEditorÏ OnScrollÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnScrollÌ128Í(EventSystems.PointerEventData eventData)ÎUnityEngine.EventSystems.IScrollHandlerÏpublic void OnSelectionChangeÌ128ÍÎUnityEditor.EditorWindowÏ OnSelectionChangeÌ128ÍÎUnityEditor.PopupWindowÏ OnSelectionChangeÌ128ÍÎUnityEditor.ScriptableWizardÏ OnSelectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnSelectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.EventSystems.ISelectHandlerÏpublic void OnSelectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.ButtonÏpublic void OnSelectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnSelectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.ScrollbarÏpublic void OnSelectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.SelectableÏpublic void OnSelectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.SliderÏpublic void OnSelectÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.ToggleÏpublic void OnSerializeNetworkViewÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.MonoBehaviourÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.ButtonÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.GraphicÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.ImageÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.InputFieldÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.MaskÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.OutlineÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.RawImageÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.SelectableÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.ShadowÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.SliderÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.TextÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.ToggleÏ OnSerializeNetworkViewÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnServerInitializedÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnServerInitializedÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnServerInitializedÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnServerInitializedÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnServerInitializedÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnServerInitializedÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnServerInitializedÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnServerInitializedÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnServerInitializedÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnServerInitializedÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnServerInitializedÌ128ÍÎUnityEngine.MonoBehaviourÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.ButtonÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.GraphicÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.ImageÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.InputFieldÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.MaskÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.OutlineÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnServerInitializedÌ128ÍÎUnityEngine.UI.RawImageÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.SelectableÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.ShadowÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.SliderÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.TextÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.ToggleÏ OnServerInitializedÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnShaderModifiedÌ128Í(ProceduralMaterial material)ÎUnityEditor.SubstanceImporterÏpublic void OnSiblingGraphicEnabledDisabledÌ128Í()ÎUnityEngine.UI.MaskÏpublic void OnStateEnterÌ128ÍÎUnityEngine.StateMachineBehaviourÏ OnStateExitÌ128ÍÎUnityEngine.StateMachineBehaviourÏ OnStateIKÌ128ÍÎUnityEngine.StateMachineBehaviourÏ OnStateMachineEnterÌ128Í(Animator animator, int stateMachinePathHash)ÎUnityEngine.StateMachineBehaviourÏpublic void OnStateMachineExitÌ128Í(Animator animator, int stateMachinePathHash)ÎUnityEngine.StateMachineBehaviourÏpublic void OnStateMoveÌ128ÍÎUnityEngine.StateMachineBehaviourÏ OnStateUpdateÌ128ÍÎUnityEngine.StateMachineBehaviourÏ OnSubmitÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnSubmitÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.EventSystems.ISubmitHandlerÏpublic void OnSubmitÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.ButtonÏpublic void OnSubmitÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnSubmitÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.ToggleÏpublic void OnTransformChildrenChangedÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.MonoBehaviourÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.ButtonÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.GraphicÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.ImageÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.InputFieldÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.MaskÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.OutlineÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.RawImageÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.SelectableÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.ShadowÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.SliderÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.TextÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.ToggleÏ OnTransformChildrenChangedÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnTransformParentChangedÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnTransformParentChangedÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnTransformParentChangedÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnTransformParentChangedÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnTransformParentChangedÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnTransformParentChangedÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnTransformParentChangedÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnTransformParentChangedÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnTransformParentChangedÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnTransformParentChangedÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnTransformParentChangedÌ128ÍÎUnityEngine.MonoBehaviourÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.ButtonÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.GraphicÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.ImageÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.InputFieldÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.MaskÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.OutlineÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnTransformParentChangedÌ128ÍÎUnityEngine.UI.RawImageÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.SelectableÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.ShadowÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.SliderÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.TextÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.ToggleÏ OnTransformParentChangedÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.BoxCollider2DÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.CircleCollider2DÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.Collider2DÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EdgeCollider2DÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.MonoBehaviourÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.PolygonCollider2DÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.ButtonÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.GraphicÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.ImageÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.InputFieldÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.MaskÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.OutlineÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.RawImageÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.SelectableÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.ShadowÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.SliderÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.TextÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.ToggleÏ OnTriggerEnter2DÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnTriggerEnterÌ128ÍÎUnityEngine.BoxColliderÏ OnTriggerEnterÌ128ÍÎUnityEngine.CapsuleColliderÏ OnTriggerEnterÌ128ÍÎUnityEngine.CharacterControllerÏ OnTriggerEnterÌ128ÍÎUnityEngine.ColliderÏ OnTriggerEnterÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnTriggerEnterÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnTriggerEnterÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnTriggerEnterÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnTriggerEnterÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnTriggerEnterÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnTriggerEnterÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnTriggerEnterÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnTriggerEnterÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnTriggerEnterÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnTriggerEnterÌ128ÍÎUnityEngine.MeshColliderÏ OnTriggerEnterÌ128ÍÎUnityEngine.MonoBehaviourÏ OnTriggerEnterÌ128ÍÎUnityEngine.SphereColliderÏ OnTriggerEnterÌ128ÍÎUnityEngine.TerrainColliderÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.ButtonÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.GraphicÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.ImageÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.InputFieldÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.MaskÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.OutlineÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnTriggerEnterÌ128ÍÎUnityEngine.UI.RawImageÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.SelectableÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.ShadowÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.SliderÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.TextÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.ToggleÏ OnTriggerEnterÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnTriggerEnterÌ128ÍÎUnityEngine.WheelColliderÏ OnTriggerExit2DÌ128ÍÎUnityEngine.BoxCollider2DÏ OnTriggerExit2DÌ128ÍÎUnityEngine.CircleCollider2DÏ OnTriggerExit2DÌ128ÍÎUnityEngine.Collider2DÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EdgeCollider2DÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnTriggerExit2DÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnTriggerExit2DÌ128ÍÎUnityEngine.MonoBehaviourÏ OnTriggerExit2DÌ128ÍÎUnityEngine.PolygonCollider2DÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.ButtonÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.GraphicÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.ImageÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.InputFieldÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.MaskÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.OutlineÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnTriggerExit2DÌ128ÍÎUnityEngine.UI.RawImageÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.SelectableÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.ShadowÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.SliderÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.TextÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.ToggleÏ OnTriggerExit2DÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnTriggerExitÌ128ÍÎUnityEngine.BoxColliderÏ OnTriggerExitÌ128ÍÎUnityEngine.CapsuleColliderÏ OnTriggerExitÌ128ÍÎUnityEngine.CharacterControllerÏ OnTriggerExitÌ128ÍÎUnityEngine.ColliderÏ OnTriggerExitÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnTriggerExitÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnTriggerExitÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnTriggerExitÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnTriggerExitÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnTriggerExitÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnTriggerExitÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnTriggerExitÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnTriggerExitÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnTriggerExitÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnTriggerExitÌ128ÍÎUnityEngine.MeshColliderÏ OnTriggerExitÌ128ÍÎUnityEngine.MonoBehaviourÏ OnTriggerExitÌ128ÍÎUnityEngine.SphereColliderÏ OnTriggerExitÌ128ÍÎUnityEngine.TerrainColliderÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.ButtonÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.GraphicÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.ImageÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.InputFieldÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.MaskÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.OutlineÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnTriggerExitÌ128ÍÎUnityEngine.UI.RawImageÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.SelectableÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.ShadowÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.SliderÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.TextÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.ToggleÏ OnTriggerExitÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnTriggerExitÌ128ÍÎUnityEngine.WheelColliderÏ OnTriggerStay2DÌ128ÍÎUnityEngine.BoxCollider2DÏ OnTriggerStay2DÌ128ÍÎUnityEngine.CircleCollider2DÏ OnTriggerStay2DÌ128ÍÎUnityEngine.Collider2DÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EdgeCollider2DÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnTriggerStay2DÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnTriggerStay2DÌ128ÍÎUnityEngine.MonoBehaviourÏ OnTriggerStay2DÌ128ÍÎUnityEngine.PolygonCollider2DÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.ButtonÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.GraphicÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.ImageÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.InputFieldÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.MaskÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.OutlineÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnTriggerStay2DÌ128ÍÎUnityEngine.UI.RawImageÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.SelectableÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.ShadowÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.SliderÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.TextÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.ToggleÏ OnTriggerStay2DÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnTriggerStayÌ128ÍÎUnityEngine.BoxColliderÏ OnTriggerStayÌ128ÍÎUnityEngine.CapsuleColliderÏ OnTriggerStayÌ128ÍÎUnityEngine.CharacterControllerÏ OnTriggerStayÌ128ÍÎUnityEngine.ColliderÏ OnTriggerStayÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnTriggerStayÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnTriggerStayÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnTriggerStayÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnTriggerStayÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnTriggerStayÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnTriggerStayÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnTriggerStayÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnTriggerStayÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnTriggerStayÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnTriggerStayÌ128ÍÎUnityEngine.MeshColliderÏ OnTriggerStayÌ128ÍÎUnityEngine.MonoBehaviourÏ OnTriggerStayÌ128ÍÎUnityEngine.SphereColliderÏ OnTriggerStayÌ128ÍÎUnityEngine.TerrainColliderÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.ButtonÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.GraphicÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.ImageÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.InputFieldÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.MaskÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.OutlineÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnTriggerStayÌ128ÍÎUnityEngine.UI.RawImageÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.SelectableÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.ShadowÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.SliderÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.TextÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.ToggleÏ OnTriggerStayÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnTriggerStayÌ128ÍÎUnityEngine.WheelColliderÏ OnUpdateSelectedÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.EventSystems.EventTriggerÏpublic void OnUpdateSelectedÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.EventSystems.IUpdateSelectedHandlerÏpublic void OnUpdateSelectedÌ128Í(EventSystems.BaseEventData eventData)ÎUnityEngine.UI.InputFieldÏpublic void OnValidateInputÌ128Í(string text, int charIndex, char addedChar)ÎUnityEngine.UI.InputFieldÏpublic delegate char OnValidateÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnValidateÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ImageÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.MaskÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnValidateÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void OnValidateÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.SliderÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.TextÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnValidateÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void OnValidateÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnValidateÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnValidateÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnValidateÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnValidateÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnValidateÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnValidateÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnValidateÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnValidateÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnValidateÌ128ÍÎUnityEngine.MonoBehaviourÏ OnValidateÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnValidateÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnValidateÌ128ÍÎUnityEngine.UI.ButtonÏ OnValidateÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnValidateÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnValidateÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnValidateÌ128ÍÎUnityEngine.UI.GraphicÏ OnValidateÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnValidateÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnValidateÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnValidateÌ128ÍÎUnityEngine.UI.ImageÏ OnValidateÌ128ÍÎUnityEngine.UI.InputFieldÏ OnValidateÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnValidateÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnValidateÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnValidateÌ128ÍÎUnityEngine.UI.MaskÏ OnValidateÌ128ÍÎUnityEngine.UI.OutlineÏ OnValidateÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnValidateÌ128ÍÎUnityEngine.UI.RawImageÏ OnValidateÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnValidateÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnValidateÌ128ÍÎUnityEngine.UI.SelectableÏ OnValidateÌ128ÍÎUnityEngine.UI.ShadowÏ OnValidateÌ128ÍÎUnityEngine.UI.SliderÏ OnValidateÌ128ÍÎUnityEngine.UI.TextÏ OnValidateÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnValidateÌ128ÍÎUnityEngine.UI.ToggleÏ OnValidateÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnWillRenderObjectÌ128ÍÎUnityEngine.CameraÏ OnWillRenderObjectÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ OnWillRenderObjectÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ OnWillRenderObjectÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ OnWillRenderObjectÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ OnWillRenderObjectÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ OnWillRenderObjectÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ OnWillRenderObjectÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ OnWillRenderObjectÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ OnWillRenderObjectÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ OnWillRenderObjectÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ OnWillRenderObjectÌ128ÍÎUnityEngine.MonoBehaviourÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.ButtonÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.CanvasScalerÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.GraphicÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.ImageÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.InputFieldÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.LayoutElementÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.LayoutGroupÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.MaskÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.OutlineÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï OnWillRenderObjectÌ128ÍÎUnityEngine.UI.RawImageÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.ScrollRectÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.ScrollbarÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.SelectableÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.ShadowÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.SliderÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.TextÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.ToggleGroupÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.ToggleÏ OnWillRenderObjectÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ OnWizardCreateÌ128ÍÎUnityEditor.ScriptableWizardÏ OnWizardOtherButtonÌ128ÍÎUnityEditor.ScriptableWizardÏ OnWizardUpdateÌ128ÍÎUnityEditor.ScriptableWizardÏ OpenAPIÌ1ÎUnityEngine OpenÌ8ÎUnityEngine.TouchScreenKeyboardÏTouchScreenKeyboard OptimizeÌ128Í()ÎUnityEngine.MeshÏpublic void OrthoNormalizeÌ128Í(Vector3 normal, Vector3 tangent)ÎUnityEngine.Vector3Ïpublic static void OrthoÌ128Í(float left, float right, float bottom, float top, float zNear, float zFar)ÎUnityEngine.Matrix4x4Ïpublic static OutlineÌ1ÎUnityEngine.UI OverlapPointÌ128Í(Vector2 point)ÎUnityEngine.BoxCollider2DÏpublic bool OverlapPointÌ128Í(Vector2 point)ÎUnityEngine.CircleCollider2DÏpublic bool OverlapPointÌ128Í(Vector2 point)ÎUnityEngine.Collider2DÏpublic bool OverlapPointÌ128Í(Vector2 point)ÎUnityEngine.EdgeCollider2DÏpublic bool OverlapPointÌ128Í(Vector2 point)ÎUnityEngine.PolygonCollider2DÏpublic bool OverlapsÌ128Í(Rect other)ÎUnityEngine.RectÏpublic bool OverrideGeometryÌ128Í(Vector2[] vertices, ushort[] triangles)ÎUnityEngine.SpriteÏpublic void PCMReaderCallbackÌ128Í(float[] data)ÎUnityEngine.AudioClipÏpublic delegate void PCMSetPositionCallbackÌ128Í(int position)ÎUnityEngine.AudioClipÏpublic delegate void PS3Ì1ÎUnityEditor PS4Ì1ÎUnityEditor PSVitaÌ1ÎUnityEditor PackTexturesÌ128Í(Texture2D[] textures, int padding, int maximumAtlasSize = 2048, bool makeNoLongerReadable = false)ÎUnityEngine.Texture2DÏpublic Rect[] PackerJobÌ1ÎUnityEditor.Sprites PackerÌ1ÎUnityEditor.Sprites ParentMaskStateChangedÌ128Í()ÎUnityEngine.UI.IMaskableÏpublic void ParentMaskStateChangedÌ128Í()ÎUnityEngine.UI.ImageÏpublic void ParentMaskStateChangedÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic void ParentMaskStateChangedÌ128Í()ÎUnityEngine.UI.RawImageÏpublic void ParentMaskStateChangedÌ128Í()ÎUnityEngine.UI.TextÏpublic void ParseÌ128Í(string hashString)ÎUnityEngine.Hash128Ïpublic static ParticleAnimatorÌ1ÎUnityEngine ParticleCollisionEventÌ1ÎUnityEngine ParticleEmitterÌ1ÎUnityEngine ParticlePhysicsExtensionsÌ1ÎUnityEngine ParticleRendererÌ1ÎUnityEngine ParticleSystemRendererÌ1ÎUnityEngine ParticleSystemÌ1ÎUnityEngine ParticleÌ1ÎUnityEngine ParticleÌ1ÎUnityEngine PauseÌ128Í()ÎUnityEngine.AudioSourceÏpublic void PauseÌ128Í()ÎUnityEngine.MovieTextureÏpublic void PauseÌ128Í()ÎUnityEngine.WebCamTextureÏpublic void PauseÌ128Í(bool withChildren = true)ÎUnityEngine.ParticleSystemÏpublic void PeriodicBadgeUpdateÌ128Í(string uri, float interval)ÎUnityEngine.WSA.TileÏpublic void PeriodicUpdateÌ128Í(string uri, float interval)ÎUnityEngine.WSA.TileÏpublic void PerspectiveÌ128Í(float fov, float aspect, float zNear, float zFar)ÎUnityEngine.Matrix4x4Ïpublic static PhysicMaterialÌ128Í()ÎUnityEngine.PhysicMaterialÏpublic PhysicMaterialÌ1ÎUnityEngine PhysicMaterialÌ8ÎUnityEngine.PhysicMaterialÏPhysicMaterial Physics2DRaycasterÌ1ÎUnityEngine.EventSystems Physics2DÌ1ÎUnityEngine PhysicsMaterial2DÌ1ÎUnityEngine PhysicsRaycasterÌ1ÎUnityEngine.EventSystems PhysicsUpdateBehaviour2DÌ1ÎUnityEngine PhysicsÌ1ÎUnityEngine PingÌ128Í(string address)ÎUnityEngine.PingÏpublic PingÌ1ÎUnityEngine PixelAdjustPointÌ128Í(Vector2 point)ÎUnityEngine.UI.GraphicÏpublic PixelAdjustPointÌ128Í(Vector2 point)ÎUnityEngine.UI.ImageÏpublic PixelAdjustPointÌ128Í(Vector2 point)ÎUnityEngine.UI.MaskableGraphicÏpublic PixelAdjustPointÌ128Í(Vector2 point)ÎUnityEngine.UI.RawImageÏpublic PixelAdjustPointÌ128Í(Vector2 point)ÎUnityEngine.UI.TextÏpublic PlaneÌ128Í(Vector3 inNormal, Vector3 inPoint)ÎUnityEngine.PlaneÏpublic PlaneÌ1ÎUnityEngine PlaneÌ8ÎUnityEngine.PlaneÏPlane PlatformEffector2DÌ1ÎUnityEngine PlayClipAtPointÌ128Í(AudioClip clip, Vector3 position, float volume = 1.0F)ÎUnityEngine.AudioSourceÏpublic static void PlayDelayedÌ128Í(float delay)ÎUnityEngine.AudioSourceÏpublic void PlayOneShotÌ128Í(AudioClip clip, float volumeScale = 1.0F)ÎUnityEngine.AudioSourceÏpublic void PlayQueuedÌ128Í(string animation, QueueMode queue = QueueMode.CompleteOthers, PlayMode mode = PlayMode.StopSameLayer)ÎUnityEngine.AnimationÏpublic PlayScheduledÌ128Í(double time)ÎUnityEngine.AudioSourceÏpublic void PlayerPrefsExceptionÌ1ÎUnityEngine PlayerPrefsÌ1ÎUnityEngine PlayerSettingsÌ1ÎUnityEditor PlayÌ128Í()ÎUnityEngine.MovieTextureÏpublic void PlayÌ128Í()ÎUnityEngine.WebCamTextureÏpublic void PlayÌ128Í(PlayMode mode = PlayMode.StopSameLayer)ÎUnityEngine.AnimationÏpublic bool PlayÌ128Í(bool withChildren = true)ÎUnityEngine.ParticleSystemÏpublic void PlayÌ128Í(string stateName, int layer = -1, float normalizedTime = float.NegativeInfinity)ÎUnityEngine.AnimatorÏpublic void PlayÌ128Í(ulong delay = 0)ÎUnityEngine.AudioSourceÏpublic void PluginImporterÌ128Í()ÎUnityEditor.PluginImporterÏpublic PluginImporterÌ1ÎUnityEditor PluginImporterÌ8ÎUnityEditor.PluginImporterÏPluginImporter PluginÌ1ÎUnityEditor.VersionControl PointEffector2DÌ1ÎUnityEngine PointToNormalizedÌ128Í(Rect rectangle, Vector2 point)ÎUnityEngine.RectÏpublic static PointerEventDataÌ1ÎUnityEngine.EventSystems PointerInputModuleÌ1ÎUnityEngine.EventSystems PolygonCollider2DÌ1ÎUnityEngine PopEventÌ128Í(Event outEvent)ÎUnityEngine.EventÏpublic static bool PopulateÌ128Í(string str, TextGenerationSettings settings)ÎUnityEngine.TextGeneratorÏpublic bool PopupWindowContentÌ1ÎUnityEditor PopupWindowÌ1ÎUnityEditor PositionAsUV1Ì1ÎUnityEngine.UI PositionHandleÌ8ÎUnityEditor.HandlesÏVector3 PrefabUtilityÌ1ÎUnityEditor PressedThisFrameÌ128Í()ÎUnityEngine.EventSystems.MouseButtonEventDataÏpublic bool ProceduralMaterialÌ1ÎUnityEngine ProceduralPropertyDescriptionÌ1ÎUnityEngine ProceduralTextureÌ1ÎUnityEngine ProcessEventÌ128Í(Event e)ÎUnityEngine.UI.InputFieldÏpublic void ProcessÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void ProcessÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void ProcessÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void ProcessÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void ProfilerÌ1ÎUnityEngine ProjectOnPlaneÌ128Í(Vector3 vector, Vector3 planeNormal)ÎUnityEngine.Vector3Ïpublic static ProjectorÌ1ÎUnityEngine ProjectÌ128Í(Vector3 vector, Vector3 onNormal)ÎUnityEngine.Vector3Ïpublic static ProjectÌ128Í(Vector4 a, Vector4 b)ÎUnityEngine.Vector4Ïpublic static PropertiesChangedÌ128Í()ÎUnityEditor.MaterialEditorÏpublic void PropertiesDefaultGUIÌ128Í(MaterialProperty[] props)ÎUnityEditor.MaterialEditorÏpublic void PropertiesGUIÌ128Í()ÎUnityEditor.MaterialEditorÏpublic bool PropertyDrawerÌ1ÎUnityEditor PropertyModificationÌ1ÎUnityEditor PropertyScopeÌ1ÎUnityEditor PropertyToIDÌ8ÎUnityEngine.ShaderÏPropertyToID ProviderÌ1ÎUnityEditor.VersionControl QualitySettingsÌ1ÎUnityEngine QuaternionÌ128Í(float x, float y, float z, float w)ÎUnityEngine.QuaternionÏpublic QuaternionÌ1ÎUnityEngine QuaternionÌ8ÎUnityEngine.QuaternionÏQuaternion RPCÌ128Í(string name, RPCMode mode, params object[] args)ÎUnityEngine.NetworkViewÏpublic void RadiusHandleÌ8ÎUnityEditor.HandlesÏRadiusHandle RandomÌ1ÎUnityEngine RangePropertyÌ128Í(MaterialProperty prop, string label)ÎUnityEditor.MaterialEditorÏpublic float RangeÌ128Í(int fromValue, int valueCount)ÎUnityEngine.SocialPlatforms.RangeÏpublic RangeÌ1ÎUnityEngine.SocialPlatforms RawImageEditorÌ1ÎUnityEditor.UI RawImageÌ1ÎUnityEngine.UI Ray2DÌ1ÎUnityEngine RaycastAllÌ128Í(EventSystems.PointerEventData eventData, List<RaycastResult> raycastResults)ÎUnityEngine.EventSystems.EventSystemÏpublic void RaycastHit2DÌ1ÎUnityEngine RaycastHitÌ1ÎUnityEngine RaycastResultÌ1ÎUnityEngine.EventSystems RaycastÌ128Í(EventSystems.PointerEventData eventData, List<RaycastResult> resultAppendList)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic void RaycastÌ128Í(EventSystems.PointerEventData eventData, List<RaycastResult> resultAppendList)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic void RaycastÌ128Í(EventSystems.PointerEventData eventData, List<RaycastResult> resultAppendList)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic void RaycastÌ128Í(EventSystems.PointerEventData eventData, List<RaycastResult> resultAppendList)ÎUnityEngine.UI.GraphicRaycasterÏpublic void RaycastÌ128Í(Ray ray, out RaycastHit hitInfo, float maxDistance)ÎUnityEngine.BoxColliderÏpublic bool RaycastÌ128Í(Ray ray, out RaycastHit hitInfo, float maxDistance)ÎUnityEngine.CapsuleColliderÏpublic bool RaycastÌ128Í(Ray ray, out RaycastHit hitInfo, float maxDistance)ÎUnityEngine.CharacterControllerÏpublic bool RaycastÌ128Í(Ray ray, out RaycastHit hitInfo, float maxDistance)ÎUnityEngine.ColliderÏpublic bool RaycastÌ128Í(Ray ray, out RaycastHit hitInfo, float maxDistance)ÎUnityEngine.MeshColliderÏpublic bool RaycastÌ128Í(Ray ray, out RaycastHit hitInfo, float maxDistance)ÎUnityEngine.SphereColliderÏpublic bool RaycastÌ128Í(Ray ray, out RaycastHit hitInfo, float maxDistance)ÎUnityEngine.TerrainColliderÏpublic bool RaycastÌ128Í(Ray ray, out RaycastHit hitInfo, float maxDistance)ÎUnityEngine.WheelColliderÏpublic bool RaycastÌ128Í(Ray ray, out float enter)ÎUnityEngine.PlaneÏpublic bool RaycastÌ128Í(Vector2 sp, Camera eventCamera)ÎUnityEngine.UI.GraphicÏpublic bool RaycastÌ128Í(Vector2 sp, Camera eventCamera)ÎUnityEngine.UI.ImageÏpublic bool RaycastÌ128Í(Vector2 sp, Camera eventCamera)ÎUnityEngine.UI.MaskableGraphicÏpublic bool RaycastÌ128Í(Vector2 sp, Camera eventCamera)ÎUnityEngine.UI.RawImageÏpublic bool RaycastÌ128Í(Vector2 sp, Camera eventCamera)ÎUnityEngine.UI.TextÏpublic bool RaycastÌ128Í(Vector3 targetPosition, out NavMeshHit hit)ÎUnityEngine.NavMeshAgentÏpublic bool RayÌ128Í(Vector3 origin, Vector3 direction)ÎUnityEngine.RayÏpublic RayÌ1ÎUnityEngine RayÌ8ÎUnityEngine.RayÏRay ReadPixelsÌ128Í(Rect source, int destX, int destY, bool recalculateMipMaps = true)ÎUnityEngine.Texture2DÏpublic void ReadTextureImportInstructionsÌ128ÍÎUnityEditor.TextureImporterÏ ReadTextureSettingsÌ128Í(TextureImporterSettings dest)ÎUnityEditor.TextureImporterÏpublic void ReapplyDrivenPropertiesÌ128Í(RectTransform driven)ÎUnityEngine.RectTransformÏpublic delegate void RebindÌ128Í()ÎUnityEngine.AnimatorÏpublic void RebuildTexturesImmediatelyÌ128Í()ÎUnityEngine.ProceduralMaterialÏpublic void RebuildTexturesÌ128Í()ÎUnityEngine.ProceduralMaterialÏpublic void RebuildÌ128Í(UI.CanvasUpdate executing)ÎUnityEngine.UI.ICanvasElementÏpublic void RebuildÌ128Í(UI.CanvasUpdate executing)ÎUnityEngine.UI.ToggleÏpublic void RebuildÌ128Í(UI.CanvasUpdate update)ÎUnityEngine.UI.GraphicÏpublic void RebuildÌ128Í(UI.CanvasUpdate update)ÎUnityEngine.UI.ImageÏpublic void RebuildÌ128Í(UI.CanvasUpdate update)ÎUnityEngine.UI.InputFieldÏpublic void RebuildÌ128Í(UI.CanvasUpdate update)ÎUnityEngine.UI.MaskableGraphicÏpublic void RebuildÌ128Í(UI.CanvasUpdate update)ÎUnityEngine.UI.RawImageÏpublic void RebuildÌ128Í(UI.CanvasUpdate update)ÎUnityEngine.UI.TextÏpublic void RecalculateBoundsÌ128Í()ÎUnityEngine.LODGroupÏpublic void RecalculateBoundsÌ128Í()ÎUnityEngine.MeshÏpublic void RecalculateNormalsÌ128Í()ÎUnityEngine.MeshÏpublic void RectOffsetÌ128Í()ÎUnityEngine.RectOffsetÏpublic RectOffsetÌ1ÎUnityEngine RectOffsetÌ8ÎUnityEngine.RectOffsetÏRectOffset RectTransformUtilityÌ1ÎUnityEngine RectTransformÌ1ÎUnityEngine RectÌ128Í(float left, float top, float width, float height)ÎUnityEngine.RectÏpublic RectÌ1ÎUnityEngine RectÌ8ÎUnityEngine.RectÏRect ReflectionProbeBlendInfoÌ1ÎUnityEngine.Rendering ReflectionProbeÌ1ÎUnityEngine ReflectÌ128Í(Vector3 inDirection, Vector3 inNormal)ÎUnityEngine.Vector3Ïpublic static RefreshPrototypesÌ128Í()ÎUnityEngine.TerrainDataÏpublic void RegisterPropertyChangeUndoÌ128Í(string label)ÎUnityEditor.MaterialEditorÏpublic void RegisterToggleÌ128Í(UI.Toggle toggle)ÎUnityEngine.UI.ToggleGroupÏpublic void RelativeMouseAtÌ128Í(Vector3 inputMouseCoordinates)ÎUnityEngine.DisplayÏpublic static ReleaseTemporaryRTÌ128Í(int nameID)ÎUnityEngine.Rendering.CommandBufferÏpublic void ReleaseTemporaryÌ128Í(RenderTexture temp)ÎUnityEngine.RenderTextureÏpublic static void ReleasedThisFrameÌ128Í()ÎUnityEngine.EventSystems.MouseButtonEventDataÏpublic bool ReleaseÌ128Í()ÎUnityEngine.ComputeBufferÏpublic void ReleaseÌ128Í()ÎUnityEngine.RenderTextureÏpublic void ReloadAdÌ128Í()ÎUnityEngine.iOS.ADInterstitialAdÏpublic void RemoteNotificationÌ1ÎUnityEngine.iOS RemoveAllCommandBuffersÌ128Í()ÎUnityEngine.CameraÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.EventSystems.TriggerEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.Events.UnityEventBaseÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.UI.ButtonClickedEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.UI.ScrollEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.UI.ScrollRectEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.UI.SliderEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.UI.SubmitEventÏpublic void RemoveAllListenersÌ128Í()ÎUnityEngine.UI.ToggleEventÏpublic void RemoveAllÌ128Í()ÎUnityEngine.CrashReportÏpublic static void RemoveAnyStateTransitionÌ128Í(Animations.AnimatorStateTransition transition)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic bool RemoveBadgeÌ128Í()ÎUnityEngine.WSA.TileÏpublic void RemoveChildÌ128Í(int index)ÎUnityEditor.Animations.BlendTreeÏpublic void RemoveClipÌ128Í(AnimationClip clip)ÎUnityEngine.AnimationÏpublic void RemoveCommandBuffersÌ128Í(Rendering.CameraEvent evt)ÎUnityEngine.CameraÏpublic void RemoveCommandBufferÌ128Í(Rendering.CameraEvent evt, Rendering.CommandBuffer buffer)ÎUnityEngine.CameraÏpublic void RemoveConditionÌ128Í(Animations.AnimatorCondition condition)ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic void RemoveConditionÌ128Í(Animations.AnimatorCondition condition)ÎUnityEditor.Animations.AnimatorTransitionBaseÏpublic void RemoveConditionÌ128Í(Animations.AnimatorCondition condition)ÎUnityEditor.Animations.AnimatorTransitionÏpublic void RemoveEntryTransitionÌ128Í(Animations.AnimatorTransition transition)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic bool RemoveKeyÌ128Í(int index)ÎUnityEngine.AnimationCurveÏpublic void RemoveLayerÌ128Í(int index)ÎUnityEditor.Animations.AnimatorControllerÏpublic void RemoveListenerÌ128Í(Events.UnityAction call)ÎUnityEngine.Events.UnityEventÏpublic void RemoveListenerÌ128Í(Events.UnityAction call)ÎUnityEngine.UI.ButtonClickedEventÏpublic void RemoveMixingTransformÌ128Í(Transform mix)ÎUnityEngine.AnimationStateÏpublic void RemoveNotificationÌ128Í()ÎUnityEditor.EditorWindowÏpublic void RemoveNotificationÌ128Í()ÎUnityEditor.PopupWindowÏpublic void RemoveNotificationÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic void RemoveParameterÌ128Í(int index)ÎUnityEditor.Animations.AnimatorControllerÏpublic void RemoveStateMachineTransitionÌ128Í(Animations.AnimatorStateMachine sourceStateMachine, Animations.AnimatorTransition transition)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic bool RemoveStateMachineÌ128Í(Animations.AnimatorStateMachine stateMachine)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic void RemoveStateÌ128Í(Animations.AnimatorState state)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic void RemoveTransitionÌ128Í(Animations.AnimatorStateTransition transition)ÎUnityEditor.Animations.AnimatorStateÏpublic void RemoveÌ128Í()ÎUnityEngine.CrashReportÏpublic void RemoveÌ128Í(Rect rect)ÎUnityEngine.RectOffsetÏpublic RemoveÌ128Í(ShaderVariantCollection.ShaderVariant variant)ÎUnityEngine.ShaderVariantCollectionÏpublic bool RenameMaterialÌ128Í(ProceduralMaterial material, string name)ÎUnityEditor.SubstanceImporterÏpublic bool RenderBufferÌ1ÎUnityEngine RenderProbeÌ128Í(RenderTexture targetTexture = null)ÎUnityEngine.ReflectionProbeÏpublic int RenderSettingsÌ1ÎUnityEngine RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.EditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.EventSystems.EventSystemEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.MaterialEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.ButtonEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.GraphicEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.ImageEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.InputFieldEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.LayoutElementEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.RawImageEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.ScrollRectEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.ScrollbarEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.SelectableEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.SelfControllerEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.SliderEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.TextEditorÏpublic RenderStaticPreviewÌ128Í(string assetPath, Object[] subAssets, int width, int height)ÎUnityEditor.UI.ToggleEditorÏpublic RenderTargetIdentifierÌ128Í(Rendering.BuiltinRenderTextureType type)ÎUnityEngine.Rendering.RenderTargetIdentifierÏpublic RenderTargetIdentifierÌ1ÎUnityEngine.Rendering RenderTextureÌ128Í(int width, int height, int depth)ÎUnityEngine.RenderTextureÏpublic RenderTextureÌ1ÎUnityEngine RenderTextureÌ8ÎUnityEngine.RenderTextureÏRenderTexture RenderToCubemapÌ128Í(Cubemap cubemap, int faceMask = 63)ÎUnityEngine.CameraÏpublic bool RenderWithShaderÌ128Í(Shader shader, string replacementTag)ÎUnityEngine.CameraÏpublic void RendererÌ1ÎUnityEngine RenderÌ128Í()ÎUnityEngine.CameraÏpublic void RepaintÌ128Í()ÎUnityEditor.EditorWindowÏpublic void RepaintÌ128Í()ÎUnityEditor.EditorÏpublic void RepaintÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.MaterialEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.PopupWindowÏpublic void RepaintÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic void RepaintÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic void ReportProgressÌ128Í(Action<bool> callback)ÎUnityEngine.SocialPlatforms.IAchievementÏpublic void ReportProgressÌ128Í(string achievementID, double progress, Action<bool> callback)ÎUnityEngine.SocialPlatforms.ISocialPlatformÏpublic void ReportScoreÌ128Í(Action<bool> callback)ÎUnityEngine.SocialPlatforms.IScoreÏpublic void ReportScoreÌ128Í(long score, string board, Action<bool> callback)ÎUnityEngine.SocialPlatforms.ISocialPlatformÏpublic void RequestCharactersInTextureÌ128Í(string characters, int size = 0, FontStyle style = FontStyle.Normal)ÎUnityEngine.FontÏpublic void RequiresConstantRepaintÌ128Í()ÎUnityEditor.EditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.MaterialEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic bool RequiresConstantRepaintÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic bool ResetAspectÌ128Í()ÎUnityEngine.CameraÏpublic void ResetMaterialÌ128Í(ProceduralMaterial material)ÎUnityEditor.SubstanceImporterÏpublic void ResetPathÌ128Í()ÎUnityEngine.NavMeshAgentÏpublic void ResetProjectionMatrixÌ128Í()ÎUnityEngine.CameraÏpublic void ResetReplacementShaderÌ128Í()ÎUnityEngine.CameraÏpublic void ResetTargetÌ128Í()ÎUnityEditor.ObjectPreviewÏpublic void ResetTriggerÌ128Í(string name)ÎUnityEngine.AnimatorÏpublic void ResetWorldToCameraMatrixÌ128Í()ÎUnityEngine.CameraÏpublic void ResetÌ128Í()ÎUnityEditor.SerializedPropertyÏpublic void ResetÌ128Í()ÎUnityEngine.EdgeCollider2DÏpublic void ResetÌ128Í()ÎUnityEngine.EventSystems.AxisEventDataÏpublic void ResetÌ128Í()ÎUnityEngine.EventSystems.BaseEventDataÏpublic void ResetÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.PointerEventDataÏpublic void ResetÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void ResetÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void ResetÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void ResetÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void ResetÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void ResetÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void ResetÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void ResetÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void ResetÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void ResetÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void ResetÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void ResetÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void ResetÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ImageÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ImageÏprotected void ResetÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void ResetÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void ResetÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void ResetÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void ResetÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void ResetÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void ResetÌ128Í()ÎUnityEngine.UI.MaskÏprotected void ResetÌ128Í()ÎUnityEngine.UI.MaskÏprotected void ResetÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void ResetÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void ResetÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void ResetÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void ResetÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void ResetÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void ResetÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void ResetÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void ResetÌ128Í()ÎUnityEngine.UI.SliderÏprotected void ResetÌ128Í()ÎUnityEngine.UI.SliderÏprotected void ResetÌ128Í()ÎUnityEngine.UI.TextÏprotected void ResetÌ128Í()ÎUnityEngine.UI.TextÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void ResetÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void ResetÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void ResetÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void ResetÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ ResetÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ ResetÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ ResetÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ ResetÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ ResetÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ ResetÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ ResetÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ ResetÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ ResetÌ128ÍÎUnityEngine.MonoBehaviourÏ ResetÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ ResetÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ ResetÌ128ÍÎUnityEngine.UI.ButtonÏ ResetÌ128ÍÎUnityEngine.UI.CanvasScalerÏ ResetÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ ResetÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ ResetÌ128ÍÎUnityEngine.UI.GraphicÏ ResetÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ ResetÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ ResetÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ ResetÌ128ÍÎUnityEngine.UI.ImageÏ ResetÌ128ÍÎUnityEngine.UI.InputFieldÏ ResetÌ128ÍÎUnityEngine.UI.LayoutElementÏ ResetÌ128ÍÎUnityEngine.UI.LayoutGroupÏ ResetÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ ResetÌ128ÍÎUnityEngine.UI.MaskÏ ResetÌ128ÍÎUnityEngine.UI.OutlineÏ ResetÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï ResetÌ128ÍÎUnityEngine.UI.RawImageÏ ResetÌ128ÍÎUnityEngine.UI.ScrollRectÏ ResetÌ128ÍÎUnityEngine.UI.ScrollbarÏ ResetÌ128ÍÎUnityEngine.UI.SelectableÏ ResetÌ128ÍÎUnityEngine.UI.ShadowÏ ResetÌ128ÍÎUnityEngine.UI.SliderÏ ResetÌ128ÍÎUnityEngine.UI.TextÏ ResetÌ128ÍÎUnityEngine.UI.ToggleGroupÏ ResetÌ128ÍÎUnityEngine.UI.ToggleÏ ResetÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ ResizeÌ128Í(int width, int height, TextureFormat format, bool hasMipMap)ÎUnityEngine.Texture2DÏpublic bool ResolutionÌ1ÎUnityEngine ResourceRequestÌ1ÎUnityEngine ResourcesÌ1ÎUnityEngine ResumeÌ128Í()ÎUnityEngine.NavMeshAgentÏpublic void RewindÌ128Í(string name)ÎUnityEngine.AnimationÏpublic void Rigidbody2DÌ1ÎUnityEngine RigidbodyÌ1ÎUnityEngine RotateAroundÌ128Í(Vector3 point, Vector3 axis, float angle)ÎUnityEngine.RectTransformÏpublic void RotateAroundÌ128Í(Vector3 point, Vector3 axis, float angle)ÎUnityEngine.TransformÏpublic void RotateTowardsÌ128Í(Quaternion from, Quaternion to, float maxDegreesDelta)ÎUnityEngine.QuaternionÏpublic static RotateTowardsÌ128Í(Vector3 current, Vector3 target, float maxRadiansDelta, float maxMagnitudeDelta)ÎUnityEngine.Vector3Ïpublic static RotateÌ128Í(Vector3 eulerAngles, Space relativeTo = Space.Self)ÎUnityEngine.RectTransformÏpublic void RotateÌ128Í(Vector3 eulerAngles, Space relativeTo = Space.Self)ÎUnityEngine.TransformÏpublic void RotationHandleÌ8ÎUnityEditor.HandlesÏQuaternion RuntimeAnimatorControllerÌ1ÎUnityEngine SameSideÌ128Í(Vector3 inPt0, Vector3 inPt1)ÎUnityEngine.PlaneÏpublic bool SampleAnimationÌ128Í(GameObject go, float time)ÎUnityEngine.AnimationClipÏpublic void SampleHeightÌ128Í(Vector3 worldPosition)ÎUnityEngine.TerrainÏpublic float SamplePathPositionÌ128Í(int areaMask, float maxDistance, out NavMeshHit hit)ÎUnityEngine.NavMeshAgentÏpublic bool SampleÌ128Í()ÎUnityEngine.AnimationÏpublic void SamsungTVÌ1ÎUnityEditor SamsungTVÌ1ÎUnityEngine SaveAndReimportÌ128Í()ÎUnityEditor.AssetImporterÏpublic void SaveAndReimportÌ128Í()ÎUnityEditor.AudioImporterÏpublic void SaveAndReimportÌ128Í()ÎUnityEditor.ModelImporterÏpublic void SaveAndReimportÌ128Í()ÎUnityEditor.MovieImporterÏpublic void SaveAndReimportÌ128Í()ÎUnityEditor.PluginImporterÏpublic void SaveAndReimportÌ128Í()ÎUnityEditor.SpeedTreeImporterÏpublic void SaveAndReimportÌ128Í()ÎUnityEditor.SubstanceImporterÏpublic void SaveAndReimportÌ128Í()ÎUnityEditor.TextureImporterÏpublic void SaveAndReimportÌ128Í()ÎUnityEditor.TrueTypeFontImporterÏpublic void ScaleHandleÌ8ÎUnityEditor.HandlesÏVector3 ScaleSliderÌ8ÎUnityEditor.HandlesÏScaleSlider ScaleValueHandleÌ8ÎUnityEditor.HandlesÏScaleValueHandle ScaleÌ128Í(Vector2 a, Vector2 b)ÎUnityEngine.Vector2Ïpublic static ScaleÌ128Í(Vector3 a, Vector3 b)ÎUnityEngine.Vector3Ïpublic static ScaleÌ128Í(Vector3 v)ÎUnityEngine.Matrix4x4Ïpublic static ScaleÌ128Í(Vector4 a, Vector4 b)ÎUnityEngine.Vector4Ïpublic static ScreenPointToRayÌ128Í(Vector3 position)ÎUnityEngine.CameraÏpublic ScreenToLocalÌ128Í(Vector2 screen)ÎUnityEngine.UI.InputFieldÏpublic ScreenToViewportPointÌ128Í(Vector3 position)ÎUnityEngine.CameraÏpublic ScreenToWorldPointÌ128Í(Vector3 position)ÎUnityEngine.CameraÏpublic ScreenÌ1ÎUnityEngine ScriptableObjectÌ1ÎUnityEngine ScriptableWizardÌ1ÎUnityEditor ScrollEventÌ1ÎUnityEngine.UI ScrollRectEditorÌ1ÎUnityEditor.UI ScrollRectEventÌ1ÎUnityEngine.UI ScrollRectÌ1ÎUnityEngine.UI ScrollViewScopeÌ1ÎUnityEditor ScrollViewScopeÌ1ÎUnityEngine ScrollViewScopeÌ1ÎUnityEngine ScrollbarEditorÌ1ÎUnityEditor.UI ScrollbarÌ1ÎUnityEngine.UI SecondaryTileDataÌ128Í(string id, string displayName)ÎUnityEngine.WSA.SecondaryTileDataÏpublic SecondaryTileDataÌ1ÎUnityEngine.WSA SecurityÌ1ÎUnityEngine SelectAllÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void SelectAllÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void SelectableEditorÌ1ÎUnityEditor.UI SelectableÌ1ÎUnityEngine.UI SelectionFrameÌ8ÎUnityEditor.HandlesÏSelectionFrame SelectionÌ1ÎUnityEditor SelectÌ128Í()ÎUnityEngine.UI.ButtonÏpublic void SelectÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic void SelectÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic void SelectÌ128Í()ÎUnityEngine.UI.SelectableÏpublic void SelectÌ128Í()ÎUnityEngine.UI.SliderÏpublic void SelectÌ128Í()ÎUnityEngine.UI.ToggleÏpublic void SelfControllerEditorÌ1ÎUnityEditor.UI SendEventÌ128Í(Event e)ÎUnityEditor.EditorWindowÏpublic bool SendEventÌ128Í(Event e)ÎUnityEditor.PopupWindowÏpublic bool SendEventÌ128Í(Event e)ÎUnityEditor.ScriptableWizardÏpublic bool SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AnchoredJoint2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AnimationÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AnimatorÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AreaEffector2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AudioChorusFilterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AudioDistortionFilterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AudioEchoFilterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AudioHighPassFilterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AudioListenerÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AudioLowPassFilterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AudioReverbFilterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AudioReverbZoneÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.AudioSourceÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.BehaviourÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.BillboardRendererÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.BoxCollider2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.BoxColliderÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.CameraÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.CanvasGroupÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.CanvasRendererÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.CanvasÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.CapsuleColliderÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.CharacterControllerÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.CharacterJointÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.CircleCollider2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ClothÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.Collider2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ColliderÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ComponentÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ConfigurableJointÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ConstantForce2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ConstantForceÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.DistanceJoint2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EdgeCollider2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.Effector2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EllipsoidParticleEmitterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EventSystems.EventSystemÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EventSystems.EventTriggerÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.EventSystems.UIBehaviourÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.FixedJointÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.FlareLayerÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.GUIElementÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.GUILayerÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.GUITextureÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.GUITextÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.HingeJoint2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.HingeJointÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.Joint2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.JointÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.LODGroupÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.LensFlareÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.LightProbeGroupÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.LightÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.LineRendererÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.MeshColliderÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.MeshFilterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.MeshParticleEmitterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.MeshRendererÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.MonoBehaviourÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.NavMeshAgentÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.NavMeshObstacleÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.NetworkViewÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.OcclusionAreaÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.OcclusionPortalÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.OffMeshLinkÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ParticleAnimatorÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ParticleEmitterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ParticleRendererÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ParticleSystemRendererÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ParticleSystemÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.PlatformEffector2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.PointEffector2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.PolygonCollider2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ProjectorÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.RectTransformÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.ReflectionProbeÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.RendererÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.Rigidbody2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.RigidbodyÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.SkinnedMeshRendererÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.SkyboxÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.SliderJoint2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.SphereColliderÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.SpringJoint2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.SpringJointÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.SpriteRendererÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.SurfaceEffector2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.TerrainColliderÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.TerrainÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.TextMeshÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.TrailRendererÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.TransformÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.TreeÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.AspectRatioFitterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.BaseVertexEffectÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.ButtonÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.CanvasScalerÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.ContentSizeFitterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.GraphicRaycasterÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.GraphicÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.GridLayoutGroupÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.ImageÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.InputFieldÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.LayoutElementÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.LayoutGroupÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.MaskableGraphicÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.MaskÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.OutlineÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.PositionAsUV1Ïpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.RawImageÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.ScrollRectÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.ScrollbarÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.SelectableÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.ShadowÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.SliderÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.TextÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.ToggleGroupÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.ToggleÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.WheelColliderÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.WheelJoint2DÏpublic void SendMessageUpwardsÌ128Í(string methodName, SendMessageOptions options)ÎUnityEngine.WindZoneÏpublic void SendMessageUpwardsÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GameObjectÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AnchoredJoint2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AnimationÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AnimatorÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AreaEffector2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioChorusFilterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioDistortionFilterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioEchoFilterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioHighPassFilterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioListenerÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioLowPassFilterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioReverbFilterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioReverbZoneÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.AudioSourceÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.BehaviourÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.BillboardRendererÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.BoxCollider2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.BoxColliderÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CameraÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CanvasGroupÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CanvasRendererÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CanvasÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CapsuleColliderÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CharacterControllerÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CharacterJointÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.CircleCollider2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ClothÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.Collider2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ColliderÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ComponentÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ConfigurableJointÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ConstantForce2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ConstantForceÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.DistanceJoint2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EdgeCollider2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.Effector2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EllipsoidParticleEmitterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.EventSystemÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.EventTriggerÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.EventSystems.UIBehaviourÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.FixedJointÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.FlareLayerÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GUIElementÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GUILayerÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GUITextureÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GUITextÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.GameObjectÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.HingeJoint2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.HingeJointÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.Joint2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.JointÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.LODGroupÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.LensFlareÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.LightProbeGroupÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.LightÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.LineRendererÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.MeshColliderÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.MeshFilterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.MeshParticleEmitterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.MeshRendererÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.MonoBehaviourÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.NavMeshAgentÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.NavMeshObstacleÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.NetworkViewÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.OcclusionAreaÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.OcclusionPortalÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.OffMeshLinkÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ParticleAnimatorÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ParticleEmitterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ParticleRendererÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ParticleSystemRendererÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ParticleSystemÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.PlatformEffector2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.PointEffector2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.PolygonCollider2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ProjectorÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.RectTransformÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.ReflectionProbeÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.RendererÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.Rigidbody2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.RigidbodyÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SkinnedMeshRendererÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SkyboxÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SliderJoint2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SphereColliderÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SpringJoint2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SpringJointÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SpriteRendererÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.SurfaceEffector2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TerrainColliderÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TerrainÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TextMeshÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TrailRendererÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TransformÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.TreeÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.AspectRatioFitterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.BaseVertexEffectÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ButtonÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.CanvasScalerÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ContentSizeFitterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.GraphicRaycasterÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.GraphicÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.GridLayoutGroupÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ImageÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.InputFieldÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.LayoutElementÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.LayoutGroupÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.MaskableGraphicÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.MaskÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.OutlineÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.PositionAsUV1Ïpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.RawImageÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ScrollRectÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ScrollbarÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.SelectableÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ShadowÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.SliderÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.TextÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ToggleGroupÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.ToggleÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.WheelColliderÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.WheelJoint2DÏpublic void SendMessageÌ128Í(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)ÎUnityEngine.WindZoneÏpublic void SendOnSubmitÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void SendOnSubmitÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void SerializedObjectÌ128Í(Object obj)ÎUnityEditor.SerializedObjectÏpublic SerializedObjectÌ1ÎUnityEditor SerializedObjectÌ8ÎUnityEditor.SerializedObjectÏSerializedObject SerializedPropertyÌ1ÎUnityEditor SerializeÌ128Í(bool value)ÎUnityEngine.BitStreamÏpublic void Set3PointsÌ128Í(Vector3 a, Vector3 b, Vector3 c)ÎUnityEngine.PlaneÏpublic void SetActiveÌ128Í(bool value)ÎUnityEngine.GameObjectÏpublic void SetAllDirtyÌ128Í()ÎUnityEngine.UI.GraphicÏpublic void SetAllDirtyÌ128Í()ÎUnityEngine.UI.ImageÏpublic void SetAllDirtyÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic void SetAllDirtyÌ128Í()ÎUnityEngine.UI.RawImageÏpublic void SetAllDirtyÌ128Í()ÎUnityEngine.UI.TextÏpublic void SetAlphamapsÌ128Í(int x, int y, float[,,] map)ÎUnityEngine.TerrainDataÏpublic void SetAlphaÌ128Í(float alpha)ÎUnityEngine.CanvasRendererÏpublic void SetAnimationUpdateRateÌ128Í(ProceduralMaterial material, int animation_update_rate)ÎUnityEditor.SubstanceImporterÏpublic void SetAreaCostÌ128Í(int areaIndex, float areaCost)ÎUnityEngine.NavMeshAgentÏpublic void SetAsFirstSiblingÌ128Í()ÎUnityEngine.RectTransformÏpublic void SetAsFirstSiblingÌ128Í()ÎUnityEngine.TransformÏpublic void SetAsLastSiblingÌ128Í()ÎUnityEngine.RectTransformÏpublic void SetAsLastSiblingÌ128Í()ÎUnityEngine.TransformÏpublic void SetBlendShapeWeightÌ128Í(int index, float value)ÎUnityEngine.SkinnedMeshRendererÏpublic void SetBoolÌ128Í(string name, bool value)ÎUnityEngine.AnimatorÏpublic void SetBufferÌ128Í(int kernelIndex, string name, ComputeBuffer buffer)ÎUnityEngine.ComputeShaderÏpublic void SetBufferÌ128Í(string propertyName, ComputeBuffer buffer)ÎUnityEngine.MaterialÏpublic void SetBufferÌ128Í(string propertyName, ComputeBuffer buffer)ÎUnityEngine.ProceduralMaterialÏpublic void SetCameraÌ8ÎUnityEditor.HandlesÏSetCamera SetCheckedÌ128Í(string menuPath, bool isChecked)ÎUnityEditor.MenuÏpublic static void SetChildAlongAxisÌ128Í(RectTransform rect, int axis, float pos, float size)ÎUnityEngine.UI.GridLayoutGroupÏprotected void SetChildAlongAxisÌ128Í(RectTransform rect, int axis, float pos, float size)ÎUnityEngine.UI.GridLayoutGroupÏprotected void SetChildAlongAxisÌ128Í(RectTransform rect, int axis, float pos, float size)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void SetChildAlongAxisÌ128Í(RectTransform rect, int axis, float pos, float size)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void SetChildAlongAxisÌ128Í(RectTransform rect, int axis, float pos, float size)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void SetChildAlongAxisÌ128Í(RectTransform rect, int axis, float pos, float size)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void SetChildAlongAxisÌ128Í(RectTransform rect, int axis, float pos, float size)ÎUnityEngine.UI.LayoutGroupÏprotected void SetChildAlongAxisÌ128Í(RectTransform rect, int axis, float pos, float size)ÎUnityEngine.UI.LayoutGroupÏprotected void SetChildAlongAxisÌ128Í(RectTransform rect, int axis, float pos, float size)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void SetChildAlongAxisÌ128Í(RectTransform rect, int axis, float pos, float size)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void SetChildrenAlongAxisÌ128Í(int axis, bool isVertical)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void SetChildrenAlongAxisÌ128Í(int axis, bool isVertical)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void SetChildrenAlongAxisÌ128Í(int axis, bool isVertical)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void SetChildrenAlongAxisÌ128Í(int axis, bool isVertical)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void SetChildrenAlongAxisÌ128Í(int axis, bool isVertical)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void SetChildrenAlongAxisÌ128Í(int axis, bool isVertical)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void SetColorsÌ128Í(Color start, Color end)ÎUnityEngine.LineRendererÏpublic void SetColorÌ128Í(Color color)ÎUnityEngine.CanvasRendererÏpublic void SetColorÌ128Í(string name, Color value)ÎUnityEngine.MaterialPropertyBlockÏpublic void SetColorÌ128Í(string propertyName, Color color)ÎUnityEngine.MaterialÏpublic void SetColorÌ128Í(string propertyName, Color color)ÎUnityEngine.ProceduralMaterialÏpublic void SetColumnÌ128Í(int i, Vector4 v)ÎUnityEngine.Matrix4x4Ïpublic void SetCompatibleWithAnyPlatformÌ128Í(bool enable)ÎUnityEditor.PluginImporterÏpublic void SetCompatibleWithEditorÌ128Í(bool enable)ÎUnityEditor.PluginImporterÏpublic void SetCompatibleWithPlatformÌ128Í(BuildTarget platform, bool enable)ÎUnityEditor.PluginImporterÏpublic void SetCompletionActionÌ128Í(VersionControl.CompletionAction action)ÎUnityEditor.VersionControl.TaskÏpublic void SetContentAnchoredPositionÌ128Í(Vector2 position)ÎUnityEngine.UI.ScrollRectÏprotected void SetContentAnchoredPositionÌ128Í(Vector2 position)ÎUnityEngine.UI.ScrollRectÏprotected void SetCurveÌ128Í(string relativePath, iOS.ADBannerView.Type type, string propertyName, AnimationCurve curve)ÎUnityEngine.AnimationClipÏpublic void SetDataÌ128Í(Array data)ÎUnityEngine.ComputeBufferÏpublic void SetDataÌ128Í(float[] data, int offsetSamples)ÎUnityEngine.AudioClipÏpublic bool SetDefaultGUIWidthsÌ128Í()ÎUnityEditor.MaterialEditorÏpublic void SetDefaultsÌ8ÎUnityEditor.UnwrapParamÏSetDefaults SetDensityÌ128Í(float density)ÎUnityEngine.RigidbodyÏpublic void SetDestinationÌ128Í(Vector3 target)ÎUnityEngine.NavMeshAgentÏpublic bool SetDetailLayerÌ128Í(int xBase, int yBase, int layer, int[,] details)ÎUnityEngine.TerrainDataÏpublic void SetDetailResolutionÌ128Í(int detailResolution, int resolutionPerPatch)ÎUnityEngine.TerrainDataÏpublic void SetDirectionÌ128Í(UI.Scrollbar.Direction direction, bool includeRectLayouts)ÎUnityEngine.UI.ScrollbarÏpublic void SetDirectionÌ128Í(UI.Scrollbar.Direction direction, bool includeRectLayouts)ÎUnityEngine.UI.SliderÏpublic void SetDirtyÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void SetDirtyÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void SetDirtyÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void SetDirtyÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void SetDirtyÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void SetDirtyÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void SetEditorDataÌ128Í(string key, string value)ÎUnityEditor.PluginImporterÏpublic void SetEnabledFadingÌ128Í(bool enabled, float interpolationTime = 0.5f)ÎUnityEngine.ClothÏpublic void SetFloatsÌ128Í(string name, params float[] values)ÎUnityEngine.ComputeShaderÏpublic void SetFloatÌ128Í(string name, float val)ÎUnityEngine.ComputeShaderÏpublic void SetFloatÌ128Í(string name, float value)ÎUnityEngine.AnimatorÏpublic void SetFloatÌ128Í(string name, float value)ÎUnityEngine.Audio.AudioMixerÏpublic bool SetFloatÌ128Í(string name, float value)ÎUnityEngine.MaterialPropertyBlockÏpublic void SetFloatÌ128Í(string propertyName, float value)ÎUnityEngine.MaterialÏpublic void SetFloatÌ128Í(string propertyName, float value)ÎUnityEngine.ProceduralMaterialÏpublic void SetFromToRotationÌ128Í(Vector3 fromDirection, Vector3 toDirection)ÎUnityEngine.QuaternionÏpublic void SetGenerateAllOutputsÌ128Í(ProceduralMaterial material, bool generated)ÎUnityEditor.SubstanceImporterÏpublic void SetGenerateMipMapsÌ128Í(ProceduralMaterial material, bool mode)ÎUnityEditor.SubstanceImporterÏpublic void SetGlobalAnisotropicFilteringLimitsÌ128Í(int forcedMin, int globalMax)ÎUnityEngine.CubemapÏpublic static void SetGlobalAnisotropicFilteringLimitsÌ128Í(int forcedMin, int globalMax)ÎUnityEngine.MovieTextureÏpublic static void SetGlobalAnisotropicFilteringLimitsÌ128Í(int forcedMin, int globalMax)ÎUnityEngine.ProceduralTextureÏpublic static void SetGlobalAnisotropicFilteringLimitsÌ128Í(int forcedMin, int globalMax)ÎUnityEngine.RenderTextureÏpublic static void SetGlobalAnisotropicFilteringLimitsÌ128Í(int forcedMin, int globalMax)ÎUnityEngine.SparseTextureÏpublic static void SetGlobalAnisotropicFilteringLimitsÌ128Í(int forcedMin, int globalMax)ÎUnityEngine.Texture2DÏpublic static void SetGlobalAnisotropicFilteringLimitsÌ128Í(int forcedMin, int globalMax)ÎUnityEngine.Texture3DÏpublic static void SetGlobalAnisotropicFilteringLimitsÌ128Í(int forcedMin, int globalMax)ÎUnityEngine.TextureÏpublic static void SetGlobalAnisotropicFilteringLimitsÌ128Í(int forcedMin, int globalMax)ÎUnityEngine.WebCamTextureÏpublic static void SetGlobalBufferÌ8ÎUnityEngine.ShaderÏSetGlobalBuffer SetGlobalColorÌ128Í(string name, Color value)ÎUnityEngine.Rendering.CommandBufferÏpublic void SetGlobalColorÌ8ÎUnityEngine.ShaderÏSetGlobalColor SetGlobalFloatÌ128Í(string name, float value)ÎUnityEngine.Rendering.CommandBufferÏpublic void SetGlobalFloatÌ8ÎUnityEngine.ShaderÏSetGlobalFloat SetGlobalIntÌ8ÎUnityEngine.ShaderÏSetGlobalInt SetGlobalMatrixÌ128Í(string name, Matrix4x4 value)ÎUnityEngine.Rendering.CommandBufferÏpublic void SetGlobalMatrixÌ8ÎUnityEngine.ShaderÏSetGlobalMatrix SetGlobalShaderPropertyÌ128Í(string propertyName)ÎUnityEngine.RenderTextureÏpublic void SetGlobalTextureÌ128Í(string name, Rendering.RenderTargetIdentifier value)ÎUnityEngine.Rendering.CommandBufferÏpublic void SetGlobalTextureÌ8ÎUnityEngine.ShaderÏSetGlobalTexture SetGlobalVectorÌ128Í(string name, Vector4 value)ÎUnityEngine.Rendering.CommandBufferÏpublic void SetGlobalVectorÌ8ÎUnityEngine.ShaderÏSetGlobalVector SetHeightsÌ128Í(int xBase, int yBase, float[,] heights)ÎUnityEngine.TerrainDataÏpublic void SetHumanoidBodyPartActiveÌ128Í(int index, bool value)ÎUnityEditor.Animations.AvatarMaskÏpublic void SetIKHintPositionWeightÌ128Í(AvatarIKHint hint, float value)ÎUnityEngine.AnimatorÏpublic void SetIKHintPositionÌ128Í(AvatarIKHint hint, Vector3 hintPosition)ÎUnityEngine.AnimatorÏpublic void SetIKPositionWeightÌ128Í(AvatarIKGoal goal, float value)ÎUnityEngine.AnimatorÏpublic void SetIKPositionÌ128Í(AvatarIKGoal goal, Vector3 goalPosition)ÎUnityEngine.AnimatorÏpublic void SetIKRotationWeightÌ128Í(AvatarIKGoal goal, float value)ÎUnityEngine.AnimatorÏpublic void SetIKRotationÌ128Í(AvatarIKGoal goal, Quaternion goalRotation)ÎUnityEngine.AnimatorÏpublic void SetIndicesÌ128Í(int[] indices, MeshTopology topology, int submesh)ÎUnityEngine.MeshÏpublic void SetInsetAndSizeFromParentEdgeÌ128Í(RectTransform.Edge edge, float inset, float size)ÎUnityEngine.RectTransformÏpublic void SetIntegerÌ128Í(string name, int value)ÎUnityEngine.AnimatorÏpublic void SetIntsÌ128Í(string name, params int[] values)ÎUnityEngine.ComputeShaderÏpublic void SetIntÌ128Í(string name, int val)ÎUnityEngine.ComputeShaderÏpublic void SetIntÌ128Í(string propertyName, int value)ÎUnityEngine.MaterialÏpublic void SetIntÌ128Í(string propertyName, int value)ÎUnityEngine.ProceduralMaterialÏpublic void SetIsDifferentCacheDirtyÌ128Í()ÎUnityEditor.SerializedObjectÏpublic void SetKeysÌ128Í(GradientColorKey[] colorKeys, GradientAlphaKey[] alphaKeys)ÎUnityEngine.GradientÏpublic void SetLODSÌ128Í(LOD[] scriptingLODs)ÎUnityEngine.LODGroupÏpublic void SetLayerWeightÌ128Í(int layerIndex, float weight)ÎUnityEngine.AnimatorÏpublic void SetLayoutDirtyÌ128Í()ÎUnityEngine.UI.GraphicÏpublic void SetLayoutDirtyÌ128Í()ÎUnityEngine.UI.ImageÏpublic void SetLayoutDirtyÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic void SetLayoutDirtyÌ128Í()ÎUnityEngine.UI.RawImageÏpublic void SetLayoutDirtyÌ128Í()ÎUnityEngine.UI.TextÏpublic void SetLayoutHorizontalÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏpublic void SetLayoutHorizontalÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏpublic void SetLayoutHorizontalÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void SetLayoutHorizontalÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void SetLayoutHorizontalÌ128Í()ÎUnityEngine.UI.ILayoutControllerÏpublic void SetLayoutHorizontalÌ128Í()ÎUnityEngine.UI.LayoutGroupÏpublic void SetLayoutHorizontalÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void SetLayoutInputForAxisÌ128Í(float totalMin, float totalPreferred, float totalFlexible, int axis)ÎUnityEngine.UI.GridLayoutGroupÏprotected void SetLayoutInputForAxisÌ128Í(float totalMin, float totalPreferred, float totalFlexible, int axis)ÎUnityEngine.UI.GridLayoutGroupÏprotected void SetLayoutInputForAxisÌ128Í(float totalMin, float totalPreferred, float totalFlexible, int axis)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void SetLayoutInputForAxisÌ128Í(float totalMin, float totalPreferred, float totalFlexible, int axis)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void SetLayoutInputForAxisÌ128Í(float totalMin, float totalPreferred, float totalFlexible, int axis)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void SetLayoutInputForAxisÌ128Í(float totalMin, float totalPreferred, float totalFlexible, int axis)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void SetLayoutInputForAxisÌ128Í(float totalMin, float totalPreferred, float totalFlexible, int axis)ÎUnityEngine.UI.LayoutGroupÏprotected void SetLayoutInputForAxisÌ128Í(float totalMin, float totalPreferred, float totalFlexible, int axis)ÎUnityEngine.UI.LayoutGroupÏprotected void SetLayoutInputForAxisÌ128Í(float totalMin, float totalPreferred, float totalFlexible, int axis)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void SetLayoutInputForAxisÌ128Í(float totalMin, float totalPreferred, float totalFlexible, int axis)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void SetLayoutVerticalÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏpublic void SetLayoutVerticalÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏpublic void SetLayoutVerticalÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void SetLayoutVerticalÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void SetLayoutVerticalÌ128Í()ÎUnityEngine.UI.ILayoutControllerÏpublic void SetLayoutVerticalÌ128Í()ÎUnityEngine.UI.LayoutGroupÏpublic void SetLayoutVerticalÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void SetLookAtPositionÌ128Í(Vector3 lookAtPosition)ÎUnityEngine.AnimatorÏpublic void SetLookAtWeightÌ128Í(float weight, float bodyWeight = 0.00f, float headWeight = 1.00f, float eyesWeight = 0.00f, float clampWeight = 0.50f)ÎUnityEngine.AnimatorÏpublic void SetLookRotationÌ128Í(Vector3 view, Vector3 up = Vector3.up)ÎUnityEngine.QuaternionÏpublic void SetMaterialDirtyÌ128Í()ÎUnityEngine.UI.GraphicÏpublic void SetMaterialDirtyÌ128Í()ÎUnityEngine.UI.ImageÏpublic void SetMaterialDirtyÌ128Í()ÎUnityEngine.UI.ImageÏpublic void SetMaterialDirtyÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic void SetMaterialDirtyÌ128Í()ÎUnityEngine.UI.RawImageÏpublic void SetMaterialDirtyÌ128Í()ÎUnityEngine.UI.RawImageÏpublic void SetMaterialDirtyÌ128Í()ÎUnityEngine.UI.TextÏpublic void SetMaterialDirtyÌ128Í()ÎUnityEngine.UI.TextÏpublic void SetMaterialOffsetÌ128Í(ProceduralMaterial material, Vector2 offset)ÎUnityEditor.SubstanceImporterÏpublic void SetMaterialScaleÌ128Í(ProceduralMaterial material, Vector2 scale)ÎUnityEditor.SubstanceImporterÏpublic void SetMaterialÌ128Í(Material material, Texture texture)ÎUnityEngine.CanvasRendererÏpublic void SetMatrixÌ128Í(string name, Matrix4x4 value)ÎUnityEngine.MaterialPropertyBlockÏpublic void SetMatrixÌ128Í(string propertyName, Matrix4x4 matrix)ÎUnityEngine.MaterialÏpublic void SetMatrixÌ128Í(string propertyName, Matrix4x4 matrix)ÎUnityEngine.ProceduralMaterialÏpublic void SetMinMaxÌ128Í(Vector3 min, Vector3 max)ÎUnityEngine.BoundsÏpublic void SetNativeSizeÌ128Í()ÎUnityEngine.UI.GraphicÏpublic void SetNativeSizeÌ128Í()ÎUnityEngine.UI.ImageÏpublic void SetNativeSizeÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic void SetNativeSizeÌ128Í()ÎUnityEngine.UI.RawImageÏpublic void SetNativeSizeÌ128Í()ÎUnityEngine.UI.TextÏpublic void SetNeighborsÌ128Í(Terrain left, Terrain top, Terrain right, Terrain bottom)ÎUnityEngine.TerrainÏpublic void SetNormalAndPositionÌ128Í(Vector3 inNormal, Vector3 inPoint)ÎUnityEngine.PlaneÏpublic void SetOverrideBehavioursÌ128ÍÎUnityEditor.Animations.AnimatorControllerLayerÏ SetOverrideMotionÌ128Í(Animations.AnimatorState state, Motion motion)ÎUnityEditor.Animations.AnimatorControllerLayerÏpublic void SetOverrideSampleSettingsÌ128Í(string platform, AudioImporterSampleSettings settings)ÎUnityEditor.AudioImporterÏpublic bool SetParamsÌ128Í(int width, int height, int x, int y)ÎUnityEngine.DisplayÏpublic void SetParentÌ128Í(Transform parent, bool worldPositionStays)ÎUnityEngine.RectTransformÏpublic void SetParentÌ128Í(Transform parent, bool worldPositionStays)ÎUnityEngine.TransformÏpublic void SetParticlesÌ128Í(Particle[] particles, int size)ÎUnityEngine.ParticleSystemÏpublic void SetPassÌ128Í(int pass)ÎUnityEngine.MaterialÏpublic bool SetPassÌ128Í(int pass)ÎUnityEngine.ProceduralMaterialÏpublic bool SetPathÌ128Í(NavMeshPath path)ÎUnityEngine.NavMeshAgentÏpublic bool SetPathÌ128Í(int index, Vector2[] points)ÎUnityEngine.PolygonCollider2DÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.EventSystems.TriggerEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.Events.UnityEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.Events.UnityEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.Events.UnityEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.Events.UnityEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.Events.UnityEventBaseÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.Events.UnityEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.UI.ButtonClickedEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.UI.ScrollEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.UI.ScrollRectEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.UI.SliderEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.UI.SubmitEventÏpublic void SetPersistentListenerStateÌ128Í(int index, Events.UnityEventCallState state)ÎUnityEngine.UI.ToggleEventÏpublic void SetPixels32Ì128Í(Color32[] colors, int miplevel = 0)ÎUnityEngine.Texture2DÏpublic void SetPixelsÌ128Í(Color[] colors, CubemapFace face, int miplevel = 0)ÎUnityEngine.CubemapÏpublic void SetPixelsÌ128Í(Color[] colors, int miplevel = 0)ÎUnityEngine.Texture2DÏpublic void SetPixelsÌ128Í(Color[] colors, int miplevel = 0)ÎUnityEngine.Texture3DÏpublic void SetPixelÌ128Í(CubemapFace face, int x, int y, Color color)ÎUnityEngine.CubemapÏpublic void SetPixelÌ128Í(int x, int y, Color color)ÎUnityEngine.Texture2DÏpublic void SetPlatformDataÌ128Í(BuildTarget platform, string key, string value)ÎUnityEditor.PluginImporterÏpublic void SetPlatformTextureSettingsÌ128Í(string materialName, string platform, int maxTextureWidth, int maxTextureHeight, int textureFormat, int loadBehavior)ÎUnityEditor.SubstanceImporterÏpublic void SetPlatformTextureSettingsÌ128Í(string platform, int maxTextureSize, TextureImporterFormat textureFormat)ÎUnityEditor.TextureImporterÏpublic void SetPositionÌ128Í(int index, Vector3 position)ÎUnityEngine.LineRendererÏpublic void SetProceduralBooleanÌ128Í(string inputName, bool value)ÎUnityEngine.ProceduralMaterialÏpublic void SetProceduralColorÌ128Í(string inputName, Color value)ÎUnityEngine.ProceduralMaterialÏpublic void SetProceduralEnumÌ128Í(string inputName, int value)ÎUnityEngine.ProceduralMaterialÏpublic void SetProceduralFloatÌ128Í(string inputName, float value)ÎUnityEngine.ProceduralMaterialÏpublic void SetProceduralTextureÌ128Í(string inputName, Texture2D value)ÎUnityEngine.ProceduralMaterialÏpublic void SetProceduralVectorÌ128Í(string inputName, Vector4 value)ÎUnityEngine.ProceduralMaterialÏpublic void SetPropertyBlockÌ128Í(MaterialPropertyBlock properties)ÎUnityEngine.BillboardRendererÏpublic void SetPropertyBlockÌ128Í(MaterialPropertyBlock properties)ÎUnityEngine.LineRendererÏpublic void SetPropertyBlockÌ128Í(MaterialPropertyBlock properties)ÎUnityEngine.MeshRendererÏpublic void SetPropertyBlockÌ128Í(MaterialPropertyBlock properties)ÎUnityEngine.ParticleRendererÏpublic void SetPropertyBlockÌ128Í(MaterialPropertyBlock properties)ÎUnityEngine.ParticleSystemRendererÏpublic void SetPropertyBlockÌ128Í(MaterialPropertyBlock properties)ÎUnityEngine.RendererÏpublic void SetPropertyBlockÌ128Í(MaterialPropertyBlock properties)ÎUnityEngine.SkinnedMeshRendererÏpublic void SetPropertyBlockÌ128Í(MaterialPropertyBlock properties)ÎUnityEngine.SpriteRendererÏpublic void SetPropertyBlockÌ128Í(MaterialPropertyBlock properties)ÎUnityEngine.TrailRendererÏpublic void SetPropertyÌ128Í(T currentValue, T newValue)ÎUnityEngine.UI.GridLayoutGroupÏprotected void SetPropertyÌ128Í(T currentValue, T newValue)ÎUnityEngine.UI.GridLayoutGroupÏprotected void SetPropertyÌ128Í(T currentValue, T newValue)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void SetPropertyÌ128Í(T currentValue, T newValue)ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void SetPropertyÌ128Í(T currentValue, T newValue)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void SetPropertyÌ128Í(T currentValue, T newValue)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void SetPropertyÌ128Í(T currentValue, T newValue)ÎUnityEngine.UI.LayoutGroupÏprotected void SetPropertyÌ128Í(T currentValue, T newValue)ÎUnityEngine.UI.LayoutGroupÏprotected void SetPropertyÌ128Í(T currentValue, T newValue)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void SetPropertyÌ128Í(T currentValue, T newValue)ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void SetReferencePixelsPerUnitÌ128Í(float referencePixelsPerUnit)ÎUnityEngine.UI.CanvasScalerÏprotected void SetReferencePixelsPerUnitÌ128Í(float referencePixelsPerUnit)ÎUnityEngine.UI.CanvasScalerÏprotected void SetRenderTargetÌ128Í(Rendering.RenderTargetIdentifier rt)ÎUnityEngine.Rendering.CommandBufferÏpublic void SetRenderingResolutionÌ128Í(int w, int h)ÎUnityEngine.DisplayÏpublic void SetReplacementShaderÌ128Í(Shader shader, string replacementTag)ÎUnityEngine.CameraÏpublic void SetRowÌ128Í(int i, Vector4 v)ÎUnityEngine.Matrix4x4Ïpublic void SetScaleFactorÌ128Í(float scaleFactor)ÎUnityEngine.UI.CanvasScalerÏprotected void SetScaleFactorÌ128Í(float scaleFactor)ÎUnityEngine.UI.CanvasScalerÏprotected void SetScheduledEndTimeÌ128Í(double time)ÎUnityEngine.AudioSourceÏpublic void SetScheduledStartTimeÌ128Í(double time)ÎUnityEngine.AudioSourceÏpublic void SetScopeÌ128Í(NetworkPlayer player, bool relevancy)ÎUnityEngine.NetworkViewÏpublic bool SetSelectedGameObjectÌ128Í(GameObject selected, EventSystems.BaseEventData pointer)ÎUnityEngine.EventSystems.EventSystemÏpublic void SetShaderÌ128Í(Shader shader)ÎUnityEditor.MaterialEditorÏpublic void SetShowNativeSizeÌ128Í(bool show, bool instant)ÎUnityEditor.UI.GraphicEditorÏprotected void SetShowNativeSizeÌ128Í(bool show, bool instant)ÎUnityEditor.UI.GraphicEditorÏprotected void SetShowNativeSizeÌ128Í(bool show, bool instant)ÎUnityEditor.UI.ImageEditorÏprotected void SetShowNativeSizeÌ128Í(bool show, bool instant)ÎUnityEditor.UI.ImageEditorÏprotected void SetShowNativeSizeÌ128Í(bool show, bool instant)ÎUnityEditor.UI.RawImageEditorÏprotected void SetShowNativeSizeÌ128Í(bool show, bool instant)ÎUnityEditor.UI.RawImageEditorÏprotected void SetShowNativeSizeÌ128Í(bool show, bool instant)ÎUnityEditor.UI.TextEditorÏprotected void SetShowNativeSizeÌ128Í(bool show, bool instant)ÎUnityEditor.UI.TextEditorÏprotected void SetSiblingIndexÌ128Í(int index)ÎUnityEngine.RectTransformÏpublic void SetSiblingIndexÌ128Í(int index)ÎUnityEngine.TransformÏpublic void SetSizeWithCurrentAnchorsÌ128Í(RectTransform.Axis axis, float size)ÎUnityEngine.RectTransformÏpublic void SetStateEffectiveBehavioursÌ128ÍÎUnityEditor.Animations.AnimatorControllerÏ SetStateEffectiveMotionÌ128Í(Animations.AnimatorState state, Motion motion)ÎUnityEditor.Animations.AnimatorControllerÏpublic void SetStateMachineTransitionsÌ128Í(Animations.AnimatorStateMachine sourceStateMachine, AnimatorTransition[] transitions)ÎUnityEditor.Animations.AnimatorStateMachineÏpublic void SetStaticÌ128Í(string fieldName, FieldType val)ÎUnityEngine.AndroidJavaClassÏpublic void SetStaticÌ128Í(string fieldName, FieldType val)ÎUnityEngine.AndroidJavaObjectÏpublic void SetTRSÌ128Í(Vector3 pos, Quaternion q, Vector3 s)ÎUnityEngine.Matrix4x4Ïpublic void SetTargetBuffersÌ128Í(RenderBuffer colorBuffer, RenderBuffer depthBuffer)ÎUnityEngine.CameraÏpublic void SetTargetÌ128Í(AvatarTarget targetIndex, float targetNormalizedTime)ÎUnityEngine.AnimatorÏpublic void SetTextureAlphaSourceÌ128Í(ProceduralMaterial material, string textureName, ProceduralOutputType alphaSource)ÎUnityEditor.SubstanceImporterÏpublic void SetTextureOffsetÌ128Í(string propertyName, Vector2 offset)ÎUnityEngine.MaterialÏpublic void SetTextureOffsetÌ128Í(string propertyName, Vector2 offset)ÎUnityEngine.ProceduralMaterialÏpublic void SetTextureScaleÌ128Í(string propertyName, Vector2 scale)ÎUnityEngine.MaterialÏpublic void SetTextureScaleÌ128Í(string propertyName, Vector2 scale)ÎUnityEngine.ProceduralMaterialÏpublic void SetTextureSettingsÌ128Í(TextureImporterSettings src)ÎUnityEditor.TextureImporterÏpublic void SetTextureÌ128Í(int kernelIndex, string name, Texture texture)ÎUnityEngine.ComputeShaderÏpublic void SetTextureÌ128Í(string name, Texture value)ÎUnityEngine.MaterialPropertyBlockÏpublic void SetTextureÌ128Í(string propertyName, Texture texture)ÎUnityEngine.MaterialÏpublic void SetTextureÌ128Í(string propertyName, Texture texture)ÎUnityEngine.ProceduralMaterialÏpublic void SetTransformActiveÌ128Í(int index, bool value)ÎUnityEditor.Animations.AvatarMaskÏpublic void SetTransformPathÌ128Í(int index, string path)ÎUnityEditor.Animations.AvatarMaskÏpublic void SetTreeInstanceÌ128Í(int index, TreeInstance instance)ÎUnityEngine.TerrainDataÏpublic void SetTrianglesÌ128Í(int[] triangles, int submesh)ÎUnityEngine.MeshÏpublic void SetTriggerÌ128Í(string name)ÎUnityEngine.AnimatorÏpublic void SetUserFilterÌ128Í(string[] userIDs)ÎUnityEngine.SocialPlatforms.ILeaderboardÏpublic void SetVectorÌ128Í(string name, Vector4 val)ÎUnityEngine.ComputeShaderÏpublic void SetVectorÌ128Í(string name, Vector4 value)ÎUnityEngine.MaterialPropertyBlockÏpublic void SetVectorÌ128Í(string propertyName, Vector4 vector)ÎUnityEngine.MaterialÏpublic void SetVectorÌ128Í(string propertyName, Vector4 vector)ÎUnityEngine.ProceduralMaterialÏpublic void SetVertexCountÌ128Í(int count)ÎUnityEngine.LineRendererÏpublic void SetVerticesDirtyÌ128Í()ÎUnityEngine.UI.GraphicÏpublic void SetVerticesDirtyÌ128Í()ÎUnityEngine.UI.ImageÏpublic void SetVerticesDirtyÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic void SetVerticesDirtyÌ128Í()ÎUnityEngine.UI.RawImageÏpublic void SetVerticesDirtyÌ128Í()ÎUnityEngine.UI.TextÏpublic void SetVerticesÌ128Í(List<UIVertex> vertices)ÎUnityEngine.CanvasRendererÏpublic void SetWidthÌ128Í(float start, float end)ÎUnityEngine.LineRendererÏpublic void SetÌ128Í(float left, float top, float width, float height)ÎUnityEngine.RectÏpublic void SetÌ128Í(float new_x, float new_y)ÎUnityEngine.Vector2Ïpublic void SetÌ128Í(float new_x, float new_y, float new_z)ÎUnityEngine.Vector3Ïpublic void SetÌ128Í(float new_x, float new_y, float new_z, float new_w)ÎUnityEngine.QuaternionÏpublic void SetÌ128Í(float new_x, float new_y, float new_z, float new_w)ÎUnityEngine.Vector4Ïpublic void SetÌ128Í(string fieldName, FieldType val)ÎUnityEngine.AndroidJavaClassÏpublic void SetÌ128Í(string fieldName, FieldType val)ÎUnityEngine.AndroidJavaObjectÏpublic void ShaderGUIÌ1ÎUnityEditor ShaderPropertyÌ128Í(MaterialProperty prop, string label)ÎUnityEditor.MaterialEditorÏpublic void ShaderUtilÌ1ÎUnityEditor ShaderVariantCollection.ShaderVariantÌ128Í(Shader shader, Rendering.PassType passType, params string[] keywords)ÎUnityEngine.ShaderVariantÏpublic ShaderVariantCollectionÌ128Í()ÎUnityEngine.ShaderVariantCollectionÏpublic ShaderVariantCollectionÌ1ÎUnityEngine ShaderVariantCollectionÌ8ÎUnityEngine.ShaderVariantCollectionÏShaderVariantCollection ShaderVariantÌ1ÎUnityEngine ShaderÌ1ÎUnityEngine ShadowÌ1ÎUnityEngine.UI ShouldActivateModuleÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic bool ShouldActivateModuleÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic bool ShouldActivateModuleÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic bool ShouldActivateModuleÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic bool ShowAchievementsUIÌ128Í()ÎUnityEngine.SocialPlatforms.ISocialPlatformÏpublic void ShowAsContextÌ128Í()ÎUnityEditor.GenericMenuÏpublic void ShowAsDropDownÌ128Í(Rect buttonRect, Vector2 windowSize)ÎUnityEditor.EditorWindowÏpublic void ShowAsDropDownÌ128Í(Rect buttonRect, Vector2 windowSize)ÎUnityEditor.PopupWindowÏpublic void ShowAsDropDownÌ128Í(Rect buttonRect, Vector2 windowSize)ÎUnityEditor.ScriptableWizardÏpublic void ShowAuxWindowÌ128Í()ÎUnityEditor.EditorWindowÏpublic void ShowAuxWindowÌ128Í()ÎUnityEditor.PopupWindowÏpublic void ShowAuxWindowÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic void ShowLeaderboardUIÌ128Í()ÎUnityEngine.SocialPlatforms.ISocialPlatformÏpublic void ShowNotificationÌ128Í(GUIContent notification)ÎUnityEditor.EditorWindowÏpublic void ShowNotificationÌ128Í(GUIContent notification)ÎUnityEditor.PopupWindowÏpublic void ShowNotificationÌ128Í(GUIContent notification)ÎUnityEditor.ScriptableWizardÏpublic void ShowPopupÌ128Í()ÎUnityEditor.EditorWindowÏpublic void ShowPopupÌ128Í()ÎUnityEditor.PopupWindowÏpublic void ShowPopupÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic void ShowUtilityÌ128Í()ÎUnityEditor.EditorWindowÏpublic void ShowUtilityÌ128Í()ÎUnityEditor.PopupWindowÏpublic void ShowUtilityÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic void ShowÌ128Í()ÎUnityEditor.VersionControl.MessageÏpublic void ShowÌ128Í()ÎUnityEngine.WSA.ToastÏpublic void ShowÌ128Í()ÎUnityEngine.iOS.ADInterstitialAdÏpublic void ShowÌ128Í(bool immediateDisplay = false)ÎUnityEditor.EditorWindowÏpublic void ShowÌ128Í(bool immediateDisplay = false)ÎUnityEditor.PopupWindowÏpublic void ShowÌ128Í(bool immediateDisplay = false)ÎUnityEditor.ScriptableWizardÏpublic void SimpleMoveÌ128Í(Vector3 speed)ÎUnityEngine.CharacterControllerÏpublic bool SimulateÌ128Í(float deltaTime)ÎUnityEngine.EllipsoidParticleEmitterÏpublic void SimulateÌ128Í(float deltaTime)ÎUnityEngine.MeshParticleEmitterÏpublic void SimulateÌ128Í(float deltaTime)ÎUnityEngine.ParticleEmitterÏpublic void SimulateÌ128Í(float t, bool withChildren = true, bool restart = true)ÎUnityEngine.ParticleSystemÏpublic void SkeletonBoneÌ1ÎUnityEngine SkinnedMeshRendererÌ1ÎUnityEngine SkyboxÌ1ÎUnityEngine SleepTimeoutÌ1ÎUnityEngine SleepÌ128Í()ÎUnityEngine.Rigidbody2DÏpublic void SleepÌ128Í()ÎUnityEngine.RigidbodyÏpublic void SlerpÌ128Í(Quaternion from, Quaternion to, float t)ÎUnityEngine.QuaternionÏpublic static SlerpÌ128Í(Vector3 from, Vector3 to, float t)ÎUnityEngine.Vector3Ïpublic static Slider2DÌ8ÎUnityEditor.HandlesÏVector3 SliderEditorÌ1ÎUnityEditor.UI SliderEventÌ1ÎUnityEngine.UI SliderJoint2DÌ1ÎUnityEngine SliderÌ1ÎUnityEngine.UI SliderÌ8ÎUnityEditor.HandlesÏVector3 SmoothDampÌ128Í(Vector2 current, Vector2 target, Vector2 currentVelocity, float smoothTime, float maxSpeed = Mathf.Infinity, float deltaTime = Time.deltaTime)ÎUnityEngine.Vector2Ïpublic static SmoothDampÌ128Í(Vector3 current, Vector3 target, Vector3 currentVelocity, float smoothTime, float maxSpeed = Mathf.Infinity, float deltaTime = Time.deltaTime)ÎUnityEngine.Vector3Ïpublic static SmoothEdgesÌ128Í(int smoothRegionWidthInPixels = 1)ÎUnityEngine.CubemapÏpublic void SmoothTangentsÌ128Í(int index, float weight)ÎUnityEngine.AnimationCurveÏpublic void SnapValueÌ8ÎUnityEditor.HandlesÏSnapValue SocialÌ1ÎUnityEngine SoftJointLimitSpringÌ1ÎUnityEngine SoftJointLimitÌ1ÎUnityEngine SparseTextureÌ128Í(int width, int height, TextureFormat format, int mipCount)ÎUnityEngine.SparseTextureÏpublic SparseTextureÌ1ÎUnityEngine SparseTextureÌ8ÎUnityEngine.SparseTextureÏSparseTexture SpeedTreeImporterÌ128Í()ÎUnityEditor.SpeedTreeImporterÏpublic SpeedTreeImporterÌ1ÎUnityEditor SpeedTreeImporterÌ8ÎUnityEditor.SpeedTreeImporterÏSpeedTreeImporter SphereCapÌ8ÎUnityEditor.HandlesÏSphereCap SphereColliderÌ1ÎUnityEngine SphericalHarmonicsL2Ì1ÎUnityEngine.Rendering SplatPrototypeÌ1ÎUnityEngine SpringJoint2DÌ1ÎUnityEngine SpringJointÌ1ÎUnityEngine SpriteMetaDataÌ1ÎUnityEditor SpriteRendererÌ1ÎUnityEngine SpriteStateDrawerÌ1ÎUnityEditor.UI SpriteStateÌ1ÎUnityEngine.UI SpriteUtilityÌ1ÎUnityEditor.Sprites SpriteÌ1ÎUnityEngine SqrDistanceÌ128Í(Vector3 point)ÎUnityEngine.BoundsÏpublic float StandaloneInputModuleÌ1ÎUnityEngine.EventSystems StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.EventSystems.EventSystemÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.EventSystems.EventTriggerÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.EventSystems.UIBehaviourÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.MonoBehaviourÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.AspectRatioFitterÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.BaseVertexEffectÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.ButtonÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.CanvasScalerÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.ContentSizeFitterÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.GraphicRaycasterÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.GraphicÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.GridLayoutGroupÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.ImageÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.InputFieldÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.LayoutElementÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.LayoutGroupÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.MaskableGraphicÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.MaskÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.OutlineÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.PositionAsUV1Ïpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.RawImageÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.ScrollRectÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.ScrollbarÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.SelectableÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.ShadowÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.SliderÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.TextÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.ToggleGroupÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.ToggleÏpublic StartCoroutineÌ128Í(IEnumerator routine)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic StartPlaybackÌ128Í()ÎUnityEngine.AnimatorÏpublic void StartRecordingÌ128Í(int frameCount)ÎUnityEngine.AnimatorÏpublic void StartÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void StartÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏprotected void StartÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void StartÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏprotected void StartÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void StartÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏprotected void StartÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void StartÌ128Í()ÎUnityEngine.UI.ButtonÏprotected void StartÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void StartÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void StartÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void StartÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏprotected void StartÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void StartÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏprotected void StartÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void StartÌ128Í()ÎUnityEngine.UI.GraphicÏprotected void StartÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.ImageÏprotected void StartÌ128Í()ÎUnityEngine.UI.ImageÏprotected void StartÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void StartÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void StartÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void StartÌ128Í()ÎUnityEngine.UI.LayoutElementÏprotected void StartÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.LayoutGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void StartÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏprotected void StartÌ128Í()ÎUnityEngine.UI.MaskÏprotected void StartÌ128Í()ÎUnityEngine.UI.MaskÏprotected void StartÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void StartÌ128Í()ÎUnityEngine.UI.OutlineÏprotected void StartÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void StartÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïprotected void StartÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void StartÌ128Í()ÎUnityEngine.UI.RawImageÏprotected void StartÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void StartÌ128Í()ÎUnityEngine.UI.ScrollRectÏprotected void StartÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void StartÌ128Í()ÎUnityEngine.UI.ScrollbarÏprotected void StartÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void StartÌ128Í()ÎUnityEngine.UI.SelectableÏprotected void StartÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void StartÌ128Í()ÎUnityEngine.UI.ShadowÏprotected void StartÌ128Í()ÎUnityEngine.UI.SliderÏprotected void StartÌ128Í()ÎUnityEngine.UI.SliderÏprotected void StartÌ128Í()ÎUnityEngine.UI.TextÏprotected void StartÌ128Í()ÎUnityEngine.UI.TextÏprotected void StartÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.ToggleGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void StartÌ128Í()ÎUnityEngine.UI.ToggleÏprotected void StartÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void StartÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏprotected void StartÌ128Í(float desiredAccuracyInMeters = 10f, float updateDistanceInMeters = 10f)ÎUnityEngine.LocationServiceÏpublic void StartÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ StartÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ StartÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ StartÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ StartÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ StartÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ StartÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ StartÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ StartÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ StartÌ128ÍÎUnityEngine.MonoBehaviourÏ StartÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ StartÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ StartÌ128ÍÎUnityEngine.UI.ButtonÏ StartÌ128ÍÎUnityEngine.UI.CanvasScalerÏ StartÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ StartÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ StartÌ128ÍÎUnityEngine.UI.GraphicÏ StartÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ StartÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ StartÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ StartÌ128ÍÎUnityEngine.UI.ImageÏ StartÌ128ÍÎUnityEngine.UI.InputFieldÏ StartÌ128ÍÎUnityEngine.UI.LayoutElementÏ StartÌ128ÍÎUnityEngine.UI.LayoutGroupÏ StartÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ StartÌ128ÍÎUnityEngine.UI.MaskÏ StartÌ128ÍÎUnityEngine.UI.OutlineÏ StartÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï StartÌ128ÍÎUnityEngine.UI.RawImageÏ StartÌ128ÍÎUnityEngine.UI.ScrollRectÏ StartÌ128ÍÎUnityEngine.UI.ScrollbarÏ StartÌ128ÍÎUnityEngine.UI.SelectableÏ StartÌ128ÍÎUnityEngine.UI.ShadowÏ StartÌ128ÍÎUnityEngine.UI.SliderÏ StartÌ128ÍÎUnityEngine.UI.TextÏ StartÌ128ÍÎUnityEngine.UI.ToggleGroupÏ StartÌ128ÍÎUnityEngine.UI.ToggleÏ StartÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ StateMachineBehaviourContextÌ1ÎUnityEditor.Animations StateMachineBehaviourÌ1ÎUnityEngine StaticBatchingUtilityÌ1ÎUnityEngine StaticOcclusionCullingVisualizationÌ1ÎUnityEditor StaticOcclusionCullingÌ1ÎUnityEditor StopAllCoroutinesÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.EventSystems.EventTriggerÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.MonoBehaviourÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.ButtonÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.CanvasScalerÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.GraphicÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.ImageÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.LayoutElementÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.LayoutGroupÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.MaskÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.OutlineÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.RawImageÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.ScrollRectÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.SelectableÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.ShadowÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.SliderÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.TextÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.ToggleGroupÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.ToggleÏpublic void StopAllCoroutinesÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void StopAnimÌ128Í(T newValue)ÎUnityEditor.AnimatedValues.AnimBoolÏprotected void StopAnimÌ128Í(T newValue)ÎUnityEditor.AnimatedValues.AnimBoolÏprotected void StopAnimÌ128Í(T newValue)ÎUnityEditor.AnimatedValues.AnimFloatÏprotected void StopAnimÌ128Í(T newValue)ÎUnityEditor.AnimatedValues.AnimFloatÏprotected void StopAnimÌ128Í(T newValue)ÎUnityEditor.AnimatedValues.AnimQuaternionÏprotected void StopAnimÌ128Í(T newValue)ÎUnityEditor.AnimatedValues.AnimQuaternionÏprotected void StopAnimÌ128Í(T newValue)ÎUnityEditor.AnimatedValues.AnimVector3Ïprotected void StopAnimÌ128Í(T newValue)ÎUnityEditor.AnimatedValues.AnimVector3Ïprotected void StopAnimÌ128Í(T newValue)ÎUnityEditor.AnimatedValues.BaseAnimValueÏprotected void StopAnimÌ128Í(T newValue)ÎUnityEditor.AnimatedValues.BaseAnimValueÏprotected void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.EventSystems.EventSystemÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.EventSystems.EventTriggerÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.EventSystems.UIBehaviourÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.MonoBehaviourÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.AspectRatioFitterÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.BaseVertexEffectÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.ButtonÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.CanvasScalerÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.ContentSizeFitterÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.GraphicRaycasterÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.GraphicÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.GridLayoutGroupÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.ImageÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.InputFieldÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.LayoutElementÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.LayoutGroupÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.MaskableGraphicÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.MaskÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.OutlineÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.PositionAsUV1Ïpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.RawImageÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.ScrollRectÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.ScrollbarÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.SelectableÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.ShadowÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.SliderÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.TextÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.ToggleGroupÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.ToggleÏpublic void StopCoroutineÌ128Í(string methodName)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic void StopPeriodicBadgeUpdateÌ128Í()ÎUnityEngine.WSA.TileÏpublic void StopPeriodicUpdateÌ128Í()ÎUnityEngine.WSA.TileÏpublic void StopPlaybackÌ128Í()ÎUnityEngine.AnimatorÏpublic void StopRebuildsÌ128Í()ÎUnityEngine.ProceduralMaterialÏpublic static void StopRecordingÌ128Í()ÎUnityEngine.AnimatorÏpublic void StopÌ128Í()ÎUnityEngine.AnimationÏpublic void StopÌ128Í()ÎUnityEngine.AudioSourceÏpublic void StopÌ128Í()ÎUnityEngine.LocationServiceÏpublic void StopÌ128Í()ÎUnityEngine.MovieTextureÏpublic void StopÌ128Í()ÎUnityEngine.NavMeshAgentÏpublic void StopÌ128Í()ÎUnityEngine.WebCamTextureÏpublic void StopÌ128Í(bool withChildren = true)ÎUnityEngine.ParticleSystemÏpublic void StringToHashÌ128Í(string name)ÎUnityEngine.AnimatorÏpublic static int SubmitEventÌ1ÎUnityEngine.UI SubstanceArchiveÌ1ÎUnityEditor SubstanceImporterÌ1ÎUnityEditor SupportsStencilÌ128Í(RenderTexture rt)ÎUnityEngine.RenderTextureÏpublic static bool SurfaceEffector2DÌ1ÎUnityEngine SweepTestAllÌ128Í(Vector3 direction, float maxDistance = Mathf.Infinity)ÎUnityEngine.RigidbodyÏpublic RaycastHit[] SweepTestÌ128Í(Vector3 direction, out RaycastHit hitInfo, float maxDistance = Mathf.Infinity)ÎUnityEngine.RigidbodyÏpublic bool SystemInfoÌ1ÎUnityEngine TRSÌ128Í(Vector3 pos, Quaternion q, Vector3 s)ÎUnityEngine.Matrix4x4Ïpublic static TakeInfoÌ1ÎUnityEditor TaskÌ1ÎUnityEditor.VersionControl TerrainColliderÌ1ÎUnityEngine TerrainDataÌ1ÎUnityEngine TerrainÌ1ÎUnityEngine TextAssetÌ1ÎUnityEngine TextEditorÌ1ÎUnityEditor.UI TextGenerationSettingsÌ1ÎUnityEngine TextGenerationSettingsÌ8ÎUnityEngine.TextGenerationSettingsÏ TextGeneratorÌ128Í()ÎUnityEngine.TextGeneratorÏpublic TextGeneratorÌ1ÎUnityEngine TextGeneratorÌ8ÎUnityEngine.TextGeneratorÏTextGenerator TextMeshÌ1ÎUnityEngine Texture2DÌ128Í(int width, int height)ÎUnityEngine.Texture2DÏpublic Texture2DÌ1ÎUnityEngine Texture2DÌ8ÎUnityEngine.Texture2DÏTexture2D Texture3DÌ128Í(int width, int height, int depth, TextureFormat format, bool mipmap)ÎUnityEngine.Texture3DÏpublic Texture3DÌ1ÎUnityEngine Texture3DÌ8ÎUnityEngine.Texture3DÏTexture3D TextureCompatibilityWarningÌ128Í(MaterialProperty prop)ÎUnityEditor.MaterialEditorÏpublic void TextureImporterSettingsÌ1ÎUnityEditor TextureImporterÌ1ÎUnityEditor TexturePropertyMiniThumbnailÌ128Í(Rect position, MaterialProperty prop, string label, string tooltip)ÎUnityEditor.MaterialEditorÏpublic TexturePropertySingleLineÌ128Í(GUIContent label, MaterialProperty textureProp)ÎUnityEditor.MaterialEditorÏpublic void TexturePropertyTwoLinesÌ128Í(GUIContent label, MaterialProperty textureProp, MaterialProperty extraProperty1, GUIContent label2, MaterialProperty extraProperty2)ÎUnityEditor.MaterialEditorÏpublic void TexturePropertyÌ128Í(MaterialProperty prop, string label)ÎUnityEditor.MaterialEditorÏpublic TextureScaleOffsetPropertyÌ128Í(Rect position, MaterialProperty property)ÎUnityEditor.MaterialEditorÏpublic float TextureÌ1ÎUnityEngine TextÌ1ÎUnityEngine.UI TileÌ1ÎUnityEngine.WSA TimeÌ1ÎUnityEngine ToAngleAxisÌ128Í(out float angle, out Vector3 axis)ÎUnityEngine.QuaternionÏpublic void ToStringÌ128Í()ÎUnityEditor.Animations.AnimatorControllerÏpublic string ToStringÌ128Í()ÎUnityEditor.Animations.AnimatorStateMachineÏpublic string ToStringÌ128Í()ÎUnityEditor.Animations.AnimatorStateTransitionÏpublic string ToStringÌ128Í()ÎUnityEditor.Animations.AnimatorStateÏpublic string ToStringÌ128Í()ÎUnityEditor.Animations.AnimatorTransitionBaseÏpublic string ToStringÌ128Í()ÎUnityEditor.Animations.AnimatorTransitionÏpublic string ToStringÌ128Í()ÎUnityEditor.Animations.AvatarMaskÏpublic string ToStringÌ128Í()ÎUnityEditor.Animations.BlendTreeÏpublic string ToStringÌ128Í()ÎUnityEditor.AssetImporterÏpublic string ToStringÌ128Í()ÎUnityEditor.AudioImporterÏpublic string ToStringÌ128Í()ÎUnityEditor.DefaultAssetÏpublic string ToStringÌ128Í()ÎUnityEditor.EditorWindowÏpublic string ToStringÌ128Í()ÎUnityEditor.EditorÏpublic string ToStringÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.LightmapParametersÏpublic string ToStringÌ128Í()ÎUnityEditor.MaterialEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.ModelImporterÏpublic string ToStringÌ128Í()ÎUnityEditor.MonoScriptÏpublic string ToStringÌ128Í()ÎUnityEditor.MovieImporterÏpublic string ToStringÌ128Í()ÎUnityEditor.PlayerSettingsÏpublic string ToStringÌ128Í()ÎUnityEditor.PluginImporterÏpublic string ToStringÌ128Í()ÎUnityEditor.PopupWindowÏpublic string ToStringÌ128Í()ÎUnityEditor.ScriptableWizardÏpublic string ToStringÌ128Í()ÎUnityEditor.SpeedTreeImporterÏpublic string ToStringÌ128Í()ÎUnityEditor.SubstanceArchiveÏpublic string ToStringÌ128Í()ÎUnityEditor.SubstanceImporterÏpublic string ToStringÌ128Í()ÎUnityEditor.TextureImporterÏpublic string ToStringÌ128Í()ÎUnityEditor.ToolsÏpublic string ToStringÌ128Í()ÎUnityEditor.TrueTypeFontImporterÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic string ToStringÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic string 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ToStringÌ128Í()ÎUnityEngine.AudioHighPassFilterÏpublic string ToStringÌ128Í()ÎUnityEngine.AudioListenerÏpublic string ToStringÌ128Í()ÎUnityEngine.AudioLowPassFilterÏpublic string ToStringÌ128Í()ÎUnityEngine.AudioReverbFilterÏpublic string ToStringÌ128Í()ÎUnityEngine.AudioReverbZoneÏpublic string ToStringÌ128Í()ÎUnityEngine.AudioSourceÏpublic string ToStringÌ128Í()ÎUnityEngine.AvatarÏpublic string ToStringÌ128Í()ÎUnityEngine.BehaviourÏpublic string ToStringÌ128Í()ÎUnityEngine.BillboardAssetÏpublic string ToStringÌ128Í()ÎUnityEngine.BillboardRendererÏpublic string ToStringÌ128Í()ÎUnityEngine.BoundsÏpublic string ToStringÌ128Í()ÎUnityEngine.BoxCollider2DÏpublic string ToStringÌ128Í()ÎUnityEngine.BoxColliderÏpublic string ToStringÌ128Í()ÎUnityEngine.CameraÏpublic string ToStringÌ128Í()ÎUnityEngine.CanvasGroupÏpublic string ToStringÌ128Í()ÎUnityEngine.CanvasRendererÏpublic string ToStringÌ128Í()ÎUnityEngine.CanvasÏpublic string ToStringÌ128Í()ÎUnityEngine.CapsuleColliderÏpublic string ToStringÌ128Í()ÎUnityEngine.CharacterControllerÏpublic string ToStringÌ128Í()ÎUnityEngine.CharacterJointÏpublic string ToStringÌ128Í()ÎUnityEngine.CircleCollider2DÏpublic string ToStringÌ128Í()ÎUnityEngine.ClothÏpublic string ToStringÌ128Í()ÎUnityEngine.Collider2DÏpublic string ToStringÌ128Í()ÎUnityEngine.ColliderÏpublic string ToStringÌ128Í()ÎUnityEngine.Color32Ïpublic string ToStringÌ128Í()ÎUnityEngine.ColorÏpublic string ToStringÌ128Í()ÎUnityEngine.ComponentÏpublic string ToStringÌ128Í()ÎUnityEngine.ComputeShaderÏpublic string ToStringÌ128Í()ÎUnityEngine.ConfigurableJointÏpublic string ToStringÌ128Í()ÎUnityEngine.ConstantForce2DÏpublic string ToStringÌ128Í()ÎUnityEngine.ConstantForceÏpublic string ToStringÌ128Í()ÎUnityEngine.CubemapÏpublic string ToStringÌ128Í()ÎUnityEngine.DistanceJoint2DÏpublic string ToStringÌ128Í()ÎUnityEngine.EdgeCollider2DÏpublic string ToStringÌ128Í()ÎUnityEngine.Effector2DÏpublic string ToStringÌ128Í()ÎUnityEngine.EllipsoidParticleEmitterÏpublic string ToStringÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic string ToStringÌ128Í()ÎUnityEngine.EventSystems.BaseRaycasterÏpublic string ToStringÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏpublic string ToStringÌ128Í()ÎUnityEngine.EventSystems.EventTriggerÏpublic string ToStringÌ128Í()ÎUnityEngine.EventSystems.Physics2DRaycasterÏpublic string ToStringÌ128Í()ÎUnityEngine.EventSystems.PhysicsRaycasterÏpublic string ToStringÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic string ToStringÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic string ToStringÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic string ToStringÌ128Í()ÎUnityEngine.EventSystems.UIBehaviourÏpublic string ToStringÌ128Í()ÎUnityEngine.FixedJointÏpublic string ToStringÌ128Í()ÎUnityEngine.FlareLayerÏpublic string ToStringÌ128Í()ÎUnityEngine.FlareÏpublic string ToStringÌ128Í()ÎUnityEngine.FontÏpublic string ToStringÌ128Í()ÎUnityEngine.GUIElementÏpublic string ToStringÌ128Í()ÎUnityEngine.GUILayerÏpublic string ToStringÌ128Í()ÎUnityEngine.GUISkinÏpublic string ToStringÌ128Í()ÎUnityEngine.GUITextureÏpublic string ToStringÌ128Í()ÎUnityEngine.GUITextÏpublic string ToStringÌ128Í()ÎUnityEngine.GameObjectÏpublic string ToStringÌ128Í()ÎUnityEngine.Hash128Ïpublic string ToStringÌ128Í()ÎUnityEngine.HingeJoint2DÏpublic string ToStringÌ128Í()ÎUnityEngine.HingeJointÏpublic string ToStringÌ128Í()ÎUnityEngine.HumanTraitÏpublic string ToStringÌ128Í()ÎUnityEngine.Joint2DÏpublic string ToStringÌ128Í()ÎUnityEngine.JointÏpublic string ToStringÌ128Í()ÎUnityEngine.LODGroupÏpublic string ToStringÌ128Í()ÎUnityEngine.LensFlareÏpublic string ToStringÌ128Í()ÎUnityEngine.LightProbeGroupÏpublic string ToStringÌ128Í()ÎUnityEngine.LightProbesÏpublic string ToStringÌ128Í()ÎUnityEngine.LightmapSettingsÏpublic string ToStringÌ128Í()ÎUnityEngine.LightÏpublic string ToStringÌ128Í()ÎUnityEngine.LineRendererÏpublic string ToStringÌ128Í()ÎUnityEngine.MaterialÏpublic string ToStringÌ128Í()ÎUnityEngine.Matrix4x4Ïpublic string ToStringÌ128Í()ÎUnityEngine.MeshColliderÏpublic string ToStringÌ128Í()ÎUnityEngine.MeshFilterÏpublic string ToStringÌ128Í()ÎUnityEngine.MeshParticleEmitterÏpublic string ToStringÌ128Í()ÎUnityEngine.MeshRendererÏpublic string ToStringÌ128Í()ÎUnityEngine.MeshÏpublic string ToStringÌ128Í()ÎUnityEngine.MonoBehaviourÏpublic string ToStringÌ128Í()ÎUnityEngine.MotionÏpublic string ToStringÌ128Í()ÎUnityEngine.MovieTextureÏpublic string ToStringÌ128Í()ÎUnityEngine.NavMeshAgentÏpublic string ToStringÌ128Í()ÎUnityEngine.NavMeshObstacleÏpublic string ToStringÌ128Í()ÎUnityEngine.NetworkPlayerÏpublic string ToStringÌ128Í()ÎUnityEngine.NetworkViewIDÏpublic string ToStringÌ128Í()ÎUnityEngine.NetworkViewÏpublic string ToStringÌ128Í()ÎUnityEngine.ObjectÏpublic string ToStringÌ128Í()ÎUnityEngine.OcclusionAreaÏpublic string ToStringÌ128Í()ÎUnityEngine.OcclusionPortalÏpublic string ToStringÌ128Í()ÎUnityEngine.OffMeshLinkÏpublic string ToStringÌ128Í()ÎUnityEngine.ParticleAnimatorÏpublic string ToStringÌ128Í()ÎUnityEngine.ParticleEmitterÏpublic string ToStringÌ128Í()ÎUnityEngine.ParticleRendererÏpublic string ToStringÌ128Í()ÎUnityEngine.ParticleSystemRendererÏpublic string ToStringÌ128Í()ÎUnityEngine.ParticleSystemÏpublic string ToStringÌ128Í()ÎUnityEngine.PhysicMaterialÏpublic string ToStringÌ128Í()ÎUnityEngine.PhysicsMaterial2DÏpublic string ToStringÌ128Í()ÎUnityEngine.PhysicsUpdateBehaviour2DÏpublic string ToStringÌ128Í()ÎUnityEngine.PlatformEffector2DÏpublic string ToStringÌ128Í()ÎUnityEngine.PointEffector2DÏpublic string ToStringÌ128Í()ÎUnityEngine.PolygonCollider2DÏpublic string ToStringÌ128Í()ÎUnityEngine.ProceduralMaterialÏpublic string ToStringÌ128Í()ÎUnityEngine.ProceduralTextureÏpublic string ToStringÌ128Í()ÎUnityEngine.ProjectorÏpublic string ToStringÌ128Í()ÎUnityEngine.QualitySettingsÏpublic string ToStringÌ128Í()ÎUnityEngine.QuaternionÏpublic string ToStringÌ128Í()ÎUnityEngine.RayÏpublic string ToStringÌ128Í()ÎUnityEngine.RectTransformÏpublic string ToStringÌ128Í()ÎUnityEngine.RectÏpublic string ToStringÌ128Í()ÎUnityEngine.ReflectionProbeÏpublic string ToStringÌ128Í()ÎUnityEngine.RenderSettingsÏpublic string ToStringÌ128Í()ÎUnityEngine.RenderTextureÏpublic string ToStringÌ128Í()ÎUnityEngine.RendererÏpublic string ToStringÌ128Í()ÎUnityEngine.Rigidbody2DÏpublic string ToStringÌ128Í()ÎUnityEngine.RigidbodyÏpublic string ToStringÌ128Í()ÎUnityEngine.RuntimeAnimatorControllerÏpublic string ToStringÌ128Í()ÎUnityEngine.ScriptableObjectÏpublic string ToStringÌ128Í()ÎUnityEngine.ShaderVariantCollectionÏpublic string ToStringÌ128Í()ÎUnityEngine.ShaderÏpublic string ToStringÌ128Í()ÎUnityEngine.SkinnedMeshRendererÏpublic string ToStringÌ128Í()ÎUnityEngine.SkyboxÏpublic string ToStringÌ128Í()ÎUnityEngine.SliderJoint2DÏpublic string ToStringÌ128Í()ÎUnityEngine.SparseTextureÏpublic string ToStringÌ128Í()ÎUnityEngine.SphereColliderÏpublic string ToStringÌ128Í()ÎUnityEngine.SpringJoint2DÏpublic string ToStringÌ128Í()ÎUnityEngine.SpringJointÏpublic string ToStringÌ128Í()ÎUnityEngine.SpriteRendererÏpublic string ToStringÌ128Í()ÎUnityEngine.SpriteÏpublic string ToStringÌ128Í()ÎUnityEngine.StateMachineBehaviourÏpublic string ToStringÌ128Í()ÎUnityEngine.SurfaceEffector2DÏpublic string ToStringÌ128Í()ÎUnityEngine.TerrainColliderÏpublic string ToStringÌ128Í()ÎUnityEngine.TerrainDataÏpublic string ToStringÌ128Í()ÎUnityEngine.TerrainÏpublic string ToStringÌ128Í()ÎUnityEngine.TextAssetÏpublic string ToStringÌ128Í()ÎUnityEngine.TextMeshÏpublic string ToStringÌ128Í()ÎUnityEngine.Texture2DÏpublic string ToStringÌ128Í()ÎUnityEngine.Texture3DÏpublic string ToStringÌ128Í()ÎUnityEngine.TextureÏpublic string ToStringÌ128Í()ÎUnityEngine.TrailRendererÏpublic string ToStringÌ128Í()ÎUnityEngine.TransformÏpublic string ToStringÌ128Í()ÎUnityEngine.TreeÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.AspectRatioFitterÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.BaseVertexEffectÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.ButtonÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.CanvasScalerÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.ContentSizeFitterÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.GraphicRaycasterÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.GraphicÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.GridLayoutGroupÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.ImageÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.InputFieldÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.LayoutElementÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.LayoutGroupÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.MaskableGraphicÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.MaskÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.OutlineÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.PositionAsUV1Ïpublic string ToStringÌ128Í()ÎUnityEngine.UI.RawImageÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.ScrollRectÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.ScrollbarÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.SelectableÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.ShadowÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.SliderÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.TextÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.ToggleGroupÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.ToggleÏpublic string ToStringÌ128Í()ÎUnityEngine.UI.VerticalLayoutGroupÏpublic string ToStringÌ128Í()ÎUnityEngine.Vector2Ïpublic string ToStringÌ128Í()ÎUnityEngine.Vector3Ïpublic string ToStringÌ128Í()ÎUnityEngine.Vector4Ïpublic string ToStringÌ128Í()ÎUnityEngine.WebCamTextureÏpublic string ToStringÌ128Í()ÎUnityEngine.WheelColliderÏpublic string ToStringÌ128Í()ÎUnityEngine.WheelJoint2DÏpublic string ToStringÌ128Í()ÎUnityEngine.WindZoneÏpublic string ToastÌ1ÎUnityEngine.WSA ToggleEditorÌ1ÎUnityEditor.UI ToggleEventÌ1ÎUnityEngine.UI ToggleGroupScopeÌ1ÎUnityEditor ToggleGroupÌ1ÎUnityEngine.UI ToggleÌ1ÎUnityEngine.UI ToolsÌ1ÎUnityEditor TouchInputModuleÌ1ÎUnityEngine.EventSystems TouchScreenKeyboardÌ1ÎUnityEngine TouchÌ1ÎUnityEngine TrailRendererÌ1ÎUnityEngine TransformDirectionÌ128Í(Vector3 direction)ÎUnityEngine.RectTransformÏpublic TransformDirectionÌ128Í(Vector3 direction)ÎUnityEngine.TransformÏpublic TransformPointÌ128Í(Vector3 position)ÎUnityEngine.RectTransformÏpublic TransformPointÌ128Í(Vector3 position)ÎUnityEngine.TransformÏpublic TransformSortÌ1ÎUnityEditor TransformVectorÌ128Í(Vector3 vector)ÎUnityEngine.RectTransformÏpublic TransformVectorÌ128Í(Vector3 vector)ÎUnityEngine.TransformÏpublic TransformÌ1ÎUnityEngine TransitionToSnapshotsÌ128Í(AudioMixerSnapshot[] snapshots, float[] weights, float timeToReach)ÎUnityEngine.Audio.AudioMixerÏpublic void TransitionToÌ128Í(float timeToReach)ÎUnityEngine.Audio.AudioMixerSnapshotÏpublic void TranslateÌ128Í(Vector3 translation, Space relativeTo = Space.Self)ÎUnityEngine.RectTransformÏpublic void TranslateÌ128Í(Vector3 translation, Space relativeTo = Space.Self)ÎUnityEngine.TransformÏpublic void TreeInstanceÌ1ÎUnityEngine TreePrototypeÌ1ÎUnityEngine TreeÌ1ÎUnityEngine TriggerEventÌ1ÎUnityEngine.EventSystems TrueTypeFontImporterÌ1ÎUnityEditor TypeGUIÌ128Í()ÎUnityEditor.UI.ImageEditorÏprotected void TypeGUIÌ128Í()ÎUnityEditor.UI.ImageEditorÏprotected void UIBehaviourÌ1ÎUnityEngine.EventSystems UICharInfoÌ1ÎUnityEngine UILineInfoÌ1ÎUnityEngine UIVertexÌ1ÎUnityEngine UIVertexÌ8ÎUnityEngine.UIVertexÏ UnEscapeURLÌ128Í(string s, Encoding e = System.Text.Encoding.UTF8)ÎUnityEngine.WWWÏpublic static string UnPauseÌ128Í()ÎUnityEngine.AudioSourceÏpublic void UndoPropertyModificationÌ1ÎUnityEditor UndoÌ1ÎUnityEditor UnityEditor.AnimatedValuesÌ256 UnityEditor.AnimationsÌ256 UnityEditor.CallbacksÌ256 UnityEditor.EventSystemsÌ256 UnityEditor.EventsÌ256 UnityEditor.SpritesÌ256 UnityEditor.UIÌ256 UnityEditor.VersionControlÌ256 UnityEditorÌ256 UnityEngine.AudioÌ256 UnityEngine.EventSystemsÌ256 UnityEngine.EventsÌ256 UnityEngine.RenderingÌ256 UnityEngine.SerializationÌ256 UnityEngine.SocialPlatforms.GameCenterÌ256 UnityEngine.SocialPlatformsÌ256 UnityEngine.SpritesÌ256 UnityEngine.UIÌ256 UnityEngine.WSAÌ256 UnityEngine.WindowsPhoneÌ256 UnityEngine.WindowsÌ256 UnityEngine.iOSÌ256 UnityEngineÌ256 UnityEventÌ1ÎUnityEngine.Events UnityEventÌ1ÎUnityEngine.Events UnityEventÌ1ÎUnityEngine.Events UnityEventÌ1ÎUnityEngine.Events UnityEventBaseÌ1ÎUnityEngine.Events UnityEventToolsÌ1ÎUnityEditor.Events UnityEventÌ128Í()ÎUnityEngine.Events.UnityEventÏpublic UnityEventÌ1ÎUnityEngine.Events UnloadAudioDataÌ128Í()ÎUnityEngine.AudioClipÏpublic bool UnloadTileÌ128Í(int tileX, int tileY, int miplevel)ÎUnityEngine.SparseTextureÏpublic void UnloadÌ128Í(bool unloadAllLoadedObjects)ÎUnityEngine.AssetBundleÏpublic void UnregisterDirtyVerticesCallbackÌ128Í(Events.UnityAction action)ÎUnityEngine.UI.GraphicÏpublic void UnregisterDirtyVerticesCallbackÌ128Í(Events.UnityAction action)ÎUnityEngine.UI.ImageÏpublic void UnregisterDirtyVerticesCallbackÌ128Í(Events.UnityAction action)ÎUnityEngine.UI.MaskableGraphicÏpublic void UnregisterDirtyVerticesCallbackÌ128Í(Events.UnityAction action)ÎUnityEngine.UI.RawImageÏpublic void UnregisterDirtyVerticesCallbackÌ128Í(Events.UnityAction action)ÎUnityEngine.UI.TextÏpublic void UnregisterToggleÌ128Í(UI.Toggle toggle)ÎUnityEngine.UI.ToggleGroupÏpublic void UnwrapParamÌ1ÎUnityEditor UnwrappingÌ1ÎUnityEditor UpdateBadgeImageÌ128Í(string image)ÎUnityEngine.WSA.TileÏpublic void UpdateBadgeNumberÌ128Í(float number)ÎUnityEngine.WSA.TileÏpublic void UpdateExternalTextureÌ128Í(IntPtr nativeTex)ÎUnityEngine.Texture2DÏpublic void UpdateIfDirtyOrScriptÌ128Í()ÎUnityEditor.SerializedObjectÏpublic void UpdateLabelÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void UpdateLabelÌ128Í()ÎUnityEngine.UI.InputFieldÏprotected void UpdateModulesÌ128Í()ÎUnityEngine.EventSystems.EventSystemÏpublic void UpdateModuleÌ128Í()ÎUnityEngine.EventSystems.BaseInputModuleÏpublic void UpdateModuleÌ128Í()ÎUnityEngine.EventSystems.PointerInputModuleÏpublic void UpdateModuleÌ128Í()ÎUnityEngine.EventSystems.StandaloneInputModuleÏpublic void UpdateModuleÌ128Í()ÎUnityEngine.EventSystems.TouchInputModuleÏpublic void UpdatePositionsÌ128Í()ÎUnityEngine.OffMeshLinkÏpublic void UpdateTileRawÌ128Í(int tileX, int tileY, int miplevel, byte[] data)ÎUnityEngine.SparseTextureÏpublic void UpdateTileÌ128Í(int tileX, int tileY, int miplevel, Color32[] data)ÎUnityEngine.SparseTextureÏpublic void UpdateÌ128Í()ÎUnityEditor.SerializedObjectÏpublic void UpdateÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void UpdateÌ128Í()ÎUnityEngine.UI.CanvasScalerÏprotected void UpdateÌ128Í(float deltaTime)ÎUnityEngine.AnimatorÏpublic void UpdateÌ128Í(string xml)ÎUnityEngine.WSA.TileÏpublic void UpdateÌ128ÍÎUnityEditor.EditorWindowÏ UpdateÌ128ÍÎUnityEditor.PopupWindowÏ UpdateÌ128ÍÎUnityEditor.ScriptableWizardÏ UpdateÌ128ÍÎUnityEngine.EventSystems.BaseInputModuleÏ UpdateÌ128ÍÎUnityEngine.EventSystems.BaseRaycasterÏ UpdateÌ128ÍÎUnityEngine.EventSystems.EventSystemÏ UpdateÌ128ÍÎUnityEngine.EventSystems.EventTriggerÏ UpdateÌ128ÍÎUnityEngine.EventSystems.Physics2DRaycasterÏ UpdateÌ128ÍÎUnityEngine.EventSystems.PhysicsRaycasterÏ UpdateÌ128ÍÎUnityEngine.EventSystems.PointerInputModuleÏ UpdateÌ128ÍÎUnityEngine.EventSystems.StandaloneInputModuleÏ UpdateÌ128ÍÎUnityEngine.EventSystems.TouchInputModuleÏ UpdateÌ128ÍÎUnityEngine.EventSystems.UIBehaviourÏ UpdateÌ128ÍÎUnityEngine.MonoBehaviourÏ UpdateÌ128ÍÎUnityEngine.UI.AspectRatioFitterÏ UpdateÌ128ÍÎUnityEngine.UI.BaseVertexEffectÏ UpdateÌ128ÍÎUnityEngine.UI.ButtonÏ UpdateÌ128ÍÎUnityEngine.UI.ContentSizeFitterÏ UpdateÌ128ÍÎUnityEngine.UI.GraphicRaycasterÏ UpdateÌ128ÍÎUnityEngine.UI.GraphicÏ UpdateÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏ UpdateÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏ UpdateÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏ UpdateÌ128ÍÎUnityEngine.UI.ImageÏ UpdateÌ128ÍÎUnityEngine.UI.InputFieldÏ UpdateÌ128ÍÎUnityEngine.UI.LayoutElementÏ UpdateÌ128ÍÎUnityEngine.UI.LayoutGroupÏ UpdateÌ128ÍÎUnityEngine.UI.MaskableGraphicÏ UpdateÌ128ÍÎUnityEngine.UI.MaskÏ UpdateÌ128ÍÎUnityEngine.UI.OutlineÏ UpdateÌ128ÍÎUnityEngine.UI.PositionAsUV1Ï UpdateÌ128ÍÎUnityEngine.UI.RawImageÏ UpdateÌ128ÍÎUnityEngine.UI.ScrollRectÏ UpdateÌ128ÍÎUnityEngine.UI.ScrollbarÏ UpdateÌ128ÍÎUnityEngine.UI.SelectableÏ UpdateÌ128ÍÎUnityEngine.UI.ShadowÏ UpdateÌ128ÍÎUnityEngine.UI.SliderÏ UpdateÌ128ÍÎUnityEngine.UI.TextÏ UpdateÌ128ÍÎUnityEngine.UI.ToggleGroupÏ UpdateÌ128ÍÎUnityEngine.UI.ToggleÏ UpdateÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏ UploadMeshDataÌ128Í(bool markNoLogerReadable)ÎUnityEngine.MeshÏpublic void UseDefaultMarginsÌ128Í()ÎUnityEditor.EditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.EventSystems.EventSystemEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.EventSystems.EventTriggerEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.MaterialEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.AspectRatioFitterEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.ButtonEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.ContentSizeFitterEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.GraphicEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.GridLayoutGroupEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.ImageEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.InputFieldEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.LayoutElementEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.RawImageEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.ScrollRectEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.ScrollbarEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.SelectableEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.SelfControllerEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.SliderEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.TextEditorÏpublic bool UseDefaultMarginsÌ128Í()ÎUnityEditor.UI.ToggleEditorÏpublic bool UseÌ128Í()ÎUnityEngine.EventSystems.AxisEventDataÏpublic void UseÌ128Í()ÎUnityEngine.EventSystems.BaseEventDataÏpublic void UseÌ128Í()ÎUnityEngine.EventSystems.PointerEventDataÏpublic void UseÌ128Í()ÎUnityEngine.EventÏpublic void ValidateÌ128Í(string text, int pos, char ch)ÎUnityEngine.UI.InputFieldÏprotected char ValidateÌ128Í(string text, int pos, char ch)ÎUnityEngine.UI.InputFieldÏprotected char Vector2Ì128Í(float x, float y)ÎUnityEngine.Vector2Ïpublic Vector2Ì128ÍÎUnityEngine.Vector2Ï Vector2Ì128ÍÎUnityEngine.Vector4Ï Vector2Ì1ÎUnityEngine Vector2Ì8ÎUnityEngine.Vector2ÏVector2 Vector3Ì128Í(float x, float y, float z)ÎUnityEngine.Vector3Ïpublic Vector3Ì128ÍÎUnityEngine.Vector2Ï Vector3Ì128ÍÎUnityEngine.Vector4Ï Vector3Ì1ÎUnityEngine Vector3Ì8ÎUnityEngine.Vector3ÏVector3 Vector4Ì128Í(float x, float y, float z, float w)ÎUnityEngine.Vector4Ïpublic Vector4Ì128ÍÎUnityEngine.ColorÏ Vector4Ì128ÍÎUnityEngine.Vector4Ï Vector4Ì128ÍÎUnityEngine.Vector4Ï Vector4Ì1ÎUnityEngine Vector4Ì8ÎUnityEngine.Vector4ÏVector4 VectorPropertyÌ128Í(MaterialProperty prop, string label)ÎUnityEditor.MaterialEditorÏpublic VerticalLayoutGroupÌ1ÎUnityEngine.UI VerticalScopeÌ1ÎUnityEditor VerticalScopeÌ1ÎUnityEngine ViewportPointToRayÌ128Í(Vector3 position)ÎUnityEngine.CameraÏpublic ViewportToScreenPointÌ128Í(Vector3 position)ÎUnityEngine.CameraÏpublic ViewportToWorldPointÌ128Í(Vector3 position)ÎUnityEngine.CameraÏpublic WWWFormÌ128Í()ÎUnityEngine.WWWFormÏpublic WWWFormÌ1ÎUnityEngine WWWFormÌ8ÎUnityEngine.WWWFormÏWWWForm WWWÌ128Í(string url)ÎUnityEngine.WWWÏpublic WWWÌ1ÎUnityEngine WWWÌ8ÎUnityEngine.WWWÏWWW WaitForEndOfFrameÌ1ÎUnityEngine WaitForFixedUpdateÌ1ÎUnityEngine WaitForSecondsÌ128Í(float seconds)ÎUnityEngine.WaitForSecondsÏpublic WaitForSecondsÌ1ÎUnityEngine WaitÌ128Í()ÎUnityEditor.VersionControl.TaskÏpublic void WakeUpÌ128Í()ÎUnityEngine.Rigidbody2DÏpublic void WakeUpÌ128Í()ÎUnityEngine.RigidbodyÏpublic void WarmUpÌ128Í()ÎUnityEngine.ShaderVariantCollectionÏpublic void WarmupAllShadersÌ8ÎUnityEngine.ShaderÏWarmupAllShaders WarpÌ128Í(Vector3 newPosition)ÎUnityEngine.NavMeshAgentÏpublic bool WebCamDeviceÌ1ÎUnityEngine WebCamTextureÌ128Í()ÎUnityEngine.WebCamTextureÏpublic WebCamTextureÌ1ÎUnityEngine WebCamTextureÌ8ÎUnityEngine.WebCamTextureÏWebCamTexture WheelColliderÌ1ÎUnityEngine WheelFrictionCurveÌ1ÎUnityEngine WheelHitÌ1ÎUnityEngine WheelJoint2DÌ1ÎUnityEngine WindZoneÌ128Í()ÎUnityEngine.WindZoneÏpublic WindZoneÌ1ÎUnityEngine WindZoneÌ8ÎUnityEngine.WindZoneÏWindZone WorldToScreenPointÌ128Í(Vector3 position)ÎUnityEngine.CameraÏpublic WorldToViewportPointÌ128Í(Vector3 position)ÎUnityEngine.CameraÏpublic XboxOneÌ1ÎUnityEditor YieldInstructionÌ1ÎUnityEngine absoluteDepthÌ8ÎUnityEngine.CanvasRendererÏabsoluteDepth accelerationÌ8ÎUnityEngine.AccelerationEventÏVector3 accelerationÌ8ÎUnityEngine.NavMeshAgentÏacceleration achievedDescriptionÌ8ÎUnityEngine.SocialPlatforms.IAchievementDescriptionÏachievedDescription activatedÌ8ÎUnityEngine.OffMeshLinkDataÏactivated activatedÌ8ÎUnityEngine.OffMeshLinkÏactivated activatedÌ8ÎUnityEngine.WSA.ToastÏactivated activeInHierarchyÌ8ÎUnityEngine.GameObjectÏactiveInHierarchy activeSelfÌ8ÎUnityEngine.GameObjectÏactiveSelf activeÌ8ÎUnityEngine.GUIStyleÏGUIStyleState activeÌ8ÎUnityEngine.TouchScreenKeyboardÏactive actualRenderingPathÌ8ÎUnityEngine.CameraÏRenderingPath addColliderÌ8ÎUnityEditor.ModelImporterÏaddCollider additionalVertexStreamsÌ8ÎUnityEngine.MeshRendererÏMesh advanceÌ8ÎUnityEngine.CharacterInfoÏadvance alertActionÌ8ÎUnityEngine.iOS.LocalNotificationÏalertAction alertBodyÌ8ÎUnityEngine.iOS.LocalNotificationÏalertBody alertBodyÌ8ÎUnityEngine.iOS.RemoteNotificationÏalertBody alertLaunchImageÌ8ÎUnityEngine.iOS.LocalNotificationÏalertLaunchImage alignmentÌ8ÎUnityEditor.SpriteMetaDataÏalignment alignmentÌ8ÎUnityEngine.GUIStyleÏTextAnchor alignmentÌ8ÎUnityEngine.GUITextÏTextAlignment alignmentÌ8ÎUnityEngine.TextMeshÏTextAlignment alignmentÌ8ÎUnityEngine.UI.FontDataÏTextAnchor alignmentÌ8ÎUnityEngine.UI.TextÏTextAnchor allAssetsÌ8ÎUnityEngine.AssetBundleRequestÏallAssets allSelectablesÌ128ÍÎUnityEngine.UI.ButtonÏpublic static List<Selectable> allSelectablesÌ128ÍÎUnityEngine.UI.InputFieldÏpublic static List<Selectable> allSelectablesÌ128ÍÎUnityEngine.UI.ScrollbarÏpublic static List<Selectable> allSelectablesÌ128ÍÎUnityEngine.UI.SliderÏpublic static List<Selectable> allSelectablesÌ128ÍÎUnityEngine.UI.ToggleÏpublic static List<Selectable> allowActivationOnMobileDeviceÌ8ÎUnityEngine.EventSystems.StandaloneInputModuleÏallowActivationOnMobileDevice allowActivationOnStandaloneÌ8ÎUnityEngine.EventSystems.TouchInputModuleÏallowActivationOnStandalone allowSceneActivationÌ8ÎUnityEngine.AssetBundleCreateRequestÏallowSceneActivation allowSceneActivationÌ8ÎUnityEngine.AssetBundleRequestÏallowSceneActivation allowSceneActivationÌ8ÎUnityEngine.AsyncOperationÏallowSceneActivation allowSceneActivationÌ8ÎUnityEngine.ResourceRequestÏallowSceneActivation allowSwitchOffÌ8ÎUnityEngine.UI.ToggleGroupÏallowSwitchOff alphaKeysÌ8ÎUnityEngine.GradientÏalphaKeys alphaTestRefÌ8ÎUnityEditor.SpeedTreeImporterÏalphaTestRef alphamapHeightÌ8ÎUnityEngine.TerrainDataÏalphamapHeight alphamapLayersÌ8ÎUnityEngine.TerrainDataÏalphamapLayers alphamapResolutionÌ8ÎUnityEngine.TerrainDataÏalphamapResolution alphamapTexturesÌ8ÎUnityEngine.TerrainDataÏalphamapTextures alphamapWidthÌ8ÎUnityEngine.TerrainDataÏalphamapWidth alphaÌ8ÎUnityEngine.CanvasGroupÏalpha alphaÌ8ÎUnityEngine.GradientAlphaKeyÏalpha alreadyLightmappedÌ8ÎUnityEngine.LightÏalreadyLightmapped alreadySelectingÌ8ÎUnityEngine.EventSystems.EventSystemÏalreadySelecting altitudeÌ8ÎUnityEngine.LocationInfoÏaltitude altÌ8ÎUnityEngine.EventÏalt anchorMaxÌ8ÎUnityEngine.RectTransformÏVector2 anchorMinÌ8ÎUnityEngine.RectTransformÏVector2 anchoredPosition3DÌ8ÎUnityEngine.RectTransformÏVector3 anchoredPositionÌ8ÎUnityEngine.RectTransformÏVector2 anchorÌ128ÍÎUnityEngine.DistanceJoint2DÏpublic anchorÌ128ÍÎUnityEngine.HingeJoint2DÏpublic anchorÌ128ÍÎUnityEngine.SliderJoint2DÏpublic anchorÌ128ÍÎUnityEngine.SpringJoint2DÏpublic anchorÌ128ÍÎUnityEngine.WheelJoint2DÏpublic anchorÌ8ÎUnityEngine.AnchoredJoint2DÏVector2 anchorÌ8ÎUnityEngine.CharacterJointÏVector3 anchorÌ8ÎUnityEngine.ConfigurableJointÏVector3 anchorÌ8ÎUnityEngine.FixedJointÏVector3 anchorÌ8ÎUnityEngine.GUITextÏTextAnchor anchorÌ8ÎUnityEngine.HingeJointÏVector3 anchorÌ8ÎUnityEngine.JointÏVector3 anchorÌ8ÎUnityEngine.SpringJointÏVector3 anchorÌ8ÎUnityEngine.TextMeshÏTextAnchor angleErrorÌ8ÎUnityEditor.UnwrapParamÏangleError angleÌ8ÎUnityEngine.HingeJointÏangle angleÌ8ÎUnityEngine.JointSuspension2DÏangle angleÌ8ÎUnityEngine.SliderJoint2DÏangle angularDragÌ8ÎUnityEngine.AreaEffector2DÏangularDrag angularDragÌ8ÎUnityEngine.PointEffector2DÏangularDrag angularDragÌ8ÎUnityEngine.Rigidbody2DÏangularDrag angularDragÌ8ÎUnityEngine.RigidbodyÏangularDrag angularSpeedÌ8ÎUnityEngine.NavMeshAgentÏangularSpeed angularVelocityÌ8ÎUnityEngine.AnimatorÏVector3 angularVelocityÌ8ÎUnityEngine.EllipsoidParticleEmitterÏangularVelocity angularVelocityÌ8ÎUnityEngine.MeshParticleEmitterÏangularVelocity angularVelocityÌ8ÎUnityEngine.ParticleEmitterÏangularVelocity angularVelocityÌ8ÎUnityEngine.ParticleÏangularVelocity angularVelocityÌ8ÎUnityEngine.ParticleÏangularVelocity angularVelocityÌ8ÎUnityEngine.Rigidbody2DÏangularVelocity angularVelocityÌ8ÎUnityEngine.RigidbodyÏVector3 angularXDriveÌ8ÎUnityEngine.ConfigurableJointÏJointDrive angularXLimitSpringÌ8ÎUnityEngine.ConfigurableJointÏSoftJointLimitSpring angularXMotionÌ8ÎUnityEngine.ConfigurableJointÏConfigurableJointMotion angularYLimitÌ8ÎUnityEngine.ConfigurableJointÏSoftJointLimit angularYMotionÌ8ÎUnityEngine.ConfigurableJointÏConfigurableJointMotion angularYZDriveÌ8ÎUnityEngine.ConfigurableJointÏJointDrive angularYZLimitSpringÌ8ÎUnityEngine.ConfigurableJointÏSoftJointLimitSpring angularZLimitÌ8ÎUnityEngine.ConfigurableJointÏSoftJointLimit angularZMotionÌ8ÎUnityEngine.ConfigurableJointÏConfigurableJointMotion animatePhysicsÌ8ÎUnityEngine.AnimationÏanimatePhysics animationClipsÌ128ÍÎUnityEditor.Animations.AnimatorControllerÏpublic AnimationClip[] animationClipsÌ8ÎUnityEngine.AnimatorOverrideControllerÏanimationClips animationClipsÌ8ÎUnityEngine.RuntimeAnimatorControllerÏanimationClips animationCompressionÌ8ÎUnityEditor.ModelImporterÏModelImporterAnimationCompression animationCurveValueÌ8ÎUnityEditor.SerializedPropertyÏAnimationCurve animationPositionErrorÌ8ÎUnityEditor.ModelImporterÏanimationPositionError animationRotationErrorÌ8ÎUnityEditor.ModelImporterÏanimationRotationError animationScaleErrorÌ8ÎUnityEditor.ModelImporterÏanimationScaleError animationStateÌ8ÎUnityEngine.AnimationEventÏAnimationState animationTriggersÌ128ÍÎUnityEngine.UI.ButtonÏpublic animationTriggersÌ128ÍÎUnityEngine.UI.InputFieldÏpublic animationTriggersÌ128ÍÎUnityEngine.UI.ScrollbarÏpublic animationTriggersÌ128ÍÎUnityEngine.UI.SliderÏpublic animationTriggersÌ128ÍÎUnityEngine.UI.ToggleÏpublic animationTriggersÌ8ÎUnityEngine.UI.SelectableÏUI.AnimationTriggers animationTypeÌ8ÎUnityEditor.ModelImporterÏModelImporterAnimationType animationUpdateRateÌ8ÎUnityEngine.ProceduralMaterialÏanimationUpdateRate animationWrapModeÌ8ÎUnityEditor.ModelImporterÏWrapMode animatorClipInfoÌ8ÎUnityEngine.AnimationEventÏAnimatorClipInfo animatorControllerÌ8ÎUnityEditor.Animations.StateMachineBehaviourContextÏAnimations.AnimatorController animatorObjectÌ8ÎUnityEditor.Animations.StateMachineBehaviourContextÏanimatorObject animatorStateInfoÌ8ÎUnityEngine.AnimationEventÏAnimatorStateInfo animatorÌ128ÍÎUnityEngine.UI.ButtonÏpublic animatorÌ128ÍÎUnityEngine.UI.InputFieldÏpublic animatorÌ128ÍÎUnityEngine.UI.ScrollbarÏpublic animatorÌ128ÍÎUnityEngine.UI.SliderÏpublic animatorÌ128ÍÎUnityEngine.UI.ToggleÏpublic animatorÌ8ÎUnityEngine.UI.SelectableÏAnimator anisoLevelÌ128ÍÎUnityEngine.CubemapÏpublic int anisoLevelÌ128ÍÎUnityEngine.MovieTextureÏpublic int anisoLevelÌ128ÍÎUnityEngine.ProceduralTextureÏpublic int anisoLevelÌ128ÍÎUnityEngine.RenderTextureÏpublic int anisoLevelÌ128ÍÎUnityEngine.SparseTextureÏpublic int anisoLevelÌ128ÍÎUnityEngine.Texture2DÏpublic int anisoLevelÌ128ÍÎUnityEngine.Texture3DÏpublic int anisoLevelÌ128ÍÎUnityEngine.WebCamTextureÏpublic int anisoLevelÌ8ÎUnityEditor.Sprites.AtlasSettingsÏanisoLevel anisoLevelÌ8ÎUnityEditor.TextureImporterÏanisoLevel anisoLevelÌ8ÎUnityEngine.TextureÏanisoLevel antiAliasingSamplesÌ8ÎUnityEditor.LightmapParametersÏantiAliasingSamples antiAliasingÌ8ÎUnityEngine.RenderTextureÏantiAliasing anyStatePositionÌ8ÎUnityEditor.Animations.AnimatorStateMachineÏVector3 anyStateTransitionsÌ8ÎUnityEditor.Animations.AnimatorStateMachineÏanyStateTransitions anyStateÌ8ÎUnityEngine.AnimatorTransitionInfoÏanyState applicationIconBadgeNumberÌ8ÎUnityEngine.iOS.LocalNotificationÏapplicationIconBadgeNumber applicationIconBadgeNumberÌ8ÎUnityEngine.iOS.RemoteNotificationÏapplicationIconBadgeNumber applyRootMotionÌ8ÎUnityEngine.AnimatorÏapplyRootMotion areaErrorÌ8ÎUnityEditor.UnwrapParamÏareaError areaMaskÌ8ÎUnityEngine.NavMeshAgentÏareaMask areaSizeÌ8ÎUnityEngine.LightÏVector2 areasÌ8ÎUnityEngine.NavMeshTriangulationÏareas areaÌ8ÎUnityEngine.OffMeshLinkÏarea argumentsÌ8ÎUnityEngine.WSA.SecondaryTileDataÏarguments argumentsÌ8ÎUnityEngine.WSA.ToastÏarguments armStretchÌ8ÎUnityEngine.HumanDescriptionÏarmStretch arraySizeÌ8ÎUnityEditor.SerializedPropertyÏarraySize ascentÌ8ÎUnityEngine.FontÏascent aspectModeÌ8ÎUnityEngine.UI.AspectRatioFitterÏUI.AspectRatioFitter.AspectMode aspectRatioÌ8ÎUnityEngine.ProjectorÏaspectRatio aspectRatioÌ8ÎUnityEngine.UI.AspectRatioFitterÏaspectRatio aspectÌ8ÎUnityEngine.CameraÏaspect assetBundleNameÌ128ÍÎUnityEditor.AudioImporterÏpublic string assetBundleNameÌ128ÍÎUnityEditor.PluginImporterÏpublic string assetBundleNameÌ128ÍÎUnityEditor.SpeedTreeImporterÏpublic string assetBundleNameÌ128ÍÎUnityEditor.SubstanceImporterÏpublic string assetBundleNameÌ128ÍÎUnityEditor.TextureImporterÏpublic string assetBundleNameÌ128ÍÎUnityEditor.TrueTypeFontImporterÏpublic string assetBundleNameÌ8ÎUnityEditor.AssetBundleBuildÏassetBundleName assetBundleNameÌ8ÎUnityEditor.AssetImporterÏassetBundleName assetBundleNameÌ8ÎUnityEditor.ModelImporterÏassetBundleName assetBundleNameÌ8ÎUnityEditor.MovieImporterÏassetBundleName assetBundleVariantÌ128ÍÎUnityEditor.AudioImporterÏpublic string assetBundleVariantÌ128ÍÎUnityEditor.PluginImporterÏpublic string assetBundleVariantÌ128ÍÎUnityEditor.SpeedTreeImporterÏpublic string assetBundleVariantÌ128ÍÎUnityEditor.SubstanceImporterÏpublic string assetBundleVariantÌ128ÍÎUnityEditor.TextureImporterÏpublic string assetBundleVariantÌ128ÍÎUnityEditor.TrueTypeFontImporterÏpublic string assetBundleVariantÌ8ÎUnityEditor.AssetBundleBuildÏassetBundleVariant assetBundleVariantÌ8ÎUnityEditor.AssetImporterÏassetBundleVariant assetBundleVariantÌ8ÎUnityEditor.ModelImporterÏassetBundleVariant assetBundleVariantÌ8ÎUnityEditor.MovieImporterÏassetBundleVariant assetBundleÌ8ÎUnityEngine.AssetBundleCreateRequestÏAssetBundle assetBundleÌ8ÎUnityEngine.WWWÏAssetBundle assetImporterÌ8ÎUnityEditor.AssetPostprocessorÏAssetImporter assetListÌ8ÎUnityEditor.VersionControl.TaskÏVersionControl.AssetList assetNamesÌ8ÎUnityEditor.AssetBundleBuildÏassetNames assetPathÌ128ÍÎUnityEditor.AudioImporterÏpublic string assetPathÌ128ÍÎUnityEditor.PluginImporterÏpublic string assetPathÌ128ÍÎUnityEditor.SpeedTreeImporterÏpublic string assetPathÌ128ÍÎUnityEditor.SubstanceImporterÏpublic string assetPathÌ128ÍÎUnityEditor.TextureImporterÏpublic string assetPathÌ128ÍÎUnityEditor.TrueTypeFontImporterÏpublic string assetPathÌ8ÎUnityEditor.AssetImporterÏassetPath assetPathÌ8ÎUnityEditor.AssetPostprocessorÏassetPath assetPathÌ8ÎUnityEditor.ModelImporterÏassetPath assetPathÌ8ÎUnityEditor.MovieImporterÏassetPath assetÌ8ÎUnityEngine.AssetBundleRequestÏasset assetÌ8ÎUnityEngine.ResourceRequestÏasset asteriskCharÌ8ÎUnityEngine.UI.InputFieldÏasteriskChar asymptoteSlipÌ8ÎUnityEngine.WheelFrictionCurveÏasymptoteSlip asymptoteValueÌ8ÎUnityEngine.WheelFrictionCurveÏasymptoteValue attachedRigidbodyÌ128ÍÎUnityEngine.CharacterControllerÏpublic attachedRigidbodyÌ128ÍÎUnityEngine.EdgeCollider2DÏpublic attachedRigidbodyÌ128ÍÎUnityEngine.PolygonCollider2DÏpublic attachedRigidbodyÌ128ÍÎUnityEngine.WheelColliderÏpublic attachedRigidbodyÌ8ÎUnityEngine.BoxCollider2DÏRigidbody2D attachedRigidbodyÌ8ÎUnityEngine.BoxColliderÏRigidbody attachedRigidbodyÌ8ÎUnityEngine.CapsuleColliderÏRigidbody attachedRigidbodyÌ8ÎUnityEngine.CircleCollider2DÏRigidbody2D attachedRigidbodyÌ8ÎUnityEngine.Collider2DÏRigidbody2D attachedRigidbodyÌ8ÎUnityEngine.ColliderÏRigidbody attachedRigidbodyÌ8ÎUnityEngine.MeshColliderÏRigidbody attachedRigidbodyÌ8ÎUnityEngine.SphereColliderÏRigidbody attachedRigidbodyÌ8ÎUnityEngine.TerrainColliderÏRigidbody attitudeÌ8ÎUnityEngine.GyroscopeÏQuaternion attributeÌ8ÎUnityEditor.DecoratorDrawerÏPropertyAttribute attributeÌ8ÎUnityEditor.PropertyDrawerÏPropertyAttribute attributeÌ8ÎUnityEditor.UI.AnimationTriggersDrawerÏPropertyAttribute attributeÌ8ÎUnityEditor.UI.ColorBlockDrawerÏPropertyAttribute attributeÌ8ÎUnityEditor.UI.FontDataDrawerÏPropertyAttribute attributeÌ8ÎUnityEditor.UI.NavigationDrawerÏPropertyAttribute attributeÌ8ÎUnityEditor.UI.SpriteStateDrawerÏPropertyAttribute audioClipÌ8ÎUnityEngine.MovieTextureÏAudioClip audioClipÌ8ÎUnityEngine.WWWÏAudioClip authenticatedÌ8ÎUnityEngine.SocialPlatforms.ILocalUserÏauthenticated autoBrakingÌ8ÎUnityEngine.NavMeshAgentÏautoBraking autoConfigureConnectedAnchorÌ8ÎUnityEngine.CharacterJointÏautoConfigureConnectedAnchor autoConfigureConnectedAnchorÌ8ÎUnityEngine.ConfigurableJointÏautoConfigureConnectedAnchor autoConfigureConnectedAnchorÌ8ÎUnityEngine.FixedJointÏautoConfigureConnectedAnchor autoConfigureConnectedAnchorÌ8ÎUnityEngine.HingeJointÏautoConfigureConnectedAnchor autoConfigureConnectedAnchorÌ8ÎUnityEngine.JointÏautoConfigureConnectedAnchor autoConfigureConnectedAnchorÌ8ÎUnityEngine.SpringJointÏautoConfigureConnectedAnchor autoRepaintOnSceneChangeÌ128ÍÎUnityEditor.ScriptableWizardÏpublic bool autoRepaintOnSceneChangeÌ8ÎUnityEditor.EditorWindowÏautoRepaintOnSceneChange autoRepaintOnSceneChangeÌ8ÎUnityEditor.PopupWindowÏautoRepaintOnSceneChange autoRepathÌ8ÎUnityEngine.NavMeshAgentÏautoRepath autoTraverseOffMeshLinkÌ8ÎUnityEngine.NavMeshAgentÏautoTraverseOffMeshLink autoUpdatePositionsÌ8ÎUnityEngine.OffMeshLinkÏautoUpdatePositions autodestructÌ8ÎUnityEngine.ParticleAnimatorÏautodestruct autodestructÌ8ÎUnityEngine.TrailRendererÏautodestruct avatarMaskÌ8ÎUnityEditor.Animations.AnimatorControllerLayerÏAnimations.AvatarMask avatarÌ8ÎUnityEngine.AnimatorÏAvatar avoidancePriorityÌ8ÎUnityEngine.NavMeshAgentÏavoidancePriority axisLengthÌ8ÎUnityEngine.HumanLimitÏaxisLength axisÌ8ÎUnityEngine.CharacterJointÏVector3 axisÌ8ÎUnityEngine.ConfigurableJointÏVector3 axisÌ8ÎUnityEngine.FixedJointÏVector3 axisÌ8ÎUnityEngine.HingeJointÏVector3 axisÌ8ÎUnityEngine.JointÏVector3 axisÌ8ÎUnityEngine.SpringJointÏVector3 aÌ8ÎUnityEngine.Color32Ïa aÌ8ÎUnityEngine.ColorÏa backFaceToleranceÌ8ÎUnityEditor.LightmapParametersÏbackFaceTolerance backgroundColorSetÌ8ÎUnityEngine.WSA.SecondaryTileDataÏbackgroundColorSet backgroundColorÌ8ÎUnityEngine.CameraÏColor backgroundColorÌ8ÎUnityEngine.ReflectionProbeÏColor backgroundColorÌ8ÎUnityEngine.WSA.SecondaryTileDataÏColor32 backgroundÌ8ÎUnityEngine.GUIStyleStateÏTexture2D bakeIKÌ8ÎUnityEditor.ModelImporterÏbakeIK bakeLightProbesForTreesÌ8ÎUnityEngine.TerrainÏbakeLightProbesForTrees bakeStartTimeÌ8ÎUnityEditor.TakeInfoÏbakeStartTime bakeStopTimeÌ8ÎUnityEditor.TakeInfoÏbakeStopTime bakedLightmapTagÌ8ÎUnityEditor.LightmapParametersÏbakedLightmapTag bakedProbesÌ8ÎUnityEngine.LightProbesÏbakedProbes bakedTextureÌ8ÎUnityEngine.ReflectionProbeÏTexture barycentricCoordinateÌ8ÎUnityEngine.RaycastHitÏVector3 baseMapResolutionÌ8ÎUnityEngine.TerrainDataÏbaseMapResolution baseOffsetÌ8ÎUnityEngine.NavMeshAgentÏbaseOffset basemapDistanceÌ8ÎUnityEngine.TerrainÏbasemapDistance bearingÌ8ÎUnityEngine.CharacterInfoÏbearing behavioursÌ8ÎUnityEditor.Animations.AnimatorStateMachineÏbehaviours behavioursÌ8ÎUnityEditor.Animations.AnimatorStateÏbehaviours bendFactorÌ8ÎUnityEngine.DetailPrototypeÏbendFactor bendFactorÌ8ÎUnityEngine.TreePrototypeÏbendFactor bendingStiffnessÌ8ÎUnityEngine.ClothÏbendingStiffness bestFitÌ8ÎUnityEngine.UI.FontDataÏbestFit bestWindQualityÌ8ÎUnityEditor.SpeedTreeImporterÏbestWindQuality biDirectionalÌ8ÎUnityEngine.OffMeshLinkÏbiDirectional billboardTransitionCrossFadeWidthÌ8ÎUnityEditor.SpeedTreeImporterÏbillboardTransitionCrossFadeWidth billboardÌ8ÎUnityEngine.BillboardRendererÏBillboardAsset bindposesÌ8ÎUnityEngine.MeshÏbindposes blendModeÌ8ÎUnityEngine.AnimationStateÏAnimationBlendMode blendParameterYÌ8ÎUnityEditor.Animations.BlendTreeÏblendParameterY blendParameterÌ8ÎUnityEditor.Animations.BlendTreeÏblendParameter blendShapeCountÌ8ÎUnityEngine.MeshÏblendShapeCount blendTypeÌ8ÎUnityEditor.Animations.BlendTreeÏAnimations.BlendTreeType blendingModeÌ8ÎUnityEditor.Animations.AnimatorControllerLayerÏAnimations.AnimatorLayerBlendingMode blockingObjectsÌ8ÎUnityEngine.UI.GraphicRaycasterÏUI.GraphicRaycaster.BlockingObjects 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boolÌ128ÍÎUnityEditor.AssetImporterÏ boolÌ128ÍÎUnityEditor.AudioImporterÏ boolÌ128ÍÎUnityEditor.DefaultAssetÏ boolÌ128ÍÎUnityEditor.EditorWindowÏ boolÌ128ÍÎUnityEditor.EditorÏ boolÌ128ÍÎUnityEditor.EventSystems.EventSystemEditorÏ boolÌ128ÍÎUnityEditor.EventSystems.EventTriggerEditorÏ boolÌ128ÍÎUnityEditor.LightmapParametersÏ boolÌ128ÍÎUnityEditor.MaterialEditorÏ boolÌ128ÍÎUnityEditor.ModelImporterÏ boolÌ128ÍÎUnityEditor.MonoScriptÏ boolÌ128ÍÎUnityEditor.MovieImporterÏ boolÌ128ÍÎUnityEditor.PlayerSettingsÏ boolÌ128ÍÎUnityEditor.PluginImporterÏ boolÌ128ÍÎUnityEditor.PopupWindowÏ boolÌ128ÍÎUnityEditor.ScriptableWizardÏ boolÌ128ÍÎUnityEditor.SpeedTreeImporterÏ boolÌ128ÍÎUnityEditor.SubstanceArchiveÏ boolÌ128ÍÎUnityEditor.SubstanceImporterÏ boolÌ128ÍÎUnityEditor.TextureImporterÏ boolÌ128ÍÎUnityEditor.ToolsÏ boolÌ128ÍÎUnityEditor.TrueTypeFontImporterÏ boolÌ128ÍÎUnityEditor.UI.AspectRatioFitterEditorÏ boolÌ128ÍÎUnityEditor.UI.ButtonEditorÏ boolÌ128ÍÎUnityEditor.UI.ContentSizeFitterEditorÏ boolÌ128ÍÎUnityEditor.UI.GraphicEditorÏ boolÌ128ÍÎUnityEditor.UI.GridLayoutGroupEditorÏ boolÌ128ÍÎUnityEditor.UI.HorizontalOrVerticalLayoutGroupEditorÏ boolÌ128ÍÎUnityEditor.UI.ImageEditorÏ boolÌ128ÍÎUnityEditor.UI.InputFieldEditorÏ boolÌ128ÍÎUnityEditor.UI.LayoutElementEditorÏ boolÌ128ÍÎUnityEditor.UI.RawImageEditorÏ boolÌ128ÍÎUnityEditor.UI.ScrollRectEditorÏ boolÌ128ÍÎUnityEditor.UI.ScrollbarEditorÏ boolÌ128ÍÎUnityEditor.UI.SelectableEditorÏ boolÌ128ÍÎUnityEditor.UI.SelfControllerEditorÏ boolÌ128ÍÎUnityEditor.UI.SliderEditorÏ boolÌ128ÍÎUnityEditor.UI.TextEditorÏ boolÌ128ÍÎUnityEditor.UI.ToggleEditorÏ boolÌ128ÍÎUnityEngine.AnchoredJoint2DÏ boolÌ128ÍÎUnityEngine.AnimationClipÏ boolÌ128ÍÎUnityEngine.AnimationÏ boolÌ128ÍÎUnityEngine.AnimatorOverrideControllerÏ boolÌ128ÍÎUnityEngine.AnimatorÏ boolÌ128ÍÎUnityEngine.AreaEffector2DÏ boolÌ128ÍÎUnityEngine.AssetBundleManifestÏ boolÌ128ÍÎUnityEngine.AssetBundleÏ boolÌ128ÍÎUnityEngine.Audio.AudioMixerGroupÏ boolÌ128ÍÎUnityEngine.Audio.AudioMixerSnapshotÏ boolÌ128ÍÎUnityEngine.Audio.AudioMixerÏ boolÌ128ÍÎUnityEngine.AudioChorusFilterÏ boolÌ128ÍÎUnityEngine.AudioClipÏ boolÌ128ÍÎUnityEngine.AudioDistortionFilterÏ boolÌ128ÍÎUnityEngine.AudioEchoFilterÏ boolÌ128ÍÎUnityEngine.AudioHighPassFilterÏ boolÌ128ÍÎUnityEngine.AudioListenerÏ boolÌ128ÍÎUnityEngine.AudioLowPassFilterÏ boolÌ128ÍÎUnityEngine.AudioReverbFilterÏ boolÌ128ÍÎUnityEngine.AudioReverbZoneÏ boolÌ128ÍÎUnityEngine.AudioSourceÏ boolÌ128ÍÎUnityEngine.AvatarÏ boolÌ128ÍÎUnityEngine.BehaviourÏ boolÌ128ÍÎUnityEngine.BillboardAssetÏ boolÌ128ÍÎUnityEngine.BillboardRendererÏ boolÌ128ÍÎUnityEngine.BoxCollider2DÏ boolÌ128ÍÎUnityEngine.BoxColliderÏ boolÌ128ÍÎUnityEngine.CameraÏ boolÌ128ÍÎUnityEngine.CanvasGroupÏ boolÌ128ÍÎUnityEngine.CanvasRendererÏ boolÌ128ÍÎUnityEngine.CanvasÏ boolÌ128ÍÎUnityEngine.CapsuleColliderÏ boolÌ128ÍÎUnityEngine.CharacterControllerÏ boolÌ128ÍÎUnityEngine.CharacterJointÏ boolÌ128ÍÎUnityEngine.CircleCollider2DÏ 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preferredHeightÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏpublic float preferredHeightÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic float preferredHeightÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏpublic float preferredHeightÌ8ÎUnityEngine.UI.ILayoutElementÏpreferredHeight preferredHeightÌ8ÎUnityEngine.UI.ImageÏpreferredHeight preferredHeightÌ8ÎUnityEngine.UI.LayoutElementÏpreferredHeight preferredHeightÌ8ÎUnityEngine.UI.LayoutGroupÏpreferredHeight preferredHeightÌ8ÎUnityEngine.UI.TextÏpreferredHeight preferredWidthÌ128ÍÎUnityEngine.UI.GridLayoutGroupÏpublic float preferredWidthÌ128ÍÎUnityEngine.UI.HorizontalLayoutGroupÏpublic float preferredWidthÌ128ÍÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic float preferredWidthÌ128ÍÎUnityEngine.UI.VerticalLayoutGroupÏpublic float preferredWidthÌ8ÎUnityEngine.UI.ILayoutElementÏpreferredWidth preferredWidthÌ8ÎUnityEngine.UI.ImageÏpreferredWidth preferredWidthÌ8ÎUnityEngine.UI.LayoutElementÏpreferredWidth preferredWidthÌ8ÎUnityEngine.UI.LayoutGroupÏpreferredWidth preferredWidthÌ8ÎUnityEngine.UI.TextÏpreferredWidth preloadAudioDataÌ8ÎUnityEditor.AudioImporterÏpreloadAudioData preloadAudioDataÌ8ÎUnityEngine.AudioClipÏpreloadAudioData preserveAspectÌ8ÎUnityEngine.UI.ImageÏpreserveAspect presetÌ8ÎUnityEngine.ProceduralMaterialÏpreset pressEventCameraÌ8ÎUnityEngine.EventSystems.PointerEventDataÏCamera pressPositionÌ8ÎUnityEngine.EventSystems.PointerEventDataÏVector2 pressedColorÌ8ÎUnityEngine.UI.ColorBlockÏColor pressedSpriteÌ8ÎUnityEngine.UI.SpriteStateÏSprite pressedTriggerÌ8ÎUnityEngine.UI.AnimationTriggersÏpressedTrigger printÌ128Í(object message)ÎUnityEngine.EventSystems.BaseInputModuleÏpublic static void printÌ128Í(object message)ÎUnityEngine.EventSystems.BaseRaycasterÏpublic static void printÌ128Í(object message)ÎUnityEngine.EventSystems.EventSystemÏpublic static void printÌ128Í(object message)ÎUnityEngine.EventSystems.EventTriggerÏpublic static void printÌ128Í(object 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message)ÎUnityEngine.UI.GraphicRaycasterÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.GraphicÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.GridLayoutGroupÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.HorizontalLayoutGroupÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.HorizontalOrVerticalLayoutGroupÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.ImageÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.InputFieldÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.LayoutElementÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.LayoutGroupÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.MaskableGraphicÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.MaskÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.OutlineÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.PositionAsUV1Ïpublic static void printÌ128Í(object message)ÎUnityEngine.UI.RawImageÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.ScrollRectÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.ScrollbarÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.SelectableÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.ShadowÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.SliderÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.TextÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.ToggleGroupÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.ToggleÏpublic static void printÌ128Í(object message)ÎUnityEngine.UI.VerticalLayoutGroupÏpublic static void priorityÌ8ÎUnityEngine.AssetBundleCreateRequestÏpriority priorityÌ8ÎUnityEngine.AssetBundleRequestÏpriority priorityÌ8ÎUnityEngine.AsyncOperationÏpriority priorityÌ8ÎUnityEngine.AudioSourceÏpriority priorityÌ8ÎUnityEngine.ResourceRequestÏpriority probeAnchorÌ128ÍÎUnityEngine.BillboardRendererÏpublic probeAnchorÌ128ÍÎUnityEngine.LineRendererÏpublic probeAnchorÌ128ÍÎUnityEngine.SkinnedMeshRendererÏpublic probeAnchorÌ8ÎUnityEngine.BillboardRendererÏTransform probeAnchorÌ8ÎUnityEngine.MeshRendererÏTransform probeAnchorÌ8ÎUnityEngine.ParticleRendererÏTransform probeAnchorÌ8ÎUnityEngine.ParticleSystemRendererÏTransform probeAnchorÌ8ÎUnityEngine.RendererÏTransform probeAnchorÌ8ÎUnityEngine.SpriteRendererÏTransform probeAnchorÌ8ÎUnityEngine.TrailRendererÏTransform probePositionsÌ8ÎUnityEngine.LightProbeGroupÏprobePositions probeÌ8ÎUnityEngine.Rendering.ReflectionProbeBlendInfoÏReflectionProbe progressPctÌ8ÎUnityEditor.VersionControl.TaskÏprogressPct progressÌ8ÎUnityEngine.AssetBundleCreateRequestÏprogress progressÌ8ÎUnityEngine.AssetBundleRequestÏprogress progressÌ8ÎUnityEngine.AsyncOperationÏprogress progressÌ8ÎUnityEngine.ResourceRequestÏprogress progressÌ8ÎUnityEngine.WWWÏprogress projectionAngleÌ8ÎUnityEngine.CharacterJointÏprojectionAngle projectionAngleÌ8ÎUnityEngine.ConfigurableJointÏprojectionAngle projectionDistanceÌ8ÎUnityEngine.CharacterJointÏprojectionDistance projectionDistanceÌ8ÎUnityEngine.ConfigurableJointÏprojectionDistance projectionMatrixÌ8ÎUnityEngine.CameraÏMatrix4x4 projectionModeÌ8ÎUnityEngine.ConfigurableJointÏJointProjectionMode propertyNameÌ8ÎUnityEditor.AnimationClipCurveDataÏpropertyName propertyNameÌ8ÎUnityEditor.EditorCurveBindingÏpropertyName propertyPathÌ8ÎUnityEditor.PropertyModificationÏpropertyPath propertyPathÌ8ÎUnityEditor.SerializedPropertyÏpropertyPath propertyTypeÌ8ÎUnityEditor.SerializedPropertyÏSerializedPropertyType prototypeIndexÌ8ÎUnityEngine.TreeInstanceÏprototypeIndex prototypeTextureÌ8ÎUnityEngine.DetailPrototypeÏTexture2D prototypeÌ8ÎUnityEngine.DetailPrototypeÏGameObject qualifiesForSpritePackingÌ8ÎUnityEditor.TextureImporterÏqualifiesForSpritePacking qualityÌ8ÎUnityEditor.AudioImporterSampleSettingsÏquality qualityÌ8ÎUnityEditor.MovieImporterÏquality qualityÌ8ÎUnityEngine.SkinnedMeshRendererÏSkinQuality quaternionValueÌ8ÎUnityEditor.SerializedPropertyÏQuaternion radiusÌ8ÎUnityEngine.CapsuleColliderÏradius radiusÌ8ÎUnityEngine.CharacterControllerÏradius radiusÌ8ÎUnityEngine.CircleCollider2DÏradius radiusÌ8ÎUnityEngine.NavMeshAgentÏradius radiusÌ8ÎUnityEngine.NavMeshObstacleÏradius radiusÌ8ÎUnityEngine.SphereColliderÏradius radiusÌ8ÎUnityEngine.WheelColliderÏradius radiusÌ8ÎUnityEngine.WindZoneÏradius randomAccelerationÌ8ÎUnityEngine.ClothÏVector3 randomSeedÌ8ÎUnityEngine.ParticleSystemÏrandomSeed randomSeedÌ8ÎUnityEngine.ParticleÏrandomSeed rangeLimitsÌ8ÎUnityEditor.MaterialPropertyÏVector2 rangeÌ8ÎUnityEngine.LightÏrange rangeÌ8ÎUnityEngine.SocialPlatforms.ILeaderboardÏSocialPlatforms.Range rankÌ8ÎUnityEngine.SocialPlatforms.IScoreÏrank rateÌ8ÎUnityEngine.AudioChorusFilterÏrate rawPointerPressÌ8ÎUnityEngine.EventSystems.PointerEventDataÏGameObject rawVectorÌ8ÎUnityEngine.CompassÏVector3 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receiveShadowsÌ8ÎUnityEngine.RendererÏreceiveShadows receiveShadowsÌ8ÎUnityEngine.SpriteRendererÏreceiveShadows receiveShadowsÌ8ÎUnityEngine.TrailRendererÏreceiveShadows recorderModeÌ8ÎUnityEngine.AnimatorÏAnimatorRecorderMode recorderStartTimeÌ8ÎUnityEngine.AnimatorÏrecorderStartTime recorderStopTimeÌ8ÎUnityEngine.AnimatorÏrecorderStopTime rectExtentsÌ8ÎUnityEngine.TextGeneratorÏRect rectTransformÌ128ÍÎUnityEngine.UI.ImageÏpublic rectTransformÌ128ÍÎUnityEngine.UI.MaskableGraphicÏpublic rectTransformÌ128ÍÎUnityEngine.UI.RawImageÏpublic rectTransformÌ128ÍÎUnityEngine.UI.TextÏpublic rectTransformÌ8ÎUnityEngine.UI.GraphicÏRectTransform rectTransformÌ8ÎUnityEngine.UI.MaskÏRectTransform rectValueÌ8ÎUnityEditor.SerializedPropertyÏRect rectÌ8ÎUnityEditor.HorizontalScopeÏRect rectÌ8ÎUnityEditor.SpriteMetaDataÏRect rectÌ8ÎUnityEditor.VerticalScopeÏRect rectÌ8ÎUnityEngine.CameraÏRect rectÌ8ÎUnityEngine.RectTransformÏRect rectÌ8ÎUnityEngine.SpriteÏRect 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selectOnUpÌ8ÎUnityEngine.UI.NavigationÏUI.Selectable selectedObjectÌ128ÍÎUnityEngine.EventSystems.PointerEventDataÏpublic selectedObjectÌ8ÎUnityEngine.EventSystems.AxisEventDataÏGameObject selectedObjectÌ8ÎUnityEngine.EventSystems.BaseEventDataÏGameObject selectionColorÌ8ÎUnityEngine.GUISettingsÏColor selectionColorÌ8ÎUnityEngine.UI.InputFieldÏColor sendNavigationEventsÌ8ÎUnityEngine.EventSystems.EventSystemÏsendNavigationEvents senderÌ8ÎUnityEngine.NetworkMessageInfoÏNetworkPlayer serializedObjectÌ128ÍÎUnityEditor.EventSystems.EventSystemEditorÏpublic serializedObjectÌ128ÍÎUnityEditor.EventSystems.EventTriggerEditorÏpublic serializedObjectÌ128ÍÎUnityEditor.MaterialEditorÏpublic serializedObjectÌ128ÍÎUnityEditor.UI.AspectRatioFitterEditorÏpublic serializedObjectÌ128ÍÎUnityEditor.UI.ButtonEditorÏpublic serializedObjectÌ128ÍÎUnityEditor.UI.ContentSizeFitterEditorÏpublic serializedObjectÌ128ÍÎUnityEditor.UI.GraphicEditorÏpublic 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severityÌ8ÎUnityEditor.VersionControl.MessageÏVersionControl.Message.Severity shaderCountÌ8ÎUnityEngine.ShaderVariantCollectionÏshaderCount shaderKeywordsÌ128ÍÎUnityEngine.ProceduralMaterialÏpublic string[] shaderKeywordsÌ8ÎUnityEngine.MaterialÏshaderKeywords shaderÌ128ÍÎUnityEngine.ProceduralMaterialÏpublic shaderÌ8ÎUnityEngine.MaterialÏShader shaderÌ8ÎUnityEngine.ShaderVariantÏShader shadowBiasÌ8ÎUnityEngine.LightÏshadowBias shadowCastingModeÌ128ÍÎUnityEngine.BillboardRendererÏpublic shadowCastingModeÌ128ÍÎUnityEngine.LineRendererÏpublic shadowCastingModeÌ128ÍÎUnityEngine.SkinnedMeshRendererÏpublic shadowCastingModeÌ8ÎUnityEngine.BillboardRendererÏRendering.ShadowCastingMode shadowCastingModeÌ8ÎUnityEngine.MeshRendererÏRendering.ShadowCastingMode shadowCastingModeÌ8ÎUnityEngine.ParticleRendererÏRendering.ShadowCastingMode shadowCastingModeÌ8ÎUnityEngine.ParticleSystemRendererÏRendering.ShadowCastingMode shadowCastingModeÌ8ÎUnityEngine.RendererÏRendering.ShadowCastingMode shadowCastingModeÌ8ÎUnityEngine.SpriteRendererÏRendering.ShadowCastingMode shadowCastingModeÌ8ÎUnityEngine.TrailRendererÏRendering.ShadowCastingMode shadowDistanceÌ8ÎUnityEngine.ReflectionProbeÏshadowDistance shadowNormalBiasÌ8ÎUnityEngine.LightÏshadowNormalBias shadowStrengthÌ8ÎUnityEngine.LightÏshadowStrength shadowsÌ8ÎUnityEngine.LightÏLightShadows shapeCountÌ128ÍÎUnityEngine.EdgeCollider2DÏpublic int shapeCountÌ128ÍÎUnityEngine.PolygonCollider2DÏpublic int shapeCountÌ8ÎUnityEngine.BoxCollider2DÏshapeCount shapeCountÌ8ÎUnityEngine.CircleCollider2DÏshapeCount shapeCountÌ8ÎUnityEngine.Collider2DÏshapeCount shapeÌ8ÎUnityEngine.NavMeshObstacleÏNavMeshObstacleShape sharedMaterialsÌ128ÍÎUnityEngine.BillboardRendererÏpublic Material[] sharedMaterialsÌ128ÍÎUnityEngine.LineRendererÏpublic Material[] sharedMaterialsÌ128ÍÎUnityEngine.SkinnedMeshRendererÏpublic Material[] sharedMaterialsÌ8ÎUnityEngine.BillboardRendererÏsharedMaterials sharedMaterialsÌ8ÎUnityEngine.MeshRendererÏsharedMaterials sharedMaterialsÌ8ÎUnityEngine.ParticleRendererÏsharedMaterials sharedMaterialsÌ8ÎUnityEngine.ParticleSystemRendererÏsharedMaterials sharedMaterialsÌ8ÎUnityEngine.RendererÏsharedMaterials sharedMaterialsÌ8ÎUnityEngine.SpriteRendererÏsharedMaterials sharedMaterialsÌ8ÎUnityEngine.TrailRendererÏsharedMaterials sharedMaterialÌ128ÍÎUnityEngine.BillboardRendererÏpublic sharedMaterialÌ128ÍÎUnityEngine.CharacterControllerÏpublic sharedMaterialÌ128ÍÎUnityEngine.EdgeCollider2DÏpublic sharedMaterialÌ128ÍÎUnityEngine.LineRendererÏpublic sharedMaterialÌ128ÍÎUnityEngine.PolygonCollider2DÏpublic sharedMaterialÌ128ÍÎUnityEngine.SkinnedMeshRendererÏpublic sharedMaterialÌ128ÍÎUnityEngine.WheelColliderÏpublic sharedMaterialÌ8ÎUnityEngine.BillboardRendererÏMaterial sharedMaterialÌ8ÎUnityEngine.BoxCollider2DÏPhysicsMaterial2D sharedMaterialÌ8ÎUnityEngine.BoxColliderÏPhysicMaterial sharedMaterialÌ8ÎUnityEngine.CapsuleColliderÏPhysicMaterial sharedMaterialÌ8ÎUnityEngine.CircleCollider2DÏPhysicsMaterial2D sharedMaterialÌ8ÎUnityEngine.Collider2DÏPhysicsMaterial2D sharedMaterialÌ8ÎUnityEngine.ColliderÏPhysicMaterial sharedMaterialÌ8ÎUnityEngine.MeshColliderÏPhysicMaterial sharedMaterialÌ8ÎUnityEngine.MeshRendererÏMaterial sharedMaterialÌ8ÎUnityEngine.ParticleRendererÏMaterial sharedMaterialÌ8ÎUnityEngine.ParticleSystemRendererÏMaterial sharedMaterialÌ8ÎUnityEngine.RendererÏMaterial sharedMaterialÌ8ÎUnityEngine.SphereColliderÏPhysicMaterial sharedMaterialÌ8ÎUnityEngine.SpriteRendererÏMaterial sharedMaterialÌ8ÎUnityEngine.TerrainColliderÏPhysicMaterial sharedMaterialÌ8ÎUnityEngine.TrailRendererÏMaterial sharedMeshÌ8ÎUnityEngine.MeshColliderÏMesh sharedMeshÌ8ÎUnityEngine.MeshFilterÏMesh sharedMeshÌ8ÎUnityEngine.SkinnedMeshRendererÏMesh shiftÌ8ÎUnityEngine.EventÏshift shininessÌ8ÎUnityEditor.SpeedTreeImporterÏshininess shortNameHashÌ8ÎUnityEngine.AnimatorStateInfoÏshortNameHash shouldHideMobileInputÌ8ÎUnityEngine.UI.InputFieldÏshouldHideMobileInput showNameOnSquare150x150LogoÌ8ÎUnityEngine.WSA.SecondaryTileDataÏshowNameOnSquare150x150Logo showNameOnSquare310x310LogoÌ8ÎUnityEngine.WSA.SecondaryTileDataÏshowNameOnSquare310x310Logo showNameOnWide310x150LogoÌ8ÎUnityEngine.WSA.SecondaryTileDataÏshowNameOnWide310x150Logo sideAngleVarianceÌ8ÎUnityEngine.PlatformEffector2DÏsideAngleVariance sidewaysDirÌ8ÎUnityEngine.WheelHitÏVector3 sidewaysFrictionÌ8ÎUnityEngine.WheelColliderÏWheelFrictionCurve sidewaysSlipÌ8ÎUnityEngine.WheelHitÏsidewaysSlip simulatedÌ8ÎUnityEngine.Rigidbody2DÏsimulated simulationSpaceÌ8ÎUnityEngine.ParticleSystemÏParticleSystemSimulationSpace sizeDeltaÌ8ÎUnityEngine.RectTransformÏVector2 sizeGrowÌ8ÎUnityEngine.ParticleAnimatorÏsizeGrow sizeInBytesÌ8ÎUnityEngine.Rendering.CommandBufferÏsizeInBytes sizeÌ8ÎUnityEngine.BoundsÏVector3 sizeÌ8ÎUnityEngine.BoxCollider2DÏVector2 sizeÌ8ÎUnityEngine.BoxColliderÏVector3 sizeÌ8ÎUnityEngine.CharacterInfoÏsize sizeÌ8ÎUnityEngine.LODGroupÏsize 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