#effects is a colon seperated list of effect to use #e.g.: effects = fxaa:cas #effects will be run in order from left to right #one effect can be run multiple times e.g. smaa:smaa:cas #cas - Contrast Adaptive Sharpening #dls - Denoised Luma Sharpening #fxaa - Fast Approximate Anti-Aliasing #smaa - Enhanced Subpixel Morphological Antialiasing #lut - Color LookUp Table effects = cas reshadeTexturePath = "/path/to/reshade-shaders/Textures" reshadeIncludePath = "/path/to/reshade-shaders/Shaders" depthCapture = off #toggleKey toggles the effects on/off toggleKey = Home #enableOnLaunch sets if the effects are enabled when started enableOnLaunch = True #casSharpness specifies the amount of sharpning in the CAS shader. #0.0 less sharp, less artefacts, but not off #1.0 maximum sharp more artefacts #Everything in between is possible #negative values sharpen even less, up to -1.0 make a visible difference casSharpness = 0.4 #dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader. #Increase to sharpen details within the image. #0.0 less sharp, less artefacts, but not off #1.0 maximum sharp more artefacts dlsSharpness = 0.5 #dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader. #Increase to limit how intensely film grain within the image gets sharpened. #0.0 min #1.0 max dlsDenoise = 0.17 #fxaaQualitySubpix can effect sharpness. #1.00 - upper limit (softer) #0.75 - default amount of filtering #0.50 - lower limit (sharper, less sub-pixel aliasing removal) #0.25 - almost off #0.00 - completely off fxaaQualitySubpix = 0.75 #fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm. #0.333 - too little (faster) #0.250 - low quality #0.166 - default #0.125 - high quality #0.063 - overkill (slower) fxaaQualityEdgeThreshold = 0.125 #fxaaQualityEdgeThresholdMin trims the algorithm from processing darks. #0.0833 - upper limit (default, the start of visible unfiltered edges) #0.0625 - high quality (faster) #0.0312 - visible limit (slower) #Special notes: due to the current implementation you #Likely want to set this to zero. #As colors that are mostly not-green #will appear very dark in the green channel! #Tune by looking at mostly non-green content, #then start at zero and increase until aliasing is a problem. fxaaQualityEdgeThresholdMin = 0.0312 #smaaEdgeDetection changes the edge detection shader #luma - default #color - might catch more edges, but is more expensive smaaEdgeDetection = luma #smaaThreshold specifies the threshold or sensitivity to edges #Lowering this value you will be able to detect more edges at the expense of performance. #Range: [0, 0.5] #0.1 is a reasonable value, and allows to catch most visible edges. #0.05 is a rather overkill value, that allows to catch 'em all. smaaThreshold = 0.05 #smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches #Range: [0, 112] #4 - low #8 - medium #16 - high #32 - ultra smaaMaxSearchSteps = 32 #smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches #Range: [0, 20] #0 - low, medium #8 - high #16 - ultra smaaMaxSearchStepsDiag = 16 #smaaCornerRounding specifies how much sharp corners will be rounded #Range: [0, 100] #25 is a reasonable value smaaCornerRounding = 25 #lutFile is the path to the LUT file that will be used #supported are .CUBE files and .png with width == height * height lutFile = "/path/to/lut"