# WebAssembly WebGL Shaders Example project for using WebGL shaders in a WebAssembly program. --- ## Article link https://medium.freecodecamp.org/how-to-use-webgl-shaders-in-webassembly-1e6c5effc813 --- Run ```npm install```, for dependencies, ```node server``` to serve files, and ```grunt``` for compiling changes. To compile: `emcc -o ./dist/appWASM.js ./dev/cpp/emscripten.cpp -O3 -s ALLOW_MEMORY_GROWTH=1 -s USE_WEBGL2=1 -s FULL_ES3=1 -s WASM=1 -s NO_EXIT_RUNTIME=1 -std=c++1z -s EXTRA_EXPORTED_RUNTIME_METHODS="['ccall','stringToUTF8']" -s ASSERTIONS=1` or compile with DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 ([Thank you veslam](https://github.com/DanRuta/webassembly-webgl-shaders/pull/2))