state("KingdomCome", "1.1.2") { bool load : "WHGame.DLL", 0x520910C; //1 or 0 bool fade : "WHGame.DLL", 0x52833A0, 0xF48, 0x108, 0x18; //1 or 0 bool fasttime : "WHGame.DLL", 0x52A5318; //0xFFFFFFFF or 0 int quest : "WHGame.DLL", 0x53DE7A8, 0x650, 0x30; //0 for first quest, +1 per quest } state("KingdomCome", "1.2.1") { bool load : "WHGame.DLL", 0x53D4E48, 0x60; //1 or 0 bool fade : "WHGame.DLL", 0x527C5A0, 0x1A0, 0x18; //1 or 0 bool fasttime : "WHGame.DLL", 0x529E598; //0xFFFFFFFF or 0 int quest : "WHGame.DLL", 0x53D75A8, 0x18, 0x11F0, 0x30; //0 for first quest, +1 per quest } state("KingdomCome", "1.2.2") { bool load : "WHGame.DLL", 0x53D3C20, 0x60; //1 or 0 bool fade : "WHGame.DLL", 0x527B390, 0x1A0, 0x18; //1 or 0 bool fasttime : "WHGame.DLL", 0x529D398; //0xFFFFFFFF or 0 int quest : "WHGame.DLL", 0x53D6488, 0x638, 0x30; //0 for first quest, +1 per quest } state("KingdomCome", "1.2.4") { bool load : "WHGame.DLL", 0x53D4CB8, 0x60; //1 or 0 bool fade : "WHGame.DLL", 0x527C3A0, 0x1A0, 0x18; //1 or 0 bool fasttime : "WHGame.DLL", 0x529E398; //0xFFFFFFFF or 0 int quest : "WHGame.DLL", 0x53D7500, 0x18, 0x38, 0x11F0; //0 for first quest, +1 per quest } state("KingdomCome", "1.3") { bool load : "WHGame.DLL", 0x54A0B00, 0x60; //1 or 0 bool fade : "WHGame.DLL", 0x5348360, 0x1A0, 0x18; //1 or 0 bool fasttime : "WHGame.DLL", 0x536A358; //0xFFFFFFFF or 0 int quest : "WHGame.DLL", 0x54A3328, 0x18, 0x11F0, 0x30; //0 for first quest, +1 per quest } state("KingdomCome", "1.3.1") { bool load : "WHGame.DLL", 0x54A0BC0, 0x60; //1 or 0 bool fade : "WHGame.DLL", 0x5348360, 0x1A0, 0x18; //1 or 0 bool fasttime : "WHGame.DLL", 0x536A358; //0xFFFFFFFF or 0 int quest : "WHGame.DLL", 0x54A34C8, 0x18, 0x11F0, 0x30; //0 for first quest, +1 per quest } state("KingdomCome", "1.3.2") { bool load : "WHGame.DLL", 0x54A0AF0, 0x60; //1 or 0 bool fade : "WHGame.DLL", 0x5348360, 0x1A0, 0x18; //1 or 0 bool fasttime : "WHGame.DLL", 0x536A358; //0xFFFFFFFF or 0 int quest : "WHGame.DLL", 0x54A3410, 0x18, 0x11F0, 0x30; //0 for first quest, +1 per quest } state("KingdomCome", "1.5.1") { bool load : "WHGame.DLL", 0x5486B20, 0x60; //1 or 0 bool fade : "WHGame.DLL", 0x532E480, 0x1A0, 0x18; //1 or 0 bool fasttime : "WHGame.DLL", 0x5350458; //0xFFFFFFFF or 0 int quest : "WHGame.DLL", 0x5489258, 0x638, 0x30; //0 for first quest, +1 per quest } state("KingdomCome", "1.5.2") { bool load : "WHGame.DLL", 0x5487B98, 0x60; //1 or 0 bool fade : "WHGame.DLL", 0x532F400, 0x1A0, 0x18; //1 or 0 bool fasttime : "WHGame.DLL", 0x53513C8; //0xFFFFFFFF or 0 int quest : "WHGame.DLL", 0x548A300, 0x638, 0x30; //0 for first quest, +1 per quest } startup { vars.hasSplit = new List(); } init { vars.bootingUp = true; timer.IsGameTimePaused = false; vars.memsize = modules.Where(m => m.ModuleName == "WHGame.DLL").First().ModuleMemorySize; print(vars.memsize.ToString()); if(vars.memsize == 95588352) version = "1.5.2"; else if(vars.memsize == 95584256) version = "1.5.1"; else if(vars.memsize == 95797248) version = "1.3.2"; else if(vars.memsize == 95793152) version = "1.3.1"; else if(vars.memsize == 95801344) version = "1.3"; else if(vars.memsize == 94892032) version = "1.2.4"; else if(vars.memsize == 94887936) version = "1.2.2"; else if(vars.memsize == 94900224) version = "1.2.1"; else version = "1.1.2"; } exit { timer.IsGameTimePaused = true; vars.bootingUp = true; } split { if(current.quest==1 && old.quest==0) vars.hasSplit.Clear(); if(current.quest > old.quest && !vars.hasSplit.Contains(current.quest)){ vars.hasSplit.Add(current.quest); return true; } return false; } isLoading { if(current.quest >= 0 && current.quest < 200) vars.bootingUp = false; return current.load || current.fade || current.fasttime || vars.bootingUp; }