state("SaGaEmeraldBeyond") { bool load : "GameAssembly.dll", 0x2DB34C0, 0xB8, 0, 0xA0, 0x18, 0x48, 0xC8, 0x30; bool fade : "GameAssembly.dll", 0x2DB34C0, 0xB8, 0, 0xA0, 0x18, 0x48, 0xB8, 0x30; bool fadecolor : "GameAssembly.dll", 0x2DB34C0, 0xB8, 0, 0xA0, 0x18, 0x48, 0xB8, 0x78; byte decideState : "GameAssembly.dll", 0x02D9D4F0, 0xB8, 0x28, 0x10, 0x38, 0x70, 0xC8, 0x18, 0xA0; int scriptLine : "GameAssembly.dll", 0x2DCBDA0, 0x20, 0x90, 0x338, 0x50, 0xB8, 0x20, 0x28; float fade2 : "GameAssembly.dll", 0x2DC3148, 0xB8, 0x20, 0x38; float timescale : "UnityPlayer.dll", 0x1AED808, 0xFC; } startup { timer.IsGameTimePaused = false; } init { timer.IsGameTimePaused = false; vars.cutsceneLoad = 0; } exit { timer.IsGameTimePaused = true; } isLoading { if(current.decideState!=1 && old.decideState==1) vars.cutsceneLoad = 120; else if(current.decideState==1||current.scriptLine!=old.scriptLine) vars.cutsceneLoad = 0; else if(vars.cutsceneLoad>0) vars.cutsceneLoad -= 1; return !current.load||(!current.fade&&!current.fadecolor)||vars.cutsceneLoad>0||current.fade2>0||current.timescale>2.5f; }