## Hidden Members That Can Be Accessed There are many hidden members that already exist in the builtin packages. Here is a list of properties and methods that can be accessed, but have an underscore to make them hidden. 1. sprite._x: Fx8 2. sprite._y: Fx8 3. sprite._vx: Fx8 4. sprite._vy: Fx8 5. sprite._ax: Fx8 6. sprite._ay: Fx8 7. sprite._fx: Fx8 8. sprite._fy: Fx8 9. sprite._sx: Fx8 10. sprite._sy: Fx8 11. sprite._width: Fx8 12. sprite._height: Fx8 For more information on Fixed Point Math with 8 fractional bits after the decimal point (Fx8), please read this file. [fixed point](https://makecode.microbit.org/---docs?md=%23%23%20Fixed%20Point%20in%20MakeCode%20Arcade%20%0A%0AFixed%20point%20is%20a%20numeric%20format%20that%20specifies%20how%20many%20fractional%20bits%20after%20the%20binary%20point.%20Microsoft%20MakeCode%20Arcade%20uses%208%20bits%20after%20the%20decimal%20point%20because%20the%20engine%20needs%20sub-pixel%20movement%2C%20performance%2C%20and%20memory.%0A)