## Hidden Properties And Methods That Can Be Accessed There are many hidden properties and methods that already exist in the builtin packages. See the list below for understanding how you can access these properties. **I am not showing all hidden properties and methods, just a few** Here is a list of properties and methods that can be accessed, but have an underscore to make them hidden. **Warning**, this is **NOT** for beginners, this is for developers that have knowledge to all high and middle level functions, properties, and knowing how to code correctly. If this is your first time for coding or using the typescript language, **please do NOT read the list.** 1. sprite._x: Fx8 2. sprite._y: Fx8 3. sprite._vx: Fx8 4. sprite._vy: Fx8 5. sprite._ax: Fx8 6. sprite._ay: Fx8 7. sprite._fx: Fx8 8. sprite._fy: Fx8 9. sprite._sx: Fx8 10. sprite._sy: Fx8 11. sprite._width: Fx8 12. sprite._height: Fx8 For more information about Fixed Point Math with 8 fractional bits after the decimal point (Fx8), please read this file. [fixed point](https://makecode.microbit.org/---docs?md=%23%23%20Fixed%20Point%20in%20MakeCode%20Arcade%20%0A%0AFixed%20point%20is%20a%20numeric%20format%20that%20specifies%20how%20many%20fractional%20bits%20after%20the%20binary%20point.%20Microsoft%20MakeCode%20Arcade%20uses%208%20bits%20after%20the%20decimal%20point%20because%20the%20engine%20needs%20sub-pixel%20movement%2C%20performance%2C%20and%20memory.%0A) If the link does not work, **look for the fixed_point md (MarkDown) file in the files tab.** Another way to find the link is by clicking the link, and then after the error image shows: image. Click on the underlined message (the underline is underlined in blue) showing "reloading the page."