# Digital Extinction [![AGPLv3](https://img.shields.io/badge/license-AGPLv3-088F8F.svg)](https://github.com/DigitalExtinction/Game#license) [![CI](https://github.com/DigitalExtinction/Game/actions/workflows/test.yml/badge.svg)](https://github.com/DigitalExtinction/Game/actions/workflows/test.yml) [![Sponsors](https://img.shields.io/github/sponsors/Indy2222)](https://github.com/sponsors/Indy2222) Digital Extinction ([de-game.org](https://de-game.org/), [Documentation](https://docs.de-game.org/), [GitHub](https://github.com/DigitalExtinction/Game), [Discord](https://discord.gg/vHMFuCWGSX)) is a 3D real-time strategy (RTS) game. It is set in the near future when humans and AI fight over their existence. It is [open source & free software](#license). Forever! It runs on Linux, Windows and potentially other platforms. The game is completely written in [Rust](https://www.rust-lang.org/) with [Bevy](https://bevyengine.org/) used as the engine. [![Gameplay video](video.png)](https://youtu.be/aRk65kyIEes) # Status The game is still in [the early phases](#roadmap) of its development. If you are looking for a mature game, come back in a few months. Feedback, bug reports, and other [contributions](#contributing) are welcome. # How to Play? Game controls & gameplay tutorial is at [docs.de-game.org/tutorial/](https://docs.de-game.org/tutorial/). ## Downloading Nightly Builds Build from `main` branch is automatically published every night as a ZIP archive. The archive contains: * all necessary game assets, * main game binary (`de` or `de.exe`), * DE Lobby binary (`de-lobby` or `de-lobby.exe`), * and DE Connector binary (`de-connector` or `de-connector.exe`). Follow these steps to start the game on your computer: 1. Download nightly ZIP file for your OS and CPU: * [Linux (`x86_64-unknown-linux-gnu`)](https://download.de-game.org/x86_64-unknown-linux-gnu/nightly.zip) * [Windows (`x86_64-pc-windows-gnu`)](https://download.de-game.org/x86_64-pc-windows-gnu/nightly.zip) * [macOS with M series (`aarch64-apple-darwin`)](https://download.de-game.org/aarch64-apple-darwin/nightly.zip) * [macOS with Intel (`x86_64-apple-darwin`)](https://download.de-game.org/x86_64-apple-darwin/nightly.zip) 2. Extract the ZIP file. 3. Execute binary file called `de` or `de.exe`. ## Building from Source What you need: * installed and configured Git * [Git LFS](https://git-lfs.github.com/) * [Rust](https://www.rust-lang.org/tools/install) Clone, build & run recipe (will work in the majority of the cases): * `git clone git@github.com:DigitalExtinction/Game.git DigitalExtinction` * `cd DigitalExtinction` * make sure that Git LFS files in [assets/](assets/) are pulled * `cargo run --release` # Build Profiles ## Testing Profile On top of the standard Cargo build profiles, there is a `testing` profile optimized for manual testing. In this profile, extra checks and debug info are included in the build. LTO is disabled and the optimization level is fine-tuned for fast compilation times while keeping performance reasonable. ## LTO Profile Profile `lto` shares configuration with `release` profile but enables LTO. # Cargo Build Features The following are the Cargo [build features](https://doc.rust-lang.org/cargo/reference/features.html) supported by the game. These features enable special functionality that can be useful during development, testing, and experimentation. ## godmode `godmode` makes it possible to control all game entities (i.e. enemy units and buildings). # Where to Get Help? * Consult [CONTRIBUTING.md](/CONTRIBUTING.md) or [the online documentation at docs.de-game.org](https://docs.de-game.org/). * Open a question in [the Q&A category of this repository's discussions](https://github.com/DigitalExtinction/Game/discussions/categories/q-a). * Reach out to the [community](#community). # Community See [Contributor Covenant Code of Conduct](CODE_OF_CONDUCT.md). * [Digital Extinction Updates](https://mgn.cz/categories/de-updates/) * [Discord server](https://discord.gg/vHMFuCWGSX) * [Subreddit /r/DigitalExtinction/](https://www.reddit.com/r/DigitalExtinction/) # Goals Many of the goals are intentionally vague and aspirational. They serve as a general direction for future development. All changes and decisions shall go hand in hand with the spirit of the following goals. * Develop a forever free (as in free speech) and open source RTS game. A game without the restraints of commercial development – no marketing-motivated features, no dopamine traps, no in-game purchases… * Design an original game, not yet another clone of an existing (and often a very old) game. The game is a combination of tried and true concepts and mechanics from the RTS genre with new and innovative ideas. * Create a true **strategy** game, where dexterity or APS do not play the primary role. * Focus on exponential in-game technological and economical progress. Players who consistently outperform their competitors for extended times prevail. Short-term boosts and performance fluctuations do have a proportionately small impact on the game results. * Produce a modern game, unchained from obsoleted constraints and utilizing current technology. Truly utilize the power of modern multi-core CPUs and other capable hardware with the help of advances in software development, like fearless concurrency of Rust programming language, or ECS-based Bevy engine. Seize this technological opportunity to create an RTS of grand scale, with hundreds of buildings and thousands of fully simulated units on the game map. * Develop the game indefinitely and incrementally. To regularly ship a new version (rolling release) and to forever improve the game based on new experiences and new ideas. * Show that non-trivial games could be created in Rust and by extension Bevy engine. # Game Design See [game design documentation](https://docs.de-game.org/design/). # Contributing Contributions to the project in any form are welcomed. Check out our [Contributor's Guide](/CONTRIBUTING.md). MSRV: the Minimum Supported Rust Version (MSRV) is “the latest stable release” of Rust. # Roadmap Bellow is a high-level roadmap. Also, see [Issue #246](https://github.com/DigitalExtinction/Game/issues/246) with a detailed path toward version 1.0. 1. [Proof of Concept (PoC)](https://github.com/DigitalExtinction/Game/milestone/1) 1. Prioritize in development cycles, each organized in a GitHub milestone named Run N. For example [Run 2](https://github.com/DigitalExtinction/Game/milestone/4). 1. Release (first) [version 1.0](https://github.com/DigitalExtinction/Game/milestone/2) 1. [Indefinitely improve the game](/CONTRIBUTING.md#development-process) ## Proof of Concept This is an embarrassingly bare bones game. It is complete in the sense that you can start the game, play against someone and win or loose. At this stage, the game is too bare bones to be enjoyable. The UI/UX misses some very important features (like seeing what units are selected, ability to see health / energy of units, and so on). The goal of this milestone is to lay down the foundations, setup basic infrastructure (GitHub Actions, issues labels, …) and achieve an important psychological milestone. ## 1.0 This is the first published version of the game. In theory, this should be the earliest possible version, minimizing development time and effort, which is threshold enjoyable for an actual player. As opposed to PoC, this version has all the basic UI to make the UX acceptable. The game mechanics are somewhat expanded so it is no longer thoroughly “dummy”. # License ## Source Code Digital Extinction is free and open source. All code in this repository is licensed under GNU AGPLv3 ([LICENSE](LICENSE) or [https://www.gnu.org/licenses/agpl-3.0.en.html](https://www.gnu.org/licenses/agpl-3.0.en.html)). Unless you explicitly state otherwise, any source code contribution intentionally submitted for inclusion in the work by you, shall be licensed as above, without any additional terms or conditions. ## Assets All game assets are located in [/assets](/assets) directory of this repository. Assets placed in a directory with a file named `LICENSE` are licensed under the license stated in the file. All other artwork in this repository, including 3D models, textures, animations, UI bitmaps, sounds and music are licensed under [Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)](https://creativecommons.org/licenses/by-sa/4.0/legalcode) # Sponsors [@JustinDaleGray](https://github.com/JustinDaleGray)