Settings

(Version )
Sheet Type:
Character Battle Unit Ship Vehicle Solar System
Show Name in Roll Templates:   Whisper Rolls to GM: Rolls Show 101+ Reduced:
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Campaign Settings

Setting:

System


Affiliations Enabled:
Battle Units Enabled:
Vehicles:
Extended Conflict Resolution Enabled:
Simplified Combat Enabled:
Social Conflict Enabled:
Spirit Mechanics Enabled:

Attributes


Action Points Calculation:
Add Rank to Luck:
Magic Points Enabled:
Power Points Enabled:
Prana Points Enabled:
Tenacity Enabled:

Weapons


Reach Enabled:

Skills


Herculean Skill Modifier:
Boating is a Standard Skill:
Status is a Standard Skill:
Strangeness is a Standard Skill:
Superstition is a Standard Skill:
The Soot is a Standard Skill:
Linguistics Enabled:
Dependencies Enabled:
Peculiarities Enabled:

Magic


M-Space Psionics Enabled:
Odd Soot Magic Enabled:
Roman Magic Enabled:
Arcane Magic Enabled:
Divine Magic Enabled:
Superpowers Enabled:
Fae Powers Enabled:
Folk Magic Enabled:
Work Songs Enabled:
Folk Magic Range:
Alchemy Enabled:
Animism Enabled:
Artifice Enabled:
Mysticism Enabled:
Mythras Psionics Enabled:
Sorcery Enabled:
Theism Enabled:
Max Devotional Pool Based On:

Unit Name:
Unit Traits:
Unit Type:
Multiplier:
Commander:
Formation:
Skill
vs101+
%
Command
:
Competency
:
Morale
:
Strength:
/
Frontage:
Depth:
Damage:
Notes:
Core Magic Equipment Background Notes | Compact Mooks Build

Character Info

Name:
SpeciesRace:
Form:
HomelandParalell DesignatorHome World:
Culture:
CareerClass:
Social Class:
Frame:
Weight:
kg
Height:
cm
Age:
Gender:
Handedness:
Rank:

Characteristics

STR:
+ + =
CON:
+ + =
SIZ:
+ + =
DEX:
+ + =
INT:
+ + =
POW:
+ + =
CHA:
+ + =

Traits

AttributesSpirit Attributes

Action Points:
+ =
Damage Mod:
+ =
Exp Modifier:
+ =
Healing Rate:
+ =
Initiative:
+ =
Luck Points:
+ =
Magic Points:
+ =
Move Rate:
+ =
  • Species Fly:
  • Species Swim:
Power Points:
+ =
Prana Points:
+ =
Tenacity:
+ =

Import from Encounter Generator

Encounter Generator JSON:
Instructions:
  1. Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/
  2. Find your desired enemy and click to visit the template page.
  3. Note the number at the end of the URL.
  4. Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####
  5. Paste the contents of the page into the textarea above.
  6. Go back to the Sheet tab to enjoy your imported character.
Notes:
  • Once you have generated JSON for one enemy you simply refresh the page to generate a new one.
  • After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.

Health & Armor:

AP:+= ENC:
HP:+=
Hit Locations:
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=
-
AP:+= ENC: HP:++=

Standard Skills

Athletics:
++=
Boating:
++=
Brawn:
++=
Conceal:
++=
Customs:
++=
Dance:
++=
Deceit:
++=
Drive:
++=
Endurance:
++=
Evade:
++=
First Aid:
++=
Home Parallel:
++=
Influence:
++=
Insight:
++=
Locale:
++=
Native Tongue:
++=
Perception:
++=
Ride:
++=
Sing:
++=
Status:
++=
Stealth:
++=
Strangeness:
++=
Superstition:
++=
Swim:
++=
The Soot:
++=
Unarmed:
++=
Willpower:
++=
+++=

Professional Skills

Skills:
+++=
Languages:
++=
Linguistics:
Learned: ++=
Known Languages:

Passions & Dependencies & Peculiarities

Passions:
Dependencies:
Peculiarities:

Combat Styles

Combat Style
!
Temp
vs101+
%
Traits
Weapons
Char 1: Char 2: Base Value: Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Name
SpeciesRace
Form
Hit Locations
CareerClass
Rank
Exp Rolls
Simplified Combat
Age
Gender
Frame
Weight
Height
Handedness
kg
cm
HomelandParalell DesignatorHome World
CultureParalell Type/Development
Social Class

Traits / Abilities / Gifts

Characteristics

Temp
Total
STR:
Base:
Training:
Ageing:
Other:
CON:
Base:
Training:
Ageing:
Other:
SIZ:
Base:
Other:
DEX:
Base:
Training:
Ageing:
Other:
INT:
INTINS
Base:
Training:
Ageing:
Other:
POW:
Base:
Training:
Ageing:
Other:
CHA:
Base:
Training:
Ageing:
Other:

Conditions

AttributesSpirit Attributes

Attribute
Temp
Total
Action Points:
/
Swiftness Gift: (+1 AP)
Base:
Fatigue:
Other:
Conflict Pool:
/
STR:
DEX:
CON:
SIZ:
INT:
POW:
CHA:
:
Damage Mod:
Calculate with:
Base:
Other: steps
Exp Modifier:
Calculate with:
Base:
Other:
Healing Rate:
Calculate with:
Double Base Healing Rate
Base:
Other:
:
Base:
Add 1/10 Athletics:
Armor Penalty:
Fatigue:
Other:
Initiative Roll:
Intensity:
Luck Points:
/
Calculate with:
Base:
Other:
Magic Points:
/
Base:
Other:
Move Rate:
Species:
Species Fly:
Species Swim:
Encumbrance:
Fatigue:
Other:
Power Points:
/
Base:
Other:
Prana Points:
/
Base:
Other:
Tenacity:
/
Base:
Apply Dependencies Penalty:
Dependencies:
Other:

* Temp Damage Mod represents the steps up or down the damage modifier table

Health & Armor

Temp Armor (All): Temp HP (All):
Calculate with:
Location
b
AP
HP
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
Base HP:
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
-
/
Armor Equipped:
Armor Type:
Armor ENC:
Armor AP:
Other AP:
Base HP: +
Other HP:
Wounds
Wounds
Wounds
Wounds
Wounds

Encumbrance

Average Species SIZ: Equip Pack
Temp
Current
Carrying Load
DEX & STR Skills
Base Move
Encumbrance from Armor:
Calculate effective ENC from armor as 1/4 actual
Effective Encumbrance from Armor:
Armor Penalty:
Encumbrance from Melee Weapons:
Encumbrance from Ranged Weapons:
Encumbrance from Loadout:
Encumbrance from Pack:
Encumbrance from Currency:
Burdened: greater than
Overloaded: greater than
Max:

Fatigue

Current Level
Skill Grade
Recovery In
hours

Movement

Walk    Run¹    Sprint¹    Climb  Rough  Steep  Sheer   Fly
Running Jump²  Horizontal¹  Vertical¹ cm   Standing Jump  Horizontal  Vertical cm   Swim³  
¹ Critical success on Athletics roll grants +1 movement
² These jump values assume a 5m run-up.
³ Critical success on Swim roll grants +1 movement.

Combat

Skill
!
Temp
vs101+
%
Skill
!
Temp
vs101+
%
Binding
Brawn
Endurance
Evade
Willpower
Combat Style
!
Temp
vs101+
%
Traits
Weapons
Unarmed
Base Value: (STR+DEX) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Notes:
Char 1: Char 2: Base Value: Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Melee Weapon
Damage
DM
Size
Reach
AP
HP
Notes
/
Ranged Weapon
Damage
DM
Force
Range
Rate
Ammo
Load
Size
AP
HP
Notes
/
/

Standard Skills

Skill
!
Temp
vs101+
%
Athletics
Base Value: (STR+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Boating
Base Value: (STR+CON)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Brawn
Base Value: (STR+SIZ)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Conceal
Base Value: (DEX+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Customs
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Dance
Base Value: (DEX+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Deceit
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Drive
Base Value: (DEX+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Endurance
Base Value: (CON+CON)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Evade
Base Value: (DEX+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
First Aid
Base Value: (INT+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Home Parallel
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Influence
Base Value: (CHA+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Insight
Base Value: (INT+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Locale
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Native Tongue
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Perception
Base Value: (INT+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Ride
Base Value: (DEX+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Sing
Base Value: (CHA+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Status
Base Value:
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Stealth
Base Value: (DEX+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Strangeness
Base Value:
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Superstition
Base Value: ((21-INT)+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Swim
Base Value: (STR+CON)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
The Soot
Base Value:
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Unarmed
Base Value: (STR+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Willpower
Base Value: (POW+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Char 1: Char 2: Base Value:
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
⚓ = Encumbered, ! = Fumbled, ✔ = Trained

Professional Skills

Skill
!
Temp
vs101+
%
Char 1: Char 2: Base Value:
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:

Language
!
Temp
vs101+
%
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Linguistics
Learned:
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Known Languages:

Passions & Dependencies & Peculiarities

Passion
Score
Temp
vs101+
%
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:

Dependency
Score
Temp
vs101+
%
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
♢ = Increased for XP
Peculiarity
Score
Temp
vs101+
%
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:

Magic

TheismSorceryPsionicsMysticismArtificeAnimismAlchemyFolk MagicSuperpowersFae PowersDivine MagicArcane MagicRoman MagicMagicPsionicsDisplay:

Psionics

Power
!
Temp
vs101+
%
Sphere
Arc
Base Value: (POW+POW) Training & Experience: Other: Cost:
Description:
Very Easy: Easy:
Hard: Formidable: Herculean:

Magic

Spell
!
Temp
vs101+
%
Description
Base Value: (POW+POW) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Cost: Range: Duration:

Roman Magic

Skill
!
Temp
vs101+
%
Cursing
Learned: Base Value: (POW+CHA) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Divination
Affects:
Impact:
Learned: Base Value: (POW+INT) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Necromancy
Learned: Base Value: (INT+CHA) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Pharmacy
Learned: Base Value: (INT+INT) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Shape Shifting
Learned: Base Value: (CON+POW) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Theology
Learned: Base Value: (POW+POW) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:

Arcane Magic

Skill
!
Temp
vs101+
%
Arcane Casting
Learned:
Base Value: (INT+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Skill
!
Temp
vs101+
%
Arcane Knowledge
Learned:
Base Value: (INT+INT)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Max Intensity
Magnitude
Casting Class
Rank
Armor Penalty
Apply Penalty

Rank 0 Spells (Cantrips)

Known: /
Spell
Description
Reversible:
Cost: Area: Time:
Duration: Range: Resist:
Macro

Rank 1 Spells

Cost Reduction: Memorized: /
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 2 Spells

Cost Reduction: Memorized: /
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 3 Spells

Cost Reduction: Memorized: /
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 4 Spells

Cost Reduction: Memorized: /
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 5 Spells

Cost Reduction: Memorized: /
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Divine Magic

Skill
!
Temp
vs101+
%
Channel
Learned:
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Skill
!
Temp
vs101+
%
Piety
Learned:
Base Value: (CHA+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Max Intensity
Magnitude
Casting Class
Rank
Armor Penalty
Apply Penalty

Rank 1 Spells

Cost Reduction: Memorized: /
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 2 Spells

Cost Reduction: Memorized: /
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 3 Spells

Cost Reduction: Memorized: /
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 4 Spells

Cost Reduction: Memorized: /
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Rank 5 Spells

Cost Reduction: Memorized: /
Spell
Description
School: Reversible:
Cost: MP + XP Area: Time:
Duration: Range: Resist:
Macro:

Superpowers

Power
Activation
Description:

Boost
Cost
Description

Limitations

Fae Powers

Skill
!
Temp
vs101+
%
Intensity
Max Simultaneous Powers
Fata
Learned:
Base Value: (POW+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:

Power
Description
Duration: Range: Resist:
Cost:
Macro

Folk Magic

Skill
!
Temp
vs101+
%
Folk MagicRites
Learned:
Base Value: (POW+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Skill
!
Temp
vs101+
%
Sing
Base Value: (CHA+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:

Spell
Description
Concentration:
Resist: Duration: Range:
Macro

Work Song
Description
Macro

Alchemy

Skill
!
Temp
vs101+
%
Known Techniques
Craft (Alchemy)
Learned: Base Value: (DEX+INT) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Notes:

Alchemical Tradition
!
Temp
vs101+
%
Intensity
Mundane Intensity
Base Value: (INT+INT) Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Tradition Techniques:
Notes:

Forumula
Type
Description
Tradition: Duration: Resist:
Macro:

Animism

Skill
!
Temp
vs101+
%
Trance
Learned:
Base Value: (CON+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Skill
!
Temp
vs101+
%
Binding
Learned:
Base Value: (POW+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Rank
Max # of Spirits
Max POW of Spirits
Spirit AP
Spirit IB
Spirit Damage
/

Fetish / Spirit
Type
Description
: POW: CHA: Intensity:
Action Points: Init. Bonus: Magic Points: / Tenacity: / Spirit Damage:
Skill
vs101+
%
Spectral Combat
Willpower
Skill
vs101+
%
Folk Magic
Shaping
Invocation
Exhort
Devotion
Other Skills:
Spirit Abilities:
Spells / Miracles:
Encounter Generator JSON:

Artifice

Skill
!
Temp
vs101+
%
Artifice
Learned:
Base Value: (INT+DEX)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Skill
!
Temp
vs101+
%
Gnosis
Learned:
Base Value: (INT+POW)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
Extended Task Rounds
Max Complexity
Max Shaping Points
Max Intensity

Spell
Description
Macro
★ = Memorized

Mysticism

Skill
!
Temp
vs101+
%
Max Cumulative Intensity
Max Practiced Talents
Meditation
Learned: Base Value: (INT+CON) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:

Path
!
Temp
vs101+
%
Max Intensity
Base Value: (POW+CON) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Path Talents:
Notes:

Practiced Talent
Type
Description
Macro

Psionics

Discipline
!
Temp
vs101+
%
Max Intensity
Max Active Talents
Base Value: (POW+POW) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Discipline Talents:
Notes:

Talent
Description
Discipline:
Range: Duration: Area:
Cost: Resist: Damage:
Macro:

Sorcery

Skill
!
Temp
vs101+
%
Max Shaping Points
Max Memorized Spells
Shaping
Learned: Base Value: (INT+POW) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:
ComponentsDuration  Magnitude  Range  Targets 
Ablation  Focus  Fortune  Precision  Swiftness 

Invocation
!
Temp
vs101+
%
Max Intensity
Char 1: Char 2: Base Value: Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Invocation Spells:
Notes:

Spell
Description
Invocation: Concentration: Resist:
Macro
★ = Memorized

Theism

Skill
!
Temp
vs101+
%
Exhort
Learned:
Base Value: (INT+CHA)
Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Notes:

Devotion
!
Temp
vs101+
%
Intensity
Magnitude
Rank
Devotional Pool
/
Base Value: (POW+CHA) Training & Experience: Other:
Very Easy: Easy:
Hard: Formidable: Herculean:
Devotion Miracles:
Notes:

Miracle
Description
Devotion: Miracle Rank:
Damage: Cost: Time: Resist:
Area: Duration: Range:
Macro:

Armor

Location
Type
Equipped
AP
ENC
Notes
/
/
/
/
/
/
/
/
/
/
/
/

Weapons

Display: Melee Weapons Ranged Weapons
Melee Weapon
Damage
DM
Size
Reach
AP
HP
ENC
Notes
/

Ranged Weapon
Damage
DM
Force
Range
Rate
Ammo
Load
Size
AP
HP
ENC
Notes
/
/

Equipment

Item
Location
ENC
Qty
Traits:
Description:
Macro:
Notes:

Money & Wealth

Currency
Value
ENC
Qty

Income:
Day
Month
Season
Year

Other:

Affiliations

Affiliation
!
Temp
vs101+
%
Notes
Base Value: Training & Experience: Other:
Very Easy: Easy: Hard: Formidable: Herculean:
Notes:

Background

Cults, Brotherhoods & Orders Circles
Community
Family
Contacts
Allies
Enemies

Notes

Traits / Abilities / Gifts
Characteristics
STR:
CON:
SIZ:
DEX:
INT:
POW:
CHA:
Conditions
AttributesSpirit Attributes
Action Points:
/
Conflict Pool:
/
:
Damage Mod:
Exp Modifier:
Healing Rate:
:
Intensity:
Luck Points:
/
Magic Points:
/
Move Rate:
Walk:

Swim:

Fly:
Power Points:
/
Prana Points:
/
Tenacity:
/
Location
b
AP
HP
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
Wounds
Wounds
Wounds
Wounds
Wounds
Fatigue
Current:
Recovery:
hours
Encumbrance
Equip Pack:
Carrying Load:
Notes
Characteristics
STR:
CON:
SIZ:
DEX:
INT:
POW:
CHA:
AttributesSpirit Attributes
1
2
3
4
5
6
7
8
9
10
Action Points:
/
:
Damage Mod:
:
Intensity:
Magic Points:
/
Move Rate:
Walk: Swim: Fly:
Power Points:
/
Prana Points:
/
Tenacity:
/
Fatigue:
Notes
1d20
Location
b
AP
1
2
3
4
5
6
7
8
9
10
/
HP
Wounds
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
Combat
Combat Skills:
Combat Styles:
 
Melee Weapon
Damage
DM
Size
Reach
AP
HP
Notes
/
Ranged Weapon
Damage
DM
Force
Range
Rate
Ammo
Load
Size
AP
HP
Notes
/
/
Skills
Standard:
Professional:
 
Languages:
 
Known Languages:
Passions:
 
Dependencies:
 
Peculiarities:
 
Affiliations:
 
Psionics
Powers:
 
Magic
Spells:
 
Roman Magic
Cursing:
Divination:
Affects: Impact:
Necromancy:
Pharmacy:
Shape Shifting:
Theology:
Arcane Magic
Skills:
Rank 0 Spells:
 
Rank 1 Spells:
 
Rank 2 Spells:
 
Rank 3 Spells:
 
Rank 4 Spells:
 
Rank 5 Spells:
 
Divine Magic
Skills:
Rank 1 Spells:
 
Rank 2 Spells:
 
Rank 3 Spells:
 
Rank 4 Spells:
 
Rank 5 Spells:
 
Superpowers
Powers:
 
Boosts:
 
Limitations:
Fae Powers
Skills:
Powers:
 
Folk Magic
Skills:
Spells:
 
Work Songs:
 
Alchemy
Base Skill:
Traditions:
 
Formulas:
 
Animism
Skills:
Fetish / Spirit
Type
Description
: POW: CHA: Intensity:
Action Points: Init. Bonus: Magic Points: / Tenacity: / Spirit Damage:
Skill
vs101+
%
Spectral Combat
Willpower
Skill
vs101+
%
Folk Magic
Shaping
Invocation
Exhort
Devotion
Other Skills:
Spirit Abilities:
Spells / Miracles:
Artifice
Skills:
Spells:
 
Mysticism
Base Skill:
Paths:
 
Talents:
 
Psionics
Disciplines:
 
Talents:
 
Sorcery
Base Skill:
Invocations:
 
Spells:
 
Theism
Base Skill:
Devotions:
 
Miracles:
 
Item
Location
ENC
Qty
Traits:
Description:
Macro:
Notes:
Currency
Value
ENC
Qty
Other:
Ship Name:
Condition:
Size:
Hull Type:
Dimensions:
Capacity:
Crew:
Seaworthiness:
vs101+: %: 
Skill Modifier:
Movement:
Speed:
Hit Points:
/
Armor Points:
Repair Mod:
Range:
Armament
Range
Damage
Load
Crew
AP
HP
Notes
Notes:

Stats

Name:
Sub Sector:
Hex:
Star Type:
Planets:
Habitable:
Starports:
Astroid Belt:
Notes:

Species

Name:
Description:

Worlds

Name:
Description:

Stats

Name:
Type:
Terrestrial Spaceship
Size:
Speed:
Hull:
Structure:
/
Shields:
/
Traits:

Weapons

Weapon
Damage
Range
Rate
Ammo
Load
Traits

Systems

System
Hits
/
/
/
/
/
/
/
/
/
/

Name

Type

Stats

Speed:
Armor:
Hit Points:
/
Handling:
Shields:
/
Recovery:
Size:
Size Rating:
Hyperspace:

Weapons

Weapon
Damage
Range
Rate
Ammo
Load
Traits

Apps

App

Notes

Attributes & Modules

Attribute
Streamlined
Stealth
Condition
Visual Size (Sails Up)
Module
#
Module
HP
#
Airlock
Cargo Hold
-
Cargo Hold
Cockpit/Bridge
-
Cockpit/Bridge
Crew Quarters
-
Crew Quarters
Engines ()
-
Engines ()
-
Escape Pod
-
Extra Sensors
Environment
Hanger Bay
-
Hanger Bay
-
Hyperdrive
Lab
-
Lab
Maneuvering ()
-
Maneuvering ()
Open Space
-
Open Space
Passenger Quarters
-
Passenger Quarters
Rescue Utilities
Robot Arm
-
Robot Arm
Self Repair
-
Self Repair
Sensors
Sickbay
-
Sickbay
Storage
-
Tractor Beam
Weapons
-
Weapons
Lift Gas
Total Modules:

We are currently working on v3.0 which will attempt to simplify the sheet for long term maintainability. Visit the Mythras Roll20 forum linked above to follow ongoing conversations and share you thoughts.

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U
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{{loc12_ap}}
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{{roll}}
{{#rollBetween() roll loc1_start loc1_end}}
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{{loc1_hp}}/{{loc1_hp_max}}
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{{loc2_ap}}
{{loc2_hp}}/{{loc2_hp_max}}
{{/rollBetween() roll loc2_start loc2_end}} {{#rollBetween() roll loc3_start loc3_end}}
{{loc3_name}}
{{#rollTotal() loc3_block 1}}3{{/rollTotal() loc3_block 1}}
{{loc3_ap}}
{{loc3_hp}}/{{loc3_hp_max}}
{{/rollBetween() roll loc3_start loc3_end}} {{#rollBetween() roll loc4_start loc4_end}}
{{loc4_name}}
{{#rollTotal() loc4_block 1}}3{{/rollTotal() loc4_block 1}}
{{loc4_ap}}
{{loc4_hp}}/{{loc4_hp_max}}
{{/rollBetween() roll loc4_start loc4_end}} {{#rollBetween() roll loc5_start loc5_end}}
{{loc5_name}}
{{#rollTotal() loc5_block 1}}3{{/rollTotal() loc5_block 1}}
{{loc5_ap}}
{{loc5_hp}}/{{loc5_hp_max}}
{{/rollBetween() roll loc5_start loc5_end}} {{#rollBetween() roll loc6_start loc6_end}}
{{loc6_name}}
{{#rollTotal() loc6_block 1}}3{{/rollTotal() loc6_block 1}}
{{loc6_ap}}
{{loc6_hp}}/{{loc6_hp_max}}
{{/rollBetween() roll loc6_start loc6_end}} {{#rollBetween() roll loc7_start loc7_end}}
{{loc7_name}}
{{#rollTotal() loc7_block 1}}3{{/rollTotal() loc7_block 1}}
{{loc7_ap}}
{{loc7_hp}}/{{loc7_hp_max}}
{{/rollBetween() roll loc7_start loc7_end}} {{#rollBetween() roll loc8_start loc8_end}}
{{loc8_name}}
{{#rollTotal() loc8_block 1}}3{{/rollTotal() loc8_block 1}}
{{loc8_ap}}
{{loc8_hp}}/{{loc8_hp_max}}
{{/rollBetween() roll loc8_start loc8_end}} {{#rollBetween() roll loc9_start loc9_end}}
{{loc9_name}}
{{#rollTotal() loc9_block 1}}3{{/rollTotal() loc9_block 1}}
{{loc9_ap}}
{{loc9_hp}}/{{loc9_hp_max}}
{{/rollBetween() roll loc9_start loc9_end}} {{#rollBetween() roll loc10_start loc10_end}}
{{loc10_name}}
{{#rollTotal() loc10_block 1}}3{{/rollTotal() loc10_block 1}}
{{loc10_ap}}
{{loc10_hp}}/{{loc10_hp_max}}
{{/rollBetween() roll loc10_start loc10_end}} {{#rollBetween() roll loc11_start loc11_end}}
{{loc11_name}}
{{#rollTotal() loc11_block 1}}3{{/rollTotal() loc11_block 1}}
{{loc11_ap}}
{{loc11_hp}}/{{loc11_hp_max}}
{{/rollBetween() roll loc11_start loc11_end}} {{#rollBetween() roll loc12_start loc12_end}}
{{loc12_name}}
{{#rollTotal() loc12_block 1}}3{{/rollTotal() loc12_block 1}}
{{loc12_ap}}
{{loc12_hp}}/{{loc12_hp_max}}
{{/rollBetween() roll loc12_start loc12_end}}
{{high_roll}}
{{#rollBetween() high_roll loc1_start loc1_end}}
{{loc1_name}}
{{#rollTotal() loc1_block 1}}3{{/rollTotal() loc1_block 1}}
{{loc1_ap}}
{{loc1_hp}}/{{loc1_hp_max}}
{{/rollBetween() high_roll loc1_start loc1_end}} {{#rollBetween() high_roll loc2_start loc2_end}}
{{loc2_name}}
{{#rollTotal() loc2_block 1}}3{{/rollTotal() loc2_block 1}}
{{loc2_ap}}
{{loc2_hp}}/{{loc2_hp_max}}
{{/rollBetween() high_roll loc2_start loc2_end}} {{#rollBetween() high_roll loc3_start loc3_end}}
{{loc3_name}}
{{#rollTotal() loc3_block 1}}3{{/rollTotal() loc3_block 1}}
{{loc3_ap}}
{{loc3_hp}}/{{loc3_hp_max}}
{{/rollBetween() high_roll loc3_start loc3_end}} {{#rollBetween() high_roll loc4_start loc4_end}}
{{loc4_name}}
{{#rollTotal() loc4_block 1}}3{{/rollTotal() loc4_block 1}}
{{loc4_ap}}
{{loc4_hp}}/{{loc4_hp_max}}
{{/rollBetween() high_roll loc4_start loc4_end}} {{#rollBetween() high_roll loc5_start loc5_end}}
{{loc5_name}}
{{#rollTotal() loc5_block 1}}3{{/rollTotal() loc5_block 1}}
{{loc5_ap}}
{{loc5_hp}}/{{loc5_hp_max}}
{{/rollBetween() high_roll loc5_start loc5_end}} {{#rollBetween() high_roll loc6_start loc6_end}}
{{loc6_name}}
{{#rollTotal() loc6_block 1}}3{{/rollTotal() loc6_block 1}}
{{loc6_ap}}
{{loc6_hp}}/{{loc6_hp_max}}
{{/rollBetween() high_roll loc6_start loc6_end}} {{#rollBetween() high_roll loc7_start loc7_end}}
{{loc7_name}}
{{#rollTotal() loc7_block 1}}3{{/rollTotal() loc7_block 1}}
{{loc7_ap}}
{{loc7_hp}}/{{loc7_hp_max}}
{{/rollBetween() high_roll loc7_start loc7_end}} {{#rollBetween() high_roll loc8_start loc8_end}}
{{loc8_name}}
{{#rollTotal() loc8_block 1}}3{{/rollTotal() loc8_block 1}}
{{loc8_ap}}
{{loc8_hp}}/{{loc8_hp_max}}
{{/rollBetween() high_roll loc8_start loc8_end}} {{#rollBetween() high_roll loc9_start loc9_end}}
{{loc9_name}}
{{#rollTotal() loc9_block 1}}3{{/rollTotal() loc9_block 1}}
{{loc9_ap}}
{{loc9_hp}}/{{loc9_hp_max}}
{{/rollBetween() high_roll loc9_start loc9_end}} {{#rollBetween() high_roll loc10_start loc10_end}}
{{loc10_name}}
{{#rollTotal() loc10_block 1}}3{{/rollTotal() loc10_block 1}}
{{loc10_ap}}
{{loc10_hp}}/{{loc10_hp_max}}
{{/rollBetween() high_roll loc10_start loc10_end}} {{#rollBetween() high_roll loc11_start loc11_end}}
{{loc11_name}}
{{#rollTotal() loc11_block 1}}3{{/rollTotal() loc11_block 1}}
{{loc11_ap}}
{{loc11_hp}}/{{loc11_hp_max}}
{{/rollBetween() high_roll loc11_start loc11_end}} {{#rollBetween() high_roll loc12_start loc12_end}}
{{loc12_name}}
{{#rollTotal() loc12_block 1}}3{{/rollTotal() loc12_block 1}}
{{loc12_ap}}
{{loc12_hp}}/{{loc12_hp_max}}
{{/rollBetween() high_roll loc12_start loc12_end}}
{{name}}
{{#character}}
({{character}})
{{/character}} {{#damage}}{{#rollGreater() damage 0}} {{/rollGreater() damage 0}}{{/damage}} {{#concentration}} {{/concentration}} {{#allprops() character concentration description damage ablation focus fortune precision swiftness mp_cost xp_cost cost time}} {{/allprops() character concentration description damage ablation focus fortune precision swiftness mp_cost xp_cost cost time}} {{#ablation}}{{#rollGreater() ablation 0}} {{/rollGreater() ablation 0}}{{/ablation}} {{#focus}}{{#rollGreater() focus 0}} {{/rollGreater() focus 0}}{{/focus}} {{#fortune}}{{#rollGreater() fortune 0}} {{/rollGreater() fortune 0}}{{/fortune}} {{#precision}}{{#rollGreater() precision 0}} {{/rollGreater() precision 0}}{{/precision}} {{#mp_cost}} {{/mp_cost}} {{#cost}}{{#rollGreater() cost 0}} {{/rollGreater() cost 0}}{{/cost}} {{#time}} {{#rollGreater() time 0}} {{/rollGreater() time 0}} {{#rollLess() time 1}} {{/rollLess() time 1}} {{/time}} {{#description}} {{/description}}
Damage:{{damage}}
Concentration:{{#rollTotal() concentration 0}}No{{/rollTotal() concentration 0}}{{#rollTotal() concentration 1}}Yes{{/rollTotal() concentration 1}}
{{key}}:{{value}}
Ablation Points:{{ablation}}
Focus Points:{{focus}}
Fortune Points:{{fortune}}
Precision Points:{{precision}}
Cost:{{#rollGreater() mp_cost 0}}{{mp_cost}}{{/rollGreater() mp_cost 0}}{{#rollLess() mp_cost 1}}1{{/rollLess() mp_cost 1}} MP{{#rollGreater() xp_cost 0}} + {{xp_cost}} XP{{/rollGreater() xp_cost 0}}
Cost:{{cost}}
Time:{{time}}
Time:1
{{description}}
{{name}}
{{#character}}
({{character}})
{{/character}}
Roll
Resource
U
Pool
{{roll}}
{{#rollBetween() roll 1 4}}
Composure
{{confidence}}
{{composure}}/{{composure_max}}
{{/rollBetween() roll 1 4}} {{#rollBetween() roll 5 8}}
Integrity
{{confidence}}
{{integrity}}/{{integrity_max}}
{{/rollBetween() roll 5 8}} {{#rollBetween() roll 9 12}}
Resolve
{{confidence}}
{{resolve}}/{{resolve_max}}
{{/rollBetween() roll 9 12}}
{{name}}
{{#character}}
({{character}})
{{/character}}
{{#rollGreater() fatigue_skills 0}} {{#rollTotal() fatigue_skills 1}}Hard{{/rollTotal() fatigue_skills 1}}{{#rollTotal() fatigue_skills 2}}Formidable{{/rollTotal() fatigue_skills 2}}{{#rollTotal() fatigue_skills 3}}Herculean{{/rollTotal() fatigue_skills 3}}{{#rollTotal() fatigue_skills 4}}Hopeless{{/rollTotal() fatigue_skills 4}}{{#rollTotal() fatigue_skills 5}}No action allowed{{/rollTotal() fatigue_skills 5}}, due to fatigue {{/rollGreater() fatigue_skills 0}}
{{#rollTotal() encumbered 2}}{{#rollGreater() encumbrance_skills 0}} {{#rollTotal() encumbrance_skills 1}}+1 grade harder{{/rollTotal() encumbrance_skills 1}}{{#rollTotal() encumbrance_skills 2}}+2 grades harder{{/rollTotal() encumbrance_skills 2}}{{#rollTotal() encumbrance_skills 3}}Impossible{{/rollTotal() encumbrance_skills 3}}, due to ENC{{/rollGreater() encumbrance_skills 0}}{{/rollTotal() encumbered 2}}
{{#ship_condition_skills}}
{{#rollGreater() ship_condition_skills 1}}{{#rollTotal() ship_condition_skills 2}}Hard{{/rollTotal() ship_condition_skills 2}}{{#rollTotal() ship_condition_skills 3}}Formidable{{/rollTotal() ship_condition_skills 3}}{{#rollTotal() ship_condition_skills 4}}Herculean{{/rollTotal() ship_condition_skills 4}}, due to ship condition{{/rollGreater() ship_condition_skills 1}}
{{/ship_condition_skills}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 very_easy_crit}} {{/rollBetween() rolled 1 very_easy_crit}} {{#rollGreater() rolled very_easy_crit}} {{/rollGreater() rolled very_easy_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 very_easy_crit}} {{/rollBetween() rolled 1 very_easy_crit}} {{#rollGreater() rolled very_easy_crit}} {{#rollBetween() rolled very_easy_crit very_easy}} {{/rollBetween() rolled very_easy_crit very_easy}} {{#rollGreater() rolled very_easy}} {{/rollGreater() rolled very_easy}} {{/rollGreater() rolled very_easy_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() very_easy 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() very_easy 100}} {{#rollLess() very_easy 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() very_easy 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 easy_crit}} {{/rollBetween() rolled 1 easy_crit}} {{#rollGreater() rolled easy_crit}} {{/rollGreater() rolled easy_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 easy_crit}} {{/rollBetween() rolled 1 easy_crit}} {{#rollGreater() rolled easy_crit}} {{#rollBetween() rolled easy_crit easy}} {{/rollBetween() rolled easy_crit easy}} {{#rollGreater() rolled easy}} {{/rollGreater() rolled easy}} {{/rollGreater() rolled easy_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() easy 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() easy 100}} {{#rollLess() easy 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() easy 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 standard_crit}} {{/rollBetween() rolled 1 standard_crit}} {{#rollGreater() rolled standard_crit}} {{/rollGreater() rolled standard_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 standard_crit}} {{/rollBetween() rolled 1 standard_crit}} {{#rollGreater() rolled standard_crit}} {{#rollBetween() rolled standard_crit standard}} {{/rollBetween() rolled standard_crit standard}} {{#rollGreater() rolled standard}} {{/rollGreater() rolled standard}} {{/rollGreater() rolled standard_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() standard 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() standard 100}} {{#rollLess() standard 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() standard 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 hard_crit}} {{/rollBetween() rolled 1 hard_crit}} {{#rollGreater() rolled hard_crit}} {{/rollGreater() rolled hard_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 hard_crit}} {{/rollBetween() rolled 1 hard_crit}} {{#rollGreater() rolled hard_crit}} {{#rollBetween() rolled hard_crit hard}} {{/rollBetween() rolled hard_crit hard}} {{#rollGreater() rolled hard}} {{/rollGreater() rolled hard}} {{/rollGreater() rolled hard_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() hard 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() hard 100}} {{#rollLess() hard 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() hard 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 formidable_crit}} {{/rollBetween() rolled 1 formidable_crit}} {{#rollGreater() rolled formidable_crit}} {{/rollGreater() rolled formidable_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 formidable_crit}} {{/rollBetween() rolled 1 formidable_crit}} {{#rollGreater() rolled formidable_crit}} {{#rollBetween() rolled formidable_crit formidable}} {{/rollBetween() rolled formidable_crit formidable}} {{#rollGreater() rolled formidable}} {{/rollGreater() rolled formidable}} {{/rollGreater() rolled formidable_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() formidable 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() formidable 100}} {{#rollLess() formidable 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() formidable 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 herculean_crit}} {{/rollBetween() rolled 1 herculean_crit}} {{#rollGreater() rolled herculean_crit}} {{/rollGreater() rolled herculean_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 herculean_crit}} {{/rollBetween() rolled 1 herculean_crit}} {{#rollGreater() rolled herculean_crit}} {{#rollBetween() rolled herculean_crit herculean}} {{/rollBetween() rolled herculean_crit herculean}} {{#rollGreater() rolled herculean}} {{/rollGreater() rolled herculean}} {{/rollGreater() rolled herculean_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() herculean 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() herculean 100}} {{#rollLess() herculean 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() herculean 101}} {{/rollGreater() rolled 95}} {{#rollTotal() show_reduced 1}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 10}} {{/rollBetween() rolled 1 10}} {{#rollGreater() rolled 10}} {{/rollGreater() rolled 10}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 10}} {{/rollBetween() rolled 1 10}} {{#rollGreater() rolled 10}} {{#rollBetween() rolled 10 100}} {{/rollBetween() rolled 10 100}} {{#rollGreater() rolled 100}} {{/rollGreater() rolled 100}} {{/rollGreater() rolled 10}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollGreater() rolled 95}} {{/rollTotal() show_reduced 1}} {{#allprops() character show_reduced rolled encumbered encumbrance_skills fatigue_skills ship_condition_skills very_easy very_easy_crit easy easy_crit standard standard_crit hard hard_crit formidable formidable_crit herculean herculean_crit description notes}} {{/allprops() character show_reduced rolled encumbered encumbrance_skills fatigue_skills ship_condition_skills very_easy very_easy_crit easy easy_crit standard standard_crit hard hard_crit formidable formidable_crit herculean herculean_crit description notes}} {{#description}} {{/description}} {{#notes}} {{/notes}}
Very Easy: {{rolled}}≤{{very_easy}} !!
Easy: {{rolled}}≤{{easy}} !!
Standard: {{rolled}}≤{{standard}} !!
Hard: {{rolled}}≤{{hard}} !!
formidable: {{rolled}}≤{{formidable}} !!
Herculean: {{rolled}}≤{{herculean}} !!
101+ reduced: {{rolled}}≤100 !
{{key}}:{{value}}
{{description}}
{{notes}}
{{name}}
{{#character}}
({{character}})
{{/character}}
Hull
Structure
Shields
{{hull}}
{{structure}}/{{structure_max}}
{{shields}}/{{shields}}
Roll
System
Hits
{{roll}}
{{#rollTotal() roll 1}}
{{system1_name}}
{{system1_hits}}/{{system1_hits_max}}
{{/rollTotal() roll 1}} {{#rollTotal() roll 2}}
{{system2_name}}
{{system2_hits}}/{{system2_hits_max}}
{{/rollTotal() roll 2}} {{#rollTotal() roll 3}}
{{system3_name}}
{{system3_hits}}/{{system3_hits_max}}
{{/rollTotal() roll 3}} {{#rollTotal() roll 4}}
{{system4_name}}
{{system4_hits}}/{{system4_hits_max}}
{{/rollTotal() roll 4}} {{#rollTotal() roll 5}}
{{system5_name}}
{{system5_hits}}/{{system5_hits_max}}
{{/rollTotal() roll 5}} {{#rollTotal() roll 6}}
{{system6_name}}
{{system6_hits}}/{{system6_hits_max}}
{{/rollTotal() roll 6}} {{#rollTotal() roll 7}}
{{system7_name}}
{{system7_hits}}/{{system7_hits_max}}
{{/rollTotal() roll 7}} {{#rollTotal() roll 8}}
{{system8_name}}
{{system8_hits}}/{{system8_hits_max}}
{{/rollTotal() roll 8}} {{#rollTotal() roll 9}}
{{system9_name}}
{{system9_hits}}/{{system9_hits_max}}
{{/rollTotal() roll 9}} {{#rollTotal() roll 10}}
{{system10_name}}
{{system10_hits}}/{{system10_hits_max}}
{{/rollTotal() roll 10}}
{{name}}
{{#character}}
({{character}})
{{/character}} {{#size}} {{/size}} {{#force}} {{/force}} {{#impale_size}} {{/impale_size}} {{#notes}} {{/notes}}
Danage:{{damage}}
Size:{{size}}
Force:{{force}}
Impale Size:{{impale_size}}
{{notes}}